Last one for the day folks, I have an Xmass dinner to attend too.... guess I'll see some replies later, appearently I posted something controversial
Clerics: Most melee clerics that I've seen have either melee feats (you can have power attack, leap attack, imp bull rush and shock trooper by lvl 6 if human) or DMM: Persist feats. In any case, they provide more than a run for their money to fighters, barbs and paladins. ToB classes require a bit more effort though.
http://brilliantgameologists.com/boards/index.php?topic=9556.msg323870#msg323870 see my arguments here
Also, past a certain level of optimziation, people realize that eveocation is pretty useless, and so is enchantment if you're not ofcusing on it. From here to Focused Specialist is only a small step. 4/5 straight wizards in the group I play in are focused specialists.
Fair enough, then we have different experiences here. Makes it more difficult for the DM to do as I suggest, true, not impossible though.
Melee brute with low will save? Blind him with glitterdust.
Ranged attcker/caster? Evard's Black Tentacles, Wall of Sand or Stinking Cloud.
Need to take somebody out of combat until you finish off his friends? Solid Fog/Wall of Whatever(add a dimensional anchor if you suspect teleportation and a cloudkill for some free debuffing).
Yes, and that's why you can run complex encounters as a DM, with for example two big monsters, some grunts and in the distance some grunts with ranged capacity (not to mention that hidden enemy that you prolly don't noticed). Then what? Go for a a save or loose on one of the big ones? evards on the ranged? Or maybe first spent 1 or 2 spells to get yourself into a safe place? Again, if you make an encounter that is over with 1 spell you're not doing your job right as a DM.
Win it? Only if the DM is an idiot.
Thank you
I was beginning to wonder if I play with weird DM's....
Hi Welcome
Save or lose, bitch.
Yes, very kind, thank you... say hi welcome to your mother for me.
Your major problem here is that any encounter that will take a caster more than 1 or 2 spells to beat will completely tenderize your melee characters.
Eh, no. For example an encounter that includes a lot of smaller, weaker opponents that swarm round the party, they are a much bigger threat for the casters then for the non-casters. At least up to level 7, when dimension door should be available (but of course, not always is.
Ah, and I missed this edit:
Are you considering something insanely tough (and illegal) like a feral mineral warrior warforged barbarian/fighter/warforged juggernaut with Troll Blooded to be the average beatstick, and something idiotic like a warmage with Versatile Spellcaster who blows his load faster than a virgin getting his first handy to be the average spellcaster, by any chance?
Actually, no. Example: atm I play a heavy optimization campaign, party consists of 4 characters, cleric archer, focused specialized conjurer/malconvoker, conjurer/binder/anima mage sneak attack raycaster, and a gish (lvl 8 atm, so he's effectively a beatstick that does also all the chopping). We play 1 encounter every session, which is big and fat and lives in a very hostile environment. House-rule is no save or die, should mention that, but besides that, a lot is allowed. And at the end of the day, everybody is completely drained, and the gish contributed as much as the others. Yes, it's being done by a good DM, who puts a lot of time and effort in it, including making full scale 3d sceneries to play in... but it is possible. Other example, my own campaign that stopped a few months ago has a barbarian next to a conjuration specialist god-style wizard... both contribute equally, up to level 12 (when we stopped playing). Takes time and effort from me in my preperations, but it works.
@weenog: many of the things you mention are simply DM-judgements. The DM decides what to encounter, and yes, if it are only bit, stupid brutes that charge forward with a lot of HP and being able to grapple and sunder, yes, your non caster will get it's ass kicked. But thats a DM
choice. As a DM you can decide to run different encounters, use intelligent foes, that know that casters are the bigger threat and will focus fire on them. Not only correct from a RP-perspective, but also something a DM whose job it is to keep the story interesting for everybody should do. And yes, casters can rearrange the terrain, but it will cost them actions and spells. And if the non-caster beats up the onrushing horde while the wizard at the same time stops the ceiling from coming down and crushing everybody, you have a good DM.
Let me put it like this. I have tried to play a caster that ran out of spells before the beat-sticks ran out of HP and couldn't. I literally just tossed out multiple spells a round for our fights and after the first one the beat-sticks still needed a lot of healing while I still had over half my spells. After the second one the cleric was totally out of healing and the beat-sticks couldn't continue, I still had enough spells to probably solo another encounter if I fought tactically. And this was playing a Warmage, not even a 1 spell win wizard.
Well.... can only say my experiences are different... can depend on many things, DM-style, other players, party make up. But it doesn't meann that your DM couldn't have managed the game in such a way that you would have run out of spells first.