Brilliant Gameologists Forum

Playtime! => Retired PbP Games => Play by Post General => Eberron - Red Hand of Doom => : BowenSilverclaw February 01, 2010, 01:32:36 PM

: Character creation
: BowenSilverclaw February 01, 2010, 01:32:36 PM
All discussions regarding character creation go here.

Basic rules:
-Level 5 (don't forget the +1 to one ability score from the level 4 bump :))
-36 PB
-Standard WBL
-2 Flaws
-2 Traits
-Eberron Action Points
-LA-buyback allowed. If you pick a +1 LA template at character creation, you start at 3000 XP below level 5, and are effectively an ECL 4 character (you still get the same starting wealth as an ECL 5 character though)
-LA +1 template or LA +1 race of choice for free
-Any official 3.5 and unupdated 3.0, including Dragon Magazine
-Gentleman's agreement
-Please include a wishlist in your sheet, about what treasure/items you'd like to get your hands on over the course of the campaign. I'm changing at least some of the treasure to better suit your characters anyway, so that would really help me and ensure happy players

Things not allowed/not used:
-Favored classes and XP penalties
-Rebuilding
-Leadership and other things that give followers etc.
-Maybe some other stuff I can't think of right now :P
: Re: Character creation
: PhaedrusXY February 01, 2010, 02:57:38 PM
Oh yeah... I should have asked this earlier... but are we using favored classes/multiclass XP penalties?
: Re: Character creation
: BowenSilverclaw February 01, 2010, 03:00:21 PM
Oh yeah... I should have asked this earlier... but are we using favored classes/multiclass XP penalties?
No, those are stupid ;)

I allways forget about that, because I've never used it myself :)
: Re: Character creation
: Agita February 01, 2010, 04:56:29 PM
About followers: You mention no permanent followers, what about 'impermanent' ones? The 'followers' from the Rekkenmark affiliation are locked as four Fighter 1s and one [NPC class of choice] 4, so they're pretty much useless in actual combat and I wouldn't be hauling them around anyway - the entry actually mentions they're not supposed to be used in combat and take on a more passive role, doing guard shifts or whatever. At most, the 4th level PC could be an Adept and cast some spells, but he still wouldn't be useful enough to carry around all the time.
: Re: Character creation
: BowenSilverclaw February 01, 2010, 05:11:27 PM
About followers: You mention no permanent followers, what about 'impermanent' ones? The 'followers' from the Rekkenmark affiliation are locked as four Fighter 1s and one [NPC class of choice] 4, so they're pretty much useless in actual combat and I wouldn't be hauling them around anyway - the entry actually mentions they're not supposed to be used in combat and take on a more passive role, doing guard shifts or whatever. At most, the 4th level PC could be an Adept and cast some spells, but he still wouldn't be useful enough to carry around all the time.
Nope, sorry, they were left behind at the Academy for this adventure ;)

Tell you what, to represent that level 4 Adept, you can add up to 10 potions to your starting equipment. Only level 1 spells though, and max. CL 4th.


: Re: Character creation
: Agita February 01, 2010, 05:15:15 PM
About followers: You mention no permanent followers, what about 'impermanent' ones? The 'followers' from the Rekkenmark affiliation are locked as four Fighter 1s and one [NPC class of choice] 4, so they're pretty much useless in actual combat and I wouldn't be hauling them around anyway - the entry actually mentions they're not supposed to be used in combat and take on a more passive role, doing guard shifts or whatever. At most, the 4th level PC could be an Adept and cast some spells, but he still wouldn't be useful enough to carry around all the time.
Nope, sorry, they were left behind at the Academy for this adventure ;)

Tell you what, to represent that level 4 Adept, you can add up to 10 potions to your starting equipment. Only level 1 spells though, and max. CL 4th.



Sounds good.

Can I use a bonding ritual (DMG II) to enchant my own magic sword and get it at half price? :P
: Re: Character creation
: bearsarebrown February 01, 2010, 05:41:11 PM

Looks like I've got BFC covered  :lol
: Re: Character creation
: BowenSilverclaw February 01, 2010, 05:43:37 PM
About followers: You mention no permanent followers, what about 'impermanent' ones? The 'followers' from the Rekkenmark affiliation are locked as four Fighter 1s and one [NPC class of choice] 4, so they're pretty much useless in actual combat and I wouldn't be hauling them around anyway - the entry actually mentions they're not supposed to be used in combat and take on a more passive role, doing guard shifts or whatever. At most, the 4th level PC could be an Adept and cast some spells, but he still wouldn't be useful enough to carry around all the time.
Nope, sorry, they were left behind at the Academy for this adventure ;)

Tell you what, to represent that level 4 Adept, you can add up to 10 potions to your starting equipment. Only level 1 spells though, and max. CL 4th.



Sounds good.

Can I use a bonding ritual (DMG II) to enchant my own magic sword and get it at half price? :P
Bonding Rituals let you do that?
: Re: Character creation
: Agita February 01, 2010, 06:05:25 PM
About followers: You mention no permanent followers, what about 'impermanent' ones? The 'followers' from the Rekkenmark affiliation are locked as four Fighter 1s and one [NPC class of choice] 4, so they're pretty much useless in actual combat and I wouldn't be hauling them around anyway - the entry actually mentions they're not supposed to be used in combat and take on a more passive role, doing guard shifts or whatever. At most, the 4th level PC could be an Adept and cast some spells, but he still wouldn't be useful enough to carry around all the time.
Nope, sorry, they were left behind at the Academy for this adventure ;)

Tell you what, to represent that level 4 Adept, you can add up to 10 potions to your starting equipment. Only level 1 spells though, and max. CL 4th.



Sounds good.

Can I use a bonding ritual (DMG II) to enchant my own magic sword and get it at half price? :P
Bonding Rituals let you do that?
As far as I can tell, that's the primary purpose.
: Re: Character creation
: PhaedrusXY February 01, 2010, 06:06:38 PM
  • Impending Stones
  • Grease
  • Entangling Exhaustion
  • Clinging Breath
  • Slow Breath

Looks like I've got BFC covered  :lol
Good. :D Can DFAs change their breath weapon type? Or is it fixed? If it is fixed, you might consider getting the dragonborn template yourself. ;)
: Re: Character creation
: bearsarebrown February 01, 2010, 06:09:04 PM
As I gain levels I can change it. Currently I can do Cold and Fire.

Would Dragonborn make me loose my shapeshifting? I think it will. Otherwise I'd pick it up in a heartbeat for a second Breath.

EDIT: What if I bought of Divine Minion? That would change things from Fire Breathing Dog to Fire Breathing Animal. And IIRC I could be Dragonborn and not lose Divine Minion benefits, right? Eh it's too good to be fun. Turning into 11HD animals would get stupid after the first fight. I guess I could just not do that. Or be a Minion of a deity with few animal forms. +1 LA only puts me like 3000xp away from ECL 5 right? That's really not that bad. I would need to take Otherworldy as my first feat, but I could be human so it wouldn't take any resources.

I just want another source of breath weapon!  :P
: Re: Character creation
: Agita February 01, 2010, 06:09:52 PM
Yes, Dragonborn will make you lose just about everything but ability mods and languages.
: Re: Character creation
: VennDygrem February 01, 2010, 07:07:01 PM
For fun I created a sort of side-project, a Marralurk Binder 1 (pretty good when combo'd with Malphas), but that was just to see what its stats and all would be if I did it. I'm still trying to decide how to go about my actual character. The reason I hate playing casters all the time is having to figure out what spells I'll be using, so that's adding to it. Still deciding between Wizard or Cleric as a base. Basically comes down to being more of a toolbox or more of a persistabuff gish.
: Re: Character creation
: bearsarebrown February 01, 2010, 07:28:53 PM
Okay okay, so...

If I acquired Dragonborn then acquired the Divine Minion template there should be no issues with stacking them together.

DM is only 'fluffed-out' for Fae-run, so I don't know how to handle that. But if I had to pick, I'd choose the guy with Hawk and Baboon forms or the guy with hawk, snake, and crocodile.

I assume if Bowen allows it that I could refluff it. Hopefully to a Dragon theme, it could be from the same source of power as my DFA stuff. I don't know if that refluff involves choosing new animal forms(I hope it does! ;)), but if it did I would pick a small flying thing and a small land based thing. (baboons are lame)

NOTE TO BOWEN: I'm not planning on entering MoMF or anything from Divine Minion. I just want free action animal forms and Dragonborn.
: Re: Character creation
: Agita February 01, 2010, 07:30:11 PM
IIRC, the Aerenal elves are into baboons. Their holy symbol is even a baboon skull. Also, baboons are badass monkeys.
: Re: Character creation
: PhaedrusXY February 01, 2010, 07:58:22 PM
For fun I created a sort of side-project, a Marralurk Binder 1 (pretty good when combo'd with Malphas), but that was just to see what its stats and all would be if I did it. I'm still trying to decide how to go about my actual character. The reason I hate playing casters all the time is having to figure out what spells I'll be using, so that's adding to it. Still deciding between Wizard or Cleric as a base. Basically comes down to being more of a toolbox or more of a persistabuff gish.
Dude, if that's what you want to play, then go for it. We'll get by without another caster. It sounds like a cool character.
: Re: Character creation
: bearsarebrown February 01, 2010, 08:02:34 PM
For fun I created a sort of side-project, a Marralurk Binder 1 (pretty good when combo'd with Malphas), but that was just to see what its stats and all would be if I did it. I'm still trying to decide how to go about my actual character. The reason I hate playing casters all the time is having to figure out what spells I'll be using, so that's adding to it. Still deciding between Wizard or Cleric as a base. Basically comes down to being more of a toolbox or more of a persistabuff gish.
Dude, if that's what you want to play, then go for it. We'll get by without another caster. It sounds like a cool character.

+1
: Re: Character creation
: Nanshork February 01, 2010, 08:07:23 PM
For fun I created a sort of side-project, a Marralurk Binder 1 (pretty good when combo'd with Malphas), but that was just to see what its stats and all would be if I did it. I'm still trying to decide how to go about my actual character. The reason I hate playing casters all the time is having to figure out what spells I'll be using, so that's adding to it. Still deciding between Wizard or Cleric as a base. Basically comes down to being more of a toolbox or more of a persistabuff gish.
Dude, if that's what you want to play, then go for it. We'll get by without another caster. It sounds like a cool character.

+1

+2.  I just want to be sure that somebody can do some healing around here.   :P
: Re: Character creation
: Agita February 01, 2010, 08:09:31 PM
For fun I created a sort of side-project, a Marralurk Binder 1 (pretty good when combo'd with Malphas), but that was just to see what its stats and all would be if I did it. I'm still trying to decide how to go about my actual character. The reason I hate playing casters all the time is having to figure out what spells I'll be using, so that's adding to it. Still deciding between Wizard or Cleric as a base. Basically comes down to being more of a toolbox or more of a persistabuff gish.
Dude, if that's what you want to play, then go for it. We'll get by without another caster. It sounds like a cool character.

+1

+2.  I just want to be sure that somebody can do some healing around here.   :P
+4. We do have a DFA with UMD and a guy who can activate Cleric wands.

Also, Bowen is allowing me to keep the Magebred Light Warhorse. How do I optimize the gills out of that? :P
I could say my Adept NPC (who'll stay home in Rekkenmark for the entirety of the adventure, as Bowen asked) has full ranks in Handle Animal and taught my horse a bunch of tricks as well as made it a warbeast. :plot What else? Any feats of note?
: Re: Character creation
: bearsarebrown February 01, 2010, 08:16:30 PM
Just looked up Marralurk. Uhhh those are fucking sweet. Cha based Death Attack? Racial Sneak attack? These things are sweet!

Discriminating Hearing - I love this, it's a racial ability for Marruspawn. Essentially, if anything corporeal either moves or has respiration within 30', you know it's there. If you're within 5', you can pinpoint the square. Pretty much Scent.
+2 STR, +6 DEX, +4 CON, +6 WIS, +4 CHA - Holy ****.
Point Blank Shot and Precise Shot as Racial Bonus Feats,

OMG. Please play this. You can even buy off the LA.
: Re: Character creation
: VennDygrem February 01, 2010, 08:28:40 PM
Well, when I first rolled it up it was a test, and I figured "Hey, I can always buy off that LA and gain back another level of Binder in a couple fights." Then I reread LA-buyback and noticed that it specifies 3 class levels, not 3 HD. So I wouldn't be able to buy it back for another 2 levels. Death Attacks aren't really that good since they take too long (In three rounds you guys could all bring that one creature down before I get the chance to even attempt the attack). It's a good sneaky little character, but it seems held-back quite a bit. It's also single-target focused, and there's no way I'd be able to bind more than one vestige until 11th level, too late in the game, unless there were some way to trade RHD for class levels over time (but just think how sick it would be if one could!).

I could always forget the Binder, or just consider it a dip for a few levels, then add other classes. A splash of Swordsage for Wis to AC, and some rogue and other sources of extra sneak attack, maybe it would be worthwhile.

: Re: Character creation
: bearsarebrown February 01, 2010, 08:46:22 PM
The ability mods are nasty and the scent ability is really good. you're right about the Death Attack, i was just excited for a Cha based one!

any Wis/Dex based character will do very well with this class. That sucks about the LA though. Might be worth it anyways.
: Re: Character creation
: VennDygrem February 01, 2010, 09:17:20 PM
I think you mean any wis/dex based class would work well with the race. In fact, I think I've actually got a couple ideas to try out.
: Re: Character creation
: bearsarebrown February 01, 2010, 09:24:15 PM
...yesssss  i did.
: Re: Character creation
: PhaedrusXY February 01, 2010, 11:17:54 PM
I think swordsage would be really sweet with that. :D Even Binder 1 to just get Malphus for the bird is actually worth it. ;) You'll have to watch your BAB though, as we're not using partial.
: Re: Character creation
: VennDygrem February 01, 2010, 11:43:41 PM
True. That's why I'm weighing the options. I wonder, do HD count as half IL? That would certainly be handy. Also, too bad Arcane Swordsage is so broken or it could also be quite handy.  :lmao
: Re: Character creation
: Nanshork February 01, 2010, 11:45:26 PM
True. That's why I'm weighing the options. I wonder, do HD count as half IL? That would certainly be handy. Also, too bad Arcane Swordsage is so broken or it could also be quite handy.  :lmao

Yes, racial HD count for half IL.
: Re: Character creation
: VennDygrem February 02, 2010, 12:18:53 AM
Nice. Also, what are the limitations on Affiliation scores? Some of them have primary advancement through 'repeatable' events, and I wouldn't want to over-do it (+2 per mission? Sure I went on 10 missions! 20 missions? Easy!).
: Re: Character creation
: bearsarebrown February 02, 2010, 12:29:18 AM
Nice. Also, what are the limitations on Affiliation scores? Some of them have primary advancement through 'repeatable' events, and I wouldn't want to over-do it (+2 per mission? Sure I went on 10 missions! 20 missions? Easy!).

bowen said case by case basis because they're so inconsistent
: Re: Character creation
: PhaedrusXY February 02, 2010, 12:39:32 AM
Posted to your other thread.

Also, just noticed that Law Devotion requires 3 turn attempts per extra use. So I'm trading it in for Animal instead. That way, I can fly if I absolutely need to.
: Re: Character creation
: Nanshork February 02, 2010, 12:43:57 AM
There an at least semi-definitive list of affiliations and their locations anywhere?
: Re: Character creation
: VennDygrem February 02, 2010, 12:47:19 AM
There an at least semi-definitive list of affiliations and their locations anywhere?

This seems to be as close as we get. (http://brilliantgameologists.com/boards/index.php?topic=6624.0) By no means complete, it at least gives an idea of where to start looking.
: Re: Character creation
: bearsarebrown February 02, 2010, 12:47:38 AM
There an at least semi-definitive list of affiliations and their locations anywhere?

No.  :(

There is a Handbook here at BG that's not even close to complete. That's all I've ever seen on it.

EDIT:
Alright, I'd decided, I'm an Divine Minion Dragonborn... Arctic Outsider with no level adjustment... I'm thinking Lesser Ice-Para Gensai /w Otherworldly. Not only do Arctic and Ice-Para Gensai thematically fit, but along with Dragonborn it'd net me a nifty +8 to Con and 2 breath weapons! And because my Wildshape is a free action I don't have to deal with items or Con scores in animal form!  :D :D

Assuming I can't make up a Divine Minion I'm going to take baboon and hawk form. And pretend that Baboon means Spider Monkey.
[spoiler]I don't know if this falls under Homebrewing so I totally expect not to be able to do it but I'd love to pick snow themed animals. Like Owl and Fox(weasel or tiny dog).

the precedent with the other Divine Minions is that if you have two forms, one will be 2 or 3 CR and the other will be 1/3 or 1/4 CR. And Owl and Fox fit that.[/spoiler]

EDIT: I can either bring unlimited Detect Magic/Identify or be a Knowledge tool (Ranks + 6 + MW items would leave me at ~+15). I don't care which, what do you guys want?
: Re: Character creation
: BowenSilverclaw February 02, 2010, 03:17:16 AM
There an at least semi-definitive list of affiliations and their locations anywhere?

No.  :(

There is a Handbook here at BG that's not even close to complete. That's all I've ever seen on it.

EDIT:
Alright, I'd decided, I'm an Divine Minion Dragonborn... Arctic Outsider with no level adjustment... I'm thinking Lesser Ice-Para Gensai /w Otherworldly. Not only do Arctic and Ice-Para Gensai thematically fit, but along with Dragonborn it'd net me a nifty +8 to Con and 2 breath weapons! And because my Wildshape is a free action I don't have to deal with items or Con scores in animal form!  :D :D

Assuming I can't make up a Divine Minion I'm going to take baboon and hawk form. And pretend that Baboon means Spider Monkey.
[spoiler]I don't know if this falls under Homebrewing so I totally expect not to be able to do it but I'd love to pick snow themed animals. Like Owl and Fox(weasel or tiny dog).

the precedent with the other Divine Minions is that if you have two forms, one will be 2 or 3 CR and the other will be 1/3 or 1/4 CR. And Owl and Fox fit that.[/spoiler]

EDIT: I can either bring unlimited Detect Magic/Identify or be a Knowledge tool (Ranks + 6 + MW items would leave me at ~+15). I don't care which, what do you guys want?
No, I want it to stay is written, if I allow one person to homebrew soon everyone starts doing it, and that's just too much too keep up with.
Just pick a given DM and stick with those forms please. You can reflavor them too similar critters if you want, as long as it's the same kind/family of creature and has roughly the same abilities.


Too bad to see the hellhound thing go though :)
: Re: Character creation
: bearsarebrown February 02, 2010, 03:24:28 AM
I totally understand. White Hawk it is then ;) but it seems that a Baboon is Medium ??? so Spider Monkey doesn't fit, as that's bordering on Tiny! I'll try to figure out what type of monkey...

I liked Hellhound at first then I realized how much of a pain in the ass the shifting was. Took a full round and could only shift HD times per day. Shifting as a free action is going to be awesome because I'll effectivly have a fly speed and a climb speed  :D

This was a big discussion on this in Min/Max so I figure I'll just ask your ruling. My level 4 ability bonus, does it apply in animal form? (every damn animal has odd scores in their physical stats)

EDIT: How can I get a +9 to UMD in 900g? LOL Is there a Affiliation that helps me out?

EDIT2: I'm adding another template to the mix! that's right, three +0 templates. It's not my fault that +con & +cha are so rare...  :embarrassed
: Re: Character creation
: BowenSilverclaw February 02, 2010, 04:09:51 AM
I totally understand. White Hawk it is then ;) but it seems that a Baboon is Medium ??? so Spider Monkey doesn't fit, as that's bordering on Tiny! I'll try to figure out what type of monkey...

I liked Hellhound at first then I realized how much of a pain in the ass the shifting was. Took a full round and could only shift HD times per day. Shifting as a free action is going to be awesome because I'll effectivly have a fly speed and a climb speed  :D

This was a big discussion on this in Min/Max so I figure I'll just ask your ruling. My level 4 ability bonus, does it apply in animal form? (every damn animal has odd scores in their physical stats)

EDIT: How can I get a +9 to UMD in 900g? LOL Is there a Affiliation that helps me out?
Sorry, ability bump only applies to your natural (humanoid/outsider) form.

Masterwork tool for +2 is the only thing I can think of right now for the UMD...



Aren't there baboons living near those hot springs in Japan btw? Those are in cold mountains...

EDIT: Macaques apparently, close enough.
Linky: http://en.wikipedia.org/wiki/Japanese_Macaque (http://en.wikipedia.org/wiki/Japanese_Macaque)

Most northern-living and most polar-living primate, sounds about right :)
: Re: Character creation
: bearsarebrown February 02, 2010, 04:24:09 AM
Aren't there baboons living near those hot springs in Japan btw? Those are in cold mountains...

EDIT: Macaques apparently, close enough.
Linky: http://en.wikipedia.org/wiki/Japanese_Macaque (http://en.wikipedia.org/wiki/Japanese_Macaque)

Most northern-living and most polar-living primate, sounds about right :)

 :bigeye Look at my mythweavers. I, uh, I went to the same wikipedia page and picked that monkey.

&& gotcha for ability bump.  :)
: Re: Character creation
: BowenSilverclaw February 02, 2010, 05:14:25 AM
Aren't there baboons living near those hot springs in Japan btw? Those are in cold mountains...

EDIT: Macaques apparently, close enough.
Linky: http://en.wikipedia.org/wiki/Japanese_Macaque (http://en.wikipedia.org/wiki/Japanese_Macaque)

Most northern-living and most polar-living primate, sounds about right :)

 :bigeye Look at my mythweavers. I, uh, I went to the same wikipedia page and picked that monkey.

&& gotcha for ability bump.  :)
I don't see a Mythweavers link...
: Re: Character creation
: bearsarebrown February 02, 2010, 05:16:58 AM
:embarrassed I forgot to post it. But I had picked that same monkey and came to post that I picked when I saw your post  :)
: Re: Character creation
: BowenSilverclaw February 02, 2010, 05:30:48 AM
Great minds think alike :lmao


EDIT: It's Genasi, not Gensai ;)

(sorry, pet peeve)


EDIT 2: You seem to be missing the Power Surge feat. You'll need that if you want to use Metabreath feats with your DFA Breath Weapon :)
: Re: Character creation
: bearsarebrown February 02, 2010, 05:52:49 AM
EDIT 2: You seem to be missing the Power Surge feat. You'll need that if you want to use Metabreath feats with your DFA Breath Weapon :)
I realize that. I'm just going to use it with my Dragonborn one for now. and whoopsies @ Genasi!
: Re: Character creation
: BowenSilverclaw February 02, 2010, 06:03:31 AM
EDIT 2: You seem to be missing the Power Surge feat. You'll need that if you want to use Metabreath feats with your DFA Breath Weapon :)
I realize that. I'm just going to use it with my Dragonborn one for now. and whoopsies @ Genasi!
You sure about that? Dragonborn only get a line, so it might be less useful if you want to use Clinging or some other Metabreath on a group of opponents.

You could take Power Surge instead of Ability Focus for now...


Just a suggestion though :)
: Re: Character creation
: bearsarebrown February 02, 2010, 06:09:00 AM
You sure about that? Dragonborn only get a line, so it might be less useful if you want to use Clinging or some other Metabreath on a group of opponents.

!!! you're right! I didn't think of that! And Ability Focus is only going to one of my Breath Weapons anyways! Good call, thanks boss  :D
: Re: Character creation
: BowenSilverclaw February 02, 2010, 06:12:06 AM
You sure about that? Dragonborn only get a line, so it might be less useful if you want to use Clinging or some other Metabreath on a group of opponents.

!!! you're right! I didn't think of that! And Ability Focus is only going to one of my Breath Weapons anyways! Good call, thanks boss  :D
No prob :)
: Re: Character creation
: Agita February 02, 2010, 08:24:44 AM
Well, it's a bit questionable, but it could be argued that metabreath applies to all weapons even if you only qualify with one... Bowen's earlier post kind of implies that this is not the case, though.

Any final word on bonding ritual?
: Re: Character creation
: Nanshork February 02, 2010, 11:49:02 AM
Bears, if you don't want to be the knowledge tool I could see what I can do in that department as I'm probably going to go with the Paragnostic Assembly so I can take a level in the Paragnostic Apostle prestige class.  I won't be taking the Knowledge Devotion feat though.
: Re: Character creation
: BowenSilverclaw February 02, 2010, 11:53:56 AM
Well, it's a bit questionable, but it could be argued that metabreath applies to all weapons even if you only qualify with one... Bowen's earlier post kind of implies that this is not the case, though.

Any final word on bonding ritual?
Yeah, only applies to the ones you qualify, sorry if I didn't make that clear.

Can you give me a quick rundown of what the Bonding Ritual does and costs?
: Re: Character creation
: Agita February 02, 2010, 12:11:30 PM
Can you give me a quick rundown of what the Bonding Ritual does and costs?
Basically, it's a way for non-spellcasters to create their own magic items. You can only imbue an item that is already masterwork, costs at least 100 gp, or is already magic. The cost is the same as if you were crafting an item with the appropiate feat. You need to do the appropiate bonding ritual and expend any components (i.e., the gold and XP, plus anything else the item may require), but you get to ignore prerequisites other than class features, feats, skill ranks, and caster level (so if I want the Eager property on my weapon, I don't need to get the Wizard to cast Cat's Grace for me). If you don't have a caster level, you use your character level instead (going again with the Eager example, I need to be 9th level to do that in the first place). You still need to expend any other costs, like gems or whatever, that would be needed for the item. You also get a benefit appropiate to the ritual you used (such as +1 to Con checks and Con-based skills from Rtual of Purity).
If you're willing to set a feat on fire, you also get extra benefits from the rituals, but... eh.
: Re: Character creation
: BowenSilverclaw February 02, 2010, 12:21:22 PM
Can you give me a quick rundown of what the Bonding Ritual does and costs?
Basically, it's a way for non-spellcasters to create their own magic items. You can only imbue an item that is already masterwork, costs at least 100 gp, or is already magic. The cost is the same as if you were crafting an item with the appropiate feat. You need to do the appropiate bonding ritual and expend any components (i.e., the gold and XP, plus anything else the item may require), but you get to ignore prerequisites other than class features, feats, skill ranks, and caster level (so if I want the Eager property on my weapon, I don't need to get the Wizard to cast Cat's Grace for me). If you don't have a caster level, you use your character level instead (going again with the Eager example, I need to be 9th level to do that in the first place). You still need to expend any other costs, like gems or whatever, that would be needed for the item. You also get a benefit appropiate to the ritual you used (such as +1 to Con checks and Con-based skills from Rtual of Purity).
If you're willing to set a feat on fire, you also get extra benefits from the rituals, but... eh.
Well, they're your XP ;)

Sure, go ahead :)

Btw, does this mean that you'd prefer to keep this sword for your entire career, since you're already putting in some effort/XP, or can I just stick to dealing out normal treasure, including possibly a new magic greatsword?
: Re: Character creation
: Agita February 02, 2010, 12:51:57 PM
Can you give me a quick rundown of what the Bonding Ritual does and costs?
Basically, it's a way for non-spellcasters to create their own magic items. You can only imbue an item that is already masterwork, costs at least 100 gp, or is already magic. The cost is the same as if you were crafting an item with the appropiate feat. You need to do the appropiate bonding ritual and expend any components (i.e., the gold and XP, plus anything else the item may require), but you get to ignore prerequisites other than class features, feats, skill ranks, and caster level (so if I want the Eager property on my weapon, I don't need to get the Wizard to cast Cat's Grace for me). If you don't have a caster level, you use your character level instead (going again with the Eager example, I need to be 9th level to do that in the first place). You still need to expend any other costs, like gems or whatever, that would be needed for the item. You also get a benefit appropiate to the ritual you used (such as +1 to Con checks and Con-based skills from Rtual of Purity).
If you're willing to set a feat on fire, you also get extra benefits from the rituals, but... eh.
Well, they're your XP ;)

Sure, go ahead :)

Btw, does this mean that you'd prefer to keep this sword for your entire career, since you're already putting in some effort/XP, or can I just stick to dealing out normal treasure, including possibly a new magic greatsword?
I don't mind either way. Some of the rituals could be impractical to do with little to no downtime if I want to keep enchanting it. What appeals to me most is the economic advantage, really, but that's not as prominent after the campaign starts since keepng stuff we get and selling stuff we get for half price and then using the money to make equivalent stuff more or less breaks even without cost reduction abuse.
: Re: Character creation
: BowenSilverclaw February 02, 2010, 01:14:36 PM
Okidoki :)
: Re: Character creation
: VennDygrem February 03, 2010, 06:00:09 AM
If I take levels in fighter, can I treat class variants as substitution levels? For instance, Choosing between a level of Targetteer Fighter or SA Fighter, choosing one or the other? It makes more sense than asking to multiclass them. If it's just one type or another, that's understandable.

Also... availability of Iajutsu Focus, yea or nay?  :flutter

(I'm well aware that enemies need to be flat-footed first, and not just denied their dex to AC)
: Re: Character creation
: BowenSilverclaw February 03, 2010, 06:46:45 AM
One class variant or the other, not both. And no, you can't multiclass between them ;)

Iaijutsu focus is fine, though :)
Item familiar might even be useful to help your modifier on that, paired with a masterwork tool ofcourse :)
: Re: Character creation
: Nanshork February 03, 2010, 02:41:32 PM
Gah, why is it so hard to find LA +1 templates with Int boosts?
: Re: Character creation
: VennDygrem February 03, 2010, 02:44:00 PM
Probably because most classes that need a good Int shouldn't be taking on a LA? :P
--------

Do custom magic items count as homebrewing? For instance, taking a base item like Hand of the Mage, swapping out the Mage Hand cantrip for another cantrip usable similarly at-will?
: Re: Character creation
: Agita February 03, 2010, 03:23:36 PM
Gah, why is it so hard to find LA +1 templates with Int boosts?
Deep, from the same Dragon issue as Magic-Blooded and Arctic, gives +2 Int -2 Str for +1 LA, IIRC.
: Re: Character creation
: PhaedrusXY February 03, 2010, 03:40:08 PM
Gah, why is it so hard to find LA +1 templates with Int boosts?
Deep, from the same Dragon issue as Magic-Blooded and Arctic, gives +2 Int -2 Str for +1 LA, IIRC.
lol, it's the cheese-whiz issue.  :lmao Why is that worth a LA+1 and the others aren't? Does it give out some other stuff, too?
: Re: Character creation
: Agita February 03, 2010, 03:43:49 PM
Gah, why is it so hard to find LA +1 templates with Int boosts?
Deep, from the same Dragon issue as Magic-Blooded and Arctic, gives +2 Int -2 Str for +1 LA, IIRC.
lol, it's the cheese-whiz issue.  :lmao Why is that worth a LA+1 and the others aren't? Does it give out some other stuff, too?
Nothing really notable that I remember. Long Darkvision range (120 ft.), some skill boosts a Wizard doesn't care about, a few okay 1st-level SLAs, and light sensivity. That's it. Not worth the LA, but it's +Int for +1 LA, like Nanshork asked.

I guess a +2 LA template could be bought off by ECL 9, so maybe you can look there. :P
: Re: Character creation
: Nanshork February 03, 2010, 03:45:18 PM
I'm looking for something actually worth it.   :P

Flaws from here  (http://realmshelps.dandello.net/cgi-bin/featsform.pl)okay Bowen?
: Re: Character creation
: bearsarebrown February 03, 2010, 04:02:24 PM
I'm looking for something actually worth it.   :P

Flaws from here  (http://realmshelps.dandello.net/cgi-bin/featsform.pl)okay Bowen?

I'd assume so. They're all printed in Dragon Magizines which we've been using.
: Re: Character creation
: Nanshork February 03, 2010, 04:08:32 PM
I'm looking for something actually worth it.   :P

Flaws from here  (http://realmshelps.dandello.net/cgi-bin/featsform.pl)okay Bowen?

I'd assume so. They're all printed in Dragon Magizines which we've been using.

I don't pay attention to were things are from, I'm too lazy.   :P
: Re: Character creation
: VennDygrem February 03, 2010, 04:22:37 PM
Gah, why is it so hard to find LA +1 templates with Int boosts?
Deep, from the same Dragon issue as Magic-Blooded and Arctic, gives +2 Int -2 Str for +1 LA, IIRC.
lol, it's the cheese-whiz issue.  :lmao Why is that worth a LA+1 and the others aren't? Does it give out some other stuff, too?

Is deep a +1? It isn't LA 0 like Magic-blooded?
: Re: Character creation
: Agita February 03, 2010, 04:26:44 PM
Gah, why is it so hard to find LA +1 templates with Int boosts?
Deep, from the same Dragon issue as Magic-Blooded and Arctic, gives +2 Int -2 Str for +1 LA, IIRC.
lol, it's the cheese-whiz issue.  :lmao Why is that worth a LA+1 and the others aren't? Does it give out some other stuff, too?

Is deep a +1? It isn't LA 0 like Magic-blooded?
No, it's a +1. It's also the only template with any LA in the article, oddly. All others are +0.
: Re: Character creation
: Nanshork February 03, 2010, 04:31:34 PM
Gah, why is it so hard to find LA +1 templates with Int boosts?
Deep, from the same Dragon issue as Magic-Blooded and Arctic, gives +2 Int -2 Str for +1 LA, IIRC.
lol, it's the cheese-whiz issue.  :lmao Why is that worth a LA+1 and the others aren't? Does it give out some other stuff, too?

Is deep a +1? It isn't LA 0 like Magic-blooded?
No, it's a +1. It's also the only template with any LA in the article, oddly. All others are +0.

It isn't even worth +1, it's very annoying.
: Re: Character creation
: bearsarebrown February 03, 2010, 04:36:39 PM
Primordial Giant it +4 Int for a +0LA. You need to be a Giant though. Which I thiiiink at cheapest is Half Minotuar/Ogre from Dragon 313 at a +1.
: Re: Character creation
: Agita February 03, 2010, 04:41:39 PM
Primordial Giant it +4 Int for a +0LA. You need to be a Giant though. Which I thiiiink at cheapest is Half Minotuar/Ogre from Dragon 313 at a +1.
Cheapest would be [+2 LA template] Incarnate Warforged with Expansion or something on it when it was made Incarnate. :D

For a non-cheesy base, try Half-Giant.
: Re: Character creation
: VennDygrem February 03, 2010, 04:42:59 PM
Half-Giant and Eneko (Secrets of Sarlona) are both +1 Giants.
---
Ninja'd. :o
: Re: Character creation
: PhaedrusXY February 03, 2010, 04:44:05 PM
Damn dude, a half-giant wizard would be just all kinds of awesome. Screw those pansy elves. :D
: Re: Character creation
: Nanshork February 03, 2010, 04:47:21 PM
But I need bluff as a class skill!

Eh, I guess I could take one of the apprentice feats from UA to get it...

*ponders*
: Re: Character creation
: VennDygrem February 03, 2010, 04:50:23 PM
But I need bluff as a class skill!

Eh, I guess I could take one of the apprentice feats from UA to get it...

*ponders*

You could always enter as a Cleric with the Trickery domain. >_>
: Re: Character creation
: bearsarebrown February 03, 2010, 04:51:10 PM
Why does being a Giant change having Bluff in class?

Oh, elf sub levels?
: Re: Character creation
: Nanshork February 03, 2010, 04:52:38 PM
Why does being a Giant change having Bluff in class?

Oh, elf sub levels?

Aerenai Focus, gives any skill as a class skill and gives +3 bonus, elf only feat.
: Re: Character creation
: bearsarebrown February 03, 2010, 04:57:58 PM
What happens if you retrain the feat that makes a skill inclass?

And you forbid Rebuilding(for good reasons), what about Retraining? that's in, right?

And how are we doing HP? I saw it asked somewhere but I didn't see the answer...

: Re: Character creation
: VennDygrem February 03, 2010, 05:00:39 PM
What happens if you retrain the feat that makes a skill inclass?

And you forbid Rebuilding(for good reasons), what about Retraining? that's in, right?

And how are we doing HP? I saw it asked somewhere but I didn't see the answer...

I think Bowen said 1/2 HD +1 for average hp.

Retraining I believe is in, Rebuilding is out.

If you retrain the feat making a skill a class skill, it would become cross-class. I think you'd have to retrain the excess skill points, assuming you maxed out the skill, into some other skill. If it's at or under cross-class ranks, nothing changes.
: Re: Character creation
: Nanshork February 03, 2010, 05:21:50 PM
I have to have it as a class skill.   :P
: Re: Character creation
: PhaedrusXY February 03, 2010, 05:53:31 PM
Bah, stupid elves. Too many elven-only things. And too many elven subraces. Hmm... I think I have a new genocide for Pun-Pun to commit in my game.  :devil
: Re: Character creation
: Nanshork February 03, 2010, 06:38:36 PM
Bowen, the Skill Knowledge feat from UA.  In or out?
: Re: Character creation
: VennDygrem February 04, 2010, 05:24:49 AM
I'll probably have a rough outline of my character late tomorrow night. I'm trying to figure out the specifics. What feats I can afford to take, what classes to take and when, and how to maximize my damage potential while keeping myself safe. :D

It's looking like my best bet is to go ranged, as that will yield the greatest bonuses to damage, but that requires catching foes flat-footed more. Also can't really do IF ranged. I might be able to make up some of the damage if I focus on IF in a melee build, but I'm not sure yet. Again, tomorrow night I'll have a better idea. After classes and after completely burning out. So, maybe Friday. :P
: Re: Character creation
: BowenSilverclaw February 04, 2010, 07:23:53 AM
Probably because most classes that need a good Int shouldn't be taking on a LA? :P
--------

Do custom magic items count as homebrewing? For instance, taking a base item like Hand of the Mage, swapping out the Mage Hand cantrip for another cantrip usable similarly at-will?
Yeah, that's homebrew, sorry.

I'm looking for something actually worth it.   :P

Flaws from here  (http://realmshelps.dandello.net/cgi-bin/featsform.pl)okay Bowen?

I'd assume so. They're all printed in Dragon Magizines which we've been using.
What bears said :)
: Re: Character creation
: Nanshork February 04, 2010, 01:38:03 PM
Bowen, the Skill Knowledge feat from UA.  In or out?

Oh look, you missed a question!   :P
: Re: Character creation
: BowenSilverclaw February 04, 2010, 01:45:06 PM
Bowen, the Skill Knowledge feat from UA.  In or out?

Oh look, you missed a question!   :P
So I did :P

Yeah, that's fine :)

: Re: Character creation
: BowenSilverclaw February 04, 2010, 01:46:57 PM
What happens if you retrain the feat that makes a skill inclass?

And you forbid Rebuilding(for good reasons), what about Retraining? that's in, right?

And how are we doing HP? I saw it asked somewhere but I didn't see the answer...

I think Bowen said 1/2 HD +1 for average hp.

Retraining I believe is in, Rebuilding is out.

If you retrain the feat making a skill a class skill, it would become cross-class. I think you'd have to retrain the excess skill points, assuming you maxed out the skill, into some other skill. If it's at or under cross-class ranks, nothing changes.
Retraining is in, yes.

HP: Max. at first, average +0.5 at each level after that (so d4=3, d6=4. d8=5, d10=6 and d12=7).
: Re: Character creation
: BowenSilverclaw February 04, 2010, 01:47:47 PM
@Phaedrus: You've got Extra Readied Maneuver listed as a feat for when you hit level 6. Don't you mean Extra Granted Maneuver? Seeing as you're mostly a Crusader...


EDIT: Chahar-Aina weighs 10 lb., Dastana weigh 5lb. :)
: Re: Character creation
: Nanshork February 04, 2010, 01:55:47 PM
Primordial Half-Giant here I come.
: Re: Character creation
: PhaedrusXY February 04, 2010, 02:02:58 PM
Primordial Half-Giant here I come.
:clap

I am really loving our party make-up. A dragon made of stone, an icy fire-breathing dragon-monkey/bird, a giant wizard, a sneaky jackal-dude, and a stony one-eyed human.  :love This should be awesome.  :D

Hey!! Invisibility at will? That's not just useable on yourself is it? YEAH!!  :bounce We should get a way to cast Silence somehow, and we could be the Freaky Ninja Party. :D We'll sneak up and breath fire on you! In the dark!  :lmao
: Re: Character creation
: bearsarebrown February 04, 2010, 02:04:27 PM
Primordial Half-Giant here I come.
:o :clap
 :D
: Re: Character creation
: VennDygrem February 04, 2010, 02:08:30 PM
Primordial Half-Giant here I come.

Bravo, sir. Bravo. :D
: Re: Character creation
: BowenSilverclaw February 04, 2010, 02:24:00 PM
Primordial Half-Giant here I come.
An excellent choice :D
: Re: Character creation
: Agita February 04, 2010, 02:31:37 PM
Half-Giant and Eneko (Secrets of Sarlona) are both +1 Giants.
---
Ninja'd. :o
I just can't bring myself to take a race seriously that shares a name with a cute kitty pokémon. :P
: Re: Character creation
: VennDygrem February 04, 2010, 03:55:13 PM
Is it going to be a problem that my character's not ready yet? I noticed we've started posting in the game thread...

I just need to make a few decisions on some build options and then I'll be ready. So far there are too many classes and feats to fit into the build, so something are unfortunately going to get left behind. If I had a full 20 levels then maybe there'd be enough room. Anyway, gotta decide what stays and what goes.
: Re: Character creation
: BowenSilverclaw February 04, 2010, 04:20:41 PM
Is it going to be a problem that my character's not ready yet? I noticed we've started posting in the game thread...

I just need to make a few decisions on some build options and then I'll be ready. So far there are too many classes and feats to fit into the build, so something are unfortunately going to get left behind. If I had a full 20 levels then maybe there'd be enough room. Anyway, gotta decide what stays and what goes.
Like I said in the OOC thread, for now it's just fluff and you guys getting to know eachother('s characters).

I won't start the actual game (encounters, anything else requiring mechanics) until everyone is done with their character, so don't worry :)
: Re: Character creation
: bearsarebrown February 04, 2010, 04:59:58 PM
Here comes the hardest part of character creation.... the name.
: Re: Character creation
: PhaedrusXY February 04, 2010, 05:11:52 PM
Here comes the hardest part of character creation.... the name.
FLUFFY!  :smirk
: Re: Character creation
: BowenSilverclaw February 04, 2010, 05:12:21 PM
Here comes the hardest part of character creation.... the name.
FLUFFY!  :smirk
:banghead


:lol
: Re: Character creation
: Nanshork February 04, 2010, 05:45:47 PM
Primordial Half-Giant here I come.
:clap
Hey!! Invisibility at will? That's not just useable on yourself is it? YEAH!!  :bounce We should get a way to cast Silence somehow, and we could be the Freaky Ninja Party. :D We'll sneak up and breath fire on you! In the dark!  :lmao

Yes, invisibility at will with a CL of 1.   :P  Not the most useful thing.
: Re: Character creation
: PhaedrusXY February 04, 2010, 05:47:17 PM
Primordial Half-Giant here I come.
:clap
Hey!! Invisibility at will? That's not just useable on yourself is it? YEAH!!  :bounce We should get a way to cast Silence somehow, and we could be the Freaky Ninja Party. :D We'll sneak up and breath fire on you! In the dark!  :lmao

Yes, invisibility at will with a CL of 0 because that's how many racial hit dice I have.   :P
Ah freakin' crap... We gotta figure out how to boost that to at least 1...
: Re: Character creation
: Agita February 04, 2010, 05:59:49 PM
Primordial Half-Giant here I come.
:clap
Hey!! Invisibility at will? That's not just useable on yourself is it? YEAH!!  :bounce We should get a way to cast Silence somehow, and we could be the Freaky Ninja Party. :D We'll sneak up and breath fire on you! In the dark!  :lmao

Yes, invisibility at will with a CL of 0 because that's how many racial hit dice I have.   :P
Ah freakin' crap... We gotta figure out how to boost that to at least 1...
Well, it already is 1 because of that special ability that boosts CL on SLAs.
: Re: Character creation
: Nanshork February 04, 2010, 06:00:35 PM
I posted before I was done reading the section, I fixed my post a bit ago.   :P

Bowen, how are we doing transparency?  Does my +1 CL on all spell-likes give me +1 on my psi-like?
: Re: Character creation
: BowenSilverclaw February 04, 2010, 06:09:11 PM
I posted before I was done reading the section, I fixed my post a bit ago.   :P

Bowen, how are we doing transparency?  Does my +1 CL on all spell-likes give me +1 on my psi-like?
No, it doesn't. Nothing like that is mentioned in the rules for transparency (unless I'm missing something).
: Re: Character creation
: PhaedrusXY February 04, 2010, 06:36:02 PM
I posted before I was done reading the section, I fixed my post a bit ago.   :P

Bowen, how are we doing transparency?  Does my +1 CL on all spell-likes give me +1 on my psi-like?
No, it doesn't. Nothing like that is mentioned in the rules for transparency (unless I'm missing something).
If it matters, the Orange Ioun Stone is specifically called out to boost Manifester Level as well as CL. I think that's in CPsi, but it could have been in XPH, I forget.

I think I also remember something saying that Psi-like abilities are considered a form of Spell-like abilities, but I don't remember where...
: Re: Character creation
: BowenSilverclaw February 04, 2010, 06:41:05 PM
I posted before I was done reading the section, I fixed my post a bit ago.   :P

Bowen, how are we doing transparency?  Does my +1 CL on all spell-likes give me +1 on my psi-like?
No, it doesn't. Nothing like that is mentioned in the rules for transparency (unless I'm missing something).
If it matters, the Orange Ioun Stone is specifically called out to boost Manifester Level as well as CL. I think that's in CPsi, but it could have been in XPH, I forget.

I think I also remember something saying that Psi-like abilities are considered a form of Spell-like abilities, but I don't remember where...
I someone else can confirm this, I'll allow it. I didn't know about that :)
: Re: Character creation
: Nanshork February 05, 2010, 01:07:36 AM
Bowen, some creatures are listed as summonable with a Summon Monster spell, but they don't explicitly replace anything.  Do they get added to the list of creatures I can summon automatically or do I have to replace something to gain them?
: Re: Character creation
: Nanshork February 05, 2010, 02:13:43 AM
Also, how long have I been in the Paragnostic Assembly?  How many of the repeatables can I legitimately take?
: Re: Character creation
: BowenSilverclaw February 05, 2010, 06:52:43 AM
Bowen, some creatures are listed as summonable with a Summon Monster spell, but they don't explicitly replace anything.  Do they get added to the list of creatures I can summon automatically or do I have to replace something to gain them?
Yeah, they get added.

Also, how long have I been in the Paragnostic Assembly?  How many of the repeatables can I legitimately take?
Let's say you got in 5 years after you started adventuring. How old is your character now? How old when she started out (see Half-Giant starting ages for a guideline)? Use that to determine how long she's been in the Assembly.

As for the multiple use thingies...
*commence asspull* Serious injury once every 5 years of membership; high-ranking member in one other organization for every 5 years of adventuring; provides knowledge of one new monster for every 5 years of adventuring; provides new spell once for every 5 years of adventuring.

Now don't go making your character an old lady :P
: Re: Character creation
: Nanshork February 05, 2010, 12:45:29 PM
Awww, but the capstone ability of the affiliation is the only one that's any good!   :P
: Re: Character creation
: bearsarebrown February 05, 2010, 01:00:26 PM
Awww, but the capstone ability of the affiliation is the only one that's any good!   :P

Ummm doesn't the first level give you an unnamed +5 to a skill? And the second a Domain...?
: Re: Character creation
: Nanshork February 05, 2010, 01:03:19 PM
Awww, but the capstone ability of the affiliation is the only one that's any good!   :P

Ummm doesn't the first level give you an unnamed +5 to a skill? And the second a Domain...?

No.  The first level gives you bonuses to a skill if you spend hours doing research, and the domains listed in the second are a list of what domains a cleric worshipping the concept of Knowledge would have access to.
: Re: Character creation
: BowenSilverclaw February 05, 2010, 01:54:59 PM
Uhm, Nanshork, Size: F? :P
: Re: Character creation
: Nanshork February 05, 2010, 02:14:28 PM
Uhm, Nanshork, Size: F? :P

It said M before and for some reason I thought I had made myself a gender space.   :P  It's fixed.
: Re: Character creation
: BowenSilverclaw February 05, 2010, 02:27:44 PM
Uhm, Nanshork, Size: F? :P

It said M before and for some reason I thought I had made myself a gender space.   :P  It's fixed.

Is al good, I just found it amusing :)
: Re: Character creation
: bearsarebrown February 05, 2010, 03:31:53 PM
@Bowen
do we need to care about food or is that handwaved?

Also, never got an answer. Knowledge or Identify?
: Re: Character creation
: BowenSilverclaw February 05, 2010, 03:34:27 PM
Just pay for a Waterskin and the rest is assumed as just being there/handwaved.

It's not like you guys would have any problem killing an animal for food or anything :P
: Re: Character creation
: BowenSilverclaw February 05, 2010, 03:41:18 PM
By the way, while going over your sheets, I got an idea from bears' and Phaedrus' sheets.

Please include a wishlist in your sheet, about what treasure/items you'd like to get your hands on over the course of the campaign. I'm changing at least some of the treasure to better suit your characters anyway, so that would really help me and ensure happy players :)
: Re: Character creation
: PhaedrusXY February 05, 2010, 03:48:22 PM
Just pay for a Waterskin and the rest is assumed as just being there/handwaved.

It's not like you guys would have any problem killing an animal for food or anything :P
Or accidentally killing animals... "I will pet him and stroke him and call him George, and if he is bad I will spank his little behind."

some time later...

"I had a little friend, but he don't move no more..."
: Re: Character creation
: bearsarebrown February 05, 2010, 04:13:32 PM
@Bowen, gotcha.  ;)

@Everyone else, Team Benefits? Should we try for anything? Anything particularly good that you know of?
: Re: Character creation
: BowenSilverclaw February 05, 2010, 04:23:23 PM
And before I forget, remember this is Eberron, so you guys get Action Points (see ECS) :)
: Re: Character creation
: Agita February 05, 2010, 04:42:15 PM
@Bowen, gotcha.  ;)

@Everyone else, Team Benefits? Should we try for anything? Anything particularly good that you know of?
Since we're mostly meleers and Nan can summon more meleers, I'd suggest some benefits that apply to melee combat. I've thought about using them, but have yet to look at them in detail.
: Re: Character creation
: PhaedrusXY February 05, 2010, 04:44:37 PM
@Bowen, gotcha.  ;)

@Everyone else, Team Benefits? Should we try for anything? Anything particularly good that you know of?
Since we're mostly meleers and Nan can summon more meleers, I'd suggest some benefits that apply to melee combat. I've thought about using them, but have yet to look at them in detail.
I don't even know what book they're from.  :(
: Re: Character creation
: Nanshork February 05, 2010, 04:49:22 PM
@Bowen
do we need to care about food or is that handwaved?

Also, never got an answer. Knowledge or Identify?

Look at my knowledges and decide if you can do better than me.   :P
: Re: Character creation
: Agita February 05, 2010, 05:04:33 PM
They're from PHB II IIRC, but I may be wrong.

@Bowen
do we need to care about food or is that handwaved?

Also, never got an answer. Knowledge or Identify?

Look at my knowledges and decide if you can do better than me.   :P
Well, DFAs can get +6 to all Knowledges and use them untrained. If he also has a halfway decent Int and puts some ranks into the more important ones, he's got a chance. :P

If Nanshork gets an Artificer's Monocle, Identify would be taken care of. If he doesn't, it's probably more useful than another Knowledge monkey (literally).
: Re: Character creation
: Nanshork February 05, 2010, 05:11:02 PM
I'll see how much money I have left over after buying other equipment, though I can probably fit the monocle in.  Right now I'm trying to get my spell list sorted out to see if I need to buy any scrolls.
: Re: Character creation
: BowenSilverclaw February 05, 2010, 05:22:19 PM
You know what, guys?
I never liked the whole Identify crap, so one of you (you'll have to decide amongst eachother who) gets an Artificer's Monocle for free.
: Re: Character creation
: Nanshork February 05, 2010, 05:23:27 PM
I vote me since I'm the wizard.   :P
: Re: Character creation
: BowenSilverclaw February 05, 2010, 05:28:02 PM
Also, since this campaign is supposed to be somewhat of a testing ground for my RL-group, and since they aren't as experienced as you guys, I've decided to somewhat increase your power level (and theirs once I run this IRL).

LA-buyback is no longer in effect, instead you get (that is, if you want) a +1 LA template or race for free.

For example, Agita could play Harika as a Stony Human level 5 Warblade.
: Re: Character creation
: Agita February 05, 2010, 05:30:20 PM
Oooh, shiny.
: Re: Character creation
: Nanshork February 05, 2010, 05:31:14 PM
Also, since this campaign is supposed to be somewhat of a testing ground for my RL-group, and since they aren't as experienced as you guys, I've decided to somewhat increase your power level (and theirs once I run this IRL).

LA-buyback is no longer in effect, instead you get (that is, if you want) a +1 LA template for free.

For example, Agita could play Harika as a Stony Human level 5 Warblade.

What about +1 LA races?   :P
: Re: Character creation
: BowenSilverclaw February 05, 2010, 05:38:08 PM
Also, since this campaign is supposed to be somewhat of a testing ground for my RL-group, and since they aren't as experienced as you guys, I've decided to somewhat increase your power level (and theirs once I run this IRL).

LA-buyback is no longer in effect, instead you get (that is, if you want) a +1 LA template for free.

For example, Agita could play Harika as a Stony Human level 5 Warblade.

What about +1 LA races?   :P

Yeah, those too :)
Either LA+1 Race or LA+1 Template.
: Re: Character creation
: Nanshork February 05, 2010, 05:38:21 PM
Woo, I'm level 5 again!
: Re: Character creation
: PhaedrusXY February 05, 2010, 06:11:25 PM
Woo, I'm level 5 again!
And I'm officially crazy!  :lol
: Re: Character creation
: BowenSilverclaw February 05, 2010, 06:12:01 PM
Woo, I'm level 5 again!
And I'm officially crazy!  :lol
Infantile and crazy, oh joy :P
: Re: Character creation
: Nanshork February 05, 2010, 06:14:29 PM
Woo, I'm level 5 again!
And I'm officially crazy!  :lol
Infantile and crazy, oh joy :P

It's ok, big mama Goldflower is here to help!
: Re: Character creation
: BowenSilverclaw February 05, 2010, 06:16:05 PM
Woo, I'm level 5 again!
And I'm officially crazy!  :lol
Infantile and crazy, oh joy :P

It's ok, big mama Goldflower is here to help!

Man, that sounds like one of Eddie Murphy's (later) characters or one of Martin Lawrence's characters :lol
: Re: Character creation
: bearsarebrown February 05, 2010, 06:26:16 PM
Oh boy! Oh man level 5... that's another d6 AND slowing breath!!!
[spoiler]Just to be sure, LA is out? So if we want another LA we can't buy it off?[/spoiler]
: Re: Character creation
: BowenSilverclaw February 05, 2010, 06:31:38 PM
Oh boy! Oh man level 5... that's another d6 AND slowing breath!!!
[spoiler]Just to be sure, LA is out? So if we want another LA we can't buy it off?[/spoiler]

Yeah, use this new rule instead of LA-buyback please.

Ofcourse if you really want it, let me know, and I might be convinced to adapt the rules somewhat :)
: Re: Character creation
: bearsarebrown February 05, 2010, 06:39:04 PM
No it's okay I just wanted to be sure. LA buyoff is usually stronger then not with the exception of casters and I was considering finding another template. But I'm happy with this.  :D
: Re: Character creation
: BowenSilverclaw February 05, 2010, 06:40:19 PM
Good :)
: Re: Character creation
: bearsarebrown February 05, 2010, 07:26:27 PM
Can I apply Breath Effects from DFA class levels to my Dragonborn Breath? The text doesn't specify, only says "..your breath weapon..."
: Re: Character creation
: BowenSilverclaw February 05, 2010, 07:27:46 PM
Negative, DFA breath only. Sorry bub.
: Re: Character creation
: bearsarebrown February 05, 2010, 08:37:36 PM
Figured. Gotcha  :)

@Everyone else
There are some great flanking Teamwork Benefits in Forge of War.
Let me see if I can find a list of them somewhere...
: Re: Character creation
: BowenSilverclaw February 06, 2010, 08:58:39 AM
By the way, did everyone remember to boost one of their stats by 1 for the level 4 bump?
: Re: Character creation
: VennDygrem February 06, 2010, 04:20:30 PM
So, so far my character is Marralurk 3/Targetteer 1/Rogue 1

Should I bother investing in UMD at all? I'm not sure it's worth sinking all the skill points into since some of you guys can do it anyway.
: Re: Character creation
: BowenSilverclaw February 06, 2010, 04:23:33 PM
Depends if you want to use any scrolls or wands yourself.

As long as at least one person in the party can use them, you guys should be good on a party-level.
: Re: Character creation
: bearsarebrown February 06, 2010, 04:29:30 PM
I had UMD and we have a wizard and a cleric. I don't think it's worth it unless you plan on wanding in combat.
: Re: Character creation
: PhaedrusXY February 06, 2010, 04:32:58 PM
I had UMD and we have a wizard and a cleric. I don't think it's worth it unless you plan on wanding in combat.
Or using personal buffs from a wand...
: Re: Character creation
: BowenSilverclaw February 06, 2010, 04:34:22 PM
By the way, can you use a Wand or Scroll if you have the spell on your spell list but don't have the required ability score to normally cast it?

I'm asking seeing as our 'Cleric' currently has a Wisdom of 2 :P
: Re: Character creation
: PhaedrusXY February 06, 2010, 04:36:21 PM
By the way, can you use a Wand or Scroll if you have the spell on your spell list but don't have the required ability score to normally cast it?

I'm asking seeing as our 'Cleric' currently has a Wisdom of 2 :P
Yes you can. ;)
: Re: Character creation
: Agita February 06, 2010, 04:38:53 PM
I suppose he could take a rank or two and Aid Another. I forget if you can do that on UMD.

That said, does anyone have Spot and Sense motive as class skills, as well as Uncanny Dodge? Col. Harika has UD, but neither of the former skills. Coordinated Awareness and Flanking Enhancement (Teamwork Benefits) seem pretty neat.
Alternatively, Snap Out of It might be useful too - Harika easily meets the primary prereq, and the prereqs for the rest of the team are just one rank.
: Re: Character creation
: BowenSilverclaw February 06, 2010, 04:46:54 PM
By the way, did everyone remember to boost one of their stats by 1 for the level 4 bump?
Just a bump seeing as it was the last post on the previous page ;)


@Phaedrus: Okay, I wasn't sure anymore, so I figured I'd check :)
: Re: Character creation
: PhaedrusXY February 06, 2010, 04:51:02 PM
By the way, did everyone remember to boost one of their stats by 1 for the level 4 bump?
Just a bump seeing as it was the last post on the previous page ;)
Yeah, I didn't forget.


@Phaedrus: Okay, I wasn't sure anymore, so I figured I'd check :)
I tried editing my earlier post, but I'm downloading something huge for my wife via VPN and it is messing up my network...

Spell Trigger

Spell trigger activation is similar to spell completion, but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell. (This is the case even for a character who can’t actually cast spells, such as a 3rd-level paladin.) The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.
The only requirement is that it is on your spell list, and I still have one of those. Heck, I still have spell slots. I thought of going bard/jade phoenix mage and just using them to fuel arcane wrath.  :lol
: Re: Character creation
: bearsarebrown February 06, 2010, 04:54:11 PM
I've got a huge Spot bonus because of +8 racial in Hawk form. That's about it.
: Re: Character creation
: PhaedrusXY February 06, 2010, 04:59:25 PM
I've got a huge Spot bonus because of +8 racial in Hawk form. That's about it.
That's good, because mine is negative 8. I was hoping someone else would be covering that.  :lol
: Re: Character creation
: VennDygrem February 06, 2010, 05:10:49 PM
I've got Spot, though only a +10 modifier right now. I've also got a racial listen bonus. In fact my racial hearing is so acute it gives me a scent-like sensing ability. :)

: Re: Character creation
: Agita February 06, 2010, 05:17:22 PM
That's great and all, but we need Spot (and Sense Motive) ranks. :P Neither is a class skill for me, unfortunately, though I guess I could try to fix that with a feat. I do have flaws.
: Re: Character creation
: PhaedrusXY February 06, 2010, 05:25:26 PM
Sorry, I missed that. I guess I could stick a rank in Spot and Sense Motive... I might have to dump my +1 initiative from the bonding ritual of honor, though... What are the teamwork benefits you're talking about?



And I'm still debating what warblade maneuvers to take... Right now I have:

Sapphire Nightmare Blade: DM1, Strike—Attack with Concentration vs. AC, Opponent flat-footed, +1d6 damage (-2 att if fail)
Emerald Razor: DM2, Strike is a touch attack. (Or Action Before Thought...)
Steel Wind: IH1, Strike hits two threatened opponents

But I'm debating replacing one with Action Before Thought (use conc. for reflex save). Although my Will save is abysmal, I'm immune to the worst stuff there... mostly...

Having an IH one is handy to get Iron Heart Surge later from an item.



I'm thinking Master of Nine might be a great PrC for me to shoot for... Will be difficult getting in, though...

Skills: 10 ranks in four key discipline skills.
Feats: Adaptive Style*, Dodge, Blind-Fight, Improved
Initiative, Improved Unarmed Strike.

Fighter 1/Cobra-strike Monk 1 can get me 3 of the five feats, but that will put me at 8th level w/o two of them... Hmm... I could get Blind Fight if I change a domain... and what feat would I swap Adaptive Style for? I guess I could retrain Stone Power... Is this really worth it? The skill reqs are brutal too, when you're dumb as a brick. :P

RVK would be a lot easier to get into... if I dip 1 level into something with Hide... like swordsage...
: Re: Character creation
: VennDygrem February 06, 2010, 05:32:13 PM
Ok, That +10 is actually +12 now. 7 ranks. I guess I should have specified.

: Re: Character creation
: Agita February 06, 2010, 06:17:19 PM
Proto-Creature from Bestiary of Krynn is a +0 LA template that has some pretty interesting changes. Notably, +4 Strength, +2 Con and Rage as a Barbarian of their HD. You lose your race's Su abilities and SLAs, but regardless, that's a pretty great template for a bruiser.

So I just checked out BoK... Yes, it really is all that. It gives out even more Int and Cha penalties, though (-2 and -4, respectively). Seems like a great buy for Flumph, perhaps not so much for Harika, as she actually cares about her mental stats.
: Re: Character creation
: PhaedrusXY February 06, 2010, 06:21:59 PM
Proto-Creature from Bestiary of Krynn is a +0 LA template that has some pretty interesting changes. Notably, +4 Strength, +2 Con and Rage as a Barbarian of their HD. You lose your race's Su abilities and SLAs, but regardless, that's a pretty great template for a bruiser.

So I just checked out BoK... Yes, it really is all that. It gives out even more Int and Cha penalties, though (-2 and -4, respectively). Seems like a great buy for Flumph, perhaps not so much for Harika, as she actually cares about her mental stats.
Yeah, I just looked at it too... It's insane... 3rd party, though...
: Re: Character creation
: bearsarebrown February 06, 2010, 06:22:51 PM
Proto-Creature from Bestiary of Krynn is a +0 LA template that has some pretty interesting changes. Notably, +4 Strength, +2 Con and Rage as a Barbarian of their HD. You lose your race's Su abilities and SLAs, but regardless, that's a pretty great template for a bruiser.

So I just checked out BoK... Yes, it really is all that. It gives out even more Int and Cha penalties, though (-2 and -4, respectively). Seems like a great buy for Flumph, perhaps not so much for Harika, as she actually cares about her mental stats.

Yeah this template is insane...

You lose all (Su) and (SpA) but retain everything (Ex). Which includes DR.
Would you lose the Rage when you became Dragonborn? It is an inherited template.
: Re: Character creation
: Agita February 06, 2010, 06:25:34 PM
Proto-Creature from Bestiary of Krynn is a +0 LA template that has some pretty interesting changes. Notably, +4 Strength, +2 Con and Rage as a Barbarian of their HD. You lose your race's Su abilities and SLAs, but regardless, that's a pretty great template for a bruiser.

So I just checked out BoK... Yes, it really is all that. It gives out even more Int and Cha penalties, though (-2 and -4, respectively). Seems like a great buy for Flumph, perhaps not so much for Harika, as she actually cares about her mental stats.
Yeah, I just looked at it too... It's insane... 3rd party, though...
Are you sure? The second page of mine (the one with all the legal stuff) says something about it being WotC licensed.

EDIT: Since homebrew isn't allowed, I don't think I have a way of getting both Sense Motive and Spot on my list for one feat (and two is just too much :P), so we may have to do without those tasty flanking teamwork benefits.
: Re: Character creation
: PhaedrusXY February 06, 2010, 06:30:46 PM
Proto-Creature from Bestiary of Krynn is a +0 LA template that has some pretty interesting changes. Notably, +4 Strength, +2 Con and Rage as a Barbarian of their HD. You lose your race's Su abilities and SLAs, but regardless, that's a pretty great template for a bruiser.

So I just checked out BoK... Yes, it really is all that. It gives out even more Int and Cha penalties, though (-2 and -4, respectively). Seems like a great buy for Flumph, perhaps not so much for Harika, as she actually cares about her mental stats.

Yeah this template is insane...

You lose all (Su) and (SpA) but retain everything (Ex). Which includes DR.
Would you lose the Rage when you became Dragonborn? It is an inherited template.
I'd probably dump dragonborn if I took that. Rage and Madness as racial abilities? And physical instability from being not held together well? Sounds like flumph. Too many magical experiments in your family tree will do that to you. ;)
: Re: Character creation
: BowenSilverclaw February 06, 2010, 06:42:47 PM
Proto-Creature from Bestiary of Krynn is a +0 LA template that has some pretty interesting changes. Notably, +4 Strength, +2 Con and Rage as a Barbarian of their HD. You lose your race's Su abilities and SLAs, but regardless, that's a pretty great template for a bruiser.

So I just checked out BoK... Yes, it really is all that. It gives out even more Int and Cha penalties, though (-2 and -4, respectively). Seems like a great buy for Flumph, perhaps not so much for Harika, as she actually cares about her mental stats.

Yeah this template is insane...

You lose all (Su) and (SpA) but retain everything (Ex). Which includes DR.
Would you lose the Rage when you became Dragonborn? It is an inherited template.
I'd probably dump dragonborn if I took that. Rage and Madness as racial abilities? And physical instability from being not held together well? Sounds like flumph. Too many magical experiments in your family tree will do that to you. ;)
Yeah, just looked it up, Proto-Creature is allowed.

Note that the Rage is based on Racial HD though, so you don't get that :)
: Re: Character creation
: PhaedrusXY February 06, 2010, 07:45:05 PM
Hmm... decisions, decisions...

Edit: Ok, if I go with it, I'll drop dragonborn. His str will go up by 2 and cha down by 2. He'll lose his breath weapon, but regain a few minor things from mongrelfolk. Overall, I like it, because I want him to look really messed up, like Sloth in Goonies, and this fits that a lot better. So I think I'll go with it.
: Re: Character creation
: Nanshork February 06, 2010, 09:10:43 PM
Any spell requests besides Rope Trick?
: Re: Character creation
: Agita February 06, 2010, 09:16:28 PM
I can has Haste? :D
Other than that, look at some buffs and surprise us meatshields. ;)
: Re: Character creation
: bearsarebrown February 06, 2010, 09:22:52 PM
Any spell requests besides Rope Trick?

Snake's Swiftness, Mass will get insane when summons start being thrown around.
: Re: Character creation
: Agita February 06, 2010, 09:38:57 PM
Hmm... drat, if the LA's free I'll actually have to think about using XP for bonding rituals at character creation, since those would cause me to still start a level lower. :P
I'd catch up after one encounter, though, and actually get a net XP gain from it (albeit one that is unlikely to matter).
: Re: Character creation
: PhaedrusXY February 06, 2010, 09:41:50 PM
Hmm... drat, if the LA's free I'll actually have to think about using XP for bonding rituals at character creation, since those would cause me to still start a level lower. :P
I'd catch up after one encounter, though, and actually get a net XP gain from it (albeit one that is unlikely to matter).
Hmm... yeah, good point...
: Re: Character creation
: VennDygrem February 06, 2010, 10:08:15 PM
Hmm, anything that gets me invisible/undetectable is good. Or anything that improves my damage output, or improves my ability to deal my ranged sneak attacks. :D
: Re: Character creation
: VennDygrem February 07, 2010, 06:15:16 AM
Hmm, looks like my character's mostly done, but I keep going over on equipment.
That extra item sure would come in handy. :P

Guess I'll just have to extend my Wishlist instead. ;)
-------------------
Say, this may be a longshot, but I couldn't retraint one or both of the exotic ranged weapons proficiencies from Targetteer for something else, could I? I'm planning on focusing on daggers, so the only exotic weapon I might even use is Drow Longknife since weapon focus (dagger) applies to it, and even then I'd likely only have one of those due to the costs involved.

I can understand if not, because it's technically a proficiency replacing martial melee proficiencies and those are almost never retrainable, but I figured I'd ask since getting specifically 2 exotic weapon proficiencies is a bit different.

Can't blame someone for trying, at least. :)
: Re: Character creation
: BowenSilverclaw February 07, 2010, 07:59:19 AM
Just checked that issue of Dragon, and unfortunately they're not listed as feats, just as part of the class proficiencies, so I'm afraid that's a no go :)
: Re: Character creation
: VennDygrem February 07, 2010, 08:32:42 AM
Can't blame someone for trying, at least. :)

:D

--------------------
Close to being done. Just finishing specifics on equipment (Man, why'd I have to agree to give up that extra magic item? Even a small portion of the value would help ease the burden :P), but otherwise I've started transferring data to MythWeavers and then I'll post up the character sheet to the thread.
------------------

Are there any ACF's to swap out Trapfinding? I don't really have the skill points to devote to optimizing it and I'd be just as well off without it, I think. Whereas a real rogue has several levels of the class and more skillpoints than they know what to do with, I don't get to multiple by 4 and max many skills out this way.
: Re: Character creation
: BowenSilverclaw February 07, 2010, 09:19:34 AM
Yeah, Trapfinding won't really be all that useful until later on in the campaign (be adviced though that even though there are only a few traps in this module, and pretty much only in the last part, they are NASTY...)

Not sure about swapping options though, seeing as you already have racial Poison Use IIRC...
: Re: Character creation
: VennDygrem February 07, 2010, 09:24:17 AM
Hmm, in that case I guess I'll need to keep it. Problem is, if I don't have the skill points for it, then I need to invest heavily in other means. It's a big ol' game of Give-and-Take. :/
: Re: Character creation
: BowenSilverclaw February 07, 2010, 09:45:05 AM
Eh, by the time it becomes important, you'll at least have Masterwork Tools and +5 Competence Items, so that should help somewhat...
: Re: Character creation
: BowenSilverclaw February 07, 2010, 12:18:50 PM
Hmm... drat, if the LA's free I'll actually have to think about using XP for bonding rituals at character creation, since those would cause me to still start a level lower. :P
I'd catch up after one encounter, though, and actually get a net XP gain from it (albeit one that is unlikely to matter).
On the plus side, you can blow all your action points in the first encounter :P
: Re: Character creation
: Agita February 07, 2010, 12:21:02 PM
Hmm... drat, if the LA's free I'll actually have to think about using XP for bonding rituals at character creation, since those would cause me to still start a level lower. :P
I'd catch up after one encounter, though, and actually get a net XP gain from it (albeit one that is unlikely to matter).
On the plus side, you can blow all your action points in the first encounter :P
True.

Maybe I should take Action Surge. :P
: Re: Character creation
: PhaedrusXY February 07, 2010, 01:59:03 PM
Any spell requests besides Rope Trick?
Enlarge Person might come in handy, since Flumph is actually a humanoid now... That would give him 30' reach with his glaive, or 15' even without it. I was thinking of picking up a tower shield and club just to use in case I need AC (or cover) more than reach. I think he actually has enough encumbrance left over to carry it around...


Hmm... drat, if the LA's free I'll actually have to think about using XP for bonding rituals at character creation, since those would cause me to still start a level lower. :P
I'd catch up after one encounter, though, and actually get a net XP gain from it (albeit one that is unlikely to matter).
On the plus side, you can blow all your action points in the first encounter :P
True.

Maybe I should take Action Surge. :P
And retrain it after the first encounter? :P

I just realized that I am no longer forced to take Crusader as my first level, since I changed my feats around. However, I'm not sure that 8 more skill points is worth the loss of 4 hit points for this character... If I had the Trickery Domain for Hide as a class skill, maybe, since he gets a +4 racial bonus to Hide. But I don't think I'm willing to give up either Earth or Animal Devotion for that...

And even if he had Hide as a skill... if I really want to hide, I can simply burrow under the freakin' ground in most places to do it.  :lol

I am very tempted to get Travel Devotion so I can use "mole tactics", but then I won't be doing my stated party role. I might get one of those Chronocharms of the Horizon Walker later so I can do that once per day if needed. :D
: Re: Character creation
: bearsarebrown February 07, 2010, 03:07:26 PM
30ft reach is obscene. Have you considered an Awl Pike? It's a pole arm from Dragon Magazine that gives 15ft reach, so 20ft for you. This would give you 40ft when you're large I think.
: Re: Character creation
: PhaedrusXY February 07, 2010, 03:09:49 PM
30ft reach is obscene. Have you considered an Awl Pike? It's a pole arm from Dragon Magazine that gives 15ft reach, so 20ft for you. This would give you 40ft when you're large I think.
Isn't that exotic? I'm also not really sure how that weird thing interacts with increases in size/reach. I've seen discussions on it, and it isn't clear. The same goes for the whip, of course.
: Re: Character creation
: Agita February 07, 2010, 03:12:54 PM
I think there's a weapon in some obscure book that has 30 ft. reach at Medium. The fluff says it's used by riders of flying mounts, and also that it's usually made of some mithral-like material because it would be too damn heavy otherwise.
: Re: Character creation
: bearsarebrown February 07, 2010, 03:19:25 PM
Isn't that exotic? I'm also not really sure how that weird thing interacts with increases in size/reach. I've seen discussions on it, and it isn't clear. The same goes for the whip, of course.

Yeah it is. And you have a point about it being unclear.

@Venn
Consider Halfling Skiprocks as one of your exotic proficiencies! You get to attack two targets in one throw for the cost of -2 to attack! And you don't even need a feat!
: Re: Character creation
: PhaedrusXY February 07, 2010, 03:25:16 PM
Isn't that exotic? I'm also not really sure how that weird thing interacts with increases in size/reach. I've seen discussions on it, and it isn't clear. The same goes for the whip, of course.

Yeah it is. And you have a point about it being unclear.

@Venn
Consider Halfling Skiprocks as one of your exotic proficiencies! You get to attack two targets in one throw for the cost of -2 to attack! And you don't even need a feat!
And the orcish shotput for the other? ;)

Does each of those attacks get precision damage?


Where the hell should I go with my character as he advances? I'm really kind of at a loss... I hardly ever build non-caster melee characters... I'm thinking doing the leapfrog thing with the ToB classes is one decent way to go, but is there something better? The ToB PrCs actually add +1 initiator level to every ToB base class you have at every level, don't they? So I'd probably be better off going into one of those. But which one?
: Re: Character creation
: bearsarebrown February 07, 2010, 03:34:48 PM
And the orcish shotput for the other? ;)

Does each of those attacks get precision damage?


Where the hell should I go with my character as he advances? I'm really kind of at a loss... I hardly ever build non-caster melee characters... I'm thinking doing the leapfrog thing with the ToB classes is one decent way to go, but is there something better? The ToB PrCs actually add +1 initiator level to every ToB base class you have at every level, don't they? So I'd probably be better off going into one of those. But which one?

Yes! And yes! You make a separate attack roll for the second hit!

Melee to me is all about dips. And it's ridiculously feat intensive. I don't have much more to say.
: Re: Character creation
: BowenSilverclaw February 07, 2010, 03:55:02 PM
Yes! And yes! You make a separate attack roll for the second hit!

Dude, that is so sweet :D

(http://i667.photobucket.com/albums/vv39/JoopKoenraads/Random/ThatMakesMeMoistCreepy.jpg)


@Phaedrus: Pretty much what Bears said, sorry...
You have Combat Reflexes, Stand Still and Thicket of Blades, so the lockdown bit is done...
Maybe some more damage- or survival-centered ideas?
Psy.Warr. 2 for Deflective Armor paired with good old Fullplate?
: Re: Character creation
: bearsarebrown February 07, 2010, 04:02:51 PM
What about Defensive Sweep? I don't know what it does but I see it listed with lockdown builds. :P
: Re: Character creation
: BowenSilverclaw February 07, 2010, 04:06:31 PM
Yeah, basically forces your opponent to move or provoke an AoO. Works great when paired with Thicket of Blades. Too bad it requires BAB +15 or something...
: Re: Character creation
: VennDygrem February 07, 2010, 04:22:17 PM
So are you suggesting I take Weapon Focus (Halfling Skiprock) instead of Dagger? Doesn't seem quite as versatile as dagger, since I can't then use the skiprock in melee if need-be.

Also, the orc shotput gives a -3 to the attack for a small creature to use one, even if you're proficient. It'd be great if I were medium (and had the strength score to carry a few around).
: Re: Character creation
: PhaedrusXY February 07, 2010, 04:26:57 PM
Ah, I forgot those guys aren't medium. And he was talking about taking proficiency in the skiprock, not focus. Didn't you say you have two exotic weapon proficiencies that you don't know what to do with?

And... that is a disgusting picture, Bowen...  :tdown

Barbarian for pounce, or a monk dip for a couple of feats (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#monkVariantFightingStyles) would be good, I guess.
: Re: Character creation
: VennDygrem February 07, 2010, 04:34:25 PM
Ah, I forgot those guys aren't medium. And he was talking about taking proficiency in the skiprock, not focus. Didn't you say you have two exotic weapon proficiencies that you don't know what to do with?

And... that is a disgusting picture, Bowen...  :tdown

Barbarian for pounce, or a monk dip for a couple of feats (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#monkVariantFightingStyles) would be good, I guess.

I know, but if I plan to use the weapon, I need WF on it or Dead Eye won't apply to it either, and that kind of defeats the point. I'd be better off just using daggers in that case. Unless I got WF on both, of course, but then I'm wasting feats.
: Re: Character creation
: bearsarebrown February 07, 2010, 04:56:20 PM
So are you suggesting I take Weapon Focus (Halfling Skiprock) instead of Dagger? Doesn't seem quite as versatile as dagger, since I can't then use the skiprock in melee if need-be.

Also, the orc shotput gives a -3 to the attack for a small creature to use one, even if you're proficient. It'd be great if I were medium (and had the strength score to carry a few around).

If you're not going Shadow Blade then yes. Or just keep a couple extra around just in case.
: Re: Character creation
: PhaedrusXY February 07, 2010, 05:14:17 PM
Ok... sorry if you guys get tired of hearing me agonize over crap. You should be glad that I actually don't post most of what I go over myself. :P Anyway... here are the three paths that I'm looking at:

Master of Nine

Cl. Cleric 1/Crusader 4/Warblade 1/Cobra-strike Monk 1/Mo9 5

Domains: Time and Darkness (free Blind Fight and Improved Initiative)
Feats: IUS & Dodge (monk), Adapative Style (retrain Stone Power to this), other feats unchanged.

Gain: LOTS of known and granted manuevers at levels 8-12, several stances, and end up with IL 10 for Crusader and 9 for Warblade at 12th, and also all the other goodies of the Mo9 like Dual Stance.
Lose: Earth and Animal Devotion, Stone Power (usefulness becomes marginal as levels increase, anyway, but Adaptive Style is complete shit...). This will also use up almost ALL of my skill points on mostly useless crap, but... Flumph isn't exactly a skill-based character, anyway. I could also just dump charisma, since I won't be using Turning to fuel devotion feats, which is actually a plus...

Wow... the skill reqs are brutal for this... It would be very nice to use Hide as one of the 4 skills I get to 10 ranks, since Mongrelfolk get a +4 racial bonus to it, but doing it without going Swordsage instead of Warblade is going to be pretty much impossible... And my BAB is going to suck unholy balls if I go with Swordsage. it will be pretty bad even with the warblade, of course (+8 at 12th....).


Ruby Knight Vindicator

Cl. Cleric 1/Crusader 3/Warblade 1/RKV 7
Feats same, but I need to get 4 ranks in Hide somehow. I could just cross-class them.

Gain: extra stance and a few extra maneuvers (only 1 extra readied), Divine Recovery, Armored Stealth and Divine Impetus late in the game. I know I will be hating myself for not actually having spellcasting to advance, though... and I don't know if this is actually better than just dipping base classes.


Other: Just dip martial classes like barbarian, monk, and fighter for bonus feats, Rage, pounce, etc, and alternate those with martial adept classes when it is advantageous. Strangely, this is not the simplest way to go... but it might be just as effective as any of the others, or more-so.


I'm leaning towards actually going for Master of Nine, but that would be a lot less painful if I could use retraining to extensively swap around things like my domains (losing the devotion feats), skill points, and feats, instead of starting out with the crappy prereq skills and feats. I might just suck it up, though. ;)
: Re: Character creation
: VennDygrem February 07, 2010, 05:20:11 PM
I do plan on going Shadow Blade. I should be in Assassin's Stance pretty much all the time, so why shouldn't I? :D

: Re: Character creation
: PhaedrusXY February 07, 2010, 11:24:21 PM
I retooled to enter Master of Nine ASAP. Man the prereqs on that are brutal, but it should be well worth it. I lost the devotion feats, and every damned one of my skill points had to go towards the skill prereqs (even after I started out with a 16 int... which got bumped down to 10 after racial penalties... :P ), but I can just squeak in if I take a level of Cobra Strike Monk at 7th and retrain Stone Power to Adaptive Style. I will get 4 of the 5 feat prereqs from classes, so I can use my leveling feats for useful stuff, at least. And Blind Fight and Improved Initiative are decent, anyway.
: Re: Character creation
: VennDygrem February 08, 2010, 05:33:26 AM
So I want to figure out what to get on my main weapon (Probably a Drow Longknife or other type of exotic throwing dagger). I've got enough value equivalence to get a +1 enchantment. My first thought was Eager, so as to boost initiative; Warning gives a higher bonus to initiative but doesn't include the bonus damage that Eager has, even if it's only for a surprise round + 1st round. And of course Returning would guarantee that I can actually use it again the next round. Deadly Precision grants another +1d6 sneak attack damage, while Assassination does the same thing at the same price but also increases Poison DC. I'm sure there are also some other good +1 enchantments too.

Suggestions/advice?
: Re: Character creation
: PhaedrusXY February 08, 2010, 11:32:14 AM
I've always liked Smoking. It gives you concealment, and enemies that enter your square have to make a fort save or be nauseated. It is also +1. The wielder is unaffected by all of that.
: Re: Character creation
: BowenSilverclaw February 08, 2010, 01:24:46 PM
I do plan on going Shadow Blade. I should be in Assassin's Stance pretty much all the time, so why shouldn't I? :D


Because it only adds Dex to damage on melee attacks? If you plan to use plenty of those as well, I don't see a reason not to take it :)
: Re: Character creation
: VennDygrem February 08, 2010, 03:15:19 PM
I do plan on going Shadow Blade. I should be in Assassin's Stance pretty much all the time, so why shouldn't I? :D


Because it only adds Dex to damage on melee attacks? If you plan to use plenty of those as well, I don't see a reason not to take it :)

If I'm taking those levels in Swordsage, I might as well jump into melee once in a while. :P
Seriously though, I know there are going to be times when it's nearly unavoidable. I might as well have some good options for damage. Getting Dex to Damage from Shadow Blade will help offset the loss of dex to damage from other sources that apply only to ranged attacks.
: Re: Character creation
: Nanshork February 08, 2010, 03:30:50 PM
Just an update: Spells are almost done.  It looks like I'll be buying some scrolls for 3rd level spells.
: Re: Character creation
: BowenSilverclaw February 08, 2010, 03:30:57 PM
I do plan on going Shadow Blade. I should be in Assassin's Stance pretty much all the time, so why shouldn't I? :D


Because it only adds Dex to damage on melee attacks? If you plan to use plenty of those as well, I don't see a reason not to take it :)

If I'm taking those levels in Swordsage, I might as well jump into melee once in a while. :P
Seriously though, I know there are going to be times when it's nearly unavoidable. I might as well have some good options for damage. Getting Dex to Damage from Shadow Blade will help offset the loss of dex to damage from other sources that apply only to ranged attacks.
Sounds like a good idea to me :)
Especially since there will be times where you'll be fighting in somewhat cramped locations, just like in most other campaigns :)
: Re: Character creation
: Nanshork February 08, 2010, 03:32:51 PM
I do plan on going Shadow Blade. I should be in Assassin's Stance pretty much all the time, so why shouldn't I? :D


Because it only adds Dex to damage on melee attacks? If you plan to use plenty of those as well, I don't see a reason not to take it :)

If I'm taking those levels in Swordsage, I might as well jump into melee once in a while. :P
Seriously though, I know there are going to be times when it's nearly unavoidable. I might as well have some good options for damage. Getting Dex to Damage from Shadow Blade will help offset the loss of dex to damage from other sources that apply only to ranged attacks.
Sounds like a good idea to me :)
Especially since there will be times where you'll be fighting in somewhat cramped locations, just like in most other campaigns :)

I think you underestimate the amount of BFC we are going to pull out of our asses.   :P  I'd actually be concerned about there being too much except we're going up against an army.
: Re: Character creation
: Agita February 08, 2010, 03:33:56 PM
I do plan on going Shadow Blade. I should be in Assassin's Stance pretty much all the time, so why shouldn't I? :D


Because it only adds Dex to damage on melee attacks? If you plan to use plenty of those as well, I don't see a reason not to take it :)

If I'm taking those levels in Swordsage, I might as well jump into melee once in a while. :P
Seriously though, I know there are going to be times when it's nearly unavoidable. I might as well have some good options for damage. Getting Dex to Damage from Shadow Blade will help offset the loss of dex to damage from other sources that apply only to ranged attacks.
Sounds like a good idea to me :)
Especially since there will be times where you'll be fighting in somewhat cramped locations, just like in most other campaigns :)

I think you underestimate the amount of BFC we are going to pull out of our asses.   :P  I'd actually be concerned about there being too much except we're going up against an army.
He did mention that there will be dungeons.
: Re: Character creation
: BowenSilverclaw February 08, 2010, 03:43:33 PM
I do plan on going Shadow Blade. I should be in Assassin's Stance pretty much all the time, so why shouldn't I? :D


Because it only adds Dex to damage on melee attacks? If you plan to use plenty of those as well, I don't see a reason not to take it :)

If I'm taking those levels in Swordsage, I might as well jump into melee once in a while. :P
Seriously though, I know there are going to be times when it's nearly unavoidable. I might as well have some good options for damage. Getting Dex to Damage from Shadow Blade will help offset the loss of dex to damage from other sources that apply only to ranged attacks.
Sounds like a good idea to me :)
Especially since there will be times where you'll be fighting in somewhat cramped locations, just like in most other campaigns :)

I think you underestimate the amount of BFC we are going to pull out of our asses.   :P  I'd actually be concerned about there being too much except we're going up against an army.
He did mention that there will be dungeons.
Yes, I meant cramped locations as in actual 20x20 ft. rooms and the like :P
: Re: Character creation
: Nanshork February 08, 2010, 03:47:21 PM
I do plan on going Shadow Blade. I should be in Assassin's Stance pretty much all the time, so why shouldn't I? :D


Because it only adds Dex to damage on melee attacks? If you plan to use plenty of those as well, I don't see a reason not to take it :)

If I'm taking those levels in Swordsage, I might as well jump into melee once in a while. :P
Seriously though, I know there are going to be times when it's nearly unavoidable. I might as well have some good options for damage. Getting Dex to Damage from Shadow Blade will help offset the loss of dex to damage from other sources that apply only to ranged attacks.
Sounds like a good idea to me :)
Especially since there will be times where you'll be fighting in somewhat cramped locations, just like in most other campaigns :)

I think you underestimate the amount of BFC we are going to pull out of our asses.   :P  I'd actually be concerned about there being too much except we're going up against an army.
He did mention that there will be dungeons.
Yes, I meant cramped locations as in actual 20x20 ft. rooms and the like :P

Pfft, that will be a 20x20 ft. room full of magical fog and a bajillion demons.  Who needs the Shadow Blade feat?   :p
: Re: Character creation
: PhaedrusXY February 08, 2010, 03:59:22 PM
Pfft, that will be a 20x20 ft. room full of magical fog and a bajillion demons.  Who needs the Shadow Blade feat?   :p
Sounds like that Blind Fighting feat will be coming in handy. I should probably take Hunter's Stance, also. :P
: Re: Character creation
: VennDygrem February 08, 2010, 04:07:14 PM
I think the No-Light/Darkhidden trick will be even more relevant there. However, I hope the rest of you have darkvision. :)

Actually, if we're in a dungeon without light sources fighting against creatures with darkvision, I should be able to pull off some surprise rounds all that much easier. :D
: Re: Character creation
: Nanshork February 08, 2010, 04:17:19 PM
I think the No-Light/Darkhidden trick will be even more relevant there. However, I hope the rest of you have darkvision. :)

Actually, if we're in a dungeon without light sources fighting against creatures with darkvision, I should be able to pull off some surprise rounds all that much easier. :D

Low-light here but no darkvision.  However, I could fix that with spells.
: Re: Character creation
: Nanshork February 08, 2010, 06:20:19 PM
I've narrowed down my third level spells to a list that's way too big.  I get two for free, though I'm willing to spend some money on scrolls.  Anyways, I want you guys to take a look and tell me what I can do without.

[spoiler]
Summon Monster III (PHB)
Dimension Step (PHB2)
Haboob (Sandstorm)
Mage Armor, Greater (SpC)
Caustic Smoke (CM)
Reverse Arrows (SpC)
Snake's Swiftness, Mass (SpC)
Displacement (PHB)
Fly (PHB)
Haste (PHB)
Magic Weapon, Greater (PHB)
Regroup (PHB2)
Deeper Darkvision (SpC)
[/spoiler]
: Re: Character creation
: PhaedrusXY February 08, 2010, 07:35:29 PM
I've narrowed down my third level spells to a list that's way too big.  I get two for free, though I'm willing to spend some money on scrolls.  Anyways, I want you guys to take a look and tell me what I can do without.

[spoiler]
Summon Monster III (PHB)
Dimension Step (PHB2)
Haboob (Sandstorm)
Mage Armor, Greater (SpC)
Caustic Smoke (CM)
Reverse Arrows (SpC)
Snake's Swiftness, Mass (SpC)
Displacement (PHB)
Fly (PHB)
Haste (PHB)
Magic Weapon, Greater (PHB)
Regroup (PHB2)
Deeper Darkvision (SpC)
[/spoiler]
I think just normal Darkvision is good enough. Protection from Arrows is likewise good enough, as is plain old Mage Armor. Displacement costs an in-combat action, which makes it probably not worth it. I'd rather go with Mirror Image. And we can live without GMW. It's not worth using till you don't have better things to do with your 3rd level slots. ;) You might get the 1st level version, in case someone doesn't have a magic weapon and actually needs one to beat DR. Of course, that kind of thing is best kept on a wand or scroll, not usually as a prepared spell.

I actually don't remember the other non-core spells that well. People rave about Sleet Storm frequently (long range + huge area BFC + blocks vision), so you might consider it, but for all I know Caustic Smoke is better.
: Re: Character creation
: Agita February 08, 2010, 07:36:59 PM
Maybe I should rethink that Murky-Eyed flaw if our Wizard if going to be throwing around a lot of concealment. :D
: Re: Character creation
: PhaedrusXY February 08, 2010, 07:40:49 PM
Maybe I should rethink that Murky-Eyed flaw if our Wizard if going to be throwing around a lot of concealment. :D
Unless/until you can afford that Blindfold of True Darkness, anyway.  :p
: Re: Character creation
: Nanshork February 08, 2010, 09:04:37 PM
I've narrowed down my third level spells to a list that's way too big.  I get two for free, though I'm willing to spend some money on scrolls.  Anyways, I want you guys to take a look and tell me what I can do without.

[spoiler]
Summon Monster III (PHB)
Dimension Step (PHB2)
Haboob (Sandstorm)
Mage Armor, Greater (SpC)
Caustic Smoke (CM)
Reverse Arrows (SpC)
Snake's Swiftness, Mass (SpC)
Displacement (PHB)
Fly (PHB)
Haste (PHB)
Magic Weapon, Greater (PHB)
Regroup (PHB2)
Deeper Darkvision (SpC)
[/spoiler]
I think just normal Darkvision is good enough. Protection from Arrows is likewise good enough, as is plain old Mage Armor. Displacement costs an in-combat action, which makes it probably not worth it. I'd rather go with Mirror Image. And we can live without GMW. It's not worth using till you don't have better things to do with your 3rd level slots. ;) You might get the 1st level version, in case someone doesn't have a magic weapon and actually needs one to beat DR. Of course, that kind of thing is best kept on a wand or scroll, not usually as a prepared spell.

I actually don't remember the other non-core spells that well. People rave about Sleet Storm frequently (long range + huge area BFC + blocks vision), so you might consider it, but for all I know Caustic Smoke is better.

I like how you're telling me that I have to completely redo my lower level spell lists.   :P
: Re: Character creation
: VennDygrem February 08, 2010, 09:11:17 PM
Actually, due to the sheer number of daggers I'll need to be at top effectiveness (more and more every level it seems), the majority of my weapons won't be magic (only one will be, for now). If I could afford to just make all my daggers out of Cyrite, then I wouldn't need to worry as much. But that's an extra +250 gp per weapon, and I can't afford to do that for 10-20 daggers. Maybe if I had access to some of that monthly income from the Blackwheel company, or a small chunk of that magic item value for one of my items, then perhaps I could afford it.

Are there any magic items that make all wielded weapons treated as magic? I know there are some that make natural weapons like that, but not manufactured ones. Besides, they'd probably lose the enchantment as soon as I threw them.
Plus, Magic Weapon and GMW both only affect one weapon touched. :/
: Re: Character creation
: PhaedrusXY February 08, 2010, 09:17:19 PM
Actually, due to the sheer number of daggers I'll need to be at top effectiveness (more and more every level it seems), the majority of my weapons won't be magic (only one will be, for now). If I could afford to just make all my daggers out of Cyrite, then I wouldn't need to worry as much. But that's an extra +250 gp per weapon, and I can't afford to do that for 10-20 daggers. Maybe if I had access to some of that monthly income from the Blackwheel company, or a small chunk of that magic item value for one of my items, then perhaps I could afford it.

Are there any magic items that make all wielded weapons treated as magic? I know there are some that make natural weapons like that, but not manufactured ones. Besides, they'd probably lose the enchantment as soon as I threw them.
Plus, Magic Weapon and GMW both only affect one weapon touched. :/
Are there any "throwing daggers" that count as ammunition? Ammunition is enchanted in lots of 50 for the same price as a normal weapon, and can also be targeted 50 pieces at a time by spells like Magic Weapon.
: Re: Character creation
: Nanshork February 08, 2010, 09:22:03 PM
Actually, due to the sheer number of daggers I'll need to be at top effectiveness (more and more every level it seems), the majority of my weapons won't be magic (only one will be, for now). If I could afford to just make all my daggers out of Cyrite, then I wouldn't need to worry as much. But that's an extra +250 gp per weapon, and I can't afford to do that for 10-20 daggers. Maybe if I had access to some of that monthly income from the Blackwheel company, or a small chunk of that magic item value for one of my items, then perhaps I could afford it.

Are there any magic items that make all wielded weapons treated as magic? I know there are some that make natural weapons like that, but not manufactured ones. Besides, they'd probably lose the enchantment as soon as I threw them.
Plus, Magic Weapon and GMW both only affect one weapon touched. :/

GMW has a range greater than touch so can be Chained.
: Re: Character creation
: VennDygrem February 08, 2010, 09:24:21 PM
GMW has a range greater than touch so can be Chained.

Can it be chained up to 10,15,20 weapons or more?

I could switch to shuriken, but those get lost/destroyed after use because they're treated as ammunition.
--------
If I could fit master thrower 5 into my build, I could make my thrown attacks into touch attacks, which are not negated by DR.
That would be late in the build, though.

There might be other ways to turn my attacks into touch attacks.
: Re: Character creation
: Nanshork February 08, 2010, 11:07:48 PM
GMW has a range greater than touch so can be Chained.

Can it be chained up to 10,15,20 weapons or more?

Up to my CL, maximum of 20.
: Re: Character creation
: VennDygrem February 08, 2010, 11:28:59 PM
Yeah, but your CL won't be getting up to 20 anytime soon.
: Re: Character creation
: Nanshork February 09, 2010, 12:01:26 AM
Yeah, but your CL won't be getting up to 20 anytime soon.

So why do you need 10 to 20 daggers instead of one returning one?
: Re: Character creation
: PhaedrusXY February 09, 2010, 12:05:37 AM
Yeah, but your CL won't be getting up to 20 anytime soon.

So why do you need 10 to 20 daggers instead of one returning one?
Returning

This special ability can only be placed on a weapon that can be thrown. A returning weapon flies through the air back to the creature that threw it. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn).

They pretty much suck.

I think going with the halfing skiprocks for ranged and daggers for melee is probably the way to go. Pick one combat style (ranged or melee) as your main focus and invest most of your resources (feats, money, etc) into that, with just enough to make you decent put into the other one.

With Warblade 1, you could use your warblade ability to change your weapon focus feat around to change styles between ranged and melee. And SS1 gives you Weapon Focus with a whole range of weapons. I think I'd start out with one or the other of those, instead of rogue, if it were me. Or were you delaying taking SS to get higher level maneuvers?
: Re: Character creation
: Nanshork February 09, 2010, 12:07:07 AM
Yeah, but your CL won't be getting up to 20 anytime soon.

So why do you need 10 to 20 daggers instead of one returning one?
Returning

This special ability can only be placed on a weapon that can be thrown. A returning weapon flies through the air back to the creature that threw it. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn).

They pretty much suck.

Well it seems he's screwed no matter what then.
: Re: Character creation
: VennDygrem February 09, 2010, 12:20:10 AM
I only need as many returning daggers as I have attacks. I need more than that if they're not returning.
By 12th level I'll have 2 attacks from BAB, 1 from Whirling Frenzy, 1 from Rapid Shot, 1 from TWF, and possibly one from haste, and an extra one for each of those from Palm throw. That's a maximum of 12 daggers in a round (only half of which can apply SA damage, but most should get bonuses from Dead Eye, Vital Aim, etc.) So I'd need 12 returning daggers or 6 returning daggers and several non-magical ones.

At 8302 gp a pop, that's between 49,812 and 99,624 gp for a full set. That gets a wee-bit pricey. Of course, if you can Chain GMW and grant them Returning, that makes things easier, but can you guarantee I have the enchantment at the start of every combat? That's probably gonna be a few spell slots devoted to just that one spell, and just for my character. If you can manage the investment, then that's fine.

@Phaedrus: I don't have the feats to do that. Why would I use daggers for melee, anyway, when I could use a rapier or something with more bite?
If I go with the skiprocks, then that means making my feat Weapon Focus (skiprocks) and only applying my Dead Eye bonus damage on those. Plus, keep in mind that skiprocks only do their ricochet against adjacent creatures. If there are none, then what was the point? It's fine if you're going up against a stationary mob, but if they move apart then your advantage dissolves.

My main focus has already been Ranged, along with my resource investment. My build is already geared toward making me really good with a volley of ranged attacks and pretty decent in melee when I need to be (that's what those swordsage levels are going to do).

It seems like this is a neat concept on paper but is getting to be a bit of a headache in practice.  :banghead
: Re: Character creation
: bearsarebrown February 09, 2010, 12:30:53 AM
My understanding of RHoD is that there will almost always be multiple enemies. And with the sheer amount of BFC we have, they won't  be moving. I think it's worth getting Skiprocks.
: Re: Character creation
: Nanshork February 09, 2010, 12:37:39 AM
GMW can't grant abilities, just enhancement bonuses, so I can't help out with that.
: Re: Character creation
: PhaedrusXY February 09, 2010, 12:38:40 AM
What is your current build progression, anyway? If you take Swordsage as your 2nd level (5th HD), you can get Cloak of Deception, which is a guaranteed round of sneak attacks, basically. You'll also get Discipline Focus, which gives you Wpn Focus in a group of weapons (including dagger).

I'd go ahead and take it. I'm guessing you were holding out to get higher level starting maneuvers, which I can understand. But I think it will make things a lot easier on you in the short term if you go ahead and go with it.

Then dip something else for the 6th HD, and SS2 at 7th for Assassin's Stance.

I don't know if I'd even take any rogue levels at all, if it were me. If you want trapfinding, take a level of ranger with that instead of Track, maybe. So overall, I guess I'd suggest:

HD3/Ftr1/SS1/Rng1/SS2/MT1

Or sub out ranger for something else. It does open up wand use though (w/o UMD), and there are a lot of good low level ranger spells.
: Re: Character creation
: VennDygrem February 09, 2010, 02:06:45 AM
Urg, it almost seems like I should start from scratch. I thought I had found something that worked, but it falls apart too easily. It either relies too heavily on equipment or it doesn't hit enough enemies. :/

Maybe I should just go for a blasting focused caster instead. -_-
: Re: Character creation
: PhaedrusXY February 09, 2010, 02:19:56 AM
Urg, it almost seems like I should start from scratch. I thought I had found something that worked, but it falls apart too easily. It either relies too heavily on equipment or it doesn't hit enough enemies. :/

Maybe I should just go for a blasting focused caster instead. -_-
Bah. What about this? Screw rapiers and all other weapons. Just use daggers. Your damage is from SA and Dex.

RHD3/Ftr1/SwdSg1/InvBld1/MstThr1/SswdSg2

Feats: PBS (RB), Precise Shot (RB), Quick Draw (1), Far Shot (flaw), Wpn Focus (retrain to Craven at 5th) (flaw), Dead Eye (3), Discipline Focus (SS1), Shadow Hand (6), Quick Draw (MT1)

Items: Gloves of the Balanced Hands (grant TWF), two feycraft daggers (grant Weapon Finesse), a bunch of standard daggers, Lesser MM Rod of Chain Spell (if you want GMW on some of your daggers)

You'll have 2d6+level SA starting out, and Dex to damage twice.  Just use non-magical daggers. Or get a hit of MW/GMW on them from Nanshork, but it's not really a big deal unless we run into something with DR X/magic.

At 6th, you'll have 3d6+level SA with daggers, Dex to damage 3x with them ranged, and 1x in melee.

Retrain Quick Draw to something else at 7th, as you get it as a bonus. I'd also take Palm Throw. Even though I don't think SA will apply to both attacks, your 3x Dex mod will. I'd still use mostly non-magical daggers. Returning is too damned expensive and crappy.

At 8th, you'll upgrade to 5d6 SA with Assassin's Stance.

After that, you might consider a rogue or trapfinding ranger level, since we might run into traps late in the game he said. Or we can try other clever ways to deal with them, if you don't want to be the trap-monkey.

Definitely make Dex your highest stat by far. I'd go Con or Int 2nd, and the other 3rd, and then whatever.
: Re: Character creation
: VennDygrem February 09, 2010, 04:44:15 AM
That's fairly similar to Bowen's suggested build, which I was working off of, which was RHD 3/Ftr 1/Rog 1/Bbn 1/MT 1/SS 2/Rog +2/Ftr 1
I was going off a modified version of the above, since I wouldn't need that last level of fighter, but you get the idea.

Basically, the above version gets a 4d6 SA from classes, +2d6 from assassin's stance by level 9 for a total of 6d6 SA, plus Dex to damage several times via feats and ACFs. It gets between 8 and 12 attacks per round, depending on whether it's hasted or not. And I didn't worry about magical daggers until someone mentioned DR.

Neither build really has the skill points to sink into trapfinding (and you're doesn't even get DD as a class skill at all). If that's even a concern, I'd be better off going back to my Beguiler (though again that seems unnecessary- We're good on BFC).

I hate being such a pain, but I really do want to be useful to the group.
: Re: Character creation
: PhaedrusXY February 09, 2010, 12:13:56 PM
I was mainly focusing on keeping BAB high and SA as high as reasonable, and also nabbing nice class abilities and bonus feats. We won't need trapfinding till later, and I think we can probably do without it at all, if we are careful.

We can use an Unseen Servant dragging around a 100 lb weight. That plus Detect Magic should find most of them. Then we can send in some of Nanshork's summoned demons to set them off. I don't think anyone will feel bad about sending a demon into a death trap... Flumph can go ahead of everyone else and take the brunt of any we miss, since he'll probably have the most hit points and Fort save, and he's immune to mind affecting stuff. By then, I hope to have some of the saving throw counters also, so I can use Concentration for saves.

No build is going to be absolutely perfect. The one I suggested gets a lot of attacks and good damage. By 8th level, you'll be dishing out like 45 per attack and have 10 attacks when hasted and using Palm Throw. That's freakin' nasty. I did forget one feat, though (Rapid Shot). So you'd probably want to exchange Craven for that, and re-take Craven at 9th.
: Re: Character creation
: VennDygrem February 09, 2010, 12:33:23 PM
I was mainly focusing on keeping BAB high and SA as high as reasonable, and also nabbing nice class abilities and bonus feats. We won't need trapfinding till later, and I think we can probably do without it at all, if we are careful.

We can use an Unseen Servant dragging around a 100 lb weight. That plus Detect Magic should find most of them. Then we can send in some of Nanshork's summoned demons to set them off. I don't think anyone will feel bad about sending a demon into a death trap... Flumph can go ahead of everyone else and take the brunt of any we miss, since he'll probably have the most hit points and Fort save, and he's immune to mind affecting stuff. By then, I hope to have some of the saving throw counters also, so I can use Concentration for saves.

No build is going to be absolutely perfect. The one I suggested gets a lot of attacks and good damage. By 8th level, you'll be dishing out like 45 per attack and have 10 attacks when hasted and using Palm Throw. That's freakin' nasty. I did forget one feat, though (Rapid Shot). So you'd probably want to exchange Craven for that, and re-take Craven at 9th.

Actually, Marralurk gets Rapid Shot as a bonus feat, not Precise shot, but I get the point. I can probably make due without far shot to begin with, possibly. I figured I'd retrain Quick Draw out for Craven once I hit Master Thrower. I still haven't figured out where I can fit Darkstalker. It won't make much difference against most hobgoblins, but there's a chance we'll be up against some other creatures that it would be useful against. Plus, if I'm going to be sneaky, I might as well be as sneaky as possible. :)
: Re: Character creation
: PhaedrusXY February 09, 2010, 12:36:35 PM
Actually, Marralurk gets Rapid Shot as a bonus feat, not Precise shot, but I get the point. I can probably make due without far shot to begin with, possibly.
It's a prereq for Invisible Blade. It's also a decent feat for someone throwing daggers.

Invisible Blade/Master Thrower is a "classic CO build". I just took it and added a splash of sword sage, targeteer, and marrulurk. I think it looks awesome. If I get a chance, I'll probably play one of these myself one day. :D
: Re: Character creation
: BowenSilverclaw February 09, 2010, 01:12:37 PM
Just take the build you planned on, and use Shuriken combined with a Wand of Magic Weapon for when you need to  beat DR ;)

Sure, somewhat lower base weapon damage, but that doesn't really matter with a SA build...


Seems like the simplest solution to me :)
: Re: Character creation
: PhaedrusXY February 09, 2010, 01:19:04 PM
Just take the build you planned on, and use Shuriken combined with a Wand of Magic Weapon for when you need to  beat SR ;)
Are those Shadow Hand weapons, though? He'll lose Dex to damage once using them, if not. It's not crippling of course.

I also don't see that the barbarian level is doing much if he isn't planning on meleeing regularly. If he only needs to melee occasionally, he could just get a Chronocharm of the Horizon Walker, and later a Belt of Battle, to get into position to deliver a full attack. He doesn't actually need Pounce, as he isn't going for a charge-multiplier build. He could also use Tumble with those, and I don't think you can normally tumble while charging, but I could be wrong.

And the rogue costs a point of BAB compared to Invisible Blade. Of course, it grants trapfinding as well, and IB requires a feat, so it's a tossup.
: Re: Character creation
: bearsarebrown February 09, 2010, 01:22:35 PM
shadow blade only works on melee.
barbarian level is for whirling frenzy for a free attack.
: Re: Character creation
: PhaedrusXY February 09, 2010, 01:25:03 PM
shadow blade only works on melee.
barbarian level is for whirling frenzy for a free attack.
Whoops. Missed that. Oh yeah... I think I suggested the barbarian, didn't I?  :lmao The build I posted does a bit less damage, also, as I forgot SH was melee only...  Ok, never mind.  :embarrassed

Using daggers does save you from having to take Wpn Focus for shuriken, or skiprocks, to get Dex to dmg, though.

I swear there were throwing daggers that counted as ammunition in some book or another... I'll see if I can find them again...


Edit: How about this as a build?
RHD 3/Ftr 1/SS 1/Bbn 1/MT 1/SS +1/Rog 3/Inv Bld 1

That way you start out with Wpn Focus for free with daggers and a few SS maneuvers, including the boost that lets you turn invisible for a round. You'll get your whirling frenzy on next level for another attack, and get rogue in near the end when we might need some trapfinding. Finish off with IB1 for another +1d6 SA. It's very similar to Bowen's, but with IB as the last level and moving the first level of SS to benefit from it earlier for prereqs and getting SA damage.
: Re: Character creation
: VennDygrem February 09, 2010, 03:12:20 PM
shadow blade only works on melee.
barbarian level is for whirling frenzy for a free attack.
Whoops. Missed that. Oh yeah... I think I suggested the barbarian, didn't I?  :lmao The build I posted does a bit less damage, also, as I forgot SH was melee only...  Ok, never mind.  :embarrassed

Using daggers does save you from having to take Wpn Focus for shuriken, or skiprocks, to get Dex to dmg, though.

I swear there were throwing daggers that counted as ammunition in some book or another... I'll see if I can find them again...


Edit: How about this as a build?
RHD 3/Ftr 1/SS 1/Bbn 1/MT 1/SS +1/Rog 3/Inv Bld 1

That way you start out with Wpn Focus for free with daggers and a few SS maneuvers, including the boost that lets you turn invisible for a round. You'll get your whirling frenzy on next level for another attack, and get rogue in near the end when we might need some trapfinding. Finish off with IB1 for another +1d6 SA. It's very similar to Bowen's, but with IB as the last level and moving the first level of SS to benefit from it earlier for prereqs and getting SA damage.

I like it. I was planning on swapping out that last level of Targetteer anyway, so this is a good progression. I'll work on it all when I get back from classes today.
: Re: Character creation
: VennDygrem February 10, 2010, 07:08:45 AM
So taking swordsage at this level frees up a feat. Should I just get Far Shot out of the way (keeping in mind I've already got Gauntlets of Extended Range on my equipment list right now), or not bother with it until later? I could take Shadow Blade now, or Craven, or Darkstalker. I'll be retraining one of my feats at Master Thrower 1, so I should be able to get all my feats in fairly easily (actually, more-so than before!). Actually, is Darkstalker even worth it? I doubt it will come up against hobgoblins, but some other beasties might have scent, and if there are dragons it might be useful to hide from their blindsense. But it'll still be fairly situational. There might be (likely are) other feats that would be more appropriate.
: Re: Character creation
: BowenSilverclaw February 10, 2010, 09:16:11 AM
Yeah, there will be a few 'boss' monsters/NPCs with Blindsense or something similar, not that many though...

Ow, and not sure if it matters for Darkstalker, haven't looked that feat up in quite some time, but mounts/random monsters etc. will ofcourse be likely to have scent.
: Re: Character creation
: PhaedrusXY February 10, 2010, 11:29:47 AM
So taking swordsage at this level frees up a feat. Should I just get Far Shot out of the way (keeping in mind I've already got Gauntlets of Extended Range on my equipment list right now), or not bother with it until later?
Don't forget that feycrafted weapons act as pseudo-Weapon Finesse. So unless you need that as a prereq, you can get by without taking that, also.
I could take Shadow Blade now, or Craven, or Darkstalker. I'll be retraining one of my feats at Master Thrower 1, so I should be able to get all my feats in fairly easily (actually, more-so than before!). Actually, is Darkstalker even worth it? I doubt it will come up against hobgoblins, but some other beasties might have scent, and if there are dragons it might be useful to hide from their blindsense. But it'll still be fairly situational. There might be (likely are) other feats that would be more appropriate.
I'd say Craven or Darkstalker, and would favor Craven slightly, since it will always be beneficial while Darkstalker is a lot more situational. You can always take Darkstalker later. Of course, the benefit from Craven is better at higher levels, also. So there is that argument... Hmm...
: Re: Character creation
: PhaedrusXY February 10, 2010, 12:33:18 PM
Ok... because I can't stop monkeying around... I was thinking of an alternate character that actually progresses casting, and isn't a deformed mutant. We'll call this my backup for now. What do you guys think of this?

desert dwarf
+2 con, -2 dex

mineral warrior
+2 Strength, +4 Con, -2 Int (minimum 1), -2 Wis, -2 Cha

total: +2str, -2dex, +6con, -2 int/wis/cha

str 16 (14+2) (6)
con 22 (14+6)(6)
dex 14 (14-2+2 item)(6)
int 10 (12-2) (4)
wis 14 (15-2+1lvl) (8)
cha 12 (14-2)(6)


Clr 4/Crus1/PrPal3/RKV4
Gets Thicket of Blades at 8th level (when he takes his first RKV level), and loses 3 levels of spellcasting, eventually getting 5th level spells. It also has all the paladin spells added to its list, a special mount, and can take Improved Crit (Falchion) at 9th. Final IL is 8. Ironically, due to starting out with a higher IL when it takes its first crusader level, it will have better maneuvers than Flumph...

Flaws: Vulnerable (-1AC)?, Shaky (-2 ranged)
Traits: Aggressive (+2 init, -1 AC)

Feats:
Stand Still (1), Martial Study (to qualify for Stone Power. Retrained to Mounted Combat at 5th.)(flaw1), Stone Power (flaw2)
Combat Reflexes (3)
Mounted Combat (retrained from Martial Study at 5th)
Battle Blessing (6)
Tortured Soul (bonus): Good version of Willing Deformity (see below)
Deformity: Tall (bonus) Increase reach, -1 AC.

Item: Gloves of Dexterity +2, Falchion (because Bless Weapon is nice, and I'm sick of using guisarmes...), Corsair's Eyepatch (3xday Blindfight for 1 min or See Invisible for 1 rnd, 3,000 gp, MiC), Least Weapon Crystal of Revelation (reveals struck invisible creature for 1 round), Chronocharm of the Horizon Walker (500 gp, move as a swift action 1xday)

Wish List: Faithful Avenger?

Notable racial boons: +3 na, +4 dodge vs. dragons, +1 to hit reptiles, DR 8/adam, burrow

Earth and Animal Devotion (and Knowledge, if I use CCleric with the second one)

Alternative: Clr 3 (cloistered or not)/Crusader 1/Church Inquisitor 3/RKV5
Loses the paladin spells, but saves a feat (Mounted Combat). I don't remember what the 3rd level of Church Inquisitor grants, as I don't have my CDiv handy.

These will still be "lockdown" melee combatants, but will be able to buff more (themselves and the party), and fulfill the "cleric role" with restorations and the like. They'll need to acquire +4 wisdom items eventually to reach their full spellcasting capacity.

And yeah... I know I said I didn't want to play a caster... but it is hard to resist the temptation of power. ;)
: Re: Character creation
: VennDygrem February 10, 2010, 02:39:27 PM
I don't know, buffs are mighty handy. :)

Also, Church Inquisitor 3 gives Pierce Illusion, allowing you to save vs. illusions and disguises spells without having to interact with them. Possibly not as useful in this game, I'm not sure.

Hmm, I hate how 3.5 Darkness is worded. Would it still be worthwhile for me to pick up a Dark Lantern (ToM 156)? Would I still be hidden (via Darkhidden) within its "Shadowy Illumination" or would that be totally useless?
: Re: Character creation
: PhaedrusXY February 10, 2010, 02:50:39 PM
I think it is useless, if it is based on 3.5 Darkness. They can still see you. They just get a 20% miss chance because they can't see you perfectly.
: Re: Character creation
: VennDygrem February 10, 2010, 02:52:47 PM
Yeah, guess I still need complete darkness to hide. Aw dang.   :rollseyes
: Re: Character creation
: PhaedrusXY February 10, 2010, 02:54:04 PM
Yeah, guess I still need complete darkness to hide. Aw dang.   :rollseyes
You can hide in it (with the skill), you're just not automatically invisible (from the Ring of Darkhidden). I really, REALLY hate 3.5 Darkness... It is one of my least favorite changes between 3.0 and 3.5.
: Re: Character creation
: Nanshork February 10, 2010, 04:53:38 PM
Spell list completed, all I've got left is gear and fluff.
: Re: Character creation
: PhaedrusXY February 10, 2010, 05:15:54 PM
Spell list completed, all I've got left is gear and fluff.
Great. :D



Hey Bowen... if I use an item (Battle Bridle, MiC) to qualify for Prestige Paladin, and that item only grants me Mounted Combat while mounted, will I lose the PrC benefits when I'm not mounted? And is there any other item that grants that feat and doesn't require you to be mounted to benefit from it? I really want to get Battle Blessing ASAP if I go the PrC route...

Alternatively, if I use Martial Study to qualify for Stone Power early in my progression, can I retrain it to something else after I pick up a Crusader level?

I only intend to use Battle Blessing on spells that are actually found on the Paladin list, not to try and cast all my spells as swift actions. It's still freakin' amazing. Swift action Dispels, Cures, and Bless Weapon? Hell yes!
: Re: Character creation
: Agita February 10, 2010, 05:37:46 PM
Updated the sheet a little. I've decided to start at level 4 and abuse Action Surge in the first encounter. :P Thoughts on other feats? I've put down Combat Expertise for now, just to make the most of Stormguard Warrior, but I'm open to suggestions. Same with equipment.
Can I use a Glove of the Master Strategist? :D

Isn't there an item that grants another Invocation known? I think there is in an Adventure book.
There's a book in Expedition to Castle Ravenloft for 20k that gives a Warlock an extra Least invocation. Not sure off the top of my head if the wording allows other invocation-users or if it's 'lock-specific.
: Re: Character creation
: BowenSilverclaw February 10, 2010, 08:27:32 PM
Hey Bowen... if I use an item (Battle Bridle, MiC) to qualify for Prestige Paladin, and that item only grants me Mounted Combat while mounted, will I lose the PrC benefits when I'm not mounted?
Yeah, you'll lose the benefits.

Alternatively, if I use Martial Study to qualify for Stone Power early in my progression, can I retrain it to something else after I pick up a Crusader level?
Sorry, that's just too close to rebuilding for my taste...

I only intend to use Battle Blessing on spells that are actually found on the Paladin list, not to try and cast all my spells as swift actions. It's still freakin' amazing. Swift action Dispels, Cures, and Bless Weapon? Hell yes!
That's fine :)



Can I use a Glove of the Master Strategist? :D
That's the Cheap Glove o' Storing with 2/day True Strike, right?

If so, sure :)
: Re: Character creation
: BowenSilverclaw February 10, 2010, 08:31:07 PM
Say Nanshork, I see you've got Enlarge Person, but do we even have any Humanoids in the party? :P

Also, you might want to take a look at Escalating Enfeeblement (CM IIRC), it's a great follow-up after Ray of Clumsiness or a Tanglefoot Bag or something :D
: Re: Character creation
: VennDygrem February 10, 2010, 08:51:15 PM
Updated the sheet a little. I've decided to start at level 4 and abuse Action Surge in the first encounter. :P Thoughts on other feats? I've put down Combat Expertise for now, just to make the most of Stormguard Warrior, but I'm open to suggestions. Same with equipment.
Can I use a Glove of the Master Strategist? :D

Isn't there an item that grants another Invocation known? I think there is in an Adventure book.
There's a book in Expedition to Castle Ravenloft for 20k that gives a Warlock an extra Least invocation. Not sure off the top of my head if the wording allows other invocation-users or if it's 'lock-specific.

You only need to capable of using least invocations, so he's all set. So long as he can buy or find one of the things. :)
: Re: Character creation
: PhaedrusXY February 10, 2010, 10:05:20 PM
Say Nanshork, I see you've got Enlarge Person, but do we even have any Humanoids in the party? :P
Mineral warrior doesn't change your type, does it? I think not. So both mine and Agita's characters will be humanoids, and we're the ones that would want it, anyway. :P

Sorry, that's just too close to rebuilding for my taste...
Ah crap... That really sucks. That is going to make it real hard to get this dwarf to work, then...

Ah well, screw Stone Power, then. Or I can take it at 6th, maybe...
Wait... I am taking Battle Blessing then...

Edit: You can qualify for feats with items, so could I say I used an item to qualify for Stone Power at 3rd? The initiate Stone Dragon Belt is 3000 gp, which is just a bit over the WBL for a 3rd level character. But you could technically qualify even with a martial script...

If not, I can live without it. With DR 8/adamantine and swift action cure spells next level when needed, I should be fine. That feat is kind of reaching the end of its usefulness by the mid levels, anyway, as +5 to hit is usually worth more than ten temporary hit points...
: Re: Character creation
: VennDygrem February 10, 2010, 10:07:01 PM
Yeah, if anything, I'd probably want Reduce Person. :P

@Phaedrus: So, are you switching to the dwarf officially?
: Re: Character creation
: PhaedrusXY February 11, 2010, 01:10:56 AM
@Phaedrus: So, are you switching to the dwarf officially?
Still debating it a bit with myself, but mostly decided. Especially after I looked at Drakkensteed mounts.  :D WTF... I guess the designers decided that the standard paladin mounts sucked, so they needed a new one? You just replace your warhorse with one. No penalty or anything, lol. I could ditch Animal Devotion if I get one of those, I guess. Too bad they can't burrow. :P

What is the feat that is like Practiced Spellcaster for mounts? It would be nice if the thing isn't too squishy. 30 days will be like the whole campaign, I think. So I sure as hell don't want it to die.

I also considered just having Flumph do the new progression, instead of the dwarf. His charisma being shit isn't really all that much of a drawback... I'd just dump the devotion feats again. But the idea of the dwarf has grown on me.
: Re: Character creation
: bearsarebrown February 11, 2010, 01:17:41 AM
Natural Bond works but only for Animal Companions.

Look into Knight Ranger from Dragon 317. The first level grants 6 paladin levels worth of special mount.
: Re: Character creation
: BowenSilverclaw February 11, 2010, 09:24:03 AM
@Phaedrus: So, are you switching to the dwarf officially?
Still debating it a bit with myself, but mostly decided. Especially after I looked at Drakkensteed mounts.  :D WTF... I guess the designers decided that the standard paladin mounts sucked, so they needed a new one? You just replace your warhorse with one. No penalty or anything, lol. I could ditch Animal Devotion if I get one of those, I guess. Too bad they can't burrow. :P

What is the feat that is like Practiced Spellcaster for mounts? It would be nice if the thing isn't too squishy. 30 days will be like the whole campaign, I think. So I sure as hell don't want it to die.

I also considered just having Flumph do the new progression, instead of the dwarf. His charisma being shit isn't really all that much of a drawback... I'd just dump the devotion feats again. But the idea of the dwarf has grown on me.
The Holy Mount feat from Dragon 325 allows you to add your Cleric levels to your Paladin levels to determine your effective Paladin level for Special Mount abilities.

That's a start at least :)
: Re: Character creation
: PhaedrusXY February 11, 2010, 11:00:57 AM
The Holy Mount feat from Dragon 325 allows you to add your Cleric levels to your Paladin levels to determine your effective Palading level for Special Mount abilities.

That's a start at least :)
Sweet. That will give me 11 levels actually, which is as much as I'd hoped to get. That gets it +6 hit dice. Any prereqs of note? Crystalkeep says no other prereqs.  :clap

So what about qualifying for Stone Power via an item at 3rd level? I asked above, but the thread moved past it fast. :P
: Re: Character creation
: BowenSilverclaw February 11, 2010, 12:06:43 PM
So what about qualifying for Stone Power via an item at 3rd level? I asked above, but the thread moved past it fast. :P
Yeah, I'll allow it. Just don't lose the item ;)

(and no, don't worry, I'm not the kind of DM who uses Sunder-monkeys or annoying pick-pocket Rogues as NPCs ;))
: Re: Character creation
: PhaedrusXY February 11, 2010, 12:08:06 PM
So what about qualifying for Stone Power via an item at 3rd level? I asked above, but the thread moved past it fast. :P
Yeah, I'll allow it. Just don't lose the item ;)

(and no, don't worry, I'm not the kind of DM who uses Sunder-monkeys or annoying pick-pocket Rogues as NPCs ;))
Well, I actually won't be dependent on the item once the game starts, and I have a level of crusader, as long as I select a Stone Dragon strike as one of my maneuvers known... In fact, I'll probably sell it. :P I'll likely retrain Stone Power to Practiced Spellcaster or something eventually, anyway.
: Re: Character creation
: BowenSilverclaw February 11, 2010, 12:23:12 PM
So what about qualifying for Stone Power via an item at 3rd level? I asked above, but the thread moved past it fast. :P
Yeah, I'll allow it. Just don't lose the item ;)

(and no, don't worry, I'm not the kind of DM who uses Sunder-monkeys or annoying pick-pocket Rogues as NPCs ;))
Well, I actually won't be dependent on the item once the game starts, and I have a level of crusader, as long as I select a Stone Dragon strike as one of my maneuvers known... In fact, I'll probably sell it. :P
But then you wouldn't qualify at level 3, the level at which you took the feat, anymore, right?
: Re: Character creation
: PhaedrusXY February 11, 2010, 12:24:16 PM
So what about qualifying for Stone Power via an item at 3rd level? I asked above, but the thread moved past it fast. :P
Yeah, I'll allow it. Just don't lose the item ;)

(and no, don't worry, I'm not the kind of DM who uses Sunder-monkeys or annoying pick-pocket Rogues as NPCs ;))
Well, I actually won't be dependent on the item once the game starts, and I have a level of crusader, as long as I select a Stone Dragon strike as one of my maneuvers known... In fact, I'll probably sell it. :P
But then you wouldn't qualify at level 3, the level at which you took the feat, anymore, right?
Ok fine, I'll keep the item till I decided to get rid of the feat. :P



And hey, want to go in on a Lesser Metamagic Rod of Extend together Nanshork? I'll mostly be using it to keep you alive via Shield Other, so... you have a vested interest in it. :P
: Re: Character creation
: Nanshork February 11, 2010, 12:41:16 PM
Yes I do since I was planning on buying one no matter what anyway.   :D
: Re: Character creation
: PhaedrusXY February 11, 2010, 12:43:58 PM
Yes I do since I was planning on buying one no matter what anyway.   :D
I can pitch in 1000 or so on it.
: Re: Character creation
: VennDygrem February 11, 2010, 07:45:41 PM
I'll be able to front the cost of the No Light wand.

Also, is there any reason for me not to go with Unarmed Swordsage? I already get armor proficiency from Fighter anyway so the only other effect is I get to make unarmed strikes, meaning I still get to make attacks, as a monk, even if I run out of weapons. Is there a downside to that? I don't see one.
: Re: Character creation
: BowenSilverclaw February 11, 2010, 07:48:24 PM
I don't see any downsides :)
: Re: Character creation
: VennDygrem February 11, 2010, 08:12:49 PM
By the way, I can work out a shared background sometime after I get back from a special presentation I need to attend by Rhythm & Hues. One more component to add to my sheet, will update then.
: Re: Character creation
: Nanshork February 11, 2010, 08:14:44 PM
I'm in the process of making a word document with my summons in it.  That and my gear should be done before tomorrow night.

I didn't really put much of a background though.
: Re: Character creation
: PhaedrusXY February 11, 2010, 10:11:46 PM
I'm in the process of making a word document with my summons in it.  That and my gear should be done before tomorrow night.

I didn't really put much of a background though.
Here are some notes from my cleric/shadowcraft mage. I dug around to find insane things to summon/bind, and for other nice combos.

Sticks And Stones - Necromancy (wiz3/clr3) Create stone and wood skeleton with energy drain attack to fight for you.

Legion's Magic Weapon (Magic of Eberron: 2nd level cleric spell, ally's weapons within 20 ft radius burst become +1 for 1 rnd/lvl)(not sure if this is on wizard list, but I could prep it if we need it.)

Something for me to note, and maybe the rest of you notice:
Good Sanctified spells (can be spontaneously cast by any non-evil cleric...)
Celestial Aspect can grant Fly 100' (good). 3rd level Sanctified spell.

Luminous Armor is very good (+5 AC and -4 to enemies attacking you). It is a 2nd level Sanctified spell.

Stuff to summon via SM spells.
MM IV for the Nashrou demon (summoned via SM3). Supposed to be great in melee. Has 4 good attacks, 10 ft. reach, and good DR!
[spoiler]Nashrou CR 2
Always CE Large outsider (chaotic, evil, extraplanar)
Init +6; Senses darkvision 60 ft., scent; Listen +7, Spot +7
Languages —
AC 15, touch 11, flat-footed 13
(–1 size, +2 Dex, +4 natural)
hp 42 (4 HD); DR 5/cold iron or good
Fort +10, Ref +6, Will +4
Weakness vulnerability to criticals
Speed 50 ft. (10 squares)
Melee 2 gores +5 each (1d8+2) and
2 claws +3 each (1d6+1)
Atk Options aligned strike (chaotic, evil)
Space 10 ft.; Reach 10 ft.
Base Atk +4; Grp +10
Abilities Str 15, Dex 14, Con 22, Int 2, Wis 11, Cha 8
Feats Improved Initiative, Multiattack
Skills Jump +17, Listen +7, Spot +7, Survival +7
Vulnerability to Criticals (Ex) A successful critical hit instantly
reduces the creature to –10 hit points; no saving throw
or damage reduction applies. (must beat DR)[/spoiler]

Voor (5 HD yugoloth, MM IV) is a fantastic melee summons (SM IV). 20 ft reach and 6 attacks mean it can tear things to pieces.
[spoiler]Voor CR 4
Always NE Large outsider (evil, extraplanar, yugoloth)
Init +2; Senses blind, blindsense 120 ft.; Listen +11
Languages Abyssal, Infernal; telepathy 100 ft.
AC 17, touch 11, flat-footed 15
(–1 size, +2 Dex, +6 natural)
hp 37 (5 HD); DR 5/good
Immune acid, fire, gaze attacks, illusions, poison, visual
effects
Resist cold 10, electricity 10; SR 15
Fort +7, Ref +6, Will +3
Speed 30 ft. (6 squares), climb 20 ft.
Melee 4 piercing tentacles +10 each (1d6+6) and
2 claws +8 each (1d6+3)
Space 10 ft.; Reach 10 ft. (20 ft. with tentacles)
Base Atk +5; Grp +19
Atk Options Combat Reflexes, aligned strike (evil), rend
2d6+9
Abilities Str 22, Dex 15, Con 17, Int 5, Wis 8, Cha 7
SQ scentless, yugoloth traits
Feats Combat Reflexes, Multiattack
Skills Climb +22, Diplomacy +0, Listen +11, Move Silently
+10, Sense Motive +7, Survival +7
Rend (Ex) 2d6+9 if hits with 2 claws
Scentless (Ex)
Skills A voor has a +8 racial bonus on Climb checks. +4 racial bonus
on Listen and grapple checks.
[/spoiler]
Howler (MM1, SM IV) is a decent debuffer with its quills.

Stuff to call later via Planar Binding:

Bar-lgura from FCI has Telekinesis, Dispel Magic, and Cause Fear at will, plus Major Image, Invisibility, and Disguise Self 2/day. Plus "abduction" = teleport for 2 party members. It's also pretty nasty in melee. 6 HD = Lesser Planar Ally

Holy motherf'n crap! Guecubu in FCI (4 HD, possible Lesser Planar Ally fodder): Incorporeal and naturally invisible, Guecubu make great scouts. They can also possess sleeping creatures and use Telekinesis while inhabiting another body, giving them as much possibility as you can imagine.

Juvenile Nabassu (5HD) in FCI are also quite nasty, with a level draining gaze as well as a bunch of other stuff.

Could get two legion devils (FCII, 3 HD) with LPB.

Spinagon (Spined devil)(FC2, 3HD, Summon Monster 4 as a LE caster from substitution) is a decent debuffer. Stealthy, 120' fly, and a spine attack that reduces speed and AC

Kocrachon from the BoVD (6HD) has a simply amazing array of SLAs. Animate Dead, Cure Moderate Wounds, Dispel Magic, Liquid Pain, Major Image, Sorrow, Suggestion, Wave of Grief, Wrack, and Wither Limb at will, plus Blasphemy 1/day.
: Re: Character creation
: Nanshork February 11, 2010, 10:18:23 PM
Don't worry, I'm doing a lot of analysis of SM monsters since my summoning is specifically focused on it.  And next level I'm going to get Greater Magic Weapon and hopefully will pick up a lesser rod of chain spell soon.  *hint hint*

I haven't done much looking at planar binding though.
: Re: Character creation
: PhaedrusXY February 11, 2010, 11:15:32 PM
Those are insanely expensive. I looked at getting one, too.

And any reason you went with neutral for an alignment? As a wizard, you can cast "Evil" spells even if you're good. I can't target you with Sanctified spells like Luminous Armor, though (+5 armor bonus, -4 to melee attacks against you, 1 hr/lvl, only 2nd level).
: Re: Character creation
: Nanshork February 11, 2010, 11:28:12 PM
Technically casting a bunch of evil spells can change your alignment.  *shrugs* I just wrote something down and moved on, I can become good if you'd prefer.
: Re: Character creation
: PhaedrusXY February 11, 2010, 11:45:53 PM
Technically casting a bunch of evil spells can change your alignment.  *shrugs* I just wrote something down and moved on, I can become good if you'd prefer.
It will still change your alignment if you're neutral, and you'll take less time to turn evil if it does. I will be entering prestige paladin next level. ;) I doubt it will matter, this being Eberron, and you being a Malconvoker and all that, but it will let me target you with a few more spells. I don't care much either, though, if you don't.
: Re: Character creation
: VennDygrem February 11, 2010, 11:59:16 PM
Should I be good too? >_>  <_<
:D
: Re: Character creation
: Nanshork February 12, 2010, 12:26:25 AM
Technically casting a bunch of evil spells can change your alignment.  *shrugs* I just wrote something down and moved on, I can become good if you'd prefer.
It will still change your alignment if you're neutral, and you'll take less time to turn evil if it does. I will be entering prestige paladin next level. ;) I doubt it will matter, this being Eberron, and you being a Malconvoker and all that, but it will let me target you with a few more spells. I don't care much either, though, if you don't.

Neutral people have less compunctions about it when they don't have Malconvoker levels was my reasoning.   :P
: Re: Character creation
: PhaedrusXY February 12, 2010, 01:45:36 AM
Should I be good too? >_>  <_<
:D
If you want me to cast any sanctified spells on you... yeah. I doubt you want the big, glowy, armor one I mentioned, but there might be others. I haven't dug around in them all that carefully. I don't know if they all specify that the target must be good, either, but that one does.

I personally don't care, and don't plan to play my character as the stereotypical "stick up his ass, Lawful Stupid paladin", either. Just telling you guys about some limitations I noticed. :D
: Re: Character creation
: VennDygrem February 12, 2010, 02:04:51 AM
Heh, well I originally considered playing as CG until I read the requirements of the Blackwheel company (Any Non-Chaotic). Neutral seems the closest thing now. Possibly LN, though unlikely.

Also, remember that any of you fighting within 20 feet of me gain a +1 morale bonus on attack and saves. I don't get this bonus, unfortunately, but more bonuses for you guys still can't hurt. :D
: Re: Character creation
: PhaedrusXY February 12, 2010, 03:55:51 AM
Heh, well I originally considered playing as CG until I read the requirements of the Blackwheel company (Any Non-Chaotic). Neutral seems the closest thing now. Possibly LN, though unlikely.

Also, remember that any of you fighting within 20 feet of me gain a +1 morale bonus on attack and saves. I don't get this bonus, unfortunately, but more bonuses for you guys still can't hurt. :D
I think Agita's character provides the same thing, so you would get it too. You should check that to make sure, though...
: Re: Character creation
: VennDygrem February 12, 2010, 05:10:20 AM
Heh, well I originally considered playing as CG until I read the requirements of the Blackwheel company (Any Non-Chaotic). Neutral seems the closest thing now. Possibly LN, though unlikely.

Also, remember that any of you fighting within 20 feet of me gain a +1 morale bonus on attack and saves. I don't get this bonus, unfortunately, but more bonuses for you guys still can't hurt. :D
I think Agita's character provides the same thing, so you would get it too. You should check that to make sure, though...

You're right, but I don't know to what extent commander auras reach (30 feet, I see), plus my aura is from my affiliation rank and applies to saving throws as well as attack bonus. Still, between the two of us a good portion of the battlefield should get at least a +1 to attack. :)
: Re: Character creation
: Agita February 12, 2010, 10:37:35 AM
Or I could take one that gives +1 to AC or something instead so the bonuses won't overlap, if we can expect to be together msot of the time.

Okay, so the weekend begins today, which means I can scramble to finish my sheet. Whee.
: Re: Character creation
: BowenSilverclaw February 12, 2010, 12:02:39 PM
Or I could take one that gives +1 to AC or something instead so the bonuses won't overlap, if we can expect to be together msot of the time.

Okay, so the weekend begins today, which means I can scramble to finish my sheet. Whee.
Nice, once you post your Spot check, the assrape campaign can begin :)
: Re: Character creation
: PhaedrusXY February 12, 2010, 12:24:44 PM
Or I could take one that gives +1 to AC or something instead so the bonuses won't overlap, if we can expect to be together msot of the time.

Okay, so the weekend begins today, which means I can scramble to finish my sheet. Whee.
Nice, once you post your Spot check, the assrape campaign can begin :)
lol, nice!
: Re: Character creation
: Nanshork February 12, 2010, 12:26:48 PM
Bowen, a lot of the creatures on my summon list were vermin but now have an intelligence score.  How do you want me to do their feats and skills, if at all?
: Re: Character creation
: BowenSilverclaw February 12, 2010, 12:35:28 PM
Bowen, a lot of the creatures on my summon list were vermin but now have an intelligence score.  How do you want me to do their feats and skills, if at all?
I take it you're talking about Fiendish critters?
I don't believe they gain any new skills or feats, and after checking the SRD, that doesn't mention any changes to skills or feats either, so I'm going with that.
: Re: Character creation
: Nanshork February 12, 2010, 12:39:24 PM
Bowen, a lot of the creatures on my summon list were vermin but now have an intelligence score.  How do you want me to do their feats and skills, if at all?
I take it you're talking about Fiendish critters?
I don't believe they gain any new skills or feats, and after checking the SRD, that doesn't mention any changes to skills or feats either, so I'm going with that.

The thing is, they go from 0 int to having an Int.

: SRD
Intelligence

Any creature that can think, learn, or remember has at least 1 point of Intelligence. A creature with no Intelligence score is mindless, an automaton operating on simple instincts or programmed instructions. It has immunity to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects) and automatically fails Intelligence checks.

Mindless creatures do not gain feats or skills, although they may have bonus feats or racial skill bonuses.

They stop being mindless once they gain an intelligence score.
: Re: Character creation
: PhaedrusXY February 12, 2010, 12:41:12 PM
Yeah... technically they should have feats and skill points. Even non-mindless vermin...
Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the vermin has an Intelligence score. However, most vermin are mindless and gain no skill points or feats.
It makes for a bookkeeping nightmare, though...

Edit: Here is an example. (http://www.d20srd.org/srd/monsters/monstrousCentipede.htm) Look at the stat block for the fiendish monstrous centipede.

Edit2: Wait... WTF?... It only has the bonus Weapon Finesse feat for the smaller ones... Ok, maybe they don't get them.  :lol Per the rules they certainly should, but I guess the designers didn't want to mess with figure it out, either?  :P
: Re: Character creation
: Nanshork February 12, 2010, 12:46:11 PM
It makes for a bookkeeping nightmare, though...

That's why I'm making a word document with all of the evil summons on my list and their stats post templates.   :D
: Re: Character creation
: Agita February 12, 2010, 12:55:16 PM
Okay... unless someone has a better idea for my last feat, I'll probably just default to Imp Init. :P I could take Stone Power and try to qualify for Shards of Granite, but my feats up to level 12 are already accounted for.
Still not done with equipment either... heh. I've got 2k to spend on random shit and mundane gear.
: Re: Character creation
: BowenSilverclaw February 12, 2010, 12:56:48 PM
I see where you're coming from, but I believe a change this big would definitely be mentioned in the Template, so I'm sticking with 'no' on this one, sorry.

A fiendish creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes.

: Re: Character creation
: Nanshork February 12, 2010, 12:58:32 PM
I see where you're coming from, but I believe a change this big would definitely be mentioned in the Template, so I'm sticking with 'no' on this one, sorry.

A fiendish creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes.



One of the changes noted is that their intelligence becomes three.  That's the mention, the template isn't going to reiterate the rules that intelligent creatures gain feats.
: Re: Character creation
: BowenSilverclaw February 12, 2010, 01:08:28 PM
Any ideas about what feats you would want to give them, if I allowed it?
: Re: Character creation
: Agita February 12, 2010, 01:10:30 PM
Any ideas about what feats you would want to give them, if I allowed it?
For the Centipedes, I'd personally give them Imp Grapple, Martial Study (Any Stone Dragon), Martial Stance (Crushing Weight of the Mountain). :D
: Re: Character creation
: BowenSilverclaw February 12, 2010, 01:11:57 PM
Any ideas about what feats you would want to give them, if I allowed it?
For the Centipedes, I'd personally give them Imp Grapple, Martial Study (Any Stone Dragon), Martial Stance (Crushing Weight of the Mountain). :D
:banghead

I could've known :P
: Re: Character creation
: Nanshork February 12, 2010, 01:13:49 PM
Any ideas about what feats you would want to give them, if I allowed it?

No idea, that's why I asked you.  Feats would probably be along the lines of Ability Focus/Improved Natural Attack/ Improved Grapple since I doubt I'd be allowed to optimize them and give them feats like Martial Study.   :P

If you don't want to deal with the headache that's fine and I'll accept that completely, but the rules support me on this one, heh.
: Re: Character creation
: BowenSilverclaw February 12, 2010, 01:17:40 PM
Any ideas about what feats you would want to give them, if I allowed it?

No idea, that's why I asked you.  Feats would probably be along the lines of Ability Focus/Improved Natural Attack/ Improved Grapple since I doubt I'd be allowed to optimize them and give them feats like Martial Study.   :P

If you don't want to deal with the headache that's fine and I'll accept that completely, but the rules support me on this one, heh.
Yeah, I am leaning more and more to allowing it :P

Ow what the hell, go ahead, but keep it reasonable ;)
: Re: Character creation
: Agita February 12, 2010, 01:22:25 PM
Oh, shit, there were also the 10 free 1st-level potions Bowen said I could get in place of my subordinates... :P

A thought: What if one of my subordinates had maxed Handle Animal and made the horse a Warbeast one way before the start of the campaign? :P
: Re: Character creation
: BowenSilverclaw February 12, 2010, 01:24:51 PM
Warbeast is fine :P
: Re: Character creation
: Agita February 12, 2010, 01:26:32 PM
I just noticed something: A Warbeast Magebred Light Warhorse can be as fast as a Valenar Riding horse. Take that, arrogant sissy mongols. :P
: Re: Character creation
: Nanshork February 12, 2010, 01:31:18 PM
Any ideas about what feats you would want to give them, if I allowed it?

No idea, that's why I asked you.  Feats would probably be along the lines of Ability Focus/Improved Natural Attack/ Improved Grapple since I doubt I'd be allowed to optimize them and give them feats like Martial Study.   :P

If you don't want to deal with the headache that's fine and I'll accept that completely, but the rules support me on this one, heh.
Yeah, I am leaning more and more to allowing it :P

Ow what the hell, go ahead, but keep it reasonable ;)

Anything explicitly outlawed besides Martial feats?   :P
: Re: Character creation
: BowenSilverclaw February 12, 2010, 01:36:59 PM
Any ideas about what feats you would want to give them, if I allowed it?

No idea, that's why I asked you.  Feats would probably be along the lines of Ability Focus/Improved Natural Attack/ Improved Grapple since I doubt I'd be allowed to optimize them and give them feats like Martial Study.   :P

If you don't want to deal with the headache that's fine and I'll accept that completely, but the rules support me on this one, heh.
Yeah, I am leaning more and more to allowing it :P

Ow what the hell, go ahead, but keep it reasonable ;)

Anything explicitly outlawed besides Martial feats?   :P

Stuff like Entangling Exhalation, Battle Jump, Magic In The Blood :P
: Re: Character creation
: PhaedrusXY February 12, 2010, 01:42:44 PM
I'll be able to front the cost of the No Light wand.
So I take it I'm carrying the wand? Do you want me to always use it at the start of any combat, are you going to give me some kind of signal, or should I just use my own judgement?
: Re: Character creation
: Agita February 12, 2010, 02:26:11 PM
I'll be able to front the cost of the No Light wand.
So I take it I'm carrying the wand? Do you want me to always use it at the start of any combat, are you going to give me some kind of signal, or should I just use my own judgement?
Sure.
How do I get Darkvision for 2,000 gp? :P
: Re: Character creation
: PhaedrusXY February 12, 2010, 02:30:06 PM
I'll be able to front the cost of the No Light wand.
So I take it I'm carrying the wand? Do you want me to always use it at the start of any combat, are you going to give me some kind of signal, or should I just use my own judgement?
Sure.
How do I get Darkvision for 2,000 gp? :P
You have darkvision, from the mineral warrior template. The Ring of Darkhidden is 2000, though...

So I guess my first turn in most combats will look like this:

1) Activate wand/cast No Light
2) Take total cover from Tower Shield. :D

You might want to get one of those rings Nanshork, if you haven't already... and maybe some Darkvision.  :P
: Re: Character creation
: Nanshork February 12, 2010, 02:38:34 PM
I don't have any gear, and for darkvision I have to change my spells again or change into a different kind of giant.   :P
: Re: Character creation
: VennDygrem February 12, 2010, 02:42:59 PM
I'll be able to front the cost of the No Light wand.
So I take it I'm carrying the wand? Do you want me to always use it at the start of any combat, are you going to give me some kind of signal, or should I just use my own judgement?
Sure.
How do I get Darkvision for 2,000 gp? :P
You have darkvision, from the mineral warrior template. The Ring of Darkhidden is 2000, though...

So I guess my first turn in most combats will look like this:

1) Activate wand/cast No Light
2) Take total cover from Tower Shield. :D

You might want to get one of those rings Nanshork, if you haven't already... and maybe some Darkvision.  :P

It'd be nice.... :D

Use your best judgement. If you'd rather not waste your turn getting me into the dark, then fine, I'll find some way to hide or something. The wand's just the easiest way, unless there are natural shadows/darkness for me to hide in.
: Re: Character creation
: Agita February 12, 2010, 02:45:09 PM
I'll be able to front the cost of the No Light wand.
So I take it I'm carrying the wand? Do you want me to always use it at the start of any combat, are you going to give me some kind of signal, or should I just use my own judgement?
Sure.
How do I get Darkvision for 2,000 gp? :P
You have darkvision, from the mineral warrior template. The Ring of Darkhidden is 2000, though...
...Oh.  :embarrassed

Maybe I'll just spend my money on barding for my horsey. :P 'Nother tank in the party.

[spoiler]
:
Size/Type:  Large Animal
Hit Dice: 4d8+24 (42 hp)
Initiative: +2
Speed: 80 ft. (16 squares)
Armor Class: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +3/+13
Attack: Hoof +10 melee (1d4+7)
Full Attack: 2 hooves +10 melee (1d4+7) and bite +7 melee (1d3+3)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Special Qualities: Combative mount, excellent learner, low-light vision, scent, swift breed,
Saves: Fort +10, Ref +6, Will +3
Abilities: Str 24, Dex 15, Con 22, Int 2, Wis 15, Cha 6
Skills: Listen +6, Spot +6
Feats: Endurance, Run, Multiattack(B)

Looking good?[/spoiler]
: Re: Character creation
: PhaedrusXY February 12, 2010, 02:52:11 PM
Jesus Christ, that thing could probably kill my character, if you gave it some adamantine horse shoes.  :lol Ah... I hate being a low level meat shield...
: Re: Character creation
: Agita February 12, 2010, 02:56:02 PM
Jesus Christ, that thing could probably kill my character, if you gave it some adamantine horse shoes.  :lol Ah... I hate being a low level meat shield...
:plot How much do adamantine horseshoes cost? :D
And I didn't even change the feats it gets.

On the bright side, the horse won't scale with levels like we do, so it'll go from tank to cannon fodder eventually.
: Re: Character creation
: PhaedrusXY February 12, 2010, 03:03:02 PM
Jesus Christ, that thing could probably kill my character, if you gave it some adamantine horse shoes.  :lol Ah... I hate being a low level meat shield...
:plot How much do adamantine horseshoes cost? :D

On the bright side, the horse won't scale with levels like we do, so it'll go from tank to cannon fodder eventually.
Yeah... on the other hand, when I get a couple more levels, we'll get to see a real mount (Drakkensteed, here I come!). (Which will probably still die horribly. :D)

And... DAMMIT I thought the Prestige Paladin was class level+4, not +3, for determining your paladin mount's level... So I'll actually only get to 10th level for mount purposes, not 11th... unless I abandon RKV and just take a couple more levels of PrC Paladin... Hmm... or another cleric level, since they too stack with the Holy Mount feat... I guess that's the easiest way to get to 11. It will cost me a point of BAB, but I won't take it till at least 10th level, so it won't be a big deal... I guess...
: Re: Character creation
: PhaedrusXY February 12, 2010, 03:25:12 PM
Use your best judgement. If you'd rather not waste your turn getting me into the dark, then fine, I'll find some way to hide or something. The wand's just the easiest way, unless there are natural shadows/darkness for me to hide in.
Actually... as long as I still have those spells prepped for the day (and I will almost always prepare some), you should hold the wand, as I'll actually just cast them and save the trouble of fiddling with the wand (pulling it out, dropping/stowing it, etc). It also means you can try to activate it yourself if you go first and want to. ;)

After I run out of spells, you can hand it off to me. I think I should get a wand chamber on my weapon, though...
: Re: Character creation
: BowenSilverclaw February 12, 2010, 03:36:51 PM
Jesus Christ, that thing could probably kill my character, if you gave it some adamantine horse shoes.  :lol Ah... I hate being a low level meat shield...
:plot How much do adamantine horseshoes cost? :D

On the bright side, the horse won't scale with levels like we do, so it'll go from tank to cannon fodder eventually.
Yeah... on the other hand, when I get a couple more levels, we'll get to see a real mount (Drakkensteed, here I come!). (Which will probably still die horribly. :D)

And... DAMMIT I thought the Prestige Paladin was class level+4, not +3, for determining your paladin mount's level... So I'll actually only get to 10th level for mount purposes, not 11th... unless I abandon RKV and just take a couple more levels of PrC Paladin... Hmm... or another cleric level, since they too stack with the Holy Mount feat... I guess that's the easiest way to get to 11. It will cost me a point of BAB, but I won't take it till at least 10th level, so it won't be a big deal... I guess...
And as for BAB, you'll have Divine Power ;)
: Re: Character creation
: Nanshork February 12, 2010, 03:41:54 PM
I bought two things and I'm done with my gear.   :P

Finished everything but summon list stats.  Oh and Bowen, we're currently using my Buffed stats.
: Re: Character creation
: BowenSilverclaw February 12, 2010, 03:44:29 PM
I bought two things and I'm done with my gear.   :P

Finished everything but summon list stats.  Oh and Bowen, we're currently using my Buffed stats.
What buffs?

EDIT: Nevermind, found the Buffed section on your sheet :)

Noted.
: Re: Character creation
: Nanshork February 12, 2010, 04:06:14 PM
Question: Can I use post Augmented Summoning stats to meet feat prerequisites for my summons that get feats now?
: Re: Character creation
: BowenSilverclaw February 12, 2010, 04:10:39 PM
No, that would mean retraining at the moment they're summoned onto the Prime Material, sorry.
: Re: Character creation
: VennDygrem February 12, 2010, 04:41:34 PM
Use your best judgement. If you'd rather not waste your turn getting me into the dark, then fine, I'll find some way to hide or something. The wand's just the easiest way, unless there are natural shadows/darkness for me to hide in.
Actually... as long as I still have those spells prepped for the day (and I will almost always prepare some), you should hold the wand, as I'll actually just cast them and save the trouble of fiddling with the wand (pulling it out, dropping/stowing it, etc). It also means you can try to activate it yourself if you go first and want to. ;)

After I run out of spells, you can hand it off to me. I think I should get a wand chamber on my weapon, though...

I can't actually use the thing, though. I'll hold onto it, but it does me no good unless I get UMD ranks.
: Re: Character creation
: PhaedrusXY February 12, 2010, 05:21:26 PM
I can't actually use the thing, though. I'll hold onto it, but it does me no good unless I get UMD ranks.
Oh.... I thought you had UMD ranks. Never mind, then...

And as for BAB, you'll have Divine Power ;)
Meh, I'm not going the Persistent route, so it would eat too many spell slots to mess with. I'll only be down 1 or 2 points, depending on whether I think upgrading my draco-horsie with two more HD is worth a second one...
: Re: Character creation
: Nanshork February 12, 2010, 06:42:01 PM
As a general FYI (in case anybody cares) my vermin that get feats are: Centipedes, Crabs, and Spiders.  The centipedes will be focused on Poison, Crabs on grappling, and Spiders on whatever because they're crappy.  :p
: Re: Character creation
: PhaedrusXY February 12, 2010, 06:42:56 PM
As a general FYI (in case anybody cares) my vermin that get feats are: Centipedes, Crabs, and Spiders.  The centipedes will be focused on Poison, Crabs on grappling, and Spiders on whatever because they're crappy.  :p
Spiders = BFC? Throwing webs and all that...

Also... you said crabs... Hurr hurr... hurr hurr hurr... hurr hurr.
: Re: Character creation
: Nanshork February 12, 2010, 06:46:31 PM
As a general FYI (in case anybody cares) my vermin that get feats are: Centipedes, Crabs, and Spiders.  The centipedes will be focused on Poison, Crabs on grappling, and Spiders on whatever because they're crappy.  :p
Spiders = BFC? Throwing webs and all that...

Also... you said crabs... Hurr hurr... hurr hurr hurr... hurr hurr.

The spider is taking that feat from SS dealing with webs, but they're just behind everything else and so not as effective as I want in general.  I might use them anyway.

Yes, yes, I said crabs.   :rollseyes

 :P
: Re: Character creation
: PhaedrusXY February 18, 2010, 07:22:02 PM
So... who's going to take Blind Fight so we can get this?

Invisibility Sweep

If you're aware of the presence of an unseen enemy, you can quickly move through an area and pinpoint your foe's location.

Training: You practice finding invisible enemies by swinging your weapons through empty spaces and making sudden movements that an invisible foe wouldn't anticipate. More important, you quickly develop a shorthand way of describing the location of an unseen enemy you have pinpointed: "At my 4 o'clock -- 10 feet out," for example. Eventually, members of your team can quickly and effectively target a specific (apparently empty) square based on your verbal description.

Task Leader Prerequisite: Blind-Fight.

Benefit: Each team member can check for the presence of an invisible enemy by groping into four adjacent 5-foot squares within reach, making touch attacks into those squares as described on page 295 of the Dungeon Master's Guide. Doing so is a standard action. If one team member pinpoints the location of an invisible enemy (whether through groping, Spot and Listen checks, or other means), every other team member within earshot also has that enemy pinpointed until that enemy moves into a different square. (Pinpointed invisible enemies still gain the benefits of total concealment; see page 152 of the Player's Handbook.)
:D

Or... I guess we could just get the Colonel and Yamanu those weapon crystals of Least/Lesser Revelation.
: Re: Character creation
: Agita February 18, 2010, 07:23:15 PM
I don't know what to do with the retrained Action Surge anyway, so leave it to me. :D
: Re: Character creation
: PhaedrusXY February 25, 2010, 11:55:22 AM
Is it worth delaying Divine Recovery (regain spent maneuver with a Turn attempt) by two levels to get a 4th level maneuver known instead of a 3rd? I'm thinking no...

Current build: Cleric 4/Crusader 1
Flaws: Vulnerable (-1AC), Shaky (-2 ranged)
Traits: Aggressive (+2 init, -1 AC), ?

Current Feats:
Tortured Soul (bonus for worshiping Elder Good, good version of Willing Deformity)
Earth Devotion (D) (can ignore/create difficult terrain as an immediate action 1xday +1/turn attempt)
Animal Devotion (D) (can fly as a swift action for 1 min 1xday +1/3 turn attempts)
Stand Still (1) (Instead of damage on an AoO, foe must make a Fort save (DC 10+damage) or be stopped from moving.)
Mounted Combat (flaw1)
Combat Reflexes (flaw2)
Stone Power (qualified with item) (3)
Deformity: Tall (bonus@5th) Increase reach, -1 AC.

Planned progression:
6 PrPal 1 Battle Blessing (swift action casting for all paladin spells) (3rd level spells, CL 5, IL3)
7 PrPal 2 retrain Stone Power to Practiced Spellcaster? (CL 7 (3rd level spells), IL4, 5th level Drakkensteed mount)(buy Crown of the White Raven)
8 RKV 1 pick up Thicket of Blades (CL 8 (3rd level spells), IL5, 5th level mount)
9 RKV 2 Holy Mount (stack cleric levels for paladin mount), gain maneuver known and Divine Recovery (spend Turn attempt to recover spent maneuver) (CL 9 (3rd level spells), IL6, 9th level mount)
10 PrPal 3 bonus "Elder Good" devotion feat; (CL 10 (4th level spells), IL6, 10th level mount)
11 Cleric 5 (CL 11 (4th level spells), IL7, 11th level mount)
12 RKV 3 Improved Crit or Serenity? (CL 12 (5th level spells), IL8, 11th level mount)



As indicated above, I'm thinking of retraining Stone Power to Practiced Spellcaster in a level or two, and thought I might also trade Earth Devotion for the Inquisition domain, and pick up a Dispelling Cord. That would let me cast Dispel Magic as a swift action (Battle Blessing) with a +6 to the dispel checks. Do you guys think that is more useful than Stone Power and Earth Devotion?

It depends heavily on whether we need to worry more about spellcasters, or mostly non-casters. Of course casters are more dangerous in general, but I think this module has substantial amounts of combats with lots of enemies, which the first encounter certainly hints at. So Stone Power to mitigate some damage + Earth Devotion to block chargers could come in very handy as well.

I guess I could also try to work in a level of Church Inquisitor... but it is going to be hard to find room, unless I ditch the Holy Mount feat... and maybe the mount entirely... Hmm...


Ok... with Church Inquisitor:

change to Clr 3/ChInq 1/Crus 1 after the combat. Feats stay the same, but I'll have to redo my skills. It should be easier to meet prereqs now I think, though. I'll lose a point of BAB, unfortunately. I'm not actually sure it's worth it...

Clr 3/ChInq3/Crus1/PrPal1/RKV 4 would be the final build, I think.


Jesus Christ... the skills are killing me. FUCK RKV. I'll just take a 2nd crusader level.

Cleric 4/Crus1/PrPal 2/Crus+1/PrPal+1/Cleric +3

Skills:

Knowledge (religion) 2 ranks, Knowledge (nobility and royalty) 2cc ranks, Ride 4 ranks.
: Re: Character creation
: PhaedrusXY March 18, 2010, 03:40:04 PM
What do you guys think about the Exiled Dwarf from Dragon 320? It loses darkvision, stonecunning, stability, and the +2 on saves, but gains a bonus feat like a human. I think it would certainly fit my character (and Eberron dwarves in general, since I don't think they even live underground anymore in general, do they?), and that feat could be handy, but losing the saving throw bonus and darkvision is a pretty high price to pay for it...

I'd probably take Practiced Spellcaster or Extra Granted Maneuver if Bowen allowed me to change it out, but I'm not sure if either of those is worth what I'd give up...
: Re: Character creation
: Agita March 18, 2010, 03:45:57 PM
Depends on where said dwarves are. The ones that still live in the Mror Holds most certainly live underground, but those living in Sharn and other cities might well be of that variant.

Also, did anyone end up commenting on my swapping out one of my stances with the advent of level 5? :P I'm considering Tactics of the Wolf or Pearl of Black Doubt.
: Re: Character creation
: PhaedrusXY March 18, 2010, 03:49:10 PM
I thought you got to swap out maneuvers at 4th level and every 2 levels after that? At least... that's how the crusader works. Is it different for a warblade?

Edit: It's the same.

Upon reaching 4th level, and at every even-numbered warblade level after that (6th, 8th, 10th, and so on), you can choose to learn a new maneuver in place of one you already know.
So you're going to retro-train this for your 4th level? So it could be at most a 2nd level stance?

Edit2: WTF... there are NO 2nd level stances?
: Re: Character creation
: Agita March 18, 2010, 03:57:11 PM
I thought you got to swap out maneuvers at 4th level and every 2 levels after that? At least... that's how the crusader works. Is it different for a warblade?

Edit: It's the same.

Upon reaching 4th level, and at every even-numbered warblade level after that (6th, 8th, 10th, and so on), you can choose to learn a new maneuver in place of one you already know.
So you're going to retro-train this for your 4th level? So it could be at most a 2nd level stance?

Edit2: WTF... there are NO 2nd level stances?
Nope, there's none. There's only stances at levels 1, 3, 5, 6, and 8 IIRC.

In any case, thinking back maybe I was thinking about changing them at level 6, rather than level 5, and just misremembered. I most certainly was not intending to change them at level 4, because, as you just found out, there are no 2nd-level stances.
: Re: Character creation
: BowenSilverclaw March 18, 2010, 04:09:34 PM
@Phaedrus: If you want to you can switch to the Exiled Dwarf.
BTW, doesn't Mineral Warrior grant Darkvision?
: Re: Character creation
: Agita March 18, 2010, 04:10:51 PM
@Phaedrus: If you want to you can switch to the Exiled Dwarf.
BTW, doesn't Mineral Warrior grant Darkvision?
Yes, it does.
: Re: Character creation
: BowenSilverclaw March 18, 2010, 04:30:36 PM
@Phaedrus: If you want to you can switch to the Exiled Dwarf.
BTW, doesn't Mineral Warrior grant Darkvision?
Yes, it does.
Well then, at least Kalal wouldn't lose that if you go with Exiled, Phaedrus :)
: Re: Character creation
: PhaedrusXY March 18, 2010, 04:35:43 PM
@Phaedrus: If you want to you can switch to the Exiled Dwarf.
BTW, doesn't Mineral Warrior grant Darkvision?
Yes, it does.
Well then, at least Kalal wouldn't lose that if you go with Exiled, Phaedrus :)
Ooooh! Great point! Done!  :lol
: Re: Character creation
: Risada July 06, 2010, 01:07:59 PM
So, I was looking at your sheets, and every role is taken already... so what do you guys want me to help with?

I was thinking around one of these:

-(+1 LA Template) Human Rogue/Swashbuckler, abusing as much skill tricks (from Complete Scoundrel) that make opponents flat footed as possible;
- Goliath Dungeoncrasher Fighter 4/Psy Warrior 1, going into War Mind when possible...

So, any one you want to see? :)
: Re: Character creation
: Agita July 06, 2010, 01:13:38 PM
If you're making a Dungeoncrasher, take Fighter 2 or Fighter 6. Fighter 3 is a dead level and Fighter 4 isn't worth the aforementioned dead level that comes before it.
Also, both of our other melee characters (the Colonel and Kalal) are Mineral Warriors. You might consider that, then we'd have a whole party theme. :D

Anyway, as you said all roles are pretty much taken, so feel free to make whatever you want. Some kind of party buffer would be nice but isn't mandatory. Bears was playing a mean battlefield controller DFA, for the record.
: Re: Character creation
: PhaedrusXY July 06, 2010, 01:16:25 PM
A bard might be nice... given that every single one of the PCs would benefit from Inspire Courage (Nanshork is heavily focused on summoning stuff). We also don't have much of a party "face", but I'm not sure how much we need one for this, either...

And of course, BFC would be great, given the likely nature of the encounters.

At first, I had planned on going bard/crusader with Song of the White Raven, but wound up dropping that aspect and going with cleric instead.
: Re: Character creation
: Risada July 06, 2010, 03:29:20 PM
So, you guys need either:

- a buffer -> Dragonfire Bardsader or Bardblade, for example;
- a BFC'er.

Question regarding DFA: is there anyway I can make the targets take more penalties to AC besides the one granted by entangling them?

Will post something tonight, when (I hope) I will be close to my books...


: Re: Character creation
: Risada July 06, 2010, 11:35:04 PM
What's a good template for this guy? With teh terrible AC I will have, I might as well take Mineral Warrior too :lol

Raptoran Dragonborn (Mind) Dragonfire Adept 5

Stats: Str 10, Dex 12, Con 20, Int 12, Wis 10, Cha 14

Flaws: Murky-eyed, Nonconbatant
Traits: Aggressive, Hardy
Feats:
F: Ability Focus (breath weapon), Dragontouched <B> (DrM)
F: Flyby Attack
1: Aerial Reflexes (RotW)
3: Scorpion's Resolve (SandStorm)

Invocations:
Beguiling Influence/Draconic Knowledge , Endure Exposure

Breath Effects:
Frost Breath (2nd), Slow Breath (5th)

Items and whatever later....

Does this suit the needs of the party? I can try to do some Bard build too.... but I have no idea on good templates for it...

: Re: Character creation
: VennDygrem July 07, 2010, 02:04:41 AM
It doesn't have to just be template. It could also be +1 LA race, as well. That's how I'm playing a Marrulurk without worrying about the LA.
: Re: Character creation
: BowenSilverclaw July 07, 2010, 05:35:57 AM
Besides, Mineral Warrior would kill your fly speed.
: Re: Character creation
: Risada July 07, 2010, 11:22:00 AM
So, would applying the Draconic template to the Raptoran before becoming a dragonborn be worth it? I would keep only the stat bonus, though... Or I would do better going Draconic Mongrelfolk Dragonborn, for a tasty +8 to Con?

: Re: Character creation
: Agita July 07, 2010, 11:35:33 AM
So, would applying the Draconic template to the Raptoran before becoming a dragonborn be worth it? I would keep only the stat bonus, though... Or I would do better going Draconic Mongrelfolk Dragonborn, for a tasty +8 to Con?


Do eet.
: Re: Character creation
: Risada July 07, 2010, 11:59:00 AM
Do eet.

Sorry to ask, but is this for the first or the second idea?  :embarrassed
: Re: Character creation
: Agita July 07, 2010, 12:02:45 PM
Do eet.

Sorry to ask, but is this for the first or the second idea?  :embarrassed

The latter, sorry. +8 Con is just too awesome to pass up. What DB aspect are you going for? Breath weapon for metabreath feats or Flight? Niote that you can get flight at level 6 with DFA.
: Re: Character creation
: Risada July 07, 2010, 12:07:49 PM
The latter, sorry. +8 Con is just too awesome to pass up. What DB aspect are you going for? Breath weapon for metabreath feats or Flight? Niote that you can get flight at level 6 with DFA.

I was going to use that invocation for flight, yeah.... initially, I was going to pick Mind, but Heart might be the best choice....

Hey Bowen, any problems with using the dragonborn's breath weapon to qualify for Metabreath feats, and apply those on the DFA breath weapon? Or I should take Power Surge instead?
: Re: Character creation
: Agita July 07, 2010, 12:10:59 PM
The latter, sorry. +8 Con is just too awesome to pass up. What DB aspect are you going for? Breath weapon for metabreath feats or Flight? Niote that you can get flight at level 6 with DFA.

I was going to use that invocation for flight, yeah.... initially, I was going to pick Mind, but Heart might be the best choice....

Hey Bowen, any problems with using the dragonborn's breath weapon to qualify for Metabreath feats, and apply those on the DFA breath weapon? Or I should take Power Surge instead?
We won't get to lvl 15 anyway, so there's little danger of him Enlarging his Fivefold Breath of Tiamat to nuke the world once per day. :D
: Re: Character creation
: Risada July 07, 2010, 12:23:39 PM
Updated build, just in case:

Draconic Mongrelfolk Dragonborn (Mind) Dragonfire Adept 5

Initial Stats: Str 8, Dex 14, Con 18, Int 14, Wis 10, Cha 14
Mongrelfolk mods: +4 Con, -2 Int , -4 Cha
Draconic Template mods: +2 Str, +2 Con, +2 Cha, NA+1
Dragonborn mods: +2 Con -2 Dex
Final mods: +2 Str, -2 Dex, +8 Con, -2 Int, -2 Cha
Final Stats: Str 10, Dex 12, Con 27, Int 12, Wis 10, Cha 12 (+1 Con at 4th)

Flaws: Murky-eyed, Nonconbatant
Traits: Aggressive, Hardy
Feats:
F: Ability Focus (breath weapon)
F: Endurance
1: Power Surge (D313?), Dragontouched <B> (DrM)
3: Entangling Exhalation (RotD)

Invocations:
Beguiling Influence/Draconic Knowledge , Endure Exposure

Breath Effects:
Frost Breath (2nd), Slow Breath (5th)

Items and whatever later....

Edit: fixed feats...
Edit2: swapped dragonborn's aspect. Will post MW sheet tonight...

: Re: Character creation
: BowenSilverclaw July 07, 2010, 12:32:34 PM
The latter, sorry. +8 Con is just too awesome to pass up. What DB aspect are you going for? Breath weapon for metabreath feats or Flight? Niote that you can get flight at level 6 with DFA.

I was going to use that invocation for flight, yeah.... initially, I was going to pick Mind, but Heart might be the best choice....

Hey Bowen, any problems with using the dragonborn's breath weapon to qualify for Metabreath feats, and apply those on the DFA breath weapon? Or I should take Power Surge instead?
Power Surge if you want to apply Metabreath to the DFA stuff please :)

EDIT: If you're going to use an Invocation for flight, you might as well get Mineral Warrior instead of Draconic, methinks. Apply it after Dragonborn to keep the NA increase and DR ;)

: Re: Character creation
: PhaedrusXY July 07, 2010, 12:39:06 PM
I realize that you're almost done... but... how about a Dragonborn (Heart) bard(sader?) with Entangling Exhalation? That way, you (or we...) could kind of have your cake and eat it too. :P You'd have a breath weapon that you can use for crowd control, and you'd be a bard for spells, skills, Inspire Courage, etc. You could also take some metabreath feats, if you want to focus on that.

If that's not your cup of tea, I certainly understand. Like has been said, we've actually got all the bases covered pretty well. So play whatever you want. It was just an idea.
: Re: Character creation
: Risada July 07, 2010, 04:25:18 PM
 
I realize that you're almost done... but... how about a Dragonborn (Heart) bard(sader?) with Entangling Exhalation? That way, you (or we...) could kind of have your cake and eat it too. :P You'd have a breath weapon that you can use for crowd control, and you'd be a bard for spells, skills, Inspire Courage, etc. You could also take some metabreath feats, if you want to focus on that.

If that's not your cup of tea, I certainly understand. Like has been said, we've actually got all the bases covered pretty well. So play whatever you want. It was just an idea.

Hmm....  :plot

Do you recommend any race for that, Phaedrus?  :smirk
: Re: Character creation
: PhaedrusXY July 07, 2010, 04:28:01 PM
I realize that you're almost done... but... how about a Dragonborn (Heart) bard(sader?) with Entangling Exhalation? That way, you (or we...) could kind of have your cake and eat it too. :P You'd have a breath weapon that you can use for crowd control, and you'd be a bard for spells, skills, Inspire Courage, etc. You could also take some metabreath feats, if you want to focus on that.

If that's not your cup of tea, I certainly understand. Like has been said, we've actually got all the bases covered pretty well. So play whatever you want. It was just an idea.

Hmm....  :plot

Do you recommend any race for that, Phaedrus?  :smirk
Anything with a charisma and/or con bonus? Hmm... if there was a +1 LA way to get both, that would be ideal...

You could take Alter Self as a spell for flight, also.
: Re: Character creation
: BowenSilverclaw July 07, 2010, 04:44:50 PM
I realize that you're almost done... but... how about a Dragonborn (Heart) bard(sader?) with Entangling Exhalation? That way, you (or we...) could kind of have your cake and eat it too. :P You'd have a breath weapon that you can use for crowd control, and you'd be a bard for spells, skills, Inspire Courage, etc. You could also take some metabreath feats, if you want to focus on that.

If that's not your cup of tea, I certainly understand. Like has been said, we've actually got all the bases covered pretty well. So play whatever you want. It was just an idea.

Hmm....  :plot

Do you recommend any race for that, Phaedrus?  :smirk
Anything with a charisma and/or con bonus? Hmm... if there was a +1 LA way to get both, that would be ideal...

You could take Alter Self as a spell for flight, also.
Well, Draconic gives both.

Feral is pretty decent even though it doesn't give a Cha bump. Too bad it tanks your Int though and you can't apply it after Dragonborn, like you can with Mineral Warrior, so you don't get the Fast Healing or +6 NA etc.
: Re: Character creation
: Risada July 07, 2010, 06:29:23 PM
What about this?

Draconic Water Orc Dragonborn (Heart) Bard 5

Initial Stats: Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 14
Water Orc mods: +4 Str, +2 Con, -2 Int, -2 Wis, -2 Cha, 30 ft Swim Speed
Draconic: +2 Str, +2 Con, +2 Cha
Dragonborn mods: -2 Dex, +2 Con
Final stats: Str 22, Dex 12, Con 20, Int 12, Wis 8, Cha 14

Flaws: Shaky, Inattentive
Traits: Absent Minded, Detached

Feats:
F: Entangling Exhalation
F: Dragontouched
1: Draconic Heritage (Emerald Dragon)
3: Dragonfire Inspiration

Items and stuff later...
: Re: Character creation
: Agita July 07, 2010, 06:38:35 PM
In any case, definitely get Dragonfire Inspiration, either right away or next level. Dragontouched+Draconic Heritage(Battle Dragon)? Make that extra damage sonic. Not necessary, but awesome. And might help in tearing down that bridge.
Try swapping some Bardic Music ability out for SotH as a bonus feat, as per ECS. Unfortunately, it requires Inspire Competence (unless Bowen says that the bonus feats bypass prerequisites). If that doesn't work, maybe try to get it as a bonus feat later and retrain it when you get it.
: Re: Character creation
: Risada July 07, 2010, 06:42:10 PM
So, leave SotH for now and grab Dragontouched, Draconic Heritage (insert sonic dragon here) and DFI? Right away. MW Sheet will be posted tonight...

Try swapping some Bardic Music ability out for SotH as a bonus feat, as per ECS. Unfortunately, it requires Inspire Competence (unless Bowen says that the bonus feats bypass prerequisites). If that doesn't work, maybe try to get it as a bonus feat later and retrain it when you get it.

Does this work, O great bear?  :p
: Re: Character creation
: Agita July 07, 2010, 06:51:13 PM
So, leave SotH for now and grab Dragontouched, Draconic Heritage (insert sonic dragon here) and DFI? Right away. MW Sheet will be posted tonight...
Depends on what Bowen says about SotH. If the bonus feat bypasses prereqs, you trade in Inspire Competence, no questions asked. If not, it's less automatic.
Remember to get a Badge of Valor for one of your items and Inspirational Boost for one of your spells, naturally. :D

How combat-centric do you want to be? Heartfire Fanner (DR 314) is an awesome PrC to take (one of the prereq feats can be gotten from a magical location), but it's only medium BAB and gives d6 hd.
: Re: Character creation
: Nanshork July 07, 2010, 06:57:24 PM
Risada is my new best friend!
: Re: Character creation
: Risada July 07, 2010, 06:58:02 PM
Depends on what Bowen says about SotH. If the bonus feat bypasses prereqs, you trade in Inspire Competence, no questions asked. If not, it's less automatic.

Well... I already changed, but will wait for Bowen's word on the issue...

Remember to get a Badge of Valor for one of your items and Inspirational Boost for one of your spells, naturally. :D

Inspirational Boost was already chosen, but I have to check the stuff I need.... I guess I will not take the Crusader levels and Song of the White Raven, and go full Bard...

How combat-centric do you want to be? Heartfire Fanner (DR 314) is an awesome PrC to take (one of the prereq feats can be gotten from a magical location), but it's only medium BAB and gives d6 hd.

Well.... I could always have a scroll of Divine Power around, should I need to fight  :P
: Re: Character creation
: PhaedrusXY July 07, 2010, 07:04:35 PM
I guess I will not take the Crusader levels and Song of the White Raven, and go full Bard...
You could always add a crusader level later. Kalal could train you. :P Yeah, when I was trying to build something like this, I found it quite feat tight.

Check out this thread (http://brilliantgameologists.com/boards/index.php?topic=8334.0), if you haven't already. It's mostly ported over from the older one, and I haven't combed over it, but he's usually pretty thorough and organized.

Dragonfire Inspiration is nice, but not necessary, IMO. I like getting bonuses to hit things, too, and you can always Power Attack that away if you'd rather have damage. :D
: Re: Character creation
: BowenSilverclaw July 07, 2010, 07:06:46 PM
So, leave SotH for now and grab Dragontouched, Draconic Heritage (insert sonic dragon here) and DFI? Right away. MW Sheet will be posted tonight...

Try swapping some Bardic Music ability out for SotH as a bonus feat, as per ECS. Unfortunately, it requires Inspire Competence (unless Bowen says that the bonus feats bypass prerequisites). If that doesn't work, maybe try to get it as a bonus feat later and retrain it when you get it.

Does this work, O great bear?  :p

Anyone have a page number for me? :)
: Re: Character creation
: Agita July 07, 2010, 07:10:43 PM
So, leave SotH for now and grab Dragontouched, Draconic Heritage (insert sonic dragon here) and DFI? Right away. MW Sheet will be posted tonight...

Try swapping some Bardic Music ability out for SotH as a bonus feat, as per ECS. Unfortunately, it requires Inspire Competence (unless Bowen says that the bonus feats bypass prerequisites). If that doesn't work, maybe try to get it as a bonus feat later and retrain it when you get it.

Does this work, O great bear?  :p

Anyone have a page number for me? :)
34. The argument would be the same as for Rogue bonus feats and Artificer bonus feats - they don't specifically mention you having to meet the prereq.
: Re: Character creation
: BowenSilverclaw July 07, 2010, 07:22:21 PM
So, leave SotH for now and grab Dragontouched, Draconic Heritage (insert sonic dragon here) and DFI? Right away. MW Sheet will be posted tonight...

Try swapping some Bardic Music ability out for SotH as a bonus feat, as per ECS. Unfortunately, it requires Inspire Competence (unless Bowen says that the bonus feats bypass prerequisites). If that doesn't work, maybe try to get it as a bonus feat later and retrain it when you get it.

Does this work, O great bear?  :p

Anyone have a page number for me? :)
34. The argument would be the same as for Rogue bonus feats and Artificer bonus feats - they don't specifically mention you having to meet the prereq.
Sorry, but I'm going to say no. That is, you can use that option, but you'll still need to meet any prerequisites, so you'll have to wait until you can swap out Suggestion.

Don't worry though, level 6 is right after the next major encounter ;)
: Re: Character creation
: Risada July 07, 2010, 10:18:25 PM
Guys, since I'm going Bard focused, is it worth to keep 22 Str? I was thinking into reducing it to base 12 (18 after templates) and putting it somewhere else... Question: Where do I put those 6 points?

Edit: here (http://www.myth-weavers.com/sheetview.php?sheetid=222366) is what I have so far... any tips on another items is greatly appreciated  ;)
: Re: Character creation
: VennDygrem July 08, 2010, 02:00:30 AM
Guys, since I'm going Bard focused, is it worth to keep 22 Str? I was thinking into reducing it to base 12 (18 after templates) and putting it somewhere else... Question: Where do I put those 6 points?

Maybe Charisma? :P
Last I checked, Bards were pretty charismatic. :)

Otherwise, pumping up Int for skills and Dex for AC/Init can't hurt.
: Re: Character creation
: BowenSilverclaw July 08, 2010, 04:52:28 AM
Guys, since I'm going Bard focused, is it worth to keep 22 Str? I was thinking into reducing it to base 12 (18 after templates) and putting it somewhere else... Question: Where do I put those 6 points?

Edit: here (http://www.myth-weavers.com/sheetview.php?sheetid=222366) is what I have so far... any tips on another items is greatly appreciated  ;)
Agreed.

And if you put Slippers of Battledancing (DMG2) on your wishlist, you'll be able to put that Charisma to good use in combat later on as well :)
: Re: Character creation
: Risada July 08, 2010, 07:09:22 AM
Agreed.

And if you put Slippers of Battledancing (DMG2) on your wishlist, you'll be able to put that Charisma to good use in combat later on as well :)


If I use a buckler, do I still get the benefit frm the Slippers of Battledancing?
: Re: Character creation
: BowenSilverclaw July 08, 2010, 07:18:40 AM
Agreed.

And if you put Slippers of Battledancing (DMG2) on your wishlist, you'll be able to put that Charisma to good use in combat later on as well :)


If I use a buckler, do I still get the benefit frm the Slippers of Battledancing?

Well, RAW it only places a restriction on armor, so I'll allow it (unless I've missed an Errata or something :P)
: Re: Character creation
: Agita July 08, 2010, 10:17:48 AM
The bad news is that you need to explicitly move 10 ft. as a move action to get the Cha to attack and damage, so no full attack. Although if you go pure Bard or mostly Bard, you'll probably only miss out on one iterative at most.
Also, Snowflake Wardance lets you spend a BM attempt to get Cha to hit and damage again with a one-handed weapon.

Finally, let me again pimp Heartfire Fanner. It lets you give out free feats, free metamagic, and extra bonuses with Bardic Music.
: Re: Character creation
: Risada July 08, 2010, 10:51:21 AM
Finally, let me again pimp Heartfire Fanner. It lets you give out free feats, free metamagic, and extra bonuses with Bardic Music.

What are the prereqs on this one? Might as well get ready for it when the time comes  :smirk

Also, aside from background, Sckhar (http://www.myth-weavers.com/sheetview.php?sheetid=222366) is done (if anyone has a pic of some sexy charismatic Dragonborn, please show me :P)
: Re: Character creation
: Agita July 08, 2010, 11:06:42 AM
Finally, let me again pimp Heartfire Fanner. It lets you give out free feats, free metamagic, and extra bonuses with Bardic Music.

What are the prereqs on this one? Might as well get ready for it when the time comes  :smirk
Some skills you were getting anyway (Diplomacy and Perform) 10 ranks, Skill Focus (Perform) (which you can get from a magical location), Negotiator (okay, this one sucks), ability to cast 1st level spells (automatic), and you need to write the Brotherhood of the Burning Heart into your background. Check Dragon 314 for what they are.

Also, aside from background, Sckhar (http://www.myth-weavers.com/sheetview.php?sheetid=222366) is done (if anyone has a pic of some sexy charismatic Dragonborn, please show me :P)
Look through your 4e books and find one you like. They're a core PC race there, after all.
: Re: Character creation
: BowenSilverclaw July 08, 2010, 11:59:35 AM
The bad news is that you need to explicitly move 10 ft. as a move action to get the Cha to attack and damage, so no full attack. Although if you go pure Bard or mostly Bard, you'll probably only miss out on one iterative at most.
Also, Snowflake Wardance lets you spend a BM attempt to get Cha to hit and damage again with a one-handed weapon.

Finally, let me again pimp Heartfire Fanner. It lets you give out free feats, free metamagic, and extra bonuses with Bardic Music.
A Barbarian dip for Pounce at level 8 or so (when you would get 2 attacks per round) would take care of the no full attack problem :)

And yes, Heartfire Fanner is awesome :D


Finally, let me again pimp Heartfire Fanner. It lets you give out free feats, free metamagic, and extra bonuses with Bardic Music.

What are the prereqs on this one? Might as well get ready for it when the time comes  :smirk
Some skills you were getting anyway (Diplomacy and Perform) 10 ranks, Skill Focus (Perform) (which you can get from a magical location), Negotiator (okay, this one sucks), ability to cast 1st level spells (automatic), and you need to write the Brotherhood of the Burning Heart into your background. Check Dragon 314 for what they are.

Also, aside from background, Sckhar (http://www.myth-weavers.com/sheetview.php?sheetid=222366) is done (if anyone has a pic of some sexy charismatic Dragonborn, please show me :P)
Look through your 4e books and find one you like. They're a core PC race there, after all.
And they have boobs -.-' (sorry, had to go there :P)
: Re: Character creation
: BowenSilverclaw July 08, 2010, 12:03:27 PM
Oh, and a tip if you're going the UMD route: abuse the fuck out of Wand Chambers, one in your weapon, shield, 2 gauntlets etc. :P
Saves you the trouble of having to draw and store them all the time, and at 100 gp they're dirt cheap.
: Re: Character creation
: Agita July 08, 2010, 12:03:48 PM
The bad news is that you need to explicitly move 10 ft. as a move action to get the Cha to attack and damage, so no full attack. Although if you go pure Bard or mostly Bard, you'll probably only miss out on one iterative at most.
Also, Snowflake Wardance lets you spend a BM attempt to get Cha to hit and damage again with a one-handed weapon.

Finally, let me again pimp Heartfire Fanner. It lets you give out free feats, free metamagic, and extra bonuses with Bardic Music.
A Barbarian dip for Pounce at level 8 or so (when you would get 2 attacks per round) would take care of the no full attack problem :)
Actually, by strict RAW, it wouldn't, as the slippers specify "as part of a move action", and a charge is a full-round action.
: Re: Character creation
: PhaedrusXY July 08, 2010, 12:06:07 PM
The bad news is that you need to explicitly move 10 ft. as a move action to get the Cha to attack and damage, so no full attack. Although if you go pure Bard or mostly Bard, you'll probably only miss out on one iterative at most.
Also, Snowflake Wardance lets you spend a BM attempt to get Cha to hit and damage again with a one-handed weapon.

Finally, let me again pimp Heartfire Fanner. It lets you give out free feats, free metamagic, and extra bonuses with Bardic Music.
A Barbarian dip for Pounce at level 8 or so (when you would get 2 attacks per round) would take care of the no full attack problem :)
Actually, by strict RAW, it wouldn't, as the slippers specify "as part of a move action", and a charge is a full-round action.
Eh, a dip into cloistered cleric is never bad, and with his charisma, fueling Travel Devotion won't be a problem.
: Re: Character creation
: Agita July 08, 2010, 12:08:42 PM
The bad news is that you need to explicitly move 10 ft. as a move action to get the Cha to attack and damage, so no full attack. Although if you go pure Bard or mostly Bard, you'll probably only miss out on one iterative at most.
Also, Snowflake Wardance lets you spend a BM attempt to get Cha to hit and damage again with a one-handed weapon.

Finally, let me again pimp Heartfire Fanner. It lets you give out free feats, free metamagic, and extra bonuses with Bardic Music.
A Barbarian dip for Pounce at level 8 or so (when you would get 2 attacks per round) would take care of the no full attack problem :)
Actually, by strict RAW, it wouldn't, as the slippers specify "as part of a move action", and a charge is a full-round action.
Eh, a dip into cloistered cleric is never bad, and with his charisma, fueling Travel Devotion won't be a problem.
But then he'd be moving as a swift action, not as a move action. :P Yeah, the wording on these things is really dumb.
: Re: Character creation
: BowenSilverclaw July 08, 2010, 12:20:06 PM
The bad news is that you need to explicitly move 10 ft. as a move action to get the Cha to attack and damage, so no full attack. Although if you go pure Bard or mostly Bard, you'll probably only miss out on one iterative at most.
Also, Snowflake Wardance lets you spend a BM attempt to get Cha to hit and damage again with a one-handed weapon.

Finally, let me again pimp Heartfire Fanner. It lets you give out free feats, free metamagic, and extra bonuses with Bardic Music.
A Barbarian dip for Pounce at level 8 or so (when you would get 2 attacks per round) would take care of the no full attack problem :)
Actually, by strict RAW, it wouldn't, as the slippers specify "as part of a move action", and a charge is a full-round action.
Eh, a dip into cloistered cleric is never bad, and with his charisma, fueling Travel Devotion won't be a problem.
But then he'd be moving as a swift action, not as a move action. :P Yeah, the wording on these things is really dumb.
Wow, yeah, missed that part :embarrassed

EDIT: Any way to pick up Hustle? :P
: Re: Character creation
: Risada July 08, 2010, 01:08:17 PM
EDIT: Any way to pick up Hustle? :P

A dorje of Hustle might do... but then I need Use Psionic device  :banghead
: Re: Character creation
: PhaedrusXY July 08, 2010, 01:32:42 PM
EDIT: Any way to pick up Hustle? :P

A dorje of Hustle might do... but then I need Use Psionic device  :banghead
Well... if Bowen allows the Expanded Psionic Tattoo stuff, you could get a reusable psionic tattoo of it. If you had a power point reserve, you could even recharge it yourself so you could use it more than once per day.
: Re: Character creation
: BowenSilverclaw July 08, 2010, 01:56:23 PM
EDIT: Any way to pick up Hustle? :P

A dorje of Hustle might do... but then I need Use Psionic device  :banghead
Well... if Bowen allows the Expanded Psionic Tattoo stuff, you could get a reusable psionic tattoo of it. If you had a power point reserve, you could even recharge it yourself so you could use it more than once per day.

Hidden Talent might work with that...
Care to point me to those tattoos? :)
: Re: Character creation
: PhaedrusXY July 08, 2010, 08:02:15 PM
EDIT: Any way to pick up Hustle? :P

A dorje of Hustle might do... but then I need Use Psionic device  :banghead
Well... if Bowen allows the Expanded Psionic Tattoo stuff, you could get a reusable psionic tattoo of it. If you had a power point reserve, you could even recharge it yourself so you could use it more than once per day.

Hidden Talent might work with that...
Care to point me to those tattoos? :)
http://brilliantgameologists.com/boards/index.php?topic=4319.0
: Re: Character creation
: BowenSilverclaw July 09, 2010, 05:06:24 AM
EDIT: Any way to pick up Hustle? :P

A dorje of Hustle might do... but then I need Use Psionic device  :banghead
Well... if Bowen allows the Expanded Psionic Tattoo stuff, you could get a reusable psionic tattoo of it. If you had a power point reserve, you could even recharge it yourself so you could use it more than once per day.

Hidden Talent might work with that...
Care to point me to those tattoos? :)
http://brilliantgameologists.com/boards/index.php?topic=4319.0
Thanks :)

So if I understand correctly, tie a Transducer to a Capacitor to a Hustle Tattoo so that the tattoo recharges at 1 pp per day (at a cost of 1 pp to you each day) or that you can recharge it yourself at 1 pp for every 2 pp invested?

Sounds good, I need to remember this stuff for my own characters :)


Now to get a Power Point supply...
Manifester Arrows/Bolts help somewhat, but that would be somewhat inefficient (basically having to ignore 3 out of 5 pp each arrow/bolt grants) and they're still quite expensive.
What other ways, aside from the measily 2 pp Hidden Talent gives, are there?
: Re: Character creation
: Risada July 09, 2010, 09:48:50 AM
...allow UMD to be used on psionic items?  :whistle  :lmao
: Re: Character creation
: BowenSilverclaw July 09, 2010, 10:38:12 AM
I don't think you can use it to fake pp :lol
: Re: Character creation
: Agita July 09, 2010, 10:45:06 AM
I don't think you can use it to fake pp :lol
Sure you can. Power points are (part of) a class feature. :whistle
: Re: Character creation
: Risada July 09, 2010, 10:48:39 AM
Let's leave this issue for later... by then I might come up with something  :smirk

Bowen, drop me in that forest whenever you want  ;)
: Re: Character creation
: BowenSilverclaw July 09, 2010, 11:16:24 AM
Any thoughts about how you got there/what you were doing?
: Re: Character creation
: Risada July 09, 2010, 11:24:32 AM
Any thoughts about how you got there/what you were doing?

Basically... checking for "bandit hobgoblins" mentioned by some merchants in Sharn.... also, other stuff can be found here (http://brilliantgameologists.com/boards/index.php?topic=7064.msg288873#msg288873), under the Background Sblock...
: Re: Character creation
: PhaedrusXY July 09, 2010, 11:54:12 AM
...allow UMD to be used on psionic items?  :whistle  :lmao
I don't think you can use it to fake pp :lol
He could just get a Dorje of Hustle if you let him, though, and skip the tattoo stuff.

So if I understand correctly, tie a Transducer to a Capacitor to a Hustle Tattoo so that the tattoo recharges at 1 pp per day (at a cost of 1 pp to you each day) or that you can recharge it yourself at 1 pp for every 2 pp invested?
That's right. Although anyone can use a psionic tattoo (they're the psionic equivalent of potions). I'm not sure how (or if) one with that setup would recharge on a non-psionic wearer, though.
What other ways, aside from the measily 2 pp Hidden Talent gives, are there?
He could be a Kalasthar. ;) Although... as a dragonborn, I'm not sure he'd keep the extra power points. He'd keep the psionic subtype, but the extra power point per CL is a racial feature...
: Re: Character creation
: Risada July 09, 2010, 12:01:00 PM
Just did a quick read on psionic items, and didn't find anything saying I need PPs in order to use them (well... they mention the knowledge of the power, just like the wand rules on spells). I will leave it here for when I get two iterative attacks  :p



: Re: Character creation
: BowenSilverclaw July 09, 2010, 12:06:47 PM
...allow UMD to be used on psionic items?  :whistle  :lmao
I don't think you can use it to fake pp :lol
He could just get a Dorje of Hustle if you let him, though, and skip the tattoo stuff.

So if I understand correctly, tie a Transducer to a Capacitor to a Hustle Tattoo so that the tattoo recharges at 1 pp per day (at a cost of 1 pp to you each day) or that you can recharge it yourself at 1 pp for every 2 pp invested?
That's right. Although anyone can use a psionic tattoo (they're the psionic equivalent of potions). I'm not sure how (or if) one with that setup would recharge on a non-psionic wearer, though.
What other ways, aside from the measily 2 pp Hidden Talent gives, are there?
He could be a Kalasthar. ;) Although... as a dragonborn, I'm not sure he'd keep the extra power points. He'd keep the psionic subtype, but the extra power point per CL is a racial feature...

Dorje is fine, as long as he makes the UPD check :)

As for the recharging, I don't think that would work for a nonpsionic wearer...

And yeah, Dragonborn Kalashtar would lose the pp unfortunately.


Just did a quick read on psionic items, and didn't find anything saying I need PPs in order to use them (well... they mention the knowledge of the power, just like the wand rules on spells). I will leave it here for when I get two iterative attacks  :p




Yeah, start investing in UPD :P
: Re: Character creation
: PhaedrusXY July 09, 2010, 12:26:15 PM
Hey Risada, you should have your guy worship Siberys. Then we can be part of the same cult that opposes Tiamat/The Red Hand (called The Light of Syberis). :D It was something Bowen mentioned a while back when I made my character. I originally had Eberron down as a deity, also, but changed it to Syberis.

Edit: Mentioned here (http://brilliantgameologists.com/boards/index.php?topic=7066.msg239659;topicseen#msg239659) and here (http://brilliantgameologists.com/boards/index.php?topic=7067.msg240854;topicseen#msg240854).
: Re: Character creation
: Risada July 09, 2010, 12:44:49 PM
Hey Risada, you should have your guy worship Siberys. Then we can be part of the same cult that opposes Tiamat/The Red Hand (called The Light of Syberis). :D It was something Bowen mentioned a while back when I made my character. I originally had Eberron down as a deity, also, but changed it to Syberis.

Edit: Mentioned here (http://brilliantgameologists.com/boards/index.php?topic=7066.msg239659;topicseen#msg239659) and here (http://brilliantgameologists.com/boards/index.php?topic=7067.msg240854;topicseen#msg240854).

I already did some stuff at my sheet (http://brilliantgameologists.com/boards/index.php?topic=7064.msg288873#msg288873), involving the Light of Siberys... it may or may not be what you expected, though  :P
: Re: Character creation
: PhaedrusXY July 09, 2010, 01:16:58 PM
Hey Risada, you should have your guy worship Siberys. Then we can be part of the same cult that opposes Tiamat/The Red Hand (called The Light of Syberis). :D It was something Bowen mentioned a while back when I made my character. I originally had Eberron down as a deity, also, but changed it to Syberis.

Edit: Mentioned here (http://brilliantgameologists.com/boards/index.php?topic=7066.msg239659;topicseen#msg239659) and here (http://brilliantgameologists.com/boards/index.php?topic=7067.msg240854;topicseen#msg240854).

I already did some stuff at my sheet (http://brilliantgameologists.com/boards/index.php?topic=7064.msg288873#msg288873), involving the Light of Siberys... it may or may not be what you expected, though  :P
Ah sounds good. I hadn't looked at that before. :D
: Re: Character creation
: Risada July 09, 2010, 01:31:04 PM
Just as a clarification.... the stuff with Kalal (and the Light of Siberys) was added after you posted that suggestion  :rollseyes

But yeah, I guess that will do...  :P