Black smoke leaps into the air, it's birth spectacular in both size and form. It sways a bit, hesitating, then it dives back to earth, swimming through the air and exploring the buildings at the bottom of the gaseous sea.
Like a dirty child, the smoke leaves a sooty, grimy residue on everything it feels, leaving its favorite "toys" terminally black; uncleanable.
The wispy creature doesn't get far before it finds itself falling apart, dissolved in the air like a specter in the daylight.
The smoke's mother is the large building near the center of town. It is here that the smiths work, taking base earth and transmuting it; giving it value and purpose. The objects made here rarely stay for long. They only wait long enough to be counted and loaded onto carts before they leave for the world-at-large.
As you step away from the foundry, you are reacquainted with the nature of the town built around it.
The heart of the town cries out in a Merchant's voice, and calls all to do trade. Everywhere on the streets, people peddle their wares. Preists call for donation and offer healing, while fifteen feet away, an alchemist offers to sell an herb to cure the same thing.
The streets are crowded with people, and help is needed everywhere in different capacities.
[spoiler]The town of Ferond is a busy one, and one based on trade and its metalworks. If you look around, you can find work to be done anywhere.
I leave it up to you what you would like to explore as a group first. Use the OOC thread to introduce your character and his/her motivations, propose options for exploring, and ask questions about the area or different aspects of the town.
Basically, give me a general area of the town that your character might find interesting (or none at all), such as the town history, town safety, trade caravans, leadership, community, economic situation, whatever.
I'll be using what I get in the OOC thread to direct where I go with the campaign.[/spoiler]