Hooray, Sunic has designed a turtle that is only effective against archers?
Holy crap, yeah, he did. His proof that Fighter archers suck is that Wizards evidently need to get melee monstrosities to protect themselves and turtle up in case a Fighter with a bow might show up. Also, they can't ban evocation. Awesome! Truly, Halfling Fighters riding bats make Wizards into Dwarven Defenders simply by their existence. And this whole time I would have just cast Glitterdust (but that isn't specific to archers).
And Sunic, I was saying you could get some mount from somewhere. MMII is my favorite simply because I like the idea of riding a bat. A&EG, Races of Stone, Drow of the Underdark, Draconomicon, Races of the Wild, Eberron Campaign Setting, and a wide variety of other books all mention various possible mount creatures, many of which can fly or burrow or climb or swim (depending on your campaign, any of those might be very nice). You certainly don't have to use the Warbeast rules if you don't want to (though I find those rules work just fine so long as you stick to domesticated creatures, which is clearly what the template was created for. It only breaks when you pick really big animals). Feats can do it, class features can do it, or buying it via rules in other books for specific creatures can do it... whatever you like, really.
And accusing me of being TO because I suggested using the template as it's meant to be used, and then turning around and getting a T-Rex with it... fail dude. Seriously fail. Saying that someone should get whatever sort of mount can travel with them and is available within their campaign is pretty much stock standard practical optimization.
JaronK