I tried a cleric with PA, Law Devotion, Knowledge Devotion, and Extra Turning. Fun, but I don't know if that's really what I want. Can someone suggest me interesting things to do with said build - or any other core class except for druid - at level 5?Drop Law for Trickery and max those turns per day (skipping persist since they are newbs and you don't want to totally out scale them). Increase your melee ability some more, maybe some Prestige Paladin / Ordained Champion or something, but aim for unarmed combat.
I'm in the same boat Solo. New game, but non-optimisers and new players.
I was gonna try going strait Factotum, but this is a Pathfinder/3.5 included game...arrgh! I need a solution to all skills are class skills, which seems overpowered to newbs. And that cloistered cleric dip for knowledge devo, and travel devo is probably out too.
It's hard to play in a group that thinks wizards/clerics/druids are the weaker classes compared to fighter/paladin/etc.
And get a lot of body piercings.Solo already has enough holes in his head...
Like this
[spoiler](http://1.bp.blogspot.com/-gFXbX39YoZc/TgX_9RHa2-I/AAAAAAAAA2g/zPTMgO5DzfQ/s1600/Pain-naruto-shippuden.jpg)[/spoiler]
If you aren't 'allowed' to go factotum, are you interested in skill monkey? What type of rogue prcs will be allowed later?
If they like your buffs, they'll want to stay on your good (or at least less Evil) side. Otherwise, a well-placed Dominate Person or a beatdown from your Planar Bound bodyguards (or a well-placed Gate-from-a-scroll and a quick Teleport out) should suffice well enough to get them cooperating (or, y'know, dead).The velvet glove must conceal a fist of iron.
You're a wizard. Gather an army of buffed squirrels and kill them in their sleep if they piss you off.If they like your buffs, they'll want to stay on your good (or at least less Evil) side. Otherwise, a well-placed Dominate Person or a beatdown from your Planar Bound bodyguards (or a well-placed Gate-from-a-scroll and a quick Teleport out) should suffice well enough to get them cooperating (or, y'know, dead).The velvet glove must conceal a fist of iron.
Here's the thing; I'd love to make a buffing build, but the other party members are evil and have displayed a tendency towards Chaotic Stupid, and I need to be able to take on likely 3 of them, possibly 4, if it comes to that.At this point I'd like to point out that these characters, while likely having solid saves, will probably have no immunity whatsoever to poison. Take Spit Poison and get some method of putting the Paladin in one of your AMFs. It will also suppress his double Charisma to saves and keep him earthbound, so just stay airborne with something like Infernal Transformation and spit poison at him until he dies. The other Cleric can be dispatched with a similar treatment, although the Rogue might be a bit more difficult to hit. For him, cast Hold Monster and CDG him with your Parching Touch spell until he dies from poison/CDG/Damage/whatever.
So far, they are a Paladin of Slaughter, a Rogue, and another cleric. However, I have suggested that the Paladin take the Blackguard class and the Cleric take the Death and Destruction domain in order to lower their power level while appearing to be helpful. The Rogue plans on going into Assassin and using Death Attack, but at the same time does not consider himself to be a combat specialist and has geared himself towards social encounters - doesn't even have ranks in UMD or Tumble.
I figure the most trouble I will have is with the Psion, who I have given actual optimization advice to, but he seems to be neutral and friendly with me in game and IRL, so I might be able to expect him as an ally should I lay the smack down on the rest of the party.
Yes, but I'd like to be able to kill them if they start attacking the queen in her courtroom.That's when you start buffing the other side and make it clear where your loyalties lie (to them, at least).
I noticed that they do have quite good saves...Here's the thing; I'd love to make a buffing build, but the other party members are evil and have displayed a tendency towards Chaotic Stupid, and I need to be able to take on likely 3 of them, possibly 4, if it comes to that.At this point I'd like to point out that these characters, while likely having solid saves, will probably have no immunity whatsoever to poison. Take Spit Poison and get some method of putting the Paladin in one of your AMFs. It will also suppress his double Charisma to saves and keep him earthbound, so just stay airborne with something like Infernal Transformation and spit poison at him until he dies. The other Cleric can be dispatched with a similar treatment, although the Rogue might be a bit more difficult to hit. For him, cast Hold Monster and CDG him with your Parching Touch spell until he dies from poison/CDG/Damage/whatever.
So far, they are a Paladin of Slaughter, a Rogue, and another cleric. However, I have suggested that the Paladin take the Blackguard class and the Cleric take the Death and Destruction domain in order to lower their power level while appearing to be helpful. The Rogue plans on going into Assassin and using Death Attack, but at the same time does not consider himself to be a combat specialist and has geared himself towards social encounters - doesn't even have ranks in UMD or Tumble.
I figure the most trouble I will have is with the Psion, who I have given actual optimization advice to, but he seems to be neutral and friendly with me in game and IRL, so I might be able to expect him as an ally should I lay the smack down on the rest of the party.
then land to deliver a Shivering Touch on the enemy cleric.
Actually, since I have two Shivering Touches, I can probably take out the Cleric and Paladin consecutively.then land to deliver a Shivering Touch on the enemy cleric.
If I were going the shivering touch route, I'd spring that little gem on them first. I suspect they will surrender without you doing anything else. I know I would.
Shivering Touch is an I win button after all.
Actually, since I have two Shivering Touches, I can probably take out the Cleric and Paladin consecutively.then land to deliver a Shivering Touch on the enemy cleric.
If I were going the shivering touch route, I'd spring that little gem on them first. I suspect they will surrender without you doing anything else. I know I would.
Shivering Touch is an I win button after all.
Knowledge Devotion works on Shivering Touch, right?