Author Topic: Ask a Simple Question 21: Dunkadooballs!  (Read 161851 times)

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AndyJames

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #220 on: December 28, 2010, 03:52:39 AM »
Tainted avenger?  It's in Heros of Horror.
I think you mean Corrupt Avenger?

The_Mad_Linguist

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #221 on: December 28, 2010, 04:12:07 AM »
Q 66 If you were building a crusader, and you had to give them a flaw, what would it be and why?
Fussy (because potions are pretty much useless, and doubly so when you can heal yourself)
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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #222 on: December 28, 2010, 04:30:56 AM »
Q 66 If you were building a crusader, and you had to give them a flaw, what would it be and why?
Fussy (because potions are pretty much useless, and doubly so when you can heal yourself)
Shaky is also decent.

fuinjutsu

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #223 on: December 28, 2010, 05:17:41 AM »
q 65a. what is a good feat for a dwarf fighter/6 who specializes in a trident+net fighting style? this is actually a friends pc so idk all the feats he has, but i do know he took the trident+net style feat from sword and fist or what ever book it was in.
 q 65b. is there a better weapon than the trident to use with this style?
  q 65c. are there any varient tridents in other books?

There's an updated trident+net fighting style in Complete Warrior.  It's not bad, except that it has waaaay too many prerequisite feats.

Seriously, my advice is not to play a fighter.  Fighter's are already lagging at 6th level, and will only lag further as you level up.
Eh, the wizard have more money than them combined, he could in theory just use all his money on a fleet of trained attack mules, but then we aren't playing 3.5 but zergling rushing in Starcraft instead.

fuinjutsu

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #224 on: December 28, 2010, 05:22:35 AM »
Q56
Is there anywhere where one can find stories used by DM's in the past?  I have the overall storyline of my campaign set up, however I need some help filling in the world around this storyline with secondary and tertiary storylines and happenings in this Faerun.

two good ones here
Eh, the wizard have more money than them combined, he could in theory just use all his money on a fleet of trained attack mules, but then we aren't playing 3.5 but zergling rushing in Starcraft instead.

Bauglir

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #225 on: December 28, 2010, 12:52:50 PM »
Q67

Any way to add Greater Mighty Wallop to the Cleric spell list with a minimum of level investment?
So you end up stuck in an endless loop, unable to act, forever.

In retrospect, much like Keanu Reeves.

Kuroimaken

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #226 on: December 28, 2010, 01:14:54 PM »
Q67

Any way to add Greater Mighty Wallop to the Cleric spell list with a minimum of level investment?
No domains, huh?
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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #227 on: December 28, 2010, 08:37:40 PM »
Q68:

Has the Kobold domain been printed in any book or dragon mag? I need it, but a houserule in my gaming club bans web enhancements, and requires me to bring any material I want to use in books or dragon mags.

betrayor

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #228 on: December 28, 2010, 09:02:34 PM »
A68:No it was only in the web enhancement.....

Q69If I cast wish or mircale to duplicate a spell with a long casting time duration(for example 10 minutes) is the spell cast as a standard action or as the original's spell duration?

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #229 on: December 28, 2010, 09:06:23 PM »
A69: Yes, it uses a standard action to cast.  This also applies to limited wish and shadow spells.

Tyal-Kelvar

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #230 on: December 28, 2010, 09:12:36 PM »
Q70: Does haste work for getting an extra attack with a natural attack?

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #231 on: December 28, 2010, 09:17:48 PM »
Q70: Does haste work for getting an extra attack with a natural attack?
Yes, you get one attack with any one natural weapon.

weenog

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #232 on: December 28, 2010, 11:03:34 PM »
Q 71:  How does one get Bluff onto the Duskblade and/or Monk class skill list?

I'm trying to understand how Duskblade 3/ Monk 2/ Ur-Priest 2/ Sacred Fist 10/ Enlightened Fist 3 fits together with the Ur-Priest's requirement of Bluff 6 ranks.
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bearsarebrown

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #233 on: December 28, 2010, 11:46:42 PM »
Q 71:  How does one get Bluff onto the Duskblade and/or Monk class skill list?

I'm trying to understand how Duskblade 3/ Monk 2/ Ur-Priest 2/ Sacred Fist 10/ Enlightened Fist 3 fits together with the Ur-Priest's requirement of Bluff 6 ranks.
Professional Criminal or some feat like that adds it to list.

Ed-Zero

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #234 on: December 29, 2010, 12:09:08 AM »
Q72: Do Symbionts gain Hit Dice or anything as you gain in level?

Maat_Mons

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #235 on: December 29, 2010, 12:10:13 AM »
Q 71:  How does one get Bluff onto the Duskblade and/or Monk class skill list?
Professional Criminal or some feat like that adds it to list.

There's a list.

Nanshork

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #236 on: December 29, 2010, 12:40:50 AM »
Q72: Do Symbionts gain Hit Dice or anything as you gain in level?

A72: No
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Ed-Zero

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #237 on: December 29, 2010, 12:42:02 AM »
Q72: Do Symbionts gain Hit Dice or anything as you gain in level?

A72: No
That's just disappointing.

Nanshork

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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #238 on: December 29, 2010, 01:06:31 AM »
Q72: Do Symbionts gain Hit Dice or anything as you gain in level?

A72: No
That's just disappointing.

Yes, yes it is.
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Re: Ask a Simple Question 21: Dunkadooballs!
« Reply #239 on: December 29, 2010, 03:56:27 AM »
Q73
Would Southern Magician allow a Divine Caster to qualify for Magical Locations?
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