These boards are now READ ONLY. We've started over! So don't try posting here. Go here: www.minmaxforum.com
0 Members and 2 Guests are viewing this topic.
Q622 What's a calzone golem?
The thing about magic immunity is that it's only for direct effects. You could always have a handful of wizards or beholders disintegrate five or six 10 foot cubes of space right out from under it. Unless it shoots cheese at you or something, you should be okay.
Q617: I seem to remember a Magical Location somewhere that granted Skill Focus (Spellcraft) as a bonus feat. Anyone know which one it is and where it's located?
You caught a fish. It was awesome.
Quote from: BowenSilverclaw on January 25, 2009, 10:18:16 AMQ617: I seem to remember a Magical Location somewhere that granted Skill Focus (Spellcraft) as a bonus feat. Anyone know which one it is and where it's located?Bumpy
Q621) So, is it actually possible for a tenth level party to defeat a calzone golem owned by a fire wizard with anything other than ability drain or extreme luck? Magic immunity + natural armor through the roof makes it pretty much walking death. Especially so, for a CR 3 monster...
Quote from: The_Mad_Linguist on January 26, 2009, 02:08:03 AMQ621) So, is it actually possible for a tenth level party to defeat a calzone golem owned by a fire wizard with anything other than ability drain or extreme luck? Magic immunity + natural armor through the roof makes it pretty much walking death. Especially so, for a CR 3 monster...I'm not seeing the problem... it has AC 13 and 33 HP. A basic Barbarian at that level (Orc Barbarian 3, Strength 20, Masterwork Greatsword, then Raging) would have a +11 to hit (nearly auto hit) dealing 17 damage per hit on average, enough to drop the golem in two hits. And then afterwords he gets a tasty snack. It's a perfect match!JaronK
Orb of ____ ignores SR, so it works on things immune to magic most of the time.
Magic Immunity(ex) : Calzone golems are immune to all spells, spell-like abilities, and supernatural effects, except as follows. Cold-based effects slow them (as the slow spell) for 2d6 rounds, no saving throw. Fire-based effects deal no damage but rather harden the golem temporarily, increasing its natural armor bonus by +1 for every 3 points of damage it would otherwise deal (this hardening fades after 1d4 hours). The golem rolls no saving throw against fire effects.
Immunity to Magic (Ex)A clay golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
An interesting read, nice to see a civil discussion
Quote from: Kajhera on November 06, 2010, 02:23:08 PMThe point of Spell Resistance is to make it harder to get buffed.And healed. Don't forget that.
The point of Spell Resistance is to make it harder to get buffed.
Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.
Your a shifter... you have all you ever need.It blows MoMF out of the waterBut if your greedy for more [Wish] for something that only effects you, like another class level or two that doesn't count against your ECL.
Yes, I'm the 3.0 "Masters of the Wild" shifter, the awesome kind. My favorite form to take is Force Dragon. Yes, I am immortal ... My character is hands down the coolest guy in the campaign and there is nothing I could possibly want.
PBMC gets a cookie for DotA r
Q624: Could someone point me to an official WotC listing off all source books that are not only in the d20 system? Since 3.5 stopped I have been collecting my butt off but I find conflicting answer as to what campaign settings are WotC approved (for instance the Kingdoms of Kalamar campaign setting and the Ravenloft campaign setting have an official WotC seal on their stuff while Dungeon Magazines don't even though they are included in the crystal keep info)
I honestly can't see much of a use to wasting your time and XP on Research if you can't go over the strict Powers Known cap
Quote from: PlzBreakMyCampaign on January 26, 2009, 07:56:29 AMQ624: Could someone point me to an official WotC listing off all source books that are not only in the d20 system? Since 3.5 stopped I have been collecting my butt off but I find conflicting answer as to what campaign settings are WotC approved (for instance the Kingdoms of Kalamar campaign setting and the Ravenloft campaign setting have an official WotC seal on their stuff while Dungeon Magazines don't even though they are included in the crystal keep info) A624try this:http://www.wizards.com/default.asp?x=dnd/arch/ps
Quote from: carnivore on January 26, 2009, 08:00:48 AMQuote from: PlzBreakMyCampaign on January 26, 2009, 07:56:29 AMQ624: Could someone point me to an official WotC listing off all source books that are not only in the d20 system? Since 3.5 stopped I have been collecting my butt off but I find conflicting answer as to what campaign settings are WotC approved (for instance the Kingdoms of Kalamar campaign setting and the Ravenloft campaign setting have an official WotC seal on their stuff while Dungeon Magazines don't even though they are included in the crystal keep info) A624try this:http://www.wizards.com/default.asp?x=dnd/arch/ps That doesn't list dragon magazines or dungeon magazines or Dragon Magic or Age of mortals and the bestiary of Kyrnn from the dragonlance campaign setting or Dragons of Eberron or ...Q624: Where can I find the entire list of what is official, and what is merely D20?