Firstly some declarations
- This is not a Samurai Class only build..
- Gold is coming as per PHB2 levels as far as I'm aware..
- It is not supposed to be the strongest melee build out there..
- This WILL be played very shortly and the max level it will get to is 18th (unless it is used again later)..
- This has been built as such for flavour reasons first and to be efficient second.. But I do want to max its abilities..
It came from an idea while playing a Samurai Jack game and I think it will play well but I want to see what others think of it, so please be candid and share your opinions. Whether or not I incorporate those ideas into what I have done thus far will depend on how well I like those ideas
Without further delay:
Gekijou the Wanderer - Unarmoured SamuraiHuman with Shadow Template (LA+2 bought off at 6th & 9th as per rules)
Ability Scores: ( rolled - and yes I rolled awesome
)
Str: 20 (13, +1 Level +6 Item)
Dex: 24 (17, +1 Level, +6 Item)
Con: 16 (16)
Int: 28 (18, +3 Tome, +1 Level, +6 Item)
Wis: 12 (12)
Cha: 26 (16, +3 Tome, +1 Level, +6 Item)
HP(@18th level): 179
AC(@18th level): 47, Touch: 40 plus concealment
Initiative: +24
Saves:Fort: +19
Refl: +22
Will: +7
1. Monk: Carmendine Monk, Improved Initiative, Bonus - Improved Unarmed Strike, Stunning Blow, Dodge, Mobility,
Flaws - Inattentive, Shaky2. Monk: Combat Reflexes
3. Factotum: Great Fortitude
4. Samurai: Bonus - Exotic Weapon Prof(Bastard Sword)
5. Fighter: Bonus - Power Attack
6. Fighter: Weapon Focus(Bastard Sword), Bonus - Quick Draw
7. FOTF:
8. Factotum:
9. Iajutsu Master: Elusive Target
10. Iajutsu Master:
11. Iajutsu Master:
12. Iajutsu Master: Close Quarters Fighting, Bonus - Skill Focus(Iajutsu Focus)
13. Iajutsu Master:
14. Iajutsu Master:
15. Iajutsu Master: Robilars Gambit
16. Iajutsu Master:
17. Iajutsu Master:
18. Iajutsu Master: Freezing the Lifeblood, Bonus - Combat Expertise
Skills of Note:
[spoiler]
+15 Balance
+15 Escape Artist (Plus benefits from Easy Escape)
+40 Hide
+15 Intimidate
+16 Jump
+41 Move Silently
+30 Iajutsu Focus (meaning at least +5d6+35 damage)
+20 Spot
+23 Tumble[/spoiler]
Skill Tricks:
[spoiler]
Acrobatic Backstab: Tumble through Opponents Space to treat as flat footed
Back on your Feet: Back to feet from prone as immediate action, no AoO's
Clarity of Vision: Swift DC 20 Spot to pinpoint invisible creatures
Easy Escape: Circumstance bonus on Escape Artist
Never Outnumbered: Demoralize multiple enemies
Nimble Charge: Run across treacherous surfaces without Balance Check
Shrouded Dance: move action for DC 20 Hide. If succeeded, concealment until start next turn
Spot the Weak Point: DC = AC of opponent. Next attack is touch attack
Up the Hill: Up slope at normal speed
Most of these are to emulate the Indomitable Samurai[/spoiler]
Magic Items:
[spoiler]
Head: Headband of Intellect +6
Face:
Throat: Umbral Collar of Natural Armour +2
Shoulders: Cloak of Charisma +6
Torso: Shirt of Wraith Stalking
Arms: Bracers of Armour +5
Hands: Gauntlets of Dextrous Ghostfighting Dex +6
Rings: Protection +1 & Ring of the Darkhidden
Waist: Giant Str +6
Feet: Boots of Sidestepping
Hewards Hand Haversack
Scabbard of Keen Edges
Tome of Clear Thought
Tome of Leadership and Influence
Katana +1, Wounding, Stunning Surge
GreatAxe +1, Fleshgrinding
Gold Spent: 438,000gp[/spoiler]
The Good Bits of the build:
[spoiler]
Int to AC x2
Con to AC x1
Dex to AC x1
Cha to each Iajutsu Damage Dice
Combat Expertise for further increase to AC
Evasion
Hide in Plain Sight
Improved Movement
Shadow Blend
Resistance to cold
DR 5/Magic
Fast Healing 2
Mirror Image 1/day
Plane Shift 1/day[/spoiler]
Gekijou is an average sized, well built man who wears a Gi and weapons obviously placed strategically about his person. He tends to carry his enchanted Katana & enchanted Axe across his back, and his mundane Katanas/Longbow/Bags of Marbles in his Handy Haversack which is situated at his belt for easy reach to those weapons. His manner is that of a well spoken yet intense individual, who offers and demands respect from others.
If Gekijou expects battle his Katanas and Marble Bags are removed from his Haversack and secured to different parts of his body for easy access.
Gekijou's preferred battles take place in darkness to take advantage of the concealment granted by his Shadow Blend. Full concealment means his opponent/s should be flat footed and thus subject to his Iajutsu Focus technique, which he uses by quick drawing his mundane Katanas and striking, dropping each weapon after it has struck home. If the enemy is still standing, he will take up his enchanted blade and fighting defensively at first, building in offense as the Wounding quality of his sword takes hold.
If forced to fight in the open vs many opponents he prefers to get amongst them, scattering marbles around with Mirror Image up, using Shrouded Dance to gain concealment, Diverting Defense to force opponents to hit each other, and striking back at other attacks via Robilars Gambit. His Fleshgrinding Axe is used against a singular opponent so he can cause damage with it and keep his opponent occupied while the Axe assists in increasing damage output.
Gekijou has the option of retreating to the plane of Shadow if well outmatched, and other options during battle but above will be his normal course of action.
So ideas? Comments please?