For the person above me, I'm not sure this stacks... But if it does, I'd mostly agree with your build.
-Standard attacks can damage enemies up to 1 space away.
Does this mean +1 space away? If so, dump the special abilities, because standard attacks become far superior.
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Does recharging force you to skip a turn? What's the typical number of enemies? Is the goal to kill as many as you can, or to survive for as long as possible?
Depending on the recharge mechanism, and number of opponents, these two selections might make your character invincible:
-Move 1 Space immediately if you are a target of an Attack (Happens on other person's turn. Special Move)
-Can use 1 more Special Move before recharging. Can be the same Special Move multiple times.
If the recharge mechanism is especially punishing, it might be better to focus on standard attacks.
You will also need +1 more Space when you Move if you want to pursue people... Hm.
Also, since the abilities stack now, -1 damage against a Special move is very useful... As special moves do at most 2 damage (excluding X damage. But you have to be adjacent, so...)
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Defensive build
Special Moves:
Heal 2 HP of damage
Move 1 space immediately if you are target of an attack [chosen at 2]
Special abilities:
Take 1 less damage from special moves (take twice. 3-4)
Can use 1 more special move before recharging. (take once. 5)
-Standard attacks do +1 damage (take 4 times. 6-9)
-Standard attacks can damage enemies up to 1 space away. (10)
You can OHKO anyone (5 damage) who gets too close to you. (if they haven't taken +2 HP or the move 1 space immediately thing)
Nobody can hurt you with special abilities, and anyone with 'X damage if you are adjacent' can be simply avoided by not being adjacent.
Anyone who does try to hurt you with a standard attack will fail because you have the move 1 space immediately thing. And you won't need to recharge right away.
And if nobody goes after you, you can always heal up (+2 HP).
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Need more info, please? What is the goal of the build? Does a player who used the move 1 space immediately special move get a turn in the next round?