Perhaps we could design a custom character class instead? might be fun
For those who haven't played WoW, a shaman looks more or less like this...
Medium armor and shields, simple weapons, plus axes (including two handed axes and clubs but no swords or ranged weapons)
Iconic shaman abilities:
1 transforming into a spirit wolf ( meant for travel, slower than a horse so perhas doesn't get tired? effectively a normal wolf, only slightly transparent)
2 imbuing weapons with spirits, boosting damage, spell damage or healing done while the effect lasts
3 shocks - single target damage spells with negligable casting time, they deal a small debuff, depending on the element manifested.
4 chain lightning and chain healing
5 elemental shields - they can be cast for free and surround the shaman with an aura that shocks attackers or restores his energy when he is hit.
6 totems - one for each element. when set up they either buff nearby allies or attack (either with fire or by manifesting an elemental.)
The three specialties of the shaman are:
Restoration - a healbot with ranged healing spells. can protect one ally with an earth elemental shield that heals him a bit each time it is discharged.
Elemental - a blaster
Enhancement - a dual wielding gish - besides summoning spirit wolfs he has a skill called mealstorm weapon: while hitting enemies he builds up an effect that when charged, allows him to cast one of his spells as quickened (so between this and water shield he gets very good at the HP game, recovering energy and healing himself as long as he has someone to bash with his clubs.)