Earth:
Earth Blast:
[spoiler]Fine.[/spoiler]
Move Earth:
[spoiler]For the damage from dropping stuff, it should instead follow the DMG rules for a falling object. This prevents confusion and simplifies the seed. Also, it avoids brokenness like the Hulking Hurler, though this is admittedly much harder to break.[/spoiler]
Shape Earth:
[spoiler]fine I think, just like water.[/spoiler]
Dirt Spray:
[spoiler]seems...weak. The augment, that is. Increase the frequency (maybe +1 round/+5 DC?) and it should get better, but I don't see this as a very versatile seed. How about adding it with a cloud effect? Also, with the duration increase, increase the base DC by 5. Blind at level 1 is pretty powerful.[/spoiler]
Earth Wall:
[spoiler]I'd change the wording so that it says that you can create 10' square worth of wall, but it need not be together. As in, they must all be touching, but you have four 5' squares to deal with, arranged how you like as long as they are all touching. The augment will then be +1 square for +1 DC. And on the immediate action one: have it go away after foiling the attack. Otherwise it's quite powerful for little cost.[/spoiler]
Armor:
[spoiler]I wouldn't cap the NA increase, but increase the amount by which it increases. Per 4 levels. Caps at 20 with the same +9, but will continue into epic.
Energy augment: either have it be all, or increase the amount and allow all to be taken at once. I suggest the resist all for 1/1.
The DR should be fine then. That's a max of DR....20 canon?[/spoiler]
Dust Cloud:
[spoiler]I think Dust Spray should be added here. It's not versatile enough on its own.
Reference
Fog Cloud with a possible
Solid Fog augment. Also, those augments need to cost a lot less....+5' wide for +4 DC, +5' high for +2 DC.[/spoiler]
Tectonic:
[spoiler]Lower the DC augments! Affect an additional square for +1 DC, lower by 5' more for +6 DC.[/spoiler]
Headcracker:
[spoiler]First off, plants have lots of earth in them.
Have it be exceed here. You don't have to decide how much you want to affect before hand. Also, the damage may be a bit much. +1d6/4 will get you +7d6. At /3 it's +10d6. Before the first d6, that is.[/spoiler]
Quake:
[spoiler]Fine. I like it too.[/spoiler]
Spike:
[spoiler]Some of the wording is confusing, and some is unnecessary. Also, the augments cost way too much. I'll try to go more into it tomorrow.[/spoiler]
Have fun. I'm tired. I'll have some more tomorrow hopefully.