Ok. So here's the build as it should stand at level 6, as the campaign begins. All I can say is thank god for retraining
Crunch:
[spoiler]
(Assuming 32 point buy - may redistribute if more points are added)
Silverbrow Human (Dragon Magic, p5)
STR: 8 + 0 = 8
DEX: 8 + 8 = 15 (+1@4th) = 16
CON: 8 + 6 = 14
INT: 8 + 6 = 14
WIS: 8 + 2 = 10
CHA: 8 + 10 = 16
BAB: +2 (+5 Ranged/+1 Melee)
FORT: 3 + 2 Con = 5
REF: 1 + 3 Dex = 4
WILL: 4 - 1 Wis = 3
HD: 6d4 + 12
AC: 10 + 3 Dex + 4 MA + 4 SH - 1 FL = 21
Feats & Flaws:Feats:Sculpt Spell (CArc), Arcane Preparation, Point Blank Shot, Cooperative Spell (CArc), Split Ray (CArc)
FLAW: Vulnerable
Skills: (2 + 2 x 4) + (2 + 2 x 5) = 36 2 Sorc 6
Class Skills:Bluff (Cha) 4r
Concentration (Con) 8
Diplomacy (Cha) 4r
Craft (Int)
Intimidate (Cha) 4r
Knowledge (arcana) (Int) 4r
Knowledge (All)
Profession (Wis)
Sense Motive (Wis) 4r
Spellcraft (Int) 8
Cross Class:Projected 20-Level Progression:Note: I will be using the Metamagic Specialist Variant Sorceror from the PHB II, and the Invisible Eye Monk Variant from the SRD.CH = Character Feat, HF = Human Feat, FF = Flaw Feat BF = Bonus Feat from class
1 Sorceror (1) CH: Sculpt Spell (CArc) HF: Arcane Preparation (CArc) FF: Point Blank Shot
2 Sorceror (2)
3 Sorceror (3) CH: Cooperative Spell (CArc)
4 Sorceror (4)
5 Sorceror (5)
6 Mindbender (Carc) (1) CH: Split Ray (CArc)
1 Monk (1) CH: Ascetic Mage (CAdv) BF: Combat Reflexes
2 Monk (2) BF: Lightning Reflexes
3 Monk (3) CH: Energy Substitution: Cold
4 Monk (4)
5 Ninja (CAdv)(1)
6 Ninja (CAdv)(2) CH: Ascetic Stalker (CSco)
7 Mage of the Arcane Order (CArc)(1)
8 Spell Warp Sniper (CSco)(1)
9 Spell Warp Sniper (CSco)(2) CH: Residual Magic (CMag)
10 Spell Warp Sniper (CSco)(3) BF: Precise Shot
11 Spell Warp Sniper (CSco)(4)
12 Spell Warp Sniper (CSco)(5) CH: Arcane Thesis: Vitriolic Sphere (F: PHB II, Sp: SpC)
13 Mage of the Arcane Order (CArc)(2) BF: Chain Spell (CArc)
14 Arcane Trickster (DMG)(1)
15 Arcane Trickster (DMG)(2) CH: Energy Admixture: Cold (CArc)
16 Arcane Trickster (DMG)(3)
17 Arcane Trickster (DMG)(4)
18 Arcane Trickster (DMG)(5) CH: Deadly Precision?
19 Arcane Trickster (DMG)(6)
20: Arcane Trickster (DMG)(7)
Spells:(6/day) 0th: 7: Prestidigitation, Caltrops (Spc), Acid Splash, Light, Detect Magic, Mage Hand, Mending
(6/day + 1) 1st: 4: Mage Armor, Shield, Charm Person, Ray of Flame (SpC)
(5/day + 1) 2nd: 2: Wings of Cover (ROTD), Glitterdust
(3/day + 1) 3rd: 1: Ray of Dizziness (SpC)
Note: I also plan to use the following spells:
Sniper's Shot - 1st (SpC), Shivering Touch, Lesser - 1st (Frostburn), Wings of Cover - 2nd (Races of the Dragon), Assay Resistance - 4th (SpC), Vitriolic Sphere - 5th (SpC), Arcane Spellsurge - 7th (Races of the Dragon)Equipment:15000 - 13300 = 1700gp remaining for non-magic equipment & possibly wands
Metamagic Rod - Extend (Lesser) - 3000gp
Heward's Handy Haversack - 2000gp
Cloak of Resistance +2 - 4000gp
Hat of Disguise - 1800gp
Ring of Sustenance - 2500gp
[/spoiler]
What else do you need before we are ready to go?