Brilliant Gameologists Forum
The Thinktank => Min/Max It! => : Agita October 01, 2011, 08:32:27 PM
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Q 1
Although this did get answered, can we call the next Q&A thread "Simple Q&A 29: The CR 5 Gargantuan Dragon of DOOM"? Or "CR 5 Gargantuan Dragon of TPK"?
A 1
Yes.
Previous thread: http://brilliantgameologists.com/boards/index.php?topic=12735.0
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Q2: Does a warforged who cast fist of stone get a seconded natural slam attack or does the spell upgrade his original slam attack? If he were an artificer and the spell does give him two slam attacks could he bane both of his slam attacks with one infusion?
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Yes, the dragon is CR 5. No, it doesn't get a CR update (it does get LA+8, though). Yes, it's internally consistent, since the same book has a LA+3 template that gives both regeneration and immunity to nonlethal damage.
So yeah. WotC thinks that a CR 5 creature is worth ECL 18 as a player character.
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Q 3: Is there an efficient way to get fly onto a bard's spell list without Extra Spell? I don't mind spending a single feat on it, but I don't want to wait as late as it takes a bard/war weaver to pick up 4th-level spells.
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Q4: I thought there was some way to be counted as if at more than 2 places at once a la acorn of far travel. What am I thinking of?
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Yes, the dragon is CR 5. No, it doesn't get a CR update (it does get LA+8, though). Yes, it's internally consistent, since the same book has a LA+3 template that gives both regeneration and immunity to nonlethal damage.
Which template?
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Q 3: Is there an efficient way to get fly onto a bard's spell list without Extra Spell? I don't mind spending a single feat on it, but I don't want to wait as late as it takes a bard/war weaver to pick up 4th-level spells.
Lyric Thaumaturge 3 -- Spell Secret?
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Q 3: Is there an efficient way to get fly onto a bard's spell list without Extra Spell? I don't mind spending a single feat on it, but I don't want to wait as late as it takes a bard/war weaver to pick up 4th-level spells.
Lyric Thaumaturge 3 -- Spell Secret?
That's 1st and 2nd level spells only. Is fly a 1st or 2nd level spell on any spell lists?
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Q 3: Is there an efficient way to get fly onto a bard's spell list without Extra Spell? I don't mind spending a single feat on it, but I don't want to wait as late as it takes a bard/war weaver to pick up 4th-level spells.
Lyric Thaumaturge 3 -- Spell Secret?
That's 1st and 2nd level spells only. Is fly a 1st or 2nd level spell on any spell lists?
Hmm... probably not. So you'd have to do LT 5, which again puts you at L10. Alright, then you can get it at 8 if you take Arcane Prep and 2 levels of Wyrm Wizard.
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Yes, the dragon is CR 5. No, it doesn't get a CR update (it does get LA+8, though). Yes, it's internally consistent, since the same book has a LA+3 template that gives both regeneration and immunity to nonlethal damage.
Which template?
curst
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Respost from previous thread...
Q4: Is there any way to cast druid spells as a cleric? Any that works with ur-priest?
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Q5Clerics are pretty fair at melee, right? Can an armored cleric charge, and still be a cleric (17+cl)? or does he not have enough feats?
Seems like Divine Favor and Persist could be used with multiple buffs.. . . is it done?
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Q5Clerics are pretty fair at melee, right? Can an armored cleric charge, and still be a cleric (17+cl)? or does he not have enough feats?
Seems like Divine Favor and Persist could be used with multiple buffs.. . . is it done?
Yes you can make a charging cleric... rather easily. Clerics don't really need that many feats (Divine Metamagic, Extend Spell, Persistant Spell possibly Extra Turning) which if you are using flaws and are human you can pull off by level 1.
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Q6: How do "quasi"-real spell effects (from shadowcraft mage) of over 100% function? It seems basic in the event of a simple summoning effect or blast spell, but how do save or dies work? Lets say your spell was 140% real, they make the save to disbelieve, does that mean they have to make a save-or-die and 40% chance that they have to make a second (assuming they succeed the first?)
I apologize if I wrote this in a confusing way, too many bloody marys.
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Q6: How do "quasi"-real spell effects (from shadowcraft mage) of over 100% function? It seems basic in the event of a simple summoning effect or blast spell, but how do save or dies work? Lets say your spell was 140% real, they make the save to disbelieve, does that mean they have to make a save-or-die and 40% chance that they have to make a second (assuming they make the first?
I apologize if I wrote this in a confusing way, too many bloody marys.
A 6: What a percentage of "quasi-reality" means is not defined because the spell in question shadow conjuration (http://www.d20srd.org/srd/spells/shadowConjuration.htm) and shadow evocation (http://www.d20srd.org/srd/spells/shadowEvocation.htm) and even the infamous SCM itself don't actually use the term. Instead, they just flat-out say what they do (which everybody refers as quasi-reality). The spells have the normal effect of the spell they mimic on a failed disbelief save, and on a successful one, they use their "quasi-reality percentage" to determine damage done and the chance for non-damaging effects to occur. Regardless of success or failure of disbelief, "quasi-reality" also affects the hit points and AC bonuses of conjured creatures.
So, to answer your question, with a 140% real spell, it would have a 140% chance to cause the non-damaging effect. Not a 100% chance and a 40% chance, just a single 140% chance. Which should be functionally identical to a 100% chance, I guess. Anyone care to offer a second opinion? I'm not at my intellectual peak today.
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Q7:What is so great about the fochlucan lyrist? Sure, it is a dual progression class, but by those, I usually find arcane hierophant to be the better choice. So why is it way more commented? Is it really better or just more known?
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Q7:What is so great about the fochlucan lyrist? Sure, it is a dual progression class, but by those, I usually find arcane hierophant to be the better choice. So why is it way more commented? Is it really better or just more known?
Full base attack bonus and bardic music progression... its just near impossible to work it into a build competently.
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Q 8
If Polymorph Any Object is cast on an object, changing it into a creature susceptible to mind-affecting effects, and a Mind Switch is manifested with said object/creature as the target, does the manifester remain in the object when the duration of Polymorph Any Object ends; and if so, what happens to its physical ability scores?
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Q 8
If Polymorph Any Object is cast on an object, changing it into a creature susceptible to mind-affecting effects, and a Mind Switch is manifested with said object/creature as the target, does the manifester remain in the object when the duration of Polymorph Any Object ends; and if so, what happens to its physical ability scores?
Yes, and they go away, respectively. Hence the Psionic Sandwich trick.
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Q 9
In the previous case, what is the type of the object/ex-creature/whatever?
(it has Wis and Cha, so it must be a creature, but)
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Q 9
In the previous case, what is the type of the object/ex-creature/whatever?
(it has Wis and Cha, so it must be a creature, but)
That's a good question. The closest I can find is that it is a construct, though would it's hp be based off the object's hardness and hp or the original mind inside it? I refer to intelligent weapons technically being constructs, without possessing HD or monster stats of any sort besides mental ability scores. Can anyone clarify that?
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Q 10 Does concealment in a fog cloud stack with blur, entropic shield, or anything else like that?
Q 11 Is there a device that one could wear to enter a permanent stinking cloud so they aren't affected? Looking for a way for a BBEG to hide in his own cloud while the PCs choke.
Q 12 Are there any devices that allow you to see through a fog cloud so you can still hit with ranged attacks?
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A10: No. Only highest miss chance applies. They do not stack.
A11: Necklace of Adaptation (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#necklaceofAdaptation)
A12: Something that grants really large Blindsight distance might be your best bet. Or the Seeking weapon property and a really high listen check will work as well.
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A12: Something that grants really large Blindsight distance might be your best bet. Or the Seeking weapon property and a really high listen check will work as well.
DM says no to that because the cloud is considered solid, or at least an obstacle. Blindsight won't see through brick walls so it won't get through the cloud either.
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Q 12 Are there any devices that allow you to see through a fog cloud so you can still hit with ranged attacks?
A12: Mindsight + 100ft Telepathy (Mindbender 1) would let you locate enemies 100 feet out, without regard for obstacles, and the Seeking property on your weapons would then ignore the miss chance.
The Chain of Eyes spell would let you see through someone else's eyes, which would also do the trick.
JaronK
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The Chain of Eyes spell would let you see through someone else's eyes, which would also do the trick.
That works. Thanks.
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Q 9
In the previous case, what is the type of the object/ex-creature/whatever?
(it has Wis and Cha, so it must be a creature, but)
Same type as any other intelligent item.
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Q 11 Is there a device that one could wear to enter a permanent stinking cloud so they aren't affected? Looking for a way for a BBEG to hide in his own cloud while the PCs choke.
Alternative answer: make the BBEG an undead.
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Q 11 Is there a device that one could wear to enter a permanent stinking cloud so they aren't affected? Looking for a way for a BBEG to hide in his own cloud while the PCs choke.
Alternative answer: make the BBEG an undead.
Unfortunately too low level so he's still a living humanoid. However, that doesn't mean he won't come back as an undead later.
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Q13:
A spell is a one-time magical effect. Spells come in two types: arcane (cat by bards, sorcerers, and wizards) and divine (cast by clerics, druids, and experienced paladins and rangers).
The fuck is that supposed to mean?
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Catapocalypse is nigh; they are taking over your D&D.
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Your copy says “cat?” Mine says “cast.”
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What, you're not familiar with the arcane might of a well optimized nekomancer? If it weren't for all you neckbeards killing off our catgirls with physics, we would have taken over by now. :shakefist
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Q 14 What was the ability, trait or item (I forget which) that allowed you to use rushed Diplomacy without taking a -10 penalty?
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Q 14 What was the ability, trait or item (I forget which) that allowed you to use rushed Diplomacy without taking a -10 penalty?
Silver Tongue, which you get from binding Naberius (Tome of Magic p.42). Alternatively, you can bind Naberius with Bind Vestige (ToM p.72) plus Practiced Binder (ToM p.74) to get the ability.
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Q15: Are there any cleric spells of 3rd level or lower that can cure ability drain?
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Q15: Are there any cleric spells of 3rd level or lower that can cure ability drain?
Nope. Makes that CR 5 wraith super painful.
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Q16: If I play a multiclassed Incarnate/ Totemist, does the Incarnate class feature that expands your soulmelds' capacities at level 3 work for the Totemist's soulmelds too?
Q17: Does the level 3 ability stack with the feat "Expand Soulmeld Capacity"?
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Q16: If I play a multiclassed Incarnate/ Totemist, does the Incarnate class feature that expands your soulmelds' capacities at level 3 work for the Totemist's soulmelds too?
Q17: Does the level 3 ability stack with the feat "Expand Soulmeld Capacity"?
A16: IIRC, it specifically says that it only applies to Incarnate soulmelds. I could be wrong on this.
A17: It stacks.
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Q18 What level does attacks of oppertunity really shine?
Q19 What level(s) does ranks in diplomacy and intimidate really shine?
Thanks
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Q20 I remember a mention of a Dragon Magazine feat that added the spells of a character's Dragonmark to its class list. If it exists, what is it called and which issue is it in?
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Q18 What level does attacks of oppertunity really shine?
Q19 What level(s) does ranks in diplomacy and intimidate really shine?
Thanks
A18: All levels, if your build centers around it. They can be especially good at the low levels though, where you can one-shot things that draw them.
A19: I guess levels 2+, once you can get the synergy bonuses to diplomacy from having 5+ ranks in several other skills which I forget... It is possible to hit DC 20 even at level 2 with a build optimized around diplomacy, and at that point you can talk your way out of most fights (DC 20 to go from Hostile to Unfriendly).
Q15: Are there any cleric spells of 3rd level or lower that can cure ability drain?
Nope. Makes that CR 5 wraith super painful.
Ah crap. I was hoping there was something obscure, like how Heart of Water can give you Freedom of Movement earlier than the actual FoM spell is available...
Hmm... do those Orbs in the MiC cure ability drain, or only damage? They're pretty cheap...
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Hmm... do those Orbs in the MiC cure ability drain, or only damage? They're pretty cheap...
Only damage =/ The only option I can add is there is a 3rd level cleric spell that can give you immunity to ability drain - Sheltered Vitality from LM. But that's about all I can think of.
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Yes, the dragon is CR 5. No, it doesn't get a CR update (it does get LA+8, though). Yes, it's internally consistent, since the same book has a LA+3 template that gives both regeneration and immunity to nonlethal damage.
Which template?
curst
Not finding a listed LA for curst, much to my disappointment.
Where did you see it?
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Yes, the dragon is CR 5. No, it doesn't get a CR update (it does get LA+8, though). Yes, it's internally consistent, since the same book has a LA+3 template that gives both regeneration and immunity to nonlethal damage.
Which template?
curst
Not finding a listed LA for curst, much to my disappointment.
Where did you see it?
I saw one in Lost Empires of Faerun.
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Q21: Does anyone think that Dungeoncrashing Fighter (assuming crash into the ground is accepted) + Hood + Knockback + Pounce might be a little excessive? I mean, the guy is easily going into the triple digit damage between the PA, Battle Jump and multiple attacks, getting multiple jumps isn't too hard, and it's probably doable WAY before the Frenzied Berserker finishes his class progression.
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Yep it is +3 LA, page 166 of LEoF.
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Q22: If wanted to qualify for a prestige class with, for example, a prerequisite of Caster Level 5th, could I do so if I had a CL 5 in only one school of magic, like if I was a dream dwarf cleric 2 with the oracle domain (so I would be CL 2 for everything but divination, but CL 5 for divination)?
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Q22: If wanted to qualify for a prestige class with, for example, a prerequisite of Caster Level 5th, could I do so if I had a CL 5 in only one school of magic, like if I was a dream dwarf cleric 2 with the oracle domain (so I would be CL 2 for everything but divination, but CL 5 for divination)?
A22: Yes, you'd have a caster level of 5. It would even work if you only had a single spell like ability with a CL of 5.
JaronK
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Yes, the dragon is CR 5. No, it doesn't get a CR update (it does get LA+8, though). Yes, it's internally consistent, since the same book has a LA+3 template that gives both regeneration and immunity to nonlethal damage.
Which template?
curst
Not finding a listed LA for curst, much to my disappointment.
Where did you see it?
See the web update (http://www.wizards.com/default.asp?x=dnd/we/20040313a). Same place with the hairy spider LA.
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Q 23 I'm reading through Heroes of Horror, and checking out Cas the demi-god, but I don't understand how they get his touch AC of 21. You've got the flat 10, then -1 size, +7 Dex, and that's it. Where's the other +5 from something like deflection? He doesn't have a +5 ring, and his artifact weapon doesn't say that it gives it to him. Does he have his own +5 from something? Or should it be assumed that it automatically from his Combat Expertise even though it doesn't mention that?
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Q24 Can a war forged with alterself turn into constructs or just living constructs?
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Q24 Can a war forged with alterself turn into constructs or just living constructs?
Constructs. Alter self doesn't care about subtypes - otherwise humans could only turn into humans, etc.
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Q 23 I'm reading through Heroes of Horror, and checking out Cas the demi-god, but I don't understand how they get his touch AC of 21. You've got the flat 10, then -1 size, +7 Dex, and that's it. Where's the other +5 from something like deflection? He doesn't have a +5 ring, and his artifact weapon doesn't say that it gives it to him. Does he have his own +5 from something? Or should it be assumed that it automatically from his Combat Expertise even though it doesn't mention that?
Dieties (even rank 0) get their Cha bonus as a Deflection bonus to AC.
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Q 23 I'm reading through Heroes of Horror, and checking out Cas the demi-god, but I don't understand how they get his touch AC of 21. You've got the flat 10, then -1 size, +7 Dex, and that's it. Where's the other +5 from something like deflection? He doesn't have a +5 ring, and his artifact weapon doesn't say that it gives it to him. Does he have his own +5 from something? Or should it be assumed that it automatically from his Combat Expertise even though it doesn't mention that?
Dieties (even rank 0) get their Cha bonus as a Deflection bonus to AC.
His CHA bonus is +8.
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Q 23 I'm reading through Heroes of Horror, and checking out Cas the demi-god, but I don't understand how they get his touch AC of 21. You've got the flat 10, then -1 size, +7 Dex, and that's it. Where's the other +5 from something like deflection? He doesn't have a +5 ring, and his artifact weapon doesn't say that it gives it to him. Does he have his own +5 from something? Or should it be assumed that it automatically from his Combat Expertise even though it doesn't mention that?
Dieties (even rank 0) get their Cha bonus as a Deflection bonus to AC.
His CHA bonus is +8.
So WotC screwed up on another statblock. They also gain their Divine Rank as a "divine" bonus to AC. They may have added that and forgotten the Deflection.
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q25what are the various methods, dubious or not, of achieving dual 9s (arcane/divine) at or before 15-16th level?
(actually, i'd be interested in any dual combo, including psionics... thanks.)
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Q 23 I'm reading through Heroes of Horror, and checking out Cas the demi-god, but I don't understand how they get his touch AC of 21. You've got the flat 10, then -1 size, +7 Dex, and that's it. Where's the other +5 from something like deflection? He doesn't have a +5 ring, and his artifact weapon doesn't say that it gives it to him. Does he have his own +5 from something? Or should it be assumed that it automatically from his Combat Expertise even though it doesn't mention that?
Dieties (even rank 0) get their Cha bonus as a Deflection bonus to AC.
His CHA bonus is +8.
So WotC screwed up on another statblock. They also gain their Divine Rank as a "divine" bonus to AC. They may have added that and forgotten the Deflection.
He doesn't have DR/epic either. It's cold iron and piercing.
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Q 26: The entry for the erudite states that an erudite who gains more levels in a psionic class than his erudite level loses his ability to add powers to his repertoire from other sources, and specifically states it is separate from the two powers they gain at each level. Am I reading this correctly? Meaning as long as I don't exceed 6 levels of another class before snagging Control Body and Schism (assuming 6 levels of Erudite), an Erudite (not even an StP one) can save as many as 3 feats over the original Chrono-Legionaire?
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Q27
From the Complete Psionic book what material is considered the most helpful in it? As in base classes, PrCs, powers and such. Thanks.
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Q28. Is there any way my evil archivist can learn Turn/Rebuke undead without loosing any caster level?
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Q 29: Does the bonus damage from White Raven maneuvers also apply to a Battle Jump? I.e. can I turn that +35 to damage on a charge into a +165 with a Valorous Lance of Vaulting and a Dive Attack as a Dragonborn?
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Q28. Is there any way my evil archivist can learn Turn/Rebuke undead without loosing any caster level?
A28:The nearest thing I can think of is the bone talisman (http://www.wizards.com/default.asp?x=dnd/mb/20040721a)spell.
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Q 30 Is there an item that gives you scent?
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Q27
From the Complete Psionic book what material is considered the most helpful in it? As in base classes, PrCs, powers and such. Thanks.
Ardent, Anticipatory Strike, and Linked Power. That's about it...
Edit: And Anarchic... whatever (that PrC that lets psions get wild surge, basically).
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Q28. Is there any way my evil archivist can learn Turn/Rebuke undead without loosing any caster level?
A28:The nearest thing I can think of is the bone talisman (http://www.wizards.com/default.asp?x=dnd/mb/20040721a)spell.
Not enough, i want to do Divine Metamagic with it, my DM won't let it pass. Any other thoughts?
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Q28. Is there any way my evil archivist can learn Turn/Rebuke undead without loosing any caster level?
A28:The nearest thing I can think of is the bone talisman (http://www.wizards.com/default.asp?x=dnd/mb/20040721a)spell.
Not enough, i want to do Divine Metamagic with it, my DM won't let it pass. Any other thoughts?
Shove a Planar Touchstone up his keister tied to the Catalogs of Enlightenment, for the domain power of Greater Turning. And then tell him you mean business when you're blowing sunshine up his ass.
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Q 29: Does the bonus damage from White Raven maneuvers also apply to a Battle Jump? I.e. can I turn that +35 to damage on a charge into a +165 with a Valorous Lance of Vaulting and a Dive Attack as a Dragonborn?
A 29: Somewhere in ToB it states that the bonus damage from maneuvers is never multiplied on a critical.
Edit: I just realized you weren't asking about criticals. My guess is still no. It may specify that the damage is never multiplied; even if it specified crits, many DM's would nerf it.
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Q20 I remember a mention of a Dragon Magazine feat that added the spells of a character's Dragonmark to its class list. If it exists, what is it called and which issue is it in?
A20: Dragonmarked Sorcerer (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Dragonmarked_Sorcerer), I suppose. Notice that it only adds SORCERER spells to your spells known, so while it's a nice boost for a Sorcerer, it's not giving you anything you can't otherwise get.
I really do wonder if you can use it to qualify to feats that require a Syberis Mark, eventually. That would be VERY handy, for things like Mark of Stars, Mark of the Dauntless, etc.
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Q20 I remember a mention of a Dragon Magazine feat that added the spells of a character's Dragonmark to its class list. If it exists, what is it called and which issue is it in?
A20: Dragonmarked Sorcerer (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Dragonmarked_Sorcerer), I suppose. Notice that it only adds SORCERER spells to your spells known, so while it's a nice boost for a Sorcerer, it's not giving you anything you can't otherwise get.
I really do wonder if you can use it to qualify to feats that require a Syberis Mark, eventually. That would be VERY handy, for things like Mark of Stars, Mark of the Dauntless, etc.
Well... the Heir of Syberis PrC only requires you do not have the Least/Lesser/Greater/Aberrant Dragonmark feats, which Dragonmarked Sorcerer disqualifies you from anyway. So technically, you could qualify for it even with the feat, though I'd fully expect a DM who knows his lore to veto that.
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Q 30 Is there an item that gives you scent?
The level 1 Tiger Claw stance Hunter's Sense gives you the scent ability. Use a martial scroll for 50 GP, or (if you meet the pre-req) use the wondrous item of it.
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Q 30 Is there an item that gives you scent?
A pelt of animal senses (Arms and Equipment Guide) gives continuous scent for 30,080 gp. A tracker mask (Races of Eberron) give scent for 18,000 gp, but is a warforged component.
A gem of enhanced scent (Dragon 308, p33) doesn't give scent, but improves the range of existing scent by 100 feet for 2,000 gp.
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Q31: Can a Warlock immobilized in grapple use dimensional door (sla) to get away?
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Q31: Can a Warlock immobilized in grapple use dimensional door (sla) to get away?
DD as a spell has no somatic components, so no reason why DD as a SLA would have any.
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Q31: Can a Warlock immobilized in grapple use dimensional door (sla) to get away?
DD as a spell has no somatic components, so no reason why DD as a SLA would have any.
There is the line “all invocations, including eldritch blast, have a somatic component.” Hard to say why they secreted that rule away under “weapon and armor proficiency.”
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Q31: Can a Warlock immobilized in grapple use dimensional door (sla) to get away?
DD as a spell has no somatic components, so no reason why DD as a SLA would have any.
There is the line “all invocations, including eldritch blast, have a somatic component.” Hard to say why they secreted that rule away under “weapon and armor proficiency.”
That's moronic, but wouldn't that mean your question has been answered already?
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… wouldn't that mean your question has been answered already?
I'm not DrHorrible.
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q25what are the various methods, dubious or not, of achieving dual 9s (arcane/divine) at or before 15-16th level?
(actually, i'd be interested in any dual combo, including psionics... thanks.)
bump
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q25what are the various methods, dubious or not, of achieving dual 9s (arcane/divine) at or before 15-16th level?
(actually, i'd be interested in any dual combo, including psionics... thanks.)
bump
BEFORE level 15/16 is... tricky. Basically, you'd need early entry into Nar Demonbinder and Ur-Priest (both offer their own spell progressions, so you can use them as a base and go into Mystic Theurge with a little trickery such as Eldritch Corruption, Sanctum Spell to qualify for MT earlier). It should be doable by around level 4 (though I'm not up to snuff on the prereqs of Nar Demonbinder so don't take my word for it.
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A25: Dragonwrought Kobold will get you there. Lore Drake + Greater Draconic Rite of Passage gives you three spellcasting levels ahead of normal, so a basic Sorcerer 6/Ur Priest 1/Mystic Theurge 9 (note: you'll need to PrC that Sorcerer level into something else to get the necessary Ur Priest saves, and you'll need a Sanctum Spell or Earth Spell trick to qualify for MT at UP 1) would give you 9th level Cleric spells at 15th level and 9th level Sorcerer spells at 16th.
An easy way to get your saves up as needed would be to use the Dragonblood prerequisite trick to take the Dragonborn Sorcerer 7 ACF at level 2, giving you a Fort Save of +2 at level 2 and a Will save of 5 at the same... in addition to a BAB of +3. From there any PrC that gives good Fort saves would finish the job (you probably also want more skill points). You did say dubious or not, after all.
JaronK
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Q31: Can a Warlock immobilized in grapple use dimensional door (sla) to get away?
DD as a spell has no somatic components, so no reason why DD as a SLA would have any.
There is the line “all invocations, including eldritch blast, have a somatic component.” Hard to say why they secreted that rule away under “weapon and armor proficiency.”
RAW: He wouldn't be able to. Rules as they should be: That's idiotic.
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Q 32 Is there an updated version of the AD&D desert giant? Third party's fine. I know of the sand giants that are in the Monster Manual and Tome of Horrors.
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Q 32 Is there an updated version of the AD&D desert giant? Third party's fine. I know of the sand giants that are in the Monster Manual and Tome of Horrors.
Aren't they the same?
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Q 32 Is there an updated version of the AD&D desert giant? Third party's fine. I know of the sand giants that are in the Monster Manual and Tome of Horrors.
Aren't they the same?
Desert Giant - Monster Manual II
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Q33: If I polymorph into an aquatic creature, can I breathe underwater? I gain the "physical qualities" of the creature I polymorph into - does that include working gills?
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Q33: If I polymorph into an aquatic creature, can I breathe underwater? I gain the "physical qualities" of the creature I polymorph into - does that include working gills?
Correct. IIRC, it also gives you the (aquatic) subtype, in which that is an inherent benefit (well, some ability to breathe underwater is, not necessarily gills).
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Q 32 Is there an updated version of the AD&D desert giant? Third party's fine. I know of the sand giants that are in the Monster Manual and Tome of Horrors.
Aren't they the same?
Desert Giant - Monster Manual II
I see sun giants who live in the desert. Are they the same thing then?
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Q34: I'm looking for ways to add Delay Death to a couple of non-cleric characters I am working on. I know about the Destiny domain. Are there any other ways to get it as...
34a. ...a druid?
34b. ...a wizard?
34c. ...an SLA or item?
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Q 35 When you make nonhumanoid armor with special materials, what part of the price is doubled? All of it, or just the base cost of the armor? Say for example, nonhumanoid mithral breastplate. 8400 gold, or 4400 gold?
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Q36: There is a whip somewhere that does lethal damage and works on armored critters. Does anybody know where? I thought it was in Drow of the Underdark, but I am not finding it there. Alternatively, are there any other good ways to get 15' of continuous melee reach before adding Expansion and being stretched on the rack for a Willing Deformity?
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Q36: There is a whip somewhere that does lethal damage and works on armored critters. Does anybody know where? I thought it was in Drow of the Underdark, but I am not finding it there. Alternatively, are there any other good ways to get 15' of continuous melee reach before adding Expansion and being stretched on the rack for a Willing Deformity?
A36: An Awl Pike has 15' reach and works basically like a longer spear. Also consider the Fiendish Graft from Fiend Folio for extra reach.
JaronK
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Q36: There is a whip somewhere that does lethal damage and works on armored critters. Does anybody know where? I thought it was in Drow of the Underdark, but I am not finding it there. Alternatively, are there any other good ways to get 15' of continuous melee reach before adding Expansion and being stretched on the rack for a Willing Deformity?
A36 There's the Whip Dagger from the Arms and Equipment Guide; I don't know if it's been updated elsewhere.
edit: Nope, not updated, so should be good to use.
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Q36: There is a whip somewhere that does lethal damage and works on armored critters. Does anybody know where? I thought it was in Drow of the Underdark, but I am not finding it there. Alternatively, are there any other good ways to get 15' of continuous melee reach before adding Expansion and being stretched on the rack for a Willing Deformity?
Aberrant Blood/Aberrant Reach
Wiilling Deformity/Deformity- Tall
Fiendish Graft: Long Arm
This gives you a melee reach of 20 ft, pre size increase to large. (assuming you are medium sized)
Just the two feat chains will net you +10 ft of reach, which is amusing when used on a psicrystal, for instance.
The Whip Dagger, from 3.0 will net you 15 ft reach with lethal, as will a couple of specific magic items which are whips (The Water Elemental whip from Eberron is the one off the top of my head) but without Lasher (the 3.0 prestige class) you can't threaten with the whip. This is, obviously, sometimes a problem. I'd probably use the Drow Scorpion Chain or Kusari Gama instead, since they're basically metal whips (albeit only with 10 ft of reach) all Castlevania style, and they threaten as well as a spiked chain. Combine Kusari Gama with the Aberrant and Deformity feats, and you threaten 0-20 feet at medium size, can do lethal damage, and such. It's ... five feats to manage this, of course. But reasonably impressive, all the same.
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A note:
Although you keep it in hand, the whip-dagger is treated as a ranged weapon with a maximum range of 15 feet and no range penalties.
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A note:
Although you keep it in hand, the whip-dagger is treated as a ranged weapon with a maximum range of 15 feet and no range penalties.
all whips were ranged weapons in 3.0, invalid concern.
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Q36: There is a whip somewhere that does lethal damage and works on armored critters. Does anybody know where? I thought it was in Drow of the Underdark, but I am not finding it there. Alternatively, are there any other good ways to get 15' of continuous melee reach before adding Expansion and being stretched on the rack for a Willing Deformity?
There's also a couple of whips in the MIC.
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Q34: I'm looking for ways to add Delay Death to a couple of non-cleric characters I am working on. I know about the Destiny domain. Are there any other ways to get it as...
34a. ...a druid?
34b. ...a wizard?
34c. ...an SLA or item?
A34: Planar Touchstone (Catalogues of Enlightenment) should do it, if there is a domain that has it as a spell. I'm pretty sure there is. Let me go check my wizard with it...
Edit: 3rd level, Destiny Domain
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Q 37 Looking for a helm of true seeing. I think it's worth 75k and is in one of the FR books. Anyone know which item I'm talking about?
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Q 37 Looking for a helm of true seeing. I think it's worth 75k and is in one of the FR books. Anyone know which item I'm talking about?
There's a Mask that does that in MoF, I think...
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Q 37 Looking for a helm of true seeing. I think it's worth 75k and is in one of the FR books. Anyone know which item I'm talking about?
There's a Mask that does that in MoF, I think...
Couldn't find it.
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A note:
Although you keep it in hand, the whip-dagger is treated as a ranged weapon with a maximum range of 15 feet and no range penalties.
all whips were ranged weapons in 3.0, invalid concern.
If you are going to use Unupdated 3.0 stuff then RAW your stuck with the worlds crappiest ranged weapon unfortunately.
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Q 37 Looking for a helm of true seeing. I think it's worth 75k and is in one of the FR books. Anyone know which item I'm talking about?
The hathran mask of true seeing is in Unapproachable East.
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Q 37 Looking for a helm of true seeing. I think it's worth 75k and is in one of the FR books. Anyone know which item I'm talking about?
The hathran mask of true seeing is in Unapproachable East.
Found it, thanks. Also found the helm. It's in the 3.0 DotF book, and it's over 91k, but it also gives you a +1 insight armor bonus.
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Q 38: I there a Practised Spellcaster/ Practised Manifester type feat for Wildshaping? That makes up for lost Wildshape levels?
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Q 39: Also, in MoI, Spinemeld Warrior...
"Two-Weapon Fighting: You gain Two-Weapon Fighting
(see page 102 of the Player’s Handbook) as a bonus feat, even
if you do not meet the prerequisites. If you already have
Two-Weapon Fighting, you can select any feat for which you
qualify, as long as Two-Weapon Fighting is a prerequisite
for your choice. For example, you could choose Improved
Two-Weapon Fighting or Two-Weapon Defense as your
bonus feat."
If you already have Two Weapon Fighting, can you take, say, Perfect Two Weapon Fighting?
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Q34: I'm looking for ways to add Delay Death to a couple of non-cleric characters I am working on. I know about the Destiny domain. Are there any other ways to get it as...
34a. ...a druid?
34b. ...a wizard?
34c. ...an SLA or item?
A34: Planar Touchstone (Catalogues of Enlightenment) should do it, if there is a domain that has it as a spell. I'm pretty sure there is. Let me go check my wizard with it...
Edit: 3rd level, Destiny Domain
Note that CoE only gives the domain granted power and a couple of spells/recharge.
Arcane disciple might be more reliable
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A38: There's an Amulet that raises your effective WS level by 3 or 4 (?), in MoF. I could be wrong about the book, I'm AFB.
A39: Notice the "any feat FOR WHICH YOU QUALIFY" part. So no. If that wasn't in there, sure, but it is.
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Q 39: Also, in MoI, Spinemeld Warrior...
"Two-Weapon Fighting: You gain Two-Weapon Fighting
(see page 102 of the Player’s Handbook) as a bonus feat, even
if you do not meet the prerequisites. If you already have
Two-Weapon Fighting, you can select any feat for which you
qualify, as long as Two-Weapon Fighting is a prerequisite
for your choice. For example, you could choose Improved
Two-Weapon Fighting or Two-Weapon Defense as your
bonus feat."
If you already have Two Weapon Fighting, can you take, say, Perfect Two Weapon Fighting?
So...I don't think so unless you qualify for Perfect Two Weapon Fighting.
-K
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Q 38: I there a Practised Spellcaster/ Practised Manifester type feat for Wildshaping? That makes up for lost Wildshape levels?
A38 Sadly, no.
edit: ah, that's right - Wild Shape Amulet in MoF lets you Wild Shape as if you were 4 levels higher (up to a max effective level of 20). So, no feat, but for 40,000gp, yes^^
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Q34: I'm looking for ways to add Delay Death to a couple of non-cleric characters I am working on. I know about the Destiny domain. Are there any other ways to get it as...
34a. ...a druid?
34b. ...a wizard?
34c. ...an SLA or item?
A34: Planar Touchstone (Catalogues of Enlightenment) should do it, if there is a domain that has it as a spell. I'm pretty sure there is. Let me go check my wizard with it...
Edit: 3rd level, Destiny Domain
Note that CoE only gives the domain granted power and a couple of spells/recharge.
Arcane disciple might be more reliable
The only problem with the Destiny domain is that, while the domain itself is pretty much exactly what I'm looking for, this is a religious character and none of the deities that grant the Destiny domain fit with the story. If there was a way to gain the domain while worshiping a deity that doesn't actually grant it, it could work, but otherwise no dice.
Any similar abilities out there? I know of the Frenzied Berserker's ability. Anything else that will keep me from dying at -10?
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For the druid, you can gain a domain from a prestige class, then take the heratic of the faith feat (Power of Faerun 46) to change it to the destiny domain, no matter what domains your deity normally offers.
For wizard, recaster (Races of Eberron) and wyrm wizard (Dragon Magic) can do it with some loss of spellcasting ability.
You could activate a wand of delay death with use magic device.
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For the druid, you can gain a domain from a prestige class, then take the heratic of the faith feat (Power of Faerun 46) to change it to the destiny domain, no matter what domains your deity normally offers.
For wizard, recaster (Races of Eberron) and wyrm wizard (Dragon Magic) can do it with some loss of spellcasting ability.
You could activate a wand of delay death with use magic device.
Also could do it with Master Specialist as a Necromancer... or find one who had done that and get them to write you an arcane scroll.
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Q34: I'm looking for ways to add Delay Death to a couple of non-cleric characters I am working on. I know about the Destiny domain. Are there any other ways to get it as...
34a. ...a druid?
34b. ...a wizard?
34c. ...an SLA or item?
A34: Planar Touchstone (Catalogues of Enlightenment) should do it, if there is a domain that has it as a spell. I'm pretty sure there is. Let me go check my wizard with it...
Edit: 3rd level, Destiny Domain
Note that CoE only gives the domain granted power and a couple of spells/recharge.
Arcane disciple might be more reliable
The only problem with the Destiny domain is that, while the domain itself is pretty much exactly what I'm looking for, this is a religious character and none of the deities that grant the Destiny domain fit with the story. If there was a way to gain the domain while worshiping a deity that doesn't actually grant it, it could work, but otherwise no dice.
Any similar abilities out there? I know of the Frenzied Berserker's ability. Anything else that will keep me from dying at -10?
1) You're explicitly not required to worship the deity to gain the domain/abilities from this combo.
2) The feat/location says you can "cast the spell normally", or something like that (I forget the wording). Anyway, IIRC, it is worded in such a way that you could argue that you could use the knowledge of the spell to write it down into your spellbook, since you can explicitly scribe a spell you have prepared into your spellbook.
I forget where that is spelled out, but it had to do with preparing from another wizard's spellbook, and then copying the spell into your own spellbook from memory.
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Q 38: I there a Practised Spellcaster/ Practised Manifester type feat for Wildshaping? That makes up for lost Wildshape levels?
A38 Sadly, no.
edit: ah, that's right - Wild Shape Amulet in MoF lets you Wild Shape as if you were 4 levels higher (up to a max effective level of 20). So, no feat, but for 40,000gp, yes^^
The wildshape amulet was also included in the Magic Item Compendium.
A note:
Although you keep it in hand, the whip-dagger is treated as a ranged weapon with a maximum range of 15 feet and no range penalties.
all whips were ranged weapons in 3.0, invalid concern.
If you are going to use Unupdated 3.0 stuff then RAW your stuck with the worlds crappiest ranged weapon unfortunately.
So do you contend that if your DM allows you to use Deepwood Sniper, that your Survival skill is screwed because, well, you have to use it unaltered, and they only get Wilderness Lore... :rollseyes
If your DM is going to allow 3.0 material, he's going to make the common sense accommodations related to using 3.0 stuff in 3.5
A whip dagger is a whip with a blade on the end that deals lethal damage. It uses the same attack rules as a whip.
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Q 40 This is a question for DMs. If you're running a game, and the PCs aren't taking the proper amount of money as per the WBL that they should be because they're "heroes", do you increase the CR of a creature by 1 to compensate for their lack of gear? Because that's what my players are doing, even if they're not entirely conscious of it, and the stuff they're starting to come across is getting to be a bit much for them, even with my already lowering the CR.
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A40: As a DM, I provide treasure in additional ways. Ie, rewards from grateful people, etc. Wealth by Level is a really important balancing factor, so if they bypass treasure, I provide treasure in other ways. Magical locations, maybe the effects of a slotless item as some sort of reward, or else they get offerred plenty of money up front for their next mission, or I tack extra treasure somewhere where there are no objections to looting it.
Q 41: Is there a version of 4es inherent bonuses anywhere, for someone who wants to play a game without 'the plus' magic items, like stat, save and AC boosters? At the moment, I'm considering working from VoP. Ideally, however, someone will have done some of this work for me already. I don't necessarily want a no magic item game, but one in which magic items are more for nifty tricks and flavor, than simple stat bonuses.
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The wildshape amulet was also included in the Magic Item Compendium.
Hmm, I looked through that before I posted, and didn't find it; and now I'm looking through it again and I still don't see it. Can I get a page number?
Q 40 This is a question for DMs. If you're running a game, and the PCs aren't taking the proper amount of money as per the WBL that they should be because they're "heroes", do you increase the CR of a creature by 1 to compensate for their lack of gear? Because that's what my players are doing, even if they're not entirely conscious of it, and the stuff they're starting to come across is getting to be a bit much for them, even with my already lowering the CR.
I think the better solution is going to be to get creative about giving them stuff^^ Why and how are they refusing to take stuff? Are they looting and then giving it to the poor? Or is it a "looting dead bodies is evil" type of thing?
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Q34: I'm looking for ways to add Delay Death to a couple of non-cleric characters I am working on. I know about the Destiny domain. Are there any other ways to get it as...
34a. ...a druid?
34b. ...a wizard?
34c. ...an SLA or item?
A34: Planar Touchstone (Catalogues of Enlightenment) should do it, if there is a domain that has it as a spell. I'm pretty sure there is. Let me go check my wizard with it...
Edit: 3rd level, Destiny Domain
Note that CoE only gives the domain granted power and a couple of spells/recharge.
Arcane disciple might be more reliable
The only problem with the Destiny domain is that, while the domain itself is pretty much exactly what I'm looking for, this is a religious character and none of the deities that grant the Destiny domain fit with the story. If there was a way to gain the domain while worshiping a deity that doesn't actually grant it, it could work, but otherwise no dice.
Any similar abilities out there? I know of the Frenzied Berserker's ability. Anything else that will keep me from dying at -10?
The Rageclaws soulmeld from Magic of Incarnum lets you keep fighting until -10, and extends the range down for invested essentia. A druid with a splash of incarnum can be pretty neat if you are focusing on the being a bear side more than the summoning side. It scales pretty poorly, though (-20, sure, but if you take 100 points of damage in a round it is unlikely to help). Knight's get to say "screw you physics and biology" with their challenge ability, but not until 20th level.
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Q34: I'm looking for ways to add Delay Death to a couple of non-cleric characters I am working on. I know about the Destiny domain. Are there any other ways to get it as...
34a. ...a druid?
34b. ...a wizard?
34c. ...an SLA or item?
A34: Planar Touchstone (Catalogues of Enlightenment) should do it, if there is a domain that has it as a spell. I'm pretty sure there is. Let me go check my wizard with it...
Edit: 3rd level, Destiny Domain
Note that CoE only gives the domain granted power and a couple of spells/recharge.
Arcane disciple might be more reliable
The only problem with the Destiny domain is that, while the domain itself is pretty much exactly what I'm looking for, this is a religious character and none of the deities that grant the Destiny domain fit with the story. If there was a way to gain the domain while worshiping a deity that doesn't actually grant it, it could work, but otherwise no dice.
Any similar abilities out there? I know of the Frenzied Berserker's ability. Anything else that will keep me from dying at -10?
The Rageclaws soulmeld from Magic of Incarnum lets you keep fighting until -10, and extends the range down for invested essentia. A druid with a splash of incarnum can be pretty neat if you are focusing on the being a bear side more than the summoning side. It scales pretty poorly, though (-20, sure, but if you take 100 points of damage in a round it is unlikely to help). Knight's get to say "screw you physics and biology" with their challenge ability, but not until 20th level.
There is also a Devoted Spirit stance.
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Q42: What's a good way to cheaply (and quickly) craft alchemical items? Do spells like fabricate work fine for this?
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The wildshape amulet was also included in the Magic Item Compendium.
Hmm, I looked through that before I posted, and didn't find it; and now I'm looking through it again and I still don't see it. Can I get a page number?
Sorry, it must have been the wilding clasp that I was misremembering as the wildshape amulet. The former is in the MIC.
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Q 40 This is a question for DMs. If you're running a game, and the PCs aren't taking the proper amount of money as per the WBL that they should be because they're "heroes", do you increase the CR of a creature by 1 to compensate for their lack of gear? Because that's what my players are doing, even if they're not entirely conscious of it, and the stuff they're starting to come across is getting to be a bit much for them, even with my already lowering the CR.
I think the better solution is going to be to get creative about giving them stuff^^ Why and how are they refusing to take stuff? Are they looting and then giving it to the poor? Or is it a "looting dead bodies is evil" type of thing?
It's kind of like the latter. The last one was a farm had been ruined, and no one could figure out how or why. The PCs were paid a penance sum (plus food and shelter) because that's all the farmer could afford with his land ruined, and PCs accepted it, knowing that they'd get more of a reward elsewhere. However, after finding out about what caused the ruination, they decided to take the 50 gold from the farmer, and in exchange gave him the magic items and gold they found in the ruins underneath his farm, to sell and save his farm, even though it wasn't so ruined that the farmer and his family couldn't still at least feed themselves. The NPCs weren't going to be bankrupt in any way, but the PCs felt it would do better for them to give the farmer a better chance at surviving the winter.
Q 43 If a half-fiend/half-red dragon genie wants to grant you an item of any value less than 100k, but the stipulation is it has to be something devilish, or dragon oriented, what would you take? Note the character is not evil, but is lawful, and this is a legit question. I'm supposed to choose by next session.
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Q 43 If a half-fiend/half-red dragon genie wants to grant you an item of any value less than 100k, but the stipulation is it has to be something devilish, or dragon oriented, what would you take? Note the character is not evil, but is lawful, and this is a legit question. I'm supposed to choose by next session.
Some options from Draconomicon are:
- A dragoncraft breastplate with whatever enhancements you like.
- A dragonfang greatsword with whatever enhancements you like.
- A dragonbone longbow with whatever enhancements you like.
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Q 43 If a half-fiend/half-red dragon genie wants to grant you an item of any value less than 100k, but the stipulation is it has to be something devilish, or dragon oriented, what would you take? Note the character is not evil, but is lawful, and this is a legit question. I'm supposed to choose by next session.
Some options from Draconomicon are:
- A dragoncraft breastplate with whatever enhancements you like.
- A dragonfang greatsword with whatever enhancements you like.
- A dragonbone longbow with whatever enhancements you like.
Dang. Was hoping for some non weapons and armor. I'll have to edit it. Got mithral breastplate +2, the Shaky flaw, and a starmetal executioner's mace +1.
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Q 40 This is a question for DMs. If you're running a game, and the PCs aren't taking the proper amount of money as per the WBL that they should be because they're "heroes", do you increase the CR of a creature by 1 to compensate for their lack of gear? Because that's what my players are doing, even if they're not entirely conscious of it, and the stuff they're starting to come across is getting to be a bit much for them, even with my already lowering the CR.
I think the better solution is going to be to get creative about giving them stuff^^ Why and how are they refusing to take stuff? Are they looting and then giving it to the poor? Or is it a "looting dead bodies is evil" type of thing?
It's kind of like the latter. The last one was a farm had been ruined, and no one could figure out how or why. The PCs were paid a penance sum (plus food and shelter) because that's all the farmer could afford with his land ruined, and PCs accepted it, knowing that they'd get more of a reward elsewhere. However, after finding out about what caused the ruination, they decided to take the 50 gold from the farmer, and in exchange gave him the magic items and gold they found in the ruins underneath his farm, to sell and save his farm, even though it wasn't so ruined that the farmer and his family couldn't still at least feed themselves. The NPCs weren't going to be bankrupt in any way, but the PCs felt it would do better for them to give the farmer a better chance at surviving the winter.
Their beneficence has attracted the notice of powerful celestials. The next time the party is in a serious bind, a force for good pauses the game while they rest and recover and upgrades their equipment with holy power (http://www.nuklearpower.com/2004/11/27/8-bit-chronicles-3-of-3/). A wee bit deus ex, but it will get the job done. Any sort of quest reward could work - it would be downright rude to turn down one of those.
It sounds like the party's reasoning was respect for property rights. If your setting is heavy on adventurers, there could be a "standard salvage fee" for recovering an evil dragon's hoard / rooting out an undead menace / whatever so that the people being rescued get most of their stuff back while the party keeps 25%.
Q 43 If a half-fiend/half-red dragon genie wants to grant you an item of any value less than 100k, but the stipulation is it has to be something devilish, or dragon oriented, what would you take? Note the character is not evil, but is lawful, and this is a legit question. I'm supposed to choose by next session.
Depends on the character. If grafts are in, Buffeting Wings from Races of the Dragon are right at your limit. They provide all day fly or one of the very few ways of getting a wing buffet natural attack. On a multiattack flying leaping pounce build, that could be great. The Gemstone of Fortification from Draconomicon weighs in pretty cheap as long as you can convince the genie to embed it in your flesh, or the Dragon's Eye Amulet gives 30' blindsense.
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Their beneficence has attracted the notice of powerful celestials. The next time the party is in a serious bind, a force for good pauses the game while they rest and recover and upgrades their equipment with holy power (http://www.nuklearpower.com/2004/11/27/8-bit-chronicles-3-of-3/). A wee bit deus ex, but it will get the job done. Any sort of quest reward could work - it would be downright rude to turn down one of those.
That's technically already happened. Their deities have come to visit them in person (even though they didn't know this at first), and given them legendary weapons (read: legacy weapons but without the need for feats and no penalties) that level up with them.
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Dang. Was hoping for some non weapons and armor. I'll have to edit it. Got mithral breastplate +2, the Shaky flaw, and a starmetal executioner's mace +1.
Ring of the white wyrm (Frostburn) has some interesting abilities.
Can you use the rules in Magic Item Compendium to add common effects? That'd help fill out an item's price.
Could you stretch the definition of “dragon-oriented” to cover a minor ring of universal energy resistance (Magic Item Compendium)?
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Dang. Was hoping for some non weapons and armor. I'll have to edit it. Got mithral breastplate +2, the Shaky flaw, and a starmetal executioner's mace +1.
Ring of the white wyrm (Frostburn) has some interesting abilities.
Can you use the rules in Magic Item Compendium to add common effects? That'd help fill out an item's price.
Could you stretch the definition of “dragon-oriented” to cover a minor ring of universal energy resistance (Magic Item Compendium)?
I'll have to take a look at that ring. Not familiar with it.
Not allowed to use the MIC rules. If you want items to take the same slot, it's x1.5 the amount.
That's a very good question. I'll have to ask about that. I do have an empty ring slot, and we've been facing off against a lot of energy attacks as of late.
Sent the DM a list that I've narrowed it down to. See what he's willing to give out.
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A note:
Although you keep it in hand, the whip-dagger is treated as a ranged weapon with a maximum range of 15 feet and no range penalties.
all whips were ranged weapons in 3.0, invalid concern.
If you are going to use Unupdated 3.0 stuff then RAW your stuck with the worlds crappiest ranged weapon unfortunately.
So do you contend that if your DM allows you to use Deepwood Sniper, that your Survival skill is screwed because, well, you have to use it unaltered, and they only get Wilderness Lore... :rollseyes
If your DM is going to allow 3.0 material, he's going to make the common sense accommodations related to using 3.0 stuff in 3.5
A whip dagger is a whip with a blade on the end that deals lethal damage. It uses the same attack rules as a whip.
No no, this is better. You can use rapid shot and the like while dual-wielding them this way for more attacks :P
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Q44: Is there any better form for PAO INT than the brokenzor sarrukh at 30?
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Q44: Is there any better form for PAO INT than the brokenzor sarrukh at 30?
AFB, but is the Ethergaunt any better? They have huge INT. (Fiend Folio)
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Q44: Is there any better form for PAO INT than the brokenzor sarrukh at 30?
AFB, but is the Ethergaunt any better? They have huge INT. (Fiend Folio)
Black Ethergaunts have 31 Int
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Q44: Is there any better form for PAO INT than the brokenzor sarrukh at 30?
AFB, but is the Ethergaunt any better? They have huge INT. (Fiend Folio)
Black Ethergaunts have 31 Int
And immunity to arcane spells of 6th and lower, and natural spellcasting as a 17th level wizard.
Q 45: What is the CL mechanic of the Beholder Mage? Same as any other PrC or akin to the Chameleon (2 CL/level of advancement)?
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Q44: Is there any better form for PAO INT than the brokenzor sarrukh at 30?
AFB, but is the Ethergaunt any better? They have huge INT. (Fiend Folio)
Black Ethergaunts have 31 Int
And immunity to arcane spells of 6th and lower, and natural spellcasting as a 17th level wizard.
Q 45: What is the CL mechanic of the Beholder Mage? Same as any other PrC or akin to the Chameleon (2 CL/level of advancement)?
A 45 As Beholder Mage level x2 (same as Chameleon)
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Q44: Is there any better form for PAO INT than the brokenzor sarrukh at 30?
AFB, but is the Ethergaunt any better? They have huge INT. (Fiend Folio)
Black Ethergaunts have 31 Int
And immunity to arcane spells of 6th and lower, and natural spellcasting as a 17th level wizard.
Q 45: What is the CL mechanic of the Beholder Mage? Same as any other PrC or akin to the Chameleon (2 CL/level of advancement)?
A 45 As Beholder Mage level x2 (same as Chameleon)
Would advancing BM casting still function this way, as it is part of its casting mechanic?
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Q6 Consider a Bard 16/Eldritch Master 9.
at Eldritch Master level 4: he chooses the Cleric's spell list for his Spell Dilettante class feature. He gets the Spell Boost feature at Eldritch Master levels 3,6 and 9.
Does this mean that Spell Boost gives him a 7th, 8th and 9th level Bard spell slot? And he could add Greater Consumptive Field (7th level), Greater Spell Immunity (8th) and True Resurrection (9th) to his list of spells known?
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Q44: Is there any better form for PAO INT than the brokenzor sarrukh at 30?
AFB, but is the Ethergaunt any better? They have huge INT. (Fiend Folio)
Black Ethergaunts have 31 Int
And immunity to arcane spells of 6th and lower, and natural spellcasting as a 17th level wizard.
Q 45: What is the CL mechanic of the Beholder Mage? Same as any other PrC or akin to the Chameleon (2 CL/level of advancement)?
A 45 As Beholder Mage level x2 (same as Chameleon)
Would advancing BM casting still function this way, as it is part of its casting mechanic?
Well, the chameleon is probably a bad example, because it's somewhat debatable whether it's an actual "caster class" or not. The BM is an actual caster class, though, so if another prestige class says "you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in the spellcasting class to which you belonged before adding the prestige class level." you would obviously gain CL x2.
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Q46 How exactly does Magic Jar work? Has anybody ever made a breakdown, as surreal did for the polymorph line of spells? Specifically, I have a few starting questions:
- What is your creature type when you occupy a body?
- Do buffs stay with your body or your soul?
- Can you, or can you not occupy bodies of life forces powered by negative energy?
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bump
Q 35 When you make nonhumanoid armor with special materials, what part of the price is doubled? All of it, or just the base cost of the armor? Say for example, nonhumanoid mithral breastplate. 8400 gold, or 4400 gold?
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bump
Q 35 When you make nonhumanoid armor with special materials, what part of the price is doubled? All of it, or just the base cost of the armor? Say for example, nonhumanoid mithral breastplate. 8400 gold, or 4400 gold?
The way i understood it was that the extra cost was due to the difficulty to create or rarity of making armor that shape not any additional materials. Dont think there is a RAW answer though.
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bump
Q 35 When you make nonhumanoid armor with special materials, what part of the price is doubled? All of it, or just the base cost of the armor? Say for example, nonhumanoid mithral breastplate. 8400 gold, or 4400 gold?
The way i understood it was that the extra cost was due to the difficulty to create or rarity of making armor that shape not any additional materials. Dont think there is a RAW answer though.
I'd say it cost more, by the same reasoning that makes Craft checks to make items cost less in material costs, just as well. Think of it as picking prime cuts, and that costing more with odd shapes, or less with skill.
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Q42: What's a good way to cheaply (and quickly) craft alchemical items? Do spells like fabricate work fine for this?
bumpan
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Q4: I thought there was some way to be counted as if at more than 2 places at once a la acorn of far travel. What am I thinking of?
Since we are all bumping, this one got overwritten by people not careful with the numbers.
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Q 47: Does Transdimensional spell only work to make material plane spells affect the other coterminous planes, and not the other way around (ie - someone on the ethereal plan using it to try to affect people on the material plane)?
Ghost Touch
This armor or shield seems almost translucent. Both its enhancement bonus and its armor bonus count against the attacks of incorporeal creatures. It can be picked up, moved, and worn by incorporeal creatures at any time. Incorporeal creatures gain the armor or shield’s enhancement bonus against both corporeal and incorporeal attacks, and they can still pass freely through solid objects.
Q 48: So an incorporeal creature (or one on the ethereal plane) only benefits from the armor's enhancement bonus, and not the armor's armor bonus? If the above is applicable versus corporeal and incorporeal attacks, is it different vs other ethereal opponents?
I'm looking at a Spirit Shaman's spirit form and the cleric spell Ghost Touch Armor (which gives the ghost touch ability to the target's armor). Also looking at the use of Ethereal Jaunt.
Q 49:
Ghost Warrior (Su): Beginning at 6th level, a spirit shaman confers the ghost touch special ability (see Magic Weapon Special Ability Descriptions, page 223 of the Dungeon Master’s Guide) to any weapon she holds for as long as she holds it. She also becomes resistant to the touch attacks of incorporeal creatures, and may use her normal Armor Class (not her touch AC) against any touch attack delivered by an incorporeal creature.
...
Spirit Form (Su): At 9th level and higher, a spirit shaman learns how to temporarily transform herself into a spirit.
Once per day, as a standard action, she can make herself incorporeal for up to 1 minute.
While incorporeal, a spirit shaman gains all the advantages of the incorporeal subtype (see the Glossary of the
Monster Manual), including immunity to all nonmagical attack forms, a 50% chance to ignore damage from any
corporeal source, and the ability to enter or pass through solid objects. The spirit shaman loses any armor or natural
armor bonus to AC, but gains a defection bonus equal to her Charisma modifer (minimum +1).
She has no Strength score against corporeal creatures or objects and cannot make physical attacks against them, but
she gains the ability to make a melee touch attack (add the spirit shaman’s Dexterity modifer to her attack roll) that
deals 1d6 points of damage to a corporeal target. This effect is treated as a magic weapon for the purpose of overcoming damage reduction.
Why is the bold part true if any weapon she wields is treated as having the ghost touch property?
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A49: Because WotC were idiots and forgot about that class feature when writing that.
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A49: Because WotC were idiots and forgot about that class feature when writing that.
Q 49b: So if the Spirit Shaman is incorporeal (and thus has no Str score) it does make attack rolls based upon Dex (not touch attacks, but actual attacks), but deals damage of the sword it is wielding (1d8+magic), because of the ghost touch property?
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A49: Because WotC were idiots and forgot about that class feature when writing that.
Q 49b: So if the Spirit Shaman is incorporeal (and thus has no Str score) it does make attack rolls based upon Dex (not touch attacks, but actual attacks), but deals damage of the sword it is wielding (1d8+magic), because of the ghost touch property?
Correct.
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Q 49c: But the Spirit Shaman could still get touch attacks dealing 1d6 damage with her hand (because the ghost touch ability only applies to "any weapon she holds for as long as she holds it." So she can choose magic weapon for normal attacks, or just a touch for touch attacks dealing 1d6 damage?
Q 50: The granted power of the Blightbringer prestige domain of the Talontar Blightlord reads:
Granted Power: Rebuke or command blightspawned creatures and
evil-aligned animals or plants as an evil cleric rebukes undead. You
may use this ability a number of times per day equal to 3 + your
Charisma modifier. This is a supernatural ability.
What level do you use for this ability? Your class level of the Talontar Blightlord PrC? Your caster level? Your cleric level (even though you don't have to be a cleric to qualify...)?
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Q51 - What was the trick to LoP's Attack of the Clones. Can't find any of the pages.
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Q 50: The granted power of the Blightbringer prestige domain of the Talontar Blightlord reads:
Granted Power: Rebuke or command blightspawned creatures and
evil-aligned animals or plants as an evil cleric rebukes undead. You
may use this ability a number of times per day equal to 3 + your
Charisma modifier. This is a supernatural ability.
What level do you use for this ability? Your class level of the Talontar Blightlord PrC? Your caster level? Your cleric level (even though you don't have to be a cleric to qualify...)?
Probably your cleric level RAW, dread necromancers have a similar problem in that they cant rebuke anything at all as they have an effective cleric level of 0.
That said I haven't met a DM yet who held that up.
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Q 52 Is there an item that'll give you ranks in skills as if you were trained in it? Third party is fine. Looking for an item to give a PC Profession (sailor) to get off of a now deserted island. He'll find the item in a set of ruins long since forgotten.
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Q 53: Is there any way to increase my effective druid level, for purposes of what I can wild shape into? I'm specifically referring to the HD cap, not the ability to wild shape into better forms. A feat, item or spell would be ideal. Basically, I'm looking for the wild shape version of Practiced Spellcaster.
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Q 53: Is there any way to increase my effective druid level, for purposes of what I can wild shape into? I'm specifically referring to the HD cap, not the ability to wild shape into better forms. A feat, item or spell would be ideal. Basically, I'm looking for the wild shape version of Practiced Spellcaster.
We get this question once every what? Week? Less?
Anyway, it's in Magic of Faerun, it's an Amulet, and it's EXPENSIVE.
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We get this question once every what? Week? Less?
Anyway, it's in Magic of Faerun, it's an Amulet, and it's EXPENSIVE.
Got it, that's exactly what I was looking for! I didn't see a reference to it in either druid handbook. (The Quickstart version briefly mentions the XXX of the Beast trio of items from CC, but not this.)
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Q54 Does a changeling dual specialist qualify for Master Specialist? What do they get from it?
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Q54 Does a changeling dual specialist qualify for Master Specialist? What do they get from it?
RAW, no, since it replaces Specialization, doesn't enhance it. RAI, you probably get both class features. Ask your DM.
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Q 55: Do you get the breath attacks from a cryo- or pyrohydra if you polymorph into one? Or is it too RAW-wonky and better left alone?
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Q 55: Do you get the breath attacks from a cryo- or pyrohydra if you polymorph into one? Or is it too RAW-wonky and better left alone?
No, because all breath weapons are (Su), which are not gained via Polymorph. Shapechange, however, will give them.
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Q56: Is there a list of spells that grant templates somewhere?
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Q 57 How do mobs (DMGII) work if the creature naturally has the Diehard feat as a supernatural ability?
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Q51 - What was the trick to LoP's Attack of the Clones. Can't find any of the pages.
The dirty handbook fixes gives you the jist, but most of those got eaten by 339. If you find stable caches of them PM them to me please.
Q56: Is there a list of spells that grant templates somewhere?
Not that I know of. Most of them are boarder-line fluff ("rituals") anyways. I hear incarnate construct has one.
Since there is apparently absolutely no way in all of 3.5's glory to count as in 3 places at once, I'll try for another question:
Q58: Does someone have a nice list of the various ways the twice betrayer of shar can be beaten? I never saw anything that made the build immune to other casters' AMFs which means it relied on the usual motile defenses.
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Q59:) Does anyone have/know how to make an effective warlock hideous blow focused net-wielding build? For some random reason this seems fun.
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Q56: Is there a list of spells that grant templates somewhere?
So far as I know, you've got the Visage of the Diety line((half) Celestial/Fiend), Vile Death (Fiendish template to an undead), and Incarnate Construct (providing the template of the same name). Others may provide template-like benefits, but only Wish and Miracle can actually grant them beyond those I already listed, IIRC.
EDIT: Unless you count spells like Animate/Create (greater) Undead.
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Q60: can you use multiple pools of turning for the same dmm effect? ex: i have 2 turn undead uses, and 5 rebuke plant uses. can i pool them together to make one dmm:persistent effect?
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Q51 - What was the trick to LoP's Attack of the Clones. Can't find any of the pages.
The dirty handbook fixes gives you the jist, but most of those got eaten by 339. If you find stable caches of them PM them to me please.
Here's an archive of Dirty Trick #3: Attack of the Clones (http://web.archive.org/web/20080416121632/http://forums.gleemax.com/wotc_archive/index.php/t-554668). I got that through this archive of Some handy links for CO work (http://web.archive.org/web/20090419004928/http://forums.gleemax.com/showthread.php?t=482636). I got that link from some thread on these boards. I can't remember which one, but fortunately I bookmarked the archive.
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Q61: Quick balance question for my Armor Fix:
Grade 4: Three times per day, as part of using the Grade 2 ability, you may also duplicate the effects of the Gaseous Form spell, except that it's duration is 5 rounds, your armor continues to function normally (including improving your armor class), and you cannot leave the area of the Obscuring Mist effect while in this state. The damage reduction provided by this effect does not stack with the damage reduction provided by this suit of armor. You can only travel in areas where the Obscuring Mist has line of effect to.
The Grade 2 ability is Obscuring Mist at will as a Move action.
Does this seem a tad overpowered for an augmentation that costs 22,000gp?
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Q56: Is there a list of spells that grant templates somewhere?
So far as I know, you've got the Visage of the Diety line((half) Celestial/Fiend), Vile Death (Fiendish template to an undead), and Incarnate Construct (providing the template of the same name). Others may provide template-like benefits, but only Wish and Miracle can actually grant them beyond those I already listed, IIRC.
EDIT: Unless you count spells like Animate/Create (greater) Undead.
Mineralize Warrior, Underdark
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Q58: Does someone have a nice list of the various ways the twice betrayer of shar can be beaten? I never saw anything that made the build immune to other casters' AMFs which means it relied on the usual motile defenses.
Getting a CL of 100 or higher (usually via Master Spellthief) and then casting a single Disjunction should do the trick. Note that Disjunction destroys AMFs, rather than dispelling them, so even with Dweomerkeeper's SU spell on an AMF, you can probably still get rid of them.
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Q 62: A cleric of Hextor makes a potion of faith healing. The hextorite is killed by a servant of Pelor, who loots the body and gets the potion. He drinks it. Is the follower of Pelor healed, or not?
Edit: the relevant text on potions:
Potions are like spells cast upon the imbiber. The character taking the potion doesn’t get to make any decisions about the effect —the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect).
Since the imbiber is "the caster of the effect"... I guess the potion of faith healing always works on the imbiber?
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Q 62: A cleric of Hextor makes a potion of faith healing. The hextorite is killed by a servant of Pelor, who loots the body and gets the potion. He drinks it. Is the follower of Pelor healed, or not?
Edit: the relevant text on potions:
Potions are like spells cast upon the imbiber. The character taking the potion doesn’t get to make any decisions about the effect —the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect).
Since the imbiber is "the caster of the effect"... I guess the potion of faith healing always works on the imbiber?
I think you're right, but the text sorta contradicts itself, there... Anyway, assume it works fully, since items don't keep track of who made them, generally.
"The character taking the potion doesn’t get to make any decisions about the effect —the caster who brewed the potion has already done so." - would suggest the effect is what the caster intended.
"The drinker of a potion is ... the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect)." - would mean the drinker controls the effect.
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Q63 - Is there a list somewhere of every prestige class that gives an accelerated alternate spellcasting progression? By "accelerated" I mean that over 10 levels or less it gives access to 5th-level or higher spells (there are a lot that give alternate progressions up to 4th). So far I have: Apostle of Peace, Sublime Chord, Suel Archanamach, Nar Demonbinder, Ur-Priest, Divine Crusader, Blighter, and Knight of the Weave.
EDIT: And Beholder Mage, of course.
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Q64-If a confused creature is forced to attack the nearest creature, what exactly counts as an attack? In particular, a confused spellcaster loaded with diferent spells, including area options and with multiple creatures adjacent to him?
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Q64-If a confused creature is forced to attack the nearest creature, what exactly counts as an attack? In particular, a confused spellcaster loaded with diferent spells, including area options and with multiple creatures adjacent to him?
A64 No RAW answer available (RAW would just be that he'd have to use either a normal attack or a Special Attack, that's all an attack is), but I'd imagine he'd attack with the same sort of attack strategies he generally uses. If he generally would AoE groups, that's probably what he'd do.
JaronK
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Q64-If a confused creature is forced to attack the nearest creature, what exactly counts as an attack? In particular, a confused spellcaster loaded with diferent spells, including area options and with multiple creatures adjacent to him?
A64 No RAW answer available (RAW would just be that he'd have to use either a normal attack or a Special Attack, that's all an attack is), but I'd imagine he'd attack with the same sort of attack strategies he generally uses. If he generally would AoE groups, that's probably what he'd do.
JaronK
Agreed. He should use the best tactics available to him.
Q 65: I've got a Druid//Sorcerer PC in my campaign that was wildshaped into an eagle, and flying above two trolls that hadn't noticed him yet. He attacked one with a Melf's Acid Arrow, but missed. He then wanted to know if the trolls would still be denied dex next round, as when they look up they're only going to see an eagle sitting in a tree. I said something to the effect of "they may not recognize you as a threat right away, especially given the readily apparent party members approaching." I also mentioned something about the sniping rules (part of the Hide skill).
Now he has emailed me with the thought of taking a rogue level, "because I'll always catch them off-guard."
What rules are there concerning this? Would it basically be a bluff or disguise check to "pull off" being an unassuming eagle (assuming the targets didn't actually see a spell cast)? Or should I just say "no, if you attack, even if you miss, they treat you as a threat, even if you just look like an innocent animal?"
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Q66: I haven't been around in a while. What's new? How's the state of charop?
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Q64-If a confused creature is forced to attack the nearest creature, what exactly counts as an attack? In particular, a confused spellcaster loaded with diferent spells, including area options and with multiple creatures adjacent to him?
A64 No RAW answer available (RAW would just be that he'd have to use either a normal attack or a Special Attack, that's all an attack is), but I'd imagine he'd attack with the same sort of attack strategies he generally uses. If he generally would AoE groups, that's probably what he'd do.
JaronK
Agreed. He should use the best tactics available to him.
Q 65: I've got a Druid//Sorcerer PC in my campaign that was wildshaped into an eagle, and flying above two trolls that hadn't noticed him yet. He attacked one with a Melf's Acid Arrow, but missed. He then wanted to know if the trolls would still be denied dex next round, as when they look up they're only going to see an eagle sitting in a tree. I said something to the effect of "they may not recognize you as a threat right away, especially given the readily apparent party members approaching." I also mentioned something about the sniping rules (part of the Hide skill).
Now he has emailed me with the thought of taking a rogue level, "because I'll always catch them off-guard."
What rules are there concerning this? Would it basically be a bluff or disguise check to "pull off" being an unassuming eagle (assuming the targets didn't actually see a spell cast)? Or should I just say "no, if you attack, even if you miss, they treat you as a threat, even if you just look like an innocent animal?"
I'd rule that the trolls would be aware they're under attack after a missed attack, and would therefore be on their guard after that. In the example you gave, the acid arrow was the surprise round. After that you'd enter normal initiative and the trolls would recover from being flat-footed when their turns come up, even if they're not doing anything (though full defense might be appropriate against undetected assailants).
Additionally, the trolls should have gotten Spot and Listen checks to detect the druid-bird. Natural Spell substitutes animal noises and limbs for verbal and somatic components, but those components are still required. A spell-casting bird is still going to stand out a little.
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Q64-If a confused creature is forced to attack the nearest creature, what exactly counts as an attack? In particular, a confused spellcaster loaded with diferent spells, including area options and with multiple creatures adjacent to him?
A64 No RAW answer available (RAW would just be that he'd have to use either a normal attack or a Special Attack, that's all an attack is), but I'd imagine he'd attack with the same sort of attack strategies he generally uses. If he generally would AoE groups, that's probably what he'd do.
JaronK
Agreed. He should use the best tactics available to him.
Q 65: I've got a Druid//Sorcerer PC in my campaign that was wildshaped into an eagle, and flying above two trolls that hadn't noticed him yet. He attacked one with a Melf's Acid Arrow, but missed. He then wanted to know if the trolls would still be denied dex next round, as when they look up they're only going to see an eagle sitting in a tree. I said something to the effect of "they may not recognize you as a threat right away, especially given the readily apparent party members approaching." I also mentioned something about the sniping rules (part of the Hide skill).
Now he has emailed me with the thought of taking a rogue level, "because I'll always catch them off-guard."
What rules are there concerning this? Would it basically be a bluff or disguise check to "pull off" being an unassuming eagle (assuming the targets didn't actually see a spell cast)? Or should I just say "no, if you attack, even if you miss, they treat you as a threat, even if you just look like an innocent animal?"
I'd rule that the trolls would be aware they're under attack after a missed attack, and would therefore be on their guard after that. In the example you gave, the acid arrow was the surprise round. After that you'd enter normal initiative and the trolls would recover from being flat-footed when their turns come up, even if they're not doing anything (though full defense might be appropriate against undetected assailants).
Additionally, the trolls should have gotten Spot and Listen checks to detect the druid-bird. Natural Spell substitutes animal noises and limbs for verbal and somatic components, but those components are still required. A spell-casting bird is still going to stand out a little.
However, without Spellcraft, they have no means of telling that the bird was casting a spell AFTER the fact, regardless of their spot and listen checks. Remember, Spellcraft can't be used untrained.
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Q67: I have a Talisman of the Sphere. Can I make touch attacks to hit non-casters with it so they get zapped?
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Additionally, the trolls should have gotten Spot and Listen checks to detect the druid-bird. Natural Spell substitutes animal noises and limbs for verbal and somatic components, but those components are still required. A spell-casting wildly squawking bird is still going to stand out a little.
However, without Spellcraft, they have no means of telling that the bird was casting a spell AFTER the fact, regardless of their spot and listen checks. Remember, Spellcraft can't be used untrained.
Right, but he's still going to be making a lot of noise while casting (assuming it has a verbal component)
To provide a verbal component, you must be able to speak in a strong voice.
A strong voice is going to be pretty easy to hear. The DC to hear people talking from 50 ft away is a DC 5.
If you just heard a chicken squeal like it passed a cantaloup, and then you get hit by a spell from that direction, even someone of less-than-stellar intelligence is going to keep an eye out that direction, and likely duck if the chicken starts squawking again.
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If you just heard a chicken squeal like it passed a cantaloup, and then you get hit by a spell from that direction, even someone of less-than-stellar intelligence is going to keep an eye out that direction, and likely duck if the chicken starts squawking again.
True, but you still won't think that the chicken did it. You might think it whizzed passed them, or their animal instincts kicked in. Would still need an intelligence check if you didn't personally see the chicken flinging spells.
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Q 68: Where is the Fierce weapon enhancement located?
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Q 69: Is there any way to intercept attacks meant for another player (IE, jump in front of the sword)? Shield other doesn't work for my purposes, the person trying to take the hit needs it to hit them.
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Q 69: Is there any way to intercept attacks meant for another player (IE, jump in front of the sword)? Shield other doesn't work for my purposes, the person trying to take the hit needs it to hit them.
There was a PrC in 3.0's Sword and Fist, the Devoted Defender, that could do just that.
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Q 69: Is there any way to intercept attacks meant for another player (IE, jump in front of the sword)? Shield other doesn't work for my purposes, the person trying to take the hit needs it to hit them.
Devoted Spirit: Shield Counter does this but completely stops the attack....
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Q 68: Where is the Fierce weapon enhancement located?
A68 Arms and Equipment Guide, page 96
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Q 69: Is there any way to intercept attacks meant for another player (IE, jump in front of the sword)? Shield other doesn't work for my purposes, the person trying to take the hit needs it to hit them.
There was a PrC in 3.0's Sword and Fist, the Devoted Defender, that could do just that.
Sadly, Getting class abilities for this will be near impossible.
Q 69: Is there any way to intercept attacks meant for another player (IE, jump in front of the sword)? Shield other doesn't work for my purposes, the person trying to take the hit needs it to hit them.
Devoted Spirit: Shield Counter does this but completely stops the attack....
That kinda works, but I doubt I'll be able to hit reliably.
This is for a homunculus with lots of magic gear (I'll have crafted about 3 million gp of gear, so they're damn good). The problem is, while they are hard to kill, they can't do much to defend the other party members with using their magic gear (which is very effective).
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Q 70: Non-druid wild shaped into something with no eyes. Got a budget of 13,000 gp to work with, and no open feats. Is there a way I can negate the concealment-based miss chance on natural attacks?
EDIT: Magic available is that available to a Bard 4, wild shape form is adult kython (divine minion template, Mourning Mutate + Aberration Wild Shape feats).
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Q 69: Is there any way to intercept attacks meant for another player (IE, jump in front of the sword)? Shield other doesn't work for my purposes, the person trying to take the hit needs it to hit them.
There was a PrC in 3.0's Sword and Fist, the Devoted Defender, that could do just that.
Sadly, Getting class abilities for this will be near impossible.
Q 69: Is there any way to intercept attacks meant for another player (IE, jump in front of the sword)? Shield other doesn't work for my purposes, the person trying to take the hit needs it to hit them.
Devoted Spirit: Shield Counter does this but completely stops the attack....
That kinda works, but I doubt I'll be able to hit reliably.
This is for a homunculus with lots of magic gear (I'll have crafted about 3 million gp of gear, so they're damn good). The problem is, while they are hard to kill, they can't do much to defend the other party members with using their magic gear (which is very effective).
Constant Guardian and Dutiful Guardian feats, Drow of the Underdark.
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Q 70: Non-druid wild shaped into something with no eyes. Got a budget of 13,000 gp to work with, and no open feats. Is there a way I can negate the concealment-based miss chance on natural attacks?
EDIT: Magic available is that available to a Bard 4, wild shape form is adult kython (divine minion template, Mourning Mutate + Aberration Wild Shape feats).
A70 Blindfold of true darkness? MIC pg 75. 9,000g - gain blindsight of 30 ft
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Q 70: Non-druid wild shaped into something with no eyes. Got a budget of 13,000 gp to work with, and no open feats. Is there a way I can negate the concealment-based miss chance on natural attacks?
EDIT: Magic available is that available to a Bard 4, wild shape form is adult kython (divine minion template, Mourning Mutate + Aberration Wild Shape feats).
A70 Blindfold of true darkness? MIC pg 75. 9,000g - gain blindsight of 30 ft
Huh, that's cheaper than I thought it would be. Might be able to cut the price further if I can hire on some help making one of my own, and then retrain out the feat... need to review the rules on collaborative crafting. Thanks.
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Blindsight (http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#blindsight5FtRadius) feat perhaps?
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Q 70: Non-druid wild shaped into something with no eyes. Got a budget of 13,000 gp to work with, and no open feats. Is there a way I can negate the concealment-based miss chance on natural attacks?
EDIT: Magic available is that available to a Bard 4, wild shape form is adult kython (divine minion template, Mourning Mutate + Aberration Wild Shape feats).
A70 Blindfold of true darkness? MIC pg 75. 9,000g - gain blindsight of 30 ft
Huh, that's cheaper than I thought it would be. Might be able to cut the price further if I can hire on some help making one of my own, and then retrain out the feat... need to review the rules on collaborative crafting. Thanks.
See if you're not allowed to take the blindfold from Arms and Equipment. Same blindfold for the same price, but it's 60 ft of blindsight instead.
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bump
Q 23 I'm reading through Heroes of Horror, and checking out Cas the demi-god, but I don't understand how they get his touch AC of 21. You've got the flat 10, then -1 size, +7 Dex, and that's it. Where's the other +5 from something like deflection? He doesn't have a +5 ring, and his artifact weapon doesn't say that it gives it to him. Does he have his own +5 from something? Or should it be assumed that it automatically from his Combat Expertise even though it doesn't mention that? Is the "avatar subtype" doing it for him?
I know there's no RAW answer, but a guess or how you treat it in your games would suffice.
Q 35 When you make nonhumanoid armor with special materials, what part of the price is doubled? All of it, or just the base cost of the armor? Say for example, nonhumanoid mithral breastplate. 8400 gold, or 4400 gold?
Q 52 Is there an item that'll give you ranks in skills as if you were trained in it? Third party is fine. Looking for an item to give a PC Profession (sailor) to get off of a now deserted island. He'll find the item in a set of ruins long since forgotten.
Q 57 How do mobs (DMGII) work if the creature naturally has the Diehard feat as a supernatural ability?
And from the other thread, and renumbered:
Q 71 Is there a rule somewhere saying if an NPC with a higher point buy system than a PC should be +1 CR than that of one using the elite system? Just read an adventure and all of the villainous NPCs either have a 36-38 point build, or the person who made it rolled really well with his 3d6.
Q 72 Is there an old 72-78 point stat system listed somewhere? I think it was 72 for NPCs and 78 for PCs.
Q 73 Is there a 3.5 version of the old 2e sand/brown dragons anywhere?
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A73 there's a Sand Dragon in Sandstorm.
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A73 there's a Sand Dragon in Sandstorm.
That's excellent news. Hopefully it's the same deal.
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A73 there's a Sand Dragon in Sandstorm.
That's excellent news. Hopefully it's the same deal.
Brown Dragons in one of the Forgotten Realms books too (likely Monsters of Faerun).
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A73
There are Brown Dragons in Monsters of Faerun. It's 3e, but none of it should be very hard to convert to 3.5.
EDIT:
Damn Ninja'ed.
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A73
There are Brown Dragons in Monsters of Faerun. It's 3e, but none of it should be very hard to convert to 3.5.
Well now I'm confused. Brown dragons are in MoF, and sand dragons are in Sandstorm. The reason I ask is because I'm updating a 2e adventure that I want to do, and they're described as one and the same. So I guess Q 73b which one should I be going for?
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A73b
Probably the Sand Dragon because it is more up to date, but I think there are some differences between the two now. I'll go check =P
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A73b
Probably the Sand Dragon because it is more up to date, but I think there are some differences between the two now. I'll go check =P
Appreciated.
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A73b
So Sand Dragons don't grow as big as Brown Dragons and have a weaker Breath Weapon, but Sand can fly and has a CL, while the Brown does not. Also Sand is Immune to Fire while Brown is Immune to Acid. They also have different, though somewhat similar Spell-Likes.
EDIT:
Another note is Brown has 500ft Tremorsense while Sand only has 60ft. Sand has a slower Burrow Speed (60ft/20ft). Brown is NE and sand is CN. Sand has a overall higher CR.
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Q74
Can the Gutworm Fiendish Symbiont (Findish Codex) Incite Rage ability be used on the same creature/host more then once per Encounter, or is it limited to once per encounter like a Barbarians Rage which it simulates?
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A73b
So Sand Dragons don't grow as big as Brown Dragons and have a weaker Breath Weapon, but Sand can fly and has a CL, while the Brown does not. Also Sand is Immune to Fire while Brown is Immune to Acid. They also have different, though somewhat similar Spell-Likes.
EDIT:
Another note is Brown has 500ft Tremorsense while Sand only has 60ft. Sand has a slower Burrow Speed (60ft/20ft). Brown is NE and sand is CN. Sand has a overall higher CR.
Dang. And in 2e they had a breath weapon that shot out lava, and neither one has that. Sand dragon has sandy grit, and the brown is acid. Maybe I'll use the sand dragon and have it drink a dragon's drought, but that only works once. Maybe an item that changes the breath weapon to fire. I believe there was a spell in SpC that could do that. Make a custom item. Or I could just change the flavor for this particular story. Hmm. Now I've got some thinking to do.
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Yeah, Breath Weapon Substitution, Sor/Wiz 4, Draconomicon.
A Very Old or older Sand Dragon can use get it easily.
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Q60: can you use multiple pools of turning for the same dmm effect? ex: i have 2 turn undead uses, and 5 rebuke plant uses. can i pool them together to make one dmm:persistent effect?
bump, not answered. thanks!
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Yeah, Breath Weapon Substitution, Sor/Wiz 4.
A Very Old or older Sand Dragon can use get it easily.
Hmm. It's 5th level in SpC.
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Yeah, Breath Weapon Substitution, Sor/Wiz 4.
A Very Old or older Sand Dragon can use get it easily.
Hmm. It's 5th level in SpC.
Damn, looks like they raised all the Breath Metaspells from Draco up one level in SpC =/
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Q75How does the spell "Steeldance" work with a caster like Spirit Shaman, that has two primary stats?
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Yeah, Breath Weapon Substitution, Sor/Wiz 4.
A Very Old or older Sand Dragon can use get it easily.
Hmm. It's 5th level in SpC.
Damn, looks like they raised all the Breath Metaspells from Draco up one level in SpC =/
I noticed that as well.
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Q60: can you use multiple pools of turning for the same dmm effect? ex: i have 2 turn undead uses, and 5 rebuke plant uses. can i pool them together to make one dmm:persistent effect?
bump, not answered. thanks!
You can't use Rebuke Plants to power Divine Metamagic.
A better example would be a character that was a Neutral Cleric who spontaneously casts Cure spells who took a level in Dread Necromancer (which grants Rebuke Undead). They would indeed have two pools to fuel Divine feats with.
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A73b
So Sand Dragons don't grow as big as Brown Dragons and have a weaker Breath Weapon, but Sand can fly and has a CL, while the Brown does not. Also Sand is Immune to Fire while Brown is Immune to Acid. They also have different, though somewhat similar Spell-Likes.
EDIT:
Another note is Brown has 500ft Tremorsense while Sand only has 60ft. Sand has a slower Burrow Speed (60ft/20ft). Brown is NE and sand is CN. Sand has a overall higher CR.
Dang. And in 2e they had a breath weapon that shot out lava, and neither one has that. Sand dragon has sandy grit, and the brown is acid. Maybe I'll use the sand dragon and have it drink a dragon's drought, but that only works once. Maybe an item that changes the breath weapon to fire. I believe there was a spell in SpC that could do that. Make a custom item. Or I could just change the flavor for this particular story. Hmm. Now I've got some thinking to do.
If you're really going for the lava breath weapon, I think the pyroclastic dragon (Draconomicon) gets that. But is otherwise not "desert" themed.
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Does the Wavekeeper PrC from stormwrack stack with druid for wildshape or does it give you more when you get access to the elemental form or just elemental option to your existing wildshape times a day. How does it work?
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Does the Wavekeeper PrC from stormwrack stack with druid for wildshape or does it give you more when you get access to the elemental form or just elemental option to your existing wildshape times a day. How does it work?
It's a separate ability; Wavemaster doesn't advance Wild Shape at all.
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Q76. Can you scribe a scroll if you have been permanently blinded?
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Q76. Can you scribe a scroll if you have been permanently blinded?
A76 I'm pretty sure that falls under the blinded rule of "all checks and activities that rely on vision (such as reading and spot checks) automatically fail." (PHB 305)
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A73b
So Sand Dragons don't grow as big as Brown Dragons and have a weaker Breath Weapon, but Sand can fly and has a CL, while the Brown does not. Also Sand is Immune to Fire while Brown is Immune to Acid. They also have different, though somewhat similar Spell-Likes.
EDIT:
Another note is Brown has 500ft Tremorsense while Sand only has 60ft. Sand has a slower Burrow Speed (60ft/20ft). Brown is NE and sand is CN. Sand has a overall higher CR.
Dang. And in 2e they had a breath weapon that shot out lava, and neither one has that. Sand dragon has sandy grit, and the brown is acid. Maybe I'll use the sand dragon and have it drink a dragon's drought, but that only works once. Maybe an item that changes the breath weapon to fire. I believe there was a spell in SpC that could do that. Make a custom item. Or I could just change the flavor for this particular story. Hmm. Now I've got some thinking to do.
If you're really going for the lava breath weapon, I think the pyroclastic dragon (Draconomicon) gets that. But is otherwise not "desert" themed.
I'm not worried about the lava, just don't want to shoot sand. and it's supposed to be immune to fire. However, I think acid might suffice. It's just that lava was what the dragon had in 2e, making the two I'm presented with here not the one that was used before.
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Q77: Need 3 feats for a level 2 blaster Ardent fast, suggestions?
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Q77: Need 3 feats for a level 2 blaster Ardent fast, suggestions?
A77: linked power, overchannel & empower power.
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Q76. Can you scribe a scroll if you have been permanently blinded?
A76 I'm pretty sure that falls under the blinded rule of "all checks and activities that rely on vision (such as reading and spot checks) automatically fail." (PHB 305)
A76B But blind people can and do write, it just takes practice. Now reading a scroll is probably not possible
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Q76. Can you scribe a scroll if you have been permanently blinded?
A76 I'm pretty sure that falls under the blinded rule of "all checks and activities that rely on vision (such as reading and spot checks) automatically fail." (PHB 305)
A76B But blind people can and do write, it just takes practice. Now reading a scroll is probably not possible
Unless you invent braille.
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Q78 What happens if you cast Ice Assassin on yourself? The assassin wants to kill you, but you have absolute control over it... is there some sort of will contest to stop it from killing you? Or is it just under your command and the whole "wants to kill you" thing is irrelevant? If the latter, then it's basically a way to get a nice clone of yourself with all your abilities to send out to do your bidding. Or, you know, to clone gods and make them give you proxy status, but whatevs.
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Q78 What happens if you cast Ice Assassin on yourself? The assassin wants to kill you, but you have absolute control over it... is there some sort of will contest to stop it from killing you? Or is it just under your command and the whole "wants to kill you" thing is irrelevant? If the latter, then it's basically a way to get a nice clone of yourself with all your abilities to send out to do your bidding. Or, you know, to clone gods and make them give you proxy status, but whatevs.
A78: It has the "all-consuming need" to kill you, but "The ice assassin is under your absolute command.", and this overrides the need of the ice assassin. But you loose the control as long as it is 1 mile or farther away from you, so be careful.
Q79: Is there a list how to improve the caster-level cap of a spell? I know only two ways, but I'm sure there's more.
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A79There's a couple feats in Races of Faërun
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Q80 Is there a way for a factotum to get Body Outside Body added to his arcane dilettante spell list? Normally a factotum can only use Sorc/Wiz spells for arcane dilettante.
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Q81 Can you PsyRef/DCFS away feats granted via items, such as the Extra Turning from a Nightstick or the TWF from those gloves?
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Q81 Can you PsyRef/DCFS away feats granted via items, such as the Extra Turning from a Nightstick or the TWF from those gloves?
I doubt it, but either way nightsticks doesn't give you the feat, it just gives you more attempts.
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Q81 Can you PsyRef/DCFS away feats granted via items, such as the Extra Turning from a Nightstick or the TWF from those gloves?
There's a soft difference between items that actually grant feats and those that effectively grant feats. You most likely can DCFS feats which fits in the former category. Here's a list I found somewhere on 339:
[spoiler]Format: Feat (Item, Cost, Book) Restrictions
1. Items that actually grant Feats
Alertness (Ioun Stone (Dark Blue Rhomboid), 10k, DMG)
Blind-Fight (Corsair's Eyepatch, 3k, MIC) "grants you the benefit of the Blind-Fight feat for 1 min." Usable 3/day, Swift (also grants See Invisibility).
Combat Reflexes (Serpent Armour, 12k, MIC)
Far Shot (Helm of the Hunter (Array of the Manticore), 9k, MIC) "grants you... the benefits of the Far Shot feat"
Far Shot (Horizon Goggles, 8k, CM)
Great Fortitude (Belt of Endurance, 10k, A&E)
?Improved Initiative (Bracers of the Blinding Strike, 102k, MoF) "give the wearer the benefits of the improved init feat"
Improved Unarmed Strike and Improved Natural Attack (Unarmed Strike) (Fanged Ring, 10k, Dragon Magic 101) The INA only works if you're a monk or already have a natural attack (see post 26)
Mobility (Mobility armour enhancement, +1, MIC)
Mounted Combat/Ride by Attack (Battle Bridal, 9k, MIC) Only when mounted
Ride by Attack (Riding Boots, 12k, MIC) Only when mounted
?Run (Panther Mask (Gharyn's Monastic Array), 2,700, MIC) "provides you the benefits of the Track feat"
?Track (Mask of the Tiger (Garb of the Hunting Cat), 4k, MIC) "grants you the benefits of the Run feat"
2. Items that effectively grant Feats
Empowered Turning (Greater Holy Symbol, )
Evasion (Ring of Evasion, 25k, DMG)
Extra Music (Songblade, 6,400gp, CV) Only when wielded and only 1 extra bardic music/day
Extra Slot (Pearl of Power, Lvl*Lvl*1,000, DMG)
Extra Slot (Momento Magicka, Lvl*Lvl*1,500, MIC)
Extra Spell (Runestaffs (various), Varies, MIC) Generally only x/day
Extra Slot/Spell (Wands and Staffs, Varies, Everywhere) Normally 50 charges, not permanent
Extra Stunning (Monk's Belt, 13k, DMG) Only 1 extra stunning attack/day
Extra Turning (Nightstick, 7,500, LM)
Extra Turning (Reliquary Holy Symbol, 1000, MIC) Number of extra turn attempts given varies
Improved Unarmed Strike (Bracers of Striking, 1,310gp, MoF) Upgradable as a double weapon
Improved Sunder (Sundering weapon enhancement, +1, MIC)
Improved Sunder (Dragonfang Gauntlets, 8,610gp, MIC) 3 attacks/day
(Sudden) Metamagic feats (Metamagic rods, varies, DMG and MIC) 3/day, doesn't change spell level
Metamagic Spell Trigger (Metamagic Wandgrip, 6k, CM)
Precise Shot (Precise ranged weapon property, +1, MIC)
Quickdraw (Eager weapon enhancement, +1, MIC)
Spell Penetration (Third Eye Penetrate, 8k, MIC)
Sudden Extend (Aquamarine of Spell Extending, 3,700gp, PGtF)
Track and Scent (Headband of Pursuit, 15k, Secrets of Sarlona)
2WF/Improved 2WF (Gloves of the Balanced Hand, 8k, MIC)
Uncanny Dodge (Warning Weapon, +1, MoF)
Weapon Prof: Bows (Bracers of Archery Lesser or Greater, 5/ or 25k, DMG) Not crossbows
Whirlwind Attack (Whirling weapon enhancement, +1, MIC)
Any Fighter Feat (Eternal/Wand of Heroics, 4420gp/4500gp, MIC) Either 2/day (so 60mins) or 50 charges[/spoiler]
Either way, it doesn't work with PsyRef (http://www.d20srd.org/srd/psionic/powers/psychicReformation.htm) because of how the power is worded.
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bumped and edited.
Q80 Is there a way for a factotum to add spells to his arcane dilettante spell list? Normally a factotum can only use Sorc/Wiz spells for arcane dilettante.
Q82 Is there a list somewhere of separate-casting PrCs whose CLs are based on other casting classes you have? So far I have Ur-Priest, Sublime Chord, Nar Demonbinder, and Knight of the Weave.
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Q74
Can the Gutworm Fiendish Symbiont (Findish Codex) Incite Rage ability be used on the same creature/host more then once per Encounter, or is it limited to once per encounter like a Barbarians Rage which it simulates?
Bumpity bump bump.
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Q74
Can the Gutworm Fiendish Symbiont (Findish Codex) Incite Rage ability be used on the same creature/host more then once per Encounter, or is it limited to once per encounter like a Barbarians Rage which it simulates?
Bumpity bump bump.
A74 It's an at will ability and it says that the state is identical to a barbarian's rage, not the power itself, so no, it would not be limited to once an encounter.
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Q82 Is there a list somewhere of separate-casting PrCs whose CLs are based on other casting classes you have? So far I have Ur-Priest, Sublime Chord, Nar Demonbinder, and Knight of the Weave.
This should help finding 'em, in the least (http://brilliantgameologists.com/boards/index.php?topic=8664.0).
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bump
Q 23 I'm reading through Heroes of Horror, and checking out Cas the demi-god, but I don't understand how they get his touch AC of 21. You've got the flat 10, then -1 size, +7 Dex, and that's it. Where's the other +5 from something like deflection? He doesn't have a +5 ring, and his artifact weapon doesn't say that it gives it to him. Does he have his own +5 from something? Or should it be assumed that it automatically from his Combat Expertise even though it doesn't mention that? Is the "avatar subtype" doing it for him?
I know there's no RAW answer, but a guess or how you treat it in your games would suffice.
Q 35 When you make nonhumanoid armor with special materials, what part of the price is doubled? All of it, or just the base cost of the armor? Say for example, nonhumanoid mithral breastplate. 8400 gold, or 4400 gold?
Q 52 Is there an item that'll give you ranks in skills as if you were trained in it? Third party is fine. Looking for an item to give a PC Profession (sailor) to get off of a now deserted island. He'll find the item in a set of ruins long since forgotten.
Q 57 How do mobs (DMGII) work if the creature naturally has the Diehard feat as a supernatural ability?
Q 71 Is there a rule somewhere saying if an NPC with a higher point buy system than a PC should be +1 CR than that of one using the elite system? Just read an adventure and all of the villainous NPCs either have a 36-38 point build, or the person who made it rolled really well with his 3d6.
Q 72 Is there an old 72-78 point stat system listed somewhere? I think it was 72 for NPCs and 78 for PCs.[/quote]
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Bump
Q75How does the spell "Steeldance" work with a caster like Spirit Shaman, that has two primary stats?
Q82 Is there a list somewhere of separate-casting PrCs whose CLs are based on other casting classes you have? So far I have Ur-Priest, Sublime Chord, Nar Demonbinder, and Knight of the Weave.
those are the ONLY ones i have seen... a must is the Master Spellthief with those arcane ones :devil
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Q 83 For non-clerics, what are all the ways to expand your class skill list?
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Q 83 For non-clerics, what are all the ways to expand your class skill list?
A83 http://brilliantgameologists.com/boards/index.php?topic=6832.0
Q84 Are a loredrake kobold's "sorcerer levels" advance-able by an arcane casting prestige class even if the kobold takes no actual sorc levels?
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Q 83 For non-clerics, what are all the ways to expand your class skill list?
A83 http://brilliantgameologists.com/boards/index.php?topic=6832.0
Q84 Are a loredrake kobold's "sorcerer levels" advance-able by an arcane casting prestige class even if the kobold takes no actual sorc levels?
/facepalm - how did I miss that in my search?
A84 The Loredrake reads: "Once the dragon has the ability to cast spells, his effective sorcerer level is increased by two." So, it really doesn't add "real" sorcerer levels without having at least one level of spellcasting.
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A84 The Loredrake reads: "Once the dragon has the ability to cast spells, his effective sorcerer level is increased by two." So, it really doesn't add "real" sorcerer levels without having at least one level of spellcasting.
Hmm... still ambigiuous. What if he has the ability to cast spells from another source? Ex: Loredrake Kobold Wiz 5/Ultimate Magus 3. Does sorc advance?
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A84 The Loredrake reads: "Once the dragon has the ability to cast spells, his effective sorcerer level is increased by two." So, it really doesn't add "real" sorcerer levels without having at least one level of spellcasting.
Hmm... still ambigiuous. What if he has the ability to cast spells from another source? Ex: Loredrake Kobold Wiz 5/Ultimate Magus 3. Does sorc advance?
As written, I suppose it would have to.
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Q85 Do levels of warlock count for increasing Ur-Priest CL?
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Q86
Can a Strongheart Vest prevent or reduce Ability Burn (which is described in the SRD as "a special form of ability damage that cannot be magically or psionically healed")?
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Q85 Do levels of warlock count for increasing Ur-Priest CL?
Not from what I see... Ur-Priest says "spellcasting classes" whereas the Warlock and Prestige Classes section (Complete Arcane page 18) talks about the Warlock having a "caster level" but not having a "spellcasting level"
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Is there any way to cast personal spells at a range? (I'm an artificer, and want to have the parties tank be colossal via giant growth. It would bump his strength from 68 to 100 :D)
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Q86
Can a Strongheart Vest prevent or reduce Ability Burn (which is described in the SRD as "a special form of ability damage that cannot be magically or psionically healed")?
By RAW I'm not sure, and probably not, but I think I'd allow it. The reasoning is that its "a special form of ability damage" which to me says "this is ability damage, except...", so I'd treat it as such except where it's called out (it's healing method).
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Q76. Can you scribe a scroll if you have been permanently blinded?
A76 I'm pretty sure that falls under the blinded rule of "all checks and activities that rely on vision (such as reading and spot checks) automatically fail." (PHB 305)
A76B But blind people can and do write, it just takes practice. Now reading a scroll is probably not possible
Unless you invent braille.
You don't need to, Illithids already have. It's called Qualith, and it's a written record of pure telepathic communication, represented by series of raised dashes and spaces, intended to be read by touch. Trouble is you have to work out how to follow four simultaneous trains of thought to read it. DC 35 Decipher Script check for nonillithids to understand or translate without years of study.
Course you could probably just put 2 skill points into picking up Qualith as a language, put the years of study in your background story, and feel slightly ripped off that you paid full price to know a language with written but no spoken form.
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Q 52 Is there an item that'll give you ranks in skills as if you were trained in it? Third party is fine. Looking for an item to give a PC Profession (sailor) to get off of a now deserted island. He'll find the item in a set of ruins long since forgotten.
The Codex Anathema (Lords of Madness page 214) gives an inherent ability score bonus, permanently reduces an ability score, and gives the reader actual skill ranks in multiple skills. So there is precedent for such an item, but I wouldn't like to try to reverse engineer the price and figure out what gaining actual skill ranks is worth.
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Q 52 Is there an item that'll give you ranks in skills as if you were trained in it? Third party is fine. Looking for an item to give a PC Profession (sailor) to get off of a now deserted island. He'll find the item in a set of ruins long since forgotten.
The Codex Anathema (Lords of Madness page 214) gives an inherent ability score bonus, permanently reduces an ability score, and gives the reader actual skill ranks in multiple skills. So there is precedent for such an item, but I wouldn't like to try to reverse engineer the price and figure out what gaining actual skill ranks is worth.
why not somethig that grants a bonus to the skill, not like profession is trained only. admirals bicorne, stormwrack.
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why not somethig that grants a bonus to the skill, not like profession is trained only. admirals bicorne, stormwrack.
It is, actually. (http://www.d20srd.org/srd/skills/profession.htm)
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Q87
From the web enhancement, would this work with claws of the beast?
Psychic Focus
Descriptors: None
Classes: Incarnate, soulborn
Chakra: Throat
Saving Throw: See text
A necklace of turquoise crystals fits around your neck. The crystals shed a faint glow that increases in brightness when you manifest a damaging power.
Drawing upon soul energy of those using psionics, meldshapers who manifest psionic powers can use the incarnum energy to intensify powers that cause harm to others.
You shape incarnum into a periapt or other trinket, known as a psychic focus, which you then wear about your neck. When you manifest a psionic powers that deal damage, your power's damage is increased by 1 point. Powers that divide their damage among multiple targets, such as energy burst, deal the extra damage to each affected target.
This soulmeld does not affect powers that do not deal damage.
Essentia: Every point of essentia you invest in your psychic focus increases the damage by 1 point.
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Q88: Is there a list of planes besides those present in the SRD, MoP, FCI&II? I'm looking specifically for harsh to survive planar effects.
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Each of the Eberron and FR settings have their own, but other than the ones you listed for Greyhawk, no
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Q87
From the web enhancement, would this work with claws of the beast?
Psychic Focus
Descriptors: None
Classes: Incarnate, soulborn
Chakra: Throat
Saving Throw: See text
A necklace of turquoise crystals fits around your neck. The crystals shed a faint glow that increases in brightness when you manifest a damaging power.
Drawing upon soul energy of those using psionics, meldshapers who manifest psionic powers can use the incarnum energy to intensify powers that cause harm to others.
You shape incarnum into a periapt or other trinket, known as a psychic focus, which you then wear about your neck. When you manifest a psionic powers that deal damage, your power's damage is increased by 1 point. Powers that divide their damage among multiple targets, such as energy burst, deal the extra damage to each affected target.
This soulmeld does not affect powers that do not deal damage.
Essentia: Every point of essentia you invest in your psychic focus increases the damage by 1 point.
A87: No. The claws attack as claws, not as a power.
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Q89
Is there a guide to using alchemical items, such as boosting DC's ect.? I was unable to find one. Thanks
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why not somethig that grants a bonus to the skill, not like profession is trained only. admirals bicorne, stormwrack.
It is, actually. (http://www.d20srd.org/srd/skills/profession.htm)
and yet, there's an untrained section there that shows that's irrelevant
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Q89
Is there a guide to using alchemical items, such as boosting DC's ect.? I was unable to find one. Thanks
Alchemical items aren't hugely viable until you get augmented alchemy, which is epic.
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why not somethig that grants a bonus to the skill, not like profession is trained only. admirals bicorne, stormwrack.
It is, actually. (http://www.d20srd.org/srd/skills/profession.htm)
and yet, there's an untrained section there that shows that's irrelevant
No. It only tells you how much you automatically earn if you don't have any Profession ranks (incidentally, always less than if you have even a +0 trained mod in the skill), not that you can make skill checks without ranks.
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Q90 Can an StP Erudite/Wizard/Cerebremancer learn spells from himself?
Q91 Can an StP Erudite use Psychic Chirurgery to teach spell-powers to other manifesters?
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Q90 Can an StP Erudite/Wizard/Cerebremancer learn spells from himself?
Q91 Can an StP Erudite use Psychic Chirurgery to teach spell-powers to other manifesters?
A90: No, since they learn these as Discipline Powers, which can only be learned by other means. Relevant text:
Learning Discipline Powers: An erudite can learn discipline powers only by directly learning a power from another's repertoire, learning it from a power stone, or taking the Expanded Knowledge feat (EPH 46). In any case, an erudite can learn a discipline-only power only if it is up to 1 level lower than the highest level power he can manifest.
A91: Yes, since those spells are now powers.
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A90: No, since they learn these as Discipline Powers, which can only be learned by other means. Relevant text:
Learning Discipline Powers: An erudite can learn discipline powers only by directly learning a power from another's repertoire, learning it from a power stone, or taking the Expanded Knowledge feat (EPH 46). In any case, an erudite can learn a discipline-only power only if it is up to 1 level lower than the highest level power he can manifest.
Unless he cast Ice Assassin on himself and learned the spells from his clone... :D
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^That would be awesome, except you can't learn 9th level spells before Epic as an Erudite IIRC.
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A90: No, since they learn these as Discipline Powers, which can only be learned by other means. Relevant text:
Learning Discipline Powers: An erudite can learn discipline powers only by directly learning a power from another's repertoire, learning it from a power stone, or taking the Expanded Knowledge feat (EPH 46). In any case, an erudite can learn a discipline-only power only if it is up to 1 level lower than the highest level power he can manifest.
Unless he cast Ice Assassin on himself and learned the spells from his clone... :D
^That would be awesome, except you can't learn 9th level spells before Epic as an Erudite IIRC.
How about manifesting Fission?
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Each of the Eberron and FR settings have their own, but other than the ones you listed for Greyhawk, no
But where? There is no 'Planes of Eberron' or whatever book. A quick glance through the campaign setting book's table of contents didn't show much.
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It's right before the spells I believe.
Edit: page 92
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Each of the Eberron and FR settings have their own, but other than the ones you listed for Greyhawk, no
But where? There is no 'Planes of Eberron' or whatever book. A quick glance through the campaign setting book's table of contents didn't show much.
For Eberron, it's in the campaign setting book, page 92 - bah, that will teach me to make sure I read the last post :p
For FR, it's also in the campaign setting book, page 256.
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Q 69: Is there any way to intercept attacks meant for another player (IE, jump in front of the sword)? Shield other doesn't work for my purposes, the person trying to take the hit needs it to hit them.
There is also a Luck feat, Good Karma out of Complete Scoundrel p78. AaEG p128 has rules to make items that grant feats, with a cost based on the feats prerequisites. ~15,000gp.
A73
There are Brown Dragons in Monsters of Faerun. It's 3e, but none of it should be very hard to convert to 3.5.
EDIT:
Damn Ninja'ed.
To update any and all 3.0 FR monsters to 3.5 you can look in the web enhancement for PGtF. http://www.wizards.com/default.asp?x=dnd/we/20040313a
Q 71 Is there a rule somewhere saying if an NPC with a higher point buy system than a PC should be +1 CR than that of one using the elite system? Just read an adventure and all of the villainous NPCs either have a 36-38 point build, or the person who made it rolled really well with his 3d6.
The closest I can say is the DMG p39 talking about when and how to modify the EL/CR for experience after the fact. Honestly, if you want to be fair to the party CR requires a lot of "eyeballing" as it is, since there are things with a high CR that a party should be able to deal with easily (Assuming Tier 2-3 average), but things that are lower CR that could overwhelm party (unless Tier 1 majority).
CR is a lie, so I would just make the enemy, look at whether I am tailoring it to the party or not. Judge the product of the creation as to if I think the party should be able to take him on or not. I use the "listed" CR for initial planning, then adjust afterwards based on how hard it was.
As a monstrous example, I threw a 15HD Summoning Ooze (MM3, CR 9) at a 5-man, 10th level party. With it's SM6 at-will, I just had it summon large earth elementals, which is by no means the best thing it could have done. One revive, two healed-from dyings later (the party had made some grievous errors), I gave them XP for a CR 13. Two sessions prior, this same party had dealt with a EL 15 encounter with Shadesteel + undead with only limited issue.
Listed CR is a joke, DMG p39 is an absolute necessity to be fair. So don't worry too much about the RAW for adjusting the ENPC stats, so long as you think it is still a fair fight.
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A73
There are Brown Dragons in Monsters of Faerun. It's 3e, but none of it should be very hard to convert to 3.5.
EDIT:
Damn Ninja'ed.
There is an update for them just after the mercury dragon in dragons of faerun along with deep dragons and song dragons.
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Q92 Is the phrase "new class level" defined any where as a "new level in this class we are talking about" or just a new level where you gain HD, BAB, et cetera from any where? Specifically, I am talking about this passage from the Duskblade:
Each time you gain a new class level, you learn one additional spell of any level you can cast, chosen from the duskblade spell list.
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Just like all monster entries refer to their own RHD when it only says HD, "class levels" defaults to "levels in this class." I don't have a rules quote though, like a lot of basic stuff that should be in the PHB.
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Q92 Is the phrase "new class level" defined any where as a "new level in this class we are talking about" or just a new level where you gain HD, BAB, et cetera from any where? Specifically, I am talking about this passage from the Duskblade:
Each time you gain a new class level, you learn one additional spell of any level you can cast, chosen from the duskblade spell list.
I don't know about "new class level", but "class level" is defined as "A character's level in a single class. Class features generally depend on class level rather than character level." in the PHB. You could probably still ignore RAI and say it doesn't specify it needs to be in your current class, but ignoring RAI that hard also creates the problem that if you're multiclassed, you don't have a single class, and the term class level no longer applies to you at all.
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Q93: Is there a third 'ban an extra school' PrC besides Red Wizard and Incantrix?
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Q93: Is there a third 'ban an extra school' PrC besides Red Wizard and Incantrix?
A93 Unless there's one in an obscure Dragon Magazine article, no.
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Q94 What early-entry 2nd-level spell shenanigans are available to divine casters, clerics specifically? I know you can use the Improved Krau method, but Precocious Apprentice only works for wizards. DMM:Heighten?
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Q94 What early-entry 2nd-level spell shenanigans are available to divine casters, clerics specifically? I know you can use the Improved Krau method, but Precocious Apprentice only works for wizards. DMM:Heighten?
see my early entry & prereq handbook
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I can't find it, do you have a link?
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Q 95: Are there any races or templates that give racial Hit Dice that grant Wizard casting. (I know a few grant Sorcerer, but I specifically need Wizard.)
For context, I'm playing a game where the DM is giving us four free LA, and has included HD in those free levels.
Q 95a: Alternatively, what is that race of monsters that are pseudo-scientists, that have a weapon that shoots energy with 50 charges? I believe they come in red white and black versions.
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Q 95a: Alternatively, what is that race of monsters that are pseudo-scientists, that have a weapon that shoots energy with 50 charges?
Ethergaunts IIRC.
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Q 95a: Alternatively, what is that race of monsters that are pseudo-scientists, that have a weapon that shoots energy with 50 charges?
Ethergaunts IIRC.
Aha, yeah, those guys! Thanks.
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Q 95: Are there any races or templates that give racial Hit Dice that grant Wizard casting. (I know a few grant Sorcerer, but I specifically need Wizard.) For context, I'm playing a game where the DM is giving us four free LA, and has included HD in those free levels.
Drider (http://www.d20srd.org/srd/monsters/drider.htm) gives you wizard casting as one of your choices. It also conveniently has +4 LA.
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Q92 Is the phrase "new class level" defined any where as a "new level in this class we are talking about" or just a new level where you gain HD, BAB, et cetera from any where? Specifically, I am talking about this passage from the Duskblade:
Class level is in that specific class, character elve is overal
Q> wher is TML?
A> on barely functional intrenet
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Q 97: Does mind blank prevent spells active on you from being detected by detect magic?
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Q 98 Can cleave and great cleave work on a mirror image? Why or why not? Had a couple of players try to use their logic on me about how it could. I said no because you can't hit the same person twice.
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Q 97: Does mind blank prevent spells active on you from being detected by detect magic?
Yes.
Q 98 Can cleave and great cleave work on a mirror image? Why or why not? Had a couple of players try to use their logic on me about how it could. I said no because you can't hit the same person twice.
RAW, no.
A way to make casters slightly closer to being worse at melee than fighters by giving a counter to a powerful spell, Yes.
Honestly, from a balance outlook, rules should always be adjudicated in favor of non-casters
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Q99:
Are there any rules that allows a character to replace the abilities of an existing magic weapon with a new one? Say, if a character has been 'gifted' with a magic weapon that he for fluff reasons would never get rid off, but the weapon is a +1 longsword of Shocking Burst?
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Q99:
Are there any rules that allows a character to replace the abilities of an existing magic weapon with a new one? Say, if a character has been 'gifted' with a magic weapon that he for fluff reasons would never get rid off, but the weapon is a +1 longsword of Shocking Burst?
I don't recall whereabouts it is, but I think there's an anvil that lets you do that. It's costly to do the ritual though.
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Q99:
Are there any rules that allows a character to replace the abilities of an existing magic weapon with a new one? Say, if a character has been 'gifted' with a magic weapon that he for fluff reasons would never get rid off, but the weapon is a +1 longsword of Shocking Burst?
You could also get an artificer to break the new one for the Xp and use it to enhance the old one. Also expensive.
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Q99:
Are there any rules that allows a character to replace the abilities of an existing magic weapon with a new one? Say, if a character has been 'gifted' with a magic weapon that he for fluff reasons would never get rid off, but the weapon is a +1 longsword of Shocking Burst?
That's why you're a nice DM, and you give out mutable weapons. Like, "the knight gives you a..." "hey, what was that weapon you wanted?" "...+1 Iron Heart, Spinning Sword".
Failing that, a Wizard did it.
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Q100: Nonassociated Class Levels (http://www.d20srd.org/srd/improvingMonsters.htm#nonassociatedClassLevels). It says that the nonassociated levels count as 1/2 CR up to the creatures original HD, which I interpret as the HD straight from the book, unchanged, non-advanced. Am I right?
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Q100: Nonassociated Class Levels (http://www.d20srd.org/srd/improvingMonsters.htm#nonassociatedClassLevels). It says that the nonassociated levels count as 1/2 CR up to the creatures original HD, which I interpret as the HD straight from the book, unchanged, non-advanced. Am I right?
Rules are pretty silent on the matter but I assume it includes advanced HD too. Either way it is a stupid system that is best left avoided.
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How "original HD" can be unclear? Seriously, I don't understand this.
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In the context, it could easily mean "HD before taking class levels".
But +1 to Littha's comment - the non-associated level rules are idiotic.
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In "Adding HD" section there's this:
When you improve a monster by adding Hit Dice, use Table: Improved Monster CR Increase to determine the effect on the creature’s CR. Keep in mind that many monsters that advance by adding Hit Dice also increase in size. Do not stack this CR increase with any increase from class levels.
I'm not sure if its bringing any light to the matter, but doesn't that mean "you either advance HD or add class levels"?
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Q101: What's the best (as in most optimized) way to reproduce the Shining Finger? :p
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Q101: What's the best (as in most optimized) way to reproduce the Shining Finger? :p
invisible spell fling bolt for some-obscene-:umber-d6-damage?
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In "Adding HD" section there's this:
When you improve a monster by adding Hit Dice, use Table: Improved Monster CR Increase to determine the effect on the creature’s CR. Keep in mind that many monsters that advance by adding Hit Dice also increase in size. Do not stack this CR increase with any increase from class levels.
I'm not sure if its bringing any light to the matter, but doesn't that mean "you either advance HD or add class levels"?
All it says is that advanced HD and class levels don't stack for purposes of CR. The wording actually implies the opposite; that it is possible to do so.
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Example in MM has a frost giant with his original (base) HD. It gives no examples of a monster with advanced HD.
Also, Original - "belonging or pertaining to the origin or beginning of something, or to a thing at its beginning". An advanced monster isn't the original. RAW it might be unclear if you're one of those people who just search for ways to break rules, but RAI and looking at the context it is clear, at least to me. But I doubt that I will convince you (BTW, I'm not saying that you're a munchkin or anything like that, just talking about people in general).
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Q99:
Are there any rules that allows a character to replace the abilities of an existing magic weapon with a new one? Say, if a character has been 'gifted' with a magic weapon that he for fluff reasons would never get rid off, but the weapon is a +1 longsword of Shocking Burst?
Bonded Magic Items - DMG II 231. Works sort of like Kensai (Complete Warrior 49). I think founding a Weapon of Legacy would also work.
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Example in MM has a frost giant with his original (base) HD. It gives no examples of a monster with advanced HD.
Also, Original - "belonging or pertaining to the origin or beginning of something, or to a thing at its beginning". An advanced monster isn't the original. RAW it might be unclear if you're one of those people who just search for ways to break rules, but RAI and looking at the context it is clear, at least to me. But I doubt that I will convince you (BTW, I'm not saying that you're a munchkin or anything like that, just talking about people in general).
I should have been a little clearer in my second post - your second quote makes the original question moot. When calculating challenge rating, your add either the advanced HD or the class levels, but not both. So the answer to your first question is that you are correct. The wording is such though, that it is clear that you can add both.
(I basically ignore the CR rules, so I have no horse in this race, btw, I'm just looking at the wording of the rules)
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So you either add CR from the HD increase OR from class levels, whichever is higher? (isn't specified, but it can be assumed so)
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Q100: Nonassociated Class Levels (http://www.d20srd.org/srd/improvingMonsters.htm#nonassociatedClassLevels). It says that the nonassociated levels count as 1/2 CR up to the creatures original HD, which I interpret as the HD straight from the book, unchanged, non-advanced. Am I right?
Rules are pretty silent on the matter but I assume it includes advanced HD too. Either way it is a stupid system that is best left avoided. "abused" by DM's whose players are rarely challenged by level-appropriate CR creatures.
ftfy
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So you either add CR from the HD increase OR from class levels, whichever is higher? (isn't specified, but it can be assumed so)
Yeah, that would be my assumption as well.
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That's... crazy. :twitch (assuming that it is even allowed to add HD and class levels at the same time, which by RAW isn't disallowed... man is the CR system broken :banghead)
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Ah! I was all wrong. That rule I was quoting was talking about CR from size increase, not HD increase. I was making an idiot out of myself. :blush
CR system is still broken, but at least not in this case.
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Ah! I was all wrong. That rule I was quoting was talking about CR from size increase, not HD increase. I was making an idiot out of myself. :blush
Actually it is ambiguous. The bolded part could be referring to CR increases from advancing HD or from increasing in size.
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Ah! I was all wrong. That rule I was quoting was talking about CR from size increase, not HD increase. I was making an idiot out of myself. :blush
Actually it is ambiguous. The bolded part could be referring to CR increases from advancing HD or from increasing in size.
True, but at least WE know what is meant.
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True, but at least WE know what is meant.
No, we don't. It is completely ambiguous, and can legitimately be read either way. Unless there is more, relevant info that you didn't provide in your quote.
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True, but at least WE know what is meant.
No, we don't. It is completely ambiguous, and can legitimately be read either way. Unless there is more, relevant info that you didn't provide in your quote.
The part where it's from the "Adding Hit Dice" section, which is then followed by the "Increasing Size" section, might be fairly relevant. As in, it's pretty clearly talking about HD and not size.
(I finally went and did a read through)
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Guys, you're confusing me. :(
The part where it's from the "Adding Hit Dice" section, which is then followed by the "Increasing Size" section, might be fairly relevant. As in, it's pretty clearly talking about HD and not size.
When you improve a monster by adding Hit Dice, use Table: Improved Monster CR Increase to determine the effect on the creature’s CR. Keep in mind that many monsters that advance by adding Hit Dice also increase in size. Do not stack this CR increase with any increase from class levels. In general, once you’ve doubled a creature’s CR, you should closely watch any additional increases in its abilities. Adding Hit Dice to a creature improves several of its abilities, and radical increases might not follow this progression indefinitely. Compare the monster’s improved attack bonus, saving throw bonuses, and any DCs of its special abilities from the HD increase to typical characters of the appropriate level and adjust the CR accordingly.
It is the "Adding HD" section, but adding HD increases the size, that's why they mention it. And the next sentence is talking about the size increase, I think. OTOH when it talks about increasing size it doesn't say that it increases CR, although it could be assumed that they where assuming that you know that. >.> It's confusing and vague as hell. :banghead
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True, but at least WE know what is meant.
No, we don't. It is completely ambiguous, and can legitimately be read either way. Unless there is more, relevant info that you didn't provide in your quote.
The part where it's from the "Adding Hit Dice" section, which is then followed by the "Increasing Size" section, might be fairly relevant. As in, it's pretty clearly talking about HD and not size.
(I finally went and did a read through)
Gotcha. So don't stack class levels with HD increases. But do stack size increase CR boosts to both that from class levels and HD increases.
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Guys, you're confusing me. :(
The part where it's from the "Adding Hit Dice" section, which is then followed by the "Increasing Size" section, might be fairly relevant. As in, it's pretty clearly talking about HD and not size.
When you improve a monster by adding Hit Dice, use Table: Improved Monster CR Increase to determine the effect on the creature’s CR. Keep in mind that many monsters that advance by adding Hit Dice also increase in size. Do not stack this CR increase with any increase from class levels. In general, once you’ve doubled a creature’s CR, you should closely watch any additional increases in its abilities. Adding Hit Dice to a creature improves several of its abilities, and radical increases might not follow this progression indefinitely. Compare the monster’s improved attack bonus, saving throw bonuses, and any DCs of its special abilities from the HD increase to typical characters of the appropriate level and adjust the CR accordingly.
It is the "Adding HD" section, but adding HD increases the size, that's why they mention it. And the next sentence is talking about the size increase, I think. OTOH when it talks about increasing size it doesn't say that it increases CR, although it could be assumed that they where assuming that you know that. >.> It's confusing and vague as hell. :banghead
Well, grammatically, it's a terrible paragraph from any point of view. What I think they're trying to say is: "When you improve a monster by adding Hit Dice, use Table: Improved Monster CR Increase to determine the effect on the creature’s CR. 1. Keep in mind that many monsters that advance by adding Hit Dice also increase in size. 2. Do not stack this CR increase with any increase from class levels." At least, that's what it would be in a properly constructed paragraph. But I will grant you that that's not a safe assumption to make :p
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Q102: Is there any way to "improve" sheathing a weapon? (For Iaijutsu Focus) Like not provoking AoO, or doing it as a part of movement or better as a swift action.
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Q101: Is there any way to "improve" sheathing a weapon? (For Iaijutsu Focus) Like not provoking AoO, or doing it as a part of movement or better as a swift action.
A102 Aside from Quickrazor? I don't know of any official ways, but most DMs I know allow Quick Draw to work both ways.
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Q101: Is there any way to "improve" sheathing a weapon? (For Iaijutsu Focus) Like not provoking AoO, or doing it as a part of movement or better as a swift action.
A101 Aside from Quickrazor? I don't know of any official ways, but most DMs I know allow Quick Draw to work both ways.
(technically, this is 102 though^^)
Fixed.
Also yes, without Quickrazor, I wanted to go Iaijutsu Master and keep the flavor of the class (I know an Aptitude Quickrazor would MAYBE work, but a gnome with a strange weapon doesn't really fit the idea)
Quickdraw doesn't work, we're pretty strict on the rules :\
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Q101: Is there any way to "improve" sheathing a weapon? (For Iaijutsu Focus) Like not provoking AoO, or doing it as a part of movement or better as a swift action.
A101 Aside from Quickrazor? I don't know of any official ways, but most DMs I know allow Quick Draw to work both ways.
(technically, this is 102 though^^)
Fixed.
Also yes, without Quickrazor, I wanted to go Iaijutsu Master and keep the flavor of the class (I know an Aptitude Quickrazor would MAYBE work, but a gnome with a strange weapon doesn't really fit the idea)
Quickdraw doesn't work, we're pretty strict on the rules :\
The only by-RAW way I know of to "sheath" a weapon as a free action would be Gloves of Storing/Gloves of the Master Strategist - but I'm not sure that would count for Iajutsu Focus =/
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The only by-RAW way I know of to "sheath" a weapon as a free action would be Gloves of Storing/Gloves of the Master Strategist - but I'm not sure that would count for Iajutsu Focus =/
Oh well, if I can't avoid an AoO better make good use of it... Robilar's Gambit, here I come!
Just to be sure I'll check if there's some spell/power that does it and that I can craft into the scabbard.
Thanks anyway
Edit:
I was reading Karmic Strike, and it confuses me to no end so, while I'm sorry to ask 2 questions in a row, I must ask...
Q103: Karmic Strike doesn't state any exception to the rule of AoO that states "AoO resolve before the action that provoked them", while Robilar's Gambit does. That means that if you use the AoO you get to use Evasive Reflexes, Sidestep, Knockback (knockdown?), just kill the enemy or something similar then the damage is prevented? (as in: the weapons hits you but you stop it before it does actual damage)
I'm a bit confused since it talks about a "successful attack" but again, a successfull attack doesn't necessarily deal any damage.. it just hits.
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correct
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Q75How does the spell "Steeldance" work with a caster like Spirit Shaman, that has two primary stats?
Bump
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Q101: What's the best (as in most optimized) way to reproduce the Shining Finger? :p
invisible spell fling bolt for some-obscene-:umber-d6-damage?
I was hoping for something with flashy plasma effects. On that note, I don't think there's a feat that gives thunder the effect that Searing Spell has for fire, or is there?
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Add Spell Thematics to have it look like some shards of plasma
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Q101: Is there any way to "improve" sheathing a weapon? (For Iaijutsu Focus) Like not provoking AoO, or doing it as a part of movement or better as a swift action.
A101 Aside from Quickrazor? I don't know of any official ways, but most DMs I know allow Quick Draw to work both ways.
(technically, this is 102 though^^)
Fixed.
Also yes, without Quickrazor, I wanted to go Iaijutsu Master and keep the flavor of the class (I know an Aptitude Quickrazor would MAYBE work, but a gnome with a strange weapon doesn't really fit the idea)
Quickdraw doesn't work, we're pretty strict on the rules :\
Personal favourite is carrying 5 or 6 katana and just dropping them after the attack.
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Q104: Can someone point me to handbooks with ACFs or variants for Fighters, Swashbucklers, Samurais and Knights? I need all the options for them.
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Q104: Can someone point me to handbooks with ACFs or variants for Fighters, Swashbucklers, Samurais and Knights? I need all the options for them.
http://brilliantgameologists.com/boards/index.php?topic=7908
Q105: Do Mauling Gauntlets (soulmeld) apply their bonus to grapple checks as well?
Q106: If you have the Scorpion's Grasp feat (Sandstorm) and the Ring the Golden Bell feat (dragon compendium, dragon 319), can you grapple opponents with an unarmed strike at range??
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Q107 Was there ever any official/semi-official clarification on Frostburn's boreal winds spell regarding if the damage persisted after the first round?
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Q 108a Is there a way to give a spider intelligence? Preferably permanently.
Q 108b Is there already a spider with intelligence? Besides the phase spider.
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Q109: What ways are there for mundanes to prevent an enemy from attacking (or avoid the attack altogether, besides high AC, of course)?
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Q 108a Is there a way to give a spider intelligence? Preferably permanently.
Q 108b Is there already a spider with intelligence? Besides the phase spider.
> Polymorph Any Object
> Spider Companion + Devoted Tracker, for all your drow paladins
> Incarnate Construct or similar on an Adamantine Spider
> Chwidencha (int 3, DOTU), drider, aranea, Harpoon Spider (int 14, MM3), imp in alternate form
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> Polymorph Any Object
> Spider Companion + Devoted Tracker, for all your drow paladins
> Incarnate Construct or similar on an Adamantine Spider
> Chwidencha (int 3, DOTU), drider, aranea, Harpoon Spider (int 14, MM3), imp in alternate form
Q 110 There's an adamantine spider, now? What book is it in?
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> Polymorph Any Object
> Spider Companion + Devoted Tracker, for all your drow paladins
> Incarnate Construct or similar on an Adamantine Spider
> Chwidencha (int 3, DOTU), drider, aranea, Harpoon Spider (int 14, MM3), imp in alternate form
Q 110 There's an adamantine spider, now? What book is it in?
A110 Drow of the Underdark, page 106
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Q109: What ways are there for mundanes to prevent an enemy from attacking (or avoid the attack altogether, besides high AC, of course)?
Spring Attack + Staggering Strike maybe.
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Q109: What ways are there for mundanes to prevent an enemy from attacking (or avoid the attack altogether, besides high AC, of course)?
Spring Attack + Staggering Strike maybe.
Staggering Strike doesn't prevent from attacking. But Spring Attack does, just in a weak way (the enemy can still try to charge you or just walk over).
Q111: Where can I find the information about natural weapons being always light weapons (if it is so, I'm not sure)? Please give me a page if it's a book or a link if it's in SRD.
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Q109: What ways are there for mundanes to prevent an enemy from attacking (or avoid the attack altogether, besides high AC, of course)?
Spring Attack + Staggering Strike maybe.
Staggering Strike doesn't prevent from attacking. But Spring Attack does, just in a weak way (the enemy can still try to charge you or just walk over).
Q111: Where can I find the information about natural weapons being always light weapons (if it is so, I'm not sure)? Please give me a page if it's a book or a link if it's in SRD.
A111 It's in the Weapon Finesse feat text PHB page 102: "Natural weapons are always considered light weapons."
or here (http://www.d20srd.org/srd/feats.htm#weaponFinesse) if that's easier.
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Q109: What ways are there for mundanes to prevent an enemy from attacking (or avoid the attack altogether, besides high AC, of course)?
Spring Attack + Staggering Strike maybe.
Staggering Strike doesn't prevent from attacking. But Spring Attack does, just in a weak way (the enemy can still try to charge you or just walk over).
Q111: Where can I find the information about natural weapons being always light weapons (if it is so, I'm not sure)? Please give me a page if it's a book or a link if it's in SRD.
A111 It's in the Weapon Finesse feat text PHB page 102: "Natural weapons are always considered light weapons."
or here (http://www.d20srd.org/srd/feats.htm#weaponFinesse) if that's easier.
Note that you can still power attack with them, though.
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bump
Q105: Do Mauling Gauntlets (soulmeld) apply their bonus to grapple checks as well?
Q106: If you have the Scorpion's Grasp feat (Sandstorm) and the Ring the Golden Bell feat (dragon compendium, dragon 319), can you grapple opponents with an unarmed strike at range??
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A105: Strictly speaking, no, since grapple checks are described as attack rolls instead of ability checks (Bull Rush specifically calls the roll an ability check).
A106: You could certainly start a grapple, but in order to maintain the grapple you would need to enter your opponent's space.
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Q 112 Does anyone know a way to go from giant to humanoid or monstrous humanoid through means other than PAO? Any templates suggested must be acquired ones (I already have Primordial Giant as an inherited template) (and before you ask, it's to qualify for the Tauric template).
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Q113: If you were playing a race (celestial type) that had cleric spellcasting (casts spells as an "x" level cleric) and had access to domains- a,b,c (this spell casting is not specifically associated with/to a God.)
You then added an actual Cleric level of 1 or more of (Your choice of God.) Would you also gain access to (as a Cleric ) 2 domains your choice from domain - d,e,f(assuming the access AS cleric domains differ from the ones gained fro being a cleric?
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Q 112 Does anyone know a way to go from giant to humanoid or monstrous humanoid through means other than PAO? Any templates suggested must be acquired ones (I already have Primordial Giant as an inherited template) (and before you ask, it's to qualify for the Tauric template).
Stoneblessed (Races of Stone) can make you a dwarf “for all effects related to race.” It's debatable if it works for tauric, but it clearly allows you to count as a humanoid (dwarf), and it clearly works for prerequisites.
There are several prestige classes in Dragon 296 and Dragon 300 that turn you into a monstous humanoid after 5 levels.
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q114 Can a large creature ride another large creature without penalty?
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q114 Can a large creature ride another large creature without penalty?
I don't see why not, Incubi ride Succubi all the time.
In all seriousness though, I believe there's a rule somewhere stating a mount must be at least one size category larger than its rider. Can't remember where.
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q114 Can a large creature ride another large creature without penalty?
I don't see why not, Incubi ride Succubi all the time.
In all seriousness though, I believe there's a rule somewhere stating a mount must be at least one size category larger than its rider. Can't remember where.
DMG, page 204
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Q115: What happens when a Constitutionless creature (such as undead or construct) gets the effect of the Fiendform spell? The spell changes its type so I wonder if it gets a new Con score and what will that score be if any.
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Q115: What happens when a Constitutionless creature (such as undead or construct) gets the effect of the Fiendform spell? The spell changes its type so I wonder if it gets a new Con score and what will that score be if any.
Unless it states specifically I would imagine it doesn't gain a Con score.
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Q115: What happens when a Constitutionless creature (such as undead or construct) gets the effect of the Fiendform spell? The spell changes its type so I wonder if it gets a new Con score and what will that score be if any.
Unless it states specifically I would imagine it doesn't gain a Con score.
So when an undead is no longer undead it keeps its lack of Con AND the immunities it provides or does it revert to a dead member of the the creature type it chose to emmulate?
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q114 Can a large creature ride another large creature without penalty?
DMG, page 204
On that note, what CR 3 or less creatures could a Large creature ride?
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q114 Can a large creature ride another large creature without penalty?
DMG, page 204
On that note, what CR 3 or less creatures could a Large creature ride?
Huge monstrous centipede, huge viper?
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:( Those were the only two I could find as well. I was hoping for something else. Oh well.
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:( Those were the only two I could find as well. I was hoping for something else. Oh well.
You can have the centipede be fiendish... also the Phaerlin Giant from Monsters of Faerun is Huge and CR3, but I don't know if you could really "ride" it unless it's a piggyback ride.
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A hippogriff (http://www.d20srd.org/srd/monsters/hippogriff.htm) with the Half-Goristro (Fiend) template becomes huge size and is CR 3.
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q114 Can a large creature ride another large creature without penalty?
I don't see why not, Incubi ride Succubi all the time.
In all seriousness though, I believe there's a rule somewhere stating a mount must be at least one size category larger than its rider. Can't remember where.
DMG, page 204
The one exception is Dwarves on Ponies. Get an advanced pony for an enlarged dwarf?
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q114 Can a large creature ride another large creature without penalty?
I don't see why not, Incubi ride Succubi all the time.
In all seriousness though, I believe there's a rule somewhere stating a mount must be at least one size category larger than its rider. Can't remember where.
DMG, page 204
The one exception is Dwarves on Ponies. Get an advanced pony for an enlarged dwarf?
There's also a feat, I believe in a Dragonlance Monster Manual, that allows mounts to carry someone their size.
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A hippogriff (http://www.d20srd.org/srd/monsters/hippogriff.htm) with the Half-Goristro (Fiend) template becomes huge size and is CR 3.
Challenge Rating: +3 (+1 base for template, +1 size increase, +1 harder to defeat)
Where are you getting that?
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Q115 Once you have acquired a divine rank through some means, is there a RAW way of increasing it? Or is it just by DM fiat?
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Q115 Once you have acquired a divine rank through some means, is there a RAW way of increasing it? Or is it just by DM fiat?
Don't quote me on it, but killing bigger gods would be my guess.
Typically that requires something out of the ordinary though, like a major artifact or two.
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Q115 Once you have acquired a divine rank through some means, is there a RAW way of increasing it? Or is it just by DM fiat?
The RAW way is... actually explicitly DM fiat. There's a section in the back of Deities and Demigods that talks about potential ways, but it's all left completely in the hands of the DM to decide on the mechanics.
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Q116: OK so a 30 Headed Hydra with 49 HD has a bunch of epic feats... Which ones are actually worth taking? I've got the Mage Slayer line, Robilar's Gambit, etc. Items are pretty scarce / limited, so would Blinding Speed or Epic Speed actually be worthwhile?
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Q117 Are there any outsiders with druid spellcasting? I've found cleric, sorcerer, wizard and bard, but no druid. Or any other variant list would be helpful.
(and I mean real spellcasting in this case, not SLAs)
Thanks!
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Q117 Are there any outsiders with druid spellcasting? I've found cleric, sorcerer, wizard and bard, but no druid. Or any other variant list would be helpful.
Does this help? (http://brilliantgameologists.com/boards/index.php?topic=5514) Probably won't. Consider Templated Dragons with archtypes?
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Q117 Are there any outsiders with druid spellcasting? I've found cleric, sorcerer, wizard and bard, but no druid. Or any other variant list would be helpful.
Does this help? (http://brilliantgameologists.com/boards/index.php?topic=5514) Probably won't. Consider Templated Dragons with archtypes?
It certainly helps narrow down my search =)
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Q 118 What counts as "profane" damage other than spells that specifically state it?
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Q 118 What counts as "profane" damage other than spells that specifically state it?
Unholy water is about the only thing I can think of. And it's a stretch at best.
Maybe there's a monster out there with a SU or SP ability that deals profane damage, but typically you don't see anything like that. Similarly, Flame Strike is the only spell I can remember that deals holy/divine damage and not positive energy damage off-hand. As a general rule, that's an exceedingly rare damage form.
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Q119 I remember seeing someone post something about an item with a feat costs something like 15k? Where was this posted and/or in which book?
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Q120:
When does monsters start gaining BAB and saves at an epic rate? What, for instance is the BAB of a young adult Bronze Dragon with five levels of Abjurant Champion? Thats 18 dragon HD + 5 class HD, for a total of 23 HD that gains BAB at a 1/1 rate at the pre-epic rate.
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Q120:
When does monsters start gaining BAB and saves at an epic rate? What, for instance is the BAB of a young adult Bronze Dragon with five levels of Abjurant Champion? Thats 18 dragon HD + 5 class HD, for a total of 23 HD that gains BAB at a 1/1 rate at the pre-epic rate.
Never on racial HD, once they hit 21 total HD with class levels.
[bold]Q119[/bold] I remember seeing someone post something about an item with a feat costs something like 15k? Where was this posted and/or in which book?
Arms & Equipment Guide had some guidelines for feats in items.
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Thanks, snake
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Q121 How would the Setting Sun Stance - lvl5 Shifting Defense and the feat Evasive Reflexes interact when you add Rolibars ?
The stance allows a 5'step when you are attacked. It uses an available AoO for the round.
Evasive allows you to take a 5' step if you choose not to take an AoO
Now Add Rolibars Gambit - get attacked, get an AoO.
Is that two 5' steps or just one?
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A hippogriff (http://www.d20srd.org/srd/monsters/hippogriff.htm) with the Half-Goristro (Fiend) template becomes huge size and is CR 3.
Challenge Rating: +3 (+1 base for template, +1 size increase, +1 harder to defeat)
Where are you getting that?
Heh, odd. I thought the half-fiend templates had consistent CR increases. Sorry about that.
You could just go with the standard +1 size category = +1 CR (http://www.d20srd.org/srd/improvingMonsters.htm#increasingSize) and still use a hippogriff.
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Q 122 is there a magic item that lets you float just above the ground so that you never actually walk on the ground itself and doesn't confer any penalties like the levitate spell?
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Q123 Is there a LA +0 or +1 race that gives a CL boost to enchantment spells, like the boost to divination from dream dwarf?
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Q 122 is there a magic item that lets you float just above the ground so that you never actually walk on the ground itself and doesn't confer any penalties like the levitate spell?
Horseshoes of a zephyr (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#horseshoesofaZephyr) do that, but take up two body slots and require a DC 25 use magic device check to emulate a horse.
Sandals of harmonious balance (Complete Adventurer 135) allow you to stand on surfaces that can't support your weight, which covers some of the functionality of floating.
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Q 122 is there a magic item that lets you float just above the ground so that you never actually walk on the ground itself and doesn't confer any penalties like the levitate spell?
Horseshoes of a zephyr (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#horseshoesofaZephyr) do that, but take up two body slots and require a DC 25 use magic device check to emulate a horse.
Sandals of harmonious balance (Complete Adventurer 135) allow you to stand on surfaces that can't support your weight, which covers some of the functionality of floating.
i like the horseshoes but UMD check ruins it. is there anything similar to them for a character or what the price modification would be to make them for a character?
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Q 124 Is there a humanoid size snake-like being that you can gain as a cohort when you take Leadership? Got a PC who wants to use a wish to turn his medium-size viper into his NPC cohort instead of his wild cohort animal companion. He doesn't like that next level his animal companion will be large enough to eat him if he pissed it off. I was kind of thinking yuan-ti, but any snake-man creature would do fine.
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Q 98 Can cleave and great cleave work on a mirror image? Why or why not? Had a couple of players try to use their logic on me about how it could. I said no because you can't hit the same person twice.
RAW, no.
A way to make casters slightly closer to being worse at melee than fighters by giving a counter to a powerful spell, Yes.
Honestly, from a balance outlook, rules should always be adjudicated in favor of non-casters
Actually, Sage Advice in Dragon 312 specifically answers the question:
For all intents and purposes, the figments from a foe's mirror image spell are your foes. You aim your spells and your attacks at the figments just as though they were real creatures. Any spell you can aim at a creature you can aim at an image. When you use a spell that allows you to select multiple creatures as targets, such as magic missile, you can choose multiple images as targets.
If you have the Cleave or Great Cleave feat, destroying an image with a melee attack triggers the feat (and your cleaving attack might well strike the spell user instead of another image). Likewise, you can use Whirlwind Attack to strike at any image you can reach. A Whirlwind Attack almost certainly will allow you to strike once at the spell user.
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Guys, you're confusing me. :(
The part where it's from the "Adding Hit Dice" section, which is then followed by the "Increasing Size" section, might be fairly relevant. As in, it's pretty clearly talking about HD and not size.
When you improve a monster by adding Hit Dice, use Table: Improved Monster CR Increase to determine the effect on the creature’s CR. Keep in mind that many monsters that advance by adding Hit Dice also increase in size. Do not stack this CR increase with any increase from class levels. In general, once you’ve doubled a creature’s CR, you should closely watch any additional increases in its abilities. Adding Hit Dice to a creature improves several of its abilities, and radical increases might not follow this progression indefinitely. Compare the monster’s improved attack bonus, saving throw bonuses, and any DCs of its special abilities from the HD increase to typical characters of the appropriate level and adjust the CR accordingly.
It is the "Adding HD" section, but adding HD increases the size, that's why they mention it. And the next sentence is talking about the size increase, I think. OTOH when it talks about increasing size it doesn't say that it increases CR, although it could be assumed that they where assuming that you know that. >.> It's confusing and vague as hell. :banghead
Well, grammatically, it's a terrible paragraph from any point of view. What I think they're trying to say is: "When you improve a monster by adding Hit Dice, use Table: Improved Monster CR Increase to determine the effect on the creature’s CR. 1. Keep in mind that many monsters that advance by adding Hit Dice also increase in size. 2. Do not stack this CR increase with any increase from class levels." At least, that's what it would be in a properly constructed paragraph. But I will grant you that that's not a safe assumption to make :p
It is horribly worded, but I believe the intent of it is that class levels do not cout toward increasing the creature's size. Which, of course, is not at all RAW. Reminds me of the 2e Tarrasque...
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Q121 How would the Setting Sun Stance - lvl5 Shifting Defense and the feat Evasive Reflexes interact when you add Rolibars ?
The stance allows a 5'step when you are attacked. It uses an available AoO for the round.
Evasive allows you to take a 5' step if you choose not to take an AoO
Now Add Rolibars Gambit - get attacked, get an AoO.
Is that two 5' steps or just one?
Considering that the stance uses an AoO to activate, whereas Evasive Reflexes lets you 5' step instead of spending an AoO, you can do one or the other. You can't forgo the AoO and then spend it, too. This does show, though, that the feat is superior to the stance.
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Q 122 is there a magic item that lets you float just above the ground so that you never actually walk on the ground itself and doesn't confer any penalties like the levitate spell?
Horseshoes of a zephyr (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#horseshoesofaZephyr) do that, but take up two body slots and require a DC 25 use magic device check to emulate a horse.
Sandals of harmonious balance (Complete Adventurer 135) allow you to stand on surfaces that can't support your weight, which covers some of the functionality of floating.
i like the horseshoes but UMD check ruins it. is there anything similar to them for a character or what the price modification would be to make them for a character?
Well, the Airstep Sandals soulmeld is LIKE an item... acquirable with a feat...
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Q123 Is there a LA +0 or +1 race that gives a CL boost to enchantment spells, like the boost to divination from dream dwarf?
There's the Jaebrin (Monster Manual 5) that gives +1 DC for Enchantment. That's often better, with that school.
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Q123 Is there a LA +0 or +1 race that gives a CL boost to enchantment spells, like the boost to divination from dream dwarf?
There's the Jaebrin (Monster Manual 5) that gives +1 DC for Enchantment. That's often better, with that school.
True... but not for qualifying early for prestige classes that require a caster level. ;)
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Q123 Is there a LA +0 or +1 race that gives a CL boost to enchantment spells, like the boost to divination from dream dwarf?
There's the Jaebrin (Monster Manual 5) that gives +1 DC for Enchantment. That's often better, with that school.
True... but not for qualifying early for prestige classes that require a caster level. ;)
Can you use items to qualify? RAW, that works, if all it needs is CL. There's TONS of items that boost CL.
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Q115: What happens when a Constitutionless creature (such as undead or construct) gets the effect of the Fiendform spell? The spell changes its type so I wonder if it gets a new Con score and what will that score be if any.
Unless it states specifically I would imagine it doesn't gain a Con score.
So when an undead is no longer undead it keeps its lack of Con AND the immunities it provides or does it revert to a dead member of the the creature type it chose to emmulate?
You keep the lack of con, so you're still nonliving and have those immunities, but you lose undead type immunities.
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Q125 What are some good combat forms for a Cleric 5/Landforged Walker 5 to take with plant wildshape? What about for maneuverability?
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Q123 Is there a LA +0 or +1 race that gives a CL boost to enchantment spells, like the boost to divination from dream dwarf?
Primordial Giant(SoX?) grants +1 to Caster level. It's a +0 but can only be applied to Giants. Half Giant, IIRC, is a +1 Giant.
Before you ask, there are no +0 Giants. I've been looking for months.
You might want to consider Half Minotaur for Dragon 313. It doesn't grant Giant type but does give an ability that lets you count as a Giant when it's beneficial. That might work and it's one of the strongest +1 templates.
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Q 125: What are some good combat forms for a Cleric 5/Landforged Walker 5 to take with plant wildshape? What about for maneuverability?
ftfy.
Q 126: I'm advancing a Rage Drake (MM3) to 16 HD, which increases its CR from 9 to 10, gives it one feat, and gives it a stat boost. The example Fiendish Rage Drake (21 HD) has increased its Str from 27 to 28, and its Con from 23 to 24. It picked up the feats Cleave, Improved Toughness, and via the errata (because they missed one...) Great Cleave.
If you were making this, would you rather increase its Strength, or its Con (increasing from 200 to 216 HP's), and is the Leap Attack feat just too dirty? The Rage Drake has Pounce, Rake, and a +33 Jump modifier...
Q 127: A little confusion on the Rage Drake's Pounce, Rake, and Worry abilities:
Improved Grab (Ex): To use this ability, a rage drake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can use both its rake and worry attacks against the held foe.
Pounce (Ex): If a rage drake charges, it can make a full attack, including its two rake attacks and one worry attack if it grabs its foe.
Rake (Ex): Attack bonus +16 melee, damage 1d8+13, including adjustment for using Power Attack feat. Usable in the round after it starts a grapple.
Worry (Ex): Whenever a rage drake grabs a foe at least one size category smaller than itself in its mouth, it instinctively shakes the foe, stunning and disorienting its victim. Anyone grabbed by a rage drake must succeed on a DC 25 Fortitude saving throw or be stunned for 1 round. A rage drake can only use this ability in the first round after it grabs a foe. The save DC is Strength-based.
Rake
A creature with this special attack gains extra natural attacks when it grapples its foe. Normally, a monster can attack with only one of its natural weapons while grappling, but a monster with the rake ability usually gains two additional claw attacks that it can use only against a grappled foe. Rake attacks are not subject to the usual -4 penalty for attacking with a natural weapon in a grapple.
A monster with the rake ability must begin its turn grappling to use its rake—it can’t begin a grapple and rake in the same turn.
So, if I'm understanding this all correctly, under normal circumstances the Rake Drake cannot use either rake or worry unless it starts its turn already in a grapple. However, both abilities ignore this restriction when the Rage Drake pounces?
So in one turn he can pounce, get a full attack (including two rakes), start a grapple (if his bite hits) and worry? All in one turn?
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Remember specific entries can override the general ability, as long as it says so
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Remember specific entries can override the general ability, as long as it says so
I'm not debating that. I'm just making sure I'm correctly understanding the full power of what it is capable of doing on a pounce.
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Improved Grab (Ex): To use this ability, a rage drake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can use both its rake and worry attacks against the held foe.
Pounce (Ex): If a rage drake charges, it can make a full attack, including its two rake attacks and one worry attack if it grabs its foe.
Rake (Ex): Attack bonus +16 melee, damage 1d8+13, including adjustment for using Power Attack feat. Usable in the round after it starts a grapple.
Worry (Ex): Whenever a rage drake grabs a foe at least one size category smaller than itself in its mouth, it instinctively shakes the foe, stunning and disorienting its victim. Anyone grabbed by a rage drake must succeed on a DC 25 Fortitude saving throw or be stunned for 1 round. A rage drake can only use this ability in the first round after it grabs a foe. The save DC is Strength-based.
Charge -> Bite -> (if grapple successful) Rake -> Worry
If it doesn't charge then you simply Bite -> (if grapple successful) -> Worry
Read below, ksb is right.
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Improved Grab (Ex): To use this ability, a rage drake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can use both its rake and worry attacks against the held foe.
Pounce (Ex): If a rage drake charges, it can make a full attack, including its two rake attacks and one worry attack if it grabs its foe.
Rake (Ex): Attack bonus +16 melee, damage 1d8+13, including adjustment for using Power Attack feat. Usable in the round after it starts a grapple.
Worry (Ex): Whenever a rage drake grabs a foe at least one size category smaller than itself in its mouth, it instinctively shakes the foe, stunning and disorienting its victim. Anyone grabbed by a rage drake must succeed on a DC 25 Fortitude saving throw or be stunned for 1 round. A rage drake can only use this ability in the first round after it grabs a foe. The save DC is Strength-based.
Charge -> Bite -> (if grapple successful) Rake -> Worry
If it doesn't charge then you simply Bite -> (if grapple successful) -> Worry
The rules for Pounce show that you parsed that sentence incorrectly.Pounce
When a creature with this special attack makes a charge, it can follow with a full attack—including rake attacks if the creature also has the rake ability.
You get the rake attacks irrespective of the grapple check.
It should be read as: Pounce (Ex): If a rage drake charges, it can make a full attack, including its two rake attacks and one worry attack if it grabs its foe.
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Q 128::
CORROSIVE GRASP
Conjuration (Creation) [Acid]
Level: Sorcerer/wizard 1
...
Duration: Instantaneous
...
Spell Resistance: Yes
Acid Arrow
Conjuration (Creation) [Acid]
Level: Sor/Wiz 2
...
Duration: 1 round + 1 round per three levels
...
Spell Resistance: No
Conjuration, Creation
A creation spell manipulates matter to create an object or creature in the place the spellcaster designates (subject to the limits noted above). If the spell has a duration other than instantaneous, magic holds the creation together, and when the spell ends, the conjured creature or object vanishes without a trace. If the spell has an instantaneous duration, the created object or creature is merely assembled through magic. It lasts indefinitely and does not depend on magic for its existence.
Conjuration
These spells are usually not subject to spell resistance unless the spell conjures some form of energy. Spells that summon creatures or produce effects that function like creatures are not subject to spell resistance.
So the non-instantaneous creation spell, which is held together by magic, does not allow SR, but the instantaneous creation spell which lasts indefinitely and doesn't depend on magic for its existence, does allow Spell Resistance...
Right, any errata on Corrosive Grasp?
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Q 128::CORROSIVE GRASP
Conjuration (Creation) [Acid]
Level: Sorcerer/wizard 1
...
Duration: Instantaneous
...
Spell Resistance: Yes
Acid Arrow
Conjuration (Creation) [Acid]
Level: Sor/Wiz 2
...
Duration: 1 round + 1 round per three levels
...
Spell Resistance: No
Conjuration, Creation
A creation spell manipulates matter to create an object or creature in the place the spellcaster designates (subject to the limits noted above). If the spell has a duration other than instantaneous, magic holds the creation together, and when the spell ends, the conjured creature or object vanishes without a trace. If the spell has an instantaneous duration, the created object or creature is merely assembled through magic. It lasts indefinitely and does not depend on magic for its existence.
Conjuration
These spells are usually not subject to spell resistance unless the spell conjures some form of energy. Spells that summon creatures or produce effects that function like creatures are not subject to spell resistance.
So the non-instantaneous creation spell, which is held together by magic, does not allow SR, but the instantaneous creation spell which lasts indefinitely and doesn't depend on magic for its existence, does allow Spell Resistance...
Right, any errata on Corrosive Grasp?
Given that specific trumps general, I think both spells should be used as written. SR: No on Acid Arrow, and SR: Yes on Corrosive Grasp. Stupid? Yes. RAW? Also yes. :P
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Well, a guy could always hope. Any other spells like Chill Touch and Corrosive Grasp that allow multiple melee touches, but aren't stopped by SR?
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q129 One Handed reach weapon, it exists, right?
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q129 One Handed reach weapon, it exists, right?
A 129) Kusari-Gama. DMG page 145. Reach and adjacent.
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Q130 By RAW, what happens if you are a Soulcaster with Arcane Investment 1, have the Midnight Metamagic feat, and have Incarnum Apotheosis cast on you? For the duration of Incarnum Apotheosis, (a) are all your spells +1 DC because theoretically you could have invested essentia into any of them when you prepared them, so they are essentia receptacles? (b) Is Midnight Metamagic constantly full of essentia, granting you constant free metamagic on any spell you cast?
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q129 One Handed reach weapon, it exists, right?
A 129) Kusari-Gama. DMG page 145. Reach and adjacent.
Anything more like a spear?
Refluff doesn't count.
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q129 One Handed reach weapon, it exists, right?
A 129) Kusari-Gama. DMG page 145. Reach and adjacent.
Anything more like a spear?
Refluff doesn't count.
Longspear sized for something one size smaller than you?
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q129 One Handed reach weapon, it exists, right?
A 129) Kusari-Gama. DMG page 145. Reach and adjacent.
Anything more like a spear?
Refluff doesn't count.
In 3.0 the Lance was a medium (ie- one handed) melee weapon all the time. That was stupid, and many DM's houseruled it to what 3.5 is.
The Long Reach feat (UE) can allow certain races to have 5 ft of extra reach with any type of spear, but only on their turn (ie - no AoO provoking).
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Q131 How do Phaerimm Spellcasting and the feat Magic in the Blood interact?
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Q 132 What spells and metamagic feats can a cleric take in order to use the Fiery Burst reserve feat?
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Q 132 What spells and metamagic feats can a cleric take in order to use the Fiery Burst reserve feat?
A 132 Produce Flame (Fire Domain 2), Darkfire (3), Flame Strike (5), Fire Storm (8/Fire Domain 7), Wall of Fire (Fire Domain 4), Fire Seeds (Fire Domain 6), Elemental Swarm (Fire Domain 9) - covers every spell level from 2 to 9.
Alternatively, just take the Energy Substitution (Fire) feat, and modify a damaging spell for each level so that it deals fire damage. For when you don't want the Fire domain.
Second alternative, take the Arcane Disciple variant, and pick an arcane spell with the fire descriptor for any level you can't find a cleric spell with it. It might be hard to get a 9th level spell pre-epic this way, unless there's a cleric spell of that level I don't know of with a set fire descriptor...
Third alternative, Heighten Spell feat, and simply apply it to a cleric spell with the fire descriptor, raising it to the highest spell level you can cast.
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Q 132 What spells and metamagic feats can a cleric take in order to use the Fiery Burst reserve feat?
Heighten Spell is probably the only feat that will help you get additional spell levels of use from Fiery Burst, as the energy substitution feats don't change the spell descriptor. It appears they changed this since 3.0...
Just looking through Core:
5th level - Flame Strike
8th level - Fire Storm
Take the Fire Domain and you've got:
2nd level - Produce Flame
4th level - Wall of Fire
6th level - Fire Seeds
7th level - Fire Storm
9th level - Elemental Swarm
Glancing through the spell compendium:
3rd - Darkfire
5th - Blistering Radiance
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Here are some others.
2: lava missile (Serpent Kingdoms)
3: furnace within (Races of Eberron)
5: dispel cold (Frostburn), earth reaver (Spell Compendium), lava splash (Serpent Kingdoms), parboil (Sandstorm), wall of magma (Sandstorm)
9: erupt (Serpent Kingdoms)
Lava missile combined with heighten could cover all your needs.
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Q75How does the spell "Steeldance" work with a caster like Spirit Shaman, that has two primary stats?
Bump
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Q75How does the spell "Steeldance" work with a caster like Spirit Shaman, that has two primary stats?
Bump
I would think it would be the one that sets DCs...
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Q75How does the spell "Steeldance" work with a caster like Spirit Shaman, that has two primary stats?
Bump
I was really hoping someone else would answer this, as I cannot find any RAW clarification. Stats govern spellcasting in three ways: spell DC, bonus spells, and minimum value needed to cast. Steeldance gives you something that looks like BAB + Strength modifier, but uses caster level and "relevant ability modifier" instead. That to my mind looks the most like a save DC—how "strong" your spells are—so I would use Charisma for a Spirit Shaman, Intelligence for an Archivist, &c.
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bump
Q130 By RAW, what happens if you are a Soulcaster with Arcane Investment 1, have the Midnight Metamagic feat, and have Incarnum Apotheosis cast on you? For the duration of Incarnum Apotheosis, (a) are all your spells +1 DC because theoretically you could have invested essentia into any of them when you prepared them, so they are essentia receptacles? (b) Is Midnight Metamagic constantly full of essentia, granting you constant free metamagic on any spell you cast?
Q133 How does a spontaneous divine caster make use of Anyspell (assuming they got access to it)?
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bump
Q130 By RAW, what happens if you are a Soulcaster with Arcane Investment 1, have the Midnight Metamagic feat, and have Incarnum Apotheosis cast on you? For the duration of Incarnum Apotheosis, (a) are all your spells +1 DC because theoretically you could have invested essentia into any of them when you prepared them, so they are essentia receptacles? (b) Is Midnight Metamagic constantly full of essentia, granting you constant free metamagic on any spell you cast?
Q133 How does a spontaneous divine caster make use of Anyspell (assuming they got access to it)?
A133 They don't, unless they get prepared domain spell slots. (Through Holt Warden, or a Prestige Domain)
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Q75How does the spell "Steeldance" work with a caster like Spirit Shaman, that has two primary stats?
Bump
I was really hoping someone else would answer this, as I cannot find any RAW clarification. Stats govern spellcasting in three ways: spell DC, bonus spells, and minimum value needed to cast. Steeldance gives you something that looks like BAB + Strength modifier, but uses caster level and "relevant ability modifier" instead. That to my mind looks the most like a save DC—how "strong" your spells are—so I would use Charisma for a Spirit Shaman, Intelligence for an Archivist, &c.
Agreed, but since the Spirit Shaman has "two" primary stats I'm curious if its both or maybe a "choose one"
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bump
Q130 By RAW, what happens if you are a Soulcaster with Arcane Investment 1, have the Midnight Metamagic feat, and have Incarnum Apotheosis cast on you? For the duration of Incarnum Apotheosis, (a) are all your spells +1 DC because theoretically you could have invested essentia into any of them when you prepared them, so they are essentia receptacles? (b) Is Midnight Metamagic constantly full of essentia, granting you constant free metamagic on any spell you cast?
Q133 How does a spontaneous divine caster make use of Anyspell (assuming they got access to it)?
A133 They don't, unless they get prepared domain spell slots. (Through Holt Warden, or a Prestige Domain)
I'm thinking Divine Crusader with the Spell domain... spontaneous access to one domain. Can they use the spell?
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bump
Q130 By RAW, what happens if you are a Soulcaster with Arcane Investment 1, have the Midnight Metamagic feat, and have Incarnum Apotheosis cast on you? For the duration of Incarnum Apotheosis, (a) are all your spells +1 DC because theoretically you could have invested essentia into any of them when you prepared them, so they are essentia receptacles? (b) Is Midnight Metamagic constantly full of essentia, granting you constant free metamagic on any spell you cast?
Q133 How does a spontaneous divine caster make use of Anyspell (assuming they got access to it)?
A133 They don't, unless they get prepared domain spell slots. (Through Holt Warden, or a Prestige Domain)
I'm thinking Divine Crusader with the Spell domain... spontaneous access to one domain. Can they use the spell?
I would say as written, no. Their spell slots act just like a cleric's normal spell slots, just with the domain spells as their class list. "Domain spell slots" are a different thing.
(Although, the Divine Crusader is prepared, not spontaneous; but it would be the same in either case)
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Missed that. OK, that makes sense.
Q134 I find the epic rules slightly confusing. If I have 8th-level wizard spells as a 20th-level character, do I never get 9th-level spells? Or is it that once my "wizard spellcasting levels" reach 20, THEN they never increase because I've maxed out the progression? The wording of the SRD (http://www.d20srd.org/srd/epic/basics.htm#classFeatures) seems to imply the former, but then that would contradict the "adding a new class" part, because I could add a new spellcasting class and progress it all the way to 9th-level spells while in epic.
Q134a If it's the former, do a warlock's invocations count? If I don't have dark invocations by the time I reach epic levels, do I ever get them? Obviously if it's the latter then I can get them.
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Missed that. OK, that makes sense.
Q134 I find the epic rules slightly confusing. If I have 8th-level wizard spells as a 20th-level character, do I never get 9th-level spells? Or is it that once my "wizard spellcasting levels" reach 20, THEN they never increase because I've maxed out the progression? The wording of the SRD (http://www.d20srd.org/srd/epic/basics.htm#classFeatures) seems to imply the former, but then that would contradict the "adding a new class" part, because I could add a new spellcasting class and progress it all the way to 9th-level spells while in epic.
Q134a If it's the former, do a warlock's invocations count? If I don't have dark invocations by the time I reach epic levels, do I ever get them? Obviously if it's the latter then I can get them.
It's the latter version. You keep gaining spellcasting until you max at your 9th level. Then you can take feats to allow you 10th, 11th, and 12th level slots that you can use for metamagic feats.
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Q 135:
Neutralize Poison
Conjuration (Healing)
Level: Brd 4, Clr 4, Drd 3, Pal 4, Rgr 3
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Creature or object of up to 1 cu. ft./level touched
Duration: 10 min./level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
You detoxify any sort of venom in the creature or object touched. A poisoned creature suffers no additional effects from the poison, and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don’t go away on their own.
The creature is immune to any poison it is exposed to during the duration of the spell. Unlike with delay poison, such effects aren’t postponed until after the duration —the creature need not make any saves against poison effects applied to it during the length of the spell.
This spell can instead neutralize the poison in a poisonous creature or object for the duration of the spell, at the caster’s option.
Am I reading that right? A druid could poison a plate of food, then cast neutralize poison on the food so it gets past the king's food tester (though a detect magic would notice) and then 50 minutes later the poison reactivates in the king's/tester's stomach? (presumably you'd have to put two doses of poison in the food, I guess)
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Q 135:
Neutralize Poison
Conjuration (Healing)
Level: Brd 4, Clr 4, Drd 3, Pal 4, Rgr 3
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Creature or object of up to 1 cu. ft./level touched
Duration: 10 min./level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
You detoxify any sort of venom in the creature or object touched. A poisoned creature suffers no additional effects from the poison, and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don’t go away on their own.
The creature is immune to any poison it is exposed to during the duration of the spell. Unlike with delay poison, such effects aren’t postponed until after the duration —the creature need not make any saves against poison effects applied to it during the length of the spell.
This spell can instead neutralize the poison in a poisonous creature or object for the duration of the spell, at the caster’s option.
Am I reading that right? A druid could poison a plate of food, then cast neutralize poison on the food so it gets past the king's food tester (though a detect magic would notice) and then 50 minutes later the poison reactivates in the king's/tester's stomach? (presumably you'd have to put two doses of poison in the food, I guess)
That would work, if there was a rule that says poison that has no effect isn't used up when it's administered.
What actually seems to happen is you administer the poison, it has no effect, 1 minute later it has a secondary no effect, and eventually the spell wears off, with the poison already having been spent uselessly.
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Well darn; too bad Neutralize poison isn't dismissable...
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Q136 When a war weaver stores a touch-range spell in the tapestry to cast later, when does he have to touch all the targets? When storing, or when activating?
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Q136 When a war weaver stores a touch-range spell in the tapestry to cast later, when does he have to touch all the targets? When storing, or when activating?
When activating.
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q137 Broad question here, what are the Dragon Magazine with all the psionic stuff in them?
I know tons of them have bits and pieces but I distinctly remember a couple issues being packed.
DOUBLE STUFFED QUESTION: Can I make a Psion Cha based?
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Q75How does the spell "Steeldance" work with a caster like Spirit Shaman, that has two primary stats?
Bump
I was really hoping someone else would answer this, as I cannot find any RAW clarification. Stats govern spellcasting in three ways: spell DC, bonus spells, and minimum value needed to cast. Steeldance gives you something that looks like BAB + Strength modifier, but uses caster level and "relevant ability modifier" instead. That to my mind looks the most like a save DC—how "strong" your spells are—so I would use Charisma for a Spirit Shaman, Intelligence for an Archivist, &c.
The way I've always read this sort of thing was that the ability which determines the maximum spell level castable is the one that is the default. Every spell you cast requires a minimum amount in that score, but not every spell has or requires a save.
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Q138
Where did the "fighters don't get nice things" phrase originate?
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q137 Broad question here, what are the Dragon Magazine with all the psionic stuff in them?
I know tons of them have bits and pieces but I distinctly remember a couple issues being packed.
DOUBLE STUFFED QUESTION: Can I make a Psion Cha based?
Psiotheurgy stuff is in 349, there's a lot of stuff in 287 but it might be 3.0...
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q137 Broad question here, what are the Dragon Magazine with all the psionic stuff in them?
I know tons of them have bits and pieces but I distinctly remember a couple issues being packed.
DOUBLE STUFFED QUESTION: Can I make a Psion Cha based?
Psiotheurgy stuff is in 349, there's a lot of stuff in 287 but it might be 3.0...
Yes, pretty much everything before issue 310 is 3.0
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q 139. Whats the toughest NON-Caster-20 build? We all know any 20th level casters pretty much a god. Is there any martial builds that achieve similar status?
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q 139. Whats the toughest NON-Caster-20 build? We all know any 20th level casters pretty much a god. Is there any martial builds that achieve similar status?
Kobold paladin for the pazuzu route to pun-pun?
Or in a more reasonable situation... Nothing without casting can rival smart casters at level 20, because they have divination and other powerful abilities. Unless you know a non-caster way of getting better divination than casters.
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q 139. Whats the toughest NON-Caster-20 build? We all know any 20th level casters pretty much a god. Is there any martial builds that achieve similar status?
Kobold paladin for the pazuzu route to pun-pun?
Or in a more reasonable situation... Nothing without casting can rival smart casters at level 20, because they have divination and other powerful abilities. Unless you know a non-caster way of getting better divination than casters.
of course i know that no martial character could ever stand up to a god wizard, my question is: Whats the toughest martial build. i dont mean strictly by hp or strength score. i dont mean the guy who can get punched in the face the longest. i guess i mean what martial character could actually keep pace in a high level game. i need a good generalized build suggestion, i dont want alot of book keeping so im looking for something thats not a caster
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Q131 How do Phaerimm Spellcasting and the feat Magic in the Blood interact?
Bump. Specifically, I'm asking if Magic in the Blood can be used to give you extra spells per day, since Phaerimms, as a racial ability, treat all of their spells as spell-like abilities.
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q 139. Whats the toughest NON-Caster-20 build? We all know any 20th level casters pretty much a god. Is there any martial builds that achieve similar status?
Kobold paladin for the pazuzu route to pun-pun?
Or in a more reasonable situation... Nothing without casting can rival smart casters at level 20, because they have divination and other powerful abilities. Unless you know a non-caster way of getting better divination than casters.
of course i know that no martial character could ever stand up to a god wizard, my question is: Whats the toughest martial build. i dont mean strictly by hp or strength score. i dont mean the guy who can get punched in the face the longest. i guess i mean what martial character could actually keep pace in a high level game. i need a good generalized build suggestion, i dont want alot of book keeping so im looking for something thats not a caster
Something heavy on Tome of Battle classes with feats geared toward lock-down or charging is sort of the norm for optimized high-level non-casters.
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q 139. Whats the toughest NON-Caster-20 build? We all know any 20th level casters pretty much a god. Is there any martial builds that achieve similar status?
Kobold paladin for the pazuzu route to pun-pun?
Or in a more reasonable situation... Nothing without casting can rival smart casters at level 20, because they have divination and other powerful abilities. Unless you know a non-caster way of getting better divination than casters.
of course i know that no martial character could ever stand up to a god wizard, my question is: Whats the toughest martial build. i dont mean strictly by hp or strength score. i dont mean the guy who can get punched in the face the longest. i guess i mean what martial character could actually keep pace in a high level game. i need a good generalized build suggestion, i dont want alot of book keeping so im looking for something thats not a caster
Something heavy on Tome of Battle classes with feats geared toward lock-down or charging is sort of the norm for optimized high-level non-casters.
Something like a spell-less wildshape ranger heading into Master of Many Forms could wind up quite strong, also.
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Q 140a Is there a way to gain Diehard without taking Endurance first, apart from DM fiat? There are a lot of races that Endurance is an absolute waste on because they aren't affected by any of what's listed anyways?
Q 140b Can monster Ferocity be taken as a feat?
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Q 140a Is there a way to gain Diehard without taking Endurance first, apart from DM fiat? There are a lot of races that Endurance is an absolute waste on because they aren't affected by any of what's listed anyways?
Frenzied berserker and ordained champion give it to you. Boar totem barbarian (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#boarTotemClassFeatures) gives it to you while raging.
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q 139. Whats the toughest NON-Caster-20 build? We all know any 20th level casters pretty much a god. Is there any martial builds that achieve similar status?
Kobold paladin for the pazuzu route to pun-pun?
Or in a more reasonable situation... Nothing without casting can rival smart casters at level 20, because they have divination and other powerful abilities. Unless you know a non-caster way of getting better divination than casters.
of course i know that no martial character could ever stand up to a god wizard, my question is: Whats the toughest martial build. i dont mean strictly by hp or strength score. i dont mean the guy who can get punched in the face the longest. i guess i mean what martial character could actually keep pace in a high level game. i need a good generalized build suggestion, i dont want alot of book keeping so im looking for something thats not a caster
Something heavy on Tome of Battle classes with feats geared toward lock-down or charging is sort of the norm for optimized high-level non-casters.
Something like a spell-less wildshape ranger heading into Master of Many Forms could wind up quite strong, also.
Frenzied Berserker with contingency Power Word Disable and lots of Extend Rages
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Q 141: From the Ride Skill:
Fight with Warhorse
If you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a free action.
What exactly determines if something is a war-trained mount, especially when you get into non-animal mounts? Is a goblin-ridden worg considered a war-trained mount for this purpose?
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Q 141: From the Ride Skill:
Fight with Warhorse
If you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a free action.
What exactly determines if something is a war-trained mount, especially when you get into non-animal mounts? Is a goblin-ridden worg considered a war-trained mount for this purpose?
Unfortunately RAW isn't very clear here. But generally, if a mount is written as being war trained (War Horses and Riding Dogs both mention this) or has the Warbeast template you can be sure it is. If not, it's DM's call. If there's fluff about them being ridden into battle, you're probably good to go... if not, just apply the Warbeast template on it to get it trained up.
JaronK
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Q 140a Is there a way to gain Diehard without taking Endurance first, apart from DM fiat? There are a lot of races that Endurance is an absolute waste on because they aren't affected by any of what's listed anyways?
Frenzied berserker and ordained champion give it to you. Boar totem barbarian (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#boarTotemClassFeatures) gives it to you while raging.
Sohei (Oriental Adventures) gain it at level 3 (with the 3.5 update), advantage is that its a base class... disadvantage is that sohei is sort of like a mix of monk barbarian and paladin.
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Q142: How do I make a carebear? Needs to be a bear (being a druid doesn't count, but something else might) and needs to have a care bear stare. Ideally it should sparkle and not wear pants. Help?
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Q142: How do I make a carebear? Needs to be a bear (being a druid doesn't count, but something else might) and needs to have a care bear stare. Ideally it should sparkle and not wear pants. Help?
A142 Sentinel of BharraiBoED - Care Bear Stare with lightning
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Q 143
Does a familiar get access to its master's skill tricks that the master bought with skill points (I assume ones gained from feats or class are out), for the tricks the familiar can use?
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Q 143
Does a familiar get access to its master's skill tricks that the master bought with skill points (I assume ones gained from feats or class are out), for the tricks the familiar can use?
RAW, no. It can use Skill Ranks, nothing else.
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q144 Does a Mind Flayer's tentacles attack count as separate natural weapons or one natural weapon with multiple attacks?
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q144 Does a Mind Flayer's tentacles attack count as separate natural weapons or one natural weapon with multiple attacks?
According to Savage Species, they count as separate natural attacks. Mostly because as you level up as a mind flayer, you grow more tentacles.
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Q75How does the spell "Steeldance" work with a caster like Spirit Shaman, that has two primary stats?
*gasps* an illumian spirit shaman can have 3 primary spellcasting stats!
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q144 Does a Mind Flayer's tentacles attack count as separate natural weapons or one natural weapon with multiple attacks?
According to Savage Species, they count as separate natural attacks. Mostly because as you level up as a mind flayer, you grow more tentacles.
Is there a 3.5 ruling on that?
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Q145
Partial BaB stacking ... Suppose some one wanted to be a Rogue1/Scout1/Monk1 all 3/4 BaB by the chart BaB=0
Does the Unearthed rule consider them to be a 3rd lvl 3/4 BaB class = BaB +2
Or is there some other calculation, or is this 3rd lvl character just stuck with +0BaB?
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q144 Does a Mind Flayer's tentacles attack count as separate natural weapons or one natural weapon with multiple attacks?
According to Savage Species, they count as separate natural attacks. Mostly because as you level up as a mind flayer, you grow more tentacles.
Is there a 3.5 ruling on that?
Savage Species is considered 3.5. Otherwise, likely not. Nothing specific other than you see four tentacles, and it gets four natural attacks.
Q145
Partial BaB stacking ... Suppose some one wanted to be a Rogue1/Scout1/Monk1 all 3/4 BaB by the chart BaB=0
Does the Unearthed rule consider them to be a 3rd lvl 3/4 BaB class = BaB +2
Or is there some other calculation, or is this 3rd lvl character just stuck with +0BaB?
Unearthed considers that to be BAB +2. (.75 + .75 + .75 = 2.25)
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Q 146: Any Small humanoid (or humanoid-like form regardless of actual type) creatures with no Strength penalty, no racial HD, and LA +0? Must advance by class levels.
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A 146: those Goofyfooted Halflings that are basically short Humans,
without the skill bonus, for the bonus feet ... I mean feat.
Q 147: Potion of Summon Monster 1 ... yes ?
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A 146: those Goofyfooted Halflings that are basically short Humans,
without the skill bonus, for the bonus feet ... I mean feat.
Q 147: Potion of Summon Monster 1 ... yes ?
A 147The drinker of a potion is both the effective target and the caster of the effect...
That implies that the spell in a potion must have a target, which the SM spells do not.
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A 146: those Goofyfooted Halflings that are basically short Humans,
without the skill bonus, for the bonus feet ... I mean feat.
If you mean Dark Creepers, they have LA +4.
Q 141: From the Ride Skill:
Fight with Warhorse
If you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a free action.
What exactly determines if something is a war-trained mount, especially when you get into non-animal mounts? Is a goblin-ridden worg considered a war-trained mount for this purpose?
Unfortunately RAW isn't very clear here. But generally, if a mount is written as being war trained (War Horses and Riding Dogs both mention this) or has the Warbeast template you can be sure it is. If not, it's DM's call. If there's fluff about them being ridden into battle, you're probably good to go... if not, just apply the Warbeast template on it to get it trained up.
Well, Warbeast unfortunately doesn't help when it comes to Magical Beasts. I'll just have to assume that something of Troll-level intelligence (worgs) or better can figure out how to do this without "training."
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Q148 There are ways to get an animal companion familiar, and a special mount familiar. Is there any way to count your psicrystal as a familiar?
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Q 146: Any Small humanoid (or humanoid-like form regardless of actual type) creatures with no Strength penalty, no racial HD, and LA +0? Must advance by class levels.
I was honestly surprised to turn up four: gully dwarf (Dragonlance Campaign Setting p14), korobokuru (Oriental Adventures p171), wild dwarf (Races of Faerun p23), and vril (Drow of the Underdark p123).
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Q 146: Any Small humanoid (or humanoid-like form regardless of actual type) creatures with no Strength penalty, no racial HD, and LA +0? Must advance by class levels.
Arctic dwarf in Races of Faërun +2 la
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Q 146: Any Small humanoid (or humanoid-like form regardless of actual type) creatures with no Strength penalty, no racial HD, and LA +0? Must advance by class levels.
I was honestly surprised to turn up four: gully dwarf (Dragonlance Campaign Setting p14), korobokuru (Oriental Adventures p171), wild dwarf (Races of Faerun p23), and vril (Drow of the Underdark p123).
Of note, the Korobokuru are more or less Small PHB dwarves.
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Q142: How do I make a carebear? Needs to be a bear (being a druid doesn't count, but something else might) and needs to have a care bear stare. Ideally it should sparkle and not wear pants. Help?
The spell that jumps to mind for the care bare stare is Rainbow Blast. How about an awakened bear wizard or sorcerer? You're a real bear, so pant aren't necessary. And you have access to plenty of magic for the sparkles...
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Q149 SwordSage - Shadow "Stride Jaunt etc" + Setting Sun (feat) flash of sunset= Teleport and Attack?
Specifically do you NEED specifically the monk ability or a dimension door power. Or will the Teleport work also as it is a higher powered version of Dim-Door?
Or is this a DM call?
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A 149 You just need to move adjacent to a foe instantaneously to activate Flash of Sunset. Dimension door and abundant step are given as examples, as opposed to say, travel devotion's swift action movement.
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Q142: How do I make a carebear? Needs to be a bear (being a druid doesn't count, but something else might) and needs to have a care bear stare. Ideally it should sparkle and not wear pants. Help?
The spell that jumps to mind for the care bare stare is Rainbow Blast. How about an awakened bear wizard or sorcerer? You're a real bear, so pant aren't necessary. And you have access to plenty of magic for the sparkles...
Urskans (http://www.wizards.com/dnd/images/fb_gallery/83579.jpg) (Frostburn) are “intelligent, tool-using bearlike creatures.”
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Q 150: Why are the D&D ship speed rules so... wrong?
Vehicles Per Hour Per Day
Longship (sailed and rowed) 3 miles 72 miles
Longship ... 1-1/2 mph* (sailed, multiplied by wind modifier) or 2 mph (Rowed)
Even under favorable conditions, with a strong wind (providing a x3 multiplier to the ship's speed) providing for a 4.5 mile per hour sailing speed, it's about 1/3 real world speeds.
The average speed of Viking ships varied from ship to ship but lay in the range of 5–10 knots and the maximum speed of a longship under favorable conditions was around 15 knots.
5 knots is ~5.75 mph
So the maximum speed of longships per the ship rules in Stormwrack is equal to the low average speed of real-world longships...
Was this ever addressed in a Sage question or something?
Q 151: Does the gem focus of a Trap the Soul spell detect as magical to a Detect Magic spell?
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Q142: How do I make a carebear? Needs to be a bear (being a druid doesn't count, but something else might) and needs to have a care bear stare. Ideally it should sparkle and not wear pants. Help?
The spell that jumps to mind for the care bare stare is Rainbow Blast. How about an awakened bear wizard or sorcerer? You're a real bear, so pant aren't necessary. And you have access to plenty of magic for the sparkles...
Anthropomorphic bear
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Q 146: Any Small humanoid (or humanoid-like form regardless of actual type) creatures with no Strength penalty, no racial HD, and LA +0? Must advance by class levels.
sig
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Q 152 Can you use move and/or standard actions to do swift actions? Obviously, not to cast more than one quickened spell in a round, but, for example, if you wanted to shoot the Talon Sceptre more than once in a round?
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Q153 what's the most WotC content I can post?
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Q153 what's the most WotC content I can post?
Depends where you live. :smirk
In all seriousness, the less you post the better. Unless it's OGL (basically anything on the SRD), then your fine.
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Lol ok... I just occasionally see people post full feats n stuff
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Lol ok... I just occasionally see people post full feats n stuff
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Q 154 Other than increasing their Dex, and taking Weapon Focus feats, how does one get a warlock's ranged touch attack up? Tonight he cost the party a huge amount of treasure simply because of the fact that he just couldn't roll over a 5 (the enemy teleported with a majority of it). The guy is systematically a phenomenon. Not quite as bad as The Spoony One's Mike who couldn't roll higher than a 10 for two months straight, but he's getting up there.
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Q 155 Are there any exalted feats outside the BoED and PGtF?
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Q153 what's the most WotC content I can post?
The board is hardly moderated. As long as you don't go crazy(like posting 3+ full pages) no one will care.
Q 155 Are there any exalted feats outside the BoED and PGtF?
Dragon Magazine has Nemisis(reprinted to BoED) and Purify Summoning(summons gain Good subtype).
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bump
Q148 There are ways to get an animal companion familiar, and a special mount familiar. Is there any way to count your psicrystal as a familiar?
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Q 152 Can you use move and/or standard actions to do swift actions? Obviously, not to cast more than one quickened spell in a round, but, for example, if you wanted to shoot the Talon Sceptre more than once in a round?
A 152 No, only standard actions may be swapped for move actions. Other kinds of actions cannot be swapped. Under normal circumstances, you get one swift action per round.
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bump
Q148 There are ways to get an animal companion familiar, and a special mount familiar. Is there any way to count your psicrystal as a familiar?
Not that I've seen...
But you can also get an animal companion special mount, even an animal companion special mount familiar :P
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But not a psicrystal... sigh. Maybe I can convince the DM to let me get a psicrystal instead of a familiar.
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But not a psicrystal... sigh. Maybe I can convince the DM to let me get a psicrystal instead of a familiar.
Drop familiar for bonus feat, spend bonus feat on Psicrystal.
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But not a psicrystal... sigh. Maybe I can convince the DM to let me get a psicrystal instead of a familiar.
Drop familiar for bonus feat, spend bonus feat on Psicrystal.
Need to have a manifester level, right? Picking the right race could solve that (kalashtar, etc). Also, share powers won't let you share spells with it. I think you're going to need some DM intervention to pull this off, honestly.
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bump
Q 57 How do mobs (DMGII) work if the creature naturally has the Diehard feat as a supernatural ability? Do they go beyond the 0 hp mark?
Q 124 Is there a humanoid size snake-like creature you can gain as a cohort when you take Leadership?
Q 154 Other than increasing their Dex, and taking Weapon Focus feats, how does one get a warlock's ranged touch attack up? Tonight he cost the party a huge amount of treasure simply because of the fact that he just couldn't roll over a 5 (the enemy teleported with a majority of it). The guy is systematically a phenomenon. Not quite as bad as The Spoony One's Mike who couldn't roll higher than a 10 for two months straight, but he's getting up there.
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Q 155 Are there any exalted feats outside the BoED and PGtF?
Players Guide to Faerun has a couple hidden way in the back.
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Champions of Valor probably too
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Q 155 Are there any exalted feats outside the BoED and PGtF?
Players Guide to Faerun has a couple hidden way in the back.
The book's in the question. Ithamar was looking for feats outside Player's Guide and Exalted Deeds.
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Bump
Q 150: Why are the D&D ship speed rules so... wrong?
Vehicles Per Hour Per Day
Longship (sailed and rowed) 3 miles 72 miles
Longship ... 1-1/2 mph* (sailed, multiplied by wind modifier) or 2 mph (Rowed)
Even under favorable conditions, with a strong wind (providing a x3 multiplier to the ship's speed) providing for a 4.5 mile per hour sailing speed, it's about 1/3 real world speeds.
The average speed of Viking ships varied from ship to ship but lay in the range of 5–10 knots and the maximum speed of a longship under favorable conditions was around 15 knots.
5 knots is ~5.75 mph
So the maximum speed of longships per the ship rules in Stormwrack is equal to the low average speed of real-world longships...
Was this ever addressed in a Sage question or something?
Q 151: Does the gem focus of a Trap the Soul spell detect as magical to a Detect Magic spell?
Also...
Q 156: You can make a grapple check for each iterative attack that your character gets from a high BAB. How many Grapple checks can an ettin make (it has BAB +7 and two heads)?
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Q 157 How many ioun stones are you allowed to have circling your head?
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Q 157 How many ioun stones are you allowed to have circling your head?
There's no limit. That's why they're double priced (slotless) compared to most items.
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I don't ever see there being a limit.
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Q158: Is there an item, spell, or other means to get at least one die of ACTUAL sneak attack that doesn't cost class levels.
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Q158: Is there an item, spell, or other means to get at least one die of ACTUAL sneak attack that doesn't cost class levels.
Depends what 'actual' Sneak Attack is. Assassin's Stance, Hunter's Eye, plenty of items whose names I don't remember...
Look up PlzBreakMyCampaign's Sneak Attack record and scavenge it for a list of any and everything that offers Dice.
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Q158: Is there an item, spell, or other means to get at least one die of ACTUAL sneak attack that doesn't cost class levels.
Q158: Hunter's Eye - Ranger spell from PHB2
Martial Stance: Assassin's Stance (Feat) - Tome of Battle (requires knowing another Shadow Hand maneuver, can be gained via Martial Study feat).
Q 159: I remember there being some set of gloves from the Magic Item Compendium that allowed you to make your spells (or SLA's) deal half damage, but entangle the targets for one round. What were they called?
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Bracers of Entangling Blast
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Q160: How do I get Protection from Good as a Shugenja?
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Q160: How do I get Protection from Good as a Shugenja?
You could take one of the (Many) PRCs that grant a domain and grab the evil domain for it.
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Q160: How do I get Protection from Good as a Shugenja?
You could take one of the (Many) PRCs that grant a domain and grab the evil domain for it.
Yeah, I figured, but I'm trying to think of something that I can get before level 12.
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Q161: Am I missing something or the description of Iaijutsu Focus skill doesn't say that it works only with a single attack after drawing the weapon? From what I read there it seems like it would work even on a full attack (and for sure with the Iaijitsu Master One Strike Two Cuts ability) as long as you do it as soon as you draw the sword (a free action with QuickDraw)
Am I wrong?
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Q161: Am I missing something or the description of Iaijutsu Focus skill doesn't say that it works only with a single attack after drawing the weapon? From what I read there it seems like it would work even on a full attack (and for sure with the Iaijitsu Master One Strike Two Cuts ability) as long as you do it as soon as you draw the sword (a free action with QuickDraw)
Am I wrong?
As long as you keep drawing.
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Q160: How do I get Protection from Good as a Shugenja?
You could take one of the (Many) PRCs that grant a domain and grab the evil domain for it.
Yeah, I figured, but I'm trying to think of something that I can get before level 12.
You can get into contemplative at level 10 and get the bonus domain in the first level.
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As long as you keep drawing.
That's actually what I'm not understanding... I don't see where the skill says that you need to draw for EACH ""hit"", it looks too me like you need to draw only once each turn.
For example... I draw and immediatly do an attack action, with One Strike Two Cuts I attack twice in the same attack action, from what I read in the description imho both attacks should get the bonus dices.
Same if I draw and do a full round attack... but googling for it it seems that most people say it doesn't work for the full round and neither for the ability of the Iaijutsu Master (that seems to be made just for that purpose).
Too bad they never explain WHY and I'm reading the opposite in the RAW... can someone explain that? :\
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As long as you keep drawing.
That's actually what I'm not understanding... I don't see where the skill says that you need to draw for EACH ""hit"", it looks too me like you need to draw only once each turn.
For example... I draw and immediatly do an attack action, with One Strike Two Cuts I attack twice in the same attack action, from what I read in the description imho both attacks should get the bonus dices.
Same if I draw and do a full round attack... but googling for it it seems that most people say it doesn't work for the full round and neither for the ability of the Iaijutsu Master (that seems to be made just for that purpose).
Too bad they never explain WHY and I'm reading the opposite in the RAW... can someone explain that? :\
Immediately after is assumed to not allow several attacks as the second or third is not immediately after drawing.
However, why can't you draw one weapon and attack with another?
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Ok, I see it now... I'm still unsure about the One Strike, Two Cuts ability since it's from Iaijitsu Master and all, but whatever.
However, why can't you draw one weapon and attack with another?
lol, well, it never says you have to attack with the SAME weapon... not even that you can't throw it afterwards as long as it's a melee weapon ;D
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Q 162: What relatively cheap, but persistent means are there to be able to breath underwater? The Necklace of Adaptation is perhaps a bit too pricey of a reward when my PC's are 8th level.
I'm reformatting the Red Hand of Doom module to utilize Tanarukk, Trolls, and evil outsiders. I was thinking of putting an Abishi (FC2) in place of the Black Dragon at a location that correlates to RHoD's City of Rhest, but none of them have the ability to breath water.
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As long as you keep drawing.
That's actually what I'm not understanding... I don't see where the skill says that you need to draw for EACH ""hit"", it looks too me like you need to draw only once each turn.
For example... I draw and immediatly do an attack action, with One Strike Two Cuts I attack twice in the same attack action, from what I read in the description imho both attacks should get the bonus dices.
Same if I draw and do a full round attack... but googling for it it seems that most people say it doesn't work for the full round and neither for the ability of the Iaijutsu Master (that seems to be made just for that purpose).
Too bad they never explain WHY and I'm reading the opposite in the RAW... can someone explain that? :\
Here you go.
Check: If you attack a flat-footed opponent immediately
after drawing a melee weapon, you can deal extra damage,
based on the result of an Iaijutsu Focus check.
Though there's precedent for actual Iaijutsu strikes that cut more than one opponent after the initial draw, as in the real world skill, in D&D only the strike immediately after drawing counts. If you've already attacked once after drawing, then the next attack is not IMMEDIATELY after drawing a weapon.
If you can count TWF as striking with two weapons simultaneously, you could, in theory, gain IF damage by making off-hand attacks with unarmed strikes. In fact, unarmed strikes make the best theoretical weapon for IF since you don't need to worry about the "drawing" mechanics.
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Q 162: What relatively cheap, but persistent means are there to be able to breath underwater? The Necklace of Adaptation is perhaps a bit too pricey of a reward when my PC's are 8th level.
You're likely going to have to make your own items as water breathing is a 3rd level spell, and most underwater abilities are very expensive. A potion of water breathing would be 1050g if you wanted to go that route. Be good for 14 hours, or until dispelled. Maybe give them a wand with only 20 charges on it (4500g).
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Q 162: What relatively cheap, but persistent means are there to be able to breath underwater? The Necklace of Adaptation is perhaps a bit too pricey of a reward when my PC's are 8th level.
I'm reformatting the Red Hand of Doom module to utilize Tanarukk, Trolls, and evil outsiders. I was thinking of putting an Abishi (FC2) in place of the Black Dragon at a location that correlates to RHoD's City of Rhest, but none of them have the ability to breath water.
Greater Crystal of Aquatic Adaptation (Armor Crystal from MIC) is 3k and gives a swim speed, ability to move and attack normally underwater, breathe and no armor maluses to swim checks.
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Q 162: What relatively cheap, but persistent means are there to be able to breath underwater? The Necklace of Adaptation is perhaps a bit too pricey of a reward when my PC's are 8th level.
I'm reformatting the Red Hand of Doom module to utilize Tanarukk, Trolls, and evil outsiders. I was thinking of putting an Abishi (FC2) in place of the Black Dragon at a location that correlates to RHoD's City of Rhest, but none of them have the ability to breath water.
Greater Crystal of Aquatic Adaptation (Armor Crystal from MIC) is 3k and gives a swim speed, ability to move and attack normally underwater, breathe and no armor maluses to swim checks.
Requires a +3 suit of armor though. Not a suit of armor with +3 bonuses, but straight up +3 enhancement.
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Q 162: What relatively cheap, but persistent means are there to be able to breath underwater? The Necklace of Adaptation is perhaps a bit too pricey of a reward when my PC's are 8th level.
I'm reformatting the Red Hand of Doom module to utilize Tanarukk, Trolls, and evil outsiders. I was thinking of putting an Abishi (FC2) in place of the Black Dragon at a location that correlates to RHoD's City of Rhest, but none of them have the ability to breath water.
Greater Crystal of Aquatic Adaptation (Armor Crystal from MIC) is 3k and gives a swim speed, ability to move and attack normally underwater, breathe and no armor maluses to swim checks.
Requires a +3 suit of armor though. Not a suit of armor with +3 bonuses, but straight up +3 enhancement.
This discussion sparked a memory/idea - There is a Hathran Mask of Water Breathing for 3000 gp. It even fits my homebrew setting, which was built around Rashemi culture. The PC's could even be rewarded for returning it to its rightful owners.
Q 163: Now that the breathing aspect is out of the way... Would a freedom of movement effect allow a winged creature to "fly" underwater?
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Add Water Breathing to a morphing shuriken in buckler-axe form... Super cheap
Edit: nevermind... Make it a +3 morphing shuriken and add that crystal?
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Q 162: What relatively cheap, but persistent means are there to be able to breath underwater? The Necklace of Adaptation is perhaps a bit too pricey of a reward when my PC's are 8th level.
I'm reformatting the Red Hand of Doom module to utilize Tanarukk, Trolls, and evil outsiders. I was thinking of putting an Abishi (FC2) in place of the Black Dragon at a location that correlates to RHoD's City of Rhest, but none of them have the ability to breath water.
Greater Crystal of Aquatic Adaptation (Armor Crystal from MIC) is 3k and gives a swim speed, ability to move and attack normally underwater, breathe and no armor maluses to swim checks.
Requires a +3 suit of armor though. Not a suit of armor with +3 bonuses, but straight up +3 enhancement.
This discussion sparked a memory/idea - There is a Hathran Mask of Water Breathing for 3000 gp. It even fits my homebrew setting, which was built around Rashemi culture. The PC's could even be rewarded for returning it to its rightful owners.
It's in Unapproachable East for anyone who doesn't know the source.
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Two part question:
Q 164a: What rules are there for worshiping demons and getting a cleric's spells from a demon (or group of demons) rather than a god? Book and chapter you can point me toward?
Q 164b: What rules are there pertaining to what holy symbol an Archivist needs to use as a Divine focus? Or are the rules pretty silent on the matter, leaving fluff to allow you whatever symbol you want for the situation (like the weaselly guy in the Mummy movie who shuffled through holy symbols like drunk trying to find the right key on a key ring)?
Specifically, the divine casters of my Tanarukk/Troll/Half-fiend army are all archivists, so I'm wondering what I need them to have so far as holy symbols and actual "worship" of demons.
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bump
Still hoping these have possible answers.
Q 57 How do mobs (DMGII) work if the creature naturally has the Diehard feat as a supernatural ability? Do they go beyond the 0 hp mark?
Q 124 Is there a humanoid size snake-like creature you can gain as a cohort when you take Leadership?
Q 154 Other than increasing their Dex, and taking Weapon Focus feats, how does one get a warlock's ranged touch attack up? Tonight he cost the party a huge amount of treasure simply because of the fact that he just couldn't roll over a 5 (the enemy teleported with a majority of it). The guy is systematically a phenomenon. Not quite as bad as The Spoony One's Mike who couldn't roll higher than a 10 for two months straight, but he's getting up there.
New question:
Q 165 I know that adding the fiendish template makes the creature become an extraplanar version of the original, but does it count as an "evil outsider" for the purposes of a ranger's favored enemy?
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Q 165 I know that adding the fiendish template makes the creature become an extraplanar version of the original, but does it count as an "evil outsider" for the purposes of a ranger's favored enemy?
Nope. Need to be type Outsider to count as an outsider, barring an explicit exception. "Not from around here" doesn't cut it.
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A124 Why can't you acquire a Naga?
A154 Wand of True Strike.
A164a That would be similar to worshipping an ideal, right?
Q166 Does a kalashtar's mindlink ability qualify him for Thrallherd (assuming he meets the other prereqs)?
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A166: Yes, it does. Rather helpful, really.
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Sweet!
Q167 Does a binder/ur-priest/anima mage binding Zceryll add his EBL to his Ur-Priest CL?
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Q167 Does a binder/ur-priest/anima mage binding Zceryll add his EBL to his Ur-Priest CL?
no
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Q168 What are the rules for using spell-like abilities in a grapple?
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Q168 What are the rules for using spell-like abilities in a grapple?
Spell-like abilities are identical to the spell they emulate, that mean somatic and verbal components are still in effect. So you look to see if the spell has somatic component and if they do, can't cast in a grapple unless you have a way of applying still magic to the SLA.
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Q168 What are the rules for using spell-like abilities in a grapple?
Spell-like abilities are identical to the spell they emulate, that mean somatic and verbal components are still in effect. So you look to see if the spell has somatic component and if they do, can't cast in a grapple unless you have a way of applying still magic to the SLA.
wrong: A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a somatic component.
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Q168 What are the rules for using spell-like abilities in a grapple?
Spell-like abilities are identical to the spell they emulate, that mean somatic and verbal components are still in effect. So you look to see if the spell has somatic component and if they do, can't cast in a grapple unless you have a way of applying still magic to the SLA.
wrong: A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a somatic component.
I think it would still require a concentration check, though, as even spells without somatic components require a concentration check to use in a grapple, and spell-like abilities function as spells except where otherwise noted.
Cast a Spell
You can attempt to cast a spell while grappling or even while pinned (see below), provided its casting time is no more than 1 standard action, it has no somatic component, and you have in hand any material components or focuses you might need. Any spell that requires precise and careful action is impossible to cast while grappling or being pinned. If the spell is one that you can cast while grappling, you must make a Concentration check (DC 20 + spell level) or lose the spell. You don’t have to make a successful grapple check to cast the spell.
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Q168 What are the rules for using spell-like abilities in a grapple?
Spell-like abilities are identical to the spell they emulate, that mean somatic and verbal components are still in effect. So you look to see if the spell has somatic component and if they do, can't cast in a grapple unless you have a way of applying still magic to the SLA.
wrong: A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a somatic component.
I think it would still require a concentration check, though, as even spells without somatic components require a concentration check to use in a grapple, and spell-like abilities function as spells except where otherwise noted.
Cast a Spell
You can attempt to cast a spell while grappling or even while pinned (see below), provided its casting time is no more than 1 standard action, it has no somatic component, and you have in hand any material components or focuses you might need. Any spell that requires precise and careful action is impossible to cast while grappling or being pinned. If the spell is one that you can cast while grappling, you must make a Concentration check (DC 20 + spell level) or lose the spell. You don’t have to make a successful grapple check to cast the spell.
yep:
A spell-like ability can be disrupted just as a spell can be.
there is also a rules of the game article on grappling that addresses this issue:
http://www.wizards.com/default.asp?x=dnd/rg/20050308a
Relevant text:
A spell-like ability has no verbal, somatic, material, focus, or XP components, so you can use one while grappling. To do so, you must succeed on a Concentration check; the DC for the check is exactly the same as it would be if you were casting a spell. See Rules of the Game for more information on spell-like abilities
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A164a That would be similar to worshipping an ideal, right?
It would be. Duh, I'm an idiot...
I guess Archivists just use whatever they want for a holy symbol?
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So in my campaign world there are no magic shops to just go buy or upgrade whatever you want, so I asked my players to tell me two specific items they want for their characters, so I can place them in the campaign. One of my barbarians has a +1 greatsword (his father's sword - it was stolen, he recovered it, and that is how he met the party), and one of his "wants" is to have it upgraded to a +1 Berserker Greatsword (I'll let him choose which version of berserker, too).
My campaign is about to start following the framework of Red Hand of Doom, so I figure I'll place a +1 Berserker greatsword in place of the +1 Frost Bastard Sword that is hidden in the vault of Vraath Keep, but I don't want the party to keep the one they've got, so I'm going to replace the minotaur bodyguard "champion" in Vraath Keep with a Tanarukk Fighter 2/Barbarian 2 that has Power Attack, Leap Attack, Improved Sunder, Imp Bull Rush, Combat Brute, and Shock Trooper (CR 6/GCR 5 - my party is gestalt, and will be 7th level by then). He will charge into battle after a few rounds have gone by, Leap Attacking to sunder the Party Barb's +1 Greatsword with a +1 Great Axe (+27 vs the PC's +13-ish opposed attack roll; 1d12+32 damage [+1 greatsword has 32 hp's]), and following that up with a Sundering Cleave. At that point, his AC will be 6, and will probably be barely alive come round 2.
So, I will take away the character's father's sword (he doesn't have any attachment to his father, who disowned him), but will almost immediately replace it with the "upgraded version." (assuming they search the keep).
Q 169: Is this too dirty of a thing for a DM to do?
Q 170: When using the Heedless Charge ability of Shock Trooper, when does the penalty to your AC apply? Only after you've attacked, or would it apply to any movement-related AoO's you incur while charging?
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there is also a rules of the game article on grappling that addresses this issue:
http://www.wizards.com/default.asp?x=dnd/rg/20050308a
Relevant text:
A spell-like ability has no verbal, somatic, material, focus, or XP components, so you can use one while grappling. To do so, you must succeed on a Concentration check; the DC for the check is exactly the same as it would be if you were casting a spell. See Rules of the Game for more information on spell-like abilities
Depends on the spell-like ability. Warlock invocations do come with somatic components. I'm not sure about dragonfire adepts but at a guess I'd assume yes due to the warlock similarities.
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there is also a rules of the game article on grappling that addresses this issue:
http://www.wizards.com/default.asp?x=dnd/rg/20050308a
Relevant text:
A spell-like ability has no verbal, somatic, material, focus, or XP components, so you can use one while grappling. To do so, you must succeed on a Concentration check; the DC for the check is exactly the same as it would be if you were casting a spell. See Rules of the Game for more information on spell-like abilities
Depends on the spell-like ability. Warlock invocations do come with somatic components. I'm not sure about dragonfire adepts but at a guess I'd assume yes due to the warlock similarities.
Warlock invocations have components because they specifically say they do as do dragonfire adepts. It's a case of specific overriding general though and nothing to do with the base rules.
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A124 Why can't you acquire a Naga?
A154 Wand of True Strike.
A naga could work.
True Strike only lasts for one round, and it takes a round to cast it (not literally), so he'd only fire once per two rounds. He'd also have to make his UMD check.
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A154 Wand of True Strike.
True Strike only lasts for one round, and it takes a round to cast it (not literally), so he'd only fire once per two rounds. He'd also have to make his UMD check.
What level is he?
5th level Warlock with Cha 14 = 8 Ranks + 2 Cha + take 10 on UMD = 20 = auto-activate wands.
Also, look into the spell "Targeting ray" from the spell compendium. I don't remember specifics, but it might help him if either the party wizard, or he (from a wand), were to cast it.
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You can't take 10 on an UMD check.
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You can't take 10 on an UMD check.
You can if you have 4 levels in Warlock.
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Nevermind then, carry on. :>
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there is also a rules of the game article on grappling that addresses this issue:
http://www.wizards.com/default.asp?x=dnd/rg/20050308a
Relevant text:
A spell-like ability has no verbal, somatic, material, focus, or XP components, so you can use one while grappling. To do so, you must succeed on a Concentration check; the DC for the check is exactly the same as it would be if you were casting a spell. See Rules of the Game for more information on spell-like abilities
Depends on the spell-like ability. Warlock invocations do come with somatic components. I'm not sure about dragonfire adepts but at a guess I'd assume yes due to the warlock similarities.
Warlock invocations have components because they specifically say they do as do dragonfire adepts. It's a case of specific overriding general though and nothing to do with the base rules.
Well yes, but as I recall a DM recently was having trouble with a warlock just deciding to escape grapples effortlessly because he neglected to account for that specific restriction, so it seemed pertinent to put it out there in case we've got another one.
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A154 Wand of True Strike.
True Strike only lasts for one round, and it takes a round to cast it (not literally), so he'd only fire once per two rounds. He'd also have to make his UMD check.
What level is he?
5th level Warlock with Cha 14 = 8 Ranks + 2 Cha + take 10 on UMD = 20 = auto-activate wands.
Also, look into the spell "Targeting ray" from the spell compendium. I don't remember specifics, but it might help him if either the party wizard, or he (from a wand), were to cast it.
He just hit 6 HD. He's got 20 CHA and 14 DEX. We have a wizard, but he's only 2nd level. Doing the fighter/wizard/PrC thing, and he's not taking any ranged spells. Just buffs.
But again, I bring up that the wand can only be used once every other round, which means his blast can only be used once every other round. Was hoping for something a little more frequent.
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A154 Wand of True Strike.
True Strike only lasts for one round, and it takes a round to cast it (not literally), so he'd only fire once per two rounds. He'd also have to make his UMD check.
What level is he?
5th level Warlock with Cha 14 = 8 Ranks + 2 Cha + take 10 on UMD = 20 = auto-activate wands.
Also, look into the spell "Targeting ray" from the spell compendium. I don't remember specifics, but it might help him if either the party wizard, or he (from a wand), were to cast it.
He just hit 6 HD. He's got 20 CHA and 14 DEX. We have a wizard, but he's only 2nd level. Doing the fighter/wizard/PrC thing, and he's not taking any ranged spells. Just buffs.
But again, I bring up that the wand can only be used once every other round, which means his blast can only be used once every other round. Was hoping for something a little more frequent.
Wand of reduce person and wand of cat's grace? At minimum possible caster levels, RP lasts 1 minute and CG lasts 3 minutes. If you know a fight's coming you can prebuff with them easily enough, and receive a net gain on ranged touch attack rolls of +4 (+1 size, +3 Dex).
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A154 Wand of True Strike.
True Strike only lasts for one round, and it takes a round to cast it (not literally), so he'd only fire once per two rounds. He'd also have to make his UMD check.
What level is he?
5th level Warlock with Cha 14 = 8 Ranks + 2 Cha + take 10 on UMD = 20 = auto-activate wands.
Also, look into the spell "Targeting ray" from the spell compendium. I don't remember specifics, but it might help him if either the party wizard, or he (from a wand), were to cast it.
He just hit 6 HD. He's got 20 CHA and 14 DEX. We have a wizard, but he's only 2nd level. Doing the fighter/wizard/PrC thing, and he's not taking any ranged spells. Just buffs.
But again, I bring up that the wand can only be used once every other round, which means his blast can only be used once every other round. Was hoping for something a little more frequent.
Wand of reduce person and wand of cat's grace? At minimum possible caster levels, RP lasts 1 minute and CG lasts 3 minutes. If you know a fight's coming you can prebuff with them easily enough, and receive a net gain on ranged touch attack rolls of +4 (+1 size, +3 Dex).
That's right. Spells and blasts don't minimize when you do like bows or swords.
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But again, I bring up that the wand can only be used once every other round, which means his blast can only be used once every other round. Was hoping for something a little more frequent.
You didn't take my advice and look up the spell, did you? :P
TARGETING RAY
Divination
Level: Bard 1, sorcerer/wizard 1
Components: V, S, F
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
The ray acts as a rangefinder for you and any allies. You must succeed on a ranged touch attack with the ray to strike a target. It provides a +1 insight bonus per three caster levels on ranged attacks directed at the subject for the duration of the spell....
Granted, it would be better if the party had a dedicated wizard, but even a 3rd caster level wand wouldn't be too terribly priced, and would get you 3 rounds of fun.
Where is the party cleric laying down the Bless (+1 moral bonus) and Prayer (+1 luck bonus) for your party?
Those three spells together will give everyone in the party a +2 to melee attacks, +3 to ranged attacks, as well as +1 to weapon damage, saves (+2 vs fear), and skills, and inflict a -1 to all the above against your allies.
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But again, I bring up that the wand can only be used once every other round, which means his blast can only be used once every other round. Was hoping for something a little more frequent.
You didn't take my advice and look up the spell, did you? :P
I had been referring to True Strike.
Party no longer has a cleric. School's taken over his life. All they have left is a multi-classing paladin of freedom/fighter.
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But again, I bring up that the wand can only be used once every other round, which means his blast can only be used once every other round. Was hoping for something a little more frequent.
You didn't take my advice and look up the spell, did you? :P
I had been referring to True Strike.
Party no longer has a cleric. School's taken over his life. All they have left is a multi-classing paladin of freedom/fighter.
Ouch, so a diluted Paladin is their only divine caster, a diluted Wizard is their only arcane caster, plus a Warlock (and whatever else is represented)?
Well, could the Paladin at least lay down some Blesses?
Sometimes you have to cringe at a party's make-up...
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Ouch, so a diluted Paladin is their only divine caster, a diluted Wizard is their only arcane caster, plus a Warlock (and whatever else is represented)?
Well, could the Paladin at least lay down some Blesses?
Sometimes you have to cringe at a party's make-up...
Not yet he can't, no. Even if he could, that'd prevent him from shooting things. This is his first time playing a support character, and he's not doing that great a job at it. He's still playing his character like he would all his other front line fighter ones.
We have a human Kord god-blooded/air half-elemental fighter, a half-giant soulknife, a half-elf prodigy archery ranger/wizard/arcane archer, an aasimar ranged paladin/fighter, a draconic human warlock, and a halfling ranged rogue/fighter with a medium viper wild cohort.
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Make the enemies flat-footed. That should help against at least some.
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Q 171
I'm planning on casting Enlarge Person on a Barbarian, thus enlarging her AND her equipment. I then am going to Polymorph the Barbarian into an Annis Hag. Since the gear is now Large sized, I think it should stay on the Barbarian. With Gauntlets of Ogre Power +2, this should create a raging Annis Hag with a 31 STR.
Anyone see a problem with this? (i.e. Polymorph cancelling enlarge, or some wonky Polymorph rule I'm missing...)
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Q 172: I've got a BBEG creature that I want to fly with a faster speed (Red Abishai, fly 50 [poor]). Are there any templates I can give it to make it faster? Maneuverability isn't really the issue.
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Q 172: I've got a BBEG creature that I want to fly with a faster speed (Red Abishai, fly 50 [poor]). Are there any templates I can give it to make it faster? Maneuverability isn't really the issue.
A172 Shadow creature, LoM. x1.5 to all movement rates.
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Q 172: I've got a BBEG creature that I want to fly with a faster speed (Red Abishai, fly 50 [poor]). Are there any templates I can give it to make it faster? Maneuverability isn't really the issue.
You might look into the Air Heritage and Improved Flight feats, as well as Improved Speed if you can get it the dragon type.
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Q 173: Does defending oneself require concentration?
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Q 173: Does defending oneself require concentration?
No, and tell whoever came up with that nonsense to stop picking on the barbarian. Beatsticks have enough woes as it is.
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Q 172: I've got a BBEG creature that I want to fly with a faster speed (Red Abishai, fly 50 [poor]). Are there any templates I can give it to make it faster? Maneuverability isn't really the issue.
You might look into the Air Heritage and Improved Flight feats, as well as Improved Speed if you can get it the dragon type.
It very specifically will not be a dragon, but where are the other two feats? Savage Species?
A172 Shadow creature, LoM. x1.5 to all movement rates.
That might work. I've used Shadow Creature in the past, and (in my campaign) it is usually associated with the Unseelie Court. Last time they faced something it was a Shadow Creature Troll that had been touched (blessed) by the Dark Queen, and transformed into a Shadow Creature. It's possible this Abishai has done the same... Thanks for the suggestion.
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Q 172: I've got a BBEG creature that I want to fly with a faster speed (Red Abishai, fly 50 [poor]). Are there any templates I can give it to make it faster? Maneuverability isn't really the issue.
You might look into the Air Heritage and Improved Flight feats, as well as Improved Speed if you can get it the dragon type.
It very specifically will not be a dragon, but where are the other two feats? Savage Species?
Air Heritage (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Air_Heritage)
Improved Flight (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Improved_Flight)
Throw in a pectoral of maneuverability or the greater version (Draconomicon page 83) and you'll have a fairly good flier. You say maneuverability isn't really the issue, but keep in mind that creatures who suck at flying eat up distance making turns and such.
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Q 174: A Shadow Creature gains total concealment in everything except full sunlight.
Total Concealment
If you have line of effect to a target but not line of sight he is considered to have total concealment from you. You can’t attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).
So... Is a Shadow Creature effectively 'invisible' (to a lesser extent) in anything but full daylight?
I always assumed such an ability merely conferred a 50% miss chance, but otherwise foes could identify your position just fine.
Concealment and Hide Checks
You can use concealment to make a Hide check. Without concealment, you usually need cover to make a Hide check.
This part makes me think that essentially a Shadow Creature gets a free hide check every round (modified by his speed and if he attacked [-5/-20]) and the PC's have to make opposed spot checks (on their turn) to notice which square he's in, and then they would still get a 50% miss chance.
Am I reading that right? Seems pretty tough for a +1 CR increase. But, the Red Abishai's Hide modifier is a +3 (it has no ranks), and any round he attacks he'll take a -20, so the PC's should locate him just fine, so long as he's attacking. The problem lies in when he flies away for a few rounds, double moving at half speed so he takes no negatives. He'll be quite hard to spot, and his regeneration can do its work.
Damn, that's way nastier than I thought it was.
Now what two special abilities to give him?
Fast Healing 2 on top of his Regeneration 5 (with an odd negation type - good/holy weapons, and spells of the [good] descriptor) is just EVIL. Especially since I don't think any of my PC's have any such abilities (spells with the [good] descriptor, or good-aligned weapons - no cleric).
Evasion? +2 luck bonus to all saves? The ability to plane shift to the plane of shadow? (ie - a quick escape?)
Q 175: Are swarms immune to crits, and can they be flanked?
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A175 no, this is in the swarm subtype info
Edit: make sure you guys are looking at the Lords of Madness Shadow template, not the Manual of the Planes one
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Q 175: Are swarms immune to crits, and can they be flanked?
Already been answered, but I'll quote it.
A 175 A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking.
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Q 176 Other than the six-armed spellweavers, do any other multi-armed creature gain any particular benefit for multiple appendages?
Q 177 Is there a maximum number of arms a creature is allowed to have? I can think of two templates that could add another six arms to a spellweaver.
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Q 178: The city-shape (http://www.wizards.com/default.asp?x=dnd/we/20070228a) variant for druid lets you wild shape into a swarm, but it doesn't say it gives you the swarm subtype. Wild shape itself doesn't appear to give you any subtypes other than aquatic. If I use enhance wild shape (Spell Compendium) to gain the extraordinary abilities of the new form, can I grab “swarm traits?”
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Q 175: Are swarms immune to crits, and can they be flanked?
Already been answered, but I'll quote it.
A 175 A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking.
Thanks; my DM couldn't find it during our game tonight.
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Q 176 Other than the six-armed spellweavers, do any other multi-armed creature gain any particular benefit for multiple appendages?
Aptitude lightning maces
Q 177 Is there a maximum number of arms a creature is allowed to have? I can think of two templates that could add another six arms to a spellweaver.
Nope
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Q 176 Other than the six-armed spellweavers, do any other multi-armed creature gain any particular benefit for multiple appendages?
Q 177 Is there a maximum number of arms a creature is allowed to have? I can think of two templates that could add another six arms to a spellweaver.
A176 Well, multi-armed creatures get grappling bonuses, and they can also benefit from multiattack/multiweapon fighting.
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A176 Well, multi-armed creatures get grappling bonuses, and they can also benefit from multiattack/multiweapon fighting.
The Girallon doesn't. He has +7 BAB, +6 Str, and +4 for being large, and his Grapple is a +17.
Neither does the Marilith. BAB +16, Str +9, Large +4 = +29 (which is her listed grapple modifier.)
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Hmmm... maybe that's changed since 3.0? This (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20020113a) seems to suggest they should. And, common sense also would suggest it.
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Q 179
Is Elder Glyph of Warding (Lords of Madness) a good enough addition to an archivist's prayerbook in a game running under a fairly strict glentemen's agreement (one that would prevent complete sidestepping the material cost of the spell)?
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Q 179
Is Elder Glyph of Warding (Lords of Madness) a good enough addition to an archivist's prayerbook in a game running under a fairly strict glentemen's agreement (one that would prevent complete sidestepping the material cost of the spell)?
A179 It would depend how you treat glyphs really; if you can make portable ones, it's absolutely worth it - it's effectively a 9th level scroll for 1000gp. If not, then it becomes limited enough that it's probably not.
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A: 174 In a recent thread I had a build that used that template and took the Evasion and +2 luck bonus. With levels of dread commando the guy could move at full speed with a reduced penalty to hide and move silently checks. Knowing what that template gives and what the devil has I'd have to balance what to give him vs the level of the party and how sadistic I'd want to be as the DM :smirk if you are looking at it as a challenge or if you wanted a TPK :twitch . I guess it all comes down to how intelligently you play the monster and how well the party can deal with the threat as to what you should give it.
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Q180 Is there any type of magic item that activates at the speed of its built-in spell? Basically I'm looking for a way to get Nerveskitter as a magic item without making it continuous (since that's cost x4).
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Q180 Is there any type of magic item that activates at the speed of its built-in spell? Basically I'm looking for a way to get Nerveskitter as a magic item without making it continuous (since that's cost x4).
Wands, per the Rules Compendium. Put it in a wand sheathe.
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Q180 Is there any type of magic item that activates at the speed of its built-in spell? Basically I'm looking for a way to get Nerveskitter as a magic item without making it continuous (since that's cost x4).
Wands, per the Rules Compendium. Put it in a wand sheathe.
Rock on. How do I use a wand sheathe if I'm not a warforged (or renegade mastermaker)?
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Q180 Is there any type of magic item that activates at the speed of its built-in spell? Basically I'm looking for a way to get Nerveskitter as a magic item without making it continuous (since that's cost x4).
Wands, per the Rules Compendium. Put it in a wand sheathe.
Rock on. How do I use a wand sheathe if I'm not a warforged (or renegade mastermaker)?
Wand Chamber (Dungeonscape)?
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Hmmm... maybe that's changed since 3.0? This (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20020113a) seems to suggest they should. And, common sense also would suggest it.
Did you read the 'Note' at the bottom of your link?
Note: If you use this spell in your game, all creatures with more than two arms should gain a circumstance bonus to grapple checks, as suggested in Sword & Fist. This bonus is +4 per extra pair of arms, and is the same bonus granted by the spell (not an additional bonus).
It wasn't even the rule in 3.0 - it was a suggested rule from an optional book. A rule I doubt many DM's implemented, or even noticed.
A: 174 In a recent thread I had a build that used that template and took the Evasion and +2 luck bonus.
I was giving it some thought earlier today, and I think those are the two I'm going to go with. The odd Regeneration type will be enough of a puzzle for them to overcome without adding the additional fast healing, and I don't really want it tied to the Unseelie Court in any way (thus plane shift is out). I'll just treat it as its own thing, a "shade demon" if you will.
(There isn't a big kerfuffle between "demons" and "devils" in this setting; they're all just unholy creatures of Niflheim. 'Demons' by another name.)
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Q180 Is there any type of magic item that activates at the speed of its built-in spell? Basically I'm looking for a way to get Nerveskitter as a magic item without making it continuous (since that's cost x4).
Wands, per the Rules Compendium. Put it in a wand sheathe.
Rock on. How do I use a wand sheathe if I'm not a warforged (or renegade mastermaker)?
Wand Chamber (Dungeonscape)?
I guess that's the one I meant... The one that lets you attach it to a weapon, and it counts as "held" all the time, while you're wielding the weapon.
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Q41: Is there any way to gain a dragonmark without being one of those set PHB races? I hate those arbitrary restrictions.
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Q41: Is there any way to gain a dragonmark without being one of those set PHB races? I hate those arbitrary restrictions.
Aberrant Dragonmarks can show up on any race... I think? Nope. I'll keep looking.
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Q 181: In 3.0 Abishais (which have regeneration) took normal damage from "holy water, holy weapons, and blessed weapons." In 3.5 they take normal damage from "good-aligned weapons, and from spells or effects with the good descriptor."
Bless Water
Transmutation [Good]
Level: Clr 1, Pal 1
...
This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water.
Should holy water still deal normal damage to an Abishai? Holy water is created by a spell with the [good] descriptor, but holy water itself doesn't explicitly have the good descriptor.
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Q 181: In 3.0 Abishais (which have regeneration) took normal damage from "holy water, holy weapons, and blessed weapons." In 3.5 they take normal damage from "good-aligned weapons, and from spells or effects with the good descriptor."
Bless Water
Transmutation [Good]
Level: Clr 1, Pal 1
...
This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water.
Should holy water still deal normal damage to an Abishai? Holy water is created by a spell with the [good] descriptor, but holy water itself doesn't explicitly have the good descriptor.
I can see it ruled either way, but I'd go with yes, holy water does work. Partly because the old version was harmed by it, partly because the damage is still (technically) part of the effect of a good aligned spell.
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Q41: Is there any way to gain a dragonmark without being one of those set PHB races? I hate those arbitrary restrictions.
Aberrant Dragonmarks can show up on any race... I think? Nope. I'll keep looking.
You're actually sort of right. The Aberrant Dragonmarks can show up on sub-species of the PHB races (i.e. Whisper Gnomes, Strongheart Halflings, Sun Elves) according to PGtE pg. 47. I'll look around for the reference, but I believe I saw that a character with a Dragonmark that is reincarnated to another race keeps their mark but cannot pass it on any further through their offspring. EDIT: Dragonmarked pg. 7, "A member of a dragonmarked house reincarnated as another race keeps his dragonmark..."
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Q 181: In 3.0 Abishais (which have regeneration) took normal damage from "holy water, holy weapons, and blessed weapons." In 3.5 they take normal damage from "good-aligned weapons, and from spells or effects with the good descriptor."
Bless Water
Transmutation [Good]
Level: Clr 1, Pal 1
...
This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water.
Should holy water still deal normal damage to an Abishai? Holy water is created by a spell with the [good] descriptor, but holy water itself doesn't explicitly have the good descriptor.
I can see it ruled either way, but I'd go with yes, holy water does work. Partly because the old version was harmed by it, partly because the damage is still (technically) part of the effect of a good aligned spell.
Lo and behold, I remembered that there acually ARE abishai in the Red Hand of Doom. Blue ones are present in the Fane of Tiamat (the last part of the adventure).
Interestingly enough, they note that holy water and good weapons deal normal damage to Abishai (but not spells of the good descriptor...) This one also still has DR equal to its hit dice (that's what the 3.0 versions did, but FC2 lowered it and made it not advance if they advanced in HD). So we have 3.5 stats for the blue abishai that conflicts with the 3.5 stats in FC2. So... DM's choice!
*Really, I know that FC2 supersedes RHoD (Dec 2006 vs Feb 2006 printing), but really, I'm just gonna use what I want, or a mix of the two :P
I'll probably give it the regeneration based on HD (ie - Regen 8 for a red) but allow good weapons, holy water, and spells of the good descriptor to deal normal damage to it. But I'll keep the FC2 SLA's that they are given (loses animate dead, desecrate, and major image, but gains Wrack, which will be more useful :evillaugh ).
Now to drop some holy water in the lap of my PC's somewhere along the line...
Re: Shadow Creature - I just realized that the location where the PC's will find this thing corresponds to the Svalbard islands (roughly 300 miles north of northern Norway), which will be in polar night by the time they go check the place out...
Man, I'm an evil DM, even when I'm not trying to be.
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Q41: Is there any way to gain a dragonmark without being one of those set PHB races? I hate those arbitrary restrictions.
The Altar of the Dragon's Eye, page 10 Eyes of the Lich Queen, gives use of the Aberrant Dragonmark feat. You get reist energy once a day instead of chosing a Dragonmark. This lets you take other feats that have Aberrant Dragonmark as a prerequitsite.
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Q 154 Other than increasing their Dex, and taking Weapon Focus feats, how does one get a warlock's ranged touch attack up? Tonight he cost the party a huge amount of treasure simply because of the fact that he just couldn't roll over a 5 (the enemy teleported with a majority of it). The guy is systematically a phenomenon. Not quite as bad as The Spoony One's Mike who couldn't roll higher than a 10 for two months straight, but he's getting up there.
A 154
Aside from what everyone else said, a wand of Blessed Aim (Spell Compendium) is +2 to hit for a minute at CL 1 and thus better than targeting ray for a wand. I suggest he get the Walk Unseen invocation ASAP to go invisible. Flatfooted touch AC is basically 10 + size mod +deflection +insight +luck +sacred +"monk". For a lot of creatures, that's going to be 10, or less.
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Q 182
Does any book have an ordinary deck of playing cards listed? If so, where can I find it, and how much does it cost?
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Q183) Is there a permanent Enlarge Person item published somewhere, or is it created from the generic formulas in the DMG/MIC?
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Q183) Is there a permanent Enlarge Person item published somewhere, or is it created from the generic formulas in the DMG/MIC?
A183: The second one, the price assuming a proper slot (like body) is 4000gp, or 8000gp if you're not humanoid (since you need to use the expansion psionic power that has a duration of round/level)
Q184: Can you cast a Cure Wounds/Heal, retain the charge and deliver it on a charge the next round? (And eventually Travel Domain out of the way like there's no tomorrow)
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Q184: Can you cast a Cure Wounds/Heal, retain the charge and deliver it on a charge the next round? (And eventually Travel Domain out of the way like there's no tomorrow)
A 184
Yes. You can hold the charge on a touch spell, and cure/inflict and Heal/Harm are touch spells.
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Q 185: What penalties are there to Spot checks when in shadowy illumination, or plain ol' darkness (assume outside at night)?
How does a starry night (no or very little moon) vs a cloudy night differ?
I have a party of humans and half-elves.
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Q 182
Does any book have an ordinary deck of playing cards listed? If so, where can I find it, and how much does it cost?
None that I'm aware of. The best I've seen are tarot cards, fortune teller cards, and marked game cards.
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marked game cards.
Isn't that what playing cards are?
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marked game cards.
Isn't that what playing cards are?
Yes, but they're marked. As in, you'll always win because you know which ones are what cards. There's a spot check to notice that though.
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marked game cards.
Isn't that what playing cards are?
Yes, but they're marked. As in, you'll always win because you know which ones are what cards. There's a spot check to notice that though.
Okay, but how much more is a marked deck going to cost over a non-marked deck? If all he's wanting is a source and a cost, that deck will do it. Justification for having a deck of cards in the world, and a rough estimate of their cost.
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marked game cards.
Isn't that what playing cards are?
Yes, but they're marked. As in, you'll always win because you know which ones are what cards. There's a spot check to notice that though.
Okay, but how much more is a marked deck going to cost over a non-marked deck? If all he's wanting is a source and a cost, that deck will do it. Justification for having a deck of cards in the world, and a rough estimate of their cost.
Fair enough. The marked deck costs 1 gold. Source book is http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderCompanion/v5748btpy8dmf
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Q 182
Does any book have an ordinary deck of playing cards listed? If so, where can I find it, and how much does it cost?
A: 182The only one I'm aware of was a 2E book, Aurora's Whole Realms catalogue. page 20 under games. Prices are fairly consistant with 3.5 and I've not met a DM yet that wouldn't allow any of the common items listed in their games at those prices.
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Q186: Is there a compiled recourse of different sources that grant bonuses to attributes?
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Q186: Is there a compiled recourse of different sources that grant bonuses to attributes?
http://brilliantgameologists.com/boards/index.php?topic=13134.0
Q187: Metamagic School Focus + Spirit Shaman = ???
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Thanks for the help. I wanted a deck of card because I'm going to be using the Glorious Heat + Spark orison combo in a PF game for untlimited healing and needing things to set on fire (I'm aware of the sort-of eratta nerf, but DM's cool and knows infinite out of combat healing isn't broken). So whether it's a cheater deck or not doesn't matter, they're getting lit ablaze. In the meantime though, I saw it pointed out how much more efficient just using a candle and then blowing it out is, so I'll probably use that for most of the healing, but keep a deck or two around for when I want to feel like Gambit. :)
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Q188 Can an Incantatrix apply Cooperative Metamagic to a spell being cast (by someone else) off a spell completion item like a scroll?
Q189 What's a good everyday vestige to pair with Zceryll for a binder/ur-priest/divine anima mage?
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I like the Green Lady vestige for my divine Anima Mage (currently level 8). Free turn/rebuke attempts every 5 rounds, untyped +2 Cha, use wands & staffs as a Wizard, and a 1st level Sor/Wiz spell as a spell-like every 5 rounds. I use the free spell for Enlarge Person, which right now allows me to keep our melee characters large 24/7 by recasting it.
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I guess I should add that I'm going to be facing armies. I think the Green Lady might be a little low-powered... maybe Zagan for Aversion (keep mooks away from me)? Or Chupoclops?
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Q190:) Can someone link me to Dicefreak's deity rules? I want to see them to decide if I want to go through the pain of attempting an iron siege character... *shudders*
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Q191. What type of elemental damage is resisted the least overall?
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I guess I should add that I'm going to be facing armies. I think the Green Lady might be a little low-powered... maybe Zagan for Aversion (keep mooks away from me)? Or Chupoclops?
Chupoclops is a nice get away free card, Vanus (http://www.wizards.com/default.asp?x=dnd/dd/20060407a)has a really short range which makes it somewhat less useful but really good if combined with other forms of fear.
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Q191. What type of elemental damage is resisted the least overall?
Acid.
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Q41: Is there any way to gain a dragonmark without being one of those set PHB races? I hate those arbitrary restrictions.
The Altar of the Dragon's Eye, page 10 Eyes of the Lich Queen, gives use of the Aberrant Dragonmark feat. You get reist energy once a day instead of chosing a Dragonmark. This lets you take other feats that have Aberrant Dragonmark as a prerequitsite.
Awesome! I didn't see the cost. Did you?
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Q191. What type of elemental damage is resisted the least overall?
Acid.
I'm pretty sure acid is resisted more than twice as often as sonic.
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Q191. What type of elemental damage is resisted the least overall?
Acid.
I'm pretty sure acid is resisted more than twice as often as sonic.
Well the term "elemental damage" isn't entirely clear, but sonic doesn't even appear on most lists of energy damage types. Neither does force, which beats the pants off sonic, but is probably even less related to what the questioner actually wants.
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Q 192: A Half-Fiend with 7 or more HD gets Poison as a Spell-like ability. What happens when you apply the Mortal Bane feat to poison?
A conservative estimate would make me think it should be treated like sneak attack applied to an enervation attack: the sneak attack deals "negative energy" hit point damage (much like being struck with an inflict spell.) Not saying the mortal bane damage should be 'negative energy;' just that it should be something else, not extra Con damage.
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Q191. What type of elemental damage is resisted the least overall?
Acid.
I'm pretty sure acid is resisted more than twice as often as sonic.
Well the term "elemental damage" isn't entirely clear, but sonic doesn't even appear on most lists of energy damage types. Neither does force, which beats the pants off sonic, but is probably even less related to what the questioner actually wants.
Player's Handbook 308 defines energy damage as “Damage caused by one of the five types of energy (not counting positive and negative energy): acid, cold, electricity, fire, and sonic.” In D&D, element means air, earth, fire, or water. Those are frequently associated with electricity, acid, fire, and cold, respectively, so I suppose it's conceivable he was asking about those energy types.
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Q193 Can Peerless Archer (Silver Marches) be used with a Soulbow (Complete Psionic)?
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Q 194 Is there a way, such as an item or a template, that when you die, you can explode and do massive amounts of damage to everyone around you, and cause your stuff to blow up with you? If not the latter, then just the first part. Looking to have a BBEG die ala the predator style, but something that happens automatically when they die (like a Balor), as opposed to setting the device themself. Custom is fine.
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Q41: Is there any way to gain a dragonmark without being one of those set PHB races? I hate those arbitrary restrictions.
The Altar of the Dragon's Eye, page 10 Eyes of the Lich Queen, gives use of the Aberrant Dragonmark feat. You get reist energy once a day instead of chosing a Dragonmark. This lets you take other feats that have Aberrant Dragonmark as a prerequitsite.
Awesome! I didn't see the cost. Did you?
I couldn't find anything in print nor any errata that listed a price. Looks like another location that is up to the DM. That said as a DM given the limited use of the resist energy ability bestowed and the limited scope of the associated feat tree granted I'd use the other locations that do have a cost listed and put this one on the low side.
DM results may vary, use and abuse of your DM will affect your mileage, approach DM with caution and food for best results
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Q 194 Is there a way, such as an item or a template, that when you die, you can explode and do massive amounts of damage to everyone around you, and cause your stuff to blow up with you? If not the latter, then just the first part. Looking to have a BBEG die ala the predator style, but something that happens automatically when they die (like a Balor), as opposed to setting the device themself. Custom is fine.
A 194
One option is to have Death Throes, SpC pg 60 - 61 cast on you as a contingency spell or as a custom magic item.
Another option is to base it on the feat Spectacular Death Throes from the dragonlance campaign setting. Find a way to meet the draconian prereq and select one of five ways to go out in an exploding blaze of glory.
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Q 194 Is there a way, such as an item or a template, that when you die, you can explode and do massive amounts of damage to everyone around you, and cause your stuff to blow up with you? If not the latter, then just the first part. Looking to have a BBEG die ala the predator style, but something that happens automatically when they die (like a Balor), as opposed to setting the device themself. Custom is fine.
A 194
One option is to have Death Throes, SpC pg 60 - 61 cast on you as a contingency spell or as a custom magic item.
Another option is to base it on the feat Spectacular Death Throes from the dragonlance campaign setting. Find a way to meet the draconian prereq and select one of five ways to go out in an exploding blaze of glory.
There's also a Paladin 4 spells that does that, from BoED. It grants +4 CHA, and you explode when you die. Duration is long enough to maintain constantly, if you want to.
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Q 194 Is there a way, such as an item or a template, that when you die, you can explode and do massive amounts of damage to everyone around you, and cause your stuff to blow up with you? If not the latter, then just the first part. Looking to have a BBEG die ala the predator style, but something that happens automatically when they die (like a Balor), as opposed to setting the device themself. Custom is fine.
A 194
One option is to have Death Throes, SpC pg 60 - 61 cast on you as a contingency spell or as a custom magic item.
Another option is to base it on the feat Spectacular Death Throes from the dragonlance campaign setting. Find a way to meet the draconian prereq and select one of five ways to go out in an exploding blaze of glory.
There's also a Paladin 4 spells that does that, from BoED. It grants +4 CHA, and you explode when you die. Duration is long enough to maintain constantly, if you want to.
There is also a feat (or chain of feats) in Savage Species that allows you to do this. You must have an energy subtype, and it does that kind of energy damage.
Looked it up - Final Strike. You deal energy damage (1d6 per your number of HD) in a 60 ft radius when you reach -10 hp) plus a secondary effect.
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bump
Q188 Can an Incantatrix apply Cooperative Metamagic to a spell being cast (by someone else) off a spell completion item like a scroll?
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Q 194 Is there a way, such as an item or a template, that when you die, you can explode and do massive amounts of damage to everyone around you, and cause your stuff to blow up with you? If not the latter, then just the first part. Looking to have a BBEG die ala the predator style, but something that happens automatically when they die (like a Balor), as opposed to setting the device themself. Custom is fine.
A 194
One option is to have Death Throes, SpC pg 60 - 61 cast on you as a contingency spell or as a custom magic item.
Another option is to base it on the feat Spectacular Death Throes from the dragonlance campaign setting. Find a way to meet the draconian prereq and select one of five ways to go out in an exploding blaze of glory.
There's also a Paladin 4 spells that does that, from BoED. It grants +4 CHA, and you explode when you die. Duration is long enough to maintain constantly, if you want to.
There is also a feat (or chain of feats) in Savage Species that allows you to do this. You must have an energy subtype, and it does that kind of energy damage.
Looked it up - Final Strike. You deal energy damage (1d6 per your number of HD) in a 60 ft radius when you reach -10 hp) plus a secondary effect.
There's also the Destruction Retribution (http://dnd.savannahsoft.eu/feat-591-destruction-retribution.html) feat from LM. Less damage, but heals other undead, so in groups it can be really nasty *knows from experience*
I hate these kinds of things. Just a big FU to PCs, usually, crap that happens when you die usually isn't nearly as useful when the roles are reversed, and it's pretty ridiculous when a monster's death is more dangerous than all the rounds it was alive in the combat.
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Q 195: Why is a 5d6 fireball from a necklace of fireballs half the cost of a 5d6 lightning bolt from a javelin of lightning?
Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. The market price of a sphere is 150 gp for each die of damage it deals.
5*150 = 750 gp
This javelin becomes a 5d6 lightning bolt when thrown (Reflex DC 14 half). It is consumed in the attack.
Faint evocation; CL 5th; Craft Magic Arms and Armor, lightning bolt; Price 1,500 gp
The only difference between the two is the required reflex save if you fail a save vs. a magical fire effect for the necklace.
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The only difference between the two is the required reflex save if you fail a save vs. a magical fire effect for the necklace.
I imagine this is it... bear in mind that fire attacks are pretty common and that the necklace uses its own will save bonus rather than yours would lead me to believe them blowing up in your face isn't all that uncommon. A type VII necklace with a full set of fireballs does 58d6 damage centred on you if it goes off...
It also seems to be a really good way to set up a magical trap, find some way of remotely detonating a fire spell and you have a nice timed explosive that does a huge amount of damage.
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Q196: I could be making it up, but I thought there was a spell that made your opponent roll twice and take the worse. Is there an equivalent that makes someone roll twice and take the better?
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Q196: I could be making it up, but I thought there was a spell that made your opponent roll twice and take the worse. Is there an equivalent that makes someone roll twice and take the better?
The enemy version is Unluck (SpC, Sor/Wiz 3) or another version in CC (level 5, though). The friendly one is Choose Destiny (Destiny Domain 9 - RoD).
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There's also a Paladin 4 spells that does that, from BoED. It grants +4 CHA, and you explode when you die. Duration is long enough to maintain constantly, if you want to.
Which of the six listed spells does that?
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There's also a Paladin 4 spells that does that, from BoED. It grants +4 CHA, and you explode when you die. Duration is long enough to maintain constantly, if you want to.
Which of the six listed spells does that?
Righteous Aura: Paladin 4; Spell Compendium 177
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Q197 Is there a way to get 3rd-level arcane spells and have +7 BAB by level 8? Without being gestalt or using versatile/heighten or Improved Krau?
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Q197 Is there a way to get 3rd-level arcane spells and have +7 BAB by level 8? Without being gestalt or using versatile/heighten or Improved Krau?
battle sorcerer multiclassed with full BAB a bit? Hmm... not sure, does that work?
Edit: Guess not... Hmm...
Edit2: (outsider) Battle sorc 4/spellsword 2/eldritch knight 2 has BAB +7 and 3rd level spells (barely).
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Battle sorc gets 3rd-level spells at 6, with a +4 BAB. That would give you +6 at 8th level.
Mystic ranger does it... but they're divine spells. :banghead
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Q197 Is there a way to get 3rd-level arcane spells and have +7 BAB by level 8? Without being gestalt or using versatile/heighten or Improved Krau?
battle sorcerer multiclassed with full BAB a bit? Hmm... not sure, does that work?
Yes, [full base attack bonus] 1 / battle sorcerer 4 / spellsword 1 / abjurant champion 2 works. [Full base attack bonus] 3 / wizard 2 / spellsword 1 / abjurant champion 2 can manage it too. Oops, wizard 2 doesn't get 2nd level spells without trickery.
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If you abuse kobolds a bit it becomes quite easier (loredrake dragonwrought kobolds and all, not sure about the spelling).
I seem to remind that there was something similar that could be done with Dragonlance draconians and the rules to buy back LA.
Then Battle Sorcerer and all added on top
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Q 198 Is the Holly Berry Bomb version of the Fire Seeds spell really as powerful as I think it is? It states that you can create up to 8 berries, and each do 1d8+CL fire damage (no cap). So, you could cast it, throw them 5' (getting you just out of the area), and detonate them all in the same spot for 8d8+(8xCL) damage, Reflex for half? At level 12, that would be an average of 132 damage! And, detonating them would be a free action, because talking is, right?
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Q199: Am I making up an item? I thought I remembered something about an item, if someone heals someone near you you can steal the heal. Can't think of anything else about the item.
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Q199: Am I making up an item? I thought I remembered something about an item, if someone heals someone near you you can steal the heal. Can't think of anything else about the item.
Shirt of the leech (Magic Item Compendium).
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Q200 And I quote:
A beholder mage’s spells function at a caster level equal to twice its beholder mage level.
Does this mean that to increase your BM CL you have to take levels of BM, or do progression-advancing PrC's also advance BM caster level?
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Q 201
I'm looking for a list of low level (1-3) arcane area effect spells, the larger the area the better. Just so you know where this is going I'll be adding snowcasting, flash frost and fell drain.
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Q200 And I quote:
A beholder mage’s spells function at a caster level equal to twice its beholder mage level.
Does this mean that to increase your BM CL you have to take levels of BM, or do progression-advancing PrC's also advance BM caster level?
Depends on the wording of the PrC's abilities. You'd want one that increases your spells, spells per day, and caster level as if you had taken a level in the previous class, in which case your effective Beholder Mage level is equal to your actual Beholder Mage level plus the spell advancing levels in the PrC.
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Q 202: Do the custom magic item creation rules cover something like a ring which works 1/day, activates automatically when its wearer dies, and casts revivify and heal on the wearer at that time?
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Q 202: Do the custom magic item creation rules cover something like a ring which works 1/day, activates automatically when its wearer dies, and casts revivify and heal on the wearer at that time?
A 202 Yes. Such an item would be use-activated, CL 11 (higher if you want, but it costs more).
Revivify: CL 11 x 5 (spell lv) x 2000 / 5 (1 use/day) = 22,000gp x 1.5 (stacking effects) = 33,000gp
Heal: CL 11 x 6 (spell lv) x 2000 / 5 (1 use/day) = 26,400gp
Total: 59,400gp
All-in-all, a great magic item to have. Well worth the price.
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Q200 And I quote:
A beholder mage’s spells function at a caster level equal to twice its beholder mage level.
Does this mean that to increase your BM CL you have to take levels of BM, or do progression-advancing PrC's also advance BM caster level?
Depends on the wording of the PrC's abilities. You'd want one that increases your spells, spells per day, and caster level as if you had taken a level in the previous class, in which case your effective Beholder Mage level is equal to your actual Beholder Mage level plus the spell advancing levels in the PrC.
But each PRC level would increase the CL only of +1, while a Beholder Mage level would give it a +2 (you can use the Legacy Champion or similiar PrCs if you want to keep getting the 2 for 1 deal)
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Q200 And I quote:
A beholder mage’s spells function at a caster level equal to twice its beholder mage level.
Does this mean that to increase your BM CL you have to take levels of BM, or do progression-advancing PrC's also advance BM caster level?
Depends on the wording of the PrC's abilities. You'd want one that increases your spells, spells per day, and caster level as if you had taken a level in the previous class, in which case your effective Beholder Mage level is equal to your actual Beholder Mage level plus the spell advancing levels in the PrC.
But each PRC level would increase the CL only of +1, while a Beholder Mage level would give it a +2 (you can use the Legacy Champion or similiar PrCs if you want to keep getting the 2 for 1 deal)
As he said, it depends; there are several PrCs that specifically say they increase caster level as if you had taken another level in the original class. If it doesn't have that wording, then yes, it only would increase by one.
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Q 198 Is the Holly Berry Bomb version of the Fire Seeds spell really as powerful as I think it is? It states that you can create up to 8 berries, and each do 1d8+CL fire damage (no cap). So, you could cast it, throw them 5' (getting you just out of the area), and detonate them all in the same spot for 8d8+(8xCL) damage, Reflex for half? At level 12, that would be an average of 132 damage! And, detonating them would be a free action, because talking is, right?
Even better, Empower Spell applies to that uncapped caster level. [1d8+15*produces a random variable between 16 and 23; look at the description of the empower spell feat in the PHB, NOT the SRD].
8*(1d8+15)*(1.5) = empower spell actually paying off.
*using a 15th level caster for this example.
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Q 198 Is the Holly Berry Bomb version of the Fire Seeds spell really as powerful as I think it is? It states that you can create up to 8 berries, and each do 1d8+CL fire damage (no cap). So, you could cast it, throw them 5' (getting you just out of the area), and detonate them all in the same spot for 8d8+(8xCL) damage, Reflex for half? At level 12, that would be an average of 132 damage! And, detonating them would be a free action, because talking is, right?
Even better, Empower Spell applies to that uncapped caster level. [1d8+15*produces a random variable between 16 and 23; look at the description of the empower spell feat in the PHB, NOT the SRD].
8*(1d8+15)*(1.5) = empower spell actually paying off.
*using a 15th level caster for this example.
Excellent! Now, just to make sure my enemies have no fire resistance first... 8 x resistance means the spell is awesome against anything without, but sucks nuts against even the most basic resist.
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Q 203
Does the +4 dodge AC from Mobility feat apply to provoked AoOs for things such as a) standing up from prone? b) Moving into a creature's space to initiate a bull rush, over run, or grapple? c) The generated AoOs of the other combat maneuvers (disarm, sunder, trip, any others I'm forgetting), in which you are not explicitly "moving" in the game sense?
Issue came up in a game 2 weeks ago when my character got tripped, stood up, and the +4 would've turned the hit into a miss. The DM ruled it does not apply, but IMO it should for a and b, but probably not c.
EDIT: I doubt it would apply, but also d) the AoO provoked for performing a coup de grace.
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Q 203
Does the +4 dodge AC from Mobility feat apply to provoked AoOs for things such as a) standing up from prone? b) Moving into a creature's space to initiate a bull rush, over run, or grapple? c) The generated AoOs of the other combat maneuvers (disarm, sunder, trip, any others I'm forgetting), in which you are not explicitly "moving" in the game sense?
Issue came up in a game 2 weeks ago when my character got tripped, stood up, and the +4 would've turned the hit into a miss. The DM ruled it does not apply, but IMO it should for a and b, but probably not c.
EDIT: I doubt it would apply, but also d) the AoO provoked for performing a coup de grace.
Any AoO from moving has the +4 applied to it. A) Getting up from prone yes B) Bullrush and overrun yes, grapple no because the AoO happens before you move. C) No. D) Hell no.
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Q 204 Since Fire Seeds does have a random variable in it (damage), can it be applied to the number of holly berry bombs it creates? While that is not a random amount, it is still a variable one, and the feat does say that all variable numeric effects are increased by one-half. The only mention of random is for whether the feat can be applied to the spell. Or is there errata I haven't seen?
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Q205 So how does Phaerimm Hatchling spellcasting work, exactly? I can see two readings of it: a) that they cast as sorcs of their character level (essentially free gestalt), or b) that they cast as a first-level sorc with a CL equal to their character level. Which is correct? And therefore, what kind of spellcasting does a Phaerimm hatchling Sorc 3 have (for example)?
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Q46 How exactly does Magic Jar work? Has anybody ever made a breakdown, as surreal did for the polymorph line of spells? Specifically, I have a few starting questions:
- What is your creature type when you occupy a body?
- Do buffs stay with your body or your soul?
- Can you, or can you not occupy bodies of life forces powered by negative energy?
bump
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Q 192: A Half-Fiend with 7 or more HD gets Poison as a Spell-like ability. What happens when you apply the Mortal Bane feat to poison?
A conservative estimate would make me think it should be treated like sneak attack applied to an enervation attack: the sneak attack deals "negative energy" hit point damage (much like being struck with an inflict spell.) Not saying the mortal bane damage should be 'negative energy;' just that it should be something else, not extra Con damage.
A192: Good catch. It should be something else, but RAW, it is extra Con damage.
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Q 206: The magic items Talismans from Oriental Adventures... There's not a whole lot of rules concerning what spells are able to be imbued into one (unlike potions, which specify personal range spells are a no-no). Otherwise, the two magical items seem fairly identical (the pricing structure is the same, max spell level you can put in one is 3rd.) But the Talismans in OA list an item of expeditious retreat, which is a personal range spell.
So does that mean I'm good to go on making a Talisman of Shield? Or a Talisman of True Strike? Or Hunter's Mercy?*
*It does state that Talismans are almost always defensive in nature, and offensive ones are all but unheard of, but then on the chart lists one that grants Haste...
Q 207: Why is a potion of Enlarge Person 250 gp, when the pricing structure for potions says it should be 50 gp?
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Q 207: Why is a potion of Enlarge Person 250 gp, when the pricing structure for potions says it should be 50 gp?
That's a holdover from 3.0. It should be 50, but someone was feeling 3.0-y and nobody else noticed.
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Q208 What are the best weapon enhancements to put on a staff wielded by a mage, who never wants to get into melee combat? Obviously they're going to be defensive enchantments...
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Q208 What are the best weapon enhancements to put on a staff wielded by a mage, who never wants to get into melee combat? Obviously they're going to be defensive enchantments...
Warning/Eager for more initiative so you win rocket tag.
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Do those stack with the wand of nerveskitter I'm keeping in a wand chamber?
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Do those stack with the wand of nerveskitter I'm keeping in a wand chamber?
Eager is a +2 untyped bonus.
Warning is a +5 insight bonus.
Nerveskitter is a +5 untyped bonus.
So yes, they'd all stack.
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That's scary! +4 from an item that gives you Imp Initiative ;) for +16+ sex
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Q205 So how does Phaerimm Hatchling spellcasting work, exactly? I can see two readings of it: a) that they cast as sorcs of their character level (essentially free gestalt), or b) that they cast as a first-level sorc with a CL equal to their character level. Which is correct? And therefore, what kind of spellcasting does a Phaerimm hatchling Sorc 3 have (for example)?
A205: It is very clearly based of RHD, like anything else that has innate spellcasting. Considering the low LA value and the fact that they cast AS SPELL LIKE ABILITIES, trying to bend the RAW to a very cheesy interpretation will be frowned upon by all. RAW, the wording is "caster level equal to phaerimms character level" and "sorcerer levels stack with its base casting ability." That base casting ability is RHD, so the only wiggle room is some extra CL boosts, not casting progression. A strict DM would only allow the first spell casting level to stack with other levels for CL boosts, even after taking sorc levels. This would be a good nerf, but not one I believe is supported RAW.
I hope you haven't been getting ideas from GiTP
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I was getting confused from GitP. I'm glad you cleared it up. :)
So... bear with me... the spellcasting a Phaerimm gets from taking levels in sorcerer... is still SLA's?
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Q 209 Is there a way to increase the Dex modifier of hide armor besides segmenting it or giving it Nimbleness?
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Make it out of Leafweave, from RoW. However, it drops the armor bonus by 1.
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Q 209 Is there a way to increase the Dex modifier of hide armor besides segmenting it or giving it Nimbleness?
Mythril should work as well, unless you're thinking about druids.
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Q 209 Is there a way to increase the Dex modifier of hide armor besides segmenting it or giving it Nimbleness?
Mythril should work as well, unless you're thinking about druids.
You can make mithral HIDE? that doesn't seem right. But yes, we're unfortunately talking about druids.
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the spellcasting a Phaerimm gets from taking levels in sorcerer... is still SLA's?
Yes. Remember that a strict DM could have a RAW interpretation and say no, but it is not the majority opinion, nor mine. That's why phaerimm as so incredibly powerful (like mini-sharns)
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Q 209 Is there a way to increase the Dex modifier of hide armor besides segmenting it or giving it Nimbleness?
Mythril should work as well, unless you're thinking about druids.
You can make mithral HIDE? that doesn't seem right. But yes, we're unfortunately talking about druids.
Why not? Some parts of it are metal anyway.
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Why not? Some parts of it are metal anyway.
Because druids can wear hide?
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210: Is there any way to be immune to surprise rounds besides the foresight spell? Not flat-footedness...
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210: Is there any way to be immune to surprise rounds besides the foresight spell? Not flat-footedness...
Mark of Stars (feat), Minotaur (I think), Dragon Turtle (IIRC), Divine Oracle 10 (PrC)... There's more ways, I'm sure.
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Q 209 Is there a way to increase the Dex modifier of hide armor besides segmenting it or giving it Nimbleness?
Make it out of Leafweave, from RoW. However, it drops the armor bonus by 1.
Making it out of shadow silk (Tome of Magic p155) increases its maximum dexterity bonus by 2. Darkleaf (Arms and Equipment Guide) and leaf armor (Dragon 279 p49) are also options, but aren't as good.
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Q 209 Is there a way to increase the Dex modifier of hide armor besides segmenting it or giving it Nimbleness?
Shadowsilk from Tome of Magic is kinda like Mithril for non-metal armor. Also gives a feel-good +2 bonus to Hide and Move Silently and repairs itself when you're in darkness.
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bumpity bump. no one has an answer to this?
Q188 Can an Incantatrix apply Cooperative Metamagic to a spell being cast (by someone else) off a spell completion item like a scroll?
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Q 211: Leap Attack + Shock Trooper + Combat Brute. You charge, power attacking, and sunder your foe's weapon, then get a sundering cleave. Your power attack and charge bonuses/penalties still apply, right?
Sorry, never used ST and CB before.
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A 202 Yes. Such an item would be use-activated, CL 11 (higher if you want, but it costs more).
Revivify: CL 11 x 5 (spell lv) x 2000 / 5 (1 use/day) = 22,000gp x 1.5 (stacking effects) = 33,000gp
Heal: CL 11 x 6 (spell lv) x 2000 / 5 (1 use/day) = 26,400gp
Total: 59,400gp
All-in-all, a great magic item to have. Well worth the price.
Dammit, forgot the material component for Revivify! That'll add another 50,000gp...
Revivify: 72,000gp
Heal: 26,400gp x 1.5 = 39,600gp
Total: 111,600gp
While a lot more costly, still good enough to consider.
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Q 212a: When you bull rush someone into another creature's space, what happens? One of them has to fall prone, right?
Q 212b: When using the Domino Rush maneuver from Shock Trooper, what happens if you bull rush a target into another foe, and you then fail the trip check to trip one or both of them?
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Q 212a: When you bull rush someone into another creature's space, what happens? One of them has to fall prone, right?
Q 212b: When using the Domino Rush maneuver from Shock Trooper, what happens if you bull rush a target into another foe, and you then fail the trip check to trip one or both of them?
A212a: As far as I know, no. They just can't enter and STAY in that square, unless already prone.
A212b: They'd stop at adjacent squares, one/both/none of them prone. If the Bull Rush target was Prone to begin with, it can end that movement in the other's square, I think, but depends on the exact wording of Domino.
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Q 212a: When you bull rush someone into another creature's space, what happens? One of them has to fall prone, right?
Q 212b: When using the Domino Rush maneuver from Shock Trooper, what happens if you bull rush a target into another foe, and you then fail the trip check to trip one or both of them?
A212a: As far as I know, no. They just can't enter and STAY in that square, unless already prone.
A212b: They'd stop at adjacent squares, one/both/none of them prone. If the Bull Rush target was Prone to begin with, it can end that movement in the other's square, I think, but depends on the exact wording of Domino.
Okay, so in either case you bull rush the target into the second foe's space, and then the target gets to choose which (unoccupied) adjacent square to shift to?
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Q 212a: When you bull rush someone into another creature's space, what happens? One of them has to fall prone, right?
Q 212b: When using the Domino Rush maneuver from Shock Trooper, what happens if you bull rush a target into another foe, and you then fail the trip check to trip one or both of them?
A212a: As far as I know, no. They just can't enter and STAY in that square, unless already prone.
A212b: They'd stop at adjacent squares, one/both/none of them prone. If the Bull Rush target was Prone to begin with, it can end that movement in the other's square, I think, but depends on the exact wording of Domino.
Okay, so in either case you bull rush the target into the second foe's space, and then the target gets to choose which (unoccupied) adjacent square to shift to?
I'd rule it as the same square it was trying to get in from. He can't enter the square in the first place, after all. The "being pushed into another's square" thing is an ATTEMPT to do that, which in effect causes one or both to fall, since they CAN'T share the space for any amount of time, unless one keeps moving.
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A 202 Yes. Such an item would be use-activated, CL 11 (higher if you want, but it costs more).
Revivify: CL 11 x 5 (spell lv) x 2000 / 5 (1 use/day) = 22,000gp x 1.5 (stacking effects) = 33,000gp
Heal: CL 11 x 6 (spell lv) x 2000 / 5 (1 use/day) = 26,400gp
Total: 59,400gp
All-in-all, a great magic item to have. Well worth the price.
Dammit, forgot the material component for Revivify! That'll add another 50,000gp...
Revivify: 72,000gp
Heal: 26,400gp x 1.5 = 39,600gp
Total: 111,600gp
While a lot more costly, still good enough to consider.
Contingent spells? Cheaper...