Actually, more accurately, I need help with two concepts:
First of all, I'm working on a mundane character who uses the stuff from
this guide, and uses it to murderfy things. I was also thinking of using a Rogue with that stuff, with the Deft Attack feat; bypassing armor mundanely is nice, plus a combo of Uncanny Dodge+Longstaff Combat Expertise to make sure I can't be flanked or lose my dodge bonus to armor class. I'm thinking Kalashtar for Dancing with shadows, as well; Pluses to hit and bypassing armor hurts things. Hurts them good. Maybe then go for Arcane Duelist 3 somehow, gaining the ability to lose damage to increase to-hit; that+Craven=nice. That parts ignorable though.
So, what I want help with is this: what feats are there that sacrifice to-hit for some benefit? I can think of Stone Power, Power Attack, and Combat Expertise, but are there others?
My other concept is a Duskblade who uses Channel Spell+Two Weapon Fighting tree+Spellrazor to get a decent number of attacks. My reasoning is thus: if you channel a touch attack, you would get the offhand attack from TWF and from Spellrazor. I'm also thinking of grabbing and optimizing our friend Iajatsu focus with this; so, my question is, is my reasoning correct?