So, I decided to trawl through the Kingdoms of Kalamar stuff looking for some interesting options for players. Boy is there some powerful stuff in that setting. Below are some of the better options I found:
SPELLSDoroma's Battle Ward:Lands of MysteryThis is a 1st level Sor/Wiz spell that lets you create an antimagic field around two combatants. To reiterate,
it's a first level antimagic field. The field lasts until one of the enemy breaks off the combat for at least one round. Essentially what this means is that, if you spy an enemy spellcaster, just have your fighter cast this on him and then keep harrying him until he's dead. The spell should work great from levels 1-5.
A Moment Ago:Kingdoms of Kalamar: Player's GuideThis is a first level Sor/Wiz spell that is scalable. A scalable spell may be prepared in any spell slot available in it. It will exactly mimic any spell cast in the previous round of up to one level lower than the slot it was prepared in. By exactly mimic, I mean same target, same damage, same everything. I can see it having a lot of uses, great little flexible spell.
Flash of LightningKingdoms of Kalamar: Player's GuideFirst level Cleric spell. Ranged flash of light - make a will save, or go blind. Nice little combat ender for the first level Cleric.
JoltKingdoms of Kalamar: Player's GuideA cantrip that lets a Wizard force someone to make a Fortitude save or drop whatever they're holding. A cantrip that lets you disarm people! Awesome. Shame most fighter types will make the save...
Exile Kingdoms of Kalamar: Player's GuideSecond level Sor/Wiz and Cleric spell. Make your will save, or run away until you're 300 feet away. It seems to be an earlier version of Fear, as far as I can make out...
Summon FeyKingdoms of Kalamar: Player's GuideA first level Druid spell that's also scalable. You summon a Fey with HD equal to or less than the level of the spell you used. The nature of the spell means the HD you have available to you are limited. However, you can summon
any of them. If nothing else, there's plenty of overpowered low HD fey in the Kalamar books themselves. Gives Druids some flexibility in their spellcasting, all from level one.
False StrikeKingdoms of Kalamar: Player's GuideThis one's actually a bit meh. It's a first level Sor/Wiz spell, and the opposite of True Strike. -20 to attacks, including to confirm criticals. I just included it in case some Duskblades wanted to try and get their hands on it or something. Make sure your opponent never hits you again! I suppose a first level Sorcerer or someone else with the slots could also use this spell to toy with a Fighter type, though there are better ways of doing it.
Natural DeathKingdoms of Kalamar: Player's GuideOk, so it's a 9th level Cleric fortitude save or die. I realise that's a bit useless for a ninth level spell. However, it kills the target by aging them until they expire of old age. So, no resurrection. Could it be useful? I have no idea (it really depends on whether Miracle/Wish can override it). I include it for your discussion.
Wisdom of the AncientsKingdoms of Kalamar: Player's GuideFourth level Cleric spell. Raises your mental attributes as if you were venerable, without the physical drawbacks, for one hour. Eliminate the need for Dragonwrought Kobold antics!
Off the MirrorKingdoms of Kalamar: Player's GuideI saved you all the best spell for last. This is a fifth level Sor/Wiz spell. If the target fails their fortitude save, it creates a duplicate of them, and places the original on another plane. The spell lasts for rounds/level. The duplicate has
all the original's knowledge and abilities. All of them. Even ignoring the fact that this is a massively useful save or die spell (that can be persisted by your friendly neighbourhood Incantatrix), the utility functions of this spell are really unparalleled. It's like a short duration Ice Assassin, only without the XP or material component cost. I won't bother going into all the broken things that can be done with that. On the lower end of things, this spell means you never need to pay XP to cast Wish again.
MONSTERSAstral HunterDangerous Denziens: The Monsters of TelleneIt's a 3HD outsider who can Plane Shift to the Astral Plane as an Ex ability. What's more, when on the Astral Plane, they can view any location on the Material Plane as another Ex ability. It's like Super Scry for the Alter Self spell!
Bugbear MageDangerous Denziens: The Monsters of TelleneIt's a 4HD humanoid that has the following
Ex Spell-Like Abilities:
- At will: Mage Hand and Magic Weapon
- 4/day: Magic Missile
- 3/day: Mage Armor
- 2/day: Invisibility, Cure Serious Wounds
These are all Ex abilities, meaning Alter Self will pick them up just fine. Your 3rd level Wizard can probably cure more damage than a Cleric now, discounting all the other broken stuff. It also renders Invisibility useless as a second level spell.
Woodland FairyDangerous Denziens: The Monsters of TelleneIt's a one HD Tiny Fey, that could make for an interesting PC. The LA is +6, but you cast as a 7th level Druid. Stats are as follows:
-8 Str, +8 Dex, +2 Int, +4 Wis, +8 Cha
Has the following Spell-Like Abilities (These are actual spell-likes, so no picking them up with Alter Self):
- At will: Speak with Animals
- 3/day: Dispel Magic, Glitterdust, Invisibility (Self Only), Mirror Image, Sleep
- 1/Day: Charm Monster
You also have a bunch of other Su abilities. Probably the standout is a free action Lesser Globe of Invulnerability/Magic Circle Against Evil effect, that can be activated as a free action. You are also mystically bound to the land within a 2 mile radius of your place of birth, and will grow sick and die if you're removed from it. Then again, you cast as a 7th level Druid. Just Magic Acorn things up.
This class is an interesting choice for PCs who want to play a Fey, and the lack of Wild Shape could be compensated for by just taking a level of Shapeshifter or similar.
Then again, it's also a 1HD fey - just get your Human Druid to cast Summon Fey to get it.
LeprechaunDangerous Denziens: The Monsters of TelleneAnother 1HD Fey, this one with +3 LA.
-6 Str, +6 Dex, +2 Con, +4 Int, +6 Cha
At will: Ventriloquism, Invisibility, Poloymorph Any Object, Major Image, as Spell-like abilities.
The Polymorph Any Object effect only works on non-living matter, but should still be useful nonetheless. Also, I am wondering what would happen if it were cast on a Necropolitan...
VilaDangerous Denziens: The Monsters of Tellene4 HD fey, for your fun and amusement. It has the Ex ability to cast Fear as an 11th level Sorcerer. It also has the following (Ex) Spell-Like abilities:
- 3/day - Blindness/Deafness, Cure Light Wounds, Detect Undead
- 1/day - Fog Cloud, Polymorph, Raise Dead
Alter Self into it for some Polymorph fun. Or just ensure your party never has to rely on a Cleric again.
Guardian FamiliarDangerous Denziens: The Monsters of TelleneAgain, I've tried to save the best till last. This is a 1HD outsider. It's basically a cat. Nothing too special there. However, it has an Ex ability called 'Nine Lives'. It literally has nine lives. Each time it's reborn, it also gains a magic bonus of +1 HD, AC, SR, attack, damage, and +5 feet movement. The mind boggles at what a clever spellcaster could do if they got their hands on this ability...
ITEMSCoin of PowerCoins EndThis is simply the most stupidly broken item I've ever seen. It's a 20 000 GP item. It gives you two extra levels. That's right - actual levels, complete with skill points, feats, spells, anything you could name. You can also cast a 'black bolt of energy' that does some stuff like Fort save or Die, but really, bugger that - it's a magic item that gives you extra levels! The downside to the coin is that each time you use it, you have a strong chance to go evil/mad/paranoid/all of the above. The thing is, that's only each time you use the item - you just have to possess it to get the benefit of the extra levels. I doubt this item will ever be allowed in game, but if you can pull it off, go for it.
Incidentally, it's been published in a lot of adventures, I've just cited the first one I found it in.
Well, there you go, some Kingdoms of Kalamar material for your fun and enjoyment! Hope you can make some use out of it