Author Topic: Ask a Simple Question, Part 20: Return of the Dread Gazebo  (Read 187711 times)

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snakeman830

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #380 on: December 02, 2010, 08:46:44 PM »
Q 127 I'm reading a lot about druids, rangers, and nature beings who wear a "crown of antlers". You even see them on a couple of the druid minis. Do they actually do anything? Is there an artifact, or magic item to represent them? Or are they just decoration?

Pagan symbolism.  http://www.wicca-spirituality.com/god-symbol.html
That was unfortunately anti-climactic.

Q 128 Got an interesting scenario here that requires a template. The person was Herne the Hunter (you can google him). He was stabbed by a stag, but was revived by having the antlers of that stag molded to his head. He was ostracized by his peers and hung himself, then came back as a ghost to ride and hunt forever. However, his curse came with an interesting add-on that he could turn corporeal. Does D&D have a template that could be added to a human that would make them ghost-like (ie shift between corporeal and incorporeal) at-will?
A127: MIC has the Horned Helm which can work as well.


A128: Phantom template from MM5 works wonders, although he isn't undead, he can shift between corporeal and incorporeal at will.
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The_Mad_Linguist

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #381 on: December 02, 2010, 08:55:00 PM »
There's a relatively cheap ring from ghostwalk that makes incorporeal corporeal.
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kevin_video

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #382 on: December 02, 2010, 09:34:11 PM »
A127: MIC has the Horned Helm which can work as well.

A128: Phantom template from MM5 works wonders, although he isn't undead, he can shift between corporeal and incorporeal at will.
I've seen that. Could work.

That's not bad at all. The only problem is the vulnerability to ghost touch weapons. Any ideas of how to get past that?

There's a relatively cheap ring from ghostwalk that makes incorporeal corporeal.
The ring of manifesting, correct?
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Epimetheus

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #383 on: December 02, 2010, 10:16:26 PM »
Q 135: Are there any weapon abilities or enhancements (other than boosting damage or attack) that apply to each hit? I'd prefer +1 enhancements and to have the effect always on, but any +X will do.

Kuroimaken

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #384 on: December 02, 2010, 10:26:02 PM »
Q136: Considering how people seem to find Kingdoms of Kalamar a "valid" 3.5 source (i.e. theoretically not third-party), how come no one thinks the Irresistible Spell feat is awesome? No need to jump through a half dozen hoops to up Save DCs to the Heavens, just plain IGNORE THEY EXIST. It's one feat that does what entire builds are designed to do.
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bearsarebrown

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #385 on: December 02, 2010, 10:27:48 PM »
Q136: Considering how people seem to find Kingdoms of Kalamar a "valid" 3.5 source (i.e. theoretically not third-party), how come no one thinks the Irresistible Spell feat is awesome? No need to jump through a half dozen hoops to up Save DCs to the Heavens, just plain IGNORE THEY EXIST. It's one feat that does what entire builds are designed to do.
Errata'd to +10 DC.

Kuroimaken

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #386 on: December 02, 2010, 10:28:42 PM »
Q136: Considering how people seem to find Kingdoms of Kalamar a "valid" 3.5 source (i.e. theoretically not third-party), how come no one thinks the Irresistible Spell feat is awesome? No need to jump through a half dozen hoops to up Save DCs to the Heavens, just plain IGNORE THEY EXIST. It's one feat that does what entire builds are designed to do.
Errata'd to +10 DC.
Ah. But still really freaking awesome for its benefit.
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

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wotmaniac

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #387 on: December 02, 2010, 11:54:07 PM »
Q136: Considering how people seem to find Kingdoms of Kalamar a "valid" 3.5 source (i.e. theoretically not third-party), how come no one thinks the Irresistible Spell feat is awesome? No need to jump through a half dozen hoops to up Save DCs to the Heavens, just plain IGNORE THEY EXIST. It's one feat that does what entire builds are designed to do.
Errata'd to +10 DC.
Ah. But still really freaking awesome for its benefit.
Oh, very much so.
The thing is, it's just better to use spells that don't allow a saving throw to begin with.

probably very useful for a 100^10 build, though.

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If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

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raith0

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #388 on: December 03, 2010, 12:23:33 AM »
Q 137 is it possible to increase the range of personal spells to touch spells

Sobolev

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #389 on: December 03, 2010, 12:29:25 AM »
Bump

Q112: If you take the Synad feat, you can only Multitask twice per day right?  Is there some other way to get more uses?  I saw someone say three somewhere...
Q113: It says you get a swift action, so you can only manifest a power that is a swift action right?  Trying to figure out what to do with it, since it bars you from doing two powers in one turn (at least I think).

I guess the real point of Q113 is, "What do you do with Multitask?"

And one more

Q120: Synad are Aberrations, so what's some cool stuff you can do with that?

Super Bump!
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wotmaniac

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #390 on: December 03, 2010, 12:31:15 AM »
Q 137 is it possible to increase the range of personal spells to touch spells
A 137
Master Specialist's Minor School Esoterica for Abjurers does this for abjuration spells.  Other than that, I don't know of anything else (and, oh, how I've searched).

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions[/spoiler]
Report any wrongs I have done here.

The_Mad_Linguist

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #391 on: December 03, 2010, 12:52:12 AM »
Q136: Considering how people seem to find Kingdoms of Kalamar a "valid" 3.5 source (i.e. theoretically not third-party), how come no one thinks the Irresistible Spell feat is awesome? No need to jump through a half dozen hoops to up Save DCs to the Heavens, just plain IGNORE THEY EXIST. It's one feat that does what entire builds are designed to do.
Errata'd to +10 DC.
Ah. But still really freaking awesome for its benefit.
Awesome, but not nearly so broken.  With two relatively sucky prereq feats, it ends up being less of a no-brainer.
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bearsarebrown

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #392 on: December 03, 2010, 01:23:03 AM »
Q 137 is it possible to increase the range of personal spells to touch spells
A 137
Master Specialist's Minor School Esoterica for Abjurers does this for abjuration spells.  Other than that, I don't know of anything else (and, oh, how I've searched).
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AndyJames

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #393 on: December 03, 2010, 02:33:04 AM »
Q 135: Are there any weapon abilities or enhancements (other than boosting damage or attack) that apply to each hit? I'd prefer +1 enhancements and to have the effect always on, but any +X will do.
Vampiric from MIC?

AndyJames

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #394 on: December 03, 2010, 02:34:21 AM »
Bump

Q112: If you take the Synad feat, you can only Multitask twice per day right?  Is there some other way to get more uses?  I saw someone say three somewhere...
Q113: It says you get a swift action, so you can only manifest a power that is a swift action right?  Trying to figure out what to do with it, since it bars you from doing two powers in one turn (at least I think).

I guess the real point of Q113 is, "What do you do with Multitask?"

And one more

Q120: Synad are Aberrations, so what's some cool stuff you can do with that?

Super Bump!
Rapid Strike and get a form with an ungodly number of attacks. Being an aberration is one of the basis of King of Smack, IIRC. Google that.

kevin_video

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #395 on: December 03, 2010, 03:28:27 AM »
Q 138a I'm having trouble understanding the Scout and their skirmish. It says that if you move 10 feet (unless you've got Improved Skirmish), you get +Xd6 to all of your melee and ranged attacks. Well, that's great, but ALL of your attacks? I always thought that if you took any more than a 5 ft step that you'd need pounce to be able to use all of your attacks. Does skirmish negate that? Is being a lion totem barbarian, using the Lion's Charge ranger spell, or having Two-Weapon Pounce still necessary to get all of your attacks?

Q 138b If you move more than 10 feet, does skirmish get the +2 for charging with a melee weapon? Do you gain anything if you're using a ranged weapon?
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AndyJames

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #396 on: December 03, 2010, 03:37:30 AM »
Q 138a I'm having trouble understanding the Scout and their skirmish. It says that if you move 10 feet (unless you've got Improved Skirmish), you get +Xd6 to all of your melee and ranged attacks. Well, that's great, but ALL of your attacks? I always thought that if you took any more than a 5 ft step that you'd need pounce to be able to use all of your attacks. Does skirmish negate that? Is being a lion totem barbarian, using the Lion's Charge ranger spell, or having Two-Weapon Pounce still necessary to get all of your attacks?

Q 138b If you move more than 10 feet, does skirmish get the +2 for charging with a melee weapon? Do you gain anything if you're using a ranged weapon?
a. Skirmish does exactly that: gives you +1d6 damage every time you move 10ft or more that round. Moving more than 5ft will mean you cannot get a full attack. This is deliberate. As the name suggests, Skirmish is meant to reflect the move, shoot, move type of combat. Generally, you can only take a single attack in the round you get to Skirmish. However, there are ways around that. Pounce, as you have identified, is one of those. The second is the Dervish dancing ability. There may be more, but those are the two easiest to get a far as I know.

b. No. Charging is a special attack option that gives you +2 to hit, -2 AC. You DO move at least 10ft on a charge, so skirmish will activate on your attack at the end of the charge. Skirmish works with a ranged weapon.

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #397 on: December 03, 2010, 03:39:40 AM »
A 138a: I believe the wording is something like "all of your attacks for the rest of the round."  That includes the usual attack gained via a standard action or a the attack at the end of a charge as well as all AoOs you land before the start of your next turn.  If you add in another ability such as Improved Manyshot or Pounce, then yes, you get Skirmish on each attack you make after moving 10'.

A 138b: Skirmish doesn't get any bonus for charging.  Your melee attack(s) at the end of a charge gain a +2 bonus to the attack rolls (because it's a charge) and a +Xd6 bonus to their damage rolls (because of Skirmish).  Also, you can skirmish with a ranged weapon, just as you can sneak attack with a ranged weapon.

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #398 on: December 03, 2010, 05:09:45 AM »
Q 139:  What combination of abilities/magic/weapon/X gets the largest critical threat range?  I know that few (none?) of the critical related abilities stack, and the best I can seem to get is 15-20.
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AndyJames

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #399 on: December 03, 2010, 05:11:16 AM »
Q 139:  What combination of abilities/magic/weapon/X gets the largest critical threat range?  I know that few (none?) of the critical related abilities stack, and the best I can seem to get is 15-20.
I think Disciple of Dissipater gives you another 2 to that threat range, but you have to be evil and worship Dissipater.