Brilliant Gameologists Forum

The Thinktank => Min/Max It! => : DetectiveJabsco May 16, 2008, 10:17:17 PM

: Ask a Simple Question, Get a simple answer
: DetectiveJabsco May 16, 2008, 10:17:17 PM
The purpose of this thread is to serve as a catch-all for minor questions or mundane rules queries that don't really warrant a new thread.If you have a more detailed question about a character build or certain rules, Starting a new thread in the forum will get a more proper response.

Posting guidelines, just to make reading easier.

When asking a question, preface it with
Q##
Where "##" is the next number according to whatever the last question was.
When answering a question, preface it With
A##
Where "##" corresponds to the question you're answering.

Edit:Keep "thank you"s to PM's to help this from getting too cluttered. Thanks
: Re: Ask a Simple Question, Get a simple answer
: AlterFrom May 16, 2008, 10:28:19 PM
Q1: How awesome is Character Optimization?  :D
: Re: Ask a Simple Question, Get a simple answer
: Tshern May 16, 2008, 10:30:10 PM
Q2: If a creature who has spell resistance is holding an item, does the SR apply to the item as well? For example, could I freely disintegrate an Amulet of Health worn by a Pit Fiend or would I have to roll against his SR?

A1: Epic.
: Re: Ask a Simple Question, Get a simple answer
: heffroncm May 16, 2008, 10:31:29 PM
Q1: How awesome is Character Optimization?  :D (The practice, not the board)

A1: The awesomeness of Character Optimization is inversely proportional to the number of non-optimizers in the game.  If the DM does not participate in optimization, then the characters will quickly stomp anything they encounter.  If one player does not participate in optimization, the game will quickly become unfun for that player as their character will quickly become useless in combat.  If only one player participates in optimization, that player will make the game unfun for everyone else (DM included) by setting a power-level bar that noone else comes near.

Optimize with care.  Improper optimization can lead quickly to poor games, unhappy people, and broken groups.
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco May 16, 2008, 11:04:41 PM
Q03When using Eldritch Glaive, Can you make a Greater Flyby attack with it?
: Re: Ask a Simple Question, Get a simple answer
: heffroncm May 16, 2008, 11:15:42 PM
Q03When using Eldritch Glaive, Can you make a Greater Flyby attack with it?

A03:  Assuming you mean GREAT FLYBY ATTACK from Savage Species.

Using Great Flyby Attack is a Full Round Action.

Using Eldritch Glaive is a seperate Full Round Action.

If you can find a way to get two Full Round Actions in the same round, you would be able to use Eldritch Glaive from where you are standing, and then make the Great Flyby Attack attacks with the Glaive (as it lasts until the start of your next turn).



If there is a Greater Flyby Attack that is not listed in WotC's Feat Index, could you please give me a book referance?
: Re: Ask a Simple Question, Get a simple answer
: Ieniemienie May 17, 2008, 07:18:40 AM
Q04 Are there any additional spells printed for the Duskblade besides the ones on the PHBII? Or is there a way to expand the Duskblade spellist in an easy way?
: Re: Ask a Simple Question, Get a simple answer
: Shigunaru May 17, 2008, 07:24:14 AM
A04: There are no additional spell for the Duskblade in any splatbook I know of. You add spell to the spell list as you would with a sorcerer: PrCing (Sandshaper from Sandstorm) or feats like "Mother Cyst" (Libris Mortis) and "Arcane Disciple" (Complete Divine).
: Re: Ask a Simple Question, Get a simple answer
: EntropicShadow May 17, 2008, 07:26:38 AM
Q04 Are there any additional spells printed for the Duskblade besides the ones on the PHBII? Or is there a way to expand the Duskblade spellist in an easy way?

A04: The only additional spells I know of for the Duskblade are Swift Ready and Fracturing Weapon from The Forge of War.  I prefer Sandshaper as a means to add spells.
: Re: Ask a Simple Question, Get a simple answer
: Ieniemienie May 17, 2008, 07:36:56 AM
Q05 I was looking at the Arcane Disciple feat from CDiv; Can I use the divine spells I can cast from the domain as to fulfill a prerequisite of a Prc? For example Mystic Theurge  :smirk
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent May 17, 2008, 07:44:36 AM
A05. Although you may cast the spell, the feat does not give you the ability to cast divine spells. You are still casting the spell as an arcane spell.  Your DM may rule differently, but as written, no.
: Re: Ask a Simple Question, Get a simple answer
: Maximiano May 17, 2008, 11:01:01 AM
Q06

Does the charging action to bull rush the target from charging minotaur (page 81 - ToB) include a attack in the end of the charge?

Example:
Charge = Movement + Attack + Bull Rush test ( that deals extra damage if sucessful)
: Re: Ask a Simple Question, Get a simple answer
: Shigunaru May 17, 2008, 11:05:18 AM
A06

I don't think so. You make a charge and a bullrush attempt. If the bullrush succed, you deal extra damage. Nowhere in the description a melee attack is involved.
: Re: Ask a Simple Question, Get a simple answer
: Tshern May 17, 2008, 11:20:53 AM
To quote myself:
: Tshern
Q2: If a creature who has spell resistance is holding an item, does the SR apply to the item as well? For example, could I freely disintegrate an Amulet of Health worn by a Pit Fiend or would I have to roll against his SR?
Back to the top I say!
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent May 17, 2008, 11:27:14 AM
A2. Yes. Sorry I didn't notice this before. To quote the Rules Compendium (p.130) "(object): The spell can be cast on objects, but not necessarily only on objects. Some spells of this sort can be cast on creatures and/or objects. Objects receive spell resistance only if they’re magical or if a creature that has spell resistance attends (holds, wears, grasps) them. The object uses the higher of its or the attending creature’s spell resistance." Bolded for emphasis :D
: Re: Ask a Simple Question, Get a simple answer
: Agita May 17, 2008, 11:43:00 AM
Q07

Does an artificer count as a spellcaster for the purpose of Craft (Alchemy)? (Since technically an Arty isn't a caster, but an "imbuer")
: Re: Ask a Simple Question, Get a simple answer
: Ieniemienie May 17, 2008, 11:46:47 AM
Technically the Artificer (http://forums.gleemax.com/showthread.php?t=520855) is not a spellcaster indeed, but I think any DM will allow you to take such a feat.
: Re: Ask a Simple Question, Get a simple answer
: Agita May 17, 2008, 12:09:46 PM
Technically the Artificer (http://forums.gleemax.com/showthread.php?t=520855) is not a spellcaster indeed, but I think any DM will allow you to take such a feat.
Not a feat, the skill.
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial May 17, 2008, 12:12:31 PM
AO7 Going by RAW, the artificer cannot cast spells, per se, therefore he is not eligible to craft alchemical items. However, it seems easy enough to rule that the artificer's familiarity with crafting and magic would let him craft the items. Talk to your DM about it.

QO8 A spinoff of Tshern's earlier question, does an item that grants spell resistance still receive the benefit of that resistance for itself if it is unattended?
: Re: Ask a Simple Question, Get a simple answer
: Ieniemienie May 17, 2008, 12:21:41 PM
QO8 A spinoff of Tshern's earlier question, does an item that grants spell resistance still receive the benefit of that resistance for itself if it is unattended?
Items only give bonuses to the person wearing them. otherwise a headband of Intellect would be an intelligent item..... so no the item does not have SR
: Re: Ask a Simple Question, Get a simple answer
: Tshern May 17, 2008, 12:38:15 PM
Thanks for the answer even though it was exactly what I didn't want to hear. Oh well...
: Re: Ask a Simple Question, Get a simple answer
: Tshern May 17, 2008, 01:14:01 PM
Q9: Can Hail of Crystals be targeted to an attended item such as sword?
: Re: Ask a Simple Question, Get a simple answer
: Agita May 17, 2008, 01:48:02 PM
Q9: Can Hail of Crystals be targeted to an attended item such as sword?
A09
: d20srd.org
If you aim the crystal at a single target, you must make a ranged touch attack to strike the target. Any creature or object struck by the ball of crystal takes 5d4 points of bludgeoning damage.
It would appear so.
: Re: Ask a Simple Question, Get a simple answer
: ShaggyShaggs May 19, 2008, 05:10:37 AM
Forgive me if this is obvious from the XPH text, right now I've only got d20srd.org available to check.

Q10:  When a Large creature manifests augmented expansion to become Gargantuan, does it suffer the -2 size penalty to attacks and AC mentioned in the power, or the -3 mentioned in the monster manual for a Large > Gargantuan resize?
: Re: Ask a Simple Question, Get a simple answer
: Runestar May 19, 2008, 05:36:42 AM
Forgive me if this is obvious from the XPH text, right now I've only got d20srd.org available to check.

Q10:  When a Large creature manifests augmented expansion to become Gargantuan, does it suffer the -2 size penalty to attacks and AC mentioned in the power, or the -3 mentioned in the monster manual for a Large > Gargantuan resize?

It is not entirely clear if the designer had been wording the power with the impression that the user would be a medium sized PC or not. The 1st paragraph suggests that this might be the case, yet the 2nd paragraph mentions something along the line of "...if your new size is large or larger...", which at first glance seems to suggest that you still get only a -1 size penalty to AC, even in the case of say, a gargantuan dragon psychic warrior1 manifesting expansion to make itself colossal.

Common sense (for me at least) would suggest that you simply use the size penalties to AC as listed in the MM.

It simply seems like a case of very sloppy copy-and-pasting the text for the enlarge person spell from the PHB. This would not have been problematic for enlarge spell because it can only be cast on humanoids, and to this day, there are no large humanoids. However, they probably neglected to take into consideration the fact that expansion could in fact be manifested by non-humanoids (who in turn, can be of any size), and thus did not revise the power entry appropriately.

At least, that is my take on it. :D
: Re: Ask a Simple Question, Get a simple answer
: ShaggyShaggs May 19, 2008, 05:40:00 AM
Yeah, I imagine they weren't thinking of a centaur psychic warrior looking to use psionic lion's charge, greater powerful charge etc quite so much...

Thanks for the response.
: Re: Ask a Simple Question, Get a simple answer
: RobbyPants May 19, 2008, 04:13:12 PM
Common sense (for me at least) would suggest that you simply use the size penalties to AC as listed in the MM.

It simply seems like a case of very sloppy copy-and-pasting the text for the enlarge person spell from the PHB. This would not have been problematic for enlarge spell because it can only be cast on humanoids, and to this day, there are no large humanoids. However, they probably neglected to take into consideration the fact that expansion could in fact be manifested by non-humanoids (who in turn, can be of any size), and thus did not revise the power entry appropriately.
Q10: That's how I'd handle it too.  I guess it's not official, but it makes the most sense to me too.
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco May 19, 2008, 08:34:11 PM
Q11 In this build, ignoring feats would the last 2 levels be better as an Archmage, or a Nightmare Spinner?

Enchanter3/Master Specialist2/Mindbender1/MasterSpecialist2/Wild Soul10/XX2

Just need a quick idea of what some one thinks?

Thanks
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent May 19, 2008, 10:33:56 PM
A11. You can never go wrong with 2 levels of archmage.
: Re: Ask a Simple Question, Get a simple answer
: Runestar May 19, 2008, 11:49:37 PM
A11) Can't think of any archmage powers which complement an enchanter though. Spell power? SLAs?
Not familiar with nightmare spinner, so cannot comment on that.
: Re: Ask a Simple Question, Get a simple answer
: Shigunaru May 19, 2008, 11:53:23 PM
A11:

If you can have the enchantment variant of the NS approved, then you should take all five levels :)

As is, I don't think an extra illusion per level and immunity to fear is worth a caster level loss.
: Re: Ask a Simple Question, Get a simple answer
: Viktor_Von_Doom May 20, 2008, 03:15:15 AM
Q1: Does a Iron Defenders STR and DEX go up when you increase its Hit Dice?
: Re: Ask a Simple Question, Get a simple answer
: Ieniemienie May 20, 2008, 03:17:01 AM
A12 You can read all the rules on improving monsters here (http://www.d20srd.org/indexes/improvingMonsters.htm)
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY May 20, 2008, 03:17:24 AM
Thanks for the answer even though it was exactly what I didn't want to hear. Oh well...
I TOLD YOU!  :P
: Re: Ask a Simple Question, Get a simple answer
: Viktor_Von_Doom May 20, 2008, 03:26:40 AM
A12 You can read all the rules on improving monsters here (http://www.d20srd.org/indexes/improvingMonsters.htm)
Thanks, but it doesn't seem to say anything about it gaining feats (Though I could just not be paying enough attention).
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent May 20, 2008, 03:35:44 AM
A12 You can read all the rules on improving monsters here (http://www.d20srd.org/indexes/improvingMonsters.htm)
Thanks, but it doesn't seem to say anything about it gaining feats (Though I could just not be paying enough attention).
Creatures gain feats every 3 HD just like normal, so if you built one with more HD, it would have more feats :D
: Re: Ask a Simple Question, Get a simple answer
: Viktor_Von_Doom May 20, 2008, 03:42:47 AM
A12 You can read all the rules on improving monsters here (http://www.d20srd.org/indexes/improvingMonsters.htm)
Thanks, but it doesn't seem to say anything about it gaining feats (Though I could just not be paying enough attention).
Creatures gain feats every 3 HD just like normal, so if you built one with more HD, it would have more feats :D
I thought so, just wasn't sure.

One more stupid question, I'm looking at the Iron Defender stat block in the ECS and I swear its BAB must be wrong, with only a 14 STR+Weapon Focus+1 BAB it should only have a +4 BAB not +5,
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent May 20, 2008, 03:47:38 AM
small size adds +1 to hit.

Edit: Next person is Q 15 :wink
: Re: Ask a Simple Question, Get a simple answer
: Viktor_Von_Doom May 20, 2008, 03:48:46 AM
I've been working on the Artificer for way to long, I'm slipping so bad.
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith May 20, 2008, 10:06:29 AM
Q15: How do I do outline (recursive) lists?
: Re: Ask a Simple Question, Get a simple answer
: Prime32 May 20, 2008, 01:37:01 PM
Q15: How do I do outline (recursive) lists?
Like this?
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith May 20, 2008, 01:52:19 PM
Almost. How do I get rid of that extra black bullet of Item 1a?
: Re: Ask a Simple Question, Get a simple answer
: ZeroSum May 20, 2008, 01:55:29 PM
: Re: Ask a Simple Question, Get a simple answer
: Shadeseraph May 20, 2008, 02:08:25 PM
Q16: Can you emulate an empowered maximized twined repeated etc etc scorching ray with a Shadow evocation spell? I'm almost sure you can't do so, but as far as my reading goes, (at least from the SRD), it would be allowable... maybe the line "...of a sorcerer or wizard evocation spell..." would be the one disallowing it, but I'm not so sure.
: Re: Ask a Simple Question, Get a simple answer
: Risada May 20, 2008, 03:14:06 PM
Q17: can I Bull rush someone to the ground so I get the benefits of Dungeoncrasher?
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith May 20, 2008, 03:17:33 PM
A17: No, because ground is not a wall.
: Re: Ask a Simple Question, Get a simple answer
: Shigunaru May 20, 2008, 05:13:29 PM
A 17:

The ability states "wall or any solid object". The floor is usually a solid object.
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent May 20, 2008, 05:19:06 PM
A17b. The issue is that you either need to be above them or have an ability to direct the bullrush. If you can do either of those, yes. you can dungeoncrash them into the ground.
: Re: Ask a Simple Question, Get a simple answer
: Dan2 May 20, 2008, 11:57:09 PM
Q18 - if you buff your party with a spell, say... mass bear's endurance, and they walk through a Wall of Dispel Magic or a Dispelling Screen, does the buff get dispelled?

This should be simple but I'm AFB right now ~_~
: Re: Ask a Simple Question, Get a simple answer
: Runestar May 21, 2008, 12:25:06 AM
Q16: Can you emulate an empowered maximized twined repeated etc etc scorching ray with a Shadow evocation spell? I'm almost sure you can't do so, but as far as my reading goes, (at least from the SRD), it would be allowable... maybe the line "...of a sorcerer or wizard evocation spell..." would be the one disallowing it, but I'm not so sure.

Don't think there is a precedence for being able to emulate metamicked spells.

For instance, I don't think you are allowed to use limited wish to replicate a maximized fireball. Not that I see anything wrong with it, since its power lv is roughly in line with that of other 6th lv spells.

Q18 - if you buff your party with a spell, say... mass bear's endurance, and they walk through a Wall of Dispel Magic or a Dispelling Screen, does the buff get dispelled?

Each would have to make a separate opposed dispel check to see if they retain their buff, I think. I would interpret mass bull's str to mean that you are effectively casting the bull's str spell on each and every player, and there is no remaining connection to/with you. Thus, any dispel effect targeted at them would have a chance of dispelling it. It is not like they have to dispel you to get rid of a buff on someone else. :)
: Re: Ask a Simple Question, Get a simple answer
: Prime32 May 21, 2008, 12:25:44 PM
Q19: Can you metamagic an arcane fusion spell so that both component spells are affected?
Q20: Can you make a magic item of arcane fusion that lets you cast any two spells together, or do you have to choose the spells when making it? Could a wizard use such an item?
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith May 21, 2008, 12:43:06 PM
A19: Technically, no. Effectively, it depends. You can't, for example, Extend it because it's instant. But you can, say, Twin it and you will, effectively, have Twinned the component spells. You can Maximize it, but that will have no effect, because Arcane Fusion has no variable numeric stuffs.
A20: Custom magic items is DM territory. Talk to him.
: Re: Ask a Simple Question, Get a simple answer
: pfooti May 21, 2008, 02:16:35 PM
Q21: Feat retraining, special case. What happens when you retrain a feat that affected levels you've had already? Specifically, in the case of the Ultimate Magus who uses practiced spellcaster on the beguiler side to make the first 2 UM single-progression levels advance the wizard casting, what happens if/when he retrains PS afterwards? Do wizard-advanced levels retroactively shift to beguiler-advancing? Do they stay the same?
: Re: Ask a Simple Question, Get a simple answer
: Prime32 May 21, 2008, 06:28:34 PM
Q22: Can you combine the Great Flyby Attack feat (Savage Species) with the skirmish ability?
: Re: Ask a Simple Question, Get a simple answer
: pfooti May 21, 2008, 06:34:16 PM
Q22: Can you combine the Great Flyby Attack feat (Savage Species) with the skirmish ability?

A22: Don't see why not. Other feats, such as Manyshot, specifically say you don't add in precision damage to such stuff. The only caveat would be the weirdness associated with what happens when the first person you hit is less than 10' away (or 20 with improved skirmish), since you're only supposed to be rolling damage once.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis May 21, 2008, 09:59:10 PM
Q23: Are there any abilities (other than contingent spells) that trigger whenever you heal/gain hit points?
: Re: Ask a Simple Question, Get a simple answer
: Hezor May 22, 2008, 09:35:16 AM
A23a - Imbued Healing, CC pg60
: Re: Ask a Simple Question, Get a simple answer
: Dan2 May 22, 2008, 04:40:00 PM
Q21: Feat retraining, special case. What happens when you retrain a feat that affected levels you've had already? Specifically, in the case of the Ultimate Magus who uses practiced spellcaster on the beguiler side to make the first 2 UM single-progression levels advance the wizard casting, what happens if/when he retrains PS afterwards? Do wizard-advanced levels retroactively shift to beguiler-advancing? Do they stay the same?

A21:
That's a good question...  I'm not completely sure, but I'd wager that you keep the advanced wizard casting.
I'm AFB atm so I'll edit this if I find something that says otherwise...

If that's the case: Great find!
: Re: Ask a Simple Question, Get a simple answer
: Meaningless Epiphony May 23, 2008, 09:46:04 PM
Q24  Does the second level swordsage ability, AC Bonus, allow you to get the said bonus using a buckler?  The Daring Outlaw build by DrObviousSo lists the build getting wisdom to ac and has improved buckler defense.  Thanks, my google-fu really blows goats.
: Re: Ask a Simple Question, Get a simple answer
: Tshern May 23, 2008, 09:48:40 PM
A24: The description of Swordsage's AC bonus specifically states that it only works while you are *not* using a shield and are unencumbered and wear light armor. I think CustServ has clarified it to work without an armor too, but it as per RAW, it doesn't work with a shield.
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith May 24, 2008, 05:48:58 AM
Q25: Can you activate the Resilient Sphere (http://www.d20srd.org/srd/spells/resilientSphere.htm) effect of a Bead of Force (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#beadofForce) without smashing it and taking damage? The intent is to "trap" oneself inside the nigh-impenetrable barrier for protection.
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent May 24, 2008, 06:11:09 AM
A25. No. To use the Bead of Force, you must smash it.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis May 24, 2008, 07:10:43 AM
Q26: Is there a way to gain psionic focus as a Swift or Free action other than using the Instant Clarity feat?
: Re: Ask a Simple Question, Get a simple answer
: Risada May 24, 2008, 11:50:37 AM
Asking just to be sure....
Q27: can a psion under the effect of schism gain psionic focus with each mind?
: Re: Ask a Simple Question, Get a simple answer
: Ieniemienie May 24, 2008, 02:52:01 PM
Q28 What's up with all the questions on psionics in this thread? Can't you guys just play the regular casters?
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis May 24, 2008, 03:14:44 PM
Asking just to be sure....
Q27: can a psion under the effect of schism gain psionic focus with each mind?
A27: As long as you have Psionic Meditation or the like to gain psionic focus as a standard action or less (since the second mind only gets a standard action and gaining psionic focus is normally a full-round action), then yes, you can do that. I think the key line is this: "Each part functions in complete autonomy, like two characters in one body."
: Re: Ask a Simple Question, Get a simple answer
: Agita May 24, 2008, 03:15:17 PM
A28
'Cause sponics are kewl.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis May 24, 2008, 03:15:33 PM
Q28 What's up with all the questions on psionics in this thread? Can't you guys just play the regular casters?

A28: Psionic focus has nothing to do with casting. Thus, "all the questions" is really an erroneous label. ;)
: Re: Ask a Simple Question, Get a simple answer
: Hezor May 24, 2008, 09:51:13 PM
Q29:Is any cleric domain giving Improved Unarmed Strike or Claw natural attack (or anything working with the claw abyssal heritor feat)?
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent May 24, 2008, 10:10:14 PM
A29. The Hunger Domain grants you a bite attack. No domains grant IUS or claws.
: Re: Ask a Simple Question, Get a simple answer
: ShaggyShaggs May 25, 2008, 09:00:49 AM
Q30: Excluding replacing it with a mouthpick weapon, is there any way to get iterative attacks (or a functional equivalent) with a bite?
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent May 25, 2008, 09:10:21 AM
A30. Not unless you have multiple heads and the appropriate type to qualify for rapidstrike.
: Re: Ask a Simple Question, Get a simple answer
: Runestar May 25, 2008, 09:42:14 AM
A30: I suppose that if you could somehow access the avalanche of blades maneuver, it could simulate a full attack to some extent...

: Re: Ask a Simple Question, Get a simple answer
: DaveTheMagicWeasel May 25, 2008, 06:12:27 PM
Q31 With Incarnum, is there any way to get the ability to bind more soulmelds than the ones granted by your class levels?

Also, does the Shape Soulmeld feat for a character who is already a Meldshaper add to the number of melds you can shape each day, or just open up access to a new meld?
: Re: Ask a Simple Question, Get a simple answer
: brislove May 26, 2008, 02:14:02 PM
Q32Do weapon-like spells benefit from bards song? IE acid splash.

I believe they do....
: Re: Ask a Simple Question, Get a simple answer
: Ieniemienie May 26, 2008, 02:28:07 PM
A32 "An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls." so no
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith May 26, 2008, 02:35:42 PM
A32b: But they still benefit from the bonus on attack rolls!
: Re: Ask a Simple Question, Get a simple answer
: jameswilliamogle May 26, 2008, 09:08:15 PM
Q33 What are some of the PrCs that advance existing class levels and spellcasting?  Are there any specific PrCs that advance the Spelltheif's Steal Spells ability?
: Re: Ask a Simple Question, Get a simple answer
: Morokael May 27, 2008, 02:51:06 AM
Q34: For the Cloudy Conjuration feat in Complete Mage - What is the difference between the cloud effect happening at the same time as the spell that causes it and the cloud effect happening just after the spell that causes it. The feat specifically points out that it happens simultaneously, but I just don't understand why!

(apologies to those of you who already saw this question in my thread on that 'other' forum)
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith May 27, 2008, 03:00:41 AM
A33: No, but maybe bloodlines (http://www.d20srd.org/srd/variant/races/bloodlines.htm) can help?
Include the character's bloodline level when calculating any character ability based on his class levels (such as caster level for spellcasting characters, or save DCs for characters with special abilities whose DCs are based on class level). The character doesn't gain any abilities, spells known, or spells per day from the addition of his bloodline levels, though - only the calculations of his level-based abilities are affected.

A34: Most of the time, it makes no difference. It matters when people start using Readied and Immediate actions. The feat effectively says that people can't do stuff (attack you?) after the spell but before the feat.
: Re: Ask a Simple Question, Get a simple answer
: StruckingFuggle May 27, 2008, 04:12:03 AM
Q34: Other than that FR regional feat, is there a way for an Arcane caster to become a Walker In The Waste without at least three levels of Cleric?

Blah, I was disappointed to find out Arcane Disciple wouldn't work.
: Re: Ask a Simple Question, Get a simple answer
: Runestar May 27, 2008, 04:20:16 AM
Q34: For the Cloudy Conjuration feat in Complete Mage - What is the difference between the cloud effect happening at the same time as the spell that causes it and the cloud effect happening just after the spell that causes it. The feat specifically points out that it happens simultaneously, but I just don't understand why!

(apologies to those of you who already saw this question in my thread on that 'other' forum)

I think it is not so much of what might happen if the cloud were to appear after the conjuration spell, but before, as sickening a foe does lower its saves by -2, and concealment is not necessarily a drawback if your spell does not involve attack rolls to begin with. The "after" part could simply have been added as a catch all variable, to account for any possible scenarios which may arise in the future, even if none exist yet (and likely never will, since no more 3e books will be published).

For example, the improved spell resistance feat from ELH stated that it improved sr granted from a feat, even though there were no such feats at that time (though 1 or 2 feats granting limited sr were indeed printed in subsequent splatbooks).

We could simply be reading too much into an awkwardly worded feat description. :)
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent May 27, 2008, 04:28:19 AM
Q35: Other than that FR regional feat, is there a way for an Arcane caster to become a Walker In The Waste without at least three levels of Cleric?

Blah, I was disappointed to find out Arcane Disciple wouldn't work.
A35. Not an easier way, no. You'll need at least 3 levels of divine casting, along with access to domains.
: Re: Ask a Simple Question, Get a simple answer
: DrowVampyre May 27, 2008, 06:47:10 AM
Q33 What are some of the PrCs that advance existing class levels and spellcasting?  Are there any specific PrCs that advance the Spelltheif's Steal Spells ability?

A33a: Assuming you mean the "+1 level existing class abilities" classes, the only ones I know of are Legacy Champion and...Uncanny Trickster, I think? Not totally sure on that one...it was in Complete Scoundrel though.
: Re: Ask a Simple Question, Get a simple answer
: Shigunaru May 27, 2008, 06:50:51 AM
Q33 What are some of the PrCs that advance existing class levels and spellcasting?  Are there any specific PrCs that advance the Spelltheif's Steal Spells ability?

A33a: Assuming you mean the "+1 level existing class abilities" classes, the only ones I know of are Legacy Champion and...Uncanny Trickster, I think? Not totally sure on that one...it was in Complete Scoundrel though.

A33b: Legacy Champion and Uncanny Trickster, as DrowVampyre said. Both will avance the Spellthief's Steal Spell ability (LC 7/10 and AT 2/3 advancement, if I remember correctly)
: Re: Ask a Simple Question, Get a simple answer
: Banor May 27, 2008, 09:42:59 AM
Q33 What are some of the PrCs that advance existing class levels and spellcasting?  Are there any specific PrCs that advance the Spelltheif's Steal Spells ability?

A33 : You can also use the feat Master Spellthief so that all your Arcane Spellcasting class increase Spellthief's Steal Spell ability
: Re: Ask a Simple Question, Get a simple answer
: jameswilliamogle May 27, 2008, 10:30:16 AM
Q33 What are some of the PrCs that advance existing class levels and spellcasting?  Are there any specific PrCs that advance the Spelltheif's Steal Spells ability?

A33 : You can also use the feat Master Spellthief so that all your Arcane Spellcasting class increase Spellthief's Steal Spell ability
It doesn't advance your "storage capacity".

Thanks everyone.  These were all the ones I already knew about.  I guess there's no PrC that really advances it specifically.
: Re: Ask a Simple Question, Get a simple answer
: Dan2 May 27, 2008, 12:31:11 PM

stuff

Q18 - if you buff your party with a spell, say... mass bear's endurance, and they walk through a Wall of Dispel Magic or a Dispelling Screen, does the buff get dispelled?

Each would have to make a separate opposed dispel check to see if they retain their buff, I think. I would interpret mass bull's str to mean that you are effectively casting the bull's str spell on each and every player, and there is no remaining connection to/with you. Thus, any dispel effect targeted at them would have a chance of dispelling it. It is not like they have to dispel you to get rid of a buff on someone else. :)

Well, the real question behind this was unclear, so I apologize.

Q34:  If you cast a buff and then cast Dispelling Screen, would your Dispelling Screen dispel your buffs?

Could you choose to fail a dispel check or something like that?

Thanks,
: Re: Ask a Simple Question, Get a simple answer
: Runestar May 27, 2008, 12:39:46 PM
A18&34: Ah... :wall

I don't think you have control over the dispel checks made by your own screen. So everyone has to roll normally to see if their buffs are dispelled or not. You cannot opt to fudge it or fail it, no more than you can will your own fireball to deal minimum damage.
: Re: Ask a Simple Question, Get a simple answer
: Dan2 May 27, 2008, 05:31:58 PM
Q35 A scenario if you will:
Player A is fatigued temporarily due to a spell. (Kelgore's Grave Mist or something)
Player B casts Ray of Exhaustion at Player A.
Player A passes the save, but is still exhausted. (fatigue + fatigue = exhaustion)
Time passes to the point where Player A would no longer be fatigued from the first spell.

Is he still exhausted?

I apologize in advance for the lack of clarity...
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis May 28, 2008, 02:13:53 AM
Q36: According to the SRD, "You can only trip an opponent who is one size category larger than you, the same size, or smaller." The feat, Confound the Big Folk, from Races of the Wild, allows you to "attempt to trip" an enemy (antecedent being a foe at least two size categories than you). My question is this: would your trip attempt automatically fail because of the rules for the Trip special attack?
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent May 28, 2008, 06:18:48 AM
A36. Although the wording could be clearer, the feat is a classic example of an exception to the general rule. Normally your trip would automatically fail, but this feat allows you to bypass that technicality.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis May 28, 2008, 07:10:42 AM
Alright, that's what I assumed (and it's clearly the intent), but, as I was trying to point out and, as you agreed, the wording is not exactly helpful.
: Re: Ask a Simple Question, Get a simple answer
: Farodin May 28, 2008, 04:29:07 PM
Q35 A scenario if you will:
Player A is fatigued temporarily due to a spell. (Kelgore's Grave Mist or something)
Player B casts Ray of Exhaustion at Player A.
Player A passes the save, but is still exhausted. (fatigue + fatigue = exhaustion)
Time passes to the point where Player A would no longer be fatigued from the first spell.

Is he still exhausted?

I apologize in advance for the lack of clarity...

A35:
RAW: Yes. The description indicates you only check if you're already fatigued the moment you become exhausted fatigued a second time.  (Similar to casting PAO twice for permanent duration.)

RAI: I guess this would be a no, but there's really no way to find out.

Useful answer isn't it?
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis May 28, 2008, 06:47:07 PM
Q37: Can you apply the same template to a creature multiple times? For instance, can you apply Mineral Warrior and Incarnate Construct repeatedly (turning the base creature into a construct and back into a humanoid over and over again)?

EDIT: I have been reminded of the template I was actually thinking of - Dustform Creature. The loop is disturbing to say the least (Dustform is acquired).
: Re: Ask a Simple Question, Get a simple answer
: Callix May 28, 2008, 07:03:28 PM
Q37: Can you apply the same template to a creature multiple times? For instance, can you apply Mineral Warrior and Incarnate Construct repeatedly (turning the base creature into a construct and back into a humanoid over and over again)?
A37: Only for Acquired templates. Inherited templates really don't make sense looped back around (Half-Fiend Half-Troll Half-Fiend human seems a bit odd). Incarnate Construct is acquired, but I think Mineral Warrior is inherited, so probably not in the specific case.
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 May 28, 2008, 07:49:15 PM
Mineral Warrior is also acquired.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis May 28, 2008, 07:57:12 PM
Yes, yes, it is.  :smirk
I might have to make a Template Shenanigans thread in TO now (much like the Rebuilding Handbook) to illustrate why Wizards needs to errata the rules to make it clearer how many times you can apply any given template, etc. As it stands, stacking Lolth-Touched, Mineral Warrior, and Incarnate Construct (on a Draconic Petal perhaps) sends your Constitution through the roof at level 1 (hello, Dragonfire Adept, Fist of the Forest, etc.).

EDIT: I have been reminded of the template I was actually thinking of - Dustform Creature. The loop is disturbing to say the least (Dustform is acquired).
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl May 28, 2008, 08:06:28 PM
Q37: Can you apply the same template to a creature multiple times? For instance, can you apply Mineral Warrior and Incarnate Construct repeatedly (turning the base creature into a construct and back into a humanoid over and over again)?
Mineral Warrior doesn't make you a construct.  With it you retain your type (and gain the Earth subtype).
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis May 29, 2008, 02:11:23 AM
Q37: Can you apply the same template to a creature multiple times? For instance, can you apply Mineral Warrior and Incarnate Construct repeatedly (turning the base creature into a construct and back into a humanoid over and over again)?
Mineral Warrior doesn't make you a construct.  With it you retain your type (and gain the Earth subtype).

I could have sworn it did, but, reading it, I see it does not. That makes me wonder what the heck template I was thinking of...

EDIT: I have been reminded of the template I was actually thinking of - Dustform Creature. The loop is disturbing to say the least (Dustform is acquired).
: Re: Ask a Simple Question, Get a simple answer
: Prime32 May 29, 2008, 06:41:11 AM
Q37: Can you apply the same template to a creature multiple times? For instance, can you apply Mineral Warrior and Incarnate Construct repeatedly (turning the base creature into a construct and back into a humanoid over and over again)?
Mineral Warrior doesn't make you a construct.  With it you retain your type (and gain the Earth subtype).

I could have sworn it did, but, reading it, I see it does not. That makes me wonder what the heck template I was thinking of...
Effigy?
: Re: Ask a Simple Question, Get a simple answer
: Irthos Levethix May 30, 2008, 02:36:05 AM
Q38:   So, I was looking through my Spell Comp, and on the 5th level Sorc/Wiz list, there's a spell called Draconic Polymorph.  Maybe I'm blind, but I cannot find it in the descriptions, at all.  Anyone know what page its on?  Is it a misprint?  Am I high?
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 May 30, 2008, 03:41:35 AM
Q38:   So, I was looking through my Spell Comp, and on the 5th level Sorc/Wiz list, there's a spell called Draconic Polymorph.  Maybe I'm blind, but I cannot find it in the descriptions, at all.  Anyone know what page its on?  Is it a misprint?  Am I high?

A38 spell compendium has several spells in the tables that don't have descriptions.  They are mostly in other books and people assume they were just cut at the last moment.  I know there is a 9th level spell Draconic Polymorph in the polymorph subschool though.
: Re: Ask a Simple Question, Get a simple answer
: Irthos Levethix May 30, 2008, 03:48:44 AM
A38 spell compendium has several spells in the tables that don't have descriptions.  They are mostly in other books and people assume they were just cut at the last moment.  I know there is a 9th level spell Draconic Polymorph in the polymorph subschool though.

Q38b  So then where is it?  And why is it 9th lvl instead of 5th?
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis May 30, 2008, 04:06:20 AM
A38: Google searches are win. http://forum.rpg.net/showthread.php?t=350478 :) Hopefully that helps.
: Re: Ask a Simple Question, Get a simple answer
: Irthos Levethix May 30, 2008, 09:20:21 AM
Thank ya much, Nox.  Never been to rpg.net before, I'm gonna poke around the site a bit. 
: Re: Ask a Simple Question, Get a simple answer
: EjoThims May 30, 2008, 09:29:09 AM
Q39: Is there anywhere to find a compiled list of deities by the domains they grant? I'm specifically looking for ones that grant Charm, but they're so scattered, and I didn't think I saw such a list over at crystalkeep.
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 May 30, 2008, 10:14:33 AM
Q39: Is there anywhere to find a compiled list of deities by the domains they grant? I'm specifically looking for ones that grant Charm, but they're so scattered, and I didn't think I saw such a list over at crystalkeep.

Look again?  It's there http://www.crystalkeep.com/d20/rules/DnD3.5Index-Deities.pdf
: Re: Ask a Simple Question, Get a simple answer
: EjoThims May 30, 2008, 10:20:09 AM
list of deities by the domains they grant?

I can sort through the whole list, but I wanted to know if anyone had or knew of one that already had one sorted by domain.

Reading comprehension ftw.  :D
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 May 30, 2008, 11:21:25 AM
list of deities by the domains they grant?

I can sort through the whole list, but I wanted to know if anyone had or knew of one that already had one sorted by domain.

Reading comprehension ftw.  :D

Ctrl-F is your friend if you just need a few specific domains.
: Re: Ask a Simple Question, Get a simple answer
: altpersona May 30, 2008, 11:41:16 PM
Q40 the Halloween contest, with the orphanage full of possessed children..  i cant find the thread, anyone have a link?  please, my fu is -1..
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent May 30, 2008, 11:51:02 PM
A40. Is this (http://forums.gleemax.com/wotc_archive/index.php/t-318022) what you were looking for? Also, a house full of possessed children is part of an adventure in Heroes of Horror. Was that it?
: Re: Ask a Simple Question, Get a simple answer
: altpersona May 31, 2008, 12:43:21 AM
i dont think thats it, i dont see the build in that thread.

i dont think its from heroes of horror, but it sounds like it.

if i recall it was build the scariest bbeg
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 May 31, 2008, 01:10:39 AM
Q41: How does Gameology-fu work?
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent May 31, 2008, 01:34:26 AM
A41. When you have enough posts you can vote up/down gameology-fu (once per day, I think). The idea is to vote up people who exert excellent gameology and vote down people who exert complete idiocy.... Not sure how effectively it's working. There's a thread on it here (http://brilliantgameologists.com/boards/index.php?topic=305.0).
: Re: Ask a Simple Question, Get a simple answer
: EjoThims May 31, 2008, 01:35:41 AM
A41. When you have enough posts you can vote up/down gameology-fu (once per day, I think). The idea is to vote up people who exert excellent gameology and vote down people who exert complete idiocy.... Not sure how effectively it's working. There's a thread on it here (http://brilliantgameologists.com/boards/index.php?topic=305.0).

Guess I'm lucky to be still at 0 then. lol
: Re: Ask a Simple Question, Get a simple answer
: Maximiano May 31, 2008, 09:22:47 PM
Q42

What the greater pros and cons to expect from a Shugenja, if i'm looking to play one? :)
: Re: Ask a Simple Question, Get a simple answer
: Cyrocloud June 01, 2008, 12:39:08 AM
Q43  Does takeing Melee weap mastery allow one to switch weapon in style feats like lightning maces or three mountains to that of the same damage type (ie. useing a light mace and Heavy mace to recieve the benefits of both feats)?
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent June 01, 2008, 12:44:56 AM
A42.
Pros - Full casting. Divine Casting. Lots of spell/day
Cons - 2 bad saves, terrible BAB, new spell level at even levels like a sorcerer, limited spells known. no domains.

There's very little a Shugenja gets that makes it worthwhile, imo.
: Re: Ask a Simple Question, Get a simple answer
: Smudgy June 01, 2008, 12:49:11 AM
A43 RAW, it only allows you to get +2 to hit and to damage with any weapon of the three damage categories. Nowhere in its wording does it say you can switch the weapons that are required for those feats, but it could be house ruled easily enough, as it does sort of make sense in my mind. But to do it without houseruling, you'd have to go into the Aptitude enhancement which is discussed in this thread here. (http://forums.gleemax.com/showthread.php?t=966907)
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis June 01, 2008, 03:47:01 AM
Q44: Is there a way to bypass immunity to mind-affecting spells and abilities or simply even just compulsions when using spells with those descriptors?
: Re: Ask a Simple Question, Get a simple answer
: Runestar June 01, 2008, 04:50:07 AM
Q44: Is there a way to bypass immunity to mind-affecting spells and abilities or simply even just compulsions when using spells with those descriptors?

There should be a metamagic feat from an issue of dragon which lets your compulsion spells affect undead. Something requiem. Not sure for other creature types.

: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis June 01, 2008, 04:57:53 AM
Yeah, I'm looking for something a bit more general. Thanks though. :)
: Re: Ask a Simple Question, Get a simple answer
: Optimator June 01, 2008, 06:13:31 AM
A44  Well, if it's from Mind Blank or an item that has the same effect, there's always Greater Dispel Magic.
: Re: Ask a Simple Question, Get a simple answer
: Prime32 June 01, 2008, 01:34:30 PM
A44: There's Music of the Gods (http://www.d20srd.org/srd/epic/feats.htm#musicOfTheGods) for bardic music
: Re: Ask a Simple Question, Get a simple answer
: Surreal June 01, 2008, 02:22:34 PM
Q40 the Halloween contest, with the orphanage full of possessed children..  i cant find the thread, anyone have a link?  please, my fu is -1..
A 40: I believe you're looking for this: http://forums.gleemax.com/showthread.php?t=942309

... with this post in particular: http://forums.gleemax.com/showpost.php?p=12824962&postcount=35
: Re: Ask a Simple Question, Get a simple answer
: altpersona June 01, 2008, 03:20:14 PM
thats the ticket.

ty.

go ahead and deduct a fu point...
: Re: Ask a Simple Question, Get a simple answer
: Irthos Levethix June 01, 2008, 10:55:21 PM
Q45:  Is Grace (2nd lvl bard spell) a trap?  To have on one's spell's known, that is.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl June 02, 2008, 03:01:55 AM
Q45:  Is Grace (2nd lvl bard spell) a trap?  To have on one's spell's known, that is.
Don't know the spell, but you could always get a runestaff...
: Re: Ask a Simple Question, Get a simple answer
: Irthos Levethix June 02, 2008, 09:51:15 AM
I hadn't actually read about Runestaffs (Runestaves?) before, so thanks on that.  However, that doesn't actually help me much, as I don't have the money to spare on one.  Any opinions from someone that knows the spell?
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent June 02, 2008, 09:54:19 AM
Q46. What book is the spell Grace in?
: Re: Ask a Simple Question, Get a simple answer
: Irthos Levethix June 02, 2008, 10:00:47 AM
A46:  Spell Compendium
: Re: Ask a Simple Question, Get a simple answer
: ShaggyShaggs June 02, 2008, 10:09:01 AM
Q47:   The wording of the Shield Ward feat leads me to believe that an Abjurant Champion 5 with a shield spell active can use it to apply a +9 bonus to his touch AC and rolls to resist bull rush/disarm/grapple/overrun/trip attempts.  Is this interpretation accurate?
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent June 02, 2008, 10:15:18 AM
A 45. Yes it is a waste to have on a Bard's spell known. There may be 1 or 2 bard builds that would benefit from it, but 95% of the time, don't waste your time.

A 47. Strictly from the reading, yes. Although a DM may be quick to houserule against it, as that is likely not the intent of the feat.
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 June 02, 2008, 12:02:51 PM
Q48: In what book can I find the magical location that grants the Iron Will feat?  (Otyrg hole or something?)
: Re: Ask a Simple Question, Get a simple answer
: Irthos Levethix June 02, 2008, 12:06:14 PM
A48:  I'm AFB right now, but I think its the DMG II, thats where the magical locations as treasure are.
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent June 02, 2008, 12:14:55 PM
A48. Otyugh Hole is in Complete Scoundrel.
: Re: Ask a Simple Question, Get a simple answer
: Irthos Levethix June 02, 2008, 12:21:31 PM
Being AFB means I probably shouldn't answer questions, huh?
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent June 02, 2008, 12:34:38 PM
Being AFB means I probably shouldn't answer questions, huh?
:wink Nah, at least you're trying to help. And magical locations were introduced in DMG2, they were expanded in CS and CM recently, iirc
: Re: Ask a Simple Question, Get a simple answer
: Irthos Levethix June 02, 2008, 12:36:44 PM
Being AFB means I probably shouldn't answer questions, huh?
:wink Nah, at least you're trying to help. And magical locations were introduced in DMG2, they were expanded in CS and CM recently, iirc

Neat.  And thx to whoever got me out of the negatives for my G-fu.... didn't look sexy at all with -1
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 June 02, 2008, 12:44:58 PM
Thank you
: Re: Ask a Simple Question, Get a simple answer
: Irthos Levethix June 02, 2008, 01:40:18 PM
Q49:  This might seem glaringly obvious to most of you, but could someone explain to me why in almost every build I see for a Bard/Sublime Chord/Virtuoso, it goes something like bard9/virtuoso1/SC2/virtuoso8?  Why the first level of Virtuoso by itself?  I've been reading, and I don't see why that level of virtuoso can't be taken at the same time as the rest of them. 
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent June 02, 2008, 01:45:47 PM
A49. Sublime Chord needs 10 levels to get into. Why take Bard 10/Sublime Chord 2/Virtuoso 8? Doing so, you'd only get Sublime Chord casting of a 9th level SC. If you instead go Bard 9/Virtuoso 1/Sublime Chord 2/Virtuoso 8, you'd get all 10 casting levels of a Sublime Chord. It's optimization at its finest. We minimize the loss (Virtuoso 1 and 10 levels of non-SC) and maximize the gain (SC casting 10).
: Re: Ask a Simple Question, Get a simple answer
: ShaggyShaggs June 02, 2008, 03:05:37 PM
Q50: What is the effective handedness (for Power Attack purposes, if it matters) of a normally two-handed weapon when wielded in place of a natural weapon via the Mouthpick enhancement?
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent June 02, 2008, 03:16:22 PM
A 50. The rules are silent on this issue. Natural attacks, like a bite, don't really address "handedness", they merely reflect what can add 1/2, normal, or 1-1/2 times str to damage. The safest bet is to assume the mouthpick weapon is treated as whatever hand it should be, light, 1H, or 2H. You could also argue that a 1H should count as a 2H is it's the only weapon that creature uses, since bite attacks used when they are the only weapon get 1.5 Str. Either way, it's up to your DM.
: Re: Ask a Simple Question, Get a simple answer
: ShaggyShaggs June 02, 2008, 03:19:46 PM
I'm thinking along the lines of a shifter ranger with the Longtooth trait and the two-weapon combat style wielding a pair of falchions, I suppose that doesn't help the handedness complexity any.
: Re: Ask a Simple Question, Get a simple answer
: Snizor June 02, 2008, 06:46:59 PM
Q51: The Haunting Melody feat (HoH and ECS) says, "When you sing or use some other Perform skill...", you can force your enemies to save or be shaken. Now, If a Bard/ Seeker of the Song (CA) used the Combine Songs ability for, say, Inspire Courage and Inspire Competance (not optimal, but just an example), would he be able to trigger the Haunting Melody feat twice (once for each song) or not?
: Re: Ask a Simple Question, Get a simple answer
: Archmage Joda June 03, 2008, 12:57:56 AM
Q52 Does the Uncanny Forethought feat (Exemplars of Evil) allow you to trade prepped spells for its spontaneous casting? (Sorry, I don't have the book with me, otherwise I'd look it up myself).
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent June 03, 2008, 01:04:46 AM
A52 No. You have to reserve spell slots (i.e. leave them empty) to use Uncanny Forethought.
: Re: Ask a Simple Question, Get a simple answer
: Surreal June 03, 2008, 03:27:05 AM
A 50:I think the simplest solution for you is to simply take the multiweapon fighting feat tree (treating your mouthpick as the primary), and a houseruled oversized multiweapon fighting feat. That should basically cover what you want to do and is pretty straight forward from a rules standpoint.


A 51: I would say it works. You're expending two uses of bardic music, thus triggering the feat twice.
: Re: Ask a Simple Question, Get a simple answer
: Archmage Joda June 03, 2008, 06:40:19 PM
Q53: Where is the warlock epic feat "Shadowmaster" located?
: Re: Ask a Simple Question, Get a simple answer
: Smudgy June 03, 2008, 07:15:38 PM
A53 Right here. (http://wizards.com/default.asp?x=dnd/ei/20061027a)
: Re: Ask a Simple Question, Get a simple answer
: Risada June 03, 2008, 07:44:18 PM
Q54: Can a good cleric cast evil spells granted by a domain?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl June 03, 2008, 08:48:38 PM
Q54 B:  Such as what domain?
: Re: Ask a Simple Question, Get a simple answer
: Irthos Levethix June 03, 2008, 08:56:11 PM
Q55: What book introduces Flaws?
: Re: Ask a Simple Question, Get a simple answer
: Tshern June 03, 2008, 09:00:18 PM
A55: Unearthed Arcana.
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent June 03, 2008, 09:40:14 PM
A54.
Chaotic, Evil, Good, and Lawful Spells: A cleric can’t cast spells of an alignment opposed to his own or his deity’s (if he has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.
So no.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl June 03, 2008, 10:40:33 PM
A54 addendum:  Note that in Eberron, clerics are not prohibited from casting spells opposed to their alignments.  And Hellbred have a racial ability to ignore such restrictions.
: Re: Ask a Simple Question, Get a simple answer
: altpersona June 04, 2008, 03:46:55 AM
Q56

this maybe stupid of me to ask... im hoping im not right..

half orc sorc 1 /HO paragon 3/Orc Paragon3/dragon disciple 9

has 2 race dependent paragons..

Improved darkvision (+30ft.), no light sensitivity, Elf slayer,Ability boost (Str +2) Divided ancestry, monstrous mien, Rage 1/day, Ability boost (Str +2)

at DD 10, your type changes to dragon. do you loose your paragon features? i think you do, but it would be nice for someone to say you dont.. :)
: Re: Ask a Simple Question, Get a simple answer
: Surreal June 04, 2008, 06:09:39 AM
A 56: If you wanted to get really nitpicky, race can almost be treated as a subtype. Becoming a dragon doesn't affect your race. Thus, you keep your paragon levels.
: Re: Ask a Simple Question, Get a simple answer
: pfooti June 04, 2008, 11:11:46 AM
Q57: How does Fell Drain (libris mortis) interact with spells that deal periodic damage? Do targets take a negative level each time they take damage from the spell, or just the first time?
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: Shigunaru June 05, 2008, 05:42:41 PM
Q58

The text of the spell expeditius retreat (http://www.d20srd.org/srd/spells/expeditiousRetreat.htm) says:

(snip)...There is no effect on other modes of movement, such as burrow, climb, fly, or swim.

How does this interact wit spells and abilities like "sudden shift" that gives you a flight, burrow, climb or swim speed equal to your land speed?

On a side note, I hate my picky DM and I want a whole optimization forum to backup my rule-lawyering opinions :P :P :P
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: AfterCrescent June 05, 2008, 05:47:05 PM
A 58. As long as expeditious retreat is cast first, your land speed is base +30, so the sudden shift will give you a speed equal to that.

On a side note, you better not be talking about me :P
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: The_Mad_Linguist June 05, 2008, 07:37:37 PM
Q59. If you have haste in effect, and are wearing the wings from the phoenix item set (MIC), which give you a fly speed equal to your land speed, do you get +30 to your land speed, which becomes your new base fly speed, which then gains an additional +30 (for a total of +60 speed), or do you only get +30 speed?

 It isn't quite having the same bonus apply twice...
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: BoSheck June 05, 2008, 10:29:18 PM
Q60
Apart from Drow Paragon, is there a prestige class/psuedo prestige class that a wizard can enter before 6th level which advances spellcasting 1st level AND has at least 3/4 BAB.
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: Maximiano June 06, 2008, 12:21:36 AM
Q61-
How can a ranger apply his favored enemy damage bonus on undead?
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: Runestar June 06, 2008, 12:50:58 AM
Q61-
How can a ranger apply his favored enemy damage bonus on undead?

He already can in 3.5, since FE damage is no longer precision-based, and will thus apply even to crit-immune foes like constructs and elementals. :)
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: Surreal June 06, 2008, 01:44:42 AM
A 60: I can't think of any... unless you're willing to use one of the early entry tricks like the krau sigil or precocious apprentice or earth spell, etc.
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: AfterCrescent June 06, 2008, 01:49:01 AM
A60a. You mention drow paragon, but there are other paragon classes if that's possible. :shrug Otherwise, I agree with Surreal
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: Shigunaru June 06, 2008, 05:40:17 AM
[spoiler]
A 58. As long as expeditious retreat is cast first, your land speed is base +30, so the sudden shift will give you a speed equal to that.

On a side note, you better not be talking about me :P

That's how I see it, too... And no, I wasn't talking about you :P

The question came to mind reading my character sheet from your PbP game and remembering a past episode at my game table, tho.  :lol [/spoiler]

A59
I'd say you gain 30ft landspeed and 60ft flight speed:

landspeed = base speed+haste
Flight speed = landspeed+haste

Nice! :)
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: Cyrocloud June 06, 2008, 08:55:14 AM
Q62  What bonus to damage roll do you get for weilding a weapon with 4 and 3 hands (I think there is something on it in SS but I don't own it)?
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: AfterCrescent June 06, 2008, 08:59:56 AM
A 62. SS is 3.0, so arguably void, but it states that each additional hand grants +1/2 Str bonus so 3 hands is 2x Str and 4 Hands is 2.5x Str.
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: Prime32 June 06, 2008, 09:19:14 AM
Q62  What bonus to damage roll do you get for weilding a weapon with 4 and 3 hands (I think there is something on it in SS but I don't own it)?
Yes, each additional hand (to a maximum of 6, IIRC) grants +1/2 Str, but the weapon has to be modified for it.
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: Surreal June 06, 2008, 02:22:32 PM
Q 62b: Anyone want to guess how uncanny blow interacts with that? I would guess it either adds 1/2 Str or increases the ratio to match your number of hands.
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: Risada June 06, 2008, 05:17:17 PM
Q63: is there any monster summonable through Summon Monster that possess an aura or easy to hit ability impose penalties to saves, besides the howler?
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: ksbsnowowl June 06, 2008, 05:26:09 PM
Q63: is there any monster summonable through Summon Monster that possess an aura or easy to hit ability impose penalties to saves, besides the howler?
A 63: Summon Monster VII can summon an Avoral, which has a fear aura that makes foes panicked (-2 to attacks, saves, skills, and checks). 
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: pfooti June 06, 2008, 05:38:01 PM
A63a: Also, the Archons you can summon starting with the Lantern in SM-IV have aura of menace, which is a pretty low save DC, but if the enemy fails, it's a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura.
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: altpersona June 06, 2008, 07:16:34 PM
Q64

where are the rules for the number of spells you can concentrate on / maintain at one time.
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: pfooti June 06, 2008, 07:30:44 PM
A64:

PHB, 176. "The spell lasts as long as you concentrate on it. Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity. Anything that could break your concentration when casting a spell can also break your concentration while you’re maintaining one, causing the spell to end.

You can’t cast a spell while concentrating on another one. Sometimes a spell lasts for a short time after you cease concentrating."

Importantly: concentrating is a standard action (of which you get one) and you can't cast one spell while concentrating on another (so even if you get another standard action somehow).

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: altpersona June 06, 2008, 07:46:36 PM
yip, didnt see the second part when i was reading the first part...
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: Surreal June 06, 2008, 08:28:27 PM
A 64b: On the other hand, there are a couple ways to let something else maintain that concentration for you. There's a spell which does it (and specifically calls itself out as an exception... but I can't remember the name), and I'm pretty sure there's a feat which let's your familiar do it as well.
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: pfooti June 06, 2008, 09:26:54 PM
That's true. Sonorous hum is a sor/wiz/bard 3 spell (IIRC - it's in the Spell Compendium). There's also a power which you can manifest to hand concentration on a psionic power off to your psicrystal, but I'm not sure if there's a feat that gives your familiar the ability to concentrate. There may be, though, I'd check the "getting the best of your familiar" thread from 339.
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: Runestar June 07, 2008, 12:34:58 AM
So being able to maintain concentration as a swift action is of little benefit to the wizard? I did once think of giving it to the balor so he could maintain implosion as a move action... :(
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: Surreal June 07, 2008, 05:13:15 AM
Well, the skill trick ('swift concentration' I believe) is still useful in that it frees up your standard action for something else non-casting related... such as attacking, or running, or using an item/wand/sphere of annihilation/etc.
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: altpersona June 07, 2008, 09:56:50 AM
im going to guess thats in scoundrel?
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: Shigunaru June 07, 2008, 10:02:48 AM
im going to guess thats in scoundrel?

A??

Yup, Complete Scoundrel
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: Irthos Levethix June 08, 2008, 03:28:16 PM
Q65:  There's the Master Specialist Prc, and the focused specialist (feat?), right?  Now, there's the Elven substitution level one of the races books for being a generalist, but is there more that expounds on being a Generalist wizard? 
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: Rebel7284 June 08, 2008, 05:25:14 PM
Q 66 are there any other PrCs like Sacred Exorcist that can advance an arcane spell casting class and at the same time grant turn undead (significant cookies if domains are also granted.)
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: AfterCrescent June 08, 2008, 05:55:38 PM
A 65. Focused Specialist is an Alternate Class Feature. And no, there is no further expansion on the Racial Substitution Levels for Elven Generalist Wizards.
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: ShaggyShaggs June 08, 2008, 11:38:29 PM
Q67: Is there an evil-compatible PrC at least 8 levels long that grants at least 3/4 BAB, full arcane advancement, and Cha-based benefits?  (I'm looking for an evil version of Sacred Exorcist to plug into a pal/sor gish that uses blackguard instead of paladin.)
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: Cragghunter June 09, 2008, 12:04:49 AM
Q68 Does knowledge devotion and the Factotum's cunning insight ability stack ?
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: Surreal June 09, 2008, 04:49:33 AM
A 65: Perhaps Mage of the Arcane Order? (although I think that benefits specialists more than generalists)

A 66: I've checked my lists and can't find anything.

A 67: Flipping through the x stay to y bonus thread, nothing really stands out. Best I can see if maybe the Ascetic Mage feat. An evil sorcerer/monk/blackguard isn't all that bad actually.
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: AfterCrescent June 09, 2008, 11:30:07 AM
A 68. KD is an insight bonus while CI is a competence. So, yes, they stack.
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: ksbsnowowl June 09, 2008, 12:45:15 PM
Q67: Is there an evil-compatible PrC at least 8 levels long that grants at least 3/4 BAB, full arcane advancement, and Cha-based benefits?  (I'm looking for an evil version of Sacred Exorcist to plug into a pal/sor gish that uses blackguard instead of paladin.)
A 76:  This is from memory, so could be completely wrong.  The Demon-Blooded PrC from Heroes of Horror might do some of what you wish.  It is 9/10 casting (the caster level loss is at 10th level), and I have a general rememberance that it is 3/4 BAB, but I could be wholly wrong.  It does give you a +1 Cha boost and several demonic resistances (the last level makes you into a half-fiend, IIRC).

It's at least worth checking out.  Sorry, don't have books with me at the moment.
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: AfterCrescent June 09, 2008, 12:50:40 PM
A67c. Fiend-blooded is 9/10 but poor BAB. +1Cha/Int/Dex/Con and other fiendish goodies, though.
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: ksbsnowowl June 09, 2008, 02:53:24 PM
Yeah, that's the one.  Too bad it's not 3/4 BAB...
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: Rebel7284 June 09, 2008, 04:23:02 PM
A67: Unseen Seer has 3/4 BAB and full casting.  No real CHA bennies but free sneak attack + hunter's eye never hurt.
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: wO-_-OdrOw June 09, 2008, 07:05:37 PM
Q69 Is the ability that the feat Anvil of Thunder (CW) grants you only usable once per round?
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: Surreal June 10, 2008, 03:46:56 AM
Q 70: From both a rules and fluff point of view, can a Hellbred become a Necropolitan? (or a lich or any other form of undead for that matter)

I can envision a PC who has perhaps failed in his quest for redemption, and with his end approaching decides to cheat death and eternal damnation by becoming undead... but have I missed anything?
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: AfterCrescent June 10, 2008, 03:52:05 AM
A70. Yes. And I love the flavor.
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: CannibalSmith June 10, 2008, 05:17:05 AM
Q71: If I overlap two Entangle spells, do the victims have to save twice every round? What about Walls of Fire? Grease? Hold Person? Does the victim have to get two "act normally" results in row on Insanity table to act normally of he's affected by two overlapping Insanity spells?

Q72: Poison stacks with itself, right? If you get stabbed with a poisoned knife three times, you save three times now and three times a minute later. What about disease? What happens when you get sneezed on three times? What if you catch three different diseases?
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: ksbsnowowl June 10, 2008, 09:24:54 AM
Q73:  The psionic power Energy Wall states that "One side of the wall, selected by you, sends forth waves of energy, dealing 2d6 points of damage to creatures and objects within 10 feet and 1d6 points of damage to those beyond 10 feet but within 20 feet. In addition, anyone passing though the energy wall takes 2d6 points of damage +1 point per manifester level (maximum +20)."

If a PC places the wall such that it separates a foe from the PC's, and the foe charges through the whole effect, starting with the 1d6 band, through the 2d6 band, and then through the wall, how much damage does the foe take?

What about the reverse, where the wall is manifested such that it crosses through the middle of a Large creature, and then the creature retreats, and in so doing passes from the wall and into and through the lesser-damaging bands?

How often do the foes take damage? When the power is first manifested, and then... on their turn if they don't leave the effect? On their turn only if they move to a higher-damaging area? Only once per round on the manifester's turn?

I've included the whole power below.

[spoiler]Energy Wall
Metacreativity (Creation) [see text]
Level: Psion/wilder 3
Display: Auditory
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Area: An opaque sheet of energy up to 20 ft. long/level or a ring of energy with a radius of up to 5 ft./2 levels
Duration: Concentration + 1 round/ level
Saving Throw: Reflex half or Fortitude half; see text
Power Resistance: No
Power Points: 5

Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create an immobile sheet of energy of the chosen type formed out of unstable ectoplasm. One side of the wall, selected by you, sends forth waves of energy, dealing 2d6 points of damage to creatures and objects within 10 feet and 1d6 points of damage to those beyond 10 feet but within 20 feet. In addition, anyone passing though the energy wall takes 2d6 points of damage +1 point per manifester level (maximum +20).

If you manifest the wall so that it appears where creatures are, each creature takes damage as if passing through the wall.

If you manifest this power in the form of a ring of energy, you choose whether the waves of energy radiate inward or outward from the ring.

Cold: A sheet of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold wall is a Fortitude save instead of a Reflex save.

Electricity: Manifesting a sheet of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.

Fire: A sheet of this energy type deals +1 point of damage per die.

Sonic: A sheet of this energy type deals -1 point of damage per die and ignores an object’s hardness.

This power’s subtype is the same as the type of energy you manifest.[/spoiler]

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: Irthos Levethix June 10, 2008, 09:44:19 AM
Power Resistance: No
Electricity: Manifesting a sheet of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.       

LoL...anyway,
A73:  I would say that, in your first example of them charging through, they take damage in each increment, for the purposes of energy resistances and whatnot, ie (1d6)+x, then (2d6)+x, and then 2d6+x again.  Does that make sense?  The reverse would happen if you manifested it on top of a creature, and it ran through the energy waves.  As far as how often they would take it..... I dunno.  Seems reasonable to say that if they're still in the area, then at the start of their turn they take dmg.

P.S. I always like throwing up the ring of energy, focused inwards, and then throwing down Evard's Black Tentacles inside the ring.  Good times.
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: Tshern June 10, 2008, 09:33:04 PM
Q74: If a character does a mounted charge, does the mount get the benefits and penalties of charging as well?
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: AfterCrescent June 11, 2008, 02:23:42 AM
A74.
: SRD
If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance (see Charge).

The bolded section implies that you both take the penalty. You both also get to make an attack. :D
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: Mister_Sinister June 11, 2008, 03:43:23 AM
Q:75

Can you combine Ride-by Attack with a charge?
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: Ieniemienie June 11, 2008, 04:25:41 AM
Q:75

Can you combine Ride-by Attack with a charge?
No; when you charge the attack is made at the end of your movement, not in the middle. Consider having pounce; then you cannot move after the charge as well
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: pfooti June 11, 2008, 04:20:31 PM
Q76: What's the easiest way for a wizard to improve his maneuverability in flight? I want to use Overland Flight, but I don't want to be stuck with the Average Maneuverability (no hover, bleah)
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: Surreal June 11, 2008, 07:17:08 PM
A 76: spell: Aerial Alacrity (RotW), boosts speed by 30' and improves by maneuverability by one step. The Pectoral of Maneuverability (Draconomicon, p.83) can also increase by one or two steps and takes up the vest slot.
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: Smudgy June 11, 2008, 09:51:05 PM
A76b: Greater Wings of Air in the Spell Compendium advances it by two steps, so average to perfect. But it's duration is only 1min/lvl,so extending it is probably a good idea. Or just go with regular Wings of Air.
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: Irthos Levethix June 12, 2008, 04:09:29 AM
Q77: If you sneak attack with a spell that does ability damage, what type of damage is the sneak attack?
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: Runestar June 12, 2008, 04:56:06 AM
Q77: If you sneak attack with a spell that does ability damage, what type of damage is the sneak attack?

Depends on the spell. For example, I think you deal extra negative energy damage if you sneak attack with an enervation spell. Complete arcane may have more info on this.
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: Risada June 12, 2008, 02:38:02 PM
Q78: where can I find the item Tooth of Leraje?
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: Rebel7284 June 12, 2008, 03:07:20 PM
A78: a quick google search says Tome of Magic.
: Re: Ask a Simple Question, Get a simple answer
: Risada June 12, 2008, 08:25:39 PM
A78: a quick google search says Tome of Magic.

Thought as much....

And asking to be sure...
Q79: can a Chameleon use its aptitude focus to grab a spell list from a PrC (Knight of the Weave, for example)?
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: Morokael June 13, 2008, 12:15:20 AM
Q80: Is there any way to wield a two-handed melee weapon PLUS a buckler without incurring the -1 to hit.

[spoiler]"Buckler: This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you don’t get the buckler’s AC bonus for the rest of the round."[/spoiler]
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: Surreal June 13, 2008, 01:01:06 AM
A 79: yes

A 80: make the shield animated (probably not the answer you were looking for)
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: Morokael June 13, 2008, 01:10:41 AM
A 80: make the shield animated (probably not the answer you were looking for)

Not so much, no. Plus, if I'm gonna use an animated shield, it's gonna be a heavy shield, not a buckler... Thanks though, I might not have thought of that!
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: Rebel7284 June 13, 2008, 02:17:41 AM
Q80: Is there any way to wield a two-handed melee weapon PLUS a buckler without incurring the -1 to hit.

A80: Improved buckler defense feat in i THINK complete warrior.  Check the feat index.  Although that might still retain the penalty and just allow for AC to still be applies.  Not sure.
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: Surreal June 13, 2008, 02:54:18 AM
Q80: Is there any way to wield a two-handed melee weapon PLUS a buckler without incurring the -1 to hit.

A80: Improved buckler defense feat in i THINK complete warrior.  Check the feat index.  Although that might still retain the penalty and just allow for AC to still be applies.  Not sure.
IBD just allows you to keep the shield bonus. It does not negate the attack penalty.
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: heffroncm June 13, 2008, 05:05:45 PM
Q81: With the Exalted Companion feat, you can have a Blink Dog Companion. Blink Dogs are intelligent. Two questions:

A) When they advance HD from Animal Companion, they get feats from increasing HD. Can one of these feats be Vow of Poverty?

B) Again when advancing HD, can they take class levels?
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: Surreal June 13, 2008, 07:21:50 PM
A 81a: yes
A 81b: no, they advance as per an animal companion (ie: "bonus hd")
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: ksbsnowowl June 13, 2008, 08:00:09 PM
A 81a: yes
A 81b: no, they advance as per an animal companion (ie: "bonus hd")
Q 82: How do the following items interact in the blink dog animal companion situation?

BLINK DOG
Medium Magical Beast
Hit Dice: 4d10 (22 hp)
...
Advancement: 5–7 HD (Medium); 8–12 HD (Large) [ie - it advances by gaining Magical Beast HD]

A magical beast has the following features.

10-sided Hit Dice.

Base attack bonus equal to total Hit Dice (as fighter).

Animal Companion Basics: Use the base statistics for a creature of the companion’s kind, but make the following changes.

Bonus HD: Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Remember that extra Hit Dice improve the animal companion’s base attack and base save bonuses. An animal companion’s base attack bonus is the same as that of a druid of a level equal to the animal’s HD. ...

It's a magical beast, and as such, advances as a magical beast, gaining d10 hit dice, but the druid description says they gain d8 hit dice.  The Blink Dog, as a magical beast, has a BAB equal to it's Hit Dice, but the druid description says they have a BAB 3/4 of their hit dice (just stated differently).

Basically, the animal companion feature is giving them animal hit dice, but they already have magical beast hit dice?  Are they now of two types?  I'm guessing no (and no to any "favorable" HD interpretation) due to the line "Use the base statistics for a creature of the companion’s kind, but make the following changes."

Even so, that leaves the conundrum of the BAB, since the druid class feature states in no uncertain terms that it has a BAB of 3/4 HD.  What if you have a blink dog with 4 bonus HD?  It should have (per normal HD-stacking / multiclassing rules) a BAB of +7 (that is, +4 and +3).  But, the druid class feature clearly states it should only have +6 (3/4 of 8 HD).

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: Agita June 13, 2008, 08:19:41 PM
Q 83

Where (In what book(s)) can I find the Wilding Clasp?
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: Smudgy June 13, 2008, 08:48:36 PM
A83: The wilding clasp can be found in Master's of the Wild, which is 3.0, or in Magic of Faerun, or the Magic Item Compendium, pg. 190.
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: Agita June 13, 2008, 09:26:24 PM
Outstanding. Another quick one:

Q 84

The Wild armor/shield special ability lets you keep the armor/shield's AC bonus when wild shaping, but it states that it still melds into your form. Thus, am I correct in believing that a MoMF could wear a Wild shield, then WS into humanoid(or war troll) form and wield a two-handed weapon while still retaining the shield bonus?
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: heffroncm June 13, 2008, 09:46:57 PM
A83 The latest Wildling Clasp is in the Magic Item Compendium on page 190.  Pretty sure the earlier versions are better, but a smart DM will make you use the latest.

Thanks for your answers Surreal.  A VoP Blink Dog has a pretty insane AC.

a84Yup.
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: wO-_-OdrOw June 13, 2008, 10:07:51 PM
Q69 Is the ability that the feat Anvil of Thunder (CW) grants you only usable once per round?

I don't know much about the etiquette in these threads, but I feel kind of ignored to the point of bumping. Maybe the question is too obvious to where I should already know the answer, but I honestly don't. I want it to work multiple times in the same round against the same opponent, but I feel like it doesn't.  ???
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: heffroncm June 13, 2008, 10:48:43 PM
Q69 Is the ability that the feat Anvil of Thunder (CW) grants you only usable once per round?

A69: I can't see any point to it taking effect twice.  I mean, it doesn't say each time you hit your opponent with your mace and your axe.  The duration to check for success is the entire round, as soon as the condition is met the effect takes place.
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: Morokael June 13, 2008, 10:52:22 PM
Q69 Is the ability that the feat Anvil of Thunder (CW) grants you only usable once per round?

A69: I can't see any point to it taking effect twice.  I mean, it doesn't say each time you hit your opponent with your mace and your axe.  The duration to check for success is the entire round, as soon as the condition is met the effect takes place.

He means can he force more than one saving throw if he hits multiple times. (I personally have no idea either way).
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: SixthDeclension June 13, 2008, 10:55:32 PM
Q85 Is there an LA +0 or +1 race that will give a bonus to wisdom?
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: Morokael June 13, 2008, 11:02:31 PM
A85 - Tortle (turtle-like humanoids) from DR315 (p72) and many many Anthropomorphic animals from Savage Species (pg 216-217)
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: Surreal June 14, 2008, 07:36:26 AM
A 82: I think this is one of those cases where the DM has to make the call. I would choose to focus on the part that says:
Remember that extra Hit Dice improve the animal companion’s base attack and base save bonuses.
The wording from the animal companion description assumes that you have a normal animal, so the description of druid BAB and fort/ref saves just serves as clarification in case you didn't know how to calculate them. It doesn't account for the higher save of the dire animals either.
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: Irthos Levethix June 14, 2008, 12:17:19 PM
Q86: If I use Split Ray on Ray of Ice (SpC), and they fail their save on the first one, do they take sneak attack dmg on the second one?  I can see it being ruled either way.
No, because precision-based damage only applies on the first attack.
Yes, because the prereqs for SA weren't met on the first attack, it was after they were frozen that they lost Dex to AC, making the 2nd ray a SA. 
What do you guys think?

Edit: This is as a Spellwarp Sniper, so I actually have SA dice.  My original post didn't clarify that, sorry.
: Re: Ask a Simple Question, Get a simple answer
: Risada June 14, 2008, 04:08:21 PM
Q87: when using the Knockback feat, can the bonus you add to the bull rush be increased by using Leap Attack or Shock Trooper's Heedless charge?
: Re: Ask a Simple Question, Get a simple answer
: Lost_Scholar June 14, 2008, 04:32:01 PM
A86: The text of the split ray metamagic feat says the rays "...must be aimed at targets within 30 feat of each other and fired simultaneously." This bit implies that the target would not take sneak attack damage on the second ray, because the save for the first ray would not be failed when the second ray hit, thus not qualifying the second ray for sneak attack damage, because the target was not yet denied their dexterity from the effects of the first ray.
: Re: Ask a Simple Question, Get a simple answer
: Tshern June 14, 2008, 05:28:40 PM
A85: Apart from the ones mentioned, aasimar, lesser aasimar and jermlaine give bonus to wisdom too.
: Re: Ask a Simple Question, Get a simple answer
: DrowVampyre June 15, 2008, 09:32:55 AM
Q80: Is there any way to wield a two-handed melee weapon PLUS a buckler without incurring the -1 to hit.

A80 addendum: You might check into using dastana (Arms & Equipment Guide, pg. 15) if you can - they're like a buckler without the penalty to hit.
: Re: Ask a Simple Question, Get a simple answer
: Irthos Levethix June 15, 2008, 07:47:15 PM
Q88:  If you use the Black Lore of Moil metamagic feat (Complete Arcane) to alter say, Ray of Exhaustion, would the damage added on trigger Sneak Attack?
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw June 16, 2008, 01:23:16 PM
Q88:  If you use the Black Lore of Moil metamagic feat (Complete Arcane) to alter say, Ray of Exhaustion, would the damage added on trigger SA?
If you mean if you can Sneak Attack with it, I believe so. I'm not entirely certain though and don't have an actual ruling at hand.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl June 16, 2008, 01:54:47 PM
Q 89:  If you are a 7th level Druid with a 4th level pearl of power, and you have Flamestrike prepared, but convert it to a summon spell upon casting, then try to use your Pearl of Power, what happens?  Which spell is reprepared?

The Pearl of Power descriptions says it recalls any one spell that you "prepared and then cast.  The spell is prepared again, just as if it had not been cast."
: Re: Ask a Simple Question, Get a simple answer
: Irthos Levethix June 16, 2008, 01:57:19 PM
Q88:  If you use the Black Lore of Moil metamagic feat (Complete Arcane) to alter say, Ray of Exhaustion, would the damage added on trigger SA?
If you mean if you can Sneak Attack with it, I believe so. I'm not entirely certain though and don't have an actual ruling at hand.

Sweet!  That means I get +5d6 negative energy dmg for 50gp!  I dunno if that feat is common knowledge (I haven't seen any builds that use it), but that's pretty damn good IMO.  Turning a no-dmg debuff spell into dmg for 10gp a die?  Yes, please!
: Re: Ask a Simple Question, Get a simple answer
: Sinfire Titan June 16, 2008, 10:40:26 PM
90) Quick and easy: Does Arcane Disciple require you to choose which class gets the benefits of the expanded spell list, or does it add them to all of your Arcane casting classes?
: Re: Ask a Simple Question, Get a simple answer
: Runestar June 17, 2008, 12:39:57 AM
Q 89:  If you are a 7th level Druid with a 4th level pearl of power, and you have Flamestrike prepared, but convert it to a summon spell upon casting, then try to use your Pearl of Power, what happens?  Which spell is reprepared?

The Pearl of Power descriptions says it recalls any one spell that you "prepared and then cast.  The spell is prepared again, just as if it had not been cast."

I am tempted to say that druid effectively makes all your spells modal in nature (they are either the spell you prepared them as, or a SNA spell), and you are allowed to choose which one you wish to regain via pearl of power. But since you are already able to spontaneously cast SNA spells, it makes no sense to restore them, and the rational choice would be to get the original spell (flamestrike in this case) back.

Don't quote me on this though. :P
: Re: Ask a Simple Question, Get a simple answer
: Surreal June 17, 2008, 02:59:40 AM
A 88: Yes. Maybe consider crafting a wand and giving it to a rogue to stack on higher SA dice.

A 89: You get Flamestrike back. Just because it was converted to a summon on the way out doesn't change the fact that you prepared the slot as Flamestrike.

A 90: You have to choose which class gets it (it says so right in the feat description... second sentence under "benefits").
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith June 17, 2008, 03:25:45 AM
: SRD
Share Spells
At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar.
Q91: Can I share spells I cast from wands and scrolls? What about staffs? Wondrous items? In essence, who is the caster: the item or me?
: Re: Ask a Simple Question, Get a simple answer
: wO-_-OdrOw June 17, 2008, 04:09:51 AM
Q92 Other than actually increasing size (virtually increasing is fine ie: Jotunbrude [sp?]) and bumping strength, what are some ways to increase your strength/trip check for trips that you initiate?
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith June 17, 2008, 04:18:39 AM
A92: Martial Study (Mighty Throw)ToB will net you a maneuver that lets you to trip a foe at +4 to Str or Dex, whichever is higher.
: Re: Ask a Simple Question, Get a simple answer
: wO-_-OdrOw June 17, 2008, 04:25:18 AM
This is probably my fault for not previously saying this, but I have the way that I plan on initiating trips, but I need things that statically bump my trip.
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith June 17, 2008, 04:28:59 AM
What we see is what you get. Show us the full picture to get a most useful answer.
: Re: Ask a Simple Question, Get a simple answer
: wO-_-OdrOw June 17, 2008, 04:35:16 AM
I was just trying to be polite to you.

what are some ways to increase your strength/trip check for trips that you initiate?

No clue how you decided that I was looking for a way to trip.
: Re: Ask a Simple Question, Get a simple answer
: Runestar June 17, 2008, 10:41:53 AM
Q92 Other than actually increasing size (virtually increasing is fine ie: Jotunbrude [sp?]) and bumping strength, what are some ways to increase your strength/trip check for trips that you initiate?

Wolf berserker (unapproachable east) gives you +4 on trip checks and lets you take improved trip without having to meet the requirements. Magic of faerun has some weapon properties which improve trip checks as well.

I think there might be a thread on the old CO boards on how to optimize your trip check, but I can't find it at the moment. Maybe someone with the link can guide you there?
: Re: Ask a Simple Question, Get a simple answer
: Surreal June 17, 2008, 03:52:35 PM
A 92: The sweeping weapon enhancement (MiC) gives you +2 to the check. Not sure if that's really worth it for a +1 weapon enhancement (I think is used to give a +4 bonus in an older printing).
: Re: Ask a Simple Question, Get a simple answer
: wO-_-OdrOw June 17, 2008, 04:28:38 PM
Maybe someone with the link can guide you there?

Yeah, I was hoping it would be that simple. I'd hate for the compendium to show up here a few listed at a time. But thank you for those, the Wolf Berserker and Magic of Faerun stuff is new to me, so I'll take a look at those!
: Re: Ask a Simple Question, Get a simple answer
: Aluroon June 17, 2008, 06:59:43 PM
Q 93 I heard that there is a feat that beats out metamagic song from Races of Stone, but does something similar. What is said feat (if it exists)?

(I saw it mentioned in passing a while back on the old CO boards but... obviously I can't just go find said thread, if I even remembered what it was)
: Re: Ask a Simple Question, Get a simple answer
: Maximiano June 18, 2008, 01:07:38 AM
Q94
The +0 LA race that gives the highest DEX bonus is:
: Re: Ask a Simple Question, Get a simple answer
: Smudgy June 18, 2008, 01:34:20 AM
A94: Pretty sure it's the Air Goblin, with +4.
: Re: Ask a Simple Question, Get a simple answer
: Surreal June 18, 2008, 02:44:21 AM
A 91: Wands do technically say that you cast the spell in their activation, so I think it can be shared. Scrolls do not. I would say you would have to check each item description specifically.

A 94: I think the Jermlaine gives +6 Dex & Wis.
: Re: Ask a Simple Question, Get a simple answer
: Optimator June 18, 2008, 03:25:44 AM
Q85 Is there an LA +0 or +1 race that will give a bonus to wisdom?
A85b: Sunscorch Hobgoblins from Dragon Magic get +2 to Wisdom and Constitution
: Re: Ask a Simple Question, Get a simple answer
: Irthos Levethix June 18, 2008, 03:56:08 AM
A85c:  Also, Aasimar gives +2 Wis and Cha, with other minor goodies
: Re: Ask a Simple Question, Get a simple answer
: Maximiano June 18, 2008, 02:01:52 PM
Talking about aasimar...
Q95
The lesser tiefling and aasimar (pg 190 Players guide to Faerun) are treated as both humanoinds and outsiders.
In a scale of 1 to 10: How much does it suck?  :-\
: Re: Ask a Simple Question, Get a simple answer
: Ieniemienie June 18, 2008, 02:34:51 PM
A95 0? I don't see the negatives in it... how many spells are actually targeted to outsiders? (/retorical question)
: Re: Ask a Simple Question, Get a simple answer
: Optimator June 18, 2008, 03:39:32 PM
A95 0? I don't see the negatives in it... how many spells are actually targeted to outsiders? (/retorical question)
Alter Self... Dwarven Ancestor anyone?
: Re: Ask a Simple Question, Get a simple answer
: Smudgy June 18, 2008, 09:42:43 PM
Q96: I'm AFB, and can't remember. If I were to apply the Dragonborn template to a Goliath, would I lose Powerful Build? If not, what would I lose?
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent June 18, 2008, 11:40:57 PM
A96. Yes If it's not a stat adjustment or something drived from your type/subtype, you lose it.
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 June 19, 2008, 01:08:18 AM
A96. Yes If it's not a stat adjustment or something drived from your type/subtype, you lose it.

This is not correct, as far as I remember, powerful built and slight built are specific exceptions to that rule.
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent June 19, 2008, 01:17:29 AM
A96 add on: Modes of movement and powerful build ARE retained, in addition to what I mentioned before. The rest is lost (good call, Rebel, my apologies).
: Re: Ask a Simple Question, Get a simple answer
: Smudgy June 19, 2008, 12:21:05 PM
Really? Sick, that makes things much better than what I'd feared.
: Re: Ask a Simple Question, Get a simple answer
: Eldariel June 19, 2008, 01:32:37 PM
Q97: Could someone help me with this whole Warforged Natural Slam Attack-nonsense? I seem to be relatively confused as to how exactly the natural attack operates with all class features and what things affect it. Heck, the whole Warforged race seems to confuse the heck out of me; maybe someone could clarify the following:

Q97a: Is there a way for natural Slam-attacks to avoid the -4 penalty for using a weapon in Grapple? I recall reading something about if you only have one natural attack and that's your primary, you don't get the penalty - or something. Unfortunately, I have no idea where I read it, so it may very well be total bollocks.

Q97b: If I'm attacking with just the Slam-attack, but use the Whirling Frenzy of UA Barbarian (or Flurry of Blows, for that matter), do I get to make two Slam-attacks with it? Do the Slam-attack(s) deal 1d4+Str or 1d4+1½ Str damage?

Q97c: If I become large (say, through Expansion-power), do I get a second Slam-attack as per Monster Manual (Natural Weapons: All large creatures have two Slam-attacks)? If I do, is it secondary or primary?

Q97d: In what kind of a sitiuation would I get 1d4+½ Str damage? Could the Slam-attack somehow become a secondary natural attack?

Q97e: When initiating Grapple, could I deal Slam-damage instead of Unarmed Damage? It feels somehow natural as an option, but I can't seem to find anything in books supporting it, but perhaps I just don't know where to look...?

Q97f: Would Adamantine Body allow my natural and unarmed attacks to count as Adamantine?

Q97g: Do I threaten area with my Slam-attack when wielding a weapon? For example, if I have a Guisarme in hand, can I use my natural Slam-attack to threaten adjacent? Can I perform Trip-attacks with natural weapons? PHB only defines Unarmed Strikes.

Q97h: If I have Adamantine Body, can I gain benefit of stuff that's prevented by normal heavy armor such as Monk's Unarmed AC-bonus, Barbarian's Fast Movement, Tumble-skill or such? RoE confuses the heck out of me by saying it counts as a heavy armor and then stating how Barbarian is a great class for it, since Barbarian's Fast Movement helps to offset the movement speed penalty.

Q97i: Could I get simple add-ons to Warforged's body like to normal armor - something like Armor Spikes? Or does everything of the sort have to be performed through feats? And how exactly would enchanting the body with Fortifications work; would +1 get Moderate Fortifications and +3 Heavy Fortifications or would I need to get redundant Light Fortifications first?

Q97j: Any good Construct Alter Self-forms for e.g. Potion of Alter Self around 3-4 HD?


Bonus question: Why the hell do Warforged make me feel dumb?
: Re: Ask a Simple Question, Get a simple answer
: Runestar June 19, 2008, 01:41:46 PM
Talking about aasimar...
Q95
The lesser tiefling and aasimar (pg 190 Players guide to Faerun) are treated as both humanoinds and outsiders.
In a scale of 1 to 10: How much does it suck?  :-\

You would lose martial weapon prof (derived from the outsider type), be susceptible to spells like charm person and hold person, as well as lose access to arguably more advantageous forms from alter self/polymorph. On the plus side, you can benefit from enlarge person...

Still a fairly strong choice given the stat bonuses you get. :)
: Re: Ask a Simple Question, Get a simple answer
: Surreal June 19, 2008, 03:20:57 PM
A 97...

a) I don't think so, other than weapon supremacy. There are probably other feats or class features out there that do something similar (I think there's one for daggers, but can't think of one for slams)

b) If you're using some sort of class feature or feat that increases your number of attacks, then simply follow those rules as applied to your slam (assuming you are using your slam as a primary attack). The only difference here is that you don't get to make your iterative attacks since the slam is a natural weapon.

c) DM territory here

d) By default, primary natural weapons deal +Str damage. Secondary deal +1/2*Str. In a few cases the primary will do 1.5*Str, but those are specifically mentioned (and are usually only  bites or gores). If you are using a weapon as a primary and using your slam as a secondary, then it will only do 1/2*Str.

e) It's usually only the unarmed damage. I think for monsters that have improved grab, they can deal the damage of the natural weapon which triggered the improved grab (can't remember the source for this though).

f) I can give a yes and no answer here. Technically the feat give your natural weapons the property. However (and I can't remember the source... Savage Species maybe?) if a creature has damage reduction, typically it's natural attacks will be able to overcome that same DR. In this case you have DR 2/adamantine, so you should be able to pierce that DR. This is arguable though, so check with your DM.

g) Yes, you threaten with your slams. No, you can't trip with your slams.

h) You are not actually wearing armor, but you are considered to be wearing one for the purposes of class abilities and whatnot. What you can and can not benefit from however is a debated point. People have argued that the barbarian example is due to poor editing, or people have argued the other way that the intent was for the barbarian to be able to recover his speed. Yet another "ask the DM" kind of thing.

i) Technically no. It's not actually armor, so you can't put those add-ons. Armor Enhancements are specifically called out as an exception. That said, it's certainly reasonable to do, but given that there are feats to do so, it's probably against the designer's intent. As for fortification, yes it would be redundant.

j) Can't really think of any good ones off the top of my head (check my index though; there might be stuff in the polymorph section). Constructs typically have high hd, but there might be some interesting warforged variants in the lesser Eberron splatbooks. I know there's at least one flying one somewhere.

bonus) Because you're taking a race which already breaks a lot of rules that the designers didn't entirely account for, you're mixing in natural attacks which are also poorly documented, and then you're throwing grappling on top, because apparently you're a masochist.
: Re: Ask a Simple Question, Get a simple answer
: Eldariel June 19, 2008, 04:20:29 PM
A 97......

My hat off to you, sir. You truly are a d20 prodigy. Few clarifications/further questions:

Q97d & Q97h: The reason for this question is the fact that Page 23 in Races of Eberron (Warforged Classes) states at the Monk-entry:
"Unlike your natural slam attack, your unarmed strikes do not deal 1½ times your Strength bonus in extra damage."

The same paragraph would have me believe that a Warforged Monk with Adamantine Body gets his full AC bonus from Monk-abilities, can Flurry and so on (but can't Flurry with Natural Weapons, just Unarmed Strikes - go figure).

Q97e: So if I acquired Improved Grab from Bear-Totem Barbarian (Complete Champion-version), I could technically use my Slam to grab, dealing Slam-damage in the process? Hell, let's add Crushing Weight of the Mountain to add 2d6+1½ Str to that.

Q97f: If you can think of the section, where in the book it could be, I'd be grateful. I tried to dig for some such phrase but found nada (in SS).

Q97g: So I can use a Slam-attack with my hands full?

Q97i: Is there any way to permanently (e.g. not through Construct Essence-spell) "upgrade" the Light Fortifications to Moderate or Heavy?

Q97j: I actually started there; I only found PAO forms for constructs in a Polymorph-thread and unfortunately they're way too high in HD (8+ for Zelekhut or whatever).


Bonus: Well, at least now I know. Better go burn my hair now.
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith June 19, 2008, 04:45:40 PM
A97:

b) Flurry: take all your iterative unarmed strikes normally (with -2 to hit for flurry), then all your natural attacks as secondary attacks (with -2 for flurry and -5 for secondary attack unlesss you have multiattack). Whirling frenzy: same as flurry. If you're using slams only then you just make another slam (or whatever primary attack).

c) No.

d) You deal +1.5*Str with a natural attack when it's your only attack. The previous rule is nowhere stated explicitly, but all monsters (as far as I've checked) follow it.

e) Once you're in grapple, you can attack with whatever weapon you have at hand.

f) By RAW, no. But you might talk your DM into it.

i) You enchant your plating as you would any other suit of armor. Whatever you can do to normal armor, you can do to plating. You can get armor spikes by going into Warforged Juggernout prestige class. As for nonmagical addons, I see no reason why couldn't you screw or weld something onto you. In fact, in Faiths of Eberron there's a sect of warforged that wander Mournland trying to build a god. Their priests weld god-parts onto themselves.
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith June 19, 2008, 04:51:15 PM
A97e: Yes.

A97g: No, you need at least one arm free to make the slam attack.
: Re: Ask a Simple Question, Get a simple answer
: sombrastewart June 19, 2008, 09:51:47 PM
Q98: I know this is a dumb, dumb question, but I can't find it anywhere.  Where are the stats for using Monster Manual races as PCs?
: Re: Ask a Simple Question, Get a simple answer
: Eldariel June 19, 2008, 10:20:29 PM
A98: The stats aren't typed out anywhere, but generally you can count monsters' stat adjustments by simply subtracting 10 from the even and 11 from the odd numbers in its stat block. Humanoid warriors tend to use non-elite array (13/12/11/10/9/8), but monsters have simple 11/10/11/10/11/10. This is all spelled out page 6-7 under "Abilities" at the start of Monster Manual I.
: Re: Ask a Simple Question, Get a simple answer
: Morokael June 20, 2008, 01:37:49 AM
A97:
d) You deal +1.5*Str with a natural attack when it's your only attack. The previous rule is nowhere stated explicitly, but all monsters (as far as I've checked) follow it.

Pg 299 of the Monster Manual - "Natural Weapons: A creature's attack gets the creature's full strength damage bonus from Strength, or 1.5 times the Strength bonus if it is the creature's sole natural weapon."

So you're absolutely right, and now you have the reference to prove it. >; - )

as part of A97, pg 299 of the Monster Manual is full of handy info for this warforged question, most of which has been explained above. Check both the "Attack" and "Full Attack" sections, and read carefully. >; - )

Unfortunately, I can't find this information listed in the SRD.

-Mike
: Re: Ask a Simple Question, Get a simple answer
: tusk June 20, 2008, 05:14:35 AM
Q 99 : What class mesh well with a Warblade in a Gestalt build?
: Re: Ask a Simple Question, Get a simple answer
: Callix June 20, 2008, 05:21:59 AM
Q 99 : What class mesh well with a Warblade in a Gestalt build?
A99: Nearly anything that wants to get into melee. Cleric and Druid produce some brutal melee machines. Bard covers all your saves, and White Raven + Inspire Courage/Heroism is a very strong support character. Rogues love Tiger Claw and Time Stands Still, while a gishy Wizard or Psion has strong Intelligence synergy.

Really, whatever you want. What sort of character are we talking about?
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent June 20, 2008, 05:55:27 AM
A 99. CantripN has a gestalt warblade//factotum build over on gleemax's 3.5 board. It's a great fit.
: Re: Ask a Simple Question, Get a simple answer
: Surreal June 20, 2008, 06:36:26 AM
Q 100: Can ability focus be applied to bardic music? and if so, does it apply to all bardic music or only one specific type? (in this case, I was wondering specifically about the Dirgesinger's abilities whose DCs are fixed rather than dependent on stats)
: Re: Ask a Simple Question, Get a simple answer
: Eldariel June 20, 2008, 08:20:05 AM
Q 99 : What class mesh well with a Warblade in a Gestalt build?

A99: Anything Intelligence-based works too. Warblade/Wizard, Warblade/Psion, Warblade/Archivist and company all make for brutal Intelligence-tanks, especially if you add few levels of Swashbuckler to the Warblade-side for Int to damage and use spells et al. that allow you to use Int as your attack stat (Control Body off Psi Crystal, for example).
: Re: Ask a Simple Question, Get a simple answer
: sombrastewart June 20, 2008, 09:46:13 PM
A98: The stats aren't typed out anywhere, but generally you can count monsters' stat adjustments by simply subtracting 10 from the even and 11 from the odd numbers in its stat block. Humanoid warriors tend to use non-elite array (13/12/11/10/9/8), but monsters have simple 11/10/11/10/11/10. This is all spelled out page 6-7 under "Abilities" at the start of Monster Manual I.

To salve my ego, this was supposed to be in the 4e thread...
: Re: Ask a Simple Question, Get a simple answer
: Runestar June 21, 2008, 12:20:35 AM
Q 100: Can ability focus be applied to bardic music? and if so, does it apply to all bardic music or only one specific type? (in this case, I was wondering specifically about the Dirgesinger's abilities whose DCs are fixed rather than dependent on stats)

Apparently so. This reminds me of the warlock, where you could take AB: eldritch blast and improve the DC of any invocation you apply to it. There is also this clause in the bardic music section.

While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments

Which suggests that they would indeed all count under bardic music...?
: Re: Ask a Simple Question, Get a simple answer
: TheChrisWaits June 21, 2008, 07:07:06 AM
Q101: Is there an item that grants Enlarge Person or a similar effect, other than a wand?
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith June 21, 2008, 08:37:25 AM
A101: Magic Item Compendium page 73: Belt of Growth.
: Re: Ask a Simple Question, Get a simple answer
: Irthos Levethix June 21, 2008, 03:24:57 PM
Q102:If you maximize a spell, and get sneak attack with it, does the sneak attack get maximized too?
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith June 21, 2008, 03:45:23 PM
A102: No.
: Re: Ask a Simple Question, Get a simple answer
: Callix June 22, 2008, 08:23:11 AM
Q103: a) Where is the Battle Jump feat located?
b) Are there any other reccomendations for using a high Jump modifier, if the base character is using the Landshark Boots soulmeld and Sneak Attack? By "high", I mean +19 or higher by around level 3-4.

Current plan is Expanded Soulmeld Capacity, Skill Focus (Jump), Weapon Finesse and Azurin race to get a +19 to Jump at level 3, with three important attributes. I'm interested in things to do from there.
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith June 22, 2008, 09:08:23 AM
A103: Oriental Adventures. Also, Thri-Kreen have +30 competence to Jump at ECL 3 (+1 LA, 2 HD).
: Re: Ask a Simple Question, Get a simple answer
: Eldariel June 22, 2008, 09:17:06 AM
Q104: If I've got a reach weapon like Guisarme and threaten 5' area with Armor Spikes/Unarmed Strike, do I take Two-Weapon Fighting penalties for taking AoOs with the close-range weapon assuming I haven't attacked with it during my own turn?
: Re: Ask a Simple Question, Get a simple answer
: Radijs June 22, 2008, 10:27:01 AM
Q105: The Druid handbook (http://forums.gleemax.com/showthread.php?t=465005) talks about Greater holy Symbols for rebuking animals but neglects to mention a source. Where can I find them and what do they do?
: Re: Ask a Simple Question, Get a simple answer
: Runestar June 22, 2008, 10:29:14 AM
Q105: The Druid handbook (http://forums.gleemax.com/showthread.php?t=465005) talks about Greater holy Symbols for rebuking animals but neglects to mention a source. Where can I find them and what do they do?

According to google, defenders of the faith, though I am not sure if it has been revised to 3.5 or not.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace June 22, 2008, 10:45:34 AM
A 103 a) In Unapproachable East.
b) Tiger Claw maneuvers (Tome of Battle).
From what I understand, the Leap of the Heavens feat is much better than SF: Jump - but I don't remember if the Landshark Boots overlap with that.
: Re: Ask a Simple Question, Get a simple answer
: Surreal June 22, 2008, 03:17:50 PM
A 104: Nope, you're fine.
: Re: Ask a Simple Question, Get a simple answer
: Chemus June 22, 2008, 07:53:35 PM
Q 106: Using the Earthglide ability, can a creature take another creatures with it into the earth, say through a grapple, since it's a movement mode?
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith June 22, 2008, 08:55:33 PM
A106: Not, unless you can somehow treat them as objects (and thus carry as equipment) or completely engulf them. You could put them into an extradimensional container, like, a Portable Hole.
: Re: Ask a Simple Question, Get a simple answer
: Surreal June 22, 2008, 11:31:39 PM
Q 106 b: What about a creature that had a burrow speed or earth glide, plus the swallow whole ability? Could you swallow your opponent, move underground, then spit them out? What happens to your opponent? (I would guess suffocation?)

Hmm, I think in the SRD the Remorhaz is the lowest level monster that can do this. That would be a pretty nasty tactic if you could summon or conjure some of them to do that to your enemies. Just swallow them up and move into the ground. Even if they cut themselves free, they'll be stuck. Are there any other monsters with swallow whole plus burrow/earth glide? Any that are summonable?
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: DetectiveJabsco June 23, 2008, 12:09:47 AM
A106b
IIRC
Using RES from unapproachable east, you can summon an earth elemental that has engulf and earth glide.
I think this tactic has been discussed in one of the druid handbooks.
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: wO-_-OdrOw June 23, 2008, 03:03:43 AM
Q107 Is there an item that statically puts its controller under the direct, or similar, effect of Enlarge Person the spell? No wands or anything that has less than a 24 hour duration.
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: Rebel7284 June 23, 2008, 05:07:07 AM
A 107 Enlarge person is a valid target for the permanency spell...
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: Exodus June 23, 2008, 05:43:52 PM
Q 108 Does equipment for small creatures weigh less?  I would assume so, but I can't find an "official" rule for it.
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: Callix June 23, 2008, 09:44:48 PM
Items marked with a superscript 1 in the Equipment table in the PHB weigh 1/2 the listed amount when made for Small characters. Containers with that mark also have 3/4 the listed carrying capacity when made for Small characters. Weapons and armor also have this factor of 1/2; it is mentioned in the description of the table headings in the PHB under "Weight".
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: Surreal June 24, 2008, 06:21:02 AM
Q 109: Can I combine the War Mind's sweeping strike with Bloodstorm Blade for wholesome splattering goodness?
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: Maximiano June 25, 2008, 12:30:38 AM
Q110

What to expect of a low-level Factotum at the table? He would be fit to frontline, backup fighting, trickster and trapfinder only?
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis June 25, 2008, 12:31:45 AM
Q111: Could a Duskblade 20/Enlightened Fist 7 with the ability to cast a Split-Ray Disintegrate (via Arcane Thesis and Sanctum Spell or some other method of reducing the spell level back to 5) be able to turn a Split-Ray Disintegrate into a touch spell via the Enlightened Fist's Hold Ray ability and then use that with Arcane Channeling (throwing down 8 Disintegrate spells in a turn in essence)?
: Re: Ask a Simple Question, Get a simple answer
: Akula June 25, 2008, 04:18:58 AM
Q 109: Can I combine the War Mind's sweeping strike with Bloodstorm Blade for wholesome splattering goodness?
A 109: As long as you threaten both squares, yes you can.
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: Farodin June 25, 2008, 02:27:00 PM
Q112:

Is there a thread like "Myth: The XPH is overpowered" but then about Tome of Battle somewhere here or on the Wizards boards?

Some people in my party are somewhat unreasonable about it, stating things like:  "Swordsages are overpowered because they can do stuff fighters can't do."

Also, according to them comparing ToB to spellcasters (including Duskblades) is just wrong, because those are a completely different story...

It's pretty hard to reason with them.
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: Smudgy June 25, 2008, 04:19:45 PM
Q113:Does making a weapon adamantine increase the weight at all? I can't find anywhere that says it does, but I was so sure it did...
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: CannibalSmith June 25, 2008, 04:25:49 PM
A112: The argument I use: "Has my character broken the game yet? No? Then STFU!"

A113: Nope.
: Re: Ask a Simple Question, Get a simple answer
: Surreal June 25, 2008, 05:17:30 PM
A112: The argument I use: "Has my character broken the game yet? No? Then STFU!"
I go by the argument of "does my character affect the enjoyment of the game for the other players?". Sometimes you have to state this question matter-of-factly to the dissenters. If it's a matter of beating up monsters, the DM should be able to adjust and metagame the battles as needed.

For the sake of being pedantic though, somewhere on 339 there's a thread (or it might be buried in one of the ToB threads) comparing damage output of a straight barbarian to a ToB class. Overall, I believe the barbarian actually outperformed the ToB class in raw damage, but it had more limited options.
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: DetectiveJabsco June 25, 2008, 10:12:36 PM
Q114 Is the a Psionic Persist?
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: AfterCrescent June 25, 2008, 10:13:27 PM
A114 No. There is not a psionic version of Persist Spell
: Re: Ask a Simple Question, Get a simple answer
: Straw_Man June 26, 2008, 01:47:34 AM

Q115 Do aberrations qualify for aging penalties/bonuses, if racial tables aren't given.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis June 26, 2008, 01:49:54 AM
Q116: Can a Factotum choose the same ability three times with Cunning Brilliance? It says, "choose three extraordinary class abilities," but makes no specification that these abilities must be different.

(By the way, Q111 still stands unanswered in case anyone would like to help me tackle that one.)
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis June 26, 2008, 01:50:58 AM

Q115 Do aberrations qualify for aging penalties/bonuses, if racial tables aren't given.

A115: By RAW, no, they do not. Your DM (or you if you are the DM) can make such information, however, if it is necessary or would improve the game (Rule 0).
: Re: Ask a Simple Question, Get a simple answer
: Farodin June 28, 2008, 02:54:48 PM
Q111: Could a Duskblade 20/Enlightened Fist 7 with the ability to cast a Split-Ray Disintegrate (via Arcane Thesis and Sanctum Spell or some other method of reducing the spell level back to 5) be able to turn a Split-Ray Disintegrate into a touch spell via the Enlightened Fist's Hold Ray ability and then use that with Arcane Channeling (throwing down 8 Disintegrate spells in a turn in essence)?

A111: By RAW I believe not. The Arcane Channeling ability says it lets you cast touch spells you know through your weapon. The Hold Ray ability converts them to touch spells, but you don't know them as touch spells. I'm not too sure about this though...
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco June 28, 2008, 08:42:57 PM
Q118:Is it possible to gain a seconded discipline as a Psion?
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: Irthos Levethix July 01, 2008, 03:34:37 AM
Q119: Does an insight bonus to damage gain the damage's type?  Say, Knowledge devotion on Enervation?  Would it be 1d4+X negative levels?
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis July 01, 2008, 05:48:07 AM
A119: Well, first of all, damage and negative levels are two different things, so Knowledge Devotion will not add negative levels through Enervation.
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: AfterCrescent July 01, 2008, 05:53:41 AM
A116: Yes. Since it does not state that they must be different, you could choose the same one 3 times. For example, choosing flurry of blows three times would allow you to spend 4 inspiration points to get flurry of blows for 1 minute. You could do so three times that day.
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: Nox_Noctis July 02, 2008, 07:25:54 AM
... That is sick. So, then you could choose Inspiration three times (while it is not explicitly an (Ex) ability, it was said somewhere that for abilities that are not clearly labeled, they are (Ex) if there is not any clearly supernatural aspect of effect of the ability, and inspiration is simply "seemingly random body of knowledge" from which he or she "manages to pull out something useful when the situation is desperate enough."), giving yourself four times the inspiration you would normally have. This, combined with Font of Inspiration and the Pact Insidious and Pact Certain could mean a lot of Cunning Surges. :)
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: ksbsnowowl July 02, 2008, 10:13:46 AM
Q 120: Why can the Improved Cold Endurance feat (Frostburn) be taken up to 3 times, but the Improved Heat Endurance feat (Sandstorm) be taken only once?  Just because the writers didn't feel like being consistent?

Q 121: What other ways are there to increase Fire resistance via a permanent ability (feat preferred, but low-level class ability may be ok)? 

There is the Forgeheart feat from PGtF, but it's dwarf only, and there is the [Improved] Fire Heritage line in the Planar Handbook, but that's all I could find.

The goal is to apply said abilities to Goliath to make them Half-fire giants for a norse campaign homebrew setting.  I could just rule that Improved Heat Endurance can be taken 3 times, but if there is a simple way to just take one other feat, I'd prefer to use that instead.
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: CannibalSmith July 02, 2008, 10:45:57 AM
A120: While we can only guess at the intent of the designers, my guess would be that because fire damage is more widespread and thus defense against it - more valuable.
: Re: Ask a Simple Question, Get a simple answer
: Eldariel July 02, 2008, 10:03:23 PM
Q122: Are there any efficient low-level (talking 5 and below here) tactics/feats against Tripping beyond maxing Str/Dex for melee characters?
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: Smudgy July 02, 2008, 10:21:10 PM
A122: Off the top off my head, Steadfast Boots cost 1400g and give you pluses against tripping, bull rush, etc... And there's a maneuver in the ToB, Roots of the Mountain I think, that'll give you a +10 vs. tripping and the like.
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: Chemus July 03, 2008, 06:15:12 AM
Q123: I've seen this many times; "Use shrink item, then permanency it, then use shrink item again." Is there some clause about spell overlap (you only get the best effect of the same spell multiple times) that I'm unaware of?
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: Nox_Noctis July 03, 2008, 06:46:02 AM
This isn't really an answer to your question as you phrased it, so I won't label this as Q123, but with Shrink Item and Flesh to Stone/Stone to Flesh, the argument that supports stacking it is that any changes made when the subject is stone are retained when the subject becomes flesh once more. Incidentally, this just made me realize that you don't even need permanency because the changes are retained as per the clause in Stone to Flesh... and even if Shrink Item could expire (which the clause suggests would not have any effect as the changes are already made), then it could be argued that it is not reversed because you are no longer an object when it expires.

As for using it on actual items (things you don't use flesh to stone/stone to flesh on), I have no idea about the rules for stacking such effects.
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: CannibalSmith July 03, 2008, 07:33:50 AM
A123:
You are able to shrink one nonmagical item (if it is within the size limit) to 1/16 of its normal size [..]
The second spell would not shrink the item further because it checks the item's normal size instead of it's current size which is no longer normal.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis July 03, 2008, 09:20:10 AM
A123:
You are able to shrink one nonmagical item (if it is within the size limit) to 1/16 of its normal size [..]
The second spell would not shrink the item further because it checks the item's normal size instead of it's current size which is no longer normal.

This does seem logical in the normal case (simply casting it multiple times on an object). As for the Flesh to Stone/Stone to Flesh combination, however, I would argue that the "normal" size of the resulting statue (to be shrunk) is the size of the creature turned into stone. Thus, if you shrink the statue and turn it back into a creature (retaining changes) and then turn it into a statue again, the "normal" size of the new statue would be the reduced size. That's my perspective, at least.

As far as just repeated casting on an object, however, I do agree with your conclusion.
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith July 03, 2008, 09:37:54 AM
But there is no "new" statue - it's the same object/creature with the first Shrink Item still running on it.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis July 03, 2008, 09:55:14 AM
But there is no "new" statue - it's the same object/creature with the first Shrink Item still running on it.

No, the first shrink item can expire and it shouldn't matter. When you transform flesh to stone, any physical changes suffered while it is stone are retained in the physical form when it is transformed back. So if you shrink the stone, the creature would be tiny (they were really intending that if you break its nose off, it would lack a nose, for instance, but the wording is not so narrow). Then you transform your now tiny creature to stone, resulting in a new, small statue.
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: ksbsnowowl July 03, 2008, 12:02:29 PM
Q 124: I'm away from my books at the moment, and can't recall the 3 gods worshiped in FR's Rasheman.  I beleive Chauntea is one of them, and Mystra another, but who is the third?  And what are their portfolios? (Chauntea is agriculture, growth, etc; Mystra is magic)
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: Smudgy July 03, 2008, 12:28:42 PM
A124: The last favored deity is Mielikki.

Chauntea: Agriculture, farmers, gardeners, summer, plants cultivated by humans.
Mielikki: Forests, forest creatures, rangers, dryads, autumn.
Mystra: Magic, spells, the Weave.

Think that about covers it.  ;)
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl July 03, 2008, 01:25:08 PM
Thanks much. +1 fu for you!
: Re: Ask a Simple Question, Get a simple answer
: Chemus July 03, 2008, 02:45:51 PM
Q125 I have to ask if shrinking counts as being broken or damaged, from this clause:
: SRD
"...If the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) has similar damage or deformities..."

I'm NOT trying to argue a case, but have often wondered if the system presented to become any very very tiny size was valid.
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith July 03, 2008, 02:54:53 PM
A125: No hit point damage takes place, so no.
: Re: Ask a Simple Question, Get a simple answer
: bayar July 03, 2008, 03:36:33 PM
Q 126: Is Soothing voice from the Half-elf Bard substitution level from Races of Destiny a standard action to activate according to the general bardic music description or 1 minute according to the diplomancy skill rules ?
: Re: Ask a Simple Question, Get a simple answer
: Eldariel July 03, 2008, 10:08:19 PM
A122: Off the top off my head, Steadfast Boots cost 1400g and give you pluses against tripping, bull rush, etc... And there's a maneuver in the ToB, Roots of the Mountain I think, that'll give you a +10 vs. tripping and the like.

Thanks a bunch. Any low-level spells, (psionic) powers, feats or such you could think of?
: Re: Ask a Simple Question, Get a simple answer
: Smudgy July 03, 2008, 10:28:26 PM
A122b: There's a feat called Combat Stability in the PHBII that gives you a +4 and eventually a +8 against disarms, trips, etc... But it's only really worth it if you take Combat Focus and Combat Vigor along with it.

As for spells, the lvl 2 spell Mountain Stance in the Spell Compendium gives you a bonus equal to caster level. And I'm not sure, AFB, but I think the spell Resinous Tar makes the floor sticky and makes you hard to move, Complete Mage perhaps? Psionics I can't help you with, never used them before. Hope this helps.
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: Eldariel July 03, 2008, 10:45:29 PM
A122b: There's a feat called Combat Stability in the PHBII that gives you a +4 and eventually a +8 against disarms, trips, etc... But it's only really worth it if you take Combat Focus and Combat Vigor along with it.

As for spells, the lvl 2 spell Mountain Stance in the Spell Compendium gives you a bonus equal to caster level. And I'm not sure, AFB, but I think the spell Resinous Tar makes the floor sticky and makes you hard to move, Complete Mage perhaps? Psionics I can't help you with, never used them before. Hope this helps.

Yup, that does help. Mountain Stance may be exactly what I was looking for. I'll have to see what becomes of it.
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: Nox_Noctis July 03, 2008, 10:54:37 PM
A125: No hit point damage takes place, so no.

It could be counted as a "deformity," especially considering that there's a feat called "Deformity (Tall)."
: Re: Ask a Simple Question, Get a simple answer
: Chemus July 03, 2008, 11:32:48 PM
Should we discuss this here, or make a new thread?

If size changes count as damage, which the 'if, then' statement requires to fire (...if the statue resulting from this spell is broken or damaged, then...'), then it works. I don't see that size changes count as damage, so the flesh to stone spell's clause doesn't look like it's a path to a 'free' permanent (effectively the same as instantaneous; as it's not dispellable) shrink item effect.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl July 04, 2008, 12:22:31 AM
Q 120: Why can the Improved Cold Endurance feat (Frostburn) be taken up to 3 times, but the Improved Heat Endurance feat (Sandstorm) be taken only once?  Just because the writers didn't feel like being consistent?

Q 121: What other ways are there to increase Fire resistance via a permanent ability (feat preferred, but low-level class ability may be ok)? 

There is the Forgeheart feat from PGtF, but it's dwarf only, and there is the [Improved] Fire Heritage line in the Planar Handbook, but that's all I could find.
I'm guessing there is no other answer to Q 121...  Just thought I'd give it one last shot.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis July 04, 2008, 12:51:19 AM
Should we discuss this here, or make a new thread?

If size changes count as damage, which the 'if, then' statement requires to fire (...if the statue resulting from this spell is broken or damaged, then...'), then it works. I don't see that size changes count as damage, so the flesh to stone spell's clause doesn't look like it's a path to a 'free' permanent (effectively the same as instantaneous; as it's not dispellable) shrink item effect.

I'm not calling it damage. I'm classifying it as a "deformity" (as per the spell description). It's most certainly not "damage" (at least as far as hit point damage is concerned).
: Re: Ask a Simple Question, Get a simple answer
: Chemus July 04, 2008, 02:13:10 AM
Q 120: Why can the Improved Cold Endurance feat (Frostburn) be taken up to 3 times, but the Improved Heat Endurance feat (Sandstorm) be taken only once?  Just because the writers didn't feel like being consistent?

Q 121: What other ways are there to increase Fire resistance via a permanent ability (feat preferred, but low-level class ability may be ok)? 

There is the Forgeheart feat from PGtF, but it's dwarf only, and there is the [Improved] Fire Heritage line in the Planar Handbook, but that's all I could find.

A121: How low of a level? Tiefling, or better yet lesser Tiefling (PGtF), provides Fire Resistance 5. DFA, and possibly warlock, have access to Energy Resistance 10 to any one type, as an invocation, at 6th level. And that's all I've got so far. Any help?
: Re: Ask a Simple Question, Get a simple answer
: Surreal July 04, 2008, 02:41:32 AM
A 126: It is a standard action. Soothing Voice activates as bardic music, but just so happens to use a diplomacy check for the DC.
: Re: Ask a Simple Question, Get a simple answer
: cru July 04, 2008, 05:51:13 AM
A121 I recommend checking the crystalkeep index of PrC, search for "fire" and then check each PrC in question if it can help you. Some PrC that grant immunity: Swift Wing 9, Elemental Savant 10... (not exactly low level though). Blazing Berserker feat gives fire immunity while in rage.
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: ksbsnowowl July 04, 2008, 10:53:42 AM
A121: How low of a level? Tiefling, or better yet lesser Tiefling (PGtF), provides Fire Resistance 5. DFA, and possibly warlock, have access to Energy Resistance 10 to any one type, as an invocation, at 6th level. And that's all I've got so far. Any help?
It can't be tied to race.  The goal is to add it to a Goliath to make a Half-fire giant for a norse campaign.  The Warlock doesn't have such an invocation (unless it is in Dragon Magic, which I do not yet own).  If it is the case in Dragon magic, it might be an option.  Not the direction I'd prefer to go with them, but it at least is another possibility.

In all truth, I don't NEED it to go higher than 5, I just wanted a little more parity between frost and fire giants.
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: Eldariel July 04, 2008, 12:13:38 PM
A121: Among others, there's the Eberron Specific feat "Dragon Totem" that allows you to choose a Dragon-variety and get Energy Resistance 5 vs. it. It requires a region of origin, but no specific race.
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 July 04, 2008, 04:43:00 PM
A121: How low of a level? Tiefling, or better yet lesser Tiefling (PGtF), provides Fire Resistance 5. DFA, and possibly warlock, have access to Energy Resistance 10 to any one type, as an invocation, at 6th level. And that's all I've got so far. Any help?
It can't be tied to race.  The goal is to add it to a Goliath to make a Half-fire giant for a norse campaign.  The Warlock doesn't have such an invocation (unless it is in Dragon Magic, which I do not yet own).  If it is the case in Dragon magic, it might be an option.  Not the direction I'd prefer to go with them, but it at least is another possibility.

In all truth, I don't NEED it to go higher than 5, I just wanted a little more parity between frost and fire giants.

Have you considered the half-giant race itself?  It has stat boosts almost as good as the goliath, fire resistance (or maybe just hot environment resistance, not sure), powerful built just like a goliath and are naturally psionic to boot (nice feats!)
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: Shadowhunter July 04, 2008, 04:50:13 PM
Q 127:

Apart from taking levels in the Heir of Siberys PrC, are there any way to gain an Siberys Dragonmark?

Thinking of a Dragonfire Adept with the "Breath of Siberys" Feat from Eberron - Dragonmarked that gives an additional d6 to breath weapon damage and another d6 of you have any kind of Siberys Dragonmark.
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith July 04, 2008, 04:51:11 PM
A127: No.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw July 04, 2008, 07:07:46 PM
Q128: I'm working on an Ur-Priest and need a way to convert normal spell slots to Domain slots so I can cast the spells I get via Domains (using Contemplative among other things) more often. What are my options of doing this? (I'll check out the Cleric Handbook as well, just figured I'd ask here as well in case anyone has any other great ideas :))

Thanks in advance,
Bowen
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 July 04, 2008, 08:13:18 PM
A 128 Domain Spontenuity Alternate class feature?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl July 04, 2008, 08:42:48 PM
Have you considered the half-giant race itself?  It has stat boosts almost as good as the goliath, fire resistance (or maybe just hot environment resistance, not sure), powerful built just like a goliath and are naturally psionic to boot (nice feats!)

No psionics in this setting, and I fell in love with Goliath, over Half-giants, long ago.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw July 05, 2008, 08:30:53 AM
A 128 Domain Spontenuity Alternate class feature?
Which is a Cleric ACF IIRC, I'm looking for something useful for an Ur-Priest/Contemplative ;)

: Re: Ask a Simple Question, Get a simple answer
: Chemus July 05, 2008, 01:37:12 PM
A121 (2): Become a Binder from Tome of Magic and bind Aym (1st level vestige, p25). You gain firey and Dwarf-y abilities which would fit a 1/2 fire jotun very well. Alternately, you can take TWO feats from the same book: Bind vestige, and Practiced binder. It's harder but no class abilities req'd, you get a ruinous attack and resist fire 10 (the 2nd ability from Practiced Binder). In either case, you have to re-bind after 24 hours, but the DC is only 15 and no special requirement. Likey?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl July 05, 2008, 03:19:35 PM
That could work.  Same number of feats as Heat Endurance and Improved Heat Endurance.  I'll have to get my hands on Tome of Magic soon (been meaning to - just haven't had the opportunity yet.)
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent July 06, 2008, 01:52:03 AM
A128: The Extra Domain ruling on p.20 of Complete Divine allows you to prepare a domain spell once per day, but not more, for a non-cleric who gains domain access.  As it stands, I don't know of anything that allows you to convert normal spell slots to domain slots...
: Re: Ask a Simple Question, Get a simple answer
: Avanter July 06, 2008, 05:28:05 PM
Q: 129

Wasn't there a feat somewhere where you could get combat bonuses over people who were shaken, or under the effect of a fear effect? I am thinking that if you use intimidate to demoralize people in combat, I thought there was something else you could follow-up with, maybe its a class ability?


Avanter
: Re: Ask a Simple Question, Get a simple answer
: Chemus July 06, 2008, 10:36:53 PM
Q130: Does AMF prevent casting from within the spell's area to outside the spell's area? I mean, can a wizard cast AMF, then cast a fireball whose target area is outside the AMF? (Fireball was just a simple example, don't hit me! No..don't...OUCH! ;)) I can't tell from the wording, but I hope that it does :)
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 July 06, 2008, 11:09:16 PM
A130: You can't cast spells inside an AMF.  However, with Archamage's Mastery of Shaping, there have been arguments that instantaneous conjuration spells such as Orb of Fire can fly though the AMF if their point of origin AND point of destination lie outside of it.
: Re: Ask a Simple Question, Get a simple answer
: Priamon July 07, 2008, 08:28:02 AM
Q131: What weapon has the highest threat range in print?
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 July 07, 2008, 12:23:04 PM
A 131: without resorting to tricks and optional materials from third edition, I'm fairly sure that 18-20 is the highest in 3.5
: Re: Ask a Simple Question, Get a simple answer
: Tshern July 07, 2008, 12:35:56 PM
A131 continuation: In case 3.0 is allowed I think bladed gauntlet had 17-20. I think it was printed in Sword and Fist. If not, then I'd look at the Arms and Equipment Guide.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl July 07, 2008, 06:26:27 PM
A131 continuation: In case 3.0 is allowed I think bladed gauntlet had 17-20. I think it was printed in Sword and Fist. If not, then I'd look at the Arms and Equipment Guide.


A 131 continued...again:  It was printed in Sword and Fist.  The 17-20/x2 was a misprint, however.  The errata and the second printing of Sword and Fist listed it as 19-20/x2.

There is an Orcish Shotput ranged weapon printed in one of the 3.0 splats (I think Sword and Fist and Arms and Equipment Guide), that was 19-20/x3 as its base crit properties.
: Re: Ask a Simple Question, Get a simple answer
: wO-_-OdrOw July 09, 2008, 09:20:01 PM
Q132 What are some feasable ways to obtain a Dragon as an animal companion?
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: Cyrocloud July 09, 2008, 09:31:08 PM
A132 give the dragon druid levels or have it take the animal cohort feat which I believe is on the wizards web site.

Q133 Does being half-ogre enough to qualify for the primordial gian template?
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: wO-_-OdrOw July 09, 2008, 09:57:53 PM
A132 give the dragon druid levels or have it take the animal cohort feat which I believe is on the wizards web site.

I didn't put this in my Q, but I'm looking to do this while being a 'normal' race.
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent July 10, 2008, 02:35:40 AM
A133. Yes, Half-Ogres qualify for Primordial Giant.
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith July 10, 2008, 07:20:24 AM
A132: There are none.
: Re: Ask a Simple Question, Get a simple answer
: JaronK July 10, 2008, 07:38:02 AM
Q132 What are some feasable ways to obtain a Dragon as an animal companion?

A132:  See the Dragonomicron for feats to get a dragon as a paladin mount, and use Devoted Tracker to combine your mount with your companion to get a dragon companion.

JaronK
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco July 10, 2008, 10:24:51 PM
Q134 Are there any huge disadvantages to playing a Psitificer over an Artificer?
: Re: Ask a Simple Question, Get a simple answer
: Callix July 10, 2008, 11:01:05 PM
Q134 Are there any huge disadvantages to playing a Psitificer over an Artificer?

You have a smaller range of items you can make. Things like stat-boosting Wondrous Items and many utility items were not duplicated, and so a Psionic Artificer cannot make them RAW. Also, some of the more broken high-level spells have no psionic equivalent, so you can't make cheap scrolls. It's still a top-tier class, but has a little less flexibility. Especially when gestaled with Psion, as I know you're going to do. You don't need UPD, so why take a class that favours it?

EDIT: Also, there is only one Psionic Construct, the Psion-Slayer. No army of golems for the Psitificer.
: Re: Ask a Simple Question, Get a simple answer
: Archmage Joda July 11, 2008, 01:30:40 AM
Q135 Can a spell-to-power erudite use Psychic Chirurugry to transplant spells converted to powers into a non-Erudite psion's repetoire, since with the erudite, they are psionic powers at that point?
: Re: Ask a Simple Question, Get a simple answer
: Chemus July 11, 2008, 02:10:17 AM
A135 I'd have to say that it does, because of the line in the web enhancement that says:

: http://www.wizards.com/default.asp?x=dnd/psm/20070629a
Because the spells are now effectively psionic powers, they are no longer affected by metamagic feats. However, metapsionic feats can affect them as they would a psionic power.

It seems to say that it is a power now. Scary, or Scary-fun?
: Re: Ask a Simple Question, Get a simple answer
: Ubernoob July 11, 2008, 02:12:47 AM
A135 I'd have to say that it does, because of the line in the web enhancement that says:

: http://www.wizards.com/default.asp?x=dnd/psm/20070629a
Because the spells are now effectively psionic powers, they are no longer affected by metamagic feats. However, metapsionic feats can affect them as they would a psionic power.

It seems to say that it is a power now. Scary, or Scary-fun?

Oooh.  Niiice.
: Re: Ask a Simple Question, Get a simple answer
: Surreal July 11, 2008, 04:23:37 AM
A135 I'd have to say that it does, because of the line in the web enhancement that says:

: http://www.wizards.com/default.asp?x=dnd/psm/20070629a
Because the spells are now effectively psionic powers, they are no longer affected by metamagic feats. However, metapsionic feats can affect them as they would a psionic power.

It seems to say that it is a power now. Scary, or Scary-fun?

Oooh.  Niiice.

somethingsomethinglinkpowerceleritysomethingsomething...
: Re: Ask a Simple Question, Get a simple answer
: Ubernoob July 11, 2008, 04:29:02 AM
Link power is better with hustle IMO.  No dazing, and you gotta burn a move to regain focus anyway.  Quicken lite.  Celerity is abusive by itself,
: Re: Ask a Simple Question, Get a simple answer
: katans July 11, 2008, 05:20:46 AM
Q136: We had this issue last session where our GM said that the Scout did not deal his Skirmish damage because the base damage from his weapon didn't overcome his target's damage reduction. The SRD says DR negates most "special effects" if not overcome, but the list isn't exhaustive. Was my GM right?

From the SRD: "Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury type poison, a monk’s stunning, and injury type disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact."
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent July 11, 2008, 05:31:35 AM
A136. No. Precision damage is damage, not a special effect. If the DR had negated all the damage (weapon+skirmish) then any special effect from weapon/feat/etc would have been negated. Do note, however, that skirmish is precision damage and a creature may be immune to that.
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco July 11, 2008, 02:07:50 PM
Q137 Do artys suffer from ASF, I would assume so based on the line that says "They function just like spells and follow the same rules as spells". But I'm not 100% so I figured I would ask.
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith July 11, 2008, 02:28:04 PM
A137: No. It's arcane spell failure, but infusions are neither arcane nor divine.
: Re: Ask a Simple Question, Get a simple answer
: Nachofan99 July 11, 2008, 03:37:21 PM
Apologize in advance if it's already been answered.

Q138: Warforged are immune to energy drain, but they are subject to "Death effects or necromancy effects."  Can a warforged be affected by and gain a negative level from a Fell Drain (Libris Mortis pg. 27) metamagic'd spell?  Technically, Fell Drain does not say it is specificallly ANY kind of effect.
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith July 13, 2008, 01:01:32 PM
A138: No. Even if Fell Drain was specifically a death or necromancy effect. Because energy drain is a subset of "death or necromancy". Specific rules (exceptions) beat general rules.

Q139: Does Summon Elemental increase its own duration?

Q140: Do reserve feats have components?

Q141: Does a druid have to prepare a Summon Nature's Ally to use Summon Elemental? If yes, is it still worth it?
: Re: Ask a Simple Question, Get a simple answer
: SixthDeclension July 13, 2008, 03:46:24 PM
Q142: The description for Automatic Quicken Spell[epic] reads
Benefit
You may cast all 0-, 1st-, 2nd-, and 3rd-level spells as quickened spells without using higher-level spell slots. The normal limit to the number of quickened spells you may cast per round applies. Spells with a casting time of more than 1 full round can’t be quickened.

Special
You can gain this feat multiple times. Each time you take the feat, the spells of your next three lowest spell levels can now be quickened with no adjustment to their spell slots. This feat doesn’t increase the casting time for those spells that normally become full-round actions when cast in metamagic form.

So if I take it three times I can cast 9th level spells quickened automatically?
: Re: Ask a Simple Question, Get a simple answer
: Tshern July 13, 2008, 04:54:29 PM
A140: No as they are not spells.
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent July 13, 2008, 05:57:19 PM
A142: Yes
: Re: Ask a Simple Question, Get a simple answer
: Callix July 13, 2008, 09:15:16 PM
A141: No, but you do need to prepare a Conjuration (Summoning) spell. Insect Plague, a 5th level spell, Creeping Doom at 7th level, or Shambler and Elemental Swarm at 9th can all fulfill the requirements.
: Re: Ask a Simple Question, Get a simple answer
: DrowVampyre July 14, 2008, 07:27:10 AM
Q143: What methods are there, if any, of enabling a wizard to take 10/15/some other value on concentration checks?
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith July 14, 2008, 07:39:20 AM
A143: A psionic race or Psionic Talent feat will allow you to spend psionic focus for Take 15 on Concentration checks.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis July 14, 2008, 08:26:36 AM
A143: The Steady Concentration feat in Races of Stone.
: Re: Ask a Simple Question, Get a simple answer
: DrowVampyre July 14, 2008, 09:10:17 AM
Ah, there we go. Thanks - I knew I'd seen one somewhere, but was thinking it was one of the completes. :)
: Re: Ask a Simple Question, Get a simple answer
: Heliomance July 15, 2008, 04:27:19 PM
Q144: Is the Evangelist, from Complete Divine, worth it?
: Re: Ask a Simple Question, Get a simple answer
: Ieniemienie July 15, 2008, 05:11:41 PM
Q144: Is the Evangelist, from Complete Divine, worth it?
A144As for most things; it depends on what you want the character to be able to do
: Q: 145
: Chemus July 18, 2008, 10:09:05 PM
Q 145 Where is the Ranger variant where you get Trapfinding in exchange for (insert here)?
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent July 18, 2008, 10:13:10 PM
A145: Dungeonscape p12. Trades Track.
: Re: Ask a Simple Question, Get a simple answer
: Irthos Levethix July 22, 2008, 01:44:49 PM
Q146:  I found a link on these boards once to a webpage full of character flaws, and now I can't find it.  My google-fu is just not strong enough.  (And poring over a search for "flaws" on this board takes a lonnnngg time).

Anyone know the link offhand?  Specifically, I'm looking for the verbage on the Skulker flaw.
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent July 22, 2008, 01:48:08 PM
A146: Realmshelp (http://realmshelps.dandello.net/datafind/feats.shtml) FTW! :D
: Re: Ask a Simple Question, Get a simple answer
: Irthos Levethix July 22, 2008, 01:50:16 PM
Dude you rock, thats it!  Thanks  :D
: Re: Ask a Simple Question, Get a simple answer
: DrowVampyre July 23, 2008, 08:05:39 AM
Q147: What's the item that's like half of a blessed book, and where is it located?
: Re: Ask a Simple Question, Get a simple answer
: Agita July 23, 2008, 08:44:44 AM
Q147: What's the item that's like half of a blessed book, and where is it located?
A147: You probably mean the Tome of the Stilled Tongue, CD 103.
: Re: Ask a Simple Question, Get a simple answer
: katans July 23, 2008, 09:02:23 AM
Can also be found in the MIC. Don't ask for the page, though...
: Re: Ask a Simple Question, Get a simple answer
: Agita July 23, 2008, 09:24:15 AM
Can also be found in the MIC. Don't ask for the page, though...
That would be page 189.
: Re: Ask a Simple Question, Get a simple answer
: DrowVampyre July 23, 2008, 09:37:16 AM
Thanks for the quick replies.  :) I actually didn't know the tome worked like that - nice to know, though. But I did find the thing I was thinking of - Aureon's Spellshard (ECS 265).
: Re: Ask a Simple Question, Get a simple answer
: Agita July 23, 2008, 09:48:04 AM
Thanks for the quick replies.  :) I actually didn't know the tome worked like that - nice to know, though. But I did find the thing I was thinking of - Aureon's Spellshard (ECS 265).
Oh. I must say, I never really looked into shard items, seeing as all eberron campaigns I have been in so far have died horrible deaths before level 2 (Or 4, in the case of the one starting at level 3).
: Re: Ask a Simple Question, Get a simple answer
: Maximiano July 23, 2008, 06:44:30 PM
Q148

About Nightstick:
A) Price
B) He gives +4 turn attempts (I mean...just that?)

I don't have the book but wanna use it for my DMM cleric
: Re: Ask a Simple Question, Get a simple answer
: Ubernoob July 23, 2008, 06:47:35 PM
Q148

About Nightstick:
A) Price
B) He gives +4 turn attempts (I mean...just that?)

I don't have the book but wanna use it for my DMM cleric
A148: Not OGL, so it would be illegal to just post it for you not to buy the book.  However, libris mortis has some good stuff in it.  Limewire or Torrents should help.
: Re: Ask a Simple Question, Get a simple answer
: Maximiano July 23, 2008, 07:07:09 PM
Q149

Okay...just the price then.
: Re: Ask a Simple Question, Get a simple answer
: Agita July 23, 2008, 07:26:30 PM
A148/149
7,500 gp, if my memory serves well. And yes, just +4 turn attempts/day.
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith July 23, 2008, 07:28:20 PM
+4 turns attempts a day are not "just".
: Re: Ask a Simple Question, Get a simple answer
: Avanter July 23, 2008, 11:47:23 PM
Q 150

Can a specialist wizard cast cleric spells from his banned school with arcane disciple feat? IE banned evoc, can you cast holy word from the good domain?


Avanter
: Re: Ask a Simple Question, Get a simple answer
: Operation Shoestring July 24, 2008, 04:51:48 AM
No, you cannot cast anything from a banned school, IIRC, not even from an item.  There are apparently feats that can fix this.
: Re: Ask a Simple Question, Get a simple answer
: katans July 24, 2008, 06:32:25 AM
No, you cannot cast anything from a banned school, IIRC, not even from an item.

I may be wrong, but the SRD's wording is "not from a scroll or a wand". AFAIK nothing prevents you from using a staff or another item mimicking a spell, such as a rod or various wondrous items.
: Re: Ask a Simple Question, Get a simple answer
: Maximiano July 24, 2008, 10:42:09 AM
Q151
Where is Eternal Wands?
Book and Page.
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent July 24, 2008, 10:44:02 AM
A151: Magic Item Compendium page 159.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames July 24, 2008, 06:23:27 PM
Q152: What Divinations exist that can answer a question better than yes or no? Specifically which ones could you pose a question like 'what is the nature of the threat posed by x regarding y?' and get an answer that is at least somewhat in depth?
: Re: Ask a Simple Question, Get a simple answer
: katans July 25, 2008, 05:50:20 AM
A152: For the spells under OGL: Divination, Legend Lore, Vision. There are a few psionic powers that can do that as well, such as Metafaculty.
: Ask a simple question, get a simple answer
: ksbsnowowl July 25, 2008, 01:43:59 PM
Q153: One of my players is going to be starting a Warlock character with massive UMD ranks. He's looking for some item to help him organize and quickly access many scrolls.  Is there an item specifically for this?  Could he just use a Heward's Handy Haversack (it seems able to do what he wants...)?
: Re: Ask a Simple Question, Get a simple answer
: Smudgy July 25, 2008, 01:50:01 PM
A153: Infinite Scrollcase in the MIC, pg. 162, should be what you're looking for.
: Re: Ask a Simple Question, Get a simple answer
: Flash_Plasma July 25, 2008, 06:05:20 PM
Q154: Are there any LA 0 races with a wisdom boost (barring the buomann anyway, I can't deal with the speech thing, I like talking too much :D) preferably medium size?
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco July 25, 2008, 07:01:13 PM
A154
Anthropomorphic Bat: -4 Str +6 Wis -2 Cha, small, 5 ft. (fly 20 ft. average), blindsense (ex), druid, monstrous humanoid, savage species pg.215
Anthropomorphic Lizard: -4 Str +2 Dex +4 Wis -4 Cha, small, 20 ft., druid, monstrous humanoid, savage species pg.215
Anthropomorphic Monkey: -4 Str +2 Dex +4Wis -2 Cha, small, 30 ft., druid, monstrous humanoid, savage species pg.215
Anthropomorphic Rat: -4 Str +2 Dex +4 Wis -4 Cha, small, 15 ft., rogue, monstrous humanoid, savage species pg.215
Anthropomorphic Raven: -6 Str +2 Dex +4 Wis -4 Cha, small, 10 ft. (fly 30ft. poor), rogue, monstrous humanoid, savage species pg.215
Anthropomorphic Toad: -4 Str -2 Dex +6 Wis -2 Cha, small, 5 ft., cleric, monstrous humanoid, savage species pg.215
Anthropomorphic Weasel: -4 Str +2 Dex +4 Wis -4 Cha, small, 20 ft., attach (ex), druid, monstrous humanoid, savage species pg.215

Jermlaine: -6 Str +6 Dex -2 Con -2 Int +6 Wis -6 Cha, tiny, 40 ft., rogue, fey, monster manual 2 pg.131

Lesser Aasimar +2 Wis +2 Cha, medium, 30 ft., light (sp), paladin, humanoid (planetouched), player’s guide to faerun pg.191

Vanara: -2 Str +2 Int +2 Wis, medium, 30 ft. climb 20 ft., spirit shaman, humanoid (vanara), oriental adventures pg.15

Venerable Dragonwrought Kobold: -4 Str +2 Dex -2 Con +3 Int +3 Wis +3 Cha, small, 30 ft., sorcerer, dragon (kobold, reptilian, dragonblood), monter manual pg.161 and races of the dragon pg. 39
: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge July 25, 2008, 07:27:02 PM
A154: Dragonborn Buomman gets rid of the vow, and nets you a Con bonus to boot, I'm pretty sure.
: Re: Ask a Simple Question, Get a simple answer
: Shadowhunter July 26, 2008, 05:14:48 PM
By RAW, does this work:

Take one part Monk 2 and one part Psychic Warrior 18.
Add Tashalatora, which makes this characters base unarmed damage like a lvl 20 monk.
Add 4 Ectoplasmic Fists, (ECS 264), this will add 4 size increases to the damage, 12d8
Pour some of the monks rule that her unarmed strikes counts as weapons so they can be enchanted by magic and effects.
Mix with the Psychic Warriors' power Vampiric Blade.
Shake, stir, serve.

Does this character, with these things active and available, deal 12d8 damage and heals half of that damage for each attack that hits?

Problems I see:
1. Ectoplasmic Fist seems to add one size to each limb.Which by RAI, if you think about it, should mean that only that limb is increased. As such, 4 of them would end up with each limb counting as one size larger, not all of them four sizes.
But by RAW this is fuzzy.
: Re: Ask a Simple Question, Get a simple answer
: carnivore July 26, 2008, 06:02:09 PM
Q155 By RAW, does this work:

Take one part Monk 2 and one part Psychic Warrior 18.
Add Tashalatora, which makes this characters base unarmed damage like a lvl 20 monk.
Add 4 Ectoplasmic Fists, (ECS 264), this will add 4 size increases to the damage, 12d8
Pour some of the monks rule that her unarmed strikes counts as weapons so they can be enchanted by magic and effects.
Mix with the Psychic Warriors' power Vampiric Blade.
Shake, stir, serve.

Does this character, with these things active and available, deal 12d8 damage and heals half of that damage for each attack that hits?

Problems I see:
1. Ectoplasmic Fist seems to add one size to each limb.Which by RAI, if you think about it, should mean that only that limb is increased. As such, 4 of them would end up with each limb counting as one size larger, not all of them four sizes.
But by RAW this is fuzzy.

A155... Ectoplasmic Fist allows only one to be implanted per limb... and it only affects the limb it was implanted in.... thus you will only get 1 size boost for each limb, and they have no effect on the other limbs

however you could add the feat: Improved Natural Attack to get an Additional size boost, then use the power Expansion.... to boost your actual Size 2 categories.... thus you could attack with Unarmed Strikes at 4 size boosts


 :D
: Re: Ask a Simple Question, Get a simple answer
: MochiGohan July 27, 2008, 05:42:52 PM
Q156

Healing Belt (Magic Item Compendium)
The price is 750gp but the Costs to Create are 500gp, 40XP, 1day

Shouldn't the price be 1000gp ?
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent July 27, 2008, 05:57:35 PM
A156: Yes it should. But it's on sale in the MIC. That's why item creation rules are guidelines, the designers figured it wouldn't be worth 1,000gp, so they discounted it, most likely.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl July 27, 2008, 06:40:20 PM
A156: Yes it should. But it's on sale in the MIC. That's why item creation rules are guidelines, the designers figured it wouldn't be worth 1,000gp, so they discounted it, most likely.
Of course, a Healing Belt would still have been a bargain at 1000 gp, but that's neither here nor there...
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl July 28, 2008, 02:30:51 PM
Q 157: Can a changling alter its voice when it changes shapes?  If it impersonates someone, will the voice sound odd to those who know the person they are trying to copy?  If they can't duplicate, can they at least alter it (so a female changling impersonating a man doesn't still sound like a girl)?
: Re: Ask a Simple Question, Get a simple answer
: Chemus July 28, 2008, 02:56:54 PM
A 157: There is no rules text saying that they get to alter their voice. The fluff text suggests it, but there is nothing that changes the penalties that they would get for disguising as the opposite sex (seeing as they do have a gender). The Assume Quirk skill trick only negates the familiarity bonus that the Spotting character would get, and I don't see anything in any Disguise skill text or spell texts to suggest the changing of voices. Voice itself isn't a ruled thing, as far as I can tell. So, since it's apparently outside the scope of the rules, it's possible that it's unimportant, or that the DM will have words to say on the matter.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl July 28, 2008, 03:13:30 PM
...or that the DM will have words to say on the matter.
I am the DM...
: Re: Ask a Simple Question, Get a simple answer
: Chemus July 28, 2008, 03:28:59 PM
Since there aren't any rules that I can find, how important is the voice thing? They already get a -2 for opposite sex, and other penalties for other differences. Plus familiarity is an issue, giving a bonus to the spot check and all. Reading into the rules that are written about appearance, apparently you can mimic it semi-reliably for those who aren't intimate with the subject.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl July 28, 2008, 04:48:14 PM
Q 158: The Dust-Stuffed Creature template (Eberron's Explorer's Handbook) makes a living creature into a Living Construct by filling them with sand (basically making them into Karl Ruprecht Kroenen (http://www.imdb.com/character/ch0028978/) from Hellboy).  Granted, this isn't specifically covered in the rules, but should such a creature still be able to procreate?  I'm asking pertaining to campaign plot formation.
: Re: Ask a Simple Question, Get a simple answer
: Agita July 28, 2008, 05:45:14 PM
A 158

Most certainly depends on whether the reproductory organs (and the brain) were replaced. If the former are still there (maybe because the creator couldn't get himself to touch them), the creature would technically still be able to procreate. However, if you want to be perfectly biologically accurate, the Dust-Stuffed thingie would still need at least part of its brain, as that's where the hormones that regulate pregnacy/development of spermatozoones and ovules are produced. Too lazy to look up all the specifics right now, but I think as long as brain and reproductory organs remain intact, it should work.

EDIT: More importantly, is the person we're talking about male or female? If it's female, it will most likely not work, as there simply wouldn't be enough room for the fetus unless the creator thought of leaving enough room, which I find unlikely. All of this is assuming the Dust-Filled creature is humanoid, of course. In the case of a seahorse, replace all instances of female with male and vice versa.
: Re: Ask a Simple Question, Get a simple answer
: Maximiano July 28, 2008, 06:34:15 PM
Q159

What feats do you guys suggest for a level 2 knight?

My goal is: extremely hard to kill!!!!

So i thought of endurance and later that feat that let's you add con instead of wis to will saves.

Any thoughts?
Am i screwing it all? I want him to be somewhat a battlefield wall (i'm even taking a tower shield for that...ouch)
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis July 28, 2008, 06:59:22 PM
A159: Well, is the game already underway, or can you switch classes to Crusader? If you want an unavoidable and impassible wall, the Thicket of Blades Devoted Spirit stance is really useful, and various Crusader maneuvers allow you to restore health (martial spirit stance being amazing at low levels). I know this isn't quite an answer to your literal question, but it addresses your goal.
: Re: Ask a Simple Question, Get a simple answer
: Agita July 28, 2008, 08:36:26 PM
Q 160

Does a Gutworm's (Fiendish Symbiont, Fiend Folio page 220) Incite Rage ability stack with normal barbarian rage? My first gut instinct (pun intended) would be yes, since the text doesn't specify a bonus type, nor does it state that the abilities don't stack.
: Re: Ask a Simple Question, Get a simple answer
: Chemus July 28, 2008, 11:51:57 PM
Q 161: I recall there being talk of potential method(s) to have skill ranks surpass their normal limits. What are they, if they exist?
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 July 29, 2008, 12:01:19 AM
Q 161: I recall there being talk of potential method(s) to have skill ranks surpass their normal limits. What are they, if they exist?

It costs TWO feats in cityscape to surpass the normal ranks limit by one.  They're (useless?) roleplaying based feats too, something having to do with your "contacts."
: Re: Ask a Simple Question, Get a simple answer
: Agita July 29, 2008, 10:38:56 AM
Q 161: I recall there being talk of potential method(s) to have skill ranks surpass their normal limits. What are they, if they exist?

It costs TWO feats in cityscape to surpass the normal ranks limit by one.  They're (useless?) roleplaying based feats too, something having to do with your "contacts."
Not necessarily useless. You can, for example, use them to get into a PrC early and then retrain them when you can meet the reqs by yourself (read: next level).
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 July 29, 2008, 10:45:43 AM
Q 161: I recall there being talk of potential method(s) to have skill ranks surpass their normal limits. What are they, if they exist?

It costs TWO feats in cityscape to surpass the normal ranks limit by one.  They're (useless?) roleplaying based feats too, something having to do with your "contacts."
Not necessarily useless. You can, for example, use them to get into a PrC early and then retrain them when you can meet the reqs by yourself (read: next level).

A) Not everyone allows retraining since it leads to broken builds like Ur-Priest 10 at 10th level.
B) The fact that you have to retrain them DOES make them useless.  All you essentially said is that feat slots are nice.
: Re: Ask a Simple Question, Get a simple answer
: Agita July 29, 2008, 12:00:32 PM
Q 161: I recall there being talk of potential method(s) to have skill ranks surpass their normal limits. What are they, if they exist?

It costs TWO feats in cityscape to surpass the normal ranks limit by one.  They're (useless?) roleplaying based feats too, something having to do with your "contacts."
Not necessarily useless. You can, for example, use them to get into a PrC early and then retrain them when you can meet the reqs by yourself (read: next level).

A) Not everyone allows retraining since it leads to broken builds like Ur-Priest 10 at 10th level.
B) The fact that you have to retrain them DOES make them useless.  All you essentially said is that feat slots are nice.
A) I think you're mixing up class level rebuilding and feat retraining here. A lot more people will allow retraining since it's harder to do something completely broken with that than with rebuilding. Of course, it's still a variant system, so if you don't have that, the feats suck.
B) Point. However, the use you get out of them before you retrain them (i.e. getting into a PrC a level early) makes them, by definition, not completely useless. After you get into the PrC, they're no longer useful (useless), but before that, they have a use (not useless).
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl July 29, 2008, 12:02:43 PM
A) Not everyone allows retraining
Even then, there is the possibility of Embrace/Shun the Dark Chaos.  Still might get shot down by the DM, but it is another means of doing it.
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco July 29, 2008, 06:11:59 PM
A161 Talking your DM into letting you play an inspired would let you do that was well. You get the Ranks of the possessing creature.
: Re: Ask a Simple Question, Get a simple answer
: Operation Shoestring July 30, 2008, 07:29:34 PM
Q 162: I seem to recall a ruling that Free and/or Swift actions never provoke AoO.  Is this true?

Q 163: A friend of mine claims that Spells can only be used to SA once per casting and/or Round.  Is there actually any such ruling?

Q 164: Why is Empowered healing better than Maximized healing?

Q 165: I know there is a ruling that spells in Wands take the same action to use as the original spell.  Where can I find this ruling?
: Re: Ask a Simple Question, Get a simple answer
: Agita July 30, 2008, 07:45:18 PM
Q 162: I seem to recall a ruling that Free and/or Swift actions never provoke AoO.  Is this true?

Q 163: A friend of mine claims that Spells can only be used to SA once per casting and/or Round.  Is there actually any such ruling?

Q 164: Why is Empowered healing better than Maximized healing?

Q 165: I know there is a ruling that spells in Wands take the same action to use as the original spell.  Where can I find this ruling?
A 162: Almost never. There are exceptions, such as casting a quickened spell. Free actions, however, never provoke AoOs as far as I know.

A 164: Mostly because it's lower level, and the extra you get out of maximize instead of empower isn't enough to make the extra level worthwhile in most cases.

A 165: Right here (http://www.d20srd.org/srd/magicItems/wands.htm), under Activation. Also, DMG page 245.
: Re: Ask a Simple Question, Get a simple answer
: Chemus July 30, 2008, 07:48:06 PM
A 164: Empowered costs only two slots higher, rather than three, and provides 1.5 times the roll. Effectively, empower gives you d12's instead of d8's, and a "d9" instead of a d6. The larger the original die, the better that maximize becomes, but I don't know if it catches up to its increased cost. Breakdown: d12->"d18" avg 9.5, d10->"d15" avg 8, d8->d12 avg 6.5, d6->"d9" avg 5, d4->d6 avg 3.5, d3->d4 avg 2.5, d2->d3 avg 2.

Damn I'm too torpid a thinker. Well I hope that this is a good supplement to the ninja's answer.
: Re: Ask a Simple Question, Get a simple answer
: JaronK July 30, 2008, 09:02:11 PM
Q 162: I seem to recall a ruling that Free and/or Swift actions never provoke AoO.  Is this true?

No.  Quickened spells still provoke.

Q 163: A friend of mine claims that Spells can only be used to SA once per casting and/or Round.  Is there actually any such ruling?

Volley attacks can only sneak attack once, so a spell that qualifies for sneak attack but hits 4 targets as a standard action could only sneak attack once (Meteor Swarm, for example).  Most spells that damage multiple targets are vollies.  However, a spell that, for example, gave you a bunch of touch attacks would probably not be a volley attack, and thus you could sneak normally (Chill Touch).

Q 164: Why is Empowered healing better than Maximized healing?

It's cheaper than Maximized, and often nearly as good (or sometimes better).

Q 165: I know there is a ruling that spells in Wands take the same action to use as the original spell.  Where can I find this ruling?

Rules Compendium, though it seems to only be talking about spells with a longer than standard action casting time.  DMG also supports this.  Basically, there are two rules for wand casting times: they take the same time as the original spell, and they're never less than standard actions.  RC reprinted the first part but not the second, so it's unclear as to weather it was trying to change the second part or if it simply didn't say it.

JaronK
: Re: Ask a Simple Question, Get a simple answer
: Maximiano July 31, 2008, 01:12:01 PM
Q166

The cheapest item that grants 5 temp hp (or more) is...?

: Re: Ask a Simple Question, Get a simple answer
: Agita July 31, 2008, 01:32:45 PM
Q166

The cheapest item that grants 5 temp hp (or more) is...?


A 166

A Dorje (http://www.d20srd.org/srd/psionic/items/dorjes.htm) of Vigor (http://www.d20srd.org/srd/psionic/powers/vigor.htm) comes to mind, for 750 gp.
For a more permanent version, without charges or the need to activate, you could make a use-activated Universal Item of Vigor, for 2,000 gp, I think. Or 4,000 if you want it non-slotted. One that's activated with a command word/thought would be 1,800 (or 3,600 for a non-slotted version).
: Re: Ask a Simple Question, Get a simple answer
: Hallack July 31, 2008, 06:07:33 PM
Q167: Spring Attacking in combination with things such as Raging Mongoose(boost) or even Bounding Assault (feat) is movement allowed between the attacks so long as attacks and movement remain? 

ie move, attack, move, attack, move?
: Re: Ask a Simple Question, Get a simple answer
: Operation Shoestring August 01, 2008, 08:12:37 AM
A 164: Empowered costs only two slots higher, rather than three, and provides 1.5 times the roll. Effectively, empower gives you d12's instead of d8's, and a "d9" instead of a d6. The larger the original die, the better that maximize becomes, but I don't know if it catches up to its increased cost. Breakdown: d12->"d18" avg 9.5, d10->"d15" avg 8, d8->d12 avg 6.5, d6->"d9" avg 5, d4->d6 avg 3.5, d3->d4 avg 2.5, d2->d3 avg 2.

Damn I'm too torpid a thinker. Well I hope that this is a good supplement to the ninja's answer.

Okay, so why was that guy back on CO saying that you should break out of radiant servant when you get free empower, because (he claimed) it was *better* than free maximize?
: Re: Ask a Simple Question, Get a simple answer
: Ughbash August 01, 2008, 02:02:05 PM


Okay, so why was that guy back on CO saying that you should break out of radiant servant when you get free empower, because (he claimed) it was *better* than free maximize?
[/quote]

Because he eitehr did not do the math correctly, or inccorectly assumed that you multiplied the caster level by 1.5 also.

Empower CAN give more hp then a maximized spell, but on average the maximize beats it.

Maximized Cure light from the Radiant Sevant of Pelor does 13 points of healing (8 + 5).
Empowered Cure Light from the same Radiant Servant of Pelor does between 7 points (1 * 1.5 +5) and 17 points (8 * 1.5 +5).  (this is assuming round up if you round down a slightly lower number on the odd numbers).

So Empower is more cost effective then empower because of the differnce on spell levels but if its free Maximize is better.  If it is NOT free, then a high level spell may be better Cure Serious for the same cost as Empower would heal more (3d8 + caster level) up to 15.

One of the FEW cases where a maximized spell can be better then a spell 3 levels higher is Dispel Magic Vs Greater Dispel Magic when you are just getting 6th level spells (level 11 to 15).  The maximixed dispel will get a 30 (10 + 20) where the Greater Dispel Magic will get (1d20 + level max of 20) so at 15th level you would need to roll a 15 on a D20 to equal the maximized version.



: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl August 01, 2008, 03:35:28 PM
One of the FEW cases where a maximized spell can be better then a spell 3 levels higher is Dispel Magic Vs Greater Dispel Magic when you are just getting 6th level spells (level 11 to 15).  The maximixed dispel will get a 30 (10 + 20) where the Greater Dispel Magic will get (1d20 + level max of 20) so at 15th level you would need to roll a 15 on a D20 to equal the maximized version.
The Maximize and Empower metamagic feats very specifically DO NOT apply to caster level checks.
: Re: Ask a Simple Question, Get a simple answer
: Maximiano August 01, 2008, 05:11:20 PM
Q168

A persistent image created by a wizard to resemble a wall of his dungeon can be "sensed" with a simple cantrip:detect  magic?

A-Isn't unfair?

B-In the case it can be detected: The wizard casting detect magic must make a will save to disbelieve?
: Re: Ask a Simple Question, Get a simple answer
: Hallack August 01, 2008, 05:46:15 PM
A 168   The Detect Magic would show a magical aura and not necessarily give a chance to disbelieve.  Read the detect magic and notice how as more time is spent more info is garnered with at 3rd round skill checks being allowed to determine nature of the aura.  (DM may or may not allow a Disbelieve after successful skill check depending on situation) 
: Re: Ask a Simple Question, Get a simple answer
: JaronK August 01, 2008, 07:01:41 PM
Q168

A persistent image created by a wizard to resemble a wall of his dungeon can be "sensed" with a simple cantrip:detect  magic?

A-Isn't unfair?

B-In the case it can be detected: The wizard casting detect magic must make a will save to disbelieve?

Answer:  Yes, it would show up as magic, and if you stared at it a bit longer you'd see it was illusion magic.  Seeing it as magic alone should be enough to make a will save (you're analyzing it, so that's interacting with it).  Even if you still thought it was real, you still know it's giving off an aura of magic, and when it comes up as illusion magic it's simple enough to just try to touch it... when your hand goes through, you know it's fake.

Of course, all this requires that you actually use Detect Magic at the right time to see it.

JaronK
: Re: Ask a Simple Question, Get a simple answer
: Nachofan99 August 01, 2008, 10:35:25 PM
Q169 I declare a charge.  I use the Headlong Rush feat to get double damage on my charge.  This also allows the person I charge to hit me with an AoO.  I activate Robilar's Gambit/Karmic Strike/Wrath Domain power  so that after their AoO from my Headlong Rush, I get 1 or more AoO's on them.

Do these AoOs that are "during a charge" get the normal +2 to hit from charging, and/or do they do double damage from Headlong Rush?  Or are they normal AoOs with no modifiers?

I assume that at the moment I will in fact be taking a -2 penalty to my AC when they hit me with the AoO - because I'm charging.  So I assume this is what "proves" that I get the +2 to hit and double damage applied to my AoOs.
: Re: Ask a Simple Question, Get a simple answer
: wO-_-OdrOw August 02, 2008, 02:53:19 AM
Q170 Does a Warlock provoke an attack of opportunity when using Hideous Blow. It's a melee attack that is also a spell-like ability. The books seem vague about it. What do you say?
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent August 02, 2008, 03:21:37 AM
A169:
Attacking on a Charge: After moving, you may make a single melee attack. You get a +2 bonus on the attack roll. and take a –2 penalty to your AC until the start of your next turn.
I'm assuming the feat hasn't been updated since Races of Faerun... If it has, maybe the wording changed. However, you begin movement on your charge.  You provoke AoOs. Those attacks resolve. Any of those that qualify may provoke AoOs from Robilar's, etc. Once those are resolved, perhaps their Robilar's is triggered. Once all AoOs are resolved, (which happens at the end of movement) you make ONE single melee attack (unless you have pounce, in which case you make more). That single attack (and only that one, even if you have pounce) gains a +2 unnamed bonus on the attack roll.  After that, you take a -2 unnamed penalty to your armor class until your next turn begins. (This -2 becomes minor if you have an ally that can use White Raven Tactics who goes right after you :), Just as an aside).

Q171: Where is the Blood Rite of Vol located?
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco August 02, 2008, 03:56:09 AM
A171 Faiths of Eberron...I think
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent August 02, 2008, 03:59:15 AM
A171 Faiths of Eberron...I think
If it is, I am blind and cannot find it... Can anyone supply a page number, as well?
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco August 02, 2008, 04:07:06 AM
Q172: Where is Trollblooded located?


also, I can't seam to Find the Blood Rites...sorry mate.
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent August 02, 2008, 04:14:30 AM
A172: Feats I can do. ;)  Troll Blooded is from Dragon Mag 319. 1st level only, requires Toughness and grants regen 1 like a troll.
: Re: Ask a Simple Question, Get a simple answer
: SorO_Lost August 02, 2008, 04:27:58 AM
Q173: What is the name of the ability that lets you transfer a weapon's enhancement bonus to your saves and what book is it in?

Note - I am not talking about Spellstrike which it only works for spells & spell-like abilities.

Q174: Is there anything that grants immunity from acid as a player that is cheap (gp or LA wise)?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 02, 2008, 04:41:51 AM
Q 162: I seem to recall a ruling that Free and/or Swift actions never provoke AoO.  Is this true?
A 162: Almost never. There are exceptions, such as casting a quickened spell. Free actions, however, never provoke AoOs as far as I know.
No.  Quickened spells still provoke.
A 162 Yes, OS this is true. Agita, JaronK, shame on you !   :nonono
: http://www.d20srd.org/srd/feats.htm#quickenSpell
Casting a quickened spell doesn’t provoke an attack of opportunity.


Q 163: A friend of mine claims that Spells can only be used to SA once per casting and/or Round.  Is there actually any such ruling?
A 163 The rules for SA-ing with spells are presented in Complete Arcane. It's indeed once per casting.


Q 164: Why is Empowered healing better than Maximized healing?
A 164: Mostly because it's lower level, and the extra you get out of maximize instead of empower isn't enough to make the extra level worthwhile in most cases.
A 164 Indeed, it is strictly better for all but the lowest CLs. This is shown by the text of Empower Spell in the PHB (it's not in the SRD) : when applied to Magic Missile, you roll 1d4+1 then multiply by 1.5. So when I applied to CLW at CL 5: you get 1d8+5 (avg 9.5) multiplied by 1.5 (average ~14.25) while Maximize gives you 13.


: aftercrescent
Q171: Where is the Blood Rite of Vol located?
A171 In the Player's Guide to Eberron.
: Re: Ask a Simple Question, Get a simple answer
: Agita August 02, 2008, 08:34:06 AM
A 162 Yes, OS this is true. Agita, JaronK, shame on you !   :nonono
: http://www.d20srd.org/srd/feats.htm#quickenSpell
Casting a quickened spell doesn’t provoke an attack of opportunity.
O_o Why was I not aware of that little sentence?
: Re: Ask a Simple Question, Get a simple answer
: carnivore August 02, 2008, 08:45:52 AM
Q174: Is there anything that grants immunity from acid as a player that is cheap (gp or LA wise)?
A174

Half Dragon(+3LA)... several types give Immunity to Acid

Void Mind(+1LA) also gives immunity to Acid

 :D
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 02, 2008, 09:23:47 AM
A174 Half-Dragon is pretty much your best bet. IIRC Void Mind makes you thrall to a Mind Flayer...
Acidborn (Dun) doesn't work for typical PC types and doesn't have a LA, but maybe your DM will let you adapt it.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl August 02, 2008, 12:02:48 PM
Q174: Is there anything that grants immunity from acid as a player that is cheap (gp or LA wise)?
Make a custom 1/day wondrous item that activates Energy Immunity (6th level, Draconomicon) - it has a 24 hour duration.

Q170 Does a Warlock provoke an attack of opportunity when using Hideous Blow. It's a melee attack that is also a spell-like ability. The books seem vague about it. What do you say?
I'd say it probably follows the rule about touch spells - ie, you can cast it, move forward, and then attack with it, all in one round.  (See pages 140 and 141 of the PHB).  Yeah, I know Hideous Blow makes it not a touch attack, but as a DM, this would be a reasonable ruling, as the hideous blow effectively has a range of "touch" (being that you need to connect physically with the target.)
: Re: Ask a Simple Question, Get a simple answer
: Surreal August 02, 2008, 02:48:22 PM
Void Mind(+1LA) also gives immunity to Acid
Voidmind is +3 (MM3)
: Re: Ask a Simple Question, Get a simple answer
: carnivore August 02, 2008, 04:14:06 PM
Voidmind is +3 (MM3)
opps .... i was just looking in Crystal keep and i thought it said +1 LA


 :D
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent August 02, 2008, 09:54:42 PM
opps .... i was just looking in Crystal keep and i thought it said +1 LA
It does. Crystal Keep is wrong on this one. They switched LA/CR for it.
: Re: Ask a Simple Question, Get a simple answer
: bayar August 03, 2008, 10:10:54 AM
Q 175 Does an artificier require high enough wisdon to create a scroll/item that is on a divine spell list ?

Q 176 What stat does an artifier use to determine the save DC of his spells from items crafted by him ?
: Re: Ask a Simple Question, Get a simple answer
: Hallack August 03, 2008, 11:24:32 AM
Q 177: Can sneak attack be used as part of AOO?
: Re: Ask a Simple Question, Get a simple answer
: dman11235 August 03, 2008, 12:30:45 PM
A 177: Yes, as long as you meet the requirements: flanking or FF.  Assuming you are meaning attack of opportunity.
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco August 03, 2008, 10:09:59 PM
Q178 What Dmag Issue talks about creating Kratos From God of War?
: Re: Ask a Simple Question, Get a simple answer
: Agita August 04, 2008, 09:14:22 PM
Q 179

Are there any classes besides Hexblade that grant Mettle? If yes, what book are they from? There seems to be a Sohei class from OA, but I hear it sucks.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl August 04, 2008, 09:25:14 PM
Q 179

Are there any classes besides Hexblade that grant Mettle? If yes, what book are they from? There seems to be a Sohei class from OA, but I hear it sucks.
A 179: I believe that Crusader from ToB does so.
: Re: Ask a Simple Question, Get a simple answer
: dman11235 August 04, 2008, 09:28:30 PM
A179 Pious Templar and the Witch Hunter (slayer?  ToM) do as well.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 04, 2008, 09:30:14 PM
Q 175 Does an artificier require high enough wisdon to create a scroll/item that is on a divine spell list ?
No, you only need to pass the UMD check.

I don't remember the answer to the next one, though.
Q 176 What stat does an artifier use to determine the save DC of his spells from items crafted by him ?

Q 179

Are there any classes besides Hexblade that grant Mettle? If yes, what book are they from? There seems to be a Sohei class from OA, but I hear it sucks.
Check out the Lists of Stuff (http://forums.gleemax.com/showthread.php?t=662842).
: Re: Ask a Simple Question, Get a simple answer
: wO-_-OdrOw August 04, 2008, 11:03:40 PM
Q180 Are there any melee weapons that deal bludgeoning damage and naturally have an 18-20 threat range? OR are there any ways to change the damage type of a weapon through weapon enhancements?
: Re: Ask a Simple Question, Get a simple answer
: SorO_Lost August 05, 2008, 12:01:47 AM
Q 176 What stat does an artifier use to determine the save DC of his spells from items crafted by him ?

A 176 I'm going to go with intelligence since that is what your infusions are based off of and at the same time say it don't matter what it uses.

http://www.d20srd.org/srd/magicItems/magicItemBasics.htm#savingThrowsAgainstMagicItemPowers
Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that level of spell.
So your score does not matter.

There is good news though, there is a feat in the epic level handbook that is not SRD material that allows you to use your score instead of the minimum.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero August 05, 2008, 12:15:05 AM
Q181. In the Book of Exalted Deeds, the example Sentinel of Bharrai does not have the Sacred Vow feats necessary to qualify for the Prestige Class. Is this a simple mistake, is there some retraining at work, or are the vows somehow unnecessary?

Q182. Speaking of which, can one retrain vows? By RAW it should work, but logically it doesn't make much sense.
: Re: Ask a Simple Question, Get a simple answer
: DrowVampyre August 05, 2008, 01:03:51 AM
Q 179

Are there any classes besides Hexblade that grant Mettle? If yes, what book are they from? There seems to be a Sohei class from OA, but I hear it sucks.
A 179: I believe that Crusader from ToB does so.

It does indeed. From Surreal's list of stuff on That Other Board:

Mettle
Hexblade 3
Pious Templar 1, ecl 6, Complete divine
Vigilante 9, ecl 14, Complete Adventurer
Witch Slayer 2, ecl 7, Tome of Magic
Sohei
Crusader 13, Tome of Battle
Deneith Warden 5, ecl 9, Eberron: Dragonmarked
Master Specialist (abjuration) 7, ecl 10, Complete Mage - works for all saves, see text
Argent Fist 8, ecl 13, Faiths of Eberron
Hellreaver 4, ecl 9, Fiendish Codex II
Kinslayer 1, ecl ?, Drow of the Underdark

Honorable Mention
Iron Mind 5, ecl 10, Races of Stone - "mettle of will" affects will saves only
Goliath Rogue 2 racial substitution level, ecl 3, Races of Stone - "mettle of mountains" affects Fort saves only, improves if later gain

improved evasion
: Re: Ask a Simple Question, Get a simple answer
: dman11235 August 05, 2008, 01:21:11 AM
Q181. In the Book of Exalted Deeds, the example Sentinel of Bharrai does not have the Sacred Vow feats necessary to qualify for the Prestige Class. Is this a simple mistake, is there some retraining at work, or are the vows somehow unnecessary?

Q182. Speaking of which, can one retrain vows? By RAW it should work, but logically it doesn't make much sense.

A181: Neverevereverever assuming example characters are right.  Never.  They are almost always wrong.  Once again, never.

A182: Depends on which text takes precedence.  I believe it is RAW allowed, but there is a passage explaining that the vows, in each vow, which does state that vows can never be gotten rid of.  This may take precedence over the PHBII rules.
: Re: Ask a Simple Question, Get a simple answer
: Surreal August 05, 2008, 03:59:10 AM
edit: someone beat me to it
: Re: Ask a Simple Question, Get a simple answer
: Agita August 05, 2008, 08:55:23 AM
Q 179

Are there any classes besides Hexblade that grant Mettle? If yes, what book are they from? There seems to be a Sohei class from OA, but I hear it sucks.
A 179: I believe that Crusader from ToB does so.
>_> I can't believe I missed that. I'm playing a crusader, by the Pact Primeval!
Anyway, thanks for that list guys.
: Re: Ask a Simple Question, Get a simple answer
: Akalsaris August 05, 2008, 09:09:01 AM
Q183: Can the Steel Wind maneuver (Iron Heart 1 Strike: make and resolve two separate melee attacks, each against a separate opponent you threaten, as a standard action) be used to make a pair of trip attacks?  If so, are there any other crusader/warblade maneuvers strikes that can be combined with trip attacks?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 05, 2008, 09:32:14 AM
A 183 No. ToB p43: "you cannot combine special attacks [...] with strikes".
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco August 06, 2008, 08:06:38 AM
Q184 Does any one have a link to the list of all the maneuvers that can be used by ranged weapons?
: Re: Ask a Simple Question, Get a simple answer
: bayar August 06, 2008, 08:16:54 AM
Q 185 Can an artificier cast spells from a divine spell list from a scroll by passing it as an artificier scroll rather than divine ? (if he doesnt have a high enough WIS...)
: Re: Ask a Simple Question, Get a simple answer
: RobbyPants August 06, 2008, 11:08:16 AM
Q 185 Can an artificier cast spells from a divine spell list from a scroll by passing it as an artificier scroll rather than divine ? (if he doesnt have a high enough WIS...)
A 185 Even if not, you should be able to use Use Magic Device (http://www.d20srd.org/srd/skills/useMagicDevice.htm) to emulate having a high enough ability score.  Your effective ability score with a UMD check is the check minus 15.  So, a UMD check of 34 would effectively give you a 19 Wis for casting off of divine scrolls.

Beyond that, I'm not sure about the exact question you asked.  I just know that UMD will get around not having a high enough Wis score.
: Re: Ask a Simple Question, Get a simple answer
: iconoplast August 06, 2008, 12:48:10 PM

A 185 http://forums.gleemax.com/wotc_archive/index.php/t-831418
: Re: Ask a Simple Question, Get a simple answer
: Desca August 06, 2008, 02:09:06 PM
Q 186: If a creature crossing a Prismatic Wall/Sphere/Veils is killed by the first 4 colours, is his corpse considered an object and his items unattended for the 7th colour? Are they automatically destroyed?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 06, 2008, 02:41:09 PM
A 186 There's no RAW answer as far as I can tell. The scenario you present is a definite possibility. The body could also stop crossing layers (it falls backwards/sideways).
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis August 07, 2008, 03:37:10 AM
Q187: Is there a way to flank creatures that "cannot be flanked" (such as uncanny dodge, aside from being of a high enough rogue level for uncanny dodge; I already know of Darkstalker for dealing with all-around vision)?

Q188: Aside from uncanny dodge and all-around vision, are there any other abilities that prevent flanking?
: Re: Ask a Simple Question, Get a simple answer
: JaronK August 07, 2008, 05:08:51 AM
Q184 Does any one have a link to the list of all the maneuvers that can be used by ranged weapons?


A184:  I don't, but I know some of the best ones for a Warblade if it helps:

Dancing Mongoose
Raging Mongoose
Time Stands Still
Lion's Roar

Plus White Raven Tactics and other boosts/counters work just fine.  Blood in the Water is great if you're a crossbow archer.

JaronK
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 07, 2008, 07:42:54 AM
A 188 Elementals and oozes cannot be flanked. It comes from their type, so I don't know of any way to go around that. (Well, you can polymorph an elemental but I don't call it a solution.)
: Re: Ask a Simple Question, Get a simple answer
: Runestar August 07, 2008, 07:55:53 AM
189) Could an air elemental move back and forth 10 times each round (bearing in mind that it does have a fly speed of 100ft) in whirlwind mode, effectively forcing the player to have to contend with whirlwind 10 times?
: Re: Ask a Simple Question, Get a simple answer
: carnivore August 07, 2008, 08:19:41 AM
A189... from the description of Whirlwind.. it appears as Yes... unless they fail thier initial save and are Suspended in the whirlwind.. thus they only take damage once per round, instead of 10 times

 :D
: Re: Ask a Simple Question, Get a simple answer
: Agita August 07, 2008, 08:49:29 AM
A 188 b

There's also the Formians' Hive Mind and similar abilities, which can be emulated to a limited extent (100 feet instead of 50 miles) with the Inviolate Link option of Fell Conspiracy. (Exemplars of Evil, page 24)
: Re: Ask a Simple Question, Get a simple answer
: Runestar August 07, 2008, 09:54:54 AM
A189... from the description of Whirlwind.. it appears as Yes... unless they fail thier initial save and are Suspended in the whirlwind.. thus they only take damage once per round, instead of 10 times

 :D

Though it could just eject the PC before moving into his square again... :P

On another note, has anyone ever have the air elemental rise 100ft into the air after successfully engulfing someone before ejecting them? Does the damage from falling seem out of line with the air elemental's cr?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl August 07, 2008, 10:17:15 AM
Q 190: What are the rules for linking a vampire to the Dayheart in Expedition to Castle Ravenloft, and how many can be linked to it at a time?

I can see where it lists in the Dayheart's description in the appendix who is currently linked (and it mentions all vampires Strahd adds during the adventure will be linked), and in one of the encounters (K57?) it mentions in a sidebar that all Strahd's minion vamps are linked...  So does one become linked by becoming one of Strahd's controlled vampires?  What if Strahd dies?
: Re: Ask a Simple Question, Get a simple answer
: Hallack August 07, 2008, 11:36:12 AM
Q 191:  Is there a rule against getting precision damage on Attacks of Opportunity?  DM in current game is pretty adamant that none can be added saying only special attacks like trip or disarm.  Certainly those special attacks are allowed and other things like spells, martial strikes, ect are not but ....? 
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl August 07, 2008, 03:54:07 PM
A 191: Depends on the precision damage.  Skirmish will not apply to an AoO because it specifically only works on your turn.

Sneak attack and sudden strike will work if the conditions to activate them are met.  It is possible for that to occur with Sudden Strike, but it it very rare.  The only thing I can think of is if the person is standing in a Greased square and doesn't have 5 ranks in balance.

Sneak attack will work then, or if someone leaves a square or does something in a square that provokes the AoO, while you are flanking that square.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY August 07, 2008, 04:22:41 PM
On another note, has anyone ever have the air elemental rise 100ft into the air after successfully engulfing someone before ejecting them? Does the damage from falling seem out of line with the air elemental's cr?
This was exactly the tactic used in one of the challenges in Meyer's "Overpowered Casters" threads on 339. Yes, it is definitely out of line with their CR. People had to resort to some bizarre stuff to survive that one. I had my necromancer's zombie grapple him and hold him down on the ground.  :D
: Re: Ask a Simple Question, Get a simple answer
: Agita August 07, 2008, 04:43:23 PM
A 191 b

There is also a(n epic) feat, Sneak Attack Of Opportunity (http://www.d20srd.org/srd/epic/feats.htm#sneakAttackOfOpportunity), that allows you to treat any AoO as a sneak attack.
: Re: Ask a Simple Question, Get a simple answer
: optimus_maximus August 07, 2008, 06:10:06 PM
Q192: Can Flick of the Wrist (CW) be used with the Hand of Death maneuver (ToB)?

I keep rereading the 'drawing a weapon' and 'unarmed strike' entries in the PHB and they say nothing about a hand being undrawable. I'm thinking at the start of a battle, when everyone else has a sword, striking with hands is as unexpected as someone drawing a sword really hella fast. Alternately, if they have to be drawn, they could be in your pockets.

Does Hand of death need to be done with your unarmed strike?

edit: and also, Q193: When something causes a target to lose their dex bonus to ac, is that the same as being flatfooted? I know many maneuver/spell descriptions say that they do this, but don't say 'cause the person to be flatfooted'. More hand of death curiosity.

edit2: apparently cust serv doesn't do 3.5e anymore. Ooops, I didn't get the memo.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY August 07, 2008, 06:40:56 PM
edit: and also, Q193: When something causes a target to lose their dex bonus to ac, is that the same as being flatfooted? I know many maneuver/spell descriptions say that they do this, but don't say 'cause the person to be flatfooted'. More hand of death curiosity.
A193. No. They are not the same thing, but even the WotC authors can't keep that straight.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis August 08, 2008, 05:50:04 AM
Q194: Looking at the D&D glossary concerning level adjustment, one encounters the following lines: "Some creatures' level adjustment entries include the word "(cohort)." Although these creatures may be problematic as PCs, they make good companions for a character who has taken the Leadership feat." In short, what is it about the Petal and Beguiler and whatever other such creatures with the "(cohort)" tag that makes them problematic as PCs while being perfectly balanced as essentially a second PC gained through Leadership?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 08, 2008, 07:16:15 AM
A 194 For the Petal, it could be the Tiny size - I seem to recall some designer stating that only Small+ creatures are meant to be played. (The Jermlaine is Tiny too, but its LA was defined in an update document so it may have been overlooked.)
: Re: Ask a Simple Question, Get a simple answer
: carnivore August 08, 2008, 08:02:05 AM
A 194 For the Petal, it could be the Tiny size - I seem to recall some designer stating that only Small+ creatures are meant to be played. (The Jermlaine is Tiny too, but its LA was defined in an update document so it may have been overlooked.)
except for the Brownie (http://www.wizards.com/default.asp?x=dnd/al/20041006a) ....
[spoiler]Brownies as Characters

Brownie characters possess the following racial traits.

-- -6 Strength, +10 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma

--Tiny size: A brownie has a +2 bonus to Armor class and attack rolls and a +8 bonus on Hide checks. A brownie uses smaller weapons than humans use, and his lifting and carrying limits are half of those of a Medium character.

--A brownie's base land speed is 30 feet.

--Darkvision out to 30 feet.

--Low-light vision.

--Calm Animal: As a free action, a brownie can calm an animal. The power is similar to a calm animals spell, except that it works on a single animal within 30 feet. An animal that has been affected or has made a successful saving throw against this power cannot be affected again for one day. The caster level for this power is 7 + the brownie's character level. The save DC against this power is 14 + the brownie's Charisma modifier. This is a supernatural ability.

--Spell-Like Abilities: A brownie can use the any of the following, each once a day: confusion, dancing lights, daylight, dimension door, protection from evil, ventriloquism. Saving throws are 10 + spell level + the brownie's Charisma modifier. The brownie's caster level is 7 + the brownie's character level.

-- Evasion (Ex):If a brownie is exposed to any effect that normally allows it to attempt a Reflex saving throw for half damage, the brownie takes no damage with a successful saving throw. If the brownie gains a class level that gives it the evasion class feature, the brownie gains improved evasion instead.

-- Hide in Plain Sight (Ex): In areas of dim light, tall grass, or heavy undergrowth a brownie can use the Hide skill even while being observed and without having anything to actually hide behind. This ability does not stack with the hide in plain sight class feature.

-- Uncanny Dodge (Ex): A brownie retains its Dexterity bonus to AC even if caught flat-footed or targeted by an unseen foe. However, the brownie still loses its Dexterity bonus to AC if paralyzed or otherwise immobile. If the brownie gains a class level that gives it the uncanny dodge class feature, the brownie gains improved uncanny dodge instead.

-- Wild Empathy (Ex): A brownie can improve the attitude of an animal as a druid does. The brownie's bonus on wild empathy checks is 7 + the brownie's Charisma modifier. If the brownie gains levels in a class that has the wild empathy class feature, the brownie's bonus on wild empathy checks is 7 + the relevant class level + the brownie's Charisma modifier.

-- +2 racial bonus on Craft checks.

-- Automatic Languages: Common, Halfling, and Sylvan.

-- Bonus Languages: Draconic, Elven, Giant, Goblin, and Gnome.

-- Favored Class: Expert.

-- Level Adjustment +4.
[/spoiler]


 :D
: Re: Ask a Simple Question, Get a simple answer
: wO-_-OdrOw August 08, 2008, 02:37:57 PM
Q180 Are there any melee weapons that deal bludgeoning damage and naturally have an 18-20 threat range? OR are there any ways to change the damage type of a weapon through weapon enhancements?

Bump/Was that a no?
: Re: Ask a Simple Question, Get a simple answer
: iconoplast August 08, 2008, 02:41:30 PM
A180 There's a +1 Enhancement for Bludgeoning Weapons that works like Keen in the Magic Item Compendium.  (Impact?)
: Re: Ask a Simple Question, Get a simple answer
: carnivore August 08, 2008, 05:59:15 PM
A180

although there are several weapons that do Bludgeoning Damage, with a Crit range 19-20...... ther is only one that i found with a Crit Range 18-20:

Glot(Frost p76) — 1d4 damage, (18-20 / x2), 10’ range* B, 1 gp ,1 lbs
If rolled on a flat, unobstructed surface, Range is 20’, If rolled on an icy, flat, unobstructed surface, Range is 30’.

 :D
: Re: Ask a Simple Question, Get a simple answer
: Nunkuruji August 08, 2008, 06:06:09 PM
 :lol bowling ball
: Re: Ask a Simple Question, Get a simple answer
: Agita August 09, 2008, 12:47:35 AM
Q 195

The rules for Augment Crystals on page 221 of the MIC state that they can be affixed to a weapon, armor, shield, "Or any other magic item that grants an armor bonus to AC," which Bracers of Armor do. Bracers of Armor are even mentioned in one of the examples on that same page. However, there don't seem to be any "Bracer Augment Crystals," just shield and armor, so I'm wondering, what do Bracers of Armor count as, shields or armor?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 09, 2008, 01:36:08 AM
A 195 They grant an armor bonus to AC, so... armor.
: Re: Ask a Simple Question, Get a simple answer
: Flash_Plasma August 09, 2008, 12:45:58 PM
Q196

does the paragon or pseudonatural templates in the Epic Level Handbook qualify you for epic feats, regardless of actual level?
: Re: Ask a Simple Question, Get a simple answer
: Agita August 09, 2008, 06:13:30 PM
A 195 They grant an armor bonus to AC, so... armor.
Well, they're affixed to the arms like a shield though...
: Re: Ask a Simple Question, Get a simple answer
: carnivore August 09, 2008, 06:45:07 PM
A 195 They grant an armor bonus to AC, so... armor.
Well, they're affixed to the arms like a shield though...
irrelavant .... look at the item

"Bracers of Armor: These items appear to be wrist or arm guards. They surround the wearer with an invisible but tangible field of force, granting him an armor bonus of +1 to +8, just as though he were wearing armor. Both bracers must be worn for the magic to be effective.

Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator’s caster level must be at least two times that of the bonus placed in the bracers; Price 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5), 36,000 gp (+6), 49,000 gp (+7), 64,000 gp (+8);Weight 1 lb.
"

Armor Bonus would be enhanced By Augment Crystals that Affect Armor... not Shields

 :D
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 09, 2008, 08:45:15 PM
Q196 does the paragon or pseudonatural templates in the Epic Level Handbook qualify you for epic feats, regardless of actual level?

A 196 No. Why would they ?
: Re: Ask a Simple Question, Get a simple answer
: Eldariel August 10, 2008, 05:56:21 PM
Q197: Can anyone think of an alternative feat for getting Dragon Wings (to the one in Races of the Dragon) without it being a feat that has to be taken level 1? We were working on refeating the Tarrasque with some friends and figured an Ex way to fly would be nice, but it needs Dragontouched to take Draconic feats and Dragon Wings has the prerequisite of taking it level 1, with it only being level 3 available for Dragonwrought Kobolds.
: Re: Ask a Simple Question, Get a simple answer
: bigdaddy843 August 12, 2008, 08:08:51 AM
Q198 as a DM, would you ever allow the following 3.0 feat in a 3.5 campaign? also, please explore its possible uses.

Furious Strength (General)

Prerequisites: Rage class ability.

Benefit: You can choose to forgo the normal benefits of rage for a single round of incredible strength. To use this feat, you must still be able to rage at least once during the current day. Furious Strength may be invoked whenever rage could be activated. When you use this feat, you gain a +20 bonus to Strength for a single action that can last no longer than one minute. This can be used to bash down an obstacle, lift an impossible heavy weight until your friends can run safely through, or deal tremendous damage to a foe with a single attack. After this action, you are fatigued for one minute, suffering the same effects as if you had just finished a rage.

I am unsure of the sourcebook, but it may be found in "Ultimate feats"

Thank You.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl August 12, 2008, 10:41:14 AM
A 198: I would allow a modified version of that feat.  First, look at something in the Core rules that is comparable - the domain power of the strength domain.  It gives a cleric a 1-round boost of strength equal to his cleric level (so +1 enhancement bonus at first level, +20 at 20th level).

Now, in some ways this feat is better - it can last longer than one round for some things, but it is only good for one attack.  The strength domain ability could be good for several attacks in the one round in which it lasts.  Also, the feat isn't an enhancement bonus.

I'd say it would be a perfectly fine feat so long as you change the bonus to "a bonus to strength equal to your character level."  (or HD, rather than character level - they are the same thing, but HD leaves less room for misinterpretation.)

Alternatively, just allow the character to take a feat that grants the Strength domain, altering it only in that it works off of HD, rather than cleric level.
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco August 12, 2008, 10:44:03 AM
Q199: What feats other than leap of the heavens are good for jumpers?
: Re: Ask a Simple Question, Get a simple answer
: bigdaddy843 August 12, 2008, 10:48:57 AM
Q198 II

If allowed, in what way would or would you as a DM) allow it the feat (as highlighted in Q198 and A 198) to synergise with greater rage?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl August 12, 2008, 11:53:59 AM
Q198 II

If allowed, in what way would or would you as a DM) allow it the feat (as highlighted in Q198 and A 198) to synergise with greater rage?
A198 II: I wouldn't have it synergize.  The cost to activate the feat is a daily rage usage.  Just because you can get a greater benefit in a "normal" rage due to an increased class ability, does not mean you should get a bonus here.  You are still only spending a daily rage.
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco August 12, 2008, 02:18:18 PM
Q200 How would one use "Shock Trooper to keep your to-hit bonus with a full Power Attack"?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl August 12, 2008, 03:26:49 PM
Q200 How would one use "Shock Trooper to keep your to-hit bonus with a full Power Attack"?
A200: One of the combat options of the shock trooper feat is that you apply the power attack penalty to your AC, rather than your attack bonus.
: Re: Ask a Simple Question, Get a simple answer
: carnivore August 13, 2008, 08:20:30 AM
Q197: Can anyone think of an alternative feat for getting Dragon Wings (to the one in Races of the Dragon) without it being a feat that has to be taken level 1? We were working on refeating the Tarrasque with some friends and figured an Ex way to fly would be nice, but it needs Dragontouched to take Draconic feats and Dragon Wings has the prerequisite of taking it level 1, with it only being level 3 available for Dragonwrought Kobolds.
A197

take the Dragonborn template.... one aspect gives Wings and Flight speed depending on HD

 :D

: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 13, 2008, 01:11:45 PM
Q199: What feats other than leap of the heavens are good for jumpers?
A 199 The only thing I can think of is increasing your speed, but Dash is certainly not good.
: Re: Ask a Simple Question, Get a simple answer
: Bauglir August 13, 2008, 04:44:45 PM
Q201

I'm building a Voce Warrior (see Hyperconscious), which is a psionic prestige class focusing on combat. Unfortunately, I've just noticed that their attack rolls with the weapon the class grants them are modified by their key ability score for manifesting, not Str or Dex. Is there any feat, item, spell, or anything of that nature that could override the class feature's description (by saying, "You may use your Dexterity modifier on attack rolls" or somesuch)? The weapon has no category such as light, one-handed, or two-handed, but it's extremely heavily implied that it is exotic, if that helps. A class dip is acceptable if it's only a few levels. I'm using the ranged version, so melee-only solutions are unhelpful.
: Re: Ask a Simple Question, Get a simple answer
: skydragonknight August 13, 2008, 07:26:11 PM
Q199: What feats other than leap of the heavens are good for jumpers?

Fleet of Foot regional feet from PGtF gives a +10 ft bonus to speed which will give a +4 on jump from increased speed.
There's also a Skill Trick from Complete Scoundrel to 1/encounter get +10 ft on a long jump if you jump at least 10 ft.

Battle Jump(Unapproachable East) also lets your jump count as a charge if you jump down from a certain height onto your opponent. If you can reliably trigger Battle Jump, other "charger feats" like Leap Attack(CAdv) and Shock Trooper(CWar) will do the trick.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero August 14, 2008, 02:38:05 AM
Q202: I'm trying to remember a spell. I want to say I found it online in the Wizards articles, but I didn't see it under spellbook or under the far reaches. The spell connected two people by their shadows, and during the spell's duration, the victim was forced to copy all of the caster's movements. I wish I had more information; a name, a school, a spell level. Sorry. Anybody remember what this spell is called?
: Re: Ask a Simple Question, Get a simple answer
: RobbyPants August 14, 2008, 05:11:34 PM
A199 III Another way to get a boost of speed is the Quickness trait in Unearthed Arcana.  Sadly, this costs you 1 HP per level.  If you want to offset that, you can take Improved Toughness, so, you end up with +10 feet for the cost of a feat and a trait, with a prereq of base Fort +2.
: Re: Ask a Simple Question, Get a simple answer
: Phaenix August 15, 2008, 11:57:00 AM
A202: The Spell is Puppeteer in the SpC. Page 163. The spell's fluff mentions silvery light connecting you to the victim, but that's mutable.

I also seem to remember seeing some homebrew spell very similar to what you're describing while I was lurking on 339, too.
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco August 15, 2008, 12:06:01 PM
A202 Part 2I think there is a spell like the one you are talking about in the Planescape setting if that helps at all. I'm kinda rusty with my Planescape though.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis August 16, 2008, 12:08:37 AM
Q203: This question will be referencing Psionic Lion's Charge from the SRD, so I have quoted it below. The question is at the end of this post, while the "evidence" needed to form a conclusion comes before it.
Psionic Lion’s Charge
Psychometabolism
Level:    Psychic warrior 2
Display:    Mental
Manifesting Time:    1 swift action
Range:    Personal
Target:    You
Duration:    Instantaneous
Power Points:    3
You gain the powerful charging ability of a lion. When you charge, you can make a full attack in the same round.
You can manifest this power with an instant thought, quickly enough to gain the benefit of the power as you charge. Manifesting the power is a swift action You cannot manifest this power when it isn’t your turn.
Augment
For every additional power point you spend, each of your attacks after a charge in the current round gains a circumstance bonus on damage equal to the number of additional points spent.
Now, because it has an instantaneous duration, rather than a 1 round duration, or a "See Text" duration specifying that it ends at the end of your turn, I looked carefully at the entry for instantaneous durations:
: SRD
The psionic energy comes and goes the instant the power is manifested, though the consequences might be long-lasting.
Now, looking at the text, there are two effects, the primary effect, and the effect of the augment. You will notice that the primary effect says, "When you charge, you can make a full attack in the same round." It would not need to specify "in the same round" if it only applied in the current round. Looking at the augment, it says, "each of your attacks after a charge in the current round gains a circumstance bonus [...]." So the augment specifically notes that it occurs only in the current round, while the primary effect does not. With this in mind, my question is this: does a casting of Psionic Lion's Charge permanently grant the ability to make a full attack on a charge?
: Re: Ask a Simple Question, Get a simple answer
: Chemus August 16, 2008, 02:39:03 AM
A203: RAW, your interpretation appears to be correct. The personal range, coupled with the need to have either levels in Psychic warrior, or ranks in Use Psionic Device make offsets the dipping a little...hell, just get it as a tattoo. Looks like a solid, non-errata'd find...
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis August 16, 2008, 02:59:48 AM
A203: RAW, your interpretation appears to be correct. The personal range, coupled with the need to have either levels in Psychic warrior, or ranks in Use Psionic Device make offsets the dipping a little...hell, just get it as a tattoo. Looks like a solid, non-errata'd find...

I was thinking paying for spell (power) services would be rather easy, too, costing merely 80gp since there is no expensive material component (power level 2, so 20 x manifester level, which must be 4+ for a Psychic Warrior to have 2nd level powers, thus 80gp).

80gp for a permanent, non-dispellable Pounce ability looked really nice (and makes the Lion Totem Barbarian somewhat obsolete...).

Of course, you made me realize the personal range. So, yes, a tattoo seems the best solution.

This bumps the cost up to 300gp, but that's still a laughable expenditure for such a wonderful ability. Personally, I see it as a must-have for all melee characters, even if charging is not their primary function. The utility is just astounding.
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco August 16, 2008, 11:19:55 AM
Q204: Is there any information on Paladin mounts, as in how to gain one other than the Warhorse. Other than the information given in the players handbook about asking your DM.
: Re: Ask a Simple Question, Get a simple answer
: Chemus August 16, 2008, 04:29:44 PM
A204: See DMG 3.5, pg......204! :D
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero August 16, 2008, 05:04:04 PM
A204B: Draconomicon p 139 also has rules for a dragon as a special mount.
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 August 17, 2008, 12:13:08 AM
Q205: The mineral warrior/stony template in Underdark[page 97] gives you a slam attack usable once a day.  Considering that you can threaten with natural attacks, does this mean that if I take a reach weapon I do threaten all squares before I use the attack but don't threaten anymore once I do?  That's what it seems to be mechanically, but it does seem strange that my opponents would know whether or not I have used a slam attack sometime earlier this day and thus not feel threatened.

Q206: Can you put armor spikes on Bracers of Armor?

Q207: Do spiked gauntlets occupy the gauntlets slot making them impossible to wear with Gloves of Dex, etc?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl August 17, 2008, 01:45:48 AM
Q205: The mineral warrior/stony template in Underdark[page 97] gives you a slam attack usable once a day.
Um.... it gives you a SMITE attack usable once per day.

Smite and slam are not the same thing.
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent August 17, 2008, 01:47:34 AM
A205: Solve your problems the easy way and grab Strength Devotion (Complete Champion) which gives you a natural slam attack.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero August 17, 2008, 01:53:47 AM
A205: You could buy armor spikes, (+50gp to armor price) but I don't know if that lets you threaten 5ft away from yourself.
: Re: Ask a Simple Question, Get a simple answer
: Soda August 17, 2008, 08:48:02 PM
Q208: Does wildshape and mountain rage stack?

Q209: Is the ranger's effective druid level for animal companions of half ranger level rounded up or down?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 17, 2008, 09:15:09 PM
Q209: Is the ranger's effective druid level for animal companions of half ranger level rounded up or down?

A209 In D&D you always round down except if the text says otherwise.
: Re: Ask a Simple Question, Get a simple answer
: cru August 18, 2008, 07:04:01 AM
Q210 PH2 has the Mad Foam Rager feat. What effects can it help against? ("attack, spell, or ability used against you")
a) all spells? or only spells that target me? E.g. Solid Fog: can I ignore the movement penalties and concealment for 1 round?
b) trip? grapple? swallow whole? - I charge, someone trips/grapples me as an AoO - what now? Can I finish my charge, next round attack again and at "the end of my next turn" I suddenly appear in the stomach of the (presumably already dead) creature?
c) can I delay friendly spells? any nasty tricks?
d) can I use the feat after learning the result of my saving throw and after learning the exact effect?
: Re: Ask a Simple Question, Get a simple answer
: Vattic August 18, 2008, 10:53:50 AM
is there anyway, besides taking class levels in cleric, that a warlock can somehow obtain the ability to turn/rebuke/command undead? items, feats, anything?
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 August 18, 2008, 02:02:16 PM
Sacred Exorcist[CD] advances casting (and thus some warlock abilities) and grants turn undead.
: Re: Ask a Simple Question, Get a simple answer
: Surreal August 18, 2008, 03:55:04 PM
Q206: Can you put armor spikes on Bracers of Armor?

Q207: Do spiked gauntlets occupy the gauntlets slot making them impossible to wear with Gloves of Dex, etc?
A 206: no
A 207: yes

Q208: Does wildshape and mountain rage stack?

Q209: Is the ranger's effective druid level for animal companions of half ranger level rounded up or down?
A 208: yes
A 209: always round down unless otherwise indicated

is there anyway, besides taking class levels in cleric, that a warlock can somehow obtain the ability to turn/rebuke/command undead? items, feats, anything?
A 211:From my "lists of stuff" on CO...
[spoiler]Turn/rebuke Undead

grants turn/rebuke undead - anything that grants turning generally stacks
Cleric 1
Paladin 4
Blackguard 3, ecl, command or rebuke only
Sacred Exorcist 1, ecl 8, Complete Divine, turn only
Ur-priest 2, ecl 7, Complete Divine, rebuke only
Divine Mind 4, Complete Divine, class variant (here (http://www.wizards.com/default.asp%3Fx%3Ddnd/psm/20070629a))
Dread Necromancer 1, base class, Heroes of Horror, rebuke only
Death Delver 1, ecl 6, Heroes of Horror, rebuke only
Chameleon 3, ecl 8, Races of Destiny, see text
Master of Radiance 1, ecl 6, Libris Mortin, turn only - unclear whether you gain turning or if it only stacks
Tenebrous, vestige, ecl 7, Tome of Magic, unlimited use but see text
Knight of the Raven 3, ecl 7, Expedition to Castle Ravenloft
Apostle of Peace 1, ecl 8, Book of Exalted Deeds
Soldier of Light 1, ecl 6, Deities and Demigods
Deadgrim 1, ecl 6, Magic of Eberron - unclear whethero you gain turning or if it only stacks


levels stack for turn/rebuke undead (ie: requires turn/rebuke to qualify for the PrC)
Radiant Servant of Pelor, ecl 7, Complete Divine
Warpriest, ecl 6, Complete Divine
Eldritch Disciple, ecl 6, Complete Mage
Paragnostic Apostle, ecl 3?, Complete Champion
Ordained Champion, ecl 4, Complete Champion
Master of Shrouds, ecl 4, Libris Mortis - rebuke only
Sacred Purifier, Libris Mortis - turn only
True Necromancer, Libris Mortis - rebuke only
Purifier of the Hallowed Doctrine, ecl 6, Heroes of Horror - turn only
Death Delver, ecl 6, Heroes of Horror, rebuke only
Bone Knight, ecl 5, Eberron Five Nations, rebuke only
Deadgrim, ecl 6, Magic of Eberron
Eye of Horus-Re 1, ecl 7, Player's Guide to Faerun

Shaman
Yathrinshee, ecl ?, Player's guide to Faerun - rebuke only


Greater Turning
Sacred Purifier 1, ecl 6, Libris Mortis


Special Mention
Cleric 1, Azurin racial substitution, Magic of Incarnum - gain Channel Incarnum instead, but counts as turning for feats
Cleric 1, Dragonblood substitution level, Races of the Dragon, turn energy instead, counts as turning for feats
Spirit Shaman 2, Complete Divine - chastise spirits, see text
Binder...?
Exalted Turning, feat, Book of Exalted Deeds, turned creatures take 3d6 damage
Druid Domains, Sun (UA, House Rule sidebar, pg 68) but only 1/day
Bone Talisman (Drd 2) spell online at Earthmother's Weapons (Druid Spells from the Moonshaes) (http://www.wizards.com/default.asp%3Fx%3Ddnd/mb/20040721a)
[/spoiler]

Q210 PH2 has the Mad Foam Rager feat. What effects can it help against? ("attack, spell, or ability used against you")
a) all spells? or only spells that target me? E.g. Solid Fog: can I ignore the movement penalties and concealment for 1 round?
b) trip? grapple? swallow whole? - I charge, someone trips/grapples me as an AoO - what now? Can I finish my charge, next round attack again and at "the end of my next turn" I suddenly appear in the stomach of the (presumably already dead) creature?
c) can I delay friendly spells? any nasty tricks?
d) can I use the feat after learning the result of my saving throw and after learning the exact effect?
A 210: Technically yes to all of the above. A sticky point might be 'c', since a friendly spell isn't used "against" you
: Re: Ask a Simple Question, Get a simple answer
: Vattic August 19, 2008, 10:43:01 AM
ah, many thanks Surreal. I was hoping for a feat or some kind of uber item that granted turning as my character is dedicated to his life as a warlock. still, thank you for your efforts, they are much appreciated!
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis August 20, 2008, 05:18:30 AM
Q212: Aside from Dweomerkeeper, what non-epic methods exist to bypass costly material components?
: Re: Ask a Simple Question, Get a simple answer
: Optimator August 20, 2008, 06:59:10 AM
A212 Shadowcraft Mages using Silent Image to emulate spells with 100% real-ness is one way.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis August 20, 2008, 07:01:14 AM
Oh, right. I totally forgot about that. Hey, along a similar strand of thought:

Q213: If you can spontaneously convert spells into another spell (spell Y, let's say), can you bypass the material component of Spell Y that way?
: Re: Ask a Simple Question, Get a simple answer
: Callix August 20, 2008, 09:41:11 AM
Q214: If a spellcaster provokes an attack of opportunity for casting a spell, can I disarm him of his material components, and will this affect the spellcasting action?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 20, 2008, 12:17:13 PM
A 213 No. Except if the text says otherwise, of course.

A 214 The Disarm rules have no provision for disarming a held item that is not a weapon. It's not unreasonable, but ask your DM (it could be considered a Light weapon, or a worn item).
But IIRC drawing a material component is a free action so the caster could just go on...
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 August 20, 2008, 02:45:15 PM
Q215: How do temporary stat bonuses interact with bonus spell slots?
: Re: Ask a Simple Question, Get a simple answer
: RobbyPants August 20, 2008, 02:53:50 PM
A215 You get extra slots just as if the ability score had increased, but they only last as long as the bonus does, so you'd need it to last long enough to rest, fill the slot, and then cast.

At least, that's waht I think you mean by your answer.
: Re: Ask a Simple Question, Get a simple answer
: RobbyPants August 20, 2008, 02:57:29 PM
Q216 If you get an Int boosting item (like a headband of intellect), do you get extra skill points on future levels gained?
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY August 20, 2008, 03:06:52 PM
Q216 If you get an Int boosting item (like a headband of intellect), do you get extra skill points on future levels gained?
A216: No. This is spelled out in the rules, but I am too lazy to look it up.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 20, 2008, 03:16:28 PM
A 216 No.
Headband of Intellect

This device is a light cord with a small gem set so that it rests upon the forehead of the wearer. The headband adds to the wearer’s Intelligence score in the form of an enhancement bonus of +2, +4, or +6. This enhancement bonus does not earn the wearer extra skill points when a new level is attained; use the unenhanced Intelligence bonus to determine skill points.
(you could have, you know, read the book :P)
: Re: Ask a Simple Question, Get a simple answer
: Eldariel August 20, 2008, 07:42:23 PM
Q217: Are there any items to further boost Fortitude-saves after Cloak of Resistance +5 and Vest of Con +6?
: Re: Ask a Simple Question, Get a simple answer
: Agita August 20, 2008, 07:51:51 PM
Q217: Are there any items to further boost Fortitude-saves after Cloak of Resistance +5 and Vest of Con +6?
A 217

Using the custom magic item creation (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm) rules, you can get save boni of almost any type for double the cost of an equivalent Cloak of Resistance. If all that matters are Fort saves, you might also want to ask your DM how he would prize items that give a bonus to only one save.
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 August 20, 2008, 07:56:27 PM
A217: there are tome of battle maneuvers that you can use to make concentration checks instead of saves.
: Re: Ask a Simple Question, Get a simple answer
: Risada August 20, 2008, 08:02:00 PM
Q218: if I cast Imbue Familiar with Spell ability on my familiar and I later Polymorph it, can it still cast the spells?
: Re: Ask a Simple Question, Get a simple answer
: Eldariel August 20, 2008, 08:10:00 PM
Q217: Are there any items to further boost Fortitude-saves after Cloak of Resistance +5 and Vest of Con +6?
A 217

Using the custom magic item creation (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm) rules, you can get save boni of almost any type for double the cost of an equivalent Cloak of Resistance. If all that matters are Fort saves, you might also want to ask your DM how he would prize items that give a bonus to only one save.

Custom items not withstanding.

Rebel: I specifically need items.

Q217 Clarification: Are there any listed items that grant non-enhancement/con-based bonus to Fortitude, for example some Armor Enhancement or similar?
: Re: Ask a Simple Question, Get a simple answer
: dman11235 August 20, 2008, 09:46:25 PM
A217: Yes.....I forgot where exactly, but I'm pretty sure there is an armor enhancment in the MiC that gives you a +4 bonus to fort saves (one for reflex too).
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 20, 2008, 10:34:50 PM
A 217 ToB maneuvers can be made into items (ToB p150).
The MIC items give a resistance bonus IIRC.

I know of no item giving non-enhancement bonuses to Con, except perhaps a Silthilar graft.
As for Fort, you always have luck (luckstone)  and competence (ioun stone) +1 bonuses. There's also the BoED armor enchantment that transfers enhancement points into sacred bonuses to saves. I'm almost sure there's a +1 insight somewhere too.

A 218 Yes.
: Re: Ask a Simple Question, Get a simple answer
: dman11235 August 21, 2008, 01:55:11 AM
They do grant a resistance bonus...They suck now.  That shows me to go off memory alone.

You could try getting a Crystal Mask of...Body Armor.  It's a CMoMind Armor, only for fort instead of will.
: Re: Ask a Simple Question, Get a simple answer
: Eldariel August 21, 2008, 04:37:45 AM
dman/Omen of Peace: Thanks, Ioun Stone and maybe Luckstone (which source?) could get me two more. I'm just making an arena-build utilizing Immortal Fortitude, and I sorta need Fort-save bonuses in the mid 30s to truly be immortal. Therefore, the Competence doesn't really help since pumping it above 30 consistently is rather hard without custom items.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis August 21, 2008, 05:01:35 AM
Q219: Are there any spells that render an opponent flat-footed (not counting things like grease which may render the opponent flat-footed based on Balance ranks) or that grant a surprise round against an opponent?
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames August 21, 2008, 11:37:51 AM
Ok. So I was thinking and I realized something. Touch attacks crit on a 20 for double damage. Cure (and inflict) spells are touch attacks.

Q220: Does that mean there is a 5% chance of either of these having their effect doubled?
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial August 21, 2008, 11:44:02 AM
A220: Yes.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 21, 2008, 12:28:52 PM
A 217 (continued) The Luckstone is in the SRD/DMG.

A 219 Distract Assailant (SC) for flatfooted-ness. Shapechanging into a Dire Tortoise (Sand) for a surprise round.
There's also a Tumbling skill trick that makes 1 enemy flatfooted.
: Re: Ask a Simple Question, Get a simple answer
: ZeroSum August 21, 2008, 12:52:02 PM
[scrubbed for wrongness]
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl August 21, 2008, 02:12:19 PM
A220: You cannot "critically heal" someone.  Note the text on critical hits:

Critical Hits

When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target’s Armor Class, and you have scored a threat. The hit might be a critical hit (or "crit"). To find out if it’s a critical hit, you immediately make a critical roll—another attack roll with all the same modifiers as the attack roll you just made. If the critical roll also results in a hit against the target’s AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit. It doesn’t need to come up 20 again.) If the critical roll is a miss, then your hit is just a regular hit.

A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2
  Healing isn't damage.  Negative energy to an undead is healing, not damage.

Now, you can crit with a cure spell vs. an undead, or with an inflict spell vs. a living being, but that's not what was in question.
: Re: Ask a Simple Question, Get a simple answer
: skydragonknight August 21, 2008, 02:56:39 PM
A 219B: Invisibility spells usually help get you surprise rounds as well.
: Re: Ask a Simple Question, Get a simple answer
: RobbyPants August 21, 2008, 04:53:26 PM
A 216 No.
Headband of Intellect

This device is a light cord with a small gem set so that it rests upon the forehead of the wearer. The headband adds to the wearer’s Intelligence score in the form of an enhancement bonus of +2, +4, or +6. This enhancement bonus does not earn the wearer extra skill points when a new level is attained; use the unenhanced Intelligence bonus to determine skill points.
(you could have, you know, read the book :P)
Well, I looked in the SRD at skills and Intelligence, but I never thought to actually look at the headband itself.  I figured the ruling would be something more generic (like for all sorts of bonuses, not just enhancement bonuses).  Oh well.  Serves me right for looking in all the complicated places and not the simple ones!  :facepalm
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 21, 2008, 08:46:35 PM
A 219B: Invisibility spells usually help get you surprise rounds as well.
Why do simple when you can do complicated ? ;)

OoP, never admitting when my answers are incomplete.
: Re: Ask a Simple Question, Get a simple answer
: Eldariel August 22, 2008, 12:08:50 PM
Q221: What ways are there to reroll/not fail all (need multiples) 1s on Fortitude-saves? So far I've located Steadfast Determination and Pride-domain. Neither, of course, are within the books I'm working with (Completes, Races, MiC, Stormwrack/Sandstorm/Frostburn, ToB) *facepalm*
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 22, 2008, 01:15:59 PM
A 221 SD is the shit. Other than that you only have "generic" re-rolls : Luck Domain, Luck Blade, several items in the MIC (but they require an immediate action)... Oh, and the Diamond Mind maneuver(s) / items made from them.
: Re: Ask a Simple Question, Get a simple answer
: tusk August 22, 2008, 01:59:17 PM
Question 222: Is Mage of the Arcane Order a good way to regain spell versaltility that specialists lose? If so, how many levels will be appropriate?
: Re: Ask a Simple Question, Get a simple answer
: Hazren August 22, 2008, 03:21:50 PM
Question 223: I saw posted by Dic that somehow Racial Traits could be used to fulfill Class Feature requirement for Prc's. I can't seem to find that bit in the RAW. Could someone point me in the right direction, maybe with a book and page number?
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent August 22, 2008, 03:24:28 PM
A222: It's a decent way. I'd suggest reading TM20's Guide to Wizards (currently posted by Dan2, IIRC).

A223: RAW, they can't. But it's not an unreasonable houserule, so check with your DM.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames August 22, 2008, 03:55:48 PM
Q224: Where is the Halfweight enchantment located? (book and page number)
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent August 22, 2008, 03:58:42 PM
A224: Underdark p.70
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero August 22, 2008, 08:51:53 PM
Q225: Is Rogue 1/Ranger1/Scout X viable as a build, with Swift Ambusher and Swift Hunter to get 19 levels' worth of Favored Enemy, Sneak Attack, and Scout abilities? Or is the Scout just too weak of a class for this progression to be worth taking over a Prestige Class?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 22, 2008, 08:55:35 PM
A 225 I'm going to say it's viable. But in truth we need a comparison point to make a judgement : is the party going to be filled with Soulknives, with PsyWars or with Druids ?
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero August 22, 2008, 09:03:29 PM
A valid point. I guess a more objective question would be: Where would you place that build on JaronK's Tier List?
( http://brilliantgameologists.com/boards/index.php?topic=1002.0 (http://brilliantgameologists.com/boards/index.php?topic=1002.0) )
: Re: Ask a Simple Question, Get a simple answer
: Nunkuruji August 22, 2008, 09:28:19 PM
Q226: Is there a guide, or discussion relating to using the Generic Classes described in Unearthed Arcana (Warrior, Expert, Spellcaster) to qualify for some of the traditionally 'suboptimal' PrCs such as Black Flame Zealot. For instance, builds such as:
Spellcaster 5 (Bonus Feat: Sneak Attack ) / Black Flame Zealot X
as opposed to
Rogue 1 / Cleric 4 / Black Flame Zealot
: Re: Ask a Simple Question, Get a simple answer
: JaronK August 22, 2008, 09:38:24 PM
A valid point. I guess a more objective question would be: Where would you place that build on JaronK's Tier List?
( http://brilliantgameologists.com/boards/index.php?topic=1002.0 (http://brilliantgameologists.com/boards/index.php?topic=1002.0) )

High Tier 4/Low Tier 3, roughly. 

JaronK
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl August 22, 2008, 11:12:32 PM
Q225: Is Rogue 1/Ranger1/Scout X viable as a build, with Swift Ambusher and Swift Hunter to get 19 levels' worth of Favored Enemy, Sneak Attack, and Scout abilities? Or is the Scout just too weak of a class for this progression to be worth taking over a Prestige Class?
A225: Note that Swift Ambusher advances skirmish with Rogue levels, but the opposite is not true for sneak attack and Scout levels.

With the build you propose above, you basically have three choices:
1)  Advance mostly as a Ranger, improving favored enemies and skirmish.
2)  Advance mostly as a Scout, improving favored enemies, skirmish, and the ability to qualify for ambush feats as though your skirmish damage were more sneak attack dice.
3)  Advance mostly as a Rogue, improving sneak attack, skirmish, and the ability to qualify for ambush feats as though your skirmish damage were more sneak attack dice.
: Re: Ask a Simple Question, Get a simple answer
: Eldariel August 23, 2008, 11:05:01 AM
Q227: Is there any FAQ, CustServ Response or even just a statement in Tome of Battle on how you can pick maneuvers over taking levels in a Prestige Class? A person claims I have to meet the class- and level-prerequisites to gain higher level maneuvers. For example, Swordsage 10/Master of the Nine 5 couldn't pick Devoted Spirit, Iron Heart or White Raven-maneuvers of a level higher than 5, since his IL for Warblade and Crusader, the two classes that have access to those schools, is only 10/2+5=10, which only qualifies them for level 5 maneuvers. I'm very sure this is wrong, but I cannot seem to locate any CustServ answers or a ToB page which specifically states this.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero August 23, 2008, 08:46:30 PM
Q 228:
Do Prestige Classes count for EXP Penalties? If not, where does it say this?
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial August 23, 2008, 08:50:50 PM
A228: They do not. However, this little tidbit of information's location is eluding me at the moment. I could have sworn it was in the DMG, but it is doing a very good job hiding from me.
: Re: Ask a Simple Question, Get a simple answer
: Agita August 23, 2008, 08:56:25 PM
A 228 II

Right here (http://www.d20srd.org/srd/prestigeClasses/prestigeClasses.htm).
Taking a prestige class does not incur the experience point penalties normally associated with multiclassing.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero August 23, 2008, 09:51:42 PM
Thanks. I had checked all in the DMG and the PHB, but I didn't think to check the SRD. Duh. :facepalm
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis August 24, 2008, 07:19:27 AM
Q229: What happens if a pair of Dvati twins become Dragonborn? The "twins" ability itself is a racial trait, which is then lost. So do they basically fuse together and lose every single racial trait (keeping the Common and Dvati (Dvati being useless without two mouths anyway) languages, the favored class of Bard) they have while retaining LA +1 (so, basically, just sucking at life comparatively)?
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero August 24, 2008, 03:03:36 PM
A229: I guess, strictly according to the rules, when one of the Dvati runs through that Rite, the other one would just cease to exist, making that level adjustment totally worthless. I personally would think that, in RAI, since there are two distinct bodies and one collective soul, the two would both want to take the Rite, and they would both participate in separate rites and become two Dragonborn creatures.

Even if the Dvati keeps two bodies, they can't speak Dvati without that mental link.

EDIT: What ever happened to asking a 'Simple Question'?
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 August 24, 2008, 08:05:06 PM
Q 330: Do you need to meet the minimal caster level to cast spells even if your actual class level is enough.  For example, A fighter with the mage slayer feat (-4 caster level) dips Conjurer for Abrupt Jaunt and/or Cleric for Travel Devotion. Your caster level is -3.  Is this character able to cast level 1 spells?
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis August 24, 2008, 10:10:31 PM
A229: I guess, strictly according to the rules, when one of the Dvati runs through that Rite, the other one would just cease to exist, making that level adjustment totally worthless. I personally would think that, in RAI, since there are two distinct bodies and one collective soul, the two would both want to take the Rite, and they would both participate in separate rites and become two Dragonborn creatures.

Even if the Dvati keeps two bodies, they can't speak Dvati without that mental link.

EDIT: What ever happened to asking a 'Simple Question'?

I thought it was pretty simple. It was basically 'yes-or-no.'
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 24, 2008, 11:18:33 PM
Do you need to meet the minimal caster level to cast spells even if your actual class level is enough.  For example, A fighter with the mage slayer feat (-4 caster level) dips Conjurer for Abrupt Jaunt and/or Cleric for Travel Devotion. Your caster level is -3.  Is this character able to cast level 1 spells?

A 330 No. See PHB p172 under Caster Level.
Also, please give a number to your question.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero August 24, 2008, 11:22:09 PM
A229: I guess, strictly according to the rules, when one of the Dvati runs through that Rite, the other one would just cease to exist, making that level adjustment totally worthless. I personally would think that, in RAI, since there are two distinct bodies and one collective soul, the two would both want to take the Rite, and they would both participate in separate rites and become two Dragonborn creatures.

Even if the Dvati keeps two bodies, they can't speak Dvati without that mental link.

EDIT: What ever happened to asking a 'Simple Question'?

I thought it was pretty simple. It was basically 'yes-or-no.'

I was just joking around. There are few 'Simple' questions in this thread, because a simple question would have a simple resolution. Don't get me wrong; the reason I said that is because I spent like twenty minutes trying to figure out the answer.
: Re: Ask a Simple Question, Get a simple answer
: Surreal August 25, 2008, 04:04:59 AM
A 228: No, they do not. This was an omission in the DMG3.5, though I think it was addressed in the errata. It's in the DMG3.0 however.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames August 25, 2008, 01:46:23 PM
Q231: Where is a monster called the 'Locuia' published (book and page number)?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl August 25, 2008, 02:17:20 PM
Q231: Where is a monster called the 'Locuia' published (book and page number)?
  Are you sure on that spelling?

I know of the Leucrotta from Monsters of Faerun/Lost Empires.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames August 25, 2008, 02:53:42 PM
Very sure, even copy pasted it. It's some sort of massive tentacle thing.
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent August 25, 2008, 03:02:09 PM
It's not in a D&D book. WotC Monster Index doesn't have it. It's not on the Dragondex. (http://www.aeolia.net/dragondex/monsters.html) So that rules out the books and dragon mags. A random google search brings up only foreign links, so maybe it's a translated monster?
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames August 25, 2008, 03:06:12 PM
More investigation suggested it was Romanian. But no translation was available.
: Re: Ask a Simple Question, Get a simple answer
: Chemus August 25, 2008, 04:46:29 PM
Do you have any description or abilities?
: Re: Ask a Simple Question, Get a simple answer
: iconoplast August 25, 2008, 06:34:08 PM
Very sure, even copy pasted it. It's some sort of massive tentacle thing.

Where'd you copy it from? 
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames August 25, 2008, 07:26:59 PM
The following in game post which resulted from a very high Knowledge: The Planes check. It was a 40, to be exact.

Oisin reacted quickly, aiming into the middle of the warped space as he chanted words of power. This prompted another burst of light, though one far less intense than the previous blinding flash, and a ripping sound that vibrated through the essence of all present. The portal closed.

Thail, rubbing at his eyes to will away the blindness took a moment to notice. "This appears to be a tentacled aberration known as a Locuia. Whether or not it is what they meant to summon is a different question. These things are very dangerous -obviously-, tough as anything in this world or the planes, and in the context is probably dragging everything into Khyber. On the bright side, this is quite a big one. It may have some reach left, but probably no more than double what is already out."

He squinted over to where the portal no longer was, instead the monster seemed to grow out of the solid rock.

"Ah, good. It shan't be growing now then. Well, we can either strike at it from a distance or bury it in rock. It is not going anywhere now."

Other relevant stuff:

The power of artifice, arcana and divine will suffused the cave. Fire and force flew, followed quickly by the cold of the frozen tundras. Cats Eyes screamed as he was flayed alive. His screams were short-lived as a stony fist grabbed him from behind. By the time Aliyana's magic was done with him there was little to identify or even spot.

Another stone fist appeared from the rock, within the wall of force, next to the painting. It reached out and throttled one of the elves, instantly slaying the frail creature. A split-second later there was a rush of power that the casters in the party felt at a molecular level. A blinding flash of light accompanied the rumbling of thunder. It felt like they were in an earthquake.

Their sight returned just in time to see Withers and the elementals (bar the one in the wall behind Cats Eyes) being dragged towards the painting by huge grey-green tentacles covered in biting mouths and running sores. Even the wraith was unable to escape the deadly clutches. The tentacles seemed to erupt from the painting itself but looking too closely was a sure route to insanity as the space around the painting warped farther the more it was examined. The tentacles whipped and screamed trying but failing, for now, to reach Morgan.

Painting = portal to Khyber. Abilities are unknown, except that apparently it's normally bigger than a 60 foot radius but we sealed the portal with an Anti Magic Ray, and as one would expect from that big a heap of tentacles it's some kind of uber grappler with very high damage resistance (not necessarily physical exclusive).
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent August 25, 2008, 07:43:18 PM
Sounds like a homebrewed creature. :D
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames August 25, 2008, 08:03:12 PM
Sounds like a homebrewed creature. :D

Most likely yes.
: Re: Ask a Simple Question, Get a simple answer
: SixthDeclension August 25, 2008, 08:05:06 PM
Dont beat me!
Q232: When a wizard (or an archivist) adds spells to his spellbook when he gains a level, does he pay the cost still? I assume he does, and hope I've been doing it wrong.
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent August 25, 2008, 08:09:37 PM
A232: No. He does not pay the cost. Yes. You have been doing it wrong. :P Check page 179 of the PHB. It discusses how they add spells to their spellbook and states that spells gained at level up are free.
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco August 26, 2008, 02:45:17 AM
Q233: Where is mighty from (as in Might Great bow/Long bow etc...)
: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge August 26, 2008, 02:54:35 AM
A233: Mighty isn't used anymore in 3.5. The rules for what used to be Mighty bows are lumped in with Composite bows on pages 119-121 of the PHB.


Q234: Are there any 3.5 rules for Animal Companions for Epic level Druids? The ones in the DMG are copied right over from 3rd and I don't think they apply anymore, seeing as druids can't have multiple animal companions anymore.
: Re: Ask a Simple Question, Get a simple answer
: SorO_Lost August 26, 2008, 04:22:57 AM
Q234: Are there any 3.5 rules for Animal Companions for Epic level Druids? The ones in the DMG are copied right over from 3rd and I don't think they apply anymore, seeing as druids can't have multiple animal companions anymore.

A234
Animal Companion

The epic druid’s animal companion continues to increase in power. At every three levels higher than 18th (21st, 24th, 27th, and so on), the companion gains +2 bonus Hit Dice, its natural armor increases by 2, its Strength and Dexterity modifiers increase by 1, and it learns one additional bonus trick.

Source: http://www.d20srd.org/srd/epic/classProgressions.htm#epicDruid
: Re: Ask a Simple Question, Get a simple answer
: Callix August 26, 2008, 07:40:03 AM
Q235: What's the best racial Strength bonus you can get in 2 points of LA, while taking no more than -2 to any one stat? My best effort is a Goliath Mineral Warrior (+6). Any better? (Draconic Mineral Warrior Orc has too many penalties for my liking).
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis August 26, 2008, 07:55:27 AM
Q235: What's the best racial Strength bonus you can get in 2 points of LA, while taking no more than -2 to any one stat? My best effort is a Goliath Mineral Warrior (+6). Any better? (Draconic Mineral Warrior Orc has too many penalties for my liking).

A235: Lolth-Touched is a +1 LA template that has no penalties and +6 strength (and other benefits) [MM4, if I recall correctly].
: Re: Ask a Simple Question, Get a simple answer
: Gauntlet August 26, 2008, 08:51:31 AM
Q 236: Focused Conjurer 5/Master Specialist 3. Collegiate Wizard, Spell Focus Conjuration, Spontaneous Divination. Last feat... Cloudy Conjuration vs Extend Spell
Other alternatives: Summon Elemental (Reserve), augment summoning...

Cloudy conjuration or Extend Spell?

At 9, if taking extend, I'll probably take sculpt (no rod of sculpt)

Damn pre-req :(
: Re: Ask a Simple Question, Get a simple answer
: Smudgy August 26, 2008, 12:22:56 PM
A236: I'd say go with Extend Spell, then either take Sculpt Spell or Metamagic School Focus (Conjuration). Cloudy Conjuration is nice, but IMO it's usually better to start off with it at low levels. It's a good feat, but the feats you took work better in my experiences with wizards, and it's often more useful at lower levels.
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco August 26, 2008, 08:27:21 PM
Q237:How many times a round can a warlock use his blast?
: Re: Ask a Simple Question, Get a simple answer
: Tshern August 26, 2008, 08:56:34 PM
A237: It's an SLA and nothing is mentioned, so using it is a standard action. Hence, normally only once per round.
: Re: Ask a Simple Question, Get a simple answer
: Eldariel August 27, 2008, 01:21:17 PM
A235: The best I can come up with it Lolth-Touched Draconic Orc. That would be +12 Str (and +8 Con, -2 Int, -2 Wis). Unfortunately Half-Minotaur causes a loss of Int which would make the Int -4 combined with Orc (but the other abilities are great - I'd definitely suggest Lolth-Touched Half-Minotaur Orc over Draconic as Half-Minotaur makes you Large and kicks all sorts of ass). Same applies to most other Templates that add more than +2 to Str, and the only LA +0 base race with +4 Str is Orc, meaning any additional mental penalties leads to breaking that limit. For the record, Lolth-Touched Half-Minotaur Orc has +14 Str, +8 Con, -4 Int, -2 Cha. LA +2, Large, Natural Armor +2, 40' movement, Scent, +2 Search, Spot, Listen, +4 Hide (although -4 size, so ±0), +4 Move Silently, Immune to Fear, Darkvision 60', +4 against Maze, always know North and a Gore-attack. I'd make one of those. Half-Minotaur is from Dragon 313.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis August 28, 2008, 10:05:51 AM
Q238: Can a wizard research and add spells to his or her spellbook that are not Sorcerer/Wizard spells?
Q238A: If yes, can a wizard add divine spells to his or her spellbook?

The text seems a little ambiguous on this since it says you can add spells from scrolls, but scrolls can carry spells that aren't Sorc/Wiz spells and that aren't even Arcane spells. Hopefully someone can clear this up for me.


Q239: From the SRD:
Pounce
When a creature with this special attack makes a charge, it can follow with a full attack—including rake attacks if the creature also has the rake ability.
My question is this: would charge multipliers then only apply to the first attack since the others are made as a full attack that "follow(s)" the charge? It seems so to me, but I figured I should ask.
: Re: Ask a Simple Question, Get a simple answer
: Oshi August 28, 2008, 01:35:46 PM
Q240: Do Natural weapons (such as claws and bite) count as unarmed attacks? More specifically, Would Shadow Blade apply to them (unarmed strike is a shadow hand favored weapon)?
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis August 28, 2008, 03:01:02 PM
A240: No, they do not count as unarmed attacks.
: SRD
A creature making a melee attack with a natural weapon is considered armed and does not provoke attacks of opportunity.
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent August 28, 2008, 03:13:00 PM
A238: Yes and no. They cannot add spells from a list that is not their own during level up. However, the DMG has rules on researching spells that are not on your own spell list. That makes it possible to add spells from another list to your spellbook.
A238A: Using the rules in the DMG, you can add divine spells, but they would become arcane spells as you research them.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis August 28, 2008, 03:18:01 PM
A238: Yes and no. They cannot add spells from a list that is not their own during level up. However, the DMG has rules on researching spells that are not on your own spell list. That makes it possible to add spells from another list to your spellbook.
A238A: Using the rules in the DMG, you can add divine spells, but they would become arcane spells as you research them.

Thanks for the answers. Yeah, I meant the researching process from the DMG for 238, not the level-up process.
: Re: Ask a Simple Question, Get a simple answer
: Oshi August 28, 2008, 03:48:01 PM
A240: No, they do not count as unarmed attacks.
: SRD
A creature making a melee attack with a natural weapon is considered armed and does not provoke attacks of opportunity.

Not to whine, but Isn't Unarmed Strike(a weapon type?) a seperate concept from being armed(A condition?) or not.
: SRD
Improved Unarmed Strike [General]
You are considered to be armed even when unarmed
If they were the same thing Wouldnt taking this feat disqualify yourself from using shadow blade or the like. The key words in both cases imo are "Considered armed".

Anyhow, after thinking about it some. The answer would still be No because they are different weapon types afterall. weapon focus[unarmed strike] would be seperate from weapon focus[claws].
: Re: Ask a Simple Question, Get a simple answer
: dman11235 August 28, 2008, 06:30:45 PM
Unarmed Strikes are a weapon.  And yes, you answered your own question, Nox apparently thought you were talking about the condition and not the weapon.
: Re: Ask a Simple Question, Get a simple answer
: Agita August 28, 2008, 08:07:07 PM
Q 241

Do Metapsionic and Psionic Item Creation feats count as Psionic Feats for the purpose of Psionic Body (http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicBody)?
: Re: Ask a Simple Question, Get a simple answer
: Chemus August 28, 2008, 08:16:27 PM
A241: The item creation feats are just that [Item Creation] feats, so definitely not, RAW. The metapsionic feats are slightly grayer area, but again, RAW, I would have to say that they don't count as [Psionic] feats because they're [Metapsionic] feats.

Edit:  :-[ forgot the answer number...oops
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent August 28, 2008, 08:17:11 PM
A241: No. A feat needs the [Psionic] tag to count for Psionic Body. That's what specifies a psionic feat for that purpose.

Edit: Ninja'd by Chemus. :P
: Re: Ask a Simple Question, Get a simple answer
: Agita August 28, 2008, 08:23:30 PM
Yeah, I thought so. Just wanted to be sure. Ah well. :-\
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames August 30, 2008, 03:00:35 PM
Q242: Awaken Undead states that it returns 'extraordinary racial abilities' to the creature. If used on a Hydra Zombie, what does it recover?
: Re: Ask a Simple Question, Get a simple answer
: highbulp August 30, 2008, 03:07:49 PM
Q243: I know this has been discussed before and at length, but does the 20th level Monk ability "Perfect Self" (and the equivalent abilities given by other classes/PrCs, specifically the Knight of the Sacred Seal PrC from Tome of Magic) grant the character Outsider traits, specifically Darkvision?

I'd think not, as it just says "She is forevermore treated as an outsider rather than as a humanoid (or whatever the monk’s creature type was) for the purpose of spells and magical effects," but the KotSS class says "Your type changes to outsider, and you gain the native subtype (see the perfect self monk class feature)."

Thanks!
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent August 30, 2008, 03:27:29 PM
A242: Fast Healing, Low-light vision, scent, and combat reflexes.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 30, 2008, 07:52:48 PM
A 243 No for the monk, yes for the KotSS.
The monk's ability is probably not worded as intended but oh well. The KotSS ability specifies a change in type which overrides the referral to the monk's pseudo-change.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero August 31, 2008, 05:13:30 AM
Q244: Is there any good way to play a templated creature other than starting as one? Polymorph, Wild Shape, etc. don't allow for templated forms.
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 August 31, 2008, 05:18:45 AM
A244: Roleplay acquiring an acquired template?

Q245: When an Unseen Seer acquires a spell via Advanced Learning, is it considered an arcane spell for him?  Can I apply Arcane Thesis to it?  [edit] of course the spell in question is Hunter's Eye from the ranger's list[/edit]
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis August 31, 2008, 05:34:07 AM
A245: Yes, I am almost certain it is an arcane spell. Since it is added to your class spell list and your class spell list allows you to cast arcane spells, and the advanced learning feature even says, it "can be cast just like any other spell on your list," then I would say it is indeed an arcane spell regardless of whether it was originally arcane or divine. I could be wrong, but I don't think I am.
: Re: Ask a Simple Question, Get a simple answer
: bigdaddy843 August 31, 2008, 04:32:51 PM
Q246 Given 4500 GP starting money for a lvl 5 cleric, what items would you buy and how would you apply it?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 31, 2008, 07:52:38 PM
It's only a simple question if you mention the books available.
A246 (temporary) Periapt of Wis +2 is alway nice but expensive. Pearl of Power I, Healing Belt (MIC) are good. Ring of Sustenance if going someplace where rest/food will be hard to find. A magic weapon.
Mundane items: plate or breastplate, shield.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl August 31, 2008, 10:28:59 PM
Q 247: If a pack of tiny creatures, say Imps, are ganging up on someone, and that person flees from the imps, do the imps get Attacks of Opportunity?  They are in the other creature's space, and despite having a reach of 0 ft, they always threaten their own square, and thus get AoO's, correct?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace August 31, 2008, 10:32:45 PM
A 247 Yes. Withdrawing won't provoke though.
: Re: Ask a Simple Question, Get a simple answer
: bigdaddy843 August 31, 2008, 10:56:23 PM
Q246 redux/Q248 Given 4500GP starting money, what would you buy for a level 5 cleric?
Assume all sourcebooks are open. Thank you.
: Re: Ask a Simple Question, Get a simple answer
: Optimator September 01, 2008, 12:35:02 AM
A248:  Definitely get a wand of lesser vigor or cure light woulds.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis September 01, 2008, 07:27:27 AM
Q249: If you could have hybrid Wizard/Archivist casting (gestalt of those two classes) and had the option to give up 1 level of both progressions to take a single level of Sacred Exorcist (thus negating the lost level for Archivist) and grab Turn Undead, would it (being able to make use of feats, such as DMM, requiring turn attempts) be worth it?

Note: The hypothetical build here ends up with Wizard 19 (1 wizard level lost to Sacred Exorcist)/Archivist 16 spell progression (4 archivist levels lost elsewhere in an Arcane PrC) and the non-spell class features of a Wizard 15/Archivist 15.
: Re: Ask a Simple Question, Get a simple answer
: Oshi September 01, 2008, 11:14:18 AM
A249: TBH the way you described the build doesnt make much sense to me but from what i could make of it... If you're gonna lose a caster level why not just take a cleric level and get domains with it (XP penalty in gestalt or not?). Is it worth it? thats kinda subjective, I would say so. DMM:Quicken could increase your actions per round and such.  Just take note that The DMM description seems to specify its specificly for divine spells.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis September 01, 2008, 11:22:38 AM
Er, Archivist casts divine spells. Also, you lose the 1 wizard caster level, but as I said, the Sacred Exorcist PrC is used to advance Archivist casting (and thus caster level), so I'm not sure what the confusion was there on the lost caster level. That's also the reason I saw no sense in Cleric (since that would just give me three separate spellcasting abilities, whereas the Sacred Exorcist adds to Archivist).

I hope that helps with any answers regarding my question.
: Re: Ask a Simple Question, Get a simple answer
: Oshi September 01, 2008, 11:38:59 AM
Okay So it isnt exactly a gestalt game? (if it were i was recommending something like cleric1/wizard19//archivist20, yay 19/20 bab lol) That was part of the confusion, The other part was where you said 4 levels of an arcane prc, but now that I see its more of a hybrid class thing it makes more sense.

In this case I'd say it is alot less worth it because Archivist progression stops at 16 and DMM would only apply to your archivist spells, On the other hand if those 4 prc levels were divine casting, You wouldnt be losing any divine casting progress at all and you could make the most use of DMM (on 9th lvl spells). Though this hybrid class is pretty OP i cant imagine dropping 4 levels for one sided progression. But for turning, sure.

: Re: Ask a Simple Question, Get a simple answer
: Soda September 02, 2008, 02:36:36 AM
Q250: Looking for help finding a thread from old charop. I think it was called "77 ways to die", the premise being a fight between all the combinations of the 7 core races, and 11 core classes.
: Re: Ask a Simple Question, Get a simple answer
: Oshi September 02, 2008, 03:00:21 AM
A250:
http://forums.gleemax.com/showthread.php?t=1011574 (http://forums.gleemax.com/showthread.php?t=1011574)
I didnt read it, I just googled "77 ways to die". It was the Only result more or less, so chances are this is it?
: Thankies
: Soda September 02, 2008, 03:52:37 AM
I was pretty sure I tried that and it didn't work... :)
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis September 02, 2008, 03:59:04 AM
Q251: Does the Magic Mantle (page 70, Complete Psionic) allow an Artificer (not Psionic Artificer) to craft psionic items? The relevant information for this comes from the second paragraph of the mantle's Granted Ability (first sentence, even).
: Re: Ask a Simple Question, Get a simple answer
: SorO_Lost September 02, 2008, 05:44:25 AM
Ugh this is driving me nuts.

Q252: What is the name and book source of the weapon enchantment that allows you to allocate the bonus to your saves. Like Defending, only for saves.

I know I've seen it, but I hope where I've seen it is an official source.
: Re: Ask a Simple Question, Get a simple answer
: jha85 September 02, 2008, 10:02:03 AM
Q253
Would a Breath Weapon of the cold type freeze water or other liquid(s)?

Lets say the breath freezes the liquid, would it do more damage? Would the defender become immobilized for some rounds? (assuming he failed his save)

Hmmm, lets say we throw a bucket of water on some one and then Breath weapon it with cold..! What is the outcome? -ac, -dex -att ..?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace September 02, 2008, 10:53:21 AM
A 251 By itself I'd say no: it makes magic and psionic transparent for you (see the XPH for transparency). But I think the MIC allows some transparency in the domain of item creation - can't give you a page though.

A 253 RAW, no. But talk to your DM - that's the kind of stuff that should be allowed just for kicks. It should be a minimal penalty however.
See how Freezing Sphere (Evoc 6) is explicit about it, unlike Cone of Cold (Evoc 5).
: Re: Ask a Simple Question, Get a simple answer
: Phaenix September 02, 2008, 11:12:40 AM
A252:

The Spellstrike Enhancement (MIC p.44) allows you to transfer the weapon's enhancement bonus to saves against spells and SLAs. I hope that helps!
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 02, 2008, 09:20:28 PM
Q 254: Another question concerning tiny creatures.

Suppose someone is getting attacked by 3 imps.  All 3 imps are sharing the same space with the person being attacked.  Do the imps get flanking bonuses vs the person they are attacking?
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent September 02, 2008, 09:25:44 PM
A254: No.
: SRD
Tiny, Diminutive, and Fine Creatures: Very small creatures take up less than 1 square of space. This means that more than one such creature can fit into a single square. A Tiny creature typically occupies a space only 2-1/2 feet across, so four can fit into a single square. Twenty-five Diminutive creatures or 100 Fine creatures can fit into a single square. Creatures that take up less than 1 square of space typically have a natural reach of 0 feet, meaning they can’t reach into adjacent squares. They must enter an opponent’s square to attack in melee. This provokes an attack of opportunity from the opponent. You can attack into your own square if you need to, so you can attack such creatures normally. Since they have no natural reach, they do not threaten the squares around them. You can move past them without provoking attacks of opportunity. They also can’t flank an enemy.
Emphasis mine.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace September 02, 2008, 09:49:50 PM
Q 255 ksbsnowowl, what the heck are you doing with all those imps in one square ?
:D
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 02, 2008, 10:34:25 PM
Q 255 ksbsnowowl, what the heck are you doing with all those imps in one square ?
:D
A 255:  I'm preparing to run Expedition to Castle Ravenloft.  In one of the parts the PC's will enter a room with 3 imp familiars, and it mentions that if pressed into melee, their tactics are to gang up on one individual (thus hopefully taking only one AoO between them) and try to take him out with their poison attacks.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames September 03, 2008, 02:01:03 PM
Q256: Harm cannot normally kill as it is prevented from reducing an enemy below 1 HP. If it is instead channeled via the Duskblade ability, how does the weapon damage factor into this? In other words, does this render it capable of killing?
: Re: Ask a Simple Question, Get a simple answer
: Chemus September 03, 2008, 02:11:06 PM
A256 My understanding is that the attack is resolved normally, then the spell is resolved. Since the order is chosen for you, no dice.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames September 03, 2008, 02:26:55 PM
As an addendum, how about if the weapon is also spell storing? You discharge the stored spell as a free action after your attack connects.

Any time the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires.
: Re: Ask a Simple Question, Get a simple answer
: Risada September 03, 2008, 03:32:09 PM
Q257 Can a Thunderlance be affected by a Greater Magic Weapon?

Q258 Besides Curse of Impending Blades and Shivering Touch, is there any spell that (somehow) applies a penalty to AC?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 03, 2008, 04:04:54 PM
Q256: Harm cannot normally kill as it is prevented from reducing an enemy below 1 HP. If it is instead channeled via the Duskblade ability, how does the weapon damage factor into this? In other words, does this render it capable of killing?
A256: Actually, due to the wording of Harm, it is only prevented from bringing them below 1 HP if they successfully save.

Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount, but it cannot reduce the target’s hit points to less than 1.
  That's probably not what their intention was when writing it, but that's what the spell says.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames September 03, 2008, 04:11:25 PM
A258: Anything that introduces an appropriate condition such as Blinding or Stunning will. Ray of Enfeeblement can in a few cases, if it weakens them to the point of being overburdened. Anything that renders enemies flat footed probably lowers their AC.
: Re: Ask a Simple Question, Get a simple answer
: Agita September 03, 2008, 04:20:36 PM
A258: Anything that introduces an appropriate condition such as Blinding or Stunning will. Ray of Enfeeblement can in a few cases, if it weakens them to the point of being overburdened. Anything that renders enemies flat footed probably lowers their AC.
A 258 II

If they're wearing metal armor, Rusting Grasp might work as well, though it's only effective against nonmagical armor. :-\
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace September 03, 2008, 11:48:35 PM
A 258 III There are too many to list...
Ray of Clumsiness (SC)
Bestow Curse
Irresistible Dance ;)
Making a creature cower (ok, spells aren't ideal for that)
Sleep effects (Sleep, Deep Slumber)
Dispelling or Disintegrating magic items/armor
Fatigue or Exhaustion effects (many Necromancy spells)
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis September 04, 2008, 12:05:21 AM
Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount, but it cannot reduce the target’s hit points to less than 1.
  That's probably not what their intention was when writing it, but that's what the spell says.
It makes sense to me from a RAI point of view. If you save, it can't reduce you to negative hit points. If you fail your save, you take full damage and it can reduce you to Dying or Dead.
: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge September 04, 2008, 01:42:39 AM
Q259: If a first level specialist wizard has both Collegiate Wizard (CArc) and Greyhawk Method (Dr315), how many spells does he gain at first level? How many at each level after? I think it's six normal and two specialist, but Greyhawk Method reads strangely. (Both feats can be found in the Crystalkeep feat index).
: Re: Ask a Simple Question, Get a simple answer
: Hallack September 04, 2008, 02:34:22 PM
Q260: In Tome of Battle the text about learning stances in the classes says that for the levels they become available "you can choose an additional stance."  Does this mean we don't really need to multiclass out to get the 3rd level stances?  Can we simply not choose that allowed stance until we get the appropriate IL?
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis September 04, 2008, 03:37:59 PM
A260: You could choose not to learn a stance, but you can't choose to delay learning a stance.
: Re: Ask a Simple Question, Get a simple answer
: Risada September 04, 2008, 04:54:16 PM
Bumping my other question...
: Me
Q257 Can a Thunderlance be affected by a Greater Magic Weapon?
: Re: Ask a Simple Question, Get a simple answer
: Surreal September 04, 2008, 07:02:03 PM
A 257: Pretty sure that's a no. The thunderlance isn't technically a weapon, thus not a target for magic weapon. Even if it were, I wouldn't consider that a very efficient use of your spells. Magic weapon is typically cast as a buff before battle since it has a longer duration. This doesn't mesh very well with Thunderlance which is only 1 round/level. Once the thunderlance is out you should be swinging, not buffing.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames September 04, 2008, 07:19:01 PM
Is Thunderlance a valid Persist target?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 04, 2008, 10:39:14 PM
Is Thunderlance a valid Persist target?

Yes.

Back in the days of 3.0 I always thought it would be marvelous fun to have both a persisted Thunderlance and a Persisted Ghostform (Tome and Blood) going...  be nigh impervious, and kick ass with the lance.
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith September 05, 2008, 06:02:48 PM
Q262: Must you be able to make two attacks per round (+6 BAB, Haste, etc.) to be able to fire off both Light of Lunia's (SC page 132) rays in the same round?
: Re: Ask a Simple Question, Get a simple answer
: Operation Shoestring September 05, 2008, 09:22:42 PM
Q262: Must you be able to make two attacks per round (+6 BAB, Haste, etc.) to be able to fire off both Light of Lunia's (SC page 132) rays in the same round?

I was under the impression that the spell took an (standard) action to cast, but the rays were fired as free actions.

Q263:

If I am a Prestige Bard, does that allow me to advance Spellcasting using Lyric Thaumaturge?

Beguiler 6/Prestige BardBard5/Lyric Thau for example.  Valid?
: Re: Ask a Simple Question, Get a simple answer
: AlisAtAn September 07, 2008, 12:33:39 PM
Q264: ToB newbie. Can I be in a stance while using a maneuver? Or is the stance disabled until after the maneuver is finished?
: Re: Ask a Simple Question, Get a simple answer
: Smudgy September 07, 2008, 12:45:22 PM
A264: Stances are active at all times once you initiate them. Maneuvers don't interrupt them in any way. Good luck with ToB, I'm sure you'll enjoy it!
: Re: Ask a Simple Question, Get a simple answer
: Agita September 07, 2008, 01:05:04 PM
Q 265

If a druid is wild shaping as a creature with Swallow Whole (let's say, a Tyrannosaurus) and the duration runs out before a swallowed creature has died, what happens to the (now smaller) druid and the creature in his gut?
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith September 07, 2008, 01:08:02 PM
A265: The rules do not address that. DM call.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace September 07, 2008, 07:39:43 PM
A 263 The rules do not address that. DM call.
: Re: Ask a Simple Question, Get a simple answer
: Archmage Joda September 08, 2008, 12:24:48 AM
Q 266: The rules do not address that. DM Call-I mean, What ways are there to gain monster abilities permanently, besides Illithid Savant?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace September 08, 2008, 12:34:18 AM
A 266 Manipulate Form :D
: Re: Ask a Simple Question, Get a simple answer
: Mister_Sinister September 08, 2008, 12:47:31 AM
Q 267 Is there a metamagic feat which adds the fear descriptor to a spell?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 08, 2008, 01:00:44 AM
Q 267 Is there a metamagic feat which adds the fear descriptor to a spell?
I think so - check Heroes of Horror.  It might be a PrC ability in the same book.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 08, 2008, 06:27:24 PM
Q 268: What is the interaction of the Augment Healing feat and the Vigor line of spells? (Comp Div)

Would a Lesser Vigor cast by someone with Augment Healing grant fast healing 3 for its duration?  Would it heal 2 hp's at the casting, in addition to the spell's normal fast healing?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace September 08, 2008, 06:34:46 PM
A 268 Answer 2: 3 HPs the 1st round, then 1 HP/round. (FAQ p39)
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 08, 2008, 06:36:14 PM
Thanks
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY September 08, 2008, 06:36:29 PM
Q 267 Is there a metamagic feat which adds the fear descriptor to a spell?
Fell Frighten from Libris Mortis might.
: Re: Ask a Simple Question, Get a simple answer
: Mister_Sinister September 08, 2008, 09:36:56 PM
Q 267 Is there a metamagic feat which adds the fear descriptor to a spell?
Fell Frighten from Libris Mortis might.

No, it doesn't appear to. Thanks anyway.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 08, 2008, 11:57:23 PM
Q 269:  The Clap of Thunder [Reserve] feat (Comp Mage) allows you to make a touch attack as a standard action and deal sonic damage.  The Warlock invocation Hideous Blow allows you to make any melee attack as a standard action and add your EB damage to it.  Can the two be combined?

I'm guessing no, but I was hoping....
: Re: Ask a Simple Question, Get a simple answer
: Surreal September 09, 2008, 03:18:58 AM
A 269: It doesn't appear so. Both require a standard action.
: Re: Ask a Simple Question, Get a simple answer
: tarbrush September 09, 2008, 01:04:23 PM
So, this is a simple question that may not have a simple answer.

Does Spontaneous Divination (Complete Champion p52) let a 5th level wizard qualify for Knight of the Weave? (Champions of Valour p111)
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis September 09, 2008, 03:45:59 PM
So, this is a simple question that may not have a simple answer.

Does Spontaneous Divination (Complete Champion p52) let a 5th level wizard qualify for Knight of the Weave? (Champions of Valour p111)

A270: I would say yes. You can "spontaneously cast any spell of the divination school..." Since many of those spells are Arcane spells (and a wizard casts arcane spells), you can spontaneously cast arcane spells. A fifth level wizard can cast level three spells, so it all seems to add up.

EDIT: The real question is, why would you want to? It gives Charisma-based casting (generating MAD), a crude method of negating the regular penalty associated with spontaneous casting and metamagic, etc.
: Re: Ask a Simple Question, Get a simple answer
: tarbrush September 09, 2008, 04:08:19 PM

EDIT: The real question is, why would you want to? It gives Charisma-based casting (generating MAD), a crude method of negating the regular penalty associated with spontaneous casting and metamagic, etc.

Two words: Ultimate Magus.

Wiz5/KotW1/UM10/XXX4

KotW casting level rules mean you never have to worry about losing wizard levels cause your KotW CL is always one higher, 8th level on the KotW progression gets you 6th level spells so you can start throwing persistent stuff about.  You don't care about Cha because you never need the KotW DCs.  Needing charisma 16 by 16th isn't an enormous handicap.

So you get 19th level wizard spell progression to go with 0,4,4,3,3,2,2 spells from KotW.  Compared to 6,6,6,5,3,0,0 from an equivalent sorceror dip.  Also you have slightly better saves and HP than your sorceror buddy. 
: Re: Ask a Simple Question, Get a simple answer
: iconoplast September 09, 2008, 04:11:39 PM
Q 271

So, the Bone Knight (Eberron:5Nations) can take control of undead from a friendly cleric & control them via his banner class ability.

Is there any evidence that this is a second "control pool," distinct from the general "control pool" you get from being able to rebuke undead?
: Re: Ask a Simple Question, Get a simple answer
: Risada September 10, 2008, 08:46:25 PM
Q272 Besides the Jotunbrud feat, is there any way to get Powerful Build or similar ability?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 10, 2008, 08:57:04 PM
Play one of the 3 races that grants Powerful build?
: Re: Ask a Simple Question, Get a simple answer
: Risada September 10, 2008, 09:12:56 PM
Play one of the 3 races that grants Powerful build?

Besides that as well  :P
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 10, 2008, 10:16:42 PM
It's very feat intensive, but taking all the Improved Trip, Bull Rush, etc feats gets you somewhat the same ability.  But again, ridiculously expensive feat-wise.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace September 10, 2008, 10:25:47 PM
A 272b Enlarge Person (cast by others, in belt form (MIC)...) / Expansion (tattoo ?)
I doubt it's what you want, but I don't think what you want exists (save for Jotunbrud).
: Re: Ask a Simple Question, Get a simple answer
: carnivore September 10, 2008, 10:47:27 PM
A272C

there are some items that may help:

Strongarm bracers(MIC) allow you to use Larger Weapons

Skin of Proteus(XPH) ..... continuously allows you to take another form:
: SRD
Skin of Proteus: This psychoactive skin continually affects the wearer as the metamorphosis power. While in a form other than his natural form, the wearer does not appear to be wearing the skin.
Moderate psychometabolism; ML 7th; Craft Universal Item, metamorphosis; Price 84,000 gp; Weight 2 lb.

 :D

: Re: Ask a Simple Question, Get a simple answer
: Risada September 10, 2008, 11:54:25 PM
Got some ideas.... thank you guys  :D

Q273 Can a character with Jotunbrud use the Knockback feat? (I guess not, but I have to ask...)
: Re: Ask a Simple Question, Get a simple answer
: katans September 11, 2008, 05:13:07 AM
A273: Jotunbrud alone isn't enough to qualify for Knockback, since you're neither Large-sized nor a Goliath.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 11, 2008, 12:39:45 PM
Q 274: Are there any feats or abilities that allow a character to Hustle for longer than one hour without becoming fatigued?  Endurance only deals with marching longer than 8 hours a day.  So far as I can tell there is nothing that allows you to move faster than a standard march for anything longer than one hour.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace September 11, 2008, 12:44:51 PM
A 274 Mwahaha, I got this one ! Though you won't like the answer: Chant of the Long Road (CS), one of the most useless feats ever written, allows a Bard & his group to hustle 1 extra hour per music spent.
*bows to the audience* :D

(I wouldn't be surprised if others abilities/items existed but I don't know them off-hand.)

But why not simply accept the nonlethal damage from the extra hours and then cure it ?
edit: nevermind, I guess this is for low-level characters.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 11, 2008, 04:06:24 PM
It is actually for use in a non-D&D d20 campaign setting (Wheel of Time).  The +10 ft speed of an Algi'dsiswai (think like the Barb's +10 ft speed) only provides for an 8-mile per day bonus in speed.  I was hoping for an easily-transferable feat to help boost their endurance, as the 'wetlanders' in the series are always amazed at the speed at which the Aiel maintain a march for hours on end; a speed that tires a non-Aiel within a half-hour or so.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace September 11, 2008, 04:17:20 PM
Then create an Aiel racial feat ? Or add it as a racial bonus.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 11, 2008, 08:14:37 PM
Then create an Aiel racial feat ? Or add it as a racial bonus.

Aiel are a society of humans.  It's just that their warriors are practiced in moving quickly all the time.  If you are a practiced marathon runner, you can maintain a hustle for more than just an hour.  That's the effect I'm going for.

Just to clarify, the world record marathon runner completed 26.22 miles in 2h04:26.  That's the equivalent of moving 111.198 ft/round.  That's faster than a hustle for someone with a speed of 50 ft (ie - running)  And they kept it up for over 2 hours.

Now, I will fully admit that such an individual is fatigued at the end of such a race, and probably became fatigued well before the end of the marathon (many describe hitting a wall in the 18th mile; a little over 2/3 of the way through the race).  But even the 18th mile is over an hour into such a race, and I'm sure that a marathoner who hustled for an hour, and then walked for a bit, and then hustled for another hour, would be fine.

Thus the reason for me looking for rules for this.  Yes, it is specifically for this one campaign setting, but it could apply to D&D as well.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace September 11, 2008, 08:45:25 PM
I know Aiels :) but you're right I should've said regional feat instead of racial feat. (They come from different "genetic stock" given their striking physical features but they're humans too.) I honestly think it's the best solution.

I just searched for 'hustle' in the Crystalkeep feat index and found nothing of the sort. Good luck.
: Re: Ask a Simple Question, Get a simple answer
: ZeroSum September 11, 2008, 08:46:57 PM
So just make a [Regional] feat for it?
Do it by calculating how far you think they should move in a day (from memory I think you'd need to use the light horse as a base).  Then make it so that they can hustle for 8 hours as if forced marching (or similar numbers -- so they still have to make saves to keep it up all day long but they can do it).  And give them an enhancement bonus to speed as necessary for the numbers to work.

If the numbers fall short without giving them an absurd enhancement bonus then make them hustle at x3 speed instead of x2.  (Alongside whatever enhancement is necessary.)
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 11, 2008, 09:29:43 PM
Yeah, I suppose those could work.  I was just hoping there was something already published that I could mate with it easily.  I'll have to play with it.
: Re: Ask a Simple Question, Get a simple answer
: Archmage Joda September 12, 2008, 02:54:47 AM
Q 275: With the Simulacrum spell, if you make a copy of yourself, can you add more HD to it by increasing your caster level? Or by some other means?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace September 12, 2008, 03:20:36 AM
A 275 Increasing the CL won't work since it's keyed off of HD/level. A bard with Inspire Greatness could give you 2 more HDs temporarily, so that's one extra HD for the Simulacrum - but an uninteresting one.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero September 12, 2008, 03:48:30 AM
Q276: If someone with levels in Illithid Savant casts Fission or Body Outside Body or something to that effect, and eats his own brain, can he gain spellcasting from himself, getting an extra spell slot of each level he has access to? Or do his abilities gained from eating his brain not stack with themselves?

Yes, I know Illithid Savant has much more broken possibilities, but I may be playing one soon and I don't want to entirely smash the campaign.
: Re: Ask a Simple Question, Get a simple answer
: Brainpiercing September 12, 2008, 06:45:33 AM
Q277
HOW do the Steadfast boots work. (MIC  138)

The relevant passage reads:
Furthermore, as long as you carry a
two-handed weapon, you are treated as if
you had readied that weapon against any
creature that charges you (and thus it deals
double damage if your attack is successful),
even if the weapon can't normally be
set against a charge.

Now I don't get this. So I'm running about, carrying my two-handed weapon in my hands, but I am ambushed and flat-footed. Someone charges me, so I miraculously get a standard action (because readying against charge is readying a standard action) attack against the charging character or critter, and get to deal double damage. And this works multiple times, for every critter that charges me.

Another example: I win initiative, use up my full-round action. Then someone charges me, hey, I get another standard action to hit them, and deal double damage.

That seems REALLY unbalanced for the price. Contingent Celerity isn't even that good. A lvl 2 char can afford these boots, and you don't even lose anything next round. The only thing that happens is that it mucks with your initiative, because it changes for every time you get your free readied action.

Also, if it happens before your turn, you lose your standard action, because then your readied action counts.

What do you guys think? I am right with my interpretation? Do they really work like that?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace September 12, 2008, 10:46:12 AM
A 277 I discussed this briefly with Khan some time ago. He told me it worked like you said and that CustServ had confirmed it (I never asked for proof), which I agree is absurd.

I think they were intended to allow you to ready any two-handed weapon against a charge - as opposed to only longspears and a few others. But the wording is atrocious.
Given their price and their other ability I feel this is the balanced choice personally. YMMV.
: Re: Ask a Simple Question, Get a simple answer
: Operation Shoestring September 12, 2008, 01:22:21 PM
Q 278 Does anyone know how "+ Bard Level" Effects (such as the vest of legends) stack with prestige bard?

Also, as a note to the prior question, it technically says "carrying"  Meaning that you don't have to be wielding it, having it in your backpack is just fine, by a literal reading.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis September 12, 2008, 01:46:56 PM
Q 278 Does anyone know how "+ Bard Level" Effects (such as the vest of legends) stack with prestige bard?

Also, as a note to the prior question, it technically says "carrying"  Meaning that you don't have to be wielding it, having it in your backpack is just fine, by a literal reading.

...Terrible... death backpack...

A278: Technically, the Vest would do nothing for a Prestige Bard since it is a separate class from the Bard. The Vest of Legends improves your "inspire courage, fascinate, inspire greatness, and inspire heroics abilities" by 5 levels of Bard. That said, it isn't unreasonable to extend this to the Prestige Bard, in my opinion, especially considering the fact that the DM is suggested to remove the standard class forms in a game where the Prestige versions are allowed.
: Re: Ask a Simple Question, Get a simple answer
: Vattic September 12, 2008, 07:18:22 PM
if i had a character that specialized in throwing a boomerang, and i had multiple attacks per round, could i use a full attack and throw it multiple times in the same round if i had it enchanted with the returning ability first?
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis September 12, 2008, 07:27:31 PM
A279 No. Returning weapons comes back before your next turn, not before additional attacks in the same turn. Bloodstorm Blade 4 grants the ability you want.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace September 12, 2008, 07:41:43 PM
A 279b There's also a PsyWar power that does the same (RotW/CPsi).
: Re: Ask a Simple Question, Get a simple answer
: Vattic September 12, 2008, 08:01:26 PM
so short of taking class levels, i'm screwed, eh? i figured as much. thanks again guys.
: Re: Ask a Simple Question, Get a simple answer
: Archmage Joda September 12, 2008, 08:27:28 PM
Q 280:With Red Wizard's Circle Magic to bump up level checks (not caster level, just regular level checks), does this count as making your level higher for purposes of Simulacrum and similar HD dependent effects?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace September 12, 2008, 11:22:36 PM
A 280 No. A level is a fixed value ; a check is a die (dice) + a modifier.
: Re: Ask a Simple Question, Get a simple answer
: Vattic September 12, 2008, 11:25:19 PM
can you combine the feat boomerang ricochet with the class ability two with one blow from the master thrower class? if so, what would that attack routine look like? right now i palm throw two boomerangs (DM is allowing boomerangs to count for this) then they both ricochet as per the feat, but then what? does two with one blow make them hit the original targets again, or do they find new targets, or are they even usable together at all? thanks in advance  :D
: Re: Ask a Simple Question, Get a simple answer
: Risada September 13, 2008, 12:08:24 AM
Q282 Can an artificer increase the HD of a homunculus indefinitely?
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames September 13, 2008, 09:31:44 AM
A282: No. They are capped at 3 HD except the Iron Defender who is capped at 6 HD. See advancement entries.
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis September 13, 2008, 02:48:35 PM
A282: No. They are capped at 3 HD except the Iron Defender who is capped at 6 HD. See advancement entries.

A282: Actually, yes. From the SRD:
The monster entry usually describes only the most commonly encountered version of a creature. The advancement line shows how tough a creature can get, in terms of extra Hit Dice. (This is not an absolute limit, but exceptions are extremely rare.) Often, intelligent creatures advance by gaining a level in a character class instead of just gaining a new Hit Die. (See Improving Monsters.)
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames September 13, 2008, 03:52:47 PM
Exceptions are extremely rare = No, barring DM fiat. Which is the same as any other rule.
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 September 13, 2008, 09:34:09 PM
Q275: Does using empower spell on the spell Hunter's Eye in PHBII increase the sneak attack damage?
: Re: Ask a Simple Question, Get a simple answer
: Eldariel September 14, 2008, 09:58:11 AM
Q283: Is there a way to give Magic Immune creature flight through Magic? I'm planning on artificer with a Greater Stone Golem toy, but the Golem, however impressive it is physically, doesn't fly and at level 12, things that don't fly are pretty worthless outdoors.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw September 14, 2008, 02:42:12 PM
Q284: Is there any way for a cleric to get Lightning Bolt on his spell list, either through domains or feats or some other method?

: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 14, 2008, 07:18:42 PM
Q284: Is there any way for a cleric to get Lightning Bolt on his spell list, either through domains or feats or some other method?

Achivist, yes, Cleric, not really.  I think there was some alternate weather domain from some old issue of Dragon, but that's just a half-remembered thing brought up in reference to the Hexer PrC back in 3.0 days.  The weather domain in D&Dg does not grant lightning bolt.
: Re: Ask a Simple Question, Get a simple answer
: carnivore September 14, 2008, 08:15:01 PM
Q275: Does using empower spell on the spell Hunter's Eye in PHBII increase the sneak attack damage?
A275
no .... the spell is not doing the damage, but allowing you to do additional damage


Q283: Is there a way to give Magic Immune creature flight through Magic? I'm planning on artificer with a Greater Stone Golem toy, but the Golem, however impressive it is physically, doesn't fly and at level 12, things that don't fly are pretty worthless outdoors.

A283
i would say you could simply add the Flight ability when you create it.... notice the section :

"Construction
A clay golem’s body must be sculpted from a single block of clay weighing at least 1,000 pounds, treated with rare oils and powders worth 1,500 gp. Creating the body requires a DC 15 Craft (sculpting) check or a DC 15 Craft (pottery) check.

CL 11th; Craft Construct, animate objects, commune, resurrection, caster must be at least 11th level; Price 40,000 gp; Cost 21,500 gp + 1,540 XP."

just include the spell Fly to give it a fly speed when you craft it(Fly 40(Good) since it weighs 600lbs... it would be considered a Heavy load)...... there is nothing that locks you into creating it exactly as the MM show... that is only an Example, not the only way it can ever be Made


Q284: Is there any way for a cleric to get Lightning Bolt on his spell list, either through domains or feats or some other method?

A284
supplemental also:

Air give Chain lightning @ 6th lvl
Celestial gives Heavenly Lightning
Weather gives Call Lightning and Call lightning Storm
Spell gives greater Anyspell, which allows you to prepare and then Cast lightning bolt
Shadow gives Shadow Evocation and Greater Shadow Evocation... then you can cast a Shadow lightning bolt

 :D

: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 September 15, 2008, 02:32:33 AM
Q285: The destiny domain in Races of Destiny has Delay Death at 3rd level.  This spell also is first printed in that book at 3rd level.  However, the spell compendium updated the spell to a 4th level and made it an immediate action.  I have heard that using the latest version of the spell is generally better.  If i use the latest version however, the domain becomes significantly more powerful than it was originally intended to be.  What is the "right" way of handing this?  If there is no right way, what would the recommended way be?
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw September 15, 2008, 07:19:32 AM
Q284: Is there any way for a cleric to get Lightning Bolt on his spell list, either through domains or feats or some other method?

Achivist, yes, Cleric, not really.  I think there was some alternate weather domain from some old issue of Dragon, but that's just a half-remembered thing brought up in reference to the Hexer PrC back in 3.0 days.  The weather domain in D&Dg does not grant lightning bolt.
This was actually in relation to the Hexer PrC :)

Q286:
Anyone remember which issue of Dragon that would be?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 15, 2008, 11:07:11 AM
Maybe check Crystalkeep?  That's the only help I can offer.

That said, archivist will be much easier to achieve the goal of the Hexer PrC.  I've always thought that the Bhuka (goblinoid from Sandstorm) would be a great archivist/hexer.  The Alexandrian Librarian of DoomTM.  Don't you dare make a ruccus in his quiet study zone; he'll give you the evil eye!

Q287a: I'm guessing no, but is there a good version of the Corrupt Arcana feat from Heroes of Horror?  It allows a Sorcerer or Bard to prepare Corrupt spells from a spellbook without needing to know them as spells known.  Just curious if there is a similar feat for Sanctified spells.

Q287b: Would it a reasonably optimized sorcerer character if one made an effort to gain and use Corrupt spells in this manner?  Access to Lesser Restoration or Body/Soul Ward (Comp Champ) would be a boon to this kind of character, obviously.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 15, 2008, 11:23:43 AM
Q 274: Are there any feats or abilities that allow a character to Hustle for longer than one hour without becoming fatigued?  Endurance only deals with marching longer than 8 hours a day.  So far as I can tell there is nothing that allows you to move faster than a standard march for anything longer than one hour.

Q288:In reference to the above question, which regarded Aiel in the WoT RPG, would it be unbalanced to make a feat that allowed one to check for continued hustling via the same mechanic used for marching longer than 8 hours?  Basically, just take the forced march rules (Con check per hour after 8 hours marching or take subdual damage and become fatigued) and apply it to hustle (Con check per hour after 1 hour hustling).  Endurance would add to both checks.  Overpowered?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace September 15, 2008, 11:45:29 AM
A 283 (Disclaimer: not sure at all if it works.) A spellcaster automatically bypasses her own SR when she casts on herself. Perhaps magic items can be construed to follow that rule ? Or to be Supernatural in nature ? Then Wings of Flying or similar items would work.

A 285 Balance is inherently dependant on your campaign... If you want an opinion: IMO it's fine to use the new version as the level 4 domain spell. Bestow Curse goes to its normal level (3). BC and Greater BC are flavorful but not that powerful. OoP, Delay Death, MoP and Choose Destiny are all very good: it will be a good domain.

A 287a I don't think there is either. It's one of the perks offered by the Exalted Arcanist PrC.

A 287b I seem to recall there aren't that many Corrupt spells and they're not that good*. A fairly good way to do it would be to go Binder/Sorcerer/Anima Mage and bind Naberius for the Fast Ability Healing.
* But some of them have awesome flavor (Absorb Mind, Consume Likeness from BoVD).

A 288 In most campaigns it would be underpowered (Endurance already is after all). If overland movement is central to yours perhaps it could be too good.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace September 15, 2008, 12:03:49 PM
A 286 Ha ! Found it.
Thunder Domain
Granted Power: Dragon Magazine 290, page 50.
1 Shatter. Player’s Handbook, page 278.
2 Sound Burst. Player’s Handbook, page 281.
3 Call Lightning. Player’s Handbook, page 207.
4 Lightning Bolt. Player’s Handbook, page 248.
5 Shout. Player’s Handbook, page 279.
6 Chain Lightning. Player’s Handbook, page 208.
7 Control Weather. Player’s Handbook, page 214.
8 Power Word Stun. Player’s Handbook, page 263.
9 Storm of Vengeance. Player’s Handbook, page 285.

From szatany's awesome (but not up-to-date) Ultimate Spell List (http://forums.gleemax.com/showthread.php?t=343040).

 :bow to the audience
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw September 15, 2008, 12:30:09 PM
Haha, I just found it on Crystalkeep's 3.0 section :P

But seriously though, thanks a lot Omen of Peace :)
: Re: Ask a Simple Question, Get a simple answer
: jha85 September 15, 2008, 04:23:42 PM
Q289: If my Duskblade get the weapon enchantment "Bloodstone" (p.29 MiC) on his weapon can he have Vampiric Touch stored in the weapon and another spell channeled through it? Or can he at all channel other spells than Vampiric Touch through the weapon since it says in the "Bloodstone" description that "It cannot store a spell other than Vampiric Touch." What I'm generally wondering is if channeling is the same as storing? (looking for a loophole here :p)


: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw September 15, 2008, 04:31:06 PM
A289: Channeling a spell and storing a spell are two different things. So you can have Vampiric Touch stored in your weapon and then discharge it on an attack and you can also channel a spell for that same attack.

In other words, you can have your cake and eat it. :P
: Re: Ask a Simple Question, Get a simple answer
: Nox_Noctis September 15, 2008, 05:05:12 PM
It's important to note that a channeled Vampiric Touch will not be empowered.
: Re: Ask a Simple Question, Get a simple answer
: Brainpiercing September 16, 2008, 02:25:49 PM
Q 274: Are there any feats or abilities that allow a character to Hustle for longer than one hour without becoming fatigued?  Endurance only deals with marching longer than 8 hours a day.  So far as I can tell there is nothing that allows you to move faster than a standard march for anything longer than one hour.

Q288:In reference to the above question, which regarded Aiel in the WoT RPG, would it be unbalanced to make a feat that allowed one to check for continued hustling via the same mechanic used for marching longer than 8 hours?  Basically, just take the forced march rules (Con check per hour after 8 hours marching or take subdual damage and become fatigued) and apply it to hustle (Con check per hour after 1 hour hustling).  Endurance would add to both checks.  Overpowered?

Any spell that gives undead type allows the recipient to exert himself as long as he wants without ill effects, although usually the duration will be too short. Actually becoming undead is of course an option :).
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 16, 2008, 02:42:48 PM
Any spell that gives undead type allows the recipient to exert himself as long as he wants without ill effects, although usually the duration will be too short. Actually becoming undead is of course an option :).
True for D&D, but this is in reference to a campaign setting that doesn't have undead.  Still, good to keep in mind for D&D.  Is the same true of constructs and living constructs?
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero September 17, 2008, 07:46:29 PM
Warforged are immune to fatigue, so I'd assume that true constructs are too.
: Re: Ask a Simple Question, Get a simple answer
: Risada September 17, 2008, 08:07:47 PM
Q290 Can a wizard ready an action to cast Backbiter on a foe when it attacks so it hits himself  instantly?
: Re: Ask a Simple Question, Get a simple answer
: bigdaddy843 September 22, 2008, 12:52:22 PM
Q291 What are the races with the greatest charisma modifier? any LA. Thank you. (preferably playable races, but i'm open to anything)
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace September 22, 2008, 12:58:46 PM
A 291 Succubus, I'd think.
: Re: Ask a Simple Question, Get a simple answer
: SorO_Lost September 22, 2008, 04:49:20 PM
A290
You can ready an action for pretty much anything, and that ready action is handled before the trigger. So yes, you can. You can even ready to run like hell if someone moves within 15ft of you if you wanted to, which is handy if you like to use Ball Lightning.

A291b Assuming Dragon is an option...
Template-Magic Blooded: +0 LA, +2 cha, -2 wis.
Template-Fire Souled: +1 LA, +4 cha.
Aging: +2~+3 cha.
That is +8~+9 on top of a Succubus +16.
: Re: Ask a Simple Question, Get a simple answer
: Agita September 22, 2008, 05:00:50 PM
Template-Fire Souled: +1 LA, +4 cha.
Fire-Souled is actually LA +3. Error on crystalkeep there.
And since there's no aging tables for Succubi, by RAW you can't have a venerable Succubus (simply because there's no given age at which they become venerable).
: Re: Ask a Simple Question, Get a simple answer
: SorO_Lost September 22, 2008, 06:01:25 PM
Fire-Souled is actually LA +3. Error on crystalkeep there.
And since there's no aging tables for Succubi, by RAW you can't have a venerable Succubus (simply because there's no given age at which they become venerable).
Damn, err I mean...
Yeah I still mean damn. +3 is painful.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 22, 2008, 06:10:54 PM
A291: the Half-Fey template from Fiend Folio is +4 Cha for +2 LA, IIRC.
: Re: Ask a Simple Question, Get a simple answer
: katans September 23, 2008, 06:02:41 AM
A291: Among the high LA races:
Pixie, +6 Cha, +4 LA
Nymph, +8 Cha, +7 LA
Rakshasa, +6 Cha, +7 LA
Ogre mage, +6 Cha, +7 LA

...but we're getting a bit ridiculous here.
: Re: Ask a Simple Question, Get a simple answer
: Agita September 23, 2008, 10:23:39 AM
Petal (Cha +8) is LA+2. It's cohort only, but cohorts are pretty much just secondar PCs anyway, so making a creature cohort-only has little sense.
: Re: Ask a Simple Question, Get a simple answer
: Risada September 23, 2008, 04:14:50 PM
Bump...
Q290 Can a wizard ready an action to cast Backbiter on a foe when it attacks so it hits himself  instantly?
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: SorO_Lost September 23, 2008, 05:07:48 PM
Bump...
You take 6d6 damage for bumping into a spike trap. Roll a fort save vs poison (subject gains +2 to spot checks for 24 hours).
A290
You can ready an action for pretty much anything, and that ready action is handled before the trigger. So yes, you can. You can even ready to run like hell if someone moves within 15ft of you if you wanted to, which is handy if you like to use Ball Lightning.
A291b ...
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: Omen of Peace September 23, 2008, 05:12:30 PM
A 290 Readied actions take place just before the action that triggered them. So I'd say yes... but others could argue that the enemy can change his action after you cast your spell (readied/immediate actions can be a mess). Ask your DM to clarify how he adjudicates readied actions once and for all.
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: Risada September 24, 2008, 12:08:03 AM
You take 6d6 damage for bumping into a spike trap. Roll a fort save vs poison (subject gains +2 to spot checks for 24 hours).

Whoops.... completely missed that. Sorry 'bout that....

*rolls nat 1 on save*  :P


Q292 What are the feats/abilities that reduce Metamagic costs? I know Arcane Thesis, Easy Metamagic (Dragon), Metamagic School Focus, Incantatrix and Dweomerkeeper.... are there any other options?
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: Omen of Peace September 24, 2008, 12:31:56 AM
A 292
Practical Metamagic (RotD)
Improved Metamagic [Epic]
Spelldancer (one of the FR books) - in a way
I think there are more specialized class abilities here and there (that do not work for all spells).
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: ksbsnowowl September 24, 2008, 01:05:26 AM

Q292 What are the feats/abilities that reduce Metamagic costs? I know Arcane Thesis, Easy Metamagic (Dragon), Metamagic School Focus, Incantatrix and Dweomerkeeper.... are there any other options?
Halruuan Elder, Shining South.
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: jha85 September 24, 2008, 03:52:49 PM
Q293: Can a duskblade have channeled touch spell ready and then cast another touch spell that is designated to his familiar so they both have a readied touch spell? (since he readies the touch spell on himself first)

: SRD
Deliver Touch Spells (Su)
If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the "toucher." The familiar can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
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: Omen of Peace September 24, 2008, 04:31:18 PM
A 293 No.
: SRD
Touch Spells and Holding the Charge

In most cases, if you don’t discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make touch attacks round after round. If you cast another spell, the touch spell dissipates.

Some touch spells allow you to touch multiple targets as part of the spell. You can’t hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell.

But IIRC the duskblade can channel while hitting so he doesn't need to ready ? If they're both readying for the same trigger, declare that the familiar acts first and hopefully it will hit, when the duskblade channels and hits - hopefully - in the same readied standard action. If the familiar misses the spell will be gone though.
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: jha85 September 24, 2008, 05:23:22 PM
A 293 No.
: SRD
Touch Spells and Holding the Charge

In most cases, if you don’t discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make touch attacks round after round. If you cast another spell, the touch spell dissipates.

Some touch spells allow you to touch multiple targets as part of the spell. You can’t hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell.

But IIRC the duskblade can channel while hitting so he doesn't need to ready ? If they're both readying for the same trigger, declare that the familiar acts first and hopefully it will hit, when the duskblade channels and hits - hopefully - in the same readied standard action. If the familiar misses the spell will be gone though.

Thanks! I thought the spell was 'kinda' stored halfway in the weapon the duskblade was holding, like a spell-storing weapon. But the channel ability is better than I first thought. I thought my duskblade had to use a standard action in one round to ready the spell and then attack on his next standard action. WoW! Thanks for the familiar usage tip too! :clap Have read the Arcane channeling ability more carefully now and I see how it is suppose to work :) My Current and probably final build Duskblade (http://www.wizards.com/default.asp?x=dnd/cwc/20060905a)
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: Omen of Peace September 24, 2008, 05:58:07 PM
The real usage tip is that readied actions generally suck. ;)
Actions are one of the most precious resources in D&D, so you want to word the trigger to be sure that you'll get to act in a meaningful way whatever happens.
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: SorO_Lost September 24, 2008, 08:12:14 PM
Q294 Is ability drain considered negative energy based or does it just pretend to be?
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: Cyrocloud September 25, 2008, 12:22:46 AM
Q:295 Does anyone know the name of the magic item that increases effective druid level, and if you do what book is it in and does it also effect animal companions?
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: Omen of Peace September 25, 2008, 12:41:30 AM
A 295 Presumably the Wildshape Amulet from Magic of Faerun (3.0). It's for wildshape and not the AC.
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: Rebel7284 September 25, 2008, 11:28:32 AM
Q:295 Does anyone know the name of the magic item that increases effective druid level, and if you do what book is it in and does it also effect animal companions?

A: 295
1) the trappings of the beast, complete champion
2) vestments, druid's, DMG
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: Cyrocloud September 25, 2008, 04:20:33 PM
thanks :D
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: ShaggyShaggs September 25, 2008, 10:45:40 PM
Q296: I vaguely recall a 3.0 or 3.5 druid spell that was essentially a bigger version of Reincarnate. IIRC, it also allowed a choice of two or more table checks as to what the dead character could come back as. Have I lost my mind or does this spell exist, and if so, what is its name and where is it?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl September 26, 2008, 12:49:08 AM
Q296: I vaguely recall a 3.0 or 3.5 druid spell that was essentially a bigger version of Reincarnate. IIRC, it also allowed a choice of two or more table checks as to what the dead character could come back as. Have I lost my mind or does this spell exist, and if so, what is its name and where is it?
True Reincarnation. Masters of the Wild.
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: E-mail September 26, 2008, 05:15:10 AM
Q297:

Is it possible for a wizard to choose the elven wizard substitution levels AND be a domain wizard? None of the options seems to say that it 'costs' the ability to specialize to use them, just that a wizard using them cannot also specialize.

Oh, and Q298:

Does the elven racial substitution levels stack with wizard levels when determining my familiars abilities?

And one more, Q299:

Can my wizard still trade away the Scribe Scroll feat she gains as a bonus feat at level one for a fighter bonus feat in accordance with the alternate class feature list in UA page 59, even though she is now gains it from a substitution level?
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: BowenSilverclaw September 26, 2008, 04:52:03 PM
Q297:

Is it possible for a wizard to choose the elven wizard substitution levels AND be a domain wizard? None of the options seems to say that it 'costs' the ability to specialize to use them, just that a wizard using them cannot also specialize.

Oh, and Q298:

Does the elven racial substitution levels stack with wizard levels when determining my familiars abilities?

And one more, Q299:

Can my wizard still trade away the Scribe Scroll feat she gains as a bonus feat at level one for a fighter bonus feat in accordance with the alternate class feature list in UA page 59, even though she is now gains it from a substitution level?
A297: Yes

A298: Yes

A299: Yes

Enjoy your GOD :D
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: Archmage Joda September 26, 2008, 07:19:41 PM
Q300 :spartaDoes the archmage's arcane reach ability qualify touch spells used with it for persistent spell?
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: Kuroimaken September 26, 2008, 07:29:30 PM
Q301: When it qualifies for a permanent transformation, is PAO countered by Disjunction? I.E. I cast PAO on myself and I get disjunctioned, am I screwed?
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: Omen of Peace September 26, 2008, 07:48:09 PM
A 297b That's debatable. "It doesn't say you can't" is as far as I'll go.

A 300 It should.

A 301 Yes. PAO is permanent in that case (by opposition to instantaneous) hence can be dispelled.
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: PlzBreakMyCampaign September 26, 2008, 09:12:59 PM
Q302: Is there a written expansion that allows rangers to take a subtype (like swarm) instead of a whole type (like undead) for their favored enemy? I would think if there is an arcanists (ie every BBEG ever) substitution there must be a smaller, weaker variant around somewhere, right? Otherwise to get the swarming base types covered you would need favored vermin+animal+magical beast+fey+elemental :(

Q303: Is there any feat or ability (besides changeling or polymorph) that would allow a character who not or or half-orc to be counted as half-orc or orc for feats?

Q304: Is there a feat (not a class ability like bloodclaw master's) that gives full str bonus for an off-hand weapon while two weapon fighting?

Q302: What is the name of the feat that reduces the skill point penalty to character with a negative intelligence modifier? I swear I remeber it but now cannot find it again...
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: Archmage Joda September 26, 2008, 11:51:17 PM
Q306 What ways are there, aside from specialization, domain wizard, and elf sub level, for a wizard to get more spell slots at high levels?
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: ksbsnowowl September 27, 2008, 11:19:41 PM
Q306 What ways are there, aside from specialization, domain wizard, and elf sub level, for a wizard to get more spell slots at high levels?
Focused Specialist.  Complete Mage.
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: Operation Shoestring September 28, 2008, 04:53:01 AM
Q307: Immediate actions cannot be taken while flatfooted.  Nerveskitter, which is considered a Immediate action states that it is cast "when the party rolls for initiative", but since no one has acted yet, you are all flatfooted and you cannot take the action to cast the spell.  Someone explain?
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: Archmage Joda September 28, 2008, 05:01:42 AM
A 307: Nerveskitter was errataed to have a clause at the end designating it as an exception to that rule, and that it can be cast while flatfooted.
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: dobu September 28, 2008, 08:34:07 AM
Q 308 Would a Monk 10 with a Major bloodline get greater flurry of blows, since it is listed as a seperate class feature in the table, though the text says "When a monk reaches 11th level, her flurry of blows ability improves", indicating it is a level dependent, already existing class feature?
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: Korwin September 28, 2008, 11:21:19 AM
Hope SWSE Questions are allowed? If not ignore it please  ;)

Q: 309 SWSE: Force Unleashed Campaign Guide

Talents, Inquisitor (PRC: Force Adept) and Jedi Hunter (PRC: Bounty Hunter)

Does the Inquisitor- and Jedi Hunter-Talent count in Starship combat?

If the opponent is in an Starfighter it seams clear (for me), but if the opponent is an capital ship?
And there is only on force sensitve on the whole ship (1 out of 10000???)

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: Omen of Peace September 28, 2008, 01:22:35 PM
A 308 No. Bloodlines levels only apply to "numerical calculations" (caster level, save DCs...).
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: tusk September 28, 2008, 07:09:54 PM
Q 310: Is it a good idea to dip 1 level of Cloister Cleric (with Kowledge Devotion) whhen building a Archivist?
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: AfterCrescent September 28, 2008, 07:31:05 PM
A 310: Depends on the build you are going for, but generally, yes. Although if you can optain Turning and domain access via another PrC, that would be better.
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: Operation Shoestring September 29, 2008, 05:15:06 AM
Q 311:  I was reading the requirements for Spell Singer class from races of Faerun.  It states that you have to be at least 1/8th elven.  (as Opposed to the usual "elf or Half elf") WTF?  Is there some way of determining minor ancestry?  Like I can be human with some sort of feat or something?
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: iconoplast September 29, 2008, 02:09:30 PM
A 311: Anyone can be 1/8 Elven, IIRC.  Does not require investment of a feat or anything.

(Note: This may be DM Fiat territory)
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: Cyrocloud September 29, 2008, 06:45:37 PM
Q312: If you made a bullet/arrow head out of blacksand(Sand) and shot and opponent with it and let it disperse in them (Assuming you can do that with Sandshaper abilities) would they continualy take 1d4 dmg a round of negitive eneregy until they reached 0 hp and turned into black sand?

     Q312B: if said above tactic is vialbe would multiple shots stack?
     Q313C: would there then be a shroud of magical darkness around the bullets/arrows, and if so is it blockable by mundane materials like a closed quiver?
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: Sunic_Flames September 29, 2008, 07:13:25 PM
Q313: Can a Swift Hunter bypass immunity to precision damage in his favored enemies regardless of source? For example, does it allow him to ignore Fortification armor?
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: SorO_Lost September 30, 2008, 03:54:41 AM
A312A: I'd go with yes but ask your DM since there is no 'official' way to answer this.
A312B: No, you only take 1d4 while buried in black sand so one extra arrowhead won't do anything.
A312C: I'd go with yes but too small to matter and yes to being able to cover it up as well. Again, ask your DM since this is not covered in the rules.

I've personally carted black sand around on my undead characters just to have a form of fast healing and to meet Dust Magic's requirements for it's boost. Consider asking your DM about doing the same.
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: aund September 30, 2008, 05:16:32 AM
q314 Does the Holy warrior feat interfere with the spontaneous domains feat? Like, in lvl 17 with access to the war domain do I still count as having a lvl 9 spell of the war domain prepared since I can cast it spontaneously and need not prepare it in advance?
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: AhrenElessedil October 03, 2008, 03:01:39 AM
Q315: Can I use Polymorph Any Object to become an Outsider?
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: Callix October 03, 2008, 04:19:11 AM
A314: Yes, it does interfere. If you don't prepare that spell in one of your spell slots, it isn't prepared, even if you could cast it spontaneously.
A315: Polymorph Any Object works as Polymorph, except where listed. Nowhere does it list additional available types. So no, you cannot become an outsider using PAO.
: Re: Ask a Simple Question, Get a simple answer
: Brainpiercing October 03, 2008, 11:38:28 AM
Q316
Can I use "Reincarnate" to become (randomly) a powerful humanoid race without getting the LA or RHD? The deal is the following: Reincarnate specifies pretty much exactly what the character gets. It never mentions either LA nor RHD. You also don't get the mental score adjustments of any races - which means a lot of the "strong" races don't make you stupid.

Now in order to get a good race of course you need a few tries, I guess, which means Reincarnate itself is out. However, Last Breath doesn't give you level loss. So either having an ally Last Breath you after committing suicide could work, or getting a contingent spell (a few times). It costs 500gp or so a pop, but you should be able to afford a few tries.
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: Sunic_Flames October 03, 2008, 11:46:06 AM
Q313: Can a Swift Hunter bypass immunity to precision damage in his favored enemies regardless of source? For example, does it allow him to ignore Fortification armor?

Repost.

Q317: Is there any way to skirmish at distances beyond 30 feet?
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: Rebel7284 October 03, 2008, 12:37:31 PM
Q313: Can a Swift Hunter bypass immunity to precision damage in his favored enemies regardless of source? For example, does it allow him to ignore Fortification armor?

Repost.

Q317: Is there any way to skirmish at distances beyond 30 feet?

Check Crossbow Sniper, PHB2.  AFB though, so that might only apply to sneak attack.
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: Omen of Peace October 03, 2008, 01:30:38 PM
A 313 The RAW is definitely tipped towards "yes" but it's not completely clear.
"Your skirmish extra damage applies against an creature you have selected as a favored enemy."

A 314b There's the Sniper's Shot (SC) spell that applies only to SA but could easily be houseruled to apply to skirmish.

A 316 I also think it works. Of course you need to find a druid willing to toy with life and escape the Inevitables afterwards (I'm sure some of them will take offense).
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: Sunic_Flames October 03, 2008, 01:39:49 PM
Crossbow Sniper does work. Only issue is you have to set a feat on fire for it, and another feat on fire to load it as a free action for stuff like greater manyshot.
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: Omen of Peace October 03, 2008, 01:54:21 PM
Q 318 Can you use Manyshot/Greater Manyshot with crossbows ?
I thought the "arrow" qualification made it impossible, but I could be missing a rules text equating bolts and arrows.
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: Smudgy October 03, 2008, 03:15:38 PM
Q317: Is there any way to skirmish at distances beyond 30 feet?

A317b:There's a feat called Ranged Skirmisher on crystalkeep that increases the distance to 60ft. The only out of the way feat you need to get it is Far Shot. Everything else necessary you'll have anyways. It is from a magazine though, so I'm not sure if that's what you were looking for...
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: carnivore October 03, 2008, 06:28:55 PM
Q 318 Can you use Manyshot/Greater Manyshot with crossbows ?
I thought the "arrow" qualification made it impossible, but I could be missing a rules text equating bolts and arrows.
A318

no you cant use it with crossbows .... as you mentioned it specifies "Arrows"

although there are many similarities between Arrows and Bolts ..... they are projected by something else... the mechanics of the Projector are what do not allow the same type of fire to be used by a Crossbow as with a Bow......

for a Houserule... it would be reasonable to allow a Repeating Crossbow to use the feat Manyshot

 :D
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: kurashu October 03, 2008, 07:10:35 PM
Q319: For wildshape, what abilties are retained as far as EX, SU and SP/PS are concerned?
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: Rebel7284 October 03, 2008, 07:55:37 PM
A319: Ex and that's it.
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: tana-san October 03, 2008, 08:39:19 PM
Q320a: can you qualify for green star adept’s “spell or spell-like ability” criteria with one of the feats that gives you spell-likes from complete arcane, or by just being, say, a gnome?

Q320b: if so, would said class’ improved caster level feature boost those spell-likes?
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: Omen of Peace October 03, 2008, 09:41:38 PM
A 319b I direct you to the Master of Many Forms handbook (http://209.85.135.104/search?q=cache:j6RUi1RQ2ewJ:forums.gleemax.com/showthread.php%3Ft%3D639448+master+of+many+forms&hl=en&ct=clnk&cd=1) (the link is to a Google cache since the WotC boards are down) at the beginning of which you'll find the latest wildshape rules.
I'm doing this because I'm not sure what you mean by "retain". You retain your own Ex/Sp/Su qualities except the ones depending on a body part (breath weapon/gaze attack). You lose your Ex attacks and gain those of the new form.
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: dobu October 03, 2008, 09:43:39 PM
Q321 What happens to the casting time of a spontaneously converted spell, with a normal casting time of a swift action? is it still a swift action, or a standard action, or a full-round action?
example: a wizard with the spontaneous divination ACF converts his lvl7 slot in a 'persisted hunter's eye'. what's the casting time?
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: Callix October 03, 2008, 09:45:41 PM
A321:Since you spontaneously cast a spell with a metamagic feat, it's a full-round action.
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: dobu October 03, 2008, 09:50:30 PM
A321:Since you spontaneously cast a spell with a metamagic feat, it's a full-round action.
sorry didn't say that in the opening sentence. i meant a sponaneously converted metamagicked spell, as given in the example :D

do you have any source for that? i can't find the rules for the swift action casting, just for standard action (which is a full-orund action then).
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: kurashu October 03, 2008, 10:13:51 PM
A 319b I direct you to the Master of Many Forms handbook (http://209.85.135.104/search?q=cache:j6RUi1RQ2ewJ:forums.gleemax.com/showthread.php%3Ft%3D639448+master+of+many+forms&hl=en&ct=clnk&cd=1) (the link is to a Google cache since the WotC boards are down) at the beginning of which you'll find the latest wildshape rules.
I'm doing this because I'm not sure what you mean by "retain". You retain your own Ex/Sp/Su qualities except the ones depending on a body part (breath weapon/gaze attack). You lose your Ex attacks and gain those of the new form.

This is what I meant, if I have, say Eldritch Blast, can I use that while Wildshaped?
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: Omen of Peace October 03, 2008, 10:29:14 PM
A 319c Yes you can use Eldritch Blast while wildshaped. You keep 99% of the stuff derived from class levels.
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: Callix October 03, 2008, 10:46:29 PM
A321:Since you spontaneously cast a spell with a metamagic feat, it's a full-round action.
sorry didn't say that in the opening sentence. i meant a sponaneously converted metamagicked spell, as given in the example :D

do you have any source for that? i can't find the rules for the swift action casting, just for standard action (which is a full-orund action then).
From both the PHB and the SRD, verbatim:
: PHB, Spontaneous Casting and Metamagic Feats
Casting a 1-action metamagic spell spontaneously is a full-round action, and a spell with a longer casting time takes an extra full-round action to cast.
Swift-action spells take 1 action: a swift action. Therefore, metamagicked swift action spells take a full round to cast.
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: pfooti October 04, 2008, 10:52:21 PM
Q322: When a higher-level Archivist uses his dark knowledge ability, does he choose between effects (puissance, tactics, etc), or does he provide all those effects at the same time?

If you can, please give me a source for this ruling, I've been all over trying to figure it out. When I first read the class, I thought it was one or the other, but upon a second read of it, I can't actually see anything that indicates the buffs wouldn't ALL happen.
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: Omen of Peace October 04, 2008, 11:31:42 PM
A 332 In my opinion, only one. But it is rather unclear.

In a key place like "The archivist's dark knowledge can affect a single creature or all creatures of the same race, depending on the effect used.", 'effect' isn't used at the plural.

But "an archivist can draw upon his expansive knowledge of monsters, granting his allies benefits against the creatures they face."

When there's an ambiguity I try to look to Practical Op... which doesn't help that much here (it doesn't say that you can and at the same times it also says so). Ultimately, I feel like it would be too strong if all the benefits were available together (because they already have crazy-ood spellcasting) so I limit it. I am aware this is not quite RAW !
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: Korwin October 05, 2008, 11:44:34 AM
A315: Polymorph Any Object works as Polymorph, except where listed. Nowhere does it list additional available types. So no, you cannot become an outsider using PAO.

Add-On to Q315:
You could temporary gain the outsider-type with spells like Fiendform and then use Polymorph Any Object to change into an similiar form to make it permanent.
RAW, if your GM lets you do this is another question...
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: Sunic_Flames October 05, 2008, 12:47:35 PM
Q323: Not counting the 1/encounter skill trick Swift Concentration, and the high DC feat Extraordinary Concentration, what means are there to maintain concentration on a SLA as a Swift action?
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: Rebel7284 October 05, 2008, 12:52:53 PM
A323:There is a way to make your familiar concentrate for you.  Don't remember what that way is though
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: Sunic_Flames October 05, 2008, 12:53:40 PM
A323:There is a way to make your familiar concentrate for you.  Don't remember what that way is though

SLA though. This is for a demon (no class levels).
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: CountArioch October 05, 2008, 12:57:31 PM
A323:There is a way to make your familiar concentrate for you.  Don't remember what that way is though

I am not aware of such an ability.  Can anyone verify this?

I know there's a feat that lets a psion's pet rock concentrate for you though, is that what you're thinking of?
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 October 05, 2008, 01:21:10 PM
A323 addition: according to the feat index: Familiar Concentration    LostEmpires    page 8     In the tradition of Narfell's ancient summoners, your familiar can concentrate to maintain spells for you.  I think I've seen it elsewhere too, not sure.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace October 05, 2008, 01:45:23 PM
I know there's a feat that lets a psion's pet rock concentrate for you though, is that what you're thinking of?
Not a feat, a power : Solicit Psicrystal.
: Re: Ask a Simple Question, Get a simple answer
: TheChrisWaits October 06, 2008, 05:43:40 AM
Q324: Is there a way, no matter how weird or difficult, to make a warforged undead?
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: kurashu October 06, 2008, 06:06:02 AM
A324: The only thing that comes to mind is Half-Dragon to Skeletal/Vampiric/Zombie Dragon. I'm sure there are other ways. Perhaps Feral to Necropolitian, though I don't remember what Feral has for requirements. Construct is a hard type to apply templates too.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl October 06, 2008, 11:15:51 AM
Q325: Could an undead wizard with the Spell Drain feat (Libris Mortis) cast Mordenkanen's Lucubration to regain the spelldrained spell after using it once?

Q326: I've got a question about the "More Spawn" class ability of the Master Vampire PrC from Libris Mortis.  It says it increases the HD of spawn that the vampire can have under control to twice his HD + Cha mod (example, 10HD vamp with 18 Cha can have 28 HD of vamp spawn controlled).  But the vampire template doesn't limit the HD of the spawn under control of a top vampire; it only limits the number of individuals the vampire may control as equal to twice the top vampire's HD.

At any given time a vampire may have enslaved spawn totaling no more than twice its own Hit Dice

So, which is it?

: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames October 06, 2008, 11:28:57 AM
Q327: Was it the Force enchantment that allows arrows to pass right through Wind Walls and still have their full effects?

Q328: Was it the Seeking enchantment that provides the only means of ignoring miss chances that are not concealment such as the Ring of Entropic Deflection?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace October 06, 2008, 12:15:15 PM
A 327 No, but you can always ask your DM since it's not 100% clear.

A 328 Yes. (Though I'm not sure about the "only" part.)
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: ksbsnowowl October 06, 2008, 02:09:45 PM
Q329: How does the Leadership feat interact with LA and ECL?  Leadership is based on your "level."  Does that mean your HD, or your ECL?
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: Agita October 06, 2008, 02:14:37 PM
A 324b

Ten levels in Walker in the Waste (Sandstorm 89ff) ought to do the job as well. You gain the Dry Lich template, which can be applied to any living creature (as Warforged are), and the class itself does not specify any further restrictions to gaining the template.
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: Sunic_Flames October 06, 2008, 02:27:28 PM
A 327 No, but you can always ask your DM since it's not 100% clear.

A 328 Yes. (Though I'm not sure about the "only" part.)

Well, it's a force effect. Also, I'm the DM. Clearly I cannot ask myself.

I say only because the others specify concealment, which Entropic Deflection is not.

Only ranged weapons can have the seeking ability. The weapon veers toward its target, negating any miss chances that would otherwise apply, such as from concealment. (The wielder still has to aim the weapon at the right square. Arrows mistakenly shot into an empty space, for example, do not veer and hit invisible enemies, even if they are nearby.)

Strong divination; CL 12th; Craft Magic Arms and Armor, true seeing; Price +1 bonus.

Ignores all miss chances. Concealment is only listed as an example. It also implies it ignores total concealment, something that the other methods also do not do.
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: Archmage Joda October 06, 2008, 03:42:42 PM
Q330 What book is the spell reprieve chain of feats that give back a school of magic in?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace October 06, 2008, 03:44:11 PM
A 327b If it really becomes a force effect... is it Sp or Su ? There's no mention of SR, so probably Su... but does it wink out in an AMF ? Is it still an arrow ? If it isn't Manyshot & co don't apply anymore, if it is then Wind Wall stops it...
It's what I called an "underspecified ability" - we're not told enough about it. Since you're the DM... make a ruling.

A 328b I simply wanted the answer to be thorough ; I wouldn't be surprised if there were spells somewhere that duplicated that effect.

A 330 Lost Empires of Faerun. Check out the Feat Index before asking...
http://www.wizards.com/default.asp?x=dnd/lists/feats
: Re: Ask a Simple Question, Get a simple answer
: Surreal October 06, 2008, 08:05:03 PM
A 329: Everything about Leadership should be based on ECL.
: Re: Ask a Simple Question, Get a simple answer
: Tshern October 06, 2008, 08:11:43 PM
Q331: I think I once saw a Sage Advice saying you can take ten in knowledge checks even in combat. Is this true or is it impossible to take ten in knowledge checks while in combat, even though they require no action?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace October 07, 2008, 11:23:32 AM
A 331 I could see it working but I've never heard of it. Taking 10 is impossible under stress - it doesn't have much to do with action cost (unlike taking 20).
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero October 09, 2008, 11:29:31 PM
Q332: Is there any good way for a Psion (or Erudite) to learn the level 9 Discipline Powers of other disciplines? EK and Erudite learning only allow for highest level -1, so those are out. The research option is the only thing I've seen that might work, but that relies heavily on DM fiat.
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: Omen of Peace October 09, 2008, 11:46:38 PM
A 332 Other than what you mentioned: Psychic Chirurgery.
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: Negative Zero October 10, 2008, 12:07:29 AM
Thanks. The problem is that that is, in fact, a level 9 Discipline Power. So the way to learn them all is to manifest Psychic Chirurgery and teach others Psychic Chirurgery so they can teach you their level 9s. As convoluted as that is, it works.
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: Sunic_Flames October 10, 2008, 06:30:16 PM
Q333: If a character with a Vicious weapon hits a mirror image, does that count as hitting an opponent (and taking backlash)?

Q334: If a character with unholy aura active on them has one of their mirror images struck by a good aligned character, does it potentially strength damage them?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace October 10, 2008, 10:02:12 PM
A 333 No RAW answer, methinks. I'd say "yes" because  "strikes" (in the Vicious text) is closer to "hits" than "damages".

A 334 No.
: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge October 13, 2008, 03:55:43 AM
Q335: Untyped bonuses from identical abilities from different sources, do they stack? Stuff like Wild Shape Ranger's speed increase with Barbarian, or the Improved Stonecunning of Dwarven Paragon with that of the Dark Hunter. My gut says no, but I want to be sure before I make a ruling on it.
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: BowenSilverclaw October 13, 2008, 09:55:38 AM
Q336: Besides MoMF, are there any other options whatsoever to Wildshape into Monstrous Humanoids?
: Re: Ask a Simple Question, Get a simple answer
: Surreal October 13, 2008, 02:52:30 PM
A 335: Yes, they do stack.

A 336: None that I know of... (which is hardly definitive)
: Re: Ask a Simple Question, Get a simple answer
: Cyrocloud October 13, 2008, 07:56:32 PM
Q337 Does the channel spell ability of Ordained Champion allow you to ignore the material components of the spell?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace October 13, 2008, 08:29:03 PM
A 335b That's arguable - there are good arguments for and against.

A 337 No.
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: Cyrocloud October 13, 2008, 08:50:50 PM
Awwww, that takes a lot of the fun out of my idea...Oh well I kinda figured that would be the answer,  thanks for the reply.

Q338 do you lose a level if your brought back from the death via a miracle or wish?
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: Omen of Peace October 13, 2008, 09:18:39 PM
A 338 Read the spells.
(Flippant answer but really...
If you don't get it after reading them I'll provide the answer. Think of it in terms of "teaching people to catch fish rather than giving them fish.")
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: Negative Zero October 14, 2008, 02:34:38 PM
Q339: The spell Raise Volcano: http://www.wizards.com/default.asp?x=dnd/fw/20031017a (http://www.wizards.com/default.asp?x=dnd/fw/20031017a)
What exactly is the area in which the victims take 20d6 fire damage (no save)? It says 'the cone', but the only cone I see mentioned is the cone-shaped volcano itself. I assume it doesn't mean that creatures who fall into the volcano take 20d6 of damage, but that's the only logical conclusion I could come up with.
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: ZeroSum October 14, 2008, 06:05:13 PM
A339:
a 10-foot radius around that point swells into a cone 10 feet high
Any creature inside of the cone (falling or flying up) takes 20d6 fire damage each round they remain inside the cone with no saving throw.
Each round you concentrate, the radius of cone [...] grows by 5 feet
the cone collapses into a pit as deep and wide as the cone. One round later the pit closes up; anything inside the pit when it closes is crushed. Those inside the pit take 20d6 points of damage and become entombed in the ground
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: Negative Zero October 14, 2008, 06:56:03 PM
Thanks for repeating the text, but I do have the ability to read. The cone it mentions is the 'volcano' itself. In other words, it's made out of dirt and stone. So to be inside of this cone, one would have to be underground. If one is underground, they're hardly falling or flying up, causing the sentence to contradict itself. I'd prefer an answer that actually answers the question.
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: E-mail October 14, 2008, 07:04:16 PM
Q340

Can I power Divine Metamagic with Rebuke Undead attempts as an evil cleric, or is DMM goodness for good guys only?
: Re: Ask a Simple Question, Get a simple answer
: ZeroSum October 14, 2008, 07:14:01 PM
Your volcano looks like this: 10'[..../\__10' radius cone__/\

It grows to this:
../\............................../\....]20'
/....\__20' radius cone__/....\..]

I think they did neglect to accurately describe the "cone" wall but if you stop trying to think about it except "10' radius death zone -> larger death zone" it makes sense mechanically.
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: Negative Zero October 14, 2008, 07:26:14 PM
Oh, so what you're saying is that there is a cone of effect that overlaps the volcano itself at first, and that is what expands, not the volcano itself? That makes a lot more sense. The way I read it, the volcano was expanding as time went on. Okay, thank you.
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: EjoThims October 14, 2008, 10:30:08 PM
Q341: Can Channel SPell be used with spells cast from a wand?
: Re: Ask a Simple Question, Get a simple answer
: SixthDeclension October 14, 2008, 11:24:09 PM
Q342: How do the Halfling Druid sub levels affect MoMF wildshape?
: Re: Ask a Simple Question, Get a simple answer
: Operation Shoestring October 15, 2008, 01:53:38 AM
Going by RAW, they don't.  You get Small and Tiny at druid 5, (and large at 8), and whatever MoMF gives you at the levels it specifies.
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: dobu October 15, 2008, 07:55:02 AM
Q343 invisibility and detect magic.

is it possible to pinpoint an invisible creature with detect magic, or with (greater) arcane sight? or works invisibility on magical auras as well?
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero October 15, 2008, 12:11:27 PM
A343: Only if the invisible target stood still long enough for the caster to focus three rounds to learn the location of the aura. Refocusing the cone would reset the timer.

For Greater Arcane Sight, by RAW it doesn't work because it isn't a creature or object that you see. It probably shouldn't be too hard to convince your DM otherwise, though.
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: Sunic_Flames October 15, 2008, 12:46:31 PM
Um...

You know the location and power of all magical auras within your sight. An aura’s power depends on a spell’s functioning level or an item’s caster level, as noted in the description of the detect magic spell. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + one-half caster level for a nonspell effect.)

*sees auras coming from seemingly nowhere*
: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge October 15, 2008, 07:20:40 PM
Q344: Using the item-combining rules in the MIC (Afb right now), would it be possible to combine an item (like say, amulet of natural armor) with the Incarnum focus item from MoI, thus allowing you to benefit from the item (a la Incarnum Focus) and a soulmeld bound to the same chakra?

Q345: In the same vein, I've been thinking about items lately. If you can enhance bracers of armor with special abilities (I know there's a 3.0 source for doing it, but dunno if it's been repeated in 3.5), could one benefit from the special abilities of both the bracers and a magical suit of armor, provided the abilities were different?
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: Sunic_Flames October 15, 2008, 07:37:23 PM
A344: Natural armor is considered a standard mod. You can definitely add it for the normal price, but I dunno how Incarnum works so I'll stop at that partial answer.

A345: According to about ten different people I asked on WotC, CO, and an arena game yes. The Bracers will end up costing as much as 169k though, which is far more than any other armor.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames October 16, 2008, 02:07:51 PM
Q346: (Eberron) I know Cannith South is stationed out of Breland. Sharn, to be exact. Which one was it that was in Aundair and had the head dating a gnome/demon in disguise? West or East?
: Re: Ask a Simple Question, Get a simple answer
: ZeroSum October 17, 2008, 10:50:41 AM
Q347: Can you cast a Swift action spell or manifest a Swift action power in the middle of a full attack? (Do you have a rules reference for the answer?)
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: Runestar October 17, 2008, 11:58:00 AM
Q347: Can you cast a Swift action spell or manifest a Swift action power in the middle of a full attack?

Yes. So you could say, cast a quickened true strike right after your 3rd attack but just before you make your 4th attack. :)
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: Omen of Peace October 17, 2008, 04:47:21 PM
A 347b I think the Sage ruled it didn't work for ToB stuff (no boost or change of stance in the middle of a full-attack) but I'm AFB so I can't check all the rulings.
Do you have a source, Runestar ?
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: dman11235 October 17, 2008, 08:49:32 PM
Actions cannot be interrupted unless stated otherwise.  I can't find that ruling though...
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: Runestar October 17, 2008, 11:49:53 PM
Well, the SRD does state that a swift action may be performed any time you could use a free action, and free actions generally have no limitations placed on them. I am not sure about stances bit, but if that were true, it is likely a limitation on stances alone (and not representative of swift actions as a whole).

I was extrapolating it from this FAQ entry.

Can a character with Quick Draw and a base attack bonus of +6 or better make a melee attack with one weapon and a ranged attack with another weapon in the same round? What if the melee weapon requires two hands to wield?

Yes. There’s nothing inherent in the full attack action that requires all the attacks to be made as the same kind of attack or with the same kind of weapon.

A character with a base attack bonus of +6 or better holding a longsword, for example, could make a melee attack with the longsword (using his full base attack bonus), drop the longsword (a free action), use Quick Draw to draw a dagger (another free action), then throw the dagger (using his base attack bonus –5). If the character had both hands free (for instance, if he didn’t carry a light or heavy shield in his off hand), he could even use Quick Draw to draw a bow (free action), draw and nock an arrow (free action) and then shoot
the bow (using his base attack bonus –5).


This situation is actually improved if the melee weapon is a two-handed weapon. A character can hold a two-handed weapon in one hand; he just can’t attack with it while it’s held like that. Thus, he wouldn’t even have to drop the weapon in order to draw and throw the dagger. If Krusk the 6th-level barbarian had Quick Draw, he could swing his greataxe (using his full base attack bonus), then leave the axe in his off-hand
while drawing a javelin with his primary hand (free action), and finally throw the javelin (using his base attack bonus –5). If Krusk were drawing a ranged weapon that required two hands to use (such as a bow), he’d have to drop his greataxe.


If you can interrupt your normal full-attack routine by dropping and drawing new weapons, I don't see why you cannot substitute that with casting a quickened spell.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace October 18, 2008, 08:39:19 AM
After checking my books, I agree with you. :)
: Re: Ask a Simple Question, Get a simple answer
: Brainpiercing October 18, 2008, 10:46:00 AM
Q348: Why do all the reach builds use Armour Spikes instead of just wearing a Spiked Gauntlet? This should have even greater priority if the builds get natural reach from size, etc. Still, you very rarely see Spiked Gauntlets mentioned, even on builds without IUS or monk levels. Is it only to avoid being grappled? The disadvantage being, for instance, a large character wielding a reach weapon has 20ft reach and can't attack within 10ft. Now if a medium creature somehow gets inside the 20ft reach and then uses a reach weapon of his own, the large character can't even hit back (without taking a five foot step, at least) with armour spikes nor his weapon. Is there something I am missing that makes spikes superior to spiked gauntlets?
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames October 18, 2008, 10:56:46 AM
A348: If both hands are on your weapon, can you attack with one independently of that weapon? That's the most likely reason.
: Re: Ask a Simple Question, Get a simple answer
: Brainpiercing October 18, 2008, 11:39:26 AM
A348: If both hands are on your weapon, can you attack with one independently of that weapon? That's the most likely reason.
It's a free action to remove one hand from the weapon. Seems fine to me. You could even do the first iterative at an opponent 20ft away with the polearm, and then hit an adjacent opponent with your fist, or vice versa.
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: Runestar October 18, 2008, 12:15:56 PM
A348: If both hands are on your weapon, can you attack with one independently of that weapon? That's the most likely reason.
It's a free action to remove one hand from the weapon. Seems fine to me. You could even do the first iterative at an opponent 20ft away with the polearm, and then hit an adjacent opponent with your fist, or vice versa.

Only problem is that free actions can only be performed during your turn (except for speaking), so you cannot make AoOs on other people's turns with your spiked gauntlet, since you can't relinquish your grip on the 2-handed weapon.

Me - I would just use a spiked chain and save myself all this hassle... :D
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: PlzBreakMyCampaign October 18, 2008, 06:04:45 PM
Q348: Since I keep hearing back and forth, but never a definitive answer, is a character's (or monster's) spellcasting ability an EX, SU, or SLA? This effects feats or other abilities that rely on ability categorization...
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: Chemus October 18, 2008, 06:48:39 PM
A348: Spellcasting ability is just that, "Spellcasting ability", as far as feats are concerned. Spell level available and type (Divine/Arcane) are often referenced. Casting class or list is also referenced. They are not Ex, Su or SLA's; they are spells. If they are not referenced, nor their parent rules referenced (they are magical, thus affected by the rules of magic), then they are not affected.

Edit: I'd have to say that this is grayer than I thought, but that Spells are class abilities, although some creatures get them without character classes.
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: dman11235 October 18, 2008, 08:27:58 PM
Q349: Is there any way to gain "phantom ranks" or something to qualify for a feat or something that has a minimum number of ranks before you actually have those ranks?
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: Omen of Peace October 18, 2008, 09:00:01 PM
A 349 There's a 2-feat chain in Cityscape that allows you to go over the normal maximum skill rank limit by 1 - that way you can qualify 1 level early if you have 2 (!!) feats to burn.
I'm not aware of anything else but it might be easier if you were more explicit about what you're trying to achieve.
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: dman11235 October 18, 2008, 09:31:28 PM
The epic feat Battle Dance ASAP.  It requires 30 ranks in a perform skill.  Other than that just easy ability requirements and it's epic (It's for a kobold).
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero October 19, 2008, 01:00:43 AM
I don't know of any way to effectively have 30 ranks in a skill. I do know that I had a Kobold Psion eligible for Polyglot at level 1, but that requires high int, not ranks.
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: Omen of Peace October 19, 2008, 01:37:14 PM
Nope, can't think of anything else. Where is that feat from ?
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames October 19, 2008, 02:03:49 PM
http://www.d20srd.org/srd/epic/feats.htm#polyglot

:P

Another example of an epic feat not worth the title.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace October 19, 2008, 02:24:08 PM
To clarify, in case people get confused by Sunic's antics: I wonder where Battle Dance is from.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames October 19, 2008, 02:55:19 PM
My 'antics' were to answer the apparent question. *stare*
: Re: Ask a Simple Question, Get a simple answer
: dman11235 October 19, 2008, 07:17:54 PM
http://realmshelps.dandello.net/cgi-bin/feats.pl?Battle_Dance,all
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: Magic Ninja October 19, 2008, 09:39:49 PM
Q: Whats the best way of hitting rediculously high ac's? Say your fighting a cleric with magic vestments running, and greater magic weapons on defending armor spikes.

A:Found my own answer  :D , Page 110 of the MiC, the heartseeking amulet. 3 uses a day, and it's cheap enough to have more than 1 on you just in case.
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: ksbsnowowl October 21, 2008, 03:06:20 PM
Q 351: The spell flame blade says "You wield this bladelike beam as if it were a scimitar."  Does this mean that it has the 18-20 threat range of a scimitar, or is it only there to indicate if you are proficient with it or not?
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: Sunic_Flames October 21, 2008, 03:51:54 PM
My last question was completely ignored. Let's try another.

Q352: Ok, SLAs are normally 10 + spell level simulated + Cha. Poison is an exception to the normal DC rule in that instead of getting spell level added to the DC you get half your CL. So would that mean a Poison SLA just became 10 + half CL + Cha?
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: dman11235 October 21, 2008, 04:16:45 PM
It follows the spell.  If the spell is Poison then it would be 10+1/2 CL+wis.  Note that I think they would have said casting stat instead of wis if there was a non-wis using class that got the spell.
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: Sunic_Flames October 21, 2008, 04:25:49 PM
Well, in core there isn't. And they could have just overlooked UMD.
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: dman11235 October 21, 2008, 04:48:41 PM
Exactly.  I mean: Archivist, had that class existed when the spell was printed I have a feeling it would have been "main casting stat" instead of just wis.  Or even Arcane Disciple if there's a domain that gets it.
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: BowenSilverclaw October 21, 2008, 04:51:53 PM
Assassin's are Int-based...
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames October 21, 2008, 05:07:03 PM
Well it doesn't matter in this case since Wis and Cha on the creature in question are exactly the same. It did raise the question though.

Edit: Your statement presumes they are competent enough to know their shit. See also: WF Scimitar playtest druids.
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: dman11235 October 23, 2008, 04:39:23 PM
Q353: What ways are there to increase the DCs of supernatural abilities, other than Ability Focus?  Specifically it's Stunning Fist, so Ki Straps give a +2, but I want more...
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: Farodin October 23, 2008, 04:55:28 PM
Q354: Undead are:

: d20srd.org
Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.

Does this only refer to strength damage (http://www.d20srd.org/srd/specialAbilities.htm#abilityDamage), or to any reduction of the creature's strength score? In other words: Are undead affected by a Ray of Enfeeblement, or a Bestow Curse reducing strength?
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: Negative Zero October 23, 2008, 05:26:17 PM
A354: Only damage. They can still take penalties to their ability scores, but they cannot take strength damage, dex damage, or con damage.
: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge October 23, 2008, 05:52:34 PM
Q355:  The Versatile Spellcaster feat from Races of the Dragon allows you to combine two spellslots of the same level to cast a spell you know that is one level higher. How does this interact with metamagicked spells, which for all intents and purposes (except Heighten spell) spells of their normal level? For instance, can 4th level Sorcerer Tim combine two first level spellslots to cast an extended Rope Trick or an Empowered Scorching Ray?

In the same vein, how would it interact with Sanctum Spell, which lowers the effective level of a spell when cast outside one's sanctum?
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: Surreal October 23, 2008, 06:15:58 PM
A 353: Other than specific items, the simplest way is to just increase the relevant ability score.

A 355: You're overthinking it. Just look at the final level of the meta'd spell, and if you have an appropriate slot available then you can cast it.
: Re: Ask a Simple Question, Get a simple answer
: dman11235 October 23, 2008, 07:24:22 PM
And would anyone happen to know of any specific items other than the Ki Straps?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace October 23, 2008, 07:26:53 PM
A 353b Falling Sun Attack (ToB) gives you +1 to the DC.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero October 23, 2008, 08:17:47 PM
A335c: Fist of the Heavens. BoED 43. +2 DC against Evil creatures. Is an Exalted feat.
: Re: Ask a Simple Question, Get a simple answer
: dman11235 October 24, 2008, 01:31:26 AM
Q356: Okay, another one.  Looking for ways to, without additional class level investment, increase reach.  I have Inhuman Reach, and Deformity (tall) is out, but are there others?  Like, a weapon enchantment or something.  Magic items other than weapon enchantments are out as well though, since I have VoPov (a revamped version).
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 October 24, 2008, 10:33:04 AM
A356: There is a weapon enhancement in MIC for 5000 I believe that once a day adds 5ft. to your reach for one attack and the opponent is flat footed against that attack.
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: Sunic_Flames October 24, 2008, 01:41:10 PM
Q357: What ways if any exist to get Precise Shot for archery as an item granted bonus feat?
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 October 24, 2008, 01:45:46 PM
A357: Isn't there a Precise weapon enhancement?  AFB, but check the MIC and surreal's list of stuff.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl October 24, 2008, 01:54:02 PM
Q357: What ways if any exist to get Precise Shot for archery as an item granted bonus feat?
I know there was anitem in magic of faerun.

Q359: What PrC options are there for a straight rogue/warlock multiclass? I have a player who wants to increase his EB and sneak attack.
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: Rebel7284 October 24, 2008, 01:59:20 PM
Doesn't +1 spellcasting class advance EB?  In that case, Unseen Seer.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace October 24, 2008, 02:09:50 PM
A 359b But Unseen Seer requires you to be able to cast 2 divination spells. I don't know of any Rogue/Warlock PrC off-hand.

A 357b There's indeed Precise in the MIC (+1). There's a rod in CM that gives you Precise Shot for ranged attack spells.
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: Surreal October 24, 2008, 02:16:17 PM
A 356: Try my "lists of stuff". I have a section on reach.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames October 24, 2008, 02:47:30 PM
I looked at that property. It gives you the benefits of Precise Shot, but doesn't actually say it gives you Precise Shot. Therefore, using it for things that require you to have Precise Shot such as Splitting is a grey area, isn't it?
: Re: Ask a Simple Question, Get a simple answer
: tusk October 24, 2008, 06:34:48 PM
Q 360: Does Extra Turning grant extra turning to *each* class that grants turning? For example: Would Cleric X/Dread Necromancer Y with a extra turning can have 4 more turning and rebuke attempts, or just add 4 to the whole thing?
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder October 24, 2008, 07:27:07 PM
A360: The latter.  Four to your aggregate total Turn Attempts.
: Re: Ask a Simple Question, Get a simple answer
: dman11235 October 25, 2008, 12:12:19 AM
A360: Actually, it's any and all turning sources.  Including elemental and stuff turnings.

If you have the ability to turn or rebuke more than one kind of creature each of your turning or rebuking abilities gains four additional uses per day.
: Re: Ask a Simple Question, Get a simple answer
: Bauglir October 25, 2008, 12:40:11 AM
Q361
Is there any way to convert one spell into another as it is cast? Failing that, is there a way for a spontaneous caster to link two spells, similar to Link Power?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace October 25, 2008, 12:57:01 AM
A 361 Not sure what you mean with your first question. For the second, the Arcane Fusion (CM) or Spell Matrix (SC) lines are the closest I can think of.
: Re: Ask a Simple Question, Get a simple answer
: Bauglir October 25, 2008, 01:00:57 AM
Oh, I've got some half-baked idea for getting a Warlock Nosomatic Chirurgeon to go through Rainbow Servant, but I'm trying to think of some way to get the Warlock to be able to USE the Cleric spells they suddenly know all of. Which, unfortunately, means Arcane Fusion and Spell Matrix don't work.
: Re: Ask a Simple Question, Get a simple answer
: Chemus October 25, 2008, 06:24:01 AM
I see potential for argument that these spells known are invocations known (unlike extra domains for non-clerics; the spells count as known. A Sorcerer/Rainbow Servant would have a humongous repertoire of cleric spells to choose from at each casting) They are not invocations though, so maybe not. (This may not be the place for discussing this though...)
: Re: Ask a Simple Question, Get a simple answer
: woodenbandman October 25, 2008, 11:33:06 AM
Q362: Does the Factotum class feature Arcane Dilettante mean that you can prepare spells in addition to spending an inspiration point to gain a spell as an SLA as a standard action, or must you spend to inspiration points at the time you prepare the spells, or do you prepare the spells, and it costs an inspiration point to use them at the time of casting?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace October 25, 2008, 01:44:13 PM
A 362 Answer (c) : you prepare the SLAs in the morning and cast them (once per day each) for the price of 1 IP.
: Re: Ask a Simple Question, Get a simple answer
: Soda October 25, 2008, 02:02:00 PM
Q363: I'm still fuzzy on ToB maneuvers, and prerequisites and initiator level.

Thicket of Blades' prereq is: one devoted spirit maneuver. But it's also a level 3 crusader stance. So is there an additional prereq of "crusader initiator level 5"?

So, a Crusader 4 / Warblade 2 would qualify for thicket of blades, but would a Warblade 4 / Crusader 2 be able to take it? Could he take martial stance for it?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace October 25, 2008, 02:06:18 PM
A 363
Thicket of Blades' prereq is: one devoted spirit maneuver. But it's also a level 3 crusader stance. So is there an additional prereq of "crusader initiator level 5"?
Yes.

So, a Crusader 4 / Warblade 2 would qualify for thicket of blades, but would a Warblade 4 / Crusader 2 be able to take it? Could he take martial stance for it?
He couldn't take it as his Crusader 2nd level stance. I don't remember the wording of Martial Stance so I can't help you there.
: Re: Ask a Simple Question, Get a simple answer
: dman11235 October 25, 2008, 09:01:19 PM
Q364: Is there a rule somewhere about knowing if a target can see you or not?  As in, you're hiding, and you can see an enemy a distance away from you, and he sees you.  Would you know this?  Or was this just a common sense ruling?
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder October 25, 2008, 09:05:17 PM
A364: I've always seen that as a function of Sense Motive, lumped under the 'Hunch' section.  I haven't seen that explicitly stated anywhere though.
: Re: Ask a Simple Question, Get a simple answer
: Akalsaris October 26, 2008, 12:58:14 AM
A363: You don't need levels in crusader to take Thicket of Blades.  You could be an insane fighter who took Martial Study (a devoted spirit maneuver), Martial Stance (Iron Guard's Glare, since you need a 1st level stance before you can take a 3rd level one), and then Martial Stance (Thicket of Blades) at 10th level (IL 5 in all martial adept classes for a non-"martial" class like a fighter). 

In your example, the Warblade 4/Crusader 2 couldn't take it, because he'd have an IL of 4 as a crusader (and an IL of 5 as a warblade) when he got his 2nd stance as a crusader.  But a warblade 6/crusader 2 (IL 5 crusader, IL 7 warblade) could take Thicket of Blades, and actually would get it at the same level as a straight crusader would. 
: Re: Ask a Simple Question, Get a simple answer
: PlzBreakMyCampaign October 26, 2008, 03:48:56 AM
Q365: Is there any thread you can point me to, anywhere really, to optimize Natural attack base damage besides Warshaper 1 and improved natural attack or size increases? I do not want higher monk 'unarmed' damage as this does nothing for a claw,gore,tentacle,slam, etc attack. It may be strange but it will really help. I already looked through the surreal dex and a bunch of monk unarmed damage whoring threads but they didn't help.
: Re: Ask a Simple Question, Get a simple answer
: Hallack October 26, 2008, 01:45:38 PM
Q366  Does the Deflect Arrows Feat automatically deflect if the projectile is noticed?  I did not notice a save or other check for success in the feat.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace October 26, 2008, 02:24:56 PM
A 366 Yes.
: Re: Ask a Simple Question, Get a simple answer
: Tshern October 26, 2008, 09:32:37 PM
Q367: I recall hearing about a ruling that allows making cheaper magic items by putting some limitations on their use, such as alignment restriction. Can anyone point me to this ruling?

Edit: Actually, I found it from a place I thought I already checked! Here. (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#otherConsiderations)
: Re: Ask a Simple Question, Get a simple answer
: carnivore October 26, 2008, 09:35:36 PM
A367

here:
http://www.systemreferencedocuments.org/35/sovelior_sage/magicItemsCreation.html
: SRD
MAGIC ITEM GOLD PIECE VALUES
Many factors must be considered when determining the price of new magic items. The easiest way to come up with a price is to match the new item to an item that is already priced that price as a guide. Otherwise, use the guidelines summarized on Table: Estimating Magic Item Gold Piece Values.

Multiple Similar Abilities: For items with multiple similar abilities that don’t take up space on a character’s body use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities.

Multiple Different Abilities: Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that do take up a space on a character’s body each additional power not only has no discount but instead has a 50% increase in price.

0-Level Spells: When multiplying spell levels to determine value, 0- level spells should be treated as 1/2 level.

Other Considerations: Once you have a final cost figure, reduce that number if either of the following conditions applies:

Item Requires Skill to Use: Some items require a specific skill to get them to function. This factor should reduce the cost about 10%.

Item Requires Specific Class or Alignment to Use: Even more restrictive than requiring a skill, this limitation cuts the cost by 30%.

Prices presented in the magic item descriptions (the gold piece value following the item’s caster level) are the market value, which is generally twice what it costs the creator to make the item.

Since different classes get access to certain spells at different levels, the prices for two characters to make the same item might actually be different. An item is only worth two times what the caster of lowest possible level can make it for. Calculate the market price based on the lowest possible level caster, no matter who makes the item.

Not all items adhere to these formulas directly. The reasons for this are several. First and foremost, these few formulas aren’t enough to truly gauge the exact differences between items. The price of a magic item may be modified based on its actual worth. The formulas only provide a starting point. The pricing of scrolls assumes that, whenever possible, a wizard or cleric created it. Potions and wands follow the formulas exactly. Staffs follow the formulas closely, and other items require at least some judgment calls.

 :D
: Re: Ask a Simple Question, Get a simple answer
: Brainpiercing October 27, 2008, 07:37:03 AM
Q367
Is there an action Stack in D&D, like in MTG?
This is mainly important for immediate actions: Without a stack, you likely as not won't be able to interrupt an immediate action with another immediate action.
With a stack, you can.

Are there any rules about this? Immediate actions don't appear first in core, right? I don't seem to remember where they first appear.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames October 27, 2008, 10:21:44 AM
They first appear in the Expanded Psionic Handbook. I'm not familiar with your terminology though so someone else will have to cover the other part.
: Re: Ask a Simple Question, Get a simple answer
: Runestar October 27, 2008, 10:51:17 AM
Q367: I recall hearing about a ruling that allows making cheaper magic items by putting some limitations on their use, such as alignment restriction. Can anyone point me to this ruling?

Edit: Actually, I found it from a place I thought I already checked! Here. (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#otherConsiderations)

It is meant to be taken with a grain of salt. I don't think the designers meant for you to abuse it as a way of getting magic eq at half price. At least, I don't think a weapon that can only be used by elves is really a drawback when its crafter is an elf...

Q367
Is there an action Stack in D&D, like in MTG?
This is mainly important for immediate actions: Without a stack, you likely as not won't be able to interrupt an immediate action with another immediate action.
With a stack, you can.

Are there any rules about this? Immediate actions don't appear first in core, right? I don't seem to remember where they first appear.

Something like that.

Say I have 2 wizards with abrupt jaunt standing adjacent to each other. Wiz1 whacks Wiz2 with his quarterstaff, Wiz2 teleports 10ft as an immediate action to avoid this attack, Wiz1 can respond to this by teleporting as an immediate action of his own. But note that because Wiz2 has not really moved yet, Wiz1 has no idea where Wiz2 will end up, so his teleport was pretty much pointless.

Okay, stupid example... :wall
But yes, they do follow the "last in, first out" order, much like the stack.
: Re: Ask a Simple Question, Get a simple answer
: Surreal October 27, 2008, 03:32:53 PM
A 365: While perhaps not exactly what you're looking for, Shifters have a few options for increasing their damage. Most of the stuff is scattered in Races of Eberron.
: Re: Ask a Simple Question, Get a simple answer
: Surreal October 27, 2008, 03:52:46 PM
Q 368: Does the 5th level Shaper ACF (link) (http://www.wizards.com/default.asp?x=dnd/psm/20070411a) let me create my favoured construct without spending PP?
: Re: Ask a Simple Question, Get a simple answer
: Callix October 27, 2008, 05:15:43 PM
A 368: It's very poorly worded; a strict reading would probably say yes, as "you can create a specific astral construct... by only sacrificing your psionic focus." However, since there is no limitation on having multiple copies of your favoured construct, this would be a very strong ACF. Talk to your DM before building a character around it.
: Re: Ask a Simple Question, Get a simple answer
: StPeteGamer October 27, 2008, 07:16:44 PM
Q378 Can someone explain why this is worth a 4th level spell slot?  I maybe being dense but I just don't get it...

4th Rary’s Mnemonic Enhancer(PH p268)
<Trans, VSF(string, ink from black dragon blood &
squid ink)M(50gp ivory plaque), 10Minutes,
Personal, Instantaneous>
– Either
a) Prepare 3 levels of spells normally; or
b) Restore a spell up to 3rd level that was cast
in the round before this spell was started.
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 October 27, 2008, 07:21:16 PM
A378 You can use a 4th level slot to prepare 3 level 1 spells.
: Re: Ask a Simple Question, Get a simple answer
: StPeteGamer October 27, 2008, 07:26:04 PM
A378 You can use a 4th level slot to prepare 3 level 1 spells.

That's what I thought I was reading that seems like a waste I think th ability to recast a third level spell is better than that but not by much....
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY October 27, 2008, 07:46:26 PM
Q378 Can someone explain why this is worth a 4th level spell slot?  I maybe being dense but I just don't get it...

4th Rary’s Mnemonic Enhancer(PH p268)
<Trans, VSF(string, ink from black dragon blood &
squid ink)M(50gp ivory plaque), 10Minutes,
Personal, Instantaneous>
– Either
a) Prepare 3 levels of spells normally; or
b) Restore a spell up to 3rd level that was cast
in the round before this spell was started.
Make a bunch of scrolls of it, and use them to prepare for a massive battle?
: Re: Ask a Simple Question, Get a simple answer
: StPeteGamer October 27, 2008, 08:04:06 PM
Q378 Can someone explain why this is worth a 4th level spell slot?  I maybe being dense but I just don't get it...

4th Rary’s Mnemonic Enhancer(PH p268)
<Trans, VSF(string, ink from black dragon blood &
squid ink)M(50gp ivory plaque), 10Minutes,
Personal, Instantaneous>
– Either
a) Prepare 3 levels of spells normally; or
b) Restore a spell up to 3rd level that was cast
in the round before this spell was started.
Make a bunch of scrolls of it, and use them to prepare for a massive battle?

at least that makes a little sense the spell by tself just seems useless to me I wonder if I could talk my DM into giving me a different 4th level domain spell....
: Re: Ask a Simple Question, Get a simple answer
: JaronK October 27, 2008, 08:12:23 PM
I have to wonder what that spell does when a Factotum casts it...

JaronK
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder October 27, 2008, 08:14:44 PM
I have to wonder what that spell does when a Factotum casts it...

JaronK
It turns the DMG into a projectile weapon.   :ahem
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace October 27, 2008, 08:31:42 PM
A 368b I've always interpreted it (and seen it interpreted) to mean that you don't pay the extra PPs you would normally use to Quicken it. I.e. you pay the normal cost but by expending focus you manifest it as a swift action. That's still powerful but way more balanced, and since it is a valid reading of the admittedly confusing text I strongly recommend you use it. :)
: Re: Ask a Simple Question, Get a simple answer
: JaronK October 27, 2008, 10:46:01 PM
It turns the DMG into a projectile weapon.   :ahem

Touche.

JaronK
: Re: Ask a Simple Question, Get a simple answer
: Agita October 28, 2008, 06:56:10 PM
Q 370

Aside from the Sovereign Speaker PrC, is there a way for a cleric to increase his domain spell slots in any way?
: Re: Ask a Simple Question, Get a simple answer
: carnivore October 28, 2008, 07:55:50 PM
A370

not really .... but you can get a lot of use from them like this:

take the feat: Spontaneous Domains (Faiths of Eberron, IIRC)... this will let you prepare all your domain slots and spontaneously cast from any domain using the domain slot..... but do this also, get some of these:
: SRD
Pearl of Power: This seemingly normal pearl of average size and luster is a potent aid to all spellcasters who prepare spells (clerics, druids, rangers, paladins, and wizards). Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast. The spell is then prepared again, just as if it had not been cast. The spell must be of a particular level, depending on the pearl. Different pearls exist for recalling one spell per day of each level from 1st through 9th and for the recall of two spells per day (each of a different level, 6th or lower).

Strong transmutation; CL 17th; Craft Wondrous Item, creator must be able to cast spells of the spell level to be recalled; Price 1,000 gp (1st), 4,000 gp (2nd), 9,000 gp (3rd), 16,000 gp (4th), 25,000 gp (5th), 36,000 gp (6th), 49,000 gp (7th), 64,000 gp (8th), 81,000 gp (9th), or 70,000 gp (two spells).

so your domain slot is still available after you cast it

 :D
: Re: Ask a Simple Question, Get a simple answer
: Agita October 28, 2008, 08:18:53 PM
A370

not really .... but you can get a lot of use from them like this:

take the feat: Spontaneous Domains (Faiths of Eberron, IIRC)... this will let you prepare all your domain slots and spontaneously cast from any domain using the domain slot..... but do this also, get some of these:

<pearl of power>

so your domain slot is still available after you cast it

 :D
There's a similarly named feat in FoE, but the feat you mean would be from Complete Champion. Sadly, it requires you to leave your domain slots unprepared, which I imagine would interfere with the use of pearls of power.
Domain Spontaneity, from FoE, allows you to cast your domain spells spontaneously as with cure (or inflict) spells, though it costs a turning attempt every time to do so. =/
: Re: Ask a Simple Question, Get a simple answer
: JaronK October 28, 2008, 11:32:46 PM
Q371:  Can your caster level for Spell Like Abilities qualify you for feats like Craft Wonderous Item?  I think it can, but I'd like a little confirmation.

JaronK
: Re: Ask a Simple Question, Get a simple answer
: Nanshork October 29, 2008, 05:02:14 AM
Q372: Are there any feats/ items that give you bonuses when you're at half-HP or something of that sort?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace October 29, 2008, 09:45:26 AM
A 372 Yes: the Tabard of Valor and associated items from CC. Some items in the MIC works like that too.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl October 29, 2008, 09:12:03 PM
A363: You don't need levels in crusader to take Thicket of Blades.  You could be an insane fighter who took Martial Study (a devoted spirit maneuver), Martial Stance (Iron Guard's Glare, since you need a 1st level stance before you can take a 3rd level one)... 
Where are you getting that you must have a first level stance before you can get a 3rd level one.  That's not mentioned anywhere in the rules or the stance's prereq's.
: Re: Ask a Simple Question, Get a simple answer
: JaronK October 29, 2008, 09:20:34 PM
Actually, if you get your stance from Crusader 1, Swordsage 1, or Warblade 1 then it does have to be first level, as per the rules in those classes.  If you get it somewhere else (Martial Stance) then it's not an issue.

JaronK
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl October 29, 2008, 09:22:13 PM
You and I know that, but that's not what he was saying.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames October 30, 2008, 06:37:45 PM
Q373: Where are the rules for using Sense Motive to figure out enemy AC and other capabilities? Adventurer has relative threat, but I know I've seen more than that elsewhere.
: Re: Ask a Simple Question, Get a simple answer
: carnivore October 30, 2008, 06:58:37 PM
Q373: Where are the rules for using Sense Motive to figure out enemy AC and other capabilities? Adventurer has relative threat, but I know I've seen more than that elsewhere.
A373:
you might be thinking of this, but it uses Listen:

Keen-Eared Scout
[General]
(PH2 p80)
Listen: 6 ranks
Alertness –or– Skill
Focus (listen)
If your Listen check exceeds the DC by the indicated amount, you lead additional information (cumulative):
Exceed DC Additional Information
+5 Size, Speed, & Direction of noise source
+10 Exact current position of noise source
+15 Armor worn & items carried by noise source (if any)
+20 Type & Subtype of the noise source
Also, you gain a +5 bonus to pinpoint the location of Invisible creatures.


Sense Motive .... Assess Opponent from Complete Adventurer[spoiler]
Assess Opponent (CAdv p102) Time: 1 Standard Action Retry? No Take 10? No Take 20? No
Determine how dangerous an opponent is compared to you.
Make a Sense Motives check opposed by a creature’s Bluff check. The target must be visible and within 30’. If you have seen the target in combat, you receive a +2 Circumstance bonus on this check.
Opponent’s CR vs. your Level / HD Category
4+ less than you Pushover
3 – 1 less than you Easy
Equal Fair Fight
1 – 3 more than you Challenge
4+ more than you Dire Threat
A creature who is very vulnerable to you (for example, a Cleric of Pelor assessing an Undead) registers as one Category less dangerous.
A creature who is more-or-less immune to your style of combat (for example, a Rogue assessing an Undead) registers as one Category more dangerous.
Success by 10+: Know the target’s Category.
Success by up to 9: Know the target is in one of two adjacent Categories.
Failure by 4 or less: No opinion.
Failure by 5 to 9: Off by one Category (either stronger or weaker).
Failure by 10+: Off by two Category (either stronger or weaker).
Note: This ability is made more powerful with the Feat: Combat Intuition.


Combat Intuition
[General, Fighter]
(CAdv p106)
Base Attack Bonus +5
Sense Motive: 4 ranks
As a Free Action, you can make a Sense Motive check to assess the challenge presented by an
opponent (CAdv p102). You gain a +4 bonus to the check, and narrow the result to a single category.
Whenever you make a melee attack against a creature you also attacked in melee last round, gain a
+1 Insight bonus to your attack roll.[spoiler]

 :D
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames October 30, 2008, 07:04:42 PM
No, that's the thing I already know about and something that tells you armor and such but that's it. Seeing as the presence or absence of armor doesn't mean a damn thing AC wise and the best AC stuff is using little to no armor... the idea is to have an in game means of knowing how much to PA for.
: Re: Ask a Simple Question, Get a simple answer
: Tshern October 30, 2008, 07:35:13 PM
Q374: Is Telthor Necropolitan Incarnate Construct Warforged a legitimate race?

Incarnate construct is from SS, Telthor from Unapproachable East and Necropolitan from Libris Mortis.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace October 30, 2008, 07:36:49 PM
A 373b I don't know where it's from - never seen it - but I can tell it's not from the "mainstream" books since the Crystalkeep Skills pdf has no mention of it. It was last updated in October 2007, so either it's from a book more recent or it's a third-party one.
: Re: Ask a Simple Question, Get a simple answer
: PlzBreakMyCampaign October 30, 2008, 10:00:14 PM
Q375: Is there any way to transfer NPC casting (or manifesting) like can be done for magic items herehttp://www.wizards.com/default.asp?x=dnd/we/20060526a (http://www.wizards.com/default.asp?x=dnd/we/20060526a), instead of the 5gp per 1 xp mentioned herehttp://www.d20srd.org/srd/equipment/goodsAndServices.htm#spell (http://www.d20srd.org/srd/equipment/goodsAndServices.htm#spell)? Simply taking the XP hit yourself would really help make certain castings more feasible.
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder October 30, 2008, 10:13:04 PM
A 374: AFAIK, Warforged cannot become Undead, so the Necropolitan template cannot be applied.  If there's proof to the contrary, I've not seen it and would love the page reference for edification.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace October 30, 2008, 10:25:07 PM
A 374 I think an Incarnate Construct Warforged could become undead. But you can't apply Telthor to undead and you can't apply Necropolitan to fey so this combination won't work.
: Re: Ask a Simple Question, Get a simple answer
: Endarire October 31, 2008, 04:45:09 AM
Warforged: Living Construct
Incarnate Construct: Warforged becomes Humanoid
Telthor: Humanoid Warforged becomes Fey
Necropolitan: Humanoid Warforged becomes Undead

You must choose between Telthor and Necropolitan.  Choose well.
: Re: Ask a Simple Question, Get a simple answer
: Akalsaris October 31, 2008, 04:47:21 PM
Actually, if you get your stance from Crusader 1, Swordsage 1, or Warblade 1 then it does have to be first level, as per the rules in those classes.  If you get it somewhere else (Martial Stance) then it's not an issue.

JaronK

I stand corrected, my apologies.
: Re: Ask a Simple Question, Get a simple answer
: Arquebuz October 31, 2008, 10:43:28 PM
Q376
Is there a means by which I can apply DEX to things like trip and disarm, instead of STR?
: Re: Ask a Simple Question, Get a simple answer
: Tshern October 31, 2008, 10:52:09 PM
Thanks a lot, mates!
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl October 31, 2008, 10:59:06 PM
Q376
Is there a means by which I can apply DEX to things like trip and disarm, instead of STR?
I believe some of the Setting Sun maneuvers from Tome of Battle can do so.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace October 31, 2008, 11:00:00 PM
A376 Only in fairly specific cases :
- Setting Sun throws, in Tome of Battle
- thrown weapons: the Trip Shot ability from the Master Thrower (Complete... Warrior IIRC)
- Confound the Big Folk tactical feat (Races of the Wild) when you're in a bigger creature's square
: Re: Ask a Simple Question, Get a simple answer
: PlzBreakMyCampaign November 01, 2008, 09:30:42 PM
Reposting over the page break:
Q375: Is there any way to transfer NPC casting (or manifesting) like can be done for magic items herehttp://www.wizards.com/default.asp?x=dnd/we/20060526a, instead of the 5gp per 1 xp mentioned herehttp://www.d20srd.org/srd/equipment/goodsAndServices.htm#spell? Simply taking the XP hit yourself would really help make certain castings more feasible.

Q377: Lets say a a Monk1/PsyWar7 dual wields a daggers and manifests graft weapon twice. Does his monk damage bonus now apply to the daggers-gone natural weapons making damage actually d8 instead of d4 (just like the fist d3 going to d6 upon Monk1)?
: Re: Ask a Simple Question, Get a simple answer
: EjoThims November 01, 2008, 10:46:10 PM
A377: No, no, no no, nonono, no no no. Monk unarmed damage only, only affects unarmed damage, not, never, in no way, natural attacks. And even if the daggers suddenly counted as unarmed strikes, he would do the damage listed for him in the table plus any appropriate unarmed strike damage modifiers; it would not in any way be based off the dagger's damage.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace November 01, 2008, 11:05:20 PM
A 376 I don't think there's any rule for that. Ask your DM - it's reasonable.

A 377 I agree with EjoThims emphatic answer. :lol
: Re: Ask a Simple Question, Get a simple answer
: Runestar November 01, 2008, 11:25:50 PM
Q378: Are the setting sun maneuvers in tome of battle still subject to the same limitations plaguing trip in general? For instance, am I unable to use them on foes larger than 1 size category compared to myself? That seems to make it quite limiting, and invalidates the fluff in that setting sun legacy weapon (which basically depicted a boy using a similar move against a giant).  ???
: Re: Ask a Simple Question, Get a simple answer
: PlzBreakMyCampaign November 02, 2008, 01:57:14 AM
Wow, nice clear replies :)
Q379: Bonus PP only comes from highest manifesting class for each manifesting-dependent attribute right (ardent+psy war -> 1 bonus PP from wis)? I can't seem to find this in the srd...
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace November 02, 2008, 02:04:22 AM
A 379 No, you gain them for each class.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl November 02, 2008, 08:00:31 AM
Q 380: I've just started Expedition to Castle Ravenloft with my group, and I'm trying to decide how I want to treat the Sunsword.  The book has non-legacy weapon rules for it, as well as Legacy rules for the item.  The non-legacy rules are stronger for the PC's initially (though awakening the blade costs 11,000 gp, as opposed to 2000 gp for the Legacy first step).  I'm debating if I should use an amalgamation of the two rules.  The non-legacy rules impose a legacy-like penalty to hit points anyway.  I was thinking to have it be the non-legacy write-up initially, but then allow the PC's to make the further costs to enhance the blade more (Legacy step 2 is 13,000 gp, so I'll make them only pay the difference = 4,000 gp).
The main difference is that the non-legacy weapon becomes +4 vs evil creatures, just like a sunblade.  The Legacy weapon does not have this property, but does eventually become an outright +4 weapon.

Would it be amiss of me to treat it as having the "normal" sunblade properties initially (with the higher initial cost), but then allow the PC to grow the weapon, such that at "step 2" it would be treated as an outright +3 weapon, but still function as a +4 weapon vs evil?  From there it would then become a straight +4 weapon, and then surpass it as levels increased.
: Re: Ask a Simple Question, Get a simple answer
: skydragonknight November 02, 2008, 12:14:23 PM
A 380) Not a "simple" question. But a blend of abilities would likely better suit the PCs needs. the +4 vs. evil is probably a D(?) Rank ability, so consider having it gain one less special when it becomes lesser legacy-any of the abilities that only cost 1 level.
: Re: Ask a Simple Question, Get a simple answer
: Risada November 02, 2008, 07:52:36 PM
Q381 Is there any PrC that advances sneak attack and divine spellcasting?
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder November 02, 2008, 07:55:26 PM
Q381 Is there any PrC that advances sneak attack and divine spellcasting?
A381:Temple Raider of Olidamara (CD), though it's a separate spellcasting.  IIRC, Shadowbane Stalker (CAd) has limited SA advancement.
: Re: Ask a Simple Question, Get a simple answer
: Callix November 02, 2008, 09:04:07 PM
Q381 Is there any PrC that advances sneak attack and divine spellcasting?
A381:Temple Raider of Olidamara (CD), though it's a separate spellcasting.  IIRC, Shadowbane Stalker (CAd) has limited SA advancement.
Daggerspell Shaper (CAd) also does this, but requires Wild Shape. Oddly enough, Spellwarp Sniper (CS) can also advance divine casting
: Re: Ask a Simple Question, Get a simple answer
: RobbyPants November 02, 2008, 09:24:44 PM
Q381 Is there any PrC that advances sneak attack and divine spellcasting?
A381c Black Flame Zealot from Complete Divine does, although it's a pretty crappy PrC.  It's only 1/2 casting and advances SA +3d6.

If you're allowed to use non-official material, Rich Burlew created the Divine Trickster over at giantITP (http://www.giantitp.com/Func0015.html).  It's basically meant to be a mirror of the Arcane Trickster from the DMG, but for divine classes.  It has 10/10 casting progression and +5d6 SA, as well as some other goodies, such as the ability to blow Turn attempts to be able to Sneak Attack undead creatures.
: Re: Ask a Simple Question, Get a simple answer
: skydragonknight November 02, 2008, 10:41:35 PM
Q381 Is there any PrC that advances sneak attack and divine spellcasting?

Honorary Mention to the Chameleon PrC which will give you 6th level divine spells from any divine spell list at 20th caster level(read: Hunter's Eye Ranger 2nd-level spell. swift action, 1 round duration, +1d6 SA/3 CL)

Combine with a level of Cleric/Cloistered Cleric to fuel Divine Metamagic: Persistent Spell for all-day SA. Remember your Bead of Karma for CL 24 for +8d6.
Also 3/day Mimic Sneak Attack +3d6 (no action) as an added bonus. Sorta meh, but it's free.

Chameleon: Everything you ever wanted for your mid level game.
: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge November 03, 2008, 02:34:19 AM
Q382: There are several spells in Dragon Magic that give bonuses just for learning them, usually small resistances or competence bonuses to skills. Are there any other books with spells that give bonuses for learning or preparing them?

Bonus question!
Q383: What's the easiest way for a wizard to pass the activation challenge for the Highest Spire magical location in Complete Scoundrel with minimal investment of feats/skills? (DC 25 Climb check with no magical assistance). The best I can think of is psychic reformation to re-arrange some skill points temporarily, but there's got to be a better way.
: Re: Ask a Simple Question, Get a simple answer
: Runestar November 03, 2008, 09:39:50 AM
Q381 Is there any PrC that advances sneak attack and divine spellcasting?

Arcane trickster's spellcasting advancement can theoretically be applied to divine spellcasting, only problem is actually qualifying for said prc because it requires arcane casting capabilities... :D
: Re: Ask a Simple Question, Get a simple answer
: skydragonknight November 03, 2008, 10:39:30 AM
A382: Races of Eberron has spells with the Mindset descriptor that give certain races a bonus when having them prepared.

A383: Hold onto a friendly Fighter's back the whole time. "The ban against magic is the only rule once climbing begins. Interfering with other climbers is frowned upon but not prohibited."
Well, you asked for the easiest way. :-P
: Re: Ask a Simple Question, Get a simple answer
: Straw_Man November 03, 2008, 09:37:29 PM

Q384: There was a trick to making the Petal a PC-able race by adding Incarnate Construct to it; the -2 LA from Incarnate Construct negates the +2 cohort only LA. I don't remember how to make the Petal a construct though, since you can only apply IC on constructs. Is there a missing step to make it work?
: Re: Ask a Simple Question, Get a simple answer
: AfterCrescent November 03, 2008, 09:45:41 PM
A384: Construct grafts perhaps? A failed save changes your type to construct...
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace November 03, 2008, 09:50:46 PM
A 384 I don't think negating the LA will make it playable by PCs...
I've seen Captured One (MM2) used in theoretical builds - it has no LA - to make better races. I actually don't know of any playable (with a defined LA) template that makes you a construct.
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder November 03, 2008, 11:19:52 PM
A384MM2's 1/2 Golem template?  It adds to the LA, though.
: Re: Ask a Simple Question, Get a simple answer
: juton November 04, 2008, 05:56:46 PM
Q385 Is there any feat or class ability that lets me apply the smae metamagic to a spell more than once? IE applying Widden Spell to a fireball twice to get an area 200% as large as normal?
: Re: Ask a Simple Question, Get a simple answer
: JaronK November 04, 2008, 06:21:44 PM
I believe Half Golem doesn't actually have a listed LA.

A385:  Not generally, though Shadowcraft Mages can double extend their illusions (and the first one is free).

JaronK
: Re: Ask a Simple Question, Get a simple answer
: Akalsaris November 05, 2008, 01:32:13 AM
A385: to add to Jaronk's response, thaumaturgists and malconvokers can both effectively extend their spells and also apply extend spell to it as long as it is a conjuration (summoning) spell (and evil for the malconvoker).  So a Cleric 5/Malconvoker 3/Thaumaturgist 3 could double the duration of a summoned (evil) monster three times.
: Re: Ask a Simple Question, Get a simple answer
: Exileman November 06, 2008, 12:50:20 AM
Q386: I'm looking for a way to have about 150 ft of rope thats VERY strong, and fire immune.  I know this sounds odd, but if i pull it off, you'll find out.
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 November 06, 2008, 01:31:16 AM
A386: Chain.
: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge November 06, 2008, 04:20:31 AM
Q387: What's the easiest way to obtain and keep a Fiendish Familiar (Fiend Folio pg. 219) without it co-opting my character? Preferably at the earliest level possible, to gain maximum benefit.

I was looking at Planar Binding plus Geas or Monstrous Thrall, but since my character can't cast them himself yet, he'd inevitably have to either wait or risk the duration running out.
: Re: Ask a Simple Question, Get a simple answer
: Callix November 06, 2008, 06:05:14 AM
Q387: What's the easiest way to obtain and keep a Fiendish Familiar (Fiend Folio pg. 219) without it co-opting my character? Preferably at the earliest level possible, to gain maximum benefit.

I was looking at Planar Binding plus Geas or Monstrous Thrall, but since my character can't cast them himself yet, he'd inevitably have to either wait or risk the duration running out.
+7 Will save and Steadfast Determination. You now cannot fail the Will save for the Ego check. Wiz 2/Master Specialist 1 with Wis 14+ does it at level 3.

Lesser Planar Binding should be able to summon it, if that's what you're worried about.

For earlier results, find a Fiend of Corruption and make a very carefully-worded deal for one.
: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge November 06, 2008, 01:55:04 PM
I'm confused, Steadfast Determination, at least in PHB II, says that you never fail Fort saves on a roll of a 1, not Will saves.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames November 06, 2008, 01:58:00 PM
The other part of Steadfast gives Con to Will instead of Wis, so I'm not sure why Wis got brought up.
: Re: Ask a Simple Question, Get a simple answer
: Callix November 06, 2008, 07:04:54 PM
Sorry. I screwed up.
: Re: Ask a Simple Question, Get a simple answer
: Terronus November 06, 2008, 09:54:33 PM
Q388: Does the spellthief steal spell-like ability allow the spellthief to steal a factotum's spells as if they had the potential to be cast (as described under steal spell, since they all are derived from inspiration points) or as if prepared, as if by a wizard?
: Re: Ask a Simple Question, Get a simple answer
: JaronK November 06, 2008, 09:56:00 PM
Q388: Does the spellthief steal spell-like ability allow the spellthief to steal a factotum's spells as if they had the potential to be cast (as described under steal spell, since they all are derived from inspiration points) or as if prepared, as if by a wizard?

No, but his ability to steal spell like abilities works fine!  Note that just like stealing any other spell like ability, this does not permanently steal it... as soon as the Spelltheif uses it, the Factotum gets it back.  In this way a Factotum teamed up with a Spellthief can spam spells all day long.

JaronK
: Re: Ask a Simple Question, Get a simple answer
: Terronus November 06, 2008, 10:28:34 PM
Excellent indeed, thanks for a quick response.  I was considering this for a rogue 8/spellthief 5 with a factotum in the party, for just such a use.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace November 06, 2008, 10:35:52 PM
A 388 The RAW is unfortunately unclear. I'd tend to agree with JaronK but the Factotum SLAs do have a weird nature.

In this way a Factotum teamed up with a Spellthief can spam spells all day long.
Or rather until the Factotum uses his SLAs.
: Re: Ask a Simple Question, Get a simple answer
: JaronK November 07, 2008, 12:07:41 AM
Right, but if the Factotum doesn't burn his spells, the Spelltheif can use them all day long.

JaronK
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl November 07, 2008, 01:42:26 AM
Q 351: The spell flame blade says "You wield this bladelike beam as if it were a scimitar."  Does this mean that it has the 18-20 threat range of a scimitar, or is it only there to indicate if you are proficient with it or not?
Still awaiting an answer.
: Re: Ask a Simple Question, Get a simple answer
: Chemus November 07, 2008, 02:59:57 AM
A 351: That's a tough one. Personally since they specified damage amount, not just type, I'd have to rule that it is for proficiency only, but that is just a ruling, and it could easily be interpreted either way.
: Re: Ask a Simple Question, Get a simple answer
: Callix November 07, 2008, 09:05:25 AM
Q389: Are there any classes with all Knowledge skills as class skills that would be good one-level dips?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl November 07, 2008, 10:02:15 AM
Q389: Are there any classes with all Knowledge skills as class skills that would be good one-level dips?
Cleric or Cloistered Cleric with the Knowledge Domain.  Perhaps Archivist.  They get 2, 6, and 4 skill points per level, respectively.
: Re: Ask a Simple Question, Get a simple answer
: katans November 07, 2008, 10:18:27 AM
A389: Also, for a character that does not dump Int, Wizard with Instant Conjuration ACF, or for a more combat-oriented folk, Duskblade.
: Re: Ask a Simple Question, Get a simple answer
: Agita November 07, 2008, 12:01:17 PM
A 389c

Factotum also deserves mentioning.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames November 07, 2008, 01:53:16 PM
Q390: Where is that pic of a smiley vomiting eye rolling smileys? This is related to optimization because it was originally used by someone on 339. Specifically, in that Warmages blow goats for pocket change thread.
: Re: Ask a Simple Question, Get a simple answer
: Surreal November 07, 2008, 03:35:26 PM
A 389 d: ...and Duskblades as well. There are a few PrCs that have all knowledge skills. Check the prestige class files from crystal keep and do a search for "know (all)"
: Re: Ask a Simple Question, Get a simple answer
: fliprushman November 07, 2008, 04:52:37 PM
Q391: Are there any more sleep spells after Deep Slumber?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace November 07, 2008, 05:49:55 PM
A 391 Symbol of Sleep (PHB), Sleep Mote (Sandstorm), Hiss of Sleep (SC) which all kinda suck.
And I think there's a spell named Eternal Slumber somewhere else - perhaps an Eberron book.
: Re: Ask a Simple Question, Get a simple answer
: Runestar November 08, 2008, 12:45:17 AM
Binding (PHB) technically puts your opponent to sleep as well... :D
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl November 08, 2008, 10:53:43 AM
Q 392: With the Taint rules from Heroes of Horror, it says that Remove Curse can remove one point of depravity.  However, it also says that Restoration (or Heal or Greater Rest) is required within 24 hours of crossing the line into mild taint to return to no taint.  If someone just gained a single point of taint, and it is all the taint they have, will Remove Curse do anything to help them with regards to the taint?
: Re: Ask a Simple Question, Get a simple answer
: Farodin November 08, 2008, 02:01:47 PM
A: 390 The picture: http://homepage.mac.com/durf/pix/rollbarf.gif (http://homepage.mac.com/durf/pix/rollbarf.gif), and in case you're interested, the thread in question: http://forums.gleemax.com/showthread.php?t=963854 (http://forums.gleemax.com/showthread.php?t=963854).

A: 391 (more) I just stumbled over Melf's Slumber Arrows (complete mage), which could be used by a gish wanting to use a bow (given that he didn't ban enchantment), but not for anything else.

: Re: Ask a Simple Question, Get a simple answer
: Farodin November 08, 2008, 07:17:46 PM
Q393: How does the bonus on damage rolls from Knowledge Devotion interact with spells like Magic Missile, or Scorching Ray? As far as I can see it works on all damage rolls (RAW), but that might make some spells a little bit too powerful...
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist November 08, 2008, 08:55:15 PM
Q394 Can you use monsters advanced in Hit Dice as valid forms for polymorph?
: Re: Ask a Simple Question, Get a simple answer
: Runestar November 09, 2008, 12:47:14 AM
Q394 Can you use monsters advanced in Hit Dice as valid forms for polymorph?

No, only the base forms are valid choices for polymorph. This should have been covered somewhere in the FAQ.
: Re: Ask a Simple Question, Get a simple answer
: PlzBreakMyCampaign November 11, 2008, 12:59:08 AM
Q395: Are there any diminuitive or fine playable races? (excluding creatures that use hosts)

Q396: Are there any gargantuan or colossal playable races?
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco November 11, 2008, 02:40:16 AM
Q396: Does any one know if there is a Sorcerer handbook?

I'm white Screening almost every google search. sorry mates

ps: i know rofl sorc right. Wiz ftw...lolz, John Mayer right!
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames November 11, 2008, 10:14:42 AM
A396: You mean like this?

http://brilliantgameologists.com/boards/index.php?topic=2180.0
: Re: Ask a Simple Question, Get a simple answer
: katans November 11, 2008, 10:27:14 AM
Q398: The wording of the spell "Vulnerability" (SpC) is confusing.
- The text says that DR is reduced another 5 points for every 4 CL after 9th. In the following sentence, they say -10 at level 15 and - 15 at level 20... contradiction somewhere?
- What happens if the target has more than one kind of damage reduction, for example, a werecreature under the effect of a Protection from Arrows spell?
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames November 11, 2008, 02:42:57 PM
Q399: Where is the spell 'Scry Trap'? I think that's the name, it blocks scrying attempts and does damage to anyone that tries.
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial November 11, 2008, 02:47:00 PM
Q399: Where is the spell 'Scry Trap'? I think that's the name, it blocks scrying attempts and does damage to anyone that tries.

A399: Not sure about the spell, but there is a psionic power (http://www.d20srd.org/srd/psionic/powers/remoteViewTrap.htm (http://www.d20srd.org/srd/psionic/powers/remoteViewTrap.htm)) that is quite similar.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames November 11, 2008, 02:51:18 PM
The one I'm thinking of was 1d6 a level and either Will half or Will negates. I think.
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial November 11, 2008, 02:53:24 PM
I do remember seeing something like it. I'll have to trawl through my books later, though, because I have a really bad memory.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace November 11, 2008, 03:00:10 PM
A 399 Magic of Eberron.
: Re: Ask a Simple Question, Get a simple answer
: Nanshork November 12, 2008, 04:51:12 AM
Q 400: Can manyshot be combined with fell shot since it is one attack roll, or does only the first arrow count as a touch attack?
: Re: Ask a Simple Question, Get a simple answer
: Callix November 12, 2008, 04:54:18 AM
A400: Manyshot is one ranged attack. As such, Fell Shot lets you resolve this as a touch attack. Greater Manyshot, on the other hand, will only give 1 touch attack, as it is 2-4 separate attacks.
: Re: Ask a Simple Question, Get a simple answer
: Runestar November 12, 2008, 11:24:20 AM
A401) The martial study feat is worded a little oddly (to me at least), so bear with me here.

Am I correct in the following interpretation?

Say I am a fighter10 who has taken the martial study feat 3 times to acquire the following maneuvers - moment of perfect mind, wall of blades, iron heart surge. I can normally use each maneuver 1/encounter, with no recovery method.

What then happens if I take a lv of warblade at lv11? Will I be able to ready the maneuvers selected via martial study with my warblade slots?

How many maneuvers can I use at that lv? 6 -> 3 from the martial study feats, and 3 from warblade1?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl November 12, 2008, 11:42:28 AM
A401) The martial study feat is worded a little oddly (to me at least), so bear with me here.

Am I correct in the following interpretation?

Say I am a fighter10 who has taken the martial study feat 3 times to acquire the following maneuvers - moment of perfect mind, wall of blades, iron heart surge. I can normally use each maneuver 1/encounter, with no recovery method.

What then happens if I take a lv of warblade at lv11? Will I be able to ready the maneuvers selected via martial study with my warblade slots?

How many maneuvers can I use at that lv? 6 -> 3 from the martial study feats, and 3 from warblade1?

A 401: My reading of it indicates that any maneuvers you gained before gaining a level in a martial adept base class are forever separate from the maneuvers gained after you take a level of Crusader, Warblade, or Sword Sage.  As such, in your example above, the three maneuvers you gained via Martial Study cannot be readied in your warblade readied maneuver slots.  This is both a blessing and a curse.  One, they can't be refreshed (which the feat clearly states as such), but, you do go into an encounter with 3 "additional" maneuvers readied.  It just so happens that you can't refresh them.
: Re: Ask a Simple Question, Get a simple answer
: Nanshork November 12, 2008, 02:26:47 PM
A400: Manyshot is one ranged attack. As such, Fell Shot lets you resolve this as a touch attack. Greater Manyshot, on the other hand, will only give 1 touch attack, as it is 2-4 separate attacks.

Q400B: Do all sources of bonus damage only apply to the first arrow, such as psionic shot?
: Re: Ask a Simple Question, Get a simple answer
: Callix November 12, 2008, 05:36:19 PM
A400b: As I read it, you roll damage multiple times. There are specific exceptions for criticals and precision based damage, but for other bonuses, RAW you add them to each damage roll. This includes bonus damage dice such as Psionic Shot or the Fiery weapon enhancement.

Psionic Shot applies to one ranged attack. Manyshot is one ranged attack with multiple damage rolls. Thus, the benefit is gained multiple times.

Good luck finding a DM that will let this one fly, though. And again, Greater Manyshot invalidates all this by being separate attacks in one action.
: Re: Ask a Simple Question, Get a simple answer
: Nanshork November 12, 2008, 05:57:54 PM
I have no interest in precision damage, so greater manyshot is out for this idea.  Hmm, if no DM would really let it fly then it's pointless to consider.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace November 12, 2008, 07:32:38 PM
Good luck finding a DM that will let this one fly, though. And again, Greater Manyshot invalidates all this by being separate attacks in one action.
I don't think it's that big a deal. Compare it to a Swift Hunter with Travel Devotion and Rapid Shot: I don't think it comes out on top.

(Note that you can't move since you need to refocus, and your target must be within 30ft.)
: Re: Ask a Simple Question, Get a simple answer
: Nanshork November 12, 2008, 07:55:33 PM
Ahh, I'm AFB, didn't know there was a range limit.
: Re: Ask a Simple Question, Get a simple answer
: Farodin November 12, 2008, 07:58:35 PM
Q393: How does the bonus on damage rolls from Knowledge Devotion interact with spells like Magic Missile, or Scorching Ray? As far as I can see it works on all damage rolls (RAW), but that might make some spells a little bit too powerful...

So I assume the same story applies here?
: Re: Ask a Simple Question, Get a simple answer
: highbulp November 12, 2008, 10:15:01 PM
Q401: Can you pounce on a mounted charge?

(If this doesn't end up being a simple question, I'll move it to its own thread.)

Relevant rules text:
: Rules Compendium pg. 89
CHARGING: If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge.

MOVING: If your mount moves more than 5 feet, you can make only a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can’t make a full attack. Even at your mount’s full speed, you don’t take any penalty on melee attacks while mounted.
You can take your own move actions normally, so that, for instance, you can load and fire a light crossbow during a round while your mount is moving.

: http://www.d20srd.org/srd/specialAbilities.htm#pounce
Pounce: When a creature with this special attack makes a charge, it can follow with a full attack—including rake attacks if the creature also has the rake ability.

I originally thought that you could (since... you know--you charged), but it looks like instead it's your mount who is actually charging. It's just that when you make an attack (a standard action) after your mount has charged, you get the bonus and penalty to AC as well. And then double damage when you use a lance. This means you still have your move action to spend on something else.

(401b): Of course, if your mount is charging, how does the reach from a Lance work? Does your mount use a Charge but not actually take his attack at the end since he doesn't have reach, and then you use your standard action to make the double-damage lance attack?

(401c): Can a PC even take a charge action while mounted (or does that by definition involve dismounting, since you're moving out of the mount's space)? Or can the horse move/charge along with you, spending its move actions along with yours (perhaps limited to your movement)? And if so, does that count as "using a lance from the back of a charging mount"?

Thanks!
: Re: Ask a Simple Question, Get a simple answer
: Callix November 12, 2008, 10:31:25 PM
Q393: How does the bonus on damage rolls from Knowledge Devotion interact with spells like Magic Missile, or Scorching Ray? As far as I can see it works on all damage rolls (RAW), but that might make some spells a little bit too powerful...

So I assume the same story applies here?
I'm 100% certain it works with weaponlike spells (spells that requre attack rolls *and* deal damage, like Scorching Ray, which you would get each time). As for magic missile, KD is a generic (insight) bonus to damage rolls, and you're making a damage roll. I *think* it applies, but I'm not sure. Since there is *no* attack roll, it's messier, but you are probably rolling damage five times, and should get the bonus five times.
: Re: Ask a Simple Question, Get a simple answer
: Nanshork November 12, 2008, 11:07:19 PM
Good luck finding a DM that will let this one fly, though. And again, Greater Manyshot invalidates all this by being separate attacks in one action.
I don't think it's that big a deal. Compare it to a Swift Hunter with Travel Devotion and Rapid Shot: I don't think it comes out on top.

(Note that you can't move since you need to refocus, and your target must be within 30ft.)

Callix, while Psionic Shot/ Greater Psionic Shot require Point Blank Shot, they do not require you to be within 30ft to use them.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace November 13, 2008, 12:15:29 AM
No, but Manyshot does.
: Re: Ask a Simple Question, Get a simple answer
: PlzBreakMyCampaign November 13, 2008, 02:40:15 AM
Lets try this again...
Q402: are there any gargantuan or colossal playable races? (crystal keep listed none)
: Re: Ask a Simple Question, Get a simple answer
: Nanshork November 13, 2008, 02:48:17 AM
No, but Manyshot does.
Oh.   :-[
: Re: Ask a Simple Question, Get a simple answer
: Archmage Joda November 13, 2008, 05:28:57 AM
Q403: Are there any ways without magic items or prestige classing to boost eldritch blast damage with only 1 warlock level? (such as to qualify for eldritch theurge)
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace November 13, 2008, 10:48:12 AM
A 403 (but not really) I seem to remember Practiced Spellcaster increases you EB damage ? Not sure though.
...
But the FAQ says Warlocks can't take PS. Hmm... I'll let people more familiar with the warlock pipe in.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl November 13, 2008, 11:05:15 AM
A 403 (but not really) I seem to remember Practiced Spellcaster increases you EB damage ? Not sure though.
...
But the FAQ says Warlocks can't take PS. Hmm... I'll let people more familiar with the warlock pipe in.
The FAQ is wrong, as practiced spellcaster only requires a certain caster level, which warlock gives you.  Practiced Spellcaster does not, however, increase your EB damage.  Eldritch Blast damage is tied to warlock level, not caster level.  Practiced Spellcaster will increase the caster level of your other invocations, if they have effects determined by caster level (not many do).  For example, I think it would increase the range of Flee the Scene.
: Re: Ask a Simple Question, Get a simple answer
: dman11235 November 13, 2008, 11:22:53 AM
Lets try this again...
Q402: are there any gargantuan or colossal playable races? (crystal keep listed none)

A402: yes.  Any gargantuan or colossal creature with an LA, or any non-mindless (int 3+, can't be animalistic int either) G or C creature if you talk with your DM (to set an LA and such).  Off-hand I'd think some giants might qualify.  Note that all of them will have LAs and Racial HD of 15+, probably more than 20 total, so good luck finding one before epic.
: Re: Ask a Simple Question, Get a simple answer
: PlzBreakMyCampaign November 13, 2008, 11:45:01 PM
A402: yes.  Any gargantuan or colossal creature with an LA, or any non-mindless (int 3+, can't be animalistic int either) G or C creature if you talk with your DM (to set an LA and such).  Off-hand I'd think some giants might qualify.  Note that all of them will have LAs and Racial HD of 15+, probably more than 20 total, so good luck finding one before epic.

Great!... Can you give me any WotC pre-epic example Gargantuan or Colossal creature without resorting to DM fiat? All I need is a source book and page number (or link for web articles) :)
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 November 14, 2008, 12:00:29 AM
Great!... Can you give me any WotC example Gargantuan or Colossal creature without resorting to DM fiat? All I need is a source book and page number (or link for web articles) :)
Treant after 17HD
: Re: Ask a Simple Question, Get a simple answer
: PlzBreakMyCampaign November 14, 2008, 03:11:49 AM
I meant pre-epic. Also advancing HD for size should alter LA but usually races don't mention the LA change associated with extra HD...
: Re: Ask a Simple Question, Get a simple answer
: dman11235 November 14, 2008, 03:33:55 AM
That's because LA doesn't change with added racial HD.
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder November 14, 2008, 08:43:19 PM
Q 404:This might not be a simple question.  Aside from burning a higher spell slot, how can one increase the damage dealt with Arcane Strike?
: Re: Ask a Simple Question, Get a simple answer
: Risada November 14, 2008, 09:03:22 PM
A404: burning a lot of low level slots might do the trick, since only the attack bonus is capped, not the damage...
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace November 15, 2008, 09:57:31 AM
A 404b Dice manipulation abilities, like Aura of Chaos (Crusader stance) or Luck Devotion (not worth it).
: Re: Ask a Simple Question, Get a simple answer
: E-mail November 15, 2008, 10:51:59 AM
q405; what is the benefits of the Dragontouched feat from Dragon Magic?
: Re: Ask a Simple Question, Get a simple answer
: Emy November 15, 2008, 12:21:46 PM
A405: Gain the Dragonblood subtype, the ability to select draconic feats as if you were a sorcerer, and some minor unnamed skill/save bonuses.
: Re: Ask a Simple Question, Get a simple answer
: highbulp November 15, 2008, 01:07:04 PM
(Reposted so this doesn't get lost in the shuffle (also renumbered, as I think I was off))

Q406: Can you pounce on a mounted charge?

(If this doesn't end up being a simple question, I'll move it to its own thread.)

Relevant rules text:
: Rules Compendium pg. 89
CHARGING: If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge.

MOVING: If your mount moves more than 5 feet, you can make only a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can’t make a full attack. Even at your mount’s full speed, you don’t take any penalty on melee attacks while mounted.
You can take your own move actions normally, so that, for instance, you can load and fire a light crossbow during a round while your mount is moving.

: http://www.d20srd.org/srd/specialAbilities.htm#pounce
Pounce: When a creature with this special attack makes a charge, it can follow with a full attack—including rake attacks if the creature also has the rake ability.

I originally thought that you could (since... you know--you charged), but it looks like instead it's your mount who is actually charging. It's just that when you make an attack (a standard action) after your mount has charged, you get the bonus and penalty to AC as well. And then double damage when you use a lance. This means you still have your move action to spend on something else.

(406b): Of course, if your mount is charging, how does the reach from a Lance work? Does your mount use a Charge but not actually take his attack at the end since he doesn't have reach, and then you use your standard action to make the double-damage lance attack?

(406c): Can a PC even take a charge action while mounted (or does that by definition involve dismounting, since you're moving out of the mount's space)? Or can the horse move/charge along with you, spending its move actions along with yours (perhaps limited to your movement)? And if so, does that count as "using a lance from the back of a charging mount"?

EDIT: Also,
: http://www.d20srd.org/srd/feats.htm#spiritedCharge
Spirited Charge: When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance)

Thanks!
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder November 15, 2008, 01:30:42 PM
I originally thought that you could (since... you know--you charged), but it looks like instead it's your mount who is actually charging. It's just that when you make an attack (a standard action) after your mount has charged, you get the bonus and penalty to AC as well. And then double damage when you use a lance. This means you still have your move action to spend on something else.
Wait.  So, if you have an extra Standard Action, you can charge attack twice in a round? :evil
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero November 15, 2008, 10:07:37 PM
Q407: This is for anyone with the Hyperconscious book, by Bruce Cordell. Under the Awakened Dreamer Prestige Class, in the flavor text it says that 'the awakened dreamer never sleeps.' If this is the case, how does the Awakened Dreamer get its power points back?

Edit: Thanks.
: Re: Ask a Simple Question, Get a simple answer
: Chemus November 15, 2008, 10:37:15 PM
A 407: No, but he still has to rest.

: SRD
To clear his mind, he must first sleep for 8 hours. The character does not have to slumber for every minute of the time, but he must refrain from movement, combat, manifesting powers, skill use, conversation, or any other demanding physical or mental task during the rest period.

Edit: No Problem! (also, I forgot to number the answer)
: Re: Ask a Simple Question, Get a simple answer
: Laime November 16, 2008, 05:53:52 AM
Q408 Does a Swordsage automatically gain proficiency with weapon he has Discipline Focus in? For example, proficiency with nunchaku(exotic, thus a Swordsage is not normally proficient with it) if they choose Setting Sun as their focus discipline.

Q409 Does a Swordsage choosing a Discipline Focus in a discipline with unarmed strike as assosiated weapon (setting sun, stone dragon, shadow hand, tiger claw) gain Improved Unarmed Strike feat?
: Re: Ask a Simple Question, Get a simple answer
: Runestar November 16, 2008, 11:07:42 AM
A408/9) No.
: Re: Ask a Simple Question, Get a simple answer
: Akalsaris November 17, 2008, 07:35:49 PM
Q410: For Persistent Spell, what is an example of a "fixed" range?  It is something like "a 10-ft cube centered on X", or "target object"?
: Re: Ask a Simple Question, Get a simple answer
: Callix November 17, 2008, 07:41:51 PM
Q410: For Persistent Spell, what is an example of a "fixed" range?  It is something like "a 10-ft cube centered on X", or "target object"?
Both of those are target entries. A fixed range is something like "Range: 30 feet". Close, Medium and Long range are all non-fixed ranges. Touch is a fixed range, but not expressed in feet.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl November 17, 2008, 07:57:43 PM
Q410: For Persistent Spell, what is an example of a "fixed" range?  It is something like "a 10-ft cube centered on X", or "target object"?
Both of those are target entries. A fixed range is something like "Range: 30 feet". Close, Medium and Long range are all non-fixed ranges. Touch is a fixed range, but not expressed in feet.
According to the FAQ, touch is not a fixed range spell for the purposes of Persistent spell.
: Re: Ask a Simple Question, Get a simple answer
: Callix November 17, 2008, 07:59:24 PM
Q410: For Persistent Spell, what is an example of a "fixed" range?  It is something like "a 10-ft cube centered on X", or "target object"?
Both of those are target entries. A fixed range is something like "Range: 30 feet". Close, Medium and Long range are all non-fixed ranges. Touch is a fixed range, but not expressed in feet.
According to the FAQ, touch is not a fixed range spell for the purposes of Persistent spell.
You're right; its range is your reach, which isn't fixed.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames November 18, 2008, 01:42:28 PM
Q411: A Master of the Unseen Hand 3 can wield a weapon via one of their class abilities, and now has the ability to full attack with such a weapon. So does that mean you get to full attack as a standard action with it? How about if you have that feat that reduces the action time to concentrate? Full attack as a swift action (then do your own full attack with the rest)?

Q412: There was a guide somewhere where the boards attempt to salvage the false premise founded train wreck that is Weapons of Legacy. Where is this thread?
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw November 19, 2008, 10:59:16 AM
Q413: Are there any ways for a specialist wizard to gain access to the spells from one of his prohibited schools besides dipping sorcerer/cleric/whatever and going dual-caster?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace November 19, 2008, 11:33:59 AM
A 413 There's a feat chain in Lost Empires of Faerun allowing that. Pretty expensive though (3 feats IIRC).

The transmuter variant in UA allows a more limited workaround.
: Re: Ask a Simple Question, Get a simple answer
: ChristopherGroves November 19, 2008, 11:38:26 AM
A413:  are items acceptable?  Runestaff, Ring of Theurge, Drake Helm, etc.?
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw November 19, 2008, 12:17:57 PM
Thanks guys, that'll get me something to start with :)

Also, found Diversified Casting in Dragon 325, should help as well :)
: Re: Ask a Simple Question, Get a simple answer
: ChristopherGroves November 19, 2008, 01:05:02 PM

Q412: There was a guide somewhere where the boards attempt to salvage the false premise founded train wreck that is Weapons of Legacy. Where is this thread?

There was one on the CO boards.  Weapons of Legacy are NOT suck if you make your own.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames November 19, 2008, 01:11:37 PM

Q412: There was a guide somewhere where the boards attempt to salvage the false premise founded train wreck that is Weapons of Legacy. Where is this thread?

There was one on the CO boards.  Weapons of Legacy are NOT suck if you make your own.

Ok. Well seeing as a search only turns up two hits and those are from me asking about where it is where is this guide? From I've seen so far there's only a tiny pool of worthwhile abilities but they all do stuff like boost your attack with that weapon while gimping your attack rolls with all weapons, or lowering all your saves, or some other such BS. It's even worse for NPCs because apparently in addition to being gimped at least as much by their weapon as the weapon helps them they're supposed to get a fairly high CR boost... implying that it is a net gain even though they've crippled themselves, spent their cash on the rituals, and whatever else. Which means they're even more free XP as they're now super easy targets.

Edit: Don't forget you cannot improve them via normal means which means you can't just start crafting to actually get what you want without screwing yourself.
: Re: Ask a Simple Question, Get a simple answer
: ChristopherGroves November 19, 2008, 01:15:13 PM
I'm looking for the link.  Basically the abilities you want are things like the metamagics, the evasion, blur, never flat footed, etc. 

And intelligent, because intelligent items function in an AMF ...
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace November 19, 2008, 01:16:53 PM
Search for "legacy" in the Handy Links...

Remember, kids : they are Handy ! :-)
: Re: Ask a Simple Question, Get a simple answer
: ChristopherGroves November 19, 2008, 01:19:53 PM
Yeah but that link isn't in there

http://forums.gleemax.com/showthread.php?p=15027138

"Weapons of Legacy, they don't all suck"
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY November 19, 2008, 01:56:34 PM

Q412: There was a guide somewhere where the boards attempt to salvage the false premise founded train wreck that is Weapons of Legacy. Where is this thread?

There was one on the CO boards.  Weapons of Legacy are NOT suck if you make your own.

Ok. Well seeing as a search only turns up two hits and those are from me asking about where it is where is this guide? From I've seen so far there's only a tiny pool of worthwhile abilities but they all do stuff like boost your attack with that weapon while gimping your attack rolls with all weapons, or lowering all your saves, or some other such BS. It's even worse for NPCs because apparently in addition to being gimped at least as much by their weapon as the weapon helps them they're supposed to get a fairly high CR boost... implying that it is a net gain even though they've crippled themselves, spent their cash on the rituals, and whatever else. Which means they're even more free XP as they're now super easy targets.

Edit: Don't forget you cannot improve them via normal means which means you can't just start crafting to actually get what you want without screwing yourself.
Cunning is an awesome WoL ability that is not that easily reproduced. Contingency 1/day is pretty good, also. And you can get things alot cheaper (money and XP wise) than you could otherwise. Of course, you pay a price, but IMO it is worth it for a well-built Legacy item. Also, you can opt not to upgrade it to the Greater level, avoid losing the highest level spell slots, and still get a damn good item, like this (from that thread):

The Helping Hand
The Helping Hand is a necklace consisting of a small onyx hand hanging from a silver chain. It was developed by a spellcaster who always seemed to need an extra hand. It can telekinetically grab things for you, warn you of impending attacks and even telekinetically bat them away, complete somatic gestures, and catch you if you fall from a height.
Before its greater powers are awakened, the base item is a Hand of the Mage which also provides a +1 Deflection bonus to AC.

Omen: When donned, the Helping Hand gives a "thumbs up" signal to indicate that it is ready to help.
Least Ritual (1,500): The owner must provide one day's community service free of charge.
Lesser Ritual (11,500): The owner must prevent attacks from harming someone else.
Greater Ritual (39,000): The owner must subdue an attacking creature with a CR equal to or greater than his ECL without killing it.

Base item: +1 Deflection and Hand of the Mage (2900 gp)
Abilities gained (Least)
5th: Feather Falling
7th: +2 Defl
10th: +3 Defl.

Abilities gained (Lesser)
11th: Cunning
12th: Still Spell 3/day, up to 6th level spells
14th: +4 Defl.
16th: +5 Defl.

Penalties
Character Level/Attack Penalty/Hit Point Loss/Spell Slot Loss
5th — — —
6th — 2 1st
7th — 2 —
8th –1 — 2nd
9th — 2 —
10th — — 3rd
11th — — —
12th — — 4th
13th — 2 —
14th — — 5th
15th — 2 —
16th — — 6th
So over all you get a +5 Ring of Deflection, Ring of Featherfall, Hand of the Mage, Metamagic Rod of Still Spell, and the Cunning ability all for less than 16,000 gp, one spell slot of 1st-6th level, and a -2 attack penalty.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames November 19, 2008, 02:29:05 PM
Ok, that's a pretty good link. It mentions the possibility for a handbook. Was that ever done?

Edit: Funny thing I noticed is you apparently cannot make adamantine weapons with this. Or mithril breastplates. Or whatever. Still no handbook, but did find some other stuff.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace November 19, 2008, 03:07:03 PM
Yeah but that link isn't in there

http://forums.gleemax.com/showthread.php?p=15027138

"Weapons of Legacy, they don't all suck"
But there's http://forums.gleemax.com/showthread.php?t=1031050 in the Handy Links, which in turn links to the above and other custom legacies.
It's also the closest we have to a handbook.

Actually, adamantine works. It's the magical part that can't cost above +2/4k - see p181.

Oh, and the Hand of Codzilla is actually illegal since the "metamagic rod" properties can only be taken once each.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames November 19, 2008, 05:58:09 PM
Q413: Is the Combat Maneuver version of TK considered a 'Charisma-based check' for the purposes of being enhanced by a Circlet of Persuasion?
: Re: Ask a Simple Question, Get a simple answer
: skydragonknight November 19, 2008, 06:23:23 PM
A413:

Yes. All the maneuvers the spell duplicates are ability checks that rely upon strength or dexterity. The spell says "resolve these attempts as normal, except..." which means they function as the combat maneuvers they duplicate with the given exceptions.
Your casting stat replaces the normal stat associated with the maneuver, though it remains an ability check.
So if the casting stat is Charisma, then it becomes a (modified, when using BAB) Charisma check, which is one thing Circlets of Persuasion, Nymph's Kiss etc. modify.

Edit: A bit of a tangent: if getting Telekinesis via UMD you can choose to emulate either Sorceror or Wizard with the UMD to control which stat governs the check.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames November 19, 2008, 06:53:19 PM
That + Persist Focusing Chant + pale green Ioun Stone + Stone of Good Luck = 6 + Cha for long range tripping action as a Swift action. Not too shabby when talking about a character expected to end in the mid to high 30s Charisma wise. Obviously it has other benefits, but that makes me chuckle.
: Re: Ask a Simple Question, Get a simple answer
: Callix November 19, 2008, 07:01:48 PM
That + Persist Focusing Chant + pale green Ioun Stone + Stone of Good Luck = 6 + Cha for long range tripping action as a Swift action. Not too shabby when talking about a character expected to end in the mid to high 30s Charisma wise. Obviously it has other benefits, but that makes me chuckle.
And, of course, nowhere does it say that you ignore size modifiers to the maneuvers. So there's another 8-12 points minimum.
: Re: Ask a Simple Question, Get a simple answer
: SKRP November 20, 2008, 02:47:23 PM
Q414: How looks a full attack action of a kobold with natural weapons (two claw attacks and bite attack) and shaped Bloodtalons soulmeld? Does he receive a four claw attacks or just two?
: Re: Ask a Simple Question, Get a simple answer
: EjoThims November 20, 2008, 02:56:09 PM
Q414: How looks a full attack action of a kobold with natural weapons (two claw attacks and bite attack) and shaped Bloodtalons soulmeld? Does he receive a four claw attacks or just two?

Unless the meld (or spell or template or whatever other source of extra claw attacks) grants extra arms to make those extra claw attacks, he only has two attacks, but he uses whichever two do the most damage.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames November 20, 2008, 03:05:24 PM
That + Persist Focusing Chant + pale green Ioun Stone + Stone of Good Luck = 6 + Cha for long range tripping action as a Swift action. Not too shabby when talking about a character expected to end in the mid to high 30s Charisma wise. Obviously it has other benefits, but that makes me chuckle.
And, of course, nowhere does it say that you ignore size modifiers to the maneuvers. So there's another 8-12 points minimum.

I noticed this too. I presume so it can stay relevant against other big and strong stuff since most of the at will users are Large or bigger. Though I was actually mistaken. The Ioun Stone and the Circlet are both Competence bonuses. It would be 5 + Cha + size.

Still seeking an answer to this:

Q411: A Master of the Unseen Hand 3 can wield a weapon via one of their class abilities, and now has the ability to full attack with such a weapon. So does that mean you get to full attack as a standard action with it? How about if you have that feat that reduces the action time to concentrate? Full attack as a swift action (then do your own full attack with the rest)?
: Re: Ask a Simple Question, Get a simple answer
: skydragonknight November 20, 2008, 03:57:09 PM
A411:

On the combat maneuver section of Telekinesis it says: "Alternatively, once per round..." with no action listed(other than the action required to concentrate on the spell as normal).
So performing a combat maneuver-which becomes a full attack with the class feature in question-does not require any additional action other than concentrating, but can still be done only once per round per spell. So it would appear you can make as many full attacks as telekinesis spells you are concentrating on.

Multiple telekinesis spells: function normally when they have different targets, but because of magic stacking rules, if two spells of the same name share the same target, the effects overlap and only the most recent applies.
The kicker: there is no way to tell from the text whether the most recently cast spell or the spell most recently targeting the creature/object has priority; both interpretations are fair.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames November 20, 2008, 04:07:55 PM
Which means concentrate on one TK and you can full attack with a weapon. Then full attack again with whatever you're holding. Awesome.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw November 20, 2008, 04:55:14 PM
Should be fun with Gishes :D

Leading me to Q415:
What options are there to concentrate on a spell as a Swift or possibly Free action?

: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge November 20, 2008, 05:02:14 PM
A415a: Sonorous Hum, from Spell Compendium. The Extraordinary Concentration feat from Complete Adventurer, and I think there's a Skill Trick from Complete Scoundrel that'll let you do it for one round. Also, Familiar Concentration feat (Lost Empires of Faerun?) There's got to be more, though.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw November 20, 2008, 05:20:46 PM
Thank you kindly :)
: Re: Ask a Simple Question, Get a simple answer
: dobu November 20, 2008, 05:26:41 PM
Q416: Is it possible to Trip with Evard's Black Tentacles?

Q417: Is it possible to cast Spells with somatic components while in a grapple, if you have cast "Graz'zt's Long Graps" [Bovd, p96] beforehand?
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY November 20, 2008, 05:51:50 PM
Q416: Is it possible to Trip with Evard's Black Tentacles?
A416: No. The spell does exactly what it says it does, and that's all.
: Re: Ask a Simple Question, Get a simple answer
: dobu November 20, 2008, 06:30:47 PM
Q416: Is it possible to Trip with Evard's Black Tentacles?
A416: No. The spell does exactly what it says it does, and that's all.

omg. I meant PIN. not trip. me stupid -_-

the corrected Q416 would be then

Q416: Is it possible to pin an already grappled foe with Evard's Black Tentacles.
Q416A: The Spell states one should treat the tentakles as a large creature with a BAB equal your Casterlevel. Would it get multiple grapple attempts if the casterlevel is 6 or higher?
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY November 20, 2008, 07:18:30 PM
Q416: Is it possible to Trip with Evard's Black Tentacles?
A416: No. The spell does exactly what it says it does, and that's all.

omg. I meant PIN. not trip. me stupid -_-

the corrected Q416 would be then

Q416: Is it possible to pin an already grappled foe with Evard's Black Tentacles.
Q416A: The Spell states one should treat the tentakles as a large creature with a BAB equal your Casterlevel. Would it get multiple grapple attempts if the casterlevel is 6 or higher?
That's alot more interesting question. :D

Black Tentacles
Conjuration (Creation)
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius spread
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell conjures a field of rubbery black tentacles, each 10 feet long. These waving members seem to spring forth from the earth, floor, or whatever surface is underfoot—including water. They grasp and entwine around creatures that enter the area, holding them fast and crushing them with great strength.

Every creature within the area of the spell must make a grapple check, opposed by the grapple check of the tentacles. Treat the tentacles attacking a particular target as a Large creature with a base attack bonus equal to your caster level and a Strength score of 19. Thus, its grapple check modifier is equal to your caster level +8. The tentacles are immune to all types of damage.

Once the tentacles grapple an opponent, they may make a grapple check each round on your turn to deal 1d6+4 points of bludgeoning damage. The tentacles continue to crush the opponent until the spell ends or the opponent escapes.

Any creature that enters the area of the spell is immediately attacked by the tentacles. Even creatures who aren’t grappling with the tentacles may move through the area at only half normal speed.

Material Component
A piece of tentacle from a giant octopus or a giant squid.
Since it says "a grapple check", I'd say no, they only get to try and grapple each creature within the area once per round. If the creature successfully defends against that grapple check, they are free to move through the area at half speed ungrappled. If they fail, they are grappled and take damage. The second sentence also says that they just make grapple checks to do damage each round, not try to pin or anything else.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw November 21, 2008, 01:06:18 PM
Q417: Are there any ways to pick up either Track or Skill Focus (Handle Animal) as bonus feats via magical locations or something (basically anything will do, as long as it doesn't involve dipping into another class or using one of your normal slots)?

: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge November 21, 2008, 01:17:30 PM
A417: Only if you acquire other feats from those locations, and then use the feat swapping spells from Fiendish Codex 1.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY November 21, 2008, 01:19:34 PM
A spinoff of Q417:

Q418: Are there any ways to pick up Spell Focus (Illusion) as bonus feat via magical locations or something (basically anything will do, as long as it doesn't involve dipping into another class or using one of your normal slots)?
: Re: Ask a Simple Question, Get a simple answer
: ChristopherGroves November 21, 2008, 02:14:10 PM
Q417: Are there any ways to pick up either Track or Skill Focus (Handle Animal) as bonus feats via magical locations or something (basically anything will do, as long as it doesn't involve dipping into another class or using one of your normal slots)?


A417:  Mask of the Tiger (Garb of the Hunting Cat), Magic Item Compendium grants Track
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl November 21, 2008, 08:10:50 PM
Q 419: If a creature or spellcaster, via either a SLA or spell, uses control weather to create thick fog, does the fog covering the landscape detect as magical to detect magic?
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist November 22, 2008, 04:56:37 AM
A 419: I'd say so.  After all, it vanishes after the duration's over, doesn't it?


Q 420: If you cast reincarnate on a familiar, what happens?  Does it roll on the normal reincarnate table?  Do you still keep the original familiar bonus even if it has a new body, or what?
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace November 22, 2008, 11:57:29 AM
A 420 a) No. You'd need to create a different table for animals/magical beasts (not sure which the familiar will be once dead).
b) No. You need to wait a year and redo the ritual.
: Re: Ask a Simple Question, Get a simple answer
: Shadowhunter November 22, 2008, 08:04:58 PM
Q421:

Tome of Battle, prefered weapons of the different schools.
Do maneuver from a particular school need a corresponding prefered weapon to execute?
That is, can I for example, make a Flashing Sun with a Warhammer?

The only thing I've seen regarding prefered weapons are some notes regarding specific maneuvers.

421b: Likewise, (the heart of the matter), can I use a Rapiers whilst using Stormguard Warriors Channel the Storm?
: Re: Ask a Simple Question, Get a simple answer
: Callix November 22, 2008, 08:15:06 PM
A421: Favored weapons have few mechanical effects. You can certainly initiate any maneuver you choose while wielding any melee weapon. The major effects are the Blade Meditation feat, the Swordsage's first Discipline Focus ability, and restricting a few of the schools' associated feats. All relevant feats say "while you wield a favoured weapon of School X" somewhere in their description. Stormguard Warrior requires you to be proficient in at least one of the discipline's favoured weapons, but doesn't restrict the weapons you may use with it. Shards of Granite, on the other hand, requires favoured weapons for all three maneuvers, and this is noted in the feat's benefit text.
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist November 22, 2008, 08:57:14 PM
A 420 a) No. You'd need to create a different table for animals/magical beasts (not sure which the familiar will be once dead).
b) No. You need to wait a year and redo the ritual.
b) really?  "A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs."
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero November 22, 2008, 09:26:00 PM
A 420:
: SRD
A slain or dismissed familiar cannot be replaced for a year and day. A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs.

The way I see it, you can't 'replace' a familiar by getting a new one, for a year and a day. Raising one is no problem however.

And this probably isn't what you're looking for, but it's fun at least.
http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20011209a
: Re: Ask a Simple Question, Get a simple answer
: EjoThims November 22, 2008, 09:30:06 PM
really?  "A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs."

From the spell Reincarnate: "For nonhumanoid creatures, the DM should create a similar table of creatures of the same type or simply choose the new form."

Also: "Constructs, elementals, outsiders, and undead creatures can't be reincarnated."

Characters can be all these things, so your familiar follows the same rules.
: Re: Ask a Simple Question, Get a simple answer
: Omen of Peace November 22, 2008, 10:24:08 PM
@Mad Linguist/Negative Zero: You're probably right - this reading makes more sense. I take back my answer. :)
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw November 23, 2008, 10:41:31 AM
Q422: Does anyone remember which issue of Dragon Magazine (it was during the 3.5 period) had rules for all sorts of firearms and associated feats?

Thanks in advance :)

EDIT: Nevermind, found it. It was Dragon 321.

On to 423 I guess :)



: Re: Ask a Simple Question, Get a simple answer
: tusk November 25, 2008, 11:45:52 AM
Q 423: Is there a way to let a polymorphed creture who can't hold weapons (but it can use it before the transformation) to use weapons?
: Re: Ask a Simple Question, Get a simple answer
: katans November 25, 2008, 12:38:27 PM
A423: the creature could for example grow a pair of arms using the spell Girallon's Blessing (SpC), allowing it to wield a weapon.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames November 25, 2008, 12:56:43 PM
Gloves of Man and Mouthpick perhaps?
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero November 25, 2008, 01:16:29 PM
To clarify: Mouthpick weapons are weapons that can be wielded in the mouth, but they must replace a bite attack. Gloves of Man are gloves that allow the hand wearing them to grasp weapons.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken November 25, 2008, 01:50:53 PM
Q424: Does Battle Jump (Unapproachable East) enable someone to charge for free when one "hurls him/herself down", or does it require a separate action to attack? The feat says nothing of the sort, but my DM seems to believe otherwise.

As a continuation of the question, suppose someone has that maneuver (name escapes me at the moment) that allows you to jump as a swift action, and is in Leaping Dragon stance, and Battle Jump. Would you be able to "bouncing charge"? (That is, jump as a swift action, drop on foe, jump as a move, drop on foe, jump as a standard, drop on foe?)
: Re: Ask a Simple Question, Get a simple answer
: jameswilliamogle November 25, 2008, 10:05:14 PM
Q425:  What are some non-equipment ways to get bonuses on ranged attack damage (besides sneak / skirmish / sudden strike)?  I want to make a Penetrating Shot / Deadeye Shot based NPC halfling Rogue, but the damage output doesn't look that great.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken November 25, 2008, 11:01:04 PM
Q425:  What are some non-equipment ways to get bonuses on ranged attack damage (besides sneak / skirmish / sudden strike)?  I want to make a Penetrating Shot / Deadeye Shot based NPC halfling Rogue, but the damage output doesn't look that great.

Sharpshooter and Crossbow Sniper add 1.5 Dex to your damage when within (surprise, surprise) 30 feet.
: Re: Ask a Simple Question, Get a simple answer
: TheWordSlinger November 25, 2008, 11:11:50 PM
Q426: Would it be possible to get a custom set of gloves enchanted with both a +6 enchantment bonus to Dex and to function as novice Shadow Hands from Tome of Battle?
Q426a:How much would it cost?
Q426b:How is that calculated?
: Re: Ask a Simple Question, Get a simple answer
: jameswilliamogle November 25, 2008, 11:15:57 PM
Q425:  What are some non-equipment ways to get bonuses on ranged attack damage (besides sneak / skirmish / sudden strike)?  I want to make a Penetrating Shot / Deadeye Shot based NPC halfling Rogue, but the damage output doesn't look that great.

Sharpshooter and Crossbow Sniper add 1.5 Dex to your damage when within (surprise, surprise) 30 feet.
Unfamiliar w/ Sharpshooter: what source?
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken November 25, 2008, 11:47:13 PM
Unfamiliar w/ Sharpshooter: what source?

Awww, crap. I think it's in Iron Kingdoms.
: Re: Ask a Simple Question, Get a simple answer
: Exileman November 26, 2008, 01:04:53 AM
Q427: I am looking for a specific dragon magazine.  It has a list of familiar oriented feats, including getting extras and other such things.  Does anyone know the Issue number?
: Re: Ask a Simple Question, Get a simple answer
: Callix November 26, 2008, 01:55:34 AM
Q427: I am looking for a specific dragon magazine.  It has a list of familiar oriented feats, including getting extras and other such things.  Does anyone know the Issue number?
If you can remember tha name of any one of these feats, The DragonDex feat index (http://www.aeolia.net/dragondex/feats.html) can help. Simply Ctrl+F the name of the feat, and it will give you the article title and issue number.

EDIT:
Q426: Would it be possible to get a custom set of gloves enchanted with both a +6 enchantment bonus to Dex and to function as novice Shadow Hands from Tome of Battle?
Q426a:How much would it cost?
Q426b:How is that calculated?
The Magic Item Compendium lists ways to enhance magic items; adding +6 Dex to an item costs 36,000 gp. If you base this on Gloves of the Shadow Hand (Novice), they'll cost 39,000 gp.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw November 26, 2008, 04:21:22 PM
Q425:  What are some non-equipment ways to get bonuses on ranged attack damage (besides sneak / skirmish / sudden strike)?  I want to make a Penetrating Shot / Deadeye Shot based NPC halfling Rogue, but the damage output doesn't look that great.
A425: The Targetteer Fighter variant from Dragon (also available on Crystalkeep) has a nice ability called Vital Aim. Replace one of your bonus feats with the ability to ad Dex to damage :)

: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames November 26, 2008, 06:48:50 PM
While we're on the subject of Fighter dips, see Drow of the Underdark for the Hit and Run Fighter 1. Lose absolutely nothing that matters, gain dex to damage within 30 feet if flat footed and +2 init.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken November 26, 2008, 11:03:15 PM
Q427: Does anyone know where to get the majority of the really good stuff that got archived by Failmax and/or the stuff that got the White Screen of Death in a neat, tight little package?
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder November 26, 2008, 11:33:08 PM
A427http://brilliantgameologists.com/boards/index.php?topic=2287.msg69575#msg69575 (http://brilliantgameologists.com/boards/index.php?topic=2287.msg69575#msg69575)Follow the links.  Find your original white-screened thread and put in the right thread topic number.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken November 26, 2008, 11:47:59 PM
Thanks a bunch, Innabinder.
: Re: Ask a Simple Question, Get a simple answer
: Agita November 29, 2008, 09:42:08 AM
Q 428

Other than *shudder* Favored Soul, are there any Cha-based spellcasting classes with access to the Cleric or Druid lists? If yes, what and where are they?

Q 429

Where's the Hummingbird familiar from?
: Re: Ask a Simple Question, Get a simple answer
: juton November 29, 2008, 12:45:32 PM
A 428

There's also Shugenja, although it receives only part of the Cleric's spell list. It's also in Complete Divine.

A 429
Dragon 323 page 98
Hummingbird - Master gains +4 bonus in Initiative checks
: Re: Ask a Simple Question, Get a simple answer
: katans December 01, 2008, 09:52:19 AM
Q430: Supposing a character under the effect of both Fire Shield and Resist Energy suffers Fire damage, which spell would take effect first? What about Protection from Energy + Fire Shield?
: Re: Ask a Simple Question, Get a simple answer
: TheWordSlinger December 01, 2008, 10:46:53 AM
A 428 Generic spellcasters in Unearthed Arcana (also SRD) could work, assuming you get them allowed.
: Re: Ask a Simple Question, Get a simple answer
: Emy December 01, 2008, 06:03:30 PM
A 428:
You may also want to take a look at the feat Dynamic Priest from Dragonlance: Legend of the Twins. It will make your primary spellcasting stat for a chosen divine class be Charisma* for everything except Save DCs.

*(there's another feat in there that does the same except using Int)
: Re: Ask a Simple Question, Get a simple answer
: anomalousman December 01, 2008, 07:07:16 PM
A430:  Fire Shield would apply before both of them.  Energy resistance and DR apply on damage actually taken, which is why protection from energy and energy resistance had to be explicitly ordered that way.  Resist/Protection from Energy would also apply after improved evasion or damp power or something like that.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY December 01, 2008, 07:16:59 PM
Q431 I don't have my books handy. How many XP points are required to reach levels 19, 20 and 21?
: Re: Ask a Simple Question, Get a simple answer
: dman11235 December 01, 2008, 07:29:41 PM
A431: 1000xlevel.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY December 01, 2008, 07:36:18 PM
A431: 1000xlevel.
That's what it requires to go from one level to the next, right? So the total XP for 2nd level is 3000, for example?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 01, 2008, 08:04:47 PM
A431: 1000xlevel.
That's what it requires to go from one level to the next, right? So the total XP for 2nd level is 3000, for example?
No.  The total XP to reach 3rd level is 3000 XP.
: Re: Ask a Simple Question, Get a simple answer
: dman11235 December 01, 2008, 09:28:12 PM
From the level you're on it takes 1000xyour current ECL to level up.  So a level 1 character requires 1000, and a level 9 character requires 9000.  PHB page 22 has the table.  To reach 3rd level you need to get 3000 xp total.  I think you're both right, you just phrased it in a way the other didn't understand.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 01, 2008, 10:26:54 PM
Q432: Suppose you have the Battle Jump feat, a warhorse, a lance, and a sufficiently high modifier for both Ride and Jump (say, +12, or something).

You command your horse to charge, then Leap (DC 15). At the height of your horse's leap, you use a free action to Fast Dismount (DC 20) and jump off your horse's back (a move action).

Question A) How is the Jump check resolved? We all know it's a move action, but what is the DC you'd need to, say, leap out of your horse and still meet the necessary height for Battle Jump on a Medium-sized creature? Are you considered to have had a running start?

Question B) Would the Battle Jump and the charge stack?
: Re: Ask a Simple Question, Get a simple answer
: Optimator December 02, 2008, 09:09:52 PM
Q433:  Does anyone happen to know how much rolling 4d6 and re-rolling ones is most equivalent to in point-buy?  Thanks.
: Re: Ask a Simple Question, Get a simple answer
: ZeroSum December 02, 2008, 10:23:14 PM
A433: Experimentally, over 100,000 single stat generations using 4d6, reroll 1s, drop the lowest the average point-buy value for each individual stat is 6.23 for a point buy equivalent of 37.38 over 6 stats.
: Re: Ask a Simple Question, Get a simple answer
: Optimator December 03, 2008, 12:21:03 AM
A433: Experimentally, over 100,000 single stat generations using 4d6, reroll 1s, drop the lowest the average point-buy value for each individual stat is 6.23 for a point buy equivalent of 37.38 over 6 stats.

Thanks!
: Re: Ask a Simple Question, Get a simple answer
: juton December 03, 2008, 03:22:32 AM
I've started a new Gish and I'm contemplating taking the feat Born of the Three Thunders, I have 3 questions in regard to using this feat.

Q434
Can you apply metamagic to a cantrip? If it is a 0 level adjustment metamagic does it remain a cantrip? I want to apply Bot3t to the cantrip 'Sonic Snap' from SpC.

Q435
Can spells with metamagics applied be stored in a spell storing weapon, like an energy substituted Combust (SpC)? Can this be done as long as the modified spell would not use a spell level greater than what you can normally put into a spell storing weapon?

Q436
Are there any spells from cantrip up to 3rd level that do damage, have a 'Target' but do not allow spell resistance?

Thanks for reading!
: Re: Ask a Simple Question, Get a simple answer
: anomalousman December 03, 2008, 04:35:54 AM
A434  Yes, and yes.  So you can.

A435  I would imagine so.  The weapon description doesn't say either way, but the ring version of spell storing explicitly allows metamagic'd spells.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero December 03, 2008, 05:46:21 AM
A436: The Lesser Orb of ____ spells should work for that.
: Re: Ask a Simple Question, Get a simple answer
: cru December 03, 2008, 05:57:10 AM
A436: How about Melf's Unicorn Arrows (PHB2)?
: Re: Ask a Simple Question, Get a simple answer
: anomalousman December 03, 2008, 06:59:57 AM
A436: The Lesser Orb of ____ spells should work for that.

Both the orb spells and Melf's require ranged touch attacks.   I was presuming he was that specific for a reason.  If not, then Ice Knife also has a ranged attack roll, but with a huge (+caster level) attack bonus.
: Re: Ask a Simple Question, Get a simple answer
: DavidWL December 03, 2008, 07:48:36 AM
Q 428

Other than *shudder* Favored Soul, are there any Cha-based spellcasting classes with access to the Cleric or Druid lists? If yes, what and where are they?

Q 429

Where's the Hummingbird familiar from?

A 428 With the dynamic priest feat mentioned above, Spirit Shaman qualifies. (It 1/2 qualifies without)
Best,
David
: Re: Ask a Simple Question, Get a simple answer
: juton December 03, 2008, 01:12:47 PM
@anomalousman, cru, Negative Zero

Thanks for your answers

If you go by the strick reading of what can be stored in a spell storing weapon then Lesser orbs cannot (they have line in the description with an effect, but not one that says target). Melf's Unicorn Arrow can be put in a spell storing weapon.
: Re: Ask a Simple Question, Get a simple answer
: RobbyPants December 03, 2008, 03:07:43 PM
A429 Supposedly Dragon 323 has the hummingbird familiar.

Edit:
Nevermind.  I missed that it was answered some time ago.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 03, 2008, 03:19:58 PM
Q437: Are there any feats or 1- or 2-level dips (other than Contemplative and Sovereign Speaker) that allow a divine caster access to a domain spell list?

I'm looking for some way to add some extra domain goodness to an Ur-Priest...
: Re: Ask a Simple Question, Get a simple answer
: Surreal December 03, 2008, 03:29:47 PM
A 437: A lot of these might not apply, but here's my listing of bonus domains from my "lists of stuff"...
[spoiler]Church Inquisitor 1, ecl 4, Complete Divine – Inquisition
Contemplative 1, 6/10, ecl 11, Complete Divine – Any one
Divine Oracle 1, ecl 6 Complete Divine – Oracle
Radiant Servant of Pelor 5, ecl 11, Complete Divine – Glory or Purification
Rainbow Servant 1, 4, 7/10, Complete Divine – Good, Air, Law (in that order)
Seeker of the Misty Isle 1, 7/10, Complete Divine – Travel, Magic
Temple Raider of Olidammara 10, Complete Divine – Luck
Warpriest 1, ecl 6, Complete Divine – Glory or Domination
Holt Warden 1, ecl 5, Complete Champion, plant
Ordained Champion 1, ecl 5, Complete Champion, war domain or any other by your deity

Sovereign Speaker 1-9/9, ecl 6, Faiths of Eberron – *9 bonus Domains* (1 per level), selection restrictions, see text
Singer of Concordance 2, ecl 7, Races of the Dragon - choose from: dragon, healing, knowledge, magic, strength, travel, wealth
Cloistered Cleric 1, Unearthed Arcana - Knowledge Domain, plus any two others as a standard Cleric

Divine Disciple 4, ecl ?, Forgotten Realms Campaign Setting (3.0) – any one of your diety’s Domains
Dracolyte 1, ecl 6, Draconomicon - Glory or Domination
Wavekeeper 1, ecl 6, Stormwrack, choose: Blackwater, Ocean, Storm or Water
Knight of the Raven 3, ecl 7, Expedition to Castle Ravenloft
Arachnomancer 1, ecl 6, Drow of the Underdark, spider domain
Swift Wing 1, ecl 5, Dragon Magic - Dragon
Earthshaker 1, ecl 9, Dragon 314 p.58, Earth domain

Faiths and Pantheons
Wearer of Purple 1 – one bonus Domain from the following; Death, Evil or Scalykind (requires Iron Will, Spell Focus (necromancy))
Gondsman 3 – one bonus Domain from the following; Craft, Earth, Fire, Knowledge, Metal or Planning (requires Craft Wondrous Item, Skill Focus (craft))
Horned Harbringer 1 – Death
Auspician 1 – Fate (requires Dodge, Iron Will, Great Fortitude, Lightning Reflexes)
*Windwalker 1 – Air and Travel Domain spell access only (do not gain Domain power or Domain slots, if you don’t already have them)
*Waveservant 1 – Ocean spell access only (do not gain Domain power or Domain slots, if you don’t already have them)
*Silverstar 1 – Moon Domain spell access only (do not gain Domain power or Domain slots, if you don’t already have them)


Special Mention
Planar Touchstone (Catalogues of Enlightenment), feat, Planar Handbook, gain access to a domain power and spells, see text
Heretic of Faith, feat, Power of Faerun (p.46), stray from your path, exchange domain spells, etc, see text
[/spoiler]
: Re: Ask a Simple Question, Get a simple answer
: xamas December 03, 2008, 04:35:57 PM
Q438: when using the various throw attacks of setting sun from ToB do you get a free attack if you have improved trip?
: Re: Ask a Simple Question, Get a simple answer
: juton December 04, 2008, 12:58:24 AM
A437

While not domains there are series of Initiate feats (mainly in MAgic of Faerun and Races of Destiny) that add a list of around 4-5 spells to your cleric's spell list. You can find a list here: http://forums.gleemax.com/showpost.php?p=4924992#post4924992 (http://forums.gleemax.com/showpost.php?p=4924992#post4924992) it seems to be a bit dated so I don't know if there's anything newer out there.
: Re: Ask a Simple Question, Get a simple answer
: Runestar December 04, 2008, 08:53:57 AM
Q438: when using the various throw attacks of setting sun from ToB do you get a free attack if you have improved trip?

Yes. Only problem is staying within reach to make that attack since many of those maneuvers tend to throw the enemy some distance away.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero December 04, 2008, 04:40:10 PM
Wouldn't you get the attack when you tripped them, not after they moved?
: Re: Ask a Simple Question, Get a simple answer
: ZeroSum December 04, 2008, 05:05:36 PM
"If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt."

It seems (though I guess it could be open to interpretation but that window seems rather narrow) that the attack follows after the trip is completed.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 04, 2008, 05:14:12 PM
"If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt."

It seems (though I guess it could be open to interpretation but that window seems rather narrow) that the attack follows after the trip is completed.

You have a point, though it boils down to whether they meant that you get the attack immediately as in immediately after, or immediately as in at the same time.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero December 04, 2008, 08:03:32 PM
The way I read it, as soon as the trip attempt is determined as either a success or failure, the attack happens.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 04, 2008, 08:51:06 PM
The way I read it, as soon as the trip attempt is determined as either a success or failure, the attack happens.
I basically see things as this: when you tripped the guy, you tripped him so hard you broke something.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero December 04, 2008, 09:37:43 PM
I meant mechanically. If you want to talk flavor, I imagine tripping the guy and getting a lightning-fast swing of the weapon before he hits the ground.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 04, 2008, 10:02:07 PM
I meant mechanically. If you want to talk flavor, I imagine tripping the guy and getting a lightning-fast swing of the weapon before he hits the ground.

Problem being, in this case flavor actually influences mechanics. I could see things going either way with the rules as written.

As a general rule, though, the  extra attack in question cannot be replaced by, say, a grapple.
: Re: Ask a Simple Question, Get a simple answer
: xamas December 05, 2008, 09:31:08 AM
Woah loads of replies. Thanks. Another though:

Q439 Are there any ways for a monk to get through damage reduction/epic with his natural attacks, ie enchant them, magic item, etc.

Thanks again

Xamas
: Re: Ask a Simple Question, Get a simple answer
: katans December 05, 2008, 10:37:56 AM
Q439 Are there any ways for a monk to get through damage reduction/epic with his natural attacks, ie enchant them, magic item, etc.

Off the top of my head, Improved Ki Strike feat, epic version (+6 or higher) of an Amulet of Mighty Fists, or find a way to get DR/epic yourself, in which case your natural attacks will overcome DR/epic.
: Re: Ask a Simple Question, Get a simple answer
: dman11235 December 05, 2008, 12:55:18 PM
A439: the weapon abilities Trasmuting and Shadowstriking (ToM, not MiC...I may have spelled it wrong because there's Shadowstriking and Shadow Strike, one's ignore DR and the other is a few rounds per day strike touch AC I believe), epic VoP, Improved Ki Strike, epic AoMF.  Only the first two are worth it.  Get them on a Necklace of Natural Attacks.  See my monk's handbook for more.
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial December 05, 2008, 05:00:33 PM
Q440: If I'm wielding a merciful weapon and use a maneuver that deals damage above and beyond normal weapon damage (Strike of Perfect Clarity, for example), is that extra damage also nonlethal?
: Re: Ask a Simple Question, Get a simple answer
: Runestar December 05, 2008, 11:07:20 PM
Q440: If I'm wielding a merciful weapon and use a maneuver that deals damage above and beyond normal weapon damage (Strike of Perfect Clarity, for example), is that extra damage also nonlethal?

Merciful should apply to your extra maneuver damage, yes.
: Re: Ask a Simple Question, Get a simple answer
: juton December 05, 2008, 11:44:24 PM
In Complete Psionic p.154 under the Erudite entry it states that a character permanently loses the ability to add more powers to his unique list if an Erudite gains at least as many levels in another psionic class as the do in Erudite.

Q441A
Do this apply for psionic base classes or would it apply if I had too many levels in a psionic prestige class as well?

Q441B
If I had more than one additional psionic classes, in total more levels than Erudite but singularly less than the Erudite would I still gain unique powers?

eg. Erudite 6/Overchanneler 4/Slayer 4


: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 06, 2008, 02:07:38 PM
Q442: Tome of Battle has two different entries for the feat Shadow Trickster. One requires CL 1st and a Shadow Hand stance and gives +1 illusion DCs while in a Shadow Hand stance. The other requires CL 1st and a Shadow Hand maneuver and gives +2 illusion DCs while in a Shadow Hand stance. Which is correct?
: Re: Ask a Simple Question, Get a simple answer
: Surreal December 06, 2008, 03:50:30 PM
A 442: In cases where text and table entries conflict, generally assume the text is correct.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 06, 2008, 04:01:07 PM
In Complete Psionic p.154 under the Erudite entry it states that a character permanently loses the ability to add more powers to his unique list if an Erudite gains at least as many levels in another psionic class as the do in Erudite.

Q441A
Do this apply for psionic base classes or would it apply if I had too many levels in a psionic prestige class as well?

Q441B
If I had more than one additional psionic classes, in total more levels than Erudite but singularly less than the Erudite would I still gain unique powers?

eg. Erudite 6/Overchanneler 4/Slayer 4



Note: this is how I personally read it, YMMV ofcourse :)

A441A: It applies to PrC's as well.
A441B: Yes, you'd still gain them.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 06, 2008, 07:46:26 PM
Q443: How do craft cost reduction effects interact with stat tomes?
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 06, 2008, 07:49:54 PM
You mean as how it interacts with crafting them?

I'd say they reduce the crafting cost as normal...

Could you elaborate on what it is you mean precisely?

: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 06, 2008, 07:54:39 PM
You mean as how it interacts with crafting them?

I'd say they reduce the crafting cost as normal...

Could you elaborate on what it is you mean precisely?



Most of the XP cost from tomes seems to be coming from the Wish. But you could also use Miracle. So does that feat that reduces XP costs by 25% work here or no?

Q444: An ECL 16 character reaches level 17, takes an LA 1 template for their 17th level, then uses LA buyoff immediately. Do they have to pay 15k XP, or 16k XP?
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 06, 2008, 08:10:14 PM
I believe the xp reduction only works as far as the crafting cost is concerned (1/25 of the gp cost, right?), it wouldn't work for any spells cast in the process with an xp cost as far as I'm concerned...

A444: You technically use LA buyback as soon as you have the template, right?
So I'd say you'd be ECL 17 as far as LA buyback is concerned (so 16K in buyback)...
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero December 06, 2008, 09:10:06 PM
In Complete Psionic p.154 under the Erudite entry it states that a character permanently loses the ability to add more powers to his unique list if an Erudite gains at least as many levels in another psionic class as the do in Erudite.

Q441A
Do this apply for psionic base classes or would it apply if I had too many levels in a psionic prestige class as well?

Q441B
If I had more than one additional psionic classes, in total more levels than Erudite but singularly less than the Erudite would I still gain unique powers?

eg. Erudite 6/Overchanneler 4/Slayer 4


A441A: Base classes, not psionic prestige classes. My precedent is in the ruling for classes that progress spellcasting. You cannot use Mystic Theurge to progress the casting of, say, Dweomerkeeper. You can only progress the casting of classes that grant spellcasting. Therefore, I would think that prestige classes would not count for that limit.

A441B: Each class is counted separately, not as a total.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 06, 2008, 09:11:48 PM
In Complete Psionic p.154 under the Erudite entry it states that a character permanently loses the ability to add more powers to his unique list if an Erudite gains at least as many levels in another psionic class as the do in Erudite.

Q441A
Do this apply for psionic base classes or would it apply if I had too many levels in a psionic prestige class as well?

Q441B
If I had more than one additional psionic classes, in total more levels than Erudite but singularly less than the Erudite would I still gain unique powers?

eg. Erudite 6/Overchanneler 4/Slayer 4


A441A: Base classes, not psionic prestige classes. My precedent is in the ruling for classes that progress spellcasting. You cannot use Mystic Theurge to progress the casting of, say, Dweomerkeeper. You can only progress the casting of classes that grant spellcasting. Therefore, I would think that prestige classes would not count for that limit.
Minor nitpick: what about Mystic Theurge progressing Beholder Mage and/or Ur-Priest casting?

: Re: Ask a Simple Question, Get a simple answer
: Negative Zero December 06, 2008, 09:19:37 PM
Those grant spellcasting. I was talking about prestige classes that progress spellcasting. The obscure prestige classes that have their own spellcasting would also work fine. But I assume that he meant Archmage, Sand Shaper, Abjurant Champion and the like.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 06, 2008, 09:25:14 PM
But then you really can't make a distinction between base and prestige classes, right?

: Re: Ask a Simple Question, Get a simple answer
: EjoThims December 06, 2008, 09:38:11 PM
But then you really can't make a distinction between base and prestige classes, right?

Right, just between those that grant casting and those the progress it.

But the list of decent to good PrCs that grant casting is very small, and the list of decent to good PrCs that progress casting is a lot larger, so he was working under the assumption (I assume) that what was meant was ones that progressed, not granted.  ;)
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 06, 2008, 10:33:59 PM
Awww, man! Looks like my second-to-last two questions were completely unanswered. Is there no simple reply to them?
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 07, 2008, 12:37:24 PM
I believe the xp reduction only works as far as the crafting cost is concerned (1/25 of the gp cost, right?), it wouldn't work for any spells cast in the process with an xp cost as far as I'm concerned...

A444: You technically use LA buyback as soon as you have the template, right?
So I'd say you'd be ECL 17 as far as LA buyback is concerned (so 16K in buyback)...


But what if you are an Artificer? You don't have to actually cast Wish or Miracle, you just need... I believe it's a DC 37 Use Magic Device check to emulate it, which is no problem whatsoever considering take 10, and the possibility of a first level infusion granting 2 + half CL circumstance. Hell, you probably don't even need the infusion. I think Warlocks can do the same, I dunno.

As for buyback, it really only accounts for inherited templates. It doesn't explain at all what you do if you get an acquired LA 1 template at a higher level aside from that (x - 1) * 1k thing. Which if that is what it is, then the sooner the better.
: Re: Ask a Simple Question, Get a simple answer
: PlzBreakMyCampaign December 08, 2008, 02:00:23 PM
Q445: I realize the similar wording but by RAW, do Monkey Grip and Strongarm Bracers stack? If not please list the source and page  ;)
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 December 08, 2008, 02:31:56 PM
A445:
No they do not.  Both allow you to wield a weapon of one category larger than you are.  Thus if you are medium, you have two effects that allow you to wield a large weapon.  This question has been answered at least 25 times this year. :)
: Re: Ask a Simple Question, Get a simple answer
: Runestar December 09, 2008, 10:54:02 AM
This question has been answered at least 25 times this year. Smile

A far cry compared to yesteryear, where "Does monkey grip stack with powerful build" threads were popping up at gleemax like every other day.  :P
: Re: Ask a Simple Question, Get a simple answer
: EjoThims December 09, 2008, 11:10:27 AM
Q446: How much wood would a woodchuck chuck if a woodchuck could chuck wood.
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder December 09, 2008, 11:52:43 AM
Q446: How much wood would a woodchuck chuck if a woodchuck could chuck wood.
A466: Average amount of wood chucked in a given day: 264 butt cords of wood. 
Median amount of wood chucked in a given hour: 366 butt cords of wood. 
Record high for woodchuck chucking was 403 butt cords of wood on 6-5-1996.
*above tabulations take into account that a woodchuck chucks no wood on Feb 2, in observance of Groundhog Day.
 :p

http://www.getodd.com/stuf/stupid/woodchuck.html (http://www.getodd.com/stuf/stupid/woodchuck.html)
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 09, 2008, 01:47:03 PM
Q447: Someone attacks a creature under the effects of the spell Ghostform with a Vorpal weapon. It goes Snickerity Snack. What happens to the caster?
: Re: Ask a Simple Question, Get a simple answer
: Bell December 09, 2008, 07:08:37 PM
Q448:Is there a feat that stacks swashbuckler and rogue levels for sneak attack dice?

Never mind, I found it.  Daring Outlaw
: Re: Ask a Simple Question, Get a simple answer
: Callix December 09, 2008, 08:33:23 PM
Q447: Someone attacks a creature under the effects of the spell Ghostform with a Vorpal weapon. It goes Snickerity Snack. What happens to the caster?
A447: Well, firstly it goes snicker-snack. Get your references right. :P
Then, assuming it is ghost touch or hits in spite of the 50% miss chance for magical weapons, the creature's head is removed. If they have a mundane anatomy, they die, and their corpse would materialise when the spell expired.
: Re: Ask a Simple Question, Get a simple answer
: RobbyPants December 10, 2008, 09:59:39 AM
Q 449) How do you figure the feat progression of the Feat Rogue variant from Unearthed Arcana?  Does he get the feat progression of the fighter or does he replace each d6 of Sneak Attack damage with a bonus feat?  Likewise, how do you figure the Sneak Attack Dice of the Sneak Attack Fighter?
: Re: Ask a Simple Question, Get a simple answer
: Agita December 10, 2008, 10:27:28 AM
A 499

The SRD entry for both says "as fighter" and "as rogue," respectively. I take that to mean that the rogue gets the fighter's feat progression (at first and every even level thereafter), and the fighter gets the rogue's SA progression (+1d6 at every odd level).
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 10, 2008, 10:42:47 AM
Q447: Someone attacks a creature under the effects of the spell Ghostform with a Vorpal weapon. It goes Snickerity Snack. What happens to the caster?
A447: Well, firstly it goes snicker-snack. Get your references right. :P
Then, assuming it is ghost touch or hits in spite of the 50% miss chance for magical weapons, the creature's head is removed. If they have a mundane anatomy, they die, and their corpse would materialise when the spell expired.

Well, Vorpal sucks so I don't bother studying it. I'm only doing it now because there's a small chance that will come up. Human caster of Ghostform dies anyways. Got it.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 10, 2008, 04:55:30 PM
Q450: Does it say anywhere what length of time is required to perform a legacy ritual as per the Weapons of Legacy?
: Re: Ask a Simple Question, Get a simple answer
: Risada December 10, 2008, 07:12:34 PM
Q451 Can I use the abilities of Awesome Smite if I smite something that's not evil?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 10, 2008, 07:49:18 PM
Q 452: Does a cleric converting a spell into a cure spell do so as a free action (meaning it takes no longer than casting a cure spell normally would)?  Or does it require an additional amount of time (such as a full-round action, like a sorcerer applying metamagic)?  Did this change between 3.0 and 3.5?

Q 453: Am I so crazy and off my rocker that I've been walking around for 8 years mistakenly thinking that converting to a cure spell changed the combined conversion/casting time into a full-round action?
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist December 10, 2008, 09:23:44 PM
Q 452: Does a cleric converting a spell into a cure spell do so as a free action (meaning it takes no longer than casting a cure spell normally would)?  Or does it require an additional amount of time (such as a full-round action, like a sorcerer applying metamagic)?  Did this change between 3.0 and 3.5?

Q 453: Am I so crazy and off my rocker that I've been walking around for 8 years mistakenly thinking that converting to a cure spell changed the combined conversion/casting time into a full-round action?

A 452: Not even a free action.  It's like a sorcerer selecting which spell to cast - it isn't an action.  "The divine energy of the spell that the cure or inflict spell substitutes for is converted into the cure or inflict spell as if that spell had been prepared all along. "

A 453 : Probably.  Not familiar with 3.0 myself.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 10, 2008, 10:11:43 PM
Q 453: Am I so crazy and off my rocker that I've been walking around for 8 years mistakenly thinking that converting to a cure spell changed the combined conversion/casting time into a full-round action?

Yes. You are.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 10, 2008, 10:53:39 PM
Q 453: Am I so crazy and off my rocker that I've been walking around for 8 years mistakenly thinking that converting to a cure spell changed the combined conversion/casting time into a full-round action?

Yes. You are.

Go figure; I never played a cleric prior to the PbP game I just joined.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 10, 2008, 11:12:10 PM
Go figure; I never played a cleric prior to the PbP game I just joined.

I've still got some classes under my belt whose mechanics I enjoy in theory, but I never got around to play, either.  :)
: Re: Ask a Simple Question, Get a simple answer
: katans December 11, 2008, 04:55:51 AM
Q450: Does it say anywhere what length of time is required to perform a legacy ritual as per the Weapons of Legacy?

A450: I believe it depends on the weapon and is stated in the ritual's description.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 11, 2008, 10:27:06 AM
Q450: Does it say anywhere what length of time is required to perform a legacy ritual as per the Weapons of Legacy?

A450: I believe it depends on the weapon and is stated in the ritual's description.

It does? Because I see times for performing tasks prior to the ritual but no time for the ritual itself.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 11, 2008, 10:37:41 AM
Q 454: What happens if a Favored Soul or a Spirit Shaman takes a level of Holt Warden (Comp Champ)?  Do they gain domain slots that can cast only the plant domain spells? Can they spontaneously "convert" any spell slot to a plant domain spell (effectively just giving them extra "spells known")?
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 11, 2008, 11:00:19 AM
A454: Hard to say, the wording on that ability is confusing. Theoretically, you probably just add those spells to your spells known.
: Re: Ask a Simple Question, Get a simple answer
: bigdaddy843 December 11, 2008, 11:04:26 AM
Q 455

As a neutral conjurer, if i summon multiple evil creatures using multiple summon monster spells, will i have complete control of them? will they in any way attempt to turn on me? will they attack me?

Thank You.
: Re: Ask a Simple Question, Get a simple answer
: bigdaddy843 December 11, 2008, 11:16:14 AM
Q 456

How does one nullify/defeat an anti-magic field as a caster within the field?
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 December 11, 2008, 11:41:01 AM
Q 456

How does one nullify/defeat an anti-magic field as a caster within the field?

Take Initiate of Myestra(sp?) feat
: Re: Ask a Simple Question, Get a simple answer
: ZeroSum December 11, 2008, 12:08:42 PM
A 455
: Summon Monster I
It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.
They follow your orders.  How many of them come out notwithstanding.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero December 11, 2008, 01:13:14 PM
Q 456

How does one nullify/defeat an anti-magic field as a caster within the field?

A456:

As previously mentioned, Initiate of Mystra could work, but I assume that you don't have that option right now. If you don't, I can only think of one option.

Invoke Magic from Lords of Madness is a level 9 spell that you cast as a swift action. Once you cast it, you can then cast another spell of level 4 or lower. The effect is then over. This specifically can be done in an antimagic field.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY December 11, 2008, 01:30:44 PM
Q 456

How does one nullify/defeat an anti-magic field as a caster within the field?
Break Line of Effect. It's an emanation. You could wear a shrunken iron dome (like an igloo) as a hat. When the AMF hits you, it will automatically cover you, blocking LoE, and allowing you to cast something to escape.
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist December 11, 2008, 01:55:43 PM
Q 456

How does one nullify/defeat an anti-magic field as a caster within the field?
Five foot step.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY December 11, 2008, 02:11:03 PM
Q 456

How does one nullify/defeat an anti-magic field as a caster within the field?
Five foot step.
That might not work. It has a 10 foot radius. Move + Tumble ranks should work, unless the guy has Knight levels or Thicket of Blades, or really long reach.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 11, 2008, 03:40:46 PM
Break Line of Effect. It's an emanation. You could wear a shrunken iron dome (like an igloo) as a hat. When the AMF hits you, it will automatically cover you, blocking LoE, and allowing you to cast something to escape.

Source, please?
: Re: Ask a Simple Question, Get a simple answer
: Risada December 11, 2008, 04:05:18 PM
Bumping....

Q451 Can I use the abilities of Awesome Smite feat if I smite something that's not evil?
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 11, 2008, 05:10:37 PM
Break Line of Effect. It's an emanation. You could wear a shrunken iron dome (like an igloo) as a hat. When the AMF hits you, it will automatically cover you, blocking LoE, and allowing you to cast something to escape.

Source, please?


http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm

Line of Effect

A line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier. It’s like line of sight for ranged weapons, except that it’s not blocked by fog, darkness, and other factors that limit normal sight.

You must have a clear line of effect to any target that you cast a spell on or to any space in which you wish to create an effect. You must have a clear line of effect to the point of origin of any spell you cast.

A burst, cone, cylinder, or emanation spell affects only an area, creatures, or objects to which it has line of effect from its origin (a spherical burst’s center point, a cone-shaped burst’s starting point, a cylinder’s circle, or an emanation’s point of origin).

An otherwise solid barrier with a hole of at least 1 square foot through it does not block a spell’s line of effect. Such an opening means that the 5-foot length of wall containing the hole is no longer considered a barrier for purposes of a spell’s line of effect.

Anti Magic Field suppresses Shrink Item, thus you now have an iron dome blocking Line of Effect. You can follow up with a Dimension Door or something to get away.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 11, 2008, 09:33:02 PM
Anti Magic Field suppresses Shrink Item, thus you now have an iron dome blocking Line of Effect. You can follow up with a Dimension Door or something to get away.

...Brilliant.
: Re: Ask a Simple Question, Get a simple answer
: bigdaddy843 December 12, 2008, 02:33:35 PM
Thank's all for your great answers. another question:

Q452
What's the use of spellcraft in fortifying a magic circle against ~~~? what effect does it have? what DCs are to be rolled? (PS. i know this suddenly becomes a not so simple question, but is there anything else notable about spellcraft and magic circles?)

Thank's a lot.
: Re: Ask a Simple Question, Get a simple answer
: Agita December 12, 2008, 02:40:44 PM
Thank's all for your great answers. another question:

Q457
What's the use of spellcraft in fortifying a magic circle against ~~~? what effect does it have? what DCs are to be rolled? (PS. i know this suddenly becomes a not so simple question, but is there anything else notable about spellcraft and magic circles?)

Thank's a lot.

A 457

: SRD
This spell has an alternative version that you may choose when casting it. A magic circle against evil can be focused inward rather than outward. When focused inward, the spell binds a nongood called creature (such as those called by the lesser planar binding, planar binding, and greater planar binding spells) for a maximum of 24 hours per caster level, provided that you cast the spell that calls the creature within 1 round of casting the magic circle. The creature cannot cross the circle’s boundaries. If a creature too large to fit into the spell’s area is the subject of the spell, the spell acts as a normal protection from evil spell for that creature only.
[...]
Drawing the diagram by hand takes 10 minutes and requires a DC 20 Spellcraft check. You do not know the result of this check. If the check fails, the diagram is ineffective.
[...]
A successful diagram allows you to cast a dimensional anchor spell on the magic circle during the round before casting any summoning spell. The anchor holds any called creatures in the magic circle for 24 hours per caster level. A creature cannot use its spell resistance against a magic circle prepared with a diagram, and none of its abilities or attacks can cross the diagram. If the creature tries a Charisma check to break free of the trap (see the lesser planar binding spell), the DC increases by 5.
So, you can use a Spellcraft check to fortify a Magic Circle if you want to use it for Planar Binding, and it has the bolded effects.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 12, 2008, 02:46:32 PM
Q450: Does it say anywhere what length of time is required to perform a legacy ritual as per the Weapons of Legacy?

Still unanswered. Anyone know?
: Re: Ask a Simple Question, Get a simple answer
: Bell December 12, 2008, 03:26:34 PM
Q450: Does it say anywhere what length of time is required to perform a legacy ritual as per the Weapons of Legacy?

Still unanswered. Anyone know?

A450: There is no explicit length for a legacy ritual.  It's really up to what the ritual is, and what would be an appropriate amount of time.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 12, 2008, 04:03:06 PM
Ok, cool.
: Re: Ask a Simple Question, Get a simple answer
: juton December 12, 2008, 09:05:31 PM
Q458 Is there anyway for a Dragonfire adept to learn an invocation not on their class list. Specifically I want to get the warlock invocation spiderwalk, and at the earliest possible level.

EDIT:Thanks InnaBinder
: Re: Ask a Simple Question, Get a simple answer
: Endarire December 12, 2008, 09:06:06 PM
Q458
A phaerimm (Lost Empires of Faerun 188) has a flight speed of 30', but at what maneuverability?
: Re: Ask a Simple Question, Get a simple answer
: Risada December 12, 2008, 11:53:55 PM
Still waiting for an answer...

Q451 Can I use the abilities of Awesome Smite feat if I smite something that's not evil?
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder December 13, 2008, 01:03:38 AM
Still waiting for an answer...

Q451 Can I use the abilities of Awesome Smite feat if I smite something that's not evil?

A451: Only if you've got Smite from another source, like the Killoren Aspect.  Smite Evil on a non-Evil source should not trigger Awesome Smite abilities, by RAW.
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder December 13, 2008, 01:10:04 AM
Q458 Is there anyway for a Dragonfire adept to learn an invocation not on their class list. Specifically I want to get the warlock invocation spiderwalk, and at the earliest possible level.
Ask your DM about the Extra Invocation Feat from Complete Arcane.  RAW, it's Warlock only, but I believe that was written before DFA was printed to give another class Invocations.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 13, 2008, 11:52:30 AM
Q450: Does it say anywhere what length of time is required to perform a legacy ritual as per the Weapons of Legacy?

Still unanswered. Anyone know?
Probably specific to each legacy item.  I know the Sun Sword from Expedition to Castle Ravenloft takes 8 hours (or perhaps "one night," I forget exactly).
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 13, 2008, 11:55:08 AM
Q458
A phaerimm (Lost Empires of Faerun 188) has a flight speed of 30', but at what maneuverability?
I'm not at my books, but if you check the Monsters of Faerun supplement, it may list the maneuverability.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 13, 2008, 01:42:14 PM
Still unanswered:
Q424: Does Battle Jump (Unapproachable East) enable someone to charge for free when one "hurls him/herself down", or does it require a separate action to attack? The feat says nothing of the sort, but my DM seems to believe otherwise.

As a continuation of the question, suppose someone has that maneuver (name escapes me at the moment) that allows you to jump as a swift action, and is in Leaping Dragon stance, and Battle Jump. Would you be able to "bouncing charge"? (That is, jump as a swift action, drop on foe, jump as a move, drop on foe, jump as a standard, drop on foe?)
: Re: Ask a Simple Question, Get a simple answer
: juton December 13, 2008, 02:12:22 PM
Still unanswered:
Q424: Does Battle Jump (Unapproachable East) enable someone to charge for free when one "hurls him/herself down", or does it require a separate action to attack? The feat says nothing of the sort, but my DM seems to believe otherwise.

As a continuation of the question, suppose someone has that maneuver (name escapes me at the moment) that allows you to jump as a swift action, and is in Leaping Dragon stance, and Battle Jump. Would you be able to "bouncing charge"? (That is, jump as a swift action, drop on foe, jump as a move, drop on foe, jump as a standard, drop on foe?)

I believe Battlejump states something to the effect that it's only necessary to fall from a height of X feet above your opponent to charge. In your example as RAW I believe you could land 3 charges.
: Re: Ask a Simple Question, Get a simple answer
: jameswilliamogle December 13, 2008, 02:17:41 PM
Q459: I just read about the Zhentarim Fighter alt class features (CoV WebEnh).  Can anyone name some great synergistic feats / abilities to go along w/ Intimidate or the subset Demoralize abilities?
: Re: Ask a Simple Question, Get a simple answer
: juton December 13, 2008, 02:37:56 PM
A459 I'll definitely want to check out Imperious Command, if an enemy fails there save they cower in fear. It's in Drow of the Underdark.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 13, 2008, 03:25:19 PM
I believe Battlejump states something to the effect that it's only necessary to fall from a height of X feet above your opponent to charge. In your example as RAW I believe you could land 3 charges.
Q460, then.

Could a Binder with Geryon's Swift Flight ability activate Battle Jump? Battle Jump specifies that you can't use it under a fly spell or effect (namely, something that says "as the Fly spell"), but Geryon only gives you the flight speed for one round, it doesn't specify working like the spell swift fly.
: Re: Ask a Simple Question, Get a simple answer
: juton December 13, 2008, 03:57:18 PM
A460

I'm not familiar with the Binder, but battlejump says/intimates that you have to fall 5 feet to activate it. If you can turn the Binder's poweroff at will and drop, then it could work, if you just fly down then you're descending, not falling.
: Re: Ask a Simple Question, Get a simple answer
: JaronK December 14, 2008, 12:39:34 AM
Q459: I just read about the Zhentarim Fighter alt class features (CoV WebEnh).  Can anyone name some great synergistic feats / abilities to go along w/ Intimidate or the subset Demoralize abilities?

Scarlet Corsair 5 (Stormwrack).  Dread Pirate 5 (Complete Adventurer).  CW Samurai 10 (Complete Warrior).  Imperious Command (Drow of the Underdark).  Dread Necromancer 5 (Heroes of Horror).  Eviscerator (Libris Mortis).  Never Outnumbered (Complete Scoundrel).  Inspire Awe Bard Varient (Dragon Magic).  Haunting Melody (I forget where).  Requiem (Libris Mortis).

Go nuts!  Remember the way fear stacks (increasing fear status, and it lasts as long as the longest fear effect, so if you use Imperious Command + the Scarlet Corsair 5 ability, they'll cower for IIRC 1+Cha modifier rounds).

JaronK
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 14, 2008, 01:00:51 AM
Haunting Melody (I forget where).

Heroes of Horror, I believe.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 14, 2008, 01:19:49 AM
Still unanswered:
Q432: Suppose you have the Battle Jump feat, a warhorse, a lance, and a sufficiently high modifier for both Ride and Jump (say, +12, or something).

You command your horse to charge, then Leap (DC 15). At the height of your horse's leap, you use a free action to Fast Dismount (DC 20) and jump off your horse's back (a move action).

Question A) How is the Jump check resolved? We all know it's a move action, but what is the DC you'd need to, say, leap out of your horse and still meet the necessary height for Battle Jump on a Medium-sized creature? Are you considered to have had a running start?

Question B) Would the Battle Jump and the charge stack?
: Re: Ask a Simple Question, Get a simple answer
: jameswilliamogle December 14, 2008, 02:05:34 AM
What exactly is the rules and prereq text of imperious command?
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 14, 2008, 02:09:24 AM
What exactly is the rules and prereq text of imperious command?

I believe it requires a number of ranks in intimidate, and basically when you demoralize/make a foe shaken he cowers for 1 round and is shaken for a few after that.
: Re: Ask a Simple Question, Get a simple answer
: Callix December 14, 2008, 03:15:46 AM
A432: A) You jump from the highest point of your mount's jump, from the cube of your choice that your mount is occupying. You are no longer mounted. Since you can jump from the top of your mount, the combined DC is reduced to 20. Your mount may have a running start; you certainly don't.

B) Technically, your mount took the charge action, but you dismounted before it attacked, so you only get the benefit of Battle Jump. Since you aren't mounted when you attack, your lance doesn't deal double damage for a mounted charge.

The rules for mounts and initiative are fairly vague, though, so YMMV.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 14, 2008, 10:16:04 AM
Consider a group of adventurers that do not have access to Raise Dead, and one of their party members dies.  This party does, however, have access to Lesser Planar Ally (Cleric 4).  LPA allows you to call a 6 HD or less outsider or elemental, for 100 xp.  You must also offer this being an offering for its service, equalling at least 100 gp per HD of the creature (for a service lasting no longer than 1 minute per caster level), but that cost is halved if the task is not hazardous.

Lesser Planar Ally can thus call a Movanic Deva from the Fiend Folio.  A movanic deva is a 6 HD outsider that has a host of spell-like abilities, including Raise Dead once per week (or maybe it was per day, I forget).

Q 461: If a party calls a Movanic Deva to Raise their fallen friend, what costs are incurred by the party?  Only 100 xp and 300 gp?  More?

PS - I realize that the deity actually chooses what creature to send, not the caster, but ignore that point for this question, please.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 14, 2008, 12:44:24 PM
A432: A) You jump from the highest point of your mount's jump, from the cube of your choice that your mount is occupying. You are no longer mounted. Since you can jump from the top of your mount, the combined DC is reduced to 20. Your mount may have a running start; you certainly don't.

B) Technically, your mount took the charge action, but you dismounted before it attacked, so you only get the benefit of Battle Jump. Since you aren't mounted when you attack, your lance doesn't deal double damage for a mounted charge.

The rules for mounts and initiative are fairly vague, though, so YMMV.

Q432B: Do you require a balance check or anything to jump off your mount?
: Re: Ask a Simple Question, Get a simple answer
: juton December 14, 2008, 02:19:20 PM
A 461 100xp and 300gp should be correct. Spell-like abilities don't have material components so you wouldn't have to pay the 5K in diamonds. Raise dead only needs a minute so if your quick about it you might not even need to pay all the 300 gold.
: Re: Ask a Simple Question, Get a simple answer
: StPeteGamer December 14, 2008, 08:59:11 PM
Q462
Invisibility(PH p245)
<Ill(glamer), VSM(eyelash, gum arabic)/DF, 1StdAct,
Touch, 1min/lvl(D)>
– Touched creature or object is Invisible until it
attacks. Can effect an object of up to 100
pounds per level.
(As per cyrstal keep)

how do you define attack?  would that include casting?  and if so what kind of spells would be included?  all spells only spells affecting a target?  AOE spells?

Thanks
: Re: Ask a Simple Question, Get a simple answer
: juton December 14, 2008, 09:05:57 PM
A462

You can read the exact definition here: http://www.d20srd.org/srd/spells/Invisibility.htm (http://www.d20srd.org/srd/spells/Invisibility.htm)
: Re: Ask a Simple Question, Get a simple answer
: StPeteGamer December 14, 2008, 09:34:24 PM
Q 463
How does being blind affect a PC (penalties and such)?
: Re: Ask a Simple Question, Get a simple answer
: Risada December 14, 2008, 09:45:18 PM
A463 Quoted from SRD:

: SRD
He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character.
: Re: Ask a Simple Question, Get a simple answer
: wO-_-OdrOw December 15, 2008, 12:55:23 AM
Q464: What book is the 'Domain Granted Power' ACF referenced in TreantMonkLVL20's guide? Replaces your level 5 feat, gives you a domain power... I am failing to find it to the point of posting here.
: Re: Ask a Simple Question, Get a simple answer
: juton December 15, 2008, 01:43:43 AM
Q465: Can an Abjurant Champion[CM] apply its abjurant armour bonus to the spell 'Shield of Warding' [SpC]? The ambiguity is that Shield of Warding gives a sacred bonus to your shield, and abjurant armour works on any thing that grants a shield bonus. I think it's a case of semantic ambiguity.
: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge December 15, 2008, 04:41:01 AM
A464: The Domain Power alternate class feature is in Complete Champion.
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial December 15, 2008, 11:57:59 PM
Q465: Can an Abjurant Champion[CM] apply its abjurant armour bonus to the spell 'Shield of Warding' [SpC]? The ambiguity is that Shield of Warding gives a sacred bonus to your shield, and abjurant armour works on any thing that grants a shield bonus. I think it's a case of semantic ambiguity.

A465: No. The spell doesn't grant a shield or armor bonus, and so Abjurant Armor does not apply.
: Re: Ask a Simple Question, Get a simple answer
: juton December 16, 2008, 12:40:31 AM
Thanks Bozwevial

Q466: Is there a Rod of Metamagic Persistent Spell in print anywhere? Alternately is there any way an arcane caster can persist a spell with only a monetary investment?
: Re: Ask a Simple Question, Get a simple answer
: Celsius December 16, 2008, 04:42:03 AM
A466: No, there isn't any Rod of Metmagic, Persistent anywhere. If you had the Persistent Spell feat you could try investing in a Metamagic Wandgrip paired with Wands of whatever you need to Persist. This only works for limited, lower level spells though.
: Re: Ask a Simple Question, Get a simple answer
: katans December 16, 2008, 05:48:10 AM
Q467: Stupid question (I'm confused). The wording for Limited Wish is "When a limited wish duplicates a spell that has an XP cost, you must pay that cost or 300 XP, whichever is more". Does it mean I don't ahve to pay any XP when the duplicated spell doesn't have an XP cost?
: Re: Ask a Simple Question, Get a simple answer
: Callix December 16, 2008, 06:10:50 AM
A467: No, you pay the 300xp cost for the spell. That text means you pay 300 XP unless the spell you duplicate costs more, in which case it costs as much as the duplicated spell.
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist December 16, 2008, 06:38:11 AM
Thanks Bozwevial

Q466: Is there a Rod of Metamagic Persistent Spell in print anywhere? Alternately is there any way an arcane caster can persist a spell with only a monetary investment?
Well, you can buy a staff with a persistent spell in it.

Or a magic trap, I suppose.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 16, 2008, 04:57:13 PM
Q 468: Which skill is responsible for knowledge of lycanthropes (specifically, that belladonna helps one resist lycanthropy)?
: Re: Ask a Simple Question, Get a simple answer
: Chemus December 16, 2008, 05:10:46 PM
A 468: Knowledge Local covers humanoids, but Lycanthropes can also be monstrous humanoids and giants, so I'd say Knowledge Nature is the best ruling. By rules, either one should allow you to know that, but nature is the better single choice.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 16, 2008, 07:08:20 PM
Q 469: Suppose you have two grappling foes in front of you.  Your wolf animal companion attacks one of the grapplers and hits, dealing damage.  Can he then trip the grappled foe?  If he succeeds on the trip, what consequences does it have for the two grappling opponents?

Q 470: Suppose one of the grappling opponents is itself a wolf.  The grappling wolf uses the "Attack Your Opponent" option while grappling, and succeeds on the bite attack, despite the -4 penalty.  The wolf now gets a free Trip attack.  Assuming the wolf succeeds on the trip, what happens? And what effect does it have for the two grappling foes?
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY December 16, 2008, 07:21:54 PM
Q 469: Suppose you have two grappling foes in front of you.  Your wolf animal companion attacks one of the grapplers and hits, dealing damage.  Can he then trip the grappled foe?  If he succeeds on the trip, what consequences does it have for the two grappling opponents?
Yes. Grappling and prone are entirely separate things, although it isn't obvious intuitively. I'm not 100% clear on what the consequences would be. I'm not sure if grapple checks are considered to be attacks, so I don't think the +4 to attack a prone opponent would apply, nor would the opponent get a -4 to his grapple checks. If the DM says grapple checks are fully interchangeable as attacks, then those things would apply (and monks could make a "flurry of grapples").

Q 470: Suppose one of the grappling opponents is itself a wolf.  The grappling wolf uses the "Attack Your Opponent" option while grappling, and succeeds on the bite attack, despite the -4 penalty.  The wolf now gets a free Trip attack.  Assuming the wolf succeeds on the trip, what happens? And what effect does it have for the two grappling foes?
Same as above. The wolf trips its opponent. For future attacks, the opponent is now prone and the wolf gets a +4 to hit (countering the penalty for attacking in a grapple) on further attacks, unless the opponent decides to stand up from prone. If the opponent does stand up, the wolf gets no AoO, as it threatens no squares while grappling.

This is the way I think this would work, but I'd be interested to hear other opinions. If WotC has clarified that grapple checks do or do not count as attacks anywhere, it would clear up some of the confusion.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 16, 2008, 07:34:33 PM
Q 471: Do natural weapons (say, a wildshaped Druid) incur the -4 penalty for dealing non lethal damage rather than lethal damage?
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY December 16, 2008, 07:43:56 PM
Q 471: Do natural weapons (say, a wildshaped Druid) incur the -4 penalty for dealing non lethal damage rather than lethal damage?
Yes. Monk's unarmed strikes are the only exception that I know of.
: Re: Ask a Simple Question, Get a simple answer
: behemot December 17, 2008, 05:11:52 PM
Q472: How to (if anyway) cast at least one spell at one level higher than from caster class. For example as 3rd level Transmutator I want cast one (any) spell from 3rd level. I guess that reserve spell and precocous apprentice is a clue, but i dont know how it work? 
[spoiler]
Wizard OR Sorcerer Optimization (by Mr. Dog): [spoiler]

Required Race: Human, Strongheart halfling, or any race with a bonus feat of the player's choice

At 1st level, take the feats Precocious Apprentice (Complete Arcane) and your choice of Winter's Blast or Fiery Burst (Reserve Feats, Complete Mage).

This gives you a second level spell slot in which you may prepare (or with which you may spontaneously cast) a 2nd level spell with the Fire or Cold Descriptor.

As long as you leave the 2nd level spell uncast, all day long, you have a cone of cold that deals 2d4 damage or a 5-foot radius burst of fire that deals 2d6 damage. You can still cast all your normal 1st level spells, and behave as any other 1st level spellcaster does, but you have area affect damage at the ready all day.

The wizard can (upon reaching third level) take the other reserve feat he didn't take at 1st level to have an extra choice for damage.

If you are allowed flaws, you can accomplish this at 1st level with any race you like.

What do you Need for this build? [spoiler]

    * Player's Handbook
    * Complete Arcane: Precocious Apprentice, Feat p.181
    * Complete Mage: Winter's Blast, Feat p.48 - Fiery Burst, Feat p.43[/spoiler]
Simply i would like to have 5th level character with beguiler 1/wizard 3/War Waever 1. How to do that?
: Re: Ask a Simple Question, Get a simple answer
: JaronK December 17, 2008, 07:16:16 PM
Q472: How to (if anyway) cast at least one spell at one level higher than from caster class. For example as 3rd level Transmutator I want cast one (any) spell from 3rd level. I guess that reserve spell and precocous apprentice is a clue, but i dont know how it work? 
[spoiler]
Wizard OR Sorcerer Optimization (by Mr. Dog): [spoiler]

Required Race: Human, Strongheart halfling, or any race with a bonus feat of the player's choice

At 1st level, take the feats Precocious Apprentice (Complete Arcane) and your choice of Winter's Blast or Fiery Burst (Reserve Feats, Complete Mage).

This gives you a second level spell slot in which you may prepare (or with which you may spontaneously cast) a 2nd level spell with the Fire or Cold Descriptor.

As long as you leave the 2nd level spell uncast, all day long, you have a cone of cold that deals 2d4 damage or a 5-foot radius burst of fire that deals 2d6 damage. You can still cast all your normal 1st level spells, and behave as any other 1st level spellcaster does, but you have area affect damage at the ready all day.

The wizard can (upon reaching third level) take the other reserve feat he didn't take at 1st level to have an extra choice for damage.

If you are allowed flaws, you can accomplish this at 1st level with any race you like.

What do you Need for this build? [spoiler]

    * Player's Handbook
    * Complete Arcane: Precocious Apprentice, Feat p.181
    * Complete Mage: Winter's Blast, Feat p.48 - Fiery Burst, Feat p.43[/spoiler]
Simply i would like to have 5th level character with beguiler 1/wizard 3/War Waever 1. How to do that?

Heighten Spell, Earth Sense, and Earth Spell will do it.  Races of Stone has the last two feats.

JaronK
: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge December 18, 2008, 01:31:37 PM
A472b: Sanctum Spell (From Complete Arcane) will do it, but while it'll help you qualify for reserve feats, it won't let you use them unless you're in your Sanctum, because reserve feats aren't checking whether or not you COULD cast a 3rd level spell, but whether you can do it right this second.
: Re: Ask a Simple Question, Get a simple answer
: juton December 18, 2008, 04:17:14 PM
A472C There's also the heighten spell + versatile spellcaster trick. It technically allows you to cast a spell heighten above what you could normally cat.
: Re: Ask a Simple Question, Get a simple answer
: behemot December 18, 2008, 06:41:27 PM
Thanks to all.

Q473: Can i retrain "+1 level of existing class"? For example i make one level dip to some prestige class, and after that another spellcasting ability. So can i retraint spells progresion?
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial December 18, 2008, 10:00:39 PM
Q474: Assume I have a nondetection effect active on my person. I am standing close nearby to someone with no protection from divination spells. This person then has scrying cast upon him and fails his save. Can the caster perceive me when viewing the target's surroundings?
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 18, 2008, 10:19:29 PM
Q474: Assume I have a nondetection effect active on my person. I am standing close nearby to someone with no protection from divination spells. This person then has scrying cast upon him and fails his save. Can the caster perceive me when viewing the target's surroundings?

A474: Only if he beats the caster check. Otherwise, he sees only the other person. If the person happens to interact with you, the caster will probably think the guy's talking to himself or something.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 19, 2008, 10:20:54 AM
Q 475:  I'm currently running Expedition to Castle Ravenloft.  My PC's are higher level than normal though (but I've increased the levels on Strahd and many of the other major bad guys).

A new player is joining the group with a cleric.  He is taking the Divine Spell Power feat from Complete Divine, which can allow him to boost his caster level by up to 4 when expending a turn attempt.

Holy Word gets very damaging when your caster level starts exceeding the HD of the creatures you cast it on.  I'm concerned what effect this might have on the main bad guy in a few levels (the PC's are only 10th level now).  What effects of Holy Word will affect a Vampire, and what ways are there to gain resistance to it?

If it makes a difference, I boosted Strahd with the Master Vampire PrC and gave him the Vampire Lord template (WotC web site), which actually makes the vampire lord impossible to truly kill (even if you cut off his head, burn the body and the head separately, disperse his body ashes in a river, soak his head ashes in holy water and bury them in consecrated ground, he can still be brought back to life if his ashes are dug up, separated from the holy water, dried out, and an unhallow spell is placed upon the head ashes.)

So, basically, does "Destroying" a vampire, via either turning or Holy Word, actually kill the vampire outright?
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 19, 2008, 10:22:55 AM
Start with Silence, continue with readied action to cast something from a minion.
: Re: Ask a Simple Question, Get a simple answer
: ChristopherGroves December 19, 2008, 10:31:04 AM
A475 ... from here http://www.wizards.com/default.asp?x=dnd/mm/20021018a
The only way to make sure that a vampire lord does not return is to cut its head from its body, burn the body and the head separately, scatter the ashes from the body over running water, immerse the ashes from the head in holy water, and bury the immersed ashes in consecrated ground. However, if the head ashes are ever unearthed and somehow separated from the holy water, dried thoroughly, and then subjected to an unhallow spell, the vampire lord can regenerate in a week if the ashes are placed inside one of its places of rest.

And the SRD here http://www.d20srd.org/srd/spells/holyWord.htm
Killed
Living creatures die. Undead creatures are destroyed.

In our games we allow other things that turn stuff to ashes to work like burning (disintegrate, say) ... so we'd have the holy word reduce him to ash.  Now how the hell you separate the head form the body, bury it, etc. is a good question.

You're clearly in DM-land, but if you went that way you'd have some objective basis for your ruling.  Things other than fire can destroy the body, but to truly keep the beast from coming back you have to do X, Y and Z.  That way the cleric can still one-round him if he wants ... but Strahd keeps coming back until/unless they finish the story or do the hooha to make him stay dead.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 19, 2008, 10:38:17 AM
What if you just use Trap the Soul? Spirit locked away forever.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 19, 2008, 11:07:20 AM
Q 476:  Suppose a warlock/fighter multiclass (for example) has Hideous Blow and Cleave.  If his Hideous Blow downs a foe, and he cleaves, will the cleave attack still gain the benefit of the Hideous Blow EB damage?
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 19, 2008, 02:08:52 PM
Q477: Where are the rules for non standard Paladin mounts?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 19, 2008, 02:30:06 PM
Q477: Where are the rules for non standard Paladin mounts?
A477: I know there are some in Draconimicon concerning dragons.
: Re: Ask a Simple Question, Get a simple answer
: Hallack December 19, 2008, 02:47:07 PM
A477: Also, in 3.0 Defenders of the Faith, page 12 not sure where else.
: Re: Ask a Simple Question, Get a simple answer
: dman11235 December 19, 2008, 03:08:17 PM
A477: DMG.  Page....I don't know, it's before magic items, like, right before it, I believe.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 19, 2008, 03:27:01 PM
Q 478: Does Turn Resistance and its extra "HD" apply to all effects with regards to turning?

Example:  A 5 HD vampire being turned by a 10th level cleric.  Is the vampire destroyed or not?  It has turn resistance +4, making it count as 9 HD for all "turn, rebuke, command, or bolster" attempts.
: Re: Ask a Simple Question, Get a simple answer
: carnivore December 19, 2008, 03:30:37 PM
Q 478: Does Turn Resistance and its extra "HD" apply to all effects with regards to turning?

Example:  A 5 HD vampire being turned by a 10th level cleric.  Is the vampire destroyed or not?  It has turn resistance +4, making it count as 9 HD for all "turn, rebuke, command, or bolster" attempts.

A478 ... yes,...  Turn Resistance (Ex): A creature with this special quality (usually an undead) is less easily affected by clerics or paladins. When resolving a turn, rebuke, command, or bolster attempt, add the indicated number to the creature’s Hit Dice total.

 :D
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 19, 2008, 04:34:44 PM
A477: DMG.  Page....I don't know, it's before magic items, like, right before it, I believe.

Found it in the index. It's an exact reprint of the relevant 3.0 rules which lets me know it's still valid.
: Re: Ask a Simple Question, Get a simple answer
: juton December 19, 2008, 06:42:17 PM
Q479 Is there any way to cast spells with an XP component without having to pay the XP? I'd like to be able to cast limited wish to emulate Psychic Reformations.

Similarily is there any way to cast spells with an expensive (1000gp+) material component without providing the component?

Addendum: I think I could do both by casting Limited Wish as a Spell like Ability or a Supernatural Ability. The PRC Dweomerkeeper lets me do this, are there any other ways to cast limited wish as a Su or SLA?
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY December 19, 2008, 06:52:44 PM
Planer Bind an Efreet? :smirk:
: Re: Ask a Simple Question, Get a simple answer
: Dumb-Age Master December 19, 2008, 06:54:03 PM
Q479 Is there any way to cast spells with an XP component without having to pay the XP? I'd like to be able to cast limited wish to emulate Psychic Reformations.

Similarily is there any way to cast spells with an expensive (1000gp+) material component without providing the component?

Oh man. Oh man! I just DID this! I JUST DID THIS! For the soul purpose of Limited Wish, to boot! Nice timing in asking this.

You must be at least 15th level. If you are dwarf simply go Spellcasting Class 10|Runemaster 5.

If you are not a dwarf, you must be at least 18th level. Go spellcasting Class 10|Stoneblessed 3 (Dwarf)|Runemaster 5.

Both are from Races of Stone.

Runemaster does this at 5th level:

Permanent Rune (Ex): A 5th-level runesmith knows the secret of inscribing a permanent rune of a single chosen spell into his flesh. To inscribe a permanent rune, a runesmith must permanently sacrifice an arcane spell slot of one level higher than the spell to be inscribed as a permanent rune, and spend 24 hours inscribing the rune. If the spell has a costly material component, he must expend resources equal to 20 times the gp cost of the material component. If it has a costly focus, he must expend resources equal to the cost of the focus. If the spell has an XP cost, he must spend XP as if he had cast the spell normally. Once he has inscribed a spell as a permanent rune, a runesmith can activate the chosen spell as a spell-like ability (using his arcane caster level as the caster level) twice per day.

So once you spend it once, you're good, getting it twice per day as a spell-like ability.

This is 3.5, of course. Can't help you if you wanted 4.0.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 19, 2008, 08:05:56 PM
This is 3.5, of course. Can't help you if you wanted 4.0.

As a general rule, this board is third edition.  4th ed has its own board.
: Re: Ask a Simple Question, Get a simple answer
: juton December 20, 2008, 12:46:52 AM
@Dumb-Age Master

Thanks, I never knew that about Runemaster!

Any other options to pull this trick off?
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 December 20, 2008, 02:04:34 AM
A479

There is also some magical tubeworm race in one of the campaign settings books that casts all sorcerer spells as SLAs.  +2 LA.

Dweomerkeep from complete divine can do supernatural spell a few times day.

Spellstiched Necropolitans get nice SLAs

Shadowcraft Mage can emulate miracle without the XP cost
: Re: Ask a Simple Question, Get a simple answer
: Surreal December 20, 2008, 02:22:25 AM
Q 480: Do buffs last through a polymorph? or do the new form's stats override those given by polymorph/subschool/etc?
b) how about if you cast Enlarge person, then polymorphed into a non-humanoid?
c) and regarding the polymorph subschool (CM p.91) it says you use the game statistics of the new form... does this mean you can't use your previous skills and feats?
: Re: Ask a Simple Question, Get a simple answer
: JaronK December 20, 2008, 02:46:57 AM
Q 480: Do buffs last through a polymorph? or do the new form's stats override those given by polymorph/subschool/etc?
b) how about if you cast Enlarge person, then polymorphed into a non-humanoid?

Generally speaking, spells stay on as long as they were legal when cast.  As such, if you Enlarge Person a humanoid and then they polymorph, they're still going to be one size larger.  Likewise, other buffs will also stay on unless they specifically state they do not.

JaronK
: Re: Ask a Simple Question, Get a simple answer
: Surreal December 20, 2008, 02:57:34 AM
Thanks. I guess I have MtG rules in my head (where an enchantment/etc would fall off if the target became illegal).

addendum question since you ninja'd a reply while I was editing...
Q 480 c: and regarding the polymorph subschool (CM p.91) it says you use the game statistics of the new form... does this mean you can't use your previous skills and feats?
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero December 20, 2008, 03:02:43 AM
A480c: You get to keep your feats, I know*. I am fairly certain that you keep your skills, too. I don't know why you'd get feats and not skills.

*One obvious example is Natural Spell, which affects wild shape. Wild shape functions 'as polymorph', so if you didn't keep feats, Natural Spell would be worthless.
: Re: Ask a Simple Question, Get a simple answer
: Chemus December 20, 2008, 05:49:33 AM
Q 481: Does the Humanoid Shape invocation (DrM, 80) give you the supernatural ability Change Shape, thus allowing for qualification for the Warshaper PrC (CWar, 89)?

Relevant text for each: (this first is from Humanoid Shape)...You can assume any humanoid form, as the change shape special ability (MM 306)...(and from Warshaper)...Must be able to change shape in one of the following ?ve ways: Change shape supernatural ability...
: Re: Ask a Simple Question, Get a simple answer
: bigdaddy843 December 20, 2008, 07:21:23 AM
Q 482

What are cleric spells that can aid in fighting a wilder/psion?
Are there any notable tactics?
Thank you.
: Re: Ask a Simple Question, Get a simple answer
: kaiza December 20, 2008, 07:44:35 AM
Q 481: Does the Humanoid Shape invocation (DrM, 80) give you the supernatural ability Change Shape, thus allowing for qualification for the Warshaper PrC (CWar, 89)?

Relevant text for each: (this first is from Humanoid Shape)...You can assume any humanoid form, as the change shape special ability (MM 306)...(and from Warshaper)...Must be able to change shape in one of the following ?ve ways: Change shape supernatural ability...

A 481: No, because Change Shape must be a Supernatural Ability, while invocations are Spell-like Abilities. Moreover, the text for the invocation doesn't say that you gain "the Change Shape supernatural ability", but "the change shape special ability".

k.
: Re: Ask a Simple Question, Get a simple answer
: Shadowhunter December 20, 2008, 12:23:47 PM
Q483: Is there a feat that could give the Psychic Warrior Spot as a class skill and if so, where can I find it?
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 20, 2008, 12:55:09 PM
A 481: No, because Change Shape must be a Supernatural Ability, while invocations are Spell-like Abilities. Moreover, the text for the invocation doesn't say that you gain "the Change Shape supernatural ability", but "the change shape special ability".

There's no such mention. Warshaper doesn't specify that the ability in question MUST be supernatural; it merely mentions the Change Shape ability from a number of monsters (which happens to be supernatural). Humanoid Shape especifically mentions the ability to be identical to the one of the same name in the Monster Manual, and Polymorph is a legal entry method into the class, so there should be no such restriction.

A483: Able Learner should net you that. You need to be human, take the feat at first level and have at least one level in a class that has Spot as a class skill, however (Able Learner is from Races of Destiny).
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial December 20, 2008, 01:00:56 PM
Q483: Is there a feat that could give the Psychic Warrior Spot as a class skill and if so, where can I find it?

A483: If you're a human or doppleganger, Able Learner (RoD 150).

EDIT: Ninja'd by Kuroimaken.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 20, 2008, 01:08:01 PM
Q483: Is there a feat that could give the Psychic Warrior Spot as a class skill and if so, where can I find it?
A483:  In Heroes of Battle is a feat named Guerrilla Scout (I think) that allows you to buy spot and listen ranks at 1 rank per skill point, but does not remove the cross-class rank cap.  I don't know what your goals are, but this might help.
: Re: Ask a Simple Question, Get a simple answer
: Shadowhunter December 20, 2008, 01:16:32 PM
My goal was to find some way to have Spot a class skill for the Psyhic Warrior for the topic "Death Level Builds".

My entry would be a Human Psychic Warrior 1, with that feat, Least Dragonmark of Passage (dimension leap) and Protective Dragonmark (or whatever it's namne that grants DR5/magic). Advancing would be into Blade of Orien at lvl 7, and at lvl 16 it would turn into a two-full attack-dimension-pouncer due to Hustle and Oriens Fury. Sure, Blade of Orien requires just 3 ranks in spot, so it could be done without it.
But, it also requires the Lesser Dragonmark of Passage, which need 9 ranks in two skills.
Going Able Learner was also my first instinct, but I though if there was some other way that I would make it less MAD.
It only have 2+int skills, so even if you count in human we need an Int of 12 or more to be able to max two class skills and max spot at 6th level.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 20, 2008, 01:26:07 PM
My goal was to find some way to have Spot a class skill for the Psyhic Warrior for the topic "Death Level Builds".

My entry would be a Human Psychic Warrior 1, with that feat, Least Dragonmark of Passage (dimension leap) and Protective Dragonmark (or whatever it's namne that grants DR5/magic). Advancing would be into Blade of Orien at lvl 7, and at lvl 16 it would turn into a two-full attack-dimension-pouncer due to Hustle and Oriens Fury. Sure, Blade of Orien requires just 3 ranks in spot, so it could be done without it.
But, it also requires the Lesser Dragonmark of Passage, which need 9 ranks in two skills.
Going Able Learner was also my first instinct, but I though if there was some other way that I would make it less MAD.
It only have 2+int skills, so even if you count in human we need an Int of 12 or more to be able to max two class skills and max spot at 6th level.

...Doesn't Spot count as one of the skills you could use to qualify?

Also, you're counting it wrong: Human grants you one skill point per level, and so does an Int score of 12 - so you'd be able to max four skills that way.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 20, 2008, 01:58:25 PM
Vampires are also unable to cross running water, although they can be carried over it while resting in their coffins or aboard a ship.

Q 484:  Suppose you have a river that widens into a large, marshy swamp.  There is still technically some water movement through it, as it is continually be fed by the upstream river, and the water level isn't rising, but the water movement is basically imperceptible because it is dispersed over such a wide area, and there are stagnant pool and bogs in the area as well.  Is a vampire able to move about in and cross this area?
: Re: Ask a Simple Question, Get a simple answer
: Dumb-Age Master December 20, 2008, 02:03:58 PM
Vampires are also unable to cross running water, although they can be carried over it while resting in their coffins or aboard a ship.

Q 484:  Suppose you have a river that widens into a large, marshy swamp.  There is still technically some water movement through it, as it is continually be fed by the upstream river, and the water level isn't rising, but the water movement is basically imperceptible because it is dispersed over such a wide area, and there are stagnant pool and bogs in the area as well.  Is a vampire able to move about in and cross this area?

Even if it's not noticeably running water doesn't mean it's not running water. So long as the bogs didn't drain into anything else, however, they would be cross-able, but still not the river.
: Re: Ask a Simple Question, Get a simple answer
: Shadowhunter December 20, 2008, 05:18:08 PM
My goal was to find some way to have Spot a class skill for the Psyhic Warrior for the topic "Death Level Builds".

My entry would be a Human Psychic Warrior 1, with that feat, Least Dragonmark of Passage (dimension leap) and Protective Dragonmark (or whatever it's namne that grants DR5/magic). Advancing would be into Blade of Orien at lvl 7, and at lvl 16 it would turn into a two-full attack-dimension-pouncer due to Hustle and Oriens Fury. Sure, Blade of Orien requires just 3 ranks in spot, so it could be done without it.
But, it also requires the Lesser Dragonmark of Passage, which need 9 ranks in two skills.
Going Able Learner was also my first instinct, but I though if there was some other way that I would make it less MAD.
It only have 2+int skills, so even if you count in human we need an Int of 12 or more to be able to max two class skills and max spot at 6th level.

...Doesn't Spot count as one of the skills you could use to qualify?

Also, you're counting it wrong: Human grants you one skill point per level, and so does an Int score of 12 - so you'd be able to max four skills that way.

Only if I already have it as a class skill.

Going into Blade of Orien, which requires Lesser Dragonmark of Passage.
Lesser Dragonmark of Passage needs 2 skills at 9 ranks. The only possibility of having 9 ranks by 6th level is if they are class skills.

Psychic Warrior at lvl 6, with Spot as a Cross-Class skill:
9 Skill points into something.
9 Skill points into something else.
6 Skill points to gain Spot 3.
24 Skill Points needed.


Psychic Warrior at lvl 6, with Spot as a Cross-Class skill and Able Learner:
9 Skill points into something.
9 Skill points into something else.
3 Skill points to gain Spot 3.
21 Skill Points needed.


Psychic Warrior at lvl 6, with Spot as a Class skill:
9 Skill points into something.
9 Skill points into Spot.
18 Skill Points needed.


I do, however, admit I did count it wrong.
My original comment was constructed poorly. I didn't include Able Learner when I said that we need Int 12+ for humans to max two class skills and one cross class. Re-reading it, it becomes obvious to me that it looks like I'm claiming we need 12+ including Able Learner. My bad.

Though even without an Int. modifier and Able Learner/WishFeat, at 6th level we have 27 Skill Points to spend. I forgot the 4 extra Skill Points you gain at 1st level.

Ah well, never mind then. Seems as if I suddenly don't need it anyway.
: Re: Ask a Simple Question, Get a simple answer
: juton December 20, 2008, 05:42:11 PM
Q485 Do the Wizard spells cast with the spell Anyspell count as arcane spells?

Anyspell states:
'... allows you to read and prepare any arcane spell of up to 2nd level.'
'... must have an arcane magical writting on hand'
'When you cast the arcane spell it works just as though cast by a a wizard of your cleric level except your Wisdom score sets the save DC ...'
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero December 21, 2008, 02:06:21 AM
Q486: Where is the online source that lists the variant of the half-fiend template based on a succubus? It's not http://www.wizards.com/default.asp?x=dnd/we/20060630x . If I recall correctly, it was applied to an Annis Hag.
: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge December 21, 2008, 04:19:27 AM
Q487: The spell Ray Deflection (Spell Compendium) states that it protects you from all ranged touch attacks, including rays, and then goes on to talk about rays are harmlessly bounced away. Things like Eldritch Blast and Dissolving Spittle are ranged touch attacks, but not rays. RAW, would Ray Deflection protect you from them?
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero December 21, 2008, 04:33:22 AM
A487: Well, from what your post says, it specifically says that it protects you from all ranged touch attacks. This includes Eldritch Blast and Dissolving Spittle. The mentions of rays are just clarifications and flavor text. I'll recheck the actual book, but that should be it.

Edit: Yeah, I understand your confusion, as it talks a lot more about rays than ranged touches. But it definitely says that you are protected from ranged touches.
: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge December 21, 2008, 05:13:14 AM
Thanks. I thought so, but I wasn't sure.
That's ridiculous. Huzzah for being essentially immune to Warlocks and ranged Incarnates with a single fourth level spell. Hellfire Warlock? Bloodlines? Legacy Champion? Bring them on. If you didn't take Hideous Blow or Eldritch Glaive, it's all for naught.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero December 21, 2008, 05:45:25 AM
Yeah, that's how arcane magic works. Oh, Eldritch Blast? That's nice, Ray Deflection. Oh, Spell Resistance? Yeah, let's put a -20 on that. Archers? Cute. Wind Wall. It's ridiculous how easily Wizards can totally invalidate entire characters.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 21, 2008, 06:31:10 AM
Q488: What ways are there to increase your effective Paladin level (even above your total HD/level if at all possible) when determining your Special Mount's abilities or to boost your Special Mount in some other way aside from Prestige Classes that simply advance your Paladin level as if you were still a Paladin and theurgic feats like Devoted Tracker?
: Re: Ask a Simple Question, Get a simple answer
: JaronK December 21, 2008, 07:32:06 AM
Q488: What ways are there to increase your effective Paladin level (even above your total HD/level if at all possible) when determining your Special Mount's abilities or to boost your Special Mount in some other way aside from Prestige Classes that simply advance your Paladin level as if you were still a Paladin and theurgic feats like Devoted Tracker?

I'm not sure this is quite what you wanted, but the PrC Paladin from UA gives you PrC Paladin level +3 stacked onto your mount, so that's a +3 in addition to the normal PrC stacking.  There's also the Holy Mount feat that makes your mount levels stack for all divine classes... the combination of which could yield this, for example:

Cleric 6/PrC Paladin 3/Ordained Champion 5/Full casting divine PrC or more Cleric 6

With Holy Mount (and Mounted Combat, a requirement) that would give you 23 levels of Paladin mount progression by level 20, and you'd generally be 3 levels ahead on all your levels past level 8.  Plus, 17th level Cleric casting beats the heck out of Paladin casting, and all you lose is a few remove diseases per week and a few smites... but your Ordained Champion and Cleric abilities more than make up for that.  Through in Battle Blessing and you can really rock out the swift action casting.

Hope that helps.  Sadly, Bloodlines were errataed not to work, so I don't know of any other ways to do it.

JaronK
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 21, 2008, 09:18:18 AM
Yeah, I'm familiar with those methods, thanks though :)

Okay, here's another one for you:
Q489: By RAW, is it possible to combine Prestige Paladin with one of the Paladin variants (looking at Prestige Paladin of Tyranny here)?

: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 21, 2008, 11:43:17 AM
Yeah, I'm familiar with those methods, thanks though Smile

Okay, here's another one for you:
Q489: By RAW, is it possible to combine Prestige Paladin with one of the Paladin variants (looking at Prestige Paladin of Tyranny here)?

Shouldn't be any reason why not.
: Re: Ask a Simple Question, Get a simple answer
: Emy December 21, 2008, 01:53:47 PM
Q490: Can Luminous Armor be put in a Runestaff?
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 21, 2008, 02:49:14 PM
Yeah, I'm familiar with those methods, thanks though Smile

Okay, here's another one for you:
Q489: By RAW, is it possible to combine Prestige Paladin with one of the Paladin variants (looking at Prestige Paladin of Tyranny here)?

Shouldn't be any reason why not.
I figured as much, but I figured I'd check. Thanks :)
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 21, 2008, 02:59:37 PM
Q491: I seem to remember a feat that allowed you to increase your maximum skill ranks by 1 (so you could have 8 ranks in a skill at level 4 for example), does anyone know what feat that would be and where it's located?

: Re: Ask a Simple Question, Get a simple answer
: ErhnamDJ December 21, 2008, 03:06:17 PM
Q491: I seem to remember a feat that allowed you to increase your maximum skill ranks by 1 (so you could have 8 ranks in a skill at level 4 for example), does anyone know what feat that would be and where it's located?



I think it's called Primary Contact.

Edit: Ahh, Cityscape.  :embarrassed
: Re: Ask a Simple Question, Get a simple answer
: Agita December 21, 2008, 03:08:41 PM
Q491: I seem to remember a feat that allowed you to increase your maximum skill ranks by 1 (so you could have 8 ranks in a skill at level 4 for example), does anyone know what feat that would be and where it's located?


A 491
The Primary Contact/Favored feat chain, from Cityscape.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 21, 2008, 03:09:06 PM
Arigato :)
: Re: Ask a Simple Question, Get a simple answer
: Dumb-Age Master December 21, 2008, 03:10:35 PM
Q492: Is there any feat/item that allows you to add your WIS bonus to your AC? Because I really don't want to have to dip into a level of monk, or any other class, for that matter.
: Re: Ask a Simple Question, Get a simple answer
: Agita December 21, 2008, 03:13:42 PM
Q492: Is there any feat/item that allows you to add your WIS bonus to your AC? Because I really don't want to have to dip into a level of monk, or any other class, for that matter.
A 492

Ask and you will recieve. (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#beltMonks)
: Re: Ask a Simple Question, Get a simple answer
: Dumb-Age Master December 21, 2008, 03:15:39 PM
That's just the bonus AC from monk, not the WIS bonus, isn't it?
: Re: Ask a Simple Question, Get a simple answer
: Agita December 21, 2008, 03:17:13 PM
That's just the bonus AC from monk, not the WIS bonus, isn't it?
Incorrect. It also gives the Wis bonus, as the Wis bonus and the extra AC bonus are both part of the same ability.
: Re: Ask a Simple Question, Get a simple answer
: Dumb-Age Master December 21, 2008, 03:18:32 PM
Hmmm...it's kind of expensive, though. Any feat that can accomplish the same?
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 21, 2008, 03:36:52 PM
I'm afraid not...
Monk 1,
Swordsage 2,
Ranger 2


Those are the only other options I know of, but they're all dips...
: Re: Ask a Simple Question, Get a simple answer
: Dumb-Age Master December 21, 2008, 03:52:05 PM
Swordsage 2...It says it only applies in light armor...what if I'm wearing no armor?
: Re: Ask a Simple Question, Get a simple answer
: behemot December 21, 2008, 03:58:24 PM
Q 493: If im for Swordsage, can i "prepare" one of my manevres twice? For example 2x sudden leap. Or there are some feat trick which make it possible for swordsage to have manevres faster than after one standard action of medditation.
: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge December 21, 2008, 04:04:43 PM
A493: You can't prepare more than one of the same maneuver, but if you take the Adaptive Style feat, you can recover all over your maneuvers in a full round action rather than just one of them.
: Re: Ask a Simple Question, Get a simple answer
: SixthDeclension December 21, 2008, 04:12:46 PM
Q494: I keep seeing references to linked powers(hustle, psionic charm). Where can this be found?
: Re: Ask a Simple Question, Get a simple answer
: Agita December 21, 2008, 04:14:06 PM
A493: You can't prepare more than one of the same maneuver, but if you take the Adaptive Style feat, you can recover all over your maneuvers in a full round action rather than just one of them.
Incorrect. The Adaptive Style feat only allows you to change your readied maneuvers.

A 494

Link Power is a metapsionic feat, found in Complete Psionic.
: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge December 21, 2008, 05:03:16 PM
Really? I've seen it used all over the place to refresh maneuvers for Swordsages.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 21, 2008, 05:12:20 PM
Really? I've seen it used all over the place to refresh maneuvers for Swordsages.
Yes, to replace the current list of readied maneuvers with a new list of readied maneuvers (since they know more maneuvers than they can ready at a time).

Hope that helps clarify it :)
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 21, 2008, 05:15:01 PM
Swordsage 2...It says it only applies in light armor...what if I'm wearing no armor?
I believe there was a reply somewhere by one of the authors that the bonus should apply while not wearing any armor as well...
Not sure where it's located though, and it might not be 'official' (like the Sage isn't 'official'), but any reasonable DM should allow it.

Hope someone else has a link for you :)


~Bowen
: Re: Ask a Simple Question, Get a simple answer
: EjoThims December 21, 2008, 07:45:19 PM
Q486: Where is the online source that lists the variant of the half-fiend template based on a succubus? It's not http://www.wizards.com/default.asp?x=dnd/we/20060630x . If I recall correctly, it was applied to an Annis Hag.

A486: Right here (http://www.wizards.com/default.asp?x=dnd/we/20060630x&page=1) in fact, you just have to look a bit harder. It's split up over the examples in the design process and on page 3 it gives the example, applied to a Sea Hag, not an Annis. ;-)

This is a very useful variant on the template, especially if you pick a Huge fiend for that size increase (since it carries a +1 CR, but not an LA boost).

Though the article does contain a bit of RaI info that is incorrect by RaW ("Remember that HD for determining spell resistance means racial HD, not those gained with class levels" when the text in question simply says "creature's HD.")

Suggested stat mods for the succubus (http://www.wizards.com/default.asp?x=dnd/we/20060630x&page=3) version were Str +2, Dex +2, Int +4, Cha +8, +2 NA, detect thoughts 3/day at 1-2HD, suggestion 1/day at 3-4 HD, DR/good, fly speed, and other stuff basic to the template.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 21, 2008, 11:09:21 PM
Really? I've seen it used all over the place to refresh maneuvers for Swordsages.

And that's perfectly legal. Basically, when you ready maneuvers, you "recover" them too, since you can't ready a maneuver that shouldn't be available to you in the first place.

And frankly, I think Warblades and Crusaders have it too easy. I mean, one of them actually refreshes his maneuvers as a swift action, while the other doesn't even have to SPEND an action... what gives?!
: Re: Ask a Simple Question, Get a simple answer
: ChristopherGroves December 22, 2008, 12:39:18 AM
Swordsage 2...It says it only applies in light armor...what if I'm wearing no armor?

The rule is in light armor.  But most DMs allow it in no-armor but will rule-0 that it does not stack with Monk (this is a very common house rule).

A literal reading however is that they apply in different situations.

The Sage ruled on it at one point in time, but it was a the same time he was tackling lots of the debated topics and a good half of them left my mind reeling as to what the rationalization was behind the rule.
: Re: Ask a Simple Question, Get a simple answer
: Runestar December 22, 2008, 09:30:55 AM
Really? I've seen it used all over the place to refresh maneuvers for Swordsages.

Technically, what it does is let you switch your current allotment of maneuvers readied, which is then granted to you instantly. Which is for most part, the same as refreshing all your maneuvers (in that they both produce the same result). The only difference is that it would not count as refreshing your maneuvers for purposes of interacting with certain effects such as vital recovery. But overall, the distinction is an overly fine one. :)

And frankly, I think Warblades and Crusaders have it too easy. I mean, one of them actually refreshes his maneuvers as a swift action, while the other doesn't even have to SPEND an action... what gives?!

I personally find that the warblade recovery system is more cumbersome in practice than on paper. Prior to lv16, I cannot count the number of times I had wanted to refresh maneuvers for my warblade PC, but was unable to do so because I had initiated a counter the turn before (which uses up my swift action for the following round), and had to either wait another turn, or use adaptive style. And my DM did not allow the trading down of a move action to a swift action as well. ToB made swift actions a very rare and precious commodity. A culture shock, considering that fighters did not even use them at all! :p
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 22, 2008, 11:01:54 AM
Except you can also make a normal attack to recover. So just hit your auto attack button for a round.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 22, 2008, 11:04:08 AM
Q495: Does anyone remember which issue of Dragon Magazine had the Rope Dart and Meteor Hammer weapons?

: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 22, 2008, 12:36:27 PM
Except you can also make a normal attack to recover. So just hit your auto attack button for a round.
Actually, it requires the swift action and the normal attack, thus the situation Runestar was describing with the lack of a swift action that round.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 22, 2008, 03:20:03 PM
Q496: Is there a way to add more HD to your summoned critters that doesn't involve going into a freaky PrC?

I'm trying to get the most out of my Zceryll-focused KoSS.  :)
: Re: Ask a Simple Question, Get a simple answer
: Surreal December 22, 2008, 04:22:52 PM
A 495: According to my "where can I find" thread (or the mango index), Rope Dart is in #319. I don't have a listing for meteor hammer, though it might be in the same issue.



Q 496: Is it valid to use the Geomancer to apply DMM to arcane spells? (this is more of an opinion question, since I know the wording is fuzzy on this one)
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 22, 2008, 05:17:33 PM
A496: Theoretically, no. The Geomancer's Spell Versatility class feature allows you to use parameters from the spells, but does not actually change their classification (so an arcane spell with no ASF is still an arcane spell, and thus not elligible for DMM). If the parameters included classification, though, he would be able to do so. The only "reasonable" way to use DMM on an arcane spell is to gain it through domains.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 23, 2008, 07:36:55 PM
Q497: Knockback from Races of Stone 142 states that knockback does not provoke AoOs, unlike normal Bull Rush. So does that mean you do not provoke, the soon to be projectile does not provoke, or both?
: Re: Ask a Simple Question, Get a simple answer
: Runestar December 23, 2008, 11:19:24 PM
Q497: Knockback from Races of Stone 142 states that knockback does not provoke AoOs, unlike normal Bull Rush. So does that mean you do not provoke, the soon to be projectile does not provoke, or both?
You don't provoke. So yeah, this feature is worthless if you already have improved bull rush. I am fairly sure the target would probably still provoke if he left the threatened squares of other PCs.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY December 24, 2008, 04:04:40 AM
Q498 Can creatures with wings normally only fly in light armor? Where is this stated?
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 December 24, 2008, 04:26:40 AM
A498: http://www.d20srd.org/srd/specialAbilities.htm#movementModes (http://www.d20srd.org/srd/specialAbilities.htm#movementModes) I assume it's the same place in the monster manual.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 24, 2008, 10:58:30 AM
Q497: Knockback from Races of Stone 142 states that knockback does not provoke AoOs, unlike normal Bull Rush. So does that mean you do not provoke, the soon to be projectile does not provoke, or both?
You don't provoke. So yeah, this feature is worthless if you already have improved bull rush. I am fairly sure the target would probably still provoke if he left the threatened squares of other PCs.

And you have to have Improved Bull Rush to take it. So really, all Improved Bull Rush is doing is making your numbers a little bigger. Oh well, can still send stuff flying for AoO fests.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 24, 2008, 11:24:40 AM
Q499: One of the prereqs for Prestige Paladin is the ability to cast Protection From Evil as a Divine Spell.
Would Southern Magician work for this if using a full Arcane caster? I seem to remember some debate about this, not sure though.
Are there any other ways to achieve the same goal with a full Arcane caster?

~Bowen
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 24, 2008, 11:28:18 AM
Q500: Are there any feats out there that let your effective Druid level stack with your arcane caster class(es) when determing the abilities of your Animal Companion?
I'm looking for something similar to Theurgic Mount (Dragon 325), but with an Animal Companion instead of a Special Mount :)

~Bowen
: Re: Ask a Simple Question, Get a simple answer
: Emy December 24, 2008, 11:38:42 AM
Q500: Are there any feats out there that let your effective Druid level stack with your arcane caster class(es) when determing the abilities of your Animal Companion?
I'm looking for something similar to Theurgic Mount (Dragon 325), but with an Animal Companion instead of a Special Mount :)

~Bowen

A500:
Theurgic Bond is what you're looking for.

Edited. I failed at Internet :( (looked up ubermount, googled "theurgic bond", third result was titled "Issue # 321" but was actually about issue 325 @.@)
: Re: Ask a Simple Question, Get a simple answer
: Agita December 24, 2008, 11:42:31 AM
Q500: Are there any feats out there that let your effective Druid level stack with your arcane caster class(es) when determing the abilities of your Animal Companion?
I'm looking for something similar to Theurgic Mount (Dragon 325), but with an Animal Companion instead of a Special Mount :)

~Bowen

A500:
I don't have the relevant Dragon issue (#321), but I think that Theurgic Bond is what you're looking for.
Actually, Theurgic Bond is in 325 as well. On the very same page as Mount, in fact.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 24, 2008, 12:17:11 PM
Thanks :)
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 24, 2008, 12:39:57 PM
Regarding Q499: So, according to the FAQ, Southern Magician won't work...

Q501: How 'official' is the FAQ? :P
Q502: Are there any other ways a pure Arcane caster can cast Divine spells? (Specifically looking at Calm Animals and Protection From Evil as Divine spells here)

Thanks,
~Bowen
: Re: Ask a Simple Question, Get a simple answer
: Agita December 24, 2008, 12:46:50 PM
Q502: Are there any other ways a pure Arcane caster can cast Divine spells? (Specifically looking at Calm Animals and Protection From Evil as Divine spells here)
A 502

There's Alternative Source Spell, also from Dragon 325.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 24, 2008, 12:59:41 PM
Q502: Are there any other ways a pure Arcane caster can cast Divine spells? (Specifically looking at Calm Animals and Protection From Evil as Divine spells here)
A 502

There's Alternative Source Spell, also from Dragon 325.

Wouldn't Arcane Disciple work for this?
: Re: Ask a Simple Question, Get a simple answer
: ChristopherGroves December 24, 2008, 01:01:41 PM
They are still treated as arcane spells.

Rainbow Servant would work once you get the capstone.  Spells not on the arcane list are treated as divine spells I believe.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 24, 2008, 01:23:13 PM
Q502: Are there any other ways a pure Arcane caster can cast Divine spells? (Specifically looking at Calm Animals and Protection From Evil as Divine spells here)
A 502

There's Alternative Source Spell, also from Dragon 325.
Which unfortunately requires the ability to already cast Divine spells...

Arcane Disciple still counts as Arcane spells IIRC

And Rainbow Servant is kinda late :P

Thanks though :)
: Re: Ask a Simple Question, Get a simple answer
: Agita December 24, 2008, 01:25:02 PM
Q502: Are there any other ways a pure Arcane caster can cast Divine spells? (Specifically looking at Calm Animals and Protection From Evil as Divine spells here)
A 502

There's Alternative Source Spell, also from Dragon 325.
Which unfortunately requires the ability to already cast Divine spells...

Arcane Disciple still counts as Arcane spells IIRC

And Rainbow Servant is kinda late :P

Thanks though :)
In a pinch, try rebuilding. ;)
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 24, 2008, 01:27:06 PM
That's too cheesy, even for me :P
(And I already have a Divine Minion Druid/Planar Shepherd with Aberration Wildshape, Frozen Wilshape, Assume Supernatural Ability and DMM(Persist) cheese...
As a cohort! :P)

: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 24, 2008, 03:52:29 PM
That's too cheesy, even for me :P
(And I already have a Divine Minion Druid/Planar Shepherd with Aberration Wildshape, Frozen Wilshape, Assume Supernatural Ability and DMM(Persist) cheese...
As a cohort! :P)



Assume Supernatural ability, you say? Where's that? Sounds like something I could have fun with.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero December 24, 2008, 03:53:48 PM
Savage Species.
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 December 24, 2008, 05:29:24 PM
That's too cheesy, even for me :P
(And I already have a Divine Minion Druid/Planar Shepherd with Aberration Wildshape, Frozen Wilshape, Assume Supernatural Ability and DMM(Persist) cheese...
As a cohort! :P)

Hmr? What campaign is that cohort in and how hard did you have to try to not break the game.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 24, 2008, 05:39:28 PM
It's in the current game I have with some friends at uni.
It's mostly there as a back-up for when all else fails.
I made a gentlemen's agreement with the DM (the only other optimizer in the game, only 3 PCs by the way) to not use it to it's full potential unless we really are severely fucked (hasn't happened so far).
It's basically the party's insurance, I don't even think the other players  even know what it can do :P

~Bowen
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 27, 2008, 10:16:12 AM
: From the Lycanthrope Template
Check (Involuntary Change): An afflicted character must make a check at moonrise each night of the full moon to resist involuntarily assuming animal form. An injured character must also check for an involuntary change after accumulating enough damage to reduce his hit points by one-quarter and again after each additional one-quarter lost.

Involuntary Change Control
Shape DC
Resist involuntary change 25

On a failed check, the character must remain in animal form until the next dawn, when he automatically returns to his base form. A character aware of his condition may make one attempt to return to humanoid form (see below), but if he fails, he remains in animal form until the next dawn.

Q 503: So, am I correct in my understanding that a lycanthrope cannot assume hybrid form until he is aware he is afflicted with lycanthropy?  And it is also impossible to assume hybrid form without assuming the alignment of the lycanthrope strain in question (as it appears there is no way to involuntarily assume hybrid form)?

Q 504: Suppose an afflicted lycanthrope took 1/4 hp damage, thus triggering a control shape check to resist changing shape into a wolf.  The DC is 20.  The DC to assume hybrid form is 15.  If he gets a 17 on his control shape check, could he then choose to assume hybrid form rather than animal form, or does that take a seperate check?  Basically, can he do well enough on the check to "partially stop" the transformation into full animal form?  Would this be a legitimate way for someone to achieve hybrid form without assuming an alignment change?
: Re: Ask a Simple Question, Get a simple answer
: Chemus December 27, 2008, 02:04:02 PM
Q's 503 & 504 (Partial answer) to avoid assuming the alignment, they can be (AFB, so bear w/ me) a PrC Cleric or Druid of Selune (Forgotten Realms) which gives that as a special ability.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 27, 2008, 08:41:37 PM
Q505: Aside from Wall of Ice, are there any wall spells that can fill a horizontal (not vertical!) space atop other wall spells?
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist December 28, 2008, 12:30:54 AM
Q505: Aside from Wall of Ice, are there any wall spells that can fill a horizontal (not vertical!) space atop other wall spells?
Dark way kinda sorta can do that.
: Re: Ask a Simple Question, Get a simple answer
: Chemus December 28, 2008, 05:07:10 AM
A 505: Depending on your DM's ruling on this passage from the wall of stone (http://dndsrd.net/spellsTtoZ.html#wall-of-stone) spell, you could use it freely in areas where no stone already exists.
: SRD
Unlike a wall of iron, you can create a wall of stone in almost any shape you desire. The wall created need not be vertical, nor rest upon any firm foundation; however, it must merge with and be solidly supported by existing stone.

If the DM rules that if no stone exists, the spell fails, then it might be a bust, depending on whether you have stone to support the wall or not, and if you have enough volume to cover the area you want to.

If, however, the DM is lenient and the spell works in areas that have no existing stone, then you can put it wherever you like when there is no stone to anchor to within the area of the spell.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 28, 2008, 10:26:06 AM
Suppose a new foe (that the PC's don't yet realize is a foe) meets the PC's in a fashion where it would be expected in society to help someone up, say for example, the PC's are climbing out of the muck of a swamp's edge.  The foe offers a hand to one of the PC's, and they grab onto eachother's wrists as the foe pulls the PC out of the mud.  As soon as the PC is free, the foe wants to start grappling the PC.

Q 506: What steps of the grappling proceedure, if any, does the foe get to by-pass?  He is already clasping the arm of his target.  Would he ignore the AoO and the touch attack, and just proceed with the grapple check?

Q 507:  (A) Same situation, foe and PC clasping arms, but the foe wishes to draw a dagger and attack the PC once (to get some blood on the knife), and proceed with grappling.  What steps does the foe need to go through? (B) Draw and attack (move and standard actions), but then would the PC need to make a grapple check to get released, even though they aren't technically "grappling?" (C) Draw weapon (move action), initiate grapple check (standard action), and wait until next round to attack and draw blood?

I think (C) is probably best, as it gives the PC's a chance to react before the knife actually punctures skin.

Q 508: Where would you place the initiative checks in all of this?  Allow the PC's a Spot check to see if they notice him about the draw a knife, and those that succeed can make initiative checks for the surprise round?  But then that throws off the drawing a dagger and grappling together in one turn, which brings us right back to the problem of two people clasping hands, yet neither has actually made a grapple check yet; if the PC wants to disengage, does he need to make a grapple check to do so, even though they aren't technically "grappling?"

Q 509: Lastly, suppose the foe is a vampire or some other undead that deals energy drain on a natural attack.  Each successful offensive grapple check is going to inflict 1 or 2 negative levels, correct?  Can the vampire forego the inflicting of the negative levels if his goal is simply to get the blood on the knife and leave?
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 28, 2008, 11:43:27 AM
Q 506: What steps of the grappling proceedure, if any, does the foe get to by-pass?  He is already clasping the arm of his target.  Would he ignore the AoO and the touch attack, and just proceed with the grapple check?

Technically, if the PCs aren't aware this guy is a bad guy, his move takes them completely by surprise. Therefore, even though they would normally be entitled to an AoO, they don't get one (unless the grapple victim has uncanny dodge). He does bypass the touch attack, though.
Q 507:  (A) Same situation, foe and PC clasping arms, but the foe wishes to draw a dagger and attack the PC once (to get some blood on the knife), and proceed with grappling.  What steps does the foe need to go through? (B) Draw and attack (move and standard actions), but then would the PC need to make a grapple check to get released, even though they aren't technically "grappling?" (C) Draw weapon (move action), initiate grapple check (standard action), and wait until next round to attack and draw blood?

He'd be able to draw the knife and grapple, or draw and attack, but not draw and grapple AND attack. If he chose the second option, the PC needs not make a grapple check. Actually, grappling is an attack action, which means if he can make a full attack and has iterative attacks he gets to make multiple grapple attempts. The kicker is that without quick draw, drawing the knife is a move action.
Q 508: Where would you place the initiative checks in all of this?  Allow the PC's a Spot check to see if they notice him about the draw a knife, and those that succeed can make initiative checks for the surprise round?  But then that throws off the drawing a dagger and grappling together in one turn, which brings us right back to the problem of two people clasping hands, yet neither has actually made a grapple check yet; if the PC wants to disengage, does he need to make a grapple check to do so, even though they aren't technically "grappling?"

Actually, that'd be a Sense Motive check, which you should probably make hidden from the players. If they make it, you should roll initiative to see who goes first in the surprise round (only for those who made it, though), but remember that everyone only has a standard action during a surprise round, so they might be hard-pressed for options.
Q 509: Lastly, suppose the foe is a vampire or some other undead that deals energy drain on a natural attack.  Each successful offensive grapple check is going to inflict 1 or 2 negative levels, correct?  Can the vampire forego the inflicting of the negative levels if his goal is simply to get the blood on the knife and leave?

Sure he can, he's intelligent.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 28, 2008, 01:56:39 PM
He'd be able to ... draw and attack... If he chose the second option, the PC needs not make a grapple check.
Note, I'm not arguing what the rules say, as I agree with you, since no one has technically initiated a grapple, then yes, the PC is free to disengage.

That just doesn't work though, from a practical and realistic standpoint.  Foe offers a hand and the PC takes it.  Foe has a good grip and pulls the PC up, effectively pulling the PC into his square.  Foe still has a good grip on the PC.  Just because the PC wants to pull away doesn't mean the foe will let him go (that's a reactive, defensive grapple check on the foe's part, to put it in game speak).

The question at hand is if grapple checks must be knowingly opposed.  If someone places themselves in a vulnerable and unsuspecting position, is it possible that they are chosing to auto-fail their grapple check?

Would it be wrong to say that if the PC accepts the hand up, the grapple check is taking place at that time, outside of combat rounds, and the PC has willingly failed the grapple check?  At that point spot or sense motive check could occur, initiative is rolled, and then either the PC succeeds at a grapple check to escape the grapple, or the foe succeeds on a grapple check (as a move action) to draw his dagger, and a second grapple check to attack with it.  If no one succeeds at spot/sense motive checks, then the foe basically wins the grapple check to draw his dagger uncontested, and then initiative checks occur then, before the foe attacks.

I'll break this off into a seperate thread after this, if I need to.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 28, 2008, 02:53:06 PM
Note, I'm not arguing what the rules say, as I agree with you, since no one has technically initiated a grapple, then yes, the PC is free to disengage.

That just doesn't work though, from a practical and realistic standpoint.  Foe offers a hand and the PC takes it.  Foe has a good grip and pulls the PC up, effectively pulling the PC into his square.  Foe still has a good grip on the PC.  Just because the PC wants to pull away doesn't mean the foe will let him go (that's a reactive, defensive grapple check on the foe's part, to put it in game speak).

The question at hand is if grapple checks must be knowingly opposed.  If someone places themselves in a vulnerable and unsuspecting position, is it possible that they are chosing to auto-fail their grapple check?

Would it be wrong to say that if the PC accepts the hand up, the grapple check is taking place at that time, outside of combat rounds, and the PC has willingly failed the grapple check?  At that point spot or sense motive check could occur, initiative is rolled, and then either the PC succeeds at a grapple check to escape the grapple, or the foe succeeds on a grapple check (as a move action) to draw his dagger, and a second grapple check to attack with it.  If no one succeeds at spot/sense motive checks, then the foe basically wins the grapple check to draw his dagger uncontested, and then initiative checks occur then, before the foe attacks.

I'll break this off into a seperate thread after this, if I need to.

While the rules can be a bit sketchy on a situation like this (i.e. they don't cover the specific situation), grappling involves more than simply grabbing someone's hand. Grappling involves actually bringing the opponent into your hold in such a way that he must struggle to loose himself (such as holding someone in a bear hug), and while there's no mention of needing two hands free to grapple an opponent in the rules, in order to mantain a grapple with a single limb (at a -20 penalty no less) you need to have a special ability called Improved Grab (possessed by monsters such as the Gray Render). In short, you've essentially skipped the touch attack part (as you ARE touching the victim), but you don't get to skip the grapple check (unless the victim knowingly tossed herself into your arms and expected a bear hug, or something). 
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 28, 2008, 03:41:49 PM
Ok, that makes sense, I suppose.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 28, 2008, 03:44:39 PM
Regarding Q499: So, according to the FAQ, Southern Magician won't work...

Q501: How 'official' is the FAQ? 
Q502: Are there any other ways a pure Arcane caster can cast Divine spells? (Specifically looking at Calm Animals and Protection From Evil as Divine spells here)

Thanks,
~Bowen
Bumpy :P

So, any ways a PURE ARCANE CASTER can pull this off?
: Re: Ask a Simple Question, Get a simple answer
: Dumb-Age Master December 28, 2008, 03:48:26 PM
A502: Rainbow Servant, page 54 of CD, will give you divine spellcasting.
: Re: Ask a Simple Question, Get a simple answer
: anomalousman December 28, 2008, 05:26:35 PM
Technically, if the PCs aren't aware this guy is a bad guy, his move takes them completely by surprise. Therefore, even though they would normally be entitled to an AoO, they don't get one (unless the grapple victim has uncanny dodge).

Uncanny dodge allows you to keep your Dex bonus to AC, but it doesn't stop you from being flatfooted.  So no AoOs or immediate actions.  The feat Combat Reflexes allows AoOs.
: Re: Ask a Simple Question, Get a simple answer
: Tshern December 28, 2008, 06:51:22 PM
Q510: How much does a continuous Collar of umbral metamorphosis cost?
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 28, 2008, 06:57:53 PM
A502: Rainbow Servant, page 54 of CD, will give you divine spellcasting.
Looking for something with a pay-off a little bit sooner, but thanks :)
: Re: Ask a Simple Question, Get a simple answer
: Agita December 28, 2008, 07:00:03 PM
Q510: How much does a continuous Collar of umbral metamorphosis cost?
A 510

22,000 gp. It's in the entry for the normal Collar, under Variants.
: Re: Ask a Simple Question, Get a simple answer
: Tshern December 28, 2008, 07:33:13 PM
Excellent, couldn't get my hands on the book...
: Re: Ask a Simple Question, Get a simple answer
: juton December 28, 2008, 08:32:24 PM
Q511 Is there any feat/ACF that allows Clerics to use Intelligence as there casting stat?
: Re: Ask a Simple Question, Get a simple answer
: Surreal December 28, 2008, 08:38:30 PM
A 511: None that I am aware of. Archivist may be your best bet, and pick up turning and domains with PrCs.
: Re: Ask a Simple Question, Get a simple answer
: Dumb-Age Master December 28, 2008, 08:38:53 PM
Q511 Is there any feat/ACF that allows Clerics to use Intelligence as there casting stat?

A511: Bastards and Bloodlines has a feat called Lost Tradition, page 91.

For easy reference, I shall copy the feat here:

Lost Tradition (Genereral)
"You are descended from a group of spellcasters who had very different ways of mastering magic, and you follow in their tradition."

Benefits: Choose one spellcasting class. You may change which ability score governs spellcasting with that class. That ability cannot be changed again.

For example, Meishel Ellazen is a houri cleric. She takes the Lost Tradition feat and chooses to base her clerical spellcasting on Charisma instead of Wistdom. She now uses her Charisma score to determine her bonus spells, spell save DCs, maximum spell level she may cast, and any other calculation regarding her cleric spells.

Special: You can take this feat only at 1st level.


So basically, choose a stat, any stat. May I recommend STR instead of INT? :P And Druid instead of Cleric? :D

Edit: Shameless plug, I recommend buying the book. No Min-maxer is complete without its various broken things.
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial December 28, 2008, 09:10:05 PM
Q512: Where can I find the feat Southern Magician?
: Re: Ask a Simple Question, Get a simple answer
: Runestar December 28, 2008, 10:59:12 PM
Q512: Where can I find the feat Southern Magician?

Races of faerun. May have appeared in other splatbooks, that I am not sure.
: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge December 29, 2008, 04:03:26 AM
A511b: There's a feat in a Dragonlance sourcebook, Legend of the Twins, that does it. Academic Priest. Switches everything but DCs over to Intelligence.
: Re: Ask a Simple Question, Get a simple answer
: Endarire December 29, 2008, 05:39:53 AM
A512
Southern Magician is in Races of Faerun on page 168.
: Re: Ask a Simple Question, Get a simple answer
: Surreal December 29, 2008, 05:44:24 AM
Q 513: Do you think anyone is taking me seriously here (http://forums.gleemax.com/showthread.php?t=1127528&page=3)? (build at post 80, with bonus tactics at post 83)

 :P
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 29, 2008, 03:03:23 PM
Q 514: For example's sake, consider a 10th level character who is energy drained for 5 negative levels.  If someone gets energy drained for a few levels does he still count as a 10 HD creature for the purposes of spells such as Cloudkill and Holy Word?  I'm talking about the time period before he makes his Fort saves 24 hours later to see if he shrugs off the negative levels or actually loses character levels.
: Re: Ask a Simple Question, Get a simple answer
: Chemus December 29, 2008, 03:51:14 PM
This line from here (http://dndsrd.net/abilitiesAndConditions.html#energy-drain) suggests that your level (HD) is effectively reduced until the effect either becomes permanent or goes away:
: SRD
...–1 effective level (whenever the creature’s level is used in a die roll or calculation, reduce it by one for each negative level).

According to the Classes and Monster sections, Character Level and HD are interchangeable.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero December 29, 2008, 05:18:26 PM
I remember that the Haunt Shift trick relies on negative levels to reduce the effective HD total. So there is a precedent for it working that way, at least in the CO Boards interpretation.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 29, 2008, 06:37:52 PM
Since it is still D&D related...

Q515: Is there a write up anywhere on the chain blades from God of War?
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial December 29, 2008, 11:28:39 PM
Q 513: Do you think anyone is taking me seriously here (http://forums.gleemax.com/showthread.php?t=1127528&page=3)? (build at post 80, with bonus tactics at post 83)

 :P

Looks like AlphaBravo is. "I WANT FULL BUILD"

Q516: Is it possible that that entire thread is a joke?
: Re: Ask a Simple Question, Get a simple answer
: Chemus December 29, 2008, 11:46:14 PM
A: 516 Whether intentional or not, yes. Yes it is.
: Re: Ask a Simple Question, Get a simple answer
: dark_samuari December 30, 2008, 01:19:12 AM
Q517: When figuring out initiator level are non-martial based prestige class counted as +1 or +1/2 to a martial character. I ask because if my 6th level Warblade takes two levels of Iaijustu Master will he have an initiator level of 7 or 8?
: Re: Ask a Simple Question, Get a simple answer
: anomalousman December 30, 2008, 03:20:24 AM
A: 517 Only prestige classes that explicitly increase initiator level at the full rate do so.  Each class mentions this, and not even all the PrCs in ToB are full initiator classes (e.g. Bloodstorm Blade).
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 30, 2008, 09:01:14 AM
Since it is still D&D related...

Q515: Is there a write up anywhere on the chain blades from God of War?
I'm pretty sure I've seen them statted out as magic items in Dragon Magazine, although I can't remember the issue, sorry ;)
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 30, 2008, 10:38:09 AM
Question for anyone who has access to Expedition to Castle Ravenloft.

Q 518: The Blighted Relic is a fairly strong encounter, with several resistances, DR 10/Cold Iron, SR 18, a melee attack that targets all adjacent foes for 4d6 base damage (plus str), and a breath weapon with no use limitations that is basically a doubled Unholy Blight spell (10d8 to Good, half damage to Neutral, 20d6 to good outsiders) in a 30 ft cone.  Even with my party being higher level than normal for this adventure, I foresee them retreating from this undead creature.  What should this new creation's tactics then be?  Should it pursue?  Should it also retreat?  Would it retreat to Strahd for aid?  Would it just wander off into the forests of Borovia, and then become a pain in the ass for the PC's to track down?  The module makes no mention of what it will do if the PC's don't take it out right then and there.

As a side note, I think I will add one ability to the Blighted Relic, as it is CR 10, and my party now is composed of four 10th level and one 9th level characters.  I'll give the Blighted Relic fast healing 1, but only when it is within the area of one of the fanes' rune stones.  That way, I sort of give it a tactic/motivation and a way for the PC's to more easily find it again if it does kick their asses (it will most likely be located near one of the fanes...)  Otherwise, the thing will just be walking around damaged without a way to heal itself... I think.  That brings me to another question...

Q 519:  The undead type states:
[Undead] cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.

Does the bolded section mean that undead with an Intelligence score heal naturally (ie - heals HP's equal to HD each night of rest), or is it referring to the fact unintelligent undead don't have the knowledge required to seek magical healing, unlike intelligent undead, which will seek magical healing, as it is the only way for them to heal?
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 30, 2008, 01:21:56 PM
Q520: Are Warforged naturally proficient with whatever body plating they have, or would a Warforged Barbarian with Adamantine Body still incur the Armor Check Penalty on his attack rolls due to non-proficiency unless he spends a feat on Heavy Armor Proficiency?

: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 30, 2008, 02:37:30 PM
Since it is still D&D related...

Q515: Is there a write up anywhere on the chain blades from God of War?
I'm pretty sure I've seen them statted out as magic items in Dragon Magazine, although I can't remember the issue, sorry ;)

I checked the compendium and Crystal Keep, and they have nothing. Anyone have an idea where to find this shit?
: Re: Ask a Simple Question, Get a simple answer
: anomalousman December 30, 2008, 06:22:42 PM
A. 520 Warforged do not require proficiency to wear their Adamantine Body.  It does count as heavy armour for effects that only work in light armour, however, so a Warforged Barbarian with this feat would not get fast movement. 

They would need to trade it for pounce.    :devil
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 30, 2008, 06:25:47 PM
So no ACP's?

Excellent... [/Mr. Burns]

Btw, where exactly would the rules text be to back this up?
(I trust you, but just to be sure ;) )

: Re: Ask a Simple Question, Get a simple answer
: anomalousman December 30, 2008, 07:22:26 PM
Btw, where exactly would the rules text be to back this up?

Page 7 of the combined 3.5 FAQ (21 Dec 2007).  I believe there's something in the books as well, but I didn't have the patience after spotting it in the FAQ. 

As a general rule, I think you get proficiency for any racial weapons or armour.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 30, 2008, 07:25:39 PM
Arigato :)
: Re: Ask a Simple Question, Get a simple answer
: Operation Shoestring December 30, 2008, 09:21:28 PM
Q 521.  I'm sure this has been covered somewhere, but I haven't seen it.  Do you get a swift action on the surprise round?

Inquiring minds wish to know.

PS. if someone could point me to a CO-ed Shadow Sun Ninja build i would be grateful.
: Re: Ask a Simple Question, Get a simple answer
: Runestar December 30, 2008, 10:50:03 PM
So no ACP's?

Excellent... [/Mr. Burns]

Btw, where exactly would the rules text be to back this up?
(I trust you, but just to be sure ;) )

It is more like they are not even wearing armour, just that they are treated as wearing armour for purposes of interacting with certain effects. So no armour, no non-proficient penalties. :)
: Re: Ask a Simple Question, Get a simple answer
: anomalousman December 30, 2008, 11:52:42 PM
A 521 :  No.  You explicitly only get a standard action.  By RAW, you can't even use that standard action to do a swift action instead, but I let that happen as a house rule.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw December 31, 2008, 07:01:53 AM
Q522: Can you take a Free Action on a surprise round?

: Re: Ask a Simple Question, Get a simple answer
: anomalousman December 31, 2008, 07:10:33 AM
Q522: Can you take a Free Action on a surprise round?

Technically, no.  You can't take them outside your turn, and the surprise round has only a single standard action allowed.  In my view, this is certainly a place for reasonable house rules.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken December 31, 2008, 05:05:40 PM
Q523: Is there a feat similar to Versatile Performer, except for Knowledges?
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero December 31, 2008, 05:11:41 PM
A523: I think the short answer is no.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl December 31, 2008, 08:03:21 PM
Q523: Is there a feat similar to Versatile Performer, except for Knowledges?
I don't know what versatile performer does, but is it possible that the killoren ancient might do so? (allows you to spend 10 minutes to make ANY knowledge check, even in untrained, with a +4 bonus).
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames December 31, 2008, 08:19:36 PM
The idea is if you have say... 10 ranks in Knowledge (any) you'd have 10 ranks in Knowledge (any 10). 15 ranks = any 15. Basically he wants to drastically reduce the skill point cost of being a sage character.
: Re: Ask a Simple Question, Get a simple answer
: Endarire January 01, 2009, 05:58:42 AM
Q524
How can I cast a spell with personal range on someone besides myself?  This is in general; I already know about Master Abjurer10's ability.
: Re: Ask a Simple Question, Get a simple answer
: Runestar January 01, 2009, 06:08:23 AM
Q524
How can I cast a spell with personal range on someone besides myself?  This is in general; I already know about Master Abjurer10's ability.

Stock up on rings of spell storing? Duration is gonna suck though, unless you are talking about persistent spells.
: Re: Ask a Simple Question, Get a simple answer
: Emy January 01, 2009, 07:18:07 AM
Q524
How can I cast a spell with personal range on someone besides myself?  This is in general; I already know about Master Abjurer10's ability.
Not following the A: format because this solution is fairly limited:

Spellguard of Silverymoon's level 4 ability allows you to share spells that increase AC, grant a saving throw bonus, or grant HP (temp HP or healing).

Divine Power and Righteous Might both qualify, incidentally.
: Re: Ask a Simple Question, Get a simple answer
: anomalousman January 01, 2009, 08:03:53 AM
Q524
How can I cast a spell with personal range on someone besides myself?  This is in general; I already know about Master Abjurer10's ability.
Depends on who you want to cast it on, and what level of spell.  Ideas off the top of my head:

1. You can share it with your familiar.

2. Make a potion.

3. Imbue with Spell Ability

4. They might be a spellthief.
: Re: Ask a Simple Question, Get a simple answer
: Tshern January 01, 2009, 08:32:52 AM
Q524
How can I cast a spell with personal range on someone besides myself?  This is in general; I already know about Master Abjurer10's ability.
Depends on who you want to cast it on, and what level of spell.  Ideas off the top of my head:

1. You can share it with your familiar.

2. Make a potion.

3. Imbue with Spell Ability

4. They might be a spellthief.
Runesmith too.
: Re: Ask a Simple Question, Get a simple answer
: Runestar January 01, 2009, 09:39:09 AM
You can't brew potions containing personal range spells. 1-shot wondrous items however... :smirk
: Re: Ask a Simple Question, Get a simple answer
: Dumb-Age Master January 01, 2009, 01:33:53 PM
Q525: Just for clarification, feats and ability score increases are based off of HD, not ECL, right? So a 4th level character with +1 LA would have their 3rd level bonus feat, but not their ability score increase, while a 3rd level character would have neither?
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY January 01, 2009, 01:41:23 PM
Q525: Just for clarification, feats and ability score increases are based off of HD, not ECL, right? So a 4th level character with +1 LA would have their 3rd level bonus feat, but not their ability score increase, while a 3rd level character would have neither?
That's right. They're based of hit dice only.
: Re: Ask a Simple Question, Get a simple answer
: Surreal January 01, 2009, 05:06:54 PM
Q 526: When you turn an enemy into stone (via Flesh to Stone or similar), do they count as natural stone or worked stone?

I'm looking at what kind of low level options I'd have when pairing up with a Totemist 2 who has a Basilisk Mask shaped, which can turn an opponent to stone but only for 1 round.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 02, 2009, 02:03:36 AM
Q524
How can I cast a spell with personal range on someone besides myself?  This is in general; I already know about Master Abjurer10's ability.
There is some paladin spell that allows you to do this.... Complete Champ, maybe... not there.... Hmmm....  I'd swear there was such a spell....
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 02, 2009, 02:05:14 AM
Repost, as it will likely come up in my game tonight.

Q 519:  The undead type states:
[Undead] cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.

Does the bolded section mean that undead with an Intelligence score heal naturally (ie - heals HP's equal to HD each night of rest), or is it referring to the fact unintelligent undead don't have the knowledge required to seek magical healing, unlike intelligent undead, which will seek magical healing, as it is the only way for them to heal?
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist January 02, 2009, 02:27:21 AM
Repost, as it will likely come up in my game tonight.

Q 519:  The undead type states:
[Undead] cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.

Does the bolded section mean that undead with an Intelligence score heal naturally (ie - heals HP's equal to HD each night of rest), or is it referring to the fact unintelligent undead don't have the knowledge required to seek magical healing, unlike intelligent undead, which will seek magical healing, as it is the only way for them to heal?


I'm reading it as the latter, just because it would be silly otherwise.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 02, 2009, 04:41:05 AM
Q527: Is there any way for a Wizards to change his casting stat to Charisma?

Q528: Could someone explain to me/post a link to the Echo Spell metamagic feat trick when used with a Shadowcraft Mage?

Q529: Could someone explain to me/post a link to the various 'PP-recharge' tricks for psionic characters?


Thanks,
Bowen
: Re: Ask a Simple Question, Get a simple answer
: Emy January 02, 2009, 06:53:19 AM
Would this work?

I guess this is better split into these two questions:

Q530: Is incorporeality granted through Alter Self?

(The spell states that it doesn't change your type or subtype, but I think "no physical body" counts as a "gross physical quality")

Q531: Is there anything preventing a corporeal undead that casts Alter Self at CL4 from turning into an Allip (http://www.d20srd.org/srd/monsters/allip.htm)?
: Re: Ask a Simple Question, Get a simple answer
: aund January 02, 2009, 11:06:33 AM
Q532: Does HD equal character lvl?

I want to find out if i can make use of abilities that are based off HD instead of class level (e.g. the wood elemental creature templates ability to fire as many spikes as it has HD/day or the feral creature templates abilities that get more per HD) So if i acquire this template, can i fire those or can't I since I don't have actual HD like a monster has?
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 02, 2009, 12:54:55 PM
Q532: Does HD equal character lvl?

I want to find out if i can make use of abilities that are based off HD instead of class level (e.g. the wood elemental creature templates ability to fire as many spikes as it has HD/day or the feral creature templates abilities that get more per HD) So if i acquire this template, can i fire those or can't I since I don't have actual HD like a monster has?

Level and HD are interchangeable to a degree. If you have 15 levels, you have 15 HD, but having 15 HD is not the same as having 15 levels.

Monster HD are another story, of course, but I find it pretty stupid that being useful at things that humans do (class levels) means you get useless at things monsters do (feral template abilities).
: Re: Ask a Simple Question, Get a simple answer
: aund January 02, 2009, 02:19:02 PM
so you indeed can't apply the feral creature to a player? I was afraid so since it said somewhere monster HD in the table description for special attacks  :/
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 02, 2009, 02:30:27 PM
so you indeed can't apply the feral creature to a player? I was afraid so since it said somewhere monster HD in the table description for special attacks  :/

Text trumps table, so if the text doesn't mention monster HD, you're safe.
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 January 02, 2009, 02:46:43 PM
Q533: where can I find the big PDF with all of sage's advice?

Q534: the spell touch of idiocy involve rolling 1 die for each ability score or 1 die total for the same penalty to all 3 stats?  Why?
: Re: Ask a Simple Question, Get a simple answer
: Surreal January 02, 2009, 08:25:28 PM
repeat...
Q 526: When you turn an enemy into stone (via Flesh to Stone or similar), do they count as natural stone or worked stone?

I'm looking at what kind of low level options I'd have when pairing up with a Totemist 2 who has a Basilisk Mask shaped, which can turn an opponent to stone but only for 1 round.

and a new one:
Q 535: Say I'm a dungeoncrasher with knockback. The enemy is against a wall and I either take a full attack or have pounce or some such. Does this mean I can trigger the knockback/bullrush with each hit and thus get the dungeoncrashing damage multiple times? (assuming that I succeed on the bull rush)
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 January 02, 2009, 08:36:20 PM
A 535: sure, why wouldn't it work that way?  Assuming you're using power attack, each hit during a full attack triggers knockback and you get that many free bull rushes.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames January 02, 2009, 08:45:27 PM
This regards the Unholy Ravager of Tiamat from Draconomicon.

Q536: Is there a save to avoid the -2 to saves from Aura of Despair?

Q537: Does Profane Blast allow a save for half like the breath weapon it temporarily replaces does, or does it just either hit or miss all or nothing style?
: Re: Ask a Simple Question, Get a simple answer
: anomalousman January 02, 2009, 11:07:47 PM
A 536  No, the -2 is an outright save penalty.

A 537  No, there is no save for reduced damage mentioned.  It is a ranged touch attack though, so that makes sense.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 03, 2009, 06:18:36 AM
Q527: Is there any way for a Wizards to change his casting stat to Charisma?

Q528: Could someone explain to me/post a link to the Echo Spell metamagic feat trick when used with a Shadowcraft Mage?

Q529: Could someone explain to me/post a link to the various 'PP-recharge' tricks for psionic characters?


Thanks,
Bowen
Bump, since it was the last post of the previous page...
: Re: Ask a Simple Question, Get a simple answer
: JaronK January 03, 2009, 09:29:27 AM
Q527: Is there any way for a Wizards to change his casting stat to Charisma?

If it helps any, the Tainted Sorcerer PrC would remove his casting stat entirely.  It's in UA.

Q528: Could someone explain to me/post a link to the Echo Spell metamagic feat trick when used with a Shadowcraft Mage?

You'll want Residual Metamagic too.  It works basically like this: imagine your top level spells are 7th level.  Okay, so now Heighten a Silent Image to 7th level (Earth Spell probably gives this +7 caster level, if you took the racial sub level).  Okay, so now cast this spell.  Next round, cast it again, but because of Residual Metamagic the Heightening is free, so instead apply Echoing Spell.  You're now casting Echoing Heightened (7th level) Silent Image in a 4th level slot (Echoing Spell increases the slot by 4).  Next round, same trick, but this time Echoing is free due to Residual Metamagic and you use a 7th level slot.  You could keep going until you ran out of slots.

So, let's say you cast three spells (two 7th level slots, 1 4th), and of course two of them echoed.  In one hour, you'll get two of those slots back (you don't get the first level 7, because it wasn't echoing).  They still have the same spells in them, but at -4 caster level.  Of course, you had at least +7 caster level to start with, so you're still in the positive.  If you cast these again, they'll come back an hour later, at 4 lower caster level.  And so on.

JaronK
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 03, 2009, 11:01:35 AM
Thanks.

Q538: Is there any way to manifest Bestow Power on yourself?
Or at least gain the benefits of your own manifestation of Bestow Power in some other way?

Q539: Does the increase in PP cost for applying a Metapsionic feat to a Power count as an Augmentation?
(Looking at the Midnight Augmentation feat from Magic of Incarnum)



: Re: Ask a Simple Question, Get a simple answer
: juton January 03, 2009, 02:37:43 PM
Q540 Is there anyway for armour to not count as armour? You can reduce the weight from medium to light with Mithral, but light armour remains as light. I was wondering if there is anyway you can make physical armour that will stack with things like a Duelist's canny defense bonus.

Thanks for reading.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 03, 2009, 02:41:35 PM
A540: I've never heard of such a thing in over 6 years of playing 3.5...
May I ask why you would want an armor like that? Is there something Bracers of Armor won't accomplish?

: Re: Ask a Simple Question, Get a simple answer
: juton January 03, 2009, 02:47:14 PM
RE: A540

The player is a multiclass Monk/Druid and he wants to keep his WIS to AC. The player believes that bracers of Armour are 'Munch'. I wanted to make some Dragonhide armour for him that let him keep his WIS to AC and not get eaten. Also I think our DM has ruled that you can't put special abilities like Fortification on bracers of armour.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 03, 2009, 02:52:45 PM
Bracers are 'Munch'?
While playing a Druid?
Okay...

:P

But yeah, the DM banning special abilities for Bracers does hurt somewhat...

Mmh, I take it he has only 1 Monk level?
Swordsage 2/Druid X would work with Light armor (Read: Dragoncraft Breastplate), but that would cost you 2 caster levels...

If he's mainly a Melee type it might be worth it, especially if you take the Swordsage levels as late as possible, for access to higher level maneuvers...


Hope this helps somewhat,
Bowen

: Re: Ask a Simple Question, Get a simple answer
: Surreal January 03, 2009, 03:50:38 PM
A 540: The Ectoplasmic Armor from Complete Psionic should work for you. It basically acts like armor, but isn't.
: Re: Ask a Simple Question, Get a simple answer
: juton January 03, 2009, 05:39:07 PM
A 540: The Ectoplasmic Armor from Complete Psionic should work for you. It basically acts like armor, but isn't.

That's a great find, with a little work I think this could solve the problem!
: Re: Ask a Simple Question, Get a simple answer
: Shadowhunter January 03, 2009, 10:39:42 PM
Extra Turning
Each time you take this feat, you can use your ability to
turn or rebuke  creatures four more times per day than normal.
If you have the ability to turn or rebuke  more than one kind of
creature (such as a good-aligned cleric with access to the Fire
domain, who can turn undead and water creatures  and can also
rebuke fire creatures), each of your turning or rebuking  abilities
gains four additional uses per day.


Normal: Without this feat, a character can typically turn or
rebuke undead (or other creatures) a number of times per day equal
to 3 + his or her Charisma modifier.

Special: You can gain Extra Turning multiple times. Its effects
stack. Each time you take the feat, you can use each of your turning
or rebuking abilities four additional times per day.

Q541a

Ok, which conclusion is the correct one:
NG Cleric 1 with Extra Turning, Fire Domain, Cha 10
1: 7 uses of his turn undead, 7 uses of his turn earth creature
2: 7 uses of his turn undead, 7 uses of his rebuke fire creature
3: 7 uses of his turn undead, 7 uses of his turn earth creature, 7 uses of his rebuke fire creature

Q541b:
By RAW, Divine Metamagic only works with Turn/Rebuke Undead, not with any other form of Turning/Rebuking, correct?


Q542:
Was the Wilding Clasp ever reprinted in an 3.5 source and if so, did it keep the same cost?
I have a vauge memory of it being in the MiC, but I'm not sure.
: Re: Ask a Simple Question, Get a simple answer
: Agita January 03, 2009, 11:16:42 PM
Q542:
Was the Wilding Clasp ever reprinted in an 3.5 source and if so, did it keep the same cost?
I have a vauge memory of it being in the MiC, but I'm not sure.
A 542

Yes, it's in the MiC (page 190). I'm not sure what its cost was before, but now it's 4,000 gp.
: Re: Ask a Simple Question, Get a simple answer
: Shadowhunter January 03, 2009, 11:24:28 PM
Thanks. :) Yes, same cost.
: Re: Ask a Simple Question, Get a simple answer
: dark_samuari January 04, 2009, 04:21:16 AM
Q543: How does Legacy Champion (Weapons of Legacy) affect initiator levels for ToB classes? 
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith January 04, 2009, 05:31:56 AM
Q542: I have Telepathic Bond (mind-affecting) on. I cast Mind Blank (immunity to mind-affecting). What happens to Telepathic Bond? Nothing? Suppressed? Ends?

Q543: I have Alter Self on. I cast Plant Body (immunity to polymorphing). What happens to Alter Self?

Q544: I have Enlarge Person on. I Wild Shape into a brown bear. What is my size?
: Re: Ask a Simple Question, Get a simple answer
: Tshern January 04, 2009, 03:30:09 PM
Q543: How does Legacy Champion (Weapons of Legacy) affect initiator levels for ToB classes? 
A543: Full progress whenever it continues your former class features and when it doesn't you go by the normal initiator level multiclassing rules.

CannibalSmith, you missed a few.
544: You only need to qualify for the effects of any given spell at the moment of casting.
545: You only need to qualify for the effects of any given spell at the moment of casting.
546: You assume the size of the bear.
: Re: Ask a Simple Question, Get a simple answer
: SixthDeclension January 04, 2009, 04:03:00 PM
Q547: I'm sure this has been covered too many times, but what are the ways/DCs to get a ten foot move and a full round action.
: Re: Ask a Simple Question, Get a simple answer
: Tshern January 04, 2009, 05:58:58 PM
A547: Practice dummy of the masters is a decent item for that. It's, IIRC, from Arms and Equipment Guide.

DC 40 Tumble checks allows that too.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero January 04, 2009, 06:41:40 PM
A547: Tome of Battle has a maneuver to jump as a swift action. Also, the stance Press the Advantage, and the Elocater's class feature Capricious Step.
: Re: Ask a Simple Question, Get a simple answer
: Agita January 04, 2009, 07:39:23 PM
A 547c

There's also the Cyran Gliding Boots (http://forums.gleemax.com/leaving.php?destination=http://www.wizards.com/default.asp%3Fx%3Ddnd/cw/20061120a).
: Re: Ask a Simple Question, Get a simple answer
: TheWordSlinger January 04, 2009, 09:45:08 PM
Travel devotion (CChamp) or Belt of Battle (MiC) let you use a swift action to move.
: Re: Ask a Simple Question, Get a simple answer
: Runestar January 04, 2009, 11:09:40 PM
Tome of battle also has these 7th lv maneuvers which either let you teleport 50ft or grant an extra move action as a free action.

Or you can take 1 lv of wizard for abrupt jaunt, which lets you 'port 10ft as an immediate action.
: Re: Ask a Simple Question, Get a simple answer
: Operation Shoestring January 04, 2009, 11:40:39 PM
A547: Practice dummy of the masters is a decent item for that. It's, IIRC, from Arms and Equipment Guide.

DC 40 Tumble checks allows that too.

Where's is the reference on that tumble check?  Book and page?
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 05, 2009, 12:29:51 AM
A547: Practice dummy of the masters is a decent item for that. It's, IIRC, from Arms and Equipment Guide.

DC 40 Tumble checks allows that too.

Where's is the reference on that tumble check?  Book and page?

IIRC, Oriental Adventures, under the skills section (can't recall the page, though).
: Re: Ask a Simple Question, Get a simple answer
: Agita January 05, 2009, 12:42:42 AM
A547: Practice dummy of the masters is a decent item for that. It's, IIRC, from Arms and Equipment Guide.

DC 40 Tumble checks allows that too.

Where's is the reference on that tumble check?  Book and page?

IIRC, Oriental Adventures, under the skills section (can't recall the page, though).
Yep, page 58.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero January 05, 2009, 06:41:44 AM
Q548: If a tiny or smaller creature wields a Small or Medium melee weapon, let's say a Longsword, what is their range? What if they were to use a Small or Medium weapon with reach?
: Re: Ask a Simple Question, Get a simple answer
: Surreal January 05, 2009, 07:09:04 AM
A 538: In 3.5 your melee reach is determined by your size and natural reach, not weapon size. That's just the way it is for simplicity sake.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 05, 2009, 10:27:46 AM
A538B: Assuming, of course, you're not wielding a reach weapon, but in the particular case presented his reach remains the same.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY January 05, 2009, 03:03:41 PM
A498: http://www.d20srd.org/srd/specialAbilities.htm#movementModes (http://www.d20srd.org/srd/specialAbilities.htm#movementModes) I assume it's the same place in the monster manual.
Awesome. So it's only restricted by actual encumberance, and not by armor? That's great. I was planning on wearing heavy armor on a character with wings, but saw somewhere that you had to wear light armor only (which would suck...). Glad to see that that seems wrong.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 05, 2009, 04:45:48 PM
Q 549: I'm out of town on a late Christmas holiday, and thus don't have my books.  What methods are there for a Warforged to increase the DR 2/Adamantine granted by the Adamantine Body feat?  Does Warforged Juggernaught do so?
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 05, 2009, 04:50:08 PM
Thanks.

Q538: Is there any way to manifest Bestow Power on yourself?
Or at least gain the benefits of your own manifestation of Bestow Power in some other way?

Q539: Does the increase in PP cost for applying a Metapsionic feat to a Power count as an Augmentation?
(Looking at the Midnight Augmentation feat from Magic of Incarnum)
Bumpy...
: Re: Ask a Simple Question, Get a simple answer
: Agita January 05, 2009, 04:53:05 PM
Q 549: I'm out of town on a late Christmas holiday, and thus don't have my books.  What methods are there for a Warforged to increase the DR 2/Adamantine granted by the Adamantine Body feat?  Does Warforged Juggernaught do so?
A 549

The Improved Damage Reduction feat from ECS page 55 is probably what you're looking for. It increases the DR by 1 every time you take the feat.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero January 05, 2009, 05:05:21 PM
A549: You might want to know about the feat Roll With It. It grants you DR 2/-, and each time you take it you get another 2/-. Prereq Toughness.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 05, 2009, 05:06:56 PM
I made a boo-boo  :embarrassed
: Re: Ask a Simple Question, Get a simple answer
: Agita January 05, 2009, 05:14:13 PM
Q 549: I'm out of town on a late Christmas holiday, and thus don't have my books.  What methods are there for a Warforged to increase the DR 2/Adamantine granted by the Adamantine Body feat?  Does Warforged Juggernaught do so?
A 549

The Improved Damage Reduction feat from ECS page 55 is probably what you're looking for. It increases the DR by 1 every time you take the feat.
A549: Also, Adamantine Body provides DR 2/-, not DR 2/Adamantine ;)
Bzzz! Wrong!
: ECS, page 50
ADAMANTINE BODY [WARFORGED]
At the cost of mobility, a warforged character’s body can
be crafted with a layer of adamantine that provides formidable
protective armor and some damage reduction.
Prerequisites: Warforged, 1st level only.
Benefi t: Your armor bonus is increased to +8 and you
gain damage reduction 2/adamantine. However, your base
land speed is reduced to 20 feet, and you are considered to
be wearing heavy armor. You have a +1 maximum Dexterity
bonus to AC, a –5 penalty on all skill checks that armor
check penalties apply to (Balance, Climb, Escape Artist,
Hide, Jump, Move Silently, Sleight of Hand, Swim, and
Tumble), and an arcane spell failure chance of 35%.
Normal: Without this feat, your warforged character
has an armor bonus of +2.

You're probably thinking adamantine armor, which would indeed provide DR X/-.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 05, 2009, 05:15:02 PM
Ouch, that'll teach me to post without checking first...
Sorry guys.
: Re: Ask a Simple Question, Get a simple answer
: Straw_Man January 05, 2009, 05:42:13 PM

Q550

  In CW the 3rd level of Warshaper gives you MOrphic Reach, "... suddenly stretch its limbs to get 5ft reach..." Is that a free, swift, immediate action?

  Cheers.
: Re: Ask a Simple Question, Get a simple answer
: Tshern January 05, 2009, 05:54:44 PM
A550: I am quite sure the ability is always active.
: Re: Ask a Simple Question, Get a simple answer
: syntax_error January 06, 2009, 12:37:02 PM
Q 551 I am trying to remember the location and cost of a magical weapon (I think). As I remember it (which may be slightly faulty), it was any old weapon, and it could be turned into a brooch or pin or some similar kind of ornament. Do any of you know what it is (and its not the hideaway enhancement)?
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 06, 2009, 12:40:09 PM
Thanks.

Q538: Is there any way to manifest Bestow Power on yourself?
Or at least gain the benefits of your own manifestation of Bestow Power in some other way?

Q539: Does the increase in PP cost for applying a Metapsionic feat to a Power count as an Augmentation?
(Looking at the Midnight Augmentation feat from Magic of Incarnum)
Still working on that recharging build...
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY January 06, 2009, 01:42:33 PM
Thanks.

Q538: Is there any way to manifest Bestow Power on yourself?
Still working on that recharging build...
Fission?
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 06, 2009, 04:20:39 PM
Anything at lower levels?

: Re: Ask a Simple Question, Get a simple answer
: Celsius January 06, 2009, 09:39:22 PM
You could try using Psycarnum Infusion together with Midnight Augmentation. At 3rd level with the Expanded Capacity feat, you can manifest Bestow Power at 1PP in exchange for 2.
: Re: Ask a Simple Question, Get a simple answer
: droppedbutnotbroken January 06, 2009, 11:45:37 PM
Q552: I'm starting a new world/campaign as the DM with a new, but hopefully cool, group. I'd like to give the game every chance for success that I can. Could you recommend resources (e.g. links, magazine articles, etc.) that address good "house rules" in light of broken, unbalanced, ill-advised, irksome, or simply "unfun" aspects of the game . . . or perhaps resources that identify broken, unbalanced, ill-advised, irksome, or simply "unfun" aspects of the game so I can make good "house rules"? I'd appreciate any number of suggestions.    :birthday :birthday :birthday
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 06, 2009, 11:58:04 PM
Q552: I'm starting a new world/campaign as the DM with a new, but hopefully cool, group. I'd like to give the game every chance for success that I can. Could you recommend resources (e.g. links, magazine articles, etc.) that address good "house rules" in light of broken, unbalanced, ill-advised, irksome, or simply "unfun" aspects of the game . . . or perhaps resources that identify broken, unbalanced, ill-advised, irksome, or simply "unfun" aspects of the game so I can make good "house rules"? I'd appreciate any number of suggestions.    :birthday :birthday :birthday

Hang around the boards long enough, you'll get an idea.

For starters, though, core casters are broken nearly beyond mending, and at mid-to-high levels, melee types and the like suffer from a horrid lack of options. Beware of infinite loops, too.

Though in all honesty, not every player knows or sees stuff like we do. You might end up with an actually fairly balanced group and not need to make many changes (or any at all).
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith January 07, 2009, 03:55:17 AM
A552: Read Everything Goes Gospels (http://forums.gleemax.com/showthread.php?t=972694). Read Tier System for Classes (http://brilliantgameologists.com/boards/index.php?topic=1002.0) and choose at what tier do you want to play. Flat out tell your players what you want and trust them to obey. Trust your players. Penalize them only after (if) they break the game. And trust your players.
: Re: Ask a Simple Question, Get a simple answer
: anomalousman January 07, 2009, 04:21:47 AM
4e would also be a viable way to go
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero January 07, 2009, 04:23:44 AM
Unless you want the party to have fun.
/generic anti-4e sentiment
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith January 07, 2009, 04:36:54 AM
4e is just a completely different game having nothing to do with 3e. You might as well say "Shadowrun would also be a viable way to go".
: Re: Ask a Simple Question, Get a simple answer
: anomalousman January 07, 2009, 05:17:17 AM
Well the mechanics of combat are quite different.  But the game plays pretty much the same as previous editions of D&D.  I can understand people liking one set of mechanics over another, and in particular the build system is very different and hard to break, but the actual game where you face each other across the table, is the same stuff.

We're on our 4th (and 5th) 4e campaign after countless previous ones with all editions back to AD&D.  I must say, combat is more fun now - going through rounds faster is much less boring.  But like I said, very little else has changed.

I've never played Shadowrun, so I can't comment.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 07, 2009, 08:04:04 AM
Well the mechanics of combat are quite different.  But the game plays pretty much the same as previous editions of D&D.  I can understand people liking one set of mechanics over another, and in particular the build system is very different and hard to break, but the actual game where you face each other across the table, is the same stuff.

We're on our 4th (and 5th) 4e campaign after countless previous ones with all editions back to AD&D.  I must say, combat is more fun now - going through rounds faster is much less boring.  But like I said, very little else has changed.

I've never played Shadowrun, so I can't comment.

I'm guessing your campaigns never got to very high levels. My group's playing a 4e campaign at 12th level - every battle takes well over an hour to resolve because there's WAY too many details to keep in mind and everyone has WAY too many things they can do with their actions. Even on lower levels, keeping EVERYTHING your character can do in mind is a handful.

I prefer 3.5 in that respect. Even WIZARDS don't have twelve thousand things to do with their actions every round.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 07, 2009, 08:18:49 AM
You could try using Psycarnum Infusion together with Midnight Augmentation. At 3rd level with the Expanded Capacity feat, you can manifest Bestow Power at 1PP in exchange for 2.
I'm aware of this trick, hell, it's part of my build. It still doesn't help me benefit from my own manifesting of Bestow Power at lower levels. That's the main problem I'm trying to overcome right now...

: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith January 07, 2009, 08:33:44 AM
@3e vs 4e: What are you guys talking about? I mean it's a completely different game with completely different world with completely different feeling. In 3e you've got zillion powerful spells for every life situation. In 4e you've got your static list of powers all of which are situational (that situation being "a party of four is crawling a dungeon") and rituals that cannot be compared to 3e magic system. In short:
3e: casters bend reality
4e: Indiana Jones
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder January 07, 2009, 10:25:18 AM
that situation being "a party of four is crawling a dungeon"
coughpartyof5is4edefaultcough
: Re: Ask a Simple Question, Get a simple answer
: Operation Shoestring January 07, 2009, 05:35:16 PM
Q 553

I know the Shadow Sun Ninja's touch ability deals "base unarmed + wis" and does not add most modifiers, because it is not a *weapon* damage roll.  However, can you add sneak attack damage?  And if you can, does that give more healing next round?
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 07, 2009, 05:39:15 PM
A 553: Is sneak attack included in the description of "Base Unarmed + Wis mod."'? ;)
: Re: Ask a Simple Question, Get a simple answer
: Operation Shoestring January 07, 2009, 05:55:21 PM
A 553: Is sneak attack included in the description of "Base Unarmed + Wis mod."'? ;)

I'll take that as a no then.

Q 554

Aside from A Monk's Belt and Superior Unarmed Strike, are there any ways of increasing your effective monk level for Unarmed Strike damage without use of actual levels?
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero January 07, 2009, 05:59:53 PM
Q554: Absolutely. Monk's Tattoo is the first one that comes to mind.

Edit: The source is Magic of Faerûn (3.0), p. 163
Be warned; it's not cheap.

Edit edit: Also, note that while Kuroi's suggestion of Improved Natural Attack will increase your unarmed damage by one size, it will not increase your effective Monk level. This does mean that it can go past the end of the Monk Unarmed Damage table, however.
: Re: Ask a Simple Question, Get a simple answer
: Operation Shoestring January 07, 2009, 06:02:36 PM
Q554: Absolutely. Monk's Tattoo is the first one that comes to mind.

Source please?  (Is it a feat or a magic thing, or what?)
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 07, 2009, 06:07:06 PM
Q554: Absolutely. Monk's Tattoo is the first one that comes to mind.

Source please?  (Is it a feat or a magic thing, or what?)

There's also the Improved Natural Weapon feat.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 07, 2009, 06:18:03 PM
Think you can get your hand on (an item of) (Greater) Mighty Wallop???
: Re: Ask a Simple Question, Get a simple answer
: SixthDeclension January 07, 2009, 07:01:28 PM
Q555: I was thinking of playing a Dragonborn Mineral Warrior Mongrelfolk Dragonfire Adept. I would be getting the wings from dragonborn. What order would be most advantageous to apply the templates? What would I keep in that order?

EDIT: Mineral warrior is here. http://www.wizards.com/default.asp?x=dnd/ex/20031003e (http://www.wizards.com/default.asp?x=dnd/ex/20031003e)
: Re: Ask a Simple Question, Get a simple answer
: JaronK January 07, 2009, 07:41:48 PM
Q555: I was thinking of playing a Dragonborn Mineral Warrior Mongrelfolk Dragonfire Adept. I would be getting the wings from dragonborn. What order would be most advantageous to apply the templates? What would I keep in that order?

EDIT: Mineral warrior is here. http://www.wizards.com/default.asp?x=dnd/ex/20031003e (http://www.wizards.com/default.asp?x=dnd/ex/20031003e)

You have to take Mongrelfolk first, because it's the only thing that's not acquired (and it's the base race).  Take Mineral Warrior next, assuming you can find someone to cast the spell (Mineralize Warrior).  Note that that will cost you some money.  Now apply Dragonborn, and you'll be able to fly.  Unfortunately, I'm pretty sure you'd lose the DR from Mineral Warrior by becoming Dragonborn, so it's probably not worthwhile.  It would probably be better to apply Dragonborn first, but to take an aspect that doesn't grant wings, and then take Mineral Warrior.  That way, you keep everything from the latter.

JaronK
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 January 07, 2009, 07:56:33 PM
Yeah take dragonborn first and get wings otherwise later.  Losing all the mineral warrior bonuses is not worth it.
: Re: Ask a Simple Question, Get a simple answer
: SixthDeclension January 07, 2009, 08:15:04 PM
Q556: Neanderthal isnt a template, is it? And I can't seem to find it.
: Re: Ask a Simple Question, Get a simple answer
: Dumb-Age Master January 07, 2009, 08:16:41 PM
A556: You can get the throwback feat from Bastards and Bloodlines.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 07, 2009, 08:17:41 PM
Q556: Neanderthal isnt a template, is it? And I can't seem to find it.
A556: It's a race in Frostburn IIRC.
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder January 07, 2009, 08:17:56 PM
Q556: Neanderthal isnt a template, is it? And I can't seem to find it.
A556:  It's a race in Frostburn, iirc.  edit:  Ninjas, attack!
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 07, 2009, 08:18:33 PM
Wow, that was scary...
: Re: Ask a Simple Question, Get a simple answer
: SixthDeclension January 07, 2009, 08:19:25 PM
A556: You can get the throwback feat from Bastards and Bloodlines.
Bastards and Bloodlines?
: Re: Ask a Simple Question, Get a simple answer
: Dumb-Age Master January 07, 2009, 08:21:15 PM
A556: You can get the throwback feat from Bastards and Bloodlines.
Bastards and Bloodlines?

3rd party book.
: Re: Ask a Simple Question, Get a simple answer
: Surreal January 07, 2009, 08:55:00 PM
A 554: I don't think anyone's mentioned Gauntlets of the Talon yet (relic, Complete Divine, p.91). Increases your effective monk level by 5 for unarmed damage. You can also check my "lists of stuff" for more ways in increase damage.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames January 08, 2009, 08:37:34 PM
Q557: Is there a way to get Improved Natural Attack other than taking the feat? Note: This is NOT for unarmed strike, so Fanged Ring doesn't do what I want it to do sadly. Ideally it would give INA: all natural attacks, though INA: any natural attack (bite, claw, wing, tail slap) would also suffice.
: Re: Ask a Simple Question, Get a simple answer
: Tshern January 08, 2009, 08:46:47 PM
A557: Is there a specific attack you want it to apply to? An item of Greater mighty wallop would do it in case of bludgeoning damage and an item of Heroics at all cases. Probably not what you are looking for though.
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith January 09, 2009, 04:16:26 AM
A557: Quori embedded shard in Eberron Campaign Setting increases your unarmed damage by one step as if you've taken Improved Natural Attack. It stacks with the feat too. If you're warforged, there's battlefist that increases your slam/unarmed the same way.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 09, 2009, 09:59:50 AM
Q557: Just getting a bit of clarification on this one... would a Morphing Sizing weapon be possible to change into ANY melee or thrown weapon?
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith January 09, 2009, 10:04:53 AM
A557b: Sure! All the way from fine dart to colossal greatsword.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames January 09, 2009, 10:39:51 AM
A557: Is there a specific attack you want it to apply to? An item of Greater mighty wallop would do it in case of bludgeoning damage and an item of Heroics at all cases. Probably not what you are looking for though.

As stated, any/all of the following: Bite/claw/wing/tail slap. Greater Mighty Whallop would affect the last two, but would probably be too good because it's more than one size increase.

Which brings us to the next part.

Q558: A creature with no Monk levels has a Monk's Belt and Superior Unarmed Strike. Does he use the appropriate line on Superior Unarmed Strike, the appropriate line on SUS + 5, or just do unarmed combat as a 9th level Monk? Does the data for SUS go above level 20 anywhere or rather, is it supposed to to allow for easy extrapolation?
: Re: Ask a Simple Question, Get a simple answer
: Tshern January 09, 2009, 11:55:27 AM
Bite attacks are actually piercing, slashing and bludgeoning, so GMW ought to effect it.
: Re: Ask a Simple Question, Get a simple answer
: Agita January 09, 2009, 12:07:22 PM
As stated, any/all of the following: Bite/claw/wing/tail slap. Greater Mighty Whallop would affect the last two, but would probably be too good because it's more than one size increase.
So take normal Mighty Wallop. That's level 1 and only increases size by 1.
: Re: Ask a Simple Question, Get a simple answer
: dman11235 January 09, 2009, 12:14:11 PM
A 554: I don't think anyone's mentioned Gauntlets of the Talon yet (relic, Complete Divine, p.91). Increases your effective monk level by 5 for unarmed damage. You can also check my "lists of stuff" for more ways in increase damage.

I'm pretty sure I took all of the monk level increasing stuff and put it in my handbook (I did use your list for it).  If not: bingo.  Also: my handbook lists many good ways to effectively increase base damage.

An item of Greater mighty wallop would do it in case of bludgeoning damage...

I believe there is a spell that makes weapons effectively bludgeoning weapons (Earth Hammer maybe?), so that+GMW would work.  Wait.....it's.....Dolorous Blow.  It also does something else good.

A558: The rules aren't clear, so I would say whatever is best.  So SUS unless you got above monk level....14?, so you'd need Monk's Tattoo and something else (I wouldn't bother, 2d6 isn't all that far off 2d10).

So take normal Mighty Wallop. That's level 1 and only increases size by 1.

Or GMW at a low CL (10 does well, and is only 2 or 3 increases: 2d6-3d6-4d6...-6d6-8d6, so why not do all the way?), because MW is only 1 min/level, iirc.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames January 09, 2009, 12:26:54 PM
Is there rules text for that somewhere Tshern?

Ok, so Monk's Belt doesn't boost unarmed damage but still gives Wis to AC + 1 and other stuff.

Dolorous blow... doubles crit range and allows auto confirms, but doesn't work on natural weapons and doesn't do anything about effectively bludgeoning. Is there another one aside from the SC one?

The reason I don't do it all the way is because it's already a freakin' optimized dragon, and I don't want to overdo it. After all, just SUS means 4d6 + many other things on an unarmed strike sequence in addition to the full set of natural attacks. It has a CL of 11th right out of the gate, but would probably have Practiced Spellcaster to not be so much Dispel bait.
: Re: Ask a Simple Question, Get a simple answer
: Tshern January 09, 2009, 12:30:29 PM
Sunic: SRD on natural attacks. (http://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons) The first one is about bites.

: SRD
Bite

The creature attacks with its mouth, dealing piercing, slashing, and bludgeoning damage.
: Re: Ask a Simple Question, Get a simple answer
: PlzBreakMyCampaign January 09, 2009, 12:40:48 PM
Q559: Could someone please point me to the text in core that specificies that a spell cast above 1st level requires a specific caster level? For instance it appears 9th level spells would fail automatically if the caster was somehow reduced to a caster level of 16... it seems the mechanics should be able to support a higher level spell cast at a caster level of 1, atleast the way I see it.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames January 09, 2009, 01:00:32 PM
Q559: Could someone please point me to the text in core that specificies that a spell cast above 1st level requires a specific caster level? For instance it appears 9th level spells would fail automatically if the caster was somehow reduced to a caster level of 16... it seems the mechanics should be able to support a higher level spell cast at a caster level of 1, atleast the way I see it.

Semi related:

http://www.d20srd.org/srd/magicOverview/castingSpells.htm

Caster Level

A spell’s power often depends on its caster level, which for most spellcasting characters is equal to your class level in the class you’re using to cast the spell.

You can cast a spell at a lower caster level than normal, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the same caster level.

In the event that a class feature, domain granted power, or other special ability provides an adjustment to your caster level, that adjustment applies not only to effects based on caster level (such as range, duration, and damage dealt) but also to your caster level check to overcome your target’s spell resistance and to the caster level used in dispel checks (both the dispel check and the DC of the check).

You cannot lower the caster level to below the point you would need to cast the spell in question, which also is saying that there is a minimum caster level.

Q560: Corollary: A 10th level Wizard has Practiced Spellcaster, despite his lack of CL loss. He gets hit by 1 or more negative levels. Does the Practiced Spellcaster offset the appropriate energy drain penalties?
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 January 09, 2009, 02:54:03 PM
A560: No, Practiced Spellcaster can only improve you CL to your HD and negative levels lower your effective HD.
: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge January 09, 2009, 07:25:10 PM
Q560: Where would I find a battle fan or somesuch? I know there is one somewhere, possibly in 3.5 D&D, but cannot remember where.
: Re: Ask a Simple Question, Get a simple answer
: woodenbandman January 09, 2009, 07:33:33 PM
Q 561: Can I apply divine metamagic to scrolls? Can I use divine metamagic with residual magic? Could I use divine metamagic to persist a spell duplicated with a wish/miracle? Could I then use residual magic to persist a second, different spell, using another casting of wish? I.E, Use wish to imitate prestidigitation, DMM persist it, and then use wish to imitate shapechange, would the imitated shapechange be persisted? Also, can I do this with a shadow conjuration or shadow evocation spell, even if they're imitating different spells?
: Re: Ask a Simple Question, Get a simple answer
: Agita January 09, 2009, 07:33:45 PM
Q560: Where would I find a battle fan or somesuch? I know there is one somewhere, possibly in 3.5 D&D, but cannot remember where.
A 560

There's one in Oriental Adventures, and I think it's also in the Arms and Equipment Guide. I don't know if it was updated to 3.5, though.
: Re: Ask a Simple Question, Get a simple answer
: JaronK January 09, 2009, 07:37:47 PM
Q 561: Can I apply divine metamagic to scrolls? Can I use divine metamagic with residual magic? Could I use divine metamagic to persist a spell duplicated with a wish/miracle? Could I then use residual magic to persist a second, different spell, using another casting of wish? I.E, Use wish to imitate prestidigitation, DMM persist it, and then use wish to imitate shapechange, would the imitated shapechange be persisted? Also, can I do this with a shadow conjuration or shadow evocation spell, even if they're imitating different spells?

Doubtful but I'm not sure, absolutely, I believe so as long as the original miracle or wish is divine.  Certainly, it's an old SCM trick.

The SCM version of this is to use Residual Metamagic, Heighten Spell (with Earth Spell), and Echoing Spell.  Cast Silent Image hightened to level X.  Next round, cast Echoing Silent Image (3rd level slot due to subsitution level) which is heightened to X due to Residual Metamagic.  Next round, cast Heightened Silent Image, which is residually echoing.  Repeat, blasting away with as many spells as you want, all shadow spells.  In one hour, all but the first spell comes back.  Neat.

JaronK
: Re: Ask a Simple Question, Get a simple answer
: woodenbandman January 09, 2009, 07:42:18 PM
:D wow that's incredible. So could you theoretically cast a spell level X from a silent image, and then cast a spell level (level of silent image) + X*2? Like heighten it to a 9th level spell and then heighten another next turn to get an epic spellslot? I have no idea what the fuck you'd do with it, but could you do it?
: Re: Ask a Simple Question, Get a simple answer
: Surreal January 09, 2009, 08:26:27 PM
A 560: There's also one in Sandstorm, the Collapsing Crescent Fan. Gets +4 to attack vs flat-footed.
: Re: Ask a Simple Question, Get a simple answer
: JaronK January 09, 2009, 09:58:52 PM
:D wow that's incredible. So could you theoretically cast a spell level X from a silent image, and then cast a spell level (level of silent image) + X*2? Like heighten it to a 9th level spell and then heighten another next turn to get an epic spellslot? I have no idea what the fuck you'd do with it, but could you do it?

No, because you can't apply the same metamagic feat twice to the same spell.

JaronK
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 09, 2009, 10:00:34 PM
Q562: I know that spells only check for targets when they are cast, though it wouldn't hurt to ask two things:

A) I have a Morphing Sizing Maul. I cast Greater Mighty Wallop. I change it into a non-bludgeoning weapon. The spell's still effective, right?

B) Where exactly is the rules text about spells checking for target only upon casting?
: Re: Ask a Simple Question, Get a simple answer
: dman11235 January 09, 2009, 10:40:53 PM
Dolorous blow... doubles crit range and allows auto confirms, but doesn't work on natural weapons and doesn't do anything about effectively bludgeoning. Is there another one aside from the SC one?

Hmm, seems it WAS Earth Hammer.  Well, that one only works on weapons too, so....
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial January 10, 2009, 02:13:46 PM
Q563: I'm away from my books--What exactly are the limitations on combining Ur-Priest with other divine...things? (Vague question, yes.)
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 10, 2009, 02:57:27 PM
A563: I'd say as long as the other things don't require you to be Good/Worship a Deity it's okay to take them...
: Re: Ask a Simple Question, Get a simple answer
: behemot January 10, 2009, 02:58:29 PM
Q 564: Is there wizard variant which exchange familiar for any metamagic feat or just a feat?
: Re: Ask a Simple Question, Get a simple answer
: carnivore January 10, 2009, 03:50:20 PM
Q 564: Is there wizard variant which exchange familiar for any metamagic feat or just a feat?
A564

yes... sort of ... there are Variants that allow you to exchange your familiar for other abilities.... Here (http://www.systemreferencedocuments.org/35/sovelior_sage/unearthedSpecialist.html) and Here (http://www.systemreferencedocuments.org/35/sovelior_sage/unearthedCoreClass.html#simple-sorcerer),but gain Animal Companion instead

 :D

: Re: Ask a Simple Question, Get a simple answer
: behemot January 10, 2009, 04:39:15 PM
Huh, nice. But not exacly what i need, no animals :-) Any idea?
I also know about specialist wizard options, but its not it, as long as Transmutator have sth worth a feat.
Actually i want do thing like this... have 1 level dip in wizard specialist (transmutation) and take familiar later on. And i need sth nice, feat will be best (always useful) or sth better than enchance atribute.

Ok i found: Arcane Reabsorbtion and Sudden Shift. Both seems to be go ok. Thanks
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 10, 2009, 04:59:24 PM
The best ability from a 1-level Wizard dip woul be Abrupt Jaunt as far as I'm concerned, but for that you need to be a Conjurer.
For the Familiar, there's the feat in Complete Arcane :)
: Re: Ask a Simple Question, Get a simple answer
: Agita January 10, 2009, 07:17:25 PM
Q 565

Where, if anywhere, does it say that you can willingly reduce the amount of damage that you deal (or even just not deal your extra damage from Str)?
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith January 10, 2009, 07:26:28 PM
A565: Nowhere.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero January 10, 2009, 09:33:55 PM
You can willingly deal nonlethal, though.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 10, 2009, 09:38:12 PM
You can willingly deal nonlethal, though.

At a -4 penalty to attack rolls, unless you have an ability that says otherwise (or with a weapon that allows you to do so such as a whip).
: Re: Ask a Simple Question, Get a simple answer
: Agita January 10, 2009, 10:33:58 PM
You can willingly deal nonlethal, though.
Yeah. I was asking because I wanted to kickbox with my allies while in Martial Spirit stance to heal them up, but with the Str bonus, they end up taking more nonlethal than I heal them... There's got to be something I'm missing.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 11, 2009, 01:55:21 AM
You can willingly deal nonlethal, though.
Yeah. I was asking because I wanted to kickbox with my allies while in Martial Spirit stance to heal them up, but with the Str bonus, they end up taking more nonlethal than I heal them... There's got to be something I'm missing.

This may sound silly to remind you of, but whenever you heal regular damage, you heal an equal amount of nonlethal damage. Does that help?
: Re: Ask a Simple Question, Get a simple answer
: Agita January 11, 2009, 07:26:19 AM
You can willingly deal nonlethal, though.
Yeah. I was asking because I wanted to kickbox with my allies while in Martial Spirit stance to heal them up, but with the Str bonus, they end up taking more nonlethal than I heal them... There's got to be something I'm missing.

This may sound silly to remind you of, but whenever you heal regular damage, you heal an equal amount of nonlethal damage. Does that help?
I know, but when you deal 1d3+4 nonlethal per turn, the nonlethal damage still outweighs the healing, no?
: Re: Ask a Simple Question, Get a simple answer
: dman11235 January 11, 2009, 09:09:27 AM
You know, non-lethal damage heals at a much accelerated rate compared to lethal damage...
: Re: Ask a Simple Question, Get a simple answer
: Agita January 11, 2009, 09:14:53 AM
You know, non-lethal damage heals at a much accelerated rate compared to lethal damage...
Right. Still impractical, though. A hit for 6 nonlethal damage would take 4 hours to heal after healing from Martial Spirit, assuming no other source of healing. (At level 1, which the campaign I'm thinking about using this in is starting at)
: Re: Ask a Simple Question, Get a simple answer
: Bell January 11, 2009, 02:47:19 PM
wouldn't this work the same way, or similar to, arrows of cure light wounds?  Or does that only not damage people because they're magical?
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 11, 2009, 11:48:44 PM
wouldn't this work the same way, or similar to, arrows of cure light wounds?  Or does that only not damage people because they're magical?

Fire blunt-ended arrows at people with a regular bow?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 12, 2009, 01:01:40 PM
Q 566:Warforged Juggernauts become immune to "necromancy effects."  What exactly does this include?  All spells from the Necromancy school?  What about the energy drain of a vampire?
: Re: Ask a Simple Question, Get a simple answer
: Soda January 12, 2009, 01:52:03 PM
Q567: I'm looking for a post from not too long ago. Not sure if it was here, or gleemax, or somewhere else. It was a list of all the things spells do in D&D. Not in any game terms, just change shape, create matter, summon creatures, etc. Any help?
: Re: Ask a Simple Question, Get a simple answer
: Arquebuz January 13, 2009, 03:59:29 AM
Q568: If I happened to have a shifter razorclaw monk with Beast Strike, would the damage increase from Improved Natural Attack apply to both the IUS damage and the claw damage, on each attack? 
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 13, 2009, 10:55:09 AM
Q 566:Warforged Juggernauts become immune to "necromancy effects."  What exactly does this include?  All spells from the Necromancy school?  What about the energy drain of a vampire?

I've done some more digging into this, and the best I can come up with is that it is all Necromancy spells, as well as any effect that specifically calls out that it is a necromancy/necromantic effect, such as a Ghost's frightful moan ability.  It would not, however, include things like a vampire's energy drain, as it isn't specified as being a necromancy effect, either in the MM or the DMG.  Would anyone disagree with that?
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial January 13, 2009, 11:41:25 AM
Q569: Do racial Hit Dice count for the purposes of determining an initiator level?
: Re: Ask a Simple Question, Get a simple answer
: xamas January 13, 2009, 11:46:23 AM
Q 570: what is a good spell for draconic right of passage for a kobold?

i was thinking of mage armour because with Draconic Reservoir you could have it up for nearly every fight, and at level 8 could have ip up all day.
think character will be a venerable dragonwrought kobold sorcerer.
: Re: Ask a Simple Question, Get a simple answer
: Emy January 13, 2009, 11:56:47 AM
Q 570: what is a good spell for draconic right of passage for a kobold?

A570: Identify? It's not spectacular, but not having to pay for it might be nice at low levels, before you have a chance to get something like an Artificer's Monocle.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 13, 2009, 12:27:17 PM
Q569: Do racial Hit Dice count for the purposes of determining an initiator level?
A569: Yes, they do, but I don't have a quote for you.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames January 13, 2009, 12:39:05 PM
Racial HD are racial class levels, and you get half IL for any and all class levels.

Yes, this does mean Martial Adept dip + monster = win.
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial January 13, 2009, 12:48:26 PM
Racial HD are racial class levels, and you get half IL for any and all class levels.

Yes, this does mean Martial Adept dip + monster = win.

The main reason I was asking is that I'm contemplating a thri-kreen warblade in an upcoming game. Tiger Claw looks like it was written for a thri-kreen.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero January 13, 2009, 03:08:31 PM
Tome of Battle is a truly beautiful thing with Thri-keen. Swift action jumps? Yes please. Sneak Attack with no Rogue levels? Why not? Dex to Damage? Thank you very much.
: Re: Ask a Simple Question, Get a simple answer
: EjoThims January 13, 2009, 05:37:49 PM
Q568: If I happened to have a shifter razorclaw monk with Beast Strike, would the damage increase from Improved Natural Attack apply to both the IUS damage and the claw damage, on each attack? 

Beast Strike does what again? I'm AFB. From context it seems like it adds claw damage to unarmed strikes? If so, this is your answer.

INA only works for one natural weapon, but can be taken multiple times. If you had INA (Claw) and INA (IUS), then yes, Beast Strike would use the higher damage from both, since that's the only damage for both that you have any more.
: Re: Ask a Simple Question, Get a simple answer
: Runestar January 14, 2009, 09:43:57 AM
Tome of Battle is a truly beautiful thing with Thri-keen. Swift action jumps? Yes please. Sneak Attack with no Rogue levels? Why not? Dex to Damage? Thank you very much.

Or slap a lv of martial adept onto an elder elemental. Cr12, access to 7th lv maneuvers.  :D
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 14, 2009, 12:45:01 PM
Q571: Can Battle Jump and Soaring Raptor Strike be combined? The question stems from the activation requirements of Battle Jump, that you must drop from above your enemy a certain height. Soaring Raptor Strike specifies you leap to attack your opponent, but it doesn't say that you reach anything other than the minimum height to get the right angle for the maneuver. I suppose if you were already attacking from above it would be no problem, but can you do it from the ground?
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith January 14, 2009, 01:32:57 PM
A571: Roll a Jump check to see if you jumped high enough?
: Re: Ask a Simple Question, Get a simple answer
: PlzBreakMyCampaign January 14, 2009, 01:35:34 PM
Q572: Does the Codex Anathema (LoM 214) allow a character to exceed those skill ranks? Most anything else that says it gives ranks has like 5 different sentences explaining how it can't be used to exceed the level+3 max rank limit...
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 14, 2009, 02:49:07 PM
A571: Roll a Jump check to see if you jumped high enough?

The thing is, the maneuver doesn't specify that you actually jumped as high as your check; you make a check against your target's AC and if you make it you get to attack with a +4 bonus (and if you don't, you don't get to attack at all).
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith January 14, 2009, 03:29:04 PM
DM call then.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 14, 2009, 03:47:25 PM
DM call then.

The maneuver also doesn't mention actual movement on the character, but I assume there's jumping involved.

The obvious solution is to initiate it from higher ground (with a flight-capable mount or a carpet of flying), and then it's all legal.
: Re: Ask a Simple Question, Get a simple answer
: Endarire January 14, 2009, 10:55:22 PM
Q573
Air gnomes (http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm#airGnomes) "have the general traits of air races described above and all gnome racial traits, with additions and exceptions as noted below."

Since the gnome entry also includes forest gnomes, does this mean I can be a forest air gnome?
: Re: Ask a Simple Question, Get a simple answer
: EjoThims January 14, 2009, 11:02:03 PM
Since the gnome entry also includes forest gnomes, does this mean I can be a forest air gnome?

I don't see many DMs having a problem with it, but by RaW, it's air race traits tacked onto the standard (PHB) gnome, then modified as specified in the 'Air Gnome' entry.
: Re: Ask a Simple Question, Get a simple answer
: Eldariel January 15, 2009, 05:21:11 AM
Q574: Is there any item that actually grants the Two-Weapon Fighting-feat (not just the benefits; trying to qualify for Double Wand Wielder without burning two feats here)?
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith January 15, 2009, 06:02:33 AM
A574: Just as you cannot qualify for Combat Expertise by casting Cat's Grace, you cannot qualify for TWF using an item. Mind though, that this rule ("Prerequisites must be more or equally permanent and inherent than the benefit.") is not written anywhere and thus us not RAW per se. In any case, such item doesn't exist.
: Re: Ask a Simple Question, Get a simple answer
: anomalousman January 15, 2009, 06:42:24 AM
A574: Just as you cannot qualify for Combat Expertise by casting Cat's Grace, you cannot qualify for TWF using an item. Mind though, that this rule ("Prerequisites must be more or equally permanent and inherent than the benefit.") is not written anywhere and thus us not RAW per se. In any case, such item doesn't exist.

According to the FAQ, you can qualify for feats/PrCs with temporary boosts, but when you don't have the prerequisite you don't have the benefit of that feat or any feat or PrC that depended on that feat as a prerequisite.  So you can find yourself a level 20 commoner half the time if you aren't under the influence of a spell/have your item/whatever.
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith January 15, 2009, 07:05:37 AM
But that invariably leads to bootstrapping.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 15, 2009, 07:10:38 AM
Hey, if someone want's to rely on something that can be stolen, destroyed, suppressed or dispelled that's their problem ;)

: Re: Ask a Simple Question, Get a simple answer
: carnivore January 15, 2009, 07:11:11 AM
Q574: Is there any item that actually grants the Two-Weapon Fighting-feat (not just the benefits; trying to qualify for Double Wand Wielder without burning two feats here)?
A574

try this: Gloves of the Balanced Hands(MIC) 8000gp..... gives TWF, if you already have TWF, you get Improved TWF

 :D
: Re: Ask a Simple Question, Get a simple answer
: jameswilliamogle January 15, 2009, 02:51:53 PM
Q575 Is there an easy way to get "access to the law domain" for the Saphire Hieromphant PrC if I want to combine it with Ur-Priest?
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 15, 2009, 02:55:55 PM
A575: Would Contemplative do it?
You'll have to wait till level 11, so it might be a little late...

: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames January 15, 2009, 04:23:43 PM
Character A is wearing Steadfast Boots and has the Knockback feat. Character B charges at A.

Q576: Can A use Knockback on the double damage set attack he's entitled to?

Q577: Is the set attack resolved before or after Character B's attack?
: Re: Ask a Simple Question, Get a simple answer
: Eldariel January 15, 2009, 04:27:42 PM
Hey, if someone want's to rely on something that can be stolen, destroyed, suppressed or dispelled that's their problem ;)

I'm fairly sure I'm going to have to account for dispelling anyways; the character is an Artificer and all (Wands being dispelled/destroyed/stolen would be far worse anyways...although the thief better be damn skilled and immune to divination or he's so f*cking dead). And Dual Wand Wielder isn't exactly that useful in an AMF anyways, so I'm not too worried :) Thanks Carnivore, that does it nicely, and doesn't even cost anything to boot.
: Re: Ask a Simple Question, Get a simple answer
: Tshern January 15, 2009, 04:47:29 PM
Q575 Is there an easy way to get "access to the law domain" for the Saphire Hieromphant PrC if I want to combine it with Ur-Priest?
Arcane disciple?
: Re: Ask a Simple Question, Get a simple answer
: jameswilliamogle January 15, 2009, 05:15:55 PM
Q575 Is there an easy way to get "access to the law domain" for the Saphire Hieromphant PrC if I want to combine it with Ur-Priest?
Arcane disciple?
There, I'd have to dip arcane spellcasting... not exactly what I want to do... but it does fulfill the req...  Any way to get low (no) level arcane casting for this w/o spending a level?
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist January 15, 2009, 05:27:37 PM
Q575 Is there an easy way to get "access to the law domain" for the Saphire Hieromphant PrC if I want to combine it with Ur-Priest?
Arcane disciple?
There, I'd have to dip arcane spellcasting... not exactly what I want to do... but it does fulfill the req...  Any way to get low (no) level arcane casting for this w/o spending a level?
I believe there's a feat from forgotten realms that, unlike similar feats, actually gives you the ability to cast two cantrips a day.  Can't remember what it's called, probably only can be taken at first level.

EDIT: Magical training, FRCS.
Cast dancing lights, daze, mage hand each 1/day. 

The mage hand is moderately useful for pulling levers and stuff.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 15, 2009, 05:36:00 PM
Bump

Q 566:Warforged Juggernauts become immune to "necromancy effects."  What exactly does this include?  All spells from the Necromancy school?  What about the energy drain of a vampire?

I've done some more digging into this, and the best I can come up with is that it is all Necromancy spells, as well as any effect that specifically calls out that it is a necromancy/necromantic effect, such as a Ghost's frightful moan ability.  It would not, however, include things like a vampire's energy drain, as it isn't specified as being a necromancy effect, either in the MM or the DMG.  Would anyone disagree with that?
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY January 15, 2009, 06:33:13 PM
Bump

Q 566:Warforged Juggernauts become immune to "necromancy effects."  What exactly does this include?  All spells from the Necromancy school?  What about the energy drain of a vampire?

I've done some more digging into this, and the best I can come up with is that it is all Necromancy spells, as well as any effect that specifically calls out that it is a necromancy/necromantic effect, such as a Ghost's frightful moan ability.  It would not, however, include things like a vampire's energy drain, as it isn't specified as being a necromancy effect, either in the MM or the DMG.  Would anyone disagree with that?
Warforged are already immune to energy drain, without being Juggernauts.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 15, 2009, 07:55:21 PM
Warforged are already immune to energy drain, without being Juggernauts.
And that is why this thread is so great.  I helps smack you in the head when you overlook the obvious  ;)
: Re: Ask a Simple Question, Get a simple answer
: Flay Crimsonwind January 15, 2009, 10:44:50 PM
Q578: Am I crazy (yes...) or is there a feat/item/class feature that let's fire damage punch through fire immunity/resistance? I seem to think a feat exists that does such a thing...
: Re: Ask a Simple Question, Get a simple answer
: Runestar January 15, 2009, 10:58:55 PM
Q578: Am I crazy (yes...) or is there a feat/item/class feature that let's fire damage punch through fire immunity/resistance? I seem to think a feat exists that does such a thing...

Sandstorm does have such a metamagic feat (+1).
: Re: Ask a Simple Question, Get a simple answer
: Eldariel January 15, 2009, 11:13:26 PM
A578: The feat is named "Searing Spell" and ignores Fire Resistance and puts half damage through Immunity. Also doubles damage to cold-type creatures.

Q579: What divine ways exist to buff caster level? I'm trying to get CL 20 Magic Weapons and Magic Vestments out of a level 13 Archivist (in a party with Mercantile Background and Artificer with Legendary + Extraordinary so pretty much Money Is No Object™), but I'm drawing a blank after Orange Prism Ioun Stone and Beads of Karma (which puts me at 18).
: Re: Ask a Simple Question, Get a simple answer
: JaronK January 15, 2009, 11:35:24 PM
Q579: What divine ways exist to buff caster level? I'm trying to get CL 20 Magic Weapons and Magic Vestments out of a level 13 Archivist (in a party with Mercantile Background and Artificer with Legendary + Extraordinary so pretty much Money Is No Object™), but I'm drawing a blank after Orange Prism Ioun Stone and Beads of Karma (which puts me at 18).

As an Archivist, you should be able to get Create Magical Tattoo on your spell list.  That will give you an extra +1.

And if you really want to go nuts... say hello to Consumptive Field.  You two could be best friends!  Even without the tattoo, that would get you to 27 right now.  It is, of course, persistable if you want to go nuts.

JaronK
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY January 16, 2009, 12:18:13 AM
Q578: Am I crazy (yes...) or is there a feat/item/class feature that let's fire damage punch through fire immunity/resistance? I seem to think a feat exists that does such a thing...

Sandstorm does have such a metamagic feat (+1).
Searing Spell.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero January 16, 2009, 12:53:22 AM
Wasn't there also a Prestige Class that isn't Hellfire Warlock that allowed the caster to bypass fire immunity?
: Re: Ask a Simple Question, Get a simple answer
: Eldariel January 16, 2009, 01:12:08 AM
Q579: What divine ways exist to buff caster level? I'm trying to get CL 20 Magic Weapons and Magic Vestments out of a level 13 Archivist (in a party with Mercantile Background and Artificer with Legendary + Extraordinary so pretty much Money Is No Object™), but I'm drawing a blank after Orange Prism Ioun Stone and Beads of Karma (which puts me at 18).

As an Archivist, you should be able to get Create Magical Tattoo on your spell list.  That will give you an extra +1.

And if you really want to go nuts... say hello to Consumptive Field.  You two could be best friends!  Even without the tattoo, that would get you to 27 right now.  It is, of course, persistable if you want to go nuts.

JaronK

I'd like to avoid Consumptive Field-abuse if possible, especially since it's so easy to infinite with (not to mention, the character is gonna be LG for a change; I recall the same issue appeared previously). Creater Magical Tattoo would get me to 19, thanks. I'd really hate to peter out at that point. Any other that would improve CL by +1 would be awesome.
: Re: Ask a Simple Question, Get a simple answer
: Emy January 16, 2009, 01:15:37 AM
Q579: What divine ways exist to buff caster level? I'm trying to get CL 20 Magic Weapons and Magic Vestments out of a level 13 Archivist (in a party with Mercantile Background and Artificer with Legendary + Extraordinary so pretty much Money Is No Object™), but I'm drawing a blank after Orange Prism Ioun Stone and Beads of Karma (which puts me at 18).

As an Archivist, you should be able to get Create Magical Tattoo on your spell list.  That will give you an extra +1.

And if you really want to go nuts... say hello to Consumptive Field.  You two could be best friends!  Even without the tattoo, that would get you to 27 right now.  It is, of course, persistable if you want to go nuts.

JaronK

I'd like to avoid Consumptive Field-abuse if possible (not to mention, the character is gonna be LG for a change; I recall the same issue appeared previously). Creater Magical Tattoo would get me to 19 and I'd really hate to peter out at that point. Can you think of any items or spells or such that would improve this by +1?

This might help. (http://forums.gleemax.com/showthread.php?t=615672)

I'd recommend Suffer the Flesh, but that would be for Wizards.
: Re: Ask a Simple Question, Get a simple answer
: Eldariel January 16, 2009, 01:23:25 AM
Q579: What divine ways exist to buff caster level? I'm trying to get CL 20 Magic Weapons and Magic Vestments out of a level 13 Archivist (in a party with Mercantile Background and Artificer with Legendary + Extraordinary so pretty much Money Is No Object™), but I'm drawing a blank after Orange Prism Ioun Stone and Beads of Karma (which puts me at 18).

As an Archivist, you should be able to get Create Magical Tattoo on your spell list.  That will give you an extra +1.

And if you really want to go nuts... say hello to Consumptive Field.  You two could be best friends!  Even without the tattoo, that would get you to 27 right now.  It is, of course, persistable if you want to go nuts.

JaronK

I'd like to avoid Consumptive Field-abuse if possible (not to mention, the character is gonna be LG for a change; I recall the same issue appeared previously). Creater Magical Tattoo would get me to 19 and I'd really hate to peter out at that point. Can you think of any items or spells or such that would improve this by +1?

This might help. (http://forums.gleemax.com/showthread.php?t=615672)

I'd recommend Suffer the Flesh, but that would be for Wizards.

Thanks. I'll try to find something that works. Spellgifted seems ok right now, although losing a CL in all other schools would kinda suck. Since the character is primarily an archer, it wouldn't be that that big of a problem. Lots of versatility would be lost though. Hmm, Contemplative-dip for Transformation should work.
: Re: Ask a Simple Question, Get a simple answer
: Endarire January 16, 2009, 01:30:49 AM
Q580
Logically, why are intelligent undead like vampires immune to mind-affecting effects?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 16, 2009, 02:47:08 AM
I've got a player making a back-up character in case his current one falls to vampires.  He is making a warforged Crusader/WF Juggernaut with the Stone Power and Shocking Fist feats.  Shocking Fist is from Player's Guide to Eberron, FYI.  The interaction of these feats will be brilliant, and with his delayed damage pool he can utilize it no matter the answer here, but the intricacies of the situation will determine exactly HOW useful it is to him.

First, some quotes:

Stone Power
When you use an attack action or full attack action, or you initiate a Stone Dragon strike in melee combat, you can take a penalty of as much as -5 on your attack rolls.  This number cannot exceed your BAB.  You gain temporary hit points equal to twice the number that you subtract from your attack rolls (to a maximum of +10).  These temporary hit points last until the beginning of your next turn.

Shocking Fist
As a free action, you can channel some of your life force into a slam attack.  You must declare that you are using this feat before you make your attack roll.  When you use this feat, you deal damage to yourself (any amount equal to or less than your BAB).  If the attack hits, you deal 1d4 points of electricity damage to the target per point of damage you dealt to yourself.

I imagine that my player is planning to take the -5 to hit and activate the Shocking Fist all at once, and the "damage" he takes will all be taken from temporary hit points produced from the attack roll itself (via Stone Power).

Q 581: Does it work that way?  Or is there an order to it?  IE - he can't deal the damage to the temp HP's because they don't exist yet, because he hasn't yet made the attack roll with the penalty.  Or does it work, because it says the channeling of life force is a free action (and the argument would go, I'm sure...) which can happen as the attack hits, after the attack roll, even though you had to declare it before the attack roll?

Worst case scenario for my player is that round 1 he attacks, takes the damage (into his delayed damage pool) and deals the extra shocking damage, and then round 2 he takes a -5 penalty to get the temp HP's to soak the damage he will take at the end of the round from his delayed damage pool.  Basically he doesn't use the DDP for its original intended purpose... he just uses it as a battery reservoir. That is 'always' full.

Edit:   The delayed damage pool actually doesn't help in this instance, as it specifically says:
When you are attacked, any hit point damage the blow deals is added to your delayed damage pool.

So, the question becomes, can the temp HP's from a Stone Power attack soak up the damage incurred by employing Shocking Fist on the same attack?
: Re: Ask a Simple Question, Get a simple answer
: Endarire January 16, 2009, 03:16:02 AM
A581
When abilities would apply 'simultaneously,' you can choose the order in which they take effect.  This allows a Wild Mage (Complete Arcane) with Practiced Spellcaster to negate the Wild Mage caster level penalty.
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist January 16, 2009, 03:25:38 AM
Q580
Logically, why are intelligent undead like vampires immune to mind-affecting effects?

A580 Because mind-affecting effects target the patterns of positive energy that make up the minds of virtually all sentient creatures.  Intelligent undead run negative energy backwards for the same effect, but no positive energy means the spell doesn't know what to do, and fails.
: Re: Ask a Simple Question, Get a simple answer
: PlzBreakMyCampaign January 16, 2009, 08:46:56 AM
Q582: Does the Codex Anathema (LoM 214) allow a character to exceed those skill ranks? Most anything else that says it gives ranks has like 5 different sentences explaining how it can't be used to exceed the level+3 max rank limit...
: Re: Ask a Simple Question, Get a simple answer
: SixthDeclension January 16, 2009, 10:12:44 AM
Q583Which come first, feats or class levels?
: Re: Ask a Simple Question, Get a simple answer
: RobbyPants January 16, 2009, 10:22:24 AM
A583 Class levels. 

That's how a +1 BAB class can take a feat with a +1 prereq at 1st level.  Also, that's why you can't qualify for a PrC with a feat requirement until the next level.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 16, 2009, 10:41:20 AM
A581
When abilities would apply 'simultaneously,' you can choose the order in which they take effect.  This allows a Wild Mage (Complete Arcane) with Practiced Spellcaster to negate the Wild Mage caster level penalty.
But a wild mage doesn't have to declare he is using practiced spellcaster; that is a type of feat that is always active.  Stone Power and Shocking Fist are not.

Stone power doesn't grant temp HP's until after you've taken the attack roll penalty.  You have to declare you are using Shocking Fist prior to your attack roll.  It seems to strongly indicate there is an order to the thing.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames January 16, 2009, 11:32:03 AM
Character A is wearing Steadfast Boots and has the Knockback feat. Character B charges at A.

Q576: Can A use Knockback on the double damage set attack he's entitled to?

Q577: Is the set attack resolved before or after Character B's attack?

Bump.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 16, 2009, 12:17:45 PM
A581
When abilities would apply 'simultaneously,' you can choose the order in which they take effect.  This allows a Wild Mage (Complete Arcane) with Practiced Spellcaster to negate the Wild Mage caster level penalty.
But a wild mage doesn't have to declare he is using practiced spellcaster; that is a type of feat that is always active.  Stone Power and Shocking Fist are not.

Stone power doesn't grant temp HP's until after you've taken the attack roll penalty.  You have to declare you are using Shocking Fist prior to your attack roll.  It seems to strongly indicate there is an order to the thing.

You can still choose which order they apply in. Also, delayed damage makes the point moot, since no matter what order you chose to do that in, the temp HP will be there the next round when the damage kicks in.
: Re: Ask a Simple Question, Get a simple answer
: behemot January 16, 2009, 01:28:22 PM
Q584: If i take racial substitution level 1st have i to take all others levels as well? Or can i choose 1st and only 1st.
: Re: Ask a Simple Question, Get a simple answer
: Bell January 16, 2009, 01:37:52 PM
each substitution level can be taken individually, and don't require that you take any others.  For example, you could take the 2nd level dwarven fighter substitution without taking the level 1 substitution.
: Re: Ask a Simple Question, Get a simple answer
: juton January 16, 2009, 02:35:43 PM
Q579: What divine ways exist to buff caster level? I'm trying to get CL 20 Magic Weapons and Magic Vestments out of a level 13 Archivist (in a party with Mercantile Background and Artificer with Legendary + Extraordinary so pretty much Money Is No Object™), but I'm drawing a blank after Orange Prism Ioun Stone and Beads of Karma (which puts me at 18).

Prayer Beads (DMG/SRD), and Ankh of Ascension (MIC) both can boost CL by +4, so +8 for both.
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith January 16, 2009, 02:58:53 PM
A576: Yes.
A577: Yes. Readied actions are resolved before their triggers.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 16, 2009, 03:24:06 PM
Also, delayed damage makes the point moot, since no matter what order you chose to do that in, the temp HP will be there the next round when the damage kicks in.
Actually, it doesn't.

When you are attacked, any hit point damage the blow deals is added to your delayed damage pool.
Only damage from someone else attacking you can enter the DDP.  You can't put damage you deal to yourself in it.  Even if you could, it still wouldn't work, as you lose the temp HP's at the start of your next turn, and you don't face the DDP damage until the end of your next turn (or possibly your current turn; I don't have the book with me).

I'm on the fence of allowing Shocking Fist and Stone power to work together 'instantaneously.' Not trying to be obtuse, but I need more evidence it works that way.  I am starting to lean that direction, though.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 16, 2009, 03:32:35 PM
My current game is using the original 3.5 wildshape rules based on polymorph.

Q 585: Alter Self (and thus polymorph) state:
You keep all extraordinary special attacks and qualities derived from class levels, but you lose any from your normal form that are not derived from class levels.

It only calls out that you lose extraordinary qualities from your race, not SU abilities.  Does that mean that a Vampire Lord (template on WotC website that grants the ability to Wildshape into animal forms as a 12th level druid) wildshaped into the form of a Dire Wolf still has access to Dominate, Energy Drain, Create Spawn, Children of the Night, and Damage Reduction granted to it by virtue of it being a vampire?
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 16, 2009, 03:42:19 PM
Also, delayed damage makes the point moot, since no matter what order you chose to do that in, the temp HP will be there the next round when the damage kicks in.
Actually, it doesn't.

When you are attacked, any hit point damage the blow deals is added to your delayed damage pool.
Only damage from someone else attacking you can enter the DDP.  You can't put damage you deal to yourself in it.  Even if you could, it still wouldn't work, as you lose the temp HP's at the start of your next turn, and you don't face the DDP damage until the end of your next turn (or possibly your current turn; I don't have the book with me).

I'm on the fence of allowing Shocking Fist and Stone power to work together 'instantaneously.' Not trying to be obtuse, but I need more evidence it works that way.  I am starting to lean that direction, though.


Good catch, I didn't see that.

It sounds like it should be feasible, though. Consider this: activating Shocking Fist is a free action, right? You can take a free action at any time during your action. Between deciding your action and resolving it there is a gap you can exploit. Here's the order of things:

1) Decide your action (activate Stone Power). At this point, the penalty starts applying and you get the temp HP needed for the trick to work.
2) Activate Shocking Fist. Lost the temp HP.
3) Resolve action (attack with shocking fist + stone power).
4) ???
5) Profit!
: Re: Ask a Simple Question, Get a simple answer
: HaHuh? January 16, 2009, 07:56:22 PM
Q 586:Can you use the cleric's alternate class feature Spontaneous Domain Casting with the anyspell spell to prepare several wizard spells per day (as long as you don't have two or more wizard spells prepared at once)?
: Re: Ask a Simple Question, Get a simple answer
: jameswilliamogle January 16, 2009, 08:58:10 PM
Q 587 Is there an easy way to paste over an Excel spreadsheet not already HTML coded so that it shows up in tabular form here on the boards?
: Re: Ask a Simple Question, Get a simple answer
: juton January 16, 2009, 09:33:38 PM
Q 586:Can you use the cleric's alternate class feature Spontaneous Domain Casting with the anyspell spell to prepare several wizard spells per day (as long as you don't have two or more wizard spells prepared at once)?

A 586 Yes. Like you noticed you can only have one arcane spell prepaired at any given time but you can cast it multiple times per day. The Initiate of Mystra feat from player's guide to Faerun lets you cast it like a normal spell as well.

Q 587 Is there an easy way to paste over an Excel spreadsheet not already HTML coded so that it shows up in tabular form here on the boards?


You can post things
in a fixed width font like this
by using the typewritter icon
: Re: Ask a Simple Question, Get a simple answer
: PlzBreakMyCampaign January 17, 2009, 07:56:11 AM
...wildshaped into the form of a Dire Wolf still has access to Dominate, Energy Drain, Create Spawn, Children of the Night, and Damage Reduction granted to it by virtue of it being a vampire?

Q585: Yes: "The creature retains the spell-like abilities and supernatural attacks of its old form (except for breath weapons and gaze attacks)." Perhaps not the dominate since IIRC it is a gaze attack. But still, vampire spawn while you are a bat if fun :)
: Re: Ask a Simple Question, Get a simple answer
: PlzBreakMyCampaign January 17, 2009, 07:56:42 AM
Q572: Does the Codex Anathema (LoM 214) allow a character to exceed those skill ranks? Most anything else that says it gives ranks has like 5 different sentences explaining how it can't be used to exceed the level+3 max rank limit...

Bump, again....
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith January 17, 2009, 08:39:51 AM
A572: Yes. It gives you the skill ranks and that's that. No.
: Re: Ask a Simple Question, Get a simple answer
: Tshern January 17, 2009, 12:29:58 PM
Actually it doesn't. Nowhere does it say that you can exceed the normal limit. The same way you cannot gain +4 inherent bonus from Wishes and then gain another +5 from, say, a Tome, because it doesn't explicitly allow you to break the normal rules.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames January 17, 2009, 04:27:19 PM
I forget the number, but this is a repost that was never really answered.

Is there any sort of D&D statblock for the chain blades from God of War?
: Re: Ask a Simple Question, Get a simple answer
: LimaBeanMage January 17, 2009, 05:18:21 PM
Q 586: Can a character with the magic domain still use UMD to achieve a higher caster level when using staffs meant for a wizard?
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial January 17, 2009, 05:35:01 PM
I forget the number, but this is a repost that was never really answered.

Is there any sort of D&D statblock for the chain blades from God of War?

I think I remember seeing this somewhere...maybe in Dragon? I'll have to look.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 17, 2009, 05:39:35 PM
Yeah, it was definitely in a Dragon Magazine, I already posted that, I just don't remember which issue...
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY January 17, 2009, 06:09:07 PM
Q 586: Can a character with the magic domain still use UMD to achieve a higher caster level when using staffs meant for a wizard?
it is very debateable whether you can boost the CL using UMD to activate a staff at all... It is game breaking if you allow it, and there are other interpretations which don't allow it...
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames January 17, 2009, 07:11:12 PM
Yeah, it was definitely in a Dragon Magazine, I already posted that, I just don't remember which issue...


I checked the Dragon Compendium and it had nothing even close to that. *shrugs*
: Re: Ask a Simple Question, Get a simple answer
: Runestar January 18, 2009, 12:17:34 AM
Yeah, it was definitely in a Dragon Magazine, I already posted that, I just don't remember which issue...


I checked the Dragon Compendium and it had nothing even close to that. *shrugs*

According to google, it should be in dragon 328 (page 68 - 69).
: Re: Ask a Simple Question, Get a simple answer
: Callix January 18, 2009, 02:42:32 AM
Q 586: Can a character with the magic domain still use UMD to achieve a higher caster level when using staffs meant for a wizard?
it is very debateable whether you can boost the CL using UMD to activate a staff at all... It is game breaking if you allow it, and there are other interpretations which don't allow it...
UMD lets you act as if you have a Caster Level of Check-20 for the purposes of using a magic item. Staves are magic items. Staves let you use your caster level instead of the item's if yours is higher when you use it.

Yes, it is gamebreaking if pushed and commonly houseruled, but RAW it works. You're free never to allow it, and I encourage DMs to disallow things like CL 100 Holy Word spam, but by the rules it works.
: Re: Ask a Simple Question, Get a simple answer
: Nanshork January 18, 2009, 04:20:03 AM
Q587: Where can I find the information for fractional BAB/saves?
: Re: Ask a Simple Question, Get a simple answer
: JaronK January 18, 2009, 05:18:03 AM
Q587: Where can I find the information for fractional BAB/saves?

Unearthed Arcana.  Sadly, it's not in the SRD.

JaronK
: Re: Ask a Simple Question, Get a simple answer
: Nanshork January 18, 2009, 05:55:10 AM
Q587: Where can I find the information for fractional BAB/saves?

Unearthed Arcana.  Sadly, it's not in the SRD.

JaronK

Ahh, thanks.  I thought it was there, but was too lazy to pull out my book so only looked in the SRD, heh.
: Re: Ask a Simple Question, Get a simple answer
: Emy January 18, 2009, 07:12:29 AM
Q588: Is there a definition for a Celestial? I seem to remember something like "any good aligned outsider" but I don't know where I might have read it.
: Re: Ask a Simple Question, Get a simple answer
: dman11235 January 18, 2009, 09:07:01 AM
A588: Could mean this. (http://www.d20srd.org/srd/monsters/celestialCreature.htm)  In fact, it probably does, since typically one refers to Celestial Creatures as Celestial X.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames January 18, 2009, 01:01:24 PM
Q587: Where can I find the information for fractional BAB/saves?

Unearthed Arcana. It doesn't seem to be in the SRD as open game content.

Didn't notice last page, oops.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 18, 2009, 06:20:20 PM
Q 589:  If a lycanthrope dies, and is then reincarnated, is he still a lycanthrope in his new form?  Or does the process of reincarnation "heal" lycanthropy?

(B) Is the same true of raise dead or resurrection?
: Re: Ask a Simple Question, Get a simple answer
: Runestar January 18, 2009, 08:53:40 PM
Q588: Is there a definition for a Celestial? I seem to remember something like "any good aligned outsider" but I don't know where I might have read it.

MM2 has a short explanation of what a celestial is, as well as celestial traits, but nothing definitive, IIRC. They seem to have done away with it in 3.5.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 18, 2009, 09:02:22 PM
MM2 has a short explanation of what a celestial is, as well as celestial traits, but nothing definitive, IIRC. They seem to have done away with it in 3.5.
Yes.  Recall that in 3.0 many of the [Good] subtyped outsiders were all lumped together under the heading "Celestial."  In 3.5 they broke them apart into Guardinals, Angels, and Archons.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 19, 2009, 12:12:49 AM
Q 589:  If a lycanthrope dies, and is then reincarnated, is he still a lycanthrope in his new form?  Or does the process of reincarnation "heal" lycanthropy?

(B) Is the same true of raise dead or resurrection?

There is a line under raise dead about curing regular diseases. However, given that lycanthropy is a supernatural disease, it's not covered. Ressurrection is slightly more sketchy in that it mentions "restoring the creature to full hit points, health and vigor" (and as such doesn't dot the i's, so to speak), making it a bit of a DM call whether lycanthropy is included or not.

Reincarnation is a whole other story, mainly because the target creature's body is not the same (and the spell mentions the body is rid of all physical disease and afflictions). As such, it is effectively rid of lycanthropy (but not necessarily other curses).
: Re: Ask a Simple Question, Get a simple answer
: Bell January 19, 2009, 12:19:36 AM
Reincarnation is a whole other story, mainly because the target creature's body is not the same (and the spell mentions the body is rid of all physical disease and afflictions). As such, it is effectively rid of lycanthropy (but not necessarily other curses).
So would it then be within the rules for a new reincarnated body to be afflicted with natural lycanthropy?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 19, 2009, 12:21:03 AM
Reincarnation is a whole other story, mainly because the target creature's body is not the same (and the spell mentions the body is rid of all physical disease and afflictions). As such, it is effectively rid of lycanthropy (but not necessarily other curses).
Q 590: Given the fracturing of psyche that lycanthropes in Eberron experience (as per Keith Baker's dragonshard on lycanthopy), would a lycanthrope reincarnated and thus cured of lycanthropy want to be reinfected?

Granted, this probably falls into DM fiat territory, but so be it, the question was asked anyway  :p
: Re: Ask a Simple Question, Get a simple answer
: woodenbandman January 19, 2009, 12:22:23 AM
Q591: Is there a weapon enhancement that grants BAB equal to 3/4 hit dice? I've heard of it, but I can't seem to find it.
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial January 19, 2009, 12:43:01 AM
Q591: Is there a weapon enhancement that grants BAB equal to 3/4 hit dice? I've heard of it, but I can't seem to find it.

A591: Complete Arcane, page 144, the Skillful weapon enhancement. Be advised, though, it only applies when attacking with that weapon, and not with any other weapon you might happen to be wielding at the same time.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 19, 2009, 12:53:38 PM
Can anyone point me to a good unseen seer handbook?
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 19, 2009, 02:20:38 PM
Would this do?

http://brilliantgameologists.com/boards/index.php?topic=1240.0 (http://brilliantgameologists.com/boards/index.php?topic=1240.0)

EDIT: The handbook itself is lacking in some points, but the replies provide plenty of useful tips and information.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 19, 2009, 02:42:28 PM
Q593: Apparently I can't access the D&D errata for some reason.
Could someone please tell me if Polymorph grants the Extraordinary Special Qualities of your newly assumed form?

: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 19, 2009, 03:15:53 PM
Would this do?

http://brilliantgameologists.com/boards/index.php?topic=1240.0 (http://brilliantgameologists.com/boards/index.php?topic=1240.0)

EDIT: The handbook itself is lacking in some points, but the replies provide plenty of useful tips and information.

It most certainly helps! Though I was looking for specific advice (such as which spells would be good to nab through Advanced Learning).
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY January 19, 2009, 05:12:33 PM
Q593: Apparently I can't access the D&D errata for some reason.
Could someone please tell me if Polymorph grants the Extraordinary Special Qualities of your newly assumed form?


It doesn't. It only grants Ex special attacks.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 19, 2009, 05:13:49 PM
I was thinking as much, figured I'd check just in case :)

: Re: Ask a Simple Question, Get a simple answer
: Endarire January 19, 2009, 08:11:22 PM
Q594
What deity offers the Planning and Travel domains?  (I've found none so far.)

Q595
Where can I find this 'Zhentarim Fighter?'
: Re: Ask a Simple Question, Get a simple answer
: Tshern January 19, 2009, 08:24:41 PM
A595: Champions of Valor web enhancement. (http://www.wizards.com/default.asp?x=dnd/we/20060327a)
: Re: Ask a Simple Question, Get a simple answer
: woodenbandman January 19, 2009, 11:34:50 PM
Q 596: Where is the "Insectile" or somesuch template? I've heard that it grants 6 arms and natural armor, but I don't know where to find it. I suspect it's 3.0.
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial January 19, 2009, 11:39:18 PM
Q 596: Where is the "Insectile" or somesuch template? I've heard that it grants 6 arms and natural armor, but I don't know where to find it. I suspect it's 3.0.


A596: Savage Species, I do believe.
: Re: Ask a Simple Question, Get a simple answer
: woodenbandman January 19, 2009, 11:53:12 PM
Q 597: I note that it says in the Insectile creature template "Despite having 6 arms the creature gains no additional attacks. Is this meant to be exclusively applied to natural attacks, or can the creature not use multiple weapons? Can it take Multiweapon Fighting?
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero January 20, 2009, 12:02:08 AM
A597: The arms are nonfunctional in game terms. If they weren't, it surely would have had a much larger level adjustment. Technically you could take Multiweapon Fighting, IIRC, but they wouldn't be able to use weapons.

Edit: Fixed number. Thanks, my bad.
: Re: Ask a Simple Question, Get a simple answer
: Emy January 20, 2009, 02:15:36 AM
A597: The arms are nonfunctional in game terms. If they weren't, it surely would have had a much larger level adjustment. Technically you could take Multiweapon Fighting, IIRC, but they wouldn't be able to use weapons.
Fixed that number for you.
: Re: Ask a Simple Question, Get a simple answer
: Agita January 20, 2009, 04:19:51 AM
Q594
What deity offers the Planning and Travel domains?  (I've found none so far.)

Q595
Where can I find this 'Zhentarim Fighter?'
A 594

Aside from worshipping an ideal, the Elder Evil Sertrous can be worshipped as a god and grants any domain as if the cleric were worshipping an ideal. Also, you'd get free feats. Does require you to be CN, NE, or CE, though.

A 595

In the Champions of Valor Web enhancement, found here (http://www.wizards.com/default.asp?x=dnd/we/20060327a). EDIT: Fuck me and my inability to see the last page.
: Re: Ask a Simple Question, Get a simple answer
: Endarire January 20, 2009, 04:47:54 AM
Q598
If intelligent undead are immune to mind-affecting effects because they're made of negative energy and most living creatures are made of positive energy, why do deathless, creatures run by positive energy, also immune?

Q599
Why do creatures smaller than Medium get an accuracy bonus based on their size?
: Re: Ask a Simple Question, Get a simple answer
: Agita January 20, 2009, 06:10:32 AM
Q598
If intelligent undead are immune to mind-affecting effects because they're made of negative energy and most living creatures are made of positive energy, why do deathless, creatures run by positive energy, also immune?

Q599
Why do creatures smaller than Medium get an accuracy bonus based on their size?
A 598

Undead 't get immunity to mind-affecting effects because they're effectively dead. It's hard to scare something that's already dead. Deathless are immune to them for the same reason, not because of any affiliation with positive or negative energy.

A 599

Because a small weapon aimed at a large target is likelier to hit than a big weapon aimed at a small target.
: Re: Ask a Simple Question, Get a simple answer
: jha85 January 20, 2009, 08:09:55 AM
Q599:
1. I'm looking for some nonlethal arrows for my 'Vow of Nonviolence' Beguiler. (Preferably cheap ones, starting on level 1)

2. Any suggestions for what melee weapon I should have packed just in case?
: Re: Ask a Simple Question, Get a simple answer
: Tshern January 20, 2009, 08:33:24 AM
A599:
1. I know there are blunt arrows somewhere, they have -1 to AB or damage, something like that, but I just can't remember where.
2. Always take at least a single quarterstaff, they are free. You probably ought to take use of that rapier proficiency too...
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 20, 2009, 08:38:21 AM
A599: 2) A sap?
: Re: Ask a Simple Question, Get a simple answer
: jha85 January 20, 2009, 08:46:40 AM
1. Thanks. Guess I'll just work something out with the DM

2. Quarterstaff & Rapier.. If I use them to deal nonlethal damage I'll be forced to take -4 on attack. Am I misunderstanding the Nonviolence feat maybe. Can I deal lethal damage to foes that threatens me and my team mates? As I understand it i cant deal lethal damage with either spells, melee and ranged.. ?  ???
: Re: Ask a Simple Question, Get a simple answer
: Tshern January 20, 2009, 09:07:15 AM
Point taken, use sap.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 20, 2009, 09:17:34 AM
Q600:

1) I'm under the effect of a Persistent Draconic Polymorph.
2) I then cast a regular Polymorph on myself.
3) The duration of said Polymorph expires.

Would my Persistent Draconic Polymorph still be in effect after the regular Polymorph ends, or does it end as soon as I take on a new form with regular Polymorph?

I think that, since Polymorph and Draconic Polymorph are 2 different spells, the Draconic Polymorph should still be in effect.

Am I right on this?
I figured I'd check just in case :)

: Re: Ask a Simple Question, Get a simple answer
: anomalousman January 20, 2009, 09:19:42 AM
A599:
1. I know there are blunt arrows somewhere, they have -1 to AB or damage, something like that, but I just can't remember where.

Races of the wild.  While you're there, an elvencraft longbow seems wise, if wanting a quarterstaff in hand at the same time.
: Re: Ask a Simple Question, Get a simple answer
: xamas January 20, 2009, 09:35:21 AM
Q601 what class/es would be most appropriate for a hellboy like character?
: Re: Ask a Simple Question, Get a simple answer
: jha85 January 20, 2009, 11:00:08 AM
A599: 2) A sap?

Sap is a martial weapon...
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 20, 2009, 11:16:39 AM
Q599:
1. I'm looking for some nonlethal arrows for my 'Vow of Nonviolence' Beguiler. (Preferably cheap ones, starting on level 1)
Check Races of the Wild.  I'm pretty sure there are some specific types of arrows in there.

Edit: I should finish reading the page first.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 20, 2009, 11:51:18 AM
Q600:

1) I'm under the effect of a Persistent Draconic Polymorph.
2) I then cast a regular Polymorph on myself.
3) The duration of said Polymorph expires.

Would my Persistent Draconic Polymorph still be in effect after the regular Polymorph ends, or does it end as soon as I take on a new form with regular Polymorph?

I think that, since Polymorph and Draconic Polymorph are 2 different spells, the Draconic Polymorph should still be in effect.

Am I right on this?
I figured I'd check just in case :)



There's nothing really ruling against it (as you pointed out, they are two different spells), but why would you want to do that?
: Re: Ask a Simple Question, Get a simple answer
: woodenbandman January 20, 2009, 11:52:08 AM
Q 602: Would the arms from the Insectile template allow a character to gain extra STR multipliers on their Two Handed Weapon? I know a Thri-Kreen can gain x 2.5 (can I have source for this rule, by the way), but it says that the arms do not grant extra attacks. Would they allow a character to gain x3.5 STR damage on their attacks?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 20, 2009, 12:13:18 PM
Q601 what class/es would be most appropriate for a hellboy like character?
Don't know about class, but for race check out the Legion Devil in Fiendish Codex II.  Most effective if there is more than one of you, though.
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial January 20, 2009, 01:36:12 PM
Q603: Can an eternal blade's blade guide make Knowledge checks for the purposes of Knowledge Devotion, as long as the eternal blade has at least one rank in those skills?
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY January 20, 2009, 02:04:02 PM
Q 602: Would the arms from the Insectile template allow a character to gain extra STR multipliers on their Two Handed Weapon? I know a Thri-Kreen can gain x 2.5 (can I have source for this rule, by the way), but it says that the arms do not grant extra attacks. Would they allow a character to gain x3.5 STR damage on their attacks?
A602: The source is savage species. I don't remember the page. Yeah, they could get extra Str damage from them.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames January 20, 2009, 03:04:35 PM
Q604: Are there any item based means of getting telepathy, or permanent/persistable/long duration spells that do the same? No, the DMG helm doesn't count as relying on enemies to fail some trivially easy save just to speak telepathically to them if they're within 60 feet = Epic Fail is Epic.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY January 20, 2009, 03:35:42 PM
Q604: Are there any item based means of getting telepathy, or permanent/persistable/long duration spells that do the same? No, the DMG helm doesn't count as relying on enemies to fail some trivially easy save just to speak telepathically to them if they're within 60 feet = Epic Fail is Epic.
What about Rary's Telepathic Bond? It can be made permanent via Permanency, but it is only to the people who you cast it on, and the range is unlimited, so that might be a bit weird interacting with Mindsight...
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames January 20, 2009, 03:42:25 PM
Which is the problem, as it is primarily for Mindsight and secondarily for covert communication.

To preempt the obvious, I can't qualify for a Mindbender dip, or this wouldn't even be a problem. No arcane caster level and no charm person. Of course, those things only actually matter if for some reason you wanted to go beyond one level, as otherwise the PRC abilities have nothing to do with charming people.

Also, I'd lose actual class features if I did that. So I'd rather not.

Edit: Lists of stuff offers two soulmelds, but soulmelds use item slots (not to mention several feats). Let's see... Open Least Chakra (Crown), Shape Soulmeld (Shedu Crown)... I think something else I'm missing, and still can't use a helm. Um, fuck that shit.

Also, for some reason talking to people mentally is 'mind affecting'... so I guess Mind Blanked stuff can't even hear you? ???
: Re: Ask a Simple Question, Get a simple answer
: mavriskyla January 20, 2009, 03:48:39 PM
i'm doing a repost since Phaedrus showed this thread to me...

1) "Racial bonuses" to skills overlap or stack with each other? Case in mind, race+inherited+acquired template, e.g. a halfling gets a +2 racial bonus to move silently. We apply to it both an inherited template that gives a racial bonus to move silently, let's say +4 and the vampire template, which gives another +8. What will be the final bonus? +8, since it's the bigger one? +14 in case they overlap? The +8 of the vampire surpasses the +4 of the inherited template but stacks with the halfling's +2 for a total of +10?

2) How exactly do the following abilities interact: "uncanny dodge" (not improved uncanny dodge, the basic one) and sneak attack. The exact wording of sneak attack is:

: SRD
The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not)

If I get this correctly, uncanny dodge let's you keep your dexterity bonus to AC, but technically you're still considered flat-footed so you can be sneak-attacked. Am I right?


I wasn't covered by Phaedrus' answer since the line about "a rogue 4 levels higher than you" refers to improved uncanny dodge and it's about flanking. It doesn't say anything about a rogue with improved feint bluffing you into flat-footedness, or a rogue winning initiative and attacking you the first round...

Thanks everyone in advance.
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial January 20, 2009, 03:54:23 PM
Mavriskyla:

1) Racial bonuses don't stack, you'd simply use the highest bonus.

2) The word "would" is in that sentence to cover the cases of characters with negative Dexterity modifiers. So no, someone with uncanny dodge can't be sneak attacked in such a manner. (I could be wrong, though--but I'm pretty sure that's how it works.)
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 20, 2009, 03:58:34 PM
Which is the problem, as it is primarily for Mindsight and secondarily for covert communication.

To preempt the obvious, I can't qualify for a Mindbender dip, or this wouldn't even be a problem. No arcane caster level and no charm person. Of course, those things only actually matter if for some reason you wanted to go beyond one level, as otherwise the PRC abilities have nothing to do with charming people.

Also, I'd lose actual class features if I did that. So I'd rather not.
Got any spare feats, Foxboy?
Shape Soulmeld (Shedu Crown) and Open Least Chakra (Crown) will get you Telepathy...

: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames January 20, 2009, 04:00:40 PM
Which is the problem, as it is primarily for Mindsight and secondarily for covert communication.

To preempt the obvious, I can't qualify for a Mindbender dip, or this wouldn't even be a problem. No arcane caster level and no charm person. Of course, those things only actually matter if for some reason you wanted to go beyond one level, as otherwise the PRC abilities have nothing to do with charming people.

Also, I'd lose actual class features if I did that. So I'd rather not.
Got any spare feats, Foxboy?
Shape Soulmeld (Shedu Crown) and Open Least Chakra (Crown) will get you Telepathy...



You ninjaed my edit. See above. Don't you also need an essentia pool or some shit?

At this point I'd be better off just trying to make a item that doesn't suck.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 20, 2009, 04:32:16 PM
1) "Racial bonuses" to skills overlap or stack with each other? Case in mind, race+inherited+acquired template, e.g. a halfling gets a +2 racial bonus to move silently. We apply to it both an inherited template that gives a racial bonus to move silently, let's say +4 and the vampire template, which gives another +8. What will be the final bonus? +8, since it's the bigger one? +14 in case they overlap? The +8 of the vampire surpasses the +4 of the inherited template but stacks with the halfling's +2 for a total of +10?

What Boz said.

However, remember that the halfling gets a size bonus to hide that is independent of racial bonuses, and that would stack.
: Re: Ask a Simple Question, Get a simple answer
: Chemus January 20, 2009, 05:05:30 PM
Q604: Are there any item based means of getting telepathy, or permanent/persistable/long duration spells that do the same? No, the DMG helm doesn't count as relying on enemies to fail some trivially easy save just to speak telepathically to them if they're within 60 feet = Epic Fail is Epic.

A604:JanusJones twice pointed out the ghostwise halfling to me. With a web enhancement (at work now), Class Chronicle (http://www.wizards.com/default.asp?x=dnd/frcc/20070627) it can get Improved Speak Without Sound; a [Psionic] feat. Psion/Psychic warrior can get it free. Hidden Talent (XPsi, Sideabr p...67?) nets you an effective ML, so two feats + Mindsight will get it for ya, I think.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames January 20, 2009, 05:12:07 PM
Except you have to be some other race, and this is an existing character.

Fuck it, I'm just going to Diplomacy check my DM into making a Telepathy feat.

Something like...

Telepathy [General]:

Prerequisite: Int 16, caster level 6th.

Benefit: You gain telepathy, out to 100 feet as the ability.

Normal: You have to open your mouth to talk to people. Shut yo mouth foo.

Strictly inferior to Mindbender dipping, so shouldn't be a problem. Alternately, get him to waive the arcane and charm parts. But then, I'd rank craft reserve a bit higher than one feat. Especially since 2k XP will get you a feat in this campaign... :rollseyes
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 20, 2009, 05:18:35 PM
Well...
Soulmelds are somewhat akin to Magic Items, so no reason you shouldn't be able to convince your DM to let you turn a Shedu Crown into a custom Item ;)
EDIT: Especially if you can 'buy' feats with XP already...
: Re: Ask a Simple Question, Get a simple answer
: Agita January 20, 2009, 05:45:34 PM
Q 605

Is there a feat that can give you a manifester level for the purpose of qualifying for other feats? I checked Hidden Talent, and it won't work because it seems to give a ML only when manifesting the chosen power by RAW.

Q 605b

For that matter, is there any way to aqcuire a ML without class levels or already having one?
: Re: Ask a Simple Question, Get a simple answer
: woodenbandman January 20, 2009, 05:59:56 PM
2) How exactly do the following abilities interact: "uncanny dodge" (not improved uncanny dodge, the basic one) and sneak attack. The exact wording of sneak attack is:

: SRD
The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not)

If I get this correctly, uncanny dodge let's you keep your dexterity bonus to AC, but technically you're still considered flat-footed so you can be sneak-attacked. Am I right?[/quote]

I would like to disagree with Boz here. I would like to think that this simply allows you to keep your dex bonus when you're flat footed, and thus also keep your dodge bonuses and stuff like that. You're still vulnerable to sneak attack. I can't think of an example of something similar to this, but the uncanny dodge ability does not render you immune to being flat-footed, just removes the negative consequences, kind of like the spell "Disobedience" or something like that, which allows you to be affected by a compulsion effect but immune to the compulsion-y side effects of it. You can still fail your save against the effect, in which case it affects you once the disobedience spell runs out.

The flat footed condition states that you lose your Dex bonus to AC, and the uncanny dodge condition removes that stipulation, meaning that it's a modification of the flat-footed condition. As I recall, if something modifies a condition, it modifies it in exactly the way specified, and no other way. Uncanny dodge does not state that you cannot be sneak attacked when flat footed, so I assume that you can. Otherwise it's horribly overpowered, because it basically gives you immunity to precision damage.


: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY January 20, 2009, 06:07:09 PM
Otherwise it's horribly overpowered, because it basically gives you immunity to precision damage.
No it doesn't. It only works vs. things that would make you lose your Dex to AC. It does nothing for being flanked, immobilized, grappled, etc. And I have never seen anyone interpret it the way you're saying. The little section of text in parenthesis is there to clarify exactly what that "would" is meant to say.

The Improved version clearly states that it defeats sneak attacks based on flanking. Too bad they weren't as clear with the normal version, but I feel 100% certain that that's how its supposed to work. Otherwise the ability is complete crap.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 20, 2009, 07:41:15 PM
Okay, so I re-read Uncanny Dodge just now... And while I can understand a bit of the debate, I don't find there's much grounds for discussion here.

Sneak attack works whenever you are denied your Dex bonus to AC. It is dependent on the bonus itself being denied, not on the condition that makes it so. Uncanny dodge lets you keep your Dex bonus when you're flatfooted or against an invisible opponent, which means it protects you against Sneak Attack under those conditions only. You can still be sneak attacked by feinting opponents and anything that doesn't specifically cause the flat-footed condition or works via invisibility.

Note that this doesn't eliminate an invisible attacker's +2 bonus or anything of the sort.
: Re: Ask a Simple Question, Get a simple answer
: ZeroSum January 20, 2009, 07:47:20 PM
D20 SRD, Rogue (http://www.d20srd.org/srd/Classes/rogue.htm)
: Sneak Attack
The rogue’s attack deals extra damage ... when the rogue flanks her target.
: Uncanny Dodge
She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
Note lack of information related to flanking.
: Improved Uncanny Dodge
A rogue of 8th level or higher can no longer be flanked. This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.
It's the flanking bit that still lets a rogue sneak attack someone with uncanny dodge.  It's improved uncanny dodge that prevents flanking and thus prevents sneak attack due to loss of dex to AC or flanking.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY January 20, 2009, 07:58:09 PM
Sneak attack works whenever you are denied your Dex bonus to AC. It is dependent on the bonus itself being denied, not on the condition that makes it so. 
Right. And the underlined parts here
The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.
are talking about the same thing: they cover creatures that don't actually have a Dex bonus to AC (i.e. their Dex sucks). The rogue can still sneak attack them while they are flat-footed because they would lose their Dex bonus to AC... if they had one.

Also, even if you do read it the way being argued by mavriskyla (and you shouldn't... because of what I just posted, and others have said), it still wouldn't work. A person with Uncanny Dodge wouldn't be denied their Dex to AC while flat-footed, because they have Uncanny Dodge. See, I can use silly semantics too?
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 20, 2009, 11:16:52 PM
are talking about the same thing: they cover creatures that don't actually have a Dex bonus to AC (i.e. their Dex sucks). The rogue can still sneak attack them while they are flat-footed because they would lose their Dex bonus to AC... if they had one.

Which is utterly irrelevant to the discussion at hand.

Condition for sneak attack: target is denied Dex bonus to AC.
Uncanny Dodge: retain Dex bonus to AC when flat-footed and against invisible opponents. Therefore, cannot be denied Dex bonus to AC.

In other words, he's denying the trigger. Even in 3.0 it was this way, and they kept it in Improved Uncanny Dodge, so why the hell would they change it around ONLY for regular UD?

It has nothing to do with semantics, it's simple logic.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY January 21, 2009, 02:47:03 AM
Which is utterly irrelevant to the discussion at hand.
WTF... you're disagreeable even when someone is agreeing with you? It is relevant because that is the text that was causing confusion. So a clarification of what it actually means is highly relevant.
It has nothing to do with semantics, it's simple logic.
Do you even know what either of those words means?
: Re: Ask a Simple Question, Get a simple answer
: Bell January 21, 2009, 03:24:15 AM
Q606. This has been bugging me for days.  339?  I just started seeing people use it recently. I seem to recall that it refers to the WotC forums, but I don't know why I think that or what the reference is. Can someone explain it to me?
: Re: Ask a Simple Question, Get a simple answer
: TheWordSlinger January 21, 2009, 03:29:38 AM
A606: I believe it was/is the board number of the WotC CharOp boards.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 21, 2009, 09:13:00 AM
Q607: Is there a comprehensive list of familiars outside of the PHB that are available at level 1 somewhere?

: Re: Ask a Simple Question, Get a simple answer
: Runestar January 21, 2009, 09:39:47 AM
Q607: Is there a comprehensive list of familiars outside of the PHB that are available at level 1 somewhere?


Crystalkeep, creatures PDF for 3.5. Hasn't been updated in quite a while though, but its existing list is still fairly exhaustive.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 21, 2009, 11:03:58 AM
Which is utterly irrelevant to the discussion at hand.
WTF... you're disagreeable even when someone is agreeing with you? It is relevant because that is the text that was causing confusion. So a clarification of what it actually means is highly relevant.
It has nothing to do with semantics, it's simple logic.
Do you even know what either of those words means?

Taken to PM, if you still care.
: Re: Ask a Simple Question, Get a simple answer
: SixthDeclension January 21, 2009, 07:41:31 PM
Q608: Is there any way to get turn or rebuke dead attempts without a dip or PrC that has spellcasting?
: Re: Ask a Simple Question, Get a simple answer
: jameswilliamogle January 21, 2009, 08:47:33 PM
Q609: Anyone know what happened to JanusJones?
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY January 21, 2009, 08:55:55 PM
Q608: Is there any way to get turn or rebuke dead attempts without a dip or PrC that has spellcasting?
I don't think so.
: Re: Ask a Simple Question, Get a simple answer
: Runestar January 21, 2009, 09:16:51 PM
Q608: Is there any way to get turn or rebuke dead attempts without a dip or PrC that has spellcasting?
I don't think so.

There should be an item that grants some form of turn undead. Could be in Player's guide to faerun? Can't remember off hand how powerful it is though.
: Re: Ask a Simple Question, Get a simple answer
: SixthDeclension January 21, 2009, 09:19:16 PM
Q609: Anyone know what happened to JanusJones?
Hasn't posted since August.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 21, 2009, 10:12:42 PM
Q608: Is there any way to get turn or rebuke dead attempts without a dip or PrC that has spellcasting?
A608:  Shapechanging into a Kir'lanan (the gargoyle-looking creatures) from the back of the the FRCS grants the ability to rebuke undead.
: Re: Ask a Simple Question, Get a simple answer
: woodenbandman January 21, 2009, 10:20:43 PM
Q609: Should an Attack of Opportunity be counted as a strenuous action, and cause a staggered character to faint? It doesn't specifically call out attacks of opportunity, but all other attacks cause fainting.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero January 21, 2009, 10:27:47 PM
A609: An attack is an attack. Because an attack of opportunity is an attack made in response to another's action, it would logically need to be done faster, and therefore be even more strenuous.
: Re: Ask a Simple Question, Get a simple answer
: JaronK January 22, 2009, 04:05:42 AM
Q608: Is there any way to get turn or rebuke dead attempts without a dip or PrC that has spellcasting?

A608:  There's a spell less Paladin variant in UA, and another I believe in CC.  Both grant Turn Undead and don't give spellcasting.

JaronK
: Re: Ask a Simple Question, Get a simple answer
: Ralp January 22, 2009, 08:54:53 PM
Q610: Metamorphosis (http://www.d20srd.org/srd/psionic/powers/metamorphosis.htm) isn't in the polymorph subschool or based on alter self or anything like that.  When I manifest it, I assume I keep my base attack bonus, right?  Is this spelled out anywhere, or just happens to be the case since nothing states otherwise?
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco January 23, 2009, 07:05:38 AM
A610: Your HD stay the same, and your BaB is based off your HD.
Also Based on this

"A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal."

It would be safe you need a normal attack to have a rule against extra attacks.
: Re: Ask a Simple Question, Get a simple answer
: Zarothar January 23, 2009, 12:16:02 PM
Q611: How on EARTH does Metapower (Complete Psionics) work? The text is just ridiculously confusing.  :twitch I can't figure out either the RAW or the RAI.

So, you choose one power (example: Energy Missile) to be permanently modified by a metapsionic feat you know. So, wait, is that a free modification? Does that mean I can have a twinned Energy Missile for no cost? Or do you still pay the cost as usual (subject to the reduction for all powers in the next sentence)?

Right, then it says that the cost of modifying the chosen power with metapsionic feats is reduced by 2 PP. So, sweet, ALL metapsionic feats cost less on this power? Awesome.

So, when you manifest the modified power with that metapsionic feat, you must still obey the restrictions of that feat. Er... Does this modify the previous sentence? Or does it mean that the permanent modification still requires focus to be expended? What's the deal, here? Well, that latter interpretation wouldn't make sense, right? I mean, it says that the metapower can be used "normally" with other metapsionic feats.

BUT WAIT. The Special section just throws everything into confusion. We're talking about reducing specific metapsionic feats, now? So, wait, the modification isn't free (fair enough) and it only applies to a single metapsionic feat (LAME)? But that directly contradicts the body of the feat text! What the hell, man?  :banghead

So, yeah, anyone know how this stupid thing is supposed to work?

To my mind, the most fair way would be like some sort of Arcane Thesis... All metapsionic feats cost 2 pp less with the particular power selected, and the metapsionic feat you select makes it so you don't need to expend Psionic Focus to use it with that power. So, you could do something like Overchannel (expending your focus) and apply Maximise (expending Psicrystal focus) on an already-Empowered Energy Missile. The PP adjustment would be +2 from Maximise (+4-2) and +0 from the inherent Empowered effect (+2-2).

But that's just my theory of how I think it should work, not how it actually does. It may just make one particular metapsionic feat cost less for one particular power... Which is what the special section would imply, but not the rest of the feat!

Any ideas?  :twitch
: Re: Ask a Simple Question, Get a simple answer
: TheWordSlinger January 23, 2009, 12:35:47 PM
A611: "You choose one power known to you to become permanently modified by one Metapsionic feat you know." Pg 63, first sentence of Metapower's Benefit section. Also, "you must still obey any restrictions of that feat (for example, expending your psionic focus)." Third sentence. Although Overchannel by itself doesn't require you to expend your psionic focus. So you could still overchannel and maximize an already empowered energy missile, assuming you had psicrystal containment.
The thing about Metapower that confuses me is...
Q612: Can you choose not to apply the Metapsionic feat, in order to avoid expending your psionic focus/paying extra PP if the feat cost more than 2 pp before modification? The feat says you permanently apply the feat to the power, but it just seems too restrictive to me...
: Re: Ask a Simple Question, Get a simple answer
: Zarothar January 23, 2009, 03:30:46 PM
Q611 (con't): Right, sorry, I was thinking of a Talented Overchannel (which does require focus to be expended).

I'm not sure this question is totally settled, though. I mean, what does "The cost of modifying your chosen power with metapsionic feats is reduced by 2 power points." (Note the plural!) mean? That would seem to imply that all metapsionic feats enjoy a reduction in cost when applied to that power - however, the "Special" section seems to contradict that (talking about a cost reduction for a "specific metapsionic feat").

Furthermore, that section about "obey[ing] the restrictions of that feat" could be modifying the previous sentence, which seemingly talks about metapsionic feats extraneous to the one you specifically chose. So, the RAW is actually directly contradicting itself.

It's really poorly written... Since no errata will ever come out for it, I suppose anything but the most conservative interpretation (-2 pp cost for ONE metapsionic feat for that specific power, and that's it) ends up being DM fiat...

As for your question, I imagine that the restrictive interpretation is correct by RAW, as nothing explicitly says that you can manifest the unaltered power and "permanently applied" would imply that it can't be changed. I dunno - it's a really poorly worded feat (about the same quality as the rest of that damn book) that leaves a lot up to the DM's ruling.
: Re: Ask a Simple Question, Get a simple answer
: PlzBreakMyCampaign January 24, 2009, 01:12:41 AM
Q613: Which come first, skill ranks or class levels? (I know that class levels come before feats but I wanted to make sure for skills too)
: Re: Ask a Simple Question, Get a simple answer
: Chemus January 24, 2009, 01:35:13 AM
A 613: Since you get different amounts of skill points by class level, don't class levels come first?
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco January 24, 2009, 01:52:47 AM
A613: To continue your point, because it ended with a question, Classes do come first because you gain the skills through the Class you take.
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith January 24, 2009, 08:53:50 AM
Q614: How exactly does Awaken work on trees?
An awakened tree has characteristics as if it were an animated object, except that it gains the plant type and its Intelligence, Wisdom, and Charisma scores are each 3d6. An awakened plant gains the ability to move its limbs, roots, vines, creepers, and so forth, and it has senses similar to a human’s. [..] An awakened tree or animal can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any).
1. Determine the size of the tree.
2. Set its statistics to those of an animated object of the appropriate size.
3. Change its type to plant. Does that mean it loses construct features and gains plant features? Does that mean it loses construct traits and gains plant traits? If it gains plant traits, how do I determine its Constitution score?
4. Roll up and assign mental ability scores. Does it gain feats and skills as a result?
5. Remove Low-Light Vision and Dark Vision?
6. Pick its languages. If it gains skills, can I buy languages with them?
: Re: Ask a Simple Question, Get a simple answer
: DavidWL January 24, 2009, 09:17:49 PM
Q 615:
The Psion can learn powers through "Independent Research" according to the SRD:
http://www.d20srd.org/srd/psionic/psionicPowersOverview.htm

- Does a psion get these powers on top of the powers already known?
- Is this truly a core option?  If so, why don't more people use it to learn more powers known?
- Would it be reasonable to port in arcane / divine spells? (Surge of Fortune, Shadow Evocation, Miracle, ...)
- Do you think this is a reasonable / rules-as-intended? 

Best,
David
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 24, 2009, 09:56:54 PM
- Does a psion get these powers on top of the powers already known?

Not much use to him otherwise.

- Is this truly a core option?  If so, why don't more people use it to learn more powers known?

Well, it IS in the SRD. IIRC, researching powers/spells takes actual money and XP to accomplish, as well as plenty of downtime. Those are three luxuries not every guy gets. Finally, it requires DM fiat so even if it's a core option, the end result is up to your DM.

- Would it be reasonable to port in arcane / divine spells? (Surge of Fortune, Shadow Evocation, Miracle, ...)

Check with your DM.

- Do you think this is a reasonable / rules-as-intended? 

Rules as intended? Perhaps. Psions get a lot of overlap as it is, it wouldn't surprise me.

As for reasonable, if you mean balanced, heck no. Most casters need to jump through hoops to get an insane list of spells known.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY January 25, 2009, 02:24:19 AM
What's the wealth by level for ECL 12? I don't have my books handy.
: Re: Ask a Simple Question, Get a simple answer
: Agita January 25, 2009, 05:31:14 AM
What's the wealth by level for ECL 12? I don't have my books handy.
A ?

88k.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 25, 2009, 10:18:16 AM
Q617: I seem to remember a Magical Location somewhere that granted Skill Focus (Spellcraft) as a bonus feat. Anyone know which one it is and where it's located?
: Re: Ask a Simple Question, Get a simple answer
: Zarothar January 25, 2009, 11:56:37 AM
A 615: H'okay, a friend of mine recently got confused about this issue too.

Actually, Independent Research may not add the researched power to your Powers Known. In the XPH, pp. 64 (right after it talks about research):

The DM should work with the player before the research
begins and give her guidance on the parameters under which
an original power might be acceptable in the game. (See Cre-
ating New Spells, page 35 of the Dungeon Master’s Guide, for
suggestions.) The DM is justi?ed in ruling ahead of time that
powers that invoke certain abilities such as time travel are
never viable, and thus powers associated with them cannot
be successfully researched in the campaign. The number of
powers that all psionic classes can know is strictly limited;
manifesters can never exceed those limits even through the
research of original powers.

Now, I must ask, WHY would Independent Research be under "Adding Powers" and talk about "learning" the power if it didn't actually go beyond your Powers Known cap? I have to wonder if one author wrote the section, and then another came along and tacked that on.

It seems to me that:
1) In "loose" RAW, you've got two contradictory statements. You "learn" the power, but the following paragraph claims that you can't go over your powers known cap?
2) In absolutely strict RAW, research does nothing. I see a lot of people claim that it puts the power on your class power list. Why? Really, that's just as much hand-waving as claiming it goes into your powers known. All it says is that you "learn" the power. No mention of adding it to either your powers known OR your class power list. Actually, since "manifesters can never exceed those limits", Expanded Knowledge doesn't work either, as it doesn't explicitly exclude itself from this rule. Yes, it says you add the power selected to your powers known - however, it doesn't say you can exceed that cap. So, really, by strict RAW, you just select it at level-up and it would count as one of the powers you were capable of learning that level. All it actually does is let you expand your list by one power, and subsequently selects that power as one of the ones you learn as you level up. By absolutely strict RAW, the only way you can ever go over your limit is through Psychic Chirurgery.

My conclusion would be: Ask your DM. The rules are contradictory at best, and don't even work at worst. Don't rely on Research when making a build.

I honestly can't see much of a use to wasting your time and XP on Research if you can't go over the strict Powers Known cap, so I know which way I'd interpret Independent Research. However, a DM is perfectly justified in not letting you use it that way.

This actually leads me to:

Q 618: We all know that text trumps table when the RAW is contradictory. What about in other cases? For example, Metapower and (arguably) Independent Power Research have conflicting RAW in the same entry. Is there an official rule about how this should be handled, or is that the sort of thing that you really have to ask your DM about?
: Re: Ask a Simple Question, Get a simple answer
: Dumb-Age Master January 25, 2009, 06:02:59 PM
Q619 Besides a wolf-totem barbarian, is there any way to obtain Improved Trip as a bonus feat, no requirements, before you reach 9th level?
: Re: Ask a Simple Question, Get a simple answer
: Dumb-Age Master January 25, 2009, 07:15:16 PM
Does no one know?
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial January 25, 2009, 07:19:18 PM
A619: 6th level Hand-and-Foot variant monks or 2nd level Passive Way monks get Improved Trip as a bonus feat. (Link) (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#monkVariantFightingStyles)
: Re: Ask a Simple Question, Get a simple answer
: Dumb-Age Master January 25, 2009, 07:24:01 PM
Q620 Anything a barbarian can get, though?
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder January 25, 2009, 07:28:54 PM
A619: Piscator style Ranger gets it at 6th level. http://www.flickr.com/photos/34710747@N03/3224661100/sizes/o/ (http://www.flickr.com/photos/34710747@N03/3224661100/sizes/o/)
: Re: Ask a Simple Question, Get a simple answer
: dman11235 January 25, 2009, 08:33:30 PM
Q620 Anything a barbarian can get, though?

A620: 6th level Hand-and-Foot variant monks or 2nd level Passive Way monks get Improved Trip as a bonus feat. (Link)

You can, you know, dip two levels of passive way monk and then go back to C or N.  Or ignore alignment restrictions works too.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 26, 2009, 12:15:09 AM
Q620 Anything a barbarian can get, though?
You can be a barbarian from Rasheman, and then take the Wolf Berzerker Lodge feat from Unapproachable East.  That gives you a bonus to trips, and allows you to take improved trip without meeting the Intelligence or combat expertise requirements.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY January 26, 2009, 01:46:08 AM
Q620 Anything a barbarian can get, though?
You can be a barbarian from Rasheman, and then take the Wolf Berzerker Lodge feat from Unapproachable East.  That gives you a bonus to trips, and allows you to take improved trip without meeting the Intelligence or combat expertise requirements.
Aww, you beat me to it. :D
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist January 26, 2009, 02:08:03 AM
Q621) So, is it actually possible for a tenth level party to defeat a calzone golem owned by a fire wizard with anything other than ability drain or extreme luck?  Magic immunity + natural armor through the roof makes it pretty much walking death.  Especially so, for a CR 3 monster...
: Re: Ask a Simple Question, Get a simple answer
: Chemus January 26, 2009, 02:34:24 AM
Q622 What's a calzone golem?
: Re: Ask a Simple Question, Get a simple answer
: JaronK January 26, 2009, 02:41:01 AM
Q622 What's a calzone golem?

A tasty golem made with cheese, meat, and a doughy crust, which is then fried.  One of the tastiest golems around!

JaronK
: Re: Ask a Simple Question, Get a simple answer
: woodenbandman January 26, 2009, 02:52:19 AM
Poison and Ammunition: What? Is it like magic weapons and ammunition? My instinct says no.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero January 26, 2009, 02:52:52 AM
The thing about magic immunity is that it's only for direct effects. You could always have a handful of wizards or beholders disintegrate five or six 10 foot cubes of space  right out from under it. Unless it shoots cheese at you or something, you should be okay.
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist January 26, 2009, 03:14:55 AM
The thing about magic immunity is that it's only for direct effects. You could always have a handful of wizards or beholders disintegrate five or six 10 foot cubes of space  right out from under it. Unless it shoots cheese at you or something, you should be okay.

It somehow seems excessive to need a sixth level spell to destroy a CR 3 creature. (http://www.wizards.com/dnd/files/Cooking.pdf)

Are there any construct summoning powers that run off hit dice?  They're only 6 hd..
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 26, 2009, 03:19:43 AM
Q617: I seem to remember a Magical Location somewhere that granted Skill Focus (Spellcraft) as a bonus feat. Anyone know which one it is and where it's located?

Bumpy
: Re: Ask a Simple Question, Get a simple answer
: Bell January 26, 2009, 04:08:36 AM
Q617: I seem to remember a Magical Location somewhere that granted Skill Focus (Spellcraft) as a bonus feat. Anyone know which one it is and where it's located?

Bumpy

A617: I'm not certain (because I'm too lazy to check right now), but I would suggest PHB2 as a good place to check for it.  It has that whole section on magical locations.
: Re: Ask a Simple Question, Get a simple answer
: JaronK January 26, 2009, 04:13:48 AM
Q621) So, is it actually possible for a tenth level party to defeat a calzone golem owned by a fire wizard with anything other than ability drain or extreme luck?  Magic immunity + natural armor through the roof makes it pretty much walking death.  Especially so, for a CR 3 monster...

I'm not seeing the problem... it has AC 13 and 33 HP.  A basic Barbarian at that level (Orc Barbarian 3, Strength 20, Masterwork Greatsword, then Raging) would have a +11 to hit (nearly auto hit) dealing 17 damage per hit on average, enough to drop the golem in two hits.  And then afterwords he gets a tasty snack.  It's a perfect match!

JaronK
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero January 26, 2009, 04:16:37 AM
You're an ECL 10 party. I assumed it was something tough.
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist January 26, 2009, 04:44:56 AM
Q621) So, is it actually possible for a tenth level party to defeat a calzone golem owned by a fire wizard with anything other than ability drain or extreme luck?  Magic immunity + natural armor through the roof makes it pretty much walking death.  Especially so, for a CR 3 monster...

I'm not seeing the problem... it has AC 13 and 33 HP.  A basic Barbarian at that level (Orc Barbarian 3, Strength 20, Masterwork Greatsword, then Raging) would have a +11 to hit (nearly auto hit) dealing 17 damage per hit on average, enough to drop the golem in two hits.  And then afterwords he gets a tasty snack.  It's a perfect match!

JaronK

Owned by a fire wizard.

It gains one point of natural armor/3 points of fire damage.  This lasts for d4 hours

Stick a flaming sphere by it an hour before the confrontation.  It now has natural armor 18.  Use two, it has natural armor 36.

Not quite unmissable.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero January 26, 2009, 05:03:26 AM
Orb of ____ ignores SR, so it works on things immune to magic most of the time.
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist January 26, 2009, 05:09:36 AM
Orb of ____ ignores SR, so it works on things immune to magic most of the time.

Sorry, but this has different magic immunity than clay or flesh golems

Magic Immunity(ex) : Calzone golems are immune to all spells, spell-like abilities, and supernatural effects, except as follows. Cold-based effects slow them (as the slow spell) for 2d6 rounds, no saving throw. Fire-based effects deal no damage but rather harden the golem temporarily, increasing its natural armor bonus by +1 for every 3 points of damage it would otherwise deal (this hardening fades after 1d4 hours). The golem rolls no saving throw against fire effects.

Contrast with:
Immunity to Magic (Ex)

A clay golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.




This came up entirely because I was considering giving my players a calzone golem as a joke... then I looked at the stats, and realized that it could become an unstoppable, delicious juggernaut.
: Re: Ask a Simple Question, Get a simple answer
: Caedrus January 26, 2009, 06:57:25 AM
Q623: Hold Person (http://www.d20srd.org/srd/spells/HoldPerson.htm) states that the effect is Will Negates; no problem. But, the spell also states that "...each round on its turn, the subject may attempt a new saving throw to end the effect." (Emphasis Mine). Does this mean that the target does NOT get an immediate Save, but rather, the first save the target gets is on their turn?

(Because if so, Coup de Grace shenanigans are about to occur).

C.
: Re: Ask a Simple Question, Get a simple answer
: DetectiveJabsco January 26, 2009, 07:13:32 AM
A623: I believe that you are always allotted a save as soon as the spell goes into affect. And this line "Each round on its turn, the subject may attempt a new saving throw to end the effect." Indicates a New save on its turn, meaning a Previous save must have been made in order for a new save to be made.
: Re: Ask a Simple Question, Get a simple answer
: PlzBreakMyCampaign January 26, 2009, 07:56:29 AM
Q624: Could someone point me to an official WotC listing off all source books that are not only in the d20 system? Since 3.5 stopped I have been collecting my butt off but I find conflicting answer as to what campaign settings are WotC approved (for instance the Kingdoms of Kalamar campaign setting and the Ravenloft campaign setting have an official WotC seal on their stuff while Dungeon Magazines don't even though they are included in the crystal keep info)
: Re: Ask a Simple Question, Get a simple answer
: carnivore January 26, 2009, 08:00:48 AM
Q624: Could someone point me to an official WotC listing off all source books that are not only in the d20 system? Since 3.5 stopped I have been collecting my butt off but I find conflicting answer as to what campaign settings are WotC approved (for instance the Kingdoms of Kalamar campaign setting and the Ravenloft campaign setting have an official WotC seal on their stuff while Dungeon Magazines don't even though they are included in the crystal keep info)

A624
try this:
http://www.wizards.com/default.asp?x=dnd/arch/ps

 :D
: Re: Ask a Simple Question, Get a simple answer
: ZeroSum January 26, 2009, 09:52:41 AM
I honestly can't see much of a use to wasting your time and XP on Research if you can't go over the strict Powers Known cap
It lets you learn a power not normally on your powers list or to learn a new, custom-made power.
: Re: Ask a Simple Question, Get a simple answer
: PlzBreakMyCampaign January 26, 2009, 01:00:19 PM
Q624: Could someone point me to an official WotC listing off all source books that are not only in the d20 system? Since 3.5 stopped I have been collecting my butt off but I find conflicting answer as to what campaign settings are WotC approved (for instance the Kingdoms of Kalamar campaign setting and the Ravenloft campaign setting have an official WotC seal on their stuff while Dungeon Magazines don't even though they are included in the crystal keep info)
A624
try this:
http://www.wizards.com/default.asp?x=dnd/arch/ps
 :D
That doesn't list dragon magazines or dungeon magazines or Dragon Magic or Age of mortals and the bestiary of Kyrnn from the dragonlance campaign setting or Dragons of Eberron or ...Q624: Where can I find the entire list of what source books are 3.5 and 3.0 but not updated after 3.5 official, and what is merely D20?
: Re: Ask a Simple Question, Get a simple answer
: Nanshork January 26, 2009, 01:54:32 PM
Q624: Could someone point me to an official WotC listing off all source books that are not only in the d20 system? Since 3.5 stopped I have been collecting my butt off but I find conflicting answer as to what campaign settings are WotC approved (for instance the Kingdoms of Kalamar campaign setting and the Ravenloft campaign setting have an official WotC seal on their stuff while Dungeon Magazines don't even though they are included in the crystal keep info)
A624
try this:
http://www.wizards.com/default.asp?x=dnd/arch/ps
 :D
That doesn't list dragon magazines or dungeon magazines or Dragon Magic or Age of mortals and the bestiary of Kyrnn from the dragonlance campaign setting or Dragons of Eberron or ...Q624: Where can I find the entire list of what is official, and what is merely D20?

A624:  All official WoTC publications. (http://www.wizards.com/default.asp?x=products/dndlist&brand=dnd&year=All&tablesort=1)  Dragon and Dungeon Magazines aren't "official", and a lot of the Dragonlance books weren't printed by WoTC, just like the Ravenloft Campaign Setting books before Expidition to Castle Ravenloft came out.  See here. (http://www.dragonlance.com/products/)

Edit: Forgot to mention that they're still official books since they're official liscensees of WoTC.
: Re: Ask a Simple Question, Get a simple answer
: Arcane-surge January 26, 2009, 07:09:23 PM
Q625: How does Strength Devotion (Complete Champion) interact with other natural weapons? It says you gain a slam attack, and has a damage chart, then states that if you have another natural weapon, you use the higher damage value. Does that mean that at first level, my kobold's bite/claw/claw deal 1d4 damage instead of 1d3? Do they each get benefit from that +2 circumstance bonus to hit, being natural weapons that I already had, or just one of them?
: Re: Ask a Simple Question, Get a simple answer
: woodenbandman January 26, 2009, 08:19:10 PM
Q626: If I have an initiator level high enough to learn a maneuver from Swordsage and Master of Nine levels, and I also have Crusader levels, can I add the maneuver that I wanted to learn to my Crusader recovery mechanic, or do I have to qualify with the initiator levels gained through my Crusader levels added to my Master of Nine levels (and of course the initiator levels gained form 1/2 swordsage)?
: Re: Ask a Simple Question, Get a simple answer
: Archmage Joda January 26, 2009, 10:06:33 PM
Q627: Which true dragons are generally considered to have the best breath weapon?
: Re: Ask a Simple Question, Get a simple answer
: EjoThims January 26, 2009, 10:12:13 PM
Q627: Which true dragons are generally considered to have the best breath weapon?

There's one that does level drain, isn't there?

I'm betting that'd be the best, unless the DC is shit.
: Re: Ask a Simple Question, Get a simple answer
: pfooti January 26, 2009, 10:28:32 PM
Q628: Is there a direct link to the 3.5ed errata documents? Every time I try to navigate there on the wotc site, I get trapped in 4e-land.

Q629: Is there an errata document for Magic of Incarnum?
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 26, 2009, 10:35:27 PM
Q627: Which true dragons are generally considered to have the best breath weapon?

There's one that does level drain, isn't there?

I'm betting that'd be the best, unless the DC is shit.

DC is based off 10+half HD+Con, so it'd be hard for a dragon to have a shitty DC. As for someone who gets it some other way, I can't be sure.

Level drain is always good unless you deal with lots of undead.
Q626: If I have an initiator level high enough to learn a maneuver from Swordsage and Master of Nine levels, and I also have Crusader levels, can I add the maneuver that I wanted to learn to my Crusader recovery mechanic, or do I have to qualify with the initiator levels gained through my Crusader levels added to my Master of Nine levels (and of course the initiator levels gained form 1/2 swordsage)?

From ToB, page 96:
If you have levels in two or more martial adept standard
classes (for example, you are a multiclass swordsage/warblade),
you must decide to which of your existing martial
adept classes the new maneuvers known or maneuvers
readied apply.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY January 26, 2009, 10:42:47 PM
Q627: Which true dragons are generally considered to have the best breath weapon?

There's one that does level drain, isn't there?
Shadow dragon. Some FR book, I think.
: Re: Ask a Simple Question, Get a simple answer
: Emy January 26, 2009, 10:44:07 PM
Q628: Is there a direct link to the 3.5ed errata documents? Every time I try to navigate there on the wotc site, I get trapped in 4e-land.

Q629: Is there an errata document for Magic of Incarnum?


A628: http://www.wizards.com/default.asp?x=dnd/er/20040125a
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 27, 2009, 01:20:53 AM
Q627: Which true dragons are generally considered to have the best breath weapon?

There's one that does level drain, isn't there?
Shadow dragon. Some FR book, I think.
Also the Draconomicon
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 27, 2009, 01:24:13 AM
Q626: If I have an initiator level high enough to learn a maneuver from Swordsage and Master of Nine levels, and I also have Crusader levels, can I add the maneuver that I wanted to learn to my Crusader recovery mechanic, or do I have to qualify with the initiator levels gained through my Crusader levels added to my Master of Nine levels (and of course the initiator levels gained form 1/2 swordsage)?
The latter.  You must track each completely separately (excepting the 1/2 initiator level boost from other classes).
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 27, 2009, 01:51:33 AM
Q626: If I have an initiator level high enough to learn a maneuver from Swordsage and Master of Nine levels, and I also have Crusader levels, can I add the maneuver that I wanted to learn to my Crusader recovery mechanic, or do I have to qualify with the initiator levels gained through my Crusader levels added to my Master of Nine levels (and of course the initiator levels gained form 1/2 swordsage)?
The latter.  You must track each completely separately (excepting the 1/2 initiator level boost from other classes).

I believe page 96 says differently. He CAN add those to his Crusader mechanic - but those that he had as a Swordsage remain so.
: Re: Ask a Simple Question, Get a simple answer
: Runestar January 27, 2009, 02:19:33 AM
Q627: Which true dragons are generally considered to have the best breath weapon?

As a PC, or vs a party? What are you looking for exactly?

Some of the metallic dragons have breath weapons with fairly debilitating effects. Take for instance a brass dragon. Boost con, take ability focus and throw in heighten breath, and you can potentially put the entire party to sleep (since sleep does not seem as easy to counter as say, paralysis or energy drain).
: Re: Ask a Simple Question, Get a simple answer
: PlzBreakMyCampaign January 27, 2009, 02:55:50 AM
A624:  All official WoTC publications. (http://www.wizards.com/default.asp?x=products/dndlist&brand=dnd&year=All&tablesort=1)  Dragon and Dungeon Magazines aren't "official", and a lot of the Dragonlance books weren't printed by WoTC, just like the Ravenloft Campaign Setting books before Expidition to Castle Ravenloft came out.  See here. (http://www.dragonlance.com/products/)

Edit: Forgot to mention that they're still official books since they're official liscensees of WoTC.[/quote]
I'm still confused (your edit), but I saw that list before though it includes novels and figurines and maps in 3.5 and also includes 4.0 books (many of which have not been published yet). For instance why would the dragonlance campaign setting be official but none of the suppliments for that campaign setting... Perhaps this deserves its own thread - I just thought this would have been addressed somewhere before that I had not seen.
: Re: Ask a Simple Question, Get a simple answer
: Nanshork January 27, 2009, 03:01:50 AM
I'm still confused (your edit), but I saw that list before though it includes novels and figurines and maps in 3.5 and also includes 4.0 books (many of which have not been published yet). For instance why would the dragonlance campaign setting be official but none of the suppliments for that campaign setting... Perhaps this deserves its own thread - I just thought this would have been addressed somewhere before that I had not seen.

Because Wizards didn't print them.  They were printed by a third party, but have a WOtC logo in them saying that they are official licensed products.  So WOtC recognizes them as official, but they're not on the list because they weren't printed by Wizards.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames January 27, 2009, 09:39:13 AM
My vote goes to whatever has the biggest breath weapon die size and can hit CL 16th the fastest, for Enervating Breath.
: Re: Ask a Simple Question, Get a simple answer
: Agita January 27, 2009, 10:22:23 AM
My vote goes to whatever has the biggest breath weapon die size and can hit CL 16th the fastest, for Enervating Breath.
Reds and golds both have d10, and both hit CL 17 at Wyrm age (or Ancient with Loredrake).
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames January 27, 2009, 11:49:33 AM
CR 23. Maybe just focus on pure caster levels then. Even if it means taking class levels to advance casting (and since those aren't associated because that's only part of what dragons do)... :evillaugh
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw January 27, 2009, 11:59:51 AM
Tome Dragon from Dragon Mag :D
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 27, 2009, 03:19:55 PM
Q 630: I'm flushing out a Norse campaign setting, and am trying to figure the best way to represent a fylgia, or personal guardian spirit some people where thought to have (it was thought those born with a membrane on their head [the amniotic sac] would be blessed with a fylgia).  The best ways within the rules to do this that I can find are via the Spirit Shaman's spirit companion, the Durthan's Telthor Companion, and the Hexblade's PHBII alternate class feature that replaces their familiar.

I like the Telthor option best (in the case of the Durthan, she gains a telthor as a companion that then must stay within one mile of her, rather than within one mile of the spot where it died), but would like to find a way to expand that to more characters.  Is there any way anyone can think of, other than DM fiat, to achieve something like a Telthor (UE) or Spirit Animal (Frostburn) as a companion?  Obtain familiar is not what I'm looking for.
: Re: Ask a Simple Question, Get a simple answer
: Surreal January 28, 2009, 03:37:59 AM
A 630: The Eternal Blade from ToB gets something like a spirit thingy, but that comes rather late in the game.
: Re: Ask a Simple Question, Get a simple answer
: Operation Shoestring January 28, 2009, 03:48:59 AM
Q631

If i take the martial study feat, and i have levels in an initiator class, does the maneuver gained become part of my maneuvers known for that class (and subject to it's maneuvers readied limit)?  What if i took the feat several levels before i had levels in an initiator class?

Q632

If i take the martial study feat to gain a Shadowhand maneuver, does that allow me to spend maneuvers or stances gained from later Warblade levels to get more Shadowhand maneuvers/stances?
: Re: Ask a Simple Question, Get a simple answer
: Runestar January 28, 2009, 09:46:00 AM
Q631

If i take the martial study feat, and i have levels in an initiator class, does the maneuver gained become part of my maneuvers known for that class (and subject to it's maneuvers readied limit)? 

Yes.

What if i took the feat several levels before i had levels in an initiator class?

They will be tracked separately. Let us use a fighter4/warblade1 sample character to illustrate this. Say at fighter2, 3 and 4, the player took martial study 3 times to gain the use of 3 1st lv maneuvers (steel wind, stone bones and charging minotaur). He can use each 1/encounter without no option for recharge. He then takes 1 lv of warblade. He gets 3 more maneuvers known and 3 maneuver readied slots, which he can use to ready only the 3 chosen via warblade. He cannot opt to select maneuvers already selected by martial study earlier on (in this case, steel wind, stone bones and charging minotaur), nor can he ready those maneuvers via warblade slots.

You have to decide if extra maneuvers available is worth not being able to refresh them during combat.

It is a fairly effective way of giving monster npcs a lot of maneuvers for a low cr increment (have it take martial study thrice prior to a lv of martial adept). At +1cr, you get the use of 6/7 maneuvers.

Q632

If i take the martial study feat to gain a Shadowhand maneuver, does that allow me to spend maneuvers or stances gained from later Warblade levels to get more Shadowhand maneuvers/stances?

No. You are still limited to the 5 schools listed for warblade.
: Re: Ask a Simple Question, Get a simple answer
: Vynar January 28, 2009, 11:27:19 PM
Q633 I have seen Othyg hole listed in builds as a way to acquire the Iron Will feat but I can't find any information on it. Where is it's information located? A Dragon Magazine perhaps?
: Re: Ask a Simple Question, Get a simple answer
: Surreal January 28, 2009, 11:45:48 PM
A 633: Complete Scoundrel, p.151
: Re: Ask a Simple Question, Get a simple answer
: Operation Shoestring January 29, 2009, 02:07:11 AM
Q633 I have seen Othyg hole listed in builds as a way to acquire the Iron Will feat but I can't find any information on it. Where is it's information located? A Dragon Magazine perhaps?

As a side note to this, by the original TEXT using an Othyg hole to gain a feat has serious RP implications, and can be seen as similar to so called "RP Flaws".  Consult your DM before using.

As both DM and player, I have no problem with using this- but the Character darn well better be embittered and world-weary if not outright suffering PTSD. 
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist January 29, 2009, 03:30:15 AM
Q633 I have seen Othyg hole listed in builds as a way to acquire the Iron Will feat but I can't find any information on it. Where is it's information located? A Dragon Magazine perhaps?

As a side note to this, by the original TEXT using an Othyg hole to gain a feat has serious RP implications, and can be seen as similar to so called "RP Flaws".  Consult your DM before using.

As both DM and player, I have no problem with using this- but the Character darn well better be embittered and world-weary if not outright suffering PTSD. 

"Um... I'm repressing it.  Yeah.  My powers of denial have given me extremely selective amnesia."
: Re: Ask a Simple Question, Get a simple answer
: Arquebuz January 29, 2009, 04:37:08 AM
Q634: Anyone know if a warforged's battlefist renders the hand inoperable for other tasks (like two-handing a polearm)?  It is compared to a spiked gauntlet, which wouldn't, but also uses the phrase "completely covers the hand".  The attachable bastard sword specifically notes that the appendage eliminates hand usage, but the battlefist description doesn't.  Wishful thinking?
: Re: Ask a Simple Question, Get a simple answer
: Operation Shoestring January 29, 2009, 06:44:40 AM
Q633 I have seen Othyg hole listed in builds as a way to acquire the Iron Will feat but I can't find any information on it. Where is it's information located? A Dragon Magazine perhaps?

As a side note to this, by the original TEXT using an Othyg hole to gain a feat has serious RP implications, and can be seen as similar to so called "RP Flaws".  Consult your DM before using.

As both DM and player, I have no problem with using this- but the Character darn well better be embittered and world-weary if not outright suffering PTSD. 

"Um... I'm repressing it.  Yeah.  My powers of denial have given me extremely selective amnesia."

Wouldn't fly with me (I have a "you made your bed, now lie in it" attitude), but if YOUR DM buys it, more power to you.

I must be noted that for all that i tend to be a monty haul DM i also make you do a DC 25 survival check to light a fire by rubbing sticks if you forgot the flint and tinder.
: Re: Ask a Simple Question, Get a simple answer
: jha85 January 29, 2009, 11:55:32 AM
Q635: What +1 template should I pick for my Whisper Gnome Warlock? Although anything with +Dex, Con or Cha is great. (I get a +1 LA for free)
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames January 29, 2009, 12:25:47 PM
Dark is a good choice. Doesn't help any of those stats, but Whisper Gnomes are already good at stealth and this helps immensely with that. If they can't see you, they're flat footed so you hit them easier, and they don't hit you anyways.
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 January 29, 2009, 12:28:20 PM
A635: as noted, Dark is a classic.  If you really want the stat bumps, Draconic gives +2 Str, +2 Con, +2 Cha
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 29, 2009, 12:51:06 PM
Q636: Is there a full list of races/templates/etc. somewhere (preferrably not Crystalkeep, as it seems to occasionally leave books out)?
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist January 29, 2009, 01:31:30 PM
A635: as noted, Dark is a classic.  If you really want the stat bumps, Draconic gives +2 Str, +2 Con, +2 Cha
Don't go for Dark, you can pick up a collar of umbral metamorphosis for fairly cheap.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames January 29, 2009, 01:45:42 PM
A635: as noted, Dark is a classic.  If you really want the stat bumps, Draconic gives +2 Str, +2 Con, +2 Cha
Don't go for Dark, you can pick up a collar of umbral metamorphosis for fairly cheap.

Normally I'd recommend this as well, but the LA is free, and how many other LA 1s actually do something significant for you?
: Re: Ask a Simple Question, Get a simple answer
: Agita January 29, 2009, 01:47:07 PM
A635: as noted, Dark is a classic.  If you really want the stat bumps, Draconic gives +2 Str, +2 Con, +2 Cha
Don't go for Dark, you can pick up a collar of umbral metamorphosis for fairly cheap.
Depending on ECL, I wouldn't call 10.5k/22k cheap, and as Sunic said, it's free, so he might as well.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero January 29, 2009, 03:50:06 PM
http://forums.gleemax.com/showthread.php?t=854328 (http://forums.gleemax.com/showthread.php?t=854328)

Bam.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 29, 2009, 11:43:45 PM
Q 637:. A warlock's invocations are all standard actions to invoke (per Comp Arcane), but the spell Summon Swarm takes a full round to cast.  Summon swarm is still only a standard action for a warlock to invoke, correct?
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist January 30, 2009, 03:32:59 AM
A635: as noted, Dark is a classic.  If you really want the stat bumps, Draconic gives +2 Str, +2 Con, +2 Cha
Don't go for Dark, you can pick up a collar of umbral metamorphosis for fairly cheap.

Normally I'd recommend this as well, but the LA is free, and how many other LA 1s actually do something significant for you?
Ack.  I forgot that warlock levels wouldn't enhance mineral warrior DR.
: Re: Ask a Simple Question, Get a simple answer
: Chemus January 30, 2009, 03:45:38 AM
Q 637:. A warlock's invocations are all standard actions to invoke (per Comp Arcane), but the spell Summon Swarm takes a full round to cast.  Summon swarm is still only a standard action for a warlock to invoke, correct?

A 637: SLA's, and invocations, only take one standard action to cast. The only listed differences between SLA's and invocations is the Somatic component, and the spell failure in med. or heavy armor.
: Re: Ask a Simple Question, Get a simple answer
: tusk January 30, 2009, 06:55:54 AM
Q 638: Can someone explain how Planar Touchstone(Plh) works? As far as I understand is that you become attuned to a place, and you get some powers(with quite a bit of limits), but there's no mentioning I can get domain powers with it as far as I'm aware of.
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist January 30, 2009, 07:24:53 AM
Q 638: Can someone explain how Planar Touchstone(Plh) works? As far as I understand is that you become attuned to a place, and you get some powers(with quite a bit of limits), but there's no mentioning I can get domain powers with it as far as I'm aware of.

One of the places you can be attuned to (web content, I think?) grants a domain power.
: Re: Ask a Simple Question, Get a simple answer
: Eldariel January 30, 2009, 07:58:46 AM
Q639: Does Solid Fog (http://www.d20srd.org/srd/spells/solidFog.htm) restrict your movement to 5' per turn or 5' per move action? I've always thought it's 5' per turn, but reading the spell description, I only notice that "...any creature attempting to move through it progresses at a speed of 5 feet..." without any "per round"-limitation, which sounds like it'd just effectively make creatures act as if their landspeed was 5' which would mean they could move 5' per move action. What am I missing here?
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 30, 2009, 08:54:19 AM
Q639: Does Solid Fog (http://www.d20srd.org/srd/spells/solidFog.htm) restrict your movement to 5' per turn or 5' per move action? I've always thought it's 5' per turn, but reading the spell description, I only notice that "...any creature attempting to move through it progresses at a speed of 5 feet..." without any "per round"-limitation, which sounds like it'd just effectively make creatures act as if their landspeed was 5' which would mean they could move 5' per move action. What am I missing here?

It means their effective land speed is 5, so they'd move 5 feet per move action.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 30, 2009, 12:09:52 PM
Q 640: What would happen if a dragon (for example) with poor maneuverability were to fly into a patch of solid fog?  Would he begin falling, as he is not maintaining the minimum forward speed for flight? 

The spell states that creatures falling through the fog are slowed such that each 10 ft of fog they fall through reduces the falling damage by 1d6 (and thus, essentially, reduces the distance fallen by 10 feet.)  A falling creature falls 150 ft on the first round of falling; so does the solid fog actually pause their fall for several rounds as they fall through it at a speed of 5 ft per round?  Or do they simply fall through its 20 ft height at normal "speed," but simply take less damage?
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 30, 2009, 12:40:30 PM
Q 640: What would happen if a dragon (for example) with poor maneuverability were to fly into a patch of solid fog?  Would he begin falling, as he is not maintaining the minimum forward speed for flight? 

The spell states that creatures falling through the fog are slowed such that each 10 ft of fog they fall through reduces the falling damage by 1d6 (and thus, essentially, reduces the distance fallen by 10 feet.)  A falling creature falls 150 ft on the first round of falling; so does the solid fog actually pause their fall for several rounds as they fall through it at a speed of 5 ft per round?  Or do they simply fall through its 20 ft height at normal "speed," but simply take less damage?

I'd say he'd start falling the round after he flew into the solid fog. Then just treat the fall as normal. Fall speed probably doesn't follow the same rules as creature speed (otherwise Solid Fog would be a perfect anti-fall mattress).
: Re: Ask a Simple Question, Get a simple answer
: Surreal January 30, 2009, 05:25:09 PM
Q 641: Does Inspire Greatness (either from Bard 9 or Paladin 9 (Harmonious Knight, CoV web enhancement) allow you to up the hd limit of polymorph before level 15? (same goes for similar spells)
b) what about feats/abilities that compare your hd vs others, like Kiai Shout (CW) for example, or some of those lovely vile feats from Elder Evils
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY January 30, 2009, 05:28:03 PM
Q 641: Does Inspire Greatness (either from Bard 9 or Paladin 9 (Harmonious Knight, CoV web enhancement) allow you to up the hd limit of polymorph before level 15? (same goes for similar spells)
b) what about feats/abilities that compare your hd vs others, like Kiai Shout (CW) for example, or some of those lovely vile feats from Elder Evils

A641: Yeah, it should work for all of those. It does give you HD, after all, and it even says this:
The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependant.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 30, 2009, 05:30:59 PM
Q 641: Does Inspire Greatness (either from Bard 9 or Paladin 9 (Harmonious Knight, CoV web enhancement) allow you to up the hd limit of polymorph before level 15? (same goes for similar spells)
b) what about feats/abilities that compare your hd vs others, like Kiai Shout (CW) for example, or some of those lovely vile feats from Elder Evils

A641: Yeah, it should work for all of those. It does give you HD, after all, and it even says this:
The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependant.

Actually, it says it counts as regular HD for spells such as sleep, which one can understand to mean that it only prevents you from being further affected by offensive spells that check for HD (though YMMV). Check with your DM, just to be on the safe side.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY January 30, 2009, 05:35:20 PM
Actually, it says it counts as regular HD for spells such as sleep, which one can understand to mean that it only prevents you from being further affected by offensive spells that check for HD (though YMMV). Check with your DM, just to be on the safe side.
My quote is directly from the SRD. I don't see anything about "such as sleep" in there. Besides, it explicitly says it works. "Such as sleep" would just be an example. Yeah, the DM can always Rule 0 something, but as far as RAW, this is pretty airtight.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken January 30, 2009, 06:50:25 PM
Actually, it says it counts as regular HD for spells such as sleep, which one can understand to mean that it only prevents you from being further affected by offensive spells that check for HD (though YMMV). Check with your DM, just to be on the safe side.
My quote is directly from the SRD. I don't see anything about "such as sleep" in there. Besides, it explicitly says it works. "Such as sleep" would just be an example. Yeah, the DM can always Rule 0 something, but as far as RAW, this is pretty airtight.

Hmmm, my quote was from PHB, hence the discrepancy. Sorry to be a nitpicker.
: Re: Ask a Simple Question, Get a simple answer
: Agita January 30, 2009, 07:37:38 PM
Q 605

Is there a feat that can give you a manifester level for the purpose of qualifying for other feats? I checked Hidden Talent, and it won't work because it seems to give a ML only when manifesting the chosen power by RAW.

Q 605b

For that matter, is there any way to aqcuire a ML without class levels or already having one?
Reposting. Is there really no way way to do this?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl January 31, 2009, 02:08:32 PM
Q 642:  If you are playing in a game that uses Action Points, such as Eberron, and you roll a natural 1 on a saving throw, does spending an action point and adding 1d6 to that d20 roll make it not an auto-failed save?  I can't find anything in Eberron or d20 Modern that indicates one way or the other.
: Re: Ask a Simple Question, Get a simple answer
: Operation Shoestring January 31, 2009, 05:26:03 PM
Q 642:  If you are playing in a game that uses Action Points, such as Eberron, and you roll a natural 1 on a saving throw, does spending an action point and adding 1d6 to that d20 roll make it not an auto-failed save?  I can't find anything in Eberron or d20 Modern that indicates one way or the other.

I would rule no, but i don't know the official ruling.  The point of natural 1's/20's is to have a 5% guarenteed hit and miss, so letting action points (dis)qualify you for those is kinda bad IMHO.

Hmn, since we're on the topic,

Q 642b:  Does using action points to add 1d6  allow you to score a critical threat you otherwise would not have?

Q 643: If I have Warblade and Swordsage levels, can i have Sapphire Knightmare blade as a maneuver Known/readied twice?
: Re: Ask a Simple Question, Get a simple answer
: Runestar January 31, 2009, 09:56:36 PM
Q 643: If I have Warblade and Swordsage levels, can i have Sapphire Knightmare blade as a maneuver Known/readied twice?

I don't think so. You either know a maneuver or you don't. So you can only have SNB chosen once, and ready it for that class.
: Re: Ask a Simple Question, Get a simple answer
: Surreal February 01, 2009, 03:10:13 AM
Q 644: Can I use the Rashemi Elemental feat (UE) with the Summon Elemental (CM) reserve feat?

The Rashemi feat says: "when casting a spell that summons air or earth elementals"
Summon Elemental says: "the elemental acts as if summoned by a summon monster spell"
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero February 01, 2009, 04:10:19 AM
A644: Afraid not. The elemental acts as if it was, but the fact is, it wasn't. Rashemi Elemental Summoning is only triggered when you cast a spell that summons air or earth elementals, and you did not do that. The elemental acts as if you did, however.
: Re: Ask a Simple Question, Get a simple answer
: tusk February 01, 2009, 06:00:31 AM
let's try it again:

Q 645: Can someone explain how Planar Touchstone(Plh) works? As far as I understand is that you become attuned to a place, and you get some powers(with quite a bit of limits), but there's no mentioning I can get domain powers with it as far as I'm aware of.
: Re: Ask a Simple Question, Get a simple answer
: Agita February 01, 2009, 06:45:14 AM
let's try it again:

Q 645: Can someone explain how Planar Touchstone(Plh) works? As far as I understand is that you become attuned to a place, and you get some powers(with quite a bit of limits), but there's no mentioning I can get domain powers with it as far as I'm aware of.
A 645

Someone already answered that. There is one place (The Catalogues of Enlightenment, pn PH page 166) that gives you the granted power of a domain of your choice.
: Re: Ask a Simple Question, Get a simple answer
: tusk February 01, 2009, 02:25:25 PM
let's try it again:

Q 645: Can someone explain how Planar Touchstone(Plh) works? As far as I understand is that you become attuned to a place, and you get some powers(with quite a bit of limits), but there's no mentioning I can get domain powers with it as far as I'm aware of.
A 645

Someone already answered that. There is one place (The Catalogues of Enlightenment, pn PH page 166) that gives you the granted power of a domain of your choice.

Ah, all I need is a page number/ Thanks Agita
: Re: Ask a Simple Question, Get a simple answer
: Chemus February 01, 2009, 05:12:12 PM
Q 646 a How does one determine from a non-Monster stat block (such as a race's Character's section) what abilities are special attacks?

q 646 b Although they're spell-like abilities, the duergar's enlarge and invisibility are listed under the heading of 'Duergar Traits (ex)'. Does this mean that they're (ex), or are they still (sp)? If (ex), aren't they usable in an antimagic field, as well as being eligible for assumption via the Change Shape ability?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl February 01, 2009, 07:57:05 PM
Q 647: Not exactly a simple rules question, but rather a "how best to do this?" question.

If you were making a Scandinavian setting, utilizing the concept of the 9 worlds (Asgard, Alfheim, Vanaheim, Midgard, Jotenheim, Nidavellir, Svartalfheim, Muspelheim, and Niflheim [I'm following the belief that Hel is a realm within Niflheim]), how would you fit the ethereal plane (or the plane of shadow) into this?

Specifically I want to make use of Spirit Animals (frostburn), which have a manifesting ability, much like a Ghost, and actually reside on the ethereal plane.  The best I've been able to come up with is that the "ethereal" plane is Vanaheim [as we have almost no info on Vanaheim or the Vanir], which is basically a grandois mirror of the natural aspects of Midgard (much like the realm of faerie in more Anglo-saxon myths), and some of the fauna of Vanaheim can manifest on Midgard.... though they don't really realize it, as the two worlds are very similar.

Alternatively, I could just say that the ethereal plane and the plane of shadow are just transitive planes that are not actually "worlds," per se, but rather just an unseen part of Midgard itself, and is only accessible to fey or undead spirits, or via strong magic.

How would you deal with this?
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero February 01, 2009, 11:25:08 PM
Q 648: Is there a good list of special monk weapons that includes the ones not in the PHB? I'm surprised at how difficult it is to find, if it does exist.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken February 02, 2009, 01:54:45 AM
Q 647: Not exactly a simple rules question, but rather a "how best to do this?" question.

If you were making a Scandinavian setting, utilizing the concept of the 9 worlds (Asgard, Alfheim, Vanaheim, Midgard, Jotenheim, Nidavellir, Svartalfheim, Muspelheim, and Niflheim [I'm following the belief that Hel is a realm within Niflheim]), how would you fit the ethereal plane (or the plane of shadow) into this?

Specifically I want to make use of Spirit Animals (frostburn), which have a manifesting ability, much like a Ghost, and actually reside on the ethereal plane.  The best I've been able to come up with is that the "ethereal" plane is Vanaheim [as we have almost no info on Vanaheim or the Vanir], which is basically a grandois mirror of the natural aspects of Midgard (much like the realm of faerie in more Anglo-saxon myths), and some of the fauna of Vanaheim can manifest on Midgard.... though they don't really realize it, as the two worlds are very similar.

Alternatively, I could just say that the ethereal plane and the plane of shadow are just transitive planes that are not actually "worlds," per se, but rather just an unseen part of Midgard itself, and is only accessible to fey or undead spirits, or via strong magic.

How would you deal with this?

I believe that the closest you could get was to make Alfheim "count" as the ethereal plane. My Norse mythology is a bit rusty, but as I recall Alfheim was the realm closest to Asgard (and if I'm not mistaken it was a necessary stop on the way to Bifrost). Given that all souls would need to traverse it to get there, it could be rife with ghosts of many kinds. (Unfortunately, I can't remember how close Alfheim is to Niflheim).

Also, I don't think Hel is a "separate part" of Niflheim. Hel is the name of goddess of the dead, and thus any reference to "Helheim" is likely just another way of calling Niflheim.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl February 02, 2009, 11:51:35 AM
I believe that the closest you could get was to make Alfheim "count" as the ethereal plane. My Norse mythology is a bit rusty, but as I recall Alfheim was the realm closest to Asgard (and if I'm not mistaken it was a necessary stop on the way to Bifrost).
I don't know about a stop on the way to Asgard, but it was in the branches of Yggdrasil, and thus was on the same "level" as Asgard.  In that respect, it was "closer" to Asgard, but so were Vanaheim and/or Muspelheim (depending on which source you give more credence to).

Basically, I chose to use Vanaheim initially because we know virtually nothing of it.  Though, I could use Alfheim instead; we know almost as little about it, and it then reinforces and allows me to bring in a few minor Celtic elements (the faerie realm, perhaps seelie and unseelie fey).

Given that all souls would need to traverse it to get there, it could be rife with ghosts of many kinds. (Unfortunately, I can't remember how close Alfheim is to Niflheim).
Not close at all.

Also, I don't think Hel is a "separate part" of Niflheim. Hel is the name of goddess of the dead, and thus any reference to "Helheim" is likely just another way of calling Niflheim.
Again, depends on which sources you believe more, as they are conflicting.  There are Nine Worlds, yet different sources list the Nine Worlds differently.  Some list Helheim as a separate world from Niflheim, and do not have Nidavellir (as some sources seem to indicate that Dvergar and Svartalf are the same thing, and thus reside in Svartalfheim).  Other sources list Helheim merely as Hel's hall within Niflheim (just as Valhalla is Odin's hall in Asgard), and then list Nidavellir and Svartalfheim as separate worlds.  I'm chosing to go with the latter, as I want to differentiate dwarves and svartalfar.

Q 649: A warlock can take and use the Craft Magical Arms and Armor feat prior to reaching 12th level, as basic enhanced weapons without special properties have no prerequisite other than a minimum caster level.  Are there any other magic items that similarly do not require actual spells in their crafting, and thus could be used by warlocks to make items prior to 12th level?

Edit: I've found a few Wondrous Items (Boots of Elven Kind, Bracers of Archery), but not many.
: Re: Ask a Simple Question, Get a simple answer
: Endarire February 02, 2009, 03:45:38 PM
Q650
Assume I'm an Artificer who takes Legendary Artisan to get a 25% XP discount on items I craft.  If I make a level 1 scroll at caster level 1- normally 1 XP- I seemingly would spend 0.75 XP, but since D&D normally rounds down fractions, do I get this item with no XP cost?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl February 02, 2009, 03:55:05 PM
Q650
Assume I'm an Artificer who takes Legendary Artisan to get a 25% XP discount on items I craft.  If I make a level 1 scroll at caster level 1- normally 1 XP- I seemingly would spend 0.75 XP, but since D&D normally rounds down fractions, do I get this item with no XP cost?
No.  Things are often rounded down, but with a minimum of 1.
: Re: Ask a Simple Question, Get a simple answer
: Chemus February 02, 2009, 05:07:37 PM
A 650: (clarification)
: SRD
ROUNDING FRACTIONS

In general, if you wind up with a fraction, round down, even if the fraction is one-half or larger.

Exception: Certain rolls, such as damage and hit points, have a minimum of 1.

So, unless stated otherwise elsewhere, it is rounded down to 0 XP.
: Re: Ask a Simple Question, Get a simple answer
: Archmage Joda February 02, 2009, 06:30:08 PM
Q651 How does Level Adjustment work in Gestalt?
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken February 02, 2009, 06:41:01 PM
Q651 How does Level Adjustment work in Gestalt?

Typically, it takes up one "side" of the gestalt. So if you're level 5 under gestalt rules with a +2 LA, one side will be LA+2/Whatever 3 and the other will be Whatever 5.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl February 02, 2009, 07:49:31 PM
A 650: (clarification)
: SRD
ROUNDING FRACTIONS

In general, if you wind up with a fraction, round down, even if the fraction is one-half or larger.

Exception: Certain rolls, such as damage and hit points, have a minimum of 1.

So, unless stated otherwise elsewhere, it is rounded down to 0 XP.
Fair enough.  Don't expect it to get past a DM, though.

: Kuroimaken
Typically, [Level Adjustment] takes up one "side" of the gestalt. So if you're level 5 under gestalt rules with a +2 LA, one side will be LA+2/Whatever 3 and the other will be Whatever 5.
I'll clarify this with a "the rules are silent on the issue."  It is somewhat common to see builds here where a DM adjudicates as Kuroimaken said, but understand there is no rule stating as such.

For example, in my gestalt games LA is split between both sides (assuming it is larger than +1 LA).  A +1 LA creature would could start a game as Class A 1//LA 1, but a +2 LA race would start a second level game as LA 1/Class "A" 1//LA 1/Class "B" 1.

It just depends how the DM decides to rule on the matter.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken February 02, 2009, 09:26:30 PM
I'll clarify this with a "the rules are silent on the issue."  It is somewhat common to see builds here where a DM adjudicates as Kuroimaken said, but understand there is no rule stating as such.

Hence why I said "typically".
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl February 03, 2009, 12:45:14 AM
Hence why I said "typically".
Touche
: Re: Ask a Simple Question, Get a simple answer
: Emy February 04, 2009, 05:34:13 AM
Former Question: Is there an item that can "hold" Psionic Tattoos for you?

(Aside from, perhaps, purchased animals which are then killed.)

Edit: Argh I can't believe I didn't notice that. I even had the article open already. Tattoo Avatar.
: Re: Ask a Simple Question, Get a simple answer
: carnivore February 04, 2009, 06:09:42 PM
Q 648: Is there a good list of special monk weapons that includes the ones not in the PHB? I'm surprised at how difficult it is to find, if it does exist.

A648

try this:

PHB:
kama
nunchaku
quarterstaff
sai
shuriken
siangham

Other:
Nekode(Und p64) Light 1d4 20 / x2 — P 5 gp 2 lbs Can’t be disarmed, +1 Circumstance bonus on Climb checks
Steel Fins(Und p64) Light 1d4 20 / x2 — S 10 gp 2 lbs Can’t be disarmed
Lajatang(CWar p157) 2Hand 1d8/1d8 20 / x2 — S 90 gp 7 lbs Double weapon
Longstaff(CAdv p116) 2Hand 1d6/1d6 20 / x2 — B 15 gp 6 lbs A proficient user who uses Defensive Fighting, Total
Defense, or Combat Expertise with at least 2 points on AC cannot be Flanked for the rest of the round, Polearm, Shared Focus (Quarterstaff)

Added via Feats:

Double Steel Strike[General](Eb p52)req:Flurry of Blows class ability,Exotic Weapon Proficiency(two-bladed sword),Weapon Focus (two-bladed sword)
You may perform Flurry of Blows with a Two-Bladed Sword.

Serpent Strike[General](Eb p60)req:Flurry of Blows class ability,Simple Weapon Proficiency,Weapon Focus (longspear)
You may perform Flurry of Blows with a Longspear.

Whirling Steel Strike[General](Eb p62)req:Flurry of Blows class ability,Martial Weapon Proficiency(longsword), Weapon Focus (longsword)
You may perform Flurry of Blows with a Longsword.

Flowing Blade (http://wizards.com/default.asp?x=dnd/ebds/20050110a) [General](WoTC Website)Prerequisite: Ability to generate a mind blade, Weapon Focus (mind blade), flurry of blows class feature.
Benefit: You can treat your mind blade as a special monk weapon so that you can perform a flurry of blows with it.
Special: A kalashtar or Inspired monk can select this as a bonus feat at 2nd or 6th level, in addition to the normal options available at those levels. They must still meet all prerequisites for the feat.

the Feats that change the Form of the Mind Blade open up further Weapon Options

 :D
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl February 04, 2009, 06:25:48 PM
Q 648: Is there a good list of special monk weapons that includes the ones not in the PHB? I'm surprised at how difficult it is to find, if it does exist.

A648

try this:

Also the Monk Spade from Secrets of Sarlona
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 05, 2009, 01:04:25 AM
Q649

Stupid Question. Cleric 3 would allow the Initiate of Mystra Feat for my Archivist, do Cleric levels stack with Archivist levels for determining spells or would they be seperate spell pools? If they would be seperate, is there any way to get the feat other than dipping into Cleric?
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken February 05, 2009, 01:16:40 AM
Q649

Stupid Question. Cleric 3 would allow the Initiate of Mystra Feat for my Archivist, do Cleric levels stack with Archivist levels for determining spells or would they be seperate spell pools? If they would be seperate, is there any way to get the feat other than dipping into Cleric?

Unfortunately, they don't stack (otherwise we'd have PLENTY of Archivist Cleric abominations). And since the feat specifies Cleric levels, I'm afraid you can't get it any other way.
: Re: Ask a Simple Question, Get a simple answer
: Nanshork February 05, 2009, 01:27:20 AM
Q650:  I don't suppose there's a list of all of the metamagic feats with ratings somewhere?  I dug through wizard's and sorcerer's handbooks and didn't find any.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero February 05, 2009, 01:28:42 AM
Thanks carnivore. That's a lot of help.

A650: I don't know about ratings, but here are all the metamagic feats that I know of. Credit goes to Todd.

Todd
05-20-06, 01:00 PM
SLA Feat Source
0 Black Lore of Moil CA
0 Born or the Three Thunders CA
0 Cooperative Spell CA
0 Energy Substitution CA
0 Lord of the Uttercold CA
0 Sanctum Spell CA
1 Blistering Spell PHB II
1 Consecrate Spell CD
1 Corrupt Spell CD
1 Energize Spell LM
1 Enervate Spell LM
1 Enlarge Spell PHB
1 Extend Spell PHB
1 Fell Weaken LM
1 Fiery Spell SS
1 Flash Frost Spell PHB II
1 Imbued Summoning PHB II
1 Nonleathal Substitution CA
1 Piercing Cold FB
1 Purify Spell BoED
1 Rapid Spell CD
1 Sculpt Spell CA
1 Searing Spell SS
1 Silent Spell PHB
1 Smiting Spell PHB II
1 Still Spell PHB
1 Transdimensional Spell CD & CA
2 Earthbound Spell PHB II
2 Empower Spell PHB
2 Explosive Spell CA
2 Fell Drain LM
2 Fell Frigten LM
2 Occular Spell LoM
2 Reach Spell CD
2 Split Ray CA
3 Chain Spell CA
3 Delay Spell CA
3 Fell Animate LM
3 Maximize Spell PHB
3 Repeat Spell CA
3 Widen Spell PHB
4 Energy Admixture CA
4 Quicken Spell PHB
4 Twin Spell CA
6 Persitant Spell CA
v Fortify Spell CA
v Heighten Spell PHB
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 05, 2009, 01:29:33 AM
Q654 (I got the number wrong last time ;p)

Thanks, if you have any advice... i'm not sure what to make yet. I'm rolling a level 14 character, 32pt buy, all stats begin at 10. DMM is not allowed, so i'm thinking

Archivist 11, Spelldancer 1(For DMM by dancing), Contemplative 1, Something else....
: Re: Ask a Simple Question, Get a simple answer
: Nanshork February 05, 2009, 01:34:59 AM
Thanks Negative Zero, that's really helpful.  I barely ever make spellcasters so I'm horrible at figuring out what metamagic to use.
: Re: Ask a Simple Question, Get a simple answer
: Emy February 05, 2009, 01:37:55 AM
Q654 (I got the number wrong last time ;p)

Thanks, if you have any advice... i'm not sure what to make yet. I'm rolling a level 14 character, 32pt buy, all stats begin at 10. DMM is not allowed, so i'm thinking

Archivist 11, Spelldancer 1(For DMM by dancing), Contemplative 1, Something else....

(Well technically it's right. I think there are duplicates of 648, 649 and 650.)

I also don't think "help me with this build" is a simple question.

That aside, you may want enter spelldancer earlier. If you want more advice, make a new thread.
: Re: Ask a Simple Question, Get a simple answer
: Emy February 05, 2009, 02:54:26 AM
Q655: Is there anything in the RAW that makes a Jump check require contact with the ground?

edit because I don't think this deserves a new post
I was going to use jump checks for something far more reasonable than flying Thri-keen: letting flying dragons use Leap Attack.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero February 05, 2009, 03:05:07 AM
A655: Looking at the PHB definition of the skill, the word 'ground' never appears. Short of using the dictionary definition of the word jump to imply the ground, I do not see any evidence that Jump checks require that you be on the ground. In fact, I don't see anything preventing you from jumping in mid-jump.

Well, that's it. Look what you've gone and done, Emy. Now Thri-Keen can fly.
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 05, 2009, 03:06:50 AM
I think the logical interpretation would be that it requires contact with a surface.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero February 05, 2009, 03:09:02 AM
Logic is RAI. We're talking RAW here.
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith February 05, 2009, 04:51:47 AM
A655: Of course you can jump from midair! As long as you have something to push yourself off. Air Walk comes to mind. Or a winged flying creature can "jump" through a narrow passage, doing one last stroke before folding wings and diving through. Also, a swimming creature can jump out of water. Or a burrowing or earthgliding creature can burst out of ground.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl February 05, 2009, 11:02:52 AM
A655: Of course you can jump from midair! As long as you have something to push yourself off. Air Walk comes to mind. Or a winged flying creature can "jump" through a narrow passage, doing one last stroke before folding wings and diving through. Also, a swimming creature can jump out of water. Or a burrowing or earthgliding creature can burst out of ground.
Even better, a silver dragon can jump from a cloud.
: Re: Ask a Simple Question, Get a simple answer
: Runestar February 05, 2009, 11:21:33 AM
A high enough balance check lets you balance on air, which would in theory allow you to use air as a springboard for jumping even higher... :p
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken February 05, 2009, 11:22:42 AM
A655:

Unless you want people double-jumping and air-dashing in your games, Jump requires a surface to jump off of.
: Re: Ask a Simple Question, Get a simple answer
: EjoThims February 05, 2009, 11:31:11 AM
A655:

Unless you want people double-jumping and air-dashing in your games, Jump requires a surface to jump off of.

I they can reliably make the balance DC for treating air as a solid surface (even clouds are what, DC 80?), I'd have no problem with it.  :lol
: Re: Ask a Simple Question, Get a simple answer
: woodenbandman February 05, 2009, 11:37:27 AM
This is now the greatest idea for a build ever. I must make this build! It'd be like Megaman X!
: Re: Ask a Simple Question, Get a simple answer
: Agita February 05, 2009, 11:41:25 AM
A655:

Unless you want people double-jumping and air-dashing in your games, Jump requires a surface to jump off of.

I they can reliably make the balance DC for treating air as a solid surface (even clouds are what, DC 80?), I'd have no problem with it.  :lol
Nope, clouds are 120. Way too easy. :P
: Re: Ask a Simple Question, Get a simple answer
: EjoThims February 05, 2009, 12:08:56 PM
Nope, clouds are 120. Way too easy. :P

And air itself would be another step above. Nothing too extreme, of course, but something most that don't have a way to do it better would be doing too early in the game.
: Re: Ask a Simple Question, Get a simple answer
: spectre3541 February 05, 2009, 01:27:18 PM
Q656: What is the highest possible Max Dex bonus on a suit of armor. I ask because I want to add the elemental resistance and silent moves properties to it while retaining the highest possible dex bonus. I know that Bracers of Armor have "infinite" max dex, but is there anything that is real armor with max Dex higher than 10?
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames February 05, 2009, 01:38:51 PM
Could try messing with the really light armors and Nimble, but you'd be better off just using the Bracers. If you want special properties there's an item somewhere for that. I forget the name though.

Edit: Silversilk apparently. Still don't know the source though.
: Re: Ask a Simple Question, Get a simple answer
: skydragonknight February 05, 2009, 01:46:49 PM
A656: use a +1 Gnome Twistcloth(Races of Stone) which has no Max Dex and then add armor abilities to it. For actual AC, Bracers of Armor. Don't worry about it being exotic armor: it has a 0 ACP (-0 penalty on your attack rolls ;)) and all proficiency does is let the armor bonus apply to touch attacks.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames February 05, 2009, 02:12:17 PM
Q657: Where is Silversilk found?
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 05, 2009, 02:22:50 PM
A: Unknown, seen it referenced to the DMG but i've not been able to find it >_>

Q658: How does taking the Dragonwrought Feat from Races of the Dragon give a Kobold +3 to all mental stats o_O, and what are the penalties (if any) of doing it other than Kobold racial stats?

http://brilliantgameologists.com/boards/index.php?topic=420 suggests it does, but I read the feat and it doesn't mention it...
: Re: Ask a Simple Question, Get a simple answer
: Agita February 05, 2009, 02:27:22 PM
Q658: How does taking the Dragonwrought Feat from Races of the Dragon give a Kobold +3 to all mental stats o_O, and what are the penalties (if any) of doing it other than Kobold racial stats?

http://brilliantgameologists.com/boards/index.php?topic=420 suggests it does, but I read the feat and it doesn't mention it...
A 658

The feat itself doesn't technically add +3 to all mental stats. However, Dragonwrought Kobolds are not subject to aging penalties (See the racial aging table on page 39 of RotD), thus there is no reason not to have your Kobold start as a Venerable character, which does grant +3 to all mentals.
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 05, 2009, 02:32:24 PM
You take none of the aging penalties and gain all of the benefits o_O? Great, thanks.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero February 05, 2009, 02:40:49 PM
Do note that after reaching Venerable, a Kobold without a Cha mod will have about one year to live.
: Re: Ask a Simple Question, Get a simple answer
: juton February 05, 2009, 02:47:05 PM
Q659:

How much does a Cleric (that starts) with no domains but full BAB suck compared to a regular Cleric? Specifically at low levels (1-6) before they can really start multiclassing for domains or whatnot. A little (Tier 2), moderately (Tier 3), utterly (Tier 4+). I think they may dip only a little, maybe bottom Tier 1, top Tier 2. Is not using DMM a bigger nerf?
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 05, 2009, 02:53:14 PM
A: If you want full BAB then take DMM with Divine Power for Full BAB 24hrs a day, +6 enhancement to strength and +1xHD temporary HP.

Answering the question directly, you would be nerfing yourself quite harshly without good reason, but you would still be able to do a lot of things other classes could not.

Q: 660, what are some easy/cheap ways to get immortality in DnD? Not to die for a long time from natural aging... so a venerable kobold lives for a long time >_> Immortality, or a greatly expanded lifespan required.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero February 05, 2009, 02:57:00 PM
Yeah, it'd be a pretty harsh change. I love Domains, they're awesome. Also remember that you're robbing the Cleric of one spell per level. That alone would be enough to justify full BAB. But then losing the access to some Arcane spells, combined with the loss of granted powers, really hurts.

A660: Unfortunately, immunity to old age death is quite difficult to find. But don't worry too much. If you have a Metallic dragon as your Dragonwrought choice, that'll add ten years per point of Cha mod. It's five years for Chromatic dragons.
: Re: Ask a Simple Question, Get a simple answer
: Agita February 05, 2009, 03:06:56 PM
Q: 660, what are some easy/cheap ways to get immortality in DnD? Not to die for a long time from natural aging... so a venerable kobold lives for a long time >_> Immortality, or a greatly expanded lifespan required.
A 660

The cheapest that comes to mind right off the top of my head would be turning yourself into a necropolitan... which, incidentally, I just realized doesn't work. Darn.

If you're a caster, perhaps take Ruathar, which slaps another 50% onto your max age, and get as much Charisma as feasible within your build. If you're a Cha-based caster, you should face no problems since Cha will be maxed anyway, though Ruathar is still a nice dip. Has awkward fluff reqs for a Kobold, though.

Dread Necro 20 will turn you into an undead, this works even on non-humanoids. For a Dragon option, there's Death Master, which turns you into a Lich. Green Star Adept 10 turns you into a Construct, but loses you 5 levels of casting progression.

Also, there's a magical location, a pool or well or something ("Spring of Youth", perhaps), which, if drunk from regularly, will make every year you age count as a day - effectively multiplying your life span by 365.25, assuming normal earth years.
EDIT: Found it. It's the Timeless Fountain, from Secrets of Xen'drik page 143. You can drink from it 1/year, and whenever you do so, you only age one day in the following year.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero February 05, 2009, 03:08:12 PM
If you're evil, you could consider becoming a Dracolich.

Futher, you'll need your DM to judge the age thing. It just says +Cha years to the age of Dragonwrought Kobolds. It doesn't say if it means modifier or score. Most assume mod, but you might be able to convince your DM that it means score.
: Re: Ask a Simple Question, Get a simple answer
: Bell February 05, 2009, 03:10:18 PM
Q661:  Where is Knowledge Devotion at?  I know what it is and what it does, but I've never actually seen it in a book.
: Re: Ask a Simple Question, Get a simple answer
: Emy February 05, 2009, 03:13:50 PM
Q661:  Where is Knowledge Devotion at?  I know what it is and what it does, but I've never actually seen it in a book.

Complete Champion.
: Re: Ask a Simple Question, Get a simple answer
: archangel.arcanis February 05, 2009, 03:19:19 PM
a660

Expanded Psionic race Elan. You age for or 3 catagories but you have no max age and it states they will live indefinitely. Plus your not undead so no special vulnerabilities, but no immunities either. It is in srd but doesn't have any of the age stuff in there.
: Re: Ask a Simple Question, Get a simple answer
: Agita February 05, 2009, 03:24:01 PM
a660

Expanded Psionic race Elan. You age for or 3 catagories but you have no max age and it states they will live indefinitely. Plus your not undead so no special vulnerabilities, but no immunities either. It is in srd but doesn't have any of the age stuff in there.
Yes, it does. Right here (http://www.d20srd.org/srd/psionic/psionicRaces.htm#ageHeightAndWeight). Also, while the question itself wasn't explicitly about kobolds, the context implies that he's looking for ways to make a kobold immortal.
: Re: Ask a Simple Question, Get a simple answer
: Emy February 05, 2009, 03:26:17 PM
If you're evil, you could consider becoming a Dracolich.

Futher, you'll need your DM to judge the age thing. It just says +Cha years to the age of Dragonwrought Kobolds. It doesn't say if it means modifier or score. Most assume mod, but you might be able to convince your DM that it means score.

I'd say it's "per point of charisma score" rather than by charisma modifier, simply because this is how I remember Dragon life spans being calculated in Draconomicon.

IIRC, a dragon lives for 1200 years, plus 50*charisma score (chromatic), or plus 100*charisma score (metallic)... so it would be most fitting that a dragonwrought kobold lives for 120 years plus 5*charisma or 10*charisma.
: Re: Ask a Simple Question, Get a simple answer
: Bell February 05, 2009, 03:28:27 PM
Q661:  Where is Knowledge Devotion at?  I know what it is and what it does, but I've never actually seen it in a book.

Complete Champion.

Of course it's complete champion, because that's the one complete book I don't have. :banghead :banghead :banghead :banghead
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw February 05, 2009, 03:29:38 PM
There are ways to acquire it ;)

: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist February 05, 2009, 03:29:44 PM
Q: 660, what are some easy/cheap ways to get immortality in DnD? Not to die for a long time from natural aging... so a venerable kobold lives for a long time >_> Immortality, or a greatly expanded lifespan required.
A:660
When you have a year left before you die of old age, commit suicide in the MOST AWESOME MANNER POSSIBLE.  Attack a T-REX by jumping onto it out of an airship with a surfboard that's MADE OF POISON KNIVES and ON FIRE.  While holding onto a mithril kite IN A THUNDERSTORM.  Oh, and the T-rex belongs to the party druid, and is covered in spikes, and BURNING WITH FIRE.  THE FLAMES ARE MADE OF ELECTRICITY.  

The electricity is also on fire.


Then, have the party druid cast reincarnate on you.  Given that you explicitly retain your feats and class abilities, you'll now be a venerable dragonwrought random race, in a young adult body.  Keep your age bonuses, lose your age penalties, have a 96 (+1*dm discretion)% chance of getting better physical scores, and extend the rest of your life.  

You'll no longer qualify for epic feats, but honestly A) they aren't very good, and B) nobody really allows it anyway.
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw February 05, 2009, 03:33:23 PM
TML, that was equal parts win and awesome :D
: Re: Ask a Simple Question, Get a simple answer
: Nanshork February 05, 2009, 03:35:49 PM
BEST SUICIDE EVAR!
: Re: Ask a Simple Question, Get a simple answer
: Emy February 05, 2009, 03:37:41 PM
Q: 660, what are some easy/cheap ways to get immortality in DnD? Not to die for a long time from natural aging... so a venerable kobold lives for a long time >_> Immortality, or a greatly expanded lifespan required.
A:660
When you have a year left before you die of old age, commit suicide in the MOST AWESOME MANNER POSSIBLE.  Attack a T-REX by jumping onto it out of an airship with a surfboard that's MADE OF POISON KNIVES and ON FIRE.  While holding onto a mithril kite IN A THUNDERSTORM.  Oh, and the T-rex belongs to the party druid, and is covered in spikes, and BURNING WITH FIRE.  THE FLAMES ARE MADE OF ELECTRICITY.  

The electricity is also on fire.


Then, have the party druid cast reincarnate on you.  Given that you explicitly retain your feats and class abilities, you'll now be a venerable dragonwrought random race, in a young adult body.  Keep your age bonuses, lose your age penalties, have a 96 (+1*dm discretion)% chance of getting better physical scores, and extend the rest of your life.  

You'll no longer qualify for epic feats, but honestly A) they aren't very good, and B) nobody really allows it anyway.

Oh reincarnate cheese, what won't you fix? It's also possible you'll live to venerable once more, accumulating more bonuses. Then you do it again.
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist February 05, 2009, 03:39:01 PM
Wait a second.  Don't use reincarnate.  Use that other spell that's exactly like reincarnate, but only works the round after you die, and doesn't result in level loss.  Last breath, or something like that.
: Re: Ask a Simple Question, Get a simple answer
: archangel.arcanis February 05, 2009, 03:47:56 PM
Wait a second.  Don't use reincarnate.  Use that other spell that's exactly like reincarnate, but only works the round after you die, and doesn't result in level loss.  Last breath, or something like that.

yup SC p130 and it is cheaper than reincarnate as well. 500gp of stuff vs 1000
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames February 05, 2009, 04:23:56 PM
Q657: Where is Silversilk found?

Bump.
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero February 05, 2009, 05:05:57 PM
Nevermind.
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 05, 2009, 05:09:42 PM
When you reincarnate don't you come back as a child?
: Re: Ask a Simple Question, Get a simple answer
: Chemus February 05, 2009, 05:13:41 PM
No, you come back as an adult of that race. Since you're no longer venerable, and no longer a kobold, you'd neither have the mental bumps, nor access to the Dragonwrought feat, since you'd have lost the prerequisite for the feat. It's like losing the Combat Expertise feat disqualifies you for Improved Feint. Similar to gaining a feat from an item and then losing the item.
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist February 05, 2009, 05:17:54 PM
No, you come back as an adult of that race. Since you're no longer venerable, and no longer a kobold, you'd neither have the mental bumps, nor access to the Dragonwrought feat, since you'd have lost the prerequisite for the feat. It's like losing the Combat Expertise feat disqualifies you for Improved Feint. Similar to gaining a feat from an item and then losing the item.


It specifically states you keep your feats in the spell description.

: Re: Ask a Simple Question, Get a simple answer
: Surreal February 05, 2009, 05:51:27 PM
Q657: Where is Silversilk found?

Bump.
I am no help whatsoever (http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=silver+silk,+halifax,+nova+scotia&sll=53.786236,-1.805806&sspn=0.311556,1.127472&ie=UTF8&ll=44.653238,-63.572817&spn=0.01099,0.035233&z=15&iwloc=A)
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames February 05, 2009, 05:57:33 PM
Lol. Well as it turns out, it was just some made up item that did not actually exist anywhere. Silly Monktards. The Gnome twist cloth thing works just as well for Inertial Armor users and the like, but no speaking in Inertial Armor + special properties + Magic Vestment + Monk's Belt for you. :P
: Re: Ask a Simple Question, Get a simple answer
: Negative Zero February 05, 2009, 05:57:42 PM
Q657: Where is Silversilk found?

Bump.
I am no help whatsoever (http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=silver+silk,+halifax,+nova+scotia&sll=53.786236,-1.805806&sspn=0.311556,1.127472&ie=UTF8&ll=44.653238,-63.572817&spn=0.01099,0.035233&z=15&iwloc=A)

You can also find it here (http://upscalemenswear.com/shop-by-brand-silversilk-c-49_137.html), but it'll be tough getting it into the game.

In all reality, I've exhausted my resources. I can't find an item called silversilk in 3.0 or 3.5.

Edit: Well, I guess that explains that.
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 05, 2009, 06:17:29 PM
Q661 Character flaws come from where o-o?
: Re: Ask a Simple Question, Get a simple answer
: Agita February 05, 2009, 06:24:35 PM
Q661 Character flaws come from where o-o?
A 661

Unearthed Arcana, or here (http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm).
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 05, 2009, 06:25:30 PM
Thanks a lot = )
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 05, 2009, 06:56:07 PM
Q662 Items like an Orange Ioun Stone or Ankh of Ascension can be used to increase caster level. Are there any items around that can help boost a spells DC, either reliably(constantly) or by expending charges per day? There's probably some kind of rod that does it, but maybe other useful items too. Help muchly appreciated thanks.
: Re: Ask a Simple Question, Get a simple answer
: Cyrocloud February 05, 2009, 08:46:03 PM
Q663:If a vampire, vampire lord, or ghost is "killed(staked or brought to 0 HP)" while holding or on black sand can they come back to life or do they just turn into black sand and thats the end of it?
: Re: Ask a Simple Question, Get a simple answer
: Emy February 05, 2009, 09:12:48 PM
Q663:If a vampire, vampire lord, or ghost is "killed(staked or brought to 0 HP)" while holding or on black sand can they come back to life or do they just turn into black sand and thats the end of it?

I'm pretty sure that's only for things killed by the black sand. (In the sense of the black sand killed the creature not the creature died in close proximity to the black sand.)

Since those things you just mentioned are all undead, the black sand would heal them rather than killing them.
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 06, 2009, 04:35:09 AM
Q 664 Feats, Dodge, Mobility, Endurance, Persistant Spell, Extend Spell. What PrC would offer full spell progression for an Archivist [Divine Caster] and give one of those feats, or a choice of any feat, the lower level the better.
: Re: Ask a Simple Question, Get a simple answer
: Operation Shoestring February 06, 2009, 06:17:16 AM
Q 664 Feats, Dodge, Mobility, Endurance, Persistant Spell, Extend Spell. What PrC would offer full spell progression for an Archivist [Divine Caster] and give one of those feats, or a choice of any feat, the lower level the better.

A 664 Contemplative can give you Extend through the Planning Domain.  No go until level 11 tho.  Sorry.
: Re: Ask a Simple Question, Get a simple answer
: juton February 06, 2009, 10:50:54 AM
Thanks to everyone who answered my last question, it was kind of a wierd one out of context.

Q665

Is there a version of the spell Hardening (maybe called hardness) that has a duration of instaneous instead of permanent? I've checked Dieties and Demi Gods, Magic of Faerun and the Spell Compendium and their versions of Hardening are all permanent.

Hardening that is instaneous woukd be fun, you could give your spell component pouch hardness 100.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl February 06, 2009, 11:08:58 AM
Q665

Is there a version of the spell Hardening (maybe called hardness) that has a duration of instaneous instead of permanent? I've checked Dieties and Demi Gods, Magic of Faerun and the Spell Compendium and their versions of Hardening are all permanent.

Hardening that is instaneous woukd be fun, you could give your spell component pouch hardness 100.
A665: Isn't there a Psionic power that does something similar?  I'm pretty sure there was in 3.0 ... either way, it might be instantaneous.  It's at least worth a check.
: Re: Ask a Simple Question, Get a simple answer
: Sunic_Flames February 06, 2009, 11:30:56 AM
Q665

Is there a version of the spell Hardening (maybe called hardness) that has a duration of instaneous instead of permanent? I've checked Dieties and Demi Gods, Magic of Faerun and the Spell Compendium and their versions of Hardening are all permanent.

Hardening that is instaneous woukd be fun, you could give your spell component pouch hardness 100.
A665: Isn't there a Psionic power that does something similar?  I'm pretty sure there was in 3.0 ... either way, it might be instantaneous.  It's at least worth a check.

Yes. (http://www.d20srd.org/srd/psionic/powers/matterManipulation.htm)

It's an expensive +5 though.
: Re: Ask a Simple Question, Get a simple answer
: Silent Wayfarer February 06, 2009, 11:38:55 AM
Is there a base class or PrC that grants Weapon Specialization within 2 levels?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl February 06, 2009, 11:43:34 AM
Q666: Is there a base class or PrC that grants Weapon Specialization within 2 levels?
Fixed that for you.

A666: I'm pretty sure that the 3.0 Templar did at first or second level (deity's favored weapon), but I'm unsure if 3.5's Pious Templar does so.  It would be worth looking into.
: Re: Ask a Simple Question, Get a simple answer
: archangel.arcanis February 06, 2009, 12:28:01 PM
Q666: Is there a base class or PrC that grants Weapon Specialization within 2 levels?
Fixed that for you.

A666: I'm pretty sure that the 3.0 Templar did at first or second level (deity's favored weapon), but I'm unsure if 3.5's Pious Templar does so.  It would be worth looking into.

Pious Templar (CD 50) gives it to you at lvl 3 of the class but also nets you mettle at lvl 1 of the class.
: Re: Ask a Simple Question, Get a simple answer
: Silent Wayfarer February 06, 2009, 01:25:48 PM
Thanks, KSB. I forgot my formatting ;o;

And yes, Pious Templar grants Weaon Specialization at level3 - that's 1 level too far for me...
: Re: Ask a Simple Question, Get a simple answer
: Endarire February 06, 2009, 01:54:58 PM
Q667
Where can I find a list of finessable reach weapons for Medium creatures?  I'll accept any such weapon like a Spiked Chain, but I'd prefer nonexotic weapons.

Q668 (Edited In)
Where can I find a list of 1-handed slashing reach weapons for Medium creatures?
: Re: Ask a Simple Question, Get a simple answer
: Surreal February 06, 2009, 02:03:33 PM
Q665

Is there a version of the spell Hardening (maybe called hardness) that has a duration of instaneous instead of permanent? I've checked Dieties and Demi Gods, Magic of Faerun and the Spell Compendium and their versions of Hardening are all permanent.

Hardening that is instaneous woukd be fun, you could give your spell component pouch hardness 100.
A665: Isn't there a Psionic power that does something similar?  I'm pretty sure there was in 3.0 ... either way, it might be instantaneous.  It's at least worth a check.

Yes. (http://www.d20srd.org/srd/psionic/powers/matterManipulation.htm)

It's an expensive +5 though.
Q 668: By use of matter manipulation and a steady stock of expendable slaves/minions from which to siphon xp (I'm sure there are evil rituals for that), could I give an object a ludicrous amount of hp by increasing and decreasing hardness many times? (each cycle looks like I net 5 hp)
: Re: Ask a Simple Question, Get a simple answer
: juton February 06, 2009, 02:43:28 PM
Q 668: By use of matter manipulation and a steady stock of expendable slaves/minions from which to siphon xp (I'm sure there are evil rituals for that), could I give an object a ludicrous amount of hp by increasing and decreasing hardness many times? (each cycle looks like I net 5 hp)

I believe so, in my reading I don't see anything that stops you from just hardening an object multiple times, no need to decrease hardness.
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist February 06, 2009, 05:36:51 PM
Q665

Is there a version of the spell Hardening (maybe called hardness) that has a duration of instaneous instead of permanent? I've checked Dieties and Demi Gods, Magic of Faerun and the Spell Compendium and their versions of Hardening are all permanent.

Hardening that is instaneous woukd be fun, you could give your spell component pouch hardness 100.
A665: Isn't there a Psionic power that does something similar?  I'm pretty sure there was in 3.0 ... either way, it might be instantaneous.  It's at least worth a check.

Yes. (http://www.d20srd.org/srd/psionic/powers/matterManipulation.htm)

It's an expensive +5 though.
Q 668: By use of matter manipulation and a steady stock of expendable slaves/minions from which to siphon xp (I'm sure there are evil rituals for that), could I give an object a ludicrous amount of hp by increasing and decreasing hardness many times? (each cycle looks like I net 5 hp)
A 668: Siphon xp from slaves and minions?  No way.  Start up a free hospital, extract liquid pain from every client, and cast heal at the end of each eight-hour "chakra-realignment-meditation-session". 
: Re: Ask a Simple Question, Get a simple answer
: awaken DM golem February 06, 2009, 05:43:25 PM
A 664 , 665 , 667 , 668 --- The Neighbors Of The Beast

**

Q 669 --- Any early entries to BAB +4 , 2nd level Divine Spells , KnowReligion 7 ranks ??
Cleric 3 / Fighter 2 easily works, but can it be done at level 4?
{ ... insert ack! slaadi counting logic smiley face ... }
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY February 06, 2009, 05:46:54 PM
A 664 , 665 , 667 , 668 --- The Neighbors Of The Beast

**

Q 669 --- Any early entries to BAB +4 , 2nd level Divine Spells , KnowReligion 7 ranks ??
Cleric 3 / Fighter 2 easily works, but can it be done at level 4?
{ ... insert ack! slaadi counting logic smiley face ... }

A669 Palladin 4 with Sanctum Spell, or something weird like that? Or maybe Palladin 4 with DMM: Heighten spell? :D
: Re: Ask a Simple Question, Get a simple answer
: Agita February 06, 2009, 05:51:04 PM
Q 669 --- Any early entries to BAB +4 , 2nd level Divine Spells , KnowReligion 7 ranks ??
Cleric 3 / Fighter 2 easily works, but can it be done at level 4?
{ ... insert ack! slaadi counting logic smiley face ... }

Gestalt Cleric//Warblade? ;)
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder February 06, 2009, 05:54:11 PM
A 664 , 665 , 667 , 668 --- The Neighbors Of The Beast

**

Q 669 --- Any early entries to BAB +4 , 2nd level Divine Spells , KnowReligion 7 ranks ??
Cleric 3 / Fighter 2 easily works, but can it be done at level 4?
{ ... insert ack! slaadi counting logic smiley face ... }

Paladin 4 with Earth Sense, Heighten Spell, and Earth Spell gets there also.
: Re: Ask a Simple Question, Get a simple answer
: Endarire February 06, 2009, 06:09:44 PM
These were originally 667 and 668, but someone took them before I posted.

Q671
Where can I find a list of finessable reach weapons for Medium creatures?  I'll accept any such weapon like a Spiked Chain, but I'd prefer nonexotic weapons.

Q672
Where can I find a list of 1-handed slashing reach weapons for Medium creatures?
: Re: Ask a Simple Question, Get a simple answer
: Agita February 06, 2009, 06:19:36 PM
Q672
Where can I find a list of 1-handed slashing reach weapons for Medium creatures?
A 672

Kusari-gama (DMG p. 145) is the only one that comes to mind. It's like the Spiked Chain, only Light. That means it can't be used with Power Attack, however.
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder February 06, 2009, 06:49:10 PM
A672 a Whip-dagger, as well, is a P/S weapon.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY February 06, 2009, 06:54:28 PM
These were originally 667 and 668, but someone took them before I posted.

Q671
Where can I find a list of finessable reach weapons for Medium creatures?  I'll accept any such weapon like a Spiked Chain, but I'd prefer nonexotic weapons.

Q672
Where can I find a list of 1-handed slashing reach weapons for Medium creatures?
I think the Spinning Sword from Secrets of Sarlona would be all of those things (finessable, reach, 1-handed), but it is exotic.
: Re: Ask a Simple Question, Get a simple answer
: Agita February 06, 2009, 07:14:01 PM
These were originally 667 and 668, but someone took them before I posted.

Q671
Where can I find a list of finessable reach weapons for Medium creatures?  I'll accept any such weapon like a Spiked Chain, but I'd prefer nonexotic weapons.

Q672
Where can I find a list of 1-handed slashing reach weapons for Medium creatures?
I think the Spinning Sword from Secrets of Sarlona would be all of those things (finessable, reach, 1-handed), but it is exotic.
So that's where it's from. I've been wondering, always thought it was in a Dragon mag or something.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY February 06, 2009, 07:38:54 PM
So that's where it's from. I've been wondering, always thought it was in a Dragon mag or something.
Actually, I'm not 100% sure. That's from memory. I don't have that book, but I've seen that thing mentioned repeatedly.
: Re: Ask a Simple Question, Get a simple answer
: Agita February 06, 2009, 07:40:28 PM
So that's where it's from. I've been wondering, always thought it was in a Dragon mag or something.
Actually, I'm not 100% sure. That's from memory. I don't have that book, but I've seen that thing mentioned repeatedly.
Yeah, I just checked. It's from SoS all right.
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 07, 2009, 01:03:11 AM
Q 673 - What are some gods for a 3.5 game that have the knowledge and planning domain?
: Re: Ask a Simple Question, Get a simple answer
: Smudgy February 07, 2009, 02:04:52 AM
A673: Well, Siamorphe has both domains, but she's a demigod. Helm, the Red Knight, and Ilneval(orc god) all have the Planning domain, which is the harder of the two to find. But you could just simply be a Cloistered Cleric and get the Knowledge domain for free.

Note: All of those gods were from the Forgotten Realms Campaign Setting, because that's the only book that was near me, so I'm not sure if there are any more.
: Re: Ask a Simple Question, Get a simple answer
: Emy February 07, 2009, 02:28:49 AM
Q 673 - What are some gods for a 3.5 game that have the knowledge and planning domain?

A673: According to this website (http://www.imarvintpa.com/dndLive/FindDeity.php), (doesn't include some more recent sources IIRC)

Boccob    N    quarterstaff     Knowledge, Magic, Mind, Oracle, Planning, Trickery
Chronepsis    N    Scythe     Death, Dragon, Fate, Knowledge, Planning, Time
Gond    N    warhammer     City, Earth, Fire, Knowledge, Metal, Planning, Sin-Pride
Siamorphe]   LN    light mace     Knowledge, Law, Nobility, Planning, Sin-Pride
Vecna    NE    dagger     Destiny, Evil, Knowledge, Madness, Magic, Planning, Portal, Portal (alt), Sin-Pride, Tyranny

but as Smudgyhandsman noted, you could simply go Cloistered Cleric (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#clericVariantCloisteredCleric).
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 07, 2009, 03:06:37 AM
Boccob it is, thank you.
: Re: Ask a Simple Question, Get a simple answer
: Emy February 07, 2009, 09:53:44 AM
Q674: Does the following work?

"[infusions] function just like spells and follow all the rules for spells." (ECS, pg 31)
+
"Duplicate any other spell of 7th level or lower." (SRD, Miracle (http://www.d20srd.org/srd/spells/Miracle.htm))
=
cast Miracle for Greater Weapon Augmentation
: Re: Ask a Simple Question, Get a simple answer
: CannibalSmith February 07, 2009, 10:47:07 AM
A674: functions as spell != treated as spell . In other words, infusions treat other things as spells do, instead of being treated by other thing as spells are.
: Re: Ask a Simple Question, Get a simple answer
: spectre3541 February 07, 2009, 11:20:42 AM
Q675

are there any ways to stack power attack multipliers other than leap attack and the Frenzied Berserker? And if not, are there any ways to get those benefits without taking the levels such as epic spells and the ilk?

NOTE: This is for an Epic game (starting at lvl 40) I'm playing a Dungeoncrashing Fighter in a party of 4 spellcasters. I need all the help I can get....
: Re: Ask a Simple Question, Get a simple answer
: juton February 07, 2009, 12:35:53 PM
A675

There is Favoured Power Attack, lets you do 50% more damage from power attack against your favoured enemies. There's also the tactical feat Combat Brute that lets do 50% more damage powerattacking in any round after a charge (works great with Leap Attack). There's also another tactical feat, I think called Reckless Charge that lets you reduce your AC to improve your bonus to hit on a charge. All these feats are in Complete Warrior.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken February 07, 2009, 02:52:19 PM
Q676: Is there a cheap enough item that creates food at will (or enough for one person or more, 1/day)? For water, there's Decanter of Endless Water, which helps with other things too.
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder February 07, 2009, 02:52:38 PM
A675b Shock Trooper is a pretty standard add-on to a Leap Attacker.
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder February 07, 2009, 02:55:05 PM
A676Sustaining Spoon

This unremarkable eating utensil is typically fashioned from horn. If the spoon is placed in an empty container the vessel fills with a thick, pasty gruel. Although this substance has a flavor similar to that of warm, wet cardboard, it is highly nourishing and contains everything necessary to sustain any herbivorous, omnivorous, or carnivorous creature. The spoon can produce sufficient gruel each day to feed up to four humans.

Faint conjuration; CL 5th; Craft Wondrous Item, create food and water; Price 5,400 gp.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl February 07, 2009, 02:59:03 PM
A676Sustaining Spoon

This unremarkable eating utensil is typically fashioned from horn. If the spoon is placed in an empty container the vessel fills with a thick, pasty gruel. Although this substance has a flavor similar to that of warm, wet cardboard, it is highly nourishing and contains everything necessary to sustain any herbivorous, omnivorous, or carnivorous creature. The spoon can produce sufficient gruel each day to feed up to four humans.

Faint conjuration; CL 5th; Craft Wondrous Item, create food and water; Price 5,400 gp.
That's from the SRD, just to be clear.  In the DMG it's titled "Merlun's Sustaining Spoon" or something like that.
: Re: Ask a Simple Question, Get a simple answer
: Agita February 07, 2009, 03:47:22 PM
A 676b

In the MIC, there's Everlasting Rations for 350 gp, which generates enough for one person/day. I guess it's cheap enough that you could buy them for a whole party.
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 07, 2009, 03:55:25 PM
A676b There's also some kind of heroes feast item 1/day for 12k in the MiC I think, don't remember its name.

Q678 If I am a class, say Wizard. Concentration is a class skill, if I go into another class that doesn't have it as a class skill, it counts as cross-class for those levels. How do I work out my maximum rank in that skill? Same for if a skill is cross class and I go to a class that has the skill... is my limit for those levels my ECL+3 or my levels in that class+3 or CC maximum + that class' maximum

P.s >_>
: Re: Ask a Simple Question, Get a simple answer
: Agita February 07, 2009, 03:58:48 PM
A676b There's also some kind of heroes feast item 1/day for 12k in the MiC I think, don't remember its name.

Q678 If I am a class, say Wizard. Concentration is a class skill, if I go into another class that doesn't have it as a class skill, it counts as cross-class for those levels. How do I work out my maximum rank in that skill? Same for if a skill is cross class and I go to a class that has the skill... is my limit for those levels my ECL+3 or my levels in that class+3 or CC maximum + that class' maximum

P.s >_>
A 678

Your maximum rank stays the same, i.e. at Level+3.
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 07, 2009, 04:03:30 PM
Total level, or level of the class that gave me the skill?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl February 07, 2009, 04:06:36 PM
Total level, or level of the class that gave me the skill?
Once a skill is a class skill, it forever counts as a class skill so far as max ranks are concerned.  But, you spend your skill points each level depending upon what is class / cross-class for that level.
: Re: Ask a Simple Question, Get a simple answer
: Agita February 07, 2009, 04:07:46 PM
Total level, or level of the class that gave me the skill?
Total level. See also ksb's post. (CoDdamn ninja...)
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 07, 2009, 04:10:24 PM
Thanks a lot
: Re: Ask a Simple Question, Get a simple answer
: awaken DM golem February 07, 2009, 04:29:30 PM
T 669: as in THANKS.

to ... PhaeXY , Agita , and InnaBinder

{ ... insert not - necessarily in that order - smiley face ... } :D
: Re: Ask a Simple Question, Get a simple answer
: Agita February 07, 2009, 04:57:56 PM
T 669: as in THANKS.

to ... PhaeXY , Agita , and InnaBinder

{ ... insert not - necessarily in that order - smiley face ... } :D
Just had another thought. You could pay a Twice-Betrayer of Shar to persist a Divine Power on you the day before you enter whatever PrC you're going for. :D
: Re: Ask a Simple Question, Get a simple answer
: Endarire February 07, 2009, 06:44:39 PM
Q680
I'm confused on how much XP my cohort gets when I get XP.  Assuming I'm level 6 and my cohort is level 4, and I get 1500 XP, how much does my cohort get?
: Re: Ask a Simple Question, Get a simple answer
: Agita February 07, 2009, 06:50:42 PM
Q680
I'm confused on how much XP my cohort gets when I get XP.  Assuming I'm level 6 and my cohort is level 4, and I get 1500 XP, how much does my cohort get?
A 680

Cohorts earn XP as follows:

The cohort does not count as a party member when determining the party’s XP.

Divide the cohort’s level by the level of the PC with whom he or she is associated (the character with the Leadership feat who attracted the cohort).

Multiply this result by the total XP awarded to the PC and add that number of experience points to the cohort’s total.
So, first we divide the cohort's level by yours, i.e. 4/6. Then, we multiply this by the 1,500 XP you earned and get (4*1,500)/6=1,000 XP.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl February 07, 2009, 07:03:46 PM
Any takers?

Q 649: A warlock can take and use the Craft Magical Arms and Armor feat prior to reaching 12th level, as basic enhanced weapons without special properties have no prerequisite other than a minimum caster level.  Are there any other magic items that similarly do not require actual spells in their crafting, and thus could be used by warlocks to make items prior to 12th level?

Edit: I've found a few Wondrous Items (Boots of Elven Kind, Bracers of Archery, elixer of swimming, silversheen), but not many.
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 07, 2009, 07:48:31 PM
@649 Sorry, no idea.

Q681 If a Divine caster follows an 'alignment' or ideal rather than an actual God, how do you work out which Domains s/he would be entitled to?

I'm trying to make the most out of the Substitute Domain spell from Complete Champion and Scribe Scroll on an archivist to learn any domain spell I want more easily.
: Re: Ask a Simple Question, Get a simple answer
: Agita February 07, 2009, 07:59:58 PM
@649 Sorry, no idea.

Q681 If a Divine caster follows an 'alignment' or ideal rather than an actual God, how do you work out which Domains s/he would be entitled to?

I'm trying to make the most out of the Substitute Domain spell from Complete Champion and Scribe Scroll on an archivist to learn any domain spell I want more easily.
A 681

A deityless Cleric can take any domain (s)he wants, although your DM might have a few choice words to say if you take Planning on a Cleric that venerates the conceptual Chaos.
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist February 07, 2009, 08:42:52 PM
@649 Sorry, no idea.

Q681 If a Divine caster follows an 'alignment' or ideal rather than an actual God, how do you work out which Domains s/he would be entitled to?

I'm trying to make the most out of the Substitute Domain spell from Complete Champion and Scribe Scroll on an archivist to learn any domain spell I want more easily.
A 681

A deityless Cleric can take any domain (s)he wants, although your DM might have a few choice words to say if you take Planning on a Cleric that venerates the conceptual Chaos.
Do I look like a guy with a plan?
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 07, 2009, 09:46:09 PM
Thanks lots all of you, my Archivist is almost complete. Kukuku.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken February 08, 2009, 11:47:19 AM
Q681:

This one looks tricky, but the answer should be pretty straightforward.

Polymorph references Alter Self. Alter Self states that a body with more limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal.

According to my DM that means that even if you polymorph into a hydra, you can't make more attacks than you have BAB to do so in a round (so you wouldn't be able to attack with all 10 heads in any given round). I'm assuming this is wrong since everyone else's understanding of how hydras attack is that they can. I take that to mean that the line about limbs actually is meant to refer to using actual weapons, but I cannot be sure... Can anyone help me out with this? What part of the rules reference natural weapons and how you attack with them?
: Re: Ask a Simple Question, Get a simple answer
: woodenbandman February 08, 2009, 12:13:56 PM
A Q 682(you're off by one, kuro): "You acquire the physical qualities of the new form while retaining your own mind. Physical qualities include natural size, mundane movement capabilities (such as burrowing, climbing, walking, swimming, and flight with wings, to a maximum speed of 120 feet for flying or 60 feet for nonflying movement), natural armor bonus, natural weapons (such as claws, bite, and so on), "

Now, as normal, you can make one attack per round with each natural weapon as part of a full attack: "Creatures do not receive additional attacks from a high base attack bonus when using natural weapons...When a creature has more than one natural weapon, one of them (or sometimes a pair or set of them) is the primary weapon. All the creature’s remaining natural weapons are secondary...An attack with a primary natural weapon uses the creature’s full attack bonus. Attacks with secondary natural weapons are less effective and are made with a -5 penalty on the attack roll, no matter how many there are."

Emphasis mine, but I'll let you borrow it.

These are the "normal" rules for natural weapons. Your Multiheaded hydra has one set of natural weapons, thusly, it is attacking with one set. You're not even taking iteratives. You are physically incapable of taking advantage of your full base attack bonus while in hydra form, because you only get one set of attacks.

That part of the rule, in my opinion, was meant to mean that you don't gain extra iteratives, and can use multiweapon fighting with Alter Self. Otherwise, there'd be no point in giving you the natural weapons.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken February 08, 2009, 12:53:14 PM
Could you give me the page reference for the natural weapon ruling? That will definitely be needed.
: Re: Ask a Simple Question, Get a simple answer
: Agita February 08, 2009, 01:19:45 PM
Q 683

Is there a spell list that has Knock as a 1st-level spell instead of 2nd level?
: Re: Ask a Simple Question, Get a simple answer
: woodenbandman February 08, 2009, 01:41:26 PM
I quoted off of the SRD, but it's under the heading of natural weapons in the special abilities section. http://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons.

The rest of that was quoted off of Alter Self, in the SRD definition of the spell.
: Re: Ask a Simple Question, Get a simple answer
: Agita February 08, 2009, 01:47:29 PM
I quoted off of the SRD, but it's under the heading of natural weapons in the special abilities section. http://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons.

The rest of that was quoted off of Alter Self, in the SRD definition of the spell.
If your DM wants a book and page number, it's in the MM I, page 312.
: Re: Ask a Simple Question, Get a simple answer
: Bell February 08, 2009, 04:40:25 PM
Q684:can a caster with rage cast spells while raging?
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY February 08, 2009, 04:41:49 PM
Q684:can a caster with rage cast spells while raging?
A684: No, not normally. There is a PrC that lets you, and some 3rd party feats.
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 08, 2009, 04:44:34 PM
Q 683

Is there a spell list that has Knock as a 1st-level spell instead of 2nd level?

A: No
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY February 08, 2009, 04:51:57 PM
Q 683

Is there a spell list that has Knock as a 1st-level spell instead of 2nd level?
Did you check Trapsmith?
: Re: Ask a Simple Question, Get a simple answer
: Agita February 08, 2009, 04:55:37 PM
Q 683

Is there a spell list that has Knock as a 1st-level spell instead of 2nd level?
Did you check Trapsmith?
Just now, yes. There it is, smiling at me from its place right next to Haste. Too bad the DM of the game I need it for doesn't have Dungeonscape. =/

Q 685

Alternate Source Spell is a feat from Dragon #325. Since not everyone has Dragon issues, I've quoted its Benefit entry below for easy reference.
: Dragon 325, page 61
Benefit: You can choose to prepare any of your divine spells as arcane spells or any of your arcane spells as divine spells. An alternative-sourced uses up a spell slot from the class that normally grants the spell. Such a spell is prepared normally. Any alternative-sourced spell is cast as if your caster level were 1 level lower. For example, a 1st-level cleric/6th-level wizard casts a divine fireball as a 5th-level wizard.
The big question, now, is: Could the Cleric 1/Wizard 6 in the example make a divine scroll of Fireball (Or any arcane-only spell) that an Archivist could copy into their prayerbook?
: Re: Ask a Simple Question, Get a simple answer
: Endarire February 08, 2009, 07:14:15 PM
Q686
Is there anything in the rules as written that prevents me from benefitting from taking a trait twice, and if so, what?
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder February 08, 2009, 07:31:16 PM
Q686
Is there anything in the rules as written that prevents me from benefitting from taking a trait twice, and if so, what?
There's nothing explicit in the RAW on Traits: http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm (http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm) to prohibit this.  There's not any language on the table requiring a reroll of a duplicate Trait, either.  That said, it's pretty dodgy from a RAI standpoint, in my opinion.
: Re: Ask a Simple Question, Get a simple answer
: Agita February 08, 2009, 07:33:06 PM
Q686
Is there anything in the rules as written that prevents me from benefitting from taking a trait twice, and if so, what?
There's nothing explicit in the RAW on Traits: http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm (http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm) to prohibit this.  There's not any language on the table requiring a reroll of a duplicate Trait, either.  That said, it's pretty dodgy from a RAI standpoint, in my opinion.
Wouldn't any boni/penalties be considered to stem from the same source (same trait), anyway?
: Re: Ask a Simple Question, Get a simple answer
: Shadowhunter February 09, 2009, 05:17:33 PM
Probably.

Q687:
Ok, I'm tired of reading how Explosive Runes are abusable. Well, not technically that fact, since it's true.
But the "I make a basket full of Explosive Runes and then fail to dispel them, so they blow up".

Dispel Magic:
"You automatically succeed on your
dispel check against any spell that you cast
yourself."

Explosive Runes:
"Another creature can remove them with a
successful dispel magic or erase spell, but
attempting to dispel or erase the runes and
failing to do so triggers the explosion."

Now, even if Dispel Magic hadn't the little line saying that you automatically succeed to dispel you own spell, then Explosive runes are still worded as "another creature" may attempt.

So, basically:
Am I missing something here, or do I need a friendly caster who'll cast Dispel Magic when we need to detonate them?
Because it sure looks that way.
: Re: Ask a Simple Question, Get a simple answer
: Kuroimaken February 09, 2009, 05:35:21 PM
Probably.

Q687:
Ok, I'm tired of reading how Explosive Runes are abusable. Well, not technically that fact, since it's true.
But the "I make a basket full of Explosive Runes and then fail to dispel them, so they blow up".

Dispel Magic:
"You automatically succeed on your
dispel check against any spell that you cast
yourself."

Explosive Runes:
"Another creature can remove them with a
successful dispel magic or erase spell, but
attempting to dispel or erase the runes and
failing to do so triggers the explosion."

Now, even if Dispel Magic hadn't the little line saying that you automatically succeed to dispel you own spell, then Explosive runes are still worded as "another creature" may attempt.

So, basically:
Am I missing something here, or do I need a friendly caster who'll cast Dispel Magic when we need to detonate them?
Because it sure looks that way.

The typical use of this is to make a low-CL wand of Dispel Magic and use THAT to dispel the runes. Since technically you're not the one casting the spell, as soon as you fail to dispel them, BOOM.

Theoretically, you could also use Prestidigitation to have the runes be "read" by a magic sensor, or you could use intelligent summoned monsters to read them and blow up in the process. You could also use Craft Contingent Spell and have an Erase spell prepared (at low CL) to go off when the object with the runes touches an enemy, or you could take a Spellweaver's disk (which is indestructable), wrap it in Explosive Runes scrolls, and use Craft Contingent Spell on the disk to erase them...

In other words, there are too many methods to detonate those.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY February 09, 2009, 07:24:06 PM
Or your familiar can activate the wand of dispel magic (UMD ranks), or you can use the Amaneunsis cantrip to read them from a distance, etc.  :D
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY February 09, 2009, 08:28:56 PM
Q688: Can the Sudden feats be used to fulfill prereqs? For example, if something requires Still Spell, can I take Sudden Still Spell instead?
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl February 09, 2009, 08:30:53 PM
Q 688: If you are a Barbarian/Primeval (from Frostburn), or even a Barbarian/Druid, and you turn into a Dire Wolverine, enter combat under the effect of your barbarian rage, and get hit for damage, what happens?  Does the Dire Wolverine rage ability stack with the Barb rage? Or do they overlap?  They are both Ex abilities that are called "Rage (Ex)," though they do work slightly differently.
: Re: Ask a Simple Question, Get a simple answer
: skydragonknight February 09, 2009, 09:09:54 PM
A688(PhXY): No. If a specific feat is required as a prerequisite, then that is the feat required. The only exceptions are spelled out in the feats (like expeditious dodge for dodge and stone power for power attack).
By RAI, you might be able to use Sudden (Maximize) to craft a Metamagic Rod of (Maximize) though, since you can create the effect the rod duplicates. DM-dependant of course so YMMV.

A689(ksb): Although the abilities are similar, wolverine's racial ability does not reference the barbarian class feature or say "this is otherwise identical to the barbarian's rage ability." Also the trigger is different, the limitations of actions are different(you MUST take an offensive action vs. the opponent that injured you, if able), there is no fixed duration and no bonus on will saves or fatigue afterwards. This many differences suggest the two abilities would likely qualify as separate sources despite the same name, and that the bonuses, penalties and limitations of both kinds of rages should stack while both are in effect.
From the perspective of balance, the benefits of wolverine rage are weighed by the downside that the player must actively engage the opponent that triggered the ability--even if the opponent is one that the player has no hopes of defeating by himself or if there is an enemy that is a higher tactical priority(the player is forced to attack the summon rather than the summoner, for example).

Q690: Is it perhaps time for a new thread for this topic? Almost 100 pages...
: Re: Ask a Simple Question, Get a simple answer
: skydragonknight February 09, 2009, 09:26:46 PM
*just remembered why he usually avoids this thread; he doesn't know how to give a simple answer*
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial February 09, 2009, 11:02:04 PM
A690: Maybe it might be prudent...but let's make it a nice round number and wait until the hundredth age.
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 09, 2009, 11:10:12 PM
Q 691: Level 14, BAB 6/1 - I'm an archivist with PrCs for casting, what are my options for boosting my chances to hit in combat. Persistant Divine power is out of the question and banhammered, though I can cast an extended version, i'm looking for other solutions. The longer and more reliable the solutions the better.

Clr/Brd/Rng/Dru/Pld/Domain spells are fine for my Archivist... equipment is fine too but try not to make it too expensive, we have an Artificer but i'm not currently rolling in money and he doesn't work for free.

No persistant spell... rawr ;O

Right now I can just think Divine Power extended or Polymorph o.o
: Re: Ask a Simple Question, Get a simple answer
: sonofzeal February 09, 2009, 11:19:37 PM
Q 691: Level 14, BAB 6/1 - I'm an archivist with PrCs for casting, what are my options for boosting my chances to hit in combat. Persistant Divine power is out of the question and banhammered, though I can cast an extended version, i'm looking for other solutions. The longer and more reliable the solutions the better.

Clr/Brd/Rng/Dru/Pld/Domain spells are fine for my Archivist... equipment is fine too but try not to make it too expensive, we have an Artificer but i'm not currently rolling in money and he doesn't work for free.

No persistant spell... rawr ;O

Right now I can just think Divine Power extended or Polymorph o.o
A 691 (sorta): Divine Power and Polymorph work, as do boosts to your stats.  Divine Favour is also right up your alley.  Reduce Person nets you a +2 if the roll is dex-based, stacks with Cat's Grace, and both give you +2 AC as well.  Honestly though, I find your best chance is to turn things into Touch Attacks (ask your Artificer about "Impaling" weapons).  That's all off the top of my head.

(edit) ....but if you're serious about attack rolls, I can't believe I forgot "Martial Study: Emerald Razor".  For the cost of a feat, you get one melee attack as a touch attack per encounter.  That may be cheaper and more flexible than an Impaling weapon, depending on your build.
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial February 09, 2009, 11:23:27 PM
A691.5: If you can manage to get Wraithstrike (and possibly Persist it), all your melee attacks will be touch attacks.
: Re: Ask a Simple Question, Get a simple answer
: sonofzeal February 10, 2009, 12:02:51 AM
Q 692: Are there any Artificer-themed gods, in any setting?  Specifically one that would encourage magical and mechanical experimentation, with none of those silly ethical limitations attached to it?  Boccob works, but anything a bit more tailored would be appreciated.  (If it matters, I'm planning to make a Sacred Guardian but haven't specified a patron yet)
: Re: Ask a Simple Question, Get a simple answer
: InnaBinder February 10, 2009, 12:06:13 AM
A692: Gond seems pretty well suited.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl February 10, 2009, 12:15:52 AM
Q 691: Level 14, - I'm an archivist with PrCs for casting, what are my options for boosting my chances to hit in combat.
Do you not already have Knowledge Devotion from Complete Champion?  You should already have the skill ranks invested in the Knowledge skills.  And isn't there a cleric spell that grants you a bonus to a knowledge check?  You should be getting +3 to +5 to attack and damage pretty regularly by this level.
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 10, 2009, 12:18:53 AM
Q 691: Level 14, BAB 6/1 - I'm an archivist with PrCs for casting, what are my options for boosting my chances to hit in combat. Persistant Divine power is out of the question and banhammered, though I can cast an extended version, i'm looking for other solutions. The longer and more reliable the solutions the better.

Clr/Brd/Rng/Dru/Pld/Domain spells are fine for my Archivist... equipment is fine too but try not to make it too expensive, we have an Artificer but i'm not currently rolling in money and he doesn't work for free.

No persistant spell... rawr ;O

Right now I can just think Divine Power extended or Polymorph o.o
A 691 (sorta): Divine Power and Polymorph work, as do boosts to your stats.  Divine Favour is also right up your alley.  Reduce Person nets you a +2 if the roll is dex-based, stacks with Cat's Grace, and both give you +2 AC as well.  Honestly though, I find your best chance is to turn things into Touch Attacks (ask your Artificer about "Impaling" weapons).  That's all off the top of my head.

(edit) ....but if you're serious about attack rolls, I can't believe I forgot "Martial Study: Emerald Razor".  For the cost of a feat, you get one melee attack as a touch attack per encounter.  That may be cheaper and more flexible than an Impaling weapon, depending on your build.

I don't have Knowledge Devotion... yet, persistant Wraithstrike... amusing but beyond the limits of the spell and i'm sure my DM would kill me.

Q693 Where do I find information on Impaling weapons please?
: Re: Ask a Simple Question, Get a simple answer
: sonofzeal February 10, 2009, 12:37:33 AM
A692: Gond seems pretty well suited.
Thanks, that works perfectly!

Q693 Where do I find information on Impaling weapons please?
A693: Magic Item Compendium, under the special weapon property section.
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 10, 2009, 01:03:23 AM
Thanks.

Just checked the Polymorphing thread on wizards boards and there are Utility forms, combat forms, humanlike forms and outsider form lists... all focused on strength.

Q694 Any ideas for a good dex based polymorph that is humanoid for keeping equip, or something diabolically nasty I could turn into from MMIII-V and the Folios o_O i'm working my way through them at the moment. Advice appreciated... and thanks as usual.

@ My earlier question on boosting to hit rolls level 3 'Find the Gap' in the spell compendium works wonders, 1 touch attack per round, duration 1rd/lvl.
: Re: Ask a Simple Question, Get a simple answer
: sonofzeal February 10, 2009, 01:14:29 AM
Q694 Any ideas for a good dex based polymorph that is humanoid for keeping equip, or something diabolically nasty I could turn into from MMIII-V and the Folios o_O i'm working my way through them at the moment. Advice appreciated... and thanks as usual.
You mean "humanoid" like the shape, not the type?  Nimblewrights work for that, though I'm sure there's others.

Also....

Q695: "Sacred Guardian" prices are listed in "steel pieces", which I assume are the local currency.  Is there a listed exchange rate with the gp from other settings, or should I assume 1:1? Found it - Dragonlance Campaign Setting, page 195.  It's 1:1 if anyone else was curious.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl February 10, 2009, 02:26:10 AM
Q696:Circle Magic as described in the FRCS says that bonus spell levels can be expended to increase a caster's level for dispel checks, caster level checks, etc.  It then also notes that this bonus lasts for 24 hours.  If during that 24 hours the character casts a spell with a permanent duration, will the bonus to caster level vs. dispel checks remain at the heightened value for the permanent duration (potentially forever), or will it fade after 24 hours?  I assume it remains at the heightened caster level, but I just want to make sure.
: Re: Ask a Simple Question, Get a simple answer
: The_Mad_Linguist February 10, 2009, 02:52:18 AM
Q696:Circle Magic as described in the FRCS says that bonus spell levels can be expended to increase a caster's level for dispel checks, caster level checks, etc.  It then also notes that this bonus lasts for 24 hours.  If during that 24 hours the character casts a spell with a permanent duration, will the bonus to caster level vs. dispel checks remain at the heightened value for the permanent duration (potentially forever), or will it fade after 24 hours?  I assume it remains at the heightened caster level, but I just want to make sure.
A696: Remains at heightened.  Anything else would be silly (your preexisting spells aren't enhanced by gaining levels, are they?).
: Re: Ask a Simple Question, Get a simple answer
: Phirsole February 10, 2009, 12:25:37 PM
Q 697: An orange ioun stone grants +1 to caster level. To a single class or all caster classes? Very powerful for a theurge...

Q 698: Magic/psionic: To psionic manifester levels, too?

Q 699: MIC enchantment rules:

You can add almost every item property to you items, for as long as you pay the enchantment costs. If you add +X WIS to your phylactery of undead turning, it costs X*X*1,000 GP. If you add the property "Emergency Healing" to it, it costs the price of the "Amulet of Emergency Healing" x1,5 (the item already is enchanted). If you add "of Mystic Healing", it costs the price of a ring of Mystic Healing x 2,0 (wrong body slot and already enchanted).

Is there an upper limit on the number of enchantments on a single item? Ten (like a weapon/armor)? His purse? Whatever the DM allows?
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: RobbyPants February 10, 2009, 01:15:45 PM
A699: So far as I know, it's whatever you can afford and what the DM allows.

* Wow! 100 pages! *
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY February 10, 2009, 01:27:49 PM
Q 697: An orange ioun stone grants +1 to caster level. To a single class or all caster classes? Very powerful for a theurge...

Q 698: Magic/psionic: To psionic manifester levels, too?
A697: All classes. A698: It's not as clear there. I'm not sure that is 100% clarified anywhere, but Pearls of Power definitely can work as Cognizance Crystals, so I don't see why the Ioun Stone wouldn't work for them as well.
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: ksbsnowowl February 10, 2009, 01:33:16 PM
Q 700:  I seem to remember a lower level spell that laid down a trail that a fiend had to follow if it crossed the trail and failed a will save.  I thought this spell was in one of the Fiendish Codexes, but am not locating it there.  I'm pretty sure it had the word "trail" in the name of the spell.  Anyone know what spell I'm thinking of, and where it is located?  Sadly, the spell section of crystal keep hasn't been updated since 2005.
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY February 10, 2009, 01:39:38 PM
Oh god... I remember something like that... but I can't remember what it was called, or where it was from, either. What a weird effect, though.
: Re: Ask a Simple Question, Get a simple answer
: Agita February 10, 2009, 01:51:18 PM
A 700

Nether Trail, from BoVD.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl February 10, 2009, 01:58:05 PM
Thanks!

You would think that would have shown up at Crystal Keep.... but NOooo....  :mad
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl February 10, 2009, 02:13:57 PM
Q 701: What templates can turn a creature into an outsider?  I've been able to find the Half-celestial, Half-fiend, Half-elemental (MotP), Vivacious creature and Entropic creature from PlnH, and there may have been one or two others listed on crystal keep.  Does anyone know of any others?

Bonus cookies if it has a CR adjustment or LA of +1 or less  :D
: Re: Ask a Simple Question, Get a simple answer
: BowenSilverclaw February 10, 2009, 02:16:46 PM
Cant you just take a Tiefling or Aasimar or pick up the Otherworldly feat?
I don't know about any templates aside from the ones you mentioned, sorry.
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: ksbsnowowl February 10, 2009, 02:23:55 PM
Cant you just take a Tiefling or Aasimar or pick up the Otherworldly feat?
I don't know about any templates aside from the ones you mentioned, sorry.
It's not for a character.  It's the evil DM side of me playing through template/type loops to give monsters an ability I want them to have.

Take any demon, etc, slap on the half-troll template to make it a giant, give it the primordial giant template so it can use invisibility at will, then I want to turn it back into an evil outsider.  Half-fiend seems to be the best option.  That or entropic creature.

Sure, I could just give them the damn ability to use invisibility at will, or give them 6 levels of Warlock, but the number-crunching side of me likes to do things the hard way...
: Re: Ask a Simple Question, Get a simple answer
: Rebel7284 February 10, 2009, 02:36:16 PM
Half Fiend Pixies!
: Re: Ask a Simple Question, Get a simple answer
: Takanaki February 10, 2009, 03:25:47 PM
Q 701: What templates can turn a creature into an outsider?  I've been able to find the Half-celestial, Half-fiend, Half-elemental (MotP), Vivacious creature and Entropic creature from PlnH, and there may have been one or two others listed on crystal keep.  Does anyone know of any others?

Bonus cookies if it has a CR adjustment or LA of +1 or less  :D

A701 Diabolus from the list of races pdf on crystalkeep is an Outsider race with 0 level adjustment. It's not a template but it's otherwise fit for purpose.

Q702 Sanctified spells from BoED require stat point sacrifices to cast, when I brought this to my DM he asked for some kind of 'proof' that the drain can be removed. My opinion is that I could cast restore afterwards, his opinion is that the drain would remain until the spells effect expires. Doesn't say anything in BoED that I found sooo, if I summon a Unicorn and some Ysgard Bariaurs, do I get to restore the stat drain immediately or not o_O

^ rambles too much.
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: Anklebite February 10, 2009, 03:34:19 PM
A 702
it says in the part about sanctified spells, that you do not incur the damage/penalty until after the spell runs out.  this is why alot of the good aligned abjurant champions like abusing luminous armor..... 1hour/level, auto extended = loooong time.  get the cleric to have a single lesser restoration (maybe two, just to be sure), bind naberious or other such shenanigans, and go to town.

also, it states that it is ability "damage", and should thus follow all the normal rules for it.
: Re: Ask a Simple Question, Get a simple answer
: Nanshork February 10, 2009, 03:37:25 PM
Q 701: What templates can turn a creature into an outsider?  I've been able to find the Half-celestial, Half-fiend, Half-elemental (MotP), Vivacious creature and Entropic creature from PlnH, and there may have been one or two others listed on crystal keep.  Does anyone know of any others?

Bonus cookies if it has a CR adjustment or LA of +1 or less  :D

A701: I know this is going to be used against me but I'll help you anyway.  :P
Pseudonatural Creature (CAr/ LoM/ MP), Shade (FRCS), Mulhurandi Divine Minion, Saint (BoED), Half-Farspawn (LoM), Unholy Scion (HH), Monster of Legend (MM2)
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY February 10, 2009, 03:39:18 PM
A 702
it says in the part about sanctified spells, that you do not incur the damage/penalty until after the spell runs out.  this is why alot of the good aligned abjurant champions like abusing luminous armor..... 1hour/level, auto extended = loooong time.  get the cleric to have a single lesser restoration (maybe two, just to be sure), bind naberious or other such shenanigans, and go to town.

also, it states that it is ability "damage", and should thus follow all the normal rules for it.
+1. This is exactly right. Read it more carefully.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl February 10, 2009, 05:42:27 PM
Q 703: What happens if a creature with regeneration also has fast healing? 

Relevant text:
: SRD
Fast Healing:
Except for what is noted here, fast healing is like natural healing....
A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first.

Regeneration:
Damage dealt to the creature is treated as nonlethal damage, and the creature automatically cures itself of nonlethal damage at a fixed rate per round, as given in the creature’s entry.

Certain attack forms, typically fire and acid, deal damage to the creature normally; that sort of damage doesn’t convert to nonlethal damage and so doesn’t go away.

Take for example a Troll with the Anarchic template.  It would have Regeneration 5 (acid or fire) and fast healing 1.

Assume it has taken 20 points of non-fire and non-acid damage, and 10 points of fire damage.  From what I can gather, both the Regeneration 5 and Fast Healing 1 would be healing the nonlethal damage, effectively giving the troll "regeneration" 6 until all the nonlethal damage is healed.  At that point the regeneration stops, and the fast healing would only then begin healing the fire damage at a rate of 1 point per round.

Is that the right interpretation of this combination?  Does anyone have an argument as to why it wouldn't work that way?
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY February 10, 2009, 05:55:00 PM
A 703
Edit: Whoops. Looks like you're right. I thought Fast Healing worked like magical healing, until I looked it up.
: Re: Ask a Simple Question, Get a simple answer
: ksbsnowowl February 10, 2009, 05:58:35 PM
Q 704: Potential players of my Mythic Sagas game, please refrain from reading (it won't ruin a specific plot point or anything; I just want some aspects of the world to be revealed to you in specific ways later in the campaign)

[spoiler=The question]Suppose a fiend has been bound in a Hedged Prison (as per the binding spell).  Binding dictates that a the target cannot wander from the hedged prison "by any means."  The possession ability of some fiends (as per Fiendish Codex I [or ECS]) allows them to "hide" within a possessed creature, and as such can pass through a magic circle against evil, enter an area under effect of forbiddance, or prevent detection via a detection spell.

If a creature entered the bound fiend's hedged prison, and was therein possessed by the incorporeal fiend, could the fiend "hide" inside the possessed creature, and thereby cross the boundaries of its hedged prison?  I'm guessing not, but wanted to make sure.[/spoiler]
: Re: Ask a Simple Question, Get a simple answer
: Anklebite February 10, 2009, 06:44:33 PM
Q 705
how do I use spoilers? still kinda new to posting, and would like to respond to question 704....
: Re: Ask a Simple Question, Get a simple answer
: PhaedrusXY February 10, 2009, 06:46:33 PM
Q 705
how do I use spoilers? still kinda new to posting, and would like to respond to question 704....
[ spoiler ] STUFF [/ spoiler ] without the spaces.

You could also hit "quote" to see how other things are done in someone's post.
: Re: Ask a Simple Question, Get a simple answer
: Bozwevial February 10, 2009, 06:48:15 PM
A697: I believe it's to all classes, though YMMV.

A698: This would probably depend on whether or not your game uses psionics-magic transparency.

Edit: 101st page...time for a new topic?