Posted so that this can be turned into a graft handbook at PlzBreakMyCampaign's leisure.
[-b]Graft Feats Paraphrased:[/b]
Deathless Grafter (MoE 46): [specific region elf, caster level 5, knowledge (religion)2] allows deathless grafts
Eldeen Plantgrafter (MoE 47): [caster level 5, knowledge (nature) 4] allows plant grafts
Graft Flesh (FF 207): Allows you to make the following grafts: aboleth beholder fiendish illithid undead yuanti (must be that race except undead and beholder grafts)
Graft Flesh (LoM 216): Adds Slithar grafts that do not require you to be one
Graft Illithid Flesh (Und 25): The prereq is illithid and 10 ranks in heal but your can racial emulation this feat which specifically allows you to graft illithid grafts!
Graft Yuan-Ti Flesh (SK 146): Same as above exactly, just with a different race
Wyrmgrafter (RotD 101): in addition to the usual 10 heal ranks you will need 5 arcana. No other requirements.
[-b]Graft Rule Confusion:[/b]
It appears the original graft rules (LOM, LM) have been imported to 'generic' status from the original campaign-specific Magic of Eberron additional restrictions. However this goes back and forth about as much as the polymorph and wild-shape stuff, but without the consolidated revisions.
Though there are logical middle-way interpretations I am going to assume your DM will either go by the 'only up to 5 grafts and they must be the same type' restrictions or will not. Since this restriction simply increases bookkeeping without rhyme or reason, I will be using the 'cross campaign' interpretation to ignore the Eberron restrictions. This may preclude the stacking DR bonuses and such from the more exclusive grafts.
You should also see your DM about polymorph and the graft feat prerequisites. Basically the few graft types say they should only be able to be done by members of that race is silly. If getting around this with polymorph or Wildshape is cheesy then simply ask that the race prerequisite be removed. Either the DM is going to be a RAW nazi and allow the cheese or not and drop the prereq.
The last thing you will want is to have someone else create those grafts for you. Why? Because you are a Item Crafter and you have all the tools to do it better than anyone ever dreamed. Paying for it is wildly inefficient.
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[-b]Why Grafts?[/b]
Unlike all other magic items, grafts can't be lost. They can't be dispelled or disjunctioned. Like armor, they can't be sundered. Most of their benefits are untyped, Ex bonuses that stack with everything and cannot be supressed even by an Anti-Magic Field.
They are part of you. You can't have them palmed (aka sleight of hand) away or stolen. You can't lose them. Unless you are disabled for long periods of time by an enemy who knows specifically how to remove the grafts, you don't have anything to worry about - except the cost. But wait. You get to craft things at ridiculously low rates. I guess you don't have to worry about the cost much now.
[-b]Grafts in Races of the Dragon:[/b] (all draconic one require the wyrmgrafter feat)
Buffeting Wings [Arms]
light load flight as long as you don't have a non-buckler shield
replaces flying speed and maneuverability
2 d4 slam attacks while on the ground
-8hp, -2dex, 100,000 cost (overland flight or flight of the dragon)
Dragonbone Legs [Legs]
+4 climb,jump&swim
-4hp, 8,000 cost (bull's strength)
Dragonheart Presence [Flesh]
paralysis immunity
dragon's frightfull presence immunity
+2 bluff,diplmacy,gather information&intimidate for dragonblood subtype creatures
-4hp, 12k gp (remove paralysis)
Frightful Crest [Head]
Upon attacking or charging all enemies within 30' with HD less than you are panicked, other as shacken (will DC=10+.5HD+cha). It is mind-affecting fear as a dragon's frightful presence
-6hp, 28k gp (fear)
Glaring Eye [Head]
30' blindsens
+2search&spot
immunity to magical sleep
-2hp, 10k gp (sense of the dragon)
Gleaming Scales [Skin]
+1nat (stacking) enhancement
+5 chosen energy type
-4hp, 9k gp (dragonskin)
Metabolic Fire [Flesh]
Requires 1 other draconic graft...
30' con or 60' line breath weapon
6d8, (reflex DC=10+.5hd+con)
-6hp, 56k gp (dragon breath)
Resilient Scales [Skin]
resist 30 of 1 energy type
if this is more than the first draconic graft u have this graft counts as 2 for the DR
calculation
-6hp, 70k gp (resist energy)
Smashing Tail [Legs]
1d8 slam @3/2 str bonus
+2 balance&swim
-4hp, 30k gp (bull's strength)
Taloned Arm [Arms]
1d6 claw
-2hp, 34k gp, (magic fang)
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[-b]Grafts in Magic of Eberron:[/b]
Deathless Grafts: (Deathless Grafter feat)
Arms of the Ancestor [
[-b]Elemental grafts:[/b]
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[-b]Grafts in Faiths of Eberron:[/b]
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[-b]Grafts in Libris Mortis:[/b]
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[-b]Grafts in Lords of Madness:[/b]
[-b]Silithar Grafts[/b]
Silithar Bones/Muscles/Tendons give a +2 unnamed bonus to Con/Str/Dex respectively for 110,000gp
Flexible Spine gives a +4 racial bonus on Balance, Escape Artist, Tumble and Initiative for 91,000gp
Chitin Plating gives +1...+5 natural armor bonus for varying price (4,000-100,000)
Extended Legs increase base land speed by 5 ft and increase height by 5% (though don't change size category) 91,000gp
Healing Blood gives Fast Healing 2 for 182,000gp
Rudimentary Eyespots give +4 racial bonus on Spot Checks and can no longer be flanked for 60,000gp
Silithar Heart grants 1/day healing of 4d8+20 when between 1hp and -9hp inclusive. Activates automatically. 91,000gp
[-b]Aboleth Grafts[/b] all wither away in 1d4+1 days unless applied to a creature transformed by an Aboleth's mucus. This greatly restricts their use for PC's.
Amphibious Skin can only be applied to creatures with the Aquatic subtype. It gives the ability to breathe air as well as water for 30,000gp
Ink Sac creates an Ink Cloud 1/minute as a free action, but only useful underwater. 9,000gp
Mucus Projector allows a touch attack with a 30ft range every 1d4 rounds. A successful hit forces a Fort save (DC=10+1/2Hd+Con modifier) or the target is affected as though by Aboleth mucus. 36,000gp
The Water Jet allows a creature to double their swim speed for 1 round at a time 1/minute. 2,500gp
[-b]Illithid Grafts[/b] bestow a cumulative -4 penalty on saves against mind affecting spells, powers, and abilities.
Burrowing Claws give a burrow speed of 20ft through anything with a hardness of 8 or less and cause unarmed strikes to deal lethal damage. They do, however, give a -4 penalty on Disable Device, Open Lock, and Sleight of Hand checks. 30,000gp
Darksight Eyes give Darkvision 60ft. 24,000gp
Mind Blast Relay makes you immune to Mind Blasts. Illithids can automatically sense Mind Blast Relays with their telepathy. If you're within 20ft of them, they can have the Mind Blast originate from you at the cost of a save DC that is 2 lower. If there is another Mind Blast Relay within 20ft of you, they can treat that one as the point of origin for the Mind Blast, although each successive relayreduces the save DC by 2. 50,000gp
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[-b]Grafts in Fiend Folio:[/b]