I thought you had given up on Arcane Sight a while ago. Where did it come from, again? Probably a permanent spell, since those are obviously readily available in campaigns where there's something like 4 level 10 characters of any type in an entire country. Your "well I have permanent Arcane Sight despite not being able to do it myself" argument is retarded.
Short and sweet: your scout doesn't have permanent arcane sight. Get over it.
In a high optimization game like Sunic's where you have CRs well over standard ambushing you, something like Permanent Arcane Sight is standard. Claiming that there's only 4 level 10 characters of any type in an entire country in a game where everything's a caster and able to challenge the party is stupid. Sunic's own game world dictates otherwise. If you're the only level 10 types out there, you don't need to all be casters or be useless. If there's plenty of things with magic so lots of magic is out there as Sunic suggests, then either you can buy it or that civilization that has no such characters is already wiped out.
And by RAW, any metropolis has what you need, as do many smaller towns. Check out the DMG on the topic of demographics... there's not THAT many casters out there, not enough to provide the threats Sunic claims are everywhere, but there are enough to buy a few permanent spells once in a while. And can we stop this whole back and forth of "casters are everywhere, they're the only ones who can survive, but there's no other casters out there"? It's silly.
Apparently enemies in your campaigns are just plain fucking stupid. This whole paragraph is so fucking retarded that it's mind boggling. Have you not been paying attention at all? Oh, of course not, you never do.
Apparently enemies in your campaigns never take any sort of initiative or do anything at all, they just sit around waiting for adventurers to come slaughter them.
The situation here is, according to Sunic "Ice Devil has buried himself in snow wiating to see if he spots anyone, then mindlessly attacks the first thing that pops into his mindsight range." That's Sunic's scenario, not mine. In his game, the thing just sat there until a Cleric somehow spotted him (Not sure how that happened) and got instant killed. So yes, in Sunic's campaign, that's exactly what monsters do... they set up perfect ambushes and then sit there.
We are talking about level 10 D&D here, not an X-Men video game. Enemies can do everything the players can. This means they can conduct divination, and organize. You don't think an Ice Devil was waiting to ambush a group of adventurers just because he is bored, do you? Of course you do. Retarded.
Look at Sunic's scenario. That's EXACTLY what this idiot devil did. In fact, this devil was so stupid that he didn't even know the Cleric could easily see him... and it doesn't sound like the Cleric was actually hiding himself at all.
Right, since enemies should never have information because they never do anything. You never grew out of the "I can't see it, therefore it doesn't exist" mindset that most people leave by the age of 5, did you?
You fail reading comprehension forever. The Ice Devil didn't even know the Cleric would auto detect him (which, in the real campaign, happened). Heck, the Cleric evidently wasn't even hiding and the Ice Devil STILL didn't get his ambush off. The Ice Devil didn't realize his whole plan from the outset was stupid. I'm working within Sunic's scenario here, where enemies are really stupid.
and this can be done by this fictional scout better than a full caster...how again?
First off, because the hide skill is generally higher on a scout than a full caster. Few full casters have hide. Second, full casters rarely want to spend their feats on stuff like Darkstalker and Lifesight and Mindsight... better for them to get decent metamagics and such. Remember, the idea here is for the scout to see the enemy first. Blundering around in heavy armor (Cleric) means enemies see you first.
or, you could do the same thing without being a waste of space.
Not everyone plays T1 optimized TO style games. A character who can deal significant damage, scout for the party, handle social situations, and has a variety of utility spells is not a waste of space except in the most optimized of games. What is this, a party of Shadowcraft Mages, Runesmiths, and Dwoemerkeepers?
Meh, get a herd of donkeys and they are accomplishing the same thing your "decent scout" does, except they don't suck up XP, loot, and annoy everybody else by slowing down the party.
A herd of donkeys? What?
The point is, wizards and clerics can perform scouting. Scouting is useful. Dedicated Scouts, though, are not, they suck a barrel of cocks and take up space that could be otherwise occupied by a party member that's worth having around.
Neither of those classes can hide. The first thing with Blindsense or Blindsight autodetects them. Scent autodetects them. Tremorsense autodetects them. Divinations are easily blocked by magical defenses, and many are even stumped by something as simple as a foot of stone. Casting divinations takes up spell slots and they're unreliable because they're binary... either they worked, or they were blocked, and if they're blocked you don't know if they failed to find anything or nothing was there. Invisibility is trumped by a wide range of spells and abilities (many of which fail to work on hide). Teleportation requires knowing where you're going. Sure, T1 classes CAN do these things with effort and resources. They're T1, doing everything is what they do... maybe they could find a dead stealther of old and reanimate him as a Dread Warrior or something. But now you're just saying "T1 classes are stronger than lower tier classes!" Yes, congratulations, go get yourself a cookie, you're the first to figure that out. But they're not actually very good at it, and scouts ARE completely functional if you know what you're doing. I know, I've played them, others in this thread have played them. Just because YOU play games where there's no other casters above level 10 but the entire party is nothing but T1 casters doesn't mean everyone else plays that way, or that the game is actually designed to be played that way at all.
JaronK