Urban Savant, the Know it All, or make the DM hand over his npc character sheets
I would like to thank CantripN for bringing this class to my attention. It is a prc in Cityscape page 100 for arcane casters. While it isn't an incantatrix, sevenfold veil, or shadowcraft mage it is a very strong prc and
I would recommend it for casual playFull Casting according to the text (the table says it is 9/10 spellcasting with the lost caster level being level 10)
d6 Hitdice
6+ Skill points with a large skill list and UMD on its listWizard BaB
Good
Reflex and Will Saves
If you possess light armor profiency you can cast spells in light armor with no arcane spell failure (to see this ability read the armor proficiency text)
Urban Savvy: this is main feature of the class. Urban Savvy is an ability that has 4 parts and you gain an additional part at levels 1, 4, 7, and 10. You can share this information with your other party members though you must role play this interchange of knowledge (and since speaking is a free action under normal conditions, the knowledge shared is instaneous)
Make a knowledge check of DC 15. If you succeed you know information about one of these creatures.
- Aberrations
- Animals
- Humanoids
- Monstrous humanoids
- Oozes, and
- Vermin (all of which are commonly found within the urban environment)
- (DM may add to this list, it is supposed to represent creatures that you would have heard relating to a city in general, or are related to your city, thus if your city has a natural enemy in theory the DM should grant you that knowledge of that creature too.)
Type 1 (Strengths)
- Know BAB, AC, Combat Related Feats. (If the target is non-humanoid you also know all the target Special Attacks)
Type 2 (Weaknesses)
- Know Hit Dice, Saving Throws, and Damage Reduction (If the target is non-humanoid you also know all the target Special Weakness)
Type 3 (Methods or to put another way damage bonuses)
- Weapon Damage Rolls of you and your allies get 1d6 bonus damage if you make a knowledge dc of 15, 2d6 bonus damage if you make a knowledge dc of 25, or 3d6 bonus damage for a knowledge dc of 35
Type 4 (True Knowledge)
- You and your allies gain a protection from evil effect that doesn't care about alingment. It doesn't stack with similar effects. Make a knowledge dc of 25 and you get +3 instead of +2 bonus, make a knowledge dc of 35 and you get +4 instead of +3.
Other Abilities of the Urban Savant gained throught the levels
- Urban Empathy
- Insight Bonuses to some Knowledge Checks and Bardic Knowledge Checks (caps at +3)
- Low Light Vision
- Ability to pierce concealment through disguise, spellcasting, shapeshifting, etc. If the creature or object tries to hide its form or mislead you instantly know something is up.
--------------------------------------------------------------------
Remember you can also combine a knowledge check (which is a free action) with an Urban Savvy Check which is a move action check. Do a general knowledge check first and if you want to know more about the attack options well then spend that move action to get the specific AC, BAB, and Combat Feats while your general knowledge check told you the general (but not specific weaknesses)
--------------------------------------------------------------------
A Wizard 5/Paragnostic Apostle 1/Urban Savant 10/X 4 (probably more Paragnostic Apostle) is a simple elegant build and is still unbelievably strong without going insane strong (such as incantatrix or shadowcraft mage).
You can do spontaneous divination, lore, knowledge devotion, and urban savant and all the abilities have a synergy both in flavor as well as mechanics.
--------------------------------------------------------------------
Here is what CantripN said about the class
Urban Savant (Cityscape pg. 100), meanwhile, is always a great option for anyone able to enter, and that's no different for you. You're better than most, since if you know someone's Weaknesses, you can get just the right spells to win. You only really need 4 levels to be great, but 7 is amazing for buffing allies (+3d6 per hit? Sure!). 8 offers an interesting ability, too.
Urban Savant meh's me. I feel like that's what a knowledge check already does (at least to a lesser degree) and I don't know if four levels in a prestige class that requires a bunch of skills and Bardic Music is worth it.
Edit: I'm still working on this, and reading PrC's often to try to find some I like, so I would still love assistance if people would like to help out (Thanks CantripN!).
You can't seriously compare Knowledge with Urban Savvy!
Knowledge gives you things like: "This creature is an Outsider, he has Darkvision, Flight and he can shoot Fireballs from his arse!".
Savvy goes like: "This is a Balor. His saves are +X/X/X, he has these attack options (insert full list here), these defences (insert full list here) and those are his special abilites (insert full list here).
It's so powerful that none of my DMs allow it anymore after having seen it in play. Knowledge is power, indeed...
Also, you need Bardic Knowledge (not Bardic Music) or Knowledge (History) 2. Both easy to get without losing casting (Paragonistic Apostle 1 is easiest for Bardic Knowledge).
http://brilliantgameologists.com/boards/index.php?topic=10153.40[/list]