Brilliant Gameologists Forum
The Thinktank => Min/Max It! => : bkdubs123 June 07, 2011, 04:38:29 PM
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1) Where are the rules concerning creating magical traps?
2) Is there a way (via cost reducing shenanigans or other black arts) to make traps useful for anything other than quirky Distilled Joy farms or infinite healing?
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There are lots of ideas for useful traps towards the end of the below thread. The rules for creating them is in the DMG towards the back of the traps section. I unfortunately don't have my books to give you an exact page. Dungeonscape has some useful rules for creating beneficial traps, Boon traps, and DMG II has the rules for the ever useful Spell Turret, which casts 4 spells at 1 per round and then repairs itself for a round and repeats.
http://brilliantgameologists.com/boards/index.php?topic=10888.0
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One of my friends wants to make a combat trapper character, and I told him I didn't know of any way to make that at all viable... ever. Any ideas?
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You could try the combat trapsmith from Complete Scoundrel, or the Trapsmith from Dungeonscape
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Well the Trapsmith class from Dungeonscape has a very useful spell list with just 5 levels, including Dim Door as a 2nd level spell, and Fabricate and Wall of Stone as 3rd level spells. I'd recommend getting in using Factotum or Artificer, hell either of those classes would be good with the theme anyway and the class itself is pretty easy to get into, requires ranks in search, disable device, and craft trap making all of which you'd have anyway making such a character. The Rune Caster could be interesting to use as well.
The biggest problem is that such characters almost always need a lot of prep time to provide specially tuned traps, or would be easily overshadowed by a dedicated Debuff spell caster.