Author Topic: Ask a Simple Question, Part 20: Return of the Dread Gazebo  (Read 187694 times)

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Littha

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #920 on: December 20, 2010, 02:25:36 PM »
Any creature can have the Dragonblood Subtype.  Either the Draconic template or the Dragontouched feat gives it to them.

Dragons can't

PhaedrusXY

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #921 on: December 20, 2010, 02:37:36 PM »
Any creature can have the Dragonblood Subtype.  Either the Draconic template or the Dragontouched feat gives it to them.

Dragons can't
Don't they count as having it for all purposes anyway, though?
[spoiler]
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Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Littha

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #922 on: December 20, 2010, 02:39:31 PM »
Any creature can have the Dragonblood Subtype.  Either the Draconic template or the Dragontouched feat gives it to them.

Dragons can't
Don't they count as having it for all purposes anyway, though?

no, better they automatically qualify for anything that requires it...

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #923 on: December 20, 2010, 02:50:41 PM »
Q 275 If you bind chakras to your hands and feet (to replace the boots and gloves that you'd normally get), can you still be barefoot and gloveless and have them work completely? The reason I'm asking is because I'm thinking of taking the Fist of the Forest PrC, which has an ability to destroy your gloves and boots whenever you transform. I'm going to want something on my feet and hands for added abilities, but I don't want them to get destroyed.
Q 275b Is there a way around your gloves and boots getting destroyed with that class's ability?
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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #924 on: December 20, 2010, 03:04:05 PM »
Q273 If you get Evasion from the Incarnium bind Impulse Boots do you get Improved Evasion if you go through a class that grants it?

Q274  Same for for Uncanny Dodge.  If you bind Impulse Boots to your feet chakra do you gain Improved Uncanny Dodge if you say go four levels in Rogue? 

Thanks.

RAI, you'd probably only get Improved Evasion from Master Thrower, since the others don't stack. You would get the IUD, though.

RAW says: "If a rogue already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead. ", though, so you wouldn't get either.
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PhaedrusXY

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #925 on: December 20, 2010, 03:10:20 PM »
Q273 If you get Evasion from the Incarnium bind Impulse Boots do you get Improved Evasion if you go through a class that grants it?

Q274  Same for for Uncanny Dodge.  If you bind Impulse Boots to your feet chakra do you gain Improved Uncanny Dodge if you say go four levels in Rogue? 

Thanks.

RAI, you'd probably only get Improved Evasion from Master Thrower, since the others don't stack. You would get the IUD, though.

RAW says: "If a rogue already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead. ", though, so you wouldn't get either.
If you got the ability to bind the Impulse Boots from a class, and not from a feat, you'd get IUD. Right?
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

X-Codes

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #926 on: December 20, 2010, 05:14:52 PM »
Q 275 If you bind chakras to your hands and feet (to replace the boots and gloves that you'd normally get), can you still be barefoot and gloveless and have them work completely? The reason I'm asking is because I'm thinking of taking the Fist of the Forest PrC, which has an ability to destroy your gloves and boots whenever you transform. I'm going to want something on my feet and hands for added abilities, but I don't want them to get destroyed.
Q 275b Is there a way around your gloves and boots getting destroyed with that class's ability?
A275: RAW, no, chakra binds are not actually boots or gloves, they're a generic magical effect.  Your DM may rule, however, that they'll be unshaped when you use that ability.

A275b: Possibly being a ghost.  You don't actually wear your boots or gloves while a ghost, they simply stay with your corpse while you have an ethereal duplicate of them.  That said, this is a sub-optimal choice for obvious reasons.

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #927 on: December 20, 2010, 05:18:04 PM »
Q 276 Since UA says that bard and bardic sage are different classes (and that their spell lists won't stack if you take levels in both), does this mean that rogue and wilderness rogue are too? How about fighter and every fighter variant? At what point is a variant a different class?

I'm seeing early improved evasion (and uncanny dodge), lots of bonus feats (every lvl), and very high (albeit focused) saves.

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #928 on: December 20, 2010, 05:21:56 PM »
Q 276 Since UA says that bard and bardic sage are different classes (and that their spell lists won't stack if you take levels in both), does this mean that rogue and wilderness rogue are too? How about fighter and every fighter variant? At what point is a variant a different class?

I'm seeing early improved evasion (and uncanny dodge), lots of bonus feats (every lvl), and very high (albeit focused) saves.
Remember that if Evasion doesn't explicitly state that it grants Improved Evasion with a previous instance of Evasion, then it doesn't.  Also, bonus feats are not valuable relative to class features, and you need both good Fortitude and Will saves on a given character, at a minimum.  Getting one high at the expense of the other is self-defeating.

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #929 on: December 20, 2010, 08:11:58 PM »
Q277:  Ghostly Dragons (Draconomicon pg. 161-163) have a Withering (Su) ability that says it works as a rod of withering.  So does this mean:

a) Any attack they make does not deal damage, but instead inflicts the ability damage (as the rod)?

b) They can make multiple attacks per round, if their BAB is high enough, as the rod?  Or since it is (Su), is it limited to a standard action, ergo once per round?
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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #930 on: December 20, 2010, 08:23:51 PM »
Q278

Any way to share spell-like abilities with a familiar or animal companion? Invocations, specifically. The character has both, and that is unlikely to change, so it's a matter of trying to force synergies.
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braininthejar

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #931 on: December 20, 2010, 08:43:01 PM »
When a summoned creature disappears, its spells are dispelled, it pops out of existence and doesn't leave any bits behind.

Does that include poison?

Simply, does being bitten by a venomous summon deal poison secondary damage if the creature unsummons before that happens?

wotmaniac

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #932 on: December 20, 2010, 09:03:25 PM »
When a summoned creature disappears, its spells are dispelled, it pops out of existence and doesn't leave any bits behind.

Does that include poison?

Simply, does being bitten by a venomous summon deal poison secondary damage if the creature unsummons before that happens?
AFAIK, something like poison is akin to any other kind of damage -- wounds don't just vanish just because the summoned creature does.

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #933 on: December 20, 2010, 09:04:54 PM »
When a summoned creature disappears, its spells are dispelled, it pops out of existence and doesn't leave any bits behind.

Does that include poison?

Simply, does being bitten by a venomous summon deal poison secondary damage if the creature unsummons before that happens?
AFAIK, something like poison is akin to any other kind of damage -- wounds don't just vanish just because the summoned creature does.

Yeah, but the secondary damage hasn't happened yet. I don't think it ever does, either... The poison itself is gone with the creature, while the initial damage from it remains.
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wotmaniac

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #934 on: December 20, 2010, 09:18:16 PM »
When a summoned creature disappears, its spells are dispelled, it pops out of existence and doesn't leave any bits behind.

Does that include poison?

Simply, does being bitten by a venomous summon deal poison secondary damage if the creature unsummons before that happens?
AFAIK, something like poison is akin to any other kind of damage -- wounds don't just vanish just because the summoned creature does.

Yeah, but the secondary damage hasn't happened yet. I don't think it ever does, either... The poison itself is gone with the creature, while the initial damage from it remains.
while I can see the rationale behind this ... the concept hurts my brain.
*<retreats to own world of "houserules">*

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions[/spoiler]
Report any wrongs I have done here.

Kuroimaken

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #935 on: December 20, 2010, 09:25:43 PM »
When a summoned creature disappears, its spells are dispelled, it pops out of existence and doesn't leave any bits behind.

Does that include poison?

Simply, does being bitten by a venomous summon deal poison secondary damage if the creature unsummons before that happens?
AFAIK, something like poison is akin to any other kind of damage -- wounds don't just vanish just because the summoned creature does.

Yeah, but the secondary damage hasn't happened yet. I don't think it ever does, either... The poison itself is gone with the creature, while the initial damage from it remains.
while I can see the rationale behind this ... the concept hurts my brain.
*<retreats to own world of "houserules">*

The venom is not a spell or a supernatural effect. Therefore it remains.
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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #937 on: December 20, 2010, 10:27:17 PM »

The venom is not a spell or a supernatural effect. Therefore it remains.
Note that SLAs will remain.  So if you summon (for example) a lantern archon you can get continual flames that last however long you want.
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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #938 on: December 20, 2010, 10:48:44 PM »

The venom is not a spell or a supernatural effect. Therefore it remains.
Note that SLAs will remain.  So if you summon (for example) a lantern archon you can get continual flames that last however long you want.
*<smiles at the prospect that I'm not making stuff up>*

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions[/spoiler]
Report any wrongs I have done here.

Maat_Mons

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #939 on: December 21, 2010, 01:51:51 AM »
Q 275b Is there a way around your gloves and boots getting destroyed with that class's ability?

RAW, things that occupy the hands or feet slots that are neither shoes nor gloves aren't affected.  (E.g. boots, gauntlets, sandals, or slippers.)  From a common sense perspective, it should be possible to design items to wear on your hands and feet that are not damaged by the transformation.  (E.g. sandals or fingerless gloves.)