Brilliant Gameologists Forum

The Thinktank => Min/Max It! => Topic started by: Endarire on February 05, 2010, 03:19:49 AM

Title: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Endarire on February 05, 2010, 03:19:49 AM
Listen up, neophytes!  This is for Pathfinder rules questions ONLY!  For regular D&D 3.x, look around for "Ask a simple question" without the [PATHFINDER] tag.

Ask questions as such:

Q1
How do I color my text like that?

A1
Use (color=blue)TEXT(/color).  Use [square brackets] instead of parentheses.

Kick it!
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on February 05, 2010, 01:15:03 PM
Q2

Let's try and start this on a serious note. The 'canon' of 3.5 material is usually considered to be made up all the 3e and 3.5e books published by WotC. Are there any books accepted as 'canon' in Pathfinder that aren't published by Paizo? Are any of the 3.5e books published by Paizo considered canon?

The question of whether something is canonical usually comes up when people are designing characters or game worlds, they want to know what makes up the cohesive heart of the published material.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Rooster on February 11, 2010, 04:56:44 AM
A2

I only know of Dreamscarred Press releasing an Expanded Psionics Handbook PF analog here very fairly soon. The vein of it is very much the same as Pathfinder so far (they've got some early beta rewrites of psionic classes up on their forum), but I haven't seen the final product yet so I am uncertain how it will end up.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: winter_soldier on August 02, 2010, 03:44:23 PM
Q3: The Dastardly Finish feat in the APG allows Rogues to Coup De Grace stunned or cowering opponents. Prereqs are Sneak Attack +5d6. What are the most reliable way to get opponents into the above conditions to best utilize this feat?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: bearchucks on August 02, 2010, 04:00:27 PM
Q3: The Dastardly Finish feat in the APG allows Rogues to Coup De Grace stunned or cowering opponents. Prereqs are Sneak Attack +5d6. What are the most reliable way to get opponents into the above conditions to best utilize this feat?
A3: Fear effects immediately come to mind.  A Revenant's Baleful Shriek works.  Power Word Stun and some creature abilities work.  (Yay for pathfinder SRD online)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 02, 2010, 04:26:31 PM
Q3: The Dastardly Finish feat in the APG allows Rogues to Coup De Grace stunned or cowering opponents. Prereqs are Sneak Attack +5d6. What are the most reliable way to get opponents into the above conditions to best utilize this feat?
A3: Fear effects immediately come to mind.  A Revenant's Baleful Shriek works.  Power Word Stun and some creature abilities work.  (Yay for pathfinder SRD online)
Stunning Fist.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Drull on August 02, 2010, 05:49:09 PM
*** sorry, just noticed pathfinder in the thread name ***
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: borg286 on August 02, 2010, 08:09:21 PM
Q4: Is the artificer Pathfinder cosher?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on August 02, 2010, 10:46:17 PM
Q4: Is the artificer Pathfinder cosher?

A4

Assuming you are referring to the ToS Artifcer found here: http://www.d20pfsrd.com/classes/3rd-party-classes/artificer

It's not an official Paizo product, so that may be a knock against it. But it's on the PFSRD so that's a knock for it. It doesn't appear to have any egregious issues with its power on a cursory examination. So it should be fine in a Pathfinder game but you need to ask your DM first, you can't assume they'll let you use it.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Amechra on August 04, 2010, 03:32:54 PM
Q5

How much of Pathfinder is compatible with 3.5e?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vistella on August 04, 2010, 06:13:19 PM
Q6
can a druid use flame blade/produce flame while in wildshaped in an animal which doesnt have hands?
nothing in the spell says you have to carry it, just that it springs from your hand, so should work from talon or whatever too, right?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on August 05, 2010, 01:55:03 AM
Q5

How much of Pathfinder is compatible with 3.5e?
A5
Technically speaking, you just need to tweak the skills, throw in the combat maneuver stuff and check if they changed the feats you use. The rest are identical enough that you could put a 3.5 monster in and nobody would notice.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Amechra on August 05, 2010, 02:03:17 PM
Neat. I picked up Tome of Secrets a while ago, and it's nice to know that I can actually use it.

Q7: Why did they up the CR on the Tarrasque?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Maat_Mons on August 05, 2010, 06:44:38 PM
A7: It is now immune to mind-affecting effects, so you can no longer cast dominate monster and get a pet tarraque.  It now has a ranged attack, so you can no longer fly overhead and attack it with impunity.  It can no longer be kept dead with a wish spell. 
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vistella on August 05, 2010, 07:07:41 PM
Q8:
why does noone answer my Q6?^^
Q6
can a druid use flame blade/produce flame while in wildshaped in an animal which doesnt have hands?
nothing in the spell says you have to carry it, just that it springs from your hand, so should work from talon or whatever too, right?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: winter_soldier on August 06, 2010, 10:28:47 AM
Q6
can a druid use flame blade/produce flame while in wildshaped in an animal which doesnt have hands?
nothing in the spell says you have to carry it, just that it springs from your hand, so should work from talon or whatever too, right?

A6. From the Flame Blade text: "You wield this blade-like beam as if it were a scimitar", so no, since it specifically mentions wielding. The Produce Flame text has nothing that specific, so that's ok.

Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Senevri on August 06, 2010, 12:40:58 PM
Q9:Can I Deadly Aim a ray? Can I WF:Ray, and then use Dazzling Display? Can I Arcane Strike on a ray attack? ( i presume yes, yes, no.)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on August 08, 2010, 03:20:51 AM
Q 9 I just got a copy of the Advanced Player's Guide, and I'm currently looking through it. I see that in the racial class stuff, it says "add +1/2 circumstance bonus (maximum of +4) to...". What's the add 1/2? Half your level? Have your BAB? The elven wizard trade reads  "Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard’s Intelligence modif ier. The wizard
adds +1/2 to the number of uses per day of that arcane school power." Again, 1/2 what? Half a skill rank? Have a HP? So then wouldn't it just be equal to half your level then?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Slaughterhouserock on August 08, 2010, 08:33:13 AM
Q 10 I just got a copy of the Advanced Player's Guide, and I'm currently looking through it. I see that in the racial class stuff, it says "add +1/2 circumstance bonus (maximum of +4) to...". What's the add 1/2? Half your level? Have your BAB? The elven wizard trade reads  "Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard’s Intelligence modif ier. The wizard
adds +1/2 to the number of uses per day of that arcane school power." Again, 1/2 what? Half a skill rank? Have a HP? So then wouldn't it just be equal to half your level then?

Fixed the numbering for ya.

A 10:  It's just 1/2.  You take it twice to get 1 extra use and, as always, you round down any fractions.  It's explained on p. 9:

"Finally, some of these alternate favored class benefits only add +1/2, +1/3, +1/4, or +1/6 to a roll (rather than +1) each time the benefit is selected; when applying this result to the die roll, round down (minimum 0). For example, a dwarf with rogue as his favored class adds +1/2 to his trap sense ability regarding stone traps each time he selects the alternate rogue favored class benefit; though this means the net effect is +0 after selecting it once (because +1/2 rounds down to +0), after 20 levels this benefit gives the dwarf a +10 bonus to his trap sense* (in addition to the base value from being a 20th-level rogue)."

Keep in mind that this is an additional choice to the normal favored class rules(i.e. getting either 1 skill point or 1 hit point from your favored class).  So you can choose between the usual hp/skill point favored class benefits or the racial favored class benefit at each level.

*Note: this is assuming he takes the racial favored class benefit(RFCB?) every level.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Slaughterhouserock on August 08, 2010, 08:43:54 AM
Q9:Can I Deadly Aim a ray? Can I WF:Ray, and then use Dazzling Display? Can I Arcane Strike on a ray attack? ( i presume yes, yes, no.)

A 9:  Deadly Aim - See the last line: "The bonus damage does not apply to touch attacks or effects that do not deal hit point damage."  A ray is a ranged touch attack so no.

Dazzling Display - It says "while wielding the weapon", so, by RAW, I'd say no as you don't wield a ray.

Arcane Strike - This might work since in the description of a ray it does say it can be treated as a weapon for critical hits.  Strict RAW, no, but, depending on the DM, it may be a good enough precedence to count a ray as a weapon which is all that's required of the feat.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Senevri on August 08, 2010, 08:49:41 AM
Ah. Good to know.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Silent Wayfarer on August 08, 2010, 09:11:39 AM
Q11: Is paladin the strongest non-full-caster in Pathfinder?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vistella on August 08, 2010, 01:12:23 PM
Q6
can a druid use flame blade/produce flame while in wildshaped in an animal which doesnt have hands?
nothing in the spell says you have to carry it, just that it springs from your hand, so should work from talon or whatever too, right?
Q12 (as extend to my Q6)
as mentioned befor with flame blade it doesnt work without hands but what about a gorilla?
it has hands, can you wildshape into that while using flame blade?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on August 08, 2010, 03:00:14 PM
Q11: Is paladin the strongest non-full-caster in Pathfinder?

A12
Basically, yes. And especially if you have access to extra smiting via feat or elsewhere. There are some interesting Fighter and Barbarian options in the advanced players guide, but non of those mature as quickly as a Paladin, or have the variety of actions available to a Paladin.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: winter_soldier on August 09, 2010, 10:20:38 AM
Q6
can a druid use flame blade/produce flame while in wildshaped in an animal which doesnt have hands?
nothing in the spell says you have to carry it, just that it springs from your hand, so should work from talon or whatever too, right?
Q12 (as extend to my Q6)
as mentioned befor with flame blade it doesnt work without hands but what about a gorilla?
it has hands, can you wildshape into that while using flame blade?

A12. Hmmm. Can you normally wield weapons when wildshaped? If so, then yes. If not, then no.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: winter_soldier on August 09, 2010, 10:21:05 AM
Q13: The Gang Up feat lets you flank when two other allies are adjacent to an opponent. Aside from party members, what counts as an ally? Summoned monsters? An Eidolon? NPCs fighting with you on your side?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vistella on August 09, 2010, 10:51:57 AM
Q6
can a druid use flame blade/produce flame while in wildshaped in an animal which doesnt have hands?
nothing in the spell says you have to carry it, just that it springs from your hand, so should work from talon or whatever too, right?
Q12 (as extend to my Q6)
as mentioned befor with flame blade it doesnt work without hands but what about a gorilla?
it has hands, can you wildshape into that while using flame blade?

A12. Hmmm. Can you normally wield weapons when wildshaped? If so, then yes. If not, then no.
well, if i would know that i wouldnt have asked :p
but i found nothing about animals wielding weapons or not allowed to wield weapons, thats why i asked it
even just reread the polymorph section and theres nothing mentioned (besides the usual equipment melts into new form, but the spell is caster after the shape)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Slaughterhouserock on August 09, 2010, 12:09:31 PM
Q6
can a druid use flame blade/produce flame while in wildshaped in an animal which doesnt have hands?
nothing in the spell says you have to carry it, just that it springs from your hand, so should work from talon or whatever too, right?
Q12 (as extend to my Q6)
as mentioned befor with flame blade it doesnt work without hands but what about a gorilla?
it has hands, can you wildshape into that while using flame blade?

A12. Hmmm. Can you normally wield weapons when wildshaped? If so, then yes. If not, then no.
well, if i would know that i wouldnt have asked :p
but i found nothing about animals wielding weapons or not allowed to wield weapons, thats why i asked it
even just reread the polymorph section and theres nothing mentioned (besides the usual equipment melts into new form, but the spell is caster after the shape)

If you have hands that are capable of wielding the weapon, you can use it.  So your gorilla would be fine.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Slaughterhouserock on August 09, 2010, 12:16:37 PM
Q13: The Gang Up feat lets you flank when two other allies are adjacent to an opponent. Aside from party members, what counts as an ally? Summoned monsters? An Eidolon? NPCs fighting with you on your side?

A13:   Ally - "A person who associates or cooperates with another; supporter".  In other words, yes to all of the above.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vistella on August 10, 2010, 06:35:58 PM
Q14
can a druid with the plant domain get the bonus from wooden fists to the natural attacks he gets via wildshape?

Q15
the powers of domains, do they look for character level or class level?
neither in the domain section, the druid section or the cleric section is any mention of class levels

or in short as example: does a cleric1/whatever5 with firedomain gain the fire resistence 10 at lvl6 (20 at 12, immunity at 20)?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on August 10, 2010, 07:58:51 PM
A14
By the RAW, no, but a reasonable DM would probably allow it.

A15
It's not stated in the RAW, since it doesn't say 'class' levels you could assume it's character level.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: vrischika111 on August 11, 2010, 12:57:56 PM
A15 mitigation: core rulebook says "class abilities are mostly based on levels in that class"
also domains powers says "In addition, a cleric gains the listed powers from both
of her domains, if she is of a high enough level". while it's not said "high enough cleric level" I think it's RAI to say so.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: winter_soldier on August 11, 2010, 03:26:37 PM
A15 mitigation: core rulebook says "class abilities are mostly based on levels in that class"
also domains powers says "In addition, a cleric gains the listed powers from both
of her domains, if she is of a high enough level". while it's not said "high enough cleric level" I think it's RAI to say so.

+1
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Maat_Mons on August 11, 2010, 05:08:56 PM
The descriptions of domain granted powers use the phrase “cleric level” a lot, even repeatedly in the same sentence.  They're clearly not making a habit of just saying “level” for short.  That means in the cases where they just say “level” and not “cleric level,” it was not just because they didn't feel like typing “cleric,” but because they didn't mean cleric level. 
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Kaville on August 12, 2010, 01:03:17 AM
Q16 Of all the bard ACFs in the APG, would Arcane Duelist be best for an Archer Bard in E6?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: something random on August 12, 2010, 10:23:46 AM
Q17: Is there a limit on how often a witch's Hex ability can be used?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 12, 2010, 12:13:36 PM
The descriptions of domain granted powers use the phrase “cleric level” a lot, even repeatedly in the same sentence.  They're clearly not making a habit of just saying “level” for short.  That means in the cases where they just say “level” and not “cleric level,” it was not just because they didn't feel like typing “cleric,” but because they didn't mean cleric level. 
Doubt that, actually, due to all the rest of the incredibly lazy wording in the book.

Q16 Of all the bard ACFs in the APG, would Arcane Duelist be best for an Archer Bard in E6?
Yes.

Q17: Is there a limit on how often a witch's Hex ability can be used?
Only when specified against single targets (aka, "cannot be affected again for 24 hours"). So, for most of them no. You could hex all day, though some of them require large investitures of time, or specifically call out limited uses (the resurrection one, for example), or they state no single target can be effected more than once per day or per 24 hours.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Maat_Mons on August 12, 2010, 01:45:41 PM
The descriptions of domain granted powers use the phrase “cleric level” a lot, even repeatedly in the same sentence.  They're clearly not making a habit of just saying “level” for short.  That means in the cases where they just say “level” and not “cleric level,” it was not just because they didn't feel like typing “cleric,” but because they didn't mean cleric level. 
Doubt that, actually, due to all the rest of the incredibly lazy wording in the book.

Given that they are inclined to be lazy with wording, it is all the more likely they would not repeatedly use the phrase “cleric level” if they held that “level,” in the context of a domain power description, means cleric level.  Their laziness, combined with the repeated use of the phrase “cleric level,” serves as a good indication that they believe they must say “cleric level” to mean cleric level. 
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 12, 2010, 02:03:39 PM
In the back of the book, it references level to mean class level unless otherwise specified.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vistella on August 12, 2010, 03:45:30 PM
Q18
Can an animal use feint in combat?
and with animal i mean a shaped druid or polymorphed wizard or sth like that
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Maat_Mons on August 12, 2010, 04:00:18 PM
In the back of the book, it references level to mean class level unless otherwise specified.

I had looked for such a rule but could not find one.  I suppose it wasn't included in the Pathfinder SRD.  Not to seem untrusting, but could you quote me the wording on that? 

I ask because, if memory serves, 3.5 has rules that “level” in class descriptions means class level unless otherwise noted, and “level” in spell descriptions means caster level unless otherwise noted, but no rule for other situations, like domain power descriptions.  Also, if the phrasing you used is literally accurate, the stunning fist feat gives uses per day based on your level in some class, rather than character level. 

I'm surprised there aren't qualifications, is what I'm saying. 
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 12, 2010, 04:47:03 PM
In the back of the book, it references level to mean class level unless otherwise specified.

I had looked for such a rule but could not find one.  I suppose it wasn't included in the Pathfinder SRD.  Not to seem untrusting, but could you quote me the wording on that? 

I ask because, if memory serves, 3.5 has rules that “level” in class descriptions means class level unless otherwise noted, and “level” in spell descriptions means caster level unless otherwise noted, but no rule for other situations, like domain power descriptions.  Also, if the phrasing you used is literally accurate, the stunning fist feat gives uses per day based on your level in some class, rather than character level. 

I'm surprised there aren't qualifications, is what I'm saying. 
In the book, on page 31, top left, last paragraph of the Multiclassing,
Quote
Note that there are a number of effects and prerequisites that rely on a character's level or Hit Dice. Such effects are always based on the total number of levels or Hit Dice a character possesses, not just those from one class. The exception to this is class abilities, most of which are based on the total number of class levels that a character possesses of that particular class.

It's not in the SRD, I just double-checked. The "Level" entry several pages earlier also states the three types of level: class, character, and spell. Caster-level is a different entry. It's lazy, but PF has the same caveat as 3.5 on that. However, in 3.5, it's listed in the domains section (either in the magic chapter, or in the cleric class desc) that effects are based on cleric level.

Stunning Fist uses are, indeed, equal to monk level + 1/4 levels in non-monk classes. It says as much in the feat.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Maat_Mons on August 12, 2010, 11:31:06 PM
Note that there are a number of effects and prerequisites that rely on a character's level or Hit Dice. Such effects are always based on the total number of levels or Hit Dice a character possesses, not just those from one class. The exception to this is class abilities, most of which are based on the total number of class levels that a character possesses of that particular class.

Is this what you believe means “level [means] class level unless otherwise specified?”  That only says it is possible (and common) for class abilities to be based on class level.  Those are two very different things. 

However, in 3.5, it's listed in the domains section (either in the magic chapter, or in the cleric class desc) that effects are based on cleric level.

The only thing I can find saying that in 3.5 is the FAQ.  Of course, since only one 3.5 domain I'm aware of, mentalism, actually just says “level,” it's not that big a deal. 

Stunning Fist uses are, indeed, equal to monk level + 1/4 levels in non-monk classes. It says as much in the feat.

You misunderstand.  I was saying that, if what you seemed to be saying was an accurate description of the rules, stunning fist uses would be equal to monk level + 1/4 levels in a single non-monk class.  However, since you apparently didn't mean what you said to be quite the sweeping generality it sounded like, that hypothetical scenario isn't really relevant. 
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: vrischika111 on August 13, 2010, 06:21:41 AM
Note that there are a number of effects and prerequisites that rely on a character's level or Hit Dice. Such effects are always based on the total number of levels or Hit Dice a character possesses, not just those from one class. The exception to this is class abilities, most of which are based on the total number of class levels that a character possesses of that particular class.

Is this what you believe means “level [means] class level unless otherwise specified?”  That only says it is possible (and common) for class abilities to be based on class level.  Those are two very different things. 

most of which are based on the total number of class levels that a character possesses of that particular class

this is clear. if it's not based on level in that class (and as such, an exception) it must be explicitly explained
(like in the stunning fist example)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: winter_soldier on August 13, 2010, 12:30:56 PM
A18: Probably? There might be penalties depending on the type of animal.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Maat_Mons on August 14, 2010, 12:06:56 AM
if it's not based on level in that class (and as such, an exception) it must be explicitly explained

I hold normal and default to be different concepts.  The text says class features being based on class level is normal, but it would have to say it is the default for “level” in a class feature description to mean class level unless otherwise noted. 

To put it differently, I believe there is a difference between something being uncommon and something being the exception to an explicit game rule. 

Cleric grants you a domain, and a domain grants you a power.  Is the power technically a class feature?  There's a step of removal in there that muddies things a bit.  I would think that, if a domain power is a class feature, the benefit of a feat gained as a fighter bonus feat is a class feature too. 

If a feat gained as a fighter bonus feat is a class feature, and “level” in a class feature description defaults to class level unless otherwise noted, then any feat that references just “level” would default to fighter level instead of character level.  This is purely hypothetical; I can't find a feat worded like that. 

Ignore everything I said about stunning fist.  I misread it in a fairly significant way. 
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Senevri on August 14, 2010, 10:25:19 AM
Q19
If I use Lightning Stance, can I effectively Hide In Plain Sight anywhere I like, the following round?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 14, 2010, 10:38:43 AM
Q19
If I use Lightning Stance, can I effectively Hide In Plain Sight anywhere I like, the following round?
You have Concealment, so I'd say yes.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: soulsabre345 on August 14, 2010, 06:58:22 PM
Q20

For a eidolon's attacks, is it right that if you build one with 6 claw attacks each claw attack uses full strength instead of half strength? (claws marked as primary, and it says earlier primary gain full strength. but can't a creature only have 1 primary attack and the others are secondary? P60, under evolutions)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vicerious on August 14, 2010, 08:01:32 PM
Q20

For a eidolon's attacks, is it right that if you build one with 6 claw attacks each claw attack uses full strength instead of half strength? (claws marked as primary, and it says earlier primary gain full strength. but can't a creature only have 1 primary attack and the others are secondary? P60, under evolutions)

I actually asked one of the devs about this at GenCon.  It's apparently one of the things that PF changes about monsters - they can have more than one primary attack.  So if your eidolon has a bite and two claws, they all do full strength and none of them take the -5 attack penalty.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Senevri on August 16, 2010, 10:47:54 PM
Q21Haggling, how is it done in pathfinder? Any official word, or should one go by with what Saga Edition says?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: soulsabre345 on August 17, 2010, 04:51:21 PM
Q22
(ASF = arcane spell failure chance)

for a summoner, they can cast in light armor without ASF. Can that be counted as if they can ignore ASF 20% or lower?

i'm asking in the sense of if you wanted to make a summoner that uses medium armor, would arcane armor training make it so that you could ignore ASF 30% or lower or does it not matter that you can use light armor without ASF in regards to medium armor without ASF
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on August 17, 2010, 05:03:18 PM
Nope, it simply negates arcane spell failure for armor of that category and is not a spell failure reductor.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 17, 2010, 06:09:54 PM
Also, keep in mind in Pathfinder, Mithril doesn't change the category of armor. While you move like the lighter category, it specifically calls out that it's treated as it's normal armor category for class features that have limitations (rangers, barbarians, ASF ignoring features like the bards, etc1.)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on August 17, 2010, 11:38:59 PM
Also, keep in mind in Pathfinder, Mithril doesn't change the category of armor. While you move like the lighter category, it specifically calls out that it's treated as it's normal armor category for class features that have limitations (rangers, barbarians, ASF ignoring features like the bards, etc1.)
Seriously? A mithril breastplate is still medium armor?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Senevri on August 18, 2010, 12:32:47 AM
Seriously? A mithril breastplate is still medium armor?
Well,  yes. Except it has less check penalty and spell failure and doesn't slow you down as much... but still requires medium armor proficiency, and hinders Bard casting.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on August 18, 2010, 12:34:41 AM
Seriously? A mithril breastplate is still medium armor?
Well,  yes. Except it has less check penalty and spell failure and doesn't slow you down as much... but still requires medium armor proficiency, and hinders Bard casting.
OH! I was thinking more for it counting as light armour. Like does mithril in PF still count as light armour when you sleep in it?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Senevri on August 18, 2010, 12:42:24 AM
nope, but Endurance now allows sleeping in light or medium armor, and is a prereq for Horiz. walker, and THAT now can grant some flight and ethereal jaunt in addition to dim.door and tremorsense. By Character Level 9. (well, one of those.)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on August 18, 2010, 12:47:47 AM
nope, but Endurance now allows sleeping in light or medium armor, and is a prereq for Horiz. walker, and THAT now can grant some flight and ethereal jaunt in addition to dim.door and tremorsense. By Character Level 9. (well, one of those.)
No wonder so many people don't like Pathfinder, or house rule 3.5 stuff back into it.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 18, 2010, 01:06:54 AM
Endurance already didthat in 3.5...
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Senevri on August 18, 2010, 01:12:59 AM
So it did. People don't like Pathfinder? I mean, there's the usual 'they changed it now it sucks', and 'they didn't change it enough -there's no point', and 'it's just somebody's house rules', but most of the changes are nice. Sure, Assassin is RUINED FOREVER, and several classes are still kinda meh, but all in all it's nice. The CMB mechanic has, as it turns out via APG, the benefit that you can basically use it to adjucate any unordinary combat situation. Like throwing sand into someone's eyes to make them blind for a round. :)
Eh, all in all, I like it. Without any 1st-level HP bonuses, it even has that gritty feeling where a housecat can kill you.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 18, 2010, 01:17:09 AM
A large part is that it was a lateral change. Itwasn't the vast improvement it touted itself as, and it requires a very thorough scouring to not miss changes to things:  for instance spell sharing with a familiar.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Maat_Mons on August 18, 2010, 01:32:32 AM
And a 500 gp magic item does it for all armor. 
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on August 18, 2010, 01:48:52 AM
A large part is that it was a lateral change. Itwasn't the vast improvement it touted itself as, and it requires a very thorough scouring to not miss changes to things:  for instance spell sharing with a familiar.

This is what gets me, a lot of things where lateral changes, when they decided to ignore backwards compatibility they did it inconsistently. For instance a lot of people complained that Monks had a hard time in combat, they didn't give them full BAB but changed their flurry progression in a weird way. The did fix the Paladin, suped up the Sorcerer and made Barbarians more interesting, I just don't understand why they didn't do anything like that to the classes I felt needed it the most, the Monk and the Bard.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 18, 2010, 01:52:47 AM
A large part is that it was a lateral change. Itwasn't the vast improvement it touted itself as, and it requires a very thorough scouring to not miss changes to things:  for instance spell sharing with a familiar.

This is what gets me, a lot of things where lateral changes, when they decided to ignore backwards compatibility they did it inconsistently. For instance a lot of people complained that Monks had a hard time in combat, they didn't give them full BAB but changed their flurry progression in a weird way. The did fix the Paladin, suped up the Sorcerer and made Barbarians more interesting, I just don't understand why they didn't do anything like that to the classes I felt needed it the most, the Monk and the Bard.
because jason self-admitted he felt certain classes should have the power level and abilities they did because of rp reasons. Several times. On his own beta forums.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on August 18, 2010, 01:59:23 AM
I never saw those messages, I find that decision odd since you can always sandbag a character.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 18, 2010, 02:03:16 AM
During beta 1 and 2, mostly paladin subforum, but also within the bard,monk,and barb ones. It's why the final paladin is so much better than the beta 1 or 2 ones, and why the barbarian rage powers still include low-light vision as a rage ability >.<

The paladin changes required two consultants walking out of the project for him to change, since prior to beta3 it was weaker than 3.5's core paladin.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: winter_soldier on August 18, 2010, 10:01:46 AM
Seriously? A mithril breastplate is still medium armor?
Well,  yes. Except it has less check penalty and spell failure and doesn't slow you down as much... but still requires medium armor proficiency, and hinders Bard casting.
OH! I was thinking more for it counting as light armour. Like does mithril in PF still count as light armour when you sleep in it?

It does and it doesn't. You need to be proficient in medium armor to use it without penalty, but it counts as light armor for all other purposes.  :rollseyes
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on August 18, 2010, 02:34:37 PM
Seriously? A mithril breastplate is still medium armor?
Well,  yes. Except it has less check penalty and spell failure and doesn't slow you down as much... but still requires medium armor proficiency, and hinders Bard casting.
OH! I was thinking more for it counting as light armour. Like does mithril in PF still count as light armour when you sleep in it?

It does and it doesn't. You need to be proficient in medium armor to use it without penalty, but it counts as light armor for all other purposes.  :rollseyes
Ah, okay. I'm fine with that. That was something a lot of people had debated on various forums for a long time now, and different DMs did it different ways regardless.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Senevri on August 18, 2010, 03:05:38 PM
This is what gets me, a lot of things where lateral changes, when they decided to ignore backwards compatibility they did it inconsistently. For instance a lot of people complained that Monks had a hard time in combat, they didn't give them full BAB but changed their flurry progression in a weird way. The did fix the Paladin, suped up the Sorcerer and made Barbarians more interesting, I just don't understand why they didn't do anything like that to the classes I felt needed it the most, the Monk and the Bard.
Well...
Monks, I'm not sure either why they couldn't just give them full BAB and so, but monk has full BAB, full TWF tree, Deadly Stroke AND a slight boon when power attacking.... When using the full attack action and flurrying. Putting them on Ki point system was good, but not enough - I took a look at the Beta monk recently and it's not that great. Also, all the new options they put in Stunning Fist is easy to miss if you're not paying attention. I mean Fatigued, Staggered, Blind or Deaf? And so forth. that's pretty sweet, if you're a tactical type.
(that being said, they _really_ should qualify for Two-weapon defense and two-weapon rend automatically...)

you'd still want to roll stats and if you rolled really well, THEN play monk, ideally, though.

Bards - it's hard to miss, but whilst they nerfed songs SO hard - not to un-usability, but still - they gave them a TON more spells known. The fact they get a first level spell at first level is no small thing, and only counting spell levels 1-6, they know more spells than the sorcerer does.

Also, the fact they get a rather hefty bonus on all skills, means that putting 1 point in a skill pumps it directly to usability. Versatile Performance effectively gives you 3 skills for the price of one every time you get it, and...

Yeah, there's some neat things for bards.

Assassin is RUINED FOREVER. :P
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on August 18, 2010, 03:16:17 PM
Assassin is RUINED FOREVER. :P
If only because they no longer have spells. They're thinking of bringing a variant assassin that does have spells, but it'll be named something different. It's sounding like it'll be a variant assassin/rogue combo base class, much like how they took out the blackguard, and now just have a CE anti-paladin base class instead. I don't hate that idea.

I know a few people who absolutely hate the new bard and monk. I know a few people for 3.5 that went up as a monk, and added the TWF tree, as well as Snap Kick, and other feats so that they'd have a ridiculous number of attacks. Now they can't do that because it's already been added.

Q 23 Just read over the Witch. Is Wizard still the better of the two? I actually kind of like those hexes, but the witch still seems a little limiting.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 18, 2010, 03:21:56 PM
Assassin is RUINED FOREVER. :P
If only because they no longer have spells. They're thinking of bringing a variant assassin that does have spells, but it'll be named something different. It's sounding like it'll be a variant assassin/rogue combo base class, much like how they took out the blackguard, and now just have a CE anti-paladin base class instead. I don't hate that idea.

I know a few people who absolutely hate the new bard and monk. I know a few people for 3.5 that went up as a monk, and added the TWF tree, as well as Snap Kick, and other feats so that they'd have a ridiculous number of attacks. Now they can't do that because it's already been added.

Q 23 Just read over the Witch. Is Wizard still the better of the two? I actually kind of like those hexes, but the witch still seems a little limiting.
It only took 2.something years for the Antipaladin, which was promised shortly after going publish on PF. Don't have high hopes on the spellcasting assassin to come out anytime soon.

Wizard has a more flexible spell list, with more options. Witch can recover their destroyed spellbook easier, but that's really it. Wizards have school specs for minor options, but really the Witch is slightly less powerful than a wizard in most games.

That said, constantly cackling to perma-extend a Fortune boost on the glasscannon/high damage beatstick is hilarious. Especially since Cackle effects ALL hexes of the listed types, so just keep throwing out fortune on your allies, misfortune on your enemies, and burning your move to maintain them all the entire fight.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: soulsabre345 on August 18, 2010, 04:09:45 PM
Q 24
Does the elemental summoning reserve feat apply to the summon monster SLAs a summoner gets? (using the level of summon monster as the level of the spell)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on August 18, 2010, 04:33:49 PM
A24

I'd say no, but summoners can learn summon monster, so they can use that with elemental summoning.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Zemyla on August 18, 2010, 04:46:44 PM
Q25: I've actually read the Pathfinder Advanced Player's Guide, and the summoner gets spells on his list there that he doesn't get on the version on the PFSRD.  Since the Advanced Player's Guide is OGL, why aren't the spells on the SRD?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Amechra on August 18, 2010, 04:51:27 PM
A25 Someone messed up?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 18, 2010, 05:21:10 PM
Q25: I've actually read the Pathfinder Advanced Player's Guide, and the summoner gets spells on his list there that he doesn't get on the version on the PFSRD.  Since the Advanced Player's Guide is OGL, why aren't the spells on the SRD?
Because they cannot update the SRD with the published version (instead of the final playtest, which is up there now) until saturday of this week. It's a "must have 2 weeks between release and posting it on the SRD to fuel sales" agreement. The APG version is the most current version, as of right now.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Endarire on August 18, 2010, 07:56:27 PM
Q23
Does moment of prescience (http://www.d20pfsrd.com/magic/all-spells---final/moment-of-prescience) apply to initiative checks?  The spell's description implies not, but I seek an official verdict on this.

Q24
I'm a bit confused on energy resistance.  Let's assume I have resist energy (http://www.d20pfsrd.com/magic/all-spells---final/resist-energy) (fire) cast on me to negate the first 10 points of fire damage from each attack.

I hit someone protected by Holocaust Cloak (Tome of Battle 54) that should hurt me for 5 fire damage.  He is also warded by fire shield (http://www.d20pfsrd.com/magic/all-spells---final/fire-shield) which should hurt me for 15 fire damage.  How much fire damage do I take?

Do things change if I have fire resist 10 from a source besides resist energy (http://www.d20pfsrd.com/magic/all-spells---final/resist-energy)?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Senevri on August 18, 2010, 08:56:00 PM
A24, it can get confusing, but any effect that happens simultaneously counts against resistance once. If both properties activate on-hit, then resist energy only protects against the sum of fire damage once.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: soulsabre345 on August 19, 2010, 01:26:32 AM
Q 26

If a eidolon takes multiattack at level 1, at level 9 when it gets it from creature progression does it get imp multiattack or does he have 2 feats that do the same thing?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on August 19, 2010, 06:20:50 AM
Q23
Does moment of prescience (http://www.d20pfsrd.com/magic/all-spells---final/moment-of-prescience) apply to initiative checks?  The spell's description implies not, but I seek an official verdict on this.

Initiative checks are dexterity checks, (http://www.d20pfsrd.com/gamemastering---final/combat---final#TOC-Initiative) so you can use Moment of Prescience to get a bonus on initiative. 
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vicerious on August 19, 2010, 12:21:43 PM
Q 26

If a eidolon takes multiattack at level 1, at level 9 when it gets it from creature progression does it get imp multiattack or does he have 2 feats that do the same thing?

A26:  It's got two feats that do the same thing.  If a progression grants you a feat that you already have, you only get the next in the chain or pick a different one if it explicitly says so.

Q27:  Can you use Vital Strike (http://www.d20pfsrd.com/feats/vital-strike-combat---final) to make an attack of opportunity?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vistella on August 19, 2010, 12:39:44 PM
A27
afaik AoO arent standard actions, so no
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: fuinjutsu on August 19, 2010, 05:28:20 PM
Q23
Does moment of prescience (http://www.d20pfsrd.com/magic/all-spells---final/moment-of-prescience) apply to initiative checks?  The spell's description implies not, but I seek an official verdict on this.

Initiative checks are dexterity checks, (http://www.d20pfsrd.com/gamemastering---final/combat---final#TOC-Initiative) so you can use Moment of Prescience to get a bonus on initiative. 

nope.  It still specifies "Opposed"  initiative checks are not opposed
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 19, 2010, 08:42:23 PM
Q23
Does moment of prescience (http://www.d20pfsrd.com/magic/all-spells---final/moment-of-prescience) apply to initiative checks?  The spell's description implies not, but I seek an official verdict on this.

Initiative checks are dexterity checks, (http://www.d20pfsrd.com/gamemastering---final/combat---final#TOC-Initiative) so you can use Moment of Prescience to get a bonus on initiative. 

nope.  It still specifies "Opposed"  initiative checks are not opposed
Disagree entirely
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vicerious on August 19, 2010, 11:48:00 PM
A27
afaik AoO arent standard actions, so no

Vital Strike doesn't say anything about standard actions.  It says "when you use the attack action."
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Senevri on August 20, 2010, 12:18:06 AM
Then, yes.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 20, 2010, 12:24:06 AM
A27
afaik AoO arent standard actions, so no

Vital Strike doesn't say anything about standard actions.  It says "when you use the attack action."
check the actions section of pathfinder. Attack action is a standard action used to make a single attack if PF, unlike normal 3.x.

That said, Bulman himself said vital strike works with spring attack specifically, because he thought it would be neat and violated his own rules in a module with it, so he made a special case exception for that combination. Seriously. Check the Errata and FAQ for it >.<
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vistella on August 20, 2010, 10:13:48 AM
A27
afaik AoO arent standard actions, so no

Vital Strike doesn't say anything about standard actions.  It says "when you use the attack action."
check the clarification at the SRD:

Quote
The benefit of this feat can be read as the following, as it is clearer on how Vital Strike functions:

Benefit: As a standard action, you can make a single attack at your full base attack bonus that deals extra damage equal to the weapon's base damage dice (a light crossbow would gain +1d8, a greatsword would gain +2d6). This extra damage is not multiplied on a critical hit (other damage bonuses are multiplied normally).
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 20, 2010, 10:44:23 AM
A27
afaik AoO arent standard actions, so no

Vital Strike doesn't say anything about standard actions.  It says "when you use the attack action."
check the clarification at the SRD:

Quote
The benefit of this feat can be read as the following, as it is clearer on how Vital Strike functions:

Benefit: As a standard action, you can make a single attack at your full base attack bonus that deals extra damage equal to the weapon's base damage dice (a light crossbow would gain +1d8, a greatsword would gain +2d6). This extra damage is not multiplied on a critical hit (other damage bonuses are multiplied normally).
It's a change to how Attack action is treated in PF vs 3.x. In 3.x it's just a single attack, regardless of action. In PF, an attack action is a standard action used to make an attack.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: something random on August 21, 2010, 02:33:53 PM
Q:28 Does the Totem Transformation ability gained by animal shamans (APG page 102) replace a standard druid class feature?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Slaughterhouserock on August 21, 2010, 03:36:30 PM
Q:28 Does the Totem Transformation ability gained by animal shamans (APG page 102) replace a standard druid class feature?

A28:  No.  The only part of the Animal Shamans that replace a class feature are the bonus feats and Totemic Summons(replacing Venom Immunity and A Thousand Faces respectively).  Everything else either gets moved around(e.g. Wild Shape at 6th level instead of 4th) or changed slightly(e.g. Nature's Bond selections).
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Senevri on August 21, 2010, 05:29:34 PM
Heh. For kicks, check out what people though a while back (http://brilliantgameologists.com/boards/index.php?topic=2966.0).
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on August 22, 2010, 01:31:06 AM
Heh. For kicks, check out what people though a while back (http://brilliantgameologists.com/boards/index.php?topic=2966.0).

Bear in mind that is talking about the Beta version, some stuff changed between Beta and Final.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Senevri on August 22, 2010, 10:28:05 AM
Bear in mind that is talking about the Beta version, some stuff changed between Beta and Final.
Psionic bears, brr....
What did happen?
- Bard song got nerf'd - I think they got a few more goodies
- Wizard specialization was changed, and the abilities got bound to wizard level, not caster level
- Paladin became awesome
- Monk's flurry got better
- Barbarian got worse, but simpler to play. many abilities became available 1/rage, instead of shortening the duration.
- Sorcerer, Fighter, Rogue and Ranger stayed the same, pretty much.
- Cleric domains were changed back, for the most part - they were incompatible with splat domains, and keeping compatibility/portability WAS one of the concerns, after all...
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 22, 2010, 10:50:31 AM
Bear in mind that is talking about the Beta version, some stuff changed between Beta and Final.
Psionic bears, brr....
What did happen?
- Bard song got nerf'd - I think they got a few more goodies[/s]
- Wizard specialization was changednerfed some, and the abilities got bound to wizard level, not caster level
- Paladin became awesome, finally after all the continuous nerfings during beta
- Monk's flurry got better
- Barbarian got worse, but simpler to play. many abilities became available 1/rage, instead of shortening the duration.
- Sorcerer, Fighter, Rogue and Ranger stayed the same, pretty much.
- Cleric domains were changed back, for the most part - they were incompatible with splat domains, and keeping compatibility/portability WAS one of the concerns, after all...
Minor corrections, but you were correct for the most part. The biggest reason they changed the Barbarian rage stuff was because of backwards compat issues. Of which there are still a ton.

Then again, I didn't see why they felt the need to reduce the extra smites or rages from the Extra X feats down to what they did, either. Smite, maybe, rage? No.

Granted, Bard-song has entirely too short of a duration now, especially at low levels, especially if you want to use it for more than one fight a day now.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on August 22, 2010, 11:13:40 AM
What grinded my gears the most was the change to the Barbarian's rage powers. Specifically strength surge, I know it could be abused by a grappler but it gave my Barbarian super powers, I was able to pick up and throw a Fire Giant into another Fire Giant and generally hulk out! You can still do that, but only once per rage which is a downer.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 22, 2010, 11:27:18 AM
What grinded my gears the most was the change to the Barbarian's rage powers. Specifically strength surge, I know it could be abused by a grappler but it gave my Barbarian super powers, I was able to pick up and throw a Fire Giant into another Fire Giant and generally hulk out! You can still do that, but only once per rage which is a downer.
Not to mention, the rage powers that give you low-light vision and/or darkvision (if you don't already have low-light, you can't take the darkvision one. See where I'm going with this?) are still included as choices. Out of all the rage powers, there's only enough "useful" ones to fill your maximum number of selections, anyhow. The rest are useless, dumb, or quite obviously weaker than the others.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on August 22, 2010, 11:49:13 AM
]Not to mention, the rage powers that give you low-light vision and/or darkvision (if you don't already have low-light, you can't take the darkvision one. See where I'm going with this?) are still included as choices. Out of all the rage powers, there's only enough "useful" ones to fill your maximum number of selections, anyhow. The rest are useless, dumb, or quite obviously weaker than the others.

The APG adds a whole bunch of new rage powers, there should be at least 5 worth taking in there. Maybe not enough to have a theme but enough to do a little extra. The ACFs for Barbarians primarily replace the crappy class features like trap sense and fast movement, so are with switching for despite their general weakness.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 22, 2010, 01:58:00 PM
That was my point. There are not few enough good powers to make the shitty ones worth it. They will never be taken in 99% of regular games, ever. And with the APG, that made even that likelihood much smaller.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on August 23, 2010, 03:46:52 AM
Well the APG one that lets you share rage powers with your mount can get pretty comedic if you got a barbarian to ride a barbarian...especially since it shares the power to share rage powers.

Barbarian stack go!
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 23, 2010, 09:49:40 AM
Well the APG one that lets you share rage powers with your mount can get pretty comedic if you got a barbarian to ride a barbarian...especially since it shares the power to share rage powers.

Barbarian stack go!
this reminds me of the bearonbearonbearonbearonbear stack...
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on August 23, 2010, 10:09:22 AM
Disgaea stack of VERY ANGRY PEOPLE!
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Senevri on August 23, 2010, 11:11:14 AM
well, a mount needs to be one size larger, so...
Halfling riding on a half-orc riding on a half-ogre riding on a permanently enlarged half-ogre riding on an ancient pink dragon (red half-white) riding on Ashardalon (colossal great wyrm half-fiend)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on August 23, 2010, 11:35:37 AM
And all angry!
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vistella on August 24, 2010, 08:33:40 AM
Q29 (should be 29 after all that barb riding barb stuff)
Quote
Sleeping in Armor: A character who sleeps in medium or heavy armor is automatically fatigued the next day. He takes a –2 penalty on Strength and Dex and can't charge or run.

if a druid in medium armor wildshapes into an animal for sleep, will he be fatigued too (as he isnt sleeping in armor)? (considering the shape lasts long enough, but it should at lvl8+)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on August 24, 2010, 12:35:29 PM
A29

While you still have the armour on your sheet, it's melded to your form, so you're no really wearing it per se, so you won't get fatigued.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vistella on August 25, 2010, 03:57:11 PM
Q30
got a question about the fire seeds spell and eschew materials feat:
do they work together?
i somehow doubt that 8 holly berries or some acorns cost more then 1 gp and thus eschew materials should work here.
though then, if you leave the materials away, to the grenades/bombs get created out of thin air?
or does it just not work cause you need the berries for the spell, even though the feat would work RAW?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on August 25, 2010, 04:46:43 PM
They get created out of thin air, and presumably disappear when the magic ends.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Senevri on August 25, 2010, 05:05:21 PM
Q30: Can I have rapid shot in my manyshot?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on August 25, 2010, 05:09:40 PM
A30: Yes, you can as written(also damn, thats one change I hadn't spotted)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vistella on August 26, 2010, 01:20:04 PM
Q31
intensified spell says:
Quote
An intensified spell increases the maximum number of damage dice by 5 levels...No other variables of the spell are affected, and spells that inf lict damage that is not modified by caster level are not affected by this feat
at first its talking about damage dice, near the end its talking about all damage modified by caster level
so now the actual question: can this be applied to spells which deal a fixed dice damage but a static damage modified by CL?
things like produce flame: caps at 1d6+5. can an intensified produce flame go up to 1d6+10?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on August 26, 2010, 01:36:29 PM
Q31
intensified spell says:
Quote
An intensified spell increases the maximum number of damage dice by 5 levels...No other variables of the spell are affected, and spells that inf lict damage that is not modified by caster level are not affected by this feat
at first its talking about damage dice, near the end its talking about all damage modified by caster level
so now the actual question: can this be applied to spells which deal a fixed dice damage but a static damage modified by CL?
things like produce flame: caps at 1d6+5. can an intensified produce flame go up to 1d6+10?

No, it means things like fireball are effected, since damage is dice/cl, while things like Energy drain, which do a fixed number of dice irrelevant to cl, are not.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Slaughterhouserock on September 04, 2010, 01:33:59 PM
Q32:  I'm pretty sure the answer is no, but do animal companions start with their listed HD if they're not from the core rulebook?  Or are they stuck with the HD listed on the animal companion chart?  My problem is the Sable Company Marine feat from Guide to Korvosa, which grants you a hippogriff(5 HD) as an animal companion.  The book, while Pathfinder, came out before the core rulebook, so it still uses 3.5 rules.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vistella on September 04, 2010, 01:35:50 PM
A32
companions have only what the table says
they also dont get any racial skill boni
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Slaughterhouserock on September 04, 2010, 01:36:53 PM
A32
companions have only what the table says
they also dont get any racial skill boni

That's what I thought, but I had to ask.  Thanks.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Benly on September 04, 2010, 05:13:14 PM
Q33: The Moonlight Bridge revelation of the Heavens mystery for oracles (APG 48) says the bridge "can extend in any direction for 10 feet per oracle level". Can it bend mid-path? Can its starting direction be vertical?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on September 05, 2010, 02:09:13 AM
A33

I don't know of any precedents, so you could use it that way.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on September 05, 2010, 05:44:16 PM
Q34

I'm playing a Sorcerer with the Arcane Bloodline. At level 1 I get an Arcane Bond as a 1st level Wizard, I'm a bit uncertain about what it actually does though, since it normally lets you cast an extra spell from your spellbook, since I'm a Wizard I don't have one. Do I have to take this class feature, since it seems more like a hinderance than a boon?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vistella on September 05, 2010, 06:31:09 PM
A34
well, its 1 more spell per day, nothing that great for a sorc
you also could take the familiar though
or take an alternate class feature to swap the familiar for if 3.5 sources are allowed
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: jetstrike on September 06, 2010, 06:36:12 AM
Can a Zen Archer monk flurry with a crossbow?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: vrischika111 on September 06, 2010, 08:10:15 AM
Q35 Can a Zen Archer monk flurry with a crossbow?
A35 : a monk can flurry with monk weapon only.
so unless the feat grants crossbow as monk weapon, it's still no.

edit : my answer was applying to the feat "zen archery" (non-PF), not to the monk ACF grom the APG
sorry.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Slaughterhouserock on September 06, 2010, 08:15:21 AM
Q35 Can a Zen Archer monk flurry with a crossbow?
A35 : a monk can flurry with monk weapon only.
so unless the feat grants crossbow as monk weapon, it's still no.

It's not a feat, it's an ACF from the APG.  It states "a zen archer can make a flurry of blows as a full-attack action, but only when using a bow (even though it is a ranged weapon)."  So I'd say yes, RAW, though your DM might say otherwise since the ACF isn't proficient with crossbows.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: jetstrike on September 06, 2010, 01:42:08 PM
Q35 Can a Zen Archer monk flurry with a crossbow?
A35 : a monk can flurry with monk weapon only.
so unless the feat grants crossbow as monk weapon, it's still no.

It's not a feat, it's an ACF from the APG.  It states "a zen archer can make a flurry of blows as a full-attack action, but only when using a bow (even though it is a ranged weapon)."  So I'd say yes, RAW, though your DM might say otherwise since the ACF isn't proficient with crossbows.
I suppose I should have asked more clearly the real question was not a matter of can they do it because of the life in the acf but because of the fact that reloading a crossbow is a standard or move action and only 1 bot at best could be fired from a crossbow unless this acf takes over that rule
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on September 06, 2010, 01:45:25 PM
Q35 Can a Zen Archer monk flurry with a crossbow?
A35 : a monk can flurry with monk weapon only.
so unless the feat grants crossbow as monk weapon, it's still no.

It's not a feat, it's an ACF from the APG.  It states "a zen archer can make a flurry of blows as a full-attack action, but only when using a bow (even though it is a ranged weapon)."  So I'd say yes, RAW, though your DM might say otherwise since the ACF isn't proficient with crossbows.
I suppose I should have asked more clearly the real question was not a matter of can they do it because of the life in the acf but because of the fact that reloading a crossbow is a standard or move action and only 1 bot at best could be fired from a crossbow unless this acf takes over that rule
Raw: No. Crossbows are ranged weapons, like bows. Crossbows are not bows, however.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Ed-Zero on September 07, 2010, 03:18:31 AM
Q36: What does the "Add +1/4 to the eidolon’s evolution pool" part mean of the Favored Class Alternatives listed here: http://www.d20pfsrd.com/races/half-elf (http://www.d20pfsrd.com/races/half-elf) mean? Does it mean that at every level, you gain an additional 1/4 of the listed points?

Here's the list of what the eidolons points would be with this:
Normal       Half-Elf
3              3.25
4              4.50
5              5.75
7              8
8              9.25
9             10.50
10           11.75
11            12
13            14.25
14            15.50
15            16.75
16            17
17            18.25
19            19.50
20            20.75
21            22
22            23.25
23            24.50
25            26.75
26            27

Although, now that I wrote this out, it doesn't seem to make sense to me. There are 5 times where you would be gaining 1 over the listed normal points, I must have done it wrong.. 26x.25=6.5 so would that be 6.5 extra points or 5 extra points? Whats going on with my crappy math?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Benly on September 07, 2010, 03:32:38 AM
Q36: What does the "Add +1/4 to the eidolon’s evolution pool" part mean of the Favored Class Alternatives listed here: http://www.d20pfsrd.com/races/half-elf (http://www.d20pfsrd.com/races/half-elf) mean? Does it mean that at every level, you gain an additional 1/4 of the listed points?

A36 I believe it just means you gain an extra point in the evolution pool for every four levels that you take this pick.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: something random on September 07, 2010, 09:09:09 AM
Q36: What does the "Add +1/4 to the eidolon’s evolution pool" part mean of the Favored Class Alternatives listed here: http://www.d20pfsrd.com/races/half-elf (http://www.d20pfsrd.com/races/half-elf) mean? Does it mean that at every level, you gain an additional 1/4 of the listed points?

A36 I believe it just means you gain an extra point in the evolution pool for every four levels that you take this pick.
I have checked and that is right.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Ed-Zero on September 07, 2010, 10:44:33 AM
Q36: What does the "Add +1/4 to the eidolon’s evolution pool" part mean of the Favored Class Alternatives listed here: http://www.d20pfsrd.com/races/half-elf (http://www.d20pfsrd.com/races/half-elf) mean? Does it mean that at every level, you gain an additional 1/4 of the listed points?

A36 I believe it just means you gain an extra point in the evolution pool for every four levels that you take this pick.
Okay, then it looks like this instead:
Half-Elf - Add +1/4 to the eidolon’s evolution pool. - Gain 5 total points
1) 1
5) 1
9) 1
13) 1
17) 1

Thanks for the help!
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Benly on September 07, 2010, 02:14:40 PM
A36 I believe it just means you gain an extra point in the evolution pool for every four levels that you take this pick.
Okay, then it looks like this instead:
Half-Elf - Add +1/4 to the eidolon’s evolution pool. - Gain 5 total points
1) 1
5) 1
9) 1
13) 1
17) 1

Thanks for the help!

Actually, I think it's an extra point increase at 4, 8, 12, 16, and 20. Page 9 of the APG indicates to round down fractional bonuses.

The same page also gives an example involving human paladin energy resistance which seems to indicate that rather than just adding, these bonuses snowball.  :twitch I really hope that's an editing mistake.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Sobolev on September 08, 2010, 10:44:32 PM
Q37: What does the feat Elephant Stomp do?  Since it replaces the overrun that you are performing it just seems to ALLOW you to charge and attack with a natural weapon.  What does it actually do?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on September 08, 2010, 11:32:04 PM
Knocks them down, then attack them.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kalaskaagathas on September 09, 2010, 05:46:55 AM
Q 38: Does Weapon Finesse allow you to apply your Dex to Combat Maneuvers?  I ask specifically because of this line:
Quote from: Pathfinder SRD
Add any bonuses you currently have on attack rolls due to spells, feats, and other effects.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: vrischika111 on September 09, 2010, 07:16:58 AM
A38: unless I missed the question : there is a specific feat "agile manoeuvre" that allows to add dex to CMB. so I'd says no to weapon finesse.
btw, no feat grants combat manoeuvres, feats just improve them.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on September 09, 2010, 12:40:46 PM
A39 I'm going to disagree with the above poster. Weapon finesse lets you use your dex instead of str during an attack, a combat maneuver is a form of attack so weapon finesse is applicable. This leaves me straining to think of a situation where you'd want to choose agile maneuvers as a feat instead of weapon finesse, but that's just my lack of imagination.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vistella on September 09, 2010, 01:03:28 PM
if finesse would work it would make agile maneuvers obsolete
so the logical conclusion is that finesse doesnt work with CMB
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on September 09, 2010, 02:07:51 PM
Logic != RAW
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Maat_Mons on September 09, 2010, 02:42:12 PM
if finesse would work it would make agile maneuvers obsolete

Actually, since weapon finesse would only work on combat maneuvers when the weapon used to perform the maneuver is a valid target for weapon finesse, agile maneuvers would still do something weapon finesse wouldn't. 
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on September 09, 2010, 03:50:26 PM
if finesse would work it would make agile maneuvers obsolete

Actually, since weapon finesse would only work on combat maneuvers when the weapon used to perform the maneuver is a valid target for weapon finesse, agile maneuvers would still do something weapon finesse wouldn't. 
during grappling, bullrushhing, overrunning, etc.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vistella on September 09, 2010, 03:54:09 PM
if finesse would work it would make agile maneuvers obsolete

Actually, since weapon finesse would only work on combat maneuvers when the weapon used to perform the maneuver is a valid target for weapon finesse, agile maneuvers would still do something weapon finesse wouldn't. 

hmm, true

well, im convinced  :D
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Benly on September 09, 2010, 07:00:15 PM
if finesse would work it would make agile maneuvers obsolete

Actually, since weapon finesse would only work on combat maneuvers when the weapon used to perform the maneuver is a valid target for weapon finesse, agile maneuvers would still do something weapon finesse wouldn't. 
during grappling, bullrushhing, overrunning, etc.

Unarmed strikes are finessable, aren't they? It would still apply to your unarmed maneuvers then, although not to (for example) trips made with a scythe.

Arguably, since CMB adds "attack bonuses from feats" separately from Strength bonus, and Agile Maneuvers replaces the Strength bonus, Weapon Finesse lets you add Dex + Str to CMB and having both would let you add Dex twice.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Senevri on September 09, 2010, 08:22:50 PM
Sounds fair, but definitely a houserule.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Ed-Zero on September 10, 2010, 12:37:00 AM
Q39: Does the Eidolon get it's strength bonus using it's claws? The text doesn't say that it does but I'm inclined to think that it does. The argument that it doesn't is Bite which says that if you choose Bite twice, you now deal 1.5x your strength modifier.. So unless you already deal your strength modifier normally, it just gets upgraded from 1x to 1.5x, which looks correct to me. If that was the case then you'd do additional damage on your claws even though it says you don't get it.... ???

Nevermind, it's a creature, so the damage it does is normal (damage+str) but what I mentioned was just a upgrade, that's all. (Should've updated sooner)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: vrischika111 on September 10, 2010, 04:32:10 AM
if finesse would work it would make agile maneuvers obsolete

Actually, since weapon finesse would only work on combat maneuvers when the weapon used to perform the maneuver is a valid target for weapon finesse, agile maneuvers would still do something weapon finesse wouldn't. 
during grappling, bullrushhing, overrunning, etc.

from SRD:
Attack rolls : "you roll a d20 and add your attack bonus."
Attack Bonus : "Base attack bonus + Strength modifier + size modifier"
Weapon finesse : " you may use your Dexterity modifier instead of your Strength modifier on attack rolls. "
CMB : "Base attack bonus + Strength modifier + special size modifier"
Combat manoeuvre : "When you attempt to perform a combat manoeuvre, make an attack roll and add your CMB in place of your normal attack bonus"

so it's a NO.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Benly on September 10, 2010, 04:42:12 AM

from SRD:
Attack rolls : "you roll a d20 and add your attack bonus."
Attack Bonus : "Base attack bonus + Strength modifier + size modifier"
Weapon finesse : " you may use your Dexterity modifier instead of your Strength modifier on attack rolls. "
CMB : "Base attack bonus + Strength modifier + special size modifier"
Combat manoeuvre : "When you attempt to perform a combat manoeuvre, make an attack roll and add your CMB in place of your normal attack bonus"

so it's a NO.

You left out the next sentence of the Combat Maneuver entry.

"When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects."

As Weapon Finesse is a feat granting a bonus to your attack rolls, I think it's a reasonable reading to add the Weapon Finesse bonus under that clause.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on September 10, 2010, 08:12:20 AM
I've always interpreted str or dex as part of the base roll, not a bonus to attack rolls, beecause of how the combat sections describe it. Also, because you can have a penalty.

And even for unarmed, there's a limited number where you make an attack someone in the process: disarm, trip, sunder, some grapple. Bullrush, overrun, dirty trick, drag, etc don't involve you attacking someone.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: vrischika111 on September 10, 2010, 09:23:14 AM

from SRD:
...
Weapon finesse : " you may use your Dexterity modifier instead of your Strength modifier on attack rolls. "
...
so it's a NO.

You left out the next sentence of the Combat Maneuver entry.

"When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects."

As Weapon Finesse is a feat granting a bonus to your attack rolls, I think it's a reasonable reading to add the Weapon Finesse bonus under that clause.

where does weapon finesse grant a bonus ??? read the definition I copied. it does not grant any bonus. it lets you use one value instead of another... in a explicit situation
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on September 10, 2010, 09:29:46 AM
Also, doublecheck the PF FAQ. I believe Bulhman specifically said it doesn't work for the same reason.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Benly on September 10, 2010, 02:07:01 PM
Also, doublecheck the PF FAQ. I believe Bulhman specifically said it doesn't work for the same reason.

Ah, well, that clarifies that then. :)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Praef on September 12, 2010, 03:23:15 PM
Q40

Has it already been pointed out that the monk has a full BAB according to the table (check out flurry of blows)?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Bryan_0697 on September 12, 2010, 03:31:53 PM
A 40
Read the Flurry of blows info. It says that you use your monk level as your BAB for Flurry of blows.

SRD "For the purpose of these attacks, the monk's base attack bonus is equal to his monk level."
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Praef on September 12, 2010, 05:36:56 PM
what? that is both sucky, and awesome!  I'm not sure why.  must be the coffee.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: X-Codes on September 12, 2010, 05:43:30 PM
Q41: How many tiers does the PF Bard drop compared to the 3.5e Bard?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Glutton on September 12, 2010, 10:06:46 PM
drop? It's better.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: X-Codes on September 12, 2010, 10:38:20 PM
drop? It's better.
-Bardic music usage cut to rounds/day instead of uses/day.
-Fascinate saving throw cut from Perform check result to 10+1/2 level+Charisma, still maintains 24 hour immunity clause.
-Inspire effect durations cut from 5 rounds after the performance ends to 0.

No number of goodies can offset these 3 nerfs.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on September 12, 2010, 10:42:54 PM
The whole uses/day rounds per day always truck me as an odd disparagement to make, in most situations you'll only want the music for a few rounds so in total you get more uses out of it. I suppose your mileage may vary. The real kick in the Bard's pants is if you're playing pathfinder there isn't the raft load of splat book support for your character, all the ACFs in the APG pale in comparison to things like the sublime chord. In 3.5 Bards are Tier 3 if you have splat books, they're Tier 4 without, Bards are only in Tier 4 in Pathfinder because they lack all those splat book options. If you allow a mixing of 3.5 and Pathfinder then the Bard goes back to Tier 3.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: X-Codes on September 12, 2010, 10:52:09 PM
The whole uses/day rounds per day always truck me as an odd disparagement to make, in most situations you'll only want the music for a few rounds so in total you get more uses out of it. I suppose your mileage may vary. The real kick in the Bard's pants is if you're playing pathfinder there isn't the raft load of splat book support for your character, all the ACFs in the APG pale in comparison to things like the sublime chord. In 3.5 Bards are Tier 3 if you have splat books, they're Tier 4 without, Bards are only in Tier 4 in Pathfinder because they lack all those splat book options. If you allow a mixing of 3.5 and Pathfinder then the Bard goes back to Tier 3.
If it's 3 rounds per encounter that you use 1 bardic music effect, then you have a net loss on how much music you can put out if your level is higher than your Charisma modifier.  If you want to put out 2 music effects (Inspire Greatness is pretty handy IMO, nevermind Inspire Heroics), then you're SOL in Pathfinder.

I suppose it wouldn't be nearly as bad of a thing if the songs still lingered around after the bard stopped performing to cast spells/use items or if the bard was taken out of the fight somehow, but they don't.  That strikes me as the real nerf.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on September 12, 2010, 11:48:20 PM
I suppose it wouldn't be nearly as bad of a thing if the songs still lingered around after the bard stopped performing to cast spells/use items or if the bard was taken out of the fight somehow, but they don't.  That strikes me as the real nerf.

Bards can sustain a performance with a free action, so they can move around and attack while singing after the first round that's something. That probably will burn through rounds per day though. They can start a Bardic music as a move then swift action at 7th then 13th level. Really though I think Bards need more than that to be effective.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on September 19, 2010, 09:20:06 PM
Q42

The Lore Oracle gets an ability that reads:
Quote
Arcane Archivist (Su): Your experience with lore-filled tomes has granted you the ability to cast arcane spells as if they were on your spell list. Once per day, you can cast a spell from the sorcerer/wizard spell list as if it were on your list of spells known. The spell consumes a spell slot one level higher than the level of the spell. You must have a spellbook containing the spell to cast it in this way, and the spell is erased when you complete the casting. You must be at least 11th level to select this revelation.

Assuming full access to 3.5 material is there a way that I can use this ability and not lose the spell from my spell book? I'm thinking some way to copy the spell cheaply or make the book immune to erasure are the obvious routes, but I can't figure out how to go about it.

Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Benly on September 19, 2010, 09:54:00 PM
Q42

The Lore Oracle gets an ability that reads:
Quote
Arcane Archivist (Su): Your experience with lore-filled tomes has granted you the ability to cast arcane spells as if they were on your spell list. Once per day, you can cast a spell from the sorcerer/wizard spell list as if it were on your list of spells known. The spell consumes a spell slot one level higher than the level of the spell. You must have a spellbook containing the spell to cast it in this way, and the spell is erased when you complete the casting. You must be at least 11th level to select this revelation.

Assuming full access to 3.5 material is there a way that I can use this ability and not lose the spell from my spell book? I'm thinking some way to copy the spell cheaply or make the book immune to erasure are the obvious routes, but I can't figure out how to go about it.



A42

Keep two spellbooks, a normal one and a Blessed Book. Use the Blessed Book for your castings, then recopy the spell into your Blessed Book again at no cost. No need to grandfather in non-PF material, even. An extremely literal reading of the Blessed Book's rules text may require a wizard to do the recopying for you, however.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Smokey_the_bear on September 21, 2010, 02:51:10 AM
Q42

The Lore Oracle gets an ability that reads:
Quote
Arcane Archivist (Su): Your experience with lore-filled tomes has granted you the ability to cast arcane spells as if they were on your spell list. Once per day, you can cast a spell from the sorcerer/wizard spell list as if it were on your list of spells known. The spell consumes a spell slot one level higher than the level of the spell. You must have a spellbook containing the spell to cast it in this way, and the spell is erased when you complete the casting. You must be at least 11th level to select this revelation.

Assuming full access to 3.5 material is there a way that I can use this ability and not lose the spell from my spell book? I'm thinking some way to copy the spell cheaply or make the book immune to erasure are the obvious routes, but I can't figure out how to go about it.



A42

Keep two spellbooks, a normal one and a Blessed Book. Use the Blessed Book for your castings, then recopy the spell into your Blessed Book again at no cost. No need to grandfather in non-PF material, even. An extremely literal reading of the Blessed Book's rules text may require a wizard to do the recopying for you, however.
If the Wizard in your party starts getting a little unruly you can always start casting spells out of his spellbook to set him back in his place XD "Wait a minute....where did that 5th lvl spell go? I know I wrote it on this page..."
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: TheMasaoL on September 25, 2010, 05:41:46 AM
Q43  "A weapon with a special ability must also have at least a +1 enhancement bonus"~paizo srd
also "A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus..."~paizo srd

does this mean i only need to make my greatsword masterwork to make it vorpal?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: X-Codes on September 25, 2010, 06:29:20 AM
A43: No.  It needs to be a +1 greatsword.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on September 25, 2010, 07:43:06 AM
Not that reading it that way wouldn't be cool.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Sobolev on September 25, 2010, 03:58:06 PM
A43: No.  It needs to be a +1 greatsword.

While I know this is the intent, I have no idea why RAW this should be the case.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: X-Codes on September 25, 2010, 11:17:11 PM
A43: No.  It needs to be a +1 greatsword.

While I know this is the intent, I have no idea why RAW this should be the case.
If you just read words then it might be murky, but there's context to consider, too.  The requirement of a +1 enhancement bonus before adding special abilities is referring to having a +1 weapon or a +1 armor before adding special abilities.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kalaskaagathas on September 25, 2010, 11:45:13 PM
Q 44:What point is there to Greater Feint?  Feinting is still a move action, so I don't see how making the dex-denied condition last the whole round is of any benefit (as you still won't be full attacking for all those lovely sneak attack dice).
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on September 26, 2010, 01:56:50 AM
Because you attack and then feint in round one, then full attack in round two. Rinse repeat.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Nanshork on October 06, 2010, 01:30:40 PM
Q45: Is there a good alchemist guide floating around anywhere?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Sobolev on November 14, 2010, 02:44:04 AM
Q46: When attempting to craft a Wondrous Item can you increase the DC of the check by 5 in order to ignore the requirement "Craft Wondrous Item feat"?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Slaughterhouserock on November 14, 2010, 09:49:24 AM
Q46: When attempting to craft a Wondrous Item can you increase the DC of the check by 5 in order to ignore the requirement "Craft Wondrous Item feat"?

A46:  No.  See p. 549:

Quote
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create spelltrigger and spell-completion magic items without meeting their spell prerequisites. While item creation costs

Emphasis mine.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Senevri on November 19, 2010, 11:35:45 AM
Q47: What's the caster level for Shadowdancer's Shadow Call ability? The text refers to 'shadowdancer's level', which is ambiguous in that a character with shadowdancer class levels = shadowdancer... :/
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on November 19, 2010, 12:40:32 PM
Unless specifically called out as "total character level", any reference to level is always levels in the class granting that ability, per the definition page in the core handbook.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Shiki on December 13, 2010, 01:38:49 PM
Q48: What Bloodline for Sorcerers doesn't outright sucks that much for a GOD-like playstyle? Considering Core&APG only...
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on December 13, 2010, 02:29:11 PM
A48
For Sorcerers, you always have Human special favored class ability to massively swell your spell list, so the freebie spells are best focused on those sorcs can't normally get.
Mostly you'd be looking at the uniques, especially the bloodline arcana if you plan on multiclassing out.

Boreal: Other than Enlarge Person and Wall of Ice, its spells are not exactly that useful for a GOD, but the bloodline arcana is easy to apply to your spells for free DC increases and Snow Shroud turns Fogs into a one sided drawback, as you can see through the mists. Blizzard kicks in a bit late, but it does save on spell slot pressure for screwing up battlefields. Feats are rather mediocre though.

Dreamspun: A fairly nice list of useful spells, though the bloodline arcana is rather situational. The initiative bonus is not to be sneezed at, though the other specials are a bit random, they are reasonably useful. The feats are pretty sad here.

Fey: Some nifty druid spells to your list, Woodland Stride is rather situational, but useful for positioning in outdoor campaigns. The bonus to compulsion DCs is downright nasty as a backup plan. Theres a couple of useful feats here.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Shiki on December 14, 2010, 04:47:41 AM
I see, thank you. Human favored class bonus is indeed awesome :lmao and is probably the best thing for Sorcerers in there. However, I'm not planning on PrC'ing out since, well, there's not alot of options... I'm still puzzled with the bloodlines; none seems like a perfect fit and alot of the spells/abilities are mostly fluff and/or situational at best. Am I searching for too much? :banghead
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Akalsaris on December 14, 2010, 07:39:16 AM
Well, it's probably a good thing that there isn't one obvious BC bloodline, or else everyone would use it :P  Personally, I think Boreal sounds like the most fun, since it's hard to find ways to see perfectly in snow, ice, fog, and storms.  The spells from 13th to 19th are trash though.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Shiki on December 14, 2010, 08:57:52 AM
What bugs the most with that bloodline are the feats, else it ain't that bad. But, hum, how do you get to apply its arcana to all your spells? Snowcasting from Frostburn I guess? There's nothing that lets you do that in Core+APG, right?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on December 15, 2010, 02:25:51 PM
What bugs the most with that bloodline are the feats, else it ain't that bad. But, hum, how do you get to apply its arcana to all your spells? Snowcasting from Frostburn I guess? There's nothing that lets you do that in Core+APG, right?
Snowcasting is it, yeah.

As for the feats...well, they're free, and hey, free hp/Diehard.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Shiki on December 15, 2010, 07:09:26 PM
As for the feats...well, they're free, and hey, free hp/Diehard.

Yeah, it never hurts I guess. xP


While I'm at it... I'm reading through that Witch base class from the APG and I've been considering playing one if my Sorcerer ever dies (might happen sooner than later with my current DM). I'm having a hard time figuring out which Patron to choose (big surprise, eh?) so I guess my question would be (Q49): Which Patrons, in terms of general usefulness, works best with the rest of the class?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Reko on January 06, 2011, 11:01:22 AM
Q50: How exactly does BAB increases that grant additional attacks (i.e. +6, +11, +16) work with natural weapons?

The SRD has this mildly confusing text: "You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks)."

For example, I am a half-orc Shapeshift Ranger with three natural attacks: 2 claws (primary), 1 bite (secondary)

What happens when I reach BAB 6?   ???
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on January 06, 2011, 11:04:11 AM
Q50: How exactly does BAB increases that grant additional attacks (i.e. +6, +11, +16) work with natural weapons?

The SRD has this mildly confusing text: "You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks)."

For example, I am a half-orc Shapeshift Ranger with three natural attacks: 2 claws (primary), 1 bite (secondary)

What happens when I reach BAB 6?   ???
Nothing. Natural attacks never increase in interatives, unless you have a feat that grants an extra attack with them like Rapidstrike.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Reko on January 06, 2011, 11:15:49 AM
Thanks.

Q51: Where can Rapidstrike be located?  :)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on January 06, 2011, 11:27:15 AM
Thanks.

Q51: Where can Rapidstrike be located?  :)
Non-pathfinder book. The 3.5 Draconomicon.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Senevri on January 06, 2011, 11:59:58 AM
Natural attacks never increase in interatives, unless you have a feat that grants an extra attack with them like Rapidstrike.

On the other hand, if a claw/claw/biter wields a one-handed weapon of any kind, they can still take a claw and a bite attack as secondary. I'm not entirely sure if you'd need to take TWF penalties to do so, however....
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Reko on January 06, 2011, 12:09:32 PM
Yeah, TWF penalties apply with the natural attacks counting as light weapons.

I'll have to wait a while before kick, kick, claw, claw, bite becomes viable with regards to actually hitting anything :)

Thanks for the help McPoyo.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on January 06, 2011, 12:18:19 PM
Yeah, TWF penalties apply with the natural attacks counting as light weapons.

I'll have to wait a while before kick, kick, claw, claw, bite becomes viable with regards to actually hitting anything :)

Thanks for the help McPoyo.
Check the newest faq/errata. That was a typographical error. Natural attacks do not count towards whether TWF penalties apply, though they still take them once they do.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Nemo on February 05, 2011, 09:04:21 AM
Q52:
Let's say Im Monk 2\Psion8\Warshaper 2. I have Tashalatora [Psion]. I use flurry of the blows. What happens? Do I strike for +11 or +15?
Quote
A monk using flurry treats his BAB from monk levels as equal to his monk level. He still adds BAB from other sources (such as other classes or racial Hit Dice) normally to this total.
Tashalatora makes my "monk level" 10. I still have +5 BAB from other sources: +4 from Psion and +1 from Warshaper. Correct?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on February 05, 2011, 10:22:56 AM
Q52:
Let's say Im Monk 2\Psion8\Warshaper 2. I have Tashalatora [Psion]. I use flurry of the blows. What happens? Do I strike for +11 or +15?
Quote
A monk using flurry treats his BAB from monk levels as equal to his monk level. He still adds BAB from other sources (such as other classes or racial Hit Dice) normally to this total.
Tashalatora makes my "monk level" 10. I still have +5 BAB from other sources: +4 from Psion and +1 from Warshaper. Correct?
your Psion bab are irrelevant, since they count as "monk" for FoB.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on May 18, 2011, 10:28:50 PM
Q 53 If there's no such thing as LA in PF, what happens when you become an afflicted lycanthrope, and there's no readily available cure, or you choose not to get rid of the curse? How does that work? Are you now the equivalent to the minotaur for how you progress for the next few levels?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on May 18, 2011, 10:56:17 PM
A 53
To fit that in, the best bet seems to be to convert the template effects into a racial class for a PC playable template.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on May 18, 2011, 10:57:48 PM
A 53
To fit that in, the best bet seems to be to convert the template effects into a racial class for a PC playable template.
Well they definitely have that up on the wizards site. Of course you know people are going to be mad about how the WotC stuff is less potent than the PF stuff for class levels.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on May 18, 2011, 11:13:36 PM
Personally, you could take those racial classes from our own Homebrew boards, they're fairly close in terms of power and usability. Just need to tweak the skills.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Luckanan on May 19, 2011, 04:03:28 AM
Q54: Is there a guide out there to maximizing CMB?  Or does anyone have tips?  (I'm looking specifically at the Trip manuever.)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on May 19, 2011, 05:13:40 AM
A54
Doing it with a weapon adds the weapon's enhancement bonus, but then it's just the same as increasing to hit...except size increases CMB instead of decreasing it.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on May 21, 2011, 10:42:03 PM
If the tiefling and aasimar are supposed to be equivalent to the base races, or closer even, why then does it say in a side bar of the Council of Thieves adventure path that they're actually more powerful than a base race, and that a GM should consider making them take XP penalties until 2nd level, or limit them to only an NPC class for a level?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Garryl on May 22, 2011, 01:51:54 AM
Maybe it was written before the (formerly) level adjustment-using race details were finalized? CoT was published a little over a year after Pathfinder came out. It's not impossible that it was written earlier and just never published until later and the editors forgot to remove that part.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: b100d_arrowz on May 22, 2011, 02:57:37 AM
Q 55: Would multiple castings of pernicious poison (http://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathfinder-rpg-line/ultimate-magic/chapter-5-spells/pernicious-poison) give a stacking penalty to the targets saving throw against poison? It is an untyped penalty as per the SRD. This would make my friend who has been on an assassin tear recently very happy  :plotting
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Garryl on May 22, 2011, 03:31:37 AM
Q 55: Would multiple castings of pernicious poison (http://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathfinder-rpg-line/ultimate-magic/chapter-5-spells/pernicious-poison) give a stacking penalty to the targets saving throw against poison? It is an untyped penalty as per the SRD. This would make my friend who has been on an assassin tear recently very happy  :plotting

A 55: Unless Pathfinder removed the rule about bonuses/penalties from the same source not stacking, the penalties of multiple instances of any given spell shouldn't stack with each other.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Hasmadad on May 26, 2011, 06:23:08 PM
Q 56: On the PFSRD site I found the updated psionic classes. None of them has Concentrations as a class skill, even though they need it for gaining focus. WTH am I missing?


And then I read the core rules. How silly was that.

-Uncle Has
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: b100d_arrowz on May 26, 2011, 06:31:14 PM
Q 56: On the PFSRD site I found the updated psionic classes. None of them has Concentrations as a class skill, even though they need it for gaining focus. WTH am I missing?


And then I read the core rules. How silly was that.

-Uncle Has
I thought the same the first time I looked over Pathfinder  :lmao
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on May 28, 2011, 11:54:04 PM
Q 57 Is there a dog-like race that can be played in PF? I know they've brought in a couple of new playable races in the Adventure Paths, but haven't seen a dog yet. Even 3rd party PF-based is fine.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: b100d_arrowz on May 29, 2011, 02:58:52 AM
Q 57 Is there a dog-like race that can be played in PF? I know they've brought in a couple of new playable races in the Adventure Paths, but haven't seen a dog yet. Even 3rd party PF-based is fine.
Closest thing I can find is the ratman (http://www.d20pfsrd.com/races/3rd-party-races/ratkin), although perhaps an update will come here (http://www.d20pfsrd.com/bestiary/rules-for-monsters/monsters-as-pcs), where they talk about monsters as PCs. I havent flipped through Bestiary 1 or 2 fully yet, so there might be one lying in wait there.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on May 29, 2011, 06:53:44 AM
A 57
Not directly, but you can use Anthropomorphic Animal (http://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathfinder-rpg-line/ultimate-magic/chapter-5-spells/anthropomorphic-animal) to get your dog-man.

But its not exactly hard to make one:
Dogman
Medium Humanoid
Speed Dogmen have a land speed of 40ft.
Abilities Constitution +2, Wisdom +2, Intelligence -2. Dogmen are tireless in their persistence and famed for their insight, though inflexible in thought.
Low Light Vision  Dogmen can see twice as far as humans in poor lighting.
Scent Dogmen retain their keen nose of their canine forebears.
Natural Weapons Dogmen have a natural bite attack that deals 1d6 damage. This is a primary attack, or secondary if used with a manufactured weapon.
Canine Instinct Dogmen have an exceptional affinity for tracking and hunting, they gain a +2 racial bonus on Perception and Survival checks.
Canine Empathy Dogmen gain the Wild Empathy ability as a druid of their level, but only applicable to canines(dogs, wolves and similar creatures). Wild canines are Indifferent instead of Unfriendly and domestic canines are Friendly.
Natural Armor Dogmen's thick fur grant them a +1 natural armor bonus to AC.
Languages Dogmen begin play speaking Common and Sylvan. Dogmen of high Intelligence scores may choose any of the following: Elven, Gnome, Goblin, Halfling and Orc.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on May 29, 2011, 12:20:38 PM
But its not exactly hard to make one:
No, they're not. They're in 3.5's Savage Species. Just need to give them +2 Wisdom. I was just looking for a PF one as opposed to bringing one over.

And just found the 3rd Party Animus, Dog subrace. They're basically humans with an animal's head. There's also a frog, cat, spider, and a few others.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on May 29, 2011, 12:58:14 PM
But its not exactly hard to make one:
No, they're not. They're in 3.5's Savage Species. Just need to give them +2 Wisdom. I was just looking for a PF one as opposed to bringing one over.

And just found the 3rd Party Animus, Dog subrace. They're basically humans with an animal's head. There's also a frog, cat, spider, and a few others.
I'd say use the Savage Species one, but mine is basically exactly the same, except I replaced Speak With Animals 1/day(which is really few to carry the flavor) with a specialized Wild Empathy. And of course, the higher speed is because dogs are fast for their size.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Nanshork on June 05, 2011, 09:30:01 PM
Q58: Is there anything like this spellcard generator (http://www.d20pfsrd.com/magic/spell-card-generator/spell-card-generator) for psionic powers?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Luckanan on June 07, 2011, 11:20:18 AM
Q58: Can a Hungry Ghost Monk steal ki (or hit points) by using a ranged weapon?  Is Steal Ki considered a ki strike?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on June 07, 2011, 04:20:23 PM
Q58: Can a Hungry Ghost Monk steal ki (or hit points) by using a ranged weapon?  Is Steal Ki considered a ki strike?
It specifically occurs on a critical hit, so yes it works with any weapon, and no, its not a ki strike unless it happens to trigger ON a ki strike attack.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: SeekingKnight on June 08, 2011, 08:55:34 PM
Q59

Anyone tell me, from the GM guide of PF, what in the hell a Pilgrim does?  A DM friend of mine had us randomly pick characters from the NPCs in the back that had to be "CR 5".  Seeing how...odd PF has it's CR system the group is imba.  Not the point though, just wondering what class combinations, if any, are/is the Pilgrim.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on June 08, 2011, 09:06:02 PM
A59
The Pilgrim in the NPC listing is just a CR 3 Commoner 5 with healing, religion and perception skills, as well as a quantity of divine healing spells as potions.

Properly speaking they're either making a journey to or from a holy site.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on June 11, 2011, 04:03:10 AM
Q 60 I know that the illithid and the beholder got 3rd party PF versions done up for them (phrenic, evil eye), but what about the githyanki? Is there a PF version of them yet?

Q 61 A while back I asked this, found it, and now lost the answer. It was a Pathfinder book (don't remember if it was the 3.5 version of current) that gave you an ACF for clerics that allowed them to gain a full BAB, but I think it sacrificed one of their domains. Anyone know where this ACF is? In the same book, a fighter gets 4+Int skills and a few more class skills in exchange for the 1st level feat.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Prime32 on August 04, 2011, 09:33:52 AM
Q62 Should this thread be moved to the Pathfinder section? (http://brilliantgameologists.com/boards/index.php?topic=10375.msg428750#msg428750)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on August 04, 2011, 09:34:57 AM
Q62 Should this thread be moved to the Pathfinder section? (http://brilliantgameologists.com/boards/index.php?topic=10375.msg428750#msg428750)
Questions might get answered if it was.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vasja on August 05, 2011, 11:50:40 AM
Q63: Why doesn't the Weretiger Hybrid (http://www.d20pfsrd.com/bestiary/monster-listings/templates/lycanthrope/weretiger) have pounce and rake listed under its special attacks? The Lycanthrope (http://www.d20pfsrd.com/bestiary/monster-listings/templates/lycanthrope) page states that a lycanthrope gains the special attacks, qualities, and abilities of the base creature, which would seem to indicate that it should have these attacks.

Additionally, following the same Lycanthropy rules, shouldn't it be Large [size of base creature or animal, whichever is greater] and have +5 natural armor [+2 of the base animal, which is +3 for a tiger].
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: b100d_arrowz on August 05, 2011, 02:11:09 PM
Q62 Should this thread be moved to the Pathfinder section? (http://brilliantgameologists.com/boards/index.php?topic=10375.msg428750#msg428750)
Questions might get answered if it was.
Seconded
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Mixster on August 10, 2011, 08:31:28 PM
Q64 What good ways are there of making full attacks on a charge for a rogue? I know I need pounce, but how do I get it easily?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Prime32 on August 11, 2011, 07:53:15 PM
Q64 What good ways are there of making full attacks on a charge for a rogue? I know I need pounce, but how do I get it easily?
dimension door (from UMD) + Dimensional Agility feat chain?
4 levels of psychic warrior or 3 of war mind will get you the ability to manifest psionic lion's charge, and if you choose the Feral Warrior path the former also grants a pseudo-pounce when you expend psionic focus. There's a trait which is half-strength Practiced Manifester, to get you some extra pp.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Mixster on August 13, 2011, 07:33:03 PM
Q64 What good ways are there of making full attacks on a charge for a rogue? I know I need pounce, but how do I get it easily?
dimension door (from UMD) + Dimensional Agility feat chain?
4 levels of psychic warrior or 3 of war mind will get you the ability to manifest psionic lion's charge, and if you choose the Feral Warrior path the former also grants a pseudo-pounce when you expend psionic focus. There's a trait which is half-strength Practiced Manifester, to get you some extra pp.

Thanks, would the dimension door trick work with that skirmish ability from the scout package?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Eviltedzies on August 18, 2011, 04:23:53 AM
.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Sobolev on August 18, 2011, 09:45:59 PM
Q65:  How do I get Immunity to Fire in PF?  I'm a Fighter.  Answers like "2 levels of Cleric" are acceptable, answers like "14 levels of Wizard to cast the spell" less helpful.  Items are okay too, but not great.  Ideally I guess I'm looking for a feat or a short dip, but other answers accepted so i can assess them.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on August 19, 2011, 05:56:33 AM
A65
Not many practical ways I can find, but without depending on expensive magic, maybe you can talk your DM into letting you go Fire Infused (http://www.d20pfsrd.com/bestiary/monster-listings/templates/element-infused-creature)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on August 20, 2011, 01:50:14 AM
Q66: Whatever happened to the local Noble Scion feat?  No, not the general feat still listed on d20pfsrd.org.  There used to be a second feat by the same name in the local feats section.  From a Cheliax book, iirc.  Gave several cool options much different than the ones that other Noble Scion feat gives.  But at some point it just...vanished from the site.  Why?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on August 20, 2011, 07:20:06 AM
A66
Some of the moderators on the PFRD like to consolidate new rules by removing the older version. The same treatment happened to some traits as well.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on August 20, 2011, 02:08:08 PM
A66
Some of the moderators on the PFRD like to consolidate new rules by removing the older version. The same treatment happened to some traits as well.

But they're not the same feat at all, the benefits are completely different!
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: radionausea on August 20, 2011, 03:24:13 PM
From the Archives of Nethys (http://www.archivesofnethys.com/feats.htm)

Source Pathfinder Campaign Setting 71

You are a member of a proud Chelaxian noble family.

Prerequisites: Cheliax affinity, member of Chelish noble house.

Benefit: You gain benefits based on the noble house to which you belong.

Charthagnion: Whenever you take 10 on a Wisdom-based skill, treat the result as if you rolled a 13 instead of a 10.
Henderthane: Whenever you purchase a weapon anywhere in Avistan—melee or ranged, mundane or magical—you pay 10% less than the normal cost.
Jeggare: You begin play with an additional 200 gp. In addition, at 10th level you gain a one-time 10,000 gp stipend.
Leroung: You gain a +1 bonus on every Knowledge skill in which you have at least 2 ranks.
Narikopolus: Whenever you use a composite Strength bow of your Strength bonus or lower, you deal +2 points of damage with it.
Sarini: Perform (comedy) is always a class skill for you. You gain a +2 bonus on Bluff and Perform (comedy) skill checks.
Thrune: You gain Infernal as a bonus language. In addition, at 9th level you may bind to yourself an imp servitor in a ritual that takes 7 days. Your imp servitor grants and possesses all the benefits and abilities of a 1st-level wizard’s familiar.

Special: You may only gain this feat at 1st level.

I'm not sure if that's the one you want though.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on August 20, 2011, 03:55:32 PM
From the Archives of Nethys (http://www.archivesofnethys.com/feats.htm)

Source Pathfinder Campaign Setting 71

You are a member of a proud Chelaxian noble family.

Prerequisites: Cheliax affinity, member of Chelish noble house.

Benefit: You gain benefits based on the noble house to which you belong.

Charthagnion: Whenever you take 10 on a Wisdom-based skill, treat the result as if you rolled a 13 instead of a 10.
Henderthane: Whenever you purchase a weapon anywhere in Avistan—melee or ranged, mundane or magical—you pay 10% less than the normal cost.
Jeggare: You begin play with an additional 200 gp. In addition, at 10th level you gain a one-time 10,000 gp stipend.
Leroung: You gain a +1 bonus on every Knowledge skill in which you have at least 2 ranks.
Narikopolus: Whenever you use a composite Strength bow of your Strength bonus or lower, you deal +2 points of damage with it.
Sarini: Perform (comedy) is always a class skill for you. You gain a +2 bonus on Bluff and Perform (comedy) skill checks.
Thrune: You gain Infernal as a bonus language. In addition, at 9th level you may bind to yourself an imp servitor in a ritual that takes 7 days. Your imp servitor grants and possesses all the benefits and abilities of a 1st-level wizard’s familiar.

Special: You may only gain this feat at 1st level.

I'm not sure if that's the one you want though.

It is!  Doesn't answer my question of why it was removed from d20pfsrd (unless they really did think it was the same feat as an above poster mentioned), but at least now it's posted for reference.  Thank you!
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on August 20, 2011, 07:21:45 PM
Q67
a) Can a Dual-Cursed Oracle (DCO) with Misfortune revelation use that revelation infinite times per day, aside from the once/creature/day restriction?  The text for Fortune beneath it leads me to think that you can.

b) Can a DCO use Misfortune on an ally after seeing him roll a nat 2 or whatever to potentially roll better on the re-try?

c) Does the DCO count as "a creature within 30 ft" and thus able to target himself with Misfortune once/day himself as well?

[spoiler]
Quote from: Pathfinder SRD
A dual-cursed oracle gains a new revelation at 5th level and 13th level. These are in addition to the normal revelations she receives at 3rd level, 7th level, and so on. In addition, the cursed oracle may select the following revelations in place of a mystery revelation.

Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.

Fortune (Ex): At 5th level, as an immediate action, you can reroll any one d20 roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it’s worse than the original roll. You can use this ability once per day at 5th level, and one additional time per day for every six oracle levels beyond 5th.
[/spoiler]

Pretty sure the answer to all 3 is yes, but it'd be nice to make sure. :)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on August 21, 2011, 09:51:33 AM
A67A
Yes, its as per the Witch's hexes, which works once per target for the most part but is otherwise unlimited

A67B
Yes.

A67C
Yes., you are indeed a creature within 30ft of yourself.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Ed-Zero on August 21, 2011, 01:34:47 PM
Q68: Do you still get the Oracles final revelation if you only take one level in it and proceed in another class to 20? (ex: oracle 1/cleric 19). The way that its worded looks like you get the revelation whenever you hit level 20 in any class, so I thought I'd see what others have to say about it.

Q69: Do the oracles curse still give you their abilities if you take one level in if? I've seen people post their oracle 1/barbarian  4 so they never get fatigued after they rage.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on August 21, 2011, 03:51:57 PM
A68

No.  Final Revelation is a 20th level class feature, and is shown on the Oracle's table.  When a class ability refers to your level, it means class level unless explicitly stated otherwise.  The only part of oracle that advances outside of actual Oracle levels is the curse abilities, and even then, only at half rate (see below).

A69

Yes, your curse benefits accrue at +1 effective oracle level per 2 non-Oracle levels/HD, similar to Initiator level in Tome of Battle.  With one level in Oracle, you would need another 8 levels somewhere else for an effective Oracle level of 5, which is when the Lame curse grants fatigue immunity.  So a Barbarian 8 / Oracle 1 would do it.

http://www.d20pfsrd.com/classes/base-classes/oracle/oracle-curses

"An oracle’s curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle."
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on August 21, 2011, 03:53:37 PM
A67A
Yes, its as per the Witch's hexes, which works once per target for the most part but is otherwise unlimited.

Well, it might work as per the Witch's hexes, but RAW it's superior since the witch's similar hex ability states that the target MUST take the worst result. :)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Daniel678 on August 22, 2011, 01:35:29 AM
Ops, wrong thread
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Luckanan on August 23, 2011, 03:24:19 AM
Q70: Is there an X to Y stat bonus thread for Pathfinder?  (I'm looking, specifically, to get Wisdom to everything.)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on August 23, 2011, 03:45:51 AM
Bump

Q 60 I know that the illithid and the beholder got 3rd party PF versions done up for them (phrenic, evil eye), but what about the githyanki? Is there a PF version of them yet?

Q 61 A while back I asked this, found it, and now lost the answer. It was a Pathfinder book (don't remember if it was the 3.5 version of current) that gave you an ACF for clerics that allowed them to gain a full BAB, but I think it sacrificed one of their domains. Anyone know where this ACF is? In the same book, a fighter gets 4+Int skills and a few more class skills in exchange for the 1st level feat.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: radionausea on August 23, 2011, 11:45:22 AM
No idea about the Githyanki but there's the Holy Warrior Cleric from the Campaign Setting Book that gives up both domains for full BAB and d10 hd.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on August 23, 2011, 01:23:42 PM
there's the Holy Warrior Cleric from the Campaign Setting Book that gives up both domains for full BAB and d10 hd.
That's what I'm looking for. Thanks.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on August 23, 2011, 04:24:02 PM
Q70: Is there an X to Y stat bonus thread for Pathfinder?  (I'm looking, specifically, to get Wisdom to everything.)

A70 Not that I'm aware of, but UC has a feat (Guided Hand, I think) that requires channel energy class feature (cleric) even though it doesn't utilize it.  Lets you use wis to hit with your deity's favored weapon instead of str or dex.  I think there's also a +1 weapon property guided that does the same thing.  If it's a trip weapon, you also by extension get wis on all trip maneuvers (along with disarm and sunder, as you can do those with any weapon).  Inquisitor gets wis to initiative.  Caves subdomain (Earth) gives you wis to initiative for (cleric level) minutes per day.  Monk adds wis to AC and CMD, but it's really really not worth it.  The Wisdom in the Flesh trait lets you pick one str, dex, or con skill and treat it as wisdom-based, along with making it a class skill.

All I can think of right now.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on August 23, 2011, 09:28:50 PM
Q 71 If I wanted to go epic level with Pathfinder, what would be the progression of WBL? I was thinking that it'd be 1,176,000 for 21st, and 1,481,000 for 22nd. I base this off of the fact that as the levels have gone up, the percentage has been going down. At 20th level it was at a 1.27% increase, but had been a 1.29% increase at 19th, then a 1.3% increase from 18th. Thought I'd continue to lower it by 0.01% for each level, but that might be too much.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Luckanan on August 23, 2011, 10:18:54 PM

Quote
A70 Not that I'm aware of, but UC has a feat (Guided Hand, I think) that requires channel energy class feature (cleric) even though it doesn't utilize it.  Lets you use wis to hit with your deity's favored weapon instead of str or dex.  I think there's also a +1 weapon property guided that does the same thing.  If it's a trip weapon, you also by extension get wis on all trip maneuvers (along with disarm and sunder, as you can do those with any weapon).  Inquisitor gets wis to initiative.  Caves subdomain (Earth) gives you wis to initiative for (cleric level) minutes per day.  Monk adds wis to AC and CMD, but it's really really not worth it.  The Wisdom in the Flesh trait lets you pick one str, dex, or con skill and treat it as wisdom-based, along with making it a class skill.

All I can think of right now.

Thanks so much! Unfortunately now it looks like I'll need Charisma instead. =P Could you do that same awesome thing for Charisma?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on August 25, 2011, 04:00:57 PM
Q 72 Where can I look up the XP characters can gain from higher than CR 20 creatures? I'm looking at a module right now with creatures that don't have any XP listed at all, and they're as high as CR 32. Nothing in the PRD has that. I see 30 and 36, but no 32.

Q 73 Is there a way to get around the additional -1 for +2 damage at 4 HD for Power Attack? Like keep it at -1 for +2 instead of forcing the PC to go -2 for +4?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on August 26, 2011, 03:56:26 AM
A73
Not as far as I know, you either power attack and drop 1/4 of your BAB into +1/2BAB damage or you don't.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on August 26, 2011, 03:59:56 AM
A73
Not as far as I know, you either power attack and drop 1/4 of your BAB into +1/2BAB damage or you don't.
It just bugs me that at 4 HD you have to do that. Why not at 8 HD, or give you options, or give you another feat that lets you change it up? I guess I should be grateful that at 9 HD they don't make it -3 for +6 and at 15 HD -8 for +16.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Luckanan on August 26, 2011, 05:25:31 AM
Q74: What happens when an Eidolon-fused synthesist polymorphs or uses metamorphosis or wildshape?  I'd assume the stat boots affect his fused stats, either because while fused a synthesist doesn't have his own physical stats, or through the "share spells" aspect of the Eidolon.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on August 26, 2011, 06:43:51 AM
A73
Not as far as I know, you either power attack and drop 1/4 of your BAB into +1/2BAB damage or you don't.
It just bugs me that at 4 HD you have to do that. Why not at 8 HD, or give you options, or give you another feat that lets you change it up? I guess I should be grateful that at 9 HD they don't make it -3 for +6 and at 15 HD -8 for +16.
Its a static 1/4 thing, since its more user-friendly that way and also less abusable(because otherwise arbitrarily high to-hits can be translated to damage)
A74
The effect applies to the fused stats yeah.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vicerious on August 26, 2011, 12:20:22 PM
A73
Not as far as I know, you either power attack and drop 1/4 of your BAB into +1/2BAB damage or you don't.
It just bugs me that at 4 HD you have to do that. Why not at 8 HD, or give you options, or give you another feat that lets you change it up? I guess I should be grateful that at 9 HD they don't make it -3 for +6 and at 15 HD -8 for +16.
Its a static 1/4 thing, since its more user-friendly that way and also less abusable(because otherwise arbitrarily high to-hits can be translated to damage)
For some extra clarity here, Power Attack increases at intervals based on your BAB, not your HD.  It's -1 at first, then -2 at +4 BAB, -3 at +8 BAB, -4 at +12 BAB, and so on.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on August 26, 2011, 01:39:20 PM
A73
Not as far as I know, you either power attack and drop 1/4 of your BAB into +1/2BAB damage or you don't.
It just bugs me that at 4 HD you have to do that. Why not at 8 HD, or give you options, or give you another feat that lets you change it up? I guess I should be grateful that at 9 HD they don't make it -3 for +6 and at 15 HD -8 for +16.
Its a static 1/4 thing, since its more user-friendly that way and also less abusable(because otherwise arbitrarily high to-hits can be translated to damage)
For some extra clarity here, Power Attack increases at intervals based on your BAB, not your HD.  It's -1 at first, then -2 at +4 BAB, -3 at +8 BAB, -4 at +12 BAB, and so on.
So it does work like then. Damn that's bad. I guess that's why they have a feat that lets you negate that altogether as an immediate action. Guess I'll have to make sure the PC takes that. Or homebrew a feat that let's them have a choice between all of the penalties.
I got the BAB/HD thing mixed up because the player's got full BAB.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on August 27, 2011, 12:28:57 AM
Q75
a) How does Dragon Ferocity work with Power Attack?  Do you get the 3-for-1 conversion rate since your unarmed strike is now doing 1.5x str damage?

b) How does Dragon Ferocity interact with Dragon Style (a prereq feat!) on your first unarmed attack of the round?  Does Ferocity just override it to apply to all attacks, or do the two stack so your 1st attack is str mod x 2 and all the rest are str mod x 1.5?

c) Does the "make a foe shaken on a critical hit" part of Dragon Ferocity work with any weapon?  Unlike most of the portions of both those feats, it does not specify unarmed.  It would work nice with a Keen Falchion...

The feats in question:
[spoiler]Dragon Style (Combat)

Prerequisites: Str 15, Improved Unarmed Strike, Acrobatics 3 ranks.

Benefit: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Normal: You cannot charge or run through difficult terrain, and you cannot charge through a square that contains an ally. With an unarmed strike, you usually add your Strength bonus on damage rolls.


Dragon Ferocity (Combat)

Prerequisites: Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks.

Benefit: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.

Special: Taking this feat allows you to qualify for the Elemental Fist feat even if you do not meet that feat’s prerequisites. If you do not meet that feat’s prerequisites, you must choose one of the damage types that feat offers, and you can use only that damage type with your Elemental Fist attacks until you meet the feat’s normal prerequisites. A monk with this feat can use Elemental Fist as if he were a monk of the four winds.[/spoiler]
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on August 27, 2011, 07:11:47 AM
A75
a) RAW, no, it doesn't specify that your unarmed strike is a 2H weapon now, however, if you use only your unarmed strike without TWFing or something, it is already treated that way.
b)RAW, stacks.
c)It does say while using this style, meaning the style feat must be in use. So the conditions are:
-Ignoring difficult terrain on a charge
-Charge through allies
-Using your increased damage bonus on your unarmed strike

A73
Not as far as I know, you either power attack and drop 1/4 of your BAB into +1/2BAB damage or you don't.
It just bugs me that at 4 HD you have to do that. Why not at 8 HD, or give you options, or give you another feat that lets you change it up? I guess I should be grateful that at 9 HD they don't make it -3 for +6 and at 15 HD -8 for +16.
Its a static 1/4 thing, since its more user-friendly that way and also less abusable(because otherwise arbitrarily high to-hits can be translated to damage)
For some extra clarity here, Power Attack increases at intervals based on your BAB, not your HD.  It's -1 at first, then -2 at +4 BAB, -3 at +8 BAB, -4 at +12 BAB, and so on.
So it does work like then. Damn that's bad. I guess that's why they have a feat that lets you negate that altogether as an immediate action. Guess I'll have to make sure the PC takes that. Or homebrew a feat that let's them have a choice between all of the penalties.
I got the BAB/HD thing mixed up because the player's got full BAB.
They'd probably hit anyway, power attack or not. BAB + Str + Enhancements tends to kick monster AC in the ass, especially big meaty monsters.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on August 27, 2011, 01:56:38 PM
A75
a) RAW, no, it doesn't specify that your unarmed strike is a 2H weapon now, however, if you use only your unarmed strike without TWFing or something, it is already treated that way.
b)RAW, stacks.
c)It does say while using this style, meaning the style feat must be in use. So the conditions are:
-Ignoring difficult terrain on a charge
-Charge through allies
-Using your increased damage bonus on your unarmed strike

a) But a monk's unarmed strike is a natural weapon, is it not?  And it's certainly "primary."  Power Attack says:
"This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls."
b) Cool!  Glad to know a major chunck of the Style feat doesn't just go obsolete.
c) I disagree on what "using this style" means.  I think it merely means being IN the style stance, since you have to actually spend a swift to initiate it, you don't get to just walk into a fight with it on, like ToB stances.  Further, the Snake Fang feat lets you AoO someone who misses you and, if that hits, spend an immediate action to attack them again.  it says you must be using the Snake Style feat to do this.  But the only things Snake Style gives you are +2 sense motive and the ability to use sense motive as an immediate action to negate a hit.  If using a style meant needing to use all of it, snake fang's immediate action attack could never be used!  More related to the point, the 3rd feat in the Dragon tree is Dragon Roar, which says: "While using Dragon Style, as a standard action you can expend two Stunning Fist attempts to unleash a concussive roar in a 15-foot cone."  If you're not using Dragon Style unless you're charging through allies and difficult terrain and attacking with your unarmed strike, Dragon Roar is beyond impossible to ever use.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on August 27, 2011, 07:23:23 PM
Oh right, I forgot about those. Then yeah you're right.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Antariuk on August 29, 2011, 04:36:07 PM
Q76: What ability is the most important for a gnome rogue2/alchemist1, focussing on ranged attacks (crossbow and bombs), DEX or INT?

Q77: What feats, traits, or alternative class features would supplement a bomb/flask-throwing rogue2/alchemist1, assuming the campaign has no specific theme or prominent encounters.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: radionausea on August 29, 2011, 04:42:32 PM
Q76: What ability is the most important for a gnome rogue2/alchemist1, focussing on ranged attacks (crossbow and bombs), DEX or INT?

Q77: What feats, traits, or alternative class features would supplement a bomb/flask-throwing rogue2/alchemist1, assuming the campaign has no specific theme or prominent encounters.

A76 & 78 I'd say Int as you can boost your dex through mutagens.  

I'd definitely take a look at this:

http://pathfinder.ogrehut.com/2010/07/dr-strangelob/

and if gnome isn't fixed I'd go half-orc instead, swapping out Ferocity for either Toothy (primary natural weapon for when you need to melee) or sacred tattoo
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Prime32 on August 29, 2011, 04:48:22 PM
Q76: What ability is the most important for a gnome rogue2/alchemist1, focussing on ranged attacks (crossbow and bombs), DEX or INT?
If 3rd-party is allowed you can rely on WIS instead by dipping cleric, taking Channel Smite and Guided Hand, and using the herbalist (http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/3rd-party-publishers/paizo-fans-united---alchemist-archetypes/herbalist) archetype for your alchemist levels.
Quote
Guided Hand
Your deity blesses any strike you make with that deity’s favored weapon.
Prerequisites: Channel energy class feature, Channel Smite, proficiency with your deity’s favored weapon.
Benefit: With your deity’s favored weapon, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls.


Quote
Q77: What feats, traits, or alternative class features would supplement a bomb/flask-throwing rogue2/alchemist1, assuming the campaign has no specific theme or prominent encounters.
You do know that rogues can't sneak attack with splash weapons in PF, right?

Equipment-wise I can suggest the launching crossbow (http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/crossbow-launching) and sniper's goggles (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/goggles-sniper-goggles) though.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Antariuk on August 29, 2011, 05:28:28 PM
Sadly, no 3rd party... its just Core Rulebook and APG.
Cleric is an interesting idea, but not an option, as the levels of rogue and alchemist are fixed in this case (not my own character, but a character I can customize as I like) Thanks for the idea though. Sniper Goggles are awesome, already spotted them. Launching crossbow... well, I can try to talk the DM into allowing AA.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: something random on September 01, 2011, 03:01:28 PM
Q79: Does the pair of claw attacks count as 1 or 2 attacks for the purposes of the max attacks an eidolon can possessdepending on the level of it's summoner?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Vicerious on September 02, 2011, 12:02:01 AM
Q79: Does the pair of claw attacks count as 1 or 2 attacks for the purposes of the max attacks an eidolon can possessdepending on the level of it's summoner?
Two attacks.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Craiconn on September 04, 2011, 01:16:24 AM
I am quite certain that this thread (or handbook) exists on Brilliant Gameologists ....

Where would I find the thread that details how to give 3.X spellcaster characters the ability to convert a castable spell into a Spell-Like Ability?

Thank you for your help!
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Zebu on September 04, 2011, 03:24:04 AM
<b>Q80</b>  What ways can a summoner disable magical traps, other than Leadership or telling a demon to push the pretty button.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on September 04, 2011, 11:56:10 AM
A 80

(Greater) Dispel Magic.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Emo_Duck on September 06, 2011, 10:11:25 PM
Q81:
I'm looking at the Diamond Creature template - found at http://www.d20pfsrd.com/bestiary/monster-listings/templates/diamond-cr-2 - for an upcoming character. I plan to make it a diamond human Magus to add magical properties to its diamond blade.

Unless I missed something somewhere, a scimitar is not a finesse-able weapon, and so a Dexterity-focused character will gain little benefit from the bonus feat (if it intends to use its diamond blade). Unless the diamond blade counts as a natural weapon, in which case Weapon Finesse does apply. In *that* case, however, the diamond blade can be further enhanced by an Amulet of Mighty Fists with a property of choice.

How would you rule it?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on September 06, 2011, 10:17:29 PM
There's a trait that makes it finessable.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on September 07, 2011, 03:59:46 AM
There's a trait that makes it finessable.
Which one's that?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: radionausea on September 07, 2011, 04:21:00 PM
Quote
Dervish Dance (Combat)P
Source Qadira: Gateway to the East 23

You have learned to turn your speed into power, even with a heavier blade.

Prerequisites: Dexterity 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar.

Benefit: When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls. You treat the scimitar as a one-handed piercing weapon for all feats and class abilities that require such a weapon (such as a duelist’s precise strike ability). The scimitar must be for a creature of your size. You cannot use this feat if you are carrying a weapon or shield in your off hand.

Couldn't find a trait but there's a feat
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on September 07, 2011, 09:34:05 PM
Quote
Dervish Dance (Combat)P
Source Qadira: Gateway to the East 23

You have learned to turn your speed into power, even with a heavier blade.

Prerequisites: Dexterity 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar.

Benefit: When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls. You treat the scimitar as a one-handed piercing weapon for all feats and class abilities that require such a weapon (such as a duelist’s precise strike ability). The scimitar must be for a creature of your size. You cannot use this feat if you are carrying a weapon or shield in your off hand.

Couldn't find a trait but there's a feat
...that was what I was thinking of. Oops.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on September 08, 2011, 03:57:35 PM
Q 82

How restrictive is the Clustered Shots (http://www.d20pfsrd.com/feats/combat-feats/clustered-shots-combat) feat?  Can I target multiple enemies or must all attacks be on the same guy?  If I target multiple enemies and hit more than one person with multiple attacks (say, 2 hits each on two different foes), can I apply the feat's benefit to both of them?

[spoiler]Clustered Shots (Combat)
You take a moment to carefully aim your shots, causing them all to strike nearly the same spot.

Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +6.
Benefit: When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.

Special: If the massive damage optional rule is being used (Core Rulebook 189), that rule applies if the total damage you deal with this feat is equal to or exceeds half the opponent’s full normal hit points (minimum 50 points of damage).[/spoiler]
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on September 10, 2011, 05:23:11 AM
Q 83 Some creatures in 3.5 have Track as a bonus feat for their race. Now that everyone can track, but rangers can track better, what would be the best course of action when bringing in that race? Give it Skill Focus: Survival?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: radionausea on September 10, 2011, 06:20:39 AM
A 83:  This is from dreamscarred press when talking about the requirements for psionic slayer changing:

"the change from the previous edition to the Pathfinder Roleplaying Game resulted in the old prerequisite feat, Track, no longer existing. To compensate for this, an analagous feat, Skill Focus (Survival) has been used."

Skill Focus seems like the way to go.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Naldor on September 11, 2011, 01:48:00 PM
Q84: What are some good ways in Pathfinder to max out Spellcraft?  My DM has let me play an Incantrix because he doesn't think that it would be too powerful (he actually warned me that playing a 3.5 class would likely make me underpowered), but with the standard methods of Item Familiar and Skill Point Quickstep (skill points exceeding HD) obviously not possible in Pathfinder, how am I going to make the DC 60+ spellcraft checks that I'd like to at 10th level?

There's obviously skill focus & a masterwork tool, maybe an enhancement item, anything else which doesn't involve class levels?  I did get the trait for +2 spellcraft, but am now at a loss.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Prime32 on September 11, 2011, 01:59:04 PM
I'm not sure about Spellcraft, but skill boosts are pretty common in PF. Favoured classes can get you a bonus equal to half your level, and some class features do the same thing.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Antariuk on September 11, 2011, 03:11:53 PM
The base price for magic items with a skill bonus (always a competence bonus) is the bonus squared x 100 gp, so a Woundrous Item that grants +10 to Spellcraft nets you 10.000 gp. Looking at the character advancement table, you should own something like 62,000 gp at 10th level, so Woundrous Items like the above are absolutely within your scope.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on September 11, 2011, 03:38:54 PM
A 84

Not aware of much else, but if you really want to twink it...

Starting Int of 20 (Elf) +2 level 4/8 = 22
+4 Int Hat (16000 gp)

Total Int = 26 (+8)

Item of spellcraft +15 (22500 gp)
Masterwork Item +2
Skill Focus +6
Magical Aptitude +4
Elf racial +2 forgot, that's only for IDing items, lame
Trait for +2

10 ranks +3 class skill bonus +8 +15 +2 +6 +4 +2 = +50

Is that good enough?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on September 13, 2011, 04:20:44 AM
Q 85 Does the elemental type not still give you darkvision 60 ft? According to the monster listing it doesn't, but when you look at every elemental write-up, they do. Check it out. http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: veekie on September 13, 2011, 04:31:38 PM
A 85
Its no longer inherent to the type, but remains extremely common.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on September 13, 2011, 06:06:31 PM
A 85
Its no longer inherent to the type, but remains extremely common.
Apparently it's because they're outsiders now. Elemental is just a subtype.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on September 16, 2011, 04:54:05 AM
Q 86 What Pathfinder book/splat book has the variant paladins, the updated paragon classes, etc?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Prime32 on September 16, 2011, 09:15:42 AM
Q 86 What Pathfinder book/splat book has the variant paladins, the updated paragon classes, etc?
Advanced Player's Guide has the antipaladin and racial favoured classes. The source of any page on d20pfsrd.com is listed at the bottom.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on September 16, 2011, 01:27:47 PM
Q 86 What Pathfinder book/splat book has the variant paladins, the updated paragon classes, etc?
Advanced Player's Guide has the antipaladin and racial favoured classes. The source of any page on d20pfsrd.com is listed at the bottom.
That's not it. I literally mean variant paladins like the paladin of freedom, paladin of tyranny, and paladin of slaughter, as well as the human paragon, elf paragon, and others. It's a book made for Pathfinder, and is more than likely a splat book, but it's a Pathfinder UA.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on September 16, 2011, 06:21:57 PM
Q 86 What Pathfinder book/splat book has the variant paladins, the updated paragon classes, etc?
Advanced Player's Guide has the antipaladin and racial favoured classes. The source of any page on d20pfsrd.com is listed at the bottom.
That's not it. I literally mean variant paladins like the paladin of freedom, paladin of tyranny, and paladin of slaughter, as well as the human paragon, elf paragon, and others. It's a book made for Pathfinder, and is more than likely a splat book, but it's a Pathfinder UA.
I just remembered something else that was in there. The high elf. It had +2 Dex, -2 Con, +2 Int, +2 Cha. It was the elf equivalent to the noble drow.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Prime32 on September 16, 2011, 06:42:16 PM
The only page I could find that mentioned high elves was here (http://www.d20pfsrd.com/feats/3rd-party-feats/en-publishing---3rd-party-feats/en-publishing---theme-feats), from this thing (http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/enPublishing/v5748btpy8lqx).
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on September 16, 2011, 09:06:08 PM
The only page I could find that mentioned high elves was here (http://www.d20pfsrd.com/feats/3rd-party-feats/en-publishing---3rd-party-feats/en-publishing---theme-feats), from this thing (http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/enPublishing/v5748btpy8lqx).
Unfortunately that's not it. This book was fairly lengthy. It had the updated paragon classes, the UA classes were also updated, and it had a few other goodies. I know I read through, but I can't for the life of me find it again.

EDIT: I finally found it. I must have gone through just about every book I've got. It is a 3rd party splat book. It's called Legends of the Shining Jewel Campaign Guide.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on September 17, 2011, 03:25:26 AM
Q 87

Does DR 1 protect you from the damage you take for doing strenuous actions while fighting near death (typically via Diehard)?

Diehard feat:
[spoiler]Benefit: When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to avoid losing additional hit points. You may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.

When using this feat, you are staggered. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die.[/spoiler]

Also, answer for Q 82?  Anyone?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on September 17, 2011, 03:27:17 AM
Q 87

Does DR 1 protect you from the damage you take for doing strenuous actions while fighting near death (typically via Diehard)?
No, it does not. Just as it wouldn't in 3.5. It's inward damage, not outward, which is what DR protects you from. Minus falls of course.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: radionausea on September 18, 2011, 05:29:20 AM
A 82:  The intention seems to be you're assumed to be hitting them with all your shots. However your reading of two targets with two shots each meets the criteria of 'multiple shots' so it's fair game.  Its not like its particularly broken.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on September 19, 2011, 05:50:30 PM
A 83:  This is from dreamscarred press when talking about the requirements for psionic slayer changing:

"the change from the previous edition to the Pathfinder Roleplaying Game resulted in the old prerequisite feat, Track, no longer existing. To compensate for this, an analagous feat, Skill Focus (Survival) has been used."

Skill Focus seems like the way to go.
Minotaurs lost Track and gained Power Attack. I guess they can't track anymore, unless you count their scent ability.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on September 19, 2011, 07:31:26 PM
A 83:  This is from dreamscarred press when talking about the requirements for psionic slayer changing:

"the change from the previous edition to the Pathfinder Roleplaying Game resulted in the old prerequisite feat, Track, no longer existing. To compensate for this, an analagous feat, Skill Focus (Survival) has been used."

Skill Focus seems like the way to go.
Minotaurs lost Track and gained Power Attack. I guess they can't track anymore, unless you count their scent ability.
Track was removed as a feat, and rolled into the base skill. Rangers get a bonus to the skill based on their class level instead.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on September 19, 2011, 07:33:08 PM
A 83:  This is from dreamscarred press when talking about the requirements for psionic slayer changing:

"the change from the previous edition to the Pathfinder Roleplaying Game resulted in the old prerequisite feat, Track, no longer existing. To compensate for this, an analagous feat, Skill Focus (Survival) has been used."

Skill Focus seems like the way to go.
Minotaurs lost Track and gained Power Attack. I guess they can't track anymore, unless you count their scent ability.
Track was removed as a feat, and rolled into the base skill. Rangers get a bonus to the skill based on their class level instead.
I know. My question at the time what do you do with creatures who lost Track as a bonus feat? Like Minotaurs or Maedars. Just give them a random feat? The answer given was that Skill Focus (Survival) was used as a replacement for a PrC.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on September 20, 2011, 12:03:12 AM
Q 88 Did anyone doing pathfinder books (3rd party or official) do up a conversion for the sand/brown dragons yet?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Emo_Duck on September 20, 2011, 01:16:24 PM
Q89:
According to the PFSRD's page on siege engines, some siege weapons, like the cannon, are also firearms. Does this mean that cannons also target touch AC within their first range increment, like regular person-sized firearms?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Mixster on September 21, 2011, 07:48:32 PM
Q90 Am I right in assuming that if 4 guys with a keen 18-20 critical weapon (such as a keen Fauchard), attack a target, and one of them scores a critical hit, if all 4 of them (or get it through a Cavalier with Tactician) have Seize the Moment and Paired Opportunist, they all get to make one more attack, and this continues until neither of them make a critical hit? If you pair this with cleave, wouldn't you just need a high Dex to completely eradicate anything threatened by 3 or more of these guys?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on September 22, 2011, 02:14:38 AM
Q 91 Are there any rules on making other materials into ammunition for a gunslinger? I see adamantine, paper, and silver, but what about cold iron?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on September 23, 2011, 05:07:40 PM
Q 92

Lots of questions about Ice Tomb, the level 10+ Witch hex.
[spoiler]Ice Tomb (Su): A storm of ice and freezing wind envelops the target, which takes 3d8 points of cold damage (Fortitude half). If the target fails its save, it is paralyzed and unconscious but does not need to eat or breathe while the ice lasts. The ice has 20 hit points; destroying the ice frees the creature, which is staggered for 1d4 rounds after being released. Whether or not the target’s saving throw is successful, it cannot be the target of this hex again for 1 day.[/spoiler]

a) What range is it?
b) Can you coup de grace someone while they're in the ice, or is it a solid block encasing them and thus you can't physically hurt them while inside?  Unless it's like a literal cube of ice much larger than the person entombed, I'd think a greatclub smash would still hurt.  A LOT.
c) If it does fully encase, do environmental effects still apply?  Like being near the heat of lava (which would obviously also melt the ice right quick), in a magically acidic mist, in an area that you must save or become fatigued each round, etc...?  Does the ice cube get damaged along with the creature (definitely for fire, not sure for other things), and do normal damaging object rules apply?  Does the ice have any hardness?
d) Can you encase objects?  I'd think yes, but the text could've been clearer here.
e) If you are not damaged by the cold at all, do you ignore the encasing effect?
f) Are creatures immune to paralysis and unconsciousness unaffected by being encased in solid freaking ice?  What about things immune to fort saves that don't affect objects (if the answer to d was no)?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on September 24, 2011, 02:52:46 AM
Q 93

What the hell is going on with the spell level listings for Geas / lesser geas?

http://www.d20pfsrd.com/magic/all-spells/g/geas-quest

[spoiler]Geas-Quest
School enchantment (compulsion) [curse, language-dependent, mind-affecting]; Level bard 6, cleric/oracle 6, inquisitor 5, sorcerer/wizard 6, witch 6; Domain ancestors 6, charm 6, honor 6, nobility 6

Geas, Lesser
School enchantment (compulsion) [curse, language-dependent, mind-affecting]; Level bard 3, cleric/oracle 6, inquisitor 4, sorcerer/wizard 4, witch 4[/spoiler]
Mostly regarding the underlined: same level for both for cleric/oralce and lesser is higher level than bard for inquisitors but the higher level version they get lower.  I am also curious why the heck bard goes from -1 level to same level (as wiz/sorc).
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: hakinaro on September 24, 2011, 10:36:30 PM
Q94
With awesome blow you send a creature flying 10' and if it hits something it takes 1d6 damage now what happens if it hits another creature? do they both take damage fall prone etc.? and  also can you combine this with power attack or such?

Q95
Making a summoner btw
so if i take nymph's kiss do i get a bonus to spell dc's also or what all does it's char bonus apply to?  Also any changes need to be made to that feat to convert it to pathfinder?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on September 25, 2011, 12:08:09 PM
A 95

No changes to the feat I'm aware of for conversion.  Paizo doesn't really touch splat book material, due to copyright and so forth.

Nymph's Kiss is +1 skill point per level, +2 saves vs...spells and some other things I forget, and +2 on cha checks and cha-based skill checks.  It would benefit your concentration checks since those are checks and add your casting stat.  It would not benefit save DC, give you more spells per day, etc...
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Eviltedzies on September 26, 2011, 10:09:38 PM
Question 96: Has anybody gone over the new spells listed in the Advanced Players Handbook and rated them like TreantMonk's Guide to Wizards ect.... ?

I was just curious about how those spells fair rating wise and whether or no the would be viable as Pathfinder to 3.5 crossover spells.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: borg286 on September 28, 2011, 03:21:20 PM
Question 97: Can a mud elemental, having a burrow speed, attack someone above ground while the elemental is underground yet adjacent?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: b100d_arrowz on September 28, 2011, 05:13:59 PM
Quote
Question 96: Has anybody gone over the new spells listed in the Advanced Players Handbook and rated them like TreantMonk's Guide to Wizards ect.... ?

I was just curious about how those spells fair rating wise and whether or no the would be viable as Pathfinder to 3.5 crossover spells.

Here (http://brilliantgameologists.com/boards/index.php?topic=11886.0) we've talked about alot of the more recent stuff, and as the title says many of the interesting topics, we haven't hit every spell yet though.
Quote
Question 97: Can a mud elemental, having a burrow speed, attack someone above ground while the elemental is underground yet adjacent?
If I were a DM I would say yes, assuming the mud elemental had some way of knowing where the creature was. If the mud elemental has tremorsense/blindsense, I would throw some kind of miss chance in, since those just give the square and not the exact location (as I read them). If the elemental had blindsight somehow, obviously there wouldn't be a miss chance. Of course unless the target had a way of knowing the elemental was there they'd be all nice and flatfooted too  :devil
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: borg286 on September 28, 2011, 06:58:28 PM
Quote
Question 97: Can a mud elemental, having a burrow speed, attack someone above ground while the elemental is underground yet adjacent?
If I were a DM I would say yes, assuming the mud elemental had some way of knowing where the creature was. If the mud elemental has tremorsense/blindsense, I would throw some kind of miss chance in, since those just give the square and not the exact location (as I read them). If the elemental had blindsight somehow, obviously there wouldn't be a miss chance. Of course unless the target had a way of knowing the elemental was there they'd be all nice and flatfooted too  :devil
"If I were a DM" is handy, but very subjective.  Any rules surrounding this kind of stuff?  Link to the mole build?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on September 28, 2011, 08:41:37 PM
A 97

I'd handle it like a ghost attacking while partially inside a wall: You get a cover bonus.

If you're attacking creatures, some of your form has to be exposed.  The true solution here is Spring Attack.  :D
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on September 28, 2011, 08:50:52 PM
A 97

I'd handle it like a ghost attacking while partially inside a wall: You get a cover bonus.

If you're attacking creatures, some of your form has to be exposed.  The true solution here is Spring Attack.  :D
Or to have a draining touch and poke people with your finger through the bottom of their shoes...
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: borg286 on September 28, 2011, 09:45:25 PM
A 97

I'd handle it like a ghost attacking while partially inside a wall: You get a cover bonus.

If you're attacking creatures, some of your form has to be exposed.  The true solution here is Spring Attack.  :D
You're right.  I think Incorporeal (http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Incorporeal-Ex-) covers it quite well.  Getting total cover for your mud elementals is pretty nice.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: borg286 on September 29, 2011, 03:18:59 PM
Question 98: Pure RAW can I use Summon Monster (http://www.d20pfsrd.com/magic/all-spells/s/summon-monster) 2 to summon this small elemental: crysmal (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/crysmal) . This extends to using Summon Monster 4 to summon an Advanced Invisible Stalker (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/invisible-stalker/invisible-stalker-advanced)
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: borg286 on September 30, 2011, 11:52:31 AM
A98: http://www.giantitp.com/forums/showthread.php?t=214416&page=6
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Prime32 on September 30, 2011, 03:53:53 PM
Question 98: Pure RAW can I use Summon Monster (http://www.d20pfsrd.com/magic/all-spells/s/summon-monster) 2 to summon this small elemental: crysmal (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/crysmal) . This extends to using Summon Monster 4 to summon an Advanced Invisible Stalker (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/invisible-stalker/invisible-stalker-advanced)
A98: http://www.giantitp.com/forums/showthread.php?t=214416&page=6
Did you just answer your own question? With something which wasn't an answer? ???
Anyway
A98: No. An "Elemental (small)" is a specific creature that comes in air/earth/fire/water varieties, not a description. Otherwise you could use summon monster I to summon the god of eagles because it says "eagle".
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on October 02, 2011, 09:00:19 PM
Q 99 Sniper's Eye rogue talent. It says that you can add your sneak attack damage to anyone who has concealment, except total. Is this all of the time, or do they still need to be flat-footed?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Garryl on October 03, 2011, 12:42:05 AM
Q 100: Has Paizo ever clarified what the effective spell level of the various level-less spell-like abilities are, such as many of the Sorcerer's Bloodline Arcana?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on October 03, 2011, 01:31:41 AM
Q 99 Sniper's Eye rogue talent. It says that you can add your sneak attack damage to anyone who has concealment, except total. Is this all of the time, or do they still need to be flat-footed?

A 99
It's not giving you a new means to qualify for sneak attack, it's letting you ignore one of the conditions that prevents you from sneak attacking when you otherwise could -- foe has concealment.

Now frankly, I think that rogue talent is complete garbage.  For starters, rogues being worthless in shadowy illumination is bullshit and they should just get to SA in non-total concealment for free.  Secondly, that talent is ranged only.  If all you care about is ranged, just get the Seeking enhancement and ignore even total concealment completely anyway.  Finally, there's some stupid feat in APG Shadow Strike or whatever.  It gives the same benefit as this talent but is not limited to ranged.  I still think it's a waste of a feat since this should be something rogues get for free, again.  But if you feel like wasting your resources (by that I mean, any reasonable DM would just waive the issue away, and if not, don't play a rogue to begin with in that game), at least get the feat so you're covered melee and ranged.
/rant
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on October 03, 2011, 04:18:54 AM
Q 99 Sniper's Eye rogue talent. It says that you can add your sneak attack damage to anyone who has concealment, except total. Is this all of the time, or do they still need to be flat-footed?

A 99
It's not giving you a new means to qualify for sneak attack, it's letting you ignore one of the conditions that prevents you from sneak attacking when you otherwise could -- foe has concealment.

Now frankly, I think that rogue talent is complete garbage.  For starters, rogues being worthless in shadowy illumination is bullshit and they should just get to SA in non-total concealment for free.  Secondly, that talent is ranged only.  If all you care about is ranged, just get the Seeking enhancement and ignore even total concealment completely anyway.  Finally, there's some stupid feat in APG Shadow Strike or whatever.  It gives the same benefit as this talent but is not limited to ranged.  I still think it's a waste of a feat since this should be something rogues get for free, again.  But if you feel like wasting your resources (by that I mean, any reasonable DM would just waive the issue away, and if not, don't play a rogue to begin with in that game), at least get the feat so you're covered melee and ranged.
/rant
Just curious about the ability. Didn't want to misinterpret it. Player is a sniper archetype.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on October 03, 2011, 01:27:45 PM
I hope for your sake the DM is willing to let your +10 ft SA range per 3 levels class feature count towards the Sniper's Goggles you'll eventually have, which let you SA from any range, obsoleting your class feature, unless it applies to the secondary benefit -- bonus damage on SA's within 30 ft.

Considering the item and the archetype appeared in the exact same book, I consider that to be one of the most disgusting oversights in all of Pathfinder.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on October 03, 2011, 02:02:09 PM
I hope for your sake the DM is willing to let your +10 ft SA range per 3 levels class feature count towards the Sniper's Goggles you'll eventually have, which let you SA from any range, obsoleting your class feature, unless it applies to the secondary benefit -- bonus damage on SA's within 30 ft.
Considering the item and the archetype appeared in the exact same book, I consider that to be one of the most disgusting oversights in all of Pathfinder.
Weapon Training was taken instead, but it does seem rather stupid how the ability works. It'll likely be skipped completely.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on October 05, 2011, 01:47:08 AM
Q 101 The half-dragon is way different than it used to be in 3.5. It says that you deal 1d6 per RACIAL HD, and that your save is 1/2 racial HD plus other modifiers. Does this mean that your BBEG can't be half-dragon unless you've got only racial levels like outsider or monstrous humanoid? Seems rather stupid that you can't have a half-fiend/half-red dragon fighter/warlord. Heck, they even talk about one in the legendary weapons after you earn his weapon. So he didn't have a fire breath? How would you be afraid of him? Something seems off. Is there a loophole that I'm not aware of?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: PsionicRanger on October 07, 2011, 12:29:00 PM
Q 101 The half-dragon is way different than it used to be in 3.5. It says that you deal 1d6 per RACIAL HD, and that your save is 1/2 racial HD plus other modifiers. Does this mean that your BBEG can't be half-dragon unless you've got only racial levels like outsider or monstrous humanoid? Seems rather stupid that you can't have a half-fiend/half-red dragon fighter/warlord. Heck, they even talk about one in the legendary weapons after you earn his weapon. So he didn't have a fire breath? How would you be afraid of him? Something seems off. Is there a loophole that I'm not aware of?

A 101--I would rule it as such, All HD including Racial HD (were you to use the template for a monster, etc.).  I would say that for standard humanoids your "class HD" are your racial HD, and if you happen to have racial HD from being a monster, those are included in the breath weapon as well. 

I agree, it would be quite stupid to not have a breath weapon for a standard race/class combo for a half dragon.  This is definitely a spirit of the law vs. a letter of the law situation.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on October 07, 2011, 02:38:55 PM
A 101--I would rule it as such, All HD including Racial HD (were you to use the template for a monster, etc.).  I would say that for standard humanoids your "class HD" are your racial HD, and if you happen to have racial HD from being a monster, those are included in the breath weapon as well.  

I agree, it would be quite stupid to not have a breath weapon for a standard race/class combo for a half dragon.  This is definitely a spirit of the law vs. a letter of the law situation.
Just got a reply at Paizo as well, and a link. http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/rules/archives/halfDragons

[spoiler]
Quote
Correct; a half-dragon with no racial HD would have a breath weapon that deals 1d6 points of damage. Not an awful lot, but this was a purposeful design choice because the flavor of a humanoid half-dragon isn't one that we at Paizo particularly like, and it's one that a LOT of our customers have expressed exasperation with. Primarily because back in the 3.5 days, half-dragon was probably THE most overused template of them all. We (Paizo and our readers) mostly got sick of them, causing the half-dragon to go on the LIST for the last 50 or so print issues of Dungeon. That meant that if someone put a half-dragon into an adventure, they had to have a GREAT reason and GREAT background for that half-dragon.

Half-dragons in Pathfinder are intended to skew toward monsters. Things like the dracolisk would be a perfect example, but other creatures with racial HD work well, particularly animals, vermin, magical beasts, and aberrations.

Now... I do understand that dragonpeople are a popular choice for players as PC races. And even though a half-dragon PC or NPC would have a pretty weenie breath weapon, his ability score increases and defense alone should MORE than make up for that fact.

I could certainly see a feat like the following existing though:

Improved Breath Weapon
Your breath weapon gains power as you gain class levels.
Prerequisite: Half-dragon with 0 racial HD, Ability Focus (breath weapon)
Benefit: Your breath weapon now deals 1d6 points of damage per character level (Reflex half; DC 10 + 1/2 your character level + you Con modifier). You can use your breath weapon a number of times per day equal to your Constitution modifier (minimum of 1/day), but must wait 1d4 rounds between each use.
[/spoiler]
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Prime32 on October 07, 2011, 08:07:31 PM
Just got a reply at Paizo as well, and a link. http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/rules/archives/halfDragons

[spoiler]Correct; a half-dragon with no racial HD would have a breath weapon that deals 1d6 points of damage. Not an awful lot, but this was a purposeful design choice because the flavor of a humanoid half-dragon isn't one that we at Paizo particularly like, and it's one that a LOT of our customers have expressed exasperation with. Primarily because back in the 3.5 days, half-dragon was probably THE most overused template of them all. We (Paizo and our readers) mostly got sick of them, causing the half-dragon to go on the LIST for the last 50 or so print issues of Dungeon. That meant that if someone put a half-dragon into an adventure, they had to have a GREAT reason and GREAT background for that half-dragon.

[...]
An lv17 half-dragon sorcerer is so much stronger than an lv20 sorcerer, because he can do 8d6 damage 1/day?

Oh, and dragon disciple not only still exists in PF, it's stronger, and you can start taking on draconic traits from lv1 with a bloodline. ??? EDIT: Plus PF Half-dragon is fluffed that most of them are the results of magical experiments, and actually allows you to gain it as an accquired template, which you couldn't in 3.5.
I guess they disliked dragons breeding with humans? Except when it was really long ago?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on October 07, 2011, 08:30:16 PM
An lv17 half-dragon sorcerer is so much stronger than an lv20 sorcerer, because he can do 8d6 damage 1/day?

Oh, and dragon disciple not only still exists in PF, it's stronger, and you can start taking on draconic traits from lv1 with a bloodline. ??? I guess they disliked dragons breeding with humans? Except when it was really long ago?
EDIT: PF Half-dragon is fluffed that most of them are the results of magical experiments, and actually allows you to gain it as an accquired template, which you couldn't in 3.5, so that can't be the reason for the nerf.
Yeah I don't know why it got nerfed, or why it needs Ability Focus. Apparently too many people abused the LA +3 template in 3.5 and we're all suffering for it. At least by how they're doing things now the LA is only +2. Still have to sacrifice two feats though. Although, you will be able to do 1d6 per HD, and you can use to CON modifier times per day.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Mooncrow on October 07, 2011, 08:31:46 PM
Just got a reply at Paizo as well, and a link. http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/rules/archives/halfDragons

[spoiler]Correct; a half-dragon with no racial HD would have a breath weapon that deals 1d6 points of damage. Not an awful lot, but this was a purposeful design choice because the flavor of a humanoid half-dragon isn't one that we at Paizo particularly like, and it's one that a LOT of our customers have expressed exasperation with. Primarily because back in the 3.5 days, half-dragon was probably THE most overused template of them all. We (Paizo and our readers) mostly got sick of them, causing the half-dragon to go on the LIST for the last 50 or so print issues of Dungeon. That meant that if someone put a half-dragon into an adventure, they had to have a GREAT reason and GREAT background for that half-dragon.

[...]
An lv17 half-dragon sorcerer is so much stronger than an lv20 sorcerer, because he can do 8d6 damage 1/day?

Oh, and dragon disciple not only still exists in PF, it's stronger, and you can start taking on draconic traits from lv1 with a bloodline. ??? EDIT: Plus PF Half-dragon is fluffed that most of them are the results of magical experiments, and actually allows you to gain it as an accquired template, which you couldn't in 3.5.
I guess they disliked dragons breeding with humans? Except when it was really long ago?

If that's the logic for making game rule changes, I'm almost afraid to ask what they did to dark elf rangers :p 
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on October 07, 2011, 08:32:40 PM
If that's the logic for making game rule changes, I'm almost afraid to ask what they did to dark elf rangers :p 
Depends on your definition of dark elf. If it's drow, it's all good. If it's not, then they simply don't exist.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Prime32 on October 07, 2011, 08:41:53 PM
If that's the logic for making game rule changes, I'm almost afraid to ask what they did to dark elf rangers :p  
Drow have no LA now. (http://www.d20pfsrd.com/races/monsters-as-pcs#TOC-Drow-Standard-) The noble ones, which have more powers with no drawbacks, also have no LA, but it's assumed you won't use them.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on October 07, 2011, 08:44:23 PM
If that's the logic for making game rule changes, I'm almost afraid to ask what they did to dark elf rangers :p 
Drow have no LA now. The noble ones, which have more powers with no drawbacks, also have no LA, but it's assumed you won't use them.
Actually that's not true. It's now been determined that if you wish to play a drow, or other "monstrous PC" race (aasimar, tiefling, half-giant, etc) that used to have a +1 LA, the character takes a 650 xp penalty. If you wish to allow the drow noble to be played, then it's a 650 xp penalty, and would theoretically be a LA +1. Those are the suggested rules for DMs who want to keep the characters balanced with one another.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Prime32 on October 07, 2011, 08:45:51 PM
If that's the logic for making game rule changes, I'm almost afraid to ask what they did to dark elf rangers :p  
Drow have no LA now. (http://www.d20pfsrd.com/races/monsters-as-pcs#TOC-Drow-Standard-) The noble ones, which have more powers with no drawbacks, also have no LA, but it's assumed you won't use them.
Actually that's not true. It's now been determined that if you wish to play a drow, or other "monstrous PC" race (aasimar, tiefling, half-giant, etc) that used to have a +1 LA, the character takes a 650 xp penalty. If you wish to allow the drow noble to be played, then it's a 650 xp penalty, and would theoretically be a LA +1. Those are the suggested rules for DMs who want to keep the characters balanced with one another.
I thought that was a new rule introduced in a supplement which is still in beta, and currently only tieflings are penalised?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on October 07, 2011, 08:47:27 PM
If that's the logic for making game rule changes, I'm almost afraid to ask what they did to dark elf rangers :p 
Drow have no LA now. (http://www.d20pfsrd.com/races/monsters-as-pcs#TOC-Drow-Standard-) The noble ones, which have more powers with no drawbacks, also have no LA, but it's assumed you won't use them.
Actually that's not true. It's now been determined that if you wish to play a drow, or other "monstrous PC" race (aasimar, tiefling, half-giant, etc) that used to have a +1 LA, the character takes a 650 xp penalty. If you wish to allow the drow noble to be played, then it's a 650 xp penalty, and would theoretically be a LA +1. Those are the suggested rules for DMs who want to keep the characters balanced with one another.
thought that was a new rule introduced in a supplement, and before that only tieflings were penalised?
That was the original deal, but they've extended it to fit all monstrous races because it didn't make sense to penalize only the tiefling who had enough penalties that it could have escaped that -650 in the first place, due to their -2 CHA.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Prime32 on October 07, 2011, 08:52:00 PM
Wouldn't drow and drow nobles be penalised by the same amount though, despite one being much stronger?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on October 07, 2011, 08:53:12 PM
Wouldn't drow and drow nobles be penalised by the same amount though, despite one being much stronger?
Yeah. Drow are -650 xp and drow nobles are -650 xp + 1 LA. If you allow LA buy-off, then that's 3650 xp that you lose over the course of the game.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on October 08, 2011, 03:12:58 AM
Why are the former LA +1's being punished when they sucked terribly in 3E anyway and all the core races got buffed to the point that they're just plain better than them now, exactly?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on October 08, 2011, 03:14:41 AM
Why are the former LA +1's being punished when they sucked terribly in 3E anyway and all the core races got buffed to the point that they're just plain better than them now, exactly?
It's only 650 xp. You can make that up easily. And it's not about punishment, it's about having resistances to energy at 1st level. But it's only suggested. It's not mandatory that you do this. It's just if the DM feels it'll balance the PCs better.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on October 08, 2011, 03:17:32 AM
It's still dumb.  Devs "suggesting" a dumb idea gives it credence.

Also, was going to edit my other post but you replied to it so quick...  :)
Just wanted to also add that this kind of reasoning...
Just got a reply at Paizo as well, and a link. http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/rules/archives/halfDragons

[spoiler]
Quote
Correct; a half-dragon with no racial HD would have a breath weapon that deals 1d6 points of damage. Not an awful lot, but this was a purposeful design choice because the flavor of a humanoid half-dragon isn't one that we at Paizo particularly like, and it's one that a LOT of our customers have expressed exasperation with. Primarily because back in the 3.5 days, half-dragon was probably THE most overused template of them all. We (Paizo and our readers) mostly got sick of them, causing the half-dragon to go on the LIST for the last 50 or so print issues of Dungeon. That meant that if someone put a half-dragon into an adventure, they had to have a GREAT reason and GREAT background for that half-dragon.

Half-dragons in Pathfinder are intended to skew toward monsters. Things like the dracolisk would be a perfect example, but other creatures with racial HD work well, particularly animals, vermin, magical beasts, and aberrations.[/spoiler]
Is a great example of why I have come to utterly despise Paizo and their line of thinking / ideas for balancing things.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on October 08, 2011, 03:19:36 AM
The problem is that this had nothing to do with Paizo at the beginning. It was people giving them suggestions saying that the half-dragon was abused in all of their games of 3.5, so Paizo went "Here's the fix" and the people who hated half-dragons rejoiced because now their games wouldn't be flooded with them anymore.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Mooncrow on October 08, 2011, 03:40:48 AM
The problem is that this had nothing to do with Paizo at the beginning. It was people giving them suggestions saying that the half-dragon was abused in all of their games of 3.5, so Paizo went "Here's the fix" and the people who hated half-dragons rejoiced because now their games wouldn't be flooded with them anymore.

Reacting against abuse is one thing - nerfing the crap out of something because you don't like the "flavor" of it is another :p 

But, I apologize for de-railing your post - it just struck me when I originally read it that the single most complained about character type had to be "all those fucking Drizzt clones", so it made me a little curious^^
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: McPoyo on October 08, 2011, 12:50:26 PM
I have had half-dragon used twice by PCs in over 10 years of gaming. Twice. Both times they were horribly underpowered vs the non-dragon pcs. LA 3, even 2, is a pain at low-levels without buyoff.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on October 08, 2011, 12:56:45 PM
I have had half-dragon used twice by PCs in over 10 years of gaming. Twice. Both times they were horribly underpowered vs the non-dragon pcs. LA 3, even 2, is a pain at low-levels without buyoff.
Yeah, I too have only ever played a half-dragon once, and I've all but vowed to never play one again without buy-off, so how it's an abused template is beyond me, but that's the argument.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: PsionicRanger on October 09, 2011, 02:00:11 AM
Read their response to your question... :twitch

I stand by my spirit of the law vs. letter of the law statement...make it a breath weapon equal to half your HD...done like dinner...
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on October 09, 2011, 02:44:40 AM
Read their response to your question... :twitch

I stand by my spirit of the law vs. letter of the law statement...make it a breath weapon equal to half your HD...done like dinner...
I did read it. Problem is I'm not in control of how to deal with the half-dragon. However, that doesn't mean I likely won't be able to negotiate things. Granted I'll likely lose and we'll be going back to the old 3.5 one where I get 6d8 for a breath weapon 1/day. Oh well. Have to see what happens.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: juton on October 09, 2011, 08:07:16 PM
Q102

I'm currently an Oracle, and I have a few (probably dumb) questions about the class.
1) How does this class recover spells, does it pray once per day, meditate, or get them back after 8 hours of sleep like a Sorcerer?
2) Oracles don't get eschew materials, but don't need a divine focus to cast spells, is that correct?
3) My Oracle fights with a shield on one arm and a mace, can he cast spells like this or does he have to drop his mace or his shield? My old group ruled that an arm holding a shield can still be used to make somatic movements, but it give a penalty to arcane casters because of its bulk.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on October 09, 2011, 08:31:08 PM
Q102

I'm currently an Oracle, and I have a few (probably dumb) questions about the class.
1) How does this class recover spells, does it pray once per day, meditate, or get them back after 8 hours of sleep like a Sorcerer?
2) Oracles don't get eschew materials, but don't need a divine focus to cast spells, is that correct?
3) My Oracle fights with a shield on one arm and a mace, can he cast spells like this or does he have to drop his mace or his shield? My old group ruled that an arm holding a shield can still be used to make somatic movements, but it give a penalty to arcane casters because of its bulk.
It does seem to say anything RAW, so I'd do it as a sorcerer since you know spells, don't prepare. Your mystery should be what you exchange for the focus since you're basically you're own focus. And clerics can cast with shields so an oracle should be able to as well.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on October 10, 2011, 05:58:44 PM
Q 103

How does Scrying work in PF?  In 3E, the spell had this information:

Quote from: Rules written by competent people
Arcane Material Component
The eye of a hawk, an eagle, or a roc, plus nitric acid, copper, and zinc.

Wizard, Sorcerer, or Bard Focus
A mirror of finely wrought and highly polished silver costing not less than 1,000 gp. The mirror must be at least 2 feet by 4 feet.

Cleric Focus
A holy water font costing not less than 100 gp.

Druid Focus
A natural pool of water.

In the PF version, there is no such information at all.  It just has this in the components line:

Quote
Components V, S, M/DF (a pool of water), F (a silver mirror worth 1,000 gp)

What do each of the classes need to use the spell?  I'm about to make a high level druid, I'm gonna be pissed if paizo uber nerfed my ability to freely spy on people.  :shakefist
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on October 18, 2011, 02:48:29 AM
Q 104 Got a holy gun PC in the party who just took a level of mysterious stranger gunslinger, and he wants to know what happens when he gains the Gunsmith feat twice? I said nothing because there's not Improved Gunsmith feat, and the two feats don't stack. What can he take? Maybe another crafting feat? Is there anything RAW about this that I'm missing somewhere?

The other option I gave him was to give up one Gunsmith feat and his Amateur Gunslinger feat to get back his detect evil at will, but he doesn't want to lose the bonus grit points he'd gain from Amateur and standard gunslinger class stacking.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Nagukuk on October 18, 2011, 07:16:45 PM
Q105

I have a Character concept I am developing - A follower of the forgotten realms god  - Nobanion (the god of lions and such)  his followers are LG LN NG

My concept is a Lycan - Were Cheetah/Dire - Crusader.  I chose the Cheetah because I Like the look and i want to be a very mobile "tank type" character.


My question is this ... How can i take advantage of the Cheetah base speed while fighting in hybrid form?
I think  remember Lycans do not get the animals speed in hybrid.


EDIT*  Ack, I just saw this was the pathfinder post.


Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kremti on October 19, 2011, 02:17:05 PM
A 103
Quote
Components V, S, M/DF (a pool of water), F (a silver mirror worth 1,000 gp)

Check out this line from here:
http://www.d20pfsrd.com/magic#TOC-Components
Quote
If the Components line includes F/DF or M/DF, the arcane version of the spell has a focus component or a material component (the abbreviation before the slash) and the divine version has a divine focus component (the abbreviation after the slash).
So, this
Quote
Components V, S, M/DF (a pool of water), F (a silver mirror worth 1,000 gp)
should be interpreted as:
If you cast this spell as Divine version of the spell, you use a pool of water (Clerics rejoice for having just a pool of water, and Druids rejoice for not having to be 'natural'.
If you cast this spell as Arcane version, then you get a silver mirror worth 1000gp

-K
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Kethrian on October 21, 2011, 08:04:59 AM
A 103
Quote
Components V, S, M/DF (a pool of water), F (a silver mirror worth 1,000 gp)

Check out this line from here:
http://www.d20pfsrd.com/magic#TOC-Components
Quote
If the Components line includes F/DF or M/DF, the arcane version of the spell has a focus component or a material component (the abbreviation before the slash) and the divine version has a divine focus component (the abbreviation after the slash).
So, this
Quote
Components V, S, M/DF (a pool of water), F (a silver mirror worth 1,000 gp)
should be interpreted as:
If you cast this spell as Divine version of the spell, you use a pool of water (Clerics rejoice for having just a pool of water, and Druids rejoice for not having to be 'natural'.
If you cast this spell as Arcane version, then you get a silver mirror worth 1000gp

-K

That doesn't look right.  The F is separated by a comma, not a slash.  The M/DF is where the slash is, so the material component and divine focus are where the difference lies, and you still need the focus either way.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Zombieboots on October 22, 2011, 10:08:51 PM
Q106

Pathfinder Inquisitior's with the Spellkiller Inquisition (Ultimate Combat):
Creature get a saving throw vs your staggering effect, however it doesn't say which save it is. Which save is it?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kevin_video on October 23, 2011, 01:08:23 AM
Q 107 What's the ruling in Pathfinder for CMB and CMD if you have more than two arms?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Sobolev on October 23, 2011, 02:03:11 AM
Q108: Looking for a way to make Mystic Theurge work short of Cleric 3/ Wizard 3
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Prime32 on October 23, 2011, 10:29:16 AM
Q108: Looking for a way to make Mystic Theurge work short of Cleric 3/ Wizard 3
A108: Sorcerer (Celestial [Empyreal] (http://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo---sorcerer-archetypes/wildblooded/empyreal)) 4/Cleric 1, with someone casting Imbue with Spell Ability (http://www.d20pfsrd.com/magic/all-spells/i/imbue-with-spell-ability) on you?
Or Magical Lineage (http://www.d20pfsrd.com/traits/magic-traits/magical-lineage) + Heighten Spell (http://www.d20pfsrd.com/feats/metamagic-feats/heighten-spell-metamagic---final) to qualify as a sorc 2/cleric 1.
Your DM might also approve the 3rd-party Apprentice (http://www.d20pfsrd.com/classes/3rd-party-classes/4-winds-fantasy-gaming/apprentice) class.

EDIT: If Empyreal Sorcerer is used in a theurge build, I recommend using Crossblooded (http://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo---sorcerer-archetypes/crossblooded) as well to avoid overlap.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Emo_Duck on October 23, 2011, 08:32:59 PM
Q 107 What's the ruling in Pathfinder for CMB and CMD if you have more than two arms?

A 107: As far as I've encountered, getting more limbs doesn't automatically improve your CMB.

Q 109: If you apply an contact/injury poison to a splash weapon, does it affect all targets that it hits/deals damage to or only the primary target?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: kremti on October 25, 2011, 02:09:46 PM
That doesn't look right.  The F is separated by a comma, not a slash.  The M/DF is where the slash is, so the material component and divine focus are where the difference lies, and you still need the focus either way.
Actually, you are right.  Upon reading a lot more carefully, I came to the conclusion that the way it's written in PFsrd is very inconsistant.  DF should always be HOLY SYMBOL as per the section I linked earlier, and this spell explicitly replace the use of holy symbol as a DF.  My guess is someone screwed up writing down this spell.  You might want to go back to PDF/physical book and double check...not with me at the moment.

-K
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: Dictum Mortuum on October 27, 2011, 08:20:29 AM
Is there a compiled recourse of different sources that grant bonuses to attributes?

//edit: fail, wrong thread.
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: StreamOfTheSky on October 28, 2011, 03:06:56 PM
Q 110
If its master takes ranks in the Linguistics skill, does a familiar gain bonus languages (assuming it is capable of speaking languages, like a Raven or Improved Familiar, of course)?  If yes, must they be the same as the selections its master made?
Title: Re: [PATHFINDER] Ask a simple question, get a silly- I mean, simple answer.
Post by: something random on October 28, 2011, 07:25:49 PM
Q111: Can the abundant ammunition spell supply black powder?