Author Topic: Looking for help building a Pathfinder Cleric  (Read 15528 times)

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Kerberos

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Looking for help building a Pathfinder Cleric
« on: February 18, 2011, 07:01:27 PM »

juton

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Re: Looking for help building a Pathfinder Cleric
« Reply #1 on: February 19, 2011, 02:31:10 AM »
The whole bloodline element throws a wrench into the works for me because I don't know how it works. It sounds like you should have decent defenses at low levels (HP/AC) but I think your offensive punch may be lacking. I wouldn't build a melee character with anything less than a 16 strength to start. If you really want to melee you'll have to lower your int, con or cha, since you get max HP per level and Clerics get strong fortitude saves dumping con may not be that dumb a move.

How are you getting longsword proficiency? Using a greatsword is generally better than using a longsword and shield, if you can use a greatsword. The good cleric buffs don't start until level 7, if you are starting at level 1 your buffs will either be very short in duration or not do much.

Honestly, with the restrictions on domains I'd recommend the Cleric's rugged outdoorsy cousin the Druid. Your low stats won't be that much of a hinderance because your animal companion can take your place in combat. If you have access to the 3.5 Spell Compendium you'll have lots of fun spells to cast in combat, and you'll still be useful out of combat and if the situation really gets hairy you can use Wildshape to adapt to the situation.

Kerberos

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Re: Looking for help building a Pathfinder Cleric
« Reply #2 on: February 19, 2011, 07:05:25 AM »
Thanks for the answer, the bloodlines do complicate things and deliberatly didn't go into to much detail since it's homebrew, but just lined up what i felt where the strongest options, but for example the Charisma boost could be replaced with a permanent Protection against evil effect or a +2 bonus to Perception (which also mankes perception a class skill).

I get longsword proficiency for free from worshipping Iomedae, I could obviously pick up greatsword but it would takle a feat. Would that be worth it? As for level we start at level 3 halfway to level 4.

Getting Str 16 friom the start would be really hard, but I could go.

Str 15 (raised to 16 at level 8)
Dex 7
Con 8-10
Int 10-12
Wis 13(+2)
Cha 12 (+2 at level 4)
Blood (15+2) (raised to 18 at level 4).

How about option 2, the pure caster cleric? Is that a viable option? I'll also look into druids, but for flavour reasons I'd prefer a cleric if I can make it work.

Kerberos

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Re: Looking for help building a Pathfinder Cleric
« Reply #3 on: February 19, 2011, 08:12:30 AM »
Thanks for the answer, the bloodlines do complicate things and deliberately didn't go into to much detail since it's homebrew, but just lined up what i felt where the strongest options. I talked to the GM and along the lines of Borthright there might be options for raising the blood score through other means, so i've decided to nerf my blood score and instead go with an array along the lines of:

Str 14 +2
Dex 7
Con 12
Cha 12
Wis 14 +2
Int 12
Blood 13

It does mean however that I won't get the AoE boost to ac and to hit or the maxed HP, at least not from the start, but I might be able to work my way up to that through the game. Does that seem more reasonable?

As for the weapon choices I get longsword proficiency for free from worshipping Iomedae, I could obviously pick up greatsword but it would take a feat. Would that be worth it? As for level we start at level 3 halfway to level 4. As for other feats, power attack is nice right?

veekie

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Re: Looking for help building a Pathfinder Cleric
« Reply #4 on: February 19, 2011, 09:52:52 AM »
If possible, the bloodlines actual mechanics would help.
Now, stat wise, charisma is tertiary at best, falling behind the physical scores unless you forsee much use of turning/domain powers. So get that Wisdom up.
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It's also a little cold because of that.
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I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
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Sunic_Flames

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Re: Looking for help building a Pathfinder Cleric
« Reply #5 on: February 19, 2011, 04:12:04 PM »
Ok, here's the thing. You are playing Pathfinder. You are also a Caster. This means you win, because it is Caster Edition. However the game will personally come to your house and kick you in the nuts if you dare to swing a sword around in it. The game will also personally deliver a kick to your groin if you make a character of any kind with less than 14 Con. Now you're 15 PB, so you're going to have a lot of 7s.

18 Wis, racial bonus for the standard 20.
14 Con.
10 to any two of: Str/Dex/Int/Cha.
7 to anything I didn't mention. Including that random useless homebrew thing you mentioned. No fucking way you're supporting MAD on a 15 PB, especially when the DM added even more stats, without compensating. Hm, does knocking that down to 7 give you 4 free points? If it does you can get a 16 Con, like a proper Pathfailure SoL spammer.

Now that you're playing Caster Edition properly, spam save or loses until you get bored, and go play a game that has actual variety in playable characters.
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[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]

Kerberos

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Re: Looking for help building a Pathfinder Cleric
« Reply #6 on: February 20, 2011, 04:34:54 PM »
thor=veekie link=topic=11096.msg379962#msg379962 date=1298119972]
If possible, the bloodlines actual mechanics would help.
Now, stat wise, charisma is tertiary at best, falling behind the physical scores unless you forsee much use of turning/domain powers. So get that Wisdom up.
[/quote]

The bloodline mechanics are based on, but not identical to those from Birthright. Having a bloodline allows you to collect supernatural power (regency) from ruling a domain which for a cleric would probably be a Temple. Regency allows you to boost actions taken on the domain level (those are standard Birthright rules, which you might know). In this game however regency can also be used much like Hero points, only about half as powerful, the details haven't been fully worked out. We won't start with a domain though, so what matters at early levels is the blood powers. We buy a blood ability which is multiplies by 2 to get a blood score. Blood score is compared with the table below to see how many bonus HP and Blood powers we get.

Blood Score    Mod   Mi   Ma   Gr    HP Bonus
20   1   1   -   -   2
22   1   1   -   -   2
24   2   2   -   -   3
26   2   2   -   -   3
28   3   2   -   -   3
30   3   1   1   -   7
32   4   2   1   -   8
34   4   2   1   -   8
36   5   2   2   -   9
38   5   2   2   -   9
40   6   3   2   -   10
So for example Blood ability 10 gives 20 Bloodline score 1 minor ability and 2 bonus hp, Blood ability 15 gives 30 Bloodline score and 1 minor + 1 major. Where it gets really complicated is that your blood line belong to a certain God and that God determines what powers you can take. Also it will be possible to raise you bloodline though the game, for example by blood theft (stabbing another person with a blood score though the heart), but it's not clear how easy or hard that will be. Some of the nicer blood abilities are

Minor: +2 to a stat, (however only certain stats can be boosted, one god allows wis, cha and con, and no other gods allow you to boost Wis, Iomedea for example allows boosting Str, int and Cha.)
Major: +2 to 2 stats (same constraints)

Minor (Ex): You the benefits of the Toughness feat.
Major (Ex): You always get the maximum number of hit points for your class and level (+ the toughness feat).


Minor (Ex): You get a +2 divine bonus on all Command checks and Warcraft checks. Command and Warcraft are always considered class skills for you.
Major (Ex/Su): The divine bonus to skill checks is increased to +4. Your allies within 30-ft. get a +1 divine bonus on attack rolls and Defense, and a +2 divine bonus on all Initiative checks.

Minor (Ex): You get a +2 divine bonus on all Perception checks. Perception is always considered a class skill for you.
Major (Ex): The divine bonus to skill checks is increased to +4. You are never surprised (but you can still be flanked normally) and thus will always get to act during the surprise round (but you are still flat-footed until you act). This ability does not automatically cause a surprise round to take place; it only works if other conditions would allow a surprise round.

Minor (Ex): You are warded as if under the effect of a protection from evil spell.
Major (Ex): You, and any allies within 10 feet of you, are warded as if under the effect of a magic circle against evil spell

I'm not sure if this helped or just added to the confusion   :)

I probably won't go the "save or die", since a) we start at level 3 and I don't think there are that many devastating spells at that level, and b) as Sunic seems to hint, it doesn't sound that fun.
« Last Edit: February 20, 2011, 04:44:29 PM by Kerberos »

Sunic_Flames

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Re: Looking for help building a Pathfinder Cleric
« Reply #7 on: February 20, 2011, 04:56:09 PM »
Command spam. And it isn't that fun. But as no other archetypes are supported, you can either spam save or loses and succeed, or do anything else and fail at life. Try playing 3.5 instead, where there's some actual variety.
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[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]

X-Codes

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Re: Looking for help building a Pathfinder Cleric
« Reply #8 on: February 20, 2011, 06:41:50 PM »
Sunic's a douche, and not always right, so take what he says with a grain of salt.  He tends to forget that while SoL's are awesome, you still need to actually walk up to the things and kill them before you win.

Start by dropping Dexterity to 7 for 4 extra points.  With those 19, put Wisdom at 16, Blood at 15, and Constitution at 12, leaving Strength, Intelligence, and Charisma at 10 each.  I, personally, would dump Strength and Charisma as well to boost Blood to 16, Constitution to 14, and Intelligence to 12.  With the Human boost on Blood, that will boost your Wisdom to 18 and Constitution to 16: a 12-point boon for a 10-point investment, plus you get a solid Blood score of 18 with which to use your DM's homebrew materials (which will likely play a very prominent role in this game; something else Sunic is ignoring).

All that said, your DM really out to start you out at something like 19 PB instead of 15 to compensate for the extra score.

Sunic_Flames

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Re: Looking for help building a Pathfinder Cleric
« Reply #9 on: February 20, 2011, 07:43:33 PM »
Sunic's a douche, and not always right, so take what he says with a grain of salt.  He tends to forget that while SoL's are awesome, you still need to actually walk up to the things and kill them before you win.

Start by dropping Dexterity to 7 for 4 extra points.  With those 19, put Wisdom at 16, Blood at 15, and Constitution at 12, leaving Strength, Intelligence, and Charisma at 10 each.  I, personally, would dump Strength and Charisma as well to boost Blood to 16, Constitution to 14, and Intelligence to 12.  With the Human boost on Blood, that will boost your Wisdom to 18 and Constitution to 16: a 12-point boon for a 10-point investment, plus you get a solid Blood score of 18 with which to use your DM's homebrew materials (which will likely play a very prominent role in this game; something else Sunic is ignoring).

All that said, your DM really out to start you out at something like 19 PB instead of 15 to compensate for the extra score.

1: Hi Welcome
2: If you so much as think of swording in Pathfailure, James Jacobs personally comes to your house and slaps you around with his small penis.
3: I ignore the random bullshit homebrew because it's an obvious Trap. It in no way compares to the only path to victory in Pathfailure.
Smiting Imbeciles since 1985.

If you hear this music, run.

And don't forget:


There is no greater contribution than Hi Welcome.

Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.

IP proofing and avoiding being CAPed OR - how to make characters relevant in the long term.

Friends don't let friends be Short Bus Hobos.

[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]

juton

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Re: Looking for help building a Pathfinder Cleric
« Reply #10 on: February 20, 2011, 08:56:24 PM »
Sunic's a douche, and not always right, so take what he says with a grain of salt.  He tends to forget that while SoL's are awesome, you still need to actually walk up to the things and kill them before you win.

Start by dropping Dexterity to 7 for 4 extra points.  With those 19, put Wisdom at 16, Blood at 15, and Constitution at 12, leaving Strength, Intelligence, and Charisma at 10 each.  I, personally, would dump Strength and Charisma as well to boost Blood to 16, Constitution to 14, and Intelligence to 12.  With the Human boost on Blood, that will boost your Wisdom to 18 and Constitution to 16: a 12-point boon for a 10-point investment, plus you get a solid Blood score of 18 with which to use your DM's homebrew materials (which will likely play a very prominent role in this game; something else Sunic is ignoring).

All that said, your DM really out to start you out at something like 19 PB instead of 15 to compensate for the extra score.

1: Hi Welcome
2: If you so much as think of swording in Pathfailure, James Jacobs personally comes to your house and slaps you around with his small penis.
3: I ignore the random bullshit homebrew because it's an obvious Trap. It in no way compares to the only path to victory in Pathfailure.

Sigh.

Sunic, stabbing shit works fine Pathfinder for the first 6 levels, just like it did in 3.5. Surviving those early levels is easiest with a mix of options, like melee and magic, which is what a Cleric does. You have let your hatred for Pathfinder turn you into a moron.

@Kerberos

Don't mind Sunic. The bloodline rules seem interesting, but I don't think they're going to be as useful as just pointing points into your regular stats. With that and your high HP in mind I'd recommend stats of 16,7,10,10,16,7,13, putting your favoured class bonus into extra HP, Str, Wis, Bloodline are all good choices for your +2 human bonus. The best bloodline off the bat is the one that gives constant protection from evil. Normally sword and board sucks, but if you want to be primarily a caster you can hold a shield with one hand and cast with the other, drawing your sword when you want to fight.

One thing to remember going into this game, people will say that a Cleric is a win button for Dungeons and Dragons, while Clerics are very strong they aren't invincible at lower levels. You'll have to be careful with how you use your spells, some DMs won't let you rest whenever you want, if you can buy a wand of cure light wounds so you don't have to use your spell slots to cast it, this will let you adventure longer. Also remember that D&D is very much a team game so work with your group, if you do that well you'll succeed.

X-Codes

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Re: Looking for help building a Pathfinder Cleric
« Reply #11 on: February 20, 2011, 09:24:15 PM »
Sunic, stabbing shit works fine Pathfinder for the first 6 levels, just like it did in 3.5. Surviving those early levels is easiest with a mix of options, like melee and magic, which is what a Cleric does. You have let your hatred for Pathfinder turn you into a moron.
Not to mention that the more homebrew a DM brings to the table, the bigger the role it tends to play in his game.  Completely dumping/ignoring those rules could lead to DM Ire and/or plain missing out on large tracts of gameplay.  Do so at your own peril.

veekie

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Re: Looking for help building a Pathfinder Cleric
« Reply #12 on: February 21, 2011, 03:06:40 AM »
Domain wise:
Sun(Light) - Flash to mass debuff your opponents with a chance of blinding. Not a bad way to open a fight, I dare say. Faerie Fire isn't a bad spell either.
War(Tactics) - Helping your allies go first is a winning strategy, always.

Feats, it depends a lot on your strategy of choice, and which stat array.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Bester

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Re: Looking for help building a Pathfinder Cleric
« Reply #13 on: February 21, 2011, 04:19:22 AM »
Selective Channeling is an unacceptable feat tax from Pathfinder imho.

Beg your dm to have it be select who is targeted by channel energy per cha bonus, not who is "not" targeted by channel energy.  Here's why:

Fighter is surrounded by 8 goblins and it's your turn and Fighter is hurt.  You have to either move and only heal 3+ goblins along with fighter, or no goblins if you have cha 16.  So you moved away, which stinks but was required because you didn't want to heal all the monsters.  If you selected who was healed instead, you would only need cha 12 and select "me and fighter."

This way all your living foes won't get healing from you for free if you have 3 allies and a cha 16.

Or get a good dm who just think it's dick to introduce MAD to use a class feature that heals (still lame in pathfinder).  This is especially true if he isn't running an undead heavy game.

Yeah, I play a Pathfinder cleric who heals and buffs in my monthly game.  I can tell you that community domain + barbarian pc is a good combo.

veekie

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Re: Looking for help building a Pathfinder Cleric
« Reply #14 on: February 21, 2011, 04:59:08 AM »
My lot uses Channel to heal outside of combat, mostly, so I never saw the need for combat healing except in emergencies, at which point the party doesn't care.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Bester

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Re: Looking for help building a Pathfinder Cleric
« Reply #15 on: February 21, 2011, 05:05:14 AM »
My lot uses Channel to heal outside of combat, mostly, so I never saw the need for combat healing except in emergencies, at which point the party doesn't care.

You play with experienced players who don't run ahead i see.

I play with a barbarian who insists on killing everything he sees.

Of course we are still level 1 in that game, so.  Yeah, healing is good at low levels.

Sunic_Flames

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Re: Looking for help building a Pathfinder Cleric
« Reply #16 on: February 21, 2011, 10:12:13 AM »
Sunic's a douche, and not always right, so take what he says with a grain of salt.  He tends to forget that while SoL's are awesome, you still need to actually walk up to the things and kill them before you win.

Start by dropping Dexterity to 7 for 4 extra points.  With those 19, put Wisdom at 16, Blood at 15, and Constitution at 12, leaving Strength, Intelligence, and Charisma at 10 each.  I, personally, would dump Strength and Charisma as well to boost Blood to 16, Constitution to 14, and Intelligence to 12.  With the Human boost on Blood, that will boost your Wisdom to 18 and Constitution to 16: a 12-point boon for a 10-point investment, plus you get a solid Blood score of 18 with which to use your DM's homebrew materials (which will likely play a very prominent role in this game; something else Sunic is ignoring).

All that said, your DM really out to start you out at something like 19 PB instead of 15 to compensate for the extra score.

1: Hi Welcome
2: If you so much as think of swording in Pathfailure, James Jacobs personally comes to your house and slaps you around with his small penis.
3: I ignore the random bullshit homebrew because it's an obvious Trap. It in no way compares to the only path to victory in Pathfailure.

Sigh.

Sunic, stabbing shit works fine Pathfinder for the first 6 levels, just like it did in 3.5. Surviving those early levels is easiest with a mix of options, like melee and magic, which is what a Cleric does. You have let your hatred for Pathfinder turn you into a moron.

Nope, enemies still have high HP, even at low levels, and HP is still CEF based, except you do less DPS, and enemies have better defenses vs beatsticks, so you fail more. Meanwhile save DCs are jacked up, and enemy saves are reduced.
Smiting Imbeciles since 1985.

If you hear this music, run.

And don't forget:


There is no greater contribution than Hi Welcome.

Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.

IP proofing and avoiding being CAPed OR - how to make characters relevant in the long term.

Friends don't let friends be Short Bus Hobos.

[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]

veekie

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Re: Looking for help building a Pathfinder Cleric
« Reply #17 on: February 21, 2011, 10:21:26 AM »
Given that its level three, hes got a fair chance of ending it all for any monster with any 2 players hitting one critter. The reverse is also true of course.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Sunic_Flames

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Re: Looking for help building a Pathfinder Cleric
« Reply #18 on: February 21, 2011, 10:58:34 AM »
Level 3 = 27 HP. So even if that was true, and remember this is Pathfailure, aka the no beatsticks, save or lose spam only, FINAL DESTINATION edition then you hit level 4, and no one can deal with encounters, so everyone gets slaughtered. Also, anything that depends on two people both getting their actions is inherently far less reliable than one.
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[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]

Aharon

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Re: Looking for help building a Pathfinder Cleric
« Reply #19 on: February 21, 2011, 11:11:13 AM »
Are you absolutely positive you want to play a cleric of a god who doesn't grant a wisdom bonus? Are the house rules written cooperatively, or is the DM the only one making them? If you are allowed/able to weigh in, try and get the ability to be +2 to any stat for any god. Fluff-wise: You uphold the ideals of your god, how you do so is your choice and not his.

(Assuming for the moment that X-Codes is right and the Homebrew will play a major role)
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