Ah finally someone to have a meaningful discussion with!
...You do realize you just insulted everyone here?
Ah, well there weren't really anyone who didn't troll who were of a different opinion than me, and starting a discussion on something you agree on, while fun, is rarely productive.
You realize that suppose to be how they respond. Thats what they do, harry potter style, course i've never seen harry potter so I can't say what level he is but I've seen the commercials and... well yeah spells.
Don't reduce it to the "easy" way. Its just the way they do it.
Not to be a nitpicker, but that's actually not how they do it, they think outside the box all the time. They use tricks that don't rely on spell, like talking Hagrid into telling them all the plot points and stuff like that. And they rarely even fight with spells, because for some reason when fighting they prefer swords and fists. Also all of them are terribly scared of that guy who can't casts spells but can hang out with the wizards anyway.
What I want to encourage is not archaic class roles per se, but more the idea of team-work and thinking outside the box. Wizards have a box so huge, that they can rarely think outside it, if you have every tool at your disposal, why pick the rock to punch in the nail, when you can pick the hammer-o-matic 9000.
I just don't think that the adventuring barbarian, while flavorful, should solve each problem by hitting it with the axe. Beowulf didn't charm the king of Denmark with his axe, but with his magnificient poems (at leasts that's how the Edda goes down haven't seen the movie).
I might agree, although suggesting 4th edition and WoW I almost consider an insult, I am no longer sure that 3.5 is the system I want it to be. I want RPGs to make you have to think outside the box, yes my abilities aren't tailor made to solve this situation, but I could perhaps use them in this way to solve that problem. Then in addition if I combine my ability to do X with your ability to do Y, we can do Z.
I do also agree that the mundanes are having a way to tough time against team monster, however as the title suggests, I do not find it worse, mundanes have got alternatives; if you want to be the cool guy that hits thing with a sword, be a Warblade, if you want to be the chick punching holes in walls and running on them and flinging Shurikens everywhere be an Unarmed Swordsage. However, in many games it doesn't matter, yes I want to be wolverine, but I don't want to be wolverine when the guy next to me is basically the silver surfer, Galactus and Phoenix all in one, because I will never get to do the fun work.
I look at it this way, if this were a novel (which I consider my best games to be like), and you had to choose from two protagonists, would you choose the the everyday chum or superman? One guy has troubles in his life like you and me, he struggles with the things he is not good at, and sometimes does well in the areas he is good at. The other guy just breezes through everything like it's a breeze. I find the story the most compelling when the hero is challenged, often. Almost like IMO all the good superman plots are when someone plays to his weakness. But I guess it is a matter of preference.
And this brings us back to the D&D, wizards have no real weakness, at least, not any weakness they can't cover easily with spells (except for an anti-magic field, but if you are running into them on a regular basis, Wizards probably aren't tier 1). Yes they have a low AC, but he flies, blinks and mirror images. Same goes for bad ref and con saves. Other characters have real weaknesses, of which they will have to find other ways to cover than there real strong side. IMO there is a reason the wizard handbook is called a guide to being god. Because you really are godlike, I do not like stories were the protagonist is god, and only struggles when someone else also have godlike powers.
So yeah, 3.5 Might not be for me, but at least it tells the story of the weak hero much better than 4th edition or wow. It probably does it worse than other RPGs, but they have tons of other problems. And such 3.5 remains the king with all its' flaws.
Oh and by the way, The same game tests is IMO just a more complicated look on the tier system. It even uses the tiers as well, placing those who fail miserable on par with monks and fighters (tier 5 classes), those who do okay on par with the rogue (a tier 3-4 class), and those who do better than average on par with the wizard (a tier 1 class), so it basically is just a re-invention of the tier system, or the tier system was a re-invention of the SGT, whichever came first.