Brilliant Gameologists Forum

The Thinktank => Min/Max It! => : ksbsnowowl April 18, 2010, 09:38:16 PM

: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 18, 2010, 09:38:16 PM
(http://index.rpg.net/pictures/show-water.phtml?picid=9323)

Because Norse bikini babes are hot, and completely historically inaccurate.

Q 1: A Draegloth has 4 arms, but only two of those arms have claw attacks.  If a Draegloth had a template that granted two claw attacks as part of the template, would it get 4 claw attacks, or would it only get the original 2 (but use the better of the two damages)?  Does it make a difference if the template specifies that the base creature gains two claw attacks, but does or doesn't specify to use the better of the two damages if the base creature already has claw attacks?
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 18, 2010, 09:42:55 PM
Q 2: How does that qualify for a bikini, and how does one go about acquiring said bikini + girl combo?

Q 3: Assuming the girl is a Thor-girl equivalent, do you suppose the artist actually knows his mythology in that Thor has red hair, or do you think he just likes drawing buxom redheads?
: Re: Ask a Simple Question: Ragnarok Edition
: Agita April 18, 2010, 09:47:12 PM
Q 3: Assuming the girl is a Thor-girl equivalent, do you suppose the artist actually knows his mythology in that Thor has red hair, or do you think he just likes drawing buxom redheads?
A3

I'm pretty sure it's the latter.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 18, 2010, 09:48:49 PM
Q 2: How does that qualify for a bikini, and how does one go about acquiring said bikini + girl combo?
Flash the cash, that's how...

Q 3: Assuming the girl is a Thor-girl equivalent, do you suppose the artist actually knows his mythology in that Thor has red hair, or do you think he just likes drawing buxom redheads?
Maybe he's like me and just has a thing for redheads... (so sad my wife isn't a redhead....)
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 18, 2010, 10:16:25 PM
Q4: If your caster level increases while you are casting a spell, does the spell use your original or your new caster level?

Example: Bob the level 15 Cleric has no caster level boosts, but has cast Consumptive Field.  In combat, he decides to cast a Summon Monster spell.  While he is casting it, his Rogue buddy stabs some poor sap into the negatives, who then fails the Fort save vs. Consumptive Field.  Does the resulting Summon Monster spell have a caster level of 15 or 16?
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken April 18, 2010, 10:17:37 PM
Because Norse bikini babes are hot, and completely historically inaccurate.

Indeed. But that could be classified as risqué in a good case scenario, much less if it were historically accurate (in which case the redhead would need to be nude).

EDIT: A4:
The spell checks for caster level at the moment of the casting, presumably the beginning. While there is no actual rules text on this that I can recall, it would be the logical conclusion.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 18, 2010, 10:20:30 PM
Q4: If your caster level increases while you are casting a spell, does the spell use your original or your new caster level?

Example: Bob the level 15 Cleric has no caster level boosts, but has cast Consumptive Field.  In combat, he decides to cast a Summon Monster spell.  While he is casting it, his Rogue buddy stabs some poor sap into the negatives, who then fails the Fort save vs. Consumptive Field.  Does the resulting Summon Monster spell have a caster level of 15 or 16?

15, I think.  After all, metamagic effects are applied before you start casting, so it seems like that sort of effect should be determined at the beginning; otherwise there could be issues with extending and round/level spells.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 18, 2010, 10:30:35 PM
Q 5: The Dekanter Goblins from Monsters of Faerun are listed as Monstrous Humanoid (goblinoid).  In the web enhancement for Player's Guide to Faerun they are updated to type Humanoid (goblinoid).  Were they errata'd prior to the 3.5 update?  What type are they listed as on their Miniatures stat card (can't find mine after the move....)?
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 18, 2010, 11:06:59 PM
A 5: The web enhancement is dated March 2004, which is after 3.5 came out.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 18, 2010, 11:17:48 PM
A 5: The web enhancement is dated March 2004, which is after 3.5 came out.
Right, is that the first time they were errata'd?  Have they always been Humanoids in 3.5?
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 19, 2010, 12:09:49 AM
Q4: If your caster level increases while you are casting a spell, does the spell use your original or your new caster level?

Example: Bob the level 15 Cleric has no caster level boosts, but has cast Consumptive Field.  In combat, he decides to cast a Summon Monster spell.  While he is casting it, his Rogue buddy stabs some poor sap into the negatives, who then fails the Fort save vs. Consumptive Field.  Does the resulting Summon Monster spell have a caster level of 15 or 16?

15, I think.  After all, metamagic effects are applied before you start casting, so it seems like that sort of effect should be determined at the beginning; otherwise there could be issues with extending and round/level spells.
There are plenty of times when metamagic is applied at casting, though, just like caster level is (spontaneous casting, metamagic rods, etc.).  My question is if the caster level is determined at the beginning or the end of casting, really.
: Re: Ask a Simple Question: Ragnarok Edition
: Negative Zero April 19, 2010, 12:15:06 AM
It doesn't make any real sense to check for caster level at any time other than the beginning. If you cast Body Outside Body and you're 1 CL short of another clone, and then someone chucks an orange ioun stone at your head, another clone shouldn't pop into existence. You already made the clones, you  can't retroactively make more.
: Re: Ask a Simple Question: Ragnarok Edition
: bearsarebrown April 19, 2010, 12:16:31 AM
It doesn't make any real sense to check for caster level at any time other than the beginning. If you cast Body Outside Body and you're 1 CL short of another clone, and then someone chucks an orange ioun stone at your head, another clone shouldn't pop into existence. You already made the clones, you  can't retroactively make more.
That's different. They're not talking about during the duration. They're talking about during casting.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 19, 2010, 12:27:58 AM
It doesn't make any real sense to check for caster level at any time other than the beginning. If you cast Body Outside Body and you're 1 CL short of another clone, and then someone chucks an orange ioun stone at your head, another clone shouldn't pop into existence. You already made the clones, you  can't retroactively make more.
That's different. They're not talking about during the duration. They're talking about during casting.
Indeed.  Once a spell is cast, it's cast.  Caster level and the like are locked in.  My example with the question was a caster level boost occouring (from Consumptive Field) while the cleric was in the middle of casting a spell (1 round casting time).
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 19, 2010, 12:32:40 AM
I would personally rule that spells check casterlevel at the moment the spell is released, IE at the end of the casting time.

but, then, that's just my interpretation which has no RAW backing.  :D
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 19, 2010, 12:53:59 AM
I would personally rule that spells check casterlevel at the moment the spell is released, IE at the end of the casting time.

but, then, that's just my interpretation which has no RAW backing.  :D
That would also coincide with summoning spells targeting the placement of the summoned creature at the end of casting, would it not?
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 19, 2010, 12:58:38 AM
I would personally rule that spells check casterlevel at the moment the spell is released, IE at the end of the casting time.

but, then, that's just my interpretation which has no RAW backing.  :D
That would also coincide with summoning spells targeting the placement of the summoned creature at the end of casting, would it not?
why yes, yes it does; my interpretation now has the power of logic behind it!  :clap
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 19, 2010, 01:09:12 AM
Q4: If your caster level increases while you are casting a spell, does the spell use your original or your new caster level?

Example: Bob the level 15 Cleric has no caster level boosts, but has cast Consumptive Field.  In combat, he decides to cast a Summon Monster spell.  While he is casting it, his Rogue buddy stabs some poor sap into the negatives, who then fails the Fort save vs. Consumptive Field.  Does the resulting Summon Monster spell have a caster level of 15 or 16?

15, I think.  After all, metamagic effects are applied before you start casting, so it seems like that sort of effect should be determined at the beginning; otherwise there could be issues with extending and round/level spells.
There are plenty of times when metamagic is applied at casting, though, just like caster level is (spontaneous casting, metamagic rods, etc.).  My question is if the caster level is determined at the beginning or the end of casting, really.
Exactly, at the beginning.  Otherwise quicken wouldn't work, since it'd be applied at the end of the full round action.
: Re: Ask a Simple Question: Ragnarok Edition
: Negative Zero April 19, 2010, 01:10:12 AM
It doesn't make any real sense to check for caster level at any time other than the beginning. If you cast Body Outside Body and you're 1 CL short of another clone, and then someone chucks an orange ioun stone at your head, another clone shouldn't pop into existence. You already made the clones, you  can't retroactively make more.
That's different. They're not talking about during the duration. They're talking about during casting.
Indeed.  Once a spell is cast, it's cast.  Caster level and the like are locked in.  My example with the question was a caster level boost occouring (from Consumptive Field) while the cleric was in the middle of casting a spell (1 round casting time).

Ah! My apologies; I thought you meant that after you summoned a monster, if your CL increased, did the duration increase accordingly.
Carry on.
: Re: Ask a Simple Question: Ragnarok Edition
: Nunkuruji April 19, 2010, 01:21:43 AM
Q 2: How does that qualify for a bikini, and how does one go about acquiring said bikini + girl combo?


A 2: Clearly standard female leather at 2 AC. Just ask your local Maiden of Pain.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 19, 2010, 01:37:50 AM
Someone asked back on the other thread about how to gain healing via elemental damage... here's a crazy one:

Monsters of Faerun - Giant Strider
large magical beast, 2 HD, LA+2 (LA from web update)
Str +8, Dex +2, Con +6, Int -10 (owch), Wis -2, Cha -2
Healing from fire (ex): Once during each 3 rounds that a strider is exposed to intense heat or flame, the creature gains the benefit of a cure light wounds spell (1d8 + 1 hp healed). A fireball spell or other intense, fiery attack fully heals the creature instantly.

All things considered, I think it's also the lowest HD/LA magical beast I've seen...

edit: oh wait I take that back, the Abrian (Fiend Folio) is 2HD/1LA
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 April 19, 2010, 01:39:18 AM
Q 2: How does that qualify for a bikini, and how does one go about acquiring said bikini + girl combo?


A 2: Clearly standard female leather at 2 AC. Just ask your local Maiden of Pain.
With the gloryborn armor template of course.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 19, 2010, 01:43:42 AM
Someone asked back on the other thread about how to gain healing via elemental damage... here's a crazy one:

Monsters of Faerun - Giant Strider
large magical beast, 2 HD, LA+2 (LA from web update)
Str +8, Dex +2, Con +6, Int -10 (owch), Wis -2, Cha -2
Healing from fire (ex): Once during each 3 rounds that a strider is exposed to intense heat or flame, the creature gains the benefit of a cure light wounds spell (1d8 + 1 hp healed). A fireball spell or other intense, fiery attack fully heals the creature instantly.

All things considered, I think it's also the lowest HD/LA magical beast I've seen...

edit: oh wait I take that back, the Abrian (Fiend Folio) is 2HD/1LA
I think that was Kevin Video.  There is also the Nyth aberration from the same book that heals from fire and electric damage on a 1-for-1 basis. (and I think it had an LA in the update as well... though much higher)

How the hell does a fire strider have an LA?  It has an Intelligence of 1!

Probably the most surprising LA's I saw as I was perusing the 3.5 update for MoF was the Phaerlin Giant.  8 HD, Huge size, and +5 LA. Granted, it wasn't all that beefy for an ECL 13 character (68 HP's), but it has REACH.
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 19, 2010, 01:44:29 AM
Someone asked back on the other thread about how to gain healing via elemental damage... here's a crazy one:

Monsters of Faerun - Giant Strider
large magical beast, 2 HD, LA+2 (LA from web update)
Str +8, Dex +2, Con +6, Int -10 (owch), Wis -2, Cha -2
Healing from fire (ex): Once during each 3 rounds that a strider is exposed to intense heat or flame, the creature gains the benefit of a cure light wounds spell (1d8 + 1 hp healed). A fireball spell or other intense, fiery attack fully heals the creature instantly.

All things considered, I think it's also the lowest HD/LA magical beast I've seen...

edit: oh wait I take that back, the Abrian (Fiend Folio) is 2HD/1LA

Holy. Shit.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 19, 2010, 01:53:54 AM
Someone asked back on the other thread about how to gain healing via elemental damage... here's a crazy one:

Monsters of Faerun - Giant Strider
large magical beast, 2 HD, LA+2 (LA from web update)
Str +8, Dex +2, Con +6, Int -10 (owch), Wis -2, Cha -2
Healing from fire (ex): Once during each 3 rounds that a strider is exposed to intense heat or flame, the creature gains the benefit of a cure light wounds spell (1d8 + 1 hp healed). A fireball spell or other intense, fiery attack fully heals the creature instantly.

All things considered, I think it's also the lowest HD/LA magical beast I've seen...

edit: oh wait I take that back, the Abrian (Fiend Folio) is 2HD/1LA

Holy. Shit.

seems like a plausible way to make a permanent omnicificer setup.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 19, 2010, 02:04:39 AM
Probably the most surprising LA's I saw as I was perusing the 3.5 update for MoF was the Phaerlin Giant.  8 HD, Huge size, and +5 LA. Granted, it wasn't all that beefy for an ECL 13 character (68 HP's), but it has REACH.

The hairy spider is LA+0 and has Int -- :D
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 19, 2010, 02:09:23 AM
Monsters of Faerun - Giant Strider
large magical beast, 2 HD, LA+2 (LA from web update)
Can you link me that? I didn't know there was a web update.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 19, 2010, 02:11:24 AM
Monsters of Faerun - Giant Strider
large magical beast, 2 HD, LA+2 (LA from web update)
Can you link me that? I didn't know there was a web update.
Search for the Player's Guide to Faerun web enhancement.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 19, 2010, 02:13:01 AM
I think it's also listed under Monsters of Faerun update. The update gives LAs to tons of the monsters in there.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 19, 2010, 02:21:38 AM
Probably the most surprising LA's I saw as I was perusing the 3.5 update for MoF was the Phaerlin Giant.  8 HD, Huge size, and +5 LA. Granted, it wasn't all that beefy for an ECL 13 character (68 HP's), but it has REACH.

The hairy spider is LA+0 and has Int -- :D
Mindsight immunity!


Yeaaaah!
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 19, 2010, 02:49:17 AM
Q 6 I think we're on that number. I didn't see anything after A5. Anyways, how does a mage cast under water?

Q 7 If the mage casts in water, or under water, and it's lightning, how does that affect the spell?
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 19, 2010, 02:54:31 AM
Q 7 If the mage casts in water, or under water, and it's lightning, how does that affect the spell?
by RAW, nothing changes. stupid, but there it is. then again, launching a bolt of lightning straight forwards is violating physics plenty already, so it doesn't really make that much less sense.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 19, 2010, 02:57:04 AM
Q 7 If the mage casts in water, or under water, and it's lightning, how does that affect the spell?
by RAW, nothing changes. stupid, but there it is. then again, launching a bolt of lightning straight forwards is violating physics plenty already, so it doesn't really make that much less sense.
True, but that's what Chain Lightning is for. Gets rid of that whole straight line thing. :D

But yes, it is stupid. You need to make a spellcraft check at 20 to make fire work and go off as steam, and ice just kind of floats there and doesn't work too well when submerged, but god forbid that lightning become empowered when in water and actually be affective for once.
: Re: Ask a Simple Question: Ragnarok Edition
: Littha April 19, 2010, 03:30:42 AM
Q 7 If the mage casts in water, or under water, and it's lightning, how does that affect the spell?
by RAW, nothing changes. stupid, but there it is. then again, launching a bolt of lightning straight forwards is violating physics plenty already, so it doesn't really make that much less sense.
True, but that's what Chain Lightning is for. Gets rid of that whole straight line thing. :D

But yes, it is stupid. You need to make a spellcraft check at 20 to make fire work and go off as steam, and ice just kind of floats there and doesn't work too well when submerged, but god forbid that lightning become empowered when in water and actually be affective for once.

I did see a homebrewed system a while back that increased the radius of lightning effects in water (Line -> Cone etc)
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 19, 2010, 03:35:48 AM
Q 8: Is there a spell that acts like the 2e lightning bolt? (ie: it bounces off walls, etc)
: Re: Ask a Simple Question: Ragnarok Edition
: Saxony April 19, 2010, 04:25:42 AM
Q 7 If the mage casts in water, or under water, and it's lightning, how does that affect the spell?
by RAW, nothing changes. stupid, but there it is. then again, launching a bolt of lightning straight forwards is violating physics plenty already, so it doesn't really make that much less sense.
It can make sense. Lightning is just static electricity. Static electricity has nothing to do with the direction of gravity. Build up enough static and you can get yourself a home grown lightning bolt.

Of course to make the lightning bolt really fucking big, you'd need something like electromagnetic waves striking the earth's magnetic field, corkscrewing down the equipotential field lines, and some opposite (or neutral charge) to build up on something below that magnetic field and electric potential to thusly build up to insane levels between the two surfaces before the charges become so great that they penetrate air's resistance to charge and zip right through it to equalize the potential difference.

Or just magic ;D
: Re: Ask a Simple Question: Ragnarok Edition
: Littha April 19, 2010, 04:30:08 AM
I always thought that lightning bolt should just heavily polarize everything in the line that way it doesn't matter about direction only that you will be toasted.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 19, 2010, 08:45:47 AM
Q 2: How does that qualify for a bikini, and how does one go about acquiring said bikini + girl combo?

Q 3: Assuming the girl is a Thor-girl equivalent, do you suppose the artist actually knows his mythology in that Thor has red hair, or do you think he just likes drawing buxom redheads?
2) chloroform + electrical tape.
3) I can't name any fantasy illustrator who doesn't like drawing buxom redheads.
: Re: Ask a Simple Question: Ragnarok Edition
: Takanaki April 19, 2010, 08:50:27 AM
Q9: Could someone explain Quasireality of Shadow Spells to me please, the mind boggles. If the person fails their save, they take the effect according to... the quasireality of the shadow, which can be higher than the normal spell?  :banghead Does not compute.
: Re: Ask a Simple Question: Ragnarok Edition
: Grim Sage April 19, 2010, 09:02:13 AM
A9: If the person FAILS his save, they just take the regular effect - it looks, sounds and hurts like a fireball - it's probably a fireball.
If the person SUCCEEDS on his save, they get damage according to the quasireality - ranging from 20% ("Oh, a fake fireball. Meh") to 130+% ("Wait, that's not a real fireball, that's - HOLY SH-!"). Some DMs cap it at 100% (as it can't be more 'real'  than 'real' already is), but I (and quite a few others) figure that if you're adding shadowstuff to make it more real, why can't you keep adding it until it's more effective? You're weaving the stuff of nightmares - either their weak minds see it as what it's supposed to be, or they recognize what you're really doing and are proportionately more doomed. Sometimes ignorance really is bliss.
: Re: Ask a Simple Question: Ragnarok Edition
: Littha April 19, 2010, 09:02:27 AM
Q9: Could someone explain Quasireality of Shadow Spells to me please, the mind boggles. If the person fails their save, they take the effect according to... the quasireality of the shadow, which can be higher than the normal spell?  :banghead Does not compute.

Say you have 150% quasireality on your maximized fireball (CL10)

If they fail the save its 100% so they take 60 damage
If they happen to pass the save they take 90 damage

though im not sure you can maximize a shadow evocation
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 19, 2010, 09:05:01 AM
: Pharaoh's Fist
You weak minded fools! If you had the strength of will to look past his illusionary fire, you would see that - OH GOD, IT BURNS! IT BURNS EVEN HOTTER THAN THE REAL THING!
: Re: Ask a Simple Question: Ragnarok Edition
: Takanaki April 19, 2010, 09:26:49 AM
(http://i39.tinypic.com/2jal24n.jpg)

Thanks

Q 10: Does Epic leadership really take a nosedive after leadership scores of about 40 or am I working it out wrong o_O even with 5,000 followers I only end up with 1 11th level follower or something.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 19, 2010, 01:56:05 PM
Bumping

Q 6 I think we're on that number. I didn't see anything after A5. Anyways, how does a mage cast under water?
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 19, 2010, 01:57:22 PM
Bumping

Q 6 I think we're on that number. I didn't see anything after A5. Anyways, how does a mage cast under water?
I've seen arguments that Water Breathing allows it, but Silent Spell is about the only surefire way.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 19, 2010, 02:00:08 PM
Q 6I didn't see anything after A5. Anyways, how does a mage cast under water?
I've seen arguments that Water Breathing allows it, but Silent Spell is about the only surefire way.[/quote]
I was wondering because in my party we've only done one campaign where we've been underwater, and the spellcaster who does the most spells is undead, and I'm aquatic anyways so I pass too. But for a regular human, that's going to be difficult. Silent Spell makes sense, but doesn't that only affect certain spells (ie what you've memorized unless you're a sorcerer)?
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 19, 2010, 02:02:30 PM
Q 1: A Draegloth has 4 arms, but only two of those arms have claw attacks.  If a Draegloth had a template that granted two claw attacks as part of the template, would it get 4 claw attacks, or would it only get the original 2 (but use the better of the two damages)?  Does it make a difference if the template specifies that the base creature gains two claw attacks, but does or doesn't specify to use the better of the two damages if the base creature already has claw attacks?

Bump
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 19, 2010, 02:03:52 PM
Silent Spell makes sense, but doesn't that only affect certain spells (ie what you've memorized unless you're a sorcerer)?
Yep, it only affects spells you've prepped that way.  Going under water takes planning.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 19, 2010, 02:08:51 PM
Silent Spell makes sense, but doesn't that only affect certain spells (ie what you've memorized unless you're a sorcerer)?
Yep, it only affects spells you've prepped that way.  Going under water takes planning.
it really makes the AMF shrunken water arrowvs tinfoil hat  trick hilarious.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 19, 2010, 02:09:30 PM
Silent Spell makes sense, but doesn't that only affect certain spells (ie what you've memorized unless you're a sorcerer)?
Yep, it only affects spells you've prepped that way.  Going under water takes planning.
And a decent level, or amount of gold to buy a pearl of the sirines.

Q 11 Is there another feat like Eschew Materials that raises the bar on the gold amount you can get for free for spell components? Failing that, is there a list for every, single possible spell component in existence, and their prices?
: Re: Ask a Simple Question: Ragnarok Edition
: Takanaki April 19, 2010, 02:10:33 PM
A11: Dweomerkeeper can cast without components, or... epic feat... or Sharn xD.

Q12: Any items that give bonuses other than enhancement to stats? And what's the formula for them, magic making table only lists enhancement for it, insight would be nice or whatever. Same for boosting caster level, no idea how much it costs.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 19, 2010, 02:11:33 PM
A11: Dweomerkeeper can cast without components, or... epic feat... or Sharn xD.

Q12: Any items that give bonuses other than enhancement to stats? And what's the formula for them, magic making table only lists enhancement for it, insight would be nice or whatever. Same for boosting caster level, no idea how much it costs.
formulas not listed, which is good considering how fekking broken that would be.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 19, 2010, 02:18:25 PM
Q12: Any items that give bonuses other than enhancement to stats? And what's the formula for them, magic making table only lists enhancement for it, insight would be nice or whatever. Same for boosting caster level, no idea how much it costs.
There is a trio of grafts in Lords of Madness that give a +2 untyped bonus to Str, Dex, and Con.  Each one is 110,000gp.  Keep in mind, though, that they're also all nonmagical and slotless.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 19, 2010, 03:16:52 PM
Q 1: A Draegloth has 4 arms, but only two of those arms have claw attacks.  If a Draegloth had a template that granted two claw attacks as part of the template, would it get 4 claw attacks, or would it only get the original 2 (but use the better of the two damages)?  Does it make a difference if the template specifies that the base creature gains two claw attacks, but does or doesn't specify to use the better of the two damages if the base creature already has claw attacks?

Bump

A1: This one would fall squarely in DM territory since most templates that grant claw attacks typically assume that the base creature only has two arms. Were I the DM in this case, I would allow you to have 4 claw attacks.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 19, 2010, 03:57:09 PM
A11: Dweomerkeeper can cast without components, or... epic feat... or Sharn xD.
Goody. A 3.0 class. Dang. And that's a lot of prereqs too. Not to mention you have to be both divine and arcane to take it.

Guess the character will have to do all non-spell component spells then. Well, other than ones that only cost 1 g in spell components.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 19, 2010, 03:59:46 PM
A11: Dweomerkeeper can cast without components, or... epic feat... or Sharn xD.
Goody. A 3.0 class. Dang. And that's a lot of prereqs too. Not to mention you have to be both divine and arcane to take it.

Guess the character will have to do all non-spell component spells then. Well, other than ones that only cost 1 g in spell components.
complete divine web enhancement updated it to 3.5
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 19, 2010, 04:01:48 PM
A11: Dweomerkeeper can cast without components, or... epic feat... or Sharn xD.
Goody. A 3.0 class. Dang. And that's a lot of prereqs too. Not to mention you have to be both divine and arcane to take it.

Guess the character will have to do all non-spell component spells then. Well, other than ones that only cost 1 g in spell components.
complete divine web enhancement updated it to 3.5
So they did, but they messed up. Spells: Ability to cast arcane and divine spells. Okay, but at what level?
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 19, 2010, 04:07:17 PM
Any level of spells.  If you can cast cantrips and orisons you count.
Q12: Any items that give bonuses other than enhancement to stats? And what's the formula for them, magic making table only lists enhancement for it, insight would be nice or whatever. Same for boosting caster level, no idea how much it costs.
A12: Fiend folio has grafts which grant inherent bonuses for rather cheap.  Being evil is a good idea for them, though.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 19, 2010, 04:09:09 PM
A11: Dweomerkeeper can cast without components, or... epic feat... or Sharn xD.
Goody. A 3.0 class. Dang. And that's a lot of prereqs too. Not to mention you have to be both divine and arcane to take it.

Guess the character will have to do all non-spell component spells then. Well, other than ones that only cost 1 g in spell components.
complete divine web enhancement updated it to 3.5
So they did, but they messed up. Spells: Ability to cast arcane and divine spells. Okay, but at what level?
any, obviously!  :D
cantrips and orizons count too!
: Re: Ask a Simple Question: Ragnarok Edition
: carnivore April 19, 2010, 04:20:27 PM
here are some more Pics for the OP:

[spoiler]
(http://img259.imageshack.us/img259/4210/odin20mit20sleipnir20gr6sk.jpg)
(http://img16.imageshack.us/img16/8977/luisroyoravenv.jpg)
(http://img29.imageshack.us/img29/9993/4204691.jpg)
(http://img213.imageshack.us/img213/1062/valkyriebb70ecua7.jpg)
(http://img193.imageshack.us/img193/3640/vikingbabe.jpg)
(http://img80.imageshack.us/img80/6148/devacardof2.jpg)
(http://img413.imageshack.us/img413/7843/freyasolomichaelkutschezc3.jpg)

[/spoiler]

 :D
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 19, 2010, 04:21:12 PM
any, obviously!  :D
cantrips and orizons count too!
The original said that you had to be able to cast 2nd level of both.

I'd house rule the spell progression for this one too. It says you have to choose at the beginning which class it'll progress, but that's stupid. I'd say that you can choose one or the other at each level. They have that for the divine/psionic PrC in Lords of Madess (the name's escaping me).
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 April 19, 2010, 04:37:24 PM
any, obviously!  :D
cantrips and orizons count too!
The original said that you had to be able to cast 2nd level of both.

I'd house rule the spell progression for this one too. It says you have to choose at the beginning which class it'll progress, but that's stupid. I'd say that you can choose one or the other at each level. They have that for the divine/psionic PrC in Lords of Madess (the name's escaping me).
Sanctified Mind, and the best way to enter Dwermorkeeper is a human cleric with the magical training feat.
: Re: Ask a Simple Question: Ragnarok Edition
: Agita April 19, 2010, 04:38:28 PM
any, obviously!  :D
cantrips and orizons count too!
The original said that you had to be able to cast 2nd level of both.

I'd house rule the spell progression for this one too. It says you have to choose at the beginning which class it'll progress, but that's stupid. I'd say that you can choose one or the other at each level. They have that for the divine/psionic PrC in Lords of Madess (the name's escaping me).
I wouldn't bother. Noone who knows what they're doing would progress anything but their main casting class with all of its levels.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 19, 2010, 04:54:26 PM
Sanctified Mind, and the best way to enter Dwermorkeeper is a human cleric with the magical training feat.
Yes, that's it. Truth be told you need the Magic Domain regardless and I'd count that as having access to the arcane spells as well. Too bad for the bard though. I really hate that some PrCs are incredibly, ridiculously hard to get into and limited for what you can or can't be before hand.

I wouldn't bother. Noone who knows what they're doing would progress anything but their main casting class with all of its levels.
Obviously WotC doesn't know what they're doing because they invented all of these classes to mess with us. And even when I know what I'm doing, I never progress my main casting class. Sometimes some things are more important than others. And depending on your class, you don't progress very far afterwards anyways (ie Mystic Ranger sucks after 12th level for progression).
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 19, 2010, 05:43:01 PM
Ref: alternate OP pics, cabbage hair chick is hot, misshapen thighs notwithstanding.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 19, 2010, 06:04:52 PM
Ref: alternate OP pics, cabbage hair chick is hot, misshapen thighs notwithstanding.
That's Freya from Viking: the Battle for Asgard.  Awesome art created for that game.  Too bad I don't have the system to play it  :(
: Re: Ask a Simple Question: Ragnarok Edition
: rypta April 19, 2010, 06:35:23 PM
Q13: Do both parties need to have telepathy to hold a telepathic conversation or can one person with telepathy hold a telepathic conversation with another person who does not have telepathy?
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 19, 2010, 06:36:09 PM
Q13: Do parties need to have telepathy to hold a telepathic conversation or can one person with telepathy hold a telepathic conversation with another person who does not have telepathy?
As long as one person has telepathy, that person can convey telepathic messages to everyone.
: Re: Ask a Simple Question: Ragnarok Edition
: rypta April 19, 2010, 06:38:54 PM
Q13: Do parties need to have telepathy to hold a telepathic conversation or can one person with telepathy hold a telepathic conversation with another person who does not have telepathy?
As long as one person has telepathy, that person can convey telepathic messages to everyone.
But they can respond to that person without telepathy?
: Re: Ask a Simple Question: Ragnarok Edition
: rypta April 19, 2010, 06:39:13 PM
EDIT: Edit fail.  :banghead
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 19, 2010, 06:41:48 PM
Q13: Do parties need to have telepathy to hold a telepathic conversation or can one person with telepathy hold a telepathic conversation with another person who does not have telepathy?
As long as one person has telepathy, that person can convey telepathic messages to everyone.
But they can respond to that person without telepathy?
It depends on the telepathy. If it's telepathic bond, yes.
: Re: Ask a Simple Question: Ragnarok Edition
: rypta April 19, 2010, 06:43:22 PM
Q13: Do parties need to have telepathy to hold a telepathic conversation or can one person with telepathy hold a telepathic conversation with another person who does not have telepathy?
As long as one person has telepathy, that person can convey telepathic messages to everyone.
But they can respond to that person without telepathy?
It depends on the telepathy. If it's telepathic bond, yes.
Mindbender telepathy.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 19, 2010, 06:47:37 PM
Mindbender telepathy.
Depend on the exact ability then. If it mentions anywhere that it's a "telepathic bond" then it'd work as the Wiz/Sor spell.
: Re: Ask a Simple Question: Ragnarok Edition
: SeekingKnight April 19, 2010, 06:48:55 PM
Q14: I have seen on boards mention of a varient intimidate rule that uses strength instead of charisma.  What book is this found in?  Thank you.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 19, 2010, 06:50:02 PM
Q14: I have seen on boards mention of a varient intimidate rule that uses strength instead of charisma.  What book is this found in?  Thank you.
Might Makes Right, Races of Faerun 166
: Re: Ask a Simple Question: Ragnarok Edition
: rypta April 19, 2010, 06:54:38 PM
Mindbender telepathy.
Depend on the exact ability then. If it mentions anywhere that it's a "telepathic bond" then it'd work as the Wiz/Sor spell.
Its just telepathy, as in the special ability telepathy found here (http://www.d20srd.org/srd/specialAbilities.htm#telepathy).
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 19, 2010, 07:01:44 PM
Q14: I have seen on boards mention of a varient intimidate rule that uses strength instead of charisma.  What book is this found in?  Thank you.
Might Makes Right, Races of Faerun 166
I don't think that's quite what he was looking for.

In the DMG there's a variant that lets you switch it out. Of course it's at the DM's discretion. :rollseyes

If you're not allowed there, there's a feat.

Intimidating Prowess

Your physical might is intimidating to others.

Benefit: Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.

Mindbender telepathy.
Depend on the exact ability then. If it mentions anywhere that it's a "telepathic bond" then it'd work as the Wiz/Sor spell.
Its just telepathy, as in the special ability telepathy found here (http://www.d20srd.org/srd/specialAbilities.htm#telepathy).
Hmm. I'd almost say you'd need Detect Thoughts to pick up a response.

I wouldn't mind someone stepping in though.
: Re: Ask a Simple Question: Ragnarok Edition
: MyndBulletz April 19, 2010, 07:03:38 PM
Q 15: I'm trying to find a prestige class...all I can remember is that it's called "Chosen of Somethingorother" and the Somethingorother starts with a G....Help?
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 19, 2010, 07:04:38 PM
Q 15: I'm trying to find a prestige class...all I can remember is that it's called "Chosen of Somethingorother" and the Somethingorother starts with a G....Help?
What's it do? Give you paladin spells, and stack with a barbarian? Doesn't give spells? Has full BAB? And are you 100% sure it's "Chosen of"?
: Re: Ask a Simple Question: Ragnarok Edition
: Agita April 19, 2010, 07:05:28 PM
Q 15: I'm trying to find a prestige class...all I can remember is that it's called "Chosen of Somethingorother" and the Somethingorother starts with a G....Help?
There are lots of PrCs that start with "Chosen of". Is there anything specific it did that you remember, or any other reason you're looking for it? Literally anything would probably be more helpful than Chosen of X.
: Re: Ask a Simple Question: Ragnarok Edition
: kalaskaagathas April 19, 2010, 07:05:30 PM
Q 16:How does the cantrip "Launch Bolt" interact with the feat "Eschew Materials"?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 19, 2010, 07:06:46 PM
Q14: I have seen on boards mention of a varient intimidate rule that uses strength instead of charisma.  What book is this found in?  Thank you.
Might Makes Right, Races of Faerun 166
I don't think that's quite what he was looking for.
Yay, failreading ftw. What I posted was not what he was looking for at all :(
: Re: Ask a Simple Question: Ragnarok Edition
: MyndBulletz April 19, 2010, 07:08:07 PM
Q 15: I'm trying to find a prestige class...all I can remember is that it's called "Chosen of Somethingorother" and the Somethingorother starts with a G....Help?
What's it do? Give you paladin spells, and stack with a barbarian? Doesn't give spells? Has full BAB? And are you 100% sure it's "Chosen of"?
I think it's one that works well for Barbarians...sorry for the lack of details...
: Re: Ask a Simple Question: Ragnarok Edition
: Agita April 19, 2010, 07:09:00 PM
Q 15: I'm trying to find a prestige class...all I can remember is that it's called "Chosen of Somethingorother" and the Somethingorother starts with a G....Help?
What's it do? Give you paladin spells, and stack with a barbarian? Doesn't give spells? Has full BAB? And are you 100% sure it's "Chosen of"?
I think it's one that works well for Barbarians...sorry for the lack of details...
One PrC that comes to mind (and that kevin was likely also thinking of) is Champion of Gwynharwyf, from BoED. It advances Rage and gives Smite Evil and spells.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 19, 2010, 07:09:17 PM
Q 15: I'm trying to find a prestige class...all I can remember is that it's called "Chosen of Somethingorother" and the Somethingorother starts with a G....Help?
What's it do? Give you paladin spells, and stack with a barbarian? Doesn't give spells? Has full BAB? And are you 100% sure it's "Chosen of"?
I think it's one that works well for Barbarians...sorry for the lack of details...
Does it give you paladin spells? Because if it is, that's "Champion of" not Chosen of.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 19, 2010, 07:10:34 PM
Q 15: I'm trying to find a prestige class...all I can remember is that it's called "Chosen of Somethingorother" and the Somethingorother starts with a G....Help?
What's it do? Give you paladin spells, and stack with a barbarian? Doesn't give spells? Has full BAB? And are you 100% sure it's "Chosen of"?
I think it's one that works well for Barbarians...sorry for the lack of details...
One PrC that comes to mind (and that kevin was likely also thinking of) is Champion of Gwynharwyf, from BoED. It advances Rage and gives Smite Evil and spells.
That's the one I'm wondering as well. Check out Book of Exalted Deed, page 56. That's where it is. See if that's the one.
: Re: Ask a Simple Question: Ragnarok Edition
: MyndBulletz April 19, 2010, 07:14:08 PM
That's it. I'm dumb. :facepalm: Thanks guys
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 19, 2010, 07:15:23 PM
That's it. I'm dumb. :facepalm: Thanks guys
No problem. That's what this board's for.

It's a decent PrC. I wish I'd taken that instead of the Rage Cleric/Barbarian progression I found in a dragon magazine, but it still worked. XD
: Re: Ask a Simple Question: Ragnarok Edition
: Ruam April 19, 2010, 07:40:25 PM
A. 16:I'd say you're not getting out of it that easy, it would be like "Magic Stone" without stones. Fireball does not hurl a giant ball of burning bat poop at your enemy the way I interpret the rules (that would be hilarious though). So that kind of spells get away while the ones that enhance an item and then use it would not work for fairly obvious reasons. But then again, stranger things have happened.
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 19, 2010, 08:31:46 PM
Q17:

What is the feat called that lets a druid share spells with his animal companion even when it is up to 30' away? And where is it? I can't for the life of me find it...
: Re: Ask a Simple Question: Ragnarok Edition
: Takanaki April 19, 2010, 08:40:59 PM
Q17:

What is the feat called that lets a druid share spells with his animal companion even when it is up to 30' away? And where is it? I can't for the life of me find it...

A17: PHBII Spellbond Companion http://realmshelps.dandello.net/cgi-bin/feats.pl?Companion_Spellbond
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 19, 2010, 08:45:39 PM
Thank you  :D
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 19, 2010, 08:50:56 PM
Q 16:How does the cantrip "Launch Bolt" interact with the feat "Eschew Materials"?
I think it still works. wrote something about it a while ago, but can't seem to find it now.
: Re: Ask a Simple Question: Ragnarok Edition
: Takanaki April 19, 2010, 08:56:23 PM
Q18: Does the Marshal Aura 'Motivate Charisma' increase leadership score?
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 19, 2010, 08:57:32 PM
Q18: Does the Marshal Aura 'Motivate Charisma' increase leadership score?
no.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 19, 2010, 09:01:25 PM
Q 16:How does the cantrip "Launch Bolt" interact with the feat "Eschew Materials"?
I think it still works. wrote something about it a while ago, but can't seem to find it now.
Why, Anklebite, did you perhaps mean THIS thread?

http://brilliantgameologists.com/boards/index.php?topic=5826.0 (http://brilliantgameologists.com/boards/index.php?topic=5826.0)
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac April 19, 2010, 10:14:19 PM
Q14: I have seen on boards mention of a varient intimidate rule that uses strength instead of charisma.  What book is this found in?  Thank you.
Might Makes Right, Races of Faerun 166
I don't think that's quite what he was looking for.
Yay, failreading ftw. What I posted was not what he was looking for at all :(
never mind -- didn't RTFM.
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 19, 2010, 10:28:33 PM
Q19:

Anybody have a reccomendation for a Gestalt Level 10 Druid 5 / Planar Shepard 5 // Cloistered Cleric 10

(Sheet, source list is near the bottom: http://www.myth-weavers.com/sheetview.php?sheetid=201286 (http://www.myth-weavers.com/sheetview.php?sheetid=201286))

He uses the Positive Energy Plane for Planar Shepard, so anybody within 20' will have to make a Fort save or Die every round.

The reason I have Turn Undead listed as None/day is becasue my DM has it that Travel Devotion burns turn undead attempts permanently. And I consider Swift action movement better than DMM. (NOTE: Persist Spell has been meganerfed)
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 19, 2010, 10:32:25 PM
A19: why would you ever take any other classes? maybe after you have planar shepard10 on one side, you could go contemplative or something with the cleric.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 19, 2010, 10:33:48 PM
Survivor!
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 19, 2010, 10:44:53 PM
Survivor!
Warhulk?  Get the bennies/detractions only when you wildshape.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 19, 2010, 10:57:52 PM
Survivor!
requires +0(and no higher) base saves.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 19, 2010, 11:02:02 PM
Uhm, no. Not at all. It needs base saves no higher than or equal to your character level. So if you are level 5, you can have no base save higher than 4. Any class qualifies by level 3. Multiclass is where it gets hard.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 19, 2010, 11:04:18 PM
Q 20 Is a paladin and a healer really only able to summon their mounts once per day? Is that the same for the blackguard's nightmare? Is there a way around that?
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 19, 2010, 11:06:13 PM
A19: why would you ever take any other classes? maybe after you have planar shepard10 on one side, you could go contemplative or something with the cleric.

I'm not. It's gestalt.

And I'm just looking for a 9th level feat. That's it.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 20, 2010, 12:06:40 AM
Q14: I have seen on boards mention of a varient intimidate rule that uses strength instead of charisma.  What book is this found in?  Thank you.
Might Makes Right, Races of Faerun 166
I don't think that's quite what he was looking for.
Yay, failreading ftw. What I posted was not what he was looking for at all :(
"Monstrous Mien" from Half-orc Paragon, in UA.
That only adds +4 to the intimidate check.
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac April 20, 2010, 01:01:31 AM
Q14: I have seen on boards mention of a varient intimidate rule that uses strength instead of charisma.  What book is this found in?  Thank you.
Might Makes Right, Races of Faerun 166
I don't think that's quite what he was looking for.
Yay, failreading ftw. What I posted was not what he was looking for at all :(
"Monstrous Mien" from Half-orc Paragon, in UA.
That only adds +4 to the intimidate check.
my bad -- that's what I get for not looking at the book first. :embarrassed

I'm trying to find where I saw adding strength to intimidate checks -- the only thing I can think of is maybe something from a 3rd party. :shrug
: Re: Ask a Simple Question: Ragnarok Edition
: Freshums April 20, 2010, 01:57:41 AM
Q 20 Is a paladin and a healer really only able to summon their mounts once per day? Is that the same for the blackguard's nightmare? Is there a way around that?

A 20

If you're using Action Points, there's a variant option where:

: http://www.d20srd.org/srd/variant/adventuring/actionpoints.htm
Activate Class Ability

A character can spend 1 action point to gain another use of a class ability that has a limited number of uses per day. For example, a monk might spend an action point to gain another use of her stunning fist ability, or a paladin might spend an action point to make an additional smite attack.

I'm afraid I'm not actually sure of this rule's original source.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 20, 2010, 01:58:47 AM
Crap. No action points allowed unless we're doing Eberron.
: Re: Ask a Simple Question: Ragnarok Edition
: Freshums April 20, 2010, 01:59:52 AM

I'm trying to find where I saw adding strength to intimidate checks -- the only thing I can think of is maybe something from a 3rd party. :shrug

I'm pretty sure the DMG said something about allowing this variant.
But it was more of a suggestion than an actual rule :c

Crap. No action points allowed unless we're doing Eberron.

Aw, shame.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 20, 2010, 02:00:35 AM
Be a mistling fey and create a living spell summon mount?

It's LA+4... pretty sure you could get that template easily, given your GM.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 20, 2010, 02:02:19 AM
Be a mistling fey and create a living spell summon mount?

It's LA+4... pretty sure you could get that template easily, given your GM.
No, different DM's campaign. He was debating on what to take, but wasn't sure if he should take a female healer or go male paladin, or female Wu Jen. The mount once per day thing was putting him off.
: Re: Ask a Simple Question: Ragnarok Edition
: muhammed April 20, 2010, 02:11:43 AM
Q21: Which Dragon Magazine updated Oriental Adventures?
: Re: Ask a Simple Question: Ragnarok Edition
: bearsarebrown April 20, 2010, 02:12:17 AM
There is a Paladin spell in SpC that calls your mount.

Dragon 318.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 20, 2010, 02:13:30 AM
Q21: Which Dragon Magazine updated Oriental Adventures?
318

There is a Paladin spell in SpC that calls your mount.

Dragon 318.
Hmm. And doesn't it say that Healers can use those spells as well, near the beginning of the book?
: Re: Ask a Simple Question: Ragnarok Edition
: bearsarebrown April 20, 2010, 04:40:45 AM
q22 is there a one handed double weapon?
: Re: Ask a Simple Question: Ragnarok Edition
: Endarire April 20, 2010, 05:02:15 AM
Q23
Without using templates, powers, or spells, how can I turn a Dragonwrought kobold into a Fey type creature?
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 20, 2010, 05:03:53 AM
Q23
Without using templates, powers, or spells, how can I turn a Dragonwrought kobold into a Fey type creature?
Why would you?

Umm... if you really wanted to you could take the half-fey savage progression,... I guess...
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 20, 2010, 07:34:48 AM
Someone asked back on the old thread about how to confirm a critical threat...

feat: Instinctive Consummator - expend psionic focus to confirm a threat, prereq of power attack and cleave
: Re: Ask a Simple Question: Ragnarok Edition
: genuine April 20, 2010, 10:11:23 AM
Q24:Regarding epic armors and such. The table lists the prices of epic armor enhancements up to +20. However, there is a gap in prices between +5 and +6 (25k -> 360k). That text indicates that the prices listed are for pure enhancement bonuses, but not abilities added to it.

How would you figure out the cost of an epic item with a low level ability? Say, +6 armor of light fortification. It's effective bonus would be +7, but the +6 bumps it into epic range. Would it cost 490k gold (+7 on the epic table)? Given the gap, it also seems reasonable that it could cost 371k (360 for the +6 enhancement to armor bonus, 11k for the +1 ability bumping the original +5 to +6), however that is completely unsupported by any rule I've found, which likely means I've made it up. Of course, having light fortification effectively cost 130k gp seems just as unreasonable as my option, which is why I've come here.

Have I just confused myself?
: Re: Ask a Simple Question: Ragnarok Edition
: Agita April 20, 2010, 10:50:40 AM
A 24

Epic items in the EPH have their cost multiplied by 10 in addition to the normal price formula. As far as I can tell, it's a dumb arbitrary additional cost to keep up with the huge amounts of wealth PCs get at epic levels.
So as written, your item would cost 490k, simply by virtue of it being 'epic'.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 20, 2010, 11:27:09 AM
Q 25a: An Uthraki (UE) can auto-qualify for the Shapeshifter PrC from OA, aside from needing 2 HD and 10 ranks in Concentration.  It has a +1 Int modifier.  What are the best two levels it can take to get the requisite ranks in Concentration, and get a spellcasting progression to make use of the spellcasting advancement from Shapeshifter?  A level of Ranger and a level of Duskblade seem to be the best option.

Q 25b:Any good divine caster options, perhaps to take advantage of Nature's Warrior?  Black Guard would be good, but feet-wise hard to qualify for (2 levels of fighter could probably do it, but...)

Q 26a: This is perhaps a bit of a 3.0/3.5 transition conflict.  The Uthraki has an Alternate Form ability, which says it works like Alter Self, but allows an uthraki to take the form of any Small or Medium Humanoid or Monstrous Humanoid.  If an uthraki were to turn into a Dark One (FF), would it gain Sneak Attack?

Q 26b: If yes to gaining sneak attack, can it use that sneak attack to qualify for a prestige class, then bootstrap itself into qualifying for the class when not in Dark One form, once the class grants enough sneak attack dice to qualify for itself?
: Re: Ask a Simple Question: Ragnarok Edition
: Tenebrous Apostate April 20, 2010, 01:22:42 PM
Q 27 I'm looking for a list of good spells to stich to a spell stiched undead... has anyone seen such a thing in the forum?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 20, 2010, 01:57:58 PM
There was one on 339, I cannot locate it though.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 20, 2010, 02:06:23 PM
Q 27 I'm looking for a list of good spells to stich to a spell stiched undead... has anyone seen such a thing in the forum?
animate dread warrior takes the cake.
: Re: Ask a Simple Question: Ragnarok Edition
: LunaticsLament April 20, 2010, 02:09:02 PM
Q28 What would be the best wands or eternal wands to use with the Deathwand Crossbow from the Arms and Equipment Guide (103-104).  The character is a SCM.

Deathwand Crossbow:
+2 Light-Crossbow
Can hold 2 wands, which can be activated by the person holding the weapon.

: Re: Ask a Simple Question: Ragnarok Edition
: Saxony April 20, 2010, 03:28:02 PM
A 24

Epic items in the EPH have their cost multiplied by 10 in addition to the normal price formula. As far as I can tell, it's a dumb arbitrary additional cost to keep up with the huge amounts of wealth PCs get at epic levels.
So as written, your item would cost 490k, simply by virtue of it being 'epic'.
Agree. Just slap on another +1 ability to get a +5 armor with +2 worth of abilities and it'll be much cheaper, Genuine.
: Re: Ask a Simple Question: Ragnarok Edition
: JaronK April 20, 2010, 06:01:26 PM
Q 27 I'm looking for a list of good spells to stich to a spell stiched undead... has anyone seen such a thing in the forum?

A27:  Animate Dread Warrior, Awaken Undead, Animate Dead, Major Creation, and IIRC there's a spell that's basically raise dead for undead that would work too.

JaronK
: Re: Ask a Simple Question: Ragnarok Edition
: carnivore April 20, 2010, 06:18:46 PM
Q24:Regarding epic armors and such. The table lists the prices of epic armor enhancements up to +20. However, there is a gap in prices between +5 and +6 (25k -> 360k). That text indicates that the prices listed are for pure enhancement bonuses, but not abilities added to it.

How would you figure out the cost of an epic item with a low level ability? Say, +6 armor of light fortification. It's effective bonus would be +7, but the +6 bumps it into epic range. Would it cost 490k gold (+7 on the epic table)? Given the gap, it also seems reasonable that it could cost 371k (360 for the +6 enhancement to armor bonus, 11k for the +1 ability bumping the original +5 to +6), however that is completely unsupported by any rule I've found, which likely means I've made it up. Of course, having light fortification effectively cost 130k gp seems just as unreasonable as my option, which is why I've come here.

Have I just confused myself?
A24
the Important thing with EPIC/Non-Epic weapons and Armor .... first look at the table for EPIC Magic items (http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/epicMagicItems.html) ..... the first 4 lines are important:
Grants a bonus on attacks or damage greater than +5.
Grants an enhancement bonus to armor higher than +5.
Has a special ability with a market price modifier greater than +5.
Grants an armor bonus of greater than +10 (not including magic armor’s enhancement bonus).

the Problem is that you choose to have an Enhancement Bonus of +6 which makes it EPIC ... thus you have to use the EPIC Armor value = 490000gp .... if you notice the Cost of Armor and Weapon Special Abilities is a Variable depending on how much the item already has... exa:

+1 Light Fortification Armor = 4000gp
+2 Light Fortification Armor = 9000gp
+3 Light Fortification Armor = 16000gp
+4 Light Fortification Armor = 25000gp
+5 Light Fortification Armor = 36000gp

since the Enhancement value is still below +5....but the effective bonus (enhancement plus special ability bonus equivalents) is below +10 thus it is still Non-Epic

some Special Abilities do have a Cost of +6 thus they make an Item EPIC: exa

+1 Acid Warding Armor(+6 bonus) = 490000gp

there are only 3 Special Abilities that might not make an item EPIC(consult with your DM):

Great invulnerability (10/magic) (+4 bonus)
Great invulnerability (15/magic) (+5 bonus)
Negating (+5 bonus)

although they are called Epic Specials .... the Text says that "Except when otherwise stated, epic magic armor and shields follow the rules for nonepic magic armor and shields." .... thus if you use those 3 Specials with armor that has an Enhancement Bonus lower than +5 or Effective bonus lower than +10 .... it should be Non-Epic


 :D
: Re: Ask a Simple Question: Ragnarok Edition
: Zaxter April 20, 2010, 08:13:59 PM
Q29: Is there an "iconic" Mailman build anywhere? I tried using the board's search function, didn't get the results I was looking for. I know I've seen it -- was it on Gleemax?
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar April 20, 2010, 08:29:39 PM
Q30:  Perhaps not so simple but:  Is there a way to simultaneously count as a Fey in order to use Charming the Arrow (http://www.wizards.com/default.asp?x=dnd/fey/20030815a) feat and also be an Outsider to polymorph into an Arrow Demon?  (And no, an Arrow Demon with the Half-Fey template won't work.)
: Re: Ask a Simple Question: Ragnarok Edition
: bearsarebrown April 20, 2010, 08:36:05 PM
Q30:  Perhaps not so simple but:  Is there a way to simultaneously count as a Fey in order to use Charming the Arrow (http://www.wizards.com/default.asp?x=dnd/fey/20030815a) feat and also be an Outsider to polymorph into an Arrow Demon?  (And no, an Arrow Demon with the Half-Fey template won't work.)
Devil's Ego from Fiendish Codex II. Grants +4 Profane to Cha and makes you an Outsider for the duration of the spell.wait shit then you'd stop qualifying for Charming the Arrow.
I'm not sure there is a way. You'd need either the ability to be more then one Type at a time... which I only know of Dragonborn doing it with Humanoid + Base.  Or something like Stoneblessed for Fey.
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar April 20, 2010, 08:50:10 PM
Would something like a Half-Celestial Pixie work by chance?  You'd be an Outsider as your main type, but you'd have the [Fey, Augmented] subtype...  Could you still qualify for that feat then?
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 20, 2010, 08:54:12 PM
Would something like a Half-Celestial Pixie work by chance?  You'd be an Outsider as your main type, but you'd have the [Fey, Augmented] subtype...  Could you still qualify for that feat then?

No, [augmented foo] is absolutely meaningless to mechanics.
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar April 20, 2010, 08:57:52 PM
Hmm, seems like it might actually be impossible then.  Pity.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 20, 2010, 09:03:23 PM
An extreeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeemly loose interpretation of lesser planetouched might let a half-fey lesser planetouched work.

But don't count on it.
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar April 20, 2010, 09:07:11 PM
Well, it would've been for the arena, and (as you know) loose interpretations don't typically work.  Though I'd had a similar thought initially.  But it does lead me to ask:  What is the point of the [Whatever, Augmented] subtype anyway then?!
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 20, 2010, 09:13:31 PM
I think it was included at the beginning in case they were going to do something with it, and never got around to actually doing anything (there might be some obscure spell or item somewhere?). It's like how all classes (except the swordsage) say they get 4xclass+int skill points at first level. 
: Re: Ask a Simple Question: Ragnarok Edition
: Solo April 20, 2010, 09:17:29 PM
Q31
Am I correct in believing that the Shadowdancer's Hide in Plain Sight is not defeated by True Seeing or Darkvision if she chooses to hide around an area of magical darkness or regular shadows respectively?
: Re: Ask a Simple Question: Ragnarok Edition
: bearsarebrown April 20, 2010, 09:28:10 PM
q32 is there a Woodland Archery type affect for melee attacks? that is, "For each missed attack, further attacks this round gain a cumulative +X bonus"
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 20, 2010, 09:29:00 PM
q32 is there a Woodland Archery type affect for melee attacks? that is, "For each missed attack, further attacks this round gain a cumulative +X bonus"
abuse aptitude weapons?
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar April 20, 2010, 10:00:33 PM
Crushing Strike (PHBII) is like the exact opposite of Woodland Archer. :)
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 20, 2010, 10:10:17 PM
Stormguard warrior can up the damage... But not the to hit.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 20, 2010, 10:14:23 PM
Stormguard warrior can up the damage... But not the to hit.
the AoO option gives +4 hit and damage.
: Re: Ask a Simple Question: Ragnarok Edition
: Endarire April 20, 2010, 11:25:13 PM
Q33
In some old 3.0 book, I recall there being a nonmagical material that was effectively +something (maybe +3, +5, or +7) when applied to a weapon or an armor.  What and where is it?

It probably isn't obdurium.  Stronghold Builder's Guidebook's obdurium stats don't give it a +.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 20, 2010, 11:32:07 PM
Q33
In some old 3.0 book, I recall there being a nonmagical material that was effectively +something (maybe +3, +5, or +7) when applied to a weapon or an armor.  What and where is it?

It probably isn't obdurium.  Stronghold Builder's Guidebook's obdurium stats don't give it a +.
It was probably adamantine from the 3.0 DMG.

Yep. 3.0 DMG, p. 242

And Bump

Q 25a: An Uthraki (UE) can auto-qualify for the Shapeshifter PrC from OA, aside from needing 2 HD and 10 ranks in Concentration.  It has a +1 Int modifier.  What are the best two levels it can take to get the requisite ranks in Concentration, and get a spellcasting progression to make use of the spellcasting advancement from Shapeshifter?  A level of Ranger and a level of Duskblade seem to be the best option.

Q 25b:Any good divine caster options, perhaps to take advantage of Nature's Warrior?  Black Guard would be good, but feet-wise hard to qualify for (2 levels of fighter could probably do it, but...)

Q 26a: This is perhaps a bit of a 3.0/3.5 transition conflict.  The Uthraki has an Alternate Form ability, which says it works like Alter Self, but allows an uthraki to take the form of any Small or Medium Humanoid or Monstrous Humanoid.  If an uthraki were to turn into a Dark One (FF), would it gain Sneak Attack?

Q 26b: If yes to gaining sneak attack, can it use that sneak attack to qualify for a prestige class, then bootstrap itself into qualifying for the class when not in Dark One form, once the class grants enough sneak attack dice to qualify for itself?
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 20, 2010, 11:38:42 PM
+1 int modifier?  WTF?


Q34) Are there any ways to get a nonability for dex or wis or cha?
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 21, 2010, 01:18:37 AM
+1 int modifier?  WTF?
It has an intelligence of 12.  It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).
: Re: Ask a Simple Question: Ragnarok Edition
: Unbeliever April 21, 2010, 01:41:03 AM
Q35)  Any good magical ways of generating difficult terrain? 

I was looking for a way to exploit Step of the Wind for my tripper Swordsage type character and don't have room in my build for the usual suspects Earth Devotion, Knight, etc.  Spore Field (druid 1, Complete Scoundrel) has potential, as does good ol' Grease, but I'd love something that was a swift action. 

In theory I could get contingent Spore Fields, but that seems like a headache ...
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 April 21, 2010, 01:53:42 AM

Q34) Are there any ways to get a nonability for dex or wis or cha?

For dex you would have to be incapable of independent motion. Like being an object via haunt shift or a sandwich psion. A creature cannot have a nonability in wis or cha so no go there unless you can find some way to play an inanimate object.
It has an intelligence of 12.  It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).
That usually means it has a +2 modifier.
: Re: Ask a Simple Question: Ragnarok Edition
: Negative Zero April 21, 2010, 01:55:21 AM
+1 int modifier?  WTF?
It has an intelligence of 12.  It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).

Int 12 means +2 Int. Int 13 also means +2 Int. Int 11 is +0, and Int 10 is +0. There is no +1, I'm afraid.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 21, 2010, 01:58:39 AM
+1 int modifier?  WTF?
It has an intelligence of 12.  It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).

Int 12 means +2 Int. Int 13 also means +2 Int. Int 11 is +0, and Int 10 is +0. There is no +1, I'm afraid.
So what's INT 14, 16, and 19? +3, +5, and +6?
: Re: Ask a Simple Question: Ragnarok Edition
: Vicerious April 21, 2010, 02:01:10 AM
+1 int modifier?  WTF?
It has an intelligence of 12.  It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).

Int 12 means +2 Int. Int 13 also means +2 Int. Int 11 is +0, and Int 10 is +0. There is no +1, I'm afraid.

I believe he meant it as the character has a +1 Int mod from its Int score of 12.  What the creature's racial modifiers are is essentially irrelevant.
: Re: Ask a Simple Question: Ragnarok Edition
: Negative Zero April 21, 2010, 02:01:47 AM
+1 int modifier?  WTF?
It has an intelligence of 12.  It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).

Int 12 means +2 Int. Int 13 also means +2 Int. Int 11 is +0, and Int 10 is +0. There is no +1, I'm afraid.
So what's INT 14, 16, and 19? +3, +5, and +6?

+4 int, +6 int, and +8 int. Basically, you assume the base creature has 10s and 11s before the racial modifiers.


+1 int modifier?  WTF?
It has an intelligence of 12.  It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).

Int 12 means +2 Int. Int 13 also means +2 Int. Int 11 is +0, and Int 10 is +0. There is no +1, I'm afraid.

I believe he meant it as the character has a +1 Int mod from its Int score of 12.  What the creature's racial modifiers are is essentially irrelevant.

Ah, carry on then.
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 April 21, 2010, 02:04:01 AM
Oh, well that was an irritating bit of confusion.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 21, 2010, 02:31:46 AM
Each ability, after changes made because of race, has a modifier ranging from -5 to +5.

Words.  They're hard.
 :p ;)
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 21, 2010, 02:39:44 AM
Each ability, after changes made because of race, has a modifier ranging from -5 to +5.

Words.  They're hard.
 :p ;)

Verily, the act of using strings of letters in an effort to communicate in a logical and coherent matter can sometimes become complex and nuanced, thus becoming difficult.
: Re: Ask a Simple Question: Ragnarok Edition
: Endarire April 21, 2010, 03:01:31 AM
Q33b
NOTE: This is NOT 3.0 adamantine!  It was from an obscure book.

In some old 3.0 book, I recall there being a nonmagical material that was effectively +something (maybe +3, +5, or +7) when applied to a weapon or an armor.  What and where is it?

It probably isn't obdurium.  Stronghold Builder's Guidebook's obdurium stats don't give it a +.
: Re: Ask a Simple Question: Ragnarok Edition
: muhammed April 21, 2010, 03:14:05 AM
Q36: Would the feat Graceful Edge (Dungeon #128) work with the Swashbuckler's Insightful Strike?
: Re: Ask a Simple Question: Ragnarok Edition
: Samb April 21, 2010, 04:15:20 AM
Q37
Does triad spell (SP pg224) take into account metamagic feats?  Say I DMM-persisted a bull's strength and used triad spell on it.  Can I cast persisted bull's strength three times now or only once and the other two will be normal?  Is bull's strength no longer a 2nd level spell even though i used DMM to persist it?

That was kind of like 2 questions, but similar enough I think........ thanks.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 21, 2010, 04:24:41 AM
A29: Is there an "iconic" Mailman build anywhere? I tried using the board's search function, didn't get the results I was looking for. I know I've seen it -- was it on Gleemax?
http://69.8.198.229/showthread.php?t=1124745
: Re: Ask a Simple Question: Ragnarok Edition
: Littha April 21, 2010, 04:55:27 AM
Q38: How much would a ring of continual Undersong cost. I had assumed 4000 gp (Caster level 2 x Spell Level 1 x 2000) but have seen the price quoted elsewhere as 6000 gp.

Edit: dosent matter, figured it out. missed the x1.5 for 10min/level spells.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 21, 2010, 05:04:42 AM
Q 39: Can you make yourself your own familiar, assuming you're a valid familiar choice?
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 21, 2010, 10:20:23 AM
Q37
Does triad spell (SP pg224) take into account metamagic feats?  Say I DMM-persisted a bull's strength and used triad spell on it.  Can I cast persisted bull's strength three times now or only once and the other two will be normal?  Is bull's strength no longer a 2nd level spell even though i used DMM to persist it?

That was kind of like 2 questions, but similar enough I think........ thanks.
I don't know what triad spell is, but I do know that you cannot persist Bull's Strength.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 21, 2010, 10:58:35 AM
Q37
Does triad spell (SP pg224) take into account metamagic feats?  Say I DMM-persisted a bull's strength and used triad spell on it.  Can I cast persisted bull's strength three times now or only once and the other two will be normal?  Is bull's strength no longer a 2nd level spell even though i used DMM to persist it?

That was kind of like 2 questions, but similar enough I think........ thanks.
I don't know what triad spell is, but I do know that you cannot persist Bull's Strength.
Triadspell is a Cleric spell from SC and lets you cast a prepared spell of 3rd level or lower three times before it's gone.  For another, better example: DMM Extend (I know, a waste, but legal) Protection From Energy.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 21, 2010, 11:02:39 AM
Triadspell is a Cleric spell from SC and lets you cast a prepared spell of I believe 3rd level or lower (could be limited to 2nd) three times before it's gone.  For another, better example: DMM Extend (I know, a waste, but legal) Bull's Strength (assuming 2nd level is the cap).  If the cap is 3rd level, then Protection from Energy works as the spell instead.
SC? Spell Compendium? I thought it was Magic of Faerun that had it.

EDIT: So it does, and what's better is the spell's be revised to one level lower (Clr 5 instead of Clr 6).
: Re: Ask a Simple Question: Ragnarok Edition
: cru April 21, 2010, 11:05:27 AM
Q37
Does triad spell (SP pg224) take into account metamagic feats?  Say I DMM-persisted a bull's strength and used triad spell on it.  Can I cast persisted bull's strength three times now or only once and the other two will be normal?  Is bull's strength no longer a 2nd level spell even though i used DMM to persist it?

That was kind of like 2 questions, but similar enough I think........ thanks.
Let's start with the second question. Bull's strength is still a 2nd level spell, even if you use DMM to persist it (which you can't, but whatever). However, the underlined part does not function how you'd like. First, you cast triadspell on your bull's strength spell. Then, you can cast bull's strength from that slot 3 times. And of course, with each casting of bull's strength, you can choose to apply your favorite DMM, as long as you have turning attempts left. You have to pay for each use of DMM.
: Re: Ask a Simple Question: Ragnarok Edition
: Samb April 21, 2010, 01:02:41 PM
Sorry for the silly question, but why can't you persist Bull's strength?
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 21, 2010, 01:11:38 PM
Sorry for the silly question, but why can't you persist Bull's strength?

It isn't personal or fixed range.
: Re: Ask a Simple Question: Ragnarok Edition
: PhaedrusXY April 21, 2010, 01:22:21 PM
Q 39: Can you make yourself your own familiar, assuming you're a valid familiar choice?
*PBbbbtttt* * spits coffee on monitor* :facepalm
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 21, 2010, 01:27:30 PM
Q 39: Can you make yourself your own familiar, assuming you're a valid familiar choice?
*PBbbbtttt* * spits coffee on monitor* :facepalm
needs to also be your own special mount and animal companion.
: Re: Ask a Simple Question: Ragnarok Edition
: genuine April 21, 2010, 01:34:14 PM
Q 39: Can you make yourself your own familiar, assuming you're a valid familiar choice?
*PBbbbtttt* * spits coffee on monitor* :facepalm
needs to also be your own special mount and animal companion.

Hmmm... extra hit die, extra feats, maybe extra strength.  If you could get it past the DM...
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 21, 2010, 01:36:10 PM
Sorry for the silly question, but why can't you persist Bull's strength?

It isn't personal or fixed range.
Was there ever a definitive "Touch isn't fixed range" from WotC anywhere? I've never managed to find it, and a lot of the local DMs are of the mindset that "touch" is a fixed distance.
: Re: Ask a Simple Question: Ragnarok Edition
: PhaedrusXY April 21, 2010, 01:42:34 PM
Sorry for the silly question, but why can't you persist Bull's strength?

It isn't personal or fixed range.
Was there ever a definitive "Touch isn't fixed range" from WotC anywhere? I've never managed to find it, and a lot of the local DMs are of the mindset that "touch" is a fixed distance.
Yes. The 3.0 main D&D FAQ. The only thing that changed from 3.0 to 3.5 for Persistent was the spell level adjustment, so it should still be valid...
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 21, 2010, 02:50:45 PM
Sorry for the silly question, but why can't you persist Bull's strength?

It isn't personal or fixed range.
Was there ever a definitive "Touch isn't fixed range" from WotC anywhere? I've never managed to find it, and a lot of the local DMs are of the mindset that "touch" is a fixed distance.
Yes. The 3.0 main D&D FAQ. The only thing that changed from 3.0 to 3.5 for Persistent was the spell level adjustment, so it should still be valid...
plus, casting enlarge person would change the range, wouldn't it?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 21, 2010, 05:09:05 PM
Sorry for the silly question, but why can't you persist Bull's strength?

It isn't personal or fixed range.
Was there ever a definitive "Touch isn't fixed range" from WotC anywhere? I've never managed to find it, and a lot of the local DMs are of the mindset that "touch" is a fixed distance.
Yes. The 3.0 main D&D FAQ. The only thing that changed from 3.0 to 3.5 for Persistent was the spell level adjustment, so it should still be valid...
plus, casting enlarge person would change the range, wouldn't it?
Range is still touch. My arm just got longer :P
: Re: Ask a Simple Question: Ragnarok Edition
: Jopustopin April 21, 2010, 05:47:44 PM
Question 40:

If I am using an animated tower shield made for a medium creature and then wild shape (as a normal druid) into a large creature what happens?


[spoiler]
Animated

Upon command, an animated shield floats within 2 feet of the wielder, protecting her as if she were using it herself but freeing up both her hands. Only one shield can protect a character at a time. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency. [/spoiler]

I think that the line "A character with an animated shield still takes any penalties associated with shield use" implies that the shield becomes non-effective since a large creature cannot use a medium sized shield.  Anyone deal with this before?  
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 21, 2010, 05:50:57 PM
Q 39: Can you make yourself your own familiar, assuming you're a valid familiar choice?
*PBbbbtttt* * spits coffee on monitor* :facepalm
The familiar gaining procedures for the "rules of the game" article (which expand on the spend 100 gp) can all be met if you're your own familiar.

So, yay?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 21, 2010, 06:07:23 PM
Question 40:

If I am using an animated tower shield made for a medium creature and then wild shape (as a normal druid) into a large creature what happens?


[spoiler]
Animated

Upon command, an animated shield floats within 2 feet of the wielder, protecting her as if she were using it herself but freeing up both her hands. Only one shield can protect a character at a time. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency. [/spoiler]

I think that the line "A character with an animated shield still takes any penalties associated with shield use" implies that the shield becomes non-effective since a large creature cannot use a medium sized shield.  Anyone deal with this before? 
Normally, when you magically change sizes, your gear grows or shrinks to match, unless left unattended.
: Re: Ask a Simple Question: Ragnarok Edition
: Jopustopin April 21, 2010, 06:11:40 PM
Question 40:

If I am using an animated tower shield made for a medium creature and then wild shape (as a normal druid) into a large creature what happens?


[spoiler]
Animated

Upon command, an animated shield floats within 2 feet of the wielder, protecting her as if she were using it herself but freeing up both her hands. Only one shield can protect a character at a time. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency. [/spoiler]

I think that the line "A character with an animated shield still takes any penalties associated with shield use" implies that the shield becomes non-effective since a large creature cannot use a medium sized shield.  Anyone deal with this before? 
Normally, when you magically change sizes, your gear grows or shrinks to match, unless left unattended.

Normally as a druid all your gear melds into your new form.  Are you saying the animated shield would meld into my new form as well?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 21, 2010, 06:24:15 PM
Question 40:

If I am using an animated tower shield made for a medium creature and then wild shape (as a normal druid) into a large creature what happens?


[spoiler]
Animated

Upon command, an animated shield floats within 2 feet of the wielder, protecting her as if she were using it herself but freeing up both her hands. Only one shield can protect a character at a time. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency. [/spoiler]

I think that the line "A character with an animated shield still takes any penalties associated with shield use" implies that the shield becomes non-effective since a large creature cannot use a medium sized shield.  Anyone deal with this before? 
Normally, when you magically change sizes, your gear grows or shrinks to match, unless left unattended.

Normally as a druid all your gear melds into your new form.  Are you saying the animated shield would meld into my new form as well?
Depends on whether you consider the shield to be wielded by you. It's useless either way: It's either melded into your form, or is too small to use.
: Re: Ask a Simple Question: Ragnarok Edition
: Jopustopin April 21, 2010, 06:30:04 PM
Question 40:

If I am using an animated tower shield made for a medium creature and then wild shape (as a normal druid) into a large creature what happens?


[spoiler]
Animated

Upon command, an animated shield floats within 2 feet of the wielder, protecting her as if she were using it herself but freeing up both her hands. Only one shield can protect a character at a time. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency. [/spoiler]

I think that the line "A character with an animated shield still takes any penalties associated with shield use" implies that the shield becomes non-effective since a large creature cannot use a medium sized shield.  Anyone deal with this before?  
Normally, when you magically change sizes, your gear grows or shrinks to match, unless left unattended.

Normally as a druid all your gear melds into your new form.  Are you saying the animated shield would meld into my new form as well?
Depends on whether you consider the shield to be wielded by you. It's useless either way: It's either melded into your form, or is too small to use.

Seems you're right.  I'm pretty sure I can activate a large animated shield.  Then Wild Shape.  I look at what it says and I don't think the animated shield will meld into my new form because under animated it says "protecting her as if she were using it herself but freeing up both her hands".  Unless someone else has something to say I'm going to stick with this interpretation and just get a large tower shield.
: Re: Ask a Simple Question: Ragnarok Edition
: carnivore April 21, 2010, 06:52:00 PM
A40
first note this:

quote(SRD)
Weapon and Armor Proficiency: Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below).
Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. (A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description) Druids are proficient with shields (except tower shields) but must use only wooden ones.

A druid who wears prohibited armor or carries a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.



further as for what is Melded into thier form .... note this:

Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the druid's feet.

then Note this....

an animated shield floats within 2 feet of the wielder



 :D
: Re: Ask a Simple Question: Ragnarok Edition
: GawainBS April 21, 2010, 06:53:51 PM
A 40: Buy a Wilding Clasp and be done with it?
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken April 21, 2010, 06:57:58 PM
A40
first note this:

quote(SRD)
Weapon and Armor Proficiency: Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below).
Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. (A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description) Druids are proficient with shields (except tower shields) but must use only wooden ones.

A druid who wears prohibited armor or carries a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.



further as for what is Melded into thier form .... note this:

Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the druid's feet.

then Note this....

an animated shield floats within 2 feet of the wielder



 :D

Floats within 2 feet of the wielder neither falls into worn or carried. Note that proficiency and forbiddance are not related - the druid could conceivably have a dragonhide tower shield and no problem would arise from it. Same with fullplate.
: Re: Ask a Simple Question: Ragnarok Edition
: SolEiji April 21, 2010, 07:07:17 PM
Tower shields are normally wooden anyway, as... Races of Stone I think, had specifically a "Steel Tower Shield".
: Re: Ask a Simple Question: Ragnarok Edition
: PhaedrusXY April 21, 2010, 07:25:21 PM
Normally, when you magically change sizes, your gear grows or shrinks to match, unless left unattended.
Except armor and weapons, which I think would include shields (they're listed under armor).
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 21, 2010, 07:31:30 PM
Normally, when you magically change sizes, your gear grows or shrinks to match, unless left unattended.
Except armor and weapons, which I think would include shields (they're listed under armor).
Correction: those don't resize to fit the wearer when donned, they change size with the wearer/wielder if they change size however. See enlarge person, and the expansion power.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 21, 2010, 07:44:20 PM
Normally, when you magically change sizes, your gear grows or shrinks to match, unless left unattended.
Except armor and weapons, which I think would include shields (they're listed under armor).
Correction: those don't resize to fit the wearer when donned, they change size with the wearer/wielder if they change size however. See enlarge person, and the expansion power.
If the magic has them change size, yes.  Change form (like Polymorph or Wildshape), no, even if they do change size via that.
: Re: Ask a Simple Question: Ragnarok Edition
: muhammed April 21, 2010, 07:48:33 PM
Q36: Would the feat Graceful Edge (Dungeon #128) work with the Swashbuckler's Insightful Strike?

bump
: Re: Ask a Simple Question: Ragnarok Edition
: Bauglir April 21, 2010, 07:57:07 PM
Q41

Are there any templates which can be applied to oozes that make them mindless without changing their type?
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac April 21, 2010, 08:01:48 PM
Q36: Would the feat Graceful Edge (Dungeon #128) work with the Swashbuckler's Insightful Strike?

I don't see why not.
: Re: Ask a Simple Question: Ragnarok Edition
: muhammed April 21, 2010, 08:09:28 PM
Q36: Would the feat Graceful Edge (Dungeon #128) work with the Swashbuckler's Insightful Strike?

I don't see why not.

Would it also work with the feat Flick of the Wrist?
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac April 21, 2010, 08:12:12 PM
Q36: Would the feat Graceful Edge (Dungeon #128) work with the Swashbuckler's Insightful Strike?

I don't see why not.

Would it also work with the feat Flick of the Wrist?
I would think that you'd lose your shield bonus at that point.  :p
: Re: Ask a Simple Question: Ragnarok Edition
: LunaticsLament April 21, 2010, 08:16:37 PM
Q42  Where can I find stats for an Acid Elemental?  I need a few different sizes and I know I've seen the bloody things somewhere before.
: Re: Ask a Simple Question: Ragnarok Edition
: muhammed April 21, 2010, 08:22:00 PM
Q36: Would the feat Graceful Edge (Dungeon #128) work with the Swashbuckler's Insightful Strike?

I don't see why not.

Would it also work with the feat Flick of the Wrist?
I would think that you'd lose your shield bonus at that point.  :p

Why? Flick of the Wrist just makes the target flat-footed
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 21, 2010, 08:26:52 PM
A 41: Um, aren't oozes already mindless to begin with?
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac April 21, 2010, 08:38:46 PM
Q36: Would the feat Graceful Edge (Dungeon #128) work with the Swashbuckler's Insightful Strike?

I don't see why not.

Would it also work with the feat Flick of the Wrist?
I would think that you'd lose your shield bonus at that point.  :p
Why? Flick of the Wrist just makes the target flat-footed

my bad -- for some reason I was thinking that you throw the weapon with that feat -- disregard.
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar April 21, 2010, 09:24:52 PM
Q43'ish:  If you are a normal, run of the mill Human and cast Lesser Holy Transformation, your type temporarily changes to [Outsider] for the duration of the spell.  Can you then cast Alter Self and/or Polymorph to assume the form of an even better Outsider?  Or would the spells not "stack" like that?
: Re: Ask a Simple Question: Ragnarok Edition
: muhammed April 21, 2010, 09:29:09 PM
Q44: can you switch between one handing and two handing a weapon in an attack action?
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 April 21, 2010, 09:43:38 PM
Q44: can you switch between one handing and two handing a weapon in an attack action?
It is a free action to move something from one hand to the other so this should work.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 21, 2010, 10:27:24 PM
Q41

Are there any templates which can be applied to oozes that make them mindless without changing their type?
Fiendish and Celestial would give them an INT score of 3.  Niether changes type on an ooze (only animals and vermin).
: Re: Ask a Simple Question: Ragnarok Edition
: PhaedrusXY April 21, 2010, 10:49:26 PM
Q43'ish:  If you are a normal, run of the mill Human and cast Lesser Holy Transformation, your type temporarily changes to [Outsider] for the duration of the spell.  Can you then cast Alter Self and/or Polymorph to assume the form of an even better Outsider?  Or would the spells not "stack" like that?
I think that works. I used to hear people talk about using it with the Fiendform spell.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 21, 2010, 11:01:15 PM
Q45: Can metamagic feats be applied to epic spells?  For example: Sudden Maximize or DMM?
: Re: Ask a Simple Question: Ragnarok Edition
: Littha April 21, 2010, 11:14:46 PM
Q45: Can metamagic feats be applied to epic spells?  For example: Sudden Maximize or DMM?

Can't see why not... and its not like it could make it any more broken.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 21, 2010, 11:17:35 PM
Q41

Are there any templates which can be applied to oozes that make them mindless without changing their type?
Fiendish and Celestial would give them an INT score of 3.  Niether changes type on an ooze (only animals and vermin).
dustform => gelatinous creature?
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac April 22, 2010, 03:39:11 AM
Q46
Residual MM -- if I cast a quickened spell (that also has some other MM applied) and then a non-quickened spell in the same round, can the lingering metamagic effect that second spell, or does it necessarily have to wait until the following round to work?
: Re: Ask a Simple Question: Ragnarok Edition
: Negative Zero April 22, 2010, 04:05:53 AM
Q47
Reserves of Strength:
the example doesn't really cover it, so -- 20th level wizard casting fireball with this feat: does it do 13d6 or 23d6?

You answered your own question. The text doesn't tell you. You'll need to ask your DM. By RAW, 23d6.
: Re: Ask a Simple Question: Ragnarok Edition
: Cogidubnus April 22, 2010, 04:50:01 AM
Q47

Can you prepare a single martial maneuver more than once?
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 22, 2010, 04:58:04 AM
Q46
Residual MM -- if I cast a quickened spell (that also has some other MM applied) and then a non-quickened spell in the same round, can the lingering metamagic effect that second spell, or does it necessarily have to wait until the following round to work?
A 46: By RAW, you'll have to wait until next round.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 22, 2010, 05:13:59 AM
Q 48: CM p.44 - Master of Undeath - "...when you create an undead creature, it doesn't count against your normal limit of undead creatures..."
MoI - Necrocarnum Circlet - creates one necrocarnum zombie

So putting these two together, does that mean I can have two necrocarnum zombies?

Reading over Master of Undeath, I see no requirement of the undead being created by a spell or SLA. The only limitation is that the first created undead only remains under your control for days = CL, so either have a dip into a casting class, or be a race with SLAs.
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac April 22, 2010, 05:18:44 AM
Q47
Reserves of Strength:
the example doesn't really cover it, so -- 20th level wizard casting fireball with this feat: does it do 13d6 or 23d6?

You answered your own question. The text doesn't tell you. You'll need to ask your DM. By RAW, 23d6.
yeah, I decided to go ahead and research it a little more (which I should have done in the first place) -- hence why I came back and deleted the question (and had hoped I did so before it got hit).
I've decided on the more conservative interpretation (as RAW is poorly written -- the example is not only ambiguous, but completely worthless).
Thanks.

Q46
Residual MM -- if I cast a quickened spell (that also has some other MM applied) and then a non-quickened spell in the same round, can the lingering metamagic effect that second spell, or does it necessarily have to wait until the following round to work?
A 46: By RAW, you'll have to wait until next round.
yeah -- thought so  :(
: Re: Ask a Simple Question: Ragnarok Edition
: GawainBS April 22, 2010, 07:34:24 AM
Q47

Can you prepare a single martial maneuver more than once?

A47: No. It's explained in ToB. :P
: Re: Ask a Simple Question: Ragnarok Edition
: Cogidubnus April 22, 2010, 07:57:02 AM
Q47

Can you prepare a single martial maneuver more than once?

A47: No. It's explained in ToB. :P

Damn. I'd thought I'd looked through there pretty thoroughly, but I'll take a look again. Thankya.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 22, 2010, 09:19:02 AM
Q47

Can you prepare a single martial maneuver more than once?

A47: No. It's explained in ToB. :P

Damn. I'd thought I'd looked through there pretty thoroughly, but I'll take a look again. Thankya.
It's also in the faq.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 22, 2010, 10:28:53 AM
Q 48: CM p.44 - Master of Undeath - "...when you create an undead creature, it doesn't count against your normal limit of undead creatures..."
MoI - Necrocarnum Circlet - creates one necrocarnum zombie

So putting these two together, does that mean I can have two necrocarnum zombies?

Reading over Master of Undeath, I see no requirement of the undead being created by a spell or SLA. The only limitation is that the first created undead only remains under your control for days = CL, so either have a dip into a casting class, or be a race with SLAs.
It looks like it works.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 22, 2010, 11:01:29 AM
Q 49: If a Frenzied Berserker is in a frenzy, and after killing all nearby foes he fails his save to end the frenzy, and is then subjected to a charm person or suggestion spell, and the caster asks or orders him to stop fighting, what happens?  Which takes precedence, the clause of Frenzy, or the Spell?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 22, 2010, 11:03:46 AM
Q 49: If a Frenzied Berserker is in a frenzy, and after killing all nearby foes he fails his save to end the frenzy, and is then subjected to a charm person or suggestion spell, and the caster asks or orders him to stop fighting, what happens?  Which takes precedence, the clause of Frenzy, or the Spell?
He'd view the caster as an ally, except that frenzy doesn't much care about that, in terms of charm. The suggestion he'd be making a save against every round to go back to killing until the frenzy was over.
: Re: Ask a Simple Question: Ragnarok Edition
: PhaedrusXY April 22, 2010, 11:45:26 AM
Q 49: If a Frenzied Berserker is in a frenzy, and after killing all nearby foes he fails his save to end the frenzy, and is then subjected to a charm person or suggestion spell, and the caster asks or orders him to stop fighting, what happens?  Which takes precedence, the clause of Frenzy, or the Spell?
He'd view the caster as an ally, except that frenzy doesn't much care about that, in terms of charm. The suggestion he'd be making a save against every round to go back to killing until the frenzy was over.
A49: With Charm, if the caster is the only other person there, he'd just kill the caster. If there are others present, he'd kill them first, then kill the caster.  :P

Charm Person makes the target view you as a trusted ally, not obey your every command. Frenzied Berzerkers kill their trusted allies while frenzying. So I don't see that there is any conflict. Now if the caster had used Dominate Person, I'd say he could save himself.

Suggestion might also make the FB stop fighting, since it is something that forces them to take a specific action against their will, unlike Charm Person.

Q45: Can metamagic feats be applied to epic spells?  For example: Sudden Maximize or DMM?
A45: No. It is explicitly against the rules of Epic spells.
http://www.d20srd.org/srd/epic/spellsIntro.htm#metamagicItemsandEpicSpells
Metamagic feats and other epic feats that manipulate normal spells cannot be used with epic spells.
: Re: Ask a Simple Question: Ragnarok Edition
: genuine April 22, 2010, 12:00:23 PM
Q 49: If a Frenzied Berserker is in a frenzy, and after killing all nearby foes he fails his save to end the frenzy, and is then subjected to a charm person or suggestion spell, and the caster asks or orders him to stop fighting, what happens?  Which takes precedence, the clause of Frenzy, or the Spell?
He'd view the caster as an ally, except that frenzy doesn't much care about that, in terms of charm. The suggestion he'd be making a save against every round to go back to killing until the frenzy was over.
A49: With Charm, if the caster is the only other person there, he'd just kill the caster. If there are others present, he'd kill them first, then kill the caster.  :P

Charm Person makes the target view you as a trusted ally, not obey your every command. Frenzied Berzerkers kill their trusted allies while frenzying. So I don't see that there is any conflict. Now if the caster had used Dominate Person, I'd say he could save himself.

Suggestion might also make the FB stop fighting, since it is something that forces them to take a specific action against their will, unlike Charm Person.
If the DM is being picky, you might get better success using a different suggestion than 'stop fighting.' 'Fight barehanded,' or 'stand on your head to fight,' might get essentially the same result (spellcaster survives) without preventing the FB from fighting. He's just not fighting effectively.
: Re: Ask a Simple Question: Ragnarok Edition
: Bauglir April 22, 2010, 12:09:49 PM
Q50

So, having realized that the Gelatinous template doesn't work the way I thought it did (it makes creatures into aberrations, not oozes), is there any template that makes a creature into an Ooze?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 22, 2010, 12:10:50 PM
Q50

So, having realized that the Gelatinous template doesn't work the way I thought it did (it makes creatures into aberrations, not oozes), is there any template that makes a creature into an Ooze?
Living Spell
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac April 22, 2010, 12:23:51 PM
Q 49: If a Frenzied Berserker is in a frenzy, and after killing all nearby foes he fails his save to end the frenzy, and is then subjected to a charm person or suggestion spell, and the caster asks or orders him to stop fighting, what happens?  Which takes precedence, the clause of Frenzy, or the Spell?
He'd view the caster as an ally, except that frenzy doesn't much care about that, in terms of charm. The suggestion he'd be making a save against every round to go back to killing until the frenzy was over.
A49: With Charm, if the caster is the only other person there, he'd just kill the caster. If there are others present, he'd kill them first, then kill the caster.  :P

Charm Person makes the target view you as a trusted ally, not obey your every command. Frenzied Berzerkers kill their trusted allies while frenzying. So I don't see that there is any conflict. Now if the caster had used Dominate Person, I'd say he could save himself.

Suggestion might also make the FB stop fighting, since it is something that forces them to take a specific action against their will, unlike Charm Person.
If the DM is being picky, you might get better success using a different suggestion than 'stop fighting.' 'Fight barehanded,' or 'stand on your head to fight,' might get essentially the same result (spellcaster survives) without preventing the FB from fighting. He's just not fighting effectively.
or "suggest" that the nearby trees are actually evil treants, and then back away.   :D
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 April 22, 2010, 12:50:20 PM
Q 48: CM p.44 - Master of Undeath - "...when you create an undead creature, it doesn't count against your normal limit of undead creatures..."
MoI - Necrocarnum Circlet - creates one necrocarnum zombie

So putting these two together, does that mean I can have two necrocarnum zombies?

Reading over Master of Undeath, I see no requirement of the undead being created by a spell or SLA. The only limitation is that the first created undead only remains under your control for days = CL, so either have a dip into a casting class, or be a race with SLAs.
It looks like it works.
Also the use of some soulmeld abilities are considered spell like abilities so you would not need the casting class or SLA race.
: Re: Ask a Simple Question: Ragnarok Edition
: Aharon April 22, 2010, 02:54:32 PM
Q51
What kind of action does it take to fire off a Light of Lunia/Light of Mercuria? If you have two of them active at the same time, could you fire 4 rays?
: Re: Ask a Simple Question: Ragnarok Edition
: LunaticsLament April 22, 2010, 03:19:41 PM
Q52  Where can I find a monster which I can use like an acid elemental?
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 22, 2010, 03:26:47 PM
Q52  Where can I find a monster which I can use like an acid elemental?
There are Jubilex tainted water elementals in either MM4 or MM5.  I'll bet they do some acid damage.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 22, 2010, 03:34:29 PM
Q52  Where can I find a monster which I can use like an acid elemental?
Take a blood elemental (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20030208a), add acid damage?
: Re: Ask a Simple Question: Ragnarok Edition
: carnivore April 22, 2010, 04:04:24 PM
A52

Living Spell Acid Fog

 :D
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 22, 2010, 04:20:38 PM
Q 48: CM p.44 - Master of Undeath - "...when you create an undead creature, it doesn't count against your normal limit of undead creatures..."
MoI - Necrocarnum Circlet - creates one necrocarnum zombie

So putting these two together, does that mean I can have two necrocarnum zombies?

Reading over Master of Undeath, I see no requirement of the undead being created by a spell or SLA. The only limitation is that the first created undead only remains under your control for days = CL, so either have a dip into a casting class, or be a race with SLAs.
It looks like it works.
Also the use of some soulmeld abilities are considered spell like abilities so you would not need the casting class or SLA race.

Awesome, thanks guys.

Q50

So, having realized that the Gelatinous template doesn't work the way I thought it did (it makes creatures into aberrations, not oozes), is there any template that makes a creature into an Ooze?
Living Spell

It turns a spell into an ooze, not a creature.
: Re: Ask a Simple Question: Ragnarok Edition
: bearsarebrown April 22, 2010, 07:02:09 PM
q53 I want to be invulnerable for a short period while I Gaze at people. Any ideas?
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 22, 2010, 07:03:58 PM
q53 I want to be invulnerable for a short period while I Gaze at people. Any ideas?
Trying to negate the slap while she tells you her "eyes are up here?"
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 22, 2010, 07:06:05 PM
q53 I want to be invulnerable for a short period while I Gaze at people. Any ideas?
Trying to negate the slap while she tells you her "eyes are up here?"
use social skills and trickery. as long as you don't look like a medusa, how are they going to know?

even works in a dungeon.

"I surrender!"
*gaze*
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 22, 2010, 07:22:49 PM
Olitukes Resiliant/Telekinetic Sphere work wonders.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 22, 2010, 07:23:46 PM
Olitukes Resiliant/Telekinetic Sphere work wonders.
blocks LoE, doesn't it?
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 22, 2010, 07:29:21 PM
Olitukes Resiliant/Telekinetic Sphere work wonders.
blocks LoE, doesn't it?
Yes, but Gaze attacks require LoS, not LoE.
: Re: Ask a Simple Question: Ragnarok Edition
: Littha April 22, 2010, 08:32:46 PM
Olitukes Resiliant/Telekinetic Sphere work wonders.
blocks LoE, doesn't it?
Yes, but Gaze attacks require LoS, not LoE.

In that case solid force cage?
: Re: Ask a Simple Question: Ragnarok Edition
: Endarire April 22, 2010, 08:54:29 PM
Q54
If my Psicrystal takes Hidden Talent (Expanded Psionics Handbook 67), can he take Practiced Manifester (Complete Psionic 57) as well?

Q55
What manifester level-requiring feats can my psicrystal take?
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac April 23, 2010, 02:09:51 AM
Q56
Can Metamagic School Focus be used on multiple MM feats on the same spell?
: Re: Ask a Simple Question: Ragnarok Edition
: Endarire April 23, 2010, 03:07:18 AM
A54
I answered my own question; a typical psicrystal can't use Hidden Talent + Practiced Manifester.  Without manifester levels, Hidden Talent doesn't stack with Practiced Manifester.  With psionic class levels, they stack.

A56
By the RAW, Metamagic School Focus can apply to "a metamagic feat."  It's a reasonable stretch to allow its application for up to 3 feats so long as the spell slot level never goes below its original level.
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom April 23, 2010, 05:28:07 AM
Q 57: I need a class that offers a dice of sneak attack as a one level dip, assuming I've already selected Rogue, Oriental Adventures Ninja, Spell Thief and the sneak attack varient fighter. Is there a base class or a PrC I could qualify for that I've over looked?
: Re: Ask a Simple Question: Ragnarok Edition
: Mushroom April 23, 2010, 05:32:08 AM
Q 57: I need a class that offers a dice of sneak attack as a one level dip, assuming I've already selected Rogue, Oriental Adventures Ninja, Spell Thief and the sneak attack varient fighter. Is there a base class or a PrC I could qualify for that I've over looked?
http://www.d20srd.org/srd/prestigeClasses/assassin.htm
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 23, 2010, 06:14:34 AM
Alternatively, Slayer of Domiel, Cancer Mage, Ronin (CW), Invisible Blade (CW), Justicar(CW), Nightsong Enforcer (CA), Unseen seer,Justiciar of Taiia,Dread Commando, Scorpion Wraith (xendrik secrets), Guild Thief (FRCS), Fist of Dal Quor (Sarlona), Magelord (LEoF), Shadow Thief of Amn(PGtF), Peerless Archer (silver marches), Dread Fang of Lloth(DotU)
: Re: Ask a Simple Question: Ragnarok Edition
: Endarire April 23, 2010, 06:28:28 AM
A57
See also the Justicar of <something> in Deities and Demigods.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 23, 2010, 08:57:18 AM
A 57: Also from my lists of stuff... [spoiler]Sneak Attack


PHB
Rogue 1, 3, 5, 7.../20


DMG
Arcane Trickster: 2, 4, 6, 8, 10/10 (full caster advancement)
Assassin: 1, 3, 5, 7, 9/10 (Death Attack at level 1, gain minor arcane casting)
Blackguard: 4, 7, 10/10 (gain divine casting at level 1, full BAB)


Psionic
Pionic Rogue: 1, 4, 7, 10, 13, 16, 19/20
http://www.wizards.com/default.asp?x=dnd/psm/20040723b


Book of Exalted Deeds
Slayer of Domiel: 1, 3, 5, 7, 9/10 (Death Touch at level 1, gain divine casting at level 1)
Sacred Strike, feat, against evil creatures roll d8 for damage instead of d6


Book of Vile Darkness
Cancer Mage: 1, 5, 9/10
Disciple of Baalzebub: 2, 5, 8/10



Complete Warrior (all full BAB)
Dark Hunter: 3/5 (Death Attack at level 5)
Darkwood Stalker: 3, 6, 9/10 (Death Attack at level 10)
Invisible Blade: 1, 3, 5/5 ("dagger" only, faint as free action 1/round)
Justiciar: 1, 4, 7, 10/10 (nonlethal strike)
Ronin: 1, 4, 7, 10/10


Complete Divine
Black Flame Zealot: 3, 6, 9/10 (Death Attack at 1, advances divine half)
Temple Raider of Olidammara: 2, 5, 8/10 (gain divine spells at level 1)


Complete Arcane



Complete Adventurer
Ninja: 1, 3, 5, 7.../20 (Sudden Strike)
Spellthief: 1, 5, 9, 13, 17/20 (gains arcane casting at level 4)
Daggerspell Mage: 3, 6, 9/10 (advances arcane 9/10)
Daggerspell Shaper: 3, 6, 9/10 (advances divine 9/10)
Dread Pirate (dishonourable): 3, 7/10 (full BAB)
Ghost-Faced Killer: 2, 5, 8/10 (Sudden Strike, full BAB)
Nightsong Enforcer: 1, 4, 7, 10/10 (full BAB)
Nightsong Infiltrator: 4, 8/10 (Teamwork Sneak Attack)
Shadowbane Inquisitor: 4, 7, 10/10 (full BAB)
Shadowbane Stalker: 3, 6, 9/10 (advances divine 8/10)
Shadowmind: 2, 5, 8/10 (advances manifesting class 7/10)
Spymaster: 3, 6/7
Streetfighter: 3/5


Complete Psionic
Lurk: 2, 7, 12, 17/20 (psionic sneak attack, only functions while psionically focused)
Ebon Saint: 3/5 (sneak attack or psionic sneak attack)


Complete Mage
Unseen Seer 1, 4, 7, 10/10, ecl 6 (either sneak attack, sudden strike, or skirmish; full arcane advancement)



Complete Scoundrel
Avenging Executioner: 1, 3, 5/5 (sudden strike, gain abilities to make opponent flatfooted)
Cloaked Dancer: 2, 4/5 (suprise strike, 3/5 arcane advancement)
Mountebank 2, 5, 8/10, ecl 7, Complete Scoundrel
Psibond 3, 6, 9/10, ecl 8, Complete Scoundrel
Master of Masks 1, 4, 7, 10/10, ecl 6, only while wearing the Assassin Mask
spellwarp sniper 2, 4/5, ecl 8, (sudden raystrike, see text)


Complete Champion
Mythic Examplar (Dardallion): 3, 5, 7, 9/10 (early entry ecl 5, advances casting 4/10)


Deities and Demigods
Justiciar of Taiia: 1, 4, 7, 10/10, ecl 6 (gain minor divine spellcasting at level 1)


Draconomicon
Dragonstalker: 2, 4, 6, 8, 10/10 (gains 2d6 sneak attack each time, only effective against dragons, full BAB)


Dragon Magic:
Hand of the Winged Masters: 2, 5, 8/10, ecl ?? (sneak attack or sudden strike or skirmish)
Dragon Descendant 3 (subtle ancestor), ecl 8: gain 2d6, see text (also stacks for certain monk abilities)


Fiendish Codex II - Tyrants of the Nine Hells:
Hellbreaker 3, 6, 9/10 (can also steal spell-like or supernatural abilities)


Cityscape
Ebonmar Infiltrator: 2, 5, 8/10, ecl 7 (gain minor Int based arcane casting)


Dungeonscape


Frostburn


Heroes of Battle
Dread Commando: 1, 3, 5/5 (Sudden Strike, full BAB)


Libris Mortis


Lords of Madness


Magic of Incarnum
Umbral Disciple: 2, 5, 8/10


Miniatures Handbook
Skullclan Hunter: 3, 6, 9/10 (can "sneak attack" undead at level 2, read "Divine Strike" wording carefully, not actually sneak attack... I think)
Tactical Soldier: read "Flanker" ability


Planar Handbook
Fatemaker: 3, 6, 9/10 (gains minor Cha based arcane casting)


Races of Destiny
Chameleon: see text
Menacing Brute: 3/5 (full BAB)
Scar Enforcer: 3,6,9/10 (advance half caster)


Races of the Dragon
Dragon Devotee 2, 4/5, ecl 7, (either sneak attack, sudden strike, or skirmish; advances sorcerer casting 2/5)


Races of Stone
Blade Bravo: 4, 8/10 (melee only, full BAB)
Stonedeath Assassin: 2, 4/5 (Stonedeath Strike at level 5)


Races of the Wild
Whisperknife: 2, 5, 8/10 (full BAB)


Sandstorm
Scorpion Heritor: 2, 4, 6, 8, 10/10
race: Marrulurk, small Monstrous Humanoid, 3 HD, +1 LA (ECL 4), 2d6 sneak attack


Stormwrack
Scarlet Corsair 2, 6, 10/10 (full BAB, faint as free action once per 2d4 or 1d4 rounds)


Tome of Battle:
Assassin's Stance, Shadow Hand Stance - gain 2d6 sneak attack


Tome of Magic:
Andromalius vestige - see text
Malphas vestige - see text (sudden strike)
Shadowblade 2, 4, 6, 8, 10/10 (sudden strike, at level 3 gain ability to deny opponent their dex bonus)


Expedition to Castle Ravenloft
Rogue 3: "Penetrating Strike" - exchange trapsense for the ability to do half you sneak attack damage against undead


Eberron Campaign Setting


Eberron: Five Nations
Dark Lantern: 2, 4, 6, 8, 10/10


Magic of Eberron
Vigilant Sentinal of Aerenal: 2, 4/5


Eberron: Secrets of Xen'drik
Scorpion Wraith: 1, 3, 5/5 (sudden strike, full BAB)


Eberron: Secrets of Sarlona
Fist of Dal Quor: 1, 3, 5/5 (sudden strike, also gain stunning attacks)


Eberron: Faiths of Eberron
Thief of Life: 2, 6, 10/10



Forgotten Realms Campaign Setting (3.0)
The Divine Seeker: 2, 4/5
Guild Thief: 1, 3, 5/5


FR: Champions of Ruin
Justice of Weald and Woe: 3, 7/10 (death attack at level 10, gain minor diving casting)
Night Mask Deathbringer: 4, 8/10
Shade Hunter: 4, 8/10 (gain minor arcane casting)


FR: Unapproachable East
Thayan Slaver: 4, 7, 10/10


FR: Lords of Darkness
Darkmask: 3/5


FR: Lost Empires of Faerun
Cultists of the Shattered Peak: 2, 4/5 (Death Attack at level 5, gain minor arcane casting)
Magelord: 1, 5, 9/10 (full arcane advancement)


FR: Races of Faerun
Warsling Sniper: 1, 3, 5/6, ecl 6, warsling only


FR: Player's Guide to Faerun
Shadow Thief of Amn: 1, 3, 5/5
Zhentarim Spy: 2, 4/5


FR: Serpent Kingdoms
Fang of Sseth: 1, 4, 7, 10/10


FR: Shining South
Crinti Shadow Marauder: 2, 4/5 (Sudden Strike, gains a "Shadow Pounce" at level 5)


FR: Silver Marches
Orc Scout: 3/5
Peerless Archer: 1, 4, 7, 10/10 (ranged only)


FR: Underdark
Imaskari Vengeance Taker: 3, 5, 7, 9/10 (half arcane advancement)


FR: Drow of the Underdark
Dread Fang of Lloth: 1, 3, 5, 7, 9/10 (sudden strike, full BAB)
Eye of Lloth: 2, 5, 8/10 (half caster)[/spoiler]
: Re: Ask a Simple Question: Ragnarok Edition
: PhaedrusXY April 23, 2010, 11:31:50 AM
Q52  Where can I find a monster which I can use like an acid elemental?
Take a blood elemental (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20030208a), add acid damage?
Isn't there an "acid borne" template (that everyone applies to sharks)?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 23, 2010, 11:32:49 AM
Q52  Where can I find a monster which I can use like an acid elemental?
Take a blood elemental (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20030208a), add acid damage?
Isn't there an "acid borne" template (that everyone applies to sharks)?
Acid-borne, Dungeonscape.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 23, 2010, 01:09:05 PM
Q 58: A fell drain magic missile inflicts 1 negative level on each living target it strikes, but only 1 (no hitting someone with all 5 magic missiles to inflict 5 neg levels).  What about a spell that deals repeated damage over several rounds, each with its own attack roll.  Such as a fell draining Chill Touch?  Or fell draining Flaming Sphere?
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom April 23, 2010, 01:26:12 PM
A 57: Also from my lists of stuff... [spoiler]Sneak Attack


PHB
Rogue 1, 3, 5, 7.../20


DMG
Arcane Trickster: 2, 4, 6, 8, 10/10 (full caster advancement)
Assassin: 1, 3, 5, 7, 9/10 (Death Attack at level 1, gain minor arcane casting)
Blackguard: 4, 7, 10/10 (gain divine casting at level 1, full BAB)


Psionic
Pionic Rogue: 1, 4, 7, 10, 13, 16, 19/20
http://www.wizards.com/default.asp?x=dnd/psm/20040723b


Book of Exalted Deeds
Slayer of Domiel: 1, 3, 5, 7, 9/10 (Death Touch at level 1, gain divine casting at level 1)
Sacred Strike, feat, against evil creatures roll d8 for damage instead of d6


Book of Vile Darkness
Cancer Mage: 1, 5, 9/10
Disciple of Baalzebub: 2, 5, 8/10



Complete Warrior (all full BAB)
Dark Hunter: 3/5 (Death Attack at level 5)
Darkwood Stalker: 3, 6, 9/10 (Death Attack at level 10)
Invisible Blade: 1, 3, 5/5 ("dagger" only, faint as free action 1/round)
Justiciar: 1, 4, 7, 10/10 (nonlethal strike)
Ronin: 1, 4, 7, 10/10


Complete Divine
Black Flame Zealot: 3, 6, 9/10 (Death Attack at 1, advances divine half)
Temple Raider of Olidammara: 2, 5, 8/10 (gain divine spells at level 1)


Complete Arcane



Complete Adventurer
Ninja: 1, 3, 5, 7.../20 (Sudden Strike)
Spellthief: 1, 5, 9, 13, 17/20 (gains arcane casting at level 4)
Daggerspell Mage: 3, 6, 9/10 (advances arcane 9/10)
Daggerspell Shaper: 3, 6, 9/10 (advances divine 9/10)
Dread Pirate (dishonourable): 3, 7/10 (full BAB)
Ghost-Faced Killer: 2, 5, 8/10 (Sudden Strike, full BAB)
Nightsong Enforcer: 1, 4, 7, 10/10 (full BAB)
Nightsong Infiltrator: 4, 8/10 (Teamwork Sneak Attack)
Shadowbane Inquisitor: 4, 7, 10/10 (full BAB)
Shadowbane Stalker: 3, 6, 9/10 (advances divine 8/10)
Shadowmind: 2, 5, 8/10 (advances manifesting class 7/10)
Spymaster: 3, 6/7
Streetfighter: 3/5


Complete Psionic
Lurk: 2, 7, 12, 17/20 (psionic sneak attack, only functions while psionically focused)
Ebon Saint: 3/5 (sneak attack or psionic sneak attack)


Complete Mage
Unseen Seer 1, 4, 7, 10/10, ecl 6 (either sneak attack, sudden strike, or skirmish; full arcane advancement)



Complete Scoundrel
Avenging Executioner: 1, 3, 5/5 (sudden strike, gain abilities to make opponent flatfooted)
Cloaked Dancer: 2, 4/5 (suprise strike, 3/5 arcane advancement)
Mountebank 2, 5, 8/10, ecl 7, Complete Scoundrel
Psibond 3, 6, 9/10, ecl 8, Complete Scoundrel
Master of Masks 1, 4, 7, 10/10, ecl 6, only while wearing the Assassin Mask
spellwarp sniper 2, 4/5, ecl 8, (sudden raystrike, see text)


Complete Champion
Mythic Examplar (Dardallion): 3, 5, 7, 9/10 (early entry ecl 5, advances casting 4/10)


Deities and Demigods
Justiciar of Taiia: 1, 4, 7, 10/10, ecl 6 (gain minor divine spellcasting at level 1)


Draconomicon
Dragonstalker: 2, 4, 6, 8, 10/10 (gains 2d6 sneak attack each time, only effective against dragons, full BAB)


Dragon Magic:
Hand of the Winged Masters: 2, 5, 8/10, ecl ?? (sneak attack or sudden strike or skirmish)
Dragon Descendant 3 (subtle ancestor), ecl 8: gain 2d6, see text (also stacks for certain monk abilities)


Fiendish Codex II - Tyrants of the Nine Hells:
Hellbreaker 3, 6, 9/10 (can also steal spell-like or supernatural abilities)


Cityscape
Ebonmar Infiltrator: 2, 5, 8/10, ecl 7 (gain minor Int based arcane casting)


Dungeonscape


Frostburn


Heroes of Battle
Dread Commando: 1, 3, 5/5 (Sudden Strike, full BAB)


Libris Mortis


Lords of Madness


Magic of Incarnum
Umbral Disciple: 2, 5, 8/10


Miniatures Handbook
Skullclan Hunter: 3, 6, 9/10 (can "sneak attack" undead at level 2, read "Divine Strike" wording carefully, not actually sneak attack... I think)
Tactical Soldier: read "Flanker" ability


Planar Handbook
Fatemaker: 3, 6, 9/10 (gains minor Cha based arcane casting)


Races of Destiny
Chameleon: see text
Menacing Brute: 3/5 (full BAB)
Scar Enforcer: 3,6,9/10 (advance half caster)


Races of the Dragon
Dragon Devotee 2, 4/5, ecl 7, (either sneak attack, sudden strike, or skirmish; advances sorcerer casting 2/5)


Races of Stone
Blade Bravo: 4, 8/10 (melee only, full BAB)
Stonedeath Assassin: 2, 4/5 (Stonedeath Strike at level 5)


Races of the Wild
Whisperknife: 2, 5, 8/10 (full BAB)


Sandstorm
Scorpion Heritor: 2, 4, 6, 8, 10/10
race: Marrulurk, small Monstrous Humanoid, 3 HD, +1 LA (ECL 4), 2d6 sneak attack


Stormwrack
Scarlet Corsair 2, 6, 10/10 (full BAB, faint as free action once per 2d4 or 1d4 rounds)


Tome of Battle:
Assassin's Stance, Shadow Hand Stance - gain 2d6 sneak attack


Tome of Magic:
Andromalius vestige - see text
Malphas vestige - see text (sudden strike)
Shadowblade 2, 4, 6, 8, 10/10 (sudden strike, at level 3 gain ability to deny opponent their dex bonus)


Expedition to Castle Ravenloft
Rogue 3: "Penetrating Strike" - exchange trapsense for the ability to do half you sneak attack damage against undead


Eberron Campaign Setting


Eberron: Five Nations
Dark Lantern: 2, 4, 6, 8, 10/10


Magic of Eberron
Vigilant Sentinal of Aerenal: 2, 4/5


Eberron: Secrets of Xen'drik
Scorpion Wraith: 1, 3, 5/5 (sudden strike, full BAB)


Eberron: Secrets of Sarlona
Fist of Dal Quor: 1, 3, 5/5 (sudden strike, also gain stunning attacks)


Eberron: Faiths of Eberron
Thief of Life: 2, 6, 10/10



Forgotten Realms Campaign Setting (3.0)
The Divine Seeker: 2, 4/5
Guild Thief: 1, 3, 5/5


FR: Champions of Ruin
Justice of Weald and Woe: 3, 7/10 (death attack at level 10, gain minor diving casting)
Night Mask Deathbringer: 4, 8/10
Shade Hunter: 4, 8/10 (gain minor arcane casting)


FR: Unapproachable East
Thayan Slaver: 4, 7, 10/10


FR: Lords of Darkness
Darkmask: 3/5


FR: Lost Empires of Faerun
Cultists of the Shattered Peak: 2, 4/5 (Death Attack at level 5, gain minor arcane casting)
Magelord: 1, 5, 9/10 (full arcane advancement)


FR: Races of Faerun
Warsling Sniper: 1, 3, 5/6, ecl 6, warsling only


FR: Player's Guide to Faerun
Shadow Thief of Amn: 1, 3, 5/5
Zhentarim Spy: 2, 4/5


FR: Serpent Kingdoms
Fang of Sseth: 1, 4, 7, 10/10


FR: Shining South
Crinti Shadow Marauder: 2, 4/5 (Sudden Strike, gains a "Shadow Pounce" at level 5)


FR: Silver Marches
Orc Scout: 3/5
Peerless Archer: 1, 4, 7, 10/10 (ranged only)


FR: Underdark
Imaskari Vengeance Taker: 3, 5, 7, 9/10 (half arcane advancement)


FR: Drow of the Underdark
Dread Fang of Lloth: 1, 3, 5, 7, 9/10 (sudden strike, full BAB)
Eye of Lloth: 2, 5, 8/10 (half caster)[/spoiler]
Yes, I've looked through all this, but I can't find a class to be the 5th level in the sneak attack build, because I can't qualify for any of those PrC's at 4th level.
: Re: Ask a Simple Question: Ragnarok Edition
: carnivore April 23, 2010, 01:26:38 PM
A58
look at the spell:

Fell Drain
Type: Metamagic
Source: Libris Mortis: The Book of the Dead
Living foes damaged by your spell also gain a negative level.
Benefit: You can alter a spell that deals damage to foes so that any living creature that is dealt damage also gains a negative level. If the subject has at least as many negative levels as Hit Dice, it dies. Assuming the subject survives, the negative level disappears (without requiring a Fortitude save) after a number of hours equal to your caster level (maximum 15). A fell draining spell uses up a spell slot two levels higher than the spell's actual level.

it could be argued both ways:
1)it only gives a Negative Level when it deals damage the first time
2)it only gives a Negative Level when it deals damage ....... each round it would be able to deal damage and give Negative Levels

depends on your DM .... there is nothing really to support either side conclusively(i lean towards #2)

 :D

: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 23, 2010, 01:29:39 PM
Yes, I've looked through all this, but I can't find a class to be the 5th level in the sneak attack build, because I can't qualify for any of those PrC's at 4th level.
So don't take a PrC. Take another base class that'll give you the one sneak attack damage you need at 1st. If you're already rogue, go psychic rogue. The only real difference between that and the assassin is you get psychic powers instead of spells. And if you've already gotten trapfinding from your original rogue class, switch it out for something else.

Most PrCs require you to be at least 5th level.
: Re: Ask a Simple Question: Ragnarok Edition
: Aharon April 23, 2010, 01:59:17 PM
@kevin_video
Can you take both a class and it's variant? I think that would be similar to taking levels in Evoker and levels in Necromancer.
It even says so in the SRD, here (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm). Or do you want to make the case that rogue is as different from psychic rogue as urban ranger is from ranger?
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar April 23, 2010, 01:59:46 PM
1 level in Swordsage at level 5 then take Martial Stance feat at level 6 to gain 2d6 of Sneak?  Or at level 5 take Swordsage and buy the wondrous item of Assassin's Stance?
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom April 23, 2010, 02:06:27 PM
Yes, I've looked through all this, but I can't find a class to be the 5th level in the sneak attack build, because I can't qualify for any of those PrC's at 4th level.
So don't take a PrC. Take another base class that'll give you the one sneak attack damage you need at 1st. If you're already rogue, go psychic rogue. The only real difference between that and the assassin is you get psychic powers instead of spells. And if you've already gotten trapfinding from your original rogue class, switch it out for something else.

Most PrCs require you to be at least 5th level.
Thought about it, Psionics are baned...
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 23, 2010, 02:17:57 PM
1 level in Swordsage at level 5 then take Martial Stance feat at level 6 to gain 2d6 of Sneak?  Or at level 5 take Swordsage and buy the wondrous item of Assassin's Stance?
Assassin's Stance requires an IL of 5.  Even going Sneak Attack classes 4/Swordsage 2 only gives him an IL of 4 by 6th level.
: Re: Ask a Simple Question: Ragnarok Edition
: genuine April 23, 2010, 02:26:18 PM
Q59: Using cure spells in combat is rarely optimized - there are more effective things to do. I know that intuitively, but I'm having a hard time explaining it. I've seen discussions and evidence alluded to here, but I'm having a hard time finding any threads or clear posts - my google fu has failed me.

Could someone direct me to a link?
: Re: Ask a Simple Question: Ragnarok Edition
: Littha April 23, 2010, 02:30:14 PM
Q59: Using cure spells in combat is rarely optimized - there are more effective things to do. I know that intuitively, but I'm having a hard time explaining it. I've seen discussions and evidence alluded to here, but I'm having a hard time finding any threads or clear posts - my google fu has failed me.

Could someone direct me to a link?

Basically:
you aren't likley to heal off all the damage that the opposition is doing
if you buff or attack the enemy you kill them faster and thus the party takes less damage.
: Re: Ask a Simple Question: Ragnarok Edition
: PhaedrusXY April 23, 2010, 02:36:16 PM
Q59: Using cure spells in combat is rarely optimized - there are more effective things to do. I know that intuitively, but I'm having a hard time explaining it. I've seen discussions and evidence alluded to here, but I'm having a hard time finding any threads or clear posts - my google fu has failed me.

Could someone direct me to a link?

http://community.wizards.com/go/thread/view/75882/19871786/A_Players_Guide_to_Healing_%28And,_why_you_will_be_Just_Fine_without_a_Cleric_to_heal%29
: Re: Ask a Simple Question: Ragnarok Edition
: Beltendu April 23, 2010, 02:41:32 PM
Q59: Using cure spells in combat is rarely optimized - there are more effective things to do. I know that intuitively, but I'm having a hard time explaining it. I've seen discussions and evidence alluded to here, but I'm having a hard time finding any threads or clear posts - my google fu has failed me.

Could someone direct me to a link?

Basically:
you aren't likley to heal off all the damage that the opposition is doing
if you buff or attack the enemy you kill them faster and thus the party takes less damage.

Yeah, my understanding is that it's a question of throughput.  Even without serious optimization, damage output is generally greater than healing output.  So yeah, while you could reduce your party's damage taken for the round by casting heals, you're probably better off killing one of them instead, since that should reduce your damage intake even more.  That might depend on how evil your DM is though.
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar April 23, 2010, 02:49:51 PM
1 level in Swordsage at level 5 then take Martial Stance feat at level 6 to gain 2d6 of Sneak?  Or at level 5 take Swordsage and buy the wondrous item of Assassin's Stance?
Assassin's Stance requires an IL of 5.  Even going Sneak Attack classes 4/Swordsage 2 only gives him an IL of 4 by 6th level.
D'oh!  Should've realized there was a reason no one suggested that yet.
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom April 23, 2010, 02:52:18 PM
1 level in Swordsage at level 5 then take Martial Stance feat at level 6 to gain 2d6 of Sneak?  Or at level 5 take Swordsage and buy the wondrous item of Assassin's Stance?
Assassin's Stance requires an IL of 5.  Even going Sneak Attack classes 4/Swordsage 2 only gives him an IL of 4 by 6th level.
D'oh!  Should've realized there was a reason no one suggested that yet.
I don't suppose an LA would change that?
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar April 23, 2010, 02:54:02 PM
Racial HD?  Yes.  LA?  No.
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom April 23, 2010, 03:01:59 PM
Racial HD?  Yes.  LA?  No.
Any other way to pump it the needed 1?
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 23, 2010, 03:46:36 PM
Racial HD?  Yes.  LA?  No.
Any other way to pump it the needed 1?
Not within 6 levels.

Does it have to be Sneak Attack? or would Sudden Strike suffice?  That's the only way you're going to get it, I think.

Q 60: Arctic Haze (Frostburn) and Haboob (Sandstorm) are almost identical.  Is there any good reason one does 5d4 damage, and the other only 4 damage?
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 23, 2010, 03:50:59 PM
Q 60: Arctic Haze (Frostburn) and Haboob (Sandstorm) are almost identical.  Is there any good reason one does 5d4 damage, and the other only 4 damage?
since when was wizards consistent?
: Re: Ask a Simple Question: Ragnarok Edition
: Negative Zero April 23, 2010, 04:14:52 PM
1 level in Swordsage at level 5 then take Martial Stance feat at level 6 to gain 2d6 of Sneak?  Or at level 5 take Swordsage and buy the wondrous item of Assassin's Stance?
Assassin's Stance requires an IL of 5.  Even going Sneak Attack classes 4/Swordsage 2 only gives him an IL of 4 by 6th level.
D'oh!  Should've realized there was a reason no one suggested that yet.

If you don't mind some delayed gratification, you can take that Swordsage level at 5 and then take Martial Stance (Assassin's Stance) at level 9.
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar April 23, 2010, 04:18:52 PM
Racial HD?  Yes.  LA?  No.
Any other way to pump it the needed 1?
Not within 6 levels.

Does it have to be Sneak Attack? or would Sudden Strike suffice?  That's the only way you're going to get it, I think.
Yeah, if it can be Sudden Strike, dip Binder 1 and take Improved Binding feat for Malphas.  That gets you 1d6 sudden strike, invisibility, poison use, and birds eye viewing.
: Re: Ask a Simple Question: Ragnarok Edition
: CantripN April 23, 2010, 05:41:22 PM
1 level in Swordsage at level 5 then take Martial Stance feat at level 6 to gain 2d6 of Sneak?  Or at level 5 take Swordsage and buy the wondrous item of Assassin's Stance?
Gotta correct you on that one, actually. Stances are NOT maneuvers - they just count as maneuvers for prerequisites, but you can't get them with Martial Study, Items or through any other means other than Class Granted Stances or Martial Stance (Feat).
: Re: Ask a Simple Question: Ragnarok Edition
: carnivore April 23, 2010, 05:43:54 PM
Q 60: Arctic Haze (Frostburn) and Haboob (Sandstorm) are almost identical.  Is there any good reason one does 5d4 damage, and the other only 4 damage?
A60

Drunken Idiot Monkeys designing games at WoTC again .... both should probably read "5d4" ... either Editing or DIM at the wheel ... you decide

 :D
: Re: Ask a Simple Question: Ragnarok Edition
: Sohala April 23, 2010, 05:45:18 PM
Q61 Besides Legacy Champion, are there any PrCs that advance class features?
: Re: Ask a Simple Question: Ragnarok Edition
: CantripN April 23, 2010, 05:47:10 PM
Q61 Besides Legacy Champion, are there any PrCs that advance class features?
Uncanny Trickster (?) in Complete Scoundrel does, too.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 23, 2010, 06:15:38 PM
If it doesn't have to be strictly sneak attack, dip iaijutsu factotum

1 level in Swordsage at level 5 then take Martial Stance feat at level 6 to gain 2d6 of Sneak?  Or at level 5 take Swordsage and buy the wondrous item of Assassin's Stance?
Gotta correct you on that one, actually. Stances are NOT maneuvers - they just count as maneuvers for prerequisites, but you can't get them with Martial Study, Items or through any other means other than Class Granted Stances or Martial Stance (Feat).
They're totally maneuvers.  They're listed as such.
: page 5
Stance: A stance is a special type of maneuver
: Re: Ask a Simple Question: Ragnarok Edition
: CantripN April 23, 2010, 06:20:43 PM
The ToB "FAQ" in the guide says different, and I tend to agree. Were they maneuvers for all intents and purposes, a Warblade could have 4 Stances at level 1.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 23, 2010, 06:27:43 PM
The ToB "FAQ" in the guide says different, and I tend to agree. Were they maneuvers for all intents and purposes, a Warblade could have 4 Stances at level 1.
Especially since ToB specifically states they are not maneuvers, cannot be swapped at every even level like maneuvers, but count for manuever number known prereqs, only.
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom April 23, 2010, 06:28:55 PM
Q62: Is there a list of alt class features somewhere I've missed?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 23, 2010, 06:32:04 PM
Q62: Is there a list of alt class features somewhere I've missed?
http://community.wizards.com/go/thread/view/75882/19872054/Alternative_Class_Features_III
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 23, 2010, 06:46:30 PM
Q 63: Assuming you've got at least 3 additional HD from race or other classes, is there any way to qualify for Hellfire Warlock (http://www.wizards.com/default.asp?x=dnd/ex/20061207a&page=3) except for 6 levels of Warlock?
: Re: Ask a Simple Question: Ragnarok Edition
: CantripN April 23, 2010, 06:54:52 PM
Q 63: Assuming you've got at least 3 additional HD from race or other classes, is there any way to qualify for Hellfire Warlock (http://www.wizards.com/default.asp?x=dnd/ex/20061207a&page=3) except for 6 levels of Warlock?

4 levels in Warlock + 3 levels in Demonbinder? Buying the Codex Advocare (?) from Expedition to Castle Ravenloft can reduce Warlock levels further, I guess, and so can going for some Dragonfire Adept (although I don't suggest that last one). Some other PrCs are also an option.

If going with a few levels in Demonbinder, be sure to get Mindsight!
: Re: Ask a Simple Question: Ragnarok Edition
: Sohala April 23, 2010, 06:56:49 PM
Q61 Besides Legacy Champion, are there any PrCs that advance class features?
Uncanny Trickster (?) in Complete Scoundrel does, too.
Hmm...any others?
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 23, 2010, 07:00:51 PM
Q 63: Assuming you've got at least 3 additional HD from race or other classes, is there any way to qualify for Hellfire Warlock (http://www.wizards.com/default.asp?x=dnd/ex/20061207a&page=3) except for 6 levels of Warlock?

4 levels in Warlock + 3 levels in Demonbinder? Buying the Codex Advocare (?) from Expedition to Castle Ravenloft can reduce Warlock levels further, I guess, and so can going for some Dragonfire Adept (although I don't suggest that last one). Some other PrCs are also an option.

If going with a few levels in Demonbinder, be sure to get Mindsight!
Remind me what book Demonbinder is in?  Oh, that's the Drow only one.... which unfortunately doesn't help.
: Re: Ask a Simple Question: Ragnarok Edition
: CantripN April 23, 2010, 07:07:53 PM
Q 63: Assuming you've got at least 3 additional HD from race or other classes, is there any way to qualify for Hellfire Warlock (http://www.wizards.com/default.asp?x=dnd/ex/20061207a&page=3) except for 6 levels of Warlock?

4 levels in Warlock + 3 levels in Demonbinder? Buying the Codex Advocare (?) from Expedition to Castle Ravenloft can reduce Warlock levels further, I guess, and so can going for some Dragonfire Adept (although I don't suggest that last one). Some other PrCs are also an option.

If going with a few levels in Demonbinder, be sure to get Mindsight!
Remind me what book Demonbinder is in?  Oh, that's the Drow only one.... which unfortunately doesn't help.

Technically true, but read the fluff text for it. Not only are there non-evil Demonbinders (CN), there are ones of other races - they just get shunned and tend to get hunted down, hanged, drawn and quartered by mobs and paladins. So you can make a decent case for being a non-drow one (there explicitly are ones around, just rather rare, outsider Narfell and Thay, for example...).
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 23, 2010, 07:11:20 PM
Q 63: Assuming you've got at least 3 additional HD from race or other classes, is there any way to qualify for Hellfire Warlock (http://www.wizards.com/default.asp?x=dnd/ex/20061207a&page=3) except for 6 levels of Warlock?

4 levels in Warlock + 3 levels in Demonbinder? Buying the Codex Advocare (?) from Expedition to Castle Ravenloft can reduce Warlock levels further, I guess, and so can going for some Dragonfire Adept (although I don't suggest that last one). Some other PrCs are also an option.

If going with a few levels in Demonbinder, be sure to get Mindsight!
Remind me what book Demonbinder is in?  Oh, that's the Drow only one.... which unfortunately doesn't help.

Technically true, but read the fluff text for it. Not only are there non-evil Demonbinders (CN), there are ones of other races - they just get shunned and tend to get hunted down, hanged, drawn and quartered by mobs and paladins. So you can make a decent case for being a non-drow one (there explicitly are ones around, just rather rare, outsider Narfell and Thay, for example...).
not to mention that the pic is of a human.
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 April 23, 2010, 07:17:58 PM
Q 63: Assuming you've got at least 3 additional HD from race or other classes, is there any way to qualify for Hellfire Warlock (http://www.wizards.com/default.asp?x=dnd/ex/20061207a&page=3) except for 6 levels of Warlock?

4 levels in Warlock + 3 levels in Demonbinder? Buying the Codex Advocare (?) from Expedition to Castle Ravenloft can reduce Warlock levels further, I guess, and so can going for some Dragonfire Adept (although I don't suggest that last one). Some other PrCs are also an option.

If going with a few levels in Demonbinder, be sure to get Mindsight!
Remind me what book Demonbinder is in?  Oh, that's the Drow only one.... which unfortunately doesn't help.

Technically true, but read the fluff text for it. Not only are there non-evil Demonbinders (CN), there are ones of other races - they just get shunned and tend to get hunted down, hanged, drawn and quartered by mobs and paladins. So you can make a decent case for being a non-drow one (there explicitly are ones around, just rather rare, outsider Narfell and Thay, for example...).
not to mention that the pic is of a human.
Indeed surprisingly little of the content in DotU is drow specific and most that is can be easily reflavored. 
: Re: Ask a Simple Question: Ragnarok Edition
: CantripN April 23, 2010, 07:37:55 PM
Well, I intend to play a Hellbred (Spirit) Warlock 5/Demonbinder 4/Hellfire Warlock 3/XXX soon...

: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 23, 2010, 07:49:04 PM
Q62: Is there a list of alt class features somewhere I've missed?
http://community.wizards.com/go/thread/view/75882/19872054/Alternative_Class_Features_III

Has that been transferred over to here yet? I can't seem to find it. If not, I'll do that sometime this weekend.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 23, 2010, 07:50:23 PM
Q62: Is there a list of alt class features somewhere I've missed?
http://community.wizards.com/go/thread/view/75882/19872054/Alternative_Class_Features_III

Has that been transferred over to here yet? I can't seem to find it. If not, I'll do that sometime this weekend.
Never transferred.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 23, 2010, 08:03:44 PM
Ok, I'll get to that later then.

Q64: A psion uses Soul Crystal (MoI) to give feat leach to his psicrystal who then uses it to steal psicrystal affinity from the psion. What happens?
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 23, 2010, 10:26:24 PM
Q 63: Assuming you've got at least 3 additional HD from race or other classes, is there any way to qualify for Hellfire Warlock (http://www.wizards.com/default.asp?x=dnd/ex/20061207a&page=3) except for 6 levels of Warlock?

4 levels in Warlock + 3 levels in Demonbinder? Buying the Codex Advocare (?) from Expedition to Castle Ravenloft can reduce Warlock levels further, I guess, and so can going for some Dragonfire Adept (although I don't suggest that last one). Some other PrCs are also an option.

If going with a few levels in Demonbinder, be sure to get Mindsight!
Remind me what book Demonbinder is in?  Oh, that's the Drow only one.... which unfortunately doesn't help.

Technically true, but read the fluff text for it. Not only are there non-evil Demonbinders (CN), there are ones of other races - they just get shunned and tend to get hunted down, hanged, drawn and quartered by mobs and paladins. So you can make a decent case for being a non-drow one (there explicitly are ones around, just rather rare, outsider Narfell and Thay, for example...).
not to mention that the pic is of a human.
(http://www.wizards.com/dnd/images/DrowUnderdark_Gallery/104450.jpg)That's a Human?

I think you were thinking of a Nar Demonbinder, which is something else.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 23, 2010, 10:43:16 PM
Nar Demonbinder
yeah, that's what I meant.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 23, 2010, 11:11:28 PM
Q 65 Where can I find information on a false bottom for quivers?
: Re: Ask a Simple Question: Ragnarok Edition
: Jopustopin April 23, 2010, 11:53:11 PM
Q66:  "While a familiar is within arm’s reach, the master gains the Alertness feat."  - SRD
One of the crappy feats that the Dungeon Delver needs is Alertness.  If one were playing a Factotum/Dungeon Delver could he take Obtain Familiar instead of Alertness to qualify for the prestige class.  If he can what would happen if the familiar went farther than "arm's reach"?
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 23, 2010, 11:56:57 PM
66a: Yes
66b: Lose all class features.
: Re: Ask a Simple Question: Ragnarok Edition
: Jopustopin April 24, 2010, 12:03:24 AM
66a: Yes
66b: Lose all class features.

We've been trying to find this somewhere; can you point us to the book or a link to the SRD?
: Re: Ask a Simple Question: Ragnarok Edition
: PhaedrusXY April 24, 2010, 12:29:03 AM
66a: Yes
66b: Lose all class features.

We've been trying to find this somewhere; can you point us to the book or a link to the SRD?
CWarrior, pg. 16 (IIRC)
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 24, 2010, 12:31:38 AM
Q 67 Adding to my last question, is there a way to attach a wand to a bracer?
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 24, 2010, 12:49:06 AM
Q 67 Adding to my last question, is there a way to attach a wand to a bracer?
Soverign Glue.  Or did you mean a way to attach it and be able to use it from the bracer?
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom April 24, 2010, 12:59:08 AM
Q 68: Besides improved unarmed strike and the Smiting Spell metamagic, what other ways can a weapon be used to deliver a touch ranged spell?
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 24, 2010, 01:18:38 AM
Q 67 Adding to my last question, is there a way to attach a wand to a bracer?
Soverign Glue.  Or did you mean a way to attach it and be able to use it from the bracer?
I'm looking for something close to that of the wand bracer, so I'd like to attach it and use it.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 24, 2010, 01:34:48 AM
Q 67 Adding to my last question, is there a way to attach a wand to a bracer?
Soverign Glue.  Or did you mean a way to attach it and be able to use it from the bracer?
I'm looking for something close to that of the wand bracer, so I'd like to attach it and use it.
be a warforged and abuse wand slots?

remember, you can make a few unslotted ones...  :devil
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 24, 2010, 02:05:41 AM
Q 67 Adding to my last question, is there a way to attach a wand to a bracer?
Soverign Glue.  Or did you mean a way to attach it and be able to use it from the bracer?
I'm looking for something close to that of the wand bracer, so I'd like to attach it and use it.
be a warforged and abuse wand slots?

remember, you can make a few unslotted ones...  :devil
Yeah, but that doesn't do much. I thought there was an actual wand bracer. And not a warforged.
: Re: Ask a Simple Question: Ragnarok Edition
: Sohala April 24, 2010, 05:17:28 AM
Q69
Okay, I know that the Favored & Primary Contact feats are used for early entry into some PrC, now I am wanting to make sure of what I can and can't do with them.

Can I retrain them out and still qualify for the PrC? On the level I gain the PrC?
Can I take Primary Contact a level before it is needed and still get the skill rank, or do I have to take/retrain it that level?
: Re: Ask a Simple Question: Ragnarok Edition
: sir_argenon April 24, 2010, 05:22:14 AM
Q70 do psions start with a bonus feat, AND a psicrystal, or do they have to spend the bonus feat on psycrystal affinity to get the psicrystal?
: Re: Ask a Simple Question: Ragnarok Edition
: Garryl April 24, 2010, 05:26:26 AM
Q70 do psions start with a bonus feat, AND a psicrystal, or do they have to spend the bonus feat on psycrystal affinity to get the psicrystal?

A70: A Psion does not get a psicrystal unless they spend a feat on it.
: Re: Ask a Simple Question: Ragnarok Edition
: cru April 24, 2010, 06:20:40 AM
Q69 Okay, I know that the Favored & Primary Contact feats are used for early entry into some PrC, now I am wanting to make sure of what I can and can't do with them.
Can I retrain them out and still qualify for the PrC? 
Maybe, ask your DM.
: Sohala
On the level I gain the PrC?
Maybe, ask your DM.
: Sohala
Can I take Primary Contact a level before it is needed and still get the skill rank, or do I have to take/retrain it that level?
Take/retrain at that level.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 24, 2010, 10:05:35 AM
Bumping

Q 65 Where can I find information on a false bottom for quivers?

Q 67 Adding to my last question, is there a way to attach a wand to a bracer (and being able to use it -- not a warforged)?
: Re: Ask a Simple Question: Ragnarok Edition
: genuine April 24, 2010, 10:27:47 AM
Bumping

Q 65 Where can I find information on a false bottom for quivers?

Q 67 Adding to my last question, is there a way to attach a wand to a bracer (and being able to use it -- not a warforged)?
A65: Complete Scoundrel has rules on hidden spaces. It doesn't have anything specific for quivers - but it does include some rules for customizing them, and saying that a false tip in a scabbard is basically the same as a false bottom in a quiver is quite reasonable.

A67: Wand bracelet might do what you need - however it just stores them, you have to put them into your hand to use. Fortunately it's just a swift action to switch an item..

As a hand slot, a Casting Glove will do just what you want. They're just like a glove of storing, but once a round you can activate/consume the item within as though you had used it normally. Ask your DM if the gloves can be reslotted.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 24, 2010, 10:48:35 AM
Q69
Okay, I know that the Favored & Primary Contact feats are used for early entry into some PrC, now I am wanting to make sure of what I can and can't do with them.

Can I retrain them out and still qualify for the PrC? On the level I gain the PrC?
Can I take Primary Contact a level before it is needed and still get the skill rank, or do I have to take/retrain it that level?

PHB2 retraining states retraining is done before anything else during a level up is performed, including selecting class level, so you could not train it out the level you start the prc if the feat is what allows you to qualify. You could, however psychic ref/DCFS it away after you level, as long as your selections chosen during level up self-qualify you for the prc (Because prc prereqs aren't only checked during level up, but constantly, see CW p16ish regarding prc prereqs)

You could also retrain the feat away the following level, assuming you qualify for the prc without the feat prior to gaining that second level in the prc.

You would have to take the feat prior to taking the first level of the prc, as class levels are always chosen prior to skills, or feats, see the PHB for order of leveling up.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 24, 2010, 11:56:59 AM

Yeah, but that doesn't do much. I thought there was an actual wand bracer. And not a warforged.
Wand Bracelet, MIC, p. 147.

There also are Wand Bracers, but I forget where they are found.

Edit:  I don't have the book, but from the Dungeonscape art gallery:
(http://www.wizards.com/dnd/images/dungeonscape_gallery/102749.jpg)
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken April 24, 2010, 12:05:19 PM
Q71: Okay, I feel stupid for asking this... but how DOES Sanctum spell actually work, slot-wise?

Suppose I memorize a 3rd-level Sanctum Spell. Is the actual slot I spend 3rd-level regardless of where I am? I've heard that you can use Sanctum spell to reduce metamagic costs since, outside your sanctum, the spell is 2 levels lower.
: Re: Ask a Simple Question: Ragnarok Edition
: CantripN April 24, 2010, 12:09:26 PM
Q71: Okay, I feel stupid for asking this... but how DOES Sanctum spell actually work, slot-wise?

Suppose I memorize a 3rd-level Sanctum Spell. Is the actual slot I spend 3rd-level regardless of where I am? I've heard that you can use Sanctum spell to reduce metamagic costs since, outside your sanctum, the spell is 2 levels lower.

Wrong on so many counts! Outside your Sanctum, it's 1 level lower EFFECTIVELY (-1 DC, can fail to penetrate GoI, can be used with Arcane Fusion, War Weaver galore). Inside, it's 1 level higher (+1 DC, easily penetrates, fail to use with AF and hard to use with WW).
: Re: Ask a Simple Question: Ragnarok Edition
: Sohala April 24, 2010, 01:37:40 PM
Q72
If I gain the Primary Contact feat at 4th level, bringing some skill to 8 ranks, then level up to 5th, can I have 9 ranks in that skill then, or only 8 ranks?
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 April 24, 2010, 01:44:46 PM
Q72
If I gain the Primary Contact feat at 4th level, bringing some skill to 8 ranks, then level up to 5th, can I have 9 ranks in that skill then, or only 8 ranks?
Only 8 it seems as it does not say that your other skill points can break the level cap, only the one gained by that feat. Although with your earlier questions you can retrain the feat away once you have enough skill points to qualify normally.
: Re: Ask a Simple Question: Ragnarok Edition
: genuine April 24, 2010, 02:47:37 PM

Yeah, but that doesn't do much. I thought there was an actual wand bracer. And not a warforged.
Wand Bracelet, MIC, p. 147.

There also are Wand Bracers, but I forget where they are found.


I had forgotten them, but the wand bracer from Dungeonscape allows you to bring a wand into your hand as a swift action - returning it, though, requires a full round action. It can hold a total of five wands.

Also there, and potentially useful, are wand chambers - they can hold one wand in a weapon or shield, and allow the wand to be used without dropping the shield or weapon.
: Re: Ask a Simple Question: Ragnarok Edition
: Sohala April 24, 2010, 02:57:36 PM
Q72
If I gain the Primary Contact feat at 4th level, bringing some skill to 8 ranks, then level up to 5th, can I have 9 ranks in that skill then, or only 8 ranks?
Only 8 it seems as it does not say that your other skill points can break the level cap, only the one gained by that feat. Although with your earlier questions you can retrain the feat away once you have enough skill points to qualify normally.
Hmm...So that means a PrC that requires one skill to be at 8 ranks can be taken at 5th level and the feats to do this can be retrained, without powers or spells, at 7th and 8th level?
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 April 24, 2010, 03:05:21 PM
Q72
If I gain the Primary Contact feat at 4th level, bringing some skill to 8 ranks, then level up to 5th, can I have 9 ranks in that skill then, or only 8 ranks?
Only 8 it seems as it does not say that your other skill points can break the level cap, only the one gained by that feat. Although with your earlier questions you can retrain the feat away once you have enough skill points to qualify normally.
Hmm...So that means a PrC that requires one skill to be at 8 ranks can be taken at 5th level and the feats to do this can be retrained, without powers or spells, at 7th and 8th level?
Yes you only need to qualify for the PrC it does not matter that using your current character you would not have qualified for it in the past, although your DM may throw books at your for it.
: Re: Ask a Simple Question: Ragnarok Edition
: Sohala April 24, 2010, 03:07:59 PM
Q72
If I gain the Primary Contact feat at 4th level, bringing some skill to 8 ranks, then level up to 5th, can I have 9 ranks in that skill then, or only 8 ranks?
Only 8 it seems as it does not say that your other skill points can break the level cap, only the one gained by that feat. Although with your earlier questions you can retrain the feat away once you have enough skill points to qualify normally.
Hmm...So that means a PrC that requires one skill to be at 8 ranks can be taken at 5th level and the feats to do this can be retrained, without powers or spells, at 7th and 8th level?
Yes you only need to qualify for the PrC it does not matter that using your current character you would not have qualified for it in the past, although your DM may throw books at your for it.
Its only one level, what could go wrong?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 24, 2010, 03:24:40 PM
Q72
If I gain the Primary Contact feat at 4th level, bringing some skill to 8 ranks, then level up to 5th, can I have 9 ranks in that skill then, or only 8 ranks?
Only 8 it seems as it does not say that your other skill points can break the level cap, only the one gained by that feat. Although with your earlier questions you can retrain the feat away once you have enough skill points to qualify normally.
Hmm...So that means a PrC that requires one skill to be at 8 ranks can be taken at 5th level and the feats to do this can be retrained, without powers or spells, at 7th and 8th level?
Yes you only need to qualify for the PrC it does not matter that using your current character you would not have qualified for it in the past, although your DM may throw books at your for it.
Its only one level, what could go wrong?
PUN-PUN
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken April 24, 2010, 04:00:49 PM
Q71: Okay, I feel stupid for asking this... but how DOES Sanctum spell actually work, slot-wise?

Suppose I memorize a 3rd-level Sanctum Spell. Is the actual slot I spend 3rd-level regardless of where I am? I've heard that you can use Sanctum spell to reduce metamagic costs since, outside your sanctum, the spell is 2 levels lower.

Wrong on so many counts! Outside your Sanctum, it's 1 level lower EFFECTIVELY (-1 DC, can fail to penetrate GoI, can be used with Arcane Fusion, War Weaver galore). Inside, it's 1 level higher (+1 DC, easily penetrates, fail to use with AF and hard to use with WW).

That's why I was asking for an explanation (and going off memory, no less).
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 24, 2010, 06:24:50 PM

Yeah, but that doesn't do much. I thought there was an actual wand bracer. And not a warforged.
Wand Bracelet, MIC, p. 147.

There also are Wand Bracers, but I forget where they are found.

Edit:  I don't have the book, but from the Dungeonscape art gallery:
(http://www.wizards.com/dnd/images/dungeonscape_gallery/102749.jpg)
YES! That is totally it right there. Thank you.

Now I just need to put a hidden chamber in my quiver.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 24, 2010, 06:29:17 PM

Yeah, but that doesn't do much. I thought there was an actual wand bracer. And not a warforged.
Wand Bracelet, MIC, p. 147.

There also are Wand Bracers, but I forget where they are found.

Edit:  I don't have the book, but from the Dungeonscape art gallery:

YES! That is totally it right there. Thank you.

Now I just need to put a hidden chamber in my quiver.
There's also some bandolier from the FRCS that lets you draw a wand as a free action.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 24, 2010, 06:31:37 PM
There's also some bandolier from the FRCS that lets you draw a wand as a free action.
Wouldn't happen to know the page, would you?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 24, 2010, 07:11:07 PM
There's also some bandolier from the FRCS that lets you draw a wand as a free action.
Wouldn't happen to know the page, would you?
It's in the items section, right next to the birth control, iirc.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 24, 2010, 07:11:29 PM
Q73: Are there any metabreath feats outside of Draconomicon?
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 24, 2010, 07:29:27 PM
There's also some bandolier from the FRCS that lets you draw a wand as a free action.
Wouldn't happen to know the page, would you?
The sources I read must have been wrong.  Page... 96-ish has a bandolier, but it doesn't allow retrieving as a free action.  The potion belt does, but only for potions.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 24, 2010, 07:37:23 PM
Q73: Are there any metabreath feats outside of Draconomicon?
Dragons of Faerun and MM4 I think has a few. I'm also wondering about Races of Dragons, but I'm not sure about that one.

There's also some bandolier from the FRCS that lets you draw a wand as a free action.
Wouldn't happen to know the page, would you?
The sources I read must have been wrong.  Page... 96-ish has a bandolier, but it doesn't allow retrieving as a free action.  The potion belt does, but only for potions.
Ah, fair enough.

Q 74 If a cleric loses his domains and turn undead due to taking an alternate class feature, is there any way possible to get them back? Even in a round about way?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 24, 2010, 07:41:21 PM
Q73: Are there any metabreath feats outside of Draconomicon?
Dragons of Faerun and MM4 I think has a few. I'm also wondering about Races of Dragons, but I'm not sure about that one.

There's also some bandolier from the FRCS that lets you draw a wand as a free action.
Wouldn't happen to know the page, would you?
The sources I read must have been wrong.  Page... 96-ish has a bandolier, but it doesn't allow retrieving as a free action.  The potion belt does, but only for potions.
Ah, fair enough.

Q 74 If a cleric loses his domains and turn undead due to taking an alternate class feature, is there any way possible to get them back? Even in a round about way?
gain them via prc. Check Surreal's Lists of Stuff for classes that grant either.
: Re: Ask a Simple Question: Ragnarok Edition
: GawainBS April 24, 2010, 07:46:31 PM
Q73: Are there any metabreath feats outside of Draconomicon?
Dragons of Faerun and MM4 I think has a few. I'm also wondering about Races of Dragons, but I'm not sure about that one.

There's also some bandolier from the FRCS that lets you draw a wand as a free action.
Wouldn't happen to know the page, would you?
The sources I read must have been wrong.  Page... 96-ish has a bandolier, but it doesn't allow retrieving as a free action.  The potion belt does, but only for potions.

Ah, fair enough.

Q 74 If a cleric loses his domains and turn undead due to taking an alternate class feature, is there any way possible to get them back? Even in a round about way?

A 74: Sacred Exorcist springs to mind.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 24, 2010, 07:47:49 PM
A 74: Sacred Exorcist springs to mind.
And surprisingly enough, it's not on his Lists of Stuff.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 24, 2010, 08:02:35 PM
Q75: If a Cleric has DMM (Heighten), can he prepare a spell Heightened and then heighten it further by spending turn attempts?

Example: 5th level Cleric prepares Sound Burst heightened to a 3rd level slot.  When casting, he decides to burn 3 turn attempts to raise the effective level by 2 to a total of 5.
: Re: Ask a Simple Question: Ragnarok Edition
: GawainBS April 24, 2010, 08:14:32 PM
A 74: Sacred Exorcist springs to mind.
And surprisingly enough, it's not on his Lists of Stuff.

It works, so what's the matter?
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 24, 2010, 08:15:18 PM
A 74: Sacred Exorcist springs to mind.
And surprisingly enough, it's not on his Lists of Stuff.
It works, so what's the matter?
Nothing. I'm just saying it's not on his Lists of Stuff. I PMed him about it.
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom April 24, 2010, 08:20:32 PM
Q71: Okay, I feel stupid for asking this... but how DOES Sanctum spell actually work, slot-wise?

Suppose I memorize a 3rd-level Sanctum Spell. Is the actual slot I spend 3rd-level regardless of where I am? I've heard that you can use Sanctum spell to reduce metamagic costs since, outside your sanctum, the spell is 2 levels lower.

Wrong on so many counts! Outside your Sanctum, it's 1 level lower EFFECTIVELY (-1 DC, can fail to penetrate GoI, can be used with Arcane Fusion, War Weaver galore). Inside, it's 1 level higher (+1 DC, easily penetrates, fail to use with AF and hard to use with WW).
does that mean if I made Arcane Fusion my sanctum spell, I could cast AF to (AF to (AF..... & magic missle) & magic missle) & magic missle) till I have a the most powerful 4th level spell ever?


Q 68: Besides improved unarmed strike and the Smiting Spell metamagic, what other ways can a weapon be used to deliver a touch ranged spell?
Bump
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 24, 2010, 09:40:08 PM
A68:

Ordained Champion has a slightly similar ability, but you have to channel the spell as a standard action. And it lasts in the weapon for 8 hours. And it doesn't have to be touch.
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac April 24, 2010, 11:34:00 PM
Q73: Are there any metabreath feats outside of Draconomicon?
while not "metabreath" feats, DLCS has "flyby breath" and "strafing breath".

:twocents:
: Re: Ask a Simple Question: Ragnarok Edition
: Sohala April 25, 2010, 02:18:37 AM
Q76
Do special materials fall under Craft skill crafting rules or magic item crafting rules?
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 April 25, 2010, 02:24:27 AM
Q76
Do special materials fall under Craft skill crafting rules or magic item crafting rules?
Craft skill as the materials are not magical enchantments.
: Re: Ask a Simple Question: Ragnarok Edition
: Sohala April 25, 2010, 02:39:03 AM
Mmm...1/3 cost instead of 1/2.
: Re: Ask a Simple Question: Ragnarok Edition
: CantripN April 25, 2010, 02:48:44 AM
Q71: Okay, I feel stupid for asking this... but how DOES Sanctum spell actually work, slot-wise?

Suppose I memorize a 3rd-level Sanctum Spell. Is the actual slot I spend 3rd-level regardless of where I am? I've heard that you can use Sanctum spell to reduce metamagic costs since, outside your sanctum, the spell is 2 levels lower.

Wrong on so many counts! Outside your Sanctum, it's 1 level lower EFFECTIVELY (-1 DC, can fail to penetrate GoI, can be used with Arcane Fusion, War Weaver galore). Inside, it's 1 level higher (+1 DC, easily penetrates, fail to use with AF and hard to use with WW).
does that mean if I made Arcane Fusion my sanctum spell, I could cast AF to (AF to (AF..... & magic missle) & magic missle) & magic missle) till I have a the most powerful 4th level spell ever?

Assuming you can apply Metamagic to spells inside an Arcane Fusion, yes, you can. Which is a good reason to rule you can't apply MM to such spells.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 25, 2010, 02:54:56 AM
Q71: Okay, I feel stupid for asking this... but how DOES Sanctum spell actually work, slot-wise?

Suppose I memorize a 3rd-level Sanctum Spell. Is the actual slot I spend 3rd-level regardless of where I am? I've heard that you can use Sanctum spell to reduce metamagic costs since, outside your sanctum, the spell is 2 levels lower.

Wrong on so many counts! Outside your Sanctum, it's 1 level lower EFFECTIVELY (-1 DC, can fail to penetrate GoI, can be used with Arcane Fusion, War Weaver galore). Inside, it's 1 level higher (+1 DC, easily penetrates, fail to use with AF and hard to use with WW).
does that mean if I made Arcane Fusion my sanctum spell, I could cast AF to (AF to (AF..... & magic missle) & magic missle) & magic missle) till I have a the most powerful 4th level spell ever?

Assuming you can apply Metamagic to spells inside an Arcane Fusion, yes, you can. Which is a good reason to rule you can't apply MM to such spells.
plus, sanctum greater arcane fusion lets you celerity nova, casting an infinite amount of 5th level or lower spells at people(add arcane fusion if you really want to piss off your DM).
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 25, 2010, 05:36:20 AM
A 74: Sacred Exorcist springs to mind.
And surprisingly enough, it's not on his Lists of Stuff.
It works, so what's the matter?
Nothing. I'm just saying it's not on his Lists of Stuff. I PMed him about it.

It's there... listed under "turn/rebuke undead", 4th one down. I never got a PM either.
: Re: Ask a Simple Question: Ragnarok Edition
: Littha April 25, 2010, 06:29:48 AM
Mmm...1/3 cost instead of 1/2.

yep... go make some Mithril full plate for 3,500 gp  :lmao
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac April 25, 2010, 08:30:33 AM
A 74: Sacred Exorcist springs to mind.
And surprisingly enough, it's not on his Lists of Stuff.
It works, so what's the matter?
Nothing. I'm just saying it's not on his Lists of Stuff. I PMed him about it.

It's there... listed under "turn/rebuke undead", 4th one down. I never got a PM either.
while we're on "lists of stuff" -- Animal Lord never made it to "stacks with animal companion".   :P
: Re: Ask a Simple Question: Ragnarok Edition
: Aharon April 25, 2010, 10:41:21 AM
bump
Q51
What kind of action does it take to fire off a Light of Lunia/Light of Mercuria? If you have two of them active at the same time, could you fire 4 rays?
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac April 25, 2010, 11:55:26 AM
bump
Q51
What kind of action does it take to fire off a Light of Lunia/Light of Mercuria? If you have two of them active at the same time, could you fire 4 rays?
Concentrating on a spell is a standard action.
Making a single attack (which is what is called for in the spell) is a standard action.

It appears that the second ray in the same round is a function of concentrating on the spell (and is an effect that is specific to that spell) -- but is still concentrating on a spell, nonetheless.
So, in other words, in order to use both lights in the same round, you would need some way to either:
a) be able to reduce the time it takes to concentrate on a spell (such as the "extraordinary concentration" feat or something)   -or-
b) increase the # of actions you can take in a round (pick your method).
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 25, 2010, 12:14:56 PM
A 74: Sacred Exorcist springs to mind.
And surprisingly enough, it's not on his Lists of Stuff.
It works, so what's the matter?
Nothing. I'm just saying it's not on his Lists of Stuff. I PMed him about it.

It's there... listed under "turn/rebuke undead", 4th one down. I never got a PM either.
I noticed that later. I thought it was supposed to have a bonus domain since no one specified anything.

I hope I didn't click on the wrong person when I sent out the PM. Guess I'll find out soon enough.
: Re: Ask a Simple Question: Ragnarok Edition
: carnivore April 25, 2010, 03:41:05 PM
Q77

is there any Item i can buy that will allow me to Teleport an an Immediate Action, in response to an Attack?

im away from books ... and i believe there is something, but dont remember what it is
 :D
: Re: Ask a Simple Question: Ragnarok Edition
: SKRP April 25, 2010, 03:43:40 PM
A77: Anklet of Translocation, MIC, costs below 1k.
: Re: Ask a Simple Question: Ragnarok Edition
: Agita April 25, 2010, 03:44:15 PM
A77: Anklet of Translocation, MIC, costs below 1k.
Actually, it costs 1.4k, and allows teleportation as a Swift action, not an Immediate action.
: Re: Ask a Simple Question: Ragnarok Edition
: carnivore April 25, 2010, 03:50:57 PM
yes thank you both ... Anklet of Translocation is a nice item, but as Agita said, it is a Swift action .... i need to be able to do something like an Abrupt Jaunt but with an Item ... since i plan on taking an Action that will trigger an AoO, and i want to avoid it

 :D

 
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 25, 2010, 04:14:19 PM
Is the Panic Button an Immediate action?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 25, 2010, 04:16:20 PM
Is the Panic Button an Immediate action?
Swift action to activate in your square, Standard action for any other square. So, unfortunately, no.
: Re: Ask a Simple Question: Ragnarok Edition
: Negative Zero April 25, 2010, 04:59:05 PM
Q77

is there any Item i can buy that will allow me to Teleport an an Immediate Action, in response to an Attack?

im away from books ... and i believe there is something, but dont remember what it is
 :D

Celerity? Synchronicity? Belt of Battle + Readied Action?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 25, 2010, 05:09:42 PM
Q77

is there any Item i can buy that will allow me to Teleport an an Immediate Action, in response to an Attack?

im away from books ... and i believe there is something, but dont remember what it is
 :D

Celerity? Synchronicity? Belt of Battle + Readied Action?
Contingency :P
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 25, 2010, 05:23:59 PM
or craft contingent spell for a no-action teleport; keyed to when you say "FUUUUUUUUUUUUUUUUUUUUUUUUCK"
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac April 25, 2010, 05:34:26 PM
there's also a 5th-level Nomad power called "teleport trigger" that pretty much acts as a contingency teleport (of course, you also have to be able to manifest teleport as well)

you know -- as another option.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 25, 2010, 06:16:42 PM
Q78a What other ways are there to gain an aligment subtype, especially evil, short of performing the Ritual of Alignment from savage species, or taking the Unholy Scion template from HoH? Races, spells, feats, anything?
Q78bDoes playing a race with the outsider type, or gaining a template that grants it, automatically grant you appropriate alignment subtypes? Looking for a specific rule on this one.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 25, 2010, 06:18:10 PM
A78b: No.  Templates specifically call out what type and subtype changes there are associated with it.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 25, 2010, 06:31:00 PM
Q78a What other ways are there to gain an aligment subtype, especially evil, short of performing the Ritual of Alignment from savage species, or taking the Unholy Scion template from HoH? Races, spells, feats, anything?
Kind of following up on this:
Q78cAre there any creatures with the Humanoid type that also have the Evil subtype, regardless of HD, LA, etc?
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 25, 2010, 06:35:58 PM
or craft contingent spell for a no-action teleport; keyed to when you say "FUUUUUUUUUUUUUUUUUUUUUUUUCK"

Oops! Somebody cast silence under you!
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 25, 2010, 06:58:39 PM
Q78a What other ways are there to gain an aligment subtype, especially evil, short of performing the Ritual of Alignment from savage species, or taking the Unholy Scion template from HoH? Races, spells, feats, anything?
Kind of following up on this:
Q78cAre there any creatures with the Humanoid type that also have the Evil subtype, regardless of HD, LA, etc?
If Vashar don't have it (they don't), I'm not sure how any Humanoid can have it.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 25, 2010, 07:04:09 PM
or craft contingent spell for a no-action teleport; keyed to when you say "FUUUUUUUUUUUUUUUUUUUUUUUUCK"

Oops! Somebody cast silence under you!
I speak drow sign language.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 25, 2010, 07:11:27 PM
or craft contingent spell for a no-action teleport; keyed to when you say "FUUUUUUUUUUUUUUUUUUUUUUUUCK"

Oops! Somebody cast silence under you!
I speak drow sign language.
my other contingency goes off when I cross my toes.

another one goes off when I try to speak, but am silenced.
: Re: Ask a Simple Question: Ragnarok Edition
: Vicerious April 25, 2010, 09:54:28 PM
or craft contingent spell for a no-action teleport; keyed to when you say "FUUUUUUUUUUUUUUUUUUUUUUUUCK"

Oops! Somebody cast silence under you!
No one ever said the contingency needs to hear you.
: Re: Ask a Simple Question: Ragnarok Edition
: Suzerain April 25, 2010, 09:56:03 PM
Q79
Is there anything stating specifically that constructs cannot die from old age, or are immune to aging effects? I mean... my toaster broke down after 10 years of use. So could a golem. Or couldn't it.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 25, 2010, 10:28:31 PM
Q79
Is there anything stating specifically that constructs cannot die from old age, or are immune to aging effects? I mean... my toaster broke down after 10 years of use. So could a golem. Or couldn't it.
Your toaster isn't magical.
: Re: Ask a Simple Question: Ragnarok Edition
: weenog April 25, 2010, 10:38:17 PM
Q79
Is there anything stating specifically that constructs cannot die from old age, or are immune to aging effects? I mean... my toaster broke down after 10 years of use. So could a golem. Or couldn't it.
Isn't the more pertinent question, "Is there anything stating something happens when a construct reaches a certain age?"  Warforged explicitly feel certain effects from the passage of time, I think a thousand year old golem is just a golem that's seen a thousand years worth of things and can't remember any of it.
: Re: Ask a Simple Question: Ragnarok Edition
: Suzerain April 25, 2010, 11:03:38 PM
Q79
Is there anything stating specifically that constructs cannot die from old age, or are immune to aging effects? I mean... my toaster broke down after 10 years of use. So could a golem. Or couldn't it.
Isn't the more pertinent question, "Is there anything stating something happens when a construct reaches a certain age?"
"Is there anything stating I can't act while dead?"

I was just trying to get as close to a official statement as possible. I know constructs don't suddenly break down. Nor do magic items. And I would rule sensibly on these issues as a DM. However, I think it's kinda stupid it's never stated, anywhere.
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 25, 2010, 11:47:15 PM
Q80

What's the easies way to become immune to dazing? (Not for celerity abuse, but avoid Arcane Fusion [True Strike + Spellwarped Wings of Fluffy] abuse :-\)
: Re: Ask a Simple Question: Ragnarok Edition
: Negative Zero April 25, 2010, 11:52:11 PM
Q80

What's the easies way to become immune to dazing? (Not for celerity abuse, but avoid Arcane Fusion [True Strike + Spellwarped Wings of Fluffy] abuse :-\)

Favor of the Martyr (SpC) or Mark of the Dauntless (ECS?).
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 26, 2010, 12:16:25 AM
Q80

What's the easies way to become immune to dazing? (Not for celerity abuse, but avoid Arcane Fusion [True Strike + Spellwarped Wings of Fluffy] abuse :-\)

Favor of the Martyr (SpC) or Mark of the Dauntless (ECS?).
Aren't constructs immune? Or undead? Something as a type is immune, isn't it?
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 26, 2010, 12:31:22 AM
Q80

What's the easies way to become immune to dazing? (Not for celerity abuse, but avoid Arcane Fusion [True Strike + Spellwarped Wings of Fluffy] abuse :-\)

Favor of the Martyr (SpC) or Mark of the Dauntless (ECS?).

I'm not a paladin, but I'll check out Mark of the Dauntless.
: Aren't constructs immune? Or undead? Something as a type is immune, isn't it?
[/quote
Nope. Just stunning.
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 26, 2010, 12:45:38 AM
Follow up to Q80:

Q81:

What constitutes a "True Dragonmark?"
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 26, 2010, 12:56:27 AM
Q 82: How exactly do I go about optimizing this? (http://pbh3.tumblr.com/post/547680716/attention-world-we-are-doomed)
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 26, 2010, 01:00:41 AM
Q 82: How exactly do I go about optimizing this? (http://pbh3.tumblr.com/post/547680716/attention-world-we-are-doomed)
bear warrior and wild cohort(heavy warhorse).

use blackbear form. take mounted charge feats.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 26, 2010, 01:24:57 AM
Mortalbane defines mortals as "not undead, outsiders, or constructs", IIRC.

Follow up to Q80:

Q81:

What constitutes a "True Dragonmark?"
A dragonmark with age categor
one that isn't aberrant.
: Re: Ask a Simple Question: Ragnarok Edition
: Suzerain April 26, 2010, 01:30:21 AM
Mortalbane defines mortals as "not undead, outsiders, or constructs", IIRC.

Thanks for this. Excludes Elementals, however. How rude.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 26, 2010, 01:33:39 AM
Mortalbane defines mortals as "not undead, outsiders, or constructs", IIRC.

Thanks for this. Excludes Elementals, however. How rude.
does extraplanar count?
: Re: Ask a Simple Question: Ragnarok Edition
: Suzerain April 26, 2010, 01:48:28 AM
Mortalbane defines mortals as "not undead, outsiders, or constructs", IIRC.

Thanks for this. Excludes Elementals, however. How rude.

does extraplanar count?

I don't think so. Neraphim are extraplanar, but only live 450 years max. And constructs and undead aren't necessarily extraplanar.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 26, 2010, 01:50:13 AM
Mortalbane defines mortals as "not undead, outsiders, or constructs", IIRC.

Thanks for this. Excludes Elementals, however. How rude.

does extraplanar count?

I don't think so. Neraphim are extraplanar, but only live 450 years max. And constructs and undead aren't necessarily extraplanar.
aren't neraphim outsiders?

but yeah, kinda silly how mortalbane would affect an earth elemental.
: Re: Ask a Simple Question: Ragnarok Edition
: Suzerain April 26, 2010, 01:55:49 AM
aren't neraphim outsiders?

but yeah, kinda silly how mortalbane would affect an earth elemental.

They are. Real outsiders, even. Though I guess they're more mortal-like, so I can understand why they are destined to die.

Well, the "Errata" to BoVD is basically one Q&A thread on Monte Cook's forum somewhere. We could look there to see if he has any justification for this ridiculousness.

edit: Found the thread: http://okayyourturn.yuku.com/topic/6197/t/BoVD-Questions.html
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 26, 2010, 02:02:47 AM
well, it is true that the only time you can use both "wizards" and "consistent" is when a "never" is present.
: Re: Ask a Simple Question: Ragnarok Edition
: Sohala April 26, 2010, 02:11:53 AM
Q79
Is there anything stating specifically that constructs cannot die from old age, or are immune to aging effects? I mean... my toaster broke down after 10 years of use. So could a golem. Or couldn't it.
Mindless constructs continue to go about their last commanded action(s) until destroyed or somehow taken over, repair this guard that, the most I would assume is that there might be some worn appearance to the construct to show it is old but beyond that I think time has no effect on it.
The Elder Eidolon (pg 146 Lords of Madness) is a good example.
: Re: Ask a Simple Question: Ragnarok Edition
: CantripN April 26, 2010, 09:22:13 AM
Q80

What's the easies way to become immune to dazing? (Not for celerity abuse, but avoid Arcane Fusion [True Strike + Spellwarped Wings of Fluffy] abuse :-\)

Another ruling is what I'd rule. You can't modify the spells inside Arcane Fusion at all, so no Metamagic no Spellwarping on those. Failure to comply with this ruling results in Arcane Fusion (Sanctum Arcane Fusion x N + Magic Missile x (N+1)) for infinite damage. Same for Shadowcraft spells, btw.
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 26, 2010, 10:31:14 AM
Q80

What's the easies way to become immune to dazing? (Not for celerity abuse, but avoid Arcane Fusion [True Strike + Spellwarped Wings of Fluffy] abuse :-\)

Another ruling is what I'd rule. You can't modify the spells inside Arcane Fusion at all, so no Metamagic no Spellwarping on those. Failure to comply with this ruling results in Arcane Fusion (Sanctum Arcane Fusion x N + Magic Missile x (N+1)) for infinite damage. Same for Shadowcraft spells, btw.

Go tell Ith that  :eh
: Re: Ask a Simple Question: Ragnarok Edition
: Tenebrous Apostate April 26, 2010, 12:06:14 PM
Q81 (i think) When I cast Haunt Shift who gets to decide what the undead haunts? me or it\ the DM?
: Re: Ask a Simple Question: Ragnarok Edition
: Aharon April 26, 2010, 12:15:59 PM
Q82 Just want to know if my understanding of the rules is right, if we stay strictly RAW: Undead and constructs are immune to energy drain. Energy Drain is a (su) ability that bestows negative levels, and a spell that bestows negative levels. Enervation isn't the same as energy drain, although it also bestows negative levels. Thus, Undead and Constructs are not immune to negative levels bestowed by Enervation (or those bestowed by other abilities, if there are any).

Is my train of thought correct?
: Re: Ask a Simple Question: Ragnarok Edition
: Beltendu April 26, 2010, 01:02:41 PM
: d20srd.org
You point your finger and utter the incantation, releasing a black ray of crackling negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If the attack succeeds, the subject gains 1d4 negative levels.

If the subject has at least as many negative levels as HD, it dies. Each negative level gives a creature a -1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).

Additionally, a spellcaster loses one spell or spell slot from his or her highest available level. Negative levels stack.

Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of permanently draining the victim’s levels, but the negative levels from enervation don’t last long enough to do so.

An undead creature struck by the ray gains 1d4×5 temporary hit points for 1 hour.

A82That bit about living creatures at the top of the text seems to me to limit the targets of Enervation.  And the last sentence says that undead gain temporary HP (though, the way it's written, it might have meant both the lost levels AND the temp hp, if it weren't for the "living creature" clause).
: Re: Ask a Simple Question: Ragnarok Edition
: Aharon April 26, 2010, 01:25:18 PM
D'oh. But other ways to bestow negative levels would work, yes? (Energy Ebb (SpC p. 80 for constructs), soul draining weapon (BoVD p. 112) and I'm sure there are others)
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 26, 2010, 01:37:29 PM
D'oh. But other ways to bestow negative levels would work, yes? (Energy Ebb (SpC p. 80 for constructs), soul draining weapon (BoVD p. 112) and I'm sure there are others)
Virtually all of those say "living creature" somewhere in their description.  Really, there is support out there that Energy Drain and negative levels are interchangeable.

Q83: If a character is wearing metal armor and then is the subject of an Irongaurd spell, does his armor fall right through him or does he continue to wear it normally?
: Re: Ask a Simple Question: Ragnarok Edition
: Aharon April 26, 2010, 01:47:49 PM
A83
Even full plate has many non-metal parts:
Full Plate: [...]The suit includes
gauntlets, heavy leather boots,[...] and a thick layer of
padding that is worn underneath the armor. Buckles and straps
distribute the weight over the body, ...

I guess the rules aren't clear enough on that topic, I would say they don't fall of immediately, but have a higher ACP due to your immunity. This falls into house-rule territory, though.

: Re: Ask a Simple Question: Ragnarok Edition
: Beltendu April 26, 2010, 02:06:06 PM
I'm going to agree with snakeman830 here, largely because I don't have all that text memorized ... :)  I'd tend to rule that negative levels are a form of Energy Drain unless otherwise noted.

Don't have my books here with me, so I can't answer 83, unfortunately.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 26, 2010, 05:02:12 PM
Q82 Just want to know if my understanding of the rules is right, if we stay strictly RAW: Undead and constructs are immune to energy drain. Energy Drain is a (su) ability that bestows negative levels, and a spell that bestows negative levels. Enervation isn't the same as energy drain, although it also bestows negative levels. Thus, Undead and Constructs are not immune to negative levels bestowed by Enervation (or those bestowed by other abilities, if there are any).

Is my train of thought correct?
Enervation is negative energy, so it'll heal undead.

It's heavily implied that all negative level granting effects are energy drain, but not explicitly stated anywhere I can find in the SRD.  Then again, the SRD never explicitly states that sorcerers are spontaneous casters, so you have to account for WotC being a bit of slack in their definitions.

For example, here's a passage that assumes all negative levels = energy drain
Major negative-dominant planes are even more severe. Each round, those within must make a DC 25 Fortitude save or gain a negative level. A creature whose negative levels equal its current levels or Hit Dice is slain, becoming a wraith. The death ward spell protects a traveler from the damage and energy drain of a negative-dominant plane.
: Re: Ask a Simple Question: Ragnarok Edition
: muhammed April 26, 2010, 06:48:09 PM
Q84: Anyone know where I could find stats for d20 modern for weapons from the 1920's ie Tommy Gun and such?
: Re: Ask a Simple Question: Ragnarok Edition
: Littha April 26, 2010, 07:32:27 PM
It's heavily implied that all negative level granting effects are energy drain, but not explicitly stated anywhere I can find in the SRD.  Then again, the SRD never explicitly states that sorcerers are spontaneous casters, so you have to account for WotC being a bit of slack in their definitions.

I wouldn't have thought that the negative level from wielding a holy weapon is from negative energy...
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 26, 2010, 07:51:29 PM
Q 85 The Wu Jen. It states that the alignment must be any non-lawful. Seriously? It seems like it should be the exact opposite. If you have to confine yourself to a certain set of rules, wouldn't that therefore make you lawful? I can't see too many CE Wu Jen's conforming to the "Can't eat meat, can't sit in a certain corner, etc, etc".
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 April 26, 2010, 08:00:22 PM
Q 85 The Wu Jen. It states that the alignment must be any non-lawful. Seriously? It seems like it should be the exact opposite. If you have to confine yourself to a certain set of rules, wouldn't that therefore make you lawful? I can't see too many CE Wu Jen's conforming to the "Can't eat meat, can't sit in a certain corner, etc, etc".

Pretty much all base class alignment restrictions seem that way as it is generally a very bad idea to restrict base classes based on alignment.
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 26, 2010, 08:26:45 PM
Q 85 The Wu Jen. It states that the alignment must be any non-lawful. Seriously? It seems like it should be the exact opposite. If you have to confine yourself to a certain set of rules, wouldn't that therefore make you lawful? I can't see too many CE Wu Jen's conforming to the "Can't eat meat, can't sit in a certain corner, etc, etc".

Pretty much all base class alignment restrictions seem that way as it is generally a very bad idea to restrict base classes based on alignment.

Well, for Barbarians it kind of makes sense.
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 April 26, 2010, 08:35:41 PM
Q 85 The Wu Jen. It states that the alignment must be any non-lawful. Seriously? It seems like it should be the exact opposite. If you have to confine yourself to a certain set of rules, wouldn't that therefore make you lawful? I can't see too many CE Wu Jen's conforming to the "Can't eat meat, can't sit in a certain corner, etc, etc".

Pretty much all base class alignment restrictions seem that way as it is generally a very bad idea to restrict base classes based on alignment.

Well, for Barbarians it kind of makes sense.
Even when the original barbarians the Mongols had a very organized military force?
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 26, 2010, 08:45:33 PM
Q 85 The Wu Jen. It states that the alignment must be any non-lawful. Seriously? It seems like it should be the exact opposite. If you have to confine yourself to a certain set of rules, wouldn't that therefore make you lawful? I can't see too many CE Wu Jen's conforming to the "Can't eat meat, can't sit in a certain corner, etc, etc".

Pretty much all base class alignment restrictions seem that way as it is generally a very bad idea to restrict base classes based on alignment.

Well, for Barbarians it kind of makes sense.
Even when the original barbarians the Mongols had a very organized military force?

Doesn't make them lawful, they just didn't want to get killed by the people above them.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 26, 2010, 09:41:40 PM
Q84: Anyone know where I could find stats for d20 modern for weapons from the 1920's ie Tommy Gun and such?
d20 Past, I would assume.


It's heavily implied that all negative level granting effects are energy drain
No it isn't.

but not explicitly stated anywhere I can find in the SRD.
That's because the SRD doesn't include the glossaries, which sort this out very clearly.

The entry for negative levels starts:  "A loss of vital energy resulting from energy drain, spells, magic items, or magical effects."  The fact that negative levels result from four possible things, one of which is energy drain, clearly proves that they are not the same thing, as three other possibilities, which are not energy drain, also cause negative levels.

Secondly, if we look at the entry for energy drain, we find that it specifies energy drain as an attack.  Thus, any form of negative level that does not result from an attack cannot, by definition, be energy drain.  The first example that comes to mind would be an evil character picking up a holy weapon.

Thus, negative levels are a different thing from energy drain (which means undead are not necessarily immune to negative levels - that means an undead could be outright killed by picking up certain good-aligned magic items, assuming the undead is evil, and of sufficiently low HD, of course).
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 26, 2010, 09:43:34 PM
Q 85 The Wu Jen. It states that the alignment must be any non-lawful. Seriously? It seems like it should be the exact opposite. If you have to confine yourself to a certain set of rules, wouldn't that therefore make you lawful? I can't see too many CE Wu Jen's conforming to the "Can't eat meat, can't sit in a certain corner, etc, etc".

Pretty much all base class alignment restrictions seem that way as it is generally a very bad idea to restrict base classes based on alignment.
I do and don't agree. I can't really see a Paladin as "any" for alignment. Not the stereotyped one of course, I know there's a ton of variants, but I'm talking about basics. But if you have RULES, does that no therefore mean ORDER, which therefore means LAWFUL? Kind of the very definition right there.
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 April 26, 2010, 09:56:24 PM
Q 85 The Wu Jen. It states that the alignment must be any non-lawful. Seriously? It seems like it should be the exact opposite. If you have to confine yourself to a certain set of rules, wouldn't that therefore make you lawful? I can't see too many CE Wu Jen's conforming to the "Can't eat meat, can't sit in a certain corner, etc, etc".

Pretty much all base class alignment restrictions seem that way as it is generally a very bad idea to restrict base classes based on alignment.
I do and don't agree. I can't really see a Paladin as "any" for alignment. Not the stereotyped one of course, I know there's a ton of variants, but I'm talking about basics. But if you have RULES, does that no therefore mean ORDER, which therefore means LAWFUL? Kind of the very definition right there.

This should be moved elsewhere if we want to continue this discussion, but my answer is Crusader to that example.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 26, 2010, 11:02:30 PM
It's heavily implied that all negative level granting effects are energy drain, but not explicitly stated anywhere I can find in the SRD.  Then again, the SRD never explicitly states that sorcerers are spontaneous casters, so you have to account for WotC being a bit of slack in their definitions.

I wouldn't have thought that the negative level from wielding a holy weapon is from negative energy...
Negative energy isn't inherently evil.

Does it make more sense for holy energy to reanimate people as wights?
: Re: Ask a Simple Question: Ragnarok Edition
: wyldfire April 27, 2010, 03:10:56 AM
Q86: Are there any spells/items which increase the size of natural weapons or enhance them.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 27, 2010, 03:15:01 AM
A 86: Necklace of Natural Attacks (Savage Species) is what you're looking for. Throw on the sizing enhancement and go to town. If you're playing a shifter, then the dire braids (Races of Eberron) are worth looking into.
: Re: Ask a Simple Question: Ragnarok Edition
: Negative Zero April 27, 2010, 03:21:43 AM
Q86: Are there any spells/items which increase the size of natural weapons or enhance them.

The spell Greater Mighty Wallop (Races of the Dragon) is the best you'll get in terms of increasing the size of natural weapon damage. If you want to just increase the size, and the damage isn't the point, then check the above post.
: Re: Ask a Simple Question: Ragnarok Edition
: wyldfire April 27, 2010, 03:24:28 AM
Thanks its actually for a Ghoul Cleric, (low ECL 5) in addition to that are there any funky magic items that scream useful for undead.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 27, 2010, 03:26:51 AM
Q 87 When making an Intimidate or Diplomacy check, it says you have to beat an opposed roll. What if you get the exact number as the opposer?
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 27, 2010, 03:31:10 AM
Q 87 When making an Intimidate or Diplomacy check, it says you have to beat an opposed roll. What if you get the exact number as the opposer?
you set the DC for their roll. if they then hit the required DC, they pass.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 27, 2010, 03:34:09 AM
Q 87 When making an Intimidate or Diplomacy check, it says you have to beat an opposed roll. What if you get the exact number as the opposer?
you set the DC for their roll. if they then hit the required DC, they pass.
Well, it's just that it says "Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear). If you beat your target’s check result..."
So if you rolled a 14+1 (1HD creature) + 0 WIS + 0 for fear bonus = 15. PC rolled 9 +6 for Intimidate for 15 as well. So the set DC is the opposed roll, right? But it's not "beaten". But so long as it's that number or higher, it counts as beaten?
: Re: Ask a Simple Question: Ragnarok Edition
: cru April 27, 2010, 05:50:45 AM
It's heavily implied that all negative level granting effects are energy drain, but not explicitly stated anywhere I can find in the SRD.  Then again, the SRD never explicitly states that sorcerers are spontaneous casters, so you have to account for WotC being a bit of slack in their definitions.
I wouldn't have thought that the negative level from wielding a holy weapon is from negative energy...
Negative energy isn't inherently evil.
Does it make more sense for holy energy to reanimate people as wights?
How does this weapon fit into the equation:[spoiler]
Life-Drinker - http://www.d20srd.org/srd/magicItems/magicWeapons.htm#lifeDrinker
This +1 greataxe is favored by undead and constructs, who do not suffer its drawback. A life-drinker bestows two negative levels on its target whenever it deals damage, just as if its target had been struck by an undead creature. One day after being struck, subjects must make a DC 16 Fortitude save for each negative level or lose a character level.
Each time a life-drinker deals damage to a foe, it also bestows one negative level on the wielder. Any negative level gained by the wielder in this fashion lasts for 1 hour.
Strong necromancy; CL 13th; Craft Magic Arms and Armor, enervation; Price 40,320 gp; Cost 20,320 gp + 1,600 XP. [/spoiler]
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 27, 2010, 09:56:06 AM
Q86: Are there any spells/items which increase the size of natural weapons or enhance them.
Sharptooth spell from Draconomicon increases the size for damage purposes.  The Artificier infusions "Natural Weapon Augmentation" also work for giving weapon qualities, but are limited to use on Constructs only.
: Re: Ask a Simple Question: Ragnarok Edition
: Littha April 27, 2010, 10:46:23 AM
It's heavily implied that all negative level granting effects are energy drain, but not explicitly stated anywhere I can find in the SRD.  Then again, the SRD never explicitly states that sorcerers are spontaneous casters, so you have to account for WotC being a bit of slack in their definitions.
I wouldn't have thought that the negative level from wielding a holy weapon is from negative energy...
Negative energy isn't inherently evil.
Does it make more sense for holy energy to reanimate people as wights?
How does this weapon fit into the equation:[spoiler]
Life-Drinker - http://www.d20srd.org/srd/magicItems/magicWeapons.htm#lifeDrinker
This +1 greataxe is favored by undead and constructs, who do not suffer its drawback. A life-drinker bestows two negative levels on its target whenever it deals damage, just as if its target had been struck by an undead creature. One day after being struck, subjects must make a DC 16 Fortitude save for each negative level or lose a character level.
Each time a life-drinker deals damage to a foe, it also bestows one negative level on the wielder. Any negative level gained by the wielder in this fashion lasts for 1 hour.
Strong necromancy; CL 13th; Craft Magic Arms and Armor, enervation; Price 40,320 gp; Cost 20,320 gp + 1,600 XP. [/spoiler]

Probably a case of not knowing their own rules on the part of WotC however the weapon still works as intended because it actually states
undead and constructs, who do not suffer its drawback
so it shouldn't hurt an undead or construct regardless
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac April 27, 2010, 11:29:28 AM
It's heavily implied that all negative level granting effects are energy drain, but not explicitly stated anywhere I can find in the SRD.  Then again, the SRD never explicitly states that sorcerers are spontaneous casters, so you have to account for WotC being a bit of slack in their definitions.
I wouldn't have thought that the negative level from wielding a holy weapon is from negative energy...
Negative energy isn't inherently evil.
Does it make more sense for holy energy to reanimate people as wights?
How does this weapon fit into the equation:[spoiler]
Life-Drinker - http://www.d20srd.org/srd/magicItems/magicWeapons.htm#lifeDrinker
This +1 greataxe is favored by undead and constructs, who do not suffer its drawback. A life-drinker bestows two negative levels on its target whenever it deals damage, just as if its target had been struck by an undead creature. One day after being struck, subjects must make a DC 16 Fortitude save for each negative level or lose a character level.
Each time a life-drinker deals damage to a foe, it also bestows one negative level on the wielder. Any negative level gained by the wielder in this fashion lasts for 1 hour.
Strong necromancy; CL 13th; Craft Magic Arms and Armor, enervation; Price 40,320 gp; Cost 20,320 gp + 1,600 XP. [/spoiler]

Probably a case of not knowing their own rules on the part of WotC however the weapon still works as intended because it actually states
undead and constructs, who do not suffer its drawback
so it shouldn't hurt an undead or construct regardless
especially considering the base spell needed to make it.

BTW -- I started a separate discussion of this topic HERE (http://brilliantgameologists.com/boards/index.php?topic=7936).
: Re: Ask a Simple Question: Ragnarok Edition
: weenog April 27, 2010, 05:19:58 PM
Q88: Where is it originally stated that you can remove monsters from your Summon Monster list to add other monsters?  Fiendish Summoning Specialist says this is the norm, but I've never seen that before.
: Re: Ask a Simple Question: Ragnarok Edition
: Mixster April 27, 2010, 05:22:27 PM
Q89 Is there a good source of character portraits? As in a web-page that has character portraits for fantasy roleplaying games sorted by class or type?
: Re: Ask a Simple Question: Ragnarok Edition
: bearsarebrown April 27, 2010, 05:34:00 PM
Q90 Need to be a Dwarf and have the Goblinoid subtype. Ideas?

Not Stoneblessed. Can't afford three levels.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 27, 2010, 05:36:07 PM
Q90 Need to be a Dwarf and have the Goblinoid subtype. Ideas?

Not Stoneblessed. Can't afford three levels.
Ritual of Association, Savage Species page 148
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 27, 2010, 06:26:38 PM
... Why the hell?
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 27, 2010, 08:03:16 PM
does it involve a cloak and a dazing effect?
: Re: Ask a Simple Question: Ragnarok Edition
: PlzBreakMyCampaign April 27, 2010, 08:32:34 PM
Q91: What is the worst few single target, no SR spells a character should fear? (9th level spells included)
: Re: Ask a Simple Question: Ragnarok Edition
: Phaenix April 27, 2010, 08:35:14 PM
Q89 Is there a good source of character portraits? As in a web-page that has character portraits for fantasy roleplaying games sorted by class or type?

A89 (Sorta):
DeviantART (http://www.deviantart.com/) has some good art. It's also got terrible art, and it's not really organized the way you're looking for, but I've found several good character portraits there. Hope that helps.
: Re: Ask a Simple Question: Ragnarok Edition
: Negative Zero April 27, 2010, 08:53:33 PM
Q91: What is the worst few single target, no SR spells a character should fear? (9th level spells included)

Telekinesis, Orb of X... is Evard's no SR? Love's Pain. Mostly direct damage stuff. Oh, Venomfire.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 27, 2010, 08:55:33 PM
Q91: What is the worst few single target, no SR spells a character should fear? (9th level spells included)

Telekinesis, Orb of X... is Evard's no SR? Love's Pain. Mostly direct damage stuff. Oh, Venomfire.
getting mazed sucks too.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 27, 2010, 09:18:05 PM
Q91: What is the worst few single target, no SR spells a character should fear? (9th level spells included)
spell theft is pretty bad.
: Re: Ask a Simple Question: Ragnarok Edition
: Negative Zero April 27, 2010, 09:29:28 PM
Q91: What is the worst few single target, no SR spells a character should fear? (9th level spells included)

Telekinesis, Orb of X... is Evard's no SR? Love's Pain. Mostly direct damage stuff. Oh, Venomfire.
getting mazed sucks too.

It definitely sucks to get Mazed, but Maze is SR: Yes.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 27, 2010, 09:31:37 PM
damn, all the best 9th levels I can think of allow your opponent neither a save nor SR, and either target an AoE, yourself, or something else.


iceberg ftw.
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 April 27, 2010, 09:40:02 PM
damn, all the best 9th levels I can think of allow your opponent neither a save nor SR, and either target an AoE, yourself, or something else.


iceberg ftw.

Indeed, Iceberg has is one of the most visually impressive 9th level spells available and it is very reliable.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 27, 2010, 09:40:57 PM
damn, all the best 9th levels I can think of allow your opponent neither a save nor SR, and either target an AoE, yourself, or something else.


iceberg ftw.

Indeed, Iceberg has is one of the most visually impressive 9th level spells available and it is very reliable.
plus, I have yet to find a better "fuck you" spell. nothing quite like dropping an iceberg on someone to say "chill the fuck out".
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 27, 2010, 09:53:57 PM
Cool it with the language, man.

Kids are reading this forum.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 27, 2010, 09:55:45 PM
Kids are reading this forum.
:rollseyes

you wanna tell them bout the arseplomancer, or should I?
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 27, 2010, 10:17:10 PM
Q88: Where is it originally stated that you can remove monsters from your Summon Monster list to add other monsters?  Fiendish Summoning Specialist says this is the norm, but I've never seen that before.
The first time I saw it was in the Planar Handbook.  The Fiend Folio also has additional summonable creatures, but they are simply added to your options, they don't replace anything.
: Re: Ask a Simple Question: Ragnarok Edition
: Mixster April 27, 2010, 11:02:09 PM
Thanks for pointing me to Deviant-art, they at least have a search function :)

Q92
Which spells are similar to magic missile and Scorching ray in that they produce multiple missiles in one turn? Preferably auto-hitting, or ranged touch.
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 April 27, 2010, 11:05:04 PM
Thanks for pointing me to Deviant-art, they at least have a search function :)

Q92
Which spells are similar to magic missile and Scorching ray in that they produce multiple missiles in one turn? Preferably auto-hitting, or ranged touch.
Melf's Unicorn Arrow (PHB2), There is a area of effect magic missile variant whose name I cannot recall.
: Re: Ask a Simple Question: Ragnarok Edition
: bearsarebrown April 27, 2010, 11:06:19 PM
q93 If I have grafts and Alter Self do I still gain the benefits of the graft?
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 27, 2010, 11:08:28 PM
Thanks for pointing me to Deviant-art, they at least have a search function :)

Q92
Which spells are similar to magic missile and Scorching ray in that they produce multiple missiles in one turn? Preferably auto-hitting, or ranged touch.
Melf's Unicorn Arrow (PHB2), There is a area of effect magic missile variant whose name I cannot recall.
Chain Missile (Spell Compendium).
: Re: Ask a Simple Question: Ragnarok Edition
: Suzerain April 28, 2010, 12:33:04 AM
Q94
Remind me again of the spell/feat that makes natural armor also applicable to touch AC? Need this for a dragon. A biiiig dragon.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 28, 2010, 12:37:04 AM
Q94
Remind me again of the spell/feat that makes natural armor also applicable to touch AC? Need this for a dragon. A biiiig dragon.
spell, scintillating scales. something like that. SpC, I think.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 28, 2010, 12:39:18 AM
Q94
Remind me again of the spell/feat that makes natural armor also applicable to touch AC? Need this for a dragon. A biiiig dragon.
spell, scintillating scales. something like that. SpC, I think.
Scintillating Scales changes Natural Armor to Deflection bonus.  It's the only way I know of to make it count toward touch AC, though.
: Re: Ask a Simple Question: Ragnarok Edition
: Suzerain April 28, 2010, 12:40:47 AM
Q94
Remind me again of the spell/feat that makes natural armor also applicable to touch AC? Need this for a dragon. A biiiig dragon.
spell, scintillating scales. something like that. SpC, I think.
Scintillating Scales changes Natural Armor to Deflection bonus.  It's the only way I know of to make it count toward touch AC, though.

They changed the spell under my ass! That explains it. I was looking in Draconomicon. How stupid of me. Thanks guys.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 28, 2010, 01:02:13 AM
Thanks for pointing me to Deviant-art, they at least have a search function :)

Q92
Which spells are similar to magic missile and Scorching ray in that they produce multiple missiles in one turn? Preferably auto-hitting, or ranged touch.
Melf's Unicorn Arrow (PHB2), There is a area of effect magic missile variant whose name I cannot recall.
Chain Missile (Spell Compendium).
Ice Darts (Sp Comp or Frostburn, I forget)

There's also a Druid one that fires multiple thorns in a volley like Scorching Ray.  It originally appeared in Magic of Faerun, but I think was reprinted in Spell Compendium.  It might not have been a touch attack, though.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 28, 2010, 01:25:22 AM
Thanks for pointing me to Deviant-art, they at least have a search function :)

Q92
Which spells are similar to magic missile and Scorching ray in that they produce multiple missiles in one turn? Preferably auto-hitting, or ranged touch.
Melf's Unicorn Arrow (PHB2), There is a area of effect magic missile variant whose name I cannot recall.
Chain Missile (Spell Compendium).
Ice Darts (Sp Comp or Frostburn, I forget)

There's also a Druid one that fires multiple thorns in a volley like Scorching Ray.  It originally appeared in Magic of Faerun, but I think was reprinted in Spell Compendium.  It might not have been a touch attack, though.
splinterbolt. you are correct, is not a touch attack. has crit range of 18-20 though.
: Re: Ask a Simple Question: Ragnarok Edition
: Akkristor April 28, 2010, 01:47:22 AM
not just 18-20
18-20 x3.
: Re: Ask a Simple Question: Ragnarok Edition
: Negative Zero April 28, 2010, 02:00:22 AM
not just 18-20
18-20 x3.

And thanks to Complete Arcane, you can take Improved Critical (Ranged Spells) to double that. 4d6 at 15-20/x3 is pretty darn good for a level 2 spell.
: Re: Ask a Simple Question: Ragnarok Edition
: LunaticsLament April 28, 2010, 03:13:49 AM
Q95  I just wanted to make sure that I read this correctly, just to make sure that I'm not going to get books chucked at me in vain.  Playing an SCM could one cast the corrupt spell "Apocalypse from the Sky" Without taking the prerequisite ability damage?

Corruption Cost: 3d6 points of Constitution damage and 4d6 points of Wisdom drain. Just preparing this spell deals 1d3 points of Wisdom damage, with another 1d3 points of Wisdom damage for each day it remains among the caster’s prepared spells.
 :devil

[spoiler]
Name   Apocalypse from the Sky
School   Conjuration (Creation) [Evil]
Level   Corrupt 9
Recharge Time   General
Version   Book of Vile Darkness
Sources   Book of Vile Darkness on page 85
Short Description   

All in a 10-mile radius/level take 10d6 damage.
Medium Description   

All in a 10-mile radius/level take 10d6 fire, acid, or sonic damage.
[/spoiler]
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 28, 2010, 03:26:30 AM
Q 96 I was going through some old character sheets of mine from back in the day, and came across an old 3.0 character I'd made, and the ring he had was a Ring of Escape. Anyone know where I could get info on what that ring did, or what book it was from?
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 28, 2010, 03:27:51 AM
Q 96 I was going through some old character sheets of mine from back in the day, and came across an old 3.0 character I'd made, and the ring he had was a Ring of Escape. Anyone know where I could get info on what that ring did, or what book it was from?
http://www.wizards.com/default.asp?x=dnd/fw/20040612a
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 28, 2010, 03:29:37 AM
Q 96 I was going through some old character sheets of mine from back in the day, and came across an old 3.0 character I'd made, and the ring he had was a Ring of Escape. Anyone know where I could get info on what that ring did, or what book it was from?
http://www.wizards.com/default.asp?x=dnd/fw/20040612a
Sweet. Thanks for the quick response.
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken April 28, 2010, 03:41:19 AM
Q95  I just wanted to make sure that I read this correctly, just to make sure that I'm not going to get books chucked at me in vain.  Playing an SCM could one cast the corrupt spell "Apocalypse from the Sky" Without taking the prerequisite ability damage?

Corruption Cost: 3d6 points of Constitution damage and 4d6 points of Wisdom drain. Just preparing this spell deals 1d3 points of Wisdom damage, with another 1d3 points of Wisdom damage for each day it remains among the caster’s prepared spells.
 :devil

[spoiler]
Name   Apocalypse from the Sky
School   Conjuration (Creation) [Evil]
Level   Corrupt 9
Recharge Time   General
Version   Book of Vile Darkness
Sources   Book of Vile Darkness on page 85
Short Description   

All in a 10-mile radius/level take 10d6 damage.
Medium Description   

All in a 10-mile radius/level take 10d6 fire, acid, or sonic damage.
[/spoiler]

Wouldn't it be easier to get immunity to damage/drain? Plenty of ways out there.
: Re: Ask a Simple Question: Ragnarok Edition
: LunaticsLament April 28, 2010, 03:51:10 AM
Q95  I just wanted to make sure that I read this correctly, just to make sure that I'm not going to get books chucked at me in vain.  Playing an SCM could one cast the corrupt spell "Apocalypse from the Sky" Without taking the prerequisite ability damage?

Corruption Cost: 3d6 points of Constitution damage and 4d6 points of Wisdom drain. Just preparing this spell deals 1d3 points of Wisdom damage, with another 1d3 points of Wisdom damage for each day it remains among the caster’s prepared spells.
 :devil

[spoiler]
Name   Apocalypse from the Sky
School   Conjuration (Creation) [Evil]
Level   Corrupt 9
Recharge Time   General
Version   Book of Vile Darkness
Sources   Book of Vile Darkness on page 85
Short Description   

All in a 10-mile radius/level take 10d6 damage.
Medium Description   

All in a 10-mile radius/level take 10d6 fire, acid, or sonic damage.
[/spoiler]

Wouldn't it be easier to get immunity to damage/drain? Plenty of ways out there.

True, but I'm playing an SCM, thus it was my first thought.
: Re: Ask a Simple Question: Ragnarok Edition
: Mixster April 28, 2010, 10:23:14 AM
Q97
When an optimizer says: "that, or you could abuse my MS+SC+UM combo" what does he mean.
: Re: Ask a Simple Question: Ragnarok Edition
: Rebel7284 April 28, 2010, 10:27:55 AM
A97 Master Spellthief, Ultimate Magus, Sublime Chord.  This type of build gets crazy caster level due to the way Master Spellthief stacks caster levels.
: Re: Ask a Simple Question: Ragnarok Edition
: Mixster April 28, 2010, 10:32:45 AM
A97 Master Spellthief, Ultimate Magus, Sublime Chord.  This type of build gets crazy caster level due to the way Master Spellthief stacks caster levels.
Ok, Thanks, figured it out, but nice with a confirmation.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 28, 2010, 11:52:38 AM
A97 Master Spellthief, Ultimate Magus, Sublime Chord.  This type of build gets crazy caster level due to the way Master Spellthief stacks caster levels.
Ok, Thanks, figured it out, but nice with a confirmation.
yeah, it's in my sig.  :D
: Re: Ask a Simple Question: Ragnarok Edition
: Hitoshura April 28, 2010, 02:33:49 PM
Q. 98. Is there any dimensional portable something that allows my Necromancer to carry his zombies in town without worries?
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 28, 2010, 02:36:32 PM
A98: Bag of Holding, Portable Hole, if the zombie is small enough, Handy Haversack.

Really, there are a tone of options.  You don't have to worry about the zombies breathing, so any extradimensional space that can hold that amount of mass is good to go.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 28, 2010, 02:53:40 PM
Q. 98. Is there any dimensional portable something that allows my Necromancer to carry his zombies in town without worries?
Or carry them in style with a coffin. http://www.wizards.com/dnd/article.asp?x=dnd/dx20021031x
: Re: Ask a Simple Question: Ragnarok Edition
: PlzBreakMyCampaign April 28, 2010, 06:27:26 PM
Q99: I thought there was a 3rd tier sphere of invulnerability that included 5,6,7th (8th?) level spells. I can't seem to locate it. Does anyone know what I was thinking of?
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar April 28, 2010, 07:03:28 PM
You thinking of Otiluke's Resilient Sphere from Complete Mage?  Basically like an AMF tuned to 1 specific school of magic per casting.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 28, 2010, 07:34:07 PM
You thinking of Otiluke's Resilient Sphere from Complete Mage?  Basically like an AMF tuned to 1 specific school of magic per casting.
Otiluke's Resiliant Sphere is from the PHB and does the sphere of force around the target.  Otiluke's Suppressing field is what I think you mean, and forces a caster level check for any spell of the selected school, subschool, or descriptor to work. in the area.
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar April 28, 2010, 07:40:14 PM
At least I had the first word right...  That's what I get for not checking my books first.
: Re: Ask a Simple Question: Ragnarok Edition
: Mixster April 28, 2010, 07:42:13 PM
Q100 How awesome is this forum?

(Sorry couldn't resist for Q100 to be something awesome.)

Q101 Is there a good guide to divine spells that are good for persisting? At the moment I'm just writing down all the personal/fixed spells and sorting it out later, but I think there'd be a list of this somewhere.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 28, 2010, 07:51:04 PM
Q 102: Is there a thread for movie/comic/etc conversions?
: Re: Ask a Simple Question: Ragnarok Edition
: PhaedrusXY April 28, 2010, 08:00:56 PM
A98: Bag of Holding, Portable Hole, if the zombie is small enough, Handy Haversack.

Really, there are a tone of options.  You don't have to worry about the zombies breathing, so any extradimensional space that can hold that amount of mass is good to go.
The Enveloping Pit is definitely the most bang for your buck. It's a 50' deep portable hole that anyone who is 1 step within lawful evil can use (LN, LE, NE). It is only 3600 gp. It's a kobold relic in the Magic Item Compendium.
: Re: Ask a Simple Question: Ragnarok Edition
: JaronK April 28, 2010, 08:24:53 PM
Q100 How awesome is this forum?

(Sorry couldn't resist for Q100 to be something awesome.)

4.2 Megafonzes.

JaronK
: Re: Ask a Simple Question: Ragnarok Edition
: Optimator April 28, 2010, 08:31:04 PM
Q 103 What would the unarmed damage of a medium level 12 warlock/chameleon with improved and superior unarmed strike, improved natural weapon (unarmed strike) from a ring and a monk's belt?
: Re: Ask a Simple Question: Ragnarok Edition
: Overshee April 28, 2010, 10:05:59 PM
Q 104 What is the best optimization and reference for Alchemy and Poison?
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 April 28, 2010, 10:08:40 PM
Q 104 What is the best optimization and reference for Alchemy and Poison?
There is the poison handbook (http://brilliantgameologists.com/boards/index.php?topic=4854.0) and the utility belt handbook (http://brilliantgameologists.com/boards/index.php?topic=4400.0). .
: Re: Ask a Simple Question: Ragnarok Edition
: LunaticsLament April 28, 2010, 10:24:07 PM
Q105  Is there a random treasure table that includes MIC items that I can use for a more non-combat event?  My reading of MIC's tables seems to point to the idea that it's all predicated on the monster you kill.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 28, 2010, 11:38:47 PM
Q106: Anyone willing on taking a gander at the Master of One prestige class I posted in When Inspiration Strikes? 
: Re: Ask a Simple Question: Ragnarok Edition
: Bauglir April 28, 2010, 11:42:20 PM
Q107

A Living Spell affects only those struck by an attack or Engulfed by it with its spell, even if that spell is an area effect, right? I'm kinda hoping not, because I have this great idea for a Living Apocalypse From The Sky, but it's looking pretty unlikely from the example text.
: Re: Ask a Simple Question: Ragnarok Edition
: LunaticsLament April 28, 2010, 11:55:37 PM
Q107

A Living Spell affects only those struck by an attack or Engulfed by it with its spell, even if that spell is an area effect, right? I'm kinda hoping not, because I have this great idea for a Living Apocalypse From The Sky, but it's looking pretty unlikely from the example text.

Oooo.  Could you PM me the details if you work the stats out?  Sounds promising.
: Re: Ask a Simple Question: Ragnarok Edition
: weenog April 29, 2010, 12:55:55 AM
Q108:  Was there ever any errata that made Truespeak... not terrible?

I was thinking about making use of personal true names with planar binding as an insurance policy, but the way these DCs scale it seems like not even being worth the skill points, let alone the feat to get it as a class skill.
: Re: Ask a Simple Question: Ragnarok Edition
: bearsarebrown April 29, 2010, 12:57:29 AM
Q108:  Was there ever any errata that made Truespeak... not terrible?
no
: Re: Ask a Simple Question: Ragnarok Edition
: rypta April 29, 2010, 01:19:58 AM
EDIT: Never mind!
: Re: Ask a Simple Question: Ragnarok Edition
: weenog April 29, 2010, 01:22:48 AM
A109: 3, all of which are spells of his specialty school.
: Re: Ask a Simple Question: Ragnarok Edition
: deuxhero April 29, 2010, 01:46:23 AM
Q108:  Was there ever any errata that made Truespeak... not terrible?

I was thinking about making use of personal true names with planar binding as an insurance policy, but the way these DCs scale it seems like not even being worth the skill points, let alone the feat to get it as a class skill.

There is homebrew (http://www.giantitp.com/forums/showthread.php?t=90961&highlight=truenaming).
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 29, 2010, 02:00:39 AM
Q 110: I have a player in a gestalt game who is a Druid//Fighter (plans to add some Barb levels later on), who is thus far putting quite a few feats into unarmed combat.  He will eventually have Improved Unarmed Strike, Superior Unarmed Strike, and Improved Grab.  He wants to join the Owlbear Berserker Lodge of Rashemen (which fits thematically) and probably take levels in Runescarred Berserker.

Given that his unarmed damage will already be 1d6 or greater, and he will already qualify for Improved Grapple, what purpose does the Owlbear Berserker feat serve?  Am I missing something, or would it not do him any good?
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 April 29, 2010, 02:13:39 AM
Q 110: I have a player in a gestalt game who is a Druid//Fighter (plans to add some Barb levels later on), who is thus far putting quite a few feats into unarmed combat.  He will eventually have Improved Unarmed Strike, Superior Unarmed Strike, and Improved Grab.  He wants to join the Owlbear Berserker Lodge of Rashemen (which fits thematically) and probably take levels in Runescarred Berserker.

Given that his unarmed damage will already be 1d6 or greater, and he will already qualify for Improved Grapple, what purpose does the Owlbear Berserker feat serve?  Am I missing something, or would it not do him any good?
It really does nothing for him.
: Re: Ask a Simple Question: Ragnarok Edition
: kalaskaagathas April 29, 2010, 02:47:51 AM
Q 111:Is there any way to get more Action Points, either by making them /day rather than /level, simply more, or better a way to get Infinite or Arbitrarily Large Numbers of Action Points?
: Re: Ask a Simple Question: Ragnarok Edition
: KellKheraptis April 29, 2010, 02:57:54 AM
Q 111:Is there any way to get more Action Points, either by making them /day rather than /level, simply more, or better a way to get Infinite or Arbitrarily Large Numbers of Action Points?

A 111: Unfettered heroism + Persistent Spell :)  1/round enough for you?
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 29, 2010, 03:00:31 AM
Q 111:Is there any way to get more Action Points, either by making them /day rather than /level, simply more, or better a way to get Infinite or Arbitrarily Large Numbers of Action Points?

A 111: Unfettered heroism + Persistent Spell :)  1/round enough for you?
There is also a feat in ECS that gives you one action point each time you rage.  Though gaining them as fast as you can spend them is good too.
: Re: Ask a Simple Question: Ragnarok Edition
: kalaskaagathas April 29, 2010, 03:12:20 AM
Q 111:Is there any way to get more Action Points, either by making them /day rather than /level, simply more, or better a way to get Infinite or Arbitrarily Large Numbers of Action Points?

A 111: Unfettered heroism + Persistent Spell :)  1/round enough for you?

Yes, though more would be fine.  Where's Unfettered Heroism found?
: Re: Ask a Simple Question: Ragnarok Edition
: KellKheraptis April 29, 2010, 03:15:54 AM
Q 111:Is there any way to get more Action Points, either by making them /day rather than /level, simply more, or better a way to get Infinite or Arbitrarily Large Numbers of Action Points?

A 111: Unfettered heroism + Persistent Spell :)  1/round enough for you?

Yes, though more would be fine.  Where's Unfettered Heroism found?

Um...Magic of Eberron comes to mind, as does the Eberron Campaign Setting book.
: Re: Ask a Simple Question: Ragnarok Edition
: weenog April 29, 2010, 03:44:56 AM
Q112: Is there a way to cut the cost of Action Surge down from 2 action points to 1?
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 29, 2010, 03:49:22 AM
Q112: Is there a way to cut the cost of Action Surge down from 2 action points to 1?
dunno bout that, but you could always persist more unfettered heroism spells.
: Re: Ask a Simple Question: Ragnarok Edition
: weenog April 29, 2010, 03:55:08 AM
I admit I had not considered multiple UH spells running simultaneously.

Also, your avatar always gets at least a chuckle out of me.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 29, 2010, 04:02:05 AM
A 103: There are a couple ways to read it. If we assume the monk's belt gives you an equivalent monk level 5 for damage, then superior unarmed strike stacks to level 9 (1d10). Improved natural attack bumps that up one dice size to 2d8.

If we assume the belt doesn't give you monk abiliites, then go by the table for superior unarmed strike, which at level 12 is 1d10. Bump up with INA for 2d8 just like before.

At your current level, it works out to be the same both ways. One you're at level 16, going by the second interpretation your damage improves to 3d6.

A 111: Citadel Elite from Sharn: City of Towers grants 1 extra action point per level
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 29, 2010, 11:10:23 AM
Q 111:Is there any way to get more Action Points, either by making them /day rather than /level, simply more, or better a way to get Infinite or Arbitrarily Large Numbers of Action Points?

A 111: Unfettered heroism + Persistent Spell :)  1/round enough for you?

Yes, though more would be fine.  Where's Unfettered Heroism found?

Um...Magic of Eberron comes to mind, as does the Eberron Campaign Setting book.
Races of Eberron.
: Re: Ask a Simple Question: Ragnarok Edition
: rypta April 29, 2010, 12:02:54 PM
Q113:  Do wizard specializations affect 10th level spell slots obtained via improved spell capacity?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 29, 2010, 12:05:13 PM
Q113:  Do wizard specializations affect 10th level spell slots obtained via improved spell capacity?
By RAW, yes, as specialization does not restrict the spell slot level it applies to, only that it be of a level you can cast.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 29, 2010, 12:42:00 PM
Q 110: I have a player in a gestalt game who is a Druid//Fighter (plans to add some Barb levels later on), who is thus far putting quite a few feats into unarmed combat.  He will eventually have Improved Unarmed Strike, Superior Unarmed Strike, and Improved Grab.  He wants to join the Owlbear Berserker Lodge of Rashemen (which fits thematically) and probably take levels in Runescarred Berserker.

Given that his unarmed damage will already be 1d6 or greater, and he will already qualify for Improved Grapple, what purpose does the Owlbear Berserker feat serve?  Am I missing something, or would it not do him any good?
It really does nothing for him.
That's what I figured.  I'll probably just houserule a +2 bonus to grapple checks if you already surpass all the benefits of the feat (he still needs at least one Lodge feat to get into Runescarred Berserker).
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 29, 2010, 01:25:36 PM
I admit I had not considered multiple UH spells running simultaneously.

Also, your avatar always gets at least a chuckle out of me.
when I first found this demotivator, I couldn't stop laughing at it.  :D
: Re: Ask a Simple Question: Ragnarok Edition
: Hitoshura April 29, 2010, 01:45:53 PM
Q 111. How does Psychic Reformation work in a Familiar?

In my case, i'm 18th level, so the familiar is considered having 18 Hit Dices, so would i remake my Imp from level 1 to 3 or from level 1 to 18?

Would his BAB, Skills and such improve if 18 is the case?
: Re: Ask a Simple Question: Ragnarok Edition
: Overshee April 29, 2010, 03:27:24 PM
Q 112 does arriving at a teleport location provoke an AoO? Basically I want to know if dislocator arrows (MIC 32) can be used to teleport an enemy next to an ally, after which the ally gets to make an attack of opportunity?
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 29, 2010, 03:33:52 PM
Q 112 does arriving at a teleport location provoke an AoO? Basically I want to know if dislocator arrows (MIC 32) can be used to teleport an enemy next to an ally, after which the ally gets to make an attack of opportunity?
Why would it? Entering a square rarely provokes an AoO (the only instance I can think of would be if the individual were charging and the attacker had Hold the Line).
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken April 29, 2010, 03:39:30 PM
Q113: Is there a way to become immune to A) Antimagic Field and B) Disjunction? Epic level abilities are go. I remember there being a ruling about Antimagic Field not breaking Line of Sight, or Line of Effect (one or the other, but I can't recall which).
: Re: Ask a Simple Question: Ragnarok Edition
: Littha April 29, 2010, 04:06:21 PM
Q113: Is there a way to become immune to A) Antimagic Field and B) Disjunction? Epic level abilities are go. I remember there being a ruling about Antimagic Field not breaking Line of Sight, or Line of Effect (one or the other, but I can't recall which).

Metal hats, also epic spells arn't affected by antimagic nor are artifacts so one or the other will help if you have epic levels to play with.
: Re: Ask a Simple Question: Ragnarok Edition
: kalaskaagathas April 29, 2010, 04:11:01 PM
Q112: Is there a way to cut the cost of Action Surge down from 2 action points to 1?
dunno bout that, but you could always persist more unfettered heroism spells.

Does that work?  Or does it run afoul of the 'Bonuses from the same spell cast multiple times do not stack' business?  Cause I really need two action points per round.
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken April 29, 2010, 05:29:58 PM
Q113: Is there a way to become immune to A) Antimagic Field and B) Disjunction? Epic level abilities are go. I remember there being a ruling about Antimagic Field not breaking Line of Sight, or Line of Effect (one or the other, but I can't recall which).

Metal hats, also epic spells arn't affected by antimagic nor are artifacts so one or the other will help if you have epic levels to play with.
Q113b: What about the AMF breaking LoS or LoE (can't remember which)? I could wander around in a Extraordinary Spell Aim'd AMF.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 29, 2010, 05:39:34 PM
Q113: Is there a way to become immune to A) Antimagic Field and B) Disjunction? Epic level abilities are go. I remember there being a ruling about Antimagic Field not breaking Line of Sight, or Line of Effect (one or the other, but I can't recall which).

Metal hats, also epic spells arn't affected by antimagic nor are artifacts so one or the other will help if you have epic levels to play with.
Q113b: What about the AMF breaking LoS or LoE (can't remember which)? I could wander around in a Extraordinary Spell Aim'd AMF.
It blocks niether.  And alphaalex said no when I asked him about Extraordinary Spell Aim (remember, Complete Adventurer isn't on the source list) ;)  I used that exact tactic last time before the game quickly ground to a halt.
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 29, 2010, 05:41:01 PM
Q113: Is there a way to become immune to A) Antimagic Field and B) Disjunction? Epic level abilities are go. I remember there being a ruling about Antimagic Field not breaking Line of Sight, or Line of Effect (one or the other, but I can't recall which).

Metal hats, also epic spells arn't affected by antimagic nor are artifacts so one or the other will help if you have epic levels to play with.
Q113b: What about the AMF breaking LoS or LoE (can't remember which)? I could wander around in a Extraordinary Spell Aim'd AMF.

Won't work. as the AMF is not in your square, and spells cast at you wont be subject to the AMF either.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 29, 2010, 05:47:31 PM
Q113: Is there a way to become immune to A) Antimagic Field and B) Disjunction? Epic level abilities are go. I remember there being a ruling about Antimagic Field not breaking Line of Sight, or Line of Effect (one or the other, but I can't recall which).

Metal hats, also epic spells arn't affected by antimagic nor are artifacts so one or the other will help if you have epic levels to play with.
Q113b: What about the AMF breaking LoS or LoE (can't remember which)? I could wander around in a Extraordinary Spell Aim'd AMF.

Won't work. as the AMF is not in your square, and spells cast at you wont be subject to the AMF either.
ESA isn't like scultping. It doesn't say "Select a square", it says "choose a creature", and "is unaffected by this spell". Most conservative interpretation would mean it wouldn't allow anything you cast to pass through the amf. Any other interpretation would allow you to cast out of the amf, since it does not effect you.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 29, 2010, 05:52:07 PM
Anti-magic Field does NOT block LoE.  However, spells cannot be cast in there and it does suppress any spell effect other than instantaneous conjurations.

You could shoot a Fireball through an AMF and have it act normally on the far side without problems.  Likewise, anyone running around with an ESA AMF is vulnerable to targetted spells.

But, as I mentioned, this is a moot point because the DM isn't allowing Extraordinary Spell Aim.
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken April 29, 2010, 05:56:07 PM
Q113: Is there a way to become immune to A) Antimagic Field and B) Disjunction? Epic level abilities are go. I remember there being a ruling about Antimagic Field not breaking Line of Sight, or Line of Effect (one or the other, but I can't recall which).

Metal hats, also epic spells arn't affected by antimagic nor are artifacts so one or the other will help if you have epic levels to play with.
Q113b: What about the AMF breaking LoS or LoE (can't remember which)? I could wander around in a Extraordinary Spell Aim'd AMF.
It blocks niether.  And alphaalex said no when I asked him about Extraordinary Spell Aim (remember, Complete Adventurer isn't on the source list) ;)  I used that exact tactic last time before the game quickly ground to a halt.

Huh? That's not the game I was referring to.  :twitch

And last I checked I wasn't accepted into his game anyways.

Ah well, I could always go with Permanent Emanation, since I can turn it on and off as a free action, and spells with a duration aren't dispelled inside an AMF, just suppressed. Failing that, I could always take levels in Cleric of Mystra.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 29, 2010, 06:10:43 PM
That could work, but if you have it up, your other buffs are all off.  ESA +AMF has the advantage of letting your spells all work perfectly and anyone within 10ft of you is without magic.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 29, 2010, 06:23:30 PM
That could work, but if you have it up, your other buffs are all off.  ESA +AMF has the advantage of letting your spells all work perfectly and anyone within 10ft of you is without magic.
Which is really nasty on a fully buffed BBEG twf dry lich that's draining your con like a starving ethiopian at a buffet with his fists...
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 29, 2010, 06:39:52 PM
Funny you say that, but I'm a huge fan of Awakened (Construct one is in SS) Mithral Golems as BBEGS :)
: Re: Ask a Simple Question: Ragnarok Edition
: Hitoshura April 29, 2010, 06:55:44 PM
Q 111. How does Psychic Reformation work in a Familiar?

In my case, i'm 18th level, so the familiar is considered having 18 Hit Dices, so would i remake my Imp from level 1 to 3 or from level 1 to 18?

Would his BAB, Skills and such improve if 18 is the case?

Nobody?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 29, 2010, 07:02:36 PM
Q 111. How does Psychic Reformation work in a Familiar?

In my case, i'm 18th level, so the familiar is considered having 18 Hit Dices, so would i remake my Imp from level 1 to 3 or from level 1 to 18?

Would his BAB, Skills and such improve if 18 is the case?

Nobody?
Short version: No.

Longer version: Familiars do not gain actual hit dice. They gain abilities based on their master. The only thing you could psyref would be the base abilities that a normal, non-familiar version of the creature would have. For an imp, it would be those basic three HD they have, and any feats they come with in the monster manual, same for skill ranks.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 29, 2010, 07:22:12 PM
Bumping... I wouldn't mind knowing this too.

Q 102: Is there a thread for movie/comic/etc conversions?
: Re: Ask a Simple Question: Ragnarok Edition
: Jeriah April 29, 2010, 07:50:46 PM
Q114 Is there a spell or power that blocks divination attempts pre-epic?
: Re: Ask a Simple Question: Ragnarok Edition
: Negative Zero April 29, 2010, 07:52:35 PM
Q114 Is there a spell or power that blocks divination attempts pre-epic?

Yes. Mind Blank is the big one.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 29, 2010, 08:06:58 PM
Q114 Is there a spell or power that blocks divination attempts pre-epic?

Yes. Mind Blank is the big one.
Sequester and Nondetection as well.  Nondetection is an opposed caster level check, but you can still recieve beneficial mind-affecting effects (which Mind Blank blocks) and can still act (which Sequester blocks).
: Re: Ask a Simple Question: Ragnarok Edition
: Jeriah April 29, 2010, 08:15:43 PM
Thanks. I knew those, I just couldn't remember them for the life of me and am away from my books.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 29, 2010, 08:45:01 PM
Here's a major bump.
Q75: If a Cleric has DMM (Heighten), can he prepare a spell Heightened and then heighten it further by spending turn attempts?

Example: 5th level Cleric prepares Sound Burst heightened to a 3rd level slot.  When casting, he decides to burn 3 turn attempts to raise the effective level by 2 to a total of 5.
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac April 29, 2010, 08:55:56 PM
Bumping... I wouldn't mind knowing this too.

Q 102: Is there a thread for movie/comic/etc conversions?
something seems to be tickling the back of my mind; but I think that this stuff has only been done piece-mail one thread at a time.
: Re: Ask a Simple Question: Ragnarok Edition
: Rebel7284 April 29, 2010, 09:06:04 PM
A 75 I remember hearing that multiple instances of the same metamagic doesn't stack in 3.5. 

Not sure where it says this, but if I am wrong then Arcane thesis+ incantatrix + empower = infinite damage.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite April 29, 2010, 09:07:47 PM
A 75 I remember hearing that multiple instances of the same metamagic doesn't stack in 3.5. 

Not sure where it says this, but if I am wrong then Arcane thesis+ incantatrix + empower = infinite damage.
nowhere does it say that you can stack it.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 29, 2010, 09:50:48 PM
Bumping... I wouldn't mind knowing this too.

Q 102: Is there a thread for movie/comic/etc conversions?
something seems to be tickling the back of my mind; but I think that this stuff has only been done piece-mail one thread at a time.

Yeah, there was one way back on 339, but I wasn't sure if there was one here (none that I could find anyways).
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 29, 2010, 10:33:59 PM
A 75 I remember hearing that multiple instances of the same metamagic doesn't stack in 3.5. 

Not sure where it says this, but if I am wrong then Arcane thesis+ incantatrix + empower = infinite damage.
nowhere does it say that you can stack it.
True, but Heighten is different from other metamagics in that there are different degrees of its application.  The cleric isn't really adding the same metamagic twice, simply increasing the degree that he had applied it to.

And the infinite damage idea wouldn't work even if you could stack metamagics.  Incantrix's abilities are limited in uses/day :p
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 29, 2010, 10:44:26 PM
Yeah, most metamagic is pretty binary.  "oh, this is a widened spell!  If I add the widen spell feat to it, it'll still just be a widened spell."
: Re: Ask a Simple Question: Ragnarok Edition
: weenog April 30, 2010, 12:05:55 AM
Q 115: In which book can I find the hummingbird familiar? (or whichever familiar it is that boosts initiative for its master)
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 30, 2010, 12:21:20 AM
Q 115: In which book can I find the hummingbird familiar? (or whichever familiar it is that boosts initiative for its master)
Dragon mag, don't remember the issue.  You could also get an air elemental familiar for a +2 to init
http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20011109a
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 30, 2010, 01:01:40 AM
Q 116 Can you be an epic shadowdancer at 11th level if you do the retraining thing and max out at 10 levels, or do you have to take another class instead? I'm only asking because I'm reading the City of Peril, and one of the encounters is a female shadowdancer 12. I always though you couldn't take epic levels until you were 20th.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 30, 2010, 01:08:28 AM
Q 116 Can you be an epic shadowdancer at 11th level if you do the retraining thing and max out at 10 levels, or do you have to take another class instead? I'm only asking because I'm reading the City of Peril, and one of the encounters is a female shadowdancer 12. I always though you couldn't take epic levels until you were 20th.
You can't.  NPC's in books are notorious for being flat-out wrong.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video April 30, 2010, 01:19:05 AM
Q 116 Can you be an epic shadowdancer at 11th level if you do the retraining thing and max out at 10 levels, or do you have to take another class instead? I'm only asking because I'm reading the City of Peril, and one of the encounters is a female shadowdancer 12. I always though you couldn't take epic levels until you were 20th.
You can't.  NPC's in books are notorious for being flat-out wrong.
Hmm, so it would seem. Doesn't help that the BAB is +8 even though it's a 3/4 progression, and should be +9, unless she's truly epic and has a wizard progression. :rollseyes I guess this is one of those "accept it as it is, but don't bash your head against the wall trying to replicate a WotC creation."

Anyone who's got access to the City of Peril adventure, check it out. It's real. Page 10.
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom April 30, 2010, 01:32:14 AM
Q 117: What means could I use to reduce the level metamagic form +1 to +0, assuming it's a metamagic that multiple iterations of which is useless?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 30, 2010, 01:38:32 AM
Q 117: What means could I use to reduce the level metamagic form +1 to +0, assuming it's a metamagic that multiple iterations of which is useless?
Arcane thesis, DMM, or an illumian's DMM-wannabe rune combo.
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom April 30, 2010, 01:44:05 AM
Q 117: What means could I use to reduce the level metamagic form +1 to +0, assuming it's a metamagic that multiple iterations of which is useless?
Arcane thesis, DMM, or an illumian's DMM-wannabe rune combo.
For a sorcerer.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 30, 2010, 01:44:48 AM
Q 117: What means could I use to reduce the level metamagic form +1 to +0, assuming it's a metamagic that multiple iterations of which is useless?
Arcane thesis, DMM, or an illumian's DMM-wannabe rune combo.
Arcane Thesis. Check the errata.
For a sorcerer.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 30, 2010, 01:55:40 AM
Q 117: What means could I use to reduce the level metamagic form +1 to +0, assuming it's a metamagic that multiple iterations of which is useless?
Arcane thesis, DMM, or an illumian's DMM-wannabe rune combo.
Arcane Thesis. Check the errata.
For a sorcerer.
Metamagic school focus.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 30, 2010, 02:41:05 AM
Q 118: Like one of my previous questions, how do I go about optimizing this (http://www.cracked.com/blog/wp-content/uploads/2010/03/batman.jpg)?

if the link doesn't work, it's Batman... with a lightsaber... riding (or killing?) a shark
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom April 30, 2010, 02:51:59 AM
Q 118: Like one of my previous questions, how do I go about optimizing this (http://www.cracked.com/blog/wp-content/uploads/2010/03/batman.jpg)?

if the link doesn't work, it's Batman... with a lightsaber... riding (or killing?) a shark
Waverider PrC Savage Species.
: Re: Ask a Simple Question: Ragnarok Edition
: Negative Zero April 30, 2010, 02:56:11 AM
Q 118: Like one of my previous questions, how do I go about optimizing this (http://www.cracked.com/blog/wp-content/uploads/2010/03/batman.jpg)?

if the link doesn't work, it's Batman... with a lightsaber... riding (or killing?) a shark

I'd get a shark (Wild Cohort, probably), cast Air Breathing on it, and then your favorite variant of the Fly spell. Choose your favorite Batman build, then add on a Brilliant Energy Longsword. There are other lightsaber setups around, for people who dislike that it can't harm droids.
: Re: Ask a Simple Question: Ragnarok Edition
: Littha April 30, 2010, 10:56:39 AM
Q 118: Like one of my previous questions, how do I go about optimizing this (http://www.cracked.com/blog/wp-content/uploads/2010/03/batman.jpg)?

if the link doesn't work, it's Batman... with a lightsaber... riding (or killing?) a shark

I'd get a shark (Wild Cohort, probably), cast Air Breathing on it, and then your favorite variant of the Fly spell. Choose your favorite Batman build, then add on a Brilliant Energy Longsword. There are other lightsaber setups around, for people who dislike that it can't harm droids.

I'm sure i saw an elemental creature template somewhere... Earth elemental shark with earth glide...

have to find that template again, might have been homebrew though.

Q119:
anyone know if there is a way to work out the LA of an awakened construct? (Incarnium golem to be precise)
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 30, 2010, 11:39:41 AM
Q 118: Like one of my previous questions, how do I go about optimizing this (http://www.cracked.com/blog/wp-content/uploads/2010/03/batman.jpg)?

if the link doesn't work, it's Batman... with a lightsaber... riding (or killing?) a shark

I'd get a shark (Wild Cohort, probably), cast Air Breathing on it, and then your favorite variant of the Fly spell. Choose your favorite Batman build, then add on a Brilliant Energy Longsword. There are other lightsaber setups around, for people who dislike that it can't harm droids.

I'm sure i saw an elemental creature template somewhere... Earth elemental shark with earth glide...

have to find that template again, might have been homebrew though.

Q119:
anyone know if there is a way to work out the LA of an awakened construct? (Incarnium golem to be precise)


A119: Talk to your DM. Just remember that Savage Species has LAs for Iron/Stone/Flesh golems.
: Re: Ask a Simple Question: Ragnarok Edition
: Littha April 30, 2010, 11:44:19 AM
It also lists them as giants rather than constructs but i see the point. it would probably be about the same as a clay golem in that case anyway due to the equal HD so +8 LA  :scared
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken April 30, 2010, 01:26:18 PM
Q120: Does anyone know of a low LA template that gives you the evil subtype?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 30, 2010, 01:28:39 PM
Q120: Does anyone know of a low LA template that gives you the evil subtype?
You have no idea how badly I wish I knew of one. Unholy Scion is the only one I know of, at +5.
: Re: Ask a Simple Question: Ragnarok Edition
: Agita April 30, 2010, 01:33:32 PM
A 120

IIRC, Divine Minion gives you a subtype appropiate to your chosen god.
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken April 30, 2010, 01:37:53 PM
 :plotting

Now I just need to pick an appropriately evil god.

Ooooo, neat! Dark Creature changes your alignment by one step...
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 30, 2010, 01:41:00 PM
A 120

IIRC, Divine Minion gives you a subtype appropiate to your chosen god.
Ooh, nice. In that case, Divine Minion of Sebek (Evil) is a +1 and gives you free-action Crocodile wild-shape, and Set (Lawful and Evil) is a +2 that gives a metric asston of forms.

Unless you are lucky enough to have a DM who lets it apply to any deity...
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl April 30, 2010, 03:44:44 PM
A 120

IIRC, Divine Minion gives you a subtype appropiate to your chosen god.
Ooh, nice. In that case, Divine Minion of Sebek (Evil) is a +1 and gives you free-action Crocodile wild-shape
Divine Minion of Sebek Neraph for a total +1 LA gives you access to Fiend of Possession?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo April 30, 2010, 03:47:18 PM
A 120

IIRC, Divine Minion gives you a subtype appropiate to your chosen god.
Ooh, nice. In that case, Divine Minion of Sebek (Evil) is a +1 and gives you free-action Crocodile wild-shape
Divine Minion of Sebek Neraph for a total +1 LA gives you access to Fiend of Possession?
You don't need Neraph. Your type changes to outsider from Divine Minion to begin with.
: Re: Ask a Simple Question: Ragnarok Edition
: Phaenix April 30, 2010, 04:26:46 PM
Divine Minion (http://www.wizards.com/default.asp?x=dnd/mb/20050209a) doesn't actually grant alignment subtypes. It only changes existing ones.

The creature's type changes to outsider, and any alignment subtypes it has changes to match the corresponding alignment subtypes of its deity.

Does Neraph have an alignment subtype? Or do any other no-LA creatures?
: Re: Ask a Simple Question: Ragnarok Edition
: PlzBreakMyCampaign April 30, 2010, 06:06:25 PM
Q121: Isn't there a way to get a sneak attack at more than 60' range? (normally 30')
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar April 30, 2010, 06:10:28 PM
A121: Sniper's Shot spell from SpC.
: Re: Ask a Simple Question: Ragnarok Edition
: Nachofan99 April 30, 2010, 06:37:29 PM
Q122: Are there any other hydras outside of the MM1?
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 April 30, 2010, 06:51:24 PM
Q122: Are there any other hydras outside of the MM1?
There is the multiheaded template from savage species? But no other hyrdas that I know of. 
: Re: Ask a Simple Question: Ragnarok Edition
: skydragonknight April 30, 2010, 06:54:04 PM
Q123: What happens when you apply the magic/psionics transparency to the Reserves of Strength Feat?
: Re: Ask a Simple Question: Ragnarok Edition
: bearsarebrown April 30, 2010, 06:58:03 PM
Q123: What happens when you apply the magic/psionics transparency to the Reserves of Strength Feat?
Same thing that happens when you apply transparency to most things. DM fiat.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 30, 2010, 07:06:02 PM
Q123: What happens when you apply the magic/psionics transparency to the Reserves of Strength Feat?
I don't know of any psionic powers with a cap on their effects, so I would guess that nothing special happens.  The extra caster level allows further augmentation as normal.
: Re: Ask a Simple Question: Ragnarok Edition
: skydragonknight April 30, 2010, 07:12:48 PM
Q123: What happens when you apply the magic/psionics transparency to the Reserves of Strength Feat?
I don't know of any psionic powers with a cap on their effects, so I would guess that nothing special happens.  The extra caster level allows further augmentation as normal.

The empathic transfers come to mind, but you're right: not much. Might be useful for a Warforged Shaper/Constructor.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist April 30, 2010, 07:14:04 PM
Q123: What happens when you apply the magic/psionics transparency to the Reserves of Strength Feat?
does transparency even work on feats?
: Re: Ask a Simple Question: Ragnarok Edition
: skydragonknight April 30, 2010, 07:21:06 PM
Q123: What happens when you apply the magic/psionics transparency to the Reserves of Strength Feat?
does transparency even work on feats?

Good point. Just looked: Spells, SLAs and Magic items. Feats would 100% be a house rule. I think that answers the question.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal April 30, 2010, 08:23:28 PM
A 122:
Monsters of Faerun - Gulguthydra
Serpent Kingdoms - Nagahydra
: Re: Ask a Simple Question: Ragnarok Edition
: Mixster April 30, 2010, 08:27:43 PM
Q124
Remind me again of the LA +0 Outsiders out there? Is there a list somewhere?
: Re: Ask a Simple Question: Ragnarok Edition
: Zaxter April 30, 2010, 08:32:59 PM
Q125: I remember some time back, someone wrote a guide about why familiars are awesome to have/why you shouldn't trade them for ACFs quite so readily. Was this (http://brilliantgameologists.com/boards/index.php?topic=344.0) it, or was there one a bit more convincing?

Edit: I think this (http://brilliantgameologists.com/boards/index.php?topic=7508.0) was it.
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom April 30, 2010, 08:59:53 PM
Q 126: Is there anyway to lower a spell's range to touch?
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac April 30, 2010, 09:38:15 PM
Q123: What happens when you apply the magic/psionics transparency to the Reserves of Strength Feat?
does transparency even work on feats?

Good point. Just looked: Spells, SLAs and Magic items. Feats would 100% be a house rule. I think that answers the question.
I believe that it's called "Overchannel"
: Re: Ask a Simple Question: Ragnarok Edition
: Hitoshura April 30, 2010, 10:39:20 PM
q.127.

"Undead Mastery: All undead creatures created by a dread necromancer who has reached 8th level or higher gain a +4 enhancement bonus to Strength and Dexterity and 2 additional hit points per Hit Die"

Whose Hit Die's are we talking about? The Undead HDs? Or the Character HDs?
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles April 30, 2010, 10:42:08 PM
q.127.

"Undead Mastery: All undead creatures created by a dread necromancer who has reached 8th level or higher gain a +4 enhancement bonus to Strength and Dexterity and 2 additional hit points per Hit Die"

Whose Hit Die's are we talking about? The Undead HDs? Or the Character HDs?

Wait, did you leave out a comma between "dexterity" and "and."? Cause a +4 to srt & dex per HD is insane.

(And it's the undead's HD)
: Re: Ask a Simple Question: Ragnarok Edition
: Littha April 30, 2010, 11:05:39 PM
There is no comma missing but comma before an and is bad grammar regardless.
: Re: Ask a Simple Question: Ragnarok Edition
: weenog April 30, 2010, 11:19:33 PM
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac April 30, 2010, 11:38:17 PM
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.
:lmao  :lol
I believe that may be sig-worthy.

There is no comma missing but comma before an and is bad grammar regardless.
actually, I believe it would be correct (http://www.getitwriteonline.com/archive/020204WhenCommaBfAnd.htm). :p
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 April 30, 2010, 11:52:00 PM
In this case, the comma is optional.  Either with or without would be grammatically correct.

But the HD referred to is the Undead's, not yours.
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 01, 2010, 12:26:42 AM
Q 126: Is there anyway to lower a spell's range to touch?
(bump)
: Re: Ask a Simple Question: Ragnarok Edition
: Freshums May 01, 2010, 01:19:25 AM
Q128

: Heward's Handy Haversack
It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight.

: Bag of Holding
If the bag is overloaded, or if sharp objects pierce it (from inside or outside), the bag ruptures and is ruined. All contents are lost forever.

HHH + Sharp Obects = ???
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 01, 2010, 01:21:37 AM
Q128

: Heward's Handy Haversack
It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight.

: Bag of Holding
If the bag is overloaded, or if sharp objects pierce it (from inside or outside), the bag ruptures and is ruined. All contents are lost forever.

HHH + Sharp Obects = ???
Same effect yes, also it'll have the same interaction with a portable hole.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 01, 2010, 03:13:40 AM
Q 129 Is there a list somewhere of what weapon turns into what when using the Size ability? I know it makes it bigger or smaller, but what weapons do they become? Like, a +1 sizing dagger is a longsword? A shortsword? A rapier? A +1 rapier turns into what? A shortsword? I know it doesn't actually change them into different weapons per se, but I'm looking for more of what it counts as for damage, and crit modifier, etc.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 01, 2010, 04:21:54 AM
Q 129 Is there a list somewhere of what weapon turns into what when using the Size ability? I know it makes it bigger or smaller, but what weapons do they become? Like, a +1 sizing dagger is a longsword? A shortsword? A rapier? A +1 rapier turns into what? A shortsword? I know it doesn't actually change them into different weapons per se, but I'm looking for more of what it counts as for damage, and crit modifier, etc.
Just changes weapon size now, since 3.5 changed the weapon/size equivalence rules (one of the changes I dislike).
: Re: Ask a Simple Question: Ragnarok Edition
: OblivionSmurf83 May 01, 2010, 08:08:50 AM
Q130 How does the Divine Minion's Wild Shape ability interact with a Druid's Wild Shape?
: Re: Ask a Simple Question: Ragnarok Edition
: Hasmadad May 01, 2010, 10:00:20 AM
Q131: If I have the Knockback feat (RoS) and strike an enemy with the Death Mark maneuver (ToB), do I get to make a bull-rush attempt vs. only one opponent, or everyone in the radius of the Death Mark explosion?
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 01, 2010, 10:16:17 AM
Q 129 Is there a list somewhere of what weapon turns into what when using the Size ability? I know it makes it bigger or smaller, but what weapons do they become? Like, a +1 sizing dagger is a longsword? A shortsword? A rapier? A +1 rapier turns into what? A shortsword? I know it doesn't actually change them into different weapons per se, but I'm looking for more of what it counts as for damage, and crit modifier, etc.
Just changes weapon size now, since 3.5 changed the weapon/size equivalence rules (one of the changes I dislike).
So, if I had it on a short sword that's piercing, it now becomes a longer version of that same short sword and does 1d8 piercing damage? Or put it on dagger and it does 1d6 piercing or slashing?
: Re: Ask a Simple Question: Ragnarok Edition
: Agita May 01, 2010, 10:20:10 AM
Q 129 Is there a list somewhere of what weapon turns into what when using the Size ability? I know it makes it bigger or smaller, but what weapons do they become? Like, a +1 sizing dagger is a longsword? A shortsword? A rapier? A +1 rapier turns into what? A shortsword? I know it doesn't actually change them into different weapons per se, but I'm looking for more of what it counts as for damage, and crit modifier, etc.
Just changes weapon size now, since 3.5 changed the weapon/size equivalence rules (one of the changes I dislike).
So, if I had it on a short sword that's piercing, it now becomes a longer version of that same short sword and does 1d8 piercing damage? Or put it on dagger and it does 1d6 piercing or slashing?
Yes.
: Re: Ask a Simple Question: Ragnarok Edition
: Tenebrous Apostate May 01, 2010, 10:33:02 AM
Q 132 I just red about Bardic knack and I was wandering could it be allowed (sorry for the spelling. haven't used that word in years) on a cloistered cleric RAW?
: Re: Ask a Simple Question: Ragnarok Edition
: Vicerious May 01, 2010, 12:57:16 PM
Q131: If I have the Knockback feat (RoS) and strike an enemy with the Death Mark maneuver (ToB), do I get to make a bull-rush attempt vs. only one opponent, or everyone in the radius of the Death Mark explosion?
You'd only get the bull rush against the opponent you actually struck.
: Re: Ask a Simple Question: Ragnarok Edition
: Hasmadad May 01, 2010, 02:27:13 PM
Q131: If I have the Knockback feat (RoS) and strike an enemy with the Death Mark maneuver (ToB), do I get to make a bull-rush attempt vs. only one opponent, or everyone in the radius of the Death Mark explosion?
You'd only get the bull rush against the opponent you actually struck.

Actually struck...now that´s just the reason why I´m asking this. Is the explosion not part of the strike maneuver? That´s what got me thinking.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 01, 2010, 02:28:29 PM
Q131: If I have the Knockback feat (RoS) and strike an enemy with the Death Mark maneuver (ToB), do I get to make a bull-rush attempt vs. only one opponent, or everyone in the radius of the Death Mark explosion?
You'd only get the bull rush against the opponent you actually struck.

Actually struck...now that´s just the reason why I´m asking this. Is the explosion not part of the strike maneuver? That´s what got me thinking.
It's not part of the attack, it's an effect occurring on a successful attack, which is the key point regarding knockback.
: Re: Ask a Simple Question: Ragnarok Edition
: cru May 01, 2010, 05:07:59 PM
Q124 Remind me again of the LA +0 Outsiders out there? Is there a list somewhere?
I link to the list of +0 races in my races thread:
http://brilliantgameologists.com/boards/index.php?topic=4886.0

Q 126: Is there anyway to lower a spell's range to touch?
lower? perhaps you are trying to change a spell's range to touch, e.g., make fireball a touch spell so that you can channel it as a duskblade? I recall this is pretty hard. Ocular spell changes a spell into ranged touch, but that does not really help much

Q 132 I just red about Bardic knack and I was wandering could it be allowed (sorry for the spelling. haven't used that word in years) on a cloistered cleric RAW?
RAW, hardly. Bardic knack is an ACF for bards, replacing bardic knowledge. Cloistered clerics are not bards and they don't have a class feature called "bardic knowledge".

Q 129 Is there a list somewhere of what weapon turns into what when using the Size ability? I know it makes it bigger or smaller, but what weapons do they become? Like, a +1 sizing dagger is a longsword? A shortsword? A rapier? A +1 rapier turns into what? A shortsword? I know it doesn't actually change them into different weapons per se, but I'm looking for more of what it counts as for damage, and crit modifier, etc.
Just changes weapon size now, since 3.5 changed the weapon/size equivalence rules (one of the changes I dislike).
DMG, p. 27, Variant: Weapon Equivalencies
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 01, 2010, 05:36:41 PM
Q 126: Is there anyway to lower a spell's range to touch?
Lower? perhaps you are trying to change a spell's range to touch, e.g., make fireball a touch spell so that you can channel it as a duskblade? I recall this is pretty hard. Ocular spell changes a spell into ranged touch, but that does not really help much.
Indeed changing it to touch, but for Smiting Spell to be able to channel a non-area of effect spell into a crossbow sniper build.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 01, 2010, 06:00:13 PM
Q 129 Is there a list somewhere of what weapon turns into what when using the Size ability? I know it makes it bigger or smaller, but what weapons do they become? Like, a +1 sizing dagger is a longsword? A shortsword? A rapier? A +1 rapier turns into what? A shortsword? I know it doesn't actually change them into different weapons per se, but I'm looking for more of what it counts as for damage, and crit modifier, etc.
DMG, p. 27, Variant: Weapon Equivalencies
Something about that doesn't seem right. I mean "Medium Weapon" short short's "Small weapon" equivalency is a longsword? How? For some reason I'm unable to read that chart properly, I think.
: Re: Ask a Simple Question: Ragnarok Edition
: Maat_Mons May 01, 2010, 06:03:50 PM
A126: The only thing I know of is the hold ray ability of the enlightened fist.  That only works with rays, but you can combine it with ocular spell or spellwarp. 
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 01, 2010, 06:22:59 PM
A126: The only thing I know of is the hold ray ability of the enlightened fist.  That only works with rays, but you can combine it with ocular spell or spellwarp. 
I considered it, but that would require a 7 level comitment to the to the PrC, unless there is a faster way to aquire that PrC.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 01, 2010, 06:24:31 PM
Q 129 Is there a list somewhere of what weapon turns into what when using the Size ability? I know it makes it bigger or smaller, but what weapons do they become? Like, a +1 sizing dagger is a longsword? A shortsword? A rapier? A +1 rapier turns into what? A shortsword? I know it doesn't actually change them into different weapons per se, but I'm looking for more of what it counts as for damage, and crit modifier, etc.
DMG, p. 27, Variant: Weapon Equivalencies
Something about that doesn't seem right. I mean "Medium Weapon" short short's "Small weapon" equivalency is a longsword? How? For some reason I'm unable to read that chart properly, I think.
What a halfling considers to be a longsword a human would consider to be a short sword.
: Re: Ask a Simple Question: Ragnarok Edition
: mans0011 May 01, 2010, 07:11:57 PM
Q133

Under the Spells Heart of Air, Earth, Fire and Water (Complete Mage, starting pg 106), they refer to Light Fortification if you have 2 or more of these spells active.

What is light fortification and where do I find it...?
: Re: Ask a Simple Question: Ragnarok Edition
: CantripN May 01, 2010, 07:14:06 PM
Q133

Under the Spells Heart of Air, Earth, Fire and Water (Complete Mage, starting pg 106), they refer to Light Fortification if you have 2 or more of these spells active.

What is light fortification and where do I find it...?

http://www.d20srd.org/srd/magicItems/magicArmor.htm#fortification
: Re: Ask a Simple Question: Ragnarok Edition
: mans0011 May 01, 2010, 07:16:33 PM
Q133

Under the Spells Heart of Air, Earth, Fire and Water (Complete Mage, starting pg 106), they refer to Light Fortification if you have 2 or more of these spells active.

What is light fortification and where do I find it...?

http://www.d20srd.org/srd/magicItems/magicArmor.htm#fortification

Much <3, Trip
: Re: Ask a Simple Question: Ragnarok Edition
: PlzBreakMyCampaign May 01, 2010, 07:58:22 PM
ug I totally asked the wrong question last time (and even had the previous answer in front of me...  :rollseyes)

Q134: What's the best way to deliver sneak attack from very far range? Spells are allowed.
: Re: Ask a Simple Question: Ragnarok Edition
: CantripN May 01, 2010, 08:16:55 PM
ug I totally asked the wrong question last time (and even had the previous answer in front of me...  :rollseyes)

Q134: What's the best way to deliver sneak attack from very far range? Spells are allowed.

The spell mentioned above works, but a method I like more is using some method of Divination to remotely view the target, such as Chain of Eyes and striking from afar.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 01, 2010, 08:31:34 PM
Q 135 By RAW, are you automatically given the "improved" versions of Uncanny Dodge and Evasion if you take two classes with those abilities, or are you stuck with the lesser one unless it specifically states that you are allowed to upgrade to the next one? Or do you have to house rule it/have a very lenient DM to get it?
: Re: Ask a Simple Question: Ragnarok Edition
: Bauglir May 01, 2010, 08:45:12 PM
Q 135 By RAW, are you automatically given the "improved" versions of Uncanny Dodge and Evasion if you take two classes with those abilities, or are you stuck with the lesser one unless it specifically states that you are allowed to upgrade to the next one? Or do you have to house rule it/have a very lenient DM to get it?

A135
RAW, you're stuck with it, I believe. Evasion doesn't ever actually do that, though, IIRC. I could be wrong.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 01, 2010, 08:48:25 PM
A135
RAW, you're stuck with it, I believe. Evasion doesn't ever actually do that, though, IIRC. I could be wrong.
So the Improved Evasion remains something that only a rogue can get through means of their secrets. And you're stuck with Uncanny Dodge unless it specifies "If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead."

EDIT: I see that the Shadow Dancer gets it at 10th level.

Q 136 What happens after you've already gotten Improved Uncanny Dodge, and another class gives you Uncanny and Improved Canny Dodge? Like Rogue 7/Shadow Dancer 5.
: Re: Ask a Simple Question: Ragnarok Edition
: Freshums May 01, 2010, 09:01:27 PM
A135
RAW, you're stuck with it, I believe. Evasion doesn't ever actually do that, though, IIRC. I could be wrong.
So the Improved Evasion remains something that only a rogue can get through means of their secrets. And you're stuck with Uncanny Dodge unless it specifies "If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead."

EDIT: I see that the Shadow Dancer gets it at 10th level.

Q 136 What happens after you've already gotten Improved Uncanny Dodge, and another class gives you Uncanny and Improved Canny Dodge? Like Rogue 7/Shadow Dancer 5.

Pray that you remembered to take an ACF in its place.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 01, 2010, 09:02:20 PM
Pray that you remembered to take an ACF in its place.
Hmm. I like that idea. :D
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac May 01, 2010, 09:06:08 PM
A135
RAW, you're stuck with it, I believe. Evasion doesn't ever actually do that, though, IIRC. I could be wrong.
So the Improved Evasion remains something that only a rogue can get through means of their secrets. And you're stuck with Uncanny Dodge unless it specifies "If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead."

EDIT: I see that the Shadow Dancer gets it at 10th level.

Q 136 What happens after you've already gotten Improved Uncanny Dodge, and another class gives you Uncanny and Improved Canny Dodge? Like Rogue 7/Shadow Dancer 5.

Pray that you remembered to take an ACF in its place.
:lol


it just means that levels in that class stack for determining what level the rogue needs to be in order to SA you.

btw -- there is one exception to evasions from different classes not stacking -- master thrower (explicitly states it does improve ; but like I said, this is the exception).
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 01, 2010, 09:11:50 PM
it just means that levels in that class stack for determining what level the rogue needs to be in order to SA you.

btw -- there is one exception to evasions from different classes not stacking -- master thrower (explicitly states it does improve ; but like I said, this is the exception).
Yeah, but if the levels already stack due to it having uncanny dodge and improved uncanny dodge, gaining it a third or fourth time doesn't seem like it'd be worth it for the sake of level stacking.

Figured there'd be an exception somewhere. And of course it has to be that one. However, if you had a lenient enough DM (I know I've done it before when I was still really green as a DM and used a system that allowed that anyways), it doesn't matter.

Q 137 Where can I find an extensive worthwhile list of ACF for Evasion and Uncanny Dodge/Improved Uncanny Dodge? I guess I should add in better because the Wizard's forum isn't exactly helping too much after I Googled the solution. Even just suggestions on that would be welcome.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal May 01, 2010, 09:19:27 PM
A 136: Uncanny Dodge almost always stacks, but you have to check the specific wording each time you see it. On the opposite end, Evasion almost never stacks unless explicitly mentioned. I think there's even a rare occasion where you can pick up improved evasion without regular evasion first. Check my lists of stuff.
: Re: Ask a Simple Question: Ragnarok Edition
: Freshums May 01, 2010, 09:22:54 PM
it just means that levels in that class stack for determining what level the rogue needs to be in order to SA you.

btw -- there is one exception to evasions from different classes not stacking -- master thrower (explicitly states it does improve ; but like I said, this is the exception).
Yeah, but if the levels already stack due to it having uncanny dodge and improved uncanny dodge, gaining it a third or fourth time doesn't seem like it'd be worth it for the sake of level stacking.

Figured there'd be an exception somewhere. And of course it has to be that one. However, if you had a lenient enough DM (I know I've done it before when I was still really green as a DM and used a system that allowed that anyways), it doesn't matter.

Q 137 Where can I find an extensive worthwhile list of ACF for Evasion and Uncanny Dodge/Improved Uncanny Dodge? I guess I should add in better because the Wizard's forum isn't exactly helping too much after I Googled the solution. Even just suggestions on that would be welcome.
A 137

It'd help if we knew which classes you were getting alternate features for.

http://community.wizards.com/go/thread/view/75882/19872054/Alternative_Class_Features_III

Spell Reflection (CM, p 35) can be taken by anybody that gets Evasion.
I probably wouldn't recommend it over evasion, but if you've already got it then what's to lose.

Uncanny Bravery (DrM, p 14) Gain immunity to Draconic Presence and resist fear.
Hey! Not immunity, you can still go Craven if you want.
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac May 01, 2010, 09:24:52 PM
it just means that levels in that class stack for determining what level the rogue needs to be in order to SA you.

btw -- there is one exception to evasions from different classes not stacking -- master thrower (explicitly states it does improve ; but like I said, this is the exception).
Yeah, but if the levels already stack due to it having uncanny dodge and improved uncanny dodge, gaining it a third or fourth time doesn't seem like it'd be worth it for the sake of level stacking.
consider this:
if you have barbarian 5/fighter 4, then a rogue only has to be 9th level to SA you.  However, if you are a barbarian 5/rogue 4 (or even barb 5/rogue 2/darkwood stalker 2, for example), then that rogue needs to be 13th level in order to SA you. 
That's what I mean by stacking (which can actually be useful from time to time).
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 01, 2010, 09:28:25 PM
@ Freshums Actually the classes are exactly as I listed in the example. There's a science to my madness.

I'd looked at Spell Reflection and Uncanny Bravery, and they were definitely key considerations. I was just about to look up the Bravery one to see if there were any "exceptions" to the resist fear part.

@ wotmaniac -- True, I won't deny that, but if you have enough levels in a class that gives you both Uncanny and Improved Uncanny, then you really only need one of the two. So in the case of the rogue 7/shadowdancer 5, you gain Uncanny twice, and Improved Uncanny once. If you trade in the second regular Uncanny from Shadowdancer, you'll still stack.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 01, 2010, 10:30:58 PM
Q 138 Other than what's in the PHB for Rogue talents, is there another list that you can choose from (or multiple lists)?
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 01, 2010, 10:49:59 PM
ug I totally asked the wrong question last time (and even had the previous answer in front of me...  :rollseyes)

Q134: What's the best way to deliver sneak attack from very far range? Spells are allowed.
That 1st level sorcerer spell mentioned, and remember, if they can't see you, (Hide check, invisible, too dang far away) they're flat footed.
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 May 01, 2010, 10:53:20 PM
ug I totally asked the wrong question last time (and even had the previous answer in front of me...  :rollseyes)

Q134: What's the best way to deliver sneak attack from very far range? Spells are allowed.
That 1st level sorcerer spell mentioned, and remember, if they can't see you, (Hide check, invisible, too dang far away) they're flat footed.
No, they are just denied their Dex bonus, they are not flat footed.
: Re: Ask a Simple Question: Ragnarok Edition
: Suzerain May 01, 2010, 11:12:12 PM
Q 138 Other than what's in the PHB for Rogue talents, is there another list that you can choose from (or multiple lists)?

All I can think of is Wilderness Rogue (http://www.d20srd.org/srd/variant/classes/variantcharacterclasses.htm#rogueVariantWildernessRogue), where you can choose some ranger abilities off the list (HiPS mainly, though you have to take camouflage before that).

It's a class variant, though.
: Re: Ask a Simple Question: Ragnarok Edition
: PlzBreakMyCampaign May 01, 2010, 11:53:45 PM
and striking from afar.
um, how? the question is the means of striking from very very far away. Using a regular bow doesn't sound like a good idea. Eldritch spear isn't far enough.
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 02, 2010, 12:01:07 AM
and striking from afar.
um, how? the question is the means of striking from very very far away. Using a regular bow doesn't sound like a good idea. Eldritch spear isn't far enough.
Sniper crossbow?
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles May 02, 2010, 02:29:17 AM
Q139:

What's the easiest way for a Mystic Fire Knight Paladin // Sorcerer to get cleric spells added to his spell list?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 02, 2010, 03:03:21 AM
Q139:

What's the easiest way for a Mystic Fire Knight Paladin // Sorcerer to get cleric spells added to his spell list?
Rainbow Servant.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 02, 2010, 03:34:52 AM
Q139:

What's the easiest way for a Mystic Fire Knight Paladin // Sorcerer to get cleric spells added to his spell list?
Rainbow Servant.
Doesn't that just give you +1 existing arcane spellcasting each level?
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 02, 2010, 03:40:21 AM
Q139:

What's the easiest way for a Mystic Fire Knight Paladin // Sorcerer to get cleric spells added to his spell list?
Rainbow Servant.
Doesn't that just give you +1 existing arcane spellcasting each level?
And adds all cleric spells to your spell list (but not inherently spells known) at level 10.  Which is only really useful to beguilers and their friends.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 02, 2010, 03:42:45 AM
Q139:

What's the easiest way for a Mystic Fire Knight Paladin // Sorcerer to get cleric spells added to his spell list?
Rainbow Servant.
Doesn't that just give you +1 existing arcane spellcasting each level?
And adds all cleric spells to your spell list (but not inherently spells known) at level 10.  Which is only really useful to beguilers and their friends.
Interesting. Since it casts as divine spells, does that mean that it requires Wisdom?
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 02, 2010, 04:01:27 AM
Q 140: A +1 Throwing returning Necklase of Natural weapons, on a body slam, how would it work?
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 02, 2010, 04:14:34 AM
Q 140: A +1 Throwing returning Necklase of Natural weapons, on a body slam, how would it work?
Badly.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal May 02, 2010, 04:19:22 AM
A 140: The world's most awesome hip thrust?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 02, 2010, 04:47:46 AM
Q 140: A +1 Throwing returning Necklase of Natural weapons, on a body slam, how would it work?
It's Princess Peach's Hip attack from SSBM.
: Re: Ask a Simple Question: Ragnarok Edition
: Chovox May 02, 2010, 04:59:31 AM
Q 141
Is there any way to emulate Power Attack without the feat?
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite May 02, 2010, 05:16:33 AM
Q 141
Is there any way to emulate Power Attack without the feat?
bite of the weretiger gives you power attack.
: Re: Ask a Simple Question: Ragnarok Edition
: GawainBS May 02, 2010, 05:32:40 AM
Q139:

What's the easiest way for a Mystic Fire Knight Paladin // Sorcerer to get cleric spells added to his spell list?
Rainbow Servant.
Doesn't that just give you +1 existing arcane spellcasting each level?
And adds all cleric spells to your spell list (but not inherently spells known) at level 10.  Which is only really useful to beguilers and their friends.
Interesting. Since it casts as divine spells, does that mean that it requires Wisdom?

No.
: Re: Ask a Simple Question: Ragnarok Edition
: JaronK May 02, 2010, 08:16:48 AM
Q139:

What's the easiest way for a Mystic Fire Knight Paladin // Sorcerer to get cleric spells added to his spell list?

If you're a Kobold, take Dragonwrought and then go with one of the Sovereign Archtypes that grants that.

JaronK
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles May 02, 2010, 02:00:41 PM
Sovereign Archtypes are banned, and I'll be Human :p

Rainbow servant takes to long :(

EDIT: Oh, I should have clarified. I'm really only looking at 1 or two spells to pick up :P
: Re: Ask a Simple Question: Ragnarok Edition
: cru May 02, 2010, 02:04:11 PM
In that case, check Fiendblooded or Wyrm Wizard prcs
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles May 02, 2010, 03:09:49 PM
In that case, check Fiendblooded or Wyrm Wizard prcs

Fiend Blooded works great. Thanks! (No loss in caster level till the 10th level in the PrC :D)
: Re: Ask a Simple Question: Ragnarok Edition
: Rymosrac May 02, 2010, 04:33:39 PM
@Havok4

Check your rules compendium - they decided that attacking someone while you're hidden / undetected they count as flat-footed vs your attack.
: Re: Ask a Simple Question: Ragnarok Edition
: JaronK May 02, 2010, 05:44:15 PM
Sovereign Archtypes are banned, and I'll be Human :p

Rainbow servant takes to long :(

EDIT: Oh, I should have clarified. I'm really only looking at 1 or two spells to pick up :P

Ah, then what about Arcane Disciple?
: Re: Ask a Simple Question: Ragnarok Edition
: PlzBreakMyCampaign May 02, 2010, 06:27:44 PM
and striking from afar.
um, how? the question is the means of striking from very very far away. Using a regular bow doesn't sound like a good idea. Eldritch spear isn't far enough.
Sniper crossbow?
Range and source?
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 02, 2010, 06:36:50 PM
and striking from afar.
um, how? the question is the means of striking from very very far away. Using a regular bow doesn't sound like a good idea. Eldritch spear isn't far enough.
Sniper crossbow?
Range and source?
http://www.dandwiki.com/w/index.php?title=Crossbow,_Sniper%27s_(3.5e_Equipment)&action=edit
This is the only reference to it I've seen.
: Re: Ask a Simple Question: Ragnarok Edition
: Lunaramblings May 02, 2010, 08:19:30 PM
Is there some means to get a higher Max Rank for skills? I seem to recall there being a trick to raise your max rank for a specific skill, but I can't seem to find that now.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 02, 2010, 08:20:47 PM
Is there some means to get a higher Max Rank for skills? I seem to recall there being a trick to raise your max rank for a specific skill, but I can't seem to find that now.
You mean besides Skill Focus and synergy bonuses?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 02, 2010, 08:21:45 PM
Is there some means to get a higher Max Rank for skills? I seem to recall there being a trick to raise your max rank for a specific skill, but I can't seem to find that now.
cityscape, the feat Favored Contact.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 02, 2010, 08:24:27 PM
Is there some means to get a higher Max Rank for skills? I seem to recall there being a trick to raise your max rank for a specific skill, but I can't seem to find that now.
cityscape, the feat Favored Contact.
What page is that one? I can't seem to find it.

EDIT: Or did you mean get the feat Favored, which allows you to take the feat Primary Contact?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 02, 2010, 08:26:51 PM
Is there some means to get a higher Max Rank for skills? I seem to recall there being a trick to raise your max rank for a specific skill, but I can't seem to find that now.
cityscape, the feat Favored Contact.
What page is that one? I can't seem to find it.
Sorry, feat name is PRIMARY Contact. Favored is the prereq.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 02, 2010, 08:27:29 PM
Is there some means to get a higher Max Rank for skills? I seem to recall there being a trick to raise your max rank for a specific skill, but I can't seem to find that now.
cityscape, the feat Favored Contact.
What page is that one? I can't seem to find it.
Sorry, feat name is PRIMARY Contact. Favored is the prereq.
Yeah, just edited my post asking if that's what you meant.  :)
: Re: Ask a Simple Question: Ragnarok Edition
: Runestar May 02, 2010, 09:47:20 PM
Q142) Can someone please link me to that article where a wizard creates his own rubic cube consisting of walls of force to hide inside? Thanks in advance.  :)
: Re: Ask a Simple Question: Ragnarok Edition
: Chovox May 02, 2010, 10:22:35 PM
Q 143:
Is there an item that makes it's wearer immune to a specific spell? I seem to be thinking there might be a ring that can accomplish this, but I can't find anything that could work like it except maybe a Ring of Counterspells.
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles May 02, 2010, 10:44:53 PM
Q 143:
Is there an item that makes it's wearer immune to a specific spell? I seem to be thinking there might be a ring that can accomplish this, but I can't find anything that could work like it except maybe a Ring of Counterspells.

Spell blade weapon enchanment.
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 02, 2010, 10:51:36 PM
Q 143:
Is there an item that makes it's wearer immune to a specific spell? I seem to be thinking there might be a ring that can accomplish this, but I can't find anything that could work like it except maybe a Ring of Counterspells.
Ring of Shield... assuming that specific spell is magic missle.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 03, 2010, 12:20:50 AM
Q 144 How much non-lethal damage do you heal up when using a cure spell? 1 for 1 or 2 for 1?
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 03, 2010, 12:27:12 AM
Q 144 How much non-lethal damage do you heal up when using a cure spell? 1 for 1 or 2 for 1?
you heal just as much as you do lethal, but you heal the non-lethal on top of the lethal, so thats 1d8+1 healing to lethal and non-lethal.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 03, 2010, 12:31:12 AM
Q 144 How much non-lethal damage do you heal up when using a cure spell? 1 for 1 or 2 for 1?
1 for 1, but this is completely unaffected by lethal damage (IE: cure minor wounds cures 1 nonlethal and 1 lethal, if you have damage of each kind, 1 lethal if you've just got lethal damage, and 1 nonlethal if you only have nonlethal)
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 03, 2010, 12:34:25 AM
Q 144 How much non-lethal damage do you heal up when using a cure spell? 1 for 1 or 2 for 1?
you heal just as much as you do lethal, but you heal the non-lethal on top of the lethal, so thats 1d8+1 healing to lethal and non-lethal.
That's what we read. We were just wondering if it did anymore if you didn't have any lethal damage as well.
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 03, 2010, 12:36:33 AM
Q 144 How much non-lethal damage do you heal up when using a cure spell? 1 for 1 or 2 for 1?
you heal just as much as you do lethal, but you heal the non-lethal on top of the lethal, so thats 1d8+1 healing to lethal and non-lethal.
That's what we read. We were just wondering if it did anymore if you didn't have any lethal damage as well.
It does not, but remember, non-lethal damage heals naturally faster than lethal. 1 point per hour per level.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 03, 2010, 12:38:28 AM
Q 144 How much non-lethal damage do you heal up when using a cure spell? 1 for 1 or 2 for 1?
you heal just as much as you do lethal, but you heal the non-lethal on top of the lethal, so thats 1d8+1 healing to lethal and non-lethal.
That's what we read. We were just wondering if it did anymore if you didn't have any lethal damage as well.
It does not, but remember, non-lethal damage heals naturally faster than lethal. 1 point per hour per level.
Yup.


Q 145 If you are fighting a huge sized creature, and it has Combat Reflexes, how many tumble checks do you have to roll, and how many attacks of opportunity does the creature take if you fail any of them?
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac May 03, 2010, 12:58:45 AM
Q 145 If you are fighting a huge sized creature, and it has Combat Reflexes, how many tumble checks do you have to roll, and how many attacks of opportunity does the creature take if you fail any of them?
A145
movement is only a single provoking action -- meaning that a single creature can only take 1 AoO (regardless of combat expertise).  but you would need to roll a tumble check for each relevant square and each threatening opponent.  failure at any point stops your movement.
(or something like that)
: Re: Ask a Simple Question: Ragnarok Edition
: Ed-Zero May 03, 2010, 04:52:41 AM
Q146 Does Metamorphic Transfer let you gain the abilities of creatures that you are not changed into at the time (simple mode: would you retain [aka: able to use] the ability of a monster in human form?)
: Re: Ask a Simple Question: Ragnarok Edition
: Luckanan May 03, 2010, 07:19:27 AM
Q147: I'm interested in the President/Prime Minister of Smack, but none of the links I can find are current.  Anyone have an existing page they can direct me to?

: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac May 03, 2010, 11:55:32 AM
Q147: I'm interested in the President/Prime Minister of Smack, but none of the links I can find are current.  Anyone have an existing page they can direct me to?


Here's all 3 Smacks:
http://69.8.198.229/showthread.php?s=ebf335cf74e8f2cb3acb34c023caa067&t=227556 (http://69.8.198.229/showthread.php?s=ebf335cf74e8f2cb3acb34c023caa067&t=227556)
http://69.8.198.229/wotc_archive/index.php/t-519517 (http://69.8.198.229/wotc_archive/index.php/t-519517)
http://69.8.198.229/wotc_archive/index.php/t-883674 (http://69.8.198.229/wotc_archive/index.php/t-883674)

BTW -- I have a link to the archive of the old 339 board in my sig (hint: it's the last link) -- most of the links seem to work.
You can thank Surreal for saving his baby from the ashes.  :bow
: Re: Ask a Simple Question: Ragnarok Edition
: PhaedrusXY May 03, 2010, 12:15:21 PM
Q 145 If you are fighting a huge sized creature, and it has Combat Reflexes, how many tumble checks do you have to roll, and how many attacks of opportunity does the creature take if you fail any of them?
A145
movement is only a single provoking action -- meaning that a single creature can only take 1 AoO (regardless of combat expertise).  but you would need to roll a tumble check for each relevant square and each threatening opponent.  failure at any point stops your movement.
(or something like that)
That's not quite right. You only need to make one tumble check to move up to one half of your movement rate. If you make that, you don't need to make another check unless you move further than one half your movement rate. If you fail, the creature gets the AoO just as you enter its reach (as normal). You do have to check separately for each opponent, though. Just not each square.

15     Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble DC.
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac May 03, 2010, 12:24:20 PM
Q 145 If you are fighting a huge sized creature, and it has Combat Reflexes, how many tumble checks do you have to roll, and how many attacks of opportunity does the creature take if you fail any of them?
A145
movement is only a single provoking action -- meaning that a single creature can only take 1 AoO (regardless of combat expertise).  but you would need to roll a tumble check for each relevant square and each threatening opponent.  failure at any point stops your movement.
(or something like that)
That's not quite right. You only need to make one tumble check to move up to one half of your movement rate. If you make that, you don't need to make another check unless you move further than one half your movement rate. If you fail, the creature gets the AoO just as you enter its reach (as normal). You do have to check separately for each opponent, though. Just not each square.

15     Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble DC.
ah -- got it  :thumb

also, it's only when you go through an occupied square that a successful AoO stops your movement (see the DC 25 entry) -- at least, I think that's right.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 03, 2010, 12:43:17 PM
Q 148 Is there a thread on the UA variant of magic points? I'm looking for Duskblade, and all the other magic users out there (including Mystic Ranger, Pathfinder classes, etc).
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal May 03, 2010, 01:59:39 PM
A 146: No it doesn't.
: Re: Ask a Simple Question: Ragnarok Edition
: Ed-Zero May 03, 2010, 02:03:25 PM
A 146: No it doesn't.
:( Is there anything that does do that?
: Re: Ask a Simple Question: Ragnarok Edition
: Mixster May 03, 2010, 02:44:19 PM
Q149
Are there any psionic classes that advance BAB by +1 and Manifester level by +1, apart from level 2-10 Illithid slayer?
: Re: Ask a Simple Question: Ragnarok Edition
: GawainBS May 03, 2010, 02:54:52 PM
Q149
Are there any psionic classes that advance BAB by +1 and Manifester level by +1, apart from level 2-10 Illithid slayer?

A 149: A 6 lvl PrC from Lords of Madness. It's something along the lines of Divine Mind, but that isn't it. (Luckily.)
: Re: Ask a Simple Question: Ragnarok Edition
: Aharon May 03, 2010, 02:57:49 PM
Q150
If you are hit by a disjunction, in which order are your items checked? It might be relevant if you have a cloak of resistance +5 and other save-boosters.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal May 03, 2010, 03:07:34 PM
Q149
Are there any psionic classes that advance BAB by +1 and Manifester level by +1, apart from level 2-10 Illithid slayer?

A 149: A 6 lvl PrC from Lords of Madness. It's something along the lines of Divine Mind, but that isn't it. (Luckily.)

Sanctified Mind, full BAB, but only 5/6 advancement.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 03, 2010, 03:18:03 PM
Q150
If you are hit by a disjunction, in which order are your items checked? It might be relevant if you have a cloak of resistance +5 and other save-boosters.

Items Affected by Magical Attacks
Order(1) Item
1st Shield
2nd Armor
3rd Magic helmet, hat, or headband
4th Item in hand (including weapon, wand, or the like)
5th Magic cloak
6th Stowed or sheathed weapon
7th Magic bracers
8th Magic clothing
9th Magic jewelry (including rings)
10th Anything else
(1) In order from most likely to least likely to be affected.
: Re: Ask a Simple Question: Ragnarok Edition
: PhaedrusXY May 03, 2010, 04:10:25 PM
A 146: No it doesn't.
:( Is there anything that does do that?
Well... you could perhaps use two different form-changing powers/spells at the same time. If the second one doesn't make you lose access to the supernatural abilities of your "original" form, you should still have the one from MM transfer from the first power/spell.
: Re: Ask a Simple Question: Ragnarok Edition
: PlzBreakMyCampaign May 03, 2010, 05:18:48 PM
http://www.dandwiki.com/w/index.php?title=Crossbow,_Sniper%27s_(3.5e_Equipment)&action=edit
This is the only reference to it I've seen.
homebrew :(

Q151: Is there any shield that allows TWF like a buckler but can have shield spikes on it?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 03, 2010, 05:25:30 PM
http://www.dandwiki.com/w/index.php?title=Crossbow,_Sniper%27s_(3.5e_Equipment)&action=edit
This is the only reference to it I've seen.
homebrew :(

I'll retry:

Q151: Disregarding the usual 30' limitation, is there any way of delivering sneak attacks at range greater than eldritch spear (which is 250')?
+1 Distance Heavy Crossbow using Flight bolts for triple length range increments? That would be a single range increment of 360 feet. Add in a Gnome Crossbow Sight from the A&EG and reduce the increment penalty by 4.

I'm not technically sure what you are asking? That's 3600 feet without using any PrCs. I think smacking someone from nearly 7/10ths of a mile counts as sniping. Most modern snipers have issues outside of much more than 1000 yards today as it is due to wind drift, unless they are in a controlled zone with wind blockage.
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles May 03, 2010, 05:33:23 PM
http://www.dandwiki.com/w/index.php?title=Crossbow,_Sniper%27s_(3.5e_Equipment)&action=edit
This is the only reference to it I've seen.
homebrew :(

I'll retry:

Q151: Disregarding the usual 30' limitation, is there any way of delivering sneak attacks at range greater than eldritch spear (which is 250')?
+1 Distance Heavy Crossbow using Flight bolts for triple length range increments? That would be a single range increment of 360 feet. Add in a Gnome Crossbow Sight from the A&EG and reduce the increment penalty by 4.

I'm not technically sure what you are asking? That's 3600 feet without using any PrCs. I think smacking someone from nearly 7/10ths of a mile counts as sniping. Most modern snipers have issues outside of much more than 1000 yards today as it is due to wind drift, unless they are in a controlled zone with wind blockage.

Sneak attack is only within 30', though I'm sure that there is a feat that lets you hit 60' away. Dead-eye shot maybe?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 03, 2010, 05:36:11 PM
http://www.dandwiki.com/w/index.php?title=Crossbow,_Sniper%27s_(3.5e_Equipment)&action=edit
This is the only reference to it I've seen.
homebrew :(

I'll retry:

Q151: Disregarding the usual 30' limitation, is there any way of delivering sneak attacks at range greater than eldritch spear (which is 250')?
+1 Distance Heavy Crossbow using Flight bolts for triple length range increments? That would be a single range increment of 360 feet. Add in a Gnome Crossbow Sight from the A&EG and reduce the increment penalty by 4.

I'm not technically sure what you are asking? That's 3600 feet without using any PrCs. I think smacking someone from nearly 7/10ths of a mile counts as sniping. Most modern snipers have issues outside of much more than 1000 yards today as it is due to wind drift, unless they are in a controlled zone with wind blockage.

Sneak attack is only within 30', though I'm sure that there is a feat that lets you hit 60' away. Dead-eye shot maybe?
Sniper Shot spell removes range increment restriction. In the Spell Compendium.

Need I say Hunter's Eye + Sniper's Shot + Arrow Storm would be amazing against an army?
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 03, 2010, 05:37:32 PM
bump

Q 148 Is there a thread on the UA variant of magic points? I'm looking for Duskblade, and all the other magic users out there (including Mystic Ranger, Pathfinder classes, etc).

And not a thread, anyone come up with their own version?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 03, 2010, 05:44:56 PM
bump

Q 148 Is there a thread on the UA variant of magic points? I'm looking for Duskblade, and all the other magic users out there (including Mystic Ranger, Pathfinder classes, etc).

And not a thread, anyone come up with their own version?
AotR had an awesome one that worked great. Unfortunately, it was lost in one of the reorganizations of the WotC forums. I have the original link, but I've never managed to find an archival of it, if someone else wants to try: http://forums.gleemax.com/showthread.php?t=844690
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 03, 2010, 05:59:19 PM
Thanks. I created a thread there in hopes that someone can help.
: Re: Ask a Simple Question: Ragnarok Edition
: Nihilus May 04, 2010, 05:07:23 AM
Hey, what are good 8h and 9th level summons a CG Cleric/ED can conjure?
: Re: Ask a Simple Question: Ragnarok Edition
: CantripN May 04, 2010, 05:32:33 AM
Q153: Can I apply Empower Spell to Arcane Fusion or not? I'm not sure I can, even if I use it to cast Wings of Flurry + Magic Missile.

Twin works, as does Repeat, but do Maximise/Empower/Energy Sub. and similar work?
: Re: Ask a Simple Question: Ragnarok Edition
: PlzBreakMyCampaign May 04, 2010, 06:30:51 AM
+1 Distance Heavy Crossbow using Flight bolts for triple length range increments? That would be a single range increment of 360 feet. Add in a Gnome Crossbow Sight from the A&EG and reduce the increment penalty by 4.

I'm not technically sure what you are asking? That's 3600 feet without using any PrCs. I think smacking someone from nearly 7/10ths of a mile counts as sniping. Most modern snipers have issues outside of much more than 1000 yards today as it is due to wind drift, unless they are in a controlled zone with wind blockage.
That's exactly what I was after. The math is a little off though:
great crossbow=150
flight arrows=+25
distance enchantment = x2
that gnome bow in A&EG isn't a crossbow though...
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac May 04, 2010, 11:44:37 AM
Q153: Can I apply Empower Spell to Arcane Fusion or not? I'm not sure I can, even if I use it to cast Wings of Flurry + Magic Missile.

Twin works, as does Repeat, but do Maximise/Empower/Energy Sub. and similar work?
I would think not, since it doesn't have any variables itself.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 04, 2010, 11:46:17 AM
Q 154 Anyone know where I can find the adventure of Aleena vs Bargle? I'm looking for the full details as to how Bargle killed her (other than magic missile), etc.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 04, 2010, 12:15:48 PM
+1 Distance Heavy Crossbow using Flight bolts for triple length range increments? That would be a single range increment of 360 feet. Add in a Gnome Crossbow Sight from the A&EG and reduce the increment penalty by 4.

I'm not technically sure what you are asking? That's 3600 feet without using any PrCs. I think smacking someone from nearly 7/10ths of a mile counts as sniping. Most modern snipers have issues outside of much more than 1000 yards today as it is due to wind drift, unless they are in a controlled zone with wind blockage.
That's exactly what I was after. The math is a little off though:
great crossbow=150
flight arrows=+25
distance enchantment = x2
that gnome bow in A&EG isn't a crossbow though...
Not the steambow or whatever it is, the Gnome Crossbow Sight. You attach it to a crossbow. Page 36.

And I apparently remembered flight arrows incorrectly. Either way, it's still 3500 feet max range on a Great Crossbow, or 2900 max on a regular heavy crossbow. And there are a couple ways to expand that further, too.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 04, 2010, 12:21:22 PM
Q 154 Anyone know where I can find the adventure of Aleena vs Bargle? I'm looking for the full details as to how Bargle killed her (other than magic missile), etc.
From google:

Any kid who read the Mentzer-edited version of Basic D&D and played through its instructional solo adventure was set up to hate Bargle. In it your nameless fighter meets a cute Cleric girl (her Elmore-illustrated portrait sorta makes her look like the ideal prom date of 1985) who gets friendly with you, only to have her killed off right before your eyes by a magic missile from Bargle, who escapes handily. And there's nothing you're allowed to do to stop any it, because the script says so. A bit cruel when you think about it, failing utterly as a hero being your introductory experience to fantasy gaming. And there's no closure, unless you can talk someone into running the adventure in the DM's book, and that only suggests that Bargle might be lurking on the bottom level (I'm not sure he was even statted). So yeah, its pretty much that anyone who did basic D&D knows who Bargle is and feels a little burned for the experience, and since nearly every current gamer grew up on basic D&D …
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 04, 2010, 12:39:34 PM
Q 154 Anyone know where I can find the adventure of Aleena vs Bargle? I'm looking for the full details as to how Bargle killed her (other than magic missile), etc.
From google:

Any kid who read the Mentzer-edited version of Basic D&D and played through its instructional solo adventure was set up to hate Bargle. In it your nameless fighter meets a cute Cleric girl (her Elmore-illustrated portrait sorta makes her look like the ideal prom date of 1985) who gets friendly with you, only to have her killed off right before your eyes by a magic missile from Bargle, who escapes handily. And there's nothing you're allowed to do to stop any it, because the script says so. A bit cruel when you think about it, failing utterly as a hero being your introductory experience to fantasy gaming. And there's no closure, unless you can talk someone into running the adventure in the DM's book, and that only suggests that Bargle might be lurking on the bottom level (I'm not sure he was even statted). So yeah, its pretty much that anyone who did basic D&D knows who Bargle is and feels a little burned for the experience, and since nearly every current gamer grew up on basic D&D …
What'd you Google to get that?

Can anyone with Dungeon Magazine 144 check the Critical Threat and verify for me that Bargle at lvl 15 is actually stated there? It's like one of the only magazines I didn't buy, and the pdf doesn't have page 94. If he's there, I'll be picking up a copy online.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 04, 2010, 12:42:31 PM
Aleena vs Bargle :P
: Re: Ask a Simple Question: Ragnarok Edition
: Nihilus May 04, 2010, 12:44:08 PM
Whoops, guess I didn't do this right.

Q155 Hey, what are good 8h and 9th level summons a CG Cleric/ED can conjure? This includes summon monsters eight and nine, planar binding, summon elemental monolith, etc.

What are good medium sized earth elementals?
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 04, 2010, 12:46:03 PM
Aleena vs Bargle :P
I did that too, but didn't get that info at all. :p
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite May 04, 2010, 12:52:24 PM
Aleena vs Bargle :P
I did that too, but didn't get that info at all. :p
your google-fu is weak, old man.
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac May 04, 2010, 01:20:44 PM
nevermind
: Re: Ask a Simple Question: Ragnarok Edition
: PhaedrusXY May 04, 2010, 03:02:28 PM
Aleena vs Bargle :P
Aleena's revenge!

http://www.googlefight.com/index.php?lang=en_GB&word1=aleena&word2=bargle
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 04, 2010, 03:27:30 PM
+1 Distance Heavy Crossbow using Flight bolts for triple length range increments? That would be a single range increment of 360 feet. Add in a Gnome Crossbow Sight from the A&EG and reduce the increment penalty by 4.

I'm not technically sure what you are asking? That's 3600 feet without using any PrCs. I think smacking someone from nearly 7/10ths of a mile counts as sniping. Most modern snipers have issues outside of much more than 1000 yards today as it is due to wind drift, unless they are in a controlled zone with wind blockage.
That's exactly what I was after. The math is a little off though:
great crossbow=150
flight arrows=+25
distance enchantment = x2
that gnome bow in A&EG isn't a crossbow though...
Not the steambow or whatever it is, the Gnome Crossbow Sight. You attach it to a crossbow. Page 36.

And I apparently remembered flight arrows incorrectly. Either way, it's still 3500 feet max range on a Great Crossbow, or 2900 max on a regular heavy crossbow. And there are a couple ways to expand that further, too.
correct me if I'm wrong but I believe that the range on a great crossbow is 120' and that a gnomish crossbow sight makes your max range increment 12.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 04, 2010, 03:31:28 PM
+1 Distance Heavy Crossbow using Flight bolts for triple length range increments? That would be a single range increment of 360 feet. Add in a Gnome Crossbow Sight from the A&EG and reduce the increment penalty by 4.

I'm not technically sure what you are asking? That's 3600 feet without using any PrCs. I think smacking someone from nearly 7/10ths of a mile counts as sniping. Most modern snipers have issues outside of much more than 1000 yards today as it is due to wind drift, unless they are in a controlled zone with wind blockage.
That's exactly what I was after. The math is a little off though:
great crossbow=150
flight arrows=+25
distance enchantment = x2
that gnome bow in A&EG isn't a crossbow though...
Not the steambow or whatever it is, the Gnome Crossbow Sight. You attach it to a crossbow. Page 36.

And I apparently remembered flight arrows incorrectly. Either way, it's still 3500 feet max range on a Great Crossbow, or 2900 max on a regular heavy crossbow. And there are a couple ways to expand that further, too.
correct me if I'm wrong but I believe that the range on a great crossbow is 120' and that a gnomish crossbow sight makes your max range increment 12.
You are mistaken, Heavy XBow is 120. Crossbow sight allows you to treat the penalties gained from range increments as though you were attacking two increments closer.
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 04, 2010, 03:42:50 PM
+1 Distance Heavy Crossbow using Flight bolts for triple length range increments? That would be a single range increment of 360 feet. Add in a Gnome Crossbow Sight from the A&EG and reduce the increment penalty by 4.

I'm not technically sure what you are asking? That's 3600 feet without using any PrCs. I think smacking someone from nearly 7/10ths of a mile counts as sniping. Most modern snipers have issues outside of much more than 1000 yards today as it is due to wind drift, unless they are in a controlled zone with wind blockage.
That's exactly what I was after. The math is a little off though:
great crossbow=150
flight arrows=+25
distance enchantment = x2
that gnome bow in A&EG isn't a crossbow though...
Not the steambow or whatever it is, the Gnome Crossbow Sight. You attach it to a crossbow. Page 36.

And I apparently remembered flight arrows incorrectly. Either way, it's still 3500 feet max range on a Great Crossbow, or 2900 max on a regular heavy crossbow. And there are a couple ways to expand that further, too.
correct me if I'm wrong but I believe that the range on a great crossbow is 120' and that a gnomish crossbow sight makes your max range increment 12.
You are mistaken, Heavy XBow is 120. Crossbow sight allows you to treat the penalties gained from range increments as though you were attacking two increments closer.
Races of Stone Page 155, great crossbows have a range increment of 120'
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 04, 2010, 04:05:27 PM
Then they are both the same, phb lists heavy at 120 as well :)
: Re: Ask a Simple Question: Ragnarok Edition
: carnivore May 04, 2010, 05:25:03 PM
Q156

does anyone have the stats on these items, cost and what they do, i dont have access to the books they come from right now:

Triple Alchemical Retainer(weapon accessory)
fire capsule
cold capsule
electric capsule
Least Crystal of Energy Assault (fire)
Least Iron Ward Diamond
Chrocharm of the Horizon walker
Lesser Crystal of Life Drinking
Boots of Steadfastness
Bracers of Opportunity

thanks for any help

 :D
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar May 04, 2010, 06:15:22 PM
The alchemical retainer lets you put 3 capsules in it.  As a swift action you activate 1 (or all?) of the capsules.  The capsules last 1 round and provide +1d6 elemental damage to all of your attacks that round.

Least Crystal of Energy Assault adds +1 damage of the elemental type noted.

Least Iron Ward Diamond gives you DR 1/-.  Once it has absorbed 10 points of damage it becomes inactive until the next day.

Chronocharm lets you move your move speed as a swift action 1 / day.

Lesser Crystal of Life Drinking lets you heal a 3 HP each day when you attack a foe.  Once you've healed 30 HP in a day, it becomes inactive until the next day.

Boots of Steadfastness = Steadfast Boots - So long as you're wielding a 2-handed weapon, you are considered set / readied against any charge attack, even if the weapon can't normally be "set" against a charge.

Bracers of Opportunity give you +2 to attack bonus on all AoO's, and 1 / day let you make one extra AoO in a round.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 04, 2010, 06:27:34 PM
Note that dragonfang weapons cost 300 gp more, give additional one point of (ex) energy damage, and still have slots for augment crystals.  Pick up sonic, since they dont' stack with other magical damage.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal May 04, 2010, 06:28:14 PM
Q 157: What methods are there to petrify someone? The ones I can think of...
spell: Flesh to Stone
power: Blackstone Hammer, Crystallize
monsters: Basilisk, Cockatrice, Gorgon, Medusa
prestige class: Stonedeath Assasin - Stonedeath Strike (like death attack)
: Re: Ask a Simple Question: Ragnarok Edition
: Agita May 04, 2010, 06:30:00 PM
A 157

There's also Flesh to Ice from Frostburn, if you count non-stone materials (you do seem to be counting crystal).
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal May 04, 2010, 06:46:05 PM
oops, wrong thread
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar May 04, 2010, 06:51:27 PM
Glass Strike from SpC turns them into glass.
: Re: Ask a Simple Question: Ragnarok Edition
: Negative Zero May 04, 2010, 07:52:02 PM
If you deal enough damage to kill them with Flesh to Salt, they become salt. Not very impressive, though.

I'm pretty sure Druids have a level 9ish spell that gives them a gaze attack that turns people to stone. Call of Stone or something like that.
: Re: Ask a Simple Question: Ragnarok Edition
: Sohala May 04, 2010, 07:59:06 PM
Q158
Is there a template that gives the aberration type?

Q159
Besides dungeonbred monster, is there a template that reduces creatures' size?
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 04, 2010, 08:02:40 PM
Q160: Is there any other playable race besides the Azer whose head is always engulfed in flames?
No offence to the fire dwarves, but -2 to cha 2 racial HD and LA of 4 doesn't scream sorcerer.
: Re: Ask a Simple Question: Ragnarok Edition
: Rebel7284 May 04, 2010, 08:05:09 PM
A159 Rod of Wonder can do it.  You may turn funny colors in the process though.
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar May 04, 2010, 08:05:50 PM
A158:  There are a few that I know of:  Insectile from Savage Species, & Spellwarped from MMIII.  Perhaps Half-Illithid from Fiend Folio, though I don't own that book.  Check crystalkeep.com/d20 for more.

A159:  Not that I'm aware of.

A160:  Fire Gnome from Planar Handbook?
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 04, 2010, 08:07:35 PM
Q 161 What are the Top 3 domains that a person should choose from if they want to have Pelor as their deity, but not looking to take the Radiant Servant PrC?
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac May 04, 2010, 08:12:46 PM
Q158
Is there a template that gives the aberration type?
- Arachnoid (Underdark)
- Half-illithid (FF)
- Spellwarped (MM3)
- Insectile Creature (SS)



edit -- looks like I got ninja'd  :(
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 04, 2010, 08:23:52 PM
A160:  Fire Gnome from Planar Handbook?
Nope, close, but I looked into it and no.
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar May 04, 2010, 08:28:16 PM
A160:  Fire Gnome from Planar Handbook?
Nope, close, but I looked into it and no.
Half-Fire Elemental from MotP - +3 LA
Fire Element Creature from MotP - +4 LA
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 04, 2010, 09:14:49 PM
Q160: Is there any other playable race besides the Azer whose head is always engulfed in flames?
No offence to the fire dwarves, but -2 to cha 2 racial HD and LA of 4 doesn't scream sorcerer.
Azerblood.

Check my planetouched handbook.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 04, 2010, 10:12:53 PM
bumping

Q 161 What are the Top 3 domains that a person should choose from if they want to have Pelor as their cleric's deity, but not looking to take the Radiant Servant PrC?

Q 162 Is it just me, or is the math wrong on this CR: warrior 4/rogue 3 = CR 4. Shouldn't that be CR 5? Full CR for class level, and half for NPC level?
: Re: Ask a Simple Question: Ragnarok Edition
: Rebel7284 May 04, 2010, 10:37:15 PM
A161 Pride, Destiny, Strength
: Re: Ask a Simple Question: Ragnarok Edition
: Thistledown Thurbertaut May 04, 2010, 11:14:55 PM
Hopefully this Ragnarok edition is the right place for a simple 3.5 question.

When multiclassing, one may take max ranks in any skill belonging to any class that the multiclass character has.  How does the cross class skill rule work though?

For example, I have a rogue who goes into fighter after 2 levels.  As a fighter 4 I can take ranks in Appraise up to 7.  BUt when I spend my fighter skill points on more appraise, do I pay 1 skill point or 2 per rank?
: Re: Ask a Simple Question: Ragnarok Edition
: genuine May 04, 2010, 11:22:42 PM
Q164:(the above is probably 163, though unlabeled).

I have been told that the savage progressions on the WotC website "explicitly do not need to all be taken, even though the progressions in Savage Species book do." The person was saying that, for example, he could just take one one level of the aasimar progression and never finish it - effectively getting some bits of the race without an LA or HD. Anybody know if/where it 'explicitly' says that?
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 04, 2010, 11:25:26 PM
Hopefully this Ragnarok edition is the right place for a simple 3.5 question.

When multiclassing, one may take max ranks in any skill belonging to any class that the multiclass character has.  How does the cross class skill rule work though?

For example, I have a rogue who goes into fighter after 2 levels.  As a fighter 4 I can take ranks in Appraise up to 7.  BUt when I spend my fighter skill points on more appraise, do I pay 1 skill point or 2 per rank?
You'd pay the normal cross class cost to the skill, 2 per rank, so if crossclass skills are really nessisary grab the able-learner feat, It doesn't negate the cross class maximum, but mean they only cost a single skill point per rank.
: Re: Ask a Simple Question: Ragnarok Edition
: Maat_Mons May 05, 2010, 12:10:42 AM
A164: The first article (http://www.wizards.com/default.asp?x=dnd/sp/20030824a) in the Savage Progressions (http://www.wizards.com/default.asp?x=dnd/arch/sp) series says this:

Characters are not required to complete all the levels of a given template class in uninterrupted succession. For example, a character who takes a level of wereboar could then take a level of fighter and a level of rogue (or any other combination of other class levels) before taking another level of wereboar. A character must still take the first level of wereboar before taking the second, just as with a normal class.

Also, Player's Guide to Faerun has a 0 LA version of the aasimar on page 191.  
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 05, 2010, 12:30:03 AM
Q 165 Dragon Magazine 358 pg 42. The Long-Range masterwork crafting upgrade adds to a bow +20 feet. That's fine for regular bows and crossbows, but what about an aquatic bow and its 10 foot ranged underwater? Does it still add +20?
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles May 05, 2010, 02:01:55 AM
Q 165 Dragon Magazine 358 pg 42. The Long-Range masterwork crafting upgrade adds to a bow +20 feet. That's fine for regular bows and crossbows, but what about an aquatic bow and its 10 foot ranged underwater? Does it still add +20?

By what you said about the feat, RAW it would yes.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 05, 2010, 02:14:14 AM
Q 165 Dragon Magazine 358 pg 42. The Long-Range masterwork crafting upgrade adds to a bow +20 feet. That's fine for regular bows and crossbows, but what about an aquatic bow and its 10 foot ranged underwater? Does it still add +20?

By what you said about the feat, RAW it would yes.
Oh, not a feat. Just an upgrade to ranged weapons that increase the craft DC and adds more money to the final cost. But if RAW says it's good, then all the power to it.
: Re: Ask a Simple Question: Ragnarok Edition
: Tonymitsu May 05, 2010, 02:24:11 AM
Tome of Battle does a poor job of explaining the Martial Discipline Weapon enhancement:
It says that if you know a maneuver from the discipline the weapon is keyed to you get a +1 bonus to attack rolls.  If you are actually using a maneuver from this discipline then the bonus goes up to +3.
Q166A:  How long does this benefit last?  If I decide to use Dancing Mongoose at the beginning of my turn do I get the +3 for all attacks that turn, or just the bonus ones granted by the boost?  What if I use Defensive Rebuke?  Do I get it on all the attacks of opportunity as well?

It goes on to say a weapon can have this enhancement multiple times as long as it's keyed to a different discipline each time (so you can have a +1 devoted spirit glaive, or a +1 shadow hand tiger claw kukri).  Okay...
Then it says if you know maneuvers from both disciplines the weapon is keyed to, the bonus goes up to +3
Q166B:  Is this effect cumulative?  If I'm a Master of Nine with a +1 desert wind stone dragon tiger claw iron heart shadow hand diamond mind greatsword, do I get a +11 on my attack roll?

Finally is says if you are actually using maneuvers from both disciplines, specifically stating a Shadow Hand strike while in a Stone Dragon stance as an example, that the bonus goes up to +7
Q166C:  Do stances count as maneuvers for this enhancement?  If I'm attacking from a Devoted Spirit stance with a devoted spirit weapon do I automatically get a +3?  Does this then increase to a +7 if I use a Devoted Spirit strike while in a Devoted Spirit stance?
And does this effect stack with itself beyond two disciplines?  What if I'm a Ruby Knight Vindicator in a Devoted Spirit stance that uses a Shadow Hand boost, then takes an extra swift action for a White Raven boost and then uses a Stone Dragon strike?  With the appropriate weapon does that get me a +15 to the attack roll?
: Re: Ask a Simple Question: Ragnarok Edition
: weenog May 05, 2010, 02:27:56 AM
: Thread Title
Ask a Simple Question: Ragnarok Edition
: Re: Ask a Simple Question: Ragnarok Edition
: Tonymitsu May 05, 2010, 02:33:37 AM
: Thread Title
Ask a Simple Question: Ragnarok Edition

That is simple.

You should have seen what I trimmed it down from.  :P
: Re: Ask a Simple Question: Ragnarok Edition
: Runestar May 05, 2010, 03:18:04 AM
Q166A:  How long does this benefit last?  If I decide to use Dancing Mongoose at the beginning of my turn do I get the +3 for all attacks that turn, or just the bonus ones granted by the boost?  What if I use Defensive Rebuke?  Do I get it on all the attacks of opportunity as well?

For as long as the maneuver itself lasts. In the case of dancing mongoose, you would get +3 only on the bonus attacks, not for your normal attacks, IMO. I am AFB at the moment though, so I can't still a little fuzzy on its exact wording, but this is how I would play it.

Q166B:  Is this effect cumulative?  If I'm a Master of Nine with a +1 desert wind stone dragon tiger claw iron heart shadow hand diamond mind greatsword, do I get a +11 on my attack roll?

You would only get +7 to-hit, +1 from the +1 weapon property, another +6 from your 6 discipline properties. The +3 only applies when you are actually executing a maneuver from that discipline.

Q166C:  Do stances count as maneuvers for this enhancement?  If I'm attacking from a Devoted Spirit stance with a devoted spirit weapon do I automatically get a +3?  Does this then increase to a +7 if I use a Devoted Spirit strike while in a Devoted Spirit stance?
And does this effect stack with itself beyond two disciplines?  What if I'm a Ruby Knight Vindicator in a Devoted Spirit stance that uses a Shadow Hand boost, then takes an extra swift action for a White Raven boost and then uses a Stone Dragon strike?  With the appropriate weapon does that get me a +15 to the attack roll?

Yes, stances count. So if you wield a iron heart weapon, you get +3 to-hit as long as you stay in a iron heart stance. However, I don't think you can get multiple bonuses from the same discipline. So in an iron heart stance and when initiating an iron heart maneuver, you still get only +3 to-hit.

And yes, it stacks for different disciplines, limited by how many different maneuvers/stances you can muster simultaneously. Say I am a warblade20 with both a iron heart and diamond mind stance active, initiate a tiger claw boost followed by a white raven strike, I would get +12 to-hit.

So yes to your example. 



: Re: Ask a Simple Question: Ragnarok Edition
: Garryl May 05, 2010, 03:34:06 AM
Tome of Battle does a poor job of explaining the Martial Discipline Weapon enhancement:
It says that if you know a maneuver from the discipline the weapon is keyed to you get a +1 bonus to attack rolls.  If you are actually using a maneuver from this discipline then the bonus goes up to +3.
Q166A:  How long does this benefit last?  If I decide to use Dancing Mongoose at the beginning of my turn do I get the +3 for all attacks that turn, or just the bonus ones granted by the boost?  What if I use Defensive Rebuke?  Do I get it on all the attacks of opportunity as well?

It goes on to say a weapon can have this enhancement multiple times as long as it's keyed to a different discipline each time (so you can have a +1 devoted spirit glaive, or a +1 shadow hand tiger claw kukri).  Okay...
Then it says if you know maneuvers from both disciplines the weapon is keyed to, the bonus goes up to +3

A166a: Yeah, the description is stupidly obtuse, but at least the examples are technically accurate. Basically, if you have a weapon with discipline focus, you get a +1 bonus to hit if you know a maneuver from that school. If you are actively using a stance from that school, or a maneuver from that school, the bonus increases to +3. This means that the improved bonus applies to the attack rolls made as part of those maneuvers (or anything you do while in a stance). If you are using a boost, a counter, or a strike, you'll get the +3 bonus for any attacks that the maneuver makes you roll, but not for any others, even if the maneuver still has a duration still ongoing.
   For example, you would get the +3 bonus on the opposed attack roll for Wall of Blades and the attacks granted by Dancing Mongoose. You would not get the bonus on other attacks in the round you initiated Dancing Mongoose since you only make the 2 or 4 attacks granted by the maneuver while initiating it, everything else is before or afterwards. Likewise, Defensive Rebuke grants no improved attack bonus, as you don't make any attacks as part of the maneuver, you only boost the ones that come later.


Q166B:  Is this effect cumulative?  If I'm a Master of Nine with a +1 desert wind stone dragon tiger claw iron heart shadow hand diamond mind greatsword, do I get a +11 on my attack roll?

Finally is says if you are actually using maneuvers from both disciplines, specifically stating a Shadow Hand strike while in a Stone Dragon stance as an example, that the bonus goes up to +7

A166b: You can have a weapon with multiple discipline focus properties. The effects of each stack. So, if you have a +1 Shadow Hand, Tiger Claw kukri, you'll have +1 to hit from the weapon's enhancement bonus (as always), +1 if you know a maneuver from Shadow Hand (or +3 if you're using one), and a separate +1 or +3 for knowing or using a Tiger Claw maneuver, for a total of anywhere from +1 to +7 to hit, based on which schools you know from and are using at any given time.
   If you are a crazy Master of Nine who somehow manages to initiate or be in stances of all 9 schools at once, you could generate an attack bonus up to +27.


Q166C:  Do stances count as maneuvers for this enhancement?  If I'm attacking from a Devoted Spirit stance with a devoted spirit weapon do I automatically get a +3?  Does this then increase to a +7 if I use a Devoted Spirit strike while in a Devoted Spirit stance?
And does this effect stack with itself beyond two disciplines?  What if I'm a Ruby Knight Vindicator in a Devoted Spirit stance that uses a Shadow Hand boost, then takes an extra swift action for a White Raven boost and then uses a Stone Dragon strike?  With the appropriate weapon does that get me a +15 to the attack roll?

A166c: Stances are not maneuvers. RAW, they only act like maneuvers for the purposes of meeting prerequisites of other maneuvers, qualifying for feats and prestige classes, and other situations where they are specifically called out as such. Technically, you don't get the bonus for being in a stance. However, it's heavily implied by RAI (being specifically called out as such in the example), and the line between maneuvers and stances is blurry at best. I'm not going to open that can of worms again.
: Re: Ask a Simple Question: Ragnarok Edition
: Freshums May 05, 2010, 03:48:44 AM
Q167
: SRD
Share Spells

At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit.

If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of "You" on his familiar (as a touch range spell) instead of on himself.

A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast).

If you use a wand to buff yourself, does that count as casting a spell such that it will also affect your companion/familiar/special mount?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 05, 2010, 06:05:46 AM
Q167
: SRD
Share Spells

At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit.

If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of "You" on his familiar (as a touch range spell) instead of on himself.

A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast).

If you use a wand to buff yourself, does that count as casting a spell such that it will also affect your companion/familiar/special mount?
Yes.
: Re: Ask a Simple Question: Ragnarok Edition
: Thistledown Thurbertaut May 05, 2010, 06:07:16 AM
Heres one.

Say I have a character at 7th level who has 49 hit points and Con 13.  I hit level 8 and jump to Con 14 going from +1 to +2 bonus.  And lets say I roll 6 HP.  Do I now have 57 HP or does the COn modifer work "retroactively" and jump me to 64?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 05, 2010, 06:13:32 AM
Heres one.

Say I have a character at 7th level who has 49 hit points and Con 13.  I hit level 8 and jump to Con 14 going from +1 to +2 bonus.  And lets say I roll 6 HP.  Do I now have 57 HP or does the COn modifer work "retroactively" and jump me to 64?
Retroactively. The same way it drops your hp if you con mod drops due to damage or drain.
: Re: Ask a Simple Question: Ragnarok Edition
: Nameless Void May 05, 2010, 06:53:16 AM
Q168:

When an opponent attempts to sunder one of your items, are they in effect targeting you for the purposes of a feat like Karmic Strike?

My curiosity is born from, when an item is targeted by a spell it gains the save of it's wielder. Also, if some-one was trying to hit my armor then they are in effect trying to hit something on me.
: Re: Ask a Simple Question: Ragnarok Edition
: Akkristor May 05, 2010, 08:36:25 AM
Q169:
A:
My character is a Wizard, 6th level.
I have a Constitution of 8, so a -1 penalty.
I have rolled a 1 for Hit die every level, giving me 8 HP (3, 1, 1, 1, 1, 1)
My constitution goes down 2.
My hit points go down 1, correct?  The "Minimum 1 HP per Hit Die" rule stops me from losing 6 points in this case, right? (2,1,1,1,1,1)

B:
Assuming my Hit Points go down to 7.
When my Constitution goes back up to 8, I should regain 1 hit point per hit die.
Logic tells me that my HP goes back to 8.
HOwever, adding 1 hp per HD boosts my hit points to 13 (3,2,2,2,2,2).

Is this a horrible interpretation of the rules that should have me flayed alive, or simply a clever way to boost my HP for rolling horribly?
: Re: Ask a Simple Question: Ragnarok Edition
: PhaedrusXY May 05, 2010, 12:00:17 PM
Q169:
A:
My character is a Wizard, 6th level.
I have a Constitution of 8, so a -1 penalty.
I have rolled a 1 for Hit die every level, giving me 8 HP (3, 1, 1, 1, 1, 1)
My constitution goes down 2.
My hit points go down 1, correct?  The "Minimum 1 HP per Hit Die" rule stops me from losing 6 points in this case, right? (2,1,1,1,1,1)

B:
Assuming my Hit Points go down to 7.
When my Constitution goes back up to 8, I should regain 1 hit point per hit die.
Logic tells me that my HP goes back to 8.
HOwever, adding 1 hp per HD boosts my hit points to 13 (3,2,2,2,2,2).

Is this a horrible interpretation of the rules that should have me flayed alive, or simply a clever way to boost my HP for rolling horribly?
169A: I think you're hit points would go down to 6 after the Con damage. That's 1 hit point per hit die, which is the minimum.

169B: Flayed alive.  :D This is obviously TO territory and not RAI. Regardless of RAW, I can't imagine this ever being allowed anywhere, except in the most hypothetical thought experiments.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 05, 2010, 12:37:07 PM
Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite May 05, 2010, 12:51:07 PM
non magical
touch ACs
I can honestly say that I don't think the two ever meet. well, unless you count a shield + shield ward.
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken May 05, 2010, 12:56:34 PM
Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?

Flat-footed condition, or denying Dex to AC works well.
: Re: Ask a Simple Question: Ragnarok Edition
: bearsarebrown May 05, 2010, 01:07:24 PM
q171
: Epic Esages of Ride
Attack from Cover
The character can react instantly to drop down and hang alongside his or her mount, using it as cover. The character can attack and cast spells while using his or her mount as cover without penalty. If the character fails, he or she doesn’t get the cover benefit.

What amount of cover does this grant? Total? Partial? Soft? Limited?
: Re: Ask a Simple Question: Ragnarok Edition
: cru May 05, 2010, 01:50:08 PM
A171: The same cover as non-epic usage of ride grants (but you cannot attack or cast in that). Without any other details, the default cover seems to grant +4 bonus to AC, as well as a +2 bonus on Reflex saves against attacks that originate or burst out from a point on the other side of the cover from you (Rules Compendium). I guess your DM can decide modify the cover bonuses depending on circumstances (e.g. riding on a horse along a huge opponent could give you less cover then if the opponent was medium, or something like that).
: Re: Ask a Simple Question: Ragnarok Edition
: bearsarebrown May 05, 2010, 03:02:18 PM
Damn! I was hoping it was Total Cover... I'm trying to avoid Disjunctions.
: Re: Ask a Simple Question: Ragnarok Edition
: Nunkuruji May 05, 2010, 03:49:37 PM
Q172: Are there any spells, magical items, etc. that grant immunity to disintegration effects?
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 05, 2010, 03:52:26 PM
Damn! I was hoping it was Total Cover... I'm trying to avoid Disjunctions.
Unseen servant with a tower shield and a readied action.
: Re: Ask a Simple Question: Ragnarok Edition
: Tonymitsu May 05, 2010, 04:06:16 PM
Q172: Are there any spells, magical items, etc. that grant immunity to disintegration effects?

A172:
Elminster was immune to disintegrate at one point.

I think it was the Chosen of Mystra template... you pick a bunch of spells and you are completely immune to any attacks that duplicate their effects.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 05, 2010, 04:07:07 PM
Q172: Are there any spells, magical items, etc. that grant immunity to disintegration effects?
Incorporeality.
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 05, 2010, 04:22:10 PM
Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?
Flat-footed condition, or denying Dex to AC works well.
Gasious poisons, AoE alchemic items.
: Re: Ask a Simple Question: Ragnarok Edition
: PhaedrusXY May 05, 2010, 04:26:31 PM
Q172: Are there any spells, magical items, etc. that grant immunity to disintegration effects?
Proof Against Transmutation is an armor enhancement. I forget what book it is in, but it protects against all transmutations, including Disintegrate.
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar May 05, 2010, 04:41:39 PM
Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?
Trample or Dungeoncrashing work well.
: Re: Ask a Simple Question: Ragnarok Edition
: bearsarebrown May 05, 2010, 05:34:26 PM
q173 What is to protocol for taking Total Cover behind a Tower Shield? All I can find is that I "give up all of my attacks" but what does that mean?

What if it's Animated?
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 05, 2010, 06:06:45 PM
Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?

Flat-footed condition, or denying Dex to AC works well.
That's troubling. The DM's being a jerk. I found a way to heal my fellow players from a distance, but he wants it done as a ranged touch attack, and since most things we fight do that, we've been buffing it up a ridiculous amount. Can't really catch a monk with a touch of 21 flat-footed when you're healing and he's fighting off the baddies.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 May 05, 2010, 06:33:40 PM
Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?

Flat-footed condition, or denying Dex to AC works well.
That's troubling. The DM's being a jerk. I found a way to heal my fellow players from a distance, but he wants it done as a ranged touch attack, and since most things we fight do that, we've been buffing it up a ridiculous amount. Can't really catch a monk with a touch of 21 flat-footed when you're healing and he's fighting off the baddies.
So the Monk lets himself be hit.  That is an option.
: Re: Ask a Simple Question: Ragnarok Edition
: Nunkuruji May 05, 2010, 06:36:57 PM
Q172: Are there any spells, magical items, etc. that grant immunity to disintegration effects?
Proof Against Transmutation is an armor enhancement. I forget what book it is in, but it protects against all transmutations, including Disintegrate.

Found it in Complete Arcane, hp = -10 if a failed save against disintegrate, but not turned to dust.

Still looking for something better...
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 05, 2010, 06:44:30 PM
So the Monk lets himself be hit.  That is an option.
That's the jerkish part. The DM won't allow it. No, sorry. Let me rephrase that. If the monk chooses to let me hit him (ie lower his AC purposely), then the monster he's in combat gets to hit him for that very same AC. Otherwise, he's too distracted by his foe to let me heal him with a ranged attack.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 05, 2010, 06:54:34 PM
So the Monk lets himself be hit.  That is an option.
That's the jerkish part. The DM won't allow it. No, sorry. Let me rephrase that. If the monk chooses to let me hit him (ie lower his AC purposely), then the monster he's in combat gets to hit him for that very same AC. Otherwise, he's too distracted by his foe to let me heal him with a ranged attack.
What are you using to heal with?
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 05, 2010, 07:01:00 PM
So the Monk lets himself be hit.  That is an option.
That's the jerkish part. The DM won't allow it. No, sorry. Let me rephrase that. If the monk chooses to let me hit him (ie lower his AC purposely), then the monster he's in combat gets to hit him for that very same AC. Otherwise, he's too distracted by his foe to let me heal him with a ranged attack.
What are you using to heal with?
Dragon 342 gave you access to a new feat called "Improved Power". With it, you gained an additional ability from your domain. The character is a cleric of Pelor and I took the Healing domain. With that feat you gained the ability to heal at close range with a touch attack 1/day per level. I think what's going to happen now is I'll retrain that feat, take either Combat Casting or Dodge, then take the other feat at 6th, and go Combat Medic. I don't see many other options available to me. Especially with magic items not existing unless you make them.
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 May 05, 2010, 07:01:39 PM
Q169:
A:
My character is a Wizard, 6th level.
I have a Constitution of 8, so a -1 penalty.
I have rolled a 1 for Hit die every level, giving me 8 HP (3, 1, 1, 1, 1, 1)
My constitution goes down 2.
My hit points go down 1, correct?  The "Minimum 1 HP per Hit Die" rule stops me from losing 6 points in this case, right? (2,1,1,1,1,1)

B:
Assuming my Hit Points go down to 7.
When my Constitution goes back up to 8, I should regain 1 hit point per hit die.
Logic tells me that my HP goes back to 8.
HOwever, adding 1 hp per HD boosts my hit points to 13 (3,2,2,2,2,2).

Is this a horrible interpretation of the rules that should have me flayed alive, or simply a clever way to boost my HP for rolling horribly?
169A: I think you're hit points would go down to 6 after the Con damage. That's 1 hit point per hit die, which is the minimum.

169B: Flayed alive.  :D This is obviously TO territory and not RAI. Regardless of RAW, I can't imagine this ever being allowed anywhere, except in the most hypothetical thought experiments.


I think the way it goes is each of those hit dice are 1-1 min 1, with con damage they are 1-2 min 1, if you gain that con back the hit dice go back to being 1-1 min 1.
: Re: Ask a Simple Question: Ragnarok Edition
: Nameless Void May 05, 2010, 08:00:05 PM
Q168:

When an opponent attempts to sunder one of your items, are they in effect targeting you for the purposes of a feat like Karmic Strike?

My curiosity is born from, when an item is targeted by a spell it gains the save of it's wielder. Also, if some-one was trying to hit my armor then they are in effect trying to hit something on me.

This seems to have been missed.. last post on the page grrr
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken May 05, 2010, 08:04:41 PM
Q168:

When an opponent attempts to sunder one of your items, are they in effect targeting you for the purposes of a feat like Karmic Strike?

My curiosity is born from, when an item is targeted by a spell it gains the save of it's wielder. Also, if some-one was trying to hit my armor then they are in effect trying to hit something on me.

This seems to have been missed.. last post on the page grrr

As the item is technically equipped by you, then yes, that counts as an attack against you (or your personal space, as it were).

Armor can't be sundered though.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 05, 2010, 08:13:21 PM
Q169:
A:
My character is a Wizard, 6th level.
I have a Constitution of 8, so a -1 penalty.
I have rolled a 1 for Hit die every level, giving me 8 HP (3, 1, 1, 1, 1, 1)
My constitution goes down 2.
My hit points go down 1, correct?  The "Minimum 1 HP per Hit Die" rule stops me from losing 6 points in this case, right? (2,1,1,1,1,1)

B:
Assuming my Hit Points go down to 7.
When my Constitution goes back up to 8, I should regain 1 hit point per hit die.
Logic tells me that my HP goes back to 8.
HOwever, adding 1 hp per HD boosts my hit points to 13 (3,2,2,2,2,2).

Is this a horrible interpretation of the rules that should have me flayed alive, or simply a clever way to boost my HP for rolling horribly?
169A: I think you're hit points would go down to 6 after the Con damage. That's 1 hit point per hit die, which is the minimum.

169B: Flayed alive.  :D This is obviously TO territory and not RAI. Regardless of RAW, I can't imagine this ever being allowed anywhere, except in the most hypothetical thought experiments.


I think the way it goes is each of those hit dice are 1-1 min 1, with con damage they are 1-2 min 1, if you gain that con back the hit dice go back to being 1-1 min 1.
Actually, not quite. You always gain a minimum of 1 hp every time you level, regardless of Con. If that con then drops later, you aren't limited to minimum hp/die. You lose 6 hp for that -2 con. You are at 2 hp.
: Re: Ask a Simple Question: Ragnarok Edition
: Nameless Void May 05, 2010, 08:39:41 PM
Q168:

When an opponent attempts to sunder one of your items, are they in effect targeting you for the purposes of a feat like Karmic Strike?

My curiosity is born from, when an item is targeted by a spell it gains the save of it's wielder. Also, if some-one was trying to hit my armor then they are in effect trying to hit something on me.

This seems to have been missed.. last post on the page grrr

As the item is technically equipped by you, then yes, that counts as an attack against you (or your personal space, as it were).

Armor can't be sundered though.

Thank you Kuroimaken, how about your weapon or some other held item then?
: Re: Ask a Simple Question: Ragnarok Edition
: Phaenix May 05, 2010, 09:18:28 PM
Damn! I was hoping it was Total Cover... I'm trying to avoid Disjunctions.
Unseen servant with a tower shield and a readied action.

Q174

I would totally love to try this. But an unseen servant has a Strength of 2 (can carry 20 lbs. at max load), and a Tower Shield weighs 45 lbs.

Mithril makes that 22.5 lbs. Do I need the halfweight enchantment (and where is that?), or is there some other way to get the weight down?

EDIT: The PHB 45 lbs. Tower Shield is made of wood. The Steel one in RoS is 100 lbs., which Mithril would make 50 lbs. Is there a light wood? Soarwood or something like that?
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 05, 2010, 09:31:04 PM
So the Monk lets himself be hit.  That is an option.
That's the jerkish part. The DM won't allow it. No, sorry. Let me rephrase that. If the monk chooses to let me hit him (ie lower his AC purposely), then the monster he's in combat gets to hit him for that very same AC. Otherwise, he's too distracted by his foe to let me heal him with a ranged attack.
What are you using to heal with?
Dragon 342 gave you access to a new feat called "Improved Power". With it, you gained an additional ability from your domain. The character is a cleric of Pelor and I took the Healing domain. With that feat you gained the ability to heal at close range with a touch attack 1/day per level. I think what's going to happen now is I'll retrain that feat, take either Combat Casting or Dodge, then take the other feat at 6th, and go Combat Medic. I don't see many other options available to me. Especially with magic items not existing unless you make them.
Although I can see the arguement you DM is making, he is making combat healing harder, therefore the encounter more deadly. See if you can't calmly and rationally get him to agree to the willing catch rulings of Goat-Ball (Races of Stone p 59), namely that dex pentalties and bonuses are reversed for the sake of that ranged touch attack.
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken May 05, 2010, 09:34:24 PM
Q168:

When an opponent attempts to sunder one of your items, are they in effect targeting you for the purposes of a feat like Karmic Strike?

My curiosity is born from, when an item is targeted by a spell it gains the save of it's wielder. Also, if some-one was trying to hit my armor then they are in effect trying to hit something on me.

This seems to have been missed.. last post on the page grrr

As the item is technically equipped by you, then yes, that counts as an attack against you (or your personal space, as it were).

Armor can't be sundered though.

Thank you Kuroimaken, how about your weapon or some other held item then?

Same principle. In fact I can't remember anything but a held item being sunderable...

@Kevin: Have you considered smacking your DM atop the head? Consider asking him WHERE is there a rule that says you have to actually make a touch attack against an ally to heal. If the feat actually forces an attack roll to be made, that's fine, but if all it says is range of touch, no rolls are involved.
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles May 05, 2010, 09:40:13 PM
Q168:

When an opponent attempts to sunder one of your items, are they in effect targeting you for the purposes of a feat like Karmic Strike?

My curiosity is born from, when an item is targeted by a spell it gains the save of it's wielder. Also, if some-one was trying to hit my armor then they are in effect trying to hit something on me.

This seems to have been missed.. last post on the page grrr

As the item is technically equipped by you, then yes, that counts as an attack against you (or your personal space, as it were).

Armor can't be sundered though.

Thank you Kuroimaken, how about your weapon or some other held item then?

Same principle. In fact I can't remember anything but a held item being sunderable...

@Kevin: Have you considered smacking your DM atop the head? Consider asking him WHERE is there a rule that says you have to actually make a touch attack against an ally to heal. If the feat actually forces an attack roll to be made, that's fine, but if all it says is range of touch, no rolls are involved.

What kevin was reffering was a shitty healing spell only reach spell feat. It effectively makes the spell a ray, which can miss allies.
: Re: Ask a Simple Question: Ragnarok Edition
: Maat_Mons May 05, 2010, 09:45:25 PM
A174: Darkwood (http://www.d20srd.org/srd/specialMaterials.htm#darkwood) is to wood what mithral is to metal, sort of.  That's from the same section of the DMG.  DMG II has the feycraft armor/shield template, which reduces weight by 10%.  That's 20.25 pounds.  Maybe your DM will let you round down.  Heck, the mithral chain shirt stated out in the DMG weighs 10 pounds even though a normal chain shirt weighs 25 pounds. 
: Re: Ask a Simple Question: Ragnarok Edition
: JaronK May 05, 2010, 09:56:51 PM
Damn! I was hoping it was Total Cover... I'm trying to avoid Disjunctions.
Unseen servant with a tower shield and a readied action.

Q174

I would totally love to try this. But an unseen servant has a Strength of 2 (can carry 20 lbs. at max load), and a Tower Shield weighs 45 lbs.

Mithril makes that 22.5 lbs. Do I need the halfweight enchantment (and where is that?), or is there some other way to get the weight down?

EDIT: The PHB 45 lbs. Tower Shield is made of wood. The Steel one in RoS is 100 lbs., which Mithril would make 50 lbs. Is there a light wood? Soarwood or something like that?

Darkwood halves the weight of wooden items.  Strangely, Soarwood is only 75% weight, meaning it's heavier than Darkwood... but it floats on air.  Try to figure that one out.

JaronK
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 05, 2010, 10:02:24 PM
Damn! I was hoping it was Total Cover... I'm trying to avoid Disjunctions.
Unseen servant with a tower shield and a readied action.
Q174
I would totally love to try this. But an unseen servant has a Strength of 2 (can carry 20 lbs. at max load), and a Tower Shield weighs 45 lbs.

Mithril makes that 22.5 lbs. Do I need the halfweight enchantment (and where is that?), or is there some other way to get the weight down?

EDIT: The PHB 45 lbs. Tower Shield is made of wood. The Steel one in RoS is 100 lbs., which Mithril would make 50 lbs. Is there a light wood? Soarwood or something like that?

Darkwood halves the weight of wooden items.  Strangely, Soarwood is only 75% weight, meaning it's heavier than Darkwood... but it floats on air.  Try to figure that one out.

JaronK
@ JaronK: Soarwood has a gravitational mass that's different than it's inertial mass
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 05, 2010, 10:08:40 PM
Being small gets it the rest of the way, I believe.
: Re: Ask a Simple Question: Ragnarok Edition
: Zaxter May 06, 2010, 12:15:24 AM
Q175: According to this (http://brilliantgameologists.com/boards/index.php?topic=394.msg8107#msg8107):
Telekinesis ( :evillaugh ) - You can grapple Ghosts with this, damnit!

Is it really possible to grapple ghosts with Telekinesis? TK doesn't have the force descriptor, so I'm not seeing why that should be possible.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal May 06, 2010, 12:16:38 AM
Q 176: Do gnolls get any love? Other than the flind and flindbar, is there anything associated with them at all? (y'know, other than being a ranger favoured enemy... has anyone *ever* had gnoll as a favoured enemy?)
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 06, 2010, 12:18:34 AM
Q 176: Do gnolls get any love? Other than the flind and flindbar, is there anything associated with them at all? (y'know, other than being a ranger favoured enemy... has anyone *ever* had gnoll as a favoured enemy?)
I did, but I found a bow of polymorph (To Gnoll only)...
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 May 06, 2010, 12:24:36 AM
Q177:Are there any divine fullcasting prestige classes that can be entered by on level 6 that have ride as a class skill, or barring that are there any ways to get ride as a class skill for a cleric.
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles May 06, 2010, 12:31:24 AM
Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?

Flat-footed condition, or denying Dex to AC works well.
That's troubling. The DM's being a jerk. I found a way to heal my fellow players from a distance, but he wants it done as a ranged touch attack, and since most things we fight do that, we've been buffing it up a ridiculous amount. Can't really catch a monk with a touch of 21 flat-footed when you're healing and he's fighting off the baddies.

Flanking him removes his Dex to AC, which should help.
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 May 06, 2010, 12:34:15 AM
Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?

Flat-footed condition, or denying Dex to AC works well.
That's troubling. The DM's being a jerk. I found a way to heal my fellow players from a distance, but he wants it done as a ranged touch attack, and since most things we fight do that, we've been buffing it up a ridiculous amount. Can't really catch a monk with a touch of 21 flat-footed when you're healing and he's fighting off the baddies.

Flanking him removes his Dex to AC, which should help.
No it does not, it gives a +2 to hit and allows a rogue to sneak attack, it does nothing to the characters Dex modifier, also it is barring odd prestige classing you cannot flank with ranged attacks.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 May 06, 2010, 12:40:40 AM
Q 176: Do gnolls get any love? Other than the flind and flindbar, is there anything associated with them at all? (y'know, other than being a ranger favoured enemy... has anyone *ever* had gnoll as a favoured enemy?)
There is one feat in Races of the Wild that gives them a bite attack when raging, but other than that, nada.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 06, 2010, 01:17:46 AM
Q175: According to this (http://brilliantgameologists.com/boards/index.php?topic=394.msg8107#msg8107):
Telekinesis ( :evillaugh ) - You can grapple Ghosts with this, damnit!

Is it really possible to grapple ghosts with Telekinesis? TK doesn't have the force descriptor, so I'm not seeing why that should be possible.

Two options

Step 1: Go to ethereal plane
Step 2: Grapple ghost

Alternatively
Step 1: Cast telekinesis
Step 2: Hope you don't roll the 50% chance of no effect.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal May 06, 2010, 01:41:39 AM
Q 176: Do gnolls get any love? Other than the flind and flindbar, is there anything associated with them at all? (y'know, other than being a ranger favoured enemy... has anyone *ever* had gnoll as a favoured enemy?)
There is one feat in Races of the Wild that gives them a bite attack when raging, but other than that, nada.

Yeah, figured. The goblins have a bunch of variants and a PrC, and even the Kuo-Toa have PrCs available. About the best I could find was a paragon gnoll class at Waking Lands (the same guy who wrote the Invisible Blade, Occult Slayer, and Reaping Mauler, and he has 10-level versions for them on his site)
: Re: Ask a Simple Question: Ragnarok Edition
: CantripN May 06, 2010, 03:31:04 AM
Q175: According to this (http://brilliantgameologists.com/boards/index.php?topic=394.msg8107#msg8107):
Telekinesis ( :evillaugh ) - You can grapple Ghosts with this, damnit!

Is it really possible to grapple ghosts with Telekinesis? TK doesn't have the force descriptor, so I'm not seeing why that should be possible.

Two options

Step 1: Go to ethereal plane
Step 2: Grapple ghost

Alternatively
Step 1: Cast telekinesis
Step 2: Hope you don't roll the 50% chance of no effect.

or option no. 3:
Step 1: Cast telekinesis
Step 2: Wear Ghost-Touch Gloves (?) from the MIC.
Step 3: Grapple ghost with impunity.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal May 06, 2010, 04:11:14 AM
Q 177: The Siren PrC from Savage Species has a special requirement: "Must possess an innate sonic, mind-affecting ability."

Aside from the Harpy and Ghost (with baleful moan), what playable creatures can qualify?

possible cohorts: shadow mastiff, howler, and in a stretch maybe Allip if you look at the cohort/follower tables in Libris Mortis
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 06, 2010, 04:24:04 AM
Q 177: The Siren PrC from Savage Species has a special requirement: "Must possess an innate sonic, mind-affecting ability."

Aside from the Harpy and Ghost (with baleful moan), what playable creatures can qualify?

possible cohorts: shadow mastiff, howler, and in a stretch maybe Allip if you look at the cohort/follower tables in Libris Mortis
Any thing that casts like a spell caster of level *blank* that sellects mind effecting spells, as they will need verbal components.
: Re: Ask a Simple Question: Ragnarok Edition
: Tonymitsu May 06, 2010, 04:33:32 AM
Q172: Are there any spells, magical items, etc. that grant immunity to disintegration effects?
Proof Against Transmutation is an armor enhancement. I forget what book it is in, but it protects against all transmutations, including Disintegrate.

Found it after some research.  It's in Complete Arcane.

It's a +5 enhancement, but in addition to doing exactly what it says you can also selectively allow any spell you wish to bypass this immunity (to benefit from Enlarge Person, for example).
That's pretty awesome, even for a +5.
: Re: Ask a Simple Question: Ragnarok Edition
: Littha May 06, 2010, 04:33:58 AM
Q 177: The Siren PrC from Savage Species has a special requirement: "Must possess an innate sonic, mind-affecting ability."

Aside from the Harpy and Ghost (with baleful moan), what playable creatures can qualify?

possible cohorts: shadow mastiff, howler, and in a stretch maybe Allip if you look at the cohort/follower tables in Libris Mortis
One of these days i will have to play an awakened allip...

Wyrmling Howling Dragon has a mind effecting breath weapon.

edit: Apparantly a "Cone of Maddening Wails" is neither Sonic nor Mind Affecting...
: Re: Ask a Simple Question: Ragnarok Edition
: cru May 06, 2010, 04:38:01 AM
A177: has a sonic mind affecting ability (MM2-MM5)
Desmodu (MM2)
Gambol (MM2)
Phoenix (MM2)
Death Giant (MM3)
Glaistig (MM3) (sonic charm effect)
Nycter (MM3)
Defacer (MM4)
Demonhive - Demonet Swarm (MM4)
Banshrae (MM5)
Frostwind Virago (MM5)
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal May 06, 2010, 05:17:06 AM
A177: has a sonic mind affecting ability (MM2-MM5)
Desmodu (MM2)
Gambol (MM2)
Phoenix (MM2)
Death Giant (MM3)
Glaistig (MM3) (sonic charm effect)
Nycter (MM3)
Defacer (MM4)
Demonhive - Demonet Swarm (MM4)
Banshrae (MM5)
Frostwind Virago (MM5)

Nice, I'll take a look through those tomorrow when I'm more awake. Did you use a database somewhere for that?

edit: looks like the only one of those that's playable is the Nycter, which isn't all that bad starting at ecl 5. Desmodu is technically playable, but starts at ECL 14. The Glaistig can't leave their pond.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 06, 2010, 05:51:09 AM
Q175: According to this (http://brilliantgameologists.com/boards/index.php?topic=394.msg8107#msg8107):
Telekinesis ( :evillaugh ) - You can grapple Ghosts with this, damnit!

Is it really possible to grapple ghosts with Telekinesis? TK doesn't have the force descriptor, so I'm not seeing why that should be possible.

Two options

Step 1: Go to ethereal plane
Step 2: Grapple ghost

Alternatively
Step 1: Cast telekinesis
Step 2: Hope you don't roll the 50% chance of no effect.

or option no. 3:
Step 1: Cast telekinesis
Step 2: Wear Ghost-Touch Gloves (?) from the MIC.
Step 3: Grapple ghost with impunity.
Gauntlets of ghost fighting (synergy item thing).  Unfortunately, only work on dealing damage, which is kind of bad.

On the plus side, the scrolls of uncertain provenance have a decent chance of giving you the ghost template for 366.25 days, which is certainly awesome.  As long as you can make a DC 20 will save consistently, and have a way to avoid negative levels, you should be good.
: Re: Ask a Simple Question: Ragnarok Edition
: cru May 06, 2010, 06:02:59 AM
Did you use a database somewhere for that?
no, I searched PDFs for sonic.. not that many hits
: Re: Ask a Simple Question: Ragnarok Edition
: Brullig May 06, 2010, 06:29:48 AM
Q178: Does failing a UMD attempt activate the item without effect? Does it consume a scroll? Does it use a charge from a wand?
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 06, 2010, 06:39:41 AM
A178 : I think only when a mishap occurs.
: Re: Ask a Simple Question: Ragnarok Edition
: cru May 06, 2010, 06:53:01 AM
A178: For wands, I think you cannot waste a charge unless you're activating blindly.
For scrolls, if you roll bad, you can suffer a mishap and the scroll can be lost.
: Re: Ask a Simple Question: Ragnarok Edition
: Thistledown Thurbertaut May 06, 2010, 09:04:35 AM
Q179

I love Runescarred Berserkers.  I read somewhere that when a high level RSB has it's anti magic shell on, it can still use it's other Runescar spells at the same time.  How does that work?  Is it sort of like you have the field around you, but it starts an inch away from your skin or something so your own items and spells remain unaffected?  It would suck to attack a Mage or Dragon in full Anti-Magic Glory only to lose out on my Valorous Keen Two Handed Weapon Damage Doubling when I pounce on them...
: Re: Ask a Simple Question: Ragnarok Edition
: cru May 06, 2010, 09:31:33 AM
A179 I don't think this is possible. However, attacking a mage in antimagic field is satisfactory enough even without weapon buffs.
: Re: Ask a Simple Question: Ragnarok Edition
: Thistledown Thurbertaut May 06, 2010, 10:15:18 AM
A179 I don't think this is possible. However, attacking a mage in antimagic field is satisfactory enough even without weapon buffs.

So looking into it, it turns out there are some limitations.  So long as you get the jump on the Mage (Dimension Door say), he won't be able to cast defensively on you.  However any nearby summoned creatures with SR means you have to roll against their save.  Also the Mage might have a Wall of Force up or a Prismatic wall and those would not be affected by the AMF.  Does that mean the caster would still be able to cast Prismatic Ray? A Mage could also use Disjunction on the field with up to a 20% chance.

Still it does sound satisfying, and even without the damage you are essentially a melee monster and in my builds case a crazy tank as well.  It would make fighting other Adventurer's easier as well in some case since alot of builds rely hevily on items or SLA's not just casters.  For other melee monsters you end up with a sort of even playing field.

I can see an Epic RSC getting access to a Disjuntion field.

Ah!  Here is an excellent:

Q180  Will an AMF have any effect on psionics?

In which case a mage/psion or really any psionic build could be ALOT more dangerous....taking levels of SPychic Warrior/Barbarian/RSB.

Q180a  Does an AMF affect Essentia or Incarnum abilities?.  Totem Rager/RSC/VoP/FotF build....yum!

: Re: Ask a Simple Question: Ragnarok Edition
: Tonymitsu May 06, 2010, 12:13:16 PM
A180: 
I think it depends on the game.  In 3.5 the XPH was updated to say that psionics is basically the "ninth" school of magic, otherwise known as psionic/magic transparency.  In this situation, yes, an AMF shuts down manifesting.  Originally, psionics were completely different from magic and the aforementioned rule was the variant, and there were rather long lists of how various powers and spells interacted.  I believe an AMF had no effect on psionics under those rules because there was an equivalent "anti-psionic" field but I can't remember for certain anymore.

A180a:
Just like psionics, there is soulmeld-magic transparency, and in these circumstances soulmelds are treated as spell-like abilities.  Any spell that could affect soulmelds does affect them.  So SR applies (a meldshaper automatically overcomes his own SR), dispelling a soulmeld is treated as dispelling an item, and soulmelds are supressed in dead magic areas with the additional punch in the gut of not being allowed to allocate essentia.
: Re: Ask a Simple Question: Ragnarok Edition
: Nihilus May 06, 2010, 01:42:32 PM
Q181 what are good summons a CG Cleric/ED can evoke with 8th and 9th level spells? This includes summon monsters eight and nine, planar binding, summon elemental monolith, etc.

What are good medium sized earth elementals?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 06, 2010, 02:04:38 PM
A180: 
I think it depends on the game.  In 3.5 the XPH was updated to say that psionics is basically the "ninth" school of magic, otherwise known as psionic/magic transparency.  In this situation, yes, an AMF shuts down manifesting.  Originally, psionics were completely different from magic and the aforementioned rule was the variant, and there were rather long lists of how various powers and spells interacted.  I believe an AMF had no effect on psionics under those rules because there was an equivalent "anti-psionic" field but I can't remember for certain anymore.

A180a:
Just like psionics, there is soulmeld-magic transparency, and in these circumstances soulmelds are treated as spell-like abilities.  Any spell that could affect soulmelds does affect them.  So SR applies (a meldshaper automatically overcomes his own SR), dispelling a soulmeld is treated as dispelling an item, and soulmelds are supressed in dead magic areas with the additional punch in the gut of not being allowed to allocate essentia.

Psionics/Magic transparency is the default, per the EPH. The variant rule was them interacting differently, three pages later.

Forgotten Realms, on the other hand, has slightly different rules concerning dead magic and no-magic/antimagic areas.
: Re: Ask a Simple Question: Ragnarok Edition
: PhaedrusXY May 06, 2010, 02:29:03 PM
A177: has a sonic mind affecting ability (MM2-MM5)
Desmodu (MM2)
Gambol (MM2)
Phoenix (MM2)
Death Giant (MM3)
Glaistig (MM3) (sonic charm effect)
Nycter (MM3)
Defacer (MM4)
Demonhive - Demonet Swarm (MM4)
Banshrae (MM5)
Frostwind Virago (MM5)

Nice, I'll take a look through those tomorrow when I'm more awake. Did you use a database somewhere for that?

edit: looks like the only one of those that's playable is the Nycter, which isn't all that bad starting at ecl 5. Desmodu is technically playable, but starts at ECL 14. The Glaistig can't leave their pond.
What about a grig? It's not like anyone else can use that fiddle to produce the effects they do...
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal May 06, 2010, 02:35:49 PM
A177: has a sonic mind affecting ability (MM2-MM5)
Desmodu (MM2)
Gambol (MM2)
Phoenix (MM2)
Death Giant (MM3)
Glaistig (MM3) (sonic charm effect)
Nycter (MM3)
Defacer (MM4)
Demonhive - Demonet Swarm (MM4)
Banshrae (MM5)
Frostwind Virago (MM5)

Nice, I'll take a look through those tomorrow when I'm more awake. Did you use a database somewhere for that?

edit: looks like the only one of those that's playable is the Nycter, which isn't all that bad starting at ecl 5. Desmodu is technically playable, but starts at ECL 14. The Glaistig can't leave their pond.
What about a grig? It's not like anyone else can use that fiddle to produce the effects they do...

I thought about that, but going by strictly RAW it unfortunately doesn't work as it is not specifically listed as a sonic effect (though you could get mind-affecting through association to irresistible dance). Seems dumb, but on the other hand it means your fiddle can affect creatures who can't hear it.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 May 06, 2010, 03:37:09 PM
Q182: What good offensive touch spells are there that can be extended?
: Re: Ask a Simple Question: Ragnarok Edition
: Rebel7284 May 06, 2010, 03:43:13 PM
Q182: What good offensive touch spells are there that can be extended?

Class?
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 May 06, 2010, 04:03:13 PM
Q182: What good offensive touch spells are there that can be extended?

Class?
Any. Preferably ignoring those that have special components (such as corrupt spells or the Necrotic line).  Really, I'm just looking for those that stand out.  Most offensive touch spells I've found have either instantaneous or permanant durations.
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar May 06, 2010, 04:36:10 PM
Produce Flame is decent.
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles May 06, 2010, 04:43:31 PM
Shivering Touch is 1 round / level :)
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite May 06, 2010, 04:50:37 PM
ottos
: Re: Ask a Simple Question: Ragnarok Edition
: Rebel7284 May 06, 2010, 05:20:57 PM
Shivering Touch is 1 round / level :)

and is pretty obviously a typo.
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 06, 2010, 05:24:30 PM
Shivering Touch is 1 round / level :)
and is pretty obviously a typo.
Why would you say that?
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 May 06, 2010, 05:27:19 PM
Shivering Touch is 1 round / level :)
and is pretty obviously a typo.
Why would you say that?
There is no effect beyond the one-time ability damage.
: Re: Ask a Simple Question: Ragnarok Edition
: Rebel7284 May 06, 2010, 05:28:48 PM
It clearly deals ability damage once.  putting duration on it makes as much sense as putting duration on a fireball.  If you argue that shivering touch is meant to deal that much damage every round of that duration, then the first level lesser shivering touch spell can kill virtually anything.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 06, 2010, 06:13:13 PM
Or maybe it means the damage lasts for that long...
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal May 06, 2010, 06:21:44 PM
Well... the spell technically doesn't say it discharges after the first attack, so I guess that means you can keep making touch attacks for the duration of the spell. Your DM might hit you with an ice tray though.
: Re: Ask a Simple Question: Ragnarok Edition
: Rebel7284 May 06, 2010, 06:22:53 PM
Well... the spell technically doesn't say it discharges after the first attack, so I guess that means you can keep making touch attacks for the duration of the spell. Your DM might hit you with an ice tray though.
DMM persist? :D
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite May 06, 2010, 06:24:42 PM
Well... the spell technically doesn't say it discharges after the first attack, so I guess that means you can keep making touch attacks for the duration of the spell. Your DM might hit you with an ice tray though.
DMM persist? :D
touch isn't fixed range.
: Re: Ask a Simple Question: Ragnarok Edition
: Rebel7284 May 06, 2010, 06:26:30 PM
Well... the spell technically doesn't say it discharges after the first attack, so I guess that means you can keep making touch attacks for the duration of the spell. Your DM might hit you with an ice tray though.
DMM persist? :D
touch isn't fixed range.
DMM Persist with EYE LASERS! .. I think we're a bit off topic here.
: Re: Ask a Simple Question: Ragnarok Edition
: Thistledown Thurbertaut May 06, 2010, 06:46:17 PM
Well... the spell technically doesn't say it discharges after the first attack, so I guess that means you can keep making touch attacks for the duration of the spell. Your DM might hit you with an ice tray though.
DMM persist? :D
touch isn't fixed range.
DMM Persist with EYE LASERS! .. I think we're a bit off topic here.

Scott Summers you say?  :smirk  With Ruby spectacles that are enchanted with a persistent dispell magic effect that only affects the wearers eyes so long as they wear them...
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 06, 2010, 06:54:25 PM
Well... the spell technically doesn't say it discharges after the first attack, so I guess that means you can keep making touch attacks for the duration of the spell. Your DM might hit you with an ice tray though.
DMM persist? :D
touch isn't fixed range.
DMM Persist with EYE LASERS! .. I think we're a bit off topic here.
Scott Summers you say?  :smirk  With Ruby spectacles that are enchanted with a persistent dispell magic effect that only affects the wearers eyes so long as they wear them...
With the ability to turn the effect on and off as a standard action.
: Re: Ask a Simple Question: Ragnarok Edition
: Sagroth May 06, 2010, 07:20:25 PM
Q 177: The Siren PrC from Savage Species has a special requirement: "Must possess an innate sonic, mind-affecting ability."

Aside from the Harpy and Ghost (with baleful moan), what playable creatures can qualify?

possible cohorts: shadow mastiff, howler, and in a stretch maybe Allip if you look at the cohort/follower tables in Libris Mortis

Doesn't a Petal from MM3 count? Only a +2 lvl adjustment, too(and they specifically note them as possible cohorts).
: Re: Ask a Simple Question: Ragnarok Edition
: Sagroth May 06, 2010, 07:38:12 PM
I've got 2:

Q183: Can the Quicken Spell-Like ability feat be used with the Mistling's Conjure Living Spell SLA? What about Magic in the Blood?

Q184: There is apparently a magic item(goggles or somesuch) that reduces the study rounds needed for death attack to 2. What is this item, and where can it be found?
: Re: Ask a Simple Question: Ragnarok Edition
: Brullig May 06, 2010, 10:07:06 PM
Q185: Can a bardic sage add a divination spell from any list to his known spells? For example, could I choose the spell Augury, which is a divine spell?
: Re: Ask a Simple Question: Ragnarok Edition
: Nameless Void May 06, 2010, 10:43:42 PM
Q186:

Ok blonde moment. Well actually I'm discussing what Master Spellthief would do for a build with another player.

What would the caster level be for the following build using Master Spellthief:

Spellthief 1/Sorcerer 5/Unseen Seer 2/Divine Oracle 4/ Spellwarp Sniper 5
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 May 06, 2010, 11:14:05 PM
Q186:

Ok blonde moment. Well actually I'm discussing what Master Spellthief would do for a build with another player.

What would the caster level be for the following build using Master Spellthief:

Spellthief 1/Sorcerer 5/Unseen Seer 2/Divine Oracle 4/ Spellwarp Sniper 5
17, modified by Oracle domain and Unseen Seer as normal for Divination and non-divination spells.
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken May 07, 2010, 12:04:30 AM
Q186:

Ok blonde moment. Well actually I'm discussing what Master Spellthief would do for a build with another player.

What would the caster level be for the following build using Master Spellthief:

Spellthief 1/Sorcerer 5/Unseen Seer 2/Divine Oracle 4/ Spellwarp Sniper 5
17, modified by Oracle domain and Unseen Seer as normal for Divination and non-divination spells.

Hm? I was sure Unseen Seer provided a bonus to divination spells.

The Master Spellthief shenanigans only start when you have a PrC that calculates CL in a wonky way, like Sublime Chord.
: Re: Ask a Simple Question: Ragnarok Edition
: Nameless Void May 07, 2010, 12:20:34 AM
Ah I see

My thanks
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 May 07, 2010, 01:12:05 AM
Hm? I was sure Unseen Seer provided a bonus to divination spells.
It does.  It also lowers the caster level for non-divination spells.  I mentioned that in my post.
: Re: Ask a Simple Question: Ragnarok Edition
: Nameless Void May 07, 2010, 01:49:23 AM
Only at level 3+ :)
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken May 07, 2010, 02:34:46 AM
Only at level 3+ :)
Sides, that's what Practiced Spellcaster is for.  :D
: Re: Ask a Simple Question: Ragnarok Edition
: kalaskaagathas May 07, 2010, 03:00:47 AM
Q187:
If I were, say, a third level Illithid Savant, and I were to eat the brain of, say, another third level Illithid Savant, would it grant me one more use of my 'Acquire Class Feature' ability, or its use every time I eat a brain?
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 07, 2010, 04:15:33 AM
Q 188 Got a question about Dynamic Priest and Academic Priest. It says that for the purposes of spells per day, etc, etc, you now use INT or CHA instead of WIS. What about your Will saves and anything else based off of WIS? Are they still WIS based or do they change too? Does your spell DC stay WIS based, or is it INT/CHA based now?
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite May 07, 2010, 05:49:36 AM
Q 188 Got a question about Dynamic Priest and Academic Priest. It says that for the purposes of spells per day, etc, etc, you now use INT or CHA instead of WIS. What about your Will saves and anything else based off of WIS? Are they still WIS based or do they change too? Does your spell DC stay WIS based, or is it INT/CHA based now?
stays the same as before unless stated otherwise.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 07, 2010, 11:09:23 AM
Q189 Beside Sublime Chord, Knight of the Weave, Nar Demonbinder, what other accelerated ARCANE casting classes are there? I thought there was a list, but I cannot find it.
: Re: Ask a Simple Question: Ragnarok Edition
: CantripN May 07, 2010, 11:21:33 AM
Q189 Beside Sublime Chord, Knight of the Weave, Nar Demonbinder, what other accelerated ARCANE casting classes are there? I thought there was a list, but I cannot find it.

Beholder Mage.
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 May 07, 2010, 11:26:46 AM
Q189 Beside Sublime Chord, Knight of the Weave, Nar Demonbinder, what other accelerated ARCANE casting classes are there? I thought there was a list, but I cannot find it.

Beholder Mage.
Chameleon is also accelerated.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 07, 2010, 11:34:09 AM
Looking for something I can progress with another PrC with it's own list. Chameleon won't work for that, since it specifically doesn't qualify, per it's class ability.
: Re: Ask a Simple Question: Ragnarok Edition
: bearsarebrown May 07, 2010, 11:58:25 AM
Looking for something I can progress with another PrC with it's own list. Chameleon won't work for that, since it specifically doesn't qualify, per it's class ability.
You could qualify with something else.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 07, 2010, 01:14:46 PM
Looking for something I can progress with another PrC with it's own list. Chameleon won't work for that, since it specifically doesn't qualify, per it's class ability.
You could qualify with something else.
It's not an arcane casting class though, it can mimic being an arcane caster (or a divine caster, or both, depending) a certain number of times per day, so you can't really advance it, as I recall. Am I incorrect?
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 May 07, 2010, 01:24:27 PM
Looking for something I can progress with another PrC with it's own list. Chameleon won't work for that, since it specifically doesn't qualify, per it's class ability.
You could qualify with something else.
It's not an arcane casting class though, it can mimic being an arcane caster (or a divine caster, or both, depending) a certain number of times per day, so you can't really advance it, as I recall. Am I incorrect?

Well you can advance the spellcasting gained from the class although it could be argued that its unique nature keeps it from being advanced nothing in the rules explicitly forbid it.
: Re: Ask a Simple Question: Ragnarok Edition
: Frost Wolf May 07, 2010, 02:31:04 PM
Q190 I'm building a Psy War using the Soulbound weapon variant and starting at level 1. I wish to have my special weapon be of a special material (such as glassteel, mithril, crystal, etc) or crafted specially by a race (Dwarven craft, Gith craft, etc). Can this be done, or will I be stuck with the cheap weapon I choose at level 1 being the only weapon I can summon? What if I select a weapon that I can't afford by W.B.L?
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite May 07, 2010, 03:06:56 PM
Looking for something I can progress with another PrC with it's own list. Chameleon won't work for that, since it specifically doesn't qualify, per it's class ability.
You could qualify with something else.
It's not an arcane casting class though, it can mimic being an arcane caster (or a divine caster, or both, depending) a certain number of times per day, so you can't really advance it, as I recall. Am I incorrect?

Well you can advance the spellcasting gained from the class although it could be argued that its unique nature keeps it from being advanced nothing in the rules explicitly forbid it.
I would rather actually take the levels in chameleon.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal May 07, 2010, 03:33:15 PM
A 189: If you're counting Knight of the Weave, then you can count Suel Arcanamach
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 07, 2010, 08:38:32 PM
Q 190a Is it just my imagination or is practically every variant version of the human race better than the original PHB version?

Q 190b The Silverbrow Human. I'm reading it, but not quite getting exactly what it says. It's stating that you get everything that a base human gets, and more, minus bonus skill points. Okay, but which skill points? The +1 each level? The +4 you get at 1st? Or both?
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 May 07, 2010, 08:43:19 PM
Q 190a Is it just my imagination or is practically every variant version of the human race better than the original PHB version?

Q 190b The Silverbrow Human. I'm reading it, but not quite getting exactly what it says. It's stating that you get everything that a base human gets, and more, minus bonus skill points. Okay, but which skill points? The +1 each level? The +4 you get at 1st? Or both?

A190a: Some builds are really in need of extra skill points so PHB human can be better, like binders or sorcerers.
A190b: You lose all bonus skill points with that variant.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 07, 2010, 08:44:58 PM
A190a: Some builds are really in need of extra skill points so PHB human can be better, like binders or sorcerers.
A190b: You lose all bonus skill points with that variant.
Yes, but most of those variant human builds give you those extra skill points. They just usually choose your bonus feat for you. So if you can optimize with that, you're golden.
Okay, so you would therefore lose the +4 at 1st AND the +1 per level after that???
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 07, 2010, 11:19:42 PM
Q 191 Is there any particular reason why Winter's Champion requires you to be a 1st level paladin when you don't even gain spells until 4th?
: Re: Ask a Simple Question: Ragnarok Edition
: CantripN May 07, 2010, 11:20:55 PM
Q 191 Is there any particular reason why Winter's Champion requires you to be a 1st level paladin when you don't even gain spells until 4th?

Using Wands with those spells?
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 07, 2010, 11:22:01 PM
Q 191 Is there any particular reason why Winter's Champion requires you to be a 1st level paladin when you don't even gain spells until 4th?

Using Wands with those spells?
I suppose. But you shouldn't be limited to being first level though.
: Re: Ask a Simple Question: Ragnarok Edition
: Freshums May 07, 2010, 11:28:25 PM
Q 190b Okay, but which skill points? The +1 each level? The +4 you get at 1st? Or both?

190b

Humans just get a +1 skill point per level.
Imagine this as +2 int for the purpose of skills.

At first level, you get [Base Skills + Intelligence Modifier] x4.
That's the whole point of the 4 extra skill points at lv.1.

If you don't get the bonus skill points to begin with, you don't get the multiplier.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 07, 2010, 11:29:40 PM
They don't want people cheesing the entry, so they just say "you gots to have paladin levels".
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 07, 2010, 11:29:58 PM
Q 190b Okay, but which skill points? The +1 each level? The +4 you get at 1st? Or both?

Humans just get a +1 skill point per level.
Imagine this as +2 int for the purpose of skills.

At first level, you get [Base Skills + Intelligence Modifier] x4.
That's the whole point of the 4 extra skill points at lv.1.

If you don't get the bonus skill points to begin with, you don't get the multiplier.
Nooo, I don't think so. If that was the case you'd never take Silverbrow Human in a million years.

EDIT
They don't want people cheesing the entry, so they just say "you gots to have paladin levels".
They don't say that though. They say you have to be Paladin 1. Not that you have to have paladin levels. I'd totally accept the latter.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 May 07, 2010, 11:53:05 PM
You lose the bonus skill points with Silverbrow.  This includes the 4 extra at 1st and the 1 extra beyond that.

That said, the Dragonblood subtype and spell-like ability (and resulting caster level) are more useful for some builds than the skill points.  Sorcerers are generally better off with Silverbrow over normal humans due to the Dragonblood benefits on some spells and feats.

Azurin trade the bonus skill points for 1 point of essentia and a limited favored class (Soulborn instead of Any).

Karsites don't lose the bonus feat or skill points, get +2 Con and Cha, spell resistance, spell healing, and magic item suppressing touch attacks.  They lose the ability to cast spells and gain LA+2.  Still, there are times when they're a good choice.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 07, 2010, 11:55:37 PM
You lose the bonus skill points with Silverbrow.  This includes the 4 extra at 1st and the 1 extra beyond that.

That said, the Dragonblood subtype and spell-like ability (and resulting caster level) are more useful for some builds than the skill points.  Sorcerers are generally better off with Silverbrow over normal humans due to the Dragonblood benefits on some spells and feats.
Okay, this I can see.

That's true, but some characters who have classes that give them heavy armor can benefit from the dragonblood as well. It was interesting to see that you could switch off the armor, and get dragonscales instead. Granted it takes 8 hours to grow them, and 10 mins to shed, but still.
: Re: Ask a Simple Question: Ragnarok Edition
: Maat_Mons May 08, 2010, 12:30:44 AM
They don't want people cheesing the entry, so they just say "you gots to have paladin levels".
They don't say that though. They say you have to be Paladin 1. Not that you have to have paladin levels. I'd totally accept the latter.
Are you also under the impression that you can't take power attack if your strength is 14?  Prerequisites are minimums not maximums. 
: Re: Ask a Simple Question: Ragnarok Edition
: deuxhero May 08, 2010, 12:37:54 AM
q192:Are chains made of stronger material ever an official option?
192b:How would you recommend restraining a dragon?
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 08, 2010, 12:39:52 AM
They don't want people cheesing the entry, so they just say "you gots to have paladin levels".
They don't say that though. They say you have to be Paladin 1. Not that you have to have paladin levels. I'd totally accept the latter.
Are you also under the impression that you can't take power attack if your strength is 14?  Prerequisites are minimums not maximums. 
Now why would I think that? It CLEARLY stats STR 13. Which means that you're minimum is 13, but you can have it any higher. But what if I was? I wouldn't be the first DM to go "Oh, but it doesn't say 13+ so therefore..." I've dealt with them before. And no, if it says you have to take it at first, you take it at 1st. Unless you house rule it. Hence why it says "1st level only". And that's what you get used to seeing. You see class 1st, and "1st level only" enough times, it automatically makes your brain think "This must be one of those feats too".
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 08, 2010, 12:54:24 AM
q192:Are chains made of stronger material ever an official option?
192b:How would you recommend restraining a dragon?
192a: Yes
193b: Huge amounts of non-lethal damage.
: Re: Ask a Simple Question: Ragnarok Edition
: Risada May 08, 2010, 01:06:17 AM
Q194? If I have a Dungeon Crasher using Leap Attack, does the Leap attack's bonus to Power Attack stack for Knockback purposes (so I could have something like PAx4 on a bull rush)?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 08, 2010, 01:26:23 AM
Knockback is based on the damage dealt. Doesn't matter how, just that it is dealt. So yes.
: Re: Ask a Simple Question: Ragnarok Edition
: Maat_Mons May 08, 2010, 01:49:44 AM
Now why would I think that? It CLEARLY stats STR 13. Which means that you're minimum is 13, but you can have it any higher.

So, you agree that numbers given in prerequisites are minimums and that, by extension, “paladin level 1st” in a prerequisite means a minimum of 1 level in paladin? 

But what if I was? I wouldn't be the first DM to go "Oh, but it doesn't say 13+ so therefore..." I've dealt with them before.

If you did believe a character with strength 14 doesn't qualify for power attack, I would have altered my approach to this discussion.  It was a slim chance, but I felt it worthwhile to address the possibility. 

And no, if it says you have to take it at first, you take it at 1st. Unless you house rule it. Hence why it says "1st level only". And that's what you get used to seeing. You see class 1st, and "1st level only" enough times, it automatically makes your brain think "This must be one of those feats too".

I don't follow this.  Are you saying you inadvertently added an extra restriction in your mind when you read the feat because you expected it, or is this some sort of argument that the limitation is real? 
: Re: Ask a Simple Question: Ragnarok Edition
: Risada May 08, 2010, 01:51:41 AM
Knockback is based on the damage dealt. Doesn't matter how, just that it is dealt. So yes.

.... aren't you talking about the Knock Down feat? I am talking about that feat in Races of the Stone...

If you meant that one, then ignore this...
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 08, 2010, 01:53:13 AM
Are you saying you inadvertently added an extra restriction in your mind when you read the feat because you expected it, or is this some sort of argument that the limitation is real? 
Yup, pretty much. It's one of those things where you've gotten so used to it after so long that it's an automatic thought process.
: Re: Ask a Simple Question: Ragnarok Edition
: Maat_Mons May 08, 2010, 02:19:46 AM
192b:How would you recommend restraining a dragon?

Some dragons have alternate form, so they can shrink out of any chains. 

If the DM gives the dragon eschew materials, silent spell, and still spell, you've got further issues.  Stilled gaseous form may be the lowest level way out of normal bonds. 

A prison made of walls of force filled with an antimagic field would probably work. 
: Re: Ask a Simple Question: Ragnarok Edition
: Maat_Mons May 08, 2010, 02:26:28 AM
Q194? If I have a Dungeon Crasher using Leap Attack, does the Leap attack's bonus to Power Attack stack for Knockback purposes (so I could have something like PAx4 on a bull rush)?

RAW, the bonus from knockback is defined solely in terms of your penalty from power attack and leap attack does not alter the penalty from power attack or say that it alters the function of knockback, so no. 

Since the bonus from knockback is identical to the normal bonus damage from power attack, I could see a DM applying the multiplier from leap attack, but that would be a house rule. 
: Re: Ask a Simple Question: Ragnarok Edition
: Littha May 08, 2010, 02:52:52 AM
192b:How would you recommend restraining a dragon?

Some dragons have alternate form, so they can shrink out of any chains. 

If the DM gives the dragon eschew materials, silent spell, and still spell, you've got further issues.  Stilled gaseous form may be the lowest level way out of normal bonds. 

A prison made of walls of force filled with an antimagic field would probably work. 

Unless its a force dragon...
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 08, 2010, 12:03:43 PM
192b:How would you recommend restraining a dragon?

Some dragons have alternate form, so they can shrink out of any chains. 

If the DM gives the dragon eschew materials, silent spell, and still spell, you've got further issues.  Stilled gaseous form may be the lowest level way out of normal bonds. 

A prison made of walls of force filled with an antimagic field would probably work. 

Unless its a force dragon...
There's magical chains somewhere, in a FR book I think, that are specially designed to hold dragons, even when they shift forms or go gaseous or the like.

Barring that, a metric ton of adamantine chains to jack the DC sky high, and an antimagic field will take care of the rest. Can't breath weapon them apart, then.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite May 08, 2010, 12:19:14 PM
192b:How would you recommend restraining a dragon?

Some dragons have alternate form, so they can shrink out of any chains. 

If the DM gives the dragon eschew materials, silent spell, and still spell, you've got further issues.  Stilled gaseous form may be the lowest level way out of normal bonds. 

A prison made of walls of force filled with an antimagic field would probably work. 

Unless its a force dragon...
There's magical chains somewhere, in a FR book I think, that are specially designed to hold dragons, even when they shift forms or go gaseous or the like.

Barring that, a metric ton of adamantine chains to jack the DC sky high, and an antimagic field will take care of the rest. Can't breath weapon them apart, then.
use riverine. even if they are immune to the force part, the 15k psi water pressure should hold them.
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken May 08, 2010, 12:34:53 PM
Knockback is based on the damage dealt. Doesn't matter how, just that it is dealt. So yes.

.... aren't you talking about the Knock Down feat? I am talking about that feat in Races of the Stone...

If you meant that one, then ignore this...
Knockback is based on Power Attack amount, not damage. So there's a good chance you're not talking about the same feat.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 08, 2010, 12:42:22 PM
Knockback is based on the damage dealt. Doesn't matter how, just that it is dealt. So yes.

.... aren't you talking about the Knock Down feat? I am talking about that feat in Races of the Stone...

If you meant that one, then ignore this...
Knockback is based on Power Attack amount, not damage. So there's a good chance you're not talking about the same feat.
So I was.

Knockback still allows you to double the number if you are wielding a two-handed weapon, so you've a pretty good case for extrapolation to any DM. RAW: no. RaI: Maybe?
: Re: Ask a Simple Question: Ragnarok Edition
: dark_samuari May 08, 2010, 07:11:53 PM
Question 195

What is the caster level for the magical abilities within legacy items? Primarily asking concerning the Scorching Ray ability which allows for two rays to be fired per round at will.
: Re: Ask a Simple Question: Ragnarok Edition
: Phaenix May 08, 2010, 07:36:46 PM
Question 195

What is the caster level for the magical abilities within legacy items? Primarily asking concerning the Scorching Ray ability which allows for two rays to be fired per round at will.

The caster level for Legacy items is based on which menu you pull from for the ability. Scorching Ray is from Menu C, so it has a CL of 10th.
: Re: Ask a Simple Question: Ragnarok Edition
: Risada May 09, 2010, 01:37:24 AM
Knockback is based on the damage dealt. Doesn't matter how, just that it is dealt. So yes.

.... aren't you talking about the Knock Down feat? I am talking about that feat in Races of the Stone...

If you meant that one, then ignore this...
Knockback is based on Power Attack amount, not damage. So there's a good chance you're not talking about the same feat.
So I was.


.... I always meant the one in Races of Stone, used for bull rushes...

Very well.... this will make my friend playing a dungeon crasher sad  :rollseyes
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken May 09, 2010, 03:20:40 AM
Knockback is based on the damage dealt. Doesn't matter how, just that it is dealt. So yes.

.... aren't you talking about the Knock Down feat? I am talking about that feat in Races of the Stone...

If you meant that one, then ignore this...
Knockback is based on Power Attack amount, not damage. So there's a good chance you're not talking about the same feat.
So I was.


.... I always meant the one in Races of Stone, used for bull rushes...

Very well.... this will make my friend playing a dungeon crasher sad  :rollseyes
How so? Knockback is a neat feat for a Dungeoncrasher.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 09, 2010, 03:31:58 AM
Especially since you can get up to a +40 if you wield a two-handed weapon anyway. Ohnoes you don't, RAW, get a +1200 to your strength check to move someone.
: Re: Ask a Simple Question: Ragnarok Edition
: Risada May 09, 2010, 03:33:06 AM
Knockback is based on the damage dealt. Doesn't matter how, just that it is dealt. So yes.

.... aren't you talking about the Knock Down feat? I am talking about that feat in Races of the Stone...

If you meant that one, then ignore this...
Knockback is based on Power Attack amount, not damage. So there's a good chance you're not talking about the same feat.
So I was.


.... I always meant the one in Races of Stone, used for bull rushes...

Very well.... this will make my friend playing a dungeon crasher sad  :rollseyes
How so? Knockback is a neat feat for a Dungeoncrasher.


The guy's thoughts:

Especially since you can get up to a +40 if you wield a two-handed weapon anyway. Ohnoes you don't, RAW, get a +1200 to your strength check to move someone.
: Re: Ask a Simple Question: Ragnarok Edition
: cru May 09, 2010, 08:19:09 AM
Q196: Wasn't there a spell that would allow to cast touch spells at a range? Something that would allow using touch-range buffs with chain spell, without reach spell. Something like archmage's arcane reach. Or other ways, if not a spell. Not war weaver though, best if it is something usable for a druid.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 09, 2010, 08:32:09 AM
Spectral hand does, but I don't think that's what you were looking for.
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 May 09, 2010, 01:56:42 PM
Q196: Wasn't there a spell that would allow to cast touch spells at a range? Something that would allow using touch-range buffs with chain spell, without reach spell. Something like archmage's arcane reach. Or other ways, if not a spell. Not war weaver though, best if it is something usable for a druid.

Occular spell? I do not think you can chain that though, although with a magic item from LoM, a magic lens, you could turn the effect into a cone.
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken May 09, 2010, 02:02:51 PM
Knockback is based on the damage dealt. Doesn't matter how, just that it is dealt. So yes.

.... aren't you talking about the Knock Down feat? I am talking about that feat in Races of the Stone...

If you meant that one, then ignore this...
Knockback is based on Power Attack amount, not damage. So there's a good chance you're not talking about the same feat.
So I was.


.... I always meant the one in Races of Stone, used for bull rushes...

Very well.... this will make my friend playing a dungeon crasher sad  :rollseyes
How so? Knockback is a neat feat for a Dungeoncrasher.


The guy's thoughts:

Especially since you can get up to a +40 if you wield a two-handed weapon anyway. Ohnoes you don't, RAW, get a +1200 to your strength check to move someone.


+40 to your STR check to bullrush someone is still pretty damn good. That's the equivalent of a STR 90 modifier.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal May 09, 2010, 03:34:04 PM
+40 to your STR check to bullrush someone is still pretty damn good. That's the equivalent of a STR 90 modifier.

You know you've been hanging around CO too long when you see that and think "huh, is that it?"
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite May 09, 2010, 03:43:46 PM
+40 to your STR check to bullrush someone is still pretty damn good. That's the equivalent of a STR 90 modifier.

You know you've been hanging around CO too long when you see that and think "huh, is that it?"
doesn't matter really, you only need to push them back 5 feet for dungeoncrasher.

you are above them, right? right?

although long domino bullrushes are fun too, but then a mere +40 mod is sometimes too low for the real fun stuff. hell, even assuming your opponent only gets a 10 on the check, and you get a 70, that's only 5+60/2=35 ft of knockback to work with. a max of 7 dominos.


EDIT: silly me, that's 1+60/5 squares, so 13 dominos max. eh, not too shabby, assuming you beat them by 60. of course, the terrasque would (+31 mod) lose by 39, and get pushed back only 40ft.
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken May 09, 2010, 04:32:18 PM
+40 to your STR check to bullrush someone is still pretty damn good. That's the equivalent of a STR 90 modifier.

You know you've been hanging around CO too long when you see that and think "huh, is that it?"
doesn't matter really, you only need to push them back 5 feet for dungeoncrasher.

you are above them, right? right?

although long domino bullrushes are fun too, but then a mere +40 mod is sometimes too low for the real fun stuff. hell, even assuming your opponent only gets a 10 on the check, and you get a 70, that's only 5+60/2=35 ft of knockback to work with. a max of 7 dominos.


EDIT: silly me, that's 1+60/5 squares, so 13 dominos max. eh, not too shabby, assuming you beat them by 60. of course, the terrasque would (+31 mod) lose by 39, and get pushed back only 40ft.
You'd still need a Gargantuan+ size mod to be able to bullrush the Tarrasque at all, though.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 09, 2010, 04:50:47 PM
You're doing it wrong. You bull rush them from below. Using Earthglide or something. If you beat them by 60 points, that's 65 feat you knock them up in the air (1 square, plus 12 more squares for beating them by 60 [60/5=12 squares]).

And that's a helluva lot funnier. Which is why it is the correct way.
: Re: Ask a Simple Question: Ragnarok Edition
: Oblivion590 May 09, 2010, 04:57:48 PM
Q196: Wasn't there a spell that would allow to cast touch spells at a range? Something that would allow using touch-range buffs with chain spell, without reach spell. Something like archmage's arcane reach. Or other ways, if not a spell. Not war weaver though, best if it is something usable for a druid.

Occular spell? I do not think you can chain that though, although with a magic item from LoM, a magic lens, you could turn the effect into a cone.

Ocular Spell is a feat, but it should be fine for Chain Spell, which only requires that a spell specifies a single target with a range greater than touch.  Ocular Spell says the effect changes to a 60 ft. ray, but it also says that you make a ranged touch attack against a single target, which should fit the bill.

There's also a Divine Reach in the Heirophant prestige class (DMG), but that class sucks, because it grants no spellcasting progression (though at least it adds to CL).  Divine Reach is exactly the same as Arcane Reach from the Archmage prestige class.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 09, 2010, 05:03:57 PM
Q196: Wasn't there a spell that would allow to cast touch spells at a range? Something that would allow using touch-range buffs with chain spell, without reach spell. Something like archmage's arcane reach. Or other ways, if not a spell. Not war weaver though, best if it is something usable for a druid.

Occular spell? I do not think you can chain that though, although with a magic item from LoM, a magic lens, you could turn the effect into a cone.

Ocular Spell is a feat, but it should be fine for Chain Spell, which only requires that a spell specifies a single target with a range greater than touch.  Ocular Spell says the effect changes to a 60 ft. ray, but it also says that you make a ranged touch attack against a single target, which should fit the bill.

There's also a Divine Reach in the Heirophant prestige class (DMG), but that class sucks, because it grants no spellcasting progression (though at least it adds to CL).  Divine Reach is exactly the same as Arcane Reach from the Archmage prestige class.
Since we are outside of spells and into feats, figured I'd expand it one further and say Spellwarp Sniper.
: Re: Ask a Simple Question: Ragnarok Edition
: Tonymitsu May 09, 2010, 06:19:31 PM
Q197:
The Mind Shard of Pandorym from Elder Evils is listed as being a Lawful Evil outsider with the evil, incorporeal and psionic subtypes.

Last night at the end of the session, (after they killed it anyway :rollseyes) I got chewed a little out by one of my players and her husband because I wouldn't let her Necromancy spells that required "living targets", like Horrid Wilting to affect him.  At the time I figured requiring a living target creates a corporeal effect it wouldn't be able to affect Pandorym at all.

Any good reasons why they should have worked?
: Re: Ask a Simple Question: Ragnarok Edition
: LargePrime May 09, 2010, 06:28:09 PM
QUESTION 198: Where would I find a list of acquired level adjustments?
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 May 09, 2010, 06:40:41 PM
Q197:
The Mind Shard of Pandorym from Elder Evils is listed as being a Lawful Evil outsider with the evil, incorporeal and psionic subtypes.

Last night at the end of the session, (after they killed it anyway :rollseyes) I got chewed a little out by one of my players and her husband because I wouldn't let her Necromancy spells that required "living targets", like Horrid Wilting to affect him.  At the time I figured requiring a living target creates a corporeal effect it wouldn't be able to affect Pandorym at all.

Any good reasons why they should have worked?

That spell should have worked on it although it would have had a 50% chance of failing due to incorporeal miss chance. Incoporality has nothing to do with being living.
: Re: Ask a Simple Question: Ragnarok Edition
: Endarire May 09, 2010, 09:16:15 PM
Q199
May I get full page scans of the Dread Necromancer class and its spell list list (just the spell names and their levels) from Heroes of Horror?
: Re: Ask a Simple Question: Ragnarok Edition
: Phaenix May 09, 2010, 11:45:10 PM
Q199
May I get full page scans of the Dread Necromancer class and its spell list list (just the spell names and their levels) from Heroes of Horror?

A199: Sure.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite May 10, 2010, 02:17:43 AM
You're doing it wrong. You bull rush them from below. Using Earthglide or something. If you beat them by 60 points, that's 65 feat you knock them up in the air (1 square, plus 12 more squares for beating them by 60 [60/5=12 squares]).

And that's a helluva lot funnier. Which is why it is the correct way.
yeah, but then you don't get the 8d6+3xstr damage from dungeoncrasher, unless there is a ceiling. By RAW, it is not triggered by them falling after you knock them upwards.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 10, 2010, 02:44:16 AM
No, but them falling will provoke an AoO for leaving a threatened square, if you have reach...
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 10, 2010, 02:47:26 AM
plus theres falling damage.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite May 10, 2010, 02:53:14 AM
still better if there is a ceiling 60ft up when you knock them 65ft up.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal May 10, 2010, 03:20:47 AM
No, but them falling will provoke an AoO for leaving a threatened square, if you have reach...
Which will let you bull rush them into the ceiling a second time. Now do it with a harpoon.

Heh. (http://en.wikipedia.org/wiki/Paddle_ball)
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite May 10, 2010, 03:43:11 AM
No, but them falling will provoke an AoO for leaving a threatened square, if you have reach...
Which will let you bull rush them into the ceiling a second time. Now do it with a harpoon.

Heh. (http://en.wikipedia.org/wiki/Paddle_ball)
a knockback build making use of combat reflexes. never thought I'd see the day.
: Re: Ask a Simple Question: Ragnarok Edition
: Littha May 10, 2010, 03:57:59 AM
do it with an unarmed attack and you have  http://www.youtube.com/watch?v=10frnpNtm3A
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite May 10, 2010, 04:08:52 AM
do it with an unarmed attack and you have  http://www.youtube.com/watch?v=10frnpNtm3A
the best part is, they only fall once per round. you don't actually NEED combat reflexes.
: Re: Ask a Simple Question: Ragnarok Edition
: Nihilus May 10, 2010, 04:46:06 AM
Q200: I am playing an ED/Knight of the Raven cleric, the build can be found here:
http://brilliantgameologists.com/boards/index.php?topic=420.80

So, why is the KotR such a good PrC for a cleric? Why does it allow him to be a melee king?

I only become a 17th level cleric, is there a way for me to gain more 9th level spells? (be specific please)
I know adding wisdom does, but do temporary modifiers count?
: Re: Ask a Simple Question: Ragnarok Edition
: Hitoshura May 10, 2010, 03:36:31 PM
Q201: Where can i find the description of Symbiont subtype?
: Re: Ask a Simple Question: Ragnarok Edition
: Ithamar May 10, 2010, 03:40:17 PM
A201:  Eberron Campaign Setting, pg. 299.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 May 10, 2010, 05:07:27 PM
Q202: What is the name of the epic prestige class that makes you undetectable?  It has Improved Mettle (effectively) and Improved Evasion.  It makes you nigh impossible to detect, and I believe it lets you pass through Walls of Force too.  It's only online to my knowledge, but I can't remember the name.
: Re: Ask a Simple Question: Ragnarok Edition
: Agita May 10, 2010, 05:37:53 PM
Q202: What is the name of the epic prestige class that makes you undetectable?  It has Improved Mettle (effectively) and Improved Evasion.  It makes you nigh impossible to detect, and I believe it lets you pass through Walls of Force too.  It's only online to my knowledge, but I can't remember the name.
Void Incarnate (http://www.wizards.com/default.asp?x=dnd/ei/20030418a).
: Re: Ask a Simple Question: Ragnarok Edition
: Rymosrac May 10, 2010, 10:30:14 PM
Q203: If someone moves through your space as a move action - provoking an AoO - and then immediately afterward takes another move action to move through your threatened area, do they provoke a second AoO? The question boils down to whether or not the two separate move actions qualify as separate "things that provoke", since obviously someone moving all over your threatened area as a single move action is still only one provoked AoO.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 10, 2010, 10:38:39 PM
Q203: If someone moves through your space as a move action - provoking an AoO - and then immediately afterwards takes another move action to move through your threatened area, do they provoke a second AoO? The question boils down to whether or not they two seperate move actions qualify as seperate "things that provok", since obviously someone moving all over your threatened area as a single move action is still only one provoked AoO.
Not unless they use a second move action that isn't continuing their movement that provokes an AoO. Leaving a threatened square only provokes once, because it's the same provoke "type".
: Re: Ask a Simple Question: Ragnarok Edition
: Rymosrac May 10, 2010, 10:40:09 PM
Q203: If someone moves through your space as a move action - provoking an AoO - and then immediately afterwards takes another move action to move through your threatened area, do they provoke a second AoO? The question boils down to whether or not they two seperate move actions qualify as seperate "things that provok", since obviously someone moving all over your threatened area as a single move action is still only one provoked AoO.
Not unless they use a second move action that isn't continuing their movement that provokes an AoO. Leaving a threatened square only provokes once, because it's the same provoke "type".

So, extending that logic, a rogue firing a bow could only provoke a single AoO for firing in melee in a given round from a given opponent, regardless of how many attacks he made?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 10, 2010, 10:40:56 PM
Q203: If someone moves through your space as a move action - provoking an AoO - and then immediately afterwards takes another move action to move through your threatened area, do they provoke a second AoO? The question boils down to whether or not they two seperate move actions qualify as seperate "things that provok", since obviously someone moving all over your threatened area as a single move action is still only one provoked AoO.
Not unless they use a second move action that isn't continuing their movement that provokes an AoO. Leaving a threatened square only provokes once, because it's the same provoke "type".

So, extending that logic, a rogue firing a bow could only provoke a single AoO for firing in melee in a given round from a given opponent, regardless of how many attacks he made?
No, because it is separate attacks. It's only one "movement".
: Re: Ask a Simple Question: Ragnarok Edition
: Rymosrac May 10, 2010, 10:42:04 PM
Q203: If someone moves through your space as a move action - provoking an AoO - and then immediately afterwards takes another move action to move through your threatened area, do they provoke a second AoO? The question boils down to whether or not they two seperate move actions qualify as seperate "things that provok", since obviously someone moving all over your threatened area as a single move action is still only one provoked AoO.
Not unless they use a second move action that isn't continuing their movement that provokes an AoO. Leaving a threatened square only provokes once, because it's the same provoke "type".

So, extending that logic, a rogue firing a bow could only provoke a single AoO for firing in melee in a given round from a given opponent, regardless of how many attacks he made?
No, because it is separate attacks. It's only one "movement".

Even if  done with two separate move actions? Hmm. . . odd.
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 May 10, 2010, 11:05:12 PM
Q203: If someone moves through your space as a move action - provoking an AoO - and then immediately afterwards takes another move action to move through your threatened area, do they provoke a second AoO? The question boils down to whether or not they two seperate move actions qualify as seperate "things that provok", since obviously someone moving all over your threatened area as a single move action is still only one provoked AoO.
Not unless they use a second move action that isn't continuing their movement that provokes an AoO. Leaving a threatened square only provokes once, because it's the same provoke "type".

So, extending that logic, a rogue firing a bow could only provoke a single AoO for firing in melee in a given round from a given opponent, regardless of how many attacks he made?
No, because it is separate attacks. It's only one "movement".

Even if  done with two separate move actions? Hmm. . . odd.
Your first example would actually provoke 2 separate AoO because the moving into an opponents space is not provoking a AoO due to moving out of a threatened square which is what is limited to one per round. But normally you cannot make 2 attacks per round based on movement out of a threatened square.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 10, 2010, 11:23:34 PM
Q 204a How does one give someone amnesia in D&D?

Q 204b How does one get their memory back?
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 10, 2010, 11:35:23 PM
Q 204 a & b: DM fiate.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 10, 2010, 11:47:31 PM
204: Some fey (pixies?) have amnesia arrows.  There's also the river styx, thought bottles, and the mindrape spell.  Heal should restore most forms, though break enchanctment might also be needed.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 10, 2010, 11:49:00 PM
204: Some fey (pixies?) have amnesia arrows.  There's also the river styx, thought bottles, and the mindrape spell.  Heal should restore most forms, though break enchanctment might also be needed.
I see. The amnesia came from the pixies then. I'm not a high enough level cleric to bring it back if heal or break enchantment can fix it.
: Re: Ask a Simple Question: Ragnarok Edition
: Phaenix May 11, 2010, 12:02:07 AM
A204, supplemental: Modify Memory is good for 5 minutes of memory. Maybe use that after the Thought Bottle, to make them forget using the bottle.
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles May 11, 2010, 12:05:06 AM
Q205: Alright, this should be an easy question.

My planar Shepard needs a Plane to be attuned to. I have no idea which one, my original idea was to use the Postive Energy plane to make people explode in a massive boom, but that takes to long for them to get enough temp HP.

Sources: Faiths of Eberron, SpC, ECS, MIC , Complete Divine, Complete Champion, and UA.
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 May 11, 2010, 12:12:51 AM
Q206: How can I get the alertness and endurance feats without investing my feat slots or class levels into it?
: Re: Ask a Simple Question: Ragnarok Edition
: Nameless Void May 11, 2010, 12:15:17 AM
Q207:

Mindblank. What is the name of the Feat which allows to to sacrifice two lower level spell slots to cast a higher level spell?
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 11, 2010, 12:16:10 AM
Versatile Spellcaster
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles May 11, 2010, 12:16:22 AM
Q207:

Mindblank. What is the name of the Feat which allows to to sacrifice two lower level spell slots to cast a higher level spell?

Versatile Spell caster, RotD

EDT: DAMMIT! To slow :(
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles May 11, 2010, 12:17:25 AM
Q205: Alright, this should be an easy question.

My planar Shepard needs a Plane to be attuned to. I have no idea which one, my original idea was to use the Postive Energy plane to make people explode in a massive boom, but that takes to long for them to get enough temp HP.

Sources: Faiths of Eberron, SpC, ECS, MIC , Complete Divine, Complete Champion, and UA.

Bumping up to the new page.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 11, 2010, 12:20:15 AM
204: Some fey (pixies?) have amnesia arrows.  There's also the river styx, thought bottles, and the mindrape spell.  Heal should restore most forms, though break enchanctment might also be needed.
I see. The amnesia came from the pixies then. I'm not a high enough level cleric to bring it back if heal or break enchantment can fix it.
Here's the relevant text:
Memory Loss

An opponent struck by this arrow must succeed on a DC 15 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.
: Re: Ask a Simple Question: Ragnarok Edition
: Nameless Void May 11, 2010, 12:21:28 AM
Lol Thanks Guys. Legends!
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 May 11, 2010, 12:30:08 AM
Q206: How can I get the alertness and endurance feats without investing my feat slots or class levels into it?
Dark Blue Ioun stone works for Alertness.
: Re: Ask a Simple Question: Ragnarok Edition
: wotmaniac May 11, 2010, 12:40:20 AM
Q205: Alright, this should be an easy question.

My planar Shepard needs a Plane to be attuned to. I have no idea which one, my original idea was to use the Postive Energy plane to make people explode in a massive boom, but that takes to long for them to get enough temp HP.

Sources: Faiths of Eberron, SpC, ECS, MIC , Complete Divine, Complete Champion, and UA.

Bumping up to the new page.
FYI: anything more than "how long does it take to make someone explode with HP" probably warrants its own thread.
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 May 11, 2010, 12:46:52 AM
Q206: How can I get the alertness and endurance feats without investing my feat slots or class levels into it?
Dark Blue Ioun stone works for Alertness.
It cannot be an item. But thanks anyway.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 11, 2010, 12:50:36 AM
So, not an item, class ability, or feat. What other possible ways are open then? You've named the only three ways to do it without knowing if you can cast spells.
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 May 11, 2010, 12:57:27 AM
So, not an item, class ability, or feat. What other possible ways are open then? You've named the only three ways to do it without knowing if you can cast spells.
I was thinking something like a magical location or a ritual that will permanently grant the feats, it is for a shape shifting build I am working on,and I need those feats for master of many forms. The build is pretty locked tight for class levels and gains no spellcasting. It works right now but I would like 2 extra feats to spend towards getting channel the storm.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 11, 2010, 12:58:16 AM
204: Some fey (pixies?) have amnesia arrows.  There's also the river styx, thought bottles, and the mindrape spell.  Heal should restore most forms, though break enchanctment might also be needed.
I see. The amnesia came from the pixies then. I'm not a high enough level cleric to bring it back if heal or break enchantment can fix it.
Here's the relevant text:
Memory Loss

An opponent struck by this arrow must succeed on a DC 15 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.
Thanks for the info. I'm only 5th level. Going to be a while before I can help them.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 11, 2010, 01:17:46 AM
So, not an item, class ability, or feat. What other possible ways are open then? You've named the only three ways to do it without knowing if you can cast spells.
I was thinking something like a magical location or a ritual that will permanently grant the feats, it is for a shape shifting build I am working on,and I need those feats for master of many forms. The build is pretty locked tight for class levels and gains no spellcasting. It works right now but I would like 2 extra feats to spend towards getting channel the storm.
Somehow get a familiar?  Dunno, need more data.
: Re: Ask a Simple Question: Ragnarok Edition
: Rebel7284 May 11, 2010, 02:06:16 AM
A206: Get any free feats (magical locations, evil devotion) and then use the Dark Chaos Feat Shuffle to retrain them for feats you want.
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 May 11, 2010, 02:20:56 AM
A206: Get any free feats (magical locations, evil devotion) and then use the Dark Chaos Feat Shuffle to retrain them for feats you want.
That would work. I was hoping there was another way but oh well. The build I was thinking of was warblade4/warshaper3/Shapeshifter1/Master of Many Forms7/Warshaper2/Warblade3.
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal May 11, 2010, 03:42:44 AM
A 206: Frostblood orcs and half-orcs (Dragon Magic, p.10) get endurance as a racial bonus feat.
: Re: Ask a Simple Question: Ragnarok Edition
: Littha May 11, 2010, 06:13:29 AM
Q207:

is there anything stopping my from using a bat swarm as my animal for a lycanthrope?
: Re: Ask a Simple Question: Ragnarok Edition
: Negative Zero May 11, 2010, 07:06:54 AM
Q207:

is there anything stopping my from using a bat swarm as my animal for a lycanthrope?

It's sub-optimal, but it's really cool. I thought about using a crow swarm lycanthrope as a character, because it sounded so badass. I mean, come on. Were-murder.
: Re: Ask a Simple Question: Ragnarok Edition
: Rannil May 11, 2010, 03:34:45 PM
Q208: How does damage reduction and iterative attacks work? Does each single attack get affected by DR, or is it the total damage vs DR?
Also were can I find iterative attack rules in the 3.5 material? I feel really blind for not finding it.
: Re: Ask a Simple Question: Ragnarok Edition
: Vicerious May 11, 2010, 03:40:42 PM
Q208: How does damage reduction and iterative attacks work? Does each single attack get affected by DR, or is it the total damage vs DR?
Also were can I find iterative attack rules in the 3.5 material? I feel really blind for not finding it.
A208a: DR applies to each attack separately.
A208b: From the d20 SRD on attack bonuses: (http://www.d20srd.org/srd/combat/combatStatistics.htm#attackBonus)
A base attack bonus is an attack roll bonus derived from character class and level or creature type and Hit Dice (or combinations thereof). Base attack bonuses increase at different rates for different character classes and creature types. A second attack is gained when a base attack bonus reaches +6, a third with a base attack bonus of +11 or higher, and a fourth with a base attack bonus of +16 or higher. Base attack bonuses gained from different sources, such as when a character is a multiclass character, stack.
: Re: Ask a Simple Question: Ragnarok Edition
: Rannil May 11, 2010, 04:00:30 PM
Q208: How does damage reduction and iterative attacks work? Does each single attack get affected by DR, or is it the total damage vs DR?
Also were can I find iterative attack rules in the 3.5 material? I feel really blind for not finding it.
A208a: DR applies to each attack separately.
A208b: From the d20 SRD on attack bonuses: (http://www.d20srd.org/srd/combat/combatStatistics.htm#attackBonus)
A base attack bonus is an attack roll bonus derived from character class and level or creature type and Hit Dice (or combinations thereof). Base attack bonuses increase at different rates for different character classes and creature types. A second attack is gained when a base attack bonus reaches +6, a third with a base attack bonus of +11 or higher, and a fourth with a base attack bonus of +16 or higher. Base attack bonuses gained from different sources, such as when a character is a multiclass character, stack.
Followup Q208b: Sorry for being unclear, I meant the in-depth rules about iterative attacks. Things like Damage Reduction, Weapon Enchantments (which are logically on each weapon hit) and Sneak Attacks (which are (imo) illogically on each weapon hit), but I couldn't find a source book to support it. For Sneak Attacks I use All About Sneak Attacks (Part Three) (http://www.wizards.com/default.asp?x=dnd/rg/20040302a) as official rule source (other wise I never would believed you can get insane amounts of d6s for iterative sneak attacks).
I assume things like these must be in the books as well, the question is where?
: Re: Ask a Simple Question: Ragnarok Edition
: GawainBS May 11, 2010, 04:04:26 PM
I always found the Sneak Attack perfectly clear in that it is applicable to iterative attacks. It says "The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target."
That leaves no doubt. The usage of the singular "attack" is of no issue, since it applies "each time".
It's the only thing (together with UMD, maybe) that makes Rogues worthwhile.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 May 11, 2010, 05:08:37 PM
Q209: Are there any symbionts outside of Eberron Campaign Setting and Magic of Eberron?
: Re: Ask a Simple Question: Ragnarok Edition
: Nihilus May 11, 2010, 05:17:47 PM
Q210: Where can I find what items/feats to get for a warblade, monk, and bard?
Im trying to help my friends optimize. I need to find a source for the warblade mostly though.
: Re: Ask a Simple Question: Ragnarok Edition
: Agita May 11, 2010, 05:19:49 PM
Q209: Are there any symbionts outside of Eberron Campaign Setting and Magic of Eberron?
A 209

There's also some in Fiend Folio.
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken May 11, 2010, 05:28:15 PM
Three questions!

Q210: Can anyone provide me with a list of spells that scale with CL? (Cap doesn't matter.)
Q211: What ways are there to cast spells as an immediate action besides Anima Mage? (Looking into casting a spell with a duration longer than a Full-round Action in less time. Standard/Move/Swift Actions work just as well.)
Q212: What ways are there to gain the ability to convert spells into SLAs/Su abilities?
: Re: Ask a Simple Question: Ragnarok Edition
: Rebel7284 May 11, 2010, 05:43:58 PM
Three questions!

Q210: Can anyone provide me with a list of spells that scale with CL? (Cap doesn't matter.)
Q211: What ways are there to cast spells as an immediate action besides Anima Mage? (Looking into casting a spell with a duration longer than a Full-round Action in less time. Standard/Move/Swift Actions work just as well.)
Q212: What ways are there to gain the ability to convert spells into SLAs/Su abilities?

A210: http://www.imarvintpa.com/DnDLive/FindSpell.php
A211: Immediate action? not that I can think of.  For casting more quickly?  Shadowcraft mage can do it for evocation/most conjuration.  Dweomerkeeper can do it as a supernatural standard action.
A212: Archmage, Dweomerkeeper
: Re: Ask a Simple Question: Ragnarok Edition
: Agita May 11, 2010, 05:48:21 PM
A211: Immediate action? not that I can think of.  For casting more quickly?  Shadowcraft mage can do it for evocation/most conjuration.  Dweomerkeeper can do it as a supernatural standard action.
Also, Uncanny Forethought.

Sharns also cast their racial spells as SLAs.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 11, 2010, 05:51:16 PM
Also, Uncanny Forethought
From Exemplars of Evil if you don't know where that came from.

Were their any spells in particular that you were looking being made into SLAs?
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal May 11, 2010, 06:01:11 PM
Q212: What ways are there to gain the ability to convert spells into SLAs/Su abilities?

A212: Archmage, Dweomerkeeper

Also, Dragonblood Sorcerer ACF (Races of the Dragon).
: Re: Ask a Simple Question: Ragnarok Edition
: Nunkuruji May 11, 2010, 08:03:12 PM
Q212: What ways are there to gain the ability to convert spells into SLAs/Su abilities?

A212: Archmage, Dweomerkeeper

Also, Dragonblood Sorcerer ACF (Races of the Dragon).

Dragon Pacts, sort of
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken May 11, 2010, 08:14:43 PM
Also, Uncanny Forethought
From Exemplars of Evil if you don't know where that came from.

Were their any spells in particular that you were looking being made into SLAs?

True Creation is the big one.

And I wanted fast-as-hell spellcasting for Fabricate.

Timestop + True Creation + Fabricate + Animate Object = Instant Mecha
: Re: Ask a Simple Question: Ragnarok Edition
: Deathcharge01 May 11, 2010, 09:38:06 PM
Q213: I'm building a defensive melee character, and the fighter variants(elusive attack, counter attack, and overpowering attack) are looking really nice, I'm pretty sure its been done before, so I was wondering if anyone got any ideas to help pull this together or can point me in the right direction.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 11, 2010, 10:02:03 PM
Q213: I'm building a defensive melee character, and the fighter variants(elusive attack, counter attack, and overpowering attack) are looking really nice, I'm pretty sure its been done before, so I was wondering if anyone got any ideas to help pull this together or can point me in the right direction.
Did you want to use a shield and do shield bashing and combat expertise as well for defense, or did you want to go two weapon fighting and parry with a second weapon and do defensive AoOs?
: Re: Ask a Simple Question: Ragnarok Edition
: Deathcharge01 May 11, 2010, 10:04:32 PM
Q213: I'm building a defensive melee character, and the fighter variants(elusive attack, counter attack, and overpowering attack) are looking really nice, I'm pretty sure its been done before, so I was wondering if anyone got any ideas to help pull this together or can point me in the right direction.
Did you want to use a shield and do shield bashing and combat expertise as well for defense, or did you want to go two weapon fighting and parry with a second weapon and do defensive AoOs?
I'm thinking parry with AoOs.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 11, 2010, 10:18:23 PM
I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
: Re: Ask a Simple Question: Ragnarok Edition
: Deathcharge01 May 11, 2010, 10:28:14 PM
I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
It never hurts to have more options, but these are very nice :P
: Re: Ask a Simple Question: Ragnarok Edition
: Chovox May 11, 2010, 10:35:58 PM
Q 214
Are there any other class features similar to Bloodclaw Master's Superior Two Weapon Fighting or Tempest's Ambidexterity?
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 11, 2010, 10:46:33 PM
Q 215: What is an effective way to create magic items that can only be used in a single location, namely portal doors for a dungeon of map maker's head ache I'll be running my PC's through as a punishment (Dang party used a Decanther of endless water to flood the sewers, killing off the rogue's guild and ruining a dungeon crawl I had spent 25 hours of work on)
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 11, 2010, 10:47:17 PM
It never hurts to have more options, but these are very nice :P
lol Well if you go the TWF tree route, consider taking the Two Weapon Defense feats for AC bonuses.

And of course, you can always have a Bashing shield with TWF and take feats that'll allow you to use a shield bash and keep the AC you get from it too.
: Re: Ask a Simple Question: Ragnarok Edition
: Vicerious May 11, 2010, 10:47:45 PM
I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
Robilar's Gambit offers an AoO every time someone attacks you, whether they hit you or not.  The cost is they get +4 attack and damage against you.
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles May 11, 2010, 10:55:10 PM
Q 214
Are there any other class features similar to Bloodclaw Master's Superior Two Weapon Fighting or Tempest's Ambidexterity?

Multi-Headed template. Gives +2 Con, and perfect two weapon fighting for 2 RHD and +2 LA.
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 11, 2010, 11:08:19 PM
Robilar's Gambit offers an AoO every time someone attacks you, whether they hit you or not.  The cost is they get +4 attack and damage against you.
Hence the part where where you get the AoO is you survive. And depending on your character, if you have the ability to stronger every time you're hit, you're laughing. I can't remember the exact feat, but I know my party's red dragon has it. Last fight he had STR 55 by the end of the fight, and he normally has 41.
: Re: Ask a Simple Question: Ragnarok Edition
: Maat_Mons May 12, 2010, 12:33:16 AM
Dang party used a Decanther of endless water to flood the sewers, killing off the rogue's guild and ruining a dungeon crawl I had spent 25 hours of work on

What?  Sewers are, by definition, designed to channel large quantities of liquid.  Seriously, one inch of rain over one square mile is 17.38 million gallons.  A decanter of endless water puts out 30 gallons per round.  How is that a problem for the city's storm sewers in light of the volumes they were clearly meant to handle? 
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles May 12, 2010, 12:46:35 AM
Dang party used a Decanther of endless water to flood the sewers, killing off the rogue's guild and ruining a dungeon crawl I had spent 25 hours of work on

What?  Sewers are, by definition, designed to channel large quantities of liquid.  Seriously, one inch of rain over one square mile is 17.38 million gallons.  A decanter of endless water puts out 30 gallons per round.  How is that a problem for the city's storm sewers in light of the volumes they were clearly meant to handle? 

And above that... Rule 0.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 12, 2010, 12:51:02 AM
Q 215: What is an effective way to create magic items that can only be used in a single location, namely portal doors for a dungeon of map maker's head ache I'll be running my PC's through as a punishment (Dang party used a Decanther of endless water to flood the sewers, killing off the rogue's guild and ruining a dungeon crawl I had spent 25 hours of work on)
Portals are by default immovable. 
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 12, 2010, 03:04:24 AM
Q 215: What is an effective way to create magic items that can only be used in a single location, namely portal doors for a dungeon of map maker's head ache I'll be running my PC's through as a punishment (Dang party used a Decanther of endless water to flood the sewers, killing off the rogue's guild and ruining a dungeon crawl I had spent 25 hours of work on)
Portals are by default immovable. 
Were talking about nigh on 400 portals here, I want to make sure the rules lawyer can't disable them or strip them for parts.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 12, 2010, 04:52:22 AM
You miiiiiiiiiight be able to use retain essence on them, but aside from that, I don't think you could do that the ones in the SBG.
You could also just say "it's a permanacied variant of 'teleportation circle'"
: Re: Ask a Simple Question: Ragnarok Edition
: Negative Zero May 12, 2010, 06:07:32 AM
You miiiiiiiiiight be able to use retain essence on them, but aside from that, I don't think you could do that the ones in the SBG.
You could also just say "it's a permanacied variant of 'teleportation circle'"

An Incantatrix could take control of that or something.
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 12, 2010, 06:10:09 AM
Yeah, but the nice thing about saying "it's a variant" is also being able to say "the spell designer made sure people couldn't screw with it".

And if the PCs want to research "Thema Dlin's Unscrew-with-able Portal", they're welcome to it.
: Re: Ask a Simple Question: Ragnarok Edition
: GawainBS May 12, 2010, 08:30:42 AM
I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
It never hurts to have more options, but these are very nice :P

Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 12, 2010, 11:43:01 AM
I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
It never hurts to have more options, but these are very nice :P

Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
Play a Kender. Problem solved :P
: Re: Ask a Simple Question: Ragnarok Edition
: GawainBS May 12, 2010, 11:53:49 AM
I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
It never hurts to have more options, but these are very nice :P

Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
Play a Kender. Problem solved :P
:pie (Since I can't find cookies.)
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite May 12, 2010, 02:27:48 PM
I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
It never hurts to have more options, but these are very nice :P

Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
Play a Kender. Problem solved :P
:pie (Since I can't find cookies.)
no DM would allow that. instead, use the goad feat or the [commoner] flaw "tasty". or, better yet, use the "tasty" flaw to nab goad.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 12, 2010, 02:29:18 PM
I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
It never hurts to have more options, but these are very nice :P

Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
Play a Kender. Problem solved :P
:pie (Since I can't find cookies.)
no DM would allow that. instead, use the goad feat or the [commoner] flaw "tasty". or, better yet, use the "tasty" flaw to nab goad.
I meant every DM hates kender players, and tends to kill them rather quickly, not the kender taunt ability :P
: Re: Ask a Simple Question: Ragnarok Edition
: Mixster May 12, 2010, 02:52:33 PM
Q216 How do you get the early entry into master of shrouds? How do you get around the skill requirement_
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite May 12, 2010, 03:07:42 PM
I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
It never hurts to have more options, but these are very nice :P

Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
Play a Kender. Problem solved :P
:pie (Since I can't find cookies.)
no DM would allow that. instead, use the goad feat or the [commoner] flaw "tasty". or, better yet, use the "tasty" flaw to nab goad.
I meant every DM hates kender players, and tends to kill them rather quickly, not the kender taunt ability :P
I know what you meant. the problem is, DM kender hate is so severe you won't even be allowed to play one.  :P
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles May 12, 2010, 03:20:09 PM
Q216 How do you get the early entry into master of shrouds? How do you get around the skill requirement_

BAB and Skill ranks are very hard to get around. But MoS has skill requirements that can be met by second level, so you really don't have anything to worry about.

Here's the handbook: http://brilliantgameologists.com/boards/index.php?topic=3310.0 (http://brilliantgameologists.com/boards/index.php?topic=3310.0)
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 12, 2010, 03:32:52 PM
I'm thinking parry with AoOs.
Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)

There are others if you're looking for more.
It never hurts to have more options, but these are very nice :P

Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
Play a Kender. Problem solved :P
:pie (Since I can't find cookies.)
no DM would allow that. instead, use the goad feat or the [commoner] flaw "tasty". or, better yet, use the "tasty" flaw to nab goad.
I meant every DM hates kender players, and tends to kill them rather quickly, not the kender taunt ability :P
I know what you meant. the problem is, DM kender hate is so severe you won't even be allowed to play one.  :P
But kender are soo fun to play.
: Re: Ask a Simple Question: Ragnarok Edition
: Mixster May 12, 2010, 03:41:29 PM
Q216 How do you get the early entry into master of shrouds? How do you get around the skill requirement_

BAB and Skill ranks are very hard to get around. But MoS has skill requirements that can be met by second level, so you really don't have anything to worry about.

Here's the handbook: http://brilliantgameologists.com/boards/index.php?topic=3310.0 (http://brilliantgameologists.com/boards/index.php?topic=3310.0)

Ah so no-one really uses the Complete Divine Web Enhancement version, now that makes sense.
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles May 12, 2010, 03:48:28 PM
Q216 How do you get the early entry into master of shrouds? How do you get around the skill requirement_

BAB and Skill ranks are very hard to get around. But MoS has skill requirements that can be met by second level, so you really don't have anything to worry about.

Here's the handbook: http://brilliantgameologists.com/boards/index.php?topic=3310.0 (http://brilliantgameologists.com/boards/index.php?topic=3310.0)

Ah so no-one really uses the Complete Divine Web Enhancement version, now that makes sense.
Nope :)
: Re: Ask a Simple Question: Ragnarok Edition
: Alastar May 12, 2010, 05:12:20 PM
Q217: Would the abjurant armor power of the abjurant champion apply to the ''Magic circle vs (ener alignment)'' line of spell'S deflection bonus to AC?
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite May 12, 2010, 05:16:57 PM
Q217: Would the abjurant armor power of the abjurant champion apply to the ''Magic circle vs (ener alignment)'' line of spell'S deflection bonus to AC?
it seems like it would.
: Re: Ask a Simple Question: Ragnarok Edition
: Maat_Mons May 12, 2010, 05:25:05 PM
Q217: Would the abjurant armor power of the abjurant champion apply to the ''Magic circle vs (ener alignment)'' line of spell'S deflection bonus to AC?

A deflection bonus to AC is not an armor bonus to AC nor is it a shield bonus to AC. 
: Re: Ask a Simple Question: Ragnarok Edition
: Hitoshura May 12, 2010, 06:12:50 PM
Q218: My DM said it wasn't necessary using Material Components of Spells in her game...

So... I was wondering which are the most Costly and Strong spells i can get to use freely now, i'm a Dread Necromancer -> Rainbow Servant, Child of Eberron Kobold...

So, all Druid and Cleric Spells at my reach, maybe a level in Prestige Bard later... Suggestions?
: Re: Ask a Simple Question: Ragnarok Edition
: Havok4 May 12, 2010, 06:43:40 PM
Q218: My DM said it wasn't necessary using Material Components of Spells in her game...

So... I was wondering which are the most Costly and Strong spells i can get to use freely now, i'm a Dread Necromancer -> Rainbow Servant, Child of Eberron Kobold...

So, all Druid and Cleric Spells at my reach, maybe a level in Prestige Bard later... Suggestions?
I would recommend not abusing her generosity to start with. If you insist on doing so however true seeing is always nice, as is force cage and magi tattoo (SpC)
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 12, 2010, 07:17:30 PM
Q218: My DM said it wasn't necessary using Material Components of Spells in her game...

So... I was wondering which are the most Costly and Strong spells i can get to use freely now, i'm a Dread Necromancer -> Rainbow Servant, Child of Eberron Kobold...

So, all Druid and Cleric Spells at my reach, maybe a level in Prestige Bard later... Suggestions?
I would recommend not abusing her generosity to start with. If you insist on doing so however true seeing is always nice, as is force cage and magi tattoo (SpC)
Check to make sure she isn't just implying that eschew materials is a bonus feat.
: Re: Ask a Simple Question: Ragnarok Edition
: Nameless Void May 12, 2010, 09:03:01 PM
Q219:

Is there an armor material that Monks can wear without violating their not wearing armor clause, which stops you using Flurry of Blows??

I want a Monk to wear armor but it nerfs his other abilities so have to spend 2x the cost in items to get a similar AC.
: Re: Ask a Simple Question: Ragnarok Edition
: Hitoshura May 12, 2010, 09:04:32 PM
Q218: My DM said it wasn't necessary using Material Components of Spells in her game...

So... I was wondering which are the most Costly and Strong spells i can get to use freely now, i'm a Dread Necromancer -> Rainbow Servant, Child of Eberron Kobold...

So, all Druid and Cleric Spells at my reach, maybe a level in Prestige Bard later... Suggestions?
I would recommend not abusing her generosity to start with. If you insist on doing so however true seeing is always nice, as is force cage and magi tattoo (SpC)
Check to make sure she isn't just implying that eschew materials is a bonus feat.

Nope... just as i said, no Material Component... Tsunamis, Symbol traps and such for free, i don't intend to abuse, but it's nice to know my new options...
: Re: Ask a Simple Question: Ragnarok Edition
: Agita May 12, 2010, 09:10:19 PM
One favorite of TML's in Favorable Sacrifice, from SpC. It allows you to choose how expensive the material component is going to be and then gives bonuses based on that. :smirk
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 May 12, 2010, 09:33:30 PM
Q219:

Is there an armor material that Monks can wear without violating their not wearing armor clause, which stops you using Flurry of Blows??

I want a Monk to wear armor but it nerfs his other abilities so have to spend 2x the cost in items to get a similar AC.
Nope.  Bracers of Armor are about as close as you can get.
: Re: Ask a Simple Question: Ragnarok Edition
: Maat_Mons May 12, 2010, 09:38:58 PM
If you have a cleric friend, he can cast magic vestment on your clothing.  If you have a wizard friend, he can cast greater mage armor on you. 

If it's only the AC bonus, flurry, and unarmed damage you're after, consider monk 1 / ardent X with the tashalatora feat. 
: Re: Ask a Simple Question: Ragnarok Edition
: Nameless Void May 12, 2010, 09:53:42 PM
Hmm.. I guess thats true. Might try to include that somehow. My thanks.
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken May 12, 2010, 10:22:12 PM
Three questions!

Q210: Can anyone provide me with a list of spells that scale with CL? (Cap doesn't matter.)
Q211: What ways are there to cast spells as an immediate action besides Anima Mage? (Looking into casting a spell with a duration longer than a Full-round Action in less time. Standard/Move/Swift Actions work just as well.)
Q212: What ways are there to gain the ability to convert spells into SLAs/Su abilities?

A210: http://www.imarvintpa.com/DnDLive/FindSpell.php
A211: Immediate action? not that I can think of.  For casting more quickly?  Shadowcraft mage can do it for evocation/most conjuration.  Dweomerkeeper can do it as a supernatural standard action.
A212: Archmage, Dweomerkeeper

I'm afraid the Marvin index wasn't very helpful...
: Re: Ask a Simple Question: Ragnarok Edition
: Bauglir May 12, 2010, 10:24:52 PM
Q220

Is there a feat that lets you use a weapon as though it were an unarmed strike for essentially all purposes as a Monk? I'm building a character for someone who, thematically, wants to be a fencer, and I'm wondering if I can get a rapier to be used with Flurry (I know Unconventional Flurry or something like that exists) and Stunning Fist. Low enough level that miscellaneous items aren't gonna be much use, unless there's a really really cheap one out there (and it'll have to be flat cost, not a +1 to a weapon or something).
: Re: Ask a Simple Question: Ragnarok Edition
: Freshums May 12, 2010, 10:39:32 PM
Q220

Is there a feat that lets you use a weapon as though it were an unarmed strike for essentially all purposes as a Monk? I'm building a character for someone who, thematically, wants to be a fencer, and I'm wondering if I can get a rapier to be used with Flurry (I know Unconventional Flurry or something like that exists) and Stunning Fist. Low enough level that miscellaneous items aren't gonna be much use, unless there's a really really cheap one out there (and it'll have to be flat cost, not a +1 to a weapon or something).

Step 1: Exotic Weapon Proficiency (Kama)
Step 2: Buy a Scorpion Kama (MiC 201)
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 12, 2010, 10:40:56 PM
alternatively, renegade mastermaker? Think there's also a weapon if legacy.
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 12, 2010, 10:41:08 PM
Q220

Is there a feat that lets you use a weapon as though it were an unarmed strike for essentially all purposes as a Monk? I'm building a character for someone who, thematically, wants to be a fencer, and I'm wondering if I can get a rapier to be used with Flurry (I know Unconventional Flurry or something like that exists) and Stunning Fist. Low enough level that miscellaneous items aren't gonna be much use, unless there's a really really cheap one out there (and it'll have to be flat cost, not a +1 to a weapon or something).
I remember reading about a feat that did exactly that in a dragon mag once.

Q 221: What means would I have to employ to have my cohort 1st lvl Petal (MM3) Rogue become my familure?
: Re: Ask a Simple Question: Ragnarok Edition
: Bauglir May 12, 2010, 10:48:14 PM
Q220

Is there a feat that lets you use a weapon as though it were an unarmed strike for essentially all purposes as a Monk? I'm building a character for someone who, thematically, wants to be a fencer, and I'm wondering if I can get a rapier to be used with Flurry (I know Unconventional Flurry or something like that exists) and Stunning Fist. Low enough level that miscellaneous items aren't gonna be much use, unless there's a really really cheap one out there (and it'll have to be flat cost, not a +1 to a weapon or something).


Step 1: Exotic Weapon Proficiency (Kama)
Step 2: Buy a Scorpion Kama (MiC 201)


That deals unarmed damage only, which isn't what I want (a rapier does 1d6 so it doesn't matter, as it's a Monk dip).



alternatively, renegade mastermaker? Think there's also a weapon if legacy.


Level 5 character, so no PrC or WoL.

I'll see if a quick search of Dragon stuff helps.


Homebrewed it based on precedents in the Eberron Campaign Setting for spears and longswords. Is there a feat that allows a monk to wear light armor without losing class features?
: Re: Ask a Simple Question: Ragnarok Edition
: Nihilus May 13, 2010, 12:12:26 AM
Q221: Where can I find a thread with all of the good armor/shield/weapons and their enhancements, modifiers, and crystals?

So how do characters, or more specifically, a miracle-casting cleric, get around the bite of the wear bear not allowing you to attack more than once?
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 13, 2010, 12:29:52 AM
Q 221: What means would I have to employ to have my cohort 1st lvl Petal (MM3) Rogue become my familure?
Bump to Q 222
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 13, 2010, 12:38:58 AM
Arguably you cannot, since it's not a typical member of its species...
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 13, 2010, 01:28:16 AM
q 223: What is the most effective way to slowly lower a PC's strenght stat to midigate recovery or ability to negate the stat damage?
: Re: Ask a Simple Question: Ragnarok Edition
: The_Mad_Linguist May 13, 2010, 01:29:55 AM
Lots of penalties.
: Re: Ask a Simple Question: Ragnarok Edition
: Tonymitsu May 13, 2010, 01:31:40 AM
q 223: What is the most effective way to slowly lower a PC's strenght stat to midigate recovery or ability to negate the stat damage?

A223: Ray of Enfeeblement for a penalty.

Fatigue and exhaustion... he gets -6 if he's exhausted.

I think a shadow imposes a strength penalty on hit?
: Re: Ask a Simple Question: Ragnarok Edition
: Vinom May 13, 2010, 02:04:14 AM
I'm talking about a slow lingering curse that'll drain his strenght slowly over days.
: Re: Ask a Simple Question: Ragnarok Edition
: Nameless Void May 13, 2010, 02:12:52 AM
Have an Assassin slip him Unicorns Blood over the course of several days. Or even have it in his water flask. Over a day he will be drinking it and slowly getting weaker. This way you can simply advise him he is getting weaker and roll his saves for him.

Unicorn Blood is in the Book of Exhalted Deeds, pg36
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl May 13, 2010, 02:32:18 AM
Q 224: Recently there was a discussion about a first level wizard getting Fell Draining Sonic Snaps and Fell Draining Magic Missiles via being Specialized in Evocation, and taking the Fell Drain and Metamagic Spell Focus (Comp Mage).  A first level wizard couldn't make the Fell Drain Magic Missiles via only the above, but that's beside the point.

I think there was also a method mentioned with the same set up, but using Sanctum Spell rather than Metamagic Spell Focus.  I'm not seeing how that works, though.  As far as I can tell, the best you could do is have a first level slot (with a magic missile) that counts as a second level slot/spell for DC's, counting as casting second level spells for PrC's, etc.  But that doesn't create a way for you to apply higher slot-cost metamagic, does it?
: Re: Ask a Simple Question: Ragnarok Edition
: Surreal May 13, 2010, 03:08:53 AM
Q222: Where can I find a thread with all of the good armor/shield/weapons and their enhancements, modifiers, and crystals?

http://community.wizards.com/go/thread/view/75882/19870158/The_3.5_Weapon_Special_Abilities_thread
http://community.wizards.com/go/thread/view/75882/19859922/The_3.5_Armor_and_Shield_Special_Abilities_thread

Some of the formatting has been lost due to the sblocks, but the posts are sorted by +1, +2, etc, which are then sorted alphabetically.
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 13, 2010, 09:44:44 AM
Q 224: Recently there was a discussion about a first level wizard getting Fell Draining Sonic Snaps and Fell Draining Magic Missiles via being Specialized in Evocation, and taking the Fell Drain and Metamagic Spell Focus (Comp Mage).  A first level wizard couldn't make the Fell Drain Magic Missiles via only the above, but that's beside the point.

I think there was also a method mentioned with the same set up, but using Sanctum Spell rather than Metamagic Spell Focus.  I'm not seeing how that works, though.  As far as I can tell, the best you could do is have a first level slot (with a magic missile) that counts as a second level slot/spell for DC's, counting as casting second level spells for PrC's, etc.  But that doesn't create a way for you to apply higher slot-cost metamagic, does it?
When you aren't in your sanctum, the spell level is one lower. It's an iffy way to use a lower level slot, so the magic missile is a "0" level spell, prior to Metamagic, instead of a 1st.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl May 13, 2010, 10:20:41 AM
Q 224: Recently there was a discussion about a first level wizard getting Fell Draining Sonic Snaps and Fell Draining Magic Missiles via being Specialized in Evocation, and taking the Fell Drain and Metamagic Spell Focus (Comp Mage).  A first level wizard couldn't make the Fell Drain Magic Missiles via only the above, but that's beside the point.

I think there was also a method mentioned with the same set up, but using Sanctum Spell rather than Metamagic Spell Focus.  I'm not seeing how that works, though.  As far as I can tell, the best you could do is have a first level slot (with a magic missile) that counts as a second level slot/spell for DC's, counting as casting second level spells for PrC's, etc.  But that doesn't create a way for you to apply higher slot-cost metamagic, does it?
When you aren't in your sanctum, the spell level is one lower. It's an iffy way to use a lower level slot, so the magic missile is a "0" level spell, prior to Metamagic, instead of a 1st.
Okay, but it had to be prepared as a sanctum spell in a first level slot first.  In order to get a Fell Drain Sanctum Magic Missile, you'd still have to use a 3rd level slot to prepare it, and then it would be treated as a 0-level spell with some metamagic attached.

So, basically, that doesn't work.  Got it.
: Re: Ask a Simple Question: Ragnarok Edition
: Kuroimaken May 13, 2010, 03:11:41 PM
Q 224: Recently there was a discussion about a first level wizard getting Fell Draining Sonic Snaps and Fell Draining Magic Missiles via being Specialized in Evocation, and taking the Fell Drain and Metamagic Spell Focus (Comp Mage).  A first level wizard couldn't make the Fell Drain Magic Missiles via only the above, but that's beside the point.

I think there was also a method mentioned with the same set up, but using Sanctum Spell rather than Metamagic Spell Focus.  I'm not seeing how that works, though.  As far as I can tell, the best you could do is have a first level slot (with a magic missile) that counts as a second level slot/spell for DC's, counting as casting second level spells for PrC's, etc.  But that doesn't create a way for you to apply higher slot-cost metamagic, does it?

Due to the lack of necessary skill ranks, the setup doesn't work (can't take Metamagic School Focus at first level).
: Re: Ask a Simple Question: Ragnarok Edition
: PhaedrusXY May 13, 2010, 03:18:47 PM
Q 224: Recently there was a discussion about a first level wizard getting Fell Draining Sonic Snaps and Fell Draining Magic Missiles via being Specialized in Evocation, and taking the Fell Drain and Metamagic Spell Focus (Comp Mage).  A first level wizard couldn't make the Fell Drain Magic Missiles via only the above, but that's beside the point.

I think there was also a method mentioned with the same set up, but using Sanctum Spell rather than Metamagic Spell Focus.  I'm not seeing how that works, though.  As far as I can tell, the best you could do is have a first level slot (with a magic missile) that counts as a second level slot/spell for DC's, counting as casting second level spells for PrC's, etc.  But that doesn't create a way for you to apply higher slot-cost metamagic, does it?

Due to the lack of necessary skill ranks, the setup doesn't work (can't take Metamagic School Focus at first level).
Really? Aww crap. That means my old Lyle the Lame arena mage build isn't actually legal...
: Re: Ask a Simple Question: Ragnarok Edition
: PhaedrusXY May 13, 2010, 03:30:28 PM
Ok... this question will tip my hand a bit in the PbP game I'm running on here, but that's ok. They would have figured it out soon anyway.

Q225: If a spellcaster attempts to use a spell on an illusionary creature (not a Shadow Illusion, either), what happens? Does the spellcaster automatically know that the illusion isn't a valid target for their spell? Or do they just cast the spell as normal, and wonder why nothing happened? In either case, do they lose the spell slot?

They'd definitely get a Will save to disbelieve the illusion, as I think this would certainly count as "interacting with it", so I'm mostly wondering what else they're going to figure out.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl May 13, 2010, 03:34:53 PM
Q 224: Recently there was a discussion about a first level wizard getting Fell Draining Sonic Snaps and Fell Draining Magic Missiles via being Specialized in Evocation, and taking the Fell Drain and Metamagic Spell Focus (Comp Mage).  A first level wizard couldn't make the Fell Drain Magic Missiles via only the above, but that's beside the point.

I think there was also a method mentioned with the same set up, but using Sanctum Spell rather than Metamagic Spell Focus.  I'm not seeing how that works, though.  As far as I can tell, the best you could do is have a first level slot (with a magic missile) that counts as a second level slot/spell for DC's, counting as casting second level spells for PrC's, etc.  But that doesn't create a way for you to apply higher slot-cost metamagic, does it?

Due to the lack of necessary skill ranks, the setup doesn't work (can't take Metamagic School Focus at first level).
Don't have access to my books at the moment, but I don't recall there being any skill requirements for Metamagic School Focus.  The only requirement was having Spell Focus in the school in question, or being a specialist wizard in the school in question.
: Re: Ask a Simple Question: Ragnarok Edition
: snakeman830 May 13, 2010, 03:36:23 PM
A225:I would say they cast the spell and wonder why nothing happened, losing the spell slot, of course.  The rules don't exactly have a clear answer.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl May 13, 2010, 04:34:06 PM
Ok... this question will tip my hand a bit in the PbP game I'm running on here, but that's ok. They would have figured it out soon anyway.

Q225: If a spellcaster attempts to use a spell on an illusionary creature (not a Shadow Illusion, either), what happens? Does the spellcaster automatically know that the illusion isn't a valid target for their spell? Or do they just cast the spell as normal, and wonder why nothing happened? In either case, do they lose the spell slot?

They'd definitely get a Will save to disbelieve the illusion, as I think this would certainly count as "interacting with it", so I'm mostly wondering what else they're going to figure out.
I was hoping Mirror Image would shed some light, but it doesn't.
: Re: Ask a Simple Question: Ragnarok Edition
: Fluffles May 13, 2010, 04:47:41 PM
Q226: This is post #995. So who wants to make the new thread?  :D
: Re: Ask a Simple Question: Ragnarok Edition
: PhaedrusXY May 13, 2010, 04:52:51 PM
Q226: This is post #995. So who wants to make the new thread?  :D
MEEEEEEEEEEEEEEEE!  (http://brilliantgameologists.com/boards/index.php?topic=8053.0)
: Re: Ask a Simple Question: Ragnarok Edition
: Mixster May 13, 2010, 05:17:20 PM
Q227 Why did you start a new thread? No post above 1000?
: Re: Ask a Simple Question: Ragnarok Edition
: Beltendu May 13, 2010, 05:29:24 PM
It's not a hard limit, as I understand it, but above that point threads can get flaky, so instead of requiring mod intervention, people just create new threads ... :)
: Re: Ask a Simple Question: Ragnarok Edition
: McPoyo May 13, 2010, 05:30:13 PM
Because we are on page 50
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite May 13, 2010, 05:44:35 PM
Because we are on page 50
and this is post 1000.
: Re: Ask a Simple Question: Ragnarok Edition
: Bauglir May 13, 2010, 06:59:48 PM
Because we are on page 50
and this is post 1000.

Reply 1000. Post 1001.
: Re: Ask a Simple Question: Ragnarok Edition
: Anklebite May 13, 2010, 07:03:21 PM
Because we are on page 50
and this is post 1000.

Reply 1000. Post 1001.
the one I quoted was post 1000.
: Re: Ask a Simple Question: Ragnarok Edition
: Bauglir May 13, 2010, 09:02:24 PM
Because we are on page 50
and this is post 1000.

Reply 1000. Post 1001.
the one I quoted was post 1000.

Oh, THAT'S what you meant. Carry on then.
: Re: Ask a Simple Question: Ragnarok Edition
: ksbsnowowl May 13, 2010, 09:37:33 PM
Q 224: Recently there was a discussion about a first level wizard getting Fell Draining Sonic Snaps and Fell Draining Magic Missiles via being Specialized in Evocation, and taking the Fell Drain and Metamagic Spell Focus (Comp Mage).  A first level wizard couldn't make the Fell Drain Magic Missiles via only the above, but that's beside the point.

I think there was also a method mentioned with the same set up, but using Sanctum Spell rather than Metamagic Spell Focus.  I'm not seeing how that works, though.  As far as I can tell, the best you could do is have a first level slot (with a magic missile) that counts as a second level slot/spell for DC's, counting as casting second level spells for PrC's, etc.  But that doesn't create a way for you to apply higher slot-cost metamagic, does it?

Due to the lack of necessary skill ranks, the setup doesn't work (can't take Metamagic School Focus at first level).
Don't have access to my books at the moment, but I don't recall there being any skill requirements for Metamagic School Focus.  The only requirement was having Spell Focus in the school in question, or being a specialist wizard in the school in question.
I think you are thinking of a different feat.  Metamagic School Focus has no skill prerequisites, only either Spell Focus or being a specialist wizard.
: Re: Ask a Simple Question: Ragnarok Edition
: wyldfire May 13, 2010, 09:42:25 PM
Q225. Does monks belt stack with armour, I am trying to get maximum defence bonus for my druid in wildshape
: Re: Ask a Simple Question: Ragnarok Edition
: kevin_video May 13, 2010, 09:43:16 PM
Q225. Does monks belt stack with armour, I am trying to get maximum defence bonus for my druid in wildshape
Closed

New one here http://brilliantgameologists.com/boards/index.php?topic=8053.0
: Re: Ask a Simple Question: Ragnarok Edition
: awaken DM golem May 14, 2010, 05:58:07 PM
Q 227 - If this is "closed" then why ...