Brilliant Gameologists Forum

Playtime! => Play by Post General => : Sinfire Titan June 19, 2008, 07:24:20 PM

: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 19, 2008, 07:24:20 PM
Skies of Arcadia

(http://soaworld.rpgplanet.gamespy.com/images/Worldmapwomarkers.jpg)

Basic Story

[spoiler]Six moons dot the skies over this fair world. A single moon for some of the most basic principles of each element. Beneath the Red Moon, a desert with the heat of a furnace. Fire magic was the key to survival in the lands of Pyrynn. The Blue Moon held the power over water and air, respectively, and it's nation was unparalleled in the skies. Masters of manipulating magic itself, the lands underneath the Purple Moon were frozen since the dawn of time. There, powerful mages carved an entire city out from underneath the ice. The lands that were blessed by the grace of the Green Moon flourished from the power of life, and many druids were born in the city of Rixis. A beast of a storm flew over the lands of the Yellow Moon, whose power could call the thunder and lightning from the heavens themselves. And finally, the Silver Moon. Home of the Silvites, their magic created an end to a beginning.

Thousands of years ago, these six civilizations flourished under the light of six moons. They were great countries, each with powerful magic and strong warriors to protect them. After years of peace, they created mighty guardians to ward off the most dangerous enemies they had: Each other.

The six Gigas, beasts of destruction made for the purpose of slaying the enemies of each civilization, came into being that day so long ago. These creatures were heartless, hateful destroyers of entire islands. They threatened the very moons themselves with their destructive might.

That was from the power of only five of them. The last Gigas, Zelos of the Silver Moon, had yet to be created. He was then born for one reason. He was created to stop the other Gigas from ruining the planes themselves. The Silvites used all of their most powerful magic to give Zelos the power to control not one, but all six of the moons that floated above each continent.

With that power at their disposal, the Silvites commanded Zelos to use it to lay waste to the corrupt rulers of each civilization. This was the first Rains of Devastation. A handful of people of each country survived it. But all of the Gigas still roamed freely. With their enemy's fleets out of their way, the Silvites sealed each of the Gigas one by one. When the time came to seal Zelos, every one of the Silvites agreed that he, and the technology used to create him, should be placed where nothing short of a god could reach it.

They sealed him inside their own continent, and shattered the means to control him. Into each Silvite's body they placed a fragment of the Silver Moon Crystal, the means to summons Zelos. They created a shrine to hold their people above the world itself, so they may forever more watch over as Arcadia's guardians. Then they sunk the continent of the Silver Moon beneath the dark clouds of Deep Sky, where nothing mortal could ever survive.

Time passed. The civilizations were forgotten, and new empires rose up. Of these, the most powerful was Valua. A country under the Yellow Moon, whose skies were pitch with perpetual thunder and storms. Their armada was undefeatable, and they knew it.

A war broke out between the Yellow and Red Moon countries. Nasr fired their cannons upon Valua's fortress of a kingdom, and they returned in kind with the power of thier Grand Fortress. The war lasted for twenty years, with no end in sight, before the two giants of the New World finally called a truce. Peace had yet again been restored, but many knew it would never last.

Seven years passed with little incident after the truce had been signed. The empress of Valua soon began to long for more power. Her wish came true when a Silvite appeared before her court. He had been serving beneath a former admiral of the Valuan Armada, many unaware of his real purpose.

Ramirez was his name, and he told the empress of the mighty Gigas, long thought to be nothing more than a myth. She sent her entire fleet out to find the legendary Moon Crystals, the only means of awakening the Gigas.

The armada met thick resistance when seeking out the crystals. An air pirate faction called the Blue Rogues were also looking for the Moon Crystals, on the behalf of another Silvite. Her name was Fina, and like Ramirez, she had been sent to retrieve the crystals and return to the Silver Shrine.

These Blue Rogues had made fools of the armada before, when the crew of the Albatross had been captured and were sentenced to public execution. A man who would become a legend in the skies themselves freed the captain and his crew, with only a tiny fishing vessel to escape in. He volunteered to help Fina gather the Moon Crystals, if only to keep them from the Valuans. His name, was Vyse Dyne, the captain of the most powerful ship to ever sail the skies, the Delphinus.

With his crew, Vyse hunted down each crystal. Everytime one was found, it was stolen by the Armada, and the Gigas awakened. Vyse and his crew defeated each one of the mighty beasts by some means or another, until there was only one left. Then, disaster struck the world silent. Grand Admiral Glacian betrayed the empress, seizing the six Moon Crystals for himself with the assistance of Ramirez. The entire armada turned its back to their homeland for the sake of world domination. And with Zelos at their command, they very well could.

If it wasn't for Vyse, that is.

He brought the Delphinus, every air pirate, and the entire fleets of the lands beneath the Blue and Red Moons, to the skies of the Silver Moon. There, in one massive assault, the armada was defeated, and Glacian was killed. The threat still continued, as Ramirez still retained the Moon Crystals. When Vyse, Fina, and their friends arrived to stop him, they fought Ramirez until he grew desperate. He fused himself with Zelos, and choose to die fighting.

Vyse and his crew retreated to the Delphinus to fight Zelos. The battle raged for hours. No one can say how many times Zelos called down the Rains of Devastation upon that mighty ship, but every time it kept on flying. At the end of the battle, Zelos fell into Deep Sky after being struck by the Silver Shrine and the remaining Silvites. They crashed their ancient sanctuary into Zelos to stop Ramirez from calling the Rains upon every continent under the moons and purging mankind from the world. With Zelos' defeat, the Silver conteneint that had ensnared him for so long sank back beneath the dark clouds of Deep Sky.

Five hundred years have passed since Ramirez was killed and the world saved. Valua had been destroyed by the Rains prior to the battle, and has since been rebuilt under the son of the empress, and his wife, a Yafutoman princess. The world knew peace again, and the unstoppable ship the Delphinus has been turned into the center piece of the new Valuan Armada. Under this new ruler, they would become defenders of this peace, along side the Blue Rogues. Vyse's legend would be told every year, on the anniversary of his own death. [/spoiler]

Basic Information

The Lands of the Moons:


Yellow Moon: [spoiler]Valua This vast continent is home to the most powerful fleet in the skies. The Valuan capital is Sanulas, built over the ruins of the Maw of Tartarus. The Maw was once the home of Yeligar, the Yellow Gigas. The current emperor is named Kelin Vartes, a master of tactical maneuvers. Many dwarves roam the large mountain ranges of this land, and hobgoblins are a commonplace in the Valuan cities. Orcs and other goblinoids live beneath the mighty empire, in the Maw of Tartarus itself. Many human variants call Valua their home.[/spoiler]
Red Moon: [spoiler]Nasr The neighbor of Valua, Nasr is an endless desert surrounded by stone reefs and mountains as tall as the clouds themselves. Nasrad is the capital of Nasr, and numerous kobolds call it their desert sanctuary. One of the three lands whose Gigas was not slain by Vyse, they have been searching for the Red Moon Crystal for decades. Dwarves, Gnomes, and various fire-acclaimed races trace their footsteps in the scorching sand of the land of the Red Moon.[/spoiler]

Green Moon:[spoiler] Ixa'taka Halfway around the world from Nasr is the kingdom of Ixa'taka. These lands are flushed with trees the size of a fortress, and the largest water-based lake in the world resides under the Green Moon. Elven cities dot the forest, and they are the ones responsible for it's capital city: Kar'ne'gul. This city is the most advanced on the continent, though it doesn't have a large fleet and relies on the power of the Blue Rogues to keep them safe from Black Pirates. Most aquatic races live in the lakes of this lush land, and almost every wild race comes from this beautiful forest. Drow are known to live in the darker parts of the woods, though they make contact with other races regularly. Unlike the other Gigas, who are inert or dead, Grendle is still conscious. Grendel is trapped beneath the trees that make up the city of Kar'ne'gul, should he every free himself the city would most likely be destroyed.[/spoiler]

Purple Moon:[spoiler] Lands of Ice No cities exist in the Lands of Ice, as it is too cold for anything to truly survive long enough to build one. Small tribes are scattered around it's icy flows and large glaciers. Frost giants have not stepped foot on the ice since the mages of the past created their Gigas, as
they were its first victims. The grave of a member of Vyse's crew is said to be next to where the Purple Gigas now rots. Some say that the lost wisdom of the Purple Moon mages is the key to creating a new world there, but its secrets are guarded by dragonic creatures, and dozens of white dragons.[/spoiler]
[spoiler]Silver Moon: Mid-Ocean While there is no true continent beneath its light, the skies of the Silver Moon are dotted with islands. Many sailors are born in these islands, and many more visit the unofficial capital of these anarchic lands, Sailor's Island. It is theorized that the sunken continent, Soltis, is the reason for the sky rifts that separate most of the islands from each other. No one race can say they are truly dominant in this land as much as the Warforged can. Literally the backbone of these islands, they work for the Valuans excavating the sunken continent for years at a time. Many live in Sailor's Island after they retire from service. Undead are known to walk uninhabited islands, so explorers are cautious.[/spoiler]

Blue Moon: Yafutoma [spoiler]The last living Gigas makes it's home in these lands. Bluheim has become a symbol of the power their fleet has. Masters of entertainment, the Yafutomans now call the once-sacred Mount Kazia their capital, as the original was destroyed by a notorious Black Pirate. They are searching for their Moon Crystal, as retrieving it would allow them to heal Bluheim and bolster their power. More aquatic races live in the numerous floating lakes here than anywhere else. Gnomes are native to these oriental-esqe lands. Yafutoma is separated from the rest of the world by thick stone reefs and the dreaded Dark Rift, a perpetual maelstrom of unfathomable size.[/spoiler]

Blue Rogues are native to any land, but all of them eventually visit Crescent Isle, the base of Vyse.

Unlike the Blue Rogues, Black Pirates are more often deserters of the Valuan or Nasr armadas than anything else.


Plane Description: Arcadia is an unusual world, in that every inch of inhabitable land floats in one of four layers of skyline. Upper Sky is the air above the highest mountain peaks. Only three islands are said to exist in this high altitude, and only one of those three has been confirmed to exist. Mid Sky is where the major continents are. People are normally born in Mid Sky, though some Yafutomans are born on ships. Lower Sky is a barren area. Several islands are scattered around it's depths, but none of them have any inhabitants. Deep Sky is a nightmare to any sailor. Few ships have the proper build to handle existing down there for more than a few hours, and any ship sunk is doomed to fall beneath the clouds of this eternal maelstrom. Warforged are often sent into Deep Sky for excavations, but even they have reason to worry. High pressure, along with an ever-billowing storm makes Deep Sky uninhabitable.

Country Specifics:

Valua [spoiler]Home of many artificers, wizards, and virtually every martial-oriented class, Valua is a mountainous region that is almost constantly blanketed by thunderstorms. This is due in part to the Yellow Moon, and the moon stones scattered across the land. Warblades of every school but the Tiger Claw train in this country, as the hobgoblins are famous for their teachings. Dwarven artificers are known for their engineering advances, as Valua's fleet is the most powerful in the world. Many of the more honorable classes (Knight, Crusader, Paladin, Soulborn, Incarnate) are trained in this land.[/spoiler]

Nasr [spoiler]This desert is famous for druids, rangers, and swordsages. The main race that teaches the Desert Wind style is the Desert Gnomes of Maramba. This land is famous for its fine art products.[/spoiler]

Ixa'taka [spoiler]Totemists, druids, barbarians, and sorcerers make up the majority of the classes in this lush forest land. The elves are particularly suspicious of Valuans, as five hundred years ago Valua crushed the virtually defenseless lands of the more savage people. The Tiger Claw style is taught by the more social drow. Famous for the best food you will ever eat.[/spoiler]

Yafutoma [spoiler]Samurai, knights, and swordsages make up this country's finest warriors. The Setting Sun style is taught by the Aventi, and the White Raven is a product of even more Gnomish teachings. Famous for it's entertainers, many bards hail from these lands. The lakes in this land are far deeper than they appear.
[/spoiler]
Mid Ocean [spoiler]If you want to find someone who can do something, this is the place. Sailor's Island puts out many fine swashbucklers, factotums, and pretty much any other class you can think of. Necromancers are known to live on individual islands, where they can practice their craft undisturbed. Warforged make up the most well-represented race in this region. Famous for the ready supply of willing and able crew members, adventurers, and a lot of booze. Most hospitable environment yet.[/spoiler]

Lands of Ice [spoiler]Druids and barbarians call this tundra their home. Once, numerous mages made up the bulk of this land's population, if someone lived here and couldn't cast spells, they weren't born here. Now frost worms, white dragons, and other cold-based creatures run wild. The Purple Civilization was the only one not struck by the Rains of Devastation, it is rumored that there is treasure in those abandoned cities the likes of which would make Valuans cry.
[/spoiler]
The Dark Rift [spoiler]Not an official continent, but this infernal typhoon is the main route for Nasr to trade with Yafutoma. Anyone who strays from the main path runs a great risk of being killed by the storm itself, but the treasure to be gained from such a venture is literally to die for.[/spoiler]

Rules

* Any DnD source book from 3rd on up is allowed. In addition, you may use these boards or the WoTC main site to find a class or ability you would like to play, provided you link me to it. As always, I have final say on the character, and if the book is not on the list below, then I am going to need some info on what it is you are using from it.

* Starting ECL is 3rd. XP is 4500. LA Buy-offs are at every three HD, not ECL.

* Stats are either a 43 PB with a minimum of 10 in any ability score pre-racial modifiers, or 17, 16, 15, 14 ,12, 10.

* Characters are all Gestalts with a special restriction: Only the first two classes you pick are Gestalted. Essentially, you are making a new base class using the Gestalt rules for BAB, Hit Die, Skill Points, and Saving Throws by combining them into one, and gaining the class features of both classes. Normal multiclass rules apply. This is a variation of the normal Gestalt rules. You may use any variant class features or substitution levels you have access to, or even ones from this community forum. I must approve of these class features before hand, but any found in the Complete series, SRD, and other WotC non-setting specific books are pre-approved. The Saves, BAB, Skill Points, and HD change. IE: A 3rd level Rogue/Cleric has a BAB of +2, Skill Points per level as a Rogue (but with all of the class skills of both classes), and a base Fort, Ref, and Will of +3, with a d8 HD. Similarly, a Monk/Commoner 3 would have saves of +3, not +4.

*Fate Points: In a similar means to Action Points, Fate Points are a way for you as the player to change the outcome of events. Unlike actions points, however, fate points are extremely rare. No feats exist to give you more of them, and you can only gain new points by sheer heroics. Each character starts with a single d3 of these points, modified by class. Some classes will have more, some will have less. At any time during the campaign, you may spend a single point to prevent something from killing you outright. Your FP will change fate itself (Read: Storyline changes) to keep your character alive. Alternatively, you may spend one FP to increase your HP by 1/4 permanently, and to give you a +2 bonus to any ability score. The HP increase is cumulative, each level you gain another 25% increase to the HD you just rolled. 1d8+Con bestows 1d8+Con+25% of the total of that die. This option may only be taken during character creation/level ups.

*1) At 0 hp or less, you fall unconscious and are dying.
Any damage dealt to a dying character is applied normally, and might kill him if it reduces his hit points far enough (see #2).
2) Characters die when their negative hit point total reaches -10 or one-quarter of their full normal hit points, whichever is a larger value.
This is less than a 4th Edition character would have, but each monster attack is dealing a smaller fraction of the character’s total hit points, so it should be reasonable. The feat Die-hard, and any effect similar to it, allow you to fight until you hit that final negative HP number, or your hit Point Cap.
3) If you’re dying at the end of your turn, roll 1d20.
Lower than 10: You get worse. If you get this result three times before you are healed or stabilized (as per the Heal skill), you die.
10-19: No change.
20: You get better! You wake up with hit points equal to one-quarter your full normal hit points.
4) If a character with negative hit points receives healing, he returns to 0 hp before any healing is applied.
In other words, he’ll wake up again with hit points equal to the healing provided by the effect—a cure light wounds spell for 7 hp will bring any dying character back to 7 hp, no matter what his negative hit point total had reached.)
5) A dying character who has been stabilized (via the Heal skill) doesn’t roll a d20 at the end of his turn unless he takes more damage.

*Luck points: Each day, you have a number of luck rerolls equal to the number of FP you have remaining. These rerolls are in addition to any other rerolls you may have, regardless of their source. You may use these daily points in place of the luck rerolls granted by the Complete Scoundrel Feats.

*After a character dies, if that character is unable to be brought back to life, a new player with a new character will join.

*Any race is allowed if it's ECL is under the max I have posted. Save for a few.

*All players, please use http://www.myth-weavers.com/ (http://www.myth-weavers.com/) to make your characters, and use Invisible Castle for die rolls.

*Flaws are allowed, max 2.

*House Rule 1: Read Magic is Universal, not Divination. Divination can be taken as a banned school.

*HR2: Critical Stacking: You roll a Crit threat. You confirm with another number that also threatens. Roll to confirm that one. If it confirms, then the multiplier of your weapon improves by one. This can continue to increase, until your multiplier hits x5. Any effects dependent on your Crit Multiplier use the multiplier for the current attack, and thus use the modified multiplier.

*HR3: Psionic/Magic transparency: Detect Magic/Detect Psionics are fully interchangeable, but you need Spellcraft/Psicraft to identify the schools. SR and PR are separate, but they can replace each other. In this case, if you are targeted by a Power and have SR, your PR is your SR-4. Otherwise, nothing changes between the transparency. No Complete Psionics nerfs, either.

*HR4: Retraining needs no quest, takes 24 hours, and can only be done during a Level fix. You are not limited by the amount of class levels you want to retrain, and can even change one half of your Gestalt choices. No gold cost. You must alert me when you do this, however.

*HR5: Cohorts, familiar, and animal companions are made by the player. You use the Elite array in the DMG for stats (unless one is missing/set, as is the case with Familiars, and you may optimize the none-racial feats to your liking. Flaws may be taken for your companion. It shares your FP, any spending on your behalf also affects their stats/HP, but they have their own Luck pool. Alternate familiars are available, aside from the ones printed under Improved Familiar. As stated above, the familiar uses it's own HP, Saves, and BAB for a Magical Beast/Outsider/Construct/Undead. It advances as a Druid's animal companion in terms of HD, but does not grow in Size category. It's Nat Armor and Int improve as listed, unless the new one has a higher score.

*Certain classes ( Shadowcaster, Samurai, Soulknife, Hexblade, Marshal, and Soulborn of the top of my head) must use their fixes of my choice. BlaineTog's fix for Soulknife (http://"http://forums.gleemax.com/showthread.php?t=310984"), personal changes to the Shadowcaster/Soulborn/Samurai, and the Hexblade Fix that is somewhere on the Class section of the DnD Classes board. Paladin's fix may be used if you choose, but the differences may be a personal choice. Marshal must use TempestStormwind's version (http://"http://forums.gleemax.com/showthread.php?t=752414"). As stated above, you may play any class that has been posted on these boards, even home-brewed ones. Note: I'm currently working on a Soulborn fix. Once I get it up and working I'll let anyone interested in playing one know.

* HR7: This class is the base class (http://forums.gleemax.com/showthread.php?goto=newpost&t=978148) designed for this setting. It is still in testing, and will be tweaked during game play. The PrC is here (http://forums.gleemax.com/showthread.php?p=15968869#post15968869).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 19, 2008, 07:25:40 PM
Character Options

The part you people are interested in. Below are new feats, spells, and domains for use in this campaign.

Character Options[spoiler]
[SIZE="4"]Moon Magic Feats[/SIZE]
Any feat that has the (Moon) descriptor is considered a Moon Magic feat. All Moon Magic feats are powerful abilities that require a certain amount of dedication to learn. You may not take these feats if you already have the ability to cast spells unless those spells are derived from other Moon Magic Feats. Any prestige class that grants spellcasting does not count against this requirement, but the spell-like abilities granted by these feats do not allow the character to qualify for a spellcasting-based prestige class by themselves. The saving throw DC is 10+1/2 HD+Cha, Int, or Wis modifier, chosen at the time the feat is taken. Once that choice has been made, it applies to all Moon Magic feats the player takes later on, if any.

Also, do note that the DM has the authority to deny you a use of you spell-like ability for the sake of story. Generally speaking, it won't happen unless this is a major battle. Your caster level is equal to your character level. The ability score bonuses granted by the feats are supernatural.

New Feats:

Blue Moon's Blessing (Moon)
You have learned the secret of manipulating moon magic in it's most basic form.
Prerequisites: Spellcraft 2 ranks, no ability to cast spells.
Benefit: You gain Quicken as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier.
Special: A fighter may select this feat as a bonus feat.

Blue Moon's Wrath (Moon)
The Blue Moon smiles upon your understanding of it's powers. It will now intervene on your behalf.
Prerequisites: Spellcraft 4 ranks, no ability to cast spells, Blue Moon's Blessing
Benefit: You gain Whirlpool of Air as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier.
Special: A fighter may select this feat as a bonus feat.

Blue Moon's Wrath, Greater (Moon)
You have master the magic of air and water.
Prerequisites: Spellcraft 7 ranks, no ability to cast spells, Blue Moon's Blessing, Blue Moon's Wrath
Benefit: You gain Whirlpool of Air, Greater as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier. You gain a permanent +2 sacred bonus to Dexterity.
Special: A fighter may select this feat as a bonus feat.

Green Moon's Blessing (Moon)
The Green Moon has your back.
Prerequisites: Spellcraft 2 ranks, no ability to cast spells
Benefit: You gain Skin of Grendel as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier.
Special: A fighter may select this feat as a bonus feat.

Green Moon's Wrath (Moon)
The fury of Grendel is now yours to command.
Prerequisites: Spellcraft 4 ranks, no ability to cast spells, Green Moon's Bleesing
Benefit: You gain Least Fist of Grendel as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier.
Special: A fighter may select this feat as a bonus feat.

Green Moon's Wrath, Greater (Moon)
You are the undisputed master of Grendel's might.
Prerequisites: Spellcraft 7 ranks, no ability to cast spells, Green Moon's Blessing, Green Moon's Wrath
Benefit: You gain Fist of Grendel, Greater as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier. You gain a permanent +2 sacred bonus to Strength.
Special: A fighter may select this feat as a bonus feat.

Purple Moon's Bleesing (Moon)
The fell magic of the Lands of Ice flows from your fingertips.
Prerequisites: Spellcraft 2 ranks, no ability to cast spells
Benefit: You gain Silent Eyes as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier.
Special: A fighter may select this feat as a bonus feat.

Purple Moon's Wrath (Moon)
Frost is your greatest ally.
Prerequisites: Spellcraft 4 ranks, no ability to cast spells, Purple Moon's Blessing
Benefit: You gain Chill of Juri as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier.
Special: A fighter may select this feat as a bonus feat.

Purple Moon's Wrath, Greater (Moon)
The mages of old would envy your magic.
Prerequisites: Spellcraft 7 ranks, no ability to cast spells, Purple Moon's Blessing, Purple Moon's Wrath
Benefit: You gain Silence of Ice as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier. You gain a permenant +2 sacred bonus to Intelegnce.
Special: A fighter may select this feat as a bonus feat.

Red Moon's Blessing (Moon)
Recumen has showed you where your power lies.
Prerequisites: Spellcraft 2 ranks, no ability to cast spells
Benefit: You gain Increm as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier.
Special: A fighter may select this feat as a bonus feat.

Red Moon's Wrath (Moon)
The inferno of Pyrynn sears your foes.
Prerequisites: Spellcraft 4 ranks, no ability to cast spells, Red Moon's Blessing
Benefit: You gain Channeled Pyroburst (PH2) as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier.
Special: A fighter may select this feat as a bonus feat.

Red Moon's Wrath, Greater (Moon)
Recumen's fiery gaze can be seen in your glare.
Prerequisites: Spellcraft 7 ranks, no ability to cast spells, Red Moon's Blessing, Red Moon's Wrath
Benefit: You gain Pyrulen as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier. You gain a permanent +2 sacred bonus to Wisdom.
Special: A fighter may select this feat as a bonus feat.

Silver Moon's Blessing (Moon)
You have made the magic of the Silver Moon your own.
Prerequisites: Spellcraft 6 ranks, no ability to cast spells, any Moon Magic feat.
Benefit: You gain Deathless Flesh as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier.
Special: A fighter may select this feat as a bonus feat.

Silver Moon's Wrath (Moon)
Your magic is to be feared by all around you.
Prerequisites: Spellcraft 8 ranks, no ability to cast spells, Silver Moon's Blessing
Benefit: You gain Eterni as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier.
Special: A fighter may select this feat as a bonus feat.

Silver Moon's Wrath, Greater (Moon)
Death is your lapdog.
Prerequisites: Spellcraft 8 ranks, no ability to cast spells, character level 15th, Silver Moon's Wrath
Benefit: You gain Eternum as a spell-like ability usable once per day. You also gain a permanent +2 sacred bonus to your Intelligence, Wisdom, or Charisma score.
Special: A fighter may select this feat as a bonus feat.

Silver Moon's Blessing, Greater (Moon)
You can cheat fate itself.
Prerequisites: Spellcraft 9 ranks, no ability to cast spells, any four Moon Magic feats, including Silver Moon's Wrath, Greater, character level 18th
Benefit: You gain Raise Dead as a spell-like ability, usable once per week. This functions as the spell, but there is no material component required, its caster level is 1st, and its casting time is one hour instead of 10 minutes.
Special: A fighter may select this feat as a bonus feat.

Yellow Moon's Blessing (Moon)
Lightning leaps around you with but a thought..
Prerequisites: Spellcraft 2 ranks, no ability to cast spells
Benefit: You gain Lesser Energy Surge (PH2) as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier.
Special: A fighter may select this feat as a bonus feat.

Yellow Moon's Wrath (Moon)
Viscous storms always come with thunder, you are the one who delivers it.
Prerequisites: Spellcraft 4 ranks, no ability to cast spells, Yellow Moon's Blessing
Benefit: You gain Great Thunderclap (Spell Compendium) as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier. You do not need a focus to use this ability.
Special: A fighter may select this feat as a bonus feat.

Yellow Moon's Wrath, Greater (Moon)
You are a walking hurricane.
Prerequisites: Spellcraft 7 ranks, no ability to cast spells, Yellow Moon's Blessing, Yellow Moon's Wrath
Benefit: You gain Furious Lightning as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier. You gain a permanent +2 sacred bonus to Constitution.
Special: A fighter may select this feat as a bonus feat.[/spoiler]

New Spells

New Domains:
The following domains are accessible only by people who are born on the continent for each of the respective moon. Additionally, any Bard, Ranger, Paladin, Duskblade, or other spellcaster who does not have the ability to cast spells of 7th level or higher due to their class may choose to add the appropriate domain of their moon to their spell list, and gain the granted power of that domain.

[spoiler]Blue Moon Domain
Deity: None. A cleric must be born in Yafutoma to have access to this domain.
Granted Power: For 1 minute per HD, gain a Fly speed equal to your base land speed as a supernatural ability, once per day.
Domain Spells:
1: Quicken
2: Windwall
3: Whirlpool of Air, Lesser
4: Wingblast (Dragon Magic)
5: Whirlpool of Air
6: Defenestrating Sphere (Spell Compendium)
7: Whirlpool of Air, Greater
8: Tidal Surge (Spell Compendium)
9: Storm of Elemental Fury

Black Moon Domain
Deity: None. This domain must be granted to a character via a prestige class.
Granted Power: You gain Positive Energy Resistance 5 if you are undead, or Negative Energy Resistance 5 if you are living.
Domain Spells:
1: Power Word Pain/ Bestow Wound (Spell Compendium)
2: Wall of Gloom, Phantasmal Assailants (Spell Compendium)
3: Inflict Serious Wounds/ Shadow Binding (Spell Compendium)
4: Sword of Deception (Spell Compendium)
5: Whithering Palm/ Harm (Spell Compendium)
6: Sword of Darkness (Spell Compendium)
7: Inflict Serious Wounds, Mass
8: Black Blade of Disaster (Spell Compendium)
9: Sphere of Ultimate Destruction (Spell Compendium)

Green Moon Domain
Deity: None. A cleric must be born in Ixa'taka to have access to this domain.
Granted Power: Rebuke/Command plants, as the Plant Domain granted power.
Domain Spells:
1: Skin of Grendel
2: Backbiter (Spell Compendium)
3: Fist of Grendel, Lesser
4: Thornskin (Spell Compendium)
5: Fist of Grendel, Greater
6: Tenser's Transformation
7: Transmute Metal to Wood (Spell Compendium)
8: Animalistic Power, Mass (PH2)
9: Storm of Elemental Fury

Purple Moon Domain
Deity: None. A cleric must be born in the Lands of Ice to have access to this domain.
Granted Power: You gain Resistance to Cold 5.
Domain Spells:
1: Chill of Juri
2: Orb of Cold, Lesser (Spell Compendium)
3: Silent Eyes
4: Orb of Cold (Spell Compendium)
5: Silence of Ice
6: As the Frost (PH2)
7: Polar Ray
8: Dispel Magic, Greater
9: Storm of Elemental Fury

Red Moon Domain
Deity: None. A cleric must be born in Nasr to have access to this domain.
Granted Power: You gain Searing Spell (Sandstorm) as a bonus feat..
Domain Spells:
1: Increm
2: Scorching Ray
3: Blast of Flame (Spell Compendium)
4: Pyrulen
5: Flame Strike
6: Fire Brand (Spell Compendium)
7: Inferno (Spell Compendium
8: Transmute Rock to Lava
9: Storm of Elemental Fury

Silver Moon Domain
Deity: None. A cleric must be born in the area where Soltis is said to have existed to have access to this domain.
Granted Power: Rebuke undead as an evil cleric, or turn undead as a good cleric. If already a cleric, you gain Extra Turning (Complete Divine) as a bonus feat.
Domain Spells:
1: Deathless Flesh
2: Life Bolt
3: Kelgore's Grave Mist (PH2)
4: Eterni
5: Spiritwall (Spell Compendium)
6: Create Deathless
7: Kiss of the Vampire
8: True Resurrection
9: Eternum

Yellow Moon Domain
Deity: None. A cleric must be born in Valua to have access to this domain.
Granted Power: Whenever you turn or rebuke undead, any undead that is affected takes 1d6 electricity damage for every 4 hit dice you posses.
Domain Spells:
1: Orb of Electricity, Lesser (Spell Compendium)
2: Electric Loop (Spell Compendium)
3: Lightning Bolt
4: Orb of Electricity (Spell Compendium)
5: Furious Lightning
6: Chain Lightning
7: Elemental Body (Spell Compendium)
8: Lightning Ring
9: Storm of Elemental Fury

Deathless Flesh
Abjuration
Level: Duskblade 2, Sorcerer/Wizard 2, Silver Moon 1
Components: S
Casting Time: 1 Standard action
Range: Touch
Duration: One round/level
Saving Throw: Fortitude Negates (Harmless)
Spell Resistance: Yes

Your flesh becomes guant, yet it feels like your body is brimming with life. Within seconds you feel stronger than before.

The target gains a +1 enhancment bonus to natural armor, plus an additional +1 per three caster levels, to a maximum of +5 at . In addition, the target heals 1d4 hp +1/2 caster levels when this spell's duration expires, to a maximum of 1d4+5 at 10th level. This healing is not the result of positive energy, and therefore has the same effect on an undead as it would on the living. If this spell ends before it's duration expires, no healing occurs.

Eterni
Necromancy (Death)
Level: Duskblade 5, Sorcerer/Wizard 5, Purple Moon 4
Components: V
Casting Time: 1 Standard Action
Range: Close (25ft + 5ft/2 levels)
Duration: Instantaneous
Saving Throw: Fortitude Negates
Spell Resistance: No

With but a whisper, the life seeps out of your foe. his body slumps, and he is dead before he meets the ground.

The target of this spell must make a Fortitude save or die. You may only target a creature who
shares a type with you. If you are a Humanoid, you can only target another Humanoid, regardless of subtype.

Eternum
Necromancy (Death, Force)
Level: Sorcerer/Wizard 9, Silver Moon 9
Components: None
Casting Time: 1 Standard Action
Range: Close (25ft + 5ft/2 levels)
Duration: Instantaneous
Saving Throw: Fortitude Partial
Spell Resistance: No

A single glare from you is enough to render your opponent a lifeless husk.

This spell functions like Eterni, but there is no type restriction. If the target makes their saving
throw, they instead take 1d10/caster level of Force damage. Creatures immune to death effects automatically
make their saving throws, but they are still subject to the damage. Anything killed by this spell is
turned into a large diamond worth 100 gp per HD of the target, to a maximum value of 1000gp.

Fist of Grendel, Least
Transmutation
Level: Duskblade 2, Sorcerer/Wizard 3, Green Moon 3
Components: V,S
Casting Time: 1 Standard Action
Range: Personal
Duration: One round/Level

As you complete this spell, your skin slowly changes color to match the light given off by the Green Moon, and you feel three times stronger than before.

For the duration of this spell, you gain a +1 enhancement bonus/4 caster levels to your attack rolls
when attacking unarmed. You also deal unarmed damage as a monk of you caster level, albeit size category smaller than you.

Fist of Grendel, Greater
Divination/Transmutation
Level: Duskblade 5, Sorcerer/Wizard 5, Green Moon 5
Components: V, S
Casting Time: 1 Standard Action
Range: Personal
Duration: One round/level

As you complete this spell, you can see what is needed to defeat your opponents.

You gain Flurry of Blows as a monk whose level is equal to your caster level. You gain this benefit
even when wearing armor of any type. You gain a +1/three caster levels enhancement bonus to attack rolls, and deal damage as a monk of a level equal to your caster level, albeit one size category one higher than yours. With every attack that deals damage, you gain a cumulative +1 enhancement bonus to your Strength score, to a maximum of +8 after 8 successful attacks. When this spell expires, you are fatigued for the duration of the encounter. If the encounter has ended, you are fatigued for one hour.

Furious Lightning
Evocation (Electricity, Sonic)
Level: Duskblade 5, Sorcerer/Wizard 5, Yellow Moon 5
Components: V/S
Casting Time: 1 Standard Action
Range: Close (25ft + 5ft/2 levels)
Target: Cylinder 20ft tall by 10ft wide
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: No

You point to your opponent as though calling the storms themselves to smite them. Immediately after, a large blast of lightning and thunder strikes them.

You call down a bolt of lightning and a crash of thunder in a cylinder of the above size. All within the cylinder take 1d8/caster level (max 15d8) points of damage, half electricity and half sonic. A successful reflex save halves this damage.

Increm
Transmutation
Level: Duskblade 1, Sorcerer/Wizard 1, Red Moon 1
Components: V
Casting Time: 1 Standard Action
Range: Personal
Duration: One round/two levels.

With but a whisper, you feel a fire burning within your own body.

You gain a +1 bonus, +1 per three caster levels to any physical ability score, divided as you choose. For example, a 6th level sorcerer would get either a +3 bonus to Strength, Dexterity, or Constitution, or +2 to one score and +1 to another, or +1 to each score. This bonus does not stack with any other casting of Increm. Maximum bonus of +6 to any single ability score.

Pyrulen
Illusion (Shadow, Fire)
Level: Duskblade 4, Sorcerer/Wizard 4, Red Moon 4
Components: V
Casting Time: 1 Full Round Action
Range: Close (25ft + 5ft/2 levels)
Effect: One explosive 15ft in radius
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: No

With but a whisper, the air erupts into a blazing inferno.

All creatures within the radius of the spell take 1d6/caster level points of fire damage, to a maximum of 10d6 at 10th level as their own bodies are engulfed in an illusory flame. A successful will save halves this damage. Creature with resistance to fire take full damage, while creatures immune to fire take half on a failed save and none on a successful save.

Silence of Ice
Abjuration/Transmutation (Cold)
Level: Duskblade 4, Sorcerer/Wizard 6, Purple Moon 5
Components: S
Casting Time: 1 Immediate Action
Range: Close (25ft + 5ft/2 levels)
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: No

With a glare, your enemy stops their spell as they hack up shards of ice that were once their words.

You disrupt the casting of a single spell or spell-like ability with a glare. You and the caster of the spell must make opposed caster level checks, or the spell currently being cast by them is lost as though it had been countered. In addition, they must make a Fortitude save or take 1d4/caster level points of cold damage. Treat this effect as a gaze attack for the purposes of avoiding the damage. A successful save negates this damage, but does not negate the counterspelling.

Silent Eyes
Transmutation (Cold)
Level: Duskblade 2, Sorcerer/Wizard 3, Purple Moon 3
Components: V
Casting Time: 1 Swift Action
Range: Close (25ft + 5ft/2 levels)
Duration: One round
Saving Throw: Fortitude Negates
Spell Resistance: Yes

With but a whisper, your opponent's voice is dulled to no more than a chirp of a cricket.

You gain a gaze attack for one round. During this round, anyone who fails a fortitude save against this spell's DC cannot speak for the rest of this round. Like any other gaze attack, this can be avoided by taking an immediate action to shut your eyes, or averting them.

Skin of Grendel

Transmutation
Level: Duskblade 3, Sorcerer/Wizard 3, Green Moon 1
Components: V
Casting Time: 1 Swift Action
Range: Touch
Duration: Instantaneous
Saving Throw: Fortitude Negates (Harmless)
Spell Resistance: Yes (Harmless)

You speak the name of the mighty Grendel, and with a touch heal with the power of the Green Moon.


The target of this spell heals 1d4+1, plus an additional 1d4+1 for every two caster levels above 1st, to a maximum of 5d4+5 at 9th level. This is not a result of positive energy, and thus it heals undead and living creatures equally. Also, living constructs receive full benefit from this spell.

Quicken
Divination
Level: Duskblade 1, Sorcerer/Wizard 1, Blue Moon 1
Components: V
Casting Time: 1 Swift Action
Range: Close (25ft + 5ft/2 levels)
Duration: See text
Saving Throw: Fortitude Negates (Harmless)
Spell Resistance: No

With but a whisper, an ally seems more alert and ready for the coming fight.

Until the end of the next combat, the target gains a +1/four caster levels insight bonus to initiative. If 1 hour passes since the time of casting and the next combat, this spell ends with no effect.

Whirlpool of Air, Lesser

Conjuration (Air, Water)
Level: Duskblade 2, Sorcerer/Wizard 3, Blue Moon 3
Components: V
Casting Time: 1 Standard Action
Range: Close (25ft + 5ft/2 levels)
Duration: One minute+1 round/level
Saving Throw: Reflex negates
Spell Resistance: No

You speak a lone word in Auran, and a vortex of air appears before you.


This spell functions like the Vortex or Whirlwind ability of a Small Water or Air elemental, depending
on where the vortex is conjured. The save DC to avoid it is this spell's DC.

Whirlpool of Air
Conjuration (Air/Water)
Level: Duskblade 4, Sorcerer/Wizard 5, Blue Moon 5

As Whirlpool of Air, Lesser, but the vortex is that of a Large Elemental.

Whirlpool of Air, Greater

Conjuration (Air/Water)
Level: Duskblade 5, Sorcerer/Wizard 7, Blue Moon 7

As Whirlpool of Air, Lesser, but the vortex is that of an Elder Elemental.[/spoiler]

Currently Recruiting For: Nasr, Ixa'taka, Mid-Ocean, Lands of Ice.
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 19, 2008, 07:57:31 PM
Ooh, I loved Skies of Arcadia. I have to figure out what I'd play.  :plot
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 19, 2008, 08:10:45 PM
Ooh, I loved Skies of Arcadia. I have to figure out what I'd play.  :plot

Pick it, stick it, kick ass. When all else fails, write down three concepts and roll some dice. That's usually the easiest way to decide.
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 19, 2008, 08:31:44 PM
Ooh, I loved Skies of Arcadia. I have to figure out what I'd play.  :plot

Pick it, stick it, kick ass. When all else fails, write down three concepts and roll some dice. That's usually the easiest way to decide.
I'm just trying to find a few classes that I like 1-10 or so and that synergize. I've never really contemplated gestalt, it opens up a lot of options.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 19, 2008, 08:35:34 PM
Ooh, I loved Skies of Arcadia. I have to figure out what I'd play.  :plot

Pick it, stick it, kick ass. When all else fails, write down three concepts and roll some dice. That's usually the easiest way to decide.
I'm just trying to find a few classes that I like 1-10 or so and that synergize. I've never really contemplated gestalt, it opens up a lot of options.

Do note this campaign may very well hit 20th.
: Re: Skies of Arcadia Recruiting and OOC
: Tshern June 19, 2008, 08:40:01 PM
My old character (http://www.myth-weavers.com/sheets/view.php?id=41231) for easy reference. I suppose this will get a childboard, but nevermind that.
: Re: Skies of Arcadia Recruiting and OOC
: Llochlyn June 19, 2008, 09:41:51 PM
Do you still run some of the gleemax boards games ?

If so, you are amazing.

In any case, I felt bad about the one I was playing in dying, and would like to join one with the active guys from around here if you accept ;)
: Re: Skies of Arcadia Recruiting and OOC
: Smudgy June 19, 2008, 10:02:16 PM
Know that I express extreme interest, I love Skies of Arcadia. Though I might need some help in deciding what to gestalt with, I've never done it before. I was thinking of a duskblade/wizard, but I'm not sure.
: Re: Skies of Arcadia Recruiting and OOC
: Callix June 19, 2008, 10:18:37 PM
I have to say I'm tempted. I always liked the idea of a Totemist/Rogue with a lot of natural weapons.

Could we start with one LA bought off, or would that happen at the next level?
: Re: Skies of Arcadia Recruiting and OOC
: Straw_Man June 19, 2008, 10:50:54 PM

I'm interested, but I know little of the setting, looks fascinating though. What are you going to use to pick the players, backstory, builds or Luck feats?  :)
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 19, 2008, 11:20:07 PM
 :love<3 :love<3 :love<3 :love<3 :love

I totally have to get in on this. I'm replaying through SoA right now. :D

Are you planning on running multiple games (each under a different moon) like you did over on those other boards?

Hrm... Yafutoma, eh...
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones June 19, 2008, 11:41:09 PM
MEEEEE!

ME ME ME ME MEEEE!

Wow.  Just . . . wow.  Mixed with awesome and win.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 19, 2008, 11:46:25 PM
GAH!!! Let me in teh games!  Can there be lettings me play?

Hmm, that was a weird combination of cat pidgin and Gurgi.  :P

I never actually finished the Dreamcast game. ...  *sigh*  Dreamcast.
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 19, 2008, 11:57:20 PM
GAH!!! Let me in teh games!  Can there be lettings me play?

Hmm, that was a weird combination of cat pidgin and Gurgi.  :P

I never actually finished the Dreamcast game. ...  *sigh*  Dreamcast.
Get a Wii and pick up the gamecube edition used? It's worth the time and energy to play through, it really is.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 20, 2008, 12:02:12 AM
Yup :D  It really is worth it. There's some additions that are very nice. Definitely worth the investment :D
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 20, 2008, 12:30:53 AM
The only thing that sucked was XP mining the Black Looper. I swear that combat took hours every time.

Fixed monster name. I was lucky to only be one letter off.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 20, 2008, 12:36:23 AM
Looper :P  And yeah, it takes a while...

On topic: Sinfire, how does the 4e-ish healing rule work with fast healing or regen? does that mean when knocked unconscious and at -40, fast healing 1 puts you at 1HP the next round? If so, I shall be mortally afraid of trolls.
: Re: Skies of Arcadia Recruiting and OOC
: Smudgy June 20, 2008, 01:34:10 AM
I was thinking of playing a monk//Echocaller (http://brilliantgameologists.com/boards/index.php?topic=158.0). Or maybe Cleric//Echocaller. I'm liking the wisdom synergy, it matches up nice with Zen Archery. Will you allow me to be one? Strat would probably appreciate having me test one out.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 20, 2008, 10:17:31 AM
oh come on, I was just making an exam and suddenly everyone applies!!! I want in too!  :(

Still wanting to play the Marshall from Frank Trollman's Tome with some other charisma based class.
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones June 20, 2008, 10:29:23 AM
Ideas include . . .

Totemist/Crusader
DFA/Sorcerer
DFA/Crusader (this one's made of awesome and win . . .)
Ranger/Scout (yay for Swift Hunter!)
Rogue/Scout (yay for Swift Ambusher!)
Rogue/Swashbuckler (yay for Daring Outlaw!)
Factotum/Warblade (fun with Int-based ninja-riffic action!)
Feat Rogue/Fighter (haven't you ever wanted to see someone with ASSLOADS of feats?)
Feat Rogue/Warblade (wow . . . awesome . . . skills + ass-kicking . . .)
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 20, 2008, 10:37:54 AM
Ideas include . . .
Ranger/Scout (yay for Swift Hunter!)
Played that at lvl 5 in a oneshot... basically killed everything by myself certainly a good option  :blush

I also like the dragonfire adept  :smirk
And a combo like Warblade/Wizard
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 20, 2008, 11:34:35 AM
About retraining: if I were, say, to use the shapeshift variant, would I be able to retrain back to wild shape & animal companion at level 5?
: Re: Skies of Arcadia Recruiting and OOC
: Llochlyn June 20, 2008, 02:50:01 PM
I could either use Speaker (http://brilliantgameologists.com/boards/index.php?topic=158.0) or try out a new concept.

Thanks Smudgyhandsman for the link (I hadn't looked at the Inspiration Strikes subforum til then), I love the idea of a Chronomancer  (http://brilliantgameologists.com/boards/index.php?topic=158.msg1550#msg1550)Gish (Insert some diamond mind and eternal blade for thematic goodness). That said, I think some Slices would deserve to cause saves.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 20, 2008, 05:20:13 PM
I leave for the night, and this is what I come back to. Good lord, give me a little time to sift through everything. Expect massive multiposting in the near future.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 20, 2008, 05:23:37 PM
Do you still run some of the gleemax boards games ?

If so, you are amazing.

In any case, I felt bad about the one I was playing in dying, and would like to join one with the active guys from around here if you accept ;)

I'm definitely trying to. But Faelmax is giving me the Database error page every other time I click on a thread or try to reply to something. It takes 15 reloads to get it to work properly, and when it finally does I risk double, triple, or even omin-posting.

All we need is the vacuum salesman again... Sure, I guess I can restart most of them. Mid-Ocean and Lands of Ice are on Gleemax though, and both are still active (somewhat).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 20, 2008, 05:24:19 PM
I have to say I'm tempted. I always liked the idea of a Totemist/Rogue with a lot of natural weapons.

Could we start with one LA bought off, or would that happen at the next level?

That would happen next level.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 20, 2008, 05:26:50 PM

I'm interested, but I know little of the setting, looks fascinating though. What are you going to use to pick the players, backstory, builds or Luck feats?  :)

Well, from the sheer number of replies in the past day alone, I'd say I can repost most of the settings here (and alter the storylines of each to give it that new car smell). As to which game gets which players, it will be based on backstory/player preference. Max of 6 characters per setting (games with the full load can't have pets/leadership).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 20, 2008, 05:27:43 PM
:love<3 :love<3 :love<3 :love<3 :love

I totally have to get in on this. I'm replaying through SoA right now. :D

Are you planning on running multiple games (each under a different moon) like you did over on those other boards?

Hrm... Yafutoma, eh...

Yes. It seems like I may have to. 4 settings to choose from, each with their own storylines.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 20, 2008, 05:29:21 PM
MEEEEE!

ME ME ME ME MEEEE!

Wow.  Just . . . wow.  Mixed with awesome and win.

It took a few days to get all of the info compiled on each of the settings, as I had to run through the actual game itself while referencing the internet for character info. But I even got the names of all 6 Gigas down (including Rhanknam's actual name). Feel free to sign up.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 20, 2008, 05:29:40 PM
GAH!!! Let me in teh games!  Can there be lettings me play?

Hmm, that was a weird combination of cat pidgin and Gurgi.  :P

I never actually finished the Dreamcast game. ...  *sigh*  Dreamcast.

The more, the better.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 20, 2008, 05:33:40 PM
Looper :P  And yeah, it takes a while...

On topic: Sinfire, how does the 4e-ish healing rule work with fast healing or regen? does that mean when knocked unconscious and at -40, fast healing 1 puts you at 1HP the next round? If so, I shall be mortally afraid of trolls.

Fast Healing doesn't function at 0 or lower by RAW. Regen does, but all it does is stabilize you and prevent you from ding (in order to regain consciousness you need the 20, or until the normal rules for regaining consciousness kicks in).

I should mention this now, effects like Diehard don't cause you to lose HP or actions when in the negatives. Think of it like the Rage Claws soulmeld (you act normally, even when disabled or dying). I've been using this ever since I did it with Eisin and have to say that a Totemist/Crusader with the Rage Claws up is next to unkillable if you rely on anything less than a Charger build.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 20, 2008, 05:34:14 PM
I was thinking of playing a monk//Echocaller (http://brilliantgameologists.com/boards/index.php?topic=158.0). Or maybe Cleric//Echocaller. I'm liking the wisdom synergy, it matches up nice with Zen Archery. Will you allow me to be one? Strat would probably appreciate having me test one out.

Let me read through it. See if I need to change anything.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 20, 2008, 05:35:12 PM
oh come on, I was just making an exam and suddenly everyone applies!!! I want in too!  :(

Still wanting to play the Marshall from Frank Trollman's Tome with some other charisma based class.

There's still room. We've got about 9 people active (unless Ubernoob shows up, in which case the games will be filled before I can refresh the damn page).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 20, 2008, 05:36:35 PM
About retraining: if I were, say, to use the shapeshift variant, would I be able to retrain back to wild shape & animal companion at level 5?

Yes, but I'd dock you a FP for doing so. Shapeshift Druid has more FP than normal Druid due to it being less effective. And if you blew all of your FP on HP and stat bonuses, then I'd take it out of your stats directly.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 20, 2008, 05:58:54 PM
That's kool and the gang, then.  :drool
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 20, 2008, 07:09:20 PM
Not really related to this game but I'm laughing at the idea of a character that is a Draconic Magic Blooded Unseelie Lesser Aasimar. Why? Because that family has to be sooo messed up.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 20, 2008, 07:12:03 PM
Not really related to this game but I'm laughing at the idea of a character that is a Draconic Magic Blooded Unseelie Lesser Aasimar. Why? Because that family has to be sooo messed up.

Was it a party, or a gangbang?
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 20, 2008, 07:15:46 PM
Hmm, that was one of the racial options I was considering, actually.   :eh
: Re: Skies of Arcadia Recruiting and OOC
: Callix June 20, 2008, 07:35:28 PM
That would happen next level.
On second thoughts, the build is so feat-intensive I can't realistically try it with anything other than a Human or Azurin.

Now, do I want Landshark Boots/Phase Cloak with Battle Jump, Girallon Arms/Sphinx Claws with Multiattack, or Threefold Mask/Worg Pelt with Improved Trip? They all get four attacks on a full attack at level 5+, but one needs high Jump and Leap of the Heavens, one just mauls people, but has low AB/damage, and one trips the opponent, but loses an attack if it doesn't.

Before I get too involved, am I going to be sidelined for fitting in the wrong nation/moon?
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 20, 2008, 07:36:22 PM
Not really related to this game but I'm laughing at the idea of a character that is a Draconic Magic Blooded Unseelie Lesser Aasimar. Why? Because that family has to be sooo messed up.

Was it a party, or a gangbang?
Or was it a party that had a gangbang? Truely, some freaks of nature are to strange to guess at.
: Re: Skies of Arcadia Recruiting and OOC
: Straw_Man June 20, 2008, 07:37:15 PM
Not really related to this game but I'm laughing at the idea of a character that is a Draconic Magic Blooded Unseelie Lesser Aasimar. Why? Because that family has to be sooo messed up.

Was it a party, or a gangbang?
Or was it a party that had a gangbang? Truely, some freaks of nature are to strange to guess at.

It was an adventuring party that just got the Book of Erotic Fantasy  ;)
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 20, 2008, 07:41:25 PM
That's a circle jerk dude, not a gangbang. There's nothing around to get banged there. BTW, true fact, the non WOTC book that is in the most major bookstores is the Book of Erotic Fantasy.
: Re: Skies of Arcadia Recruiting and OOC
: Straw_Man June 20, 2008, 07:49:59 PM

But their characters would. Unseelie, Aasimar, Dragonborns, etc sounds like a geekboy adventuring party to me. And you know those geekboys love their slinky elven fey touched sorceresses  :)
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 20, 2008, 07:55:55 PM
Yes they do love their dollies, don't they? I'm sorry but Sexpot Sally doesn't actually count as a female at the game, even if you give her a character sheet.
: Re: Skies of Arcadia Recruiting and OOC
: Llochlyn June 20, 2008, 08:26:42 PM
I have a preference for Yafutoma, two reasons : If I go with the Warblade/Chronomancer I was thinking about, I can have a Zen Swordmaster flair that seems really appropriate. Second : Tshern !  :D
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 20, 2008, 08:37:01 PM
Sinfire: Which settings would you be porting/altering and bringing over? I have a warforged deep sky delver (Cleric//Totemist with the blackwater domain) that would fit into Mid-Ocean wonderfully, but if you're not bringing that one, I'll pick a different setting :D
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension June 20, 2008, 09:47:30 PM
I would love to join, but it just seems beyond my scope of capabilities to handle so much information all at once.  :(
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 20, 2008, 10:19:46 PM
I'm thinking Wilder//Marshal or Wilder//Binder. Add templates to get Cha up there and we're in business. I've alway wanted to try a Wilder...
: Re: Skies of Arcadia Recruiting and OOC
: Pan-Fried Hamster June 20, 2008, 10:55:44 PM
I'm...not even sure what to make of this setting.  Somehow I have difficulty wrapping my head around it without visuals (and I never played the game).  It sounds like a lot of fun but right now I'm just experiencing information overload.  @_@
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 20, 2008, 10:56:48 PM
I'm...not even sure what to make of this setting.  Somehow I have difficulty wrapping my head around it without visuals (and I never played the game).  It sounds like a lot of fun but right now I'm just experiencing information overload.  @_@
Best cure is to play the game :D *jedi mind trick* Do it!
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones June 20, 2008, 11:40:31 PM
Does "minimum 10 before racial mods" mean we start at 10, or at 8 as per standard point-buy rules?
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 20, 2008, 11:44:11 PM
My understanding is that you start at 8, per normal point buy, but you have to spend at least 2 points in each stat, giving a 10 across the board before racial modifiers...
: Re: Skies of Arcadia Recruiting and OOC
: Pan-Fried Hamster June 20, 2008, 11:49:31 PM
I'm...not even sure what to make of this setting.  Somehow I have difficulty wrapping my head around it without visuals (and I never played the game).  It sounds like a lot of fun but right now I'm just experiencing information overload.  @_@
Best cure is to play the game :D *jedi mind trick* Do it!
I'm on info overload.  What roles do we still need, or is this spilling into new moons already? o.o

That, and my opti-fu is as yet largely untested and weak.  I fear becoming a burden with so many high power rules in effect (never done gestalt, only 1 year experience with DnD so far).  Anyone willing to help me out a bit?  The one build I sort of know is gish, but as I'm playing one in Brainpiercing's campaign, I'd like to try something different.

EDIT: I love Arcane Magic, because it's flashy, fun, and allows for a lot of creativity.  I suppose that's sort of a distilled version of what I'd be after with any class.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 June 20, 2008, 11:50:10 PM
Hey SiFir, you want to move the ice setting here?  And all of the game here?  Gleemin is really getting on my nerves, and I'm sure it's getting on other's nerves as well.  It's seriously been down four times in the last 15 minutes.  Up long enough for me to click on one thing each time.
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace June 21, 2008, 04:57:55 AM
Wow, that's some interest. I'm a Factotum//Moon Magus (Sinfire's homebrew class) for what it's worth. Tshern and I are mildly optimized (he's a Crusader//Psion), nothing crazy.

Looking forward to see what will come of this... :)  :fan :cc

@Lochlyn: oui, rejoins Yafutoma ! On pourra parler en francais en pretendant que c'est du Gnome (par exemple).
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 21, 2008, 06:47:07 AM
Wow, that's some interest. I'm a Factotum//Moon Magus (Sinfire's homebrew class) for what it's worth. Tshern and I are mildly optimized (he's a Crusader//Psion), nothing crazy.

Looking forward to see what will come of this... :)  :fan :cc

@Lochlyn: oui, rejoins Yafutoma ! On pourra parler en francais en pretendant que c'est du Gnome (par exemple).
Fear the Dutch who can speak French as well!
Pouvez-vous parler anglais svp, parce que les autres pouves comprendez nous aussi?
[spoiler] I never said my French was good...  :blush[/spoiler]
: Re: Skies of Arcadia Recruiting and OOC
: Llochlyn June 21, 2008, 10:08:24 AM
Ah, Omen, avec joie ! C'est difficile d'écrire avec un accent japonais, dommage ! (quoique, you dishonol youl famiry !)

Ieniemienie, that's good enough to be understood, and a little bit of awkwardness is cute :p
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 21, 2008, 10:49:03 AM
Ah, Omen, avec joie ! C'est difficile d'écrire avec un accent japonais, dommage ! (quoique, you dishonol youl famiry !)

Ieniemienie, that's good enough to be understood, and a little bit of awkwardness is cute :p
Lol, c'est tres joli, que tu as écr(ir)ant la. Mais je ne suis pas de Japan et tu n'insulte pas mon famille ;)

Brushing up on my French isn't even that bad :P

On a sidenote, what class would merge well with Marshall? Spellthief perhaps or sorcerer or even Bard?
: Re: Skies of Arcadia Recruiting and OOC
: Llochlyn June 21, 2008, 10:52:39 AM
You might want two things :

A) Stacking auras (paladin, dragon shaman, binder [focalor], etc...)

B) Build up a lot of charisma synergy
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 21, 2008, 10:58:12 AM
You might want two things :

A) Stacking auras (paladin, dragon shaman, binder [focalor], etc...)

B) Build up a lot of charisma synergy
Paladin is too lawful, I don't like Dragon Shaman and Dragonfire Adept is so much more fun/better, Binder I have never played...

What synergies can be had with charisma?  :blush
: Re: Skies of Arcadia Recruiting and OOC
: Llochlyn June 21, 2008, 02:01:32 PM
Short answer : a lot of them (http://forums.gleemax.com/showthread.php?t=320889)
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones June 21, 2008, 02:01:47 PM
Tons.

I'm claiming Factotum/Warblade, for fun with ninja-riffic moves.

    * Factotum/Warblade: Font of Inspiration (1st), Font of Inspiration (human), Font of Inspiration (flaw), Font of Inspiration (flaw), Font of Inspiration (3rd). 15 points of inspiration = attack, damage, and savez goodness.  Plus all the fun of being a skill monkey AND a bit of a bruiser.  Int synergy helps out too.  Good times.  Pick up Autohypnosis and Iaijutsu Focus.  Use niffy maneuvers.

Some other ideas I've been playing with:

    * HULK - Fighter/Psychic Warrior: Azure Talent (1st), Psycarnum Infusion (human), Overchannel (flaw), Talented (flaw), Power Attack (Fighter 1), Improved Bull Rush (Psychic Warrior 1), EWP - Meteor Hammer (Psychic Warrior 2), Combat Reflexes (Fighter 2), Knockback (3rd).  Boom!  I'm LARGE!  Boom!  I have 30 ft. of reach!  Boom!  I am smacking you with Aoos!  BOOM!  I am smashing you into things and flinging you about!  Raargh!
    * Chaos Monk/Psion: Monastic Training - Psion (1st), Azure Talent (human), Psycarnum Infusion (Psion 1), Overchannel (flaw), Kung-Fu Genius (flaw), Tashalatora (3rd).  A 3rd level monk who acts like a 6th level monk with a bunch of replenishing power points and Int to AC (which, along with Inertial Armor, makes you kind of hard to hit).  Made of fun.
    * Silverbrow Human Totemist/Scout: Expanded Soulmeld Capacity (1st), Dragonfire Strike (human), Shape Soulmeld - Fellmist Robe (flaw), Darkstalker (flaw), Improved Soulmeld Capacity (3rd).  Shoot tail spikes to deal 4d6 x 3 = 12d6 damage in three firey spikes of doom.  W00t.  Also play the skill monkey and hidey dude. 
    * Incarnate/Feat Rogue: Improved Spit (1st), Expanded Soulmeld Capacity (Azurin), Point Blank Shot (flaw), Improved Spit (flaw), Precise Shot (Feat Rogue 1), (Feat Rogue 2), Deadly Spittle (3rd).  Spray 4d6 acid damage in a 45 ft. cone.
    * Krinth Druid/Sorcerer: Shape Soulmeld - Dissolving Spittle (1st), Expanded Soulmeld Capacity (flaw), Share Soulmeld (flaw), Shadowform Familiar (3rd).  Enjoy having a 3d6 ranged touch attack (spit), that both your pets duplicate.  Spray 9d6 worth of acid at your enemies every round.  Please note that this is BEFORE casting any spells.  Yeesh.  Go into Beastmaster from Complete Adventurer later on to have more friends that can spit at your foes.  Your Shadowform Familiar will be a sexy lil' guy, and be able to scout things out nicely (what with being incorporeal and such).  Flavor-wise, maybe make this guy a "lord of serpents," and give him a couple of snakes (one viper as a familiar, one constrictor or viper as a companion).  Otherwise, maybe go for something handy like a bat (yay for blindsense!) or some such.

Incidentally, I'm a bit curious as to why animal companions, who were already an unbalanced and really BUFF feature of the unfairly BUFF Druid, have been given MORE POWER.  This confuses me to no end, and in fact makes me a bit grumpy.  You're giving the companion better stats, the freedom to be customized with FEATS (?!), and FLAWS to add on MORE FEATS?!?  This is a HIDEOUS power boost for a class that is already made of awesome and win, and I'm hard-pressed to see why anyone would want to have anything else as part of their gestalt (except for hating on casters and being a weirdo like me.  I'm like a d20 Luddite - I refuse to play using sensible levels of magic).
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 21, 2008, 02:43:26 PM
Incidentally, I'm a bit curious as to why animal companions, who were already an unbalanced and really BUFF feature of the unfairly BUFF Druid, have been given MORE POWER.  This confuses me to no end, and in fact makes me a bit grumpy.  You're giving the companion better stats, the freedom to be customized with FEATS (?!), and FLAWS to add on MORE FEATS?!?  This is a HIDEOUS power boost for a class that is already made of awesome and win, and I'm hard-pressed to see why anyone would want to have anything else as part of their gestalt (except for hating on casters and being a weirdo like me.  I'm like a d20 Luddite - I refuse to play using sensible levels of magic).
Wow, can't believe I missed that in the first post.... Maybe I should go for Wisdom synergy instead of charisma then  :D Customizing your Animal companion and Familiar really is a bit too much...

edit: I have never been a charismatic character in a DnD game and I don;t think I will ever be... all of a sudden Druid//Monk (Frank Trollman's) does sound really good  :D
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones June 21, 2008, 03:57:25 PM
Can we play Frank and K characters?  If so, then a WHOLE BUNCH of groovy feats opened up . . .

Charisma can be KING in d20 - you just have to know what you're doing.  Evil characters, thanks to Elder Evils, are even slicker when charismatic, too. 

Seriously, though - can you give NON-DRUIDS some sort of helping hand?  Frank and K feats and classes from Races of War might be a start . . . As it is, Druids are WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too BUFF - even buffer than they normally are, which is still WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too BUFF.

Sigh.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 21, 2008, 04:06:45 PM
with me nothing can get out of hand  :rolleyes

I have no Idea whether Frank Trollman is allowed, I just like to play one some time... preferably now  :P
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones June 21, 2008, 04:28:18 PM
Here's another idea for shits and giggles (and truly cinematic style!):

    * Totem Druid 1 + Master of Many Forms 2/Fighter 3: Alertness (1st), Endurance (Strongheart), Extra Wild Shape (flaw), Power Attack (flaw), Improved Bull Rush (Fighter 1), Knockback (3rd).  Yeah!  This is the ONE, baby.  Become a Constrictor Naga or summat else and smash people. 
    * Totem Druid 1 + Master of Many Forms 2/Swordsage 3: Dragonwrought (1st), Alertness (flaw), Endurance (flaw), Assume Supernatural Ability (3rd).  +3 to all mental stats for being older than dirt helps you out.  This little kobold becomes scary things with high Wisdom and does crazy martial arts.  Blow things up!  Change shapes!  Truly, a "Master of Many Forms" - both physical and martial!   :D

Would be tons of fun, fo sho.  Stylish, too!
: Re: Skies of Arcadia Recruiting and OOC
: DaveTheMagicWeasel June 21, 2008, 08:33:22 PM
Not familiar with the setting/game, but it sounds interesting.

I'm thinking Totemist mixed with something - probably Druid (likely using spontaneous casting as per UA) - lots of natural attacks, large strong combat forms, and buff spells.  Could also go for a Totemist // Swordsage which I think would be fun.

Tempted to go Wormtail Belt + Barbed Stinger a la Mr Stab N Grab (since it doesn't sound like Diaboli fit into the setting anywhere...?), likely using the tail grapple for AoOs with reach from shapeshift/wild shape.  Maybe a Feral Azurin.  So the Green Moon sounds like the most fitting.

@ JJ - I think you've missed the point that you have 2 classes to gestalt with, but any multi-classing you do is not gestalt (i.e. pick to classes and take 'em both to 20 afaic).
: Re: Skies of Arcadia Recruiting and OOC
: Llochlyn June 21, 2008, 09:48:43 PM
Yeah, you define your "gestalt class". Any other multiclassing is single class. For instance Swashbuckler//Rogue 3 then fighter 1, fighter only. (yeah, I wouldn't do that either, but that's an exemple)
: Re: Skies of Arcadia Recruiting and OOC
: Straw_Man June 21, 2008, 09:51:29 PM

Has anyone dibbed a Factotum/ Warblade yet?
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones June 21, 2008, 10:04:56 PM
Yes, I dibbed the Factotum/Warblade, so  :P.  heh.  I have other options - maybe we can negotiate.

He didn't say - usually the rule with gestalt is that PrC's don't count.  But still, Druids are pretty overpowered in this setup.

Awww - you're thinking Stab n' Grab?  You sweetheart!  I would LOVE to see a build I statted out in play!

Be better if we could figure out how to get you Improved Grab at 1st.  Totemist/Bear Totem Barb would work - that gets you Improved Grab at 1st, so you can take Multigrab and Improved Multigrab as your flaws and Extra Rage as your 1st.  Make yourself a Proto-Creature (Bestiary of Krynn) Water Orc (Unearthed Arcana) for a +8 to Strength, then pick up Barbed Stinger at 3rd.  That means you can grapple one critter with each arm and one with your stinger - not bad!  Drag those suckers through your allies to give us all free attacks and LAAAAAUGH while you do!

Course, that doesn't handle the size issue.  We need to get somebody who can expand you.  Hrm.

Makes me think about some other options.  Lessee here . . .

How bout THIS lil' gem?

    * Unseelie Fey Proto-Creature Incarnate Dark Lloth-Touched Waforged Scout Scout/Ranger 3: EWP - Rope Dart (1st), Flyby Attack (flaw), Great Flyby Attack (flaw), Swift Hunter (3rd).  +6 Str, +6 Con, +4 Dex, -2 Int, -2 Wis, -4 Cha.  Fly 30 ft. in a straight line, hitting 6 targets within 15 ft. on either side of that line with a 1d4 + 2d6 + 1.5xStr mod damage hits.  Massive mods to Hide and Move Silently (+26/+24, iirc) make you a fricking ninja.  Grab Improved Skirmish at 3rd and Combat Reflexes when you can.  Own things a lot.

I'll keep thinking.  Should be interesting!
: Re: Skies of Arcadia Recruiting and OOC
: DaveTheMagicWeasel June 21, 2008, 10:39:06 PM
I always did like Stabby.  Used a similar trick recently DMing with a Medusa advancing into Totemist for Wormtail Belt.  When she can pin you so you can't escape the gaze then it really scares players!

Feral would get Imp Grab at 1st level, the stats and natural AC boosts, and a Wis bonus for a Druid is nice.  The Dex penalty makes getting Gtr Multigrab hard tho.

And Wild Shape will get me all the size bonuses for grappling I need.  First thought was actually Totemist // Spirit Shaman, but it's just not as good as the Druid (even just Shapeshift Druid).
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones June 21, 2008, 11:09:12 PM
How does LA work with Gestalt?  I'd use it if I understood!
: Re: Skies of Arcadia Recruiting and OOC
: Straw_Man June 21, 2008, 11:15:15 PM
Not to be a downer, but the OP has stressed the roleplaying aspects of this game. In wondering how great a challenge to RP Mr. Stabby(* Unseelie Fey Proto-Creature Incarnate Dark Lloth-Touched Waforged Scout Scout/Ranger 3) believably? God knows what the backstory would be like as well  :P

Sorry Janus, I didn't see your post with the Factotum/Warblade. No worries, I'll come up wuth something else, but do tell me if you decide to go with something else.
: Re: Skies of Arcadia Recruiting and OOC
: Smudgy June 21, 2008, 11:20:37 PM
I'm just waiting on the ok for the echocaller (http://brilliantgameologists.com/boards/index.php?topic=158.msg1548#msg1548). Sinfire, is there anything you wanted to change about it?

For that matter, to everyone else, what do you think would mesh well with it? I was thinking a monk or cleric, but my mind could be changed easily enough. Also, is there any way for a monk to get trapfinding?
: Re: Skies of Arcadia Recruiting and OOC
: Pan-Fried Hamster June 21, 2008, 11:40:33 PM
The level of optimization in here is scaring the pants off me...but that said, what is still needed?  We seem to have a lot of Druids running about, which could potentially cover all the bases anyhow.  I'm thinking a fancy-pants Bard or Roguey Swashbucklery type might be fun.  I've a yen for some Piratey swordplay and not-so-Piratey spontaneous casting.

I'm aware of Daring Outlaw, but are there any good synergies that can bring some Bard into that kind of role, or maybe Sorc?
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones June 21, 2008, 11:51:27 PM
d00d.

It's gestalt.  NOTHING is **needed**.  Play whatever the hell you feel like.

And yeah, Straw - trust me, you'd dig the backstory on that crazy character.  It ain't a lock, but it's just as far-fetched as EVERYTHING ELSE in d20 - I means SERIOUSLY!  How much more ridiculous could it be than a guy who can shoot fire out of his hands, disappear into thin air, strangle people with a shadowy garrote, etc.?  <swordsage>

It's all in how you choose to play the game, mang.
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 22, 2008, 01:24:20 AM
So we're doing the crazy template stacking thing now? :eh I'm down if it comes to that, I can see 27 Cha at level 3. But, keep in mind that coming with a backstory will be hell, pure hell, so lets not do the arms race. Pretty please? :flirt
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones June 22, 2008, 01:38:42 AM
Oh for Pete's sake!  Arms race?!  Did you REEED the RUUUULZ?!   :o

This is GESTALT!  EVERYTHING is overpowered!  Half my builds don't even cast spells - how the hell are TEMPLATES going to make them "broken"?   ???

Sheesh.
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace June 22, 2008, 01:58:16 AM
IIRC LA applies on both sides of the Gestalt : buyoff is allowed, but you may not want to get more than a +1...
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 22, 2008, 02:33:22 AM
Oh for Pete's sake!  Arms race?!  Did you REEED the RUUUULZ?!   :o

This is GESTALT!  EVERYTHING is overpowered!  Half my builds don't even cast spells - how the hell are TEMPLATES going to make them "broken"?   ???

Sheesh.
I'm behind you on this but, keep in mind that when you display templated supercreature #1, you make the people who follow you think that they have to make templated supercreature #2. Some of these people will be casters, which will make things worse. Also look at the builds of the people in the game, are those your target or are you aiming for a point completely off of the spectrum? I can tell you that 0 LA things can have a real effect on game balance. In a game I played someone used a creature that had racial HD and a lot of SLAs without the level adjust, the LA was rediculously high and should have been lowered but this went too far. Due to a Cha in the 40's and the aforementioned SLAs the rest of the party was just a bunch of NPCs. Now to be fair, most of them were a bunch of glorified NPCs, they had builds that barely hit a 1 on the scale, but one was a DMM Persist Cleric with a decent build and he was sitting like an NPC as well. I guess I'm just "once burned twice shy" about this but I don't really like 0 LA templates, they are by nature a power inflation that I would be happy to avoid.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 22, 2008, 06:01:48 AM
I call dibs on a symbiotic Human Druid/Monk (Frank Trollman's). If Sinfire would just approve it, I can start making a character  :)
: Re: Skies of Arcadia Recruiting and OOC
: Callix June 22, 2008, 08:00:08 AM
I think Sinfire is going to be able to pick and choose, Ieniemienie. He's got enough characters to run at least two games, so we'll see if we get approved. I still stand by Rogue/Totemist; Landshark Boots is good because I can keep moving while attacking. Does anyone know where Battle Jump is located?
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 22, 2008, 08:52:42 AM
Unapproachable East; requires character origin from the Taer region, iirc
: Re: Skies of Arcadia Recruiting and OOC
: Callix June 22, 2008, 08:55:36 AM
Unapproachable East; requires character origin from the Taer region, iirc
Well, there goes that option. I'll keep looking. Then again, the fact that I could jump 20 feet reliably at level 3 is probably its own reward. That and the 4 attacks as a single standard action.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 22, 2008, 09:05:15 AM
Unapproachable East; requires character origin from the Taer region, iirc
Well, there goes that option. I'll keep looking. Then again, the fact that I could jump 20 feet reliably at level 3 is probably its own reward. That and the 4 attacks as a single standard action.
4 attacks in a single action is not bad indeed!
I just made a start on the symbiotic thing, which is a pain in the ass, but realized he has numerous at will abilities, immunities, resistances, ability increase, natural armor, natural attacks, etc, etc, etc. I think it is too high on my otimization scale  :o
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace June 22, 2008, 10:47:24 AM
@Callix: if the problem is the Taer region requirement, Sinfire is usually pretty flexible. Now, this is not an incitation to go over the top with Battle Jump. ;)
: Re: Skies of Arcadia Recruiting and OOC
: Risada June 22, 2008, 11:27:39 AM
I'm interested in joining...

While I wait for Sinfire's response on who is playing what, I will think on something to play (possibly his homebrew class and something else...)

And I don't know anything about the setting (besides the name  :P)

Oh yeah....

Sinfire: minimum posting rate expected?
: Re: Skies of Arcadia Recruiting and OOC
: Llochlyn June 22, 2008, 11:53:38 AM
Some further Yafutoma flavored ideas (most contain warblade, I want to slice things) :

Warblade/Feat Rogue -> Lockdown/Dominator style, with guisarme (http://paris-1.vo-vietnam.com/photos/xavier.jpg). Also works with Psywar but increases MAD. Lots o' skills, yum.

Speaker is a Bard/Crusader, wich seems to work given your indications on Yafutoma.

Warblade/Incarnate (Law) -> Works great, incarnate melds are sexy in Gestalt. Judge Dredd feel.

Something with Iaijutsu Focus. Unfortunately, only two somewhat crappy base classes have it (samurai and sohei), beyond the Factotum, and prestige classing is less attractive in this configuration. I'm thinking Cosmopolitan from FRCS, would you allow that, Sinfire ?

Warblade/Binder Given I'll want a decent charisma with Iaijutsu and that we have good stats, this might work too. Probably not as well as the Incarnate in the "I-change-jobs-every-morning" family though.

The warblade chronomancer still looks sexy, but for now, I feel the class is unbalanced.

Now, I've been browsing Frank and K's classes, and the Samuraï seems tasty ! The thief acrobat could also work decently with the Warblade and give another cinematic vision of things.
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace June 22, 2008, 12:57:04 PM
He, my character uses a guisarme and he's damn good at throwing people with it (Setting Sun). He could throw them into your Lock...
Then again, Tshern is a Crusader - I don't remember where he was headed.
: Re: Skies of Arcadia Recruiting and OOC
: DaveTheMagicWeasel June 22, 2008, 01:22:04 PM
Sinfire, is a Feral (Savage Species) Diaboli (Dragon 327) okay?

If so, I'd like to ask to change the DIaboli from an Outsider to a Fey.  Not for power reasons (imo Fey is weaker than Outsider), but just for flavour purposes - I'd like to reflavour the race as fey, who have sprung spontaneously from nature/green moonstone as defenders of the wild.  Then I'd like to reflavour incarnum, no longer as souls, but as binding the raw power of nature to my command.  With the Fey Diaboli following an Animist religion, but focused on Magical Beasts instead of animals, so you would appeal to the Purple Worm Totem in order to bind Wormtail Belt, etc

IF that's okay then I'm thinking start as a Feral Diaboli Totemist 2 // Shapeshift Druid 2, with feats as Barbed Stinger (Serpent Kingdoms), Multigrab (Savage Species) and Greensinger Initiate (ECS).  Greensinger gives me some social skills and spells for some fun out of combat.

Then continue as Totemist 20 // Druid 20 the whole way (tempted to retrain to Wild Shape, in which case pick up Natural Spell and Share Soulmeld), and ending up with feats like this:

Flaws: Barbed Stinger, Multigrab
1: Greensinger Initiate
3: Shape Soulmeld (Mauling Gauntlets)
6: Bonus Essentia
9: Greater Multigrab*
12: Double Chakra Bind (Totem)
15: Planar Touchstone (for Incarnum Domain)
18: Expanded Soulmeld Capacity

* possibly move this to earlier in the build, but I will likely need magic items to get the Dex prereq

Customary Soulmelds being Girallon Arms and Muling Gauntlets for grappling purposes, Phase Cloak/Blink Shirt for mobility, and Sphinx Claws for pounce later on.  Also picking up the Mask of the Tiger and some Serpent Armour for Track and Combat Reflexes (with large Wild Shape forms).  Basically intended as a melee juggernaut and battlefield controller.

Personality wise, I quite like the base Diaboli description - in spite of his fearsome appearance, he actually has a heart of gold.  Probably a vegan, who would ideally like to be a pacifist if only the world would let him (if I had the feats spare I might go Exalted with VoP), meticulously polite, a truly beautiful singing voice.  Similar to Chumley in the Myth books.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 22, 2008, 03:04:12 PM
the build looks good :)

I have never been a good combat optimizer, so now I definitely want to go Summoner Druid//X

Enclosed please find the Symbiotic template abuse, and let me know what you think. I think it is over the top...
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 22, 2008, 03:17:42 PM
Just so no one steps on my feet ...  I'm going with a Druid//Martial Adept.  Eet ees MEIN!


Seeing a lot of people wanting to play Druids ...  Tee hee.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 22, 2008, 06:28:43 PM
Hehe, Sinfire is gonna be SWAMPED when he checks this thread next :D

Okay, so I notice a lot of people are flavoring for Yafutoma, and to be honest, I'm having trouble thinking of a Yafutoma flavored build (even though it's one of the most fun places in SoA)... So I'm still in it, but I'd rather join another section of the game, either Mid Ocean, Ixa'taka, Valua, Nasr, or Glacia (in that order, probably)... So I'll just sit here patiently until Sinfire lets us know what other campaigns he's porting over.  :flirt


Also, as an aside, has anyone read the Gemini Dancer over on WotC, what're your thoughts on it?
: Re: Skies of Arcadia Recruiting and OOC
: Callix June 22, 2008, 06:46:02 PM
I agree with AC; the best I can do for Yafutoma is Wizard//Warblade, which really doesn't excite me. I can wait for the Mid-Ocean or Ixa'taka game that all those druids want to play in.
: Re: Skies of Arcadia Recruiting and OOC
: DaveTheMagicWeasel June 22, 2008, 07:05:29 PM
Seeing a lot of people wanting to play Druids ...  Tee hee.

It's hard to say no to them in a Gestalt game that discourages multiclassing.  For me, it's more that I wanna play a Totemist and Druid just seemed the obvious choice to pair it with.

However, I've just realised that regardless of whether I Shapeshift or Wild Shape, I lose my tail attack.  So, Druid ain't so hot anymore imo.

Anyone got any good ideas?  What I can think of is:

- stick with Druid and just suck it up.

- stick with Druid and swap Wild Shape for the UA variant (Monk AC, Favored Enemy, Track) and maybe the Animal Companion for Druidic Avenger (Rage).  I like this one, only real problem is the lack of ways to enlarge myself (and Enlarge Person from potions/party members won't work as I'm not humanoid)

- Archivist, still gets me the Druid spells (Bites, Gtr Magic Fang), but also Righteous Might for the size boost.  Just means I have to get my Int to 19 eventually (Feral makes it an issue, but with 43 PB I can manage).

- Psywar, lots of feats (maybe some battlefield control stuff), self Expansion, psionic lion's charge, natural attack buffs, buffs in general.

- Swordsage or Warblade - one gets better skills and Will Save as opposed to full BAB and D12 HD.  Either works pretty well maneuvers-wise, especially at low levels.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 22, 2008, 07:15:21 PM
I'm going with Swordsage on my Druid, myself.  It's hard to pass up the Wis-to-AC thing, ya know.  Starting out with the shapeshift variant, just for a change of pace.
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones June 22, 2008, 09:21:23 PM
I'm going to be a music box.

No, seriously.  Y'all gonna just LOVE me.  Since we're going for a video game feel, I'm going to be Gato from Chrono Trigger.  With some . . . modifications.

He's Bard/Crusader.  This frees up the Factotum/Warblade for whoever wanted it.
: Re: Skies of Arcadia Recruiting and OOC
: Llochlyn June 22, 2008, 10:10:18 PM
Ah, the music box is good, Speaker (http://www.myth-weavers.com/sheets/view.php?id=38065) in one of the previous campaigns was one and helped the party alot while dishing teh violence :)
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 22, 2008, 10:27:38 PM
Mirro (http://www.myth-weavers.com/sheets/view.php?id=62595), an awesome Swordruid!
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones June 23, 2008, 12:20:37 AM
I give you Vox, the Know-bot.

http://www.myth-weavers.com/sheets/view.php?id=62664 (http://www.myth-weavers.com/sheets/view.php?id=62664)
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 23, 2008, 12:46:55 AM
Hmm. ...  Thinking of doing a Cleric//Society Mind  (http://forums.gleemax.com/showthread.php?t=506284) now, if it's permitted.  I love playing support characters!!!  :D

Oh, and is the Wild Reaper variant Druid from Dragon #311 allowed?  It makes me hap-hap-happy.
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace June 23, 2008, 05:46:48 AM
Yay, I love Society Minds !  :love Still haven't played one though.

Unseelie Fey is a LA +0 template ?  You gotta love Dragon.  :clap
: Re: Skies of Arcadia Recruiting and OOC
: Straw_Man June 23, 2008, 06:23:19 AM
I'm going to be a music box.

No, seriously.  Y'all gonna just LOVE me.  Since we're going for a video game feel, I'm going to be Gato from Chrono Trigger.  With some . . . modifications.

He's Bard/Crusader.  This frees up the Factotum/Warblade for whoever wanted it.

Danke Janus!

And is that your Casio keyboard build? Sexy  ;)

I
: Re: Skies of Arcadia Recruiting and OOC
: Llochlyn June 23, 2008, 07:53:48 AM
Society mind is great in large parties, and in Gestalt, well, you never feel lost (like you sometimes do when playing a single classed one).

Given the writers, you can be sure there's no balance issue with this one too
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 23, 2008, 08:49:21 AM
Since so many people want to play Druid, I might consider playing an 'Inspirator' Bard/Marshall... could be interesting  :)
: Re: Skies of Arcadia Recruiting and OOC
: Callix June 23, 2008, 09:34:04 AM
Gargel (http://www.myth-weavers.com/sheets/view.php?id=62811) has a preliminary build up. While it's not quite as cheesy as Unseelie Fey, he can open a combat with a 20ft jump (at which he auto-succeeds), then swipe at his victim for 16d6+24 if all his attacks hit a flat-footed opponent. He gets less impressive from there, but it's a pretty strong opening gambit. And he can pass one point of essentia down to either AC or stealth ability, and still make his DC 20 Jump on a 1.

I'm still working on equipment. He really doesn't need that much, and I'm not sure how much gold he should get.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 23, 2008, 09:49:46 AM
I refurbished the Symbiotic Template abuse, because there was an error in the type requirement of one template, it should be good now  :)
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 23, 2008, 10:37:59 AM
At the request of Janus, who for some reason can't wrap his mind around the idea :eh, I've knocked the flight speed off Mirro. 
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace June 23, 2008, 12:32:16 PM
Well, people haven't really mentioned what sub-setting they want to play in, but a Wizard could be nice too. A Conjurer or a Transmuter - perhaps with War Weaver....... and Archivist on the other side ?

At the request of Janus, who for some reason can't wrap his mind around the idea :eh, I've knocked the flight speed off Mirro. 
But, JJ, the gospel ?!?
Also, your character seems to have a flight speed...   :smirk
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 23, 2008, 01:09:19 PM
Wizard/Archivist has the problem of overlapping too much to be really viable; both have good will save and spells and crappy BAB... combining Duskblade with Wizard or Archivist could be fun though  :D
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones June 23, 2008, 01:51:14 PM
Well, people haven't really mentioned what sub-setting they want to play in, but a Wizard could be nice too. A Conjurer or a Transmuter - perhaps with War Weaver....... and Archivist on the other side ?

At the request of Janus, who for some reason can't wrap his mind around the idea :eh, I've knocked the flight speed off Mirro. 
But, JJ, the gospel ?!?
Also, your character seems to have a flight speed...   :smirk

It was the flavor issue.  NiN doesn't believe in backstories, or indeed in any need to meld function and flavor - we both have reached a certain platform from which function more or less becomes flavor. 

But the idea of a flying man-weasel was a bit much for me.  I at least gave my guy a description and **brief!** backstory that explicated being an Unseelie Fey Warforged - he's a Feycraft, a living being created by faerie craftsmen as a gift for a king.

A flying faerie man-weasel requires even more backstory acrobatics.

But hey - I ain't the boss of NiN.  You do what you want, mang!

. . . I do reserve the right to laugh at your flying man-weasel, though.   ;)

FYI, the Society Mind/Cleric will be INSANE.  WAY crazier than his other build, and in many ways, WAY cooler!

I'm doing my best to kick back and be sassified with my guy as-written.  He's very versatile (knows everything, buffs everyone with a +4 to hit, +4 to damage, and +5 to saves vs. charm/fear, and swats people with maneuvers combined with Flyby Attack), buff, and flavorful - I think he'll be good fun.  Plus, having to write in rhyming iambic pentameter promises to lead to some entertaining communications.

Still, the possibilities of this game are enough to make my head spin.  Seriously.  I mean, imagine a flying character with dual martial adept classes and Flyby Attack, for insane swooping maneuver-filled fun!  Or a Scout/Martial Adept, who would land maneuvers that would hit harder (thank you Skirmish!) and still be a skill monkey/trapfinder! 

. . . this is why I'm trying to just be satisfied with what I've got.  I could generate this kind of shit all day . . .
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 23, 2008, 02:23:34 PM
It was the flavor issue.  NiN doesn't believe in backstories, or indeed in any need to meld function and flavor - we both have reached a certain platform from which function more or less becomes flavor. 

But the idea of a flying man-weasel was a bit much for me.  I at least gave my guy a description and **brief!** backstory that explicated being an Unseelie Fey Warforged - he's a Feycraft, a living being created by faerie craftsmen as a gift for a king.

A flying faerie man-weasel requires even more backstory acrobatics.

But hey - I ain't the boss of NiN.  You do what you want, mang!

Backstory acrobatics my arse.  ;) 

Mirro was a typical member of the unseelie court in the plane of (Eberron comes to mind for some reason) Thelanis, flying around and enjoying playing harmless pranks on other denizens and planar visitors, until he dumped porcine excrement on the head of the wrong itinerant wizard.  The wizard promptly changed the better part of the hapless fairy's form to that of a weasel and kicked him out into the prime material with the admonishment that he had better change his tricksy ways.


I just find the whole "you have a weird character so you'd better have a damn good backstory" thing retarded.  :P
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 23, 2008, 02:42:32 PM
I just find the whole "you have a weird character so you'd better have a damn good backstory" thing retarded.  :P
+1

ps; Sinfire will have such a hard time digging through our random remarks and answering the relevant questions  :P
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 23, 2008, 02:43:26 PM
Heh, yeah.  Poor Sinfire.   :smirk
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones June 23, 2008, 02:47:52 PM
So fly man, fly!   ;)

You crazy weasel you.

I should make a Totem Druid/Whatever.  Or maybe a Xeph Soulknife/Chaos Monk using the sub levels from Untapped Potential . . . there's just something extra-special sexy about chucking a storm of mindblades at people.  Of course, I *could* make an ultimate mage-killer . . .
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 02:51:17 PM
Hey SiFir, you want to move the ice setting here?  And all of the game here?  Gleemin is really getting on my nerves, and I'm sure it's getting on other's nerves as well.  It's seriously been down four times in the last 15 minutes.  Up long enough for me to click on one thing each time.

From the looks of things, it seems that they managed to fix most of the problems. At the very least, I have yet to get the Database Error message.

To the others: OMFG... remind me to never leave for more than three days. I think I may need to go into the shop just to keep up with you guys. More multiposting comming soon.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 23, 2008, 02:53:38 PM
Hail Great Sinfire for thou hast returned and brings cookies and beer everlasting joy in the campaigns to come.

When would it suit my Lord to explain the division of the campaigns and the players therein? /suckup :blush
: Re: Skies of Arcadia Recruiting and OOC
: Risada June 23, 2008, 02:56:02 PM
Heh, yeah.  Poor Sinfire.   :smirk

You all can be nice enough and post again :)

Hail Great Sinfire for thou hast returned and brings cookies and beer everlasting joy in the campaigns to come.

When would it suit my Lord to explain the division of the campaigns and the players therein? /suckup :blush

I think everyone is waiting for your announcement, sir!  :P

For me, I'm thinking in a Moon Magus (green/silver) with something that grants some kind of aura....
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 03:03:01 PM
Tons.

I'm claiming Factotum/Warblade, for fun with ninja-riffic moves.

    * Factotum/Warblade: Font of Inspiration (1st), Font of Inspiration (human), Font of Inspiration (flaw), Font of Inspiration (flaw), Font of Inspiration (3rd). 15 points of inspiration = attack, damage, and savez goodness.  Plus all the fun of being a skill monkey AND a bit of a bruiser.  Int synergy helps out too.  Good times.  Pick up Autohypnosis and Iaijutsu Focus.  Use niffy maneuvers.

Some other ideas I've been playing with:

    * HULK - Fighter/Psychic Warrior: Azure Talent (1st), Psycarnum Infusion (human), Overchannel (flaw), Talented (flaw), Power Attack (Fighter 1), Improved Bull Rush (Psychic Warrior 1), EWP - Meteor Hammer (Psychic Warrior 2), Combat Reflexes (Fighter 2), Knockback (3rd).  Boom!  I'm LARGE!  Boom!  I have 30 ft. of reach!  Boom!  I am smacking you with Aoos!  BOOM!  I am smashing you into things and flinging you about!  Raargh!
    * Chaos Monk/Psion: Monastic Training - Psion (1st), Azure Talent (human), Psycarnum Infusion (Psion 1), Overchannel (flaw), Kung-Fu Genius (flaw), Tashalatora (3rd).  A 3rd level monk who acts like a 6th level monk with a bunch of replenishing power points and Int to AC (which, along with Inertial Armor, makes you kind of hard to hit).  Made of fun.
    * Silverbrow Human Totemist/Scout: Expanded Soulmeld Capacity (1st), Dragonfire Strike (human), Shape Soulmeld - Fellmist Robe (flaw), Darkstalker (flaw), Improved Soulmeld Capacity (3rd).  Shoot tail spikes to deal 4d6 x 3 = 12d6 damage in three firey spikes of doom.  W00t.  Also play the skill monkey and hidey dude. 
    * Incarnate/Feat Rogue: Improved Spit (1st), Expanded Soulmeld Capacity (Azurin), Point Blank Shot (flaw), Improved Spit (flaw), Precise Shot (Feat Rogue 1), (Feat Rogue 2), Deadly Spittle (3rd).  Spray 4d6 acid damage in a 45 ft. cone.
    * Krinth Druid/Sorcerer: Shape Soulmeld - Dissolving Spittle (1st), Expanded Soulmeld Capacity (flaw), Share Soulmeld (flaw), Shadowform Familiar (3rd).  Enjoy having a 3d6 ranged touch attack (spit), that both your pets duplicate.  Spray 9d6 worth of acid at your enemies every round.  Please note that this is BEFORE casting any spells.  Yeesh.  Go into Beastmaster from Complete Adventurer later on to have more friends that can spit at your foes.  Your Shadowform Familiar will be a sexy lil' guy, and be able to scout things out nicely (what with being incorporeal and such).  Flavor-wise, maybe make this guy a "lord of serpents," and give him a couple of snakes (one viper as a familiar, one constrictor or viper as a companion).  Otherwise, maybe go for something handy like a bat (yay for blindsense!) or some such.

Incidentally, I'm a bit curious as to why animal companions, who were already an unbalanced and really BUFF feature of the unfairly BUFF Druid, have been given MORE POWER.  This confuses me to no end, and in fact makes me a bit grumpy.  You're giving the companion better stats, the freedom to be customized with FEATS (?!), and FLAWS to add on MORE FEATS?!?  This is a HIDEOUS power boost for a class that is already made of awesome and win, and I'm hard-pressed to see why anyone would want to have anything else as part of their gestalt (except for hating on casters and being a weirdo like me.  I'm like a d20 Luddite - I refuse to play using sensible levels of magic).

For the Druid questions: I deal with that level of optimization IRL every damn campaign I play. I can deal with the companions readily, as they are no more powerful than standard characters. You guys should be considerably more potent than normal characters due to optimization alone, though I can't say I'm not expecting a number of druids in the games. I always look at highly optimized parties as a challenge, and I rarely change my mind about the rules once I write them down (though anything truly unbalanced is out). That said, I'd appreciate it if we could avoid Riding Dogs outfighting the party's Warblade/Egoist on a regular basis.

As to why people would play anything other than a Druid on their Gestalt side: Just because you have Win buttons doesn't mean I don't have them. This setting always has an enemy who can defeat you outright without much of a fight (the Gigas, you should never fight them on foot!). And Druids are kinda unsuited to seafaring (or should I say skyfaring?) campaigns thanks to most of their companions not being able to fit or fight on a boat.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 03:04:52 PM
Can we play Frank and K characters?  If so, then a WHOLE BUNCH of groovy feats opened up . . .

Charisma can be KING in d20 - you just have to know what you're doing.  Evil characters, thanks to Elder Evils, are even slicker when charismatic, too. 

Seriously, though - can you give NON-DRUIDS some sort of helping hand?  Frank and K feats and classes from Races of War might be a start . . . As it is, Druids are WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too BUFF - even buffer than they normally are, which is still WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too BUFF.

Sigh.

I may implement the Shapeshift variant for druids. I've never read any of the Frank and K material, thus anything from them must be previewed, reviewed, and approved. But do feel free to use it if you think it will help out.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 03:11:10 PM
That would happen next level.
On second thoughts, the build is so feat-intensive I can't realistically try it with anything other than a Human or Azurin.

Now, do I want Landshark Boots/Phase Cloak with Battle Jump, Girallon Arms/Sphinx Claws with Multiattack, or Threefold Mask/Worg Pelt with Improved Trip? They all get four attacks on a full attack at level 5+, but one needs high Jump and Leap of the Heavens, one just mauls people, but has low AB/damage, and one trips the opponent, but loses an attack if it doesn't.

Before I get too involved, am I going to be sidelined for fitting in the wrong nation/moon?

The problem with the Threefold Mask is that attacking with all three heads is a Standard action, not an attack action. As such, the only thing that allows for an additional attack is Snap Kick. The Landshark Boots are nice, but only work on a Charge, whereas the Girallion Arms work whenever you need them to (provided you have Pounce) and allow you to wield weapons 4-handed, all at the cost of a point of damage on average. The lower attack bonuses can be offset easily through Expanded Soulmeld Capacity.

As to fitting into a nation, Ixa'taka and the Lands of Ice all are natural settings. And Mid-Ocean has literally every possible class combination scattered throughout its small area.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 03:12:57 PM
I have a preference for Yafutoma, two reasons : If I go with the Warblade/Chronomancer I was thinking about, I can have a Zen Swordmaster flair that seems really appropriate. Second : Tshern !  :D

All right. I'll mark you down for Yafutoma.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 03:13:12 PM
Sinfire: Which settings would you be porting/altering and bringing over? I have a warforged deep sky delver (Cleric//Totemist with the blackwater domain) that would fit into Mid-Ocean wonderfully, but if you're not bringing that one, I'll pick a different setting :D

Mid-Ocean and Lands of Ice are still going to be held on Faelmax, at least until the boards start acting up again (at which point they will be transfered ASAP). Valua, Ixa'taka, Yafutoma, and Nasr are all being transfered.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 03:14:41 PM
I would love to join, but it just seems beyond my scope of capabilities to handle so much information all at once.  :(

That was one of the problems when the game first got started off on Gleemax. Not everyone wanted to read all of the info. The most important parts are in the second post, and you only need to read the little tidbit about the continent you want to play in to have all of the major info you'll need.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 03:15:00 PM
I'm...not even sure what to make of this setting.  Somehow I have difficulty wrapping my head around it without visuals (and I never played the game).  It sounds like a lot of fun but right now I'm just experiencing information overload.  @_@

Most people did.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 03:15:22 PM
Does "minimum 10 before racial mods" mean we start at 10, or at 8 as per standard point-buy rules?

8 per PB values.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 03:34:56 PM
I'm just waiting on the ok for the echocaller (http://brilliantgameologists.com/boards/index.php?topic=158.msg1548#msg1548). Sinfire, is there anything you wanted to change about it?

For that matter, to everyone else, what do you think would mesh well with it? I was thinking a monk or cleric, but my mind could be changed easily enough. Also, is there any way for a monk to get trapfinding?

Trapfinding Monks? Don't you mean Jackie Chan?

As to the Echocaller, the only things that need to change are the Future Echo, the Echoes of the Edge, and the Echoes of Future and of Past. All three need a recharge time, with Future Echo being 2 rounds, Echoes of the Edge being 1d6 rounds, and Echoes of the Future and of Past being 1 hour. Otherwise you are taking far too many actions each round for it to be balanced for Gestalt play.

But I'm fine with allowing the class.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 03:36:42 PM
How does LA work with Gestalt?  I'd use it if I understood!

It literally replaces both sides of your Gestalt for a LA level. In other words, a Teifling Warblade/Swordsage with an ECL of 3 would be a Teifling Warblade/Swordsage 2. Some DMs allow you to replace only one of your two classes with a level adjustment. I don't.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 03:38:55 PM
Oh for Pete's sake!  Arms race?!  Did you REEED the RUUUULZ?!   :o

This is GESTALT!  EVERYTHING is overpowered!  Half my builds don't even cast spells - how the hell are TEMPLATES going to make them "broken"?   ???

Sheesh.

Gestalt is actually more balanced than normal play, from what I've seen. As to templates, ones such as Anthro Bat, White Dragonspawn, and Half-Minotaur are off-limits. I've done this in the other games, I'm implementing it here.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 03:50:23 PM
Sinfire, is a Feral (Savage Species) Diaboli (Dragon 327) okay?

If so, I'd like to ask to change the DIaboli from an Outsider to a Fey.  Not for power reasons (imo Fey is weaker than Outsider), but just for flavour purposes - I'd like to reflavour the race as fey, who have sprung spontaneously from nature/green moonstone as defenders of the wild.  Then I'd like to reflavour incarnum, no longer as souls, but as binding the raw power of nature to my command.  With the Fey Diaboli following an Animist religion, but focused on Magical Beasts instead of animals, so you would appeal to the Purple Worm Totem in order to bind Wormtail Belt, etc

IF that's okay then I'm thinking start as a Feral Diaboli Totemist 2 // Shapeshift Druid 2, with feats as Barbed Stinger (Serpent Kingdoms), Multigrab (Savage Species) and Greensinger Initiate (ECS).  Greensinger gives me some social skills and spells for some fun out of combat.

Then continue as Totemist 20 // Druid 20 the whole way (tempted to retrain to Wild Shape, in which case pick up Natural Spell and Share Soulmeld), and ending up with feats like this:

Flaws: Barbed Stinger, Multigrab
1: Greensinger Initiate
3: Shape Soulmeld (Mauling Gauntlets)
6: Bonus Essentia
9: Greater Multigrab*
12: Double Chakra Bind (Totem)
15: Planar Touchstone (for Incarnum Domain)
18: Expanded Soulmeld Capacity

* possibly move this to earlier in the build, but I will likely need magic items to get the Dex prereq

Customary Soulmelds being Girallon Arms and Muling Gauntlets for grappling purposes, Phase Cloak/Blink Shirt for mobility, and Sphinx Claws for pounce later on.  Also picking up the Mask of the Tiger and some Serpent Armour for Track and Combat Reflexes (with large Wild Shape forms).  Basically intended as a melee juggernaut and battlefield controller.

Personality wise, I quite like the base Diaboli description - in spite of his fearsome appearance, he actually has a heart of gold.  Probably a vegan, who would ideally like to be a pacifist if only the world would let him (if I had the feats spare I might go Exalted with VoP), meticulously polite, a truly beautiful singing voice.  Similar to Chumley in the Myth books.

I dislike the Feral template at this ECL. Best to wait until 9th or so then apply the template via Retraining. I'm fine with Diaboli, as I have the Dragon Compendium (and love both them and the Tibit). I'm fine with the Fey change, but you should be aware that I'm racist towards faries. This is displayed in my hatred for most elves.

My personal reflavor of Incarnum is that it is the residue of a living being's personality rather than actual souls. Same idea in that it draws power from the spirits of others, but different feel in that it is more based on the psychic "footprints" (for lack of a better word) that creatures leave behind. If you want to reflavor it, go ahead. But I need to see the Serpent Kingdoms' text on the feat Barbed Stinger, as most of Serpent Kingdoms can be broken wide open.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 03:52:56 PM
the build looks good :)

I have never been a good combat optimizer, so now I definitely want to go Summoner Druid//X

Enclosed please find the Symbiotic template abuse, and let me know what you think. I think it is over the top...

I think the symbiotic template's major abuse comes from the type changes and from Eberron, but the major abuse there is the lack of LA on the Monster of Legend template. Looking at it, it seems to be far above what most characters can do, even when optimized. Furthermore, it seems to be built assuming LA is on one side of the Gestalt, which runs contrary to what I rule with. I'm not going to allow it, but it does look interesting.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 03:56:13 PM
Hehe, Sinfire is gonna be SWAMPED when he checks this thread next :D

Okay, so I notice a lot of people are flavoring for Yafutoma, and to be honest, I'm having trouble thinking of a Yafutoma flavored build (even though it's one of the most fun places in SoA)... So I'm still in it, but I'd rather join another section of the game, either Mid Ocean, Ixa'taka, Valua, Nasr, or Glacia (in that order, probably)... So I'll just sit here patiently until Sinfire lets us know what other campaigns he's porting over.  :flirt


Also, as an aside, has anyone read the Gemini Dancer over on WotC, what're your thoughts on it?

Valua, Nasr, and Ixa'taka are the only other lands open for recruiting (at least until Faelmax goes down again).

I'd like to get a head-count of those who want into the Yafutoma game. All those who wish to join it, speak now.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 03:59:34 PM
Unapproachable East; requires character origin from the Taer region, iirc

Then change the Taer to Yafutoma and you're set. Unless Taer is a desert or a jungle or a tundra, in which case use the other continents as needed. Campaign specific feats I'm fine with.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 03:59:43 PM
I'm interested in joining...

While I wait for Sinfire's response on who is playing what, I will think on something to play (possibly his homebrew class and something else...)

And I don't know anything about the setting (besides the name  :P)

Oh yeah....

Sinfire: minimum posting rate expected?

Welcome to the cult. Drinks are on the table, suicide ceremony at 5 o'clock tonight.

I'd like at least 2 posts a week, more if possible. And keep it PG-13, as the storyline may get published as a children's book (wiht my grandmother's help, that is).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 04:02:16 PM
Some further Yafutoma flavored ideas (most contain warblade, I want to slice things) :

Warblade/Feat Rogue -> Lockdown/Dominator style, with guisarme (http://paris-1.vo-vietnam.com/photos/xavier.jpg). Also works with Psywar but increases MAD. Lots o' skills, yum.

Speaker is a Bard/Crusader, wich seems to work given your indications on Yafutoma.

Warblade/Incarnate (Law) -> Works great, incarnate melds are sexy in Gestalt. Judge Dredd feel.

Something with Iaijutsu Focus. Unfortunately, only two somewhat crappy base classes have it (samurai and sohei), beyond the Factotum, and prestige classing is less attractive in this configuration. I'm thinking Cosmopolitan from FRCS, would you allow that, Sinfire ?

Warblade/Binder Given I'll want a decent charisma with Iaijutsu and that we have good stats, this might work too. Probably not as well as the Incarnate in the "I-change-jobs-every-morning" family though.

The warblade chronomancer still looks sexy, but for now, I feel the class is unbalanced.

Now, I've been browsing Frank and K's classes, and the Samuraï seems tasty ! The thief acrobat could also work decently with the Warblade and give another cinematic vision of things.

LN Warblade/Incarnate with a level-dip into Cloistered Cleric is amazing. Getting Animal, Law, and Knowledge Devotions with Turning to fuel them along with other benefits for the 20th level of Warblade and Incarnate is pretty damn effective (not needed, but very effective).
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones June 23, 2008, 04:04:09 PM
Sinfire . . .

. . . d00d.

Yes, YOU can handle optimization.  Not worried about YOU!  More just wondering why the guys with the best stuff get MORE presents!   ???

This just damps down on the effectiveness of other characters, and yes, WILL make the Warblade/Egoist feel small in the pants next to pets.  In fact, the very fact that you say "they're not overpowered compared to a NORMAL CHARACTER" should make you wonder why one class should have the equivalent of a SECOND CHARACTER as a CLASS FEATURE - in ADDITION to being able to change forms and CAST SPELLS.  It was bad enough when Druids just got a free class feature that out-classed the Fighter in the party - once you add superior stats, feat control, and extra feats from flaws, you've got an ELITE, PC-level powered thing added on to the abilities of a class that already out-ranks everybody else in d20.

Thass juss WRONG, mang.   :pout

Oh, and Druids are better suited to seafaring than, like, anybody.  EVAR.  What with the companions being able to be flying or floating, so to speak, and able to use the environment FAR more effectively than most characters, they are plenty able to adapt - more so than pretty much anybody else.  Flying?  Well, so does my companion!  Swiming?  My companion swims!  Wheee!

But hey, it's your bag.  I think the only reason I tweaked was that Druid are so superior to begin with, that adding rules that made them even MORE superior seemed . . . excessive.  It kind of cuts down on other characters' abilities.

I could use my infinite damage trick on a DFA Gestalt, if you let me.  That'd improve my mood just fine!  Heck, it only works if the target doesn't have energy resistance and is within 30 feet once I end my move . . .

 :smirk

I'll try to up my game a bit.  You've made me want to rise to the challenge!   :D

What did you think of my Know-bot?  Like?  I have loads of ideas, so think of him as only one of a HOST of possibilities.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 23, 2008, 04:10:12 PM
the build looks good :)

I have never been a good combat optimizer, so now I definitely want to go Summoner Druid//X

Enclosed please find the Symbiotic template abuse, and let me know what you think. I think it is over the top...

I think the symbiotic template's major abuse comes from the type changes and from Eberron, but the major abuse there is the lack of LA on the Monster of Legend template. Looking at it, it seems to be far above what most characters can do, even when optimized. Furthermore, it seems to be built assuming LA is on one side of the Gestalt, which runs contrary to what I rule with. I'm not going to allow it, but it does look interesting.
The monster of Legend doesn't have an LA indeed because the symbiont isn't technically yourself at the time you apply the template ;) The MoL does get Spellturning and 5th level cleric casting, which is way over the top indeed.
Is the Symbiotic template banned as a whole or only the Monster of Legend template? I have made this template abuse file you have probably seen already, but it is easy to cut the template out.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 04:15:11 PM
I give you Vox, the Know-bot.

http://www.myth-weavers.com/sheets/view.php?id=62664 (http://www.myth-weavers.com/sheets/view.php?id=62664)

The character looks sound, though Unseelie has no listed LA and flight at this level is a bit much. If you don't mind, I'd like to limit the template down to a more Raptorian-level, with the Fly speed coming in at 6th level instead of ASAP. And the Magic Circle effect is having a duration change from 10 minutes/level to 1 minute flat. Otherwise it is allowed.

Finally, you assigned yourself FP. This is something you are supposed to do after you show me the build, as I have to assign them a modifier. The normal is 1d3, but depending on how optimized it is I add or subtract a small ammount (though the lowest FP I can assign is 1). Finally you also selected a character trait in addition to flaws. Traits are not allowed in the game, as I've never allowed my other players to select them. Sorry to disappoint you, but I do have rules to enforce. Oh, and you get both benefits from spending FP, not just the +2 to a stat (take this into account, as spending a total of 4 FP can double your HP and give you a +8 to one stat).

Your FP is 1d3, no bonuses, so your guess was correct. Either take the average or roll and link me to it, and then spend them as you wish.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 04:17:49 PM
the build looks good :)

I have never been a good combat optimizer, so now I definitely want to go Summoner Druid//X

Enclosed please find the Symbiotic template abuse, and let me know what you think. I think it is over the top...

I think the symbiotic template's major abuse comes from the type changes and from Eberron, but the major abuse there is the lack of LA on the Monster of Legend template. Looking at it, it seems to be far above what most characters can do, even when optimized. Furthermore, it seems to be built assuming LA is on one side of the Gestalt, which runs contrary to what I rule with. I'm not going to allow it, but it does look interesting.
The monster of Legend doesn't have an LA indeed because the symbiont isn't technically yourself at the time you apply the template ;) The MoL does get Spellturning and 5th level cleric casting, which is way over the top indeed.
Is the Symbiotic template banned as a whole or only the Monster of Legend template? I have made this template abuse file you have probably seen already, but it is easy to cut the template out.

Templates with no listed LA cannot be used, so MoL is out. The symbiotic template is allowed, though any effects that you try to apply must be legal for both parts of yourself (so no Rapidstrike unless both of you could qualify for it seperately). To prevent serious abuse, mind you. I've no problem with some templates or races, just when it gets unbalanced is when I step in.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 23, 2008, 04:21:10 PM
That's cool. I just wanted some really out there race so I can match it with my under-developed class optimization-fu
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 04:23:49 PM
Sinfire . . .

. . . d00d.

Yes, YOU can handle optimization.  Not worried about YOU!  More just wondering why the guys with the best stuff get MORE presents!   ???

This just damps down on the effectiveness of other characters, and yes, WILL make the Warblade/Egoist feel small in the pants next to pets.  In fact, the very fact that you say "they're not overpowered compared to a NORMAL CHARACTER" should make you wonder why one class should have the equivalent of a SECOND CHARACTER as a CLASS FEATURE - in ADDITION to being able to change forms and CAST SPELLS.  It was bad enough when Druids just got a free class feature that out-classed the Fighter in the party - once you add superior stats, feat control, and extra feats from flaws, you've got an ELITE, PC-level powered thing added on to the abilities of a class that already out-ranks everybody else in d20.

Thass juss WRONG, mang.   :pout

Oh, and Druids are better suited to seafaring than, like, anybody.  EVAR.  What with the companions being able to be flying or floating, so to speak, and able to use the environment FAR more effectively than most characters, they are plenty able to adapt - more so than pretty much anybody else.  Flying?  Well, so does my companion!  Swiming?  My companion swims!  Wheee!

But hey, it's your bag.  I think the only reason I tweaked was that Druid are so superior to begin with, that adding rules that made them even MORE superior seemed . . . excessive.  It kind of cuts down on other characters' abilities.

I could use my infinite damage trick on a DFA Gestalt, if you let me.  That'd improve my mood just fine!  Heck, it only works if the target doesn't have energy resistance and is within 30 feet once I end my move . . .

 :smirk

I'll try to up my game a bit.  You've made me want to rise to the challenge!   :D

What did you think of my Know-bot?  Like?  I have loads of ideas, so think of him as only one of a HOST of possibilities.

The stats for PCs can become far above the standard Elite Array thanks to FP, as can their HP. As to the outshining a player, remember that none of them get FP, they are stuck with their Int scores (and thus limited by it, no out-thinking an Int of 16 with a Riding Dog, please) and they cannot take class levels (unless they are Cohorts). I do see the point of it being more potent than a PC, and I do reward players who tone their characters down with the intent of allowing each player their fair chance to shine (the less optimal your character, the more FP you recieve). Obviously, there is a limit to the ammount of optimization allowed, and to the ammount I can reward you for holding back a little.

In short, the less you optimize, the more I can loosen the reigns and let you play freely rather than build encounters meant to challenge you.

As to your build, see my above post.
: Re: Skies of Arcadia Recruiting and OOC
: Llochlyn June 23, 2008, 04:26:13 PM
Just to know, would you take a look at the Chronomancer (http://brilliantgameologists.com/boards/index.php?topic=158.msg1550#msg1550) when you got some time (:-\) ?

I'll work on this and another variant at the same time, so whatever your decision is, I'll be fine :)
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 23, 2008, 04:29:56 PM
Sinnie, I refer you to my earlier questions. (:P)

1. Is the Society Mind fair game?
2. Is the Wild Reaper variant druid from Dragon #311 fair game?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 04:34:06 PM
Society mind is great in large parties, and in Gestalt, well, you never feel lost (like you sometimes do when playing a single classed one).

Given the writers, you can be sure there's no balance issue with this one too

Bkdubs is an author of classes that I am familiar with. Society Mind seems like a War Weaver mixed with Psion, as such i have very little reason to think it overpowered (it is a fairly solid class as is).

I'm just wondering what's with the Aggressive/Aggressive and Support/Aggressive characters? Gestalt favors Passive classes (ones that rely off of free, swift, and immediate actions) with Aggressive ones (such as casters). Duskblade/Wizard is a Passive/Aggressive build as the Duskblade is used to deliver Wizard spells instead of acting as a caster in its own right, while still retaining the ability to do combat. On the other hand, Cleric/Druid is Agressive/Aggressive, and very action-dependent. Similiarly, the Psion/PsiWar or Erudite/Warblade are both dual-aggro classes, and focus heavily on your standard actions more than your swift actions (thus requiring a heavier ammount of skill in order to play effectively). Why show such heavy action dependency with your characters?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 04:34:35 PM
Just to know, would you take a look at the Chronomancer (http://brilliantgameologists.com/boards/index.php?topic=158.msg1550#msg1550) when you got some time (:-\) ?

I'll work on this and another variant at the same time, so whatever your decision is, I'll be fine :)

Looking at it.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 04:35:52 PM
Sinnie, I refer you to my earlier questions. (:P)

1. Is the Society Mind fair game?
2. Is the Wild Reaper variant druid from Dragon #311 fair game?

The SM is allowed, but I don't have Dragon #311, so I can't check what the Wild Reaper variant does in order to allow it. If you PM it to me, or post the abilities it grants and replaces, I'll let you know.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 04:38:26 PM
Hail Great Sinfire for thou hast returned and brings cookies and beer everlasting joy in the campaigns to come.

When would it suit my Lord to explain the division of the campaigns and the players therein? /suckup :blush

Those who wish to be in a specific game or setting, state which one in your next post. I'll sort through them, and post the arrangments.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 23, 2008, 04:51:44 PM
Sinnie, I refer you to my earlier questions. (:P)

1. Is the Society Mind fair game?
2. Is the Wild Reaper variant druid from Dragon #311 fair game?

The SM is allowed, but I don't have Dragon #311, so I can't check what the Wild Reaper variant does in order to allow it. If you PM it to me, or post the abilities it grants and replaces, I'll let you know.

I'll do so the moment I get home.  Muwa ha ha ha!  Now I have no idea what I want to play.  Nooooooooooooooooooooo!  Two good characters!
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 23, 2008, 05:08:48 PM
The symbiotic creature suddenly isn't so vile any more; radiates some holy energy, but is still a bit dark.
Enclosed plz find the Symbiotic templater without Monster of Legend
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 05:22:29 PM
The symbiotic creature suddenly isn't so vile any more; radiates some holy energy, but is still a bit dark.
Enclosed plz find the Symbiotic templater without Monster of Legend

And this is an ECL 20 build? Of nothing but templates right?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 05:32:15 PM
Just to know, would you take a look at the Chronomancer (http://brilliantgameologists.com/boards/index.php?topic=158.msg1550#msg1550) when you got some time (:-\) ?

I'll work on this and another variant at the same time, so whatever your decision is, I'll be fine :)

As much as I like the content of the class, there are a number of abilities it has that unnerve me. The least of which is the ability to use Temporal Regression without XP costs as an encounter ability, there are a number of abuses that can be found with this.

But the power of the class isn't what bothers me. Its that the only setting it could possibly fit in is the Lands of Ice, as that is where the most advanced magic in the history of Arcadia can be found. But having you there, or even having your character stumble upon this kind of class' abilities is a gambit of its own, as there is only one city I can think of where this kind of ability would have come from.

Another posibility is to use extraplanar methods, but that is also tricky, especially at this ECL. I'm afraid I can't allow the class in, for reasons both aesthetic and mechanical. I understand that you want it allowed, however I feel that it wouldn't fit in the campaign even as a stand-alone class (in other words you would be playing without a Gestalt build).

I'll continue to review the class, and if I change my mind later on I'll allow you to retrain into it without penalty. But for now, I can't see myself allowing this class.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 23, 2008, 05:34:15 PM
Wow.  That was the most thoughtful and well presented disallowal of a class I've ever read.

Damn.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 23, 2008, 05:37:34 PM
The symbiotic creature suddenly isn't so vile any more; radiates some holy energy, but is still a bit dark.
Enclosed plz find the Symbiotic templater without Monster of Legend

And this is an ECL 20 build? Of nothing but templates right?
No... the trick is that the symbiont of the Symbiotic creature template does not transfer the LA tot he Host (being the player) allowing for unlimited (if the creature type changes things get ugly) template stacking. So the entire stuff types out int he word file is all for LA +1  :love
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 23, 2008, 05:39:55 PM
What I never understood was why no one ever notices that you can just take an epic spellcaster and make that the guest.   :eh
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 23, 2008, 05:42:25 PM
What I never understood was why no one ever notices that you can just take an epic spellcaster and make that the guest.   :eh
because the assumption is that a basic creature needs to be used. by adding class levels this creature is not basid any more, but advanced. by adding templates however, you create a different kind of creature of which it is the basic one. still with me? ;)
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 05:50:31 PM
Ah, now I see where the tricks are coming from. I need to add the ECL of the guest to the Host, contrary to the RAW of the template (in that both are seperate beings, they have their own ECLs). This seriously tones it down to a playable race.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 23, 2008, 05:56:18 PM
Ah, now I see where the tricks are coming from. I need to add the ECL of the guest to the Host, contrary to the RAW of the template (in that both are seperate beings, they have their own ECLs). This seriously tones it down to a playable race.
this pretty much eliminates it because almost all tiny races are non-pc-playable races... except the Petal, which is Cohort only or the Jermlaine, but it's a fey and doesnt qualify for the template
: Re: Skies of Arcadia Recruiting and OOC
: DaveTheMagicWeasel June 23, 2008, 05:59:59 PM
Sinfire, is a Feral (Savage Species) Diaboli (Dragon 327) okay?

If so, I'd like to ask to change the DIaboli from an Outsider to a Fey.  Not for power reasons (imo Fey is weaker than Outsider), but just for flavour purposes - I'd like to reflavour the race as fey, who have sprung spontaneously from nature/green moonstone as defenders of the wild.  Then I'd like to reflavour incarnum, no longer as souls, but as binding the raw power of nature to my command.  With the Fey Diaboli following an Animist religion, but focused on Magical Beasts instead of animals, so you would appeal to the Purple Worm Totem in order to bind Wormtail Belt, etc

IF that's okay then I'm thinking start as a Feral Diaboli Totemist 2 // Shapeshift Druid 2, with feats as Barbed Stinger (Serpent Kingdoms), Multigrab (Savage Species) and Greensinger Initiate (ECS).  Greensinger gives me some social skills and spells for some fun out of combat.

Then continue as Totemist 20 // Druid 20 the whole way (tempted to retrain to Wild Shape, in which case pick up Natural Spell and Share Soulmeld), and ending up with feats like this:

Flaws: Barbed Stinger, Multigrab
1: Greensinger Initiate
3: Shape Soulmeld (Mauling Gauntlets)
6: Bonus Essentia
9: Greater Multigrab*
12: Double Chakra Bind (Totem)
15: Planar Touchstone (for Incarnum Domain)
18: Expanded Soulmeld Capacity

* possibly move this to earlier in the build, but I will likely need magic items to get the Dex prereq

Customary Soulmelds being Girallon Arms and Muling Gauntlets for grappling purposes, Phase Cloak/Blink Shirt for mobility, and Sphinx Claws for pounce later on.  Also picking up the Mask of the Tiger and some Serpent Armour for Track and Combat Reflexes (with large Wild Shape forms).  Basically intended as a melee juggernaut and battlefield controller.

Personality wise, I quite like the base Diaboli description - in spite of his fearsome appearance, he actually has a heart of gold.  Probably a vegan, who would ideally like to be a pacifist if only the world would let him (if I had the feats spare I might go Exalted with VoP), meticulously polite, a truly beautiful singing voice.  Similar to Chumley in the Myth books.

I dislike the Feral template at this ECL. Best to wait until 9th or so then apply the template via Retraining. I'm fine with Diaboli, as I have the Dragon Compendium (and love both them and the Tibit). I'm fine with the Fey change, but you should be aware that I'm racist towards faries. This is displayed in my hatred for most elves.

My personal reflavor of Incarnum is that it is the residue of a living being's personality rather than actual souls. Same idea in that it draws power from the spirits of others, but different feel in that it is more based on the psychic "footprints" (for lack of a better word) that creatures leave behind. If you want to reflavor it, go ahead. But I need to see the Serpent Kingdoms' text on the feat Barbed Stinger, as most of Serpent Kingdoms can be broken wide open.

Fair enough on Feral.  Definitely sets me on binding Girallon Arms for the low levels.  I can make it work - go on some sort of walkabout into the wilderness at higher levels and get in touch with my wild side.  For now, just gives me an extra level to play with :D

Here's the feat text:

Barbed Stinger [Monstrous]
Prerequisite: Sting attack
Benefit: You gain the Improved Grab special attack with your sting.  If you hit an opponent of any size with your sting attack, you can then attempt to start a grapple as a free actionwithout provoking an attack of opportunity.  If you win the grapple check, you establish a hold and deal automatic sting damage (including poison, if applicable) each round that the hold is maintained.

The ability to grapple creatures of any size is very useful, especially at higher levels.  Then the fact it grants Improved Grab allows qualification for the Multigrab feats (so I can grapple with just the tail at no penalty and leave other limbs free).  Then since Feral's claws also have Improved Grab I'm up to three limbs that can each grapple a separate opponent.  With Incarnum for some massive grapple modifiers.

It's one of the better grapple builds, but at the end of the day, it's still only a grapple build.  In fact, the most broken thing I could do would be Venomfire (which I have no intention of doing).  Even then, not totally set on Druid as Psywar - using the bonus feats for the Green Moon Blessing feats, with Expansion, Lion's Charge and Grip of Iron - is looking very tempting, as is Swordsage - with Crushing Weight of the Mountains for Constrict (and possible qualification for the Rending Constriction feat), Setting Sun to throw people around after they're grappled, boosts and Wis synergy.

Hmmm... looking at it, the Dragon Compendium version of the Diaboli lists it as LA +1, as opposed to the +0 from the magazine.  And if anything the Compendium version is weaker with the limit on daily uses of poison.

Could we maybe call the Fey Version a "Lesser Diaboli" and make it LA+0?  Or possibly make the Lesser Diaboli Humanoid type a la Lesser Asimar/Tiefling (nb: Humanoid would actually be more powerful than Fey imo, since it would let me use Enlarge Person for an easy size boost to my grapple checks)?  Without Outsider type I don't think it merits the LA, e.g. it doesn't have the unbalanced ability scores of the Lesser Aasimar.

And for my preferred region - Ixa'taka seems the easy answer.  But that one might end up as an all-Druid party.  I'd be quite happy coming from there and travelling to a different land personally.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 06:06:08 PM


Fair enough on Feral.  Definitely sets me on binding Girallon Arms for the low levels.  I can make it work - go on some sort of walkabout into the wilderness at higher levels and get in touch with my wild side.  For now, just gives me an extra level to play with :D

Here's the feat text:

Barbed Stinger [Monstrous]
Prerequisite: Sting attack
Benefit: You gain the Improved Grab special attack with your sting.  If you hit an opponent of any size with your sting attack, you can then attempt to start a grapple as a free actionwithout provoking an attack of opportunity.  If you win the grapple check, you establish a hold and deal automatic sting damage (including poison, if applicable) each round that the hold is maintained.

The ability to grapple creatures of any size is very useful, especially at higher levels.  Then the fact it grants Improved Grab allows qualification for the Multigrab feats (so I can grapple with just the tail at no penalty and leave other limbs free).  Then since Feral's claws also have Improved Grab I'm up to three limbs that can each grapple a separate opponent.  With Incarnum for some massive grapple modifiers.

It's one of the better grapple builds, but at the end of the day, it's still only a grapple build.  In fact, the most broken thing I could do would be Venomfire (which I have no intention of doing).  Even then, not toally set on Druid (Psywar, using the bonus feats for the Green Moon Blessing feats, with Expansion, Lion's Charge and Grip of Iron, is looking very tempting).

Hmmm... looking at it, the Dragon Compendium version of the Diaboli lists it as LA +1, as opposed to the +0 from the magazine.  And if anything the Compendium version is weaker with the limit on daily uses of poison.

Could we maybe call the Fey Version a "Lesser Diaboli" and make it LA+0?  Or possibly make the Lesser Diaboli Humanoid type a la Lesser Asimar/Tiefling (nb: Humanoid would actually be more powerful than Fey imo, since it would let me use Enlarge Person for an easy size boost to my grapple checks)?  Without Outsider type I don't think it merits the LA, e.g. it doesn't have the unbalanced ability scores of the Lesser Aasimar.

And for my preferred region - Ixa'taka seems the easy answer.  But that one might end up as an all-Druid party.  I'd be quite happy coming from there and travelling to a different land personally.

Ah grapple monsters. That's how to beat a Chain Tripper. Well, it helps when they don't have Improved Trip to screw your AoO over. Sure, we can make the Lesser verion. The Fey version actually is weaker if you gave them both HD (or racial weapon profs). Do remind me what the stats are on the Diaboli, just so I know what I'm getting myself into.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 23, 2008, 06:07:29 PM
Diaboli were LA +0 to begin with.  I'm really not sure why they got bumped to LA +1 in the Dragon Compendium.  They're certainly no better than neraphs.  ???
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 06:11:15 PM
Diaboli were LA +0 to begin with.  I'm really not sure why they got bumped to LA +1 in the Dragon Compendium.  They're certainly no better than neraphs.  ???

It may have been due to the Outsider type. I know it wasn't because of the tail or poison. Well, maybe the poison. But not the tail attack.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 23, 2008, 06:14:36 PM
It may have been bee-ess.  :)
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 23, 2008, 06:17:58 PM
@Sinfire: You've got mail  ;)

There goes my optimization-fu.... Is there anything that can de done within the 1LA with the symbiotic template?
: Re: Skies of Arcadia Recruiting and OOC
: DaveTheMagicWeasel June 23, 2008, 06:24:07 PM
Ah grapple monsters. That's how to beat a Chain Tripper. Well, it helps when they don't have Improved Trip to screw your AoO over. Sure, we can make the Lesser verion. The Fey version actually is weaker if you gave them both HD (or racial weapon profs). Do remind me what the stats are on the Diaboli, just so I know what I'm getting myself into.

Dragon Compendium version:

Diaboli
Medium Outsider (chaotic, native) (changed to Fey, keep the chaotic or lose it?  I got no firm opinion, but it does seem appropriate for Fey)
Base speed 30
Darkvision 60
+2 racial saves vs spells/spell-like
+2 Intimidate vs humanoids/animals
-2 Diplomancy, Handle Animal, Perform & Sense Motive
Tridents as simple weapons
Tail attack (1d4)
Poison 3+Con/day sickens for 2d4 rounds
Favored Class: Sorcerer
LA +1

The Dragon 327 version has no daily limit on poison uses and LA+0, but is otherwise identical.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 06:27:13 PM
Ah grapple monsters. That's how to beat a Chain Tripper. Well, it helps when they don't have Improved Trip to screw your AoO over. Sure, we can make the Lesser verion. The Fey version actually is weaker if you gave them both HD (or racial weapon profs). Do remind me what the stats are on the Diaboli, just so I know what I'm getting myself into.

Dragon Compendium version:

Diaboli
Medium Outsider (chaotic, native) (changed to Fey, keep the chaotic or lose it?  I got no firm opinion, but it does seem appropriate for Fey)
Base speed 30
Darkvision 60
+2 racial saves vs spells/spell-like
+2 Intimidate vs humanoids/animals
-2 Diplomancy, Handle Animal, Perform & Sense Motive
Tridents as simple weapons
Tail attack (1d4)
Poison 3+Con/day sickens for 2d4 rounds
Favored Class: Sorcerer
LA +1

The Dragon 327 version has no daily limit on poison uses and LA+0, but is otherwise identical.


Keep the Chaotic sub-type. Otherwise the original is fine.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 06:38:56 PM
Gargel (http://www.myth-weavers.com/sheets/view.php?id=62811) has a preliminary build up. While it's not quite as cheesy as Unseelie Fey, he can open a combat with a 20ft jump (at which he auto-succeeds), then swipe at his victim for 16d6+24 if all his attacks hit a flat-footed opponent. He gets less impressive from there, but it's a pretty strong opening gambit. And he can pass one point of essentia down to either AC or stealth ability, and still make his DC 20 Jump on a 1.

I'm still working on equipment. He really doesn't need that much, and I'm not sure how much gold he should get.

As with JJ, you used Character Traits, something I don't allow. Other than that, the build looks fine. 1d3+1 for FP.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 23, 2008, 06:39:53 PM
@Sinfire: You've got mail  ;)

There goes my optimization-fu.... Is there anything that can de done within the 1LA with the symbiotic template?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 06:48:35 PM
@Sinfire: You've got mail  ;)

There goes my optimization-fu.... Is there anything that can de done within the 1LA with the symbiotic template?

I read through it. The variant gives up Elemental shape and slows the Spontaneous casting to 3rd level instead of at 1st. That's all I really noticed, aside from a few more abilities to fill in dead levels. I'll let it in.
: Re: Skies of Arcadia Recruiting and OOC
: Callix June 23, 2008, 06:56:39 PM
As with JJ, you used Character Traits, something I don't allow. Other than that, the build looks fine. 1d3+1 for FP.
Fixed; taking the average. How much gold should we be starting with?

Also, thanks to Leap of the Heavens and Improved Soulmeld Capacity, Gargel can make his 5ft jump from a standing start on a 1. How will you handle the AoOs and flanking from jumping next to someone?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 07:08:15 PM
As with JJ, you used Character Traits, something I don't allow. Other than that, the build looks fine. 1d3+1 for FP.
Fixed; taking the average. How much gold should we be starting with?

Also, thanks to Leap of the Heavens and Improved Soulmeld Capacity, Gargel can make his 5ft jump from a standing start on a 1. How will you handle the AoOs and flanking from jumping next to someone?

If you do it as a 5ft step, none without Thicket of Blades or difficult terrain to stand in your way. GP is as the WBL guidelines.
: Re: Skies of Arcadia Recruiting and OOC
: Callix June 23, 2008, 07:33:08 PM
Thanks. A question and a statement.
1. Gargel is not trying to be a priority for the Yafutoma game. He's probably better suited to Ixa'taka or mid-ocean. Still, if you need him, he's there.

2. How are we doing hit points? Average or Invisible Castle?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 23, 2008, 07:48:53 PM
Thanks. A question and a statement.
1. Gargel is not trying to be a priority for the Yafutoma game. He's probably better suited to Ixa'taka or mid-ocean. Still, if you need him, he's there.

2. How are we doing hit points? Average or Invisible Castle?

1: Got it.
2: Either. Whichever you wish to use.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 23, 2008, 08:32:07 PM
I'm going to throw my hat in for Valua right now. Although if Mid-Ocean moves here before Valua starts and has an open space, I'd love to be in that. Is that cool?
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 23, 2008, 08:36:46 PM
Can I use the Fire-Souled template from dragon 314? It would be going on a Wilder//Bard or Marshal. Though really I'm still looking for a nice Cha based class to use on the second side.

As for region, the character I'm building would likely have come from Nasr but would be the type to travel to other places. I would be happy anywhere I think.
: Re: Skies of Arcadia Recruiting and OOC
: Llochlyn June 23, 2008, 11:02:18 PM
No problem for the chronomancer, I also have issues with the class as a mechanical entity. I just liked the aesthetics of it for some kind of real master of the blade, à la Island in Time (maybe the word "slice" influences me ?). I still get to use it as a DM though.


Now, fellows, I'm torn between two options :

Warblade//Incarnate for bonusey goodness (huge HP, great attacks, etc) and all that "I am the law, lol" stuff, wich blends well with samuraïs.

OR Warblade // Feat Rogue, for a big pile of feats to power all that's good in a warblade : cutting stuff. [thinking lockdown/Stormguard warrior here], and nice skills too. I like the acrobatic flair of it.

I just can't decide what's mechanically better, and like the two concepts from a visual point of view.
: Re: Skies of Arcadia Recruiting and OOC
: Callix June 23, 2008, 11:21:01 PM
I'm willing to call Gargel (http://www.myth-weavers.com/sheets/view.php?id=62811) finished. I took average HP, and while the benefits of spending an FP are nice, I'd like to see what he needs in a bit of play before I started spending them. Also, one d20 reroll/day is not to be uderestimated.
: Re: Skies of Arcadia Recruiting and OOC
: Smudgy June 24, 2008, 12:31:36 AM
Put me down for Yafutoma, my echocaller//swordsage seems to fit in the most there. This will be the first time I've ever used Tome of Battle, I'm diving in, so wish me luck. I don't plan on this build to be extremely optimized in any way, but any hints or tips would be nice.
: Re: Skies of Arcadia Recruiting and OOC
: Callix June 24, 2008, 01:21:39 AM
Swordsage is a brutal, brutal class. Desert Wind is probably the worst school overall, but is still pretty awesome. If you go Shadow Hand, widely considered one of the best options, Weapon Finesse and Shadow Blade can let you dump Str entirely. The other two strong schools are Tiger Claw and Diamond Mind; while thematically antithetical, they are remarkably mechanically complementary.

Really, find some good tricks and nab 'em. There's not much you can do horribly wrong with ToB. It's a good system like that.
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace June 24, 2008, 01:40:58 AM
ToB for newbies is a good resource, as is the ToB Build Compendium. Also, post your build in the Min/Max forum to get some comments. My character will focus on Setting Sun with a dash of Diamond Mind (he only has access to those 2 schools). Weapon Finesse+Shadow Blade is indeed a common and strong choice.

If you're interested in Diamond Mind you can also take a look at JJ's Meditant - it's better with full BAB, but in short it uses psionic feats (Deep Impact) in combinations with Diamond Mind strikes. I recall liking the Beshadowed Blade but I can't remember right now what it did. And there's the Daring Swordsage, etc...
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 24, 2008, 12:17:25 PM
Sinfire, a quick overview of the campaign settings, is this about correct?
(Yellow) Valua = Dungeon crawling
(Green) Ixa'taka = Forest slashing
(Blue) Yafutoma = Water splashing
(red) Nasr = Desert digging
(purple) Ice No = Ice hacking
(silver) Sailor's Island = Water Diving

Valua, Ixa'taka, Yafutoma, and Nasr are all being transfered
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 01:43:27 PM
Sinfire, a quick overview of the campaign settings, is this about correct?
(Yellow) Valua = Dungeon crawling
(Green) Ixa'taka = Forest slashing
(Blue) Yafutoma = Water splashing
(red) Nasr = Desert digging
(purple) Ice No = Ice hacking
(silver) Sailor's Island = Water Diving

Valua, Ixa'taka, Yafutoma, and Nasr are all being transfered

Valua is more about the Armada than the ruins of Old Valua, and Mid-Ocean isn't an aquatic campaign, but those are otherwise accurate. God, the yellow on these forums is fucking bright!
: Re: Skies of Arcadia Recruiting and OOC
: Smudgy June 24, 2008, 02:17:58 PM
Do we just roll for fate points on IC? And which classes get more or less, do you have a list set up?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 02:43:27 PM
Do we just roll for fate points on IC? And which classes get more or less, do you have a list set up?

Yes, but after I see the character sheet. More or less, its based on how optimized your character is, and what Tier the classes used are. As such, the Big 5 get considerably less, and classes like Monk, Fighter, etc, get more. Homebrew classes get a static 1d3, unless the other half is a Big 5 class.

But the level of optimization does matter. An Artificer/CW Samurai with VoP would most likely get the max I can give, which is 1d3+3.
: Re: Skies of Arcadia Recruiting and OOC
: Smudgy June 24, 2008, 02:48:56 PM
Well, here's my character (http://www.myth-weavers.com/sheets/view.php?id=63006) so far. Not done, but he's coming along. I'll probably post him on the Min/Max board later for help, but he won't be greatly optimized or anything. So what would he get for fate points? I can roll 'em right now if you like. Or would you like him completed first?

: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 04:11:34 PM
Well, here's my character (http://www.myth-weavers.com/sheets/view.php?id=63006) so far. Not done, but he's coming along. I'll probably post him on the Min/Max board later for help, but he won't be greatly optimized or anything. So what would he get for fate points? I can roll 'em right now if you like. Or would you like him completed first?

As is, due to the untested base class, its just the base 1d3. He's fine (though I dislike the Whisper Gnome due to the Silence SLA being so damn hard to bypass), so go ahead and roll it.
: Re: Skies of Arcadia Recruiting and OOC
: Tshern June 24, 2008, 04:21:05 PM
Can I keep the ones I rolled for the initial game? I had I think 1d3-1 and I managed to roll the max and I'd like to keep it.
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension June 24, 2008, 04:26:05 PM
If I dare to say I want to play, I need to make sure I understand the gestalt thing. You make an original class, say fighter/rogue. Then if you multiclass, you become a (fighter/rogue)/sorcerer?

Also, what worlds are open?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 04:32:40 PM
If I dare to say I want to play, I need to make sure I understand the gestalt thing. You make an original class, say fighter/rogue. Then if you multiclass, you become a (fighter/rogue)/sorcerer?

Also, what worlds are open?

Yes, and:
Sinfire, a quick overview of the campaign settings, is this about correct?
(Yellow) Valua = Dungeon crawling
(Green) Ixa'taka = Forest slashing
(Blue) Yafutoma = Water splashing
(red) Nasr = Desert digging


Valua, Ixa'taka, Yafutoma, and Nasr are all being transfered
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 04:33:32 PM
Can I keep the ones I rolled for the initial game? I had I think 1d3-1 and I managed to roll the max and I'd like to keep it.

Yes. If you spent any, they are gone.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 24, 2008, 05:45:15 PM
My build will look something like Kiba Djakla (http://www.myth-weavers.com/sheets/view.php?id=63169). Archvist//Druid, and yes I know its not optimal because of the double saves,BAB and spellcasting :P
: Re: Skies of Arcadia Recruiting and OOC
: Smudgy June 24, 2008, 05:50:00 PM
Sweet, 3.

1d3=3 (http://invisiblecastle.com/roller/view/1638935/)
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 05:59:32 PM
My build will look something like Kiba Djakla (http://www.myth-weavers.com/sheets/view.php?id=63169). Archvist//Druid, and yes I know its not optimal because of the double saves,BAB and spellcasting :P

That is true, but even with the dual-stat dependency it still has a serious edge to it. 1d3-1 (min 1), you may as well roll it as you can't get any worse than the average.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 06:15:47 PM
Can I use the Fire-Souled template from dragon 314? It would be going on a Wilder//Bard or Marshal. Though really I'm still looking for a nice Cha based class to use on the second side.

As for region, the character I'm building would likely have come from Nasr but would be the type to travel to other places. I would be happy anywhere I think.

Let me see the template (I own none of the Dragon Mags), and I'll look it over.
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 24, 2008, 06:36:10 PM
Fire-Souled
The base creature looks the same, but he/she has a greater passion for living.
Acquired Template that can be added to any Creature with at least 3 Intelligence.
Gains the ‘fire’ subtype.
Gains Feat: Leadership. If already has this feat, get a +2 bonus on Leadership score.
Immune to Stunning & Daze effects.
Overwhelming Passion – by touching an opponent with a melee touch attack, the opponent looses one Special Attack whose save is based on Charisma (WillNeg, DC is Charisma-based). The lost ability is chosen by the Fire-Souled creature as long he/she has seen it used & is lost for (Charisma modifier) rounds. Usable once per day per 2 HD (minimum 1).
Haste, 1/day at Character level.
Inspiring – all allies within 10’ receive a +1 Morale bonus on all attacks & skill check –and– receive a +2 Morale bonus on saves vs. Charm & Fear effects. Active when creature is awake.
Cha +4
Lvl +1
CR +1

I'm fine with losing the Leadership feat, I need the daze immunity though.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 06:44:14 PM
Mirro (http://www.myth-weavers.com/sheets/view.php?id=62595), an awesome Swordruid!

1: There is no way in hell that I'm allowing Anthropomorphic characters, especially not one that gets you a Wis of 21 and a Dex of 18 before FP is even issued.
2: In that you are a Small Anthro, even if I did allow it, there is a minimum of a +1 LA, as listed by the Anthro template. As such, you would only be a Druid/Swordsage 2, not 3. Nice try though.
3: Unseelie Fey have no fly speed until 6th level. They have a Glide speed, like Raptorians.


Other than those, I have no problem with the character. But do use a different race, please.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 06:45:35 PM
Fire-Souled
The base creature looks the same, but he/she has a greater passion for living.
Acquired Template that can be added to any Creature with at least 3 Intelligence.
Gains the ‘fire’ subtype.
Gains Feat: Leadership. If already has this feat, get a +2 bonus on Leadership score.
Immune to Stunning & Daze effects.
Overwhelming Passion – by touching an opponent with a melee touch attack, the opponent looses one Special Attack whose save is based on Charisma (WillNeg, DC is Charisma-based). The lost ability is chosen by the Fire-Souled creature as long he/she has seen it used & is lost for (Charisma modifier) rounds. Usable once per day per 2 HD (minimum 1).
Haste, 1/day at Character level.
Inspiring – all allies within 10’ receive a +1 Morale bonus on all attacks & skill check –and– receive a +2 Morale bonus on saves vs. Charm & Fear effects. Active when creature is awake.
Cha +4
Lvl +1
CR +1

I'm fine with losing the Leadership feat, I need the daze immunity though.

I'm fine with the template (after losing Leadership), but the second I see Celerity loops happening there will be consequences.
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 24, 2008, 06:49:55 PM
I can't even cast Celerity...the only abuse here is to make it so I don't daze myself when I use my class ability.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 06:55:51 PM
I can't even cast Celerity...the only abuse here is to make it so I don't daze myself when I use my class ability.

Oh, Wild Surge? I'd actually let you change the Unconditional Power feat from Metapsionic to simply Psionic, and just have it trigger while you are focused (you still have to pay the extra points, you just don't need to expend the focus each time you want to use it) to avoid that failure of a class feature.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 24, 2008, 07:07:31 PM
2: In that you are a Small Anthro, even if I did allow it, there is a minimum of a +1 LA, as listed by the Anthro template. As such, you would only be a Druid/Swordsage 2, not 3. Nice try though.

Um ...  ::looks at template::  ::looks at table::  ::repeats three times::

That's, uh, not true?


3: Unseelie Fey have no fly speed until 6th level. They have a Glide speed, like Raptorans.

Other than those, I have no problem with the character. But do use a different race, please.

Fine by me.  I'm actually fine with dropping the fly speed altogether.  ::shrugs::
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 07:10:08 PM
2: In that you are a Small Anthro, even if I did allow it, there is a minimum of a +1 LA, as listed by the Anthro template. As such, you would only be a Druid/Swordsage 2, not 3. Nice try though.

Um ...  ::looks at template::  ::looks at table::  ::repeats three times::

That's, uh, not true?


3: Unseelie Fey have no fly speed until 6th level. They have a Glide speed, like Raptorans.

Other than those, I have no problem with the character. But do use a different race, please.

Fine by me.  I'm actually fine with dropping the fly speed altogether.  ::shrugs::

If I'm wrong about the LA, then its because I was going from memory. Still, the fact remains that a number of the Anthro races are unbalanced, especially ones that bypass the LA and racial HD.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 24, 2008, 07:22:26 PM
There are things that are balanced in D&D!?  Color me shocked.  :couch

The only thing that'll get me to play something besides human or strongheart halfling is a significant boost to a relevant ability score. (In general.)
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 24, 2008, 07:31:44 PM
Sinfire, I'm thinking of playing a Hobgoblin from Frank and K's work (See the spoiler below) mainly to avoid LA at this level.

I'm leaning towards Hobgoblin sublime way marshal//X (not sure on the second half yet) Going for a military feel with him.  Question: Is the Valua campaign starting with us being a part of the armada or not? Just for fluff reasons I'd be either in it, or a retired armada officer, if possible.

[spoiler] Medium Size
 30’ movement.
 Humanoid Type (Goblinoid subtype)
 Darkvision
 +2 Dexterity, +2 Constitution
 +4 bonus to Move Silently checks.
 Favored Classes: Fighter and Samurai
 Automatic Languages: Common, Goblin
 Bonus Languages: Draconic, Elvish, Dwarvish, Giant, Gnoll, Ignan, Infernal, Orcish.[/spoiler]
: Re: Skies of Arcadia Recruiting and OOC
: Tshern June 24, 2008, 07:33:33 PM
Can I keep the ones I rolled for the initial game? I had I think 1d3-1 and I managed to roll the max and I'd like to keep it.

Yes. If you spent any, they are gone.
I spent none. Llochlyn seems to be going down the Lockdown route, so too bad I picked feats relatively suitable for that. Sigh, that's the price of being an original member I suppose...

Edit: After, that's an awesome race!
: Re: Skies of Arcadia Recruiting and OOC
: Straw_Man June 24, 2008, 07:34:47 PM
Yo Sinfire  :)

  I expressed interest earlier but was busy digesting material and coming up with builds and I come back 2 days later to BOOM post-explosion! IF there's still space I'd like to run a Erudite/Factotum Changeling in either Valua or Yafutoma.

  Do I post a build & backstory before you decide? Should the build be all the way up to ECL 20?

P.S. Your campaign class's link seems to be broken.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 24, 2008, 07:40:38 PM
Thanks, Tshern. I really like the flavor of hobgoblins and being a part of the valuan armada just rocks. And I'd rather avoid LA if possible :D

Straw_Man: Here (http://forums.gleemax.com/showthread.php?goto=newpost&t=978148) you go. Moon Magus
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 24, 2008, 07:47:19 PM
Sinfire: May I use the Educated Wilder from The Mind's Eye's expanded classes articles? (http://www.wizards.com/default.asp?x=dnd/psm/20070214a)
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 07:48:13 PM
Yo Sinfire  :)

  I expressed interest earlier but was busy digesting material and coming up with builds and I come back 2 days later to BOOM post-explosion! IF there's still space I'd like to run a Erudite/Factotum Changeling in either Valua or Yafutoma.

  Do I post a build & backstory before you decide? Should the build be all the way up to ECL 20?

P.S. Your campaign class's link seems to be broken.

There is still space in the Valua game, and the Yafutoma game is just barely ready to get started (just need a bit more work on the characters in it before I can start the game up). You post the backstory when you post the character, though the FP is rolled after I review the sheet. And yes, the builds should all be thought out to 20th. Do keep in mind that players in the Valua and Yafutoma campaigns can expect at least two Ship-to-Ship battles, so invest skill points accordingly.

Strange, I thought I fixed that. Ah, the forums adds a http// regardless of how you type in the address after you post it. Fixed the link, thanks for pointing it out.

Can I keep the ones I rolled for the initial game? I had I think 1d3-1 and I managed to roll the max and I'd like to keep it.

Yes. If you spent any, they are gone.
I spent none. Llochlyn seems to be going down the Lockdown route, so too bad I picked feats relatively suitable for that. Sigh, that's the price of being an original member I suppose...

Edit: After, that's an awesome race!

Overlapping party members is actually expected in this campaign. After a point, all of the parties will be merging, so you should expect at least some mimicry here and there.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 24, 2008, 07:51:08 PM
Do keep in mind that players in the Valua and Yafutoma campaigns can expect at least two Ship-to-Ship battles, so invest skill points accordingly.
What skills do we need for ship battles?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 07:56:19 PM
Thanks, Tshern. I really like the flavor of hobgoblins and being a part of the valuan armada just rocks. And I'd rather avoid LA if possible :D

Straw_Man: Here (http://forums.gleemax.com/showthread.php?goto=newpost&t=978148) you go. Moon Magus

The problem with it is that the race you posted is the same as the one in the MM, minus the LA +1. Hobgoblins are not that unbalanced as a race, and were given the LA because WotC never prints races with double-stat bonuses without major penalties involved. If I allow the race as is, I'd have to drop the stat penalties on everyone's race, something I can't do due to the currently active campaigns and the amount of effort it would take to change the characters to match the modified stats (some races have Int penalties, mind you). As printed, that race is strictly superior to the Dragonborn and the High Elf (I have no problems with races that are better than the elf, but being better than a Dragonborn is hard to do) due to bonuses alone.

That being said, I'll let you pick either the Dex or Con bonus to keep and take a -2 to Wis or Cha, or keep both with a -4 to Strength and a -2 penalty on Diplomacy checks. Not much of a penalty, but you aren't getting that much out of the race to begin with. And considering even with the -4 Str, you can bypass that penalty with Shadow Blade and Weapon Finesse (a common tactic to use, and I have no problems with it at all).
Do keep in mind that players in the Valua and Yafutoma campaigns can expect at least two Ship-to-Ship battles, so invest skill points accordingly.
What skills do we need for ship battles?

Profession: Sailor, Knowledge: Geography/Architecture and Engineering, Balance, and Use Rope all work wonders for ship battles. YOu only really need the Profession skill to contribute, but all four of them really help.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 24, 2008, 08:08:39 PM
It may not be optimal, but I'll take the LA hit for now, I think.  They're not much compared to things like whisper gnomes, but the penalty on diplomacy and str doesn't fit the military leader idea I'm shooting for.

Two more questions: What's Valua's current alignment? and *bump* Is the Valua campaign starting as part of the armada or not?

I'll be going Hobgoblin CC Paladin//Marshal
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 08:12:39 PM
It may not be optimal, but I'll take the LA hit for now, I think.  They're not much compared to things like whisper gnomes, but the penalty on diplomacy and str doesn't fit the military leader idea I'm shooting for.

Two more questions: What's Valua's current alignment? and *bump* Is the Valua campaign starting as part of the armada or not?

I'll be going Hobgoblin CC Paladin//Marshal

Average Valuan is between NG and LN, while the Armada itself is between LG and LN. If most of the Valua players submit backgrounds with the Armada as a prominent piece of their characters, then yes. Otherwise the Armada will be involved in the story, but not right off the bat.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 24, 2008, 08:15:59 PM
Sweet. :D  *wants to part of armada (how else will the possibility of ever setting foot on the delphinus occur)*

What would be a reasonable (re: not the highest) rank that could be acquired at this level? Or am I looking at foot soldier?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 08:31:07 PM
Sweet. :D  *wants to part of armada (how else will the possibility of ever setting foot on the delphinus occur)*

What would be a reasonable (re: not the highest) rank that could be acquired at this level? Or am I looking at foot soldier?

Most 3rd levels are gunners, musket men, or engineers. A handful of them are Spec Ops, though the term more refers to bounty hunters than to secret agents and such. Every 5th level and higher Valuan soldier has a ship under his command and is assigned to one of the 6 fleets. Anyone above and beyond that gets recruited to one of the Admiral's ships, or can replace one of them if they make a formal challenge to said Admiral. Such challenges take time though, as the emperor himself can veto them out of the question or simply demote an Admiral.

They've got a bit of a hierarchy going on in their ranks, but no favoritism is shown to any soldier. The only reason the 2nd and 4th Admirals still have their positions is because no one is willing to challenge them (and not many could do their jobs better). The last one to get replaced was the 5th, 8 years before the campaign starts.
: Re: Skies of Arcadia Recruiting and OOC
: Straw_Man June 24, 2008, 08:52:51 PM
Thanks, Tshern. I really like the flavor of hobgoblins and being a part of the valuan armada just rocks. And I'd rather avoid LA if possible :D

Straw_Man: Here (http://forums.gleemax.com/showthread.php?goto=newpost&t=978148) you go. Moon Magus

Danke Cres.
: Re: Skies of Arcadia Recruiting and OOC
: Straw_Man June 24, 2008, 08:57:52 PM
Sinfire, can I use the Expanded Erudite options from http://www.wizards.com/default.asp?x=dnd/psm/20070629a
I'm also thinking about Bloodlines from UA. Would the 'level' bought as a bloodline be counted on both sides of gestalt or just one? You can guess what judgment I hope you make  :D

I'm assuming Font of Inspiration is good since it seems to be standard for most Factotum builds, or am I completelt out to lunch?

Thanks.

EDIT: WIth transparency effects in use does psionic powers count as spells in regards to Moon Magic spells?
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 24, 2008, 08:59:12 PM
Okay... going to have to decide between gunner and engineer... and now I know I have to put rank in knowledge nobility so I can find out more on the 5 admirals. A hobgoblin has to have aspiring goals, after all ;)

Sinfire, are you okay with this Rebalanced Paladin (http://forums.gleemax.com/wotc_archive/index.php/t-729837.html)?  I'm still going to go the spell-less variant so I can grab some yellow and silver moon magic feats :D
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 09:00:54 PM

Sinfire, can I use the Expanded Erudite options from http://www.wizards.com/default.asp?x=dnd/psm/20070629a
I'm also thinking about Bloodlines from UA. Would the 'level' bought as a bloodline be counted on both sides of gestalt or just one? You can guess what judgment I hope you make  :D

I'm assuming Font of Inspiration is good since it seems to be standard for most Factotum builds, or am I completelt out to lunch?

Thanks.

Spell to Power variant? Be aware that using it lowers your FP, as it raises the Tier of the Erudite to be equal to the Wizard. Bloodlines are on both sides, just like LA. FoI is fucking amazing.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 09:01:55 PM
Okay... going to have to decide between gunner and engineer... and now I know I have to put rank in knowledge nobility so I can find out more on the 5 admirals. A hobgoblin has to have aspiring goals, after all ;)

Sinfire, are you okay with this Rebalanced Paladin (http://forums.gleemax.com/wotc_archive/index.php/t-729837.html)?  I'm still going to go the spell-less variant so I can grab some yellow and silver moon magic feats :D

I can actually tell you their names and races without ranks, as it is common knowledge. And I answered the Rebalanced Paladin question in the OP, yes, I allow it.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 24, 2008, 09:03:24 PM
Cool :D What are their names and races? (I'll still need the ranks to learn more if I am to replace one of them eventually)
: Re: Skies of Arcadia Recruiting and OOC
: Straw_Man June 24, 2008, 09:05:29 PM

No worries, I'll live with less FP. My opt-fu is pretty weak compared most here so I figured I'd need the mechanical advantage.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 09:09:02 PM
Cool :D What are their names and races? (I'll still need the ranks to learn more if I am to replace one of them eventually)

1st (Grand Admiral, Emperor of Valua): Kelin Vartes, Human.
2nd: Telu Grimmace, Elan.
3rd: Atalis Orvi, Tibbit.
4th: Bejik Ulhar Caex, Half-dragon Half Ogre.
5th: Salmanc Redils, Human.
6th: Bartez the Ironhand, Orc.
: Re: Skies of Arcadia Recruiting and OOC
: Llochlyn June 24, 2008, 09:36:43 PM
The character overlapping raised by Tshern would be good to issue though, even if *later* the groups join.

It would be nice to know who plays in wich subsetting so each party can discuss characters and party optimization more accurately *bambi eyes :flirt*
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 09:41:40 PM
The character overlapping raised by Tshern would be good to issue though, even if *later* the groups join.

It would be nice to know who plays in wich subsetting so each party can discuss characters and party optimization more accurately *bambi eyes :flirt*

I've got a list in the second post. I'll be going through, adding in people as they post their preferences.
: Re: Skies of Arcadia Recruiting and OOC
: Straw_Man June 24, 2008, 10:12:03 PM

I suddenly want to steal the the Silvana Delphinus now  :P
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 24, 2008, 10:15:13 PM

I suddenly want to steal the the Silvana Delphinus now  :P

Silverna

I own the series, and like it too much to allow such typos to occur.
: Re: Skies of Arcadia Recruiting and OOC
: Llochlyn June 24, 2008, 10:19:54 PM
You know, I might pull out my dreamcast once again because of you, now that the end of my exams is near...
: Re: Skies of Arcadia Recruiting and OOC
: Straw_Man June 24, 2008, 10:20:58 PM

I suddenly want to steal the the Silvana Delphinus now  :P

Silverna

I own the series, and like it too much to allow such typos to occur.

Really? Well blow me down, my dubbers messed up big time. I was right then in thinking its a source of inspiration?
: Re: Skies of Arcadia Recruiting and OOC
: Callix June 24, 2008, 10:24:26 PM
I'm going to commit Gargel (http://www.myth-weavers.com/sheets/view.php?id=62811) to the Ixa'taka campaign, if there's one setting up. I know that doesn't automatically get me in, but I thought I'd mention it... again.
: Re: Skies of Arcadia Recruiting and OOC
: Risada June 25, 2008, 12:00:22 AM
*points at Sinfire*

Beware! Large amount of text detected in your Mail Box. Please check :)

And requesting participation at either the Ixa'taka campaign or the Silver moon one (mid-ocean?). I'm still unsure about which one....
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight June 25, 2008, 02:01:10 AM
Looking at Valua(that's the military one, right?)

Strongheart Halfling Factotum/Warmage Fix (http://forums.gleemax.com/showthread.php?t=1011854)
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 25, 2008, 03:13:36 AM
Sinfire: I present Daz Reefcrush (http://www.myth-weavers.com/sheets/view.php?id=63284) for your critique. She's a Hobgoblin Marshall//Paladin Gunner in the Armada aiming to become an Admiral at some point.  I haven't done equipment yet... Is it standard for level 3 (if this is mentioned somewhere, my apologies, I missed it)?
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 25, 2008, 04:57:45 AM
damn 1d3-1FP sucks! I am not totally sure about the Archivist though, might go with Monk instead
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace June 25, 2008, 05:19:32 AM
That reminds me we had the 2nd (?) Admiral heading to Yafutoma for a wedding... I'll have to go back and re-read the thread.

@Tshern: Sinfire allows an almost complete rebuilding at every level-up. I think you could get one now if you wanted less overlap wit Lochlyn.

: Sinfire
Profession: Sailor, Knowledge: Geography/Architecture and Engineering, Balance, and Use Rope all work wonders for ship battles. YOu only really need the Profession skill to contribute, but all four of them really help.
And Jump to take the battle to the enemy ship ! (who needs ropes for that ? ;))
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 25, 2008, 08:16:33 AM
still wondering about my class combo.
On the one hand I got Druid//Archivist (http://www.myth-weavers.com/sheets/view.php?id=63169)
On the other hand I got Druid//Summoner (http://www.myth-weavers.com/sheets/view.php?id=63342) Th eproblemw ith summoner is that it gets all the juicy bits at early levels, while the druid continues to be awesome  :)
Or maybe I will go with even another different class.... any ideas?
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 25, 2008, 01:13:00 PM
Ah, summoner.  Made of Win and Awesome.  Why don't you have the same XP total as the rest of us?




And here's my non-anthropomorphic character: http://www.myth-weavers.com/sheets/view.php?id=62699

He's purely a buffmonger, entirely devoted to supporting his team mates.  Which makes me totally happy in so many ways.   :blah
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 25, 2008, 01:21:43 PM
Ah, summoner.  Made of Win and Awesome.  Why don't you have the same XP total as the rest of us?

And here's my non-anthropomorphic character: http://www.myth-weavers.com/sheets/view.php?id=62699

He's purely a buffmonger, entirely devoted to supporting his team mates.  Which makes me totally happy in so many ways.   :blah
Sweet :) I like the summoner as well. In which setting do you want to 'deploy' the buffer?
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 25, 2008, 01:24:44 PM
I have no setting preference in particular.  He does have the Silver Moon domain, but that shouldn't restrict him to being from Mid-Ocean.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 25, 2008, 01:33:17 PM
My character is best flavored with Purple moon (ice setting) but that one isnt being ransferred so Blue Moon (semi-water) would fit pretty well. I already took ranks in Profession (sailor)  :P
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 25, 2008, 01:58:50 PM
The interesting question is how Mindsight works with the Society Mind's telepathy.  It works to the limit of the network range, and Mindsight works to the limit of the telepathy range, so that should mean that Mindsight works to the limit of the network range.  Which can get absolutely awesome at really high levels.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 25, 2008, 02:01:17 PM
The interesting question is how Mindsight works with the Society Mind's telepathy.  It works to the limit of the network range, and Mindsight works to the limit of the telepathy range, so that should mean that Mindsight works to the limit of the network range.  Which can get absolutely awesome at really high levels.
And this is a problem?  :blush
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 25, 2008, 02:41:05 PM
Nope.  Just interesting.   :D
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 25, 2008, 03:00:06 PM
I'm considering switching the Cleric half to Ardent.  That way at I could use metamorphosis later on to take the form of a piece of jewelry and be totally inconspicuous in my buffing role.   :smirk
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight June 25, 2008, 03:44:00 PM
For the Mindsight/Society Mind thing the common interpretation would probably be that you can tell the location of anyone in your network. Those who your telepathy does not affect also shouldn't be affected by Mindsight. Purely RAI. Away from books right now.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 25, 2008, 04:08:01 PM
Yep, that'd be the RAI.  I like the RAW better on this one; it's more fun.  :P
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight June 25, 2008, 05:33:03 PM
Yep, that'd be the RAI.  I like the RAW better on this one; it's more fun.  :P

If I were the DM for that, you'd be making concentration checks every round to keep from being overloaded your mind. ;)
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 25, 2008, 07:24:33 PM
I hope you would do the same thing for regular vision on a clear day from the top of a tall tower, then.  :P
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 25, 2008, 07:25:30 PM
@Sinfire, would my Druid/Summoner (http://www.myth-weavers.com/sheets/view.php?id=63342) still get 1d3-1 FP?
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 25, 2008, 07:41:45 PM
@Sinfire, would my Druid/Summoner (http://www.myth-weavers.com/sheets/view.php?id=63342) still get 1d3-1 FP?
Are we allowed to use Frank and K classes? That would change some things.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 25, 2008, 07:49:01 PM

I suddenly want to steal the the Silvana Delphinus now  :P

Silverna

I own the series, and like it too much to allow such typos to occur.

Really? Well blow me down, my dubbers messed up big time. I was right then in thinking its a source of inspiration?

Skies of Arcadia came out long before Last Exile, and the game may have influenced the series heavily. The Delphinus was the third ship you got during the storyline, and was by far the most powerful thing you'll ever own. The Silverna would never have been able to stand up to the Moonstone Cannon, though in sheer tactics I would put my money on Alex before Vyse, if due to sheer experience.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 25, 2008, 07:50:28 PM
Sinfire: I present Daz Reefcrush (http://www.myth-weavers.com/sheets/view.php?id=63284) for your critique. She's a Hobgoblin Marshall//Paladin Gunner in the Armada aiming to become an Admiral at some point.  I haven't done equipment yet... Is it standard for level 3 (if this is mentioned somewhere, my apologies, I missed it)?

Standard WBL. I never gimp my player's wealth.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 25, 2008, 07:52:36 PM
That reminds me we had the 2nd (?) Admiral heading to Yafutoma for a wedding... I'll have to go back and re-read the thread.

@Tshern: Sinfire allows an almost complete rebuilding at every level-up. I think you could get one now if you wanted less overlap wit Lochlyn.

: Sinfire
Profession: Sailor, Knowledge: Geography/Architecture and Engineering, Balance, and Use Rope all work wonders for ship battles. YOu only really need the Profession skill to contribute, but all four of them really help.
And Jump to take the battle to the enemy ship ! (who needs ropes for that ? ;))

2nd, 4th, and 5th. The 2nd and 4th are the escorts to the 5th. As for Jump vs Use Rope, if you fail the Jump check you will most likely die from it. At least the Use Rope check offers two chances to save yourself (the second only applying if you tied the rope around yourself).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 25, 2008, 07:59:51 PM
The interesting question is how Mindsight works with the Society Mind's telepathy.  It works to the limit of the network range, and Mindsight works to the limit of the telepathy range, so that should mean that Mindsight works to the limit of the network range.  Which can get absolutely awesome at really high levels.

Your Telepathy is limited to members of the network, right? If so, it doesn't allow you to see creatures outside of the network (still a great way to keep track of party members though).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 25, 2008, 08:02:09 PM
Looking at Valua(that's the military one, right?)

Strongheart Halfling Factotum/Warmage Fix (http://forums.gleemax.com/showthread.php?t=1011854)

Yes, Valua is a heavily militaristic country. And the Warmage fix is fine.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 25, 2008, 08:02:38 PM
*points at Sinfire*

Beware! Large amount of text detected in your Mail Box. Please check :)

And requesting participation at either the Ixa'taka campaign or the Silver moon one (mid-ocean?). I'm still unsure about which one....

Ixa'taka is the one that has been transfered.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 25, 2008, 08:02:59 PM
I'm going to commit Gargel (http://www.myth-weavers.com/sheets/view.php?id=62811) to the Ixa'taka campaign, if there's one setting up. I know that doesn't automatically get me in, but I thought I'd mention it... again.

Got it.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 25, 2008, 08:06:37 PM
Your Telepathy is limited to members of the network, right? If so, it doesn't allow you to see creatures outside of the network (still a great way to keep track of party members though).

No problemo.  It was just a thought experiment with the RAW.  :)  I'm totally fine with this ruling.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 25, 2008, 08:25:34 PM
@Sinfire, would my Druid/Summoner (http://www.myth-weavers.com/sheets/view.php?id=63342) still get 1d3-1 FP?

Druids, in general, get the minimum of 1 FP, with Shapeshift Druids or underoptimized ones getting the potental for 2 points. THat's the problem with playing the Big 5, most of them will end up with 1 FP off the bat.
: Re: Skies of Arcadia Recruiting and OOC
: Risada June 25, 2008, 08:29:24 PM
I call for your help guys.

I'm going with this for now:

LN Azurin Moon Magus (green)//Incarnate 3

Flaws: Innatentive, Vulnerable
H: Bonus Essentia
F: Split Chakra (the one on the armor slot)
F: Improved Initiative
1: Law Devotion
3: Knowledge Devotion


I didn't put Power Attack there because I have the Bite of X spells to give me that (but it will take a while until I see them). Should I swap Knowledge Devotion for Power Attack? And since it's my first time with Incarnum, any tips on the soulmelds to pick? Incarnate Avatar for sure, but what about the others?

@Sinfire: how different is your Soulborn fix?
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight June 25, 2008, 08:29:46 PM
Is there a knowledge skill for Military Tactics(or War in general) or do I just roleplay my intelligence score?
And what kind of Fate Points am I looking at with Factotum/Warmage?
: Re: Skies of Arcadia Recruiting and OOC
: Risada June 25, 2008, 08:32:18 PM
Is there a knowledge skill for Military Tactics(or War in general) or do I just roleplay my intelligence score?
And what kind of Fate Points am I looking at with Factotum/Warmage?

Heroes of Battle says that a DC 20 Knowledge(History) tells bits of information about tactics that worked sometime in the history...
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight June 25, 2008, 08:32:55 PM
I call for your help guys.

I'm going with this for now:

LN Azurin Moon Magus (green)//Incarnate 3

Flaws: Innatentive, Vulnerable
H: Bonus Essentia
F: Split Chakra (the one on the armor slot)
F: Improved Initiative
1: Law Devotion
3: Knowledge Devotion


I didn't put Power Attack there because I have the Bite of X spells to give me that (but it will take a while until I see them). Should I swap Knowledge Devotion for Power Attack? And since it's my first time with Incarnum, any tips on the soulmelds to pick? Incarnate Avatar for sure, but what about the others?

@Sinfire: how different is your Soulborn fix?

2 things: from the rumors I've heard, Sinfire allows retraining, so Power Attack might be worth the feat slot at low levels.
The other is that IIRC, Bonus Essentia has a character level requirement of 6(?)
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 25, 2008, 08:37:55 PM
Your Telepathy is limited to members of the network, right? If so, it doesn't allow you to see creatures outside of the network (still a great way to keep track of party members though).

No problemo.  It was just a thought experiment with the RAW.  :)  I'm totally fine with this ruling.

Note about your Character: The saves are too high. You should have +3, not +4, as you base Fort and Will saves. We had a 40 post debate about this on the Gleemax thread, I'd like to avoid that one here.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 25, 2008, 08:44:46 PM
I call for your help guys.

I'm going with this for now:

LN Azurin Moon Magus (green)//Incarnate 3

Flaws: Innatentive, Vulnerable
H: Bonus Essentia
F: Split Chakra (the one on the armor slot)
F: Improved Initiative
1: Law Devotion
3: Knowledge Devotion


I didn't put Power Attack there because I have the Bite of X spells to give me that (but it will take a while until I see them). Should I swap Knowledge Devotion for Power Attack? And since it's my first time with Incarnum, any tips on the soulmelds to pick? Incarnate Avatar for sure, but what about the others?

@Sinfire: how different is your Soulborn fix?

Bonus Essentia requires a CL of 6th, and Split Chakra requires you to be able to bind Soulmelds to the Chakra you select (so you can't take Split Chakra for your Soul Chakra until 21st, and the Soul Chakra is the one related to Armor). My Soulborn fix boosts their Essentia to 16, their Meldshaper level to Class Level-3 (min 1), and changes the Incarnum Defense to be a bonus to saving throws that you can invest Essentia to as though it were a Soulmeld to improve it.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 25, 2008, 08:46:25 PM
Is there a knowledge skill for Military Tactics(or War in general) or do I just roleplay my intelligence score?
And what kind of Fate Points am I looking at with Factotum/Warmage?

Yes, Knowledge (History) or Sense Motive, one for strategies and the other for mid-combat tactics. FP for the Factotum/Warmage is 1d3, no mods. Though the modified spell list puts you about equal to a well-made Sorcerer.
: Re: Skies of Arcadia Recruiting and OOC
: Risada June 25, 2008, 09:13:35 PM
Bonus Essentia requires a CL of 6th, and Split Chakra requires you to be able to bind Soulmelds to the Chakra you select (so you can't take Split Chakra for your Soul Chakra until 21st, and the Soul Chakra is the one related to Armor). My Soulborn fix boosts their Essentia to 16, their Meldshaper level to Class Level-3 (min 1), and changes the Incarnum Defense to be a bonus to saving throws that you can invest Essentia to as though it were a Soulmeld to improve it.

So, basically.... this build is crap  :-\

I will post another soon (leaving college right now)

Oh yeah..... can I be a Ixa'taka guy and be imported to another? I am growing more and more interested in the military one....
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 25, 2008, 09:59:59 PM
Daz Reefcrush (http://www.myth-weavers.com/sheets/view.php?id=63284) is ready for your perview, Sinfire. She's locked and loaded for the Valua campaign as a gunner in the armada. How many fate points should she have?
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 25, 2008, 11:42:03 PM
Note about your Character: The saves are too high. You should have +3, not +4, as you base Fort and Will saves. We had a 40 post debate about this on the Gleemax thread, I'd like to avoid that one here.

Whoops!  :blush  That was just my looking at the wrong line.  Fixed in the new and improved Ardent version (http://www.myth-weavers.com/sheets/view.php?id=63395)!
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight June 26, 2008, 12:39:47 AM
It took guts to roll it, but I got average anyway: Fate Points (1d3=2) (http://invisiblecastle.com/roller/view/1640443/)
: Re: Skies of Arcadia Recruiting and OOC
: Risada June 26, 2008, 02:13:50 AM
Alright here's my second attempt....

LN Azurin Incarnate//Moon Magus (Green) 3
Flaws: Innatentive, Vulnerable
H: Power Attack
F: Battle Jump (reflavored)
F: Leap of the Heavens
1: Improved Initiative
3: Improved Bull Rush

Aiming to a jumping build....
Questions:
-should I go for Shock Trooper/Leap Attack ASAP?
-soulmelds? Thinking about Bloodwar Gauntlets, Acrobat Boots and Crystal Helm to start....
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 26, 2008, 02:25:08 AM
here goes nothing, hope my bad past results on Invisible Castle don't influence my next FP roll...

Feature Points Roll (1d3-1=1) (http://invisiblecastle.com/roller/view/1640567/)  > I was lucky to get away with at least 1 FP  :D

Can I submit my character for Yafutoma?

: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 26, 2008, 02:46:00 AM
Since I have 1LA, does that mean I start with lower wealth by level of 2 or the normal lvl3 wealth? and what about XP?
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 26, 2008, 02:59:44 AM
Since I have 1LA, does that mean I start with lower wealth by level of 2 or the normal lvl3 wealth? and what about XP?
As I always understood it, the LA means that you are still a third level character, that means that wealth and XP do not change from average.

@ Sinfire: I noticed that Psicrystals counted your levels in "Psionic manifesting classes" so can I get a double advancing Psicrystal if I gestalt Psion and Wilder? Also at several points "your level" is mentioned in the same entry, would I use character level or combined class level? If the answer to both of the above is yes...I'm going to have a really fun Psicrystal. I'm also not quite clear on the varient rules for Familiers, ect. in this game, they get feats and skillpoints like a normal person, right? But Familiers and Psicrystals wouldn't use the Elite Array as I read it. Is that correct?
: Re: Skies of Arcadia Recruiting and OOC
: Avoraciopoctules June 26, 2008, 03:07:19 AM
I would like to express an interest in joining the Nasr game. I was thinking of playing a rogue/beguiler elan up to 11th, then retraining for maneuvers and going into rift magus.

Tentative Backstory
[spoiler]
Not all Black Pirates travel the skies. There are a few marauders that prey upon dwellers on land. A few of these bands live in the desert around Nasr. Through a combination of robbing travelers and raiding lightly defended settlements, they live profitable, if short lives. Kharlat was one such (born into the profession, in fact), but his interest in the academic set him apart. When others spent their loot on frivolities and hedonism, Kharlat bought musty books and antique knicknacks. He took a deep interest in obscure arcane trivia and rumors (the beginning of his knowledge of magic), but not so much in actual history. As he saw it, he'd probably be dead of old age or violence long before he had any opportunity to make a difference in the world. He happily shared his discoveries with any who asked, and with some who didn't, earning a reputation as a sort of "bard".

Though some seedy towns and vendors catered to ne'erdowells with gold to spend, Kharlat's interests became more and more difficult to find through  "conventional" channels. He began to cultivate a separate persona ("Omar") as a self-styled traveling sage in order to have a vector into civilization even as he continued to ply the trade of skulduggery with his compatriots during most of the rest of his time. (Kharlat's desert attire concealed his appearance, so he was reasonably confident that travelers would have trouble recognizing him even if they had met "Omar earlier") However. he began to develop a strong interest in magic. Magic seemed a very wondrous thing, both causing and solving problems at a level which seemed to transcend mundane effort.

At the age of 22, Kharlat resolved to acquire a formal education. "Omar" set out for Nasrad with the money he had saved over his criminal career. He parted with the Black Pirate band on reasonably good terms, promising to come back someday with useful knowledge and possibly treasure. Kharlat managed to get accepted into a university, and he worked odd jobs (plus a bit of surreptitious theft to keep his hand in) to help insure that his savings lasted. One of his few extravagances was a membership in a local private library, and he spent much of his spare time poring over books and learning spells to supplement his roguish skills.

After eight years, Kharlat was satisfied with his knowledge, and he began to make good on his promise to the Black Pirates. He became a treasure hunter, seeking after antiquities in the ruins located within the deep desert, appraising them, and then selling them to museums, private collectors, or to vendors in the black market. His marauder band of origin got a hefty chunk of whatever he made, and he helped them out with occasional raids, though he had developed a distaste for needless violence.

Kharlat's most recent expedition was to an old shrine near where the Red Gigas was unearthed 500 years ago. He had uncovered writings telling about a powerful ritual that could be performed to enhance an individual, granting them potent psionic abilities. He followed through on these, discovering what seemed to be a set of well preserved records detailing the process. Deciding that caution was for older men, he decided to perform the ritual upon himself. He carved runes of power into his flesh and sacrificed parts of his mind, personal power, and ego to power the magic. The ritual was a success.

However, Kharlat was horrified to realize that his blessings gained seemed more unto a curse. In a surge of understanding, he realized that the ritual had stopped his biological clock, infusing him with energy that had halted his aging. Further, his body would draw upon and continually renew the energy, removing his need to eat and drink. In Kharlat's eyes, this immortality is a terrible thing, since it means that his philosophy of enjoying life as much one can so as not to waste it is rendered redundant. Now that he's a part of the world forever, he is obligated to make it a better place. Things that will cause trouble for future generations are now his concern.

The trauma of both realizing the consequences of his state as an elan and losing a significant amount of his memory has greatly shaken Kharlat. He now seeks to find a greater purpose for his life and has resolved to become a more ethical person. Time will tell whether he keeps these vows to himself.
[/spoiler]

Link to character sheet (currently unfinished)
http://www.myth-weavers.com/sheets/view.php?id=63316

I'm probably going to modify feats at the very least.

A few questions:

1. What sort of statistics would small arms such as Gilder's pistol have? Would I need to spend a feat for proficiency in such?

2. What do you think of this knowledge-based advantage system? http://www.giantitp.com/articles/paBcfg1YaEccDMQACfu.html

3. Would you be willing to let me spend a feat in order to use my remaining power point to forego sleep? I'd still have to recover spells normally, of course, but I really like the idea of a living being as tireless as a warforged.

4. Could I take eclectic learning as a substitute for advanced learning for my beguiler levels?

: Re: Skies of Arcadia Recruiting and OOC
: Straw_Man June 26, 2008, 03:22:09 AM
 
Yo Sin,
 
  Under Magic-Psionic transparency does having psionic powers count as spellcasting? Especially to qualify for moon feats.

  Another matter, the Eberron Campaign Setting have the Empty Vessels on pg. 290.  Their LA +1 but reverse enginering their suggested stats is wonky. Something like -2 Str, +2 Dex, +2 Int, +2+ Wis, 4 Cha. I might be doing it wrong - but they talk about racial mods. aren't specified.

  If the stats are readjusted to make sense, something like -2 Str, + Int, +2 Wis - would that seem like a good LA +1 race.
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace June 26, 2008, 05:24:52 AM
@ Sinfire: I noticed that Psicrystals counted your levels in "Psionic manifesting classes" so can I get a double advancing Psicrystal if I gestalt Psion and Wilder? Also at several points "your level" is mentioned in the same entry, would I use character level or combined class level?
No. In normal gestalt just as with Sinfire's houserule you get the faster progression, so your Psicrystal gets the normal abilities for a Psion of your level. (I'm answering this one because I'm pretty sure he addressed a similar question in the thread on WotC.)

@Straw_Man: the Empty Vessels don't have stat modifiers. (None is present in the E.V. as characters entry, and the stats presented under Inspired are explained by the Elite array+Tsucora possession.) They get abilities from both humans and kalashtar - they're a decent LA +1 but probably not the level of power you're looking for.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 26, 2008, 05:25:22 AM
Straw_Man: The empty vessel mentionedon p 290 actually has the 'elite array' of 15,14,13,12,10,8 suggested in the DMG.  Basically NPCs without straight 10s and 11s. The race itself doesn't have any stat mods.  For +1 LA you get everything humans get plus power points and racial bonuses.

Edit: What Omen said... :P
: Re: Skies of Arcadia Recruiting and OOC
: Callix June 26, 2008, 07:49:17 AM
I'm thinking of making aminor edit to Gargel. I'd like to take a second flaw (Vulnerable) for the Dragontouched feat. Would this affect his FP?
: Re: Skies of Arcadia Recruiting and OOC
: Straw_Man June 26, 2008, 08:05:14 AM

Thanks for the quick answers Omen, Crescent. I wondered about that, but they did mention racial modsifiers so I was hoping there was a typo somewhere.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 26, 2008, 01:06:40 PM
here goes nothing, hope my bad past results on Invisible Castle don't influence my next FP roll...

Feature Points Roll (1d3-1=1) (http://invisiblecastle.com/roller/view/1640567/)  > I was lucky to get away with at least 1 FP  :D

Can I submit my character for Yafutoma?



The minimum FP is one anyway, so even if you rolled a 1 you still would have ended up with it. And I've all ready marked you down for the Yafutoma game, as noted in the 2nd post.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 26, 2008, 01:07:19 PM
Since I have 1LA, does that mean I start with lower wealth by level of 2 or the normal lvl3 wealth? and what about XP?

You start with the 3rd level wealth and XP, as you effectively are 3rd level.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 26, 2008, 01:12:42 PM
Since I have 1LA, does that mean I start with lower wealth by level of 2 or the normal lvl3 wealth? and what about XP?
As I always understood it, the LA means that you are still a third level character, that means that wealth and XP do not change from average.

@ Sinfire: I noticed that Psicrystals counted your levels in "Psionic manifesting classes" so can I get a double advancing Psicrystal if I gestalt Psion and Wilder? Also at several points "your level" is mentioned in the same entry, would I use character level or combined class level? If the answer to both of the above is yes...I'm going to have a really fun Psicrystal. I'm also not quite clear on the varient rules for Familiers, ect. in this game, they get feats and skillpoints like a normal person, right? But Familiers and Psicrystals wouldn't use the Elite Array as I read it. Is that correct?

No double-advancing pets, as stated. Your level refers to the class that grants the ability, and only levels in that class would count towards it. Familiars get Skill Points and feats as appropriate for their new creature type (standard familiars are Magical Beasts), and use the Elite Array for everything except their Int score (which is determined by your class level). The Psicrystal doesn't have a Str or Dex score due to it being inanimate, and uses the Int score that is printed (thus only the Wis and Cha change to match the Elite Array, at least until the crystal is able to move on its own). Upon gaining the ability to move on its own accord, the Str and Dex scores change to match what you assigned to those scores when you first obtained it. Thus you must assign all of the stats except Con and Int, and keep track of them as it gains HD.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 26, 2008, 01:15:11 PM

Yo Sin,
 
  Under Magic-Psionic transparency does having psionic powers count as spellcasting? Especially to qualify for moon feats.

  Another matter, the Eberron Campaign Setting have the Empty Vessels on pg. 290.  Their LA +1 but reverse enginering their suggested stats is wonky. Something like -2 Str, +2 Dex, +2 Int, +2+ Wis, 4 Cha. I might be doing it wrong - but they talk about racial mods. aren't specified.

  If the stats are readjusted to make sense, something like -2 Str, + Int, +2 Wis - would that seem like a good LA +1 race.

Yes, though there are ways around this (Moon's Focus allows you to take them regardless of the other half's spellcasting abilities). The bonuses to the Empty Vessel come from having the Elite Array, though an Empty Vessel is capable of being a host creature for most kinds of outsiders and the Quori (which has benefits in and of itself). Their LA comes from the Human+Kalashtar benefits, and the ability to be a host without the use of spells or powers.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 26, 2008, 01:15:27 PM
I'm thinking of making aminor edit to Gargel. I'd like to take a second flaw (Vulnerable) for the Dragontouched feat. Would this affect his FP?

Not in particular.
: Re: Skies of Arcadia Recruiting and OOC
: Straw_Man June 26, 2008, 01:19:44 PM

Yo Sin,
 
  Under Magic-Psionic transparency does having psionic powers count as spellcasting? Especially to qualify for moon feats.

  Another matter, the Eberron Campaign Setting have the Empty Vessels on pg. 290.  Their LA +1 but reverse enginering their suggested stats is wonky. Something like -2 Str, +2 Dex, +2 Int, +2+ Wis, 4 Cha. I might be doing it wrong - but they talk about racial mods. aren't specified.

  If the stats are readjusted to make sense, something like -2 Str, + Int, +2 Wis - would that seem like a good LA +1 race.

Yes, though there are ways around this (Moon's Focus allows you to take them regardless of the other half's spellcasting abilities). The bonuses to the Empty Vessel come from having the Elite Array, though an Empty Vessel is capable of being a host creature for most kinds of outsiders and the Quori (which has benefits in and of itself). Their LA comes from the Human+Kalashtar benefits, and the ability to be a host without the use of spells or powers.

Thanks. I will look into Moon focus and hopefully have a build for you by tonight.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 26, 2008, 02:34:50 PM
I would like to express an interest in joining the Nasr game. I was thinking of playing a rogue/beguiler elan up to 11th, then retraining for maneuvers and going into rift magus.

Tentative Backstory
[spoiler]
Not all Black Pirates travel the skies. There are a few marauders that prey upon dwellers on land. A few of these bands live in the desert around Nasr. Through a combination of robbing travelers and raiding lightly defended settlements, they live profitable, if short lives. Kharlat was one such (born into the profession, in fact), but his interest in the academic set him apart. When others spent their loot on frivolities and hedonism, Kharlat bought musty books and antique knicknacks. He took a deep interest in obscure arcane trivia and rumors (the beginning of his knowledge of magic), but not so much in actual history. As he saw it, he'd probably be dead of old age or violence long before he had any opportunity to make a difference in the world. He happily shared his discoveries with any who asked, and with some who didn't, earning a reputation as a sort of "bard".

Though some seedy towns and vendors catered to ne'erdowells with gold to spend, Kharlat's interests became more and more difficult to find through  "conventional" channels. He began to cultivate a separate persona ("Omar") as a self-styled traveling sage in order to have a vector into civilization even as he continued to ply the trade of skulduggery with his compatriots during most of the rest of his time. (Kharlat's desert attire concealed his appearance, so he was reasonably confident that travelers would have trouble recognizing him even if they had met "Omar earlier") However. he began to develop a strong interest in magic. Magic seemed a very wondrous thing, both causing and solving problems at a level which seemed to transcend mundane effort.

At the age of 22, Kharlat resolved to acquire a formal education. "Omar" set out for Nasrad with the money he had saved over his criminal career. He parted with the Black Pirate band on reasonably good terms, promising to come back someday with useful knowledge and possibly treasure. Kharlat managed to get accepted into a university, and he worked odd jobs (plus a bit of surreptitious theft to keep his hand in) to help insure that his savings lasted. One of his few extravagances was a membership in a local private library, and he spent much of his spare time poring over books and learning spells to supplement his roguish skills.

After eight years, Kharlat was satisfied with his knowledge, and he began to make good on his promise to the Black Pirates. He became a treasure hunter, seeking after antiquities in the ruins located within the deep desert, appraising them, and then selling them to museums, private collectors, or to vendors in the black market. His marauder band of origin got a hefty chunk of whatever he made, and he helped them out with occasional raids, though he had developed a distaste for needless violence.

Kharlat's most recent expedition was to an old shrine near where the Red Gigas was unearthed 500 years ago. He had uncovered writings telling about a powerful ritual that could be performed to enhance an individual, granting them potent psionic abilities. He followed through on these, discovering what seemed to be a set of well preserved records detailing the process. Deciding that caution was for older men, he decided to perform the ritual upon himself. He carved runes of power into his flesh and sacrificed parts of his mind, personal power, and ego to power the magic. The ritual was a success.

However, Kharlat was horrified to realize that his blessings gained seemed more unto a curse. In a surge of understanding, he realized that the ritual had stopped his biological clock, infusing him with energy that had halted his aging. Further, his body would draw upon and continually renew the energy, removing his need to eat and drink. In Kharlat's eyes, this immortality is a terrible thing, since it means that his philosophy of enjoying life as much one can so as not to waste it is rendered redundant. Now that he's a part of the world forever, he is obligated to make it a better place. Things that will cause trouble for future generations are now his concern.

The trauma of both realizing the consequences of his state as an elan and losing a significant amount of his memory has greatly shaken Kharlat. He now seeks to find a greater purpose for his life and has resolved to become a more ethical person. Time will tell whether he keeps these vows to himself.
[/spoiler]

Link to character sheet (currently unfinished)
http://www.myth-weavers.com/sheets/view.php?id=63316

I'm probably going to modify feats at the very least.

A few questions:

1. What sort of statistics would small arms such as Gilder's pistol have? Would I need to spend a feat for proficiency in such?

2. What do you think of this knowledge-based advantage system? http://www.giantitp.com/articles/paBcfg1YaEccDMQACfu.html

3. Would you be willing to let me spend a feat in order to use my remaining power point to forego sleep? I'd still have to recover spells normally, of course, but I really like the idea of a living being as tireless as a warforged.

4. Could I take eclectic learning as a substitute for advanced learning for my beguiler levels?



1: Gilder's guns use a modified version of the guns presented in the DMG under the Renaissance Weapons chart (I can never remember what page it is on for the life of me). Basically, the standard Musket is a Martial Ranged weapon, similar in respect to the Heavy Crossbow (in that they both use the same rules, but the gun has a smaller Crit for a longer range). The Repeater version is an exotic weapon, and is molded after the Gewehr 98 Bolt Action Repeater. Repeater Rifles are always MWK, which is not included in the price, but otherwise use the same stats. 5 shots before reloading, reload as a move action (free with feats or enhancements).

Handguns, on the other side of the coin, are always exotic. MWK Handguns are based on the Webley-Fosbery Automatic Revolver, while the normal one is a musket-based one-hander. Both deal 1d4, x3, 50ft range. The normal takes a move action to reload without the Rapid Reload feat or enhancements, while the Automatic can be reloaded as a free action via a Quick Loader (set of 10 Quick Loaders is roughly 20gp, including the bullets they use).

Regardless, ammo for both is listed in the DMG, though the weight for the repeater versions is cut in half. Any ability or effect that would apply to a Crossbow can be applied to a Gun. Reloading them always takes two hands.

2: I prefer the Knowledge Devotion feat to the variant, but that is a personal taste.
3: Isn't there one in CP that lets you forgo eating and drinking entirely? If so, just add the effect onto the other (you still need rest in order to recover spells and PP though).
4: Yes.
: Re: Skies of Arcadia Recruiting and OOC
: Avoraciopoctules June 26, 2008, 04:45:28 PM

1: Gilder's guns use a modified version of the guns presented in the DMG under the Renaissance Weapons chart (I can never remember what page it is on for the life of me). Basically, the standard Musket is a Martial Ranged weapon, similar in respect to the Heavy Crossbow (in that they both use the same rules, but the gun has a smaller Crit for a longer range). The Repeater version is an exotic weapon, and is molded after the Gewehr 98 Bolt Action Repeater. Repeater Rifles are always MWK, which is not included in the price, but otherwise use the same stats. 5 shots before reloading, reload as a move action (free with feats or enhancements).

Handguns, on the other side of the coin, are always exotic. MWK Handguns are based on the Webley-Fosbery Automatic Revolver, while the normal one is a musket-based one-hander. Both deal 1d4, x3, 50ft range. The normal takes a move action to reload without the Rapid Reload feat or enhancements, while the Automatic can be reloaded as a free action via a Quick Loader (set of 10 Quick Loaders is roughly 20gp, including the bullets they use).

Regardless, ammo for both is listed in the DMG, though the weight for the repeater versions is cut in half. Any ability or effect that would apply to a Crossbow can be applied to a Gun. Reloading them always takes two hands.

2: I prefer the Knowledge Devotion feat to the variant, but that is a personal taste.
3: Isn't there one in CP that lets you forgo eating and drinking entirely? If so, just add the effect onto the other (you still need rest in order to recover spells and PP though).
4: Yes.

1. I have a 3.0 DMG. In it, Repeating Rifles are listed as modern weapons on page 164. They deal 1d12 damage, have 200 ft. range, and weigh 10 pounds. I don't have a listed price, but I can probably afford it if they cost 1000 GP or less. Since I decided against wearing armor in the beginning, I can probably afford the added weight as well (especially if it's half off). If I can hold the rifle in one hand while casting spells, that sounds like a pretty optimal weapon for this character, ideally suited for his common tactic of sniping from inside illusions.
3. I do not have CP. However, that sounds like a pretty good deal to me. I'll even be able to use my PP on my other elan powers for some handy save bonuses or semi-DR.
4. Huzzah! Prestidigitation is mine! No hair shall be safe from my mystical dying power.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 26, 2008, 05:56:19 PM
Daz Reefcrush (http://www.myth-weavers.com/sheets/view.php?id=63284) is ready for your perview, Sinfire. She's locked and loaded for the Valua campaign as a gunner in the armada. How many fate points should she have?
Bump :D
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 26, 2008, 06:51:42 PM
Since I have 1LA, does that mean I start with lower wealth by level of 2 or the normal lvl3 wealth? and what about XP?
As I always understood it, the LA means that you are still a third level character, that means that wealth and XP do not change from average.

@ Sinfire: I noticed that Psicrystals counted your levels in "Psionic manifesting classes" so can I get a double advancing Psicrystal if I gestalt Psion and Wilder? Also at several points "your level" is mentioned in the same entry, would I use character level or combined class level? If the answer to both of the above is yes...I'm going to have a really fun Psicrystal. I'm also not quite clear on the varient rules for Familiers, ect. in this game, they get feats and skillpoints like a normal person, right? But Familiers and Psicrystals wouldn't use the Elite Array as I read it. Is that correct?

No double-advancing pets, as stated. Your level refers to the class that grants the ability, and only levels in that class would count towards it. Familiars get Skill Points and feats as appropriate for their new creature type (standard familiars are Magical Beasts), and use the Elite Array for everything except their Int score (which is determined by your class level). The Psicrystal doesn't have a Str or Dex score due to it being inanimate, and uses the Int score that is printed (thus only the Wis and Cha change to match the Elite Array, at least until the crystal is able to move on its own). Upon gaining the ability to move on its own accord, the Str and Dex scores change to match what you assigned to those scores when you first obtained it. Thus you must assign all of the stats except Con and Int, and keep track of them as it gains HD.
Okay that's sane, thank you for the answers, that leaves me with either a Wilder//Paladin or Wilder//Marshal. Hmmm...
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 26, 2008, 06:53:01 PM

1: Gilder's guns use a modified version of the guns presented in the DMG under the Renaissance Weapons chart (I can never remember what page it is on for the life of me). Basically, the standard Musket is a Martial Ranged weapon, similar in respect to the Heavy Crossbow (in that they both use the same rules, but the gun has a smaller Crit for a longer range). The Repeater version is an exotic weapon, and is molded after the Gewehr 98 Bolt Action Repeater. Repeater Rifles are always MWK, which is not included in the price, but otherwise use the same stats. 5 shots before reloading, reload as a move action (free with feats or enhancements).

Handguns, on the other side of the coin, are always exotic. MWK Handguns are based on the Webley-Fosbery Automatic Revolver, while the normal one is a musket-based one-hander. Both deal 1d4, x3, 50ft range. The normal takes a move action to reload without the Rapid Reload feat or enhancements, while the Automatic can be reloaded as a free action via a Quick Loader (set of 10 Quick Loaders is roughly 20gp, including the bullets they use).

Regardless, ammo for both is listed in the DMG, though the weight for the repeater versions is cut in half. Any ability or effect that would apply to a Crossbow can be applied to a Gun. Reloading them always takes two hands.

2: I prefer the Knowledge Devotion feat to the variant, but that is a personal taste.
3: Isn't there one in CP that lets you forgo eating and drinking entirely? If so, just add the effect onto the other (you still need rest in order to recover spells and PP though).
4: Yes.

1. I have a 3.0 DMG. In it, Repeating Rifles are listed as modern weapons on page 164. They deal 1d12 damage, have 200 ft. range, and weigh 10 pounds. I don't have a listed price, but I can probably afford it if they cost 1000 GP or less. Since I decided against wearing armor in the beginning, I can probably afford the added weight as well (especially if it's half off). If I can hold the rifle in one hand while casting spells, that sounds like a pretty optimal weapon for this character, ideally suited for his common tactic of sniping from inside illusions.
3. I do not have CP. However, that sounds like a pretty good deal to me. I'll even be able to use my PP on my other elan powers for some handy save bonuses or semi-DR.
4. Huzzah! Prestidigitation is mine! No hair shall be safe from my mystical dying power.

That's the modern one, not the one I'm speaking of. The one I'm speaking of should be on the page before it, with different stats. IIRC. it is a d10 for damage with a 120ft range increment. The Handgun is my own design.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 26, 2008, 06:54:18 PM
Daz Reefcrush (http://www.myth-weavers.com/sheets/view.php?id=63284) is ready for your perview, Sinfire. She's locked and loaded for the Valua campaign as a gunner in the armada. How many fate points should she have?
Bump :D

1d3+1.
: Re: Skies of Arcadia Recruiting and OOC
: Risada June 26, 2008, 10:36:02 PM
After thinking a bit, Bandou Quiryl (http://www.myth-weavers.com/sheets/view.php?id=63606) is finished (I guess). Waiting for Sinfire's Judgement...
: Re: Skies of Arcadia Recruiting and OOC
: Avoraciopoctules June 27, 2008, 12:28:30 AM
My PC (http://www.myth-weavers.com/sheets/view.php?id=63316) seems pretty close to done. I just got the Magic Item Compendium a few hours ago, and I loaded up on nice-looking items. I estimated the value of the rifle at 500 GP, and if that assumption is correct, I think I've about filled my character wealth quota.
: Re: Skies of Arcadia Recruiting and OOC
: Callix June 27, 2008, 12:36:03 AM
Gargel now has added backstory. I hope I'm not upsetting anything.
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight June 27, 2008, 12:47:06 AM
I have all the crunchy bits of Nadia Brightcloud (http://www.myth-weavers.com/sheets/view.php?id=63499) ready for Valua.

All I know for fluff is she graduated with Daz and both were assigned to the same place. She either is currently working under Daz or probably will in the near future. Her specialty is military tactics and specializing in ranged attacks(aka spells).
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 27, 2008, 02:00:34 AM
All the mechanics for my final character are finished - well, except for the psicrystal. (Damn it!  Always something.)  So how many fate points do I get, huh, huh, huh?

(character (http://www.myth-weavers.com/sheets/view.php?id=63395))

Jonry (http://www.myth-weavers.com/sheets/view.php?id=63395)
Male NG Unseelie Water Halfling Society Mind//Ardent, Level 3, Init +4, HP  / , DR 0/cold iron, Speed 20', swim 20', glide 40'
AC 22, Touch 15, Flat-footed 18, Fort +6, Ref +6, Will +8, Base Attack Bonus 2, Power Points 34/34
  sling (10) +8 (1d3,  )
  chain shirt + dastana,   heavy steel shield (+5 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 11, Dex 18, Con 14, Int 12, Wis 18, Cha 12
Condition None
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 27, 2008, 03:45:58 AM
I think Daz has potential. I was inspired a bit by Gregorio and I think that was lucky. Fate Points (1d3+1=4) (http://invisiblecastle.com/roller/view/1641768/) :D:D:D
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 27, 2008, 01:06:01 PM
*Character*
How do you get DR 0/Cold Iron?

@everyone: I just noticed that there are "Summon Frost Beast" spells on the summoner spell list, but I cannot find them anywhere! anyone have an idea where they are located?
: Re: Skies of Arcadia Recruiting and OOC
: Straw_Man June 27, 2008, 01:07:58 PM

Doesn't everyone have DR 0/ anything?
: Re: Skies of Arcadia Recruiting and OOC
: Smudgy June 27, 2008, 01:12:37 PM
But then wouldn't everyone be able to take feats that require DR?  :P
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 27, 2008, 01:14:55 PM
It's just a place holder for next level.

Calm down, folkses.  :)
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 27, 2008, 01:37:31 PM
@everyone: I just noticed that there are "Summon Frost Beast" spells on the summoner spell list, but I cannot find them anywhere! anyone have an idea where they are located?

What D&D book has frost in its title, I wonder ...
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 27, 2008, 01:44:16 PM
@everyone: I just noticed that there are "Summon Frost Beast" spells on the summoner spell list, but I cannot find them anywhere! anyone have an idea where they are located?

What D&D book has frost in its title, I wonder ...
I checked frostburn, didn;t see it. but then again I probably have a -10 personal bonus on Search and Spot checks, so I cannot find anything anyway
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 27, 2008, 02:12:16 PM
The spell line is actually named conjure ice beast.  Frank's not known for checking things like that.

And then you have to take into account that he has his own names for various things.

Sandstorm = It's Hot Outside
Frostburn = It's Cold Outside
Stormwrack = It's Wet Outside
Races of the Wild = Races of Rabbit Fucking

You get the idea. :)
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 27, 2008, 02:30:14 PM
ah I get the picture. Thanks!
: Re: Skies of Arcadia Recruiting and OOC
: Smudgy June 27, 2008, 04:16:13 PM
I'm pretty sure my character (http://www.myth-weavers.com/sheets/view.php?id=63006) is done, except for description, history, etc... Some critique or feedback would be great, as this is my first Tome of Battle character ever. I used the Tome of Battle for Dummies, very helpful, but any other ideas would be great. Oh, and the picture is squished because it didn't fit in the tiny box they gave me, so just right click and view image to see him.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 27, 2008, 06:31:59 PM
Ok, Yafutoma is ready to get started. I'm sending PMs to the players who have joined it (Tshern and Omen both have theirs from the Faelmax forums), and then I will be starting it up. Due to the fact that some of the original players are still in it, I'll be keeping the original storyline for it, and will include the info the new players are missing within their IC PMs.
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 27, 2008, 07:07:17 PM
If both Nasr and Valua are lacking the required number of players I could port mine, after all a LG guy has to see some attraction in joing the worlds peacekeeping force.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 27, 2008, 07:20:19 PM
If both Nasr and Valua are lacking the required number of players I could port mine, after all a LG guy has to see some attraction in joing the worlds peacekeeping force.

Right now both Ixa'taka and Valua could use another player to get started. So take your pick. Valua can do with three if needed, but I'd like at least four (that way people play what they want to instead of what they need to).
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 27, 2008, 08:11:17 PM
I 'signed up' for Yafutome, but didn't get a PM, this means I'm not selected?

Otherwise I'll be more than happy to join any of the other campaigns (although I'd have to change my Profession(Sailor) :P)
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 27, 2008, 09:06:48 PM
I 'signed up' for Yafutome, but didn't get a PM, this means I'm not selected?

Otherwise I'll be more than happy to join any of the other campaigns (although I'd have to change my Profession(Sailor) :P)
Check the second post, I think you are on the list.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 27, 2008, 09:17:29 PM
I 'signed up' for Yafutome, but didn't get a PM, this means I'm not selected?

Otherwise I'll be more than happy to join any of the other campaigns (although I'd have to change my Profession(Sailor) :P)

It takes a while. I have to think up good plot hooks for it, so expect them within the next four or five days (I also have to set up pool tables today and tomorrow, so that really takes out of the time).
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight June 27, 2008, 09:20:32 PM
If both Nasr and Valua are lacking the required number of players I could port mine, after all a LG guy has to see some attraction in joing the worlds peacekeeping force.

I choose you, Akula...chu?
Anyway, if a military game sounds fun to you, join us at Valua. ;)
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension June 27, 2008, 09:38:55 PM
Right now both Ixa'taka and Valua could use another player to get started. So take your pick. Valua can do with three if needed, but I'd like at least four (that way people play what they want to instead of what they need to).
If it is alright with you, I would like to join. I'm thinking about a paladin/dragan shaman (not optimal, but looks fun), but not sure yet. Theres no way I can resist playing, even though I have other things I could be doing.
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight June 27, 2008, 10:33:58 PM
Right now both Ixa'taka and Valua could use another player to get started. So take your pick. Valua can do with three if needed, but I'd like at least four (that way people play what they want to instead of what they need to).

We can do 3 easy, because by the nature of a military campaign there are a lot of NPCs with the same goals as you and its not hard to get their help we cannon fodder backup. Also After's character will probably get Leadership, so we can get a lackey with whatever we'd like more of.
But if there's two very interested people, I'd welcome them. So long as they're fine with kicking ass and kicking ass well.

I think I missed the stats for the handgun and rifle...can anyone point me to the page?
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight June 27, 2008, 10:35:01 PM
Right now both Ixa'taka and Valua could use another player to get started. So take your pick. Valua can do with three if needed, but I'd like at least four (that way people play what they want to instead of what they need to).

We can do 3 easy, because by the nature of a military campaign there are a lot of NPCs with the same goals as you and its not hard to get their help should we cannon fodder backup. Also After's character will probably get Leadership, so we can get a lackey with whatever we'd like more of.
But if there's two very interested people, I'd welcome them. So long as they're fine with kicking ass and kicking ass well.

I think I missed the stats for the handgun and rifle...can anyone point me to the page?

Edit: Holy Double Posts, Batman!
: Re: Skies of Arcadia Recruiting and OOC
: Smudgy June 27, 2008, 10:44:46 PM
If you need another person for the Valua or Ixa'taka game, I'd be willing to make another character; I really wanted to join those ones too. But I'm not sure that's allowed.   :-\
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight June 27, 2008, 11:05:07 PM
I'd rather give others a chance first, but you get bonus points for having an Earthbound Quote. :)
But if no one else steps up, by all means, join us military chicks
: Re: Skies of Arcadia Recruiting and OOC
: Smudgy June 27, 2008, 11:11:29 PM
Yeah! I knew that had to entice somebody! I'd have to take a look at everyone else's characters before I decided what to be, see what I can do to synergize.
: Re: Skies of Arcadia Recruiting and OOC
: Callix June 27, 2008, 11:20:34 PM
If it is alright with you, I would like to join. I'm thinking about a paladin/dragan shaman (not optimal, but looks fun), but not sure yet. Theres no way I can resist playing, even though I have other things I could be doing.
The Ixa'taka campaign welcomes healing ability. Join us...

Oh, and what dragon? My Totemist has Dragontouched, and is leaning toward Blue Dragon ancestry. Not that it affects anything.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 27, 2008, 11:31:59 PM
Hit points (2d6=10) (http://invisiblecastle.com/roller/view/1642783/)

So now that I have hp, may I learn the magic number of fate points I get?

Jonry (http://www.myth-weavers.com/sheets/view.php?id=63395)
Male NG Unseelie Water Halfling Society Mind//Ardent, Level 3, Init +10, HP 22/22, DR 0/cold iron, Speed 20', swim 20', glide 40'
AC 22, Touch 15, Flat-footed 18, Fort +6, Ref +6, Will +8, Base Attack Bonus +2, Power Points 34/34
  sling (10) +8 (1d3,  )
  mithral chain shirt + masterwork dastana,   heavy mithral shield (+5 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 11, Dex 18, Con 14, Int 12, Wis 18, Cha 12
Condition None

Jonry's Psicrystal (http://www.myth-weavers.com/sheets/view.php?id=63904)
       , Level  , Init +2, HP 20/20, DR hardness 8, Speed 30', climb 20'
AC 17, Touch 16, Flat-footed 15, Fort +5, Ref +5, Will +7, Base Attack Bonus +2   
 (+2 Dex, +4 Size, +1 Natural)
Abilities Str 1, Dex 15, Con --, Int 7, Wis 10, Cha 10
Condition None
: Re: Skies of Arcadia Recruiting and OOC
: Rufei June 27, 2008, 11:55:33 PM
Hmm, I guess this would be my first time on these boards, but if you're wondering why I'm posting here, I'm one of the PCs in the Mid-Ocean game.

SiFir, are we moving here? Additionally, does Douglas still exist? If not, we've got some issues with my PC's backstory.

Alright, after a LONG read (namely, going through the entire thread), I've got a few initial concerns. First off, there's been a few posts about the general optimization here being waaaay over some of our heads (including mine). Now, that's not too bad, but I do recall SiFir saying that we'll all, at one point, meet up. In that case, are we looking at a potential situation where my Monk//Fighter/Rogue (read: severely unoptimized except for a single combo including Driving Attack that will on average push enemies 20 feet away from me) will be overshadowed by the others? Second, I see that Jonry has a swim speed. Isn't there, generally speaking, no appreciable body of water in existence? Third, the Mid-Ocean game is down to 4 players... and no caster. We're currently feeling the impact, seeing as there's no one to aid our situation (2 SWVRangers, one with a bow, one with two pistols, 1 Maneuver-abuser (Warblade//Swordsage), and myself, a flanking-dependent glass cannon). We do have some non-active zombies, but they're good for only taking 10 on Str checks for our Ballista reloading.

But yeah, my head's about to burst from all the optimization. I've only got a year's worth of DnD experience too, so most of the stuff here is flying over my head.
: Re: Skies of Arcadia Recruiting and OOC
: Pan-Fried Hamster June 28, 2008, 01:10:54 AM
Maybe I can help you, then.  This looks interesting to me but the opti-fu worries me somewhat due to lack of experience.  I can figure things out, but it takes me time and work.  I'm on the fence about joining, for that reason.

If you need a straight caster, there's always Wizard//Archivist to cover all the bases with one bigass spellbook (though that suffers from the same bad BAB, d4, and Will save on both sides, so I'd rather find something that eases up the weaknesses).  I like it thematically, though.  *pulls out huge, heavy tome*

"Did you call upon Cronam the Librarian?"
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 28, 2008, 01:14:53 AM
@ Zefier: Most of us aren't trying to break the game. I think that several people are just playing characters they think would be fun, I certainly am. I know that Wilder is almost universally worse then Psion but I'm playing one to try to be effective. Also, if you want help with general optimization of your PC I'm sure that you could get it here or on the Min/Max forums. Sinfire has a very lenient rebuilding system in place so you could be a very different character next level. But dispite the points on the general "optimal" builds that have been made in this thread, most of us are just making neat characters. This is purely my opinion however and I could be completely wrong or you could see it very differently. I don't have that much more DnD experience then you do actually.

@ NineInchNall: Your Psicrystal's sheet isn't public ATM.
: Re: Skies of Arcadia Recruiting and OOC
: Avoraciopoctules June 28, 2008, 01:20:18 AM

We can do 3 easy, because by the nature of a military campaign there are a lot of NPCs with the same goals as you and its not hard to get their help should we cannon fodder backup. Also After's character will probably get Leadership, so we can get a lackey with whatever we'd like more of.
But if there's two very interested people, I'd welcome them. So long as they're fine with kicking ass and kicking ass well.

I think I missed the stats for the handgun and rifle...can anyone point me to the page?
Page 15 for me. I'll try copy-pasting.

"1: Gilder's guns use a modified version of the guns presented in the DMG under the Renaissance Weapons chart (I can never remember what page it is on for the life of me). Basically, the standard Musket is a Martial Ranged weapon, similar in respect to the Heavy Crossbow (in that they both use the same rules, but the gun has a smaller Crit for a longer range). The Repeater version is an exotic weapon, and is molded after the Gewehr 98 Bolt Action Repeater. Repeater Rifles are always MWK, which is not included in the price, but otherwise use the same stats. 5 shots before reloading, reload as a move action (free with feats or enhancements).

Handguns, on the other side of the coin, are always exotic. MWK Handguns are based on the Webley-Fosbery Automatic Revolver, while the normal one is a musket-based one-hander. Both deal 1d4, x3, 50ft range. The normal takes a move action to reload without the Rapid Reload feat or enhancements, while the Automatic can be reloaded as a free action via a Quick Loader (set of 10 Quick Loaders is roughly 20gp, including the bullets they use).

Regardless, ammo for both is listed in the DMG, though the weight for the repeater versions is cut in half. Any ability or effect that would apply to a Crossbow can be applied to a Gun. Reloading them always takes two hands.
- - - -
1. I have a 3.0 DMG. In it, Repeating Rifles are listed as modern weapons on page 164. They deal 1d12 damage, have 200 ft. range, and weigh 10 pounds. I don't have a listed price, but I can probably afford it if they cost 1000 GP or less. Since I decided against wearing armor in the beginning, I can probably afford the added weight as well (especially if it's half off). If I can hold the rifle in one hand while casting spells, that sounds like a pretty optimal weapon for this character, ideally suited for his common tactic of sniping from inside illusions.
- - - -
That's the modern one, not the one I'm speaking of. The one I'm speaking of should be on the page before it, with different stats. IIRC. it is a d10 for damage with a 120ft range increment. The Handgun is my own design."
: Re: Skies of Arcadia Recruiting and OOC
: Risada June 28, 2008, 01:21:13 AM
@Zefier: don't worry about your experience. I also have one year worth of experience, but I'm trying my best to be of some use, even if my opt-fu isn't as big as from the "Big Guys" around here  :P
: Re: Skies of Arcadia Recruiting and OOC
: Rufei June 28, 2008, 01:39:30 AM
@ Pan-Fried Hamster: Ha, we used to have a caster (who was far too friendly with them undead creatures). But it's up to SiFir if he wants to open up Mid-Ocean again or not.

@ Akula: Rather it was the chatter that intimidated me. But I guess I've misjudged and I apologize for that. And I'm trying the same, but sticking with the Monk (and we all know how much this class just sucks) and supercharging it with a fighter's feats, eliminating the monk's feat-hungry weakness.

@ Risada: Thanks for the comfort. XD
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 June 28, 2008, 02:02:05 AM
Try the monk I'm using, it's a monk fix by Witch on Gleemin.  Link in my Handy Haversack: The Martial Artist.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei June 28, 2008, 04:19:13 AM
Huh, I remember looking at this before but somehow just didn't care for it. Now, on a second try, it looks like it's more viable than what I'd expect. There are a few reservations/questions/comments/complaints I have before taking this:

1) Will I be losing FP if I use this class as opposed to the PHB Monk? I recieved 1d3+3 (as you'd expect from Monk//Fighter/Rogue) and took the average (5). I still have 3 left, in fear that I'm still the squishiest member of probably the entire campaign (especially before Grappling Block).
2) Some of these Martial Techniques are virtual feats. Do they count as the actual feats when dealing with prerequisites? For example, Fists of Steel is essentially Superior Unarmed Fighting (or whatever the ToB feat is for increasing fist damage), but it isn't listed like Flexible is. Is this intentional or just a fault of the OP? Also, is Hamstring the equivalent to the rogue-specific feat with approximately the same name?
3) Will the Slow Fall --> Wall Run class feature swap still work (great for running up the sides of ships!)? And can I still take the Dark Moon Disciple substitution levels?
4) I'm assuming I have to do this as retraining?
5) Will the Ascetic Rogue feat still work?
6) Am I correct in assuming that the Hand and Foot Unearthed Arcana monk variant won't work anymore (as I don't seem to get a choice of feats at lv 1, 2, and 6)?
7) Slippery mind has a prerequisite of Iron Mind. Christ. And that's the prereq for any SR.
8 ) Does Kung Fu Genius still work?
9) How does a virtual fly speed (gained from Air Heritage) differ from that of a normal fly speed? (I'm looking at you, Sprint.)
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 28, 2008, 04:44:01 AM
Try the monk I'm using, it's a monk fix by Witch on Gleemin.  Link in my Handy Haversack: The Martial Artist.
The Frank Trollman's Monk (http://files.meetup.com/47142/FrankTrollman%20and%20K(eith)%20rules%20pdf.pdf) is also very interesting.
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 28, 2008, 04:52:12 AM
Try the monk I'm using, it's a monk fix by Witch on Gleemin.  Link in my Handy Haversack: The Martial Artist.
The Frank Trollman's Monk (http://files.meetup.com/47142/FrankTrollman%20and%20K(eith)%20rules%20pdf.pdf) is also very interesting.
The Frank and K monk, as all Frank and K classes, is designed to compete with caster. But not just any casters, it's designed to be as good as the casters that are doing broken things like polymorph and chain-binding djinn.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei June 28, 2008, 05:16:09 AM
Doesn't seem like I CAN use the Frank and K monk. My PC's storyline is tied very closely with some of the abilities I recieve from the substitution levels.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 28, 2008, 06:56:29 AM
Overview

Let me know if I missed anyone (almost forogt myself)
: Re: Skies of Arcadia Recruiting and OOC
: Rebel581 June 28, 2008, 07:26:22 AM
I'm also from the Mid-Ocean game (got linked here by Zefier). So what's going on? We haven't advanced at all in the other thread on gleemax. Are we moving here? Can I get linked to the new thread if we are?
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 28, 2008, 08:15:39 AM
I'm also from the Mid-Ocean game (got linked here by Zefier). So what's going on? We haven't advanced at all in the other thread on gleemax. Are we moving here? Can I get linked to the new thread if we are?
read the 15 pages of text pls  :)
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension June 28, 2008, 10:58:08 AM
If it is alright with you, I would like to join. I'm thinking about a paladin/dragan shaman (not optimal, but looks fun), but not sure yet. Theres no way I can resist playing, even though I have other things I could be doing.
The Ixa'taka campaign welcomes healing ability. Join us...

Oh, and what dragon? My Totemist has Dragontouched, and is leaning toward Blue Dragon ancestry. Not that it affects anything.
I dont know if the charactere would exactly fit into Ixa'taka, but wherever is needed I could probably tweak the backstory. Well, LG for paladin, so unless SiFir removes the alignment restrictions on the paladin, I am kind of limited in my choices for dragons.
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight June 28, 2008, 11:04:46 AM
Doesn't seem like I CAN use the Frank and K monk. My PC's storyline is tied very closely with some of the abilities I recieve from the substitution levels.

That's fine. Your Fate Points would likely become 1d3-1 by using it, or at best 1d3 and you already said you didn't want that. Most of the Fighting Styles from my quick read are offensive, and don't help you become less squishy, though the few that are defensive aren't bad.

Now for your other questions...

3,5,6,8: As long as you have the appropriate class feature to swap(even if it's been renamed), you can swap it with monk varients, sub levels, use feats etc. Since you don't have the bonus feats at 1,2 and 6 you can't do Unearthed Arcana Fighting Styles, though your Fighter levels can probably give you the feats you want.

1,4: these are for SiFir to answer as they're questions about the rules of his game and not D&D in general.

2: Technically they don't count as feats, though if the wording is virtually identical it would be a very common houserule for them to qualify you for what you're looking at. Since it's SiFir's game, the houserule is in his court.

7: Ouch. That seems like a step in the wrong direction, though maybe the rest of the fix is good. I haven't read it.

9: a.Assuming they have the same maneuverability and limitations, you use the higher fly speed while both are active.
b.If both are limited uses it's a nice option to be able to alternate from one to the other to get more flight a day.
c.One might be based off land speed, which if they left that part of Monk alone it should become a nice number at higher levels, although static fly speeds would be better at low levels.
d.If they have different maneuverabilties but the same speed, the one with worse maneuverability is useless except as a backup if you run out of uses for the better one.
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace June 28, 2008, 12:24:03 PM
1) Just to reiterate on what sdk said, Sinfire fives 1d3 FPs for homebrew classes in general (though I bet the Lightning Warrior gets -1 FP ;)).

9) Didn't we go over this in the old thread ? Air Heritage doesn't actually give you a fly speed - it increases an existing one. I seem to remember you wanted to use in conjunction with a feat that gave a 0ft fly speed...
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight June 28, 2008, 12:44:33 PM
9) Didn't we go over this in the old thread ? Air Heritage doesn't actually give you a fly speed - it increases an existing one. I seem to remember you wanted to use in conjunction with a feat that gave a 0ft fly speed...

Good call. I was giving a general FAQ about how two fly speeds would work, but didn't even check to see if they qualified.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 28, 2008, 01:59:53 PM
Try the monk I'm using, it's a monk fix by Witch on Gleemin.  Link in my Handy Haversack: The Martial Artist.
The Frank Trollman's Monk (http://files.meetup.com/47142/FrankTrollman%20and%20K(eith)%20rules%20pdf.pdf) is also very interesting.
The Frank and K monk, as all Frank and K classes, is designed to compete with caster. But not just any casters, it's designed to be as good as the casters that are doing broken things like polymorph and chain-binding djinn.

Well, the Monk is a Dungeonomicon class, which is on the weak side for F&K.  From personal experience, those classes do not in fact compete with "broken" casters.  What they do is what classes are #defined as being supposed to do: take on critters of their CR with a mean success rate of approximately 50%.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 28, 2008, 02:05:50 PM
Going with the assumption that since I'm using a homebrew class I get 1d3 FP ...

Fate points, please: (1d3=2) (http://invisiblecastle.com/roller/view/1643249/)

Muwa ha ha.  One of those will definitely be going into my Wisdom.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 28, 2008, 03:32:19 PM
Hit points (2d6=10) (http://invisiblecastle.com/roller/view/1642783/)

So now that I have hp, may I learn the magic number of fate points I get?

Jonry (http://www.myth-weavers.com/sheets/view.php?id=63395)
Male NG Unseelie Water Halfling Society Mind//Ardent, Level 3, Init +10, HP 22/22, DR 0/cold iron, Speed 20', swim 20', glide 40'
AC 22, Touch 15, Flat-footed 18, Fort +6, Ref +6, Will +8, Base Attack Bonus +2, Power Points 34/34
  sling (10) +8 (1d3,  )
  mithral chain shirt + masterwork dastana,   heavy mithral shield (+5 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 11, Dex 18, Con 14, Int 12, Wis 18, Cha 12
Condition None

Jonry's Psicrystal (http://www.myth-weavers.com/sheets/view.php?id=63904)
       , Level  , Init +2, HP 20/20, DR hardness 8, Speed 30', climb 20'
AC 17, Touch 16, Flat-footed 15, Fort +5, Ref +5, Will +7, Base Attack Bonus +2   
 (+2 Dex, +4 Size, +1 Natural)
Abilities Str 1, Dex 15, Con --, Int 7, Wis 10, Cha 10
Condition None

1d3, flat. Homebrew classes usually get just the d3. Hope you roll high!
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 28, 2008, 03:40:08 PM
Hmm, I guess this would be my first time on these boards, but if you're wondering why I'm posting here, I'm one of the PCs in the Mid-Ocean game.

SiFir, are we moving here? Additionally, does Douglas still exist? If not, we've got some issues with my PC's backstory.

Alright, after a LONG read (namely, going through the entire thread), I've got a few initial concerns. First off, there's been a few posts about the general optimization here being waaaay over some of our heads (including mine). Now, that's not too bad, but I do recall SiFir saying that we'll all, at one point, meet up. In that case, are we looking at a potential situation where my Monk//Fighter/Rogue (read: severely unoptimized except for a single combo including Driving Attack that will on average push enemies 20 feet away from me) will be overshadowed by the others? Second, I see that Jonry has a swim speed. Isn't there, generally speaking, no appreciable body of water in existence? Third, the Mid-Ocean game is down to 4 players... and no caster. We're currently feeling the impact, seeing as there's no one to aid our situation (2 SWVRangers, one with a bow, one with two pistols, 1 Maneuver-abuser (Warblade//Swordsage), and myself, a flanking-dependent glass cannon). We do have some non-active zombies, but they're good for only taking 10 on Str checks for our Ballista reloading.

But yeah, my head's about to burst from all the optimization. I've only got a year's worth of DnD experience too, so most of the stuff here is flying over my head.

If you guys wish to move it here (maybe I will actually remember to update the damn thing) then I will. Douglas does still exist, I've more or less put the old Valua crew on autopilot for that one. Your background is still valid.

1: If you feel that your character is being overshadowed, then there are two options for me to use. The first is to allow you to retrain up. The second is to ask the other player to dial it down a notch or two.

2: There are some, but you are correct in that only a few of them could be considered inhabitable.

3: Let's hope a fellow poster will be able to take up the helm of the caster slot.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 28, 2008, 03:47:41 PM
Huh, I remember looking at this before but somehow just didn't care for it. Now, on a second try, it looks like it's more viable than what I'd expect. There are a few reservations/questions/comments/complaints I have before taking this:

1) Will I be losing FP if I use this class as opposed to the PHB Monk? I recieved 1d3+3 (as you'd expect from Monk//Fighter/Rogue) and took the average (5). I still have 3 left, in fear that I'm still the squishiest member of probably the entire campaign (especially before Grappling Block).
2) Some of these Martial Techniques are virtual feats. Do they count as the actual feats when dealing with prerequisites? For example, Fists of Steel is essentially Superior Unarmed Fighting (or whatever the ToB feat is for increasing fist damage), but it isn't listed like Flexible is. Is this intentional or just a fault of the OP? Also, is Hamstring the equivalent to the rogue-specific feat with approximately the same name?
3) Will the Slow Fall --> Wall Run class feature swap still work (great for running up the sides of ships!)? And can I still take the Dark Moon Disciple substitution levels?
4) I'm assuming I have to do this as retraining?
5) Will the Ascetic Rogue feat still work?
6) Am I correct in assuming that the Hand and Foot Unearthed Arcana monk variant won't work anymore (as I don't seem to get a choice of feats at lv 1, 2, and 6)?
7) Slippery mind has a prerequisite of Iron Mind. Christ. And that's the prereq for any SR.
8 ) Does Kung Fu Genius still work?
9) How does a virtual fly speed (gained from Air Heritage) differ from that of a normal fly speed? (I'm looking at you, Sprint.)

1: No, I won't issue an FP loss for using that fix (I've printed it out and used it IRL, and it is actually a fine upgrade).
2: Probably an oversight. And I'm not familiar with the Hamstring Rogue feat enough to have it off the top of my head (most of my books are with friends) so I couldn't say.
3: Yes, and yes.
4: Not unless something major changes, like one of your dump stats becomes considerably more important than it was.
5: Yes.
6: Yes, again. Though I may allow it anyway seeing as it was a part of your original build.
7: What? I'm not sure I understand.
8: Yes.
9: It differs in that you literally cannot double-move with it. You have to take full-round actions to 5' step, which means all it does is let you hover (and you are practically swimming to move forward).
: Re: Skies of Arcadia Recruiting and OOC
: Risada June 28, 2008, 03:51:49 PM
Alright, rolling my Fate Points: 1d3 = 2 (http://invisiblecastle.com/roller/view/1643305/)

...Not bad, I guess  :)
: Re: Skies of Arcadia Recruiting and OOC
: Rebel581 June 28, 2008, 05:24:12 PM
I'm also from the Mid-Ocean game (got linked here by Zefier). So what's going on? We haven't advanced at all in the other thread on gleemax. Are we moving here? Can I get linked to the new thread if we are?
read the 15 pages of text pls  :)

No deal  :)

Either way, I am leaving on a vacation to Israel in about 12 hours time now. I don't want to leave my crew without a ballista man, so can I let them use my character's unique skills while I'm floating on the Dead Sea?
: Re: Skies of Arcadia Recruiting and OOC
: Rufei June 28, 2008, 08:59:24 PM
7) Slippery mind has a prerequisite of Iron Mind. Christ. And that's the prereq for any SR.
7: What? I'm not sure I understand.

I'm referring to the following Martial Technique - Slippery Mind: Should the martial artist fail a saving throw against an ongoing mind-affecting effect, he may make an additional one the next round. Requirements: 4th level, Iron Will. Unfortunately, Iron Will sucks, but nothing I can do about that. :-\
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension June 28, 2008, 09:01:22 PM
If it is alright with you, I would like to join. I'm thinking about a paladin/dragan shaman (not optimal, but looks fun), but not sure yet. Theres no way I can resist playing, even though I have other things I could be doing.
The Ixa'taka campaign welcomes healing ability. Join us...

Oh, and what dragon? My Totemist has Dragontouched, and is leaning toward Blue Dragon ancestry. Not that it affects anything.
I dont know if the charactere would exactly fit into Ixa'taka, but wherever is needed I could probably tweak the backstory. Well, LG for paladin, so unless SiFir removes the alignment restrictions on the paladin, I am kind of limited in my choices for dragons.
Kindly bump with request.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei June 28, 2008, 09:06:07 PM
It's ultimately up to SiFir's final word, but my character is not Lawful yet is a monk (if that's any indication).
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension June 28, 2008, 09:15:53 PM
It will just affect my dragon choice. But it still matters to me flavorwise, I put thought into these things along with attempted optimization.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 29, 2008, 12:33:16 AM
7) Slippery mind has a prerequisite of Iron Mind. Christ. And that's the prereq for any SR.
7: What? I'm not sure I understand.

I'm referring to the following Martial Technique - Slippery Mind: Should the martial artist fail a saving throw against an ongoing mind-affecting effect, he may make an additional one the next round. Requirements: 4th level, Iron Will. Unfortunately, Iron Will sucks, but nothing I can do about that. :-\

Ah. Yeah, that does kinda suck. Iron Heart Surge and Moment of Perfect Mind blow it out of the water if you ask me.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 29, 2008, 12:33:57 AM
If it is alright with you, I would like to join. I'm thinking about a paladin/dragan shaman (not optimal, but looks fun), but not sure yet. Theres no way I can resist playing, even though I have other things I could be doing.
The Ixa'taka campaign welcomes healing ability. Join us...

Oh, and what dragon? My Totemist has Dragontouched, and is leaning toward Blue Dragon ancestry. Not that it affects anything.
I dont know if the charactere would exactly fit into Ixa'taka, but wherever is needed I could probably tweak the backstory. Well, LG for paladin, so unless SiFir removes the alignment restrictions on the paladin, I am kind of limited in my choices for dragons.
Kindly bump with request.

Paladins can be LG, LE, CE, or CG via the SRD's Paladin of variant.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 29, 2008, 06:10:16 AM
I was looking through some books for campaign ideas and came across the  Invisible Spell feat in Complete Scoundrel.

The feat "modifies any spell you cast so that it has no visual manifestation"

Now the question: can this spell be used on Summon Monster to create invisible summons?
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace June 29, 2008, 06:28:22 AM
It's an incredibly badly written feat. RAW it does allow that but few DMs are likely to let it fly.

A very cute trick, though: cast an invisible Fog spell around you if you're sneaking invisibly/polymorphed/... and you don't want True Seeing to get you. Your vision is unblocked but you have total concealment vs the TS user...
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 June 29, 2008, 11:16:16 AM
2: I forgot to mention to look at my last post in the thread.  Witch hasn't been on since February, so he hasn't fixed it (right now Hamstring is indefinite).  As SiFir said, it's probably an oversight and in the suggestions I made in that last post.  But the Fists of Steel is something different from SUS.  It actually increases your unarmed damage by a step, much like FotF.  And eventually you can take it twice (epic).

7: Yeah, I know.  It's not that awesome at all.  IMO that prereq shouldn't be there, no class feature should have a prereq.  Other than bonus feats that require prereqs, but those aren't class features.  And class features that have other class features from the same class as prereqs.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 29, 2008, 01:37:07 PM
So, what campaigns would welcome a dedicated support caster?  :)
: Re: Skies of Arcadia Recruiting and OOC
: Callix June 29, 2008, 08:49:01 PM
Ixa'taka currently has an Incarnum-powered killing machine (my Gargel), an Incarnum- and Moon-Magic-fuelled killing machine (Risada's Bandou), and Incarnum- and Druid-Casting-powered killing machine (DaveTheMagicWeasel's character). So a dedicated support caster is welcome.

All the same, we have a lot of bases covered (traps/scouting, sailing, healing, tanking, damage output), so whatever you want works. A party face would be nice, as would a secondary healer. But whatever works.
: Re: Skies of Arcadia Recruiting and OOC
: Risada June 29, 2008, 09:04:40 PM
Ixa'taka currently has an Incarnum-powered killing machine (my Gargel), an Incarnum- and Moon-Magic-fuelled killing machine (Risada's Bandou), and Incarnum- and Druid-Casting-powered killing machine (DaveTheMagicWeasel's character). So a dedicated support caster is welcome.

All the same, we have a lot of bases covered (traps/scouting, sailing, healing, tanking, damage output), so whatever you want works. A party face would be nice, as would a secondary healer. But whatever works.

I didn't knew Ixa'taka has Incarnum everywhere :twitch

But yeah, do an Incarnum/Something else to don't be different from the rest of us  :P
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace June 29, 2008, 09:11:24 PM
So, what campaigns would welcome a dedicated support caster?  :)
I believe that was a rhetorical question, because who doesn't want one ?
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight June 29, 2008, 09:25:15 PM
So, what campaigns would welcome a dedicated support caster?  :)

You've been drafted. Come join us military chicks.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 29, 2008, 11:17:06 PM
So, what campaigns would welcome a dedicated support caster?  :)

You've been drafted. Come join us military chicks.
We should totally get an all female party going and then make an all female wing of the Armada. Some kind of awesome tactical strike force. ;)
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 30, 2008, 12:04:02 AM
Alright then, count me in on Valua.  The rest of you can be women, and I'll be the Bosley of the group.  :)
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 30, 2008, 04:38:17 AM
So, what campaigns would welcome a dedicated support caster?  :)

You've been drafted. Come join us military chicks.
We should totally get an all female party going and then make an all female wing of the Armada. Some kind of awesome tactical strike force. ;)
Sexism FTW :)
: Sinfire's Yafutoma : Preparation thread
: Llochlyn June 30, 2008, 07:37:36 AM
Yup, I'm starting this myself because I'm lazy as hell when in comes to browsing about 20 pages to check who plays what, etc.

I am looking towards a samuraï flavored character, wich includes Warblade and them something else. I have a few choices, but need to decide if I'm a skillful samurai with a lot of feats geared towards lockdown (Warblade//Feat Rogue), or a crazy damage machine (several options there), or something else.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 30, 2008, 07:42:50 AM
SmudgyHandsman: my character (http://www.myth-weavers.com/sheets/view.php?id=63006)
Ieniemienie: Kiba Djakla (http://www.myth-weavers.com/sheets/view.php?id=63342)
Tshern: My character (http://www.myth-weavers.com/sheets/view.php?id=41231)
Omen of Peace: ?

Those are the other Yafutoma characters :D
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie June 30, 2008, 07:50:35 AM
lol I just noticed that SmudgyHandman is only 32Lbs heavy  :lol We could even use him as a weapon... he has the weight of a 3 year old  :lol
: Re: Skies of Arcadia Recruiting and OOC
: Smudgy June 30, 2008, 09:29:08 AM
And I'm carrying 22 lbs, about 70% of my body mass, yet I'm at a light load somehow. Carrying capacity limits sure are odd aren't they? I know if I was carrying 70% of my body, I'd be at more than a light load, and my strength score isn't a 9.
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight June 30, 2008, 01:44:17 PM
Alright then, count me in on Valua.  The rest of you can be women, and I'll be the Bosley of the group.  :)

Nah. You need to call yourself "Charlie" and we need one more female character.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 30, 2008, 02:00:43 PM
Ixa'taka currently has an Incarnum-powered killing machine (my Gargel), an Incarnum- and Moon-Magic-fuelled killing machine (Risada's Bandou), and Incarnum- and Druid-Casting-powered killing machine (DaveTheMagicWeasel's character). So a dedicated support caster is welcome.

All the same, we have a lot of bases covered (traps/scouting, sailing, healing, tanking, damage output), so whatever you want works. A party face would be nice, as would a secondary healer. But whatever works.

Considering that every one of you can cover those roles with soulmelds, I'd say you are set. But another player makes things nice.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 30, 2008, 02:02:08 PM
Ixa'taka currently has an Incarnum-powered killing machine (my Gargel), an Incarnum- and Moon-Magic-fuelled killing machine (Risada's Bandou), and Incarnum- and Druid-Casting-powered killing machine (DaveTheMagicWeasel's character). So a dedicated support caster is welcome.

All the same, we have a lot of bases covered (traps/scouting, sailing, healing, tanking, damage output), so whatever you want works. A party face would be nice, as would a secondary healer. But whatever works.

I didn't knew Ixa'taka has Incarnum everywhere :twitch

But yeah, do an Incarnum/Something else to don't be different from the rest of us  :P

It is odd when you consider the fact that Grendel's special ability is that he's able to shape soulmelds that the holder of the Green Crystal has active.


Yes kids, the Gigas have their own tricks to work with the party's abilities. No, I'm not telling you any more than that.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 30, 2008, 02:39:09 PM
Awww... Our Gigas is dead :(

Lets rebuild it :D
[spoiler]JK[/spoiler]
: Re: Skies of Arcadia Recruiting and OOC
: Risada June 30, 2008, 02:40:15 PM
It is odd when you consider the fact that Grendel's special ability is that he's able to shape soulmelds that the holder of the Green Crystal has active.

Yes kids, the Gigas have their own tricks to work with the party's abilities. No, I'm not telling you any more than that.

Four words: Oh my f*cking god!

*homicidal look on the face*
....must.....have.....it....
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan June 30, 2008, 03:08:16 PM
It is odd when you consider the fact that Grendel's special ability is that he's able to shape soulmelds that the holder of the Green Crystal has active.

Yes kids, the Gigas have their own tricks to work with the party's abilities. No, I'm not telling you any more than that.

Four words: Oh my f*cking god!

*homicidal look on the face*
....must.....have.....it....

:D
: Re: Skies of Arcadia Recruiting and OOC
: Callix June 30, 2008, 07:14:56 PM
It is odd when you consider the fact that Grendel's special ability is that he's able to shape soulmelds that the holder of the Green Crystal has active.

Yes kids, the Gigas have their own tricks to work with the party's abilities. No, I'm not telling you any more than that.

Four words: Oh my f*cking god!

*homicidal look on the face*
....must.....have.....it....

You? Why should we be giving the Gigas *your* skillmonkey soulmelds? Let one of the totemists show you how it's done. Girallon Arms (Totem) + Sphinx Claws (Hands) + Dragon Tail = 5 attacks on a charge. In addition to any natural attacks he might have. I can add a bite attack with Double Chakra (Totem). Now stick that on a legendary engine of destruction...

Pounce is too cool not to give a Gigas Sphinx Claws.

Still, cool that we, er, picked up that Ixa'taka was the land of Incarnum.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall June 30, 2008, 07:21:47 PM
Alright then, count me in on Valua.  The rest of you can be women, and I'll be the Bosley of the group.  :)

Nah. You need to call yourself "Charlie" and we need one more female character.

You know, you're right.  Especially at higher levels when I won't even have to be in the same region as the rest of the group.
: Re: Skies of Arcadia Recruiting and OOC
: Akula June 30, 2008, 08:49:33 PM
Awww... Our Gigas is dead :(

Lets rebuild it :D
[spoiler]JK[/spoiler]
You've got the Delphinus, the ship that killed the Gigas.
: Re: Skies of Arcadia Recruiting and OOC
: Risada June 30, 2008, 11:15:40 PM
You? Why should we be giving the Gigas *your* skillmonkey soulmelds? Let one of the totemists show you how it's done. Girallon Arms (Totem) + Sphinx Claws (Hands) + Dragon Tail = 5 attacks on a charge. In addition to any natural attacks he might have. I can add a bite attack with Double Chakra (Totem). Now stick that on a legendary engine of destruction...

Pounce is too cool not to give a Gigas Sphinx Claws.

Still, cool that we, er, picked up that Ixa'taka was the land of Incarnum.

Ow, come on.... I didn't specified who would "pilot" him... if you want to it's fine.... as long as you don't come after the rest of the party  :P
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent June 30, 2008, 11:17:13 PM
: Akula link=topic=786.msg23174#msg23174 date=1214866173You've got the Delphinus, the ship that [i
killed[/i] the Gigas.
Exactly. Now imagine if we had both ;)
: Re: Skies of Arcadia Recruiting and OOC
: Akula July 01, 2008, 12:37:34 AM
: Akula link=topic=786.msg23174#msg23174 date=1214866173You've got the Delphinus, the ship that [i
killed[/i] the Gigas.
Exactly. Now imagine if we had both ;)
They'd get into a fight. :P
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent July 01, 2008, 01:24:05 AM
Pfah, not if the Delphinus captain had the crystal :D
: Re: Skies of Arcadia Recruiting and OOC
: Akula July 01, 2008, 03:48:37 AM
But then they'd never know who was the most awesome. For that reason alone they would have to fight.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent July 01, 2008, 03:52:11 AM
But they already did. And the Delphinus won. :P  Now the gigas would be a second to the Delphinus :D
: Re: Skies of Arcadia Recruiting and OOC
: Callix July 01, 2008, 07:48:13 AM
Ow, come on.... I didn't specified who would "pilot" him... if you want to it's fine.... as long as you don't come after the rest of the party  :P
Sorry. I assumed that the Green Moon Mage going "ooh, shiny" over the Green Moon Crystal would want it for himself. And there's at least one other totemist in the party who's just as good, if not better, at "piloting" Grendel. I just think that Sphinx Claws and Girallon Arms are some very awesome soulmelds to put on a legendary beast, while Dissolving Spittle and Airstep Boots seem less inspiring. Then again, flight is the tarrasque's weakness...

Aha! Pegasus Cloak (Shoulders)! It's not Perfect, but it's a fly speed.

Sorry if I came on a bit strong.
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension July 01, 2008, 12:43:59 PM
Expect a character in about a day for either Valua of Ixa'taka. It would fit better on Valua though. In that case is will be a female. Paladin/Dragon Shaman Support Character.
: Re: Skies of Arcadia Recruiting and OOC
: Akula July 01, 2008, 06:31:23 PM
But they already did. And the Delphinus won. :P  Now the gigas would be a second to the Delphinus :D
Not the green and red Gigas. :eh
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension July 01, 2008, 07:40:36 PM
Actually, SiFir, how do you feel about the inherent evilness of undead, or, more specifically, the Dread Necromancer?
: Re: Skies of Arcadia Recruiting and OOC
: Rufei July 01, 2008, 08:41:53 PM
Actually, SiFir, how do you feel about the inherent evilness of undead, or, more specifically, the Dread Necromancer?

Mid-Ocean used to have a Dread Necromancer//Death Master, if that's any indication. :)
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension July 01, 2008, 08:50:01 PM
Neutral I would assume?
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent July 01, 2008, 11:58:28 PM
But they already did. And the Delphinus won. :P  Now the gigas would be a second to the Delphinus :D
Not the green and red Gigas. :eh
:P Non-fliers are automatically subpar.  Blowing up the land under them causes them to fall into Deep Sky :D Hehehe...
: Re: Skies of Arcadia Recruiting and OOC
: Akula July 02, 2008, 04:47:35 AM
But they already did. And the Delphinus won. :P  Now the gigas would be a second to the Delphinus :D
Not the green and red Gigas. :eh
:P Non-fliers are automatically subpar.  Blowing up the land under them causes them to fall into Deep Sky :D Hehehe...
I just envisioned a grappling Gigas that drags its foes into Deep Sky...
: Re: Skies of Arcadia Recruiting and OOC
: Avoraciopoctules July 02, 2008, 10:26:25 PM
I think that I've finished designing Kharlat (http://www.myth-weavers.com/sheets/view.php?id=63316 (http://www.myth-weavers.com/sheets/view.php?id=63316)). I was tempted to switch Negotiator out for Alertness, but decided against it since Kharlat already takes a Charisma penalty to his talky skills. I'd probably want to retrain feats at level 5, after Kharlat begins to focus on developing the skills necessary for the exploration of hazardous environments such as dungeons and deep wilderness.

Here's my HP rolls for levels 2 and 3, plus my Fate Points before class modifiers.
http://invisiblecastle.com/roller/view/1647673/
2d6=4 (Ouch. Glad I'm playing a deception-focused skirmisher.)
1d3=3 (Well, at least I'll have a nice chance of tumbling away with a luck reroll if I'm forced into melee)

[spoiler]
Kharlat (http://www.myth-weavers.com/sheets/view.php?id=63316)
Male Neutral Elan Gestalt Rogue/Beguiler, Level 3, Init +2, HP 16/16, Speed 30 feet
AC 15, Touch 11, Flat-footed 14, Fort +3, Ref +5, Will +5,
Base Attack Bonus +2, Power Points 2/2 Fate Points 3+_
Short Sword +4 (1d6+2, 19-20/x2)
Masterwork Repeating Rifle (5 shots loaded at once) +5 (1d10, x3)
Mage Armor (+4 Armor, +2 Dex, -1 Misc)
Abilities Str 14, Dex 14, Con 14, Int 17, Wis 14, Cha 12
Condition None
Racial Abilities:
-2 CHA
Base Speed 30 ft.
Naturally Psionic: 2 bonus PP
Resistance: Immediate action, spend PP, +4 to save for round
Resilience: Immediate action, spend PP to negate 2 damage
Repletion: spend one PP, no need to eat/drink for 24 hours
Favored Class: Psion

Class Abilities:
Sneak Attack 2d6
Trapfinding
Trap Sense +1: on Reflex and AC against traps
Cloaked Casting: "sneak attack" with spells for +1 DC
Evasion
Armored Mage: Light armor
Surprise Casting: Feint denies foe DEX bonus against next spell or attack in melee
Eclectic Learning: Prestidigitation[/spoiler]
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 02, 2008, 10:43:41 PM
You still taking people for this one?
: Re: Skies of Arcadia Recruiting and OOC
: Callix July 02, 2008, 10:59:06 PM
You still taking people for this one?
The Ixa'taka campaign still needs another player, so I'd guess so.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent July 02, 2008, 11:00:58 PM
Yeah, and Valua needs more female characters :flirt
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 02, 2008, 11:04:12 PM
Yeah, and Valua needs more female characters :flirt

I've got just the gal for you then... I'll go everything again in the next few days and have something whipped up.

Btw... How acceptable is dragon?

And I couldn't quite tell, are the campaigns running alongside each other or independently?

If independent I could stand to drop into both that are still looking for people.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent July 03, 2008, 01:06:03 AM
I've got just the gal for you then... I'll go everything again in the next few days and have something whipped up.
Hehe, excellent.

Btw... How acceptable is dragon?
SiFir is pretty flexible, but not crazy outlandish.  Just bring it up and he'll read it over and let you know. :D

And I couldn't quite tell, are the campaigns running alongside each other or independently?

If independent I could stand to drop into both that are still looking for people.
Both? They're independent now, but there was mention made of them all meshing together eventually.
: Re: Skies of Arcadia Recruiting and OOC
: Smudgy July 03, 2008, 01:15:09 AM
If you need another person for the Valua or Ixa'taka game, I'd be willing to make another character; I really wanted to join those ones too. But I'm not sure that's allowed.   :-\

And I couldn't quite tell, are the campaigns running alongside each other or independently?

If independent I could stand to drop into both that are still looking for people.

As I said earlier, and as EjoThims put it as well, are you going to allow us to be in more than one game?
: Re: Skies of Arcadia Recruiting and OOC
: Rufei July 03, 2008, 03:00:30 AM
EjoThims: I'm pretty sure dragon is acceptable. He even takes homebrew - just make sure to poke him if it's not a WOTC publication. (For the most part.) As for the campaigns, aftercrescent got it right - they're independent now, but he intends on meshing them together. Something about 1 Gigas vs 20-odd PCs... XD.

Smudgyhandsman: As above, so I think it might be a little tough. Again, SiFir's call.
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 03, 2008, 12:20:28 PM
So I'm thinking a CN Dragonwrought Kobold Fighter/Feat Rogue 2 Passive Way Chaos Monk 1 Lion Totem Whirling Frenzy Barbarian 1 Maho-Bujin 1 Shou Disciple 5 Dervish 10 meleer. Cookie if you recognize this.

Or a CE Unseelie Draconic Magic-Blooded Fire Cast Dromite Smiting Arrow Paladin of Slaughter/Feat Rogue 2, Battle Dancer 1, Chaos Monk 1, Pyro 10, Black Guard 2, Dragon Devotee 1, Open 3 (after buy-off, not sure what else to cram in here for more Cha synergy) blaster/arrogant twat... Maybe retrain later to pick up Half-fey too? Eat up 2 of those opens for 4 more Cha?

I can't seem to bring myself to putting many levels in a base class no matter what I do though. @.@

But is there anywhere that lists the FP each class gets? I wasn't able to find one.
: Re: Skies of Arcadia Recruiting and OOC
: Smudgy July 03, 2008, 12:36:14 PM
There's no set list. Sinfire just reviews your character when it's done and gives a number of FP depending on how optimized your character is. Unless you're one of the big 5 of course, then you get less than everything else because you already kick enough ass anyways.

Edit: For the 2nd build, you could just top it off will 3 levels of Crusader. Cha to Will saves, a free reroll, and an IL of 11 I think.
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension July 03, 2008, 12:59:13 PM
Here we are, the yet to be named Female Dread Necromancer/Dragon Shaman Here (http://www.myth-weavers.com/sheets/view.php?id=65068)

And here are the hp rolls if you care 1d10=5, 1d10=9 (http://invisiblecastle.com/roller/view/1648324/)

Fp?

And where should she go?
: Re: Skies of Arcadia Recruiting and OOC
: Rufei July 03, 2008, 01:25:47 PM
Huh, a Lesser Aasimar Dread Necromancer. Now that's just confusing. XD
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension July 03, 2008, 01:54:05 PM
Huh, a Lesser Aasimar Dread Necromancer. Now that's just confusing. XD
Of course! Is there something wrong with a really hot planetouched that can summon undead? Its not like lesser aasimar have an alignment restriction, unless im missing something.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 03, 2008, 04:12:02 PM
Actually, SiFir, how do you feel about the inherent evilness of undead, or, more specifically, the Dread Necromancer?

Mindless undead are evil regardless of orders given (though they won't complain about preforming Good acts if the order comes from their controller). Sentient undead that lack the Evil subtype can be of any alignment so long as they are self-aware. DNs can be any Non-Good, and a variation to the summoning and reanimating portions of the class can allow you to be Good.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 03, 2008, 04:13:02 PM
If you need another person for the Valua or Ixa'taka game, I'd be willing to make another character; I really wanted to join those ones too. But I'm not sure that's allowed.   :-\

And I couldn't quite tell, are the campaigns running alongside each other or independently?

If independent I could stand to drop into both that are still looking for people.

As I said earlier, and as EjoThims put it as well, are you going to allow us to be in more than one game?

I'm not allowing people to play more than one PC for the sake of my own sanity. Not much good it does me, but it does preserve what little I have left.
: Re: Skies of Arcadia Recruiting and OOC
: Callix July 03, 2008, 07:00:52 PM
So I'm thinking a CN Dragonwrought Kobold Fighter/Feat Rogue 2 Passive Way Chaos Monk 1 Lion Totem Whirling Frenzy Barbarian 1 Maho-Bujin 1 Shou Disciple 5 Dervish 10 meleer. Cookie if you recognize this.

Or a CE Unseelie Draconic Magic-Blooded Fire Cast Dromite Smiting Arrow Paladin of Slaughter/Feat Rogue 2, Battle Dancer 1, Chaos Monk 1, Pyro 10, Black Guard 2, Dragon Devotee 1, Open 3 (after buy-off, not sure what else to cram in here for more Cha synergy) blaster/arrogant twat... Maybe retrain later to pick up Half-fey too? Eat up 2 of those opens for 4 more Cha?

I can't seem to bring myself to putting many levels in a base class no matter what I do though. @.@

But is there anywhere that lists the FP each class gets? I wasn't able to find one.

List 1: That's the Seven Thousand Cuts Kobold. And I think getting your Marilith out of any DM is a bit hard.

Remember, you get gestalt goodies for staying in your base class. Grab two with reasonable synergy, one of which is flexible (caster, meldshaper, psion etc), and you'll produce a stronger character than most PrCs just from HD, BAB, saves and armor proficiencies.
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 03, 2008, 09:28:35 PM

List 1: That's the Seven Thousand Cuts Kobold. And I think getting your Marilith out of any DM is a bit hard.

Remember, you get gestalt goodies for staying in your base class. Grab two with reasonable synergy, one of which is flexible (caster, meldshaper, psion etc), and you'll produce a stronger character than most PrCs just from HD, BAB, saves and armor proficiencies.

Ah no fair Callix, I didn't know you were in the thread!

And actually, if I used her in any game I wouldn't take leadership or do the mind swap, I'd just use the base kobold... Which makes at most 250 attacks a round.  :)

My problem, though, is that I'd still rather dip around for special abilities or one time synergies or grab capstone PrC abilities than ride two base classes pasts level 6 or so.
: Re: Skies of Arcadia Recruiting and OOC
: Smudgy July 03, 2008, 10:38:15 PM
I'm not allowing people to play more than one PC for the sake of my own sanity. Not much good it does me, but it does preserve what little I have left.

I'll take that as a reasonable response. Sanity is a nice thing to have.  :D
: Re: Skies of Arcadia Recruiting and OOC
: Callix July 03, 2008, 10:48:31 PM
Ah no fair Callix, I didn't know you were in the thread!

And actually, if I used her in any game I wouldn't take leadership or do the mind swap, I'd just use the base kobold... Which makes at most 250 attacks a round.  :)

My problem, though, is that I'd still rather dip around for special abilities or one time synergies or grab capstone PrC abilities than ride two base classes pasts level 6 or so.
I was the first person to reply to your original post. The one who mentioned Ixa'taka. It's not my fault if you can't read who you're talking to. :P

For those who don't know, I recently added 1600 attacks to EjoThims' Maximum Attacks in a Single Full Attack record. Contributions welcome; check the "You Broke It, You Bought It" board for details.
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 04, 2008, 03:11:14 AM
I was the first person to reply to your original post. The one who mentioned Ixa'taka. It's not my fault if you can't read who you're talking to. :P

It's also not your fault I'm usually drinking or half-asleep or both when I browse here. :D

For those who don't know, I recently added 1600 attacks to EjoThims' Maximum Attacks in a Single Full Attack record. Contributions welcome; check the "You Broke It, You Bought It" board for details.

Yes. Your contributions have been amazing.  :D
: Re: Skies of Arcadia Recruiting and OOC
: Callix July 04, 2008, 05:27:53 AM
For those who don't know, I recently added 1600 attacks to EjoThims' Maximum Attacks in a Single Full Attack record. Contributions welcome; check the "You Broke It, You Bought It" board for details.

Yes. Your contributions have been amazing.  :D
It's not really that much. You were over 5000 attacks already. All I added were Arms of Plenty, Half-Farspawn, Aboleth Tentacle graft and the Monk unarmed routine. That's only 2406 of your 7000, and you found the trick that makes it all work. Perfect Multiweapon Fighting is truly sick.
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight July 04, 2008, 10:52:20 PM
Whatcha got so far, EjoThims? The crazy melee guy chick?

I've got magic artillary covered-since tactical military encounters don't always start at close range, I wanted the group to have some good options at range.

Whatever makes it into close range I'll let you hack to pieces. :)
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 04, 2008, 11:08:56 PM
Whatcha got so far, EjoThims? The crazy melee guy chick?

I've got magic artillary covered-since tactical military encounters don't always start at close range, I wanted the group to have some good options at range.

Whatever makes it into close range I'll let you hack to pieces. :)

Yea, if you've already got blasting covered I'll do the non-mindswitch blender.
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight July 04, 2008, 11:21:08 PM
Whatcha got so far, EjoThims? The crazy melee guy chick?

I've got magic artillary covered-since tactical military encounters don't always start at close range, I wanted the group to have some good options at range.

Whatever makes it into close range I'll let you hack to pieces. :)

Yea, if you've already got blasting covered I'll do the non-mindswitch blender.

Just remember quality is imprtant too. No point having 900 attacks if they each do less than 10 damage and you're up against DR.
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension July 04, 2008, 11:24:34 PM
Here we are, the yet to be named Female Dread Necromancer/Dragon Shaman Here (http://www.myth-weavers.com/sheets/view.php?id=65068)

And here are the hp rolls if you care 1d10=5, 1d10=9 (http://invisiblecastle.com/roller/view/1648324/)

Fp?

And where should she go?
Shameless bump. Who wants me? No one. But who will put up with me?
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight July 04, 2008, 11:45:54 PM
Shameless bump. Who wants me? No one. But who will put up with me?

1-2-3 Not it!
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent July 05, 2008, 03:19:17 AM
I don't know, SDK. LN female sounds right up our alley over in Valua :D
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall July 05, 2008, 05:10:45 AM
I'm Neutral Good ...
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight July 05, 2008, 12:30:19 PM
I don't know, SDK. LN female sounds right up our alley over in Valua :D

We've got EjoThims though, which brings us up to 4. And that's about as many people can be in a gestalt party and still be challenged from my experience.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 05, 2008, 12:40:52 PM
Here we are, the yet to be named Female Dread Necromancer/Dragon Shaman Here (http://www.myth-weavers.com/sheets/view.php?id=65068)

And here are the hp rolls if you care 1d10=5, 1d10=9 (http://invisiblecastle.com/roller/view/1648324/)

Fp?

And where should she go?
Shameless bump. Who wants me? No one. But who will put up with me?

1d3 flat. Good synergy and solid combo of classes is what I expect my players to have. Nasr or Valua works, so your choice there.
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 05, 2008, 12:45:40 PM
We've got EjoThims though, which brings us up to 4. And that's about as many people can be in a gestalt party and still be challenged from my experience.

Yea, I'll try to have something up later tonight for review.  :D
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension July 05, 2008, 12:49:30 PM
Fate Points (1d3=2) (http://invisiblecastle.com/roller/view/1650697/)
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn July 05, 2008, 01:24:48 PM
Sooo too late to show interest? One of the games I played in hit the fan and suddenly I regretted not trying to get a spot in this one even more. If its not too late I would like to play.  :D
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie July 05, 2008, 01:28:56 PM
HP roll (1d8+4=10) (http://invisiblecastle.com/roller/view/1650809/)
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension July 05, 2008, 01:30:15 PM
Well, it looks like there are spots open in Nasr, Ixa'taka, and maybe Valua.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent July 06, 2008, 02:22:46 AM
For SiFir's ease of reference (and because I'm lazy :P) who is joining sdk's warmage and my marshal in the Valuan armada?
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 06, 2008, 02:27:22 AM
For SiFir's ease of reference (and because I'm lazy :P) who is joining sdk's warmage and my marshal in the Valuan armada?

My kobold that I'll have up in a few hours.  :smirk
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 06, 2008, 09:01:21 AM
Kobold (from web enhancement)

Str: 16-4 race = 12
Dex: 18+2 race = 20
Con: 16-2 race = 14
Wis: 10+3 age = 13
Int: 11+3 age = 14
Cha: 10+3 age = 13

1: Martial Chaos Monk/Fighter Flaws: Shaky, Vulnerable Feats: Dodge, IUS, Dragonwrought, Two-Weapon Fighting, Point Blank Shot, Weapon Focus(ISU)  Skills: Balance 4, Jump 4, Sleight of Hand 2, Tumble 4
2: Martial Chaos Monk/Fighter  Feat: Exotic Weapon Proficiency(Crescent Knife), Far Shot  Skills: Jump 5, Balance 4.5, SoH 2.5
3: Lion Totem Whirling Frenzy Barbarian Feat: Weapon Focus(Crescent Knife) Skills: Jump 6, Balance 5, SoH 3
4: Maho-Bujin Dex+1, Skills: Jump 7, Balance 5.5, SoH 3.5
5: Warblade Stance: Punishing Stance, Skills: Jump 8, Balance 6, SoH 4
6: Shou Disciple Feat: Snap Kick, Skills: Balance 8
7: Shou Disciple Feat: Weapon Finesse
8: Shou Disciple Dex+1
9: Bloodstorm Blade Feats: Improved Two-weapon Fighting
10: Bloodstorm Blade
11: Bloodstorm Blade Feat: Precise Shot
12: Bloodstorm Blade Dex+1, Feat: Greater Two-weapon Fighting
13: Master Thrower
14: Master Thrower
15: Master Thrower Feat: Rapid Shot
16: Master Thrower Dex+1,
17: Master Thrower
18: XXX Feat: Perfect Two-weapon Fighting
19: XXX
20: XXX Dex+1

I'd be making a maximum of 108 ranged attacks with this build (though it can do more).

Sheet for 3rd level. (http://www.myth-weavers.com/sheets/view.php?id=66071)

Is money as per 3rd level? So far on the sheet I assumed starting wealth instead.

What FP would this gal be lookin at?
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent July 06, 2008, 12:16:29 PM
SiFir said starting wealth per DMG guidelines. So you're good there :D
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 06, 2008, 12:38:10 PM
I assumed level 1 starting with, if he meant wealth by level guides for higher level characters (sorry, I haven't had a chance to read all 24 pages through yet), then I've got much more room to play around in.

Reminds me though, can anyone recall where the goggles that reduce your light sensitivty can be found?
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent July 06, 2008, 12:42:01 PM
There are a pair of goggles in Races of the Dragon, iirc for 10gp.
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn July 06, 2008, 01:15:44 PM
Sooo I`m joining Akula in Nasr. (The desert) Current idea is a Scout\Druid gestalt not going into any PRC`s. Will most likely be a shifter with some kind of fun template, any suggestions on that? I`m going to focus on melee, although as any sensable druid I will be perfectly capable of all aspects of druid-hood.
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension July 06, 2008, 01:46:57 PM
I'm gunna throw my char in on Nasr as well. Looks like you guys could use a buffer/support.
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn July 06, 2008, 02:08:52 PM
Sooo what char are you planning to use?

Also Akula, what are you playing?
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension July 06, 2008, 02:12:51 PM
Shes at the top of page 21.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall July 06, 2008, 05:15:52 PM
I'll be joing the Valuan armada.
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn July 06, 2008, 05:39:09 PM
Would Greenbound summons be considered to cheesy for this game? Those could be fun.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie July 06, 2008, 06:27:55 PM
Would Greenbound summons be considered to cheesy for this game? Those could be fun.
Look at my build ;) Druid//Summoner (http://www.myth-weavers.com/sheets/view.php?id=63342)
: Re: Skies of Arcadia Recruiting and OOC
: Avoraciopoctules July 06, 2008, 09:19:10 PM
I'd like to reiterate that I'm interested in the Nasr game, and that Kharlat looks pretty much ready. All I really need to know is my Fate Point modifier at this point. Here's the character sheet link again: http://www.myth-weavers.com/sheets/view.php?id=63316

: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn July 07, 2008, 05:00:16 AM
A skillmonkey. Great!  :D
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 07, 2008, 01:24:38 PM
I'd like to reiterate that I'm interested in the Nasr game, and that Kharlat looks pretty much ready. All I really need to know is my Fate Point modifier at this point. Here's the character sheet link again: http://www.myth-weavers.com/sheets/view.php?id=63316



1d3+1.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 07, 2008, 01:26:58 PM
Kobold (from web enhancement)

Str: 16-4 race = 12
Dex: 18+2 race = 20
Con: 16-2 race = 14
Wis: 10+3 age = 13
Int: 11+3 age = 14
Cha: 10+3 age = 13

1: Martial Chaos Monk/Fighter Flaws: Shaky, Vulnerable Feats: Dodge, IUS, Dragonwrought, Two-Weapon Fighting, Point Blank Shot, Weapon Focus(ISU)  Skills: Balance 4, Jump 4, Sleight of Hand 2, Tumble 4
2: Martial Chaos Monk/Fighter  Feat: Exotic Weapon Proficiency(Crescent Knife), Far Shot  Skills: Jump 5, Balance 4.5, SoH 2.5
3: Lion Totem Whirling Frenzy Barbarian Feat: Weapon Focus(Crescent Knife) Skills: Jump 6, Balance 5, SoH 3
4: Maho-Bujin Dex+1, Skills: Jump 7, Balance 5.5, SoH 3.5
5: Warblade Stance: Punishing Stance, Skills: Jump 8, Balance 6, SoH 4
6: Shou Disciple Feat: Snap Kick, Skills: Balance 8
7: Shou Disciple Feat: Weapon Finesse
8: Shou Disciple Dex+1
9: Bloodstorm Blade Feats: Improved Two-weapon Fighting
10: Bloodstorm Blade
11: Bloodstorm Blade Feat: Precise Shot
12: Bloodstorm Blade Dex+1, Feat: Greater Two-weapon Fighting
13: Master Thrower
14: Master Thrower
15: Master Thrower Feat: Rapid Shot
16: Master Thrower Dex+1,
17: Master Thrower
18: XXX Feat: Perfect Two-weapon Fighting
19: XXX
20: XXX Dex+1

I'd be making a maximum of 108 ranged attacks with this build (though it can do more).

Sheet for 3rd level. (http://www.myth-weavers.com/sheets/view.php?id=66071)

Is money as per 3rd level? So far on the sheet I assumed starting wealth instead.

What FP would this gal be lookin at?

Judging from that build, I'd put the FP at the saftey zone of 1. At what point does it break the 20 attacks mark?
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension July 07, 2008, 01:30:22 PM
Theres 4 for Nasr... just a warning, I'm changing my totem dragon because water breathing just wont cut it in the desert.
: Re: Skies of Arcadia Recruiting and OOC
: Tshern July 07, 2008, 02:00:12 PM
Perfect two-weapon fighting at level 18? Every time I see epic feats before level 21 a small part of me dies...
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall July 07, 2008, 05:06:05 PM
Yeah, I'm going to call foul on that.  Cheesewrought is just that: cheese.  I'll argue against its legality until my last breath.

It would also be interesting to put it in the context of characters presented earlier by others.  There were at least two (e.g., mine and JJ's) that had flight delayed or nixed due to perceived imbalance, an imbalance which could not even compare to the silliness of cheesewrought anything.

Let me be clear on this.  I am not averse to having a character on the team who can make 108 attacks per round.  This sort of thing is par for the course for me, having been DM for certain optimizing players for several years.  It's simply that cheesewrought is Stilton and Roquefort with a side of Stinky Bishop, and allowing it while not allowing certain other things seems a little on the side that gets me to say, "Laaaaaaaaaaaaame."

EDIT: From a team standpoint, too, I would be worried that the sheer number of attacks might benefit disproportionately from attack/damage buffs compared to the rest of the party.  This is mostly a concern as I'm playing a buffing character.
: Re: Skies of Arcadia Recruiting and OOC
: Tshern July 07, 2008, 05:12:56 PM
Additionally, it makes my Crusader//Psion look like crap.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall July 07, 2008, 05:14:49 PM
Yeah, there has to be some degree of intraparty balance, and that would quite likely throw it out the window.

Again, I'd like to make it clear that I have no problem with having some dude on the team with a metric crap-tonne of attacks, as long as said dude is around the same efficacy as the rest of the team members.
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones July 07, 2008, 05:33:08 PM
Heya.

In Races of Faerun, there's a feat for gnomes called Animal Friends.  Can I assume it gives druid-style friends when updated for 3.5?
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie July 07, 2008, 05:34:07 PM
[spoiler]Not trying push anything, but when will the games start?[/spoiler]
: Re: Skies of Arcadia Recruiting and OOC
: Tshern July 07, 2008, 05:42:57 PM
Yeah, there has to be some degree of intraparty balance, and that would quite likely throw it out the window.

Again, I'd like to make it clear that I have no problem with having some dude on the team with a metric crap-tonne of attacks, as long as said dude is around the same efficacy as the rest of the team members.
I totally agree, since I am sure Sinfire Titan can adjust the encounter levels appropriately and because this is a PbP we don't even have to sit there and watch him roll all the dice.
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight July 07, 2008, 08:40:11 PM
Judging from that build, I'd put the FP at the saftey zone of 1. At what point does it break the 20 attacks mark?

Here's my calculations. It's possible I made an error, but this shows the general trend of attack growth.

1: Martial Chaos Monk/Fighter Flaws: Shaky, Vulnerable Feats: Dodge, IUS, Dragonwrought, Two-Weapon Fighting, Point Blank Shot, Weapon Focus(ISU)  Skills: Balance 4, Jump 4, Sleight of Hand 2, Tumble 4 2-5 unarmed strike/monk weapon attacks
2: Martial Chaos Monk/Fighter  Feat: Exotic Weapon Proficiency(Crescent Knife), Far Shot  Skills: Jump 5, Balance 4.5, SoH 2.5 as above, or 4 crescent knives
3: Lion Totem Whirling Frenzy Barbarian Feat: Weapon Focus(Crescent Knife) Skills: Jump 6, Balance 5, SoH 3 6 crescent knives
4: Maho-Bujin Dex+1, Skills: Jump 7, Balance 5.5, SoH 3.5 8 crescent knives
5: Warblade Stance: Punishing Stance, Skills: Jump 8, Balance 6, SoH 4
6: Shou Disciple Feat: Snap Kick, Skills: Balance 8 8 crescent knives, 1 unarmed strike
7: Shou Disciple Feat: Weapon Finesse 10 crescent knives, 1 unarmed strike
8: Shou Disciple Dex+1 10-16 crescent knives, 1 unarmed strike
9: Bloodstorm Blade Feats: Improved Two-weapon Fighting 12-18 crescent knives, 1 unarmed strike
10: Bloodstorm Blade 14-20 crescent knives, 1 unarmed strike
11: Bloodstorm Blade Feat: Precise Shot
12: Bloodstorm Blade Dex+1, Feat: Greater Two-weapon Fighting 16-22 crescent knives(at range), 1 unarmed strike(melee only)
13: Master Thrower 36-48 crescent knives (at range), 1 unarmed strike(melee only)
14: Master Thrower
15: Master Thrower Feat: Rapid Shot 40-52 crescent knives(at range), 1 unarmed strike(melee only)
16: Master Thrower Dex+1, 44-56 crescent knives(at range), 1 unarmed strike(melee only)
17: Master Thrower
18: XXX Feat: Perfect Two-weapon Fighting 64-88 crescent knives(at range), 1 unarmed strike(melee only)
19: XXX 72-96 crescent knives(at range), 1 unarmed strike(melee only)
20: XXX Dex+1

This is without using magic items to increase effective monk level for flailing strike. I forget what item that is(I could be imagining it).
A Speed weapon increases the final range by 8, to 80-104

Also it seems Snap Kick is a weak feat in this version, since he'll want primary and offhand attacks to be crescent knives. It's originally part of the Mulitweapon Fighting version, which is much, much nastier (this one may need to be toned down. Removing Maho-Bujin slows down attack growth and yields only 80ish attacks at the end)

Also, Maho-Bujin is very setting specific and relies upon the character having a taint score, so if you aren't running Taint then he doesn't qualify.

Edit: Changed color to be more readible. Added Speed weapon and Maho-Bujin comments.
Edit 2: Missed one attack that would carry over with PTWF at 18 and fixed the level 19 total. Questioned my own memory about the item that increases monk level for Flurry.
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones July 08, 2008, 01:20:18 AM
Read flailing strike again.

It specifically takes a full-round action.  It isn't a full attack.

Just FYI. 
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 08, 2008, 09:43:17 AM
I posted the full progression to see which parts wouldn't be approved, including probably cheesewrought and maho-bujin.

Nothing questionable was including in the first 3 levels, as even if PTWF was disallowed, I'd keep kobold/dragonwrought.

Attacks don't explode until PTWF, which SDK forgot to take into account, though the only magic item in the listed total is a speed weapon. Is there a magic item to up a monk's level for flurry? Could be good for the record build. Though a belt might be good to grab anyway, for DR opponents.

And I don't know why Snap Kick got carried over, I'm not even using it in the other one any more...  :lol

Either way, after level 12 I'd only be using all the attacks in situations where there's lots and lots of enemies. Otherwise after I started Master Thrower and doing Palm Throws, I'd limit myself to my highest BAB attacks, so 22-34 at that level. After PTWF, 32-56 (as I wouldn't take advantage of the doubling, either). Couple more with the speed weapon. All at a max of 1d3+1d6+Str.

And ho,ho. Janus you are right. That makes the Pounce a little less attractive, but I think I'd still keep it. Options are a wonderful thing, and the charge isn't strictly necessary. It's still useful with ranged attacks and the like, since it specifically grants extra attacks, you just have to take a full-round action to use them.
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight July 08, 2008, 01:41:56 PM
Attacks don't explode until PTWF, which SDK forgot to take into account, though the only magic item in the listed total is a speed weapon. Is there a magic item to up a monk's level for flurry? Could be good for the record build. Though a belt might be good to grab anyway, for DR opponents.

Oops! I included everything but the Rapid Shot on the offhand for level 18. Somehow I missed that. and I forgot to give the offhand the last iterative at level 19. Fixed. I think that's about right. Just over 100 with the Speed Weapon.

And for some reason I thought Monk's tattoo or one of the others also did flurry, but none of them do. A pity.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 08, 2008, 01:57:06 PM
I see. Well, I am sorry but Taint is not in effect. So Maho-Bujin is out. That part needs to be rethought. And I still may not allow the build, as I try not to allow something that is seriously over the top into play (its the reason White Dragonspawn and Anthro Bat have been banned).
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 08, 2008, 02:27:32 PM
Oops! I included everything but the Rapid Shot on the offhand for level 18. Somehow I missed that. and I forgot to give the offhand the last iterative at level 19. Fixed. I think that's about right. Just over 100 with the Speed Weapon.

And you forgot the doublings on the off-hand sequence, though I wouldn't have been using that in play, anyway.

And for some reason I thought Monk's tattoo or one of the others also did flurry, but none of them do. A pity.

Damn, that could have helped the record build a lot.

I see. Well, I am sorry but Taint is not in effect. So Maho-Bujin is out.

Then it's out.

And I still may not allow the build, as I try not to allow something that is seriously over the top into play (its the reason White Dragonspawn and Anthro Bat have been banned).

What else would you like to see gone? After all, the whole point of putting it all up was so you could see it and tell me to remove whatever you didn't like.

Remember, though, that while the number of attacks is impressive, there is no sneak attack or other source of extra damage beyond the 1d3+1d6+Str (or .5 Str), and until level 17 even the initial attacks are unlikely to hit (-1 from flailing strike, -2 from frenzy, -2 from TWF, -2 for every range increment).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 08, 2008, 02:47:35 PM
Oops! I included everything but the Rapid Shot on the offhand for level 18. Somehow I missed that. and I forgot to give the offhand the last iterative at level 19. Fixed. I think that's about right. Just over 100 with the Speed Weapon.

And you forgot the doublings on the off-hand sequence, though I wouldn't have been using that in play, anyway.

quote author=skydragonknight link=topic=786.msg25159#msg25159 date=1215531716]And for some reason I thought Monk's tattoo or one of the others also did flurry, but none of them do. A pity.

Damn, that could have helped the record build a lot.

I see. Well, I am sorry but Taint is not in effect. So Maho-Bujin is out.

Then it's out.

And I still may not allow the build, as I try not to allow something that is seriously over the top into play (its the reason White Dragonspawn and Anthro Bat have been banned).

What else would you like to see gone? After all, the whole point of putting it all up was so you could see it and tell me to remove whatever you didn't like.

Remember, though, that while the number of attacks is impressive, there is no sneak attack or other source of extra damage beyond the 1d3+1d6+Str (or .5 Str), and until level 17 even the initial attacks are unlikely to hit (-1 from flailing strike, -2 from frenzy, -2 from TWF, -2 for every range increment).
[/quote]

The major problem I have with it is the high Crit/turn rate. 1d3+1d6+Str may not seem like much, but crunch some numbers on the damage/hit and it actually will add up very fast. Daggers have a 19-20 crit rate, more with Keen or Imp Crit, so that's about 10-20% of every attack you make threatening (throw in Power Critical or some other means of boosting them and most of those should confirm). Add in the House Rule on crits I have up there, where every time you threaten another crit when trying to confirm an attack increases the multiplier on the damage rolls, and you can one-shot a number of CR 20s in one full-attack.

Now granted the assault is very vulnerable, as you yourself said it was going to rely on ranged attacks, and can easily be stopped outright. But there is always that chance that it triggers. Plus, with the improved stats from FP and daily luck rerolls they grant, your odds improve drastically.

It isn't that I don't appreciate that kind of a build, its that I'd rather not have something like it in the game. If you have a problem with this, please PM me with the details so I can work it out with you.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie July 08, 2008, 02:55:26 PM
[spoiler]Not trying push anything, but when will the games start?[/spoiler]
: Re: Skies of Arcadia Recruiting and OOC
: Avoraciopoctules July 08, 2008, 03:06:26 PM
I'd like to reiterate that I'm interested in the Nasr game, and that Kharlat looks pretty much ready. All I really need to know is my Fate Point modifier at this point. Here's the character sheet link again: http://www.myth-weavers.com/sheets/view.php?id=63316
1d3+1.

Thank you. I've updated the sheet, and Kharlat is finished.
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight July 08, 2008, 03:27:08 PM
The major problem I have with it is the high Crit/turn rate. 1d3+1d6+Str may not seem like much, but crunch some numbers on the damage/hit and it actually will add up very fast. Daggers have a 19-20 crit rate, more with Keen or Imp Crit, so that's about 10-20% of every attack you make threatening (throw in Power Critical or some other means of boosting them and most of those should confirm). Add in the House Rule on crits I have up there, where every time you threaten another crit when trying to confirm an attack increases the multiplier on the damage rolls, and you can one-shot a number of CR 20s in one full-attack.

Are Crescent Knives 19-20? I thought they were just 20/x2 This is just my curiousity speaking.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 08, 2008, 03:30:34 PM
The major problem I have with it is the high Crit/turn rate. 1d3+1d6+Str may not seem like much, but crunch some numbers on the damage/hit and it actually will add up very fast. Daggers have a 19-20 crit rate, more with Keen or Imp Crit, so that's about 10-20% of every attack you make threatening (throw in Power Critical or some other means of boosting them and most of those should confirm). Add in the House Rule on crits I have up there, where every time you threaten another crit when trying to confirm an attack increases the multiplier on the damage rolls, and you can one-shot a number of CR 20s in one full-attack.

Are Crescent Knives 19-20? I thought they were just 20/x2 This is just my curiousity speaking.

Oh, I missed the Crescent Knives part. Where are those anyway?
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent July 08, 2008, 05:53:14 PM
Crescent Knife is from Dragon #275. Costs 20 gold. 1d3 for medium creatures. Slashing with a 20/x2 crit range. The key is that they make 2 attacks for each attack with them.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall July 08, 2008, 06:11:32 PM
Which could get potentially "el stupido" with a Dragonfire Inspiration user or something similar in the party.  Now that's certainly fun for me, since that works really well with my predilection for buffing people, but it might make others who would benefit less feel small in the pants.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 08, 2008, 06:41:08 PM
Crescent Knife is from Dragon #275. Costs 20 gold. 1d3 for medium creatures. Slashing with a 20/x2 crit range. The key is that they make 2 attacks for each attack with them.

Ah, therein lies the unbalanced portion. Reducing it to an extra attack (ala Snap Kick) is less uber, but a be nerf from hell. Increasing it to 1d4, 19-20 would give it back some use.
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight July 08, 2008, 06:46:35 PM
Which could get potentially "el stupido" with a Dragonfire Inspiration user or something similar in the party.  Now that's certainly fun for me, since that works really well with my predilection for buffing people, but it might make others who would benefit less feel small in the pants.

It's alright with me. Having him protect a 50 ft area around me while I nuke foes further away suits me just fine. Unlike a lot of games, I'm expecting a number of tactical encounters to start at range, since you can usually see other airships coming.

Sinfire-
1d4 19-20/x2 is the same as a dagger...20 gp and a feat for a dagger...

Maybe the second attack should require the first attack to hit? Then those attack penalties really balance it out
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 08, 2008, 07:08:59 PM
Which could get potentially "el stupido" with a Dragonfire Inspiration user or something similar in the party.  Now that's certainly fun for me, since that works really well with my predilection for buffing people, but it might make others who would benefit less feel small in the pants.

It's alright with me. Having him protect a 50 ft area around me while I nuke foes further away suits me just fine. Unlike a lot of games, I'm expecting a number of tactical encounters to start at range, since you can usually see other airships coming.

Sinfire-
1d4 19-20/x2 is the same as a dagger...20 gp and a feat for a dagger...

Maybe the second attack should require the first attack to hit? Then those attack penalties really balance it out

Good point.
: Re: Skies of Arcadia Recruiting and OOC
: DetectiveJabsco July 09, 2008, 09:27:35 AM
I think you are still recruiting for Valua, though i did not read all 24 pages.
If you are, i would like to try out for the spot. As a Warforged Artificer.
I'll have a full sheet up in a little.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall July 09, 2008, 11:29:59 AM
Yes!  An arty would go perfectly with my Society Mind!  Woohoo!
: Re: Skies of Arcadia Recruiting and OOC
: DetectiveJabsco July 09, 2008, 09:24:11 PM
So, I'm trying to figure out what the other side of my arty should be, What are After and Sky and you playing?
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall July 09, 2008, 11:07:20 PM
Well, there's a Sublime Way Marshal//Paladin and a Factotum//Warmage.  EjoThims, it seems, will also be looking to join Valua's mighty armada as a nutso crescent knife throwing kobold.

I've got an Ardent//Society Mind, so any persistent buffs you throw on yourself will be getting echoed to the rest of the party.  Muwa ha ha?  I do believe so.  Let's see ...

Artificers are Intelligence based, yes?  You couldt throw Psion onto the other side.  That way we could use each other's powers:

Psionic creatures who are
willing members in a society mind's
worldthought network (including the society
mind himself) may manifest unknown powers
from powers known by another willing psionic
creature in the network as if they were making
physical contact (see the Expanded Psionics
Handbook, page 64).
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 09, 2008, 11:16:36 PM
Actually it looks like I'm gonna go with the arrogant twat cha monkey after all, though I'm going to shift some stuff around to refocus her from a pyro blaster to a pyro/lasher.
: Re: Skies of Arcadia Recruiting and OOC
: DetectiveJabsco July 09, 2008, 11:27:43 PM
Ah yes, Nothing like a Psion//arty20 sounds good to me!
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension July 09, 2008, 11:44:47 PM
I just ordered a hardcopy Heroes of Horror for my Dread Necromancer. Been working out of a Pdf... for less than 10 Dollars!!! (am i too excited about this?)
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight July 10, 2008, 01:48:55 AM
Hmm. Yes, an Artificer would be very nice indeed. You're hired.

5 is plenty. 1 more than expected(gestalt runs best with small parties), but a lot of dedicated support and good synergy means less competing for the spotlight and no one feeling worthless, which is one of my biggest concerns.

Sinfire, I believe Valua is no longer accepting applications unless you have a quota. I just figured we'd have nameless grunts to push around to fill anything else. :)
: Re: Skies of Arcadia Recruiting and OOC
: Callix July 10, 2008, 07:47:58 AM
Ixa'taka is still wanting an additional character. While a Dread Necromancer is a bit odd for the Green Isle, we're not going to be picky at this point. And while we have all the bases covered minimally, we'd like to avoid being spread completely thin.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie July 10, 2008, 08:15:40 AM
seems like the campaigns are pretty much stuffed and ready to begin! :love
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 10, 2008, 10:42:49 AM
Hmm. Yes, an Artificer would be very nice indeed. You're hired.

5 is plenty. 1 more than expected(gestalt runs best with small parties), but a lot of dedicated support and good synergy means less competing for the spotlight and no one feeling worthless, which is one of my biggest concerns.

Sinfire, I believe Valua is no longer accepting applications unless you have a quota. I just figured we'd have nameless grunts to push around to fill anything else. :)

Duly noted, both Valua and Yafutoma will be off the ground today. After I go set up a damn pool table...
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie July 10, 2008, 12:16:25 PM
Hmm. Yes, an Artificer would be very nice indeed. You're hired.

5 is plenty. 1 more than expected(gestalt runs best with small parties), but a lot of dedicated support and good synergy means less competing for the spotlight and no one feeling worthless, which is one of my biggest concerns.

Sinfire, I believe Valua is no longer accepting applications unless you have a quota. I just figured we'd have nameless grunts to push around to fill anything else. :)

Duly noted, both Valua and Yafutoma will be off the ground today. After I go set up a damn pool table...
Pool tables are fun! Playing pool at least, carrying the freaking heavy top is not fun  ;)
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 10, 2008, 01:46:06 PM
Hmm. Yes, an Artificer would be very nice indeed. You're hired.

5 is plenty. 1 more than expected(gestalt runs best with small parties), but a lot of dedicated support and good synergy means less competing for the spotlight and no one feeling worthless, which is one of my biggest concerns.

Sinfire, I believe Valua is no longer accepting applications unless you have a quota. I just figured we'd have nameless grunts to push around to fill anything else. :)

Duly noted, both Valua and Yafutoma will be off the ground today. After I go set up a damn pool table...
Pool tables are fun! Playing pool at least, carrying the freaking heavy top is not fun  ;)

9'-4.5' with 1/4" slate, thank god it was in three sections and not one piece! Unbacked slate too. Nice table though.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei July 10, 2008, 03:25:28 PM
I think Mid-Ocean has died (or is on the verge of doing so). Perhaps it would be possible to open it up for recruitment? IIRC we still have:

Cloistered Cleric//SWVRanger --> Buffing Bowman and Party Healer (in a pinch)
SWVRanger//Incarnate/Targeteer --> Dual-wielding pistols that I'm actually not very sure about when it comes to specifics
Warblade//Swordsage --> Wrecking crew when it comes to short range, and with 60+ HP at level 3... one meaty tank
Fighter//Monk/Rogue --> My suboptimal character with a little Ascetic Rogue to spruce it up (and a sacrifice in all armor and shields from Fighter for extra feats). Yes, I like the base classes. :)

Although, both Kane and Peregrine haven't posted for the current turn (which has lasted for a month starting tomorrow), so I'm unsure as to where this may head.

Still up to the other members of the party as to whether or not we open up Mid-Ocean, but I for one am tired of the waiting. I'd love it if PbP was more reliable than a monthly lottery. :D
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 10, 2008, 03:42:55 PM
I think Mid-Ocean has died (or is on the verge of doing so). Perhaps it would be possible to open it up for recruitment? IIRC we still have:

Cloistered Cleric//SWVRanger --> Buffing Bowman and Party Healer (in a pinch)
SWVRanger//Incarnate/Targeteer --> Dual-wielding pistols that I'm actually not very sure about when it comes to specifics
Warblade//Swordsage --> Wrecking crew when it comes to short range, and with 60+ HP at level 3... one meaty tank
Fighter//Monk/Rogue --> My suboptimal character with a little Ascetic Rogue to spruce it up (and a sacrifice in all armor and shields from Fighter for extra feats). Yes, I like the base classes. :)

Although, both Kane and Peregrine haven't posted for the current turn (which has lasted for a month starting tomorrow), so I'm unsure as to where this may head.

Still up to the other members of the party as to whether or not we open up Mid-Ocean, but I for one am tired of the waiting. I'd love it if PbP was more reliable than a monthly lottery. :D

Two years ago, you always had people at Terisia. Then Gleemax came along and fucked everything in the ass with a cactus. I agree with reopening Mid-Ocean, though new characters are going to be a little...awkward to introduce. Though I do hope we can pick up where we left off.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei July 10, 2008, 05:15:12 PM
The zombies de-animate, then revive as new PCs! o__o!

Hmm, I'll talk to the players for Peregrine and Leon since I know them in real life. Hopefully this time around we can stay true to the 6 posts a week expectation.

And I was never familiar with the history of PbP. Looks like it's been rough.
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight July 10, 2008, 06:37:41 PM
The zombies de-animate, then revive as new PCs! o__o!

Hmm. Sounds like someone should play a Gravetouched Ghoul
: Re: Skies of Arcadia Recruiting and OOC
: DetectiveJabsco July 11, 2008, 12:12:52 AM
So I have been thinking long and hard about this and I can't make a decision, so I will let my team mates Influence my decision.
Psitificer or Artificer//Psion or Wizard respectively, or I suppose you can mix them at will, both will be 20 though, PrC for that combo will be hard to come by.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall July 11, 2008, 01:57:17 AM
I'd say go with Psion, but that's mostly because of the mechanical interaction with my character.
: Re: Skies of Arcadia Recruiting and OOC
: Callix July 11, 2008, 01:58:10 AM
So I have been thinking long and hard about this and I can't make a decision, so I will let my team mates Influence my decision.
Psitificer or Artificer//Psion or Wizard respectively, or I suppose you can mix them at will, both will be 20 though, PrC for that combo will be hard to come by.
I'll say this: You're better off with the two different power sources. Artificer//Psion is more flexible than Artificer//Wizard, and Psitificer//Psion is much more restricted than Psitificer//Wizard.
: Re: Skies of Arcadia Recruiting and OOC
: DetectiveJabsco July 11, 2008, 02:20:21 AM
OK, so I'll go Artificer//Psion 20, unless any of you can think of a good PrC
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie July 11, 2008, 04:55:52 AM
*Reads PM* And so the adventure begins (in Yafutoma)! NIce this wedding...

Is there a common secret language within the party? Auran, Terran, Ignan, Desmodu? You name it I'll have it.

@Sinfire I assume there will be individual threads on every campaign with OOC chatter and an actual cmapaign thread? I will post comments as soon as these are up
: Re: Skies of Arcadia Recruiting and OOC
: DetectiveJabsco July 11, 2008, 06:22:12 AM
I will have my character done by tomorrow, I would do it now, but I'm not sure how well 43 hours of being awake and Building this kind of Character go together

Edit: Do you guys have any preference on the path I chose? I'm thinking Telepath.
Edit2:Also, any other meta-magic any of you guys want me to grab, side Persist? Because I'm gonna be Uber-short on feats.
: Re: Skies of Arcadia Recruiting and OOC
: Smudgy July 11, 2008, 10:52:19 AM
I took Terran, seems like a good enough party language. I could switch it though if anyone wants something more obscure.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 11, 2008, 11:13:29 AM
Now my only question is justifying Terran in Skies of Arcadia at ECL 3...
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 11, 2008, 11:14:16 AM
*Reads PM* And so the adventure begins (in Yafutoma)! NIce this wedding...

Is there a common secret language within the party? Auran, Terran, Ignan, Desmodu? You name it I'll have it.

@Sinfire I assume there will be individual threads on every campaign with OOC chatter and an actual cmapaign thread? I will post comments as soon as these are up

Yes.
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 11, 2008, 11:29:42 AM
Perhaps I'm just being daft and/or lazy, but I can't track down class/role outlines for everyone in Valua.

A quick synopsis if anyone doesn't mind?

Especially, do we have a healer?

And would switching to a CG Paladin of Freedom base be better all around, or should I stick to a CE Paladin of Slaughter and have some fun? Going CG would require me to fall to go into blackguard, so unless it's going to be a problem I'd rather avoid it.

Either way, I should be done (short of some fine points that rests on answers to said questions, including back story), by tonight with a sheet and overview ready to post.

And I had planned to take Terran in Valua, since Dromites, traditionally, live in underground cities and have contact with elemental type that speak it, and I was under the impression these floating islands were large enough to support that type of thing. I can pick something else up if not though.

:D
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent July 11, 2008, 11:34:32 AM
Daz Reefcrush is a Hobgoblin Paladin/Marshal.  She's currently a Gunner in the Valuan Armada, working her way up.  I have some minor healing via lay on hands. :D
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight July 11, 2008, 11:45:23 AM
Edit: Do you guys have any preference on the path I chose? I'm thinking Telepath.

Isn't Telepath is redundant with Society Mind? (It might not be though flavor-wise it seems like it would be).
Kineticist is redundant with Warmage.

So Seer, Shaper, Egoist and Nomad.

Shaper is good for extra troops(yeah astral constructs!) and Egoist is good since I think Society Mind lets you buff any/everyone with your normally personal buffs.

Nomad/Seer are each half of the Scry & Die combo, but Nomad doesn't offer much at this level. Seer is great for reconaisance, but the question is does it beat the other options?
: Re: Skies of Arcadia Recruiting and OOC
: DetectiveJabsco July 11, 2008, 01:23:17 PM
Ah, I was not even thing about shaper, that will work well with my Warforgedism. Any other thoughts on the subject from the other party members?
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace July 11, 2008, 01:36:17 PM
Seer is great for reconaisance, but the question is does it beat the other options?
Clairvoyant Sense is pure awesome: as soon as you spot a ship you get to check out everybody who's on it... Shapers are definitely stronger, but in gestalt with Artificer anything can work.
: Re: Skies of Arcadia Recruiting and OOC
: DetectiveJabsco July 11, 2008, 02:02:38 PM
Duly noted, I have always wanted to play a Scry-er, but have never had the chance. I think that will go better with my back story anyways, Thanks. Still need to know if any one wants any Meta magic feats side from Persist.
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 11, 2008, 02:10:17 PM
CE Unseelie Draconic Magic-Blooded Fire Cast Dromite Rebalanced (http://forums.gleemax.com/wotc_archive/index.php/t-729837.html) (Un)Holy Warrior* Paladin of Slaughter/Feat Rogue 1, Battle Dancer 1, Paladin/Rogue 2-4, Pyro 1, Lasher 1, Black Guard 2, Lasher 2-3, Pyro 2-10.

*Holy Warrior - Complete Champion

Do we have someone able to do healing? Otherwise I'll likely take Tomb-Tainted Soul to give myself a little boost.

The Flaws are Metal Intolerance (http://realmshelps.dandello.net/cgi-bin/feats.pl?Metal_Intolerance,all), good one for a fey, I thought, and Hot-Blooded (http://realmshelps.dandello.net/cgi-bin/feats.pl?Hot-Blooded,all), because even though she's (no gender on Dromites, but fancies she should become a Grand Queen, thankyouverymuch) not from the desert, goes so nicely with being Fire Caste.

The only problem is, that Fire Lash is still a ranged attack, not a melee attack like whips got updated to in 3.5. If this could be changed, things would be much smoother, and I'd have a reason not to go the 'ranged save or die every round' route with the pyromancer... If it was a normal melee attack, and not even a melee touch, (it was ranged touch vs ranged in 3.0 and is still ranged touch in 3.5), I'd be happy.

As is, I can technically smite with my normal whips, but not the one I'm taking class levels to get.  ???

Though, I could Power Attack, since any feats I could use with the whip I can use with the Lash. Would this extend to special properties from items and such? The Sage's answer in the FAQ seems to suggest so, saying you should get your Str bonus to damage as well.

Also, for Unseelie I rolled on wings and got a 70 for bird wings (http://invisiblecastle.com/roller/view/1657208/) and vision and got a 5 for standard for low-light (http://invisiblecastle.com/roller/view/1657210/), though draconic gives her darkvision anyway.

Elima Gyalech (http://www.myth-weavers.com/sheets/view.php?id=67117)

Basic layout right now.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall July 11, 2008, 05:44:45 PM
Duly noted, I have always wanted to play a Scry-er, but have never had the chance. I think that will go better with my back story anyways, Thanks. Still need to know if any one wants any Meta magic feats side from Persist.

Persistent should be fine.  I've already got clairvoyant sense covered at the moment, but if people think we need a healer-type, I'd be willing to swap Ardent for Cleric or Druid.
: Re: Skies of Arcadia Recruiting and OOC
: DetectiveJabsco July 11, 2008, 05:47:01 PM
What do you think my focused path should be, or what spells would you like to cast?
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall July 11, 2008, 06:00:26 PM
Well, it depends on what you want to do with each part.  If you're mostly going to be buffing with your Arty side, then you'll likely want some offense on the psionic side.  The best disciplines for offense are Egoist and Telepath, I think. 

The best powers from Kineticist are energy missile and tornado blast: the former can be acquired via Expanded Knowledge and the latter is 9th level.

Shapers have astral construct as pretty much their only unique offense.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 11, 2008, 07:29:13 PM
CE Unseelie Draconic Magic-Blooded Fire Cast Dromite Rebalanced (http://forums.gleemax.com/wotc_archive/index.php/t-729837.html) (Un)Holy Warrior* Paladin of Slaughter/Feat Rogue 1, Battle Dancer 1, Paladin/Rogue 2-4, Pyro 1, Lasher 1, Black Guard 2, Lasher 2-3, Pyro 2-10.

*Holy Warrior - Complete Champion

Do we have someone able to do healing? Otherwise I'll likely take Tomb-Tainted Soul to give myself a little boost.

The Flaws are Metal Intolerance (http://realmshelps.dandello.net/cgi-bin/feats.pl?Metal_Intolerance,all), good one for a fey, I thought, and Hot-Blooded (http://realmshelps.dandello.net/cgi-bin/feats.pl?Hot-Blooded,all), because even though she's (no gender on Dromites, but fancies she should become a Grand Queen, thankyouverymuch) not from the desert, goes so nicely with being Fire Caste.

The only problem is, that Fire Lash is still a ranged attack, not a melee attack like whips got updated to in 3.5. If this could be changed, things would be much smoother, and I'd have a reason not to go the 'ranged save or die every round' route with the pyromancer... If it was a normal melee attack, and not even a melee touch, (it was ranged touch vs ranged in 3.0 and is still ranged touch in 3.5), I'd be happy.

As is, I can technically smite with my normal whips, but not the one I'm taking class levels to get.  ???

Though, I could Power Attack, since any feats I could use with the whip I can use with the Lash. Would this extend to special properties from items and such? The Sage's answer in the FAQ seems to suggest so, saying you should get your Str bonus to damage as well.

Also, for Unseelie I rolled on wings and got a 70 for bird wings (http://invisiblecastle.com/roller/view/1657208/) and vision and got a 5 for standard for low-light (http://invisiblecastle.com/roller/view/1657210/), though draconic gives her darkvision anyway.

Elima Gyalech (http://www.myth-weavers.com/sheets/view.php?id=67117)

Basic layout right now.

Note on Unseelie: The wings they grant become functional at 6th level, ala Raptorians. Until then, you have a Glide speed. I've changed the effects of the Whip for Dman in the Lands of Ice game so that it was worth having, IIRC I changed it from 15' to 10', but upped the damage dice to 1d4 and made it effective against armored (and thick-skinned) foes. Ask him for the rest of it, as that's all I can pull out of my ass right now.
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 12, 2008, 04:49:55 AM
Note on Unseelie: The wings they grant become functional at 6th level, ala Raptorians. Until then, you have a Glide speed.

I was hoping for some change like this so that I could actually use the thing instead of it just being rejected.  :D

I've changed the effects of the Whip for Dman in the Lands of Ice game so that it was worth having, IIRC I changed it from 15' to 10', but upped the damage dice to 1d4 and made it effective against armored (and thick-skinned) foes. Ask him for the rest of it, as that's all I can pull out of my ass right now.

I've sent him a PM about the other changes, but most of those are actually covered in the character. My main concern was the way in which the Pyromancer's Fire Lash ability is a straight copy of the 3.0 version, following the 3.5 whip rules, which causes problems because there are certain abilities then that I can use with a normal whip (and all it's variants), but not with the upgraded version that I'm spending class levels to get. I was wondering, specifically, if it was possible to have Fire Lash made into a melee touch attack or even a standard melee attack instead of a ranged touch attack.

And is everything else alright? What would be the FP for her?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 12, 2008, 01:34:36 PM
Note on Unseelie: The wings they grant become functional at 6th level, ala Raptorians. Until then, you have a Glide speed.

I was hoping for some change like this so that I could actually use the thing instead of it just being rejected.  :D

I've changed the effects of the Whip for Dman in the Lands of Ice game so that it was worth having, IIRC I changed it from 15' to 10', but upped the damage dice to 1d4 and made it effective against armored (and thick-skinned) foes. Ask him for the rest of it, as that's all I can pull out of my ass right now.

I've sent him a PM about the other changes, but most of those are actually covered in the character. My main concern was the way in which the Pyromancer's Fire Lash ability is a straight copy of the 3.0 version, following the 3.5 whip rules, which causes problems because there are certain abilities then that I can use with a normal whip (and all it's variants), but not with the upgraded version that I'm spending class levels to get. I was wondering, specifically, if it was possible to have Fire Lash made into a melee touch attack or even a standard melee attack instead of a ranged touch attack.

And is everything else alright? What would be the FP for her?

O.o A Cha of 26 at 1st level? Well, the 2 LA is probably the cause for it. The stats make you solid, even without the FP. I shouldn't allow it, but then again Githzerai get a +6 for an LA of +2. Could you drop one of those templates and survive without it, or does the build not work without Magic-Blooded or one of the other templates?
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension July 12, 2008, 01:45:38 PM
[spoiler]When can Nasr start? Im too impatient for my own good...[/spoiler]
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 12, 2008, 01:55:12 PM
[spoiler]When can Nasr start? Im too impatient for my own good...[/spoiler]

Can I get the Nasr sheets in one place?
: Re: Skies of Arcadia Recruiting and OOC
: Avoraciopoctules July 12, 2008, 02:44:57 PM
[spoiler]When can Nasr start? Im too impatient for my own good...[/spoiler]

Can I get the Nasr sheets in one place?
Kharlat
http://www.myth-weavers.com/sheets/view.php?id=63316
: Re: Skies of Arcadia Recruiting and OOC
: AlterFrom July 12, 2008, 04:31:12 PM
Any slots still open in this? The second post (which lists the open slots) doesn't seem to have been updated in a while, and I don't fancy wading through all the pages of the topic.  :eh
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 12, 2008, 05:29:20 PM
Could you drop one of those templates and survive without it, or does the build not work without Magic-Blooded or one of the other templates?

I could drop one and be fine (probably better if I dropped draconic) at lower levels, but at higher levels I would suffer drastically, as the build's only saving grace besides how awesome a picture it makes in my head is intense Cha synergy, especially tooled for melee combat like I've done it.

Which is actually why I so much want Fire Lash to become melee touch (or even normal melee) instead of ranged, Cha synergy from items at later levels. Otherwise, in any kind of combat, I'm essentially just a bug flying around on fire being pissed off that no one's paying attention to me.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall July 12, 2008, 05:34:54 PM
Okay, so would the rest of the Valuans prefer I go with Cleric//Society Mind or with Ardent//Society Mind?  It's rather a tough call for me, as I can't say that I've played a Cleric past first level before.  :-\
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 12, 2008, 06:09:13 PM
Okay, so would the rest of the Valuans prefer I go with Cleric//Society Mind or with Ardent//Society Mind?  It's rather a tough call for me, as I can't say that I've played a Cleric past first level before.  :-\

Whatever you're most familiar with.
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight July 12, 2008, 07:16:36 PM
Okay, so would the rest of the Valuans prefer I go with Cleric//Society Mind or with Ardent//Society Mind?  It's rather a tough call for me, as I can't say that I've played a Cleric past first level before.  :-\

Can you cast Divine Power through the Worldthought Network?
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall July 12, 2008, 07:30:00 PM
While I can't technically cast it through the network, I can echo it to anyone once I've cast it on myself.  The same goes for any spell or power cast by anyone in the network.  Hence why I was kinda sad that there weren't more casters in the group.  The more casters, the more buffs I can echo.

But since echoing takes PP equal to the caster level, it can quickly get expensive, which is why I wasnted the extra PP from having Ardent.

So to sum up: if I and the Arty are the only real casters in the party, then going Cleric would be fine and cool.  If, however, we were to optimize the party around shared buffing, going with Ardent would allow for more spells and effects to be echoed per day among party members.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent July 12, 2008, 07:32:04 PM
Okay, so would the rest of the Valuans prefer I go with Cleric//Society Mind or with Ardent//Society Mind?  It's rather a tough call for me, as I can't say that I've played a Cleric past first level before.  :-\
I've been interested in seeing an Ardent in action, so that's my vote :D
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 12, 2008, 10:18:55 PM
The same goes for any spell or power cast by anyone in the network.

Would this work for my Weapon/Hand Afire and Nimbus abilities from Pyromancer?
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight July 12, 2008, 10:45:30 PM
The same goes for any spell or power cast by anyone in the network.

Would this work for my Weapon/Hand Afire and Nimbus abilities from Pyromancer?

Given that it's an ability that doesn't have a caster level, I'd say no. Though maybe spell-like/psi-like abilities could be echoed?
: Re: Skies of Arcadia Recruiting and OOC
: Rufei July 12, 2008, 11:14:40 PM
Any slots still open in this? The second post (which lists the open slots) doesn't seem to have been updated in a while, and I don't fancy wading through all the pages of the topic.  :eh

If I end up being the only person who comments here from the Mid-Ocean game, then I'd assume it would be open (given SiFir's similar desire to open up that setting).
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones July 12, 2008, 11:55:08 PM
I'm Valuan.  Coming back with another char soon!
: Re: Skies of Arcadia Recruiting and OOC
: Callix July 12, 2008, 11:58:01 PM
Any slots still open in this? The second post (which lists the open slots) doesn't seem to have been updated in a while, and I don't fancy wading through all the pages of the topic.  :eh
Ixa'taka has a slot open. We have a Rogue//Totemist, a Druid//Totemist, and an Incarnate//Moon Mage, all of which are brutal melee combatants. You can join the theme of Incarnum-fuelled wrecking balls, or anything else that would fit the area. Support casting and/or healing would be quite nice, but whatever tickles your fancy.
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall July 13, 2008, 03:09:14 AM
The same goes for any spell or power cast by anyone in the network.

Would this work for my Weapon/Hand Afire and Nimbus abilities from Pyromancer?

As it is indeed a psilike ability (and thus has a caster/manifester level) it could conceivably be echoed.  It'd be kinda strange, but yes.  :smirk
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 13, 2008, 06:16:39 AM
As it is indeed a psilike ability (and thus has a caster/manifester level) it could conceivably be echoed.  It'd be kinda strange, but yes.  :smirk

So I could light you all on fire and it would actually be beneficial???

:love

And Elima Gyalech (http://www.myth-weavers.com/sheets/view.php?id=67117) is done mechanically, all gear purchased. Just finishing up some polish on the backstory.

So far she's a stow-away, using the Armada ships for transport running errands whoever it was that stole her egg from the Dromite hatcheries and did whatever it was to it that got those templates applied and her body tomb-tainted, and determined that with their help she'll go back and make herself the Grand Queen.

What FP would this 'gal' have?
: Re: Skies of Arcadia Recruiting and OOC
: DetectiveJabsco July 13, 2008, 12:21:47 PM
If i go with an Erudite, would it be the CP version or the Dragon version?
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension July 13, 2008, 02:55:19 PM
[spoiler]When can Nasr start? Im too impatient for my own good...[/spoiler]

Can I get the Nasr sheets in one place?
Kharlat
http://www.myth-weavers.com/sheets/view.php?id=63316
http://www.myth-weavers.com/sheets/view.php?id=65068 (http://www.myth-weavers.com/sheets/view.php?id=65068) Mine...
And here is Avoraciopoctules's http://www.myth-weavers.com/sheets/view.php?id=63316 (http://www.myth-weavers.com/sheets/view.php?id=63316)
I didnt find akula's and Alisatan's with a basic search. AlisAtAn has been MIA over at my pbp for about a week and I havent seen Akula in a while.
: Re: Skies of Arcadia Recruiting and OOC
: Ieniemienie July 13, 2008, 04:25:08 PM
AlisAtan just moved and is busy with his new job, moving and girlfriend
: Re: Skies of Arcadia Recruiting and OOC
: AlterFrom July 13, 2008, 10:15:41 PM
Meiro D'neir (http://www.myth-weavers.com/sheets/view.php?id=67682) (and prayerbook (http://www.myth-weavers.com/sheets/view.php?id=67733) and spellbook (http://www.myth-weavers.com/sheets/view.php?id=67734)), signing up for the open slot in Ixa'taka.

Not gonna be picky with the build; basic idea is to use the Wizard side for offense and the Archivist side for defense.

Probably gonna wind up with 1 FP, if the build even gets put through.  :D
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight July 13, 2008, 10:32:16 PM
If i go with an Erudite, would it be the CP version or the Dragon version?

Whichever one is more clearly written. No need to make Sinfire interpret MORE vague rules than he has to.
: Re: Skies of Arcadia Recruiting and OOC
: Callix July 14, 2008, 12:07:36 AM
Meiro D'neir (http://www.myth-weavers.com/sheets/view.php?id=67682) (and prayerbook (http://www.myth-weavers.com/sheets/view.php?id=67733) and spellbook (http://www.myth-weavers.com/sheets/view.php?id=67734)), signing up for the open slot in Ixa'taka.

Not gonna be picky with the build; basic idea is to use the Wizard side for offense and the Archivist side for defense.

Probably gonna wind up with 1 FP, if the build even gets put through.  :D
Make your sheet public. Then we can talk...

Just kidding. Welcome aboard, bookworm.

I'm serious about the public permission, though.
: Re: Skies of Arcadia Recruiting and OOC
: AlterFrom July 14, 2008, 12:31:15 AM
Meiro D'neir (http://www.myth-weavers.com/sheets/view.php?id=67682) (and prayerbook (http://www.myth-weavers.com/sheets/view.php?id=67733) and spellbook (http://www.myth-weavers.com/sheets/view.php?id=67734)), signing up for the open slot in Ixa'taka.

Not gonna be picky with the build; basic idea is to use the Wizard side for offense and the Archivist side for defense.

Probably gonna wind up with 1 FP, if the build even gets put through.  :D
Make your sheet public. Then we can talk...

Just kidding. Welcome aboard, bookworm.

I'm serious about the public permission, though.

I spend half an hour running a mental checklist of character building stuff, and forget to make the sheet public.

'Tis ironic, and rather typical of me.  :wall

Fix'd.
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight July 14, 2008, 01:15:50 AM
The same goes for any spell or power cast by anyone in the network.

Would this work for my Weapon/Hand Afire and Nimbus abilities from Pyromancer?

As it is indeed a psilike ability (and thus has a caster/manifester level) it could conceivably be echoed.  It'd be kinda strange, but yes.  :smirk

Whoa, that's what I get for not checking. I just assumed Su, since it doesn't mimic a power. Well then it should work!

JJ, Valua is full.
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace July 14, 2008, 05:49:10 AM
If i go with an Erudite, would it be the CP version or the Dragon version?
Isn't the Dragon version the one with more unique powers per day than the psion has powers known ? Then probably the CPsi one. You can still negotiate one or two extra unique powers per day with Sinfire.
: Re: Skies of Arcadia Recruiting and OOC
: Callix July 14, 2008, 08:37:36 AM
I spend half an hour running a mental checklist of character building stuff, and forget to make the sheet public.

'Tis ironic, and rather typical of me.  :wall

Fix'd.
Your prayerbook seems to be blank. Aside from that, it's a lovely support caster and debuffer for Ixa'taka's gang of melee brutes.

Gargel is pragmatic enough to overlook bookishness if it heals him and smites his enemies. Especially if it denies people Dex to AC.
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones July 14, 2008, 12:50:24 PM
The same goes for any spell or power cast by anyone in the network.

Would this work for my Weapon/Hand Afire and Nimbus abilities from Pyromancer?

As it is indeed a psilike ability (and thus has a caster/manifester level) it could conceivably be echoed.  It'd be kinda strange, but yes.  :smirk

Whoa, that's what I get for not checking. I just assumed Su, since it doesn't mimic a power. Well then it should work!

JJ, Valua is full.

Argle!  NoooOOoOOoOo!

Could I convince someone to join another clan?  I let the whole "which island" thing slip, and I would REALLY like to play with NiN - we work well together, and have a lot of fun ramping up the RP.
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 14, 2008, 01:08:27 PM

Argle!  NoooOOoOOoOo!

Could I convince someone to join another clan?  I let the whole "which island" thing slip, and I would REALLY like to play with NiN - we work well together, and have a lot of fun ramping up the RP.

We're only at right now, so if Sinfire is alright with it and wanted up to up the ante on us a bit, might still work to squeeze you in? Would be up to him though.
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones July 14, 2008, 01:52:26 PM
Incidentally, did Sinfire rule on whether Animal Friendship grants animal companions a la the Druid feature?  It's a feat from Races of Faerun that needs a little updating for 3.5.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 14, 2008, 05:15:28 PM
Incidentally, did Sinfire rule on whether Animal Friendship grants animal companions a la the Druid feature?  It's a feat from Races of Faerun that needs a little updating for 3.5.

I'd rather it be as Wild Cohort, as I believe that WC is the 3.5 update of Animal Friendship. Not 100% sure on that though, so if you have evidence to the contrary then I will rule otherwise.

Currently, Yafutoma and Valua are full, Ixa'taka and Nasr are still open (as far as I can find), and both Mid-Ocean and the Lands of Ice are reopened for recruiting. LoI still has Dman and (I think) Jaron, and only two or three of the Mid-Ocean group showed up here, so they are still in.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent July 14, 2008, 05:24:52 PM
So Mid-Ocean has 3 or 4 spots open?  That was the campaign I initially had a great idea for, so I might switch to that so JJ can get in Valua. What's already in Mid-Ocean?
: Re: Skies of Arcadia Recruiting and OOC
: Rufei July 14, 2008, 08:12:26 PM
Mid-Ocean has these PCs (that are still active in some form or another):

Rebel581 - Leon Tancerque, the Lesser Aasimar Sublime Way Ranger 3//Cloistered Cleric 3 (http://"http://www.myth-weavers.com/sheets/view.php?id=42161")
Zeffienes - Blanche Navest, the Lesser Feytouched Fighter 2//Monk 2/Rogue 1 (http://"http://www.myth-weavers.com/sheets/view.php?id=41951")
AlienFromBeyond - Kane Delvyrt, the Azurin Sublime Way Ranger 2//Incarnate 2/Targeteer 1 (http://"http://www.myth-weavers.com/sheets/view.php?id=42115")
Storm Peregering - Peregrine Azuran, the Human Warblade 3//Swordsage 3 (http://"http://www.myth-weavers.com/sheets/view.php?id=41375")

We're going to an island where merchants go missing, but we've been caught up fighting the Daritus. In a Pinnace. (We also dumped cash into buying a ship. Or at the very least, I dumped 1700 Gold and three other members dumped at least 1000 Gold.)
: Re: Skies of Arcadia Recruiting and OOC
: AlterFrom July 14, 2008, 09:56:10 PM
Updated Meiro to be public and complete.

Meiro D'neir (http://www.myth-weavers.com/sheets/view.php?id=67682)
Prayerbook (http://www.myth-weavers.com/sheets/view.php?id=67733)
Spellbook (http://www.myth-weavers.com/sheets/view.php?id=67734)
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 14, 2008, 11:24:27 PM
Ouch... 1 FP (http://"http://invisiblecastle.com/roller/view/1662743/"). Think I'll be saving it.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 15, 2008, 03:46:50 PM
Valua players, could you repost your sheets for me?
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall July 15, 2008, 04:36:43 PM
If I don't swtich back to Cleric ...  *sigh*

Jonry (http://www.myth-weavers.com/sheets/view.php?id=63395)
Male NG Unseelie Water Halfling Society Mind//Ardent, Level 3, Init +10, HP 22/22, DR 0/cold iron, Speed 20', swim 20', glide 40'
AC 22, Touch 15, Flat-footed 18, Fort +6, Ref +6, Will +8, Base Attack Bonus +2, Power Points 34/34
  sling (10) +8 (1d3,  )
  mithral chain shirt + masterwork dastana,   heavy mithral shield (+5 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 11, Dex 18, Con 14, Int 12, Wis 18, Cha 12
Condition None

Jonry's Psicrystal (http://www.myth-weavers.com/sheets/view.php?id=63904)
       , Level  , Init +2, HP 20/20, DR hardness 8, Speed 30', climb 20'
AC 17, Touch 16, Flat-footed 15, Fort +5, Ref +5, Will +7, Base Attack Bonus +2   
 (+2 Dex, +4 Size, +1 Natural)
Abilities Str 1, Dex 15, Con --, Int 7, Wis 10, Cha 10
Condition None
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent July 15, 2008, 07:30:45 PM
Daz Reefcrush (http://www.myth-weavers.com/sheets/view.php?id=63284) and her 4 Fate Points (http://invisiblecastle.com/roller/view/1641768/)
: Re: Skies of Arcadia Recruiting and OOC
: DaveTheMagicWeasel July 15, 2008, 09:01:08 PM
Any slots still open in this? The second post (which lists the open slots) doesn't seem to have been updated in a while, and I don't fancy wading through all the pages of the topic.  :eh
Ixa'taka has a slot open. We have a Rogue//Totemist, a Druid//Totemist, and an Incarnate//Moon Mage, all of which are brutal melee combatants. You can join the theme of Incarnum-fuelled wrecking balls, or anything else that would fit the area. Support casting and/or healing would be quite nice, but whatever tickles your fancy.

I'm guessing the Druid/Totemist being referred to here is me.

However, much as I hate to say it (coz I'd really love to play this character!), I'm gonna have to withdraw my interest in the game.  Just too much on at the moment, haven't even found time to do a character sheet yet, and I don't want to get into a game when I can't guarantee I'll be able to have time for it.

Maybe later, when one of you guys croaks and I have some free time again, I'll resurrect my little fey avenger.
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims July 15, 2008, 11:22:38 PM
Elima Gyalech (http://www.myth-weavers.com/sheets/view.php?id=67117)
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight July 15, 2008, 11:25:40 PM
Nadia Brightcloud (http://www.myth-weavers.com/sheets/view.php?id=63499) is ready for Valua.

Fate Points (1d3=2) (http://invisiblecastle.com/roller/view/1640443/)

All I know for fluff is she graduated with Daz and both were assigned to the same place. She either is currently working under Daz or probably will in the near future. Her specialty is military tactics and specializing in ranged attacks(aka spells).

Statblock:

Nadia Brightcloud (http://www.myth-weavers.com/sheets/view.php?id=63499)
F LN Strongheart Halfling Skilled Warmage 3, Level 3, Init +3, HP 26/26, Speed 20 ft
AC 19, Touch 14, Flat-footed 16, Fort +4, Ref +6, Will +5, Base Attack Bonus 2   
  Ranged Touch +6 (as spell, x2)
  Light Crossbow (10 bolts) +6 (1d6, 19-20/x2)
  Dagger +2 (1d3-1, 19-20/x2)
  MW Chain Shirt,   Darkwood Buckler (+4 Armor, +1 Shield, +3 Dex, +1 Size)
Abilities Str 9, Dex 16, Con 16, Int 18, Wis 14, Cha 10
Condition None

I have 3 language slots left. What's common races in Valua? I think I have Goblin because of the Hobgoblins...any other major races?

Advanced Learning options: Blood Wind, Tensar's Floating Disk, Persistent Blade
Do you want me to:
1. Help Natural Attackers
2. Carry Loot
3. Help People Flank
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn July 16, 2008, 09:29:36 AM
[spoiler]When can Nasr start? Im too impatient for my own good...[/spoiler]

Can I get the Nasr sheets in one place?
Kharlat
http://www.myth-weavers.com/sheets/view.php?id=63316
http://www.myth-weavers.com/sheets/view.php?id=65068 (http://www.myth-weavers.com/sheets/view.php?id=65068) Mine...
And here is Avoraciopoctules's http://www.myth-weavers.com/sheets/view.php?id=63316 (http://www.myth-weavers.com/sheets/view.php?id=63316)
I didnt find akula's and Alisatan's with a basic search. AlisAtAn has been MIA over at my pbp for about a week and I havent seen Akula in a while.

Heres Gorlab Nilbog, Feral human Druid\Scout

http://www.myth-weavers.com/sheets/view.php?id=68351
: Re: Skies of Arcadia Recruiting and OOC
: NineInchNall July 16, 2008, 10:50:29 AM

Advanced Learning options: Blood Wind, Tensar's Floating Disk, Persistent Blade
Do you want me to:
1. Help Natural Attackers
2. Carry Loot
3. Help People Flank

I vote for number 2, since we don't have any natural attackers, and we don't have any sneak attackers.
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn July 16, 2008, 05:24:20 PM
Soo do my druid\scout get modified fate points or should I just roll a d3?
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight July 16, 2008, 09:23:07 PM
Alright, Tensar's Floating Disk it is. :)
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 16, 2008, 10:21:48 PM
Soo do my druid\scout get modified fate points or should I just roll a d3?

1, that's it. Anything mixed with Druid usually gets one, unless its something like an unmodified Paladin.

Edit: And I just realized what that build is going to do when it gets Wild Shape. Pounce is a bitch!
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn July 17, 2008, 06:21:30 AM
I`ll take that as a compliment.  ;)
: Re: Skies of Arcadia Recruiting and OOC
: JanusJones July 21, 2008, 12:34:28 AM
My final character - a Cloistered Cleric/Shapeshift Druid who persists buffs and transforms into a sinuous feathered dragon (Chinese-style):

http://www.myth-weavers.com/sheets/view.php?s=3663db439909080708ab33c80533f4de&id=69118 (http://www.myth-weavers.com/sheets/view.php?s=3663db439909080708ab33c80533f4de&id=69118)

Basically a melee fighter with style points.  Good times!

I'll play anywhere - she's a Silver Moon-based serpent - check the fluff.
: Re: Skies of Arcadia Recruiting and OOC
: Callix July 21, 2008, 05:43:06 AM
Ixa'taka recently lost our only druid. If you don't mind all the greenery, I'm sure Gargel wouldn't mind working alongside a servant of death. After all, death is a part of life.
: Re: Skies of Arcadia Recruiting and OOC
: Callix July 24, 2008, 09:51:29 AM
I hate to double-post, but how many people are still interested, but not in a playably filled game? Maybe we should consolidate some groups...
: Re: Skies of Arcadia Recruiting and OOC
: Risada July 24, 2008, 12:18:25 PM
I hate to double-post, but how many people are still interested, but not in a playably filled game? Maybe we should consolidate some groups...

I'm here, lurking around and waiting for anything...
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 24, 2008, 02:18:36 PM
Both Mid-Ocean and the Lands of Ice games need players, so those are now open to recruiting. I'll edit the second post.

Edit: Nasr needs one more to start.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei July 24, 2008, 02:41:10 PM
Mid-Ocean's got a few (up to 4) transferring over, although I'm not sure how many of the 4 that have been active are still active (seeing our last turn was a month long). As a reminder, the campaign's air-based. That means you should a) Find a way to teleport/fly, b) Get a Safewing Amulet, or c) Get the world's highest Jump mod.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 24, 2008, 02:48:17 PM
Mid-Ocean's got a few (up to 4) transferring over, although I'm not sure how many of the 4 that have been active are still active (seeing our last turn was a month long). As a reminder, the campaign's air-based. That means you should a) Find a way to teleport/fly, b) Get a Safewing Amulet, or c) Get the world's highest Jump mod.

Or D) Be able to survive a 400 mile drop into a high pressure region while being struck by lightning every three seconds on the way down.
: Re: Skies of Arcadia Recruiting and OOC
: Callix July 24, 2008, 07:27:11 PM
Ixa'taka is officially at three players, as we lost DaveTheMagicWeasel. We have a couple of contenders for Option C, but mine's a bit of a landlubber.

Mid-Ocean does give you a lot of options...

We'll see if this discussion goes anywhere before I start jumping ships. I just really want to play in this.
: Re: Skies of Arcadia Recruiting and OOC
: Ubernoob July 24, 2008, 07:31:25 PM
So, in a month or less I get my laptop.  Any way I could get back in on this?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 24, 2008, 07:33:50 PM
Ixa'taka is officially at three players, as we lost DaveTheMagicWeasel. We have a couple of contenders for Option C, but mine's a bit of a landlubber.

Mid-Ocean does give you a lot of options...

We'll see if this discussion goes anywhere before I start jumping ships. I just really want to play in this.

Jumping ships in this game could very easily get you killed.  ;)

So, in a month or less I get my laptop.  Any way I could get back in on this?

Have I ever said no to another player? Well, except Midge.
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn July 24, 2008, 10:14:40 PM
Midge?

Also, I`m curios how many games youre currently DM`ing\maintaining? If every setting counts as one... Just these or do you have more balls in the air?
: Re: Skies of Arcadia Recruiting and OOC
: Ubernoob July 24, 2008, 10:17:59 PM
Midge?

Also, I`m curios how many games youre currently DM`ing\maintaining? If every setting counts as one... Just these or do you have more balls in the air?
SF's lil bro.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 24, 2008, 10:24:03 PM
Midge?

Also, I`m curios how many games youre currently DM`ing\maintaining? If every setting counts as one... Just these or do you have more balls in the air?

My little brother. For a good example, look at my profile on Faelmax and find my Totemist CO Diary. Or, to quote myself:

IRL. I nearly lost my nuts that day.

Story goes simply. He gets pissed off over me making fun of his vision problems (1/2 blind), goes outside to get away from me, some back inside with shears. I lead him into the pool room, keeping my distance the entire time, and grab my dad's custom pool cue. Broke the damn thing over his shoulder, which made him collapse into tears on the ground. I get my hands on the shears, and lock myself into my bedroom until my parents get him. The see him on the ground crying still, the cue next to him in two pieces and know it was me who did it. I walk out of my room with the shears held by the blades, and try to explain my half of the story because Midge isn't willing to talk.

I still owe him a $700 pool cue, but he doesn't nag me about it considering it kept Midge out of Juvenile and me out of the hospital (which would have cost considerably more). If Midge had been successful with that attempt, my family would have ended with him (as there's no way in hell the little bastard is getting some from a willing woman).

As to the number of games I am running, I currently only have the Skies games here and a failing 4E Game IRL (failing because I dislike the system due to how similar each of the classes are). I am also in the Tides of Blood campaign as a LN Warforged Incarnate. Other than that, nothing else. Although I am capable of running as many as 15, I try not to meet that capacity to prevent the risk of me burning out.

Top it off with the fact that I'll be taking both Physics and ENC 1101 in a few weeks, and the (slowly progressing) TC/RPG that is being designed by myself and several Gameologists, and I'm really trying not to add anything else to that plate.
: Re: Skies of Arcadia Recruiting and OOC
: Ubernoob July 24, 2008, 10:33:26 PM
What region would I get back in?  Would I be able to pick up my warblade, or create a new PC?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 24, 2008, 10:38:36 PM
What region would I get back in?  Would I be able to pick up my warblade, or create a new PC?

I think we an get him back in, unless you would want to play in another region. You still want to play in the Ixa'taka campaign? I can also get him into the Mid-Ocean game, if you would like to play him there.
: Re: Skies of Arcadia Recruiting and OOC
: Ubernoob July 24, 2008, 10:59:00 PM
I think we an get him back in, unless you would want to play in another region. You still want to play in the Ixa'taka campaign? I can also get him into the Mid-Ocean game, if you would like to play him there.
Whichever is easier to work in.  I'll PM you once I get my laptop.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 July 25, 2008, 12:23:50 AM
I'm still here for Lands of Ice with my waterbender of fun.  And best part is we're going to start up an edit of the avatar d20 project, since the GitP people are thick headed.  For the most part.  Meph is pretty cool.  Anyways, this way the changes that need to be made to those classes will be here.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 25, 2008, 12:24:43 AM
Have you let Jaron know?
: Re: Skies of Arcadia Recruiting and OOC
: Rufei July 28, 2008, 03:52:01 AM
Huh. So for a head count, who's interested in hanging out with us at Mid-Ocean? :)
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis July 30, 2008, 05:33:15 AM
Okay, so Agita pointed me to this and it looks interesting, but I have to point out a huge issue with the Red Moon Magus:

Level 8: 3+Int times per day:
Red: You may immediately perform a Desert Wind strike after you cast a spell with the Fire descriptor.

Level 20:
Red: Recumen’s Eye. Whenever the Moon Magi initiates any Desert Wind strike, they may cast any spell they know in addition to the strike’s effects. [...]

The problem is this: You cast a fire spell; this allows a desert wind strike; this allows you to cast a spell, so you cast a fire spell... This goes on and on until you've used 3+Int desert wind strikes or until you realize your enemy is already stuck to the bottom of your shoe as a puddle of blood and burnt flesh.

I think you should put the per encounter limit back on or find another way to break this loop.

Oh, and because I realize you only have 6 readied maneuvers (and this could be seen as another limitation on the 3+Int that's currently in place), I have to point out that making the other side of the pseudo-gestalt a Swordsage enables exactly what I originally said is possible (and then some, really).
: Re: Skies of Arcadia Recruiting and OOC
: Agita July 30, 2008, 05:53:58 AM
Speaking of Agita, I am interested too. Thinking of statting out Vita from Magical Girl Lyrical Nanoha and playing her in Ixa'taka or so, with a few fluff changes of course.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 30, 2008, 12:51:16 PM
Okay, so Agita pointed me to this and it looks interesting, but I have to point out a huge issue with the Red Moon Magus:

Level 8: 3+Int times per day:
Red: You may immediately perform a Desert Wind strike after you cast a spell with the Fire descriptor.

Level 20:
Red: Recumen’s Eye. Whenever the Moon Magi initiates any Desert Wind strike, they may cast any spell they know in addition to the strike’s effects. [...]

The problem is this: You cast a fire spell; this allows a desert wind strike; this allows you to cast a spell, so you cast a fire spell... This goes on and on until you've used 3+Int desert wind strikes or until you realize your enemy is already stuck to the bottom of your shoe as a puddle of blood and burnt flesh.

I think you should put the per encounter limit back on or find another way to break this loop.

Oh, and because I realize you only have 6 readied maneuvers (and this could be seen as another limitation on the 3+Int that's currently in place), I have to point out that making the other side of the pseudo-gestalt a Swordsage enables exactly what I originally said is possible (and then some, really).

I hadn't noticed the combo before, but it is limited to Fire spells only, which really hinders its power. That, and I have a tendency to make Novas cry when they hit the 3rd encounter for the day. If you can only use it a total of 6/encounter, and only 13/14 uses a day, then it really isn't much of a problem for me to deal with. Playing a Red Moon Magus like that will be a bad decision on the player's part though.

Eratta'ing it would be worth my time though, as I am transferring the class here anyway. And most of my other players have opinions about the Blue and Green Magus options being considerable more useful at the lower levels. You can't get that trick to work before 20th, as you need Recumen's Eye just to pull it off.

And you will be using up spell slots like crazy if the enemies are Fire immune/resistant. Its more of a death-sentence to try a nova in one of my games, as I have established with a number of my RL players (namely my little brother).

Speaking of Agita, I am interested too. Thinking of statting out Vita from Magical Girl Lyrical Nanoha and playing her in Ixa'taka or so, with a few fluff changes of course.

Welcome to the team.



Ixa'taka crew, sheet links on the SoA thread, please (not here, the Reference Thread).
: Re: Skies of Arcadia Recruiting and OOC
: Agita July 30, 2008, 01:59:53 PM
Welcome to the team.



Ixa'taka crew, sheet links on the SoA thread, please (not here, the Reference Thread).
Reporting for duty, sir. All that's left is pretty much the rest of my equpiment (that is, non-weapon and armor stuff), and Vita will be ready to go. I'll try and finish it before the caffeine wears off, and my brain remembers I've slept three hours out of the last 30.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis July 30, 2008, 05:25:51 PM
Not to be rude, but you really shouldn't (in most cases, and in my opinion) design a class solely for your own campaigns. And not every DM will run games in the same way. Though, to be fair, it's more limited in regular games arguably since most games don't use gestalt (thus disabling Swordsage as an option).

Anyway, I'm looking into playing a Factotum//Something (not decided yet), from either Mid-Ocean, Ixa'taka, or the Lands of Ice, but I'm leaning toward Mid-Ocean (and the other two would depend on whatever I decide fits the other half of the character).
: Re: Skies of Arcadia Recruiting and OOC
: Callix July 30, 2008, 07:36:53 PM
Ixa'taka crew, sheet links on the SoA thread, please (not here, the Reference Thread).
Already there.

@Agita: Gargel likes the frontline support. A lot. Especially the frontline healing and Iron Guard's Glare.

But you need better skills. None of your bonuses are in double digits. :P
: Re: Skies of Arcadia Recruiting and OOC
: Agita July 30, 2008, 07:40:00 PM
Ixa'taka crew, sheet links on the SoA thread, please (not here, the Reference Thread).
But you need better skills. None of your bonuses are in double digits. :P
That'd be because I'm a damage dealer/tank, not a skill monkey. Also, I wanted good armor. if it weren't for the check penalty, my jump skill would be in the double digits. :P
: Re: Skies of Arcadia Recruiting and OOC
: Callix July 30, 2008, 07:46:20 PM
Have you checked Gargel's jump modifier? And that's to enable his damage-dealing. The fact that he can jump five feet straight up from standing without trying is just a bonus. The Hide, MS, Open Lock and Disable Device are just for skillmonkeying.
: Re: Skies of Arcadia Recruiting and OOC
: Agita July 30, 2008, 07:48:25 PM
Have you checked Gargel's jump modifier? And that's to enable his damage-dealing. The fact that he can jump five feet straight up from standing without trying is just a bonus. The Hide, MS, Open Lock and Disable Device are just for skillmonkeying.
Well excuse me for only needing to jump 10 feet horizontally in order to enable Leap Attack later. :P You reminded me, though, that I forgot about the human extra skill points.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond July 31, 2008, 01:17:53 AM
I just realized this thread existed. Just posting to let you guys know I'm still here and interested. Need to read the thread though, find out wtf is going on in general.

EDIT: Just found that you changed up handguns a fair bit from before. This hurts my low level damage a fair bit, starting to wonder about my character now.
: Re: Skies of Arcadia Recruiting and OOC
: Ubernoob July 31, 2008, 03:13:59 AM
I'm in just as soon as I get my laptop.  I'll just pick up my warblade if that is ok.  Maybe some slight rebuilding.  Maybe.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei July 31, 2008, 04:17:22 AM
Heh, just realized that you've also changed up the rifle. As it stands, Blanche's rifle was made MW because you said a MW rifle would have a cartridge enabled. Now it's an EWP to get the gun I've got equipped.

And AFB, I changed up my character a bit too, namely to having Martial Artist as opposed to Monk and losing/gaining some abilities (a noticeable loss includes the Dark Moon Disciple replacement levels).
: Re: Skies of Arcadia Recruiting and OOC
: Callix July 31, 2008, 05:16:23 AM
I'm going to have to bring up a rules question. Dragon Magic has a pair of soulmelds that grant natural weapons when not bound (Dragon Claws and Dragon Tail), but don't say you can use them as secondary weapons, even when bound to soulmelds. To the point, could I use Dragon Tail as a secondary natural attack, or as the primary attack in a full attack? If so, would it need to be bound to any chakra in particular?
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis July 31, 2008, 06:48:38 AM
Okay, I just read the thread (with the exceptions of page 28 and 29, which I skimmed because it's nearing on 2 AM and I'm trying to maintain a somewhat normal sleep schedule for once) and I can now see your reasoning behind your reaction to the Red moon combo. I hadn't realized that people had actually proposed characters who could attack 100+ times per round. I always kind of figured that, like some old-fashioned concept of honor and being gentlemen, that that sort of thing was taboo - meant for theoretical discussion, but not meant to actually be played since it has unfortunate effects on fellow players (and the usefulness of their characters), the campaign difficulty, etc.

Anyway, I'll try to put more thought into deciding the other half of my character when I wake up.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond July 31, 2008, 06:54:34 AM
And AFB, I changed up my character a bit too, namely to having Martial Artist as opposed to Monk and losing/gaining some abilities (a noticeable loss is the Dark Moon Disciple replacement levels).
With handguns doing 1d4 damage now, I'm downgraded from 1d10+3 to 1d4+3, almost halved my damage per attack. Not to mention the 9 round capacity in a revolver is probably down as well.

So... yeah. Been looking at so much 4e stuff lately that it'll take me a little bit to get adjusted back to 3.5. Is there a role that needs filling in the Mid-Ocean group? Preferably not caster, I try to avoid those if I can.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 31, 2008, 11:31:21 AM
And AFB, I changed up my character a bit too, namely to having Martial Artist as opposed to Monk and losing/gaining some abilities (a noticeable loss is the Dark Moon Disciple replacement levels).
With handguns doing 1d4 damage now, I'm downgraded from 1d10+3 to 1d4+3, almost halved my damage per attack. Not to mention the 9 round capacity in a revolver is probably down as well.

So... yeah. Been looking at so much 4e stuff lately that it'll take me a little bit to get adjusted back to 3.5. Is there a role that needs filling in the Mid-Ocean group? Preferably not caster, I try to avoid those if I can.

Handguns still have the 9-round capacity advantage.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 31, 2008, 11:34:56 AM
I'm going to have to bring up a rules question. Dragon Magic has a pair of soulmelds that grant natural weapons when not bound (Dragon Claws and Dragon Tail), but don't say you can use them as secondary weapons, even when bound to soulmelds. To the point, could I use Dragon Tail as a secondary natural attack, or as the primary attack in a full attack? If so, would it need to be bound to any chakra in particular?

Both of those soulmelds grant normal attacks, despite them saying otherwise. There is only one soulmeld I have ruled only grants its special attacks if you take a specific standard action to use them, and that is the Threefold Mask (look at how it is worded, it mentions both the attack action and the standard action as separate means of using them three attacks). Whether or not the claws/tail attack is your primary or secondary attack depends on if you have a natural weapon due to race. If not, then you must pick one. If so, then that natural weapon is your primary.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis July 31, 2008, 06:39:10 PM
This won't come into play until much later, but from the Ask Wizards, concerning the Factotum's Cunning Brilliance (level 19), this statement was made: "It's reasonable to assume that sneak attack is an extraordinary ability. When in doubt, the DM should decide if an unmarked ability qualifies. Anything that lacks a clear, supernatural element should be fair play."

So, my question is this: does a Factotum's Inspiration ability qualify?


I'm still trying to decide on the other half of my character... I don't want to use a Warblade, despite the Intelligence synergy, and I don't feel like using a Wizard, though it would be kind of fun, in my opinion, to be able to simulate Vivi Orunitia with the Deep template on a Human or something (pitch black, large eyes), using Cunning Surge to simulate his Double Black trance ability.

At the same time, I don't want to pick a class with no synergy at all.  :-\
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 31, 2008, 07:04:40 PM
This won't come into play until much later, but from the Ask Wizards, concerning the Factotum's Cunning Brilliance (level 19), this statement was made: "It's reasonable to assume that sneak attack is an extraordinary ability. When in doubt, the DM should decide if an unmarked ability qualifies. Anything that lacks a clear, supernatural element should be fair play."

So, my question is this: does a Factotum's Inspiration ability qualify?


I'm still trying to decide on the other half of my character... I don't want to use a Warblade, despite the Intelligence synergy, and I don't feel like using a Wizard, though it would be kind of fun, in my opinion, to be able to simulate Vivi Orunitia with the Deep template on a Human or something (pitch black, large eyes), using Cunning Surge to simulate his Double Black trance ability.

At the same time, I don't want to pick a class with no synergy at all.  :-\

Mimicing a Factotum's Inspiration to get more Inspirations points? That is cheap, dirty, and very legal. Remind me to hit you when you use it though.

Take my advice. When you can't pick a class to play, write a list of the ones you like and roll for it. Works every time.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis July 31, 2008, 07:22:07 PM
With that hitting, is that in real life or in-game?  :couch
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 31, 2008, 07:29:10 PM
With that hitting, is that in real life or in-game?  :couch

You'll find my boot in your email after it happens. I shit you not.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis July 31, 2008, 09:04:58 PM
Oh, okay. I can deal with real-life stuff easily enough. It's hard to argue with a DM saying, "your character is now dead," though without disrupting the entire game.  :couch
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 31, 2008, 09:36:41 PM
Oh, okay. I can deal with real-life stuff easily enough. It's hard to argue with a DM saying, "your character is now dead," though without disrupting the entire game.  :couch

If I do that, it usually involves something IC, and will likely kill the party as a direct result.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis July 31, 2008, 09:59:48 PM
O_o Wait, what? I'm a little confused.

Another question: Do sunglasses negate circumstance penalties for being "in bright light?" You're still technically "in" the light, so I have to ask.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan July 31, 2008, 11:06:59 PM
O_o Wait, what? I'm a little confused.

Another question: Do sunglasses negate circumstance penalties for being "in bright light?" You're still technically "in" the light, so I have to ask.

I mean that I actually give you guys a chance to survive, rather than just "Rock falls, everyone dies" kind of thing. I usually sick one of my pets on the offender, and often end up killing the party as a result of doing so. Note that "one of my pets" refers to something in the level 4 Optimization territory. Usually the higher end of it too. Like a Duskblade//Totemist 20 or Duskblade//Incarnate 20 with Deadly Dancer as the race (Tome of Magic). Then I sit back and watch the carnage of 12 attacks with Shocking Grasp channeled into it. Or Bestow Curse, if I feel particularly cruel.

Yes, they do. The sunglasses benefits don't apply if the effect of being in bright light would deal HP damage or apply a penalty to an ability score. So I won't be throwing Vampires wearing sunglasses at you mid-day.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 01, 2008, 12:46:56 AM
O_o Wait, what? I'm a little confused.

Another question: Do sunglasses negate circumstance penalties for being "in bright light?" You're still technically "in" the light, so I have to ask.

I mean that I actually give you guys a chance to survive, rather than just "Rock falls, everyone dies" kind of thing. I usually sick one of my pets on the offender, and often end up killing the party as a result of doing so. Note that "one of my pets" refers to something in the level 4 Optimization territory. Usually the higher end of it too. Like a Duskblade//Totemist 20 or Duskblade//Incarnate 20 with Deadly Dancer as the race (Tome of Magic). Then I sit back and watch the carnage of 12 attacks with Shocking Grasp channeled into it. Or Bestow Curse, if I feel particularly cruel.

Yes, they do. The sunglasses benefits don't apply if the effect of being in bright light would deal HP damage or apply a penalty to an ability score. So I won't be throwing Vampires wearing sunglasses at you mid-day.

Oh, okay. I thought at first you meant that, minus the chance of survival, meaning the rest of the party would suffer unnecessarily.

The penalty in question is one to attacks, saves, and checks.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 August 01, 2008, 02:06:49 AM
So who is here for the ice setting?  Me and Jaron are at least on these forums, not sure if Jaron has seen this yet though.  I can talk to Cyclic and see if he's still in.
: Re: Skies of Arcadia Recruiting and OOC
: Ubernoob August 01, 2008, 02:13:49 AM
So who is here for the ice setting?  Me and Jaron are at least on these forums, not sure if Jaron has seen this yet though.  I can talk to Cyclic and see if he's still in.
I can bring Elrock (http://www.myth-weavers.com/sheets/view.php?id=37360) into any setting.  I'm just waiting until I get my laptop so that I can actually make big RP posts regularly.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 01, 2008, 05:36:32 AM

* Starting ECL is 3rd. XP is 4500. LA Buy-offs are at every three HD, not ECL.
As a matter of seeking clarification, does that mean that LA +2 would be bought of at 3 HD and then 6 HD, or at 6 HD and then 9 HD (since there's no sense in asking what it means for LA +1)?

Also, I'm leaning toward a non-Mid-Ocean game for the moment since I'm not intending for a means of flight at ECL 3 with my character probably (and, from my reading, that seemed necessary as the options were something like: fly, amulet, jump and risk dying, something else involving falling and lightning and, presumably, pain).
: Re: Skies of Arcadia Recruiting and OOC
: Rufei August 01, 2008, 05:20:10 PM
Pfft. Or you could help to make the ship an impregnable fortress, then make sure that your PC sticks to it like glue.

Most of us do not have a means to fly, btw. So yes, pain to ensue. Much of it. :)
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 01, 2008, 05:34:58 PM
That's the other reason I might change my character. My build is so tight I don't have the skill points/gold to invest in a way to not fall over the side and die.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 01, 2008, 08:04:56 PM

* Starting ECL is 3rd. XP is 4500. LA Buy-offs are at every three HD, not ECL.
As a matter of seeking clarification, does that mean that LA +2 would be bought of at 3 HD and then 6 HD, or at 6 HD and then 9 HD (since there's no sense in asking what it means for LA +1)?

Also, I'm leaning toward a non-Mid-Ocean game for the moment since I'm not intending for a means of flight at ECL 3 with my character probably (and, from my reading, that seemed necessary as the options were something like: fly, amulet, jump and risk dying, something else involving falling and lightning and, presumably, pain).

LA Buyoff starts at a number of hit dice equal to 3xthe LA.So an LA of +2 could be bought off at 8th level, or 6 hit dice.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 03, 2008, 01:01:31 AM
To avoid massive headaches (and to spare my group the possibility of a tpk brought on by 85 cunning surges per encounter), I'm not going to use Factotum (since the temptation to take Font of Inspiration for every feat would be too great).

I do want to ask how the Ascetic/Swift/whatever feats work though. If you followed a progression through to 20 on both sides, would it be 20+20=40?
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace August 03, 2008, 01:05:04 AM
No, you get the best progression (so it's capped by your level).
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 03, 2008, 01:39:36 AM
Well, if anything, I'd say the argument against it is that it's actually a hybrid class, not both classes, since the feats explicitly say, "Your X and Y levels stack," and, if we accept what you just said, that would mean you're still getting 1 X level and 1 Y level, unless you're arguing that by getting the "best progression," somehow X levels supersede Y levels, or vice-versa (which would mean that X levels count as Y levels, which opens up a new can of worms in that, for example, Rogue levels are Swashbuckler levels, or Scout levels are Ranger levels, meaning, if we accepted that logic, that by taking Scout to level 20, we would get full Skirmish, Favored Enemy, and Sneak Attack [Swift Ambusher and Swift Hunter]). So, since that isn't the case, that logic can't be true, and that leaves what I was wondering: whether it's really treated as a hybrid class or both classes simultaneously in regards to such feats.

The feat I was personally looking at is Swift Hunter (9 favored enemies and 10d6/+10 AC Skirmish at level 20 if the levels stack, otherwise, the feat is basically useless except for allowing Skirmish against favored enemies).
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace August 03, 2008, 01:56:21 AM
It's not even an argument, it's Sinfire's past answer to that question. Yes, those feats become less interesting for, say, a Ranger//Scout.
But you can do (Ranger-Cleric) X/Scout 1/(Ranger-Cleric) Y and gain its benefits.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 03, 2008, 02:06:41 AM
Okay, well, I respect his decision, just not the logic.  :couch

EDIT: I'm considering a Scout 20//Something 20 with the Foe Hunter feat at level 1 (and then Swift Hunter at level 3). I wouldn't get some Ranger goodies, but a lot of them are redundant with Scout abilities until you trade them out with alternate class features anyway. It also means I can try to improve my hit dice and get preferable abilities, but I'm still probably going to have a poor Will save sadly. Anyway, I'll try to hurry up and decide on a character concept (since I said I was considering this, but not set on it, especially with three fewer favored enemies, and 5 fewer dice of skirmish, which I was considering getting Undo Resistance to accompany).
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 August 03, 2008, 03:10:33 AM
Which group are you in Nox?
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 03, 2008, 03:33:27 AM
I'm looking into Mid-Ocean or Ixa'taka probably, but I'm not wholly swayed in any direction, so between the four still recruiting, I could end up anywhere depending on what happens from here on out.
: Re: Skies of Arcadia Recruiting and OOC
: Ubernoob August 04, 2008, 02:04:43 AM
I can bring Elrock (http://www.myth-weavers.com/sheets/view.php?id=37360) into any setting.  I'm just waiting until I get my laptop so that I can actually make big RP posts regularly.
Remember this guys?  I got my laptop today.  Ixa'taka would be better.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 05, 2008, 10:29:40 PM
Sinfire, what's your verdict on the guidelines for Creating Magic Items (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm)?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 06, 2008, 12:06:22 AM
Sinfire, what's your verdict on the guidelines for Creating Magic Items (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm)?

Any XP or GP you spend comes out of your starting amount of 4500xp and 2700gp.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 06, 2008, 01:06:31 AM
I meant about adhering to the formulas for determining costs, since some spells are obviously hot button issues with those calculations.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 06, 2008, 01:13:43 AM
I meant about adhering to the formulas for determining costs, since some spells are obviously hot button issues with those calculations.

Some spells warrant a price multiplier change. Wraithstrike, for example, costs an additional 200% more to craft and purchase in wand/wondrous item form than scroll form. And items of Astral Projection are outright stupid in cost.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 06, 2008, 01:23:07 AM
And True Strike? I assume it gets some sort of modifier as well since it's close to Wraithstrike (better early game, comparable late game usually).

And, don't worry, I have no intention to use Astral Constructs, haha. Also, Wraithstrike is a very unnecessary spell with the right equipment.  :couch

None of this is set in stone though. I'm still tossing around ideas for Race (and Class based on race), so role is still variable.  :-\ I'm bad at making up my mind.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 06, 2008, 01:35:23 AM
And True Strike? I assume it gets some sort of modifier as well since it's close to Wraithstrike (better early game, comparable late game usually).

And, don't worry, I have no intention to use Astral Constructs, haha. Also, Wraithstrike is a very unnecessary spell with the right equipment.  :couch

None of this is set in stone though. I'm still tossing around ideas for Race (and Class based on race), so role is still variable.  :-\ I'm bad at making up my mind.

Same for it. Similar spell but lower in level, thus requiring the extra price.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 06, 2008, 01:43:40 AM
Alright, thanks.

Also, is it just me, or are Dvati (Dragon Compendium 16) absolutely wicked with Mind Sight (Lords of Madness 126)? If it works as I believe it does, that allows you to pinpoint every sentient creature in existence that hasn't specifically shielded itself from such an effect.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 06, 2008, 01:46:56 AM
Alright, thanks.

Also, is it just me, or are Dvati (Dragon Compendium 16) absolutely wicked with Mind Sight (Lords of Madness 126)? If it works as I believe it does, that allows you to pinpoint every sentient creature in existence that hasn't specifically shielded itself from such an effect.

Only each other. I limit Mindsight to the ones you can speak with telepathically.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 06, 2008, 01:48:20 AM
I don't mean within the confines of this game. That question was more broadly based. Strictly speaking, does it work the way I described?

EDIT: However, for the purposes of this game, I am considering a pair of Dvati, possibly Barbarians to alleviate the obvious health issue, though the limited number of rages per day could definitely be an issue. Still, the ability is a little confusing at the same time because the twins share ability scores (as implied by the section on their hit points, which refers to a "1st-level dvati fighter with a 13 constitution" and then determines that both twins have equal hit point totals), so it would seem that it affects both of them anyway.

Also, I'm curious as to how maneuvers work with them: I understand they share the same maneuvers readied pool, but do they both simultaneously use maneuvers when initiated? I don't believe they do (instead figuring that, like other physical actions, they act independently), but I figure it bears asking. And as far as maneuvers go, do they share stances? Can they be in different stances? I assume boosts only affect the Dvati that used it (unless they simultaneously use maneuvers, as inquired about previously).

And, finally, does damage stored in the Delayed Damage Pool of a Crusader affect both hit point totals or only the one for the twin struck by the delayed attack? I believe it only affects one based on this line (and lack of opposing evidence): "In most cases, an effect that applies to one twin fails to spill over to the other." [Two specific exceptions are given in the text; one immediately in this section, one previously.]

Obviously Crusaders would make unusual Dvati, since they tend to strive for neutrality (as a collective racial trait), but PCs tend to be the unusual ones anyway, and it shouldn't be much of a stretch since Dvati adventurers are rare enough as it is, so any Dvati twins adventuring are likely already fairly divergent from the rest of their culture.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 06, 2008, 10:29:37 PM
I don't mean within the confines of this game. That question was more broadly based. Strictly speaking, does it work the way I described?

EDIT: However, for the purposes of this game, I am considering a pair of Dvati, possibly Barbarians to alleviate the obvious health issue, though the limited number of rages per day could definitely be an issue. Still, the ability is a little confusing at the same time because the twins share ability scores (as implied by the section on their hit points, which refers to a "1st-level dvati fighter with a 13 constitution" and then determines that both twins have equal hit point totals), so it would seem that it affects both of them anyway.

Also, I'm curious as to how maneuvers work with them: I understand they share the same maneuvers readied pool, but do they both simultaneously use maneuvers when initiated? I don't believe they do (instead figuring that, like other physical actions, they act independently), but I figure it bears asking. And as far as maneuvers go, do they share stances? Can they be in different stances? I assume boosts only affect the Dvati that used it (unless they simultaneously use maneuvers, as inquired about previously).

And, finally, does damage stored in the Delayed Damage Pool of a Crusader affect both hit point totals or only the one for the twin struck by the delayed attack? I believe it only affects one based on this line (and lack of opposing evidence): "In most cases, an effect that applies to one twin fails to spill over to the other." [Two specific exceptions are given in the text; one immediately in this section, one previously.]

Obviously Crusaders would make unusual Dvati, since they tend to strive for neutrality (as a collective racial trait), but PCs tend to be the unusual ones anyway, and it shouldn't be much of a stretch since Dvati adventurers are rare enough as it is, so any Dvati twins adventuring are likely already fairly divergent from the rest of their culture.

That answer varies based ion the interpretation of the DM reading the two effects.

The pair of Dvati can initiate a maneuver separatly, but it works the same way as spellcasting does for them. They can, however, be in separate stances.

Dvati Crusaders would be very potent, as their damage pools are separate (the bonuses too) seeing as they have their own HP pools.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 06, 2008, 10:39:41 PM
EDIT: However, for the purposes of this game, I am considering a pair of Dvati, possibly Barbarians to alleviate the obvious health issue, though the limited number of rages per day could definitely be an issue. Still, the ability is a little confusing at the same time because the twins share ability scores (as implied by the section on their hit points, which refers to a "1st-level dvati fighter with a 13 constitution" and then determines that both twins have equal hit point totals), so it would seem that it affects both of them anyway.

Quoted for reiteration.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 07, 2008, 06:30:59 PM
EDIT: However, for the purposes of this game, I am considering a pair of Dvati, possibly Barbarians to alleviate the obvious health issue, though the limited number of rages per day could definitely be an issue. Still, the ability is a little confusing at the same time because the twins share ability scores (as implied by the section on their hit points, which refers to a "1st-level dvati fighter with a 13 constitution" and then determines that both twins have equal hit point totals), so it would seem that it affects both of them anyway.

Quoted for reiteration.

Barbarian/Crusader for immortality? Stone Dragon likes Rage. And I'd rule that entering Rage affects both twins, so one use for twin rages. That way you aren't getting too much of a short stick.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 07, 2008, 06:46:53 PM
Actually, I've decided not to go Crusader since there's no real benefit (since they must both spend an action for one of them to use a maneuver, as casting, meaning the other just sits there, being vulnerable).

Barbarian is there for survivability, however, since their hit points are abysmal without a high constitution.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 August 07, 2008, 06:50:59 PM
Archer barbarian+crusader?  Hey, you can even try out a battlefield control archer (use Arrow Mind to gain a threatened area, or the stance from the Falling Star path...see handy haversack...and Stand Still: it's not restricted to melee attacks).  One of the twins then goes melee and pound the enemies into oblivion while the archer keeps them in one spot.  Could be evil.

Also, SiFir, check out the homebrew forum.  We are working on fixing up the system for Avatar, so hopefully it can be nice instead of what it is now by the time we start.  Water is mostly done, it's just touch ups that need attention.  Earth will soon follow, then fire/air, but those aren't important.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 07, 2008, 06:59:56 PM
I just noticed that while the Rift Magi gets a bonus Moon Magic feat it also doesn't have a way to keep it from losing it due to its spellcasting unlike Moon Magus, or to prevent losing previous ones taken to enter the class.

Also, can we take Dragonmark feats/prestige classes? Maybe some reflavoring to Lunarmarks or something? I was thinking about doing something like Storm Sentry (Dragonmarked) 1/Rift Magi 9 with Blue Moon feats for some awesome air/storm flavor, and would give a caster-type to the Mid-Ocean group. Sea Witch is cool, but would talk a fair amount of work to make it sensible in this campaign. Thoughts/criticisms/high-fives?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 07, 2008, 07:04:52 PM
I just noticed that while the Rift Magi gets a bonus Moon Magic feat it also doesn't have a way to keep it from losing it due to its spellcasting unlike Moon Magus, or to prevent losing previous ones taken to enter the class.

Also, can we take Dragonmark feats/prestige classes? Maybe some reflavoring to Lunarmarks or something? I was thinking about doing something like Storm Sentry (Dragonmarked) 1/Rift Magi 9 with Blue Moon feats for some awesome air/storm flavor, and would give a caster-type to the Mid-Ocean group. Sea Witch is cool, but would talk a fair amount of work to make it sensible in this campaign. Thoughts/criticisms/high-fives?

I need to edit the Rift Magi to include that. Otherwise they select Fighter feats by default.

Dragonmarks are allowed, as they are not location-specific (just racial).
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 07, 2008, 07:12:56 PM
I just noticed that while the Rift Magi gets a bonus Moon Magic feat it also doesn't have a way to keep it from losing it due to its spellcasting unlike Moon Magus, or to prevent losing previous ones taken to enter the class.

Also, can we take Dragonmark feats/prestige classes? Maybe some reflavoring to Lunarmarks or something? I was thinking about doing something like Storm Sentry (Dragonmarked) 1/Rift Magi 9 with Blue Moon feats for some awesome air/storm flavor, and would give a caster-type to the Mid-Ocean group. Sea Witch is cool, but would talk a fair amount of work to make it sensible in this campaign. Thoughts/criticisms/high-fives?

I need to edit the Rift Magi to include that. Otherwise they select Fighter feats by default.

Dragonmarks are allowed, as they are not location-specific (just racial).
Awesome, thanks.

But ew, that means I have to be a Half-Elf (never really read up on Dragonmarks until now). And I can't even be a Dragonborn Half-Elf.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 07, 2008, 07:21:58 PM
I just noticed that while the Rift Magi gets a bonus Moon Magic feat it also doesn't have a way to keep it from losing it due to its spellcasting unlike Moon Magus, or to prevent losing previous ones taken to enter the class.

Also, can we take Dragonmark feats/prestige classes? Maybe some reflavoring to Lunarmarks or something? I was thinking about doing something like Storm Sentry (Dragonmarked) 1/Rift Magi 9 with Blue Moon feats for some awesome air/storm flavor, and would give a caster-type to the Mid-Ocean group. Sea Witch is cool, but would talk a fair amount of work to make it sensible in this campaign. Thoughts/criticisms/high-fives?

I need to edit the Rift Magi to include that. Otherwise they select Fighter feats by default.

Dragonmarks are allowed, as they are not location-specific (just racial).
Awesome, thanks.

But ew, that means I have to be a Half-Elf (never really read up on Dragonmarks until now). And I can't even be a Dragonborn Half-Elf.

Dragonborn still count as a member of the previous race, and still qualify for feats/PrCs as both.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 07, 2008, 07:31:36 PM
I just noticed that while the Rift Magi gets a bonus Moon Magic feat it also doesn't have a way to keep it from losing it due to its spellcasting unlike Moon Magus, or to prevent losing previous ones taken to enter the class.

Also, can we take Dragonmark feats/prestige classes? Maybe some reflavoring to Lunarmarks or something? I was thinking about doing something like Storm Sentry (Dragonmarked) 1/Rift Magi 9 with Blue Moon feats for some awesome air/storm flavor, and would give a caster-type to the Mid-Ocean group. Sea Witch is cool, but would talk a fair amount of work to make it sensible in this campaign. Thoughts/criticisms/high-fives?

I need to edit the Rift Magi to include that. Otherwise they select Fighter feats by default.

Dragonmarks are allowed, as they are not location-specific (just racial).
Awesome, thanks.

But ew, that means I have to be a Half-Elf (never really read up on Dragonmarks until now). And I can't even be a Dragonborn Half-Elf.

Dragonborn still count as a member of the previous race, and still qualify for feats/PrCs as both.
The problem is that in the Dragonborn in Eberron bit it says that Dragonborn lose any Dragonmarks they had.

EDIT: I totally forgot about this bit for Moon Magic feats "Any prestige class that grants spellcasting does not count against [the no spellcasting] requirement". You can take Moon Magic feats from different moons right? I don't see a location-requirement on them...
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 07, 2008, 07:52:35 PM
I just noticed that while the Rift Magi gets a bonus Moon Magic feat it also doesn't have a way to keep it from losing it due to its spellcasting unlike Moon Magus, or to prevent losing previous ones taken to enter the class.

Also, can we take Dragonmark feats/prestige classes? Maybe some reflavoring to Lunarmarks or something? I was thinking about doing something like Storm Sentry (Dragonmarked) 1/Rift Magi 9 with Blue Moon feats for some awesome air/storm flavor, and would give a caster-type to the Mid-Ocean group. Sea Witch is cool, but would talk a fair amount of work to make it sensible in this campaign. Thoughts/criticisms/high-fives?

I need to edit the Rift Magi to include that. Otherwise they select Fighter feats by default.

Dragonmarks are allowed, as they are not location-specific (just racial).
Awesome, thanks.

But ew, that means I have to be a Half-Elf (never really read up on Dragonmarks until now). And I can't even be a Dragonborn Half-Elf.

Dragonborn still count as a member of the previous race, and still qualify for feats/PrCs as both.
The problem is that in the Dragonborn in Eberron bit it says that Dragonborn lose any Dragonmarks they had.

What section does it say that in? RotD, or an Eberron book?

Edit: Moon Magic feats only have the listed requirements. Its the Domains that have regional ones.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 07, 2008, 07:56:31 PM
That's it, I am ending this quote pyramid!

It's in Races of the Dragon, at the bottom of page 20.

Btw, anyone know of a variant bard that doesn't get spellcasting? I was thinking about doing a build like Bard//Something 5/Stormsinger 5/Storm Sentry 1/Rift Magi 9, but Bard is getting in the way of getting (Blue/Yellow) Moon Magic feats.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 07, 2008, 07:59:41 PM
Prestige Bard, minus the spellcasting requirements (or adapting it to allow SLA entry) and dropping the Spellcasting advancement it grants.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 07, 2008, 08:01:59 PM
Prestige Bard, minus the spellcasting requirements (or adapting it to allow SLA entry) and dropping the Spellcasting advancement it grants.
Requires 5th level, which means I lose out on the 5th level of Stormsinger that lets me use Control Winds with Bardic Music.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 07, 2008, 08:13:28 PM
Archer barbarian+crusader?  Hey, you can even try out a battlefield control archer (use Arrow Mind to gain a threatened area, or the stance from the Falling Star path...see handy haversack...and Stand Still: it's not restricted to melee attacks).  One of the twins then goes melee and pound the enemies into oblivion while the archer keeps them in one spot.  Could be evil.

I'll look into it but it does carry the same inherent flaw which is the reason I decided not to use a Crusader: as Sinfire has ruled that they function in the same manner as spells, both twins must spend the initiation action for one twin to use a maneuver. This means that, while I would gain the benefit of the stance, the maneuvers would be virtually worthless because they would cost the other twin maneuvers, thus allowing it only to move in many cases. Additionally, if one twin is to go into melee, I would rather not make half of the gestalt progression worthless (since ranged abilities do not function in melee well at all).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 07, 2008, 08:13:58 PM
Prestige Bard, minus the spellcasting requirements (or adapting it to allow SLA entry) and dropping the Spellcasting advancement it grants.
Requires 5th level, which means I lose out on the 5th level of Stormsinger that lets me use Control Winds with Bardic Music.

Where is that feat at? The one that lets you exceed the maximum number of ranks you can normally have in a skill. I thought it was in Races of Destiny, but I just checked and found nothing.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 07, 2008, 08:16:17 PM
Prestige Bard, minus the spellcasting requirements (or adapting it to allow SLA entry) and dropping the Spellcasting advancement it grants.
Requires 5th level, which means I lose out on the 5th level of Stormsinger that lets me use Control Winds with Bardic Music.

Where is that feat at? The one that lets you exceed the maximum number of ranks you can normally have in a skill. I thought it was in Races of Destiny, but I just checked and found nothing.
Oh, um... Cityscape? Or something like it, it was like one of those Favored in Guild-type feats I think.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 07, 2008, 08:25:57 PM
Primary Contact and Favored (Cityscape) are both needed to expand the maximum skill rank (of a single skill) by 1. Of course, depending on how retraining is done, these could be traded back in once you level up and can regularly have that amount of skill ranks. That's up to Sinfire, however, as it is a little abusable (see my Rebuilding Handbook for further use of shenanigans related to that).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 07, 2008, 08:32:23 PM
Ah, thanks Nox. So, there are two feats for you to take (flaws). Hopefully that doesn't cut into your build too much.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 07, 2008, 08:37:07 PM
In regards to your suggestion, dman, I have to conclude that it would not be beneficial, especially with the consideration that some maneuvers require an entire round (forcing both twins to do nothing but stand still while performing the initiation action for a maneuver which only one of them is actually performing). This leaves them incredibly vulnerable and it also limits their efficacy (damage output) in battle.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 07, 2008, 09:17:11 PM
Ah, thanks Nox. So, there are two feats for you to take (flaws). Hopefully that doesn't cut into your build too much.
Not at all. Does the bonus rank from the Primary Contact feat stay up above actual ranks? I ask because if not I'll have to retrain into the feat at 4th level so I actually have 8 ranks, rather than picking it up at 3rd and ending up with 7 ranks when I level to 4 (6 at 3rd + 1 from feat, level to 4 and max skill rank is 7, thus no change). Mostly a minor thing.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 07, 2008, 09:24:45 PM
Ah, thanks Nox. So, there are two feats for you to take (flaws). Hopefully that doesn't cut into your build too much.
Not at all. Does the bonus rank from the Primary Contact feat stay up above actual ranks? I ask because if not I'll have to retrain into the feat at 4th level so I actually have 8 ranks, rather than picking it up at 3rd and ending up with 7 ranks when I level to 4 (6 at 3rd + 1 from feat, level to 4 and max skill rank is 7, thus no change). Mostly a minor thing.

You can retrain it out after you've hit 8 ranks with no problem (I shouldn't be making this exception, but the feat has done its job and the skill points can't be uninvested without separate retraining).
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 07, 2008, 09:57:07 PM
Ah, thanks Nox. So, there are two feats for you to take (flaws). Hopefully that doesn't cut into your build too much.
Not at all. Does the bonus rank from the Primary Contact feat stay up above actual ranks? I ask because if not I'll have to retrain into the feat at 4th level so I actually have 8 ranks, rather than picking it up at 3rd and ending up with 7 ranks when I level to 4 (6 at 3rd + 1 from feat, level to 4 and max skill rank is 7, thus no change). Mostly a minor thing.

You can retrain it out after you've hit 8 ranks with no problem (I shouldn't be making this exception, but the feat has done its job and the skill points can't be uninvested without separate retraining).
Er, not sure you understood the question. I mean to say, do I have to get the feat at 4th level so I have 7 + 1 = 8 ranks, or will be getting it at 3rd level and leveling to 4th work just as well? Because from a certain reading you could take it as giving an actual rank, just one that can go beyond your current maximum. Thus, when you level, you can't use a skill point to get another rank because you're already at your maximum of 7. In regards to being able to retrain it out, that's very generous of you.

What organizations are there that I might be a part of that have an Associated Skill of Perform?

In the meantime, I have to figure out what a good starter for this would be. Did anyone happen to save the Marshal fix that we're using with formatting intact? I think Motivate Charisma was struck out but the archive doesn't preserve formatting.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 August 07, 2008, 11:38:16 PM
@Nox: who said anything about using maneuvers?  You just need Thicket of Blades.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent August 07, 2008, 11:54:29 PM
@Nox: who said anything about using maneuvers?  You just need Thicket of Blades.
If that's the case, get two feats. Much better than using a whole side of a gestalt.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 07, 2008, 11:59:02 PM
Also, much of what I was referring to was your archer martial adept suggestion, though what I said about initiation actions stands for the Crusader. Aftercrescent makes my point rather well. It's not worth sacrificing my gestalt benefits for a single stance (considering the barbarian shares the same good save, both have full base attack bonus, etc.).
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 August 08, 2008, 01:04:27 AM
True, I'm just realizing that now though.  I just want to see an archer barbarian sometime...
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 08, 2008, 04:11:45 AM
Another question: I know that the ships are powered for the most part and sails are more of a backup and such, but a head/tailwind can still help/hinder a ship yes? And would the effect be more considerable if you had sails? I'm hoping to put my wind manipulation to good use when I'm not using it to create tornado force winds to mess with enemies.

EDIT: Can we retrain feats that we get from class levels, like Scribe Scroll for Wizard? If not, are we allowed to Abyssal Retrain them? I don't intend on anything stupid like Legacy Weapon/Proficiency retrains, it's just that I've realized that my build has a crapton of feats I want :(.

Further editry: How the hell does the Rift Magi maneuvers work when I got in with 2 Moon Magic feats? It mentions what happens if you got in with a martial adept, and with the Martial Study, but not if you didn't use either of those. From what I can tell, you would have a single maneuver that you couldn't ready until you got to level 3. Also, the recovery method is in addition to whatever one you already have if you had a previous martial adept class, right?
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 08, 2008, 08:09:16 PM

EDIT: Can we retrain feats that we get from class levels, like Scribe Scroll for Wizard? If not, are we allowed to Abyssal Retrain them? I don't intend on anything stupid like Legacy Weapon/Proficiency retrains, it's just that I've realized that my build has a crapton of feats I want :(.

By RAW, you can't retrain those feats into generic feats of your choice. If a class gives you a Bonus Feat and you may select from a group, you're allowed to choose a different one of the available bonus feats that you would have qualified for at that level.

As for the Abyssal Heritor stuff, I'll leave Sinfire to answer that.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 08, 2008, 09:09:41 PM

EDIT: Can we retrain feats that we get from class levels, like Scribe Scroll for Wizard? If not, are we allowed to Abyssal Retrain them? I don't intend on anything stupid like Legacy Weapon/Proficiency retrains, it's just that I've realized that my build has a crapton of feats I want :(.

By RAW, you can't retrain those feats into generic feats of your choice. If a class gives you a Bonus Feat and you may select from a group, you're allowed to choose a different one of the available bonus feats that you would have qualified for at that level.

As for the Abyssal Heritor stuff, I'll leave Sinfire to answer that.
It's not that big a deal now, I believe I have narrowed down my feat choices some while finding some more (legit) ways to get feats. Looks like my build will be Half-Elf Paragon//Human Paragon 2/Fighter 1/Swordsage 1/Prestige Bard 1/Stormsinger 5/Storm Sentry 1/Rift Magi 9.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 August 08, 2008, 11:52:29 PM
BTW, don't count on my friend coming back.  Sent Jaron a PM to see if he's still with us.

Wanted: adventuring mate, doesn't mind a little chilly weather, druids welcome, members of the Naim tribe also welcome.  Ability to aid others in combat maneuvers (marshal...) extremely welcome.
: Re: Skies of Arcadia Recruiting and OOC
: Ubernoob August 08, 2008, 11:59:00 PM
BTW, don't count on my friend coming back.  Sent Jaron a PM to see if he's still with us.

Wanted: adventuring mate, doesn't mind a little chilly weather, druids welcome, members of the Naim tribe also welcome.  Ability to aid others in combat maneuvers (marshal...) extremely welcome.
What about a psion//warblade?  I'm can do a seafaring setting if it will let me play.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 09, 2008, 12:06:23 AM
BTW, don't count on my friend coming back.  Sent Jaron a PM to see if he's still with us.

Wanted: adventuring mate, doesn't mind a little chilly weather, druids welcome, members of the Naim tribe also welcome.  Ability to aid others in combat maneuvers (marshal...) extremely welcome.
What about a psion//warblade?  I'm can do a seafaring setting if it will let me play.
But there are no seas in Arcadia, the biggest bodies of water are two inland seas IIRC.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 09, 2008, 12:26:17 AM
Yeah, we're on floating islands (in the sky).
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent August 09, 2008, 12:38:34 AM
What about a psion//warblade?  I'm can do a skyfaring setting if it will let me play.
fixed
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 August 09, 2008, 01:39:16 AM
Jaron's still looking into it for the ice lands (I get my ninja back!  Yay!).

Also uber: I'm recruiting for the ice lands.  I'm not expecting any skyfairing for a while at least.  Your psion/warblade would be welcome though.  What do you do specifically?
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 09, 2008, 02:32:40 AM
Yeah... well... us old salts (wait, does that term even apply when we're sky sailors?) have no need with you landlubbers!
: Re: Skies of Arcadia Recruiting and OOC
: Ubernoob August 09, 2008, 04:36:39 AM
Jaron's still looking into it for the ice lands (I get my ninja back!  Yay!).

Also uber: I'm recruiting for the ice lands.  I'm not expecting any skyfairing for a while at least.  Your psion/warblade would be welcome though.  What do you do specifically?
Elrock (http://www.myth-weavers.com/sheets/view.php?id=37360) mostly just hits people in the face with a stick.  He could be dropped into anywhere really.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 09, 2008, 06:09:25 AM
Jaron's still looking into it for the ice lands (I get my ninja back!  Yay!).

Also uber: I'm recruiting for the ice lands.  I'm not expecting any skyfairing for a while at least.  Your psion/warblade would be welcome though.  What do you do specifically?
Elrock (http://www.myth-weavers.com/sheets/view.php?id=37360) mostly just hits people in the face with a stick.  He could be dropped into anywhere really.

1st rule of playing in my games: I don't drop people out of the sky without some serious explanation. Putting Elrock in the LoI from Ixa'taka makes me jump through some serious hoops here, but it is possible.
Ah, thanks Nox. So, there are two feats for you to take (flaws). Hopefully that doesn't cut into your build too much.
Not at all. Does the bonus rank from the Primary Contact feat stay up above actual ranks? I ask because if not I'll have to retrain into the feat at 4th level so I actually have 8 ranks, rather than picking it up at 3rd and ending up with 7 ranks when I level to 4 (6 at 3rd + 1 from feat, level to 4 and max skill rank is 7, thus no change). Mostly a minor thing.

You can retrain it out after you've hit 8 ranks with no problem (I shouldn't be making this exception, but the feat has done its job and the skill points can't be uninvested without separate retraining).
Er, not sure you understood the question. I mean to say, do I have to get the feat at 4th level so I have 7 + 1 = 8 ranks, or will be getting it at 3rd level and leveling to 4th work just as well? Because from a certain reading you could take it as giving an actual rank, just one that can go beyond your current maximum. Thus, when you level, you can't use a skill point to get another rank because you're already at your maximum of 7. In regards to being able to retrain it out, that's very generous of you.

What organizations are there that I might be a part of that have an Associated Skill of Perform?

In the meantime, I have to figure out what a good starter for this would be. Did anyone happen to save the Marshal fix that we're using with formatting intact? I think Motivate Charisma was struck out but the archive doesn't preserve formatting.

You ae right, I didn't understand it at first. The feat scales with level, so when your normal max ranks increases, it changes to meet the new max. Thus, leveling to 4th gives you a cap of 8 ranks instead of the normal 7.

As for organization, I'm very Sandbox about that kind of thing. I'm sure there is a guild of skyfaring Bards somewhere in Arcadia...

And I got a good read at the Sublime Marshal before the boards ate it. Motivate Cha was indeed deleted.
Another question: I know that the ships are powered for the most part and sails are more of a backup and such, but a head/tailwind can still help/hinder a ship yes? And would the effect be more considerable if you had sails? I'm hoping to put my wind manipulation to good use when I'm not using it to create tornado force winds to mess with enemies.

EDIT: Can we retrain feats that we get from class levels, like Scribe Scroll for Wizard? If not, are we allowed to Abyssal Retrain them? I don't intend on anything stupid like Legacy Weapon/Proficiency retrains, it's just that I've realized that my build has a crapton of feats I want :(.

Further editry: How the hell does the Rift Magi maneuvers work when I got in with 2 Moon Magic feats? It mentions what happens if you got in with a martial adept, and with the Martial Study, but not if you didn't use either of those. From what I can tell, you would have a single maneuver that you couldn't ready until you got to level 3. Also, the recovery method is in addition to whatever one you already have if you had a previous martial adept class, right?

Improved Head/tailwinds do aid ships and ship-to-ship combat, yes. One of the Gigas has the ability to create more favorable winds for the crystal-holder (5XP to whomever can name the Gigas), so you will be able to use it for somethings.

DCFS is allowed, but be aware that using it has severe drawbacks (like Inevitables wanting to kill your ass for using it more than a few times). I'm dead serious about this people, use it more than three times and you may very well have leveled-to-kill Inevitables staring down your throats.

Rift Magis who had no maneuvers known can ignore the Ready section as though they were Non-Adepts who took Martial Study (thus you can ready as many as you know, but have no normal recovery method aside from the one the class gives), which is the same with every other Martial Adept PrC. And yes, it is in addition to the previous ones.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 09, 2008, 06:24:20 AM
One of the Gigas has the ability to create more favorable winds for the crystal-holder (5XP to whomever can name the Gigas), so you will be able to use it for somethings.
I'd say it's the blue gigas (blue moon holds the power of wind and water). Never underestimate the motivation of 5 free experience (yes, a pitiful number like 5) for a character who has not yet even been created.  :couch
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 09, 2008, 06:38:09 AM
One of the Gigas has the ability to create more favorable winds for the crystal-holder (5XP to whomever can name the Gigas), so you will be able to use it for somethings.
I'd say it's the blue gigas (blue moon holds the power of wind and water). Never underestimate the motivation of 5 free experience (yes, a pitiful number like 5) for a character who has not yet even been created.  :couch

Bluhiem is the right one.

[spoiler]In the original game it shows him blowing away an entire Valuan fleet with the power, which is used repeatedly against the Delphinus (that can withstand each of those hits too). Even with it, Bluhiem can't stand up to the power of the Moonstone Cannon, which easily tips the fight to one-sided, and is why the Blue Gigas isn't still active (unlike Grendel, who is fully capable of independent action even in his current state of imprisonment).

Truthfully, only two of the Gigas survive to see the end of SoA. Those two were Grendel and Recumen, and both of them have a place in the storyline.[/spoiler]
: Re: Skies of Arcadia Recruiting and OOC
: Ubernoob August 09, 2008, 03:29:44 PM
1st rule of playing in my games: I don't drop people out of the sky without some serious explanation. Putting Elrock in the LoI from Ixa'taka makes me jump through some serious hoops here, but it is possible.
I'm sure we can figure something out.  Elrock was in Ixa'taka for all of half a battle before I had my internet troubles.  I can rewrite the backstory a little.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 09, 2008, 04:07:25 PM
One of the Gigas has the ability to create more favorable winds for the crystal-holder (5XP to whomever can name the Gigas), so you will be able to use it for somethings.
I'd say it's the blue gigas (blue moon holds the power of wind and water). Never underestimate the motivation of 5 free experience (yes, a pitiful number like 5) for a character who has not yet even been created.  :couch

Bluhiem is the right one.

[spoiler]In the original game it shows him blowing away an entire Valuan fleet with the power, which is used repeatedly against the Delphinus (that can withstand each of those hits too). Even with it, Bluhiem can't stand up to the power of the Moonstone Cannon, which easily tips the fight to one-sided, and is why the Blue Gigas isn't still active (unlike Grendel, who is fully capable of independent action even in his current state of imprisonment).

Truthfully, only two of the Gigas survive to see the end of SoA. Those two were Grendel and Recumen, and both of them have a place in the storyline.[/spoiler]
Damnit Sinfire, you're making me want to play through it again.

As for organization, I'm very Sandbox about that kind of thing. I'm sure there is a guild of skyfaring Bards somewhere in Arcadia...
Maybe even the Sailor's Guild? Every sea/skyfaring bastard loves a good sea/sky shanty, and maintaining morale is always important. Just throwing it out there, as I would like to be in Mid-Ocean. Also, how many fate points will I be getting?
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 09, 2008, 04:12:52 PM
Ignore this...
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn August 09, 2008, 04:26:00 PM
Sooo how many people are the different games short to start? I would be willing to switch setting if that would fill up a setting... I`m in Nasr now.
: Re: Skies of Arcadia Recruiting and OOC
: JaronK August 09, 2008, 04:48:23 PM
Ah, so the ice game is on again?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 10, 2008, 01:09:59 PM
Ah, so the ice game is on again?

Yes it is.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei August 10, 2008, 10:40:01 PM
Mid-Ocean seems to have around 3-4 transferring from the old thread, but seeing as it's a sea/skyfaring setting, we definitely wouldn't mind having a few extra hands. Although the Pinnace only needs 3 people on watch to keep the thing operating, something like a Caravel requires 7... and hirelings die very easily.

We have a strictly melee tanking Warblade//Swordsage, a glass cannon Monk//Fighter/Rogue with a Dex good enough to shoot somewhat well (for now), a bow-using SWVRanger//Cleric, and super-half-elf. So yeah, ubernoob, you're welcome to join.
: Re: Skies of Arcadia Recruiting and OOC
: Ubernoob August 10, 2008, 11:09:29 PM
Mid-Ocean seems to have around 3-4 transferring from the old thread, but seeing as it's a sea/skyfaring setting, we definitely wouldn't mind having a few extra hands. Although the Pinnace only needs 3 people on watch to keep the thing operating, something like a Caravel requires 7... and hirelings die very easily.

We have a strictly melee tanking Warblade//Swordsage, a glass cannon Monk//Fighter/Rogue with a Dex good enough to shoot somewhat well (for now), a bow-using SWVRanger//Cleric, and super-half-elf. So yeah, ubernoob, you're welcome to join.
I can join in with that.  Considering my original hook was making friends with a ship captain, that would be pretty cool.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 11, 2008, 12:47:13 AM
Mid-Ocean seems to have around 3-4 transferring from the old thread, but seeing as it's a sea/skyfaring setting, we definitely wouldn't mind having a few extra hands. Although the Pinnace only needs 3 people on watch to keep the thing operating, something like a Caravel requires 7... and hirelings die very easily.

We have a strictly melee tanking Warblade//Swordsage, a glass cannon Monk//Fighter/Rogue with a Dex good enough to shoot somewhat well (for now), a bow-using SWVRanger//Cleric, and super-half-elf. So yeah, ubernoob, you're welcome to join.
I can join in with that.  Considering my original hook was making friends with a ship captain, that would be pretty cool.
Yeah, I need to come up with a story for my new guy.
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn August 11, 2008, 02:28:40 AM
a glass cannon Monk//Fighter/Rogue with a Dex good enough to shoot somewhat well (for now),


I thought you could only have one class on each side or lose the gestalt progression?
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 11, 2008, 03:06:08 AM
Where are Bestow Wound and Power Word Pain in the Black Moon Domain from? I just checked the Spell Compendium and they definitely aren't in it, though everything else listed as such is.
: Re: Skies of Arcadia Recruiting and OOC
: Ubernoob August 11, 2008, 03:09:24 AM
Where are Bestow Wound and Power Word Pain in the Black Moon Domain from? I just checked the Spell Compendium and they definitely aren't in it, though everything else listed as such is.
Power Word Pain is in races of the dragon.
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace August 11, 2008, 03:20:30 AM
It's correct. She's a Monk-Fighter 2/Rogue 1.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 11, 2008, 05:15:53 AM
This should be one of my last questions before I post a character sheet: as far as arcane channeling goes for a Duskblade, does a creature struck twice take the spell effect twice, or is it only applied to a creature struck by any number of attacks made by the Duskblade a single time? [Text For Reference: "the spell affects each target that you hit in melee combat that round."]

I would personally rule that, by RAW, it only affects a creature once, but I've seen it debated, so I want to know your opinion before I make any decision hinging on that ability's efficacy.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei August 11, 2008, 06:32:01 AM
I just took a look at Faerie Mysteries Initiate and I have to say... anyone here with a high Int score and would like to dump Con? Apparently you can swap your Con with Int for determining extra HP.

Permanently.
: Re: Skies of Arcadia Recruiting and OOC
: Ubernoob August 11, 2008, 03:20:52 PM
I just took a look at Faerie Mysteries Initiate and I have to say... anyone here with a high Int score and would like to dump Con? Apparently you can swap your Con with Int for determining extra HP.

Permanently.
You still need a con score for the vital fort saves.
: Re: Skies of Arcadia Recruiting and OOC
: Agita August 11, 2008, 04:25:18 PM
I just took a look at Faerie Mysteries Initiate and I have to say... anyone here with a high Int score and would like to dump Con? Apparently you can swap your Con with Int for determining extra HP.

Permanently.
You still need a con score for the vital fort saves.
Might be fun for Necropolitans, though.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 11, 2008, 05:04:45 PM
I just took a look at Faerie Mysteries Initiate and I have to say... anyone here with a high Int score and would like to dump Con? Apparently you can swap your Con with Int for determining extra HP.

Permanently.
As long as you have a sexual encounter every morning :P.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 11, 2008, 08:22:37 PM
Where are Bestow Wound and Power Word Pain in the Black Moon Domain from? I just checked the Spell Compendium and they definitely aren't in it, though everything else listed as such is.
Bestow Wound is in Heroes of Horror.

This should be one of my last questions before I post a character sheet: as far as arcane channeling goes for a Duskblade, does a creature struck twice take the spell effect twice, or is it only applied to a creature struck by any number of attacks made by the Duskblade a single time? [Text For Reference: "the spell affects each target that you hit in melee combat that round."]

I would personally rule that, by RAW, it only affects a creature once, but I've seen it debated, so I want to know your opinion before I make any decision hinging on that ability's efficacy.

I've participated in that debate, and have come to a solution for it. The spell specifically says if it cannot target the same creature more than once in a round, examples include Chain Lightning and Chill Touch, and any spells that do not have such a targeting restriction can be used on the same target multiple times.

It took me the Rules Compendium and SRD to figure that little bit out, but I have always ruled that way for a Duskblade. Otherwise they just don't stand up to some other classes.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 11, 2008, 09:06:26 PM
I always wondered whether you could hit a guy more than once with Chill Touch/Storm Touch. Though I'm not sure I get the point of having a crapton of touches otherwise.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 12, 2008, 01:14:02 AM
I've participated in that debate, and have come to a solution for it. The spell specifically says if it cannot target the same creature more than once in a round, examples include Chain Lightning and Chill Touch, and any spells that do not have such a targeting restriction can be used on the same target multiple times.

Wait, where does Chill Touch say that? I see where Chain Lightning says it (not that it matters since I won't have a way to turn it into a touch spell).
: Re: Skies of Arcadia Recruiting and OOC
: Rufei August 12, 2008, 01:21:39 PM
I just took a look at Faerie Mysteries Initiate and I have to say... anyone here with a high Int score and would like to dump Con? Apparently you can swap your Con with Int for determining extra HP.

Permanently.
As long as you have a sexual encounter every morning :P.

Interestingly enough, you only have to do it once. You only do the ritual again the next morning if you want to change the bonus gained (and the other bonuses aren't as good). As for the issue with fort, well, you'll be getting a lot of HP and skill points, so it's a trade-off (and one that I'd enjoy). And with Gestalt, it really isn't too hard to get all good progressions for saves.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 12, 2008, 03:05:13 PM
I've participated in that debate, and have come to a solution for it. The spell specifically says if it cannot target the same creature more than once in a round, examples include Chain Lightning and Chill Touch, and any spells that do not have such a targeting restriction can be used on the same target multiple times.

Wait, where does Chill Touch say that? I see where Chain Lightning says it (not that it matters since I won't have a way to turn it into a touch spell).

Ah, damn my memory is slipping. Chill Touch doesn't have that restriction on it. My bad.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 12, 2008, 04:14:46 PM
I just took a look at Faerie Mysteries Initiate and I have to say... anyone here with a high Int score and would like to dump Con? Apparently you can swap your Con with Int for determining extra HP.

Permanently.
As long as you have a sexual encounter every morning :P.

Interestingly enough, you only have to do it once. You only do the ritual again the next morning if you want to change the bonus gained (and the other bonuses aren't as good).
Really? Been a long time since I looked at that feat.
: Re: Skies of Arcadia Recruiting and OOC
: EjoThims August 12, 2008, 09:44:47 PM
I just took a look at Faerie Mysteries Initiate and I have to say... anyone here with a high Int score and would like to dump Con? Apparently you can swap your Con with Int for determining extra HP.

Permanently.
As long as you have a sexual encounter every morning :P.

Interestingly enough, you only have to do it once. You only do the ritual again the next morning if you want to change the bonus gained (and the other bonuses aren't as good). As for the issue with fort, well, you'll be getting a lot of HP and skill points, so it's a trade-off (and one that I'd enjoy). And with Gestalt, it really isn't too hard to get all good progressions for saves.

Where is this Faerie Mysteries Initiate again???
: Re: Skies of Arcadia Recruiting and OOC
: Agita August 13, 2008, 12:58:02 AM
I just took a look at Faerie Mysteries Initiate and I have to say... anyone here with a high Int score and would like to dump Con? Apparently you can swap your Con with Int for determining extra HP.

Permanently.
As long as you have a sexual encounter every morning :P.

Interestingly enough, you only have to do it once. You only do the ritual again the next morning if you want to change the bonus gained (and the other bonuses aren't as good). As for the issue with fort, well, you'll be getting a lot of HP and skill points, so it's a trade-off (and one that I'd enjoy). And with Gestalt, it really isn't too hard to get all good progressions for saves.

Where is this Faerie Mysteries Initiate again???
Dragon magazine issue 319, page 58, according to crystalkeep (where it is as well).
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 13, 2008, 11:02:00 PM
Sinfire, I was reading your Incarnum Handbook to see if there were any neat tricks I missed, and you say in the feat section that Double Chakra somehow allows you to get three soulmelds bound to your Totem Chakra at 11th. I checked the 11th level ability of Totemist, and it just allows one soulmeld bound to the Totem chakra to simultaneously be bound to another chakra, so I'm wondering if that was just a fluke or if there's something else I'm missing.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 15, 2008, 06:32:28 AM
Okay, with my character nearly complete (tossing around feat ideas and deciding how to spend gold), I took a closer look at the different regions. This led me to realize a couple of contradictory statements made in the original post...


Red Moon: [...] One of the three lands whose Gigas was not slain by Vyse, they have been searching for the Red Moon Crystal for decades.

[...]

Green Moon: [...] Most aquatic races live in the lakes of this lush land, and almost every wild race comes from this beautiful forest. [...] Unlike the other Gigas, who are inert or dead, Grendle is still conscious. Grendel is trapped beneath the trees that make up the city of Kar'ne'gul, should he every free himself the city would most likely be destroyed.

[...]

Blue Moon: [...] The last living Gigas makes it's home in these lands. [...] More aquatic races live in the numerous floating lakes here than anywhere else.

So there are three living Gigas', one under the red moon, one under the green moon, and one under the blue moon... and the one under the blue moon is the only living Gigas. Obviously the Blue Gigas can't be the "last living Gigas" if there are two others.

And the lands under the Green moon lay claim to "most aquatic races" yet "more aquatic races [...] than anywhere else" live "under the blue moon." One of those has to be false.

Sorry if this seems nit-picky, but I think at least the first contradiction was a pretty major one.


That said, I have a question regarding the Necklace of Natural Attacks (for the Totemist half): does a Spell Storing enchantment transfer the spell to all natural weapons (and discharge it on all attacks), or is the spell discharged and rendered unusable once the first natural attack hits?

Also, since a Duskblade's arcane channeling (13th level) says the spell "affects each target you hit," can a spell affect a creature the target field does not normally apply to? I know I'd rule "no" on this one, and I'm really expecting you to do the same, but I'm really hoping that you could provide the rules that would back that up since the SRD section about the "target" field in spell descriptions actually doesn't even say that spells cannot affect improper targets. But since the spell takes effect on the creature struck, I don't know if the target field becomes obsolete. Since you cast the spell as part of a full attack action and then it affects the creature struck separate from the casting itself, I'm just curious as to what exactly the rules say about target(s) for spells (aside from what the SRD says, quoted below).

: SRD
Target or Targets

Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.

If the target of a spell is yourself (the spell description has a line that reads Target: You), you do not receive a saving throw, and spell resistance does not apply. The Saving Throw and Spell Resistance lines are omitted from such spells.

Some spells restrict you to willing targets only. Declaring yourself as a willing target is something that can be done at any time (even if you’re flat-footed or it isn’t your turn). Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.

Some spells allow you to redirect the effect to new targets or areas after you cast the spell. Redirecting a spell is a move action that does not provoke attacks of opportunity.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent August 15, 2008, 11:42:52 AM
Okay, with my character nearly complete (tossing around feat ideas and deciding how to spend gold), I took a closer look at the different regions. This led me to realize a couple of contradictory statements made in the original post...


Red Moon: [...] One of the three lands whose Gigas was not slain by Vyse, they have been searching for the Red Moon Crystal for decades.

[...]

Green Moon: [...] Most aquatic races live in the lakes of this lush land, and almost every wild race comes from this beautiful forest. [...] Unlike the other Gigas, who are inert or dead, Grendle is still conscious. Grendel is trapped beneath the trees that make up the city of Kar'ne'gul, should he every free himself the city would most likely be destroyed.

[...]

Blue Moon: [...] The last living Gigas makes it's home in these lands. [...] More aquatic races live in the numerous floating lakes here than anywhere else.

So there are three living Gigas', one under the red moon, one under the green moon, and one under the blue moon... and the one under the blue moon is the only living Gigas. Obviously the Blue Gigas can't be the "last living Gigas" if there are two others.

And the lands under the Green moon lay claim to "most aquatic races" yet "more aquatic races [...] than anywhere else" live "under the blue moon." One of those has to be false.

Sorry if this seems nit-picky, but I think at least the first contradiction was a pretty major one.
It seems like a contradiction, if you read them separately. Think of it as one big report.  There is a living Gigas under the red moon. It is one of three. There is another under the green moon. The last (of the three) living Gigas' is the one under the blue moon. See? Not actually a contradiction.

Likewise, when viewed not as mutually exclusive statements, the comments on aquatic races are both true. Most aquatic races (for example if D&D has 30 acquatic races, maybe ~25) can be found in the lakes under the green moon. While that is true, more can be found under the blue moon than anywhere else (in our example, maybe 28 of the 30 or even all 30 can be found under the blue moon).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 15, 2008, 12:25:19 PM
Sinfire, I was reading your Incarnum Handbook to see if there were any neat tricks I missed, and you say in the feat section that Double Chakra somehow allows you to get three soulmelds bound to your Totem Chakra at 11th. I checked the 11th level ability of Totemist, and it just allows one soulmeld bound to the Totem chakra to simultaneously be bound to another chakra, so I'm wondering if that was just a fluke or if there's something else I'm missing.

Well, that is kinda useless considering you can all ready do that, right? Guess I need to read better, as I always thought it allowed two totem binds without a feat.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 15, 2008, 03:35:28 PM
Okay, with my character nearly complete (tossing around feat ideas and deciding how to spend gold), I took a closer look at the different regions. This led me to realize a couple of contradictory statements made in the original post...


Red Moon: [...] One of the three lands whose Gigas was not slain by Vyse, they have been searching for the Red Moon Crystal for decades.

[...]

Green Moon: [...] Most aquatic races live in the lakes of this lush land, and almost every wild race comes from this beautiful forest. [...] Unlike the other Gigas, who are inert or dead, Grendle is still conscious. Grendel is trapped beneath the trees that make up the city of Kar'ne'gul, should he every free himself the city would most likely be destroyed.

[...]

Blue Moon: [...] The last living Gigas makes it's home in these lands. [...] More aquatic races live in the numerous floating lakes here than anywhere else.

So there are three living Gigas', one under the red moon, one under the green moon, and one under the blue moon... and the one under the blue moon is the only living Gigas. Obviously the Blue Gigas can't be the "last living Gigas" if there are two others.

And the lands under the Green moon lay claim to "most aquatic races" yet "more aquatic races [...] than anywhere else" live "under the blue moon." One of those has to be false.

Sorry if this seems nit-picky, but I think at least the first contradiction was a pretty major one.


That said, I have a question regarding the Necklace of Natural Attacks (for the Totemist half): does a Spell Storing enchantment transfer the spell to all natural weapons (and discharge it on all attacks), or is the spell discharged and rendered unusable once the first natural attack hits?

Also, since a Duskblade's arcane channeling (13th level) says the spell "affects each target you hit," can a spell affect a creature the target field does not normally apply to? I know I'd rule "no" on this one, and I'm really expecting you to do the same, but I'm really hoping that you could provide the rules that would back that up since the SRD section about the "target" field in spell descriptions actually doesn't even say that spells cannot affect improper targets. But since the spell takes effect on the creature struck, I don't know if the target field becomes obsolete. Since you cast the spell as part of a full attack action and then it affects the creature struck separate from the casting itself, I'm just curious as to what exactly the rules say about target(s) for spells (aside from what the SRD says, quoted below).

: SRD
Target or Targets

Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.

If the target of a spell is yourself (the spell description has a line that reads Target: You), you do not receive a saving throw, and spell resistance does not apply. The Saving Throw and Spell Resistance lines are omitted from such spells.

Some spells restrict you to willing targets only. Declaring yourself as a willing target is something that can be done at any time (even if you’re flat-footed or it isn’t your turn). Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.

Some spells allow you to redirect the effect to new targets or areas after you cast the spell. Redirecting a spell is a move action that does not provoke attacks of opportunity.

Three of the six Gigas are confirmed to be alive. Grendel and Bluhiem are easily found, and records from the Valuan Armada indicate that Vyse never was able to destroy Recumen (they haven't found where the Red Gigas was burried, but they know he was never fought after being ordered to stand down). Zelos fell into Deep Sky, and hasn't been found by the Warforged excavating Soltis. Yeligar was thought to be in the Maw of Tartas, but when they tried to find him all they found was a trail from where the orcs had dragged its body. They've confirmed that Yeligar is in the possession of the orcish tribes, but they can't get any closer to tell if it is alive or not. And the location to Glacia was lost when Vyse Dyne died, as it was never recorded, thus Plergoth (Rhaknam) can't be confirmed at all (though the story of Drakma says he died in Glacia).

Bluhiem is just the only Gigas who can be seen from a ship. Grendel is trapped in a canyon and has an entire forest covering him from view (though they know he's still there due to the earthquakes he causes). Its just easier to tell that Bluhiem is alive.

The Spellstoring property discharges when used, so it only applies to the first attack you make that hits. While a duskblade can attack a target with a channeled spell, if the spell wouldn't normally affect said target then it still has no effect on them. To give an example of this, just because you can target a Dragon with Charm Person doesn't mean it will work on one.

A note about the contradictions: I suck at editing things. Do point them out though, it lets me change things.
: Re: Skies of Arcadia Recruiting and OOC
: Agita August 17, 2008, 07:05:42 PM
I just happened across the Roof-Dweller Barbarian ACF in this (http://www.wizards.com/default.asp?x=dnd/we/20070228a) web enhancement and wanted to ask if it would be okay to take that. It's an online resource and a last-minute change, so I wanted to check if that's okay with you.
Similarly, I'd like to check with you if you'd allow me to remove Extra Granted Maneuver, move Intimidating Rage into its place, and take Item Familiar instead, or, if you don't want any Item Familiars, Leap Attack. Again, it's a last-minute change pretty much, so just checking.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 18, 2008, 01:45:23 AM
I just happened across the Roof-Dweller Barbarian ACF in this (http://www.wizards.com/default.asp?x=dnd/we/20070228a) web enhancement and wanted to ask if it would be okay to take that. It's an online resource and a last-minute change, so I wanted to check if that's okay with you.
Similarly, I'd like to check with you if you'd allow me to remove Extra Granted Maneuver, move Intimidating Rage into its place, and take Item Familiar instead, or, if you don't want any Item Familiars, Leap Attack. Again, it's a last-minute change pretty much, so just checking.

I allow the web enhancements, I love what they bring to the table, and have all ready OKed the Spell-to-Power variant Erudite (probably not the best idea considering Arcane Fusion...). Feel free to rearrange feats, though do note that Item Familiar grants bonus XP in the form of a craft reserve (which can also be used to offset level loss caused by Rezing or Negative Levels).
: Re: Skies of Arcadia Recruiting and OOC
: Agita August 18, 2008, 06:20:44 AM
Feel free to rearrange feats, though do note that Item Familiar grants bonus XP in the form of a craft reserve (which can also be used to offset level loss caused by Rezing or Negative Levels).
Just to be clear on that, the XP doesn't count towards normal levelling, but does count towards offsettinglost levels and crafting costs?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 18, 2008, 03:44:45 PM
Feel free to rearrange feats, though do note that Item Familiar grants bonus XP in the form of a craft reserve (which can also be used to offset level loss caused by Rezing or Negative Levels).
Just to be clear on that, the XP doesn't count towards normal levelling, but does count towards offsettinglost levels and crafting costs?

Yes.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 20, 2008, 03:58:03 AM
While a duskblade can attack a target with a channeled spell, if the spell wouldn't normally affect said target then it still has no effect on them. To give an example of this, just because you can target a Dragon with Charm Person doesn't mean it will work on one.

With regard to this, I understand that, for example, Charm Person specifies in the spell description that it makes "a humanoid creature regard you as its trusted friend," but there are spells, such as Vampiric Touch, which have a target field of "Living creature touched," yet do not specify a living creature in the spell description. My question was whether such a spell would be able to essentially override the targeting since the Duskblade ability explicitly says that it "affects each target you hit," without regards to legality of targets (without targeting at all, really).


EDIT: I had really planned to have a finished character actually a few days ago, but I got annoyed with soulmeld decisions and then pretty much decided to scrap the character (probably better for everyone in all honesty since it looked like it could make 20 attacks on a full attack and potentially leech 200d6 temporary hit points many times a day). So now I'm throwing a lot of ideas around and probably won't have a character for a while. Sorry if this lets anyone down (though I'm not even sure who is in what region, which regions are going to be moved to BG that are not presently here, etc.).
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent August 20, 2008, 08:58:20 PM
Fast Healing doesn't function at 0 or lower by RAW. Regen does, but all it does is stabilize you and prevent you from ding (in order to regain consciousness you need the 20, or until the normal rules for regaining consciousness kicks in).
Sorry to bring this back up from way back when, but I was having a discussion with someone and mentioned this. Then we started looking it up, and I can't find a single rule stating that Fast Healing doesn't work at Zero or lower HP. In fact, the vigor line of spells specifically states that the healing stabilizes you if you start dying while under the spell.  So yeah.  Where does it state that about Fast Healing?
: Re: Skies of Arcadia Recruiting and OOC
: Agita August 20, 2008, 09:10:41 PM
Fast Healing doesn't function at 0 or lower by RAW. Regen does, but all it does is stabilize you and prevent you from ding (in order to regain consciousness you need the 20, or until the normal rules for regaining consciousness kicks in).
Sorry to bring this back up from way back when, but I was having a discussion with someone and mentioned this. Then we started looking it up, and I can't find a single rule stating that Fast Healing doesn't work at Zero or lower HP. In fact, the vigor line of spells specifically states that the healing stabilizes you if you start dying while under the spell.  So yeah.  Where does it state that about Fast Healing?
I think the only above 0 clause applies only to undead and constructs with FH, who are destroyed when they reach 0.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent August 20, 2008, 09:14:43 PM
That's what I'm thinking, but I figured I check for clarification, especially with the new healing system in place.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 22, 2008, 01:58:56 AM
While a duskblade can attack a target with a channeled spell, if the spell wouldn't normally affect said target then it still has no effect on them. To give an example of this, just because you can target a Dragon with Charm Person doesn't mean it will work on one.

With regard to this, I understand that, for example, Charm Person specifies in the spell description that it makes "a humanoid creature regard you as its trusted friend," but there are spells, such as Vampiric Touch, which have a target field of "Living creature touched," yet do not specify a living creature in the spell description. My question was whether such a spell would be able to essentially override the targeting since the Duskblade ability explicitly says that it "affects each target you hit," without regards to legality of targets (without targeting at all, really).


EDIT: I had really planned to have a finished character actually a few days ago, but I got annoyed with soulmeld decisions and then pretty much decided to scrap the character (probably better for everyone in all honesty since it looked like it could make 20 attacks on a full attack and potentially leech 200d6 temporary hit points many times a day). So now I'm throwing a lot of ideas around and probably won't have a character for a while. Sorry if this lets anyone down (though I'm not even sure who is in what region, which regions are going to be moved to BG that are not presently here, etc.).

Vampiric Touch has not been errata'ed to fix the targeting problems (neither has the Duskblade though). However, flavor-wise it makes sense to allow the spell to target only living creatures. A variation of the spell could affect non-living creatures, though I see that being potentially abused if it isn't worded properly (channel the spell, full attack a tree, get HP). Also, I'm ruling that a Duskblade cannot force a spell to affect a creature that would normally be unaffected by it (Shocking Grasp on a Blue Dragon does nothing, obviously, but hitting a monster with Charm Person, how you manage to make Charm Person a touch spell not withstanding, does not force it to save unless it is humanoid). The spell affects it, but has no effect on it (note that Affect and Effect are two very different words). It would register as magical if someone cast Detect Magic on it, but the spell would have no power over it.

Fast Healing doesn't function at 0 or lower by RAW. Regen does, but all it does is stabilize you and prevent you from ding (in order to regain consciousness you need the 20, or until the normal rules for regaining consciousness kicks in).
Sorry to bring this back up from way back when, but I was having a discussion with someone and mentioned this. Then we started looking it up, and I can't find a single rule stating that Fast Healing doesn't work at Zero or lower HP. In fact, the vigor line of spells specifically states that the healing stabilizes you if you start dying while under the spell.  So yeah.  Where does it state that about Fast Healing?

If it isn't in the back of the MM, check the DMG. If it isn't there, then I am wrong and will need to correct my errors (and that the players should be deathly afraid of creatures with Fast Healing anything).
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent August 22, 2008, 02:21:40 AM
Checked both. Deathly afraid now. :smirk
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 22, 2008, 02:42:18 AM
Checked both. Deathly afraid now. :smirk

May have to bring a hammer to that rule then, as trolls would be nigh invincible to HP damage not dealt through fire or acid.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent August 22, 2008, 02:47:15 AM
Well trolls have regen, which is different from FH, although not by much.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 22, 2008, 02:52:46 AM
Well trolls have regen, which is different from FH, although not by much.

But look at the 4E rule I implemented. It works with Regen and FH, which means they just keep getting up. Anything with FH or Regen and Diehard or Rage CLaws shaped would prove nigh unkillable to melee characters, as you wouldn't be able to put it under its HP limit without serious firepower.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent August 22, 2008, 02:53:51 AM
Yeah, I know. Which is why I'm deathly afraid, unless I shift half my build to a DMM persist cleric for vigor :P
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 22, 2008, 03:39:46 AM
While a duskblade can attack a target with a channeled spell, if the spell wouldn't normally affect said target then it still has no effect on them. To give an example of this, just because you can target a Dragon with Charm Person doesn't mean it will work on one.

With regard to this, I understand that, for example, Charm Person specifies in the spell description that it makes "a humanoid creature regard you as its trusted friend," but there are spells, such as Vampiric Touch, which have a target field of "Living creature touched," yet do not specify a living creature in the spell description. My question was whether such a spell would be able to essentially override the targeting since the Duskblade ability explicitly says that it "affects each target you hit," without regards to legality of targets (without targeting at all, really).


EDIT: I had really planned to have a finished character actually a few days ago, but I got annoyed with soulmeld decisions and then pretty much decided to scrap the character (probably better for everyone in all honesty since it looked like it could make 20 attacks on a full attack and potentially leech 200d6 temporary hit points many times a day). So now I'm throwing a lot of ideas around and probably won't have a character for a while. Sorry if this lets anyone down (though I'm not even sure who is in what region, which regions are going to be moved to BG that are not presently here, etc.).

Vampiric Touch has not been errata'ed to fix the targeting problems (neither has the Duskblade though). However, flavor-wise it makes sense to allow the spell to target only living creatures. A variation of the spell could affect non-living creatures, though I see that being potentially abused if it isn't worded properly (channel the spell, full attack a tree, get HP). Also, I'm ruling that a Duskblade cannot force a spell to affect a creature that would normally be unaffected by it (Shocking Grasp on a Blue Dragon does nothing, obviously, but hitting a monster with Charm Person, how you manage to make Charm Person a touch spell not withstanding, does not force it to save unless it is humanoid). The spell affects it, but has no effect on it (note that Affect and Effect are two very different words). It would register as magical if someone cast Detect Magic on it, but the spell would have no power over it.


I was never debating Charm Person. Charm Person wouldn't work even if the Duskblade channeling allowed it to affect the hit creature because its effect causes a "humanoid creature" (and only a humanoid creature) to be subjected to the charm.

I was, however, asking about Vampiric touch (which, if it could bypass targeting, does not explicitly preclude affecting the dead/undead), which, I agree, flavor-wise, should only be able to have its effect upon living creatures. I was merely asking to be sure since it is obviously a loophole in the text and thus really something that should be discussed before a game to prevent in-game rules debates leading to plot reversals, etc.

Anyway, thanks for getting around to this, though, as I said, I have scrapped my character as he had been planned in favor of another character in-progress with which I am actually quite surprised (my surprise was what led me to take interest in the character idea). I hope to have the details of it completed in the next few days.

EDIT: I'm not sure if it's just for me, and I don't think it is based on what I've read about this specific error number, but Invisible Castle is giving me an Error 500: Internal Server Error (white page basically) whenever I try to visit it or any of its sub-links (dice roller mainly). It has been like this all day for me. If it's not just me, do you think you could set up a game thread (not for actual game use) on MW so that we could make dice rolls there? I kind of need to make a few crucial dice rolls to decide where to go next with my character.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 August 22, 2008, 01:00:36 PM
Hey SiFir, I propose a HR to fix the FH dilemma (HR a HR....wow).  FH+Regen work at below 0, but they don't start you at 0 before they start healing.  So at -20, with FH 2, you go as normal: -18, -16, -14....and then so on.After all, they aren't (usually) magical healing.

EDIT: Ice lands people?  Who wants to be cold?  Who likes snow?  We've got lots of snow, and you don't even need to shovel it!  I know some people want to join!  You there!  You're the next contestant!  Come on down!  And remember, spay and neuter your animal companions.
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension August 22, 2008, 03:55:08 PM
If I wasnt part of Nasr I would go to Ice Lands  ;) But since that isnt getting off the ground...
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 23, 2008, 01:53:53 PM
Hey SiFir, I propose a HR to fix the FH dilemma (HR a HR....wow).  FH+Regen work at below 0, but they don't start you at 0 before they start healing.  So at -20, with FH 2, you go as normal: -18, -16, -14....and then so on.After all, they aren't (usually) magical healing.

EDIT: Ice lands people?  Who wants to be cold?  Who likes snow?  We've got lots of snow, and you don't even need to shovel it!  I know some people want to join!  You there!  You're the next contestant!  Come on down!  And remember, spay and neuter your animal companions.

Yeah, that's the idea.
: Re: Skies of Arcadia Recruiting and OOC
: Callix August 24, 2008, 08:52:55 AM
Speaking of getting off the ground, doesn't Ixa'taka have a party ready?
: Re: Skies of Arcadia Recruiting and OOC
: Ubernoob August 24, 2008, 05:18:00 PM
Elrock was originally in Ixa'Taka.  He just needs a party.
: Re: Skies of Arcadia Recruiting and OOC
: Risada August 24, 2008, 05:24:16 PM
Speaking of getting off the ground, doesn't Ixa'taka have a party ready?

Who knows? I don't really know (people came, people left.... last time I saw it was me and 2 other ppl)...
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn August 24, 2008, 05:47:23 PM
I`d be willing to switch from Nasr if it meant getting to a game that actually started...  :flirt
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 August 24, 2008, 09:54:00 PM
Come to the cold side.....Though....if we wait for a week to start the Ice Lands we might have the beta waterbender up.  More like just a couple days, really.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei August 25, 2008, 05:29:43 AM
Hmm, are the Mid-Oceaners alive? *prods*
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 25, 2008, 03:21:27 PM
Hmm, are the Mid-Oceaners alive? *prods*
Yeah, I just haven't put a character sheet up because of writer's block.
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension August 25, 2008, 07:16:15 PM
Could we maybe get a rollcall from everyone who has made a character but hasnt started up?
: Re: Skies of Arcadia Recruiting and OOC
: Ubernoob August 25, 2008, 08:12:22 PM
Could we maybe get a rollcall from everyone who has made a character but hasnt started up?
Elrock (http://www.myth-weavers.com/sheets/view.php?id=37360) LFG in BG.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 August 25, 2008, 09:09:18 PM
Nelei the waterbender in Ice Lands.  Soon the Avatar project will be on beta!  I'm off the next two days!  It should happen!
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn August 26, 2008, 03:28:20 AM
Gorlab Nilbog, Human (Feral) Gestalt Druid\Scout 2 - Skies of Arcadia, Nasr setting.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei August 26, 2008, 06:14:09 AM
I'm making the Martial Artist fixed version for Blanche, but otherwise I think I'm good. I'll be editing up the background, especially if two formerly active members don't report in... although the general idea will still remain the same.
: Re: Skies of Arcadia Recruiting and OOC
: Callix August 26, 2008, 06:54:22 AM
Gargel, Rogue//Totemist, waiting on Ixa'taka.
: Re: Skies of Arcadia Recruiting and OOC
: Agita August 26, 2008, 07:54:39 AM
>Agita: Charge Barb/Crus 3 LFP in Ixa
>Agita: Charge Barb/Crus 3 LFP in Ixa
>Agita: Charge Barb/Crus 3 LFP in Ixa
>Agita: Charge Barb/Crus 3 LFP in Ixa
>Agita: Charge Barb/Crus 3 LFP in Ixa
>RandomBob27: stop spamin dud
>RandomSteve163: yasrsly
>Agita: Charge Barb/Crus 3 LFP in Ixa
>RandomBob27: STOP SPAMMIN
>Agita: But... everyone invites a spammer.
>Agita: Right?

:P
: Re: Skies of Arcadia Recruiting and OOC
: AlterFrom August 26, 2008, 10:35:56 AM
Meiro, Wizard/Archivist waiting for Ixa'Taka.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 26, 2008, 03:17:01 PM
Invisible Castle is back up!
: Re: Skies of Arcadia Recruiting and OOC
: Agita August 26, 2008, 03:22:08 PM
Invisible Castle is back up!
Joy!
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond August 26, 2008, 03:38:13 PM
Half Paragon//Human Paragon 1/Fighter 1/Swordsage 1 for Mid-Ocean... as soon as I can come up with a name and finish up my damn backstory >_<.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 26, 2008, 04:29:09 PM
Ixa'taka is ready to launch. I'll post it soon.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 28, 2008, 04:03:36 PM
Okay, I'm going to, once my character is finished, as long as a few things work out, apply for Nasr.

Those things are a few questions about Spellguard of Silverymoon. Now, I realize there's probably a tempation to say they should be in Mid-Ocean just based on the name. But since Silverymoon itself is a city, a Spellguard in Arcadia would really be a Spellguard of X or simply a Spellguard (not that I dislike Mid-Ocean, but the connection is entirely superficial there).

So when I thought about it, the Spellguard seemed most fit for the Lands of Ice at first. After all, they defend the city against the perilous forces outside and the Lands of Ice are filled with dragons and worms and other beasts. But the problem was in what I've already stated: they defend the city. They defend civilization and a bastion of hope. The Lands of Ice, as you've made clear, are void of any lasting outpost because of the harsh climes.

So, with Mid-Ocean being a trade-and-adventuring-oriented location (for warforged to descend into deep sky on excavations, and for sailors to... sail, etc.), and with the Lands of Ice being unsuited to the Spellguard's purpose, that leaves Nasr.

Also, Nasr has the benefit of filling my recent desire: I'm tempted slightly to imitate the beginning of the Dark Tower and open with a variation on the line, "The man in black fled across the desert and the gunslinger followed." :lol

So my question is this: what place would best replace Silverymoon, if any; or, if no such place would be quite suitable, what happens then to the active duty requirement of the prestige class.


Also, I would like to know how available scrolls are for spells not from the PHB (such as CArc, SpC, CMage, CDiv, CC spells).

And I would also like to know if wizard "colleges" exist (as mentioned on page 62 of the Silver Marches book, and probably elsewhere, but the sidebar in that book is what caught my eye).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 28, 2008, 04:54:55 PM
Okay, I'm going to, once my character is finished, as long as a few things work out, apply for Nasr.

Those things are a few questions about Spellguard of Silverymoon. Now, I realize there's probably a tempation to say they should be in Mid-Ocean just based on the name. But since Silverymoon itself is a city, a Spellguard in Arcadia would really be a Spellguard of X or simply a Spellguard (not that I dislike Mid-Ocean, but the connection is entirely superficial there).

So when I thought about it, the Spellguard seemed most fit for the Lands of Ice at first. After all, they defend the city against the perilous forces outside and the Lands of Ice are filled with dragons and worms and other beasts. But the problem was in what I've already stated: they defend the city. They defend civilization and a bastion of hope. The Lands of Ice, as you've made clear, are void of any lasting outpost because of the harsh climes.

So, with Mid-Ocean being a trade-and-adventuring-oriented location (for warforged to descend into deep sky on excavations, and for sailors to... sail, etc.), and with the Lands of Ice being unsuited to the Spellguard's purpose, that leaves Nasr.

Also, Nasr has the benefit of filling my recent desire: I'm tempted slightly to imitate the beginning of the Dark Tower and open with a variation on the line, "The man in black fled across the desert and the gunslinger followed." :lol

So my question is this: what place would best replace Silverymoon, if any; or, if no such place would be quite suitable, what happens then to the active duty requirement of the prestige class.


Also, I would like to know how available scrolls are for spells not from the PHB (such as CArc, SpC, CMage, CDiv, CC spells).

And I would also like to know if wizard "colleges" exist (as mentioned on page 62 of the Silver Marches book, and probably elsewhere, but the sidebar in that book is what caught my eye).

Nasr and Sailor's Island would be the only places I can think of. A bit of Temporal Muddling could get the Lands of Ice to work for you, but that should only be done if there are no other options.

Scrolls are readily available from Sailor's Island, Valua, and just about every major city on the Plane. Basically, pick some spells. If I ok them, you can expect to see them some time in the future.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 28, 2008, 05:10:32 PM

Nasr and Sailor's Island would be the only places I can think of. A bit of Temporal Muddling could get the Lands of Ice to work for you, but that should only be done if there are no other options.

Scrolls are readily available from Sailor's Island, Valua, and just about every major city on the Plane. Basically, pick some spells. If I ok them, you can expect to see them some time in the future.

Okay, so: Spellguard of Nasrad or Sailor's Island will be fine?

I'll make a list shortly of spells I'm interested in.

Also, I assume there is relatively easy travel between nations. Is this correct?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 28, 2008, 05:24:21 PM

Nasr and Sailor's Island would be the only places I can think of. A bit of Temporal Muddling could get the Lands of Ice to work for you, but that should only be done if there are no other options.

Scrolls are readily available from Sailor's Island, Valua, and just about every major city on the Plane. Basically, pick some spells. If I ok them, you can expect to see them some time in the future.

Okay, so: Spellguard of Nasrad or Sailor's Island will be fine?

I'll make a list shortly of spells I'm interested in.

Also, I assume there is relatively easy travel between nations. Is this correct?

Yes to the PrC. The only easy way is flying around in an air ship. The cheapest way is to lasso an Arc Whale and hold on for dear life. The most effective way is Teleportation.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei August 28, 2008, 09:29:58 PM
I'm pretty sure most campaigns, if not all, find themselves on airships at some point or another. We buy ours though and modify it, so we can ensure it's stronger. XD
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 28, 2008, 10:10:52 PM
I'm pretty sure most campaigns, if not all, find themselves on airships at some point or another. We buy ours though and modify it, so we can ensure it's stronger. XD

In this campaign setting, i can guarantee that much. Can't say the same thing for an FR campaign though.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei August 29, 2008, 04:54:55 AM
Heh, bad wording. Meant all of the parties (and their respective sub-campaigns), but I guess that's why I'm revisiting writing. :)
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 30, 2008, 09:39:05 AM
Scrolls are readily available from Sailor's Island, Valua, and just about every major city on the Plane. Basically, pick some spells. If I ok them, you can expect to see them some time in the future.
I'll make a list shortly of spells I'm interested in.

Okay, before I get carried away with too many exciting ideas...

I need some clarification on adding spells via scrolls and research.

"A wizard can also add a spell to her book whenever she encounters one on a magic scroll or in another wizard’s spellbook." (PHB)

"Independent Research: A wizard also can research a spell independently, duplicating an existing spell or creating an entirely
new one. The Dungeon Master’s Guide has information on this topic under Creating New Spells in Chapter 2." (PHB)

It is worth noting that the DMG section referred to has no information about "duplicating an existing spell," only creating new spells (and duplicating is the possible use I am interested in).

The query here regarding the first quote is this: it specifies a wizard's handbook but specifies no type of scroll (arcane/divine/wizard/sorcerer/anything) and even goes on to say, "No matter what the spell’s source, the wizard must first decipher the magical writing (see Arcane Magical Writings, above)," which confuses me since arcane and divine are typically considered spell "sources" (such as a divine source or deity), so: what types of scrolls can a wizard draw spells from to add to his or her spells known list?

At the same time, this confuses me regarding the Independent Research section. "Duplicating an existing spell" isn't really defined in any way. There are rules for creating new spells that specify things such as: "Wizards and sorcerers should not cast healing spells, but they should have the best offensive spells. If the spell is flashy or dramatic, it should probably be a wizard/sorcerer spell." So this seems to state that you could add spells to your spells known list as long as they are not healing spells. But this seems pointless given that you could add said healing spells to your spells known list as long as you obtained a scroll (and passed the spellcraft check, etc.).

Again, I reiterate that while the PHB refers the reader to the DMG section on creating new spells for both new spells and "duplicat[ed] spells," it has no procedure for duplicating spells, no pricing for research, and no time for research. The rules are ill-defined.


Methods of Adding Spells Summarized:

Magic Scrolls: typically entails the price of said scroll (exceptions being a scroll found or stolen, etc.). By RAW, any scroll, whether of divine or arcane origin, regardless of the class, alignment, etc. of the caster (parts of the origin).

Spellbooks: typically entails some sort of price as well, but can be free if the wizard is willing to "share." I suppose you could share scrolls, too, and there's probably less risk in loaning someone a scroll (a single spell they might cast and waste your scroll) than your spellbook (which you are usually fairly useless without in the case that they decide to steal it). This actually seems like a fairly unreliable option unless there are multiple wizards in the party. This doesn't allow for spell-trigger use like a scroll, but it usually contains quite a few spells. Pricing can vary wildly, though, so its value as an option is uncertain.

Independent Research: there is no defined cost or time for the process. Also, depending on how literally you read "duplicating an existing spell," you might attempt just that and create an exact copy of the spell, class restriction, spell level, etc. and all (an exact duplicate, fairly worthless unless this is cheaper than a scroll as you could then add spells belonging to your class for less than the price of the scroll you would otherwise purchase; the difference here would be that you cannot use the spell-trigger aspect of a scroll for a "free" casting). As such, it's not entirely clear if you can create, for instance, a Wizard/Sorcerer version of a Cleric spell, or if you can only create Cleric versions of Cleric spells.

: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 30, 2008, 09:53:49 AM
Scrolls are readily available from Sailor's Island, Valua, and just about every major city on the Plane. Basically, pick some spells. If I ok them, you can expect to see them some time in the future.
I'll make a list shortly of spells I'm interested in.

Okay, before I get carried away with too many exciting ideas...

I need some clarification on adding spells via scrolls and research.

"A wizard can also add a spell to her book whenever she encounters one on a magic scroll or in another wizard’s spellbook." (PHB)

"Independent Research: A wizard also can research a spell independently, duplicating an existing spell or creating an entirely
new one. The Dungeon Master’s Guide has information on this topic under Creating New Spells in Chapter 2." (PHB)

It is worth noting that the DMG section referred to has no information about "duplicating an existing spell," only creating new spells (and duplicating is the possible use I am interested in).

The query here regarding the first quote is this: it specifies a wizard's handbook but specifies no type of scroll (arcane/divine/wizard/sorcerer/anything) and even goes on to say, "No matter what the spell’s source, the wizard must first decipher the magical writing (see Arcane Magical Writings, above)," which confuses me since arcane and divine are typically considered spell "sources" (such as a divine source or deity), so: what types of scrolls can a wizard draw spells from to add to his or her spells known list?

At the same time, this confuses me regarding the Independent Research section. "Duplicating an existing spell" isn't really defined in any way. There are rules for creating new spells that specify things such as: "Wizards and sorcerers should not cast healing spells, but they should have the best offensive spells. If the spell is flashy or dramatic, it should probably be a wizard/sorcerer spell." So this seems to state that you could add spells to your spells known list as long as they are not healing spells. But this seems pointless given that you could add said healing spells to your spells known list as long as you obtained a scroll (and passed the spellcraft check, etc.).

Again, I reiterate that while the PHB refers the reader to the DMG section on creating new spells for both new spells and "duplicat[ed] spells," it has no procedure for duplicating spells, no pricing for research, and no time for research. The rules are ill-defined.


Methods of Adding Spells Summarized:

Magic Scrolls: typically entails the price of said scroll (exceptions being a scroll found or stolen, etc.). By RAW, any scroll, whether of divine or arcane origin, regardless of the class, alignment, etc. of the caster (parts of the origin).

Spellbooks: typically entails some sort of price as well, but can be free if the wizard is willing to "share." I suppose you could share scrolls, too, and there's probably less risk in loaning someone a scroll (a single spell they might cast and waste your scroll) than your spellbook (which you are usually fairly useless without in the case that they decide to steal it). This actually seems like a fairly unreliable option unless there are multiple wizards in the party. This doesn't allow for spell-trigger use like a scroll, but it usually contains quite a few spells. Pricing can vary wildly, though, so its value as an option is uncertain.

Independent Research: there is no defined cost or time for the process. Also, depending on how literally you read "duplicating an existing spell," you might attempt just that and create an exact copy of the spell, class restriction, spell level, etc. and all (an exact duplicate, fairly worthless unless this is cheaper than a scroll as you could then add spells belonging to your class for less than the price of the scroll you would otherwise purchase; the difference here would be that you cannot use the spell-trigger aspect of a scroll for a "free" casting). As such, it's not entirely clear if you can create, for instance, a Wizard/Sorcerer version of a Cleric spell, or if you can only create Cleric versions of Cleric spells.



In order to copy a scroll into your spellbook you need to be able to cast the spell in question. Otherwise you cannot even begin the process. The same thing applies to copying another person's spellbook.

Independent Research used to duplicate a spell or power that all ready exists does have rules for it. Check the XPH, or just click here for the formula (http://www.d20srd.org/srd/psionic/psionicPowersOverview.htm#independentResearch). Do note that some spells have additional changes based on what class is adding the spell to their list (A duskblade who tries to grab Wraithstrike will find that the spell's level is upped to 4th for them, despite it being a 2nd level Wizard spell).
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis August 30, 2008, 10:03:33 AM
Thanks for the link. The DMG, which had the section that the PHB's "independent research" section (which I assumed was the primary resource...) referred to, lacked it, so I assumed that it didn't exist.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan August 30, 2008, 10:25:28 AM
Thanks for the link. The DMG, which had the section that the PHB's "independent research" section (which I assumed was the primary resource...) referred to, lacked it, so I assumed that it didn't exist.

They didn't including that cost until the XPH was printed, so it confused me too.
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace August 30, 2008, 09:22:48 PM
The XPH has XP costs which can suck a bit. The DMG does have gold costs page 198 (1000gp x spell level) which makes the XPH rule coherent with the 5gp ~ 1 XP conversion. Note that what you call a "duplicated" spell is an entirely new spell if it didn't belong to the class list in the first place... hence why there is no separate section for those.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 02, 2008, 12:41:37 AM
So; Nasr, the Lands of Ice, and Mid-Ocean are the only ones that are inactive. IIRC, Mid-Ocean has its four people and should be completely ready to start up again. If I am wrong, could one of the Mid-Ocean players inform me of who is missing/not ready?

Lands of Ice has Dman and JaronK (though I haven't seen Jaron post in the thread, so he may not be interested anymore). We need two to three more players for that game.

Nasr has, what, two people? It may have to be the wild card, unless we can get more people to join it.
: Re: Skies of Arcadia Recruiting and OOC
: Caelic September 02, 2008, 12:45:44 AM
I'm intrigued by the premise, but have a lot of reading to do before I'd be able to participate.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 02, 2008, 01:14:24 AM
I thought he said yes.  Check back like, 20 pages.  I'll check my PMs.

Note: not my PMS.  My PMs.  I hate my keyboard.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 02, 2008, 01:22:33 AM
I thought he said yes.  Check back like, 20 pages.  I'll check my PMs.

Note: not my PMS.  My PMs.  I hate my keyboard.

Mine does that too. Irks the hell out of me, as it only happens when I have an O or an S after the first letter of a sentence.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 02, 2008, 01:28:05 AM
Same here....

btw, my PMs indicate that he is still interested.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 02, 2008, 01:43:46 AM
Same here....

btw, my PMs indicate that he is still interested.

Excellent.


Ubernoob! We need your talents again.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 02, 2008, 03:35:13 AM
So; Nasr, the Lands of Ice, and Mid-Ocean are the only ones that are inactive. IIRC, Mid-Ocean has its four people and should be completely ready to start up again. If I am wrong, could one of the Mid-Ocean players inform me of who is missing/not ready?
I'm not ready yet because I've been having a complete block for my new character :wall.
: Re: Skies of Arcadia Recruiting and OOC
: Ubernoob September 02, 2008, 03:38:10 AM
Ubernoob! We need your talents again.
Where and when?  I can use my influence if you need.
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn September 02, 2008, 07:15:37 AM
I searched the thread for Nasr and did a headcount. By going back to july 9th I found Nox_Noxctis, Sixthdeclension, Avoraciopoctules, AlisAtAn (me). Avora (thats a plant, right?  :P) last posted about Nasr july 9th.

If everyone are still interested we are good to go.  :D
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis September 02, 2008, 07:40:10 AM
My character isn't yet complete. >_<

EDIT: The artificer, as written, is a little unclear as to when it can qualify for item creation feats. "For purposes of meeting item prerequisites, an artificer’s effective caster level equals his artificer level +2. If the item duplicates a spell effect, however, it uses the artificer’s actual level as its caster level." Neither of those addresses the matter, really, so I was wondering whether you use Level or Level +2 as the Caster Level for determining when you qualify for item creation feats. Brew Potion, which requires a caster level of 3, is gained at Artificer 2 (either CL 2 or CL 4, based on which you go with), and the feats an artificer gain do not say you ignore the prerequisites (whereas the Monk, and others, do), so I personally feel that it uses Level +2 to determine CL (or else you could not meet the requirements for Brew Potion), but you're the DM, so it's your decision.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 02, 2008, 11:02:35 AM
Ubernoob! We need your talents again.
Where and when?  I can use my influence if you need.

Pretty much here and now. AlisAtAn's search shows 3 still active for Nasr, and we need two more for Lands of Ice. Mid-Ocean is set, AFB just needs to get his act together long enough to make heads or tails of a build.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 02, 2008, 02:42:34 PM
Mid-Ocean is set, AFB just needs to get his act together long enough to make heads or tails of a build.
The build is ready to go, I just don't have anything else (name, backstory, etc.) for it.
: Re: Skies of Arcadia Recruiting and OOC
: Ubernoob September 02, 2008, 05:26:04 PM
Ubernoob! We need your talents again.
Where and when?  I can use my influence if you need.

Pretty much here and now. AlisAtAn's search shows 3 still active for Nasr, and we need two more for Lands of Ice. Mid-Ocean is set, AFB just needs to get his act together long enough to make heads or tails of a build.
I'll see what I can do.  I may drop a thread into 339 to see what comes out.  BG pretty much knows about your games.

Edit: http://forums.gleemax.com/showthread.php?p=16742187#post16742187
: Re: Skies of Arcadia Recruiting and OOC
: JaronK September 02, 2008, 06:46:45 PM
So, I'm mostly just confused as to which game I'm in at this point and if it's going or not.

JaronK
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 02, 2008, 06:49:26 PM
So, I'm mostly just confused as to which game I'm in at this point and if it's going or not.

JaronK

Still Lands of Ice, unless you wish to swap games.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 03, 2008, 01:56:49 AM
A few questions to try and get me more info so I can write my backstory:

Are half-elves more common in any of the lands?

Where is the Diamond Mind discipline mostly practiced? I'm assuming Yafutoma.

I plan on using a Bastard Sword for my Diamond Mind maneuvers, but in ToB it mentions them as Bastard Sword (Katana). Do I have to be weeaboo and use a katana?

Is it okay if I write in the being lost in the Dark Rift for a week prerequisite for the Rift Magi into my backstory (if it makes sense of course). I understand if you would rather it happen in the campaign.

Are you still on planning on Mid-Ocean restarting from the battle with the Darius? How will you be explaining the new characters? How should we integrate them and such?
: Re: Skies of Arcadia Recruiting and OOC
: JaronK September 03, 2008, 02:59:02 AM
There doesn't seem to be a Lands of Ice game posted.  I assume we're just restarting it?  If so, PM me when it's actually happening.

JaronK
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 03, 2008, 02:59:38 AM
I'm ready, although the new build (basically, a replacement of Monk with Martial Artist) is still being worked on. I can finish that up tonight though. As for the other two PCs that were active, the SWVRanger//Cleric isn't returning and the other one doesn't seem to have much interest either. So right now it's AFB's super-half-elf and my glass cannon.

That means we're short of any spellcasting (other than what I can manage with very suboptimal UMD - I've never optimized any UMD usage nor do I know any useful tricks regarding its use) until level 11 (and that's with the meager spellcasting the Rift Magi get) or until someone picks up a moon magic feat. And I'll be covering most ship-related functions with my Cohort-to-be (at lv 6, obviously), so it's still a while before that even happens (not to mention it's going to be built as a dedicated sailor, not an optimized mage of any sort).

The loss of players also means that we're in debt when it comes to actually purchasing the Pinnace. I dumped nearly all my starting gold on it, but that was only 1/3 of its cost.

So um, I'm not sure if we're set. D:

EDIT: Just looked at AFB's build again... scratch that, we have spellcasting. The party... /could/ operate, but it would be nearly impossible to find a ship that operates with only a 2 man crew.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 03, 2008, 03:06:54 AM
I think it would be easiest to not have our own ship. Sinfire mentioned it being possible to borrow one (ie ship to further the plot).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 03, 2008, 11:35:09 AM
My character isn't yet complete. >_<

EDIT: The artificer, as written, is a little unclear as to when it can qualify for item creation feats. "For purposes of meeting item prerequisites, an artificer’s effective caster level equals his artificer level +2. If the item duplicates a spell effect, however, it uses the artificer’s actual level as its caster level." Neither of those addresses the matter, really, so I was wondering whether you use Level or Level +2 as the Caster Level for determining when you qualify for item creation feats. Brew Potion, which requires a caster level of 3, is gained at Artificer 2 (either CL 2 or CL 4, based on which you go with), and the feats an artificer gain do not say you ignore the prerequisites (whereas the Monk, and others, do), so I personally feel that it uses Level +2 to determine CL (or else you could not meet the requirements for Brew Potion), but you're the DM, so it's your decision.

Here's how I see it. They do get the feat when the class says they are supposed to, but they gain no benefit from it until they try crafting an item. At that point, when they start crafting the item in question, the game checks to see if you meet the requirements. At that point your CL is equal to your Artificer level+2, which allows you to qualify for Brew Potion and gain the benefit of the feat. The game sees this, and allows you to continue the crafting (provided the other requirements are met). However, if you try to take a feat with Brew Potion as the requirement and do not have a CL of 3rd or better, you cannot take that feat as you do not have Brew Potion (despite it being a bonus feat from your class, you can't use it or technically have it as long as your CL is lower than 3rd).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 03, 2008, 11:49:18 AM
A few questions to try and get me more info so I can write my backstory:

Are half-elves more common in any of the lands?

Ixa'taka, Nasr, and Yafutoma all have their half-elf breeds (Yafutoma has half-aquatic elves).

Where is the Diamond Mind discipline mostly practiced? I'm assuming Yafutoma.

And Nasr, surprisingly enough. Rift Magi are in good stick, and those two are closest to the Dark Rift (which means a lot of the Magi can be found there).

I plan on using a Bastard Sword for my Diamond Mind maneuvers, but in ToB it mentions them as Bastard Sword (Katana). Do I have to be weeaboo and use a katana?

Either or, whichever fits better. They put those in parenthesis because they are the same weapon.

Is it okay if I write in the being lost in the Dark Rift for a week prerequisite for the Rift Magi into my backstory (if it makes sense of course). I understand if you would rather it happen in the campaign.

Yes. Had this have been the original Valua game, rather than Mid-Ocean, I would have made you wait to include it (as they stopped mid-way through the Rift itself).

Are you still on planning on Mid-Ocean restarting from the battle with the Darius? How will you be explaining the new characters? How should we integrate them and such?

I'll have the Daritus win that fight, and take the previous players captive. This was my plan B for that situation.

I'm ready, although the new build (basically, a replacement of Monk with Martial Artist) is still being worked on. I can finish that up tonight though. As for the other two PCs that were active, the SWVRanger//Cleric isn't returning and the other one doesn't seem to have much interest either. So right now it's AFB's super-half-elf and my glass cannon.

That means we're short of any spellcasting (other than what I can manage with very suboptimal UMD - I've never optimized any UMD usage nor do I know any useful tricks regarding its use) until level 11 (and that's with the meager spellcasting the Rift Magi get) or until someone picks up a moon magic feat. And I'll be covering most ship-related functions with my Cohort-to-be (at lv 6, obviously), so it's still a while before that even happens (not to mention it's going to be built as a dedicated sailor, not an optimized mage of any sort).

The loss of players also means that we're in debt when it comes to actually purchasing the Pinnace. I dumped nearly all my starting gold on it, but that was only 1/3 of its cost.

So um, I'm not sure if we're set. D:

EDIT: Just looked at AFB's build again... scratch that, we have spellcasting. The party... /could/ operate, but it would be nearly impossible to find a ship that operates with only a 2 man crew.

Well, Valua's 5th admiral is famous for making steam-powered ships. His life boat for his flagship is actually a glider (for those who have seen it, Read or Die's OVA-style steam-powered glider), so it is possible to traverse the skies solo without magic. Go ahead and refund the Pinnace, I'll include your portions of the ship in the treasure for the Daritus when you escape.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis September 03, 2008, 11:59:36 AM
Here's how I see it. They do get the feat when the class says they are supposed to, but they gain no benefit from it until they try crafting an item. At that point, when they start crafting the item in question, the game checks to see if you meet the requirements. At that point your CL is equal to your Artificer level+2, which allows you to qualify for Brew Potion and gain the benefit of the feat. The game sees this, and allows you to continue the crafting (provided the other requirements are met). However, if you try to take a feat with Brew Potion as the requirement and do not have a CL of 3rd or better, you cannot take that feat as you do not have Brew Potion (despite it being a bonus feat from your class, you can't use it or technically have it as long as your CL is lower than 3rd).
I asked because Extra Rings, on the class bonus feat list, requires a caster level of 12 and Forge Ring, but says nowhere that they ignore the prerequisites for the feats. Also, since Extra Rings doesn't use item creation, by your above ruling, the Artificer won't actually ever qualify for it (also, the Artificer wouldn't meet the "Forge Ring" requirement with your above decision). *Curses the Artificer for being confusing.*
Also, Wand Mastery, on the bonus feat list, requires a caster level of 9.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 03, 2008, 12:40:23 PM
Here's how I see it. They do get the feat when the class says they are supposed to, but they gain no benefit from it until they try crafting an item. At that point, when they start crafting the item in question, the game checks to see if you meet the requirements. At that point your CL is equal to your Artificer level+2, which allows you to qualify for Brew Potion and gain the benefit of the feat. The game sees this, and allows you to continue the crafting (provided the other requirements are met). However, if you try to take a feat with Brew Potion as the requirement and do not have a CL of 3rd or better, you cannot take that feat as you do not have Brew Potion (despite it being a bonus feat from your class, you can't use it or technically have it as long as your CL is lower than 3rd).
I asked because Extra Rings, on the class bonus feat list, requires a caster level of 12 and Forge Ring, but says nowhere that they ignore the prerequisites for the feats. Also, since Extra Rings doesn't use item creation, by your above ruling, the Artificer won't actually ever qualify for it (also, the Artificer wouldn't meet the "Forge Ring" requirement with your above decision). *Curses the Artificer for being confusing.*
Also, Wand Mastery, on the bonus feat list, requires a caster level of 9.

I'll rule that they can count their Infusion CL as CL for the purposes of class bonus feats.
: Re: Skies of Arcadia Recruiting and OOC
: dark_samuari September 03, 2008, 08:54:03 PM
Hey you guys, so Uber tells me you need players?
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn September 03, 2008, 09:00:42 PM
Yes we do. Have been waiting all summer for Nasr to start. (Thats the desert game)
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 03, 2008, 09:52:16 PM
Hey you guys, so Uber tells me you need players?

Hehehe, pick a desert; Ice or Fire.

Or you can join in with Mid-Ocean.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 03, 2008, 10:58:10 PM
I'll have the Daritus win that fight, and take the previous players captive. This was my plan B for that situation.
So the new characters will be other captives that the old ones meet?
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 04, 2008, 12:21:27 AM
Fair enough. Does that mean that I'm refunding as starting gold (where I can buy extra goodies) or as gold/treasure that will appear when we escape? Additionally, I'm changing up some of the backstory seeing as my backstory used to be tied in with other PCs (that no longer exist). If AFB needs to break a certain writer's block, well, you can try and bounce some ideas off of me and see if any stick. (FYI I'm keeping the part of the backstory that gets me the Rift Magus prerequisite the same.)

Flurrying with a katana using dex will be fun. And join Mid-Ocean, 'cause we don't start in a desert. (I also need a flanking partner.) :O
: Re: Skies of Arcadia Recruiting and OOC
: Avoraciopoctules September 04, 2008, 03:26:05 AM
I searched the thread for Nasr and did a headcount. By going back to july 9th I found Nox_Noxctis, Sixthdeclension, Avoraciopoctules, AlisAtAn (me). Avora (thats a plant, right?  :P) last posted about Nasr july 9th.

If everyone are still interested we are good to go.  :D

I've been pretty busy lately, but I'm still here.
Kharlat, elan beguiler for the Nasr game.
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn September 04, 2008, 09:21:51 AM
Excellent. I think we might be one short though. Sixth was DM`ing Rituals in Winterhaven before it crashed, and as tradition goes those who DM failed campaigns usually disappear... Personally I hope he`s still around though. ;)

Also Avora, only beguiler? This is a gestalt game... Take advantage.  ;)
: Re: Skies of Arcadia Recruiting and OOC
: syntax_error September 04, 2008, 10:55:10 AM
Hi everyone!

Got linked to this from Ubernoob/Archerpwr's bodily function, err, thread on 339, and it looks terribly interesting. If you've got the space, I'd love to join.

syntax_error (tblade2001 on 339)

P.S. If I can join, I'd like to be in either middle-ocean or Nasr. (I spent 6 months in an ice campaign, I want a change lol)
P.P.S Because 30 odd pages is a pain to read through, and I have uni, so could someone spell out what characters are in the various games, so I (and others) can find things to mesh well.
P.P.P.S Are the character creation standards as listed on the front page, or has the ECL increased slightly?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 04, 2008, 11:05:23 AM
I'll have the Daritus win that fight, and take the previous players captive. This was my plan B for that situation.
So the new characters will be other captives that the old ones meet?

More or less. It really depends on their background. Some may even be crew members of the Daritus, if they choose to be.

Fair enough. Does that mean that I'm refunding as starting gold (where I can buy extra goodies) or as gold/treasure that will appear when we escape? Additionally, I'm changing up some of the backstory seeing as my backstory used to be tied in with other PCs (that no longer exist). If AFB needs to break a certain writer's block, well, you can try and bounce some ideas off of me and see if any stick. (FYI I'm keeping the part of the backstory that gets me the Rift Magus prerequisite the same.)

Flurrying with a katana using dex will be fun. And join Mid-Ocean, 'cause we don't start in a desert. (I also need a flanking partner.) :O

It will appear when you escape, but can be spent once you reach Dangral Island (a Valuan outpost in Mid-Ocean, they double as a refueling depot).

Excellent. I think we might be one short though. Sixth was DM`ing Rituals in Winterhaven before it crashed, and as tradition goes those who DM failed campaigns usually disappear... Personally I hope he`s still around though. ;)

Also Avora, only beguiler? This is a gestalt game... Take advantage.  ;)

His other half is a Rogue. Good combo, even though the skills somewhat overlap.

Hi everyone!

Got linked to this from Ubernoob/Archerpwr's bodily function, err, thread on 339, and it looks terribly interesting. If you've got the space, I'd love to join.

syntax_error (tblade2001 on 339)

P.S. If I can join, I'd like to be in either middle-ocean or Nasr. (I spent 6 months in an ice campaign, I want a change lol)
P.P.S Because 30 odd pages is a pain to read through, and I have uni, so could someone spell out what characters are in the various games, so I (and others) can find things to mesh well.
P.P.P.S Are the character creation standards as listed on the front page, or has the ECL increased slightly?

There is a thread in the sub-forum that has a list of the other game's Character Sheets. Nasr currently stands at one Rogue/Beguiler, a Dread Necromancer/Dragon Shaman, and two others (both of whom haven't linked their sheets in the sub-forum thread).

Now that I know all four of them are still in, Nasr can actually get off the ground (well, they'll be digging in the sand, so that really isn't the right metaphore). You can join them if you would like.

And the ECL hasn't changed yet. If one group levels, it doesn't affect the other parties until all of the six games meet up. Thus why Elrock started with more XP than the other Ixa'taka players (he had been playing longer), and this same thing will happen to Mid-Ocean. Lands of Ice never got through an encounter before Gleemax started dying on us, so they are still at the same point newer characters will be at.
: Re: Skies of Arcadia Recruiting and OOC
: Avoraciopoctules September 04, 2008, 01:14:17 PM
Excellent. I think we might be one short though. Sixth was DM`ing Rituals in Winterhaven before it crashed, and as tradition goes those who DM failed campaigns usually disappear... Personally I hope he`s still around though. ;)

Also Avora, only beguiler? This is a gestalt game... Take advantage.  ;)

Heh, it looks like I'd forgotten some of the details. http://www.myth-weavers.com/sheets/view.php?id=63316 (http://www.myth-weavers.com/sheets/view.php?id=63316) is the link to my character sheet, and as Sinfire Titan said, the other half is rogue.
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension September 04, 2008, 01:20:53 PM
I is here. ;)
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn September 04, 2008, 01:24:35 PM

There is a thread in the sub-forum that has a list of the other game's Character Sheets. Nasr currently stands at one Rogue/Beguiler, a Dread Necromancer/Dragon Shaman, and two others (both of whom haven't linked their sheets in the sub-forum thread).

Ooops.



Now that I know all four of them are still in, Nasr can actually get off the ground (well, they'll be digging in the sand, so that really isn't the right metaphore). You can join them if you would like.

Yeah. Join us.  :D  :D

Soo we have one trickster\skillmonkey, one... summoner\buffer? My melee nightmare\summoner\anything else we need, and one unknown. Finally we start.  :clap

Oooo the sixthty. Where were you? And whats your char?
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension September 04, 2008, 01:37:22 PM
School just started up for me and Im trying to readjust to not having all the freetime. And Im the  Necro/Shaman.
: Re: Skies of Arcadia Recruiting and OOC
: dark_samuari September 04, 2008, 06:47:04 PM
So I'm thinking I'm probably going to join the Desert of Ice campaign. When I get a better look what the party is composed of I'll begin making a character.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 04, 2008, 10:40:16 PM
I too would like to join the Desert of Ice campaign.  What are the two characters that are already in the party?
: Re: Skies of Arcadia Recruiting and OOC
: skydragonknight September 04, 2008, 10:42:37 PM
I too would like to join the Desert of Ice campaign.  What are the two characters that are already in the party?

My first convert to a brilliantgameite. :)
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 04, 2008, 10:46:13 PM
I too would like to join the Desert of Ice campaign.  What are the two characters that are already in the party?

My first convert to a brilliantgameite. :)

Yeah yeah yeah.  :P 

What can I say, you got me hooked on PbP games.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 04, 2008, 11:01:10 PM
I too would like to join the Desert of Ice campaign.  What are the two characters that are already in the party?

JaronK (http://www.myth-weavers.com/sheets/view.php?id=49261) and Dman's (http://www.myth-weavers.com/sheets/view.php?id=48854) characters. And it is Lands of Ice (I just called it a desert because it never technically rains there, like Antarctica).
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 04, 2008, 11:09:22 PM
I too would like to join the Desert of Ice campaign.  What are the two characters that are already in the party?

JaronK (http://www.myth-weavers.com/sheets/view.php?id=49261) and Dman's (http://www.myth-weavers.com/sheets/view.php?id=48854) characters. And it is Lands of Ice (I just called it a desert because it never technically rains there, like Antarctica).

I'm enough of a nerd to know what you meant, heh. 

Looks like arcane and divine roles are still needed.  D_S, tell me what role(s) your character will fill and I'll take up the slack.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 04, 2008, 11:09:48 PM
Hmm... This Arcadia thing is based on something? Because I have no clue as to half of what you guys are talking about...
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 04, 2008, 11:25:29 PM
Hmm... This Arcadia thing is based on something? Because I have no clue as to half of what you guys are talking about...

You mean the campaign itself? Its based off of a video game, though the campaign itself takes place 500 years after the video game ends (so I'm not railroading you into the game's storyline). If you mean something else, then I have no clue myself.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 05, 2008, 12:17:10 AM
Yeah, that is what I mean. I've never played the game, so am completely clueless. Otherwise, I might be interested in joining.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent September 05, 2008, 12:20:26 AM
It's a great game. My favorite RPG of all time. If you have a dreamcast or gamecube, I'd suggest picking it up.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 05, 2008, 12:30:16 AM
I haven't had a console since the old 8-bit Nintendo knock-offs with the cartidges the size of cigarette packs :P

Anyway, should a fellow clueless about the setting join a game like this and run the risk of annoying all and sundry with his noob-ness?
: Re: Skies of Arcadia Recruiting and OOC
: syntax_error September 05, 2008, 12:38:17 AM
That's what I'm doing  :D
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension September 05, 2008, 12:39:24 AM
All I know is what Ive got from this thread and a quick perusal of the intarwebs.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 05, 2008, 12:40:53 AM
Gamecube you say?  Might check it out.

Yay!  Ice can start soon!

Oh, and my computer died (it won't turn on...), so I haven't been able to do much online, and that pushed back the beta date on the Avatar project.  Water should be done, and Earth as well though.  We might do some work on the Golem seeds, because they need special attention due to the new monster needed for them.  Due to beta water being done, my character's going to change just a little bit.  Basic build stays the same though.

As for builds, I can heal pretty efficiently eventually (at will healing), and I could use any help upping my trip modifier.......

Oh, and I'll be "summoning" as best I can, bringing as many tentacles as I can, though I may change my strategy later to ultimate protection.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 05, 2008, 01:04:00 AM
OK, then. Let me at them :P Where, who or what should I be playing, if there is any preferrences? Casters are my forte, but I can do a reasonable warrior type.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 05, 2008, 01:36:27 AM
Gamecube you say?  Might check it out.

Yay!  Ice can start soon!

Oh, and my computer died (it won't turn on...), so I haven't been able to do much online, and that pushed back the beta date on the Avatar project.  Water should be done, and Earth as well though.  We might do some work on the Golem seeds, because they need special attention due to the new monster needed for them.  Due to beta water being done, my character's going to change just a little bit.  Basic build stays the same though.

As for builds, I can heal pretty efficiently eventually (at will healing), and I could use any help upping my trip modifier.......

Oh, and I'll be "summoning" as best I can, bringing as many tentacles as I can, though I may change my strategy later to ultimate protection.

So divine casting isn't as neccessary for our group?  Good to know.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 05, 2008, 01:37:37 AM
I haven't had a console since the old 8-bit Nintendo knock-offs with the cartidges the size of cigarette packs :P

Anyway, should a fellow clueless about the setting join a game like this and run the risk of annoying all and sundry with his noob-ness?

Check Wikipedia, check TVTropes, Google the SoA Wiki site itself. Download a Emulator of the Legends game, or the original if you can't find/run that one. Or get a Wii and download it to that from Nintendo, and beat it. I've gone over the major plot points in the opening post, but the actual storyline is so much more impressive. That, and playing it will give you an idea of what you might be seeing during the IC portions. We've all ready got a group going after one of the six Gigas as it is.

Key point to remember: Everything flies. 'Nuff freaking said. You've no idea how many times I've had to explain to people that there is no actual sea between the continents, despite the skies being called oceans.

Three major factions: Black Pirates, Blue Rogues, Valuan Armada. Other factions include the Tenkou, and pretty much every major DnD religious group in print (most people put the moons before the gods, though the gods are still worshiped). Valua is, more or less, the most organized of the three, but in terms of actual power the Blue Rogues come out on top (due to sheer numbers). Nasr doesn't have much in the way of a fleet, though the Rogues protect them as much as they do Ixa'taka. Lands of Ice are mostly undefended, and virtually uninhabited.

The moons, for their part, are unaligned in terms of alignment for their followers. The Silver Moon has as many necromancers as it does healers, and it is the same for pretty much all of the moons.

There are three Gigas that are confirmed to be alive (Recumen, Grendel, and Bluheim). The other three (Yeligar, Plergoth/Rhaknam, and Zelos) are all MIA, as are the Moon Crystals that control them. Only one of the six is still conscious, and that's Grendel.

Expect cliches galore during the storyline.

OK, then. Let me at them :P Where, who or what should I be playing, if there is any preferrences? Casters are my forte, but I can do a reasonable warrior type.

Lands of Ice needs another player, and Mid-Ocean would like two more.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 05, 2008, 01:47:00 AM
OK. Put me on the Lands of Ice, then, so that it can get started ASAP. I'll do what homework I can, but expect a bunch of blunders from me. Apologies in advance for that.

Any preferrences to races in that place? I read that druids and barbarians roam the place (in the OP), but nothing on race?

I am also a bit confused as to how your gestalt works. So, if the first two classes are gestalted, but the other classes are not, you are saying that (Warblade//Sorcerer) 5/Dragonheart Mage 3 = ECL 8?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 05, 2008, 01:59:43 AM
OK. Put me on the Lands of Ice, then, so that it can get started ASAP. I'll do what homework I can, but expect a bunch of blunders from me. Apologies in advance for that.

Any preferrences to races in that place? I read that druids and barbarians roam the place (in the OP), but nothing on race?

I am also a bit confused as to how your gestalt works. So, if the first two classes are gestalted, but the other classes are not, you are saying that (Warblade//Sorcerer) 5/Dragonheart Mage 3 = ECL 8?

Any race works, though you may wish to be reasonable (it can kill you down there). And you've got the right idea for the Gestalt rules.
: Re: Skies of Arcadia Recruiting and OOC
: Ubernoob September 05, 2008, 02:10:51 AM
I too would like to join the Desert of Ice campaign.  What are the two characters that are already in the party?

My first convert to a brilliantgameite. :)
Note the *cough*
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 05, 2008, 02:20:55 AM
What do you mean by reasonable, Sinfire? I don't want to be the Dretch in Celestia, if you get what I mean... :D
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 05, 2008, 03:00:43 AM
I too would like to join the Desert of Ice campaign.  What are the two characters that are already in the party?

My first convert to a brilliantgameite. :)
Note the *cough*

I've been in one of his games for a bit, long before the *cough*
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 05, 2008, 03:08:39 AM
What do you mean by reasonable, Sinfire? I don't want to be the Dretch in Celestia, if you get what I mean... :D

While Neanderthal may be a good choice for the Lands of Ice portion of the campaign, I assure you that your penalty stats will be sorely missed later on in the campaign. Likewise, playing a Fire Elf in LoI is more or less asking me to put the bullseye on your character while he stands in the freezing arctic in the buff.

Things that will be more practical later on that have to be justified for the short portion of the game? Those are usually the better choice (Warforged in the middle of a Tundra, when Warforged are the only race that can survive in Deep Sky in case of an accident, is a perfect example). Think practical over logical.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 05, 2008, 03:13:22 AM
For the record, I'm assume that alignment is good-ish?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 05, 2008, 03:19:12 AM
I prefer it myself, but only because Neutral characters are hard to motivate unless you actively threaten them, and Evil characters in my games have an unusual tendency to draw attention to themselves and wind up on the business end of a greatsword. Never understood that myself, as I never DMed when those characters were allowed. Well, save for ones my brother made, but they were destined to die anyway, as horrible as they were (For those who don't know, my brother once thought Soulknife 3/Incarnate 2 TWFer would be a good character for combat).
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 05, 2008, 03:22:17 AM
I prefer it myself, but only because Neutral characters are hard to motivate unless you actively threaten them, and Evil characters in my games have an unusual tendency to draw attention to themselves and wind up on the business end of a greatsword. Never understood that myself, as I never DMed when those characters were allowed. Well, save for ones my brother made, but they were destined to die anyway, as horrible as they were (For those who don't know, my brother once thought Soulknife 3/Incarnate 2 TWFer would be a good character for combat).

Eh, my neutral characters can be motivated quite easily, even neutral people prefer good over evil when give a choice.  And I've been involved with some pretty horribly played evil groups so I can understand that.  Good-ish it is.

Oh, and I have to ask.  What is your stance on characters who aren't completely sane?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 05, 2008, 03:33:32 AM
I prefer it myself, but only because Neutral characters are hard to motivate unless you actively threaten them, and Evil characters in my games have an unusual tendency to draw attention to themselves and wind up on the business end of a greatsword. Never understood that myself, as I never DMed when those characters were allowed. Well, save for ones my brother made, but they were destined to die anyway, as horrible as they were (For those who don't know, my brother once thought Soulknife 3/Incarnate 2 TWFer would be a good character for combat).

Eh, my neutral characters can be motivated quite easily, even neutral people prefer good over evil when give a choice.  And I've been involved with some pretty horribly played evil groups so I can understand that.  Good-ish it is.

Oh, and I have to ask.  What is your stance on characters who aren't completely sane?

Are we talking Keith Ledger Joker crazy, or Pink Elephant crazy?
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 05, 2008, 03:37:18 AM
I prefer it myself, but only because Neutral characters are hard to motivate unless you actively threaten them, and Evil characters in my games have an unusual tendency to draw attention to themselves and wind up on the business end of a greatsword. Never understood that myself, as I never DMed when those characters were allowed. Well, save for ones my brother made, but they were destined to die anyway, as horrible as they were (For those who don't know, my brother once thought Soulknife 3/Incarnate 2 TWFer would be a good character for combat).

Eh, my neutral characters can be motivated quite easily, even neutral people prefer good over evil when give a choice.  And I've been involved with some pretty horribly played evil groups so I can understand that.  Good-ish it is.

Oh, and I have to ask.  What is your stance on characters who aren't completely sane?

Are we talking Keith Ledger Joker crazy, or Pink Elephant crazy?

If it would be anything it would be more pink elephant.  No evil = no Joker crazy.  I make crazy CN characters from time to time, just trying to narrow my options while I look through my books and builds that I've made over time.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 05, 2008, 03:39:20 AM
Oh, and I know you said any book but I want to double check on this one: Dragonlance Campaign Setting?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 05, 2008, 03:42:26 AM
I prefer it myself, but only because Neutral characters are hard to motivate unless you actively threaten them, and Evil characters in my games have an unusual tendency to draw attention to themselves and wind up on the business end of a greatsword. Never understood that myself, as I never DMed when those characters were allowed. Well, save for ones my brother made, but they were destined to die anyway, as horrible as they were (For those who don't know, my brother once thought Soulknife 3/Incarnate 2 TWFer would be a good character for combat).

Eh, my neutral characters can be motivated quite easily, even neutral people prefer good over evil when give a choice.  And I've been involved with some pretty horribly played evil groups so I can understand that.  Good-ish it is.

Oh, and I have to ask.  What is your stance on characters who aren't completely sane?

Are we talking Keith Ledger Joker crazy, or Pink Elephant crazy?

If it would be anything it would be more pink elephant.  No evil = no Joker crazy.  I make crazy CN characters from time to time, just trying to narrow my options while I look through my books and builds that I've made over time.

I didn't say No Evil, I said I prefer Good.

Oh, and I know you said any book but I want to double check on this one: Dragonlance Campaign Setting?

Fine by me, no Minotaur or Infinite DFA damage though. A few other things may need scrutiny, but those are the major offenders that I can remember right now.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 05, 2008, 03:44:28 AM
I prefer it myself, but only because Neutral characters are hard to motivate unless you actively threaten them, and Evil characters in my games have an unusual tendency to draw attention to themselves and wind up on the business end of a greatsword. Never understood that myself, as I never DMed when those characters were allowed. Well, save for ones my brother made, but they were destined to die anyway, as horrible as they were (For those who don't know, my brother once thought Soulknife 3/Incarnate 2 TWFer would be a good character for combat).

Eh, my neutral characters can be motivated quite easily, even neutral people prefer good over evil when give a choice.  And I've been involved with some pretty horribly played evil groups so I can understand that.  Good-ish it is.

Oh, and I have to ask.  What is your stance on characters who aren't completely sane?

Are we talking Keith Ledger Joker crazy, or Pink Elephant crazy?

If it would be anything it would be more pink elephant.  No evil = no Joker crazy.  I make crazy CN characters from time to time, just trying to narrow my options while I look through my books and builds that I've made over time.

I didn't say No Evil, I said I prefer Good.

Oh, and I know you said any book but I want to double check on this one: Dragonlance Campaign Setting?

Fine by me, no Minotaur or Infinite DFA damage though. A few other things may need scrutiny, but those are the major offenders that I can remember right now.

Done and done.



Hmmmmmmmmmmmmm, alight, if I go towards evil I'll run it by you before making anything final and I promise not to kill my teamates.  Evil can cooperate when it serves it's own ends.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 05, 2008, 04:04:44 AM
Done and done.



Hmmmmmmmmmmmmm, alight, if I go towards evil I'll run it by you before making anything final and I promise not to kill my teamates.  Evil can cooperate when it serves it's own ends.

Good.

Goddamn rain! I'm stuck at the shop at 2 in the morning! I want to go home, but I have no method of doing so without getting drenched half to death in the process. No one I know is awake at this time, and it is a 10 minute bike ride to my house. Dammit!
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 05, 2008, 04:06:38 AM
Done and done.



Hmmmmmmmmmmmmm, alight, if I go towards evil I'll run it by you before making anything final and I promise not to kill my teamates.  Evil can cooperate when it serves it's own ends.

Good.

Goddamn rain! I'm stuck at the shop at 2 in the morning! I want to go home, but I have no method of doing so without getting drenched half to death in the process. No one I know is awake at this time, and it is a 10 minute bike ride to my house. Dammit!



That really sucks.  Oh, and I doubt you'll have to worry about evil-ness because I just realized that my "evil build" involves dual-progression PrC's.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 05, 2008, 04:09:15 AM
Done and done.



Hmmmmmmmmmmmmm, alight, if I go towards evil I'll run it by you before making anything final and I promise not to kill my teamates.  Evil can cooperate when it serves it's own ends.

Good.

Goddamn rain! I'm stuck at the shop at 2 in the morning! I want to go home, but I have no method of doing so without getting drenched half to death in the process. No one I know is awake at this time, and it is a 10 minute bike ride to my house. Dammit!



That really sucks.  Oh, and I doubt you'll have to worry about evil-ness because I just realized that my "evil build" involves dual-progression PrC's.

Depending on the class, I'll allow it. EK is fine, but MT, TN, UM, and other twin-caster classes are out (due to how the Gestalt rules in this game work, those would be like getting 20 levels worth of spellcasting in under 10).
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 05, 2008, 04:28:09 AM
It sounds like that it is mainly environmental issues that would be a major issue. With that in mind, a Dragonborn Draconic DW Jungle Kobold Druid//Sorcerer 2 with wings and Loredrake sub-level would not be overly bad :smirk

Seriously, though, I think that would be way overkill. I don't want to wreck the campaign.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 05, 2008, 04:32:38 AM
Depending on the class, I'll allow it. EK is fine, but MT, TN, UM, and other twin-caster classes are out (due to how the Gestalt rules in this game work, those would be like getting 20 levels worth of spellcasting in under 10).

More Sacred Fist/ Enlightened Fist.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 05, 2008, 04:36:08 AM
Depending on the class, I'll allow it. EK is fine, but MT, TN, UM, and other twin-caster classes are out (due to how the Gestalt rules in this game work, those would be like getting 20 levels worth of spellcasting in under 10).

More Sacred Fist/ Enlightened Fist.

Oh, those are fine. So long as you don't go Cleric//Wizard then multiclass into Monk and double up on SF+EF dips.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 05, 2008, 04:36:44 AM
It sounds like that it is mainly environmental issues that would be a major issue. With that in mind, a Dragonborn Draconic DW Jungle Kobold Druid//Sorcerer 2 with wings and Loredrake sub-level would not be overly bad :smirk

Seriously, though, I think that would be way overkill. I don't want to wreck the campaign.

DW?

Edit: oh, dragonwrought. Wasn't familiar with the acronym. I've seen worse than that (We do have Unseelie Draconic Magic-Blooded Fire Cast Dromite craziness in Valua and a Symbiotic Rime Sprite/Human in Yafutoma, after all).
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 05, 2008, 04:39:55 AM
Depending on the class, I'll allow it. EK is fine, but MT, TN, UM, and other twin-caster classes are out (due to how the Gestalt rules in this game work, those would be like getting 20 levels worth of spellcasting in under 10).

More Sacred Fist/ Enlightened Fist.

Oh, those are fine. So long as you don't go Cleric//Wizard then multiclass into Monk and double up on SF+EF dips.

Would be more Monk//Warlock/Ur-Priest/SF/EF, heh.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 05, 2008, 04:44:21 AM
Depending on the class, I'll allow it. EK is fine, but MT, TN, UM, and other twin-caster classes are out (due to how the Gestalt rules in this game work, those would be like getting 20 levels worth of spellcasting in under 10).

More Sacred Fist/ Enlightened Fist.

Oh, those are fine. So long as you don't go Cleric//Wizard then multiclass into Monk and double up on SF+EF dips.

Would be more Monk//Warlock/Ur-Priest/SF/EF, heh.

That's actually fine with me, crazy as it may sound.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 05, 2008, 05:03:53 AM
Actually, I can go ahead and list the builds that I'm thinking of using and you can tell me what you think.  If I give a build a title, it can be viewed in this thread. (http://forums.gleemax.com/showthread.php?p=15269310#post15269310)

The build I just mentioned, an alternative Frozen Brawler build using Dwarf and Chaos Monk // Barbarian, my Master of Frost with no clue what to use as the other side of gestalt, The Dragon build with something with the fighter, maybe knight, The Forger build going Incarnate//Fighter.  And maybe something using the Spellfire Channeler PrC but I don't know about that.

So I'm about ready to fill any role really.  Even scrapped an idea for a dedicated skill-monkey.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 05, 2008, 05:07:04 AM
woops.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 05, 2008, 06:01:28 AM
DW?

Edit: oh, dragonwrought. Wasn't familiar with the acronym. I've seen worse than that (We do have Unseelie Draconic Magic-Blooded Fire Cast Dromite craziness in Valua and a Symbiotic Rime Sprite/Human in Yafutoma, after all).
Geez. We got enough templates there, man?

OK. If that is what is going to happen, then I will go all out nuts.

One thing, though. Don't know how weird this is or if it is even legal, but:
Anyone noticed Incarnate Construct?
-2 LA, and 2 stats (Con & Int) that you get to roll when you apply it...

Spend you PB on the other 4 stats, roll Con and Int, then tack on any number of templates that will send you back to LA +0 again (or more if you are that way inclined).

Of course, finding a construct you can put that on is going to be difficult.





Also:

I am not getting it. How is dual casters going to give you any more than the normal caster levels and stuff?

For example:

Druid 10//Wizard 10 = CL 10 in both, ECL 10

Druid 4//Wizard 4 / Arcane Heirophant 6 = CL 10 in both, ECL 10

Am I missing something here?
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis September 05, 2008, 12:49:23 PM
Regarding HP: If we got totally gimped rolls ((1, 3) with 2d8), do we just suck it up and avoid hits like the plague?

Regarding Alignment: Is it acceptable to have a comical villain that is LE? I've been making Billy "Dr. Horrible." :couch
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 05, 2008, 05:41:27 PM
Regarding HP: If we got totally gimped rolls ((1, 3) with 2d8), do we just suck it up and avoid hits like the plague?
There's a reason I choose to go with average for hp rolls.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 05, 2008, 10:22:53 PM
So, Lands of Ice is JaronK, Dman, d_s, Andy, and me.

Roles filled: skillmonkey, BC (to a degree), healing. 

D_S and Andy, any specific roles either of you want to fill?  I've got so many ideas I'll just fill whatever is left, that's what I'm good at.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 05, 2008, 10:48:43 PM
At the moment, I am waiting for and answer to my question to the gestalt thing. I am playing a caster of some sort, probably a Feral Draconic DW Kobold with Loredrake + Greater Rite. I am envisioning a tribe of Kobolds who fell into barbarianism and became feral after the fall of the Ice Empire a while back, roaming the ice and surviving on wits, predation and things like that. My guy would be a caster type who according to some in the tribe is blessed (according to others cursed) by the Gods. In other words, in a tribe of hunters and warriors, he is a "weakling" caster. After a lifetime of this, he decides to prove himself to the world and his tribe and go on a mission to bring wealth and glory back to the tribe.

Something along those lines. It is a toss up between the Feral Draconic or straight Phrenic (where he will really be a weakling).
: Re: Skies of Arcadia Recruiting and OOC
: dark_samuari September 05, 2008, 11:24:45 PM
I've never had the chance to play a Binder, so I'm looking at one of them. Any suggestions as what to pair it with?
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis September 05, 2008, 11:29:02 PM
Regarding HP: If we got totally gimped rolls ((1, 3) with 2d8), do we just suck it up and avoid hits like the plague?
There's a reason I choose to go with average for hp rolls.
I searched the thread (not read through all the pages (there are just too many for that), but used the search function) before rolling to check if that was an option, but I didn't see that.  :wall

EDIT: Oh, I found the exchange between Callix and Sinfire about it just now. Oddly, the boards gave them (the posts) 3.6% relevance in a search for "hit points" when the posts contain "hit points" My earlier search had been for "hp."
: Re: Skies of Arcadia Recruiting and OOC
: Phaenix September 06, 2008, 12:24:50 AM
Sorry, I don't have time to read the whole thread just now. Are there any open slots currently? Thanks in advance!
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 06, 2008, 01:03:04 AM
Actually, I can go ahead and list the builds that I'm thinking of using and you can tell me what you think.  If I give a build a title, it can be viewed in this thread. (http://forums.gleemax.com/showthread.php?p=15269310#post15269310)

The build I just mentioned, an alternative Frozen Brawler build using Dwarf and Chaos Monk // Barbarian, my Master of Frost with no clue what to use as the other side of gestalt, The Dragon build with something with the fighter, maybe knight, The Forger build going Incarnate//Fighter.  And maybe something using the Spellfire Channeler PrC but I don't know about that.

So I'm about ready to fill any role really.  Even scrapped an idea for a dedicated skill-monkey.

Remember that PrCing messes with the Gestalt advancement, something a number of other players have been hesitant about doing. Personally, I'd like to see a Chaos Monk in action (and I would need to be emailed or PMed the class abilities, as I don't have that Dragon mag myself).
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis September 06, 2008, 01:07:15 AM
Actually, I can go ahead and list the builds that I'm thinking of using and you can tell me what you think.  If I give a build a title, it can be viewed in this thread. (http://forums.gleemax.com/showthread.php?p=15269310#post15269310)

The build I just mentioned, an alternative Frozen Brawler build using Dwarf and Chaos Monk // Barbarian, my Master of Frost with no clue what to use as the other side of gestalt, The Dragon build with something with the fighter, maybe knight, The Forger build going Incarnate//Fighter.  And maybe something using the Spellfire Channeler PrC but I don't know about that.

So I'm about ready to fill any role really.  Even scrapped an idea for a dedicated skill-monkey.

Remember that PrCing messes with the Gestalt advancement, something a number of other players have been hesitant about doing. Personally, I'd like to see a Chaos Monk in action (and I would need to be emailed or PMed the class abilities, as I don't have that Dragon mag myself).
Yeah, there seem to be a number of Chaos Monks actually. There's one here (http://shadowd20.pbwiki.com/DnDChaosMonk), here (http://www.crystalkeep.com/d20/rules/DnD3.5Index-Classes-Base.pdf), and here (http://www.dndonlinegames.com/showthread.php?t=24571).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 06, 2008, 01:16:51 AM
DW?

Edit: oh, dragonwrought. Wasn't familiar with the acronym. I've seen worse than that (We do have Unseelie Draconic Magic-Blooded Fire Cast Dromite craziness in Valua and a Symbiotic Rime Sprite/Human in Yafutoma, after all).
Geez. We got enough templates there, man?

OK. If that is what is going to happen, then I will go all out nuts.

One thing, though. Don't know how weird this is or if it is even legal, but:
Anyone noticed Incarnate Construct?
-2 LA, and 2 stats (Con & Int) that you get to roll when you apply it...

Spend you PB on the other 4 stats, roll Con and Int, then tack on any number of templates that will send you back to LA +0 again (or more if you are that way inclined).

Of course, finding a construct you can put that on is going to be difficult.





Also:

I am not getting it. How is dual casters going to give you any more than the normal caster levels and stuff?

For example:

Druid 10//Wizard 10 = CL 10 in both, ECL 10

Druid 4//Wizard 4 / Arcane Heirophant 6 = CL 10 in both, ECL 10

Am I missing something here?

Yes you are. You are overlooking that Druid/Wizard isn't a Gestalt character, but a class made specifically for this campaign. I said in the OP that we are using the Gestalt rules as the basis for making a class, and in doing so I made casters obscene by mistake.

So when Mystic Theurge goes to apply the +1 Arcane and +1 Divine, it sees that they are both the same class. Because of this, double-casters who take levels in a single advancement class (like a Wizard/Beguiler going into Unseen Seer) would apply the +1 Arcane to a single base class that just happens to be two casting classes mixed together. In effect, such a character would have inadvertently made Unseen Seer into a Dual Arcane advancement class, as he is applying the benefits of its arcane advancement to only one class, instead of to only one half of his Gestalt. Thus, PrCs like Mystic Theurge apply their benefits to the same class instead of two different ones. So a Druid//Wizard 3/Mystic Theurge 2 would cast as a 7th level Druid and a 7th level Wizard, rather than 5th level of both.

And I can't force it to apply to just one side of the gestalt, as spellcasting is a single class feature (despite the differences between the two types of spellcasting, they are still a single class feature). Thus I am against allowing a dual-caster class to advance a Dual caster character unless the second spellcasting class isn't a part of the Gestalt class.

I have no problem with allowing the classes, I have a problem letting Wiz//Druid enter Mystic Theurge without another Divine or Arcane casting class to advance. I've got no problem with someone going Wizard//Druid 3/Binder 1/Anima Mage 10 and getting three different types of abilities on one character, or with someone playing a Wizard 3//Psion 3/Ur-Priest 2/Psychic Theurge 10 and being a triple-threat.

Oh, and no Incarnate Construct tricks, please. Its as broken as Anthro-Bat, so I can't allow the tricks to happen seeing as I've banned Bat all ready.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 06, 2008, 01:18:59 AM
Regarding HP: If we got totally gimped rolls ((1, 3) with 2d8), do we just suck it up and avoid hits like the plague?

Regarding Alignment: Is it acceptable to have a comical villain that is LE? I've been making Billy "Dr. Horrible." :couch

You can choose to take averages or spend FP if you would like.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 06, 2008, 01:19:12 AM
I've never had the chance to play a Binder, so I'm looking at one of them. Any suggestions as what to pair it with?

Personal favorite for Warlock is Knight or Crusader. Or you could do what 4E should have done and combine Binder with it.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 06, 2008, 01:21:25 AM
Sorry, I don't have time to read the whole thread just now. Are there any open slots currently? Thanks in advance!

Mid-Ocean still needs two. Nasr is set as soon as I finish a Hexblade fix, and Lands of Ice just needs Nanshork and DS to finish up.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis September 06, 2008, 01:31:13 AM
Regarding Alignment: Is it acceptable to have a comical villain that is LE? I've been making Billy "Dr. Horrible." :couch
Quoted for reiteration.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 06, 2008, 01:32:33 AM
Regarding Alignment: Is it acceptable to have a comical villain that is LE? I've been making Billy "Dr. Horrible." :couch
Quoted for reiteration.

Explain it, I am unfamiliar with the character.


Chaos Monk: Allowed. Kicks ass too.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis September 06, 2008, 01:50:32 AM
It's kind of hard to explain just exactly what he is like, so I present the musical itself: http://www.hulu.com/watch/28343/dr-horribles-sing-along-blog#s-p1-st-i0
It is 40 minutes long and incredibly hilarious.
I have, however, included something of a summary of him below (in case you don't have the time to watch it, though even watching a few minutes should give a pretty solid idea), however, and my character sheet (http://www.myth-weavers.com/sheets/view.php?id=78985) includes a lot of information in the Personality, Character Traits, Contacts/Friends, and Enemies sections.

Billy is your run-of-the-mill shy guy who lives an average life, or so it seems. His "alter ego," Dr. Horrible, seeks to improve society by destroying the "status quo because the status is not... quo." His exploits under the guise of Dr. Horrible have included using a trans-matter ray to steal gold ingots from a bank (which, during the "trans-matter event" were liquified, but he points out in his video blog (obviously would have to change that to fit the technology level somehow) that the point isn't to make money, it is to take money), hijacking a van (wagon?) to steal the Wonderflonium in it for his Freeze Ray (not sure what that would have been in D&D terms since it's a totally made-up element anyway), and attempting to kill Captain Hammer at a dedication ceremony with the Mayor.

The entire musical is a little absurd, so some of the things he does are a little odd: first of all, publicly sharing his video blog (which, he discovers, Captain Hammer [his nemesis] and the police [town guard?] are viewers of and using the information there to know his plans and stop him), also working on his evil laugh with a vocal coach, applying to join an Evil League of Evil, being somewhat inept at creating devices (his freeze ray, which basically puts the target into stasis, for instance, originally took too long to charge, leading to him getting a truck thrown at him by Captain Hammer, and then, in its second incarnation, wears off after a few minutes; his Death Ray also malfunctions after simply being dropped, causing it to explode when fired and accidentally kills the girl of his dreams (Captain Hammer fired it in an attempt to kill Dr. Horrible), and he also refuses to kill innocent bystanders (one reason he cites for not battling Johnny Snow, who is deluded into thinking he is Horrible's nemesis, aside from Captain Hammer being his real nemesis, is that the park Johnny was waiting at had children there). Another example of this "mercy" is his refusal to kill a kid who would grow up to be President (according to "Hourglass") or to smother an old lady (both suggested by his friend, Moist, as ways to get accepted into the League after being informed by Bad Horse's minions that he had to kill someone).

To replicate his weapons (his stun ray (which he later upgrades to a Death Ray), his freeze ray, his trans-matter ray, and his Horrible Remote), I was intending to craft wands of various spells that could replicate the same types of effects and then use wand chambers in crossbows to make it seem more like a gun-type ray (in appearance).


EDIT: I'm still debating Lawful or Neutral for the non-Evil component since he is very structured, but he also wants to destroy and replace the current societal structure.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 06, 2008, 02:01:41 AM
It's kind of hard to explain just exactly what he is like, so I present the musical itself: http://www.hulu.com/watch/28343/dr-horribles-sing-along-blog#s-p1-st-i0
It is 40 minutes long and incredibly hilarious.
I have, however, included something of a summary of him below (in case you don't have the time to watch it, though even watching a few minutes should give a pretty solid idea), however, and my character sheet (http://www.myth-weavers.com/sheets/view.php?id=78985) includes a lot of information in the Personality, Character Traits, Contacts/Friends, and Enemies sections.

Billy is your run-of-the-mill shy guy who lives an average life, or so it seems. His "alter ego," Dr. Horrible, seeks to improve society by destroying the "status quo because the status is not... quo." His exploits under the guise of Dr. Horrible have included using a trans-matter ray to steal gold ingots from a bank (which, during the "trans-matter event" were liquified, but he points out in his video blog (obviously would have to change that to fit the technology level somehow) that the point isn't to make money, it is to take money).

The entire musical is a little absurd, so some of the things he does are a little odd: first of all, publicly sharing his video blog (which, he discovers, Captain Hammer [his nemesis] and the police [town guard?] are viewers of and using the information there to know his plans and stop him), also working on his evil laugh with a vocal coach, applying to join an Evil League of Evil, being somewhat inept at creating devices (his freeze ray, which basically puts the target into stasis, for instance, originally took too long to charge, leading to him getting a truck thrown at him by Captain Hammer, and then, in its second incarnation, wears off after a few minutes; his Death Ray also malfunctions after simply being dropped, causing it to explode when fired and accidentally kills the girl of his dreams (Captain Hammer fired it in an attempt to kill Dr. Horrible), and he also refuses to kill innocent bystanders (one reason he cites for not battling Johnny Snow, who is deluded into thinking he is Horrible's nemesis, aside from Captain Hammer being his real nemesis, is that the park Johnny was waiting at had children there). Another example of this "mercy" is his refusal to kill a kid who would grow up to be President (according to "Hourglass") or to smother an old lady (both suggested by his friend, Moist, as ways to get accepted into the League after being informed by Bad Horse's minions that he had to kill someone).

To replicate his weapons (his stun ray (which he later upgrades to a Death Ray), his freeze ray, his trans-matter ray, and his Horrible Remote), I was intending to craft wands of various spells that could replicate the same types of effects and then use wand chambers in crossbows to make it seem more like a gun-type ray (in appearance).

Perfectly LE, if a bit idiotic. He's actively restraining himself while doing evil, which shows a strong code on his behalf (though NE is capable of this, they are more willing to violate such a code, and LN wouldn't break the law that blatantly).

You do know that you can put wand chambers into an actual handgun in this game, right? The barrel can easily be modified to fit such an attachment.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis September 06, 2008, 02:04:33 AM
>_> Real guns in D&D totally suck (at least the DMG ones, I'm not aware of any others)... Their range is pretty limited, their damage mediocre, and they take forever to reload (standard action).

EDIT: Oh, and you need EWP with them or you suffer -4 on attack, unlike with Crossbows, which are martial (hand crossbow and repeating crossbows as exceptions).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 06, 2008, 02:13:15 AM
>_> Real guns in D&D totally suck (at least the DMG ones, I'm not aware of any others)... Their range is pretty limited, their damage mediocre, and they take forever to reload (standard action).

Any feats that apply to crossbows apply to guns. Same with other effects, such as enhancements. That, and I allow MWK ones to be repeaters instead of muzzle-loaders. No reload on those babies!

Edit: Handguns are exotic, rifles are martial in my games.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 06, 2008, 02:37:54 AM
So, Lands of Ice is JaronK, Dman, d_s, Andy, and me.

Roles filled: skillmonkey, BC (to a degree), healing. 

D_S and Andy, any specific roles either of you want to fill?  I've got so many ideas I'll just fill whatever is left, that's what I'm good at.

Oh I have BC control down.  Imagine me as a summoner with a spiked chain.  And all my summons have spiked chains.  Eventually I'm thinking I'll be able to do walls, but by that time we might not be standing on sheets of ice where I have an unlimited amount of water to work with.  Portable holes covering my body!  Or just on a mobile platform.  Or something else.  One thing's for sure: I'll always have my "spiked chain".  I just might not always be able to summon, since it takes upwards of 30 gallons of water to make a single large tentacle.  Gotta find a way to up the amount of water I can take with me, I want to at least be able to use Octopus+Water Whip at the same time later, and that takes around 30 gal to pull off.  Same as the "summons" +WW if I want to protect the party (I can turtle and make it effective, since the enemy won't be able to effectively hit the party instead of just me) instead of just me.  Some quick math....I'll need around 256 gal for the tentacles alone eventually.  That's 8 large ones (10' reach, spread out, nothing's getting by without being tripped).  Then another gal for my whip, which'll have enough reach to cover a good part of the battlefield.  Not to mention the difficult terrain I'll be making.  The only thing I can't do at all right now (effectively.....if I had a minute in game I could do it) is walls.  And I don't have the healing seed yet....that's next level.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 06, 2008, 02:46:12 AM
So, Lands of Ice is JaronK, Dman, d_s, Andy, and me.

Roles filled: skillmonkey, BC (to a degree), healing. 

D_S and Andy, any specific roles either of you want to fill?  I've got so many ideas I'll just fill whatever is left, that's what I'm good at.

Oh I have BC control down.  Imagine me as a summoner with a spiked chain.  And all my summons have spiked chains.  Eventually I'm thinking I'll be able to do walls, but by that time we might not be standing on sheets of ice where I have an unlimited amount of water to work with.  Portable holes covering my body!  Or just on a mobile platform.  Or something else.  One thing's for sure: I'll always have my "spiked chain".  I just might not always be able to summon, since it takes upwards of 30 gallons of water to make a single large tentacle.  Gotta find a way to up the amount of water I can take with me, I want to at least be able to use Octopus+Water Whip at the same time later, and that takes around 30 gal to pull off.  Same as the "summons" +WW if I want to protect the party (I can turtle and make it effective, since the enemy won't be able to effectively hit the party instead of just me) instead of just me.  Some quick math....I'll need around 256 gal for the tentacles alone eventually.  That's 8 large ones (10' reach, spread out, nothing's getting by without being tripped).  Then another gal for my whip, which'll have enough reach to cover a good part of the battlefield.  Not to mention the difficult terrain I'll be making.  The only thing I can't do at all right now (effectively.....if I had a minute in game I could do it) is walls.  And I don't have the healing seed yet....that's next level.

One possible way is to invest in a Steamship, rather than a normal Moonstone-powered one. That way the pipes on the entire thong would be able to supply you with water at-will. Another option is to get your hands on the Blue/Purple Moon Crystal, as both of those have the ability to create a form of water (ice or water, depending on the crystal). That would allow you to do it anywhere, provided you held onto the thing.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 06, 2008, 03:06:07 AM
You do know that you can put wand chambers into an actual handgun in this game, right? The barrel can easily be modified to fit such an attachment.
How does that work? Fire a spell everytime you would attack? Or do you just mean like a holder similar to the bracers.

Since you mentioned Nasr trains Diamond Mind users and has Half-Elves, not to mention being a common place for Rift Magi, I think that may be the way to go for my character. Is the Half-Breed that you mentioned Fire Half-Elves (http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm#fireHalfElves), Desert Half-Elves (http://www.d20srd.org/srd/variant/races/environmentalRacialVariants.htm#desertHalfElves), or even normal/Fire Half-Elves with the Desert template from Dragon #306 (same issue that Magic-Blooded is from)?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 06, 2008, 03:14:25 AM
You do know that you can put wand chambers into an actual handgun in this game, right? The barrel can easily be modified to fit such an attachment.
How does that work? Fire a spell everytime you would attack? Or do you just mean like a holder similar to the bracers.

Since you mentioned Nasr trains Diamond Mind users and has Half-Elves, not to mention being a common place for Rift Magi, I think that may be the way to go for my character. Is the Half-Breed that you mentioned Fire Half-Elves (http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm#fireHalfElves), Desert Half-Elves (http://www.d20srd.org/srd/variant/races/environmentalRacialVariants.htm#desertHalfElves), or even normal/Fire Half-Elves with the Desert template from Dragon #306 (same issue that Magic-Blooded is from)?

Wand Chambers allow you to use the wand without needing to draw it and drop the item you are holding. While it would be nice to have the wand cast every time you fired the gun, it doesn't work that way. Although I can see a gun that used wands instead of bullets for ammo, and simply fired the spell every time you pulled the trigger (with a charge time to limit it to a set number of uses/round).

Pick a breed of elf other than Aquatic or Cold. Odds are, they have at least one.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis September 06, 2008, 04:00:09 AM
Wand Chambers allow you to use the wand without needing to draw it and drop the item you are holding. While it would be nice to have the wand cast every time you fired the gun, it doesn't work that way. Although I can see a gun that used wands instead of bullets for ammo, and simply fired the spell every time you pulled the trigger (with a charge time to limit it to a set number of uses/round).
Ooh, could you stat out the cost formula for making a gun-wand like that? That would probably fit the style of the various rays Horrible employs much more accurately anyway since they never fire bullets/projectiles and I was just going for the appearance before. Also, you would probably need both Craft Wand and Craft Magic Arms & Armor, right?

If not, I'll just use a regular gun with the wand chamber, which brings me to another question regarding this statement:
Edit: Handguns are exotic, rifles are martial in my games.
Do you mean muskets? Because the ones actually termed rifles are Modern Era Weapons (hunting rifle and automatic rifle).

EDIT: IDEA: Another thought, I could just use a regular wand with something that looks like a gun built around it for the appearance issue (though using an actual gun gives me an option when I don't want to use my charges).
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 06, 2008, 05:10:51 AM
Yes you are. You are overlooking that Druid/Wizard isn't a Gestalt character, but a class made specifically for this campaign. I said in the OP that we are using the Gestalt rules as the basis for making a class, and in doing so I made casters obscene by mistake.

So when Mystic Theurge goes to apply the +1 Arcane and +1 Divine, it sees that they are both the same class. Because of this, double-casters who take levels in a single advancement class (like a Wizard/Beguiler going into Unseen Seer) would apply the +1 Arcane to a single base class that just happens to be two casting classes mixed together. In effect, such a character would have inadvertently made Unseen Seer into a Dual Arcane advancement class, as he is applying the benefits of its arcane advancement to only one class, instead of to only one half of his Gestalt. Thus, PrCs like Mystic Theurge apply their benefits to the same class instead of two different ones. So a Druid//Wizard 3/Mystic Theurge 2 would cast as a 7th level Druid and a 7th level Wizard, rather than 5th level of both.

And I can't force it to apply to just one side of the gestalt, as spellcasting is a single class feature (despite the differences between the two types of spellcasting, they are still a single class feature). Thus I am against allowing a dual-caster class to advance a Dual caster character unless the second spellcasting class isn't a part of the Gestalt class.

I have no problem with allowing the classes, I have a problem letting Wiz//Druid enter Mystic Theurge without another Divine or Arcane casting class to advance. I've got no problem with someone going Wizard//Druid 3/Binder 1/Anima Mage 10 and getting three different types of abilities on one character, or with someone playing a Wizard 3//Psion 3/Ur-Priest 2/Psychic Theurge 10 and being a triple-threat.

Oh, and no Incarnate Construct tricks, please. Its as broken as Anthro-Bat, so I can't allow the tricks to happen seeing as I've banned Bat all ready.
Ah, I see, I see.

Does that mean if I go Warmage//Sorcerer, I get to cast spells in light armour without problems?
: Re: Skies of Arcadia Recruiting and OOC
: Phaenix September 06, 2008, 12:29:08 PM
Sorry, I don't have time to read the whole thread just now. Are there any open slots currently? Thanks in advance!

Mid-Ocean still needs two. Nasr is set as soon as I finish a Hexblade fix, and Lands of Ice just needs Nanshork and DS to finish up.

I'll sign up for mid-ocean, if you're willing to have a PbP newb. I'm still reading through the setting and character rules. How long do I have to get my rear in gear?

I'd also like to point out that I play a character named Nasr in a tabletop Exalted game. Is that name from the video game, or did you make it up?
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 06, 2008, 04:57:50 PM
Alright, so we've got arcane, skills-monkey, BC, and healing.  D_S will be going binder.  Could still use some divine casting, which I could do if no one else does.

Oh, and Sinfire, I had just figured out what you were talking about with gestalt.  Never played it before and I was looking at my Frozen Brawler build for example and though "Hey, I don't need those PrC levels if I'm monk//barbarian", so I'm re-working some things, heh.

Oh, and I'll be using the dragon mag chaos monk found on crystalkeep.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent September 06, 2008, 06:02:43 PM
I'd also like to point out that I play a character named Nasr in a tabletop Exalted game. Is that name from the video game, or did you make it up?
Nasr is the name of the country under the Red Moon from the video game. :D
: Re: Skies of Arcadia Recruiting and OOC
: Phaenix September 07, 2008, 12:44:50 AM
I'd also like to point out that I play a character named Nasr in a tabletop Exalted game. Is that name from the video game, or did you make it up?
Nasr is the name of the country under the Red Moon from the video game. :D

Cool. I think I got the name from an Arabian name generator.

It looks like the Mid-Ocean game has a couple melee combatants, at least until AFB gains a few levels, so I'm looking into being a caster and/or manifester. In regards to that, Sinfire, I have a couple of questions for you.

1. For the Erudite, are the unique powers per day per level, or total? Relevant text suggests it's per level, I just wanted to confirm.

: CompletePsi p.153
"an erudite is limited to manifesting a certain number of unique psionic powers of each level per day"

2. Would you allow the Psiotheurgist and/or Cannibalize Spell feats from Dragon #349? Psiotheurgist is the one that allows you to sum your CL and ML for one School of Magic and one Discipline of powers. Cannibalize spells allows you to convert spell slots into PP. If you need full text, I can PM you or post 'em here.

Thanks!
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 07, 2008, 01:23:13 AM
So, Lands of Ice is JaronK, Dman, d_s, Andy, and me.

Roles filled: skillmonkey, BC (to a degree), healing. 

D_S and Andy, any specific roles either of you want to fill?  I've got so many ideas I'll just fill whatever is left, that's what I'm good at.

Oh I have BC control down.  Imagine me as a summoner with a spiked chain.  And all my summons have spiked chains.  Eventually I'm thinking I'll be able to do walls, but by that time we might not be standing on sheets of ice where I have an unlimited amount of water to work with.  Portable holes covering my body!  Or just on a mobile platform.  Or something else.  One thing's for sure: I'll always have my "spiked chain".  I just might not always be able to summon, since it takes upwards of 30 gallons of water to make a single large tentacle.  Gotta find a way to up the amount of water I can take with me, I want to at least be able to use Octopus+Water Whip at the same time later, and that takes around 30 gal to pull off.  Same as the "summons" +WW if I want to protect the party (I can turtle and make it effective, since the enemy won't be able to effectively hit the party instead of just me) instead of just me.  Some quick math....I'll need around 256 gal for the tentacles alone eventually.  That's 8 large ones (10' reach, spread out, nothing's getting by without being tripped).  Then another gal for my whip, which'll have enough reach to cover a good part of the battlefield.  Not to mention the difficult terrain I'll be making.  The only thing I can't do at all right now (effectively.....if I had a minute in game I could do it) is walls.  And I don't have the healing seed yet....that's next level.

One possible way is to invest in a Steamship, rather than a normal Moonstone-powered one. That way the pipes on the entire thong would be able to supply you with water at-will. Another option is to get your hands on the Blue/Purple Moon Crystal, as both of those have the ability to create a form of water (ice or water, depending on the crystal). That would allow you to do it anywhere, provided you held onto the thing.

And then I could pipe water throughout the ship and have "wells" just for me!  If I have a bag of holding with water filling it, that should supply my minimum water after we get out of the ice covered lands.  Then I'll have a few water skins as well.  But a divine character that can cast Create Water......that would be sweet.  And those crystals sound like just the thing.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 07, 2008, 01:28:38 AM
This definitely seems like it could be fun. I'll have to keep an eye on these games so I can try to understand how PbP games are played, as well as to see the progress. Hopefully some day I can join in on one. :)

In the mean-time, it's fun generating character builds using the parameters for this game. \o/
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn September 07, 2008, 02:51:52 AM
This definitely seems like it could be fun. I'll have to keep an eye on these games so I can try to understand how PbP games are played, as well as to see the progress. Hopefully some day I can join in on one. :)

In the mean-time, it's fun generating character builds using the parameters for this game. \o/

If you ever played DnD you wont have any troubles adjusting to PbP. As long as your patient and dont stop posting after a week, theres nothing to it. There are still open spots if you wanna play.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 07, 2008, 05:05:51 AM
Exactly. I'm new to PbP too (although I've done freeform before), but it's not really any different.

As for Mid-Ocean, we have AFB's super-half-elf (caster/melee), my glass cannon, and whatever Phaenix will be making. And you've got as much time as it takes AFB and I to get our asses back on Mid-Ocean too. XD
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 07, 2008, 12:55:21 PM
This definitely seems like it could be fun. I'll have to keep an eye on these games so I can try to understand how PbP games are played, as well as to see the progress. Hopefully some day I can join in on one. :)

In the mean-time, it's fun generating character builds using the parameters for this game. \o/

If you ever played DnD you wont have any troubles adjusting to PbP. As long as your patient and dont stop posting after a week, theres nothing to it. There are still open spots if you wanna play.

Well, the only problem I've got is that I'm leaving to go back to school on Tuesday, and it's out of state. It'll be a 2-day road trip, though I could probably post at night when I get to hotels (most hotels have wifi, though complimentary wifi is often another story). Then I'll be in a hotel until Saturday. Other than that I've got time.

When is the game going to start up?
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn September 07, 2008, 01:01:13 PM
This definitely seems like it could be fun. I'll have to keep an eye on these games so I can try to understand how PbP games are played, as well as to see the progress. Hopefully some day I can join in on one. :)

In the mean-time, it's fun generating character builds using the parameters for this game. \o/

If you ever played DnD you wont have any troubles adjusting to PbP. As long as your patient and dont stop posting after a week, theres nothing to it. There are still open spots if you wanna play.

Well, the only problem I've got is that I'm leaving to go back to school on Tuesday, and it's out of state. It'll be a 2-day road trip, though I could probably post at night when I get to hotels (most hotels have wifi, though complimentary wifi is often another story). Then I'll be in a hotel until Saturday. Other than that I've got time.

When is the game going to start up?

As Zeifer already said, Mid-Ocean starts whenever they are ready. So if you manage to throw together a char in the next couple of days you are set.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 07, 2008, 01:24:57 PM
Ok, I'm in then. It looks like Mid-Ocean's pretty heavy on casters/manifesters, so I'll probably try to fill a different niche. I'll try to come up with a few other options today and work on some builds.

Since it's Gestalt, it definitely seems like a great opportunity to turn some underpowered classes into balanced or better classes. :D
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn September 07, 2008, 02:28:24 PM
Sinfire allows homebrew from these boards if you clear it with him first. Couple of interesting links: Past, Present and Future (http://brilliantgameologists.com/boards/index.php?topic=158.0), Strato`s collection of classes that deal with time. Anything else Strato. (http://brilliantgameologists.com/boards/index.php?topic=677.0) Lots of strange stuff, Skald and some synergizing skillmonkey class could be a fun combo, for instance. Have fun.  :D
: Re: Skies of Arcadia Recruiting and OOC
: Phaenix September 07, 2008, 03:50:42 PM
Ok, I'm in then. It looks like Mid-Ocean's pretty heavy on casters/manifesters, so I'll probably try to fill a different niche. I'll try to come up with a few other options today and work on some builds.

Since it's Gestalt, it definitely seems like a great opportunity to turn some underpowered classes into balanced or better classes. :D

Actually, after posting those questions, my mind skittered away from the Manifesting idea. I'll probably do a caster of some sort, though. I'm working out a concept now, and assuming I can settle on my class//class combo, I should have a character up by the end of the day. I'm leaning toward Rogue for the non-casting side.

I don't think we have a healer or buffer in Mid-Ocean, if either (or both) of those roles interest you.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 07, 2008, 04:02:04 PM
Dragon Shaman is my favorite class to beef up, and one thing I had considered was combining Dragon Shaman with Dragonfire Adept to get a class with a better Breath Weapon and healing/buffing abilities, plus Draconic invocations and such. A Dragon Shaman with a good Cha score is an incredible healer, though that's only been my experience in my regular tabletop games, and usually at higher levels.

Still, I've got a little time, and I'll probably play with a couple ideas, and this combo might be a bit redundant. I'll keep fiddling.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 07, 2008, 05:33:18 PM
Wand Chambers allow you to use the wand without needing to draw it and drop the item you are holding. While it would be nice to have the wand cast every time you fired the gun, it doesn't work that way. Although I can see a gun that used wands instead of bullets for ammo, and simply fired the spell every time you pulled the trigger (with a charge time to limit it to a set number of uses/round).
Ooh, could you stat out the cost formula for making a gun-wand like that? That would probably fit the style of the various rays Horrible employs much more accurately anyway since they never fire bullets/projectiles and I was just going for the appearance before. Also, you would probably need both Craft Wand and Craft Magic Arms & Armor, right?

If not, I'll just use a regular gun with the wand chamber, which brings me to another question regarding this statement:
Edit: Handguns are exotic, rifles are martial in my games.
Do you mean muskets? Because the ones actually termed rifles are Modern Era Weapons (hunting rifle and automatic rifle).

EDIT: IDEA: Another thought, I could just use a regular wand with something that looks like a gun built around it for the appearance issue (though using an actual gun gives me an option when I don't want to use my charges).


Muskets, yes. MWK Muskets are more like a weak M1, in that you get 5 shots before reloading.
Wand chambers are in Dungeonscape.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 07, 2008, 05:33:41 PM
Yes you are. You are overlooking that Druid/Wizard isn't a Gestalt character, but a class made specifically for this campaign. I said in the OP that we are using the Gestalt rules as the basis for making a class, and in doing so I made casters obscene by mistake.

So when Mystic Theurge goes to apply the +1 Arcane and +1 Divine, it sees that they are both the same class. Because of this, double-casters who take levels in a single advancement class (like a Wizard/Beguiler going into Unseen Seer) would apply the +1 Arcane to a single base class that just happens to be two casting classes mixed together. In effect, such a character would have inadvertently made Unseen Seer into a Dual Arcane advancement class, as he is applying the benefits of its arcane advancement to only one class, instead of to only one half of his Gestalt. Thus, PrCs like Mystic Theurge apply their benefits to the same class instead of two different ones. So a Druid//Wizard 3/Mystic Theurge 2 would cast as a 7th level Druid and a 7th level Wizard, rather than 5th level of both.

And I can't force it to apply to just one side of the gestalt, as spellcasting is a single class feature (despite the differences between the two types of spellcasting, they are still a single class feature). Thus I am against allowing a dual-caster class to advance a Dual caster character unless the second spellcasting class isn't a part of the Gestalt class.

I have no problem with allowing the classes, I have a problem letting Wiz//Druid enter Mystic Theurge without another Divine or Arcane casting class to advance. I've got no problem with someone going Wizard//Druid 3/Binder 1/Anima Mage 10 and getting three different types of abilities on one character, or with someone playing a Wizard 3//Psion 3/Ur-Priest 2/Psychic Theurge 10 and being a triple-threat.

Oh, and no Incarnate Construct tricks, please. Its as broken as Anthro-Bat, so I can't allow the tricks to happen seeing as I've banned Bat all ready.
Ah, I see, I see.

Does that mean if I go Warmage//Sorcerer, I get to cast spells in light armour without problems?

Yes.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 07, 2008, 05:35:03 PM
Alright, so we've got arcane, skills-monkey, BC, and healing.  D_S will be going binder.  Could still use some divine casting, which I could do if no one else does.

Oh, and Sinfire, I had just figured out what you were talking about with gestalt.  Never played it before and I was looking at my Frozen Brawler build for example and though "Hey, I don't need those PrC levels if I'm monk//barbarian", so I'm re-working some things, heh.

Oh, and I'll be using the dragon mag chaos monk found on crystalkeep.

Got it. That version looks fun.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 07, 2008, 05:41:05 PM
I'd also like to point out that I play a character named Nasr in a tabletop Exalted game. Is that name from the video game, or did you make it up?
Nasr is the name of the country under the Red Moon from the video game. :D

Cool. I think I got the name from an Arabian name generator.

It looks like the Mid-Ocean game has a couple melee combatants, at least until AFB gains a few levels, so I'm looking into being a caster and/or manifester. In regards to that, Sinfire, I have a couple of questions for you.

1. For the Erudite, are the unique powers per day per level, or total? Relevant text suggests it's per level, I just wanted to confirm.

: CompletePsi p.153
"an erudite is limited to manifesting a certain number of unique psionic powers of each level per day"

2. Would you allow the Psiotheurgist and/or Cannibalize Spell feats from Dragon #349? Psiotheurgist is the one that allows you to sum your CL and ML for one School of Magic and one Discipline of powers. Cannibalize spells allows you to convert spell slots into PP. If you need full text, I can PM you or post 'em here.

Thanks!

1: The Eruite's unique powers are per day,not per power level. There aren't that many powers for 7th and up, so trying to get that many on one character is a bit tough, plus it makes Spell-to-Power that much more broken.

2: Yes to Cannibalize Spell, no to Psiotheurgist if you play a caster//manifester instead of X//manifester/caster.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 07, 2008, 05:44:40 PM
This definitely seems like it could be fun. I'll have to keep an eye on these games so I can try to understand how PbP games are played, as well as to see the progress. Hopefully some day I can join in on one. :)

In the mean-time, it's fun generating character builds using the parameters for this game. \o/

LoI and Nasr can use one more. Mid-Ocean is at 5 so they are set.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 07, 2008, 05:49:53 PM
I'm in Lands of Ice. Just trying to get a build done. I have to get my head wrapped around certain things first.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 07, 2008, 06:23:07 PM
We're at 5? I could've sworn we were at 4 (if VennDygrem is up for Mid-Ocean). As for my Martial Artist 10//Fighter 10/Rogue 1/Rift Magus 9, the mechanics are up (changes include a 35 base land speed and a +1 dodge bonus to AC as well as a few feat fixes). As for the backstory, it's still being worked on, but it won't be as contrived as the previous one.

Hopefully.

And yes, we're short a healer/buffer and generally any full casting, unless if you count the few destructive spells the Rift Magus earns full casting. Can anyone become/summon a reliable flanking buddy? Or do I have to make my cohort battle-worthy? (Also, is everyone fine with Leadership?)
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 07, 2008, 06:27:50 PM
Is there a current listing of how many people are in each game? As Zefier said, I was told Mid-Ocean was open, but if they're set and another game is open, I'm ok with switching.

I'm currently still considering options, but if the group I'm playing with is changing, I need to know ASAP so I can go with the right build.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 07, 2008, 08:14:18 PM
I'm in Lands of Ice. Just trying to get a build done. I have to get my head wrapped around certain things first.

Have you figured out what your gestalted class is going to be/ what your character is going for?  I'm waiting to see what you and d_s are doing build wise so I can pick up the slack if there is any or just do whatever otherwise.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 07, 2008, 08:14:49 PM
Oh, SiFi, what is your personal stance on symbionts?
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 07, 2008, 08:35:40 PM
Have you figured out what your gestalted class is going to be/ what your character is going for?  I'm waiting to see what you and d_s are doing build wise so I can pick up the slack if there is any or just do whatever otherwise.
I am thinking multipurpose caster of some sort.

Probably something along the lines of:

Either Phrenic or Feral Draconic
Loredrake Jungle Kobold
Sorcerer//Druid 3 / some caster 1/MT4/AH10/MT+2 (Power Build)
or
Sorcerer//Druid 5 / Dragonheart Mage 10/some caster 5 (Fun Build)

Flaws:
Noncombatant (-2 melee attack), Murky Eyed (double miss chance)
Feats:
Draconic Heritage (Sorcerer 1 sub level)
Dragonwrought (Flaw)

If Power Build:
Versatile Spellcaster (Flaw)
Heighten Spell (Level 1)
Draconic Reservoir (Level 3) (assuming the caster 1 gives Know Religion as class skill)

If Fun Build:
Draconic Body (Flaw) (the one that gives +2 hp per draconic feat)
Draconic Resistance (Level 1)
Draconic Reservoir (Level 3)
Draconic Breath (Level 1 DHMage bonus)
Draconic Legacy (Level 6)
Draconic Power (Level 9)

Choices, choices, and that is assuming I got things right in terms of capable builds...
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 07, 2008, 09:16:02 PM
Oh, SiFi, what is your personal stance on symbionts?

I'm fine with them, but any LA they have due to templates applies to your ECL.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 07, 2008, 09:24:29 PM
Have you figured out what your gestalted class is going to be/ what your character is going for?  I'm waiting to see what you and d_s are doing build wise so I can pick up the slack if there is any or just do whatever otherwise.
I am thinking multipurpose caster of some sort.


So you're taking care of primary arcane and divine?  Got it.

Oh, SiFi, what is your personal stance on symbionts?

I'm fine with them, but any LA they have due to templates applies to your ECL.

I was actually asking because I'm considering a Dalkyr 1/2 blood, maybe with some Impure Prince thrown in later on.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 07, 2008, 09:29:39 PM
So you're taking care of primary arcane and divine?  Got it.

I was actually asking because I'm considering a Dalkyr 1/2 blood, maybe with some Impure Prince thrown in later on.
Just remember that I am still one guy, which means I have limited actions. I also don't go into the whole Arcane Surge nova nonsense. It would be a rare thing for me to even cast two spells per round.

I think SinF was thinking about the Symbiote template in Savage Species, not the Delkyr stuff, which is something else.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 07, 2008, 10:26:09 PM
So you're taking care of primary arcane and divine?  Got it.

I was actually asking because I'm considering a Dalkyr 1/2 blood, maybe with some Impure Prince thrown in later on.
Just remember that I am still one guy, which means I have limited actions. I also don't go into the whole Arcane Surge nova nonsense. It would be a rare thing for me to even cast two spells per round.

I think SinF was thinking about the Symbiote template in Savage Species, not the Delkyr stuff, which is something else.

There's a lot more symbiotes than that, but I figured which is why I specified.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 07, 2008, 10:45:28 PM
I think LoI was the one with 5, judging by an earlier post.

Before I signed on, someone said Mid-Ocean needed two, so that's where the idea came in that I should fill in the spot there.

Anyway, as of right now I'm wondering if Artificer might be a good class to start with, so as to get some buffing in, though I'm not sure how useful the other class features will be in a PbP game (I just don't know, really). Then, I need to figure out what to combine with it.

I was thinking maybe going Meleeficer (Artificer/Swordsage-or-swashbuckler-or-other-melee-class), but even something like a Beguiler/Artificer would be cool (run around invisible buffing allies, debuffing enemies would be effective).

Any thoughts?
---Edit---
It may be better to find a different approach. I've had so many build ideas for a while it's difficult to settle, but I'll have one soon, hopefully. I did have one I liked, maybe I'll go back to it...
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 08, 2008, 01:08:42 AM
Heh. Well, we're at 3, 4 if you're included. Almost done with a backstory... then I can spit the thing out into the public.

Venn, I think your ideas are solid. Our party would definitely benefit from a buffer/debuffer or anchor.

Any ideas for a seige engineer, anyone? Or rather, what progressions and abilities seem absolutely necessary for a seige engineer/engineer/smith? I've given Artificer a lot of thought, but I don't know much about actually operating one. As with the wizard, if the PC doesn't know how to use the class, it becomes subpar.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 08, 2008, 01:36:12 AM
Heh. Well, we're at 3, 4 if you're included. Almost done with a backstory... then I can spit the thing out into the public.

Venn, I think your ideas are solid. Our party would definitely benefit from a buffer/debuffer or anchor.

Any ideas for a seige engineer, anyone? Or rather, what progressions and abilities seem absolutely necessary for a seige engineer/engineer/smith? I've given Artificer a lot of thought, but I don't know much about actually operating one. As with the wizard, if the PC doesn't know how to use the class, it becomes subpar.

Duskblade+Seige-Engine+Variant of Arcane Strike=Arcane Channeled cannons.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 08, 2008, 01:46:01 AM
Sinfire, any problems with my above build stubs and background skeleton?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 08, 2008, 01:48:55 AM
Sinfire, any problems with my above build stubs and background skeleton?

Not really.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 08, 2008, 01:55:47 AM
Any preferrences in terms of power? My first choice is the Fun Build, but if that is going to be the Fighter in a party of CoDzillas, then I'll change it.
: Re: Skies of Arcadia Recruiting and OOC
: Phaenix September 08, 2008, 01:59:51 AM
I've had so many build ideas for a while it's difficult to settle, but I'll have one soon, hopefully. I did have one I liked, maybe I'll go back to it...

This is my exact problem. I am open to suggestions from my party-mates. Or anyone at all.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 08, 2008, 02:17:05 AM
I've had so many build ideas for a while it's difficult to settle, but I'll have one soon, hopefully. I did have one I liked, maybe I'll go back to it...

This is my exact problem. I am open to suggestions from my party-mates. Or anyone at all.
Err... where are you, and what do you want to play?
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 08, 2008, 03:01:55 AM
Heh. For Mid-Ocean, we've got whatever AFB is (looks to me like a hybrid frontline light swordsage/storm-based spellcaster) and my... surprisingly a non-glass cannon (katana flurry at lv 9 and essentially parry/disarm + huge amounts of non-armor AC). Not quite sure what AFB's char sheet link is, but mine's here: http://www.myth-weavers.com/sheets/view.php?id=77837

I think a buffer would be awesome, as well as a primary caster. I enjoy the idea of two Rift Magi casting destructive spells spontaneously, but I think we're in need of a primary arcane or divine spellcaster. AFB might be able to control the battlefield... although I'm not very good at predicting what his build will do. We could also use a skill monkey - 4+Int isn't cutting it for me, even with 17 Int.

Really, I think it would be best to approach it the concept-based way instead of mechanics-based way. But that's just my preference, really.
: Re: Skies of Arcadia Recruiting and OOC
: Phaenix September 08, 2008, 03:08:33 AM
I've had so many build ideas for a while it's difficult to settle, but I'll have one soon, hopefully. I did have one I liked, maybe I'll go back to it...

This is my exact problem. I am open to suggestions from my party-mates. Or anyone at all.
Err... where are you, and what do you want to play?

Sorry about that. I'm going to be in Mid-Ocean. I'm currently working on a changeling Feat Rogue//Egoist using both of the substitution levels in Races of Eberron.

I'm still open to suggestions. Our group needs healing, which I can do a bit of with Vigor and Empathic Transfer, and buffing, which we're lacking somewhat. I'm not really interested in Cleric, since I'm playing one in a tabletop game, and Druid is awesome, of course, but I'm not sure I really want to RP one in this particular game. I'm interested in rogue because I've never played a proper skillmonkey, and I probably won't have a chance before my RL group gives up on 3.5.

I'll probably post something on the min/max board for people to look over.
: Re: Skies of Arcadia Recruiting and OOC
: Phaenix September 08, 2008, 03:13:21 AM
Sinfire, How do you feel about using Metamorphosis and Metamorphic Transfer to qualify as a "True Beholder" for purposes of entering the Beholder Mage prestige class? The idea is to turn into a Beholder in the morning, cast a few long-lasting buffs, then use the Cannibalize Spell feat to turn remaining spell slots into extra power points. I figure I can qualify with Overchannel in order to enter Beholder Mage at 11th, the Cerebremancer from there.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 08, 2008, 03:50:23 AM
Sorry about that. I'm going to be in Mid-Ocean. I'm currently working on a changeling Feat Rogue//Egoist using both of the substitution levels in Races of Eberron.

I'm still open to suggestions. Our group needs healing, which I can do a bit of with Vigor and Empathic Transfer, and buffing, which we're lacking somewhat. I'm not really interested in Cleric, since I'm playing one in a tabletop game, and Druid is awesome, of course, but I'm not sure I really want to RP one in this particular game. I'm interested in rogue because I've never played a proper skillmonkey, and I probably won't have a chance before my RL group gives up on 3.5.

I'll probably post something on the min/max board for people to look over.
Psionics is very bad for healing, unfortunately, unless you are willing to spend a lot of points into it. I've tried it once. Not good results.

I would think about Cleric//something. Cleric is still the best healer and status remover out there, other than a Favoured Soul specially built for that purpose.
: Re: Skies of Arcadia Recruiting and OOC
: Phaenix September 08, 2008, 03:59:56 AM
Sorry about that. I'm going to be in Mid-Ocean. I'm currently working on a changeling Feat Rogue//Egoist using both of the substitution levels in Races of Eberron.

I'm still open to suggestions. Our group needs healing, which I can do a bit of with Vigor and Empathic Transfer, and buffing, which we're lacking somewhat. I'm not really interested in Cleric, since I'm playing one in a tabletop game, and Druid is awesome, of course, but I'm not sure I really want to RP one in this particular game. I'm interested in rogue because I've never played a proper skillmonkey, and I probably won't have a chance before my RL group gives up on 3.5.

I'll probably post something on the min/max board for people to look over.
Psionics is very bad for healing, unfortunately, unless you are willing to spend a lot of points into it. I've tried it once. Not good results.

I would think about Cleric//something. Cleric is still the best healer and status remover out there, other than a Favoured Soul specially built for that purpose.

I was kinda hoping that VennDygrem would fill this roll (*hint*  :D). I've only played a psi-gish, but he didn't do any healing, as we had a cleric to help us out. I think we might be able to get by with a few wands of vigor, though.

Zefier, you've seen some of what this campaign has to offer, what do you think? Cleric//Rogue is certainly not a bad choice, and I wouldn't complain if I had to play it.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 08, 2008, 04:23:01 AM
Despite how powerful and useful classes like Cleric and Druid are, I'm always hesitant to choose them since I've got so little experience playing them, or any prepared caster. Maybe I'm worried I won't prepare the right spells, haha.

I've been trying to come up with some sort of buffing character that fits my playstyle, but nothing really comes to mind. My expertise seems to lie in either stealthy, social, or secondary-support characters (as I mentioned, things like Dragon Shaman).

I realize we need a healer, so I'm wondering if there's some way to combine roles, or at least come up with some interestingly alternative way of going about the character. That, or I can just hope we fill that last spot. :D
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 08, 2008, 04:27:24 AM
How about playing a Tier 1 orgastastic class/PrC combo, and then playing something like a healing focused Favoured Soul (or even, *gasp*, Healer) on the second side?

Like Gnome Healer//Wizard 5 / Shadowcraft Mage x/ other PrC x.

Just a thought :)
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 08, 2008, 06:22:03 AM
Ok, so I think I've got a concept I'm good with.

Building on that last idea, I'm thinking of going with a Beguiler/Cleric, calling it something like Devout/Pious/Divine Infiltrator.

If I could find a deity that benefits the character concept, It'd be a Church Infiltrator. :D
I'll probably be fine devoting myself to a cause or ideal and just picking my domains separately, though.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 08, 2008, 06:22:28 AM
Gestalt works in that you combine the two classes into one and level in that single class. So if you multiclass outside of your Gestalted classes, you do not get gestalt. It's why I'm a Martial Artist 2//Fighter 2/Rogue 1 right now.

The campaign... well, we had a little taste with an encounter with Loopers, which seemed like a test battle (as they were just insanely easy to kill). They died before they could float on down. As for the following encounter, it was a naval/sky battle where we were double-teamed. The game kind of ground to a halt due to technical issues around there.

Cleric//Rogue isn't a bad choice at all. We can probably get by with secondary healing (AFB and I can both heal, him with bardic healing and myself with UMD), but it's not like it's reliable in battle (my UMD is a piddling +9... I can up it to +11 with a MW Tool, but it's not like I can get any higher without sacrificing some of my build). I can handle healing at lv 6 with my cohort, however, if you don't want to play a Cleric//Rogue. (Also, flanking buddy! :D)

If we can fill every slot other than the healer, I'll make my cohort SuperMedicEngineer.

I would lol if someone did a super-classer, namely someone with something like Ranger//Rogue/Swash 1/Ninja 1/Monk 1/Fighter 1 and the respective dual-progression feats. O__O
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 08, 2008, 06:49:41 AM
Oh, also, I haven't read anything on this yet. Are we using the DMG's Wealth-by-Level rules? Just checking.

Zefier, if you don't want to play a cleric/rogue, I'm ok doing cleric/beguiler, otherwise I'll come up with another build.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 08, 2008, 07:49:48 AM
Yep. And we start at 4500 XP (well, except for those who participated in fighting Loopers, which was an extra 64 XP).

I've already got Blanche planned out, so I can't play a Cleric//Rogue (I sense that you misunderstood me)... although my cohort can certainly be a cleric of some sort. Only that the cohort will obviously be 2 levels lower than the rest of us (and I don't think I have any plans in the near future to take Improved Cohort)... and we'll only get the healing at level 6 (which is when Leadership kicks in).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 08, 2008, 11:09:36 AM
Sinfire, How do you feel about using Metamorphosis and Metamorphic Transfer to qualify as a "True Beholder" for purposes of entering the Beholder Mage prestige class? The idea is to turn into a Beholder in the morning, cast a few long-lasting buffs, then use the Cannibalize Spell feat to turn remaining spell slots into extra power points. I figure I can qualify with Overchannel in order to enter Beholder Mage at 11th, the Cerebremancer from there.

I don't allow it. Polymorphing is broken as is, and that PrC just makes it worse. That level of optimization is something that needs a steady hand and a willing party, and it just encourages everyone else to up their game another level or three. Too much optimization can be a problem, and I want to avoid encouraging RAI-misuse. The RAI of Beholdermage was for people usin Savage progressions or the full LA of a Beholder to enter; I assure you that 'morphing into one was not meant to be a legitimate method of entry.

Not that I dislike the PrC, I just don't like the flavor of this cheese being on my plate.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 08, 2008, 11:15:22 AM
How about playing a Tier 1 orgastastic class/PrC combo, and then playing something like a healing focused Favoured Soul (or even, *gasp*, Healer) on the second side?

Like Gnome Healer//Wizard 5 / Shadowcraft Mage 10/ War-Weaver 5.

Just a thought :)

Casts as Healer 19/Wizard 19, buffs and heals as a War-Weaver, and can use Shadow Evocation/Conjuration in a pinch. Shadow Miracles will be met with Inevitables (advanced ones at that). Echoing Shadow Miracles will be met with outright planar collapse.

Are there any questions I missed?
: Re: Skies of Arcadia Recruiting and OOC
: Phaenix September 08, 2008, 01:01:42 PM
I don't allow it. Polymorphing is broken as is, and that PrC just makes it worse. That level of optimization is something that needs a steady hand and a willing party, and it just encourages everyone else to up their game another level or three. Too much optimization can be a problem, and I want to avoid encouraging RAI-misuse. The RAI of Beholdermage was for people usin Savage progressions or the full LA of a Beholder to enter; I assure you that 'morphing into one was not meant to be a legitimate method of entry.

Not that I dislike the PrC, I just don't like the flavor of this cheese being on my plate.

OK by me. It looks like Psionics isn't really going to work out anyway. I just dislike vancian spellcasting so intensely. But I'll step up to the plate! Fear not, party-mates! I will cover the healing role. Either as Druid, or Cleric. It shall be done! Venn, you are free to make what you like! Too many exclamation points!
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 08, 2008, 02:03:41 PM
If you're going with the healer role, I won't stop you. If you still want to do something else, I've got the Beguiler/Cleric on the backburner, but now I'm free to synergize a bit more. :)
: Re: Skies of Arcadia Recruiting and OOC
: Phaenix September 08, 2008, 02:08:17 PM
If you're going with the healer role, I won't stop you. If you still want to do something else, I've got the Beguiler/Cleric on the backburner, but now I'm free to synergize a bit more. :)

As I mentioned a page or two back, I play a cleric in a tabletop game, so I'm somewhat familiar with their spell list. Plus DMM is always fun. So I'm happy to play one.

Now... Rogue? Factotum? Swordsage? Crusader? An incarnum class? something else? The mind boggles.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 08, 2008, 02:45:42 PM
If you're going with the healer role, I won't stop you. If you still want to do something else, I've got the Beguiler/Cleric on the backburner, but now I'm free to synergize a bit more. :)

As I mentioned a page or two back, I play a cleric in a tabletop game, so I'm somewhat familiar with their spell list. Plus DMM is always fun. So I'm happy to play one.

Now... Rogue? Factotum? Swordsage? Crusader? An incarnum class? something else? The mind boggles.

A Cleric/Swordsage would probably kick all sorts of butt. The only issue is if you want +Wis to AC, you won't be using a shield or heavy armor, but I'm sure it'll be comparable choosing one side of the coin or another. You can always switch around. :)
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 08, 2008, 03:02:02 PM
Hmmm, SiFi, what do you think of Stratovarius' Chronomancer found here (http://brilliantgameologists.com/boards/index.php?topic=158.0)?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 08, 2008, 03:25:15 PM
Hmmm, SiFi, what do you think of Stratovarius' Chronomancer found here (http://brilliantgameologists.com/boards/index.php?topic=158.0)?

While I've allowed the Echocaller, I have disallowed the Chronamncer. Its a ways back, but I gave a solid reason for not allowing it. When you set your thread viewing options to 30 posts/page, it shows up around page 12, or 21 (can't remember which).
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 08, 2008, 03:56:26 PM
Hmmm, SiFi, what do you think of Stratovarius' Chronomancer found here (http://brilliantgameologists.com/boards/index.php?topic=158.0)?

While I've allowed the Echocaller, I have disallowed the Chronamncer. Its a ways back, but I gave a solid reason for not allowing it. When you set your thread viewing options to 30 posts/page, it shows up around page 12, or 21 (can't remember which).

Found it, yay search.  Alright, I'll figure out something else.
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn September 08, 2008, 03:58:19 PM
Any idea when Nasr will start up?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 08, 2008, 04:02:23 PM
Any idea when Nasr will start up?

Odds point to some time after my lunch break. Which will be within the next 20 minutes. Those who haven't, post your sheets in the Character Sheet thread so I can get them in one easily searched location.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 08, 2008, 04:05:15 PM
Alternatively, you may spend one FP to increase your HP by 1/4 permanently, and to give you a +2 bonus to any ability score. The HP increase is cumulative, each level you gain another 25% increase to the HD you just rolled. 1d8+Con bestows 1d8+Con+25% of the total of that die. This option may only be taken during character creation/level ups.

Does this mean spending the FP at creation gives you either +1/4 HP or a +2 bonus, or both? That "and" is a bit befuddling.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 08, 2008, 04:07:35 PM
Alternatively, you may spend one FP to increase your HP by 1/4 permanently, and to give you a +2 bonus to any ability score. The HP increase is cumulative, each level you gain another 25% increase to the HD you just rolled. 1d8+Con bestows 1d8+Con+25% of the total of that die. This option may only be taken during character creation/level ups.

Does this mean spending the FP at creation gives you either +1/4 HP or a +2 bonus, or both? That "and" is a bit befuddling.

And in a sentence usually means "In addition to". If I had wanted you to get one or the other, I would have put an "or" where the "and" is. FP gives both benefits.


And I just remembered I gave none of the new players FP modifiers...
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 08, 2008, 04:11:49 PM
Sorry, just had to make sure. I don't want to screw up just because I'm a moron, haha.

--Update--

Ok, so at this point since phaenix is leaving the changeling egoist stuff, I figured I can happily settle with a Changeling Rogue/Beguiler, using the Changeling Rogue sub levels. This way, I keep trapfinding without it doubling up, and I get some nifty social benefits. Plus, the skill points! Oh god, the skill points! :D
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 08, 2008, 05:01:31 PM
Sorry, just had to make sure. I don't want to screw up just because I'm a moron, haha.

--Update--

Ok, so at this point since phaenix is leaving the changeling egoist stuff, I figured I can happily settle with a Changeling Rogue/Beguiler, using the Changeling Rogue sub levels. This way, I keep trapfinding without it doubling up, and I get some nifty social benefits. Plus, the skill points! Oh god, the skill points! :D

Its a shame you don't get the combined skill points when using Gestalt. That would make Item Familiar+Truenamer Gestalt happy.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 08, 2008, 05:41:30 PM
Sinfire: Which would be an appropriate power level for the LoI campaign?

Fun build or Power build?

Fun:
Druid//Sorcerer / Dragonheart Mage

Power:
Druid//Sorcerer / caster 1/MT4/AH10/MT+2
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 08, 2008, 06:06:07 PM
Sinfire: Which would be an appropriate power level for the LoI campaign?

Fun build or Power build?

Fun:
Druid//Sorcerer / Dragonheart Mage

Power:
Druid//Sorcerer / caster 1/MT4/AH10/MT+2

The triple-threat would save your ass better in the later levels. The first one would be a bit on the dead side of the fight, to put it bluntly. Endure Elements alone won't save you from the Lands of Ice.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 08, 2008, 07:00:12 PM
Immune/Resist Cold will at least get rid of the best part of the environmental hazards :P

But yes, I know. It is a Fun build, not a Power one.

I'll go with the Power Build then. I'll try to get the Mythweaver thing working and post a build ASAP.

Just a thought, though:

Paladin//Ranger 5 / Beastmaster 1/Halfling Outrider 10/Bloodlines 3/something 1

would be a pretty nasty Supermount build in your case.


Question: What deities are there in SoA? Reason for asking is Sorcerer//Cloistered Cleric 5 / Dweomerkeeper 10...
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 08, 2008, 08:54:34 PM
Ooh!  Super mount equals insane sled pulling capacity!  Back when we almost started then Gleemin collapsed, there were suggestions for sled animals.  They included Dire Penguin, Wolly Mammoth, lots of stuff.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 08, 2008, 09:30:57 PM
In a campaign entitled *Skies* of Arcadia, I think a Gold Dragon mount with 40+ HD is better :P


Speaking of which: Half-Celestial, LA +2 version, BoED. Now that is kick-ass...! ;)
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 08, 2008, 11:29:01 PM
Note that this was planning for starting which was only on ice.

btw: the universe hates me more than I thought.  My monitor blew.  Yeah.

EDIT: And today, the day I was going to get an external drive to back up my data.  Yeah.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 08, 2008, 11:39:09 PM
I think if I brought a Dweomerkeeper, Incantatrix or Supermount build to the table, or use the LA +2 Half-Celestial template, Sinfire will shoot me... :D

Mind you, the template would solve all my potential problems (24/7 flight + cold resist).
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 08, 2008, 11:55:35 PM
Question: What deities are there in SoA? Reason for asking is Sorcerer//Cloistered Cleric 5 / Dweomerkeeper 10...

Seconded. What are the deities? I wondered this when tinkering with the beguiler/cleric, but I'd still like to know. Also, I should have my char sheet up soon. Will update then.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 09, 2008, 12:10:27 AM
Here (http://www.myth-weavers.com/sheets/view.php?id=80566) is the basic outline for my character that I've put up so far. Still need to pick items/flaws, write up my backstory, and find out how many FP I get.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 09, 2008, 01:30:49 AM
SiFi, got a couple more homebrew classes that I'd like your verdict on as possibilities.  First is the Blue Mage (http://forums.gleemax.com/showthread.php?t=137596), second is the Spellfire Warrior (http://forums.gleemax.com/showthread.php?t=303778)
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 09, 2008, 01:53:44 AM
SiFir, I'm carrying over my character. Do I have to wait until the next level until I can spend my FP ('cause I'll just stick with 2 - it seems safe enough that way), or can I go ahead and use one more (seeing as the game's doing a soft reset of sorts)?
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 09, 2008, 05:22:12 AM
Ok, it took me forever, but I've finished my Beguiler/Rogue. I'm wondering where exactly he'll fit in with the part the way it is, but I'm sure he'll find his niche. :D

Here's the link: Puck, CN Changeling Beguiler//Rogue 3 (http://www.myth-weavers.com/sheets/view.php?id=80574)

I decided to go with the FP-spending at character creation, though I only know I've got 1 at the very least to spend or I might have used another. Also, I found a Dragon Magazine flaw (http://eberronunlimited.wikidot.com/flaw:restricted-sorcery) to add in. I saw Zephier used a couple, so I figured it would be ok. I've got a backup or two in mind, so if I have to change it, no biggie.

I guess I'll have to see later, and possibly alter it, but for now it's pretty good. Heck, if I get some free time I might draw him, too. \o/

Also, I decided I wanted a familiar, mostly for RP reasons (and because I've never really had one, come to think of it!). I've picked a Raven, though I'm on the fence right now. Having a talking bird is cool and could be fun for RPing, but something like Hawk/Owl might be better mechanically.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 09, 2008, 09:10:31 AM
Immune/Resist Cold will at least get rid of the best part of the environmental hazards :P

But yes, I know. It is a Fun build, not a Power one.

I'll go with the Power Build then. I'll try to get the Mythweaver thing working and post a build ASAP.

Just a thought, though:

Paladin//Ranger 5 / Beastmaster 1/Halfling Outrider 10/Bloodlines 3/something 1

would be a pretty nasty Supermount build in your case.


Question: What deities are there in SoA? Reason for asking is Sorcerer//Cloistered Cleric 5 / Dweomerkeeper 10...

Standard Greyhawk deities. Other deities from different campaign settings may be counted as Lesser deities, or as avatars of their coresponding deity in Greyhawk.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 09, 2008, 09:11:40 AM
I think if I brought a Dweomerkeeper, Incantatrix or Supermount build to the table, or use the LA +2 Half-Celestial template, Sinfire will shoot me... :D

Mind you, the template would solve all my potential problems (24/7 flight + cold resist).
Sinfire, can I draw your attention to this, and your thoughts on it?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 09, 2008, 09:14:47 AM
I think if I brought a Dweomerkeeper, Incantatrix or Supermount build to the table, or use the LA +2 Half-Celestial template, Sinfire will shoot me... :D

Mind you, the template would solve all my potential problems (24/7 flight + cold resist).

The LA 2 template doesn't appear in my BoED. Was it in a web enhancement?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 09, 2008, 09:15:25 AM
Here (http://www.myth-weavers.com/sheets/view.php?id=80566) is the basic outline for my character that I've put up so far. Still need to pick items/flaws, write up my backstory, and find out how many FP I get.

I'llhave to look at it later, as I have class in 15 minutes.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 09, 2008, 09:16:28 AM
SiFi, got a couple more homebrew classes that I'd like your verdict on as possibilities.  First is the Blue Mage (http://forums.gleemax.com/showthread.php?t=137596), second is the Spellfire Warrior (http://forums.gleemax.com/showthread.php?t=303778)

Blue Mage I'm fine with. I like the class' potential. Spellfire Warrior I'll have to look over.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 09, 2008, 09:16:56 AM
SiFir, I'm carrying over my character. Do I have to wait until the next level until I can spend my FP ('cause I'll just stick with 2 - it seems safe enough that way), or can I go ahead and use one more (seeing as the game's doing a soft reset of sorts)?

You may use the points now.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 09, 2008, 09:18:47 AM
I think if I brought a Dweomerkeeper, Incantatrix or Supermount build to the table, or use the LA +2 Half-Celestial template, Sinfire will shoot me... :D

Mind you, the template would solve all my potential problems (24/7 flight + cold resist).

The LA 2 template doesn't appear in my BoED. Was it in a web enhancement?
Page 27, second paragraph (the one starting "The fourth option..."). I think that is the one usually referred to for this.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 09, 2008, 10:59:24 AM
I think if I brought a Dweomerkeeper, Incantatrix or Supermount build to the table, or use the LA +2 Half-Celestial template, Sinfire will shoot me... :D

Mind you, the template would solve all my potential problems (24/7 flight + cold resist).

The LA 2 template doesn't appear in my BoED. Was it in a web enhancement?
Page 27, second paragraph (the one starting "The fourth option..."). I think that is the one usually referred to for this.

Oh, there. So the SLAs would be based on your Racial HD, which are set at 0 unless you take another race to go with it, and you just get the following:

Outsider type
Flight

+1 Nat Armor
Daylight at will, CL equal to Character Level
Smite Evil 1/day
Bless 1/day
Protection from Evil 3/day
Resistance 10 to three energy types
Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4


For a +2 LA, that is a bit strong. Dropping the stats to +2 Dex, +4 Wis, +2 Cha makes it more balanced, and dropping one of the energy types (Acid) would help too. Changing the Flight to Dragonborn-style would be enough to make it a +2 LA, though I'd give you the full Flight at 4 HD instead of 6 HD due to the higher LA. I'll do you a favor and increase the Natural Armor bonus to +3.

So it goes to:
Outsider type
Glide speed ala Dragonborn (flight at 4 HD)
+3 NA
Daylight At Will
Bless 1/day
Protection from Evil 3/day
Resistance to Fire and Cold 10
+2 Dex, +4 Wis, +2 Cha
: Re: Skies of Arcadia Recruiting and OOC
: Phaenix September 09, 2008, 03:51:33 PM
Note that this was planning for starting which was only on ice.

btw: the universe hates me more than I thought.  My monitor blew.  Yeah.

EDIT: And today, the day I was going to get an external drive to back up my data.  Yeah.

I can sympathize. My laptop crashed out last night. Kaput, won't recognize start-up disk. I gotta go get my system disk, and if that won't boot it, go back to the Apple store. For like the 7th time (I wish I was exaggerating).

The good news is, I can post using my wife's laptop. The other good news is that I've settled on Ranger as the other half of my Cleric Gestalt. Getting free archery feats makes a cleric archer all the better. More room for DMM!

Speaking of DMM, Sinfire, what's the ruling on nightstick stacking for this game? I don't remember seeing it in the thread. Also, how about using alternate forms of Turning/Rebuking to power DMM? (i.e. Elemental turning, ooze domain turning, Warforged domain turning, etc.). My tabletop cleric uses his Earth rebuking/Air turning to power DMM, but he's not allowed to get Nightsticks, so it evens out a bit.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 09, 2008, 05:58:49 PM
Oh, there. So the SLAs would be based on your Racial HD, which are set at 0 unless you take another race to go with it, and you just get the following:

Outsider type
Flight

+1 Nat Armor
Daylight at will, CL equal to Character Level
Smite Evil 1/day
Bless 1/day
Protection from Evil 3/day
Resistance 10 to three energy types
Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4


For a +2 LA, that is a bit strong. Dropping the stats to +2 Dex, +4 Wis, +2 Cha makes it more balanced, and dropping one of the energy types (Acid) would help too. Changing the Flight to Dragonborn-style would be enough to make it a +2 LA, though I'd give you the full Flight at 4 HD instead of 6 HD due to the higher LA. I'll do you a favor and increase the Natural Armor bonus to +3.

So it goes to:
Outsider type
Glide speed ala Dragonborn (flight at 4 HD)
+3 NA
Daylight At Will
Bless 1/day
Protection from Evil 3/day
Resistance to Fire and Cold 10
+2 Dex, +4 Wis, +2 Cha

You missed SR, which will make things wonky again.

Also, I think other stuff is preferred to NAC. To be honest, NAC and SLA are some of the least things I would look at :D

I was being tongue in cheek in bringing up the Half-Celestial. But, if you are actually looking in that direction, Half-Fiend is a better fit (bat-wings as opposed to feathered wings) for this guy:

+4 Str, +4 Dex, +2 Con, +4 Int, +2Cha
4 Resist 10
SR 10+
SLAs (no at wills)
Claw, claw, bite (useless for a kobold but meh)
1 NAC
Flight (land speed, average)
LA +4


-----------------------------------

About the Symbiote template... Isn't it applicable to animal, vermin, plant and humanoid only? How did the rime sprite factor in? Sorry, I am just curious.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 09, 2008, 06:40:21 PM
SiFi, got a couple more homebrew classes that I'd like your verdict on as possibilities.  First is the Blue Mage (http://forums.gleemax.com/showthread.php?t=137596), second is the Spellfire Warrior (http://forums.gleemax.com/showthread.php?t=303778)

Blue Mage I'm fine with. I like the class' potential. Spellfire Warrior I'll have to look over.

Alright.  If I go blue mage, what sources will I be able to use for my starting spell list?
: Re: Skies of Arcadia Recruiting and OOC
: Phaenix September 10, 2008, 12:38:04 AM
OK, Ellis Gaszpar is finished (I think). I'm still working on his back story.

Ellis Gaszpar (http://www.myth-weavers.com/sheets/view.php?id=80588)
Male NG Dragonborn Lesser Aasimar Cloistered Cleric//Ranger, Level 3, Init +0, HP 24/24 (http://invisiblecastle.com/roller/view/1725405/), Speed 30 ft.
AC 15, Touch 10, Flat-footed 15, Fort +6, Ref +3, Will +8, Base Attack Bonus 03   
Masterwork Composite Longbow (100 Arrows) +9 (1d8, x3)
  Heavy Flail (—) +1 (1d10, 19-10/x2)
Masterwork Chain Shirt,   Buckler (+4 Armor, +1 Shield)
Abilities Str 10, Dex 11, Con 16, Int 12, Wis 20, Cha 18
Condition None

I have the following questions remaining.

1. If I choose to worship a god (likely Bahamut or Io, if they exist in this setting), can I still select the Silver Moon domain as one of my domains, since I was born on Sailor's Island (or somewhere near there)?

2. I already asked this, but can alternate forms of Turning power DMM? I'm considering the Air domain (Bahamut grants this). I may take the domain anyway, but I get double goodness out of Extra Turning if I can power DM with it.

3. How many FP? I'm guessing 1d3-1, due to the DMM Cleric and cheesy race selection.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 10, 2008, 02:23:16 AM
Out of curiosity, will parties end up interacting with each other?
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 10, 2008, 03:04:35 AM
Any idea how many FP I get? Or maybe there's some guide to figuring it out hidden in the thread somewhere. I don't mean to sound anxious, I really am a pretty patient person. :D
: Re: Skies of Arcadia Recruiting and OOC
: JaronK September 10, 2008, 05:31:54 AM
Have we got any idea at this point when the ice game will be starting up... or if it will?

JaronK
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 10, 2008, 05:38:37 AM
Have we got any idea at this point when the ice game will be starting up... or if it will?

JaronK
As soon as I get my character up and running is my guess...
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 10, 2008, 07:20:05 AM
Phaenix, a previous PC who did a Lesser Aasimar C. Cleric//SWVRanger got only 1 FP (1d3-2, min 1), if that's any indication. The guidelines were posted, but I'm too lazy to go search for them. But from what I recall... 1d3 for most homebrew and for the average power level. The mods go down to -2 and up to +3 (which is what I got for a Monk//Fighter/Rogue - aka, two shitty classes and a suboptimal class 1 level dip).

I'm also wondering... why Unattentive (-4 spot) for an archer? The flavor? :O

And Nanshork, yes they will. Valua seems to be headed straight to Mid-Ocean, seeing as they may stumble on the Daritus. And IIRC, the Mid-Ocean game was last fighting the Daritus (and losing badly). I'm expecting some captivity to be going on. :O
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 10, 2008, 11:40:44 AM
Phaenix, a previous PC who did a Lesser Aasimar C. Cleric//SWVRanger got only 1 FP (1d3-2, min 1), if that's any indication. The guidelines were posted, but I'm too lazy to go search for them. But from what I recall... 1d3 for most homebrew and for the average power level. The mods go down to -2 and up to +3 (which is what I got for a Monk//Fighter/Rogue - aka, two shitty classes and a suboptimal class 1 level dip).

I'm also wondering... why Unattentive (-4 spot) for an archer? The flavor? :O

And Nanshork, yes they will. Valua seems to be headed straight to Mid-Ocean, seeing as they may stumble on the Daritus. And IIRC, the Mid-Ocean game was last fighting the Daritus (and losing badly). I'm expecting some captivity to be going on. :O

Mid-Ocean will actually meet up with Lands of Ice before Valua. Valua and Yafutoma will be the first to meet, from how things are going. After those two pairings, Nasr and Ixa'taka will be joining once a specific event occurs. While I have a basic skeleton for what way I'd like the campaign to go, it actually is heavily influenced by the descisions made IC. As such, any actual Rail Roading will occur only during the start of the game and whenever someone spends FP (as that is actually asking for a DM Fiat to save your asses).

: Phaenix
I can sympathize. My laptop crashed out last night. Kaput, won't recognize start-up disk. I gotta go get my system disk, and if that won't boot it, go back to the Apple store. For like the 7th time (I wish I was exaggerating).

The good news is, I can post using my wife's laptop. The other good news is that I've settled on Ranger as the other half of my Cleric Gestalt. Getting free archery feats makes a cleric archer all the better. More room for DMM!

Speaking of DMM, Sinfire, what's the ruling on nightstick stacking for this game? I don't remember seeing it in the thread. Also, how about using alternate forms of Turning/Rebuking to power DMM? (i.e. Elemental turning, ooze domain turning, Warforged domain turning, etc.). My tabletop cleric uses his Earth rebuking/Air turning to power DMM, but he's not allowed to get Nightsticks, so it evens out a bit.

I ruled against them stacking in the Gleemax thread. It never came up here. But I did allow another player to use multiple forms of Turning to fuel Divine feats, including DMM.

You missed SR, which will make things wonky again.

Also, I think other stuff is preferred to NAC. To be honest, NAC and SLA are some of the least things I would look at :D

I was being tongue in cheek in bringing up the Half-Celestial. But, if you are actually looking in that direction, Half-Fiend is a better fit (bat-wings as opposed to feathered wings) for this guy:

+4 Str, +4 Dex, +2 Con, +4 Int, +2Cha
4 Resist 10
SR 10+
SLAs (no at wills)
Claw, claw, bite (useless for a kobold but meh)
1 NAC
Flight (land speed, average)
LA +4


-----------------------------------

About the Symbiote template... Isn't it applicable to animal, vermin, plant and humanoid only? How did the rime sprite factor in? Sorry, I am just curious.

Ah, I did overlook that. That does throw a wrench in things. I'm just putting the LA 2 version up there as an idea, not sure if I'll allow it (need to do number-crunching, something I dislike having to do).

I don't have my Savage Species on me at the moment (no room on the Flash Drive for it), so I can't confirm this.

Alright.  If I go blue mage, what sources will I be able to use for my starting spell list?

It will be more of a budget of spell levels than a set list. You'd have the freedom to choose a number of different spells, but you'd have to keep track of the spell levels used up. Any left over can be saved for a while.

OK, Ellis Gaszpar is finished (I think). I'm still working on his back story.

Ellis Gaszpar (http://www.myth-weavers.com/sheets/view.php?id=80588)
Male NG Dragonborn Lesser Aasimar Cloistered Cleric//Ranger, Level 3, Init +0, HP 24/24 (http://invisiblecastle.com/roller/view/1725405/), Speed 30 ft.
AC 15, Touch 10, Flat-footed 15, Fort +6, Ref +3, Will +8, Base Attack Bonus 03   
Masterwork Composite Longbow (100 Arrows) +9 (1d8, x3)
  Heavy Flail (—) +1 (1d10, 19-10/x2)
Masterwork Chain Shirt,   Buckler (+4 Armor, +1 Shield)
Abilities Str 10, Dex 11, Con 16, Int 12, Wis 20, Cha 18
Condition None

I have the following questions remaining.

1. If I choose to worship a god (likely Bahamut or Io, if they exist in this setting), can I still select the Silver Moon domain as one of my domains, since I was born on Sailor's Island (or somewhere near there)?

2. I already asked this, but can alternate forms of Turning power DMM? I'm considering the Air domain (Bahamut grants this). I may take the domain anyway, but I get double goodness out of Extra Turning if I can power DM with it.

3. How many FP? I'm guessing 1d3-1, due to the DMM Cleric and cheesy race selection.

1: Yes. You may always choose a domain from one of the Moons, provided you meet the regional requirements. It doesn't matter what deity you worship.

2: Answered all ready.

3: 1, flat. DMM is incredibly powerful, and the previous person who ran one only got a single FP, something he was aware of. Its more of the power level you choose to play at that determines the FP modifier, and any of the optimized P6 usually get a single FP (Incanatrix, SCM, DMM Cleric, Druid period, Spell-to-Power Erudite, Archivist, and usually the Artificer in general). Some sub-optimal builds of those can get more than that (Gishes, for example, may start with more than optimized Wizards, seeing as Gishes tend to be weaker).

Any idea how many FP I get? Or maybe there's some guide to figuring it out hidden in the thread somewhere. I don't mean to sound anxious, I really am a pretty patient person. :D

I'd tell you, but I can't access the sheet. You didn't make it public.
: Re: Skies of Arcadia Recruiting and OOC
: Phaenix September 10, 2008, 02:21:48 PM
why Unattentive (-4 spot) for an archer? The flavor? :O

Mostly because there don't seem to be many "good" flaws otherwise. I figured flavor-wise that it's because he's always thinking about his Knowledges and stories, but I suppose Unreactive could have the same justification. With an 11 Dex, I'll be going last anyway. Plus it's easier to get bonuses to spot and/or listen than init. I'm willing to consider other options.

1: Yes. You may always choose a domain from one of the Moons, provided you meet the regional requirements. It doesn't matter what deity you worship.

2: Answered all ready.

3: 1, flat. DMM is incredibly powerful, and the previous person who ran one only got a single FP, something he was aware of. Its more of the power level you choose to play at that determines the FP modifier, and any of the optimized P6 usually get a single FP (Incanatrix, SCM, DMM Cleric, Druid period, Spell-to-Power Erudite, Archivist, and usually the Artificer in general). Some sub-optimal builds of those can get more than that (Gishes, for example, may start with more than optimized Wizards, seeing as Gishes tend to be weaker).


1&2 Thanks, I'll stick with Silver Moon, Air, and Knowledge (devotion) for my domains.

3. 1 is fine. He's pretty optimized. Now I have to decide whether to spend it.

...a previous PC who did a Lesser Aasimar C. Cleric//SWVRanger...

So I'm reprising a role that already existed in the party? huh. BTW, what is SWV ranger? I can't think of that might stand for.

EDIT: Yay Google! Sublime Way Variant. I shall research this.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 10, 2008, 03:30:07 PM
Have we got any idea at this point when the ice game will be starting up... or if it will?

JaronK

Andy's character isn't up and running, I'm still trying to figure out just which of two builds to play, and d_s is supposed to be in the group but hasn't said anything in awhile.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 10, 2008, 06:41:42 PM
Lands of Ice players, would you rather have me be a chaos monk//barbarian/fist of the forest/deepwarden raging tank, or a blue mage//something secondary caster?
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 10, 2008, 06:43:12 PM
Caster, probably. We can win via massed firepower rather than endurance...! :D
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 10, 2008, 06:55:28 PM
Caster, probably. We can win via massed firepower rather than endurance...! :D

"Peace through superior firepower..."

"...There aren't any peices left..."
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 10, 2008, 08:05:09 PM
Yep. Anyway, I think I am going to be running either this one:

http://www.myth-weavers.com/sheets/view.php?id=80534

It will be going into Dweomerkeeper


or a Phrenic (Beguiler//Sorcerer)/Wizard going into Ultimate Magus using Faerie Mysteries Initiate to get Int to hp and tossing Con, Wis and Str to the gutter.


So, guys, if you have any preferrences, let me know now or forever hold your peace :)
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 10, 2008, 08:19:39 PM
Yep. Anyway, I think I am going to be running either this one:

http://www.myth-weavers.com/sheets/view.php?id=80534

It will be going into Dweomerkeeper


or a Phrenic (Beguiler//Sorcerer)/Wizard going into Ultimate Magus using Faerie Mysteries Initiate to get Int to hp and tossing Con, Wis and Str to the gutter.


So, guys, if you have any preferrences, let me know now or forever hold your peace :)

Hmmmmmm, do you have a preference while I think about it?
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 10, 2008, 08:38:45 PM
I am 50-50.

I like the Feral thing because the its defences are pretty danged good. High Fort/Will saves, high AC, as much hp as a normal 3rd level sorcerer or wizard.

I like the Phrenic one because it has skill points. Lots and lots of skill points. Plus triple caster. And PR/SR. Defenses suck big donkeys, though (well, relative to Mr Feral up there).


All-in-all, I would very much like to play a Winged Dragonheart Mage. If only because I like the concept of a flying Kobold with wings and a breath weapon :D But I have been warned by Sinfire that that would be Certain Death(tm) :(
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 10, 2008, 08:47:11 PM
Hmmmmmm, well, it depends.  If you go the first build will you be going with DMM?  Defenses are nice, I'll give it that.

As for the second, if you go that way you'd definetely be the primary spellcaster, and as such would we need me as a secondary arcane? 

If you go the first build, I'd definetely end up going blue mage and be secondary caster, especially since Blue Mages can learn divine spells, though they still cast them as arcane.  If you go the second build I'd end up being primary divine and not sure what I'd do.

Both builds have their merits.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 10, 2008, 09:00:56 PM
That is why I am having such a hard time deciding :P

With the Dweomerkeeper, I haven't thought about going DMM anything, to be honest. DMM Quicken would be nice if I can apply it to Sorcerer without the whole extended casting time thing. DMM Persist, IMO, is really for melee characters, and I don't see a kobold being a melee guy...

We can never have too many arcane casters... :D
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 10, 2008, 09:02:46 PM
That is why I am having such a hard time deciding :P

With the Dweomerkeeper, I haven't thought about going DMM anything, to be honest. DMM Quicken would be nice if I can apply it to Sorcerer without the whole extended casting time thing. DMM Persist, IMO, is really for melee characters, and I don't see a kobold being a melee guy...

We can never have too many arcane casters... :D

It would make me happier to have a divine caster in the group.   :P

But yeah, if you go arcane/divine I'll go Blue Mage as a second arcane caster.  Otherwise I'll go divine//something or another.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 10, 2008, 09:20:40 PM
I'll draw up the Phrenic guy and see how it stacks up. We can decide then?
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 10, 2008, 09:23:12 PM
I'll draw up the Phrenic guy and see how it stacks up. We can decide then?

Sounds like a plan.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 10, 2008, 09:40:36 PM
Phrenic guy:

http://www.myth-weavers.com/sheets/view.php?id=80746

The Sorcerer's spell list may change. I am AFB right now, so I don't know what the Beguiler has. Equipment may also change cause I think the Beguiler has Mage Armour. Not sure what to do with the extra 1250 gp in that case.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 10, 2008, 09:49:58 PM
I am 50-50.

I like the Feral thing because the its defences are pretty danged good. High Fort/Will saves, high AC, as much hp as a normal 3rd level sorcerer or wizard.

I like the Phrenic one because it has skill points. Lots and lots of skill points. Plus triple caster. And PR/SR. Defenses suck big donkeys, though (well, relative to Mr Feral up there).


All-in-all, I would very much like to play a Winged Dragonheart Mage. If only because I like the concept of a flying Kobold with wings and a breath weapon :D But I have been warned by Sinfire that that would be Certain Death(tm) :(

No, I said that Infinite Breath Weapons trick would get the axe. IE: one of the feats in Dragonlance Campaign Setting allows you to use your Breath Weapon as a Free Action, and DFAs have no recharge time on their breath weapons. Combine the two, and by RAW you have a gattling gun that shoots fire. I can deal with DFAs normally, but that just gets outright ridiculous.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 10, 2008, 09:53:39 PM
I am 50-50.

I like the Feral thing because the its defences are pretty danged good. High Fort/Will saves, high AC, as much hp as a normal 3rd level sorcerer or wizard.

I like the Phrenic one because it has skill points. Lots and lots of skill points. Plus triple caster. And PR/SR. Defenses suck big donkeys, though (well, relative to Mr Feral up there).


All-in-all, I would very much like to play a Winged Dragonheart Mage. If only because I like the concept of a flying Kobold with wings and a breath weapon :D But I have been warned by Sinfire that that would be Certain Death(tm) :(

No, I said that Infinite Breath Weapons trick would get the axe. IE: one of the feats in Dragonlance Campaign Setting allows you to use your Breath Weapon as a Free Action, and DFAs have no recharge time on their breath weapons. Combine the two, and by RAW you have a gattling gun that shoots fire. I can deal with DFAs normally, but that just gets outright ridiculous.

He never said anything about DFA or infinite breath weapons.  He'd be getting the breath weapon from Dragonheart Mage which requires you to sack spell slots.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 10, 2008, 10:02:32 PM
I am 50-50.

I like the Feral thing because the its defences are pretty danged good. High Fort/Will saves, high AC, as much hp as a normal 3rd level sorcerer or wizard.

I like the Phrenic one because it has skill points. Lots and lots of skill points. Plus triple caster. And PR/SR. Defenses suck big donkeys, though (well, relative to Mr Feral up there).


All-in-all, I would very much like to play a Winged Dragonheart Mage. If only because I like the concept of a flying Kobold with wings and a breath weapon :D But I have been warned by Sinfire that that would be Certain Death(tm) :(

No, I said that Infinite Breath Weapons trick would get the axe. IE: one of the feats in Dragonlance Campaign Setting allows you to use your Breath Weapon as a Free Action, and DFAs have no recharge time on their breath weapons. Combine the two, and by RAW you have a gattling gun that shoots fire. I can deal with DFAs normally, but that just gets outright ridiculous.

He never said anything about DFA or infinite breath weapons.  He'd be getting the breath weapon from Dragonheart Mage which requires you to sack spell slots.

That I have absolutely no problem with (until Twin Spell+Echo Spell gets involved).
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 10, 2008, 10:03:11 PM
No, I said that Infinite Breath Weapons trick would get the axe. IE: one of the feats in Dragonlance Campaign Setting allows you to use your Breath Weapon as a Free Action, and DFAs have no recharge time on their breath weapons. Combine the two, and by RAW you have a gattling gun that shoots fire. I can deal with DFAs normally, but that just gets outright ridiculous.
I only have so many spell slots, Sinfire. No you said it would die due to uselessness in combat or something like that. A couple of pages back.

I try not to do broken combos.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 10, 2008, 10:08:59 PM
That I have absolutely no problem with (until Twin Spell+Echo Spell gets involved).
Even with unlimited spell slots sacced to the Breath weapon, do you think 3d6/spell level sac'd once per round is all that grave a threat, Sinfire? That is at level 10 DHM :)

If I go Twin Spell + Echo, I think you should be more worried about other things rather than the DHM's main schtick  :smirk
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 10, 2008, 10:11:25 PM
Sinfire: Which would be an appropriate power level for the LoI campaign?

Fun build or Power build?

Fun:
Druid//Sorcerer / Dragonheart Mage

Power:
Druid//Sorcerer / caster 1/MT4/AH10/MT+2

The triple-threat would save your ass better in the later levels. The first one would be a bit on the dead side of the fight, to put it bluntly. Endure Elements alone won't save you from the Lands of Ice.

Here's what Sin said about it.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 10, 2008, 10:13:12 PM
That I have absolutely no problem with (until Twin Spell+Echo Spell gets involved).
Even with unlimited spell slots sacced to the Breath weapon, do you think 3d6/spell level sac'd once per round is all that grave a threat, Sinfire? That is at level 10 DHM :)

If I go Twin Spell + Echo, I think you should be more worried about other things rather than the DHM's main schtick  :smirk

True. Infintly expanding spell slots is still a bad idea to even touch though. Hell Echo Spell alone is too broken to allow (trust me on this one). With all of the metamagic tricksters we have here, I'd have to be high to allow the feat.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 10, 2008, 10:18:37 PM
Ok. One more thing that I just considered:

You said that spellcasting is considered 1 class feature, which is why you have an issue with dual caster progression without a third caster thing thrown in. If that is the case, would:

1. the casting be triggered off only one stat for, say, in the case of a Druid//Sorcerer?
2. again in the case of the Druid//Sorcerer, does that mean the guy can cast in armour with no problems (well, barring Druid swearings)?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 10, 2008, 10:29:35 PM
Ok. One more thing that I just considered:

You said that spellcasting is considered 1 class feature, which is why you have an issue with dual caster progression without a third caster thing thrown in. If that is the case, would:

1. the casting be triggered off only one stat for, say, in the case of a Druid//Sorcerer?
2. again in the case of the Druid//Sorcerer, does that mean the guy can cast in armour with no problems (well, barring Druid swearings)?

While the spells are one feature, they still follow the normal rules for their types and sources. Arcane+Cha for Sorcerer, Divine+Wis for Druid.
: Re: Skies of Arcadia Recruiting and OOC
: AlisAtAn September 10, 2008, 11:05:07 PM
SF: Were you joking when you said that Nasr would start up after your lunchbreak?  ???
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 10, 2008, 11:17:43 PM
SF: Were you joking when you said that Nasr would start up after your lunchbreak?  ???

Technically, it is still after my lunchbreak. My boss was irratated with me after I took it, so I didn't have the option (he was looking over my shoulder the entire time).
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 11, 2008, 12:53:19 AM
AndyJames... don't you need a partner for Faerie Mysteries Initiate? Aka someone who also has the feat?

FYI, I just dumped 2 more FP into Dex. I'm going to go by the theory that if I can hit like a truck (when flanking) and hit reliably enough all the while being able to dodge just about everything (especially with a touch AC equal to my normal AC), I'll be fine and never have to worry about spending FP. Then again, if something doesn't require a to hit, I'm screwed, aside from mental effects, which is a crapshoot.

I still lol at having 28 Dex at lv 3.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 11, 2008, 12:57:51 AM
I didn't think so... I thought it is just one of those you can do together if you want things. However, there is always the familiar...
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 11, 2008, 01:03:59 AM
Hmm, I'm just going to put it out there: Faerie Mysteries Initiate, for the Int mod for HP, is applied by having intercourse once with another Faerie Mysteries Initiate user. So I really hope I misunderstood you when you mentioned the familiar... .__.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 11, 2008, 01:12:46 AM
*Once* with another. Doesn't have to be the one I bring along on an adventure...! Or I hope I read that right. I am just using Crystal Keep, so I could be very wrong...

Still, though, a bit of masking tape does wonders :smirk

*taking this to the mature forums...*
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 11, 2008, 01:34:38 AM
Heh, fair enough. Now excuse me while I afk for a sec.

:wall

But yeah, I've dumped the same stats. You could get by with just spending a truckload of FP in terms of HP.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 11, 2008, 01:39:54 AM
So, Andy, this mean you're considering going Druid//Sorcerer more now?  Or divine//sorcerer anyway.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 11, 2008, 01:42:45 AM
Druid Sorcerer? What gave you that impression? You mean the... *animal companion*? :D


I thought you only get a few FP your entire career (i.e., once spent, it is gone for good)? So, it would depend on how many I get. I don't think I will be getting a truckload with my builds, unless maybe if I play the Dragonheart Mage build...
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 11, 2008, 01:48:33 AM
Druid Sorcerer? What gave you that impression? You mean the... *animal companion*? :D


I thought you only get a few FP your entire career (i.e., once spent, it is gone for good)? So, it would depend on how many I get. I don't think I will be getting a truckload with my builds, unless maybe if I play the Dragonheart Mage build...

Something like that.

Oh, and as for fate points, this is from the first post.

"*Fate Points: In a similar means to Action Points, Fate Points are a way for you as the player to change the outcome of events. Unlike actions points, however, fate points are extremely rare. No feats exist to give you more of them, and you can only gain new points by sheer heroics. Each character starts with a single d3 of these points, modified by class. Some classes will have more, some will have less. At any time during the campaign, you may spend a single point to prevent something from killing you outright. Your FP will change fate itself (Read: Storyline changes) to keep your character alive. Alternatively, you may spend one FP to increase your HP by 1/4 permanently, and to give you a +2 bonus to any ability score. The HP increase is cumulative, each level you gain another 25% increase to the HD you just rolled. 1d8+Con bestows 1d8+Con+25% of the total of that die. This option may only be taken during character creation/level ups."

So you can get more later, maybe.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 11, 2008, 02:03:18 AM
I don't like relying on "maybes" ;)
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 11, 2008, 02:27:35 AM
Still waiting on how many FP I get.

I'll get around to choosing equipment sometime tonight/tomorrow morning.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 11, 2008, 11:13:19 AM
I don't like relying on "maybes" ;)

Major villians count as heroics. If the Yafutoma group beats Zanzriu, for example, they get FP awards in addition to GP and XP.

A character who solos Grendel or Recumen? Instant-Godhood.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 11, 2008, 12:58:14 PM
So, JaronK, d_s, and dman, do you guys agree that it would be best for me to go secondary caster instead of my raging fists of fury tank?
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 11, 2008, 05:37:07 PM
Hahahahaha!

Was mucking about last night for UB's anything goes campaign, and this had to make me  :lol

Phrenic Desert Kobold
Loredrake sub
(Warmage//Sorcerer) 1
Feats: Dragonwrought, Versatile Spellcaster, Faerie Mysteries Initiate
Dex 18, Int 22, Cha 24 (others insignificant)

So, at level 1, you cast as level 3, which gives you 5 level 1 spells as base. You turn that into 1 level 3 slot. Here's the fun bit: Warmages get everything known automatically. That means you can cast 3rd level spells without Heighten Spell. 3d6 Fireball :P

What is third level spells good for, you say, when you only have one and then nothing?

Rainbow Servant
Ruathar

Yep. Qualify for PrCs by level 1. Fun, eh?

So, (Warmage//Sorcerer) 1/Rainbow Servant 10/Contemplative (until you get the domain)/Dweomerkeeper x.

By level 9, this will get truly fugly.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 11, 2008, 06:37:14 PM
Still waiting on how many FP I get.

I'll get around to choosing equipment sometime tonight/tomorrow morning.
We only have 2700gp. That isn't a lot of choice...
: Re: Skies of Arcadia Recruiting and OOC
: Callix September 11, 2008, 06:41:03 PM
Contemplative grants a domain at level 1.
How are you casting divine spells for Dweomerkeeper?
And why are you passing up Circle Magic?
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 11, 2008, 06:45:07 PM
Passing up Circle Magic? That is a feat?

Rainbow Servant 10 puts all Cleric spells on your spell-list. Warmage gets everything on its spell-list. Anything that isn't on the original spell list is cast as Divine spells.
: Re: Skies of Arcadia Recruiting and OOC
: Callix September 11, 2008, 06:55:53 PM
Passing up Circle Magic? That is a feat?

Rainbow Servant 10 puts all Cleric spells on your spell-list. Warmage gets everything on its spell-list. Anything that isn't on the original spell list is cast as Divine spells.
OK.
Circle Magic is a class ability of Ruathar. Then again, (Su) Miracles are always fun, so Dweomerkeeper probably works. As long as you can keep yourself alive for a couple of levels, that is...
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 11, 2008, 07:05:54 PM
Umm. Not Ruathar. Ruathar is a 3level PrC from Races of the Wild.

I think you are thinking Hathran, which has a pre-req of Leadership + Ethran + female from Rasheman. It would be problematic in this campaign.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis September 11, 2008, 08:11:40 PM
A character who solos Grendel or Recumen? Instant-Godhood.

Would a character with 1500(-ish) hit points be able to survive one of them?  :couch
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 11, 2008, 08:45:29 PM
A character who solos Grendel or Recumen? Instant-Godhood.

Would a character with 1500(-ish) hit points be able to survive one of them?  :couch
Probably depends on his saves...
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis September 11, 2008, 09:06:51 PM
Good point. If I were to make such a character, I can assure that his Fort would be through the roof, and I'm not sure at all about the other two saves, but as it's gestalt, I'd say they would at least be decent (as in good saves from classes, but I'm not sure how much of a boost they'd be getting from ability scores or items).
Of course, actually making such a character would likely be boring. It would be able to dish out fairly decent damage and tank like a champ, but probably do little else.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 11, 2008, 09:08:57 PM
Well, if you don't stop the Will save, your 1500 hp guy is how *his* meatshield :P
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis September 11, 2008, 09:13:46 PM
Well, that's why I was asking. I don't even know if these things throw out Dominates and the like or not. I've never even seen one of these things (never played the game).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 11, 2008, 09:16:47 PM
A character who solos Grendel or Recumen? Instant-Godhood.

Would a character with 1500(-ish) hit points be able to survive one of them?  :couch

Considering he has a Str score in the 200's, only so long as the person who holds his Moon Crystal isn't a meldshaper. If they are, then no way in hell.

Well, that's why I was asking. I don't even know if these things throw out Dominates and the like or not. I've never even seen one of these things (never played the game).

Each one is based on a different ability score. In order:

Grendel (Strength)
Bluhiem (Dexterity)
Plergoth (Constitution)
Zelos (Intelligence)
Recumen (Wisdom)
Yeligar (Charisma)

The abilities they have also work well with those scores (Recumen, for example, has limited Divine spellcasting, while Grendel is more of a Hulking Hurler).
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent September 11, 2008, 09:17:59 PM
If Yeligar is a bard, I will find you and smack you :P
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis September 11, 2008, 09:24:32 PM
YELIGAR!
YELIGAR!

Yeligar was a man
I mean, he was a dragon man
Or maybe he was just a dragon

But he was still YELIGAR!
YELIGAR!

Burninating the countryside,
Burninating the peasants
Burninating all the peoples
And their thatched-roof COTTAGES!

THATCHED-ROOF COTTAGES!

(Woah, this has wicked dueling guitar solos!
It's like, Squeedly versus Meedley over here.
Go Squeedly!
Go Squeedly!
SQUEEDLY WINS!)

When all the land is in ruin,
And burnination has forsaken the countryside,
Only one guy will remain.

My money's on YELIGAR!
YELIGAR!

And the Yeligar comes in the NIIIGHT...


He sings it himself...
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension September 11, 2008, 10:59:46 PM
I <3 Trogdor...
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis September 11, 2008, 11:26:58 PM
I <3 Trogdor...
Trogdor doesn't love you though. He burninates you. :smirk
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 12, 2008, 12:57:04 AM
If Yeligar is a bard, I will find you and smack you :P

Nope. He's dangerous as hell though.

(http://fc06.deviantart.com/fs26/f/2008/037/4/b/Yeligar_Snapshot_by_SinfireTitan.jpg)


Creepy looking too. I have good pics of Grendel, Bluhiem, and Zelos, but Recumen and Plergoth are very poor-quality (seriously). Not too many good shots of those two.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent September 12, 2008, 01:00:24 AM
Yeah. I know. I partly based my selection on the Gigas. Yelligar is a beast. Which is why he can't be a bard ;)
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 12, 2008, 01:27:18 AM
: Sinfire Titan
I'd tell you, but I can't access the sheet. You didn't make it public.

Sorry, fixed (http://www.myth-weavers.com/sheets/view.php?id=80574). (I hope!)

Also, sorry for the delay. In a hotel room, and they charge for net access in the rooms. They've got a computer with free internet in the lobby, but that's subject to no one being on one of the two computers. I will have non-restricted access Saturday afternoon when I move into my dorm.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 12, 2008, 03:01:06 AM
So, JaronK, d_s, and dman, do you guys agree that it would be best for me to go secondary caster instead of my raging fists of fury tank?

Yeah, I think I have melee combat down.....maybe.  I don't do all that much damage by myself, I need my tentacle to do damage, as they have a str score equal to my wis score.  And wis is my main stat, and might be the only primary stat.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 12, 2008, 04:39:44 AM
Hey, Sinfire. How would you adjudicate Warmage + Rainbow Servant?
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 12, 2008, 03:07:41 PM
So, JaronK, d_s, and dman, do you guys agree that it would be best for me to go secondary caster instead of my raging fists of fury tank?

Yeah, I think I have melee combat down.....maybe.  I don't do all that much damage by myself, I need my tentacle to do damage, as they have a str score equal to my wis score.  And wis is my main stat, and might be the only primary stat.

Str and Con would be my tanks main stats, with con to AC twice as well as wis to AC, unarmed strikes as two-handed weapons and power attacking.  So I'd have damage down, but no uber-charger tricks. 

Then again, spells can do damage and much more, and I don't know what I'd gestalt Blue Mage with.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 12, 2008, 10:52:47 PM
You know that in order to use your US as a THW it takes a standard action, right?  Also: yeah, I'm familiar with dwarven monks.  They rock.  I'm trying to make Spring Attack viable by using them in ocnjunction with that feat, Hammer Fist.  It's not working out so far.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 12, 2008, 11:29:07 PM
You know that in order to use your US as a THW it takes a standard action, right?  Also: yeah, I'm familiar with dwarven monks.  They rock.  I'm trying to make Spring Attack viable by using them in ocnjunction with that feat, Hammer Fist.  It's not working out so far.

Doesn't take a standard action.  Just says both hands have to be empty and can't use flurry of blows at the same time.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 12, 2008, 11:36:46 PM
It does say on Realms Help "You may make a single unarmed attack..."

What's the wording in the book?
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 13, 2008, 12:10:28 AM
"You add one and a half times your strength bonus on your damage when you hit with an unarmed strike."  Then it says doesn't apply if you do flurry of blows or if holding anything in either hand, and must use both hands to make the unarmed attack.  That's it.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 13, 2008, 12:17:17 AM
Ah.  That's so much better than Realms Help makes it seem!
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 13, 2008, 12:41:44 AM
Glad to be of service.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 13, 2008, 01:26:59 AM
Now the kicker: does it make it as a THW for things like power attack?  Or is it just str?
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 13, 2008, 04:30:02 AM
Now the kicker: does it make it as a THW for things like power attack?  Or is it just str?

Just says str.  Anything more would be part of a RAI debate and/or houserules.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 13, 2008, 04:59:28 AM
Well, I'm just waiting for Sinfire's verdict on the Warmage + Versatile Spellcaster + Rainbow Servant thing, and then I will finalise a character.

I think at the moment, I might be looking at dual or triple arcane caster only, and dropping feral for phrenic. Thing is, I am in lust with skill points. Having 3 skill points a level makes me sad. So, Int and Cha are pretty much what I would want to have. Dex is a close second, seeing as Faerie Mysteries Initiate means Con is pretty much no longer as desireable.

Hope this won't come back and bite me in the goolies...
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 14, 2008, 03:31:48 PM
SiFi, I'm curious.  What Hexblade fix do you want used?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 14, 2008, 09:23:28 PM
SiFi, I'm curious.  What Hexblade fix do you want used?

A personal one that is somewhat stronger than the Duskblade, but more multiclass friendly (I'm aiming for high end of Tier 3, low end of Tier 2).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 14, 2008, 09:29:58 PM
Hey, Sinfire. How would you adjudicate Warmage + Rainbow Servant?

With the early entry trick? Versatile Spellcaster doesn't grant spell slots, rather it allows you to convert lower level spells into a stronger one while casting said stronger spell (it never grants the actual spell slot). Furthermore, Rainbow Servant only adds spells from the Cleric list itself, not from domains).
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 14, 2008, 10:02:58 PM
OK. It gets the spells of the domains added to its list, which it then knows automatically.

So I will need Heighten Spell to get the early entry? Or are you saying that Versatile Spellcaster only allows me to increase spell level by 1 (i.e., 2 level 1 slot to 1 level 2 slot, and never any higher)?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 14, 2008, 10:18:19 PM
OK. It gets the spells of the domains added to its list, which it then knows automatically.

So I will need Heighten Spell to get the early entry? Or are you saying that Versatile Spellcaster only allows me to increase spell level by 1 (i.e., 2 level 1 slot to 1 level 2 slot, and never any higher)?

VS doesn't make spell slots, reread the feat. It converts spell slots into a spell that you cast. You would need heighten spell for early entry, and I believe that RS has skill requirements.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 14, 2008, 10:25:09 PM
4 ranks in Know Arcana.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis September 14, 2008, 11:13:29 PM
Okay, so I'm thinking that maybe my character can just be a back-up in case anyone drops out or dies because, as much as I would love to finish it up right now, I'm somewhat busy with other aspects of my life, so the sheet will take a few more days (and the games appear to be filling up rather rapidly).
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 15, 2008, 02:18:18 AM
SiFi, I'm curious.  What Hexblade fix do you want used?

A personal one that is somewhat stronger than the Duskblade, but more multiclass friendly (I'm aiming for high end of Tier 3, low end of Tier 2).

Where can I find it?  I'm looking for options to gestalt Blue Mage with and Hexblade is Cha. based.

Edit: I'm also tempted to work towards Rift Magi except that I wouldn't be able to get the Moon Magic feats.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 15, 2008, 06:29:20 AM
Okay. This is the stub for Sinfire to approve:

Fire-Souled Feral Desert Kobold
(Dread Necromancer//Sorcerer) 1 -> (DN//Sorc)1/Rainbow Servant 10/something x

Fire-Souled is from Dragon314, pg23. I found it here: http://www.crystalkeep.com/d20/rules/DnD3.5Index-Templates.pdf

To make sure:
ECL 3
43 pt buy (min 10 in any ability score pre-racial)
2700 gp to spend

Questions:
1. (Dread Necro//Sorcerer) = *all* spellcasting in light armour no ASF?
2. Loredrake sub = both Dread Necro & Sorcerer +2 spellcasting? (Same question with Greater Draconic Rite)
3. Dread Necro + Versatile + Heighten = Rainbow Servant at level 2 (3rd level spells, Know Arcana 4)?
4. Fate Points = 1?
5. Any love for the Dread Necro (e.g., ACF, dropping non-Good alignment restriction, changing Rebuke to Turn Undead, etc.)? I seem to recall a time when necromancy means *life and death*, not just undeath. Cure spells were necro spells...

I think that's it for me for now.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 15, 2008, 09:35:33 AM
Okay. This is the stub for Sinfire to approve:

Fire-Souled Feral Desert Kobold
(Dread Necromancer//Sorcerer) 1 -> (DN//Sorc)1/Rainbow Servant 10/something x

Fire-Souled is from Dragon314, pg23. I found it here: http://www.crystalkeep.com/d20/rules/DnD3.5Index-Templates.pdf

To make sure:
ECL 3
43 pt buy (min 10 in any ability score pre-racial)
2700 gp to spend

Questions:
1. (Dread Necro//Sorcerer) = *all* spellcasting in light armour no ASF?
2. Loredrake sub = both Dread Necro & Sorcerer +2 spellcasting? (Same question with Greater Draconic Rite)
3. Dread Necro + Versatile + Heighten = Rainbow Servant at level 2 (3rd level spells, Know Arcana 4)?
4. Fate Points = 1?
5. Any love for the Dread Necro (e.g., ACF, dropping non-Good alignment restriction, changing Rebuke to Turn Undead, etc.)? I seem to recall a time when necromancy means *life and death*, not just undeath. Cure spells were necro spells...

I think that's it for me for now.

1: Yes.
2: Yes, but last I checked the Dragonic Rites only granted SLAs and a CL bonus, so correct me if it grants spells.
3: Yes.
4: Dead on.
5: DN's have no alignment restrictions, despite the class saying Non-Good (they didn't enforce it).
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 15, 2008, 09:36:58 AM
SiFi, I'm curious.  What Hexblade fix do you want used?

A personal one that is somewhat stronger than the Duskblade, but more multiclass friendly (I'm aiming for high end of Tier 3, low end of Tier 2).

Where can I find it?  I'm looking for options to gestalt Blue Mage with and Hexblade is Cha. based.

Edit: I'm also tempted to work towards Rift Magi except that I wouldn't be able to get the Moon Magic feats.

Haven't finished it yet, though once it is done, I'll be posting it on BG's Home Brew. And Rift Magi have the option to select Fighter bonus feats in place of Moon Magic feats if they aren't able to take the Moon Magic feats for some reason.
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace September 15, 2008, 10:03:56 AM
I think Fire-Souled is actually LA +2 or +3 - that's one of the many errors in the Crystalkeep pdfs. Someone not AFB could double-check.
Sorry to (potentially) throw a wrench in your plans...
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 15, 2008, 01:20:10 PM
SiFi, I'm curious.  What Hexblade fix do you want used?

A personal one that is somewhat stronger than the Duskblade, but more multiclass friendly (I'm aiming for high end of Tier 3, low end of Tier 2).

Where can I find it?  I'm looking for options to gestalt Blue Mage with and Hexblade is Cha. based.

Edit: I'm also tempted to work towards Rift Magi except that I wouldn't be able to get the Moon Magic feats.

Haven't finished it yet, though once it is done, I'll be posting it on BG's Home Brew. And Rift Magi have the option to select Fighter bonus feats in place of Moon Magic feats if they aren't able to take the Moon Magic feats for some reason.

I'm also thinking Blue Mage // Sublime Way Marshall.  Eventually taking a level of Spellthief and then the Master Spellthief feat.
: Re: Skies of Arcadia Recruiting and OOC
: syntax_error September 15, 2008, 01:25:16 PM
Fire-Souled is a +3 level adjustment.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 15, 2008, 01:25:34 PM
Fire-Souled is a +3 level adjustment.

Ouch...
: Re: Skies of Arcadia Recruiting and OOC
: syntax_error September 15, 2008, 02:20:34 PM
Well, immunity to dazing and stunning, +4 charisma, 1/day haste, free Leadership feat, aura of bardic music, and a power-lock ability are really neat things to get out of a template you can pick up whenever you want.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 15, 2008, 02:23:59 PM
Well, immunity to dazing and stunning, +4 charisma, 1/day haste, free Leadership feat, aura of bardic music, and a power-lock ability are really neat things to get out of a template you can pick up whenever you want.

Yeah, the LA makes sense when you look at it, but it still hurts.
: Re: Skies of Arcadia Recruiting and OOC
: syntax_error September 15, 2008, 02:34:44 PM
LA always hurts. Level adjustment is like elective surgery: generally painful, and not always useful.
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis September 15, 2008, 03:55:48 PM
Fire-Souled as +1 LA would be way too overpowered just with the short-circuit ability since Spells counts as a Special Ability (so any caster whose DCs are Charisma-based could be shut down using that ability - something that I discovered earlier when looking at Unseelie Fey (for Winter's Chill) and Magic-Blooded (just the Charisma boost) because those had been frequently mentioned earlier).

I have a semi-complete list of all the classes that have either spells or spell-like abilities that are shut down by the ability in a text file that I'm still working on (and intend to post when it's finished since it's a good piece to reference for players using the template).
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 15, 2008, 05:48:26 PM
I thought it was too good :P

OK. Anyone know of a good LA +1 template to go with Feral? I was thinking Draconic, but Dragonwrought makes me a Dragon already, so I would prefer something else.

Sinfire, the Rite gives SLA. Greater Rite gives +1 Sorc level. It is here: http://www.wizards.com/default.asp?x=dnd/we/20060420a

Near the bottom.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 15, 2008, 06:00:18 PM
Here's a question: what if I go Sublime Way Marshall (http://forums.gleemax.com/wotc_archive/index.php/t-752414)//Bard?  Excellent buffer and support, as well as party face?  The question is, is straight bard worth going that many levels into?
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 15, 2008, 06:31:36 PM
Bard is OK. Solid Tier 3 if done right.



Wow. I just saw what Magic Blood and Unseelie Fey is about. If I roll right, Unseelie would actually give me one of the things I was looking for (dragon wings), but I am confused by Crystalkeep (again). On one column, it says "Tends towards Evil" and on the other, it says "Always Evil". Which is it supposed to be?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 15, 2008, 07:02:02 PM
I thought it was too good :P

OK. Anyone know of a good LA +1 template to go with Feral? I was thinking Draconic, but Dragonwrought makes me a Dragon already, so I would prefer something else.

Sinfire, the Rite gives SLA. Greater Rite gives +1 Sorc level. It is here: http://www.wizards.com/default.asp?x=dnd/we/20060420a

Near the bottom.

Ah, so I had them mixed up.

Here's a question: what if I go Sublime Way Marshall (http://forums.gleemax.com/wotc_archive/index.php/t-752414)//Bard?  Excellent buffer and support, as well as party face?  The question is, is straight bard worth going that many levels into?

Bard of Death usually can swing a party's luck around. And if worst comes to worst, you can always take a Bard PrC with Jade Phoenix Mage levels mixed in to keep up.

Bard is OK. Solid Tier 3 if done right.



Wow. I just saw what Magic Blood and Unseelie Fey is about. If I roll right, Unseelie would actually give me one of the things I was looking for (dragon wings), but I am confused by Crystalkeep (again). On one column, it says "Tends towards Evil" and on the other, it says "Always Evil". Which is it supposed to be?

Compendium lists it as always Evil. Note that Unseelie have Dragonborn flight abilities, including the levels they are gained at.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 15, 2008, 07:05:13 PM
Here's a question: what if I go Sublime Way Marshall (http://forums.gleemax.com/wotc_archive/index.php/t-752414)//Bard?  Excellent buffer and support, as well as party face?  The question is, is straight bard worth going that many levels into?

Bard of Death usually can swing a party's luck around. And if worst comes to worst, you can always take a Bard PrC with Jade Phoenix Mage levels mixed in to keep up.

Where is that from?
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis September 15, 2008, 07:38:53 PM
Wow. I just saw what Magic Blood and Unseelie Fey is about.

Nah, it's all about using Winter's Chill as a massive de-buff (adjacent enemies take a morale penalty to all saves equal to your charisma modifier) along with your own charisma-based DCs (such as the Fire-Souled ability to short-circuit other charisma-based (in terms of DCs) abilities such as a Sorcerer's ability to cast spells, etc.) to double the efficacy of maximizing Charisma. The wings are certainly nice, but that's just an added perk. ;)
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 15, 2008, 07:43:22 PM
Nah, it's all about using Winter's Chill as a massive de-buff (adjacent enemies take a morale penalty to all saves equal to your charisma modifier) along with your own charisma-based DCs (such as the Fire-Souled ability to short-circuit other charisma-based (in terms of DCs) abilities such as a Sorcerer's ability to cast spells, etc.) to double the efficacy of maximizing Charisma. The wings are certainly nice, but that's just an added perk. ;)

Nah. I just want it for the wings. Unfortunately, I can't play Evil characters worth beans, so I will give it a miss.
: Re: Skies of Arcadia Recruiting and OOC
: Risada September 15, 2008, 07:59:42 PM
Bard of Death usually can swing a party's luck around. And if worst comes to worst, you can always take a Bard PrC with Jade Phoenix Mage levels mixed in to keep up.

Where is that from?

I guess SiFir is referring to the Dragonfire Inspiration Bard....
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 15, 2008, 08:11:54 PM
Uhhhh...Andy, how are you taking the Greater Rite of Passage again?  When it requires 6 HD?
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 15, 2008, 08:29:43 PM
I haven't. Yet. That is why the guy is CL 3, not 4. The question is for later.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 15, 2008, 11:50:11 PM
...ok, my original build ideas have all been changed, and I think I've decided on what I'm going to be.

Draconic Human Sublime Way Marshall (http://forums.gleemax.com/wotc_archive/index.php/t-752414)//Rebalanced Paladin (http://forums.gleemax.com/showthread.php?t=761045).

Tank and buffer, as well as party face.  Ooohhh, and maybe I'll take the leadership feat and start running around with my own army,[evil laugh] hehehehe.  [/evil laugh]

What does the party think?  And SiFi, you ok with that?  Well, except for the army part anyway.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 16, 2008, 12:54:37 AM
Your own army? You are speaking to the Dread Necromancer, yes? :D

-----------------------

Anyway: http://www.myth-weavers.com/sheets/view.php?id=80746

Only things left to do (I think):

- Confirm Draconic Template. Am trying to stay away from that one as Draconic Dragon is just silly. Looking for something else that would work. Any suggestions? LA +1 max, no Evil types

- Complete Sorcerer spell selection. Suggestions?

- Martial Weapon choice for the guy. Leaning towards Great Club, but not 100% sure. Prefer a bludgeoning or ranged weapon. Suggestions?

----------------------------------

Wait. Is everyone else Good or at least non-Evil??
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 16, 2008, 01:32:38 AM
Your own army? You are speaking to the Dread Necromancer, yes? :D

Wait. Is everyone else Good or at least non-Evil??

Yes. :P

And yes, I've been keeping track.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 16, 2008, 01:39:25 AM
Good. Being the Lantern Archon in a Balor meeting would be... unfortunate. :smirk

I'll repost the above thing in the Min/Max forum.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 16, 2008, 04:24:42 AM
Good. Being the Lantern Archon in a Balor meeting would be... unfortunate. :smirk

I'll repost the above thing in the Min/Max forum.

I'm doing a Paladin build.  I knew to check alignments of the other players, heh.

Sounds like a plan. I'll have to get a build worked out, and it'll take a bit since I'm working with two homebrewed classes I'm not completely familiar with.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 16, 2008, 04:41:51 AM
LoL! Your character and mine are gonna strike sparks. I'll be using negative energy like it is going out of fashion and maybe summoning the occasional dead.

One thing: Prestige Paladin?
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 16, 2008, 06:28:15 AM
AFB's still not done yet, but a compilation of the links to each PC for Mid-Ocean:
Ellis Gaszpar (http://www.myth-weavers.com/sheets/view.php?id=80588) - Cloistered Cleric 3(?)//Ranger 3(?) (Phaenix)
Puck (http://www.myth-weavers.com/sheets/view.php?id=80574) - Beguiler 3//Rogue 3 (VennDygrem)
Blanche Balim (http://www.myth-weavers.com/sheets/view.php?id=77837) - Monk 2//Fighter 2/Rogue 1 (Zefier)
Sazarek (http://www.myth-weavers.com/sheets/view.php?id=80566) - Half-Elf Paragon 1//Human Paragon 1/Fighter 2 (AlienFromBeyond)

I personally wouldn't mind having a 5th member, if there's someone out there who's on the fence. We've got an odd mix of glass cannons and tanks with a DMM archer from what I can see (with a sneak-themed set of spells from Venn and the obvious divine magic from Phaenix).
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 16, 2008, 09:19:44 AM
Not that I've heard any complaints, but if you guys think we need some other role filled in Mid-Ocean, I can always come up with a different character concept. This one just exemplifies the sort of characters I've played in the past, so It's more of what I know, but I'm also willing and eager to push the limits and try new things.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 16, 2008, 09:39:14 AM
Well, Beguiler//Rogue 3 seems to be a bit of a redundancy to me. Beguiler gets most of a Rogue's skill points, just about all his skills, same HD, light armour, Trapfinding, etc., and as an Int based caster, will tend to have a lot more skillpoints than your average Rogue. In a fight, because actions are so limited and spells generally tend to be stronger than melee, you'd want to be casting rather than Sneak Attacking.

That's how I analyse it anyway. Take it with a grain of salt :)
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 16, 2008, 11:08:00 AM
...ok, my original build ideas have all been changed, and I think I've decided on what I'm going to be.

Draconic Human Sublime Way Marshall (http://forums.gleemax.com/wotc_archive/index.php/t-752414)//Rebalanced Paladin (http://forums.gleemax.com/showthread.php?t=761045).

Tank and buffer, as well as party face.  Ooohhh, and maybe I'll take the leadership feat and start running around with my own army,[evil laugh] hehehehe.  [/evil laugh]

What does the party think?  And SiFi, you ok with that?  Well, except for the army part anyway.

I think it is ok, but if you want your own army, you've missed the boat (in more ways than one).

Your own army? You are speaking to the Dread Necromancer, yes? :D

-----------------------

Anyway: http://www.myth-weavers.com/sheets/view.php?id=80746

Only things left to do (I think):

- Confirm Draconic Template. Am trying to stay away from that one as Draconic Dragon is just silly. Looking for something else that would work. Any suggestions? LA +1 max, no Evil types

- Complete Sorcerer spell selection. Suggestions?

- Martial Weapon choice for the guy. Leaning towards Great Club, but not 100% sure. Prefer a bludgeoning or ranged weapon. Suggestions?

----------------------------------

Wait. Is everyone else Good or at least non-Evil??

1: Not sure, very few templates give Cha bonuses short of Celestial or Fiendish.
2: Give me some time, I'll have a list of spells you should select.
3: Not that many choices, eh?

Well, Beguiler//Rogue 3 seems to be a bit of a redundancy to me. Beguiler gets most of a Rogue's skill points, just about all his skills, same HD, light armour, Trapfinding, etc., and as an Int based caster, will tend to have a lot more skillpoints than your average Rogue. In a fight, because actions are so limited and spells generally tend to be stronger than melee, you'd want to be casting rather than Sneak Attacking.

That's how I analyse it anyway. Take it with a grain of salt :)

Beguiler/Incarnate or Totemist works wonders though, seeing as your Soulmelds boost your skills and other abilities as a Swift action whenever you want.

Well, Incarnum mixes wonderfully with everything anyway, so that shouldn't count...
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 16, 2008, 12:59:17 PM
...ok, my original build ideas have all been changed, and I think I've decided on what I'm going to be.

Draconic Human Sublime Way Marshall (http://forums.gleemax.com/wotc_archive/index.php/t-752414)//Rebalanced Paladin (http://forums.gleemax.com/showthread.php?t=761045).

Tank and buffer, as well as party face.  Ooohhh, and maybe I'll take the leadership feat and start running around with my own army,[evil laugh] hehehehe.  [/evil laugh]

What does the party think?  And SiFi, you ok with that?  Well, except for the army part anyway.

I think it is ok, but if you want your own army, you've missed the boat (in more ways than one).

Is my build underpowered to the point that I'm going to drag behind?  Am I choosing flavor over function?

Oh, and are you saying that there's already an army running around and I missed my chance to lead it?


LoL! Your character and mine are gonna strike sparks. I'll be using negative energy like it is going out of fashion and maybe summoning the occasional dead.

One thing: Prestige Paladin?

Hmmm, yes, sounds like sparks might be struck.  This could be fun.

The problem with Prestige Paladin is that it won't advance marshall, and I'm enjoying the boosting auras mixed with white raven tactics maneuvers.  I'm a buffer!  And a holy tank of righteous fury!
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 16, 2008, 01:26:46 PM

Is my build underpowered to the point that I'm going to drag behind?  Am I choosing flavor over function?

Oh, and are you saying that there's already an army running around and I missed my chance to lead it?

I'm saying you should have been in the Valua party.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 16, 2008, 01:40:01 PM
Well, Beguiler//Rogue 3 seems to be a bit of a redundancy to me. Beguiler gets most of a Rogue's skill points, just about all his skills, same HD, light armour, Trapfinding, etc., and as an Int based caster, will tend to have a lot more skillpoints than your average Rogue. In a fight, because actions are so limited and spells generally tend to be stronger than melee, you'd want to be casting rather than Sneak Attacking.

That's how I analyse it anyway. Take it with a grain of salt :)

I'm using the Changeling sub levels, losing trapfinding but keeping it from Beguiler. The concept I had was to eventually haste, go invis, then double-backstab, while also having a character that's good for social situations. The big problem with my character is that he doesn't have a set personality, right now.

Beguiler/Incarnate or Totemist works wonders though, seeing as your Soulmelds boost your skills and other abilities as a Swift action whenever you want.

Well, Incarnum mixes wonderfully with everything anyway, so that shouldn't count...

I've been itching for a chance to try something with Incarnum for ages now, so I think it would be cool to try it out. I'll take another look at the party composition and see how it might fit in. We've already got Zefier's character with trapfinding, though the related skills aren't so great for that. If Zefier wants to be the primary trapfinder to free my character up, and can find an open feat slot somewhere, whether now or soon, I'd suggest taking Tactile Trapsmith pronto. I'm not entirely sure how you got 28 dex, but that gives a way better bonus to search and disable device. Otherwise, I'm going to have to keep at least one trapfinding class to pair with an incarnum one, which means I can't also add a full-casting class (not that I've ever been good with something like Wizard).

I'll try a couple builds to see what works.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 16, 2008, 02:42:12 PM
AFB's still not done yet, but a compilation of the links to each PC for Mid-Ocean:
Ellis Gaszpar (http://www.myth-weavers.com/sheets/view.php?id=80588) - Cloistered Cleric 3(?)//Ranger 3(?) (Phaenix)
Puck (http://www.myth-weavers.com/sheets/view.php?id=80574) - Beguiler 3//Rogue 3 (VennDygrem)
Blanche Balim (http://www.myth-weavers.com/sheets/view.php?id=77837) - Monk 2//Fighter 2/Rogue 1 (Zefier)
Sazarek (http://www.myth-weavers.com/sheets/view.php?id=80566) - Half-Elf Paragon 1//Human Paragon 1/Fighter 2 (AlienFromBeyond)

I personally wouldn't mind having a 5th member, if there's someone out there who's on the fence. We've got an odd mix of glass cannons and tanks with a DMM archer from what I can see (with a sneak-themed set of spells from Venn and the obvious divine magic from Phaenix).
Close enough that you can link me :P. I just need to get off my ass and pick equipment and write up my story.
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent September 16, 2008, 03:35:30 PM
Oh, and are you saying that there's already an army running around and I missed my chance to lead it?
I'm saying you should have been in the Valua party.
Now that would have been an issue of stepping on each other's heels, since my character in valua is currently a Sublime Marshal//Rebalanced Paladin. :P
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 16, 2008, 06:08:46 PM
Oh, and are you saying that there's already an army running around and I missed my chance to lead it?
I'm saying you should have been in the Valua party.
Now that would have been an issue of stepping on each other's heels, since my character in valua is currently a Sublime Marshal//Rebalanced Paladin. :P

And here I thought I was being original.   

Well, if nothing else it lets me know my basic concept is viable.  :P
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent September 16, 2008, 06:09:46 PM
Of course. Just remember to take Army of One and aim for leadership later. You gotta have followers if you're going to lead. (Helps run a ship, too) :D
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 16, 2008, 06:14:25 PM
Of course. Just remember to take Army of One and aim for leadership later. You gotta have followers if you're going to lead. (Helps run a ship, too) :D

I was already planning on it, going to get Leadership as my bonus Marshall feat since I can take it early, heh.  Trying to figure out what my cohort will be.  Oh, and we're going after different styles, I'm a Crusade Commander.  Makes me feel better that I'm not a clone.  :D
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 16, 2008, 06:16:47 PM
If you are going to lead an army, War Weaver or Tribal Chieftain (or was it Warchief? the one that grants Str bonuses to everyone in his "tribe") are good cohorts.

Opps. Wrong thread.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 16, 2008, 07:01:15 PM
If you are going to lead an army, War Weaver or Tribal Chieftain (or was it Warchief? the one that grants Str bonuses to everyone in his "tribe") are good cohorts.

Opps. Wrong thread.

It's ok, I got your message.  :P
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 16, 2008, 11:21:47 PM
I'm thinking that mixing an incarnum class with beguiler is sort of stretching things kind of thin. I suppose using Totemist, would help boost my BAB and hit points, and give me some interesting combat options, but it also seems I'm not going to get the best from either side. If I want to do combat, it'd be best to combine Totemist with something that gives full BAB (if only to get the initial attack bonus as high as possible) and synergizes on the ability scores more (Totemist/Barbarian being a classic combo). Even then, the benefit of having access to multiple natural weapons at a time, being that you can use them all in a full-attack, is taken away in many of the soulmelds by restrictions. Also, seeing as how they aren't permanent, I doubt my character would qualify for multiattack feats, though that brings up the fact that this build would be super feat-starved as-is.

Of course, despite all that, the "Share Soulmeld" feat keeps me coming back to the idea, given the right choices. :D
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 16, 2008, 11:26:50 PM
You qualify when the soulmelds are on. At other times, you don't. I am assuming that you do qualify when the soulmelds are on?
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis September 17, 2008, 12:16:32 AM
You qualify when the soulmelds are on. At other times, you don't.
Yes, this would be correct. You qualify as long as you have the necessary natural attacks.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 17, 2008, 12:24:32 AM
That's what is generally assumed, and similar rulings have been made as far as feat pre-reqs go, but I think that would be sort of a house-rule. I figure that since the totemist at least has access to 3+ natural attacks, he should qualify to take the feat. Still need to have 3+ active to use though, and not all of them can be used together on a full attack.

Anyway, I'm trying to read through SiFi's Incarnum Handbook for tips on how I might go about making an effective build. Hobgoblins are mentioned as a good race, but recommends trying to get the DM to lower the LA to 0 since it's barely better than most other LA-0 races as-is.
Sunscorch hobgoblin would allow me to use draconic soulmelds, which are generally nice additions, though aren't necessary. The regular hobgoblin's got better stat bonuses anyway, though stat-wise Fire Hobgoblin's even better for this build (though even with certain 'melds, might not be the best option if mid-ocean ends up in LoI).

The downside is playing a monstrous race might not be easy to explain in-game.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 17, 2008, 12:33:06 AM
Dude. I am playing a kobold...! :D
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 17, 2008, 12:35:30 AM
True, though not in my game, haha.

Still, you prove a valid point, plus, this is a custom gameworld.

Also a good option I've been playing with is Lesser Tiefling, though I'm still unsure.

---
Hmm, I still can't quite settle on this build, race-wise, feat-wise, and especially skill-wise, since I haven't heard from Zefier on whether that character's single level in rogue will benefit the team in trapfinding or if I should try to make out those relevant skills.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 17, 2008, 12:45:14 AM
For Int based characters, Beguiler is a good bet, and you can always balance it with Archivist:

Lesser Tiefling (Beguiler//Archivist) 3
Feat: Faerie Mysteries Initiate
Dump: Cha, Str, Con
Cast in light armour with no problems.
Crap ton of skills.
Trapfinding.

And I think decent saves?
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 17, 2008, 12:58:29 AM
Not that it's ever a bad idea to have more healing and such, but we do already have a divine spellcaster.

I see where you're going with that, in order to add more casting. On the flip side, it's obvious that Wizard is always a good choice for an int-based character.

However, It just doesn't quite sit right with me for this. I know we need a full-caster, but I'm not sure I've completely got it in me.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 17, 2008, 01:06:16 AM
Hmmmm, SiFi, is Lesser Assimar allowed as a race?
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 17, 2008, 01:16:59 AM
Not that it's ever a bad idea to have more healing and such, but we do already have a divine spellcaster.

I see where you're going with that, in order to add more casting. On the flip side, it's obvious that Wizard is always a good choice for an int-based character.

However, It just doesn't quite sit right with me for this. I know we need a full-caster, but I'm not sure I've completely got it in me.

It is not just to add more casting. Casters have a slight problem in that most want to go first, so Dex is important. They typically have bad or very HD and crap Fort saves, so Con is also a priority. Then they have their casting stat. Or two, as the case might be.

Eliminating as many of the above as possible is a top priority, IMO. One of the ways to do that is to use things like Faerie Mysteries Initiate or Yondolla's Sense (or whatever that Wis to Ini feat is called) to consolidate your MAD, preferrably into your casting stat. Yondolla's sense, for example, is incredibly good for Halfling Druids (Owl's Insight) especially when paired with that subrace that gives a bonus feat.
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension September 17, 2008, 01:30:51 AM
Hmmmm, SiFi, is Lesser Assimar allowed as a race?

Im a lesser aasimar.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 17, 2008, 01:33:01 AM
Hmmmm, SiFi, is Lesser Assimar allowed as a race?

Im a lesser aasimar.

That answers that question, thanks.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 17, 2008, 02:27:51 AM
It is not just to add more casting. Casters have a slight problem in that most want to go first, so Dex is important. They typically have bad or very HD and crap Fort saves, so Con is also a priority. Then they have their casting stat. Or two, as the case might be.

Eliminating as many of the above as possible is a top priority, IMO. One of the ways to do that is to use things like Faerie Mysteries Initiate or Yondolla's Sense (or whatever that Wis to Ini feat is called) to consolidate your MAD, preferrably into your casting stat. Yondolla's sense, for example, is incredibly good for Halfling Druids (Owl's Insight) especially when paired with that subrace that gives a bonus feat.

Hmm, I'll look into it then. I know the group doesn't need any more multi-tools, so I should try to find a niche and fill it. Still, I'm hoping to find some off-the-beaten-path angle to the character.

Also, I just noticed that all the builds I've been going through today have been using the wrong point system for stats. Guh! >_<
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 17, 2008, 03:08:30 AM
Would a special mount be useful, or should I figure out if I want to go offensive or defensive with my paladin specialization?
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 17, 2008, 03:32:29 AM
And another question, mainly for SinFire.  If I take the Adaptive Style feat, does that make the Army of One (in the Sublime Way Marshall thread) feat obsolete?
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 17, 2008, 03:59:39 AM
Would a special mount be useful, or should I figure out if I want to go offensive or defensive with my paladin specialization?
Well, I am not sure, but the whole "Skies" bit got me a bit worried about having to do aerial stuff, which is generally bad for the groundbound paladin. Mounts like griffons or dragons can help solve that problem.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 17, 2008, 04:06:07 AM
Would a special mount be useful, or should I figure out if I want to go offensive or defensive with my paladin specialization?
Well, I am not sure, but the whole "Skies" bit got me a bit worried about having to do aerial stuff, which is generally bad for the groundbound paladin. Mounts like griffons or dragons can help solve that problem.

True, but then again I am planning on the Leadership feat so maybe I'll get lucky and just be able to crew my own airship, heh.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 17, 2008, 04:26:26 AM
Oh, I assumed that we would be flying around in a ship already. It is falling *out* that I am worried about :P
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 17, 2008, 04:28:34 AM
Oh, I assumed that we would be flying around in a ship already. It is falling *out* that I am worried about :P

Well since I've got a few levels before I even have to make a decision, I don't think that going mounted would help me a lot in that regard.   :P
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 17, 2008, 04:51:06 AM
It is called a military saddle. And saddle sores, but mainly military saddle :D
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 17, 2008, 06:19:25 AM
Hmm, I still can't quite settle on this build, race-wise, feat-wise, and especially skill-wise, since I haven't heard from Zefier on whether that character's single level in rogue will benefit the team in trapfinding or if I should try to make out those relevant skills.

If a +3 to Search checks + Trapfinding is what you'd call "benefitting the team," then yes. But for now, I haven't made room for Search, nor have I considered focusing on that skill check either. (I took a level of Rogue for the Sneak Attack part of Ascetic Rogue.) And I might have Fighter Bonus Feats like none other, but I'm feat-starved when it comes to your good ol' fashioned feats.

Some of my points have been going to CC skills... namely Knowledge (geography) and Spellcraft. The former's for navigation (or a shoddy attempt at doing so), the latter as preparation for some Moon Magic feats. (Learning how to revive someone without materials, having the base speed to get there, and being the mage's bane helps a lot. That and save-or-dies are delicious.)
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 17, 2008, 11:21:32 AM
Sorry, I just wanted to make sure. Since we're short one party member, it means I've got to fill two separate and distinct roles.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 17, 2008, 12:20:30 PM
I'm thinking that mixing an incarnum class with beguiler is sort of stretching things kind of thin. I suppose using Totemist, would help boost my BAB and hit points, and give me some interesting combat options, but it also seems I'm not going to get the best from either side. If I want to do combat, it'd be best to combine Totemist with something that gives full BAB (if only to get the initial attack bonus as high as possible) and synergizes on the ability scores more (Totemist/Barbarian being a classic combo). Even then, the benefit of having access to multiple natural weapons at a time, being that you can use them all in a full-attack, is taken away in many of the soulmelds by restrictions. Also, seeing as how they aren't permanent, I doubt my character would qualify for multiattack feats, though that brings up the fact that this build would be super feat-starved as-is.

Of course, despite all that, the "Share Soulmeld" feat keeps me coming back to the idea, given the right choices. :D

Soulmelds are always on unless dispelled or unshaped. And out of all of the melds in the MoI, only two of them have restrictions on your full attack (unless you are talking about overlapping natural weapons, in which case you have a point). The others come from Dragon Magic, and are frankly not worth the slot they take up.


That's what is generally assumed, and similar rulings have been made as far as feat pre-reqs go, but I think that would be sort of a house-rule. I figure that since the totemist at least has access to 3+ natural attacks, he should qualify to take the feat. Still need to have 3+ active to use though, and not all of them can be used together on a full attack.

Anyway, I'm trying to read through SiFi's Incarnum Handbook for tips on how I might go about making an effective build. Hobgoblins are mentioned as a good race, but recommends trying to get the DM to lower the LA to 0 since it's barely better than most other LA-0 races as-is.
Sunscorch hobgoblin would allow me to use draconic soulmelds, which are generally nice additions, though aren't necessary. The regular hobgoblin's got better stat bonuses anyway, though stat-wise Fire Hobgoblin's even better for this build (though even with certain 'melds, might not be the best option if mid-ocean ends up in LoI).

The downside is playing a monstrous race might not be easy to explain in-game.

Not a house rule at all. Even the Sage has admitted that they do, you just lose the feat temporarily when you don't have your melds shaped for some reason. And for solving the Natural Weapons problem, it is why the Skarn and Warforged make such great races for a Totemist. They come with their own natural weapons (Spines, Slams, and even a bite attack) that never turn off, so you have at the very least one.

Both Girallon Arms and Landshark Boots meet the requirements for Multiattack, as they are 4 claws (even if the RAI is 3 different type of natural weapons, the RAW says shove it).

As for Hobgoblins, I let AfterCrescent play an LA 0 version. I also made an LA 0 version of the Viletooth Lizardfolk. Feel free to use the race you like for the build.

Would a special mount be useful, or should I figure out if I want to go offensive or defensive with my paladin specialization?
If it can fly, then yes.

And another question, mainly for SinFire.  If I take the Adaptive Style feat, does that make the Army of One (in the Sublime Way Marshall thread) feat obsolete?

You would have the freedom to use both feats in a given encounter. It just adds another option, doesn't make the old one obsolete.

Sorry, I just wanted to make sure. Since we're short one party member, it means I've got to fill two separate and distinct roles.

Well, that will be made up for in the long run when everyone joins the massive party. If something doesn't work, but doesn't get you killed, it means it's a good time to retrain out.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 17, 2008, 02:29:54 PM
Hmmm, toss out defensive specialization then.  Either offensive and go power attack - awesome smite and charging smite people when I charge with white raven maneuvers, or go mounted and get something with wings.....
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 17, 2008, 05:06:15 PM
Also, SiFir (or is it SiFi?), it seems as though, according to the prerequisites that it is impossible to take only Silver Moon Magic Feats (seeing as the first one requires another Moon Magic Feat). Or is it that I'm just blind? (Are there Moon Magic Feats for the Dark Rift too?)
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 17, 2008, 05:12:03 PM
Also, SiFir (or is it SiFi?), it seems as though, according to the prerequisites that it is impossible to take only Silver Moon Magic Feats (seeing as the first one requires another Moon Magic Feat). Or is it that I'm just blind? (Are there Moon Magic Feats for the Dark Rift too?)

Fix that before too many people see it.

Reread the requirements. No ability to cast Spells, but it says nothing about SLAs. Also, unlike the Domains, you do not need to be born under the moon in question to take the feats.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 17, 2008, 05:24:55 PM
Also, SiFir (or is it SiFi?), it seems as though, according to the prerequisites that it is impossible to take only Silver Moon Magic Feats (seeing as the first one requires another Moon Magic Feat). Or is it that I'm just blind? (Are there Moon Magic Feats for the Dark Rift too?)

Fix that before too many people see it.

Too late!  :D

Anyway, I was just thinking, since Beguiler/Totemist ends up being less of a Caster and more of a skill-monkey/melee-toolbox, does anyone think I might be better off going with Totemist/Rogue or Scout, instead of Beguiler? The down side would be that I wouldn't be able to get a familiar and thus no Share Soulmeld, but the Totemist's bonuses to skills would make for a hell of a sneaky rogue. XD

Beguiler does work fine, and gives alternate, non-combat options, though, so I'm more than happy staying with the build I've got.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 17, 2008, 05:27:30 PM
Sorry about that, it's been fixed. :wall (Thought it was public knowledge.)

[Spoiler]Silver Moon's Blessing (Moon)
You have made the magic of the Silver Moon your own.
Prerequisites: Spellcraft 6 ranks, no ability to cast spells, any Moon Magic feat.
Benefit: You gain Deathless Flesh as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier.
Special: A fighter may select this feat as a bonus feat.

Silver Moon's Wrath (Moon)
Your magic is to be feared by all around you.
Prerequisites: Spellcraft 8 ranks, no ability to cast spells, Silver Moon's Blessing
Benefit: You gain Eterni as a spell-like ability. You may use this ability a number of times per day equal to your Intelligence, Wisdom, or Charisma modifier.
Special: A fighter may select this feat as a bonus feat.

Silver Moon's Wrath, Greater (Moon)
Death is your lapdog.
Prerequisites: Spellcraft 8 ranks, no ability to cast spells, character level 15th, Silver Moon's Wrath
Benefit: You gain Eternum as a spell-like ability usable once per day. You also gain a permanent +2 sacred bonus to your Intelligence, Wisdom, or Charisma score.
Special: A fighter may select this feat as a bonus feat.

Silver Moon's Blessing, Greater (Moon)
You can cheat fate itself.
Prerequisites: Spellcraft 9 ranks, no ability to cast spells, any four Moon Magic feats, including Silver Moon's Wrath, Greater, character level 18th
Benefit: You gain Raise Dead as a spell-like ability, usable once per week. This functions as the spell, but there is no material component required, its caster level is 1st, and its casting time is one hour instead of 10 minutes.
Special: A fighter may select this feat as a bonus feat.[/Spoiler]

That's what it says... and the first feat on the tree (Silver Moon's Blessing) requires another Moon Magic feat. (But I guess I can just end up taking another feat... just that it's another feat I've got to find room for.)
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 17, 2008, 05:32:30 PM
Sorry about that, it's been fixed. :wall (Thought it was public knowledge.)

That's what it says... and the first feat on the tree (Silver Moon's Blessing) requires another Moon Magic feat. (But I guess I can just end up taking another feat... just that it's another feat I've got to find room for.)

There is a reason that Rift Magi get 9 bonus feats. And SiFir would be the correct name. SiFi makes me sound like a genre.

Too late!  :D

Anyway, I was just thinking, since Beguiler/Totemist ends up being less of a Caster and more of a skill-monkey/melee-toolbox, does anyone think I might be better off going with Totemist/Rogue or Scout, instead of Beguiler? The down side would be that I wouldn't be able to get a familiar and thus no Share Soulmeld, but the Totemist's bonuses to skills would make for a hell of a sneaky rogue. XD

Beguiler does work fine, and gives alternate, non-combat options, though, so I'm more than happy staying with the build I've got.

Gah! Where is my Laser-Guided Amnesia when I need it!? Well, it isn't like people can't go onto Gleemax and look through the old Valua thread to get an idea of what is in there anyway.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 17, 2008, 05:46:51 PM
There is a reason that Rift Magi get 9 bonus feats. And SiFir would be the correct name. SiFi makes me sound like a genre.

*blink* O__O *doubletake*

And here I thought you only get the feat for the first level! (This also means I'm getting a feat every level, which is very, VERY delicious.)

That... really opens up my options though.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 17, 2008, 05:50:03 PM
There is a reason that Rift Magi get 9 bonus feats. And SiFir would be the correct name. SiFi makes me sound like a genre.

*blink* O__O *doubletake*

And here I thought you only get the feat for the first level! (This also means I'm getting a feat every level, which is very, VERY delicious.)

That... really opens up my options though.

I think a few people overlooked that little portion of text.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 17, 2008, 06:02:45 PM
Sorry about that, it's been fixed. :wall (Thought it was public knowledge.)

That's what it says... and the first feat on the tree (Silver Moon's Blessing) requires another Moon Magic feat. (But I guess I can just end up taking another feat... just that it's another feat I've got to find room for.)

There is a reason that Rift Magi get 9 bonus feats. And SiFir would be the correct name. SiFi makes me sound like a genre.

Awww, but I like making you sound like a genre!
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 17, 2008, 06:04:05 PM
Sorry about that, it's been fixed. :wall (Thought it was public knowledge.)

That's what it says... and the first feat on the tree (Silver Moon's Blessing) requires another Moon Magic feat. (But I guess I can just end up taking another feat... just that it's another feat I've got to find room for.)

There is a reason that Rift Magi get 9 bonus feats. And SiFir would be the correct name. SiFi makes me sound like a genre.

Awww, but I like making you sound like a genre!

I wish I was awesome enough to be my own genre. You have no idea how much ass that would kick.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 17, 2008, 06:11:49 PM
I'll be nice and call you SiFir from now on.  :P

So, question.  Under bonus domains, it says "The following domains are accessible only by people who are born on the continent for each of the respective moon. Additionally, any Bard, Ranger, Paladin, Duskblade, or other spellcaster who does not have the ability to cast spells of 7th level or higher due to their class may choose to add the appropriate domain of their moon to their spell list, and gain the granted power of that domain."

Do I get the domain granted power at first level?  And if I take a moon magic feat and then later gain the ability to cast spells (aka paladin), do I lose the feat?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 17, 2008, 06:16:08 PM
I'll be nice and call you SiFir from now on.  :P

So, question.  Under bonus domains, it says "The following domains are accessible only by people who are born on the continent for each of the respective moon. Additionally, any Bard, Ranger, Paladin, Duskblade, or other spellcaster who does not have the ability to cast spells of 7th level or higher due to their class may choose to add the appropriate domain of their moon to their spell list, and gain the granted power of that domain."

Do I get the domain granted power at first level?  And if I take a moon magic feat and then later gain the ability to cast spells (aka paladin), do I lose the feat?

1: Yes.
2: Yes, sadly. A way around this is to take the Spelless Paladin Variant from CC.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 17, 2008, 06:19:15 PM
I'll be nice and call you SiFir from now on.  :P

So, question.  Under bonus domains, it says "The following domains are accessible only by people who are born on the continent for each of the respective moon. Additionally, any Bard, Ranger, Paladin, Duskblade, or other spellcaster who does not have the ability to cast spells of 7th level or higher due to their class may choose to add the appropriate domain of their moon to their spell list, and gain the granted power of that domain."

Do I get the domain granted power at first level?  And if I take a moon magic feat and then later gain the ability to cast spells (aka paladin), do I lose the feat?

1: Yes.
2: Yes, sadly. A way around this is to take the Spelless Paladin Variant from CC.

Woo, cold resistance.
I think I'll just stick with my spells.  It was either going straight Marshal//Paladin or adding rift magi, and I think that the straight shot is the way I'll go.  If nothing else, the ability score bonuses as SU abilities makes me very wary.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 17, 2008, 06:54:12 PM
There is a reason that Rift Magi get 9 bonus feats. And SiFir would be the correct name. SiFi makes me sound like a genre.

*blink* O__O *doubletake*

And here I thought you only get the feat for the first level! (This also means I'm getting a feat every level, which is very, VERY delicious.)

That... really opens up my options though.

I think a few people overlooked that little portion of text.
Well hot damn. Why does Greater Moon's Focus mention being able to ignore region of origin requirements if none of the Moon Magic feats have one listed?

Also, I'll try and see if I can write up my backstory during class today.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 17, 2008, 07:06:23 PM
My build is coming along here (http://brilliantgameologists.com/boards/index.php?topic=1971.0), hopefully will get done soon.  Will take me longer to get a backstory done as I need to learn more about the setting, especially the Lands of Ice.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 17, 2008, 08:08:10 PM
OK. Assuming that Sinfire agrees, this is how I am going to play this:

http://www.myth-weavers.com/sheets/view.php?id=80959

The plan is as follows:

Class progression: (Sorcerer//Dread Necro) 1/Rainbow Servant 10/Sacred Exorcist 1
This is subject to change. Only RS10 is fixed.

At level 4, I will be retraining Heighten to Faerie Mysteries Initiate, Versatile to Extend Spell.

At level 6, after the Greater Rite, Draconic Reservoir gets retrained to Persistent Spell.

Feats will then be:
Faerie Mysteries (f), Extend Spell (f), Dragonwrought (1), Persistent Spell (3), Craft Wondrous Item (6), DMM Persistent (9), Empower Spell (12)




Fingers crossed on the survival rate...!
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 17, 2008, 10:01:30 PM
OK. Assuming that Sinfire agrees, this is how I am going to play this:

http://www.myth-weavers.com/sheets/view.php?id=80959

The plan is as follows:

Class progression: (Sorcerer//Dread Necro) 1/Rainbow Servant 10/Sacred Exorcist 1
This is subject to change. Only RS10 is fixed.

At level 4, I will be retraining Heighten to Faerie Mysteries Initiate, Versatile to Extend Spell.

At level 6, after the Greater Rite, Draconic Reservoir gets retrained to Persistent Spell.

Feats will then be:
Faerie Mysteries (f), Extend Spell (f), Dragonwrought (1), Persistent Spell (3), Craft Wondrous Item (6), DMM Persistent (9), Empower Spell (12)




Fingers crossed on the survival rate...!

No retraining shenanigans, please. Any choices you make during retraining must be legal choices (In other words, your build has to support the entire thing from 1-20 both before and after the changes are made).

As much as I liked the Retraining Handbook, that is seriously over the top. Even I can see the RAI behind Retraining being heavily against that kind of abuse.

There is a reason that Rift Magi get 9 bonus feats. And SiFir would be the correct name. SiFi makes me sound like a genre.

*blink* O__O *doubletake*

And here I thought you only get the feat for the first level! (This also means I'm getting a feat every level, which is very, VERY delicious.)

That... really opens up my options though.

I think a few people overlooked that little portion of text.
Well hot damn. Why does Greater Moon's Focus mention being able to ignore region of origin requirements if none of the Moon Magic feats have one listed?

Also, I'll try and see if I can write up my backstory during class today.

That would be another reason I need to edit the class.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 17, 2008, 10:14:39 PM
I'll be nice and call you SiFir from now on.  :P

So, question.  Under bonus domains, it says "The following domains are accessible only by people who are born on the continent for each of the respective moon. Additionally, any Bard, Ranger, Paladin, Duskblade, or other spellcaster who does not have the ability to cast spells of 7th level or higher due to their class may choose to add the appropriate domain of their moon to their spell list, and gain the granted power of that domain."

Do I get the domain granted power at first level?  And if I take a moon magic feat and then later gain the ability to cast spells (aka paladin), do I lose the feat?

1: Yes.
2: Yes, sadly. A way around this is to take the Spelless Paladin Variant from CC.

So why does the Rift Magus have bonus Moon Magic feats per level when the Rift Magus gains the ability to cast spells? (Truly perplexed here...)
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 17, 2008, 10:26:52 PM
No retraining shenanigans, please. Any choices you make during retraining must be legal choices (In other words, your build has to support the entire thing from 1-20 both before and after the changes are made).

As much as I liked the Retraining Handbook, that is seriously over the top. Even I can see the RAI behind Retraining being heavily against that kind of abuse.
:lol

No sweat, Sinfire. Just pushing the envelope a bit :smirk I would rule the same as you in any of my games, assuming I even allow retraining.

I'll use the Feral Draconic guy unless someone comes up with a better template than Draconic.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 17, 2008, 10:36:28 PM
I'll be nice and call you SiFir from now on.  :P

So, question.  Under bonus domains, it says "The following domains are accessible only by people who are born on the continent for each of the respective moon. Additionally, any Bard, Ranger, Paladin, Duskblade, or other spellcaster who does not have the ability to cast spells of 7th level or higher due to their class may choose to add the appropriate domain of their moon to their spell list, and gain the granted power of that domain."

Do I get the domain granted power at first level?  And if I take a moon magic feat and then later gain the ability to cast spells (aka paladin), do I lose the feat?

1: Yes.
2: Yes, sadly. A way around this is to take the Spelless Paladin Variant from CC.

So why does the Rift Magus have bonus Moon Magic feats per level when the Rift Magus gains the ability to cast spells? (Truly perplexed here...)

PrCs don't count against the Moon Magic restrictions (see the post containing them).
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 17, 2008, 10:56:26 PM
Where's Chill of Juri, the 1st level Purple Moon Domain spell/Purple Moon's Wrath spell?
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 18, 2008, 01:43:39 AM
PrCs don't count against the Moon Magic restrictions (see the post containing them).

Done. That fills up a good portion of the feats towards the latter half of the game that I'd earn.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 18, 2008, 03:11:59 AM
PrCs don't count against the Moon Magic restrictions (see the post containing them).

Done. That fills up a good portion of the feats towards the latter half of the game that I'd earn.
Indeed. I also realized that with the extra feats I don't need Fighter 2, so things should be a bit more interesting for me.

Still waiting on how much FP I get btw SiFi. Basic build is here (http://www.myth-weavers.com/sheets/view.php?id=80566), though I think I'm going to switch out the 2nd level of Fighter for my 3rd level of Half-Elf Paragon//Human Paragon (yay +2 to a stat two times).
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 18, 2008, 04:10:10 AM
I'm almost done with my current Warforged Beguiler/Totemist build. The main issue I seem to have is I'd like to boost my AC. In a normal game, a character with 17 AC at level 3 wouldn't be terrible, but this is no normal game! I can probably up it a bit with some items, particularly later on, and eventually I'll be able to afford to have my armor plating enchanted (can the Warforged enchant his arms to enhance his slam attacks? The text says "Warforged can be enchanted just as armor can be" but does not necessarily limit just what enchantments can be placed on them, though obviously the text indicates that only armor enchantments are intended. In a more broken world, it might say "can be enchanted as items can be"). Anyway, it'll be a long time before I can afford anything like that.

Do warforged composite plating count as masterwork? And do body feats such as mithral body count as that? I assume since crafting armor out of materials such as Mithral denotes masterwork quality, that's the case.

Sorry, it's late, I've got an early class, so my brain comes up with the crazy questions at this time of night.  :-\
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 18, 2008, 04:13:52 AM
It doesn't matter. RAW states that the composite armour can be enchanted. Period. Whether it is masterwork or not is irrelevant in this case.

If you want to increase AC, then Adamantine Body or Mithral Body would help. My kobold has an AC of 20, and the guy is a dualcaster. Do you have any details of your build? Maybe I can help?
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 18, 2008, 04:45:12 AM
Hey SiFir, I noticed that Rift Magi don't get ASF in Light or Medium armor. What about shields?
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 18, 2008, 04:45:47 AM
It doesn't matter. RAW states that the composite armour can be enchanted. Period. Whether it is masterwork or not is irrelevant in this case.

If you want to increase AC, then Adamantine Body or Mithral Body would help. My kobold has an AC of 20, and the guy is a dualcaster. Do you have any details of your build? Maybe I can help?
Well, as I said it's a Warforged Beguiler//Totemist. This gives me d8 HD and 7/10 BAB.

Stats-wise, the current build is at: STR 14, DEX 14, CON 20, INT 18, WIS 9, CHA 8; This is including a +2 boost (to Int) from burning a FP.
Feats include two from levels (1 and 3) and two from flaws: Jaws of Death, Mithral Body, Multiattack, and Obtain Familiar (so I can get Share Soulmeld later on- This build is highly feat-starved, but should prove fun to play.) This gives me AC 17, and I've got decent HP for a d8 HD pc at 37.

Beguiler gives me casting levels, and spells which are mostly useful for out of combat or if Sinfire throws any anti-incarnum nasties at us (and WF gives me something to do even if he throws both anti-incarnum and anti-magic at the same time... hopefully). Plus, the group currently doesn't have any caster, though if I remember correctly the Uber-Half-Elf is supposed to eventually be a sort of Gish.
Beguiler also gives Armored Mage, meaning even though I can cast, I can wear Light Armor without ASF, particularly in my case, the Mithral plating.

Totemist really seems to call out for gestalting with some full BAB and d10 or better HD class, but this group needs some sort of casting, aside from the divine stuff Phaenix provides. I can certainly live without the familiar and share soulmeld (though a class with an animal companion or mount would also benefit from the feat; however, we're covered on ranger from Phaenix, apparently), as it would open up better armor and a feat slot, but once again, that leaves us without any arcane spellcasting in this team, however limited it is already.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 18, 2008, 05:06:39 AM
Could someone explain to me why the hell Asperi won't take Chaotic or Evil riders when they're NG? I can understand the Evil bit, but Chaotic? That just seems spiteful :(.

EDIT: Wait, I just realized that Bard is nonlawful, not must be chaotic. I could have sworn there were alignment restrictions on Rift Magi, but I guess not (anymore?).
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 18, 2008, 05:12:25 AM
Venn, am I right in assuming you dumped and 18 into Con? If so, you might want to ease up a bit and put it into Dex. That is the only thing you can do.

For a melee type guy + caster, I would have used the following PB (pre-race mods):

Str 14 (6)
Dex 16 (10)
Con 17 (13)
Int 16 (10)
Wis 10 (2)
Cha 19 (2)

Total: 43

AC = 10 + 5 (mithral) + 3 (dex) + 1 (ring) = 19

What I am not understanding is why you went Warforged. Don't get me wrong. I love the concept of the guys, but the implementation just plain stinks. That composite armour should have been Nat AC, not Armour AC, and the Mithral/Adamantine Body type feats thrown out. Just put a set of armour on the guy.

Anyway, there you go. The best I can do. 2k gp spent, a littlebit of stat rearrangement for max benefits.

Oh, something else. You can drop Mithral Body can just cast Mage Armour. That is on the Beguiler's spell list. Saves you a feat, but lowers your AC a bit. Just remember, though. You have 34 hp. My kobold has 8.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 18, 2008, 06:27:25 AM
Also, damn the Swordsage's BAB, but more importantly damn the Prestige Bard's inane requirement of a minimum BAB. I would rather have a level of Swordsage than Fighter (so I can actually ready a decent number of maneuvers from Rift Magi), but Paragon classes having 3/4ths BAB gets in the way of having a total of +3 by 4th level.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 18, 2008, 07:59:34 AM
No fractional BABs kind of hurts too. I lose a +1 to BAB overall (which means a lack of an extra attack on my flurry for an extra 2 levels).

As for the lack of an arcane caster, well, I think we can make do with divine casting. I was just afraid that we'd be spell-less, which is precisely what happened in our last run for Mid-Ocean (and what hell it is to have to rely on pure ranged damage to counter enemy ships).

And AFB, I think we've thrown alignment restrictions out the window. Or at least some of them (my monk = TN). And a lawful bard = a concert performer. How hard is that to believe?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 18, 2008, 09:26:33 AM
Hey SiFir, I noticed that Rift Magi don't get ASF in Light or Medium armor. What about shields?

ASF for shields. Same thing with the Moon Magus, really.
Could someone explain to me why the hell Asperi won't take Chaotic or Evil riders when they're NG? I can understand the Evil bit, but Chaotic? That just seems spiteful :(.

EDIT: Wait, I just realized that Bard is nonlawful, not must be chaotic. I could have sworn there were alignment restrictions on Rift Magi, but I guess not (anymore?).

Never was, never will be. It makes you think there is one due to the spell list and such, but there isn't.

Where's Chill of Juri, the 1st level Purple Moon Domain spell/Purple Moon's Wrath spell?

Doesn't seem to have been copied, that or I deleted it to meet the post size limit.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 18, 2008, 09:38:02 AM
Venn, am I right in assuming you dumped and 18 into Con? If so, you might want to ease up a bit and put it into Dex. That is the only thing you can do.

For a melee type guy + caster, I would have used the following PB (pre-race mods):

Str 14 (6)
Dex 16 (10)
Con 17 (13)
Int 16 (10)
Wis 10 (2)
Cha 10 (2)
Fixed.

What I am not understanding is why you went Warforged. Don't get me wrong. I love the concept of the guys, but the implementation just plain stinks. That composite armour should have been Nat AC, not Armour AC, and the Mithral/Adamantine Body type feats thrown out. Just put a set of armour on the guy.

Anyway, there you go. The best I can do. 2k gp spent, a littlebit of stat rearrangement for max benefits.

Oh, something else. You can drop Mithral Body can just cast Mage Armour. That is on the Beguiler's spell list. Saves you a feat, but lowers your AC a bit. Just remember, though. You have 34 hp. My kobold has 8.

Don't forget the Warforged's living construct traits. That list of immunities is pretty damn good for a race with no LA. Plus, the info section says Warforged make up the most well-represented race in Mid Ocean. Yes, the build leaned heavily on the Totemist side, seeing as how Con is the primary stat for that class. Is that entirely wise? I don't know. That's why I ask for help. :)

I had thought of just casting Mage Armor, but that leaves me with nothing if I get caught without my magic, and I'd have to waste a round every combat making sure I had my armor on. since we're only ecl 3 right now, plus I'd have to hope my initiative came up early.

Anyway, that was just a preliminary build at this point. I'm not terribly worried at this point about AC afterall, especially given your adjustments to my stats.

The real worry now is that I've been optimizing this character with the wrong environment in mind, I think. Sure I can shape a soulmeld and gain a flyspeed if need-be, but it's likely to be pretty slow at this point. But what am I doing about enemy ships? Or worse?

Too many build options, too little time. >_>
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 18, 2008, 03:33:11 PM
Take a little siege engineering if you want to fire cannons, otherwise take potshots with a gun or something. As for armor, well, mage armor's duration is long for a reason. Yes, it's only 3 hours now, but still... it's 3 hours. Plus, you'll be awesome at dealing with boarding enemies.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 18, 2008, 05:44:40 PM
I second Zefier. Mage Armour is all good. If you are using Totemist for killing, then you can devote 50% or more of your Beguiler resources to defence. 3 slots dedicated to MA will give you 9 hours worth, more than a typical adventuring day. Don't wait for the encounter, just cast it.

I played a wizard from level 1, and the guy had an AC of 11 (Dex 12) until about level 3 or so. It was funny to see the Str 6, Dex 12, Con 12, Wis 8 Elf try to plink someone with a light crossbow :D Yeah. Low PB game. Never again... Anyway, even then, I used Mage Armour. At level 1, with a generic Wizard. It is just worth the slot.

Anyway, I am ready to go, more or less.


--------------------------------------------

http://www.myth-weavers.com/sheets/view.php?id=80959

Call him Mrin.

Basically:
(Dread Necro//Sorcerer) 1/Rainbow Servant 10
Feats:
Versatile Spellcaster (f), Heighten Spell (f), Dragonwrought (1), Draconic Reservoir (3), free (6), free (9), free (12)

Don't know what to go for after that, but a level in Contemplative to get Magic domain and then into Dweomerkeeper is a possibility. Is there any other ways of easily getting domains? DMM is also a possibility.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 18, 2008, 06:51:20 PM
Holy fuck nuts. 27 Charisma.

Mage Armor is essentially a free chainshirt. You can even Extend Spell it to have it apply all the hours you're supposed to be awake (16) at level 8. Or 24 hours per day at level 12.

I'm ready to go, although I can always rewrite my history.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 18, 2008, 07:03:06 PM
For the record, I'll be able to fly of my own accord without a mount.  Therefore, I think I'm going to go offensive specialization.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 18, 2008, 07:05:03 PM
Zefier, yeah.

Base stats:
Str  11 (3)
Dex 14 (6)
Con 16 (10)
Int  13 (5)
Wis 11 (3)
Cha 18 (16)

PB: 43

Racial: -4Str, +2Dex, -2Wis
Phrenic: +2Int, +2Wis, +4Cha
Magic-Blooded: -2Wis, +2Cha
Dragonwrought: +3Int, +3Wis, +3Cha

Total mods: -4Str, +2Dex, +5Int, +1Wis, +9Cha

Final stats:
Str  7
Dex 16
Con 16
Int  18
Wis 12
Cha 27

Anyone want me to be the face of the party? I can always rearrange my skill points around, and I get Diplomacy, Bluff and Intimidate as class skills. No Gather Info, though, which can suck.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 18, 2008, 07:15:27 PM
I'm going with party face skills, and get bonuses to diplomacy, and while my Cha won't be quite as high as yours it will still be decent, and I'll have intimidate as well.  However, it couldn't hurt if you have the skill points to spare as I am a Paladin, with all that that can entail, still need to work out my specific vows with SiFir.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 18, 2008, 07:43:51 PM
It is mainly a function of my Draconic Heritage which class skill I get. Crystal gives Diplomacy. I only have 6 skill points per level, so it isn't all that much. Most of it is pretty much fixed: Concentration, Spellcraft, Know Arcana, Know Religion. Hide is nice to have simply because I get such a large bonus to it off the bat.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 18, 2008, 07:48:33 PM
It is mainly a function of my Draconic Heritage which class skill I get. Crystal gives Diplomacy. I only have 6 skill points per level, so it isn't all that much. Most of it is pretty much fixed: Concentration, Spellcraft, Know Arcana, Know Religion. Hide is nice to have simply because I get such a large bonus to it off the bat.

I'm fine with being the party face, just be aware that while I'll be excellent at Diplomacy and Intimidation, Bluffing will not be my strong suit.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 18, 2008, 08:03:03 PM
I can do Bluff. No probs. I think I will leave the skills as they are then:

Bluff
Concentration
Hide
Know Arcana
Know Religion
Spellcraft


BTW, I also get UMD as a class skill...
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 18, 2008, 08:03:51 PM
I can do Bluff. No probs. I think I will leave the skills as they are then:

Bluff
Concentration
Hide
Know Arcana
Know Religion
Spellcraft


BTW, I also get UMD as a class skill...

With a Charisma like that, go for it if you've got the skill points.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 18, 2008, 08:07:34 PM
That's the problem. I have to drop Hide or Bluff to get it :P The others are pretty much non-negotiable.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 18, 2008, 08:14:48 PM
That's the problem. I have to drop Hide or Bluff to get it :P The others are pretty much non-negotiable.

Well you don't have to go UMD, I know we've got at least one skill-monkey with points in it.   :P
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 18, 2008, 08:37:09 PM
LoL! Eventually, I won't need UMD to use just about anything non-Druid related anyways :)
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 18, 2008, 10:51:44 PM
Let's dump totemist for now. Instead, I give you: "Sleeping Tiger, Hidden Dragon."

Dragonborn Lesser Tiefling Beguiler//Monk (sleeping tiger variant from UA).
Benefits? Free bonus on Hide checks, Two good non-standard monk feats, one not so good but hey, it's free, and as long as I use a feat slot for PA, I get free extra precision damage 1/round (and with invis, Beguiler's surprise casting, or various other spells like Distract Assailant, Denying an enemy its dex bonus to AC should be pretty easy).

I can gain a fly speed by either going with the Wings aspect, or by sacrificing two feat slots to get Outsider Wings, freeing up the Heart or Mind aspect.

Plus, I'd have 25 hp off the bat and base 19 hp, 23 with Mage Armor, more with items, and what's more, taking Carmendine Monk allows me to pump my Int for monk abilities and spellcasting. I can even afford ranks in UMD to boost my available spells, not to mention plenty of other skill points for relevant trapfinding and other skills.

I'll call it the Shadow Fist class. :D
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 18, 2008, 10:56:21 PM
How does Words of Creation work with bardic music abilities from prestige classes? More specifically, the ones from the Stormsinger class in Frostburn, and even more specifically Thunderstrike/Control Winds.

Is there a Masterwork Tool for Perform (Sing)?

ASF for shields. Same thing with the Moon Magus, really.
To clarify, that means I do not ignore ASF on shields like I do Light/Medium armor correct?

Anyone have suggestions for an armor type for me to wear in the mean time? I could wear Full Plate, but the massive ACP scares me in case anything makes me do a Balance check or something. I do plan on eventually getting Reinforced, Vital Covering, Segmented, Soulborn Mithral +1 Full Plate of Nimbleness with Netcutter Spikes and Fast-Donning Straps (check Dragon #358 for those you don't know). It'll end up costing me 13750 just for the base armor itself before enhancing it with magic.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 18, 2008, 11:08:24 PM
Let's dump totemist for now. Instead, I give you: "Sleeping Tiger, Hidden Dragon."

Dragonborn Lesser Tiefling Beguiler//Monk (sleeping tiger variant from UA).
Benefits? Free bonus on Hide checks, Two good non-standard monk feats, one not so good but hey, it's free, and as long as I use a feat slot for PA, I get free extra precision damage 1/round (and with invis, Beguiler's surprise casting, or various other spells like Distract Assailant, Denying an enemy its dex bonus to AC should be pretty easy).

I can gain a fly speed by either going with the Wings aspect, or by sacrificing two feat slots to get Outsider Wings, freeing up the Heart or Mind aspect.

Plus, I'd have 25 hp off the bat and base 19 hp, 23 with Mage Armor, more with items, and what's more, taking Carmendine Monk allows me to pump my Int for monk abilities and spellcasting. I can even afford ranks in UMD to boost my available spells, not to mention plenty of other skill points for relevant trapfinding and other skills.

I'll call it the Shadow Fist class. :D

Hmm... Unarmed Swordsage, my friend. Unarmed Swordsage. Then, buy a Chain Shirt +1.

Ask Sinfire if you can use Carmi with Swordsage (RAI is a yes, but RAW?).
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 18, 2008, 11:28:51 PM
My first version of this build used Swordsage, but that whole feat thing plus unarmed damage progression made me rethink. Plus the saves and bonus feats, though the bonus precision damage would obviously not be as good as swordsage maneuvers.

I'll wait to hear Sinfire's ruling.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 19, 2008, 01:19:13 AM
Try Martial Artist (http://forums.gleemax.com/showthread.php?t=903329). SiFir recommended it to me and that's how my AC will keep skyrocketing (touch at that). Besides, I'm probably going to take the ability that adds Dex to trip attempts (+9 for me). If you don't want to use Martial Artist (because you can't use some monk-related things such as substitution levels), try taking the Dark Moon Disciple substitution levels. There's the ability that allows you to be fully concealed so long as there's shadow (active hide check according to SiFir, but it's still amazing as hell). You can't say no to 50% miss chance. (Bring an umbrella.) That and it gives you Darkvision (or a boost to it, I'm assuming).

I do want to note one thing that may hurt: No full BAB and feat-starved. It's what kills the Monk, but thankfully Fighter levels fix that. (Though, maneuvers >>>> feats, really.)
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 19, 2008, 02:11:00 AM
I tried looking for that, specifically, and found one Martial Artist class that did have full BAB and some slightly different abilities than your's and the monk, but it used a lot of homebrew feats and seemed pretty unbalanced.

Anyway, not having full BAB won't impact me much since neither monk nor swordsage have it.

I'll look into it if Sinfire passes on the "Martial Genius" feat, but if it's ok'd, I'd rather not double up on classes if I can help it. My other side would help keep me unique, as well as the martial technique choices, but I'm going to see about this.

The problem with making an Unarmed swordsage is I can't see how it would keep up with the damage of a monk's unarmed damage. Sure, Eventually I can take Superior unarmed strike and also grab a monk's belt (when I can afford them), but a Monk/martial-artist taking the same would still be ahead. Obviously the swordsage offsets this by getting a bunch of unique abilities in the form of their maneuvers.
Am I missing something?
Maybe if I go with swordsage I'd be better off just using some other weapon.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 19, 2008, 02:15:58 AM
An Unarmed Swordsage's unarmed damage progression scales up as per the Monk's. What they don't get are the Flurry of Blows abilities.



Right ???
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 19, 2008, 02:29:04 AM
Sorry, I didn't read it well enough. I guess I glossed over it when trying to go back and forth tweaking the build.


-edit-
For anyone else who, like me, couldn't find it, it's because it's under the "Adaptation" paragraph at the end of the entry.

-2-
Since the swordsage can get unarmed strike damage as a monk of their class level, do they also count as having the Improved Unarmed Strike feat, or would I have to take that still in order to qualify for monk-oriented feats? I'm guessing the answer is no, since it's not specifically mentioned.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 19, 2008, 04:09:51 AM
Not like you'd want to Flurry of Blows with average BAB. But in all honesty, we don't need super damage output for everyone. Swordsage seems to grapple a lot better than I would (I have a flaw that makes grappling harder)... and that's the manipulation that I don't have as a damage-focused bastard sword flurry monk.

Martial Genius? Is that Kungfu Genius/Carmendine Monk? Or something else?

And I'd say that you pretty much have it. After all, do you provoke AoOs using unarmed strikes?
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 19, 2008, 04:42:33 AM
You get IUS as well. Otherwise it won't make sense. The Adaption thing was a bit light on details.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 19, 2008, 05:58:33 AM
Not like you'd want to Flurry of Blows with average BAB. But in all honesty, we don't need super damage output for everyone. Swordsage seems to grapple a lot better than I would (I have a flaw that makes grappling harder)... and that's the manipulation that I don't have as a damage-focused bastard sword flurry monk.

Martial Genius? Is that Kungfu Genius/Carmendine Monk? Or something else?

And I'd say that you pretty much have it. After all, do you provoke AoOs using unarmed strikes?

Basically I was just renaming Kungfu Genius/Carmendine Monk to be more "Martial Adept" friendly, not that it needs it. I'm basically hoping to have the feat to use Intelligence for Swordsage features dependent on Wisdom (whether or not that extends to the maneuvers is likely irrelevant).  That means I can make Int out to benefit both Beguiler and Swordsage, and gives me plenty of skill points to prove a decent trapfinder.

As for grappling, my grapple mod's not too good, because I'm going weapon finesse, focusing on dex rather than str. This benefits AC, to-hit, and my skills all at the same time. However, some of the grapple/throw/etc. maneuvers allow me to use dex instead of str, and some also give a bonus to these checks as well.

Essentially, if the feat works out, that allows me to mostly just focus on two stats primarily, whereas most other builds I had were spread out a little more thin. Right now, my highest stat is 22, nowhere near as ridiculously high as some of you guys, but then it seems my options are a little more limited. Still, I'm content with the concept of the character, and when I get my questions answered, I'll be just about done (finally!).
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 19, 2008, 06:04:55 AM
If you are taking the Dex route, you will want to take a look at the Shadow Blade feat. Otherwise, you will struggle to make your damage meaningful at higher levels.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 19, 2008, 06:29:11 AM
Shadow Blade requires the usage of Shadow Hand weapons, which is why I didn't pick it (not like they'd let you do that with a Bastard Sword, otherwise it'd be OP).

I've also focused on Int and Dex only. And my Dex is 28 namely due to FP spending (18 point buy + 2 racial + 8 from 4 FP). Keeps me alive too.

Martial Artist has abilities that far outstrip some of the maneuvers for getting a good grapple check (which I may take):

Wrestler: the martial artist may add either his Dex or Str mod on grapple checks (whichever is better), and may add a competence bonus of 1/4 his martial artist level (max. 5; round up) to grapple checks.

Mighty Trip: the martial artist may add either his Dex mod or his Str mod on trip attacks (whichever is better), and may add a competence bonus of 1/4 his martial artist level (max. 5; round up) to trip attacks.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 19, 2008, 06:34:10 AM
I was talking about Venn's guy. He uses unarmed strikes, which is a Shadow Hand weapon.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 19, 2008, 06:40:57 AM
Heh, whoops. I was referring to Venn's comment about ridiculously high stats. I did not realize that Shadow Hand weapons included unarmed strikes... *grin*.

EDIT: Just went back and looked at the Shadow Hand weapons. Currently laughing my ass off at how my off-hand Sai may be dealing more damage than my Bastard Sword (until I get Greater Weapon Specialization for the Bastard Sword) if I also take Shadow Blade.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 19, 2008, 06:46:53 AM
Would you suggest I rather ditch dex for str? Doing so would obviously clear up a couple of my feats and help my damage output.

Rearranging my ability points, it's not such a huge difference if I make Str the dominant combat ability, and I can always use one of the freed-up feats to take Insightful reflexes if that's my concern (would have been a big boost even before the swap). Right now, Dex is mostly just useful for boosting Move Silently and Hide, and next level I get knock as a 2nd lvl spell anyway. [Fixed]

I could also dump points out of Cha, but then I won't be using any wands or anything of that sort because my UMD would be useless. Should I bother with it?

----
Zef: the Setting Sun strike maneuver "Mighty Throw" is similar to the trip, except as a level 1 maneuver, you
must succeed on a melee touch attack against your foe. Resolve the throw as a trip attempt (PH 158), but you do not provoke attacks of opportunity, and your opponent cannot try to trip you if you lose the opposed check. You can use your Dexterity or Strength modifier, whichever is higher. You gain a +4 bonus on the ability check.
You then are able to throw the enemy 10 feet away from you, making them fall prone. However, imagine pulling that off on an airship, near the railing.  :smirk
Of course, your benefit is being able to do your trip at will, while my special attack is 1/encounter.

Also, geez, how'd you manage to pull off that many FP? XD


---
The Dex to damage is only when in a Shadow Hand stance, so you'd have to take a level in martial adept and one feat, or otherwise three feats.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 19, 2008, 06:58:48 AM
The wording of Martial Artist makes it seem as though you ADD your Dex or Str mod to your trip/grapple attempt (+1/4 your Martial Artist level). And I found a rather nasty combo with Driving Attack... namely Driving Attack is a single piercing strike that uses your bonus to damage to calculate for the purposes of a special bullrush attempt. And, well, Sneak Attack is a bonus to damage. I would be able to shove enemies back around 20-25 feet reliably. And they fall prone too. AND I can adjust this distance to the point where they fall next to me. (And I don't move with the bullrush.)

I got 1d3+3, namely because my build was originally Monk 2//Fighter 2/Rogue 1, all suboptimal class choices. I'm sure there are plenty of people who would laugh at the idea of carrying Fighter past a few levels, let alone through the Rift Magus levels. And don't even start on how bad the Monk is. (Fortunately a Fighter's full BAB, bonus feats, and d10 solve some of the major issues that plague the Monk. Likewise, the Monk introduces a lot of damage and covers the Fighter's glaring weaknesses to spellcasters, seeing as the Monk is a mage killer.) Still, a Warblade is far better than a Fighter (in most cases) and a Swordsage is far better than a Monk (in most cases), which is why I got the max. amount of FP (I averaged the 1d3 to a 2). So yeah, I still have that 1 FP left in case the shit hits the fan.

Only in a Shadow Hand stance? I'm perfectly fine with that. Assassin's Stance for +2d6 Sneak Attack... not to mention one of the Martial Adept feats I'm taking is going to be a Shadow Hand maneuver (swift action to teleport 50 ft.? HELL YES). Though, I wouldn't be able to do this until after level 12, which is quite late. (Damn Grappling Block for having so many damn prerequisites.)
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 19, 2008, 07:03:33 AM
Ah, makes sense. I'm sure I'll have to live with only having the one FP, which I've obviously already spent. I won't be surprised when I post my sheet and Sinfire says 1d3-a_million :D
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 19, 2008, 07:18:46 AM
Hey, I don't even have to roll my FP. It is a flat out 1. I don't even bother with it, to be honest.

Anyway, drop the BSword and just use two Sais. Be Raphael. You know you want to... :smirk


Venn, that is why... Take Swordsage... :D
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 19, 2008, 12:05:21 PM
Huh? I'm currently planning on Swordsage. Did you have any other suggestions as per my post before the last one?

----
Also, what's the ruling on things like regional feats, such as those in Races of Faerun/PGtF? I assume that if they're allowed, with equivalent regions/no-regions, that racial requirements still exist.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 19, 2008, 09:39:21 PM
Here  (http://brilliantgameologists.com/boards/index.php?topic=1971.0)is my build outline, maneuvers and all.  If there are no objections I'll get my character hammered out this weekend.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 19, 2008, 11:31:28 PM
Huh? I'm currently planning on Swordsage. Did you have any other suggestions as per my post before the last one?

----
Also, what's the ruling on things like regional feats, such as those in Races of Faerun/PGtF? I assume that if they're allowed, with equivalent regions/no-regions, that racial requirements still exist.

It's pending for the feats. I've allowed some in the past, but I need to review which ones in particular before-hand.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 20, 2008, 03:07:06 AM
Well, If the Carmendine Monk/Kungfu Genius adaptation to swordsage ends up being legal, I'll still have an open feat slot and I'm trying to fill it as best I can. There are a lot of useful feats, so I guess it depends on what I'll be doing. A regional feat like Jotunbrud (powerful build via feat purchase) would bump up my bonuses for special combat actions like grapple, but is easy enough to get along without since several maneuvers give a bonus as it is. On the other side, Arcane Schooling would enhance my spellcasting abilities by allowing me to feel better about dumping CHA and to use wands/etc of spells from the wizard/sorc list. Hammer fist would add extra damage to single attacks, since unarmed swordsage doesn't get flurry.

Those aren't entirely necessary, though, and more important would be staples such as more Spell focusing feats, improved initiative, versatile unarmed strike, Adaptive Style, Sudden Recover, Stone Power, Extra Readied Maneuver, or Eschew Materials.

Currently, I had Carmendine Monk (tentatively), Shadow Trickster, and Insightful Reflexes selected. I can always put off those second two, though, if they'd better serve me as later feat choices.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 20, 2008, 03:19:27 AM
If you are going melee combatant, you need to first determine if you are going Str-based or Dex-based. With unarmed Swordsage, you can get Wis to AC in light armour, so Dex is not that big a factor. All the special combat abilities are Str based, so it would seem that you are going the Str way. If that si so, then you might want to look at things like Power Attack, Leap Attack, and that feat which gives you an extra unarmed attack per round. Superior Unarmed Strike would also be helpful if you are thinking of PrC-ing out of Swordsage for whatever reason.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 20, 2008, 03:59:54 AM
If you are going melee combatant, you need to first determine if you are going Str-based or Dex-based. With unarmed Swordsage, you can get Wis to AC in light armour, so Dex is not that big a factor. All the special combat abilities are Str based, so it would seem that you are going the Str way. If that si so, then you might want to look at things like Power Attack, Leap Attack, and that feat which gives you an extra unarmed attack per round. Superior Unarmed Strike would also be helpful if you are thinking of PrC-ing out of Swordsage for whatever reason.

I plan on taking Superior Unarmed Strike asap, but you need BAB +3, and swordsage is 7/10 BAB, so at level 3 I've only got +2. As for Power Attack, doing that would reduce my chances to attack, and without full BAB, I'm not sure if that's a good idea. Stone Power counts as Power Attack for meeting feat pre-reqs, and allows me to boost my survivability in a pinch. However, I'm also not restricted from taking both, and If I put 18 in Str, that's 2 base + 4 str + 1 discipline focus = +7 to hit. If I was going strictly melee and dropped Beguiler for something else (Just imagine how many attacks I could be getting by pairing Swordsage with Totemist :D), then Power Attack/leap attack/etc. stuff would make sense, and I wouldn't need to worry about Carmendine monk applying to swordsage.
I could go Spell-less Ranger Trap-Expert, keeping trapfinding for the party, gaining full BAB, all saves are good, plus two weapon fighting feats to give more unarmed strikes, or alternately, could always go wildshape variant (or see if I can use that to gain the Druid's shapeshift variant, as it's more useful to this build than it'll ever be to the druid ::Edit:: Though, now that I think about it, natural weapons don't apply toward a swordsage's class features... Not unless they could count as unarmed strikes, which in a way they are). Alternatively, Spell-less Trap-Expert Shapeshift Ranger//Totemist would be pretty awesome.  At 5th level, a medium-sized bird with girallon arms, wormtail belt, and winter mask or any other soulmelds would be pretty terrifying to see. :D
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 20, 2008, 05:54:12 AM
I think one of the Tiger Claw discipline has natural attacks as one of its weapons of choice.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 20, 2008, 06:03:13 AM
Nope, it's just listed as unarmed strike. Bloodclaw Master, a Tiger Claw-focused PrC, allows you to shift (like an Eberron Shifter) and gain a claw attack. It doesn't say if this counts as an unarmed strike, but it would make sense. If this is true, then natural weapons should count as unarmed strikes (much like how a monk's unarmed strikes, being able to deal lethal damage, are counted as both manufactured and natural weapons).

If we were to assume natural attacks count as unarmed strikes for the purposes of martial adept abilities, and that I could swap the Wildshape variant Ranger's wildshape ability and animal companion for the shapeshift ability of the Shapeshift Druid variant (as some have done on other forums), then I would probably do something like:

Spell-less Trap-Expert Shapeshift Ranger 16//Swordsage 16/Warshaper 4
This leaves me with +19 BAB, Unarmed Strike damage as Monk, full martial weapon proficiency, base saves= Fort 14, Ref 11, Will 11, Initiator level 16 with 8th level maneuvers, Shapeshift into Predator, Aerial, Ferocious slayer (+1 size), Forest Avenger (+1 size) and Elemental fury (+2 size) forms, all with multiple natural attacks with damage scaled for size. Can't fly in any form but Aerial, but I could take Outsider Wings (or go with Dragonborn lesser Aasimar and take wings aspect) or get some other ability to fly in my natural form, Warshaper can grow wings used for wing buffet attacks. Normally those can't be used to fly with (only attack), but Shapeshift says:
You keep all extraordinary, supernatural, and spell-like special attacks and qualities of your natural form, except those requiring a body part your new form does not have.
Since my new form can grow wings, they should be able to be used to fly as normal. At least, that's what the wording seems to indicate.

Then again, Sinfire can easily cut the legs out from under this build and I'll have to start from scratch for the bazillionth time.  :o
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 20, 2008, 08:03:52 AM
Hey, I don't even have to roll my FP. It is a flat out 1. I don't even bother with it, to be honest.

Anyway, drop the BSword and just use two Sais. Be Raphael. You know you want to... :smirk


Venn, that is why... Take Swordsage... :D

Nope, can't do that. The Sai's for Grappling Block and the Bastard Sword for Diamond Mind (Rift Magus). I'll be primarily kicking and whatnot for unarmed strikes due to the lack of extra hands. Gotta admit, having unarmed strikes is a handy thing... always being armed with it.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 20, 2008, 08:07:17 AM
Venn, Tiger Claw lists "claw" as one of its weapons. I think your guy qualifies.


Zefier, oh. Dang. I guess that's it then :(
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 20, 2008, 01:49:23 PM
Dang, you're right.  :-[

Well, it doesn't cover things like bite/slam/tail-slap/etc, but Unarmed strike would be the primary weapon and the natural attacks would be secondary anyway, so having two attacks with bonuses and the rest as icing on the cake is fine. :D

Still, gotta see if Sinfire will even allow the concept.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 20, 2008, 03:00:55 PM
Dang, you're right.  :-[

Well, it doesn't cover things like bite/slam/tail-slap/etc, but Unarmed strike would be the primary weapon and the natural attacks would be secondary anyway, so having two attacks with bonuses and the rest as icing on the cake is fine. :D

Still, gotta see if Sinfire will even allow the concept.

Claws do, unarmed attacks don't (though I am designing a PrC that combos Incarnum and Tiger Claw that allows any natural weapon as a Tiger Claw weapon).
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 20, 2008, 03:15:41 PM
Unarmed strikes are Tiger Claw weapons, so they count for Discipline Focus.

Any word on your ruling of the above variant?

---
Also, if I were to go toward Totemist//Variants-Ranger, Warshaper would still likely be useful, though I'd end up losing out on essentia. A 3-level dip instead of 4 might be acceptable, though.


---
If Shapeshift is deemed too powerful for the Ranger (as opposed to druid) I'd also be willing to forego CW's spell-less ranger variant and sacrifice spellcasting into the shapeshift variant, if need be.

----
Looking at some possible combos, Shapeshift Ranger//Totemist is just plain awesome, and a chance I hope I don't have to pass up. :D
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 20, 2008, 06:47:04 PM
Well, few things have actually gotten the ban hammer, so I doubt it'll be a problem. At least I still get a flanking buddy. (Or two.)

Oh, and SiFir, can you repost the Blue Rogues Affiliation? And are Teamwork Benefits allowed? (If we've got a single elf, that would make everyone's sleep reduced to 4 hours. Essentially a free Ring of Sustenance.)
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 20, 2008, 07:14:57 PM
Well, now I've just got to decide whether to use Swordsage or Totemist. Both mixed with Shapeshift Ranger would be awesome.

One gives me an awesome boost to AC, and various strikes, boosts, and stances. The other gives even more special natural attacks, skill boosts, and much more HP.

Both would be very fun characters, but I think the Swordsage one is a slightly better build.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 20, 2008, 07:23:37 PM
Well, few things have actually gotten the ban hammer, so I doubt it'll be a problem. At least I still get a flanking buddy. (Or two.)

Oh, and SiFir, can you repost the Blue Rogues Affiliation? And are Teamwork Benefits allowed? (If we've got a single elf, that would make everyone's sleep reduced to 4 hours. Essentially a free Ring of Sustenance.)

Unfortunately, the computer that had that document on it got demolished. The hard drive was fried. So any copy of that document would be from someone in the previous campaign. And Teamwork Benefits are allowed.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 20, 2008, 07:36:07 PM
Went diving through the old OoC thread and found it.

: Blue Rogues Affiliation
1: We are not heartless bastards. Give them a chance to surrender, unless they have taken a life in front of you.

2: No stealing from honest merchants.

3: Your allies are your greatest asset, do not ignore them!

4: A Blue Rogue must be ready to hide another Rogue at any given moment.

5: Selling out an ally to Black Pirates, or abandoning your friends without a serious reason is treason. And we have no qualms with keel-hauling your ass.

6: Unusual methods that inflict mental or spiritual harm are discouraged, but not forbidden. That being said, if a sharp kick to the nuts/ovaries doesn't make them talk, feel free to pummel them into a nightmare or three.


Entry Requirements:
One Time
Character Level: 1/2 levels/HD.
Rogue, Warblade, or Beguiler: +1
Profession (Sailor) 5-9 Ranks: +1
Profession (Sailor) 10+ Ranks: +2 (Overrides)
Total Reflex Modifier +10 or higher: +2
Dex of 20 or more: +2
Can cast any of the Moon spells as SLAs, or spells: +2
Was a former Black Pirate: -10

Multiple Use
Claims a Black Pirate's bounty, and pirate is dead: +1/4 CR.
Claims a Black Pirate's bounty, and pirate is alive: +1/2 CR.
Undertakes a mission on behalf of Valua or Nasr: +1
Undertakes a mission for another Blue Rogue: +2
Captures a bounty worth 5000 or more GP: +8
Helps the weak/poor/downtrodden daily: +1 per week spent assisting them.
Convinces a new ally to join the Rogues: +2
Owns a Ship worth more than 10,000 GP: +2 per 1000 GP over 10,000.
Works with known Black Pirates: -4 per person.
Wins a ship battle: +1/2 the CR.
Losses a ship battle: -1/2 the CR.
Retreats from a fair fight: -6 per fight.


Affiliation Score, Rank, and Benefits

5 or lower: Commoner: None.

6-12: Swashbuckler of the Sky: +3 bonus on Balance, Tumble, and Jump. May make Balance and Tumble checks untrained.

13-20: Blue Bounty Catcher: +2 bonus on SA damage, may SA constructs, but SA reduced by 5 dice.

21-26: Sky Master of the Rogues: +1 luck bonus to AC. Stacks with other luck bonuses.

27-29: Legendary Rogue: Gains Leadership as a bonus feat. Cohort must be three levels lower, instead of two.

30+: Gigas Slayer: Once per day, call down the Pirates Wrath. +20d6 to Sneak Attacks made for one round (If you have SA). +5 Competence bonus to AC, and attack rolls for one minute. Gain 4d10+Con mod x4 temporary HP, that lasts for one hour. Swift Action.

(Since I've taken it, I've invested some interest in it already. So for it to just disappear would make me a sad panda. :()

I do have a question... if I hit Legendary Rogue, will I gain nothing (I'm taking Leadership at lv 6 anyways)? Or can I just get something like Improved Cohort instead?

And I like the flavor of the Swordsage better, but either one is a solid choice. If all else fails, flip a coin. :)
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 20, 2008, 08:02:04 PM
I think I'm going to have to side with Swordsage, unless anyone else vouches for Totemist. I like the class, and it would give me different options, but as I said, Ss offers a somewhat better build.

That said, in planning the character, I can either take the 4th level of Warshaper and gain Fast Healing 2, or I can take another Gestalt level and gain access to 9th level maneuvers. Which is going to be more useful, here? (I'd be getting fast healing at level 7, mind you, though it wouldn't scale with level- though, you can also spend a full-round action with a concentration check and heal 10 hp). On the other hand, 17th level gives me improved evasion and the 9th level maneuvers are kick-ass.
---
On second though, non-swordsage levels equal count for half toward initiator levels, which would give me access to 9th level maneuvers anyway...

So, Improved Evasion or Fast Healing 2?
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 20, 2008, 08:05:59 PM
Improved Evasion is shit because by that point your Reflex should be high enough to use Evasion. Fast Healing 2 means that you'll never have to be healed. :)
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace September 20, 2008, 08:34:49 PM
Guys, I hesitate to interrupt such refined self-torturing but level 17 is years away at PbP-rhythm and you can rebuild almost however you want every level. I would optimize for levels 3-5 instead...
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 20, 2008, 10:04:30 PM
Always make sure you are viable at every level :P Don't rely on stuff like FP and levels, etc.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 20, 2008, 10:34:22 PM
I just wanted to have an idea of where my character should go. I know it'll be forever before my character gets to level 7, let alone 17.  :lol
Not to mention, who knows if I'll even survive that long. :o

Anyway, I should have something up sometime later tonight.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 20, 2008, 11:00:45 PM
Here  (http://www.myth-weavers.com/sheets/view.php?id=82567)is my character sheet.

Hit points roll here (http://invisiblecastle.com/roller/view/1738855/).

I'll get equipment up today.  SiFir, how many Fate Points do I get?  And if I spend more than one fate point, does the +25% HP stack with itself, aka two fate points = +50%?

Original stats were : 17, 14, 12, 12, 14, 16

Edit: Being very lazy, will do equipment tomorrow.  Description and Personality too.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 21, 2008, 02:08:38 AM
Heh. Besides a Chain Shirt +1 and a Vest of Resistance +1, I didn't even think of anything else to get (other than the unspoken standard of component pouch, cold weather gear, rations, backpack, etc.). I might change the Vest to a Belt of Healing, though. Extra healing stuff can't hurt...
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 21, 2008, 05:49:15 AM
Heh. Besides a Chain Shirt +1 and a Vest of Resistance +1, I didn't even think of anything else to get (other than the unspoken standard of component pouch, cold weather gear, rations, backpack, etc.). I might change the Vest to a Belt of Healing, though. Extra healing stuff can't hurt...

I wear heavy armor, and have healing down in a couple of different ways, heh.  My main concern is a restful crystal.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 21, 2008, 09:10:43 AM
Always make sure you are viable at every level :P Don't rely on stuff like FP and levels, etc.

Heh. My current level is the only level where I'm really not viable. No Grappling Block (lv 4) and no Versatile Unarmed Strike (lv 4)... not to mention a lack of Stunning Fist (lv 6)... and the Bastard Sword doesn't kick in until lv 9... lol.

But viability is a funny thing, really. :)
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 21, 2008, 09:25:49 AM
Extra healing is just more party friendly. To be honest, with 8hp, chances are the healing won't benefit me... much...
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 21, 2008, 09:56:17 AM
Well, just make sure no one can hit you in the first place. :)
The healing will at least be useful later on, anyway, right?

As for me, Feral Lesser Tiefling seems like it's taking the cake as for race. The feral template goes well with my class abilities/attacks, as well as the background story I had planned out before settling on race, and lesser tiefling (as opposed to lesser aasimar) helps off-set some of the int penalty so I can still function as trapfinder to a degree. Plus, the bonuses are sweet. :D
: Re: Skies of Arcadia Recruiting and OOC
: syntax_error September 21, 2008, 03:02:36 PM
Sauld of the Silver Fates is ready to go! Nasr, here I come!

I'll be posting Sauld's character sheet in the character sheet thread now.

Syntax Error
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 21, 2008, 04:33:00 PM
I've got maneuvers for healing, as well as my lay on hands.  They'll only get better as time goes on.  Hooray Devoted Spirit.  :D
: Re: Skies of Arcadia Recruiting and OOC
: Nox_Noctis September 21, 2008, 05:53:26 PM
I think I have major ADD... I finally took a look at 4e and basically dumped 3.5 to find neat toys in the new system. So I either have ADD or I'm like a system-oholic (that's right, addicted to system-ohol). As a result, I have no idea when my fascination with new "toys" will pass... I don't like the premise of everything being dealt with by damage, but I like some of the mechanical combos (and Magic Circle was fun, haha).

I apologize if this persist and it turns out I totally wasted your time with all of the questions I asked. :-\
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 21, 2008, 06:43:00 PM
It disappeared for me when I DMed a game. I swear, some of the classes look exactly the same. *points at Cleric and Warlord* (Yes, I know there are minute differences, but they usually amount to circumstantial +1s/-1s when based on damage. It's as though the only things that exist these days are DPS and movement.)

AndyJames, what kind of AC are we talking about? 'Cause 8 HP is still a one-shot deal from anything.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 21, 2008, 06:59:16 PM
Zefier

AC = 5 (chain shirt +1), 2 Natural AC, +1 size, +3 Dex, -1 flaw = 20 (plus shield 1/day, force screen 1/day, defensive pre-cog 3/day)

Saves = +3 Con, +3 Dex, +1 Wis = 3/3/3

SR = 11

He's supposed to be a dual caster, so I am not expecting him to go into combat, but he is still very vulnerable.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 21, 2008, 07:10:58 PM
Well, you know how monsters have a tendency to go after the squishies. Though the SR is pretty sweet (I recall reading up on how SR sucks at certain times because it also works against buffs... but can't you turn it off?).

But yeah, good luck avoiding death. XD
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 21, 2008, 07:24:36 PM
Sinfire, would you allow Outsider Wings to be taken as a feat on its own without the Fiendish/Celestial bloodline feat prerequisite if it was reduced to Raptoran limiitations, or perhaps with some other qualifier (like being available only at a certain level, require a different feat, etc.)? Fiendish Bloodline feat is just such a wasted feat for me as a good character.

--Edit--
Maybe If I could take the Eagle's Wings wild feat, and say instead of giving up an extra wild shape, since I don't have that, shapeshifting takes extra time, going from Swift to standard, or full-round if you deem it so. Or, maybe I could take wild feats, and treat them sort of like metamagic feats, increasing the shapeshifting time by one step for each wild feat used when changing form. So, shifting into predator form using Eagle's Wings and Boar's Ferocity would be a standard action (or whatever would be deemed good). Just some ideas.

---
Spell-Resistance can be suppressed, but then you're also vulnerable until your next round when you can turn it back on.

---
Oh, if only my natural claw attacks transferred into shapeshifted form. What a wonderful world that would be. I'll just live with unarmed strike capabilities until I hit warshaper. :)
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 21, 2008, 07:29:22 PM
It takes a standard action to turn it off. But I don't anticipate a lot of buffs in combat simply because I'm a caster. It's the melee guys who wants the buffs. Healing would be another story altogether, though.

I might get rid of Heighten Spell and Versatile Spellcaster and go into RS the old fashioned way (i.e., after (DN//Sorc) 4) to free up a couple of feats, though. DN 2-4 has a bunch of goodies, like DR 2/magic and bludgeoning at level 2, Advanced Learning at level 4 (Shivering Touch!). Plus, it would be less cheesy and hopefully would allow me more FP than 1 :P

Sinfire?


EDIT: What would Sinfire say to a Necropolitan who was brought back by someone with the Corpsegrafter, Nimble Bones, Harden Flesh and Deadly Chill feats? *ducks the DMG flying my way* :lol
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 21, 2008, 08:23:52 PM
Ok, Ioth is done.  Here's (http://www.myth-weavers.com/sheets/view.php?id=82567) a link again.  Comments?

And SiFir, how many fate points, and what's the answer to my fate point question from earlier?

Edit: Wow, I forgot how expensive good heavy armor is.
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension September 21, 2008, 08:26:28 PM
Can Nasr start now?  :D
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 21, 2008, 08:31:56 PM
LoL! Can LoI start too? :D
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 21, 2008, 08:35:53 PM
Heh.  LoI has three+ healers.

I'm going to go over my sheet tonight and see if anything needs updating.  But I'll be ready to go by tomorrow, no joke.

EDIT: Yeah, just some feat adjustments over the next week as feats get checked out for the system, but overall nothing to change my character as is, just future.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 21, 2008, 08:43:19 PM
It does? I have lost track of who is what in LoI. I know we have a Marshall//Paladin gunning for Leadership. Other than that? Nada.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 21, 2008, 09:05:06 PM
That just means that we'll have a good survival rate!  :D
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 21, 2008, 09:31:17 PM
Ok, Ioth is done.  Here's (http://www.myth-weavers.com/sheets/view.php?id=82567) a link again.  Comments?

And SiFir, how many fate points, and what's the answer to my fate point question from earlier?

Edit: Wow, I forgot how expensive good heavy armor is.

The health stacks as you said. Kind of how my 4 FP makes for 200% HP.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 21, 2008, 09:40:23 PM
I can heal as well.  Just not yet.  Next level maybe, if we exist the LoI, but if not three levels, I'll have infinite healing.  Waterbenders rock.  Oh yeah.  Lock-down+difficult terrain.

BTW, I do need to re-vamp my character a bit.  Won't take long, this is just the Alpha version of bending vs Beta.  So I need to change around a few things, lower my int (it's no longer skill based!  Yay!), raise my wis, that sort of thing.  Will be done by tomorrow.  Oh yeah, there are some feats that I have brought up in the bending thread Sifir.  Take a look at them.  One I want to take now is Intuitive Attack.  Ones I want to take later are the AoO ones.  AF's computer is down, and so we haven't been able to update the PDF for a whle now, and my computer was down at the same time so we haven't been able to get much work done.  And I wanted to be done with Beta two weeks ago :(

EDIT (2, technically): the feat I want now is actually Dexterous Combatant, which swaps dex for str on combat maneuvers.  In which case I actually want the normal monk instead of the Martial Artist (better bonus feats), but the normal monk sucks after level 6.  I'm now not so sure of what I want my other path to be.  Cleric...?  Incarnate?  Please, suggestions.  http://www.myth-weavers.com/sheets/view.php?id=48854  That's my sheet currently.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 21, 2008, 09:45:17 PM
Ok, Ioth is done.  Here's (http://www.myth-weavers.com/sheets/view.php?id=82567) a link again.  Comments?

And SiFir, how many fate points, and what's the answer to my fate point question from earlier?

Edit: Wow, I forgot how expensive good heavy armor is.

The health stacks as you said. Kind of how my 4 FP makes for 200% HP.

...hehehehehehehe.......
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 21, 2008, 11:11:44 PM
I got 3 fate points. (http://invisiblecastle.com/roller/view/1739767/)
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 21, 2008, 11:18:46 PM
Sinfire, would you allow Outsider Wings to be taken as a feat on its own without the Fiendish/Celestial bloodline feat prerequisite if it was reduced to Raptoran limiitations, or perhaps with some other qualifier (like being available only at a certain level, require a different feat, etc.)? Fiendish Bloodline feat is just such a wasted feat for me as a good character.

I've been working on new Abyssal Heritor feats, one of which expands Vestigial Wings from crap to awesome. Would you mind testing that particular one out (and being Chaotic)?

--Edit--
Maybe If I could take the Eagle's Wings wild feat, and say instead of giving up an extra wild shape, since I don't have that, shapeshifting takes extra time, going from Swift to standard, or full-round if you deem it so. Or, maybe I could take wild feats, and treat them sort of like metamagic feats, increasing the shapeshifting time by one step for each wild feat used when changing form. So, shifting into predator form using Eagle's Wings and Boar's Ferocity would be a standard action (or whatever would be deemed good). Just some ideas.

That is also an idea that I would allow.

---
Spell-Resistance can be suppressed, but then you're also vulnerable until your next round when you can turn it back on.

---
Oh, if only my natural claw attacks transferred into shapeshifted form. What a wonderful world that would be. I'll just live with unarmed strike capabilities until I hit warshaper. :)

That's why Totemist+Druid=Awesome. Massive buffs, no MAD, and every form of natural weapon there is on one character.

It takes a standard action to turn it off. But I don't anticipate a lot of buffs in combat simply because I'm a caster. It's the melee guys who wants the buffs. Healing would be another story altogether, though.

I might get rid of Heighten Spell and Versatile Spellcaster and go into RS the old fashioned way (i.e., after (DN//Sorc) 4) to free up a couple of feats, though. DN 2-4 has a bunch of goodies, like DR 2/magic and bludgeoning at level 2, Advanced Learning at level 4 (Shivering Touch!). Plus, it would be less cheesy and hopefully would allow me more FP than 1 :P

Sinfire?


EDIT: What would Sinfire say to a Necropolitan who was brought back by someone with the Corpsegrafter, Nimble Bones, Harden Flesh and Deadly Chill feats? *ducks the DMG flying my way* :lol

Entering the normal way would allow standard Sorcerer FP, which is 1d3-1 (average 1, but chance could get you 2). Necropolitains are not created via Create Undead, Seed of Undeath, Plague of Undead, or Animate Dead, and thus cannot be affected by the Corpse Crafter tree (though I'd allow Destructive Retribution to be the exception due to it being awesome as hell to play a walking bomb).

I can heal as well.  Just not yet.  Next level maybe, if we exist the LoI, but if not three levels, I'll have infinite healing.  Waterbenders rock.  Oh yeah.  Lock-down+difficult terrain.

BTW, I do need to re-vamp my character a bit.  Won't take long, this is just the Alpha version of bending vs Beta.  So I need to change around a few things, lower my int (it's no longer skill based!  Yay!), raise my wis, that sort of thing.  Will be done by tomorrow.  Oh yeah, there are some feats that I have brought up in the bending thread Sifir.  Take a look at them.  One I want to take now is Intuitive Attack.  Ones I want to take later are the AoO ones.  AF's computer is down, and so we haven't been able to update the PDF for a whle now, and my computer was down at the same time so we haven't been able to get much work done.  And I wanted to be done with Beta two weeks ago :(

EDIT (2, technically): the feat I want now is actually Dexterous Combatant, which swaps dex for str on combat maneuvers.  In which case I actually want the normal monk instead of the Martial Artist (better bonus feats), but the normal monk sucks after level 6.  I'm now not so sure of what I want my other path to be.  Cleric...?  Incarnate?  Please, suggestions.  http://www.myth-weavers.com/sheets/view.php?id=48854  That's my sheet currently.

Fighter 6>>>Monk 6, IMO (Dungeoncrasher kicks ass). But if you are in need of the Monk feats, I'd allow a variant of the variant. As to the bending feats, I'll take a look at it Monday after my English class.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 21, 2008, 11:22:39 PM
I'm not really sure what my other class will be now (also, the reason monk was nice was because of the lack of prereqs on Combat Expertise, though I think I might keep int 14 anyways).  Fighter is actually a strong contender, with all those bonus feats.  As is psyway, cleric, and incarnate (for offensive, random, and defensive buffs respectively).

EDIT: Oh, and I won't do Dungeoncrasher.  I'm not even going to have Imp Bull Rush.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 21, 2008, 11:29:22 PM
Alright, I've spent 2 of my 3 fate points.  Put one in Con and one in Int, though I haven't decided if I want to keep the one in Int there or move it somewhere else.

I'm saving the other, just in case.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 22, 2008, 12:18:43 AM
I've been working on new Abyssal Heritor feats, one of which expands Vestigial Wings from crap to awesome. Would you mind testing that particular one out (and being Chaotic)?

I wouldn't mind taking the feats. Are your new ones posted? I definitely don't mind being Chaotic, as it fits the Tiger Claw style very well.

If I get vestigial wings (and your boost feat), I can use the Warshaper ability to fly as normal in the other forms without the Eagle Wings feat (the Great and Small wild feat will eventually be very useful- Enlarge/Reduce without having to use potions, no time limit, and definitely worth a standard or full-round action).
Plus, the abyssal heritor feats would help shape my PC's personality a bit more, and already fit in with background, which is always a big plus. :D

That's why Totemist+Druid=Awesome. Massive buffs, no MAD, and every form of natural weapon there is on one character.

I plan on playing a totemist eventually. It's too awesome a concept to pass up forever.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 22, 2008, 12:39:51 AM
Oh god. A Destructive Retribution PC = death for the party.

*PC goes boom on deck of ship*
*ship partition gets destroyed*
*ship sinks*

Great way to give the DM a TPK. Also, kind of lol'd at the thought of a Master of the *edit*Unseen*edit* Hand (or whatever you call it) flinging enemies off a moving ship. Doubt they'd meet falling damage before pressure.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 22, 2008, 12:48:38 AM
I've always wanted to play a Master of the Unseen Hand, but it never seemed like a viable option. Your usage, however, just seems awesome. :D
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 22, 2008, 12:54:47 AM
I've been working on new Abyssal Heritor feats, one of which expands Vestigial Wings from crap to awesome. Would you mind testing that particular one out (and being Chaotic)?

I wouldn't mind taking the feats. Are your new ones posted? I definitely don't mind being Chaotic, as it fits the Tiger Claw style very well.

If I get vestigial wings (and your boost feat), I can use the Warshaper ability to fly as normal in the other forms without the Eagle Wings feat (the Great and Small wild feat will eventually be very useful- Enlarge/Reduce without having to use potions, no time limit, and definitely worth a standard or full-round action).
Plus, the abyssal heritor feats would help shape my PC's personality a bit more, and already fit in with background, which is always a big plus. :D

That's why Totemist+Druid=Awesome. Massive buffs, no MAD, and every form of natural weapon there is on one character.

I plan on playing a totemist eventually. It's too awesome a concept to pass up forever.


I haven't posted them, but I can PM you the ideas once I get my FC1 back (friend has it).
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 22, 2008, 01:27:00 AM
I've always wanted to play a Master of the Unseen Hand, but it never seemed like a viable option. Your usage, however, just seems awesome. :D

Great way to get your ship into higher altitudes in a single round. So long as you can telekinesis that much poundage, of course.

Or, if you could get really good at it, become a portable cannon. Just get the party meathead (read: High Str) to carry a lot of cannonballs. Or just make a mountain small, then toss it at enemies and laugh at the thousandsmillions of d6s you'll be rolling.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 22, 2008, 01:34:18 AM
I haven't posted them, but I can PM you the ideas once I get my FC1 back (friend has it).

Ok, cool. I've got a copy for my perusal as well.

Great way to get your ship into higher altitudes in a single round. So long as you can telekinesis that much poundage, of course.

Or, if you could get really good at it, become a portable cannon. Just get the party meathead (read: High Str) to carry a lot of cannonballs. Or just make a mountain small, then toss it at enemies and laugh at the thousandsmillions of d6s you'll be rolling.

Seems that I'm currently the party meathead... Hey, wait, don'... Waaaaaaaaaaaaaah..........
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 22, 2008, 01:48:16 AM
Hmm, SiFir, regarding cohorts: The FP I've spent also applies to my cohort, but does it apply to the same stat? (This will heavily influence which kind of build I'd be going for... a more ranged, siege engineer type or a /dedicated/ healer and overall buffer.)
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 22, 2008, 01:51:49 AM
Hmm, SiFir, regarding cohorts: The FP I've spent also applies to my cohort, but does it apply to the same stat? (This will heavily influence which kind of build I'd be going for... a more ranged, siege engineer type or a /dedicated/ healer and overall buffer.)

No, just the fact that you spent it.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 22, 2008, 02:09:37 AM
Oh god. A Destructive Retribution PC = death for the party.

*PC goes boom on deck of ship*
*ship partition gets destroyed*
*ship sinks*

Great way to give the DM a TPK. Also, kind of lol'd at the thought of a Master of the *edit*Unseen*edit* Hand (or whatever you call it) flinging enemies off a moving ship. Doubt they'd meet falling damage before pressure.
You, sir, are making me want to go with the Necropolitan DRet guy more and more...


Hmm... Necropolitan Kobold. I don't even need DW to get +3 to all stats... With Silver Draconic Heritage, I can get Disguise as a class skill. That may just work. Oh, and Initiate of the Faerie Mysteries? Bonus! :P
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 22, 2008, 02:18:43 AM
Heh. So does that mean I have to spend 4 FP on the guy, or do I just not have FP to spend on him? (In otherwords, are they considered spent in the pool and that they are spent on one character only, or are they spent on both characters simultaneously, albeit on different stats?)
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 22, 2008, 02:19:50 AM
I think FPs are just for your guy, not for the cohort. The Cohort just gets the re-roll.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 22, 2008, 02:22:31 AM
That sounds like it would make the PCs stand out, but then again there's this sentence that kind of makes me think it's "you get to spend on another stat".

: First post
It shares your FP, any spending on your behalf also affects their stats/HP, but they have their own Luck pool.

EDIT: FYI, changed my username from Zefier to Rufei. (I'm just switching from a god-awful SN to another god-awful one.)
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 22, 2008, 04:45:28 AM
Woot, I rolled a 3 (http://invisiblecastle.com/roller/view/1740046/) for my Fate Points!

What skills is everyone planning on being good at in the Mid-Ocean group? I'm going to have a lot of Int, so I might end up putting more points into Knowledge skills if no one else is. Also, do we have a Face?
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 22, 2008, 05:03:11 AM
Nice! (Now go spend some! :))

I'm probably going to continue ranking up my Spellcraft (cc, eww), Tumble, UMD (when I get around to doing so), and Escape Artist. That and pumping up my Knowledges to match the pre-reqs of Rift Magus when I eventually get there. I'm a half-assed face, so if you wanna take over that role, that's perfectly fine. I've got a somewhat high Cha namely due to Leadership and racial bonuses.

Oh, and Profession (sailor), probably. (Also, I've decided on a rough idea for my cohort... namely involving Artificer//Feat Rogue. Namely the researcher type who pretends he's a mere scientist (read: Expert).)
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 22, 2008, 05:08:02 AM
Woot, I rolled a 3 (http://invisiblecastle.com/roller/view/1740046/) for my Fate Points!

What skills is everyone planning on being good at in the Mid-Ocean group? I'm going to have a lot of Int, so I might end up putting more points into Knowledge skills if no one else is. Also, do we have a Face?

I don't believe we do. You've currently got the highest Diplomacy score thanks to your bonuses, so if you want to put some ranks in that, you'd be it. Phaenix has the highest CHA, but doesn't have the bonuses or any ranks, and seems to have pretty limited skill points, just as I do. I'm really really not the one you want leading the party. I'd be a pretty good tracker too if I didn't have to swap track for trapfinding, since Hunter's Sense gives me Scent, so I'll be passable at trapfinding but not great. I'm hoping it'll be good enough, anyway. If Rufei had room for Tactile Trapsmith, we'd have a kick-ass trapfinder, or at least one on par with a Rogue w/ 6 ranks and a 16 int, and that's without putting ranks into search/disable device.

Now, if I could find a Wis-version of Tactile Trapsmith, I'd be way better off and we'd be in business.
----
To do this, I'd have to either see if Sinfire would let me adapt Tactile Trapsmith to become Intuitive Trapsmith, take Carmendine Monk afterall (and suffer the -2 net penalty from race/template on Int score), or see if going Spell-less Ranger could get me some other benefit than that in CW. Maybe Give up spellcasting to gain +Wis on a certain number of skills, or gain bonus feats, or something.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 22, 2008, 06:00:13 AM
I'm lol'ing right now, since I've decided on a race for the cohort. It seems as though Blanche's Cohort, when lv 6 rolls around, would be a much better Trapsmith than Blanche. Namely, 24 Int is damn nice (and 29 Dex, if I took Tactile Trapsmith).

I've got the Cohort buying off LA, btw. It's a squishy one, but it'll pay off, especially since it can just fly off with a 60' fly speed.

But yeah, I'm strapped for feats for the first few levels. One of my most notable feats, Grappling Block, can only be achieved next level, sadly. And after that, everything without a natural attack will have to find one to use. :)
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 22, 2008, 06:05:08 AM
Changed my stats around, decided that changing my 17 to a 16 was worth boosting a 12 to a 13 and another 12 to a 14. Here  (http://www.myth-weavers.com/sheets/view.php?id=82567)is the character.

Also, I have 2 Fate Points free instead of one now.  Should I save them, or is there any stat that could really use a boost, with the added bonus of 6 more hit points (more if I end up boosting Con)?
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 22, 2008, 06:11:05 AM
If you find yourself struggling to find a stat to put FP into, you're probably fine. 2 luck rerolls per day is nice... far nicer than 1. :)

Btw, how much would a MW Repeater cost for a Tiny sized character?
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 22, 2008, 06:15:05 AM
I'm a half-assed face, so if you wanna take over that role, that's perfectly fine. I've got a somewhat high Cha namely due to Leadership and racial bonuses.
My build is really tight on early skill points as it is, so I wouldn't be able to be a proper face for quite a few levels. As I'm already putting points into knowledges for Rift Magi as well, I might just choose to continue pumping those up with spare points.

Always make sure you are viable at every level :P Don't rely on stuff like FP and levels, etc.

Heh. My current level is the only level where I'm really not viable. No Grappling Block (lv 4) and no Versatile Unarmed Strike (lv 4)... not to mention a lack of Stunning Fist (lv 6)... and the Bastard Sword doesn't kick in until lv 9... lol.

But viability is a funny thing, really. :)
I need to wait for 5th level before I get awesome. Until then I just sort of hit things with my sword. Boo for no ToB class having full BAB and a feat at 1st level. Only 3 Readied Maneuvers from Rift Magi ftl :(.

How does Words of Creation work with bardic music abilities from prestige classes? More specifically, the ones from the Stormsinger class in Frostburn, and even more specifically Thunderstrike/Control Winds.

Is there a Masterwork Tool for Perform (Sing)?
Waiting for an answer on these.

Are there rules for making weapons from Moonstones?

Oh, and since we are using Moon Magic feats, that means the bonus feats from Rift Magi can only be Moon Magic ones right? Because you only mention the alternate Fighter feats when you aren't using the Moon Magic ones.

What's your stance on custom items?
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 22, 2008, 06:39:25 AM
I kind of hit things with my fists right now, so it's all good. Or rather my feet... since I'll be carrying my rifle in both hands all the time. Hey, if you threaten anyways, might as well make the best of it.

My cohort will end up infusing items and shooting things with a lot of Dex.

How long does it take to reload a Repeater? And is there a possible way to increase the cartridge size? (They also cost... how much? 1000 GP?)
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 22, 2008, 08:19:42 AM
Sinfire, Necropolitan would be LA +2, isn't it? I mean, it can't be free, right (although with the river of XP theory, it sort of is)?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 22, 2008, 09:53:25 AM
If you find yourself struggling to find a stat to put FP into, you're probably fine. 2 luck rerolls per day is nice... far nicer than 1. :)

Btw, how much would a MW Repeater cost for a Tiny sized character?

Handguns and Mustkets are priced as listed in the DMG. Any MWK gun is a Repeater. Specially crafted ones (as it takes for tiny sized-creatures) cost about 30% more than normal.

Sinfire, Necropolitan would be LA +2, isn't it? I mean, it can't be free, right (although with the river of XP theory, it sort of is)?

Necropolitan gives you a negative level and a 1000 point XP penalty, so yeah, it drops you to 1st. Best to wait till 4th for Necropolitan.

Woot, I rolled a 3 (http://invisiblecastle.com/roller/view/1740046/) for my Fate Points!

What skills is everyone planning on being good at in the Mid-Ocean group? I'm going to have a lot of Int, so I might end up putting more points into Knowledge skills if no one else is. Also, do we have a Face?

I don't believe we do. You've currently got the highest Diplomacy score thanks to your bonuses, so if you want to put some ranks in that, you'd be it. Phaenix has the highest CHA, but doesn't have the bonuses or any ranks, and seems to have pretty limited skill points, just as I do. I'm really really not the one you want leading the party. I'd be a pretty good tracker too if I didn't have to swap track for trapfinding, since Hunter's Sense gives me Scent, so I'll be passable at trapfinding but not great. I'm hoping it'll be good enough, anyway. If Rufei had room for Tactile Trapsmith, we'd have a kick-ass trapfinder, or at least one on par with a Rogue w/ 6 ranks and a 16 int, and that's without putting ranks into search/disable device.

Now, if I could find a Wis-version of Tactile Trapsmith, I'd be way better off and we'd be in business.
----
To do this, I'd have to either see if Sinfire would let me adapt Tactile Trapsmith to become Intuitive Trapsmith, take Carmendine Monk afterall (and suffer the -2 net penalty from race/template on Int score), or see if going Spell-less Ranger could get me some other benefit than that in CW. Maybe Give up spellcasting to gain +Wis on a certain number of skills, or gain bonus feats, or something.

There is a Spell-less Ranger in Complete Champion that blows the CW version out of the water. As for using Wis for Tactial Trapsmith, I'll allow that.

My build is really tight on early skill points as it is, so I wouldn't be able to be a proper face for quite a few levels. As I'm already putting points into knowledges for Rift Magi as well, I might just choose to continue pumping those up with spare points.


I need to wait for 5th level before I get awesome. Until then I just sort of hit things with my sword. Boo for no ToB class having full BAB and a feat at 1st level. Only 3 Readied Maneuvers from Rift Magi ftl :(.

The advantage of entering a ToB PrC without having a list of maneuvers known (IE through Martial Study) is that you ignore the Maneuvers Readied column and just ready all of the maneuvers you know. Normally, you can't recover them during combat, but Rift Magi bypasses this with it's built-in recovery mechanic. Makes entering with a non-Martial Adept class that much better.

How does Words of Creation work with bardic music abilities from prestige classes? More specifically, the ones from the Stormsinger class in Frostburn, and even more specifically Thunderstrike/Control Winds.

Is there a Masterwork Tool for Perform (Sing)?
Waiting for an answer on these.

Are there rules for making weapons from Moonstones?

Oh, and since we are using Moon Magic feats, that means the bonus feats from Rift Magi can only be Moon Magic ones right? Because you only mention the alternate Fighter feats when you aren't using the Moon Magic ones.

What's your stance on custom items?
[/quote]

I'd have to take a look at Words of Creation and the PrC, though last I checked WoC only works on Inspire Courage, Greatness, and Competence.

MWK Tools for Preformance (Sing) includes a microphone if this were a more modern campaign. For this, I'd say it would be a prop designed to draw people's attention to your face or an accessory for your weapon. An MWK Knowledge tool is a Pokedex or Flash Cards.

Moonstones act as unique Augment Crystals. THey can be attached to armor, weapons, or shields that lack the normal enhancement bonus required, and are based on the character level of the item's holder rather than a set ability that has to be paid for to be improved. Even the 6 Moon Crystals have this function, though their effects are along the lines of a minor artifact, and they can also be attached to cannons and similar large-mechanical devices to augment those abilities in some way.

And I need to fix the wording on the Moon's Focus, as the intent was to allow either/or at player's disgression.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 22, 2008, 12:36:43 PM
I'll have to use one of my level-up ability boosts to qualify for the Combat Expertise-line feats, but the CC variant is pretty good, so hey, why not.

Anyway, my character, Jerran, is up here (http://www.myth-weavers.com/sheets/view.php?id=82774). Just need to find equipment for him and I'm mostly set.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 22, 2008, 12:38:49 PM
Wait, so if I'm understanding this correctly... we should only be able to ready 3 maneuvers throughout the entire run of Rift Magus, right? Or are you telling me that number goes up when we learn new maneuvers...! :O

And ouch at cost. I forgot about that part of being small or smaller (I've only played a small race once). Now then, is it possible to allow for the Cohort to have made his/her equipment prior to joining? As in, make it possible to decrease such costs through crafting? *waits for eventual implosion*
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 22, 2008, 01:03:56 PM
I'll have to use one of my level-up ability boosts to qualify for the Combat Expertise-line feats, but the CC variant is pretty good, so hey, why not.

Anyway, my character, Jerran, is up here (http://www.myth-weavers.com/sheets/view.php?id=82774). Just need to find equipment for him and I'm mostly set.

1d3+1 for FP. Fairly average, and somewhat weaker than normal rangers due to lack of spells. If you are going TWFing, you may wish to pick up a Boot Knife or a Sleeve Blade from CS.

Wait, so if I'm understanding this correctly... we should only be able to ready 3 maneuvers throughout the entire run of Rift Magus, right? Or are you telling me that number goes up when we learn new maneuvers...! :O

And ouch at cost. I forgot about that part of being small or smaller (I've only played a small race once). Now then, is it possible to allow for the Cohort to have made his/her equipment prior to joining? As in, make it possible to decrease such costs through crafting? *waits for eventual implosion*

The latter. If you are a normal Martial Adept (most cost-effective way to enter Rift Magi is Swordsage 4/Warblade 7, due to bonus feats) then you only get the +3 readied. But if you entered via Martial Study, you get massive amounts of maneuvers readied. IIRC, the class gives 5 maneuvers over 9 levels, so that's an additional 5 maneuvers readied if you only had the Martial Study feats.

As for decreasing the price of the gun, crafting it yourself via skills cuts the cost to 1/3 but takes time. From 1st level, you could have crafted it by 2nd. What race is the cohort aiming for again? Or are you using something along the lines of a Imp/Quasit/Coure? Its been a while.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 22, 2008, 02:40:08 PM
I'm going for a Petal (MMIII). Namely, I'm basing it off of this post (http://forums.gleemax.com/showpost.php?p=16434666&postcount=3), which states its racial modifiers and notes that it has DR, flying, and tiny size. It's an LA +2 (cohort), so I figure I would just use the suggestion there and make it into a cohort. Plus, good stat boosts (just shit damage for being tiny). Though, I can see how it can get a nerf, seeing as some of the stat boosts are just damn amazing.

I basically gave it these qualities (based off of the MMIII... not sure if it's entirely correct), feel free to fix if I'm wrong:

Str -6, Dex +10, Con +4, Int +4, Wis +0, Cha +8
DR 5/cold iron
Base speed 15'/60' flying (good)
Tiny Fey
Low-light vision
LA +2

It has sleep-based abilities, but I just didn't care enough to judge whether or not they have it as a racial thing or not. I'm also doing LA buy-off, so it'll be ECL 3 when it joins (for the purposes of a lv 4 cohort at lv 6), one of that being LA. And I used 26 point buy (or whatever it was for elite array).

Rift Magus surprises me with every passing post. That's pretty sweet, really, having a +5 to maneuvers readied. Essentially, we'll have all our maneuvers known readied, correct? (Awesome, I feel like the equivalent to a sorcerer for maneuvers. Not like I know as many maneuvers as the next guy down, but I'm pretty good about it.)

Oh, and question about Feat Rogue: do feat rogue levels count towards being a fighter for the purposes of the weapon focus/spec. trees? Or will I have to pull ranged damage out of my ass without precision-based damage? Or just take a normal Rogue and pray to the feat gods for feats? (Also, removing medium armor proficiency and shield proficiencies (light, heavy) for a fighter bonus feat at lv 3. Or does that get me another one at lv 5?)

And finally, I'll take the crafting up (level 1 to 2). Is there a possibility of making elven leafweave padded armor while making the gun? Also, /facepalm at Max Dex. Thought I'd never have to bother with this pointless statistic... but atm I can't touch a Mythril Chainshirt, much less medium armor (looks like a rogue only loses evasion if I equip medium armor).
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 22, 2008, 03:40:06 PM
1d3+1 for FP. Fairly average, and somewhat weaker than normal rangers due to lack of spells. If you are going TWFing, you may wish to pick up a Boot Knife or a Sleeve Blade from CS.

Remember that I'm doing unarmed swordsage, so my attacks are all unarmed strikes or natural weapons, and shapeshifting variant Ranger, meaning I don't get the combat style feats. However, spell-less variant gives access to bonus feats, which can be used to gain twf-based feats. The problem is that I won't have a high enough dex to qualify for TWF feats, so I can't take those.

----
----
Average FP? Average FP!
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 22, 2008, 03:53:39 PM
Just take the average. I did the same with Blanche. (Aka, don't gimp yourself on FP. :))

If anyone's interested, here's (http://www.myth-weavers.com/sheets/view.php?id=80601) the cohort I'm making. Currently deliberating between the Feat Rogue and the Urban Spell-less Ranger (one gives more skill points and a few extra feats, whereas the other gives full BAB and covers the saves, not to mention the feats I'm looking for). Probably going to switch to Urban Spell-less Ranger, now that I think about it.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 22, 2008, 04:12:26 PM
I didn't know we could do the average on fate points. If we can, heck, I'll do that! Go, 3 FP! XD
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 22, 2008, 05:28:08 PM
I didn't know we could do the average on fate points. If we can, heck, I'll do that! Go, 3 FP! XD
If you are feeling risk, the odds are for you in this case. 1/3rd chance of getting less FP, 2/3rds of getting the same or better.

The advantage of entering a ToB PrC without having a list of maneuvers known (IE through Martial Study) is that you ignore the Maneuvers Readied column and just ready all of the maneuvers you know. Normally, you can't recover them during combat, but Rift Magi bypasses this with it's built-in recovery mechanic. Makes entering with a non-Martial Adept class that much better.
Even though ToB says nonmartial adepts can ready a number of maneuvers equal to their Martial Study feats + the number that the PrC adds to how many you can ready?

Moonstones act as unique Augment Crystals. THey can be attached to armor, weapons, or shields that lack the normal enhancement bonus required, and are based on the character level of the item's holder rather than a set ability that has to be paid for to be improved. Even the 6 Moon Crystals have this function, though their effects are along the lines of a minor artifact, and they can also be attached to cannons and similar large-mechanical devices to augment those abilities in some way.
Interesting. I assume you haven't written up their stats then? I look forward to that, the changing your weapon moonstones in SoA was neat.

And I need to fix the wording on the Moon's Focus, as the intent was to allow either/or at player's disgression.
Ah, that is better.

As to the custom item, I'm looking into getting something with constant Undersong, which the DMG guidelines say would cost 3k (1st level spell, but 10/min a level means x1.5). And a +Perform item, unless there's one in a book?
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 22, 2008, 06:14:50 PM
I'm thinking that my cohort will be a ranged specialist, since we have a bunch of melee people.  Maybe soulknife//something with some soulbow thrown in.  Thoughts?
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 22, 2008, 08:34:13 PM
Necropolitan gives you a negative level and a 1000 point XP penalty, so yeah, it drops you to 1st. Best to wait till 4th for Necropolitan.
OK. I think you have to walk me through that. At ECL 4, I would be level 2 with 6000 xp. If I go Necropolitan then, I would be back to ECL 3 at level 1, with 3500xp (halfway = 4500xp, -1000)?

And then I will retrain Dragonwrought to Faerie Mysteries Initiate (since as Undead, losing stats at venerable no longer applies)?
: Re: Skies of Arcadia Recruiting and OOC
: syntax_error September 22, 2008, 08:40:11 PM
I'm thinking that my cohort will be a ranged specialist, since we have a bunch of melee people.  Maybe soulknife//something with some soulbow thrown in.  Thoughts?
Perhaps a halfling [Swordsage//Shapeshift Druid] 17/Soulknife 2/Soulbow 1?

Gets:
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 22, 2008, 09:34:00 PM
You forgot Owl's Wisdom. That is one nasty spell for that build.
: Re: Skies of Arcadia Recruiting and OOC
: syntax_error September 22, 2008, 09:45:03 PM
You mean Owl's Insight. And it's one of the main reasons I chose druid over cleric. I just thought that Druid 9+ would scream "Owl's Insight" without me standing next to it with a megaphone, sort of like "gets wisdom to casting" :P
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 22, 2008, 11:16:10 PM
That's somewhat similar to my Swordsage//Shapeshift-Ranger, except of course for the lack of casting. I could always just retain it, though it sounds as though I'd lose at least one FP.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 22, 2008, 11:19:27 PM
I think the Power Four is auto 1 FP.


Hmm... I know I brought this up before, but not here:

Sinfire, would Unholy Toughness (Cha to HP for Undead) be OK for a feat (compared with Faerie Mysteries' Int to HP)?
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 22, 2008, 11:29:13 PM
I think the Power Four is auto 1 FP.

What, Wizard, Cleric, Druid, and Ranger? :P
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 22, 2008, 11:29:57 PM
Artificer...

Or Archivist
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 22, 2008, 11:34:33 PM
I was just commenting that I'm not part of the list. :)

Although....
XD
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 22, 2008, 11:47:59 PM
'Tis why my cohort's an Artificer, not me. Although, I know jack shit regarding the proper way to play one. From what I got from my scattered readings on the CO board guides for the Artificer, I'm going with an archificer (namely with Ranger giving me viability for gunning down enemies and Artificer merely complimenting the ranged concept). Though, wands of true strike sound amazing for sniping. :)
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 23, 2008, 12:16:26 AM
Only for one attack every other round, unless you use that metamagic to wand feat for Quicken.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 23, 2008, 12:36:19 AM
You know what sucks?  Fighter's not all that hot for me because I have nothing to use all those feats on.  All of the feats I want are not fighter bonus feats (at least, according to Realms Help).  I have 20 or so feats I want, but only 5 or so are fighter feats.  Let's see: dodge, WFinesse, CE, IT, ID, and CR.  And I need all of those now.  I might want the Whirlwind Attack tree later so I can take a feat that grants me my level as a bonus on trip attempts, but it seems to be a waste of feats.  Grrr this is annoying.  I need bonus feats, but none of the classes that grant bonus feats are good for me.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 23, 2008, 12:37:32 AM
What feats are not on the list? I am very surprised that fighting type feats are not on it.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 23, 2008, 12:47:17 AM
What are all the feats you need?
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 23, 2008, 12:50:47 AM
Well, Karmic Strike apparently isn't for one (is Robilar's Gambit?).  Then a bunch of feats from some source I don't have.  Broken Fist Mastery I think it is, both II and I.  I requires Lightning Fists, and neither of those are fighter feats, and II requires I and Whirlwind Attack and Dirty Fighting, Dirty Fighting isn't (actually that one's from Sword and Fist).  Four feats from the Avatar project as well.  And Improved Combat Reflexes, the non-epic one.  Though if I don't go with a feat happy build I won't even go this route since Broken Fist Mastery II requires...9 or 10 feats to get by itself.  And I might not be able to do much damage on AoOs anyways (no str and no bonus dice and just 1d4 damage, unless I find something else to do damage with, or if we change Water Whip to actually do damage).
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 23, 2008, 01:03:04 AM
Well, Karmic Strike apparently isn't for one (is Robilar's Gambit?).  Then a bunch of feats from some source I don't have.  Broken Fist Mastery I think it is, both II and I.  I requires Lightning Fists, and neither of those are fighter feats, and II requires I and Whirlwind Attack and Dirty Fighting, Dirty Fighting isn't (actually that one's from Sword and Fist).  Four feats from the Avatar project as well.  And Improved Combat Reflexes, the non-epic one.  Though if I don't go with a feat happy build I won't even go this route since Broken Fist Mastery II requires...9 or 10 feats to get by itself.  And I might not be able to do much damage on AoOs anyways (no str and no bonus dice and just 1d4 damage, unless I find something else to do damage with, or if we change Water Whip to actually do damage).

Robilar's Gambit is a fighter feat.
However, how did you expect to get that many feats anyway? Perhaps you're just going to have to specialize.  :-\
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 23, 2008, 01:15:23 AM
Thing is, this is specialization.  Only a really feat intensive one.  All of these feats do one thing: make AoO combat better (and tripping better).  If I can't get all these feats I want for this, I'm going to focus on only defensive battlefield control, and not worry about doing damage, like, at all.  With the whip it's currently a static 1d4.  No str, no nothing.  The tentacles do 1d8+wis right now, and they are pretty much summons, so they can dish out the hurt, but I need a lot of water to do that.  I might take Golem eventually for another strong damage option, but I doubt it.  With the defensive BC though I can make difficult terrain (next level), trip a 60' area, make walls, that sort of thing.  Also I might take a SoL seed.  And Steady Stance, which immobilizes enemies.

EDIT: Yeah, I'm thinking I'll just go with Incarnate and use solely defensive melds.  This will be interesting, my other class doesn't contribute much to my character, and I really have no reason to be using souls.  Spirit world it is!  Flavor change.

Hey Sifir, know of any good defensive melds from other sources?  Or is MoI the best source for them?
: Re: Skies of Arcadia Recruiting and OOC
: syntax_error September 23, 2008, 01:43:04 AM
Swordsage with Setting Sun Maneuvers fits the theme of the water benders. Its a discipline based on using an opponent against himself, after all. It gives also gives you something to fall back on when no water is about, and has synergy with Wisdom. Just an idea.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 23, 2008, 01:49:59 AM
Maneuvers hate me though.  I like my swift actions (use them every round) so boosts and counters are out, and I already have all that trippy goodness packed neatly into my bending, as well as the fact that I will either not be using maneuvers (tentacles require a full-round action) or will focus on AoOs.  Also: I will never be without water.  Contingencies I have though.

EDIT: Hey Sifir, you know that PrC Shiba Protector from OA?  I was wondering if I could change the flavor requirements, since other than the specific tribe it fits me well.  The tribe is also similar to mine.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 23, 2008, 01:51:00 AM
I think a build that can dominate the battlefield is definitely more useful than direct damage, especially with as many builds we have that are devoted as such. I'm not much familiar with the Avatar d20 project you guys worked on, though I'm familiar with the show.
It never pays to under-estimate a waterbender in his or her element. :D
----
As syntax_error states, it would be good to have something to fall back on when there's no (or little) water available, but I'm not sure I'd switch Waterbender out for Swordsage. There's a lot of flavor, and as long as you're in LoI you'll have lots of water for water/snow bending.

If this weren't SoA and was instead in a nautical setting, Waterbender would be a huge force to be reckoned with.  :D
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 23, 2008, 01:55:01 AM
I am a waterbender, I need to find a suitable class to pair it with.

Actually, SS is in the running.  It would not be bad to have that as a back-up, and I do have Improved Unarmed Strike.  Warblade too, I guess, since the class features it has wouldn't be wasted normally when I DO have water, and full BAB is nice.  Crusader's a no go though, since the maneuvers aren't really back-up material, and the class features don't help me or fit me.

So I'm looking at Incarnate, SS, and Warblade.  likely going with Incarnate or SS.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 23, 2008, 02:14:48 AM
As a gestalt character, your AC to Wis isn't going to stack with Swordsage, especially since you get both at the same level. If you can live with that, ss's get the most maneuvers, but again, most of them don't make much sense with a waterbender. Luckily you're not playing in the full-on Avatar setting, so you're free to open it up a bit if you so choose. Waterbender mixed with Diamond Mind/Setting Sun maneuvers might work.

Warblade would give you the full BAB and the best HP value, and you wouldn't have to worry about picking from a wide variety of maneuvers. However, there's no Wis synergy (though the swordsage's main wis synergy doesn't count in this case anyway).

Incarnate does get some nice soulmelds, and while it's got bad hp and BAB, Waterbender is actually the side that boosts it in this case. It and Warblade would also ensure you get all your saves at good quality, meaning you're not losing much from switching out fighter (except of course for feats).

Of course, I didn't need to tell you any of that.  :lol
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 23, 2008, 02:15:08 AM
Guys in the LoI, be warned. Although I am very creative with casters, and my speciality is casters, I am fairly sure that I play casters very crappily by the standards of CO. Plan accordingly... :P
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 23, 2008, 02:21:18 AM
I'm actually like Incarnate.  There are soulmelds that help my damage if need be (planning on lower water setting), defenses (yay large enhancement bonuses to all saves!  As well as Uncanny Dodge, immunity to charms, and immunity to ability drain!), miss chances, HP (I took Frail), all sorts of nifties.

EDIT: Sifir, how would soulmelds interact with my tentacles?  Example: Bluesteel Bracers.  I am actually controlling them (like, using actions to make them do things other than exist), but I am not them.  Would they get the damage boost?
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 23, 2008, 02:43:27 AM
Only for one attack every other round, unless you use that metamagic to wand feat for Quicken.

I realize that. But it's sniping, and with the +20, I'm going to be sniping at max. range (150*10 = 1500' right now). And that's a net +4 due to the scope. (Not to mention my main can fire too, just not as well.)

Hmm, regarding the feats... I ran into the opposite problem (then again, I'm optimizing for damage for the most part). Too many fighter bonus feats... they're bleeding into my normal feats, which limits my options somewhat. Then again, I'm taking the entire Weapon Focus/Spec. tree up to Melee Weapon Mastery, amongst other things.

And the last caster I played was I believe a blastermage. So it's not like I'm concerned when it comes to CO-level playing. XD

Evasive Reflexes + Robilar's Gambit + Grappling Block pretty much means that the enemy can't touch you so long as you meet the first attack with your own. But that in itself is a feat tree nightmare (thankfully, is almost entirely fighter bonus feats, IIRC).
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 23, 2008, 03:02:27 AM
I can't say I've ever tried playing at CO-level, but I'm used to playing with high-powered players in pretty high level play (not to mention players with big personalities). My home DM sets games up with the idea in mind that the more the players optimize, the harder the challenges, so hopefully it will prove to be good experience for the game to come.

One issue I'm wondering about as far as my character goes is if we end up travelling to different regions, such as LoI. I've got some basic fire/cold(and elec) resistance, but other than that I'm not sure if it'll be enough. I could pick up something like an Armor Crystal of Adaptation or Enduring Amulet to offset it to some degree, but as Sinfire said earlier, endure elements won't help completely. Not to mention, if I shapeshift, those benefits go bye-bye.

Of course, I don't need to worry about that now, and not for a while.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 23, 2008, 03:17:13 AM
Cold resistance 5 will be plenty shelter from all but the most extreme cold.  According to Frostburn, of course.  And all you need on top of that is one of the minimum cold protection methods to be immune from extreme cold conditions (even the supernaturally cold step).
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 23, 2008, 04:06:18 AM
Cold resistance 5 will be plenty shelter from all but the most extreme cold.  According to Frostburn, of course.  And all you need on top of that is one of the minimum cold protection methods to be immune from extreme cold conditions (even the supernaturally cold step).
What do you mean by 'minimum cold protection'?

I'm actually beginning to rethink the character. Well, not so much. More like, revisit a previous idea. I'm thinking it may behoove me to go with Totemist instead of Swordsage afterall. Not that I was stepping on Rufei's toes, but two monk-like characters seemed a bit excessive. Downside is I'll have lower AC, and a low Wis score/will save, though at the next feat level I'll qualify for Steadfast Determination, so it's not that bad.
Plus, I won't need to worry as much about magic items (specifically, the notion that the nature forms can't wear them), as well as the fact that the two classes synergize well (almost as well as Totemist//Druid) given the shapeshifting features, and I can pick a different race and still be able to take the abyssal heritor feats Sinfire mentioned.

Speaking of which, the Chaond race is perfect for such feats/concept, being innately chaotic rather than Good/Evil like Aasimar/Tiefling. They're planetouched, so qualify for Lesser version. They are slightly more powerful than Aasimar/Tiefling, though, so if it comes down to it, I can make some adjustments and still be happy.

Also, Incarnum is awesome. 'Nuff said. :)
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 23, 2008, 04:55:15 AM
I'm only familiar with the core, complete, and ToB base classes. Or rather, the first two. The latter I'm a little shaky, and any of the alternative systems is new ground (which is also why I chose all core classes - I at least know how to optimize and play these classes).

And I really don't care about toe-stepping, so long as we can fulfill most (if not all) the required roles for the party. More monks = more sparring partners.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 23, 2008, 05:07:02 AM
That is why I am looking at Necropolitan. Immune cold, period :P
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 23, 2008, 05:12:25 AM
Heh. I'm fucked then, seeing as I don't really ever gain an energy resistance.

Time for my cohort to make me a spiffy magic item!
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 23, 2008, 05:52:47 AM
I'm thinking that my cohort will be a ranged specialist, since we have a bunch of melee people.  Maybe soulknife//something with some soulbow thrown in.  Thoughts?
Perhaps a halfling [Swordsage//Shapeshift Druid] 17/Soulknife 2/Soulbow 1?

Gets:
  • Wisdom to attack (Zen Archery), damage, AC, damage on strikes (hallo, thar, Time Stands Still), Initiative (Yondalla's Sense)
  • All good saves
  • 9th level spells and maneuvers
  • Melee and Ranged Capable
  • Can use Aerial Form to fly about shooting lasers with Flyby Attack

How are you getting Wis to damage?
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 23, 2008, 06:16:36 AM
Bah. Can't do Necropolitan. Doesn't apply to Dragons...
: Re: Skies of Arcadia Recruiting and OOC
: syntax_error September 23, 2008, 07:42:51 AM
How are you getting Wis to damage?

*points at soulbow mind arrows*
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 23, 2008, 08:00:48 AM
Wait, why bother with those last 3 levels for the Cohort? You can't have one past lv 17 (or 18), last I checked.
: Re: Skies of Arcadia Recruiting and OOC
: syntax_error September 23, 2008, 08:51:35 AM
For epic levels and Epic Leadership (if we're still playing at that point)?
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 23, 2008, 09:35:19 AM
I'm only familiar with the core, complete, and ToB base classes. Or rather, the first two. The latter I'm a little shaky, and any of the alternative systems is new ground (which is also why I chose all core classes - I at least know how to optimize and play these classes).

And I really don't care about toe-stepping, so long as we can fulfill most (if not all) the required roles for the party. More monks = more sparring partners.

Oh, I can still go toe to toe. He just has 24 AC instead of 27.   :)
I don't see why I should get any less FP with the new build, but who knows. If it's the same, then I'll have pretty darn good HP, too.

Soulmelds will prove handy for various situations. Not to mention, they will be even more badass when I gain larger sizes. :D
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 23, 2008, 10:55:41 AM
I'm going for a Petal (MMIII). Namely, I'm basing it off of this post (http://forums.gleemax.com/showpost.php?p=16434666&postcount=3), which states its racial modifiers and notes that it has DR, flying, and tiny size. It's an LA +2 (cohort), so I figure I would just use the suggestion there and make it into a cohort. Plus, good stat boosts (just shit damage for being tiny). Though, I can see how it can get a nerf, seeing as some of the stat boosts are just damn amazing.

I basically gave it these qualities (based off of the MMIII... not sure if it's entirely correct), feel free to fix if I'm wrong:

Str -6, Dex +10, Con +4, Int +4, Wis +0, Cha +8
DR 5/cold iron
Base speed 15'/60' flying (good)
Tiny Fey
Low-light vision
LA +2

It has sleep-based abilities, but I just didn't care enough to judge whether or not they have it as a racial thing or not. I'm also doing LA buy-off, so it'll be ECL 3 when it joins (for the purposes of a lv 4 cohort at lv 6), one of that being LA. And I used 26 point buy (or whatever it was for elite array).

Rift Magus surprises me with every passing post. That's pretty sweet, really, having a +5 to maneuvers readied. Essentially, we'll have all our maneuvers known readied, correct? (Awesome, I feel like the equivalent to a sorcerer for maneuvers. Not like I know as many maneuvers as the next guy down, but I'm pretty good about it.)

Oh, and question about Feat Rogue: do feat rogue levels count towards being a fighter for the purposes of the weapon focus/spec. trees? Or will I have to pull ranged damage out of my ass without precision-based damage? Or just take a normal Rogue and pray to the feat gods for feats? (Also, removing medium armor proficiency and shield proficiencies (light, heavy) for a fighter bonus feat at lv 3. Or does that get me another one at lv 5?)

And finally, I'll take the crafting up (level 1 to 2). Is there a possibility of making elven leafweave padded armor while making the gun? Also, /facepalm at Max Dex. Thought I'd never have to bother with this pointless statistic... but atm I can't touch a Mythril Chainshirt, much less medium armor (looks like a rogue only loses evasion if I equip medium armor).

Ah, right. Forgot about the Sylph.
As for the Feat Rogue, it only draws from the Fighter list. You would need actual Fighter levels to get those feats (though if you all ready had them, then you wouldn't need ot ask).

And yes to the armor, provided you can afford all of the items.

Apparently, I need to read closer.

: AlienFromBeyond
Even though ToB says nonmartial adepts can ready a number of maneuvers equal to their Martial Study feats + the number that the PrC adds to how many you can ready?

I was under the impression of my previous statement being the case, and checking into the Bo9S, AFB is right.

Remember that I'm doing unarmed swordsage, so my attacks are all unarmed strikes or natural weapons, and shapeshifting variant Ranger, meaning I don't get the combat style feats. However, spell-less variant gives access to bonus feats, which can be used to gain twf-based feats. The problem is that I won't have a high enough dex to qualify for TWF feats, so I can't take those.

----
----
Average FP? Average FP!

Average FP is 1d3 flat. I was refering to your character's abilities being about the average. Some of your FP can solve the TWFing problems, and more can be earned along the way (plus magic items boosting it).

Interesting. I assume you haven't written up their stats then? I look forward to that, the changing your weapon moonstones in SoA was neat.

I'm still missing the Yellow and Blue abilities, and all of the Moon Crystals themselves, but the Red, Green, Purple, and Silver Moon Stone benefits have been stated (not priced, yet). SoA had some monsters that were weaker to certain types of moon stones being in your weapon, and I'm trying to copy that with some of the encounters (so memorize those).

As to the custom item, I'm looking into getting something with constant Undersong, which the DMG guidelines say would cost 3k (1st level spell, but 10/min a level means x1.5). And a +Perform item, unless there's one in a book?

Source for the spell? I'm assuimg The Underdark, due to name. As for the Preformance item, that is allowed. Most skill booster items are fine by me.

OK. I think you have to walk me through that. At ECL 4, I would be level 2 with 6000 xp. If I go Necropolitan then, I would be back to ECL 3 at level 1, with 3500xp (halfway = 4500xp, -1000)?

And then I will retrain Dragonwrought to Faerie Mysteries Initiate (since as Undead, losing stats at venerable no longer applies)?

Yes to both. Though be aware that doing so qualifies your partner for Lich Loved.

I think the Power Four is auto 1 FP.


Hmm... I know I brought this up before, but not here:

Sinfire, would Unholy Toughness (Cha to HP for Undead) be OK for a feat (compared with Faerie Mysteries' Int to HP)?

Compared to Faerie Mysteries, yes it would. Same effect, different stat.

Hey Sifir, know of any good defensive melds from other sources?  Or is MoI the best source for them?

Dragon Magic has about two melds for the Incarnate, but the best ones are in MoI. Otherwise, nothing.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 23, 2008, 12:58:21 PM
How are you getting Wis to damage?

*points at soulbow mind arrows*

Aha! I'd forgotten about that.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 23, 2008, 02:37:01 PM
First off: Venn: according to Frostburn, there are five or so tiers of cold dangers.  Protections give a varied protection level, given in a +1, +2, +3 format.  With a base protection level.  The base protection level is your racial protection (fur, cold resistance, etc.), and you add to that external ones, like shelter or coats.  Cold resistance 5 gives a base of 3, and a coat will give you 4, which protects you from every tier of cold danger.  I might be wrong on the specifics, you'll have to check Frostburn, under "cold dangers" near the beginning (page 30ish?).

Sifir, how about melds?  How will they affect my bending?

Oh, and those DM ones suck for me, nothing of use except Blindsense, which I can get from bending if I wanted to.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 23, 2008, 02:42:18 PM
First off: Venn: according to Frostburn, there are five or so tiers of cold dangers.  Protections give a varied protection level, given in a +1, +2, +3 format.  With a base protection level.  The base protection level is your racial protection (fur, cold resistance, etc.), and you add to that external ones, like shelter or coats.  Cold resistance 5 gives a base of 3, and a coat will give you 4, which protects you from every tier of cold danger.  I might be wrong on the specifics, you'll have to check Frostburn, under "cold dangers" near the beginning (page 30ish?).

Sifir, how about melds?  How will they affect my bending?

Oh, and those DM ones suck for me, nothing of use except Blindsense, which I can get from bending if I wanted to.

They won't affect your bending unless we made a custom one, specifically for them. As for which ones to use, you don't need the Incarnate Weapon as much as normal Incarnates. Avatar, Spellward Shirt, Airstep Sandals, Apparition Ribbon, etc. are all good.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 23, 2008, 04:08:39 PM
I mean my attacks with bending.  Specifically Tentacle+Bluesteel Bracers.  I'm not wielding the tentacle, but I am making the attack.  Would they get the damage boost?  I know that it would affect Water Whip since I am actually wielding the whip and attacking with it.

I might make a meld that works for bending later (kinda like the psionic ones), but not now.  I'm still not all too familiar with the system.  When I do though, the first one will effectively replace the attack bonus item benders have.

My current list of possibly useful melds:
Bluesteel Bracers
Acrobat Boots (I use balance often (or will) and tumble is a good thing to have)
Impulse Boots
Crystal Helm
Enigma Helm
Fellmist Robe
Keeneye Lenses (mainly for True Seeing later)
Incarnate Avatar (insight AC bonus is good, and fly speed isn't too shabby either)
Planar Chausible (cold resistance in a frostfell setting)
Sighting Gloves (for Water Blast, but will likely never use it)
Spellward Shirt
Strongheart Vest (yay reduction to stat damage!)
Vitality Belt (I likes me some HP, since I took Frail)
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 23, 2008, 04:29:12 PM
I mean my attacks with bending.  Specifically Tentacle+Bluesteel Bracers.  I'm not wielding the tentacle, but I am making the attack.  Would they get the damage boost?  I know that it would affect Water Whip since I am actually wielding the whip and attacking with it.

I might make a meld that works for bending later (kinda like the psionic ones), but not now.  I'm still not all too familiar with the system.  When I do though, the first one will effectively replace the attack bonus item benders have.

My current list of possibly useful melds:
Bluesteel Bracers
Acrobat Boots (I use balance often (or will) and tumble is a good thing to have)
Impulse Boots
Crystal Helm Solid
Enigma Helm
Fellmist Robe Solid
Keeneye Lenses (mainly for True Seeing later)
Incarnate Avatar (insight AC bonus is good, and fly speed isn't too shabby either) I prefer Lawful, but Good is ok.
Planar Chausible (cold resistance in a frostfell setting)
Sighting Gloves (for Water Blast, but will likely never use it)
Spellward Shirt Solid, especially later on.
Strongheart Vest (yay reduction to stat damage!) Meh, unless abused with Str or Con damage-based effects
Vitality Belt (I likes me some HP, since I took Frail) Ok

It has to be a weapon you are wielding.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 23, 2008, 04:38:11 PM
Okay.  That makes Bluesteel Bracers decidedly less useful now, but my whip will still be nice to have it with.

The three melds I was looking at shaping now are Planar Chausible (to give myself an edge in the tundra), Crystal Helm (AC), and either Vitality Belt (my HP is a little low, I took average, btw) or Fellmist Robe.  Later I'm looking at mainly using Impulse Boots, Fellmist Robe, Crystal Helm, Spellward Shirt, Vitality Belt, and four others I haven't really decided on yet.  Likely Bluesteel Bracers, Incarnate Avatar, Strongheart Vest, and Planar Chausible, just because.

EDIT: Oh, and maybe the ones that grant enhancement bonuses to saves.  Pauldrons of Health, Enigma Helm, and Impulse Boots.  And possibly Adamant Pauldrons, but not likely.  It's DR and 25% fortification, but other things might be better.  I don't plan on being hit much.  Or trying not to be anyways.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 23, 2008, 05:50:18 PM
OK. I think you have to walk me through that. At ECL 4, I would be level 2 with 6000 xp. If I go Necropolitan then, I would be back to ECL 3 at level 1, with 3500xp (halfway = 4500xp, -1000)?

And then I will retrain Dragonwrought to Faerie Mysteries Initiate (since as Undead, losing stats at venerable no longer applies)?

Yes to both. Though be aware that doing so qualifies your partner for Lich Loved.

Would you allow Necropolitan for the kobold? It is supposed to be humanoid and monstrous humanoid only. The kobold's a dragon because of the DW feat. I am willing to drop the dragon type (but retain everything else of the feat) if you think that would help.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 23, 2008, 06:28:40 PM
I've got a character sheet made up for the Shapeshift-Ranger//Totemist (http://www.myth-weavers.com/sheets/view.php?id=82994).

I think the soulmelds will give the build the day-to-day versatility the character needs. Not that Swordsage isn't versatile. This concept just synergizes better.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 23, 2008, 07:23:26 PM

Source for the spell? I'm assuimg The Underdark, due to name.
Spell Compedium actually. Never understood the name of the spell myself.
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension September 23, 2008, 09:59:50 PM
Can Nasr start now?  :D
Shameless bump!
: Re: Skies of Arcadia Recruiting and OOC
: Phaenix September 23, 2008, 10:30:30 PM
Whew! First off, sorry for my absence. I was out of town for a wedding.

Now that I see that the bending system from the Avatar project is allowed, I'm thinking that Airbending would work well for my character. The Wis synergy with Cleric is good, and I'm already selecting the Air domain, so it fits thematically. I need to read up on it a bit, but I've seen a few episodes of the show, and it looks like a pretty cool ability. I'm a little worried about multiclassing with that, though.

Another idea - perhaps used in conjunction with bending, perhaps not. A Dragonfire adept dip would work well with Knowledge devotion, and is another good flavor fit. I'm working up a Eldritch-Disciple type PrC to hybridize DFA and Cleric. Venn, you said you were a DFA enthusiast, any idea whether I should go with this?
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 23, 2008, 10:33:58 PM
Alright, I've finally written up a basic backstory, so I am now officially ready to go.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 24, 2008, 12:41:10 AM
Whew! First off, sorry for my absence. I was out of town for a wedding.

Now that I see that the bending system from the Avatar project is allowed, I'm thinking that Airbending would work well for my character. The Wis synergy with Cleric is good, and I'm already selecting the Air domain, so it fits thematically. I need to read up on it a bit, but I've seen a few episodes of the show, and it looks like a pretty cool ability. I'm a little worried about multiclassing with that, though.

Another idea - perhaps used in conjunction with bending, perhaps not. A Dragonfire adept dip would work well with Knowledge devotion, and is another good flavor fit. I'm working up a Eldritch-Disciple type PrC to hybridize DFA and Cleric. Venn, you said you were a DFA enthusiast, any idea whether I should go with this?

Well, I think I actually said that Dragon Shaman is sort of a pet project of mine, trying to find ways to accentuate its features while improving it past the point of being an "ok, all the roles in the party are filled, so I'll just do a little of everything" class. I am a fan of DFA, though I've little experience with it or Eldritch Disciple.

After taking a look at it, Eldritch Disciple can easily be adapted to Dragonfire Adept/Cleric very easily, by simply changing the flavor text. All the abilities seem to match up. Essentially, Dragonfire Adept is just the Warlock only it doesn't need to bother with ranged touch attacks, has poor BAB (which doesn't affect your breath weapon), better HD, fewer invocations, but access to Breath . What I don't know about is the power level. Also, Eldritch Disciple doesn't advance eldritch blast/breath weapon damage, so that would limit you there as well.

What you specifically said, though, is that you want to hybridize the two classes, meaning you'd rather not simply adapt ED.
What in particular are you looking to combine? Spellcasting? Lore/Knowledge? (DfA least invocation Draconic Knowledge is great- +6 to all knowledge skills, which as cloistered cleric you have as class skills anyway).
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 24, 2008, 12:43:54 AM
SiFir, can a Kensai's Signature weapon be a mind blade/mind arrows?

Edit: And I assume that I couldn't get an effective enhancement bonus of greater than +10 pre-epic?
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 24, 2008, 01:24:56 AM
So, if Phaenix is swapping out Ranger for something else, we won't have anyone with Track as a feat, as I swapped Track/Swift-Tracker out for Trapfinding. It's probably going to be more useful than track, though I'm not sure what challenges we'll be going up against.

Speaking of which, anyone know what Favored Enemies might be most useful in this setting?
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 24, 2008, 02:04:23 AM
My cohort's got Urban Tracking (so we'd gain it at lv 6). As for Favored Enemies, well, I think constructs is a good one. *points at Gigas*
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 24, 2008, 02:10:29 AM
I don't think all the Gigas are constructs. From the sounds of it, at least one is living. Whether Outsider or Magical Beast or Monstrous Humanoid remains to be seen.

Generally, I like Undead and Outsider (evil).
: Re: Skies of Arcadia Recruiting and OOC
: Phaenix September 24, 2008, 02:18:03 AM
After taking a look at it, Eldritch Disciple can easily be adapted to Dragonfire Adept/Cleric very easily, by simply changing the flavor text. All the abilities seem to match up. Essentially, Dragonfire Adept is just the Warlock only it doesn't need to bother with ranged touch attacks, has poor BAB (which doesn't affect your breath weapon), better HD, fewer invocations, but access to Breath . What I don't know about is the power level. Also, Eldritch Disciple doesn't advance eldritch blast/breath weapon damage, so that would limit you there as well.

I started writing it up on the plane coming home. ED does advance Eldritch Blast, as it's technically an invocation (and called out as being advanced). My adaptation specifically advances breath weapon, and has a slightly different set of abilities to chose from.

Here's what I have so far. It's mostly a direct rip from ED:
[spoiler]Dragonfire Disciple:

Prereqs:
2nd level divine spells
Ability to use least invocations

Knowledge (Religion) 8 ranks
Knowledge (Arcana) 4 ranks

Ability to turn or rebuke undead, dragons, or creatures with an elemental subtype.
Dragonblood subtype

BAB: Med
Good Saves: Fort, Will
Hit Die: D8
Class Skills (2 + Int modifier per level): Appraise, Bluff, Concentration, Craft, Decipher Script, Diplomacy, Intimidate, Knowledge (arcana), Knowledge (nature), Knowledge (religion), Knowledge (the planes), Listen, Sense Motive, Spellcraft, Spot.

Invocations: At each level, you gain new invocations known and an increase in caster level as if you had also gained a level in an invocation-using class to which you belonged before adding the prestige class level.  You do not, however, gain any other benefit a character of that class would have gained. If you had more than one invocation-using class before becoming an eldritch disciple, you must decide to which class to add each level for the purpose of determining caster level and invocations known.

Spellcasting:
At each level beyond 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming an eldritch disciple, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Turn/Rebuke Undead: Your eldritch disciple level stacks with your other class levels for the purpose of determining your ability to turn or rebuke undead.

Breath Weapon: If you have a breath weapon with level-dependant effects (such as from the Dragonfire adept class), levels in Draconic Disciple stack with levels in the class that grants that ability for determining damage, range, or any other effect that varies by level. If you do not have a Breath Weapon with level-dependant effects, this class feature has no effect.

Dragonfire Channeling: At 1st level, you deepen the connection to the raw arcane magic of Dragonkind. Choose one of the following abilities at 1st level, and another ability every three levels thereafter (4th, 7th, and 10th level). You can spend one of your turn/rebuke attempts as a swift action to activate the chosen power.

Damage Reduction: You gain temporary damage reduction (overcome by magic) equal to your class level (minimum 1).This damage reduction stacks with the damage reduction granted by the dragonfire adept class. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum
1 round).

Healing Breath:  You can change your Breath Weapon into a healing breath. The breath heals living creatures instead of dealing damage to them (the damage healed is equal to the damage normally
dealt). Against undead, the healing breath deals damage as normal; against constructs or objects, the healing breath has no effect.

Energy Resistance: You gain resistance to two energy types equal to 10 + your class level. Choose the two energy types when selecting this ability. If you have the Draconic Heritage feat for a dragon that has an energy type associated with it, one of your choices must be that energy type. Once you choose the energy types, you may not change your choices. This effect lasts for a number of rounds equal to 3 + your Cha modifier.

Energy Substitution: Choose one energy type, other than fire. If you have the Draconic Heritage feat for a dragon that has an energy type associated with it, you must choose that energy type. Once you choose the energy type, you may not change your choice. Breath weapon can do this energy type instead of fire. Unlike other dragonfire channeling abilities, this ability does not cost turn or rebuke attempts to activate. You may choose when breathing which energy type to use.

Frightful Presence: You can render a single living creature within 30 feet of you shaken for 1 round (Will negates; DC 10 + class level + Cha modifier). The creature's HD can't exceed your character level.

Draconic Senses: You sharpen your senses, gaining a bonus equal to 1/2 your class level (rounded down) on Listen, Spot, and Search checks. This effect lasts for a number of rounds equal to 3 + your Cha modifier.[/spoiler]

It still needs something to replace Eldritch Spellweave, and a capstone ability, and maybe a Dragonfire Channeling ability having to do with knowledges, since that would be very useful to my character. I should probably put this up on the homebrew forum....

DfA least invocation Draconic Knowledge is great- +6 to all knowledge skills, which as cloistered cleric you have as class skills anyway.

This is exactly what got me thinking about DfA in the first place. That goes a long way towards making Knowledge devotion kick even more ass. It also frees up having to put a point in all the skills, since it allows you to make knowledge checks untrained.
: Re: Skies of Arcadia Recruiting and OOC
: Phaenix September 24, 2008, 02:24:55 AM
I don't think all the Gigas are constructs. From the sounds of it, at least one is living. Whether Outsider or Magical Beast or Monstrous Humanoid remains to be seen.

Generally, I like Undead and Outsider (evil).

Yeah, I had chosen Undead, since according to the setting text, they're quite common on many of the mid-ocean islands. That's one thing I'll miss from Ranger.

So, if Phaenix is swapping out Ranger for something else, we won't have anyone with Track as a feat, as I swapped Track/Swift-Tracker out for Trapfinding. It's probably going to be more useful than track, though I'm not sure what challenges we'll be going up against.
I'm not too sure how useful Track is going to be on flying ships. Can things leave tracks through the air?
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 24, 2008, 02:27:49 AM
Tracking things through air requires Epic ranks in them, IIRC. DC of 80 or thereabouts.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 24, 2008, 02:39:25 AM
It's why I'm leaving Track in the trash bin and picking up Urban Tracking. I figure it's better.

Question: If I fall 200+ ft., yet land at a place with a wall next to it, can I wall walk the last 10 ft. and not take fall damage?
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 24, 2008, 03:48:53 AM
Yeah, I figured Tracking wouldn't be so great. It's generally easy enough to get along without it. Trapfinding, on the otherhand, is much more difficult (and is why most of my money will probably be spent on MW tools, etc.). As a shapeshifter/totemist, I've got little use for magic items, as I don't keep the ones I wear in humanoid form when I shift, and they get cancelled out if I bind a soulmeld to the related chakra.

Would I be able to shapeshift and put a magic item of some sort after shifting, though? Or would it just automatically subsume into my form?

And speaking of which, seeing as how all my carried gear melds into my new form and becomes non-functional, does the weight get negated? Does it count against my carrying capacity?
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 24, 2008, 04:48:08 AM
Wilding Clasp, Venn. It is your only hope...!
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 24, 2008, 10:09:10 AM
Hmm, that effectively adds 4000gp to the price of any magic items I want that don't take up a chakra slot. But, it does give me some options.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 24, 2008, 10:35:58 AM
Note: you can combne common effect magic items into fewer items.  Costs less this way.  It doesn't cost more to put common effects on items.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 24, 2008, 10:39:59 AM
SiFir, can a Kensai's Signature weapon be a mind blade/mind arrows?

Edit: And I assume that I couldn't get an effective enhancement bonus of greater than +10 pre-epic?

Yes. You don't have to keep the mind blade shaped to retain the bonuses (merely spending the XP makes the weapon permanently enhanced).

My cohort's got Urban Tracking (so we'd gain it at lv 6). As for Favored Enemies, well, I think constructs is a good one. *points at Gigas*

Grendel: Giant
Plergoth: Animal
Yeligar: Aberration
Recumen: Construct (Living)
Bluhiem: Magical Beast
Zelos: Construct (Living, Shapshifter)

That much is established. Only two of the Gigas are Constructs.

I don't think all the Gigas are constructs. From the sounds of it, at least one is living. Whether Outsider or Magical Beast or Monstrous Humanoid remains to be seen.

Generally, I like Undead and Outsider (evil).

SoA spoilers contained. If you haven't played the game and hate spoilers don't read the spoiler block.

[spoiler]All of them are living creatures to some extent. All but one of the Gigas were created the way they are now (in other words, one of them was a living creature turned into a Gigas). And every one of them is sentient, well, mostly. Grendel would be the exception to that (due to Int being his dump stat).[/spoiler]

It's why I'm leaving Track in the trash bin and picking up Urban Tracking. I figure it's better.

Question: If I fall 200+ ft., yet land at a place with a wall next to it, can I wall walk the last 10 ft. and not take fall damage?

The fall never hurts. It's the sudden stop at the end. I'd rule it would at as a Feather Fall spell, duration equal to the wall's height in squares.


Source for the spell? I'm assuimg The Underdark, due to name.
Spell Compedium actually. Never understood the name of the spell myself.

I'll check it when I'm near my SC then.

OK. I think you have to walk me through that. At ECL 4, I would be level 2 with 6000 xp. If I go Necropolitan then, I would be back to ECL 3 at level 1, with 3500xp (halfway = 4500xp, -1000)?

And then I will retrain Dragonwrought to Faerie Mysteries Initiate (since as Undead, losing stats at venerable no longer applies)?

Yes to both. Though be aware that doing so qualifies your partner for Lich Loved.

Would you allow Necropolitan for the kobold? It is supposed to be humanoid and monstrous humanoid only. The kobold's a dragon because of the DW feat. I am willing to drop the dragon type (but retain everything else of the feat) if you think that would help.

I'll allow it. You could have taken Dragonwrought after Necropolitan. This is justifiable in the background, as there are a handful of deities that would do so (Falazure and Tiamat are the first to spring to mind).
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 24, 2008, 01:21:26 PM
Is there a full BAB class that would benefit from high wisdom?  (spells that give full BAB /= full BAB)
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 24, 2008, 01:52:41 PM
Is there a full BAB class that would benefit from high wisdom?  (spells that give full BAB /= full BAB)

Ranger is the only one I can think of with Full BAB and a need for Wis. Apparently Cha is more important for most Full BAB classes.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 24, 2008, 05:06:39 PM
So, while Totemist allows more synergy with shapeshifting, I'm still limited in the number of soulmelds I can shape a day. That makes choosing the ones I'll need for a day each morning pretty important. With no way to be sure what I'll need each day, I'm going to have to be prepared for just about anything that can come up, unlike the Swordsage, who can meditate and reassign his maneuvers.
Wizards and clerics face similar problems. However, while they have more slots for spells, my soulmelds are continuously active until they get unbound.

I'll just have to choose wisely, I guess.  :)

Also, Sinfire, since the change of character isn't too drastic, does he get the same FP modifier, or is it different?
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 24, 2008, 05:37:45 PM
Is there a full BAB class that would benefit from high wisdom?  (spells that give full BAB /= full BAB)
Shiba Protector from OA? Not sure about the Full BAB, though.
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace September 24, 2008, 05:55:46 PM
It's 3/4 BAB.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 24, 2008, 05:57:01 PM
Rats...

Umm... Sanctified Strike + Full BAB class is the only thing then... :P


EDIT:

OK. This is the final draft, I believe: http://www.myth-weavers.com/sheets/view.php?id=80959

[spoiler]
The basic gist of Mryn's lifestory is this:

He was born to a tribe of feral kobolds with claims to dragon ancestry (seems reasonable since many of them have the Draconic template also). This tribe of hunter gatherers revere the strength and grace of the hunt and the cunning to survive. Unfortunately, Mryn was neither strong nor (relatively) robust. Fortunately, he is Dragonwrought, so the tribe sees him as some sort of divine being. He has spent his entire life with this conflicting views: he is a weakling and a runt but he is divine.

Being much more intelligent and charismatic than his kin, he has manipulated them into leaving him alone (i.e., stop teasing him on pain of... *bluff check!!!!*) and also to give him whatever bits of books and tomes and lore they have been able to scavenge. He is not helpless, of course. He has his secrets (i.e., magic and psionics) and skills which means that he is a valued member of the tribe, especially when it comes to negotiations with other tribes or races on the ice. Even a bunch of feral kobolds has to acknowledge that senseless fighting would only weaken the tribe in a place like the Lands of Ice.

As a sort of unofficial advisor to the tribe chieftain, Mryn had tried to guide the tribe down a more peaceful co-existence with the other races. When it comes to a fight, he has always advised against the standard "howling kobold wave" tactic. Because of his efforts, the tribe has had much less attrition than in the past, and they are beginning to live reasonably comfortably in an inhospitable land. Their network of friends and allies are growing, and peaceful expansion and integration with other races and tribes are now possibilities.

Now, he is in the twilight of his years. He knows this, and there is none in the tribe that he could pass the torch of knowledge and temperence to. He also know that it is all too easy for the silly hot-heads in his tribe to ruin decades of work and trust. He needs to find someone that the tribe members can look up to and heed the advice of and so continue his work. Or he needs to find a way to continue his work. Beyond the grave if need be. He research into the powers of necromancy is starting to bear fruit, and there are a few interesting possibilities...
[/spoiler]

Sinfire, not sure how you want to start the LoI campaign, so I will leave the "joining-up" part of the story out. However, if you want, we can work together to create a meeting of some sort with the rest of the party (e.g., big diplomatic meeting between tribes/races, etc.).
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 24, 2008, 06:07:11 PM
I ask because I'm planning my cohort.  IIRC, my notes say he's going to be Soulknife//xxx 14/ Soulbow 1/ Shiba Protector 1/ Kensai 4.  Not in that order.  That will get him: Wis to attack twice (with Zen Archery), Wis to damage twice, and mind arrows with an effective +10 enhancement.  And Kensai will get his mind arrows the splitting property.  Full BAB means quicker entry into all the PrCs, and ensures a BAB of 16.  Otherwise I won't get that last iterative attack.

And his Kensai oath will be sworn to serve me!  Woo!
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 24, 2008, 06:39:51 PM
Make xxx = Soulknife, and a full BAB class on the other side (ranger/paladin).
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 24, 2008, 06:42:03 PM
Make xxx = Soulknife, and a full BAB class on the other side (ranger/paladin).

....ranger//soulknife = soulknife//ranger...
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 24, 2008, 06:45:51 PM
Whoops. Sorry. I was thinking standard gestalt. Ignore me. I am having a brunette moment.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 24, 2008, 06:52:40 PM
Whoops. Sorry. I was thinking standard gestalt. Ignore me. I am having a brunette moment.

 :lol
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 24, 2008, 07:05:57 PM
Rats...

Umm... Sanctified Strike + Full BAB class is the only thing then... :P


EDIT:

OK. This is the final draft, I believe: http://www.myth-weavers.com/sheets/view.php?id=80959

[spoiler]
The basic gist of Mryn's lifestory is this:

He was born to a tribe of feral kobolds with claims to dragon ancestry (seems reasonable since many of them have the Draconic template also). This tribe of hunter gatherers revere the strength and grace of the hunt and the cunning to survive. Unfortunately, Mryn was neither strong nor (relatively) robust. Fortunately, he is Dragonwrought, so the tribe sees him as some sort of divine being. He has spent his entire life with this conflicting views: he is a weakling and a runt but he is divine.

Being much more intelligent and charismatic than his kin, he has manipulated them into leaving him alone (i.e., stop teasing him on pain of... *bluff check!!!!*) and also to give him whatever bits of books and tomes and lore they have been able to scavenge. He is not helpless, of course. He has his secrets (i.e., magic and psionics) and skills which means that he is a valued member of the tribe, especially when it comes to negotiations with other tribes or races on the ice. Even a bunch of feral kobolds has to acknowledge that senseless fighting would only weaken the tribe in a place like the Lands of Ice.

As a sort of unofficial advisor to the tribe chieftain, Mryn had tried to guide the tribe down a more peaceful co-existence with the other races. When it comes to a fight, he has always advised against the standard "howling kobold wave" tactic. Because of his efforts, the tribe has had much less attrition than in the past, and they are beginning to live reasonably comfortably in an inhospitable land. Their network of friends and allies are growing, and peaceful expansion and integration with other races and tribes are now possibilities.

Now, he is in the twilight of his years. He knows this, and there is none in the tribe that he could pass the torch of knowledge and temperence to. He also know that it is all too easy for the silly hot-heads in his tribe to ruin decades of work and trust. He needs to find someone that the tribe members can look up to and heed the advice of and so continue his work. Or he needs to find a way to continue his work. Beyond the grave if need be. He research into the powers of necromancy is starting to bear fruit, and there are a few interesting possibilities...
[/spoiler]

Sinfire, not sure how you want to start the LoI campaign, so I will leave the "joining-up" part of the story out. However, if you want, we can work together to create a meeting of some sort with the rest of the party (e.g., big diplomatic meeting between tribes/races, etc.).

I'll take care of the meeting up portion. When LoI starts up, so will Nasr.

So, while Totemist allows more synergy with shapeshifting, I'm still limited in the number of soulmelds I can shape a day. That makes choosing the ones I'll need for a day each morning pretty important. With no way to be sure what I'll need each day, I'm going to have to be prepared for just about anything that can come up, unlike the Swordsage, who can meditate and reassign his maneuvers.
Wizards and clerics face similar problems. However, while they have more slots for spells, my soulmelds are continuously active until they get unbound.

I'll just have to choose wisely, I guess.  :)

Also, Sinfire, since the change of character isn't too drastic, does he get the same FP modifier, or is it different?

The FP stays the same. The build just plays a little differently.

Whoops. Sorry. I was thinking standard gestalt. Ignore me. I am having a brunette moment.

You could be me, and be a full-fledged blonde. That's much worse.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 24, 2008, 07:23:24 PM
SiFir, will the Improve Flight and Improved Speed (giving me good maneuverability so I can hover and such, and increasing my flight speed by a total of 30') feats be as useful as I'm thinking they will most likely be?  Or are chances such that they won't matter much?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 24, 2008, 07:24:30 PM
SiFir, will the Improve Flight and Improved Speed (giving me good maneuverability so I can hover and such, and increasing my flight speed by a total of 30') feats be as useful as I'm thinking they will most likely be?  Or are chances such that they won't matter much?

Probably won't matter in the long run.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 24, 2008, 07:32:06 PM
SiFir, will the Improve Flight and Improved Speed (giving me good maneuverability so I can hover and such, and increasing my flight speed by a total of 30') feats be as useful as I'm thinking they will most likely be?  Or are chances such that they won't matter much?

Probably won't matter in the long run.

Alright.  I was thinking about getting rid of Improved Speed anyway, since 4th class level will be the beginning of my charging into battle with great effectiveness.  If the improved maneuverability won't make much of a difference, I can get rid of that too.

Hmmmm, what to replace those two feats with......Improved Cohort comes to mind...
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 24, 2008, 10:23:08 PM
Hey Sifir, you never answered my question about Shiba Protector.  Can I reflavor it to my tribe?  Especially since my tribe and the Phoenix Clan are very similar?  I'm not even sure if I'm going to take it, since wis to attack/damage is the only beneficial thing, and I don't really need it (unless it will apply to my tentacles....then it's really nice).
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 24, 2008, 10:24:20 PM
Shiba Prot's Wis to hnd ability applies to all attacks...?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 24, 2008, 10:26:26 PM
Hey Sifir, you never answered my question about Shiba Protector.  Can I reflavor it to my tribe?  Especially since my tribe and the Phoenix Clan are very similar?  I'm not even sure if I'm going to take it, since wis to attack/damage is the only beneficial thing, and I don't really need it (unless it will apply to my tentacles....then it's really nice).

Sure.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 24, 2008, 10:33:38 PM
Shiba Prot's Wis to hnd ability applies to all attacks...?

No Thought (Ex):  Shiba protectors add their Wisdom modifier, if positive, to their attack and damage rolls.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 24, 2008, 10:42:17 PM
That is what I thought...
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 24, 2008, 10:51:08 PM
The FP stays the same. The build just plays a little differently.
Makes sense.  :lol

Anyway, no problems.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 24, 2008, 11:08:37 PM
You could be me, and be a full-fledged blonde. That's much worse.
:lol

1. Not Caucasian, so that hair colour is out.

2. Sinfire, you're female? :smirk (blonde = female, blond = male)
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 24, 2008, 11:45:44 PM
You could be me, and be a full-fledged blonde. That's much worse.
:lol

1. Not Caucasian, so that hair colour is out.

2. Sinfire, you're female? :smirk (blonde = female, blond = male)

This just brings up the fact that it's usually impossible to tell what gender people are on the internet. Unless I know or have some indication of someone's gender, I try to leave gendered pronouns out. :o
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 25, 2008, 12:04:41 AM
Heh, someone doesn't believe in the "there are no girls on the intarwebs" mantra.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 25, 2008, 12:31:05 AM
There's a reason I use "him" and derivations thereof when talking about unknown genders on-line.












Because it's standard, not because girls don't exist.  Who do you think I am?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 25, 2008, 12:07:07 PM
You could be me, and be a full-fledged blonde. That's much worse.
:lol

1. Not Caucasian, so that hair colour is out.

2. Sinfire, you're female? :smirk (blonde = female, blond = male)
This just brings up the fact that it's usually impossible to tell what gender people are on the internet. Unless I know or have some indication of someone's gender, I try to leave gendered pronouns out. :o

I wasn't aware of the difference, actually. Now that it has been pointed out, I'll use the proper term. But I am as male as my kind can get.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 25, 2008, 01:10:43 PM
You could be me, and be a full-fledged blonde. That's much worse.
:lol

1. Not Caucasian, so that hair colour is out.

2. Sinfire, you're female? :smirk (blonde = female, blond = male)
This just brings up the fact that it's usually impossible to tell what gender people are on the internet. Unless I know or have some indication of someone's gender, I try to leave gendered pronouns out. :o

I wasn't aware of the difference, actually. Now that it has been pointed out, I'll use the proper term. But I am as male as my kind can get.

In standard modern English, the two are generally interchangeable, depending on the person using them. Some people will use one or the other, though some people will still make the distinction. It is still the only adjective in English, that I know of, that has a gender.

NowI return to obsessing over my character. XD
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 25, 2008, 04:43:27 PM
So who are we waiting on now that I got off my lazy ass and finished my character?
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 25, 2008, 05:47:01 PM
In standard modern English, the two are generally interchangeable, depending on the person using them. Some people will use one or the other, though some people will still make the distinction. It is still the only adjective in English, that I know of, that has a gender.

NowI return to obsessing over my character. XD
There are a few more.

Technically, I made the same mistake as Sinfire in that I should really have written brunet instead of brunette (brunet being the masculine form). And I am only a brunet because of the Sun, I think. My hair is naturally bleached for some reason. I am actually raven-haired. Weird how it happened, given that I tend to stay out of the Sun whenever possible.

Also, fiance and fiancee (first is male).
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 25, 2008, 06:06:42 PM
I'm going to derail this derailment and ask if any of you know where I can find the updated Falling Star maneuver list?  The thread on gleemax says that it isn't up to date, and the link given to lead to the updated list is broken.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 25, 2008, 06:29:18 PM
So who are we waiting on now that I got off my lazy ass and finished my character?

I'm writing up my (totally optional) rewrite of my history... VennDygrem is going through builds like butter, and Phaenix is... done?

But yeah, Mid-Ocean seems to be (mostly) ready. And I shall rock it hard in a cell aboard the Daritus.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 25, 2008, 06:32:55 PM
So as far as the Champion of the Wild spell-less ranger variant in Complete Champion goes, there are only three feats that I can benefit from out of the ones I can actually qualify for. Maybe Sinfire will allow me to supplement it with the "Metawild" feats I mentioned earlier in the thread.

Beyond that, my character is just about done, with only some minor tweaking left to do on the background and skills. I'll also need to find a way to sort the totemist soulmelds by usefulness per situation, though that doesn't impact the game starting.

So, if memory serves, Mid-Ocean currently consists of Phaenix, Rufei, AFP, and myself, and Nox_Noctis sounds like a no-show for the game, which is a shame because Artificer/Factotum could help fill the gaps in the group, and particularly, would allow me to free up a feat and some skill points. Ah well, though!

---
Nanshork: How old is this (http://forums.gleemax.com/showthread.php?t=771597&page=13) in comparison? Also, this download (http://www.inf.ufrgs.br/~stsilva/Sublime Way/Falling Star/Falling Star Rules.pdf) worked for me, though I assume it's just a pdf version of the former. I really don't know.
----
Rufei: Just because I'm tweaking to taste doesn't mean I'm completely rebuilding them... Ok, so I'm just mostly rebuilding them! There's a difference! :D

Anyway, this is the last and final build.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 25, 2008, 06:45:28 PM
Nanshork: How old is this (http://forums.gleemax.com/showthread.php?t=771597&page=13) in comparison? Also, this download (http://www.inf.ufrgs.br/~stsilva/Sublime Way/Falling Star/Falling Star Rules.pdf) worked for me, though I assume it's just a pdf

That's it!  Thank you!  It's more up to date than the first post in that thread, which is what I was talking about.  That's good enough for me.  :D

Now I can see if I want my cohort to be a Sublime Way Ranger.


Edit: SiFir, would you allow the Sublime Way Ranger  (http://forums.gleemax.com/showthread.php?t=738077) using the Falling Star style found here (http://www.inf.ufrgs.br/~stsilva/Sublime%20Way/Falling%20Star/Falling%20Star%20Rules.pdf)?
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 25, 2008, 06:48:00 PM
Nanshork: How old is this (http://forums.gleemax.com/showthread.php?t=771597&page=13) in comparison? Also, this download (http://www.inf.ufrgs.br/~stsilva/Sublime Way/Falling Star/Falling Star Rules.pdf) worked for me, though I assume it's just a pdf

That's it!  Thank you!  It's more up to date than the first post in that thread, which is what I was talking about.  That's good enough for me.  :D

Now I can see if I want my cohort to be a Sublime Way Ranger.

Anything that follows the Sublime way is pretty awesome. :D
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 25, 2008, 08:16:10 PM
Nanshork: How old is this (http://forums.gleemax.com/showthread.php?t=771597&page=13) in comparison? Also, this download (http://www.inf.ufrgs.br/~stsilva/Sublime Way/Falling Star/Falling Star Rules.pdf) worked for me, though I assume it's just a pdf

That's it!  Thank you!  It's more up to date than the first post in that thread, which is what I was talking about.  That's good enough for me.  :D

Now I can see if I want my cohort to be a Sublime Way Ranger.


Edit: SiFir, would you allow the Sublime Way Ranger  (http://forums.gleemax.com/showthread.php?t=738077) using the Falling Star style found here (http://www.inf.ufrgs.br/~stsilva/Sublime%20Way/Falling%20Star/Falling%20Star%20Rules.pdf)?
He's already allowed it, Blanche uses (used?) it, and my previous character as well.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 25, 2008, 08:30:09 PM
Nanshork: How old is this (http://forums.gleemax.com/showthread.php?t=771597&page=13) in comparison? Also, this download (http://www.inf.ufrgs.br/~stsilva/Sublime Way/Falling Star/Falling Star Rules.pdf) worked for me, though I assume it's just a pdf

That's it!  Thank you!  It's more up to date than the first post in that thread, which is what I was talking about.  That's good enough for me.  :D

Now I can see if I want my cohort to be a Sublime Way Ranger.


Edit: SiFir, would you allow the Sublime Way Ranger  (http://forums.gleemax.com/showthread.php?t=738077) using the Falling Star style found here (http://www.inf.ufrgs.br/~stsilva/Sublime%20Way/Falling%20Star/Falling%20Star%20Rules.pdf)?
He's already allowed it, Blanche uses (used?) it, and my previous character as well.

Then that's what I'll be doing.  Soulknife//Sublime Way Ranger 14/ Soulbow 1/ Shiba Protector 1/ Kensai 4.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond September 25, 2008, 08:47:14 PM
I think you mean Soulbow 1 there :P.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 25, 2008, 08:55:35 PM
I think you mean Soulbow 1 there :P.

Maybe.  :P
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 25, 2008, 08:57:31 PM
I think you mean Soulbow 1 there :P.
He could have meant SoldBow...
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 25, 2008, 09:01:43 PM
I think you mean Soulbow 1 there :P.
He could have meant SoldBow...

Or I could just be unable to type correctly today... :-[
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 25, 2008, 09:12:06 PM
Venn....you have no idea how long I've been looking for a complete version of that.  And two posts above mine?  HOW?  It was a long time ago though.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 25, 2008, 09:14:38 PM
Venn....you have no idea how long I've been looking for a complete version of that.  And two posts above mine?  HOW?  It was a long time ago though.

I did notice that, though I didn't see a need to point it out. I kind of figured you'd known about it.   :)
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 25, 2008, 10:25:56 PM
Nanshork: How old is this (http://forums.gleemax.com/showthread.php?t=771597&page=13) in comparison? Also, this download (http://www.inf.ufrgs.br/~stsilva/Sublime Way/Falling Star/Falling Star Rules.pdf) worked for me, though I assume it's just a pdf

That's it!  Thank you!  It's more up to date than the first post in that thread, which is what I was talking about.  That's good enough for me.  :D

Now I can see if I want my cohort to be a Sublime Way Ranger.


Edit: SiFir, would you allow the Sublime Way Ranger  (http://forums.gleemax.com/showthread.php?t=738077) using the Falling Star style found here (http://www.inf.ufrgs.br/~stsilva/Sublime%20Way/Falling%20Star/Falling%20Star%20Rules.pdf)?
He's already allowed it, Blanche uses (used?) it, and my previous character as well.

My cohort's not using the SWVR. Instead, he/she/it'll be using a very urban Ranger.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 26, 2008, 12:13:07 AM
Why urban ranger, if you don't mind my asking?
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 26, 2008, 05:13:58 AM
Why urban ranger, if you don't mind my asking?

*points at DC to track through air*

Plus, it gives class skills in Sense Motive and whatnot.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 26, 2008, 06:52:19 AM
Ok, my character is completely finished and I'm working on my cohort (which it will be a couple of levels before I can get him).  Here  (http://brilliantgameologists.com/boards/index.php?topic=1971.msg59765#msg59765)is what I've got so far, I'll re-examine a few archer handbooks before this weekend is out and hopefully flesh out all of those empty feat slots.  Advice appreciated.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 26, 2008, 06:55:29 AM
(Binder//Warlock) 17/Hellfire Warlock 3

Wild Talent, Psionic Shot, Greater Psionic Shot, Psionic Meditation

:D
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 26, 2008, 07:02:53 AM
Are there any "cooperative sniping" abilities/feats/things that I don't know about out there? 'Cause my cohort will be ranged as well (and packing the Artificer's awesome).
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 26, 2008, 07:27:12 AM
All this talk about archers and rangers is proving that, for the moment, Mid-Ocean is pretty darn low on ranged attacks. It's not absolutely vital, but can be useful depending on the situation. And I can't fly until I get the Abyssal heritor feat Sinfire is working on (and at whatever level or pre-req is needed for it), or level 5, whichever comes first. Well, I can, though I can't go very far, and it takes up a soulmeld for the day to do so.

Not that I'm worried. Not about that, anyway. I'm sure Sinfire's got plenty of other things for us to worry about in the game. :D
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 26, 2008, 07:47:24 AM
Bugger Mid-Ocean...! :P

I am still trying to remember who is in LoI and what they are playing...! :D
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 26, 2008, 02:00:23 PM
All this talk about archers and rangers is proving that, for the moment, Mid-Ocean is pretty darn low on ranged attacks. It's not absolutely vital, but can be useful depending on the situation. And I can't fly until I get the Abyssal heritor feat Sinfire is working on (and at whatever level or pre-req is needed for it), or level 5, whichever comes first. Well, I can, though I can't go very far, and it takes up a soulmeld for the day to do so.

Not that I'm worried. Not about that, anyway. I'm sure Sinfire's got plenty of other things for us to worry about in the game. :D

Well, for starters ranged attacks were absolutely necessary. It killed the loopers we were facing before they landed on the deck of our ship and were necessary to shoot the crew aboard the Daritus (and its companion ship). I don't think we've had a time where we were in melee combat.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 26, 2008, 04:48:56 PM
(Binder//Warlock) 17/Hellfire Warlock 3

Wild Talent, Psionic Shot, Greater Psionic Shot, Psionic Meditation

:D

While it's a nice idea, I'm actually really happy with my levels as they are now.  Might be less damage, but more ranged goodness.  And splitting mind arrows.  :D


All this talk about archers and rangers is proving that, for the moment, Mid-Ocean is pretty darn low on ranged attacks. It's not absolutely vital, but can be useful depending on the situation. And I can't fly until I get the Abyssal heritor feat Sinfire is working on (and at whatever level or pre-req is needed for it), or level 5, whichever comes first. Well, I can, though I can't go very far, and it takes up a soulmeld for the day to do so.

Not that I'm worried. Not about that, anyway. I'm sure Sinfire's got plenty of other things for us to worry about in the game. :D

Well, for starters ranged attacks were absolutely necessary. It killed the loopers we were facing before they landed on the deck of our ship and were necessary to shoot the crew aboard the Daritus (and its companion ship). I don't think we've had a time where we were in melee combat.

Situations like that are the reason that my cohort is a ranged attacker.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 26, 2008, 05:51:21 PM
(Binder//Warlock) 17/Hellfire Warlock 3

Wild Talent, Psionic Shot, Greater Psionic Shot, Psionic Meditation

:D

While it's a nice idea, I'm actually really happy with my levels as they are now.  Might be less damage, but more ranged goodness.  And splitting mind arrows.  :D


All this talk about archers and rangers is proving that, for the moment, Mid-Ocean is pretty darn low on ranged attacks. It's not absolutely vital, but can be useful depending on the situation. And I can't fly until I get the Abyssal heritor feat Sinfire is working on (and at whatever level or pre-req is needed for it), or level 5, whichever comes first. Well, I can, though I can't go very far, and it takes up a soulmeld for the day to do so.

Not that I'm worried. Not about that, anyway. I'm sure Sinfire's got plenty of other things for us to worry about in the game. :D

Well, for starters ranged attacks were absolutely necessary. It killed the loopers we were facing before they landed on the deck of our ship and were necessary to shoot the crew aboard the Daritus (and its companion ship). I don't think we've had a time where we were in melee combat.

Situations like that are the reason that my cohort is a ranged attacker.

Ok, so my fears are justified (and makes me wonder why Rufei's going with such a melee oriented role as well. :P). I guess it might do me well to change my flaws and pick up a bow, then, to pick off people before they get on-board, then let it meld into my shape for closeup melee combat, seeing as how I can't yet fly and wouldn't have the proper speed or maneuverability to be effective in air combat. I also can't get the breath weapons for certain soulmelds until much later on, and they don't have terrific range anyway.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 26, 2008, 08:43:12 PM
Venn, my cohort's going to be a Ranger//Artificer. I think we're fine when it comes to ranged attacks. (Yes, it's two damage dice down 'cause of size, but it's also a +2 to attacking! And 60 ft. fly w/perfect maneuverability!) As for Blanche, her concept came before I ever set foot. And I didn't have the heart to stop playing that concept (I did edit it from being unarmed --> rapier to unarmed --> bastard sword/katana/weaboo thwacking weapon).

Plus, 28 Dex means I can shoot things well enough. And sneak attack substitutes for some damage (at <=30 ft).

EDIT: Christ, talk about indecision regarding my cohort. Should I keep my Ranger (variant'd a lot) or should I take up Targeteer (+sub. levels of Z. Soldier)?
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 26, 2008, 09:37:17 PM
Venn, my cohort's going to be a Ranger//Artificer. I think we're fine when it comes to ranged attacks. (Yes, it's two damage dice down 'cause of size, but it's also a +2 to attacking! And 60 ft. fly w/perfect maneuverability!) As for Blanche, her concept came before I ever set foot. And I didn't have the heart to stop playing that concept (I did edit it from being unarmed --> rapier to unarmed --> bastard sword/katana/weaboo thwacking weapon).

Plus, 28 Dex means I can shoot things well enough. And sneak attack substitutes for some damage (at <=30 ft).

EDIT: Christ, talk about indecision regarding my cohort. Should I keep my Ranger (variant'd a lot) or should I take up Targeteer (+sub. levels of Z. Soldier)?

Ok, good to know that we'll have some backup firepower. But that's not until you can gain a cohort. Are we starting out on a ship?

Also, I'd like to get people's final opinions on my final build. Would you guys suggest I go with Swordsage or Totemist as the second part of the Gestalt? Both provide options for versatility. There is the notion that Totemist would add certain SLAs for different situations, and I have my pick of all the soulmelds known to me, though only a certain number per day and I've got to shape them at the beginning of the day or I'm S-O-L. I can get the extra natural attacks of the totemist through Warshaper, though not the special abilities. Some of them are available via maneuvers, though only once per combat unless I re-ready them. But, I can re-ready between encounters, so that's somewhat more versatile than totemist, and in the long run I'll probably save on feats which I can use for various backups. I could also switch out the abyssal heritor feats and just have the supernatural ability to fly right off the bat, though if there's any anti-magic, I'm screwed.
Also, I wonder if there would be any benefit to playing a small race like whisper gnome, kobold, or air mephling. Hmm..

Sorry to keep flip-flopping, but it's a tough choice. As I said before, I've got too many ideas!
---
Ok, I'm not changing quite so drastically. Just switched back to Swordsage and tweaked the stats and skills some. Still not sure on that Abyssal Heritor feat, since I don't know what Sinfire plans on doing for the secondary one. He said it makes it awesome, but I've no idea how awesome. Having natural wings that don't go away with antimagic is nice,  but I don't know how much of that we'll be running into. If none to little, it may just make more sense to go with the Eagle's Wings feat and have the flight all in one package rather than two.
I also don't know how imperative flight is off the bat. I could probably put it off until my level 3 feat and go with something else now, though I'll have to decide what (generally can't go wrong with power attack in this situation).
---
Rufei: What are Targeteer and "Z. Soldier" from?
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 26, 2008, 10:30:11 PM
Cohort got updated in the thread my character is in, have no idea what to do with my psychic feats and a ranger one.  And I took Far Shot at 18th, that seems foolish.  Also, I have to be human for Shiba Protector, and I'm contemplating Dragonborn just for the flight.  But then again, I really could use that bonus feat. 

Also, SiFir, if I take Expanded Aura of Courage from Heroes of Battle will it apply to all of my paladin auras?
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 27, 2008, 07:28:41 AM
Just one question, Sinfire:

How do SoA people react to Undead? If I go Necropolitan, would they go librarian crap on me? If so, would the Disguise skill help (i.e., disguise as a living creature) or would it be mandatory?
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 27, 2008, 08:16:09 AM
Targeteer is a Fighter variant from Dragon 310 (check it out here (http://www.crystalkeep.com/d20/rules/DnD3.5Index-Classes-Base.pdf)) that essentially allows you to use Dex instead of Str for attacks with a bow (the limitation on Vital Aim seems to be gimpy - can't I use it without a positive Str score?). There's other stuff, but it's not really worth mentioning. Zhentarim Soldier is another Fighter variant that takes your 3rd, 5th, and 9th levels of Fighter (read: Nothing happens) and gives you stuff... namely Skill Focus (Intimidate), a lasting effect on Intimidate, and the ability to Intimidate as a Swift Action. Good stuff.

Half-Fey (as a Level-Adjusted Racial Template) is a kind of "meh" way of getting flight (though, x2 your base land speed and good maneuverability, not to mention Ex). It does give you a good amount of (scaling) spell-like abilities (Cha-based) and eventually an immunity to Enchantments (which may suck if you rely on those buffs).

And I can cover some amount of ranged combat. I'm more effective in close combat, but at 30 ft., my ranged attacks are passable (+13 to hit, +9 if shooting into a melee, but sneak attack applies). Not to mention I don't have to drop my gun if I want to attack (a kick is just as good). Of course, later on this'll phase out (and be replaced at high levels with spells), but for now it's passable. Surely not as powerful as a SWVRanger, but good enough. (Still, lack of Rapid Shot is a little "meh".)
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 27, 2008, 03:22:51 PM
Targeteer is a Fighter variant from Dragon 310 (check it out here (http://www.crystalkeep.com/d20/rules/DnD3.5Index-Classes-Base.pdf)) that essentially allows you to use Dex instead of Str for attacks with a bow (the limitation on Vital Aim seems to be gimpy - can't I use it without a positive Str score?). There's other stuff, but it's not really worth mentioning. Zhentarim Soldier is another Fighter variant that takes your 3rd, 5th, and 9th levels of Fighter (read: Nothing happens) and gives you stuff... namely Skill Focus (Intimidate), a lasting effect on Intimidate, and the ability to Intimidate as a Swift Action. Good stuff.

Half-Fey (as a Level-Adjusted Racial Template) is a kind of "meh" way of getting flight (though, x2 your base land speed and good maneuverability, not to mention Ex). It does give you a good amount of (scaling) spell-like abilities (Cha-based) and eventually an immunity to Enchantments (which may suck if you rely on those buffs).

And I can cover some amount of ranged combat. I'm more effective in close combat, but at 30 ft., my ranged attacks are passable (+13 to hit, +9 if shooting into a melee, but sneak attack applies). Not to mention I don't have to drop my gun if I want to attack (a kick is just as good). Of course, later on this'll phase out (and be replaced at high levels with spells), but for now it's passable. Surely not as powerful as a SWVRanger, but good enough. (Still, lack of Rapid Shot is a little "meh".)
Not sure if you meant the half-fey for me, but:
Wings at 2x base speed is pretty good, though. Not really something I think I can take, personally, though I've considered it for other characters before. Cha is currently my dump stat, though, so those SLAs wouldn't take me very far, but it's always nice to have free spells. I could actually make it work, but I'd either have to take it as a template and start my character at level 1, or as a template class, and either way I'd be giving up the feral abilities. As I'd be giving up my natural claws, it might then make more sense to focus on a different discipline, and possibly just forget about shapeshift ranger altogether.

Of course, you know I'm going to build a hypothetical build just to test it out. Well-played, Rufei. Well played.
 :lol
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 27, 2008, 06:32:09 PM
Mission accomplished. :)
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 27, 2008, 09:12:55 PM
:facepalm

You just gave him another choice. Now the game is going to be delayed another 2 months. I hate you, Rufei...


:P
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 27, 2008, 09:59:34 PM
I have a question: who all is in the LoI setting?  Me, AJ, Jaron......who?  I want to say Nanshork and someone else (I know it was 5...)
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 27, 2008, 10:01:42 PM
I think more pertinently, what are we all playing?

I am a DW Phrenic Desert Kobold (Dread Necro//Sorcerer) going into Rainbow Servant and Necropolitan.

What about you guys?
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 27, 2008, 10:55:01 PM
LoI: Me, Dman, AJ, Jaron, dark_samuari (who disappared awhile ago)

I'm a Dragonborn (Draconic Lesser Assimar) Sublime Way Marshall//Rebalanced Paladin all the way.

My cohort will be a Soulknife(fix found in first post)//Sublime Way Ranger/Soulbow/Shiba Protector/Kensai.  Still figuring out his feats and maneuvers but I've got a little while. 
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 27, 2008, 11:27:27 PM
You stay away from me with your Lay on Hands...! :P
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 September 28, 2008, 02:02:15 AM
I think I can heal you eventually AJ, but I'm not sure.  I don't think we have an energy type that the healing of a waterbender is, it's just healing, much like Crusader abilities (Crusader's Strike and the like).

I'm a waterbender//incarnate all the way.  I currently have the Tentacle and Water Whip seeds, looking at next level Ice Shards, or if we need it Healing Waters (if not that comes at level 6).  So I can trip, trip, trip some more, then I can occupy spaces and negate attacks directed at anyone in my reach.  Well, make them really unlikely to hit (-6 penalty on attack rolls...).  And ironically Crusader fails with this build.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 28, 2008, 02:08:00 AM
If I survive, I've got my own version of Lay on Hands to heal back up. Unlimited use, but slow, so non-combat effective.

That said, if I get 1500xp without dying, then my hp will increase by a factor of 4, which will increase my survivability somwhat.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 28, 2008, 02:29:46 AM
You stay away from me with your Lay on Hands...! :P

I've got healing maneuver's, don't worry.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 28, 2008, 02:31:40 AM
:facepalm

You just gave him another choice. Now the game is going to be delayed another 2 months. I hate you, Rufei...


:P
Haha, even if I did make several more builds, it wouldn't affect you guys because you're in LoI and I'm in M-O. If anything, Rufei would have been sealing his own death wish. :D

Half-Fey is too big a LA to use anyway. I'm not keen on starting an ECL 3 game with only one class level, particularly with 1 HD. Maybe Racial classes, but still, I think the last build is best.
The question is feat choices.
[Removed for the sake of our less mature peers  :P]
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 28, 2008, 02:38:36 AM
Over a table, you mean...?  :lol
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 28, 2008, 03:32:17 AM
By the way, my cohort is complete.  Here (http://brilliantgameologists.com/boards/index.php?topic=1971).  And SiFir, does Expanded Aura of Courage apply to all Rebalanced Paladin auras?
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 28, 2008, 09:25:27 PM
By the way, my cohort is complete.  Here (http://brilliantgameologists.com/boards/index.php?topic=1971).  And SiFir, does Expanded Aura of Courage apply to all Rebalanced Paladin auras?

Yes.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 28, 2008, 10:01:34 PM
Obscure game referrence:

14
: Re: Skies of Arcadia Recruiting and OOC
: Rufei September 29, 2008, 04:45:13 PM
So Venn, where are you at in the creation process and if you're done, can we get a link? I'll recompile the Mid-Ocean list of PCs once everyone's finished. :)
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 29, 2008, 05:26:03 PM
By the way, my cohort is complete.  Here (http://brilliantgameologists.com/boards/index.php?topic=1971).  And SiFir, does Expanded Aura of Courage apply to all Rebalanced Paladin auras?

Yes.

Woo, that will make all of my auras 60', at least for awhile.  Now, do I want improved flight or improved cohort?  Hmmmm.....
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 29, 2008, 05:58:03 PM
So Venn, where are you at in the creation process and if you're done, can we get a link? I'll recompile the Mid-Ocean list of PCs once everyone's finished. :)

The character sheet's already up, but for easy reference, you can find it here: http://www.myth-weavers.com/sheets/view.php?id=82994 (http://www.myth-weavers.com/sheets/view.php?id=82994)

As for completion, I've just got to finish my equipment, tighten up the background, and finalize my feat selection. I can still go with Sinfire's idea of using Abyssal Heritor feats for the flight, giving me (ex) flight at the cost of two feats, but I don't know the details on his custom feat that gives the wings actual flight capability (fly speed, full flight a-la Outsider wings or incremental like Dragon Wings, etc.). If I'm impatient, I can get flight at level 1 with a speed of 60 in 1 hour increments with the Eagle's Wings feat, but it's (su) due to being tied into my shapeshifting, and thus a bit more vulnerable. The question I suppose is how useful is flight this early. From the sound of things, flight will be important to have at some point, especially if I, say, get flung overboard.
If I wasn't the only one with feat slots open, I might not need to also be the trapfinder, which would open up the slot I spent on Intuitive Trapsmith, but as it is that slot's reserved. Adaptive Style lets me switch out my maneuvers quicker, though it's not strictly necessary this early. So, I've got one feat open, and a second one open if it would be better suited to something else right now.

At some point, Power Attack will likely be useful since my shapeshifting boosts my strength and thus attack power, but also isn't completely necessary (works well with some other feats, though, like leap attack for double power attack damage). But, as was stated, we don't necessarily need any Uber-Damage-Dealers.

Also, I haven't heard from Sinfire yet on whether I can add Wild feats to the Champion of the Wild feat list, which would allow me to just get Eagle's Wings as a bonus feat at level 4, or something else if it would be useful.

I'm in the computer lab right now, so I'm AFB mostly. I'm about to pack up and head home now, though, so I'm going to be able to pore over other options as well.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan September 29, 2008, 06:37:37 PM
So Venn, where are you at in the creation process and if you're done, can we get a link? I'll recompile the Mid-Ocean list of PCs once everyone's finished. :)

The character sheet's already up, but for easy reference, you can find it here: http://www.myth-weavers.com/sheets/view.php?id=82994 (http://www.myth-weavers.com/sheets/view.php?id=82994)

As for completion, I've just got to finish my equipment, tighten up the background, and finalize my feat selection. I can still go with Sinfire's idea of using Abyssal Heritor feats for the flight, giving me (ex) flight at the cost of two feats, but I don't know the details on his custom feat that gives the wings actual flight capability (fly speed, full flight a-la Outsider wings or incremental like Dragon Wings, etc.). If I'm impatient, I can get flight at level 1 with a speed of 60 in 1 hour increments with the Eagle's Wings feat, but it's (su) due to being tied into my shapeshifting, and thus a bit more vulnerable. The question I suppose is how useful is flight this early. From the sound of things, flight will be important to have at some point, especially if I, say, get flung overboard.
If I wasn't the only one with feat slots open, I might not need to also be the trapfinder, which would open up the slot I spent on Intuitive Trapsmith, but as it is that slot's reserved. Adaptive Style lets me switch out my maneuvers quicker, though it's not strictly necessary this early. So, I've got one feat open, and a second one open if it would be better suited to something else right now.

At some point, Power Attack will likely be useful since my shapeshifting boosts my strength and thus attack power, but also isn't completely necessary (works well with some other feats, though, like leap attack for double power attack damage). But, as was stated, we don't necessarily need any Uber-Damage-Dealers.

Also, I haven't heard from Sinfire yet on whether I can add Wild feats to the Champion of the Wild feat list, which would allow me to just get Eagle's Wings as a bonus feat at level 4, or something else if it would be useful.

I'm in the computer lab right now, so I'm AFB mostly. I'm about to pack up and head home now, though, so I'm going to be able to pore over other options as well.

I'll allow the Wild Feats as Ranger bonus feats, seeing as you are taking the Wild Shape variant anyway.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 29, 2008, 06:40:33 PM
Oh, note the changes to my character sheet. I deleted the Vest of Resistance +1 to save some money towards the 3000gp for the ritual at level 4.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork September 29, 2008, 06:59:30 PM
I'm going with Improved Cohort over Improved Maneuverability since I just realized I can buy improved maneuverability later on if I decide it's worth the expense.  Unless anyone can think of something better to take than Improved Cohort that is.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 29, 2008, 07:36:41 PM
So Venn, where are you at in the creation process and if you're done, can we get a link? I'll recompile the Mid-Ocean list of PCs once everyone's finished. :)

The character sheet's already up, but for easy reference, you can find it here: http://www.myth-weavers.com/sheets/view.php?id=82994 (http://www.myth-weavers.com/sheets/view.php?id=82994)

As for completion, I've just got to finish my equipment, tighten up the background, and finalize my feat selection. I can still go with Sinfire's idea of using Abyssal Heritor feats for the flight, giving me (ex) flight at the cost of two feats, but I don't know the details on his custom feat that gives the wings actual flight capability (fly speed, full flight a-la Outsider wings or incremental like Dragon Wings, etc.). If I'm impatient, I can get flight at level 1 with a speed of 60 in 1 hour increments with the Eagle's Wings feat, but it's (su) due to being tied into my shapeshifting, and thus a bit more vulnerable. The question I suppose is how useful is flight this early. From the sound of things, flight will be important to have at some point, especially if I, say, get flung overboard.
If I wasn't the only one with feat slots open, I might not need to also be the trapfinder, which would open up the slot I spent on Intuitive Trapsmith, but as it is that slot's reserved. Adaptive Style lets me switch out my maneuvers quicker, though it's not strictly necessary this early. So, I've got one feat open, and a second one open if it would be better suited to something else right now.

At some point, Power Attack will likely be useful since my shapeshifting boosts my strength and thus attack power, but also isn't completely necessary (works well with some other feats, though, like leap attack for double power attack damage). But, as was stated, we don't necessarily need any Uber-Damage-Dealers.

Also, I haven't heard from Sinfire yet on whether I can add Wild feats to the Champion of the Wild feat list, which would allow me to just get Eagle's Wings as a bonus feat at level 4, or something else if it would be useful.

I'm in the computer lab right now, so I'm AFB mostly. I'm about to pack up and head home now, though, so I'm going to be able to pore over other options as well.

I'll allow the Wild Feats as Ranger bonus feats, seeing as you are taking the Wild Shape variant anyway.

Plus, it fits the theme. I like the idea of Wild feats as Metawild feats for Shapeshifting, so I'm going to try and get as much out of this schtick as I can. It's not the most powerful or optimized mechanic, so I'm doing my best to improve upon it. I like to think of it as good experience in game mechanics development.
>_>
<_<
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem September 30, 2008, 09:17:43 PM
So Venn, where are you at in the creation process and if you're done, can we get a link? I'll recompile the Mid-Ocean list of PCs once everyone's finished. :)

The character sheet's already up, but for easy reference, you can find it here: http://www.myth-weavers.com/sheets/view.php?id=82994 (http://www.myth-weavers.com/sheets/view.php?id=82994)

As for completion, I've just got to finish my equipment, tighten up the background, and finalize my feat selection. I can still go with Sinfire's idea of using Abyssal Heritor feats for the flight, giving me (ex) flight at the cost of two feats, but I don't know the details on his custom feat that gives the wings actual flight capability (fly speed, full flight a-la Outsider wings or incremental like Dragon Wings, etc.). If I'm impatient, I can get flight at level 1 with a speed of 60 in 1 hour increments with the Eagle's Wings feat, but it's (su) due to being tied into my shapeshifting, and thus a bit more vulnerable. The question I suppose is how useful is flight this early. From the sound of things, flight will be important to have at some point, especially if I, say, get flung overboard.
If I wasn't the only one with feat slots open, I might not need to also be the trapfinder, which would open up the slot I spent on Intuitive Trapsmith, but as it is that slot's reserved. Adaptive Style lets me switch out my maneuvers quicker, though it's not strictly necessary this early. So, I've got one feat open, and a second one open if it would be better suited to something else right now.

At some point, Power Attack will likely be useful since my shapeshifting boosts my strength and thus attack power, but also isn't completely necessary (works well with some other feats, though, like leap attack for double power attack damage). But, as was stated, we don't necessarily need any Uber-Damage-Dealers.

Also, I haven't heard from Sinfire yet on whether I can add Wild feats to the Champion of the Wild feat list, which would allow me to just get Eagle's Wings as a bonus feat at level 4, or something else if it would be useful.

I'm in the computer lab right now, so I'm AFB mostly. I'm about to pack up and head home now, though, so I'm going to be able to pore over other options as well.

Ok, so I'm done. I'll save some money so I've got it for better items later on. Now to post in the Character sheet thread.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames September 30, 2008, 11:24:28 PM
Isn't Improved Cohort just = +1 level to cohort? Is it really worth a feat?
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork October 01, 2008, 06:16:13 PM
Isn't Improved Cohort just = +1 level to cohort? Is it really worth a feat?

Yep, and probably not.  I've just run out of ideas to replace it with.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 October 01, 2008, 06:40:23 PM
You have Improved Initiative?
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork October 01, 2008, 06:47:32 PM
You have Improved Initiative?

Nope, but it'd be a few levels before I took it anyway.  That's why I didn't make it my auto-fallback.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei October 01, 2008, 09:28:25 PM
And Mid-Ocean is (almost?) ready!

VennDygrem: Jerran (the Wolf) (http://www.myth-weavers.com/sheets/view.php?id=82994) - Ranger 2//Swordsage 2 (LA +1)
AlienFromBeyond: Sazarek (http://www.myth-weavers.com/sheets/view.php?id=80566) - Human Paragon 3//Half-Elf Paragon 3
Phaenix: Ellis Gaszpar (http://www.myth-weavers.com/sheets/view.php?id=80588) - Cloistered Cleric 3//Ranger 3 (Said something about doing an Airbender instead)
Rufei: Blanche Balim (http://www.myth-weavers.com/sheets/view.php?id=77837) - Martial Artist 2//Fighter 2/Rogue 1

Depends on if Phaenix is sticking with Ellis or dropping him for some other build. But yeah, I think we're set... with some ridiculous stats to boot. Jerran with a 24 in Wis and a 22 in Str, Sazarek with that 30 in Int, and Blanche with a 28 in Dex... with Ellis barely scraping 20 with that Wis (but it's a cleric, so it'll be buff crazy!).

Fun times.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames October 01, 2008, 09:37:41 PM
Err, AlienFromBeyond might want to get one level of spellcasting class first (if he is going that way). All +1 Spellcasting doesn't apply if you put a spellcasting class after those levels have been taken, IIRC...
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond October 01, 2008, 09:51:16 PM
Err, AlienFromBeyond might want to get one level of spellcasting class first (if he is going that way). All +1 Spellcasting doesn't apply if you put a spellcasting class after those levels have been taken, IIRC...
I realize that, the spellcaster level from it is basically a waste.
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan October 01, 2008, 09:59:17 PM
Err, AlienFromBeyond might want to get one level of spellcasting class first (if he is going that way). All +1 Spellcasting doesn't apply if you put a spellcasting class after those levels have been taken, IIRC...

He's shooting for Rift Magi via Moon Magic feats, IIRC. This means he can't get spellcasting unless it is from a PrC, or else he can't qualify without taking Martial Adept levels.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond October 02, 2008, 12:34:22 AM
He's shooting for Rift Magi via Moon Magic feats, IIRC. This means he can't get spellcasting unless it is from a PrC, or else he can't qualify without taking Martial Adept levels.
Which I'd love to be able to do so I actually have a decent number of readied maneuvers, but it's not really my primary focus anyways.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames October 02, 2008, 12:38:09 AM
So, everyone's ready? Obscure referrence again: 14!
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond October 02, 2008, 01:37:53 AM
Depends on if Phaenix is sticking with Ellis or dropping him for some other build. But yeah, I think we're set... with some ridiculous stats to boot. Jerran with a 24 in Wis and a 22 in Str, Sazarek with that 30 in Int, and Blanche with a 28 in Dex... with Ellis barely scraping 20 with that Wis (but it's a cleric, so it'll be buff crazy!).

Fun times.
Yes, the stats are slightly silly I will admit, but I did roll 6 fate points, what else was I going to do with them?
: Re: Skies of Arcadia Recruiting and OOC
: JaronK October 02, 2008, 04:49:30 AM
So... still nothing doing with the ice game?  Is there any way to be transfered to a game that will be doing something?

JaronK
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames October 02, 2008, 05:07:17 AM
Since the LoI is not starting, I might do a bit of changes to my character. I am weighing up the option of:

(Cloistered Cleric//Sorcerer) 2/Druid 3/MT 2/AH 10/FL 3
(Beguiler//Sorcerer)1/Focused Conjurer 1/Master Specialist 3/Ultimate Magus 10/something x

Reasons:
There are a couple of feats in Dragonlance that allows me to use Cha or Int for divine spells instead of Wis,
and
there is a template for Dragons (Riddled) that allows me to change Sorcerer casting to Int based instead of Cha based (lose 1 spellslot/level though).

Plus, I am bored waiting... :P
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem October 02, 2008, 06:55:23 AM
So... still nothing doing with the ice game?  Is there any way to be transfered to a game that will be doing something?

JaronK

Which character is your's, by the way?
: Re: Skies of Arcadia Recruiting and OOC
: Phaenix October 02, 2008, 12:44:00 PM
And Mid-Ocean is (almost?) ready!

VennDygrem: Jerran (the Wolf) (http://www.myth-weavers.com/sheets/view.php?id=82994) - Ranger 2//Swordsage 2 (LA +1)
AlienFromBeyond: Sazarek (http://www.myth-weavers.com/sheets/view.php?id=80566) - Human Paragon 3//Half-Elf Paragon 3
Phaenix: Ellis Gaszpar (http://www.myth-weavers.com/sheets/view.php?id=80588) - Cloistered Cleric 3//Ranger 3 (Said something about doing an Airbender instead)
Rufei: Blanche Balim (http://www.myth-weavers.com/sheets/view.php?id=77837) - Martial Artist 2//Fighter 2/Rogue 1

Depends on if Phaenix is sticking with Ellis or dropping him for some other build. But yeah, I think we're set... with some ridiculous stats to boot. Jerran with a 24 in Wis and a 22 in Str, Sazarek with that 30 in Int, and Blanche with a 28 in Dex... with Ellis barely scraping 20 with that Wis (but it's a cleric, so it'll be buff crazy!).

Fun times.

I'll stick with Ranger for now. Since retraining is allowed, I can always switch it out (Maybe once I get Divine Power).

Y'know, in any other game 20 in your main stat at level 3 would be considered pretty darn good. :) Plus, I only get one FP. I think a re-roll will be nice. Unless my teammates think I ought to spend it?
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem October 02, 2008, 01:07:55 PM
No, having the auto-save-my-butt ability is really nice. I considered saving one of my points, but I wanted a nice, even hit point total. :D

I've never played a character with stats or abilities like this, but besides the maneuvers, it's really only decent at one thing. So who knows if I'll even survive, haha.
: Re: Skies of Arcadia Recruiting and OOC
: JaronK October 02, 2008, 05:00:30 PM
So... still nothing doing with the ice game?  Is there any way to be transfered to a game that will be doing something?

JaronK

Which character is your's, by the way?

Wymm, a ninja.  I've had it since the first false start of the ice game on the other boards... I've just been waiting for notification that it was time to dust him off.  This guy:  http://www.myth-weavers.com/sheets/view.php?id=49261

JaronK
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 October 02, 2008, 06:20:55 PM
I think we have everyone for the LoI campaign: you, me, Nanshork, and AJ.  And one other?  But  think he dropped....I don't know.  I know that we have enough people, and have for some time now.
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork October 02, 2008, 06:28:43 PM
We have four.  We had Dark_Samuari, but he disappeared weeks back.  Four is enough, and in a couple of levels I'll have a cohort for a nice power boost.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 October 02, 2008, 06:41:31 PM
Yeah, see?  We're ready. And I'm updated to Avatar Beta, so if Jaron needs to update he'll be the last.  You're done, right Nanshork?  AJ?
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem October 02, 2008, 07:16:53 PM
It seems like a lot of us are done. It only took forever, right?  :)
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork October 02, 2008, 07:45:55 PM
I'm done.  Fiddling with feat progression, but I'm done.  Cohort is done too, though he's a couple of levels in the future.
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames October 02, 2008, 07:54:38 PM
Yeah, see?  We're ready. And I'm updated to Avatar Beta, so if Jaron needs to update he'll be the last.  You're done, right Nanshork?  AJ?
Pretty much. Sinfire's to get back to me about something, but other than that, I'm good to go.
: Re: Skies of Arcadia Recruiting and OOC
: JaronK October 02, 2008, 08:03:55 PM
Wait, what's Avatar Beta?

JaronK
: Re: Skies of Arcadia Recruiting and OOC
: Omen of Peace October 02, 2008, 08:42:54 PM
The homebrew rules to emulate Bending (from the Avatar series) in version beta.

Not to dash your hopes but the games that are actually started have slowed to a crawl since Sinfire is busy.

On a completely different topic: I believe this is the longest thread on all of BG...
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 October 02, 2008, 08:44:26 PM
The new and improved Avatar project.  It's actually located here, in the Inspiration Strikes forum.  Me and Astral Fire have been working on it, and the beta version is almost done, all that are left are fire and touch ups on air.  And then feats and items, but those are minor.  It gave much needed updates to all the seeds, got rid of the skill based mechanic and replaced it with class level (+1/2 other levels, a la ToB), and gave an update to the classes themselves (no more stupid abilities and dead levels, these ones are good through 20 if you want).

Yes it is.  And it's the third most viewed.
: Re: Skies of Arcadia Recruiting and OOC
: JaronK October 02, 2008, 09:16:36 PM
Honestly, I get the feeling this was overly ambitious, and the games may never actually get off the ground.  Too bad too.

Anyway, my character has been ready for months now.

JaronK
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork October 02, 2008, 09:17:30 PM
Yes it is.  And it's the third most viewed.
Because we're AWESOME!
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 October 02, 2008, 09:18:30 PM
Hey, mine too.  BUt the good news about the wait: I didn't have to use a sub-par waterbender when playing.  I get to use one brought about by GOOD design talents and playtesting (though technically playtesting isn't over...it's far from over...)
: Re: Skies of Arcadia Recruiting and OOC
: SixthDeclension October 02, 2008, 09:21:27 PM
(http://www.theslicery.com/images/awesome.jpg)
: Re: Skies of Arcadia Recruiting and OOC
: Rufei October 02, 2008, 10:11:26 PM
Honestly, I get the feeling this was overly ambitious, and the games may never actually get off the ground.  Too bad too.

Anyway, my character has been ready for months now.

JaronK

Yeah, Mid-Ocean died because it took too long for the DM response (last time). Here's to hoping SiFir doesn't get too busy. :)
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames October 02, 2008, 10:34:41 PM
He's got exams, I believe. So don't pressure him too much.

Game << exams
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan October 03, 2008, 02:20:29 AM
He's got exams, I believe. So don't pressure him too much.

Game << exams

Physics and History tests, and a Definition paper for my English class, actually. My exams don't happen until December.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei October 03, 2008, 03:01:35 AM
Heh. It's that time of year... that all the tests hit, eh? (Same here, only Psych and CompSci.)
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem October 03, 2008, 03:42:40 AM
Similar here, except instead of papers and exams, I've got projects galore. The glory of being in a studio-oriented major. :/
: Re: Skies of Arcadia Recruiting and OOC
: AndyJames October 03, 2008, 04:00:40 AM
Times like these, I am glad I no longer have to take exams... :D
: Re: Skies of Arcadia Recruiting and OOC
: Rufei October 03, 2008, 03:25:34 PM
Times like these, I am glad I no longer have to take exams... :D

May fire rain down on you and your family. :)
: Re: Skies of Arcadia Recruiting and OOC
: JaronK October 03, 2008, 05:35:18 PM
Perhaps, since SciFi can't keep up with this many games, someone else might be willing to DM for some of the characters created for it?

JaronK
: Re: Skies of Arcadia Recruiting and OOC
: Sinfire Titan October 03, 2008, 05:43:46 PM
Perhaps, since SciFi can't keep up with this many games, someone else might be willing to DM for some of the characters created for it?

JaronK

Moday is the deadline for my paper, so once that's out of my way I can resume my DMing. Anyone willing to co-DM is going to need to PM me about it.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 October 03, 2008, 06:48:42 PM
Hey, I'm just working now.  No school here either!  But I do have work 5 days a week (finally, until this week it's been 6 long days a week.  Not sure how I didn't go over.).
: Re: Skies of Arcadia Recruiting and OOC
: Rufei October 03, 2008, 07:31:34 PM
I feel that a co-DM is necessary, seeing as the scope of this PbP is just so huge. Though, I can't offer up my DMing abilities seeing as I'm nowhere near familiar with the amount of stuff you guys pull. :O
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond October 13, 2008, 12:16:53 AM
I feel that a co-DM is necessary, seeing as the scope of this PbP is just so huge. Though, I can't offer up my DMing abilities seeing as I'm nowhere near familiar with the amount of stuff you guys pull. :O
It's starting to look like that might not be a bad idea. Last post in this thread (yours) was over a week ago from this one.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem October 13, 2008, 12:44:00 AM
It's a difficult time for several of us, what with school and or work. I suppose if some of us (me) took less time making characters, we could have started earlier.

I know my own schedule only really just slowed down a bit recently as I caught up on work (not that I haven't taken a few diversions to the boards).
: Re: Skies of Arcadia Recruiting and OOC
: Nanshork October 13, 2008, 01:33:10 AM
Eh, I've pretty much lost hope in this game starting any time soon.  I'm not taking my name out, and I'm ready to go whenever we do start, but this just seems to be too much for SiFi right now.
: Re: Skies of Arcadia Recruiting and OOC
: AlienFromBeyond October 13, 2008, 02:23:37 AM
Eh, I've pretty much lost hope in this game starting any time soon.  I'm not taking my name out, and I'm ready to go whenever we do start, but this just seems to be too much for SiFi right now.
Seems strangely familiar... :-\ :P
: Re: Skies of Arcadia Recruiting and OOC
: Rufei October 13, 2008, 03:33:23 AM
Eh, I've pretty much lost hope in this game starting any time soon.  I'm not taking my name out, and I'm ready to go whenever we do start, but this just seems to be too much for SiFi right now.
Seems strangely familiar... :-\ :P

Heh, the less they know... :).

Still yeah, I think we need a co-DM. Would help SiFir out a LOT. And I've been checking up on this thread at least every day... and the inactivity's kind of been discouraging. D:

Still, I think we'd all love to play in this campaign, so whatever we can do to get this game off the ground... I think we'd be willing to do.
: Re: Skies of Arcadia Recruiting and OOC
: VennDygrem October 13, 2008, 05:32:54 AM
A lot of games seem to be suffering from this lately. The DM simply has too much going on offline.

I've been checking every day, but there's been no reason to post. Soon, I hope.
: Re: Skies of Arcadia Recruiting and OOC
: dman11235 October 16, 2008, 11:11:21 PM
Hey SiFir, I've been meaning to tell you, but the links to classes on the OP: have an extra http:// in them and quotes in them.  Kinda makes in not a valid link.
: Re: Skies of Arcadia Recruiting and OOC
: Rufei October 26, 2008, 07:54:13 AM
Hmm, so has SiFir become a zombie?  ???
: Re: Skies of Arcadia Recruiting and OOC
: Callix October 26, 2008, 09:35:13 AM
Hmm, so has SiFir become a zombie?  ???
I've seen him elsewhare about the boards, but not here. Odd...
: Re: Skies of Arcadia Recruiting and OOC
: AfterCrescent October 26, 2008, 04:43:23 PM
This thread has gotten way too large, and SiFir is pretty much AWOL, or so it seems.

If he has the remaining games ready, he can start them, or he can reopen a new thread to finish his games.