Author Topic: Ask a Simple Question 25: Welcome to DIE!  (Read 160359 times)

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Zebu

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #540 on: June 17, 2011, 10:37:01 PM »
Q212 I'm trying to make an "army in a bag" using a bunch of undead (no need for air, food, etc).  So far, the best I can come up with is to use an Enveloping Pit (MiC).  That's pretty big, but the entrance is too small for Colossal creatures to get through.  Is there any spell or item with more extradimensional space and a bigger opening?

zook1shoe

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #541 on: June 17, 2011, 10:51:27 PM »
Q 209: Thinking of re-statting a Redcap's feats to make it proficient with the Longaxe from Comp Adv.  Neat idea, or silly?

Strange?  :P

Seriously, why a longaxe?

Shiki

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #542 on: June 17, 2011, 11:40:17 PM »
Bump.
Q199: I've read this and it's pretty sweet, but I'm looking for some other manners of boosting up a character's ML. More precisely, the crystal master has easy requirements (Knowledge (gemology) 4 ranks, Craft (gemcutting) 4 ranks, Psicrystal Affinity, Psicrystal Containment, Manifester level 5th) but I want to be able to enter in it before ECL6, preferably at ECL2. Is it possible?
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Zebu

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #543 on: June 18, 2011, 12:52:20 AM »
Q213 Does a negative level (from Enervation, from an evil creature holding a Holy sword, etc) reduce effective hit dice?  In other words, is a 5th-level fighter with four negative levels vulnerable to the Sleep spell?

Shiki

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #544 on: June 18, 2011, 01:08:20 AM »
Q213 Does a negative level (from Enervation, from an evil creature holding a Holy sword, etc) reduce effective hit dice?  In other words, is a 5th-level fighter with four negative levels vulnerable to the Sleep spell?

-1 to effective level (for determining the power, duration, DC, and other details of spells or special abilities). In addition, a spellcaster loses one spell or spell slot from the highest spell level castable.

Bold part seems to say yes.
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ksbsnowowl

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #545 on: June 18, 2011, 01:08:22 AM »
Q 209: Thinking of re-statting a Redcap's feats to make it proficient with the Longaxe from Comp Adv.  Neat idea, or silly?

Strange?  :P

Seriously, why a longaxe?

Because while trying to find a mini to use for a redcap, I found this Dreamblade mini (wish I could find one for sale at a reasonable price...) and it gave me an idea.


I just think that a small creature carrying a big axe, then whacking the PC's with 10-foot reach, will be funny and catch them by surprise.
« Last Edit: June 18, 2011, 01:10:28 AM by ksbsnowowl »
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zook1shoe

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #546 on: June 18, 2011, 01:38:33 AM »
I see :)

would lunging attack feat help?

ksbsnowowl

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #547 on: June 18, 2011, 01:55:19 AM »
I see :)

would lunging attack feat help?
Ooooo.... I like that.

I actually already typed them up into The Game Mechanics initiative cards, and it can't be taken until the redcap is 12 HD or more (and right now my PC's will be facing 8- and 10-HD redcaps), but I'll definitely keep that feat in mind.  Sooo evil.

"Hi, I'm going to attack you from 15 feet away...."
The greatest trick the devil ever pulled was convincing the world he didn't exist.

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zook1shoe

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #548 on: June 18, 2011, 02:03:38 AM »
Good! Pm me the outcome ;)

kevin_video

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #549 on: June 18, 2011, 04:06:38 AM »
Q 214 Reading Dragon 355, and looking at the maedar, if it was killed, how would you go about stating up the glyptar he becomes?
Link, and scroll to bottom for more info on the glyptar. http://creaturecatalog.enworld.org/converted/view_c.php?CreatureID=798
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GawainBS

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #550 on: June 18, 2011, 05:23:08 AM »
Q211:

If I obtain natural weapons (claws) due to a class ability, does any increased unarmed damage, like from a Monk's class, increase the damage of my claws?
No, but you can take Improved Natural Attack (from the monster manual)

I seem to recall a feat that allowed to add the two together for Unarmed Strike damage.

braininthejar

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #551 on: June 18, 2011, 09:33:53 AM »
Q 215 a noob question but I need to make sure: Eagle's Splendour specifically states that a sorcerer does not get extra spells from the charisma bonus of this spell. Does that mean that all other casting stat bonuses do add extra spells?

kevin_video

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #552 on: June 18, 2011, 09:56:35 AM »
Q 215 a noob question but I need to make sure: Eagle's Splendour specifically states that a sorcerer does not get extra spells from the charisma bonus of this spell. Does that mean that all other casting stat bonuses do add extra spells?
No. Each spell specifically says it doesn't.
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Mixster

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #553 on: June 18, 2011, 10:11:21 AM »
Q211:

If I obtain natural weapons (claws) due to a class ability, does any increased unarmed damage, like from a Monk's class, increase the damage of my claws?

No, but with beaststrike (Dragon 255) You can add the damage together.
Monks are pretty much the best designed class ever.

JaronK

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kevin_video

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #554 on: June 18, 2011, 10:18:31 AM »
Q211:

If I obtain natural weapons (claws) due to a class ability, does any increased unarmed damage, like from a Monk's class, increase the damage of my claws?

No, but with Beast Strike (Dragon 355 p 76) You can add the damage together.
Changed that for you.
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When God gives you lemons... it's time to find a new God.

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Hasmadad

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #555 on: June 18, 2011, 11:41:02 AM »
Q 216: Could someone link the racial stats for "lesser" smoke paraelementals / genasi?

Q 217: Are there any cheap/easy ways to ignore concealment provided specifically by smoke?

Uncle Has

kremti

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #556 on: June 18, 2011, 02:36:46 PM »
Q218

For prepared spellcasters (Like Chameleon), is there a specific ruling about what their "Spell you know"?  Like Arcane Fusion spells?

Q219

For personal spells (Like Arcane Fusion) that keeps mentioning "You", who is that "You" when it's shared to the Familiar/etcs that has Share Spell abilities?

-K

Halinn

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #557 on: June 18, 2011, 03:36:51 PM »
Q 216: Could someone link the racial stats for "lesser" smoke paraelementals / genasi?

A 216:

The_Mad_Linguist

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #558 on: June 18, 2011, 04:10:38 PM »
Q 216: Could someone link the racial stats for "lesser" smoke paraelementals / genasi?

Q 217: Are there any cheap/easy ways to ignore concealment provided specifically by smoke?

Uncle Has
See my handbook.

Being "lesser" doesn't change your racial stat adjustments, although taking 0 levels of the racial progression does.
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the_shadowmind

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #559 on: June 18, 2011, 04:13:46 PM »
Q 220Does the Warforged Artificer's racial substitution ability Tools of War, apply to warforged components?