Brilliant Gameologists Forum

The Thinktank => Min/Max It! => : HCL November 08, 2009, 04:32:52 PM

: Need help with low level solo gestalt build
: HCL November 08, 2009, 04:32:52 PM
Well, I am going to do a low level solo gestalt playby post game, and I think I want to do something psionic since I have not played a psionic character yet. Thing is, I have no idea where to start. All WotC books are allowed, other than Dragon Mag, and the books of VD/ED/EF.
: Re: Need help with low level solo gestalt build
: Agita November 08, 2009, 04:38:19 PM
Straight Egoist//Warblade is a simple but potent gish combination - d12 hit dice, full BAB, psionics, Int synergy. Add a psicrystal for Vigor+Share Pain shenanigans.
: Re: Need help with low level solo gestalt build
: HCL November 08, 2009, 04:42:06 PM
Ooh, that sounds sick. What should I look at as far as race goes? Are Elan and Synad any good, or should I just stick with one of the many flavors of human/dwarf?
: Re: Need help with low level solo gestalt build
: Agita November 08, 2009, 04:44:56 PM
Ooh, that sounds sick. What should I look at as far as race goes? Are Elan and Synad any good, or should I just stick with one of the many flavors of human/dwarf?
Elans are decent at low levels. No experience with Synads. Human is always a good choice; Kalashtar is something to look into in any psionic build as well.
: Re: Need help with low level solo gestalt build
: HCL November 08, 2009, 04:50:35 PM
Are there any racial feats for Kashalatar? Not sure it would be appropriate otherwise for  a solo campaign (mainly dungeoncrawling btw)
: Re: Need help with low level solo gestalt build
: Agita November 08, 2009, 04:55:41 PM
Are there any racial feats for Kashalatar? Not sure it would be appropriate otherwise for  a solo campaign (mainly dungeoncrawling btw)
A few, but no really tasty ones. Their main draw is the extra power points, really.
: Re: Need help with low level solo gestalt build
: HCL November 08, 2009, 05:31:00 PM
Here is what I am looking at so far

Race: Azurin or Elan

Traits: Quick, ?

Feats (Can have up to 2 flaws, thinking Pathetic Wis and Weak Will):
1: Shape Soulmeld: Rageclaws or maybe Resilience, enhanced?
Psion: Psicrystal affinity (Single minded Psicrystal)

Not sure what else, maybe combat expertise/improved trip (but I could just bull rush small enemies and it isn't worth doing against medium enemies) , maybe Stone Power (does that actually heal me or do the temp hitpoints go away?)

Stance: Punishing stance

Maneuvers: Charging Minotaur, Moment of Perfect Mind, Saphire Nightmare Blade

Powers: Force Screen or Entangling Ectoplasm, Vigor (would stone power be better?), Expansion

Oooh expansion is P War only, can I get it with Hidden Talent?
: Re: Need help with low level solo gestalt build
: Bloody Initiate November 08, 2009, 06:17:42 PM
Since you're solo make sure you cover your weaknesses and don't rely on one thing.
: Re: Need help with low level solo gestalt build
: HCL November 08, 2009, 08:02:03 PM
Yeah, I heard someone say there was a way to use vigor + a psicrystal to get "infinite healing" or something like that, can anyone explain how that works? Would it work with Stone power?
: Re: Need help with low level solo gestalt build
: HCL November 08, 2009, 10:52:00 PM
Alright, here is Reach the Mantoss

http://www.coyotecode.net/profiler/view.php?id=7482

51 effective hitpoints at level 1
: Re: Need help with low level solo gestalt build
: snakeman830 November 08, 2009, 11:20:22 PM
What you do with Stone Power is grab a Torc of Power Preservation (XPH version) and learn the powers Body Adjustment, Body Purification, and Bestow Power.  Manifest Bestow Power (only spending 1 power point!) to refresh your PP reserves, then manifest Body Adjustment and Body Purification to heal hp and ability damage.  This way, you'll be refreshed after each fight.  Since you have no allies, self-healing is a must-have.
: Re: Need help with low level solo gestalt build
: KellKheraptis November 08, 2009, 11:27:46 PM
You might also go Erudite or Ardent up one side, and Mystic Ranger up the other.  Pick up Sword of the Arcane Order ASAP, and True Believer with a Tome of Ancient Lore for the Wizard spells, you can access the divine lists with polymorph shenanigans, and you'll have full manifesting as well up the other side.  After a certain point you'll want to switch to a different arcane class to finish out MR, or look into picking up Versatile Spellcaster to snag higher level slots, and regardless you'll have 9th level powers.  You'll end up being tankzilla, since you can have a three or four way share pain, depending upon if you pick up one or all of a familiar, a psicrystal, and/or an animal companion.  Imagine having 75% effective damage reduction + 4x(temp hp=5xML).  Oh, and you can make everyone immune to crits from Mystic Ranger spell slots, and get tons of benefits from the Primal line of spells too (Primals+Heart of's=Win).  Even if you never go above 5th level arcanes, you'll still be a one man party, and with Arcane Strike and full BAB + Power attack (and any other fighter feat you want from heroics) you won't be a slouch in combat.  With all the critters, you could easily get SA constantly applied, from flanking.  And using the PP recharge above, no one is likely to go down in combat short of an outright overwhelming TPK, and a couple low level wizard spells make it easy to regroup for a quick teleport out if it seems likely.
: Re: Need help with low level solo gestalt build
: HCL November 08, 2009, 11:32:22 PM
I strongly doubt I will get beyond 4th level, thanks though
: Re: Need help with low level solo gestalt build
: Agita November 09, 2009, 09:59:30 AM
Yeah, I heard someone say there was a way to use vigor + a psicrystal to get "infinite healing" or something like that, can anyone explain how that works? Would it work with Stone power?
It's pretty easy. You share Vigor with your psicrystal via Share Powers, then manifest Share pain on your psicrystal. Your crystal now takes half of the damage you takes, which is buffered by the THP it got from Vigor. You've effectively doubled the amounts of THP you get from Vigor. It's not anywhere near 'infinite healing', but it's a very potent durability buff. Share pain is a level 2 power though, so it won't com online until level 3.
: Re: Need help with low level solo gestalt build
: bayar November 09, 2009, 12:49:28 PM
Oh, you are not playing fair, HCL. But the rules didnt forbid outside help so meh.

Same thing HCL is doing. Thinking of:

Jungle Kobold Barbarian 1/Totemist 1, going the mutiattack route.

Stats after venerable dragonwrought jungle kobold and pathetic INT flaw modifiers:

STR-14  DEX-16  CON-16  INT-7  WIS-11  CHA-11

This was the prototype. Now I'm thinging of going Desert Kobold for a WIS dump, Pathertic CHA and 11 in INT.

Taking Fist of stone as my Draconic Rite of Passage spell, Whirling Frenzy Lion Totem Barbarian (speed in a dungeon should not be an issue), taking 2 levels of fighter after 1 level of barbarian and continuing the totemist part normally.

As for feats: Multiattack, Dragonwrought, Cobald Rage at level 1, something cool for the fighter 1 bonus feat, Dungeoncrasher at Fighter 2.

The only problem is that this dungeon is riddled with traps (already started playing with a warforged fighter/artificier). So, suggestions on how to improve my defences against traps.
: Re: Need help with low level solo gestalt build
: bearsarebrown November 09, 2009, 12:59:21 PM
I'm going to play in this game too! :lmao

I'm planning Dread Necromancer on one side and ghost savage progression on the other. Assuming I'm allowed. Almost impossible to kill and infinite healing. But if I'm not allowed to (i'm expecting not to be) then just Dread Necromancer//Binder? I feel like infinite healing will be really strong here.
: Re: Need help with low level solo gestalt build
: HCL November 09, 2009, 08:27:49 PM
Oh, you are not playing fair, HCL. But the rules didnt forbid outside help so meh.

Same thing HCL is doing. Thinking of:

Jungle Kobold Barbarian 1/Totemist 1, going the mutiattack route.

Stats after venerable dragonwrought jungle kobold and pathetic INT flaw modifiers:

STR-14  DEX-16  CON-16  INT-7  WIS-11  CHA-11

This was the prototype. Now I'm thinging of going Desert Kobold for a WIS dump, Pathertic CHA and 11 in INT.

Taking Fist of stone as my Draconic Rite of Passage spell, Whirling Frenzy Lion Totem Barbarian (speed in a dungeon should not be an issue), taking 2 levels of fighter after 1 level of barbarian and continuing the totemist part normally.

As for feats: Multiattack, Dragonwrought, Cobald Rage at level 1, something cool for the fighter 1 bonus feat, Dungeoncrasher at Fighter 2.

The only problem is that this dungeon is riddled with traps (already started playing with a warforged fighter/artificier). So, suggestions on how to improve my defences against traps.

There are other races with Natural attacks that don't have str penalties

Darfellan has a 1d6 + 1.5x str bite
Skarn have their spines (you might want to dip monk)
Warforged have  a slam, take Jaws of Death for a bite
If you are any Dragonblood (via dragonborn or Silverbrow human for example) you can grab Dragon tail
Aberrrant Blood-->Any other aberrant feat (I like reach) --> Deepspawn gets you two tentacles

just some options

This dungeon is looking like I won't be able to just psitank it. I think rooms are closing off as I leave them to prevent me from going back and trancing. I might remake a Synad Ardent/Cleric of psionic quicken/Dmm persist cheese or go with a wizard/factotum if I get pwned.
: Re: Need help with low level solo gestalt build
: bayar November 10, 2009, 01:14:13 PM
There are other races with Natural attacks that don't have str penalties

Darfellan has a 1d6 + 1.5x str bite
Skarn have their spines (you might want to dip monk)
Warforged have  a slam, take Jaws of Death for a bite
If you are any Dragonblood (via dragonborn or Silverbrow human for example) you can grab Dragon tail
Aberrrant Blood-->Any other aberrant feat (I like reach) --> Deepspawn gets you two tentacles

just some options

Other races might not get Darkvision, or be considered Dragons for spells or effects, or get a level 1 arcane spell as a SLA, or have bonuses from small size and slight build to boost the hide bonus to +8, or to boost their mental stats by +3 without any penalty to phisical stats.
: Re: Need help with low level solo gestalt build
: Aldgar November 18, 2009, 11:31:38 AM
Stone power+Steely Resolve will help alot during the low levels. Remember that Stone Power effectively grants "Fast healing 2" in combat( delay 5 damage, swing with +1/+1 from Furious Counterstrike, dump 1 BAB into 2 Temp HP via Stone power, the Temp HP soak up the delayed damage once it hits you at EOT).

At 2nd level, this advances to "Fast healing 4", at 3rd, "Fast Healing 5 and look I have 1 Temp HP left!", at 4th "Fast Healing 8"(since you have Steely Resolve 10 by now) and finally caps out at 5th level as "Fast Healing 10".

If course, it cannot heal damage already taken, and only works versus melee damage(since steely resolve only delays damage taken in melee combat), but it doesn't require you to hit your opponent, and requires only a single feat!

: Re: Need help with low level solo gestalt build
: PhaedrusXY November 18, 2009, 12:22:20 PM
Are there any racial feats for Kashalatar? Not sure it would be appropriate otherwise for  a solo campaign (mainly dungeoncrawling btw)
A few, but no really tasty ones. Their main draw is the extra power points, really.
And they can easily qualify for Thrallherd, regardless of psionic discipline. :D
: Re: Need help with low level solo gestalt build
: snakeman830 November 18, 2009, 07:32:50 PM
They do have a few racial feats, one of which (a tactical feat) can make them a surprisingly effective M.C. Hammer (Can't touch this!).  It's possible for them to nab a +20 dodge bonus to AC at no penalty after a couple of rounds with Improved Combat Expertise.
: Re: Need help with low level solo gestalt build
: Tshern November 18, 2009, 08:10:10 PM
Dancing with shadows is the feat. That or its prerequisite, can't recall which. They're in Eberron Campaign Setting.
: Re: Need help with low level solo gestalt build
: snakeman830 November 18, 2009, 08:15:57 PM
Dancing with shadows is the feat. That or its prerequisite, can't recall which. They're in Eberron Campaign Setting Races of Eberron.
Fixed for ya.
: Re: Need help with low level solo gestalt build
: Tshern November 18, 2009, 08:34:30 PM
No kidding? My friend has those two Eberron books and they are the only one I am familiar with at any rate and I managed to mix them! Great.
: Re: Need help with low level solo gestalt build
: h2doh January 07, 2010, 07:36:27 PM
I am thinking of going into the same dungeon.  This is what I have so far:

kalashtar

str 16
dex 14
con 14
int 16
wis  6
cha  8

flaw-pathetic wisdom
flaw-weak will
f - shape soulmeld(vitality belt) +4 moral con checks, con based skill checks
f -
1 - tomb tainted soul

warblade // dread necro

If I survive I will be going into warblade//egoist.  Would it be worth it for me to put my cha up to 11 to cast the dread necro spells?  Also, I am not sure what other feat or traits to take.  thanks in advance.
: Re: Need help with low level solo gestalt build
: Agita January 07, 2010, 07:48:21 PM
Something I just remembered: I and a friend recently applied for a PbP game that basically revolved around fighting cats until we die (with eventually >200 cats coming at us at once being announced). DR and similar outright immunity to housecats was strictly outlawed, so we went for this build:

Dragonborn Water Orc Crusader//Totemist
Str 20
Dex 12
Con 22
Int 6
Wis 4 or 6
Cha 4 or 6

Flaw (Pathetic: Wis or Cha) - Bind Vestige
Flaw (Inattentive) - Improved Bind Vestige
1 - Shape Soulmeld (Mantle of Flame)

Traits: Slow, Night-Sighted

Totemist melds shaped:
Rageclaws
Wormtail Belt

Equipment:
Tower Shield
Flail
Club
Other assorted stuff

With 1d10 HD, 22 Con, Slow, and Rageclaws, this has 17 hit points and doesn't drop dead until it hits -10, effectively giving it 27 hit points. Wormtail Belt, Savnok's Full Plate (which is +1 due to your EBL being treated as 5), Dex, and the Tower shield add up to 26 AC. The point of essentia it gets goes into Mantle of Flame.
Most monsters of remotely appropiate CR will have a very hard time hitting. When they do hit, they're reqarded for their trouble with 2d6 fire damage, and the orc can heal with Martial Spirit and Crusader's Strike. Now, this is specialized to survive critters that only ever deal 1 damage on every attack and have 2 hp each, but it should hold up outside this scenario too. One could drop Mantle of Flame for Stone Power to capitalize on Steely Resolve, for example, and then put the essentia into Rageclaws for 3 extra hp or Wormtail Belt for even more AC.