Consistent tone - a realistic medieval world, or an over the top anime medieval world are both fine by me, but only if the whole system fits it
This is a DM's work, not the system's
Verisimilitude - when I do world building, I actually pay attention to things like ecology and trade networks and farmer/other ratios. I know better than to expect this from a published setting, but I would like to be able to construct adventures without ignoring these things
Same as the above.
Streamlined combat - combat is the most system-dependent thing we do in RPGs, I'd like it to hold my attention
Roll one set of dice per round only, check.
Interesting combat - more options than move and swing is nice
Only limited by your imagination, check.
Interesting character creation - I'm here from CharOp, what do you expect?
You can be anything (skills based, not class based), check.
Starcraft balance - even more picky than the person who wants the fighter and the wizard to be equals, I want them to be equals and very, very different
Everyone gets the same points, and being class-less, everyone would be fairly similar in terms of power, check.
No scaling numbers - the obsession with numbers that go up is what causes almost every broken thing in D&D
Skills gains geometric scaling according to level achieved means that people tend not to have uber high numbers, so check.
And the system you are looking for? Mage: the Ascension, part of the World of Darkness series from White Wolf