Like the
Dragon Magazine version, but for
Dungeon Magazine's 3rd edition issues.
Issue 117 p28 Memelith: LA+2 for defl=cha, immunity to mind-affecting, ghost sound+mage hand+open/close as Su, -2wis +2cha, all skills class skills and two mediocre madeness abilities.
Issue143 p58 Tooth of Ahazu: +1 size for grappling, CL9 6,000gp
Issue139 p86 Soul Demon 14HD medium outsider with 2claws, 1bite, cold,fire,elec res10, and
7d6 eldritch blast damage with Str14,
Dex32, Con30, Int17. (Su) Partial Incorporeality = 50% miss and
unnamed cha to ac.
Issue136 p61 Obah-Blessed: LA+3 for
4 more arms (with same claw, tentacle or slam attacks of original arms) str+4,dex+6,con+4,cha+6, multiweapon fighting, +8grapple [only for 2 or 4armed base creatures]
Issue112 p102 Maurid template: Inherited
CR+1 to
any creation,
maximum HP,
immunity to mind-affecting, doesn't eat, sleep,
breathe, respawn at Id Core in 24hours after death
Issue135 p61 Executioner's mace: two-handed martial weapon deals 2d6 damage as bludgeoning and piercing or slashing damage with a x3 critical. 75gp, 12lb
Issue120 p35 Braid Blade Light Exotic Weapon: 10gp, 1d3, 18-20x2, slashing, 1/2lb. Extra attack at -5 (-2 if 5 ranks in Tumble)
Issue109 p? Death Frost Spell [Metamagic]: [cold], +2d6 cold to
any spell, +1 adjustment
Issue109 p? Flesh of the Ice Tomb [Tomb Tainted Soul]: all cold damage becomes nonlethal.
Issue? p? Dream Haunting [Cha21, psionics or SLA dominate person/monster or similar ability]: use ability on previously dominated sleeping creature within 1+cha mod miles without needing LoS or LoE. They sleepwalk for 1d4+1 hours if they fail their save and cannot be woken by non-magical means. They do not remember their dreams, cannot prepare spells, and are fatigued.