What he's getting at, that everyone is ignoring, is that in real games of D&D, the caster/melee balance is largely a non-issue, due to the variety of things that have been mentioned (house rules, player preference, variety of encounters, endurance tests, etc).
Also, the pretentiousness of some people around here is fucking disgusting. Take a deep breath for a moment and consider the fact that other people than yourself have been playing D&D for-fucking-ever and your way of playing (even if it happens to be the standard according to the 'groupthink' found in the CharOp communities) isn't the only, or most common, or best way to play.
Plenty (if not most) of the casters I've seen in D&D throughout the years have been cliched archetypes that are moderately (practically?) optimized to fulfill a character design, rather than exploit every loophole to acquire Real Ultimate Power. I'm not bringing the Stormwind Fallacy into this, nor am I arguing that casters are not monstrously overpowered according to DnD By The Numbers. It just doesn't always affect games to the degree that the hysterical arguments and overly dramatic pronouncements found in this thread seem to assume.
Yes, this, thank you for formulating it better then I can.
Also it must be said that casters of any kind don't really need to exploit anything to have "Real Ultimate Power" they have it strait away. I'm willing to bet that a Sorcerer who picks his spells by consulting a dartboard will still be more useful that a moderately optimised melee character.
This is exactly one of those exagerations about caster-uberness I've been talking about earlier... just for fun, go through the books and see how many worthless spells there are.
The sooner you learn that I am almost always snarky, and just as often right, the better off you will be.
No, your a narrow minded arrogant idiot, whose world is only black and white and starts yelling, shouting and insulting when somebody has the guts to suggest that, sometimes, there might be shade of grey. I pity you. The whole "I'm the guy who can show up at a table with a caster one, or even two levels lower than everyone else and still kick so much ass..."... seriously, who the fuck do you try to impress?
The boss I mentioned? The party was 15-17 when they fought it, so close enough. What do ya know, they still killed him.
And it's impossible to imagine something that favors the narrowest and weakest classes in the game that is not trivially easy to the real characters.
....
You're not going to impress anyone with statements such as "herp derp casters only own everything if you let them", least of all me. You're going to need some real substance to even consider your points valid and non laughable. And if they involve any of the following know that your argument is automatically invalid: Golems, Spell Resistance, Anti Magic Fields.
- when I'm talking about level 1-5, but also to a lesser extend 6-15, it's pretty weak to use a level 15-17 example, isn't it?
- "it's imposible to imagine something"... for you, maybe. Too bad.
As for some "real substance"... what I sure as hell NOT will do is spent a fuckin hour designing some encounter that would be balanced for an average fighter/cleric/rogue/wizard party and post it here. Obviously, somebody will find some great spell in any book to end the encounter with. Thats prolly not a problem, there are thousands of spells. But that's not the way d&d is played in the real world either: there, you have as a DM a party from which you know what it can do, which spells are available, etc. The DM has that knowledge and can, should, use it.
What we could do is that somebody here posts a, lets say, level 7 party, and I design an encounter for them, just to prove a point.
Then again, I play 2 campaings, have next Tuesday my next normal session to DM, I have full-time job, a sweet girl that wants some attenntion and actually something better to do then spent hours to prove a point here. For those who don't believe a word I wrote and think I'm some idiot n00b who doesn't know how to optimize or how to play D&D, be my guest, for the ones who bother to actually read what I've written, think about it and maybe you can use it to your advantage.
@echoes: oberoni fallacy is bullshit. I never said there isn't a balance problem, nor dit advocate changing the rules. I just say that with good DM'ing you can make the problem smaller, without changing the rules.
I'm done here in any case, and will leave the spotlight for the OP.