Author Topic: A series of one off games.  (Read 15111 times)

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Dictum Mortuum

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Re: A series of one off games.
« Reply #120 on: September 13, 2010, 08:57:37 AM »
What book is the Trapsmith in?

One feat on each uneven level, or an extra feat now and an extra feat on level 13 it is the same thing :)

I should probably write all this stuff in the OP.

Heroics doesn't stack with itself.

Dungeonscape. They have a weird spell list with great spells at really low level. They get dimension door at level 2 with caster level 3, which is a lot cheaper than level 4 with caster level 7.
I fixed the feats.
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Mixster

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Re: A series of one off games.
« Reply #121 on: September 13, 2010, 09:22:28 AM »
What book is the Trapsmith in?

One feat on each uneven level, or an extra feat now and an extra feat on level 13 it is the same thing :)

I should probably write all this stuff in the OP.

Heroics doesn't stack with itself.

Dungeonscape. They have a weird spell list with great spells at really low level. They get dimension door at level 2 with caster level 3, which is a lot cheaper than level 4 with caster level 7.
I fixed the feats.

Sure you can use them.

But remember artificers use their character level OR the minimum caster level of the spell as caster level, whichever is higher. That's at least how I read Page 32 of the Ebberron Campaign setting. So remember to use the your level on the level you create the item.
Monks are pretty much the best designed class ever.

JaronK

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Dictum Mortuum

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Re: A series of one off games.
« Reply #122 on: September 13, 2010, 09:31:32 AM »
Sure you can use them.

But remember artificers use their character level OR the minimum caster level of the spell as caster level, whichever is higher. That's at least how I read Page 32 of the Ebberron Campaign setting. So remember to use the your level on the level you create the item.

Ah, good thing you mentioned it, can't I voluntarily lower my level like spellcasters do?
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Mixster

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Re: A series of one off games.
« Reply #123 on: September 13, 2010, 09:36:27 AM »
Quote

Doesn't look like it to me.
Monks are pretty much the best designed class ever.

JaronK

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Dictum Mortuum

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Re: A series of one off games.
« Reply #124 on: September 13, 2010, 09:37:17 AM »
All right, no problem.
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Dictum Mortuum

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Re: A series of one off games.
« Reply #125 on: September 13, 2010, 04:31:09 PM »
OK, I'm done, here's the sheet -> http://www.myth-weavers.com/sheetview.php?sheetid=239445

If you see any mistake, please inform me.

I'm not making an artificer again in my life :P
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jameswilliamogle

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Re: A series of one off games.
« Reply #126 on: September 13, 2010, 06:22:35 PM »
Aren't Artificers the pits?  You have to use a freakin' spreadsheet just to figure out what you can do with your damn reserve pool!  Its horrible!  And the Warforged Artificers are the easiest ones, too!!! 

May I look at your sheet DM?  Is there any synergy here between party members before hand?
« Last Edit: September 13, 2010, 06:27:30 PM by jameswilliamogle »

PhaedrusXY

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Re: A series of one off games.
« Reply #127 on: September 13, 2010, 07:00:43 PM »
I'm not making an artificer again in my life :P
:lol
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Dictum Mortuum

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Re: A series of one off games.
« Reply #128 on: September 13, 2010, 08:23:29 PM »
Aren't Artificers the pits?  You have to use a freakin' spreadsheet just to figure out what you can do with your damn reserve pool!  Its horrible!  And the Warforged Artificers are the easiest ones, too!!! 

May I look at your sheet DM?  Is there any synergy here between party members before hand?

Of course you may, I think it's public anyway.
I forgot to add the item crafting breakdown, which is a boring list of numbers, really.
The problem comes when you factor in reductions, like the artisan line of feats. It's horrible. Horrible horrible horrible. At a certain point I had four calculators open. And I made a mistake. And had to do them all over again. Seriously, it took me three days just to make the item list, while the character took less than an hour.

Synergy with party members is some white raven maneuvers, a rather light lockdown setup (the feats are not enough :/ I can gain robilar's gambit through heroics though) and infusions. The main shtick is charging with persistent lion's charge, wraithstrike, swift haste, swift fly and power attack from heroics. I hope it is scary enough. I would also like to know how the white raven charging maneuvers interact with pounce.

He is probably the fastest warforged ever known, as persistent unfettered heroism and wand surge enable him to cast dimension door each round essentially for free. I could make more wands to benefit from this (know I only have the lion's charge wand and the dimension door wand), but that stupid wording that makes artificers unable to reduce their effective caster level for crafting really ups the costs. I mean, I had to buy most of these 'normal' wands (as eternal wands have a standard caster level and are more like wondrous items anyway).

By the way, the first two levels the most optimal use of my craft reserve was to dump them all on scrolls. I have like .... 74 scrolls, mostly of first level spells inside my handy haversack. Thank Mystra I found that scroll organizers from FRCS (mundane items, too! only 5gp each), now they are a lot more ... organized. So if anyone needs one of my 21 scrolls of lesser restoration or benign transposition or anything really, just ask :P

The following spoiler contains detailed information on my level-by-level crafting. You have been warned :P

[spoiler]
Level 1 (Craft reserve: 20 xp)

2 scrolls of benign transposition
2 scrolls of endure elements
2 scrolls of undetectable alignment
2 scrolls of know direction
1 scrolls of preserve organ
3 scrolls of detect magic
2 scrolls of prestigitation
2 scrolls of entangle
4 scrolls of lesser restoration
2 scrolls of comprehend languages
4 scrolls of omen of peril

Market Price: 18 scrolls * 1 CL * 1 level * 25 gp + 8 scrolls * 1 CL * 1/2 level * 25 = 550 gp
User has to possess the spellcraft skill reduction (10%): 495 gp

Spent for crafting at this level: 247,5 gp

Level 2 (craft reserve: 40 xp)

14 scrolls of lesser restoration
10 scrolls of omen of peril
2  scrolls of snowshoes
1  scroll  of find temple
2  scrolls of scent
5  scrolls of benign transposition
5  scrolls of comprehend languages
3  scrolls of endure elements
2  scrolls of entangle

Market Price: 44 scrolls * 1 CL * 1 level * 25 gp = 1100gp
User has to possess the spellcraft skill reduction (10%): 990gp

Spent for crafting at this level: 495gp

Level 3 (craft reserve: 60 xp)

Ring of +3 UMD (Market price 900 gp -20% for being usable by artificers that possess the UMD skill: 720gp. Craft cost: 360gp, 29xp)
Blessed Bandage x2 (Craft cost: 10gp, 2xp)

Spent for crafting at this level: 370gp

Level 4 (craft reserve: 80, extraordinary artisan and tools of war available)

Cloak of Weaponry (Market price 2300gp -20% for being usable by artificers that possess the UMD skill: 1840gp. Craft cost: 690gp, 74xp)
Scroll of Alter Self (CL 3) Craft cost: 57gp, 6xp

Spent for crafting at this level: 747

Level 5 (craft reserve: 100)

+1 Ghost Ward Heavy Steel Shield (170gp masterwork) (Market price 4000gp -20% for being usable by crusaders that possess the martial lore skill: 3200gp. Craft cost: 1200gp, 64xp)
+1 Guisarme (609gp masterwork dragonfang) (Market price 2000gp -20% for being usable by crusaders that possess the martial lore skill: 1600gp. Craft cost: 600gp, 32xp)
3 1st level scrolls Craft cost: 50gp, 3xp

Spent for crafting at this level: 1875gp

Level 6 (craft reserve: 150)

Handy Havershack (Craft cost: 750gp, 80xp)
Upgrade to ring +5 UMD (Craft cost: 390gp, 51xp) (Total: 750gp, 80xp)
Eternal Wand [Caltrops] (Craft cost: 172gp, 18xp)

Spent for crafting at this level: 1312gp

Level 7 (craft reserve: 200)

Upgrade to +1 Devoted Spirit Guisarme (Craft cost: 1800gp, 96xp) (Total: 2400gp, 128xp)
Hat of Disguise (Craft cost: 675gp, 72xp)
Eternal Wand [Invisibility, Swift] (Craft cost: 307gp, 32xp)

Spent for crafting at this level: 2782gp

Level 8 (craft reserve: 250, legendary artisan available)

Upgrade to +1 Ghost Ward Animated Heavy Shield (Craft cost: 3600gp, 128xp) (Total: 4800gp, 192xp)
Eternal Wand [Wraithstrike] (Craft cost: 1657gp, 132xp)

Spent for crafting at this level: 5257gp, 10xp

Level 9 (craft reserve: 300)

+1 Blueshine Fearsome Ghost Ward composite plating (Craft Cost: 3938gp, 158xp)
Upgrade to +2 Intelligence Hat of Disguise (Craft cost: 1234gp, 85xp) (Total: 1909gp, 157xp)
Upgrade to ring +6 UMD (Craft cost: 518gp, 26xp) (Total: 1268gp, 106xp)
Crystal of Arrow Deflection, Least (Craft cost: 188gp, 15xp)
Crystal of Return, Least (Craft cost: 113gp, 9xp)
Crystal of Adamant Armor, Least (Craft cost: 113gp, 9xp)

Spent for crafting at this level: 5957gp

Level 10 (craft reserve: 400)

+1 Warning Gauntlet (302gp masterwork) (Market cost: 8000gp -20% for being usable by artificers that possess the UMD skill: 6400gp. Craft cost: 2400gp, 96xp)
Upgrade to +1 Valorous Magebane Devoted Spirit Guisarme (7200gp, 256xp) (Total: 9600gp, 384xp)
Steadfast Boots of Agile Leaping (Market cost: 2300gp -20% for being usable by crusaders that possess the balance skill: 1840gp. Craft cost: 690gp, 55xp)

Spent for crafting at this level: 10290gp, 7xp

Level 11 (craft reserve: 500)

Upgrade to +1 spellblade [dispel magic, greater] spellblade [dispel magic] warning gauntlet (Craft cost: 3600gp, 144xp)
Upgrade to +2 charisma cloak of weaponry (Craft cost: 1350gp, 96xp)
Eternal Wand [Fly, swift] (Craft cost: 1657gp, 132xp)
Truedeath Crystal, Lesser (Craft cost: 1875gp, 150xp)

Spent for crafting at this level: 8482gp, 522xp --- 38715gp, 41xp so far

Level 12 (craft reserve: 700)

+2 strength wand sheath (Market cost: 8000gp -20% for being usable by artificers that possess the UMD skill: 6400gp. Craft cost: 2400gp, 192xp)
+2 constitution belt of battle (Market cost: 15000gp -20% for being usable by crusaders that possess the intimidate skill: 12000gp. Craft cost: 4500gp, 360xp)
Eternal Wand [Heroics] (Craft cost: 1657gp, 132xp)

Spent for crafting at this level: 8557gp

Grand Total for crafting: 47272gp

Bought Items:

Wand of Lion's Charge  (ranger) 6000gp
Wand of haste, swift   (ranger) 6000gp
Wand of Dimension Door (trapsmith) 4500gp
Ring of Unfettered Heroism, command activated, 1/day (CL 9): 16200gp
Metamagic Storm 5000gp (persistent spell)
Otyugh Hole 3000gp (Iron Will)
5 scroll organisers 25gp

Total: 40725

Grand Total: 87997gp, 3gp left
Leftover xp from craft reserve at this level (for casting infusions and such): 16
[/spoiler]
Dictum Mortuum's Handbooks: My personal character optimization blog.


jameswilliamogle

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Re: A series of one off games.
« Reply #129 on: September 13, 2010, 09:21:24 PM »
Yeah I've got some of the charge stuff too, but with a little side-schtick going on, as well.

Mixster

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Re: A series of one off games.
« Reply #130 on: September 13, 2010, 09:21:41 PM »
I'm terrible sorry to force you to go through that.

Now I have to proof read it.

Yuck.

EDIT:

I realise haven't given much information on how this game is going to run, so here is the general run-down:

The game will be played as a series of one-off mainly one off dungeoncrawls, but with also some roleplaying thrown in at relevant points, and quite a few in the moment decisions. Sometimes your actions may differ from what I'd expect my players to do, which will mean I will run the spin-off story-line you create, and then merely giving a short read on what the players where supposed to do. I think this will be both fun and educating for all of us :)

A lot of the silly things in the game will just be cut out as narrative test, how you found your way to the dungeon and how many barmaids you've slept with the day before is rarely of importance to me. And thus while I do enjoy roleplaying those moments IRL, I hope we can skip them for this game. Since this is mainly a series of dungeons I want to test and you are the high powered guinea pigs I expect to run through this.

As such the games will contain loads of dungeoncrawling and puzzle solving, while it will contain very little of that background character developing stuff.

I hope your are all cool with this, but I will adopt to satisify the needs of the players, it is your campaign too after all.
« Last Edit: September 13, 2010, 09:29:56 PM by Mixster »
Monks are pretty much the best designed class ever.

JaronK

Meep Meep - Mixster out

Amechra

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Re: A series of one off games.
« Reply #131 on: September 13, 2010, 09:44:13 PM »
I'm fine with that; I'm confused as hell how my character was living in that village.

Still, can anyone help me with level 3- Cleric buffs? It would be a great help, since I don't know what are the best spells.

(Mixster, if I grab Guidance of the Avatar and other such awesomeness, would I be able to effect Hostile++ people's attitude?)

Oh, and by the way, just in case my character permadies, should I make a backup?
[spoiler]Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
[/spoiler]

My final project for my film independent study course. It could do with a watching and critiquing

Mixster

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Re: A series of one off games.
« Reply #132 on: September 13, 2010, 10:10:22 PM »
I'm fine with that; I'm confused as hell how my character was living in that village.

Still, can anyone help me with level 3- Cleric buffs? It would be a great help, since I don't know what are the best spells.

(Mixster, if I grab Guidance of the Avatar and other such awesomeness, would I be able to effect Hostile++ people's attitude?)

Oh, and by the way, just in case my character permadies, should I make a backup?

I think the original DC for Hostile++ is something like 80 or 90. But actually I've never taken the whole friendly to Hostile parameter that seriously, and used Diplomacy as a much more, you want this NPC to do that for you, roll a Diplomacy.

The whole idea that a person is just generally nice to you and will take a bullet for someone he's just met without magical effects is sort of weird.

Well, perhaps you were a normal cat once, living in the village and when the dragon attacked your good fairy godmother gave your wings and stuff?
Actually I have no idea either, but it was the background I set for my players.

You can write a Back-Up if you want. But the transition to a new character will not be beautiful.

Also, since you like multi-weapon fighting with your claws, Girallions Blessing is a third level cleric spell by the way.
Monks are pretty much the best designed class ever.

JaronK

Meep Meep - Mixster out

Dictum Mortuum

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Re: A series of one off games.
« Reply #133 on: September 13, 2010, 10:13:18 PM »
I'm fine with that; I'm confused as hell how my character was living in that village.

Still, can anyone help me with level 3- Cleric buffs? It would be a great help, since I don't know what are the best spells.

(Mixster, if I grab Guidance of the Avatar and other such awesomeness, would I be able to effect Hostile++ people's attitude?)

Oh, and by the way, just in case my character permadies, should I make a backup?

What's your caster level? It's a good idea to memorize sign, resurgence, divine favor and several level 3 spells from spell compendium are good choices.
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jameswilliamogle

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Re: A series of one off games.
« Reply #134 on: September 13, 2010, 10:29:41 PM »
My votes:

Magic Vestment
Protection from Energy
Alter Fortune
Mass Lesser Vigor

HeadofVecna

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Re: A series of one off games.
« Reply #135 on: September 13, 2010, 11:05:52 PM »
Can someone help me with spell choice? Thing is, I don't know what the best 3rd level or lower buffs are on the Cleric list. I can definitely handle Bard spells, though.
Its not comprehesive, but I like the following:
Sign (SpC)
Silence
Sanctuary
Summon Monster 1
Conviction (Spell Compendium)
Resurgence (Spell Compendium)
Vigor, Lesser (Spell Compendium)

Aid
Divine Insight (Spell Compendium)

Animate Dead - Flankers!
Blindsight (Spell Compendium)
Know Vulnerabilities (Spell Compendium)
Spikes (Spell Compendium)
Mantle of Good/Evil/Law/Chaos (Spell Compendium)

And I second the vote for Alter Fortune (PHb2) that spell is awesome

Amechra

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Re: A series of one off games.
« Reply #136 on: September 13, 2010, 11:43:10 PM »
I'm CL 5 (It's not really the focus of my build, so...)

I will take Girallions Blessing (book, please); how does it synergize with Whirling Blade, which, strangely enough, works on my claws.

I'll look through SpComp tonight to see what I can find.

Thanks for your suggestions, guys.
[spoiler]Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
[/spoiler]

My final project for my film independent study course. It could do with a watching and critiquing

HeadofVecna

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Re: A series of one off games.
« Reply #137 on: September 14, 2010, 04:53:44 AM »
JamesWM, I just want to make sure Den can make use of Greater Mighty Wallop (RotD) before have Nhilwrae memorize it.

Mixster

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Re: A series of one off games.
« Reply #138 on: September 14, 2010, 08:43:11 AM »
I'm CL 5 (It's not really the focus of my build, so...)

I will take Girallions Blessing (book, please); how does it synergize with Whirling Blade, which, strangely enough, works on my claws.

I'll look through SpComp tonight to see what I can find.

Thanks for your suggestions, guys.

Girallions blessing is Spell Compendium IIRC.
Monks are pretty much the best designed class ever.

JaronK

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jameswilliamogle

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Re: A series of one off games.
« Reply #139 on: September 14, 2010, 10:05:13 AM »
JamesWM, I just want to make sure Den can make use of Greater Mighty Wallop (RotD) before have Nhilwrae memorize it.
+1 Brutal Surge Valorous Warhammer.  Yessir.