Author Topic: What is the point of medium and heavy armor?  (Read 101716 times)

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Nytemare3701

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Re: What is the point of medium and heavy armor?
« Reply #240 on: January 20, 2011, 07:26:03 AM »
How about a 2 AC jump from light to medium, a 4 AC jump from medium to heavy, and the "Half the AC is DR instead" rule from UA?

This would make fullplate something to be reckoned with as it and a tower shield would give impressive protection, to the tune of 14 AC and 6 DR.

Math:
12 AC Fullplate becomes 6 AC fullplate with 6 DR
8 AC tower shield stays where it is.


BTW, this is only for fighters, as a "good stuff" for one of his dead levels.

zugschef

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Re: What is the point of medium and heavy armor?
« Reply #241 on: January 20, 2011, 08:05:41 AM »
How about a 2 AC jump from light to medium, a 4 AC jump from medium to heavy, and the "Half the AC is DR instead" rule from UA?

This would make fullplate something to be reckoned with as it and a tower shield would give impressive protection, to the tune of 14 AC and 6 DR.

Math:
12 AC Fullplate becomes 6 AC fullplate with 6 DR
8 AC tower shield stays where it is.


BTW, this is only for fighters, as a "good stuff" for one of his dead levels.
http://brilliantgameologists.com/boards/index.php?topic=10638.msg363851#msg363851 ;-)

Nytemare3701

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Re: What is the point of medium and heavy armor?
« Reply #242 on: January 20, 2011, 09:07:57 AM »
How about a 2 AC jump from light to medium, a 4 AC jump from medium to heavy, and the "Half the AC is DR instead" rule from UA?

This would make fullplate something to be reckoned with as it and a tower shield would give impressive protection, to the tune of 14 AC and 6 DR.

Math:
12 AC Fullplate becomes 6 AC fullplate with 6 DR
8 AC tower shield stays where it is.


BTW, this is only for fighters, as a "good stuff" for one of his dead levels.
http://brilliantgameologists.com/boards/index.php?topic=10638.msg363851#msg363851 ;-)

Kajhera

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Re: What is the point of medium and heavy armor?
« Reply #243 on: January 20, 2011, 10:24:24 AM »
Okay, I read like the first two and last pages.
What adjustments do you have to make if you just plain make armor give DR equal to its armor bonus?

Nytemare3701

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Re: What is the point of medium and heavy armor?
« Reply #244 on: January 20, 2011, 10:29:40 AM »
Just make sure the casters don't get the same and you will be fine. (I use a BAB limit for it)

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Re: What is the point of medium and heavy armor?
« Reply #245 on: January 20, 2011, 12:26:10 PM »
Okay, I read like the first two and last pages.
What adjustments do you have to make if you just plain make armor give DR equal to its armor bonus?
eliminate power attack and two-handed weapons? 
ignore max dex restrictions?
neither one of those really make any sense, except in a metagame balancing standpoint (i.e., in relation to the mechanic change in question).

seriously ....
for each +1 of AC shifted to DR, each +1 of strength is gonna deliver +1.5 damage from a 2-handed weapon (for a net of +.5)
each +1 of AC shifted to DR is gonna allow an extra +1 to power attack, and at 2/1, your DR becomes worthless pretty quick.

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I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

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veekie

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Re: What is the point of medium and heavy armor?
« Reply #246 on: January 20, 2011, 12:44:41 PM »
Okay, I read like the first two and last pages.
What adjustments do you have to make if you just plain make armor give DR equal to its armor bonus?
eliminate power attack and two-handed weapons? 
ignore max dex restrictions?
neither one of those really make any sense, except in a metagame balancing standpoint (i.e., in relation to the mechanic change in question).

seriously ....
for each +1 of AC shifted to DR, each +1 of strength is gonna deliver +1.5 damage from a 2-handed weapon (for a net of +.5)
each +1 of AC shifted to DR is gonna allow an extra +1 to power attack, and at 2/1, your DR becomes worthless pretty quick.

He DID mention raising AC before performing the shift.
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Kajhera

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Re: What is the point of medium and heavy armor?
« Reply #247 on: January 20, 2011, 01:00:09 PM »
Okay, I read like the first two and last pages.
What adjustments do you have to make if you just plain make armor give DR equal to its armor bonus?
eliminate power attack and two-handed weapons? 
ignore max dex restrictions?
neither one of those really make any sense, except in a metagame balancing standpoint (i.e., in relation to the mechanic change in question).

seriously ....
for each +1 of AC shifted to DR, each +1 of strength is gonna deliver +1.5 damage from a 2-handed weapon (for a net of +.5)
each +1 of AC shifted to DR is gonna allow an extra +1 to power attack, and at 2/1, your DR becomes worthless pretty quick.

He DID mention raising AC before performing the shift.

... Who is this 'he'?

I didn't mean change armor bonus to DR. I meant add DR to armor equal to armor bonus. So maybe you meant me. :P

wotmaniac

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Re: What is the point of medium and heavy armor?
« Reply #248 on: January 20, 2011, 02:13:54 PM »
Okay, I read like the first two and last pages.
What adjustments do you have to make if you just plain make armor give DR equal to its armor bonus?
eliminate power attack and two-handed weapons? 
ignore max dex restrictions?
neither one of those really make any sense, except in a metagame balancing standpoint (i.e., in relation to the mechanic change in question).

seriously ....
for each +1 of AC shifted to DR, each +1 of strength is gonna deliver +1.5 damage from a 2-handed weapon (for a net of +.5)
each +1 of AC shifted to DR is gonna allow an extra +1 to power attack, and at 2/1, your DR becomes worthless pretty quick.

He DID mention raising AC before performing the shift.

... Who is this 'he'?

I didn't mean change armor bonus to DR. I meant add DR to armor equal to armor bonus. So maybe you meant me. :P
oh, I see.


WOW! that's huge!
other issues aside, this would definitely completely change the entirety of the adamantine market.

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions[/spoiler]
Report any wrongs I have done here.

Nytemare3701

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Re: What is the point of medium and heavy armor?
« Reply #249 on: January 20, 2011, 02:22:56 PM »
To keep adamantine special, I would make it stack with the normal armor DR.

Bauglir

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Re: What is the point of medium and heavy armor?
« Reply #250 on: January 20, 2011, 03:51:57 PM »
To keep adamantine special, I would make it stack with the normal armor DR.

I would also triple the value it provides.

EDIT: At minimum.
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Mixster

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Re: What is the point of medium and heavy armor?
« Reply #251 on: January 20, 2011, 04:13:17 PM »
To keep adamantine special, I would make it stack with the normal armor DR.

I would also triple the value it provides.

EDIT: At minimum.

And all you've done is made hitting enemies with a sword more worthless.

The wizard doesn't care what armour you are wearing, he will just zap you anyway. And monsters with spells will just use those on you anyway.
Monks are pretty much the best designed class ever.

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wotmaniac

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Re: What is the point of medium and heavy armor?
« Reply #252 on: January 20, 2011, 05:58:37 PM »
To keep adamantine special, I would make it stack with the normal armor DR.

I would also triple the value it provides.

EDIT: At minimum.
actually, I was thinking of going the other way -- have it stack, but cut the price down to just doubling the cost of the armor. (not sure how to adjust the price of other stuff like weapons. edge weapons are easy to reflavor, but bludgeoning weapons not so much)


not to mention Mixster's point about sticking it to martial types even more.
unless you say that special materials can bypass the base DR.  but then you've just dove head-first in to a rabbit whole from which there may be no return ...

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
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More Savage Progressions[/spoiler]
Report any wrongs I have done here.

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Re: What is the point of medium and heavy armor?
« Reply #253 on: January 20, 2011, 06:04:55 PM »
How about making adamantine better by it granting some sort of spell defense rather than DR. Maybe enemy only SR equal to 10+AC bonus.  :devil Though something scaling would be better.
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Kajhera

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Re: What is the point of medium and heavy armor?
« Reply #254 on: January 20, 2011, 06:48:14 PM »
Yea, adamantine is the first problem I thought of, barbarians the second. Probably would make it stack. Price adjust after playtesting.

Maybe normal armor should give DR / adamantine. That makes sense. Adamantine armor gives DR/- + normal adamantine bonus?

Magic enhancement should not give dr or give dr... I am not sure. It is tougher armor.

If blasting spells were the trouble I'd say have DR apply vs. many blasting spells, but I doubt blasting spells are the trouble. If they do get to be troublesome though, ...

Maat_Mons

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Re: What is the point of medium and heavy armor?
« Reply #255 on: January 20, 2011, 07:03:05 PM »
How about making adamantine better by it granting some sort of spell defense rather than DR.

Sunic_Flames

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Re: What is the point of medium and heavy armor?
« Reply #256 on: January 20, 2011, 08:21:54 PM »
To the several fail trolls: Hi Welcome

To the actual topic: I've already explained how to fix non light armors earlier here.
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weenog

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Re: What is the point of medium and heavy armor?
« Reply #257 on: January 20, 2011, 09:32:40 PM »
How about making adamantine better by it granting some sort of spell defense rather than DR. Maybe enemy only SR equal to 10+AC bonus.  :devil Though something scaling would be better.
How about leaving adamantine pretty tough against physical blows and giving this idea to armor made of cold iron?
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Re: What is the point of medium and heavy armor?
« Reply #258 on: January 20, 2011, 11:13:09 PM »
To the several fail trolls: Hi Welcome

To the actual topic: I've already explained how to fix non light armors earlier here.
You're full of shit and your "fix" is crap.  Go back to the kiddy table and let the grown-ups come up with better ideas.

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Re: What is the point of medium and heavy armor?
« Reply #259 on: January 20, 2011, 11:15:51 PM »
...Here we go again...
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