Would you suggest I rather ditch dex for str? Doing so would obviously clear up a couple of my feats and help my damage output.
Rearranging my ability points, it's not such a huge difference if I make Str the dominant combat ability, and I can always use one of the freed-up feats to take Insightful reflexes if that's my concern (would have been a big boost even before the swap). Right now, Dex is mostly just useful for boosting
Move Silently and Hide, and next level I get knock as a 2nd lvl spell anyway. [Fixed]
I could also dump points out of Cha, but then I won't be using any wands or anything of that sort because my UMD would be useless. Should I bother with it?
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Zef: the Setting Sun strike maneuver "Mighty Throw" is similar to the trip, except as a level 1 maneuver, you
must succeed on a melee touch attack against your foe. Resolve the throw as a trip attempt (PH 158), but you do not provoke attacks of opportunity, and your opponent cannot try to trip you if you lose the opposed check. You can use your Dexterity or Strength modifier, whichever is higher. You gain a +4 bonus on the ability check.
You then are able to throw the enemy 10 feet away from you, making them fall prone. However, imagine pulling that off on an airship, near the railing.
Of course, your benefit is being able to do your trip at will, while my special attack is 1/encounter.
Also, geez, how'd you manage to pull off that many FP? XD
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The Dex to damage is only when in a Shadow Hand stance, so you'd have to take a level in martial adept and one feat, or otherwise three feats.