azurin fighter10
feats:
lvl1: shape soulmeld(incarnate avatar[evil]); two weapon fighting; OPEN FEAT;
lvl2: martial study(wolf fang strike);
lvl3: improved soulmeld capacity;
lvl4: martial stance(blood in the water);
lvl6: extra essentia; improved two weapon fighting;
lvl8: improved critical(kukri);
lvl9: martial study(any white raven maneuver you qualify for);
lvl10: martial study(WRT)
here's a sample build. max str, get enough dex for TWF, and there is even a spare feat at level one. improved soulmeld capacity means you will be able to put all 3 essentia into incarnate avatar, granting a +6 bonus to damage.
assuming 28 ptbuy:
str 16
dex 18 +2 from levels
con 14
int 08
wis 10
cha 08
your attack routine will be, assuming mwk kukris, +12/+12/+7/+7 1d4+9 15-20/x2, and then comes blood in the water.
huh, you know what? this is shit. instead, let's max dex, making str base 12, and dex base 18(20, after level increases). then, the open first level feat will be weapon finesse. switch incarnate avatar from evil to lawful.
new attack routine: +17/+17/+12/+12 1d4+1 15-20/x2, relying entirely on blood in the water for damage. note that it still works against crit immunes; you only need to crit, not have the opponent take extra critical damage. again, we are assuming mwk kukris.
also, we have white raven tactics.