Brilliant Gameologists Forum
Playtime! => Play by Post General => : Amechra August 31, 2010, 11:06:41 PM
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Wanted: Brave adventurers willing to risk their lives for glory and coin.
Willing volunteers please apply to the Guild of the Drunken Cartographer.
Yep, I'm doing another PbP alongside my version of FtU.
The 16
[spoiler]1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? 3.5e
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? Exploration of… odd places… See below.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many? 4-5 players
4. What's the gaming medium (OOTS, chat, e-mail etc.)? These forums.
5. What is the characters' starting status (i.e. experience level)? Level 6, halfway to 7th level
6. How much gold or other starting funds will the characters begin with? 13000 gp
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? Very limited homebrew, there's a list of surely allowed below, anything else is run by me, I'm pretty open to everything.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? Those from the sources below.
9. By what method should Players generate their attributes/ability scores and Hit Points? 32 point buy.
10. Does your game use alignment? What are your restrictions, if so? Open for conversions of almost any class.
11. Do you allow multi-classing, or have any particular rules in regards to it? No penalties for multiclassing.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? Some DM rolls (treasure, etc) are made secretly. Everything else is rolled using invisible castle
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. None, unless requested by the players.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? A short one would be desirable.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? Puzzlesolving and Exploration, with a healthy dash of Combat and Roleplaying
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? See below.
[/spoiler]
Available Material
[spoiler]Core
Complete Series
Races of X
Book of ED/VD
Heroes of X
Tome of Magic/Battle
Dungeonscape
Anything else, as long as you ask me first.[/spoiler]
The basic idea behind this adventure is to see how many weird dungeons I can put you through. Expect to see stuff that makes no sense to our weak little fleshling brains.
One last thing; one player will be the Cartographer of the group. His/her job will be to make a map of all the places you guys go through.
Don't forget your towel!
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Y'know, I'm finally wrapping up my FtU stuff, and a few of my games are fried, I do believe (or on hiatus... like, three or four of them...). And since I was gonna design my namesake over again, I figure, why not introduce Flay into a game again? 6 is a perfect start for him.
Dungeons shouldn't be a problem for that hoopy Flay Crimsonwind. He's a sick frood who really knows where his towel is. (Bard 4 / Pally 2, with more bard/pally coming. Cha-lovin' TWFer)
Anyways, I'll be interested if you have any slots open; I know there were some folk interested in getting into a game. Consider me the first on the waitlist, if filling needs to be done. Note: You didn't say how much gold is to be expected. Is it by the usual WBL rules (in this case, 13,000)?
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Yep, WBL. I meant to put that in.
Would love to have you, Flay.
And I pretty much have one of the maps done; tesseracts FTW!
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I'm interested(bolded for ease of counting) as well
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By "core" does that include MMs 1 through 5 or just 1?
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Just 1.
Don't have 2-5. Yet.
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How about the Poison-Dusk Lizardfolk from MM3?
And the Dread Necromancer from Heros of Horror?
Those are two different character ideas I've had.
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I love weird dungeons! But running in 2 and Dm'ing one might be a little much.
Can you keep a spot for me?
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If there's a spot open, I'd love to try my hand at it.
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Sure, I'd love to have you guys join.
In fact, I believe that I could possibly run it with 6-7 people, if needs be...
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ShadowViper, how could I have forgotten HoH? I love that book. I'll add it to the list of allowed books. That and HoB.
I just got my hands on MM 2-4, so now they are part of my definition of core. So yeah, play your Lizardfolk.
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I'm considering something like this (http://brilliantgameologists.com/boards/index.php?topic=1444.msg309234#msg309234). Got any tips? :D
I was thinking of replacing the 2nd Spell Mastery with Knowledge Devotion. I'd like Toothed Tentacle (http://www.wizards.com/default.asp?x=dnd/ex/20050202a&page=3) as a spell known, to apply Knowledge Devotion to for a decent basic attack routine (3 attacks with 30 foot reach, doing 2d6 each with a duration of Concentration is decent, I think).
In fact... would you have a problem with me applying Sneak Attack to those attacks? It doesn't technically say the wizard is making the attacks. It says the tentacles can be directed to attack, but it uses my caster level and Int mod for the attack rolls, and it requires a full-round action from the wizard. So he's basically attacking with them... I might go with an Unseen Seer build using that spell, if I can SA with it.
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Hmm... Replace the second Spell Mastery with Uncanny Foresight.
Plus, SA should apply, so go for it.
So... who wants to be Cartographer?
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Hmm... Replace the second Spell Mastery with Uncanny Foresight.
Plus, SA should apply, so go for it.
So... who wants to be Cartographer?
Yeah, was just about to ask if I could use Uncanny Forethought (http://brilliantgameologists.com/boards/index.php?topic=639.msg124291#msg124291). :D
If you're allowing stuff from EoE, I might just take Fell Conspiracy, also (the text is in the link above), if you'd let that qualify me for Mindsight. :D
I don't mind being the Cartographer, either, as long as it doesn't actually require me to draw maps OOC or anything like that. :P
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The Cartographer might need to make maps OOC, because I sure as hell ain't sharing my maps.
Besides, when your in a dungeon where you can snipe yourself in the back of the head by shooting in front of you, you might want a map.
That's just my freakiness talking, however.
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Urgh... ok... maybe I'll be the Cartographer... if someone else doesn't want the job. :P
Build stub:
Whisper Gnome Wiz5/Rogue 1 (Unseen Seer (http://therafim.wikidot.com/unseen-seer) next)
racial traits
[spoiler]+2 Dex/Con, -2 Str/Cha
30 ft move
Small
+4 Hide/MS
+4 Dodge vs Giants
Low-light and Darkvision
+1 att kobolds and goblinoids
+2 listen/spot
Silence 1xday (Ghost Sound, Mage Hand, Message 1xday if Cha 10+)
Favored class: Rogue[/spoiler]
Feats: Improved Initiative (martial wizard), Spell Mastery (1), Uncanny Forethought (3), Versatile Spellcaster (6), (Arcane Manipulation (http://www.wizards.com/default.asp?x=dnd/ex/20050202a) and Practiced Spellcaster if flaws allowed)
ACFs: Spontaneous Divination, Martial Wizard (fighter feats)
I'll be the goddamned batman. :D
Edit: Hmm... if I take rogue at 1st and we get flaws, I'm not sure I can cram all those feats in... Are you allowing flaws BTW? I think I might have to commit a huge sin and take Wizard at 1st... due to the feats all requiring casting ability...
Edit2: Actually considering going Feat Rogue (if it's allowed) and taking PBS with that and Precise Shot with my martial wizard feat (if that's allowed, also :P ). None of this stuff is really required for the build, though. It just makes it tastier. :D
Edit3: So I could break up three 3rd level spellslots into four 2nd level slots and one 1st level slot. Then I could use the 2nd level slots to cast any two 3rd level spells spontaneously via Versatile Spellcaster (or just cast 2nd level spells with them... which arguably are better than many/most 3rd level spells). Hmm... I'm not sure that's worth bothering with on top of Uncanny Forethought. It basically replaces this whole trick rather handily. The only cost is the increased casting time.
If I dump Versatile Spellcaster, I can ditch the last wizard level and go right for Unseen Seer (Rog1/Wiz4/US1). I can also take Rogue at 1st, move Spell Mastery to 3rd and Uncanny Forethought to 6th. I think I definitely like this better...
new feat progression: Knowledge Devotion? (1), Improved Initiative (martial wizard, if allowed), Spell Mastery (3), Uncanny Forethought (6), (PBS and Precise Shot if flaws allowed?)
ACFs: Martial Wizard (fighter feats)
Skill Trick: Collector of Stories (especially if it works with Knowledge Devotion)
Maybe: Cloistered cleric with Trickery to get Hide, sub out for Knowledge Devotion at 1st. Can I get Search as a class skill somehow? Human as race for Able Learner would make skills easier...
That would give me 2d6 SA, which when added onto Toothed Tentacle is potentially 12d6 damage per round for several rounds, plus maybe the Knowledge Devotion bonus 3x (I think that can't be taken at 1st level, though...).
Any reason I can't flank with the Toothed Tentacle? It's a normal attack roll, not a ranged attack. So I don't see why i can't...
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Great!
give me a day or so to come up with a character. How do you feel about warforged? Or factotums?
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How about Expanded Psionics(non-psionic feats)?
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Well, let's see.
It's long time since I've played a druid. So I can do healing duty.
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Flaws are allowed.
You can flank with Toothed Tentacle.
And Praef,Warforged Factotums are welcome.
P.S. Forgot to put Tome of X and Dungeonscape on the allowed list.
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What about the Expanded Psionics Handbook?(Non-psionic feats)
Ah nevermind, the feat's in the SRD.
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ShadowViper, that's part of the SRD, so it's also part of my (slightly odd) definition of core.
Thanks for asking.
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Aye, should've checked before asking heh.
Thinking Posion Dusk swift hunter.
or maybe a (probably human) Dread Necromancer.
Leaning heaivly to the Poison Dusk.
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How are we doing HP?
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Full on first, roll thereafter.
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How exactly are we doing/displaying HP rolls?
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Honor system. If I see that someone got perfect rolls each time, they are in serious trouble.
Besides, can't I just check invisiblecastle?
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Yeah, we could just do it in invisible castle.
No Psionics?
Just checking, because my other option would be a StP erudite.
Also, what about Frostburn, Stormwreck or Sandstorm books? In particular looking for Frostburn.
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EPH is in the SRD, and therefor in my definition of core.
Look a couple of posts above you.
P.S. Mixster, please check your messages.
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Can I be a venerable dragonwrought kobold wizard? :P I'm thinking the following for a build, which I shall call "Mr. Know-It-All":
Venerable Desert Dragonwrought (blue) Kobold (Cloistered) Cleric 1/Wiz (Diviner) 4/Unseen Seer 1 (Wiz 5 for Spontaneous Divination eventually)
Feats: Knowledge Devotion (traded Knowledge domain), Improved Initiative (Diviner ACF (http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#bonusFeatList)), Dragonwrought (1), Spell Mastery (3), Uncanny Forethought (6), Practiced Spellcaster (Wizard)(flaw 1), Versatile Spellcaster (looks like to me Cleric 1 qualifies for this...) (flaw 2)
Domains: Trickery (Hide as class skill), Kobold (http://www.wizards.com/default.asp?x=dnd/we/20060420a)(Search+Disable Device as class skills, Trapfinding as rogue)
Skill Tricks: Collector of Stories, ?
Not sure what to pick with the flaw-feats. There are a lot of tempting choices, though.
I might use the Greater Draconic Rite stuff to enter Ultimate Magus later, if that's allowed. (It is totally an afterthought, and I could care less if you disallow it. I don't know where to go with this build later, in truth.)
With Slight Build explicitly giving you a total +8 size bonus to Hide, he should be about as sneaky as the Whisper Gnome. Plus... he's a kobold, which means he's automatically awesome. :D
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Sure, Phaedrus; it will help with your cartographer duties.
I would have to PM you the results of any scrying.
And oh, would you have any problem with them being 2 dimensional projections of a 4 dimensional artifact? Because otherwise I would have to get a copy of that program that models 4 dimensional objects.
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Sure, Phaedrus; it will help with your cartographer duties.
I would have to PM you the results of any scrying.
And oh, would you have any problem with them being 2 dimensional projections of a 4 dimensional artifact? Because otherwise I would have to get a copy of that program that models 4 dimensional objects.
Great! Can't wait to play this guy, actually. :D
What is a 4 dimensional object? The 4th dimension in standard space/time is time, isn't it?
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Welllll...
Here's a link to the wikipedia category on 4 dimensional geometry. It will give you a pretty good idea of how these things look.
http://en.wikipedia.org/wiki/Category:4-dimensional_geometry (http://en.wikipedia.org/wiki/Category:4-dimensional_geometry)
Let me share one interesting point with you; if you go in a straight line, without curving at all, in a tesseract, you would come back to the point where you started.
That's right, it's not even space curvature, it's just a property of a 2 dimensional line when it's mapped onto the cubes of a tesseract.
Also, take a look at this video, and some of the others it's near: http://www.youtube.com/watch?v=-x4P65EKjt0&feature=related (http://www.youtube.com/watch?v=-x4P65EKjt0&feature=related)
Obviously, I'm going to simplify it a bit.
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I'm going through a lot of character concepts, and i've got two last things before I decide...What's your stance on Incarnum, and the use of necklace of natural weapons to enhance the manticore's belt?
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Both are fine.
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So far have a Poison-Dusk Scout/Ranger who will be the eyes, ears, searcher, and stealth expert of the group.
That can easily be switched to a human or elf(probably sun) dreadnecromancer though.
But right now my perference lies with the PDL.
If Darkstalker from Lords of Madness allowed?
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I will allow it when you explain the first part of your sig to me. (Just kidding, that's a yes)
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Thank you, It's from Metal Gear Solid 2: Sons of Liberty.
Is Magic Item Compendium allowed?
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I'd like to join. Do to it being focused on weird things, would you mind if build a Inspire courage focused bard based on this? (http://www.youtube.com/watch?v=32UGD0fV45g)
If not, I'll look at some other characters I want to run.
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Welllll...
Here's a link to the wikipedia category on 4 dimensional geometry. It will give you a pretty good idea of how these things look.
http://en.wikipedia.org/wiki/Category:4-dimensional_geometry (http://en.wikipedia.org/wiki/Category:4-dimensional_geometry)
Let me share one interesting point with you; if you go in a straight line, without curving at all, in a tesseract, you would come back to the point where you started.
That's right, it's not even space curvature, it's just a property of a 2 dimensional line when it's mapped onto the cubes of a tesseract.
Also, take a look at this video, and some of the others it's near: http://www.youtube.com/watch?v=-x4P65EKjt0&feature=related (http://www.youtube.com/watch?v=-x4P65EKjt0&feature=related)
Obviously, I'm going to simplify it a bit.
Well a 4-dimensional space is still eucledian, so it depends on how you define "straight" in a straight line.
The easiest way to see it is if you were on a sphere, totally groundbound, with no ability to look up or down, only to the side. If you went forward all the time, you would come back to your starting position eventually.
Since the 4th dimension cannot really be understood, except in mathmatical terms, where it is stunningly simple, if we keep moving in 3 dimensions, we will get back to where we started, that is at least the general assumption.
To never get back where we started, we would have to be able to move in 9 dimensions, according to modern High-Energy Physics.
But enough about that, and back to my druid.
Was Frostburn fine?
Also, I'm thinking of a certain spell printed in Serpent Kingdoms, it is level 3, and it makes my animal companion eat anything, is it fine with you? (It's venomfire if you haven't guessed already)
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More questions (sorry if this is annoying... :P ):
1) Are we using Partial/Fractional Saves and/or BAB progressions?
2) Can I use Collector of Stories to boost my Knowledge Devotion checks?
3) Does a cleric 1 qualify for Versatile Spellcaster?
3a) If so, can he use it to cast 2nd level cleric spells?
3b) Can a cleric/wizard with Versatile Spellcaster sacrifice two wizard spell slots to cast higher level wizard spells spontaneously?
3c) What if he leaves spell slots empty specifically to use with Versatile Spellcaster (and Uncanny Forethought)?
3d) What if he also has Spontaneous Divination?
4) Someone already asked this, but I'm also wondering is the Magic Item Compendium allowed?
5) Spell Compendium?
6) I'm assuming standard WBL (which IIRC is 9,000gp). What is the limit for one item, though?
7) Any problems with us making up masterwork tools for various skills based on this (http://www.d20srd.org/srd/equipment/goodsAndServices.htm#toolMasterwork)? (I'll make up descriptions for them that make some sense, at least. :P )
My character is pretty much done (http://brilliantgameologists.com/boards/index.php?topic=346.msg239528#msg239528) except for items and his spellbook.
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6) I'm assuming standard WBL (which IIRC is 9,000gp). What is the limit for one item, though?
We've been told 13,000 gp in the 16.
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6) I'm assuming standard WBL (which IIRC is 9,000gp). What is the limit for one item, though?
We've been told 13,000 gp in the 16.
Whoops. Thanks. Wow, that's a lot. YAY! :D
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More questions (sorry if this is annoying... :P ):
1) Are we using Partial/Fractional Saves and/or BAB progressions?
2) Can I use Collector of Stories to boost my Knowledge Devotion checks?
3) Does a cleric 1 qualify for Versatile Spellcaster?
3a) If so, can he use it to cast 2nd level cleric spells?
3b) Can a cleric/wizard with Versatile Spellcaster sacrifice two wizard spell slots to cast higher level wizard spells spontaneously?
3c) What if he leaves spell slots empty specifically to use with Versatile Spellcaster (and Uncanny Forethought)?
3d) What if he also has Spontaneous Divination?
4) Someone already asked this, but I'm also wondering is the Magic Item Compendium allowed?
5) Spell Compendium?
6) I'm assuming standard WBL (which IIRC is 9,000gp). What is the limit for one item, though?
7) Any problems with us making up masterwork tools for various skills based on this (http://www.d20srd.org/srd/equipment/goodsAndServices.htm#toolMasterwork)? (I'll make up descriptions for them that make some sense, at least. :P )
My character is pretty much done (http://brilliantgameologists.com/boards/index.php?topic=346.msg239528#msg239528) except for items and his spellbook.
yes, yes, you need spontaneous divination (9 spells cast spontaneously does not a spontaneous caster make), yes, yes, 13000 is standard WBL, no problem.
Frostburn is fine.
Mixster, good to see that you're up to date on your n-dimensional geometry. Maybe we should have you be the Cartographer, if Phaedrus ifs willing to step aside.I'd like to join. Do to it being focused on weird things, would you mind if build a Inspire courage focused bard based on this? (http://www.youtube.com/watch?v=32UGD0fV45g)
If not, I'll look at some other characters I want to run.
By all means join. Though I think it would be more of an Inspire Fear based build (Dragon Magazine Harbringer Variant). But, yeah, go right ahead.
Did anyone look at the flatland/apple video that was there?
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By all means join. Though I think it would be more of an Inspire Fear based build (Dragon Magazine Harbringer Variant). But, yeah, go right ahead.
:D One bard that can't talk coming up.
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More questions (sorry if this is annoying... :P ):
1) Are we using Partial/Fractional Saves and/or BAB progressions?
2) Can I use Collector of Stories to boost my Knowledge Devotion checks?
3) Does a cleric 1 qualify for Versatile Spellcaster?
3a) If so, can he use it to cast 2nd level cleric spells?
3b) Can a cleric/wizard with Versatile Spellcaster sacrifice two wizard spell slots to cast higher level wizard spells spontaneously?
3c) What if he leaves spell slots empty specifically to use with Versatile Spellcaster (and Uncanny Forethought)?
3d) What if he also has Spontaneous Divination?
4) Someone already asked this, but I'm also wondering is the Magic Item Compendium allowed?
5) Spell Compendium?
6) I'm assuming standard WBL (which IIRC is 9,000gp). What is the limit for one item, though?
7) Any problems with us making up masterwork tools for various skills based on this (http://www.d20srd.org/srd/equipment/goodsAndServices.htm#toolMasterwork)? (I'll make up descriptions for them that make some sense, at least. :P )
My character is pretty much done (http://brilliantgameologists.com/boards/index.php?topic=346.msg239528#msg239528) except for items and his spellbook.
yes, yes, you need spontaneous divination (9 spells cast spontaneously does not a spontaneous caster make), yes, yes, 13000 is standard WBL, no problem.
Frostburn is fine.
Mixster, good to see that you're up to date on your n-dimensional geometry. Maybe we should have you be the Cartographer, if Phaedrus ifs willing to step aside.I'd like to join. Do to it being focused on weird things, would you mind if build a Inspire courage focused bard based on this? (http://www.youtube.com/watch?v=32UGD0fV45g)
If not, I'll look at some other characters I want to run.
By all means join. Though I think it would be more of an Inspire Fear based build (Dragon Magazine Harbringer Variant). But, yeah, go right ahead.
Did anyone look at the flatland/apple video that was there?
Well, If I make the map, it wont be readable, it will only be a series of vectors.
And then some vector-rooms. So it wont make sense, but I cannot make a readable map in N-geometries ;) Phaedrus would be much better than that. I can be secondary Cartographer, but reading whether my maps cross over will require a few minutes, since it wont be a "map" it will just be numbers.
Actually when my group asks me to be the cartographer, in 2d, I just laugh and write out 2-dimensional vectors for everything.
Anyway, my druid is coming close to finish, and he is a very simple build.
But is Venomfire fair game for a spell?
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Edit: Meh. Forget Versatile Spellcaster for now. I think my character is twinked out enough without being able to cast spells of a higher level than he should be able to. :P I'll take that at 9th so I can spontaneously cast Contact Other Plane. :smirk
Mind if I take this flaw?
Hot-blooded (http://eberronunlimited.wikidot.com/flaw:hot-blooded) (Dragon 324): Automatically fail saves vs. cold environmental effects, +2 damage from cold-based effects.
To the rest of my party-mates: I can cover the scout/trapspringer and "God" wizard roles (BFC/utility/etc) very well, and dish out some damage when needed. It doesn't hurt to have overlap, though, especially if we have several PCs. Main weakness is the typical "squishiness" of wizards, but being sneaky as hell should help with that.
I highly suggest that we pitch in and buy one scroll each of Revenance and Revivify, in case of deaths, also. That combo can bring someone back with no level loss and gives you several rounds to get to them. I guess that's not necessary, from what Amechra said.
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By all means join. Though I think it would be more of an Inspire Fear based build (Dragon Magazine Harbringer Variant). But, yeah, go right ahead.
:D One bard that can't talk coming up.
Actually, I'll drop out. Schools back up soon, and I'm already running more characters than is easy to handle. Best of luck with the maps that deal sanity damage.
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Sure, take the flaw.
The Guild of the Drunken Cartographers will give each of you the standard retrieval device; basically a contingent Word of Recall to their infirmary, that triggers either through intentional activation or through the death of the wearer.
The GotDC takes very good care of its employees.
Plus, it kind of helps when there is no Euclidean method of returning.
Sorry to hear that, jojolagger.
Oh, and Mixster? If you could prepare me some vector maps of a 5-dimensional hypercube, I could use that for scrying results. :smirk
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My PDF will be a stealth expert, scout, searcher(trapfinder but not disarmer), and tracker.
I'm also not opposed to switching to a dread necromancer if that'll fit with the party better.
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Sorry to hear that, jojolagger.
It's okay, having to many PbP characters isn't that bad. I also found a friend who might be interested.
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By all means, direct him/her here!
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By all means, direct him/her here!
Already have. Not sure when he'll post, but he seemed very interested.
Even thought I'm not playing, I'll still want to read and see the maps.
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When it comes time for my character to obtain an animal companion, would you have a problem with him milking it for black adder venom?
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I'd like to have some shapesand (Sandstorm) on my character, but it is so vaguely worded, I'm not sure how much you actually get for your money. It lists the price of a "jug" as 100 gp, but how much you can control in cubes X feet on a side. How many freakin' cubes are in 1 jug? Or what exactly can I make with one jug of this stuff?
Here is a quotamid discussion about it from another thread:
The description is also a bit vague. How many "jugs" would I need to shape a set of fullplate out of this stuff? It says 1 jug is 100 gp, and that it weighs 12 lbs. But how much of that is the shapesand, and how much is the jug?
The PHB lists an empty one-gallon clay jug at 9 pounds.
Yeah, I know. And the volume of 1 gallon is ridiculously small (0.134 cubic feet). Going by the jug listing, and just using weight, it would take 17 "jugs" of shapesand to make one set of full plate (50 lbs divided by 3). But how do we know the jug used for shapesand is clay? Maybe it's glass? Or maybe the "jug" is just the shaped shapesand?
The amount of stuff you can control is also listed in "X foot cubes", which going by the example means exactly what it says (not cubic feet). That means someone with a 16 Wis could control a block of this stuff that's 7 and a half feet on one side, which is massive. This item is somewhat vaguely written, but I'd really like to use it, as it is cool as hell. :P
So my questions boil down to this:
1) Mind if I have some of this stuff? It's not from an explicitly listed source, but it is awesomely cool. :D
2) If you don't mind, how much shapesand is actually in 1 jug? I'm guessing I should be able to make small things like masterwork tools, crowbars, etc, with one jug no problem. But for bigger things, I don't know how much of the stuff I'd actually need.
Here is the text for Shapesand, for convenience:
[spoiler]Shapesand
Shapesand is a special kind of wasteland soil that is psychoreactive; it can be sculpted into any form according to your will. The new object is made of sand, but serves as a normal item of the same sort. A shapesand hammer functions just like an ordinary hammer, and a shapesand waterskin is just as watertight as an ordinary skin. Controlling shapesand is an exercise in willpower. A DC 16 Wisdom check establishes control of a volume of sand based on the shaper’s Wisdom score:
Wisdom Score Controllable Volume
1–3 None
4–7 1-ft. cube
8–11 2-1/2-ft. cube
12–15 5-ft. cube
16–19 7-1/2-ft. cube
20–23 10-ft. cube
24+ +2-1/2 ft per 4 points of Wisdom
If your Wisdom check succeeds, you can reshape the volume of sand as you desire. Once control is established, the shape lasts as long as you remain within 100 feet of it. Thus, those with sufficient patience and strong enough will can construct small fortresses out of shapesand, even if they must do so a few cubic feet at a time. Another character can wrest control of a shapesand item away from you by succeeding on an opposed Wisdom check, though the winner’s Wisdom score must be high enough to shape an item the size of the one contested. For example, if two characters are attempting to control a 5-foot cube of shapesand, the challenger must not only beat his opponent’s roll, but must also have a Wisdom score of at least 12. If you are a sand shaper using shapesand in conjunction with your sand shaping abilities, you do not count shapesand items against the total number of items you can maintain at one time. In addition, if you are a sand shaper, you can give control of shapesand objects to other individuals, and those items persist even if the new owner takes them outside the normal 100-foot control area. The new owner need not make a Wisdom check to establish control of the item, so long as his Wisdom score meets the minimum requirement for the object’s volume.[/spoiler]
Edit: While we're at it... I'm filling up my "batbelt" with a bunch of awesome stuff, some of which is not from the approved books list. So could I get a yes/no on this stuff, too?
Lasso
Price: 1 GP
Weight: 3#
(Book of Exalted Deeds p. 34)
Exotic weapon but ranged touch attack to partially entangle a creature (-2 attack penalty, -4 Dex penalty), but unlike the net there is no size restriction. The question on this one is: Any problem with my familiar using this?
Liquid Smoke x3
Price: 60 gp (20 GP each)
Weight: 1#
(Oriental Adventures p. 78)
Same price as a smokestick, but reacts with air and thus does not need to be lit. Provides concealment, blocks LOS, or a cheap theatrical effect.
Craft (Alchemy) DC: 20
Marbles (x4, 2 SP ea.)
Price: 8 SP
Weight: 8#
(Arms & Equipment Guide p. 24)
Standard action to spread. Basically a 5' x 5' square of non-magical grease. Dump them under an opponent without 5 ranks of Balance to deny his Dex bonus and make the party rogue happy. (I'd like the familiar to use this also. Basically... I want him to chuck items at people while we're fighting, occasionally.)
Stonebreaker Acid (x2, 20 GP each)
Price: 40 GP
Weight: 1#
(Arms & Equipment Guide p. 35)
Thrown as grenade-like weapon. Against stone objects/creatures, 5d10 damage over 2 rounds that ignores hardness. While Delver Slime (150 GP, Savage Species) may deal more damage per application, Stonebreaker Acid is a lot cheaper.
Craft (Alchemy) DC: 20
Wick, Candle (x5, 2 SP ea.)
Price: 1 GP
Weight: --
(Arms & Equipment Guide p. 27)
Can be used anywhere you would use Twine (Dungeonscape p. 33), such as tripwires, improvised alarm systems, fishing lines, signal kites, or hang from the ceiling to detect invisible flying creatures. In addition, you can use it as a timing device: it takes 30 seconds (5 rounds) to burn 1 inch. Comes in 50' rolls.
And... I think I'm done. So I'll stop pestering you with questions. :P
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All that stuff should be on the required list.
So yeah, you get it.
Including the shapesand. Because it's awesome.
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By all means, direct him/her here!
Already have. Not sure when he'll post, but he seemed very interested.
Even thought I'm not playing, I'll still want to read and see the maps.
I'm here! This sounds fascinating, I'll definitely play.
Would a Cat Burglar (http://brilliantgameologists.com/boards/index.php?topic=3107.0) v1.0 be okay? I have been wanting to play one recently.
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Ssejvaex (http://www.myth-weavers.com/sheetview.php?sheetid=237161) Stealth Expert and Scout
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Ok... I lied. A couple more questions:
If I use Alacritous Cogitation on specialist slots, can I cast non-specialist spells out of the resulting slots?
Similarly, if I leave specialist slots open for Uncanny Forethought, can I use them to cast non-specialist spells?
If so, Focused Specialist seems quite good to pair with these feats...
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Almost got it all done...just thinking up a name and backstory thing
[spoiler]Warforged Totemist6!
Feats: 1Jaws of Death
3 Multiattack
6 Expanded Soulmeld Capacity (girallion arms)
You would shoot me, but if flaws are allowed, I would probably grab Azure toughness for the flaw and troll-blooded for the 1st level feat. A warforged reattaching his arm is just too funny an idea
[/spoiler]
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Yes Phaedrus.
And welcome Radmelon! Love your work with Starcraft.
Sure, by all means play a Cat Burglar.
And Ssejvaex is looking good.
And I'll allow that Praef. Flaws are allowed (should have said that earlier), and you might like to be able to survive being torn apart.
Oh, and by the way, the first dungeon is basically the Guild of the Drunk Cartographers' way of testing you. It has training wheels, in a way.
The ones after that... well, let's just say GotDC field operatives have the same survival rate as the Trygalle Trade Guild.
Buck the trend, guys!
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Found the Cat Burglar v1.0's PDF (http://www.4shared.com/file/184670517/1f9d2f1/Cat_Burglar_Final.html)
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The ones after that... well, let's just say GotDC field operatives have the same survival rate as the Trygalle Trade Guild.
That wouldn't happen to be similar to the city special forces (aka suicide squad) survival rate, would it?
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The ones after that... well, let's just say GotDC field operatives have the same survival rate as the Trygalle Trade Guild.
That wouldn't happen to be similar to the city special forces (aka suicide squad) survival rate, would it?
Well... he said they give us a trinket that brings us back (alive) to the guild if we're killed, so... we should be ok... as long as our souls aren't trapped or something... Right?
Edit: I guess he didn't mention anything about it bringing us back alive... just bringing us back in the event of our deaths... So... maybe we should still pitch in for one or more copies of those scrolls I mentioned earlier (Revenance+Revivify, also known as the cheap mans True Rez).
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The ones after that... well, let's just say GotDC field operatives have the same survival rate as the Trygalle Trade Guild.
That wouldn't happen to be similar to the city special forces (aka suicide squad) survival rate, would it?
Why, yes, it would be.
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Mind if I take the daredevil flaw? http://www.dandwiki.com/wiki/Daredevil_(3.5e_Flaw) (http://www.dandwiki.com/wiki/Daredevil_(3.5e_Flaw))
edit: regeneration, willing to leap into danger at any moment...sounds like i'm making Deadpool...
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The ones after that... well, let's just say GotDC field operatives have the same survival rate as the Trygalle Trade Guild.
That wouldn't happen to be similar to the city special forces (aka suicide squad) survival rate, would it?
Why, yes, it would be.
So if lucky they complete 2 missions before dieing? Of course, if the GotDC uses spelltraps of Revivify, death is temporary. Unlike in the city, where the highest level character is a level 4 fighter.
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The ones after that... well, let's just say GotDC field operatives have the same survival rate as the Trygalle Trade Guild.
That wouldn't happen to be similar to the city special forces (aka suicide squad) survival rate, would it?
Why, yes, it would be.
So if lucky they complete 2 missions before dieing? Of course, if the GotDC uses spelltraps of Revivify, death is temporary. Unlike in the city, where the highest level character is a level 4 fighter.
You do realize that the cost of any resurrection spell is docked from your pay, right? And that they typically have a waiting line for resurrection, meaning Revivify is a no go unless your of a high enough affiliation level.
There's more than one reason they're called the Drunk Cartographers.
Note to self: stat up GotDC.
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OK... so who's all for chipping in on those scrolls then? :lol I think Revivify is 2130 gp, and Revenance is whatever the standard 4th level scrolls cost (7*4*25 gp).
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So if lucky they complete 2 missions before dieing? Of course, if the GotDC uses spelltraps of Revivify, death is temporary. Unlike in the city, where the highest level character is a level 4 fighter.
You do realize that the cost of any resurrection spell is docked from your pay, right?
That's still far better than when the highest level caster known in the setting is 4 levels away from being able to cast the most basic resurrection spells.
Also, would It be possible to have a 4 dimensional map made of shapesand stored in a bag of holding? Because it would be pretty cool.
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Of course. Map it any way you want. There will be at least one person in the guild drunk enough to interpret it.
(Probably not literally, but you never know...)
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Also, would It be possible to have a 4 dimensional map made of shapesand stored in a bag of holding? Because it would be pretty cool.
That's a fucking awesome idea. I don't think it would work if you stick it in a BoH, because it unshapes if it is more than 100 feet away from you, and the BoH is another plane of existence. But the shapesand idea is totally kick ass. We're going to have to use that. :D
I guess I should take some ranks in Cartography or something, shouldn't I? That'd be Craft, right? (Good thing that's Int based... :P )
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Knowledge (Geography) and Profession (Cartographer).
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OK... so who's all for chipping in on those scrolls then? :lol I think Revivify is 2130 gp, and Revenance is whatever the standard 4th level scrolls cost (7*4*25 gp).
The alternative is buying things that make you die less often, which I'd have to suggest.
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OK... so who's all for chipping in on those scrolls then? :lol I think Revivify is 2130 gp, and Revenance is whatever the standard 4th level scrolls cost (7*4*25 gp).
The alternative is buying things that make you die less often, which I'd have to suggest.
Of course, when set up right, You can get back up after your enemy cuts your chest wide open, causing you to lose several internal organs. And after getting back up, some of your organs are still on the floor. If that doesn't give a bonus to intimidate, what will?
Ah, contingent Revenance, best way to not die in combat since it was published.
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Yeah, let's chip in for those scrolls.
So each of us will pay 175+532.5=707.5gp
On the next level I will grab Reincarnation. But that spell is very inferior to revenance.
I will make my own vector map, that will consist of nothing but numbers, and be totally unreadable. But it should be fun to just write those numbers down.
Here is my character (http://www.myth-weavers.com/sheetview.php?sheetid=237190) so far, I need to choose animal companion, (MM2 is core right?) So I think I'll grab that fleshraker.
Was venomfire fine? I also need to memorize spells.
Hypercubes can simply be written in one dimension more than what the rest of the dungeon is. Hypercubes are quite simple to understand if you know the leap from 2d to 3d, it's the same leap, just possible to do from 4d to 5d. So Writing a 4 dimensional hypercube, would be as simple as writing a 4 dimensional hyperplane, and adding an extra dimension.
EDIT: I think that the next feat for my animal companion should be Battle Jump from Faerun's Unapproachable East Page 42, is that ok?
EDIT2: How about Lost Empires of Faerun, Greenbound summoning especially, is that allowed?
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Knowledge (Geography) and Profession (Cartographer).
Bah, profession? That's a Wis skill. Craft seems more appropriate, doesn't it?
While a Craft skill represents ability in creating or making an item, a Profession skill represents an aptitude in a vocation requiring a broader range of less specific knowledge.
I'm making maps. Profession is for things like Sailor, where you need to do all kinds of mostly unrelated things, like swab the deck, walk the plank, etc. I just need to make maps, right? And you can also use Craft to earn money on a weekly basis, just like with a Profession. Craft is for making stuff, and Profession is for doing stuff. So can I go with Craft, please? :blink
I'd like to be a good Cartographer, not a crappy one. But I guess given the name of the guild... crappy might be more par for the course. :P
So... so far I see a sneaky kobold wizard (me), a lizard scout (Shadowviper), a musical paladin (Flay), a cat burgler (Radmelon), a druid+fleshraker (Mixter), and a 4-armed troll effigy (basically)(Praef). Did I miss anyone? This sure should be an interesting group. :lol
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Musical paladin.... yeah kinda. Also, I'm only in if it's decided there's room/need for another PC.
So far, I'm playing my namesake, who looks summin like this, though it obviously needs to be slapped into mythweavers and filled out.
[spoiler]Human/Lesser Aasimar (undecided.... any nice fire races w/Cha?) Bard 4 / Paladin 2
(1) Spellfire Wielder
(f) Nymph's Kiss
(f) Skill Focus (Perform)
(3) Snowflake Wardance
(6) Devoted Performer[/spoiler]
My next feat is Doomspeak, just FYI. I likes mah buffin and your debuffs!
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Nymph's Kiss is Exalted, right? Does that mean I shouldn't be Lawful Evil, like a typical little kobold bastard? :P
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And welcome Radmelon! Love your work with Starcraft.
:blink :cloud9
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Yeah, let's chip in for those scrolls.
So each of us will pay 175+532.5=707.5gp
On the next level I will grab Reincarnation. But that spell is very inferior to revenance.
I'm not sure about the scrolls, I've pretty much spent all my coin and there's really nothing I can give up.
Here is my character (http://www.myth-weavers.com/sheetview.php?sheetid=237190) so far, I need to choose animal companion, (MM2 is core right?) So I think I'll grab that fleshraker.
Was venomfire fine? I also need to memorize spells.
MM3. And to the combo of Fleshraker+Venomfire....
Danger Will Robinson! Danger!
:D
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Nymph's Kiss is Exalted, right? Does that mean I shouldn't be Lawful Evil, like a typical little kobold bastard? :P
There's a reason he learns to doomspeak the level after my last pally level. :D Full build thus far is Bard 4 / Pally (of freedom) 4 (with Devoted Performer, so I get both the awesomeness), then into seeker of the song. After that, I was planning on finding a nice gish with good BAB to finish off my levels (I think I decided I didn't care for the last 2 levels of Seeker.... can't remember...).
Plot-wise, originally, Flay's supposed to be of devilish past origins, but due to some messed up circumstances his life leads him to become a revolutionary. For those who care
[spoiler]In the original plot, the whole party were people banded together in an army-of-the-people type of thing, with flay being a support melee/rogue. He liked fire, and was all for the good fight. One part of the campaign occurred wherein I decided Flay somewhat snapped, and gained less of an opinion on people in general. He became cynical, frighteningly focused on his objectives as opposed to a "moral code", and renounced the thought of good for goods sake (Became CN with an eerie tilt on the good/evil axis). Whereas once he would have locked up a villainous character, afterwards (should said villain have been let live), he probably would have had no problem allowing someone to torture the villain (and later, doing it himself) if it meant people could get saved faster. His magic became darker and more based on curses and destroying opponents than bolstering allies, and though he retained his sense of duty and righteousness, he lost all sense of what lines were not to be crossed to make sure the weak were protected.[/spoiler]
So depending on how fast we level, and how much plot happens (or what your character worms into his head), shouldn't be a problem.
I'm rethinking the Seeker of the Song part, only because... I like bardic music, and need more of it... but damn does that skill focus suck to have. Anyone know of a better bardic music boosting gish class/melee class?
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Yeah, let's chip in for those scrolls.
So each of us will pay 175+532.5=707.5gp
On the next level I will grab Reincarnation. But that spell is very inferior to revenance.
I'm not sure about the scrolls, I've pretty much spent all my coin and there's really nothing I can give up.
Here is my character (http://www.myth-weavers.com/sheetview.php?sheetid=237190) so far, I need to choose animal companion, (MM2 is core right?) So I think I'll grab that fleshraker.
Was venomfire fine? I also need to memorize spells.
MM3. And to the combo of Fleshraker+Venomfire....
Danger Will Robinson! Danger!
:D
Well I did calculate it after 4 players in the party, so since we are 5 members of the party, all the other 4 just need to chip in.
Well here's my background:
[spoiler]Angakog
Among the desert tribes there is an ancient tradition, the wisest of each tribe all is elected as the Angakog. It is also the wise old Angakog who selects his apprentice, who will succeed him when he dies.
Angakog is both the title of the tribe shaman, and the name of the man functioning as this shaman. Although he is not only a shaman, the Angakog makes sure the tribes is at peace with the neighbouring tribes, he commands the spirits of the animals, and he prays for good hunting.
When Stands with Feathers was young, he was chosen by the old Angakog to be his apprentice, this was frowned upon by the tribe, because it was a largely human tribe, and not a half-orc tribe, the wise old Angakog kept that Stands with Feathers was the best shaman who would ever serve his tribe.
The Chieftain, Running Ox, would know nothing of it, he was furious, and threw Stands with feathers right out of the tribe. However, the old Angakog kept teaching him in secret while taking on a new “false” apprentice, he visited Stands with Feathers multiple times, and taught him of the animals, and their spirits. He taught him of all the life in all the world, and told Stands with Feathers that he should instead be the Angakog for all the peoples and animals without an Angakog. Stands with Feathers, now Angakog accepted, and ventured first through the forests, where he found his companion, Surfingbird, Surfingbird was a young Fleshraker, and they teamed up, and went through the cold north, the humid jungles and through the dangerous terrain of the cities.
It was a random happenstance that Angakog decided to team up with the cartographers guild, mainly because he would like to test his new theory of how to make maps easier, and fill less.
There you go.[/spoiler]
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his companion, Surfingbird,
:grave
Link. (http://www.youtube.com/watch?v=ZThquH5t0ow) Link. (http://www.youtube.com/watch?v=2WNrx2jq184)
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Dude, I hate how screwey all the paladin ACFs are. Ruby Rose Knight has a wicked replacement for me, but then so does Mystic Fire Knight, and both are thematically appropriate. I'ma spell-breaking, charisma munching, fire-loving, mean mother-fuck servant of god-knows-who.
Yep, hunting through handbooks for a proper set-up, will be done tonight easily.
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his companion, Surfingbird,
:grave
Link. (http://www.youtube.com/watch?v=ZThquH5t0ow) Link. (http://www.youtube.com/watch?v=2WNrx2jq184)
Sorry, I couldn't resist, just put it there are a place holder while finishing the story, and when I got to the end, I kindda liked it.
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his companion, Surfingbird,
:grave
Link. (http://www.youtube.com/watch?v=ZThquH5t0ow) Link. (http://www.youtube.com/watch?v=2WNrx2jq184)
Sorry, I couldn't resist, just put it there are a place holder while finishing the story, and when I got to the end, I kindda liked it.
Please tell me he's a diviner/communications expert. "Who has word from the guild."
"Dude, Surfinbird IS the word..... from the guild..."
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For Flay, I'd suggest a couple of levels of Crusader or Warblade, and the Song of the White Raven feat. There's also that paladin prestige class that lets you keep your paladin abilities even if you "fall", but I forget the name... Shadowbane Inquisitor maybe?
Working on a backstory, but haven't had time to type it up yet. He'll basically be the "oracle" for his warren, which has been destroyed. (Edit: Now that I think about it, there's no reason it has to have been destroyed... Maybe he's handed over the reigns to an apprentice, while he's on "sabbatical".) He's a genius, and loves complicated traps, and the insane places the guild sends him are appealing to him, even if most of the (other?) guild members aren't.
Some day he plans to build the most elaborate and deadly "lair" the world has ever known and move his kobold warren there, and maybe pass onto Undeath himself so he can continue to look after them.
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Look at the Heretic of the Faith feat. It saves you 10 levels of Greyguard.
Interesting backstory idea, Phaedrus.
Don't worry, I'll make the dungeons after the first one suitably odd and deadly.
Elemental Plane of Flesh, anyone? (Or a variant thereof.)
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Oh yeah, Flay should check out Hellbred for a race. It sounds like it fits thematically.
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So it looks like Human Cat Burglar 6 for me, as none of the Kitteh PrC's interest me for now.
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Elemental Plane of Flesh, anyone? (Or a variant thereof.)
I was in a game once where we used Stone to Flesh (and a sword...) to get out of a cave-in. It wasn't pretty...
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Ew. :puke :lol
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I was in a game once where we used Stone to Flesh (and a sword...) to get out of a cave-in. It wasn't pretty...
But it's still more moral than using Flesh to Stone to help rebuild stone walls. :devil
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Or using Polymorph any object to give the town's children christmas gifts while simultaniously lowering the crime rate in the town.
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Read my mind; I'm sick of playing humans, but I've got a dwarf and a halfling going so far. Plus, y'know, this is kinda an important charrie.
Going with (shock) the soul version, despite the con penalty. I'll have a sheet in an hour or so if I'm not distracted by Black Books and LoZ: OoT.
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Look at the Heretic of the Faith feat. It saves you 10 levels of Greyguard.
Apparently you get a cookie for that.
Nice find.
+1. And a cookie to anyone involved with finding, and/or passing it on. Chocolate chip...
(I told them about the feat)
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He's done, except for Items, and I'll help pitch in for scrolls and the like.
Introducing Ark, the Metal Man Menagerie
[spoiler]http://www.myth-weavers.com/sheetview.php?sheetid=237568 (http://www.myth-weavers.com/sheetview.php?sheetid=237568)[/spoiler]
Backstory:
[spoiler]
Towards the end of the last Great War, a group of evil halfling hartificers began experimenting with combinations of magic, technology, and nature in their bunker deep in the jungle. Their intentions were to create an army of robotic monsters, completely under their control, and would turn the tide of battles to come in their favor. Ark was their first success. Able to channel the powers of the beasts that surrounded the lab, Ark represented the meld of magic, nature, and technology the artificers sought.
Though brutish, Ark was created with some intelligence and a streak of independence. Realizing that his creators would never allow him freedom, he decided to escape. And so, in a night filled with fire and the roar of magical beasts, Ark blew that taco stand.
Now Ark's free (or so he thinks) and he wants to do some adventuring (because thats what every redblooded warforged does, right?)[/spoiler]
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Interesting concept you still have an spot open ?
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Same question as Stormcrow? also do you allow magic of incarnum?
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You can join if you want, you two.
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Well lets see never played a Psion so i think i will give the thrallherd class a go quick question the gear for Believers and thralls the gear is out of my pocket or just equipped with gear appropriate for level for now ?
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Just to know, how many people are chipping in for that scroll? Just so we don't pay twice the price, would want to give nameless NPCs loads of money they can go spend on stupid things like food and water you know.
Also, if I have a called armor that I'm not wearing, and I then wildshape, can I use a standard action to equip that armour in my wildshape form?
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Like I said, I'll chip in for the scroll, but Ark's illiterate, so someone else is going to have to read it...
Anyways, I've never been that good at choosing items, especially for something like this. I like rods of rope and adamantium saws (just cuz), but what are some other things that would be useful?
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Anyways, I've never been that good at choosing items, especially for something like this. I like rods of rope and adamantium saws (just cuz), but what are some other things that would be useful?
I was going to look at what you had and suggest some things, but your sheet is private.
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Like I said, I'll chip in for the scroll, but Ark's illiterate, so someone else is going to have to read it...
Anyways, I've never been that good at choosing items, especially for something like this. I like rods of rope and adamantium saws (just cuz), but what are some other things that would be useful?
http://brilliantgameologists.com/boards/index.php?topic=350.0 <-- This will help you.
It's mr. Bunko's Emporium, it has loads of useful stuff.
Ring of Sustenance or Everlasting Rations are always nice.
So is the Fortifying Bedroll, and the Haversack. Also the Survival Pouch is very useful if you don't have a caster that can be your swiss army knife.
Tooth of Savnok is HUGE if you are wearing heavy armour, giving you no reduction to speed at all is kindda nice.
Also, Candle of Invocation is a VERY powerful item, summoning something as stupid as a Solar and actually commanding it is quite nice for 8400, it can cast true ressurection, or revivify + revenance combo, or just win any combat you want it to.
The Decanter of endless water also have endless uses, so does the immovable rod.
That's the Items I know that almost everyone can use, Oh and don't forget the 11 foot pole.
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work in progress (feel free for coments)
http://www.myth-weavers.com/sheetview.php?sheetid=237966
have not started the thrall so far i am thinking either a warblade or crusader for the tanking.
quick Q
independent Research before the campain starts is alowed as a way to gain more powers just Subtract the XP right ?
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Anyways, I've never been that good at choosing items, especially for something like this. I like rods of rope and adamantium saws (just cuz), but what are some other things that would be useful?
I was going to look at what you had and suggest some things, but your sheet is private.
Sorry bout that. I'll fix it.
edit: here you go
[spoiler]http://www.myth-weavers.com/sheetview.php?sheetid=237568[/spoiler]
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Anyways, I've never been that good at choosing items, especially for something like this. I like rods of rope and adamantium saws (just cuz), but what are some other things that would be useful?
I was going to look at what you had and suggest some things, but your sheet is private.
Sorry bout that. I'll fix it.
Necklace of natural attacks. savage species. 600+enchantment bonus cost let's you enchant you natural attacks (and not just +X, weapon abilities too). Double the cost if it affects 2 different natural attacks, triple for 3, ect ect. With claw and slam it should work quite nicely.
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Anyways, I've never been that good at choosing items, especially for something like this. I like rods of rope and adamantium saws (just cuz), but what are some other things that would be useful?
I was going to look at what you had and suggest some things, but your sheet is private.
Sorry bout that. I'll fix it.
Necklace of natural attacks. savage species. 600+enchantment bonus cost let's you enchant you natural attacks (and not just +X, weapon abilities too). Double the cost if it affects 2 different natural attacks, triple for 3, ect ect. With claw and slam it should work quite nicely.
So would it cost 10600 for a +1 enchantment to the four claw attacks and 1 slam, or just 4600?
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My few questions before I say I'm done.
1) Is the Spellfire Wielder feat from Magic of Faerun available?
2) Is Champion of Ruin open, for the Hellbred race (which I always thought was more of a template) and the devil-touched feats granted by it?
3) Is Snowflake Wardance (http://www.realmshelps.org/cgi-bin/feats.pl?Snowflake_Wardance) an available feat?
The rest is already agreed upon/put together. I just need to swap anything disallowed here, or get the okay and post the sheet.
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I was originally thinking about play a totemest but I see that you already have one so I think I will play a VOP Soulborn. I'll get started creating it now.
4 questions
1)If I have the Shape Soulmeld feat could I as a 6th level Soulborn could I shape both the soulmeld I chose for the feat and a soulmeld that the class normally allows you to shape at the same time?
2)If I have the Shape Soulmeld feat and chose Incarnum Weapon when shaping the soulmeld as a LG charactercould I choose if it took the form of a warhammer or a longsword?
3)Would you allow me to take VOP without taking the scared vow prerequisite?
4)Do you require us to keep track of mundane ammunition?
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Flay, all of those are allowed.
something random,
1) Yep
2) Yeppers
3) Only if you aren't a sanctimonious jerk about having VoP.
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Repeating one of my previous questions as I don't think you saw it do you require us to keep track of mundane ammunition?
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Necklace of natural attacks. savage species. 600+enchantment bonus cost let's you enchant you natural attacks (and not just +X, weapon abilities too). Double the cost if it affects 2 different natural attacks, triple for 3, ect ect. With claw and slam it should work quite nicely.
So would it cost 10600 for a +1 enchantment to the four claw attacks and 1 slam, or just 4600?
13000. (600+2000)*5 (Claw, Claw, Claw, Claw Slam).
[spoiler]Necklace of Natural Weapons: The enhancement bonuses on this necklace are applied to attack and damage rolls involving one or more of the wearer’s natural weapons. In addition, any weapon special quality may be applied to this necklace, and the quality then applies to those natural weapons as well. For instance, a +1 throwing returning necklace
of natural weapons would apply its enhancement bonus and the throwing and returning special abilities to one or more of the wearer’s natural weapons.
Caster Level: 3rd; Prerequisites: Craft Wondrous Item, Craft Magic Arms and Armor; Market Price: 600 gp, plus the cost of the enhancement bonuses, multiplied by the number of natural weapons affected. A +1 necklace of natural weapons that affects one natural weapon costs 2,600 gp; if the same necklace affects six natural weapons, it costs 15,600 gp.
Weight: —.[/spoiler]
Here's the text for it. Emphasis mine. :D
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Necklace of natural attacks. savage species. 600+enchantment bonus cost let's you enchant you natural attacks (and not just +X, weapon abilities too). Double the cost if it affects 2 different natural attacks, triple for 3, ect ect. With claw and slam it should work quite nicely.
So would it cost 10600 for a +1 enchantment to the four claw attacks and 1 slam, or just 4600?
13000. (600+2000)*5 (Claw, Claw, Claw, Claw Slam).
[spoiler]Necklace of Natural Weapons: The enhancement bonuses on this necklace are applied to attack and damage rolls involving one or more of the wearer’s natural weapons. In addition, any weapon special quality may be applied to this necklace, and the quality then applies to those natural weapons as well. For instance, a +1 throwing returning necklace
of natural weapons would apply its enhancement bonus and the throwing and returning special abilities to one or more of the wearer’s natural weapons.
Caster Level: 3rd; Prerequisites: Craft Wondrous Item, Craft Magic Arms and Armor; Market Price: 600 gp, plus the cost of the enhancement bonuses, multiplied by the number of natural weapons affected. A +1 necklace of natural weapons that affects one natural weapon costs 2,600 gp; if the same necklace affects six natural weapons, it costs 15,600 gp.
Weight: —.[/spoiler]
Here's the text for it. Emphasis mine. :D
Right. Thanks for that, but I think i'll actually stay away from it then, if it'll take up all my gold. Though I might get it and just enchant the slam for now...
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Necklace of natural attacks. savage species. 600+enchantment bonus cost let's you enchant you natural attacks (and not just +X, weapon abilities too). Double the cost if it affects 2 different natural attacks, triple for 3, ect ect. With claw and slam it should work quite nicely.
So would it cost 10600 for a +1 enchantment to the four claw attacks and 1 slam, or just 4600?
13000. (600+2000)*5 (Claw, Claw, Claw, Claw Slam).
[spoiler]Necklace of Natural Weapons: The enhancement bonuses on this necklace are applied to attack and damage rolls involving one or more of the wearer’s natural weapons. In addition, any weapon special quality may be applied to this necklace, and the quality then applies to those natural weapons as well. For instance, a +1 throwing returning necklace
of natural weapons would apply its enhancement bonus and the throwing and returning special abilities to one or more of the wearer’s natural weapons.
Caster Level: 3rd; Prerequisites: Craft Wondrous Item, Craft Magic Arms and Armor; Market Price: 600 gp, plus the cost of the enhancement bonuses, multiplied by the number of natural weapons affected. A +1 necklace of natural weapons that affects one natural weapon costs 2,600 gp; if the same necklace affects six natural weapons, it costs 15,600 gp.
Weight: —.[/spoiler]
Here's the text for it. Emphasis mine. :D
How can you throw your claws?
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Necklace of natural attacks. savage species. 600+enchantment bonus cost let's you enchant you natural attacks (and not just +X, weapon abilities too). Double the cost if it affects 2 different natural attacks, triple for 3, ect ect. With claw and slam it should work quite nicely.
So would it cost 10600 for a +1 enchantment to the four claw attacks and 1 slam, or just 4600?
13000. (600+2000)*5 (Claw, Claw, Claw, Claw Slam).
[spoiler]Necklace of Natural Weapons: The enhancement bonuses on this necklace are applied to attack and damage rolls involving one or more of the wearer’s natural weapons. In addition, any weapon special quality may be applied to this necklace, and the quality then applies to those natural weapons as well. For instance, a +1 throwing returning necklace
of natural weapons would apply its enhancement bonus and the throwing and returning special abilities to one or more of the wearer’s natural weapons.
Caster Level: 3rd; Prerequisites: Craft Wondrous Item, Craft Magic Arms and Armor; Market Price: 600 gp, plus the cost of the enhancement bonuses, multiplied by the number of natural weapons affected. A +1 necklace of natural weapons that affects one natural weapon costs 2,600 gp; if the same necklace affects six natural weapons, it costs 15,600 gp.
Weight: —.[/spoiler]
Here's the text for it. Emphasis mine. :D
How can you throw your claws?
Simple, add throwing and returning, and make sure you have regeneration.
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Would you allow me to treat the Smite Opposition ability as Smite Evil for the purpose of qualifying for feats?
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Sure, sr.
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Necklace of natural attacks. savage species. 600+enchantment bonus cost let's you enchant you natural attacks (and not just +X, weapon abilities too). Double the cost if it affects 2 different natural attacks, triple for 3, ect ect. With claw and slam it should work quite nicely.
So would it cost 10600 for a +1 enchantment to the four claw attacks and 1 slam, or just 4600?
13000. (600+2000)*5 (Claw, Claw, Claw, Claw Slam).
[spoiler]Necklace of Natural Weapons: The enhancement bonuses on this necklace are applied to attack and damage rolls involving one or more of the wearer’s natural weapons. In addition, any weapon special quality may be applied to this necklace, and the quality then applies to those natural weapons as well. For instance, a +1 throwing returning necklace
of natural weapons would apply its enhancement bonus and the throwing and returning special abilities to one or more of the wearer’s natural weapons.
Caster Level: 3rd; Prerequisites: Craft Wondrous Item, Craft Magic Arms and Armor; Market Price: 600 gp, plus the cost of the enhancement bonuses, multiplied by the number of natural weapons affected. A +1 necklace of natural weapons that affects one natural weapon costs 2,600 gp; if the same necklace affects six natural weapons, it costs 15,600 gp.
Weight: —.[/spoiler]
Here's the text for it. Emphasis mine. :D
How can you throw your claws?
Simple, add throwing and returning, and make sure you have regeneration.
I've always loved that those were the example enhancements. I may have to do that later on for the giggles and shit.
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I lied as well (though it would seem I'm not the first), one more question; is mystic fire knight variant from Champions of Valor allowed? I can't get it's effects for two levels, but I wanted to make sure in advance.
Also, love the irony of a character combining champs of valor material with champs of ruin. :D
Also, no rush obviously, though I'd love it if in the course of our adventures, he acquires a not-+3 version of the firesouled template. Honestly, I never liked leadership, so if that's an option I'd love to talk about it.
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ok I think me and my thrall are ready i think i will switch back packs when the campain starts feal free to double check the character sheets to see if i made and errors (still need fluff for both)
my character
http://www.myth-weavers.com/sheetview.php?sheetid=237966
my thrall LVL 5 warblade
http://www.myth-weavers.com/sheetview.php?sheetid=237967
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I rolled very badly for HP a total of 18 on 5d10 may I reroll? I will understand if you say no but If I don't ask then there is no possibility of you saying yes.
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I rolled very badly for HP a total of 18 on 5d10
:twitch 5d10 averages 28.
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Aye, any particular reason for rolling HP? I'm a big fan of average.
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Rolls for HP ? i was useing full
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All done. Items are up, Arkforged is ready for adventure. If there's anything I should change/ looks off, let me know.
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Done except for the HP question
http://www.myth-weavers.com/sheetview.php?sheetid=238074 (http://www.myth-weavers.com/sheetview.php?sheetid=238074)
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Juuuust realized I can't take Nymph's Kiss, since I have a devil-touched feat automatically cause of my race. Well, damn, guess I'll have to take a divine feat instead... or TWF/power attack or something...
Rolls for HP (full at first is a 6+con, so meh):
3d6+2d10: 11 (http://invisiblecastle.com/roller/view/2677300/)vs average of 21.50
..... wow.....
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Juuuust realized I can't take Nymph's Kiss, since I have a devil-touched feat automatically cause of my race.
While taking a devil-touched feat may be evil, due to it being a racial bonus feat it is most certainly now willingly. I see nothing that stops you from taking Nymph's kiss.
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Maybe so; if it's okay, I'll grab nymph's kiss, if not I'll just take TWFing.
By the by, I like bastard swords. Would this Sunsword (esentially a weaker sunblade, from Expedition to Castle Ravenloft) be an allowed weapon?
[spoiler]Sun Sword (Expedition to Castle Ravenloft, 3000 gp) The no-frills version of this weapon is a +1 bastard sword that can be wielded as a short sword, making it an excellent and affordable off-hand weapon.[/spoiler]
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You can reroll HP guys. You get full for first level, so...
MFK is allowed. I'll talk to you later about fire-souled.
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ok I think me and my thrall are ready i think i will switch back packs when the campain starts feal free to double check the character sheets to see if i made and errors (still need fluff for both)
Your psions listed hp are +10, and there is a ACF for telepaths that trades the 5th level bonus feat for telepathy. When you have lots of minions, telepathy is really helpful for ordering them around. Telepathy is 5 ft./ML.
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ok I think me and my thrall are ready i think i will switch back packs when the campain starts feal free to double check the character sheets to see if i made and errors (still need fluff for both)
Your psions listed hp are +10, and there is a ACF for telepaths that trades the 5th level bonus feat for telepathy. When you have lots of minions, telepathy is really helpful for ordering them around. Telepathy is 5 ft./ML.
you do realise the extra +10 to hp is from Psyic body feat +2 for each psyic feat (includeing psyic body )
my hp is at 6D4+6+10 = 39
the thrall is at 5D12+10 = 49
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If we have rolled twice for HP and rolled below average both time can we take average HP for our HD type?
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ok I think me and my thrall are ready i think i will switch back packs when the campain starts feal free to double check the character sheets to see if i made and errors (still need fluff for both)
Your psions listed hp are +10, and there is a ACF for telepaths that trades the 5th level bonus feat for telepathy. When you have lots of minions, telepathy is really helpful for ordering them around. Telepathy is 5 ft./ML.
you do realise the extra +10 to hp is from Psyic body feat +2 for each psyic feat (includeing psyic body )
So your total HP's are +10? I didn't say you had 10 hps too many, I said your hps are +10. Look at you sheet.
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Reroll: 23. (http://invisiblecastle.com/roller/view/2677347/)
Muchos gracias! Much better, much better.
Danke Amechra, so how's about the sunsword? Just gotta buy items.
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most of did not save o well as for the Psyic powers mindlink is good for controling thralls
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Sure, grab the sunsword.
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Gee looking over some of the older posts it looks like and it makes me wonder if what we are going into is harder then the Tomb of Horrors?
Any way what is the parties make up any way?
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I'm just curious, but what is the reason for doing HP rolls rather than taking average?
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Habit, mostly.
No, I'm not aiming for harder than ToH. That would be less DMing, and more Sadism. And it would involve you all dying in horrible ways for anything you do. So I'm aiming for slightly less hard.
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I never did play tomb of horrors...
Anyways, here is the 95% finished Flay Crimsonwind (http://www.myth-weavers.com/sheetview.php?sheetid=237691).
880 gold left to go through, mainly in mundane gear, and got to list the last few spells.
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you may find this interesting flay http://www.wizards.com/default.asp?x=dnd/oa/20051031a
the DM may like this map http://www.james.neetersoft.com/wld/wld.htm
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I might have my character done by the end of the day. (FYI it's morning now where I am.)
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think I'm ready
http://www.myth-weavers.com/sheetview.php?sheetid=238074 (http://www.myth-weavers.com/sheetview.php?sheetid=238074)
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You guys are lookin' good.
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think I'm ready
http://www.myth-weavers.com/sheetview.php?sheetid=238074 (http://www.myth-weavers.com/sheetview.php?sheetid=238074)
Why does your morningstar have 100 ammo, shouldn't it be your crossbow?
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think I'm ready
http://www.myth-weavers.com/sheetview.php?sheetid=238074 (http://www.myth-weavers.com/sheetview.php?sheetid=238074)
Why does your morningstar have 100 ammo, shouldn't it be your crossbow?
It's a really nice morningstar. ;)
<edit> Looks like my character might be slightly postponed as I need a reply from bhu about one of his items.
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your right it should have been the crossbow accidentally typed in the wrong ammo box corrected it now
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So what's our game/forum going to be called?
I need to go through my spell list and prune it a bit according to what I can afford, but my character is pretty much done.
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What do we know about the first dungeon we will be exploring if anything it may affect our starting prepared spells and/or shaped soulmelds?
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well guys feel free to look over my power list to see if there is any recomanded changes that can be done to it other then that i think i am done as well
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Who do we PM for creating a sub-forum? For future reference, I know it isn't Aftercresant
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Who do we PM for creating a sub-forum? For future reference, I know it isn't Aftercresant
TheChris(waits/watches/something).
After I started really looking at the costs of my spellbook, I realized... that adding spells to it is really fkn expensive. So then I started looking at ways to cheese that. I started a thread on it here (http://brilliantgameologists.com/boards/index.php?topic=9271.0), which I may turn into a handbook eventually, if I think it's worth it.
So far, it basically boils down to this:
1) Take Collegiate Wizard and then retrain it before the game starts. This will double my number of free spells every level.
2) Take Mercantile Background and buy all of my expensive magic items with it (this frees up more money to spend on spells). I'll also then retrain this before the game starts.
3) Craft all of his mundane gear himself.
4) Instead of buying scrolls for spells above 2nd level, I'll pay another mage to let me copy them. This only costs 50 gp per spell level, per the rules here (http://www.d20srd.org/srd/magicOverview/arcaneSpells.htm#addingSpellstoaWizardsSpellbook).
5) I'll craft myself an Aureon's Spellshard, which is exactly like a Boccob's Blessed Book mechanically, but only costs half as much and holds half as many spell pages. This is from the Eberron Campaign Setting book.
6) Another thing I was going to ask was if I could trade spells that I know for an equal number/level of spells with another wizard? This isn't covered in any book explicitly, but it makes sense since it would benefit both wizards in question. If you allow that, it would effectively double the number of spells I get for free, and cut the cost in half of the others (because I could also trade them with someone).
Any problem with any of this stuff, Amechra? It's still going to cost an arm and a leg, but this all together cuts the costs dramatically.
Mercantile Background is technically a FR regional feat, but I could instead take Leadership and have my cohort take it. So it amounts to the same thing, if the feat is allowed. I'm not really interested in taking Leadership, though, but I might actually consider keeping Mercantile Background instead of retraining it, because it's pretty nice to have even after the game starts, I'm thinking.
Edit: OK... thanks to KellKheraptis pointing out the Catalogues of Enlightenment, I can now basically add any spell on any domain list ever to my spellbook for 250 gp and 10 XP, and one feat (Planar Touchstone) (not counting scribing costs, which I'm covering with the spellshard). So I think this problem is solved, and much more easily than I'd imagined. :P
Edit2: Had to rearrange a few things. See below.
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However, it would never be smart to not take the Mercantile Background feat and then retrain it before the game starts.
So it's kindda a no-brainer, it would just give everyone 1/3 more money if it was allowed.
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Pretty sure that falls under the category of "cheese."
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However, it would never be smart to not take the Mercantile Background feat and then retrain it before the game starts.
So it's kindda a no-brainer, it would just give everyone 1/3 more money if it was allowed.
Like I said, I'm considering just taking that feat (and not retraining it out).
Edit: I got rid of Dragon Wings and Practiced Spellcaster, and wound up having to take Wizard at 1st level to get all of my feats in. My feats now look like this:
Knowledge Devotion (CChamp)(traded Knowledge domain for this from Cloistered Cleric)
Improved Initiative (Diviner1 ACF, instead of Scribe Scroll)
Dragonwrought (RotD)(1)
Spell Mastery (flaw 1)(originally Collegiate Wizard, retrained at level 3)
Mercantile Background (flaw 2)
Uncanny Forethought (Exemplars of Evil)(3)(originally Collegiate Wizard, retrained at level 6)
Planar Touchstone (Catalogues of Enlightenment)(6)
This lets me get my equipment on the cheap, and get a ton of spells in my book for basically free. I'm also assuming he could work with another caster to make his Aureon's Spellshard (and that all of this stuff will be allowed, of course).
His backstory will have to include spending a bunch of time working in the Catalogues of Enlightenment, also, so he could swap out the domains he had access to to learn spells from them. But since he's venerable, that shouldn't be a problem, assuming he could find a way to get there in the first place...
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Are we doing this? :sparta
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Well guys i have been looking at my believers and looking at what i would get by level 15.
At lvl 7
I was thinking just six human warlocks acting as detectors and long rang offence.
By lvl 15
Thall 1 14 warblade with white raven , stone dragon and iron heart manuvers
Thall 2 13 same as above
Lvl 6 Believers - 2 clearics - heal bots
Lvl 5 Believers – 2 dwarf war blades – acting as Sergeants in the shield wall - see the guild about the rocking the philanx
Lvl 4 Believers - 4 human warlocks – maximising the ranged touch attack and as detectors
Lvl 3 Believers - 3 wizzards /4 bards acting as boosters
Lvl 2 Believers - 13 scouts
Lvl 1 Believers - 68 dwarf warblades – acting as a shield wall 67 human warlocks as the ranged offence.
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I'm still waiting for resolution from bhu.
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Well guys i have been looking at my believers and looking at what i would get by level 15.
By lvl 15
Thall 1 14 warblade with white raven , stone dragon and iron heart manuvers
Thall 2 13 same as above
Lvl 6 Believers - 2 clearics - heal bots
Lvl 5 Believers – 2 dwarf war blades – acting as Sergeants in the shield wall - see the guild about the rocking the philanx
Lvl 4 Believers - 4 human warlocks – maximising the ranged touch attack and as detectors
Lvl 3 Believers - 3 wizzards /4 bards acting as boosters
Lvl 2 Believers - 13 scouts
Lvl 1 Believers - 68 dwarf warblades – acting as a shield wall 67 human warlocks as the ranged offence.
Can't you get something better than copypasta minion's?
For the guide on the Phalanx, they missed a bit of stuff.
I'd also advise a Craft (alchemy) minion and a bunch of Suicide strike Full frontal assault minion.
At low levels fighters with longbows elven double bows can pump out better damage than warlocks.
You generally don't need more than a few detectors, which can be done very easily with a handful of low level minions.
Would you mind if I try typing a bit more diverse squad? What are your leadership scores at level 10 and level 15?
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Elven Double Bows? Which book are those found in?
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Here is my 10th level thrallherd's thrall and believers: http://brilliantgameologists.com/boards/index.php?topic=4011.msg137346#msg137346
I make liberal use of ways to use their feats, powers known, and power points myself. So all of them but 1 are also psionicists.
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Here is my 10th level thrallherd's thrall and believers: http://brilliantgameologists.com/boards/index.php?topic=4011.msg137346#msg137346
I make liberal use of ways to use their feats, powers known, and power points myself. So all of them but 1 are also psionicists.
And they're all on a boat, you.
What I'd do wouldn't be crazy built to that extent, but some bomb rush minions are a must.
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Elven Double Bows? Don't think I've ever heard of them nor seen them.
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What do we need 64 warblades for? Setting off the 64 traps we're likely to find, while I sing at them to move faster?
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What do we need 64 warblades for? Setting off the 64 traps we're likely to find, while I sing at them to move faster?
I believe they are called food for my animal companion.
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Here is my 10th level thrallherd's thrall and believers: http://brilliantgameologists.com/boards/index.php?topic=4011.msg137346#msg137346
I make liberal use of ways to use their feats, powers known, and power points myself. So all of them but 1 are also psionicists.
And they're all on a boat inside your character, you.
FTFY :D
You could basically do the same thing with a more "normal" character and a Ring Gate, though. As long as the DM rules that Ring Gates provide LOE, which certainly seems to be RAI. After all, you explicitly can cast spells through them. You could then use Metaconcert through the Ring Gate, reach through to Feat Leech someone, or let them Bestow Power points onto you, etc.
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As for my learder ship scores
Now at 6 = 9
10 =17
14 = 25
15 = 27 after that it does not matter i don’t get any more followers just another thrall 2 levels min my own level
As for the followers I will see what I can do, I like tend to like the warlocks abilities so I will keep a few around.
Elven Double Bows never heard of them what book are they in ?
As for the low level warblades I was going to give them a tower shield some heavy armour and a brad short sword and have them fight defensively. Hopefully making them hard to kill – but i think i will be playing around with my minion ling up any way.
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This is hilarious... Any more room?
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This is hilarious... Any more room?
It would be fun to play with you again. We might need to split into two groups or something, though, as I think this makes 9 players.
And going back to the idea of purchasing scrolls of Revivify (and Revenance?) mentioned earlier: since I'm keeping the Mercantile Background feat, I can get these things for 75% of their normal value. So IC can we RP this as my character basically selling you guys "Life Insurance"?
He buys the scrolls up front, then pitches the idea of selling "a share" to you guys to recoup his costs. Economically, it will be easier if we just go ahead and work the deal out ahead of time OOC, so we don't have to fiddle with our wealth after the game starts (and this doesn't have to come out of my starting money...). Sound good? Now I have to go back over my damned equipment again to find something to drop... because I forgot to factor this in originally...
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As I said before, all of my coin has pretty much been spent and there is nothing I'm willing to drop at the moment. Though would probably be fine with it coming out of future treasure.
Who will be learning those two spells from the scrolls?
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Join jwm, we actually only have 7 people, which is my maximum allowable.
No retraining during chargen.
Also, keep in mind that a lot of these dungeons will do things you have no way to expect, so be a little paranoid.
When everyone's done, I'll get a subforum set up.
jwm, if you're joining, get your ass in gear and make a character fast.
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Ready when you are Amechra
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Anyone know of a way to get exotic weapon proficiency for basically free? I know about skillful, but that's money...
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LA Buyoff OK? Magic in the Blood feat OK? Genasi race?
What are we lacking in character types?
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We have a GOD, a VOP Soulborn (I'm assuming melee), a Warforged Totemist (Melee also?), a Thrallherd, A charisma based TWF, Radmellon's Character (A Cat Burgler), a thrall (whatdayaknow, it's melee), a Scouty type character (Ssevijex, iirc.) and a Druid.
So we're lacking in some ranged weaponry (unless you want to count Xurwkar :rollseyes.)
But yeah, we're getting really tight... Might have the guild split you guys up. Currently thinking of the best way of doing this...
I'll be able to handle it though; it's only 9 people, split up into 2-3 groups.
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Your right he is primarily a Melee character.
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I can range if need be, but primarily melee
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As for the followers I will see what I can do, I like tend to like the warlocks abilities so I will keep a few around.
By all means do.
Elven Double Bows never heard of them what book are they in ?
Arm and equipment guide (late 3.0, one of the few 3.0 books still used in 3.5 games)
Cost 1000 gp, damage as a longbow, Range increment 90 ft., move action to add a second arrow. If you fire 2 arrows this way, both are at -2 for attack rolls. Exotic weapon. Sneak attacks, critical hits only apply to one arrow.
Your believers are replaced 24 hours after their death, which is important. I highly advise getting all minions explosive packs from Secrets of Sarlona.
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OK; I want to play an Azurin Incarnate, using the Incarnate's Adaptation section to change the "alignment" focus to a "theme" focus. Thus, I'll have the Evil Incarnate powers, but will be "Wraith Incarnate" instead of evil aligned.
Sound good?
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Sure jwm.
You'll be a weird party in a weird dungeon.
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As for the followers I will see what I can do, I like tend to like the warlocks abilities so I will keep a few around.
By all means do.
Elven Double Bows never heard of them what book are they in ?
Arm and equipment guide (late 3.0, one of the few 3.0 books still used in 3.5 games)
Cost 1000 gp, damage as a longbow, Range increment 90 ft., move action to add a second arrow. If you fire 2 arrows this way, both are at -2 for attack rolls. Exotic weapon. Sneak attacks, critical hits only apply to one arrow.
Your believers are replaced 24 hours after their death, which is important. I highly advise getting all minions explosive packs from Secrets of Sarlona.
interesting you want to turn all the low level falloers in to Suicide attack strike teams
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interesting you want to turn all the low level falloers in to Suicide attack strike teams
No, I want them to be capable of being put in a suicide attack team. When in doubt, sacrifice some minions.
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interesting you want to turn all the low level falloers in to Suicide attack strike teams
No, I want them to be capable of being put in a suicide attack team. When in doubt, sacrifice some minions.
Bonus points if they wear turbans and your character "The Prophet". :D
[spoiler](http://www.ihasafunny.com/wp-content/uploads/2010/05/ihasafunny-afganstan-terrorist-school.jpg)[/spoiler]
Yeah... I know... not very PC of me. :P
What kind of shrunken items should I get? I'm thinking a couple of small boulders, for rolling down hallways to set off traps, etc, maybe some of those big caltrop-shaped wooden barricades, a "cage" that I can unshrink around myself to block attackers, maybe a big tree (like the tree token, but basically free, and not rooted in the ground). What else? If I shrink one per day, I can have 5 on me regularly.
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Here's this... Not sure what I'm going to do about equipment... anyways, gotta get that done tomorrow... [SIZE=+1]Fel Vorn[/SIZE] (http://www.myth-weavers.com/sheetview.php?sheetid=239119)[/URL]
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interesting you want to turn all the low level falloers in to Suicide attack strike teams
No, I want them to be capable of being put in a suicide attack team. When in doubt, sacrifice some minions.
Bonus points if they wear turbans and your character "The Prophet". :D
[spoiler](http://www.ihasafunny.com/wp-content/uploads/2010/05/ihasafunny-afganstan-terrorist-school.jpg)[/spoiler]
Yeah... I know... not very PC of me. :P
No i would rather give them basterd swords and have them use the war cry bonzi and have a flag bearrior of the Riseing Sun.
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Issyeld Thervor, Cat Burglar (http://www.myth-weavers.com/sheetview.php?sheetid=238401)
Please tell me if I forgot something, I'm still new with Myth-Weavers.
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Again you guys are looking good.
I'm ready when you are.
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Red leader standing by. :D
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Issyeld Thervor, Cat Burglar (http://www.myth-weavers.com/sheetview.php?sheetid=238401)
Please tell me if I forgot something, I'm still new with Myth-Weavers.
Aside from not listing your BaB and cramming 2 languages into one language slot, your clear. And those are pretty minor mistakes.
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I'm ready. I can never stop myself from tweaking things till the game actually starts, though. :D
Hmm... languages. I have 6 to pick. What should I choose?
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Ssejvaex is also ranged :D
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Alrighty, so far I'ma bard 4 / Pally 2, and that's good. Now, to plan ahead. I don't like spells, as a general thing. I mean, come on, one of my flaws exaggerates how much I don't like my spells. So I'll probably be a Pally 6 / Bard 4, otherwise a Pally 5 / Bard 5.
But my last few levels, traditionally, have all been fire related. Crimsonwind means fire, after all. It's an imagery thing, but whatever. So, Can we possibly make an adaption of the pyrokineticist that makes sense? I really just don't think taking that pp feat because I need one pp that aside from a 6th level ability never is useful or relates to the class is in any way a justification for entry. Also, I like other elements later on too, since fire sucks past a certain point. So, two things:
1) Can we maybe modify the pp requirement to requiring 1st level arcane spells and at least one fire spell to enter the magical Pyrokineticist? Maybe make that firewalk based on sacrificing a spell and getting 2 rounds/spell level of the ability? Alternatively, I would totally rather replace it with something else, it's kind of a late bloomer at the point where flight is cheap.
2) Might you allow for a similarly modified magical version of this class (http://dungeons.wikia.com/wiki/Archkineticist_%283.5e_Prestige_Class%29)? It's homebrew, but like I said... fire kinda gains some common-as-hell suck at points, and an alternative damage type plus a small trick isn't what I think of as breaking. As the DM though, I'd want your opinion and okay.
If it's allowed, my last ten levels would probably be pyro 8 / archkineticist 2, for electricity and sonic damage (cause cold is meh and acid is eeeww).
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I think we will end up with a bit on in party tension
OK; I want to play an Azurin Incarnate, using the Incarnate's Adaptation section to change the "alignment" focus to a "theme" focus. Thus, I'll have the Evil Incarnate powers, but will be "Wraith Incarnate" instead of evil aligned.
Sound good?
I have the skills to recognize other soulmelds and would know that they are evil unless the GM has chosen to change them to not being evil.
interesting you want to turn all the low level falloers in to Suicide attack strike teams
No, I want them to be capable of being put in a suicide attack team. When in doubt, sacrifice some minions.
I would be surprised if any good aligned character would be ok with sacrificing minions.
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Probably not that much. The problem with the adaptation is that there's like 5 soulmelds / class abilities that depend on your alignment. Evil ones always do extra damage. So, thats what I'm using (mindset of a chaotic good barbarian, if you will). I kind of wanted to use the Necrocarnum Circlet for an Incarnum Zombie, though, but I guess I won't do that.
Anyone have any incarnum-specific suggestions on equipment?
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Red five standing by.
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I would be surprised if any good aligned character would be ok with sacrificing minions.
That's not a problem for my character. :smirk
So who is good aligned besides Flay's paladin?
You know... with so many melee beatsticks, a bard with tricked out Inspire Courage would rock, Flay... What about a bard/crusader with a paladin dip for Cha to saves? Throw on Dragonfire Inspiration, Song of the White Raven, and a few other IC boosters, and you'll get your fire theme and everyone will love you.
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So who is good aligned besides Flay's paladin?
I'm good aligned for a start
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Issyeld Thervor, Cat Burglar (http://www.myth-weavers.com/sheetview.php?sheetid=238401)
Please tell me if I forgot something, I'm still new with Myth-Weavers.
Aside from not listing your BaB and cramming 2 languages into one language slot, your clear. And those are pretty minor mistakes.
Derp. Fixed. :banghead
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So who is good aligned besides Flay's paladin?
I'm good aligned for a start
I'm NG as well.
However I mainly did it so I could get exalted wild shape later, so I wouldn't mind changing into being neutral.
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So who is good aligned besides Flay's paladin?
I'm good aligned for a start
I'm NG as well.
However I mainly did it so I could get exalted wild shape later, so I wouldn't mind changing into being neutral.
Well my guy isn't going to be sacrificing babies to Graazt. So unless you're playing a character who uses Detect Evil as radar and smites everything that "blips", we should be OK I think. Mostly my guy is just kind of a smarmy jerk, and is a businessman who wants to get ahead (often at the expense of others). So he's more of the "banker" kind of evil than the "axe murderer" kind. Still, I guess I could change to LN instead of LE, if anyone cares too much...
James specifically wanted not to be evil. That's why he asked about using the adaptation. At least that's what I gathered from what he said...
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So who is good aligned besides Flay's paladin?
I'm good aligned for a start
I'm NG as well.
However I mainly did it so I could get exalted wild shape later, so I wouldn't mind changing into being neutral.
Well my guy isn't going to be sacrificing babies to Graazt. So unless you're playing a character who uses Detect Evil as radar and smites everything that "blips", we should be OK I think. Mostly my guy is just kind of a smarmy jerk, and is a businessman who wants to get ahead (often at the expense of others). So he's more of the "banker" kind of evil than the "axe murderer" kind. Still, I guess I could change to LN instead of LE, if anyone cares too much...
James specifically wanted not to be evil. That's why he asked about using the adaptation. At least that's what I gathered from what he said...
Nah, as long as you don't burn down forests and animals, I'll be good.
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So who is good aligned besides Flay's paladin?
I'm good aligned for a start
I'm NG as well.
However I mainly did it so I could get exalted wild shape later, so I wouldn't mind changing into being neutral.
Well my guy isn't going to be sacrificing babies to Graazt. So unless you're playing a character who uses Detect Evil as radar and smites everything that "blips", we should be OK I think. Mostly my guy is just kind of a smarmy jerk, and is a businessman who wants to get ahead (often at the expense of others). So he's more of the "banker" kind of evil than the "axe murderer" kind. Still, I guess I could change to LN instead of LE, if anyone cares too much...
James specifically wanted not to be evil. That's why he asked about using the adaptation. At least that's what I gathered from what he said...
Nah, as long as you don't burn down forests and animals, I'll be good.
As long as there isn't a huge profit to be made doing so, I won't. :D
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Red tape, standing by.
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CN i think i will make the Bonzi chargers all goblins (they are like what 1 cp for 24 or something like that?) or something that are easily breed and easy to replace . but i think i will also find the bombs rather expenseve. unless ... have to look into a minion (Artificer ) that can make bombs
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CN i think i will make the Bonzi chargers all goblins (they are like what 1 cp for 24 or something like that?) or something that are easily breed and easy to replace . but i think i will also find the bombs rather expenseve. unless ... have to look into a minion (Artificer ) that can make bombs
You could get a thrall or believer that can make undead, and give that thrall/believer the Destruction Retribution feat. Then when the undead die, they'll blow up... and the explosion will heal all the other undead. Then give all of your thralls/believers the Tomb-Tainted Soul feat (or have them be Necropolitans), and they'll be healed by the "bombs" too. Just keep them away from the rest of us... :D
Also: Black Sand can be used to heal undead "for free" out of combat. You can make Black Sand with a 2nd level cleric spell, and once you have a bit of Black Sand, you can use it to make more by killing people with it. Black Sand is a magical object/location in Sandstorm.
But if you go with this stuff, you probably won't get along too well with the good people in the party. :devil
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CN i think i will make the Bonzi chargers all goblins (they are like what 1 cp for 24 or something like that?) or something that are easily breed and easy to replace . but i think i will also find the bombs rather expenseve. unless ... have to look into a minion (Artificer ) that can make bombs
ooh, make all the goblins take 2 levels of ronin. Paint them red too (makes them go faster)
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Evil parties tend to implode, was the main reason I didn't want to be evil. Also, Azurins generally have fluff text to make them an "extreme" alignment (ie LG CG LE CE), where Incarnates have to have some neutral component (LN CN NG NE), so the adaptation removes any incompatibility, too.
As for buffing, I'm picking Lucky Dice specifically for +1 / +1 luck to all allies w/in 30'. There was something else, too, I was thinking about, but ran out of room... I know its not at the Bard level, but still it helps.
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Evil parties tend to implode, was the main reason I didn't want to be evil.
Meh. It depends on how maturely alignment is RPed, and if they have reasons to work together. There is no reason a LE party shouldn't work together just as well as a LG party if they have some common goal(s) holding them together. In fact, there is no reason a LE character shouldn't be able to get along well with most parties. The main exception would be paladins, who are pretty much shoehorned into being RPed with a "cartoonish" interpretation of alignment that requires them to refuse to work with anyone evil.
Now... I don't really see how Flay's paladin of freedom can work with my LE kobold, without some liberal DM interpretation/houseruling on his code of conduct. a paladin of freedom will never knowingly associate with evil characters (except on some sort of undercover mission)
So I guess I will change to LN, unless there is some workaround.
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I just don't want to deal w/ it. Anyways, its not a big deal.
I see that Magic Item Compendium isn't on the auto-allowed list, so I'll ask if its OK. Was going to get some incarnum items.
Also, can I be a Silverborn Azurin (akin to Silverborn Human)?
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I just don't want to deal w/ it. Anyways, its not a big deal.
I see that Magic Item Compendium isn't on the auto-allowed list, so I'll ask if its OK. Was going to get some incarnum items.
Also, can I be a Silverborn Azurin (akin to Silverborn Human)?
I'm pretty sure I asked about the MiC, and he said yes.
Yeah... I'll change my alignment to LN. There is no reason to be LE, except that I think it is funny to RP a stereotypical kobold...
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I got mine together. I guess I can't really afford the incarnum based items yet. le sigh.
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I got mine together. I guess I can't really afford the incarnum based items yet. le sigh.
How much are they? I know where you might be able to get them for 75% normal value... minus a small "finder's fee". :D
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lol incarnum focus items are 15k. Soulstone is 10k. The others are one-use and not interested in them.
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Hmmm...
Are you looking for the Dragonblood subtype? If so, I'll gladly convert the Azurin;
Silverbrow Azurin get the following based off of normal humans:
Dragonblood Subtype, Incarnum Pool (The amount Azurin have. replaces skill points.), Detect Incarnum 1/day.
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No bonus feat? That one's important... I'll skip it.
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Actually, I was thinking of making a different bard-charrie since I just don't honestly want to play my namesake. :P I'll probably still use a sunblade, but I'll be THFing instead of TWFing, and now that you mention it, I suppose I'll ridonculously boost up my bardic music/inspire courage stuff. I'ma buff the shit out of you bitches! Back in a bit.
So, is Words of Creation out? I'd probably go with that and doomspeak and try and boost up my music abilities like hell. I mean, psh, I wanna rock and roll all night, you know? That's right, rock n' roll bard.
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Dragonfire Inspiration-style?
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I could make all of YOU into my pyrotechnics!
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A dragonfire inspiration bard and a thrallherd? :twitch Hundreds of mooks doing 10dX damage. Might I suggest Heartfire fanner on that bard build, because bardic music for bonus feats is also awesome.
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The skill reqs mean I can't do heartfire until 8th level, iirc. But hells yeah, it'll be in there. Does it promote your inspire courage?
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The skill reqs mean I can't do heartfire until 8th level, iirc. But hells yeah, it'll be in there. Does it promote your inspire courage?
Heartfire fanner stacks with bard levels for determining all bardic music effects.
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A dragonfire inspiration bard and a thrallherd? :twitch Hundreds of mooks doing 10dX damage. Might I suggest Heartfire fanner on that bard build, because bardic music for bonus feats is also awesome.
Huh, and I thought I was doing something useful...
Can we switch those L1 Warblades w/ L1 Warlocks?
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No bonus feat? That one's important... I'll skip it.
Oh, I meant that those effects were on top of the normal human benefits.
Don't take too long, Flay, we're inches away from starting.
And I see no problem with WoC, as long as you're good.
But if you're not...
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A dragonfire inspiration bard and a thrallherd? :twitch Hundreds of mooks doing 10dX damage. Might I suggest Heartfire fanner on that bard build, because bardic music for bonus feats is also awesome.
Huh, and I thought I was doing something useful...
Can we switch those L1 Warblades w/ L1 Warlocks?
I'd suggest archers of some kind. Does IC work on a Warlock's EB? With the archers, we can throw a Flame Arrow down on a quiver, and they all draw 1 arrow each out of it. :D
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i realize we're almost starting, and if it takes too long to make (I'll have it done by tomorrow), and if you approve the class, Amechra, I'd like to make a pathfinder monk goliath with the zen archer variant. If you don't have the relevant text, I can pm it to you.
If not, I'll be perfectly fine with my current character.
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If you don't have the relevant text, I can pm it to you.
Fair Use FTW.
I'd suggest archers of some kind. Does IC work on a Warlock's EB? With the archers, we can throw a Flame Arrow down on a quiver, and they all draw 1 arrow each out of it. :D
Raw no, It says weapons. but in the interest of not ruining monks and fitting the fluff text, I think "attacks" is more RAI.
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Praef, it looks OK to me...
You do realize... never mind.
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If you guys have any spells you'd like me to have in my spellbook (http://brilliantgameologists.com/boards/index.php?topic=346.msg239528#msg239528) that isn't already there, let me know. I'll see if I can get it for free from a domain. Alternatively, I take scroll donations. :D
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Greater Mighty Wollop / Magic Weapon?
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Greater Mighty Wollop / Magic Weapon?
Yeah, I had those at first, but at this level the 1st level ones get you as much of a bonus. They don't last as long, though...
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Praef, it looks OK to me...
You do realize... never mind.
Actually, I do. I'll stick with the warforged because it looks like he'll survive a lot longer, but I'll keep this in mind for a backup character.
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Could you get some healing into your spells Phaedrus? I don't like being the only healer for a party of 9. Sorta gimps my spell selection.
You probably also want to prepare Arcane mark once in a while, since you cannot put new spells into a spellshard without it. Oh, and you simply need secret page and CL7 to craft it.
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Could you get some healing into your spells Phaedrus? I don't like being the only healer for a party of 9. Sorta gimps my spell selection.
You probably also want to prepare Arcane mark once in a while, since you cannot put new spells into a spellshard without it. Oh, and you simply need secret page and CL7 to craft it.
Thanks. I'm fine with putting healing in there if Amechra is. I think RAW it is legal to get it from the Catalogues of Enlightenment. I think as long as I provide something (like Secret Page), I can claim to be the creator and pay the XP for an item, right?
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Sure, healing is fine by me.
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ok so when the campain starts it will be called what ?
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I was going to call it Mapping Drunk, but since so many people like Brave Adventurers...
It's going to be Brave Adventurers: Mapping Drunk. :D
Also, keep in mind that you guys probably won't be coming from the same plane of existence.
Just an FYI.
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Multiplanar or multicosmological?
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Multicosmological.
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Wish I'd known that earlier, I have a few ideas for a multicosmological campaign... :plotting
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If so, Radmelon, feel free to add Guild of the Drunken Cartographer to it. I would also be interested in playing.
Hear that, everyone? Dibs!
Please be a PbP, please...
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If so, Radmelon, feel free to add Guild of the Drunken Cartographer to it. I would also be interested in playing.
Hear that, everyone? Dibs!
Please be a PbP, please...
If he gets I up it will be PbP (I know that Radmelon hates Dislikes IRL), but perhaps It would be a good idea to wait until the game is actually ready before calling dibs.
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It's mostly just character ideas, but my creative ideas are starting to flow. I have a d20 future campaign idea that's higher on the to-do list though... Here's a hint: Lambda
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When is this going to be starting exactly? Seems to be taking quite awhile.
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Is everyone done with their characters?
Because if they are, I'm ready to start in about 4 days.
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Why so long, this thread has been going on for about two weeks so far?
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My dumb question for the Day : multicosmological ?
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My dumb question for the Day : multicosmological ?
Any setting, pre-published or homebrew, can be used. Not limited to just Eberron, or just forgotten realms. (subject to rule 0.)
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In some cases, it nvolves the characters meeting despite the planar boundaries involved. for example, the Jester's Realm (http://brilliantgameologists.com/boards/index.php?board=126.0)
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I think I'm done cherry-picking domain spells. ;) I got Delay Death as a level 3, so we might not need those scrolls of Revivify and Revenance.
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I think I'm done cherry-picking domain spells. ;) I got Delay Death as a level 3, so we might not need those scrolls of Revivify and Revenance.
Well on next level I can get that druid equavilent of Revivify, so we only need Revenance, or Delay Death.
As long as nobody minds re-awakening as bugbears and whatever.
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Last Breath... yeah, that would work for my character, I think, assuming you don't gain the racial hit dice of the new form, and I'd get to keep the aging bonuses on my mental stats. It would be amusing, too. :D My character isn't that dependent on being a dragonwrought kobold. Mostly I picked it for the mental stat boosts and fun flavor. I guess dragonwrought would become a useless feat, though.
Reincarnate says you keep your original hit points, BAB, and base save bonuses, so presumably you don't get the RHD. So some of those forms would actually be pretty nice. The only time I've ever actually seen Reincarnate used was for my human ranger in 2nd edition... and the DM rolled Human on the chart. :lol
Edit: Updated and expanded my background (http://brilliantgameologists.com/boards/index.php?topic=346.msg239528#msg239528) quite a bit. I guess he'll be from Eberron, but it doesn't really matter much.
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Actually as a DM once I had a forest based campaign where the players were helping out a local druid. He was nice and fine.
However two of the players gets into an argument and mr Dark elf player kills Mr. Dwarf player, as this was one of my first times DM'ing I didn't know what to do, but felt it should be a decent response by Mr. Druid to punish the character who killed another guy.
Since the druid was low level, he did not have that many spells, but he did have a few Centaur Friends to hunt the dark elf. And he did have reincarnate for Mr. Dwarf.
I roll for Mr. Dwarf, and I get Half-Elf.
Mr. Dwarf had a background brother who was an NPC hanging with them, who also got killed by that dark elf. So I roll for reincarnating him, and Poof, I roll DM's Discretion, and just decided he turned into a squirrel.
So now we had a half-elf who was really a dwarf, with a brother who was a squirrel, that was also really a dwarf.
I've wanted to use Reincarnate as a player character ever after.
Heck, I even wanted to base a druid cult off last breath where they once each year kill eachother till they come back as bugbears. Just for the lulz, and the idea that those stats are better than others.
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Why so long, this thread has been going on for about two weeks so far?
Maybe because he has to be drunk to draw the map, and he has to work this week???
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Unfortunately I realized that I'd overlooked one of the Unseen Seer's prereqs (8 ranks in Spot), which made me rethink the build entirely. I think I'm going to go with a human paragon entry instead of kobold. I'm working on the new version here (http://brilliantgameologists.com/boards/index.php?topic=346.msg239522#msg239522). I probably won't be able to perform the job of the main trapfinder (at least all the time), but I can disable them. I can also use the kobold domain ability via Planar Touchstone to find them, or cast Find Traps (assuming that's on a domain list), if I need to take on that role temporarily. With this version, I have an open feat which I'm debating what to do with, and I probably won't be taking Spontaneous Divination at all (I'm only going to have two actual wizard levels).
Mind if I use Alter Self to turn into a skulk from the Fiend Folio when I want to sneak around? What about an Avarial for flight?
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By the way, on a multi-dimensional plane, can I use the Survival spell to discern not only north, but also other directions? I need to discern one less direction than there are dimensions, so in a 5 dimensional system, I'd have to be able to discern 4 directions to get a decent feel for where I'm heading.
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Unfortunately I realized that I'd overlooked one of the Unseen Seer's prereqs (8 ranks in Spot), which made me rethink the build entirely. I think I'm going to go with a human paragon entry instead of kobold. I'm working on the new version here (http://brilliantgameologists.com/boards/index.php?topic=346.msg239522#msg239522). I probably won't be able to perform the job of the main trapfinder (at least all the time), but I can disable them. I can also use the kobold domain ability via Planar Touchstone to find them, or cast Find Traps (assuming that's on a domain list), if I need to take on that role temporarily. With this version, I have an open feat which I'm debating what to do with, and I won't be taking Spontaneous Divination at all (I'm only going to have one actual wizard level).
Mind if I use Alter Self to turn into a skulk from the Fiend Folio when I want to sneak around? What about an Avarial for flight?
Ssejvaex can find traps :D
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Ssejvaex can find traps :D
I'm thinking seriously about saying screw all this skills and Sneak Attack stuff, and just going for something that has full spellcasting and both Uncanny Forethought and Versatile Spellcaster like Wiz 5/Incantatrix 1. That way in two levels, I can persist the crap out of everyone's spells AND I can cast nearly any spell known to GOD and man. I'll let you (and the other guys) handle the skills. In a party that already has all the bases covered except arcanist, I think I should probably just focus on being the best damned arcanist I can be, not trying to be some kind of "multi-threat"...
On the other hand, all of those skills from Human Paragon are so tasty... as is the bonus feat (but I basically used the extra feat for Able Learner...)
Thoughts?
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well there is always more room for ranged damage dealing mages or the save or die type . but it is your call what you do with your mage
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Since we have a small army as well as every basic thing covered, I've decided to just go with something fun. No need to be anything other than what you'd like; I've dropped the bard idea since, if I really wanted to buff, I could go the persist route. Bard is kinda meh for that, especially at only level 6.
My suggestion? Unless you really wanna go high-power, then go for fun. How high powered do we really want this game to be?
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I'm for ultra low-powered games, myself. Like 15 point buy, core only, no polymorph line or Wildshape. But thats just how stupid I am.
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I say go for the fun for if the game is not fun why play ? desides I am playing around with a two classes i am learning as I go so don't expect great min / max gameing out of me.
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Aye play what you want.
Note: Ssejvaex can find but not disarm traps.
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I'm pretty sure Ark'll be able to ...disarm those traps. With his face.
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OK... one last pair of questions, and then I'm done.
1) Can I use Uncanny Forethought to qualify for Versatile Spellcaster? It certainly lets me spontaneously cast spells, just not unlimited numbers of them.
2) Can I buy Iron Will? (Otyugh Hole)
If I can do that, I'll go Human Paragon 3/Wiz2/Incantatrix 1, and start with Versatile Spellcaster. I'll either leave Unseen Seer till later, or just ditch it entirely. I can kind of have my cake and eat it too, this way.
I'd like my character's new background to include him being the uncle of someone famous (but from a world distant from the one we'll be starting in). Would Elminster be too ridiculous? :D
And Mixter, what metamagics do you think I should pick up? Or which would you like applied to your spells? Next level, I can apply them to an ally's spells for "free", if I have them.
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...or we could go that way...
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...or we could go that way...
:lol I've been planning something not too far off from this from the beginning, and Mixter is playing a druid with a fleshraker and venomfire. So... yeah... we've been headed down that road for a while now. :D
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...or we could go that way...
:lol I've been planning something not too far off from this from the beginning, and Mixter is playing a druid with a fleshraker and venomfire. So... yeah... we've been headed down that road for a while now. :D
And greenbound summoning, don't forget greenbound summoning.
If you can extend my spells that would be fine. I don't need much other Metamagic on my spells, perhaps Empower the odd Venomfire would also be decent.
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Sweet bejezus. I think my Incarnate is going to look pathetic.
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For the first time in world history, Flay will be bouncing from the game on the grounds that he honestly is too busy! Also, you guys have ranged, melee, arcane, and divine covered, as well as a small army if I'm not mistaken. Thus, I don't really feel guilty about it at all.
[spoiler]Also, wasn't Elminster toting Fighter levels? An incantatrix shouldn't have a hard time outshining the man.... even though you don't have spellfire. :P[/spoiler]
Good gaming all! Sorry I can't join you, perhaps another time. :D
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That's too bad Flay, but I understand. I probably shouldn't be joining another game, either. :P
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Phaedrus...
It all looks OK, so it should be fine.
1) Aren't you powerful enough?
2) It's for Reserves of Strength, isn't it?
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Phaedrus...
It all looks OK, so it should be fine.
Great!
1) Aren't you powerful enough?
Yeah, I think I'm good for now. :D
2) It's for Reserves of Strength, isn't it?
Nah, I hadn't even thought of using that. I'm quite content with my character now. He should be insanely versatile, but not pulling off anything that's too overpowered individually. I'm not going for Sudden Maximized Miracles or anything. :D
Although I might pull off the occasional Evard's Black Tentacles via Versatile Spellcaster, since I did go ahead and pay to learn that. :D I also went ahead and paid to learn Contingency, since I picked up Evocation as a 3rd prohibited school with my first level of Incantatrix. IIRC, Incantatrixes get to keep spells they've already learned in their new prohibited school.
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OK, it all looks good.
I'm going to get the subforum set up by the end of the weekend, alright?
I.e., if you, like Flay, just don't have the time, please say so now.
(Hope I have the time...)
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Ah crap. I will have to delay Incantatrix (that's what the Iron Will was for), as it requires 3rd level spells. Guess I'll take that level of Unseen Seer after all...
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I'm thinking about switching to a core-only Rogue. Just for kicks.
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What were you playing as again jwm?
I'm sorry, it's just that we have a lot of people, but sure, play a core only rogue.
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I'll be leaving at the beginning of october. I don't know the pacing of these games, so if that isn't enough time, I'll bow out now.
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What were you playing as again jwm?
I'm sorry, it's just that we have a lot of people, but sure, play a core only rogue.
I was playing an Incarnate (MoI). I'm just kidding about the Rogue thing.
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I'll be leaving at the beginning of october. I don't know the pacing of these games, so if that isn't enough time, I'll bow out now.
Leaving for how long? Permanently? You joining a branch of the military or something? PbP games are very, very slow in general.
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For a month, maybe two.
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Don't worry, Praef, we can put you on desk duty. :D
In all seriousness, you could always get someone to play for you.
Will you not have any computer access at all?
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Most likely not enough to legitimately play. maybe once a week or so if I can find an internet cafe.
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If the campaign won't be starting for a week or so can I change my character to cat burglar v3? (http://brilliantgameologists.com/boards/index.php?topic=3107.260)
Y/N?
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I'm getting the subforum set up sometime within the next few days; I'm feeling a little under the weather, but it'll start in about 4-5 days.
What are the changes?
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Waiting for Sub forms ... well when it is up it is up
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The class has the same basic fluff, but less roguelike and with more focus on the transformations.
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When you set up a sub forum (if you have not already done so) could you post a link in this thread?
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Yes.
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Is that/can I have the answer to my question?
[spoiler]For reference the question was "Can I/Should I change to Cat Burglar V3?
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Sure, do it.
(This should be entertaining...)
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thx, should be done by this afternoon.
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You know... after looking over them again... I really like the kobold version better... I'm going to go with that (http://brilliantgameologists.com/boards/index.php?topic=346.msg318443#msg318443), even though it probably isn't quite as strong overall. I also like the backstory a lot more for it.
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Alright, as long as your happy.
Starting up soon.
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Done. (http://www.myth-weavers.com/sheetview.php?sheetid=238401)
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YEEEEHAAAWW! The forum's up! (http://brilliantgameologists.com/boards/index.php?board=141.0)