saved the princess, with help from my brother, from the BBEG anthropamorphised half dragon turtle.
saved the princess, with help from my brother, from the BBEG anthropamorphised half dragon turtle.
In one of my Burning Wheel campaigns a couple of weeks back, my character failed an Oratory test trying to convince my character's countrymen to organize into a resistance movement against an occupying army, but instead spurred them into an angry, torch-wielding mob who burned down the village and were then subsequently slaughtered by the soldiers I'd wanted to revolt against.
That's kind of a tie with last night's game, where I failed to stop the priestess of a pacifistic religion from exacting revenge on an unarmed inquisitor who had been confessing her followers. By confessing, I mean slitting their throats. It wouldn't have been cool, except that I have "Always seek justice," and "never kill a fallen foe" as Instincts. Also, it was me that had convinced her that the time had come to take matters into her own hands.
I jokingly asked the dm if I could make a fortitude save against epic failing and I rolled a natural 1.
I've lost count of similar counts, such as Reflex saves to catch glasses full of soda or Spot checks to notice my sheet wasn't at my spot on the table......My seat wasn't there to sit down on, dogs make funny nosies when you fall on them... Fun times.
Live-action group called "Adventures in Mid-Land."
I was playing a Goblin. Not just any Goblin, mind you, but a Spackwater Goblin--a member of the poorest, most wretched tribe in the Free Lands. The Spackwaters were known for mutations and deformities--my Goblin had a nose that was a good eight inches long, from which he got his nickname: "The Beak."
The Beak was cowardly, conniving, and greedy. He'd come to the human settlements to make some money in order to pay off a rather large gambling debt; he had a weakness for cards, and wasn't particularly good at them. The way he saw it, the humans were powerful, unpredictable, and violent, but they were also rich--so he was going to just keep smiling and nodding and agreeing with them while taking them for everything he could get.
An odd thing happened with the Beak, though: he developed a conscience. Every time the you-know-what hit the fan, I found him charging in to do the right thing--to his amazement and mine. His battle cry was "What the hell am I DOING!?"
This culminated with a mission in which the Beak (who had the constitution of a cockroach and was basically immune to disease) was one of only a handful of characters not incapacitated by a plague, and had to go on a quest to find the cure. Long story short: when a voice told us that one of us would have to sacrifice his life for the cure, everyone else stepped back and the Beak stepped forward.
As a result, my cowardly, conniving, poison-using, compulsive-gambling Goblin became the chosen disciple of the Goddess of Healing and Mercy. Now THAT was an interesting pairing.
Ultimately, though, the Beak developed a purpose greater than just making money and keeping himself alive. He started to wonder why his own tribe shouldn't have some of the wealth and luxury he saw among the humans.
Now: the Beak made money. He made a LOT of money. And, ultimately, he achieved his goal: first, acting through intermediaries, he purchased the land on which his tribe lived from the King of Selinor (the main human kingdom.) Next, he made a trip to the Free Lands to visit the Goblin King, and purchased the land from HIM.
Yep--I bought a country. Twice.
That's a nice way to wrap up a character's story. :)
Group encounters a Bulette in a dungeon. There's a deep chasm/hole nearby. As the encounter starts I use SMII to call a wolf and promptly order him to throw himself in the chasm, while I ready an action to cast Baleful Transposition when the wolf moves. The bulette fails the save.
Group encounters a Bulette in a dungeon. There's a deep chasm/hole nearby. As the encounter starts I use SMII to call a wolf and promptly order him to throw himself in the chasm, while I ready an action to cast Baleful Transposition when the wolf moves. The bulette fails the save.
Congratulations--you invented the sling Bulette.
Bluffing a fortress guardian into believing our party was encyclopedia salesmen.
Hmm, Kuroimaken, your comment kept me busy for a bit there, while doing cooking and dishes. I am sure the spell grants good maneuverability, not perfect, at least in 3.0. I donīt think thatīs the line of reasoning the DM/our group follows, anyway.
I pondered on how a spell that affects a creature would affect an object, or rather, a creature turned into an object during the spell. I guess the effect could persist, but then I thought about how the fly spell would work. Does it enable you to fly if you wish so, or does it make you fly? In other words, do you hover by default (starting the moment the spell gets cast on you) or walk by default with the ability to set off and fly? If someone casts fly on you while you are standing on the ground and then the floor beneath you gets disintegrated, would you fall unless you choose to fly/hover in the place you were (which would be a legitimate choice) or do you hover and would you have to 'choose' to not-fly if you for some weird reason would want to fall? Seeing how someone turned into stone becomes mindless, these questions are important and likely played a role, as that is how we treat fly :) .
Anyways, it was a nice thought excercise I figured to share. It doesn't really matter. Maybe the anti-magic eye cone of the beholder had something to do with it, I honestly don't know, or can't remember. A point I would like to make, though, is that the players did not oppose his ruling, were satisfied and enjoyed the session...slap consistency on the side of the DM onto that and I think you have a call that is different at worst, but cannot be 'wrong'. But that's semantics and beyond the point of the thread ;).
Cheers!
Well, it failed, but, last thursday my rogue failed by 2 on a bluff check to convince a horde of goblins that hobgoblin invaders were building metal gear.
PhaedrusXY needs to post here.:lmao
PhaedrusXY needs to post here.:lmao
How about "Possessing the intelligent tooth of your party-mate"? Oh, and I have a necklace that follows me around whenever I possess someone (Stranger with the Burning Eyes PrC from Frank and K's Tome of Necromancy). So that appeared in his mouth, around his tooth. It was quite a hilarious moment.
Hmm, let's see. I once bluffed my way inside an orc fortress by holding a dead orc corpse in front of the eye slit in the door and speaking gruffly. Then when they opened the door, we fired the ballista we had set up behind the door. The magically reloading, flaming ballista, mind you. So much fun.
How about Bluffing a potentially important NPC into thinking her date had touched a six-year old in inappropiate places and then Shattering said date's pants? :D
How about Bluffing a potentially important NPC into thinking her date had touched a six-year old in inappropiate places and then Shattering said date's pants? :D
This after convincing the aforementioned date to give the little girl a dessert he was holding.
Got a mug, and every day would contingencsy spell predigtation to lower the water in it by one degree... we then faced the BBEG, I put down the mug, plane shift followed by quicken create water... the second the mug was filled the DM looked at me and said... "What was the point..." I calmly explained that I just got a substance below absolute zero, which would end all thermal energy on the plane... Then demanded XP for all the creatures I had just killed, including the whole party, the BBEG, the Princess, etc....
Got a mug, and every day would contingencsy spell predigtation to lower the water in it by one degree... we then faced the BBEG, I put down the mug, plane shift followed by quicken create water... the second the mug was filled the DM looked at me and said... "What was the point..." I calmly explained that I just got a substance below absolute zero, which would end all thermal energy on the plane... Then demanded XP for all the creatures I had just killed, including the whole party, the BBEG, the Princess, etc....
How'd you manage that from a different plane? Also, can't you only have one Contingency active at one time?
Craft Contingent Spell might have worked, though. That also doesn't have a limit on how long it can be inactive.
Got a mug, and every day would contingencsy spell predigtation to lower the water in it by one degree... we then faced the BBEG, I put down the mug, plane shift followed by quicken create water... the second the mug was filled the DM looked at me and said... "What was the point..." I calmly explained that I just got a substance below absolute zero, which would end all thermal energy on the plane... Then demanded XP for all the creatures I had just killed, including the whole party, the BBEG, the Princess, etc....A) Physics wise, that doesn't work. At all. It's not even wrong.
I do, however, concede that it does indeed qualify as a literal interpretation of the thread title.
Got a mug, and every day would contingencsy spell predigtation to lower the water in it by one degree... we then faced the BBEG, I put down the mug, plane shift followed by quicken create water... the second the mug was filled the DM looked at me and said... "What was the point..." I calmly explained that I just got a substance below absolute zero, which would end all thermal energy on the plane... Then demanded XP for all the creatures I had just killed, including the whole party, the BBEG, the Princess, etc....A) Physics wise, that doesn't work. At all. It's not even wrong.
B) "Prestidigitation cannot deal damage or affect the concentration of spellcasters"
C) Contingent doesn't work like that
D) It's only chill, not cool by some arbitrary temperature
E) Physics are a house rule anyway, given that in DnD the speed of light is instantaneous.
F) How do you cast it from another plane anyway?
I do, however, concede that it does indeed qualify as a literal interpretation of the thread title.
Very nice, dither.
Last man standing: The Spoony Bard.
Very nice, dither.
Last man standing: The Spoony Bard.
Many thanks. It looks like your first character has an impressive resume himself. :D
I played in a BESM game which was "supposed to be" a trope-riffic horror story. The black dude died first, and then the couple who had sex died. I was playing a goth-influenced, Wicca-practicing, genre-savvy lesbian chick who had some klepto tendencies. Every time we came across an interesting item (or a dead body), she picked up some item related to it. By the end, she had shards of glass from a window that had fallen on a dude, one characters (broken) iPod, the preacher's bible and some holy water, and an assortment of other random objects.
Considering how, despite everyone else's attempts to GET THEIR CHARACTER KILLED, I was trying to keep my character alive. I thought I'd at least stick to the "gotta get out alive" mindset that a character ACTUALLY stuck in a horror film would have. Anyway, it was down to me, the jock, and the stoner, and we were confronted by the Big Bad. We fled (as we were supposed to). Sadly, the stoner's foot went through the old wooden stairs and she broke her leg, to be eviscerated only moments later.
The jock and I booked it out of there, and he got "dominated" by a ghost, started walking towards the dude, and I tossed my well-prepared holy water in the ghost's face, disrupting the domination effect. The two of us managed to make it out of the scary mansion. I still had my guitar (which I'd considered using as a weapon on numerous occasions) and the various objects I'd picked up off the characters. The jock and I exchanged awkward hugs, and then vowed to take the jock's motorcycle to the nearest yuppie bar and pick up chicks.
Happily ever after. I hear the DM's got a sequel in the works.
Then I brought in a LN necromancer and showed the party what a real evil character was like.
Heh. I once played a LN necromancer in a mostly-evil party. I went with the "Soulless-Science-For-The-Greater-Good" route--my character was a dispassionate student of death. Think Count Roogna from The Princess Bride.
("Now, remember, this is for science, so: be honest: how did that make you feel?")
The undead I created were masterpieces--bones carefully lacquered, silver wire articulations, the works. My main gripe with OTHER users of necromancy was that they had no sense of CRAFTSMANSHIP--I couldn't abide sloppy work.
The various evil characters in the party were downright creeped out. :)
I used the 4e wizard at-will Thunderwave to launch the party fighter out of the gelatinous cube engulfing the two of us.
I used the 4e wizard at-will Thunderwave to launch the party fighter out of the gelatinous cube engulfing the two of us.Fighterdoken!
I used the 4e wizard at-will Thunderwave to launch the party fighter out of the gelatinous cube engulfing the two of us.Fighterdoken!
I've also managed to have my characters (multiple ones) urinated on by gnomes, and raped by tieflings and dwarves. That's a feat in of itself.What are the requirements for those Feats?
Thank got I've had 4 litres of beer :PI've also managed to have my characters (multiple ones) urinated on by gnomes, and raped by tieflings and dwarves. That's a feat in of itself.What are the requirements for those Feats?Warning, very disturbing story, for your safety, do not read sober...[spoiler]My female Blue mage once convinced a tribe of Kobolds, that virgin sacrifice happened when you sacrificed virginities, not virgins.... an hour later, she had her spells for the day, and half the Kobolds of the tribe were exhausted... That DM neverlet me Role play interactions with NPCs again.[/spoiler]
Meh. As disturbing stories go, I've heard better. Or worse, as the case may be. :PYou didn't get to hear the high priest getting chewed out by an aspect of tiamat from behind an illusionary wall....
What are the requirements for those Feats?
sure I do, I have a game to get kicked out of...What are the requirements for those Feats?
Heh. You really don't wanna know.
Playing in a modern-day supers game with nougaty Stormwatch flavoring. I'm running an ill-favored ex-police detective. We found out that there are people in the world who have a resonant connection with their home countries, and that things that affect these people have a correlating effect on their nations.So, what, like Axis Powers Hetalia (http://tvtropes.org/pmwiki/pmwiki.php/Main/AxisPowersHetalia)? :p
TPK? Averted, thanks to wild shape. (If the DM hadn't been a bit of a jerk in declaring that I couldn't cast Call Lightning underground, despite the spell specifically allowing me to do so, I'd probably have wound up killing all the dwarves before the capture in the first place.)I remember when I had avoided TPK by taking the shinys and and jumping off a cliff...
I've got two to share:Absolutely fucking awesome. AND LOL-worthy. :lmao
First up was an old Half-Orc Barb, very standard and boring. Running a low level campaign. We ran into this underground market that was deserted, and my Barbarian immediately notices the weapons rack, goes to inspect it and gets caught in an electrified cage. After shocking himself down to about 2 HP trying to break out, he waits for the others to get him out, only to realize the rest of the party is being attacked by bandits...and losing. At which point he looks around, realizes he's close to a potato cart, and using his javelin, spears a potato, pulls it into the cage and hurls it at a Bandit.
Natural 20. Natural 20.
The group laughed for about five minutes before we continued, and my Barbarian decided that since it worked so well he'd keep doing it.
Five minutes later, the party is heavily wounded, but all the bandits are dead.
And thus was born the legend of Thrudd the Spud-chucker.
This one is the whole party working together fairly awesomely I think:
A little later, we're hiding out in a bar as a town is getting raided, when some bandits burst into the bar and we kill them in two rounds. The DM, being a little spiteful, decides to dig out a 7th level Red Wizard of Thay and two Minotaurs to go up against our 2nd Level characters.
So we hear cheering from outside as the bandits glorious leader enters the bar, and demands we lay down our arms or we'll end up slaves. And to demonstrate his seriousness, he fries an NPC to cinders with a Wand.
Me: So...he used a wand?
DM: Yes.
Me: So he pointed the wand at her, right?
DM: [Waiting for me to get to the point] Yes.
Me: I take a swing at his arm.
Roll. 20. Confirm. 20. His arm falls to the floor, blood flying everywhere. Thrudd kicks the arm over to the Wizard who uses the wand to fry the Minotaur. Other Minotaur fails a save against a Scroll of Hold Person the Cleric found and gets dispatched. Thrudd walks over to the screaming Red Wizard, rips off his robes and gear, lops off his other arm and legs, then opens the door to the bar and hurls his naked limbless torso into the street. Less than a minute after the Red Wizard entered the bar, the Bandits were heard fleeing into the night.
I think what makes that story great is imagining from the point of view of the Bandits. They watch their friends go into a bar, hear fighting, friends don't come out. Glorious leader arrives with his fearsome Minos, strolls confidently into the bar...and less than a minute later, comes flying out of the door of the bar nude, with no arms and legs. Hilarious.