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The Thinktank => Min/Max It! => Topic started by: Agita on October 03, 2010, 04:41:33 PM

Title: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Agita on October 03, 2010, 04:41:33 PM
Q 1

Will we ever stop adding to this meme?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 03, 2010, 05:06:00 PM
A1: Of course not, I think this is actually pretty awesome.

Q2: What makes the Ghost progression so super-fantabulous that it warrants a place in someone's sig?

Q3: I need some divination spells so my DM will reveal to me the future!  What are some good ones?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Agita on October 03, 2010, 05:21:15 PM
Q2: What makes the Ghost progression so super-fantabulous that it warrants a place in someone's sig?
A 2

The fact that you don't need to take the levels in succession, or even all of them. So you could be incorporeal for 1 LA, and then buy that LA off. If you feel like it, you can then take a second level and buy that off, and so on. The perks that being a Ghost gives you are already pretty amazing, but this makes the harsh LA child's play.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Havok4 on October 03, 2010, 05:53:49 PM


Q3: I need some divination spells so my DM will reveal to me the future!  What are some good ones?

A3: Contact other plane when used intelligently can theoretically grant you complete knowledge of all future events. Using it this way will cause your DM to beat you over the head with the player's handbook however.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: BruceLeeroy on October 03, 2010, 06:04:37 PM


Q3: I need some divination spells so my DM will reveal to me the future!  What are some good ones?

A3: Contact other plane when used intelligently can theoretically grant you complete knowledge of all future events. Using it this way will cause your DM to beat you over the head with the player's handbook however.

After he's broken the DMG over your face first.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 03, 2010, 06:20:39 PM
Q2: What makes the Ghost progression so super-fantabulous that it warrants a place in someone's sig?
A 2

The fact that you don't need to take the levels in succession, or even all of them. So you could be incorporeal for 1 LA, and then buy that LA off. If you feel like it, you can then take a second level and buy that off, and so on. The perks that being a Ghost gives you are already pretty amazing, but this makes the harsh LA child's play.
LA + 1)You're normally incorporeal, but can still target yourself with corporeal-only abilities via the ethereal plane.  Because of your ability to go ethereal at will, you can avoid many of things that hinder incorporeal creatures (like a limit of going 10' into surfaces).  You have perfect fly speed.  If your cha is high, you've now got a really good AC.  Plus, undead immunities, and if you're using taint, one or two bonus feats.

LA+2) You get CL 12 telekinesis every d4+1 rounds.  Or some other power if you're lame, I guess.  This can be gained at ECL 3, and is enough to decimate anything approaching a level-appropriate encounter.  (firing only normal bolts will get you a ridiculously good damage potential).  Telekinesis also is an excellent utility spell.  Also, CHA+2.

LA+3) Once you can succeed on a DC 16 level check, you're immune to death.  There are several abilities you can use to get rather substantial bonuses to this check (surge of malevolence, for instance), but just getting 15 hd works too.

LA+4) More charisma, and your choice of greater ghost power (or two lesser powers).  They are all pretty cool.  There's a few extra powers from faerun or libris mortis you might be able to add as well - major image at will is nifty, even if it isn't quite as powerful as malevolence.

LA+5) No.  Just No.  Never take this level ever.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 03, 2010, 06:37:49 PM
Q2: What makes the Ghost progression so super-fantabulous that it warrants a place in someone's sig?
A 2

The fact that you don't need to take the levels in succession, or even all of them. So you could be incorporeal for 1 LA, and then buy that LA off. If you feel like it, you can then take a second level and buy that off, and so on. The perks that being a Ghost gives you are already pretty amazing, but this makes the harsh LA child's play.
LA + 1)You're normally incorporeal, but can still target yourself with corporeal-only abilities via the ethereal plane.  Because of your ability to go ethereal at will, you can avoid many of things that hinder incorporeal creatures (like a limit of going 10' into surfaces).  You have perfect fly speed.  If your cha is high, you've now got a really good AC.  Plus, undead immunities, and if you're using taint, one or two bonus feats.

LA+2) You get CL 12 telekinesis every d4+1 rounds.  Or some other power if you're lame, I guess.  This can be gained at ECL 3, and is enough to decimate anything approaching a level-appropriate encounter.  (firing only normal bolts will get you a ridiculously good damage potential).  Telekinesis also is an excellent utility spell.  Also, CHA+2.

LA+3) Once you can succeed on a DC 16 level check, you're immune to death.  There are several abilities you can use to get rather substantial bonuses to this check (surge of malevolence, for instance), but just getting 15 hd works too.

LA+4) More charisma, and your choice of greater ghost power (or two lesser powers).  They are all pretty cool.  There's a few extra powers from faerun or libris mortis you might be able to add as well - major image at will is nifty, even if it isn't quite as powerful as malevolence.

LA+5) No.  Just No.  Never take this level ever.

Okay, and what's this deal with buying off levels?  I'm familiar with buying off levels, but it seems like someone is suggesting some strange interaction that makes them buy off weird.

Q4: Need a way to trade in a domain's spells for some benefit (the spells are awful) but keep the Domain Power.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 03, 2010, 06:42:29 PM
LA buyoff occurs at level3 if you have LA+1, level 6 if you have LA+2, level 9 if you have LA+3, et cetera.

If you take one level of the progression every three levels, you can buy off the first LA at level 3, the second at level 6, et cetera.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: weenog on October 03, 2010, 06:46:05 PM
A3:  The namesake spell Divination is pretty powerful if you're good at understanding your DM's take on cryptic phrases and omens.  If you can figure out that "Leave the haunted doors alone; seek ye out a door of stone" means "enter the fireplace and climb into the locked upstairs bedroom through the two-story chimney," you can get a lot of use out of a spell like that.  If not, it's a waste of a spell slot, casting time, and material components.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 03, 2010, 06:49:52 PM
LA buyoff occurs at level3 if you have LA+1, level 6 if you have LA+2, level 9 if you have LA+3, et cetera.

If you take one level of the progression every three levels, you can buy off the first LA at level 3, the second at level 6, et cetera.

Alright, I'm feeling dense...how is this an improvement? >_>

Never mind, think I got it.  Rather than waiting for level 9 to buy off the first one, you've already bought off the first two and you're buying off the third.  Sorry I'm slow.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: wotmaniac on October 03, 2010, 06:55:39 PM
LA buyoff occurs at level3 if you have LA+1, level 6 if you have LA+2, level 9 if you have LA+3, et cetera.

If you take one level of the progression every three levels, you can buy off the first LA at level 3, the second at level 6, et cetera.

Alright, I'm feeling dense...how is this an improvement? >_>

Never mind, think I got it.  Rather than waiting for level 9 to buy off the first one, you've already bought off the first two and you're buying off the third.  Sorry I'm slow.
correct.   :thumb
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: KellKheraptis on October 03, 2010, 07:02:11 PM
Q 5: What psionic analogue is there to unfettered heroism?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Agita on October 03, 2010, 07:02:52 PM
Q 5: What psionic analogue is there to unfettered heroism?
A 5

Unfettered Heroism ripped by a StP Erudite.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Endarire on October 03, 2010, 07:15:39 PM
Q6
For a gray elf Psion (Telepath), what are the best ways to minc control someone in combat pre-dominate?

Also, what are the best ways pre-dominate to mind control someone out of combat?

If mind control isn't viable, what do you recommend as an alternative combat option?

PS: Hood (http://community.wizards.com/go/thread/view/75882/19872838/Little_Red_Raiding_Hood_A_Tale_of_38_Guide_to_the_35_Dragoon).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Saxony on October 03, 2010, 07:15:56 PM
Q 5: What psionic analogue is there to unfettered heroism?
A 5

Unfettered Heroism ripped by a StP Erudite.
Classy  ;)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: carnivore on October 03, 2010, 07:22:30 PM
Q6
For a gray elf Psion (Telepath), what are the best ways to minc control someone in combat pre-dominate?

Also, what are the best ways pre-dominate to mind control someone out of combat?

If mind control isn't viable, what do you recommend as an alternative combat option?

PS: Hood (http://community.wizards.com/go/thread/view/75882/19872838/Little_Red_Raiding_Hood_A_Tale_of_38_Guide_to_the_35_Dragoon).
A6
use the Skill: Diplomacy .... combined with Psionic Charm(treat the target’s attitude as friendly) + Telempathic Projection(adjusting its attitude toward you by one step in a positive direction) = Friendly> Helpful ..... then use Diplomacy to make them Fanatic(DC 50)

 :D
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: KellKheraptis on October 03, 2010, 07:31:49 PM
Q 5: What psionic analogue is there to unfettered heroism?
A 5

Unfettered Heroism ripped by a StP Erudite.

I.e. hose the mantle ACF for ardens, gotcha :P
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 03, 2010, 07:35:00 PM
Q4: Need a way to trade in a domain's spells for some benefit (the spells are awful) but keep the Domain Power.

And Q7: With my new found knowledge of how silly savage progressions are, are any of the others any good or is ghost some bizarre outlier that's amazing in a pile of poop?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 03, 2010, 07:53:26 PM
Q4: Need a way to trade in a domain's spells for some benefit (the spells are awful) but keep the Domain Power.

And Q7: With my new found knowledge of how silly savage progressions are, are any of the others any good or is ghost some bizarre outlier that's amazing in a pile of poop?
A4: Not that I know of.  You can lose the domain power or the whole domain, but not just the spells.  Planar touchstone will get you the domain power without the spells, so consider doing that instead.

The web ones are all pretty decent (since they're the only ones with the "not in uninterrupted succession" rule).  The racial classes for aasimar/tiefling are also pretty cool, since you get LA+0 outsider type and fringe benefits.  Transition classes are best taken with Racial0 or lesser versions of the base race.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 03, 2010, 08:53:02 PM
Q 8a Can the spell, Arms of Plenty, be put on a thri-kreen for an additional two claw attacks? Also, how does it work if they're supposed to be the primary attack? For instance, the bite is usually the primary attack with the claws being second. So does this mean that the bite and those claws are the primary, but the other claws would be secondary?

Q 9b Can you use that spell to wield multiple weapons instead of doing claw attacks?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 03, 2010, 09:06:25 PM
Q 8a Can the spell, Arms of Plenty, be put on a thri-kreen for an additional two claw attacks? Also, how does it work if they're supposed to be the primary attack? For instance, the bite is usually the primary attack with the claws being second. So does this mean that the bite and those claws are the primary, but the other claws would be secondary?

Q 9b Can you use that spell to wield multiple weapons instead of doing claw attacks?
Can you give quotes on them for how they work?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 03, 2010, 09:09:43 PM
Q 8a Can the spell, Arms of Plenty, be put on a thri-kreen for an additional two claw attacks? Also, how does it work if they're supposed to be the primary attack? For instance, the bite is usually the primary attack with the claws being second. So does this mean that the bite and those claws are the primary, but the other claws would be secondary?

Q 9b Can you use that spell to wield multiple weapons instead of doing claw attacks?
Can you give quotes on them for how they work?
The spell is from Lords of Madness.

Quote
Transmutation
Level: Sorcerer/wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: One creature
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
Two clawed arms grow out of the subject’s body. The arms are roughly humanoid, but are either scaly or furred and end in sharp talons. The spell transforms any clothing or armor worn by the creature to accommodate these additional arms; when the duration ends the creature’s clothing and armor return to normal.
The arms grant the subject two primary claw attacks. A hit from one of the claws deals slashing damage equal to 1d6 points (1d4 if Small) plus the creature’s Strength modifi er. The claws cannot be used to wield weapons or manipulate objects. Since the claws are primary attacks, you can attack with them in addition to making your weapon attacks without penalty. The claws count as magic weapons for the purpose of overcoming damage reduction. If both claw attacks hit the same target, the arms can rend the target for extra damage equal to 2d6 points plus 1-1/2 times the subject’s Strength modifier.
Multiple castings of arms of plenty on a creature do not stack; the duration simply resets.
Material Component: A xill’s claw.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Nanshork on October 03, 2010, 09:13:51 PM
Q10: I remember reading a discussion awhile back about maximizing the Manticore Belt soulmeld damage output for a build.  Search didn't help.  Anyone know what I'm talking about/ have a link?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 03, 2010, 09:25:48 PM
A8a: Yes, you could.  I think it would be {claw, claw, bite} as primary, as you suggested.
A9b:
Quote
The claws cannot be used to wield weapons or manipulate object
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 03, 2010, 09:27:23 PM
A8a: Yes, you could.  I think it would be {claw, claw, bite} as primary, as you suggested.
A9b:
Quote
The claws cannot be used to wield weapons or manipulate object
Sounds good to me. I guess I missed that part about the wielding weapons.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 03, 2010, 10:05:31 PM
Q 11 Is there a boomerang out there that doesn't just do stun or nonlethal damage?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 03, 2010, 10:07:04 PM
Q12:I remember that there was a way to abuse time regresion but I can't remember what was it...
Anyone knows?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Kuroimaken on October 03, 2010, 10:33:19 PM
Q 11 Is there a boomerang out there that doesn't just do stun or nonlethal damage?

I believe the Xen'drik elven shuriken or somesuch will do that. Can't recall where it's from.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 03, 2010, 10:34:35 PM
Q 11 Is there a boomerang out there that doesn't just do stun or nonlethal damage?

I believe the Xen'drik elven shuriken or somesuch will do that. Can't recall where it's from.
Apparently, it's in Eberron. I'm guessing the campaign setting.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 04, 2010, 12:16:16 AM
Q 11 Is there a boomerang out there that doesn't just do stun or nonlethal damage?

I believe the Xen'drik elven shuriken or somesuch will do that. Can't recall where it's from.
Apparently, it's in Eberron. I'm guessing the campaign setting.
Xen'drik and Talenta Boomerangs are both from Eberron Campaign Setting.  I believe both deal lethal damage and return if you miss (provided you're proficient).  There are also some awesome feats that work with them in Races of Eberron.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 04, 2010, 12:59:35 AM
Q 11 Is there a boomerang out there that doesn't just do stun or nonlethal damage?

I believe the Xen'drik elven shuriken or somesuch will do that. Can't recall where it's from.
Apparently, it's in Eberron. I'm guessing the campaign setting.
Xen'drik and Talenta Boomerangs are both from Eberron Campaign Setting.  I believe both deal lethal damage and return if you miss (provided you're proficient).  There are also some awesome feats that work with them in Races of Eberron.
You have to roll AC 10 to catch it.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Epimetheus on October 04, 2010, 02:18:27 AM
Q 13 I can understand why getting to CL 17 would be nice for prepared casters, but for sorcerers why is CL 18 such a desirable thing? You can cast the same 9th lvl spell 3+bonus times a day (spells known = 1). Wish would quickly get expensive. (Shades and Shapechange seem alright.) Maybe with Knowstones, this'd get better, but each costs 81K, so it still seems kinda sucky to me. The real question is: what kind of builds have a sorcerer casting base that does NOT reach CL 18, but still ends up being stronger than builds that do reach exactly CL 18?

Or if I'm mistaken and there aren't any.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PhaedrusXY on October 04, 2010, 02:27:16 AM
Q 13 I can understand why getting to CL 17 would be nice for prepared casters, but for sorcerers why is CL 18 such a desirable thing? You can cast the same 9th lvl spell 3+bonus times a day (spells known = 1). Wish would quickly get expensive. (Shades and Shapechange seem alright.) Maybe with Knowstones, this'd get better, but each costs 81K, so it still seems kinda sucky to me. The real question is: what kind of builds have a sorcerer casting base that does NOT reach CL 18, but still ends up being stronger than builds that do reach exactly CL 18?

Or if I'm mistaken and there aren't any.
There aren't any. Also: Check out Runestaffs/staves.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Epimetheus on October 04, 2010, 02:50:13 AM
Q 13 I can understand why getting to CL 17 would be nice for prepared casters, but for sorcerers why is CL 18 such a desirable thing? You can cast the same 9th lvl spell 3+bonus times a day (spells known = 1). Wish would quickly get expensive. (Shades and Shapechange seem alright.) Maybe with Knowstones, this'd get better, but each costs 81K, so it still seems kinda sucky to me. The real question is: what kind of builds have a sorcerer casting base that does NOT reach CL 18, but still ends up being stronger than builds that do reach exactly CL 18?

Or if I'm mistaken and there aren't any.
There aren't any. Also: Check out Runestaffs/staves.

Well, Runestaffs (MIC pg 224) seem to help with the problem, and they are much cheaper than knowstones (20%-40% the cost). (Although they are limited to 1-3 uses of each spell per day.) Yay. Handy tool, now that I've read about them. Too bad you can only attune yourself to 1 at a time.

Q 13b If you do craft a Runestaff, do you have to give it a 'theme' like the example ones do? The more powerful (and cost-efficient) ones might just grab the arbitrarily best spells of any/all levels right?

However, I can't find the rules on staffs. I'm not sure at all how this charges thing works. [I suppose you can tell that I haven't ever gotten to use one.]

Q 14 Staff rules?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 04, 2010, 03:02:21 AM
The more powerful (and cost-efficient) ones might just grab the arbitrarily best spells of any/all levels right?
That's a theme.

Staff rules are in the srd.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Epimetheus on October 04, 2010, 03:10:32 AM
The more powerful (and cost-efficient) ones might just grab the arbitrarily best spells of any/all levels right?
That's a theme.

Staff rules are in the srd.

It still doesn't say super clearly, but I think I'm starting to get it. Staff is like a wand: starts with 50 charges. But staffs can have multiple spells, each with its own '# charges' cost. And you can use your own CL and ability score, if you prefer.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 04, 2010, 03:16:00 AM
Q15a: Can, say, a 6th-level human re-train their 1st level feat to Able Learner?

Q15b: If, at a higher level, you re-train your first-level feats to Sacred Vow and Vow of Poverty, do you gain all of the bonus exalted feats?

Q15c: Assume an 18 Intelligence at 1st-level and a 22 (w/ +2 item included) Intelligence at 8th level.  If, at 9th level, you re-train your first-level feat to be Spell Mastery, how many spells do you memorize with that feat?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Epimetheus on October 04, 2010, 03:29:03 AM
Q15a: Can, say, a 6th-level human re-train their 1st level feat to Able Learner?

Q15b: If, at a higher level, you re-train your first-level feats to Sacred Vow and Vow of Poverty, do you gain all of the bonus exalted feats?

Q15c: Assume an 18 Intelligence at 1st-level and a 22 (w/ +2 item included) Intelligence at 8th level.  If, at 9th level, you re-train your first-level feat to be Spell Mastery, how many spells do you memorize with that feat?

I would say yes to all. But for the last one, you'd get the # of spells based off 18 Int.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 04, 2010, 05:09:31 AM
For 15a, I'd say no. Not without the help of a lesser wish. It's 1st level only, meaning you were basically born with it.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Endarire on October 04, 2010, 05:21:25 AM
Q16
Where can I find the ability Telepathic Projection as mentioned in answer 6?  What's its full text?

Q17
Why is this post called Lucid Dreaming... Edition?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 04, 2010, 05:28:20 AM
Lucid dreaming is a skill from manual of the planes that lets you kill people in their sleep.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 04, 2010, 05:45:54 AM
Q16
Where can I find the ability Telepathic Projection as mentioned in answer 6?  What's its full text?

Telempathic Projection is from Expanded Psionics Handbook.  Also here (http://www.d20srd.org/srd/psionic/powers/telempathicProjection.htm).   
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: carnivore on October 04, 2010, 07:52:12 AM
LUCID DREAMING (WIS; TRAINED ONLY)
Use this skill to realize that you are dreaming, consciously direct
elements of a dream, and move into other dreamscapes.
Check: Making a Lucid Dreaming check is a standard action
that provokes an attack of opportunity.
Task DC
Realize you are dreaming 5
Change one aspect of your personal dreamscape 15
Change one aspect of another’s dreamscape 20
Change your personal appearance 20
Depart one dreamscape for another 15
Depart a dreamscape for the Dreamheart 25
Pull another with you into the Dreamheart *
Leave the Dreamheart 20
*You must first successfully grapple your opponent.
Then, instead of attempting to pin him or her, make a Lucid
Dreaming check (DC 25) on your next action. If you succeed,
you and your foe tumble into the Dreamheart.
Change Aspect: An aspect of a dreamscape includes background
features such as lighting, terrain, architecture of a
given building, vegetation (or lack thereof), and other relatively
innocuous characteristics of a dreamscape. You can’t
use Lucid Dreaming to make a bolt of lightning strike a foe
or open a pit below an enemy.
Change Appearance: You can adopt the outward
appearance of another creature within two size categories
of your own. None of your abilities change, just your
appearance.
Retry: You can make a Lucid Dreaming check once per round.

 :D
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Slaughterhouserock on October 04, 2010, 09:28:42 AM
Q 18:  Are there rules for training NPCs?  I've recently acquired some elven archers(warrior class) and would like to get them some PC levels if possible.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: E-mail on October 04, 2010, 10:20:15 AM
Q19

Im building and optimizing a bard for use as an NPC in a campaign that Im running, but I have encountered trouble. The bard in question will be a half-elf, with all three half-elf bard substitution levels from Races of Destiny, and the last one at bard level 8, Secrets of the Diplomat, is bothering me. It states that I give up a 4th level bard spell known gained at that level, but bars doesn't gain 4th level spells before level 10. Do I miss something here?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 04, 2010, 10:41:17 AM
Q12:I remember that there was a way to abuse time regresion but I can't remember what was it...
Anyone knows?

Bump and...
Q20:Would Astral projection protect you from dying because of the use of Transcend Mortality spell?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bearsarebrown on October 04, 2010, 11:34:16 AM
Q20 The Undead control limit on Animate Dead. Is that your Overall Caster Level or your Caster Level for Animate Dead?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 04, 2010, 11:41:15 AM
Q20 The Undead control limit on Animate Dead. Is that your Overall Caster Level or your Caster Level for Animate Dead?
Spells only ever check for your caster level when casting the spell, so it would be your caster level for Animate Dead.

However, if you're a multiclass caster and can cast the spell from multiple classes, I think it's RAI that the various caster levels stack for determining the control cap (but not anything else).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bearsarebrown on October 04, 2010, 11:45:29 AM

However, if you're a multiclass caster and can cast the spell from multiple classes, I think it's RAI that the various caster levels stack for determining the control cap (but not anything else).
I'm talking about simple things like +1 caster level to Necromancy Spells.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PhaedrusXY on October 04, 2010, 11:50:34 AM

However, if you're a multiclass caster and can cast the spell from multiple classes, I think it's RAI that the various caster levels stack for determining the control cap (but not anything else).
I'm talking about simple things like +1 caster level to Necromancy Spells.
Yes of course that should apply. It's your CL for Animate Dead, when you actually cast the spell.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bearsarebrown on October 04, 2010, 11:53:21 AM
Q21 "All Necromancy spells you cast are at +4 caster level..." Does this include an Animate Dead SLA?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 04, 2010, 11:55:09 AM
Q21 "All Necromancy spells you cast are at +4 caster level..." Does this include an Animate Dead SLA?
SLAs aren't spells, so no.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 04, 2010, 05:24:35 PM
Q 18:  Are there rules for training NPCs?  I've recently acquired some elven archers(warrior class) and would like to get them some PC levels if possible.
A18: Only plot device level stuff like rebuilding AFAIK, and even then their stats will still suck.  For something a little more accessible, you might be able to re-train them to accept 2 flaws.  At that point they can have PBS, Rapid Shot, and Far Shot.  Arrange them in ranks of 10 alongside someone that can reliably hit a DC 20 Int + BAB check and use the Concentrated Volley rules from Heroes of Battle to go to town.

Q19

Im building and optimizing a bard for use as an NPC in a campaign that Im running, but I have encountered trouble. The bard in question will be a half-elf, with all three half-elf bard substitution levels from Races of Destiny, and the last one at bard level 8, Secrets of the Diplomat, is bothering me. It states that I give up a 4th level bard spell known gained at that level, but bars doesn't gain 4th level spells before level 10. Do I miss something here?
A19: I'd say change Sending to 3rd-level and have the feat replace the 3rd-level spell gained.  The official errata may have done something different.

Q21 "All Necromancy spells you cast are at +4 caster level..." Does this include an Animate Dead SLA?
A21: Actually, if the caster level of your SLA is based off your arcane/divine caster level then it becomes a check-with-your-DM kinda thing.  For Animate Dead specifically, it *will* apply to the amount of undead you control, even through the SLA, if you can cast the spell (and possibly even if you can't), and that's really the important part.  You only need a CL 5 Animate Dead and Desecrate to animate whatever undead you wanted aside from Dragons.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Ramaloke on October 04, 2010, 05:33:44 PM
Q22: What type of action is it to maintain a grapple if you have improved grab? It says that to maintain a grapple you have to move into your opponents square, which is free movement, or in the case of improved grab, you drag them into your square. Now what has me so confused is how do you maintain a grapple after that.

So I grapple, then next round I drag him to me, then what do I do on the third round? He's already in my square.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PhaedrusXY on October 04, 2010, 05:41:57 PM
Q22: What type of action is it to maintain a grapple if you have improved grab? It says that to maintain a grapple you have to move into your opponents square, which is free movement, or in the case of improved grab, you drag them into your square. Now what has me so confused is how do you maintain a grapple after that.

So I grapple, then next round I drag him to me, then what do I do on the third round? He's already in my square.
A22: You don't have to maintain the grapple after the first round. Unless your opponent tries to escape, he's still grappled automatically the next round after you've moved into his square (or dragged him into yours). So you don't do anything at all.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: muhammed on October 04, 2010, 06:02:47 PM
Q23: where can I find ACF and feats for the Spellthief class
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 04, 2010, 06:07:45 PM
Q23: where can I find ACF and feats for the Spellthief class

Dragon magazine 353....
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 04, 2010, 06:24:09 PM
Also here: http://www.wizards.com/default.asp?x=dnd/frcc/20070606
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 04, 2010, 06:41:36 PM
Hmm... Godsblood Spelltheft is a pretty good feat if you pick the right domain.  I guess Font of Inspiration just kinda over-shadows it.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Ramaloke on October 04, 2010, 06:49:33 PM
Q22: What type of action is it to maintain a grapple if you have improved grab? It says that to maintain a grapple you have to move into your opponents square, which is free movement, or in the case of improved grab, you drag them into your square. Now what has me so confused is how do you maintain a grapple after that.

So I grapple, then next round I drag him to me, then what do I do on the third round? He's already in my square.
A22: You don't have to maintain the grapple after the first round. Unless your opponent tries to escape, he's still grappled automatically the next round after you've moved into his square (or dragged him into yours). So you don't do anything at all.

That sounds good, Im working on something that can do 10 grapple attacks per round. :D
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 04, 2010, 06:50:30 PM
That sounds good, Im working on something that can do 10 grapple attacks per round. :D
Like a sharn?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: E-mail on October 04, 2010, 07:57:35 PM
Q19

Im building and optimizing a bard for use as an NPC in a campaign that Im running, but I have encountered trouble. The bard in question will be a half-elf, with all three half-elf bard substitution levels from Races of Destiny, and the last one at bard level 8, Secrets of the Diplomat, is bothering me. It states that I give up a 4th level bard spell known gained at that level, but bars doesn't gain 4th level spells before level 10. Do I miss something here?
A19: I'd say change Sending to 3rd-level and have the feat replace the 3rd-level spell gained.  The official errata may have done something different.

Thanks. However, I cant seem to find any official errata for Races of Destiny. This is the first time that I have found an entry in a WotC book that is totally useless, due to bad writing.. I must not be playing enough.

Q23

In an upcoming game, my lawful 10th level Favored Soul will be facing a chaotic monster with at least 16th level cleric casting and a nasty habit of casting Word of Chaos. Is there a safe and easy way of overcoming that spell, or the resulting confusion caused by it?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 04, 2010, 08:05:49 PM
A23: Silence.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Epimetheus on October 04, 2010, 08:10:03 PM
Agreed. Just hope the enemy doesn't have Resounding Voice (HoB) prepped to counter Silence. It's actually not unreasonable if the enemy loves Word of Chaos. But since you're a spont. caster, keep using Silence until you win. Do the area version on where you and your allies are if you're most worried about them going crazy.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 04, 2010, 08:12:52 PM
Stick wax in your ears.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 04, 2010, 08:25:33 PM
A23: Silence.
Or get a ring of silent spells for only 2000 gold. This way you can still cast a few low level spells.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Ramaloke on October 04, 2010, 08:42:16 PM
Q24: Is there any way qualify for feats that require a Humanoid type if you are an outsider? Does the subtype "Augmented Humanoid" let you qualify for it?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 04, 2010, 08:51:08 PM
Q 25 The water whip in MIC says that it can be either flame or frost, based on what you choose upon activating it. Is this a permanent choice, or is it something you can choose each time you equip it?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 04, 2010, 09:43:01 PM
Q 25 The water whip in MIC says that it can be either flame or frost, based on what you choose upon activating it. Is this a permanent choice, or is it something you can choose each time you equip it?
Better.  See that line that says "activation" in the item info?  By spending that action, you can swap between the two whenever you like.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 04, 2010, 11:40:13 PM
Q 25 The water whip in MIC says that it can be either flame or frost, based on what you choose upon activating it. Is this a permanent choice, or is it something you can choose each time you equip it?
Better.  See that line that says "activation" in the item info?  By spending that action, you can swap between the two whenever you like.
That is better. I love how it says "and standard".
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 05, 2010, 12:05:29 AM
Q 25 The water whip in MIC says that it can be either flame or frost, based on what you choose upon activating it. Is this a permanent choice, or is it something you can choose each time you equip it?
Better.  See that line that says "activation" in the item info?  By spending that action, you can swap between the two whenever you like.
That is better. I love how it says "and standard".
Standard is what it takes to swap.  Everything else doesn't require an action.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 05, 2010, 12:41:17 AM
Q24: Is there any way qualify for feats that require a Humanoid type if you are an outsider? Does the subtype "Augmented Humanoid" let you qualify for it?
No and no.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 05, 2010, 12:45:46 AM
Q 25 The water whip in MIC says that it can be either flame or frost, based on what you choose upon activating it. Is this a permanent choice, or is it something you can choose each time you equip it?
Better.  See that line that says "activation" in the item info?  By spending that action, you can swap between the two whenever you like.
That is better. I love how it says "and standard".
Standard is what it takes to swap.  Everything else doesn't require an action.
I think you missed the first work in the quotations; "and".
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 05, 2010, 12:50:17 AM
Q 25 The water whip in MIC says that it can be either flame or frost, based on what you choose upon activating it. Is this a permanent choice, or is it something you can choose each time you equip it?
Better.  See that line that says "activation" in the item info?  By spending that action, you can swap between the two whenever you like.
That is better. I love how it says "and standard".
Standard is what it takes to swap.  Everything else doesn't require an action.
I think you missed the first work in the quotations; "and".
I believe it is or should be "-- and standard"
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 05, 2010, 01:24:03 AM
Q26: My friend is arguing with me that Rogues are better than Factotums.  Help?

Edit: Just so we're clear, I'm on the side of sanity, where Factotums are clearly better than Rogues.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 05, 2010, 01:25:14 AM
Q26: My friend is arguing with me that Rogues are better than Factotums.  Help?

Edit: Just so we're clear, I'm on the side of sanity, where Factotums are clearly better than Rogues.
What's his side of the argument?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 05, 2010, 01:31:04 AM
Q26: My friend is arguing with me that Rogues are better than Factotums.  Help?

Edit: Just so we're clear, I'm on the side of sanity, where Factotums are clearly better than Rogues.
What's his side of the argument?

Factotums are useless, don't do anything, Rogues have sneak attack, the tier system is dumb, no way are samurai worse than all the NPC classes, etc.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 05, 2010, 01:43:20 AM
Factotums are useless, don't do anything, Rogues have sneak attack, the tier system is dumb, no way are samurai worse than all the NPC classes, etc.
I don't see how he can think them to be useless. Unless you figure that spellcasting both arcane and divine is useless, or that having all skills as class skills is useless. Not to mention rogues are d6 HD instead of d8. I'll admit that I'm not a fan of the tier system because not everything should be about the numbers considering the game's supposed to be about role playing, and not how much damage you can efficiently dish out each round, and the samurai's still better than the warrior unless you're someone who thinks that any class that's limited to being one of the three lawfuls instead of chaotic or neutral makes them worse.

I don't know. Maybe he's looking at the 8+int being better than 6+int for skills. Or the fact that factotums have to spend inspiration points to do what everyone else can do too. Last time I checked a factotum could do sneak attack, just not for free. Maybe the trap sense, evasion, improved uncanny dodge, and the special abilities are the winning combination he's looking at? All-in-all, I don't think he's looked over the class too closely. They both have their merits, but the factotum is the true jack of all trades. The factotum isn't the best at everything, but he can do everything almost as good as everyone else. Give him the right feats, race, and PrC, and he might even do it better.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Talore on October 05, 2010, 01:50:11 AM
Q26: My friend is arguing with me that Rogues are better than Factotums.  Help?

Edit: Just so we're clear, I'm on the side of sanity, where Factotums are clearly better than Rogues.
What's his side of the argument?

Factotums are useless, don't do anything, Rogues have sneak attack, the tier system is dumb, no way are samurai worse than all the NPC classes, etc.
...

You have shown him/her Font of Inspiration, right?

And ask your friend how one player (namely him/her) is a better judge of the whole class system then a large collective of gamers who are intimately familiar with power-levels.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: dna1 on October 05, 2010, 04:55:09 AM
q 26a. can you put meta-magic enhancements on a wand? what are the ways to achieve this, without using prc's?
 q 26b. is the cap for a wand(non-epic) 4th level spells?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: dna1 on October 05, 2010, 05:25:07 AM
q 27. if someone has a custom item built to make his bow/sword do force damage. does that make his bow/sword bypass all DR?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 05, 2010, 05:26:35 AM
q 27. if someone has a custom item built to make his bow/sword do force damage. does that make his bow/sword bypass all DR?
Yes. You just have to worry about anti-magic fields, and things immune to force.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 05, 2010, 05:30:27 AM
So long as all the damage is force, yes/
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 05, 2010, 07:45:21 AM
Q 28: The Epic Level Handbook says you can stand up from prone as a free action with a DC 35 tumble check.  (Also here (http://www.d20srd.org/srd/epic/skills.htm#freeStand).)  It says nothing about what failure means.  Is it safe to assume that failure means you don't stand up, the free action is wasted (not that it matters), and you proceed with the rest of your turn as normal?  What's stopping you from trying again with another free action?  
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 05, 2010, 07:53:38 AM
A)I think failure means that you stand up with the normal standing up action
B) The limit of free actions/turn is "what your DM thinks sensible", and retrying that constantly really isn't.  You could try to sleight of hand yourself somewhere else within 10' and upright, though.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: cru on October 05, 2010, 07:57:55 AM
A28: Tumble says: Try again: Usually no. (Not conclusive but that's all I have)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 05, 2010, 08:09:02 AM
I think failure means that you stand up with the normal standing up action

What happens if you don't have a move action left? 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Saxony on October 05, 2010, 08:17:50 AM
I think failure means that you stand up with the normal standing up action

What happens if you don't have a move action left?  
If you failed the Tumble Check and don't have a move action left, you don't stand up, period.

I believe Rule Compendium allows one to trade their standard action for a move action. So if you use that book...


You could trade your standard action away to get a move action and stand up, as per the PHB.

Edit: Snakeman80 for the correction!
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 05, 2010, 12:01:56 PM
I believe Rule Compendium allows one to trade their standard action for a move action. So if you use that book, you could trade your standard action away to get a move action and stand up.
Player's Handbook allows this too.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 05, 2010, 03:13:48 PM
Q29: Walk me through how to kill someone with Lucid Dreaming please?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 05, 2010, 03:26:02 PM
Q29: Walk me through how to kill someone with Lucid Dreaming please?

If you kill someone in the dreamheart he is also dead in the real world....
You can pull someone into the dreamheart from their dreamscape with a succesful grapple check and then a dc 25 Lucid dreaming check.....
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Agita on October 05, 2010, 03:30:39 PM
Q29: Walk me through how to kill someone with Lucid Dreaming please?
A 29

Eight easy steps for you:
1. Fall asleep.
2. Make a DC 5 Lucid Dreaming check to realize you're dreaming.
3. Fool around in your dreams if you want.
4. Make a DC 15 Lucid Dreaming check to go into someone else's dream.
5. Grapple them and make a DC 25 check to drag them into the Dreamheart instead of pinning them.
6. Fight them and kill them. While there, everyone without shelter takes 5 damage of every energy type, every round, so if you have resistances, this helps you do your job. Alternatively, just get out of there and let the damage do your grunt work. When they die in there, they also die for real.
7. Wake up. None of your resources you used while dreaming (spells, items etc.) are consumed.
8. Profit.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: juton on October 05, 2010, 03:35:30 PM
Q30

Heighten spell lets you raise 'All effects dependent on spell level'. Could you heighten the spell 'Anyspell' (SpC) which lets you normally prepare a 2nd level arcane spell, so that you can prepare 3rd level arcane spells?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 05, 2010, 03:38:55 PM
Q30

Heighten spell lets you raise 'All effects dependent on spell level'. Could you heighten the spell 'Anyspell' (SpC) which lets you normally prepare a 2nd level arcane spell, so that you can prepare 3rd level arcane spells?

No you can't...
Anyspell specifically states that you can prepare a 2nd level arcane spell or below.....
If it stated that you prepare a level one below than the anyspell's level then it would have worked as you said....
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Saxony on October 05, 2010, 03:44:52 PM
Q29: Walk me through how to kill someone with Lucid Dreaming please?
A 29

Eight easy steps for you:
1. Fall asleep.
2. Make a DC 5 Lucid Dreaming check to realize you're dreaming.
3. Fool around in your dreams if you want.
4. Make a DC 15 Lucid Dreaming check to go into someone else's dream.
5. Grapple them and make a DC 25 check to drag them into the Dreamheart instead of pinning them.
6. Fight them and kill them. While there, everyone without shelter takes 5 damage of every energy type, every round, so if you have resistances, this helps you do your job. Alternatively, just get out of there and let the damage do your grunt work. When they die in there, they also die for real.
7. Wake up. None of your resources you used while dreaming (spells, items etc.) are consumed.
8. Profit.
For number 6, I would just suggest not taking any risks and let the environmental damage do its job for you. Leaving the Dreamheart takes a DC 20 Lucid Dreaming check (to just leave to normal dreaming) or a DC 18 Wisdom check (to wake up).

Leave right away unless you have a significant advantage and know you can kill them outright or disable them so they die for certain due to Dreamheart environmental damage AND you have resistance 5 to every energy damage type. In which case, there is ZERO advantage gained in using Lucid Dreaming because you can already beat your foe in conventional combat.

There is a point of contention: How do you go to a specific person's dream?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Saxony on October 05, 2010, 03:48:07 PM
Q 31: How does one use the Lucid Dreaming skill to travel to a specific person's dreamscape? Or even a specific dreamscape in general?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 05, 2010, 03:50:28 PM
Q 32 How does light sensitivity work if a hooded lantern is being shone at a creature? It just says daylight and sunlight. My guess is it'd still give you a -1 because it's like trying to fight someone shining a flashlight in your eyes.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 05, 2010, 03:53:12 PM
Q 31: How does one use the Lucid Dreaming skill to travel to a specific person's dreamscape? Or even a specific dreamscape in general?

Couldn't we use a combination of the Dream Travel spell and divinations spell to tell us exactly where to go?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Saxony on October 05, 2010, 04:17:11 PM
Q 31: How does one use the Lucid Dreaming skill to travel to a specific person's dreamscape? Or even a specific dreamscape in general?

Couldn't we use a combination of the Dream Travel spell and divinations spell to tell us exactly where to go?
That works. Thanks!
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bearsarebrown on October 05, 2010, 04:20:25 PM
q33 Looking for list of ways to avoid Concentration. Specifically Illusions.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Agita on October 05, 2010, 04:22:49 PM
Q 31: How does one use the Lucid Dreaming skill to travel to a specific person's dreamscape? Or even a specific dreamscape in general?

Couldn't we use a combination of the Dream Travel spell and divinations spell to tell us exactly where to go?
That works. Thanks!
The skill itself covers the traveling, so just use a divination or so. You don't even need Dream Travel. Hell, since the skill doesn't even mention you having to know the other person, as written you might be able to just go to any dream with pinpoint accuracy without even knowing where you're going.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 05, 2010, 04:24:16 PM
Q 31: How does one use the Lucid Dreaming skill to travel to a specific person's dreamscape? Or even a specific dreamscape in general?

Couldn't we use a combination of the Dream Travel spell and divinations spell to tell us exactly where to go?
That works. Thanks!
The skill itself covers the traveling, so just use a divination or so. You don't even need Dream Travel. Hell, since the skill doesn't even mention you having to know the other person, as written you might be able to just go to any dream with pinpoint accuracy without even knowing where you're going.


Sure you don't need dream travel but if you use it you could bring allies with you......
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Rebel7284 on October 05, 2010, 04:24:22 PM
q33 Looking for list of ways to avoid Concentration. Specifically Illusions.

A33:
Feat: Familiar concentration.  
Spell: Sonorous Humm
Skill Trick: Swift Concentration
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 05, 2010, 04:39:21 PM
Q34: I don't quite understand Item Familiar.  Someone please explain? =D
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 05, 2010, 04:55:29 PM
Bump

Q 32 How does light sensitivity work if a hooded lantern is being shone at a creature? It just says daylight and sunlight. My guess is it'd still give you a -1 because it's like trying to fight someone shining a flashlight in your eyes.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: dna1 on October 05, 2010, 06:41:28 PM
q 26a. can you put meta-magic enhancements on a wand? what are the ways to achieve this, without using prc's?
 q 26b. is the cap for a wand(non-epic) 4th level spells?

 bump


seems to have been overlooked.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 05, 2010, 06:59:58 PM
q 26a. can you put meta-magic enhancements on a wand? what are the ways to achieve this, without using prc's?
 q 26b. is the cap for a wand(non-epic) 4th level spells?

 bump


seems to have been overlooked.
A26a:Metamagic spell trigger feat from complete Mage...
A26b:Yes but what prevents you from using staffs in the exact same way?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Saxony on October 05, 2010, 07:28:54 PM
Bump

Q 32 How does light sensitivity work if a hooded lantern is being shone at a creature? It just says daylight and sunlight. My guess is it'd still give you a -1 because it's like trying to fight someone shining a flashlight in your eyes.
A 32: No. Light sensitivity does not mention hooded lanterns specifically, and hooded lanterns do not function "as sunlight" or "as daylight".

From a Rules as Intended standpoint, a lantern shining in absolute darkness should give a -1 accuracy penalty (or something similar) to creatures with light sensitivity. It's a bright light.

Also, a hooded lantern can't be "shone at" anything. It radiates evenly in all directions. A bullseye lantern (PHB) can be directed.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 05, 2010, 07:30:28 PM
Bump

Q 32 How does light sensitivity work if a hooded lantern is being shone at a creature? It just says daylight and sunlight. My guess is it'd still give you a -1 because it's like trying to fight someone shining a flashlight in your eyes.
A 32: No. Light sensitivity does not mention hooded lanterns specifically, and hooded lanterns do not function "as sunlight" or "as daylight".

From a Rules as Intended standpoint, a lantern shining in absolute darkness should give a -1 accuracy penalty (or something similar) to creatures with light sensitivity. It's a bright light.

Also, a hooded lantern can't be "shone at" anything. It radiates evenly in all directions. A bullseye lantern (PHB) can be directed.
Ah. Bullseye lantern was what I was meaning. But the -1 was what I was looking for.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Saxony on October 05, 2010, 07:37:19 PM
Q34: I don't quite understand Item Familiar.  Someone please explain? =D

You really haven't focused your question enough unless you want an essay on every single concept which has related to item familiars ever. Just reading the source material will be equivalent to such a general essay and more true: http://www.d20srd.org/srd/variant/magic/itemFamiliars.htm

The biggest advantage I hear about is the skill bonuses. If a character is focusing on a skill, they MUST possess Item Familiar or they are just not optimized.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 05, 2010, 07:47:31 PM
Leave right away unless you have a significant advantage and know you can kill them outright or disable them so they die for certain due to Dreamheart environmental damage AND you have resistance 5 to every energy damage type. In which case, there is ZERO advantage gained in using Lucid Dreaming because you can already beat your foe in conventional combat.
You totally can buff up before entering their dream, and they're likely to be low on resources on account of being at the end of their adventuring day.  A lot of races have the needed resistances to be just patch up the environmental vulnerability with a couple of spells.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Agita on October 05, 2010, 07:55:12 PM
Leave right away unless you have a significant advantage and know you can kill them outright or disable them so they die for certain due to Dreamheart environmental damage AND you have resistance 5 to every energy damage type. In which case, there is ZERO advantage gained in using Lucid Dreaming because you can already beat your foe in conventional combat.
You totally can buff up before entering their dream, and they're likely to be low on resources on account of being at the end of their adventuring day.  A lot of races have the needed resistances to be just patch up the environmental vulnerability with a couple of spells.
You can also use scrolls to buff in your dreamscape before you go hunting. They won't be consumed once you wake up.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 05, 2010, 09:12:40 PM
q 26a. can you put meta-magic enhancements on a wand? what are the ways to achieve this, without using prc's?
A26a:Metamagic spell trigger feat from complete Mage...

You can gain the benefit of that feat three times per day with a metamagic wand grip (Complete Mage). 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Kuroimaken on October 05, 2010, 09:20:51 PM
Q34: Spontaneous caster with the Corrupt Arcana feat (which allows you to prepare corrupt spells from a spellbook). Ultimate Magus. Profit? (To clarify: can a spontaneous caster use the Corrupt Arcana feat to cheat his way into Ultimate Magus, then increase his sorcerer level on both ends? If so, why? If not, why not?)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 05, 2010, 09:28:18 PM
Q35: I googled Gnome Quickrazor and all I figured out is that it's from Forgotten Realms somewhere.  Anyone know what book?

Edit: Guess I'm crazy, it's in Races of Stone.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 05, 2010, 10:40:23 PM
Q 36 Is there a Grim Reaper or Death creature in 3.5? I see the Dread Wraith, but it has Str - and no scythe.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Unbeliever on October 05, 2010, 10:55:04 PM
Q 36 Is there a Grim Reaper or Death creature in 3.5? I see the Dread Wraith, but it has Str - and no scythe.

A36  Entropic Reaper sounds like what you're looking for, CR 12, Libris Mortis.

There's also that Concordant monster thingy, which could probably be reskinned for it, and it's a higher CR.  MM III, I think.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Unbeliever on October 05, 2010, 10:57:21 PM
Q37:  if I hit someone w/ a Spectral Dagger (MIC) do they get SR? 

Q37':  anyone think of a good no-SR, touch spell that deals a bit of damage as a touch attack?  I might get a modified Spectral Dagger for a character. 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 05, 2010, 11:09:34 PM
A36  Entropic Reaper sounds like what you're looking for, CR 12, Libris Mortis.
That works. Thanks.

Q 38 The Evolved template. If you take that multiple times, does the fast healing stack? Go from 3 to 6 to 9 each round? How does that work with a creature that already have fast healing, like a vampire? Does that stack as well?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: wotmaniac on October 05, 2010, 11:15:58 PM
A36  Entropic Reaper sounds like what you're looking for, CR 12, Libris Mortis.
That works. Thanks.

Q 38 The Evolved template. If you take that multiple times, does the fast healing stack? Go from 3 to 6 to 9 each round? How does that work with a creature that already have fast healing, like a vampire? Does that stack as well?
A38
as far as I can tell, yes.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 05, 2010, 11:21:16 PM

Q 38 The Evolved template. If you take that multiple times, does the fast healing stack? Go from 3 to 6 to 9 each round? How does that work with a creature that already have fast healing, like a vampire? Does that stack as well?
I believe technically it doesn't.  It grants fast healing N, instead of increasing your fast healing by N (similar to how energy resistance works).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 05, 2010, 11:22:22 PM

Q 38 The Evolved template. If you take that multiple times, does the fast healing stack? Go from 3 to 6 to 9 each round? How does that work with a creature that already have fast healing, like a vampire? Does that stack as well?
I believe technically it doesn't.  It grants fast healing N, instead of increasing your fast healing by N (similar to how energy resistance works).
If that's true, and you can take the template multiple times, wouldn't that lower the CR or LA because you're not getting it all?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 05, 2010, 11:40:28 PM
Q39: Is there an Expert Handbook?

If not, I call dibs.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 05, 2010, 11:51:57 PM
Q39: Is there an Expert Handbook?

If not, I call dibs.
Step 1: Take the factotum handbook
Step 2: Remove 90% of it
Step 3: ???
Step 4: Profit.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Talore on October 05, 2010, 11:52:54 PM
Q39: Is there an Expert Handbook?

If not, I call dibs.
Step 1: Take the factotum handbook
Step 2: Remove 90% of it
Step 3: ???
Step 4: Profit.
A39: In other words, google says no, go right ahead.

Srsly. Factotum.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Kuroimaken on October 05, 2010, 11:54:15 PM
Q34: Spontaneous caster with the Corrupt Arcana feat (which allows you to prepare corrupt spells from a spellbook). Ultimate Magus. Profit? (To clarify: can a spontaneous caster use the Corrupt Arcana feat to cheat his way into Ultimate Magus, then increase his sorcerer level on both ends? If so, why? If not, why not?)

Bumpity-bump-da-bum-bum-bump!
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Bozwevial on October 06, 2010, 12:00:22 AM
A34: Good question. It looks like it would get you into Ultimate Magus, but since sorcerer isn't technically a prepared casting class, you wouldn't get nearly double the progression. It would be a 10/10 progression and get you a higher CL (and some Corrupt spells known as a sorcerer), but I think that's about it. Maybe.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 06, 2010, 12:02:42 AM
Wording for UM doesn't let you apply it to the same class.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: dna1 on October 06, 2010, 03:41:31 AM
q 40. when a druid has a animal companion, say a wolf. and the druid is 10th level. when he advances the wolfs HD to 10. does the wolf get the normal bene's of advancing? like, size increase, str/con bonus, dmg increase etc?
some one is arguing with me about this and says:
"if you reference the monster manual, monsters increase in size if they gain additional -racial- hit die, not class hit die, and being an animal companion or familiar or mount is considered class hit die"

so idk if im still thinking 3.0 or what.... i remember specifically thats why the legendary animal companions were created. because a high level druids companion is usually to big to be practical in town/cramped dungeons.


whats the deal? i would love a good answer on this, any links specifying would be appriciated.


edit: wow i just read:  http://www.wizards.com/default.asp?x=dnd/rg/20070206a
rules of the game part 4. and that says with bonus hd for a animal companion they do not increase in size.  is this the current rules? i guess they must of changed it since 3.0  .......
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 06, 2010, 04:00:13 AM
A40: I believe that is an FAQ ruling from the Sage, so while it can be argued, that's likely the default stance.  Generally speaking, you don't really gain that much from the size increase as opposed to taking a higher-level Animal Companion (unless, of course, you're looking to advance a Fleshraker in size).  Seriously, at the same time that you get a Large Wolf by size advancement, you also get a Dire Wolf, which has almost exactly the same stats.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bearsarebrown on October 06, 2010, 11:03:15 AM
q41 Cheapest way to get Fire Immunity or (Resistance 50+) on a wand? What about Cold? Sonic/Lightning...? Any damage type.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 06, 2010, 11:40:31 AM
q41 Cheapest way to get Fire Immunity or (Resistance 50+) on a wand? What about Cold? Sonic/Lightning...? Any damage type.
I would imagine Alter Self would be the cheapest, although specific energy immunities are dependant on type.  A Dragonwrought Kobold can get a large number of them, but Humanoids I think are basically limited to Electricity (via Lesser Mechantrix).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Nunkuruji on October 06, 2010, 01:14:22 PM
Q42: Consider a Focused Conjurer (Abrupt Jaunt) Wizard that has been blinded. Would he still  be able to avoid an attack (specifically ranged) using an immediate Abrupt Jaunt, or would he fail to avoid it due to the Blinded clause of: "All checks and activities that rely on vision (such as reading and Spot checks) automatically fail."
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Hitoshura on October 06, 2010, 01:35:19 PM
Q43.

Quote
Superior Planar Summoning (Ex): Beginning at 1st level, the cosmic descryer can increase the power of any of the following spells-elemental swarm, gate, greater planar ally, greater planar binding, summon monster IX, or summon nature’s ally IX-to affect or summon outsiders of 4 Hit Dice higher than the spell’s normal limit or conjure creatures with 4 Hit Dice of advancement. Every four levels thereafter, the cosmic descryer can increase the number of extra Hit Dice by 4.

How exactly does this class property affect Summon Monster and Summon Nature's Ally? Doesn't it have a fixed list of creatures summon-able? Can you progress summons?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 06, 2010, 01:42:10 PM
Q43.

Quote
Superior Planar Summoning (Ex): Beginning at 1st level, the cosmic descryer can increase the power of any of the following spells-elemental swarm, gate, greater planar ally, greater planar binding, summon monster IX, or summon nature’s ally IX-to affect or summon outsiders of 4 Hit Dice higher than the spell’s normal limit or conjure creatures with 4 Hit Dice of advancement. Every four levels thereafter, the cosmic descryer can increase the number of extra Hit Dice by 4.

How exactly does this class property affect Summon Monster and Summon Nature's Ally? Doesn't it have a fixed list of creatures summon-able? Can you progress summons?

You use monster manuals guideline to advance the outsider you summoned by 4 hd.....
For example if you summon a leonal with summon monster 9 it will have 16 hd instead of 12 and of course all the benefits from the increased hit dice....
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 06, 2010, 03:18:04 PM
Q42: Consider a Focused Conjurer (Abrupt Jaunt) Wizard that has been blinded. Would he still  be able to avoid an attack (specifically ranged) using an immediate Abrupt Jaunt, or would he fail to avoid it due to the Blinded clause of: "All checks and activities that rely on vision (such as reading and Spot checks) automatically fail."
I'd say he'd need to make a listen check to hear it coming.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: carnivore on October 06, 2010, 03:56:57 PM
Q44
is there a limit on Free Actions per round ?

as far as i can tell, there is no Limit [spoiler]
from here:

http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/actionsInCombat.html#free-action


ACTION TYPES
An action’s type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated. There are four types of actions: standard actions, move actions, full-round actions, and free actions.

In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one or more free actions. You can always take a move action in place of a standard action.

In some situations (such as in a surprise round), you may be limited to taking only a single move action or standard action.

Standard Action: A standard action allows you to do something, most commonly make an attack or cast a spell. See Table: Actions in Combat for other standard actions.

Move Action: A move action allows you to move your speed or perform an action that takes a similar amount of time. See Table: Actions in Combat.

You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.

Full-Round Action: A full-round action consumes all your effort during a round. The only movement you can take during a full-round action is a 5-foot step before, during, or after the action. You can also perform free actions (see below).

Some full-round actions do not allow you to take a 5-foot step.

Some full-round actions can be taken as standard actions, but only in situations when you are limited to performing only a standard action during your round. The descriptions of specific actions, below, detail which actions allow this option.

Free Action: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free.

Not an Action: Some activities are so minor that they are not even considered free actions. They literally don’t take any time at all to do and are considered an inherent part of doing something else.

Restricted Activity: In some situations, you may be unable to take a full round’s worth of actions. In such cases, you are restricted to taking only a single standard action or a single move action (plus free actions as normal). You can’t take a full-round action (though you can start or complete a full-round action by using a standard action; see below).
[/spoiler]

 :D
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 06, 2010, 04:00:36 PM
Q44
is there a limit on Free Actions per round ?

as far as i can tell, there is no Limit [spoiler]
from here:

http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/actionsInCombat.html#free-action


ACTION TYPES
An action’s type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated. There are four types of actions: standard actions, move actions, full-round actions, and free actions.

In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one or more free actions. You can always take a move action in place of a standard action.

In some situations (such as in a surprise round), you may be limited to taking only a single move action or standard action.

Standard Action: A standard action allows you to do something, most commonly make an attack or cast a spell. See Table: Actions in Combat for other standard actions.

Move Action: A move action allows you to move your speed or perform an action that takes a similar amount of time. See Table: Actions in Combat.

You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.

Full-Round Action: A full-round action consumes all your effort during a round. The only movement you can take during a full-round action is a 5-foot step before, during, or after the action. You can also perform free actions (see below).

Some full-round actions do not allow you to take a 5-foot step.

Some full-round actions can be taken as standard actions, but only in situations when you are limited to performing only a standard action during your round. The descriptions of specific actions, below, detail which actions allow this option.

Free Action: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free.

Not an Action: Some activities are so minor that they are not even considered free actions. They literally don’t take any time at all to do and are considered an inherent part of doing something else.

Restricted Activity: In some situations, you may be unable to take a full round’s worth of actions. In such cases, you are restricted to taking only a single standard action or a single move action (plus free actions as normal). You can’t take a full-round action (though you can start or complete a full-round action by using a standard action; see below).
[/spoiler]

 :D

Reasonable limits.  But otherwise no.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: genuine on October 06, 2010, 04:34:16 PM
Q55: In any of the sourcebooks out there, is there a monk special weapon with reach? Or a way for a monk to flurry with a reach weapon? (I'm looking for an actual weapon, not a feat like long arms or such).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: GawainBS on October 06, 2010, 04:36:05 PM
Q55: In any of the sourcebooks out there, is there a monk special weapon with reach? Or a way for a monk to flurry with a reach weapon? (I'm looking for an actual weapon, not a feat like long arms or such).

A 55: Tiger-something style, from Secret of Sarlone, is a feat, granted, but it turns the twin TigerHook Swords into a reach weapon.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Bozwevial on October 06, 2010, 04:48:11 PM
Q55: In any of the sourcebooks out there, is there a monk special weapon with reach? Or a way for a monk to flurry with a reach weapon? (I'm looking for an actual weapon, not a feat like long arms or such).

A 55: Tiger-something style, from Secret of Sarlone, is a feat, granted, but it turns the twin TigerHook Swords into a reach weapon.
And Serpent Strike from the ECS lets you flurry with a longspear.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: GawainBS on October 06, 2010, 05:23:17 PM
Q55: In any of the sourcebooks out there, is there a monk special weapon with reach? Or a way for a monk to flurry with a reach weapon? (I'm looking for an actual weapon, not a feat like long arms or such).

A 55: Tiger-something style, from Secret of Sarlone, is a feat, granted, but it turns the twin TigerHook Swords into a reach weapon.
And Serpent Strike from the ECS lets you flurry with a longspear.

To add to that: Polemaster from Secrets of Sarlona grants one Poleweapon as a Monk weapon.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 06, 2010, 05:30:01 PM
Q 56 Is there a spear/polearm handbook somewhere with the optimum feats a person should take to be a master of the weapon? I thought I saw feats in a Dragon Magazine that were specific to spears, but maybe I was imagining things.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Archao on October 06, 2010, 06:38:17 PM
Q 56 Is there a spear/polearm handbook somewhere with the optimum feats a person should take to be a master of the weapon? I thought I saw feats in a Dragon Magazine that were specific to spears, but maybe I was imagining things.
Dragon #331 has a polearm section somewhere around page 24. Everything in the chapter is also in Dragon Compendium.

There's also a polearm-wielding class called the Lancer in AEG's War book, page 60-ish. Prereqs can be a pain, but it is a decent class, and great in the hands of a Min/Max-er.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: jameswilliamogle on October 06, 2010, 08:18:51 PM
Q57:  Has anyone written a guide for the pathfinder artificer yet?

Q58:  What are the best ways to find gaming in southern Oklahoma?  I'm there in 2 months.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Bauglir on October 06, 2010, 08:31:09 PM
Q59

Is there a way to add animal companion or mount abilities to a familiar, rather than the other way around (which Arcane Hierophant does)? I'm trying to see if there's anyway to pull an Ubermount-esque thing with feats and spells designed for familiars, but those probably don't apply to a Companion Familiar given the wording of the ability.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 06, 2010, 10:01:13 PM
A59: Way I see it, the familiar companion ability specifically excludes which Familiar abilities it doesn't get, not which ones it does.  So if you have a familiar companion and the Familiar Concentration feat, your Familiar Companion can concentrate on spells for you.

Q60: What things can you do with a familiar that has silent image at-will as an SLA?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bearsarebrown on October 06, 2010, 10:13:15 PM
Q60: What things can you do with a familiar that has silent image at-will as an SLA?
Anything.  (http://www.tgdmb.com/viewtopic.php?t=50907)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Endarire on October 06, 2010, 10:28:02 PM
Q61
Let's assume I'm a human Druid3 with Extend Spell.  I spontaneously convert a barkskin into an Extended summon nature's ally I.  How long does this spell normally take to cast?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Kuroimaken on October 06, 2010, 10:31:59 PM
The same it would normally would. Converting a spell doesn't change the time it takes to cast the converted spell.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: wotmaniac on October 06, 2010, 10:40:45 PM
Q61
Let's assume I'm a human Druid3 with Extend Spell.  I spontaneously convert a barkskin into an Extended summon nature's ally I.  How long does this spell normally take to cast?
A61
as normal:
Quote from: SRD
The divine energy of the spell that the summon nature’s ally spell substitutes for is converted into the summon spell as if that spell had been prepared all along.
(emphasis mine)

EDIT: dammit, :ninja'ed
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Bauglir on October 07, 2010, 01:29:06 AM
Q62

Does a spell or acquired template exist which allows an Undead creature to gain a Constitution score or some other source of bonus HP that scales? If a spell, a Druid or Sorcerer needs to be able to persist it with no class features used (feats and other spells are fine).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: wotmaniac on October 07, 2010, 01:52:10 AM
Q62

Does a spell or acquired template exist which allows an Undead creature to gain a Constitution score or some other source of bonus HP that scales? If a spell, a Druid or Sorcerer needs to be able to persist it with no class features used (feats and other spells are fine).
"corpsecrafter" from LM gives created undead +2 HP/HD (as well as a +4 str)

as for anything else ... I'm sure there's somebody who has something, but for me .. :shrug
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bananaphone on October 07, 2010, 01:59:39 AM
Q63:
Are you considered to be "balancing" while standing in the area of a grease spell, or is it only when you are actually moving through the greased area?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 07, 2010, 02:03:59 AM
Q58:  What are the best ways to find gaming in southern Oklahoma?  I'm there in 2 months.
This site could help. I don't know how well though.
http://www.penandpapergames.com/forums/forum.php

Q62

Does a spell or acquired template exist which allows an Undead creature to gain a Constitution score or some other source of bonus HP that scales? If a spell, a Druid or Sorcerer needs to be able to persist it with no class features used (feats and other spells are fine).
There's a d20 feat that works just like Unholy Toughness where you can use your CHA mod in place of your CON for bonus hp. It's called Death's Blessing, and requires you to be undead with CHA 13+. It's in Tome of Horrors III.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 07, 2010, 02:11:16 AM
Q63:
Are you considered to be "balancing" while standing in the area of a grease spell, or is it only when you are actually moving through the greased area?
I think while standing, since you're on a precarious surface.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 07, 2010, 02:25:40 AM
Q63:
Are you considered to be "balancing" while standing in the area of a grease spell, or is it only when you are actually moving through the greased area?
I think while standing, since you're on a precarious surface.

+1
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Epoch16 on October 07, 2010, 02:46:15 AM
Q. 64:

 Can someone give me a link to an optimized Assassin? ("Assassin" as in the actual assassin prestige class.)

Thank you.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PhaedrusXY on October 07, 2010, 02:48:12 AM
A64: Near the end. (http://brilliantgameologists.com/boards/index.php?topic=346.msg6532#msg6532)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Epimetheus on October 07, 2010, 03:16:28 AM
Q 65 Blinding Beauty (humanoid within 60' looking at the pixie makes FortNeg Save or is blind) + Pixie's Greater Invisibility (can suppress or resume as a free action) = blindness to any humanoid looking in your direction, which refuses to close its eyes?

"Now everyone can share total concealment!"
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 07, 2010, 03:19:07 AM
Q 65 Blinding Beauty (humanoid within 60' looking at the pixie makes FortNeg Save or is blind) + Pixie's Greater Invisibility (can suppress or resume as a free action) = blindness to any humanoid looking in your direction, which refuses to close its eyes?

"Now everyone can share total concealment!"
Unless they've got True Seeing, or See Invisibility, I don't see how you could make anyone go blind because you don't see anything. It'd be like saying that looking at the air makes you blind. Why? You can't see air, but you know it's there.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Epimetheus on October 07, 2010, 03:56:32 AM
Q 65 Blinding Beauty (humanoid within 60' looking at the pixie makes FortNeg Save or is blind) + Pixie's Greater Invisibility (can suppress or resume as a free action) = blindness to any humanoid looking in your direction, which refuses to close its eyes?

"Now everyone can share total concealment!"
Unless they've got True Seeing, or See Invisibility, I don't see how you could make anyone go blind because you don't see anything. It'd be like saying that looking at the air makes you blind. Why? You can't see air, but you know it's there.

Maybe I should explain more clearly. For blinding beauty (BoED):

Quote
Any
Humanoid within 60’ that looks at the caster
becomes permanently Blind (FortNeg).

As the Pixie, I cast Blinding Beauty on myself while Invisible. I fly over to the middle of a bunch of humanoids I want to make permanently blind. I yell "Look at me!" and go visible as a free action. Then I go invisible as a free action. Then I go visible again as a free action. Then invisible. And repeat until all are blind. This assumes that every time I go visible, a save is triggered because the humanoids are looking at me.

So what I wanted to know was if the saves are triggered every time.

And if they have True Seeing or See Invisibility, they are probably less screwed. Except for the fact that:

Quote
The
caster can suppress & unsuppress this ability
as a Free Action.

Which might also be taken to extremes and be considered as triggering infinite saving throws if the ability is suppressed and unsuppressed continuously.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 07, 2010, 04:26:12 AM
The DM might say that one on-off-on cycle per round is reasonable, but I doubt anything past that.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 07, 2010, 04:37:02 AM
Q 36 If two classes give you the same feat, can you automatically switch it out for something else? Ie Quick Draw from Ranger (combat style throwing) and Quick Draw from Master Thrower? If yes, where I can locate said rule?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 07, 2010, 05:00:57 AM
Q 36 If two classes give you the same feat, can you automatically switch it out for something else? Ie Quick Draw from Ranger (combat style throwing) and Quick Draw from Master Thrower? If yes, where I can locate said rule?
Nope.  Most allow for an alternate to be chosen, but they have specific text for it.  It'd be a reasonable houserule though.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 07, 2010, 05:06:41 AM
Q 36 If two classes give you the same feat, can you automatically switch it out for something else? Ie Quick Draw from Ranger (combat style throwing) and Quick Draw from Master Thrower? If yes, where I can locate said rule?
Nope.  Most allow for an alternate to be chosen, but they have specific text for it.  It'd be a reasonable houserule though.
Fair enough. Might just be easier to choose a different combat style though.

Q 67 Can you power attack with a whip? It doesn't say it's under the light weapon category.

Q 68 Besides the Exotic Weapon Master ranged weapon close combat ability, is there a feat or something that'll allow you to throw stuff in melee without provoking AoO?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 07, 2010, 06:31:09 AM
Q62 Does a spell or acquired template exist which allows an Undead creature to gain a Constitution score or some other source of bonus HP that scales? If a spell, a Druid or Sorcerer needs to be able to persist it with no class features used (feats and other spells are fine).
There's a d20 feat that works just like Unholy Toughness where you can use your CHA mod in place of your CON for bonus hp. It's called Death's Blessing, and requires you to be undead with CHA 13+. It's in Tome of Horrors III.

Dragon Magazine 319 has a feat that does the same thing for int (and doesn't require you to be undead).  It's called faerie mysteries initiate, and it's a regional feat for Greyhawk.  Valid regions are Celene, gray elf, high elf, Lendore isles, tallfellow halfling, Verbobonc, wild elf, and wood elf. 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Godless_Paladin on October 07, 2010, 06:37:46 AM
Q69:  The "Steadfast Boots" on page 138 of the Magic Item Compendium say that you are always treated as though you had readied a two handed weapon you're wielding against a charge.  I'm not exactly sure how to interpret this... does this mean that you actually get a free (double damage!) standard attack on someone who charges you?  What if more than one person charges you?  How exactly do these boots work anyways!?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: carnivore on October 07, 2010, 07:36:11 AM
Q 67 Can you power attack with a whip? It doesn't say it's under the light weapon category.
A67
yes.... from page 58, FAQ

"Can you use a whip with two hands, thus gaining 1.5 x Strength bonus?
Given that the whip is a one-handed weapon, while it might appear awkward, the rules of the game are clear that this is certainly possible.

Can you use the Power Attack feat in combination with a whip?
Actually yes, this is also possible, since the whip is listed as a melee weapon."

Quote
Q 68 Besides the Exotic Weapon Master ranged weapon close combat ability, is there a feat or something that'll allow you to throw stuff in melee without provoking AoO?
A68
yes ....Master Thrower tricks:
Defensive Throw – Avoid generating Attacks of Opportunity with your throw for 1 round by making a Concentration check vs. DC (10 + number of
threatening opponents).

Tumbling Toss – At any point in a Tumble move, you may make a single thrown attack as a Standard Action. If you make a Tumble check vs. DC 25, no Attack of Opportunity is generated. You cannot be wearing more than Medium armor.


 :D
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Saxony on October 07, 2010, 10:00:16 AM
Q 68 Besides the Exotic Weapon Master ranged weapon close combat ability, is there a feat or something that'll allow you to throw stuff in melee without provoking AoO?
A 68: Close Combat Shot ability from Order of the Bow Initiate (Complete Warrior, class, page 68) makes you immune to such Attacks of Opportunity. The class requires Weapon Focus (Bow of some kind), however. The ability is general and works for thrown weapons.

Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 07, 2010, 11:43:19 AM
Q 67 Can you power attack with a whip? It doesn't say it's under the light weapon category.
A67
yes.... from page 58, FAQ

"Can you use a whip with two hands, thus gaining 1.5 x Strength bonus?
Given that the whip is a one-handed weapon, while it might appear awkward, the rules of the game are clear that this is certainly possible.

Can you use the Power Attack feat in combination with a whip?
Actually yes, this is also possible, since the whip is listed as a melee weapon."
A rare case where the FAQ agrees with itself.  On a similar note, you can Power Attack with the Pyrokinetecist's Fire Lash, despite specifically being a Ranged touch attack precisely because of this rule.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: BeholderSlayer on October 07, 2010, 03:58:12 PM
Q70: The Arcane Strike feat is confusing me. It states you gain the attack bonus for a number of rounds equal to the spells level, as well as damage at 1d4XSpell level sacrificed. However, the example given states that the +4 attack bonus and 4d4 damage only last until his next turn.

Of course, I don't read the first paragraph that way at all. I read it such that he would gain the +4 bonus for 4 rounds, and for those 4 rounds he would gain 1d4 X 4 damage, meaning either 4, 8, 12, or 16 damage (roll 1d4, multiply it times spell level).

Is the example given wrong?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Lobo6717 on October 07, 2010, 04:23:49 PM
A70  The feat actually says that it only lasts until the beginning of the next turn

Quote
You must sacrifice one of your spells for the day... to do this, but you gain a bonus on all your attack rolls for 1 round equal to the level of the spell sacrificed...

That last part does not say 1 round for each level.  It is referring to the amount of the bonus.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 07, 2010, 04:25:37 PM
Also, you'd be rolling a number of d4 equal to the spell level and then adding them together.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: BeholderSlayer on October 07, 2010, 04:32:50 PM
A70  The feat actually says that it only lasts until the beginning of the next turn

Quote
You must sacrifice one of your spells for the day... to do this, but you gain a bonus on all your attack rolls for 1 round equal to the level of the spell sacrificed...

That last part does not say 1 round for each level.  It is referring to the amount of the bonus.
My brain must have inserted "each," thanks for pointing that out...I read it like 8 times and for some reason saw the same thing.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 07, 2010, 05:31:23 PM
A70  The feat actually says that it only lasts until the beginning of the next turn

Quote
You must sacrifice one of your spells for the day... to do this, but you gain a bonus on all your attack rolls for 1 round equal to the level of the spell sacrificed...

That last part does not say 1 round for each level.  It is referring to the amount of the bonus.
My brain must have inserted "each," thanks for pointing that out...I read it like 8 times and for some reason saw the same thing.

That's how your brain works.  That's why most people can't review their own writing immediately after writing it.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 07, 2010, 05:32:30 PM
A70  The feat actually says that it only lasts until the beginning of the next turn

Quote
You must sacrifice one of your spells for the day... to do this, but you gain a bonus on all your attack rolls for 1 round equal to the level of the spell sacrificed...

That last part does not say 1 round for each level.  It is referring to the amount of the bonus.
My brain must have inserted "each," thanks for pointing that out...I read it like 8 times and for some reason saw the same thing.
There are university studies published about this phenomenon, if that makes you feel better.  :P

Q71: Is there anything you can do with a familiar with an at-will Silent Image SLA other than the usual Silent Image shenanigans?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 07, 2010, 06:07:26 PM
Use it to power an energy transformation field?

What's the familiar?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: KellKheraptis on October 07, 2010, 07:11:55 PM
Q 72: A sorcerer or wizard takes Heartfire Fanner to level 4.  This grants bardic music ability as a bard 9 (5 at level 1, plus the 4 class levels -love that Dragon shoddy wording-).  If I'm not mistaken, if I were to sub out the new music abilities for music feats, that would be at HFF 2 and HFF 4, correct?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 07, 2010, 08:23:46 PM
Q73: Is Factotum 1 + Able Learner an actual good splash?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 07, 2010, 08:25:16 PM
Q73: Is Factotum 1 + Able Learner an actual good splash?
It's decent for a skillmonkey.  The entry to chameleon is probably the best thing about it.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 07, 2010, 08:25:34 PM
Q73: Is Factotum 1 + Able Learner an actual good splash?
Only if you're going to take Chameleon later.

EDIT: Looks like I got ninja'd. He was just those few seconds faster.  :ninja
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Gavinfoxx on October 07, 2010, 09:06:15 PM
Q74: What's the name of that prestige class that, if you have telepathy, lets you detect where all thoughts are within a certain radius, or something?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Benly on October 07, 2010, 09:11:17 PM
Q74: What's the name of that prestige class that, if you have telepathy, lets you detect where all thoughts are within a certain radius, or something?

A74: It's not a prestige class, but you're probably thinking of the Mindsight feat from Lords of Madness, which lets you detect the location and creature type of non-mindless creatures within your telepathy range.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 07, 2010, 09:14:36 PM
Q75:What happens if I use Similacrum to copy a balor or a solar?
Since their spellcasting and their spell-like abilities do not depend on hit dice would they have them intact?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 07, 2010, 09:36:26 PM
Q76: What makes a Chameleon good?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Havok4 on October 07, 2010, 09:39:52 PM
Q76: What makes a Chameleon good?

You can have every divine spell ever written and any arcane spell you can find to scribe into your spell book.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Benly on October 07, 2010, 09:44:31 PM
Q76: What makes a Chameleon good?

A76: It adds accelerated spellcasting progression from any list to a skillmonkey base, a feat which can be reassigned daily as you see fit (arguably letting you Extra Spell whatever you feel like into your new spellbook, what with the "any list" thing), gives a +6 stat bonus which can also be reassigned freely, and then some miscellaneous stuff. It's probably not as good as a PrC that gives accelerated casting all the way to 9 (all two of them), but it's still pretty dang good.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 07, 2010, 09:46:21 PM
Plus, item crafting.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: TC X0 Lt 0X on October 07, 2010, 10:05:06 PM
Q77
Exactly what can I do with Craft:Basketweaving?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 07, 2010, 10:10:57 PM
Q77
Exactly what can I do with Craft:Basketweaving?
If the primary use isn't blatantly obvious from the skill description, let alone the synergy with beget bogan, you aren't going to understand any other explanation given.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: KellKheraptis on October 07, 2010, 10:18:36 PM
Q 72: A sorcerer or wizard takes Heartfire Fanner to level 4.  This grants bardic music ability as a bard 9 (5 at level 1, plus the 4 class levels -love that Dragon shoddy wording-).  If I'm not mistaken, if I were to sub out the new music abilities for music feats, that would be at HFF 2 and HFF 4, correct?

From page 9.  Also :

Q 71a: Does HFF also grant the bard list?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 07, 2010, 10:38:38 PM
Q77
Exactly what can I do with Craft:Basketweaving?

I always assumed this was a running joke.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Talore on October 07, 2010, 10:44:23 PM
Q77
Exactly what can I do with Craft:Basketweaving?

I always assumed this was a running joke.
Nope, you can BREAK THE GAME ECONOMY IN HALF!!!!1!!11!!!

Crafting a masterwork basket, say it costs 100gp.

Crafting cost = 33gp(1/3 of price in materials)
Sell price = 50%

100gp x 0.5 - 33gp = 17 gp profit

That's 17gp... FREE. ALL YOU NEED IS SKILLZ.

Which means you spam Craft: Basketweaving, until you literally have millions of gp.

The skill is broken, should be banned IMO. Along with Profession: Bookkeeper. KEEP BOOKS UNTIL YOU HAZ MILLIONS OF GOLDZ.

*straight face*
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Archao on October 07, 2010, 11:03:44 PM
Q78 A player in my group is looking for a way to apply his Strength to his Fort saves. He thinks it's a feat, possibly called Brutal Physique. (I have checked X Stat to Y Bonus, and found nothing.) Does anyone know a feat (or other ability) that does this?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: dna1 on October 07, 2010, 11:13:20 PM
Q77
Exactly what can I do with Craft:Basketweaving?

I always assumed this was a running joke.
Nope, you can BREAK THE GAME ECONOMY IN HALF!!!!1!!11!!!

Crafting a masterwork basket, say it costs 100gp.

Crafting cost = 33gp(1/3 of price in materials)
Sell price = 50%

100gp x 0.5 - 33gp = 17 gp profit

That's 17gp... FREE. ALL YOU NEED IS SKILLZ.

Which means you spam Craft: Basketweaving, until you literally have millions of gp.

The skill is broken, should be banned IMO. Along with Profession: Bookkeeper. KEEP BOOKS UNTIL YOU HAZ MILLIONS OF GOLDZ.

*straight face*

or you can have a shrunk basket you wear as a hat. set to certain contingencys.. for instant 100% concelment   :D
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Hitoshura on October 07, 2010, 11:18:09 PM
Q78. Is there any restriction in Warshaper's Morphic Weapons? Could my Changeling, for instance, get 10 free tentacles?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 07, 2010, 11:33:27 PM
Q78 A player in my group is looking for a way to apply his Strength to his Fort saves. He thinks it's a feat, possibly called Brutal Physique. (I have checked X Stat to Y Bonus, and found nothing.) Does anyone know a feat (or other ability) that does this?
I've heard of it. Basically instead of will, it's sheer strength that keeps you going. It's 3rd party. I can't remember who made it though.

This is a feat that most DM's have banned, but it works too.

Child of the Earth (General)
Faithful to your Defohy (Dejy) heritage, you are beloved of Mother Earth. Her favor protects you.
Prerequisites: Dejy born and raised in O'Par, Paru'Bor, or Ek'Gakel.
Benefit: You gain a luck bonus to all of your saving throws. This bonus is equal to your Constitution modifier.
Special: You may only take this feat as a 1st-level character.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Endarire on October 08, 2010, 12:19:41 AM
A74
Most creatures with SLAs or racial casting don't have these abilities tied to their HD.  This means, by RAW, you can make a simulacrum of a Solar, a Balor, and so on and get the racial casting and SLAs.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Havok4 on October 08, 2010, 01:08:32 AM
Q78. Is there any restriction in Warshaper's Morphic Weapons? Could my Changeling, for instance, get 10 free tentacles?

Yes, it is rather broken when using that interpretation. Most people just assume it is limited to one natural weapon for the sake of sanity.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Saxony on October 08, 2010, 01:16:05 AM
Q78. Is there any restriction in Warshaper's Morphic Weapons? Could my Changeling, for instance, get 10 free tentacles?

Yes, it is rather broken when using that interpretation. Most people just assume it is limited to one natural weapon for the sake of sanity.
By yes, she means no. There is no restriction.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Bozwevial on October 08, 2010, 01:20:51 AM
By yes, she means no.
That explains so much about my life.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: saethone on October 08, 2010, 01:23:59 AM
By yes, she means no.
That explains so much about my life.


Lets hope this is an isolated case :P
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 08, 2010, 01:28:41 AM
By yes, she means no.
That explains so much about my life.
Permission to sig?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Bozwevial on October 08, 2010, 01:47:28 AM
By yes, she means no.
That explains so much about my life.
Permission to sig?
Granted, though I had hoped for a more noble reason. :P
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PhaedrusXY on October 08, 2010, 02:03:38 AM
or you can have a shrunk basket you wear as a hat. set to certain contingencys.. for instant 100% concelment   :D
Look at the equipment section of this character sheet (http://brilliantgameologists.com/boards/index.php?topic=9475.msg319448#msg319448). I have one. :D
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 08, 2010, 02:46:16 AM
Use it to power an energy transformation field?

What's the familiar?
Coure Eladrin
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: BeholderSlayer on October 08, 2010, 12:54:47 PM
Q79: The spell Exalted Raiment from BoED states in the list that it makes you immune to CON damage and drain, but in the spell description changes that to reducing ability damage from spellcasting by 1, to a minimum of 1, what gives with that? Did they just decide the list version was a bad idea?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: carnivore on October 08, 2010, 02:30:52 PM
A79
yes , Text Trumps .... it is mainly refering to casting Sanctified Spells(Sacrifice(attribute Damage))

[spoiler]Exalted Raiment
Abjuration
Level: Sanctified 6
Components: V, DF, Sacrifice
Casting Time: 1 standard action
Range: Touch
Target: Robe, garment, or outfit
touched
Duration: 1 minute/level
Saving Throw:Will negates (harmless,
object)
Spell Resistance: Yes (harmless,
object)
You imbue a robe, priestly garment, or
outfit of regular clothing with divine
power. The spell bestows the following
effects for its duration:
• +1 sacred bonus to AC per five caster
levels (maximum +4 at 20th level)
• Damage reduction 10/evil
• Spell resistance 5 + 1 per caster level
(maximum SR 25 at 20th level)
Reduces ability damage due to spellcasting
by 1
, to a minimum of 1 point
(but does not reduce the sacrifice cost
for casting this spell
)
Only a good-aligned creature gains
the benefits of this spell; creatures of
nongood alignment can wear the exalted
raiment but gain no spell benefits from
doing so.
Sacrifice: 1d4 points of Strength
damage
.[/spoiler]

 :D
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Emo_Duck on October 08, 2010, 06:00:58 PM
Q80:Looking at the SRD entries, the Permanency spell and the Incarnate power both have a definite list of spells/powers they can be used with. Are there any guidelines for using these with spells/powers not printed in the SRD? Or is it just generally assumed that they only work with the spells/powers provided in those tables?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: TC X0 Lt 0X on October 08, 2010, 06:03:17 PM
Q81
Does the Urban Companion Alternate Class Feature of the Druid Qualify for Improved Familiar Feat, as it is described as being identical to the Sorcerer's Summon Familiar Class Feature?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: jameswilliamogle on October 08, 2010, 06:04:40 PM
A80: Its totally a DM call as to what they'll allow and not allow (its been that way since 1st edition).  The examples in the SRD are ones that specifically do work.

Q82: Are there any good abuses for the Racial Emulation feat from Races of Eberron, or is it a dud?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Bozwevial on October 08, 2010, 06:10:19 PM
A82: Unless the ability to take on subtypes opens anything up, it's nothing a UMD check couldn't fix.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: TC X0 Lt 0X on October 08, 2010, 06:11:40 PM
A82
You can use it to qualify for Racial Feats and Prestige Classes. The first that comes to mind is a Shadowcraft Mage.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Bozwevial on October 08, 2010, 06:13:24 PM
A82
You can use it to qualify for Racial Feats and Prestige Classes. The first that comes to mind is a Shadowcraft Mage.
You lose the benefits once you change back, though.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: TC X0 Lt 0X on October 08, 2010, 06:17:40 PM
A82
You can use it to qualify for Racial Feats and Prestige Classes. The first that comes to mind is a Shadowcraft Mage.
You lose the benefits once you change back, though.
True.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Benly on October 08, 2010, 08:16:57 PM
A82: Unless the ability to take on subtypes opens anything up, it's nothing a UMD check couldn't fix.

It would if there were any humanoids with interesting subtypes published, but there aren't. About the best you can manage is (Aquatic) to move in water without Swim checks.

If your DM allows third-party supplements that have humanoids with incorporeal, swarm, fire, cold, or even just the alignment subtypes things suddenly get more interesting to one degree or another, but as it stands there's not much.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 08, 2010, 08:32:39 PM
A82: Unless the ability to take on subtypes opens anything up, it's nothing a UMD check couldn't fix.

It would if there were any humanoids with interesting subtypes published, but there aren't. About the best you can manage is (Aquatic) to move in water without Swim checks.

If your DM allows third-party supplements that have humanoids with incorporeal, swarm, fire, cold, or even just the alignment subtypes things suddenly get more interesting to one degree or another, but as it stands there's not much.
FoP anyone? :)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: BeholderSlayer on October 08, 2010, 08:35:02 PM
Q83: Can anybody think of a non-living construct that lacks magic immunity but is still immune to ability damage and fatigue?

Q84: Is the extra d4 damage dice from Arcane strike and the bonus damage from Arcane Boost applied to critical hits?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: wotmaniac on October 08, 2010, 08:56:00 PM
Q83: Can anybody think of a non-living construct that lacks magic immunity but is still immune to ability damage and fatigue?

A83
unless there are some exceptions that I cannot think of at the moment, then all constructs are immune to ability damage and fatigue.
so, to answer your question ... any construct that is not a "golem". (though there might be some non-golem constructs that are also immune to magic; but that would be the exception, not the rule)

Just from the SRD:
- Animated Object
- Demon, Retriever
- Homunculus   
- Inevitable -- have SR
- Shield Guardian

and there are many others sprinkled throughout the various MM's, etc.

Quote
Q84: Is the extra d4 damage dice from Arcane strike and the bonus damage from Arcane Boost applied to critical hits?
- arcane strike = no.  extra damage that is determined by rolling extra dice is not effected by critical hits (via Rules Compendium)
- arcane boost = yes (I think).  this is static damage, and therefore subject to multiplying from critical hits. (unless there is something of which I am unaware)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: BeholderSlayer on October 08, 2010, 09:01:36 PM
Q83: Can anybody think of a non-living construct that lacks magic immunity but is still immune to ability damage and fatigue?

Q84: Is the extra d4 damage dice from Arcane strike and the bonus damage from Arcane Boost applied to critical hits?
A84
unless there are some exceptions that I cannot think of at the moment, then all constructs are immune to ability damage and fatigue.
so, to answer your question ... any construct that is not a "golem". (though there might be some non-golem constructs that are also immune to magic; but that would be the exception, not the rule)
Thanks, that was A83 by the way. But again, thanks. Nothing came to me right away.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: TC X0 Lt 0X on October 08, 2010, 09:07:15 PM
Q81
Does the Urban Companion Alternate Class Feature of the Druid Qualify for Improved Familiar Feat, as it is described as being identical to the Sorcerer's Summon Familiar Class Feature?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: genuine on October 08, 2010, 09:15:41 PM
Q85: A situation: A character is using the pincer staff from Underdark to grapple an opponent. The character is under the influence of an enlarge person spell, so has his foe grappled at 20' away. The spell wears off, reducing the reach to 10'. What happens to the grapple? On one hand, his foe is 20' away, and his reach is only 10', implying that the grapple effectively ends. On the other hand, it's a grapple - it also seems reasonable that someone gets dragged.

Thoughts?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: wotmaniac on October 08, 2010, 09:19:03 PM
Q83: Can anybody think of a non-living construct that lacks magic immunity but is still immune to ability damage and fatigue?

Q84: Is the extra d4 damage dice from Arcane strike and the bonus damage from Arcane Boost applied to critical hits?
A84
unless there are some exceptions that I cannot think of at the moment, then all constructs are immune to ability damage and fatigue.
so, to answer your question ... any construct that is not a "golem". (though there might be some non-golem constructs that are also immune to magic; but that would be the exception, not the rule)
Thanks, that was A83 by the way. But again, thanks. Nothing came to me right away.
updated post .... check it (http://brilliantgameologists.com/boards/index.php?topic=9589.msg325573#msg325573).  :)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 08, 2010, 09:46:31 PM
Q81
Does the Urban Companion Alternate Class Feature of the Druid Qualify for Improved Familiar Feat, as it is described as being identical to the Sorcerer's Summon Familiar Class Feature?
I'd say yes, since that's a benefit of having a familiar.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Archao on October 08, 2010, 10:39:37 PM
Q85: A situation: A character is using the pincer staff from Underdark to grapple an opponent. The character is under the influence of an enlarge person spell, so has his foe grappled at 20' away. The spell wears off, reducing the reach to 10'. What happens to the grapple? On one hand, his foe is 20' away, and his reach is only 10', implying that the grapple effectively ends. On the other hand, it's a grapple - it also seems reasonable that someone gets dragged.

Thoughts?
I don't know of any official rulings on the matter, but I would have the character attempt another grapple using modifiers appropriate for the new size. If it fails, grapple broken, nobody moves. If they can keep hold of their foe, then either the foe will be pulled closer (depending on the grapple results, maybe they would have to have beat them by a certain amount) or the character will. But again, I don't have an official answer.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: TC X0 Lt 0X on October 08, 2010, 11:13:40 PM
Q86
Are there Greater Versions of Eagle’s Splendor and the other Ability Score Enhancement Spells, and what are there source(s)?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: juton on October 09, 2010, 12:37:51 AM
Q86
Are there Greater Versions of Eagle’s Splendor and the other Ability Score Enhancement Spells, and what are there source(s)?

A86
I wasn't able to find any, but you can try your luck at : http://www.imarvintpa.com/dndlive/index.php , which is a database of every 3.5 D&D spell.

Q87
Is there any way that a divine caster can get the full benefit of an arcane only prestige class. For example is there any way a Fighter 1/Cleric 5 can take levels in Eldritch Knight and actually advance casting?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: lianightdemon on October 09, 2010, 01:07:25 AM
Q88

Instant Metamagic (Su)
Once per day, a 7th level or higher incantatrix can apply a single metamagic feat she possesses to a spell without preparing it that way beforehand (if she prepares spells) or increasing its casting time (if she does not prepare spells). Thus, a wizard's prepared spell works as if she had prepared it with the metamagic feat, but it does not use a higher level spell slot. A sorcerer or bard's spell is cast without adjusting its casting time, but it works as if he had cast it with the metamagic feat. A 9th level incantatrix can use this power twice per day.

If a sorcerer/incantatrix 7 has the rapid metamagic feat and thus do not have he increased casting time. Is she able to use this ability as a wizard and cast a spell without using a higher level spell slot? 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: juton on October 09, 2010, 01:15:31 AM
A88

Just by reading that passage, while a bit muddled I think a Sorcerer gets the Wizard's benefit in addition to not having an increase in casting time. If that doesn't float your (or your DM's) boat the key difference is spell preparation, not casting time. There is a feat called 'Arcane Preparation' in Complete Arcane that lets a Sorcerer prepare spells, a Sorcerer doing that should definitely get the full benefit of that ability.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 09, 2010, 01:31:17 AM
Q89: What is a good way to get a fire source away from the party for Pyrotechnics?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Shinji on October 09, 2010, 01:41:42 AM
Q89:  Use Combust (SC) to set a peasant or farm animal on fire, wait for them to run away screaming.

Q90:  How long do the Echoed spells created by the Echoing Spell feat (Secrets of Xendrik) hang around?  And do they actually occupy spell slots?  Basically, can I echo my entire set of prepared spells the day before and then prepare new spells the next day, doubling my available spells?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 09, 2010, 01:43:24 AM
Q89: What is a good way to get a fire source away from the party for Pyrotechnics?
Candles cost 1 cp and weigh nothing.  Just throw one, or give it to your familiar.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 09, 2010, 01:44:02 AM
Q89: What is a good way to get a fire source away from the party for Pyrotechnics?
Candles cost 1 cp and weigh nothing.  Just throw one, or give it to your familiar.

What sort of action is it to throw a candle?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 09, 2010, 01:48:17 AM
Probably standard.  It'd be best to have a raven familiar fly over as a move action and drop it as a free action.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 09, 2010, 01:52:20 AM
Probably standard.  It'd be best to have a raven familiar fly over as a move action and drop it as a free action.

Bleh, unfortunately I am a PF Sorcerer.  Other thoughts?  I have a candle with my Unseen Servant but they are slow and have to stay close.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Talore on October 09, 2010, 01:57:03 AM
Probably standard.  It'd be best to have a raven familiar fly over as a move action and drop it as a free action.
I usually just get the party Big Dumb Fighter to throw an everlasting torch, but the candle/familiar thing looks better. Honestly, Pyrotechnics is one of my favourite second-level spells.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 09, 2010, 02:02:52 AM
Probably standard.  It'd be best to have a raven familiar fly over as a move action and drop it as a free action.
I usually just get the party Big Dumb Fighter to throw an everlasting torch, but the candle/familiar thing looks better. Honestly, Pyrotechnics is one of my favourite second-level spells.

I currently have the party Ranger shoot arrows on fire at no one in particular.  Unfortunately I have a tendency to go first.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 09, 2010, 02:13:00 AM
Q 90 Can you make a metamagic rod for any metamagic feat? Like say a metamagic rod of fell drain?

Q 91 After 20th level, can a wizard still add two spells per level to their book for free?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 09, 2010, 02:36:13 AM
Probably standard.  It'd be best to have a raven familiar fly over as a move action and drop it as a free action.
I usually just get the party Big Dumb Fighter to throw an everlasting torch, but the candle/familiar thing looks better. Honestly, Pyrotechnics is one of my favourite second-level spells.
Pyrotechnics extinguishes the fire source, so that sounds expensive.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Talore on October 09, 2010, 03:12:37 AM
Probably standard.  It'd be best to have a raven familiar fly over as a move action and drop it as a free action.
I usually just get the party Big Dumb Fighter to throw an everlasting torch, but the candle/familiar thing looks better. Honestly, Pyrotechnics is one of my favourite second-level spells.
Pyrotechnics extinguishes the fire source, so that sounds expensive.
If you read the entry in Pyrotechnics, magical fires aren't extinguished. Interesting of note is that a fire-based creature used as the 'flame' takes 1 damage per caster level XD
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 09, 2010, 03:13:07 AM
Bump
Q 90 Can you make a metamagic rod for any metamagic feat? Like say a metamagic rod of fell drain?

Q 91 After 20th level, can a wizard still add two spells per level to their book for free?
EDIT: Adding another one...
Q 92 Am I reading it right that a bat swarm does not take any weapon damage? So in other words, spells (touch, area, etc) are the only way to hurt them?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 09, 2010, 03:18:10 AM
Probably standard.  It'd be best to have a raven familiar fly over as a move action and drop it as a free action.
I usually just get the party Big Dumb Fighter to throw an everlasting torch, but the candle/familiar thing looks better. Honestly, Pyrotechnics is one of my favourite second-level spells.
Pyrotechnics extinguishes the fire source, so that sounds expensive.
If you read the entry in Pyrotechnics, magical fires aren't extinguished. Interesting of note is that a fire-based creature used as the 'flame' takes 1 damage per caster level XD

Riiiiiiiiiight.

Though continual flames don't create any heat or use oxygen, so it might not count as a real fire.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Talore on October 09, 2010, 03:23:57 AM
Probably standard.  It'd be best to have a raven familiar fly over as a move action and drop it as a free action.
I usually just get the party Big Dumb Fighter to throw an everlasting torch, but the candle/familiar thing looks better. Honestly, Pyrotechnics is one of my favourite second-level spells.
Pyrotechnics extinguishes the fire source, so that sounds expensive.
If you read the entry in Pyrotechnics, magical fires aren't extinguished. Interesting of note is that a fire-based creature used as the 'flame' takes 1 damage per caster level XD

Riiiiiiiiiight.

Though continual flames don't create any heat or use oxygen, so it might not count as a real fire.
It can use fire-based creatures... including elementals... who don't need to breathe (oxygen)... and can sustain their flames in an oxygen-less environment, so it'd be safe to say that unorthodox fires can be used (like everburning torches)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Widow on October 09, 2010, 03:44:36 AM
Is there any way that a divine caster can get the full benefit of an arcane only prestige class. For example is there any way a Fighter 1/Cleric 5 can take levels in Eldritch Knight and actually advance casting?

A87  There is no easy way, the closest I can come up with is the Eldrich Master PrC from Dragon number 280.  After 4 levels it allows you to add another classes spell list to your own and all of these spells are cast as arcane spells.  Only downside is it requires you to have the ability to cast arcane spells (no spell level or caster level, just the ability), but it does not specify that an arcane class must cast the spells.  The regional feat from faerun grants arcane casting, southern magician, or one level in a casting class. 

Duskblade 1/Cleric 4/Eldrich Master 4

This would make the cleric both an arcane and divine spell casting class, but that is a big level commitment.  Eldrich Master does progress any classes spell casting, but mystic theurge can double you up if you can apply both to cleric.

Q92

Polymorphing yourself into an animal followed by awakened animal trick has been around for awhile.  The question is how to peel off the HD after you cast the spell?  Energy drain can result in level loss so...

Quote

Level Loss A character who loses a level instantly loses one Hit Die. The character’s base attack bonus, base saving throw bonuses, and special class abilities are now reduced to the new, lower level. Likewise, the character loses any ability score gain, skill ranks, and any feat associated with the level (if applicable). If the exact ability score or skill ranks increased from a level now lost is unknown (or the player has forgotten), lose 1 point from the highest ability score or ranks from the highest-ranked skills. If a familiar or companion creature has abilities tied to a character who has lost a level, the creature’s abilities are adjusted to fit the character’s new level.

The victim’s experience point total is immediately set to the midpoint of the previous level.


So if you were level 15, awaken for +2HD, and energy drain yourself, what happens?  I would think you would loss the 2 animal HD first but the xp adjustment could be a problem and set you back to 13th.

Any takers?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: TC X0 Lt 0X on October 09, 2010, 04:22:29 AM
Q93
What are simple ways to boost Spellcraft extremely high?
I am developing Epic Spell here so every point counts.

EDIT:
I just realized I have an infinite swarm of Psicrystals that can use Aid Another.
Nevermind...
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 09, 2010, 05:35:46 AM
Q86
Are there Greater Versions of Eagle’s Splendor and the other Ability Score Enhancement Spells, and what are there source(s)?

A86
I wasn't able to find any, but you can try your luck at : http://www.imarvintpa.com/dndlive/index.php , which is a database of every 3.5 D&D spell.

I poked around that site a bit.  Here's what I could find for spells that boost ability scores:

Str
[spoiler]
Absorb Strength: Corrupt 4; +1/4 [creature's str] str (enh), +1/4 [creature's con] con (enh), Book of Vile Darkness 84
Abyssal Might: Cleric 4, sorcerer/wizard 4; +2 str (enh), +2 dex (enh), +2 con (enh), Book of Vile Darkness 84
Animalistic Power: Cleric 2, druid 2, ranger 2, sorcerer/wizard 2; +2 str (enh), +2 dex (enh), +2 con (enh), Player's Handbook II 101
Animalistic Power, Mass: Cleric 7, druid 7, sorcerer/wizard 7; +2 str (enh), +2 dex (enh), +2 con (enh), Player's Handbook II 101
Aura of Vitality: Druid 7; +4 str (moral), +4 dex (moral), +4 con (moral), Spell Compendium 18
Bear's Heart: Cleric 5, druid 4; +4 str (enh), Defenders of the Faith 81
Bite of the Werebear: Druid 6, sorcerer/wizard 7; +16 str (enh), +2 dex (enh), +8 con (enh), Spell Compendium 28
Bite of the Wereboar: Druid 4, sorcerer/wizard 5; +4 str (enh), +6 con (enh), Spell Compendium 28
Bite of the Weretiger: Druid 5, sorcerer/wizard 6; +12 str (enh), +4 dex (enh), +6 con (enh), Spell Compendium 28
Bite of the Werewolf: Druid 3, sorcerer/wizard 4; +2 str (enh), +4 dex (enh), +4 con (enh), Spell Compendium 29
Bull's Strength: Cleric 2, druid 2, paladin 2, sorcerer/wizard 2, strength 2; +4 str (enh), Player's Handbook 207
Bull's Strength, Mass: Cleric 6, druid 6, sorcerer/wizard 6; +4 str (enh), Player's Handbook 207
City's Might: City 8; [+2 to +10] str (enh), [+2 to +10] con (enh), Races of Destiny 165
Crown of Might: Cleric 3, sorcerer/wizard 3; [+2 or +8] str (enh), Player's Handbook II 108
Curse of the Brute: Cleric 3, paladin 2; +x [str or dex or con] (enh), -x int, -x cha, Defenders of the Faith 84
Death Knell: Cleric 2, death 2; +2 str (untyped), Player's Handbook 217
Divine Power: Cleric 4, war 4; +6 str (enh), Player's Handbook 224
Draconic Might: Paladin 4, sorcerer/wizard 5; +4 str (enh), +4 con (enh), +4 cha (enh), Spell Compendium 72
Elation: Bard 2, cleric 2, joy 2, sorcerer/wizard 3; +2 str (moral), +2 dex (moral), Book of Exalted Deeds 98
Enhanced Shifting: Druid 3; +2 shifter trait ability bonus (untyped), Races of Eberron 184
Fist of Stone: Sorcerer/wizard 1; +6 str (enh), Spell Compendium 94
Gutwrench: Sorcerer/wizard 8; +4 str (enh), Book of Vile Darkness 97
Rage: Bard 2, sorcerer/wizard 3; +2 str (moral), +2 con (moral), Player's Handbook 268
Righteous Fury: Paladin 3; +2 str (enh), +2 dex (enh), Magic of Faerun 114
Strength of Stone: Paladin 2; +[1d4+1] str (enh), Magic of Faerun 125
Valiant Fury: Courage 5; +4 str (moral), +4 con (moral), Complete Warrior 118
Visage of the Deity, Greater: Cleric 9, competition 9, mysticism 9, purification 9; [+4 str, +2 dex, +4 con, +2 int, +4 wis, +4 cha] or [+4 str, +4 dex, +2 con, +4 int, +2 cha] (all untyped), Spell Compendium 231
[/spoiler]

Dex
[spoiler]
Abyssal Might: Cleric 4, sorcerer/wizard 4; +2 str (enh), +2 dex (enh), +2 con (enh), Book of Vile Darkness 84
Animalistic Power: Cleric 2, druid 2, ranger 2, sorcerer/wizard 2; +2 str (enh), +2 dex (enh), +2 con (enh), Player's Handbook II 101
Animalistic Power, Mass: Cleric 7, druid 7, sorcerer/wizard 7; +2 str (enh), +2 dex (enh), +2 con (enh), Player's Handbook II 101
Aura of Vitality: Druid 7; +4 str (moral), +4 dex (moral), +4 con (moral), Spell Compendium 18
Bite of the Werebear: Druid 6, sorcerer/wizard 7; +16 str (enh), +2 dex (enh), +8 con (enh), Spell Compendium 28
Bite of the Wererat: Druid 2, sorcerer/wizard 3; +6 dex (enh), +2 con (enh), Spell Compendium 28
Bite of the Weretiger: Druid 5, sorcerer/wizard 6; +12 str (enh), +4 dex (enh), +6 con (enh), Spell Compendium 28
Bite of the Werewolf: Druid 3, sorcerer/wizard 4; +2 str (enh), +4 dex (enh), +4 con (enh), Spell Compendium 29
Cat's Grace: Bard 2, druid 2, ranger 2, sorcerer/wizard 2; +4 dex (enh), Player's Handbook 208
Cat's Grace, Mass: Bard 6, druid 6, sorcerer/wizard 6; +4 dex (enh), Player's Handbook 208
Curse of the Brute: Cleric 3, paladin 2; +x [str or dex or con] (enh), -x int, -x cha, Defenders of the Faith 84
Divine Agility: Cleric 5; +10 dex (enh), Spell Compendium 69
Elation: Bard 2, cleric 2, joy 2, sorcerer/wizard 3; +2 str (moral), +2 dex (moral), Book of Exalted Deeds 98
Enhanced Shifting: Druid 3; +2 shifter trait ability bonus (untyped), Races of Eberron 184
Grace: Bard 2, cleric 3; +2 dex (sacred), Spell Compendium 107
Nightstalker's Transformation: Sorcerer/wizard 5: +4 dex (enh), Complete Advenurer 155
Nixie's Grace: Bard 6; +6 dex (enh), +2 wis (enh), +8 cha (enh), Spell Compendium 148
Righteous Fury: Paladin 3; +2 str (enh), +2 dex (enh), Magic of Faerun 114
Siren's Grace: Bard 4, druid 5; +4 dex (enh), +4 cha (enh), http://www.wizards.com/default.asp?x=dnd/fw/20040131a
Visage of the Deity, Greater: Cleric 9, competition 9, mysticism 9, purification 9; [+4 str, +2 dex, +4 con, +2 int, +4 wis, +4 cha] or [+4 str, +4 dex, +2 con, +4 int, +2 cha] (all untyped), Spell Compendium 231
[/spoiler]

Con
[spoiler]
Absorb Strength: Corrupt 4; +1/4 [creature's str] str (enh), +1/4 [creature's con] con (enh), Book of Vile Darkness 84
Abyssal Might: Cleric 4, sorcerer/wizard 4; +2 str (enh), +2 dex (enh), +2 con (enh), Book of Vile Darkness 84
Animalistic Power: Cleric 2, druid 2, ranger 2, sorcerer/wizard 2; +2 str (enh), +2 dex (enh), +2 con (enh), Player's Handbook II 101
Animalistic Power, Mass: Cleric 7, druid 7, sorcerer/wizard 7; +2 str (enh), +2 dex (enh), +2 con (enh), Player's Handbook II 101
Aura of Vitality: Druid 7; +4 str (moral), +4 dex (moral), +4 con (moral), Spell Compendium 18
Bear's Endurance: Cleric 2, druid 2, ranger 2, sorcerer/wizard 2; +4 con (enh), Player's Handbook 203
Bear's Endurance: Cleric 6, druid 6, sorcerer/wizard 6; +4 con (enh), Player's Handbook 203
Bite of the Werebear: Druid 6, sorcerer/wizard 7; +16 str (enh), +2 dex (enh), +8 con (enh), Spell Compendium 28
Bite of the Wereboar: Druid 4, sorcerer/wizard 5; +4 str (enh), +6 con (enh), Spell Compendium 28
Bite of the Wererat: Druid 2, sorcerer/wizard 3; +6 dex (enh), +2 con (enh), Spell Compendium 28
Bite of the Weretiger: Druid 5, sorcerer/wizard 6; +12 str (enh), +4 dex (enh), +6 con (enh), Spell Compendium 28
Bite of the Werewolf: Druid 3, sorcerer/wizard 4; +2 str (enh), +4 dex (enh), +4 con (enh), Spell Compendium 29
City's Might: City 8; [+2 to +10] str (enh), [+2 to +10] con (enh), Races of Destiny 165
Curse of the Brute: Cleric 3, paladin 2; +x [str or dex or con] (enh), -x int, -x cha, Defenders of the Faith 84
Draconic Might: Paladin 4, sorcerer/wizard 5; +4 str (enh), +4 con (enh), +4 cha (enh), Spell Compendium 72
Enhanced Shifting: Druid 3; +2 shifter trait ability bonus (untyped), Races of Eberron 184
Rage: Bard 2, sorcerer/wizard 3; +2 str (moral), +2 con (moral), Player's Handbook 268
Valiant Fury: Courage 5; +4 str (moral), +4 con (moral), Complete Warrior 118
Visage of the Deity, Greater: Cleric 9, competition 9, mysticism 9, purification 9; [+4 str, +2 dex, +4 con, +2 int, +4 wis, +4 cha] or [+4 str, +4 dex, +2 con, +4 int, +2 cha] (all untyped), Spell Compendium 231
[/spoiler]

Int
[spoiler]
Fox's Cunning: Bard 2, sorcerer/wizard 2; +4 int (enh), Player's Handbook 233
Fox's Cunning, Mass: Bard 6, sorcerer/wizard 6; +4 int (enh), Player's Handbook 233
Visage of the Deity, Greater: Cleric 9, competition 9, mysticism 9, purification 9; [+4 str, +2 dex, +4 con, +2 int, +4 wis, +4 cha] or [+4 str, +4 dex, +2 con, +4 int, +2 cha] (all untyped), Spell Compendium 231
[/spoiler]

Wis
[spoiler]
Nixie's Grace: Bard 6; +6 dex (enh), +2 wis (enh), +8 cha (enh), Spell Compendium 148
Owl's Insight: Druid 7; +1/2 level wis (enh), Magic of Faerun 111
Owl's Wisdom: Cleric 2, druid 2, paladin 2, ranger 2, sorcerer/wizard 2; +4 wis (enh), Player's Handbook 259
Owl's Wisdom, Mass: Cleric 6, druid 6, sorcerer/wizard 6; +4 wis (enh), Player's Handbook 259
Visage of the Deity, Greater: Cleric 9, competition 9, mysticism 9, purification 9; [+4 str, +2 dex, +4 con, +2 int, +4 wis, +4 cha] or [+4 str, +4 dex, +2 con, +4 int, +2 cha] (all untyped), Spell Compendium 231
[/spoiler]

Cha
[spoiler]
Crown of Glory: Glory 8; +4 cha (enh), Spell Compendium 56
Devil's Ego: Diabolic 3; +[1d4+1] cha (enh), Book of Vile Darkness 92
Draconic Might: Paladin 4, sorcerer/wizard 5; +4 str (enh), +4 con (enh), +4 cha (enh), Spell Compendium 72
Eagle's Splendor: Bard 2, cleric 2, paladin 2, sorcerer/wizard 2; +4 cha (enh), Player's Handbook 225
Eagle's Splendor, Mass: Bard 6, cleric 6, sorcerer/wizard 6; +4 cha (enh), Player's Handbook 225
Nixie's Grace: Bard 6; +6 dex (enh), +2 wis (enh), +8 cha (enh), Spell Compendium 148
Siren's Grace: Bard 4, druid 5; +4 dex (enh), +4 cha (enh), http://www.wizards.com/default.asp?x=dnd/fw/20040131a
Visage of the Deity, Lesser: Cleric 3, mysticism 3, paladin 4; +4 cha (enh), Spell Compendium 231
Visage of the Deity: Cleric 6, mysticism 6; +4 cha (enh), Spell Compendium 230
Visage of the Deity, Greater: Cleric 9, competition 9, mysticism 9, purification 9; [+4 str, +2 dex, +4 con, +2 int, +4 wis, +4 cha] or [+4 str, +4 dex, +2 con, +4 int, +2 cha] (all untyped), Spell Compendium 231
[/spoiler]

Sirine's Grace
[spoiler]
Evocation
Level: Brd 4, Drd 5
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

Sirine's grace infuses you with the otherworldly grace and fey magic of the sirines that dwell along the shores of the Lost Coast. As this spell is cast, these energies suffuse your body and enhance your physical characteristics, granting you a +4 enhancement bonus to Charisma and Dexterity.

For the duration of this spell, you gain a deflection bonus equal to your Charisma modifier to your Armor Class and a +8 bonus on Perform checks. You also gain a supernatural touch attack that you can invoke once per round as a free action. Anyone hit by your touch attack takes 1d4 points of temporary Intelligence damage (or 2d4 points on a critical hit). Alternatively, you can use this touch attack to restore 1d6 points of temporary Intelligence damage caused by this spell or by a sirine?s touch.

Material Component: A lock of hair, freely given to you by a living sirine.
[/spoiler]
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 09, 2010, 10:17:48 AM
Q92

Polymorphing yourself into an animal followed by awakened animal trick has been around for awhile.  The question is how to peel off the HD after you cast the spell?  Energy drain can result in level loss so...

Quote

Level Loss A character who loses a level instantly loses one Hit Die. The character’s base attack bonus, base saving throw bonuses, and special class abilities are now reduced to the new, lower level. Likewise, the character loses any ability score gain, skill ranks, and any feat associated with the level (if applicable). If the exact ability score or skill ranks increased from a level now lost is unknown (or the player has forgotten), lose 1 point from the highest ability score or ranks from the highest-ranked skills. If a familiar or companion creature has abilities tied to a character who has lost a level, the creature’s abilities are adjusted to fit the character’s new level.

The victim’s experience point total is immediately set to the midpoint of the previous level.


So if you were level 15, awaken for +2HD, and energy drain yourself, what happens?  I would think you would loss the 2 animal HD first but the xp adjustment could be a problem and set you back to 13th.

Any takers?
There's a ritual in Savage Species that replaces racial HD with class levels. Regardless, isn't there a maximum Int limit for Awakenable targets?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 09, 2010, 11:22:46 AM
Q 92 Am I reading it right that a bat swarm does not take any weapon damage? So in other words, spells (touch, area, etc) are the only way to hurt them?

Alchemist's fire, a flask of acid, and a few similar items scattered around assorted books can be used against fine and diminutive swarms.  Since that could be expensive at low levels, you can instead throw flasks of oil or pour the oil on the swarm and drop a torch on it (Player's Handbook 127). 

For swarms with the vermin type, an insectbane candle (Arms and Equipment Guide 21) or vermin ointment (Secrets of Xen'drik 139) means automatic victory. 

You can't typically use touch spells on swarms since touch spells typically effect a limited number of targets. 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Shadowhunter on October 09, 2010, 11:40:58 AM
Q86
Are there Greater Versions of Eagle’s Splendor and the other Ability Score Enhancement Spells, and what are there source(s)?

A86
I wasn't able to find any, but you can try your luck at : http://www.imarvintpa.com/dndlive/index.php , which is a database of every 3.5 D&D spell.

I poked around that site a bit.  Here's what I could find for spells that boost ability scores:

Str
[spoiler]
Absorb Strength: Corrupt 4; +1/4 [creature's str] str (enh), +1/4 [creature's con] con (enh), Book of Vile Darkness 84
Abyssal Might: Cleric 4, sorcerer/wizard 4; +2 str (enh), +2 dex (enh), +2 con (enh), Book of Vile Darkness 84
Animalistic Power: Cleric 2, druid 2, ranger 2, sorcerer/wizard 2; +2 str (enh), +2 dex (enh), +2 con (enh), Player's Handbook II 101
Animalistic Power, Mass: Cleric 7, druid 7, sorcerer/wizard 7; +2 str (enh), +2 dex (enh), +2 con (enh), Player's Handbook II 101
Aura of Vitality: Druid 7; +4 str (moral), +4 dex (moral), +4 con (moral), Spell Compendium 18
Bear's Heart: Cleric 5, druid 4; +4 str (enh), Defenders of the Faith 81
Bite of the Werebear: Druid 6, sorcerer/wizard 7; +16 str (enh), +2 dex (enh), +8 con (enh), Spell Compendium 28
Bite of the Wereboar: Druid 4, sorcerer/wizard 5; +4 str (enh), +6 con (enh), Spell Compendium 28
Bite of the Weretiger: Druid 5, sorcerer/wizard 6; +12 str (enh), +4 dex (enh), +6 con (enh), Spell Compendium 28
Bite of the Werewolf: Druid 3, sorcerer/wizard 4; +2 str (enh), +4 dex (enh), +4 con (enh), Spell Compendium 29
Bull's Strength: Cleric 2, druid 2, paladin 2, sorcerer/wizard 2, strength 2; +4 str (enh), Player's Handbook 207
Bull's Strength, Mass: Cleric 6, druid 6, sorcerer/wizard 6; +4 str (enh), Player's Handbook 207
City's Might: City 8; [+2 to +10] str (enh), [+2 to +10] con (enh), Races of Destiny 165
Crown of Might: Cleric 3, sorcerer/wizard 3; [+2 or +8] str (enh), Player's Handbook II 108
Curse of the Brute: Cleric 3, paladin 2; +x [str or dex or con] (enh), -x int, -x cha, Defenders of the Faith 84
Death Knell: Cleric 2, death 2; +2 str (untyped), Player's Handbook 217
Divine Power: Cleric 4, war 4; +6 str (enh), Player's Handbook 224
Draconic Might: Paladin 4, sorcerer/wizard 5; +4 str (enh), +4 con (enh), +4 cha (enh), Spell Compendium 72
Elation: Bard 2, cleric 2, joy 2, sorcerer/wizard 3; +2 str (moral), +2 dex (moral), Book of Exalted Deeds 98
Enhanced Shifting: Druid 3; +2 shifter trait ability bonus (untyped), Races of Eberron 184
Fist of Stone: Sorcerer/wizard 1; +6 str (enh), Spell Compendium 94
Gutwrench: Sorcerer/wizard 8; +4 str (enh), Book of Vile Darkness 97
Rage: Bard 2, sorcerer/wizard 3; +2 str (moral), +2 con (moral), Player's Handbook 268
Righteous Fury: Paladin 3; +2 str (enh), +2 dex (enh), Magic of Faerun 114
Strength of Stone: Paladin 2; +[1d4+1] str (enh), Magic of Faerun 125
Valiant Fury: Courage 5; +4 str (moral), +4 con (moral), Complete Warrior 118
Visage of the Deity, Greater: Cleric 9, competition 9, mysticism 9, purification 9; [+4 str, +2 dex, +4 con, +2 int, +4 wis, +4 cha] or [+4 str, +4 dex, +2 con, +4 int, +2 cha] (all untyped), Spell Compendium 231
[/spoiler]

Dex
[spoiler]
Abyssal Might: Cleric 4, sorcerer/wizard 4; +2 str (enh), +2 dex (enh), +2 con (enh), Book of Vile Darkness 84
Animalistic Power: Cleric 2, druid 2, ranger 2, sorcerer/wizard 2; +2 str (enh), +2 dex (enh), +2 con (enh), Player's Handbook II 101
Animalistic Power, Mass: Cleric 7, druid 7, sorcerer/wizard 7; +2 str (enh), +2 dex (enh), +2 con (enh), Player's Handbook II 101
Aura of Vitality: Druid 7; +4 str (moral), +4 dex (moral), +4 con (moral), Spell Compendium 18
Bite of the Werebear: Druid 6, sorcerer/wizard 7; +16 str (enh), +2 dex (enh), +8 con (enh), Spell Compendium 28
Bite of the Wererat: Druid 2, sorcerer/wizard 3; +6 dex (enh), +2 con (enh), Spell Compendium 28
Bite of the Weretiger: Druid 5, sorcerer/wizard 6; +12 str (enh), +4 dex (enh), +6 con (enh), Spell Compendium 28
Bite of the Werewolf: Druid 3, sorcerer/wizard 4; +2 str (enh), +4 dex (enh), +4 con (enh), Spell Compendium 29
Cat's Grace: Bard 2, druid 2, ranger 2, sorcerer/wizard 2; +4 dex (enh), Player's Handbook 208
Cat's Grace, Mass: Bard 6, druid 6, sorcerer/wizard 6; +4 dex (enh), Player's Handbook 208
Curse of the Brute: Cleric 3, paladin 2; +x [str or dex or con] (enh), -x int, -x cha, Defenders of the Faith 84
Divine Agility: Cleric 5; +10 dex (enh), Spell Compendium 69
Elation: Bard 2, cleric 2, joy 2, sorcerer/wizard 3; +2 str (moral), +2 dex (moral), Book of Exalted Deeds 98
Enhanced Shifting: Druid 3; +2 shifter trait ability bonus (untyped), Races of Eberron 184
Grace: Bard 2, cleric 3; +2 dex (sacred), Spell Compendium 107
Nightstalker's Transformation: Sorcerer/wizard 5: +4 dex (enh), Complete Advenurer 155
Nixie's Grace: Bard 6; +6 dex (enh), +2 wis (enh), +8 cha (enh), Spell Compendium 148
Righteous Fury: Paladin 3; +2 str (enh), +2 dex (enh), Magic of Faerun 114
Siren's Grace: Bard 4, druid 5; +4 dex (enh), +4 cha (enh), http://www.wizards.com/default.asp?x=dnd/fw/20040131a
Visage of the Deity, Greater: Cleric 9, competition 9, mysticism 9, purification 9; [+4 str, +2 dex, +4 con, +2 int, +4 wis, +4 cha] or [+4 str, +4 dex, +2 con, +4 int, +2 cha] (all untyped), Spell Compendium 231
[/spoiler]

Con
[spoiler]
Absorb Strength: Corrupt 4; +1/4 [creature's str] str (enh), +1/4 [creature's con] con (enh), Book of Vile Darkness 84
Abyssal Might: Cleric 4, sorcerer/wizard 4; +2 str (enh), +2 dex (enh), +2 con (enh), Book of Vile Darkness 84
Animalistic Power: Cleric 2, druid 2, ranger 2, sorcerer/wizard 2; +2 str (enh), +2 dex (enh), +2 con (enh), Player's Handbook II 101
Animalistic Power, Mass: Cleric 7, druid 7, sorcerer/wizard 7; +2 str (enh), +2 dex (enh), +2 con (enh), Player's Handbook II 101
Aura of Vitality: Druid 7; +4 str (moral), +4 dex (moral), +4 con (moral), Spell Compendium 18
Bear's Endurance: Cleric 2, druid 2, ranger 2, sorcerer/wizard 2; +4 con (enh), Player's Handbook 203
Bear's Endurance: Cleric 6, druid 6, sorcerer/wizard 6; +4 con (enh), Player's Handbook 203
Bite of the Werebear: Druid 6, sorcerer/wizard 7; +16 str (enh), +2 dex (enh), +8 con (enh), Spell Compendium 28
Bite of the Wereboar: Druid 4, sorcerer/wizard 5; +4 str (enh), +6 con (enh), Spell Compendium 28
Bite of the Wererat: Druid 2, sorcerer/wizard 3; +6 dex (enh), +2 con (enh), Spell Compendium 28
Bite of the Weretiger: Druid 5, sorcerer/wizard 6; +12 str (enh), +4 dex (enh), +6 con (enh), Spell Compendium 28
Bite of the Werewolf: Druid 3, sorcerer/wizard 4; +2 str (enh), +4 dex (enh), +4 con (enh), Spell Compendium 29
City's Might: City 8; [+2 to +10] str (enh), [+2 to +10] con (enh), Races of Destiny 165
Curse of the Brute: Cleric 3, paladin 2; +x [str or dex or con] (enh), -x int, -x cha, Defenders of the Faith 84
Draconic Might: Paladin 4, sorcerer/wizard 5; +4 str (enh), +4 con (enh), +4 cha (enh), Spell Compendium 72
Enhanced Shifting: Druid 3; +2 shifter trait ability bonus (untyped), Races of Eberron 184
Rage: Bard 2, sorcerer/wizard 3; +2 str (moral), +2 con (moral), Player's Handbook 268
Valiant Fury: Courage 5; +4 str (moral), +4 con (moral), Complete Warrior 118
Visage of the Deity, Greater: Cleric 9, competition 9, mysticism 9, purification 9; [+4 str, +2 dex, +4 con, +2 int, +4 wis, +4 cha] or [+4 str, +4 dex, +2 con, +4 int, +2 cha] (all untyped), Spell Compendium 231
[/spoiler]

Int
[spoiler]
Fox's Cunning: Bard 2, sorcerer/wizard 2; +4 int (enh), Player's Handbook 233
Fox's Cunning, Mass: Bard 6, sorcerer/wizard 6; +4 int (enh), Player's Handbook 233
Visage of the Deity, Greater: Cleric 9, competition 9, mysticism 9, purification 9; [+4 str, +2 dex, +4 con, +2 int, +4 wis, +4 cha] or [+4 str, +4 dex, +2 con, +4 int, +2 cha] (all untyped), Spell Compendium 231
[/spoiler]

Wis
[spoiler]
Nixie's Grace: Bard 6; +6 dex (enh), +2 wis (enh), +8 cha (enh), Spell Compendium 148
Owl's Insight: Druid 7; +1/2 level wis (enh), Magic of Faerun 111
Owl's Wisdom: Cleric 2, druid 2, paladin 2, ranger 2, sorcerer/wizard 2; +4 wis (enh), Player's Handbook 259
Owl's Wisdom, Mass: Cleric 6, druid 6, sorcerer/wizard 6; +4 wis (enh), Player's Handbook 259
Visage of the Deity, Greater: Cleric 9, competition 9, mysticism 9, purification 9; [+4 str, +2 dex, +4 con, +2 int, +4 wis, +4 cha] or [+4 str, +4 dex, +2 con, +4 int, +2 cha] (all untyped), Spell Compendium 231
[/spoiler]

Cha
[spoiler]
Crown of Glory: Glory 8; +4 cha (enh), Spell Compendium 56
Devil's Ego: Diabolic 3; +[1d4+1] cha (enh), Book of Vile Darkness 92
Draconic Might: Paladin 4, sorcerer/wizard 5; +4 str (enh), +4 con (enh), +4 cha (enh), Spell Compendium 72
Eagle's Splendor: Bard 2, cleric 2, paladin 2, sorcerer/wizard 2; +4 cha (enh), Player's Handbook 225
Eagle's Splendor, Mass: Bard 6, cleric 6, sorcerer/wizard 6; +4 cha (enh), Player's Handbook 225
Nixie's Grace: Bard 6; +6 dex (enh), +2 wis (enh), +8 cha (enh), Spell Compendium 148
Siren's Grace: Bard 4, druid 5; +4 dex (enh), +4 cha (enh), http://www.wizards.com/default.asp?x=dnd/fw/20040131a
Visage of the Deity, Lesser: Cleric 3, mysticism 3, paladin 4; +4 cha (enh), Spell Compendium 231
Visage of the Deity: Cleric 6, mysticism 6; +4 cha (enh), Spell Compendium 230
Visage of the Deity, Greater: Cleric 9, competition 9, mysticism 9, purification 9; [+4 str, +2 dex, +4 con, +2 int, +4 wis, +4 cha] or [+4 str, +4 dex, +2 con, +4 int, +2 cha] (all untyped), Spell Compendium 231
[/spoiler]

Sirine's Grace
[spoiler]
Evocation
Level: Brd 4, Drd 5
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

Sirine's grace infuses you with the otherworldly grace and fey magic of the sirines that dwell along the shores of the Lost Coast. As this spell is cast, these energies suffuse your body and enhance your physical characteristics, granting you a +4 enhancement bonus to Charisma and Dexterity.

For the duration of this spell, you gain a deflection bonus equal to your Charisma modifier to your Armor Class and a +8 bonus on Perform checks. You also gain a supernatural touch attack that you can invoke once per round as a free action. Anyone hit by your touch attack takes 1d4 points of temporary Intelligence damage (or 2d4 points on a critical hit). Alternatively, you can use this touch attack to restore 1d6 points of temporary Intelligence damage caused by this spell or by a sirine?s touch.

Material Component: A lock of hair, freely given to you by a living sirine.
[/spoiler]

Your version of Sirine's Grace is not the Spell Compendiums. Since SC trumphs earlier versions, I'll post the SC version.

Quote
SIRINE’S GRACE
Evocation
Level: Bard 4, druid 5
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Upon completion of this spell, you are
infused with unearthly grace and confidence.
For the duration of this spell, you gain
a +4 enhancement bonus to Charisma
and Dexterity, a deflection bonus to AC
equal to your Charisma modifier, and a
+8 bonus on Perform checks. You also
gain a swim speed of 60 feet and the
ability to breathe water. You can move
and attack normally while underwater,
even with slashing or bludgeoning
weapons.
Material Component: A shard of
mirror.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Widow on October 09, 2010, 12:12:38 PM
Q92

Polymorphing yourself into an animal followed by awakened animal trick has been around for awhile.  The question is how to peel off the HD after you cast the spell?  Energy drain can result in level loss so...

Quote

Level Loss A character who loses a level instantly loses one Hit Die. The character’s base attack bonus, base saving throw bonuses, and special class abilities are now reduced to the new, lower level. Likewise, the character loses any ability score gain, skill ranks, and any feat associated with the level (if applicable). If the exact ability score or skill ranks increased from a level now lost is unknown (or the player has forgotten), lose 1 point from the highest ability score or ranks from the highest-ranked skills. If a familiar or companion creature has abilities tied to a character who has lost a level, the creature’s abilities are adjusted to fit the character’s new level.

The victim’s experience point total is immediately set to the midpoint of the previous level.


So if you were level 15, awaken for +2HD, and energy drain yourself, what happens?  I would think you would loss the 2 animal HD first but the xp adjustment could be a problem and set you back to 13th.

Any takers?
There's a ritual in Savage Species that replaces racial HD with class levels. Regardless, isn't there a maximum Int limit for Awakenable targets?

You roll 3d6 to determine your Int.  I was thinking Maximize Empower awaken so the limit is much higher than most characters that are not Int focused.  The ritual is a good idea if the ritual of unlearning can lower your ecl instead of the normally making you a higher ecl race.

The problem is I don't want the levels.  Not having the xp to support them will just slow your advancement way down.  Also the ritual would require the DM's permission while enervating myself would not.  So if you removed the extra HD with energy drain, would it effect your xp total?

Q86
Are there Greater Versions of Eagle’s Splendor and the other Ability Score Enhancement Spells, and what are there source(s)?

A86
I wasn't able to find any, but you can try your luck at : http://www.imarvintpa.com/dndlive/index.php , which is a database of every 3.5 D&D spell.

I poked around that site a bit.  Here's what I could find for spells that boost ability scores:

Cha
[spoiler]
Crown of Glory: Glory 8; +4 cha (enh), Spell Compendium 56
Devil's Ego: Diabolic 3; +[1d4+1] cha (enh), Book of Vile Darkness 92
Draconic Might: Paladin 4, sorcerer/wizard 5; +4 str (enh), +4 con (enh), +4 cha (enh), Spell Compendium 72
Eagle's Splendor: Bard 2, cleric 2, paladin 2, sorcerer/wizard 2; +4 cha (enh), Player's Handbook 225
Eagle's Splendor, Mass: Bard 6, cleric 6, sorcerer/wizard 6; +4 cha (enh), Player's Handbook 225
Nixie's Grace: Bard 6; +6 dex (enh), +2 wis (enh), +8 cha (enh), Spell Compendium 148
Siren's Grace: Bard 4, druid 5; +4 dex (enh), +4 cha (enh), http://www.wizards.com/default.asp?x=dnd/fw/20040131a
Visage of the Deity, Lesser: Cleric 3, mysticism 3, paladin 4; +4 cha (enh), Spell Compendium 231
Visage of the Deity: Cleric 6, mysticism 6; +4 cha (enh), Spell Compendium 230
Visage of the Deity, Greater: Cleric 9, competition 9, mysticism 9, purification 9; [+4 str, +2 dex, +4 con, +2 int, +4 wis, +4 cha] or [+4 str, +4 dex, +2 con, +4 int, +2 cha] (all untyped), Spell Compendium 231
[/spoiler]


Devil's ego was also updated.  The new one is in the Fiendish Codex 2 and now gives a +4 profane bonus.

Other charasma spells:
Snowsong Bard 6 Frostburn: +4 Moral bonus
Inner Beauty Sorc 4 fiendish Codex 1: +4 sacred bonus to Cha and Dex for good aligned characters.
Transfusion from dragon magazine lets you drain 1d6+5 points of ability score and you get half of it applied to yourself as an unlisted bonus.

There is also a feat that improves your transformation spells called ability enhancer from the Dragon Compendium.  It increases any ability score increase from transmutation spells by +2.  You need spell focus transmutation as a pre-req.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: BeholderSlayer on October 09, 2010, 12:25:51 PM
Q94: For purposes of determining a dragonspawn's flight speed, do magical boosts and class features count?

"Dragonspawn fly at twice the land speed of the base creature (average maneuverability), or as the base creature, whichever is better."

also, Q94b: Can a dragonspawn still use its bite attack when using a weapon in one hand? Also, can it use an offhand claw?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 09, 2010, 12:37:11 PM
Q92

Polymorphing yourself into an animal followed by awakened animal trick has been around for awhile.  The question is how to peel off the HD after you cast the spell?  Energy drain can result in level loss so...

Quote

Level Loss A character who loses a level instantly loses one Hit Die. The character’s base attack bonus, base saving throw bonuses, and special class abilities are now reduced to the new, lower level. Likewise, the character loses any ability score gain, skill ranks, and any feat associated with the level (if applicable). If the exact ability score or skill ranks increased from a level now lost is unknown (or the player has forgotten), lose 1 point from the highest ability score or ranks from the highest-ranked skills. If a familiar or companion creature has abilities tied to a character who has lost a level, the creature’s abilities are adjusted to fit the character’s new level.

The victim’s experience point total is immediately set to the midpoint of the previous level.


So if you were level 15, awaken for +2HD, and energy drain yourself, what happens?  I would think you would loss the 2 animal HD first but the xp adjustment could be a problem and set you back to 13th.

Any takers?
There's a ritual in Savage Species that replaces racial HD with class levels. Regardless, isn't there a maximum Int limit for Awakenable targets?

You roll 3d6 to determine your Int.  I was thinking Maximize Empower awaken so the limit is much higher than most characters that are not Int focused.  The ritual is a good idea if the ritual of unlearning can lower your ecl instead of the normally making you a higher ecl race.

The problem is I don't want the levels.  Not having the xp to support them will just slow your advancement way down.  Also the ritual would require the DM's permission while enervating myself would not.  So if you removed the extra HD with energy drain, would it effect your xp total?

Q86
Are there Greater Versions of Eagle’s Splendor and the other Ability Score Enhancement Spells, and what are there source(s)?

A86
I wasn't able to find any, but you can try your luck at : http://www.imarvintpa.com/dndlive/index.php , which is a database of every 3.5 D&D spell.

I poked around that site a bit.  Here's what I could find for spells that boost ability scores:

Cha
[spoiler]
Crown of Glory: Glory 8; +4 cha (enh), Spell Compendium 56
Devil's Ego: Diabolic 3; +[1d4+1] cha (enh), Book of Vile Darkness 92
Draconic Might: Paladin 4, sorcerer/wizard 5; +4 str (enh), +4 con (enh), +4 cha (enh), Spell Compendium 72
Eagle's Splendor: Bard 2, cleric 2, paladin 2, sorcerer/wizard 2; +4 cha (enh), Player's Handbook 225
Eagle's Splendor, Mass: Bard 6, cleric 6, sorcerer/wizard 6; +4 cha (enh), Player's Handbook 225
Nixie's Grace: Bard 6; +6 dex (enh), +2 wis (enh), +8 cha (enh), Spell Compendium 148
Siren's Grace: Bard 4, druid 5; +4 dex (enh), +4 cha (enh), http://www.wizards.com/default.asp?x=dnd/fw/20040131a
Visage of the Deity, Lesser: Cleric 3, mysticism 3, paladin 4; +4 cha (enh), Spell Compendium 231
Visage of the Deity: Cleric 6, mysticism 6; +4 cha (enh), Spell Compendium 230
Visage of the Deity, Greater: Cleric 9, competition 9, mysticism 9, purification 9; [+4 str, +2 dex, +4 con, +2 int, +4 wis, +4 cha] or [+4 str, +4 dex, +2 con, +4 int, +2 cha] (all untyped), Spell Compendium 231
[/spoiler]


Devil's ego was also updated.  The new one is in the Fiendish Codex 2 and now gives a +4 profane bonus.

Other charasma spells:
Snowsong Bard 6 Frostburn: +4 Moral bonus
Inner Beauty Sorc 4 fiendish Codex 1: +4 sacred bonus to Cha and Dex for good aligned characters.
Transfusion from dragon magazine lets you drain 1d6+5 points of ability score and you get half of it applied to yourself as an unlisted bonus.

There is also a feat that improves your transformation spells called ability enhancer from the Dragon Compendium.  It increases any ability score increase from transmutation spells by +2.  You need spell focus transmutation as a pre-req.
Also forgot Necrotic Empowerment from Libris Mortis.  It boosts multiple attributes by +8 and has a few other effects.  I'm AFB, though, so I can't give the full list.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bearsarebrown on October 09, 2010, 12:52:24 PM
Q94: For purposes of determining a dragonspawn's flight speed, do magical boosts and class features count?

"Dragonspawn fly at twice the land speed of the base creature (average maneuverability), or as the base creature, whichever is better."

also, Q94b: Can a dragonspawn still use its bite attack when using a weapon in one hand? Also, can it use an offhand claw?

94a. Apply addition and multipliers in any order you want. Notice it doesn't say "base land speed"
94b. Yes, to both. They're secondary natural attacks, and thus only recived 1/2 Str and are at a -5 attack. Unless you have Multiattack then it's -2.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 09, 2010, 01:43:55 PM
Q95: If a Chameleon rebukes undead, if he has a high enough level does he command them instead?  Is this permanent as usual?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 09, 2010, 01:56:37 PM
Huh, strength of stone was updated too.  I wish IMarvinTPA didn't occasionally omit the most recent source. 

IMarvinTPA doesn't have any spells from Fiendish Codex I or II.  It lists Fiendish Codex I in the spell filter, but none of the spells are actually present.  After a manual search of those two books, I've discovered extract gift should be added too, even though it's worse than using items. 

Q 96: Is there an existing thread about spells that boost abilities of boosting abilities in general?  I did a search that only turned up one on charisma specifically.  If there isn't one, I guess I'll put this in its own thread. 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Benly on October 09, 2010, 02:45:45 PM
Q97: Other than Magecraft and general Intelligence-buffing, are there any spells for boosting Craft checks on the sorc/wiz list? I feel like there must be but I can't think of them.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Waazraath on October 09, 2010, 03:35:37 PM

Other charasma spells:
Snowsong Bard 6 Frostburn: +4 Moral bonus
Inner Beauty Sorc 4 fiendish Codex 1: +4 sacred bonus to Cha and Dex for good aligned characters.
Transfusion from dragon magazine lets you drain 1d6+5 points of ability score and you get half of it applied to yourself as an unlisted bonus.

There is also a feat that improves your transformation spells called ability enhancer from the Dragon Compendium.  It increases any ability score increase from transmutation spells by +2.  You need spell focus transmutation as a pre-req.

Righteous aura (SpC, pal 4) gives a +4 sacred bonus on charisma
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 09, 2010, 05:53:01 PM
Q 92 Am I reading it right that a bat swarm does not take any weapon damage? So in other words, spells (touch, area, etc) are the only way to hurt them?
You can also use torches as improvised weapons.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: juton on October 09, 2010, 06:28:19 PM
Q95: If a Chameleon rebukes undead, if he has a high enough level does he command them instead?  Is this permanent as usual?

A95

A Factotum's turning works just like a Cleric's, so yes they can command undead.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 09, 2010, 06:35:22 PM
A92 Redux I meant an int cap for the creature it applies to, as in "Int > or less".
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: TC X0 Lt 0X on October 09, 2010, 08:27:28 PM
Is there a way to lower a Undead's Immunity to Mind Effects temporary to allow for Mind Effecting Buff Spells to be applied?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 09, 2010, 09:28:15 PM
Spark of life.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: BruceLeeroy on October 09, 2010, 10:56:28 PM
Q98 What are the easiest ways of getting Circle Magic Leader and/or the ability to participate in Circle Magic? I know of Hathran, Red Wizard and Halruan Elder (can you tell of have Realms books only?). What are the others? Any setting/source is fine as long as it's WotC/Dragon.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 10, 2010, 03:16:20 AM
Q 93 If wizard domains are allowed, and you want to be a necromancer, what's the better way to go about it? Being a universalist and taking the necromancy domain, or actually becoming a specialized necromancer?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 10, 2010, 04:04:20 AM
Q 93 If wizard domains are allowed, and you want to be a necromancer, what's the better way to go about it? Being a universalist and taking the necromancy domain, or actually becoming a specialized necromancer?
A93: Absolutely being a specialist Necromancer.  The Necromancy Wizard Domain adds no spells to your list and contains spells that are generally mediocre (if not plain bad).  What's more, there's really no reason at all for a Necromancer to cast Enchantment spells, and one of Illusion or Evocation is also easily droppable depending on what exact flavor of Wizard Necro you're going for.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 10, 2010, 04:28:32 AM
Q 93 If wizard domains are allowed, and you want to be a necromancer, what's the better way to go about it? Being a universalist and taking the necromancy domain, or actually becoming a specialized necromancer?
A93: Absolutely being a specialist Necromancer.  The Necromancy Wizard Domain adds no spells to your list and contains spells that are generally mediocre (if not plain bad).  What's more, there's really no reason at all for a Necromancer to cast Enchantment spells, and one of Illusion or Evocation is also easily droppable depending on what exact flavor of Wizard Necro you're going for.
Actually I was wondering which Strahd would be best. In the Ravenloft adventure, he's a specialist necromancer that gave up on the illusion and abjuration and illusion, but focused on evocation. In the Dragon Magazine version, he was a necromancer who gave up conjuration and evocation, and specialized in illusions. I was wondering if when I do my campaign with him, if it's not better just to make him a regular wizard and give him the wizard domain instead, but if it's actually weaker to do so, I won't. But it's not like he's got a familiar either. Nor does he have an ACF to replace it.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 10, 2010, 04:36:33 AM
I see.  If you were looking to re-stat him, yet retain the same kind of shtick, I'd say look up the Uttercold Assault Necromancer.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 10, 2010, 04:41:51 AM
I see.  If you were looking to re-stat him, yet retain the same kind of shtick, I'd say look up the Uttercold Assault Necromancer.
I was thinking the dread necromancer too. Just wouldn't get the cantrips.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: GawainBS on October 10, 2010, 06:53:25 AM
Q 94: Is there a Dwarf race with max +1 LA that gives a bonus to WIS?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 10, 2010, 08:56:01 AM
Q 94: Is there a Dwarf race with max +1 LA that gives a bonus to WIS?
Not that I can recall (though: see the dragon 304 prestige races).  What do you need it for?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: GawainBS on October 10, 2010, 10:38:09 AM
Q 94: Is there a Dwarf race with max +1 LA that gives a bonus to WIS?
Not that I can recall (though: see the dragon 304 prestige races).  What do you need it for?

A Druid.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: MrBumberdumble on October 10, 2010, 02:18:18 PM
Q 95:
Can anyone recommend a couple (few) non-gish melee heavy damage dealing builds that are potent through the leveling process and not just at high levels?  I've been looking for a few days and haven't found much.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: juton on October 10, 2010, 03:15:00 PM
Q 95:
Can anyone recommend a couple (few) non-gish melee heavy damage dealing builds that are potent through the leveling process and not just at high levels?  I've been looking for a few days and haven't found much.

Warblade 20
Crusader 20
Barbarian 20 (with Lion's Pounce and Whirling Frenzy, basically grab all the ACFs you can)
Halfling Ubercharger
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: genuine on October 10, 2010, 03:18:47 PM
Q96: If a medium creature is wielding a large sized reach weapon, is his reach still 10'?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Talore on October 10, 2010, 03:38:11 PM
Q 95:
Can anyone recommend a couple (few) non-gish melee heavy damage dealing builds that are potent through the leveling process and not just at high levels?  I've been looking for a few days and haven't found much.

Warblade 20
Crusader 20
Barbarian 20 (with Lion's Pounce and Whirling Frenzy, basically grab all the ACFs you can)
Halfling Ubercharger
Hood (http://brilliantgameologists.com/boards/index.php?topic=7200.0)

Q96: If a medium creature is wielding a large sized reach weapon, is his reach still 10'?
A96 Reach is still 10', reach as a property just doubles the creature's threatened range.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bearofsmiting on October 10, 2010, 04:01:27 PM
Q97: kevin_video broke our numbering system but I guess I'll go with it... I need your help oh wise sages of the BG forum. I remember coming across an item (I think bracers but maybe gloves) that gave the wearer the Brachiation feat. Does anyone remember where that was from?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Talore on October 10, 2010, 04:10:39 PM
Q97: kevin_video broke our numbering system but I guess I'll go with it... I need your help oh wise sages of the BG forum. I remember coming across an item (I think bracers but maybe gloves) that gave the wearer the Brachiation feat. Does anyone remember where that was from?
A97 Try here. (http://www.wizards.com/default.asp?x=dnd/rg/20050118a)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: cru on October 10, 2010, 04:17:50 PM
Q 94: Is there a Dwarf race with max +1 LA that gives a bonus to WIS?
Not that I can recall (though: see the dragon 304 prestige races).  What do you need it for?
A Druid.
Here's a list of list of races; no dragon content included except compendium
http://brilliantgameologists.com/boards/index.php?topic=4886.0
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: GawainBS on October 10, 2010, 04:44:37 PM
Thanks!
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: KellKheraptis on October 10, 2010, 04:55:10 PM
Q 98: Is there an option to appy a fear effect when dealing damage that isn't based purely on a charge?  The idea is Never Outnumbered + Imperious Command shtick and then spank everyone within 40' (sweeping strike as a Powerful Build Large creature with a spiked chain) to keep them cowering until they're all dead.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: BruceLeeroy on October 10, 2010, 05:26:49 PM
Q98 Q99What are the easiest ways of getting Circle Magic Leader and/or the ability to participate in Circle Magic? I know of Hathran, Red Wizard and Halruan Elder (can you tell I have Realms books only?). What are the others? Any setting/source is fine as long as it's WotC/Dragon.

Goddamnit Kevin.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Saxony on October 10, 2010, 05:50:45 PM
Q 99: Is there an option to appy a fear effect when dealing damage that isn't based purely on a charge?  The idea is Never Outnumbered + Imperious Command shtick and then spank everyone within 40' (sweeping strike as a Powerful Build Large creature with a spiked chain) to keep them cowering until they're all dead.

This only gets you 20 feet of reach.

Powerful Build does nothing for you to increase reach. Your reach is determined from YOUR size, not your weapon's size. Reach weapons only double your reach. It doesn't matter if you somehow were wielding a colossal sized spiked chain and were a large sized creature. You would still only get 10 feet of base reach, doubled for using a reach weapon.

Sweeping Strike does nothing for you to increase the maximum distance between you and your threatened squares, "practical reach" so to speak. Your new adjacent square must be one you already threaten.

I would suggest picking up some of the following:
Aberration Blood + Inhuman Reach (Both Lords of Madness, feats) = +5 feet reach
Warshaper 3 (Complete Warrior, class) = +5 feet reach
Willing Deformity + Deformity (Tall) (Both Heroes of Horror, feats) = +5 feet reach (Requires medium size, but I don't think any group or DM will give three shits, so house rule)
Permanency Enlarge Person from NPC spellcaster (Both PHB, spells)= 2990 gp (2500 + 450 + 90) = +5 feet reach (Requires humanoid type)
Dancing Blade Form (Tome of Battle, Stance, Iron Heart 5): +5 feet reach during your turn
Extended Reach (Savage Species, feat): +5 feet reach to nonrigid attack form
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bearofsmiting on October 10, 2010, 05:57:39 PM
the exact ones, thank you very much mr. talore
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 10, 2010, 06:24:09 PM
Q 98: Is there an option to appy a fear effect when dealing damage that isn't based purely on a charge?  The idea is Never Outnumbered + Imperious Command shtick and then spank everyone within 40' (sweeping strike as a Powerful Build Large creature with a spiked chain) to keep them cowering until they're all dead.
Dreadful Wrath?  Only within 20' though.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Laughing_Man on October 10, 2010, 06:26:50 PM
A99: The easiest way: PGtF Ethran feat == 1st level character can participate to circle magic. That is a prerequisite to Hathran in case you did not notice it.  :)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 10, 2010, 07:00:15 PM
Q 98: Is there an option to appy a fear effect when dealing damage that isn't based purely on a charge?  The idea is Never Outnumbered + Imperious Command shtick and then spank everyone within 40' (sweeping strike as a Powerful Build Large creature with a spiked chain) to keep them cowering until they're all dead.
Dreadful Wrath?  Only within 20' though.
Avenging Executioner triggers an area, stacking fear effect every time you hit someone with a sudden strike, but it won't make them cower through Imperious Command and it doesn't affect creatures with more HD than you.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 10, 2010, 08:19:02 PM
Q98 Q99What are the easiest ways of getting Circle Magic Leader and/or the ability to participate in Circle Magic? I know of Hathran, Red Wizard and Halruan Elder (can you tell I have Realms books only?). What are the others? Any setting/source is fine as long as it's WotC/Dragon.

Goddamnit Kevin.
Hey, I looked and I came up with that number. Not my fault that not everyone bolds their questions.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: MrBumberdumble on October 10, 2010, 08:21:19 PM
Q 95:
Can anyone recommend a couple (few) non-gish melee heavy damage dealing builds that are potent through the leveling process and not just at high levels?  I've been looking for a few days and haven't found much.

Warblade 20
Crusader 20
Barbarian 20 (with Lion's Pounce and Whirling Frenzy, basically grab all the ACFs you can)
Halfling Ubercharger
Hood (http://brilliantgameologists.com/boards/index.php?topic=7200.0)


Anything along these lines without any magic item/mount requirements?  
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Archao on October 10, 2010, 09:52:21 PM
Q 95:
Can anyone recommend a couple (few) non-gish melee heavy damage dealing builds that are potent through the leveling process and not just at high levels?  I've been looking for a few days and haven't found much.

Warblade 20
Crusader 20
Barbarian 20 (with Lion's Pounce and Whirling Frenzy, basically grab all the ACFs you can)
Halfling Ubercharger
Hood (http://brilliantgameologists.com/boards/index.php?topic=7200.0)


Anything along these lines without any magic item/mount requirements?  
Hood can do quite well with only feats. A 6th level Fighter with 18 Strength could do at least 70 damage per hit.

What kind of restrictions are you dealing with on items and mounts?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: MrBumberdumble on October 10, 2010, 10:32:22 PM
Q 95:
Can anyone recommend a couple (few) non-gish melee heavy damage dealing builds that are potent through the leveling process and not just at high levels?  I've been looking for a few days and haven't found much.

Warblade 20
Crusader 20
Barbarian 20 (with Lion's Pounce and Whirling Frenzy, basically grab all the ACFs you can)
Halfling Ubercharger
Hood (http://brilliantgameologists.com/boards/index.php?topic=7200.0)


Anything along these lines without any magic item/mount requirements?  
Hood can do quite well with only feats. A 6th level Fighter with 18 Strength could do at least 70 damage per hit.

What kind of restrictions are you dealing with on items and mounts?

It's going to be a very low magic campaign as far as items are concerned.  As far as the mounts go, I've been playing with this guy a long time, and he has a tendency to kill off mounts/familiars/henchmen/companions etc.

Which of the Hood builds would work best with a low magic item campaign?  Also, what about the King of Smack build?  Does that fair well at low/mid levels?  It appears as though it would start pretty slow.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PlzBreakMyCampaign on October 11, 2010, 12:10:22 AM
Q100: "Active abjuration spells within 10 feet of each other for 24 hours or more create barely visible energy fluctuations. These fluctuations give you a +4 bonus on Search checks to locate such abjuration spells." What is the RAW DC formula to search for an abjuration spell?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 11, 2010, 01:17:23 AM
Q100: "Active abjuration spells within 10 feet of each other for 24 hours or more create barely visible energy fluctuations. These fluctuations give you a +4 bonus on Search checks to locate such abjuration spells." What is the RAW DC formula to search for an abjuration spell?
Seems like it would be around the DC to find a magic trap (25+spell level).  Persistant spell effects appear to be counted as magic traps - see spike growth.

Quote
Note: Magic traps such as spike growth are hard to detect. A rogue (only) can use the Search skill to find a spike growth. The DC is 25 + spell level, or DC 28 for spike growth (or DC 27 for spike growth cast by a ranger).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: ksbsnowowl on October 11, 2010, 01:51:03 AM
Q101: The PC's are fighting something nasty on a hillside.  One of the PC's gets hurt badly and finds himself up-hill from the monster, but still in it's threatened area.  Can he withdraw up the hill and avoid an AoO? (note that moving up an incline costs two squares of movement, which would prevent a 5-ft step, for example).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Talore on October 11, 2010, 02:16:13 AM
Q101: The PC's are fighting something nasty on a hillside.  One of the PC's gets hurt badly and finds himself up-hill from the monster, but still in it's threatened area.  Can he withdraw up the hill and avoid an AoO? (note that moving up an incline costs two squares of movement, which would prevent a 5-ft step, for example).

A101:
Withdraw is a double-move action where the first square you move from doesn't count as threatened. As long as that's the edge of the monster's threatened range, the PC should get away unscathed.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 11, 2010, 02:35:20 AM
Q102: If I take four levels of the ghost progression, assuming I take them every few levels in order to buy off say, 3 of them, does that mean I am now Ghost 1/Something X? but with the abilities of a Ghost 4?  Halp.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 11, 2010, 02:50:39 AM
Q102: If I take four levels of the ghost progression, assuming I take them every few levels in order to buy off say, 3 of them, does that mean I am now Ghost 1/Something X? but with the abilities of a Ghost 4?  Halp.
You're a ghost 4/Something X, but with an ECL of X+1.

Same as if you'd bought off three levels of a normal +4 LA.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: BruceLeeroy on October 11, 2010, 03:33:38 AM
A99: The easiest way: PGtF Ethran feat == 1st level character can participate to circle magic. That is a prerequisite to Hathran in case you did not notice it.  :)

I can't read english apparently. thanks. that makes this easy.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bananaphone on October 11, 2010, 06:43:57 AM
Q103:
Is there an official ruling on whether you can ignore prerequisites for bonus feats or if you must still abide by prerequisite requirements when there is no text specifying either way?


Example of bonus feats that specify ignoring of prerequisites: Monk bonus feats.  PHB page 41
Example of bonus feats that specify requiring prerequisites being met: Fighter bonus feats.  PHB page 38
Example of bonus feats that do not specify either way: Eberron Bard exchanging songs for bonus feats from a list.  EbCS page 34
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 11, 2010, 06:57:58 AM
Q103:
Is there an official ruling on whether you can ignore prerequisites for bonus feats or if you must still abide by prerequisite requirements when there is no text specifying either way?


Example of bonus feats that specify ignoring of prerequisites: Monk bonus feats.  PHB page 41
Example of bonus feats that specify requiring prerequisites being met: Fighter bonus feats.  PHB page 38
Example of bonus feats that do not specify either way: Eberron Bard exchanging songs for bonus feats from a list.  EbCS page 34
This is far from a simple question.  The rules are somewhat inconsistent.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: cru on October 11, 2010, 07:26:28 AM
A103: d20srd says:
Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he or she gains the prerequisite. A character can’t use a feat if he or she has lost a prerequisite.

By default, feats have prerequisites and they must be met. Bonus feat is a type of feats. I.e., bonus feats also have prerequisites that must be met, unless specified otherwise.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 11, 2010, 07:48:10 AM
A103: d20srd says:
Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he or she gains the prerequisite. A character can’t use a feat if he or she has lost a prerequisite.

By default, feats have prerequisites and they must be met. Bonus feat is a type of feats. I.e., bonus feats also have prerequisites that must be met, unless specified otherwise.
Yes, the example you gave with the monk is a specific case overriding a general rule (sadly, as my Bards don't get to swap out Inspire Competence for Song of the Heart  :()
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bananaphone on October 11, 2010, 08:01:42 AM
Quote
Yes, the example you gave with the monk is a specific case overriding a general rule (sadly, as my Bards don't get to swap out Inspire Competence for Song of the Heart  :()
Ha!  This is precisely what I was trying to see if I could get for my bard.   :D
I tend to read rules more conservatively though when they are unclear (safer that way), so I didn't think I'd get it, but I figured that I would ask, since I've seen some people claim that bonus feats are exempt from prerequisite rules.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 11, 2010, 08:16:47 AM
Well, there are feats that definitely are (see: domain feats such as war domain, the soulknife's weapon focus).  If the rule said " select that feat" instead of " select or use that feat" everything would be hunky dory.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: RobbyPants on October 11, 2010, 09:40:19 AM
Q104
If you take a PrC that advances casting of an existing class, and then for some reason you later lose one of the prereqs to enter the class, do you lose the spellcasting levels granted by this class?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: ksbsnowowl on October 11, 2010, 09:50:10 AM
Q104
If you take a PrC that advances casting of an existing class, and then for some reason you later lose one of the prereqs to enter the class, do you lose the spellcasting levels granted by this class?
Yes.  Can't locate a quote at the moment (probably Comp Warrior page 17), but AFAK you keep only your HD, skills, BAB, and BSB's.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bananaphone on October 11, 2010, 10:00:24 AM
A:104
ksbsnowowl is correct.  (It's on Complete Warrior page 16 by the way.)
Meeting Class Requirements: [spoiler]...
If a character no longer meets the requirements for a
prestige class, he or she loses the benefit of any class features
or other special abilities granted by the class. The character
retains Hit Dice gained from advancing in the class as well as
any improvements to base attack bonus and base save bonuses
that the class provided.[/spoiler]

Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bananaphone on October 11, 2010, 10:02:50 AM
Q105:
How would the Thunderous Throw ability of the Bloodstorm Blade prestige class interact with the Weak Spot ability of the Master Thrower prestige class?
Would this allow me to treat my attacks as melee, but use a ranged touch attack instead?  Would they cancel each other out?

Thunderous Throw
[spoiler]As a swift action, you can choose to treat your ranged attack rolls with thrown weapons as melee attacks for the rest of your turn.
You use your melee attack bonus, including Strength bonus, feats, and so forth, to determine your attack bonus for each attack as normal, but you apply the standard modifiers for range penalties.
Attacking into melee, through cover, and so forth incurs the standard penalties.
[/spoiler]

Weak Spot
[spoiler]When using a thrown weapon against a target of her size or larger, the character can make a ranged touch attack instead of a normal attack.
If the attack hits, the master thrower does not apply her Strength bonus to the damage.[/spoiler]
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: RobbyPants on October 11, 2010, 10:38:21 AM
Q104
If you take a PrC that advances casting of an existing class, and then for some reason you later lose one of the prereqs to enter the class, do you lose the spellcasting levels granted by this class?
Yes.  Can't locate a quote at the moment (probably Comp Warrior page 17), but AFAK you keep only your HD, skills, BAB, and BSB's.
That's what I thought.  This is why I always think it's weird to see builds proposed where someone meets a prereq via a magical item. It just seems like you're begging to be hella nerfed when you get smacked with a Dispel Magic or something.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Zym on October 11, 2010, 11:56:38 AM
Q106

Is there a resource or handbook that lists PrC's that give Spellcasting 1st to 9th, as with the Ur-Priest?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Rebel7284 on October 11, 2010, 12:57:03 PM
Q106

Is there a resource or handbook that lists PrC's that give Spellcasting 1st to 9th, as with the Ur-Priest?

A106
Apostle of Peace, Divine Crusader, Sublime Chord, Blighter are I believe the only other ones.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: BeholderSlayer on October 11, 2010, 12:59:47 PM
Q106

Is there a resource or handbook that lists PrC's that give Spellcasting 1st to 9th, as with the Ur-Priest?

A106
Apostle of Peace, Divine Crusader, Sublime Chord, Blighter are I believe the only other ones.
A106b Beholder Mage does as well...but we all know how well that one goes with DMs.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 11, 2010, 01:07:55 PM
Q106

Is there a resource or handbook that lists PrC's that give Spellcasting 1st to 9th, as with the Ur-Priest?

A106
Apostle of Peace, Divine Crusader, Sublime Chord, Blighter are I believe the only other ones.

I think beholder mage is one too....

Here this thread has everything you need....

http://brilliantgameologists.com/boards/index.php?topic=8664.0


edit:Ninjaed...... :D
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Hallack on October 11, 2010, 01:54:12 PM
107) Q: I was under the impression that Racial bonuses stacked, particularly from base creature and templates.  Looking at the Stacking rules they do not.  Is there a rule somewhere on template racial bonuses stacking?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 11, 2010, 02:23:32 PM
Q102: If I take four levels of the ghost progression, assuming I take them every few levels in order to buy off say, 3 of them, does that mean I am now Ghost 1/Something X? but with the abilities of a Ghost 4?  Halp.
You're a ghost 4/Something X, but with an ECL of X+1.

Same as if you'd bought off three levels of a normal +4 LA.

So in a 20th level party you would be Ghost 4/Something 19?

Q108: I lose all my class features if I stop being Lawful.  How do I get Pounce?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Kuroimaken on October 11, 2010, 02:28:34 PM
Q105:
How would the Thunderous Throw ability of the Bloodstorm Blade prestige class interact with the Weak Spot ability of the Master Thrower prestige class?
Would this allow me to treat my attacks as melee, but use a ranged touch attack instead?  Would they cancel each other out?

Thunderous Throw
[spoiler]As a swift action, you can choose to treat your ranged attack rolls with thrown weapons as melee attacks for the rest of your turn.
You use your melee attack bonus, including Strength bonus, feats, and so forth, to determine your attack bonus for each attack as normal, but you apply the standard modifiers for range penalties.
Attacking into melee, through cover, and so forth incurs the standard penalties.
[/spoiler]

Weak Spot
[spoiler]When using a thrown weapon against a target of her size or larger, the character can make a ranged touch attack instead of a normal attack.
If the attack hits, the master thrower does not apply her Strength bonus to the damage.[/spoiler]

Theoretically, you should be able to apply the two features in the order that benefits you the most. The most favorable reading would have you attacking with a melee touch attack.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: strider24seven on October 11, 2010, 03:19:49 PM
Q102: If I take four levels of the ghost progression, assuming I take them every few levels in order to buy off say, 3 of them, does that mean I am now Ghost 1/Something X? but with the abilities of a Ghost 4?  Halp.
You're a ghost 4/Something X, but with an ECL of X+1.

Same as if you'd bought off three levels of a normal +4 LA.

So in a 20th level party you would be Ghost 4/Something 19?

Q108: I lose all my class features if I stop being Lawful.  How do I get Pounce?
Feral Template, but that doesn't help you very much.

Get a spellcaster to cast Polymorph or Shapechange on you (the big cats are good for pounce).

I recommend a Psychoactive Skin of Proteus from the SRD.  That way you can change shape every round. 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: LunaticsLament on October 11, 2010, 04:56:14 PM
Q108  Where can I find the build info for the original Mr. Icy Hot?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 11, 2010, 05:41:01 PM
Q108  Where can I find the build info for the original Mr. Icy Hot?
I HAVE IT SAVED IN WORDPAD! Damned if I can remember the original author right now, though.

Here you go:[spoiler]Important: I am assuming that when taking levels in Walker in the Waste you do not assume the LA of the Dry Lich template. This has been argued to death, and I understand both sides of the issue. I just don't think it's worthy of argueing about anymore: this is a RAI area, not RAW.

The original build here (http://boards1.wizards.com/showthread.php?t=452344)was rather dirty and un-polished, so I thought I would post the most current form of him.(And to-date most optimized version of him)

What this build is:

Mr. Icy Hot is an incredibly powerful cleric build that is meant to be played at a table-top session. He is not a game-breaker like Pun Pun or the swarm mage fellow, but he is a powerhouse in his own right. Read on if you've ever wanted a powerful melee/ranged/tank/primary caster build.

Some CharOp board members have issues with the build, but a majority do not.

I assume that the Walker in the Waste prestige class does not give you a +5 level adjustment at the 10th level of it. If your DM sees things differently, than Mr. Icy Hot isn't for you. Make sure to point out to your DM that Dragon Disciples don't assume the LA of the half-dragon template at tenth level.(this is confirmed in the official DnD 3.5 FAQ)

I use the written rules of the Monk's Belt from the DMG which grants Wisdom to AC. If your DM sees things differently, then a +5 Mithril Breastplate and +5 heavy shield by level 20 can nicely replace it, but your touch AC will leave something to be desired.

In this build I qualify Mr. Icy Hot for the Walker in the Waste prestige class by 4th level- but this particular item isn't important at all.(Since the build is essentially Cleric 10 and Walker in the Waste 10, you can just wait & take walker at 6th level, though the build gets significantly stronger after Walker 10 has been reached)

Now that those nasty items are out of the way(and only one actually would invalidate the build!), on to the good stuff.

A taste of what is to come:
For ending stats of:

BAB: 20 [[Divine Power sets to Character level]]

hp: 404 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+6]]

With typical armor/shield:
AC: 51 [[10+17(Natural Armor)+1(Dex)-1 (size)+10(magical breastplate)+7(magical shield), +7 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment+1 Visage of Deity
touch 17
flat footed 50

...or with monk's belt: (ie- without armor/shield & with magical vestment cast)

AC 54
Touch AC 32
Flat-footed AC 53

Bat-like wings and fly speed of 60ft(ave maneuverability)
Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
immunity to cold
immunity to fire
resistance 10 to acid, electricty
Spell Resistance 25

Str: 28 [[base 12+6 Divine Power+2(dry lich)+4 Visage of Deity, greater]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Con: -- [[base 12+2(righteous might), then there is no con due to lichdom]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Wis: 40 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+5 inherient]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement/cloak of charisma)+2 Visage of Deity, greater]]


Mr. Icy Hot(Reborn)
Books required: Complete Warrior, Libris Mortis, Sandstorm, Frostburn, Complete Divine, Complete Arcane, Core books. All non-core material is referenced in the post below.
Race: Asherati (Sandstorm)
Build: Cleric 10/Walker in the Waste (Sandstorm) 10
Domains: Sand (Sandstorm), Planning (Complete Warrior)

Stats:

36 point buy

Str: 12
Dex: 12
Con: 12
Int: 10
Wis: 18
Cha: 14

Build with feats:

Cleric 1 Heat Endurance (Sandstorm-[Racial]), Extend Spell(Domain Bonus), Extra Turning
Cleric 2
Cleric 3 Persistant Spell (Complete Arcane) (Character 3rd)
Cleric 3/Walker in the Waste 1
Cleric 3/Walker in the Waste 2
Cleric 3/Walker in the Waste 3 Divine Metamagic(Persistant Spell)Complete Divine (Character 6th) [[Divine Favor Persisted]]
Cleric 3/Walker in the Waste 4
Cleric 3/Walker in the Waste 5 [[Divine Power Persisted]]
Cleric 3/Walker in the Waste 6 Craft Wondrous Item(Character 9th)
Cleric 3/Walker in the Waste 7 [[Righteous Might Persisted]]
Cleric 3/Walker in the Waste 8
Cleric 3/Walker in the Waste 9 Mother CystLibris Mortis(Character 12th) [[Mantle of the Icy SoulFrostburn]] [[Visage of the DeityComplete Divine Persisted]] [[Cast Algid EnhancementFrostburn]]
Cleric 3/Walker in the Waste 10
Cleric 4/Walker in the Waste 10
Cleric 5/Walker in the Waste 10 Extra Turning
Cleric 6/Walker in the Waste 10
Cleric 7/Walker in the Waste 10 [[Necrotic EmpowermentLibris Mortis Persisted in place of Divine Favor]]
Cleric 8/Walker in the Waste 10 Leadership (Or Zen Archery or Power Attack?)
Cleric 9/Walker in the Waste 10 [[Mantle of the Firey SoulSandstorm]] [[Greater Visage of the DeityComplete Divine Persisted in place of Visage of the Deity]]
Cleric 10/Walker in the Waste 10



General Equipment: (when you need to buy it)

Probable Weaponry:
Morning Star, 8 gp
Heavy Steel Shield, 20 gp
whatever armor

Or: Monk's Belt. With 40 Wis that's a +16 to AC, and with Magical Vestment that's a +4 on top of that.

Needed for Divine Metamagic:

8th:Nightstick 7,200gp((only necessary if you want both divine power and favor))
10th: Nightstick 7,200gp((for Righteous Might))
17th level: Cloak of Charisma +6 36,000gp ((for necrotic Empowerment))
18th level: 4 Nightsticks 28,800 gp ((for leadership tricks//buffing(see equipped build)))

Needed for Dry Lich template: (Canopic Jars)
12th level:Baboon Jar, Jackal Jar(20,000 gp crafting)
13th level:Vulture Jar, Falcon Jar, Human Jar.(30,000 gp crafting)


I have not played any games above 10th level or so since 3.5 came out(not playing D&D like I used to), so I'm not the best person to get advice from regarding equipment that is useful to clerics. Regardless, here are a list of the buffs you get: (and when you get them)

6th: Divine Favor: +1 to attack rolls & weapon damage per three caster levels(+3 max)
8th: Divine Power: +6 str/+1 hp per caster level & BAB becomes your character level
9th: Righteous Might: Become large sized, +4 str, +2 con, +2 natural armor, -1 to attack(size), -1 to ac(size), damage reduction:3/good
12th caster level: 6/good
15th caster level: 9/good
12th: Immune to cold
12th: Algid Enhancement: Ends up being +1d8 +7 hp, +8 deflection AC, +8 enhancement to hit
13th: Dry Lich Template(hit die increased to d12, lots of buffs(too many to mention here))
17th: Necrotic EmpowermentLibris Mortis: + 8 Dex/Int/Wis/Natural Armor, +5 Fort Save, +100 hp.
19th: Immune to fire
19th: Greater Visage of Deity. Fly speed of 60ft, +1 natural armor, resistance 10 electricty, acid, spell resistance 25, +4 str, +4 dex, +4 int, +2 cha

For ending stats of:

BAB: 20 [[Divine Power sets to Character level]]

hp: 404 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+6]]

AC: 51 [[10+17(Natural Armor)+1(Dex)-1 (size)+10(magical breastplate)+7(magical shield), +7 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment+1 Visage of Deity
touch 17
flat footed 50

or with monk's belt: (ie- without armor/shield & with magical vestment cast)

54, 32 touch, 53 flat footed.

Bat-like wings and fly speed of 60ft(ave maneuverability)
Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
immunity to cold
immunity to fire
resistance 10 to acid, electricty
Spell Resistance 25

Str: 24 [[base 12+6 Divine Power+2(dry lich)+4 Visage of Deity, greater]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Con: -- [[base 12+2(righteous might), then there is no con due to lichdom]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Wis: 46 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+5 inherient+6 enhancement]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement/cloak of charisma)+2 Visage of Deity, greater]]

There is quite a bit of free spending money for fancy magical armor&shield, or a weapon of your choosing, etc,etc...and if you give him combat expertise & improved combat expertise as one of his ending feats, he could easily boost his AC by 20 and be the parties tank :) (albeit late in the game to become the mega tank, it's still a fun idea)

Also, you can easily Gestalt this guy since he has 7 free levels at the end that are prestige-class free.


------------------------
------------------------
------------------------
------------------------

A fully equipped Mr. Icy Hot:

Fill in Leadership as one of the empty feats up there and one more extra turning feat. You'll see why in a minute.

Level 20:

760,000 gp

Necessary:

50,000gp- Canopic Jars
14,400gp- 2 Nightsticks
36,000gp- Cloak of Charisma +6

Left: 659,600 gp

+5 Mithral Breastplate- 29,200
+5 Heavy Steel Shield- 25,170

605,230

+5 Morning Star, Flaming and Frost- 98,000gp


506,910 gp left

2 Bracelets of Spell SharingDMG2- 120,000 gp
3 more Nightsticks- 21,600gp

365,310 gp left

belt of str +6, 36,000
Periapt of wis +6, 36,000

293,310 gp left

Tome of Understanding +5(why not?)-137,500gp

155,810gp left

karma beads - 20,000gp

135,810gp left

Now, get a cohort of your choosing. Using your 2 pairs of bracelets of Spell sharing(only need 1 bracelet per person to work, can put a bracelet on both hands) use them to share a casting of persistant Necrotic Empowerment and Rigteous Might.(Divine Power if cohort is not a combat type) Use the remaining gold to outfit your cohort. The braclets divide the duration of the persistant spells by two, but that's what the extra nightsticks are for.


Now your stats are as follows:

BAB: 20 [[Divine Power sets to Character level]]

hp: 405 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+7]]

AC: 56 [[10+17(Natural Armor)+5(Dex)-1 (size)+10(Breastplate)+7(heavy shield)+ 8 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment + 1 Greater Visage of Deity

Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
60 ft fly(ave) : bat wings
resistance 10 to acid and electricity
SR 25

Str: 30 [[base 12+6 Divine Power+2(dry lich)+4 Greater Visage of Deity +6(enhancement)]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Greater visage of Deity]]
Con: - [[base 12+2(righteous might)-- but there is none since you're a lich]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 greater visage of deity]]
Wis: 46 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+6 enhancement+5 inherient]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement)+2 greater visage of deity]]

Melee damage:

2d6 Piercing/Bludgeoning + 1d6 Fire + 1d6 Cold + 12(strength) + +5(+5 weapon)= 31 dmg per hit. 4 attacks per round translates to 136 damage per round in melee, if I hit
Attack bonus of +45/+40/+35/+30 ( 20(BAB)+5(magic)+12(strength)+8 Algid Enhancement)

Ranged Damage: (Warning: I'm using a +5 Composite(+9) Str Longbow for these calculations. It costs 51,300 gp)

With Zen Archery he gets a ranged attack of +44/+39/+34/+29.(20BAB+15wis+8 Algid Enhancement+5(magic)-4(non proficient) Make it a +5 longbow and that's 2d6+14 damage a shot(9str+5 enhancement) (we're assuming a Composite(+9str) Longbow is possible). 84 damage per round ranged.

Then on top of that you could have a cohort that is necrotic empowered/divine power'd.(but sacrifice the ranged capabilities)

His spells have a DC of 25 + Spell level(so level 9 spells have a DC of 34). ((10+15wis))

If you don't want to mess with leadership, I suppose Zen Archery wouldn't be a bad feat choice either(though it isn't technically a cleric archer build, he could be with that high wis and str and BAB) Dedicate some funds to a sweet bow and you'll have at least a +40 to attack, even though you're non-proficient! (20 BAB+15(Wis)-4(Not Proficeint)+5 enhancement) Damage with a composite longbow would be 1d8+9, and you're attack ratings would go +44/+39/+34/+29.

Another alternative to Zen Archery/Leadership is power attack. Your attack bonus is pretty big by the end of the build, so sacrificing attack bonus for +2 damage a shot is a pretty good deal.(+2 per 1 sac since monk's belt lets you wield your weapon two handed) ~ Thanks GaffeR for the catch


Other thanks: Thanks to FriendlyFrog for pointing out the Algid Enhancement(I doubt I would ever have found it otherwise), and thanks to Prominence for pointing me to the final prestige class of the build.(after an incredibly long wait for such a decision to be made)[/spoiler]
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PhaedrusXY on October 11, 2010, 05:45:22 PM
McJarvis was the creator of MrIcyHot, IIRC.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 11, 2010, 05:49:53 PM
Q102: If I take four levels of the ghost progression, assuming I take them every few levels in order to buy off say, 3 of them, does that mean I am now Ghost 1/Something X? but with the abilities of a Ghost 4?  Halp.
You're a ghost 4/Something X, but with an ECL of X+1.

Same as if you'd bought off three levels of a normal +4 LA.

So in a 20th level party you would be Ghost 4/Something 19?

Q108: I lose all my class features if I stop being Lawful.  How do I get Pounce?
Some Barbarian variant from UA.  Lion Totem I think.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 11, 2010, 05:51:05 PM
Q102: If I take four levels of the ghost progression, assuming I take them every few levels in order to buy off say, 3 of them, does that mean I am now Ghost 1/Something X? but with the abilities of a Ghost 4?  Halp.
You're a ghost 4/Something X, but with an ECL of X+1.

Same as if you'd bought off three levels of a normal +4 LA.

So in a 20th level party you would be Ghost 4/Something 19?

Q108: I lose all my class features if I stop being Lawful.  How do I get Pounce?
Some Barbarian variant from UA.  Lion Totem I think.
Also, in a 20th level party, taking 4 levels in Ghost Progression would leave you Ghost 4/Whatever Else 16.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: LunaticsLament on October 11, 2010, 05:52:02 PM
Q108  Where can I find the build info for the original Mr. Icy Hot?
I HAVE IT SAVED IN WORDPAD! Damned if I can remember the original author right now, though.

Here you go:[spoiler]Important: I am assuming that when taking levels in Walker in the Waste you do not assume the LA of the Dry Lich template. This has been argued to death, and I understand both sides of the issue. I just don't think it's worthy of argueing about anymore: this is a RAI area, not RAW.

The original build here (http://boards1.wizards.com/showthread.php?t=452344)was rather dirty and un-polished, so I thought I would post the most current form of him.(And to-date most optimized version of him)

What this build is:

Mr. Icy Hot is an incredibly powerful cleric build that is meant to be played at a table-top session. He is not a game-breaker like Pun Pun or the swarm mage fellow, but he is a powerhouse in his own right. Read on if you've ever wanted a powerful melee/ranged/tank/primary caster build.

Some CharOp board members have issues with the build, but a majority do not.

I assume that the Walker in the Waste prestige class does not give you a +5 level adjustment at the 10th level of it. If your DM sees things differently, than Mr. Icy Hot isn't for you. Make sure to point out to your DM that Dragon Disciples don't assume the LA of the half-dragon template at tenth level.(this is confirmed in the official DnD 3.5 FAQ)

I use the written rules of the Monk's Belt from the DMG which grants Wisdom to AC. If your DM sees things differently, then a +5 Mithril Breastplate and +5 heavy shield by level 20 can nicely replace it, but your touch AC will leave something to be desired.

In this build I qualify Mr. Icy Hot for the Walker in the Waste prestige class by 4th level- but this particular item isn't important at all.(Since the build is essentially Cleric 10 and Walker in the Waste 10, you can just wait & take walker at 6th level, though the build gets significantly stronger after Walker 10 has been reached)

Now that those nasty items are out of the way(and only one actually would invalidate the build!), on to the good stuff.

A taste of what is to come:
For ending stats of:

BAB: 20 [[Divine Power sets to Character level]]

hp: 404 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+6]]

With typical armor/shield:
AC: 51 [[10+17(Natural Armor)+1(Dex)-1 (size)+10(magical breastplate)+7(magical shield), +7 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment+1 Visage of Deity
touch 17
flat footed 50

...or with monk's belt: (ie- without armor/shield & with magical vestment cast)

AC 54
Touch AC 32
Flat-footed AC 53

Bat-like wings and fly speed of 60ft(ave maneuverability)
Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
immunity to cold
immunity to fire
resistance 10 to acid, electricty
Spell Resistance 25

Str: 28 [[base 12+6 Divine Power+2(dry lich)+4 Visage of Deity, greater]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Con: -- [[base 12+2(righteous might), then there is no con due to lichdom]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Wis: 40 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+5 inherient]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement/cloak of charisma)+2 Visage of Deity, greater]]


Mr. Icy Hot(Reborn)
Books required: Complete Warrior, Libris Mortis, Sandstorm, Frostburn, Complete Divine, Complete Arcane, Core books. All non-core material is referenced in the post below.
Race: Asherati (Sandstorm)
Build: Cleric 10/Walker in the Waste (Sandstorm) 10
Domains: Sand (Sandstorm), Planning (Complete Warrior)

Stats:

36 point buy

Str: 12
Dex: 12
Con: 12
Int: 10
Wis: 18
Cha: 14

Build with feats:

Cleric 1 Heat Endurance (Sandstorm-[Racial]), Extend Spell(Domain Bonus), Extra Turning
Cleric 2
Cleric 3 Persistant Spell (Complete Arcane) (Character 3rd)
Cleric 3/Walker in the Waste 1
Cleric 3/Walker in the Waste 2
Cleric 3/Walker in the Waste 3 Divine Metamagic(Persistant Spell)Complete Divine (Character 6th) [[Divine Favor Persisted]]
Cleric 3/Walker in the Waste 4
Cleric 3/Walker in the Waste 5 [[Divine Power Persisted]]
Cleric 3/Walker in the Waste 6 Craft Wondrous Item(Character 9th)
Cleric 3/Walker in the Waste 7 [[Righteous Might Persisted]]
Cleric 3/Walker in the Waste 8
Cleric 3/Walker in the Waste 9 Mother CystLibris Mortis(Character 12th) [[Mantle of the Icy SoulFrostburn]] [[Visage of the DeityComplete Divine Persisted]] [[Cast Algid EnhancementFrostburn]]
Cleric 3/Walker in the Waste 10
Cleric 4/Walker in the Waste 10
Cleric 5/Walker in the Waste 10 Extra Turning
Cleric 6/Walker in the Waste 10
Cleric 7/Walker in the Waste 10 [[Necrotic EmpowermentLibris Mortis Persisted in place of Divine Favor]]
Cleric 8/Walker in the Waste 10 Leadership (Or Zen Archery or Power Attack?)
Cleric 9/Walker in the Waste 10 [[Mantle of the Firey SoulSandstorm]] [[Greater Visage of the DeityComplete Divine Persisted in place of Visage of the Deity]]
Cleric 10/Walker in the Waste 10



General Equipment: (when you need to buy it)

Probable Weaponry:
Morning Star, 8 gp
Heavy Steel Shield, 20 gp
whatever armor

Or: Monk's Belt. With 40 Wis that's a +16 to AC, and with Magical Vestment that's a +4 on top of that.

Needed for Divine Metamagic:

8th:Nightstick 7,200gp((only necessary if you want both divine power and favor))
10th: Nightstick 7,200gp((for Righteous Might))
17th level: Cloak of Charisma +6 36,000gp ((for necrotic Empowerment))
18th level: 4 Nightsticks 28,800 gp ((for leadership tricks//buffing(see equipped build)))

Needed for Dry Lich template: (Canopic Jars)
12th level:Baboon Jar, Jackal Jar(20,000 gp crafting)
13th level:Vulture Jar, Falcon Jar, Human Jar.(30,000 gp crafting)


I have not played any games above 10th level or so since 3.5 came out(not playing D&D like I used to), so I'm not the best person to get advice from regarding equipment that is useful to clerics. Regardless, here are a list of the buffs you get: (and when you get them)

6th: Divine Favor: +1 to attack rolls & weapon damage per three caster levels(+3 max)
8th: Divine Power: +6 str/+1 hp per caster level & BAB becomes your character level
9th: Righteous Might: Become large sized, +4 str, +2 con, +2 natural armor, -1 to attack(size), -1 to ac(size), damage reduction:3/good
12th caster level: 6/good
15th caster level: 9/good
12th: Immune to cold
12th: Algid Enhancement: Ends up being +1d8 +7 hp, +8 deflection AC, +8 enhancement to hit
13th: Dry Lich Template(hit die increased to d12, lots of buffs(too many to mention here))
17th: Necrotic EmpowermentLibris Mortis: + 8 Dex/Int/Wis/Natural Armor, +5 Fort Save, +100 hp.
19th: Immune to fire
19th: Greater Visage of Deity. Fly speed of 60ft, +1 natural armor, resistance 10 electricty, acid, spell resistance 25, +4 str, +4 dex, +4 int, +2 cha

For ending stats of:

BAB: 20 [[Divine Power sets to Character level]]

hp: 404 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+6]]

AC: 51 [[10+17(Natural Armor)+1(Dex)-1 (size)+10(magical breastplate)+7(magical shield), +7 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment+1 Visage of Deity
touch 17
flat footed 50

or with monk's belt: (ie- without armor/shield & with magical vestment cast)

54, 32 touch, 53 flat footed.

Bat-like wings and fly speed of 60ft(ave maneuverability)
Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
immunity to cold
immunity to fire
resistance 10 to acid, electricty
Spell Resistance 25

Str: 24 [[base 12+6 Divine Power+2(dry lich)+4 Visage of Deity, greater]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Con: -- [[base 12+2(righteous might), then there is no con due to lichdom]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Wis: 46 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+5 inherient+6 enhancement]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement/cloak of charisma)+2 Visage of Deity, greater]]

There is quite a bit of free spending money for fancy magical armor&shield, or a weapon of your choosing, etc,etc...and if you give him combat expertise & improved combat expertise as one of his ending feats, he could easily boost his AC by 20 and be the parties tank :) (albeit late in the game to become the mega tank, it's still a fun idea)

Also, you can easily Gestalt this guy since he has 7 free levels at the end that are prestige-class free.


------------------------
------------------------
------------------------
------------------------

A fully equipped Mr. Icy Hot:

Fill in Leadership as one of the empty feats up there and one more extra turning feat. You'll see why in a minute.

Level 20:

760,000 gp

Necessary:

50,000gp- Canopic Jars
14,400gp- 2 Nightsticks
36,000gp- Cloak of Charisma +6

Left: 659,600 gp

+5 Mithral Breastplate- 29,200
+5 Heavy Steel Shield- 25,170

605,230

+5 Morning Star, Flaming and Frost- 98,000gp


506,910 gp left

2 Bracelets of Spell SharingDMG2- 120,000 gp
3 more Nightsticks- 21,600gp

365,310 gp left

belt of str +6, 36,000
Periapt of wis +6, 36,000

293,310 gp left

Tome of Understanding +5(why not?)-137,500gp

155,810gp left

karma beads - 20,000gp

135,810gp left

Now, get a cohort of your choosing. Using your 2 pairs of bracelets of Spell sharing(only need 1 bracelet per person to work, can put a bracelet on both hands) use them to share a casting of persistant Necrotic Empowerment and Rigteous Might.(Divine Power if cohort is not a combat type) Use the remaining gold to outfit your cohort. The braclets divide the duration of the persistant spells by two, but that's what the extra nightsticks are for.


Now your stats are as follows:

BAB: 20 [[Divine Power sets to Character level]]

hp: 405 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+7]]

AC: 56 [[10+17(Natural Armor)+5(Dex)-1 (size)+10(Breastplate)+7(heavy shield)+ 8 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment + 1 Greater Visage of Deity

Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
60 ft fly(ave) : bat wings
resistance 10 to acid and electricity
SR 25

Str: 30 [[base 12+6 Divine Power+2(dry lich)+4 Greater Visage of Deity +6(enhancement)]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Greater visage of Deity]]
Con: - [[base 12+2(righteous might)-- but there is none since you're a lich]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 greater visage of deity]]
Wis: 46 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+6 enhancement+5 inherient]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement)+2 greater visage of deity]]

Melee damage:

2d6 Piercing/Bludgeoning + 1d6 Fire + 1d6 Cold + 12(strength) + +5(+5 weapon)= 31 dmg per hit. 4 attacks per round translates to 136 damage per round in melee, if I hit
Attack bonus of +45/+40/+35/+30 ( 20(BAB)+5(magic)+12(strength)+8 Algid Enhancement)

Ranged Damage: (Warning: I'm using a +5 Composite(+9) Str Longbow for these calculations. It costs 51,300 gp)

With Zen Archery he gets a ranged attack of +44/+39/+34/+29.(20BAB+15wis+8 Algid Enhancement+5(magic)-4(non proficient) Make it a +5 longbow and that's 2d6+14 damage a shot(9str+5 enhancement) (we're assuming a Composite(+9str) Longbow is possible). 84 damage per round ranged.

Then on top of that you could have a cohort that is necrotic empowered/divine power'd.(but sacrifice the ranged capabilities)

His spells have a DC of 25 + Spell level(so level 9 spells have a DC of 34). ((10+15wis))

If you don't want to mess with leadership, I suppose Zen Archery wouldn't be a bad feat choice either(though it isn't technically a cleric archer build, he could be with that high wis and str and BAB) Dedicate some funds to a sweet bow and you'll have at least a +40 to attack, even though you're non-proficient! (20 BAB+15(Wis)-4(Not Proficeint)+5 enhancement) Damage with a composite longbow would be 1d8+9, and you're attack ratings would go +44/+39/+34/+29.

Another alternative to Zen Archery/Leadership is power attack. Your attack bonus is pretty big by the end of the build, so sacrificing attack bonus for +2 damage a shot is a pretty good deal.(+2 per 1 sac since monk's belt lets you wield your weapon two handed) ~ Thanks GaffeR for the catch


Other thanks: Thanks to FriendlyFrog for pointing out the Algid Enhancement(I doubt I would ever have found it otherwise), and thanks to Prominence for pointing me to the final prestige class of the build.(after an incredibly long wait for such a decision to be made)[/spoiler]

Well the version I remembered used a PrC from Frostburn for the icy part.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PlzBreakMyCampaign on October 11, 2010, 05:52:11 PM
Q109: I know I've seen a non-epic (sorry force dragons) creature that is impervious to the force descriptor. Where did I see it?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 11, 2010, 05:53:53 PM
Q108  Where can I find the build info for the original Mr. Icy Hot?
I HAVE IT SAVED IN WORDPAD! Damned if I can remember the original author right now, though.

Here you go:[spoiler]Important: I am assuming that when taking levels in Walker in the Waste you do not assume the LA of the Dry Lich template. This has been argued to death, and I understand both sides of the issue. I just don't think it's worthy of argueing about anymore: this is a RAI area, not RAW.

The original build here (http://boards1.wizards.com/showthread.php?t=452344)was rather dirty and un-polished, so I thought I would post the most current form of him.(And to-date most optimized version of him)

What this build is:

Mr. Icy Hot is an incredibly powerful cleric build that is meant to be played at a table-top session. He is not a game-breaker like Pun Pun or the swarm mage fellow, but he is a powerhouse in his own right. Read on if you've ever wanted a powerful melee/ranged/tank/primary caster build.

Some CharOp board members have issues with the build, but a majority do not.

I assume that the Walker in the Waste prestige class does not give you a +5 level adjustment at the 10th level of it. If your DM sees things differently, than Mr. Icy Hot isn't for you. Make sure to point out to your DM that Dragon Disciples don't assume the LA of the half-dragon template at tenth level.(this is confirmed in the official DnD 3.5 FAQ)

I use the written rules of the Monk's Belt from the DMG which grants Wisdom to AC. If your DM sees things differently, then a +5 Mithril Breastplate and +5 heavy shield by level 20 can nicely replace it, but your touch AC will leave something to be desired.

In this build I qualify Mr. Icy Hot for the Walker in the Waste prestige class by 4th level- but this particular item isn't important at all.(Since the build is essentially Cleric 10 and Walker in the Waste 10, you can just wait & take walker at 6th level, though the build gets significantly stronger after Walker 10 has been reached)

Now that those nasty items are out of the way(and only one actually would invalidate the build!), on to the good stuff.

A taste of what is to come:
For ending stats of:

BAB: 20 [[Divine Power sets to Character level]]

hp: 404 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+6]]

With typical armor/shield:
AC: 51 [[10+17(Natural Armor)+1(Dex)-1 (size)+10(magical breastplate)+7(magical shield), +7 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment+1 Visage of Deity
touch 17
flat footed 50

...or with monk's belt: (ie- without armor/shield & with magical vestment cast)

AC 54
Touch AC 32
Flat-footed AC 53

Bat-like wings and fly speed of 60ft(ave maneuverability)
Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
immunity to cold
immunity to fire
resistance 10 to acid, electricty
Spell Resistance 25

Str: 28 [[base 12+6 Divine Power+2(dry lich)+4 Visage of Deity, greater]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Con: -- [[base 12+2(righteous might), then there is no con due to lichdom]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Wis: 40 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+5 inherient]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement/cloak of charisma)+2 Visage of Deity, greater]]


Mr. Icy Hot(Reborn)
Books required: Complete Warrior, Libris Mortis, Sandstorm, Frostburn, Complete Divine, Complete Arcane, Core books. All non-core material is referenced in the post below.
Race: Asherati (Sandstorm)
Build: Cleric 10/Walker in the Waste (Sandstorm) 10
Domains: Sand (Sandstorm), Planning (Complete Warrior)

Stats:

36 point buy

Str: 12
Dex: 12
Con: 12
Int: 10
Wis: 18
Cha: 14

Build with feats:

Cleric 1 Heat Endurance (Sandstorm-[Racial]), Extend Spell(Domain Bonus), Extra Turning
Cleric 2
Cleric 3 Persistant Spell (Complete Arcane) (Character 3rd)
Cleric 3/Walker in the Waste 1
Cleric 3/Walker in the Waste 2
Cleric 3/Walker in the Waste 3 Divine Metamagic(Persistant Spell)Complete Divine (Character 6th) [[Divine Favor Persisted]]
Cleric 3/Walker in the Waste 4
Cleric 3/Walker in the Waste 5 [[Divine Power Persisted]]
Cleric 3/Walker in the Waste 6 Craft Wondrous Item(Character 9th)
Cleric 3/Walker in the Waste 7 [[Righteous Might Persisted]]
Cleric 3/Walker in the Waste 8
Cleric 3/Walker in the Waste 9 Mother CystLibris Mortis(Character 12th) [[Mantle of the Icy SoulFrostburn]] [[Visage of the DeityComplete Divine Persisted]] [[Cast Algid EnhancementFrostburn]]
Cleric 3/Walker in the Waste 10
Cleric 4/Walker in the Waste 10
Cleric 5/Walker in the Waste 10 Extra Turning
Cleric 6/Walker in the Waste 10
Cleric 7/Walker in the Waste 10 [[Necrotic EmpowermentLibris Mortis Persisted in place of Divine Favor]]
Cleric 8/Walker in the Waste 10 Leadership (Or Zen Archery or Power Attack?)
Cleric 9/Walker in the Waste 10 [[Mantle of the Firey SoulSandstorm]] [[Greater Visage of the DeityComplete Divine Persisted in place of Visage of the Deity]]
Cleric 10/Walker in the Waste 10



General Equipment: (when you need to buy it)

Probable Weaponry:
Morning Star, 8 gp
Heavy Steel Shield, 20 gp
whatever armor

Or: Monk's Belt. With 40 Wis that's a +16 to AC, and with Magical Vestment that's a +4 on top of that.

Needed for Divine Metamagic:

8th:Nightstick 7,200gp((only necessary if you want both divine power and favor))
10th: Nightstick 7,200gp((for Righteous Might))
17th level: Cloak of Charisma +6 36,000gp ((for necrotic Empowerment))
18th level: 4 Nightsticks 28,800 gp ((for leadership tricks//buffing(see equipped build)))

Needed for Dry Lich template: (Canopic Jars)
12th level:Baboon Jar, Jackal Jar(20,000 gp crafting)
13th level:Vulture Jar, Falcon Jar, Human Jar.(30,000 gp crafting)


I have not played any games above 10th level or so since 3.5 came out(not playing D&D like I used to), so I'm not the best person to get advice from regarding equipment that is useful to clerics. Regardless, here are a list of the buffs you get: (and when you get them)

6th: Divine Favor: +1 to attack rolls & weapon damage per three caster levels(+3 max)
8th: Divine Power: +6 str/+1 hp per caster level & BAB becomes your character level
9th: Righteous Might: Become large sized, +4 str, +2 con, +2 natural armor, -1 to attack(size), -1 to ac(size), damage reduction:3/good
12th caster level: 6/good
15th caster level: 9/good
12th: Immune to cold
12th: Algid Enhancement: Ends up being +1d8 +7 hp, +8 deflection AC, +8 enhancement to hit
13th: Dry Lich Template(hit die increased to d12, lots of buffs(too many to mention here))
17th: Necrotic EmpowermentLibris Mortis: + 8 Dex/Int/Wis/Natural Armor, +5 Fort Save, +100 hp.
19th: Immune to fire
19th: Greater Visage of Deity. Fly speed of 60ft, +1 natural armor, resistance 10 electricty, acid, spell resistance 25, +4 str, +4 dex, +4 int, +2 cha

For ending stats of:

BAB: 20 [[Divine Power sets to Character level]]

hp: 404 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+6]]

AC: 51 [[10+17(Natural Armor)+1(Dex)-1 (size)+10(magical breastplate)+7(magical shield), +7 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment+1 Visage of Deity
touch 17
flat footed 50

or with monk's belt: (ie- without armor/shield & with magical vestment cast)

54, 32 touch, 53 flat footed.

Bat-like wings and fly speed of 60ft(ave maneuverability)
Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
immunity to cold
immunity to fire
resistance 10 to acid, electricty
Spell Resistance 25

Str: 24 [[base 12+6 Divine Power+2(dry lich)+4 Visage of Deity, greater]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Con: -- [[base 12+2(righteous might), then there is no con due to lichdom]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Wis: 46 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+5 inherient+6 enhancement]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement/cloak of charisma)+2 Visage of Deity, greater]]

There is quite a bit of free spending money for fancy magical armor&shield, or a weapon of your choosing, etc,etc...and if you give him combat expertise & improved combat expertise as one of his ending feats, he could easily boost his AC by 20 and be the parties tank :) (albeit late in the game to become the mega tank, it's still a fun idea)

Also, you can easily Gestalt this guy since he has 7 free levels at the end that are prestige-class free.


------------------------
------------------------
------------------------
------------------------

A fully equipped Mr. Icy Hot:

Fill in Leadership as one of the empty feats up there and one more extra turning feat. You'll see why in a minute.

Level 20:

760,000 gp

Necessary:

50,000gp- Canopic Jars
14,400gp- 2 Nightsticks
36,000gp- Cloak of Charisma +6

Left: 659,600 gp

+5 Mithral Breastplate- 29,200
+5 Heavy Steel Shield- 25,170

605,230

+5 Morning Star, Flaming and Frost- 98,000gp


506,910 gp left

2 Bracelets of Spell SharingDMG2- 120,000 gp
3 more Nightsticks- 21,600gp

365,310 gp left

belt of str +6, 36,000
Periapt of wis +6, 36,000

293,310 gp left

Tome of Understanding +5(why not?)-137,500gp

155,810gp left

karma beads - 20,000gp

135,810gp left

Now, get a cohort of your choosing. Using your 2 pairs of bracelets of Spell sharing(only need 1 bracelet per person to work, can put a bracelet on both hands) use them to share a casting of persistant Necrotic Empowerment and Rigteous Might.(Divine Power if cohort is not a combat type) Use the remaining gold to outfit your cohort. The braclets divide the duration of the persistant spells by two, but that's what the extra nightsticks are for.


Now your stats are as follows:

BAB: 20 [[Divine Power sets to Character level]]

hp: 405 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+7]]

AC: 56 [[10+17(Natural Armor)+5(Dex)-1 (size)+10(Breastplate)+7(heavy shield)+ 8 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment + 1 Greater Visage of Deity

Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
60 ft fly(ave) : bat wings
resistance 10 to acid and electricity
SR 25

Str: 30 [[base 12+6 Divine Power+2(dry lich)+4 Greater Visage of Deity +6(enhancement)]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Greater visage of Deity]]
Con: - [[base 12+2(righteous might)-- but there is none since you're a lich]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 greater visage of deity]]
Wis: 46 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+6 enhancement+5 inherient]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement)+2 greater visage of deity]]

Melee damage:

2d6 Piercing/Bludgeoning + 1d6 Fire + 1d6 Cold + 12(strength) + +5(+5 weapon)= 31 dmg per hit. 4 attacks per round translates to 136 damage per round in melee, if I hit
Attack bonus of +45/+40/+35/+30 ( 20(BAB)+5(magic)+12(strength)+8 Algid Enhancement)

Ranged Damage: (Warning: I'm using a +5 Composite(+9) Str Longbow for these calculations. It costs 51,300 gp)

With Zen Archery he gets a ranged attack of +44/+39/+34/+29.(20BAB+15wis+8 Algid Enhancement+5(magic)-4(non proficient) Make it a +5 longbow and that's 2d6+14 damage a shot(9str+5 enhancement) (we're assuming a Composite(+9str) Longbow is possible). 84 damage per round ranged.

Then on top of that you could have a cohort that is necrotic empowered/divine power'd.(but sacrifice the ranged capabilities)

His spells have a DC of 25 + Spell level(so level 9 spells have a DC of 34). ((10+15wis))

If you don't want to mess with leadership, I suppose Zen Archery wouldn't be a bad feat choice either(though it isn't technically a cleric archer build, he could be with that high wis and str and BAB) Dedicate some funds to a sweet bow and you'll have at least a +40 to attack, even though you're non-proficient! (20 BAB+15(Wis)-4(Not Proficeint)+5 enhancement) Damage with a composite longbow would be 1d8+9, and you're attack ratings would go +44/+39/+34/+29.

Another alternative to Zen Archery/Leadership is power attack. Your attack bonus is pretty big by the end of the build, so sacrificing attack bonus for +2 damage a shot is a pretty good deal.(+2 per 1 sac since monk's belt lets you wield your weapon two handed) ~ Thanks GaffeR for the catch


Other thanks: Thanks to FriendlyFrog for pointing out the Algid Enhancement(I doubt I would ever have found it otherwise), and thanks to Prominence for pointing me to the final prestige class of the build.(after an incredibly long wait for such a decision to be made)[/spoiler]

Well the version I remembered used a PrC from Frostburn for the icy part.
He swapped, early early on, from using the PrC to just using the spell Mantle of the Icy Soul from Frostburn to gain the Cold descriptor.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PhaedrusXY on October 11, 2010, 05:54:24 PM
Q102: If I take four levels of the ghost progression, assuming I take them every few levels in order to buy off say, 3 of them, does that mean I am now Ghost 1/Something X? but with the abilities of a Ghost 4?  Halp.
You're a ghost 4/Something X, but with an ECL of X+1.

Same as if you'd bought off three levels of a normal +4 LA.

So in a 20th level party you would be Ghost 4/Something 19?

Q108: I lose all my class features if I stop being Lawful.  How do I get Pounce?
Some Barbarian variant from UA.  Lion Totem I think.
That's not from UA. It's from Complete Champion. The UA Lion totem pales in comparison.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Agita on October 11, 2010, 06:02:38 PM
Q108  Where can I find the build info for the original Mr. Icy Hot?
I HAVE IT SAVED IN WORDPAD! Damned if I can remember the original author right now, though.

Here you go:[spoiler]Important: I am assuming that when taking levels in Walker in the Waste you do not assume the LA of the Dry Lich template. This has been argued to death, and I understand both sides of the issue. I just don't think it's worthy of argueing about anymore: this is a RAI area, not RAW.

The original build here (http://boards1.wizards.com/showthread.php?t=452344)was rather dirty and un-polished, so I thought I would post the most current form of him.(And to-date most optimized version of him)

What this build is:

Mr. Icy Hot is an incredibly powerful cleric build that is meant to be played at a table-top session. He is not a game-breaker like Pun Pun or the swarm mage fellow, but he is a powerhouse in his own right. Read on if you've ever wanted a powerful melee/ranged/tank/primary caster build.

Some CharOp board members have issues with the build, but a majority do not.

I assume that the Walker in the Waste prestige class does not give you a +5 level adjustment at the 10th level of it. If your DM sees things differently, than Mr. Icy Hot isn't for you. Make sure to point out to your DM that Dragon Disciples don't assume the LA of the half-dragon template at tenth level.(this is confirmed in the official DnD 3.5 FAQ)

I use the written rules of the Monk's Belt from the DMG which grants Wisdom to AC. If your DM sees things differently, then a +5 Mithril Breastplate and +5 heavy shield by level 20 can nicely replace it, but your touch AC will leave something to be desired.

In this build I qualify Mr. Icy Hot for the Walker in the Waste prestige class by 4th level- but this particular item isn't important at all.(Since the build is essentially Cleric 10 and Walker in the Waste 10, you can just wait & take walker at 6th level, though the build gets significantly stronger after Walker 10 has been reached)

Now that those nasty items are out of the way(and only one actually would invalidate the build!), on to the good stuff.

A taste of what is to come:
For ending stats of:

BAB: 20 [[Divine Power sets to Character level]]

hp: 404 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+6]]

With typical armor/shield:
AC: 51 [[10+17(Natural Armor)+1(Dex)-1 (size)+10(magical breastplate)+7(magical shield), +7 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment+1 Visage of Deity
touch 17
flat footed 50

...or with monk's belt: (ie- without armor/shield & with magical vestment cast)

AC 54
Touch AC 32
Flat-footed AC 53

Bat-like wings and fly speed of 60ft(ave maneuverability)
Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
immunity to cold
immunity to fire
resistance 10 to acid, electricty
Spell Resistance 25

Str: 28 [[base 12+6 Divine Power+2(dry lich)+4 Visage of Deity, greater]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Con: -- [[base 12+2(righteous might), then there is no con due to lichdom]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Wis: 40 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+5 inherient]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement/cloak of charisma)+2 Visage of Deity, greater]]


Mr. Icy Hot(Reborn)
Books required: Complete Warrior, Libris Mortis, Sandstorm, Frostburn, Complete Divine, Complete Arcane, Core books. All non-core material is referenced in the post below.
Race: Asherati (Sandstorm)
Build: Cleric 10/Walker in the Waste (Sandstorm) 10
Domains: Sand (Sandstorm), Planning (Complete Warrior)

Stats:

36 point buy

Str: 12
Dex: 12
Con: 12
Int: 10
Wis: 18
Cha: 14

Build with feats:

Cleric 1 Heat Endurance (Sandstorm-[Racial]), Extend Spell(Domain Bonus), Extra Turning
Cleric 2
Cleric 3 Persistant Spell (Complete Arcane) (Character 3rd)
Cleric 3/Walker in the Waste 1
Cleric 3/Walker in the Waste 2
Cleric 3/Walker in the Waste 3 Divine Metamagic(Persistant Spell)Complete Divine (Character 6th) [[Divine Favor Persisted]]
Cleric 3/Walker in the Waste 4
Cleric 3/Walker in the Waste 5 [[Divine Power Persisted]]
Cleric 3/Walker in the Waste 6 Craft Wondrous Item(Character 9th)
Cleric 3/Walker in the Waste 7 [[Righteous Might Persisted]]
Cleric 3/Walker in the Waste 8
Cleric 3/Walker in the Waste 9 Mother CystLibris Mortis(Character 12th) [[Mantle of the Icy SoulFrostburn]] [[Visage of the DeityComplete Divine Persisted]] [[Cast Algid EnhancementFrostburn]]
Cleric 3/Walker in the Waste 10
Cleric 4/Walker in the Waste 10
Cleric 5/Walker in the Waste 10 Extra Turning
Cleric 6/Walker in the Waste 10
Cleric 7/Walker in the Waste 10 [[Necrotic EmpowermentLibris Mortis Persisted in place of Divine Favor]]
Cleric 8/Walker in the Waste 10 Leadership (Or Zen Archery or Power Attack?)
Cleric 9/Walker in the Waste 10 [[Mantle of the Firey SoulSandstorm]] [[Greater Visage of the DeityComplete Divine Persisted in place of Visage of the Deity]]
Cleric 10/Walker in the Waste 10



General Equipment: (when you need to buy it)

Probable Weaponry:
Morning Star, 8 gp
Heavy Steel Shield, 20 gp
whatever armor

Or: Monk's Belt. With 40 Wis that's a +16 to AC, and with Magical Vestment that's a +4 on top of that.

Needed for Divine Metamagic:

8th:Nightstick 7,200gp((only necessary if you want both divine power and favor))
10th: Nightstick 7,200gp((for Righteous Might))
17th level: Cloak of Charisma +6 36,000gp ((for necrotic Empowerment))
18th level: 4 Nightsticks 28,800 gp ((for leadership tricks//buffing(see equipped build)))

Needed for Dry Lich template: (Canopic Jars)
12th level:Baboon Jar, Jackal Jar(20,000 gp crafting)
13th level:Vulture Jar, Falcon Jar, Human Jar.(30,000 gp crafting)


I have not played any games above 10th level or so since 3.5 came out(not playing D&D like I used to), so I'm not the best person to get advice from regarding equipment that is useful to clerics. Regardless, here are a list of the buffs you get: (and when you get them)

6th: Divine Favor: +1 to attack rolls & weapon damage per three caster levels(+3 max)
8th: Divine Power: +6 str/+1 hp per caster level & BAB becomes your character level
9th: Righteous Might: Become large sized, +4 str, +2 con, +2 natural armor, -1 to attack(size), -1 to ac(size), damage reduction:3/good
12th caster level: 6/good
15th caster level: 9/good
12th: Immune to cold
12th: Algid Enhancement: Ends up being +1d8 +7 hp, +8 deflection AC, +8 enhancement to hit
13th: Dry Lich Template(hit die increased to d12, lots of buffs(too many to mention here))
17th: Necrotic EmpowermentLibris Mortis: + 8 Dex/Int/Wis/Natural Armor, +5 Fort Save, +100 hp.
19th: Immune to fire
19th: Greater Visage of Deity. Fly speed of 60ft, +1 natural armor, resistance 10 electricty, acid, spell resistance 25, +4 str, +4 dex, +4 int, +2 cha

For ending stats of:

BAB: 20 [[Divine Power sets to Character level]]

hp: 404 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+6]]

AC: 51 [[10+17(Natural Armor)+1(Dex)-1 (size)+10(magical breastplate)+7(magical shield), +7 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment+1 Visage of Deity
touch 17
flat footed 50

or with monk's belt: (ie- without armor/shield & with magical vestment cast)

54, 32 touch, 53 flat footed.

Bat-like wings and fly speed of 60ft(ave maneuverability)
Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
immunity to cold
immunity to fire
resistance 10 to acid, electricty
Spell Resistance 25

Str: 24 [[base 12+6 Divine Power+2(dry lich)+4 Visage of Deity, greater]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Con: -- [[base 12+2(righteous might), then there is no con due to lichdom]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Wis: 46 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+5 inherient+6 enhancement]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement/cloak of charisma)+2 Visage of Deity, greater]]

There is quite a bit of free spending money for fancy magical armor&shield, or a weapon of your choosing, etc,etc...and if you give him combat expertise & improved combat expertise as one of his ending feats, he could easily boost his AC by 20 and be the parties tank :) (albeit late in the game to become the mega tank, it's still a fun idea)

Also, you can easily Gestalt this guy since he has 7 free levels at the end that are prestige-class free.


------------------------
------------------------
------------------------
------------------------

A fully equipped Mr. Icy Hot:

Fill in Leadership as one of the empty feats up there and one more extra turning feat. You'll see why in a minute.

Level 20:

760,000 gp

Necessary:

50,000gp- Canopic Jars
14,400gp- 2 Nightsticks
36,000gp- Cloak of Charisma +6

Left: 659,600 gp

+5 Mithral Breastplate- 29,200
+5 Heavy Steel Shield- 25,170

605,230

+5 Morning Star, Flaming and Frost- 98,000gp


506,910 gp left

2 Bracelets of Spell SharingDMG2- 120,000 gp
3 more Nightsticks- 21,600gp

365,310 gp left

belt of str +6, 36,000
Periapt of wis +6, 36,000

293,310 gp left

Tome of Understanding +5(why not?)-137,500gp

155,810gp left

karma beads - 20,000gp

135,810gp left

Now, get a cohort of your choosing. Using your 2 pairs of bracelets of Spell sharing(only need 1 bracelet per person to work, can put a bracelet on both hands) use them to share a casting of persistant Necrotic Empowerment and Rigteous Might.(Divine Power if cohort is not a combat type) Use the remaining gold to outfit your cohort. The braclets divide the duration of the persistant spells by two, but that's what the extra nightsticks are for.


Now your stats are as follows:

BAB: 20 [[Divine Power sets to Character level]]

hp: 405 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+7]]

AC: 56 [[10+17(Natural Armor)+5(Dex)-1 (size)+10(Breastplate)+7(heavy shield)+ 8 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment + 1 Greater Visage of Deity

Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
60 ft fly(ave) : bat wings
resistance 10 to acid and electricity
SR 25

Str: 30 [[base 12+6 Divine Power+2(dry lich)+4 Greater Visage of Deity +6(enhancement)]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Greater visage of Deity]]
Con: - [[base 12+2(righteous might)-- but there is none since you're a lich]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 greater visage of deity]]
Wis: 46 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+6 enhancement+5 inherient]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement)+2 greater visage of deity]]

Melee damage:

2d6 Piercing/Bludgeoning + 1d6 Fire + 1d6 Cold + 12(strength) + +5(+5 weapon)= 31 dmg per hit. 4 attacks per round translates to 136 damage per round in melee, if I hit
Attack bonus of +45/+40/+35/+30 ( 20(BAB)+5(magic)+12(strength)+8 Algid Enhancement)

Ranged Damage: (Warning: I'm using a +5 Composite(+9) Str Longbow for these calculations. It costs 51,300 gp)

With Zen Archery he gets a ranged attack of +44/+39/+34/+29.(20BAB+15wis+8 Algid Enhancement+5(magic)-4(non proficient) Make it a +5 longbow and that's 2d6+14 damage a shot(9str+5 enhancement) (we're assuming a Composite(+9str) Longbow is possible). 84 damage per round ranged.

Then on top of that you could have a cohort that is necrotic empowered/divine power'd.(but sacrifice the ranged capabilities)

His spells have a DC of 25 + Spell level(so level 9 spells have a DC of 34). ((10+15wis))

If you don't want to mess with leadership, I suppose Zen Archery wouldn't be a bad feat choice either(though it isn't technically a cleric archer build, he could be with that high wis and str and BAB) Dedicate some funds to a sweet bow and you'll have at least a +40 to attack, even though you're non-proficient! (20 BAB+15(Wis)-4(Not Proficeint)+5 enhancement) Damage with a composite longbow would be 1d8+9, and you're attack ratings would go +44/+39/+34/+29.

Another alternative to Zen Archery/Leadership is power attack. Your attack bonus is pretty big by the end of the build, so sacrificing attack bonus for +2 damage a shot is a pretty good deal.(+2 per 1 sac since monk's belt lets you wield your weapon two handed) ~ Thanks GaffeR for the catch


Other thanks: Thanks to FriendlyFrog for pointing out the Algid Enhancement(I doubt I would ever have found it otherwise), and thanks to Prominence for pointing me to the final prestige class of the build.(after an incredibly long wait for such a decision to be made)[/spoiler]

Well the version I remembered used a PrC from Frostburn for the icy part.
He swapped, early early on, from using the PrC to just using the spell Mantle of the Icy Soul from Frostburn to gain the Cold descriptor.
Unfortunately, that spell was horribly nerfed in SpC.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 11, 2010, 06:03:29 PM
Q108  Where can I find the build info for the original Mr. Icy Hot?
I HAVE IT SAVED IN WORDPAD! Damned if I can remember the original author right now, though.

Here you go:[spoiler]Important: I am assuming that when taking levels in Walker in the Waste you do not assume the LA of the Dry Lich template. This has been argued to death, and I understand both sides of the issue. I just don't think it's worthy of argueing about anymore: this is a RAI area, not RAW.

The original build here (http://boards1.wizards.com/showthread.php?t=452344)was rather dirty and un-polished, so I thought I would post the most current form of him.(And to-date most optimized version of him)

What this build is:

Mr. Icy Hot is an incredibly powerful cleric build that is meant to be played at a table-top session. He is not a game-breaker like Pun Pun or the swarm mage fellow, but he is a powerhouse in his own right. Read on if you've ever wanted a powerful melee/ranged/tank/primary caster build.

Some CharOp board members have issues with the build, but a majority do not.

I assume that the Walker in the Waste prestige class does not give you a +5 level adjustment at the 10th level of it. If your DM sees things differently, than Mr. Icy Hot isn't for you. Make sure to point out to your DM that Dragon Disciples don't assume the LA of the half-dragon template at tenth level.(this is confirmed in the official DnD 3.5 FAQ)

I use the written rules of the Monk's Belt from the DMG which grants Wisdom to AC. If your DM sees things differently, then a +5 Mithril Breastplate and +5 heavy shield by level 20 can nicely replace it, but your touch AC will leave something to be desired.

In this build I qualify Mr. Icy Hot for the Walker in the Waste prestige class by 4th level- but this particular item isn't important at all.(Since the build is essentially Cleric 10 and Walker in the Waste 10, you can just wait & take walker at 6th level, though the build gets significantly stronger after Walker 10 has been reached)

Now that those nasty items are out of the way(and only one actually would invalidate the build!), on to the good stuff.

A taste of what is to come:
For ending stats of:

BAB: 20 [[Divine Power sets to Character level]]

hp: 404 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+6]]

With typical armor/shield:
AC: 51 [[10+17(Natural Armor)+1(Dex)-1 (size)+10(magical breastplate)+7(magical shield), +7 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment+1 Visage of Deity
touch 17
flat footed 50

...or with monk's belt: (ie- without armor/shield & with magical vestment cast)

AC 54
Touch AC 32
Flat-footed AC 53

Bat-like wings and fly speed of 60ft(ave maneuverability)
Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
immunity to cold
immunity to fire
resistance 10 to acid, electricty
Spell Resistance 25

Str: 28 [[base 12+6 Divine Power+2(dry lich)+4 Visage of Deity, greater]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Con: -- [[base 12+2(righteous might), then there is no con due to lichdom]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Wis: 40 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+5 inherient]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement/cloak of charisma)+2 Visage of Deity, greater]]


Mr. Icy Hot(Reborn)
Books required: Complete Warrior, Libris Mortis, Sandstorm, Frostburn, Complete Divine, Complete Arcane, Core books. All non-core material is referenced in the post below.
Race: Asherati (Sandstorm)
Build: Cleric 10/Walker in the Waste (Sandstorm) 10
Domains: Sand (Sandstorm), Planning (Complete Warrior)

Stats:

36 point buy

Str: 12
Dex: 12
Con: 12
Int: 10
Wis: 18
Cha: 14

Build with feats:

Cleric 1 Heat Endurance (Sandstorm-[Racial]), Extend Spell(Domain Bonus), Extra Turning
Cleric 2
Cleric 3 Persistant Spell (Complete Arcane) (Character 3rd)
Cleric 3/Walker in the Waste 1
Cleric 3/Walker in the Waste 2
Cleric 3/Walker in the Waste 3 Divine Metamagic(Persistant Spell)Complete Divine (Character 6th) [[Divine Favor Persisted]]
Cleric 3/Walker in the Waste 4
Cleric 3/Walker in the Waste 5 [[Divine Power Persisted]]
Cleric 3/Walker in the Waste 6 Craft Wondrous Item(Character 9th)
Cleric 3/Walker in the Waste 7 [[Righteous Might Persisted]]
Cleric 3/Walker in the Waste 8
Cleric 3/Walker in the Waste 9 Mother CystLibris Mortis(Character 12th) [[Mantle of the Icy SoulFrostburn]] [[Visage of the DeityComplete Divine Persisted]] [[Cast Algid EnhancementFrostburn]]
Cleric 3/Walker in the Waste 10
Cleric 4/Walker in the Waste 10
Cleric 5/Walker in the Waste 10 Extra Turning
Cleric 6/Walker in the Waste 10
Cleric 7/Walker in the Waste 10 [[Necrotic EmpowermentLibris Mortis Persisted in place of Divine Favor]]
Cleric 8/Walker in the Waste 10 Leadership (Or Zen Archery or Power Attack?)
Cleric 9/Walker in the Waste 10 [[Mantle of the Firey SoulSandstorm]] [[Greater Visage of the DeityComplete Divine Persisted in place of Visage of the Deity]]
Cleric 10/Walker in the Waste 10



General Equipment: (when you need to buy it)

Probable Weaponry:
Morning Star, 8 gp
Heavy Steel Shield, 20 gp
whatever armor

Or: Monk's Belt. With 40 Wis that's a +16 to AC, and with Magical Vestment that's a +4 on top of that.

Needed for Divine Metamagic:

8th:Nightstick 7,200gp((only necessary if you want both divine power and favor))
10th: Nightstick 7,200gp((for Righteous Might))
17th level: Cloak of Charisma +6 36,000gp ((for necrotic Empowerment))
18th level: 4 Nightsticks 28,800 gp ((for leadership tricks//buffing(see equipped build)))

Needed for Dry Lich template: (Canopic Jars)
12th level:Baboon Jar, Jackal Jar(20,000 gp crafting)
13th level:Vulture Jar, Falcon Jar, Human Jar.(30,000 gp crafting)


I have not played any games above 10th level or so since 3.5 came out(not playing D&D like I used to), so I'm not the best person to get advice from regarding equipment that is useful to clerics. Regardless, here are a list of the buffs you get: (and when you get them)

6th: Divine Favor: +1 to attack rolls & weapon damage per three caster levels(+3 max)
8th: Divine Power: +6 str/+1 hp per caster level & BAB becomes your character level
9th: Righteous Might: Become large sized, +4 str, +2 con, +2 natural armor, -1 to attack(size), -1 to ac(size), damage reduction:3/good
12th caster level: 6/good
15th caster level: 9/good
12th: Immune to cold
12th: Algid Enhancement: Ends up being +1d8 +7 hp, +8 deflection AC, +8 enhancement to hit
13th: Dry Lich Template(hit die increased to d12, lots of buffs(too many to mention here))
17th: Necrotic EmpowermentLibris Mortis: + 8 Dex/Int/Wis/Natural Armor, +5 Fort Save, +100 hp.
19th: Immune to fire
19th: Greater Visage of Deity. Fly speed of 60ft, +1 natural armor, resistance 10 electricty, acid, spell resistance 25, +4 str, +4 dex, +4 int, +2 cha

For ending stats of:

BAB: 20 [[Divine Power sets to Character level]]

hp: 404 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+6]]

AC: 51 [[10+17(Natural Armor)+1(Dex)-1 (size)+10(magical breastplate)+7(magical shield), +7 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment+1 Visage of Deity
touch 17
flat footed 50

or with monk's belt: (ie- without armor/shield & with magical vestment cast)

54, 32 touch, 53 flat footed.

Bat-like wings and fly speed of 60ft(ave maneuverability)
Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
immunity to cold
immunity to fire
resistance 10 to acid, electricty
Spell Resistance 25

Str: 24 [[base 12+6 Divine Power+2(dry lich)+4 Visage of Deity, greater]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Con: -- [[base 12+2(righteous might), then there is no con due to lichdom]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Wis: 46 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+5 inherient+6 enhancement]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement/cloak of charisma)+2 Visage of Deity, greater]]

There is quite a bit of free spending money for fancy magical armor&shield, or a weapon of your choosing, etc,etc...and if you give him combat expertise & improved combat expertise as one of his ending feats, he could easily boost his AC by 20 and be the parties tank :) (albeit late in the game to become the mega tank, it's still a fun idea)

Also, you can easily Gestalt this guy since he has 7 free levels at the end that are prestige-class free.


------------------------
------------------------
------------------------
------------------------

A fully equipped Mr. Icy Hot:

Fill in Leadership as one of the empty feats up there and one more extra turning feat. You'll see why in a minute.

Level 20:

760,000 gp

Necessary:

50,000gp- Canopic Jars
14,400gp- 2 Nightsticks
36,000gp- Cloak of Charisma +6

Left: 659,600 gp

+5 Mithral Breastplate- 29,200
+5 Heavy Steel Shield- 25,170

605,230

+5 Morning Star, Flaming and Frost- 98,000gp


506,910 gp left

2 Bracelets of Spell SharingDMG2- 120,000 gp
3 more Nightsticks- 21,600gp

365,310 gp left

belt of str +6, 36,000
Periapt of wis +6, 36,000

293,310 gp left

Tome of Understanding +5(why not?)-137,500gp

155,810gp left

karma beads - 20,000gp

135,810gp left

Now, get a cohort of your choosing. Using your 2 pairs of bracelets of Spell sharing(only need 1 bracelet per person to work, can put a bracelet on both hands) use them to share a casting of persistant Necrotic Empowerment and Rigteous Might.(Divine Power if cohort is not a combat type) Use the remaining gold to outfit your cohort. The braclets divide the duration of the persistant spells by two, but that's what the extra nightsticks are for.


Now your stats are as follows:

BAB: 20 [[Divine Power sets to Character level]]

hp: 405 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+7]]

AC: 56 [[10+17(Natural Armor)+5(Dex)-1 (size)+10(Breastplate)+7(heavy shield)+ 8 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment + 1 Greater Visage of Deity

Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
60 ft fly(ave) : bat wings
resistance 10 to acid and electricity
SR 25

Str: 30 [[base 12+6 Divine Power+2(dry lich)+4 Greater Visage of Deity +6(enhancement)]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Greater visage of Deity]]
Con: - [[base 12+2(righteous might)-- but there is none since you're a lich]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 greater visage of deity]]
Wis: 46 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+6 enhancement+5 inherient]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement)+2 greater visage of deity]]

Melee damage:

2d6 Piercing/Bludgeoning + 1d6 Fire + 1d6 Cold + 12(strength) + +5(+5 weapon)= 31 dmg per hit. 4 attacks per round translates to 136 damage per round in melee, if I hit
Attack bonus of +45/+40/+35/+30 ( 20(BAB)+5(magic)+12(strength)+8 Algid Enhancement)

Ranged Damage: (Warning: I'm using a +5 Composite(+9) Str Longbow for these calculations. It costs 51,300 gp)

With Zen Archery he gets a ranged attack of +44/+39/+34/+29.(20BAB+15wis+8 Algid Enhancement+5(magic)-4(non proficient) Make it a +5 longbow and that's 2d6+14 damage a shot(9str+5 enhancement) (we're assuming a Composite(+9str) Longbow is possible). 84 damage per round ranged.

Then on top of that you could have a cohort that is necrotic empowered/divine power'd.(but sacrifice the ranged capabilities)

His spells have a DC of 25 + Spell level(so level 9 spells have a DC of 34). ((10+15wis))

If you don't want to mess with leadership, I suppose Zen Archery wouldn't be a bad feat choice either(though it isn't technically a cleric archer build, he could be with that high wis and str and BAB) Dedicate some funds to a sweet bow and you'll have at least a +40 to attack, even though you're non-proficient! (20 BAB+15(Wis)-4(Not Proficeint)+5 enhancement) Damage with a composite longbow would be 1d8+9, and you're attack ratings would go +44/+39/+34/+29.

Another alternative to Zen Archery/Leadership is power attack. Your attack bonus is pretty big by the end of the build, so sacrificing attack bonus for +2 damage a shot is a pretty good deal.(+2 per 1 sac since monk's belt lets you wield your weapon two handed) ~ Thanks GaffeR for the catch


Other thanks: Thanks to FriendlyFrog for pointing out the Algid Enhancement(I doubt I would ever have found it otherwise), and thanks to Prominence for pointing me to the final prestige class of the build.(after an incredibly long wait for such a decision to be made)[/spoiler]

Well the version I remembered used a PrC from Frostburn for the icy part.
He swapped, early early on, from using the PrC to just using the spell Mantle of the Icy Soul from Frostburn to gain the Cold descriptor.
Unfortunately, that spell was horribly nerfed in SpC.
Actually, only Mantle of the Firey Soul was reprinted, iirc. Icy Soul was never reprinted, and thus, never nerfed.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Agita on October 11, 2010, 06:04:10 PM
Q108  Where can I find the build info for the original Mr. Icy Hot?
I HAVE IT SAVED IN WORDPAD! Damned if I can remember the original author right now, though.

Here you go:[spoiler]Important: I am assuming that when taking levels in Walker in the Waste you do not assume the LA of the Dry Lich template. This has been argued to death, and I understand both sides of the issue. I just don't think it's worthy of argueing about anymore: this is a RAI area, not RAW.

The original build here (http://boards1.wizards.com/showthread.php?t=452344)was rather dirty and un-polished, so I thought I would post the most current form of him.(And to-date most optimized version of him)

What this build is:

Mr. Icy Hot is an incredibly powerful cleric build that is meant to be played at a table-top session. He is not a game-breaker like Pun Pun or the swarm mage fellow, but he is a powerhouse in his own right. Read on if you've ever wanted a powerful melee/ranged/tank/primary caster build.

Some CharOp board members have issues with the build, but a majority do not.

I assume that the Walker in the Waste prestige class does not give you a +5 level adjustment at the 10th level of it. If your DM sees things differently, than Mr. Icy Hot isn't for you. Make sure to point out to your DM that Dragon Disciples don't assume the LA of the half-dragon template at tenth level.(this is confirmed in the official DnD 3.5 FAQ)

I use the written rules of the Monk's Belt from the DMG which grants Wisdom to AC. If your DM sees things differently, then a +5 Mithril Breastplate and +5 heavy shield by level 20 can nicely replace it, but your touch AC will leave something to be desired.

In this build I qualify Mr. Icy Hot for the Walker in the Waste prestige class by 4th level- but this particular item isn't important at all.(Since the build is essentially Cleric 10 and Walker in the Waste 10, you can just wait & take walker at 6th level, though the build gets significantly stronger after Walker 10 has been reached)

Now that those nasty items are out of the way(and only one actually would invalidate the build!), on to the good stuff.

A taste of what is to come:
For ending stats of:

BAB: 20 [[Divine Power sets to Character level]]

hp: 404 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+6]]

With typical armor/shield:
AC: 51 [[10+17(Natural Armor)+1(Dex)-1 (size)+10(magical breastplate)+7(magical shield), +7 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment+1 Visage of Deity
touch 17
flat footed 50

...or with monk's belt: (ie- without armor/shield & with magical vestment cast)

AC 54
Touch AC 32
Flat-footed AC 53

Bat-like wings and fly speed of 60ft(ave maneuverability)
Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
immunity to cold
immunity to fire
resistance 10 to acid, electricty
Spell Resistance 25

Str: 28 [[base 12+6 Divine Power+2(dry lich)+4 Visage of Deity, greater]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Con: -- [[base 12+2(righteous might), then there is no con due to lichdom]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Wis: 40 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+5 inherient]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement/cloak of charisma)+2 Visage of Deity, greater]]


Mr. Icy Hot(Reborn)
Books required: Complete Warrior, Libris Mortis, Sandstorm, Frostburn, Complete Divine, Complete Arcane, Core books. All non-core material is referenced in the post below.
Race: Asherati (Sandstorm)
Build: Cleric 10/Walker in the Waste (Sandstorm) 10
Domains: Sand (Sandstorm), Planning (Complete Warrior)

Stats:

36 point buy

Str: 12
Dex: 12
Con: 12
Int: 10
Wis: 18
Cha: 14

Build with feats:

Cleric 1 Heat Endurance (Sandstorm-[Racial]), Extend Spell(Domain Bonus), Extra Turning
Cleric 2
Cleric 3 Persistant Spell (Complete Arcane) (Character 3rd)
Cleric 3/Walker in the Waste 1
Cleric 3/Walker in the Waste 2
Cleric 3/Walker in the Waste 3 Divine Metamagic(Persistant Spell)Complete Divine (Character 6th) [[Divine Favor Persisted]]
Cleric 3/Walker in the Waste 4
Cleric 3/Walker in the Waste 5 [[Divine Power Persisted]]
Cleric 3/Walker in the Waste 6 Craft Wondrous Item(Character 9th)
Cleric 3/Walker in the Waste 7 [[Righteous Might Persisted]]
Cleric 3/Walker in the Waste 8
Cleric 3/Walker in the Waste 9 Mother CystLibris Mortis(Character 12th) [[Mantle of the Icy SoulFrostburn]] [[Visage of the DeityComplete Divine Persisted]] [[Cast Algid EnhancementFrostburn]]
Cleric 3/Walker in the Waste 10
Cleric 4/Walker in the Waste 10
Cleric 5/Walker in the Waste 10 Extra Turning
Cleric 6/Walker in the Waste 10
Cleric 7/Walker in the Waste 10 [[Necrotic EmpowermentLibris Mortis Persisted in place of Divine Favor]]
Cleric 8/Walker in the Waste 10 Leadership (Or Zen Archery or Power Attack?)
Cleric 9/Walker in the Waste 10 [[Mantle of the Firey SoulSandstorm]] [[Greater Visage of the DeityComplete Divine Persisted in place of Visage of the Deity]]
Cleric 10/Walker in the Waste 10



General Equipment: (when you need to buy it)

Probable Weaponry:
Morning Star, 8 gp
Heavy Steel Shield, 20 gp
whatever armor

Or: Monk's Belt. With 40 Wis that's a +16 to AC, and with Magical Vestment that's a +4 on top of that.

Needed for Divine Metamagic:

8th:Nightstick 7,200gp((only necessary if you want both divine power and favor))
10th: Nightstick 7,200gp((for Righteous Might))
17th level: Cloak of Charisma +6 36,000gp ((for necrotic Empowerment))
18th level: 4 Nightsticks 28,800 gp ((for leadership tricks//buffing(see equipped build)))

Needed for Dry Lich template: (Canopic Jars)
12th level:Baboon Jar, Jackal Jar(20,000 gp crafting)
13th level:Vulture Jar, Falcon Jar, Human Jar.(30,000 gp crafting)


I have not played any games above 10th level or so since 3.5 came out(not playing D&D like I used to), so I'm not the best person to get advice from regarding equipment that is useful to clerics. Regardless, here are a list of the buffs you get: (and when you get them)

6th: Divine Favor: +1 to attack rolls & weapon damage per three caster levels(+3 max)
8th: Divine Power: +6 str/+1 hp per caster level & BAB becomes your character level
9th: Righteous Might: Become large sized, +4 str, +2 con, +2 natural armor, -1 to attack(size), -1 to ac(size), damage reduction:3/good
12th caster level: 6/good
15th caster level: 9/good
12th: Immune to cold
12th: Algid Enhancement: Ends up being +1d8 +7 hp, +8 deflection AC, +8 enhancement to hit
13th: Dry Lich Template(hit die increased to d12, lots of buffs(too many to mention here))
17th: Necrotic EmpowermentLibris Mortis: + 8 Dex/Int/Wis/Natural Armor, +5 Fort Save, +100 hp.
19th: Immune to fire
19th: Greater Visage of Deity. Fly speed of 60ft, +1 natural armor, resistance 10 electricty, acid, spell resistance 25, +4 str, +4 dex, +4 int, +2 cha

For ending stats of:

BAB: 20 [[Divine Power sets to Character level]]

hp: 404 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+6]]

AC: 51 [[10+17(Natural Armor)+1(Dex)-1 (size)+10(magical breastplate)+7(magical shield), +7 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment+1 Visage of Deity
touch 17
flat footed 50

or with monk's belt: (ie- without armor/shield & with magical vestment cast)

54, 32 touch, 53 flat footed.

Bat-like wings and fly speed of 60ft(ave maneuverability)
Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
immunity to cold
immunity to fire
resistance 10 to acid, electricty
Spell Resistance 25

Str: 24 [[base 12+6 Divine Power+2(dry lich)+4 Visage of Deity, greater]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Con: -- [[base 12+2(righteous might), then there is no con due to lichdom]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Wis: 46 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+5 inherient+6 enhancement]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement/cloak of charisma)+2 Visage of Deity, greater]]

There is quite a bit of free spending money for fancy magical armor&shield, or a weapon of your choosing, etc,etc...and if you give him combat expertise & improved combat expertise as one of his ending feats, he could easily boost his AC by 20 and be the parties tank :) (albeit late in the game to become the mega tank, it's still a fun idea)

Also, you can easily Gestalt this guy since he has 7 free levels at the end that are prestige-class free.


------------------------
------------------------
------------------------
------------------------

A fully equipped Mr. Icy Hot:

Fill in Leadership as one of the empty feats up there and one more extra turning feat. You'll see why in a minute.

Level 20:

760,000 gp

Necessary:

50,000gp- Canopic Jars
14,400gp- 2 Nightsticks
36,000gp- Cloak of Charisma +6

Left: 659,600 gp

+5 Mithral Breastplate- 29,200
+5 Heavy Steel Shield- 25,170

605,230

+5 Morning Star, Flaming and Frost- 98,000gp


506,910 gp left

2 Bracelets of Spell SharingDMG2- 120,000 gp
3 more Nightsticks- 21,600gp

365,310 gp left

belt of str +6, 36,000
Periapt of wis +6, 36,000

293,310 gp left

Tome of Understanding +5(why not?)-137,500gp

155,810gp left

karma beads - 20,000gp

135,810gp left

Now, get a cohort of your choosing. Using your 2 pairs of bracelets of Spell sharing(only need 1 bracelet per person to work, can put a bracelet on both hands) use them to share a casting of persistant Necrotic Empowerment and Rigteous Might.(Divine Power if cohort is not a combat type) Use the remaining gold to outfit your cohort. The braclets divide the duration of the persistant spells by two, but that's what the extra nightsticks are for.


Now your stats are as follows:

BAB: 20 [[Divine Power sets to Character level]]

hp: 405 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+7]]

AC: 56 [[10+17(Natural Armor)+5(Dex)-1 (size)+10(Breastplate)+7(heavy shield)+ 8 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment + 1 Greater Visage of Deity

Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
60 ft fly(ave) : bat wings
resistance 10 to acid and electricity
SR 25

Str: 30 [[base 12+6 Divine Power+2(dry lich)+4 Greater Visage of Deity +6(enhancement)]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Greater visage of Deity]]
Con: - [[base 12+2(righteous might)-- but there is none since you're a lich]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 greater visage of deity]]
Wis: 46 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+6 enhancement+5 inherient]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement)+2 greater visage of deity]]

Melee damage:

2d6 Piercing/Bludgeoning + 1d6 Fire + 1d6 Cold + 12(strength) + +5(+5 weapon)= 31 dmg per hit. 4 attacks per round translates to 136 damage per round in melee, if I hit
Attack bonus of +45/+40/+35/+30 ( 20(BAB)+5(magic)+12(strength)+8 Algid Enhancement)

Ranged Damage: (Warning: I'm using a +5 Composite(+9) Str Longbow for these calculations. It costs 51,300 gp)

With Zen Archery he gets a ranged attack of +44/+39/+34/+29.(20BAB+15wis+8 Algid Enhancement+5(magic)-4(non proficient) Make it a +5 longbow and that's 2d6+14 damage a shot(9str+5 enhancement) (we're assuming a Composite(+9str) Longbow is possible). 84 damage per round ranged.

Then on top of that you could have a cohort that is necrotic empowered/divine power'd.(but sacrifice the ranged capabilities)

His spells have a DC of 25 + Spell level(so level 9 spells have a DC of 34). ((10+15wis))

If you don't want to mess with leadership, I suppose Zen Archery wouldn't be a bad feat choice either(though it isn't technically a cleric archer build, he could be with that high wis and str and BAB) Dedicate some funds to a sweet bow and you'll have at least a +40 to attack, even though you're non-proficient! (20 BAB+15(Wis)-4(Not Proficeint)+5 enhancement) Damage with a composite longbow would be 1d8+9, and you're attack ratings would go +44/+39/+34/+29.

Another alternative to Zen Archery/Leadership is power attack. Your attack bonus is pretty big by the end of the build, so sacrificing attack bonus for +2 damage a shot is a pretty good deal.(+2 per 1 sac since monk's belt lets you wield your weapon two handed) ~ Thanks GaffeR for the catch


Other thanks: Thanks to FriendlyFrog for pointing out the Algid Enhancement(I doubt I would ever have found it otherwise), and thanks to Prominence for pointing me to the final prestige class of the build.(after an incredibly long wait for such a decision to be made)[/spoiler]

Well the version I remembered used a PrC from Frostburn for the icy part.
He swapped, early early on, from using the PrC to just using the spell Mantle of the Icy Soul from Frostburn to gain the Cold descriptor.
Unfortunately, that spell was horribly nerfed in SpC.
Actually, only Mantle of the Firey Soul was reprinted, iirc. Icy Soul was never reprinted, and thus, never nerfed.
Sorry, other way around. I checked. :(
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 11, 2010, 06:18:29 PM
Q108  Where can I find the build info for the original Mr. Icy Hot?
I HAVE IT SAVED IN WORDPAD! Damned if I can remember the original author right now, though.

Here you go:[spoiler]Important: I am assuming that when taking levels in Walker in the Waste you do not assume the LA of the Dry Lich template. This has been argued to death, and I understand both sides of the issue. I just don't think it's worthy of argueing about anymore: this is a RAI area, not RAW.

The original build here (http://boards1.wizards.com/showthread.php?t=452344)was rather dirty and un-polished, so I thought I would post the most current form of him.(And to-date most optimized version of him)

What this build is:

Mr. Icy Hot is an incredibly powerful cleric build that is meant to be played at a table-top session. He is not a game-breaker like Pun Pun or the swarm mage fellow, but he is a powerhouse in his own right. Read on if you've ever wanted a powerful melee/ranged/tank/primary caster build.

Some CharOp board members have issues with the build, but a majority do not.

I assume that the Walker in the Waste prestige class does not give you a +5 level adjustment at the 10th level of it. If your DM sees things differently, than Mr. Icy Hot isn't for you. Make sure to point out to your DM that Dragon Disciples don't assume the LA of the half-dragon template at tenth level.(this is confirmed in the official DnD 3.5 FAQ)

I use the written rules of the Monk's Belt from the DMG which grants Wisdom to AC. If your DM sees things differently, then a +5 Mithril Breastplate and +5 heavy shield by level 20 can nicely replace it, but your touch AC will leave something to be desired.

In this build I qualify Mr. Icy Hot for the Walker in the Waste prestige class by 4th level- but this particular item isn't important at all.(Since the build is essentially Cleric 10 and Walker in the Waste 10, you can just wait & take walker at 6th level, though the build gets significantly stronger after Walker 10 has been reached)

Now that those nasty items are out of the way(and only one actually would invalidate the build!), on to the good stuff.

A taste of what is to come:
For ending stats of:

BAB: 20 [[Divine Power sets to Character level]]

hp: 404 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+6]]

With typical armor/shield:
AC: 51 [[10+17(Natural Armor)+1(Dex)-1 (size)+10(magical breastplate)+7(magical shield), +7 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment+1 Visage of Deity
touch 17
flat footed 50

...or with monk's belt: (ie- without armor/shield & with magical vestment cast)

AC 54
Touch AC 32
Flat-footed AC 53

Bat-like wings and fly speed of 60ft(ave maneuverability)
Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
immunity to cold
immunity to fire
resistance 10 to acid, electricty
Spell Resistance 25

Str: 28 [[base 12+6 Divine Power+2(dry lich)+4 Visage of Deity, greater]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Con: -- [[base 12+2(righteous might), then there is no con due to lichdom]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Wis: 40 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+5 inherient]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement/cloak of charisma)+2 Visage of Deity, greater]]


Mr. Icy Hot(Reborn)
Books required: Complete Warrior, Libris Mortis, Sandstorm, Frostburn, Complete Divine, Complete Arcane, Core books. All non-core material is referenced in the post below.
Race: Asherati (Sandstorm)
Build: Cleric 10/Walker in the Waste (Sandstorm) 10
Domains: Sand (Sandstorm), Planning (Complete Warrior)

Stats:

36 point buy

Str: 12
Dex: 12
Con: 12
Int: 10
Wis: 18
Cha: 14

Build with feats:

Cleric 1 Heat Endurance (Sandstorm-[Racial]), Extend Spell(Domain Bonus), Extra Turning
Cleric 2
Cleric 3 Persistant Spell (Complete Arcane) (Character 3rd)
Cleric 3/Walker in the Waste 1
Cleric 3/Walker in the Waste 2
Cleric 3/Walker in the Waste 3 Divine Metamagic(Persistant Spell)Complete Divine (Character 6th) [[Divine Favor Persisted]]
Cleric 3/Walker in the Waste 4
Cleric 3/Walker in the Waste 5 [[Divine Power Persisted]]
Cleric 3/Walker in the Waste 6 Craft Wondrous Item(Character 9th)
Cleric 3/Walker in the Waste 7 [[Righteous Might Persisted]]
Cleric 3/Walker in the Waste 8
Cleric 3/Walker in the Waste 9 Mother CystLibris Mortis(Character 12th) [[Mantle of the Icy SoulFrostburn]] [[Visage of the DeityComplete Divine Persisted]] [[Cast Algid EnhancementFrostburn]]
Cleric 3/Walker in the Waste 10
Cleric 4/Walker in the Waste 10
Cleric 5/Walker in the Waste 10 Extra Turning
Cleric 6/Walker in the Waste 10
Cleric 7/Walker in the Waste 10 [[Necrotic EmpowermentLibris Mortis Persisted in place of Divine Favor]]
Cleric 8/Walker in the Waste 10 Leadership (Or Zen Archery or Power Attack?)
Cleric 9/Walker in the Waste 10 [[Mantle of the Firey SoulSandstorm]] [[Greater Visage of the DeityComplete Divine Persisted in place of Visage of the Deity]]
Cleric 10/Walker in the Waste 10



General Equipment: (when you need to buy it)

Probable Weaponry:
Morning Star, 8 gp
Heavy Steel Shield, 20 gp
whatever armor

Or: Monk's Belt. With 40 Wis that's a +16 to AC, and with Magical Vestment that's a +4 on top of that.

Needed for Divine Metamagic:

8th:Nightstick 7,200gp((only necessary if you want both divine power and favor))
10th: Nightstick 7,200gp((for Righteous Might))
17th level: Cloak of Charisma +6 36,000gp ((for necrotic Empowerment))
18th level: 4 Nightsticks 28,800 gp ((for leadership tricks//buffing(see equipped build)))

Needed for Dry Lich template: (Canopic Jars)
12th level:Baboon Jar, Jackal Jar(20,000 gp crafting)
13th level:Vulture Jar, Falcon Jar, Human Jar.(30,000 gp crafting)


I have not played any games above 10th level or so since 3.5 came out(not playing D&D like I used to), so I'm not the best person to get advice from regarding equipment that is useful to clerics. Regardless, here are a list of the buffs you get: (and when you get them)

6th: Divine Favor: +1 to attack rolls & weapon damage per three caster levels(+3 max)
8th: Divine Power: +6 str/+1 hp per caster level & BAB becomes your character level
9th: Righteous Might: Become large sized, +4 str, +2 con, +2 natural armor, -1 to attack(size), -1 to ac(size), damage reduction:3/good
12th caster level: 6/good
15th caster level: 9/good
12th: Immune to cold
12th: Algid Enhancement: Ends up being +1d8 +7 hp, +8 deflection AC, +8 enhancement to hit
13th: Dry Lich Template(hit die increased to d12, lots of buffs(too many to mention here))
17th: Necrotic EmpowermentLibris Mortis: + 8 Dex/Int/Wis/Natural Armor, +5 Fort Save, +100 hp.
19th: Immune to fire
19th: Greater Visage of Deity. Fly speed of 60ft, +1 natural armor, resistance 10 electricty, acid, spell resistance 25, +4 str, +4 dex, +4 int, +2 cha

For ending stats of:

BAB: 20 [[Divine Power sets to Character level]]

hp: 404 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+6]]

AC: 51 [[10+17(Natural Armor)+1(Dex)-1 (size)+10(magical breastplate)+7(magical shield), +7 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment+1 Visage of Deity
touch 17
flat footed 50

or with monk's belt: (ie- without armor/shield & with magical vestment cast)

54, 32 touch, 53 flat footed.

Bat-like wings and fly speed of 60ft(ave maneuverability)
Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
immunity to cold
immunity to fire
resistance 10 to acid, electricty
Spell Resistance 25

Str: 24 [[base 12+6 Divine Power+2(dry lich)+4 Visage of Deity, greater]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Con: -- [[base 12+2(righteous might), then there is no con due to lichdom]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Wis: 46 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+5 inherient+6 enhancement]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement/cloak of charisma)+2 Visage of Deity, greater]]

There is quite a bit of free spending money for fancy magical armor&shield, or a weapon of your choosing, etc,etc...and if you give him combat expertise & improved combat expertise as one of his ending feats, he could easily boost his AC by 20 and be the parties tank :) (albeit late in the game to become the mega tank, it's still a fun idea)

Also, you can easily Gestalt this guy since he has 7 free levels at the end that are prestige-class free.


------------------------
------------------------
------------------------
------------------------

A fully equipped Mr. Icy Hot:

Fill in Leadership as one of the empty feats up there and one more extra turning feat. You'll see why in a minute.

Level 20:

760,000 gp

Necessary:

50,000gp- Canopic Jars
14,400gp- 2 Nightsticks
36,000gp- Cloak of Charisma +6

Left: 659,600 gp

+5 Mithral Breastplate- 29,200
+5 Heavy Steel Shield- 25,170

605,230

+5 Morning Star, Flaming and Frost- 98,000gp


506,910 gp left

2 Bracelets of Spell SharingDMG2- 120,000 gp
3 more Nightsticks- 21,600gp

365,310 gp left

belt of str +6, 36,000
Periapt of wis +6, 36,000

293,310 gp left

Tome of Understanding +5(why not?)-137,500gp

155,810gp left

karma beads - 20,000gp

135,810gp left

Now, get a cohort of your choosing. Using your 2 pairs of bracelets of Spell sharing(only need 1 bracelet per person to work, can put a bracelet on both hands) use them to share a casting of persistant Necrotic Empowerment and Rigteous Might.(Divine Power if cohort is not a combat type) Use the remaining gold to outfit your cohort. The braclets divide the duration of the persistant spells by two, but that's what the extra nightsticks are for.


Now your stats are as follows:

BAB: 20 [[Divine Power sets to Character level]]

hp: 405 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+7]]

AC: 56 [[10+17(Natural Armor)+5(Dex)-1 (size)+10(Breastplate)+7(heavy shield)+ 8 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment + 1 Greater Visage of Deity

Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
60 ft fly(ave) : bat wings
resistance 10 to acid and electricity
SR 25

Str: 30 [[base 12+6 Divine Power+2(dry lich)+4 Greater Visage of Deity +6(enhancement)]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Greater visage of Deity]]
Con: - [[base 12+2(righteous might)-- but there is none since you're a lich]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 greater visage of deity]]
Wis: 46 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+6 enhancement+5 inherient]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement)+2 greater visage of deity]]

Melee damage:

2d6 Piercing/Bludgeoning + 1d6 Fire + 1d6 Cold + 12(strength) + +5(+5 weapon)= 31 dmg per hit. 4 attacks per round translates to 136 damage per round in melee, if I hit
Attack bonus of +45/+40/+35/+30 ( 20(BAB)+5(magic)+12(strength)+8 Algid Enhancement)

Ranged Damage: (Warning: I'm using a +5 Composite(+9) Str Longbow for these calculations. It costs 51,300 gp)

With Zen Archery he gets a ranged attack of +44/+39/+34/+29.(20BAB+15wis+8 Algid Enhancement+5(magic)-4(non proficient) Make it a +5 longbow and that's 2d6+14 damage a shot(9str+5 enhancement) (we're assuming a Composite(+9str) Longbow is possible). 84 damage per round ranged.

Then on top of that you could have a cohort that is necrotic empowered/divine power'd.(but sacrifice the ranged capabilities)

His spells have a DC of 25 + Spell level(so level 9 spells have a DC of 34). ((10+15wis))

If you don't want to mess with leadership, I suppose Zen Archery wouldn't be a bad feat choice either(though it isn't technically a cleric archer build, he could be with that high wis and str and BAB) Dedicate some funds to a sweet bow and you'll have at least a +40 to attack, even though you're non-proficient! (20 BAB+15(Wis)-4(Not Proficeint)+5 enhancement) Damage with a composite longbow would be 1d8+9, and you're attack ratings would go +44/+39/+34/+29.

Another alternative to Zen Archery/Leadership is power attack. Your attack bonus is pretty big by the end of the build, so sacrificing attack bonus for +2 damage a shot is a pretty good deal.(+2 per 1 sac since monk's belt lets you wield your weapon two handed) ~ Thanks GaffeR for the catch


Other thanks: Thanks to FriendlyFrog for pointing out the Algid Enhancement(I doubt I would ever have found it otherwise), and thanks to Prominence for pointing me to the final prestige class of the build.(after an incredibly long wait for such a decision to be made)[/spoiler]

Well the version I remembered used a PrC from Frostburn for the icy part.
He swapped, early early on, from using the PrC to just using the spell Mantle of the Icy Soul from Frostburn to gain the Cold descriptor.
Unfortunately, that spell was horribly nerfed in SpC.
Actually, only Mantle of the Firey Soul was reprinted, iirc. Icy Soul was never reprinted, and thus, never nerfed.
Sorry, other way around. I checked. :(
Damn.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 11, 2010, 06:26:55 PM
Q102: If I take four levels of the ghost progression, assuming I take them every few levels in order to buy off say, 3 of them, does that mean I am now Ghost 1/Something X? but with the abilities of a Ghost 4?  Halp.
You're a ghost 4/Something X, but with an ECL of X+1.

Same as if you'd bought off three levels of a normal +4 LA.

So in a 20th level party you would be Ghost 4/Something 19?

Q108: I lose all my class features if I stop being Lawful.  How do I get Pounce?
Some Barbarian variant from UA.  Lion Totem I think.
Also, in a 20th level party, taking 4 levels in Ghost Progression would leave you Ghost 4/Whatever Else 16.

Q108b: I mentioned specifically that I lose all my class features if I'm no longer lawful because I thought Barbs has to be Chaotic and thus that option was out.

Q102b: So does each level of ghost give you +1 LA and a level?  I guess I'm confused on the purpose of buying them off then.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: LunaticsLament on October 11, 2010, 06:27:42 PM
Q108  Where can I find the build info for the original Mr. Icy Hot?
I HAVE IT SAVED IN WORDPAD! Damned if I can remember the original author right now, though.

Here you go:[spoiler]Important: I am assuming that when taking levels in Walker in the Waste you do not assume the LA of the Dry Lich template. This has been argued to death, and I understand both sides of the issue. I just don't think it's worthy of argueing about anymore: this is a RAI area, not RAW.

The original build here (http://boards1.wizards.com/showthread.php?t=452344)was rather dirty and un-polished, so I thought I would post the most current form of him.(And to-date most optimized version of him)

What this build is:

Mr. Icy Hot is an incredibly powerful cleric build that is meant to be played at a table-top session. He is not a game-breaker like Pun Pun or the swarm mage fellow, but he is a powerhouse in his own right. Read on if you've ever wanted a powerful melee/ranged/tank/primary caster build.

Some CharOp board members have issues with the build, but a majority do not.

I assume that the Walker in the Waste prestige class does not give you a +5 level adjustment at the 10th level of it. If your DM sees things differently, than Mr. Icy Hot isn't for you. Make sure to point out to your DM that Dragon Disciples don't assume the LA of the half-dragon template at tenth level.(this is confirmed in the official DnD 3.5 FAQ)

I use the written rules of the Monk's Belt from the DMG which grants Wisdom to AC. If your DM sees things differently, then a +5 Mithril Breastplate and +5 heavy shield by level 20 can nicely replace it, but your touch AC will leave something to be desired.

In this build I qualify Mr. Icy Hot for the Walker in the Waste prestige class by 4th level- but this particular item isn't important at all.(Since the build is essentially Cleric 10 and Walker in the Waste 10, you can just wait & take walker at 6th level, though the build gets significantly stronger after Walker 10 has been reached)

Now that those nasty items are out of the way(and only one actually would invalidate the build!), on to the good stuff.

A taste of what is to come:
For ending stats of:

BAB: 20 [[Divine Power sets to Character level]]

hp: 404 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+6]]

With typical armor/shield:
AC: 51 [[10+17(Natural Armor)+1(Dex)-1 (size)+10(magical breastplate)+7(magical shield), +7 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment+1 Visage of Deity
touch 17
flat footed 50

...or with monk's belt: (ie- without armor/shield & with magical vestment cast)

AC 54
Touch AC 32
Flat-footed AC 53

Bat-like wings and fly speed of 60ft(ave maneuverability)
Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
immunity to cold
immunity to fire
resistance 10 to acid, electricty
Spell Resistance 25

Str: 28 [[base 12+6 Divine Power+2(dry lich)+4 Visage of Deity, greater]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Con: -- [[base 12+2(righteous might), then there is no con due to lichdom]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Wis: 40 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+5 inherient]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement/cloak of charisma)+2 Visage of Deity, greater]]


Mr. Icy Hot(Reborn)
Books required: Complete Warrior, Libris Mortis, Sandstorm, Frostburn, Complete Divine, Complete Arcane, Core books. All non-core material is referenced in the post below.
Race: Asherati (Sandstorm)
Build: Cleric 10/Walker in the Waste (Sandstorm) 10
Domains: Sand (Sandstorm), Planning (Complete Warrior)

Stats:

36 point buy

Str: 12
Dex: 12
Con: 12
Int: 10
Wis: 18
Cha: 14

Build with feats:

Cleric 1 Heat Endurance (Sandstorm-[Racial]), Extend Spell(Domain Bonus), Extra Turning
Cleric 2
Cleric 3 Persistant Spell (Complete Arcane) (Character 3rd)
Cleric 3/Walker in the Waste 1
Cleric 3/Walker in the Waste 2
Cleric 3/Walker in the Waste 3 Divine Metamagic(Persistant Spell)Complete Divine (Character 6th) [[Divine Favor Persisted]]
Cleric 3/Walker in the Waste 4
Cleric 3/Walker in the Waste 5 [[Divine Power Persisted]]
Cleric 3/Walker in the Waste 6 Craft Wondrous Item(Character 9th)
Cleric 3/Walker in the Waste 7 [[Righteous Might Persisted]]
Cleric 3/Walker in the Waste 8
Cleric 3/Walker in the Waste 9 Mother CystLibris Mortis(Character 12th) [[Mantle of the Icy SoulFrostburn]] [[Visage of the DeityComplete Divine Persisted]] [[Cast Algid EnhancementFrostburn]]
Cleric 3/Walker in the Waste 10
Cleric 4/Walker in the Waste 10
Cleric 5/Walker in the Waste 10 Extra Turning
Cleric 6/Walker in the Waste 10
Cleric 7/Walker in the Waste 10 [[Necrotic EmpowermentLibris Mortis Persisted in place of Divine Favor]]
Cleric 8/Walker in the Waste 10 Leadership (Or Zen Archery or Power Attack?)
Cleric 9/Walker in the Waste 10 [[Mantle of the Firey SoulSandstorm]] [[Greater Visage of the DeityComplete Divine Persisted in place of Visage of the Deity]]
Cleric 10/Walker in the Waste 10



General Equipment: (when you need to buy it)

Probable Weaponry:
Morning Star, 8 gp
Heavy Steel Shield, 20 gp
whatever armor

Or: Monk's Belt. With 40 Wis that's a +16 to AC, and with Magical Vestment that's a +4 on top of that.

Needed for Divine Metamagic:

8th:Nightstick 7,200gp((only necessary if you want both divine power and favor))
10th: Nightstick 7,200gp((for Righteous Might))
17th level: Cloak of Charisma +6 36,000gp ((for necrotic Empowerment))
18th level: 4 Nightsticks 28,800 gp ((for leadership tricks//buffing(see equipped build)))

Needed for Dry Lich template: (Canopic Jars)
12th level:Baboon Jar, Jackal Jar(20,000 gp crafting)
13th level:Vulture Jar, Falcon Jar, Human Jar.(30,000 gp crafting)


I have not played any games above 10th level or so since 3.5 came out(not playing D&D like I used to), so I'm not the best person to get advice from regarding equipment that is useful to clerics. Regardless, here are a list of the buffs you get: (and when you get them)

6th: Divine Favor: +1 to attack rolls & weapon damage per three caster levels(+3 max)
8th: Divine Power: +6 str/+1 hp per caster level & BAB becomes your character level
9th: Righteous Might: Become large sized, +4 str, +2 con, +2 natural armor, -1 to attack(size), -1 to ac(size), damage reduction:3/good
12th caster level: 6/good
15th caster level: 9/good
12th: Immune to cold
12th: Algid Enhancement: Ends up being +1d8 +7 hp, +8 deflection AC, +8 enhancement to hit
13th: Dry Lich Template(hit die increased to d12, lots of buffs(too many to mention here))
17th: Necrotic EmpowermentLibris Mortis: + 8 Dex/Int/Wis/Natural Armor, +5 Fort Save, +100 hp.
19th: Immune to fire
19th: Greater Visage of Deity. Fly speed of 60ft, +1 natural armor, resistance 10 electricty, acid, spell resistance 25, +4 str, +4 dex, +4 int, +2 cha

For ending stats of:

BAB: 20 [[Divine Power sets to Character level]]

hp: 404 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+6]]

AC: 51 [[10+17(Natural Armor)+1(Dex)-1 (size)+10(magical breastplate)+7(magical shield), +7 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment+1 Visage of Deity
touch 17
flat footed 50

or with monk's belt: (ie- without armor/shield & with magical vestment cast)

54, 32 touch, 53 flat footed.

Bat-like wings and fly speed of 60ft(ave maneuverability)
Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
immunity to cold
immunity to fire
resistance 10 to acid, electricty
Spell Resistance 25

Str: 24 [[base 12+6 Divine Power+2(dry lich)+4 Visage of Deity, greater]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Con: -- [[base 12+2(righteous might), then there is no con due to lichdom]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Wis: 46 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+5 inherient+6 enhancement]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement/cloak of charisma)+2 Visage of Deity, greater]]

There is quite a bit of free spending money for fancy magical armor&shield, or a weapon of your choosing, etc,etc...and if you give him combat expertise & improved combat expertise as one of his ending feats, he could easily boost his AC by 20 and be the parties tank :) (albeit late in the game to become the mega tank, it's still a fun idea)

Also, you can easily Gestalt this guy since he has 7 free levels at the end that are prestige-class free.


------------------------
------------------------
------------------------
------------------------

A fully equipped Mr. Icy Hot:

Fill in Leadership as one of the empty feats up there and one more extra turning feat. You'll see why in a minute.

Level 20:

760,000 gp

Necessary:

50,000gp- Canopic Jars
14,400gp- 2 Nightsticks
36,000gp- Cloak of Charisma +6

Left: 659,600 gp

+5 Mithral Breastplate- 29,200
+5 Heavy Steel Shield- 25,170

605,230

+5 Morning Star, Flaming and Frost- 98,000gp


506,910 gp left

2 Bracelets of Spell SharingDMG2- 120,000 gp
3 more Nightsticks- 21,600gp

365,310 gp left

belt of str +6, 36,000
Periapt of wis +6, 36,000

293,310 gp left

Tome of Understanding +5(why not?)-137,500gp

155,810gp left

karma beads - 20,000gp

135,810gp left

Now, get a cohort of your choosing. Using your 2 pairs of bracelets of Spell sharing(only need 1 bracelet per person to work, can put a bracelet on both hands) use them to share a casting of persistant Necrotic Empowerment and Rigteous Might.(Divine Power if cohort is not a combat type) Use the remaining gold to outfit your cohort. The braclets divide the duration of the persistant spells by two, but that's what the extra nightsticks are for.


Now your stats are as follows:

BAB: 20 [[Divine Power sets to Character level]]

hp: 405 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+7]]

AC: 56 [[10+17(Natural Armor)+5(Dex)-1 (size)+10(Breastplate)+7(heavy shield)+ 8 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment + 1 Greater Visage of Deity

Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
60 ft fly(ave) : bat wings
resistance 10 to acid and electricity
SR 25

Str: 30 [[base 12+6 Divine Power+2(dry lich)+4 Greater Visage of Deity +6(enhancement)]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Greater visage of Deity]]
Con: - [[base 12+2(righteous might)-- but there is none since you're a lich]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 greater visage of deity]]
Wis: 46 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+6 enhancement+5 inherient]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement)+2 greater visage of deity]]

Melee damage:

2d6 Piercing/Bludgeoning + 1d6 Fire + 1d6 Cold + 12(strength) + +5(+5 weapon)= 31 dmg per hit. 4 attacks per round translates to 136 damage per round in melee, if I hit
Attack bonus of +45/+40/+35/+30 ( 20(BAB)+5(magic)+12(strength)+8 Algid Enhancement)

Ranged Damage: (Warning: I'm using a +5 Composite(+9) Str Longbow for these calculations. It costs 51,300 gp)

With Zen Archery he gets a ranged attack of +44/+39/+34/+29.(20BAB+15wis+8 Algid Enhancement+5(magic)-4(non proficient) Make it a +5 longbow and that's 2d6+14 damage a shot(9str+5 enhancement) (we're assuming a Composite(+9str) Longbow is possible). 84 damage per round ranged.

Then on top of that you could have a cohort that is necrotic empowered/divine power'd.(but sacrifice the ranged capabilities)

His spells have a DC of 25 + Spell level(so level 9 spells have a DC of 34). ((10+15wis))

If you don't want to mess with leadership, I suppose Zen Archery wouldn't be a bad feat choice either(though it isn't technically a cleric archer build, he could be with that high wis and str and BAB) Dedicate some funds to a sweet bow and you'll have at least a +40 to attack, even though you're non-proficient! (20 BAB+15(Wis)-4(Not Proficeint)+5 enhancement) Damage with a composite longbow would be 1d8+9, and you're attack ratings would go +44/+39/+34/+29.

Another alternative to Zen Archery/Leadership is power attack. Your attack bonus is pretty big by the end of the build, so sacrificing attack bonus for +2 damage a shot is a pretty good deal.(+2 per 1 sac since monk's belt lets you wield your weapon two handed) ~ Thanks GaffeR for the catch


Other thanks: Thanks to FriendlyFrog for pointing out the Algid Enhancement(I doubt I would ever have found it otherwise), and thanks to Prominence for pointing me to the final prestige class of the build.(after an incredibly long wait for such a decision to be made)[/spoiler]

Well the version I remembered used a PrC from Frostburn for the icy part.
He swapped, early early on, from using the PrC to just using the spell Mantle of the Icy Soul from Frostburn to gain the Cold descriptor.
Unfortunately, that spell was horribly nerfed in SpC.
Actually, only Mantle of the Firey Soul was reprinted, iirc. Icy Soul was never reprinted, and thus, never nerfed.
Sorry, other way around. I checked. :(
Damn.

I don't see any reason you couldn't permanency it with a lenient DM.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: LunaticsLament on October 11, 2010, 06:29:10 PM
Q110  What are some of the ways to bypass a Dry Lich's weakness to water?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Rebel7284 on October 11, 2010, 06:31:31 PM
Q110  What are some of the ways to bypass a Dry Lich's weakness to water?

A110 Umbrella
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 11, 2010, 06:33:37 PM
Q110  What are some of the ways to bypass a Dry Lich's weakness to water?

A110 Umbrella

The object, not the organization.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 11, 2010, 06:34:05 PM
"Levels" of ghost are just gradual LAs... not sure what the question is.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Zym on October 11, 2010, 06:35:15 PM
Q106

Is there a resource or handbook that lists PrC's that give Spellcasting 1st to 9th, as with the Ur-Priest?

A106
Apostle of Peace, Divine Crusader, Sublime Chord, Blighter are I believe the only other ones.

I think beholder mage is one too....

Here this thread has everything you need....

http://brilliantgameologists.com/boards/index.php?topic=8664.0


edit:Ninjaed...... :D

Perfect, thanks much guys!

I did look for a thread like that one (and was sure I had seen such before).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 11, 2010, 06:42:33 PM
"Levels" of ghost are just gradual LAs... not sure what the question is.

I guess I'm just confused on how buying off some of the LA works.  If I'm instructed to build a level 20 character, I want the first four levels of ghost, and I'm allowed to buy off three of them, what happens?

If I wind up Ghost 4/Something 16 then why did I buy them off?  to prevent being Ghost 4/Something 12?

Sorry if I'm asking something pretty obvious, haven't done much with LA/HD races.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: LunaticsLament on October 11, 2010, 06:47:25 PM
Q110  What are some of the ways to bypass a Dry Lich's weakness to water?

A110 Umbrella

The object, not the organization.

lol, I meant for things like if for some reason the lich has to go near a body of water or such.
Great, now I have the image of Terry Pratchett's using Extreme Hydrophobes to support a vehicle above water.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 11, 2010, 06:50:23 PM
"Levels" of ghost are just gradual LAs... not sure what the question is.

I guess I'm just confused on how buying off some of the LA works.  If I'm instructed to build a level 20 character, I want the first four levels of ghost, and I'm allowed to buy off three of them, what happens?

If I wind up Ghost 4/Something 16 then why did I buy them off?  to prevent being Ghost 4/Something 12?

Sorry if I'm asking something pretty obvious, haven't done much with LA/HD races.
You wind up as a Something 19 with a LA+1 and the benefits of ghost 4.
Each "level" of ghost just gives you a point of LA and the listed benefits.  You don't get a hit die or whatever.  It's a template class - they're weird.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Rebel7284 on October 11, 2010, 06:51:36 PM
Well "near" water isn't a problem.  As for IN water.. well you'd need fast healing equal to the damage delt.  Spending some time on an ultra-fast plane to aquire evolved undead template could work if the DM rules the fast healing to stack.

edit: never mind, just re-read the template... it stops the fast healing :(
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 11, 2010, 07:00:39 PM
"Levels" of ghost are just gradual LAs... not sure what the question is.

I guess I'm just confused on how buying off some of the LA works.  If I'm instructed to build a level 20 character, I want the first four levels of ghost, and I'm allowed to buy off three of them, what happens?

If I wind up Ghost 4/Something 16 then why did I buy them off?  to prevent being Ghost 4/Something 12?

Sorry if I'm asking something pretty obvious, haven't done much with LA/HD races.
You wind up as a Something 19 with a LA+1 and the benefits of ghost 4.
Each "level" of ghost just gives you a point of LA and the listed benefits.  You don't get a hit die or whatever.  It's a template class - they're weird.

That's what I thought and posted before but someone corrected me, maybe they just misunderstood, I didn't exactly say it very well.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 11, 2010, 07:01:30 PM
For Dry Lich, there is actually an item in the DMG that works: Necklace of Adaptation (creates a buble of clean air around them).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 11, 2010, 07:05:54 PM
Stuff your ribcage with black sand, add on an autoreset magic trap of inflict light wounds (statted in DMG for 1000 gp).

Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 11, 2010, 07:06:09 PM
Q108: I lose all my class features if I stop being Lawful.  How do I get Pounce?
Some Barbarian variant from UA.  Lion Totem I think.
Q108b: I mentioned specifically that I lose all my class features if I'm no longer lawful because I thought Barbs has to be Chaotic and thus that option was out.

Barbarians have to be non-lawful, actually.  If you're building the character from the ground up, start as a non-lawful barbarian, become lawful, and take levels in whatever lawful-only class you're aiming for.  

Quote
A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).

That's what I thought and posted before but someone corrected me, maybe they just misunderstood, I didn't exactly say it very well.

Yes, I'm fairly certain McPoyo just overlooked the part about LA buy-off.  
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 11, 2010, 07:06:42 PM
Yup, I did.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 11, 2010, 07:11:09 PM
Q108: I lose all my class features if I stop being Lawful.  How do I get Pounce?
Some Barbarian variant from UA.  Lion Totem I think.
Q108b: I mentioned specifically that I lose all my class features if I'm no longer lawful because I thought Barbs has to be Chaotic and thus that option was out.

Barbarians have to be non-lawful, actually.  If you're building the character from the ground up, start as a non-lawful barbarian, become lawful, and take levels in whatever lawful-only class you're aiming for.  

Quote
A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).

That's what I thought and posted before but someone corrected me, maybe they just misunderstood, I didn't exactly say it very well.

Yes, I'm fairly certain McPoyo just overlooked the part about LA buy-off.  

Yeah, I rechecked the Barbarian thing and I think that's the plan.  It's a shame about losing out on one of the class features, but Pounce is good.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Ithamar on October 11, 2010, 07:28:47 PM
A108b:  A Druidic Avenger (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#druidVariantDruidicAvenger) can be lawful neutral, and gets the ability to rage and fast movement at level 1.  So swap fast movement for pounce, like in Complete Champion.  You end up with 2 good saves instead of 1, better skill list, ability to cast a few spells.  You lose a few HP of course.  But at least you get to stay lawful. ;)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Epimetheus on October 11, 2010, 07:49:33 PM
A108b:  A Druidic Avenger (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#druidVariantDruidicAvenger) can be lawful neutral, and gets the ability to rage and fast movement at level 1.  So swap fast movement for pounce, like in Complete Champion.  You end up with 2 good saves instead of 1, better skill list, ability to cast a few spells.  You lose a few HP of course.  But at least you get to stay lawful. ;)

Lion Totem Barbarian is supposed to be for Barbarians though...

Q111 Where are the rules that say you can do this sort of thing with alternative class features? [Any suggestions as to how to trade away Wild Empathy? CC has one for ranger, but the benefits are based on ranger lvl...]
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Ithamar on October 11, 2010, 07:51:57 PM
As far as I know, there aren't any actual rules about swapping ACF's like that.  Ask your DM, hopefully (s)he will be reasonable.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 12, 2010, 12:19:17 AM
Q 112 Where's the link to read up on all of the tier system of classes?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: BeholderSlayer on October 12, 2010, 12:23:03 AM
Q 112 Where's the link to read up on all of the tier system of classes?
A112: Google is a wonderful thing. first link. (http://brilliantgameologists.com/boards/index.php?topic=1002.0)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 12, 2010, 12:24:13 AM
Q 112 Where's the link to read up on all of the tier system of classes?
A112: Google is a wonderful thing. first link. (http://brilliantgameologists.com/boards/index.php?topic=1002.0)
Weird that Google worked to find it, but the BG search bar didn't. :twitch
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 12, 2010, 12:40:34 AM
Q 113 Follow up question because the thread's locked. The tiers are based on the base classes, and only a few variants. What about the other variants? Like Mystic Ranger, or the full spellcasting Spellthief? Does that tier list have the hexblade listed as what's in the book, or the newly updated one that Mike Mearls announced?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 12, 2010, 04:53:05 AM
Q 113 Follow up question because the thread's locked. The tiers are based on the base classes, and only a few variants. What about the other variants? Like Mystic Ranger, or the full spellcasting Spellthief? Does that tier list have the hexblade listed as what's in the book, or the newly updated one that Mike Mearls announced?
Classes not in sourcebooks are generally not listed, because frankly there's a friggin' assload of them all over the internet.

Mystic Ranger is likely another T3 Ranger variant.  I'm not familiar at all with the full-casting Spellthief or the variant Hexblade.  Also of note is the fact that Swift Hunters are Tier 3, and Daring Outlaws are likely Tier 4.  Shapeshift variant Druids are Tier 2.  If you describe a class to us, we can likely peg it's tier given some thought and discussion.  If you're lucky, the discussion won't involve the mothers of the posters.

Q114: If wearing Slippers of Battledancing, can you wield a one-handed weapon (say a Longsword) in two hands in order to apply Cha to attacks and 3/2 Cha to damage, on top of more favorable Power Attack returns?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PlzBreakMyCampaign on October 12, 2010, 07:07:20 AM
Q109: I know I've seen a non-epic (sorry force dragons) creature that is impervious to the force descriptor. Where did I see it?
bump. I know it exists, though it wasn't called "immunity"
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: cru on October 12, 2010, 07:43:27 AM
A114:
DMG2: If he moves at least 10 feet as part of a move action, he can use his Charisma modifier instead of his Strength or Dexterity modifier for attack rolls and damage rolls with one-handed or light weapons (both melee and ranged).
Actually, the wording implies that you can. The normal way of calculating damage with two-handed weapons is 1½ times the character’s Strength bonus (SRD). Slippers allow you to replace the Strength with Charisma. Neat.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Benly on October 12, 2010, 08:55:18 AM
Q115: Assuming I have access to Gate with no component cost, and assuming also that efreet wish chaining or pretty much any application of it other than calling in a badass outsider to win fights for me will get me punched by the DM, what are the top picks to gate in for my fights? Solar and balor are the obvious ones, but are there any other particular gems I should be thinking of?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 12, 2010, 10:13:52 AM
Q115: Assuming I have access to Gate with no component cost, and assuming also that efreet wish chaining or pretty much any application of it other than calling in a badass outsider to win fights for me will get me punched by the DM, what are the top picks to gate in for my fights? Solar and balor are the obvious ones, but are there any other particular gems I should be thinking of?

Maybe some planar dragon from draconomicon would be a good idea....

Or if you cast Gate as a 20 level caster you could call an Infernal from ELH......
But if you do that the dm may punch you..... :D
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PhaedrusXY on October 12, 2010, 11:40:57 AM
Q115: Assuming I have access to Gate with no component cost, and assuming also that efreet wish chaining or pretty much any application of it other than calling in a badass outsider to win fights for me will get me punched by the DM, what are the top picks to gate in for my fights? Solar and balor are the obvious ones, but are there any other particular gems I should be thinking of?

Maybe some planar dragon from draconomicon would be a good idea....

Or if you cast Gate as a 20 level caster you could call an Infernal from ELH......
But if you do that the dm may punch you..... :D
I don't think those things are actually controllable, as they are all demigods (DR 0).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bananaphone on October 12, 2010, 11:43:14 AM
Q116:
The Haunting Melody feat has a DC calculated as such (10 +1/2 Bard level + CHA).  The fact that it's based off of bard level and not character level makes it less powerful for multiclassing bards.  
Are there any feats, classes, or items that can boost this DC significantly in order to compensate? (Besides the obvious boosts to your Charisma stat.)

Haunting Melody
[spoiler]When you sing or use some other Perform skill, you can inspire fear in enemies within 30 feet of you.
Any opponent in range must succeed on a Will saving throw (DC 10 + 1/2 your bard level + your Cha modifier) or become shaken for a number of rounds equal to your ranks in the Perform skill. This is a mind-affecting fear effect.
Special: Using this ability counts as one of your daily
uses of bardic music.[/spoiler]

(I have already looked through The Fear Handbook (http://brilliantgameologists.com/boards/index.php?topic=3809.0), which had no answer to my specific question)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: wotmaniac on October 12, 2010, 11:49:56 AM
Q116:
The Haunting Melody feat has a DC calculated as such (10 +1/2 Bard level + CHA).  The fact that it's based off of bard level and not character level makes it less powerful for multiclassing bards. 
Are there any feats, classes, or items that can boost this DC significantly in order to compensate? (Besides the obvious boosts to your Charisma stat.)

Haunting Melody
[spoiler]When you sing or use some other Perform skill, you can inspire fear in enemies within 30 feet of you.
Any opponent in range must succeed on a Will saving throw (DC 10 + 1/2 your bard level + your Cha modifier) or become shaken for a number of rounds equal to your ranks in the Perform skill. This is a mind-affecting fear effect.
Special: Using this ability counts as one of your daily
uses of bardic music.[/spoiler]

(I have already looked through The Fear Handbook (http://brilliantgameologists.com/boards/index.php?topic=3809.0), which had no answer to my specific question)
A116
well, AFAIK, any PrC that advances bardic music should stack for that (though I could be wrong)

additionally, there's a feat from one of the drag.mags. called Chaos Music that adds up to a +4 to your bard level for music.

:twocents:
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Beltendu on October 12, 2010, 12:18:21 PM
Well, presuming bananaphone's text is correct, it specifically says Bard level, not bardic music level.  So bardic music levels from other sources wouldn't count.  Though I'd agree that's probably a reasonable house rule if so.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Widow on October 12, 2010, 12:51:11 PM
Q117

Is there a way to get the Magic Domain without worshiping a Deity with the domain?  I am specifically asking because I want to get into the Dweomerkeeper, but have been barred by the DM from worshiping a deity with the domain (playing a bard, had to pick a bard deity which means worshipping an ideal and picking two domains is also out).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Mixster on October 12, 2010, 12:59:43 PM
Q118 Isn't there a feat somewhere that adds druidic as a language?
I'm thinking of making a Savage Bard/Monk/Ur-Priest/Sublime Chord/ Arcane Hierophant Build, but having to get druidic really bugs me, since it's almost a wasted level, being an Ur-priest and all.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PhaedrusXY on October 12, 2010, 01:02:32 PM
Q118 Isn't there a feat somewhere that adds druidic as a language?
I'm thinking of making a Savage Bard/Monk/Ur-Priest/Sublime Chord/ Arcane Hierophant Build, but having to get druidic really bugs me, since it's almost a wasted level, being an Ur-priest and all.
I think just being an illumian allows you to learn it, IIRC. Also, it's kind of stupid, but you can technically just learn it from an ex-druid, like a Blighter. It is after all just a language, and there is nothing magically keeping someone who knows it from teaching it to you. They'll just pay whatever consequences that come about via RP or loss of their class abilities.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 12, 2010, 01:37:30 PM
Q115: Assuming I have access to Gate with no component cost, and assuming also that efreet wish chaining or pretty much any application of it other than calling in a badass outsider to win fights for me will get me punched by the DM, what are the top picks to gate in for my fights? Solar and balor are the obvious ones, but are there any other particular gems I should be thinking of?

Maybe some planar dragon from draconomicon would be a good idea....

Or if you cast Gate as a 20 level caster you could call an Infernal from ELH......
But if you do that the dm may punch you..... :D
I don't think those things are actually controllable, as they are all demigods (DR 0).


Not exactly....
Things like abominations that have divine rank 0 are not demigods(divine rank 1-5), they are classified as hero-deities or quasi-deities and I don't see anything in the rules that would prevent you from Gating in an Abomination......
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 12, 2010, 01:43:51 PM
Q115: Assuming I have access to Gate with no component cost, and assuming also that efreet wish chaining or pretty much any application of it other than calling in a badass outsider to win fights for me will get me punched by the DM, what are the top picks to gate in for my fights? Solar and balor are the obvious ones, but are there any other particular gems I should be thinking of?

Maybe some planar dragon from draconomicon would be a good idea....

Or if you cast Gate as a 20 level caster you could call an Infernal from ELH......
But if you do that the dm may punch you..... :D
I don't think those things are actually controllable, as they are all demigods (DR 0).


Not exactly....
Things like abominations that have divine rank 0 are not demigods(divine rank 1-5), they are classified as hero-deities or quasi-deities and I don't see anything in the rules that would prevent you from Gating in an Abomination......
Because anything with a divine rank is considered a diety.  What the divine rank is is irrelevant, so long as they have one.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 12, 2010, 01:50:41 PM
Q115: Assuming I have access to Gate with no component cost, and assuming also that efreet wish chaining or pretty much any application of it other than calling in a badass outsider to win fights for me will get me punched by the DM, what are the top picks to gate in for my fights? Solar and balor are the obvious ones, but are there any other particular gems I should be thinking of?

Maybe some planar dragon from draconomicon would be a good idea....

Or if you cast Gate as a 20 level caster you could call an Infernal from ELH......
But if you do that the dm may punch you..... :D
I don't think those things are actually controllable, as they are all demigods (DR 0).


Not exactly....
Things like abominations that have divine rank 0 are not demigods(divine rank 1-5), they are classified as hero-deities or quasi-deities and I don't see anything in the rules that would prevent you from Gating in an Abomination......
Because anything with a divine rank is considered a diety.  What the divine rank is is irrelevant, so long as they have one.

Well you are right....
For some reason I thought that a being with divine rank 0 could be called with Gate, what confused me was that they are non-unique beings and so they could be called,I forgot that they had  to not be deities to work.....
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Rebel7284 on October 12, 2010, 02:01:12 PM
You CAN call Deities with Gate.  They just get the option of ignoring it.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sobolev on October 12, 2010, 02:02:47 PM
You CAN call Deities with Gate.  They just get the option of ignoring it.

Or ignoring you once they show up.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 12, 2010, 02:10:27 PM
You CAN call Deities with Gate.  They just get the option of ignoring it.
In that case calling an Infernal and then leaving would be a good option.....
I can't see an infernal refusing to come wreak havoc in the material plane....
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 12, 2010, 02:15:10 PM
Q118 Isn't there a feat somewhere that adds druidic as a language?
I'm thinking of making a Savage Bard/Monk/Ur-Priest/Sublime Chord/ Arcane Hierophant Build, but having to get druidic really bugs me, since it's almost a wasted level, being an Ur-priest and all.
It's called leadership for a blighter cohort.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Rymosrac on October 12, 2010, 03:45:32 PM
Q119: Why is realmshelps always down when I need it most?  :bigeye
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Emo_Duck on October 12, 2010, 03:57:17 PM
Q119: Why is realmshelps always down when I need it most?  :bigeye
A119: It's either Murphy's Law or karma. Did you eat all your vegetables?

Q120: 'awaken DM golem' posted this line over on the Houserules board:
Quote from: awaken DM golem
One of the obscure powers in CPsi allows the elimination of exp costs ... I did a post (but the iirc isn't happening right now).

Which power is this? I hate XP costs. :P
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 12, 2010, 04:27:57 PM
Q119: Why is realmshelps always down when I need it most?  :bigeye
A119: Because you didn't think ahead and download the whole thing.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PhaedrusXY on October 12, 2010, 04:51:25 PM
Q119: Why is realmshelps always down when I need it most?  :bigeye
A119: It's either Murphy's Law or karma. Did you eat all your vegetables?

Q120: 'awaken DM golem' posted this line over on the Houserules board:
Quote from: awaken DM golem
One of the obscure powers in CPsi allows the elimination of exp costs ... I did a post (but the iirc isn't happening right now).

Which power is this? I hate XP costs. :P
Well, Linked Power, the feat, can technically eliminate them, but I'd expect most DMs to veto that.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Agita on October 12, 2010, 05:05:41 PM
You CAN call Deities with Gate.  They just get the option of ignoring it.
In that case calling an Infernal and then leaving would be a good option.....
I can't see an infernal refusing to come wreak havoc in the material plane....
If you're gonna use the drop and leave option, don't stop at Infernal. Call in a Dream Larva or a Hecatoncheires. The cap on HD isn't actually a hard cap, it's just how powerful a creature you can control. If the critter's out of your control anyway...

[spoiler](http://www.majhost.com/gallery/Just-my-2-cents/Motivators/gate.jpg)[/spoiler]
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: genuine on October 12, 2010, 06:26:47 PM
Q121: Do you loose skill points with a low Int score? i.e. if a half-orc fighter has an Int of 6, does he still get two skill points per level, or none? For that matter, if a human fighter has an int of 8, does he get 2 or 3 points per level?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 12, 2010, 06:32:52 PM
Q121: Do you loose skill points with a low Int score? i.e. if a half-orc fighter has an Int of 6, does he still get two skill points per level, or none? For that matter, if a human fighter has an int of 8, does he get 2 or 3 points per level?
IIRC, yes - to a minimum of 1.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Agita on October 12, 2010, 07:35:59 PM
Q121: Do you loose skill points with a low Int score? i.e. if a half-orc fighter has an Int of 6, does he still get two skill points per level, or none? For that matter, if a human fighter has an int of 8, does he get 2 or 3 points per level?
IIRC, yes - to a minimum of 1.
Correct. The mentioned Human Fighter would get 2 skill points, while the Half-Orc would get 1.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 12, 2010, 07:56:13 PM
Q121: Do you loose skill points with a low Int score? i.e. if a half-orc fighter has an Int of 6, does he still get two skill points per level, or none? For that matter, if a human fighter has an int of 8, does he get 2 or 3 points per level?
IIRC, yes - to a minimum of 1.
Correct. The mentioned Human Fighter would get 2 skill points, while the Half-Orc would get 1.
I thought that the extra human point applies last.....
Where is the rule for that?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 12, 2010, 08:15:15 PM
Q121: Do you loose skill points with a low Int score? i.e. if a half-orc fighter has an Int of 6, does he still get two skill points per level, or none? For that matter, if a human fighter has an int of 8, does he get 2 or 3 points per level?
IIRC, yes - to a minimum of 1.
Correct. The mentioned Human Fighter would get 2 skill points, while the Half-Orc would get 1.
I thought that the extra human point applies last.....
Where is the rule for that?
Here's a better question: does a Human Fighter (or any 2+Int skill points/level) with 6 INT get 1 or 2 skill points per level?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 12, 2010, 08:21:01 PM
Q121: Do you loose skill points with a low Int score? i.e. if a half-orc fighter has an Int of 6, does he still get two skill points per level, or none? For that matter, if a human fighter has an int of 8, does he get 2 or 3 points per level?
IIRC, yes - to a minimum of 1.
Correct. The mentioned Human Fighter would get 2 skill points, while the Half-Orc would get 1.
I thought that the extra human point applies last.....
Where is the rule for that?
Here's a better question: does a Human Fighter (or any 2+Int skill points/level) with 6 INT get 1 or 2 skill points per level?

That's exaxtly what I mean......
When does the extra human skill point apply,before or after Intelligence is considered?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Rebel7284 on October 12, 2010, 08:32:48 PM
I assume you'd get to apply it in the most favorable way.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 12, 2010, 10:33:10 PM
FAQ had an entry on that, Human Bonus point is just that, a bonus point. It is unaffected by Int. You get it in addition to the minimum 1 you get.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Epimetheus on October 12, 2010, 11:03:18 PM
Q 122 If I'm only going to ever have 1 effective lvl in Druid, and plan to get into very high levels, is it worthwhile to use the Cityscape Web Enhancement (http://www.wizards.com/default.asp?x=dnd/we/20070228a) to convert my animal companion into an Urban companion/familiar? [the familiar gets some rather nice stuff like giving me Alertness, save sharing, imp. evasion, ability to comm. with same type of animal, free to replace in 24 hrs if it dies, and 3/4 of my HP]

I'm actually somewhat convinced by my own explanation..., so on to the next part:

Q 122b The game is supposed to include a bit of paranoia and reduced reliance on magic, so should I go with bat (blindsense 20') or hummingbird (init +4)? The point is to pick a dimunitive familiar who will get full cover for being in my square. Sad thing is they would be of no use in a grapple, as they get no natural attacks.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Amechra on October 12, 2010, 11:23:24 PM
Q123: Can you apply the TWF tree to natural attacks?

Q123b: How do Improved Rapidstrike and Improved Multiattack interact?

Q123c: What was the name of that feat from Dragon that required 3d6 Eldritch Blast damage? It had beast in the name somewhere.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 12, 2010, 11:34:50 PM
Q123: Can you apply the TWF tree to natural attacks?

Q123b: How do Improved Rapidstrike and Improved Multiattack interact?

Q123c: What was the name of that feat from Dragon that required 3d6 Eldritch Blast damage? It had beast in the name somewhere.
A) They don't.  TWF requires manufactured weapons or unarmed strikes, natural weapons will always be considered secondary weapons relative to that.

B) They mostly don't.  If your natural attack routine is this:
+0 Bite/-5 Claw/-5 Claw
and then you add Improved Rapidstrike, your routine is this:
+0 Bite/-5 Claw/-5 Claw/-10 Claw/-15 Claw/etc...
If you then add Improved Multiattack, your routine is this:
+0 Bite/+0 Claw/+0 Claw/-5 Claw/-10 Claw/etc...
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PlzBreakMyCampaign on October 12, 2010, 11:46:39 PM
Q109: I know I've seen a non-epic (sorry force dragons) creature that is impervious to the force descriptor. Where did I see it?
bump. I know it exists, though it wasn't called "immunity"
Megabump

Hasn't anyone else gone through all the various monster books?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: thebigstupidfighter on October 12, 2010, 11:54:42 PM
Q124- Is there any way to replace a Fort save with a Reflex or Will save, or get intelligence instead of con to Fort saves?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 12, 2010, 11:56:07 PM
Q124- Is there any way to replace a Fort save with a Reflex or Will save, or get intelligence instead of con to Fort saves?
Undead can effectively get Charisma to Fort saves if they have the Mind over Body maneuver (attainable via a 3k cost magic item).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: genuine on October 13, 2010, 12:01:55 AM
Q125:When resisting a demoralize attempt, you make a modified level check: 1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear.

Would a resistance bonus to all saves, or other bonuses to will qualify as a modifier against saves on fear, or does it need to be specifically against fear?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: thebigstupidfighter on October 13, 2010, 12:04:02 AM
Okay, but I don't want Cha to Fort, I want Will, Reflex or Int.

Also, undead are out for the specific game I need this for, should have mentioned that. Temlates are free upon approval so anything template related that isn't undead or evil is good.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 13, 2010, 12:10:43 AM
Q125:When resisting a demoralize attempt, you make a modified level check: 1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear.

Would a resistance bonus to all saves, or other bonuses to will qualify as a modifier against saves on fear, or does it need to be specifically against fear?
I'd say it applies, but YMMV.

Okay, but I don't want Cha to Fort, I want Will, Reflex or Int.

Also, undead are out for the specific game I need this for, should have mentioned that. Temlates are free upon approval so anything template related that isn't undead or evil is good.
Mind over Body is still a good thing to grab.  It replaces your Fortitude save with a Concentration check as an immediate action 1/encounter.  It's not exactly what you're looking for, but with Concentration-boosting items it'll provide a much higher bonus.  I think there's even a way to base Concentration checks off Intelligence, but I'm far less certain of that.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Mhirnatsu on October 13, 2010, 01:00:34 AM
Q126a

For the CA ninja, it says that sudden strike damage is treated as sneak attack damage when qualifying for feats. Would this include the benefits of the Telling Blow feat from PHBII? ie. If I land a critical hit, do I get to apply my sudden strike damage even if the opponent is not denied it's dex bonus?

Q126b

For sudden strike it states that you cannot use it on a creature whose vitals are out of reach. Could you, with a level 7 ninja, use speed climb to ascend an enemy to a point where their vitals are in reach, strike, and then use wall jumper skill trick to jump away from the beast and back to ground. (assuming that it was within your movement limit)

Q127

I've heard people refer to overcoming immunities to sneak attack damage, but they never seem to reference where it is from. Can you please let me know what spell or ability or whatever would allow someone to overcome such immunities? Or what book I would read about it?

Sorry, I'm kinda noobish. I've kinda been out of DnD since elf was a class, not a race.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: lans on October 13, 2010, 01:16:12 AM
How much can a flying creature carry and still fly?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Talore on October 13, 2010, 01:26:02 AM
How much can a flying creature carry and still fly?
A128 A standard light load.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 13, 2010, 01:53:03 AM
Q126a

For the CA ninja, it says that sudden strike damage is treated as sneak attack damage when qualifying for feats. Would this include the benefits of the Telling Blow feat from PHBII? ie. If I land a critical hit, do I get to apply my sudden strike damage even if the opponent is not denied it's dex bonus?
Yes.  If something says Sneak Attack, you can use your Sudden Strike instead of or in addition to your Sneak Attack.

Q126b

For sudden strike it states that you cannot use it on a creature whose vitals are out of reach. Could you, with a level 7 ninja, use speed climb to ascend an enemy to a point where their vitals are in reach, strike, and then use wall jumper skill trick to jump away from the beast and back to ground. (assuming that it was within your movement limit)
Generally speaking, this is not necessary.  If any square of a creature's space is within your reach, their vitals are within reach.  Striking at extremities generally refers to fighting creatures like Krakens (http://www.d20srd.org/srd/monsters/kraken.htm) with absurd reach numbers, where you ready an action to hit their tentacle as they attack in order to try and disable their natural attacks.  There really aren't any rules for this written.  If you need to climb up a monster and hit it in the head to strike a vital point, then you're already in the houserules territory and should consult your DM.  What you propose sounds very reasonable with Spring Attack, but if you don't have that feat then you'd likely climb up, stab, and then be stuck there on the enemy's turn.  Also, you're almost certainly going to have to enter the creature's space in order to do this, which would provoke an AoO.

Q127

I've heard people refer to overcoming immunities to sneak attack damage, but they never seem to reference where it is from. Can you please let me know what spell or ability or whatever would allow someone to overcome such immunities? Or what book I would read about it?
There are a lot.  The most obvious are Gravestrike, Golemstrike, and Vinestrike.  They were originally printed in CAv, but I don't think they actually got re-printed in SC.  Wands of these spells are cheap and useful, as they're all first level and, thanks to Rules Compendium, activate as Swift actions.  The Wand Bracelet in MiC is like a Glove of Storing on steroids and will allow you to keep these items at the ready.

Sorry, I'm kinda noobish. I've kinda been out of DnD since elf was a class, not a race.
Dude... I remember playing an Elf when I was... 12?  Was pretty awesome.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bananaphone on October 13, 2010, 02:42:55 AM

Q127

I've heard people refer to overcoming immunities to sneak attack damage, but they never seem to reference where it is from. Can you please let me know what spell or ability or whatever would allow someone to overcome such immunities? Or what book I would read about it?
There are a lot.  The most obvious are Gravestrike, Golemstrike, and Vinestrike.  They were originally printed in CAv, but I don't think they actually got re-printed in SC.  Wands of these spells are cheap and useful, as they're all first level and, thanks to Rules Compendium, activate as Swift actions.  The Wand Bracelet in MiC is like a Glove of Storing on steroids and will allow you to keep these items at the ready.

A 127:
Grave Strike(undead), Golem Strike(constructs), and Vine Strike(plants) were indeed reprinted in the Spell Compendium.  Swift Action activation, 1st level spells that let you ignore sneak attack immunities for 1 round.

There are the Greater Truedeath, and Greater Demolition weapon crystals from the Magic Item Compendium.  They let whatever weapon they are attached to ignore sneak attack and critical strike immunites.

There is the Alternative Class Feature in Dungeonscape that lets you deal 1/2 sneak attack dice to creatures normally immune, but only when flanking.  You trade Trap Sense for it.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: TC X0 Lt 0X on October 13, 2010, 03:50:40 AM
Q128
What Prestige Classes Grant Bonus Feats and increase Spellcasting, if any?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Laughing_Man on October 13, 2010, 04:06:32 AM
A128: Here is one: Loremaster (1 feat) from DMG. I think there are many more.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bananaphone on October 13, 2010, 04:17:00 AM
Q129:
Is being a Dragonwrought Kobold Bard (with a Sonic damage dealing dragon heritage) enough to qualify you to choose Sonic damage with Dragonfire Inspiration without choosing the Draconic Heritage feat?   I ask because choosing the Draconic Heritage feat seems redundant.

Dragonwrought
[spoiler]Benefit: You are a dragon wrought kobold.
Your type is dragon rather than humanoid, and you lose the dragonblood subtype.
You retain all your other subtypes and your kobold racial traits.
Your scales become tinted with a color that matches that of your draconic heritage. As a dragon, you are immune to magic sleep and paralysis effects.
You have darkvision out to 60 feet and low-light vision.
You gain a +2 racial bonus on the skill indicated for your draconic heritage on the table on page 103.[/spoiler]
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 13, 2010, 05:52:20 AM
Q128
What Prestige Classes Grant Bonus Feats and increase Spellcasting, if any?
Most full-casting PrCs give bonus feats.  Some of them are selectable, some of them aren't.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 13, 2010, 06:57:57 AM
Q 127: I've heard people refer to overcoming immunities to sneak attack damage, but they never seem to reference where it is from. Can you please let me know what spell or ability or whatever would allow someone to overcome such immunities? Or what book I would read about it?
There are a lot.  The most obvious are Gravestrike, Golemstrike, and Vinestrike.  They were originally printed in CAv, but I don't think they actually got re-printed in SC.  Wands of these spells are cheap and useful, as they're all first level and, thanks to Rules Compendium, activate as Swift actions.  The Wand Bracelet in MiC is like a Glove of Storing on steroids and will allow you to keep these items at the ready.
A 127: Grave Strike(undead), Golem Strike(constructs), and Vine Strike(plants) were indeed reprinted in the Spell Compendium.  Swift Action activation, 1st level spells that let you ignore sneak attack immunities for 1 round. There are the Greater Truedeath, and Greater Demolition weapon crystals from the Magic Item Compendium.  They let whatever weapon they are attached to ignore sneak attack and critical strike immunites. There is the Alternative Class Feature in Dungeonscape that lets you deal 1/2 sneak attack dice to creatures normally immune, but only when flanking.  You trade Trap Sense for it.

Another way of having the wands available for use is to have wand chambers (Dungeonscape 34) installed in your weapons and shield.  A wand chamber costs 100 gp and lets you store a wand in the weapon or shield and freely use that wand when holding the weapon or shield. 

Deathstrike bracers (Magic Item Compendium 93) let you ignore type-based immunity for one round three times per day.  They're much nicer if your DM allows you to use the guidelines in the Dungeon Master's Guide to increase the cost to get unlimited uses per day. 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Vistella on October 13, 2010, 09:55:37 AM
Q130
for a sorcerer in the low epics (lvl21), what are useful spells to put into a rechargable staff? (im thinking in the line of letting someone else casting the spells at creation so they dont overlap with my spells as then the staff would just be more spells/day and sorcs got enough of those already)
and please also add from what book those spells then are for orientation :)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PhaedrusXY on October 13, 2010, 11:55:09 AM
Q130
for a sorcerer in the low epics (lvl21), what are useful spells to put into a rechargable staff? (im thinking in the line of letting someone else casting the spells at creation so they dont overlap with my spells as then the staff would just be more spells/day and sorcs got enough of those already)
and please also add from what book those spells then are for orientation :)
I'd suggest starting a thread for this, and giving more details (like your actual spells known, and build). This is a bit much for a Simple Question, I think.  ;)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Archao on October 13, 2010, 03:13:36 PM
Deathstrike bracers (Magic Item Compendium 93) let you ignore type-based immunity for one round three times per day.  They're much nicer if your DM allows you to use the guidelines in the Dungeon Master's Guide to increase the cost to get unlimited uses per day. 
For the curious, the cost of this item would be something like 8,333.3 (repeating)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: GawainBS on October 13, 2010, 04:48:56 PM
Q 131: Is it me, or doesn't the Pathfinder Beastshape/Elementalshape/Plantshape spell grant you a natural attack? The spells just mentions you change in to an animal and get bonuses, but "change" isn't defined. Do you assume all statistics? Do you only get the bonuses mentioned? At the very least, it isn't clear. (Unless I'm missing something.)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Vistella on October 13, 2010, 04:56:37 PM
Q 131: Is it me, or doesn't the Pathfinder Beastshape/Elementalshape/Plantshape spell grant you a natural attack? The spells just mentions you change in to an animal and get bonuses, but "change" isn't defined. Do you assume all statistics? Do you only get the bonuses mentioned? At the very least, it isn't clear. (Unless I'm missing something.)
A131:
check out the section under hte polymorph school for spells

http://www.d20pfsrd.com/magic#TOC-Transmutation
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: GawainBS on October 13, 2010, 05:01:19 PM
Thanks. Stupid that the spells themselves didn't refer to that. I was reading the Druid, and from there Beastshape. Things weren't apparent.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Epimetheus on October 13, 2010, 05:55:57 PM
Q 132 If I am Small size and have a companion who is of Dimunitive size. Can I wear/keep the companion on my personage and grant them total cover? If so, where are the rules for this?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: TC X0 Lt 0X on October 13, 2010, 07:33:11 PM
Q133
The Saint Template (BoED184) has the Holy Touch ability which states "...Any evil creature that strikes a saint with a natural weapon takes holy damage as if hit by the saint’s attack...". Does this mean the evil creature that strikes the Saint takes damage as if hit by one of the Saints attacks (In this case a Monk's Unarmed Strike), or does it just take damage from the 1d6 Holy Damage this ability grants to all the Saint's Melee Attacks?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Talore on October 13, 2010, 10:59:17 PM
Q134: Other than being Dragonborn, using Tumble, Slow Fall/Feather fall effects, or Boots of Landing, how does one go about preventing fall damage (without slowing down the fall)?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: NeverGetDrunkButStaySober on October 14, 2010, 05:26:34 AM
A132: It's Diminutive, so it can share your size. (Anything that's Tiny or smaller can freely do so, as otherwise they'd not be able to attack with 0' of natural reach.) Actually granting it total cover is not hard either so long as you have an appropriate container for it - total cover depends on some obstacle blocking line of effect. My preference goes to the Familiar Pocket (Sor/Wiz 1, SC) spell - it lasts an hour per CL, and can store more than just familiars despite the name.

A133: Given the wording, I'd assume the former. (Keep in mind that Sainthood carries significant roleplay requirements.)

Q135: In an earlier thread, I'd asked about feats and other effects that can swap around primary casting ability scores. I'd been pointed to Academic Priest and Dynamic Priest, which swap divine primaries from Wisdom to Intelligence and Charisma (respectively). Is there any similar feat or so forth that would swap an arcane primary casting ability score?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: lianightdemon on October 14, 2010, 07:57:10 AM
Quote
Q134: Other than being Dragonborn, using Tumble, Slow Fall/Feather fall effects, or Boots of Landing, how does one go about preventing fall damage (without slowing down the fall)?

A134

Tumble! Most of them are for epic.

DC    Task
15     Treat a fall as if it were 10 feet shorter than it really is when determining damage.

30    Treat a fall as if it were 20 feet shorter when determining damage.
45    Treat a fall as if it were 30 feet shorter when determining damage.
60    Treat a fall as if it were 40 feet shorter when determining damage.
100    Ignore falling damage.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 14, 2010, 08:29:19 AM
The slow fall monk ability.  It reduces falling damage, but like the rest of the monk class doesn't meet expectations (i.e. actually slow your fall).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: E-mail on October 14, 2010, 08:50:55 AM
Q136:

What is the easiest way to work Mettle into a cleric build?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 14, 2010, 08:54:51 AM
Q136:

What is the easiest way to work Mettle into a cleric build?
Do you need the actual ability, or the effect?

I'm pretty sure there's a divine prc that gives mettle and slippery mind (but doesn't call them that) at like fourth level.  Can't recall the name
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: E-mail on October 14, 2010, 09:20:11 AM
Just the ability, but it cant be from an item.

There is the Pious Templar, but it costs a casters level and has a crappy feat før prereqs. There has to be a better way.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: BeholderSlayer on October 14, 2010, 11:49:48 AM
q137: Anybody know of a magic item that grants the feat Endurance, as Mobility grants...well...Mobility?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Havok4 on October 14, 2010, 12:57:44 PM
Q134: Other than being Dragonborn, using Tumble, Slow Fall/Feather fall effects, or Boots of Landing, how does one go about preventing fall damage (without slowing down the fall)?

Overchannaled vigor/ share pain with psicrystal combo. At level 10 you should be able to give yourself 120 temp hp, more than enough to survive the fall.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 14, 2010, 01:12:53 PM
q137: Anybody know of a magic item that grants the feat Endurance, as Mobility grants...well...Mobility?

As far as I know, no.  however, you can gain part of the benefit, the ability to sleep in medium or heavy armor without becoming fatigued, from the restful armor special ability (Dungeonscape) or a restful armor augment crystal (Magic Item Compendium).  In either case, a good use of 500 gp. 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: archangel.arcanis on October 14, 2010, 01:18:38 PM
Q134: Other than being Dragonborn, using Tumble, Slow Fall/Feather fall effects, or Boots of Landing, how does one go about preventing fall damage (without slowing down the fall)?

Overchannaled vigor/ share pain with psicrystal combo. At level 10 you should be able to give yourself 120 temp hp, more than enough to survive the fall.
Any kind of DR could be added to that list as well. If you are doing the 2 tons of stupid trick (make yourself as heavy as possible and repeatedly teleport over them) then you are likely a warforged and getting DR shouldn't be hard.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Nanshork on October 14, 2010, 02:19:45 PM
Q 138: Where can I find a good blank (or pathfinder specific) spell sheet to print off?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 14, 2010, 02:22:20 PM
q137: Anybody know of a magic item that grants the feat Endurance, as Mobility grants...well...Mobility?
Since Endurance can be taken as a bonus Fighter feat, you can make an item using Heroics. It'd be 24k.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Mixster on October 14, 2010, 02:33:41 PM
q137: Anybody know of a magic item that grants the feat Endurance, as Mobility grants...well...Mobility?
Since Endurance can be taken as a bonus Fighter feat, you can make an item using Heroics. It'd be 24k.
Except that making custom items are only guidelines. So you should really only take that as a guide to the DM.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 14, 2010, 02:46:32 PM
Q 139 Is there a magic item that does area effect holy damage? Area effect force damage would be alright too.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: ksbsnowowl on October 14, 2010, 04:18:29 PM
Q109: I know I've seen a non-epic (sorry force dragons) creature that is impervious to the force descriptor. Where did I see it?
Probably already answered, but it's amethyst dragons from MMII.

My bad; they get +4 on saves vs. force effects.  They aren't immune.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: ksbsnowowl on October 14, 2010, 04:35:09 PM
Q 138: Where can I find a good spell sheet to print off?
Core only, but it has a blank form page for adding spells from other sources.

http://www.militaryfocus.com/dnd/index.htm
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 14, 2010, 04:52:12 PM
Q 138: Where can I find a good spell sheet to print off?
Core only, but it has a blank form page for adding spells from other sources.

http://www.militaryfocus.com/dnd/index.htm
Now if only someone designed one of those for the Spell Compendium, that'd be great.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Nanshork on October 14, 2010, 05:22:12 PM
Q 138: Where can I find a good spell sheet to print off?
Core only, but it has a blank form page for adding spells from other sources.

http://www.militaryfocus.com/dnd/index.htm

The blank sheets aren't bad, but that's not exactly what I'm after.  I edited my question to be more specific, sorry.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: thebigstupidfighter on October 14, 2010, 06:37:19 PM
Q 139 Is there a magic item that does area effect holy damage? Area effect force damage would be alright too.
A139: Wand of Manyjaws will do the trick, DC on using wnads with UMD is only 20 so even if its cross-class that's an option. There's probably a spell out there for holy damage at level 4 or below but I don't know what that would be.

Q140: Can you be killed by nonlethal damage?

I seem to think I read somewhere that it was possible, but I might be confusing that with WoD rules. With regeneration you can make all damage nonlethal, don't know what this would be used for exactly but it sounds fun.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Shadowhunter on October 14, 2010, 06:42:15 PM
A140:

Yeah, you're confusing it with WoD, bashing turning lethal turning aggravated.
You can't die from nonlethal in DnD.

Though under some circumstances nonlethal turn into lethal after a set amount of time (see: cave in).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PhaedrusXY on October 14, 2010, 06:44:42 PM
Q140: Can you be killed by nonlethal damage?
Not in D&D 3.5. The Pathfinder rules allow it, as after a certain point non-lethal damage becomes lethal. Or at least I remember someone saying that somewhere... I don't play or read pathfinder.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 14, 2010, 07:05:50 PM
Q140: Can you be killed by nonlethal damage?
You can indirectly.  For example, if you're knocked out for long enough, you dehydrate and die.  Still, that takes a lot of nonlethal damage or pretty constant nonlethal damage.  Still, in that case, the nonlethal damage isn't killing you, but you can't perform actions that would let you live either.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: saethone on October 14, 2010, 07:26:39 PM
Q 141: Is there anyway to make constructs affected by bardic music? Specifically Astral constructs (coming from a shaper/constructor) gaining the benefit of dragonfire inspiration.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: TC X0 Lt 0X on October 14, 2010, 08:06:11 PM
Q142
Is Wealth By Level Calculated off of ECL (HD+LA), or just HD?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Rebel7284 on October 14, 2010, 08:15:38 PM
a142 HD + LA
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: NeverGetDrunkButStaySober on October 14, 2010, 08:26:00 PM
A141: Not without either changing their type to something else (Greater Humanoid Essence, Polymorph, etc.) or the epic feat Music of the Gods (http://www.d20srd.org/srd/epic/feats.htm#musicOfTheGods).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: TC X0 Lt 0X on October 14, 2010, 08:47:43 PM
Q143
Do you calculate the highest level cohort you can have from the Leadership feat by your ECL or HD?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: sir_argenon on October 14, 2010, 10:22:51 PM
Q144: besides false life, are there any other arcane spells that give a HP boost?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: InnaBinder on October 14, 2010, 11:21:49 PM
Quote
Q143
Do you calculate the highest level cohort you can have from the Leadership feat by your ECL or HD?
A143: ECL unless specified otherwise.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: saethone on October 14, 2010, 11:50:45 PM
A141: Not without either changing their type to something else (Greater Humanoid Essence, Polymorph, etc.) or the epic feat Music of the Gods (http://www.d20srd.org/srd/epic/feats.htm#musicOfTheGods).

Q145 - sort of - Are their easier ways to change the type? Maybe a lower level effect or one that effects multipile target? psionics arcane and divine are all available in the party
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: wotmaniac on October 15, 2010, 12:39:05 AM
Quote
Q143
Do you calculate the highest level cohort you can have from the Leadership feat by your ECL or HD?
A143: ECL unless specified otherwise.
Nay; as per the Leadership feat, leadership score is determined by : character level + CHA mod + (other mods).
character level = class levels + racial HD.  ECL (i.e., LA) has nothing to do with it.

However, your cohort does count his LA (and thus ECL) towards total (e.g., if your highest level cohort allowed happens to be 12th, and your cohort happens to be a drow, then it's only gonna have 10 character levels).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Nanshork on October 15, 2010, 12:58:10 AM
Q 138: Where can I find a good spell sheet to print off?
Core only, but it has a blank form page for adding spells from other sources.

http://www.militaryfocus.com/dnd/index.htm

The blank sheets aren't bad, but that's not exactly what I'm after.  I edited my question to be more specific, sorry.

(Quoting instead of editing so ksb can see it.)

ksb, after looking at it again this is perfect.  Thank you!
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: NeverGetDrunkButStaySober on October 15, 2010, 01:30:00 AM
Q135: In an earlier thread, I'd asked about feats and other effects that can swap around primary casting ability scores. I'd been pointed to Academic Priest and Dynamic Priest, which swap divine primaries from Wisdom to Intelligence and Charisma (respectively). Is there any similar feat or so forth that would swap an arcane primary casting ability score?
This fell off the radar a few pages ago, so I'm reposting it.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 15, 2010, 01:43:32 AM
Not that I know of.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Havok4 on October 15, 2010, 01:47:08 AM
Q135: In an earlier thread, I'd asked about feats and other effects that can swap around primary casting ability scores. I'd been pointed to Academic Priest and Dynamic Priest, which swap divine primaries from Wisdom to Intelligence and Charisma (respectively). Is there any similar feat or so forth that would swap an arcane primary casting ability score?
This fell off the radar a few pages ago, so I'm reposting it.

Illumains can get bonus spells based on str or dex.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 15, 2010, 02:14:21 AM
Riiiiiiiiiight.  And now that I think about it, I think there's a dwarf racial sub for con to bonus spells for sorcs.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Havok4 on October 15, 2010, 02:27:36 AM
Riiiiiiiiiight.  And now that I think about it, I think there's a dwarf racial sub for con to bonus spells for sorcs.

Indeed, I think it actually gets his con bonus in addition to his cha bonus. Which could be quite nice with the right dwarf race.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 15, 2010, 02:34:56 AM
Riiiiiiiiiight.  And now that I think about it, I think there's a dwarf racial sub for con to bonus spells for sorcs.
Seriously? Wow. You don't happen to know the name, do you?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Epimetheus on October 15, 2010, 03:07:22 AM
Dwarven Sorcerer, in Crystal Keep's 'now removed' Base Classes Index.
You get that at lvl 9, which is kinda a shame, since you'd have to actually take 9 levels of Sorcerer. You lose 1 known 4th lvl spell for this.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 15, 2010, 03:22:29 AM
Dwarven Sorcerer, in Crystal Keep's 'now removed' Base Classes Index.
You get that at lvl 9, which is kinda a shame, since you'd have to actually take 9 levels of Sorcerer. You lose 1 known 4th lvl spell for this.
Originally from Races of Stone, apparently. Page 147. The ability is called Earth Meditation. You also get d6 HD and Know (dungeoneering). All of the ACFs seem worth losing a few known spells over.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 15, 2010, 03:59:27 AM
Lesser maeluths are dwarves with no con penalty (stat mods are -2 dex +4 con)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 15, 2010, 04:03:57 AM
Lesser maeluths are dwarves with no con penalty (stat mods are -2 dex +4 con)
Did dwarves ever have Con penalties? I've only known of Cha and Dex.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Epimetheus on October 15, 2010, 04:11:30 AM
This Earth Meditation thing only grants Con bonus to your Charisma score to determine bonus spells. You'd get a full extra lvl of slots for every 4 CON you had. (+2 mod bumps you up to the next lvl of bonus spells) This could be great, or it might not be enough, depending on the build.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Nanshork on October 15, 2010, 04:26:00 AM
Lesser maeluths are dwarves with no con penalty (stat mods are -2 dex +4 con)
Did dwarves ever have Con penalties? I've only known of Cha and Dex.

He meant Cha.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 15, 2010, 04:29:38 AM
Lesser maeluths are dwarves with no con penalty (stat mods are -2 dex +4 con)
Did dwarves ever have Con penalties? I've only known of Cha and Dex.

He meant Cha.
Ah. Well in that case you've also got the Desert Dwarf, Dream Dwarf, Frost Dwarf (+4 Con, -4 Cha), and Gold Dwarf. Gotta love variants for better optimization.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bananaphone on October 15, 2010, 04:54:22 AM
Q144: besides false life, are there any other arcane spells that give a HP boost?
A144:
There is the 4th level Heart of Earth spell from the Complete Mage.  Twice your CL in temporary HP(max 30), +8 to resist Bull Rush, Overrun, and Trip.
As a swift action you may activate a Stoneskin effect for 1 round/CL after which the spell ends. 1 hour/ CL duration.  Additional bonuses when other "Heart" spells are in effect.

Another 4th level spell, Ruin Delver's Fortune from the Spell Compendium lists temporary HP among one of it's options.  4d8 + CHA modifier. 
Immediate action casting time, but the duration is only 1d4 rounds.

Then there are the Vampiric Touch(PHB) and Channeled Lifetheft(CM) spells which require a melee touch attack on an enemy to gain temporary HP.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 15, 2010, 05:26:19 AM
Q144: besides false life, are there any other arcane spells that give a HP boost?
Hoard life from one of the dragon books also does.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 15, 2010, 06:05:03 AM
Then there are the Vampiric Touch(PHB) and Channeled Lifetheft(CM) spells which require a melee touch attack on an enemy to gain temporary HP.
Actually, Channeled Lifetheft is close range, no touch attack of any variety required, plus it causes exhaustion.  That'd be a pretty damn good spell if it wasn't competing with the likes of Telekinesis.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bananaphone on October 15, 2010, 09:29:39 AM
Then there are the Vampiric Touch(PHB) and Channeled Lifetheft(CM) spells which require a melee touch attack on an enemy to gain temporary HP.
Actually, Channeled Lifetheft is close range, no touch attack of any variety required, plus it causes exhaustion.  That'd be a pretty damn good spell if it wasn't competing with the likes of Telekinesis.
Oooops!  I stand corrected.

Q 146:
If I apply a Ray of Enfeeblement followed up by a Ray of Exhaustion, would I be able to reduce my enemy's Strength to zero?

Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 15, 2010, 01:04:12 PM
Quote
As a general guideline, whenever the rules don’t stipulate an order of operations for special effects (such as spells or special abilities), you should apply them in the order that’s most beneficial to the creature.

I think your opponent applies modifiers to his ability scores in the order most beneficial to him.  So, I think it would be the penalty for exhaustion, then the penalty from ray of enfeeblement (with the minimum of 1), then the bonus from a belt of giant's strength (if he's wearing one). 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: thebigstupidfighter on October 15, 2010, 04:45:29 PM

Quote
Q 146:
If I apply a Ray of Enfeeblement followed up by a Ray of Exhaustion, would I be able to reduce my enemy's Strength to zero?



I disagree, I think once his strength is already reduced to 1, there's no undoing that to save his strength score, so yes this would work. I think that general rule is meant more for things a character would have on all the time. Just my opinion though.

Q147: What book are wand slots from? Not the Warforged version, the one where you can have awand in a weapon. Google searching and searching in these forums is getting me nothing.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sinfire Titan on October 15, 2010, 04:46:19 PM

Quote
Q 146:
If I apply a Ray of Enfeeblement followed up by a Ray of Exhaustion, would I be able to reduce my enemy's Strength to zero?



I disagree, I think once his strength is already reduced to 1, there's no undoing that to save his strength score, so yes this would work. I think that general rule is meant more for things a character would have on all the time. Just my opinion though.

Q147: What book are wand slots from? Not the Warforged version, the one where you can have awand in a weapon. Google searching and searching in these forums is getting me nothing.

A147: Dungeonscape. They are called Wand Chambers, 300gp IIRC.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 15, 2010, 05:16:38 PM
100 gp. 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 15, 2010, 05:46:11 PM

Quote
Q 146:
If I apply a Ray of Enfeeblement followed up by a Ray of Exhaustion, would I be able to reduce my enemy's Strength to zero?



I disagree, I think once his strength is already reduced to 1, there's no undoing that to save his strength score, so yes this would work. I think that general rule is meant more for things a character would have on all the time. Just my opinion though.

AFAIK penalties to an ability score (Ray of Enfeeblement and Ray of Exhaustion) cannot reduce strength to 0.  If you hit someone with a Ray of Enfeeblement and then deal Strength damage to it, then maybe.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Widow on October 15, 2010, 06:23:37 PM
Q144: besides false life, are there any other arcane spells that give a HP boost?

Necromantic Cyst Empowerment or whatever gives a bonus 100HP, but of course it is level 8 and you need a necromantic cyst feat.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bananaphone on October 15, 2010, 06:25:19 PM
Quote
As a general guideline, whenever the rules don’t stipulate an order of operations for special effects (such as spells or special abilities), you should apply them in the order that’s most beneficial to the creature.

I think your opponent applies modifiers to his ability scores in the order most beneficial to him.  So, I think it would be the penalty for exhaustion, then the penalty from ray of enfeeblement (with the minimum of 1), then the bonus from a belt of giant's strength (if he's wearing one). 

I've heard that ruling before, which seems a bit silly.  If you were fighting a bunch of Shadows, you could cast Ray of Enfeeblement on yourself to prevent your STR from ever reaching zero.

@X-Codes    Most Stat Penalty inducing spells have a line of text that states "The subject's score cannot drop below 1" or some such.  Seems to be a specific rule per the spells, and not one based upon it being a "penalty", otherwise wouldn't the Fatigue(-2 Dex, -2 Str) and Exhaustion (-6 Str, -6 Dex) conditions have that same line of text?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 15, 2010, 06:59:53 PM
I'd suggest the house-rule that the minimum 1 thing only applies if the ability score was not already less than 1 before the penalty was applied.  Much like the bucket of water trick, Wizards clearly didn't consider all the corner cases. 

While we're on the subject of silly things, it would seem silly to me if a creature with strength 12 and a -6 penalty to strength is rendered helpless by ray of enfeeblement, but a creature with strength 6 and no penalty is not. 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: TC X0 Lt 0X on October 15, 2010, 08:07:19 PM
Q148
What Feats/Spells grant extra Action Points (including Temporary) that can be taken by non-Divine Casters?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Shadowhunter on October 15, 2010, 08:18:47 PM
Q148
What Feats/Spells grant extra Action Points (including Temporary) that can be taken by non-Divine Casters?

A148.
Non-divine?
Don't you mean non-arcane?

Since the most commonly used spell for this is an arcane one and I've never seen a divine one that dealt with Action Points.
But anyway, in case you did mean non-divine or just haven't heard of it:

UNFETTERED HEROISM
[spoiler]Transmutation
Level: Bard 5, sorcerer/wizard 5
Components: V
Casting Time: 1 immediate action
Range: Personal
Target: You
Duration: 1 round/level
You tap deep into your own
arcane power to enhance the
innate heroism within you. Each
round that this spell is in effect,
you gain a free temporary action
point. If you don’t spend this
point by the beginning of your
next turn, you lose it (though
only spend one action point to
modify the result of any one die
roll or action, as normal).
You must have at least one action
point to cast unfettered heroism.
Once this spell ends, whether the
duration expires or it is dispelled,
you become fatigued.
Special: Human spellcasters cast
this spell at +1 caster level.[/spoiler]
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: TC X0 Lt 0X on October 15, 2010, 08:35:39 PM
I mean Non Divine as in Heroic Devotion.
I know of Unfettered Heroism, but am in need of Action Points to activate it do to not starting with Action Points.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Amechra on October 15, 2010, 09:26:03 PM
Q149:

What's the easiest way to get Smite Law/Chaos without taking a template/alternate paladin?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bearsarebrown on October 15, 2010, 09:29:45 PM
Q 141: Is there anyway to make constructs affected by bardic music? Specifically Astral constructs (coming from a shaper/constructor) gaining the benefit of dragonfire inspiration.
Technically DFA isn't Mind-Affecting. Read it closely.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 15, 2010, 10:02:26 PM
Q 141: Is there anyway to make constructs affected by bardic music? Specifically Astral constructs (coming from a shaper/constructor) gaining the benefit of dragonfire inspiration.
Technically DFA isn't Mind-Affecting. Read it closely.
AFAIK it's written somewhere that creatures immune to mind-affecting cannot gain morale bonuses.  In any case, Inspire Courage is a mind-affecting ability.  Dragonfire Inspiration's damage boost is based on the morale bonus to damage granted by Inspire Courage.  Since, for non-living constructs, this value is 0, there are no damage dice added.

That said, I'm fairly certain there's a feat in one of the Eberron books that allows bards to affect constructs.  If not, check Complete Adventurer for Requiem and just change all references to Undead to Constructs.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bearsarebrown on October 15, 2010, 10:20:34 PM
I know that morale is Mind-Affecting. It claims the 'normal morale bonus of IC' or something like that though.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 15, 2010, 10:53:59 PM
I know that morale is Mind-Affecting. It claims the 'normal morale bonus of IC' or something like that though.
...and for astral constructs, that value is zero.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 15, 2010, 11:39:01 PM
I know that morale is Mind-Affecting.
Where is this actually stated?  I know that most Morale bonuses are from mind-affecting effects, but I can think of two cases where this isn't the case (Barbarian Rage bonus to Will saves and the Aura of Vitality spell in Spell Compendium).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 15, 2010, 11:45:06 PM
Quote
Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

Quote
An astral construct has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 15, 2010, 11:52:12 PM
So, a morale bonus is considered mind-affecting no matter the source, even if the source has no such descriptor?  Note that bardic music, the Rage spell, and many, many other morale bonus-granting abilities note the descriptors.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: TangoZilla on October 16, 2010, 01:47:10 AM
Q150:
Is there any explicit text in Tome of Battle that states that you can not ready the same maneuver more than once? If so, where can I find it?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Rebel7284 on October 16, 2010, 02:01:04 AM
Q150:
Is there any explicit text in Tome of Battle that states that you can not ready the same maneuver more than once? If so, where can I find it?

A150 Yes it does.  I can't find it right now but I am certain I saw it.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Havok4 on October 16, 2010, 02:13:09 AM
Q150:
Is there any explicit text in Tome of Battle that states that you can not ready the same maneuver more than once? If so, where can I find it?

A150 Yes it does.  I can't find it right now but I am certain I saw it.

My understanding is that it was somewhat ambiguous in the book but the faq clearly says you cannot.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: NeverGetDrunkButStaySober on October 16, 2010, 03:27:47 AM
Q 141: Is there anyway to make constructs affected by bardic music? Specifically Astral constructs (coming from a shaper/constructor) gaining the benefit of dragonfire inspiration.
Technically DFA isn't Mind-Affecting. Read it closely.
Inspire Courage itself is mind-affecting (like most if not all bardic music effects), and Dragonfire Inspiration is a modification of that ability. Thus it's still mind-affecting.

Additionally, all of that business about morale bonuses always being mind-affecting is just an assumption the designers made. And it's a poor one; sure, bardic music is mind-affecting, and so is Good Hope. But Barbarian Rage (core!) isn't along with Aura of Vitality (SC), Valiant Fury (SC and CWar before that), and Valiant Spirit (MoI).

Oh, and:
Yeah, it's just a silly oversight based on common sources of morale bonuses. (Astral Constructs are still immune to all of them as they lack Int scores.)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 16, 2010, 04:09:36 AM
Q 151 Where can I find a list of all of the warlock's invocations?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 16, 2010, 04:22:14 AM
Oh, and:
  • The DMG itself says nothing special about morale bonuses in the Bonuses list (page 21).
  • The PHB states that nonintelligent creatures cannot benefit, but makes no connection to the mind-affecting descriptor.
  • The Rules Compendium states that "such bonuses come from mind-affecting effects" (as above, false), but does not quite state that morale bonuses ARE mind-affecting effects.
Yeah, it's just a silly oversight based on common sources of morale bonuses. (Astral Constructs are still immune to all of them as they lack Int scores.)
Spells that grant morale bonuses/penalties have the Mind-Affecting descriptor just as spells that deal fire damage have the Fire descriptor.  The lack of an explicit listing of said descriptors can be attributed just as easily to a silly oversight by WotC's editors as one can parse the words "[morale] bonuses come from mind-affecting effects" to mean that morale bonuses are not necessarily mind-affecting.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Ian Frost on October 16, 2010, 04:28:44 AM
Q 151 Where can I find a list of all of the warlock's invocations?
Is this (http://www.wizards.com/default.asp?x=dnd/lists/invocations) complete enough?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 16, 2010, 04:36:36 AM
Q 151 Where can I find a list of all of the warlock's invocations?
Is this (http://www.wizards.com/default.asp?x=dnd/lists/invocations) complete enough?
Close, but not quite. Was still missing at least one, which I found at Crystal Keep.

Voice of Madness(DR332 p212)
<Invocation(comp)[mind], VS, 1StdAct, Close-range, 1rnd + 1rnd per 2 levels, WillNeg, SR applies>
– One target is Confused.
Note: Followers of the Cult of the Dragon Below cast this spell at +1 level.
Effective Spell Level: 2nd.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: NeverGetDrunkButStaySober on October 16, 2010, 07:44:26 AM
Oh, and:
  • The DMG itself says nothing special about morale bonuses in the Bonuses list (page 21).
  • The PHB states that nonintelligent creatures cannot benefit, but makes no connection to the mind-affecting descriptor.
  • The Rules Compendium states that "such bonuses come from mind-affecting effects" (as above, false), but does not quite state that morale bonuses ARE mind-affecting effects.
Yeah, it's just a silly oversight based on common sources of morale bonuses. (Astral Constructs are still immune to all of them as they lack Int scores.)
Spells that grant morale bonuses/penalties have the Mind-Affecting descriptor just as spells that deal fire damage have the Fire descriptor.  The lack of an explicit listing of said descriptors can be attributed just as easily to a silly oversight by WotC's editors as one can parse the words "[morale] bonuses come from mind-affecting effects" to mean that morale bonuses are not necessarily mind-affecting.
The bonuses given are not the same as the effects themselves; do not confuse the part with the whole. For instance, it is possible for a spell to deal force damage without the force descriptor - there's an ACF for sorcerers in Planar Handbook that converts half the energy damage dealt to force damage. Similarly, it's possible to deal negative energy damage without that same descriptor using the Black Lore of Moil feat. It's even possible to deal fire damage without that descriptor - just cast Vitrify (Sandstorm). Just because there is often a connection does not mean that a connection necessarily will always exist.

Besides, the text in the Rules Compendium is demonstrably incorrect. Hell, that bit about barbarians gaining a morale bonus to Will saves that's not mind-affecting has been around since 3.0.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: genuine on October 16, 2010, 09:18:23 AM
I know that morale is Mind-Affecting.
Where is this actually stated?  I know that most Morale bonuses are from mind-affecting effects, but I can think of two cases where this isn't the case (Barbarian Rage bonus to Will saves and the Aura of Vitality spell in Spell Compendium).
Quote from: SRD, Basics
Morale Modifier

A morale bonus represents the effects of greater hope, courage, and determination (or hopelessness, cowardice, and despair in the case of a morale penalty). Multiple morale bonuses on the same character do not stack. Only the highest morale bonus applies. Nonintelligent creatures (creatures with an Intelligence of 0 or no Intelligence at all) cannot benefit from morale bonuses.

It doesn't say mind effecting - just the intelligence qualification. Of course, this will eliminate many constructs and undead, but I don't see why it wouldn't affect anything with an intelligence score.


Q152: Is it possible to enchant a Dastana (From the Oriental Adventures), Armor, and shield, and get the better armor bonus from each?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: GawainBS on October 16, 2010, 10:52:48 AM
A 152: Sure.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 16, 2010, 11:28:46 AM
The Oriental Adventures FAQ says this:
Quote
If you use a dastana or chahar-aina that has an enhancement bonus, does that bonus stack with or replace any enhancement bonuses the foundation armor might have? If you’re also using a magic shield, how does using a dastana or chahar-aina affect that? What happens if the armor and the dastana or chahar-aina both have additional special properties?

When you add a dastana or chahar-aina, you get either the enhancement bonus of the added piece or the enhancement bonus of the foundation armor (not a shield), whichever is bigger; if you add both a dastana or chahar-aina, you use the biggest enhancement bonus of the three.

A magic shield’s enhancement bonus still stacks with whatever enhancement bonus you’re using for the armor you’re wearing on your body.

No matter which enhancement bonus you use for the armor you’re wearing on your body, you get the benefit of any special armor qualities any of the items you’re using have, except that similar qualities don’t stack. For example, you wear a +3 chain shirt of light fortification, a +2 dastana of spell resistance (13), a +1 chahar-aina of spell resistance (17), and a +1 shield of heavy fortification. Your panoply of armor has a total enhancement bonus of +4 (+3 from the chain shirt and +1 from the shield), and you benefit from the heavy fortification and spell resistance (17) qualities of the shield and the chahar-aina.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: TangoZilla on October 16, 2010, 11:50:11 AM
Q150:
Is there any explicit text in Tome of Battle that states that you can not ready the same maneuver more than once? If so, where can I find it?

A150 Yes it does.  I can't find it right now but I am certain I saw it.

My understanding is that it was somewhat ambiguous in the book but the faq clearly says you cannot.

Where can I find the FAQ?

Edit: I think I found it at http://www.wizards.com/default.asp?x=dnd/er/20030221a unless it's out of date, but I searched the FAQ and found no mention of readying the same maneuver more than once.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Amechra on October 16, 2010, 02:54:04 PM
Q150:
Is there any explicit text in Tome of Battle that states that you can not ready the same maneuver more than once? If so, where can I find it?

A150 Yes it does.  I can't find it right now but I am certain I saw it.

My understanding is that it was somewhat ambiguous in the book but the faq clearly says you cannot.

Where can I find the FAQ?

Edit: I think I found it at http://www.wizards.com/default.asp?x=dnd/er/20030221a unless it's out of date, but I searched the FAQ and found no mention of readying the same maneuver more than once.

Isn't ToB the book where the Errata changed halfway through to Complete Mage's?

Q153: Is there an item in 3.5 that works similarly to the Scarab of Protection from AD&D (gives you a save even if you would normally be denied one.)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: rypta on October 16, 2010, 03:41:26 PM
Q154:  Does Dragon Magazine have any Swift Hunter style feats that stack two different class levels for the advanced of class features?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Havok4 on October 16, 2010, 04:13:25 PM
Q154:  Does Dragon Magazine have any Swift Hunter style feats that stack two different class levels for the advanced of class features?

Yes there are a few in dragon 357.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 16, 2010, 04:17:23 PM
Isn't ToB the book where the Errata changed halfway through to Complete Mage's?
We wish it had gotten that far.  It barely begun before it changed mid-word to Complete Mage.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: MGPC on October 16, 2010, 05:11:17 PM
Q155: Is there a spell to throw a weapon?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 16, 2010, 05:32:47 PM
Q155: Is there a spell to throw a weapon?

Telekinisis maybe?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Lobo6717 on October 16, 2010, 05:55:14 PM
Q156 Are there any prestige classes that by RAW increase Warlock's eldritch blast/invocations and increases sneak attack?

DM won't allow arcane trickster because it specifically calls for caster level arcane spell level :-(



Edit: got my facts backwards, but the question is still valid

Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 16, 2010, 06:09:12 PM
Has your DM seen page 18 of Complete Arcane? 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Lobo6717 on October 16, 2010, 06:19:44 PM
I misspoke.. Arcane Trickster requires 3rd lvl arcane spells which, by RAW, a warlock does not qualify for
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Zebu on October 16, 2010, 06:35:06 PM
Q157.  What happens when a Human Ghost/Wizard casts antimagic field?
The spell says incorporeal undead "wink out," but what happens to the field when that happens?  If the field disappears when they wink out, then...  *rubs forehead*
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 16, 2010, 06:38:31 PM
Q157.  What happens when a Human Ghost/Wizard casts antimagic field?
The spell says incorporeal undead "wink out," but what happens to the field when that happens?  If the field disappears when they wink out, then...  *rubs forehead*
You have a headache for 10min/level.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: ksbsnowowl on October 16, 2010, 06:52:27 PM
Q156 Are there any prestige classes that by RAW increase Warlock's eldritch blast/invocations and increases sneak attack?

DM won't allow arcane trickster because it specifically calls for caster level arcane spell level :-(



Edit: got my facts backwards, but the question is still valid


Possibly Unseen Seer.  It either requires arcane caster level 1, or ability to cast 1st level arcane spells; I don't recall which.  Worst case, you dip one level of Wiz or Sorcerer, then use Unseen Seer to advance Warlock.

Another possibility, depending on what you want out of this character, would be to base it on Sorcerer, Wizard, or Warmage, and take Acidic Splatter for unlimited magical blasting.  The damage would effectively advance on pace with a Warlock (with a Wiz base), though the range would suck for the first several levels.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 16, 2010, 07:23:51 PM
Q156 Are there any prestige classes that by RAW increase Warlock's eldritch blast/invocations and increases sneak attack? DM won't allow arcane trickster because it specifically calls for arcane spell level :-(

I think there are tricks to get into classes like that, but here are some classes that require no tricks: daggerspell mage (Complete Adventurer), master of masks (Complete Scoundrel) [see assassin mask], mythic exemplar (Complete Champion) [see archetype advancement, Dardillion], sanctified one (Complete Champion) [see Olidammara, rogues' blessing].  They're not very good. 

Worst case, you dip one level of Wiz or Sorcerer, then use Unseen Seer to advance Warlock.

This is notably better than the prestige classes you can get into without such a dip. 

For upping damage, you might also want to look at hellfire warlock (http://www.wizards.com/default.asp?x=dnd/ex/20061207a&page=3) and demonbinder (http://www.wizards.com/default.asp?x=dnd/ex/20070430a&page=3). 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 16, 2010, 07:36:56 PM
Isn't ToB the book where the Errata changed halfway through to Complete Mage's?
We wish it had gotten that far.  It barely begun before it changed mid-word to Complete Mage.
I've talked to Richard Baker on the D&D forums, and he confirmed the ToB base class changes that you hear about here, and that was put up on the Paizo forums. Apparently, after working on other base classes for so long, and getting involved with 4th edition, he had forgotten how underpowered the core classes were. Afterwards, he realized his error and made the changes in his blog.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bananaphone on October 16, 2010, 08:05:06 PM
Q 158:
What are some good cleric touch spells to buff my party with, that I can chain via the Divine Ward feat(changes range of touch spells to close) and Chain Spell?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: ksbsnowowl on October 16, 2010, 08:32:05 PM
Isn't ToB the book where the Errata changed halfway through to Complete Mage's?
We wish it had gotten that far.  It barely begun before it changed mid-word to Complete Mage.
I've talked to Richard Baker on the D&D forums, and he confirmed the ToB base class changes that you hear about here...
???
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 16, 2010, 08:35:10 PM
Isn't ToB the book where the Errata changed halfway through to Complete Mage's?
We wish it had gotten that far.  It barely begun before it changed mid-word to Complete Mage.
I've talked to Richard Baker on the D&D forums, and he confirmed the ToB base class changes that you hear about here...
???
There weren't many changes. These were things like:
- All ToB classes can get their maneuvers back after combat, not during combat (they're like encounter powers now).
- The Crusader uses their maneuvers and stances just like the swordsage and warblade (no randomness of what you get).
- The warblade is d10 instead of d12.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Havok4 on October 16, 2010, 09:04:22 PM
Isn't ToB the book where the Errata changed halfway through to Complete Mage's?
We wish it had gotten that far.  It barely begun before it changed mid-word to Complete Mage.
I've talked to Richard Baker on the D&D forums, and he confirmed the ToB base class changes that you hear about here...
???
There weren't many changes. These were things like:
- All ToB classes can get their maneuvers back after combat, not during combat (they're like encounter powers now).
- The Crusader uses their maneuvers and stances just like the swordsage and warblade (no randomness of what you get).
- The warblade is d10 instead of d12.

I still find it odd that you are the only one we ever hear about these changes from.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 16, 2010, 09:06:28 PM
Isn't ToB the book where the Errata changed halfway through to Complete Mage's?
We wish it had gotten that far.  It barely begun before it changed mid-word to Complete Mage.
I've talked to Richard Baker on the D&D forums, and he confirmed the ToB base class changes that you hear about here...
???
There weren't many changes. These were things like:
- All ToB classes can get their maneuvers back after combat, not during combat (they're like encounter powers now).
- The Crusader uses their maneuvers and stances just like the swordsage and warblade (no randomness of what you get).
- The warblade is d10 instead of d12.

I still find it odd that you are the only one we ever hear about these changes from.
Lots of people have heard of it, especially over at Paizo and the D&D forums, but few people actually wish to acknowledge it. Most of them think he was smoking crack (which explains 4th Ed). Like I said, I talked to Richard Baker myself, and still have his e-mail. I don't know how frequently he checks his mail, but it took about a month before I got a reply back from him about this.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Shadowhunter on October 16, 2010, 09:13:23 PM
Mind posting the changes?
You've mentioned three of them but if there are any more of them it'd be nice to know what they are.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 16, 2010, 09:16:15 PM
Mind posting the changes?
You've mentioned three of them but if there are any more of them it'd be nice to know what they are.
Those three are the ones I remember off of the top of my head. The only other one that I remember is actually "as per the DM". The warblade's ability to meditate to switch out their Weapon Focus/Specialization tree from piercing to slashing to X is either taken out, or you give it to the fighter too.

EDIT: WotC Community is finally working. Here's the e-mail.

Quote
From: WotC_RichBaker
Received: Fri, Sep 3, 2010 at 04:20pm

Hi, Kevin -- Sorry for the late reply. I don't have any copies of the old post either, so if it's gone, it's gone. The suggestions below look familiar to me as they pertain to a discussion about how to move the Tome of Battle into more compliance with 4e as it finally appeared. Check the website for the errata. http://www.wizards.com/default.asp?x=dnd/er/20040125a

General: No recharge mechanic. You use up all of your readied maneuvers in an encounter, that's it, you wait until next encounter. The recharge mechanic in retrospect seems like a clunky add on, and it undermines resource management.

Crusaders: Your readied maneuvers are no different than anyone else's. No "two maneuvers randomly chosen" to start. This was the "automatic recharge" mechanic for the crusader, and it turned out to make the class more complicated than it needs to be.

Warblade: Hit dice move back down to d10. These guys are suppose to be technique fighters, and while they are front line warriors, there is no need for them to be the damage sponges that barbarians and knights are, because its not really their purpose.

DM option. Cut out Weapon Aptitude as an ability. Not only does this not make much sense, but it intentionally steals the fighters only real exclusive ability, and then makes it better. If Warblades are suppose to replace fighters in your campaign, fine, but if they both exist, let the fighter have his moment in the sun and cut this out of the Warblade. Or... if both exist, give it to the fighter as well.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Lobo6717 on October 16, 2010, 10:10:10 PM
Q 159 Do warlocks get iterative attacks with their Eldritch Blast when their BAB is high enough?

I didn't think they did, but I can't find any text that implies it.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: NeverGetDrunkButStaySober on October 16, 2010, 10:23:35 PM
A159: No. Eldritch Blast is a spell-like ability, which requires (by default) a standard action to use. (Eldritch Glaive is an exception as noted in its text.)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: thebigstupidfighter on October 16, 2010, 10:26:06 PM
Q155: Is there a spell to throw a weapon?

In addition to the aforementioned telekinesis, Whirling Blade, Complete Arcane p129, does just this and lets you use your casting stat for the bonuses.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 16, 2010, 11:16:10 PM
Kevin, the reason we reject those changes is because they were suggested for Pathfinder, not as eratta.  If they were intended for general use, they would not have been posted on the Paizo boards long before WotC (which I still doubt that they were ever on WotC).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 16, 2010, 11:33:18 PM
Kevin, the reason we reject those changes is because they were suggested for Pathfinder, not as eratta.  If they were intended for general use, they would not have been posted on the Paizo boards long before WotC (which I still doubt that they were ever on WotC).
Aside from the two facts that...

1) They're not official errata.

2) They take all the good things ToB did for melee characters and basically un-did about half of it.  ToB characters with that "errata" applied become very poor T3 performers.  Only Swordsages are mostly unaffected.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 16, 2010, 11:36:12 PM
Kevin, the reason we reject those changes is because they were suggested for Pathfinder, not as eratta.  If they were intended for general use, they would not have been posted on the Paizo boards long before WotC (which I still doubt that they were ever on WotC).
Firstly, no, not suggested for Pathfinder. For Pathfinder, you keep the ToB classes exactly as they are, and increase the HD for Crusader to d12. Why would you nerf a Pathfinder class? You'd be stupid to do that.

Second, nothing is official errata because the errata wasn't properly released. These are from Richard Baker himself. As I said, you want to dispute it, you take it up with Richard himself. All the power to you.

I'm just the messenger. No need to shoot me.

EDIT: I'd like to further add that even if you did except it as official errata, 99% of everyone here would just house rule it back to what it was anyways.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 16, 2010, 11:40:38 PM
Q157.  What happens when a Human Ghost/Wizard casts antimagic field?
The spell says incorporeal undead "wink out," but what happens to the field when that happens?  If the field disappears when they wink out, then...  *rubs forehead*
You're stuck on the ethereal plane and can't use manifestation until the duration expires.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 16, 2010, 11:41:30 PM
Q160:How high can I get the spellcraft modifier by level 21?
I know about Item familiar,skill focus,magical aptidude ,maybe an item that gives competence bonus and masterwork Item.....
The epic feat is allready taken(epic spellcasting)
What else can boost spellcraft?The character would have to cast ninth level spells so prestige classes that lose up to 4 caster levels are acceptable.....
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 16, 2010, 11:58:23 PM
Firstly, no, not suggested for Pathfinder. For Pathfinder, you keep the ToB classes exactly as they are, and increase the HD for Crusader to d12. Why would you nerf a Pathfinder class? You'd be stupid to do that.

Second, nothing is official errata because the errata wasn't properly released. These are from Richard Baker himself. As I said, you want to dispute it, you take it up with Richard himself. All the power to you.

I'm just the messenger. No need to shoot me.

EDIT: I'd like to further add that even if you did except it as official errata, 99% of everyone here would just house rule it back to what it was anyways.
If Baker regrets ToB because it means he created a class that utterly and completely out-shines a Fighter, then Baker can go blow himself for all I care.  Tell me when he nerfs Wizards, Sorcerers, Clerics, Druids, Psions, Ardents, Erudites, Favored Souls, Bards, Barbarians, Warlocks, Knights, Rangers, Scouts, Rogues, Dragon Shamans, Dragonfire Adepts, Ninjas, Spellthieves, Monks, Hexblades, Swashbucklers, Wu Jen, Shugenja, Warmages, Beguilers, Duskblades, Archivists, Dread Necromancers, Spirit Shamans, and Factotums.  When he does that, then I might think he's actually serious about game balance.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 17, 2010, 12:02:37 AM
Firstly, no, not suggested for Pathfinder. For Pathfinder, you keep the ToB classes exactly as they are, and increase the HD for Crusader to d12. Why would you nerf a Pathfinder class? You'd be stupid to do that.

Second, nothing is official errata because the errata wasn't properly released. These are from Richard Baker himself. As I said, you want to dispute it, you take it up with Richard himself. All the power to you.

I'm just the messenger. No need to shoot me.

EDIT: I'd like to further add that even if you did except it as official errata, 99% of everyone here would just house rule it back to what it was anyways.
If Baker regrets ToB because it means he created a class that utterly and completely out-shines a Fighter, then Baker can go blow himself for all I care.  Tell me when he nerfs Wizards, Sorcerers, Clerics, Druids, Psions, Ardents, Erudites, Favored Souls, Bards, Barbarians, Warlocks, Knights, Rangers, Scouts, Rogues, Dragon Shamans, Dragonfire Adepts, Ninjas, Spellthieves, Monks, Hexblades, Swashbucklers, Wu Jen, Shugenja, Warmages, Beguilers, Duskblades, Archivists, Dread Necromancers, Spirit Shamans, and Factotums.  When he does that, then I might think he's actually serious about game balance.
He wasn't allowed to touch the Hexblade. That was Mike Mearls. He actually redid it after finding out about the fact that the Complete Warrior Knight and Hexblade that he designed were based around balancing with the core classes, but none of the other classes were. While the Knight didn't change until much later (just gained Fort which didn't become official until the Pathfinder books came out), he gave the Hexblade additional abilities, more uses for the curses, the Hexblade curse feats from Dragon magazine are now capable of being taken for the bonus feats, and made them armored mages like the duskblade.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 17, 2010, 12:12:56 AM
He actually redid it after finding out about the fact that the Complete Warrior Knight and Hexblade that he designed were based around balancing with the core classes, but none of the other classes were. While the Knight didn't change until much later (just gained Fort which didn't become official until the Pathfinder books came out)

Wait, so Pathfinder is suddenly official updates?  Suddenly so much of what you're saying makes sense.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 17, 2010, 12:17:50 AM
He actually redid it after finding out about the fact that the Complete Warrior Knight and Hexblade that he designed were based around balancing with the core classes, but none of the other classes were. While the Knight didn't change until much later (just gained Fort which didn't become official until the Pathfinder books came out)

Wait, so Pathfinder is suddenly official updates?  Suddenly so much of what you're saying makes sense.
I don't know that I'd read it that way. I'm hoping I'm writing it correctly too. See, when Pathfinder came out, they needed to do up a knight, but it's not SRD material. A third party that bought the rights to the Pathfinder book took the updated Knight that Mr Mearls had given changes to, gave it access to a few more bonus feats and a horse, and then printed it. Because the two knights are different enough in print, WotC won't be able to sue them, despite the fact that what was printed, was technically the revised one.

EDIT: If you haven't seen it, this is the new Hexblade that Mike Mearls did. It's not much, but it's better than what was there.
[spoiler](http://i124.photobucket.com/albums/p8/cybervid/Hexbladefix.jpg)[/spoiler]
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Toptomcat on October 17, 2010, 12:44:45 AM
Q160. What feats, (prestige) class abilities, magic items, and other character resources are available for those looking to improve their racial or otherwise already extant Spell Resistance? As far as I'm aware there's the 3.0 Forsaker, the sadly limited Exalted Spell Resistance, the dragon-only Awaken Spell Resistance, and that's it.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Endarire on October 17, 2010, 12:46:01 AM
Q161
How can I give undead I create max HP per hit die?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 17, 2010, 12:55:17 AM
Q160. What feats, (prestige) class abilities, magic items, and other character resources are available for those looking to improve their racial or otherwise already extant Spell Resistance? As far as I'm aware there's the 3.0 Forsaker, the sadly limited Exalted Spell Resistance, the dragon-only Awaken Spell Resistance, and that's it.

There is boost spell resistance from BoVD, it boost by 2 and you have to be evil...
There is Psychic refusal from DotU it boost by 4 but it only applies against mind-affecting spell and abilities.....
And there is also the Epic feat Improved spell resistance.....
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 17, 2010, 12:57:40 AM
Q161
How can I give undead I create max HP per hit die?
To my knowledge, it's only possible with Plague of Undead.  Works like Animate Dead, except it's a mass version with a set material component cost (100gp of black perals) and the undead have max hp per HD.  Also, it's a 9th level spell (Cleric, Wiz/Sorc and Dread Necro)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 17, 2010, 01:00:21 AM
Q161
How can I give undead I create max HP per hit die?
Corpsegrafter will give you an +2 hp per hit die and a +4 bonus to str....
You could use Plague of Undead but you would be restricted to zombies and skeletons....

Edit:Oops somewhat Ninjaed....
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Bauglir on October 17, 2010, 01:08:03 AM
Q160. What feats, (prestige) class abilities, magic items, and other character resources are available for those looking to improve their racial or otherwise already extant Spell Resistance? As far as I'm aware there's the 3.0 Forsaker, the sadly limited Exalted Spell Resistance, the dragon-only Awaken Spell Resistance, and that's it.

Daazix's Vest or somesuch from the DMG2 boosts it by 5. IIRC, it's kinda pricy.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Toptomcat on October 17, 2010, 01:13:05 AM
Q160. What feats, (prestige) class abilities, magic items, and other character resources are available for those looking to improve their racial or otherwise already extant Spell Resistance? As far as I'm aware there's the 3.0 Forsaker, the sadly limited Exalted Spell Resistance, the dragon-only Awaken Spell Resistance, and that's it.

Daazix's Vest or somesuch from the DMG2 boosts it by 5. IIRC, it's kinda pricy.

Not terribly pricy, especially in comparison to items that grant static SR- only 25k, quite affordable by the mid-high levels. Thanks!
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bananaphone on October 17, 2010, 01:47:47 AM
Q 162:
Say I am a Cleric with Rebuke Dragons instead of Turn Undead. 
If I take the Radiant Servant of Pelor prestige class, which is most likely how the Greater Turning ability (3+CHA/day, undead are destroyed instead of turned) of the class works?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: NeverGetDrunkButStaySober on October 17, 2010, 02:04:56 AM
A162: Complete Divine's entry inherits (CS terminology) entirely from the Sun domain itself, and the Sun domain's power explicitly works only against undead.
Quote from: SRD: Cleric Domains: Sun Domain
Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
Bolding mine. Thus option C is the likeliest one. (Sorry.)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Saxony on October 17, 2010, 02:12:05 AM
Q161
How can I give undead I create max HP per hit die?
A 161: The feat "Augment Undead" makes generated undead have maximized hp from HD and additionally +1 hp per HD per 3 caster levels (+6 at CL 18). At level 18, they'd have +6 hp per HD and maximized Hitdice.

It's third party. Book is called "Encyclopaedia Arcane - Necromancy - Beyond the Grave" by Mongoose Publishing and Matthew Sprange.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 17, 2010, 02:20:18 AM
A162: Complete Divine's entry inherits (CS terminology) entirely from the Sun domain itself, and the Sun domain's power explicitly works only against undead.
Quote from: SRD: Cleric Domains: Sun Domain
Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
Bolding mine. Thus option C is the likeliest one. (Sorry.)

I'd say option A, given the "normal"
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bananaphone on October 17, 2010, 02:54:51 AM
A162: Complete Divine's entry inherits (CS terminology) entirely from the Sun domain itself, and the Sun domain's power explicitly works only against undead.
Quote from: SRD: Cleric Domains: Sun Domain
Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
Bolding mine. Thus option C is the likeliest one. (Sorry.)

I'd say option A, given the "normal"
Actually, after re-reading the Rebuke dragons ACF, it counts as Turn Undead for activating feats and other abilites.  So I guess it does work like A.   
Darn, I guess I need to pick up Sacred Exorcist to actually get Turn Undead.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: BruceLeeroy on October 17, 2010, 03:25:59 AM
A162: Actually, I think you would just get a separate pool of greater turn attempts to use specifically against undead.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Ramaloke on October 17, 2010, 08:37:26 AM
Q155: Is there a spell to throw a weapon?

The Launch Item spell is a cantrip that can chunk a Fine sized item up to 100 Ft + 10/Level. You could, theoretically, use this to chunk a weapon made for a Tiny creature, which would be a fine sized item (a weapon is 2 size categories smaller than the creature is was made for, but remember a two handed weapon is a one handed weapon for a creature one size larger). So a "Fine Sized Heavy Mace" would do 1d4 damage.

I find this idea very funny.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sunic_Flames on October 17, 2010, 09:26:05 AM
Q163: Is there anything that prohibits a Magebred creature from becoming an animal companion?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Agita on October 17, 2010, 09:40:33 AM
Q163: Is there anything that prohibits a Magebred creature from becoming an animal companion?
A 163

The only thing that comes to mind is the bit that a "1st-level druid’s companion is completely typical for its kind", except for the changes made by the class feature itself. However, Five Nations specifically mentions that Druids sometimes take wild Magebred animals as companions. A Magebred variant seems to be one 'step' higher on the list that its base animal, though. For instance, a Magebred brown bear becomes available at level 7 instead of a polar bear. Similarly, you can take a Magebred ghost tiger at level 7 instead of a dire lion. These are the only specific examples as far as I can tell, but they're easy to extrapolate.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sunic_Flames on October 17, 2010, 10:19:30 AM
Q163: Is there anything that prohibits a Magebred creature from becoming an animal companion?
A 163

The only thing that comes to mind is the bit that a "1st-level druid’s companion is completely typical for its kind", except for the changes made by the class feature itself. However, Five Nations specifically mentions that Druids sometimes take wild Magebred animals as companions. A Magebred variant seems to be one 'step' higher on the list that its base animal, though. For instance, a Magebred brown bear becomes available at level 7 instead of a polar bear. Similarly, you can take a Magebred ghost tiger at level 7 instead of a dire lion. These are the only specific examples as far as I can tell, but they're easy to extrapolate.

I checked it and it does say that. However polar bears and dire lions are normally level 10. Of course those two examples do compare favorably to them stat wise while being 3 levels lower. So while not quite the answer I was hoping for this still summarizes my reaction:  :rollseyes :flame :plotting
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Agita on October 17, 2010, 10:28:34 AM
Q163: Is there anything that prohibits a Magebred creature from becoming an animal companion?
A 163

The only thing that comes to mind is the bit that a "1st-level druid’s companion is completely typical for its kind", except for the changes made by the class feature itself. However, Five Nations specifically mentions that Druids sometimes take wild Magebred animals as companions. A Magebred variant seems to be one 'step' higher on the list that its base animal, though. For instance, a Magebred brown bear becomes available at level 7 instead of a polar bear. Similarly, you can take a Magebred ghost tiger at level 7 instead of a dire lion. These are the only specific examples as far as I can tell, but they're easy to extrapolate.

I checked it and it does say that. However polar bears and dire lions are normally level 10. Of course those two examples do compare favorably to them stat wise while being 3 levels lower. So while not quite the answer I was hoping for this still summarizes my reaction:  :rollseyes :flame :plotting
Huh. I didn't bother to fact-check the numbers, assuming that Wizards would have. Looking back, I should've known better. :P
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 17, 2010, 11:01:58 AM
I believe there's specific text in magebred that says you can't.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sunic_Flames on October 17, 2010, 11:46:44 AM
I believe there's specific text in magebred that says you can't.

I checked three times and seen nothing of the sort. So behold the pwnage. :D
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Mhirnatsu on October 17, 2010, 11:56:15 AM
Deathstrike bracers (Magic Item Compendium 93) let you ignore type-based immunity for one round three times per day.  They're much nicer if your DM allows you to use the guidelines in the Dungeon Master's Guide to increase the cost to get unlimited uses per day. 
For the curious, the cost of this item would be something like 8,333.3 (repeating)

Q164 Any idea where exactly these guidelines are? I was conversing with someone and they didn't believe it would be that cheap. And thanks to all the people who answered my earlier questions
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Shinji on October 17, 2010, 12:06:08 PM
Q165: Can a character with Spell Turning active still cast Personal or touch range spells on him/herself?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sunic_Flames on October 17, 2010, 12:16:01 PM
Deathstrike bracers (Magic Item Compendium 93) let you ignore type-based immunity for one round three times per day.  They're much nicer if your DM allows you to use the guidelines in the Dungeon Master's Guide to increase the cost to get unlimited uses per day. 
For the curious, the cost of this item would be something like 8,333.3 (repeating)

Q164 Any idea where exactly these guidelines are? I was conversing with someone and they didn't believe it would be that cheap. And thanks to all the people who answered my earlier questions

I forget the exact page, but the idea is that items are 1/day 2/day 3/day 4/day at will use, and that the cost increases at a linear rate, aka making a 3/day item at will raises the cost by 2/3rds.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Agita on October 17, 2010, 12:21:29 PM
DMG, starting on page 282, under the "Create Magic Items" header. In other words, where it would make sense for them to be. :p Of the greatest interest for the specific situation is table 7-33: Estimating Magic Item Gold Piece Values, on page 285.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: cru on October 17, 2010, 01:19:35 PM
I believe there's specific text in magebred that says you can't.
I checked three times and seen nothing of the sort. So behold the pwnage. :D
Look again.
ECS, p. 37: A druid or ranger may never acquire a magebred animal as a companion. Most druids and rangers are ambivalent toward such creatures, while some consider magebred animals to be corruptions of nature.

Then again, Five Nations, p. 75 changes this to:
A druid from Breland of 7th level or higher or a ranger from Breland of 14th level or higher may select a magebred brown bear as her animal companion instead of a polar bear.
A druid from Breland of 7th level or higher or a ranger from Breland of 14th level or higher may select a magebred ghost tiger as her animal companion instead of a dire lion.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: MrBumberdumble on October 17, 2010, 01:36:24 PM
Q 166: What non-campaign specific deities have access to the Time and Travel domains?  (Specifically, I'm wondering how one can access the Time domain, in addition to sacrificing the Travel domain in order to get the Travel Devotion feat)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sunic_Flames on October 17, 2010, 01:55:31 PM
I believe there's specific text in magebred that says you can't.
I checked three times and seen nothing of the sort. So behold the pwnage. :D
Look again.
ECS, p. 37: A druid or ranger may never acquire a magebred animal as a companion. Most druids and rangers are ambivalent toward such creatures, while some consider magebred animals to be corruptions of nature.

Then again, Five Nations, p. 75 changes this to:
A druid from Breland of 7th level or higher or a ranger from Breland of 14th level or higher may select a magebred brown bear as her animal companion instead of a polar bear.
A druid from Breland of 7th level or higher or a ranger from Breland of 14th level or higher may select a magebred ghost tiger as her animal companion instead of a dire lion.

Yay for stealth errata!
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: jojolagger on October 17, 2010, 03:09:51 PM
Q 167 a. Is there any way to get your armor bonus (from armor) to touch attacks?
         b. Is there any way to get your shield bonus (from shield) to touch attacks?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sunic_Flames on October 17, 2010, 03:10:58 PM
Q 167 a. Is there any way to get your armor bonus (from armor) to touch attacks?
         b. Is there any way to get your shield bonus (from shield) to touch attacks?

Ghost Touch (MIC) will add the enhancement bonuses (but not the base AC) as a touch AC bonus.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 17, 2010, 03:48:44 PM
The feats deflective armor (Races of Stone), parrying shield (Lords of Madness), and shield ward (Player's Handbook II). 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 17, 2010, 04:05:55 PM
Q 167 a. Is there any way to get your armor bonus (from armor) to touch attacks?
         b. Is there any way to get your shield bonus (from shield) to touch attacks?

Ghost Touch (MIC) will add the enhancement bonuses (but not the base AC) as a touch AC bonus.
You mean Ghost Ward.  Ghost Touch is in the DMG (+3 bonus, applies to Incorporeal attacks).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 17, 2010, 04:14:05 PM
Q160:How high can I get the spellcraft modifier by level 21?
I know about Item familiar,skill focus,magical aptidude ,maybe an item that gives competence bonus and masterwork Item.....
The epic feat is allready taken(epic spellcasting)
What else can boost spellcraft?The character would have to cast ninth level spells so prestige classes that lose up to 4 caster levels are acceptable.....

Bump....
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Mixster on October 17, 2010, 04:32:34 PM
I believe there's specific text in magebred that says you can't.
I checked three times and seen nothing of the sort. So behold the pwnage. :D
Look again.
ECS, p. 37: A druid or ranger may never acquire a magebred animal as a companion. Most druids and rangers are ambivalent toward such creatures, while some consider magebred animals to be corruptions of nature.

Then again, Five Nations, p. 75 changes this to:
A druid from Breland of 7th level or higher or a ranger from Breland of 14th level or higher may select a magebred brown bear as her animal companion instead of a polar bear.
A druid from Breland of 7th level or higher or a ranger from Breland of 14th level or higher may select a magebred ghost tiger as her animal companion instead of a dire lion.

Yay for stealth errata!

Wait a minute.

I can choose a GHOST tiger as an animal companion?

As in a tiger with the ghost template? If so, then having an AC that can cast telekinesis would be awesome.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 17, 2010, 04:38:38 PM
I believe there's specific text in magebred that says you can't.
I checked three times and seen nothing of the sort. So behold the pwnage. :D
Look again.
ECS, p. 37: A druid or ranger may never acquire a magebred animal as a companion. Most druids and rangers are ambivalent toward such creatures, while some consider magebred animals to be corruptions of nature.

Then again, Five Nations, p. 75 changes this to:
A druid from Breland of 7th level or higher or a ranger from Breland of 14th level or higher may select a magebred brown bear as her animal companion instead of a polar bear.
A druid from Breland of 7th level or higher or a ranger from Breland of 14th level or higher may select a magebred ghost tiger as her animal companion instead of a dire lion.

Yay for stealth errata!

Wait a minute.

I can choose a GHOST tiger as an animal companion?

As in a tiger with the ghost template? If so, then having an AC that can cast telekinesis would be awesome.
Ghost Tiger is a particular animal in the Eberron setting.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: cru on October 17, 2010, 04:43:54 PM
Q160:How high can I get the spellcraft modifier by level 21?
I know about Item familiar,skill focus,magical aptidude ,maybe an item that gives competence bonus and masterwork Item.....
The epic feat is allready taken(epic spellcasting)
What else can boost spellcraft?The character would have to cast ninth level spells so prestige classes that lose up to 4 caster levels are acceptable.....
Non-epic item can give you up to +30 bonus (price = bonus squared × 100 gp). Epic item is not capped, but pricier (10x as much).
http://www.d20srd.org/srd/epic/magicItems/basics.htm
A +50 spellcraft item would cost 50*50*100*10 = 2.5M
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bananaphone on October 17, 2010, 04:56:41 PM
Q 167 a. Is there any way to get your armor bonus (from armor) to touch attacks?
         b. Is there any way to get your shield bonus (from shield) to touch attacks?
A 167 b:
Two feats are possible to do this:
Shield Ward from PHB 2.  Adds your shield bonus to touch AC as well as on checks against bullrush, disarm, overrun, grapple, and trip. Requires Shield Specialization.
Parrying Shield from Lords of Madness adds your shield bonus to AC.  No prerequisites except for proficiency.

Edit: dammit, already answered 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 17, 2010, 05:00:37 PM
Q160:How high can I get the spellcraft modifier by level 21?
I know about Item familiar,skill focus,magical aptidude ,maybe an item that gives competence bonus and masterwork Item.....
The epic feat is allready taken(epic spellcasting)
What else can boost spellcraft?The character would have to cast ninth level spells so prestige classes that lose up to 4 caster levels are acceptable.....
Non-epic item can give you up to +30 bonus (price = bonus squared × 100 gp). Epic item is not capped, but pricier (10x as much).
http://www.d20srd.org/srd/epic/magicItems/basics.htm
A +50 spellcraft item would cost 50*50*100*10 = 2.5M

Well yes I allready knew about this ....
What I am asking is are there any other ways to boost spellcraft(Items,spells,feats.prestige classes) except for those alleready mentioned?


Edit:Well I found this thread which answers my question.....
http://brilliantgameologists.com/boards/index.php?topic=5693.0
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sunic_Flames on October 17, 2010, 05:07:09 PM
Q 167 a. Is there any way to get your armor bonus (from armor) to touch attacks?
         b. Is there any way to get your shield bonus (from shield) to touch attacks?

Ghost Touch (MIC) will add the enhancement bonuses (but not the base AC) as a touch AC bonus.
You mean Ghost Ward.  Ghost Touch is in the DMG (+3 bonus, applies to Incorporeal attacks).

I got the name wrong? Well damn. Surprised I still remember as much as I do though.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Vistella on October 17, 2010, 08:16:14 PM
Q168
Im a monk with the draconic creature template (gives 2 claw attacks) and a bab of lets say +11

i now make a full attack with flurry:
+11/+6/+1 is normal
+9/+9/+4/+1 with flurry
+9/+9/+4/+1/+4(claw)/+4(claw) when i use the claws as secondary natural weapons after a flurry

is that correct?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 17, 2010, 08:20:35 PM
Q168
Im a monk with the draconic creature template (gives 2 claw attacks) and a bab of lets say +11

i now make a full attack with flurry:
+11/+6/+1 is normal
+9/+9/+4/+1 with flurry
+9/+9/+4/-1/+4(claw)/+4(claw) when i use the claws as secondary natural weapons after a flurry

is that correct?
It is now.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: MrBumberdumble on October 17, 2010, 08:25:39 PM
sorry.  Please delete.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Vistella on October 17, 2010, 08:39:38 PM
Q168
Im a monk with the draconic creature template (gives 2 claw attacks) and a bab of lets say +11

i now make a full attack with flurry:
+11/+6/+1 is normal
+9/+9/+4/+1 with flurry
+9/+9/+4/-1/+4(claw)/+4(claw) when i use the claws as secondary natural weapons after a flurry

is that correct?
It is now.

you forgot the -1 in the just flurry line :p

but that was just an error on my side, thanks then :)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 17, 2010, 08:43:28 PM
Q160:How high can I get the spellcraft modifier by level 21?
I know about Item familiar,skill focus,magical aptidude ,maybe an item that gives competence bonus and masterwork Item.....
The epic feat is allready taken(epic spellcasting)
What else can boost spellcraft?The character would have to cast ninth level spells so prestige classes that lose up to 4 caster levels are acceptable.....
Epic spells themselves, guidance of the avatar, having an artificer switch around bonuses..
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Gavinfoxx on October 17, 2010, 10:34:38 PM
Q169 What ways does an artificer have to craft a metamagic rod for a type of metamagic feat (like say, Extend Spell) that they do not actually have? Where are those resources specifically explained?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 17, 2010, 11:02:15 PM
Q169 What ways does an artificer have to craft a metamagic rod for a type of metamagic feat (like say, Extend Spell) that they do not actually have? Where are those resources specifically explained?
So far as I know, none.  That's why the Artificier has Metamagic feats on their bonus feat lists.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Amechra on October 17, 2010, 11:13:32 PM
Q170: Can a Paladin pick a templated special mount without having a feat for said template?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Gavinfoxx on October 17, 2010, 11:33:09 PM
Q169 What ways does an artificer have to craft a metamagic rod for a type of metamagic feat (like say, Extend Spell) that they do not actually have? Where are those resources specifically explained?
So far as I know, none.  That's why the Artificier has Metamagic feats on their bonus feat lists.

Can they pay an assistant who does have the feat to provide the feat for them? I know with crafting that the person spending the XP doesn't have to have the spell, they just need access to the spell for it to be cast in the item... is it RAW acceptable for someone who DOES have the feat to help them with it?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 18, 2010, 01:40:38 AM
Q 171 When advancing a monster, how do you determine their Rend increase?

Stats are Str 35 (+12), Dex 17 (+3), Con 26 (+8), Int 24 (+7), Wis 24 (+7), Cha 28 (+9), they're large size, and all I get for a write-up on rend is If both claw attacks hit, she latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+18 points of damage. Both claw attacks do 1d8+12 each.

Is it something like double damage die + 1.5 times the damage bonus? So 2(1d8) + 1.5 (12)?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 18, 2010, 01:42:04 AM
Q 171 When advancing a monster, how do you determine their Rend increase?

Stats are Str 35 (+12), Dex 17 (+3), Con 26 (+8), Int 24 (+7), Wis 24 (+7), Cha 28 (+9), they're large size, and all I get for a write-up on rend is If both claw attacks hit, she latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+18 points of damage. Both claw attacks do 1d8+12 each.

Is it something like double damage die + 1.5 times the damage bonus? So 2(1d8) + 1.5 (12)?
Exactly.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PhaedrusXY on October 18, 2010, 01:44:29 AM
Q169 What ways does an artificer have to craft a metamagic rod for a type of metamagic feat (like say, Extend Spell) that they do not actually have? Where are those resources specifically explained?
So far as I know, none.  That's why the Artificier has Metamagic feats on their bonus feat lists.

Can they pay an assistant who does have the feat to provide the feat for them? I know with crafting that the person spending the XP doesn't have to have the spell, they just need access to the spell for it to be cast in the item... is it RAW acceptable for someone who DOES have the feat to help them with it?
Yes, multiple people can cooperate on making magic items. The prereqs can be provided by any of them.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 18, 2010, 02:08:25 AM
Q 172 It doesn't say you can't, but can you take Improved Initiative multiple times, and does it stack? I'm reading a few templates that each give the feat with it, but it doesn't state that you can switch it out for another feat. Just wondering if it was possible for a creature to have that feat 2-3 times for +8 to +12 to their initiative.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Mushroom on October 18, 2010, 02:09:31 AM
Q173:How many power points does a Neothelid have?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Toptomcat on October 18, 2010, 02:10:52 AM
Q 172 It doesn't say you can't, but can you take Improved Initiative multiple times, and does it stack? I'm reading a few templates that each give the feat with it, but it doesn't state that you can switch it out for another feat. Just wondering if it was possible for a creature to have that feat 2-3 times for +8 to +12 to their initiative.
Sadly, no. If a feat doesn't say you can take it twice, you can't.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 18, 2010, 02:11:53 AM
Q 172 It doesn't say you can't, but can you take Improved Initiative multiple times, and does it stack? I'm reading a few templates that each give the feat with it, but it doesn't state that you can switch it out for another feat. Just wondering if it was possible for a creature to have that feat 2-3 times for +8 to +12 to their initiative.
You cannot take it multiple times, it does not stack, if you have it and gain it again by means of a template then the one gained with the template overlaps, you cannot choose a different feat to gain instead.  Use DCFS or Retraining to ditch the old Improved Initiative before gaining the new one.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 18, 2010, 02:13:03 AM
Fair enough. So in the case of a creature taking the vampire template and monster of legend template, you'd have to retrain it to something else. Fair enough.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sinfire Titan on October 18, 2010, 03:10:57 AM
Q173:How many power points does a Neothelid have?

A173: 2 from Wild Talent. It has no need for any more than that due to PLAs not requiring them.

Edit: So Power Leeching it will render half of its feats worthless for 24 hours (can't get Psionic Focus unless you have 1pp).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Emy on October 18, 2010, 03:36:27 AM
Q174: Is it explicitly stated anywhere that a damaging area effect (such as fireball) roll once for damage and use that result against everything within its area? (Or is the opposite explicitly stated anywhere?)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 18, 2010, 11:37:42 AM
Fair enough. So in the case of a creature taking the vampire template and monster of legend template, you'd have to retrain it to something else. Fair enough.
PsyRef or DCFS, actually. Can't retrain bonus feats, unless there are multiple options, and then the retrained feat has to be a legal choice at that point (like a monk's bonus feats).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Vistella on October 18, 2010, 12:58:05 PM
Q175
When a spirit shaman enters its spirit form and thus becomes incorporeal, can it still attack corporeal creates normaly considering the ghost warrior ability makes all weapons ghost touch?
and if yes, is that a touch attack then too?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Emo_Duck on October 18, 2010, 02:00:43 PM
Q176: This is mostly a request for confirmation. A caster/manifester that casts antimagic field/null psionics field is himself subject to the effects the field, correct? So any buffs or magic items on him would cease to function.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: GawainBS on October 18, 2010, 02:05:09 PM
A 176: Correct.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Havok4 on October 18, 2010, 03:38:42 PM
Q175
When a spirit shaman enters its spirit form and thus becomes incorporeal, can it still attack corporeal creates normally considering the ghost warrior ability makes all weapons ghost touch?
and if yes, is that a touch attack then too?

A175: I believe so, the wording is a bit confusing though.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PhaedrusXY on October 18, 2010, 03:41:00 PM
Fair enough. So in the case of a creature taking the vampire template and monster of legend template, you'd have to retrain it to something else. Fair enough.
You don't have to, but it would be the optimal thing to do, if it is allowed. :D
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 18, 2010, 04:24:04 PM
Fair enough. So in the case of a creature taking the vampire template and monster of legend template, you'd have to retrain it to something else. Fair enough.
You don't have to, but it would be the optimal thing to do, if it is allowed. :D
If the creature is epic, could you just substitute it for its Epic version, Superior Initiative?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Rebel7284 on October 18, 2010, 04:37:02 PM
Fair enough. So in the case of a creature taking the vampire template and monster of legend template, you'd have to retrain it to something else. Fair enough.
You don't have to, but it would be the optimal thing to do, if it is allowed. :D
If the creature is epic, could you just substitute it for its Epic version, Superior Initiative?

No, but that would be a reasonable houserule.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 18, 2010, 05:04:48 PM
Q177:Is there anyway to create a vampire beside the obvious(being bitten to death by another vampire)?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 18, 2010, 05:21:33 PM
Q177:Is there anyway to create a vampire beside the obvious(being bitten to death by another vampire)?
Creating a custom ritual to apply the template, would be another.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: NeverGetDrunkButStaySober on October 18, 2010, 05:22:23 PM
A177: Consuming some Flesh of Orcus (Ghostwalk) works for most characters. It also happens to be quite cheap (6K GP). In addition to working on the standard types for vampires, it also works on several other types (not constructs or outsiders, though).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sinfire Titan on October 18, 2010, 06:01:36 PM
Q174: Is it explicitly stated anywhere that a damaging area effect (such as fireball) roll once for damage and use that result against everything within its area? (Or is the opposite explicitly stated anywhere?)

Not in the SRD, but check the Rules Compendium if you have it. I believe that this is actually a common house rule to expedite combat (as rolling damage for a spell like Maw of Chaos that many times would be really tedious) that was implemented properly in 4E.

Q176: This is mostly a request for confirmation. A caster/manifester that casts antimagic field/null psionics field is himself subject to the effects the field, correct? So any buffs or magic items on him would cease to function.

A176: Correct.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: juton on October 18, 2010, 06:46:21 PM
Q177

Is there anyway a Druid can where metal armour (specifically Mithral) without losing his spells and abilities?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 18, 2010, 06:48:41 PM
Q177

Is there anyway a Druid can where metal armour (specifically Mithral) without losing his spells and abilities?
Grey Gaurd?  Failing that, the Tiger Shirt in MIC can be worn by Druids, despite it being mithril.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: InnaBinder on October 18, 2010, 06:50:01 PM
Q177

Is there anyway a Druid can where metal armour (specifically Mithral) without losing his spells and abilities?
A177
a) Worship Meilikki, who expressly allows it.
b) Prestige into Fochlucan Lyrist.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 18, 2010, 08:05:01 PM
Q177 Is there anyway a Druid can where metal armour (specifically Mithral) without losing his spells and abilities?

These non-metal special materials can reduce the category of armor:

These non-metla special material only improve maximum dexterit bonus:

I'm not certain that glassteel doesn't count as metal, and it's pretty expensive.  Elven darkleaf definitely works for a druid, is almost as good as mithral, and is pretty cheep (+750 gp for light, +2,250 gp for medium, and +3,000 gp for heavy). 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 18, 2010, 08:05:19 PM
Q177

Is there anyway a Druid can where metal armour (specifically Mithral) without losing his spells and abilities?
Wear blue ice armor instead.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 18, 2010, 10:12:38 PM
Q178: Sentira (Secrets of Sarlona 135) is grown from crystal.  The description says “For purposes other than those described in this chapter, sentira is treated as mithral.”  Does interaction with a druid's armor restriction count as a purpose not described in that chapter, or does the reference to sentira being made of crystal count as that interaction being described in that chapter? 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: wotmaniac on October 18, 2010, 11:17:31 PM
Q178: Sentira (Secrets of Sarlona 135) is grown from crystal.  The description says “For purposes other than those described in this chapter, sentira is treated as mithral.”  Does interaction with a druid's armor restriction count as a purpose not described in that chapter, or does the reference to sentira being made of crystal count as that interaction being described in that chapter? 
A178
I would say the latter.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: juton on October 19, 2010, 12:08:20 AM
Q177 Is there anyway a Druid can where metal armour (specifically Mithral) without losing his spells and abilities?

These non-metal special materials can reduce the category of armor:
  • Blue Ice (any metal): armor category 1 lighter, max dex 1 higher, armor check penalty 1 better, Frostburn 80
  • Darkleaf, elven (any metal): armor category 1 lighter, max dex 1 higher, armor check penalty 2 better, Arms and Equipment Guide 19
  • Dragoncraft (hide, scale, half or full plate only): armor category 1 lighter, armor check penalty 2 better, Draconomicon 117
  • Duskwood (breastplate only): armor category 1 lighter, max dex 1 higher, armor check penalty 2 better, Magic of Faerun 178
  • Glassteel (any metal): armor category 1 lighter, max dex 2 higher, armor check penalty 3 better, Races of Faerun 158
  • Shadowsilk (any cloth or leather): armor category light, max dex 2 higher, armor check penalty 2 better, Tome of Magic 155

These non-metla special material only improve maximum dexterit bonus:
  • Chitin (breast, half, or full plate only): max dex 1 higher, Races of the Dragon 121
  • Leafweave, elven (any cloth or leather): max dex 1 higher, armor check penalty 2 better, Races of the Wild 168
  • Wildwood (any metal): max dex 1 higher, armor check penalty 1 better, armor bonus 1 lower, Races of the Wild 169

I'm not certain that glassteel doesn't count as metal, and it's pretty expensive.  Elven darkleaf definitely works for a druid, is almost as good as mithral, and is pretty cheep (+750 gp for light, +2,250 gp for medium, and +3,000 gp for heavy). 

Thanks, you really went above and beyond! :clap
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: lans on October 19, 2010, 12:28:11 AM
If a spell is as another spell, but with a slight differance can a class that can cast the latter spell cast the former.

Example create wine is as create water only it makes wine.

Exact text
Quote from: srd
create wine (as create water, but wine instead)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 19, 2010, 01:01:26 AM
Q179:Can I use Astral projection if I allready am astral projecting?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: jojolagger on October 19, 2010, 01:15:44 AM
Q179:Can I use Astral projection if I allready am astral projecting?
yes, but it won't do anything.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 19, 2010, 01:27:59 AM
Q179:Can I use Astral projection if I allready am astral projecting?
yes, but it won't do anything.

What?Why not?
If I use Astral projection and then go back to the material plane and  then cast Astral projection again,it should work shouldn't it?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 19, 2010, 01:45:58 AM
If a spell is as another spell, but with a slight differance can a class that can cast the latter spell cast the former.

Example create wine is as create water only it makes wine.

Exact text
Quote from: srd
create wine (as create water, but wine instead)
No.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: jojolagger on October 19, 2010, 01:55:19 AM
yes, but it won't do anything.
What?Why not?
If I use Astral projection and then go back to the material plane and  then cast Astral projection again,it should work shouldn't it?
Because casting it again will just stack durations, and the duration is as long as you want.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 19, 2010, 02:00:04 AM
yes, but it won't do anything.
What?Why not?
If I use Astral projection and then go back to the material plane and  then cast Astral projection again,it should work shouldn't it?
Because casting it again will just stack durations, and the duration is as long as you want.

Yes,but I don't care about duration.....
So you say that when my second body casts Astral projection it just dissappears?Where are you getting this ruling?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Epimetheus on October 19, 2010, 02:16:12 AM
Q 180 Can you take 1 hand off a 2 handed weapon in order to cast a spell? Or are you forced to take the Complete Mage's feat Somatic Weaponry (pg 47) in order to do so? If you can cast while wielding a 2-handed weapon (via take hand off, cast, and put hand back on), where are the rules for this?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 19, 2010, 02:18:26 AM
Yes, you can.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Toptomcat on October 19, 2010, 02:20:46 AM
If a spell is as another spell, but with a slight differance can a class that can cast the latter spell cast the former.

Example create wine is as create water only it makes wine.

Exact text
Quote from: srd
create wine (as create water, but wine instead)

No. You could easily research such a spell, however, and such minor cosmetic changes might possibly be ruled to be within the domain of the PgtF's Spell Thematics feat if your DM is feeling generous.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Epimetheus on October 19, 2010, 02:22:25 AM
Q 180 Can you take 1 hand off a 2 handed weapon in order to cast a spell? Or are you forced to take the Complete Mage's feat Somatic Weaponry (pg 47) in order to do so? If you can cast while wielding a 2-handed weapon (via take hand off, cast, and put hand back on), where are the rules for this?
Yes, you can.

What's the source, please?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Saxony on October 19, 2010, 02:31:10 AM
yes, but it won't do anything.
What?Why not?
If I use Astral projection and then go back to the material plane and  then cast Astral projection again,it should work shouldn't it?
Because casting it again will just stack durations, and the duration is as long as you want.

Yes,but I don't care about duration.....
So you say that when my second body casts Astral projection it just dissappears?Where are you getting this ruling?

The ruling doesn't exist.

Using Astral Projection multiple times is a known tactic. I thought almost everyone agrees that it works Rules As Written. Full Stop. When something works, it works. Full Stop.

It is broken as all hell. You can copy your equipment as many times as you want. The wealth resource system is destroyed completely. With proper tactics, one doesn't have to fear death.

Why in the hell this spell exists when we have Plane Shift if not to give a game breaker to 17th level spellcasters? I have no idea. Copying equipment and making extra bodies... that sounds perfectly balanced and not at all controversial or group dividing.

For that reason, I suggest you not use it unless your entire group is already using things similar.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 19, 2010, 02:35:32 AM
yes, but it won't do anything.
What?Why not?
If I use Astral projection and then go back to the material plane and  then cast Astral projection again,it should work shouldn't it?
Because casting it again will just stack durations, and the duration is as long as you want.

Yes,but I don't care about duration.....
So you say that when my second body casts Astral projection it just dissappears?Where are you getting this ruling?

The ruling doesn't exist.

Using Astral Projection multiple times is a known tactic. I thought almost everyone agrees that it works Rules As Written. Full Stop. When something works, it works. Full Stop.

It is broken as all hell. You can copy your equipment as many times as you want. The wealth resource system is destroyed completely. With proper tactics, one doesn't have to fear death.

Why in the hell this spell exists when we have Plane Shift if not to give a game breaker to 17th level spellcasters? I have no idea. Copying equipment and making extra bodies... that sounds perfectly balanced and not at all controversial or group dividing.

For that reason, I suggest you not use it unless your entire group is already using things similar.
On the contrary, the first time you cast Astral Projection, you are now under the effect of an Astral Projection spell.  Even if you return to the material, you're under the effect of an Astral Projection spell.  Therefore, if you cast Astral Projection again, the durations will simply overlap.  You will not gain 3rd, 4th, etc. extra lives/duplicate items/etc.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Saxony on October 19, 2010, 02:46:18 AM
yes, but it won't do anything.
What?Why not?
If I use Astral projection and then go back to the material plane and  then cast Astral projection again,it should work shouldn't it?
Because casting it again will just stack durations, and the duration is as long as you want.

Yes,but I don't care about duration.....
So you say that when my second body casts Astral projection it just dissappears?Where are you getting this ruling?

The ruling doesn't exist.

Using Astral Projection multiple times is a known tactic. I thought almost everyone agrees that it works Rules As Written. Full Stop. When something works, it works. Full Stop.

It is broken as all hell. You can copy your equipment as many times as you want. The wealth resource system is destroyed completely. With proper tactics, one doesn't have to fear death.

Why in the hell this spell exists when we have Plane Shift if not to give a game breaker to 17th level spellcasters? I have no idea. Copying equipment and making extra bodies... that sounds perfectly balanced and not at all controversial or group dividing.

For that reason, I suggest you not use it unless your entire group is already using things similar.
On the contrary, the first time you cast Astral Projection, you are now under the effect of an Astral Projection spell.  Even if you return to the material, you're under the effect of an Astral Projection spell.  Therefore, if you cast Astral Projection again, the durations will simply overlap.  You will not gain 3rd, 4th, etc. extra lives/duplicate items/etc.
What book says casting a spell on one's self twice does not confer the benefits of that spell twice? I'd like a page number, too.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: jojolagger on October 19, 2010, 03:02:42 AM
Because casting it again will just stack durations, and the duration is as long as you want.

Yes,but I don't care about duration.....
So you say that when my second body casts Astral projection it just dissappears?Where are you getting this ruling?
I'll give you two choices.
1. you assume counts under stacking effects and that therefor it doesn't work. (combining magical effects, PH 171)

2. you pull off a stupid infinite loop that gives the DM increasing places to kill you, and increasing reason to kill you.

Because abusing the copy effect would likely count as violating a natural law, inevitables will begin to target you, and your sliver cords only have hardness 10 and 20 hp.
some quick numbers
[spoiler]Assuming 1 of the least effective ones, it would take 533.3 attacks assuming it needs a 20 to hit. that's 26 minutes and 40 seconds.
the most effective one would deal 2d6+12+3d6-10 damage  (7 to 32) damage in the first swing, and the second swing would almost total assure death. even if it needs 20 to hit, that's only 2 minutes.
the second most efficient will average death in 8 hits. at two attacks per round and needing 20 to hit it's still only 8 minutes.[/spoiler]
Do you really want a CR 9 creature to kill you that easy?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Gavinfoxx on October 19, 2010, 05:35:26 AM
Q181 A fleshraker seems to have the following stats:

17 Strength
3 Base Attack Bonus

And these attacks
Claw +6 1d6+3
Claw +6 1d6+3
Bite +1 1d6+1
Tail +1 1d6+1
Rake +2 1d6+2

How were these statistics derived? And what would spells that improve strength, like bull's strength, affect the creature's to hit and damage? What if the BAB went up? Which limbs are the ones that do the claws? The rakes? FYI I'm trying to figure out my level 5 Druid's combat form stats, and her animal companion's stats, post-buffing routine! Thanks!
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: cru on October 19, 2010, 05:54:29 AM
A181 Claw/bite/tail is calculated as normal

claw:
bab+str to hit (primary attacks)
full str to damage

bite/tail
bab+str -5 to hit (secondary attacks)
half str to damage

rake is silly
I recommend make it simply another secondary attack with half str to damage. You can look at MM1 charger animals for inspiration. Half str to damage seems to be the rule (e.g. dire tiger, dire lion), the attack bonus is unclear (usually full, not taking into account feats related to claw attack, like weapon focus).

I think claws are front paws, rake is rear paw.

Also, note that wild shaped, you don't gain INA(claw), i.e., your claw deals 1d4 base damage. This should probably extend to rake as well.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 19, 2010, 06:16:01 AM
What book says casting a spell on one's self twice does not confer the benefits of that spell twice? I'd like a page number, too.
Astral Projection isn't instantaneous, thus the active effects don't stack, they overlap.  Pick your choice of stacking rules, they're printed in all sorts of books.

As for the rake attack, it's only available under certain circumstances.  It generally does the same damage as a claw attack, but is always treated as a secondary weapon regardless of whether or not any claw attacks are.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: cru on October 19, 2010, 06:29:24 AM
Q 180 Can you take 1 hand off a 2 handed weapon in order to cast a spell? Or are you forced to take the Complete Mage's feat Somatic Weaponry (pg 47) in order to do so? If you can cast while wielding a 2-handed weapon (via take hand off, cast, and put hand back on), where are the rules for this?
Yes, you can.
What's the source, please?
Although the rules don't mention it, letting go of a two-handed weapon with one hand or putting a free hand back on the weapon is a free action for you. (http://www.wizards.com/default.asp?x=dnd/rg/20041102a)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Laughing_Man on October 19, 2010, 08:29:48 AM
Q182: Infernal bargainer lets me have +2HD on the monster when casting planar ally (http://www.d20srd.org/srd/spells/planarAlly.htm). Thaumaturgist can have a planar cohort called by planar ally spell with the limitation -2 ECL.

So for example cleric 7 / thaumaturgist 5 = ECL 12.
Thus the planar cohort would be ECL 10 at most. Or is it HD 12? Or HD14 with infernal bargainer?

Is this interpretation correct? So no Osyluth (http://www.d20srd.org/srd/monsters/devil.htm#boneDevilOsyluth) as a cohort.

See also monsters as races (http://www.d20srd.org/srd/monstersAsRaces.htm).

Infernal Bargainer
[spoiler]
Type: General
Source: Races of Faerûn

You are comfortable making deals with powerful entities from the Lower Planes.

Prerequisite: Outsider
Benefit: Whenever you cast commune, contact other plane, legend lore, or vision, you gain +2 caster level because you are known to the entities answering your entreaties.
Whenever you cast any planar binding or planar ally spell, you can call an evil creature 2 HD higher than normally allowed. Any evil creature caught in a planar binding trap you create has a -2 penalty on all attempts to escape.
[/spoiler]

Thaumaturgist: Planar Cohort (http://www.d20srd.org/srd/prestigeClasses/thaumaturgist.htm#planarCohort)
[spoiler]
A 5th-level thaumaturgist can use any of the planar ally spells to call a creature to act as his cohort. The called creature serves loyally and well as long as the thaumaturgist continues to advance a cause important to the creature.

To call a planar cohort, the thaumaturgist must cast the relevant spell, paying the XP costs normally. It takes an offering of 1,000 gp × the HD of the creature to convince it to serve as a planar cohort, and the improved ally class feature can’t be used to reduce or eliminate this cost. The planar cohort can’t have more Hit Dice than the thaumaturgist has, and must have an ECL no higher than the thaumaturgist’s character level -2.

A thaumaturgist can have only one planar cohort at a time, but he can continue to make agreements with other called creatures normally. A planar cohort replaces a thaumaturgist’s existing cohort, if he has one by virtue of the Leadership feat.
[/spoiler]
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 19, 2010, 11:00:05 AM
Because casting it again will just stack durations, and the duration is as long as you want.

Yes,but I don't care about duration.....
So you say that when my second body casts Astral projection it just dissappears?Where are you getting this ruling?
I'll give you two choices.
1. you assume counts under stacking effects and that therefor it doesn't work. (combining magical effects, PH 171)

2. you pull off a stupid infinite loop that gives the DM increasing places to kill you, and increasing reason to kill you.

Because abusing the copy effect would likely count as violating a natural law, inevitables will begin to target you, and your sliver cords only have hardness 10 and 20 hp.
some quick numbers
[spoiler]Assuming 1 of the least effective ones, it would take 533.3 attacks assuming it needs a 20 to hit. that's 26 minutes and 40 seconds.
the most effective one would deal 2d6+12+3d6-10 damage  (7 to 32) damage in the first swing, and the second swing would almost total assure death. even if it needs 20 to hit, that's only 2 minutes.
the second most efficient will average death in 8 hits. at two attacks per round and needing 20 to hit it's still only 8 minutes.[/spoiler]
Do you really want a CR 9 creature to kill you that easy?

No I don't really want to do this for the copy effect...
I want to do this to hide my real body....
Well in anycase I could just do a contigency that when my astal form dies then  Astal  projection is cast......
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sinfire Titan on October 19, 2010, 11:04:02 AM
Q 180 Can you take 1 hand off a 2 handed weapon in order to cast a spell? Or are you forced to take the Complete Mage's feat Somatic Weaponry (pg 47) in order to do so? If you can cast while wielding a 2-handed weapon (via take hand off, cast, and put hand back on), where are the rules for this?
Yes, you can.

What's the source, please?

FAQ. Removing a hand from a weapon is a free action, and you need at least one free hand to cast spells (that last part is SRD).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Elmdor on October 19, 2010, 11:31:31 AM
I just registered on the forum; I was hoping to access the search function to find specific threads that have already been posted so as not to re-ask questions on things already discussed.

It keeps telling me "i do not have permission to search this forum"  :bigeye

How can I search this forum to find specific threads?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: InnaBinder on October 19, 2010, 11:34:58 AM
I just registered on the forum; I was hoping to access the search function to find specific threads that have already been posted so as not to re-ask questions on things already discussed.

It keeps telling me "i do not have permission to search this forum"  :bigeye

How can I search this forum to find specific threads?
There's a newbie section where you have to acknowledge having read the forum rules before you get all the fun cookies.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PhaedrusXY on October 19, 2010, 11:46:53 AM
I just registered on the forum; I was hoping to access the search function to find specific threads that have already been posted so as not to re-ask questions on things already discussed.

It keeps telling me "i do not have permission to search this forum"  :bigeye

How can I search this forum to find specific threads?
There's a newbie section where you have to acknowledge having read the forum rules before you get all the fun cookies.
Actually you just have to post twice. Those threads (the one you mentioned and the "introductions") are just to encourage people to post twice. ;)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PhaedrusXY on October 19, 2010, 11:48:43 AM
What book says casting a spell on one's self twice does not confer the benefits of that spell twice? I'd like a page number, too.
http://www.d20srd.org/srd/magicOverview/castingSpells.htm#stackingEffects

Which one applies depends on the specific spell.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Vistella on October 19, 2010, 09:44:29 PM
Q183
got a question regarding spirit shaman and holt warden
my GM thinks that you have to retrieve the spells entangle, barkskin and plant growth (requirement for hold warden: ability to cast those 3) every day to retain the benefits of the prestige class cause the SS is a spontaneous caster and thus has to retrieve it to have it as spell known

my interpretation is that once you have a spell on your spell list (which is the druid one for SS) you have it as spell known even if not retrieved

anyone has a rule of proof how spells known are defined?
who is right here?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Bozwevial on October 19, 2010, 09:47:32 PM
A183: You are. If "ability to cast spell X" was meant to be taken as your DM wants it, you'd lose access to the class features when you ran out of spell slots of that level every day. Or if you were tied up, paralyzed, Silenced, or in some way unable to cast those spells.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Vistella on October 19, 2010, 09:51:37 PM
he means it more like: a spontaneous caster only has those spell as his spell list what he knows (it kinda makes sense, or can a sorcerer enter arcane trickster without selecting mage hand)

he wasnt referring to running out of spell slots and such but rather that..well, what i described in the first sentance in this post, but on the other hand he can choose from the entire druid list each day (and has to prepare them) and thus imo the entire druid list counts as spells known

the SS is a strange class^^
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Bozwevial on October 19, 2010, 10:00:13 PM
I'll have to take a closer look in a bit when I'm not AFB, unless anyone wants to step in. I'm not very familiar with the Spirit Shaman.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 19, 2010, 10:07:23 PM
Q 184 If a race takes a paragon class, and is also a dragonborn, do they lose the benefits of that class?

Q 185 Besides the 1d10 for stabilization, what other official rulings are there?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Vistella on October 19, 2010, 10:08:25 PM

I'll have to take a closer look in a bit when I'm not AFB, unless anyone wants to step in. I'm not very familiar with the Spirit Shaman.
if it helps:
they retrieve spells each day like a druid prepares spells (just fewer)
they cast their spells like a sorcerer

from the class itself:
Quote
Like a sorcerer, a spirit shaman knows only a small
number of spells. However, each day a spirit shaman may
change the spells she knows.
When a spirit shaman meditates
to regain her daily allotment of spells (see below), she
sends forth her spirit guide to bargain with the spirits and
retrieve knowledge of the specifi c druid spells she will be
able to use that day. She can cast any spell she has retrieved
at any time, assuming she has not yet used up her spells
per day for that spell level.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 19, 2010, 10:08:57 PM
A184: Yep, you're still a dragonborn human or whatever
A185: Autohypnosis.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Bozwevial on October 19, 2010, 10:09:31 PM
Q 184 If a race takes a paragon class, and is also a dragonborn, do they lose the benefits of that class?
Followup quote:

Quote
It's possible for a powerful magic effect such as shapechange, reincarnate, or wish to change a character's race. If a character has already taken racial paragon levels in his original race, he can never become a paragon of another race. However, such shapechanging and form-altering magics also cause no loss of a paragon's class abilities—the class abilities gained from racial paragon levels are affected no more or less drastically than benefits gained from having levels in any other class.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 19, 2010, 10:32:03 PM
he means it more like: a spontaneous caster only has those spell as his spell list what he knows (it kinda makes sense, or can a sorcerer enter arcane trickster without selecting mage hand)

You have to be able to cast the spells in general to meet the requirements.  You don't have to be able to cast the spells that day to meet the requirements.  A druid doesn't need to prepare the spells every day to keep the class features for this very reason.  

A sorcerer needs mage hand as a spell known to qualify for arcane trickster because he can't cast the spell at all otherwise.  

It is worth noting that a sorcerer's spell list always consists of all spells that are generally available for sorcerers to learn, not just the spells he has learned.  Spells known and spell list are very different concepts.  
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sohala on October 19, 2010, 10:35:50 PM
Q186
Are there any ways to increase the range of the share spell feature for animal companions or familiars?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 19, 2010, 10:36:52 PM
Q 187 What ways are there to increase touch spells to become ranged?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Vistella on October 19, 2010, 10:37:19 PM
A186
Companion spellbound feat from PHB2 increases it to 30ft

A187
occular spell is one option
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 19, 2010, 10:42:20 PM
Q 187 What ways are there to increase touch spells to become ranged?
Reach Spell, Archmagus Arcane Reach ability, Ocular Spell, Spellstoring arrow...
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Vistella on October 19, 2010, 10:43:21 PM
Q188
with the feat extraordinary concentration you can concentrate on a spell as move action if you beat a concentration dc 25+spelllvl and as swift action if you beat 35+spelllvl

but can you choose to concentrate as move action instead of a swift even if you beat the higher dc?
or in short: you could concentrate on 3 spells per round that way (1 as swift, 1 as move, 1 as standard)?

also i dont see 183 as answered yet, just saying^^
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 19, 2010, 10:43:58 PM
Q 187 What ways are there to increase touch spells to become ranged?
Reach Spell, Archmagus Arcane Reach ability, Ocular Spell, Spellstoring arrow...
I thought Ocular Spell was meant for rays.  ???
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Bozwevial on October 19, 2010, 10:46:24 PM
Q188
with the feat extraordinary concentration you can concentrate on a spell as move action if you beat a concentration dc 25+spelllvl and as swift action if you beat 35+spelllvl

but can you choose to concentrate as move action instead of a swift even if you beat the higher dc?
or in short: you could concentrate on 3 spells per round that way (1 as swift, 1 as move, 1 as standard)?

also i dont see 183 as answered yet, just saying^^
I see no reason you couldn't opt to do the easier task.

Also, Sonorous Hum might work better than blowing a feat slot.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Vistella on October 19, 2010, 10:51:09 PM
Q 187 What ways are there to increase touch spells to become ranged?
Reach Spell, Archmagus Arcane Reach ability, Ocular Spell, Spellstoring arrow...
I thought Ocular Spell was meant for rays.  ???
it turns the spells into rays even touch spells
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: thebigstupidfighter on October 19, 2010, 11:40:12 PM
A187(yes another one) Warweaver from Heroes of Battle turns touch spells into range close, only for allies but its beautiful if you want to buff.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Epimetheus on October 20, 2010, 01:20:58 AM
Q 189 Illumians: Can they get more than 2 sigils? I want to get all the sigils and enjoy the impressive combinations. Once you have all 6 of them, the combinations are probably enough to offset the weakness of multiclassing. (I'd imagine a lvl 2 dip in 5 different classes could still end up being pretty powerful or fun if capped with a proper prestige class, like ending with Sublime Chord, or Chameleon.)

Why I am asking:
"While illumian power sigils are useful to most characters,
multiclass characters gain the maximum benefit from Illumian
words. This is intentional—" pg 54 Races of Destiny "Behind the Curtain: Illumian Power Sigils


----

Edit: In the example they give on pg 83 of a multiclass Sorc 12/Bard 5 (Why?!) Illumian (Bloodwing Ruthek), I see that he only has 2 sigils Vaul and Krau. I suppose that answers my question. Only 2. I wish they would've said it much more explicitly though.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: genuine on October 20, 2010, 01:29:18 AM
Q190: Is there any source for Devotion feats outside of Complete Champion?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Nunkuruji on October 20, 2010, 01:43:05 AM
A186
Companion spellbound feat from PHB2 increases it to 30ft


There's also one in Dragon that extends it to a mile. Maybe only for familiars though.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: TC X0 Lt 0X on October 20, 2010, 03:01:24 AM
Q191
Are there any spells/effects that can actually pierce a Mind Blank Spell? I don't mean Dispelling it, I mean seeing through it.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 20, 2010, 03:02:52 AM
Q190: Is there any source for Devotion feats outside of Complete Champion?
Maybe Dragon, but Complete Champion was one of the last splats released and it introduced the mechanic officially.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Glutton on October 20, 2010, 03:54:15 AM
Q192 What are some fun feats/prestige classes for a ranger with two claws and a bite attack? Outside of multiattack and improved natural attack I'm having trouble finding some fun things to do with natural attacks.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 20, 2010, 03:56:16 AM
Q192 What are some fun feats/prestige classes for a ranger with two claws and a bite attack? Outside of multiattack and improved natural attack I'm having trouble finding some fun things to do with natural attacks.
Champions of Valor have a monster combat style that improve your natural attacks, if you haven't already looked into taking that.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 20, 2010, 04:03:28 AM
Q192 What are some fun feats/prestige classes for a ranger with two claws and a bite attack? Outside of multiattack and improved natural attack I'm having trouble finding some fun things to do with natural attacks.
Pick any incarnation of the king of smack.  You'll find a couple in the Handy Links (http://community.wizards.com/go/thread/view/75882/19872646/Some_handy_links_for_CO_work), but I think there have been several since then.  AFAIK the original ones actually came out before Totemists and ToB, and the most ridiculous characters out of those two books are variants on the King of Smack.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Toptomcat on October 20, 2010, 04:23:59 AM
Q191
Are there any spells/effects that can actually pierce a Mind Blank Spell? I don't mean Dispelling it, I mean seeing through it.
See through it how exactly? You mean they've made themselves magically immune to detection and they're using the divination-immunity clause of Mind Blank to prevent them from being found?
An antimagic field would make them immediately apparent, of course. And you might be able to somehow heavily metamagic Faerie Fire such that it applied to everyone in a large area rather than needing to be specifically targeted, in which case it would work fine.
The DC 40 application of Spot to pinpoint an active invisible creature making no attempt to hide would work if it's just Mind Blank+Invisibility, since it's just an Extraordinary thing, not any kind of divination magic functioning directly on them. And DC 40 is easily doable at the kind of levels Mind Blank is being tossed around.
If the network of spells that hides them is more complicated than that, you'd need to make the DC 80 Spot check to automatically ignore any illusion. Which is still doable but you'd need to devote substantial build resources to it.
Beyond that...epic magic?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: TC X0 Lt 0X on October 20, 2010, 04:30:56 AM
Q191
Are there any spells/effects that can actually pierce a Mind Blank Spell? I don't mean Dispelling it, I mean seeing through it.
See through it how exactly? You mean they've made themselves magically immune to detection and they're using the divination-immunity clause of Mind Blank to prevent them from being found?
An antimagic field would make them immediately apparent, of course. And you might be able to somehow heavily metamagic Faerie Fire such that it applied to everyone in a large area rather than needing to be specifically targeted, in which case it would work fine.
The DC 40 application of Spot to pinpoint an active invisible creature making no attempt to hide would work if it's just Mind Blank+Invisibility, since it's just an Extraordinary thing, not any kind of divination magic functioning directly on them. And DC 40 is easily doable at the kind of levels Mind Blank is being tossed around.
If the network of spells that hides them is more complicated than that, you'd need to make the DC 80 Spot check to automatically ignore any illusion. Which is still doable but you'd need to devote substantial build resources to it.
Beyond that...epic magic?

Well I thought of Epic Magic but nothing I saw actually deals with it, though I am not to familiar with the system.
What I am looking for our effects that specifically can ignore it. Not Dispelling it or going around it but something that can actually ignore it directly and get past it's immunities.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Toptomcat on October 20, 2010, 04:40:32 AM
Nothing I'm aware of explicitly says 'this ignores Mind Blank'. Your best bet is to nibble around the edges: MB makes you immune to all 'divination spells or effects': figure out a way to negate MB without necessarily needing to know exactly where they are (spam wide-area dispels, AMF, Disjunction) or figure out a non-divination effect that will still give you the information you need (Faerie Fire is an evocation (light), not a divination, but it still gives you useful information if you manage to tag them with it: figure out some way to expand its puny 5ft radius burst into something much, much bigger)

If you're working with Psionics are Different and not transparency, clairsentience powers will do it.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Epimetheus on October 20, 2010, 05:39:32 AM
Try tagging them with a Necrotic Cyst and then scry on that. Then when you feel like it, you can dominate them permanently.

Clearly, only evil people get awesome things.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Benly on October 20, 2010, 07:14:55 AM
Try tagging them with a Necrotic Cyst and then scry on that. Then when you feel like it, you can dominate them permanently.

Clearly, only evil people get awesome things.

Technically not true, since Mother Cyst has no alignment requirement. Neutral people and good-aligned nonclerics who can make a good argument to the DM get awesome things too. :)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Vistella on October 20, 2010, 10:09:45 AM
Q 193
does a maximised quill blast hit for the maximum of quills per creature and maximum of damage?
my guess is yes but i want to be sure
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 20, 2010, 10:20:29 AM
Q191 Are there any spells/effects that can actually pierce a Mind Blank Spell? I don't mean Dispelling it, I mean seeing through it.

Metafaculty (http://www.d20srd.org/srd/psionic/powers/metafaculty.htm). 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Vistella on October 20, 2010, 12:33:45 PM
Q194
if you would have to choose 1 book (except spellcompendium) which would be the best for some kickass druid spells?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: NeverGetDrunkButStaySober on October 20, 2010, 12:35:03 PM
A193: Sort of. Spell Compendium updated Quill Blast to hit with a fixed number of quills based on creature size, but you would deal maximum damage. (Spell Compendium also heavily nerfed it by making the attack/save penalty non-cumulative.)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: cru on October 20, 2010, 01:54:09 PM
A194 Assuming PHB is included by default, perhaps Frostburn? PHB2?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Vistella on October 20, 2010, 02:28:05 PM
A193: Sort of. Spell Compendium updated Quill Blast to hit with a fixed number of quills based on creature size, but you would deal maximum damage. (Spell Compendium also heavily nerfed it by making the attack/save penalty non-cumulative.)
and when using the complete divine version?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Epimetheus on October 20, 2010, 03:03:22 PM
Complete Divine version of Quillblast is awesome. I don't see why we can't just pick the best version of the spells that have been printed.

I'd say the best extra book depends on your spellcasting class and what you're going for. PHB2 is nice for Wizards who want Celerity. Complete Arcane has a lot of arcane spells, unsurprisingly. Complete Champion or Complete Divine add a lot of Cleric options. Complete Mage has some nice Bard spells (and druid self-buffs for some reason too).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: dark_hound on October 20, 2010, 06:45:56 PM
Q195: What tier would the society mind from Untapped Potential be?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 20, 2010, 06:49:35 PM
Q 196 If a corporeal creature that only does touch attacks with their natural appendages, but not damage, suddenly takes levels in monk, do they gain the unarmed damage with the touch attacks too, or do those touch attacks now become regular attacks?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 20, 2010, 06:55:00 PM
Q 196 If a corporeal creature that only does touch attacks with their natural appendages, but not damage, suddenly takes levels in monk, do they gain the unarmed damage with the touch attacks too, or do those touch attacks now become regular attacks?
Your question is WAY too generic.  It depends on the creature and what the creature is looking to do with their attacks.

For example, if we're talking about a roper here then no, the tendrils will not gain a monk's unarmed damage.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 20, 2010, 07:02:39 PM
Q 196 If a corporeal creature that only does touch attacks with their natural appendages, but not damage, suddenly takes levels in monk, do they gain the unarmed damage with the touch attacks too, or do those touch attacks now become regular attacks?
Your question is WAY too generic.  It depends on the creature and what the creature is looking to do with their attacks.

For example, if we're talking about a roper here then no, the tendrils will not gain a monk's unarmed damage.
I'm just wondering because I'm reading that a lich can choose whether or not to use a touch attack or its natural weaponry. But what if that lich was a thorciasid? Or a rust monster? Or a cockatrice which has a touch, or a claw? Or maybe it's a demilich. There's a lot of monsters out there that have just touch attacks that do ability damage, or drain, or poison, but they don't do actual physical damage with their natural weapons, and some don't even have claws or bites. So if they were advanced as a monk, or had a monk's belt on them, would they gain that unarmed damage to their strikes?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sunic_Flames on October 20, 2010, 07:13:00 PM
Q 196 If a corporeal creature that only does touch attacks with their natural appendages, but not damage, suddenly takes levels in monk, do they gain the unarmed damage with the touch attacks too, or do those touch attacks now become regular attacks?
Your question is WAY too generic.  It depends on the creature and what the creature is looking to do with their attacks.

For example, if we're talking about a roper here then no, the tendrils will not gain a monk's unarmed damage.
I'm just wondering because I'm reading that a lich can choose whether or not to use a touch attack or its natural weaponry. But what if that lich was a thorciasid? Or a rust monster? Or a cockatrice which has a touch, or a claw? Or maybe it's a demilich. There's a lot of monsters out there that have just touch attacks that do ability damage, or drain, or poison, but they don't do actual physical damage with their natural weapons, and some don't even have claws or bites. So if they were advanced as a monk, or had a monk's belt on them, would they gain that unarmed damage to their strikes?

If they attacked as a normal attack and not a touch attack yes.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 20, 2010, 07:44:31 PM
Q 196 If a corporeal creature that only does touch attacks with their natural appendages, but not damage, suddenly takes levels in monk, do they gain the unarmed damage with the touch attacks too, or do those touch attacks now become regular attacks?
Your question is WAY too generic.  It depends on the creature and what the creature is looking to do with their attacks.

For example, if we're talking about a roper here then no, the tendrils will not gain a monk's unarmed damage.
I'm just wondering because I'm reading that a lich can choose whether or not to use a touch attack or its natural weaponry. But what if that lich was a thorciasid? Or a rust monster? Or a cockatrice which has a touch, or a claw? Or maybe it's a demilich. There's a lot of monsters out there that have just touch attacks that do ability damage, or drain, or poison, but they don't do actual physical damage with their natural weapons, and some don't even have claws or bites. So if they were advanced as a monk, or had a monk's belt on them, would they gain that unarmed damage to their strikes?

If they attacked as a normal attack and not a touch attack yes.
Good to know.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bananaphone on October 20, 2010, 07:54:56 PM
Q 197:
Would UMD be desired in a Sublime Chord/Ur Priest/Fochlucan Lyrist build?  I would only be missing out on Druid spells I think. (Trying to save some skills points because of those damn skill pre-req's)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Ithamar on October 20, 2010, 08:08:22 PM
Q198:  Is there a spell to temporarily give someone the [Cold] subtype so as to benefit from Algid Enhancement?  Whatever that one is that gives you the subtype permanently (with the XP cost) won't work.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 20, 2010, 09:02:05 PM
Q198:  Is there a spell to temporarily give someone the [Cold] subtype so as to benefit from Algid Enhancement?  Whatever that one is that gives you the subtype permanently (with the XP cost) won't work.
that spell was reprinted in the SpC to be temporary and not have the xp cost.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: KellKheraptis on October 20, 2010, 09:03:32 PM
Q 199: Do you gain the ability to achieve psionic focus once you take a psionic feat that requires expenditure of psionic focus?  And further, can psionic focus be achieved without otherwise any psionic ability, simply by way of a high enough concentration check?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 20, 2010, 09:07:35 PM
Q 199: Do you gain the ability to achieve psionic focus once you take a psionic feat that requires expenditure of psionic focus?  And further, can psionic focus be achieved without otherwise any psionic ability, simply by way of a high enough concentration check?
as long as you have at least 1 pp byvirtue of class, race, feat, etc, youcan become psionically focused. Without a pp reserve of at least 1, you can't take psionic feats because you don't have the psionic subtype.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: geniussavant on October 20, 2010, 09:30:58 PM
Q 198 What are the ways to get the monk's unarmed strike ability without actually taking a monk level? Other classes might  work, but the least I have to give up the better. Thanks
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 20, 2010, 09:33:10 PM
Q 198 What are the ways to get the monk's unarmed strike ability without actually taking a monk level? Other classes might  work, but the least I have to give up the better. Thanks
Q 198 The ways that I know of are Superior Unarmed Strike, and a monk's belt. There are PrC classes that progress a monk's unarmed strikes, but if you don't have monk levels then you'll just count as a lvl 1 monk when you get that PrC.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Ithamar on October 20, 2010, 09:57:21 PM
Q198:  Is there a spell to temporarily give someone the [Cold] subtype so as to benefit from Algid Enhancement?  Whatever that one is that gives you the subtype permanently (with the XP cost) won't work.
that spell was reprinted in the SpC to be temporary and not have the xp cost.
I was unaware that it had been reprinted.  Thanks!
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 21, 2010, 12:19:09 AM
Q 196 If a corporeal creature that only does touch attacks with their natural appendages, but not damage, suddenly takes levels in monk, do they gain the unarmed damage with the touch attacks too, or do those touch attacks now become regular attacks?
Your question is WAY too generic.  It depends on the creature and what the creature is looking to do with their attacks.

For example, if we're talking about a roper here then no, the tendrils will not gain a monk's unarmed damage.
I'm just wondering because I'm reading that a lich can choose whether or not to use a touch attack or its natural weaponry. But what if that lich was a thorciasid? Or a rust monster? Or a cockatrice which has a touch, or a claw? Or maybe it's a demilich. There's a lot of monsters out there that have just touch attacks that do ability damage, or drain, or poison, but they don't do actual physical damage with their natural weapons, and some don't even have claws or bites. So if they were advanced as a monk, or had a monk's belt on them, would they gain that unarmed damage to their strikes?

If they attacked as a normal attack and not a touch attack yes.
It's not that simple, it's different for each of the monsters.

For the lich, the touch attack functions in a lot of ways like a spell, so you can deliver it with an unarmed strike and the paralysis just rides along.

For the Rust Monster and the Roper, their touch attacks are delivered by what amounts to a unique natural weapon.  These touch attacks do not gain the benefit's of unarmed strike damage.

For the Cockatrice, the petrification is explicitly tied to it's bite attack.  It can never be delivered as a touch attack, and does not trigger on any other attack (even other natural weapons or unarmed strikes).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 21, 2010, 12:20:22 AM
Q 196 If a corporeal creature that only does touch attacks with their natural appendages, but not damage, suddenly takes levels in monk, do they gain the unarmed damage with the touch attacks too, or do those touch attacks now become regular attacks?
Your question is WAY too generic.  It depends on the creature and what the creature is looking to do with their attacks.

For example, if we're talking about a roper here then no, the tendrils will not gain a monk's unarmed damage.
I'm just wondering because I'm reading that a lich can choose whether or not to use a touch attack or its natural weaponry. But what if that lich was a thorciasid? Or a rust monster? Or a cockatrice which has a touch, or a claw? Or maybe it's a demilich. There's a lot of monsters out there that have just touch attacks that do ability damage, or drain, or poison, but they don't do actual physical damage with their natural weapons, and some don't even have claws or bites. So if they were advanced as a monk, or had a monk's belt on them, would they gain that unarmed damage to their strikes?

If they attacked as a normal attack and not a touch attack yes.
It's not that simple, it's different for each of the monsters.

For the lich, the touch attack functions in a lot of ways like a spell, so you can deliver it with an unarmed strike and the paralysis just rides along.

For the Rust Monster and the Roper, their touch attacks are delivered by what amounts to a unique natural weapon.  These touch attacks do not gain the benefit's of unarmed strike damage.

For the Cockatrice, the petrification is explicitly tied to it's bite attack.  It can never be delivered as a touch attack, and does not trigger on any other attack (even other natural weapons or unarmed strikes).
And a thorciasid?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 21, 2010, 12:58:19 AM
What's the source on those, again?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 21, 2010, 01:14:38 AM
What's the source on those, again?
Thorciasids are from Epic Level Handbook and SRD.

Q 200 Are there any prosthetics which can make a warforged look more human?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 21, 2010, 02:15:23 AM
What's the source on those, again?
Thorciasids are from Epic Level Handbook and SRD.

Q 200 Are there any prosthetics which can make a warforged look more human?

I think that the reforged prestige class does what you want....
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 21, 2010, 02:25:19 AM
And a thorciasid?
Same deal as the rust monster and roper.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 21, 2010, 02:33:08 AM
What's the source on those, again?
Thorciasids are from Epic Level Handbook and SRD.

Q 200 Are there any prosthetics which can make a warforged look more human?
Hat of disguise.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 21, 2010, 02:41:45 AM
What's the source on those, again?
Thorciasids are from Epic Level Handbook and SRD.

Q 200 Are there any prosthetics which can make a warforged look more human?
Hat of disguise.
That could work. Give him pointy aspects to his head. I'm trying to figure out a way to build Atom and Atlas from Astro Boy.

Q 201 Did I imagine it, or is there a flaw or trait that makes you count as one size smaller than your race normally is?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: fuinjutsu on October 21, 2010, 03:01:05 AM
Q 201 Did I imagine it, or is there a flaw or trait that makes you count as one size smaller than your race normally is?

Kobolds get slight build.  all i can think of
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 21, 2010, 03:01:40 AM
A201: Pretty sure it's on the D&D wiki.  Which, as we all know, is about as balanced as early Mongoose stuff.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 21, 2010, 03:05:12 AM
A201: Pretty sure it's on the D&D wiki.  Which, as we all know, is about as balanced as early Mongoose stuff.
Was thinking the same thing, but couldn't find it there either.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Vomica on October 21, 2010, 03:23:37 AM
Q 202

I've recently started a campaign (third session in fact), with six players. Five of the six are brand new to both D&d and table tops. Two of the players have core fighters that I suggested they go with for extreme simplicity. ...then the sixth player joined. I allowed him to roll a DMM cleric -- as well as letting him go the corpse crafter route. The issue is, the two fighters want to be able to 'do more' now. But keep the same concepts. What's the best way to do this and keep their characters simple (Full orc fighter with a great sword. And a goblin with a war mace. Not optimized. I know. It's what they wanted)? Warblade? Duskblade?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 21, 2010, 03:32:14 AM
It depends what they're going for. Personally I'd go with Warblade since it stacks well with Fighter, and they'll be able to do even more of the same. You could always house rule that the Warblade counts as a full fighter instead of -2 so they can still get the feats that they'll lead in later levels. If they want to dabble in some magic, then duskblade wouldn't be a bad plan, but it really depends on what they'd like to do. There's always hexblades and solitary hunting rangers. They could even become elites for a deity, and take something that's equivalent to the Champion of Corellon.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Emy on October 21, 2010, 03:37:35 AM
Q 202

I've recently started a campaign (third session in fact), with six players. Five of the six are brand new to both D&d and table tops. Two of the players have core fighters that I suggested they go with for extreme simplicity. ...then the sixth player joined. I allowed him to roll a DMM cleric -- as well as letting him go the corpse crafter route. The issue is, the two fighters want to be able to 'do more' now. But keep the same concepts. What's the best way to do this and keep their characters simple (Full orc fighter with a great sword. And a goblin with a war mace. Not optimized. I know. It's what they wanted)? Warblade? Duskblade?

A 202:
I'd send them both in the Warblade direction, and print/write them out some maneuver cards so they have an easy time keeping track of what they have readied and what their combat options are.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: cru on October 21, 2010, 04:56:47 AM
A202 Additional option would some full BAB prestige class from Complete Divine, granting paladinesque spell casting. Or some wild shaping class (bear warrior?). Or Suel Arcanamach. Or dip duskblade and head into dragon disciple.

Dipping duskblade can be good for many BSFs, you can use eternal wands, giving you tons of options (enlarge person?). And you can cast true strike (the only useful spell on duskblade's lvl 1 spell list that does not have somatic component). And they get cantrip SLAs.

Getting some turn undead + a divine feat could also increase options.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Laughing_Man on October 21, 2010, 06:49:08 AM
Q 200 Are there any prosthetics which can make a warforged look more human?

A200: Sonorous Hum (SpC, SS) + Veil (http://www.d20srd.org/srd/spells/veil.htm)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: genuine on October 21, 2010, 09:37:33 AM
Q203: How does cowering interact with the other steps of fear? i.e. if Imperious Command is used on someone already shaken - what happens? Clearly in round 2 the enemy is frightened, but does he still cower normally in the second round?

Q203(b):
If you have imperious command, can you do a normal demoralize action (only increase fear by one step)? i.e. Shaken enemy, use imperious command, they cower, on the next round they are frightened, while they are frightened hit with a normal demoralize action to panic them.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sunic_Flames on October 21, 2010, 10:15:42 AM
Q204: I know there was an item somewhere that increases SNA by a level (cast SNA 4, and it's effectively SNA 5, say). But where the hell is it? Druid handbook doesn't have an item section... :banghead
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 21, 2010, 10:19:18 AM
Q204: I know there was an item somewhere that increases SNA by a level (cast SNA 4, and it's effectively SNA 5, say). But where the hell is it? Druid handbook doesn't have an item section... :banghead

Ring of the Beast from complete champion....
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sunic_Flames on October 21, 2010, 10:32:43 AM
Q204: I know there was an item somewhere that increases SNA by a level (cast SNA 4, and it's effectively SNA 5, say). But where the hell is it? Druid handbook doesn't have an item section... :banghead

Ring of the Beast from complete champion....

Excellent...

:evillaugh
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 21, 2010, 11:40:33 AM
Q 201 Did I imagine it, or is there a flaw or trait that makes you count as one size smaller than your race normally is?

There's the dungeonbred template from Dungeonscape.  Pathfinder has the young creature (http://paizo.com/pathfinderRPG/prd/monsters/monsterAdvancement.html#young-creature) template.  If this is related to your warforged question, Monster Manual III has a small version of warforged called warforged scout. 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Kuroimaken on October 21, 2010, 12:00:01 PM
Q 201 Did I imagine it, or is there a flaw or trait that makes you count as one size smaller than your race normally is?

There's the dungeonbred template from Dungeonscape.  Pathfinder has the young creature (http://paizo.com/pathfinderRPG/prd/monsters/monsterAdvancement.html#young-creature) template.  If this is related to your warforged question, Monster Manual III has a small version of warforged called warforged scout. 
For kobolds, there's also slight build, from a website article.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: genuine on October 21, 2010, 12:02:45 PM
Q205: Can you wear both the Dastana and Chahar-aina over a chain shirt. i.e. do the armor bonus' stack when you wear both?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: MrBumberdumble on October 21, 2010, 12:48:11 PM
Q206:  What are the best magic items of each category (minor, moderate, major) for a Hood build?  (other than the Valorous Halberd of Vaulting and Ring of Jumping)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Dusk Eclipse on October 21, 2010, 12:50:26 PM
Q207How does the feat Masterspellthief (CSco) interacts with caster level advancing prg classes? Example I have a Spellthief/Wizard/Eldritch Knight with master spellthief keyed to Wizard, do I count eldritch knight levels for the purpose of the feat?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PhaedrusXY on October 21, 2010, 12:51:35 PM
Q205: Can you wear both the Dastana and Chahar-aina over a chain shirt. i.e. do the armor bonus' stack when you wear both?
Yes, you can wear them, and yes the base armor bonuses stack. Any enhancement bonuses on them don't, however. So if you have a +1 dastana, +2 chahar-aina, and +5 chain shirt, you'd get a total bonus of 11 from them, not 14. You can however add other enchantments to them, and they will all work together just fine.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: jameswilliamogle on October 21, 2010, 12:52:29 PM
Q206: Are there rules for delivering two touch attacks with the same action, if one is a touch spell (Standard action) and the other an Su ability (no action mentioned in its entry), for example (and in what order do the effects happen)?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PhaedrusXY on October 21, 2010, 01:20:47 PM
Q206: Are there rules for delivering two touch attacks with the same action, if one is a touch spell (Standard action) and the other an Su ability (no action mentioned in its entry), for example (and in what order do the effects happen)?
I thought this was at least mentioned as being possible in the Dread Necromancer write-up... or am I just crazy? It's possible as long as they don't both require conflicting action types. I am not sure what order you'd resolve them in.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 21, 2010, 01:25:45 PM
Q206: Are there rules for delivering two touch attacks with the same action, if one is a touch spell (Standard action) and the other an Su ability (no action mentioned in its entry), for example (and in what order do the effects happen)?
I thought this was at least mentioned as being possible in the Dread Necromancer write-up... or am I just crazy? It's possible as long as they don't both require conflicting action types. I am not sure what order you'd resolve them in.
Whichever order you prefer :P
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Hitoshura on October 21, 2010, 01:52:18 PM
Q206. Is there any way to learn Spell-Likes wih Wild Shape other than Planar Shepherd?

Shame even epic feats such as Improved Elemental Wild Shape won't give me that, i could use some Elemental Weird divinations now and then...
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: jameswilliamogle on October 21, 2010, 01:58:27 PM
Q206: Are there rules for delivering two touch attacks with the same action, if one is a touch spell (Standard action) and the other an Su ability (no action mentioned in its entry), for example (and in what order do the effects happen)?
I thought this was at least mentioned as being possible in the Dread Necromancer write-up... or am I just crazy? It's possible as long as they don't both require conflicting action types. I am not sure what order you'd resolve them in.
Whichever order you prefer :P
Mwhahaha... this is going to get sick...  check out this guy: Thanatos (http://www.myth-weavers.com/sheetview.php?sheetid=248408)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: PhaedrusXY on October 21, 2010, 02:01:04 PM
Q206. Is there any way to learn Spell-Likes wih Wild Shape other than Planar Shepherd?

Shame even epic feats such as Improved Elemental Wild Shape won't give me that, i could use some Elemental Weird divinations now and then...
You're trying to add more power to a druid. Bad gamer *swats with newspaper*. ;)

Can't you just pay a cleric to cast divinations for you? Or isn't there a cleric or wizard in the party who can do that kind of stuff?

I bet if you dig around in enough splatbooks, you could probably find something on the druid list that would work for you, anyway...  :nonono
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Hitoshura on October 21, 2010, 02:06:13 PM
Q20 6 7. Is there any way to learn Spell-Likes wih Wild Shape other than Planar Shepherd?

Shame even epic feats such as Improved Elemental Wild Shape won't give me that, i could use some Elemental Weird divinations now and then...
You're trying to add more power to a druid. Bad gamer *swats with newspaper*. ;)

Can't you just pay a cleric to cast divinations for you? Or isn't there a cleric or wizard in the party who can do that kind of stuff?

I bet if you dig around in enough splatbooks, you could probably find something on the druid list that would work for you, anyway...  :nonono

Not really, i'm a Warblade Master of Many Forms, spell-less XD
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: tristanayres on October 21, 2010, 02:33:08 PM
Q 207

I cant seem to recall if you can simply dismiss your own permanent spell effect ie: If I use Baleful Polymorph, to allow my Fleshraker AC to blend in better in closed minded towns that might take offense to a velociraptor in the tavern. Would I have to cast polymorph to return it to its natural badass form or could I just end the spell effect?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 21, 2010, 02:38:31 PM
A207Any spell with a "(D)" in the duration line is dispellable with a standard action by the caster.

edit: Formatting errors!
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: NeverGetDrunkButStaySober on October 21, 2010, 02:58:14 PM
Q203: How does cowering interact with the other steps of fear? i.e. if Imperious Command is used on someone already shaken - what happens? Clearly in round 2 the enemy is frightened, but does he still cower normally in the second round?

Q203(b):
If you have imperious command, can you do a normal demoralize action (only increase fear by one step)? i.e. Shaken enemy, use imperious command, they cower, on the next round they are frightened, while they are frightened hit with a normal demoralize action to panic them.
A203: You are correct; cowering is the "highest" state of fear in D&D.
A203b: Given the way Imperious Command is written, no. The feat simply modifies the ability to Intimidate, and thus you can't prevent that without opting to ignore the feat altogether.

Q210*: Is there any class ability that functions similarly to Beastland Ferocity and that has few restrictions? (For instance, Deathless Frenzy would work if it didn't require one to be in a frenzy.) This is intended for an Illithilich/Illithid Savant (arena), so just about any class is fair game.

*We had two copies each of 206 and 207.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 21, 2010, 03:09:21 PM
A207Any spell with a "(D)" in the duration line is dispellable with a standard action by the caster.

edit: Formatting errors!
Any other noninstantaneous spell you cast can be ended with "End" from Kingdoms of Kalamar, cast from a slot equal to the slot the spell was cast from.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Emo_Duck on October 21, 2010, 05:52:05 PM
Q 211:
If the Telekinetic Buffer power from Complete Psionic is augmented to activate its bull rushing feature, can it then be used on Huge or larger creatures, even if they are not slowed by the field itself on a failed save?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: lianightdemon on October 21, 2010, 06:36:40 PM
Q 212

Can you have 5 castings of energy immunity on you active at the same time for each element?

Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Rebel7284 on October 21, 2010, 06:48:22 PM
Q 212

Can you have 5 castings of energy immunity on you active at the same time for each element?


A 212 Inconclusive.  http://www.d20srd.org/srd/magicOverview/castingSpells.htm#combiningMagicalEffects (http://www.d20srd.org/srd/magicOverview/castingSpells.htm#combiningMagicalEffects)

Edit: Same Effect with Differing Results section seems to imply that it doesn't work.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 21, 2010, 06:50:46 PM
Q 212

Can you have 5 castings of energy immunity on you active at the same time for each element?


A 212 Inconclusive.  http://www.d20srd.org/srd/magicOverview/castingSpells.htm#combiningMagicalEffects (http://www.d20srd.org/srd/magicOverview/castingSpells.htm#combiningMagicalEffects)
Yup, talk to your DM. If he views the "same magical effect" clause to be the "Energy Immunity" part, and not the "Energy Immunity (Fire)" or "Energy Immunity (Cold)" parts, then you can only have one. If he views the selection of a specific energy type to make it a different effect on you, then they stack.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 21, 2010, 07:34:09 PM
Q 212 Can you have 5 castings of energy immunity on you active at the same time for each element?
A 212 Inconclusive.  Combining Magical Effects (http://www.d20srd.org/srd/magicOverview/castingSpells.htm#combiningMagicalEffects)  Edit: Same Effect with Differing Results section seems to imply that it doesn't work.

The full text in the Player's Handbook really makes me think they didn't mean spells like energy immunity when they wrote it. 

Quote
Same Effect with Differing Results: The same spell can sometimes produce varying effects if applied to the same recipient more than once.  For example, a series of polymorph spells might turn a creature into a mouse, a lion, and then a snail.  In this case, the last spell in the series trumps the others.  None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sunic_Flames on October 21, 2010, 07:54:58 PM
If it did work the other way you also couldn't use Resist Energy for different types, Ruin Delver's Fortune for different functions... yeah. I don't think so.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Amechra on October 21, 2010, 09:29:42 PM
Q213: Is there a Sword and Board Handbook?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Benly on October 21, 2010, 09:35:39 PM
Q203: How does cowering interact with the other steps of fear? i.e. if Imperious Command is used on someone already shaken - what happens? Clearly in round 2 the enemy is frightened, but does he still cower normally in the second round?
A203: You are correct; cowering is the "highest" state of fear in D&D.

Although it is often applied in conjunction with fear effects, cowering is not a state of fear in the same way that shaken/frightened/panicked are, in the sense that applying these effects on their own, no matter how much you stack them, will not change a creature's state to "cowering" if the creature is able to flee. It is a separate condition which is simultaneously applied by Imperious Command, and which is also applied to a panicked creature which is cornered and unable to flee. A panicked creature which is cowering because it is unable to flee is still panicked.

If Imperious Command is used on a creature with an ongoing Shaken condition, the creature becomes frightened and cowering for one round, during which it suffers all penalties of the Frightened and Cowering conditions. (It does not, however, flee, unless it is somehow able to do so without taking an action, because Cowering prevents it from taking action.) On the second round, it is Frightened but not cowering, suffers the penalties of the Frightened condition, and must flee if it is able. It will fight if it is unable to flee in this round, as described under the Frightened condition.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 21, 2010, 09:45:17 PM
If it did work the other way you also couldn't use Resist Energy for different types, Ruin Delver's Fortune for different functions... yeah. I don't think so.
Seen it argued.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: jameswilliamogle on October 22, 2010, 12:15:24 AM
QXXX: So what's the latest stock build (PrCs, anyways) for an Elvish Archer Cleric w/ DMM: Persistant Spell?  Its an Eberron game at about L12.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: sir_argenon on October 22, 2010, 12:35:57 AM
Q214: what spells should be used for area blasting in the conjuration school?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: NeverGetDrunkButStaySober on October 22, 2010, 01:59:00 AM
If it did work the other way you also couldn't use Resist Energy for different types, Ruin Delver's Fortune for different functions... yeah. I don't think so.
Ruin Delver's Fortune is a poor example. It would actually stack even with the broadest interpretation of the spell restrictions, considering that it makes an explicit exception to them:
Quote from: Spell Compendium: Ruin Delver's Fortune
You can cast this spell multiple times. Each time you do, choose a different benefit.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: dna1 on October 22, 2010, 02:13:13 AM
q 215. what is the level adjustment for the paragon template out of the epic level handbook?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: NeverGetDrunkButStaySober on October 22, 2010, 02:15:16 AM
A215: There's no official LA for it, but the consensus across various boards was that it was in the range of +15 to +20.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: E-mail on October 22, 2010, 03:09:49 AM
Q216

Can a warmage 6/rainbow servant 10 with an int of 10 and 16 skillpoints to spare qualify før anything that grants Turn Undead and advances spellcasting?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: jha85 on October 22, 2010, 03:38:36 AM
Q217

I'm a 4th level cleric in an undead campaign. I have been allowed to pick one item, one(1) item only up to the price of 30.000gp. What should I pick? The belt +2 on all stats? I wanted  the Phylactery of Undead Turning (11.000gp) until I heard what the gp limit was. I'm stuck and need advice. +4 on the turning check and damage is nice though..
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: wotmaniac on October 22, 2010, 03:50:06 AM
Q217

I'm a 4th level cleric in an undead campaign. I have been allowed to pick one item, one(1) item only up to the price of 30.000gp. What should I pick? The belt +2 on all stats? I wanted  the Phylactery of Undead Turning (11.000gp) until I heard what the gp limit was. I'm stuck and need advice. +4 on the turning check and damage is nice though..
you could see how much stuff you are allowed to stack up on it.  the Phylactery of Undead Turning ties around your head, right? ....
maybe tack on the following:
- +2 to 2 stats (8k)
- effect of a nightstick (7.5k)
that totals up to 26.5k ... still got room in case DM decides to tack-on +50% to the nightstick ability for uncustomary slotting.

:twocents:
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: jha85 on October 22, 2010, 03:55:33 AM
Sorry if I wasn't clear enough, no stacking... One item.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: wotmaniac on October 22, 2010, 04:15:02 AM
Sorry if I wasn't clear enough, no stacking... One item.
oh ... 1 item as written -- got it.
n/m
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 22, 2010, 06:44:11 AM
Rings of Force Armor?

Just throwing ideas out there... I rarely play a character with an item worth that much gold.  I instead apply lots of smaller bonuses with cheap items, to what I believe is a much greater overall effect.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 22, 2010, 06:53:07 AM
Q216

Can a warmage 6/rainbow servant 10 with an int of 10 and 16 skillpoints to spare qualify før anything that grants Turn Undead and advances spellcasting?
Sacred exorcist maybe?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: fuinjutsu on October 22, 2010, 06:54:54 AM
Q218 Is there any way to boost Meldshaper Level?  The only thing that came to mind is Incarnate + Necrocarnate + Bloodline
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 22, 2010, 08:58:43 AM
Q219 I asked before but I don't think it was answered, Can Wish and limited Wish duplicate psionic powers?
What about mysteries from shadowcaster Utterances from truenamer and Invocations from warlock?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 22, 2010, 10:10:28 AM
Q216

Can a warmage 6/rainbow servant 10 with an int of 10 and 16 skillpoints to spare qualify før anything that grants Turn Undead and advances spellcasting?
Sacred exorcist maybe?
why would a warmage have only a 10 int?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: E-mail on October 22, 2010, 11:55:24 AM
Q216

Can a warmage 6/rainbow servant 10 with an int of 10 and 16 skillpoints to spare qualify før anything that grants Turn Undead and advances spellcasting?
Sacred exorcist maybe?
why would a warmage have only a 10 int?

3 reasons: Concentration, Spellcraft and Knowledge (Arcana). I don't care much for Warmage's Edge, and thus I only use int for skills. Sacred Excorcist is always a nice option, but it would be nice to find something that were a little less demanding in the skill point department.. Is there another option?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 22, 2010, 12:08:04 PM
Eh, I'm a skill point junkie, I guess.

Could always grab Planar Touchstone: Catalogus of Enlightenment to grab the Sun domain power, which nets you a turning ability. Other than that, nothing I know of would allow you to progress existing spellcasting and provide turning.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: genuine on October 22, 2010, 01:15:19 PM
Q220:Aside from web material, Dragon material, and Savage Species, are there any other WotC books with monster class savage progressions?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: GawainBS on October 22, 2010, 01:47:30 PM
Q220:Aside from web material, Dragon material, and Savage Species, are there any other WotC books with monster class savage progressions?

A220: Planar Handbook.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Nunkuruji on October 22, 2010, 01:49:10 PM
Q219 I asked before but I don't think it was answered, Can Wish and limited Wish duplicate psionic powers?
What about mysteries from shadowcaster Utterances from truenamer and Invocations from warlock?

Wish: "Duplicate any other spell of 6th level or lower, provided the spell is not of a school prohibited to you."

IMO as a DM, yes, but I don't know of any specific RAW. I believe Utterances and certainly Invocations have an effective "spell level". You're definitely covered up to Greater Invocations for Wish, but Dark can go over 6th.
Psionics I suppose falls under whatever transparency your campaign is running under, matching up the disciplines to schools if you have any banned.

FWIW, the most often used case in my games - I allow Limited Wish to replicate Psychic Reformation, of course, at the most dis-favorable XP cost RAW.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 22, 2010, 02:30:56 PM
Q 221 A friend of mine who plays 4th was saying that they've introduced the headless horseman in one of the new online dragon magazines. Is there such a creature in 3.5?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: McPoyo on October 22, 2010, 04:02:21 PM
Q 221 A friend of mine who plays 4th was saying that they've introduced the headless horseman in one of the new online dragon magazines. Is there such a creature in 3.5?
One of the halloween articles on the WotC site had him, not sure when, though.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 22, 2010, 04:08:45 PM
Q 221 A friend of mine who plays 4th was saying that they've introduced the headless horseman in one of the new online dragon magazines. Is there such a creature in 3.5?
One of the halloween articles on the WotC site had him, not sure when, though.
I think it was one of the death knights, actually. They didn't explain the missing head part though.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 22, 2010, 04:53:56 PM
Q220:Aside from web material, Dragon material, and Savage Species, are there any other WotC books with monster class savage progressions?
Libris mortis, probablt one of the dragon-based books
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 22, 2010, 05:01:02 PM
Also, every Races of X book and Complete Psionic. 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bananaphone on October 22, 2010, 06:31:05 PM
Q 222:
For spells that grant you a Gaze Attack for a duration (Freezing Glance from Frostburn for example), is it assumed that it takes a Standard Action to use?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: NeverGetDrunkButStaySober on October 22, 2010, 06:56:06 PM
A222: No. By default, gaze attacks require no action to use. For the sake of balance, most* gaze attacks from powers or spells do require some action to activate (like the Eyes of the Basilisk power from Complete Psionic) or otherwise carry some restrictions (Freezing Glance can only affect one target per round).

*Cast in Stone (Spell Compendium) carries no restrictions, oddly enough.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 22, 2010, 07:01:03 PM
Q 222:
For spells that grant you a Gaze Attack for a duration (Freezing Glance from Frostburn for example), is it assumed that it takes a Standard Action to use?
Gaze Attacks (http://www.d20srd.org/srd/specialAbilities.htm#gazeAttacks) are way more bitchin' than that.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sunic_Flames on October 22, 2010, 07:35:55 PM
Q223: A Druid 11 has Rapid Spell, and a 6th level spell slot devoted to a Rapid Spelled SNA 5. They also have a Ring of the Beast. Do they still get the effect of a SNA 6 or does the metamagic bit violate the clause on the ring?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: wotmaniac on October 22, 2010, 08:04:30 PM
A223
it kinda depends on interpretation:
in this case, "normal" would be a "rapid spell SNA" ... which would mean no (at least, AFAIC, RAI-wise)

a much more liberal interpretation, on the other hand .....

Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 22, 2010, 08:19:05 PM
Q 224: Are there any feats other than dragonwrought and otherworldly that change your type? 

Q 225: Are there any +0 LA templates other than necropolitan that change your type? 
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: genuine on October 22, 2010, 08:35:47 PM
Dragonborn comes to mind, though that does a lot more than just change your type (to humanoid, dragonblood subtype).
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: The_Mad_Linguist on October 22, 2010, 10:03:55 PM
Dragonborn comes to mind, though that does a lot more than just change your type (to humanoid, dragonblood subtype).
Also, it doesn't (http://www.wizards.com/default.asp?x=dnd/arch/asksage) actually change your type. 

Unseelie fey (dragon compendium) is incredibly broken, but is a LA+0 way to change type to fey.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: genuine on October 22, 2010, 10:14:10 PM
Dragonborn comes to mind, though that does a lot more than just change your type (to humanoid, dragonblood subtype).
Also, it doesn't (http://www.wizards.com/default.asp?x=dnd/arch/asksage) actually change your type. 

Huh. So it only changes his subtype. Good to know. And the thought of a dragonborn with the plating feats just sounds... yummy.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Kuroimaken on October 22, 2010, 11:13:19 PM
Q226: A friend of mine in an epic game needs a massive boost to spellcraft. I told him the 765,000 gp +120 item with four different types totally isn't worth the cost. How to do it?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: KellKheraptis on October 22, 2010, 11:22:34 PM
Q 227: Other than warforged, what races are there (LA 0 if at all possible) that do not require sleep?  And further, this is for a Wizard in Dragonlance (Age of Mortals) using persistent unfettered heroism, Chaotic Spell Recall, and Aligned Casting.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 22, 2010, 11:33:17 PM
Q 227: Other than warforged, what races are there (LA 0 if at all possible) that do not require sleep?  And further, this is for a Wizard in Dragonlance (Age of Mortals) using persistent unfettered heroism, Chaotic Spell Recall, and Aligned Casting.
Undead anything, Outsiders, and thri-kreen are all I can think of.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: bearsarebrown on October 22, 2010, 11:36:46 PM
Undead anything, Outsiders, and thri-kreen are all I can think of.
Where does it say that about Outsiders and Thri-Kreen?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Maat_Mons on October 22, 2010, 11:41:05 PM
Q 227: Other than warforged, what races are there (LA 0 if at all possible) that do not require sleep?  And further, this is for a Wizard in Dragonlance (Age of Mortals) using persistent unfettered heroism, Chaotic Spell Recall, and Aligned Casting.
Undead anything, Outsiders, and thri-kreen are all I can think of.

Neraph (Planar Handbook 12) and necropolitan (Libris Mortis 114) would be the +0 LA options for undead and outsiders.  I'm assuming you're not interested in creatures that trance.  

Undead anything, Outsiders, and thri-kreen are all I can think of.
Where does it say that about Outsiders and Thri-Kreen?

The outsider type description notes that outsiders not native to the material plane don't need to eat or sleep.  
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: KellKheraptis on October 23, 2010, 12:13:47 AM
Neraph almost seems ideal, actually.  Since it's going for the whole Chaos theme with spells, I could play a "Slaad" wizard :D

And no, if I wanted to trance, I'd make an elan, most likely.  The idea is using the free action point each round from Unfettered Heroism to recharge spell slots all day long with Chaotic Spell Recall, with all of my spells being eligible due to Aligned Casting.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: NeverGetDrunkButStaySober on October 23, 2010, 12:21:52 AM
Q226: A friend of mine in an epic game needs a massive boost to spellcraft. I told him the 765,000 gp +120 item with four different types totally isn't worth the cost. How to do it?
How long does he need it for? What are his casting/alignment restrictions? What's the makeup of his party?

Several things come to mind:
-Artificers have the Skill Enhancement infusion, which grants an uncapped circumstance bonus to the chosen skill. It's only IL 1, so he could easily Extend its duration (ten minutes per CL) to last all day if necessary. For reference, the bonus is 2 plus half the artificer's CL.
-Artificers have the related Item Alteration infusion, which changes the bonus type that an item grants. Combine it with Spellcraft-boosting items...and Skill Enhancement on the Spellcraft-boosting items. This is IL 4, but it also lasts for ten minutes per level. And as infusions are usually cast on items rather than characters themselves, it doesn't fly afoul of the restrictions on combining spell effects.
-Book of Vile Darkness has the Power Leech spell (Corrupt 5), which grants its caster a +1 enhancement bonus to a chosen ability score per round it affects the target. The effect lasts for a round per CL on the target, so to double the enhancement bonus you just have to Extend the spell. (The effect on the caster lasts for ten minutes per CL.) It also deals one point of ability damage to the chosen score per round to the target, so you'll want to be able to heal the ability damage taken by your punching bag.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 23, 2010, 12:23:30 AM
Undead anything, Outsiders, and thri-kreen are all I can think of.
Where does it say that about Outsiders and Thri-Kreen?
Thri-kreen are described as such in Dark Sun setting, at the very least.  I don't know if any other books contradict this, but it states that thri-kreen are awake for their entire (if short) lives.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Kuroimaken on October 23, 2010, 12:27:02 AM
Q226: A friend of mine in an epic game needs a massive boost to spellcraft. I told him the 765,000 gp +120 item with four different types totally isn't worth the cost. How to do it?
How long does he need it for? What are his casting/alignment restrictions? What's the makeup of his party?

Several things come to mind:
-Artificers have the Skill Enhancement infusion, which grants an uncapped circumstance bonus to the chosen skill. It's only IL 1, so he could easily Extend its duration (ten minutes per CL) to last all day if necessary. For reference, the bonus is 2 plus half the artificer's CL.
-Artificers have the related Item Alteration infusion, which changes the bonus type that an item grants. Combine it with Spellcraft-boosting items...and Skill Enhancement on the Spellcraft-boosting items. This is IL 4, but it also lasts for ten minutes per level. And as infusions are usually cast on items rather than characters themselves, it doesn't fly afoul of the restrictions on combining spell effects.
-Book of Vile Darkness has the Power Leech spell (Corrupt 5), which grants its caster a +1 enhancement bonus to a chosen ability score per round it affects the target. The effect lasts for a round per CL on the target, so to double the enhancement bonus you just have to Extend the spell. (The effect on the caster lasts for ten minutes per CL.) It also deals one point of ability damage to the chosen score per round to the target, so you'll want to be able to heal the ability damage taken by your punching bag.

It's an epic game. He needs it for epic spells (naturally), so it should be available for a relatively long amount of time. We don't have any artificers in the party, though.

...Power Leech is awesome and I didn't know of it. My character suddenly gained a buttload of enhancement bonuses to all his ability scores.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: X-Codes on October 23, 2010, 12:34:18 AM
It's an epic game. He needs it for epic spells (naturally).
Epic Spells are the answer, then.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 23, 2010, 12:37:37 AM
Q226: A friend of mine in an epic game needs a massive boost to spellcraft. I told him the 765,000 gp +120 item with four different types totally isn't worth the cost. How to do it?
How long does he need it for? What are his casting/alignment restrictions? What's the makeup of his party?

Several things come to mind:
-Artificers have the Skill Enhancement infusion, which grants an uncapped circumstance bonus to the chosen skill. It's only IL 1, so he could easily Extend its duration (ten minutes per CL) to last all day if necessary. For reference, the bonus is 2 plus half the artificer's CL.
-Artificers have the related Item Alteration infusion, which changes the bonus type that an item grants. Combine it with Spellcraft-boosting items...and Skill Enhancement on the Spellcraft-boosting items. This is IL 4, but it also lasts for ten minutes per level. And as infusions are usually cast on items rather than characters themselves, it doesn't fly afoul of the restrictions on combining spell effects.
-Book of Vile Darkness has the Power Leech spell (Corrupt 5), which grants its caster a +1 enhancement bonus to a chosen ability score per round it affects the target. The effect lasts for a round per CL on the target, so to double the enhancement bonus you just have to Extend the spell. (The effect on the caster lasts for ten minutes per CL.) It also deals one point of ability damage to the chosen score per round to the target, so you'll want to be able to heal the ability damage taken by your punching bag.

It's an epic game. He needs it for epic spells (naturally), so it should be available for a relatively long amount of time. We don't have any artificers in the party, though.

...Power Leech is awesome and I didn't know of it. My character suddenly gained a buttload of enhancement bonuses to all his ability scores.

Note though that it is a corrupt spell so you have to evil, or if your dm allows it you may be able to Umd it....
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: jojolagger on October 23, 2010, 12:43:22 AM
Q226: A friend of mine in an epic game needs a massive boost to spellcraft. I told him the 765,000 gp +120 item with four different types totally isn't worth the cost. How to do it?
Have leadership, epic leadership, and epic spell-casting.
Use a ritual epic spell with lots of low level caster minions supplying one spell, and have the spell be Fortify to give you the largest bonus to CHA you can pull off with it lasting 1 month (that's 72 DC towards duration).
Repeat for every type of bonus you can. You leadership score should be significantly higher, and you now have hundreds more minions to donate spells to your ritual casting, allowing you to cast more powerful versions of each bonus. (repeat this as needed)
Then, when your leadership score is over 9000, make an epic spells to boost INT massively, giving you a bonus to spell-craft equal to 1/2 the massive bonus to int.
Of course by this point you can give all your followers SR 9001, DR 9001/+9001, and +9001 to each armor bonus, permanently, so you've already won the game. I have lost the game.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: NeverGetDrunkButStaySober on October 23, 2010, 01:04:28 AM
Q226: A friend of mine in an epic game needs a massive boost to spellcraft. I told him the 765,000 gp +120 item with four different types totally isn't worth the cost. How to do it?
How long does he need it for? What are his casting/alignment restrictions? What's the makeup of his party?

Several things come to mind:
-Artificers have the Skill Enhancement infusion, which grants an uncapped circumstance bonus to the chosen skill. It's only IL 1, so he could easily Extend its duration (ten minutes per CL) to last all day if necessary. For reference, the bonus is 2 plus half the artificer's CL.
-Artificers have the related Item Alteration infusion, which changes the bonus type that an item grants. Combine it with Spellcraft-boosting items...and Skill Enhancement on the Spellcraft-boosting items. This is IL 4, but it also lasts for ten minutes per level. And as infusions are usually cast on items rather than characters themselves, it doesn't fly afoul of the restrictions on combining spell effects.
-Book of Vile Darkness has the Power Leech spell (Corrupt 5), which grants its caster a +1 enhancement bonus to a chosen ability score per round it affects the target. The effect lasts for a round per CL on the target, so to double the enhancement bonus you just have to Extend the spell. (The effect on the caster lasts for ten minutes per CL.) It also deals one point of ability damage to the chosen score per round to the target, so you'll want to be able to heal the ability damage taken by your punching bag.

It's an epic game. He needs it for epic spells (naturally), so it should be available for a relatively long amount of time. We don't have any artificers in the party, though.

...Power Leech is awesome and I didn't know of it. My character suddenly gained a buttload of enhancement bonuses to all his ability scores.

Note though that it is a corrupt spell so you have to evil, or if your dm allows it you may be able to Umd it....
Incorrect. It's only Sanctified spells that carry an alignment restriction. (I asked to make sure of this two months back.) Mind you, Corrupt spells are still evil, so they're unavailable for certain good-aligned divine casters.

@ Kuroimaken: That may not work, given the same restrictions on Combining Spell Effects. (The reason Skill Enhancement + Item Alteration doesn't matter is that as above, they're not all cast on the same target.)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 23, 2010, 05:14:37 AM
Undead anything, Outsiders, and thri-kreen are all I can think of.
Where does it say that about Outsiders and Thri-Kreen?
Thri-kreen are described as such in Dark Sun setting, at the very least.  I don't know if any other books contradict this, but it states that thri-kreen are awake for their entire (if short) lives.
As far as I know nothing contradicts this. I've read this many times over in other books that Thri-Kreen are in. They say that it's because they only live for a few years.

Q 228 When abouts do you start going with epic progression? When you're 21 HD, or when you're 21st level (ie 20 HD and LA +1)?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: wotmaniac on October 23, 2010, 06:09:13 AM
A228
21 HD
it's measured by character level, not ECL (still trying to track down the source/page # ... I'll edit when I find it)

see my next post for correct answer
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 23, 2010, 06:11:52 AM
A228
21 HD
it's measured by character level, not ECL (still trying to track down the source/page # ... I'll edit when I find it)
That's what I thought. I'll wait to hear back on the officialness, but I guess it's another house rule that the DM does.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: wotmaniac on October 23, 2010, 06:18:47 AM
A228
21 HD
it's measured by character level, not ECL (still trying to track down the source/page # ... I'll edit when I find it)
That's what I thought. I'll wait to hear back on the officialness, but I guess it's another house rule that the DM does.
I stand corrected .... apparently, it's ECL.
ELH, p.25, 3rd paragraph of the right-hand column of the side bar.
they use a specific example of a +5LA creature with fighter 13/blackguard 3 ... giving him an ECL of 21; states that he is indeed eligible for epic feats, etc.

Well, there you go.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 23, 2010, 06:20:47 AM
A228
21 HD
it's measured by character level, not ECL (still trying to track down the source/page # ... I'll edit when I find it)
That's what I thought. I'll wait to hear back on the officialness, but I guess it's another house rule that the DM does.
I stand corrected .... apparently, it's ECL.
ELH, p.25, 3rd paragraph of the right-hand column of the side bar.
they use a specific example of a +5LA creature with fighter 13/blackguard 3 ... giving him an ECL of 21; states that he is indeed eligible for epic feats, etc.

Well, there you go.
Oh that's fine, I figured that was the case. I was talking about base saves and attack bonuses. If that fighter 13/blackguard 3 gained another level for ECL 22, and it was a class level, what would the increase be?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: wotmaniac on October 23, 2010, 06:24:55 AM
A228
21 HD
it's measured by character level, not ECL (still trying to track down the source/page # ... I'll edit when I find it)
That's what I thought. I'll wait to hear back on the officialness, but I guess it's another house rule that the DM does.
I stand corrected .... apparently, it's ECL.
ELH, p.25, 3rd paragraph of the right-hand column of the side bar.
they use a specific example of a +5LA creature with fighter 13/blackguard 3 ... giving him an ECL of 21; states that he is indeed eligible for epic feats, etc.

Well, there you go.
Oh that's fine, I figured that was the case. I was talking about base saves and attack bonuses. If that fighter 13/blackguard 3 gained another level for ECL 22, and it was a class level, what would the increase be?
ah, I see what you're getting at ...
that is also handled by that very same sidebar ... in the cases of BAB and saves (and skill points; but that's handled in a different section), you use character level (not ECL).
but for all other cases, use ECL.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 23, 2010, 06:25:43 AM
A228
21 HD
it's measured by character level, not ECL (still trying to track down the source/page # ... I'll edit when I find it)
That's what I thought. I'll wait to hear back on the officialness, but I guess it's another house rule that the DM does.
I stand corrected .... apparently, it's ECL.
ELH, p.25, 3rd paragraph of the right-hand column of the side bar.
they use a specific example of a +5LA creature with fighter 13/blackguard 3 ... giving him an ECL of 21; states that he is indeed eligible for epic feats, etc.

Well, there you go.
Oh that's fine, I figured that was the case. I was talking about base saves and attack bonuses. If that fighter 13/blackguard 3 gained another level for ECL 22, and it was a class level, what would the increase be?
ah, I see what you're getting at ...
that is also handled by that very same sidebar ... in the cases of BAB and saves (and skill points; but that's handled in a different section), you use character level (not ECL).
but for all other cases, use ECL.
And this didn't change for 3.5, right?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: wotmaniac on October 23, 2010, 06:27:53 AM
A228
21 HD
it's measured by character level, not ECL (still trying to track down the source/page # ... I'll edit when I find it)
That's what I thought. I'll wait to hear back on the officialness, but I guess it's another house rule that the DM does.
I stand corrected .... apparently, it's ECL.
ELH, p.25, 3rd paragraph of the right-hand column of the side bar.
they use a specific example of a +5LA creature with fighter 13/blackguard 3 ... giving him an ECL of 21; states that he is indeed eligible for epic feats, etc.

Well, there you go.
Oh that's fine, I figured that was the case. I was talking about base saves and attack bonuses. If that fighter 13/blackguard 3 gained another level for ECL 22, and it was a class level, what would the increase be?
ah, I see what you're getting at ...
that is also handled by that very same sidebar ... in the cases of BAB and saves (and skill points; but that's handled in a different section), you use character level (not ECL).
but for all other cases, use ECL.
And this didn't change for 3.5, right?
just read through the "update" and the entire "epic characters" section in the DMG, and I see nothing that would contradict that.

so, no change.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 23, 2010, 06:28:49 AM
just read through the "update" and the entire "epic characters" section in the DMG, and I see nothing that would contradict that.

so, no change.
Again, that's what I thought. Knew something was up.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: wotmaniac on October 23, 2010, 06:33:25 AM
just read through the "update" and the entire "epic characters" section in the DMG, and I see nothing that would contradict that.

so, no change.
Again, that's what I thought. Knew something was up.
oh?
do tell (http://brilliantgameologists.com/boards/index.php?topic=8121.msg326552#msg326552)
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 23, 2010, 06:35:24 AM
just read through the "update" and the entire "epic characters" section in the DMG, and I see nothing that would contradict that.

so, no change.
Again, that's what I thought. Knew something was up.
oh?
do tell (http://brilliantgameologists.com/boards/index.php?topic=8121.msg326552#msg326552)
Nothing big enough for that. Just a house rule he came up with. Instead of character level, it's ECL. So if your ECL is 21, then at 22 HD, you get the BAB of a 22nd level epic character. I think that's how it works. I was confused, and just let him give me the numbers. It explains why my character's weaker than he should be for saves and stuff.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 23, 2010, 08:10:37 AM
Suprisingly if say you did not have any class levels and you only had racial hit dice you wouldn't gain an epic attack and save progression,see for example the older dragons or even the epic dragons,....
I think that in order to make sense Ecl should be used only for Wealth.....
For  epic progression we should use hit dice but only if there are some class levels in the combination......
For epic feats anything from 21 hit dice  and above is eligible....
At least this is how I understand otherwise you have holes in the system...
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: wotmaniac on October 23, 2010, 08:29:01 AM
Suprisingly if say you did not have any class levels and you only had racial hit dice you wouldn't gain an epic attack and save progression,see for example the older dragons or even the epic dragons,....
I think that in order to make sense Ecl should be used only for Wealth.....
For  epic progression we should use hit dice but only if there are some class levels in the combination......
For epic feats anything from 21 hit dice  and above is eligible....
At least this is how I understand otherwise you have holes in the system...
I'm not sure what you're saying ...

it's all laid out in ELH, p.25, sidebar, right column.

further issue probably needs it's own thread.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 23, 2010, 08:33:12 AM
Suprisingly if say you did not have any class levels and you only had racial hit dice you wouldn't gain an epic attack and save progression,see for example the older dragons or even the epic dragons,....
I think that in order to make sense Ecl should be used only for Wealth.....
For  epic progression we should use hit dice but only if there are some class levels in the combination......
For epic feats anything from 21 hit dice  and above is eligible....
At least this is how I understand otherwise you have holes in the system...
I'm not sure what you're saying ...

it's all laid out in ELH, p.25, sidebar, right column.

further issue probably needs it's own thread.


Well ok lets not derail the thread I will later check my sources and create a new thread.....
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Kuroimaken on October 23, 2010, 11:17:23 AM
Q226: A friend of mine in an epic game needs a massive boost to spellcraft. I told him the 765,000 gp +120 item with four different types totally isn't worth the cost. How to do it?
How long does he need it for? What are his casting/alignment restrictions? What's the makeup of his party?

Several things come to mind:
-Artificers have the Skill Enhancement infusion, which grants an uncapped circumstance bonus to the chosen skill. It's only IL 1, so he could easily Extend its duration (ten minutes per CL) to last all day if necessary. For reference, the bonus is 2 plus half the artificer's CL.
-Artificers have the related Item Alteration infusion, which changes the bonus type that an item grants. Combine it with Spellcraft-boosting items...and Skill Enhancement on the Spellcraft-boosting items. This is IL 4, but it also lasts for ten minutes per level. And as infusions are usually cast on items rather than characters themselves, it doesn't fly afoul of the restrictions on combining spell effects.
-Book of Vile Darkness has the Power Leech spell (Corrupt 5), which grants its caster a +1 enhancement bonus to a chosen ability score per round it affects the target. The effect lasts for a round per CL on the target, so to double the enhancement bonus you just have to Extend the spell. (The effect on the caster lasts for ten minutes per CL.) It also deals one point of ability damage to the chosen score per round to the target, so you'll want to be able to heal the ability damage taken by your punching bag.

It's an epic game. He needs it for epic spells (naturally), so it should be available for a relatively long amount of time. We don't have any artificers in the party, though.

...Power Leech is awesome and I didn't know of it. My character suddenly gained a buttload of enhancement bonuses to all his ability scores.

Note though that it is a corrupt spell so you have to evil, or if your dm allows it you may be able to Umd it....
Incorrect. It's only Sanctified spells that carry an alignment restriction. (I asked to make sure of this two months back.) Mind you, Corrupt spells are still evil, so they're unavailable for certain good-aligned divine casters.

@ Kuroimaken: That may not work, given the same restrictions on Combining Spell Effects. (The reason Skill Enhancement + Item Alteration doesn't matter is that as above, they're not all cast on the same target.)

I'm casting them on Simulacrums of my character, who will then cast a spell to make themselves immune to stat damage/drain when they're closest to kicking the bucket.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: MK on October 23, 2010, 01:43:23 PM
I'm making an undead spellcaster and I have a question regarding the familiar. Vampires lose their familiars if they aren't bats or rats. However, I'm playing a Necropolitan. Can I select any type of familiar I want, or do those restrictions also include Necropolitan characters?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 23, 2010, 01:47:14 PM
Since nothing is said about the Necropolitan I assume that you can use whatever familiar you want......
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Agita on October 23, 2010, 01:47:42 PM
I'm making an undead spellcaster and I have a question regarding the familiar. Vampires lose their familiars if they aren't bats or rats. However, I'm playing a Necropolitan. Can I select any type of familiar I want, or do those restrictions also include Necropolitan characters?
A 229

Unless stated otherwise (which it isn't), those restrictions are exclusive to vampires.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: dna1 on October 23, 2010, 03:35:02 PM
q 215. what is the level adjustment for the paragon template out of the epic level handbook?
A215: There's no official LA for it, but the consensus across various boards was that it was in the range of +15 to +20.

q 230. What was the formula used to figure that out? The example says ecl 26, but its with a mind flayer. my friend who is arguing with me says that since the mind flayer is ecl 15 from SS, that the resulting paragon template is only LA 11. Basing it off 26-15=11. 
So obviously the template is way to powerful for only a LA 11. But he is still arguing with me.
  So I guess my question is: with out a doubt, how do I make my friend realize that this template is NOT LA 11, and he is just a moron?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sunic_Flames on October 23, 2010, 03:40:33 PM
Better question is how is it overpowered for the loss of 11 class levels? Unless you're playing at level 50, you lose more than you gain despite its awesomeness. If you are, the game is broken as all fuck anyways.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 23, 2010, 03:41:19 PM
Q 230 What spell is it that copies nonmagical text?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 23, 2010, 03:42:38 PM
q 215. what is the level adjustment for the paragon template out of the epic level handbook?
A215: There's no official LA for it, but the consensus across various boards was that it was in the range of +15 to +20.

q 230. What was the formula used to figure that out? The example says ecl 26, but its with a mind flayer. my friend who is arguing with me says that since the mind flayer is ecl 15 from SS, that the resulting paragon template is only LA 11. Basing it off 26-15=11. 
So obviously the template is way to powerful for only a LA 11. But he is still arguing with me.
  So I guess my question is: with out a doubt, how do I make my friend realize that this template is NOT LA 11, and he is just a moron?


Actually by raw your friend is right....
Of course if you use the rules in savage species to calculate the la , it would be a different result but Wotc is known for its consistency.....
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Sunic_Flames on October 23, 2010, 03:49:03 PM
Q 230 What spell is it that copies nonmagical text?

Amantheusis. I probably butchered the spelling, but it's in SC.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: kevin_video on October 23, 2010, 03:50:38 PM
Q 230 What spell is it that copies nonmagical text?

Amantheusis. I probably butchered the spelling, but it's in SC.
That's it. Someone was trying to tell me that it was 3rd level, not 0 level.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: Emo_Duck on October 23, 2010, 03:53:39 PM
Q 231: If a psionic power can be taken by both psion/wilders and psychic warriors, but the power is of a lower level on the psychic warrior list, can a psion/wilder take Expanded Knowledge to learn that power early?
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 23, 2010, 04:03:46 PM
That would only matter if the power is two levels lower than normal,but yes I don't see the reason why it shouldn't work....
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: snakeman830 on October 23, 2010, 04:09:27 PM
That would only matter if the power is two levels lower than normal,but yes I don't see the reason why it shouldn't work....
It only needs to be a difference of one.

The Sage addressed this, in fact, using Body Adjustment as the example (3rd level Psion/Wilder, PsyWar 2).  Primary use of this is to get better augmentation.
Title: Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
Post by: betrayor on October 23, 2010, 04:13:23 PM
That would only matter if the power is two levels lower than normal,but yes I don't see the reason why it shouldn't work....
It only needs to be a differen