Author Topic: Shadowrun??  (Read 26593 times)

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Kari

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Re: Shadowrun??
« Reply #100 on: October 20, 2009, 08:59:01 AM »
Whee. Lots to respond to, so this will be lengthy.

I was wondering, exactly how do flaws work? I was looking through the list...

Basically, the sum of your edges and flaws should equal 0.

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I was thinking about taking Complusive (light) for something like mild OCD or ADD or something. I'unno. Do I have to balance out the -1 with a +1 from Edges?

That's the usual way.  There's a more complex method (where you can pay for the edges with karma) but that's probably not a great idea anyway.
Technically, with this system, it's all paid for with Karma (and Flaws give you a bit more Karma.) You don't have to balance it out exactly.

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As far as skills go, do you recommend taking Divining? Is metamagic really nice? I'll grab Etiquette (for those... spirits?) and Negotiation (also for buying things), and maybe put a couple points in computers (because if everything is computers, then basic knowledge seems good...)

Since the DM has said you can't initiate at Chargen, you can't use divining anyway.  Note that in Shadowrun, you don't need ranks to be good at something... if you have an Int of 6, you're decent at Computers anyway.  Having the skill means you're actually trained in it (so, you're a hacker or computer technician or something).  
Another note: If you do not have the skill, there is still a penalty for defaulting (the Target Number does go up. I need to doublecheck the precise raise, but it's always easier when you have the skill itself.) Having a high Attribute to default to still helps, however.

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Also, contacts. Based on the two sample characters the book creates (the Elf CovertOps and the Troll Combat Mage) there are a couple different types. Could someone elaborate on a few of them? Also, Kari, are there any campaign specific types? (From the book I've read so far, a fixer, who gets assignments, seems useful, as does one of the trolls contacts, the magic-making guy.)

Go nuts, make some up?  The ones I have in my current face to face game are my character's mother (a powerful native american shaman who thinks he's squandering his life and thus won't help him most of the time), a talismonger he gets his toys from, and a fellow partygoer who knows where all the secret parties are.  I've also got the head of Novatech as a contact after a particularly monty haul session with a newbie DM.  That's probably not available to new characters.

JaronK
Yeah, no head of Novatech for you. :p

The only campaign specific contact (which I mentioned) is Katie Talin, the Information Specialist. Fixers tend more towards getting -gear-, not jobs - your jobs will mostly come through Katie, or more specifically, she will be arranging your meetings with the various Mr Johnsons you'll work for. (Anyone hiring you for a run is always Mr Johnson.) For the rest of it, as Jaron suggested, go nuts. Feel free to make something up, or just select a kind of contact that's desired, and I'll come up with something.

Are there any restrictions for legality for starting equipment?

Edit: Another question.  Do I need to familiarize myself with Bioware and Cyberware Stress level rules?  If so, could I get a brief rundown?
Standard legality for creation - aka, no Availability higher than 8. And no, you don't need to familiarize yourself with them, they tend to be overly bulky and annoying, so I tend to just require you to make periodic visits to an appropriate doctor of some kind to keep yourself maintained. More often if you do something that really strains your 'ware.

Ok, a minor flaw isn't worth scrolling through the edge list for something rated at a +1.

I can't find assensing as a skill... I'm sure it would be in magic, but... (Or is it Aura Control?)

I think I'm doing good. I can't figure out how to actually get the spells tab open, but I'm assuming I just need to buy some spell materials and stuff.

How much should I be looking at for lifestyles? Do I need like 6 of them, or only 1 or 2?

Also, any recommendations for spells I should get? I don't quite understand the spell system, but that's probably just tired brain.

Another question: Can I leave spell points unused at the end of character creation? Also, is there another way to get spell points after character creation is over?
Spells tab will open after you buy some Spell Points back on the first screen (where you chose Race and Magic options.)

You only NEED one Lifestyle. Basic Lifestyles are located in the core book on page 62. More paranoid types often have more than one Lifestyle for a variety of uses, and custom Lifestyles can be crafted using the rules located in the Sprawl Survival Guide.

In regards to buying spells, it's personal choice. Some like illusion, some like combat spells, whatever. Please bear in mind that you must buy the Force of a spell when you purchase the spell, and that is the maximum Force you can cast at. Seriously, you should read through the entire chapter on magic in the core book if you want to play a Mage - every page - then come back with your questions. It will help. :)

Spell points must be spent. After creation, spells are learned by spending Karma.

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Okay. Anything further from me waits until after I've slept. I just got home from work. :p

Generic_PC

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Re: Shadowrun??
« Reply #101 on: October 20, 2009, 12:25:45 PM »
I have been reading through it, but I read rules slowly. Give me a break.

Are power foci the only way to cast spells above force 6 without causing physical damage? (other than using fetishes or exclusive casting)


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Kuroimaken

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Re: Shadowrun??
« Reply #102 on: October 20, 2009, 04:40:44 PM »
Is there any way to get more points to spend on PhysAd powers? I can't seem to find any.
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

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JaronK

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Re: Shadowrun??
« Reply #103 on: October 20, 2009, 06:40:47 PM »
Are power foci the only way to cast spells above force 6 without causing physical damage? (other than using fetishes or exclusive casting)

Initiating would raise your magic rating, thus allowing you to cast above Force 6.  However, IIRC you can't start with spells above Force 6 anyway, so I wouldn't worry about it.  Also, honestly you don't need to go above Force 6 the vast majority of the time due to the way enemies resist spells.  The exceptions are when trying to kill vehicles (combat spells must have  a force equal to at least half the Object Resistance of the vehicle, which is 8 + Body + 1/2*Armor, Elemental Manipulations must have more than twice the Armor Rating of the vehicle in Force) and maybe the Fashion spell when trying to work on heavy security armor, but other than that it's not needed... and when killing vehicles, I'd leave that to the street sam anyway.

@Kuro:  Takiing Gaesa on the powers makes them cost significantly less (3/4, IIRC) thus allowing you to have more points, but then you must fullfill your gaesa to use them.  Also, initiating (which we can't do at chargen, but maybe can do later) would give you more points.

@DM:  I doubt it, but is Aptitude: Sorcery allowed?

JaronK
« Last Edit: October 20, 2009, 06:54:55 PM by JaronK »

Kari

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Re: Shadowrun??
« Reply #104 on: October 20, 2009, 07:04:50 PM »
Just to further comment about Force of spells: It's often not even desirable to cast at even Force 6. The higher you cast a spell, the harder the Drain is to resist, and Drain adds up fast if you can't resist it all the way down. And in many cases, a lower Force will still do the job nicely. (Vehicles, as mentioned, are the big exception, but there's better ways to wipe those out if you need to.)

JaronK: No. Combat, MAgical, and Computer skills will be disallowed from the Aptitude Edge for this game.

tallan

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Re: Shadowrun??
« Reply #105 on: October 20, 2009, 07:17:21 PM »
i think my character is on it's way. I sent it to the addy provided. I'm sure there are some thing missing, wrong, or that could be done better. Please advise if you can. I have been reading the core book over.
Deep in the tomb of indelible gloom, an angel waits to die.
High on the peak, where only fools seek, a dragon tried to get high.
To which one we go, well f*ck if I know, the point is to question why.

Kari

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Re: Shadowrun??
« Reply #106 on: October 20, 2009, 07:22:41 PM »
NSRCG sometimes acts a little weird. When you send your character to me, please also include what it says about Karma in the upper right (spent/total).

Also before saving, once you're done, back up to the very first screen and progress through them all - sometimes it recalculates things, and you may not have spent as much as it originally thought. Yes, it's weird.

Kuroimaken

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Re: Shadowrun??
« Reply #107 on: October 20, 2009, 07:27:43 PM »
Are power foci the only way to cast spells above force 6 without causing physical damage? (other than using fetishes or exclusive casting)

Initiating would raise your magic rating, thus allowing you to cast above Force 6.  However, IIRC you can't start with spells above Force 6 anyway, so I wouldn't worry about it.  Also, honestly you don't need to go above Force 6 the vast majority of the time due to the way enemies resist spells.  The exceptions are when trying to kill vehicles (combat spells must have  a force equal to at least half the Object Resistance of the vehicle, which is 8 + Body + 1/2*Armor, Elemental Manipulations must have more than twice the Armor Rating of the vehicle in Force) and maybe the Fashion spell when trying to work on heavy security armor, but other than that it's not needed... and when killing vehicles, I'd leave that to the street sam anyway.

@Kuro:  Takiing Gaesa on the powers makes them cost significantly less (3/4, IIRC) thus allowing you to have more points, but then you must fullfill your gaesa to use them.  Also, initiating (which we can't do at chargen, but maybe can do later) would give you more points.

@DM:  I doubt it, but is Aptitude: Sorcery allowed?

JaronK

I'm gonna need a page number on the Gaesa. Can't seem to find it.  :banghead
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

I HAVE BROKEN THE 69 INTERNETS BARRIER!


Kari

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Re: Shadowrun??
« Reply #108 on: October 20, 2009, 07:42:38 PM »
Geasa information is in Magic in the Shadows, starting on page 31. Adept-specific information is page 33.

Kuroimaken

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Re: Shadowrun??
« Reply #109 on: October 20, 2009, 09:02:54 PM »
Thank you.
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

I HAVE BROKEN THE 69 INTERNETS BARRIER!


Generic_PC

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Re: Shadowrun??
« Reply #110 on: October 20, 2009, 09:16:08 PM »
Gah! NSCRG says my character has -26 Karma. It's a frusturating program sometimes.

For Astral Plane stuff...

It says you lose 1 essenece/hour while you are there. Does this also effect your magic score? (So, I'm chilling out in the astral plane for an hour, and then I lose a point of essence. If I want to cast a spell, is my magic attribute 5 (My newly adjusted essence) or 6 (My essence when I left my body)?




« Last Edit: October 20, 2009, 09:59:00 PM by Generic_PC »
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JaronK

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Re: Shadowrun??
« Reply #111 on: October 20, 2009, 09:40:58 PM »
Ugh, I had forgotten about how Karmagen works.  Damn that hurts to have high stats/skills!  Oh well, I'll have to make revisions.

JaronK

Kari

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Re: Shadowrun??
« Reply #112 on: October 20, 2009, 09:53:08 PM »
Gah! NSCRG says my character has -26 Karma. It's a frusturating program sometimes.

For Astral Plane stuff...

It says you lose 1 essenece/hour while you are there. Does this also effect your magic score? (So, I'm chilling out in the astral plane for an hour, and then I lose a point of essence. If I want to cast a spell, is my magic attribute 5 (My newly adjusted essence) or 6 (My essence when I left my body)?

Also, for my Complusive (Light), is minor OCD a pretty fitting character trait?

Minor OCD is fine.

As far as I can remember offhand (and I'll probably have to go looking to double check this) your Magic score only changes if your Essence is permanently lowered. The temporary loss from spending time on the Astral doesn't make a difference. I could be very wrong about this, however, and I'll have to do some checking on this. (Not this minute, I have to get to work, sadly.)

Generic_PC

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Re: Shadowrun??
« Reply #113 on: October 20, 2009, 10:21:14 PM »
Currently, For spells, I have Manaball (6), Stunbolt (6), Treat (5), and Increase W (4), Chaotic World (3) and 8 more spell points. Ideas to round out my list? I was thinking Trid Phantasm (3), Acid Stream (2) and Physical Barrier (3).

I don't see any reason to be buying spell components. I don't have any need for fetishes, Foci are somewhat out of my price range (and Karma range), and I have to rent any Hermetic Libraries I want to use, correct? Unless I can buy one and stick it at my lifestyle place... (also, I understand Elem. Conjuring Materials for conjuring elementals, if I get the chance to use a circle...)
Witty sayings? Nah, not right now. Currently playing Dwarf Fortress and League of Legends. I really recommend League of Legends.

JaronK

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Re: Shadowrun??
« Reply #114 on: October 20, 2009, 11:11:26 PM »
As far as I can remember offhand (and I'll probably have to go looking to double check this) your Magic score only changes if your Essence is permanently lowered. The temporary loss from spending time on the Astral doesn't make a difference. I could be very wrong about this, however, and I'll have to do some checking on this. (Not this minute, I have to get to work, sadly.)

Yeah, it doesn't change for the astral degredation.

@Generic:  Fettishes let you have a lot more spells since you can pay less for them.  You buy your own Hermetic Library, IIRC, though I always play shamen.  Trid Phantasm is wonderful (nothing screws with enemies like the illusion of a troll in full security armor spinning up his minigun).  I like a low force Acid or Fire spell to clean up any forensic evidence.  Also, Improved Reflexes +3 is just awesome.  Consider also a spell to handle the mental stuff (Detect Truth, for example), and consider how useful even Force 1 Extended Detect Enemies is (you know about everyone with hostile intent within 60 meters!).  Remember they can resist that though, so Force 5 Extended Detect Enemies might be nice.

JaronK

JaronK

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Re: Shadowrun??
« Reply #115 on: October 20, 2009, 11:54:03 PM »
I think I'm going to change what I'm doing and go with a skillchipper, just for variety and all that.

JaronK

Kari

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Re: Shadowrun??
« Reply #116 on: October 21, 2009, 12:00:17 AM »
There's two ways to use Fetishes (and requirements for Exclusive casting.) You can learn a spell with a Fetish, making it cost 1 less spell point, or you can require a Fetish for casting, which lowers the drain. A fetish can be almost anything (I had a mage that used antique coins.)

Exclusive casting is the same options, but you cannot maintain any other spells while you cast it.

Nanshork

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Re: Shadowrun??
« Reply #117 on: October 21, 2009, 12:06:05 AM »
Question: I want to be ambidextrous but more for the idea.  Not really looking at going into fighting with two weapons at the same time (thought I can see using a gun in one hand and stabbing someone with a hand blade with the other).  Which ambidexterity edge would you suggest?
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JaronK

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Re: Shadowrun??
« Reply #118 on: October 21, 2009, 12:40:08 AM »
Question: I want to be ambidextrous but more for the idea.  Not really looking at going into fighting with two weapons at the same time (thought I can see using a gun in one hand and stabbing someone with a hand blade with the other).  Which ambidexterity edge would you suggest?

Abidexterity is for fighting with two weapons at once, either in melee or ranged (well, both really).  Why do you want it if that's not what you're going to be doing?

So I'm revising what I'm doing, and going with a medic skill chipper.  Decent ranged combatant, solid medic, okay stealth.

JaronK

Nanshork

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Re: Shadowrun??
« Reply #119 on: October 21, 2009, 01:38:46 AM »
Question: I want to be ambidextrous but more for the idea.  Not really looking at going into fighting with two weapons at the same time (thought I can see using a gun in one hand and stabbing someone with a hand blade with the other).  Which ambidexterity edge would you suggest?

Abidexterity is for fighting with two weapons at once, either in melee or ranged (well, both really).  Why do you want it if that's not what you're going to be doing?

So I'm revising what I'm doing, and going with a medic skill chipper.  Decent ranged combatant, solid medic, okay stealth.

JaronK

Because I like flavor?   :shrug  I guess it's skippable. 

Is it assumed that bonuses from seperate cyberware to the same stat stack unless called out different?  EX: Dermal Sheath and Bone Lacings both give Body bonuses.

Oh, and since I've decided that Cerebral Boosters just aren't that necessary (unless I'm missing something awesome that Intelligence gives that's worth the cost), the only Bioware I've come up with as possibly useful is the Suprathyroid Gland and the Sleep Regulator.  Am I missing something?
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