My archaic personality parasite had to do a recovered memory operation ...
The
Shade whatever later book it was in (maybe MM2), could pile up a bunch of classes; but I don't remember the details.
1st Edition Psionics was a gas ... like the real old fashioned definition of "gas".
Almost all random.
You want it anyway.
It might kill you.
Major question of the DM: "I wanna get the Helm that get me +90 power points. You gonna let me
pretty please ?!"
Minor question: How many power points do you have at the start?
Attack powers went:
(1) ... Mind Thrust - always the 1st pick
(2) ... Id Insinuation - always the 2nd pick, unless both the Major + Minor questions had really good answers
(3a) ... Psychic Crush - save or die at level 1, sign me up ... expensive ... works better later
(3b) ... Psi Mind Blast - only power that works on non-psi ... very expensive ... you basically need the helm
(5) ... Ego Whip - was useless period. But you would use it if you had no other option.
Defense powers went:
You use #1 against (1)
You use #2 to #5 against (2) to (5) ... whatever ... yawn
You picked #2 if you picked (3a)
You always ran out of attack points before defense points, unless the dice were weird.
Powers almost random.
Too many of them were just DM fiat.
Getting a Major power at level 5, if that's what you rolled, was broke beyond broke psionic-back mountain could ever be broke.
Mind Blank was not the best choice, but was effectively a 6th defense.
Sleep spell helped you recharge power points. (yawn)
Capture a bunch of Brain Moles via Id Insinuation. That powers your numbers way up.
Chances are you lose a few of your attacks and defenses, due to psi combat before you get the Helm.
The Wilder feels like 1e psionics, some of the time.
You have a minor chance of one-shotting category 4 Gods ...
!!
Really.
That's where I caught the psionics bug.