Attention: I am trying to make this now, here and now, now being level 12. I know that there are 8 more levels out there, there is also epicness, but I don't want to look ahead yet, especially since I don't have these first 12 levels worked out.
House Rules: Through diplomatic means/my DM wanting me to play this, Weapon Finesse, Shadow Blade, and weapon augment crystals will work with the Rod of Force (one of the only items Yoda will have), since this Rod of Force will only be a short sword. Any prestige class that grants '+1 level of existing spell casting class' will also work with obscure casting methods (inarcanum, psionics, invocations, etc) just to try and get a few of our players to branch out. That is relevant in this build because I am using Eldritch Knight to increase my manifester level.
Paladin - Weapon Finesse (level),
xxxx (shakey),
xxxx (meager fortitude),
Detect EvilPaladin - Divine GraceArdent - Serenity (level),
Force Mantle,
Freedom Mantle [Force Screen] [Deflection Field]Ardent - Communication Mantle [Hustle]Ardent - [Telekinetic Force]Eldritch Knight - xxxx (level),
xxxx (Eldritch Knight bonus)
Eldritch Knight - [Telekinetic Maneuver]Eldritch Knight - Deception Mantle [Suggestion, Psionic]Eldritch Knight - xxxx (level),
[Cloud Mind, Mass]Eldritch Knight - [Fly Psionic]SwordSage -SwordSage - Shadow Blade (level),
WIS to ACFeat,
[Power],
Mantle,
Key Class AbilityAlignment: Lawful Good
Race: Goblin
BAB: +10
FORT:+10 (+6 WIS, -3 flaw)
RFLX:+5 (+4 DEX, +6 WIS)
WILL:+7 (+6 WIS, +6 WIS)
Stats (32 PB, I'm too lazy to go back and show what went where)
:STR: 8
DEX: 18
CON: 10
INT: 14
WIS: 23
CHA: 8
Power Points: 46 (+36)
Powers Known: 8
Mantles: Force, Deception, Communication, Freedom
Powers:1 Force Screen (Force) - Invisible disc provides +4
shield bonus to AC
1 Deflection Field (Force) - Unseen force provides +4
deflection bonus to AC
2 Hustle (Freedom) - Gain a move action (swift action to cast)
3 Telekinetic Force (Force) - Move an object with the sustained force of your mind (250 lbs, +25 per extra power point used)
4 Telekinetic Maneuver (Force) - Telekinetically bull rush, disarm, grapple, or trip your opponent (uses BAB +
INT :weep )
2 Suggestion, Psionic (Communication) - Compels subject to follow stated course of action
6 Cloud Mind, Mass (Deception) - Erase knowledge of your presence from the minds of one creature/level
4 Fly, Psionic (Freedom) - You fly at a speed of 60ft.
Feats (7 total)
:Serenity (WIS instead of CHA for Divine Grace)
Weapon Finesse
Shadow Blade (Bo9S)
xxxx
xxxx
xxxx
xxxx
Items (88,000g)
: (87,466 used here)
Rod of Force (60,000) - A rod that, on command, 5 times per day, turns into a +1 Brilliant Energy
SHORTSWORD (light saber)
Phoenix Ash Threat, Greater (6000) - When you hit with a weapon containing this crystal, opponent takes 5 fire damage the next round
+1 Club (2,001) - Yoda's walking stick and only way to smack a construct
Cloak of Weaponry (2,300) - As a swift action, draw a weapon weighing 25 pounds or less
Periapt of Wisdom +4 (16,000) - Will improve AC, power points, and saves
+1 Chain Shirt (1,165) - +5 Armor Bonus
Book Source:Ardent (CP)
Mantles (CP)
Powers (XPH, CP)
Serenity (Dragon Compendium)
Rod of Force (MIC)
Phoenix Ash Crystal (MIC)
Cloak of Weaponry (MIC)
Books Allowed:Anything, 3rd party even
Thanks for reading this far.
If you have advice to offer, please do. I still need help with some feats, obviously, aswell as my maneuvers/stances. I wish, WISH, that I could do a little damage in melee, but it doesn't look like that will happen unless maneuvers can provide it. The background for this campaign is a time/dimension travel one where our PC's have been blackmailed into fixing things that have gone amiss throughout space and time. Building themed characters that obviously came from a specific place in space/time was recommended by our DM. Another of our players is making Hulk, etc.