I would like to express an interest in joining the Nasr game. I was thinking of playing a rogue/beguiler elan up to 11th, then retraining for maneuvers and going into rift magus.
Tentative Backstory
[spoiler]
Not all Black Pirates travel the skies. There are a few marauders that prey upon dwellers on land. A few of these bands live in the desert around Nasr. Through a combination of robbing travelers and raiding lightly defended settlements, they live profitable, if short lives. Kharlat was one such (born into the profession, in fact), but his interest in the academic set him apart. When others spent their loot on frivolities and hedonism, Kharlat bought musty books and antique knicknacks. He took a deep interest in obscure arcane trivia and rumors (the beginning of his knowledge of magic), but not so much in actual history. As he saw it, he'd probably be dead of old age or violence long before he had any opportunity to make a difference in the world. He happily shared his discoveries with any who asked, and with some who didn't, earning a reputation as a sort of "bard".
Though some seedy towns and vendors catered to ne'erdowells with gold to spend, Kharlat's interests became more and more difficult to find through "conventional" channels. He began to cultivate a separate persona ("Omar") as a self-styled traveling sage in order to have a vector into civilization even as he continued to ply the trade of skulduggery with his compatriots during most of the rest of his time. (Kharlat's desert attire concealed his appearance, so he was reasonably confident that travelers would have trouble recognizing him even if they had met "Omar earlier") However. he began to develop a strong interest in magic. Magic seemed a very wondrous thing, both causing and solving problems at a level which seemed to transcend mundane effort.
At the age of 22, Kharlat resolved to acquire a formal education. "Omar" set out for Nasrad with the money he had saved over his criminal career. He parted with the Black Pirate band on reasonably good terms, promising to come back someday with useful knowledge and possibly treasure. Kharlat managed to get accepted into a university, and he worked odd jobs (plus a bit of surreptitious theft to keep his hand in) to help insure that his savings lasted. One of his few extravagances was a membership in a local private library, and he spent much of his spare time poring over books and learning spells to supplement his roguish skills.
After eight years, Kharlat was satisfied with his knowledge, and he began to make good on his promise to the Black Pirates. He became a treasure hunter, seeking after antiquities in the ruins located within the deep desert, appraising them, and then selling them to museums, private collectors, or to vendors in the black market. His marauder band of origin got a hefty chunk of whatever he made, and he helped them out with occasional raids, though he had developed a distaste for needless violence.
Kharlat's most recent expedition was to an old shrine near where the Red Gigas was unearthed 500 years ago. He had uncovered writings telling about a powerful ritual that could be performed to enhance an individual, granting them potent psionic abilities. He followed through on these, discovering what seemed to be a set of well preserved records detailing the process. Deciding that caution was for older men, he decided to perform the ritual upon himself. He carved runes of power into his flesh and sacrificed parts of his mind, personal power, and ego to power the magic. The ritual was a success.
However, Kharlat was horrified to realize that his blessings gained seemed more unto a curse. In a surge of understanding, he realized that the ritual had stopped his biological clock, infusing him with energy that had halted his aging. Further, his body would draw upon and continually renew the energy, removing his need to eat and drink. In Kharlat's eyes, this immortality is a terrible thing, since it means that his philosophy of enjoying life as much one can so as not to waste it is rendered redundant. Now that he's a part of the world forever, he is obligated to make it a better place. Things that will cause trouble for future generations are now his concern.
The trauma of both realizing the consequences of his state as an elan and losing a significant amount of his memory has greatly shaken Kharlat. He now seeks to find a greater purpose for his life and has resolved to become a more ethical person. Time will tell whether he keeps these vows to himself.
[/spoiler]
Link to character sheet (currently unfinished)
http://www.myth-weavers.com/sheets/view.php?id=63316
I'm probably going to modify feats at the very least.
A few questions:
1. What sort of statistics would small arms such as Gilder's pistol have? Would I need to spend a feat for proficiency in such?
2. What do you think of this knowledge-based advantage system? http://www.giantitp.com/articles/paBcfg1YaEccDMQACfu.html
3. Would you be willing to let me spend a feat in order to use my remaining power point to forego sleep? I'd still have to recover spells normally, of course, but I really like the idea of a living being as tireless as a warforged.
4. Could I take eclectic learning as a substitute for advanced learning for my beguiler levels?
1: Gilder's guns use a modified version of the guns presented in the DMG under the Renaissance Weapons chart (I can never remember what page it is on for the life of me). Basically, the standard Musket is a Martial Ranged weapon, similar in respect to the Heavy Crossbow (in that they both use the same rules, but the gun has a smaller Crit for a longer range). The Repeater version is an exotic weapon, and is molded after the Gewehr 98 Bolt Action Repeater. Repeater Rifles are always MWK, which is not included in the price, but otherwise use the same stats. 5 shots before reloading, reload as a move action (free with feats or enhancements).
Handguns, on the other side of the coin, are always exotic. MWK Handguns are based on the Webley-Fosbery Automatic Revolver, while the normal one is a musket-based one-hander. Both deal 1d4, x3, 50ft range. The normal takes a move action to reload without the Rapid Reload feat or enhancements, while the Automatic can be reloaded as a free action via a Quick Loader (set of 10 Quick Loaders is roughly 20gp, including the bullets they use).
Regardless, ammo for both is listed in the DMG, though the weight for the repeater versions is cut in half. Any ability or effect that would apply to a Crossbow can be applied to a Gun. Reloading them always takes two hands.
2: I prefer the Knowledge Devotion feat to the variant, but that is a personal taste.
3: Isn't there one in CP that lets you forgo eating and drinking entirely? If so, just add the effect onto the other (you still need rest in order to recover spells and PP though).
4: Yes.