Q 3: Assuming the girl is a Thor-girl equivalent, do you suppose the artist actually knows his mythology in that Thor has red hair, or do you think he just likes drawing buxom redheads?A3
Q 2: How does that qualify for a bikini, and how does one go about acquiring said bikini + girl combo?Flash the cash, that's how...
Q 3: Assuming the girl is a Thor-girl equivalent, do you suppose the artist actually knows his mythology in that Thor has red hair, or do you think he just likes drawing buxom redheads?Maybe he's like me and just has a thing for redheads... (so sad my wife isn't a redhead....)
Because Norse bikini babes are hot, and completely historically inaccurate.
Q4: If your caster level increases while you are casting a spell, does the spell use your original or your new caster level?
Example: Bob the level 15 Cleric has no caster level boosts, but has cast Consumptive Field. In combat, he decides to cast a Summon Monster spell. While he is casting it, his Rogue buddy stabs some poor sap into the negatives, who then fails the Fort save vs. Consumptive Field. Does the resulting Summon Monster spell have a caster level of 15 or 16?
A 5: The web enhancement is dated March 2004, which is after 3.5 came out.Right, is that the first time they were errata'd? Have they always been Humanoids in 3.5?
There are plenty of times when metamagic is applied at casting, though, just like caster level is (spontaneous casting, metamagic rods, etc.). My question is if the caster level is determined at the beginning or the end of casting, really.Q4: If your caster level increases while you are casting a spell, does the spell use your original or your new caster level?
Example: Bob the level 15 Cleric has no caster level boosts, but has cast Consumptive Field. In combat, he decides to cast a Summon Monster spell. While he is casting it, his Rogue buddy stabs some poor sap into the negatives, who then fails the Fort save vs. Consumptive Field. Does the resulting Summon Monster spell have a caster level of 15 or 16?
15, I think. After all, metamagic effects are applied before you start casting, so it seems like that sort of effect should be determined at the beginning; otherwise there could be issues with extending and round/level spells.
It doesn't make any real sense to check for caster level at any time other than the beginning. If you cast Body Outside Body and you're 1 CL short of another clone, and then someone chucks an orange ioun stone at your head, another clone shouldn't pop into existence. You already made the clones, you can't retroactively make more.That's different. They're not talking about during the duration. They're talking about during casting.
Indeed. Once a spell is cast, it's cast. Caster level and the like are locked in. My example with the question was a caster level boost occouring (from Consumptive Field) while the cleric was in the middle of casting a spell (1 round casting time).It doesn't make any real sense to check for caster level at any time other than the beginning. If you cast Body Outside Body and you're 1 CL short of another clone, and then someone chucks an orange ioun stone at your head, another clone shouldn't pop into existence. You already made the clones, you can't retroactively make more.That's different. They're not talking about during the duration. They're talking about during casting.
I would personally rule that spells check casterlevel at the moment the spell is released, IE at the end of the casting time.That would also coincide with summoning spells targeting the placement of the summoned creature at the end of casting, would it not?
but, then, that's just my interpretation which has no RAW backing. :D
why yes, yes it does; my interpretation now has the power of logic behind it! :clapI would personally rule that spells check casterlevel at the moment the spell is released, IE at the end of the casting time.That would also coincide with summoning spells targeting the placement of the summoned creature at the end of casting, would it not?
but, then, that's just my interpretation which has no RAW backing. :D
Exactly, at the beginning. Otherwise quicken wouldn't work, since it'd be applied at the end of the full round action.There are plenty of times when metamagic is applied at casting, though, just like caster level is (spontaneous casting, metamagic rods, etc.). My question is if the caster level is determined at the beginning or the end of casting, really.Q4: If your caster level increases while you are casting a spell, does the spell use your original or your new caster level?
Example: Bob the level 15 Cleric has no caster level boosts, but has cast Consumptive Field. In combat, he decides to cast a Summon Monster spell. While he is casting it, his Rogue buddy stabs some poor sap into the negatives, who then fails the Fort save vs. Consumptive Field. Does the resulting Summon Monster spell have a caster level of 15 or 16?
15, I think. After all, metamagic effects are applied before you start casting, so it seems like that sort of effect should be determined at the beginning; otherwise there could be issues with extending and round/level spells.
Indeed. Once a spell is cast, it's cast. Caster level and the like are locked in. My example with the question was a caster level boost occouring (from Consumptive Field) while the cleric was in the middle of casting a spell (1 round casting time).It doesn't make any real sense to check for caster level at any time other than the beginning. If you cast Body Outside Body and you're 1 CL short of another clone, and then someone chucks an orange ioun stone at your head, another clone shouldn't pop into existence. You already made the clones, you can't retroactively make more.That's different. They're not talking about during the duration. They're talking about during casting.
Q 2: How does that qualify for a bikini, and how does one go about acquiring said bikini + girl combo?
With the gloryborn armor template of course.Q 2: How does that qualify for a bikini, and how does one go about acquiring said bikini + girl combo?
A 2: Clearly standard female leather at 2 AC. Just ask your local Maiden of Pain.
Someone asked back on the other thread about how to gain healing via elemental damage... here's a crazy one:I think that was Kevin Video. There is also the Nyth aberration from the same book that heals from fire and electric damage on a 1-for-1 basis. (and I think it had an LA in the update as well... though much higher)
Monsters of Faerun - Giant Strider
large magical beast, 2 HD, LA+2 (LA from web update)
Str +8, Dex +2, Con +6, Int -10 (owch), Wis -2, Cha -2
Healing from fire (ex): Once during each 3 rounds that a strider is exposed to intense heat or flame, the creature gains the benefit of a cure light wounds spell (1d8 + 1 hp healed). A fireball spell or other intense, fiery attack fully heals the creature instantly.
All things considered, I think it's also the lowest HD/LA magical beast I've seen...
edit: oh wait I take that back, the Abrian (Fiend Folio) is 2HD/1LA
Someone asked back on the other thread about how to gain healing via elemental damage... here's a crazy one:
Monsters of Faerun - Giant Strider
large magical beast, 2 HD, LA+2 (LA from web update)
Str +8, Dex +2, Con +6, Int -10 (owch), Wis -2, Cha -2
Healing from fire (ex): Once during each 3 rounds that a strider is exposed to intense heat or flame, the creature gains the benefit of a cure light wounds spell (1d8 + 1 hp healed). A fireball spell or other intense, fiery attack fully heals the creature instantly.
All things considered, I think it's also the lowest HD/LA magical beast I've seen...
edit: oh wait I take that back, the Abrian (Fiend Folio) is 2HD/1LA
Someone asked back on the other thread about how to gain healing via elemental damage... here's a crazy one:
Monsters of Faerun - Giant Strider
large magical beast, 2 HD, LA+2 (LA from web update)
Str +8, Dex +2, Con +6, Int -10 (owch), Wis -2, Cha -2
Healing from fire (ex): Once during each 3 rounds that a strider is exposed to intense heat or flame, the creature gains the benefit of a cure light wounds spell (1d8 + 1 hp healed). A fireball spell or other intense, fiery attack fully heals the creature instantly.
All things considered, I think it's also the lowest HD/LA magical beast I've seen...
edit: oh wait I take that back, the Abrian (Fiend Folio) is 2HD/1LA
Holy. Shit.
Probably the most surprising LA's I saw as I was perusing the 3.5 update for MoF was the Phaerlin Giant. 8 HD, Huge size, and +5 LA. Granted, it wasn't all that beefy for an ECL 13 character (68 HP's), but it has REACH.
Monsters of Faerun - Giant StriderCan you link me that? I didn't know there was a web update.
large magical beast, 2 HD, LA+2 (LA from web update)
Search for the Player's Guide to Faerun web enhancement.Monsters of Faerun - Giant StriderCan you link me that? I didn't know there was a web update.
large magical beast, 2 HD, LA+2 (LA from web update)
Mindsight immunity!Probably the most surprising LA's I saw as I was perusing the 3.5 update for MoF was the Phaerlin Giant. 8 HD, Huge size, and +5 LA. Granted, it wasn't all that beefy for an ECL 13 character (68 HP's), but it has REACH.
The hairy spider is LA+0 and has Int -- :D
Q 7 If the mage casts in water, or under water, and it's lightning, how does that affect the spell?by RAW, nothing changes. stupid, but there it is. then again, launching a bolt of lightning straight forwards is violating physics plenty already, so it doesn't really make that much less sense.
True, but that's what Chain Lightning is for. Gets rid of that whole straight line thing. :DQ 7 If the mage casts in water, or under water, and it's lightning, how does that affect the spell?by RAW, nothing changes. stupid, but there it is. then again, launching a bolt of lightning straight forwards is violating physics plenty already, so it doesn't really make that much less sense.
True, but that's what Chain Lightning is for. Gets rid of that whole straight line thing. :DQ 7 If the mage casts in water, or under water, and it's lightning, how does that affect the spell?by RAW, nothing changes. stupid, but there it is. then again, launching a bolt of lightning straight forwards is violating physics plenty already, so it doesn't really make that much less sense.
But yes, it is stupid. You need to make a spellcraft check at 20 to make fire work and go off as steam, and ice just kind of floats there and doesn't work too well when submerged, but god forbid that lightning become empowered when in water and actually be affective for once.
It can make sense. Lightning is just static electricity. Static electricity has nothing to do with the direction of gravity. Build up enough static and you can get yourself a home grown lightning bolt.Q 7 If the mage casts in water, or under water, and it's lightning, how does that affect the spell?by RAW, nothing changes. stupid, but there it is. then again, launching a bolt of lightning straight forwards is violating physics plenty already, so it doesn't really make that much less sense.
Q 2: How does that qualify for a bikini, and how does one go about acquiring said bikini + girl combo?2) chloroform + electrical tape.
Q 3: Assuming the girl is a Thor-girl equivalent, do you suppose the artist actually knows his mythology in that Thor has red hair, or do you think he just likes drawing buxom redheads?
Q9: Could someone explain Quasireality of Shadow Spells to me please, the mind boggles. If the person fails their save, they take the effect according to... the quasireality of the shadow, which can be higher than the normal spell? :banghead Does not compute.
You weak minded fools! If you had the strength of will to look past his illusionary fire, you would see that - OH GOD, IT BURNS! IT BURNS EVEN HOTTER THAN THE REAL THING!
Q 6 I think we're on that number. I didn't see anything after A5. Anyways, how does a mage cast under water?
BumpingI've seen arguments that Water Breathing allows it, but Silent Spell is about the only surefire way.Q 6 I think we're on that number. I didn't see anything after A5. Anyways, how does a mage cast under water?
I've seen arguments that Water Breathing allows it, but Silent Spell is about the only surefire way.[/quote]Q 6I didn't see anything after A5. Anyways, how does a mage cast under water?
Q 1: A Draegloth has 4 arms, but only two of those arms have claw attacks. If a Draegloth had a template that granted two claw attacks as part of the template, would it get 4 claw attacks, or would it only get the original 2 (but use the better of the two damages)? Does it make a difference if the template specifies that the base creature gains two claw attacks, but does or doesn't specify to use the better of the two damages if the base creature already has claw attacks?
Silent Spell makes sense, but doesn't that only affect certain spells (ie what you've memorized unless you're a sorcerer)?Yep, it only affects spells you've prepped that way. Going under water takes planning.
it really makes the AMF shrunken water arrowvs tinfoil hat trick hilarious.Silent Spell makes sense, but doesn't that only affect certain spells (ie what you've memorized unless you're a sorcerer)?Yep, it only affects spells you've prepped that way. Going under water takes planning.
And a decent level, or amount of gold to buy a pearl of the sirines.Silent Spell makes sense, but doesn't that only affect certain spells (ie what you've memorized unless you're a sorcerer)?Yep, it only affects spells you've prepped that way. Going under water takes planning.
A11: Dweomerkeeper can cast without components, or... epic feat... or Sharn xD.formulas not listed, which is good considering how fekking broken that would be.
Q12: Any items that give bonuses other than enhancement to stats? And what's the formula for them, magic making table only lists enhancement for it, insight would be nice or whatever. Same for boosting caster level, no idea how much it costs.
Q12: Any items that give bonuses other than enhancement to stats? And what's the formula for them, magic making table only lists enhancement for it, insight would be nice or whatever. Same for boosting caster level, no idea how much it costs.There is a trio of grafts in Lords of Madness that give a +2 untyped bonus to Str, Dex, and Con. Each one is 110,000gp. Keep in mind, though, that they're also all nonmagical and slotless.
Q 1: A Draegloth has 4 arms, but only two of those arms have claw attacks. If a Draegloth had a template that granted two claw attacks as part of the template, would it get 4 claw attacks, or would it only get the original 2 (but use the better of the two damages)? Does it make a difference if the template specifies that the base creature gains two claw attacks, but does or doesn't specify to use the better of the two damages if the base creature already has claw attacks?
Bump
A11: Dweomerkeeper can cast without components, or... epic feat... or Sharn xD.Goody. A 3.0 class. Dang. And that's a lot of prereqs too. Not to mention you have to be both divine and arcane to take it.
complete divine web enhancement updated it to 3.5A11: Dweomerkeeper can cast without components, or... epic feat... or Sharn xD.Goody. A 3.0 class. Dang. And that's a lot of prereqs too. Not to mention you have to be both divine and arcane to take it.
Guess the character will have to do all non-spell component spells then. Well, other than ones that only cost 1 g in spell components.
So they did, but they messed up. Spells: Ability to cast arcane and divine spells. Okay, but at what level?complete divine web enhancement updated it to 3.5A11: Dweomerkeeper can cast without components, or... epic feat... or Sharn xD.Goody. A 3.0 class. Dang. And that's a lot of prereqs too. Not to mention you have to be both divine and arcane to take it.
Guess the character will have to do all non-spell component spells then. Well, other than ones that only cost 1 g in spell components.
Q12: Any items that give bonuses other than enhancement to stats? And what's the formula for them, magic making table only lists enhancement for it, insight would be nice or whatever. Same for boosting caster level, no idea how much it costs.A12: Fiend folio has grafts which grant inherent bonuses for rather cheap. Being evil is a good idea for them, though.
any, obviously! :DSo they did, but they messed up. Spells: Ability to cast arcane and divine spells. Okay, but at what level?complete divine web enhancement updated it to 3.5A11: Dweomerkeeper can cast without components, or... epic feat... or Sharn xD.Goody. A 3.0 class. Dang. And that's a lot of prereqs too. Not to mention you have to be both divine and arcane to take it.
Guess the character will have to do all non-spell component spells then. Well, other than ones that only cost 1 g in spell components.
any, obviously! :DThe original said that you had to be able to cast 2nd level of both.
cantrips and orizons count too!
Sanctified Mind, and the best way to enter Dwermorkeeper is a human cleric with the magical training feat.any, obviously! :DThe original said that you had to be able to cast 2nd level of both.
cantrips and orizons count too!
I'd house rule the spell progression for this one too. It says you have to choose at the beginning which class it'll progress, but that's stupid. I'd say that you can choose one or the other at each level. They have that for the divine/psionic PrC in Lords of Madess (the name's escaping me).
I wouldn't bother. Noone who knows what they're doing would progress anything but their main casting class with all of its levels.any, obviously! :DThe original said that you had to be able to cast 2nd level of both.
cantrips and orizons count too!
I'd house rule the spell progression for this one too. It says you have to choose at the beginning which class it'll progress, but that's stupid. I'd say that you can choose one or the other at each level. They have that for the divine/psionic PrC in Lords of Madess (the name's escaping me).
Sanctified Mind, and the best way to enter Dwermorkeeper is a human cleric with the magical training feat.Yes, that's it. Truth be told you need the Magic Domain regardless and I'd count that as having access to the arcane spells as well. Too bad for the bard though. I really hate that some PrCs are incredibly, ridiculously hard to get into and limited for what you can or can't be before hand.
I wouldn't bother. Noone who knows what they're doing would progress anything but their main casting class with all of its levels.Obviously WotC doesn't know what they're doing because they invented all of these classes to mess with us. And even when I know what I'm doing, I never progress my main casting class. Sometimes some things are more important than others. And depending on your class, you don't progress very far afterwards anyways (ie Mystic Ranger sucks after 12th level for progression).
Ref: alternate OP pics, cabbage hair chick is hot, misshapen thighs notwithstanding.That's Freya from Viking: the Battle for Asgard. Awesome art created for that game. Too bad I don't have the system to play it :(
Q13: Do parties need to have telepathy to hold a telepathic conversation or can one person with telepathy hold a telepathic conversation with another person who does not have telepathy?As long as one person has telepathy, that person can convey telepathic messages to everyone.
But they can respond to that person without telepathy?Q13: Do parties need to have telepathy to hold a telepathic conversation or can one person with telepathy hold a telepathic conversation with another person who does not have telepathy?As long as one person has telepathy, that person can convey telepathic messages to everyone.
It depends on the telepathy. If it's telepathic bond, yes.But they can respond to that person without telepathy?Q13: Do parties need to have telepathy to hold a telepathic conversation or can one person with telepathy hold a telepathic conversation with another person who does not have telepathy?As long as one person has telepathy, that person can convey telepathic messages to everyone.
Mindbender telepathy.It depends on the telepathy. If it's telepathic bond, yes.But they can respond to that person without telepathy?Q13: Do parties need to have telepathy to hold a telepathic conversation or can one person with telepathy hold a telepathic conversation with another person who does not have telepathy?As long as one person has telepathy, that person can convey telepathic messages to everyone.
Mindbender telepathy.Depend on the exact ability then. If it mentions anywhere that it's a "telepathic bond" then it'd work as the Wiz/Sor spell.
Q14: I have seen on boards mention of a varient intimidate rule that uses strength instead of charisma. What book is this found in? Thank you.Might Makes Right, Races of Faerun 166
Its just telepathy, as in the special ability telepathy found here (http://www.d20srd.org/srd/specialAbilities.htm#telepathy).Mindbender telepathy.Depend on the exact ability then. If it mentions anywhere that it's a "telepathic bond" then it'd work as the Wiz/Sor spell.
I don't think that's quite what he was looking for.Q14: I have seen on boards mention of a varient intimidate rule that uses strength instead of charisma. What book is this found in? Thank you.Might Makes Right, Races of Faerun 166
Hmm. I'd almost say you'd need Detect Thoughts to pick up a response.Its just telepathy, as in the special ability telepathy found here (http://www.d20srd.org/srd/specialAbilities.htm#telepathy).Mindbender telepathy.Depend on the exact ability then. If it mentions anywhere that it's a "telepathic bond" then it'd work as the Wiz/Sor spell.
Q 15: I'm trying to find a prestige class...all I can remember is that it's called "Chosen of Somethingorother" and the Somethingorother starts with a G....Help?What's it do? Give you paladin spells, and stack with a barbarian? Doesn't give spells? Has full BAB? And are you 100% sure it's "Chosen of"?
Q 15: I'm trying to find a prestige class...all I can remember is that it's called "Chosen of Somethingorother" and the Somethingorother starts with a G....Help?There are lots of PrCs that start with "Chosen of". Is there anything specific it did that you remember, or any other reason you're looking for it? Literally anything would probably be more helpful than Chosen of X.
Yay, failreading ftw. What I posted was not what he was looking for at all :(I don't think that's quite what he was looking for.Q14: I have seen on boards mention of a varient intimidate rule that uses strength instead of charisma. What book is this found in? Thank you.Might Makes Right, Races of Faerun 166
I think it's one that works well for Barbarians...sorry for the lack of details...Q 15: I'm trying to find a prestige class...all I can remember is that it's called "Chosen of Somethingorother" and the Somethingorother starts with a G....Help?What's it do? Give you paladin spells, and stack with a barbarian? Doesn't give spells? Has full BAB? And are you 100% sure it's "Chosen of"?
One PrC that comes to mind (and that kevin was likely also thinking of) is Champion of Gwynharwyf, from BoED. It advances Rage and gives Smite Evil and spells.I think it's one that works well for Barbarians...sorry for the lack of details...Q 15: I'm trying to find a prestige class...all I can remember is that it's called "Chosen of Somethingorother" and the Somethingorother starts with a G....Help?What's it do? Give you paladin spells, and stack with a barbarian? Doesn't give spells? Has full BAB? And are you 100% sure it's "Chosen of"?
Does it give you paladin spells? Because if it is, that's "Champion of" not Chosen of.I think it's one that works well for Barbarians...sorry for the lack of details...Q 15: I'm trying to find a prestige class...all I can remember is that it's called "Chosen of Somethingorother" and the Somethingorother starts with a G....Help?What's it do? Give you paladin spells, and stack with a barbarian? Doesn't give spells? Has full BAB? And are you 100% sure it's "Chosen of"?
That's the one I'm wondering as well. Check out Book of Exalted Deed, page 56. That's where it is. See if that's the one.One PrC that comes to mind (and that kevin was likely also thinking of) is Champion of Gwynharwyf, from BoED. It advances Rage and gives Smite Evil and spells.I think it's one that works well for Barbarians...sorry for the lack of details...Q 15: I'm trying to find a prestige class...all I can remember is that it's called "Chosen of Somethingorother" and the Somethingorother starts with a G....Help?What's it do? Give you paladin spells, and stack with a barbarian? Doesn't give spells? Has full BAB? And are you 100% sure it's "Chosen of"?
That's it. I'm dumb. :facepalm: Thanks guysNo problem. That's what this board's for.
Q17:
What is the feat called that lets a druid share spells with his animal companion even when it is up to 30' away? And where is it? I can't for the life of me find it...
Q 16:How does the cantrip "Launch Bolt" interact with the feat "Eschew Materials"?I think it still works. wrote something about it a while ago, but can't seem to find it now.
Q18: Does the Marshal Aura 'Motivate Charisma' increase leadership score?no.
Why, Anklebite, did you perhaps mean THIS thread?Q 16:How does the cantrip "Launch Bolt" interact with the feat "Eschew Materials"?I think it still works. wrote something about it a while ago, but can't seem to find it now.
never mind -- didn't RTFM.Yay, failreading ftw. What I posted was not what he was looking for at all :(I don't think that's quite what he was looking for.Q14: I have seen on boards mention of a varient intimidate rule that uses strength instead of charisma. What book is this found in? Thank you.Might Makes Right, Races of Faerun 166
Survivor!Warhulk? Get the bennies/detractions only when you wildshape.
Survivor!requires +0(and no higher) base saves.
A19: why would you ever take any other classes? maybe after you have planar shepard10 on one side, you could go contemplative or something with the cleric.
That only adds +4 to the intimidate check."Monstrous Mien" from Half-orc Paragon, in UA.Yay, failreading ftw. What I posted was not what he was looking for at all :(I don't think that's quite what he was looking for.Q14: I have seen on boards mention of a varient intimidate rule that uses strength instead of charisma. What book is this found in? Thank you.Might Makes Right, Races of Faerun 166
my bad -- that's what I get for not looking at the book first. :embarrassedThat only adds +4 to the intimidate check."Monstrous Mien" from Half-orc Paragon, in UA.Yay, failreading ftw. What I posted was not what he was looking for at all :(I don't think that's quite what he was looking for.Q14: I have seen on boards mention of a varient intimidate rule that uses strength instead of charisma. What book is this found in? Thank you.Might Makes Right, Races of Faerun 166
Q 20 Is a paladin and a healer really only able to summon their mounts once per day? Is that the same for the blackguard's nightmare? Is there a way around that?
Activate Class Ability
A character can spend 1 action point to gain another use of a class ability that has a limited number of uses per day. For example, a monk might spend an action point to gain another use of her stunning fist ability, or a paladin might spend an action point to make an additional smite attack.
I'm trying to find where I saw adding strength to intimidate checks -- the only thing I can think of is maybe something from a 3rd party. :shrug
Crap. No action points allowed unless we're doing Eberron.
Be a mistling fey and create a living spell summon mount?No, different DM's campaign. He was debating on what to take, but wasn't sure if he should take a female healer or go male paladin, or female Wu Jen. The mount once per day thing was putting him off.
It's LA+4... pretty sure you could get that template easily, given your GM.
Q21: Which Dragon Magazine updated Oriental Adventures?318
There is a Paladin spell in SpC that calls your mount.Hmm. And doesn't it say that Healers can use those spells as well, near the beginning of the book?
Dragon 318.
Q23Why would you?
Without using templates, powers, or spells, how can I turn a Dragonwrought kobold into a Fey type creature?
Q 27 I'm looking for a list of good spells to stich to a spell stiched undead... has anyone seen such a thing in the forum?animate dread warrior takes the cake.
A 24Agree. Just slap on another +1 ability to get a +5 armor with +2 worth of abilities and it'll be much cheaper, Genuine.
Epic items in the EPH have their cost multiplied by 10 in addition to the normal price formula. As far as I can tell, it's a dumb arbitrary additional cost to keep up with the huge amounts of wealth PCs get at epic levels.
So as written, your item would cost 490k, simply by virtue of it being 'epic'.
Q 27 I'm looking for a list of good spells to stich to a spell stiched undead... has anyone seen such a thing in the forum?
Q24:Regarding epic armors and such. The table lists the prices of epic armor enhancements up to +20. However, there is a gap in prices between +5 and +6 (25k -> 360k). That text indicates that the prices listed are for pure enhancement bonuses, but not abilities added to it.A24
How would you figure out the cost of an epic item with a low level ability? Say, +6 armor of light fortification. It's effective bonus would be +7, but the +6 bumps it into epic range. Would it cost 490k gold (+7 on the epic table)? Given the gap, it also seems reasonable that it could cost 371k (360 for the +6 enhancement to armor bonus, 11k for the +1 ability bumping the original +5 to +6), however that is completely unsupported by any rule I've found, which likely means I've made it up. Of course, having light fortification effectively cost 130k gp seems just as unreasonable as my option, which is why I've come here.
Have I just confused myself?
Grants a bonus on attacks or damage greater than +5.
Grants an enhancement bonus to armor higher than +5.
Has a special ability with a market price modifier greater than +5.
Grants an armor bonus of greater than +10 (not including magic armor’s enhancement bonus).
Q30: Perhaps not so simple but: Is there a way to simultaneously count as a Fey in order to use Charming the Arrow (http://www.wizards.com/default.asp?x=dnd/fey/20030815a) feat and also be an Outsider to polymorph into an Arrow Demon? (And no, an Arrow Demon with the Half-Fey template won't work.)
Would something like a Half-Celestial Pixie work by chance? You'd be an Outsider as your main type, but you'd have the [Fey, Augmented] subtype... Could you still qualify for that feat then?
q32 is there a Woodland Archery type affect for melee attacks? that is, "For each missed attack, further attacks this round gain a cumulative +X bonus"abuse aptitude weapons?
Stormguard warrior can up the damage... But not the to hit.the AoO option gives +4 hit and damage.
Q33It was probably adamantine from the 3.0 DMG.
In some old 3.0 book, I recall there being a nonmagical material that was effectively +something (maybe +3, +5, or +7) when applied to a weapon or an armor. What and where is it?
It probably isn't obdurium. Stronghold Builder's Guidebook's obdurium stats don't give it a +.
Q 25a: An Uthraki (UE) can auto-qualify for the Shapeshifter PrC from OA, aside from needing 2 HD and 10 ranks in Concentration. It has a +1 Int modifier. What are the best two levels it can take to get the requisite ranks in Concentration, and get a spellcasting progression to make use of the spellcasting advancement from Shapeshifter? A level of Ranger and a level of Duskblade seem to be the best option.
Q 25b:Any good divine caster options, perhaps to take advantage of Nature's Warrior? Black Guard would be good, but feet-wise hard to qualify for (2 levels of fighter could probably do it, but...)
Q 26a: This is perhaps a bit of a 3.0/3.5 transition conflict. The Uthraki has an Alternate Form ability, which says it works like Alter Self, but allows an uthraki to take the form of any Small or Medium Humanoid or Monstrous Humanoid. If an uthraki were to turn into a Dark One (FF), would it gain Sneak Attack?
Q 26b: If yes to gaining sneak attack, can it use that sneak attack to qualify for a prestige class, then bootstrap itself into qualifying for the class when not in Dark One form, once the class grants enough sneak attack dice to qualify for itself?
+1 int modifier? WTF?It has an intelligence of 12. It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).
Q34) Are there any ways to get a nonability for dex or wis or cha?
It has an intelligence of 12. It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).That usually means it has a +2 modifier.
+1 int modifier? WTF?It has an intelligence of 12. It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).
So what's INT 14, 16, and 19? +3, +5, and +6?+1 int modifier? WTF?It has an intelligence of 12. It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).
Int 12 means +2 Int. Int 13 also means +2 Int. Int 11 is +0, and Int 10 is +0. There is no +1, I'm afraid.
+1 int modifier? WTF?It has an intelligence of 12. It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).
Int 12 means +2 Int. Int 13 also means +2 Int. Int 11 is +0, and Int 10 is +0. There is no +1, I'm afraid.
So what's INT 14, 16, and 19? +3, +5, and +6?+1 int modifier? WTF?It has an intelligence of 12. It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).
Int 12 means +2 Int. Int 13 also means +2 Int. Int 11 is +0, and Int 10 is +0. There is no +1, I'm afraid.
+1 int modifier? WTF?It has an intelligence of 12. It was relevant to the question pertaining to gaining skill ranks (ie - the number of skill points it would get each level).
Int 12 means +2 Int. Int 13 also means +2 Int. Int 11 is +0, and Int 10 is +0. There is no +1, I'm afraid.
I believe he meant it as the character has a +1 Int mod from its Int score of 12. What the creature's racial modifiers are is essentially irrelevant.
Each ability, after changes made because of race, has a modifier ranging from -5 to +5.
Verily, the act of using strings of letters in an effort to communicate in a logical and coherent matter can sometimes become complex and nuanced, thus becoming difficult.Each ability, after changes made because of race, has a modifier ranging from -5 to +5.
Words. They're hard.
:p ;)
Q37I don't know what triad spell is, but I do know that you cannot persist Bull's Strength.
Does triad spell (SP pg224) take into account metamagic feats? Say I DMM-persisted a bull's strength and used triad spell on it. Can I cast persisted bull's strength three times now or only once and the other two will be normal? Is bull's strength no longer a 2nd level spell even though i used DMM to persist it?
That was kind of like 2 questions, but similar enough I think........ thanks.
Triadspell is a Cleric spell from SC and lets you cast a prepared spell of 3rd level or lower three times before it's gone. For another, better example: DMM Extend (I know, a waste, but legal) Protection From Energy.Q37I don't know what triad spell is, but I do know that you cannot persist Bull's Strength.
Does triad spell (SP pg224) take into account metamagic feats? Say I DMM-persisted a bull's strength and used triad spell on it. Can I cast persisted bull's strength three times now or only once and the other two will be normal? Is bull's strength no longer a 2nd level spell even though i used DMM to persist it?
That was kind of like 2 questions, but similar enough I think........ thanks.
Triadspell is a Cleric spell from SC and lets you cast a prepared spell of I believe 3rd level or lower (could be limited to 2nd) three times before it's gone. For another, better example: DMM Extend (I know, a waste, but legal) Bull's Strength (assuming 2nd level is the cap). If the cap is 3rd level, then Protection from Energy works as the spell instead.SC? Spell Compendium? I thought it was Magic of Faerun that had it.
Q37Let's start with the second question. Bull's strength is still a 2nd level spell, even if you use DMM to persist it (which you can't, but whatever). However, the underlined part does not function how you'd like. First, you cast triadspell on your bull's strength spell. Then, you can cast bull's strength from that slot 3 times. And of course, with each casting of bull's strength, you can choose to apply your favorite DMM, as long as you have turning attempts left. You have to pay for each use of DMM.
Does triad spell (SP pg224) take into account metamagic feats? Say I DMM-persisted a bull's strength and used triad spell on it. Can I cast persisted bull's strength three times now or only once and the other two will be normal? Is bull's strength no longer a 2nd level spell even though i used DMM to persist it?
That was kind of like 2 questions, but similar enough I think........ thanks.
Sorry for the silly question, but why can't you persist Bull's strength?It isn't personal or fixed range.
Q 39: Can you make yourself your own familiar, assuming you're a valid familiar choice?*PBbbbtttt* * spits coffee on monitor* :facepalm
needs to also be your own special mount and animal companion.Q 39: Can you make yourself your own familiar, assuming you're a valid familiar choice?*PBbbbtttt* * spits coffee on monitor* :facepalm
needs to also be your own special mount and animal companion.Q 39: Can you make yourself your own familiar, assuming you're a valid familiar choice?*PBbbbtttt* * spits coffee on monitor* :facepalm
Was there ever a definitive "Touch isn't fixed range" from WotC anywhere? I've never managed to find it, and a lot of the local DMs are of the mindset that "touch" is a fixed distance.Sorry for the silly question, but why can't you persist Bull's strength?It isn't personal or fixed range.
Yes. The 3.0 main D&D FAQ. The only thing that changed from 3.0 to 3.5 for Persistent was the spell level adjustment, so it should still be valid...Was there ever a definitive "Touch isn't fixed range" from WotC anywhere? I've never managed to find it, and a lot of the local DMs are of the mindset that "touch" is a fixed distance.Sorry for the silly question, but why can't you persist Bull's strength?It isn't personal or fixed range.
plus, casting enlarge person would change the range, wouldn't it?Yes. The 3.0 main D&D FAQ. The only thing that changed from 3.0 to 3.5 for Persistent was the spell level adjustment, so it should still be valid...Was there ever a definitive "Touch isn't fixed range" from WotC anywhere? I've never managed to find it, and a lot of the local DMs are of the mindset that "touch" is a fixed distance.Sorry for the silly question, but why can't you persist Bull's strength?It isn't personal or fixed range.
Range is still touch. My arm just got longer :Pplus, casting enlarge person would change the range, wouldn't it?Yes. The 3.0 main D&D FAQ. The only thing that changed from 3.0 to 3.5 for Persistent was the spell level adjustment, so it should still be valid...Was there ever a definitive "Touch isn't fixed range" from WotC anywhere? I've never managed to find it, and a lot of the local DMs are of the mindset that "touch" is a fixed distance.Sorry for the silly question, but why can't you persist Bull's strength?It isn't personal or fixed range.
The familiar gaining procedures for the "rules of the game" article (which expand on the spend 100 gp) can all be met if you're your own familiar.Q 39: Can you make yourself your own familiar, assuming you're a valid familiar choice?*PBbbbtttt* * spits coffee on monitor* :facepalm
Question 40:Normally, when you magically change sizes, your gear grows or shrinks to match, unless left unattended.
If I am using an animated tower shield made for a medium creature and then wild shape (as a normal druid) into a large creature what happens?
[spoiler]
Animated
Upon command, an animated shield floats within 2 feet of the wielder, protecting her as if she were using it herself but freeing up both her hands. Only one shield can protect a character at a time. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency. [/spoiler]
I think that the line "A character with an animated shield still takes any penalties associated with shield use" implies that the shield becomes non-effective since a large creature cannot use a medium sized shield. Anyone deal with this before?
Question 40:Normally, when you magically change sizes, your gear grows or shrinks to match, unless left unattended.
If I am using an animated tower shield made for a medium creature and then wild shape (as a normal druid) into a large creature what happens?
[spoiler]
Animated
Upon command, an animated shield floats within 2 feet of the wielder, protecting her as if she were using it herself but freeing up both her hands. Only one shield can protect a character at a time. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency. [/spoiler]
I think that the line "A character with an animated shield still takes any penalties associated with shield use" implies that the shield becomes non-effective since a large creature cannot use a medium sized shield. Anyone deal with this before?
Depends on whether you consider the shield to be wielded by you. It's useless either way: It's either melded into your form, or is too small to use.Question 40:Normally, when you magically change sizes, your gear grows or shrinks to match, unless left unattended.
If I am using an animated tower shield made for a medium creature and then wild shape (as a normal druid) into a large creature what happens?
[spoiler]
Animated
Upon command, an animated shield floats within 2 feet of the wielder, protecting her as if she were using it herself but freeing up both her hands. Only one shield can protect a character at a time. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency. [/spoiler]
I think that the line "A character with an animated shield still takes any penalties associated with shield use" implies that the shield becomes non-effective since a large creature cannot use a medium sized shield. Anyone deal with this before?
Normally as a druid all your gear melds into your new form. Are you saying the animated shield would meld into my new form as well?
Depends on whether you consider the shield to be wielded by you. It's useless either way: It's either melded into your form, or is too small to use.Question 40:Normally, when you magically change sizes, your gear grows or shrinks to match, unless left unattended.
If I am using an animated tower shield made for a medium creature and then wild shape (as a normal druid) into a large creature what happens?
[spoiler]
Animated
Upon command, an animated shield floats within 2 feet of the wielder, protecting her as if she were using it herself but freeing up both her hands. Only one shield can protect a character at a time. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency. [/spoiler]
I think that the line "A character with an animated shield still takes any penalties associated with shield use" implies that the shield becomes non-effective since a large creature cannot use a medium sized shield. Anyone deal with this before?
Normally as a druid all your gear melds into your new form. Are you saying the animated shield would meld into my new form as well?
A40
first note this:
quote(SRD)
Weapon and Armor Proficiency: Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below).
Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. (A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description) Druids are proficient with shields (except tower shields) but must use only wooden ones.
A druid who wears prohibited armor or carries a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.
further as for what is Melded into thier form .... note this:
Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the druid's feet.
then Note this....
an animated shield floats within 2 feet of the wielder
:D
Normally, when you magically change sizes, your gear grows or shrinks to match, unless left unattended.Except armor and weapons, which I think would include shields (they're listed under armor).
Correction: those don't resize to fit the wearer when donned, they change size with the wearer/wielder if they change size however. See enlarge person, and the expansion power.Normally, when you magically change sizes, your gear grows or shrinks to match, unless left unattended.Except armor and weapons, which I think would include shields (they're listed under armor).
If the magic has them change size, yes. Change form (like Polymorph or Wildshape), no, even if they do change size via that.Correction: those don't resize to fit the wearer when donned, they change size with the wearer/wielder if they change size however. See enlarge person, and the expansion power.Normally, when you magically change sizes, your gear grows or shrinks to match, unless left unattended.Except armor and weapons, which I think would include shields (they're listed under armor).
Q36: Would the feat Graceful Edge (Dungeon #128) work with the Swashbuckler's Insightful Strike?
Q36: Would the feat Graceful Edge (Dungeon #128) work with the Swashbuckler's Insightful Strike?
Q36: Would the feat Graceful Edge (Dungeon #128) work with the Swashbuckler's Insightful Strike?
I don't see why not.
I would think that you'd lose your shield bonus at that point. :pQ36: Would the feat Graceful Edge (Dungeon #128) work with the Swashbuckler's Insightful Strike?
I don't see why not.
Would it also work with the feat Flick of the Wrist?
I would think that you'd lose your shield bonus at that point. :pQ36: Would the feat Graceful Edge (Dungeon #128) work with the Swashbuckler's Insightful Strike?
I don't see why not.
Would it also work with the feat Flick of the Wrist?
Why? Flick of the Wrist just makes the target flat-footed
my bad -- for some reason I was thinking that you throw the weapon with that feat -- disregard.Why? Flick of the Wrist just makes the target flat-footedI would think that you'd lose your shield bonus at that point. :pQ36: Would the feat Graceful Edge (Dungeon #128) work with the Swashbuckler's Insightful Strike?
I don't see why not.
Would it also work with the feat Flick of the Wrist?
Q44: can you switch between one handing and two handing a weapon in an attack action?It is a free action to move something from one hand to the other so this should work.
Q41Fiendish and Celestial would give them an INT score of 3. Niether changes type on an ooze (only animals and vermin).
Are there any templates which can be applied to oozes that make them mindless without changing their type?
Q43'ish: If you are a normal, run of the mill Human and cast Lesser Holy Transformation, your type temporarily changes to [Outsider] for the duration of the spell. Can you then cast Alter Self and/or Polymorph to assume the form of an even better Outsider? Or would the spells not "stack" like that?I think that works. I used to hear people talk about using it with the Fiendform spell.
Q45: Can metamagic feats be applied to epic spells? For example: Sudden Maximize or DMM?
dustform => gelatinous creature?Q41Fiendish and Celestial would give them an INT score of 3. Niether changes type on an ooze (only animals and vermin).
Are there any templates which can be applied to oozes that make them mindless without changing their type?
Q47
Reserves of Strength:
the example doesn't really cover it, so -- 20th level wizard casting fireball with this feat: does it do 13d6 or 23d6?
Q46A 46: By RAW, you'll have to wait until next round.
Residual MM -- if I cast a quickened spell (that also has some other MM applied) and then a non-quickened spell in the same round, can the lingering metamagic effect that second spell, or does it necessarily have to wait until the following round to work?
yeah, I decided to go ahead and research it a little more (which I should have done in the first place) -- hence why I came back and deleted the question (and had hoped I did so before it got hit).Q47
Reserves of Strength:
the example doesn't really cover it, so -- 20th level wizard casting fireball with this feat: does it do 13d6 or 23d6?
You answered your own question. The text doesn't tell you. You'll need to ask your DM. By RAW, 23d6.
yeah -- thought so :(Q46A 46: By RAW, you'll have to wait until next round.
Residual MM -- if I cast a quickened spell (that also has some other MM applied) and then a non-quickened spell in the same round, can the lingering metamagic effect that second spell, or does it necessarily have to wait until the following round to work?
Q47
Can you prepare a single martial maneuver more than once?
Q47
Can you prepare a single martial maneuver more than once?
A47: No. It's explained in ToB. :P
It's also in the faq.Q47
Can you prepare a single martial maneuver more than once?
A47: No. It's explained in ToB. :P
Damn. I'd thought I'd looked through there pretty thoroughly, but I'll take a look again. Thankya.
Q 48: CM p.44 - Master of Undeath - "...when you create an undead creature, it doesn't count against your normal limit of undead creatures..."It looks like it works.
MoI - Necrocarnum Circlet - creates one necrocarnum zombie
So putting these two together, does that mean I can have two necrocarnum zombies?
Reading over Master of Undeath, I see no requirement of the undead being created by a spell or SLA. The only limitation is that the first created undead only remains under your control for days = CL, so either have a dip into a casting class, or be a race with SLAs.
Q 49: If a Frenzied Berserker is in a frenzy, and after killing all nearby foes he fails his save to end the frenzy, and is then subjected to a charm person or suggestion spell, and the caster asks or orders him to stop fighting, what happens? Which takes precedence, the clause of Frenzy, or the Spell?He'd view the caster as an ally, except that frenzy doesn't much care about that, in terms of charm. The suggestion he'd be making a save against every round to go back to killing until the frenzy was over.
A49: With Charm, if the caster is the only other person there, he'd just kill the caster. If there are others present, he'd kill them first, then kill the caster. :PQ 49: If a Frenzied Berserker is in a frenzy, and after killing all nearby foes he fails his save to end the frenzy, and is then subjected to a charm person or suggestion spell, and the caster asks or orders him to stop fighting, what happens? Which takes precedence, the clause of Frenzy, or the Spell?He'd view the caster as an ally, except that frenzy doesn't much care about that, in terms of charm. The suggestion he'd be making a save against every round to go back to killing until the frenzy was over.
Q45: Can metamagic feats be applied to epic spells? For example: Sudden Maximize or DMM?A45: No. It is explicitly against the rules of Epic spells.
Metamagic feats and other epic feats that manipulate normal spells cannot be used with epic spells.
If the DM is being picky, you might get better success using a different suggestion than 'stop fighting.' 'Fight barehanded,' or 'stand on your head to fight,' might get essentially the same result (spellcaster survives) without preventing the FB from fighting. He's just not fighting effectively.A49: With Charm, if the caster is the only other person there, he'd just kill the caster. If there are others present, he'd kill them first, then kill the caster. :PQ 49: If a Frenzied Berserker is in a frenzy, and after killing all nearby foes he fails his save to end the frenzy, and is then subjected to a charm person or suggestion spell, and the caster asks or orders him to stop fighting, what happens? Which takes precedence, the clause of Frenzy, or the Spell?He'd view the caster as an ally, except that frenzy doesn't much care about that, in terms of charm. The suggestion he'd be making a save against every round to go back to killing until the frenzy was over.
Charm Person makes the target view you as a trusted ally, not obey your every command. Frenzied Berzerkers kill their trusted allies while frenzying. So I don't see that there is any conflict. Now if the caster had used Dominate Person, I'd say he could save himself.
Suggestion might also make the FB stop fighting, since it is something that forces them to take a specific action against their will, unlike Charm Person.
Q50Living Spell
So, having realized that the Gelatinous template doesn't work the way I thought it did (it makes creatures into aberrations, not oozes), is there any template that makes a creature into an Ooze?
or "suggest" that the nearby trees are actually evil treants, and then back away. :DIf the DM is being picky, you might get better success using a different suggestion than 'stop fighting.' 'Fight barehanded,' or 'stand on your head to fight,' might get essentially the same result (spellcaster survives) without preventing the FB from fighting. He's just not fighting effectively.A49: With Charm, if the caster is the only other person there, he'd just kill the caster. If there are others present, he'd kill them first, then kill the caster. :PQ 49: If a Frenzied Berserker is in a frenzy, and after killing all nearby foes he fails his save to end the frenzy, and is then subjected to a charm person or suggestion spell, and the caster asks or orders him to stop fighting, what happens? Which takes precedence, the clause of Frenzy, or the Spell?He'd view the caster as an ally, except that frenzy doesn't much care about that, in terms of charm. The suggestion he'd be making a save against every round to go back to killing until the frenzy was over.
Charm Person makes the target view you as a trusted ally, not obey your every command. Frenzied Berzerkers kill their trusted allies while frenzying. So I don't see that there is any conflict. Now if the caster had used Dominate Person, I'd say he could save himself.
Suggestion might also make the FB stop fighting, since it is something that forces them to take a specific action against their will, unlike Charm Person.
Also the use of some soulmeld abilities are considered spell like abilities so you would not need the casting class or SLA race.Q 48: CM p.44 - Master of Undeath - "...when you create an undead creature, it doesn't count against your normal limit of undead creatures..."It looks like it works.
MoI - Necrocarnum Circlet - creates one necrocarnum zombie
So putting these two together, does that mean I can have two necrocarnum zombies?
Reading over Master of Undeath, I see no requirement of the undead being created by a spell or SLA. The only limitation is that the first created undead only remains under your control for days = CL, so either have a dip into a casting class, or be a race with SLAs.
Q52 Where can I find a monster which I can use like an acid elemental?There are Jubilex tainted water elementals in either MM4 or MM5. I'll bet they do some acid damage.
Q52 Where can I find a monster which I can use like an acid elemental?Take a blood elemental (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20030208a), add acid damage?
Also the use of some soulmeld abilities are considered spell like abilities so you would not need the casting class or SLA race.Q 48: CM p.44 - Master of Undeath - "...when you create an undead creature, it doesn't count against your normal limit of undead creatures..."It looks like it works.
MoI - Necrocarnum Circlet - creates one necrocarnum zombie
So putting these two together, does that mean I can have two necrocarnum zombies?
Reading over Master of Undeath, I see no requirement of the undead being created by a spell or SLA. The only limitation is that the first created undead only remains under your control for days = CL, so either have a dip into a casting class, or be a race with SLAs.
Q50Living Spell
So, having realized that the Gelatinous template doesn't work the way I thought it did (it makes creatures into aberrations, not oozes), is there any template that makes a creature into an Ooze?
q53 I want to be invulnerable for a short period while I Gaze at people. Any ideas?Trying to negate the slap while she tells you her "eyes are up here?"
use social skills and trickery. as long as you don't look like a medusa, how are they going to know?q53 I want to be invulnerable for a short period while I Gaze at people. Any ideas?Trying to negate the slap while she tells you her "eyes are up here?"
Olitukes Resiliant/Telekinetic Sphere work wonders.blocks LoE, doesn't it?
Yes, but Gaze attacks require LoS, not LoE.Olitukes Resiliant/Telekinetic Sphere work wonders.blocks LoE, doesn't it?
Yes, but Gaze attacks require LoS, not LoE.Olitukes Resiliant/Telekinetic Sphere work wonders.blocks LoE, doesn't it?
Q 57: I need a class that offers a dice of sneak attack as a one level dip, assuming I've already selected Rogue, Oriental Adventures Ninja, Spell Thief and the sneak attack varient fighter. Is there a base class or a PrC I could qualify for that I've over looked?http://www.d20srd.org/srd/prestigeClasses/assassin.htm
Isn't there an "acid borne" template (that everyone applies to sharks)?Q52 Where can I find a monster which I can use like an acid elemental?Take a blood elemental (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20030208a), add acid damage?
Acid-borne, Dungeonscape.Isn't there an "acid borne" template (that everyone applies to sharks)?Q52 Where can I find a monster which I can use like an acid elemental?Take a blood elemental (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20030208a), add acid damage?
A 57: Also from my lists of stuff... [spoiler]Sneak AttackYes, I've looked through all this, but I can't find a class to be the 5th level in the sneak attack build, because I can't qualify for any of those PrC's at 4th level.
PHB
Rogue 1, 3, 5, 7.../20
DMG
Arcane Trickster: 2, 4, 6, 8, 10/10 (full caster advancement)
Assassin: 1, 3, 5, 7, 9/10 (Death Attack at level 1, gain minor arcane casting)
Blackguard: 4, 7, 10/10 (gain divine casting at level 1, full BAB)
Psionic
Pionic Rogue: 1, 4, 7, 10, 13, 16, 19/20
http://www.wizards.com/default.asp?x=dnd/psm/20040723b
Book of Exalted Deeds
Slayer of Domiel: 1, 3, 5, 7, 9/10 (Death Touch at level 1, gain divine casting at level 1)
Sacred Strike, feat, against evil creatures roll d8 for damage instead of d6
Book of Vile Darkness
Cancer Mage: 1, 5, 9/10
Disciple of Baalzebub: 2, 5, 8/10
Complete Warrior (all full BAB)
Dark Hunter: 3/5 (Death Attack at level 5)
Darkwood Stalker: 3, 6, 9/10 (Death Attack at level 10)
Invisible Blade: 1, 3, 5/5 ("dagger" only, faint as free action 1/round)
Justiciar: 1, 4, 7, 10/10 (nonlethal strike)
Ronin: 1, 4, 7, 10/10
Complete Divine
Black Flame Zealot: 3, 6, 9/10 (Death Attack at 1, advances divine half)
Temple Raider of Olidammara: 2, 5, 8/10 (gain divine spells at level 1)
Complete Arcane
Complete Adventurer
Ninja: 1, 3, 5, 7.../20 (Sudden Strike)
Spellthief: 1, 5, 9, 13, 17/20 (gains arcane casting at level 4)
Daggerspell Mage: 3, 6, 9/10 (advances arcane 9/10)
Daggerspell Shaper: 3, 6, 9/10 (advances divine 9/10)
Dread Pirate (dishonourable): 3, 7/10 (full BAB)
Ghost-Faced Killer: 2, 5, 8/10 (Sudden Strike, full BAB)
Nightsong Enforcer: 1, 4, 7, 10/10 (full BAB)
Nightsong Infiltrator: 4, 8/10 (Teamwork Sneak Attack)
Shadowbane Inquisitor: 4, 7, 10/10 (full BAB)
Shadowbane Stalker: 3, 6, 9/10 (advances divine 8/10)
Shadowmind: 2, 5, 8/10 (advances manifesting class 7/10)
Spymaster: 3, 6/7
Streetfighter: 3/5
Complete Psionic
Lurk: 2, 7, 12, 17/20 (psionic sneak attack, only functions while psionically focused)
Ebon Saint: 3/5 (sneak attack or psionic sneak attack)
Complete Mage
Unseen Seer 1, 4, 7, 10/10, ecl 6 (either sneak attack, sudden strike, or skirmish; full arcane advancement)
Complete Scoundrel
Avenging Executioner: 1, 3, 5/5 (sudden strike, gain abilities to make opponent flatfooted)
Cloaked Dancer: 2, 4/5 (suprise strike, 3/5 arcane advancement)
Mountebank 2, 5, 8/10, ecl 7, Complete Scoundrel
Psibond 3, 6, 9/10, ecl 8, Complete Scoundrel
Master of Masks 1, 4, 7, 10/10, ecl 6, only while wearing the Assassin Mask
spellwarp sniper 2, 4/5, ecl 8, (sudden raystrike, see text)
Complete Champion
Mythic Examplar (Dardallion): 3, 5, 7, 9/10 (early entry ecl 5, advances casting 4/10)
Deities and Demigods
Justiciar of Taiia: 1, 4, 7, 10/10, ecl 6 (gain minor divine spellcasting at level 1)
Draconomicon
Dragonstalker: 2, 4, 6, 8, 10/10 (gains 2d6 sneak attack each time, only effective against dragons, full BAB)
Dragon Magic:
Hand of the Winged Masters: 2, 5, 8/10, ecl ?? (sneak attack or sudden strike or skirmish)
Dragon Descendant 3 (subtle ancestor), ecl 8: gain 2d6, see text (also stacks for certain monk abilities)
Fiendish Codex II - Tyrants of the Nine Hells:
Hellbreaker 3, 6, 9/10 (can also steal spell-like or supernatural abilities)
Cityscape
Ebonmar Infiltrator: 2, 5, 8/10, ecl 7 (gain minor Int based arcane casting)
Dungeonscape
Frostburn
Heroes of Battle
Dread Commando: 1, 3, 5/5 (Sudden Strike, full BAB)
Libris Mortis
Lords of Madness
Magic of Incarnum
Umbral Disciple: 2, 5, 8/10
Miniatures Handbook
Skullclan Hunter: 3, 6, 9/10 (can "sneak attack" undead at level 2, read "Divine Strike" wording carefully, not actually sneak attack... I think)
Tactical Soldier: read "Flanker" ability
Planar Handbook
Fatemaker: 3, 6, 9/10 (gains minor Cha based arcane casting)
Races of Destiny
Chameleon: see text
Menacing Brute: 3/5 (full BAB)
Scar Enforcer: 3,6,9/10 (advance half caster)
Races of the Dragon
Dragon Devotee 2, 4/5, ecl 7, (either sneak attack, sudden strike, or skirmish; advances sorcerer casting 2/5)
Races of Stone
Blade Bravo: 4, 8/10 (melee only, full BAB)
Stonedeath Assassin: 2, 4/5 (Stonedeath Strike at level 5)
Races of the Wild
Whisperknife: 2, 5, 8/10 (full BAB)
Sandstorm
Scorpion Heritor: 2, 4, 6, 8, 10/10
race: Marrulurk, small Monstrous Humanoid, 3 HD, +1 LA (ECL 4), 2d6 sneak attack
Stormwrack
Scarlet Corsair 2, 6, 10/10 (full BAB, faint as free action once per 2d4 or 1d4 rounds)
Tome of Battle:
Assassin's Stance, Shadow Hand Stance - gain 2d6 sneak attack
Tome of Magic:
Andromalius vestige - see text
Malphas vestige - see text (sudden strike)
Shadowblade 2, 4, 6, 8, 10/10 (sudden strike, at level 3 gain ability to deny opponent their dex bonus)
Expedition to Castle Ravenloft
Rogue 3: "Penetrating Strike" - exchange trapsense for the ability to do half you sneak attack damage against undead
Eberron Campaign Setting
Eberron: Five Nations
Dark Lantern: 2, 4, 6, 8, 10/10
Magic of Eberron
Vigilant Sentinal of Aerenal: 2, 4/5
Eberron: Secrets of Xen'drik
Scorpion Wraith: 1, 3, 5/5 (sudden strike, full BAB)
Eberron: Secrets of Sarlona
Fist of Dal Quor: 1, 3, 5/5 (sudden strike, also gain stunning attacks)
Eberron: Faiths of Eberron
Thief of Life: 2, 6, 10/10
Forgotten Realms Campaign Setting (3.0)
The Divine Seeker: 2, 4/5
Guild Thief: 1, 3, 5/5
FR: Champions of Ruin
Justice of Weald and Woe: 3, 7/10 (death attack at level 10, gain minor diving casting)
Night Mask Deathbringer: 4, 8/10
Shade Hunter: 4, 8/10 (gain minor arcane casting)
FR: Unapproachable East
Thayan Slaver: 4, 7, 10/10
FR: Lords of Darkness
Darkmask: 3/5
FR: Lost Empires of Faerun
Cultists of the Shattered Peak: 2, 4/5 (Death Attack at level 5, gain minor arcane casting)
Magelord: 1, 5, 9/10 (full arcane advancement)
FR: Races of Faerun
Warsling Sniper: 1, 3, 5/6, ecl 6, warsling only
FR: Player's Guide to Faerun
Shadow Thief of Amn: 1, 3, 5/5
Zhentarim Spy: 2, 4/5
FR: Serpent Kingdoms
Fang of Sseth: 1, 4, 7, 10/10
FR: Shining South
Crinti Shadow Marauder: 2, 4/5 (Sudden Strike, gains a "Shadow Pounce" at level 5)
FR: Silver Marches
Orc Scout: 3/5
Peerless Archer: 1, 4, 7, 10/10 (ranged only)
FR: Underdark
Imaskari Vengeance Taker: 3, 5, 7, 9/10 (half arcane advancement)
FR: Drow of the Underdark
Dread Fang of Lloth: 1, 3, 5, 7, 9/10 (sudden strike, full BAB)
Eye of Lloth: 2, 5, 8/10 (half caster)[/spoiler]
Yes, I've looked through all this, but I can't find a class to be the 5th level in the sneak attack build, because I can't qualify for any of those PrC's at 4th level.So don't take a PrC. Take another base class that'll give you the one sneak attack damage you need at 1st. If you're already rogue, go psychic rogue. The only real difference between that and the assassin is you get psychic powers instead of spells. And if you've already gotten trapfinding from your original rogue class, switch it out for something else.
Thought about it, Psionics are baned...Yes, I've looked through all this, but I can't find a class to be the 5th level in the sneak attack build, because I can't qualify for any of those PrC's at 4th level.So don't take a PrC. Take another base class that'll give you the one sneak attack damage you need at 1st. If you're already rogue, go psychic rogue. The only real difference between that and the assassin is you get psychic powers instead of spells. And if you've already gotten trapfinding from your original rogue class, switch it out for something else.
Most PrCs require you to be at least 5th level.
1 level in Swordsage at level 5 then take Martial Stance feat at level 6 to gain 2d6 of Sneak? Or at level 5 take Swordsage and buy the wondrous item of Assassin's Stance?Assassin's Stance requires an IL of 5. Even going Sneak Attack classes 4/Swordsage 2 only gives him an IL of 4 by 6th level.
Q59: Using cure spells in combat is rarely optimized - there are more effective things to do. I know that intuitively, but I'm having a hard time explaining it. I've seen discussions and evidence alluded to here, but I'm having a hard time finding any threads or clear posts - my google fu has failed me.
Could someone direct me to a link?
Q59: Using cure spells in combat is rarely optimized - there are more effective things to do. I know that intuitively, but I'm having a hard time explaining it. I've seen discussions and evidence alluded to here, but I'm having a hard time finding any threads or clear posts - my google fu has failed me.
Could someone direct me to a link?
Q59: Using cure spells in combat is rarely optimized - there are more effective things to do. I know that intuitively, but I'm having a hard time explaining it. I've seen discussions and evidence alluded to here, but I'm having a hard time finding any threads or clear posts - my google fu has failed me.
Could someone direct me to a link?
Basically:
you aren't likley to heal off all the damage that the opposition is doing
if you buff or attack the enemy you kill them faster and thus the party takes less damage.
D'oh! Should've realized there was a reason no one suggested that yet.1 level in Swordsage at level 5 then take Martial Stance feat at level 6 to gain 2d6 of Sneak? Or at level 5 take Swordsage and buy the wondrous item of Assassin's Stance?Assassin's Stance requires an IL of 5. Even going Sneak Attack classes 4/Swordsage 2 only gives him an IL of 4 by 6th level.
I don't suppose an LA would change that?D'oh! Should've realized there was a reason no one suggested that yet.1 level in Swordsage at level 5 then take Martial Stance feat at level 6 to gain 2d6 of Sneak? Or at level 5 take Swordsage and buy the wondrous item of Assassin's Stance?Assassin's Stance requires an IL of 5. Even going Sneak Attack classes 4/Swordsage 2 only gives him an IL of 4 by 6th level.
Racial HD? Yes. LA? No.Any other way to pump it the needed 1?
Not within 6 levels.Racial HD? Yes. LA? No.Any other way to pump it the needed 1?
Q 60: Arctic Haze (Frostburn) and Haboob (Sandstorm) are almost identical. Is there any good reason one does 5d4 damage, and the other only 4 damage?since when was wizards consistent?
D'oh! Should've realized there was a reason no one suggested that yet.1 level in Swordsage at level 5 then take Martial Stance feat at level 6 to gain 2d6 of Sneak? Or at level 5 take Swordsage and buy the wondrous item of Assassin's Stance?Assassin's Stance requires an IL of 5. Even going Sneak Attack classes 4/Swordsage 2 only gives him an IL of 4 by 6th level.
Yeah, if it can be Sudden Strike, dip Binder 1 and take Improved Binding feat for Malphas. That gets you 1d6 sudden strike, invisibility, poison use, and birds eye viewing.Not within 6 levels.Racial HD? Yes. LA? No.Any other way to pump it the needed 1?
Does it have to be Sneak Attack? or would Sudden Strike suffice? That's the only way you're going to get it, I think.
1 level in Swordsage at level 5 then take Martial Stance feat at level 6 to gain 2d6 of Sneak? Or at level 5 take Swordsage and buy the wondrous item of Assassin's Stance?Gotta correct you on that one, actually. Stances are NOT maneuvers - they just count as maneuvers for prerequisites, but you can't get them with Martial Study, Items or through any other means other than Class Granted Stances or Martial Stance (Feat).
Q 60: Arctic Haze (Frostburn) and Haboob (Sandstorm) are almost identical. Is there any good reason one does 5d4 damage, and the other only 4 damage?A60
Q61 Besides Legacy Champion, are there any PrCs that advance class features?Uncanny Trickster (?) in Complete Scoundrel does, too.
They're totally maneuvers. They're listed as such.1 level in Swordsage at level 5 then take Martial Stance feat at level 6 to gain 2d6 of Sneak? Or at level 5 take Swordsage and buy the wondrous item of Assassin's Stance?Gotta correct you on that one, actually. Stances are NOT maneuvers - they just count as maneuvers for prerequisites, but you can't get them with Martial Study, Items or through any other means other than Class Granted Stances or Martial Stance (Feat).
Stance: A stance is a special type of maneuver
The ToB "FAQ" in the guide says different, and I tend to agree. Were they maneuvers for all intents and purposes, a Warblade could have 4 Stances at level 1.Especially since ToB specifically states they are not maneuvers, cannot be swapped at every even level like maneuvers, but count for manuever number known prereqs, only.
Q62: Is there a list of alt class features somewhere I've missed?http://community.wizards.com/go/thread/view/75882/19872054/Alternative_Class_Features_III
Q 63: Assuming you've got at least 3 additional HD from race or other classes, is there any way to qualify for Hellfire Warlock (http://www.wizards.com/default.asp?x=dnd/ex/20061207a&page=3) except for 6 levels of Warlock?
Hmm...any others?Q61 Besides Legacy Champion, are there any PrCs that advance class features?Uncanny Trickster (?) in Complete Scoundrel does, too.
Remind me what book Demonbinder is in? Oh, that's the Drow only one.... which unfortunately doesn't help.Q 63: Assuming you've got at least 3 additional HD from race or other classes, is there any way to qualify for Hellfire Warlock (http://www.wizards.com/default.asp?x=dnd/ex/20061207a&page=3) except for 6 levels of Warlock?
4 levels in Warlock + 3 levels in Demonbinder? Buying the Codex Advocare (?) from Expedition to Castle Ravenloft can reduce Warlock levels further, I guess, and so can going for some Dragonfire Adept (although I don't suggest that last one). Some other PrCs are also an option.
If going with a few levels in Demonbinder, be sure to get Mindsight!
Remind me what book Demonbinder is in? Oh, that's the Drow only one.... which unfortunately doesn't help.Q 63: Assuming you've got at least 3 additional HD from race or other classes, is there any way to qualify for Hellfire Warlock (http://www.wizards.com/default.asp?x=dnd/ex/20061207a&page=3) except for 6 levels of Warlock?
4 levels in Warlock + 3 levels in Demonbinder? Buying the Codex Advocare (?) from Expedition to Castle Ravenloft can reduce Warlock levels further, I guess, and so can going for some Dragonfire Adept (although I don't suggest that last one). Some other PrCs are also an option.
If going with a few levels in Demonbinder, be sure to get Mindsight!
not to mention that the pic is of a human.Remind me what book Demonbinder is in? Oh, that's the Drow only one.... which unfortunately doesn't help.Q 63: Assuming you've got at least 3 additional HD from race or other classes, is there any way to qualify for Hellfire Warlock (http://www.wizards.com/default.asp?x=dnd/ex/20061207a&page=3) except for 6 levels of Warlock?
4 levels in Warlock + 3 levels in Demonbinder? Buying the Codex Advocare (?) from Expedition to Castle Ravenloft can reduce Warlock levels further, I guess, and so can going for some Dragonfire Adept (although I don't suggest that last one). Some other PrCs are also an option.
If going with a few levels in Demonbinder, be sure to get Mindsight!
Technically true, but read the fluff text for it. Not only are there non-evil Demonbinders (CN), there are ones of other races - they just get shunned and tend to get hunted down, hanged, drawn and quartered by mobs and paladins. So you can make a decent case for being a non-drow one (there explicitly are ones around, just rather rare, outsider Narfell and Thay, for example...).
Indeed surprisingly little of the content in DotU is drow specific and most that is can be easily reflavored.not to mention that the pic is of a human.Remind me what book Demonbinder is in? Oh, that's the Drow only one.... which unfortunately doesn't help.Q 63: Assuming you've got at least 3 additional HD from race or other classes, is there any way to qualify for Hellfire Warlock (http://www.wizards.com/default.asp?x=dnd/ex/20061207a&page=3) except for 6 levels of Warlock?
4 levels in Warlock + 3 levels in Demonbinder? Buying the Codex Advocare (?) from Expedition to Castle Ravenloft can reduce Warlock levels further, I guess, and so can going for some Dragonfire Adept (although I don't suggest that last one). Some other PrCs are also an option.
If going with a few levels in Demonbinder, be sure to get Mindsight!
Technically true, but read the fluff text for it. Not only are there non-evil Demonbinders (CN), there are ones of other races - they just get shunned and tend to get hunted down, hanged, drawn and quartered by mobs and paladins. So you can make a decent case for being a non-drow one (there explicitly are ones around, just rather rare, outsider Narfell and Thay, for example...).
Q62: Is there a list of alt class features somewhere I've missed?http://community.wizards.com/go/thread/view/75882/19872054/Alternative_Class_Features_III
Never transferred.Q62: Is there a list of alt class features somewhere I've missed?http://community.wizards.com/go/thread/view/75882/19872054/Alternative_Class_Features_III
Has that been transferred over to here yet? I can't seem to find it. If not, I'll do that sometime this weekend.
(http://www.wizards.com/dnd/images/DrowUnderdark_Gallery/104450.jpg)That's a Human?not to mention that the pic is of a human.Remind me what book Demonbinder is in? Oh, that's the Drow only one.... which unfortunately doesn't help.Q 63: Assuming you've got at least 3 additional HD from race or other classes, is there any way to qualify for Hellfire Warlock (http://www.wizards.com/default.asp?x=dnd/ex/20061207a&page=3) except for 6 levels of Warlock?
4 levels in Warlock + 3 levels in Demonbinder? Buying the Codex Advocare (?) from Expedition to Castle Ravenloft can reduce Warlock levels further, I guess, and so can going for some Dragonfire Adept (although I don't suggest that last one). Some other PrCs are also an option.
If going with a few levels in Demonbinder, be sure to get Mindsight!
Technically true, but read the fluff text for it. Not only are there non-evil Demonbinders (CN), there are ones of other races - they just get shunned and tend to get hunted down, hanged, drawn and quartered by mobs and paladins. So you can make a decent case for being a non-drow one (there explicitly are ones around, just rather rare, outsider Narfell and Thay, for example...).
Nar Demonbinderyeah, that's what I meant.
66a: Yes
66b: Lose all class features.
CWarrior, pg. 16 (IIRC)66a: Yes
66b: Lose all class features.
We've been trying to find this somewhere; can you point us to the book or a link to the SRD?
Q 67 Adding to my last question, is there a way to attach a wand to a bracer?Soverign Glue. Or did you mean a way to attach it and be able to use it from the bracer?
I'm looking for something close to that of the wand bracer, so I'd like to attach it and use it.Q 67 Adding to my last question, is there a way to attach a wand to a bracer?Soverign Glue. Or did you mean a way to attach it and be able to use it from the bracer?
be a warforged and abuse wand slots?I'm looking for something close to that of the wand bracer, so I'd like to attach it and use it.Q 67 Adding to my last question, is there a way to attach a wand to a bracer?Soverign Glue. Or did you mean a way to attach it and be able to use it from the bracer?
Yeah, but that doesn't do much. I thought there was an actual wand bracer. And not a warforged.be a warforged and abuse wand slots?I'm looking for something close to that of the wand bracer, so I'd like to attach it and use it.Q 67 Adding to my last question, is there a way to attach a wand to a bracer?Soverign Glue. Or did you mean a way to attach it and be able to use it from the bracer?
remember, you can make a few unslotted ones... :devil
Q70 do psions start with a bonus feat, AND a psicrystal, or do they have to spend the bonus feat on psycrystal affinity to get the psicrystal?
Q69 Okay, I know that the Favored & Primary Contact feats are used for early entry into some PrC, now I am wanting to make sure of what I can and can't do with them.Maybe, ask your DM.
Can I retrain them out and still qualify for the PrC?
On the level I gain the PrC?Maybe, ask your DM.
Can I take Primary Contact a level before it is needed and still get the skill rank, or do I have to take/retrain it that level?Take/retrain at that level.
Q 65 Where can I find information on a false bottom for quivers?
Q 67 Adding to my last question, is there a way to attach a wand to a bracer (and being able to use it -- not a warforged)?
BumpingA65: Complete Scoundrel has rules on hidden spaces. It doesn't have anything specific for quivers - but it does include some rules for customizing them, and saying that a false tip in a scabbard is basically the same as a false bottom in a quiver is quite reasonable.Q 65 Where can I find information on a false bottom for quivers?Q 67 Adding to my last question, is there a way to attach a wand to a bracer (and being able to use it -- not a warforged)?
Q69PHB2 retraining states retraining is done before anything else during a level up is performed, including selecting class level, so you could not train it out the level you start the prc if the feat is what allows you to qualify. You could, however psychic ref/DCFS it away after you level, as long as your selections chosen during level up self-qualify you for the prc (Because prc prereqs aren't only checked during level up, but constantly, see CW p16ish regarding prc prereqs)
Okay, I know that the Favored & Primary Contact feats are used for early entry into some PrC, now I am wanting to make sure of what I can and can't do with them.
Can I retrain them out and still qualify for the PrC? On the level I gain the PrC?
Can I take Primary Contact a level before it is needed and still get the skill rank, or do I have to take/retrain it that level?
Wand Bracelet, MIC, p. 147.
Yeah, but that doesn't do much. I thought there was an actual wand bracer. And not a warforged.
Q71: Okay, I feel stupid for asking this... but how DOES Sanctum spell actually work, slot-wise?
Suppose I memorize a 3rd-level Sanctum Spell. Is the actual slot I spend 3rd-level regardless of where I am? I've heard that you can use Sanctum spell to reduce metamagic costs since, outside your sanctum, the spell is 2 levels lower.
Q72Only 8 it seems as it does not say that your other skill points can break the level cap, only the one gained by that feat. Although with your earlier questions you can retrain the feat away once you have enough skill points to qualify normally.
If I gain the Primary Contact feat at 4th level, bringing some skill to 8 ranks, then level up to 5th, can I have 9 ranks in that skill then, or only 8 ranks?
Wand Bracelet, MIC, p. 147.
Yeah, but that doesn't do much. I thought there was an actual wand bracer. And not a warforged.
There also are Wand Bracers, but I forget where they are found.
Hmm...So that means a PrC that requires one skill to be at 8 ranks can be taken at 5th level and the feats to do this can be retrained, without powers or spells, at 7th and 8th level?Q72Only 8 it seems as it does not say that your other skill points can break the level cap, only the one gained by that feat. Although with your earlier questions you can retrain the feat away once you have enough skill points to qualify normally.
If I gain the Primary Contact feat at 4th level, bringing some skill to 8 ranks, then level up to 5th, can I have 9 ranks in that skill then, or only 8 ranks?
Yes you only need to qualify for the PrC it does not matter that using your current character you would not have qualified for it in the past, although your DM may throw books at your for it.Hmm...So that means a PrC that requires one skill to be at 8 ranks can be taken at 5th level and the feats to do this can be retrained, without powers or spells, at 7th and 8th level?Q72Only 8 it seems as it does not say that your other skill points can break the level cap, only the one gained by that feat. Although with your earlier questions you can retrain the feat away once you have enough skill points to qualify normally.
If I gain the Primary Contact feat at 4th level, bringing some skill to 8 ranks, then level up to 5th, can I have 9 ranks in that skill then, or only 8 ranks?
Its only one level, what could go wrong?Yes you only need to qualify for the PrC it does not matter that using your current character you would not have qualified for it in the past, although your DM may throw books at your for it.Hmm...So that means a PrC that requires one skill to be at 8 ranks can be taken at 5th level and the feats to do this can be retrained, without powers or spells, at 7th and 8th level?Q72Only 8 it seems as it does not say that your other skill points can break the level cap, only the one gained by that feat. Although with your earlier questions you can retrain the feat away once you have enough skill points to qualify normally.
If I gain the Primary Contact feat at 4th level, bringing some skill to 8 ranks, then level up to 5th, can I have 9 ranks in that skill then, or only 8 ranks?
PUN-PUNIts only one level, what could go wrong?Yes you only need to qualify for the PrC it does not matter that using your current character you would not have qualified for it in the past, although your DM may throw books at your for it.Hmm...So that means a PrC that requires one skill to be at 8 ranks can be taken at 5th level and the feats to do this can be retrained, without powers or spells, at 7th and 8th level?Q72Only 8 it seems as it does not say that your other skill points can break the level cap, only the one gained by that feat. Although with your earlier questions you can retrain the feat away once you have enough skill points to qualify normally.
If I gain the Primary Contact feat at 4th level, bringing some skill to 8 ranks, then level up to 5th, can I have 9 ranks in that skill then, or only 8 ranks?
Q71: Okay, I feel stupid for asking this... but how DOES Sanctum spell actually work, slot-wise?
Suppose I memorize a 3rd-level Sanctum Spell. Is the actual slot I spend 3rd-level regardless of where I am? I've heard that you can use Sanctum spell to reduce metamagic costs since, outside your sanctum, the spell is 2 levels lower.
Wrong on so many counts! Outside your Sanctum, it's 1 level lower EFFECTIVELY (-1 DC, can fail to penetrate GoI, can be used with Arcane Fusion, War Weaver galore). Inside, it's 1 level higher (+1 DC, easily penetrates, fail to use with AF and hard to use with WW).
YES! That is totally it right there. Thank you.Wand Bracelet, MIC, p. 147.
Yeah, but that doesn't do much. I thought there was an actual wand bracer. And not a warforged.
There also are Wand Bracers, but I forget where they are found.
Edit: I don't have the book, but from the Dungeonscape art gallery:
(http://www.wizards.com/dnd/images/dungeonscape_gallery/102749.jpg)
There's also some bandolier from the FRCS that lets you draw a wand as a free action.YES! That is totally it right there. Thank you.Wand Bracelet, MIC, p. 147.
Yeah, but that doesn't do much. I thought there was an actual wand bracer. And not a warforged.
There also are Wand Bracers, but I forget where they are found.
Edit: I don't have the book, but from the Dungeonscape art gallery:
Now I just need to put a hidden chamber in my quiver.
There's also some bandolier from the FRCS that lets you draw a wand as a free action.Wouldn't happen to know the page, would you?
It's in the items section, right next to the birth control, iirc.There's also some bandolier from the FRCS that lets you draw a wand as a free action.Wouldn't happen to know the page, would you?
The sources I read must have been wrong. Page... 96-ish has a bandolier, but it doesn't allow retrieving as a free action. The potion belt does, but only for potions.There's also some bandolier from the FRCS that lets you draw a wand as a free action.Wouldn't happen to know the page, would you?
Q73: Are there any metabreath feats outside of Draconomicon?Dragons of Faerun and MM4 I think has a few. I'm also wondering about Races of Dragons, but I'm not sure about that one.
Ah, fair enough.The sources I read must have been wrong. Page... 96-ish has a bandolier, but it doesn't allow retrieving as a free action. The potion belt does, but only for potions.There's also some bandolier from the FRCS that lets you draw a wand as a free action.Wouldn't happen to know the page, would you?
gain them via prc. Check Surreal's Lists of Stuff for classes that grant either.Q73: Are there any metabreath feats outside of Draconomicon?Dragons of Faerun and MM4 I think has a few. I'm also wondering about Races of Dragons, but I'm not sure about that one.Ah, fair enough.The sources I read must have been wrong. Page... 96-ish has a bandolier, but it doesn't allow retrieving as a free action. The potion belt does, but only for potions.There's also some bandolier from the FRCS that lets you draw a wand as a free action.Wouldn't happen to know the page, would you?
Q 74 If a cleric loses his domains and turn undead due to taking an alternate class feature, is there any way possible to get them back? Even in a round about way?
Q73: Are there any metabreath feats outside of Draconomicon?Dragons of Faerun and MM4 I think has a few. I'm also wondering about Races of Dragons, but I'm not sure about that one.The sources I read must have been wrong. Page... 96-ish has a bandolier, but it doesn't allow retrieving as a free action. The potion belt does, but only for potions.There's also some bandolier from the FRCS that lets you draw a wand as a free action.Wouldn't happen to know the page, would you?
Ah, fair enough.
Q 74 If a cleric loses his domains and turn undead due to taking an alternate class feature, is there any way possible to get them back? Even in a round about way?
A 74: Sacred Exorcist springs to mind.And surprisingly enough, it's not on his Lists of Stuff.
A 74: Sacred Exorcist springs to mind.And surprisingly enough, it's not on his Lists of Stuff.
Nothing. I'm just saying it's not on his Lists of Stuff. I PMed him about it.It works, so what's the matter?A 74: Sacred Exorcist springs to mind.And surprisingly enough, it's not on his Lists of Stuff.
does that mean if I made Arcane Fusion my sanctum spell, I could cast AF to (AF to (AF..... & magic missle) & magic missle) & magic missle) till I have a the most powerful 4th level spell ever?Q71: Okay, I feel stupid for asking this... but how DOES Sanctum spell actually work, slot-wise?
Suppose I memorize a 3rd-level Sanctum Spell. Is the actual slot I spend 3rd-level regardless of where I am? I've heard that you can use Sanctum spell to reduce metamagic costs since, outside your sanctum, the spell is 2 levels lower.
Wrong on so many counts! Outside your Sanctum, it's 1 level lower EFFECTIVELY (-1 DC, can fail to penetrate GoI, can be used with Arcane Fusion, War Weaver galore). Inside, it's 1 level higher (+1 DC, easily penetrates, fail to use with AF and hard to use with WW).
Q 68: Besides improved unarmed strike and the Smiting Spell metamagic, what other ways can a weapon be used to deliver a touch ranged spell?Bump
Q73: Are there any metabreath feats outside of Draconomicon?while not "metabreath" feats, DLCS has "flyby breath" and "strafing breath".
Q76Craft skill as the materials are not magical enchantments.
Do special materials fall under Craft skill crafting rules or magic item crafting rules?
does that mean if I made Arcane Fusion my sanctum spell, I could cast AF to (AF to (AF..... & magic missle) & magic missle) & magic missle) till I have a the most powerful 4th level spell ever?Q71: Okay, I feel stupid for asking this... but how DOES Sanctum spell actually work, slot-wise?
Suppose I memorize a 3rd-level Sanctum Spell. Is the actual slot I spend 3rd-level regardless of where I am? I've heard that you can use Sanctum spell to reduce metamagic costs since, outside your sanctum, the spell is 2 levels lower.
Wrong on so many counts! Outside your Sanctum, it's 1 level lower EFFECTIVELY (-1 DC, can fail to penetrate GoI, can be used with Arcane Fusion, War Weaver galore). Inside, it's 1 level higher (+1 DC, easily penetrates, fail to use with AF and hard to use with WW).
plus, sanctum greater arcane fusion lets you celerity nova, casting an infinite amount of 5th level or lower spells at people(add arcane fusion if you really want to piss off your DM).does that mean if I made Arcane Fusion my sanctum spell, I could cast AF to (AF to (AF..... & magic missle) & magic missle) & magic missle) till I have a the most powerful 4th level spell ever?Q71: Okay, I feel stupid for asking this... but how DOES Sanctum spell actually work, slot-wise?
Suppose I memorize a 3rd-level Sanctum Spell. Is the actual slot I spend 3rd-level regardless of where I am? I've heard that you can use Sanctum spell to reduce metamagic costs since, outside your sanctum, the spell is 2 levels lower.
Wrong on so many counts! Outside your Sanctum, it's 1 level lower EFFECTIVELY (-1 DC, can fail to penetrate GoI, can be used with Arcane Fusion, War Weaver galore). Inside, it's 1 level higher (+1 DC, easily penetrates, fail to use with AF and hard to use with WW).
Assuming you can apply Metamagic to spells inside an Arcane Fusion, yes, you can. Which is a good reason to rule you can't apply MM to such spells.
Nothing. I'm just saying it's not on his Lists of Stuff. I PMed him about it.It works, so what's the matter?A 74: Sacred Exorcist springs to mind.And surprisingly enough, it's not on his Lists of Stuff.
Mmm...1/3 cost instead of 1/2.
while we're on "lists of stuff" -- Animal Lord never made it to "stacks with animal companion". :PNothing. I'm just saying it's not on his Lists of Stuff. I PMed him about it.It works, so what's the matter?A 74: Sacred Exorcist springs to mind.And surprisingly enough, it's not on his Lists of Stuff.
It's there... listed under "turn/rebuke undead", 4th one down. I never got a PM either.
Q51
What kind of action does it take to fire off a Light of Lunia/Light of Mercuria? If you have two of them active at the same time, could you fire 4 rays?
bumpConcentrating on a spell is a standard action.Q51
What kind of action does it take to fire off a Light of Lunia/Light of Mercuria? If you have two of them active at the same time, could you fire 4 rays?
I noticed that later. I thought it was supposed to have a bonus domain since no one specified anything.Nothing. I'm just saying it's not on his Lists of Stuff. I PMed him about it.It works, so what's the matter?A 74: Sacred Exorcist springs to mind.And surprisingly enough, it's not on his Lists of Stuff.
It's there... listed under "turn/rebuke undead", 4th one down. I never got a PM either.
A77: Anklet of Translocation, MIC, costs below 1k.Actually, it costs 1.4k, and allows teleportation as a Swift action, not an Immediate action.
Is the Panic Button an Immediate action?Swift action to activate in your square, Standard action for any other square. So, unfortunately, no.
Q77
is there any Item i can buy that will allow me to Teleport an an Immediate Action, in response to an Attack?
im away from books ... and i believe there is something, but dont remember what it is
:D
Contingency :PQ77
is there any Item i can buy that will allow me to Teleport an an Immediate Action, in response to an Attack?
im away from books ... and i believe there is something, but dont remember what it is
:D
Celerity? Synchronicity? Belt of Battle + Readied Action?
Q78a What other ways are there to gain an aligment subtype, especially evil, short of performing the Ritual of Alignment from savage species, or taking the Unholy Scion template from HoH? Races, spells, feats, anything?Kind of following up on this:
or craft contingent spell for a no-action teleport; keyed to when you say "FUUUUUUUUUUUUUUUUUUUUUUUUCK"
If Vashar don't have it (they don't), I'm not sure how any Humanoid can have it.Q78a What other ways are there to gain an aligment subtype, especially evil, short of performing the Ritual of Alignment from savage species, or taking the Unholy Scion template from HoH? Races, spells, feats, anything?Kind of following up on this:
Q78cAre there any creatures with the Humanoid type that also have the Evil subtype, regardless of HD, LA, etc?
I speak drow sign language.or craft contingent spell for a no-action teleport; keyed to when you say "FUUUUUUUUUUUUUUUUUUUUUUUUCK"
Oops! Somebody cast silence under you!
my other contingency goes off when I cross my toes.I speak drow sign language.or craft contingent spell for a no-action teleport; keyed to when you say "FUUUUUUUUUUUUUUUUUUUUUUUUCK"
Oops! Somebody cast silence under you!
No one ever said the contingency needs to hear you.or craft contingent spell for a no-action teleport; keyed to when you say "FUUUUUUUUUUUUUUUUUUUUUUUUCK"
Oops! Somebody cast silence under you!
Q79Your toaster isn't magical.
Is there anything stating specifically that constructs cannot die from old age, or are immune to aging effects? I mean... my toaster broke down after 10 years of use. So could a golem. Or couldn't it.
Q79Isn't the more pertinent question, "Is there anything stating something happens when a construct reaches a certain age?" Warforged explicitly feel certain effects from the passage of time, I think a thousand year old golem is just a golem that's seen a thousand years worth of things and can't remember any of it.
Is there anything stating specifically that constructs cannot die from old age, or are immune to aging effects? I mean... my toaster broke down after 10 years of use. So could a golem. Or couldn't it.
"Is there anything stating I can't act while dead?"Q79Isn't the more pertinent question, "Is there anything stating something happens when a construct reaches a certain age?"
Is there anything stating specifically that constructs cannot die from old age, or are immune to aging effects? I mean... my toaster broke down after 10 years of use. So could a golem. Or couldn't it.
Q80
What's the easies way to become immune to dazing? (Not for celerity abuse, but avoid Arcane Fusion [True Strike + Spellwarped Wings of Fluffy] abuse :-\)
Aren't constructs immune? Or undead? Something as a type is immune, isn't it?Q80
What's the easies way to become immune to dazing? (Not for celerity abuse, but avoid Arcane Fusion [True Strike + Spellwarped Wings of Fluffy] abuse :-\)
Favor of the Martyr (SpC) or Mark of the Dauntless (ECS?).
Q80
What's the easies way to become immune to dazing? (Not for celerity abuse, but avoid Arcane Fusion [True Strike + Spellwarped Wings of Fluffy] abuse :-\)
Favor of the Martyr (SpC) or Mark of the Dauntless (ECS?).
Nope. Just stunning.
Q 82: How exactly do I go about optimizing this? (http://pbh3.tumblr.com/post/547680716/attention-world-we-are-doomed)bear warrior and wild cohort(heavy warhorse).
Follow up to Q80:
Q81:
What constitutes a "True Dragonmark?"
Mortalbane defines mortals as "not undead, outsiders, or constructs", IIRC.
does extraplanar count?Mortalbane defines mortals as "not undead, outsiders, or constructs", IIRC.
Thanks for this. Excludes Elementals, however. How rude.
Mortalbane defines mortals as "not undead, outsiders, or constructs", IIRC.
Thanks for this. Excludes Elementals, however. How rude.
does extraplanar count?
aren't neraphim outsiders?Mortalbane defines mortals as "not undead, outsiders, or constructs", IIRC.
Thanks for this. Excludes Elementals, however. How rude.
does extraplanar count?
I don't think so. Neraphim are extraplanar, but only live 450 years max. And constructs and undead aren't necessarily extraplanar.
aren't neraphim outsiders?
but yeah, kinda silly how mortalbane would affect an earth elemental.
Q79Mindless constructs continue to go about their last commanded action(s) until destroyed or somehow taken over, repair this guard that, the most I would assume is that there might be some worn appearance to the construct to show it is old but beyond that I think time has no effect on it.
Is there anything stating specifically that constructs cannot die from old age, or are immune to aging effects? I mean... my toaster broke down after 10 years of use. So could a golem. Or couldn't it.
Q80
What's the easies way to become immune to dazing? (Not for celerity abuse, but avoid Arcane Fusion [True Strike + Spellwarped Wings of Fluffy] abuse :-\)
Q80
What's the easies way to become immune to dazing? (Not for celerity abuse, but avoid Arcane Fusion [True Strike + Spellwarped Wings of Fluffy] abuse :-\)
Another ruling is what I'd rule. You can't modify the spells inside Arcane Fusion at all, so no Metamagic no Spellwarping on those. Failure to comply with this ruling results in Arcane Fusion (Sanctum Arcane Fusion x N + Magic Missile x (N+1)) for infinite damage. Same for Shadowcraft spells, btw.
You point your finger and utter the incantation, releasing a black ray of crackling negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If the attack succeeds, the subject gains 1d4 negative levels.
If the subject has at least as many negative levels as HD, it dies. Each negative level gives a creature a -1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).
Additionally, a spellcaster loses one spell or spell slot from his or her highest available level. Negative levels stack.
Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of permanently draining the victim’s levels, but the negative levels from enervation don’t last long enough to do so.
An undead creature struck by the ray gains 1d4×5 temporary hit points for 1 hour.
D'oh. But other ways to bestow negative levels would work, yes? (Energy Ebb (SpC p. 80 for constructs), soul draining weapon (BoVD p. 112) and I'm sure there are others)Virtually all of those say "living creature" somewhere in their description. Really, there is support out there that Energy Drain and negative levels are interchangeable.
Q82 Just want to know if my understanding of the rules is right, if we stay strictly RAW: Undead and constructs are immune to energy drain. Energy Drain is a (su) ability that bestows negative levels, and a spell that bestows negative levels. Enervation isn't the same as energy drain, although it also bestows negative levels. Thus, Undead and Constructs are not immune to negative levels bestowed by Enervation (or those bestowed by other abilities, if there are any).Enervation is negative energy, so it'll heal undead.
Is my train of thought correct?
Major negative-dominant planes are even more severe. Each round, those within must make a DC 25 Fortitude save or gain a negative level. A creature whose negative levels equal its current levels or Hit Dice is slain, becoming a wraith. The death ward spell protects a traveler from the damage and energy drain of a negative-dominant plane.
It's heavily implied that all negative level granting effects are energy drain, but not explicitly stated anywhere I can find in the SRD. Then again, the SRD never explicitly states that sorcerers are spontaneous casters, so you have to account for WotC being a bit of slack in their definitions.
Q 85 The Wu Jen. It states that the alignment must be any non-lawful. Seriously? It seems like it should be the exact opposite. If you have to confine yourself to a certain set of rules, wouldn't that therefore make you lawful? I can't see too many CE Wu Jen's conforming to the "Can't eat meat, can't sit in a certain corner, etc, etc".
Q 85 The Wu Jen. It states that the alignment must be any non-lawful. Seriously? It seems like it should be the exact opposite. If you have to confine yourself to a certain set of rules, wouldn't that therefore make you lawful? I can't see too many CE Wu Jen's conforming to the "Can't eat meat, can't sit in a certain corner, etc, etc".
Pretty much all base class alignment restrictions seem that way as it is generally a very bad idea to restrict base classes based on alignment.
Even when the original barbarians the Mongols had a very organized military force?Q 85 The Wu Jen. It states that the alignment must be any non-lawful. Seriously? It seems like it should be the exact opposite. If you have to confine yourself to a certain set of rules, wouldn't that therefore make you lawful? I can't see too many CE Wu Jen's conforming to the "Can't eat meat, can't sit in a certain corner, etc, etc".
Pretty much all base class alignment restrictions seem that way as it is generally a very bad idea to restrict base classes based on alignment.
Well, for Barbarians it kind of makes sense.
Even when the original barbarians the Mongols had a very organized military force?Q 85 The Wu Jen. It states that the alignment must be any non-lawful. Seriously? It seems like it should be the exact opposite. If you have to confine yourself to a certain set of rules, wouldn't that therefore make you lawful? I can't see too many CE Wu Jen's conforming to the "Can't eat meat, can't sit in a certain corner, etc, etc".
Pretty much all base class alignment restrictions seem that way as it is generally a very bad idea to restrict base classes based on alignment.
Well, for Barbarians it kind of makes sense.
Q84: Anyone know where I could find stats for d20 modern for weapons from the 1920's ie Tommy Gun and such?d20 Past, I would assume.
No it isn't.
It's heavily implied that all negative level granting effects are energy drain
but not explicitly stated anywhere I can find in the SRD.That's because the SRD doesn't include the glossaries, which sort this out very clearly.
I do and don't agree. I can't really see a Paladin as "any" for alignment. Not the stereotyped one of course, I know there's a ton of variants, but I'm talking about basics. But if you have RULES, does that no therefore mean ORDER, which therefore means LAWFUL? Kind of the very definition right there.Q 85 The Wu Jen. It states that the alignment must be any non-lawful. Seriously? It seems like it should be the exact opposite. If you have to confine yourself to a certain set of rules, wouldn't that therefore make you lawful? I can't see too many CE Wu Jen's conforming to the "Can't eat meat, can't sit in a certain corner, etc, etc".
Pretty much all base class alignment restrictions seem that way as it is generally a very bad idea to restrict base classes based on alignment.
I do and don't agree. I can't really see a Paladin as "any" for alignment. Not the stereotyped one of course, I know there's a ton of variants, but I'm talking about basics. But if you have RULES, does that no therefore mean ORDER, which therefore means LAWFUL? Kind of the very definition right there.Q 85 The Wu Jen. It states that the alignment must be any non-lawful. Seriously? It seems like it should be the exact opposite. If you have to confine yourself to a certain set of rules, wouldn't that therefore make you lawful? I can't see too many CE Wu Jen's conforming to the "Can't eat meat, can't sit in a certain corner, etc, etc".
Pretty much all base class alignment restrictions seem that way as it is generally a very bad idea to restrict base classes based on alignment.
Negative energy isn't inherently evil.It's heavily implied that all negative level granting effects are energy drain, but not explicitly stated anywhere I can find in the SRD. Then again, the SRD never explicitly states that sorcerers are spontaneous casters, so you have to account for WotC being a bit of slack in their definitions.
I wouldn't have thought that the negative level from wielding a holy weapon is from negative energy...
Q86: Are there any spells/items which increase the size of natural weapons or enhance them.
Q 87 When making an Intimidate or Diplomacy check, it says you have to beat an opposed roll. What if you get the exact number as the opposer?you set the DC for their roll. if they then hit the required DC, they pass.
Well, it's just that it says "Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear). If you beat your target’s check result..."Q 87 When making an Intimidate or Diplomacy check, it says you have to beat an opposed roll. What if you get the exact number as the opposer?you set the DC for their roll. if they then hit the required DC, they pass.
How does this weapon fit into the equation:[spoiler]Negative energy isn't inherently evil.It's heavily implied that all negative level granting effects are energy drain, but not explicitly stated anywhere I can find in the SRD. Then again, the SRD never explicitly states that sorcerers are spontaneous casters, so you have to account for WotC being a bit of slack in their definitions.I wouldn't have thought that the negative level from wielding a holy weapon is from negative energy...
Does it make more sense for holy energy to reanimate people as wights?
Q86: Are there any spells/items which increase the size of natural weapons or enhance them.Sharptooth spell from Draconomicon increases the size for damage purposes. The Artificier infusions "Natural Weapon Augmentation" also work for giving weapon qualities, but are limited to use on Constructs only.
How does this weapon fit into the equation:[spoiler]Negative energy isn't inherently evil.It's heavily implied that all negative level granting effects are energy drain, but not explicitly stated anywhere I can find in the SRD. Then again, the SRD never explicitly states that sorcerers are spontaneous casters, so you have to account for WotC being a bit of slack in their definitions.I wouldn't have thought that the negative level from wielding a holy weapon is from negative energy...
Does it make more sense for holy energy to reanimate people as wights?
Life-Drinker - http://www.d20srd.org/srd/magicItems/magicWeapons.htm#lifeDrinker
This +1 greataxe is favored by undead and constructs, who do not suffer its drawback. A life-drinker bestows two negative levels on its target whenever it deals damage, just as if its target had been struck by an undead creature. One day after being struck, subjects must make a DC 16 Fortitude save for each negative level or lose a character level.
Each time a life-drinker deals damage to a foe, it also bestows one negative level on the wielder. Any negative level gained by the wielder in this fashion lasts for 1 hour.
Strong necromancy; CL 13th; Craft Magic Arms and Armor, enervation; Price 40,320 gp; Cost 20,320 gp + 1,600 XP. [/spoiler]
undead and constructs, who do not suffer its drawbackso it shouldn't hurt an undead or construct regardless
especially considering the base spell needed to make it.How does this weapon fit into the equation:[spoiler]Negative energy isn't inherently evil.It's heavily implied that all negative level granting effects are energy drain, but not explicitly stated anywhere I can find in the SRD. Then again, the SRD never explicitly states that sorcerers are spontaneous casters, so you have to account for WotC being a bit of slack in their definitions.I wouldn't have thought that the negative level from wielding a holy weapon is from negative energy...
Does it make more sense for holy energy to reanimate people as wights?
Life-Drinker - http://www.d20srd.org/srd/magicItems/magicWeapons.htm#lifeDrinker
This +1 greataxe is favored by undead and constructs, who do not suffer its drawback. A life-drinker bestows two negative levels on its target whenever it deals damage, just as if its target had been struck by an undead creature. One day after being struck, subjects must make a DC 16 Fortitude save for each negative level or lose a character level.
Each time a life-drinker deals damage to a foe, it also bestows one negative level on the wielder. Any negative level gained by the wielder in this fashion lasts for 1 hour.
Strong necromancy; CL 13th; Craft Magic Arms and Armor, enervation; Price 40,320 gp; Cost 20,320 gp + 1,600 XP. [/spoiler]
Probably a case of not knowing their own rules on the part of WotC however the weapon still works as intended because it actually statesundead and constructs, who do not suffer its drawbackso it shouldn't hurt an undead or construct regardless
Q90 Need to be a Dwarf and have the Goblinoid subtype. Ideas?Ritual of Association, Savage Species page 148
Not Stoneblessed. Can't afford three levels.
Q89 Is there a good source of character portraits? As in a web-page that has character portraits for fantasy roleplaying games sorted by class or type?
Q91: What is the worst few single target, no SR spells a character should fear? (9th level spells included)
getting mazed sucks too.Q91: What is the worst few single target, no SR spells a character should fear? (9th level spells included)
Telekinesis, Orb of X... is Evard's no SR? Love's Pain. Mostly direct damage stuff. Oh, Venomfire.
Q91: What is the worst few single target, no SR spells a character should fear? (9th level spells included)spell theft is pretty bad.
getting mazed sucks too.Q91: What is the worst few single target, no SR spells a character should fear? (9th level spells included)
Telekinesis, Orb of X... is Evard's no SR? Love's Pain. Mostly direct damage stuff. Oh, Venomfire.
damn, all the best 9th levels I can think of allow your opponent neither a save nor SR, and either target an AoE, yourself, or something else.
iceberg ftw.
plus, I have yet to find a better "fuck you" spell. nothing quite like dropping an iceberg on someone to say "chill the fuck out".damn, all the best 9th levels I can think of allow your opponent neither a save nor SR, and either target an AoE, yourself, or something else.
iceberg ftw.
Indeed, Iceberg has is one of the most visually impressive 9th level spells available and it is very reliable.
Kids are reading this forum.:rollseyes
Q88: Where is it originally stated that you can remove monsters from your Summon Monster list to add other monsters? Fiendish Summoning Specialist says this is the norm, but I've never seen that before.The first time I saw it was in the Planar Handbook. The Fiend Folio also has additional summonable creatures, but they are simply added to your options, they don't replace anything.
Thanks for pointing me to Deviant-art, they at least have a search function :)Melf's Unicorn Arrow (PHB2), There is a area of effect magic missile variant whose name I cannot recall.
Q92
Which spells are similar to magic missile and Scorching ray in that they produce multiple missiles in one turn? Preferably auto-hitting, or ranged touch.
Chain Missile (Spell Compendium).Thanks for pointing me to Deviant-art, they at least have a search function :)Melf's Unicorn Arrow (PHB2), There is a area of effect magic missile variant whose name I cannot recall.
Q92
Which spells are similar to magic missile and Scorching ray in that they produce multiple missiles in one turn? Preferably auto-hitting, or ranged touch.
Q94spell, scintillating scales. something like that. SpC, I think.
Remind me again of the spell/feat that makes natural armor also applicable to touch AC? Need this for a dragon. A biiiig dragon.
Scintillating Scales changes Natural Armor to Deflection bonus. It's the only way I know of to make it count toward touch AC, though.Q94spell, scintillating scales. something like that. SpC, I think.
Remind me again of the spell/feat that makes natural armor also applicable to touch AC? Need this for a dragon. A biiiig dragon.
Scintillating Scales changes Natural Armor to Deflection bonus. It's the only way I know of to make it count toward touch AC, though.Q94spell, scintillating scales. something like that. SpC, I think.
Remind me again of the spell/feat that makes natural armor also applicable to touch AC? Need this for a dragon. A biiiig dragon.
Ice Darts (Sp Comp or Frostburn, I forget)Chain Missile (Spell Compendium).Thanks for pointing me to Deviant-art, they at least have a search function :)Melf's Unicorn Arrow (PHB2), There is a area of effect magic missile variant whose name I cannot recall.
Q92
Which spells are similar to magic missile and Scorching ray in that they produce multiple missiles in one turn? Preferably auto-hitting, or ranged touch.
splinterbolt. you are correct, is not a touch attack. has crit range of 18-20 though.Ice Darts (Sp Comp or Frostburn, I forget)Chain Missile (Spell Compendium).Thanks for pointing me to Deviant-art, they at least have a search function :)Melf's Unicorn Arrow (PHB2), There is a area of effect magic missile variant whose name I cannot recall.
Q92
Which spells are similar to magic missile and Scorching ray in that they produce multiple missiles in one turn? Preferably auto-hitting, or ranged touch.
There's also a Druid one that fires multiple thorns in a volley like Scorching Ray. It originally appeared in Magic of Faerun, but I think was reprinted in Spell Compendium. It might not have been a touch attack, though.
not just 18-20
18-20 x3.
Q 96 I was going through some old character sheets of mine from back in the day, and came across an old 3.0 character I'd made, and the ring he had was a Ring of Escape. Anyone know where I could get info on what that ring did, or what book it was from?http://www.wizards.com/default.asp?x=dnd/fw/20040612a
Sweet. Thanks for the quick response.Q 96 I was going through some old character sheets of mine from back in the day, and came across an old 3.0 character I'd made, and the ring he had was a Ring of Escape. Anyone know where I could get info on what that ring did, or what book it was from?http://www.wizards.com/default.asp?x=dnd/fw/20040612a
Q95 I just wanted to make sure that I read this correctly, just to make sure that I'm not going to get books chucked at me in vain. Playing an SCM could one cast the corrupt spell "Apocalypse from the Sky" Without taking the prerequisite ability damage?
Corruption Cost: 3d6 points of Constitution damage and 4d6 points of Wisdom drain. Just preparing this spell deals 1d3 points of Wisdom damage, with another 1d3 points of Wisdom damage for each day it remains among the caster’s prepared spells.
:devil
[spoiler]
Name Apocalypse from the Sky
School Conjuration (Creation) [Evil]
Level Corrupt 9
Recharge Time General
Version Book of Vile Darkness
Sources Book of Vile Darkness on page 85
Short Description
All in a 10-mile radius/level take 10d6 damage.
Medium Description
All in a 10-mile radius/level take 10d6 fire, acid, or sonic damage.
[/spoiler]
Q95 I just wanted to make sure that I read this correctly, just to make sure that I'm not going to get books chucked at me in vain. Playing an SCM could one cast the corrupt spell "Apocalypse from the Sky" Without taking the prerequisite ability damage?
Corruption Cost: 3d6 points of Constitution damage and 4d6 points of Wisdom drain. Just preparing this spell deals 1d3 points of Wisdom damage, with another 1d3 points of Wisdom damage for each day it remains among the caster’s prepared spells.
:devil
[spoiler]
Name Apocalypse from the Sky
School Conjuration (Creation) [Evil]
Level Corrupt 9
Recharge Time General
Version Book of Vile Darkness
Sources Book of Vile Darkness on page 85
Short Description
All in a 10-mile radius/level take 10d6 damage.
Medium Description
All in a 10-mile radius/level take 10d6 fire, acid, or sonic damage.
[/spoiler]
Wouldn't it be easier to get immunity to damage/drain? Plenty of ways out there.
A97 Master Spellthief, Ultimate Magus, Sublime Chord. This type of build gets crazy caster level due to the way Master Spellthief stacks caster levels.Ok, Thanks, figured it out, but nice with a confirmation.
yeah, it's in my sig. :DA97 Master Spellthief, Ultimate Magus, Sublime Chord. This type of build gets crazy caster level due to the way Master Spellthief stacks caster levels.Ok, Thanks, figured it out, but nice with a confirmation.
Q. 98. Is there any dimensional portable something that allows my Necromancer to carry his zombies in town without worries?Or carry them in style with a coffin. http://www.wizards.com/dnd/article.asp?x=dnd/dx20021031x
You thinking of Otiluke's Resilient Sphere from Complete Mage? Basically like an AMF tuned to 1 specific school of magic per casting.Otiluke's Resiliant Sphere is from the PHB and does the sphere of force around the target. Otiluke's Suppressing field is what I think you mean, and forces a caster level check for any spell of the selected school, subschool, or descriptor to work. in the area.
A98: Bag of Holding, Portable Hole, if the zombie is small enough, Handy Haversack.The Enveloping Pit is definitely the most bang for your buck. It's a 50' deep portable hole that anyone who is 1 step within lawful evil can use (LN, LE, NE). It is only 3600 gp. It's a kobold relic in the Magic Item Compendium.
Really, there are a tone of options. You don't have to worry about the zombies breathing, so any extradimensional space that can hold that amount of mass is good to go.
Q100 How awesome is this forum?
(Sorry couldn't resist for Q100 to be something awesome.)
Q 104 What is the best optimization and reference for Alchemy and Poison?There is the poison handbook (http://brilliantgameologists.com/boards/index.php?topic=4854.0) and the utility belt handbook (http://brilliantgameologists.com/boards/index.php?topic=4400.0). .
Q107
A Living Spell affects only those struck by an attack or Engulfed by it with its spell, even if that spell is an area effect, right? I'm kinda hoping not, because I have this great idea for a Living Apocalypse From The Sky, but it's looking pretty unlikely from the example text.
Q108: Was there ever any errata that made Truespeak... not terrible?no
Q108: Was there ever any errata that made Truespeak... not terrible?
I was thinking about making use of personal true names with planar binding as an insurance policy, but the way these DCs scale it seems like not even being worth the skill points, let alone the feat to get it as a class skill.
Q 110: I have a player in a gestalt game who is a Druid//Fighter (plans to add some Barb levels later on), who is thus far putting quite a few feats into unarmed combat. He will eventually have Improved Unarmed Strike, Superior Unarmed Strike, and Improved Grab. He wants to join the Owlbear Berserker Lodge of Rashemen (which fits thematically) and probably take levels in Runescarred Berserker.It really does nothing for him.
Given that his unarmed damage will already be 1d6 or greater, and he will already qualify for Improved Grapple, what purpose does the Owlbear Berserker feat serve? Am I missing something, or would it not do him any good?
Q 111:Is there any way to get more Action Points, either by making them /day rather than /level, simply more, or better a way to get Infinite or Arbitrarily Large Numbers of Action Points?
There is also a feat in ECS that gives you one action point each time you rage. Though gaining them as fast as you can spend them is good too.Q 111:Is there any way to get more Action Points, either by making them /day rather than /level, simply more, or better a way to get Infinite or Arbitrarily Large Numbers of Action Points?
A 111: Unfettered heroism + Persistent Spell :) 1/round enough for you?
Q 111:Is there any way to get more Action Points, either by making them /day rather than /level, simply more, or better a way to get Infinite or Arbitrarily Large Numbers of Action Points?
A 111: Unfettered heroism + Persistent Spell :) 1/round enough for you?
Q 111:Is there any way to get more Action Points, either by making them /day rather than /level, simply more, or better a way to get Infinite or Arbitrarily Large Numbers of Action Points?
A 111: Unfettered heroism + Persistent Spell :) 1/round enough for you?
Yes, though more would be fine. Where's Unfettered Heroism found?
Q112: Is there a way to cut the cost of Action Surge down from 2 action points to 1?dunno bout that, but you could always persist more unfettered heroism spells.
Races of Eberron.Q 111:Is there any way to get more Action Points, either by making them /day rather than /level, simply more, or better a way to get Infinite or Arbitrarily Large Numbers of Action Points?
A 111: Unfettered heroism + Persistent Spell :) 1/round enough for you?
Yes, though more would be fine. Where's Unfettered Heroism found?
Um...Magic of Eberron comes to mind, as does the Eberron Campaign Setting book.
Q113: Do wizard specializations affect 10th level spell slots obtained via improved spell capacity?By RAW, yes, as specialization does not restrict the spell slot level it applies to, only that it be of a level you can cast.
That's what I figured. I'll probably just houserule a +2 bonus to grapple checks if you already surpass all the benefits of the feat (he still needs at least one Lodge feat to get into Runescarred Berserker).Q 110: I have a player in a gestalt game who is a Druid//Fighter (plans to add some Barb levels later on), who is thus far putting quite a few feats into unarmed combat. He will eventually have Improved Unarmed Strike, Superior Unarmed Strike, and Improved Grab. He wants to join the Owlbear Berserker Lodge of Rashemen (which fits thematically) and probably take levels in Runescarred Berserker.It really does nothing for him.
Given that his unarmed damage will already be 1d6 or greater, and he will already qualify for Improved Grapple, what purpose does the Owlbear Berserker feat serve? Am I missing something, or would it not do him any good?
I admit I had not considered multiple UH spells running simultaneously.when I first found this demotivator, I couldn't stop laughing at it. :D
Also, your avatar always gets at least a chuckle out of me.
Q 112 does arriving at a teleport location provoke an AoO? Basically I want to know if dislocator arrows (MIC 32) can be used to teleport an enemy next to an ally, after which the ally gets to make an attack of opportunity?Why would it? Entering a square rarely provokes an AoO (the only instance I can think of would be if the individual were charging and the attacker had Hold the Line).
Q113: Is there a way to become immune to A) Antimagic Field and B) Disjunction? Epic level abilities are go. I remember there being a ruling about Antimagic Field not breaking Line of Sight, or Line of Effect (one or the other, but I can't recall which).
Q112: Is there a way to cut the cost of Action Surge down from 2 action points to 1?dunno bout that, but you could always persist more unfettered heroism spells.
Q113b: What about the AMF breaking LoS or LoE (can't remember which)? I could wander around in a Extraordinary Spell Aim'd AMF.Q113: Is there a way to become immune to A) Antimagic Field and B) Disjunction? Epic level abilities are go. I remember there being a ruling about Antimagic Field not breaking Line of Sight, or Line of Effect (one or the other, but I can't recall which).
Metal hats, also epic spells arn't affected by antimagic nor are artifacts so one or the other will help if you have epic levels to play with.
It blocks niether. And alphaalex said no when I asked him about Extraordinary Spell Aim (remember, Complete Adventurer isn't on the source list) ;) I used that exact tactic last time before the game quickly ground to a halt.Q113b: What about the AMF breaking LoS or LoE (can't remember which)? I could wander around in a Extraordinary Spell Aim'd AMF.Q113: Is there a way to become immune to A) Antimagic Field and B) Disjunction? Epic level abilities are go. I remember there being a ruling about Antimagic Field not breaking Line of Sight, or Line of Effect (one or the other, but I can't recall which).
Metal hats, also epic spells arn't affected by antimagic nor are artifacts so one or the other will help if you have epic levels to play with.
Q113b: What about the AMF breaking LoS or LoE (can't remember which)? I could wander around in a Extraordinary Spell Aim'd AMF.Q113: Is there a way to become immune to A) Antimagic Field and B) Disjunction? Epic level abilities are go. I remember there being a ruling about Antimagic Field not breaking Line of Sight, or Line of Effect (one or the other, but I can't recall which).
Metal hats, also epic spells arn't affected by antimagic nor are artifacts so one or the other will help if you have epic levels to play with.
ESA isn't like scultping. It doesn't say "Select a square", it says "choose a creature", and "is unaffected by this spell". Most conservative interpretation would mean it wouldn't allow anything you cast to pass through the amf. Any other interpretation would allow you to cast out of the amf, since it does not effect you.Q113b: What about the AMF breaking LoS or LoE (can't remember which)? I could wander around in a Extraordinary Spell Aim'd AMF.Q113: Is there a way to become immune to A) Antimagic Field and B) Disjunction? Epic level abilities are go. I remember there being a ruling about Antimagic Field not breaking Line of Sight, or Line of Effect (one or the other, but I can't recall which).
Metal hats, also epic spells arn't affected by antimagic nor are artifacts so one or the other will help if you have epic levels to play with.
Won't work. as the AMF is not in your square, and spells cast at you wont be subject to the AMF either.
It blocks niether. And alphaalex said no when I asked him about Extraordinary Spell Aim (remember, Complete Adventurer isn't on the source list) ;) I used that exact tactic last time before the game quickly ground to a halt.Q113b: What about the AMF breaking LoS or LoE (can't remember which)? I could wander around in a Extraordinary Spell Aim'd AMF.Q113: Is there a way to become immune to A) Antimagic Field and B) Disjunction? Epic level abilities are go. I remember there being a ruling about Antimagic Field not breaking Line of Sight, or Line of Effect (one or the other, but I can't recall which).
Metal hats, also epic spells arn't affected by antimagic nor are artifacts so one or the other will help if you have epic levels to play with.
That could work, but if you have it up, your other buffs are all off. ESA +AMF has the advantage of letting your spells all work perfectly and anyone within 10ft of you is without magic.Which is really nasty on a fully buffed BBEG twf dry lich that's draining your con like a starving ethiopian at a buffet with his fists...
Q 111. How does Psychic Reformation work in a Familiar?
In my case, i'm 18th level, so the familiar is considered having 18 Hit Dices, so would i remake my Imp from level 1 to 3 or from level 1 to 18?
Would his BAB, Skills and such improve if 18 is the case?
Short version: No.Q 111. How does Psychic Reformation work in a Familiar?
In my case, i'm 18th level, so the familiar is considered having 18 Hit Dices, so would i remake my Imp from level 1 to 3 or from level 1 to 18?
Would his BAB, Skills and such improve if 18 is the case?
Nobody?
Q 102: Is there a thread for movie/comic/etc conversions?
Q114 Is there a spell or power that blocks divination attempts pre-epic?
Sequester and Nondetection as well. Nondetection is an opposed caster level check, but you can still recieve beneficial mind-affecting effects (which Mind Blank blocks) and can still act (which Sequester blocks).Q114 Is there a spell or power that blocks divination attempts pre-epic?
Yes. Mind Blank is the big one.
Q75: If a Cleric has DMM (Heighten), can he prepare a spell Heightened and then heighten it further by spending turn attempts?
Example: 5th level Cleric prepares Sound Burst heightened to a 3rd level slot. When casting, he decides to burn 3 turn attempts to raise the effective level by 2 to a total of 5.
Bumping... I wouldn't mind knowing this too.something seems to be tickling the back of my mind; but I think that this stuff has only been done piece-mail one thread at a time.Q 102: Is there a thread for movie/comic/etc conversions?
A 75 I remember hearing that multiple instances of the same metamagic doesn't stack in 3.5.nowhere does it say that you can stack it.
Not sure where it says this, but if I am wrong then Arcane thesis+ incantatrix + empower = infinite damage.
Bumping... I wouldn't mind knowing this too.something seems to be tickling the back of my mind; but I think that this stuff has only been done piece-mail one thread at a time.Q 102: Is there a thread for movie/comic/etc conversions?
True, but Heighten is different from other metamagics in that there are different degrees of its application. The cleric isn't really adding the same metamagic twice, simply increasing the degree that he had applied it to.A 75 I remember hearing that multiple instances of the same metamagic doesn't stack in 3.5.nowhere does it say that you can stack it.
Not sure where it says this, but if I am wrong then Arcane thesis+ incantatrix + empower = infinite damage.
Q 115: In which book can I find the hummingbird familiar? (or whichever familiar it is that boosts initiative for its master)Dragon mag, don't remember the issue. You could also get an air elemental familiar for a +2 to init
Q 116 Can you be an epic shadowdancer at 11th level if you do the retraining thing and max out at 10 levels, or do you have to take another class instead? I'm only asking because I'm reading the City of Peril, and one of the encounters is a female shadowdancer 12. I always though you couldn't take epic levels until you were 20th.You can't. NPC's in books are notorious for being flat-out wrong.
Hmm, so it would seem. Doesn't help that the BAB is +8 even though it's a 3/4 progression, and should be +9, unless she's truly epic and has a wizard progression. :rollseyes I guess this is one of those "accept it as it is, but don't bash your head against the wall trying to replicate a WotC creation."Q 116 Can you be an epic shadowdancer at 11th level if you do the retraining thing and max out at 10 levels, or do you have to take another class instead? I'm only asking because I'm reading the City of Peril, and one of the encounters is a female shadowdancer 12. I always though you couldn't take epic levels until you were 20th.You can't. NPC's in books are notorious for being flat-out wrong.
Q 117: What means could I use to reduce the level metamagic form +1 to +0, assuming it's a metamagic that multiple iterations of which is useless?Arcane thesis, DMM, or an illumian's DMM-wannabe rune combo.
For a sorcerer.Q 117: What means could I use to reduce the level metamagic form +1 to +0, assuming it's a metamagic that multiple iterations of which is useless?Arcane thesis, DMM, or an illumian's DMM-wannabe rune combo.
Arcane Thesis. Check the errata.Q 117: What means could I use to reduce the level metamagic form +1 to +0, assuming it's a metamagic that multiple iterations of which is useless?Arcane thesis, DMM, or an illumian's DMM-wannabe rune combo.
For a sorcerer.
Metamagic school focus.Arcane Thesis. Check the errata.Q 117: What means could I use to reduce the level metamagic form +1 to +0, assuming it's a metamagic that multiple iterations of which is useless?Arcane thesis, DMM, or an illumian's DMM-wannabe rune combo.
For a sorcerer.
Q 118: Like one of my previous questions, how do I go about optimizing this (http://www.cracked.com/blog/wp-content/uploads/2010/03/batman.jpg)?Waverider PrC Savage Species.
if the link doesn't work, it's Batman... with a lightsaber... riding (or killing?) a shark
Q 118: Like one of my previous questions, how do I go about optimizing this (http://www.cracked.com/blog/wp-content/uploads/2010/03/batman.jpg)?
if the link doesn't work, it's Batman... with a lightsaber... riding (or killing?) a shark
Q 118: Like one of my previous questions, how do I go about optimizing this (http://www.cracked.com/blog/wp-content/uploads/2010/03/batman.jpg)?
if the link doesn't work, it's Batman... with a lightsaber... riding (or killing?) a shark
I'd get a shark (Wild Cohort, probably), cast Air Breathing on it, and then your favorite variant of the Fly spell. Choose your favorite Batman build, then add on a Brilliant Energy Longsword. There are other lightsaber setups around, for people who dislike that it can't harm droids.
Q 118: Like one of my previous questions, how do I go about optimizing this (http://www.cracked.com/blog/wp-content/uploads/2010/03/batman.jpg)?
if the link doesn't work, it's Batman... with a lightsaber... riding (or killing?) a shark
I'd get a shark (Wild Cohort, probably), cast Air Breathing on it, and then your favorite variant of the Fly spell. Choose your favorite Batman build, then add on a Brilliant Energy Longsword. There are other lightsaber setups around, for people who dislike that it can't harm droids.
I'm sure i saw an elemental creature template somewhere... Earth elemental shark with earth glide...
have to find that template again, might have been homebrew though.
Q119:
anyone know if there is a way to work out the LA of an awakened construct? (Incarnium golem to be precise)
Q120: Does anyone know of a low LA template that gives you the evil subtype?You have no idea how badly I wish I knew of one. Unholy Scion is the only one I know of, at +5.
A 120Ooh, nice. In that case, Divine Minion of Sebek (Evil) is a +1 and gives you free-action Crocodile wild-shape, and Set (Lawful and Evil) is a +2 that gives a metric asston of forms.
IIRC, Divine Minion gives you a subtype appropiate to your chosen god.
Divine Minion of Sebek Neraph for a total +1 LA gives you access to Fiend of Possession?A 120Ooh, nice. In that case, Divine Minion of Sebek (Evil) is a +1 and gives you free-action Crocodile wild-shape
IIRC, Divine Minion gives you a subtype appropiate to your chosen god.
You don't need Neraph. Your type changes to outsider from Divine Minion to begin with.Divine Minion of Sebek Neraph for a total +1 LA gives you access to Fiend of Possession?A 120Ooh, nice. In that case, Divine Minion of Sebek (Evil) is a +1 and gives you free-action Crocodile wild-shape
IIRC, Divine Minion gives you a subtype appropiate to your chosen god.
The creature's type changes to outsider, and any alignment subtypes it has changes to match the corresponding alignment subtypes of its deity.
Q122: Are there any other hydras outside of the MM1?There is the multiheaded template from savage species? But no other hyrdas that I know of.
Q123: What happens when you apply the magic/psionics transparency to the Reserves of Strength Feat?Same thing that happens when you apply transparency to most things. DM fiat.
Q123: What happens when you apply the magic/psionics transparency to the Reserves of Strength Feat?I don't know of any psionic powers with a cap on their effects, so I would guess that nothing special happens. The extra caster level allows further augmentation as normal.
Q123: What happens when you apply the magic/psionics transparency to the Reserves of Strength Feat?I don't know of any psionic powers with a cap on their effects, so I would guess that nothing special happens. The extra caster level allows further augmentation as normal.
Q123: What happens when you apply the magic/psionics transparency to the Reserves of Strength Feat?does transparency even work on feats?
Q123: What happens when you apply the magic/psionics transparency to the Reserves of Strength Feat?does transparency even work on feats?
I believe that it's called "Overchannel"Q123: What happens when you apply the magic/psionics transparency to the Reserves of Strength Feat?does transparency even work on feats?
Good point. Just looked: Spells, SLAs and Magic items. Feats would 100% be a house rule. I think that answers the question.
q.127.
"Undead Mastery: All undead creatures created by a dread necromancer who has reached 8th level or higher gain a +4 enhancement bonus to Strength and Dexterity and 2 additional hit points per Hit Die"
Whose Hit Die's are we talking about? The Undead HDs? Or the Character HDs?
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.:lmao :lol
There is no comma missing but comma before an and is bad grammar regardless.actually, I believe it would be correct (http://www.getitwriteonline.com/archive/020204WhenCommaBfAnd.htm). :p
Q 126: Is there anyway to lower a spell's range to touch?(bump)
It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight.
If the bag is overloaded, or if sharp objects pierce it (from inside or outside), the bag ruptures and is ruined. All contents are lost forever.
Q128Same effect yes, also it'll have the same interaction with a portable hole.: Heward's Handy HaversackIt has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight.: Bag of HoldingIf the bag is overloaded, or if sharp objects pierce it (from inside or outside), the bag ruptures and is ruined. All contents are lost forever.
HHH + Sharp Obects = ???
Q 129 Is there a list somewhere of what weapon turns into what when using the Size ability? I know it makes it bigger or smaller, but what weapons do they become? Like, a +1 sizing dagger is a longsword? A shortsword? A rapier? A +1 rapier turns into what? A shortsword? I know it doesn't actually change them into different weapons per se, but I'm looking for more of what it counts as for damage, and crit modifier, etc.Just changes weapon size now, since 3.5 changed the weapon/size equivalence rules (one of the changes I dislike).
So, if I had it on a short sword that's piercing, it now becomes a longer version of that same short sword and does 1d8 piercing damage? Or put it on dagger and it does 1d6 piercing or slashing?Q 129 Is there a list somewhere of what weapon turns into what when using the Size ability? I know it makes it bigger or smaller, but what weapons do they become? Like, a +1 sizing dagger is a longsword? A shortsword? A rapier? A +1 rapier turns into what? A shortsword? I know it doesn't actually change them into different weapons per se, but I'm looking for more of what it counts as for damage, and crit modifier, etc.Just changes weapon size now, since 3.5 changed the weapon/size equivalence rules (one of the changes I dislike).
Yes.So, if I had it on a short sword that's piercing, it now becomes a longer version of that same short sword and does 1d8 piercing damage? Or put it on dagger and it does 1d6 piercing or slashing?Q 129 Is there a list somewhere of what weapon turns into what when using the Size ability? I know it makes it bigger or smaller, but what weapons do they become? Like, a +1 sizing dagger is a longsword? A shortsword? A rapier? A +1 rapier turns into what? A shortsword? I know it doesn't actually change them into different weapons per se, but I'm looking for more of what it counts as for damage, and crit modifier, etc.Just changes weapon size now, since 3.5 changed the weapon/size equivalence rules (one of the changes I dislike).
Q131: If I have the Knockback feat (RoS) and strike an enemy with the Death Mark maneuver (ToB), do I get to make a bull-rush attempt vs. only one opponent, or everyone in the radius of the Death Mark explosion?You'd only get the bull rush against the opponent you actually struck.
Q131: If I have the Knockback feat (RoS) and strike an enemy with the Death Mark maneuver (ToB), do I get to make a bull-rush attempt vs. only one opponent, or everyone in the radius of the Death Mark explosion?You'd only get the bull rush against the opponent you actually struck.
It's not part of the attack, it's an effect occurring on a successful attack, which is the key point regarding knockback.Q131: If I have the Knockback feat (RoS) and strike an enemy with the Death Mark maneuver (ToB), do I get to make a bull-rush attempt vs. only one opponent, or everyone in the radius of the Death Mark explosion?You'd only get the bull rush against the opponent you actually struck.
Actually struck...now that´s just the reason why I´m asking this. Is the explosion not part of the strike maneuver? That´s what got me thinking.
Q124 Remind me again of the LA +0 Outsiders out there? Is there a list somewhere?I link to the list of +0 races in my races thread:
Q 126: Is there anyway to lower a spell's range to touch?lower? perhaps you are trying to change a spell's range to touch, e.g., make fireball a touch spell so that you can channel it as a duskblade? I recall this is pretty hard. Ocular spell changes a spell into ranged touch, but that does not really help much
Q 132 I just red about Bardic knack and I was wandering could it be allowed (sorry for the spelling. haven't used that word in years) on a cloistered cleric RAW?RAW, hardly. Bardic knack is an ACF for bards, replacing bardic knowledge. Cloistered clerics are not bards and they don't have a class feature called "bardic knowledge".
DMG, p. 27, Variant: Weapon EquivalenciesQ 129 Is there a list somewhere of what weapon turns into what when using the Size ability? I know it makes it bigger or smaller, but what weapons do they become? Like, a +1 sizing dagger is a longsword? A shortsword? A rapier? A +1 rapier turns into what? A shortsword? I know it doesn't actually change them into different weapons per se, but I'm looking for more of what it counts as for damage, and crit modifier, etc.Just changes weapon size now, since 3.5 changed the weapon/size equivalence rules (one of the changes I dislike).
Indeed changing it to touch, but for Smiting Spell to be able to channel a non-area of effect spell into a crossbow sniper build.Q 126: Is there anyway to lower a spell's range to touch?Lower? perhaps you are trying to change a spell's range to touch, e.g., make fireball a touch spell so that you can channel it as a duskblade? I recall this is pretty hard. Ocular spell changes a spell into ranged touch, but that does not really help much.
Something about that doesn't seem right. I mean "Medium Weapon" short short's "Small weapon" equivalency is a longsword? How? For some reason I'm unable to read that chart properly, I think.Q 129 Is there a list somewhere of what weapon turns into what when using the Size ability? I know it makes it bigger or smaller, but what weapons do they become? Like, a +1 sizing dagger is a longsword? A shortsword? A rapier? A +1 rapier turns into what? A shortsword? I know it doesn't actually change them into different weapons per se, but I'm looking for more of what it counts as for damage, and crit modifier, etc.DMG, p. 27, Variant: Weapon Equivalencies
A126: The only thing I know of is the hold ray ability of the enlightened fist. That only works with rays, but you can combine it with ocular spell or spellwarp.I considered it, but that would require a 7 level comitment to the to the PrC, unless there is a faster way to aquire that PrC.
What a halfling considers to be a longsword a human would consider to be a short sword.Something about that doesn't seem right. I mean "Medium Weapon" short short's "Small weapon" equivalency is a longsword? How? For some reason I'm unable to read that chart properly, I think.Q 129 Is there a list somewhere of what weapon turns into what when using the Size ability? I know it makes it bigger or smaller, but what weapons do they become? Like, a +1 sizing dagger is a longsword? A shortsword? A rapier? A +1 rapier turns into what? A shortsword? I know it doesn't actually change them into different weapons per se, but I'm looking for more of what it counts as for damage, and crit modifier, etc.DMG, p. 27, Variant: Weapon Equivalencies
Q133
Under the Spells Heart of Air, Earth, Fire and Water (Complete Mage, starting pg 106), they refer to Light Fortification if you have 2 or more of these spells active.
What is light fortification and where do I find it...?
Q133
Under the Spells Heart of Air, Earth, Fire and Water (Complete Mage, starting pg 106), they refer to Light Fortification if you have 2 or more of these spells active.
What is light fortification and where do I find it...?
http://www.d20srd.org/srd/magicItems/magicArmor.htm#fortification
ug I totally asked the wrong question last time (and even had the previous answer in front of me... :rollseyes)
Q134: What's the best way to deliver sneak attack from very far range? Spells are allowed.
Q 135 By RAW, are you automatically given the "improved" versions of Uncanny Dodge and Evasion if you take two classes with those abilities, or are you stuck with the lesser one unless it specifically states that you are allowed to upgrade to the next one? Or do you have to house rule it/have a very lenient DM to get it?
A135So the Improved Evasion remains something that only a rogue can get through means of their secrets. And you're stuck with Uncanny Dodge unless it specifies "If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead."
RAW, you're stuck with it, I believe. Evasion doesn't ever actually do that, though, IIRC. I could be wrong.
A135So the Improved Evasion remains something that only a rogue can get through means of their secrets. And you're stuck with Uncanny Dodge unless it specifies "If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead."
RAW, you're stuck with it, I believe. Evasion doesn't ever actually do that, though, IIRC. I could be wrong.
EDIT: I see that the Shadow Dancer gets it at 10th level.
Q 136 What happens after you've already gotten Improved Uncanny Dodge, and another class gives you Uncanny and Improved Canny Dodge? Like Rogue 7/Shadow Dancer 5.
Pray that you remembered to take an ACF in its place.Hmm. I like that idea. :D
:lolA135So the Improved Evasion remains something that only a rogue can get through means of their secrets. And you're stuck with Uncanny Dodge unless it specifies "If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead."
RAW, you're stuck with it, I believe. Evasion doesn't ever actually do that, though, IIRC. I could be wrong.
EDIT: I see that the Shadow Dancer gets it at 10th level.
Q 136 What happens after you've already gotten Improved Uncanny Dodge, and another class gives you Uncanny and Improved Canny Dodge? Like Rogue 7/Shadow Dancer 5.
Pray that you remembered to take an ACF in its place.
it just means that levels in that class stack for determining what level the rogue needs to be in order to SA you.Yeah, but if the levels already stack due to it having uncanny dodge and improved uncanny dodge, gaining it a third or fourth time doesn't seem like it'd be worth it for the sake of level stacking.
btw -- there is one exception to evasions from different classes not stacking -- master thrower (explicitly states it does improve ; but like I said, this is the exception).
A 137it just means that levels in that class stack for determining what level the rogue needs to be in order to SA you.Yeah, but if the levels already stack due to it having uncanny dodge and improved uncanny dodge, gaining it a third or fourth time doesn't seem like it'd be worth it for the sake of level stacking.
btw -- there is one exception to evasions from different classes not stacking -- master thrower (explicitly states it does improve ; but like I said, this is the exception).
Figured there'd be an exception somewhere. And of course it has to be that one. However, if you had a lenient enough DM (I know I've done it before when I was still really green as a DM and used a system that allowed that anyways), it doesn't matter.
Q 137 Where can I find an extensive worthwhile list of ACF for Evasion and Uncanny Dodge/Improved Uncanny Dodge? I guess I should add in better because the Wizard's forum isn't exactly helping too much after I Googled the solution. Even just suggestions on that would be welcome.
consider this:it just means that levels in that class stack for determining what level the rogue needs to be in order to SA you.Yeah, but if the levels already stack due to it having uncanny dodge and improved uncanny dodge, gaining it a third or fourth time doesn't seem like it'd be worth it for the sake of level stacking.
btw -- there is one exception to evasions from different classes not stacking -- master thrower (explicitly states it does improve ; but like I said, this is the exception).
ug I totally asked the wrong question last time (and even had the previous answer in front of me... :rollseyes)That 1st level sorcerer spell mentioned, and remember, if they can't see you, (Hide check, invisible, too dang far away) they're flat footed.
Q134: What's the best way to deliver sneak attack from very far range? Spells are allowed.
No, they are just denied their Dex bonus, they are not flat footed.ug I totally asked the wrong question last time (and even had the previous answer in front of me... :rollseyes)That 1st level sorcerer spell mentioned, and remember, if they can't see you, (Hide check, invisible, too dang far away) they're flat footed.
Q134: What's the best way to deliver sneak attack from very far range? Spells are allowed.
Q 138 Other than what's in the PHB for Rogue talents, is there another list that you can choose from (or multiple lists)?
and striking from afar.um, how? the question is the means of striking from very very far away. Using a regular bow doesn't sound like a good idea. Eldritch spear isn't far enough.
Sniper crossbow?and striking from afar.um, how? the question is the means of striking from very very far away. Using a regular bow doesn't sound like a good idea. Eldritch spear isn't far enough.
Q139:Rainbow Servant.
What's the easiest way for a Mystic Fire Knight Paladin // Sorcerer to get cleric spells added to his spell list?
Doesn't that just give you +1 existing arcane spellcasting each level?Q139:Rainbow Servant.
What's the easiest way for a Mystic Fire Knight Paladin // Sorcerer to get cleric spells added to his spell list?
And adds all cleric spells to your spell list (but not inherently spells known) at level 10. Which is only really useful to beguilers and their friends.Doesn't that just give you +1 existing arcane spellcasting each level?Q139:Rainbow Servant.
What's the easiest way for a Mystic Fire Knight Paladin // Sorcerer to get cleric spells added to his spell list?
Interesting. Since it casts as divine spells, does that mean that it requires Wisdom?And adds all cleric spells to your spell list (but not inherently spells known) at level 10. Which is only really useful to beguilers and their friends.Doesn't that just give you +1 existing arcane spellcasting each level?Q139:Rainbow Servant.
What's the easiest way for a Mystic Fire Knight Paladin // Sorcerer to get cleric spells added to his spell list?
Q 140: A +1 Throwing returning Necklase of Natural weapons, on a body slam, how would it work?Badly.
Q 140: A +1 Throwing returning Necklase of Natural weapons, on a body slam, how would it work?It's Princess Peach's Hip attack from SSBM.
Q 141bite of the weretiger gives you power attack.
Is there any way to emulate Power Attack without the feat?
Interesting. Since it casts as divine spells, does that mean that it requires Wisdom?And adds all cleric spells to your spell list (but not inherently spells known) at level 10. Which is only really useful to beguilers and their friends.Doesn't that just give you +1 existing arcane spellcasting each level?Q139:Rainbow Servant.
What's the easiest way for a Mystic Fire Knight Paladin // Sorcerer to get cleric spells added to his spell list?
Q139:
What's the easiest way for a Mystic Fire Knight Paladin // Sorcerer to get cleric spells added to his spell list?
In that case, check Fiendblooded or Wyrm Wizard prcs
Sovereign Archtypes are banned, and I'll be Human :p
Rainbow servant takes to long :(
EDIT: Oh, I should have clarified. I'm really only looking at 1 or two spells to pick up :P
Range and source?Sniper crossbow?and striking from afar.um, how? the question is the means of striking from very very far away. Using a regular bow doesn't sound like a good idea. Eldritch spear isn't far enough.
http://www.dandwiki.com/w/index.php?title=Crossbow,_Sniper%27s_(3.5e_Equipment)&action=editRange and source?Sniper crossbow?and striking from afar.um, how? the question is the means of striking from very very far away. Using a regular bow doesn't sound like a good idea. Eldritch spear isn't far enough.
Is there some means to get a higher Max Rank for skills? I seem to recall there being a trick to raise your max rank for a specific skill, but I can't seem to find that now.You mean besides Skill Focus and synergy bonuses?
Is there some means to get a higher Max Rank for skills? I seem to recall there being a trick to raise your max rank for a specific skill, but I can't seem to find that now.cityscape, the feat Favored Contact.
What page is that one? I can't seem to find it.Is there some means to get a higher Max Rank for skills? I seem to recall there being a trick to raise your max rank for a specific skill, but I can't seem to find that now.cityscape, the feat Favored Contact.
Sorry, feat name is PRIMARY Contact. Favored is the prereq.What page is that one? I can't seem to find it.Is there some means to get a higher Max Rank for skills? I seem to recall there being a trick to raise your max rank for a specific skill, but I can't seem to find that now.cityscape, the feat Favored Contact.
Yeah, just edited my post asking if that's what you meant. :)Sorry, feat name is PRIMARY Contact. Favored is the prereq.What page is that one? I can't seem to find it.Is there some means to get a higher Max Rank for skills? I seem to recall there being a trick to raise your max rank for a specific skill, but I can't seem to find that now.cityscape, the feat Favored Contact.
Q 143:
Is there an item that makes it's wearer immune to a specific spell? I seem to be thinking there might be a ring that can accomplish this, but I can't find anything that could work like it except maybe a Ring of Counterspells.
Q 143:Ring of Shield... assuming that specific spell is magic missle.
Is there an item that makes it's wearer immune to a specific spell? I seem to be thinking there might be a ring that can accomplish this, but I can't find anything that could work like it except maybe a Ring of Counterspells.
Q 144 How much non-lethal damage do you heal up when using a cure spell? 1 for 1 or 2 for 1?you heal just as much as you do lethal, but you heal the non-lethal on top of the lethal, so thats 1d8+1 healing to lethal and non-lethal.
Q 144 How much non-lethal damage do you heal up when using a cure spell? 1 for 1 or 2 for 1?1 for 1, but this is completely unaffected by lethal damage (IE: cure minor wounds cures 1 nonlethal and 1 lethal, if you have damage of each kind, 1 lethal if you've just got lethal damage, and 1 nonlethal if you only have nonlethal)
That's what we read. We were just wondering if it did anymore if you didn't have any lethal damage as well.Q 144 How much non-lethal damage do you heal up when using a cure spell? 1 for 1 or 2 for 1?you heal just as much as you do lethal, but you heal the non-lethal on top of the lethal, so thats 1d8+1 healing to lethal and non-lethal.
It does not, but remember, non-lethal damage heals naturally faster than lethal. 1 point per hour per level.That's what we read. We were just wondering if it did anymore if you didn't have any lethal damage as well.Q 144 How much non-lethal damage do you heal up when using a cure spell? 1 for 1 or 2 for 1?you heal just as much as you do lethal, but you heal the non-lethal on top of the lethal, so thats 1d8+1 healing to lethal and non-lethal.
Yup.It does not, but remember, non-lethal damage heals naturally faster than lethal. 1 point per hour per level.That's what we read. We were just wondering if it did anymore if you didn't have any lethal damage as well.Q 144 How much non-lethal damage do you heal up when using a cure spell? 1 for 1 or 2 for 1?you heal just as much as you do lethal, but you heal the non-lethal on top of the lethal, so thats 1d8+1 healing to lethal and non-lethal.
Q 145 If you are fighting a huge sized creature, and it has Combat Reflexes, how many tumble checks do you have to roll, and how many attacks of opportunity does the creature take if you fail any of them?A145
Q147: I'm interested in the President/Prime Minister of Smack, but none of the links I can find are current. Anyone have an existing page they can direct me to?Here's all 3 Smacks:
That's not quite right. You only need to make one tumble check to move up to one half of your movement rate. If you make that, you don't need to make another check unless you move further than one half your movement rate. If you fail, the creature gets the AoO just as you enter its reach (as normal). You do have to check separately for each opponent, though. Just not each square.Q 145 If you are fighting a huge sized creature, and it has Combat Reflexes, how many tumble checks do you have to roll, and how many attacks of opportunity does the creature take if you fail any of them?A145
movement is only a single provoking action -- meaning that a single creature can only take 1 AoO (regardless of combat expertise). but you would need to roll a tumble check for each relevant square and each threatening opponent. failure at any point stops your movement.
(or something like that)
15 Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble DC.
ah -- got it :thumbThat's not quite right. You only need to make one tumble check to move up to one half of your movement rate. If you make that, you don't need to make another check unless you move further than one half your movement rate. If you fail, the creature gets the AoO just as you enter its reach (as normal). You do have to check separately for each opponent, though. Just not each square.Q 145 If you are fighting a huge sized creature, and it has Combat Reflexes, how many tumble checks do you have to roll, and how many attacks of opportunity does the creature take if you fail any of them?A145
movement is only a single provoking action -- meaning that a single creature can only take 1 AoO (regardless of combat expertise). but you would need to roll a tumble check for each relevant square and each threatening opponent. failure at any point stops your movement.
(or something like that)15 Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble DC.
A 146: No it doesn't.:( Is there anything that does do that?
Q149
Are there any psionic classes that advance BAB by +1 and Manifester level by +1, apart from level 2-10 Illithid slayer?
Q149
Are there any psionic classes that advance BAB by +1 and Manifester level by +1, apart from level 2-10 Illithid slayer?
A 149: A 6 lvl PrC from Lords of Madness. It's something along the lines of Divine Mind, but that isn't it. (Luckily.)
Q150Items Affected by Magical Attacks
If you are hit by a disjunction, in which order are your items checked? It might be relevant if you have a cloak of resistance +5 and other save-boosters.
Well... you could perhaps use two different form-changing powers/spells at the same time. If the second one doesn't make you lose access to the supernatural abilities of your "original" form, you should still have the one from MM transfer from the first power/spell.A 146: No it doesn't.:( Is there anything that does do that?
http://www.dandwiki.com/w/index.php?title=Crossbow,_Sniper%27s_(3.5e_Equipment)&action=edithomebrew :(
This is the only reference to it I've seen.
+1 Distance Heavy Crossbow using Flight bolts for triple length range increments? That would be a single range increment of 360 feet. Add in a Gnome Crossbow Sight from the A&EG and reduce the increment penalty by 4.http://www.dandwiki.com/w/index.php?title=Crossbow,_Sniper%27s_(3.5e_Equipment)&action=edithomebrew :(
This is the only reference to it I've seen.
I'll retry:
Q151: Disregarding the usual 30' limitation, is there any way of delivering sneak attacks at range greater than eldritch spear (which is 250')?
+1 Distance Heavy Crossbow using Flight bolts for triple length range increments? That would be a single range increment of 360 feet. Add in a Gnome Crossbow Sight from the A&EG and reduce the increment penalty by 4.http://www.dandwiki.com/w/index.php?title=Crossbow,_Sniper%27s_(3.5e_Equipment)&action=edithomebrew :(
This is the only reference to it I've seen.
I'll retry:
Q151: Disregarding the usual 30' limitation, is there any way of delivering sneak attacks at range greater than eldritch spear (which is 250')?
I'm not technically sure what you are asking? That's 3600 feet without using any PrCs. I think smacking someone from nearly 7/10ths of a mile counts as sniping. Most modern snipers have issues outside of much more than 1000 yards today as it is due to wind drift, unless they are in a controlled zone with wind blockage.
Sniper Shot spell removes range increment restriction. In the Spell Compendium.+1 Distance Heavy Crossbow using Flight bolts for triple length range increments? That would be a single range increment of 360 feet. Add in a Gnome Crossbow Sight from the A&EG and reduce the increment penalty by 4.http://www.dandwiki.com/w/index.php?title=Crossbow,_Sniper%27s_(3.5e_Equipment)&action=edithomebrew :(
This is the only reference to it I've seen.
I'll retry:
Q151: Disregarding the usual 30' limitation, is there any way of delivering sneak attacks at range greater than eldritch spear (which is 250')?
I'm not technically sure what you are asking? That's 3600 feet without using any PrCs. I think smacking someone from nearly 7/10ths of a mile counts as sniping. Most modern snipers have issues outside of much more than 1000 yards today as it is due to wind drift, unless they are in a controlled zone with wind blockage.
Sneak attack is only within 30', though I'm sure that there is a feat that lets you hit 60' away. Dead-eye shot maybe?
Q 148 Is there a thread on the UA variant of magic points? I'm looking for Duskblade, and all the other magic users out there (including Mystic Ranger, Pathfinder classes, etc).
bumpAotR had an awesome one that worked great. Unfortunately, it was lost in one of the reorganizations of the WotC forums. I have the original link, but I've never managed to find an archival of it, if someone else wants to try: http://forums.gleemax.com/showthread.php?t=844690Q 148 Is there a thread on the UA variant of magic points? I'm looking for Duskblade, and all the other magic users out there (including Mystic Ranger, Pathfinder classes, etc).
And not a thread, anyone come up with their own version?
+1 Distance Heavy Crossbow using Flight bolts for triple length range increments? That would be a single range increment of 360 feet. Add in a Gnome Crossbow Sight from the A&EG and reduce the increment penalty by 4.That's exactly what I was after. The math is a little off though:
I'm not technically sure what you are asking? That's 3600 feet without using any PrCs. I think smacking someone from nearly 7/10ths of a mile counts as sniping. Most modern snipers have issues outside of much more than 1000 yards today as it is due to wind drift, unless they are in a controlled zone with wind blockage.
Q153: Can I apply Empower Spell to Arcane Fusion or not? I'm not sure I can, even if I use it to cast Wings of Flurry + Magic Missile.I would think not, since it doesn't have any variables itself.
Twin works, as does Repeat, but do Maximise/Empower/Energy Sub. and similar work?
Not the steambow or whatever it is, the Gnome Crossbow Sight. You attach it to a crossbow. Page 36.+1 Distance Heavy Crossbow using Flight bolts for triple length range increments? That would be a single range increment of 360 feet. Add in a Gnome Crossbow Sight from the A&EG and reduce the increment penalty by 4.That's exactly what I was after. The math is a little off though:
I'm not technically sure what you are asking? That's 3600 feet without using any PrCs. I think smacking someone from nearly 7/10ths of a mile counts as sniping. Most modern snipers have issues outside of much more than 1000 yards today as it is due to wind drift, unless they are in a controlled zone with wind blockage.
great crossbow=150
flight arrows=+25
distance enchantment = x2
that gnome bow in A&EG isn't a crossbow though...
Q 154 Anyone know where I can find the adventure of Aleena vs Bargle? I'm looking for the full details as to how Bargle killed her (other than magic missile), etc.From google:
Any kid who read the Mentzer-edited version of Basic D&D and played through its instructional solo adventure was set up to hate Bargle. In it your nameless fighter meets a cute Cleric girl (her Elmore-illustrated portrait sorta makes her look like the ideal prom date of 1985) who gets friendly with you, only to have her killed off right before your eyes by a magic missile from Bargle, who escapes handily. And there's nothing you're allowed to do to stop any it, because the script says so. A bit cruel when you think about it, failing utterly as a hero being your introductory experience to fantasy gaming. And there's no closure, unless you can talk someone into running the adventure in the DM's book, and that only suggests that Bargle might be lurking on the bottom level (I'm not sure he was even statted). So yeah, its pretty much that anyone who did basic D&D knows who Bargle is and feels a little burned for the experience, and since nearly every current gamer grew up on basic D&D …
What'd you Google to get that?Q 154 Anyone know where I can find the adventure of Aleena vs Bargle? I'm looking for the full details as to how Bargle killed her (other than magic missile), etc.From google:Any kid who read the Mentzer-edited version of Basic D&D and played through its instructional solo adventure was set up to hate Bargle. In it your nameless fighter meets a cute Cleric girl (her Elmore-illustrated portrait sorta makes her look like the ideal prom date of 1985) who gets friendly with you, only to have her killed off right before your eyes by a magic missile from Bargle, who escapes handily. And there's nothing you're allowed to do to stop any it, because the script says so. A bit cruel when you think about it, failing utterly as a hero being your introductory experience to fantasy gaming. And there's no closure, unless you can talk someone into running the adventure in the DM's book, and that only suggests that Bargle might be lurking on the bottom level (I'm not sure he was even statted). So yeah, its pretty much that anyone who did basic D&D knows who Bargle is and feels a little burned for the experience, and since nearly every current gamer grew up on basic D&D …
Aleena vs Bargle :PI did that too, but didn't get that info at all. :p
your google-fu is weak, old man.Aleena vs Bargle :PI did that too, but didn't get that info at all. :p
Aleena vs Bargle :PAleena's revenge!
correct me if I'm wrong but I believe that the range on a great crossbow is 120' and that a gnomish crossbow sight makes your max range increment 12.Not the steambow or whatever it is, the Gnome Crossbow Sight. You attach it to a crossbow. Page 36.+1 Distance Heavy Crossbow using Flight bolts for triple length range increments? That would be a single range increment of 360 feet. Add in a Gnome Crossbow Sight from the A&EG and reduce the increment penalty by 4.That's exactly what I was after. The math is a little off though:
I'm not technically sure what you are asking? That's 3600 feet without using any PrCs. I think smacking someone from nearly 7/10ths of a mile counts as sniping. Most modern snipers have issues outside of much more than 1000 yards today as it is due to wind drift, unless they are in a controlled zone with wind blockage.
great crossbow=150
flight arrows=+25
distance enchantment = x2
that gnome bow in A&EG isn't a crossbow though...
And I apparently remembered flight arrows incorrectly. Either way, it's still 3500 feet max range on a Great Crossbow, or 2900 max on a regular heavy crossbow. And there are a couple ways to expand that further, too.
You are mistaken, Heavy XBow is 120. Crossbow sight allows you to treat the penalties gained from range increments as though you were attacking two increments closer.correct me if I'm wrong but I believe that the range on a great crossbow is 120' and that a gnomish crossbow sight makes your max range increment 12.Not the steambow or whatever it is, the Gnome Crossbow Sight. You attach it to a crossbow. Page 36.+1 Distance Heavy Crossbow using Flight bolts for triple length range increments? That would be a single range increment of 360 feet. Add in a Gnome Crossbow Sight from the A&EG and reduce the increment penalty by 4.That's exactly what I was after. The math is a little off though:
I'm not technically sure what you are asking? That's 3600 feet without using any PrCs. I think smacking someone from nearly 7/10ths of a mile counts as sniping. Most modern snipers have issues outside of much more than 1000 yards today as it is due to wind drift, unless they are in a controlled zone with wind blockage.
great crossbow=150
flight arrows=+25
distance enchantment = x2
that gnome bow in A&EG isn't a crossbow though...
And I apparently remembered flight arrows incorrectly. Either way, it's still 3500 feet max range on a Great Crossbow, or 2900 max on a regular heavy crossbow. And there are a couple ways to expand that further, too.
Races of Stone Page 155, great crossbows have a range increment of 120'You are mistaken, Heavy XBow is 120. Crossbow sight allows you to treat the penalties gained from range increments as though you were attacking two increments closer.correct me if I'm wrong but I believe that the range on a great crossbow is 120' and that a gnomish crossbow sight makes your max range increment 12.Not the steambow or whatever it is, the Gnome Crossbow Sight. You attach it to a crossbow. Page 36.+1 Distance Heavy Crossbow using Flight bolts for triple length range increments? That would be a single range increment of 360 feet. Add in a Gnome Crossbow Sight from the A&EG and reduce the increment penalty by 4.That's exactly what I was after. The math is a little off though:
I'm not technically sure what you are asking? That's 3600 feet without using any PrCs. I think smacking someone from nearly 7/10ths of a mile counts as sniping. Most modern snipers have issues outside of much more than 1000 yards today as it is due to wind drift, unless they are in a controlled zone with wind blockage.
great crossbow=150
flight arrows=+25
distance enchantment = x2
that gnome bow in A&EG isn't a crossbow though...
And I apparently remembered flight arrows incorrectly. Either way, it's still 3500 feet max range on a Great Crossbow, or 2900 max on a regular heavy crossbow. And there are a couple ways to expand that further, too.
Q158- Arachnoid (Underdark)
Is there a template that gives the aberration type?
A160: Fire Gnome from Planar Handbook?Nope, close, but I looked into it and no.
Half-Fire Elemental from MotP - +3 LAA160: Fire Gnome from Planar Handbook?Nope, close, but I looked into it and no.
Q160: Is there any other playable race besides the Azer whose head is always engulfed in flames?Azerblood.
No offence to the fire dwarves, but -2 to cha 2 racial HD and LA of 4 doesn't scream sorcerer.
Q 161 What are the Top 3 domains that a person should choose from if they want to have Pelor as their cleric's deity, but not looking to take the Radiant Servant PrC?
Hopefully this Ragnarok edition is the right place for a simple 3.5 question.You'd pay the normal cross class cost to the skill, 2 per rank, so if crossclass skills are really nessisary grab the able-learner feat, It doesn't negate the cross class maximum, but mean they only cost a single skill point per rank.
When multiclassing, one may take max ranks in any skill belonging to any class that the multiclass character has. How does the cross class skill rule work though?
For example, I have a rogue who goes into fighter after 2 levels. As a fighter 4 I can take ranks in Appraise up to 7. BUt when I spend my fighter skill points on more appraise, do I pay 1 skill point or 2 per rank?
Characters are not required to complete all the levels of a given template class in uninterrupted succession. For example, a character who takes a level of wereboar could then take a level of fighter and a level of rogue (or any other combination of other class levels) before taking another level of wereboar. A character must still take the first level of wereboar before taking the second, just as with a normal class.
Q 165 Dragon Magazine 358 pg 42. The Long-Range masterwork crafting upgrade adds to a bow +20 feet. That's fine for regular bows and crossbows, but what about an aquatic bow and its 10 foot ranged underwater? Does it still add +20?
Oh, not a feat. Just an upgrade to ranged weapons that increase the craft DC and adds more money to the final cost. But if RAW says it's good, then all the power to it.Q 165 Dragon Magazine 358 pg 42. The Long-Range masterwork crafting upgrade adds to a bow +20 feet. That's fine for regular bows and crossbows, but what about an aquatic bow and its 10 foot ranged underwater? Does it still add +20?
By what you said about the feat, RAW it would yes.
Ask a Simple Question: Ragnarok Edition
: Thread TitleAsk a Simple Question: Ragnarok Edition
Q166A: How long does this benefit last? If I decide to use Dancing Mongoose at the beginning of my turn do I get the +3 for all attacks that turn, or just the bonus ones granted by the boost? What if I use Defensive Rebuke? Do I get it on all the attacks of opportunity as well?
Q166B: Is this effect cumulative? If I'm a Master of Nine with a +1 desert wind stone dragon tiger claw iron heart shadow hand diamond mind greatsword, do I get a +11 on my attack roll?
Q166C: Do stances count as maneuvers for this enhancement? If I'm attacking from a Devoted Spirit stance with a devoted spirit weapon do I automatically get a +3? Does this then increase to a +7 if I use a Devoted Spirit strike while in a Devoted Spirit stance?
And does this effect stack with itself beyond two disciplines? What if I'm a Ruby Knight Vindicator in a Devoted Spirit stance that uses a Shadow Hand boost, then takes an extra swift action for a White Raven boost and then uses a Stone Dragon strike? With the appropriate weapon does that get me a +15 to the attack roll?
Tome of Battle does a poor job of explaining the Martial Discipline Weapon enhancement:
It says that if you know a maneuver from the discipline the weapon is keyed to you get a +1 bonus to attack rolls. If you are actually using a maneuver from this discipline then the bonus goes up to +3.
Q166A: How long does this benefit last? If I decide to use Dancing Mongoose at the beginning of my turn do I get the +3 for all attacks that turn, or just the bonus ones granted by the boost? What if I use Defensive Rebuke? Do I get it on all the attacks of opportunity as well?
It goes on to say a weapon can have this enhancement multiple times as long as it's keyed to a different discipline each time (so you can have a +1 devoted spirit glaive, or a +1 shadow hand tiger claw kukri). Okay...
Then it says if you know maneuvers from both disciplines the weapon is keyed to, the bonus goes up to +3
Q166B: Is this effect cumulative? If I'm a Master of Nine with a +1 desert wind stone dragon tiger claw iron heart shadow hand diamond mind greatsword, do I get a +11 on my attack roll?
Finally is says if you are actually using maneuvers from both disciplines, specifically stating a Shadow Hand strike while in a Stone Dragon stance as an example, that the bonus goes up to +7
Q166C: Do stances count as maneuvers for this enhancement? If I'm attacking from a Devoted Spirit stance with a devoted spirit weapon do I automatically get a +3? Does this then increase to a +7 if I use a Devoted Spirit strike while in a Devoted Spirit stance?
And does this effect stack with itself beyond two disciplines? What if I'm a Ruby Knight Vindicator in a Devoted Spirit stance that uses a Shadow Hand boost, then takes an extra swift action for a White Raven boost and then uses a Stone Dragon strike? With the appropriate weapon does that get me a +15 to the attack roll?
Share Spells
At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit.
If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of "You" on his familiar (as a touch range spell) instead of on himself.
A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast).
Q167Yes.: SRDShare Spells
At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit.
If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of "You" on his familiar (as a touch range spell) instead of on himself.
A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast).
If you use a wand to buff yourself, does that count as casting a spell such that it will also affect your companion/familiar/special mount?
Heres one.Retroactively. The same way it drops your hp if you con mod drops due to damage or drain.
Say I have a character at 7th level who has 49 hit points and Con 13. I hit level 8 and jump to Con 14 going from +1 to +2 bonus. And lets say I roll 6 HP. Do I now have 57 HP or does the COn modifer work "retroactively" and jump me to 64?
Q169:169A: I think you're hit points would go down to 6 after the Con damage. That's 1 hit point per hit die, which is the minimum.
A:
My character is a Wizard, 6th level.
I have a Constitution of 8, so a -1 penalty.
I have rolled a 1 for Hit die every level, giving me 8 HP (3, 1, 1, 1, 1, 1)
My constitution goes down 2.
My hit points go down 1, correct? The "Minimum 1 HP per Hit Die" rule stops me from losing 6 points in this case, right? (2,1,1,1,1,1)
B:
Assuming my Hit Points go down to 7.
When my Constitution goes back up to 8, I should regain 1 hit point per hit die.
Logic tells me that my HP goes back to 8.
HOwever, adding 1 hp per HD boosts my hit points to 13 (3,2,2,2,2,2).
Is this a horrible interpretation of the rules that should have me flayed alive, or simply a clever way to boost my HP for rolling horribly?
non magicalI can honestly say that I don't think the two ever meet. well, unless you count a shield + shield ward.
touch ACs
Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?
Attack from Cover
The character can react instantly to drop down and hang alongside his or her mount, using it as cover. The character can attack and cast spells while using his or her mount as cover without penalty. If the character fails, he or she doesn’t get the cover benefit.
Damn! I was hoping it was Total Cover... I'm trying to avoid Disjunctions.Unseen servant with a tower shield and a readied action.
Q172: Are there any spells, magical items, etc. that grant immunity to disintegration effects?
Q172: Are there any spells, magical items, etc. that grant immunity to disintegration effects?Incorporeality.
Gasious poisons, AoE alchemic items.Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?Flat-footed condition, or denying Dex to AC works well.
Q172: Are there any spells, magical items, etc. that grant immunity to disintegration effects?Proof Against Transmutation is an armor enhancement. I forget what book it is in, but it protects against all transmutations, including Disintegrate.
Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?Trample or Dungeoncrashing work well.
That's troubling. The DM's being a jerk. I found a way to heal my fellow players from a distance, but he wants it done as a ranged touch attack, and since most things we fight do that, we've been buffing it up a ridiculous amount. Can't really catch a monk with a touch of 21 flat-footed when you're healing and he's fighting off the baddies.Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?
Flat-footed condition, or denying Dex to AC works well.
So the Monk lets himself be hit. That is an option.That's troubling. The DM's being a jerk. I found a way to heal my fellow players from a distance, but he wants it done as a ranged touch attack, and since most things we fight do that, we've been buffing it up a ridiculous amount. Can't really catch a monk with a touch of 21 flat-footed when you're healing and he's fighting off the baddies.Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?
Flat-footed condition, or denying Dex to AC works well.
Q172: Are there any spells, magical items, etc. that grant immunity to disintegration effects?Proof Against Transmutation is an armor enhancement. I forget what book it is in, but it protects against all transmutations, including Disintegrate.
So the Monk lets himself be hit. That is an option.That's the jerkish part. The DM won't allow it. No, sorry. Let me rephrase that. If the monk chooses to let me hit him (ie lower his AC purposely), then the monster he's in combat gets to hit him for that very same AC. Otherwise, he's too distracted by his foe to let me heal him with a ranged attack.
What are you using to heal with?So the Monk lets himself be hit. That is an option.That's the jerkish part. The DM won't allow it. No, sorry. Let me rephrase that. If the monk chooses to let me hit him (ie lower his AC purposely), then the monster he's in combat gets to hit him for that very same AC. Otherwise, he's too distracted by his foe to let me heal him with a ranged attack.
Dragon 342 gave you access to a new feat called "Improved Power". With it, you gained an additional ability from your domain. The character is a cleric of Pelor and I took the Healing domain. With that feat you gained the ability to heal at close range with a touch attack 1/day per level. I think what's going to happen now is I'll retrain that feat, take either Combat Casting or Dodge, then take the other feat at 6th, and go Combat Medic. I don't see many other options available to me. Especially with magic items not existing unless you make them.What are you using to heal with?So the Monk lets himself be hit. That is an option.That's the jerkish part. The DM won't allow it. No, sorry. Let me rephrase that. If the monk chooses to let me hit him (ie lower his AC purposely), then the monster he's in combat gets to hit him for that very same AC. Otherwise, he's too distracted by his foe to let me heal him with a ranged attack.
Q169:169A: I think you're hit points would go down to 6 after the Con damage. That's 1 hit point per hit die, which is the minimum.
A:
My character is a Wizard, 6th level.
I have a Constitution of 8, so a -1 penalty.
I have rolled a 1 for Hit die every level, giving me 8 HP (3, 1, 1, 1, 1, 1)
My constitution goes down 2.
My hit points go down 1, correct? The "Minimum 1 HP per Hit Die" rule stops me from losing 6 points in this case, right? (2,1,1,1,1,1)
B:
Assuming my Hit Points go down to 7.
When my Constitution goes back up to 8, I should regain 1 hit point per hit die.
Logic tells me that my HP goes back to 8.
HOwever, adding 1 hp per HD boosts my hit points to 13 (3,2,2,2,2,2).
Is this a horrible interpretation of the rules that should have me flayed alive, or simply a clever way to boost my HP for rolling horribly?
169B: Flayed alive. :D This is obviously TO territory and not RAI. Regardless of RAW, I can't imagine this ever being allowed anywhere, except in the most hypothetical thought experiments.
Q168:
When an opponent attempts to sunder one of your items, are they in effect targeting you for the purposes of a feat like Karmic Strike?
My curiosity is born from, when an item is targeted by a spell it gains the save of it's wielder. Also, if some-one was trying to hit my armor then they are in effect trying to hit something on me.
Q168:
When an opponent attempts to sunder one of your items, are they in effect targeting you for the purposes of a feat like Karmic Strike?
My curiosity is born from, when an item is targeted by a spell it gains the save of it's wielder. Also, if some-one was trying to hit my armor then they are in effect trying to hit something on me.
This seems to have been missed.. last post on the page grrr
Actually, not quite. You always gain a minimum of 1 hp every time you level, regardless of Con. If that con then drops later, you aren't limited to minimum hp/die. You lose 6 hp for that -2 con. You are at 2 hp.Q169:169A: I think you're hit points would go down to 6 after the Con damage. That's 1 hit point per hit die, which is the minimum.
A:
My character is a Wizard, 6th level.
I have a Constitution of 8, so a -1 penalty.
I have rolled a 1 for Hit die every level, giving me 8 HP (3, 1, 1, 1, 1, 1)
My constitution goes down 2.
My hit points go down 1, correct? The "Minimum 1 HP per Hit Die" rule stops me from losing 6 points in this case, right? (2,1,1,1,1,1)
B:
Assuming my Hit Points go down to 7.
When my Constitution goes back up to 8, I should regain 1 hit point per hit die.
Logic tells me that my HP goes back to 8.
HOwever, adding 1 hp per HD boosts my hit points to 13 (3,2,2,2,2,2).
Is this a horrible interpretation of the rules that should have me flayed alive, or simply a clever way to boost my HP for rolling horribly?
169B: Flayed alive. :D This is obviously TO territory and not RAI. Regardless of RAW, I can't imagine this ever being allowed anywhere, except in the most hypothetical thought experiments.
I think the way it goes is each of those hit dice are 1-1 min 1, with con damage they are 1-2 min 1, if you gain that con back the hit dice go back to being 1-1 min 1.
Q168:
When an opponent attempts to sunder one of your items, are they in effect targeting you for the purposes of a feat like Karmic Strike?
My curiosity is born from, when an item is targeted by a spell it gains the save of it's wielder. Also, if some-one was trying to hit my armor then they are in effect trying to hit something on me.
This seems to have been missed.. last post on the page grrr
As the item is technically equipped by you, then yes, that counts as an attack against you (or your personal space, as it were).
Armor can't be sundered though.
Damn! I was hoping it was Total Cover... I'm trying to avoid Disjunctions.Unseen servant with a tower shield and a readied action.
Although I can see the arguement you DM is making, he is making combat healing harder, therefore the encounter more deadly. See if you can't calmly and rationally get him to agree to the willing catch rulings of Goat-Ball (Races of Stone p 59), namely that dex pentalties and bonuses are reversed for the sake of that ranged touch attack.Dragon 342 gave you access to a new feat called "Improved Power". With it, you gained an additional ability from your domain. The character is a cleric of Pelor and I took the Healing domain. With that feat you gained the ability to heal at close range with a touch attack 1/day per level. I think what's going to happen now is I'll retrain that feat, take either Combat Casting or Dodge, then take the other feat at 6th, and go Combat Medic. I don't see many other options available to me. Especially with magic items not existing unless you make them.What are you using to heal with?So the Monk lets himself be hit. That is an option.That's the jerkish part. The DM won't allow it. No, sorry. Let me rephrase that. If the monk chooses to let me hit him (ie lower his AC purposely), then the monster he's in combat gets to hit him for that very same AC. Otherwise, he's too distracted by his foe to let me heal him with a ranged attack.
Q168:
When an opponent attempts to sunder one of your items, are they in effect targeting you for the purposes of a feat like Karmic Strike?
My curiosity is born from, when an item is targeted by a spell it gains the save of it's wielder. Also, if some-one was trying to hit my armor then they are in effect trying to hit something on me.
This seems to have been missed.. last post on the page grrr
As the item is technically equipped by you, then yes, that counts as an attack against you (or your personal space, as it were).
Armor can't be sundered though.
Thank you Kuroimaken, how about your weapon or some other held item then?
Q168:
When an opponent attempts to sunder one of your items, are they in effect targeting you for the purposes of a feat like Karmic Strike?
My curiosity is born from, when an item is targeted by a spell it gains the save of it's wielder. Also, if some-one was trying to hit my armor then they are in effect trying to hit something on me.
This seems to have been missed.. last post on the page grrr
As the item is technically equipped by you, then yes, that counts as an attack against you (or your personal space, as it were).
Armor can't be sundered though.
Thank you Kuroimaken, how about your weapon or some other held item then?
Same principle. In fact I can't remember anything but a held item being sunderable...
@Kevin: Have you considered smacking your DM atop the head? Consider asking him WHERE is there a rule that says you have to actually make a touch attack against an ally to heal. If the feat actually forces an attack roll to be made, that's fine, but if all it says is range of touch, no rolls are involved.
Damn! I was hoping it was Total Cover... I'm trying to avoid Disjunctions.Unseen servant with a tower shield and a readied action.
Q174
I would totally love to try this. But an unseen servant has a Strength of 2 (can carry 20 lbs. at max load), and a Tower Shield weighs 45 lbs.
Mithril makes that 22.5 lbs. Do I need the halfweight enchantment (and where is that?), or is there some other way to get the weight down?
EDIT: The PHB 45 lbs. Tower Shield is made of wood. The Steel one in RoS is 100 lbs., which Mithril would make 50 lbs. Is there a light wood? Soarwood or something like that?
@ JaronK: Soarwood has a gravitational mass that's different than it's inertial massQ174Damn! I was hoping it was Total Cover... I'm trying to avoid Disjunctions.Unseen servant with a tower shield and a readied action.
I would totally love to try this. But an unseen servant has a Strength of 2 (can carry 20 lbs. at max load), and a Tower Shield weighs 45 lbs.
Mithril makes that 22.5 lbs. Do I need the halfweight enchantment (and where is that?), or is there some other way to get the weight down?
EDIT: The PHB 45 lbs. Tower Shield is made of wood. The Steel one in RoS is 100 lbs., which Mithril would make 50 lbs. Is there a light wood? Soarwood or something like that?
Darkwood halves the weight of wooden items. Strangely, Soarwood is only 75% weight, meaning it's heavier than Darkwood... but it floats on air. Try to figure that one out.
JaronK
Telekinesis ( :evillaugh ) - You can grapple Ghosts with this, damnit!
Q 176: Do gnolls get any love? Other than the flind and flindbar, is there anything associated with them at all? (y'know, other than being a ranger favoured enemy... has anyone *ever* had gnoll as a favoured enemy?)I did, but I found a bow of polymorph (To Gnoll only)...
That's troubling. The DM's being a jerk. I found a way to heal my fellow players from a distance, but he wants it done as a ranged touch attack, and since most things we fight do that, we've been buffing it up a ridiculous amount. Can't really catch a monk with a touch of 21 flat-footed when you're healing and he's fighting off the baddies.Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?
Flat-footed condition, or denying Dex to AC works well.
No it does not, it gives a +2 to hit and allows a rogue to sneak attack, it does nothing to the characters Dex modifier, also it is barring odd prestige classing you cannot flank with ranged attacks.That's troubling. The DM's being a jerk. I found a way to heal my fellow players from a distance, but he wants it done as a ranged touch attack, and since most things we fight do that, we've been buffing it up a ridiculous amount. Can't really catch a monk with a touch of 21 flat-footed when you're healing and he's fighting off the baddies.Q 170 What are some non magical item ways of getting around ridiculously high touch ACs?
Flat-footed condition, or denying Dex to AC works well.
Flanking him removes his Dex to AC, which should help.
Q 176: Do gnolls get any love? Other than the flind and flindbar, is there anything associated with them at all? (y'know, other than being a ranger favoured enemy... has anyone *ever* had gnoll as a favoured enemy?)There is one feat in Races of the Wild that gives them a bite attack when raging, but other than that, nada.
Q175: According to this (http://brilliantgameologists.com/boards/index.php?topic=394.msg8107#msg8107):Telekinesis ( :evillaugh ) - You can grapple Ghosts with this, damnit!
Is it really possible to grapple ghosts with Telekinesis? TK doesn't have the force descriptor, so I'm not seeing why that should be possible.
Q 176: Do gnolls get any love? Other than the flind and flindbar, is there anything associated with them at all? (y'know, other than being a ranger favoured enemy... has anyone *ever* had gnoll as a favoured enemy?)There is one feat in Races of the Wild that gives them a bite attack when raging, but other than that, nada.
Q175: According to this (http://brilliantgameologists.com/boards/index.php?topic=394.msg8107#msg8107):Telekinesis ( :evillaugh ) - You can grapple Ghosts with this, damnit!
Is it really possible to grapple ghosts with Telekinesis? TK doesn't have the force descriptor, so I'm not seeing why that should be possible.
Two options
Step 1: Go to ethereal plane
Step 2: Grapple ghost
Alternatively
Step 1: Cast telekinesis
Step 2: Hope you don't roll the 50% chance of no effect.
Q 177: The Siren PrC from Savage Species has a special requirement: "Must possess an innate sonic, mind-affecting ability."Any thing that casts like a spell caster of level *blank* that sellects mind effecting spells, as they will need verbal components.
Aside from the Harpy and Ghost (with baleful moan), what playable creatures can qualify?
possible cohorts: shadow mastiff, howler, and in a stretch maybe Allip if you look at the cohort/follower tables in Libris Mortis
Q172: Are there any spells, magical items, etc. that grant immunity to disintegration effects?Proof Against Transmutation is an armor enhancement. I forget what book it is in, but it protects against all transmutations, including Disintegrate.
Q 177: The Siren PrC from Savage Species has a special requirement: "Must possess an innate sonic, mind-affecting ability."One of these days i will have to play an awakened allip...
Aside from the Harpy and Ghost (with baleful moan), what playable creatures can qualify?
possible cohorts: shadow mastiff, howler, and in a stretch maybe Allip if you look at the cohort/follower tables in Libris Mortis
A177: has a sonic mind affecting ability (MM2-MM5)
Desmodu (MM2)
Gambol (MM2)
Phoenix (MM2)
Death Giant (MM3)
Glaistig (MM3) (sonic charm effect)
Nycter (MM3)
Defacer (MM4)
Demonhive - Demonet Swarm (MM4)
Banshrae (MM5)
Frostwind Virago (MM5)
Gauntlets of ghost fighting (synergy item thing). Unfortunately, only work on dealing damage, which is kind of bad.Q175: According to this (http://brilliantgameologists.com/boards/index.php?topic=394.msg8107#msg8107):Telekinesis ( :evillaugh ) - You can grapple Ghosts with this, damnit!
Is it really possible to grapple ghosts with Telekinesis? TK doesn't have the force descriptor, so I'm not seeing why that should be possible.
Two options
Step 1: Go to ethereal plane
Step 2: Grapple ghost
Alternatively
Step 1: Cast telekinesis
Step 2: Hope you don't roll the 50% chance of no effect.
or option no. 3:
Step 1: Cast telekinesis
Step 2: Wear Ghost-Touch Gloves (?) from the MIC.
Step 3: Grapple ghost with impunity.
Did you use a database somewhere for that?no, I searched PDFs for sonic.. not that many hits
Q179
A179 I don't think this is possible. However, attacking a mage in antimagic field is satisfactory enough even without weapon buffs.
A180:
I think it depends on the game. In 3.5 the XPH was updated to say that psionics is basically the "ninth" school of magic, otherwise known as psionic/magic transparency. In this situation, yes, an AMF shuts down manifesting. Originally, psionics were completely different from magic and the aforementioned rule was the variant, and there were rather long lists of how various powers and spells interacted. I believe an AMF had no effect on psionics under those rules because there was an equivalent "anti-psionic" field but I can't remember for certain anymore.
A180a:
Just like psionics, there is soulmeld-magic transparency, and in these circumstances soulmelds are treated as spell-like abilities. Any spell that could affect soulmelds does affect them. So SR applies (a meldshaper automatically overcomes his own SR), dispelling a soulmeld is treated as dispelling an item, and soulmelds are supressed in dead magic areas with the additional punch in the gut of not being allowed to allocate essentia.
What about a grig? It's not like anyone else can use that fiddle to produce the effects they do...A177: has a sonic mind affecting ability (MM2-MM5)
Desmodu (MM2)
Gambol (MM2)
Phoenix (MM2)
Death Giant (MM3)
Glaistig (MM3) (sonic charm effect)
Nycter (MM3)
Defacer (MM4)
Demonhive - Demonet Swarm (MM4)
Banshrae (MM5)
Frostwind Virago (MM5)
Nice, I'll take a look through those tomorrow when I'm more awake. Did you use a database somewhere for that?
edit: looks like the only one of those that's playable is the Nycter, which isn't all that bad starting at ecl 5. Desmodu is technically playable, but starts at ECL 14. The Glaistig can't leave their pond.
What about a grig? It's not like anyone else can use that fiddle to produce the effects they do...A177: has a sonic mind affecting ability (MM2-MM5)
Desmodu (MM2)
Gambol (MM2)
Phoenix (MM2)
Death Giant (MM3)
Glaistig (MM3) (sonic charm effect)
Nycter (MM3)
Defacer (MM4)
Demonhive - Demonet Swarm (MM4)
Banshrae (MM5)
Frostwind Virago (MM5)
Nice, I'll take a look through those tomorrow when I'm more awake. Did you use a database somewhere for that?
edit: looks like the only one of those that's playable is the Nycter, which isn't all that bad starting at ecl 5. Desmodu is technically playable, but starts at ECL 14. The Glaistig can't leave their pond.
Q182: What good offensive touch spells are there that can be extended?
Any. Preferably ignoring those that have special components (such as corrupt spells or the Necrotic line). Really, I'm just looking for those that stand out. Most offensive touch spells I've found have either instantaneous or permanant durations.Q182: What good offensive touch spells are there that can be extended?
Class?
Shivering Touch is 1 round / level :)
Why would you say that?Shivering Touch is 1 round / level :)and is pretty obviously a typo.
There is no effect beyond the one-time ability damage.Why would you say that?Shivering Touch is 1 round / level :)and is pretty obviously a typo.
Well... the spell technically doesn't say it discharges after the first attack, so I guess that means you can keep making touch attacks for the duration of the spell. Your DM might hit you with an ice tray though.DMM persist? :D
touch isn't fixed range.Well... the spell technically doesn't say it discharges after the first attack, so I guess that means you can keep making touch attacks for the duration of the spell. Your DM might hit you with an ice tray though.DMM persist? :D
DMM Persist with EYE LASERS! .. I think we're a bit off topic here.touch isn't fixed range.Well... the spell technically doesn't say it discharges after the first attack, so I guess that means you can keep making touch attacks for the duration of the spell. Your DM might hit you with an ice tray though.DMM persist? :D
DMM Persist with EYE LASERS! .. I think we're a bit off topic here.touch isn't fixed range.Well... the spell technically doesn't say it discharges after the first attack, so I guess that means you can keep making touch attacks for the duration of the spell. Your DM might hit you with an ice tray though.DMM persist? :D
With the ability to turn the effect on and off as a standard action.Scott Summers you say? :smirk With Ruby spectacles that are enchanted with a persistent dispell magic effect that only affects the wearers eyes so long as they wear them...DMM Persist with EYE LASERS! .. I think we're a bit off topic here.touch isn't fixed range.Well... the spell technically doesn't say it discharges after the first attack, so I guess that means you can keep making touch attacks for the duration of the spell. Your DM might hit you with an ice tray though.DMM persist? :D
Q 177: The Siren PrC from Savage Species has a special requirement: "Must possess an innate sonic, mind-affecting ability."
Aside from the Harpy and Ghost (with baleful moan), what playable creatures can qualify?
possible cohorts: shadow mastiff, howler, and in a stretch maybe Allip if you look at the cohort/follower tables in Libris Mortis
Q186:17, modified by Oracle domain and Unseen Seer as normal for Divination and non-divination spells.
Ok blonde moment. Well actually I'm discussing what Master Spellthief would do for a build with another player.
What would the caster level be for the following build using Master Spellthief:
Spellthief 1/Sorcerer 5/Unseen Seer 2/Divine Oracle 4/ Spellwarp Sniper 5
Q186:17, modified by Oracle domain and Unseen Seer as normal for Divination and non-divination spells.
Ok blonde moment. Well actually I'm discussing what Master Spellthief would do for a build with another player.
What would the caster level be for the following build using Master Spellthief:
Spellthief 1/Sorcerer 5/Unseen Seer 2/Divine Oracle 4/ Spellwarp Sniper 5
Hm? I was sure Unseen Seer provided a bonus to divination spells.It does. It also lowers the caster level for non-divination spells. I mentioned that in my post.
Only at level 3+ :)Sides, that's what Practiced Spellcaster is for. :D
Q 188 Got a question about Dynamic Priest and Academic Priest. It says that for the purposes of spells per day, etc, etc, you now use INT or CHA instead of WIS. What about your Will saves and anything else based off of WIS? Are they still WIS based or do they change too? Does your spell DC stay WIS based, or is it INT/CHA based now?stays the same as before unless stated otherwise.
Q189 Beside Sublime Chord, Knight of the Weave, Nar Demonbinder, what other accelerated ARCANE casting classes are there? I thought there was a list, but I cannot find it.
Chameleon is also accelerated.Q189 Beside Sublime Chord, Knight of the Weave, Nar Demonbinder, what other accelerated ARCANE casting classes are there? I thought there was a list, but I cannot find it.
Beholder Mage.
Looking for something I can progress with another PrC with it's own list. Chameleon won't work for that, since it specifically doesn't qualify, per it's class ability.You could qualify with something else.
It's not an arcane casting class though, it can mimic being an arcane caster (or a divine caster, or both, depending) a certain number of times per day, so you can't really advance it, as I recall. Am I incorrect?Looking for something I can progress with another PrC with it's own list. Chameleon won't work for that, since it specifically doesn't qualify, per it's class ability.You could qualify with something else.
It's not an arcane casting class though, it can mimic being an arcane caster (or a divine caster, or both, depending) a certain number of times per day, so you can't really advance it, as I recall. Am I incorrect?Looking for something I can progress with another PrC with it's own list. Chameleon won't work for that, since it specifically doesn't qualify, per it's class ability.You could qualify with something else.
I would rather actually take the levels in chameleon.It's not an arcane casting class though, it can mimic being an arcane caster (or a divine caster, or both, depending) a certain number of times per day, so you can't really advance it, as I recall. Am I incorrect?Looking for something I can progress with another PrC with it's own list. Chameleon won't work for that, since it specifically doesn't qualify, per it's class ability.You could qualify with something else.
Well you can advance the spellcasting gained from the class although it could be argued that its unique nature keeps it from being advanced nothing in the rules explicitly forbid it.
Q 190a Is it just my imagination or is practically every variant version of the human race better than the original PHB version?
Q 190b The Silverbrow Human. I'm reading it, but not quite getting exactly what it says. It's stating that you get everything that a base human gets, and more, minus bonus skill points. Okay, but which skill points? The +1 each level? The +4 you get at 1st? Or both?
A190a: Some builds are really in need of extra skill points so PHB human can be better, like binders or sorcerers.Yes, but most of those variant human builds give you those extra skill points. They just usually choose your bonus feat for you. So if you can optimize with that, you're golden.
A190b: You lose all bonus skill points with that variant.
Q 191 Is there any particular reason why Winter's Champion requires you to be a 1st level paladin when you don't even gain spells until 4th?
I suppose. But you shouldn't be limited to being first level though.Q 191 Is there any particular reason why Winter's Champion requires you to be a 1st level paladin when you don't even gain spells until 4th?
Using Wands with those spells?
Q 190b Okay, but which skill points? The +1 each level? The +4 you get at 1st? Or both?
Nooo, I don't think so. If that was the case you'd never take Silverbrow Human in a million years.Q 190b Okay, but which skill points? The +1 each level? The +4 you get at 1st? Or both?
Humans just get a +1 skill point per level.
Imagine this as +2 int for the purpose of skills.
At first level, you get [Base Skills + Intelligence Modifier] x4.
That's the whole point of the 4 extra skill points at lv.1.
If you don't get the bonus skill points to begin with, you don't get the multiplier.
They don't want people cheesing the entry, so they just say "you gots to have paladin levels".They don't say that though. They say you have to be Paladin 1. Not that you have to have paladin levels. I'd totally accept the latter.
You lose the bonus skill points with Silverbrow. This includes the 4 extra at 1st and the 1 extra beyond that.Okay, this I can see.
That said, the Dragonblood subtype and spell-like ability (and resulting caster level) are more useful for some builds than the skill points. Sorcerers are generally better off with Silverbrow over normal humans due to the Dragonblood benefits on some spells and feats.
Are you also under the impression that you can't take power attack if your strength is 14? Prerequisites are minimums not maximums.They don't want people cheesing the entry, so they just say "you gots to have paladin levels".They don't say that though. They say you have to be Paladin 1. Not that you have to have paladin levels. I'd totally accept the latter.
Now why would I think that? It CLEARLY stats STR 13. Which means that you're minimum is 13, but you can have it any higher. But what if I was? I wouldn't be the first DM to go "Oh, but it doesn't say 13+ so therefore..." I've dealt with them before. And no, if it says you have to take it at first, you take it at 1st. Unless you house rule it. Hence why it says "1st level only". And that's what you get used to seeing. You see class 1st, and "1st level only" enough times, it automatically makes your brain think "This must be one of those feats too".Are you also under the impression that you can't take power attack if your strength is 14? Prerequisites are minimums not maximums.They don't want people cheesing the entry, so they just say "you gots to have paladin levels".They don't say that though. They say you have to be Paladin 1. Not that you have to have paladin levels. I'd totally accept the latter.
q192:Are chains made of stronger material ever an official option?192a: Yes
192b:How would you recommend restraining a dragon?
Now why would I think that? It CLEARLY stats STR 13. Which means that you're minimum is 13, but you can have it any higher.
But what if I was? I wouldn't be the first DM to go "Oh, but it doesn't say 13+ so therefore..." I've dealt with them before.
And no, if it says you have to take it at first, you take it at 1st. Unless you house rule it. Hence why it says "1st level only". And that's what you get used to seeing. You see class 1st, and "1st level only" enough times, it automatically makes your brain think "This must be one of those feats too".
Knockback is based on the damage dealt. Doesn't matter how, just that it is dealt. So yes.
Are you saying you inadvertently added an extra restriction in your mind when you read the feat because you expected it, or is this some sort of argument that the limitation is real?Yup, pretty much. It's one of those things where you've gotten so used to it after so long that it's an automatic thought process.
192b:How would you recommend restraining a dragon?
Q194? If I have a Dungeon Crasher using Leap Attack, does the Leap attack's bonus to Power Attack stack for Knockback purposes (so I could have something like PAx4 on a bull rush)?
192b:How would you recommend restraining a dragon?
Some dragons have alternate form, so they can shrink out of any chains.
If the DM gives the dragon eschew materials, silent spell, and still spell, you've got further issues. Stilled gaseous form may be the lowest level way out of normal bonds.
A prison made of walls of force filled with an antimagic field would probably work.
There's magical chains somewhere, in a FR book I think, that are specially designed to hold dragons, even when they shift forms or go gaseous or the like.192b:How would you recommend restraining a dragon?
Some dragons have alternate form, so they can shrink out of any chains.
If the DM gives the dragon eschew materials, silent spell, and still spell, you've got further issues. Stilled gaseous form may be the lowest level way out of normal bonds.
A prison made of walls of force filled with an antimagic field would probably work.
Unless its a force dragon...
use riverine. even if they are immune to the force part, the 15k psi water pressure should hold them.There's magical chains somewhere, in a FR book I think, that are specially designed to hold dragons, even when they shift forms or go gaseous or the like.192b:How would you recommend restraining a dragon?
Some dragons have alternate form, so they can shrink out of any chains.
If the DM gives the dragon eschew materials, silent spell, and still spell, you've got further issues. Stilled gaseous form may be the lowest level way out of normal bonds.
A prison made of walls of force filled with an antimagic field would probably work.
Unless its a force dragon...
Barring that, a metric ton of adamantine chains to jack the DC sky high, and an antimagic field will take care of the rest. Can't breath weapon them apart, then.
Knockback is based on Power Attack amount, not damage. So there's a good chance you're not talking about the same feat.Knockback is based on the damage dealt. Doesn't matter how, just that it is dealt. So yes.
.... aren't you talking about the Knock Down feat? I am talking about that feat in Races of the Stone...
If you meant that one, then ignore this...
So I was.Knockback is based on Power Attack amount, not damage. So there's a good chance you're not talking about the same feat.Knockback is based on the damage dealt. Doesn't matter how, just that it is dealt. So yes.
.... aren't you talking about the Knock Down feat? I am talking about that feat in Races of the Stone...
If you meant that one, then ignore this...
Question 195
What is the caster level for the magical abilities within legacy items? Primarily asking concerning the Scorching Ray ability which allows for two rays to be fired per round at will.
So I was.Knockback is based on Power Attack amount, not damage. So there's a good chance you're not talking about the same feat.Knockback is based on the damage dealt. Doesn't matter how, just that it is dealt. So yes.
.... aren't you talking about the Knock Down feat? I am talking about that feat in Races of the Stone...
If you meant that one, then ignore this...
How so? Knockback is a neat feat for a Dungeoncrasher.So I was.Knockback is based on Power Attack amount, not damage. So there's a good chance you're not talking about the same feat.Knockback is based on the damage dealt. Doesn't matter how, just that it is dealt. So yes.
.... aren't you talking about the Knock Down feat? I am talking about that feat in Races of the Stone...
If you meant that one, then ignore this...
.... I always meant the one in Races of Stone, used for bull rushes...
Very well.... this will make my friend playing a dungeon crasher sad :rollseyes
How so? Knockback is a neat feat for a Dungeoncrasher.So I was.Knockback is based on Power Attack amount, not damage. So there's a good chance you're not talking about the same feat.Knockback is based on the damage dealt. Doesn't matter how, just that it is dealt. So yes.
.... aren't you talking about the Knock Down feat? I am talking about that feat in Races of the Stone...
If you meant that one, then ignore this...
.... I always meant the one in Races of Stone, used for bull rushes...
Very well.... this will make my friend playing a dungeon crasher sad :rollseyes
Especially since you can get up to a +40 if you wield a two-handed weapon anyway. Ohnoes you don't, RAW, get a +1200 to your strength check to move someone.
Q196: Wasn't there a spell that would allow to cast touch spells at a range? Something that would allow using touch-range buffs with chain spell, without reach spell. Something like archmage's arcane reach. Or other ways, if not a spell. Not war weaver though, best if it is something usable for a druid.
How so? Knockback is a neat feat for a Dungeoncrasher.So I was.Knockback is based on Power Attack amount, not damage. So there's a good chance you're not talking about the same feat.Knockback is based on the damage dealt. Doesn't matter how, just that it is dealt. So yes.
.... aren't you talking about the Knock Down feat? I am talking about that feat in Races of the Stone...
If you meant that one, then ignore this...
.... I always meant the one in Races of Stone, used for bull rushes...
Very well.... this will make my friend playing a dungeon crasher sad :rollseyes
The guy's thoughts:Especially since you can get up to a +40 if you wield a two-handed weapon anyway. Ohnoes you don't, RAW, get a +1200 to your strength check to move someone.
+40 to your STR check to bullrush someone is still pretty damn good. That's the equivalent of a STR 90 modifier.
doesn't matter really, you only need to push them back 5 feet for dungeoncrasher.+40 to your STR check to bullrush someone is still pretty damn good. That's the equivalent of a STR 90 modifier.
You know you've been hanging around CO too long when you see that and think "huh, is that it?"
You'd still need a Gargantuan+ size mod to be able to bullrush the Tarrasque at all, though.doesn't matter really, you only need to push them back 5 feet for dungeoncrasher.+40 to your STR check to bullrush someone is still pretty damn good. That's the equivalent of a STR 90 modifier.
You know you've been hanging around CO too long when you see that and think "huh, is that it?"
you are above them, right? right?
although long domino bullrushes are fun too, but then a mere +40 mod is sometimes too low for the real fun stuff. hell, even assuming your opponent only gets a 10 on the check, and you get a 70, that's only 5+60/2=35 ft of knockback to work with. a max of 7 dominos.
EDIT: silly me, that's 1+60/5 squares, so 13 dominos max. eh, not too shabby, assuming you beat them by 60. of course, the terrasque would (+31 mod) lose by 39, and get pushed back only 40ft.
Q196: Wasn't there a spell that would allow to cast touch spells at a range? Something that would allow using touch-range buffs with chain spell, without reach spell. Something like archmage's arcane reach. Or other ways, if not a spell. Not war weaver though, best if it is something usable for a druid.
Occular spell? I do not think you can chain that though, although with a magic item from LoM, a magic lens, you could turn the effect into a cone.
Since we are outside of spells and into feats, figured I'd expand it one further and say Spellwarp Sniper.Q196: Wasn't there a spell that would allow to cast touch spells at a range? Something that would allow using touch-range buffs with chain spell, without reach spell. Something like archmage's arcane reach. Or other ways, if not a spell. Not war weaver though, best if it is something usable for a druid.
Occular spell? I do not think you can chain that though, although with a magic item from LoM, a magic lens, you could turn the effect into a cone.
Ocular Spell is a feat, but it should be fine for Chain Spell, which only requires that a spell specifies a single target with a range greater than touch. Ocular Spell says the effect changes to a 60 ft. ray, but it also says that you make a ranged touch attack against a single target, which should fit the bill.
There's also a Divine Reach in the Heirophant prestige class (DMG), but that class sucks, because it grants no spellcasting progression (though at least it adds to CL). Divine Reach is exactly the same as Arcane Reach from the Archmage prestige class.
Q197:
The Mind Shard of Pandorym from Elder Evils is listed as being a Lawful Evil outsider with the evil, incorporeal and psionic subtypes.
Last night at the end of the session, (after they killed it anyway :rollseyes) I got chewed a little out by one of my players and her husband because I wouldn't let her Necromancy spells that required "living targets", like Horrid Wilting to affect him. At the time I figured requiring a living target creates a corporeal effect it wouldn't be able to affect Pandorym at all.
Any good reasons why they should have worked?
Q199
May I get full page scans of the Dread Necromancer class and its spell list list (just the spell names and their levels) from Heroes of Horror?
You're doing it wrong. You bull rush them from below. Using Earthglide or something. If you beat them by 60 points, that's 65 feat you knock them up in the air (1 square, plus 12 more squares for beating them by 60 [60/5=12 squares]).yeah, but then you don't get the 8d6+3xstr damage from dungeoncrasher, unless there is a ceiling. By RAW, it is not triggered by them falling after you knock them upwards.
And that's a helluva lot funnier. Which is why it is the correct way.
No, but them falling will provoke an AoO for leaving a threatened square, if you have reach...Which will let you bull rush them into the ceiling a second time. Now do it with a harpoon.
a knockback build making use of combat reflexes. never thought I'd see the day.No, but them falling will provoke an AoO for leaving a threatened square, if you have reach...Which will let you bull rush them into the ceiling a second time. Now do it with a harpoon.
Heh. (http://en.wikipedia.org/wiki/Paddle_ball)
do it with an unarmed attack and you have http://www.youtube.com/watch?v=10frnpNtm3Athe best part is, they only fall once per round. you don't actually NEED combat reflexes.
Q202: What is the name of the epic prestige class that makes you undetectable? It has Improved Mettle (effectively) and Improved Evasion. It makes you nigh impossible to detect, and I believe it lets you pass through Walls of Force too. It's only online to my knowledge, but I can't remember the name.Void Incarnate (http://www.wizards.com/default.asp?x=dnd/ei/20030418a).
Q203: If someone moves through your space as a move action - provoking an AoO - and then immediately afterwards takes another move action to move through your threatened area, do they provoke a second AoO? The question boils down to whether or not they two seperate move actions qualify as seperate "things that provok", since obviously someone moving all over your threatened area as a single move action is still only one provoked AoO.Not unless they use a second move action that isn't continuing their movement that provokes an AoO. Leaving a threatened square only provokes once, because it's the same provoke "type".
Q203: If someone moves through your space as a move action - provoking an AoO - and then immediately afterwards takes another move action to move through your threatened area, do they provoke a second AoO? The question boils down to whether or not they two seperate move actions qualify as seperate "things that provok", since obviously someone moving all over your threatened area as a single move action is still only one provoked AoO.Not unless they use a second move action that isn't continuing their movement that provokes an AoO. Leaving a threatened square only provokes once, because it's the same provoke "type".
No, because it is separate attacks. It's only one "movement".Q203: If someone moves through your space as a move action - provoking an AoO - and then immediately afterwards takes another move action to move through your threatened area, do they provoke a second AoO? The question boils down to whether or not they two seperate move actions qualify as seperate "things that provok", since obviously someone moving all over your threatened area as a single move action is still only one provoked AoO.Not unless they use a second move action that isn't continuing their movement that provokes an AoO. Leaving a threatened square only provokes once, because it's the same provoke "type".
So, extending that logic, a rogue firing a bow could only provoke a single AoO for firing in melee in a given round from a given opponent, regardless of how many attacks he made?
No, because it is separate attacks. It's only one "movement".Q203: If someone moves through your space as a move action - provoking an AoO - and then immediately afterwards takes another move action to move through your threatened area, do they provoke a second AoO? The question boils down to whether or not they two seperate move actions qualify as seperate "things that provok", since obviously someone moving all over your threatened area as a single move action is still only one provoked AoO.Not unless they use a second move action that isn't continuing their movement that provokes an AoO. Leaving a threatened square only provokes once, because it's the same provoke "type".
So, extending that logic, a rogue firing a bow could only provoke a single AoO for firing in melee in a given round from a given opponent, regardless of how many attacks he made?
Your first example would actually provoke 2 separate AoO because the moving into an opponents space is not provoking a AoO due to moving out of a threatened square which is what is limited to one per round. But normally you cannot make 2 attacks per round based on movement out of a threatened square.No, because it is separate attacks. It's only one "movement".Q203: If someone moves through your space as a move action - provoking an AoO - and then immediately afterwards takes another move action to move through your threatened area, do they provoke a second AoO? The question boils down to whether or not they two seperate move actions qualify as seperate "things that provok", since obviously someone moving all over your threatened area as a single move action is still only one provoked AoO.Not unless they use a second move action that isn't continuing their movement that provokes an AoO. Leaving a threatened square only provokes once, because it's the same provoke "type".
So, extending that logic, a rogue firing a bow could only provoke a single AoO for firing in melee in a given round from a given opponent, regardless of how many attacks he made?
Even if done with two separate move actions? Hmm. . . odd.
204: Some fey (pixies?) have amnesia arrows. There's also the river styx, thought bottles, and the mindrape spell. Heal should restore most forms, though break enchanctment might also be needed.I see. The amnesia came from the pixies then. I'm not a high enough level cleric to bring it back if heal or break enchantment can fix it.
Q207:
Mindblank. What is the name of the Feat which allows to to sacrifice two lower level spell slots to cast a higher level spell?
Q205: Alright, this should be an easy question.
My planar Shepard needs a Plane to be attuned to. I have no idea which one, my original idea was to use the Postive Energy plane to make people explode in a massive boom, but that takes to long for them to get enough temp HP.
Sources: Faiths of Eberron, SpC, ECS, MIC , Complete Divine, Complete Champion, and UA.
Here's the relevant text:204: Some fey (pixies?) have amnesia arrows. There's also the river styx, thought bottles, and the mindrape spell. Heal should restore most forms, though break enchanctment might also be needed.I see. The amnesia came from the pixies then. I'm not a high enough level cleric to bring it back if heal or break enchantment can fix it.
Memory Loss
An opponent struck by this arrow must succeed on a DC 15 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.
Q206: How can I get the alertness and endurance feats without investing my feat slots or class levels into it?Dark Blue Ioun stone works for Alertness.
FYI: anything more than "how long does it take to make someone explode with HP" probably warrants its own thread.Q205: Alright, this should be an easy question.
My planar Shepard needs a Plane to be attuned to. I have no idea which one, my original idea was to use the Postive Energy plane to make people explode in a massive boom, but that takes to long for them to get enough temp HP.
Sources: Faiths of Eberron, SpC, ECS, MIC , Complete Divine, Complete Champion, and UA.
Bumping up to the new page.
It cannot be an item. But thanks anyway.Q206: How can I get the alertness and endurance feats without investing my feat slots or class levels into it?Dark Blue Ioun stone works for Alertness.
So, not an item, class ability, or feat. What other possible ways are open then? You've named the only three ways to do it without knowing if you can cast spells.I was thinking something like a magical location or a ritual that will permanently grant the feats, it is for a shape shifting build I am working on,and I need those feats for master of many forms. The build is pretty locked tight for class levels and gains no spellcasting. It works right now but I would like 2 extra feats to spend towards getting channel the storm.
Thanks for the info. I'm only 5th level. Going to be a while before I can help them.Here's the relevant text:204: Some fey (pixies?) have amnesia arrows. There's also the river styx, thought bottles, and the mindrape spell. Heal should restore most forms, though break enchanctment might also be needed.I see. The amnesia came from the pixies then. I'm not a high enough level cleric to bring it back if heal or break enchantment can fix it.Memory Loss
An opponent struck by this arrow must succeed on a DC 15 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.
Somehow get a familiar? Dunno, need more data.So, not an item, class ability, or feat. What other possible ways are open then? You've named the only three ways to do it without knowing if you can cast spells.I was thinking something like a magical location or a ritual that will permanently grant the feats, it is for a shape shifting build I am working on,and I need those feats for master of many forms. The build is pretty locked tight for class levels and gains no spellcasting. It works right now but I would like 2 extra feats to spend towards getting channel the storm.
A206: Get any free feats (magical locations, evil devotion) and then use the Dark Chaos Feat Shuffle to retrain them for feats you want.That would work. I was hoping there was another way but oh well. The build I was thinking of was warblade4/warshaper3/Shapeshifter1/Master of Many Forms7/Warshaper2/Warblade3.
Q207:
is there anything stopping my from using a bat swarm as my animal for a lycanthrope?
Q208: How does damage reduction and iterative attacks work? Does each single attack get affected by DR, or is it the total damage vs DR?A208a: DR applies to each attack separately.
Also were can I find iterative attack rules in the 3.5 material? I feel really blind for not finding it.
Followup Q208b: Sorry for being unclear, I meant the in-depth rules about iterative attacks. Things like Damage Reduction, Weapon Enchantments (which are logically on each weapon hit) and Sneak Attacks (which are (imo) illogically on each weapon hit), but I couldn't find a source book to support it. For Sneak Attacks I use All About Sneak Attacks (Part Three) (http://www.wizards.com/default.asp?x=dnd/rg/20040302a) as official rule source (other wise I never would believed you can get insane amounts of d6s for iterative sneak attacks).Q208: How does damage reduction and iterative attacks work? Does each single attack get affected by DR, or is it the total damage vs DR?A208a: DR applies to each attack separately.
Also were can I find iterative attack rules in the 3.5 material? I feel really blind for not finding it.
A208b: From the d20 SRD on attack bonuses: (http://www.d20srd.org/srd/combat/combatStatistics.htm#attackBonus)
A base attack bonus is an attack roll bonus derived from character class and level or creature type and Hit Dice (or combinations thereof). Base attack bonuses increase at different rates for different character classes and creature types. A second attack is gained when a base attack bonus reaches +6, a third with a base attack bonus of +11 or higher, and a fourth with a base attack bonus of +16 or higher. Base attack bonuses gained from different sources, such as when a character is a multiclass character, stack.
Q209: Are there any symbionts outside of Eberron Campaign Setting and Magic of Eberron?A 209
Three questions!
Q210: Can anyone provide me with a list of spells that scale with CL? (Cap doesn't matter.)
Q211: What ways are there to cast spells as an immediate action besides Anima Mage? (Looking into casting a spell with a duration longer than a Full-round Action in less time. Standard/Move/Swift Actions work just as well.)
Q212: What ways are there to gain the ability to convert spells into SLAs/Su abilities?
A211: Immediate action? not that I can think of. For casting more quickly? Shadowcraft mage can do it for evocation/most conjuration. Dweomerkeeper can do it as a supernatural standard action.Also, Uncanny Forethought.
Also, Uncanny ForethoughtFrom Exemplars of Evil if you don't know where that came from.
Q212: What ways are there to gain the ability to convert spells into SLAs/Su abilities?
A212: Archmage, Dweomerkeeper
Q212: What ways are there to gain the ability to convert spells into SLAs/Su abilities?
A212: Archmage, Dweomerkeeper
Also, Dragonblood Sorcerer ACF (Races of the Dragon).
Also, Uncanny ForethoughtFrom Exemplars of Evil if you don't know where that came from.
Were their any spells in particular that you were looking being made into SLAs?
Q213: I'm building a defensive melee character, and the fighter variants(elusive attack, counter attack, and overpowering attack) are looking really nice, I'm pretty sure its been done before, so I was wondering if anyone got any ideas to help pull this together or can point me in the right direction.Did you want to use a shield and do shield bashing and combat expertise as well for defense, or did you want to go two weapon fighting and parry with a second weapon and do defensive AoOs?
I'm thinking parry with AoOs.Q213: I'm building a defensive melee character, and the fighter variants(elusive attack, counter attack, and overpowering attack) are looking really nice, I'm pretty sure its been done before, so I was wondering if anyone got any ideas to help pull this together or can point me in the right direction.Did you want to use a shield and do shield bashing and combat expertise as well for defense, or did you want to go two weapon fighting and parry with a second weapon and do defensive AoOs?
I'm thinking parry with AoOs.Feats that'll be useful:
It never hurts to have more options, but these are very nice :PI'm thinking parry with AoOs.Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)
There are others if you're looking for more.
It never hurts to have more options, but these are very nice :Plol Well if you go the TWF tree route, consider taking the Two Weapon Defense feats for AC bonuses.
Robilar's Gambit offers an AoO every time someone attacks you, whether they hit you or not. The cost is they get +4 attack and damage against you.I'm thinking parry with AoOs.Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)
There are others if you're looking for more.
Q 214
Are there any other class features similar to Bloodclaw Master's Superior Two Weapon Fighting or Tempest's Ambidexterity?
Robilar's Gambit offers an AoO every time someone attacks you, whether they hit you or not. The cost is they get +4 attack and damage against you.Hence the part where where you get the AoO is you survive. And depending on your character, if you have the ability to stronger every time you're hit, you're laughing. I can't remember the exact feat, but I know my party's red dragon has it. Last fight he had STR 55 by the end of the fight, and he normally has 41.
Dang party used a Decanther of endless water to flood the sewers, killing off the rogue's guild and ruining a dungeon crawl I had spent 25 hours of work on
Dang party used a Decanther of endless water to flood the sewers, killing off the rogue's guild and ruining a dungeon crawl I had spent 25 hours of work on
What? Sewers are, by definition, designed to channel large quantities of liquid. Seriously, one inch of rain over one square mile is 17.38 million gallons. A decanter of endless water puts out 30 gallons per round. How is that a problem for the city's storm sewers in light of the volumes they were clearly meant to handle?
Q 215: What is an effective way to create magic items that can only be used in a single location, namely portal doors for a dungeon of map maker's head ache I'll be running my PC's through as a punishment (Dang party used a Decanther of endless water to flood the sewers, killing off the rogue's guild and ruining a dungeon crawl I had spent 25 hours of work on)Portals are by default immovable.
Were talking about nigh on 400 portals here, I want to make sure the rules lawyer can't disable them or strip them for parts.Q 215: What is an effective way to create magic items that can only be used in a single location, namely portal doors for a dungeon of map maker's head ache I'll be running my PC's through as a punishment (Dang party used a Decanther of endless water to flood the sewers, killing off the rogue's guild and ruining a dungeon crawl I had spent 25 hours of work on)Portals are by default immovable.
You miiiiiiiiiight be able to use retain essence on them, but aside from that, I don't think you could do that the ones in the SBG.
You could also just say "it's a permanacied variant of 'teleportation circle'"
It never hurts to have more options, but these are very nice :PI'm thinking parry with AoOs.Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)
There are others if you're looking for more.
Play a Kender. Problem solved :PIt never hurts to have more options, but these are very nice :PI'm thinking parry with AoOs.Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)
There are others if you're looking for more.
Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
:pie (Since I can't find cookies.)Play a Kender. Problem solved :PIt never hurts to have more options, but these are very nice :PI'm thinking parry with AoOs.Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)
There are others if you're looking for more.
Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
no DM would allow that. instead, use the goad feat or the [commoner] flaw "tasty". or, better yet, use the "tasty" flaw to nab goad.:pie (Since I can't find cookies.)Play a Kender. Problem solved :PIt never hurts to have more options, but these are very nice :PI'm thinking parry with AoOs.Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)
There are others if you're looking for more.
Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
I meant every DM hates kender players, and tends to kill them rather quickly, not the kender taunt ability :Pno DM would allow that. instead, use the goad feat or the [commoner] flaw "tasty". or, better yet, use the "tasty" flaw to nab goad.:pie (Since I can't find cookies.)Play a Kender. Problem solved :PIt never hurts to have more options, but these are very nice :PI'm thinking parry with AoOs.Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)
There are others if you're looking for more.
Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
I know what you meant. the problem is, DM kender hate is so severe you won't even be allowed to play one. :PI meant every DM hates kender players, and tends to kill them rather quickly, not the kender taunt ability :Pno DM would allow that. instead, use the goad feat or the [commoner] flaw "tasty". or, better yet, use the "tasty" flaw to nab goad.:pie (Since I can't find cookies.)Play a Kender. Problem solved :PIt never hurts to have more options, but these are very nice :PI'm thinking parry with AoOs.Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)
There are others if you're looking for more.
Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
Q216 How do you get the early entry into master of shrouds? How do you get around the skill requirement_
But kender are soo fun to play.I know what you meant. the problem is, DM kender hate is so severe you won't even be allowed to play one. :PI meant every DM hates kender players, and tends to kill them rather quickly, not the kender taunt ability :Pno DM would allow that. instead, use the goad feat or the [commoner] flaw "tasty". or, better yet, use the "tasty" flaw to nab goad.:pie (Since I can't find cookies.)Play a Kender. Problem solved :PIt never hurts to have more options, but these are very nice :PI'm thinking parry with AoOs.Feats that'll be useful:
Combat Expertise -> Defensive Opportunist (no penalty when fighting defensively)
Combat Expertise -> Canny Opportunist (even when flat-flooted do 1 of 3 things listed) -> Exploit Adjustment (AoO against 5' shift)
Combat Expertise -> Dodge -> Karmic Strike (take –4 penalty to your AC in exchange for the option of taking an AoO on anyone that successfully makes a melee or touch attack on you)
Combat Reflexes -> Two Weapon Fighting -> Double Hit (AoO with both weapons)
Combat Reflexes -> Expert Tactician (if you hit on an AoO everyone gets +2 attack and damage against that opponent)
Combat Reflexes -> Robilar’s Gambit (Receive an AoO on each opponent that attacked you after they've hit you if you survive)
There are others if you're looking for more.
Just needs one more thing: the ability to make it self a threat so it gets attacked in the first place.
Q216 How do you get the early entry into master of shrouds? How do you get around the skill requirement_
BAB and Skill ranks are very hard to get around. But MoS has skill requirements that can be met by second level, so you really don't have anything to worry about.
Here's the handbook: http://brilliantgameologists.com/boards/index.php?topic=3310.0 (http://brilliantgameologists.com/boards/index.php?topic=3310.0)
Nope :)Q216 How do you get the early entry into master of shrouds? How do you get around the skill requirement_
BAB and Skill ranks are very hard to get around. But MoS has skill requirements that can be met by second level, so you really don't have anything to worry about.
Here's the handbook: http://brilliantgameologists.com/boards/index.php?topic=3310.0 (http://brilliantgameologists.com/boards/index.php?topic=3310.0)
Ah so no-one really uses the Complete Divine Web Enhancement version, now that makes sense.
Q217: Would the abjurant armor power of the abjurant champion apply to the ''Magic circle vs (ener alignment)'' line of spell'S deflection bonus to AC?it seems like it would.
Q217: Would the abjurant armor power of the abjurant champion apply to the ''Magic circle vs (ener alignment)'' line of spell'S deflection bonus to AC?
Q218: My DM said it wasn't necessary using Material Components of Spells in her game...I would recommend not abusing her generosity to start with. If you insist on doing so however true seeing is always nice, as is force cage and magi tattoo (SpC)
So... I was wondering which are the most Costly and Strong spells i can get to use freely now, i'm a Dread Necromancer -> Rainbow Servant, Child of Eberron Kobold...
So, all Druid and Cleric Spells at my reach, maybe a level in Prestige Bard later... Suggestions?
Check to make sure she isn't just implying that eschew materials is a bonus feat.Q218: My DM said it wasn't necessary using Material Components of Spells in her game...I would recommend not abusing her generosity to start with. If you insist on doing so however true seeing is always nice, as is force cage and magi tattoo (SpC)
So... I was wondering which are the most Costly and Strong spells i can get to use freely now, i'm a Dread Necromancer -> Rainbow Servant, Child of Eberron Kobold...
So, all Druid and Cleric Spells at my reach, maybe a level in Prestige Bard later... Suggestions?
Check to make sure she isn't just implying that eschew materials is a bonus feat.Q218: My DM said it wasn't necessary using Material Components of Spells in her game...I would recommend not abusing her generosity to start with. If you insist on doing so however true seeing is always nice, as is force cage and magi tattoo (SpC)
So... I was wondering which are the most Costly and Strong spells i can get to use freely now, i'm a Dread Necromancer -> Rainbow Servant, Child of Eberron Kobold...
So, all Druid and Cleric Spells at my reach, maybe a level in Prestige Bard later... Suggestions?
Q219:Nope. Bracers of Armor are about as close as you can get.
Is there an armor material that Monks can wear without violating their not wearing armor clause, which stops you using Flurry of Blows??
I want a Monk to wear armor but it nerfs his other abilities so have to spend 2x the cost in items to get a similar AC.
Three questions!
Q210: Can anyone provide me with a list of spells that scale with CL? (Cap doesn't matter.)
Q211: What ways are there to cast spells as an immediate action besides Anima Mage? (Looking into casting a spell with a duration longer than a Full-round Action in less time. Standard/Move/Swift Actions work just as well.)
Q212: What ways are there to gain the ability to convert spells into SLAs/Su abilities?
A210: http://www.imarvintpa.com/DnDLive/FindSpell.php
A211: Immediate action? not that I can think of. For casting more quickly? Shadowcraft mage can do it for evocation/most conjuration. Dweomerkeeper can do it as a supernatural standard action.
A212: Archmage, Dweomerkeeper
Q220
Is there a feat that lets you use a weapon as though it were an unarmed strike for essentially all purposes as a Monk? I'm building a character for someone who, thematically, wants to be a fencer, and I'm wondering if I can get a rapier to be used with Flurry (I know Unconventional Flurry or something like that exists) and Stunning Fist. Low enough level that miscellaneous items aren't gonna be much use, unless there's a really really cheap one out there (and it'll have to be flat cost, not a +1 to a weapon or something).
Q220I remember reading about a feat that did exactly that in a dragon mag once.
Is there a feat that lets you use a weapon as though it were an unarmed strike for essentially all purposes as a Monk? I'm building a character for someone who, thematically, wants to be a fencer, and I'm wondering if I can get a rapier to be used with Flurry (I know Unconventional Flurry or something like that exists) and Stunning Fist. Low enough level that miscellaneous items aren't gonna be much use, unless there's a really really cheap one out there (and it'll have to be flat cost, not a +1 to a weapon or something).
Q220
Is there a feat that lets you use a weapon as though it were an unarmed strike for essentially all purposes as a Monk? I'm building a character for someone who, thematically, wants to be a fencer, and I'm wondering if I can get a rapier to be used with Flurry (I know Unconventional Flurry or something like that exists) and Stunning Fist. Low enough level that miscellaneous items aren't gonna be much use, unless there's a really really cheap one out there (and it'll have to be flat cost, not a +1 to a weapon or something).
Step 1: Exotic Weapon Proficiency (Kama)
Step 2: Buy a Scorpion Kama (MiC 201)
alternatively, renegade mastermaker? Think there's also a weapon if legacy.
Q 221: What means would I have to employ to have my cohort 1st lvl Petal (MM3) Rogue become my familure?Bump to Q 222
q 223: What is the most effective way to slowly lower a PC's strenght stat to midigate recovery or ability to negate the stat damage?
Q222: Where can I find a thread with all of the good armor/shield/weapons and their enhancements, modifiers, and crystals?
Q 224: Recently there was a discussion about a first level wizard getting Fell Draining Sonic Snaps and Fell Draining Magic Missiles via being Specialized in Evocation, and taking the Fell Drain and Metamagic Spell Focus (Comp Mage). A first level wizard couldn't make the Fell Drain Magic Missiles via only the above, but that's beside the point.When you aren't in your sanctum, the spell level is one lower. It's an iffy way to use a lower level slot, so the magic missile is a "0" level spell, prior to Metamagic, instead of a 1st.
I think there was also a method mentioned with the same set up, but using Sanctum Spell rather than Metamagic Spell Focus. I'm not seeing how that works, though. As far as I can tell, the best you could do is have a first level slot (with a magic missile) that counts as a second level slot/spell for DC's, counting as casting second level spells for PrC's, etc. But that doesn't create a way for you to apply higher slot-cost metamagic, does it?
Okay, but it had to be prepared as a sanctum spell in a first level slot first. In order to get a Fell Drain Sanctum Magic Missile, you'd still have to use a 3rd level slot to prepare it, and then it would be treated as a 0-level spell with some metamagic attached.Q 224: Recently there was a discussion about a first level wizard getting Fell Draining Sonic Snaps and Fell Draining Magic Missiles via being Specialized in Evocation, and taking the Fell Drain and Metamagic Spell Focus (Comp Mage). A first level wizard couldn't make the Fell Drain Magic Missiles via only the above, but that's beside the point.When you aren't in your sanctum, the spell level is one lower. It's an iffy way to use a lower level slot, so the magic missile is a "0" level spell, prior to Metamagic, instead of a 1st.
I think there was also a method mentioned with the same set up, but using Sanctum Spell rather than Metamagic Spell Focus. I'm not seeing how that works, though. As far as I can tell, the best you could do is have a first level slot (with a magic missile) that counts as a second level slot/spell for DC's, counting as casting second level spells for PrC's, etc. But that doesn't create a way for you to apply higher slot-cost metamagic, does it?
Q 224: Recently there was a discussion about a first level wizard getting Fell Draining Sonic Snaps and Fell Draining Magic Missiles via being Specialized in Evocation, and taking the Fell Drain and Metamagic Spell Focus (Comp Mage). A first level wizard couldn't make the Fell Drain Magic Missiles via only the above, but that's beside the point.
I think there was also a method mentioned with the same set up, but using Sanctum Spell rather than Metamagic Spell Focus. I'm not seeing how that works, though. As far as I can tell, the best you could do is have a first level slot (with a magic missile) that counts as a second level slot/spell for DC's, counting as casting second level spells for PrC's, etc. But that doesn't create a way for you to apply higher slot-cost metamagic, does it?
Really? Aww crap. That means my old Lyle the Lame arena mage build isn't actually legal...Q 224: Recently there was a discussion about a first level wizard getting Fell Draining Sonic Snaps and Fell Draining Magic Missiles via being Specialized in Evocation, and taking the Fell Drain and Metamagic Spell Focus (Comp Mage). A first level wizard couldn't make the Fell Drain Magic Missiles via only the above, but that's beside the point.
I think there was also a method mentioned with the same set up, but using Sanctum Spell rather than Metamagic Spell Focus. I'm not seeing how that works, though. As far as I can tell, the best you could do is have a first level slot (with a magic missile) that counts as a second level slot/spell for DC's, counting as casting second level spells for PrC's, etc. But that doesn't create a way for you to apply higher slot-cost metamagic, does it?
Due to the lack of necessary skill ranks, the setup doesn't work (can't take Metamagic School Focus at first level).
Don't have access to my books at the moment, but I don't recall there being any skill requirements for Metamagic School Focus. The only requirement was having Spell Focus in the school in question, or being a specialist wizard in the school in question.Q 224: Recently there was a discussion about a first level wizard getting Fell Draining Sonic Snaps and Fell Draining Magic Missiles via being Specialized in Evocation, and taking the Fell Drain and Metamagic Spell Focus (Comp Mage). A first level wizard couldn't make the Fell Drain Magic Missiles via only the above, but that's beside the point.
I think there was also a method mentioned with the same set up, but using Sanctum Spell rather than Metamagic Spell Focus. I'm not seeing how that works, though. As far as I can tell, the best you could do is have a first level slot (with a magic missile) that counts as a second level slot/spell for DC's, counting as casting second level spells for PrC's, etc. But that doesn't create a way for you to apply higher slot-cost metamagic, does it?
Due to the lack of necessary skill ranks, the setup doesn't work (can't take Metamagic School Focus at first level).
Ok... this question will tip my hand a bit in the PbP game I'm running on here, but that's ok. They would have figured it out soon anyway.I was hoping Mirror Image would shed some light, but it doesn't.
Q225: If a spellcaster attempts to use a spell on an illusionary creature (not a Shadow Illusion, either), what happens? Does the spellcaster automatically know that the illusion isn't a valid target for their spell? Or do they just cast the spell as normal, and wonder why nothing happened? In either case, do they lose the spell slot?
They'd definitely get a Will save to disbelieve the illusion, as I think this would certainly count as "interacting with it", so I'm mostly wondering what else they're going to figure out.
Q226: This is post #995. So who wants to make the new thread? :DMEEEEEEEEEEEEEEEE! (http://brilliantgameologists.com/boards/index.php?topic=8053.0)
Because we are on page 50and this is post 1000.
Because we are on page 50and this is post 1000.
the one I quoted was post 1000.Because we are on page 50and this is post 1000.
Reply 1000. Post 1001.
the one I quoted was post 1000.Because we are on page 50and this is post 1000.
Reply 1000. Post 1001.
I think you are thinking of a different feat. Metamagic School Focus has no skill prerequisites, only either Spell Focus or being a specialist wizard.Don't have access to my books at the moment, but I don't recall there being any skill requirements for Metamagic School Focus. The only requirement was having Spell Focus in the school in question, or being a specialist wizard in the school in question.Q 224: Recently there was a discussion about a first level wizard getting Fell Draining Sonic Snaps and Fell Draining Magic Missiles via being Specialized in Evocation, and taking the Fell Drain and Metamagic Spell Focus (Comp Mage). A first level wizard couldn't make the Fell Drain Magic Missiles via only the above, but that's beside the point.
I think there was also a method mentioned with the same set up, but using Sanctum Spell rather than Metamagic Spell Focus. I'm not seeing how that works, though. As far as I can tell, the best you could do is have a first level slot (with a magic missile) that counts as a second level slot/spell for DC's, counting as casting second level spells for PrC's, etc. But that doesn't create a way for you to apply higher slot-cost metamagic, does it?
Due to the lack of necessary skill ranks, the setup doesn't work (can't take Metamagic School Focus at first level).
Q225. Does monks belt stack with armour, I am trying to get maximum defence bonus for my druid in wildshapeClosed