Author Topic: Ask a Simple Question 21: Dunkadooballs!  (Read 161611 times)

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Benly

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #360 on: January 03, 2011, 11:33:34 AM »
Q107a: How does the Scarlet Corsairs Scourge of the Seas ability work with Imperious Command?

Q107b: Does it make the Cowering effect Cha Mod rounds?

A107: The answer looks to be yes. Scourge Of The Seas extends the effect of using Intimidate to demoralize without specifying a particular effect that it extends, and Imperious Command explicitly adds its effect to the demoralize action rather than adding a new action to the Intimidate skill. Bizarrely, it seems like it would affect both effects (the initial cowering and the next round's shaken) individually, so that your target is cowering but not shaken the round you intimidate him, cowering and shaken a number of rounds after that until he has been cowering for your Cha bonus in rounds, and then shaken but not cowering the round after that.

Kuroimaken

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #361 on: January 03, 2011, 11:49:33 AM »
Q107a: How does the Scarlet Corsairs Scourge of the Seas ability work with Imperious Command?

Q107b: Does it make the Cowering effect Cha Mod rounds?

A107: The answer looks to be yes. Scourge Of The Seas extends the effect of using Intimidate to demoralize without specifying a particular effect that it extends, and Imperious Command explicitly adds its effect to the demoralize action rather than adding a new action to the Intimidate skill. Bizarrely, it seems like it would affect both effects (the initial cowering and the next round's shaken) individually, so that your target is cowering but not shaken the round you intimidate him, cowering and shaken a number of rounds after that until he has been cowering for your Cha bonus in rounds, and then shaken but not cowering the round after that.

A target that is cowering is ALSO considered to be shaken and panicked. The effects are not cumulative, but the conditions themselves are.
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Benly

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #362 on: January 03, 2011, 12:37:28 PM »
A target that is cowering is ALSO considered to be shaken and panicked. The effects are not cumulative, but the conditions themselves are.

That is not true. You're thinking of shaken/frightened/panicked. Cowering is a separate condition entirely, although it is often associated with them.

The entire text of Cowering, from the SRD:
"The character is frozen in fear and can take no actions. A cowering character takes a -2 penalty to Armor Class and loses her Dexterity bonus (if any). "

This is in contrast to Shaken, Frightened, and Panicked, all of which have text referring to the other two as increasingly or decreasingly severe states of fear. The panicked state will inflict cowering if the creature is unable to flee, but cowering does not automatically imply any of the three fear states, much as (for example) the dying condition causes a creature to become unconscious but being unconscious does not automatically imply that you are dying.

This is a common misconception and leads to a lot of confused assumptions about how these states interact.

Benly

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #363 on: January 03, 2011, 12:37:59 PM »
I am totally pro and hit quote instead of modify.

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #364 on: January 03, 2011, 01:42:49 PM »
Q105: What effect does the kraken mantle soulmeld have on creatures with a natural swim speed?
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Jopustopin

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #365 on: January 03, 2011, 04:09:45 PM »
Q111: What exactly is the fluff on Dark Knowledge?  (For example Dark Knowledge: Foe) Is it spell like? Is it supernatural? Is it extraordinary?  If it's extraordinary do I have to somehow communicate this knowledge to my allies?

Kuroimaken

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #366 on: January 03, 2011, 04:17:48 PM »
A target that is cowering is ALSO considered to be shaken and panicked. The effects are not cumulative, but the conditions themselves are.

That is not true. You're thinking of shaken/frightened/panicked. Cowering is a separate condition entirely, although it is often associated with them.

The entire text of Cowering, from the SRD:
"The character is frozen in fear and can take no actions. A cowering character takes a -2 penalty to Armor Class and loses her Dexterity bonus (if any). "

This is in contrast to Shaken, Frightened, and Panicked, all of which have text referring to the other two as increasingly or decreasingly severe states of fear. The panicked state will inflict cowering if the creature is unable to flee, but cowering does not automatically imply any of the three fear states, much as (for example) the dying condition causes a creature to become unconscious but being unconscious does not automatically imply that you are dying.

This is a common misconception and leads to a lot of confused assumptions about how these states interact.

So let me see if I get this straight. I have trouble breathing. Lung cancer makes you have trouble breathing. What you're saying is that you can have lung cancer and breathe just fine.

Notice that there is nothing in the description of panicked stating that you lose the panicked condition if you're unable to flee (thus going into the cowering condition). Nor does it say in the cowering condition that you're not panicked.
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

I HAVE BROKEN THE 69 INTERNETS BARRIER!


Benly

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #367 on: January 03, 2011, 04:32:45 PM »
So let me see if I get this straight. I have trouble breathing. Lung cancer makes you have trouble breathing. What you're saying is that you can have lung cancer and breathe just fine.

No, I'm saying you can have trouble breathing without it being caused by lung cancer. Cowering is a distinct condition which can be imposed by panicked but can also be imposed by other sources. For example, rebuking an undead causes it to cower without inflicting any of the three fear conditions. If you want to get nitpicky, mandating that Cowering is part of the fear condition scale would actually render undead immune to rebuking as, per the SRD, fear attacks are mind-affecting.

Quote
Notice that there is nothing in the description of panicked stating that you lose the panicked condition if you're unable to flee (thus going into the cowering condition). Nor does it say in the cowering condition that you're not panicked.

This is true, and when you are panicked and unable to flee you are both panicked and cowering, just as if you go unconscious as a result of being in the dying condition you are both unconscious and dying. The two states are distinct even though one, under the correct conditions, can induce the other. You receive the penalties of both states: -2 to AC and loss of actions from Cowering, and -2 to skill checks, ability checks, and saving throws along with dropping held items from Panicked.

A_Shadow_of_Life

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #368 on: January 03, 2011, 04:48:06 PM »
For the purpose of my PC.. if they're cowering, that's good. 6 rounds of -2 AC and losing their dex to AC is.. 6 rounds of 4 attacks with +3d6 sneak attack.
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LunaticsLament

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #369 on: January 03, 2011, 08:13:17 PM »
Q112  Is there any way to get a viable Sacred Fist (using the full progression interpretation) build using Archivist as the base class?  There is a LA allowance of +2 to play with if any templates can ease the requirements.
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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #370 on: January 04, 2011, 02:48:05 AM »
Q 113 I'm pretty sure this question has been asked before, and it was no, but to double check, is there a PrC for a ToB/psionic character?
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Vistella

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #371 on: January 04, 2011, 02:57:14 AM »
Q114
simple yes/no question basicly:
monk says:
Quote
Like a member of any other class, a monk may be a multiclass character, but multiclass monks face a special restriction. A monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her monk level, though she retains all her monk abilities.
does this restriction apply to prestige classes too?

(im pretty sure the answer is yes, but i want to be sure)

The_Mad_Linguist

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #372 on: January 04, 2011, 02:58:20 AM »
Q114
simple yes/no question basicly:
monk says:
Quote
Like a member of any other class, a monk may be a multiclass character, but multiclass monks face a special restriction. A monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her monk level, though she retains all her monk abilities.
does this restriction apply to prestige classes too?

(im pretty sure the answer is yes, but i want to be sure)
Nope.  IIRC, the muticlass rules only apply to base classes, and prestige classes are excluded from multiclassing restrictions
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Saeomon

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #373 on: January 04, 2011, 03:06:09 AM »
Q 113 I'm pretty sure this question has been asked before, and it was no, but to double check, is there a PrC for a ToB/psionic character?

A113: No, but Jade Phoenix Mage is a common adaptation, albeit not a WotC-suggested one.

kevin_video

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #374 on: January 04, 2011, 03:08:21 AM »
Q 113 I'm pretty sure this question has been asked before, and it was no, but to double check, is there a PrC for a ToB/psionic character?

A113: No, but Jade Phoenix Mage is a common adaptation, albeit not a WotC-suggested one.
Of course not. Wouldn't want your character to be useful or anything. Then again, they already stopped caring about 3.5 at that point anyways since 4th was on its way.
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Saeomon

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #375 on: January 04, 2011, 03:31:14 AM »
Q 113 I'm pretty sure this question has been asked before, and it was no, but to double check, is there a PrC for a ToB/psionic character?

A113: No, but Jade Phoenix Mage is a common adaptation, albeit not a WotC-suggested one.
Of course not. Wouldn't want your character to be useful or anything. Then again, they already stopped caring about 3.5 at that point anyways since 4th was on its way.

Heh...granted.

Anyway, making your own homebrew PrC for a psionic/martial adept character isn't too difficult, either. Give it, say, medium BAB, d6 hit die, good Fort and Will saves, 4+Int skill points, and have each level increase the effective level of the base psionic class for powers known, ML, and PP, as well as the effective level of the base martial adept class for maneuvers known, readied, and stances known. In other words, use the idea behind the various dual progression PrCs like Mystic Theurge as a template.

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #376 on: January 04, 2011, 03:44:24 AM »
q 115. anyone have a link to a handcrossbow build?
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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #377 on: January 04, 2011, 03:45:41 AM »
Q114
simple yes/no question basicly:
monk says:
Quote
Like a member of any other class, a monk may be a multiclass character, but multiclass monks face a special restriction. A monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her monk level, though she retains all her monk abilities.
does this restriction apply to prestige classes too?

(im pretty sure the answer is yes, but i want to be sure)
Nope.  IIRC, the muticlass rules only apply to base classes, and prestige classes are excluded from multiclassing restrictions
Actually, it is.  PrCs are only exempted from Favored Class rules and XP penalties regarding said rules.  You'll note a number of classes like Tattooed Monk that explicitly allow a monk entering said class to continue advancing as a monk at any time.

PlzBreakMyCampaign

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #378 on: January 04, 2011, 04:40:39 AM »
Q116: What are some things I can do with smite (evil) besides, well, smiting? Waging peace and all that.
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An interesting read, nice to see a civil discussion
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betrayor

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #379 on: January 04, 2011, 05:00:00 AM »
Q117If I am a VoP Monk can my buddy wizard still give inherent bonuses to my abilities by using wishes?