Brilliant Gameologists Forum

The Thinktank => Min/Max It! => : Gavinfoxx December 10, 2010, 02:05:48 AM

: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Gavinfoxx December 10, 2010, 02:05:48 AM
So I was thinking of how hardcore it would be possible to get a CR 11 encounter with a small tribe of NPC classed Kobolds to actually BE, using the CR system and the NPC classes.. We all know that the NPC classes can be optimized, what with all the Expert Skills, Religious Adepts getting Domains, a bunch of obscure Warrior weapons and specialized feats, and Magewright doing battlefield control, and both the Adepts and Magewrights using feats and other tricks to get access to more spells...

But I don't really know how this would actually pan out.  How hardcore COULD someone possibly make such an encounter? Does anyone have any ideas? What would the encounter look like?  The build of the kobolds?
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Bozwevial December 10, 2010, 02:20:58 AM
Fell Drain Zap Traps?
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Kajhera December 10, 2010, 02:28:07 AM
I've heard legends...

http://www.tuckerskobolds.com/ (http://www.tuckerskobolds.com/)
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Gavinfoxx December 10, 2010, 02:34:54 AM
Tucker's is 2E, though... what specific things can an inventive group of npc classed kobolds do to stage an ambush, *without* increasing the CR drastically though? Remember, traps come out of the total CR of the encounter too, don't they?
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Kajhera December 10, 2010, 02:37:01 AM
The simple use of arrow slits can cause great frustration, and as far as I know holes in the wall or ceiling have no particular CR.

They are free to spend more of their wealth on consumables than your average PC would wish. Like scrolls, and Dust of Nosave Stun.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: weenog December 10, 2010, 02:38:44 AM
Some traps can be re-used via unconventional attacks, too.  A pit with some spikes at the bottom (optionally poisoned) may well come into play several times if a fight happens on a slope above it, and some kobolds are armed with oil or marbles.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Solo December 10, 2010, 02:50:46 AM
Adepts. They have Polymorph on their spell lists.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Kajhera December 10, 2010, 03:00:58 AM
Not til 16th level, so scrolls would be the way to go with that, aye? Minor Creation enables poisons and other tactical devices, but would also need a scroll (or the Hidden Power feat).

Also consider Profession(Miner) to set up the battlefield to tactical advantage.

I don't think animated minions count against a necromancer's CR. Adepts get that.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Solo December 10, 2010, 03:06:35 AM
Not til 16th level, so scrolls would be the way to go with that, aye? Minor Creation enables poisons and other tactical devices, but would also need a scroll (or the Hidden Power feat).
Partially charged wands are cheaper.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: bearsarebrown December 10, 2010, 03:19:12 AM
JaronK has a writeup about low level NPCs being lead by a higher level one in a phalanx and it being really strong. I want to say it was 12 level 1 Crusaders and one level 6?
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Kajhera December 10, 2010, 03:47:02 AM
Not til 16th level, so scrolls would be the way to go with that, aye? Minor Creation enables poisons and other tactical devices, but would also need a scroll (or the Hidden Power feat).
Partially charged wands are cheaper.
That then. Best to scrape all possible discounts.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Nytemare3701 December 10, 2010, 06:57:31 AM
The scary thing is that most of these things apply to ANY encounter.
*runs off to make a handbook*
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Kajhera December 10, 2010, 08:30:37 AM
To make it specific to Kobolds, use, erm... Profession(Miner), Draconic Rite of Passage, Dragonwrought and derivative feats, ... dire weasels, spears, and inexpensive traps? (do such things exist outside the Trapsmith?)
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Nytemare3701 December 10, 2010, 08:54:51 AM
I have just created a handbook for this kind of thing. Feel free to send your ideas this way (http://brilliantgameologists.com/boards/index.php?topic=10348.0) as well.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: carnivore December 10, 2010, 08:56:20 AM
CR 11 .... try this:

1 Kobold Adept 12(CR 9)
4 Kobold Warrior 7
2 Kobold Adept 7
6 Kobold Warrior 6
total CR = 11

all Warriors are Archers: typical of the following:

Abilities: Str 9, Dex 14(+1 lvl), Con 10, Int 10, Wis 9, Cha 8
feats: Point Blank Shot, Rapid Shot, Woodland Archer

use Poison on the Arrows(Sassone leaf residue, Contact, DC 16, 2d12 hp/1d6 Con ...... 300 gp)apply it to 50 Arrows(one Dose equivalent) and Divide between them(Each gets 5 Arrows with Poison on them)

Ambush Tactics.... make sure that they surround them and all fire at same time(vs Flatfooted AC) ...... the Minor Adepts will throw Tanglefoot bags(Ranged Touch Attacks) and Thunderstones(Ranged Touch Attacks) and Alchemist Fire(Ranged Touch Attacks) ..... the Minor Adepts will focus on the Spellcasters

the Primary Adept will buff Self and use spells for Battlefield control and Debuff when possible.... also Animate Dead for reinforcements

 :D




: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Kajhera December 10, 2010, 08:58:29 AM
... I don't think poison works that way on ammunition.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: carnivore December 10, 2010, 11:02:25 AM
... I don't think poison works that way on ammunition.
what way?

 :D
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: PhaedrusXY December 10, 2010, 11:18:52 AM
... I don't think poison works that way on ammunition.
Even if it doesn't, if one of them takes Hidden Talent (Psionic Minor Creation) they can create a literal gallon of poison that will last for 1 hour. All they need is a 1 minute notice, which could be provided by a lookout, some kind of alarm spell, etc.

Other stuff:


I think a lot of this stuff will actually be far more deadly at lower levels. For a group of PCs capable of facing 11th level encounters, much of these things will be trivial. They'll all probably have a way to fly or levitate, which will trivialize the cliffs and difficult terrain. They might also have non-visual means of detecting enemies, negating the illusions.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Bozwevial December 10, 2010, 12:30:09 PM
Also, as far as I know, most purely magical traps (Explosive Runes, Zap Traps, etc) don't have a CR. So you could have ludicrous amounts of them without changing the expected CR one bit.

Invisible Spell is also nice to have and works almost equally well to annoy someone with See Invisibility/True Seeing.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Mixster December 10, 2010, 12:37:05 PM
Not til 16th level, so scrolls would be the way to go with that, aye? Minor Creation enables poisons and other tactical devices, but would also need a scroll (or the Hidden Power feat).
Partially charged wands are cheaper.

I thought only monks could buy those?
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Nytemare3701 December 10, 2010, 04:56:00 PM
Invisible Spell on any concealment spell is amazing. High level characters are screwed by it, while the mooks don't care.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: awaken DM golem December 10, 2010, 04:56:59 PM
Adept gets to double up, on the CR scale ... that's pretty good stuff combined with Dragon racial hd.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Gavinfoxx December 10, 2010, 06:33:22 PM
Can anything be done offensively with Magewright? They have Grease, Right?

What about Experts with Iajutsu Focus?

What about Religious Adepts with varied domains, to get more obscure spells? Is there a domain that gets Grease as a first level spell, and if so, would that make Magewright obsolete for NPC's?

Also is there a Psionic NPC class somewhere?
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Prime32 December 10, 2010, 06:44:56 PM
What about Religious Adepts with varied domains, to get more obscure spells? Is there a domain that gets Grease as a first level spell, and if so, would that make Magewright obsolete for NPC's?
Could an adept with the Knowledge domain trade the domain power for Knowledge Devotion?

Also is there a Psionic NPC class somewhere?
http://dsp-d20-srd.wikidot.com/augur

Also, an NPC druid class (http://www.giantitp.com/articles/gk7uKJeF296jRcx1NJw.html) by Keith Baker.
Keith Baker is a talented game designer and novelist who has written work for Atlas Games, Goodman Games, Green Ronin Games, and Wizards of the Coast. His card game, Gloom, won the 2005 Origins Award for Traditional Game of the Year. He also designed some campaign setting or something. At long last, his will has been crushed beneath the iron heel of his archnemesis, Rich Burlew, and he has been chained to a desk somewhere in Colorado to churn out fodder for this website. His bizarre cow fixation is frequently on display at his personal website, www.bossythecow.com.

Rich Burlew can't draw anything but crappy stick figures.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: skydragonknight December 10, 2010, 06:53:34 PM
No traps?
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Bozwevial December 10, 2010, 06:55:43 PM
No traps?

Fell Drain Zap Traps?
Some traps can be re-used via unconventional attacks, too.  A pit with some spikes at the bottom (optionally poisoned) may well come into play several times if a fight happens on a slope above it, and some kobolds are armed with oil or marbles.
To make it specific to Kobolds, use, erm... Profession(Miner), Draconic Rite of Passage, Dragonwrought and derivative feats, ... dire weasels, spears, and inexpensive traps? (do such things exist outside the Trapsmith?)

:p
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Garryl December 10, 2010, 07:04:29 PM
Also, as far as I know, most purely magical traps (Explosive Runes, Zap Traps, etc) don't have a CR. So you could have ludicrous amounts of them without changing the expected CR one bit.

Invisible Spell is also nice to have and works almost equally well to annoy someone with See Invisibility/True Seeing.

Magic traps do have a CR (http://www.d20srd.org/srd/traps.htm#crMagicTrap). It's 1 + max level of spell (or 1 + 1/7 averagedamage per round). What they don't count against is NPC wealth if there are spellcasters that can make the traps themselves.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: skydragonknight December 10, 2010, 07:12:50 PM
There's a trap that casts four different spells spells of different schools before repeating...DMG2, I think. It's CR was 1+spell level (the usual, apparently). So if the trap casts a 9th level spell every round it is CR 10.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Littha December 10, 2010, 07:41:59 PM
There's a trap that casts four different spells spells of different schools before repeating...DMG2, I think. It's CR was 1+spell level (the usual, apparently). So if the trap casts a 9th level spell every round it is CR 10.

Wail of the banshee trap + one kobold with earmuffs?
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: awaken DM golem December 11, 2010, 05:02:38 PM
Gavinfox - Magewrights

I had a short thread back at 339, about the Magewright.
It's a snore, but it gets the same double up trick as Adepts on the CR scale.
It needs to retrain the spell gaining thingy, every level though.

Eberron Adept gets 1 domain on it's list , nothing else from it.
Forlorn "flaw" is really an ACF, and subs a feat for the Familiar.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: PhaedrusXY December 12, 2010, 12:18:39 AM
Also, as far as I know, most purely magical traps (Explosive Runes, Zap Traps, etc) don't have a CR. So you could have ludicrous amounts of them without changing the expected CR one bit.

Invisible Spell is also nice to have and works almost equally well to annoy someone with See Invisibility/True Seeing.

Magic traps do have a CR (http://www.d20srd.org/srd/traps.htm#crMagicTrap). It's 1 + max level of spell (or 1 + 1/7 averagedamage per round). What they don't count against is NPC wealth if there are spellcasters that can make the traps themselves.
So a Silent Image "trap" concealing a cliff's edge would only be CR 2?  :smirk
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Shadowhunter December 12, 2010, 05:18:06 PM
It's in DMG II yes, it's called a Spell Turret.
It has a strict round-by-round basis tactic.
It's designed like this:

1st-4th round, 1 spell per turn. All spells from the same list, same level, different schools.
5th repair 4d8+20 points of damage.

It's unclear if any summoned monsters needs to touch the turret for it to cast touch-range spells on it. Example in the book states:

Sacred Grove Spell Turret (5th-level druid spells):
Summon nature’s ally V (to summon an animal), stoneskin
(on summoned animal), animal growth (on summoned
animal), call lightning storm. Cost: 22,500 gp, 1,800 XP.

Stoneskin is a touch-range spell as we all know.
This turret is kinda annoying to face, just as an reflection.
It keeps on popping out summons, buff them whilst blasting you with lightning bolts all the same.

CR is equal to 1+spell level.
So somehow the following trap is CR 10.

1st round: Disjunction.
2nd round: Wail of the Banshee.
3rd round: Mass Hold Monster.
4th round: Sphere of Ultimate Destruction.
5th round: Repair 4d8+20.
6th round: Disjunction.
repeat until death.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: nijineko December 13, 2010, 03:49:17 AM
So I was thinking of how hardcore it would be possible to get a CR 11 encounter with a small tribe of NPC classed Kobolds to actually BE, using the CR system and the NPC classes.. We all know that the NPC classes can be optimized, what with all the Expert Skills, Religious Adepts getting Domains, a bunch of obscure Warrior weapons and specialized feats, and Magewright doing battlefield control, and both the Adepts and Magewrights using feats and other tricks to get access to more spells...

But I don't really know how this would actually pan out.  How hardcore COULD someone possibly make such an encounter? Does anyone have any ideas? What would the encounter look like?  The build of the kobolds?

i have a friend you need to meet. go over to the penandpapergames boards and look for "tesral (http://www.penandpapergames.com/forums/member.php/2937-tesral)". then ask him what can be done with a tribe of kobolds. i remember one story of his where he took down a mid level party with a tribe of kobolds and i don't think a single one was above 3rd, iirc. ^^
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Ed-Zero December 13, 2010, 11:40:29 PM
Speaking of traps, here's a dart trap I made from an old post here on the boards, I'd hate to run up against it. This thing spews up to 8 black lotus darts in a 10x10 area like nobody's business

---
Magical Fusillade of Poisoned Darts: CR 6; magic device; touch trigger; automatic reset; Atk +19 ranged (1d4+1, dart, poison (black lotus extract, DC 20 Fortitude save resists, 3d6 Con/3d6 Con via psionic creation, minor)); multiple targets (1d8 darts per target in a 10-ft.-by-10-ft. area); Search DC 15; Disable Device DC 25. Market Price: 3,700 gold. XP Cost: 80

cost:
touch -100gp
automatic +500gp
search dc 15 -500gp
disable device +1000gp
attack bonus +19 1800gp
magical device creating darts via psionic creation, minor 500gp
magical device creating poison via psionic creation, minor 500gp
total gold cost: 3,700 gold
xp cost: 40 per spell = 80xp required

cr:
magic trap +1
creating darts via psionic creation, minor +1
creating poison via psionic creation, minor +1
search dc 15 -1
disable device 25 +1
attack bonus 19 +1
total: 6
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Gavinfoxx December 14, 2010, 03:14:58 AM
So, what if we wanted to limit the traps to things the group could have plausibly made themselves? Is there a psionic NPC class that is semi-official anywhere? What are some gods that kobolds could plausibly have for the Domain Adepts?
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: The_Mad_Linguist December 14, 2010, 03:20:11 AM
So somehow the following trap is CR 10.

1st round: Disjunction.
2nd round: Wail of the Banshee.
3rd round: Mass Hold Monster.
4th round: Sphere of Ultimate Destruction.
5th round: Repair 4d8+20.
6th round: Disjunction.
repeat until death.
To be fair, it can't move and doesn't have exceptional sensory modes.  And can be defeated in a single round by a rogue with a disable device check.

I think it actually need LoS to be able to activate, so there's an obvious way to defeat it.
[spoiler](http://defaultprime.com/wp-content/uploads/2008/11/prison-inmate-escapes-jail-cardboard-box-metal-gear-solid-snake-style-425x318.jpg) (http://news.bbc.co.uk/2/hi/europe/7730018.stm)[/spoiler]
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Runestar December 14, 2010, 11:03:51 AM
Are we allowed to use lycantrope classes? Though that would mean no dragonwrought...
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Gavinfoxx December 14, 2010, 07:33:15 PM
Are we allowed to use lycantrope classes? Though that would mean no dragonwrought...

How much would dragonwrought help these guys out, really, with no sorcerers?

And no PC classes in general... maybe limit templates too? I dunno...
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: awaken DM golem December 14, 2010, 08:34:43 PM
Humanoid hd only counts as 1/4 per hd, in terms of CR.

So ... a 40+ hd Kobold is within reach. That's  p l e n t y  of Epic feats.
I was thinking the Commoner 20 build with Leadership and Undead Leadership etc
would work. Obviously doesn't need to be Commoner anymore.

Problem is, I have no idea how a Cohort gets counted in the CR ??
It either does or it doesn't, but I don't know.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: The_Mad_Linguist December 14, 2010, 08:40:09 PM
Kobolds can't advance via HD.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: awaken DM golem December 14, 2010, 08:57:41 PM
Huh?

Well maybe so.
I was unaware that 1hd Humanoid absolutely had to advance as non racial hd.

Maybe a template can get an extra 1hd, to get out of this trap?
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: nijineko December 15, 2010, 04:53:34 AM
Kobolds can't advance via HD.

i believe that there is a debate going on about if dw kobolds can advance solely by hd. if the debate comes out yes, then there is a single exception to that.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Gavinfoxx December 15, 2010, 05:13:57 AM
A few years ago, I called Customer Service and asked if Dragonwrought Kobolds could take a racial hit dice of Dragon. They said they have to advance via class level.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: awaken DM golem December 15, 2010, 07:16:43 PM
Maybe that still fits, though.

2hd of Dragon racial ... can be continued.
1hd of Dragon racial ... gets the replacement routine.
1hd of Dragon racial + (at least) 1hd via a template = ??
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Lycanthromancer December 15, 2010, 10:57:31 PM
Check it. (http://www.giantitp.com/forums/showpost.php?p=8664950&postcount=25)

Replace with the NPC adept for the divine casters, and that psionic NPC class from Dreamscarred Press, for best results. Oh, and the magewright for arcanists, too.
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Gavinfoxx December 16, 2010, 12:41:50 AM
Can you tell me more of the source for the psionic npc class?
: Re: How hardcore can you make a CR 11 Kobold Tribe using only NPC classes?
: Lycanthromancer December 16, 2010, 09:01:22 PM
Can you tell me more of the source for the psionic npc class?
Behold! (http://dsp-d20-srd.wikidot.com/augur)

Plus, if you want more kobold villainy... (http://www.giantitp.com/forums/showpost.php?p=8665487&postcount=30)