Author Topic: Ask a Simple Question, Part 20: Return of the Dread Gazebo  (Read 187697 times)

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Viletta Vadim

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #200 on: November 27, 2010, 07:44:53 PM »
Q80
Can effects that increase size or increase the damage of naturals weapons by a size (Enlarge Person, Improved Natural Attack, Sharptooth, etc) stack with the effects of Greater Mighty Wallop to increase the damage of a natural weapon beyond Colossal, or will the extra size increases of Greater Mighty Wallop start to overlap with other effects?
Whether or not it's possible to increase damage beyond colossal is debatable, but Greater Mighty Wallop is very specific about not being able to boost a weapon's damage beyond colossal.  Regular Mighty Wallop, however, does not have that clause, thus returning its status to debatable.

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #201 on: November 27, 2010, 08:43:45 PM »
Q80
Can effects that increase size or increase the damage of naturals weapons by a size (Enlarge Person, Improved Natural Attack, Sharptooth, etc) stack with the effects of Greater Mighty Wallop to increase the damage of a natural weapon beyond Colossal, or will the extra size increases of Greater Mighty Wallop start to overlap with other effects?
Whether or not it's possible to increase damage beyond colossal is debatable, but Greater Mighty Wallop is very specific about not being able to boost a weapon's damage beyond colossal.  Regular Mighty Wallop, however, does not have that clause, thus returning its status to debatable.

So then it is up to interpretation?
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Viletta Vadim

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #202 on: November 27, 2010, 08:48:12 PM »
So then it is up to interpretation?
Yes.  As is the exact meaning of those size categories once you start off with goliath wielding a large platinum greathammer with Mighty Wallop cast on it and then cast Giant Size on the bugger to turn her colossal for a weapon that deals damage as a greathammer three sizes above colossal.

EjoThims

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #203 on: November 27, 2010, 08:59:26 PM »
Q80
Can effects that increase size or increase the damage of naturals weapons by a size (Enlarge Person, Improved Natural Attack, Sharptooth, etc) stack with the effects of Greater Mighty Wallop to increase the damage of a natural weapon beyond Colossal, or will the extra size increases of Greater Mighty Wallop start to overlap with other effects?
Whether or not it's possible to increase damage beyond colossal is debatable, but Greater Mighty Wallop is very specific about not being able to boost a weapon's damage beyond colossal.  Regular Mighty Wallop, however, does not have that clause, thus returning its status to debatable.

So then it is up to interpretation?

Sort of...

Size categories above colossal were made (in reference to specific entities which fit them, though no rules limit them to just those entities) and tables with quite easy to see patterns exist to properly track damage increasing along with size, but nothing explicitly states that you can increase to a size above colossal, and those tables all cap out at colossal size.

Logically there's no reason it wouldn't be allowed, as all the tools to make it happen are present and not limited, but many believe that since it is never explicitly spelled out that it cannot be done.

Viletta Vadim

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #204 on: November 27, 2010, 09:09:23 PM »
Logically there's no reason it wouldn't be allowed, as all the tools to make it happen are present and not limited, but many believe that since it is never explicitly spelled out that it cannot be done.
Or rather, that since it's never explicitly stated, it's dubious, and since damage scales exponentially as you get into higher size categories (the example I gave with the goliath would get 24d6 and it's possible to get damage several times that), it probably shouldn't.

Sobolev

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #205 on: November 27, 2010, 10:17:23 PM »
Q 78) Okay.  So devils have imps and demons have quasits, which both make really interesting familiars for themed casters.  Is there an equivalent fiend for yugoloths/daemons, and if so, what book is it in?

Ideally, it would be a tiny creature that is CR 2.

I am similarly fascinated by the answer to this question.  I will bump for RobbyPants.
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bearofsmiting

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #206 on: November 27, 2010, 11:02:48 PM »
Q81: Is there an item, or rather, pair of items that allows the bearer of one to scry on the other? As I recall there was some pair of rings to this effect or goggles, but I don't remember where. If there was some kind that worked across planar bounds that would be ideal. Thanks for the help.
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EjoThims

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #207 on: November 27, 2010, 11:06:49 PM »
Logically there's no reason it wouldn't be allowed, as all the tools to make it happen are present and not limited, but many believe that since it is never explicitly spelled out that it cannot be done.
Or rather, that since it's never explicitly stated, it's dubious, and since damage scales exponentially as you get into higher size categories (the example I gave with the goliath would get 24d6 and it's possible to get damage several times that), it probably shouldn't.

I've never understood the philosophy of thinking that if everything needed to do something is given to the player and nothing explicitly limits their use together then there would be any reason they do not work together.

Whether it's balanced is entirely different.  :lol

The_Mad_Linguist

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #208 on: November 27, 2010, 11:10:25 PM »
Q81: Is there an item, or rather, pair of items that allows the bearer of one to scry on the other? As I recall there was some pair of rings to this effect or goggles, but I don't remember where. If there was some kind that worked across planar bounds that would be ideal. Thanks for the help.
I think there's one in the handbook of free dnd.
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McPoyo

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #209 on: November 27, 2010, 11:19:54 PM »
Q81: Is there an item, or rather, pair of items that allows the bearer of one to scry on the other? As I recall there was some pair of rings to this effect or goggles, but I don't remember where. If there was some kind that worked across planar bounds that would be ideal. Thanks for the help.
I think there's one in the handbook of free dnd.
MIC has one for rather cheapm I believe it'scalled aScryingAnchor.
[Spoiler]
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Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
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[/spoiler]

Epimetheus

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #210 on: November 27, 2010, 11:21:16 PM »
Q 82: When someone gets a 'luck bonus' to damage rolls, (i.e. from Prayer), would this include damage rolls for ability damage or turning damage?

bearofsmiting

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #211 on: November 27, 2010, 11:23:31 PM »
Q81: Is there an item, or rather, pair of items that allows the bearer of one to scry on the other? As I recall there was some pair of rings to this effect or goggles, but I don't remember where. If there was some kind that worked across planar bounds that would be ideal. Thanks for the help.
I think there's one in the handbook of free dnd.

Handbook of free dnd?
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X-Codes

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #212 on: November 27, 2010, 11:26:18 PM »
Q 82: When someone gets a 'luck bonus' to damage rolls, (i.e. from Prayer), would this include damage rolls for ability damage or turning damage?
AFAIK, no.  That said, this sounds like something that would be in Rules Compendium (and I haven't read that book).  I think there are also rules regarding this in Complete Arcane.

The_Mad_Linguist

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #213 on: November 27, 2010, 11:34:10 PM »
Q81: Is there an item, or rather, pair of items that allows the bearer of one to scry on the other? As I recall there was some pair of rings to this effect or goggles, but I don't remember where. If there was some kind that worked across planar bounds that would be ideal. Thanks for the help.
I think there's one in the handbook of free dnd.

Handbook of free dnd?
Handbooks section of the fprums -a bunch of links to free stuff on the wizards website.
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kevin_video

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #214 on: November 27, 2010, 11:57:22 PM »
A73:
just pick one and stick with it.
I can't. It's not that simple
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I believe I answered #74 with a fairly definitive "no" on the last page. To reiterate, Spring Attack requires an attack action, while Charge is a full-round action, distinct and separate from the action needed for Spring Attack. As for why WotC has Catfolk with Catfolk Pounce and Spring Attack, they may wanted to have some trick to fall back on after the initial rush. Once you're in melee, it's hard to charge again, and it's even worse since Catfolk Pounce only works against flat-footed opponents. That means it will usually be useful in the first round of combat (if that), so Spring Attack is an option to keep those fighters moving. Also, WotC has a tendency to design non-optimized NPCs to go up against non-optimized players (which is probably the norm for their customers, as much as we at the CO boards may try to forget). Non-synergistic abilities are simply par for the course in that regard.
Actually, you said Let me check my books and get back to you on that. when I gave the example. But the reasoning that you're not sure why WotC designed the characters as they are make some sense as well. I don't think even they know why they do what they do.
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McPoyo

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #215 on: November 28, 2010, 12:05:16 AM »
Check for errata on th module, and then ignore WotC's statblock inconsistencies.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

kevin_video

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #216 on: November 28, 2010, 12:17:40 AM »
Check for errata on th module, and then ignore WotC's statblock inconsistencies.
Unfortunately, there are no erratas on the module. I looked up the old stats, and it's DR 15/+1. According to the old 3.5 MM update, it states that a +1 usually means magic, however, the DM can change it up if they're a special case (ie Vampires going from 15/+1 to 10/magic and silver).
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The_Mad_Linguist

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #217 on: November 28, 2010, 12:52:45 AM »
Eh, just roll with it for the unique guys, and give any subsequent ones straight dr/magic.
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shalandar

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #218 on: November 28, 2010, 11:57:17 AM »
Q 83: Can someone give me the best way to get into heavy armor without arcane spell failure?  Assume I have heavy armor prof, I just want to reduce the spellfailure to 0.  Any combination of items/feats/spells is fine.

Edit:  Obviously, there is Still Spell.  I was meaning, without this feat.
« Last Edit: November 28, 2010, 12:12:58 PM by shalandar »

GawainBS

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Re: Ask a Simple Question, Part 20: Return of the Dread Gazebo
« Reply #219 on: November 28, 2010, 12:14:01 PM »
Q 83: Can someone give me the best way to get into heavy armor without arcane spell failure?  Assume I have heavy armor prof, I just want to reduce the spellfailure to 0.  Any combination of items/feats/spells is fine.

A 83:
A lvl of Spellsword is -10%, Mithral is -10%, Twilight enchantment is -10%, a suit of Thistledown underneat is -5%. Feycraft and Githcraft reduce it further, but not sure those apply to Heavy Armour.
Alternatively, if you have the ability to cast in Light Armour, the feat Battlecaster increases that to Medium Armour. Now you only need Mithral.