Hi there, I am trying to deconstruct the Fistbear Bearfist as seen here:
http://www.giantitp.com/forums/showpost.php?p=9111595&postcount=107And make a few changes, to help a friend.
Basically, the main thing is:
1.) The DM said no magic items
2.) He needs thematically simple, does very few things, no spellcasting characters
3.) The game starts at level 18
So, I'm trying to figure out the derived statistics of a basic Fistbear Bearfist type character, with NO GEAR AT ALL, set at level 18.
I'm thinking of changing the Ranger style to Strong-arm, maybe, and getting multiattack or Improved Grapple, which might let the build use a different barbarian style than bear totem, to maybe pick up Spirit Lion and a different non spirit totem or something.
Anyway. The build as it exists in that post... I'm trying to figure out the main attack sequence, both to hit and damage, with NO magical items, as well whatever other derived stats...
Lets assume, for case of argument, that base strength is 24.
On a full attack, using both snap kick and two weapon fighting, and a claw/claw/bite as secondary... here is what I figured the full attack routine would look like:
21 main hand unarmed strike (+18 bab - 2 2wf + 7 str -2 snap kick penalty) + 21 off hand unarmed, + 21 snap kick, + 16 (that 21 -5) main hand unarmed iterative + 11 (that 21-10) main hand unarmed iterative, +6 (that 21-15) main hand unarmed iterative, + 18 claw (+18 bab +7 str -5 secondary - 2 snap kick), +18 claw, +18 bite.
I have nooo ideaaaa what the damage size of these attacks are, unfortunately. Can someone help me with that? The unarmed strike is lethal damage, right?
Also, if I *do* use strong-arm ranger, remove 2wf, add spirit lion totem, and use the feat freed up to get the improved grapple prerequisite, that lets the normal totem be something other than bear, like wolf totem for improved trip, netting us pounce & improved trip by paying extra movement speed and two weapon fighting...