Well, here is a 9th level one that I actually played. There were a couple of house rules in play that modified it, but if it is just for an example I think it should work... If flaws were allowed, you'd just add two of those and strip off two powers known to make it 100% legal. If the DM allowed it, I'd absolutely take Psionic Minor Creation and use it to make poison, but this one didn't (I played other warfored shapers under DMs who did, and it is devastatingly effective...).
Warforged Shaper 9 Ability Scores: (28 pt. buy) Str 8 (0), Dex 16 (14+2enh) (6), Con 20 (16+2enh+2race) (6), Int 20 (16+2enh+2levels) (10), Wis 12 (6), Cha 6 (0)
Hit Points: 86
AC: 25 (10+8armor+4shield+2dex+1defl) (+1-3insight and/or +4 defl. sometimes), Touch 12, Flat-footed 25
Saves: Fort +10, Refl +8, Will +8 (+1 to 3 insight sometimes)
Initiative: +3
Movement: 30'
Attack: +8 MW Light Crossbow (1d8), +7 Ranged Touch, +3 Slam (1d4-1)
Feats: Psionic Body (1), Psicrystal Affinity (Psi1), Quicken Power (3), Overchannel (Psi5), Expanded Knowledge: Empathic Transfer (6), EK: Schism (9).
Extra Feats (house rule, but could be from flaws): Empower Power, EK: Control Body
Skills (ranks only): Craft: Sculpting 10, Psicraft 8, Knowledge: Psionics 10, Concentration 12, Use Psionic Device 12, Knowledge: Architecture and Engineering 10
Powers Known: [Level (number known)]
includes 2 free powers (houserule)1st (5): Vigor, Energy Ray, Precognition: Defensive, Grease, Crystal Shard, Astral Construct
2nd (4): Empathic Transfer, Share Pain, Ego Whip, Levitate, Energy Adaptation: Specified, Psionic Repair Damage
3rd (4): Energy Wall, Dispel Psionics, Ectoplasmic Cocoon, Solicit Psicrystal, Mental Barrier
4th (4): Fabricate, Dimension Door, Intellect Fortress, Schism, Control Body
5th (2): Hail of Crystals, True Seeing
Power Points: 94
Equipment: Power Stones of Psychic Reformation (950 gp, contains 50 XP), Trace Teleport (700 gp), Body Purification (2 stones, 150 gp each (PsiW), ML4), Object Reading (2 stones, 150 gp each, ML3), Clairvoyant Sense (3 stones, 150 gp each, ML3), and Psionic Revivify (1,125 gp, did not include XP since both pay it, ML9)
Psicrystal (Single-Minded, +3 Concentration)
+2 Darkwood Heavy Shield (+4 AC, 0 ACP, 15% ASF, 4,257 gp)
Amulet of Health +2 (4,000 gp), Headband of Intellect +2 (4,000 gp)
Heward's Handy Haversack (2000 gp), Dagger (2 gp)
Gloves of Dexterity +2 (worn, 4,000 gp)
Warforged Component: equivalent of Skin Ectoplasmic of Armor (3,000)
Cloak of Resistance +2 (4,000 gp)
Ring of Protection +1 (2,000 gp)
MW Crossbow (335 gp)
Circlet of Persuasion (4,500 gp, on Psicrystal)
Stone of Alarm (2,700 gp).
39,567 used.
My comments on the build, and why it is the way it is.
[spoiler]
The DM asked me not to take Metamorphosis, but let me have a couple of extra powers and extra feats (all the PCs have stuff like this). He had an NPC that is a psiwarrior, and he asked me not to take a couple of things that duplicated some of that guys abilities and items. (Ectoplasmic Cocoon, Entangling Ectoplasm and a Psychosomatic Skin... Spiderman/Venom inspired...). He let me take the Skin of Ectoplasmic Armor as a Warforged component, though, which was nice.
First, the character is alot of fun. He has quite alot of hit points, and by using Share Pain, he can actually take quite a bit more damage than the "tank" of the party (a Knight, has 120 max hit points), and his AC is actually better by 1 point (party isn't all that optimized). And it is ridiculously easy to heal himself by sharing the minimum 3 power point Psionic Repair Damage with his Psicrytal. 3 power points heals each of them on average 21 points, so basically the Psion can heal himself for 42 damage with 3 power points. I think dropping Talented was a good decision. The 3d8 damage for Overchanneling is inconsequential, really.
On the taking damage front, the main thing you have to be careful about is getting your Psicrystal (with Share Pain on it) caught in an area affect spell that also hits the main character. It would be really easy to lose a Psicrystal like this. The Improved Evasion + Hardness helps moderate this alot, however.
The other thing that was obvious was that it is REALLY easy to just blow all of your power points and be left useless. I started out kind of gung-ho and fired off a couple of Overchanneled Augmented Empowered powers (Energy Ray and Crystal Shard), and failed Power Resistance on the first, and rolled a 1 on the Ranged Touch Attack for the other. Then I had to heal myself for the Overchannel damage... Made me feel kind of silly and ineffective... In what seemed no time, I was down to 1/3 of my power points, and I didn't even use any of my power point intensive strategies to increase my actions per round (Shared Quickened Schism + Astral Construct, then firing off a bunch of Control Body powers, and passing their control off via Solicit Psicrystal).
I realize that with the setup I have, it would be extremely easy to blow pretty much all of my power points on one encounter. It would also be very silly... and might not even be that effective. All it would take is a few bad rolls, and alot of those power points could be entirely wasted. Playing a psion is all about learning to restrain yourself, it seems. Overall, I enjoy the character, but it plays quite a bit differently than any other I've had before. [/spoiler]