Brilliant Gameologists Forum

The Thinktank => Min/Max It! => You Break It, You Buy It => : EjoThims May 16, 2008, 11:16:43 PM

: 1,067,212 attacks in a single action
: EjoThims May 16, 2008, 11:16:43 PM
Okay, I'm back to this.

My goal is to generate the most individual, granted attacks in a single action (full round in this case, but still, only one action used). No manuevers, no multi-pouncing, no fusion, no infinites, no arbitrary numbers, no extra actions, no clone or cohort attacks. Just one character making as many granted attacks as I can squeeze into one single action.

The idea is for a Dragonwrought Kobold to use her Psion Cohort and his Red Wizard Cohort to True Mind Switch with a heavily templated beast.

The Psion creates a Dorje of Metamorphosis, Greater, which the Kobold will be able to use after a few (or several, whatever) tries with UPD. We turn into a Barghest, then feed until we have at least two extra HD. This will be useful later.

By using Circle Magic the Red Wizard gets his CL up to a minimum of 25 (Lizzipede's HD). He then uses Mental Pinnacle to turn it all to ML, and the Psion manifests Metaconcert so that his True Mind Switch power has access to the raised ML.

The Lizzipede is summoned with a CL 22 scroll of Gate (it's an outsider after all!). If Gate calling templated, non-unique creatures works, it is ordered to fail it's save. If a unique creature must be called, an Elder Evil worshipping soulless brain sucking Dragonwrought Kobold/Illithid should be tempting enough for it to show. In this case, in the round before the scroll is used, the Metaconcert casts Linked My Light and True Mind Switch. After the sroll is used and the Lizzipede appears, the True Mind Switch is manifested, and the high ML assures it will bypass the Will Save.

True Mind Switch is then cast again on the Kobold/Illithid, putting her in the Lizzipede's body.

Lizardfolk Templates: [Spoiler]
Half-Illithid - gains 4 tentacles on head
Obah-Blessed (4 arms)
Aberrant Limbs(arms)
Half-Ogre - considered a Giant as well as base creature (let's us make other abuses)
Half-Golem (flesh)
Incarnate Construct - brings us back to humanoid
Insectile Creature - adds 4 arms we can't use (yet)
[/Spoiler]

Tauric Creature:[spoiler]
Base Humanoid: Templated Lizardfolk
Base Creature: Large Monstrous Centipede
This gives us 100 more legs.
Callix names this the Lizzipede.
[/spoiler]

Tauric Creature Templates:[spoiler]
Half-Troll - type becomes Giant
Half-Minotaur - gains gore, becomes Large
Half-Dragon(red) - type becomes Dragon and gains bite and wings because of Large size; this allows flying so we can use all 100 legs
Half-Farspawn - type becomes Outsider again, gains 2 tentacles
Half-Fiend(Bebilith (http://www.wizards.com/default.asp?x=dnd/we/20060630x&page=1)) - becomes Huge
Multi-Headed(12)
Psuedonatural - gain 6 tentacle rakes
[/Spoiler]

And it looks, a little something like this:[spoiler]Flying above you, over ten feet tall, the monstrosity, barely humanoid in shape, roars; its muscles swelling to almost comicly large proportions. It's form is covered by hard chitin of a deep blue color, with layers of flexible, crimson scales under the joints and cracks. Oozing pustules and unblinking, multi-faceted eyes cover the chitinous shell. It's shoulders and arms appear to be from some other creature entirely, stitched and riveted into place. Halfway down, the arms transform into tentacles, though they still end in clawed hands. Ten more tentacles and five more arms sprout from each of it's side, and from it's chest, eight pairs of tentacles squirm hungrily. Each tentacle ends in a wicked, clawed hand. Thirteen long, flexible necks sprout from it's shoulders, each supporting it's own head. It's mouths are toothy maws, each surrounded by four writhing tentacles, also ending in clawed hands, and a pair of mandibles. It's eyes are multi-faceted, like that of a giant fly, and a large crest of spines, accented by a pair of twitching antennae and a pair of massive horns, starts at each snout and travels to each spine. A tangled mass of scraggly hair adorns each head, with a small, twisted knife braided into the matt. From it's back spread a large pair of bright ruby wings, scaled and covered in spines. It's segmented torso is elongated, stretching out over fifteen feet, and coiled beneath it as it flies. A hundred pairs of small, insectile legs sprout from underneath it. Each leg splits into a mass of 10 twisted tentacles topped with a small, gnarled hand. The end of the torso sports a long, snakelike tail. It's armor is stitched and welded together from smaller suits, and is adorned with many spikes and blades. Each of it's hands carries two blades shaped like the crescent moon, and it's mouthes use it's wicked teeth to wield two more. Wrapped in the end of it's tail are two more. Each of the crescent shaped blades is also on fire.

When it attacks, it throws the knives in a kaleidoscopic whirlwind of motion. Each knife somehow finds it's way back to the creature to be thrown again and again, leaving an insane network of trailers from the flames that adorn them. Occasionally one of the knives bursts into fire when it finds it's mark, yet the flames still trail back to the creature, reforming the blade to be thrown again. At the same time, it's snakelike heads lash at, battering it's foe with it's necks, horns, and the blades twisted in it's hair. It's torso also swings around, dragging the spiked and bladed armor across it's enemies.
[/spoiler]

The Lizzipede also only has 25 HD and no SR, so some complications are removed.

Once in the body of the Lizzipede, the Kobold has 8 arms, 12 heads with 12 bite attacks. She receives a casting of Girallon's Blessing from the mage for 2 more, totaling 10. Normally these would all only be able to make off-hand attacks, however, Superior Multiweapon fighting makes as many arms as you have heads capable of making attacks as if they were your mainhand. However, the Wizard casts Trait Removal (from Serpent Kingdoms) to take the Superior Multi-weapon fighting EX ability away from her. Normally this would be a bad thing... But since she has Perfect Two-weapon fighting as a Dragonwrought Kobold, this is in fact a good thing.

A very good thing.

He then does the Embrace/Shun the Dark Chaos feat shuffle on her to swap out the TWF feat tree for MWF, since she now qualifies with multiple arms. If she uses an 'Added Tail' graft from Serpent Kingdoms, she can shuffle one of her Vile Feats to Prehensile Tail from Savage Species (since the Added Tail has a grapple attack).

Once adding the Tail Graft, the Kobold/Illithid/Lizzipede uses a dorje of Astral Seed (bought) until it works, then lets her cohorts kill her body. The extra HD from feeding as a Barghest is lost, but our new body is our new body, and we can kill the pre-mindswitch body without issues (and do other stuff as well).

She then shuffles two more feats into EWP (Eagle's Claw) and Eagle's Fury, then makes her main hand Crescent Knife an aptitude weapon to gain the benefits of these feats.

And Perfect Multiweapon fighting is very interesting, in that it allows us to make as many attacks with each off-hand weapon as we do with our primary.

With Bloodstorm Blade, we can throw Crescent Knives as if they were a small ranged weapon, allowing us to use Palm Throw with them. But Bloodstorm Blade also allows us to treat those ranged attacks as melee attacks, meaning we still get the doubled attacks of a crescent knife.

The Red Mage makes her a staff of Divine Power. The Kobold/Illithid/Lizzipede uses a dorje of Form of Doom (bought) until it works, then uses her 19 UMD to use it the staff of Divine Power, giving her 20 BAB.

This gives her 7 attacks (20/17/14/11/8/5/2 from Maho-Bujin). Whirling Frenzy adds another for 8. Flailing Strike (which we can use now, since Shou Disciple levels let us use all weapons in a flurry) gives a maximum of 4 more (and since this is going for tops, that's what we'll use) for 12 total. Rapid Shot adds one more for 13. Eagle's Fury adds another for 14. Thousand Cuts doubles this to 28. Sakkratar's Triple Strike gives two more for 30 (and makes all our crescent knife attacks keen and flaming burst to boot). Palm Throw doubles this to 60.  Using Crescent Knives doubles all these, meaning she makes 120 main-hand attacks.

That means each of our off-hand attack routines make 120 base attacks.

She has 9 already with Girallon's Blessing. The Wizard casts Arms of Plenty for two more clawed limbs. These and her 8 tentacles (2 from half-farspawn, 6 from Psuedonatural) make use of Gloves of Man. Using Aboleth Tentacle Grafts, we gain 16 more tentacles (one above each of our permanent arms, and one replacing each of our useless insectiel arms), also using Arms of Man. Totemist's Girallon's Arms bound to the Totem Chakra add two more, so use 2 more Gloves of Man. With her 12 heads using mouthpick weapons, that's 49. She also, though, has 4 tentacles on each head, thanks to the multi-headed template, and giving each of those Gloves of Man adds 48 more. Her 100 centipede legs each use a Leg of Squid pirate Peg-leg, turning 100 legs into 1000 tentacles, all using Gloves of Man. Her Prehensile Tail is another. The Serpent Arm graft adds an arm with a snake head at the end. With the Multi-headed template, this head also has a gore and 4 tentacles as soon as it attaches to her, adding (after gloves and mouthpick weapon) 5 more offhands. Using a Staff of Fearsome Grapple adds 4 more tentacles that she uses GoM on, for 4 more. Form of Doom adds 4 more that she uses GoM on. That's 1111 off-hand attack sequences that use crescent knives, each making 120 attacks. That alone nets her 133320 attacks, but Thousand Cuts doubles this, for 266640, and Palm Throw doubles this again, for 533280. Crescent Knives doubles this again, making it 1066560, or 1066680 attack so far.

She also has armor spikes and unarmed attacks for 120 more each, doubled for thousand cuts, giving a total of 480 more, or 1067160 attacks so far.

Her Half-Minotaur gives a gore attack, which all her heads get due to benefits of the Multi-headed template for 13 total, and since we're going all out, let's do 13 braid blades, limiting it to one per head, but still doubled for thousand cuts. This gives her 52 more attacks.

This gives a total of:


1,067,212 attacks in a single full round action.

To be safe, use the dorje of astral seed again while Form of Doom is up.



Kobold: [Spoiler]Elder Evil Worshipping Cobra Strike Chaos Monk 1 Whirling Frenzy Barbarian 1 Totemist 2 Fighter 1 Maho-Bujin 1 Shou Disciple 5 Warblade 1 Bloodstorm Blade 4 Master Thrower 1 Illithid Savant 3

25 PB

Venerable

Str 8-4race=4 -> 12 from Illithid
Con 13-2race+3Belt=14 -> 12 from Illithid+3Belt=15
Dex 15+2race+6Gloves+1book+1level=26 -> 14 from Illithid+6Gloves+5book=25
Int 10+3age->19 from Illithid
Wis 8+3age
Cha 16+2+4book+3level+3age=28(9)

1: Elder Evil Worshipping Cobra Strike Chaos Monk Flaws: Shaky, Vulnerable
Feats: Dodge, IUS, Dragonwrought, Two-Weapon Fighting, Point Blank Shot, Open Vile Feat (shuffled to EWP (Eagle's Claw) later)
Skills: Balance 4, Jump 4, Sleight of Hand 2, Tumble 4
2: Whirling Frenzy Barbarian Skills: Jump 5, Balance 4.5, SoH 2.5
3: Totemist Feat:Exotic Weapon Proficiency(Crescent Knife)
Skills: Jump 6, Balance 5, SoH 3
4: Fighter Dex+1
Weapon Focus(ISU)
Skills: Jump 7, Balance 5.5, SoH 3.5
5: Maho-Bujin Feat: Open Vile Feat (shuffled to Eagle's Fury, later)
Skills: Jump 8, Balance 6, SoH 4
6: Shou Disciple Feat: Weapon Focus(Crescent Knife)
Skills: Balance 8
7: Shou Disciple Feat: Weapon Finesse
8: Shou Disciple Cha+1
9: Shou Disciple Feats: Precise Shot, Mobility
10: Shou Disciple Feat: Open Vile Feat (shuffled to Rapid Shot later)
11: Warblade
12: Bloodstorm Blade Cha+1, Feat: Improved Two-weapon Fighting
13: Bloodstorm Blade
14: Bloodstorm Blade Feat: Greater Two-weapon Fighting
15: Bloodstorm Blade  Feat: Leadership, Open Vile Feat (shuffled to Perfect Two-Weapon Fighting later)
16: Master Thrower  Cha+1
17: Totemist

At this point, we pay for a few DCFSs. This turns one of our Vile Feats into Perfect Two-Weapon Fighting and another into Rapid Shot.

We then pay for a casting of PAO to turn us into an Illthid and take our last 3 levels in Illithid Savant

18: Illithid Savant Acquire Skill: UMD (at least 4.5 ranks)
Feat: Open (shuffled to Open Minded later)
Skills: UMD 3.5, UPD 2.5
19: Illithid Savant Acquire Feat: Open (shuffled to Open Minded later)
Skills: UMD 13, UPD 5
20: Illithid Savant Cha+1
Acquire Class Feature: Thousand Cuts
Skills: UMD 19
Feat: Vile Feat (shuffled to Prehensile Tail later)
[/Spoiler]

Cohorts: [Spoiler]

Human Psion 17

25 PB

Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14(6)+6 Cloak+2 Book=22

Common

1: Feat: Linked Power, Metapower(My Light Linked Power), My Light
2:
3:
4:
5:
6: Craft Dorje
7:
8:
9: Metaconcert
10:
11:
12: Leadership
13:
14:
15: Improved Cohort
16:
17: Mind Switch, True; Metamorphosis, Greater

90 lvl 1 Followers

Human Wizard 6, Red Wizard 10

25 PB

Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14 (6)

Common

1: Feat: Tatto Focus, Empower Spell, Skill: Spellcraft 4, Transmuter, Prohibited Necromancy, Enchantment, Illusion, Fearsome Grapple
2:Skill: Spellcraft 5
3: Feat: Enlarge Spell, Skill: Spellcraft 6
4: Skill: Spellcraft 7
5: Skill: Spellcraft 8, Greater Magic Weapon, Haste, Girallon's Blessing, Arms of Plenty
6: Feat: Extend Spell
7:
8: Skill: Knowledge(religion) 4
9: Feat: Arcane Disciple War, Trait Removal, Divine Power, Sakkratar's Triple Strike
10:
11: Mental Pinnacle
12: Craft Staff
13:
14:
15: Embrace/Shun the Dark Chaos, Polymorph Any Object
16:[/Spoiler]

Special thanks to Callix and Aftercrescent for the vast increases in the build.

Thoughts? Concerns? Improvement ideas?

Also, to note; this blatantly ignores wealth by level, but with a psion and wizard as cohorts, just choose your method of breaking the standard wealth scheme.

The templates can be abused even more, though I kept it to bare minimum for the attacks here.
: Re: 5400 attacks in a single full attack
: EjoThims June 04, 2008, 11:19:10 AM
Gonna start moving the old versions here.

Original:[Spoiler]The idea is for a Drow Demonbinder/Dervish to use her Psion Cohort and his Red Wizard Cohort to True Mind Switch with a 12 Headed Marilith with a slew of templates.

Marilith Templates (In order): [Spoiler]
Multi-Headed(12)
Aberrant Limbs(arms)
Half-Dragon(red) - type becomes Dragon and gains bite
Half-Troll - type becomes Giant
Half-Minotaur - gains gore
Half-Ogre - considered a Giant as well as base creature (let's us make other abuses)
Half-Farspawn - type becomes Outsider again, gains 2 tentacles
[/Spoiler]

By using Circle Magic the Red Wizard gets his CL up to a minimum of 43 (Marilith's HD). He then uses Mental Pinnacle to turn it all to ML, and the Psion manifests Metaconcert so that his True Mind Switch power has access to the raised ML.

The Marilith is summoned with a CL 22 scroll of Gate. If Gate calling templated, non-unique creatures works, it is ordered to lower its SR and fail it's save. If a unique creature must be called, a Demonbinder Drow Warlock should be a tasty enough treat to bargain with to attract one to actually show. In this case, in the round before the scroll is used, the Metaconcert casts Linked My Light and True Mind Switch. After the sroll is used and the Marilith appears, the True Mind Switch is manifested, and the high ML assures it will bypass the SR and Will Save.

True Mind Switch is then cast again on the Demonbinder, putting her in the Marilith's body.

Once in the body of the Marilith, the Demonbinder has 8 arms and 12 heads with 12 bite attacks. She binds a Marilith with Demonbind, to gain 4 more arms and receives a casting of Girallon's Blessing from the mage for 2 more, totaling 14. Normally these would all only be able to make off-hand attacks, however, Superior Multiweapon fighting makes as many arms as you have heads capable of making attacks as if they were your mainhand.

The Demonbinder pulls a 16 BAB, giving her 6 attacks (16/13/10/7/4/1 from Maho-Bujin) with 12 arms for 72 total. She's got Improved and Greater MWF (qualifies with Demonbind Marilith), giving 3 attacks with the extra two arms and with each head by using mouthpick weapons, granting her 42 more attacks.

The Wizard casts Arms of Plenty for two more clawed limbs. These and her tentacles make use of 4 Gloves of Man, so that they can wield crescent knives as off-hand attacks. This gives her 12 more attacks, for 126 crescent knife attacks.

Her Half-Minotaur gives a gore attack, which all her heads get due to benefits of the Multi-headed template, these, add 12 more attacks,  Snap Kick gives her another, and Whirling Frenzy adds another as well, for a total of 140. Armor Spikes can add 3 more off-hand attacks, using a Tail Scythe adds 3 more, for a total of 146, and with our monk level we can make 3 more off-hand unarmed strikes, for a total of 149.

Crescent knives could double all the weapon attacks, adding 126 to the routine, for 255.

Thousand Cuts doubles this to 550. Haste cast by the Wizard cohort or one of the weapons being speed will grant an additional attack with a crescent knife for 2 more, and give a total of:


552 attacks in a single full attack action.



Demonbinder: [Spoiler]Lesser Drow Warlock 5 Demonbinder 1 Dervish 10 Fighter 2 Lion Totem Whirling Frenzy Barbarian 1 Chaos Monk 1

25 PB

Str 6
Con 8+3Belt
Dex 13+6Gloves
Int 13
Wis 11
Cha 18+2+4book+4level(16)=28(9)

Light Blind
Common, Elven, Undercommon, Abyssal

1: Warlock Feats: Dodge Skills: 4 Know(Planes), 4 Sense Motive, 4 Bluff, Baleful Utterance
2: Warlock Skills: 5 Know(Planes), Perform(Dance)1 Spiderwalk
3: Warlock Feat: Mobility, Skills: 6 Know(Planes), Perform(Dance)2
4: Warlock Deceive Item, Cha+1, Skills: 7 Know(Planes), Perform(Dance)3, Summon Swarm
5: Warlock Skills: 8 Know(Planes), Tumble 1
6: Demonbinder Feat: Multiweapon Fighting, Skills: Tumble 2
7: Fighter Feat: Weapon Focus(Scimitar), Skills: Tumble 3, UMD .5
8: Maho-Bujin Feat: Cha+1, Skills: UMD 2
9: Passive Way Chaos Monk Feat: Combat Expertise, Snap Kick
10:Dervish Feat: Leadership, Skills: UMD 4.5
11: Dervish Skills: UMD 7
12: Dervish Skills: UMD 9.5
13: Dervish Cha+1, Feat: Improved Multiweapon Fighting, Skills: UMD 13
14: Dervish Skills: UMD 15.5
15: Dervish Skills: UMD 17
16: Dervish Feat: Greater Multiweapon Fighting,  Skills: UMD 18
17: Dervish Cha+1
18: Dervish
19: Dervish
20: Lion Totem Whirling Frenzy Barbarian
[/Spoiler]

Cohorts: [Spoiler]

Human Psion 17

25 PB

Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14(6)+6 Cloak+2 Book=22

Common

1: Feat: Linked Power, Metapower(My Light Linked Power), My Light
2:
3:
4:
5:
6:
7:
8:
9: Metaconcert
10:
11:
12: Leadership
13:
14:
15: Improved Cohort
16:
17: Mind Switch, True

90 lvl 1 Followers

Human Wizard 6, Red Wizard 10

25 PB

Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14 (6)

Common

1: Feat: Tatto Focus, Empower Spell, Skill: Spellcraft 4, Transmuter, Prohibited Necromancy, Enchantment, Illusion
2:Skill: Spellcraft 5
3: Feat: Enlarge Spell, Skill: Spellcraft 6
4: Skill: Spellcraft 7
5: Skill: Spellcraft 8, Greater Magic Weapon, Haste, Girallon's Blessing, Arms of Plenty
6: Feat: Extend Spell
7:
8:
9:
10:
11: Mental Pinnacle
12:
13:
14:
15:
16:[/Spoiler][/Spoiler]


Marilith: [spoiler]Same Marilith Templates (In order): [Spoiler]
Multi-Headed(12)
Aberrant Limbs(arms)
Half-Dragon(red) - type becomes Dragon and gains bite
Half-Troll - type becomes Giant
Half-Minotaur - gains gore
Half-Ogre - considered a Giant as well as base creature (let's us make other abuses)
Half-Farspawn - type becomes Outsider again, gains 2 tentacles
[/Spoiler]

Once in the body of the Marilith, the Kobold has 8 arms and 12 heads with 12 bite attacks. She receives a casting of Girallon's Blessing from the mage for 2 more, totaling 10. Normally these would all only be able to make off-hand attacks, however, Superior Multiweapon fighting makes as many arms as you have heads capable of making attacks as if they were your mainhand. However, our Wizard casts Trait Removal (from Serpent Kingdoms) to take the Superior Multi-weapon fighting EX ability away from us. Normally this would be a bad thing... But since we'll be taking Perfect Two-weapon fighting as a Dragonwrought Kobold, this is in fact a good thing.

A very good thing.

He then does the Embrace/Shun the Dark Chaos feat shuffle on us to swap out TWF feat tree for MWF, since we now qualify with multiple arms.

And Perfect Multiweapon fighting is very interesting, in that it allows us to make as many attacks with each off-hand weapon as we do with our primary.

The Kobold pulls a 19 BAB, giving her 7 attacks (19/16/13/10/7/4/1 from Maho-Bujin). Whirling Frenzy adds another for 8. Flailing Strike (which we can use now, since Shou Disciple levels let us use all weapons in a flurry) gives a maximum of 4 more (and since this is going for tops, that's what we'll use) for 12 total. Thousand Cuts doubles this to 24. A Speed weapon or haste gives another for 25. Using Crescent Knives doubles all these, meaning she makes 50 main-hand attacks.

That means each of our off-hand attack routines make 50 base attacks.

She has 9 already with Girallon's Blessing. The Wizard casts Arms of Plenty for two more clawed limbs. These and her tentacles make use of 4 Gloves of Man. With her 12 heads using mouthpick weapons, that's 25 off-hand attack sequences that use crescent knives, each making 50 attacks. That alone nets us 1250 attacks, but Thousand Cuts doubles this, for 2500. Crescent Knives doubles this again, making it 5000, or 5050 attack so far.

She also has armor spikes, unarmed attacks, and a tail scythe as off-hand attack progressions, each making 50 attacks, for 150, doubled for thousand cuts gives us 300, or 5350 attacks so far.

Her Half-Minotaur gives a gore attack, which all her heads get due to benefits of the Multi-headed template, these, add 12 more attacks, and Snap Kick gives her another, for 13, doubled from thousand cuts to 26.

And since we're going all out, let's do 12 braid blades, limiting it to one per head. Thousand Cuts, of course, makes this 24 attacks.

This gives a total of:


5400 attacks in a single full attack action.



Kobold: [Spoiler]Kobold Passive Way Chaos Monk 1 Lion Totem Whirling Frenzy Barbarian 1 Fighter 2 Maho-Bujin 1 Shou Disciple 5 Dervish 10

25 PB

Venerable

Str 14-4race=10
Con 12-2race+3Belt+1level=14
Dex 11+2race+6Gloves+5book+1level=25
Int 10+3age
Wis 8+3age
Cha 16+2+4book+3level+3age=28(9)

1: Passive Way Chaos Monk Flaws: Shaky, Vulnerable Feats: Dodge, ISU, Dragonwrought, Two-Weapon Fighting, Combat Expertise, Skills: Balance 4, Jump 4, Tumble 4, Perform Dance 3
2: Lion Totem Whirling Frenzy Barbarian Skills: Jump 5
3: Fighter Feats: Weapon Focus(ISU), Exotic Weapon Proficiency(Crescent Knife), Skills: Jump 6
4: Fighter Con+1, Feat: Weapon Focus(Crescent Knife), Skills: Jump 8
5: Maho-Bujin Skills: Jump 7
6: Shou Disciple Feat: Snap Kick
7: Shou Disciple Feat: Mobility
8: Shou Disciple Cha+1
9: Shou Disciple Feats: Leadership, Weapon Finesse
10: Shou Disciple
11: Dervish
12: Dervish Cha+1, Feat: Improved Two-weapon Fighting
13: Dervish
14: Dervish
15: Dervish Feat: Greater Two-weapon Fighting
16: Dervish Cha+1
17: Dervish
18: Dervish Feat: Perfect Two-weapon Fighting
19: Dervish
20: Dervish Cha+1
[/Spoiler]

Cohorts: [Spoiler]

Human Psion 17

25 PB

Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14(6)+6 Cloak+2 Book=22

Common

1: Feat: Linked Power, Metapower(My Light Linked Power), My Light
2:
3:
4:
5:
6:
7:
8:
9: Metaconcert
10:
11:
12: Leadership
13:
14:
15: Improved Cohort
16:
17: Mind Switch, True

90 lvl 1 Followers

Human Wizard 6, Red Wizard 10

25 PB

Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14 (6)

Common

1: Feat: Tatto Focus, Empower Spell, Skill: Spellcraft 4, Transmuter, Prohibited Necromancy, Enchantment, Illusion
2:Skill: Spellcraft 5
3: Feat: Enlarge Spell, Skill: Spellcraft 6
4: Skill: Spellcraft 7
5: Skill: Spellcraft 8, Greater Magic Weapon, Haste, Girallon's Blessing, Arms of Plenty
6: Feat: Extend Spell
7:
8:
9: Trait Removal
10:
11: Mental Pinnacle
12:
13:
14:
15: Embrace/Shun the Dark Chaos
16:[/Spoiler][/spoiler]

Lizoctataur no PAO

[Spoiler]Lizardfolk Templates: [Spoiler]
Half-Illithid - gains 4 tentacles on head
Obah-Blessed (4 arms)
Aberrant Limbs(arms)
Half-Ogre - considered a Giant as well as base creature (let's us make other abuses)
Half-Golem (flesh)
Incarnate Construct - brings us back to humanoid
[/Spoiler]

Tauric Creature:[spoiler]
Base Humanoid: Templated Lizardfolk
Base Creature: Giant Octopus
This gives us 8 more tentacle attacks.
I call this a Lizoctataur.
[/spoiler]

Tauric Creature Templates:[spoiler]
Half-Troll - type becomes Giant
Half-Minotaur - gains gore, becomes Large
Half-Dragon(red) - type becomes Dragon and gains bite and wings because of Large size; this allows flying so we can use all 8 tentacles
Half-Farspawn - type becomes Outsider again, gains 2 tentacles
Half-Fiend(Bebilith (http://www.wizards.com/default.asp?x=dnd/we/20060630x&page=1)) - becomes Huge
Multi-Headed(12)
[/Spoiler]

And it looks, a little something like this:[spoiler]
(http://i222.photobucket.com/albums/dd54/Prime32_temp/Other/lizoctataur.png)
[/spoiler]

The Lizoctataur also only has 36 HD and no SR, so some complications are removed.

Once in the body of the Lizoctataur, the Kobold has 8 arms, 12 heads with 12 bite attacks. She receives a casting of Girallon's Blessing from the mage for 2 more, totaling 10. Normally these would all only be able to make off-hand attacks, however, Superior Multiweapon fighting makes as many arms as you have heads capable of making attacks as if they were your mainhand. However, our Wizard casts Trait Removal (from Serpent Kingdoms) to take the Superior Multi-weapon fighting EX ability away from us. Normally this would be a bad thing... But since we'll be taking Perfect Two-weapon fighting as a Dragonwrought Kobold, this is in fact a good thing.

A very good thing.

He then does the Embrace/Shun the Dark Chaos feat shuffle on us to swap out TWF feat tree for MWF, since we now qualify with multiple arms. If we use an 'Added Tail' graft from Serpent Kingdoms, we can shuffle Snap Kick to Prehensile Tail from Savage Species (since the Added Tail has a grapple attack).

And Perfect Multiweapon fighting is very interesting, in that it allows us to make as many attacks with each off-hand weapon as we do with our primary.

With Bloodstorm Blade, we can throw Crescent Knives as if they were a small ranged weapon, allowing us to use Palm Throw with them. But Bloodstorm Blade also allows us to treat those ranged attacks as melee attacks, meaning we still get the doubled attacks of a crescent knife.

The Kobold pulls a 19 BAB (with fractionals), giving her 7 attacks (19/16/13/10/7/4/1 from Maho-Bujin). Whirling Frenzy adds another for 8. Flailing Strike (which we can use now, since Shou Disciple levels let us use all weapons in a flurry) gives a maximum of 4 more (and since this is going for tops, that's what we'll use) for 12 total. Rapid Shot adds one more for 13. Palm Throw doubles this to 26. A Speed weapon or haste gives another for 27. Using Crescent Knives doubles all these, meaning she makes 54 main-hand attacks.

That means each of our off-hand attack routines make 54 base attacks.

She has 9 already with Girallon's Blessing. The Wizard casts Arms of Plenty for two more clawed limbs. These and her tentacles make use of 4 Gloves of Man. Using Aboleth Tentacle Grafts, we gain 8 more tentacles, also using Arms of Man. Totemist's Girallon's Arms bound to the Totem Chakra add two more, so use 2 more Gloves of Man. With her 12 heads using mouthpick weapons, that's 35. She also, though, has 4 tentacles on each head, thanks to the multi-headed template, and giving each of those Gloves of Man adds 48 more. Gloves of Man on each of our squid tentacles adds another 8. Our Prehensile Tail is another. That's 92 off-hand attack sequences that use crescent knives, each making 54 attacks. That alone nets us 4968 attacks, but Palm Throw doubles this, for 9936. Crescent Knives doubles this again, making it 19872, or 19926 attack so far.

She also has armor spikes and unarmed attacks for 108 more, or 20034 attacks so far.

Her Half-Minotaur gives a gore attack, which all her heads get due to benefits of the Multi-headed template, these, add 12 more attacks.

And since we're going all out, let's do 12 braid blades, limiting it to one per head.

This gives a total of:


20,058 attacks in a single full round action. And at 50 foot range too.



Kobold: [Spoiler]Kobold Passive Way Chaos Monk 1 Lion Totem Whirling Frenzy Barbarian 1 Fighter 2 Maho-Bujin 1 Shou Disciple 5 Dervish 10

25 PB

Venerable

Str 14-4race=10
Con 12-2race+3Belt+1level=14
Dex 11+2race+6Gloves+5book+1level=25
Int 10+3age
Wis 8+3age
Cha 16+2+4book+3level+3age=28(9)

1: Passive Way Chaos Monk Flaws: Shaky, Vulnerable Feats: Dodge, ISU, Dragonwrought, Two-Weapon Fighting, Point Blank Shot, Skills: Balance 4, Jump 4, Sleight of Hand 2, Tumble 4
2: Lion Totem Whirling Frenzy Barbarian Skills: Jump 5, Balance 4.5, SoH 2.5
3: Fighter Feats: Weapon Focus(ISU), Exotic Weapon Proficiency(Crescent Knife), Skills: Jump 6, Balance 5, SoH 3
4: Fighter Con+1, Feat: Weapon Focus(Crescent Knife), Skills: Jump 7, Balance 5.5, SoH 3.5
5: Maho-Bujin Skills: Jump 8, Balance 6, SoH 4
6: Shou Disciple Feat: Snap Kick, Skills: Balance 8
7: Shou Disciple Feat: Weapon Finesse
8: Shou Disciple Cha+1
9: Shou Disciple Feats: Precise Shot, Mobility
10: Shou Disciple
11: Warblade
12: Bloodstorm Blade Cha+1, Feat: Improved Two-weapon Fighting
13: Bloodstorm Blade
14: Bloodstorm Blade Feat: Greater Two-weapon Fighting
15: Bloodstorm Blade  Feat: Leadership
16: Master Thrower  Cha+1
17: Feat Rogue Feat: Rapid Shot
18: Totemist Feat: Perfect Two-weapon Fighting
19: Totemist
20: Fighter Cha+1
[/Spoiler]

Cohorts: [Spoiler]

Human Psion 17

25 PB

Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14(6)+6 Cloak+2 Book=22

Common

1: Feat: Linked Power, Metapower(My Light Linked Power), My Light
2:
3:
4:
5:
6:
7:
8:
9: Metaconcert
10:
11:
12: Leadership
13:
14:
15: Improved Cohort
16:
17: Mind Switch, True

90 lvl 1 Followers

Human Wizard 6, Red Wizard 10

25 PB

Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14 (6)

Common

1: Feat: Tatto Focus, Empower Spell, Skill: Spellcraft 4, Transmuter, Prohibited Necromancy, Enchantment, Illusion
2:Skill: Spellcraft 5
3: Feat: Enlarge Spell, Skill: Spellcraft 6
4: Skill: Spellcraft 7
5: Skill: Spellcraft 8, Greater Magic Weapon, Haste, Girallon's Blessing, Arms of Plenty
6: Feat: Extend Spell
7:
8:
9: Trait Removal
10:
11: Mental Pinnacle
12:
13:
14:
15: Embrace/Shun the Dark Chaos
16:[/Spoiler][/Spoiler]

Special thanks to Callix and Aftercrescent for the vast increases in the build.
: Re: 5400 attacks in a single full attack
: Callix July 01, 2008, 09:26:13 AM
I found it! The Aboleth Tentacle Graft is in Fiend Folio (Page 208). It explicitly can be attatched "just above a forelimb or below an arm". We have twelve arms in the build, eight of which are permanent. As such, we can add at least eight more off-hand sequences (via another eight pairs of Gloves of Man), for a new subtotal of 1550 base, 3100 Thousand Cuts, 6200 Crescent Knives.

New total: 6550 attacks in a single full attack.
: Re: 6550 attacks in a single full attack
: EjoThims July 01, 2008, 09:54:42 AM
If we add 8 more off-hand sequences, that nets us 50 attacks with each, for 400 total.

Thousand cuts doubles this to 800, and crescent knives doubles it again to 1600.

So, Callix, your trick adds 1600 more attacks to the routine, for a total of:

7000
: Re: 7000 attacks in a single full attack
: bayar July 03, 2008, 03:46:44 PM
Now I want to see this go over 9000.

Is there anything that a kobold cannot acomplish through optimisation ?  :lol
: Re: 7000 attacks in a single full attack
: Callix July 03, 2008, 07:45:28 PM
Now I want to see this go over 9000.
Then find a way to add another 10 natural weapons. Any number will do, but 10 is the target for 9000.
Is there anything that a kobold cannot acomplish through optimisation ?  :lol
No. Pun-Pun can do anything possible inside D&D as an Extraordinary ability.
: Re: 7000 attacks in a single full attack
: Prime32 July 03, 2008, 07:59:39 PM
The obah-blessed template from Dungeon magazine adds four extra arms...

Does the tentacle from the voidmind template stack with the half-farspawn ones? What about the half-illithid template (four tentacles per head)?


Get a power stone of fusion and use it with Use Psionic Device on a warblade 10/eternal blade 10, and use time stands still/island in time to make four full attacks in one round :D (you only get to use A Thousand Cuts on one)

Oh, and why are there no totemist levels in there? Girallon arms adds another two arms, for a two-level dip.
: Re: 7000 attacks in a single full attack
: EjoThims July 03, 2008, 09:42:22 PM
The obah-blessed template from Dungeon magazine adds four extra arms...

And can't be used on anything that already has multiple limbs.

Does the tentacle from the voidmind template stack with the half-farspawn ones? What about the half-illithid template (four tentacles per head)?

Voidmind creatures are immune to mind affecting effects, and thus cannot be targeted with mindswitch.

Where is half-illithid printed again?

Get a power stone of fusion and use it with Use Psionic Device on a warblade 10/eternal blade 10, and use time stands still/island in time to make four full attacks in one round :D (you only get to use A Thousand Cuts on one)

That would rather defeat the entire purpose.

Oh, and why are there no totemist levels in there? Girallon arms adds another two arms, for a two-level dip.

Because the only place that only class levels don't add more attacks than two more off-hands would, as even the 1 level of barbarians adds more attacks than 2 extra arms would, is the 2 fighter levels, which are needed used feats, only one of which can be given up.
: Re: 7000 attacks in a single full attack
: AfterCrescent July 03, 2008, 09:54:29 PM
Where is half-illithid printed again?
Fiend Folio
: Re: 7000 attacks in a single full attack
: EjoThims July 04, 2008, 03:06:25 AM
Hrmm... We'd lose bite, so we'd have to apply it before half-dragon so that we gain it back...

Anyone know a template that makes your type humanoid?
: Re: 7000 attacks in a single full attack
: AfterCrescent July 04, 2008, 03:19:25 AM
Hrmm... We'd lose bite, so we'd have to apply it before half-dragon so that we gain it back...

Anyone know a template that makes your type humanoid?
Besides Incarnate Construct?
: Re: 7000 attacks in a single full attack
: EjoThims July 04, 2008, 03:20:38 AM
Besides Incarnate Construct?

Another would be nice... Which just means we first need to make this chick a construct... :D
: Re: 7000 attacks in a single full attack
: EjoThims July 04, 2008, 03:45:20 AM
Hrmmm... Does anyone know of any ways to make an acquired template inherited, or to apply an inherited template later in life?
: Re: 7000 attacks in a single full attack
: Callix July 04, 2008, 06:20:00 AM
Hrmmm... Does anyone know of any ways to make an acquired template inherited, or to apply an inherited template later in life?
I can't get back to Humanoid, but Gelatinous can affect outsiders, and Half-Fey can affect oozes. Does Fey help? Probably not; Half-Troll for Giant is probably better.
: Re: 7000 attacks in a single full attack
: EjoThims July 04, 2008, 06:27:59 AM
Yea... Fey doesn't really help, but we can get back to Humanoid with acquired templates, so we just need a way to make acquired inherited or to add inherited templates after an acquired.
: Re: 7000 attacks in a single full attack
: Callix July 04, 2008, 06:40:00 AM
Yea... Fey doesn't really help, but we can get back to Humanoid with acquired templates, so we just need a way to make acquired inherited or to add inherited templates after an acquired.
What inherited templates are we talking about here? How much of a twist are we going to have to put on it?
: Re: 7000 attacks in a single full attack
: EjoThims July 04, 2008, 06:44:04 AM
Half-golem and then incarnate construct will change the type to humanoid so that we can apply half-illithid and/or tauric.

But they are both acquired templates.
: Re: 7000 attacks in a single full attack
: Prime32 July 04, 2008, 06:03:26 PM
The obah-blessed template from Dungeon magazine adds four extra arms...

And can't be used on anything that already has multiple limbs.
Really? Explain the obah-blessed girallon in the adventure then. :eh

Where is half-illithid printed again?
Fiend Folio, I think (maybe Underdark), though Lords of Madness probably has it too.
: Re: 7000 attacks in a single full attack
: Nox_Noctis July 04, 2008, 06:20:14 PM
Heck, even humans have multiple limbs (four total; 2 arms, 2 legs).

Dustform (+2 LA) also turns a creature into a construct (for Incarnate Construct uses).
: Re: 7000 attacks in a single full attack
: EjoThims July 04, 2008, 10:06:25 PM
Really? Explain the obah-blessed girallon in the adventure then. :eh

Hruh... That's how I had it explained to me, since I don't own that copy of dragon (and I should have said arms). Though, I think I may be able to get my hands on a copy now. Which issue was it again?

Incarnate Construct won't work for getting us back to humanoid unless we can find a way to apply inherited templates after acquired.
: Re: 7000 attacks in a single full attack
: skydragonknight July 04, 2008, 11:08:14 PM
Now I want to see this go over 9000.
Then find a way to add another 10 natural weapons. Any number will do, but 10 is the target for 9000.

...hmm. Optimal use of grafts?

Maybe some Fusion Abusion?
: Re: 7000 attacks in a single full attack
: EjoThims July 04, 2008, 11:18:24 PM
Now I want to see this go over 9000.
Then find a way to add another 10 natural weapons. Any number will do, but 10 is the target for 9000.

...hmm. Optimal use of grafts?

That's what got us those 1600 new attacks from Callix.

Well that and not bothering to account for wealth by level, since there are so many ways to cheat it anyway. But maybe I should add flesh to salt to the wizard's spell list just to make it clear.  :lol
: Re: 7000 attacks in a single full attack
: skydragonknight July 04, 2008, 11:31:09 PM
Wait a second...you're using Crescent -Knives- but not Master Thrower? Palm Throw is an attack doubler for tiny weapons like daggers and shuriken (and knives ;) ).

If you replaced Dervish with Master Thrower and Bloodstorm Blade, you'd keep the doubling effect of a Thousand Cuts via Palm Throw and also get to do fun things like have your knife attacks count as melee, which should open up a lot of choices.
: Re: 7000 attacks in a single full attack
: EjoThims July 05, 2008, 12:49:03 PM
Wait a second...you're using Crescent -Knives- but not Master Thrower? Palm Throw is an attack doubler for tiny weapons like daggers and shuriken (and knives ;) ).

I didn't think crescent knives had a category as a ranged weapon, meaning they'd be improvised, or at best houseruled as daggers. So Palm Throw and other Master Thrower tricks are out.

Besides, the Crescent Knife's doubling only comes into play on melee attacks, I thought, So I'd lose a slew of attacks even if Palm Throw was able to be applied to them. Though, I think, perhaps, that for actual use, it may be a more interesting approach to head towards the class that makes melee attacks at range?
: Re: 7000 attacks in a single full attack
: Sunic_Flames July 05, 2008, 01:04:10 PM
Bloodstorm Blade? ^.^
: Re: 7000 attacks in a single full attack
: EjoThims July 05, 2008, 01:10:14 PM
Bloodstorm Blade? ^.^

Quiet you... Just got home from another 3rd shift and then donating blood on top of it.

My mind is all fuzzy.  :P
: Re: 7000 attacks in a single full attack
: EjoThims July 06, 2008, 01:55:15 AM
Rested and feeling better, and realizing what a tool I was, lol.

But does anyone have the number of the Dragon issues that Obah Blessed and Crescent Knives come from?
: Re: 7000 attacks in a single full attack
: AfterCrescent July 06, 2008, 02:19:24 AM
Crescent Knives are Dragon 275 and melee only weapons...

Obah Blessed is from Dungeon 136 and is an inherited template appliable to creatures with "No more than four arms"
: Re: 7000 attacks in a single full attack
: EjoThims July 06, 2008, 03:03:55 AM
Crescent Knives are Dragon 275 and melee only weapons...

Obah Blessed is from Dungeon 136 and is an inherited template appliable to creatures with "No more than four arms"

Aha... That was the catch. Thanks for the clarification.

So now we're on the lookout for a Large Humanoid with Huge as part of it's advancement table (or simply a Huge Humanoid), preferably, though not necessarily, with 4 arms.

Alternately, an inherited template that changes the creature's type to humanoid, or a way of applying an inherited template after an acquired.

And with Bloodstorm Blade, Crescent Knives should work for Master Thrower, but still make two attacks because even though they are now being thrown, the attacks count as melee attacks.

And, it may actually open up room for more doublings, as, though it loses the doubling on our non Crescent Knife attacks, it opens up 4 class levels, which could, potentially, net more granted attacks, though I'd prefer not to rely on situationals like Warmind or Two With One Blow that only grant extra attacks if there's an extra target.
: Re: 7000 attacks in a single full attack
: Ubernoob July 06, 2008, 03:34:12 AM
Any way we can tweak to get 19 bab?  Maybe chain another cohort (cleric/ordained champion) to hit with divine power?
: Re: 7000 attacks in a single full attack
: EjoThims July 06, 2008, 03:43:15 AM
Any way we can tweak to get 19 bab?  Maybe chain another cohort (cleric/ordained champion) to hit with divine power?

We have 19 BAB, and hitting 20 won't give any additional attacks.
: Re: 7000 attacks in a single full attack
: AfterCrescent July 06, 2008, 04:00:20 AM
... Ahem... Preemptive :cheers
: Re: 7000 attacks in a single full attack
: Ubernoob July 06, 2008, 04:02:30 AM
Any way we can tweak to get 19 bab?  Maybe chain another cohort (cleric/ordained champion) to hit with divine power?

We have 19 BAB, and hitting 20 won't give any additional attacks.
*facepalm*

We should be able to use rapidshot now to squeeze in another attack, right?
: Re: 7000 attacks in a single full attack
: EjoThims July 06, 2008, 04:11:29 AM
We should be able to use rapidshot now to squeeze in another attack, right?

I'm working on the 'ranged' build now, but I would think so.

[spoiler]1: Passive Way Chaos Monk Flaws: Shaky, Vulnerable Feats: Dodge, ISU, Dragonwrought, Two-Weapon Fighting, Point Blank Shot, Skills: Balance 4, Jump 4, Sleight of Hand 2, Tumble 4
2: Lion Totem Whirling Frenzy Barbarian Skills: Jump 5, Balance 4.5, SoH 2.5
3: Fighter Feats: Weapon Focus(ISU), Exotic Weapon Proficiency(Crescent Knife), Skills: Jump 6, Balance 5, SoH 3
4: Fighter Con+1, Feat: Weapon Focus(Crescent Knife), Skills: Jump 7, Balance 5.5, SoH 3.5
5: Maho-Bujin Skills: Jump 8, Balance 6, SoH 4
6: Shou Disciple Feat: Snap Kick, Skills: Balance 8
7: Shou Disciple Feat: Weapon Finesse
8: Shou Disciple Cha+1
9: Shou Disciple Feats: Precise Shot, Mobility
10: Shou Disciple
11: Warblade
12: Bloodstorm Blade Cha+1, Feat: Improved Two-weapon Fighting
13: Bloodstorm Blade
14: Bloodstorm Blade Feat: Greater Two-weapon Fighting
15: Bloodstorm Blade  Feat: Leadership
16: Master Thrower  Cha+1
17: Feat Rogue Feat: Rapid Shot
18: XXX Feat: Perfect Two-weapon Fighting
19: XXX
20: XXX Cha+1[/spoiler]

Got 3 open levels, and with the surprise coming up, I think the extra base attack will override the loss of the doubles on the non-crescent knife progressions...
: Re: 7000 attacks in a single full attack
: BobismyRhino July 06, 2008, 04:15:00 AM
First of all: What have you DONE?!?!

Second of all: Pun pun is gonna need a lot of gatorade. Doing THAT many attacks is just exhausting.
: Re: 7000 attacks in a single full attack
: EjoThims July 06, 2008, 04:15:38 AM
First of all: What have you DONE?!?!

Second of all: Pun pun is gonna need a lot of gatorade. Doing THAT many attacks is just exhausting.

It gets better. Just wait.
: Re: 7000 attacks in a single full attack
: AfterCrescent July 06, 2008, 04:21:54 AM
Well what do we have here?

We need half illithid for 4 more attacks, right? But we also need huge size for that lofty goal of 12 heads.  How to get from a humanoid base to a huge size with inherited templates you ask?  :smirk

Start with humanoid and add half illithid.  Switch it back to giant via half-troll (since half illithid makes it an abberation). Pop on half minotaur (template stacking is FUN :D) to up the size to large.  Almost there people.

We now use the Half Fiendish Variety (http://www.wizards.com/default.asp?x=dnd/we/20060630x&page=1) web enhancements to make a half fiend with a base outsider of Huge size to up one more size to huge.  Nowe we can add those extra heads.

According to EjoThims, this nets us 48 more off hand attacks (4 tentacles per head) which, seeing as 10 more off hand attacks would net us 9,000, clearly pees on that. :D
: Re: 7000 attacks in a single full attack
: EjoThims July 06, 2008, 05:14:26 AM
Updated the main post.

We're up to 19,461 attacks now.
: Re: 7000 attacks in a single full attack
: EjoThims July 06, 2008, 05:33:37 AM
Btw... 2,650,244 is our next goal to beat.

That's how many individual throw attacks Chuck can make over a full round with his action cascade.
: Re: 19,461 attacks in a single full attack
: Callix July 06, 2008, 06:58:21 AM
Can we lose more BAB on the lizoctotaur version? 'Cause Totemist 2 and Dragontouched are looking good to me. Two more claws and another tail are fairly helpful (Girallon Arms to Totem, Dragon Tail (Dragon Magic) not bound).
: Re: 19,461 attacks in a single full attack
: EjoThims July 06, 2008, 07:02:21 AM
Can we lose more BAB on the lizoctotaur version? 'Cause Totemist 2 and Dragontouched are looking good to me. Two more claws and another tail are fairly helpful (Girallon Arms to Totem, Dragon Tail (Dragon Magic) not bound).

Losing a BAB would bring our base attacks back down to 50.

I'll look over them and then do the math, see if that's a net gain or not.

Dragon Touched/Tail don't seem to add anything, as Dragon Tail is a standard action to use when not bound, and Dragon Touched is a feat that we don't have room for and doesn't add any attacks.

Totemist 2, however, will give us 2 more offhand progressions with gloves, and with fractionals doesn't lower the BAB at all.
: Re: 19,897 attacks in a single full attack
: Prime32 July 06, 2008, 10:27:11 AM
The Dragon Tail feat from Races of the Dragon, however, can be taken only by a 1st level dragonblooded character and grants a tail attack.

(I think you had some way to do it already, but the Prehensile Tail feat from Savage Species lets you wield weapons with a tail if you could attack with it)


Also, were you using the version of obah-blessed that grants +2 arms or +4 arms? Just in case...




Someone has to draw a picture of this thing :D
: Re: 19,897 attacks in a single full attack
: AfterCrescent July 06, 2008, 12:19:51 PM
It's gotta be the 4 extra arms ;)

Edit: And to think the thing only had 7,000 attacks yesterday. :D  Gotta love the web enhancements  :smirk
: Re: 19,897 attacks in a single full attack
: EjoThims July 06, 2008, 12:35:14 PM
Not really room for any more feats, and yes, we've lost the tail attack, I had forgotten that... So the total is a little too high unless we get another.

I had done it with a tail scythe though, not even a magic item, much more cost effective than a feat.

Yes, it is, of course, the +4 arms Obah blessed, and I would indeed love to see a picture of this thing, especially now that it's moved on to the Lizoctataur incarnation, which also happens to be half dragon and half giant demon spider.  :lol
: Re: 19,897 attacks in a single full attack
: skydragonknight July 06, 2008, 01:18:15 PM
Are you willing to go the extra step and abuse Fusion to get temporary feats from your followers?

Edit: Hmm, that would defeat the point of the challenge.

I will offer this though, and it's pretty much a freebie: Lernaean Creature sub-template of Multiheaded. :)
Double the heads. :)
: Re: 7000 attacks in a single full attack
: bayar July 06, 2008, 07:41:28 PM
Updated the main post.

We're up to 19,461 attacks now.

How many attacks ?

Over 9000 !!!

Cheers ! (http://brilliantgameologists.com/boards/Smileys/default/drunk.gif)

Also, thinking of actually drawing this abomination...
: Re: 19,897 attacks in a single full attack
: Ubernoob July 06, 2008, 09:06:57 PM
Do we have evard's menacing tentacles (PH2, wiz 3 personal) active?  Spell storing ring.  Adds two more tentacles.
: Re: 7000 attacks in a single full attack
: skydragonknight July 06, 2008, 10:14:52 PM
Updated the main post.

We're up to 19,461 attacks now.

How many attacks ?

Over 9000 !!!

:-O (http://objection.mrdictionary.net/go.php?n=2649769)

There's also an old thread for this kind of thing. Have to go down the checklist to see what can and can't be used by Kobalizoctataur
http://forums.gleemax.com/wotc_archive/index.php/t-706353
: Re: 19,897 attacks in a single full attack
: EjoThims July 08, 2008, 10:23:30 AM
Do we have evard's menacing tentacles (PH2, wiz 3 personal) active?  Spell storing ring.  Adds two more tentacles.

This grants attacks as free actions, not as part of our attack routine.
: Re: 19,897 attacks in a single action
: EjoThims July 08, 2008, 11:24:53 AM
Updated again.

Topped 20k now.

If anyone wants to draw this thing up, I'll link the best rendition in the OP.  :D
: Re: 19,897 attacks in a single action
: Nox_Noctis July 08, 2008, 02:23:27 PM
Never forget the free feats from the Pact Insidious and Pact Certain of Fiendish Codex (2 I think). Those can come in handy if you don't mind damning your immortal soul to Baator (seriously, just kill the devil lords and you don't have to worry about it...).
: Re: 19,897 attacks in a single action
: EjoThims July 08, 2008, 02:39:16 PM
Never forget the free feats from the Pact Insidious and Pact Certain of Fiendish Codex (2 I think). Those can come in handy if you don't mind damning your immortal soul to Baator (seriously, just kill the devil lords and you don't have to worry about it...).

I cannot find these.
: Re: 19,897 attacks in a single full attack
: Ubernoob July 08, 2008, 05:19:45 PM
Do we have evard's menacing tentacles (PH2, wiz 3 personal) active?  Spell storing ring.  Adds two more tentacles.

This grants attacks as free actions, not as part of our attack routine.

Ah.  My bad.  The pacts are in FC2.
: Re: 19,897 attacks in a single action
: AfterCrescent July 08, 2008, 05:29:57 PM
Faustian Pacts and rewards are on page 23-24 of FC2.
: Re: 19,897 attacks in a single action
: Smudgy July 09, 2008, 12:35:43 PM
Couldn't you use those feats from the pacts to get Combat Reflexes and Lightning Mace? Each time you threaten a critical, you get another attack. Just get some +1 Aptitude Keen Light Maces. I mean, you'd have to critical  at least once within those some 20,000 attacks right? Problem is, the number of attacks you get from this isn't a set number, but you could take the average I suppose.
: Re: 19,897 attacks in a single action
: EjoThims July 09, 2008, 12:58:03 PM
Just get some +1 Aptitude Keen Light Maces.

Firstly, Aptitude on Light Maces would defeat the purpose of that line of tricks, secondly, Aptitude doesn't work that way. It only applies to feats where you choose a weapon.

Problem is, the number of attacks you get from this isn't a set number

And this is the third problem, and why I have not included them in the build.  :smirk
: Re: 19,897 attacks in a single action
: Smudgy July 09, 2008, 01:03:08 PM
Aha. Then feel free to ignore me. I just started using ToB, not well versed.  :D
: Re: 19,897 attacks in a single action
: EjoThims July 09, 2008, 01:13:50 PM
Aha. Then feel free to ignore me. I just started using ToB, not well versed.  :D

Nah. All input is good input, and a lot of people suffer the misconception that weapon aptitude and/or aptitude weapons apply to feats in which the feat itself specifies one weapon, like Lightning Mace.

But the text, the examples, and the clarification are all in favor of it only working for feats in which a particular weapon is selected for the feat to apply to, like Weapon Focus.
: Re: 19,897 attacks in a single action
: BobismyRhino July 09, 2008, 04:15:31 PM
Updated again.

Topped 20k now.

If anyone wants to draw this thing up, I'll link the best rendition in the OP.  :D

I wanted to, but my head keeps spinning! There's too much going on!

Maybe if someone described it to me as a DND monster encounter or something...*hint hint*
: Re: 19,897 attacks in a single action
: skydragonknight July 09, 2008, 05:54:47 PM
12-headed, 56 tentacled, flying...purple people eater?
: Re: 19,897 attacks in a single action
: bayar July 09, 2008, 06:49:07 PM
I was thinking about this:

Multi-Headed(12)

Wasnt the maximum number of added heads 7 ?

Up to seven heads may be added to a base creature.
: Re: 19,897 attacks in a single action
: AfterCrescent July 09, 2008, 07:10:32 PM
Where are you seeing that quote?  I'm looking at Savage Species, and on page 125, it lists the maximum number of additional heads for a huge sized creature at 11 (12 total).
: Re: 19,897 attacks in a single action
: BobismyRhino July 09, 2008, 08:24:37 PM
12-headed, 56 tentacled, flying...purple people eater?

Wait a minute! I'm drawing you?!  :P
: Re: 19,897 attacks in a single action
: Ubernoob July 09, 2008, 09:34:31 PM
Over at the old TO board somebody (JaronK) decided to abuse lightning maces and aptitude shenanigans.  What it comes down to is either not triggering often enough to even double the attacks or it triggers often enough to get infinite attacks more than 99% of the time.  Please don't ask me to explain.  The math was *not* pretty.  I had to ask my calc teacher.  She *thought* I was right, but couldn't suggest a more accurate approximation.
: Re: 19,897 attacks in a single action
: awaken DM golem July 09, 2008, 10:34:45 PM
Noob, if you can talk your Calc teacher into being a CO fan, that's more *pwr* to ya ...  :clap
: Re: 19,897 attacks in a single action
: Ubernoob July 09, 2008, 10:48:07 PM
Noob, if you can talk your Calc teacher into being a CO fan, that's more *pwr* to ya ...  :clap

I actually didn't mention D&D.  Just that it was a mental challenge I was working on.  I presented it like a java program along with my logic all written down.  The teacher's response?
"That seems like the right approach, but I'm not sure how to get a better approximation.  Let me take it home to think about over the weekend."

The teach never got back to me.
: Re: 19,897 attacks in a single action
: EjoThims July 09, 2008, 10:56:01 PM

I wanted to, but my head keeps spinning! There's too much going on!

Maybe if someone described it to me as a DND monster encounter or something...*hint hint*

I may write something up, but I'd take the same approach that I think should be taken in drawing it, which is to draw the creature through each stage of the templating.  :flirt
: Re: 19,897 attacks in a single action
: SixthDeclension July 09, 2008, 11:55:17 PM
Noob, if you can talk your Calc teacher into being a CO fan, that's more *pwr* to ya ...  :clap

I actually didn't mention D&D.  Just that it was a mental challenge I was working on.  I presented it like a java program along with my logic all written down.  The teacher's response?
"That seems like the right approach, but I'm not sure how to get a better approximation.  Let me take it home to think about over the weekend."

The teach never got back to me.
Thats what they do when they dont know. My Algebra 2 teacher did that all too often with me...
: Re: 19,897 attacks in a single action
: Ubernoob July 10, 2008, 12:38:26 AM
Noob, if you can talk your Calc teacher into being a CO fan, that's more *pwr* to ya ...  :clap

I actually didn't mention D&D.  Just that it was a mental challenge I was working on.  I presented it like a java program along with my logic all written down.  The teacher's response?
"That seems like the right approach, but I'm not sure how to get a better approximation.  Let me take it home to think about over the weekend."

The teach never got back to me.
Thats what they do when they dont know. My Algebra 2 teacher did that all too often with me...
The woman understood *my* stuff.  She just didn't know how to get further.  I also bounced my math/logic off my brother.  He initially said, "Wrong," but later after a full explanation of the logic said, "Damn.  You're right, but I can't refine any further," as well.

I hate it when I can't get an exact answer.
: Re: 19,897 attacks in a single action
: skydragonknight July 10, 2008, 02:30:21 AM
12-headed, 56 tentacled, flying...purple people eater?

Wait a minute! I'm drawing you?!  :P

I eat green people. ;)
: Re: 19,897 attacks in a single action
: bayar July 11, 2008, 05:21:49 PM
Where are you seeing that quote?  I'm looking at Savage Species, and on page 125, it lists the maximum number of additional heads for a huge sized creature at 11 (12 total).

http://www.wizards.com/default.asp?x=dnd/mm/20020621a . Yeah, I googled the template  :-\
: Re: 19,897 attacks in a single action
: EjoThims July 11, 2008, 05:25:42 PM
Well... That article was posted in 2002, and Savage Species first printing was in 2003. So Savage Species is the updated version, takes precedence, and 12 heads is the max for Huge size.

 ;)
: Re: 19,897 attacks in a single action
: Prime32 July 11, 2008, 06:51:23 PM
Ta-da! :D

(http://i222.photobucket.com/albums/dd54/Prime32_temp/Other/lizoctataur.png)
: Re: 19,897 attacks in a single action
: skydragonknight July 11, 2008, 06:54:51 PM
Ta-da! :D

(http://i222.photobucket.com/albums/dd54/Prime32_temp/Other/lizoctataur.png)

Okay. I don't care who it's parents are, but it's creature type is Aberration.
: Re: 19,897 attacks in a single action
: ZeroSum July 11, 2008, 07:01:40 PM
Are those WING TENTACLES!?  WTF...

(I love you guys.)
: Re: 19,897 attacks in a single action
: EjoThims July 12, 2008, 04:54:51 AM
BRILLIANT!
: Re: 19,897 attacks in a single action
: AfterCrescent July 12, 2008, 06:17:07 AM
Here comes another step up. First we're going to PAO into a mindflayer sometime during our leveling.  We'll ditch two levels of fighter and the feat rogue (down three feats) and pick up 3 levels of Illithid Savant. Now we get back a feat via IS, so we're down two. But we can pick up a class feature... Thousand Cuts, sound good?

Next Mr. IS worships an Elder Evil, getting 5 more feats (1+1/5HD), so we're UP 3 feats from where we were. DCFS makes those feats whatever we want them to be.  On top of that, the Red Wizard is going to pick up Arcane Disciple War and Craft Staff so he can make a Staff with Divine Power. When this monstrosity takes full ranks in UMD (cross-class, albeit) the base is 19, plus whatever items we can come up with, so casting the Divine Power from the staff is not an issue. Now we're at full BAB again.

Net gain? +1BAB, +3 Feats, Thousand Cuts. :D
: Re: 19,897 attacks in a single action
: Ubernoob July 12, 2008, 06:36:48 AM
We still need to stay a true dragon for PMWF though, don't we?
: Re: 19,897 attacks in a single action
: AfterCrescent July 12, 2008, 06:48:57 AM
We still need to stay a true dragon for PMWF though, don't we?
We can DCFS an Elder Evil feat into it at level 17, we qualify for the epic feat via dragonwrought kobold. Then we can PAO into the Mindflayer for the last 3 levels. as Illithid Savant
: Re: 19,897 attacks in a single action
: EjoThims July 12, 2008, 06:50:30 AM
Just have to do it after gaining PTWF, meaning we have to move it down in the progression. We still meet all the prereqs of having the feat (just not to take the feat).

Dam... Ninjad.
: Re: 80,940 attacks in a single action
: EjoThims July 12, 2008, 08:07:11 AM
Updated... over 80k attacks now.

That's 13940 attacks each second.

That's 2023.5 attacks in the literal blink of an eye.

Each individual attack takes less than .000075 seconds to complete.
: Re: 80,940 attacks in a single action
: Ubernoob July 12, 2008, 09:00:49 AM
Multiple limbs.  The limbs strike at the same time, not in sequence.
: Re: 80,940 attacks in a single action
: EjoThims July 12, 2008, 09:09:42 AM
Multiple limbs.  The limbs strike at the same time, not in sequence.

I was unaware of that. I thought it worked MWF worked the same way TWF in that regard, mainhand at highest BAB, offhand at highest BAB, 2nd offhand at highest BAB, etc.
: Re: 80,940 attacks in a single action
: Ubernoob July 12, 2008, 09:17:53 AM
Multiple limbs.  The limbs strike at the same time, not in sequence.

I was unaware of that. I thought it worked MWF worked the same way TWF in that regard, mainhand at highest BAB, offhand at highest BAB, 2nd offhand at highest BAB, etc.
Ever fought with a pair of daggers?
: Re: 80,940 attacks in a single action
: EjoThims July 12, 2008, 09:24:14 AM
Ever fought with a pair of daggers?

Not daggers specifically, but that's different than how the rules handle it anyway.
: Re: 19,897 attacks in a single action
: bayar July 12, 2008, 10:44:16 AM
Ta-da! :D

(http://i222.photobucket.com/albums/dd54/Prime32_temp/Other/lizoctataur.png)

Well, does that mean the picture needs updating ?
: Re: 19,897 attacks in a single action
: EjoThims July 12, 2008, 10:50:57 AM
Well, does that mean the picture needs updating ?

Only thing on the final form that was changed was the addition of the serpent arm.
: Re: 80,940 attacks in a single action
: skydragonknight July 12, 2008, 12:06:09 PM
I think the lesson that we can take away from this is that tentacles solve everything, and if you have a problem, then you just need more tentacles.
: Re: 7000 attacks in a single full attack
: skydragonknight July 12, 2008, 12:22:48 PM
Btw... 2,650,244 is our next goal to beat.

That's how many individual throw attacks Chuck can make over a full round with his action cascade.

1152140 ft speed for Chuck and he can move double that as part of a single Tornado throw. 2304280 ft, and one throw for every 10', so 230,428 throws in a single full-round action(he gets a fair amount of these).

Since you were looking at a single full attack/full-round action, that's the next number to beat. And you're just over a third of the way there. Not too shaby.
: Re: 80,940 attacks in a single action
: Sunic_Flames July 12, 2008, 12:27:39 PM
I think the lesson that we can take away from this is that tentacles solve everything, and if you have a problem, then you just need more tentacles.

Prehensile tails work in much the same manner as tentacles. :evillaugh
: Re: 80,940 attacks in a single action
: skydragonknight July 12, 2008, 12:43:12 PM
I think the lesson that we can take away from this is that tentacles solve everything, and if you have a problem, then you just need more tentacles.

Prehensile tails work in much the same manner as tentacles. :evillaugh

Only with Improved Grab.
: Re: 80,940 attacks in a single action
: Sunic_Flames July 12, 2008, 01:20:32 PM
I think the lesson that we can take away from this is that tentacles solve everything, and if you have a problem, then you just need more tentacles.

Prehensile tails work in much the same manner as tentacles. :evillaugh

Only with Improved Grab.

Well what grappler doesn't have that? ^.^
: Re: 80,940 attacks in a single action
: BowenSilverclaw July 12, 2008, 01:37:59 PM
Why does all this talk about tentacles seem wrong somehow? :P

Also, Sunic, you do realize foxes don't have prehensile tails, right?  ;)
: Re: 80,940 attacks in a single action
: Sunic_Flames July 12, 2008, 02:41:29 PM
Why does all this talk about tentacles seem wrong somehow? :P

Also, Sunic, you do realize foxes don't have prehensile tails, right?  ;)

You are correct that foxes do not. What is your point?

And what's wrong about it? :P
: Re: 7000 attacks in a single full attack
: EjoThims July 12, 2008, 05:24:09 PM

1152140 ft speed for Chuck and he can move double that as part of a single Tornado throw. 2304280 ft, and one throw for every 10', so 230,428 throws in a single full-round action(he gets a fair amount of these).

Since you were looking at a single full attack/full-round action, that's the next number to beat. And you're just over a third of the way there. Not too shaby.

The next, yes, but my ultimate goal is to beat his total turn attacks with this beastie's single full round action attacks.

And all as granted too, none of this relying on targets to be there to be hit.
: Re: 7000 attacks in a single full attack
: skydragonknight July 12, 2008, 07:19:54 PM

1152140 ft speed for Chuck and he can move double that as part of a single Tornado throw. 2304280 ft, and one throw for every 10', so 230,428 throws in a single full-round action(he gets a fair amount of these).

Since you were looking at a single full attack/full-round action, that's the next number to beat. And you're just over a third of the way there. Not too shaby.

The next, yes, but my ultimate goal is to beat his total turn attacks with this beastie's single full round action attacks.

And all as granted too, none of this relying on targets to be there to be hit.

It feels strange to be the progenitor of someone else's ultimate obstacle.
: Re: 7000 attacks in a single full attack
: EjoThims July 12, 2008, 10:22:03 PM

It feels strange to be the progenitor of someone else's ultimate obstacle.

Well... We've already well surpassed every other number of attacks record... So taking down Chuck (which would only require 2 more doublings and a few extra mainhand attacks) is the next step.
: Re: 80,940 attacks in a single action
: AfterCrescent July 13, 2008, 12:04:35 AM
Well there's the Pirate Grafts (Dragon Mag 318)... Specifically the Leg of Squid graft (page 54) which grants you 10 tentacles... I mean it halves your base speed, but who really cares about that? :smirk

So yeah, pop on 10 more tentacles and see how those gloves of man enjoy more offhand attacks.
: Re: 80,940 attacks in a single action
: Callix July 13, 2008, 12:12:36 AM
Well there's the Pirate Grafts (Dragon Mag 318)... Specifically the Leg of Squid graft (page 54) which grants you 10 tentacles... I mean it halves your base speed, but who really cares about that? :smirk

So yeah, pop on 10 more tentacles and see how those gloves of man enjoy more offhand attacks.
What happens if we graft Leg of Squid onto each of the squid legs we have from the lizoctotaur? That's 72 extra tentacles.

By my calculation, that's an extra 62208 attacks, if this is legal. New total: 143148 attacks. One more doubling, and we beat Chuck's full-round action.
: Re: 80,940 attacks in a single action
: AfterCrescent July 13, 2008, 01:23:38 AM
The graft itself doesn't say a limit, and I'm not completely boned up on the graft rules from Fiend Folio so I don't know if there's a limit to the number of a certain graft that can be applied...??? If it's legal, that'd be a great option
: Re: 80,940 attacks in a single action
: Ubernoob July 13, 2008, 02:47:45 AM
Ever fought with a pair of daggers?

Not daggers specifically, but that's different than how the rules handle it anyway.
TWF is analagous to MWF.  Just feel how TWF actually works and you'll understand.  I wield twin daggers as my specialty, so whatever.

In any case, good job.
: Re: 80,940 attacks in a single action
: EjoThims July 13, 2008, 06:29:17 AM
It's a pegleg, so we should be able to replace every leg.

Problem is it doesn't grant any attacks, so I'm not sure how that works out with the gloves.
: Re: 80,940 attacks in a single action
: skydragonknight July 13, 2008, 03:20:45 PM
So is this Cthulu's true form?
: Re: 80,940 attacks in a single action
: bayar July 13, 2008, 05:25:41 PM
So is this Cthulu's true form?

Well...it looks more and more like him/her...
: Re: 80,940 attacks in a single action
: AfterCrescent July 13, 2008, 05:39:16 PM
It's a pegleg, so we should be able to replace every leg.

Problem is it doesn't grant any attacks, so I'm not sure how that works out with the gloves.
It specifically grants 10 tentacles and gloves of man specifies that you just have to have tentacles for the ability to work. It says nothing about tentacles that can make attacks, so it works :P
: Re: 80,940 attacks in a single action
: Prime32 July 13, 2008, 05:52:34 PM
It's a pegleg, so we should be able to replace every leg.

Problem is it doesn't grant any attacks, so I'm not sure how that works out with the gloves.
It specifically grants 10 tentacles and gloves of man specifies that you just have to have tentacles for the ability to work. It says nothing about tentacles that can make attacks, so it works :P
Well, it could be like having an extra arm that's too weak to hold anything...
: Re: 80,940 attacks in a single action
: AfterCrescent July 13, 2008, 06:04:13 PM
Well, it could be like having an extra arm that's too weak to hold anything...
Even if that were the case, the Gloves of Man overturn that with their "The wearer can use her full strength and dexterity" rule. :D
: Re: 80,940 attacks in a single action
: EjoThims July 13, 2008, 06:36:49 PM
Even if that were the case, the Gloves of Man overturn that with their "The wearer can use her full strength and dexterity" rule. :D

Evil evil indeed.

 :lol


And this means we do have to update the picture... All those leg tentacles sprouting into 10 more... And the arm with a snake head on it... WHICH IS A HEAD! AND ALL OUR HEADS GET WHAT ANY HEAD GETS.

How did I miss that. That snake arm has 4 tentacles and a gore... SOOO updated.
: Re: 145,744 attacks in a single action
: BobismyRhino July 13, 2008, 06:50:19 PM
This is how I imagine an encounter with this thing would go:

You see a mass of tenta...

You die. 

: Re: 80,940 attacks in a single action
: Prime32 July 13, 2008, 06:52:39 PM
And this means we do have to update the picture... All those leg tentacles sprouting into 10 more... And the arm with a snake head on it... WHICH IS A HEAD! AND ALL OUR HEADS GET WHAT ANY HEAD GETS.

How did I miss that. That snake arm has 4 tentacles and a gore... SOOO updated.

Wait, how does a graft get tentacles and horns? ???
: Re: 145,744 attacks in a single action
: EjoThims July 13, 2008, 06:57:56 PM
This is how I an encounter with this thing would go:

DM: You see a mass a Lizoctataur.

PCs: A what?

DM: Nevermind, you're dead. Very dead.

Fixed.  ;)


Wait, how does a graft get tentacles and horns? ???

Because RaW works is silly. But by the Multi-headed template, all heads we have gain the natural attacks of any heads we have, not just those granted by the template.
: Re: 145,744 attacks in a single action
: skydragonknight July 13, 2008, 09:28:35 PM
I guess those pirate grafts After and I found (I searched the dragondex for "grafts" and pointed him at the issue. He then dug it up and did rules-fu on it.) added a bit to this.

I'm not sure if I should help anymore...even pointing at something and saying "have you looked here yet?" brings you closer and closer to Chuck.

Am I allowed to help someone beat myself? What are the rules on that? I'm a sucker for records and love helping people with them(as I helped True Shinken on the feats record). Ah hell. I'll compromise. If I think of something passively I won't withhold the information. :)
: Re: 145,744 attacks in a single action
: EjoThims July 14, 2008, 06:00:15 AM
Am I allowed to help someone beat myself? What are the rules on that?

Everything is acceptable in the name of Science!

Well... Except the things that aren't.
: Re: 80,940 attacks in a single action
: Nox_Noctis July 14, 2008, 08:21:35 AM
How did I miss that. That snake arm has 4 tentacles and a gore... SOOO updated.

Snake arm, tentacles, and gore in one sentence spells tentacle rape...  :hide
: Re: 80,940 attacks in a single action
: EjoThims July 14, 2008, 08:26:44 AM

Snake arm, tentacles, and gore in one sentence spells tentacle rape...  :hide

This thing is pretty much the definition of tentacle rape at this point.
: Re: 145,744 attacks in a single action
: BowenSilverclaw July 14, 2008, 12:52:04 PM
Now you just need someone to play the Japanese schoolgirl... :eh
: Re: 145,744 attacks in a single action
: Sunic_Flames July 14, 2008, 12:55:38 PM
Now you just need someone to play the Japanese schoolgirl... :eh

:lol
: Re: 145,744 attacks in a single action
: BowenSilverclaw July 14, 2008, 02:17:54 PM
A girl in my group used that a couple of times as a distraction (in game that is, haven't seen her do it out game yet  :P), and I don't know if this is intentional or not, but last session we stumbled upon some mind flayers in some sort of stasis  :o
: Re: 145,744 attacks in a single action
: AfterCrescent July 14, 2008, 02:44:34 PM
My girlfriend and I were at dinner with a friend last night and we were trying to explain this monstrosity to said friend.  His response was classic...

[spoiler]
"It doesn't matter what you say, I'm just picturing Tangela."
(http://guidesarchive.ign.com/guides/12045/images/tangela.gif)
[/spoiler]
: Re: 145,744 attacks in a single action
: Sunic_Flames July 14, 2008, 02:50:40 PM
Counterpoint:

[spoiler](http://www.legendarypokemon.net/images/dp_artwork/465.png)[/spoiler]
: Re: 145,744 attacks in a single action
: EjoThims July 14, 2008, 02:51:32 PM
ROFL
: Re: 145,744 attacks in a single action
: BowenSilverclaw July 14, 2008, 04:20:31 PM
You mean there's an evolution now?
Well, at least it doesn't look as horrible as that evolution of Rhydon they pulled out of their ass :P
: Re: 145,744 attacks in a single action
: skydragonknight July 14, 2008, 05:42:13 PM
You mean there's an evolution now?
Well, at least it doesn't look as horrible as that evolution of Rhydon they pulled out of their ass :P

*Systematically starts killing carp, magic or not*
: Re: 145,744 attacks in a single action
: Tshern July 14, 2008, 10:41:46 PM
So I stop seeing this thread for a week and you now have seven times the number of attacks you used to have? It even seems someone here (aftercrescent?) nailed down the idea I had about Red Wizards. Now we need a way for this guy to cast Time duplicate to double the number of attacks for a single round again...
: Re: 145,744 attacks in a single action
: AfterCrescent July 14, 2008, 10:45:27 PM
So I stop seeing this thread for a week and you now have seven times the number of attacks you used to have? It even seems someone here (aftercrescent?) nailed down the idea I had about Red Wizards. Now we need a way for this guy to cast Time duplicate to double the number of attacks for a single round again...
I had a couple ideas, although I other than the staff of Divine Power, I didn't touch the Red Wizard cohort (at least not that I recall ;)).  Where's Time duplicate from?  If there's another way to double the number of attacks, we can find a way to fit it in :D
: Re: 145,744 attacks in a single action
: Tshern July 14, 2008, 10:58:32 PM
That's an epic spell. Draws a duplicate of you to fight for a single round. Check the SRD for more. Very Merorem-esque, which might explain why am I so damn familiar with it.
: Re: 145,744 attacks in a single action
: EjoThims July 14, 2008, 11:29:45 PM
It's been impressive the tricks people find, but we're not quite done yet.

And the only change to the Red Wizard since the very first go has been added spells and the staff of Divine Power.

Time Duplicate relies on multiple characters and therefor multiple actions, so wouldn't really advance the goal of this at all.
: Re: 145,744 attacks in a single action
: Ubernoob July 14, 2008, 11:43:47 PM
Merorem
*shudder*
: Re: 145,744 attacks in a single action
: Nox_Noctis July 15, 2008, 03:24:40 AM
...Flying Spaghetti Monster, anyone?  :couch Give it flight.
: Re: 145,744 attacks in a single action
: Callix July 15, 2008, 03:31:30 AM
...Flying Spaghetti Monster, anyone?  :couch Give it flight.
It already does. It goes through Half-Dragon while Large. This gives it wings.
: Re: 145,744 attacks in a single action
: AfterCrescent July 15, 2008, 06:49:28 AM
I don't think the flying spaghetti monster has this many tentacles ;)

Right about now, we just need another effect to double the number of attacks...
: Re: 145,744 attacks in a single action
: BowenSilverclaw July 15, 2008, 07:00:31 AM
TBH, I only glanced over it, but could Fission or Time Stands Still be of any use?

: Re: 145,744 attacks in a single action
: AfterCrescent July 15, 2008, 07:09:24 AM
Time Stands Still would be awesome normally, but EjoThims is trying to get the most in one full attack action, so Time Stands Still wouldn't help as it grants two Full attack actions.
: Re: 145,744 attacks in a single action
: BowenSilverclaw July 15, 2008, 07:11:03 AM
Ah, I see :)
Ow well, I'm all out then at the moment.

~Bowen
: Re: 145,744 attacks in a single action
: Callix July 15, 2008, 07:49:55 AM
Where are we getting our Tauric template from? Please tell me it's been updated outside Savage Species.

If it has, then I have a few tricks up my sleeve.
: Re: 145,744 attacks in a single action
: bayar July 15, 2008, 07:58:38 AM
Where are we getting our Tauric template from? Please tell me it's been updated outside Savage Species.

If it has, then I have a few tricks up my sleeve.

Monster manual 2. That book is not allowed at my gaming group... :-\
: Re: 145,744 attacks in a single action
: AfterCrescent July 15, 2008, 08:16:53 AM
And don't forget the handy 3.5 update accessory, downloadable at WotC. It doesn't really change the Tauric template, but seeing as how Savage Species was printed after Monster Manual, you need the 3.5 update to make sure that's the "most recent" version.
: Re: 145,744 attacks in a single action
: Callix July 15, 2008, 08:16:59 AM
OK, the trick I was going to suggest doesn't work. But I found a better one.

Forget about the Giant Octopus. Thanks to the Leg of Squid, we're going to make a Tauric creature with the Lizardfolk and a Large Monstrous Centipede.

"Lizzipede", as I like to call her, has one hundred legs. With Legs of Squid, this converts to *one thousand tentacles*. The Gloves of Man are getting expensive, but it's totally worth it.

Keeping everything else the same, we get a new total of 935820 attacks in a single full attack.
: Re: 145,744 attacks in a single action
: EjoThims July 15, 2008, 09:42:01 AM
Large Monstrous Centipede

How did I forget you could tauric vermin?

Callix... YOU ARE BRILLIANT!
: Re: 145,744 attacks in a single action
: AfterCrescent July 15, 2008, 09:48:09 AM
Agreed. Bravo, Callix.

Now the record has been broken (again) :P

What's your next goal, Ejo :D
: Re: 145,744 attacks in a single action
: EjoThims July 15, 2008, 09:51:26 AM
941,488 attacks now.

That's a little over 4x Chuck's single full round attack number.

Now to beat his turn number.

One more doubling and we do it.
: Re: 145,744 attacks in a single action
: Callix July 15, 2008, 09:56:07 AM
I was actually trying to use Ettin and Giant Squid for 24 tentacles and a mouthpick, but there was this annoying size restriction. Then I saw the type line...

Also, Chuck's full round is over 2 million, so we need a doubling and another 50,000 or so attacks, or about 57 offhand progressions. So another six legs.

New optimisation challenge: How many legs can we have on one creature?
: Re: 145,744 attacks in a single action
: AfterCrescent July 15, 2008, 09:57:31 AM
I was actually trying to use Ettin and Giant Squid for 24 tentacles and a mouthpick, but there was this annoying size restriction. Then I saw the type line...

Also, Chuck's full round is over 2 million, so we need a doubling and another 50,000 or so attacks, or about 57 offhand progressions. So another six legs.

New optimisation challenge: How many legs can we have on one creature?
Well a base doubling actually turns into a quadrupling for off-hand attacks, so one more base doubling might actually do it... 216 main hand attacks... yeah you can see where this is going ;)
: Re: 145,744 attacks in a single action
: EjoThims July 15, 2008, 10:02:21 AM
And remember, we've still got 4 feats to shuffle, and BAB doesn't matter any more.

Plus, with the doubling to quadrupling to off-hands, if we found another, we could probably even stand to lose Shou/Chaos Monk (which would bring us back to a full attack action instead of a full round action) and still be in the mid 3 million range.
: Re: 145,744 attacks in a single action
: Callix July 15, 2008, 10:09:30 AM
Well a base doubling actually turns into a quadrupling for off-hand attacks, so one more base doubling might actually do it... 216 main hand attacks... yeah you can see where this is going ;)
Still,

IT'S OVER NINE HUNDRED THOUSAND!!!!!

On a more serious note, how many more class abilities can we steal with Illithid Savant? There are a couple of abilities that would give you an extra attack on a full attack, which converts to about eight thousand to the total per attack. It's not the doubling we're after, but it helps.
: Re: 145,744 attacks in a single action
: AfterCrescent July 15, 2008, 10:13:02 AM
On a more serious note, how many more class abilities can we steal with Illithid Savant? There are a couple of abilities that would give you an extra attack on a full attack, which converts to about eight thousand to the total per attack. It's not the doubling we're after, but it helps.
None right now. If we squeeze 4 more levels on, we can grab another ability and a third after all 10 IS levels.... Unless the feature doubles the number of attacks, I don't think it's worth it though, as we'd be giving something up (possibly shou disciple which hurts for only +8K)
: Re: 145,744 attacks in a single action
: EjoThims July 15, 2008, 10:14:28 AM
On a more serious note, how many more class abilities can we steal with Illithid Savant?

2 more, but each requires 3 more levels. Chaos/Shou nets us +4 base attacks for 6 levels, so if you can beat that...

Hrm... And we've still got a Fighter level... Is there maybe a Binder vestige that would give us more attacks for a level?
: Re: 145,744 attacks in a single action
: Callix July 15, 2008, 10:16:24 AM
Never mind. Found something else:

Fearsome Grapple (SC) - Sorc/Wiz 2, at CL 9+ it gives you four tentacles to grapple with. Ring of Spell Storing anyone?
: Re: 145,744 attacks in a single action
: EjoThims July 15, 2008, 10:22:04 AM
Niced... That's 3456 more...

And it's amazing when that doesn't seem like all that many.

 :lol

: Re: 145,744 attacks in a single action
: EjoThims July 15, 2008, 10:25:14 AM
But, the Ring of Spell Storing is at minimum level to cast the spell, how do we get it up to 9th level for the 4 tentacles?
: Re: 145,744 attacks in a single action
: Heliomance July 15, 2008, 10:25:39 AM
One question though: How much damage does this thing put out per attack? Because DR 15 would probably make you completely immune to it.
: Re: 145,744 attacks in a single action
: Callix July 15, 2008, 10:28:34 AM
But, the Ring of Spell Storing is at minimum level to cast the spell, how do we get it up to 9th level for the 4 tentacles?
:D
We have a UMD check of +19
We have a cohort making us custom staves.

Why do we worry about CL 9 and Rings of Spell Storing?

@Heliomance: Pretty much. Palm Throw removes the Str bonus, so it's basically 1d4 damage.
: Re: 145,744 attacks in a single action
: AfterCrescent July 15, 2008, 10:28:56 AM
One question though: How much damage does this thing put out per attack? Because DR 15 would probably make you completely immune to it.
DR 15/what?
Because Shadow Striking Crescent Knives (ability from Tome of Magic) will cover any DR short of DR 15/--
: Re: 145,744 attacks in a single action
: EjoThims July 15, 2008, 10:32:58 AM
We have a UMD check of +19
We have a cohort making us custom staves.

Why do we worry about CL 9 and Rings of Spell Storing?

@Heliomance: Pretty much. Palm Throw removes the Str bonus, so it's basically 1d4 damage.

Well YOU said Ring... Staff would work too... :D

And we could always shuffle a feat into brutal throw is we actually cared about damage... Or use some other magic buff or some such, as After suggests.
: Re: 944,944
: Ubernoob July 15, 2008, 02:54:50 PM
IIRC an attack that hits can never be reduced below 1 damage.  Assuming an unhittable AC and 1 damage per hit, we do about 50k damage per round.
: Re: 944,944
: Heliomance July 15, 2008, 05:25:46 PM
DR circumvents that. You don't do enough damage to overcome DR, you don't even tickle the thing.
: Re: 944,944
: bayar July 15, 2008, 06:09:53 PM
"If you dont do enough attacks, just get more tentacles" should be a good expression  :lol
: Re: 944,944
: BowenSilverclaw July 15, 2008, 06:12:54 PM
When in doubt, add more tentacles :P

Mmh, anyone have a name/nickname for this thing yet except for the obvious "Ctulhumon, Bane of Japanese Schoolgirls" or something similar? :P
: Re: 944,944
: Heliomance July 15, 2008, 06:21:46 PM
It needs a level of Ranger in there somewhere. Just so that it can have Favoured Enemy: Japanese Schoolgirl.
: Re: 944,944
: Prime32 July 15, 2008, 06:32:26 PM
When in doubt, add more tentacles :P

Mmh, anyone have a name/nickname for this thing yet except for the obvious "Ctulhumon, Bane of Japanese Schoolgirls" or something similar? :P
*Looks up Japanese word for "tentacle"*

Arise, Dai Shokushu-kan!
: Re: 944,944
: Heliomance July 15, 2008, 07:00:17 PM
A side note: The original post can't seem to decide if you're using a marilith, a lizoctataur, or a lizzipede.
: Re: 944,944
: AfterCrescent July 15, 2008, 07:47:33 PM
A side note: The original post can't seem to decide if you're using a marilith, a lizoctataur, or a lizzipede.
That's because it has used all three, depending on the incarnation. I'm sure Ejo is just giving recognition to how it came to be. Marilith was first, then we hit the lizoctataur. And this morning we upgraded to lizzipede.
Edit: 1,000th post :P
: Re: 944,944
: Callix July 15, 2008, 08:09:58 PM
More templates! One we can apply directly to our Lizardfolk.

Insectile Creature adds four arms that cannot be used for attacks. However, we can graft Aboleth Tentacles both above and onto these limbs. Eight more offhand progressions is about six and a half thousand more attacks.

If we can type-fix to Magical Beast at any point, Arachnoid Creature (FR: Underdark) adds six legs, which converst to sixty tentacles. We could use the Manual of the Planes version of Shadow Creature.
: Re: 944,944
: Prime32 July 15, 2008, 08:16:13 PM
If you used a dvati (Dragon Compendium) as the base creature, the result would be a creature with two bodies, doubling the number of attacks. That would kinda defeat the point, though...
: Re: 944,944
: skydragonknight July 15, 2008, 11:18:06 PM
Well Chuck has just over 1000 full-round actions, and you're above him by a factor of 4 (good job!), so you still need 250 times more. That's 8 Doublings.

You've secured the attack number for a single action, so you've earned a place in the record thread. Now to make the number as high as possible...

Edit: As a side note, I'd like to know how much money this character costs to equip and how many campaign setting you've bankrupt to do so. ;)
: Re: 944,944
: EjoThims July 15, 2008, 11:25:29 PM
Well Chuck has just over 1000 full-round actions, and you're above him by a factor of 4 (good job!), so you still need 250 times more. That's 8 Doublings.

You've secured the attack number for a single action, so you've earned a place in the record thread. Now to make the number as high as possible...

He's at 200 million? Thought he was at 2 million.

And 4 base doublings would cover it, since each base doubling is a x4 to the off-hands.
: Re: 944,944
: EjoThims July 15, 2008, 11:29:31 PM
More templates! One we can apply directly to our Lizardfolk.

Insectile Creature adds four arms that cannot be used for attacks. However, we can graft Aboleth Tentacles both above and onto these limbs. Eight more offhand progressions is about six and a half thousand more attacks.

If we can type-fix to Magical Beast at any point, Arachnoid Creature (FR: Underdark) adds six legs, which converst to sixty tentacles. We could use the Manual of the Planes version of Shadow Creature.

Niced... Will update with this in the AM after work.
: Re: 944,944 attacks in a single action
: Callix July 15, 2008, 11:50:59 PM
Can we try Aptitude Crescent Knives and Boomerang Ricochet?

I'm not sure how mainy attacks that would give us, but it's at least a main-hand doubling.

EDIT: And swap out some levels, we need to steal Sweeping Strike!
: Re: 944,944
: skydragonknight July 16, 2008, 12:06:14 AM
Well Chuck has just over 1000 full-round actions, and you're above him by a factor of 4 (good job!), so you still need 250 times more. That's 8 Doublings.

You've secured the attack number for a single action, so you've earned a place in the record thread. Now to make the number as high as possible...

He's at 200 million? Thought he was at 2 million.

And 4 base doublings would cover it, since each base doubling is a x4 to the off-hands.

Some time ago I cranked up the "CO's Response to Fastest Possible Speed" version into THIS monster:
http://forums.gleemax.com/showthread.php?t=993832

THAT Chuck broke the speed of light, which doesn't sound like much in Theoretical Op, but when working off purely finite game mechanics it's not an easy thing to do.

1,104 Turn Undead attempts. Each translates to a Swift Action which translates into a Full-Round Action with Greater Celerity Shenanigans.
Base Speed is 1152140 ft, and he can travel twice that in a full-round action and every 10 ft is a throw.
So 1104 * 230428 is how much Chuck can make if he only cares about attacks and not damage. For damage he starts out with some Run actions to improve the average.

So that comes to...254,392,512...

4 doublings(assuming the doubling translates to x4) would give you 241,905,664. Add in a couple attacks of anything and you've got it.

Even if you fall short, you've already impressed me by how many you're making with finite game mechanics. If nothing else you can be called the "Million-hit Monster"
: Re: 944,944 attacks in a single action
: skydragonknight July 16, 2008, 12:10:31 AM
EDIT: And swap out some levels, we need to steal Sweeping Strike!

A note on Sweeping Strike: It doesn't give additional attacks; it merely lets you apply the same attack to an additional target. It -might- work as a doubling, depending on your definition, but it won't trigger more attacks from Perfect Multi-Weapon Fighting.
: Re: 944,944 attacks in a single action
: Callix July 16, 2008, 12:31:11 AM
Oh well. Boomerang Ricochet is still a main-hand doubling.... I think.

If it is, that takes us to 1,914,002 attacks.
: Re: 944,944 attacks in a single action
: skydragonknight July 16, 2008, 12:56:55 AM
Are Crescent Knives Slashing Weapons?

If so, make one of the Illithid Savant feats Slashing Flurry from PHB 2 for an additional attack in the full-attack routine.

Moment of Clarity of a 12th level Void Disciple could be useful. Bonus points if she's in a japanese school girl outfit.

Eat a Warblade/Swordsage for Raging Mongoose, or eat someone with the Martial Study feat for it...hmm. better to steal the class feature so you get the required IL.

Have you eaten a Dervish yet?
: Re: 944,944 attacks in a single action
: Callix July 16, 2008, 01:32:52 AM
I forgot that another mainhand double is x4 to offhands. Add in Slashing Flurry, and we get to 4,109,932 attacks.

Three mainhand doubles to Chuck...
: Re: 944,944 attacks in a single action
: EjoThims July 16, 2008, 09:57:50 AM
Can we try Aptitude Crescent Knives and Boomerang Ricochet?

This, like Sweeping Strikes and Two With One Blow, is target dependent, not granted attacks.

Also, Aptitude doesn't work that way.

Are Crescent Knives Slashing Weapons?

If so, make one of the Illithid Savant feats Slashing Flurry from PHB 2 for an additional attack in the full-attack routine.

Requires being able to take Weapon Specialization. Even if we eat it.  :(

Moment of Clarity of a 12th level Void Disciple could be useful. Bonus points if she's in a japanese school girl outfit.

This says it can grant an ally a feat (which, if I recall, was clarified in RC to mean other than yourself, while allies includes yourself). Plus it doesn't say you can use a feat you don't meet the prereqs for.

Eat a Warblade/Swordsage for Raging Mongoose, or eat someone with the Martial Study feat for it...hmm. better to steal the class feature so you get the required IL.

That'd be using manuevers.

Have you eaten a Dervish yet?

Yes.
: Re: 944,944 attacks in a single action
: AfterCrescent July 16, 2008, 10:30:27 AM
Have you eaten a Dervish yet?

Yes.
And it was a thousand kinds of goodness... (really sad when a thousand is now an almost negligible number :P)
: Re: 145,744 attacks in a single action
: Tshern July 16, 2008, 11:39:04 AM
Merorem
*shudder*
You know nothing...
: Re: 145,744 attacks in a single action
: Ubernoob July 17, 2008, 12:05:16 AM
Merorem
*shudder*
You know nothing...
Time travel.  That says the headache.  Time travel makes everything painful.
: Re: 944,944 attacks in a single action
: AfterCrescent July 17, 2008, 12:27:20 AM
And not in a good way. :pout
: Re: 944,944 attacks in a single action
: EjoThims July 17, 2008, 09:24:06 AM
But time travel also makes everything sexier.
: Re: 145,744 attacks in a single action
: Nox_Noctis July 17, 2008, 10:10:40 AM
...Flying Spaghetti Monster, anyone?  :couch Give it flight.
It already does. It goes through Half-Dragon while Large. This gives it wings.

I admit i didn't read the entire thread (or even most of it).  :couch
: Re: 944,944 attacks in a single action
: skydragonknight July 17, 2008, 02:00:12 PM
But time travel also makes everything sexier.

I prefer the DeLorean method to the Toaster myself.
: Re: 944,944 attacks in a single action
: EjoThims July 18, 2008, 02:22:31 AM
But time travel also makes everything sexier.

I prefer the DeLorean method to the Toaster myself.

All great time travelers use a phone booth to travel.
: Re: 944,944 attacks in a single action
: bayar July 18, 2008, 08:01:11 AM
But time travel also makes everything sexier.

I prefer the DeLorean method to the Toaster myself.

All great time travelers use a phone booth to travel.

I loved those 2 movies  :D
: Re: 944,944 attacks in a single action
: EjoThims July 18, 2008, 01:58:35 PM

All great time travelers use a phone booth to travel.

I loved those 2 movies  :D

Police Call Box is just a variant on a phone booth, as well.
: Re: 944,944 attacks in a single action
: skydragonknight July 18, 2008, 05:53:11 PM

All great time travelers use a phone booth to travel.

I loved those 2 movies  :D

Police Call Box is just a variant on a phone booth, as well.

Who in his right mind would time travel in a phone booth? ;)
: Re: 944,944 attacks in a single action
: Callix July 19, 2008, 11:17:13 AM

All great time travelers use a phone booth to travel.

I loved those 2 movies  :D

Police Call Box is just a variant on a phone booth, as well.

Who in his right mind would time travel in a phone booth? ;)
Who stays in their right mind? The left brain makes so much more sense. ;)
: Re: 944,944 attacks in a single action
: Chemus July 19, 2008, 02:27:15 PM

All great time travelers use a phone booth to travel.

I loved those 2 movies  :D

Police Call Box is just a variant on a phone booth, as well.

Who in his right mind would time travel in a phone booth? ;)
Who stays in their right mind? The left brain makes so much more sense. ;)
*raises left hand*
: Re: 944,944 attacks in a single action
: bayar July 19, 2008, 03:45:20 PM

All great time travelers use a phone booth to travel.

I loved those 2 movies  :D

Police Call Box is just a variant on a phone booth, as well.

Who in his right mind would time travel in a phone booth? ;)
Who stays in their right mind? The left brain makes so much more sense. ;)
*raises left hand*

Tehnically speaking, the left part of your brain coordinates your right side of the body and vice versa...
: Re: 944,944 attacks in a single action
: Chemus July 19, 2008, 03:59:09 PM
Who stays in their right mind? The left brain makes so much more sense. ;)
*raises left hand*

Tehnically speaking, the left part of your brain coordinates your right side of the body and vice versa...
RTFM!!1! :pout  ;)
: Re: 944,944 attacks in a single action
: skydragonknight July 20, 2008, 01:11:52 AM

All great time travelers use a phone booth to travel.

I loved those 2 movies  :D

Police Call Box is just a variant on a phone booth, as well.

Who in his right mind would time travel in a phone booth? ;)
Who stays in their right mind? The left brain makes so much more sense. ;)

Ha. No one saw the alternate way to read that sentence:
Who in his right mind would time travel in a phone booth?

The answer is: Yes. :)
: Re: 944,944 attacks in a single action
: EjoThims July 20, 2008, 09:26:15 AM
Ha. No one saw the alternate way to read that sentence:
Who in his right mind would time travel in a phone booth?

The answer is: Yes. :)

I thought that was the only way to read it.

And I haven't gotten any extra break throughs on this yet... Anyone else had luck?
: Re: 944,944 attacks in a single action
: AfterCrescent July 20, 2008, 10:42:01 AM
Where are we now? Looking for another way to double attacks, right?
: Re: 944,944 attacks in a single action
: Callix July 20, 2008, 10:48:10 AM
Where are we now? Looking for another way to double attacks, right?
Would really help. On the other foot, adding a few more legs would get us over the 1 million mark. I still think Shadow (PlanHB) Arachnoid (Underdark) has potential, and adds six legs. But the more, the tentaclier. :cc
: Re: 944,944 attacks in a single action
: EjoThims July 20, 2008, 05:01:28 PM
Where are we now? Looking for another way to double attacks, right?
Would really help. On the other foot, adding a few more legs would get us over the 1 million mark. I still think Shadow (PlanHB) Arachnoid (Underdark) has potential, and adds six legs. But the more, the tentaclier. :cc

Shadow is actually from Manual of the Planes. According to Crystal Keep it makes any corporeal creature into a magical beast?
: Re: 944,944 attacks in a single action
: Prime32 July 20, 2008, 06:06:14 PM
Can you give the crescent knives the splitting enchantment?
: Re: 944,944 attacks in a single action
: Callix July 20, 2008, 07:58:06 PM
Shadow is actually from Manual of the Planes. According to Crystal Keep it makes any corporeal creature into a magical beast?
I just looked at the book. It says it can be applied to any corporeal creature, and produces a type of Magical Beast, and the 3.5 Update Booklet doesn't change this.
: Re: 944,944 attacks in a single action
: skydragonknight July 20, 2008, 09:45:48 PM
Can you give the crescent knives the splitting enchantment?

Only projectile weapons, IIRC. and they're technically melee attacks(bloodstorm blade) even though they're being thrown, so "ranged weapon" abilities won't work unless they're specifically for thrown weapons, like the Triple Throw Epic weapon ability that we probably will leave alone since it's definately beyond the Epic/Non-Epic line that we're already flirting with.
: Re: 944,944 attacks in a single action
: AfterCrescent July 21, 2008, 06:50:43 AM
A) Shadow creature was updated in Lords of Madness. It makes animals or vermin into magical beasts.

B) Splitting can only be applied to bows, arrows, or bolts.
: Re: 944,944 attacks in a single action
: EjoThims July 21, 2008, 07:21:20 AM
A) Shadow creature was updated in Lords of Madness. It makes animals or vermin into magical beasts.

Drat.
: Re: 944,944 attacks in a single action
: Bauglir July 30, 2008, 03:51:22 AM
On the offchance this hasn't been mentioned, the math in the original post either uses the Crescent Knife doubling twice on itself, or else PTWF interacts very strangely with Crescent Knives.
: Re: 944,944 attacks in a single action
: AfterCrescent July 30, 2008, 04:53:15 AM
Option B. :D

PTWF interacts very oddly by its wording. Since it allows your offhand to take as many attacks as your mainhand. Your mainhand takes X and crescent knives doubles the number of attacks to 2*X. Now since your mainhand takes 2*X attacks, your offhand each takes 2*X attacks. Crescent knives again double this so each offhand gets 4*X attacks.
: Re: 944,944 attacks in a single action
: EjoThims July 30, 2008, 09:59:54 AM
Option B. :D

PTWF interacts very oddly by its wording. Since it allows your offhand to take as many attacks as your mainhand. Your mainhand takes X and crescent knives doubles the number of attacks to 2*X. Now since your mainhand takes 2*X attacks, your offhand each takes 2*X attacks. Crescent knives again double this so each offhand gets 4*X attacks.

Verily.

And any other ideas to ramp this up? Remember, we've got 4 Open Feats (2 are Vile, but can shuffled as we need), without taking Pacts, either (as they still confuse me).

And 2 more (for 6 total) if we want to shuffle away Weapon Finesse and Mobility, since they're from Shou levels and entirely unneeded for the # of attacks (I just thought they'd be the best at those levels for the character).

And BAB is no longer a concern at all, remember.
: Re: 944,944 attacks in a single action
: Callix July 30, 2008, 10:45:54 AM
Well, maneuvers and action advantage are beside the point (though I really don't see the problem with Dancing Mongoose as a buff), and you won't allow Aptitude abuse (There are about three weapons with "melee rapid shot" type abilities available as feats), so there aren't many avenues open to us.
: Re: 944,944 attacks in a single action
: EjoThims July 30, 2008, 11:01:00 AM
Well, maneuvers and action advantage are beside the point (though I really don't see the problem with Dancing Mongoose as a buff), and you won't allow Aptitude abuse (There are about three weapons with "melee rapid shot" type abilities available as feats), so there aren't many avenues open to us.

You could still give the info for said weapons, as the higher we go, the more likely I am to cave-in to using such things if we're just barely short of the next goal.  ;)
: Re: 944,944 attacks in a single action
: Callix July 30, 2008, 07:03:00 PM
The Eagle Claw (Sandstorm) has an associated feat called Eagle's Fury that grants an extra attack at the cost of -2 to all attacks. Someone with Lost Empires of Faerun may want to check Someone-or-other's Triple Strike (name begins with S).

Is there room to hit +19 Use Psionic Device? If there is, a Dorje of Form of Doom will add four tentacles.

Also, I should declare that a lot of my tricks have been from looking up extra (natural) attacks in Surreal's thread index.
: Re: 944,944 attacks in a single action
: BowenSilverclaw July 30, 2008, 07:09:44 PM
Any chance to fit in Rapidstrike or Improved Rapidstrike?

Not sure if you have those yet but those came to mind while working on my Beguiler (the race, not the class :P) Soul Eater :D

EDIT: Any chance of eating a Changeling (and a) Warshaper to grow a crapton of extra natural attacks?

: Re: 944,944 attacks in a single action
: Nox_Noctis July 31, 2008, 04:55:14 PM
Sakkratar's Triple Strike (Lost Empires of Faerun 33): http://www.imarvintpa.com/dndlive/spells.php?ID=6350

It won't stack with haste, if I recall correctly, but it's one more attack than haste anyway.
: Re: 944,944 attacks in a single action
: AfterCrescent July 31, 2008, 06:08:20 PM
Replacing Haste makes the attacks 28, which makes the base number of attacks 112 (instead of 108). A 4 attack increase for the main hand.

This brings the number to... 991,984+448 (armor spikes and unarmed strike)+52 (gore and braid blade)...

992,484. Not quite one million, but 35,000 more attacks, which isn't bad. Good find, Nox.
: Re: 944,944 attacks in a single action
: Callix July 31, 2008, 06:46:11 PM
And Form of Doom? That's four offhands, for another 3584 attacks. 996068. Only 4000 to go!

Note: We can hit +19 UPD just by taking cross-class ranks.
: Re: 944,944 attacks in a single action
: EjoThims July 31, 2008, 11:51:32 PM
And Form of Doom?

Only works in your original form and while your mind is in your own body, unless it's been updated since XPH.

Good catch on the better haste though, I'll update totals in the AM. ^.^
: Re: 944,944 attacks in a single action
: EjoThims August 26, 2008, 07:42:28 PM
EDIT: Any chance of eating a Changeling (and a) Warshaper to grow a crapton of extra natural attacks?

That would require 4 more levels in IS, losing us two attacks fro totemist, a doubling from master thrower, and some other goodies...

And bumped for finally updating the OP, AC's number was spot on. :D
: Re: 992,484 attacks in a single action
: Callix August 27, 2008, 06:29:20 AM
Do we still have something against Aptitude cheese? If not, Aptitude Crescent Knives, EWP (Eagle's Claw) and Eagle's Fury (both from Sandstorm) will squeeze out one more mainhand base attack. 14 mainhand before any doublings means TC gives 28, STS gives 30, PT goes to 60, and Crescent Knives makes 120.

Each offhand now gives 120*8=480 attacks per knife-hand, or 1062720 offhand knives, another 480 non-knife offhands, and 52 natural/braids, for 1,063,372 attacks. If you'll allow a little Aptitude abuse, that is...
: Re: 1,063,372 attacks in a single action
: EjoThims September 07, 2008, 07:41:16 PM
Aptitude added in, and only to push us over 1million, and I was going to add in Raging Mongoose too, but I realized that it's a swift action that adds attacks, so it's not part of the single action attack routine that the thing is optimized for.
: Re: 1,063,372 attacks in a single action
: CountArioch October 07, 2008, 03:11:26 PM
That's pretty cool.  I might make a scaled-down version of this as a villain next time.
: Re: 1,063,372 attacks in a single action
: EjoThims October 07, 2008, 03:26:09 PM
That's pretty cool.  I might make a scaled-down version of this as a villain next time.

If you take just the Kobold herself (no leadership, no mind switch, no grafts) it scales down really well for a villain. If you take just the Kobold herself and drop off the PaO, shuffles, and PTWF it actually scales pretty well as a PC.  :D
: Re: 1,063,372 attacks in a single action
: Sunic_Flames October 07, 2008, 04:18:58 PM
Well PTWF is not that bad. It's just all the other stuff building off of it that messes it up.
: Re: 1,063,372 attacks in a single action
: EjoThims October 07, 2008, 04:21:54 PM
Well PTWF is not that bad. It's just all the other stuff building off of it that messes it up.

True, true. But even the base kobold build really goes apeshit with PTWF and it's affect on the doubling effects.
: Re: 1,063,372 attacks in a single action
: EjoThims October 26, 2008, 08:05:40 AM
We've been added to the 3.5 World Record Thread (http://forums.gleemax.com/showthread.php?p=17127096).

 :D

 :love
: Re: 1,063,372 attacks in a single action
: EjoThims October 28, 2008, 07:06:14 PM
Update for a description of the final monstrosity.

[spoiler]Flying above you, over ten feet tall, the monstrosity, barely humanoid in shape, roars; its muscles swelling to almost comicly large proportions. It's form is covered by hard chitin of a deep blue color, with layers of flexible, crimson scales under the joints and cracks. Oozing pustules and unblinking, multi-faceted eyes cover the chitinous shell. It's shoulders and arms appear to be from some other creature entirely, stitched and riveted into place. Halfway down, the arms transform into tentacles, though they still end in clawed hands. Ten more tentacles and five more arms sprout from each of it's side, and from it's chest, eight pairs of tentacles squirm hungrily. Each tentacle ends in a wicked, clawed hand. Thirteen long, flexible necks sprout from it's shoulders, each supporting it's own head. It's mouths are toothy maws, each surrounded by four writhing tentacles, also ending in clawed hands, and a pair of mandibles. It's eyes are multi-faceted, like that of a giant fly, and a large crest of spines, accented by a pair of twitching antennae and a pair of massive horns, starts at each snout and travels to each spine. A tangled mass of scraggly hair adorns each head, with a small, twisted knife braided into the matt. From it's back spread a large pair of bright ruby wings, scaled and covered in spines. It's segmented torso is elongated, stretching out over fifteen feet, and coiled beneath it as it flies. A hundred pairs of small, insectile legs sprout from underneath it. Each leg splits into a mass of 10 twisted tentacles topped with a small, gnarled hand. The end of the torso sports a long, snakelike tail. It's armor is stitched and welded together from smaller suits, and is adorned with many spikes and blades. Each of it's hands carries two blades shaped like the crescent moon, and it's mouthes use it's wicked teeth to wield two more. Wrapped in the end of it's tail are two more. Each of the crescent shaped blades is also on fire.

When it attacks, it throws the knives in a kaleidoscopic whirlwind of motion. Each knife somehow finds it's way back to the creature to be thrown again and again, leaving an insane network of trailers from the flames that adorn them. Occasionally one of the knives bursts into fire when it finds it's mark, yet the flames still trail back to the creature, reforming the blade to be thrown again. At the same time, it's snakelike heads lash at, battering it's foe with it's necks, horns, and the blades twisted in it's hair. It's torso also swings around, dragging the spiked and bladed armor across it's enemies.[/spoiler]
: Re: 1,063,372 attacks in a single action
: Bauglir October 29, 2008, 12:10:44 AM
Each of the crescent shaped blades is also on fire.

Somehow, this line just makes me burst out laughing.
: Re: 1,063,372 attacks in a single action
: EjoThims October 29, 2008, 12:14:05 AM
Each of the crescent shaped blades is also on fire.

Somehow, this line just makes me burst out laughing.

 :lmao
: Re: 1,063,372 attacks in a single action
: veekie October 29, 2008, 02:39:10 AM
Everything's better with more fire.
: Re: 1,063,372 attacks in a single action
: BobismyRhino October 29, 2008, 03:12:14 AM
Kay, so I finally got the entire description of this monstrosity.

As I started reading it, I was like this:  :D

That eventually turned to this:  :) (ignore the winking part, I wasn't actually winking)

I continued reading and did this:  :-\

then this:  :(

And because I was still reading, I finally did this:  :jawdrop

That thing is so frakking convoluted. It's going to take me a LONG while before I start to even attempt to draw it.


:weep  Why are there claws on everything? Why?
: Re: 1,063,372 attacks in a single action
: EjoThims October 29, 2008, 03:14:48 AM
Why are there claws on everything? Why?

Because every tentacle is also topped with a Gloves of Man so it can hold the knives. :D
: Re: 1,063,372 attacks in a single action
: Prime32 October 29, 2008, 02:04:01 PM
That thing is so frakking convoluted. It's going to take me a LONG while before I start to even attempt to draw it.
Did you miss the earlier version? :D
[spoiler](http://i222.photobucket.com/albums/dd54/Prime32_temp/Other/lizoctataur.png)[/spoiler]
: Re: 1,063,372 attacks in a single action
: BobismyRhino October 29, 2008, 08:21:32 PM
LOL I saw it. I just wanted a shot at drawing it myself. It's so freaking ridiculous though! I won't be able to start on it for a week or so though...  :( Stupid school. 
: Re: 1,063,372 attacks in a single action
: EjoThims October 29, 2008, 08:25:24 PM
It's so freaking ridiculous though!

Yes, yes it is.
: Re: 1,063,372 attacks in a single action
: Heliomance November 11, 2008, 06:09:18 AM
Can you give a run-through of all resources used and which books to find them in?
: Re: 1,063,372 attacks in a single action
: Callix November 11, 2008, 07:11:50 AM
Can you give a run-through of all resources used and which books to find them in?

Dragonwrought - Races of the Dragon
Kobold - Monster Manual, Races of the Dragon
Leadership, Red Wizard - DMG
Psion - XPH
Half-Illithid - Fiend Folio
Obah-Blessed - Dungeon #136
Aberrant Limbs - ??
Half-Ogre - Dragon #313
Half-Golem - MM2
Incarnate Construct - Savage Species
Insectile - Savage Species
Tauric Creature - MM2
Monstrous Centipede - MM
Half-Troll - Fiend Folio
Half-Minotaur - Dragon #313
Half-Dragon - MM
Half-Farspawn - Lords of Madness
Half-Fiend (Bebilith) is linked in the OP.
Multiheaded - Savage Species
Pseudonatural - Many places, including CAr and Lords of Madness
Trait Removal - Serpent Kingdoms
Perfect Multiweapon Fighting - Epic Level Handbook
Embrace/Shun the Dark Chaos - Fiendish Codex II: Hordes of the Abyss
Eagle's Claw, Eagle's Fury - Sandstorm
Crescent Knives - Dragon #275
Gloves of Man - I *think* it's Savage Species
Aptitude weapon enhancement - Tome of Battle
Aboleth Tentacle - Fiend Folio
Snake Arm - Fiend Folio
Leg of Squid - Dragon #318
Sakkratar's Triple Strike - Lost Empires of Faerun
Girallon Arms - Magic of Incarnum
Fearsome Grapple - Spell Compendium
Worshipping Elder Evils - Elder Evils
Passive Way Monk, Whirling Frenzy Barbarian - Unearthed Arcana
Chaos Monk - Dragon #335
Totemist - Magic of Incarnum
Mahou-Bujin - Oriental Adventures
Shou Disciple - Unapproachable East
Warblade, Bloodstorm Blade - Tome of Battle
Master Thrower - CAd
Illithid Savant - Savae Species
Thousand Cuts (Dervish class ability) - CW
Linked Power, Metapower - CPsi


Also, the current calculations appear to be missing Girallon's Blessing and Arms of Plenty, from SC and LoM respectively, for another four arms. This might let us take out the Aptitude cheese.
: Re: 1,063,372 attacks in a single action
: EjoThims November 11, 2008, 03:12:51 PM
Aberrant Limbs - DMG II
Pseudonatural - We used the Epic Pseudonatural template from Epic Level Handbook
Gloves of Man - I *think* it's Savage Species - correct

Also, the current calculations appear to be missing Girallon's Blessing and Arms of Plenty, from SC and LoM respectively, for another four arms. This might let us take out the Aptitude cheese.

I'll double check it. It's right. It's done weird, but both Girallon's Blessings (spell and totem) and Arms of Plenty are taken into account for the first number (49) of unarmed attacks.

Also, great run down Callix.  :love
: Re: 1,063,372 attacks in a single action
: Callix November 11, 2008, 04:48:29 PM
Aberrant Limbs - DMG II
Pseudonatural - We used the Epic Pseudonatural template from Epic Level Handbook
Gloves of Man - I *think* it's Savage Species - correct

Also, the current calculations appear to be missing Girallon's Blessing and Arms of Plenty, from SC and LoM respectively, for another four arms. This might let us take out the Aptitude cheese.

I'll double check it. It's right. It's done weird, but both Girallon's Blessings (spell and totem) and Arms of Plenty are taken into account for the first number (49) of unarmed attacks.

Also, great run down Callix.  :love
Most of it's just effective use of the SurrealDex. The Comprehensive Lists, the Master Template List and the DragonDex can get you the source of everything but the items not in Dragon magazines. Seeing as I suggested grafts in the first place, I can remember where most of the equipment is from.
: Re: 1,063,372 attacks in a single action
: Sunic_Flames November 20, 2008, 04:08:51 PM
: skydragonknight
On the combat maneuver section of Telekinesis it says: "Alternatively, once per round..." with no action listed(other than the action required to concentrate on the spell as normal).
So performing a combat maneuver-which becomes a full attack with the class feature in question-does not require any additional action other than concentrating, but can still be done only once per round per spell. So it would appear you can make as many full attacks as telekinesis spells you are concentrating on.

Multiple telekinesis spells: function normally when they have different targets, but because of magic stacking rules, if two spells of the same name share the same target, the effects overlap and only the most recent applies.
The kicker: there is no way to tell from the text whether the most recently cast spell or the spell most recently targeting the creature/object has priority; both interpretations are fair.

Discuss.
: Re: 1,063,372 attacks in a single action
: EjoThims November 20, 2008, 04:14:32 PM
Discuss.

Would require multiple actions to keep up concentration on multiple spells, or even to make one full attack and then concentrate on the spell. Not to mention that you'd get a max (with this build's extra attacks) of 42 attacks for each aptitude crescent knife you used TK on.
: Re: 1,063,372 attacks in a single action
: Sunic_Flames November 20, 2008, 04:44:08 PM
Discuss.

Would require multiple actions to keep up concentration on multiple spells, or even to make one full attack and then concentrate on the spell. Not to mention that you'd get a max (with this build's extra attacks) of 42 attacks for each aptitude crescent knife you used TK on.

Fuck. Well, it was worth a shot.
: Re: 1,063,372 attacks in a single action
: veekie November 20, 2008, 09:09:24 PM
Discuss.

Would require multiple actions to keep up concentration on multiple spells, or even to make one full attack and then concentrate on the spell. Not to mention that you'd get a max (with this build's extra attacks) of 42 attacks for each aptitude crescent knife you used TK on.

Wouldn't the Sonorous Hum(SC 196) spell deal with the concentration bit?
: Re: 1,063,372 attacks in a single action
: EjoThims November 21, 2008, 07:43:17 AM
Wouldn't the Sonorous Hum(SC 196) spell deal with the concentration bit?

Still takes multiple actions. Everything used in the actual number of attacks is all part of the same full attack action. There's not even any free actions used.

That's what's so awesome about the thing in my mind.

It's not just 1 million attacks in one round.

It's 1 million attacks in one action.
: Re: 1,063,372 attacks in a single action
: Lycanthromancer January 11, 2009, 01:51:53 AM
Don't use mind switch. Use mind seed (http://www.d20srd.org/srd/psionic/powers/mindSeed.htm). It becomes you, mind and soul. You may then use form of doom as is only fitting for such a monstrosity.

Hooray for tentacles.

If levels are a problem, use psychic reformation to nab metamorphosis and Metamorphic Transfer, then turn into a barghest, feed on some hapless commoners, and then proceed.

Alternatively, manifest mind switch on the monstrosity, then manifest astral seed. Kill yourself immediately. When you come back, you do so as the monstrosity. This is now your original body.

Also, why isn't a 12-headed hydra with the multiheaded template in there? Gate one in and use fusion on it. Maybe you can do so after the mind switch but before the astral seed. Then use form of doom.

Can hydras even take the multiheaded template?
: Re: 1,063,372 attacks in a single action
: EjoThims January 11, 2009, 02:11:22 AM
Don't use mind switch. Use mind seed (http://www.d20srd.org/srd/psionic/powers/mindSeed.htm). It becomes you, mind and soul. You may then use form of doom as is only fitting for such a monstrocity.

Except that mind seed would be cast be the cohort, not the kobold and the templated beast is not a valid target for mind seed. Plus the level loss problems.

TMS is vastly superior to Mind Seed, especially since it lets you switch a non-psionic character with a non-psionic character and leave the psionic caster in his original body.

Alternatively, manifest mind switch on the monstrosity, then manifest astral seed. Kill yourself immediately. When you come back, you do so as the monstrosity. This is now your original body.

Level loss. Barghest's gain HD for feeding, not class levels. Class levels are what we need to keep the multiplications up.

Also, why isn't a multiheaded 12-headed hydra in there? Gate one in and use fusion on it.

What would that accomplish? We already have 12 heads, and fusion doesn't grant additional limbs. Plus it breaks 'no fusion.' Because if we're going to use fusion, we may as well use fusion on everything we can find and become much stronger than this. It's outside the bounds of this goal.

Can hydras even take the multiheaded template?

By RaW, yes, as they do, technically, possess a discernible head. They also happen to posses others at the same time.
: Re: 1,063,372 attacks in a single action
: Lycanthromancer January 11, 2009, 02:13:55 AM
You can always polymorph any object it into a humanoid.

Also, recheck my post. I edited it.

[edit] A 12 headed hydra with the multiheaded template (http://www.wizards.com/default.asp?x=dnd/mm/20020621a) should have up to 19 heads, altogether. Fun-fun.
: Re: 1,063,372 attacks in a single action
: EjoThims January 11, 2009, 02:18:36 AM
You can always polymorph any object it into a humanoid.

Also, recheck my post. I edited it.

Yes, and I added a note about your question on the multi-headed hydra. ;)

Still, neither of those gets around the problem of losing actual class levels, which the Barghest can't make up.
: Re: 1,063,372 attacks in a single action
: EjoThims January 11, 2009, 02:21:52 AM
[edit] A 12 headed hydra with the multiheaded template (http://www.wizards.com/default.asp?x=dnd/mm/20020621a) should have up to 19 heads, altogether. Fun-fun.

Actually, it could have up to 23 heads, as per SS (printed later than that article) the multi-headed template can add up to 11 heads to a Huge creature. ;)
: Re: 1,063,372 attacks in a single action
: Lycanthromancer January 11, 2009, 02:25:55 AM
Well, racial Hit Dice are considered levels for all purposes, and a barghest can become a greater barghest, and can gain up to 12 Hit Dice in this way. So your mind seed should actually be 4 Hit Dice higher than you were before beginning your orgy of feeding.

Using mind seed and the feed ability (which does work, by the way), would give your "second you" the ability to use form of doom.

However, I'm sure using fusion + astral seed would be better, since it actually IS you, if reincarnated, and gives you lots more heads.

[edit] Ack. I'm mixing the two up.
: Re: 1,063,372 attacks in a single action
: EjoThims January 11, 2009, 02:36:05 AM
Well, racial Hit Dice are considered levels for all purposes, and a barghest can become a greater barghest, and can gain up to 12 Hit Dice in this way. So your mind seed should actually be 4 Hit Dice higher than you were before beginning your orgy of feeding.

But they're not class levels. They're just HD. The difference is class abilities. Losing one class level would losee us 1k cuts. Gaining 4 Oh sequences is not worth giving up x4 attacks to all our existing OH sequences.

Using mind seed and the feed ability (which does work, by the way), would give your "second you" lots more heads

No it wouldn't. Number of heads are assigned arbitrarily when assigning the template, with size being a limiting factor but not a determining one. Increasing HD or size does not increase number of heads. And the template is acquired, so even if size did go up, you couldn't add it later.

However, I'm sure using fusion + astral seed would be better, since it actually IS you, if reincarnated.

Except it gets into the loss of the multiplier problem and goes outside the bounds of the exercise by using fusion.

I certainly appreciate the help, don't misunderstand. But these methods won't increase the number of attacks, even if they would let us cast Form of Doom with UPD.
: Re: 1,063,372 attacks in a single action
: Lycanthromancer January 11, 2009, 02:45:45 AM
I edited my last post before you responded. I was mixing the two up as I was trying to explain. Sorry.

You might not want to use fusion (though it'd grant you an additional 11 heads), but the barghest thing will work. I'm not sure why you think it wouldn't.
: Re: 1,063,372 attacks in a single action
: Lycanthromancer January 11, 2009, 02:48:11 AM
You don't lose manifester levels or class levels. You lose the racial Hit Dice you gained from the Feed ability.

(Added in an additional post because editing it into the last one seems to be a lost cause at this point.)
: Re: 1,063,372 attacks in a single action
: EjoThims January 11, 2009, 03:00:17 AM
You don't lose manifester levels or class levels. You lose the racial Hit Dice you gained from the Feed ability.

(Added in an additional post because editing it into the last one seems to be a lost cause at this point.)

Yea, quick responses on both ends will do that. lol

And do you mean then to transform into a Barghest first, feed, and then seed? Hrm. That could work, though I'll need more time than I have now to incorporate it into the numbers.

I had assumed you meant feed to recover the lost level since it came up after you mentioned losing the level in the first place.

You might not want to use fusion (though it'd grant you an additional 11 heads)

I still don't see where fusion grants you extra limbs? They're not an ability after all, and that's the only racial trait that fusion transfers.
: Re: 1,063,372 attacks in a single action
: Lycanthromancer January 11, 2009, 03:12:13 AM
: SRD
Likewise, all feats, racial abilities, and class features are pooled (if both creatures have the same ability, the fused being gains it only once).

"Racial abilities" includes natural attacks, number of limbs, and so on. A 23-headed hydra has 23 heads, and 23 bite attacks, which you gain while fused (and it gains the tentacles, et al). If you manifest astral seed while fused, when you resurrect you retain all of the abilities you had when you manifested it, so you retain the 23 heads and all of the...other qualities you had (ye gods, that abomination of yours is a mess).

Thus, you'd gain all of that, AND the ability to use form of doom for extra tentacle attacks.

If you used the barghest's Feed ability beforehand, you won't even have the level loss.
: Re: 1,063,372 attacks in a single action
: Lycanthromancer January 11, 2009, 03:17:07 AM
Also, sorry about the mixup on the order of operations. Yes, you Feed first, then mind seed.

I'm tired, and should probably go to bed about now.
: Re: 1,063,372 attacks in a single action
: EjoThims January 11, 2009, 03:37:26 AM
"Racial abilities" includes ... number of limbs

While logical, I can't find where it actually says this anywhere. Perhaps it's just my failure to navigate the online SRD while I'm away from my books (they're on my dead computer :()? But without that I can't find anything in the fusion power that denotes either way how many of each limb the fused creature has, or even if it's based on the creatures involved at all.

(ye gods, that abomination of yours is a mess).

Why thank you.  :love

If you used the barghest's Feed ability beforehand, you won't even have the level loss.

This will net us 4 more offhands from Form of Doom (finally!). Update/math to come.
: Re: 1,063,372 attacks in a single action
: Lycanthromancer January 11, 2009, 03:40:27 AM
"Racial abilities" is everything your race gives to you, including Natural abilities, Ex abilities, Su abilities and SL (and PsL) abilities. Since number of limbs, heads, and natural attacks are natural abilities, you gain them. You also gain regeneration and such, but that has nothing to do with this particular challenge.

[edit] The term really isn't defined anywhere in the Core Three, so basically we have to go with the standard D&D use of the words 'racial' and 'abilities'. Since it didn't use the phrase 'ability scores,' in that instance, it's not talking about Str, Dex, etc (further concluded due to the fact that the power deals with ability scores later in the description). Thus, it should be concluded that it's talking about the other kind of 'abilities,' which are Natural, Extraordinary, Supernatural, and Spell-Like/Psi-Like (and since it's talking about similar class abilities right in the same paragraph, this is even more likely).

Thus, the definition of the phrase.
: Re: 1,063,372 attacks in a single action
: EjoThims January 11, 2009, 03:53:40 AM
Since number of limbs, heads... are natural abilities, you gain them.

This assumes that they are abilities at all (they would indeed be natural if they are), which is what I cannot find a reference for.

Of course, there are abilities out there that grant extra arms or such, but I cannot personally find any reference that would imply that a creature's form is one of it's natural abilities. The implication seems to, in fact, be the opposite, as spells can grant abilities without form or vice versa. That said, fusion makes no mention of form of the fused creature in the least (assuming that form is not an ability); the fused entity may well be a mix of forms of the two fused creatures, or it may be a featureless cube.  :o
: Re: 1,063,372 attacks in a single action
: Lycanthromancer January 11, 2009, 04:02:56 AM
If not abilities granted by race, what else could 'racial abilities' possibly be?

Also keep in mind that if something isn't specified as Supernatural, Spell-Like, Psi-Like, or Extraordinary, it's a Natural ability.

: SRD
Natural Abilities

This category includes abilities a creature has because of its physical nature. Natural abilities are those not otherwise designated as extraordinary, supernatural, or spell-like.

Ergo, if it's listed, and it's not Ex, Su, SL, or PsL, it's Natural. Thus, it's an ability, and it's granted by race. QED (or it should be, anyway).
: Re: 1,063,372 attacks in a single action
: EjoThims January 11, 2009, 04:26:06 AM
Thus, it's an ability

Where are you getting that form is an ability? That arms are an ability? Eyes? Necks?

If form is an ability, it is a natural ability, yes. But I can't find anywhere that it would count as an ability. (The PHB glossary [one of the few books I do have right now] is no help, as under 'ability:' it lists Str, Dex, etc.)
: Re: 1,063,372 attacks in a single action
: Lycanthromancer January 11, 2009, 04:45:43 AM
If it's not Ex, Su, Ps or Sp, it's Natural. Movement modes are natural unless specified otherwise. Natural attacks are natural. Other nonmagical functions of the body are either Extraordinary or Natural. Since body shape isn't specified as Extraordinary, and is nonmagical, then yes, it is a Natural ability, as noted in my quote from the SRD.

And yes, ability scores are Natural abilities as well, but 'ability score' is far and away not the only kind of ability that exists.  After all, Su, Sp, Ps, and Ex abilities are also abilities, and ability scores are specifically called out as separate from 'racial abilities' as mentioned in the power.

So yes, that's exactly it. Arms, legs, neck, and other functions of body shape grant racial abilities, as noted by the fact that they don't fit into the categories of Su, Sp, Ps, or Ex.
: Re: 1,063,372 attacks in a single action
: EjoThims January 11, 2009, 04:57:31 AM
Since body shape isn't specified as Extraordinary, and is nonmagical, then yes, it is a Natural ability, as noted in my quote from the SRD.

Again, yes, if it is an ability, it is a natural ability.

But I see nowhere that shape is defined as an ability in the first place.

And yes, ability scores are Natural abilities as well, but 'ability score' is far and away not the only kind of ability that exists.

Nor did I say they were. Just that the only definition given in the PHB glossaryfor ability was ability scores.

So yes, that's exactly it.

Type of ability doesn't even matter at this point. You have not yet shown anything that calls them out as abilities.

How is form an ability at all? That is what I am questioning.
: Re: 1,063,372 attacks in a single action
: Lycanthromancer January 11, 2009, 02:05:09 PM
You do realize that Extraordinary abilities and Natural abilities are, y'know, abilities, as specified in their names? And that racial abilities are abilities granted by race? C'mon, man. It doesn't take a huge leap of Einsteinian logic, here.

If you're going to be purposefully dense just to try and tick me off, I'm not going to try and help you any more.
: Re: 1,063,372 attacks in a single action
: AfterCrescent January 11, 2009, 04:32:04 PM
You do realize that Extraordinary abilities and Natural abilities are, y'know, abilities, as specified in their names? And that racial abilities are abilities granted by race? C'mon, man. It doesn't take a huge leap of Einsteinian logic, here.

If you're going to be purposefully dense just to try and tick me off, I'm not going to try and help you any more.
Dude, don't get upset. He's not trying to tick you off. He's being ultra specific. This is TO, and this project in particular is the most literal project I've seen in a while.

Ejo doesn't use leaps of logic if the rules spell things out. Form is never specified as an ability. For instance, Halfling is a race, and it gives racial abilities, (which includes size), but does it necessarily give the halfling form? Does it give the hair halflings have? Because the hair color and type is definitely a part of form, but not necessarily a 'natural ability'.

You see what I'm getting at? Form isn't specified as an ability or not, so it could be argued either way.
: Re: 1,063,372 attacks in a single action
: Lycanthromancer January 11, 2009, 05:34:29 PM
You gain the other creature's racial abilities. Su, Sp, Ps, Ex, and Natural. I don't see what's confusing about this.
: Re: 1,063,372 attacks in a single action
: Callix January 11, 2009, 07:39:36 PM
You gain the other creature's racial abilities. Su, Sp, Ps, Ex, and Natural. I don't see what's confusing about this.
Whether or not physical form is in an ability in the rules sense of the word.
: Re: 1,063,372 attacks in a single action
: Lycanthromancer January 11, 2009, 10:26:42 PM
You gain the other creature's racial abilities. Su, Sp, Ps, Ex, and Natural. I don't see what's confusing about this.
Whether or not physical form is in an ability in the rules sense of the word.

See:

: SRD
Natural Abilities

This category includes abilities a creature has because of its physical nature. Natural abilities are those not otherwise designated as extraordinary, supernatural, or spell-like.

Everything is one of those kinds of abilities. Those that aren't Ex, Su, Sp, or Ps are Natural. That means that any and everything that it's possible to put in a stat block is an ability. You basically have two choices for types of abilities gained: through class or race. There really aren't any others. Fusion specifies that you get both.

There really shouldn't be any discussion about it, because it is pretty clear as to what you get: everything that both creatures get. If both of you have abilities that overlap, you get the better of the two.
: Re: 1,063,372 attacks in a single action
: EjoThims January 11, 2009, 10:41:21 PM
: SRD
Natural Abilities

This category includes abilities a creature has because of its physical nature. Natural abilities are those not otherwise designated as extraordinary, supernatural, or spell-like.

Relevant part is 'includes abilities.' Not 'includes everything.'

Everything is one of those kinds of abilities.

Wrong.

Every ability is one of those kinds of abilities. There are things that exist which are not abilities. Like swords. What I am wondering is, is there anywhere that defines the form of a creature as an ability, or is it more like a sword.


There really shouldn't be any discussion about it

Correct, because Fusion is being ignored for this exercise because when you use it, it's easily capable of far outshining the general goal of the exercise while ignoring all of the other minor details.

because it is pretty clear as to what you get: everything that both creatures get. If both of you have abilities that overlap, you get the better of the two.

That's not clear at all. The dominant creature's form could show through, or the manifestor's, or it could be a blend, or a random mix, or even something unrelated triggered by the mixing of the blah blah blah. All are equally valid, because, unless form is an ability, the rules make absolutely no mention of how to determine the form of the fused creature.

And no, I'm not trying to make you mad.
: Re: 1,063,372 attacks in a single action
: Callix January 12, 2009, 12:50:58 AM
You gain the other creature's racial abilities. Su, Sp, Ps, Ex, and Natural. I don't see what's confusing about this.
Whether or not physical form is in an ability in the rules sense of the word.

See:

: SRD
Natural Abilities

This category includes abilities a creature has because of its physical nature. Natural abilities are those not otherwise designated as extraordinary, supernatural, or spell-like.

Everything is one of those kinds of abilities. Those that aren't Ex, Su, Sp, or Ps are Natural. That means that any and everything that it's possible to put in a stat block is an ability. You basically have two choices for types of abilities gained: through class or race. There really aren't any others. Fusion specifies that you get both.

There really shouldn't be any discussion about it, because it is pretty clear as to what you get: everything that both creatures get. If both of you have abilities that overlap, you get the better of the two.
Proficiencies obviously aren't Su, Sp or Ps, as they work in an AMF. They aren't marked (Ex) in the monster manuals. And proficiency with a sword is not an ability "a creature has because of its physical nature", as it is learned. So is proficiency somehow nonexistent? Or are there aspects of your character that aren't abilities?
: Re: 1,063,372 attacks in a single action
: Lycanthromancer January 12, 2009, 03:41:55 PM
They're feats (Weapon Proficiency: X), which are Extraordinary, unless they're Su, Sp, or Ps (such as [Psionic] feats).
: Re: 1,063,372 attacks in a single action
: AfterCrescent January 12, 2009, 06:29:43 PM
They're feats (Weapon Proficiency: X), which are Extraordinary, unless they're Su, Sp, or Ps (such as [Psionic] feats).
While there are weapon proficiency feats, not all proficiencies are feats. But that's neither here nor there.

My question at this point, is does any D&D 3.5 book specify that a creature/object's form is a natural (or any other kind of) ability? Because without that, it can be argued both ways.
: Re: 1,063,372 attacks in a single action
: Callix January 13, 2009, 02:43:23 AM
They're feats (Weapon Proficiency: X), which are Extraordinary, unless they're Su, Sp, or Ps (such as [Psionic] feats).
In that case, Dark Chaos Feat Shuffle is truly obscene. Anyone with "all simple and martial weapons" can get 49 additional feats and retain a melee weapon and a ranged weapon. If we dumped those all into Toughness, that's 267 HP, and that's one of the worst uses of the feats.
: Re: 1,063,372 attacks in a single action
: skydragonknight January 15, 2009, 08:48:43 PM
They're feats (Weapon Proficiency: X), which are Extraordinary, unless they're Su, Sp, or Ps (such as [Psionic] feats).
In that case, Dark Chaos Feat Shuffle is truly obscene. Anyone with "all simple and martial weapons" can get 49 additional feats and retain a melee weapon and a ranged weapon. If we dumped those all into Toughness, that's 267 HP, and that's one of the worst uses of the feats.

Conservatively, only the ones that are spelled out(like elf's racial weapon proficiency) count as feats. I forget the whole argument though.
: Re: 1,063,372 attacks in a single action
: Lycanthromancer January 17, 2009, 12:34:18 AM
They're feats (Weapon Proficiency: X), which are Extraordinary, unless they're Su, Sp, or Ps (such as [Psionic] feats).
In that case, Dark Chaos Feat Shuffle is truly obscene. Anyone with "all simple and martial weapons" can get 49 additional feats and retain a melee weapon and a ranged weapon. If we dumped those all into Toughness, that's 267 HP, and that's one of the worst uses of the feats.
Simple Weapon Proficiency grants proficiency in all simple weapons.

The fact that the DCFS is broken anyway has no relevance to this conversation. :p
: Re: 1,063,372 attacks in a single action
: Callix January 17, 2009, 04:37:10 AM
They're feats (Weapon Proficiency: X), which are Extraordinary, unless they're Su, Sp, or Ps (such as [Psionic] feats).
In that case, Dark Chaos Feat Shuffle is truly obscene. Anyone with "all simple and martial weapons" can get 49 additional feats and retain a melee weapon and a ranged weapon. If we dumped those all into Toughness, that's 267 HP, and that's one of the worst uses of the feats.
Simple Weapon Proficiency grants proficiency in all simple weapons.

The fact that the DCFS is broken anyway has no relevance to this conversation. :p
Wizards don't have Simple Weapon Proficiency, but have proficiency with some simple weapons. As do druids and monks, but they have non-smple proficiencies as well.
: Re: 1,063,372 attacks in a single action
: Lycanthromancer January 17, 2009, 03:55:10 PM
Then they have feat equivalents, which are Ex.
: Re: 1,067,212 attacks in a single action
: EjoThims February 26, 2009, 05:24:28 AM
 :beathorse

Added Form of Doom (finally, thanks for the help in getting it in Lycan, though I'm not happy that I can't seem to figure out how to make using the dorjes a sure shot each time).

Gained 3840 attacks by adding four off-hands. :D
: Re: 1,067,212 attacks in a single action
: Lycanthromancer February 27, 2009, 05:00:38 PM
From the SRD (http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#knockDown):

Knock-Down [General]
Prerequisites

Base attack bonus +2, Improved Trip, Str 15.
Benefit

Whenever you deal 10 or more points of damage to your opponent in melee, you make a trip attack as a free action against the same target.

Now, is it just me, or does the wording there allow for Improved Trip to make an additional attack?

This essentially doubles the number of melee attacks you can make in a round, so long as your damage output is 10 or more (which is REALLY easy to get)?

This shows promise...
: Re: 1,067,212 attacks in a single action
: bogsnes February 27, 2009, 05:03:03 PM
You will have to get allowed to trip an already tripped opponent, though...
: Re: 1,067,212 attacks in a single action
: Lycanthromancer February 27, 2009, 05:08:21 PM
Do it while swimming. Or flying. Or in a subjective gravity plane. Etc.

Or against multiple creatures.

Maybe something with Improved Grab?
: Re: 1,067,212 attacks in a single action
: bogsnes February 27, 2009, 05:21:09 PM
Or against multiple creatures.

I think it is very hard to find a place where it is a million enemies within your reach of a size of +/- 1 of yours...
: Re: 1,067,212 attacks in a single action
: Lycanthromancer February 27, 2009, 05:24:00 PM
Swarms. :p
: Re: 1,067,212 attacks in a single action
: EjoThims February 27, 2009, 06:10:19 PM
Swarms. :p

Are one creature. :lol
: Re: 1,067,212 attacks in a single action
: BowenSilverclaw February 27, 2009, 06:32:50 PM
Just find a kobold lair somewhere and walk in :P

: Re: 1,067,212 attacks in a single action
: Lycanthromancer February 27, 2009, 09:08:33 PM
And anyway, you should be able to make 2x the number of attacks, prone or no. It goes like this:

Step 1: Make a successful melee attack roll.
Step 2: Deal more than 9 pts of damage.
Step 3: You make a free trip attempt (at a +4 bonus, with no possibility of being tripped in return).
Step 4: You succeed at the trip.
Step 5: Step 4 triggers Improved Trip, meaning you gain an additional attack.
Step 6: Profit!
: Re: 1,067,212 attacks in a single action
: EjoThims February 28, 2009, 09:59:56 AM
Step 3: You make a free trip attempt (at a +4 bonus, with no possibility of being tripped in return).
Step 4: You succeed at the trip.

And that's where it breaks down. You can't trip a prone target, meaning you can't make the attempt, and even if you could, you could not be successful at it.

Besides, that relies on having an opponent to trip (as opposed to a wall or simply the planet) in the first place, it's not a baseline granted attack.
: Re: 1,067,212 attacks in a single action
: The_Mad_Linguist February 28, 2009, 11:16:46 AM
Swarms. :p

Are one creature. :lol

Once they're defeated they disperse into individuals.
: Re: 1,067,212 attacks in a single action
: Lycanthromancer February 28, 2009, 01:01:52 PM
Step 3: You make a free trip attempt (at a +4 bonus, with no possibility of being tripped in return).
Step 4: You succeed at the trip.

And that's where it breaks down. You can't trip a prone target, meaning you can't make the attempt, and even if you could, you could not be successful at it.

What? Improved Trip merely gives you a bonus to the Strength check when tripping, prevents retaliatory tripping, and allows you to make an additional attack after you successfully trip an opponent. Since Knock-Down grants you a free trip attempt when you deal 10+ points of damage, how does that invalidate the free attack after you trip someone using Knock-Down?

Basically, Knock-Down allows you a free trip attempt. Improved Trip allows you to attack after you trip.

Nobody said anything about tripping a prone creature (though I don't think it's actually mentioned anywhere in the rules, either).

[edit] I guess you'd have to be able to double all of your attacks, meaning that you'd have to be able to trip a prone creature. So I guess that makes sense; sorry, I'm kind of tired at the moment.

Solution: Improved Grab would mean that you could make additional Knock-Down attempts after someone is knocked prone, however, since you can actually pick them up.
: Re: 1,067,212 attacks in a single action
: AfterCrescent February 28, 2009, 08:16:41 PM
Not in the same round... Grappling doesn't allow you to actually pick someone up if they're prone when you initiate the grapple.
: Re: 1,067,212 attacks in a single action
: Lycanthromancer February 28, 2009, 08:42:05 PM
That's what improved grab is for. You can pick them up and carry them around with you if you succeed on the grapple check. That's kind of what it's for.

Now, we just need a source for improved grab that uses the weapons in the build...
: Re: 1,067,212 attacks in a single action
: woodenbandman February 28, 2009, 09:58:25 PM
Would the warblade's ability of whatever the hell it is allow you to initiate a grapple with a crescent knife? it does say "unarmed touch attack" to start the grapple... maybe if there were a whip feat or something that allowed you to initiate a grapple after hitting with it.
: Re: 1,067,212 attacks in a single action
: AfterCrescent February 28, 2009, 11:43:22 PM
That's what improved grab is for. You can pick them up and carry them around with you if you succeed on the grapple check. That's kind of what it's for.

Now, we just need a source for improved grab that uses the weapons in the build...
Right, so you grapple them and then use a standard action to move them? Sounds like the opposite of getting MORE attacks. :P
: Re: 1,067,212 attacks in a single action
: Lycanthromancer March 01, 2009, 09:04:13 PM
That's what improved grab is for. You can pick them up and carry them around with you if you succeed on the grapple check. That's kind of what it's for.

Now, we just need a source for improved grab that uses the weapons in the build...
Right, so you grapple them and then use a standard action to move them? Sounds like the opposite of getting MORE attacks. :P
Um...no?

You move them into your space as a free action. Nobody said they have to stay on the ground when you do.
: Re: 1,067,212 attacks in a single action
: EjoThims March 01, 2009, 10:43:06 PM
You move them into your space as a free action. Nobody said they have to stay on the ground when you do.

Nor are there any rules to support that you have the option of causing them to stand from prone, nor that it's even possible to force an opponent to stand from prone.
: Re: 1,067,212 attacks in a single action
: AfterCrescent March 02, 2009, 04:10:13 PM
Um...no?

You move them into your space as a free action. Nobody said they have to stay on the ground when you do.
I know you're trying to help, but please read the grapple rules again.

To maintain a grapple, YOU must move into the space of the TARGET, not the other way around.  That's under Step 4: Maintain Grapple.

Now go to the next column in the PHB and read how you may use a STANDARD action to move and drag all grapplers with you.

Grappling will, in no way, increase the number of attacks in a given round.
: Re: 1,067,212 attacks in a single action
: Lycanthromancer March 03, 2009, 02:19:39 AM
And you might want to reread the rules of Improved Grab.

: SRD
Improved Grab

If a creature with this special attack hits with a melee weapon (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required.

Unless otherwise noted, improved grab works only against opponents at least one size category smaller than the creature. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the improved grab to hold the opponent. If it chooses to do the latter, it takes a -20 penalty on grapple checks, but is not considered grappled itself; the creature does not lose its Dexterity bonus to AC, still threatens an area, and can use its remaining attacks against other opponents.

A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).

When a creature gets a hold after an improved grab attack, it pulls the opponent into its space. This act does not provoke attacks of opportunity. It can even move (possibly carrying away the opponent), provided it can drag the opponent’s weight.
: Re: 1,067,212 attacks in a single action
: AfterCrescent March 03, 2009, 02:34:25 AM
Fair enough.

However, that doesn't actually help the build, since all you can do with improved grab is pull them into your space and possibly carry them. Nothing allows you to knock them down, hit them, grab them, pick them up and rinse/repeat...
: Re: 1,067,212 attacks in a single action
: Prime32 March 03, 2009, 11:07:16 AM
However, that doesn't actually help the build, since all you can do with improved grab is pull them into your space and possibly carry them. Nothing allows you to knock them down, hit them, grab them, pick them up and rinse/repeat...
Sounds like bloodstorm blade...
: Re: 1,067,212 attacks in a single action
: Lycanthromancer March 03, 2009, 12:46:28 PM
If you pick them up, they're no longer prone, and you can attack them again, since you can both attack in a grapple then release as you trip them, or attack because you aren't considered grappled yourself.

And even without that, once again, nothing says a prone creature can't be tripped, RAW. :)
: Re: 1,067,212 attacks in a single action
: EjoThims March 03, 2009, 07:59:27 PM
If you pick them up, they're no longer prone

There's no support for that in the rules. It doesn't even logically follow from the rules that are present, as since the rules actually say it takes a move action to stand up from prone, without some other rule input, it logically follows that it is impossible to physically force an opponent to stand from prone, as it can only be done by them using up an action.

And even without that, once again, nothing says a prone creature can't be tripped, RAW. :)

The FAQ clarified that, when talking about re-tripping with AoOs provoked by standing from prone iirc. Plus, they can only be prone once, but the result of a successful trip is making them prone (or making them fall if airborne). If you can't make them prone (or fall), the trip is not successful, and Improved Trip won't trigger.

So, even if you could trip a prone target, by RaW, it doesn't matter, you still wouldn't generate extra attacks beyond the first, even if you could get improved grab on ranged attacks with a crescent knife.
: Re: 1,067,212 attacks in a single action
: Lycanthromancer March 05, 2009, 03:05:07 AM
Has anyone considered 10 levels in dervish? That'd double the number of attacks you could make in a full-round action 1/day.

Even if you don't want to use Knock-Down.
: Re: 1,067,212 attacks in a single action
: AfterCrescent March 05, 2009, 06:19:29 AM
You mean Thousand Cuts? That ability we got by eating a dervish as an illithid savant? ;)
: Re: 1,067,212 attacks in a single action
: Lycanthromancer March 05, 2009, 01:15:06 PM
I checked the first page, and didn't see anything regarding a dervish.

Um...Great Cleave?
: Re: 1,067,212 attacks in a single action
: Bauglir March 05, 2009, 03:49:38 PM
Nah, Great Cleave relies on having enemies around. And dropping them. It's really only useful in situations where you don't need it, unfortunately, and the attacks aren't guaranteed.
: Re: 1,067,212 attacks in a single action
: Lycanthromancer March 05, 2009, 06:41:12 PM
You really don't think you could drop any given 50000+ critters with over a million attacks?  :twitch

Just three words: Bag o Rats.

You'd be able to Cleave all you want.
: Re: 1,067,212 attacks in a single action
: EjoThims March 06, 2009, 12:23:20 PM
You really don't think you could drop any given 50000+ critters with over a million attacks?  :twitch

Just three words: Bag o Rats.

You'd be able to Cleave all you want.

As would anyone who has the reach to hit that many targets, so it's neither new nor helpful for our goals.  ;)
: Re: 1,067,212 attacks in a single action
: Lycanthromancer March 06, 2009, 03:36:20 PM
Would the Dungeoncrasher fighter variant count as additional attacks if you were flying/floating above your target, to cause additional damage, or to knock one critter into another?

What about rend? The Constrict special quality? Dancing weapons?
: Re: 1,067,212 attacks in a single action
: Bauglir March 07, 2009, 01:08:09 AM
You really don't think you could drop any given 50000+ critters with over a million attacks?

Well, sure, but you're hardly doubling your attacks then. I thought you were going for that, my bad.

Just three words: Bag o Rats.

They fixed that when they hit 3.5, I believe. I could be wrong, but I seem to recall it being impossible.
: Re: 1,067,212 attacks in a single action
: Heliomance March 11, 2009, 08:43:18 PM
One other thing I think we may have done here - with Fuse Arms, have we set a new non-NI strength record?
: Re: 1,067,212 attacks in a single action
: Callix March 13, 2009, 09:26:02 AM
Just to check, what's the range limit on the thrown knives? I'm trying to calculate the projectile speed. Given that each knife travels the distance from hand to target twice per attack, it looks like it's 160 feet/sec per foot of range for an offhand knife, which means a 20ft range is about 2.8 times the speed of sound.
: Re: 1,067,212 attacks in a single action
: Lycanthromancer March 13, 2009, 06:05:56 PM
Psionic contingency + Twinned psionic lion's charge would allow you a single attack at the end of your charge, plus two full-attacks before, during, or after the charge.

Grabbing the pounce ability would turn the single attack into a pouncing attack at the end of the charge.

Thus, I just tripled your output.

[edit] Of course, then you grab a psicrystal with a skin of proteus, somehow manage to ride it as a mount (7-headed hydra-lization, with grafts, etc?), then share your psionic lion's charges with it. Then you'd add a bunch more attacks on the same action.

[edit edit] But then, you said no multi-pouncing. Does that nullify this? After all, it's still a single charge action, but you get 3 full attacks on it.
: Re: 1,067,212 attacks in a single action
: Callix March 15, 2009, 03:50:25 AM
Psionic contingency + Twinned psionic lion's charge would allow you a single attack at the end of your charge, plus two full-attacks before, during, or after the charge.

Grabbing the pounce ability would turn the single attack into a pouncing attack at the end of the charge.

Thus, I just tripled your output.

[edit] Of course, then you grab a psicrystal with a skin of proteus, somehow manage to ride it as a mount (7-headed hydra-lization, with grafts, etc?), then share your psionic lion's charges with it. Then you'd add a bunch more attacks on the same action.

[edit edit] But then, you said no multi-pouncing. Does that nullify this? After all, it's still a single charge action, but you get 3 full attacks on it.
The point was to use one full attack action, or else we would at least be using Time Stands Still. Thanks anyway.
: Re: 1,067,212 attacks in a single action
: AfterCrescent March 16, 2009, 05:03:17 PM
Yup, 1 full attack action, not round.

And I could be wrong, but I think we're going for 1 'character,' not including a mount...
: Re: 1,067,212 attacks in a single action
: Lycanthromancer March 17, 2009, 12:49:51 AM
Well, one 'character' includes that character's psicrystal, which is a feat, so...

But that would still likely bend the rules of the op-fu a bit too far.
: Re: 1,067,212 attacks in a single action
: EjoThims March 22, 2009, 10:33:22 PM
One other thing I think we may have done here - with Fuse Arms, have we set a new non-NI strength record?

I have no idea. Most of the limbs aren't technically arms, despite having hands, so it depends on how strict Fuse Arms' wording is and what the old record is. But I'm AFB right now, so I don't know.

Just to check, what's the range limit on the thrown knives? I'm trying to calculate the projectile speed. Given that each knife travels the distance from hand to target twice per attack, it looks like it's 160 feet/sec per foot of range for an offhand knife, which means a 20ft range is about 2.8 times the speed of sound.

Callix, you never cease to astound and amuse me.

And I have no idea what the range is on the knives. It might be specified in Bloodstorm Blade, but I'm going to guess it's either 10' or 20'. For the sake of absurdity, let's assume 20' and our full 5 range increments, that'd be what...

16,000 ft per second? 14.77 times the speed of sound.


And yes, the goal of this project is the most attacks from a singular action. I was hoping to squeeze it into a full attack, but Chaos Monk's Flailing Strike requires a full round. It's still one action used in the actual attack sequence, though, not even free actions are employed in generating attacks.
: Re: 1,067,212 attacks in a single action
: woodenbandman May 07, 2009, 01:34:51 PM
Hey have we added stormguard warrior to this to break the Hulking Hurler damage record yet? Assuming no strength bonus because of palm throw, you make ~ 500,000 touch attacks, adding 2.5million damage to each attack that hits, which causes ~2.5BILLION damage - 50xDR. I don't know if that beats a 1000+ STR creature throwing its max load, but we can probably beat that, too.
: Re: 1,067,212 attacks in a single action
: EjoThims May 07, 2009, 06:43:17 PM
Hey have we added stormguard warrior to this to break the Hulking Hurler damage record yet?

I'm sure we could, but it's not really my personal goal, especially since the true (non-infinite) damage record is so vastly much higher than the HH. If you want to do the math out for it, you're more than welcome, but remember, each double is doubled again, so losing one (such as crescent knives and palm throw if you're calculating your touch attacks) takes the offhand attacks down super fast.
: Re: 1,067,212 attacks in a single action
: AlterFrom May 09, 2009, 02:14:42 AM
I think the current non-infinite damage record is Chuck E. Cheese (http://forums.gleemax.com/showthread.php?t=993832), at 75.6 Quadrillion.
: Re: 1,067,212 attacks in a single action
: Bauglir May 09, 2009, 03:37:26 AM
I think you'll find it's significantly higher (http://forums.gleemax.com/showpost.php?p=8378468&postcount=58). So much so that scientific notation is insufficient to express it in any sort of reasonable form.

To quote that thread, "To put these numbers into perspective it is useful to remember that there are less then 10^100 particles in the known universe. This number surpasses that by such a large amount it is nearly incomprehensible. I wish I could draw any parallels to some real world example but this number dwarfs EVERYTHING. If you take every single large number that represents some real world thing, that has ever been written down, and you multiply it by every other large number and then take that to the power of itself it will still be so infinitesimally small when compared to THIS number as to be completely insignificant. If there was any way to convert points of damage into energy (say Joules) it would be enough to fill the known universe with the same conditions as existed 10^-64th of a second after the Big Bang. No particles could exist. This is probably enough damage to bring down the boundaries separating the planes - it would destroy the Multiverse."
: Re: 1,067,212 attacks in a single action
: EjoThims May 09, 2009, 04:31:57 AM
I think you'll find it's significantly higher (http://forums.gleemax.com/showpost.php?p=8378468&postcount=58). So much so that scientific notation is insufficient to express it in any sort of reasonable form.

Yea, huge props to LoP for the tricks and psly4mne for working them all together without letting it go infinite. There's simply no possible way this gal could top that without simply copying the same routines.
: Re: 1,067,212 attacks in a single action
: Callix May 09, 2009, 10:25:10 AM
Yea, huge props to LoP for the tricks and psly4mne for working them all together without letting it go infinite. There's simply no possible way this gal could top that without simply copying the same routines.
And there are only two real ways to boost that number: find a spell that gives more clones/round than Body Outside Body while duplicating gear and retaining some casting ability, or find a bigger single source of damage than a full-power Reciprocal Gyre. Then again, there's not really that much point to boosting damage that should be able to destroy interplanar boundaries.

We might be able to break the damage record with a more restricted buffing time, though; psly4mne's method takes almost a full 24 hours to execute, and abuses clones, symbionts, and Fusion, three notorious mechanics. Gating a template-stacked creature is probably similar to abusing fusion, but we're still two notorious mechanics less cheesy, and take less than an hour to prepare indefinitely, plus a few rounds for short-term buffs. We've almost certainly obtained more damage/cheese than the Hulking Hurler. Chuck is harder, because he only really abuses Nightsticks; Persistent Footsteps of the Deity is too elegant to be called cheese in my opinion. So even if we can match his damage output, we're probably still cheesier.
: Re: 1,067,212 attacks in a single action
: The_Mad_Linguist May 09, 2009, 10:26:37 AM
Chuck is harder, because he only really abuses Nightsticks; Persistent Footsteps of the Deity is too elegant to be called cheese in my opinion. So even if we can match his damage output, we're probably still cheesier.

Chuck is no longer functional, due to Footsteps being errataed to dismissible. 
: Re: 1,067,212 attacks in a single action
: BowenSilverclaw May 09, 2009, 12:46:21 PM
What do you mean? Can (D) spells not be Persisted?
: Re: 1,067,212 attacks in a single action
: EjoThims May 09, 2009, 03:46:55 PM
Chuck is no longer functional, due to Footsteps being errataed to dismissible.

Qua?

I don't recall that.
: Re: 1,067,212 attacks in a single action
: AfterCrescent May 09, 2009, 04:33:26 PM
: Complete Arcane, p. 81, re: Persistent Spell
Spells of instantaneous duration cannot be affected by this feat, nor can spells whose effects are discharged.
: Errata
Page 121 – Footsteps of the
Divine [Substitution]
Under Duration, the entry should say
“See text.”
[Revision]
The two final sentences should read,
“You can discharge the spell to add
+10 feet to your speed per remaining
round of the spell’s duration. This
effect lasts until the end of your
turn.”
So Chuck is no longer legal. SDK posted about it somewhere when it happened. And there's a Chuck Jr. somewhere too.
: Re: 1,067,212 attacks in a single action
: BowenSilverclaw May 09, 2009, 04:41:33 PM
Wow, Alastar is gonna hate this. He's currently playing Chuck starting at the lower levels and progressing through the build IRL IIRC.
: Re: 1,067,212 attacks in a single action
: AfterCrescent May 09, 2009, 04:44:32 PM
IIRC, he's playing Chuck Jr. A simpler, still legal, version.
: Re: 1,067,212 attacks in a single action
: BowenSilverclaw May 09, 2009, 05:05:49 PM
Guess I misremembered then :)
: Re: 1,067,212 attacks in a single action
: wotmaniac June 22, 2009, 09:53:18 AM
@OP: well, you asked for it; so here it is:
Just as an inconsequential side note, before I start -- I assume that you mean "cobra strike", as opposed to "passive way", in order to get dodge as a bonus feat (doesn't change anything, just swap-out the terms).


I have to admit that the builds for the kobold and the creature are impressive.  As impressive as final product might be (as is the work put in to the endeavor), I do have a few issues with the method, as well as some assumed definitions. 

First, definitions:
While you have created an impressive creature, it is far from a "20-level PC".  While you did indeed get there in 20 levels, in order to make it all happen, you must become an epic creature ("epic" being defined by the taking of "epic" feats -- if you qualify for "epic" feats as a character, then you are, by definition, and "epic" character) -- I could articulate that point further, but I think that should do it.  Additionally, as a matter of fact, by definition, aberrant limbs makes it an NPC:
: DMG2
These unique abilities were created for use by NPCs, not PCs.

Furthermore, the cohort issue.  You may call this "interpretation", but cohorts can't take leadership and expect to remain a cohort:
: DMG
<snip>
Cohorts are not leaders.
<snip>
(of the leadership feat): A character with this feat is the sort of individual others want to follow, and he or she has done some work attempting to recuit cohorts and followers.
That description sure sounds like a "leader" to me.  I'm sure custserve could be enlisted for this, but I doubt that you would consider that valid (unless, of course, they would agree with you).

The above two issues may seem like petty minutiae; but, it is what it is.  "Theoretical" or not, some things just simply cannot be ignored just because you feel like it.   :nonono

Now for the cohorts themselves:
Circle magic.  Where are your other 2 Circle participants coming from?  Neither the kobold nor the psion cohort are able to be participants.  No Circle, no CL 25.  No CL 25, no lizzipede.  No lizzipede = fail.

Next -- feat retraining.
In order to retrain a feat, you have to be eligible for the new feat.  "Bonus vile feat" feat slots are only available to vile feats.  Non-vile feats are not eligible for these feat slots -- retrained or otherwise (please, let me know if I'm missing something here).  This means that you have "illegal" feats, making this an "illegal" build.  Nice try, though.

Then there is the statement that demonstrates what seems to be your guiding philosophy:
Also, to note; this blatantly ignores wealth by level, but with a psion and wizard as cohorts, just choose your method of breaking the standard wealth scheme.
By this philosophy, "theoretically", a 1st level commoner could do this very same thing (given enough time, of course).  If it can be done by a 1st level commoner, then just how impressive can it be?

Basically, your cohort and wealth abuse fall in to the "'I'm a little tea pot' healing method" catagory -- an approach that I simply cannot take seriously.  Also, your apparent claim that that thing you become can in any way be concidered a level-20 PC is likewise preposterous.  Your feat retraining is simply a case of you making-up rules as you go along --  :tdown  :looloo

Otherwise, cool creature, and nice work on the kobold (actually, the creature is pretty bad-ass).

Like I said, you asked for it.

 :fu
: Re: 1,067,212 attacks in a single action
: EjoThims June 22, 2009, 09:49:04 PM
Just as an inconsequential side note, before I start -- I assume that you mean "cobra strike", as opposed to "passive way", in order to get dodge as a bonus feat (doesn't change anything, just swap-out the terms).

It appears you are correct. Not sure how that mix up occurred.


("epic" being defined by the taking of "epic" feats -- if you qualify for "epic" feats as a character, then you are, by definition, and "epic" character)

So a 1st level Venerable Dragonwrought Kobold is an epic character and gains epic attack and save progressions?

You will need to provide more textual support for that position, especially how your attempt at defining epic gets around the clear text of "Epic characters—those whose character level is 21st or higher."

The epic feats are able to be taken specifically because of the notes (in Draconomicon) about Dragons being able to take epic feats at the proper age category. The same notes do not state that the Dragon becomes an epic creature, simply that it may take feats normally reserved for epic creatures.

Additionally, as a matter of fact, by definition, aberrant limbs makes it an NPC:

And they are being applied to an NPC. We just happen to be stealing that NPCs body at a later time.

You may call this "interpretation",

Because it is.

When reading the text you omitted, that is not the only conclusion supported, namely:

"Cohorts are loyal servants who follow a particular character or sometimes a group of characters (NPC adventurers can have cohorts, too). They are hired by or seek out a PC or PCs, and they work out a deal agreeable to both parties so that the NPC works for the characters. A cohort serves as a general helper, a body-guard, a sidekick, or just someone to watch a character's back. Although technically subservient, cohorts are usually too valuable to waste on performing menial tasks."

Even the omitted sections of the paragraph you pull your quote from do not necessarily push as to the conclusion that a cohort cannot have his own, further subservient cohort:

"Cohorts are people who take on a subservient role. Cohorts are not leaders. They might voice an opinion now and again, but for the most part, they do as they're told."

The long and short of it is this:

The rules never specifically say cohorts cannot take the leadership feat, but they do say that cohorts follow normal rules and do as they're told. There's nothing to stop someone from telling their cohort to go out and find someone willing to be his cohort who fits the bill as needed.

I'm sure custserve could be enlisted for this, but I doubt that you would consider that valid (unless, of course, they would agree with you).

Whether they or anyone else agrees with me or not is never an issue for me. What is an issue is when others (especially CustServ or the Sage) do not agree with the rules. They do not have the power to change the rules without errata; this is clearly outlined in the rules themselves.

The rules are the rules, and we abuse them to their fullest extent in theoretical exercises. There is little to no room for interpretation, and where there is, we will error on the more gracious side unless evidence can be shown that said interpretation is not supported.

"Theoretical" or not, some things just simply cannot be ignored just because you feel like it.

Nothing is being ignored. Potentially overlooked as a mistake, but not ignored.

Circle magic.  Where are your other 2 Circle participants coming from?

From followers. There's plenty enough allowable to the two with leadership, and as they're able to be chosen as well, you simply grab up those able to join the circle.

Next -- feat retraining.

Nothing is retrained. Embrace the Dark Chaos and Shun the Dark Chaos are used to first swap out the feat (any feat, as noted by the spell) for one granted by Embrace the Dark Chaos, then that feat is traded for any feat we qualify for (as noted by the spell) with Shun the Dark Chaos. It's far superior in every way to retraining or even Reformation.

By this philosophy, "theoretically", a 1st level commoner could do this very same thing

Once he levels up and takes the appropriate feats, I suppose. But missing out on 1 level is really going to hurt what abilities he has access to. The ability to break wealth by level is a result of the options we've taken, not a baseline assumption. Our cohort(s) can easily be ordered to buy some cows and turn them to salt, or to create tons upon tons of black lotus extract to sell, or simply abuse wish for items and wealth. Our higher level followers can even help them do so, speeding up the process. If you'd like, I could do the math for how many of each spellcasting is needed to accumulate the necessary gold, but it's all rather moot as the ability to rake in arbitrarily large sums of cash is well within the limits of the power possessed by the character by the time she needs to equip the monstrosity she will swap minds with.

Otherwise, cool creature, and nice work on the kobold (actually, the creature is pretty bad-ass).

Thank you. And thanks for your attempts, as well as your catch on the wrong Monk variant being used, but you will have to provide far more substance for your claims and actually understand what is being discussed if you seriously want to shoot this down.

 :flutter
: Re: 1,067,212 attacks in a single action
: wotmaniac June 22, 2009, 11:39:55 PM
Wow.  That was condsiderably more civil than I was expecting.

Okay, one at a time:

("epic" being defined by the taking of "epic" feats -- if you qualify for "epic" feats as a character, then you are, by definition, and "epic" character)

So a 1st level Venerable Dragonwrought Kobold is an epic character and gains epic attack and save progressions?

You will need to provide more textual support for that position, especially how your attempt at defining epic gets around the clear text of "Epic characters—those whose character level is 21st or higher."

The epic feats are able to be taken specifically because of the notes (in Draconomicon) about Dragons being able to take epic feats at the proper age category. The same notes do not state that the Dragon becomes an epic creature, simply that it may take feats normally reserved for epic creatures.
Ah, now you're playing word games.  But if you want to play some mickey-mouse b.s., then at least do it right -- for kobolds, there is no "venerable" age catagory.  You might want to double-check p39 of RotD.  Also, while there are no physical penalties for aging, nor are there any guidelines for mental boosts based on age -- at least not that I can find (completely different the standard age progressions in PHB). ;)

Additionally, as a matter of fact, by definition, aberrant limbs makes it an NPC:

And they are being applied to an NPC. We just happen to be stealing that NPCs body at a later time.
  touché   :blush

You may call this "interpretation",

Because it is.

When reading the text you omitted, that is not the only conclusion supported, namely:

"Cohorts are loyal servants who follow a particular character or sometimes a group of characters (NPC adventurers can have cohorts, too). They are hired by or seek out a PC or PCs, and they work out a deal agreeable to both parties so that the NPC works for the characters. A cohort serves as a general helper, a body-guard, a sidekick, or just someone to watch a character's back. Although technically subservient, cohorts are usually too valuable to waste on performing menial tasks."

Even the omitted sections of the paragraph you pull your quote from do not necessarily push as to the conclusion that a cohort cannot have his own, further subservient cohort:

"Cohorts are people who take on a subservient role. Cohorts are not leaders. They might voice an opinion now and again, but for the most part, they do as they're told."

The long and short of it is this:

The rules never specifically say cohorts cannot take the leadership feat, but they do say that cohorts follow normal rules and do as they're told. There's nothing to stop someone from telling their cohort to go out and find someone willing to be his cohort who fits the bill as needed.
we'll just have to disagree on this one     :notlistening

I'm sure custserve could be enlisted for this, but I doubt that you would consider that valid (unless, of course, they would agree with you).

Whether they or anyone else agrees with me or not is never an issue for me. What is an issue is when others (especially CustServ or the Sage) do not agree with the rules. They do not have the power to change the rules without errata; this is clearly outlined in the rules themselves.

The rules are the rules, and we abuse them to their fullest extent in theoretical exercises. There is little to no room for interpretation, and where there is, we will error on the more gracious side unless evidence can be shown that said interpretation is not supported.
the key word there is definitely "abuse". 

"Theoretical" or not, some things just simply cannot be ignored just because you feel like it.

Nothing is being ignored. Potentially overlooked as a mistake, but not ignored.
:ahem  mistake -- right.

Circle magic.  Where are your other 2 Circle participants coming from?

From followers. There's plenty enough allowable to the two with leadership, and as they're able to be chosen as well, you simply grab up those able to join the circle.
fair enough.

Next -- feat retraining.

Nothing is retrained. Embrace the Dark Chaos and Shun the Dark Chaos are used to first swap out the feat (any feat, as noted by the spell) for one granted by Embrace the Dark Chaos, then that feat is traded for any feat we qualify for (as noted by the spell) with Shun the Dark Chaos. It's far superior in every way to retraining or even Reformation.
still requires that you "qualify" for the feat.  I still hold that, in those feat slots, that you only qualify for "vile" feats.  the logic is not hard to follow.

By this philosophy, "theoretically", a 1st level commoner could do this very same thing

Once he levels up and takes the appropriate feats, I suppose. But missing out on 1 level is really going to hurt what abilities he has access to. The ability to break wealth by level is a result of the options we've taken, not a baseline assumption. Our cohort(s) can easily be ordered to buy some cows and turn them to salt, or to create tons upon tons of black lotus extract to sell, or simply abuse wish for items and wealth. Our higher level followers can even help them do so, speeding up the process. If you'd like, I could do the math for how many of each spellcasting is needed to accumulate the necessary gold, but it's all rather moot as the ability to rake in arbitrarily large sums of cash is well within the limits of the power possessed by the character by the time she needs to equip the monstrosity she will swap minds with.
no.  the arguement that I am posing is this:
There are enough wealth abuse methods, that even a 1st level commoner can find enough to abuse for "theoretical" NI wealth.  with enough wealth, "theoretically", any character can purchase whatever effects, equipment, services, etc., to have someone give him everything that your character has.  my point was that the NI wealth approach is basicaly null and void, since "theoretically" literally anyone can do it.  if you can't do it with "book value" appropriate gold, then it's bogus.


How's that? 
: Re: 1,067,212 attacks in a single action
: AfterCrescent June 23, 2009, 12:03:56 AM
Ah, now you're playing word games.  But if you want to play some mickey-mouse b.s., then at least do it right -- for kobolds, there is no "venerable" age catagory.  You might want to double-check p39 of RotD.  Also, while there are no physical penalties for aging, nor are there any guidelines for mental boosts based on age -- at least not that I can find (completely different the standard age progressions in PHB). ;)
Look at table 3-2 and 3-3. There is a venerable age category, and in dragon age, that corresponds to Wyrm status and above.
As for claiming there's no mental boosts, that's retarded. Age categories (Middle, Old, Venerable) are specifically described in the PHB along with their effects. There does not need to be a table in RotD to repeat it.
: Re: 1,067,212 attacks in a single action
: wotmaniac June 23, 2009, 12:20:19 AM
Ah, now you're playing word games.  But if you want to play some mickey-mouse b.s., then at least do it right -- for kobolds, there is no "venerable" age catagory.  You might want to double-check p39 of RotD.  Also, while there are no physical penalties for aging, nor are there any guidelines for mental boosts based on age -- at least not that I can find (completely different the standard age progressions in PHB). ;)
Look at table 3-2 and 3-3. There is a venerable age category, and in dragon age, that corresponds to Wyrm status and above.
As for claiming there's no mental boosts, that's retarded. Age categories (Middle, Old, Venerable) are specifically described in the PHB along with their effects. There does not need to be a table in RotD to repeat it.
oops   :embarrassed
: Re: 1,067,212 attacks in a single action
: The_Mad_Linguist June 23, 2009, 12:28:18 AM
Ah, now you're playing word games.  But if you want to play some mickey-mouse b.s., then at least do it right -- for kobolds, there is no "venerable" age catagory.  You might want to double-check p39 of RotD.  Also, while there are no physical penalties for aging, nor are there any guidelines for mental boosts based on age -- at least not that I can find (completely different the standard age progressions in PHB). ;)
Look at table 3-2 and 3-3. There is a venerable age category, and in dragon age, that corresponds to Wyrm status and above.
As for claiming there's no mental boosts, that's retarded. Age categories (Middle, Old, Venerable) are specifically described in the PHB along with their effects. There does not need to be a table in RotD to repeat it.
you missed my point -- there is no "middle" or "venerable" age catagories for dragons.  it's apples-to-oranges. 
in the phb, there are only 3 advanced age catagories; total of 4 if you count starting age to be "adult".  however, for dragons, starting with "adult", there are 7.  how do you corrolate 3 with 7?  the phb age progression chart is completely irrelavent and invalid for this scenario.

If only there were some sort of tables that correlated them... some sort of table 3-2 and table 3-3 in races of the dragon, which displayed both draconic age categories for kobolds, and also had ages at what point they'd be susceptible to various aging effects.
: Re: 1,067,212 attacks in a single action
: wotmaniac June 23, 2009, 12:34:02 AM
Ah, now you're playing word games.  But if you want to play some mickey-mouse b.s., then at least do it right -- for kobolds, there is no "venerable" age catagory.  You might want to double-check p39 of RotD.  Also, while there are no physical penalties for aging, nor are there any guidelines for mental boosts based on age -- at least not that I can find (completely different the standard age progressions in PHB). ;)
Look at table 3-2 and 3-3. There is a venerable age category, and in dragon age, that corresponds to Wyrm status and above.
As for claiming there's no mental boosts, that's retarded. Age categories (Middle, Old, Venerable) are specifically described in the PHB along with their effects. There does not need to be a table in RotD to repeat it.
you missed my point -- there is no "middle" or "venerable" age catagories for dragons.  it's apples-to-oranges. 
in the phb, there are only 3 advanced age catagories; total of 4 if you count starting age to be "adult".  however, for dragons, starting with "adult", there are 7.  how do you corrolate 3 with 7?  the phb age progression chart is completely irrelavent and invalid for this scenario.

If only there were some sort of tables that correlated them... some sort of table 3-2 and table 3-3 in races of the dragon, which displayed both draconic age categories for kobolds, and also had ages at what point they'd be susceptible to various aging effects.
sorry.  i read that page several times and still didn't see 3-3.   :embarrassed
: Re: 1,067,212 attacks in a single action
: EjoThims June 23, 2009, 09:12:43 AM
Wow.  That was condsiderably more civil than I was expecting.

You weren't being nearly so ridiculous this time. ;)

Ah, now you're playing word games.

Everything is either a word game or a numbers game. Some are both.

But really, you're the one trying to stretch the ability to take epic feats into the creature doing so as being epic. I'm just calling an egg an egg and not assuming anything about what's inside. ;)

we'll just have to disagree on this one

If you'd like, since you're attempting to make a semantic argument, not a rules based one, I can go the whole "you don't have to be a leader to show leadership" route. I haven't had a good, strung out semantics argument in a while...  ;)

the key word there is definitely "abuse".

Indeed it is.  :devil

mistake -- right.

Just like the wrong Monk type being listed, I do occasionally make mistakes.

still requires that you "qualify" for the feat.  I still hold that, in those feat slots, that you only qualify for "vile" feats.  the logic is not hard to follow.

The logic is indeed not hard to follow. It's just not logic that's supported by the relevant rules. It would be an astoundingly sensible houserule though.

if you can't do it with "book value" appropriate gold, then it's bogus.

I happen to disagree, specifically because breaking wealth by level is so easy for so many characters.

But I'm not just buying a ton of items that give me class abilities or that grant spells or feats or whatever.

I'm buying a very small list of items. I just happen to be buying a lot of some of them. In fact, I'm pretty sure that everyone item I'm only being one or two of (and probably even the grafts) is well within the range of cash offered to me, my cohort, and his cohort. It's just the thousands of gloves of man copies, really, that break wealth by level. I'm sure there's another way to duplicate so many of them. Perhaps my cohort's cohort having an craftificer cohort, with some wish/true creation shenanigans for raw materials? Would you find that more elegant?

How's that?

Some sounds arguments so far, but still no rules text to support them. And without the rules on your side, we're just talking about what houserules you would likely implement.
: Re: 1,067,212 attacks in a single action
: wotmaniac June 24, 2009, 06:20:26 AM
But really, you're the one trying to stretch the ability to take epic feats into the creature doing so as being epic.
How is that a stretch? 
The text in Draconomicon to which you ae refering does not allow your kobold to take epic feats simply by virtue of being old.  The text does not take away the 21+ level requirement -- it simply further defines "level" to include racial HD (IMHO, a clarification that shouldn't even have been needed).  Also, context is important -- the section of that book in which that appears is clearly talking about "true" dragons; ALL "true" dragons have way more than 21 HD by time they have reached "old" age.  I'll say it again: context is important.   :teach
You're doing the feat-shuffle for the epic feats after you do the mindswitch -- by your logic, why wait?  After the mindswtch, you are CLEARLY way over the 20-level mark for ECL (and, yes, ECL matters).
 
I'm just calling an egg an egg and not assuming anything about what's inside. ;)
um .... yolk?
we'll just have to disagree on this one

If you'd like, since you're attempting to make a semantic argument, not a rules based one, I can go the whole "you don't have to be a leader to show leadership" route. I haven't had a good, strung out semantics argument in a while...  ;)
Okay, I'll play your silly little game.
Let's say you have a cohort named "Joe".  In your relationship with Joe, Joe's relation to you is "cohort" -- what, then, is your relation to Joe in that relationship?  Any honest answer other than "leader" is only another, more specifically defined, word for leader.  Now who's playing semantics?   :hmm

still requires that you "qualify" for the feat.  I still hold that, in those feat slots, that you only qualify for "vile" feats.  the logic is not hard to follow.

The logic is indeed not hard to follow. It's just not logic that's supported by the relevant rules. It would be an astoundingly sensible houserule though.
No, it is not houserule material.  Yes, it is supported by the rules.  Embrace/Shun the Dark Chaos specifically states that it must be a feat for which you qualify.  Worshiping an Elder Evil gives you bonus feat slots for vile feats -- thus you are qualified for bonus vile feats.  These slots do not qualify you to take any other type of feat.  Since those slots only qualify for vile feats, then EtDC would fail, because it does not re-define the feat slot.

if you can't do it with "book value" appropriate gold, then it's bogus.

I happen to disagree, specifically because breaking wealth by level is so easy for so many characters.

But I'm not just buying a ton of items that give me class abilities or that grant spells or feats or whatever.

I'm buying a very small list of items. I just happen to be buying a lot of some of them. In fact, I'm pretty sure that everyone item I'm only being one or two of (and probably even the grafts) is well within the range of cash offered to me, my cohort, and his cohort. It's just the thousands of gloves of man copies, really, that break wealth by level. I'm sure there's another way to duplicate so many of them. Perhaps my cohort's cohort having an craftificer cohort, with some wish/true creation shenanigans for raw materials? Would you find that more elegant?
What does it matter what you're using the money for?  Whether you're 20th-lvl and just buying a handfull of things; or you're a 1st-lvl commoner buying all the magical augmentation that the muliverse has to offer -- you're still buying stuff.  At what point do you begin to descriminate on a qualitative basis?  Also, there is nothing "RAW" about your breaking-the-bank arguement.  As I have seen, even TO tends to keep to standard wealth levels in order to be concidered legit (or at least respectable).  Hell, why bother with gold at all?  While you're at it, why not just make all those crescent knives "everdancing"?
What makes an impressive TO is the ability to do it within standard parameters -- and 760k gp for a 20th-lvl character is standard.  To use your type of argument -- there is no rules text that explicitly supports that you can have NI wealth at any given level.

How's that?

Some sounds arguments so far, but still no rules text to support them. And without the rules on your side, we're just talking about what houserules you would likely implement.
How can my arguements be sound, if there is nothing to support them?
I hate to be the barer of bad news; but, regardless of how you try to dress it up, RAITAYCPIWN is not RAW -- and your arguments are full of RAITAYCPIWN.
You're asking me to do the equivalent of categorically proving why/how water is wet.  :looloo

You cannot use a particular approach or line of argument to allow one thing, and then turn around and use that very same approach or line of argument to disallow something else.  Well, you can, but it invalidates that particular line of argument.


 :smash
: Re: 1,067,212 attacks in a single action
: EjoThims June 24, 2009, 08:26:13 AM
How is that a stretch?

What makes a character epic is clearly defined.
 
it simply further defines "level" to include racial HD (IMHO, a clarification that shouldn't even have been needed).

While you are correct that such a clarification would not be needed, that is not the text in question. The text in question specifically relates to age categories, not HD.

clearly talking about "true" dragons

"True Dragon" is also defined in the rules, and a Dragonwrought Kobold meets all the requirements of the definition.

you are CLEARLY way over the 20-level mark for ECL (and, yes, ECL matters).

Strangely enough, polymorph and mind switch don't grant you the ECL of the creature you become.
 
I'm just calling an egg an egg and not assuming anything about what's inside. ;)
um .... yolk?

Possibly. Probably. But not certainly.

Let's say you have a cohort named "Joe".  In your relationship with Joe, Joe's relation to you is "cohort" -- what, then, is your relation to Joe in that relationship?

And what part of that relationship prevents him from having the same relationship with another person?

Joe ends up in a hellish limbo of leader and servant at once. In today's world, we refer to this as middle-management.

Embrace/Shun the Dark Chaos specifically states that it must be a feat for which you qualify.

And I do. Glad you're coming along with me on this on.

But, the spells make no mention of having to take feats that you could have filled those slots with originally.

What does it matter what you're using the money for?

Style.  :birthday

Also, there is nothing "RAW" about your breaking-the-bank arguement.

Actually there is. My character has the power to do what's needed to have the cash he needs, just as a 1st level character selling a spellbook as individual scrolls has the power to do so to get the needed cash for a specific item at 1st level for whatever shenanigans he plans on.

The rules clearly state that I can use a certain chain of events to get gold. That said number is more than the guidelines on how much I should have at any time is irrelevant.

why not just make all those crescent knives "everdancing"?

For the same reason I didn't buy an arbitrarily high number of braid blades (which are technically unlimited in the number you can use and posses except by carrying capacity); it lacks elegance and takes the limit on performed attacks away from the character and his fighting style.

there is no rules text that explicitly supports that you can have NI wealth at any given level.

Actually, there is. Because there is rules text to support me turning herds of cattle into salt. And there is rules text telling me exactly all that salt that I'm about to sell is worth.

How can my arguments be sound, if there is nothing to support them?

They follow from their premise to their conclusion. If you had evidence to back up your initial statements or opinions then they would be factual. But you have not yet presented such.

RAITAYCPIWN is not RAW

Provide the RAW that contradicts anything I have in this build, please. For clarification: your opinion on feat slots and leadership are not explicitly stated rules and thusly are not RaW, and your opinion on what makes an epic character directly contradicts the RaW definition of what an epic character is.

You're asking me to do the equivalent of categorically proving why/how water is wet.

Actually, in DnD, I'm not sure that it's ever actually specified that it is. But it will still drown you, and still return you to -10 hp in doing so, regardless of your actual current hp total (or deficit).

You cannot use a particular approach or line of argument to allow one thing, and then turn around and use that very same approach or line of argument to disallow something else.

Show me, step by step, how I have done that. Remember to actually cite hard evidence in the rules to back up any claims that I'm violating RaW.
: Re: 1,067,212 attacks in a single action
: AfterCrescent June 24, 2009, 12:49:44 PM
To further clarify Ejo's point:
Embrace/Shun the Dark Chaos specifically states that it must be a feat for which you qualify.  Worshiping an Elder Evil gives you bonus feat slots for vile feats -- thus you are qualified for bonus vile feats.  These slots do not qualify you to take any other type of feat.  Since those slots only qualify for vile feats, then EtDC would fail, because it does not re-define the feat slot.
This is not how the Dark Chaos line of spells work. Never, anywhere, is a feat slot defined as a "bonus feat slot" or a "1st level feat slot" or a "15th level feat slot". NOWHERE. That's an important word. It's just not in the rules.

Now do you get a 1st level feat? Yes. Do you have to qualify for that feat at first level? Yes. Do you get a fighter bonus feat at 18th level? Yes. Do you have to qualify for it at 18th level, along with making sure it's on a specific list? Yes. Is it an 18th level fighter bonus feat slot? No.  That's not a term defined in the rules. The rules check, at the moment that you take the feat, that you qualify for it.  If at some later point, you stop qualifying for it, you lose the benefit of the feat. However, you do not lose the feat. The feat's yours, and the game does not give a shit about the slot you used to get it.

Thus the Dark Chaos spells say, in so many words -
1. Pick a feat you have. Get rid of it.
2. Cast this other spell. (Shun the Dark Chaos)
3. Pick a new feat that you qualify for RIGHT NOW.  Did you pick one? Good. It's yours.

It's just that simple (yes, I'm skipping the whole, get an abyssal heritor feat, trade that in, blah blah blah).  You see regardless of what feat you are trading out, you are getting a temporary feat that you qualify for at this moment. And that's all the spell cares about. Then when you trade that for your permanent feat, that's all that really matters as well.

For example, if you cast Embrace and turn 9th level Improved Initiative into an Abyssal feat, you'd be fine (or if you traded your 5th level wizard metamagic feat). Likewise, if you then cast Shun and turn that into Power Attack (assuming you have 13 Str), you'd also be fine.  In contrast, though, if you were Baleful Polymorphed into a rabbit before the casting, you would not be able to take Power attack, since your Str is not a 13+ at the time you may choose a new feat.  At no point, though, do either spell check HOW you got the feat you're abandoning, just that you qualify for it AT THIS INSTANT.
: Re: 1,067,212 attacks in a single action
: wotmaniac June 24, 2009, 08:39:42 PM
 :witsend
this is ridiculous. 
I'm not going to sit here and have an argument over syntax and diction.


"woo-hoo!  look what I can do when I re-define words and strip the rules of their meaning."   :ttth
: Re: 1,067,212 attacks in a single action
: AfterCrescent June 24, 2009, 09:16:34 PM
Welcome to theoretical optimization. If you can't argue semantics, you can't argue TO. That's half of what TO is - semantics. Especially in a game like D&D.
: Re: 1,067,212 attacks in a single action
: wotmaniac June 24, 2009, 09:58:33 PM
Welcome to theoretical optimization. If you can't argue semantics, you can't argue TO. That's half of what TO is - semantics. Especially in a game like D&D.
there is a difference between semantics, and simply stripping words of their inherent meaning and disregarding context.  Many of the arguments which support this build as a "20-level character" is not of semantics -- you're actually changing/disregarding the meaning of words.  I'll not further entertain such a low-brow discussion.

I'm done.
: Re: 1,067,212 attacks in a single action
: Prime32 June 24, 2009, 10:01:57 PM
Welcome to theoretical optimization. If you can't argue semantics, you can't argue TO. That's half of what TO is - semantics. Especially in a game like D&D.
there is a difference between semantics, and simply stripping words of their inherent meaning and disregarding context.  Many of the arguments which support this build as a "20-level character" is not of semantics -- you're actually changing/disregarding the meaning of words.  I'll not further entertain such a low-brow discussion.

I'm done.
If you were playing in a game, you could do this when you reach level 20.
: Re: 1,067,212 attacks in a single action
: wotmaniac June 24, 2009, 10:14:55 PM
Welcome to theoretical optimization. If you can't argue semantics, you can't argue TO. That's half of what TO is - semantics. Especially in a game like D&D.
there is a difference between semantics, and simply stripping words of their inherent meaning and disregarding context.  Many of the arguments which support this build as a "20-level character" is not of semantics -- you're actually changing/disregarding the meaning of words.  I'll not further entertain such a low-brow discussion.

I'm done.
If you were playing in a game, you could do this when you reach level 20.
in part, no.
but that was only one of my points.  the other is that the final product is not an ECL 20.
: Re: 1,067,212 attacks in a single action
: AfterCrescent June 24, 2009, 10:35:13 PM
Actually, if you played this character, you could do this at level 20. And the final product, by RAW, is ECL 20. Not CR 20, but that's a different system. It gains no LA, so its ECL remains = HD, which is = Class Levels and thus is 20.
: Re: 1,067,212 attacks in a single action
: veekie June 25, 2009, 04:50:12 PM
Welcome to theoretical optimization. If you can't argue semantics, you can't argue TO. That's half of what TO is - semantics. Especially in a game like D&D.
there is a difference between semantics, and simply stripping words of their inherent meaning and disregarding context.  Many of the arguments which support this build as a "20-level character" is not of semantics -- you're actually changing/disregarding the meaning of words.  I'll not further entertain such a low-brow discussion.

I'm done.
If you were playing in a game, you could do this when you reach level 20.
Well, not in a serious game. :P
This IS TO.
: Re: 1,067,212 attacks in a single action
: AfterCrescent June 25, 2009, 05:07:30 PM
The point is you CAN do it. Not that you ever SHOULD. No, of course not. This is broken beyond belief, but still possible.
: Re: 1,067,212 attacks in a single action
: EjoThims June 26, 2009, 05:44:46 AM
Not CR 20, but that's a different system.

I don't want to even try calculating this thing's CR.
: Re: 1,067,212 attacks in a single action
: AfterCrescent June 26, 2009, 10:06:47 AM
That would be fun, and you know it.  :P
: Re: 1,067,212 attacks in a single action
: veekie June 27, 2009, 11:38:56 AM
Just calculate the amount of stacking miss chances and generally high AC you need to reduce it to a humane amount of hits?

Or just Delay Death, Fire Shield(Consecrated maybe?) + the drowning trick?
: Re: 1,067,212 attacks in a single action
: woodenbandman September 05, 2009, 05:39:24 PM
Note: Palm throw is technically one attack roll which two weapons share. Precision damage applies twice, but it's still one attack roll nonetheless. Perhaps this build's attacks should be halved down to 538,106.
: Re: 1,067,212 attacks in a single action
: EjoThims September 25, 2009, 08:34:47 PM
Precision damage applies twice, but it's still one attack roll nonetheless. Perhaps this build's attacks should be halved down to 538,106.

If precision damage applies twice, is it not then by default two separate attacks and not a volley?

As well, losing that doubling would far more than cut our attacks in half.

We'd only be making 60 base attacks, meaning 60 offhand attacks, which would be doubled one less time.

We'd go down to ~260k attacks.
: Re: 1,067,212 attacks in a single action
: woodenbandman October 02, 2009, 12:50:22 PM
Well the text states "may throw two of each weapon with a single attack roll. Damage is resolved separately but the master thrower does not apply her strength bonus to either roll." Technically, precision damage might only apply once, as it's similar to manyshot in that regard.
: Re: 1,067,212 attacks in a single action
: EjoThims October 08, 2009, 11:59:32 PM
According the Rule Compendium, "A form of attack that enables an attacker to make multiple attacks during an action other than a full-round action, such as the Manyshot feat..."

Firstly, Palm Throw would fit in this category and thusly not gain precision damage on each weapon.

However, this strongly implies that, even though it is a volley, it is still composed of making multiple attacks, which would still trigger our epic TWF doubling sheninigans.
: Re: 1,067,212 attacks in a single action
: Bauglir October 13, 2009, 10:45:17 PM
I'm sure that 8 levels is too many, but Blessed of Gruumsh (if nobody's brought it up yet) lets an Orc double his attacks in a round. If you Leadership yourself a cohort and use Fusion? I'm sure one or both of those things is out of bounds for this due to being excessively cheesy, but I thought I'd mention it.
: Re: 1,067,212 attacks in a single action
: EjoThims October 14, 2009, 11:54:01 AM
Blessed of Gruumsh

oOo... Where is this from?
: Re: 1,067,212 attacks in a single action
: AfterCrescent October 14, 2009, 12:22:21 PM
Google tells me Dragon 282...
: Re: 1,067,212 attacks in a single action
: Bauglir October 14, 2009, 08:59:48 PM
Or Dragon Compendium.
: Re: 1,067,212 attacks in a single action
: EjoThims October 14, 2009, 09:52:35 PM
After all these years, I still sometimes forget that the internet has the answer to everything...  :embarrassed

And yes, yes. Another doubling.

I will do the math soon to see how (and if) it can be worked in. Most likely by taking 3 more illithid savant levels, but where to pick them up?

Most likely from shou disciple, but that would cost us a flurry (and get us down to a full attack action, instead of a full round action) but also free up ~ 3 more levels as well.
: Re: 1,067,212 attacks in a single action
: Bauglir October 14, 2009, 10:11:53 PM
Can we have one of our cohorts have a cohort? You only need to be a 13th level character for the ability, so judicious use of Fusion can bring it into the mix.
: Re: 1,067,212 attacks in a single action
: EjoThims October 14, 2009, 10:33:52 PM
We already use stacked cohorts, and I'm trying to avoid Fusion, as "I fuse with everything and win" has already been done. ;)
: Re: 1,067,212 attacks in a single action
: konner09 August 14, 2010, 07:30:16 AM
jeesus christ thats alot of attacks
: Re: 1,067,212 attacks in a single action
: NeverGetDrunkButStaySober August 23, 2010, 11:06:43 AM
Integrating Lightning Maces + Aptitude weapons seems appropriate for expanding the number of attacks, though you'd need to find another feat somewhere. Probably with a special location that grants a feat and DCFS. Strictly speaking, you wouldn't have a fixed number of attacks, but you'd still almost surely (http://en.wikipedia.org/wiki/Almost_surely) have a finite value of them. (Your chances of getting one more attack are slightly less than 10% per attack.)
: Re: 1,067,212 attacks in a single action
: EjoThims September 04, 2010, 10:10:57 PM
Strictly speaking, you wouldn't have a fixed number of attacks

And it would thusly not be within the realms of what is being optimized for here... The chaos monk's flurry is only included because of the very small variance in the attacks it grants, and the reliable nature of that variance (the build is always going to get 1 to 4 extra attacks from it). I'm actually currently trying to find time to incorporate that last doubling that was found, with the Blessed of Gruumsh, which will likely knock off Chaos Monk to be able to qualify, giving it a true set number of attacks with no variables. :D

Lightning Maces + aptitude gives an average number of extra attacks, especially as the number of attacks increases, but it has the potential to give anywhere between 0 and 1,067,212 (even if none of the extras gives extras), making it far too unreliable to give an actual peak but non-infinite number with any confidence.

Besides... There are far less complex builds that allow that combination to almost always go infinite.
: Re: 1,067,212 attacks in a single action
: Barbarossa December 01, 2010, 03:29:59 AM
So I heard it was cool to bump this topic. I've been looking for ways to help this get back within reasonable Wealth Per Level, even though it's really easy to break it. It's just not as impressive to optimize with a budget of millions of gold.

1) Instead of getting so many Gloves of Man, just get an Opposable weapon.

2) By abusing quick-draw, 'draw' the weapon from one hand/tentacle/snakehead as a free action.

3) If there's a method of unequipping and equipping boots as a free action, do so with the Leg of Squid.

4) Don't throw the weapons; they can only be thrown once per round to be caught on the next, and I really doubt that a million crescent knives fits the 760,000gp wealth cap I'm seeing if I can get this build down to.
: Re: 1,067,212 attacks in a single action
: Garryl December 01, 2010, 01:43:14 PM
For #4, Bloodstorm Blade 4 already takes care of that. It lets you throw a weapon and have it return in time to make iterative attacks with it (unlike Returning). Two class level could be probably be saved by only taking BB to 2nd (for melee ranged attacks) and using the Teleporting weapon enhancement on the knives (+1 weapon enhancement, found in the XPH/SRD) that does the same thing as the BB's 4th level class feature.
: Re: 1,067,212 attacks in a single action
: EjoThims December 01, 2010, 11:37:51 PM
For #4, Bloodstorm Blade 4 already takes care of that. It lets you throw a weapon and have it return in time to make iterative attacks with it (unlike Returning). Two class level could be probably be saved by only taking BB to 2nd (for melee ranged attacks) and using the Teleporting weapon enhancement on the knives (+1 weapon enhancement, found in the XPH/SRD) that does the same thing as the BB's 4th level class feature.

Hrmm... I had overlooked that enchant... It has been added to my "list of things to review to make this better when I have the time I need to do so."  :lol

And I do appreciate the help in trying to stay under WBL, but it's just so easy to break regardless, that any hoop jumping to do so, imo, actually makes the build less sound. Especially when it relies on taking free actions to do so, which this build so far does not do, it's strength is in the fact that it makes the attacks it does with one single action.  :D
: Re: 1,067,212 attacks in a single action
: Barbarossa December 02, 2010, 02:46:50 AM
Teleporting (http://www.d20srd.org/srd/psionic/items/weapons.htm#teleporting), you say? Same thing as returning. But, as EjoThims said, free actions break the thread, so I'll abandon that idea.

Two class level could be probably be saved by only taking BB to 2nd (for melee ranged attacks) and using the Teleporting weapon enhancement on the knives (+1 weapon enhancement, found in the XPH/SRD) that does the same thing as the BB's 4th level class feature.
Technically, the weapons don't have to be thrown. Does Bloodstorm Blade actually grant any extra attacks? The exploding blades are nice for damage purposes, but if you lost some BB levels, you might be able to squeeze in some Blessed of Gruumsh levels. If it's like the Eye of Gruumsh or Battle Howler of Gruumsh, I believe you'll have to be at least part orc, though.
: Re: 1,067,212 attacks in a single action
: Garryl December 02, 2010, 11:37:15 AM
Nevermind on the Teleporting thing, then. It seems I've been misreading it for a while. I could have sworn there was soemthing psionic that did an instant return, though. Maybe it was a power? I seem to recall something in Races of the Wild or Races of Destiny, but I'm AFB right now.
: Re: 1,067,212 attacks in a single action
: EjoThims December 02, 2010, 10:05:05 PM
Technically, the weapons don't have to be thrown. Does Bloodstorm Blade actually grant any extra attacks?

Palm Throw from Master Thrower is a doubling affect to thrown weapons, so they must be thrown to gain it.

But Crescent Knives only gain their doubled attack when used in melee, so BB is needed to make the attacks count as melee attack.

The exploding blades are nice for damage purposes

The explosions are just for flare, but it is tied to a spell that adds two extra base attacks, generating to 711104 attacks total.

you might be able to squeeze in some Blessed of Gruumsh levels

I have been contemplating dropping monk to steal this ability through more IS levels, but I haven't had the time to do the math on which would generate more overall attacks or look at all the repercussions to the build in doing so.
: Re: 1,067,212 attacks in a single action
: EjoThims December 02, 2010, 10:05:38 PM
Nevermind on the Teleporting thing, then. It seems I've been misreading it for a while. I could have sworn there was soemthing psionic that did an instant return, though. Maybe it was a power? I seem to recall something in Races of the Wild or Races of Destiny, but I'm AFB right now.

If you do locate it, please let me know. :D
: Re: 1,067,212 attacks in a single action
: Garryl December 03, 2010, 01:11:32 AM
Telekinetic Boomerang, Kineticist 3, Psychic Warrior 3. Found on Races of the Wild page 176. Specifically states that you can use the weapon again on the same turn after throwing it. Lasts 1 round/level, swift action to manifest. Only affects one weapon per manifestation, plus another weapon per 2 PP it's augmented with. Have your mind-switching Psion cohort manifest it on the blades before you go off.

Note that it actually works on any object, not just weapons. I don't think that matters for this build, but I figure it's worth mentioning anyways.

This is definitely what I was thinking of whenever I thought of Teleporting vs. Returning, seeing as its in the same book as Returning Weapon (Assassin 2, Sor/Wiz 2) which is almost exactly the same, except that it just gives the regular 1 attack/round Returning ability.



Edit: I just thought of something. Could you have your Psion cohort fuse you (with Fusion) to its Psicrystal? I don't really understand how Fusion would work out, but if you keep your mega-whateverpede form and gain the Psicrystal's Self-Propulsion ability, you can sprout some more legs to use.
: Re: 1,067,212 attacks in a single action
: NeverGetDrunkButStaySober December 05, 2010, 09:20:38 AM
Nevermind on the Teleporting thing, then. It seems I've been misreading it for a while. I could have sworn there was soemthing psionic that did an instant return, though. Maybe it was a power? I seem to recall something in Races of the Wild or Races of Destiny, but I'm AFB right now.

If you do locate it, please let me know. :D
Telekinetic Boomerang (Complete Psionic, page 103) is a PL 3 Kineticist/Psychic Warrior that does this. Only problem is that it lasts for a round per level, so if you use it you'll want to find some way to increase the duration. Or make it irrelevant.
: Re: 1,067,212 attacks in a single action
: Barbarossa December 05, 2010, 06:34:53 PM
The goal is to create something with a lot of attacks in a single action, so I'd imagine that sustainability isn't an issue. If you want to make WBL cry, you could enchant each weapon with a continuous/use-activated Telekinetic Boomerang, assuming that psionic weapons work like magic ones.
: Re: 1,067,212 attacks in a single action
: NeverGetDrunkButStaySober December 05, 2010, 11:27:46 PM
The goal is to create something with a lot of attacks in a single action, so I'd imagine that sustainability isn't an issue. If you want to make WBL cry, you could enchant each weapon with a continuous/use-activated Telekinetic Boomerang, assuming that psionic weapons work like magic ones.
The issue is that with enough distinct weapons to target, by the time you've used Telekinetic Boomerang on them all the duration might have run out for the first few in sequence. Plus, I'd be suspicious of custom continuous or use-activated magic items, even in TO. (No one ever uses the Sword of True Striking!)

Though we could certainly just screw with the action economy. Give the psion cohort a psicrystal, get some UPD ranks, buy some dorjes, and abuse a Synchronicity loop.
: Re: 1,067,212 attacks in a single action
: EjoThims December 09, 2010, 09:44:17 PM
Though we could certainly just screw with the action economy. Give the psion cohort a psicrystal, get some UPD ranks, buy some dorjes, and abuse a Synchronicity loop.

This may be the best way to go about it, though why would the cohort need UPD?
: Re: 1,067,212 attacks in a single action
: NeverGetDrunkButStaySober December 10, 2010, 02:04:33 AM
Though we could certainly just screw with the action economy. Give the psion cohort a psicrystal, get some UPD ranks, buy some dorjes, and abuse a Synchronicity loop.

This may be the best way to go about it, though why would the cohort need UPD?
The psicrystal cannot naturally use dorjes; it must employ UPD instead. And as it shares its skill ranks with its owner, we can use those.
: Re: 1,067,212 attacks in a single action
: Heliomance January 28, 2011, 09:33:28 PM
We've missed something. We've missed something very obvious.

Give every single weapon the Speed enchantment from the DMG. It grants one extra attack with that weapon on a full attack action. Now, I'm not sure what this does to the maths, but I think it bumps it by a fair bit.
: Re: 1,067,212 attacks in a single action
: JaronK January 28, 2011, 09:39:15 PM
More to the point, there's a Planar Touchstone you can get that gives you one attack at -5 to your BAB for every attack you would be otherwise making and works any time you could make more than one attack.  This seems relevant.

JaronK
: Re: 1,067,212 attacks in a single action
: EjoThims January 28, 2011, 09:53:30 PM
We've missed something. We've missed something very obvious.

Give every single weapon the Speed enchantment from the DMG. It grants one extra attack with that weapon on a full attack action. Now, I'm not sure what this does to the maths, but I think it bumps it by a fair bit.

Wellllll... That's quite contentious... Far more contentious IMO than anything else in this... Also, it explicitly does not stack with haste, and therefor not with Triple Strike, which nets us a total of 128 attacks with each off-hand, far more than the 2 per off-hand that speed weapons would give us.  ;)

More to the point, there's a Planar Touchstone you can get that gives you one attack at -5 to your BAB for every attack you would be otherwise making and works any time you could make more than one attack.  This seems relevant.

JaronK

Ugh... Book please? I have never heard of such a thing, but that would be another doubling in the chain... Giving us almost 4 million attacks.
: Re: 1,067,212 attacks in a single action
: wotmaniac January 28, 2011, 09:57:10 PM
Planar Handbook, p.172 (Oxyrhynchus).
it's the base ability, no less.
: Re: 1,067,212 attacks in a single action
: The_Mad_Linguist January 28, 2011, 10:00:39 PM
Uuuuh I'm pretty sure it only adds one attack.
 Base Ability: Choose a weapon with which you are proficient. If you can catch an opponent when he is unable to defend himself effectively from your attack (i.e., flat-footed) with your chosen weapon, you can make an additional free attack at your base attack bonus –5. You can make this extra attack during any round that you can make multiple attacks, but only with your chosen weapon type. This means that if you are of a high enough level to make additional attacks (you have at least a +6 or higher base attack bonus), you could make two additional attacks at your base attack bonus –5.

That is, it's saying "your normal BAB is +11, so you normally get one attack at BAB, one attack at BAB-5, and one attack at BAB-10.  Using this ability gets you one attack at BAB, two attacks at BAB-5, and one attack at BAB-10.
: Re: 1,067,212 attacks in a single action
: wotmaniac January 28, 2011, 10:04:31 PM
Uuuuh I'm pretty sure it only adds one attack.
  Base Ability: Choose a weapon with which you are proficient. If you can catch an opponent when he is unable to defend himself effectively from your attack (i.e., flat-footed) with your chosen weapon, you can make an additional free attack at your base attack bonus –5. You can make this extra attack during any round that you can make multiple attacks, but only with your chosen weapon type. This means that if you are of a high enough level to make additional attacks (you have at least a +6 or higher base attack bonus), you could make two additional attacks at your base attack bonus –5.

That is, it's saying "your normal BAB is +11, so you normally get one attack at BAB, one attack at BAB-5, and one attack at BAB-10.  Using this ability gets you one attack at BAB, two attacks at BAB-5, and one attack at BAB-10.
ah -- I think you're right.
otherwise ... :nonono
: Re: 1,067,212 attacks in a single action
: EjoThims January 28, 2011, 10:08:47 PM
Planar Handbook, p.172 (Oxyrhynchus).
it's the base ability, no less.

Why can I not find my copy of Planar Handbook.  :banghead

Uuuuh I'm pretty sure it only adds one attack.
 Base Ability: Choose a weapon with which you are proficient. If you can catch an opponent when he is unable to defend himself effectively from your attack (i.e., flat-footed) with your chosen weapon, you can make an additional free attack at your base attack bonus –5. You can make this extra attack during any round that you can make multiple attacks, but only with your chosen weapon type. This means that if you are of a high enough level to make additional attacks (you have at least a +6 or higher base attack bonus), you could make two additional attacks at your base attack bonus –5.

That is, it's saying "your normal BAB is +11, so you normally get one attack at BAB, one attack at BAB-5, and one attack at BAB-10.  Using this ability gets you one attack at BAB, two attacks at BAB-5, and one attack at BAB-10.

Thanks for the quote.

And I must agree, that while the last sentence is open ended, that actually works against the idea here; the only explicit statement granting extra attacks is "you can make an additional free attack at your base attack bonus –5."

It would still add one more attack to the mainhand routine, and thusly 64 per off-hand. Anyone mind quoting me the prereqs on this since my copy seems to be MIA?
: Re: 1,067,212 attacks in a single action
: The_Mad_Linguist January 28, 2011, 10:13:09 PM
You need the touchstone feat, which requires you to expend 500 gp and 10 xp or have 8 ranks of knowledge local and expend 250 gp and 10 xp.

: Re: 1,067,212 attacks in a single action
: Heliomance January 28, 2011, 10:16:43 PM
Where's Triple strike from, and why does Speed not stack with it?
: Re: 1,067,212 attacks in a single action
: EjoThims January 28, 2011, 11:13:52 PM
Where's Triple strike from, and why does Speed not stack with it?

Based on Haste. Though now that I think about it, wording of such may not technically make it RaW not stack... Still doesn't make multiple speed weapons any less contentious though.  :P To the point that we usually don't touch it any more... Since about... 2006.  :lol

And it's buried somewhere in this thread where it's from, lol.
: Re: 1,067,212 attacks in a single action
: Heliomance January 29, 2011, 12:21:14 AM
Having read the wording on Speed, I don't see any ambiguities in the wording. Is it stinky cheese? Absolutely. But then, so is the rest of this build!
: Re: 1,067,212 attacks in a single action
: JaronK January 29, 2011, 08:31:34 AM
Note the Planar Touchstone thing does say it gives two attacks if your BAB is high enough for two attacks, so it does seem to give one attack for every attack you would otherwise have.

JaronK
: Re: 1,067,212 attacks in a single action
: The_Mad_Linguist January 29, 2011, 09:11:31 AM
Note the Planar Touchstone thing does say it gives two attacks if your BAB is high enough for two attacks, so it does seem to give one attack for every attack you would otherwise have.

JaronK

The sentence uses "additional attacks" to refer to every iterative attack after a full attack.
This means that if you are of a high enough level to make additional attacks (you have at least a +6 or higher base attack bonus), you could make two additional attacks at your base attack bonus –5.
: Re: 1,067,212 attacks in a single action
: EjoThims January 29, 2011, 09:25:46 PM
Having read the wording on Speed, I don't see any ambiguities in the wording. Is it stinky cheese? Absolutely. But then, so is the rest of this build!

Problem is that we first need to verify that Speed would even stack with Triple Strike, since it explicitly does not with Haste, and Triple Strike also explicitly does not stack with Haste. That requires digging up Triple Strike's text again.

Then we would have to justify Speed stacking itself, which is something that was beaten to death years ago and consensus reached against it, even in TO, since it is indeed so clear that the intent is different than the implementation (and arguably it's not even RaW; it explicitly doesn't stack with Haste and the benefits of the Speed enchantment could be argued to be a specific benefit from the Haste spell, since it is the Haste spell which is used to create it). Also, I had thought there was a Sage or CustServ ruling on it at some point that finally killed it?
: Re: 1,067,212 attacks in a single action
: zook1shoe April 12, 2011, 12:21:57 AM
I was able to get 25k attacks from a ECL ~4
: Re: 1,067,212 attacks in a single action
: EjoThims April 12, 2011, 11:03:20 PM
I was able to get 25k attacks from a ECL ~4

Oh really?

Build or it didn't happen.  :p
: Re: 1,067,212 attacks in a single action
: zook1shoe April 13, 2011, 04:37:35 AM
I will work on it, I don't think its going to be that high the Shadow template got reprinted.

Can I use Dragon and Dungeon magazine templates?
: Re: 1,067,212 attacks in a single action
: zook1shoe April 13, 2011, 05:38:36 PM
without any Dragon/Dungeon or other third party material....

a Symbiotic Alternate Kobold / Petitioner Half-Illithid Mob 48 of Four-headed Tauric Chimeric Squid / Anthropomorphic Mob of 48 Woodling Squid

is a ECL 3 or 4, depending on how you read the Symbiotic template, that has 1 bite attack, 2 claw attacks, 2400 face tentacles, and 1 mob attack.
: Re: 1,067,212 attacks in a single action
: EjoThims April 13, 2011, 09:49:22 PM
without any Dragon/Dungeon or other third party material....

a Symbiotic Alternate Kobold / Petitioner Half-Illithid Mob 48 of Four-headed Tauric Chimeric Squid / Anthropomorphic Mob of 48 Woodling Squid

is a ECL 3 or 4, depending on how you read the Symbiotic template, that has 1 bite attack, 2 claw attacks, 2400 face tentacles, and 1 mob attack.

I'm having trouble following the template application of your stub. Are you making a anthropomorphic mob of 48 woodling squids? How are you treating the mob as a whole as as one singular creature for the purpose of templates and class levels?

As well, if it's giving up it's normal attack routines for mob attack, how does it still have multiple face tentacle attacks? You'll need far more than a stub to claim something like this works.

Also, refresh my memory on the source of the mob template please? And which alternate kobold are you using?
: Re: 1,067,212 attacks in a single action
: zook1shoe April 13, 2011, 10:06:30 PM
page 59 is the mob.

the alternate kobold is the web enhancement one that gets attacks.

i don't care about losing the attacks, i care about how many heads are there so that the half-illithid template gets INSANE
: Re: 1,067,212 attacks in a single action
: Garryl April 13, 2011, 10:32:07 PM
without any Dragon/Dungeon or other third party material....

a Symbiotic Alternate Kobold / Petitioner Half-Illithid Mob 48 of Four-headed Tauric Chimeric Squid / Anthropomorphic Mob of 48 Woodling Squid

is a ECL 3 or 4, depending on how you read the Symbiotic template, that has 1 bite attack, 2 claw attacks, 2400 face tentacles, and 1 mob attack.



Symbiotic
{
   (Alternate Kobold)
   (Petitioner
      Half-Illithid
         Mob of 48
            Four-headed
               Tauric
               {
                  (Chimeric
                     Squid)
                  (Anthropmorphic
                     Mob of 48
                        Woodling
                           Squid)
               }
   )
}


Did I get that right? Brackets indicate each of a distinct creature combined through a template, and braces indicate a template combining creatures.
: Re: 1,067,212 attacks in a single action
: zook1shoe April 13, 2011, 11:44:19 PM
yup.

actually i had originally forgotten that the Mob template got rid of most attacks, so i had a bunch more templates added, but realized that. so, along with the Half-Illithid template, i could throw a bunch more templates, like 40 half-dragons and stuff ;)

this sort of thing with templates was the key when i made my original hulking hurlers back in the WotC boards days.
: Re: 1,067,212 attacks in a single action
: EjoThims April 15, 2011, 03:37:02 AM
page 59 is the mob.

page 59 of what?

i don't care about losing the attacks, i care about how many heads are there so that the half-illithid template gets INSANE

And how are those individual attacks being used if the Mob creature loses it's normal attacks to gain the mob attack?

And there's a few issues with your template order. How is the mob as a whole eligible for the anthropomorphic template? And how is it a base for tauric? Or for taking class levels?
: Re: 1,067,212 attacks in a single action
: zook1shoe April 15, 2011, 04:29:33 AM
page 59 is the mob.

page 59 of what?

Sorry page 59 of the DMG2

i don't care about losing the attacks, i care about how many heads are there so that the half-illithid template gets INSANE

And how are those individual attacks being used if the Mob creature loses it's normal attacks to gain the mob attack?

The mob is made of 48 Small or Medium creatures and they lose their previous attacks. But they still have 48 heads and 480 tentacles.

And there's a few issues with your template order. How is the mob as a whole eligible for the anthropomorphic template? And how is it a base for tauric? Or for taking class levels?

So a mob of animals is eligible for the Anthropomorphic template, since the base creature must be an animal, which a mob of squid is.

So the Anthropomorphic Mob of Squid is the "torso" of the Tauric template, losing two tentacles as legs.

The Chimeric Squid is the "lower body" of the Tauric template, losing its squid head.

Add the Mob template to this thing with 50 heads and 498 tentacles (which it can't use to attack anymore).

Which gives you 48x those in semiuseless body parts and 30 HD.

Add the Half-Illithid, Half-Dragonflesh Golem, and Petitioner templates, and suddenly the useless body parts gives 4x tentacles per 48x50 head and a claw attack per 48x498 tentacles, that it can now use, and only 2 HD.
: Re: 1,067,212 attacks in a single action
: EjoThims April 16, 2011, 03:14:47 AM
page 59 is the mob.

page 59 of what?

Sorry page 59 of the DMG2

Sadly mine seems to be missing ATM. Could you PM the full text, as what it seems you are trying to do is based on what would have to be intensely strict RAW reading of a template that would have to be worded with a terrible stupidity and lack of foresight, far more so than most WotC products.

Firstly, it would require that the attacks are lost only on template application, not overall as an ability. Secondly it would require that the template causes the mob to be treated as a single creature for all mechanical purposes, not a limited list. Thirdly it would require the mob to not ever be able to gain more HD, as the multi-headed template adds HD per head. Fourth it requires being able to create a mob of mobs. Fifth, it would require mob being an inherited template, as if it is acquired your template order does not work.

And on top of all that, I can't fathom where you got that idea that any of those templates adds an independent claw attack per limb, including tentacles.
: Re: 1,067,212 attacks in a single action
: zook1shoe April 16, 2011, 03:55:19 AM
Sadly mine seems to be missing ATM. Could you PM the full text, as what it seems you are trying to do is based on what would have to be intensely strict RAW reading of a template that would have to be worded with a terrible stupidity and lack of foresight, far more so than most WotC products.

I believe its in the Cityscape book near pg 160, if you don't have that one either. I suppose I could in the morning :P

Firstly, it would require that the attacks are lost only on template application, not overall as an ability. Secondly it would require that the template causes the mob to be treated as a single creature for all mechanical purposes, not a limited list. Thirdly it would require the mob to not ever be able to gain more HD, as the multi-headed template adds HD per head. Fourth it requires being able to create a mob of mobs. Fifth, it would require mob being an inherited template, as if it is acquired your template order does not work.

I'm not sure at the exact wording ATM, since I'm on my phone not computer.

And on top of all that, I can't fathom where you got that idea that any of those templates adds an independent claw attack per limb, including tentacles.

The only ones I've seen are the Half-Dragonflesh Golem and Half-Stained Glass Golem of the MM2 web enhancement. And the Pseudonatural template in the Epic Level Handbook (with exchanges your natural attacks for tentacle makes in you alternate form?)
: Re: 1,067,212 attacks in a single action
: Bauglir April 17, 2011, 04:18:22 AM
Sounds like the same principle as making a Were-Murder of Crows. Technically, it's a single creature (even if it's made up of multiple organisms and can break apart into separate creatures), and it meets the prerequisites for the templates. At least, I'm assuming that's the case, too tired to look it up right now, but assuming the template just has type requirements (like most templates), this works in a twisted sort of way. This is the right board for that, anyway.
: Re: 1,067,212 attacks in a single action
: zook1shoe April 17, 2011, 04:35:43 AM
Exactly!
: Re: 1,067,212 attacks in a single action
: Garryl April 17, 2011, 04:42:25 AM
Half-Illithid (from Fiend Folio) simply requires any humanoid other than a human. It may have been reprinted in Lords of Madness, though.
: Re: 1,067,212 attacks in a single action
: CrimsonDeath April 24, 2011, 06:01:03 AM
"Mob" is indeed an acquired template, so I don't think that winds up working.

I do like that wereswarm idea though, and I have the perfect reason to use it.
: Re: 1,067,212 attacks in a single action
: zook1shoe April 24, 2011, 08:20:05 AM
It's still a template that has had all the requirements met, and doesn't require you to be a certain level.

So does the template being an "acquired" template negate my build? If so, why?
: Re: 1,067,212 attacks in a single action
: CrimsonDeath April 24, 2011, 09:19:10 AM
On second thought, I'm not completely sure.  Kind of piggybacking on someone else's statement-- EjoThims said the proposed template stacking order wouldn't work unless Mob was inherited (and nobody argued with him) but didn't specify which one broke it (or how), and I'm not entirely clear on the stacking order anyway (or the wording of Half-Illithid, Half-Dragonflesh-Golem, or Petitioner, or where to find them-- I can tell you that Half-Illithid isn't in LoM).  But nobody else seemed clear on the wording of "Mob", and that's mostly what I was clarifying.  Mobs also "don't make attacks" and instead either trample or do damage in a manner similar to swarms, and I'm not sure what you're adding that lets all those tentacles make attacks again.  But whatever it is, Half-Farspawn adds two more tentacles.
: Re: 1,067,212 attacks in a single action
: Bauglir April 24, 2011, 12:46:55 PM
Hmm... I thought it was agreed that since an acquired template can be added "any time", it could be added before other steps in creature creation, in flagrant violation of common sense? Otherwise you can't do White Dragonspawn Dragonwrought Kobolds and get all the goodies because you lose the Dragon type.
: Re: 1,067,212 attacks in a single action
: Prime32 April 24, 2011, 04:09:47 PM
Hmm... I thought it was agreed that since an acquired template can be added "any time", it could be added before other steps in creature creation, in flagrant violation of common sense? Otherwise you can't do White Dragonspawn Dragonwrought Kobolds and get all the goodies because you lose the Dragon type.
That works because you choose race before feats.
: Re: 1,067,212 attacks in a single action
: zook1shoe April 24, 2011, 05:12:23 PM
On second thought, I'm not completely sure.  Kind of piggybacking on someone else's statement-- EjoThims said the proposed template stacking order wouldn't work unless Mob was inherited (and nobody argued with him) but didn't specify which one broke it (or how), and I'm not entirely clear on the stacking order anyway (or the wording of Half-Illithid, Half-Dragonflesh-Golem, or Petitioner, or where to find them-- I can tell you that Half-Illithid isn't in LoM).  But nobody else seemed clear on the wording of "Mob", and that's mostly what I was clarifying.  Mobs also "don't make attacks" and instead either trample or do damage in a manner similar to swarms, and I'm not sure what you're adding that lets all those tentacles make attacks again.  But whatever it is, Half-Farspawn adds two more tentacles.

Half-Illithid is in Underdark and Fiend Folio; Half-Dragonflesh Golem is in the "More Half-golems" MM2 web enhancement; Petitioner is in Manual of the Planes.

How you get the attacks back? Petitioner gets rid of SAs and SQs, then then Half-illithid and Half-Dragonflesh Golem give them attacks based on their physical anatomy, heads and arms, which gives it the ability to make natural attacks now.
: Re: 1,067,212 attacks in a single action
: Bauglir April 24, 2011, 07:10:25 PM
Hmm... I thought it was agreed that since an acquired template can be added "any time", it could be added before other steps in creature creation, in flagrant violation of common sense? Otherwise you can't do White Dragonspawn Dragonwrought Kobolds and get all the goodies because you lose the Dragon type.
That works because you choose race before feats.
Yeah, but it's still the same principle (that you don't need a complete creature to add an acquired template to). I can't recall any rule explicitly stating that acquired templates must be added after inherited templates, so the same interpretation of "Some templates can be added to creatures anytime." supports this to the same extent. Incidentally, I'm now arguing against this interpretation, since having looked at the rules again, the relevant paragraph on page 291 states, "Templates such as these are referred to as acquired templates, indicating that the creature did not always have the attributes of the template."

At no time does a dragonwrought kobold not have feats, so the feat must necessarily be taken (otherwise a time can't have existed when the creature did not have the attributes of the template).
: Re: 1,067,212 attacks in a single action
: EjoThims April 25, 2011, 02:51:50 PM
Hmm... I thought it was agreed that since an acquired template can be added "any time", it could be added before other steps in creature creation, in flagrant violation of common sense? Otherwise you can't do White Dragonspawn Dragonwrought Kobolds and get all the goodies because you lose the Dragon type.
That works because you choose race before feats.
At no time does a dragonwrought kobold not have feats

Right and wrong. In game, you are totally correct.

However, the rules are metagame concepts, and out of game, you are wrong. By the rules, a kobold, can acquire a template, even an acquired one before choosing class levels (and thusly feats), as template is part of race and race is chosen first.

Now, I would not actually allow such, especially when fluff wise the template in question must actually be applied through a process that would certainly be happening after character creation, but RaW it is entirely permissible for Theoretical builds or for those who understand that fluff is entirely mutable.

As for the mob template stacking, it doesn't work because you can't make an anthropomorphic mob or a tauric mob or a chimaeric mob, since those are all inherited templates which must be applied before acquired.
: Re: 1,067,212 attacks in a single action
: EjoThims April 25, 2011, 03:12:21 PM
Okay, rest of the reasons why Mob does not work.

Firstly, it would require that the attacks are lost only on template application, not overall as an ability.

Petinent takes care of that, and that concern was my oversight. Very clever actually.

Secondly it would require that the template causes the mob to be treated as a single creature for all mechanical purposes, not a limited list.

This one is a bit tricky, but four parts of the mob template make mobs really seem not targetable by templates.

: mob
A mob is treated as a single entity similar to a swarm, except that it is made of larger creatures.

Generally, mobs are transitory; after forming, a mob lasts for, at most, 1d4+1 hours before breaking up. Most mobs break up naturally far sooner, once the condition that caused their formation is no longer a factor.

Unlike standard swarms, mobs are made up of relatively small numbers of individual creatures, so spells or effects that target specific numbers of creatures can have an effect on a mob Each specific creature that is slain, disabled, or otherwise incapacitated by spells or effects that target specific creatures...

Although mobs are treated as one creature, it sometimes becomes necessary to determine the fate of a specific individual caught up in the mob.

Emphasis mine, of course.

First, mobs are similar to swarms, not identical. They do not gain the swarm type or use the swarm rules. They only act as a swarm as noted in the template. Second, they tend not to last long; while there is no hard cap it's clearly noted that they exist for a sole purpose. Third, individuals within a mob still exist and spells and affects which target one creature or a set number of creatures are still effective and still affect only those individual creature.

So, I do not believe that mobs as a whole can be templated (since an individual creature is targetted within the mob), and even if they can, they certainly would not qualify for combination templates like tauric because they are clearly still composed of multiple creatures, despite counting as one for very specific purposes.

So already this, at worst, makes the whole thing a no go. At most conservative, eliminates anthropomorphic, tauric, and most painfully symbiotic, killing the low ECL trick of the build. But moving on, in case.

Thirdly it would require the mob to not ever be able to gain more HD, as the multi-headed template adds HD per head.

Mobs only ever have 30 HD, so I called this one, as incredibly edibly stupid as it is. And with the symbiotic rules, you don't gain those yourselves. This is why for my build I intentionally ignored symbiotes as well as cloning. It requires multiple characters in the attack routine and thusly, by definition, cannot be done in a single action.

Fourth it requires being able to create a mob of mobs.

As a mob is, by default, Gargantuan, it cannot be composed of another mob, since only Large and Small creatures are applicable targets.

This, by the way, certainly kills Tauric due to the relative size requirements, and IIRC anthropomorphic as well.
: Re: 1,067,212 attacks in a single action
: zook1shoe April 25, 2011, 03:44:13 PM
Okay, rest of the reasons why Mob does not work.

Firstly, it would require that the attacks are lost only on template application, not overall as an ability.

Petinent takes care of that, and that concern was my oversight. Very clever actually.

Thanks :)

-------------------
Secondly it would require that the template causes the mob to be treated as a single creature for all mechanical purposes, not a limited list.

This one is a bit tricky, but four parts of the mob template make mobs really seem not targetable by templates.

Emphasis mine, of course.

First, mobs are similar to swarms, not identical. They do not gain the swarm type or use the swarm rules. They only act as a swarm as noted in the template. Second, they tend not to last long; while there is no hard cap it's clearly noted that they exist for a sole purpose. Third, individuals within a mob still exist and spells and affects which target one creature or a set number of creatures are still effective and still affect only those individual creature.

So, I do not believe that mobs as a whole can be templated (since an individual creature is targetted within the mob), and even if they can, they certainly would not qualify for combination templates like tauric because they are clearly still composed of multiple creatures, despite counting as one for very specific purposes.

So already this, at worst, makes the whole thing a no go. At most conservative, eliminates anthropomorphic, tauric, and most painfully symbiotic, killing the low ECL trick of the build. But moving on, in case.

but there are lots of templates that have similar "purposes" like the Aleax or Shadow Simulacrum; but otherwise i agree to nearly all of that (except the anthropomorphic and symbiotic part)

symbiotic was the key to creating a creature that has an LA of n/a to a ~+1

-------------------
Thirdly it would require the mob to not ever be able to gain more HD, as the multi-headed template adds HD per head.

Mobs only ever have 30 HD, so I called this one, as incredibly edibly stupid as it is. And with the symbiotic rules, you don't gain those yourselves. This is why for my build I intentionally ignored symbiotes as well as cloning. It requires multiple characters in the attack routine and thusly, by definition, cannot be done in a single action.

i didn't care about the HD, as long as it fell within a template's restrictions. i was caring more about the number of body parts overall

-------------------
Fourth it requires being able to create a mob of mobs.

As a mob is, by default, Gargantuan, it cannot be composed of another mob, since only Large and Small creatures are applicable targets.

This, by the way, certainly kills Tauric due to the relative size requirements, and IIRC anthropomorphic as well.

yes it is by default Gargantuan, but the Anthropomorphic template takes animals that range from Fine to Colossal and allows them to be Small, Medium, or Large as per the size changes in that template, therefore a Gargantuan mob of animals becomes a Large Monstrous Humanoid, i would NEVER be able to describe the process, but you have to admit that part works.

and i realized, now, that the anthro-mob of squid would be Large, not Medium. so that makes the torso of the Tauric template not work.

if there was template like Dungeonbred that could decrease a monstrous humanoid's size by one or more, then it would be potentially viable, based on the interpretation of the Mob template stuff

-------------------

so overall the build is bad... but it brings up some important options to the field, like using freak petitioners to the table, say a symbiotic dragonwrought kobold/paragon petitioner half-48 dragon tauric paragon two-headed anthropomorphic squid/paragon centipedes
: Re: 1,067,212 attacks in a single action
: EjoThims April 25, 2011, 04:15:15 PM
but it brings up some important options to the field, like using freak petitioners to the table, say a symbiotic dragonwrought kobold/paragon petitioner half-48 dragon tauric paragon two-headed anthropomorphic squid/paragon centipedes

That it does, but reread my note on the symbiote. The one that's underlined and bolded and two font sizes larger...  ;)

This particular TO exercise, and the world record that accompanies it, is about number of attacks with a single action. Symbiotes are part of the creature, but act as a separate entity, necessitating the taking of at least one other action.

This makes them useless for this particular purpose.

Fusion was ignored for the same reason Pun-Pun and other infinite loops were. Even if you're choosing to end them arbitrarily, they're no-go for records because someone else can just choose to end at N+1.
: Re: 1,067,212 attacks in a single action
: zook1shoe April 25, 2011, 05:23:43 PM
i see... it makes sense
: Re: 1,067,212 attacks in a single action
: Bauglir April 25, 2011, 10:21:01 PM
Hmm... I thought it was agreed that since an acquired template can be added "any time", it could be added before other steps in creature creation, in flagrant violation of common sense? Otherwise you can't do White Dragonspawn Dragonwrought Kobolds and get all the goodies because you lose the Dragon type.
That works because you choose race before feats.
At no time does a dragonwrought kobold not have feats

Right and wrong. In game, you are totally correct.

However, the rules are metagame concepts, and out of game, you are wrong. By the rules, a kobold, can acquire a template, even an acquired one before choosing class levels (and thusly feats), as template is part of race and race is chosen first.

Actually, I'm going to have to dispute this. It says "At one time, the creature did not possess the attributes of this template." Explain to me how this statement could be true if you can choose to apply an acquired template before the creature has feats. I'm saying there's an apparent contradiction in the rules (resolved by the ability to apply an acquired template at "any time", which allows you to do it after you normally select race, and it's the combination of these two statements that results in a functional rule). This is a specific case of template mechanics overriding the usual rules for races.

EDIT: At any rate, if we're discarding common sense, why do you have to apply inherited templates before acquired ones? The rules don't say that, and "always part of a creature's existence" is precisely as limiting as "At one time..."

Your other objections to templating mobs are PURELY common sense (They don't last long, are composed of multiple individual creatures, etc). Yes, these are logical reasons for not being able to template one, but the rules don't say you can't template a creature whose fluff indicates that it is transient or made of component creatures (like, for instance, most swarms).

FURTHER EDIT: But they do say you can template creatures, which a mob is considered. Just to distance this post from a purely "But it doesn't say I can't X!" argument.
: Re: 1,067,212 attacks in a single action
: EjoThims April 25, 2011, 10:39:05 PM
Explain to me how this statement could be true if you can choose to apply an acquired template before the creature has feats.

I have a creature I am making. It has a race. As part of that race, I will give it an acquired template. Then I will give it levels, including feats.

Templates are a metagame concept, they are applied in metagame sequence of events, and this does not match up with in game time. Just as you must get class levels before feats, you must get race before feats as well. And race can include templates, acquired as well.

There is no contradiction here other than that you continue to assume that the logical conclusion of the story is dictating the rules.

why do you have to apply inherited templates before acquired ones? The rules don't say that, and "always part of a creature's existence" is precisely as limiting as "At one time..."

Except that always means it has to come first. Inherited have to come before acquired, because if there is a time you build the creature in which it does not have them, they cannot apply. It is a Kobold. Then it is a Half-Dragon kobold. Then it is a Skeletal Half-Dragon Kobold. It cannot be a Skeletal Kobold and then a Half-Dragon Skeletal Kobold, because that would create a time in the sequence of it's creature that it was not a Half-Dragon.

Your other objections to templating mobs are PURELY common sense (They don't last long, are composed of multiple individual creatures, etc).

The two smallest and weakest, which nothing else actually relies on to be support; the two that you could entirely take out of my last post and not change any of the conclusions but that were included for completeness are, yes.

The rest of the post is doesn't even have to do with the fluff restrictions of mob rules, but rather the much realer rule restrictions. Such as not actually having the swarm type and still counting as individual creatures. I suggest you finish reading my post and then respond.
: Re: 1,067,212 attacks in a single action
: Bauglir April 25, 2011, 10:48:16 PM
Explain to me how this statement could be true if you can choose to apply an acquired template before the creature has feats.

I have a creature I am making. It has a race. As part of that race, I will give it an acquired template. Then I will give it levels, including feats.

Templates are a metagame concept, they are applied in metagame sequence of events, and this does not match up with in game time. Just as you must get class levels before feats, you must get race before feats as well. And race can include templates, acquired as well.

There is no contradiction here other than that you continue to assume that the logical conclusion of the story is dictating the rules.

The contradiction is in saying the following:

why do you have to apply inherited templates before acquired ones? The rules don't say that, and "always part of a creature's existence" is precisely as limiting as "At one time..."

Except that always means it has to come first. Inherited have to come before acquired, because if there is a time you build the creature in which it does not have them, they cannot apply. It is a Kobold. Then it is a Half-Dragon kobold. Then it is a Skeletal Half-Dragon Kobold. It cannot be a Skeletal Kobold and then a Half-Dragon Skeletal Kobold, because that would create a time in the sequence of it's creature that it was not a Half-Dragon.

Allow me to demonstrate.

I have a creature I am making. It has a race. As part of that race, I will give it an acquired template. Then I will give it an inherited template, since I'm still working on its race.

Templates are a metagame concept, they are applied in metagame sequence of events, and this does not match up with in game time. Just as you can take levels in one class before another, you can apply one template before another.

There is no contradiction here other than that you continue to assume that the logical conclusion of the story is dictating the rules.
Your other objections to templating mobs are PURELY common sense (They don't last long, are composed of multiple individual creatures, etc).

The two smallest and weakest, which nothing else actually relies on to be support; the two that you could entirely take out of my last post and not change any of the conclusions but that were included for completeness are, yes.

The rest of the post is doesn't even have to do with the fluff restrictions of mob rules, but rather the much realer rule restrictions. Such as not actually having the swarm type and still counting as individual creatures. I suggest you finish reading my post and then respond.

Being unlike a swarm is irrelevant. Swarms have no rules specifically allowing them to be templated. It's the failure to print a rule saying they cannot that allows templating them, because a general rule states that creatures can be templated. Further, the rules describing the fates of individual creatures are specific exceptions to a mob's existence as a specific creature, otherwise they wouldn't be printed. There's no such exception for templates. So neither of those help, either. Apologies for not addressing them.
: Re: 1,067,212 attacks in a single action
: zook1shoe April 25, 2011, 11:17:51 PM
Thanks for the support ;)

What about a creature that has never been made and does not yet exist, must have a history?
: Re: 1,067,212 attacks in a single action
: EjoThims April 25, 2011, 11:33:22 PM
Allow me to demonstrate.

I have a creature I am making. It has a race. As part of that race, I will give it an acquired template.


And now it is no longer a valid target of an inherited template. The creature exists right now. At this moment in rules, it exists. It is a stat block that is in existence.

It is now no longer a valid target for an inherited template because said template would not have always been a part of said creature.

The only reason you seem to think there is a contradiction is because you are under the false notion that to exist the creature must exist in some kind of story or plot.

Just as you can take levels in one class before another, you can apply one template before another.

Indeed, this is true. But you can't take certain classes unless you meet certain requirements. The same is true of templates.

Being unlike a swarm is irrelevant....

Further, the rules describing the fates of individual creatures are specific exceptions to a mob's existence as a specific creature, otherwise they wouldn't be printed.

Being unlike a swarm is relevant in that because they are not a swarm, they only function as one creature when specifically called out as such, since acting together as one creature is not an aspect in any other way ascribed to the mob. And the template lists all those times in which it is treated as one creature. Templates are not one of them, nor are class levels. Noting that they are still individual creatures where it is important is the wise thing to do, but when it is otherwise still noted how and when a mob does act as one creature, it cannot be assumed to be the exception. The exceptions to the rules are the times the mob does act as a single creature. These times must be called out, as they are exceptions to the general. There is no call out for templates.
: Re: 1,067,212 attacks in a single action
: Bauglir April 26, 2011, 12:06:36 AM
Allow me to demonstrate.

I have a creature I am making. It has a race. As part of that race, I will give it an acquired template.


And now it is no longer a valid target of an inherited template. The creature exists right now. At this moment in rules, it exists. It is a stat block that is in existence.

It is now no longer a valid target for an inherited template because said template would not have always been a part of said creature.

The only reason you seem to think there is a contradiction is because you are under the false notion that to exist the creature must exist in some kind of story or plot.

Why does it exist when you're still working on its race when it doesn't have to exist as a creature when you're working on its feats, which (as you say) come afterward?

Just as you can take levels in one class before another, you can apply one template before another.

Indeed, this is true. But you can't take certain classes unless you meet certain requirements. The same is true of templates.

And where is it said that a requirement for taking an inherited template is that you not have an acquired template?

Being unlike a swarm is irrelevant....

Further, the rules describing the fates of individual creatures are specific exceptions to a mob's existence as a specific creature, otherwise they wouldn't be printed.

Being unlike a swarm is relevant in that because they are not a swarm, they only function as one creature when specifically called out as such, since acting together as one creature is not an aspect in any other way ascribed to the mob. And the template lists all those times in which it is treated as one creature. Templates are not one of them, nor are class levels. Noting that they are still individual creatures where it is important is the wise thing to do, but when it is otherwise still noted how and when a mob does act as one creature, it cannot be assumed to be the exception. The exceptions to the rules are the times the mob does act as a single creature. These times must be called out, as they are exceptions to the general. There is no call out for templates.

I'm sorry, but that's not how the rules for mobs are written. It uses all the base creature's statistics, except as noted. There's no note saying it can't have templates applied. All ways in which it is treated as individual creatures are specifically noted; it has its own AC, hit points, saves, and so on. There's nothing to support your statement that it is, by default, treated as multiple creatures. Furthermore, there IS a specific quote that says a mob is treated as a single creature, which means everything contrary to that is an exception. Note

Although mobs are treated as one creature...

Although means that "treated as one creature" is the general case, because you're setting up all their non-single creature attributes as exceptions to that.
: Re: 1,067,212 attacks in a single action
: zook1shoe April 26, 2011, 12:49:18 AM
And now it is no longer a valid target of an inherited template. The creature exists right now. At this moment in rules, it exists. It is a stat block that is in existence.

It is now no longer a valid target for an inherited template because said template would not have always been a part of said creature.

but what about getting an inherited template after a creature is already created?

isn't the Half-Fiend an inherited template? the Half-Dragon template?

what about an afflicted lycanthrope becoming a natural lycanthrope?

The only reason you seem to think there is a contradiction is because you are under the false notion that to exist the creature must exist in some kind of story or plot.

like my previous post, where does it say in any book that a creature MUST have a past?

like Bauglir said, if we are still coming up with the creature then there is no past or existence in anyone's plot yet.

this is because we are making the creature, then reverse engineer a plot hook/past when needed. not creating the plot hook/past, then making the creature.
: Re: 1,067,212 attacks in a single action
: Bauglir April 26, 2011, 07:09:23 PM
I did make one odd statement above. Instead of asking why it doesn't have to be a creature when you're working on its feats, I should actually ask why it DOES have to be one while you're doing its race. If "Now it's a Skeleton Kobold so you can't apply Half-Dragon" is a valid objection because now it's an actual creature, then "Now it's a Kobold so you can't apply Half-Dragon" should be, too. Which is obviously ridiculous.
: Re: 1,067,212 attacks in a single action
: EjoThims April 26, 2011, 10:49:53 PM
Why does it exist when you're still working on its race when it doesn't have to exist as a creature when you're working on its feats, which (as you say) come afterward?

It exists in rules, as a viable complete statblock through each. In plot, it does not exist until inserted. The two are entirely separate.

And where is it said that a requirement for taking an inherited template is that you not have an acquired template?

The requirement is "always part of a creature's existence." If that is not met, it cannot be applied.

"Now it's a Skeleton Kobold so you can't apply Half-Dragon" is a valid objection because now it's an actual creature, then "Now it's a Kobold so you can't apply Half-Dragon" should be, too. Which is obviously ridiculous.

Honestly, I am beginning to think you are being intentionally dense. You may as well be arguing that the type pyramid does not apply, or that there is no order of operations involved in creating characters at all.

When creating characters or monsters, in the time you are defining race, you have certain options. One of those is to add inherited and acquired templates. The wording of the two not only implies a logical need for the one to be first, but also states that the creature being made cannot exist for any amount of time without it's inherited templates. This is, honestly, a bit ambiguous, but fortunately there is a perfectly logical conclusion that clarifies it without changing meaning in the least.

Or you could create a contradiction in which the creature has potential to exist without the inherited template while still later being a creature with inherited templates.

This is not a problem for base races, as they exist without templates at all. But once you start adding templates, there is a time where it has templates applied but does not have it's inherited templates, which is explicitly disallowed.

Any exceptions, such as savage progression levels or classes that grant templates, are all explicit exceptions and thusly trump the general.

Although mobs are treated as one creature...

Although means that "treated as one creature" is the general case, because you're setting up all their non-single creature attributes as exceptions to that.

Again, there is nothing that defines mobs as a single creature. Simply that, "similar to a swarm" they are treated as one. This is why I continue to point out the difference between a mob and a swarm. Swarms are explicitly defined as a single creature. In fact, "a swarm is defined as a single creature" is a direct quote.

No such quote exists for a mob. It is multiple creatures acting as one for very specific purposes. This means that, by default, it is still multiple creatures except as specifically noted in the template.

The fact that they clarify how this interacts in one specific regard does not mean everything else defaults to "a mob is one single creature."

Because those are not the mob rules.

Mobs are never defined as a singular entity. It is merely "treated" as such for the things the template lists.





But as I said earlier, none of this really matters to the build at hand. But if you would like to continue these asides, I would be happy to respond in another thread if you PMed me a link.
: Re: 1,067,212 attacks in a single action
: zook1shoe April 26, 2011, 11:28:20 PM
actually, this is my mistake... the current rules for a mob is in the Cityscape, since it came out Nov 2007, while the DMG2 came out in 2005
: Re: 1,067,212 attacks in a single action
: The_Mad_Linguist May 11, 2011, 03:16:38 AM
You may as well be arguing that the type pyramid does not apply
Which it doesn't.  It's ends up getting superceded for three entirely separate reasons (aside from being described as being more like guidelines than actual rules).

First, it's 3.0 material, and gets superceded by the template rules in the 3.5 core books.
Second, savage species isn't the primary source on this - the monster manual is, according to the errata.
Third, specific overrides general, and templates specifically stating that they change type from X to Y override the general case.

If people actually followed the type pyramid, then incarnate construct would inevitably result in a creature that was still a [construct].
: Re: 1,067,212 attacks in a single action
: zook1shoe May 11, 2011, 03:57:00 AM
Most of this argument has been moved to...
http://brilliantgameologists.com/boards/index.php?topic=11747.0
: Re: 1,067,212 attacks in a single action
: brujon July 21, 2011, 04:27:17 AM
Instead of Crescent Knives, why don't you use Manyfang Daggers? Manyfang Daggers get Quadruple the number of attacks (Quintuple if critical). Daggers can also be used as thrown weapons, so you can double that again with Palm Throw (for 8 attacks per attack). That should give you a lot more attacks.

(I didn't read the whole thread, so i'm sorry if this has been suggested/refused already!)
: Re: 1,067,212 attacks in a single action
: Mudkipz July 21, 2011, 04:28:04 PM
Instead of Crescent Knives, why don't you use Manyfang Daggers? Manyfang Daggers get Quadruple the number of attacks (Quintuple if critical). Daggers can also be used as thrown weapons, so you can double that again with Palm Throw (for 8 attacks per attack). That should give you a lot more attacks.

(I didn't read the whole thread, so i'm sorry if this has been suggested/refused already!)

Manyfang Daggers deal quadruple damage, which, while awesome, does not provide any extra attacks.
: Re: 1,067,212 attacks in a single action
: zook1shoe July 21, 2011, 10:48:38 PM
Can't you just buy a bunch of Skeleton Hand graft to wield weapons?
: Re: 1,067,212 attacks in a single action
: EjoThims July 23, 2011, 06:53:51 PM
Can't you just buy a bunch of Skeleton Hand graft to wield weapons?

Not familiar with this one. Source?

But if it works like most grafts, then no, because it is uncapped in it's use. But, depending on how it works, I may include a single set to slightly enhance the number, as I did with braid blades.
: Re: 1,067,212 attacks in a single action
: Shiki July 23, 2011, 07:01:48 PM
^Skeletal Hand? Libris Mortis p.80.
: Re: 1,067,212 attacks in a single action
: zook1shoe July 23, 2011, 10:43:01 PM
thanks, Shiki