Brilliant Gameologists Forum

The Thinktank => Min/Max It! => : AleksanderTheGreat May 17, 2011, 07:11:33 AM

: Ask a Simple Question 25: Welcome to DIE!
: AleksanderTheGreat May 17, 2011, 07:11:33 AM
Question: Does a Swordsage who uses his Dual Boost ability to activate Raging Mongoose AND Dancing Mongoose get additional attacks from both maneuvers or just the higher value?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Esgath May 17, 2011, 07:28:23 AM
From the old thread:
Q 312: When a specialist or focused-specialist wizard enters a prestige class, which progresses spells known/spells per day, do you get the progression of a normal wizard or those of the specialised variant?
Specialised. Master Specialist requires being Specialist Wizard and Red Wizard encourages it. It would be stupid if they would require it and then not progress it.
Yes i know it would be stupid for some PrC, but is it RAW? Wouldn't the specialised variant have to be a separate class for this ruling to work?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Littha May 17, 2011, 08:37:27 AM
From the old thread:
Q 312: When a specialist or focused-specialist wizard enters a prestige class, which progresses spells known/spells per day, do you get the progression of a normal wizard or those of the specialised variant?
Specialised. Master Specialist requires being Specialist Wizard and Red Wizard encourages it. It would be stupid if they would require it and then not progress it.
Yes i know it would be stupid for some PrC, but is it RAW? Wouldn't the specialised variant have to be a separate class for this ruling to work?

No because prestige classes advance your base spellcasting, which is specialist. Same with most alternate class features if it ever actually comes up.
: Re: Ask a Simple Question 25: Welcome to DIE!
: rasmuswagner May 17, 2011, 09:15:32 AM
Q 312: When a specialist or focused-specialist wizard enters a prestige class, which progresses spells known/spells per day, do you get the progression of a normal wizard or those of the specialised variant?
Specialist and focused specialist wizards use the same progression table as a regular wizard. That table is progressed by PrCs. That progression is then modified by the Specialist/FS feature.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken May 17, 2011, 11:14:32 AM
Q???: How many Wizards would a Fighter chuck if a Fighter could chuck Wizards?
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: wotmaniac May 17, 2011, 11:25:55 AM
Q???: How many Wizards would a Fighter chuck if a Fighter could chuck Wizards?
A3
A fighter would chuck all the wizards, IF a fighter could chuck wizards.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 17, 2011, 11:31:56 AM
Hulking Hurler?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Esgath May 17, 2011, 12:57:52 PM
No, tomatoes.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 17, 2011, 03:17:07 PM
From previous thread

Q What spells or cheap magic items are there that enable you to move over rough terrain at full movement?

Q Is there a way for a wizard to learn Modify Memory, or cast a variant of it, himself?

Q Is there a 3.X version of the 2e Chameleon Men?
: Re: Ask a Simple Question 25: Welcome to DIE!
: AleksanderTheGreat May 17, 2011, 04:05:25 PM
Q Is there a way for a wizard to learn Modify Memory, or cast a variant of it, himself?
Programed Amnesia (Spell Compendium)?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kremti May 17, 2011, 04:08:51 PM
From previous thread

Q Is there a way for a wizard to learn Modify Memory, or cast a variant of it, himself?
ANot sure what the number is...
A couple of methods came to my mind
If you don't mind spending class levels, Enchanter -> Master Enchanter with Expanded Spellbook (Assuming your DM will let you pick non-Wiz/Sor spells with this...)
Taking Prestige Bard levels

-K
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 17, 2011, 04:12:59 PM
Q Is there a way for a wizard to learn Modify Memory, or cast a variant of it, himself?
Programed Amnesia (Spell Compendium)?
Yikes that's high level. Anything earlier than that?

ANot sure what the number is...
A couple of methods came to my mind
If you don't mind spending class levels, Enchanter -> Master Enchanter with Expanded Spellbook (Assuming your DM will let you pick non-Wiz/Sor spells with this...)
Taking Prestige Bard levels
He likely won't, no, and there is no prestige bard because we have a base class bard, so therefore no prestige of base classes can exist.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kremti May 17, 2011, 05:55:15 PM
Q Is there a way for a wizard to learn Modify Memory, or cast a variant of it, himself?
Programed Amnesia (Spell Compendium)?
Yikes that's high level. Anything earlier than that?

I take it Limited Wish won't do either?

-K
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan May 17, 2011, 05:56:27 PM
Q Is there a way for a wizard to learn Modify Memory, or cast a variant of it, himself?
Programed Amnesia (Spell Compendium)?
Yikes that's high level. Anything earlier than that?

ANot sure what the number is...
A couple of methods came to my mind
If you don't mind spending class levels, Enchanter -> Master Enchanter with Expanded Spellbook (Assuming your DM will let you pick non-Wiz/Sor spells with this...)
Taking Prestige Bard levels
He likely won't, no, and there is no prestige bard because we have a base class bard, so therefore no prestige of base classes can exist.

Changeling Recaster could learn it.
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: Hazren May 17, 2011, 06:48:43 PM
Q 4: I'm looking for another way to gain skill "ranks" like given in The Codex Anathema (lords of maddness magic item). Any ideas besides the primary contact feat?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 17, 2011, 06:52:03 PM
Q Is there a way for a wizard to learn Modify Memory, or cast a variant of it, himself?
Programed Amnesia (Spell Compendium)?
Yikes that's high level. Anything earlier than that?

ANot sure what the number is...
A couple of methods came to my mind
If you don't mind spending class levels, Enchanter -> Master Enchanter with Expanded Spellbook (Assuming your DM will let you pick non-Wiz/Sor spells with this...)
Taking Prestige Bard levels
He likely won't, no, and there is no prestige bard because we have a base class bard, so therefore no prestige of base classes can exist.

Changeling Recaster could learn it.
That might work. He just has to look human. Doesn't mean he is.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar May 17, 2011, 06:57:25 PM
Q5:  What is a good +1 or +2 LA template to stick onto a Couatl (http://www.d20srd.org/srd/monsters/couatl.htm)?  He's been advanced to Huge size and will be fighting as an arcane-gish.  Is phrenic my best bet?  I'd prefer something that beefs up his physical ability scores a bit more if possible.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Tshern May 17, 2011, 07:07:00 PM
Thank you for reintroducing the question numbers, Ithamar. It was getting annoying to follow this thread and we are only a few posts in...
: Re: Ask a Simple Question 25: Welcome to DIE!
: Emo_Duck May 17, 2011, 07:09:40 PM
Q6: When using the famous Skin of Proteus, how many HD worth of creature can you transform into? The SRD (http://www.d20srd.org/srd/psionic/items/universalItems.htm) says the item is ML 7, so is that the ML used to cap the power?
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: Tshern May 17, 2011, 07:10:21 PM
A7: Yes, that manifester level is used.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 17, 2011, 08:35:07 PM
A5 Lolth-touched? or do you want it to remain LG? Mineral Warrior?
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: Ithamar May 17, 2011, 08:48:11 PM
A5 Lolth-touched? or do you want it to remain LG? Mineral Warrior?
I had considered Lolth-Touched, but wasn't sure if the alignment shift made sense.  Mineral Warrior's mental stat penalties made that rather unattractive.
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: Bard May 17, 2011, 09:13:26 PM
A6: Just to add: If you craft it and you're higher level you can create a better version for it anyway.

Q7: Is there a way (items possibly) to give specific weapon enhancements (something like Shattermantle, or Souldrinking, or Keen, etc) to unarmed attacks? what about natural weapons? 
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar May 17, 2011, 09:16:39 PM
A7: Necklace of Natural Attacks from Savage Species lets you do precisely that.
: Re: Ask a Simple Question 25: Welcome to DIE!
: JaronK May 17, 2011, 09:17:48 PM
Q7: Is there a way (items possibly) to give specific weapon enhancements (something like Shattermantle, or Souldrinking, or Keen, etc) to unarmed attacks? what about natural weapons? 

Kensai can do this, from Complete Warrior.  Note if you want Keen you'd need Versatile Unarmed Strike so your attacks can be slashing.

JaronK
: Re: Ask a Simple Question 25: Welcome to DIE!
: Tshern May 17, 2011, 09:30:14 PM
Q7: Is there a way (items possibly) to give specific weapon enhancements (something like Shattermantle, or Souldrinking, or Keen, etc) to unarmed attacks? what about natural weapons? 

Kensai can do this, from Complete Warrior.  Note if you want Keen you'd need Versatile Unarmed Strike so your attacks can be slashing.

JaronK
There is an enchantment for bludgeoning weapons as well, isn't there?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Demelain May 17, 2011, 09:45:57 PM
Q8
What Base Classes/Prestige Classes/Spells/Items allow you to channel a spell through your weapon? Being able to do so at range and as part of a full attack is a plus.
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: Bauglir May 17, 2011, 10:06:13 PM
Q7: Is there a way (items possibly) to give specific weapon enhancements (something like Shattermantle, or Souldrinking, or Keen, etc) to unarmed attacks? what about natural weapons? 

Kensai can do this, from Complete Warrior.  Note if you want Keen you'd need Versatile Unarmed Strike so your attacks can be slashing.

JaronK
There is an enchantment for bludgeoning weapons as well, isn't there?
QUnnumbered
Impact, MIC 37.
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: zook1shoe May 17, 2011, 10:09:33 PM
Q9 what kind of action is an Incantatrix's snatch spell ability?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Tshern May 17, 2011, 10:20:48 PM
Q7: Is there a way (items possibly) to give specific weapon enhancements (something like Shattermantle, or Souldrinking, or Keen, etc) to unarmed attacks? what about natural weapons? 

Kensai can do this, from Complete Warrior.  Note if you want Keen you'd need Versatile Unarmed Strike so your attacks can be slashing.

JaronK
There is an enchantment for bludgeoning weapons as well, isn't there?
QUnnumbered
Impact, MIC 37.
It was more of an addition rather than a question. I apologise for the confusing wording.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bauglir May 18, 2011, 12:43:53 AM
Q10

How the fuck does the game define off hand, if ever?

Q11

More importantly, how are your number and type of attacks determined? Is it based on the weapon(s) you wield, or purely your BAB? Basically, what I'm asking is, if your BAB is +16 and you have a longsword, a dagger, armor spikes, and Improved Unarmed Strike, can you attack with a Longsword at +16, Dagger at +11, Armor Spikes at +6, and Unarmed Strike at +1?

Q12
If so, and you have a set number of attacks per round based on BAB and you can fill them however you like with your available weapons, what's to stop you from taking the whole TWF chain for some reason and holding a random dagger in one hand (to satisfy the "if you hold a second weapon in your off hand" line in the feat) and then using a longsword for all your attacks, changing your choice of "off hand" as necessary to make it legal?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 18, 2011, 12:57:49 AM
A10 offhand attacks in effect are you secondary attacks, similar to natural weapons.

A11 it depends on which TWF feats you have. W/o them you take 3 attacks with the primary and one attack with the rest each. But remember there are penalties w/o the TWF feats.

Getting the Improved? TWF gives 3 longsword and 2 each of the offhand weapons (unarmed, armor spikes, dagger).

A12 not that I remember, see above for attack routines.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bauglir May 18, 2011, 01:19:49 AM
A10 offhand attacks in effect are you secondary attacks, similar to natural weapons.

A11 it depends on which TWF feats you have. W/o them you take 3 attacks with the primary and one attack with the rest each. But remember there are penalties w/o the TWF feats.

Getting the Improved? TWF gives 3 longsword and 2 each of the offhand weapons (unarmed, armor spikes, dagger).

A12 not that I remember, see above for attack routines.

No, no. I mean, how does it define which attack is an offhand attack? I know how what to do once that's determined, but do you just arbitrarily assign it or what? When can you change the choice, if ever?

TWF is irrelevant to 11; not two-weapon fighting here, just if you're carrying those weapons, can you intersperse your attack routine with different types of attack? A Monk certainly can with special monk weapons and a flurry, but is this a general rule?

Q13

Should I just start a new thread?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Talore May 18, 2011, 01:21:20 AM
A10 offhand attacks in effect are you secondary attacks, similar to natural weapons.

A11 it depends on which TWF feats you have. W/o them you take 3 attacks with the primary and one attack with the rest each. But remember there are penalties w/o the TWF feats.

Getting the Improved? TWF gives 3 longsword and 2 each of the offhand weapons (unarmed, armor spikes, dagger).

A12 not that I remember, see above for attack routines.

No, no. I mean, how does it define which attack is an offhand attack? I know how what to do once that's determined, but do you just arbitrarily assign it or what? When can you change the choice, if ever?

TWF is irrelevant to 11; not two-weapon fighting here, just if you're carrying those weapons, can you intersperse your attack routine with different types of attack? A Monk certainly can with special monk weapons and a flurry, but is this a general rule?

Q13

Should I just start a new thread?

New thread sounds good,  I have questions too.
: Re: Ask a Simple Question 25: Welcome to DIE!
: AleksanderTheGreat May 18, 2011, 04:25:17 AM
Then why don't you post them here, Talore?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Littha May 18, 2011, 05:51:02 AM
A10 offhand attacks in effect are you secondary attacks, similar to natural weapons.

A11 it depends on which TWF feats you have. W/o them you take 3 attacks with the primary and one attack with the rest each. But remember there are penalties w/o the TWF feats.

Getting the Improved? TWF gives 3 longsword and 2 each of the offhand weapons (unarmed, armor spikes, dagger).

A12 not that I remember, see above for attack routines.

No, no. I mean, how does it define which attack is an offhand attack? I know how what to do once that's determined, but do you just arbitrarily assign it or what? When can you change the choice, if ever?

TWF is irrelevant to 11; not two-weapon fighting here, just if you're carrying those weapons, can you intersperse your attack routine with different types of attack? A Monk certainly can with special monk weapons and a flurry, but is this a general rule?

Q13

Should I just start a new thread?

As far as i know you could go Sword/Dagger/Spikes without penalty but going sword/dagger/spikes/dagger would start accruing TWF penalties. (provided you have the BAB to make 3 attacks of course.)
: Re: Ask a Simple Question 25: Welcome to DIE!
: ILM May 18, 2011, 06:57:05 AM
Q14: What ways are there for melee characters to deliver their attacks as melee touch attacks? UMD'ing a wand of Wraithstrike is one, Impaling weapon (piercing only) is another; any others?
: Re: Ask a Simple Question 25: Welcome to DIE!
: JaronK May 18, 2011, 08:39:39 AM
Q14: What ways are there for melee characters to deliver their attacks as melee touch attacks? UMD'ing a wand of Wraithstrike is one, Impaling weapon (piercing only) is another; any others?

Emerald Razor, a Diamond Mind maneuver from ToB.

JaronK
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zaxter May 18, 2011, 12:56:47 PM
Q14: What ways are there for melee characters to deliver their attacks as melee touch attacks? UMD'ing a wand of Wraithstrike is one, Impaling weapon (piercing only) is another; any others?
There's also Deep Impact, from XPH
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar May 18, 2011, 01:22:53 PM
Heartseeking Amulet from MIC lets you do a touch attack 3 times / day.  Pretty cheap too, as I recall.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hazren May 18, 2011, 01:33:58 PM
Q 4: I'm looking for another way to gain skill "ranks" like given in The Codex Anathema (lords of maddness magic item). Any ideas besides the primary contact feat?

Anyone??

Have I found the only two ways to do this?

Was there a feat or something named "wise beyond your years" that would let you exceed the normal +3 ranks per level? I've searched for it and only found one vague mention of it but not the source of it or much detail.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hitoshura May 18, 2011, 02:39:25 PM
Q.15. How will Enduring Breath, Entangling Exhalation, Clinging and Lingering Breath work when mixed together?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Talore May 18, 2011, 02:48:43 PM
Q16: Does the Unarmed Swordsage variant not gain Improved Unarmed Strike at level 1? It seems really stupid to be able to hit as hard as a monk, but you can only do nonlethal and it provokes an AoO. Is it just a DM's call?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Arz May 18, 2011, 02:53:08 PM
Q 4: I'm looking for another way to gain skill "ranks" like given in The Codex Anathema (lords of maddness magic item). Any ideas besides the primary contact feat?

Anyone??

Have I found the only two ways to do this?

Was there a feat or something named "wise beyond your years" that would let you exceed the normal +3 ranks per level? I've searched for it and only found one vague mention of it but not the source of it or much detail.

A 4: Also when a yakfolk does his not quite a magic jar he gains the skill ranks of the bod he is wearing. Illithid eaters may be able to pull something similar. And then there is wish.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Garryl May 18, 2011, 03:10:26 PM
Q16: Does the Unarmed Swordsage variant not gain Improved Unarmed Strike at level 1? It seems really stupid to be able to hit as hard as a monk, but you can only do nonlethal and it provokes an AoO. Is it just a DM's call?

A 16: Unarmed Swordsages gain the unarmed strike ability of a Monk. The unarmed strike ability include Improved Unarmed Strike as a bonus feat, in addition to the improved damage and ability to use any body part.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 18, 2011, 03:16:37 PM
A14 Spot the Weak Point skill trick
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: Hazren May 18, 2011, 04:46:24 PM
Q 4: I'm looking for another way to gain skill "ranks" like given in The Codex Anathema (lords of maddness magic item). Any ideas besides the primary contact feat?



Can anyone shed some light on the "wise beyond your years" or "skilled beyond your years" thing? It apparently raises the cap on ranks per level but like I said I can't find the source of it, only the mention of it after searching the boards here.
Anyone??

Have I found the only two ways to do this?

Was there a feat or something named "wise beyond your years" that would let you exceed the normal +3 ranks per level? I've searched for it and only found one vague mention of it but not the source of it or much detail.

A 4: Also when a yakfolk does his not quite a magic jar he gains the skill ranks of the bod he is wearing. Illithid eaters may be able to pull something similar. And then there is wish.

Thanks for that. I was hoping to find an item or feat but it looks like I'll have to consider a different race if I want to pull off what I'm considering.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 18, 2011, 04:47:12 PM
Bump

Q What spells or cheap magic items are there that enable you to move over rough terrain at full movement?

Q Is there a way for a wizard to learn Modify Memory, or cast a variant of it, himself?

Q Is there a 3.X version of the 2e Chameleon Men?

Q 17 What template gives creatures filth fever? Preferably not an undead template. I need it for a living creature.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Talore May 18, 2011, 05:04:39 PM
Bump

Q What spells or cheap magic items are there that enable you to move over rough terrain at full movement?

Q Is there a way for a wizard to learn Modify Memory, or cast a variant of it, himself?

Q Is there a 3.X version of the 2e Chameleon Men?

Q 17 What template gives creatures filth fever? Preferably not an undead template. I need it for a living creature.
A17: Wouldn't were-dire rat work?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 18, 2011, 06:06:52 PM
A17: Wouldn't were-dire rat work?
Looking for something much more low level, and not a lycanthrope. The creature flies.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita May 18, 2011, 06:45:06 PM
Q 4: I'm looking for another way to gain skill "ranks" like given in The Codex Anathema (lords of maddness magic item). Any ideas besides the primary contact feat?

Anyone??

Have I found the only two ways to do this?

Was there a feat or something named "wise beyond your years" that would let you exceed the normal +3 ranks per level? I've searched for it and only found one vague mention of it but not the source of it or much detail.
Two such feats come to mind. One is homebrew, designed for E6, and called Skill Beyond Your Years (http://www.myth-weavers.com/wiki/index.php/Homebrew:DnD3.5/Feats/Skill_Beyond_Your_Years). The other was... either Kingdoms of Kalamar or some Ravenloft book, I think, and did the same as Skill Beyond Your Years, but only for Int-based skills. I know of no such feats or items from WotC books.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Demelain May 18, 2011, 06:49:42 PM
Q18
When a spell specifies that it must be used in conjunction with a "harmful" spell (example: Glyph of Warding [Spell Glyph]), it is allowed to be used with the Inflict spells. Can it be used with Cure spells? They are harmful to undead, since they channel positive energy. If you can, if the ward is activated by anything other than undead, does it take effect (and thus heal the target), or do nothing since it isn't "harmful" to that target?
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: PlzBreakMyCampaign May 18, 2011, 08:22:55 PM
Q19: Is there any ECL1 playable race with the dragon type sans feats besides savage progressions? I know an LA+0 Dragon-typed 1 HD creature sounds too good to be true, but if anyone knows it would be someone here?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Tshern May 18, 2011, 08:26:44 PM
A19: Dragonwrought Kobold?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Saxony May 18, 2011, 08:28:28 PM
A19: Dragonwrought Kobold?
Damn, ninja'd. Source naturally is Races of the Dragon, page 100.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Fadier May 18, 2011, 11:39:54 PM
Q 20: Does the Master Thrower's Palm Throw skill trick (CW 58) make the two attacks at the same target or can they be different targets?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 19, 2011, 12:08:36 AM
Never says
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hitoshura May 19, 2011, 12:31:10 AM
Q.15. How will Enduring Breath, Entangling Exhalation, Clinging and Lingering Breath work when mixed together?

also...

Q21. Where/How can i prove to my DM that a single class can have multiple alternate class features? ._.

He got stuck with "With your DM’s permission, you can use any one of these variant classes in place of the standard class of the same name" and won't allow Spontaneous Divination and Focused Specialist, lame, pretty lame.
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: zook1shoe May 19, 2011, 01:44:51 AM
A21 just tell him that many of them only replace specific features, whereas the racial class ones are different by replacing actual levels.

Like the animal companion instead of a familiar for sorcerer/wizards, you could then replace the animal companion with an elemental. But you cannot take Half-Orc Druid levels, since you are not a druid
: Re: Ask a Simple Question 25: Welcome to DIE!
: JaronK May 19, 2011, 03:22:07 AM
Q21. Where/How can i prove to my DM that a single class can have multiple alternate class features? ._.

UA discusses this point.

JaronK
: Re: Ask a Simple Question 25: Welcome to DIE!
: Luckanan May 19, 2011, 03:23:31 AM
Q 22: Is there any way to improve gauntlet damage besides Greater Mighty Wallup?  (Going for a Pathfinder Artificer Iron Man type character.)
: Re: Ask a Simple Question 25: Welcome to DIE!
: X-Codes May 19, 2011, 03:30:08 AM
Q23: Where can I find the 3.5e stats for the Potion Belt?
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: Littha May 19, 2011, 04:40:06 AM
Q 22: Is there any way to improve gauntlet damage besides Greater Mighty Wallup?  (Going for a Pathfinder Artificer Iron Man type character.)

Depending on your reading, a monks unarmed strike damage...
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 19, 2011, 04:43:12 AM
Bump

Q What spells or cheap magic items are there that enable you to move over rough terrain at full movement?

Q Is there a way for a wizard to learn Modify Memory, or cast a variant of it, himself?

Q Is there a 3.X version of the 2e Chameleon Men?

Q 17 What template gives creatures filth fever? Preferably not an undead template. I need it for a living creature.[/quote]

Q 24 If a swordsage takes a discipline, like Shadow Hand or Setting Sun, does he get the proficiency for those weapons too (eg. sai, nunchaku, etc)? If so, where exactly does it say that? If it does, I'm sure I'm somehow skipping over it.
: Re: Ask a Simple Question 25: Welcome to DIE!
: JaronK May 19, 2011, 04:47:08 AM
Q 24 If a swordsage takes a discipline, like Shadow Hand or Setting Sun, does he get the proficiency for those weapons too (eg. sai, nunchaku, etc)? If so, where exactly does it say that? If it does, I'm sure I'm somehow skipping over it.

It doesn't say it because he doesn't get it.

JaronK
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 19, 2011, 04:49:00 AM
Q 24 If a swordsage takes a discipline, like Shadow Hand or Setting Sun, does he get the proficiency for those weapons too (eg. sai, nunchaku, etc)? If so, where exactly does it say that? If it does, I'm sure I'm somehow skipping over it.

It doesn't say it because he doesn't get it.
That's quite unfortunate, considering a lot of the signature weapons in the disciplines are exotic.
: Re: Ask a Simple Question 25: Welcome to DIE!
: X-Codes May 19, 2011, 05:00:08 AM
Q 24 If a swordsage takes a discipline, like Shadow Hand or Setting Sun, does he get the proficiency for those weapons too (eg. sai, nunchaku, etc)? If so, where exactly does it say that? If it does, I'm sure I'm somehow skipping over it.

It doesn't say it because he doesn't get it.
That's quite unfortunate, considering a lot of the signature weapons in the disciplines are exotic.
Not really.  Besides, the significance of those weapons is negligible, at best.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PlzBreakMyCampaign May 19, 2011, 01:56:51 PM
Ug I mean not dragonwrought kobolds or savage progression ambush drakes, chromatic, or metallic dragons. Dragonspawn are LA+1.

Q25: Is there any ECL1 playable race with the dragon type sans feats besides savage progressions? I know an LA+0 Dragon-typed 1 HD creature sounds too good to be true, but if anyone knows it would be someone here?

I'm just making sure I'm not missing some obscure (non-true) dragon race.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Littha May 19, 2011, 02:02:37 PM
Ug I mean not dragonwrought kobolds or savage progression ambush drakes, chromatic, or metallic dragons. Dragonspawn are LA+1.

Q25: Is there any ECL1 playable race with the dragon type sans feats besides savage progressions? I know an LA+0 Dragon-typed 1 HD creature sounds too good to be true, but if anyone knows it would be someone here?

I'm just making sure I'm not missing some obscure (non-true) dragon race.

I highly doubt it, your go to is dragonwrought kobolds. The designers made the whole dragonblood subtype thing for playable dragon races...
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar May 19, 2011, 02:24:44 PM
Would your DM let you just make your own Dragon race?
: Re: Ask a Simple Question 25: Welcome to DIE!
: AleksanderTheGreat May 19, 2011, 02:43:49 PM
Ug I mean not dragonwrought kobolds or savage progression ambush drakes, chromatic, or metallic dragons. Dragonspawn are LA+1.

Q25: Is there any ECL1 playable race with the dragon type sans feats besides savage progressions? I know an LA+0 Dragon-typed 1 HD creature sounds too good to be true, but if anyone knows it would be someone here?

I'm just making sure I'm not missing some obscure (non-true) dragon race.
Spellscales maybe?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Risada May 19, 2011, 03:39:56 PM
Ug I mean not dragonwrought kobolds or savage progression ambush drakes, chromatic, or metallic dragons. Dragonspawn are LA+1.

Q25: Is there any ECL1 playable race with the dragon type sans feats besides savage progressions? I know an LA+0 Dragon-typed 1 HD creature sounds too good to be true, but if anyone knows it would be someone here?

I'm just making sure I'm not missing some obscure (non-true) dragon race.
Spellscales maybe?

Spellscales are humanoid with the dragonblood subtype, IIRC... so, no dragon there...
: Re: Ask a Simple Question 25: Welcome to DIE!
: AleksanderTheGreat May 19, 2011, 04:02:32 PM
Ug I mean not dragonwrought kobolds or savage progression ambush drakes, chromatic, or metallic dragons. Dragonspawn are LA+1.

Q25: Is there any ECL1 playable race with the dragon type sans feats besides savage progressions? I know an LA+0 Dragon-typed 1 HD creature sounds too good to be true, but if anyone knows it would be someone here?

I'm just making sure I'm not missing some obscure (non-true) dragon race.
Spellscales maybe?

Spellscales are humanoid with the dragonblood subtype, IIRC... so, no dragon there...
But dragonblooded is treated as dragon, so maybe it will be useful to PlzBreakMyCampaign.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 19, 2011, 04:11:08 PM
Q 26 How does it work if someone wants to use two perform skills (singing and stringed instruments) at the same time? Does one give a +2 bonus to the other, like aiding?
: Re: Ask a Simple Question 25: Welcome to DIE!
: AleksanderTheGreat May 19, 2011, 04:26:46 PM
Q 26 How does it work if someone wants to use two perform skills (singing and stringed instruments) at the same time? Does one give a +2 bonus to the other, like aiding?
I think not, because there is a feat that gives that (Versatile Performer). And can you aid another yourself?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 19, 2011, 04:30:29 PM
Q 26 How does it work if someone wants to use two perform skills (singing and stringed instruments) at the same time? Does one give a +2 bonus to the other, like aiding?
I think not, because there is a feat that gives that (Versatile Performer). And can you aid another yourself?
Probably not, and the Versatile Performer isn't until next level. So just take the better of the two? Just wanting to figure out how much he's earned so far. One's less than 20, and one's over.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bard May 19, 2011, 06:06:30 PM
Q27: Is there a way for a low dex character (8) to get additional Attacks of Opportunity?

Q28: If I have... BAB 16, Improved Unarmed Strike, Flurry as a lvl 20 monk, TWF, ITWF, GTWF, Multistrike, 2 claws, how many attacks can I do max? (and with what weapon/bonus)
: Re: Ask a Simple Question 25: Welcome to DIE!
: Gnomeo May 19, 2011, 06:22:50 PM
A27: 2,300 gp can get you the Bracers of Opportunity in the Magic Item Compendium (pg 81); which gives you 2 per day.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zaxter May 19, 2011, 06:56:11 PM
Q29: I recall seeing a feat some time ago that let a character share his AC bonus from Combat Expertise with adjacent (or maybe nearby?) allies. Anyone recall the name and location of this feat, if it exists?
: Re: Ask a Simple Question 25: Welcome to DIE!
: X-Codes May 19, 2011, 06:58:54 PM
Q29: I recall seeing a feat some time ago that let a character share his AC bonus from Combat Expertise with adjacent (or maybe nearby?) allies. Anyone recall the name and location of this feat, if it exists?
Allied Defense, I believe it's called, and I believe it's in Shining South (FR).
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan May 19, 2011, 07:01:08 PM
Q23: Where can I find the 3.5e stats for the Potion Belt?

A23: As far as I am aware, it was never reprinted. If this is the case, the best bet would be the 3.0 updates on WotC's mainsite, but I'm not sure what source the Potion Belt was even printed in.
: Re: Ask a Simple Question 25: Welcome to DIE!
: X-Codes May 19, 2011, 07:06:20 PM
Q23: Where can I find the 3.5e stats for the Potion Belt?

A23: As far as I am aware, it was never reprinted. If this is the case, the best bet would be the 3.0 updates on WotC's mainsite, but I'm not sure what source the Potion Belt was even printed in.
It was in the FRCS.  Oh well, not terribly important.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar May 19, 2011, 07:39:26 PM
The Sharn sourcebook from Eberron has a pretty useful Potion Bracer that is very similar.  Definitely 3.5 material.
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog May 19, 2011, 08:09:25 PM
Q 30: Recommended 1st-level sorcerer spells for a dragonborn water orc barb 4/fighter 1/dragon devotee 5/dragon disciple 4, who knows 2 1st-level sorcerer spells and already selected Enlarge Person as one of them?  It's a pounce charger.
: Re: Ask a Simple Question 25: Welcome to DIE!
: X-Codes May 19, 2011, 08:21:16 PM
Q 30: Recommended 1st-level sorcerer spells for a dragonborn water orc barb 4/fighter 1/dragon devotee 5/dragon disciple 4, who knows 2 1st-level sorcerer spells and already selected Enlarge Person as one of them?  It's a pounce charger.
Fist of Stone?
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog May 19, 2011, 08:30:30 PM
Not bad.  May not get a lot of use out of a slam attack while wielding a two-hander, but it's hard to say no to +6 Str with a DM who's stingy with cash and (useful) magic items.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Tshern May 19, 2011, 09:56:48 PM
Q 30: Recommended 1st-level sorcerer spells for a dragonborn water orc barb 4/fighter 1/dragon devotee 5/dragon disciple 4, who knows 2 1st-level sorcerer spells and already selected Enlarge Person as one of them?  It's a pounce charger.
A30: Fist of Stone?
Fixed.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Vicerious May 20, 2011, 01:25:11 AM
Q28: If I have... BAB 16, Improved Unarmed Strike, Flurry as a lvl 20 monk, TWF, ITWF, GTWF, Multistrike, 2 claws, how many attacks can I do max? (and with what weapon/bonus)
A28

Main hand: +14/+14/+14/+9/+4/-1
Off hand: +14/+9/+4
Claws: +11/+11

I can't find "Multistrike" anywhere.  If you meant Rapidstrike from Draconomicon, add one more claw at +6.  If you meant Multiattack (http://www.d20srd.org/srd/monsterFeats.htm#multiattack) from Core, then you don't qualify.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 20, 2011, 02:17:31 AM
I'm working on a gestalt build that utilizes Aptitude Morphing Shurikens and 6 arms :devil
: Re: Ask a Simple Question 25: Welcome to DIE!
: Conclavia May 20, 2011, 02:38:43 AM
Q31: How can you reduce the casting time on spontaneous castings of Cure/Inflict spells (like those of core clerics) from a full round action?

Items, Feats, Classes Ideally.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 20, 2011, 02:52:52 AM
Quicken Spell  :P
: Re: Ask a Simple Question 25: Welcome to DIE!
: behaigo May 20, 2011, 05:02:49 AM
Q32: What would the prices of the various belts of magnificence cost if you removed one of the ability score bonuses?
: Re: Ask a Simple Question 25: Welcome to DIE!
: X-Codes May 20, 2011, 06:03:38 AM
Q32: What would the prices of the various belts of magnificence cost if you removed one of the ability score bonuses?
A32: Not much different.  Their prices are based on the idea that you're not utilizing all 6 ability scores the same way something like a Wizard uses Int or a Paladin uses Charisma.
: Re: Ask a Simple Question 25: Welcome to DIE!
: ILM May 20, 2011, 06:22:59 AM
Q31: How can you reduce the casting time on spontaneous castings of Cure/Inflict spells (like those of core clerics) from a full round action?

Items, Feats, Classes Ideally.
A31: Um, it's only a full-round if you metamagic them, isn't it? ???
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 20, 2011, 06:26:14 AM
Q 33 Is there a Boogey Man creature?
Tome of Horrors III, d20 Modern Menace Manual (Bogeyman).
: Re: Ask a Simple Question 25: Welcome to DIE!
: Catty Nebulart May 20, 2011, 08:14:24 AM
Q34 I have an artificer with a battle-fist, how do I make him punch harder?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Esgath May 20, 2011, 08:36:21 AM
Q 35: Is there a way to qualify for the feat "Knockback" without being a half-giant or a goliath?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Nanshork May 20, 2011, 08:52:53 AM
Q36: I have two one handed ranged weapons that I am twf'ing with.  If I have the rapid shot feat, can I get an extra attack with my off-hand weapon as well?
: Re: Ask a Simple Question 25: Welcome to DIE!
: AleksanderTheGreat May 20, 2011, 09:04:12 AM
Q36: I have two one handed ranged weapons that I am twf'ing with.  If I have the rapid shot feat, can I get an extra attack with my off-hand weapon as well?
No, you get only one attack per round.
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 May 20, 2011, 12:28:42 PM
Q 35: Is there a way to qualify for the feat "Knockback" without being a half-giant or a goliath?
Be Large or Larger.  I'm actually trying to figure out a way for a Warforged to get it myself.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bard May 20, 2011, 12:33:45 PM
Q28: If I have... BAB 16, Improved Unarmed Strike, Flurry as a lvl 20 monk, TWF, ITWF, GTWF, Multistrike, 2 claws, how many attacks can I do max? (and with what weapon/bonus)
A28

Main hand: +14/+14/+14/+9/+4/-1
Off hand: +14/+9/+4
Claws: +11/+11

I can't find "Multistrike" anywhere.  If you meant Rapidstrike from Draconomicon, add one more claw at +6.  If you meant Multiattack (http://www.d20srd.org/srd/monsterFeats.htm#multiattack) from Core, then you don't qualify.

Yeah sorry, I meant that :D
: Re: Ask a Simple Question 25: Welcome to DIE!
: ILM May 20, 2011, 02:14:49 PM
Q37: Wasn't there a feat somewhere that let clerics cast with (or at least base their spell DC on) Charisma instead of Wisdom?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 20, 2011, 02:15:45 PM
Q37: Wasn't there a feat somewhere that let clerics cast with (or at least base their spell DC on) Charisma instead of Wisdom?
I think that's Dynamic Priest from Dragonlance.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita May 20, 2011, 02:19:52 PM
Q37: Wasn't there a feat somewhere that let clerics cast with (or at least base their spell DC on) Charisma instead of Wisdom?
I think that's Dynamic Priest from Dragonlance.
No, Dynamic Priest bases everything but DCs off Cha. As fas as I'm aware, there is no feat to do what ILM wants.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Esgath May 20, 2011, 02:29:30 PM
Q 35: Is there a way to qualify for the feat "Knockback" without being a half-giant or a goliath?
Be Large or Larger.  I'm actually trying to figure out a way for a Warforged to get it myself.
Yeah, uhm, any way to get it as a human? Or at least a +0 LA race?
: Re: Ask a Simple Question 25: Welcome to DIE!
: ILM May 20, 2011, 02:32:22 PM
Sadface. :(

Then the bill gets a little more complicated. Here's what I'm trying to do:
- Get into the Heartwarder PrC as early as possible (say 1st level at ECL 6 or 7) with a Cha-based casting class then go straight Heartwarder.
- Be able to DMM Persist the Blinding Beauty spell from BoED.

I have an LA of 5 (yes I know, LA sucks, I'm just playing with a build here). So basically LA 5/Heartwarder 9/Anything 6 -not in that order obviously- with "Anything" providing:
- access to the Blinding Beauty spell
- access to DMM Persist (mainly Turn Undead, really, the rest I think I can handle)
- Cha-based full casting

Q38: Doable? If so, How? I'm almost there with a Sorcerer/Sacred Exorcist with the Arcane Disciple feat, but it doesn't work unless I do Sorc6/Heartwarder1/Sacred Exorcist1/Heartwarder9, which is one too many levels.
: Re: Ask a Simple Question 25: Welcome to DIE!
: braininthejar May 20, 2011, 03:05:19 PM
What happens is an awaken spell is cast on an animal companion?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken May 20, 2011, 03:17:28 PM
What happens is an awaken spell is cast on an animal companion?
Nothing. An animal companion is considered for all effects and purposes relating to type a magical beast. Because Awaken targets one animal, it doesn't work on a magical beast.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 20, 2011, 03:36:28 PM
there was an Awaken Magical Beast spell somewhere...
: Re: Ask a Simple Question 25: Welcome to DIE!
: Havok4 May 20, 2011, 03:56:14 PM
What happens is an awaken spell is cast on an animal companion?
Nothing. An animal companion is considered for all effects and purposes relating to type a magical beast. Because Awaken targets one animal, it doesn't work on a magical beast.

I cannot see anything like that in the druid class description. Where are you getting this from.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 20, 2011, 04:15:00 PM
Q39 nevermind
: Re: Ask a Simple Question 25: Welcome to DIE!
: kremti May 20, 2011, 04:31:01 PM
Q38.5 What happens is an awaken spell is cast on an animal companion?
A38.5 Nothing. An animal companion is considered for all effects and purposes relating to type a magical beast. Because Awaken targets one animal, it doesn't work on a magical beast.

I cannot see anything like that in the druid class description. Where are you getting this from.
A38.5 YOu are right, however, the spell description explicitly mentions:
: SRD
An awakened animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Its type becomes magical beast (augmented animal). An awakened animal can’t serve as an animal companion, familiar, or special mount.
So I say the Animal becomes NPC controlled by the DM...

-K
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken May 20, 2011, 05:11:10 PM
What happens is an awaken spell is cast on an animal companion?
Nothing. An animal companion is considered for all effects and purposes relating to type a magical beast. Because Awaken targets one animal, it doesn't work on a magical beast.

I cannot see anything like that in the druid class description. Where are you getting this from.
Sidebar specific to the animal companion.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar May 20, 2011, 06:07:45 PM
I thought familiars were [Magical Beast], but animal companions stayed [Animal].  Hence the Animal Growth spell.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Havok4 May 20, 2011, 06:11:36 PM
What happens is an awaken spell is cast on an animal companion?
Nothing. An animal companion is considered for all effects and purposes relating to type a magical beast. Because Awaken targets one animal, it doesn't work on a magical beast.

I cannot see anything like that in the druid class description. Where are you getting this from.
Sidebar specific to the animal companion.
I just checked, the original phb does say that, but the errata counters that. I was wondering why the SRD would miss something so important.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken May 20, 2011, 07:01:30 PM
What happens is an awaken spell is cast on an animal companion?
Nothing. An animal companion is considered for all effects and purposes relating to type a magical beast. Because Awaken targets one animal, it doesn't work on a magical beast.

I cannot see anything like that in the druid class description. Where are you getting this from.
Sidebar specific to the animal companion.
I just checked, the original phb does say that, but the errata counters that. I was wondering why the SRD would miss something so important.

Because the SRD is full of inaccuracies and mistakes.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Havok4 May 20, 2011, 08:06:15 PM
What happens is an awaken spell is cast on an animal companion?
Nothing. An animal companion is considered for all effects and purposes relating to type a magical beast. Because Awaken targets one animal, it doesn't work on a magical beast.

I cannot see anything like that in the druid class description. Where are you getting this from.
Sidebar specific to the animal companion.
I just checked, the original phb does say that, but the errata counters that. I was wondering why the SRD would miss something so important.

Because the SRD is full of inaccuracies and mistakes.

True, but in this case it is correct due to the inclusion of errata.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken May 20, 2011, 10:25:14 PM
What happens is an awaken spell is cast on an animal companion?
Nothing. An animal companion is considered for all effects and purposes relating to type a magical beast. Because Awaken targets one animal, it doesn't work on a magical beast.

I cannot see anything like that in the druid class description. Where are you getting this from.
Sidebar specific to the animal companion.
I just checked, the original phb does say that, but the errata counters that. I was wondering why the SRD would miss something so important.

Because the SRD is full of inaccuracies and mistakes.

True, but in this case it is correct due to the inclusion of errata.

Exception that proves the rule.

In any case, this one's in the bag, moving on.
: Re: Ask a Simple Question 25: Welcome to DIE!
: behaigo May 21, 2011, 09:54:26 AM
Q40:  What is the easiest, most effective way of protecting a vampire from sunlight?  Minimal inconvenience is a plus.

Would a dampsuit from Lords of Madness work?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Esgath May 21, 2011, 12:58:23 PM
Q 41: Does a breath weapon with a 60 ft line change into a cone with 60 ft if I use the feat "shape breath" or are there any rules about changing areas?
: Re: Ask a Simple Question 25: Welcome to DIE!
: AleksanderTheGreat May 21, 2011, 04:53:40 PM
Q42: I think I saw somewhere a thread about stating characters from the Dead Fantasy videos on YouTube, but now I can't find them. Could someone help me? (I hope I'm not crazy and there IS such a thread)
: Re: Ask a Simple Question 25: Welcome to DIE!
: KellKheraptis May 21, 2011, 07:10:33 PM
Q 43: Multi-part question...A)Assuming proper proficiency and the feat allowing you to retain AC while performing attacks with a shield, a shield is essentially a second weapon granting an AC bonus, thus meaning optimizing it is the same as optimizing TWF, correct?  B)Can a shield be considered a weapon without spikes/blades/other crap assuming you have proficiency?  C)Would it be more worthwhile to consider it an improvised weapon and then optimize unarmed strike damage, as at least with those we can get 1.5 Str and effective Power Attack?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan May 21, 2011, 08:32:11 PM
Q42: I think I saw somewhere a thread about stating characters from the Dead Fantasy videos on YouTube, but now I can't find them. Could someone help me? (I hope I'm not crazy and there IS such a thread)

A42: First and foremost, the answer is 42.


Secondly, I remember something similar by OW4 on the Gleemax forums.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Talore May 21, 2011, 08:34:01 PM
Q44: What ways are available for a character to treat their unarmed strikes (fists) as cold iron? Is the best way through a Amulet of Natural Attacks, making the chosen weapons +1 metalline?
: Re: Ask a Simple Question 25: Welcome to DIE!
: braininthejar May 21, 2011, 08:36:37 PM
Q 45: The adaptive flanker feat allows you to virtually occupy one extra square ( which can be any that you threaten) for the purpose of flanking.

If you have an ability to threaten more than one square away from you, can you pick the square behind the opponent and flank him all by yourself?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 21, 2011, 08:47:03 PM
Q44: What ways are available for a character to treat their unarmed strikes (fists) as cold iron? Is the best way through a Amulet of Natural Attacks, making the chosen weapons +1 metalline?
There's a low-level druid/ranger spell (Metal Fang) from Complete Champion that you could make into a custom item that gives you cold iron or silver, or both.
There's the Arcanopath Monk PrC which gets it at 5th level.
Using an amulet of might fists and using the +2 metalline would also work, but would get a bit expensive. Especially when you can get a Ring of Adamantine Touch for only 6000 for that part, and it's unlimited.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bauglir May 21, 2011, 11:21:48 PM
Q46
Does a creature using a cognizance crystal or power stone count as the creature manifesting the power? Essentially I'm asking, can a 6th level Psion use either of these as a way to manifest a power costing, say, 9 power points. I'm guessing the answers are no and yes, respectively.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Nox_Noctis May 21, 2011, 11:30:28 PM
Q47: If you cast a spell that is both Enchantment and Illusion, or even one that is Enchantment, Illusion, Necromancy, does it get multiple boosts from Shadow Weave Magic?
: Relevant Text
Add a +1 bonus to the DC for all saving throws of spells you cast from the schools of Enchantment, Illusion, and Necromancy, and spells with the darkness descriptor.
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 May 22, 2011, 12:56:13 AM
A40: A parasol and long clothing works very well, since only direct sunlight causes issues.

A44: There's a spell in Complete Champion that allows a natural weapon to be treated as Cold Iron or Silver for overcoming DR (or both if you cast the spell twice).

A46: The creature is considered the manifester in the case of cozigance crystals.  Power Stones are like scrolls in that they have their own manifester level (although unlike scrolls, you can use your own power points to manifest the stored power and use your own manifester level.  Still flushes the stone)
: Re: Ask a Simple Question 25: Welcome to DIE!
: b100d_arrowz May 22, 2011, 02:28:14 AM
Q48 The spell superior invisibility (SpC 125) renders you immune to magical detection other then true seeing. Could you combine that with Spell Immunity (True Seeing) to render yourself undetectable unless you do something stupid (like forget the adventurers have ranks in listen, which my last party did not  :devil)
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 22, 2011, 03:22:57 AM
A48 I'm not sure about Spell Immunity, but I've used the Insidious Magic feat (Player's Guide to Faërun) to HUGE effect.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Suzerain May 22, 2011, 04:41:52 AM
Q49
If a ghost uses malevolence to get control over a body, can he apply his racial +8 hide modifier when "in" that body?

Q50
What can low-level ghosts do to beat the DC15 level check?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bard May 22, 2011, 05:08:03 AM
Q51 Any way to gain early entry in a PrC that requires X skill ranks? (Namely I need a 8 level entry to Seeker of the Song or Sublime Chord so I can get both)
: Re: Ask a Simple Question 25: Welcome to DIE!
: Nox_Noctis May 22, 2011, 06:07:27 AM
A51: You can use skill retraining (PHB2), or Favored & Primary Contact (feats from Cityscape). If you need an Intelligence-based skill, you can take Laborious Training (Ravenloft - Legacy of the Blood) to increase your maximum ranks by 2.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 22, 2011, 06:12:34 AM
Q 52 I thought it was BoVD, but I guess I was wrong. Which book has the minions that an evil being can accumulate, much like someone with Leadership can do?
: Re: Ask a Simple Question 25: Welcome to DIE!
: ILM May 22, 2011, 09:58:44 AM
Bumpage, for science.

Here's what I'm trying to do:
- Get into the Heartwarder PrC as early as possible (say 1st level at ECL 6 or 7) with a Cha-based casting class then go straight Heartwarder.
- Be able to DMM Persist the Blinding Beauty spell from BoED.

I have an LA of 5 (yes I know, LA sucks, I'm just playing with a build here). So basically LA 5/Heartwarder 9/Anything 6 -not in that order obviously- with "Anything" providing:
- access to the Blinding Beauty spell
- access to DMM Persist (mainly Turn Undead, really, the rest I think I can handle)
- Cha-based full casting

Q38: Doable? If so, How? I'm almost there with a Sorcerer/Sacred Exorcist with the Arcane Disciple feat, but it doesn't work unless I do Sorc6/Heartwarder1/Sacred Exorcist1/Heartwarder9, which is one too many levels.
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo May 22, 2011, 10:20:54 AM
Q 52 I thought it was BoVD, but I guess I was wrong. Which book has the minions that an evil being can accumulate, much like someone with Leadership can do?
Exemplars of Evil, page 29
: Re: Ask a Simple Question 25: Welcome to DIE!
: AleksanderTheGreat May 22, 2011, 11:47:33 AM
Q53: Is there a way for an epic human fighter (not the class) to be able to fight with more than two hands? This Character is a normal human, she has only two hands, but it would be cool if she could wield more weapons with her feets or teeth (ala Roronoa Zoro from One Piece :D).
: Re: Ask a Simple Question 25: Welcome to DIE!
: Vicerious May 22, 2011, 12:56:55 PM
Q 43: Multi-part question...A)Assuming proper proficiency and the feat allowing you to retain AC while performing attacks with a shield, a shield is essentially a second weapon granting an AC bonus, thus meaning optimizing it is the same as optimizing TWF, correct?  B)Can a shield be considered a weapon without spikes/blades/other crap assuming you have proficiency?  C)Would it be more worthwhile to consider it an improvised weapon and then optimize unarmed strike damage, as at least with those we can get 1.5 Str and effective Power Attack?

A43
A: Yes.  Light shields are light weapons, heavy shields are one-handed.
B: A shield is a martial weapon for the purposes of shield bashing.
C: It would be a houserule.

Q47: If you cast a spell that is both Enchantment and Illusion, or even one that is Enchantment, Illusion, Necromancy, does it get multiple boosts from Shadow Weave Magic?
: Relevant Text
Add a +1 bonus to the DC for all saving throws of spells you cast from the schools of Enchantment, Illusion, and Necromancy, and spells with the darkness descriptor.

A47  Page 95 of the PHBII explains: "Benefits that apply to a school of magic do not stack with themselves even if the spellcaster can apply them to both schools of magic."
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bauglir May 22, 2011, 02:27:43 PM
A48 again

No, you can't, because you don't get Spell Resistance to avoid being seen by True Seeing. You would, however, be immune to having True Seeing cast on you.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Vomica May 22, 2011, 02:56:03 PM
Q54: What are all the ways to reduce armor check penalty? In terms of actual armor. There is making it out of mithral and such... ...is there something like Thistledown Padding? But for reducing the armor penalty?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 22, 2011, 03:20:18 PM
Q54: What are all the ways to reduce armor check penalty? In terms of actual armor. There is making it out of mithral and such... ...is there something like Thistledown Padding? But for reducing the armor penalty?
Nimbleness (MIC) is one that'll drop it by two points.
: Re: Ask a Simple Question 25: Welcome to DIE!
: ILM May 22, 2011, 03:55:13 PM
Q54: What are all the ways to reduce armor check penalty? In terms of actual armor. There is making it out of mithral and such... ...is there something like Thistledown Padding? But for reducing the armor penalty?
Hellforged, PHB2, drops it by 1 IIRC.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 22, 2011, 04:25:07 PM
Bump

Q What spells or cheap magic items are there that enable you to move over rough terrain at full movement?

Q Is there a way for a lower level wizard to learn Modify Memory, or cast a variant of it, himself?

Q Is there a 3.X version of the 2e Chameleon Men?

Q 17 What template gives creatures filth fever? Preferably not an undead template. I need it for an adventure path involving living creatures, and not a rat.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Catty Nebulart May 22, 2011, 05:31:11 PM
Q What spells or cheap magic items are there that enable you to move over rough terrain at full movement?

A: Novice Slippers of the Setting Sun (ToB)
Cheaper options exist in Rock Boots (MiC), but they are badly overpriced IMHO.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 22, 2011, 05:32:37 PM
Q What spells or cheap magic items are there that enable you to move over rough terrain at full movement?

A: Novice Slippers of the Setting Sun (ToB)
Cheaper options exist in Rock Boots (MiC), but they are badly overpriced IMHO.
Which is kind of ironic considering all the items in there are supposed to be super duper cheap.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zaxter May 22, 2011, 07:24:19 PM
Q55: Were there any official Racial Paragon classes ever printed outside of those from Unearthed Arcana?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Talore May 22, 2011, 07:51:34 PM
A54: There's an armour enchantment from MiC which reduces acp by 2 and increases max dex by 1.

Q56: Are there any ways of lowering the energy resistance of foes? Never mind, found the Piercing Cold metamagic from Frostfell.

Q57: If I'm allowed to stack all of my caster levels from different classes multiple times for the purpose of casting a spell multiple times (once from Therugic Specialist(Dragon325) and once from Elemental Therugy(same magazine)) can I add the other levels twice? Essentially, I'm working out a Cleric 1/Conjurer X with an elemental domain taking practiced spellcaster for cleric and attempting to add the +5 caster level multiple times. Does it work, or can I only add the cleric CL once?

(Actually, by giving my spells an alignment, I could attempt to stack CL again with Aligned Therugy)

Q58: To avoid reserves of strength, are there damage spells without a CL cap? If I'm triple-stacking CL then I cap-out orb and crew by level I get them, with CL 22 for good cold conjuration spells.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kremti May 22, 2011, 09:37:23 PM
Q58: To avoid reserves of strength, are there damage spells without a CL cap? If I'm triple-stacking CL then I cap-out orb and crew by level I get them, with CL 22 for good fire conjuration spells.
A59 Off the top of the head...Maw of Chaos from SpC and Venomfire from Serpent Kingdom.

-K
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 22, 2011, 09:39:59 PM
Q 60 Is there a class that gives you Iron Will for free? Preferably base class, but I'm flexible.
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 May 22, 2011, 09:48:29 PM
Q 60 Is there a class that gives you Iron Will for free? Preferably base class, but I'm flexible.
It's an option for Warblade bonus feats, at least.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 22, 2011, 09:49:43 PM
Q 60 Is there a class that gives you Iron Will for free? Preferably base class, but I'm flexible.
It's an option for Warblade bonus feats, at least.
Fair enough. Got the fire subtype, and wanting to take the Suppress Weakness feats, but they require Iron Will first.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Garryl May 22, 2011, 10:10:19 PM
Q55: Were there any official Racial Paragon classes ever printed outside of those from Unearthed Arcana?

A 55: Yup. The Kobold Paragon was printed in a web enhancement (http://www.wizards.com/default.asp?x=dnd/we/20060127a) for Races of the Dragon.

Q58: To avoid reserves of strength, are there damage spells without a CL cap? If I'm triple-stacking CL then I cap-out orb and crew by level I get them, with CL 22 for good fire conjuration spells.
A59 Off the top of the head...Maw of Chaos from SpC and Venomfire from Serpent Kingdom.

-K

Wings of Flurry is also uncapped.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 23, 2011, 12:56:51 AM
Obedient Avalanche has uncapped cold damage. Earthen Grasp and Stony Grasp have uncapped grapple checks.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zaxter May 23, 2011, 02:29:16 AM
Q61: Are there any Barbarian variants that allow your alignment to be lawful? Alternatively, what ways other than Half-orc Paragon (if any) are there for a lawful character to get Rage by level 2?
: Re: Ask a Simple Question 25: Welcome to DIE!
: symisin May 23, 2011, 02:44:13 AM
Q62 im looking to get an improved version of the boots of swift passage MiC pg 78, namely increasing the distance you can teleport per charge.  anyone know a way to properly scale up the cost of the item to distance it works?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 23, 2011, 02:45:42 AM
Q61: Are there any Barbarian variants that allow your alignment to be lawful? Alternatively, what ways other than Half-orc Paragon (if any) are there for a lawful character to get Rage by level 2?
No. All barbarians must be non-lawful. Rage isn't a very lawful thing to do, yet a Raging Monk seems capable of it. I don't get it, but I try not to or else it'll hurt my head.

All of these stack with the barbarian's rage, btw.

Rage Cleric variant (1st level; DR 333)
Druidic Avenger variant (1st level; UA)
Raging Monk variant (1st level; DR 310)
Lunar Rogue variant (4th level; DR 340)

Other than that, a lot of spellcasters have it as a spell at various levels.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Talore May 23, 2011, 02:53:05 AM
Q61: Are there any Barbarian variants that allow your alignment to be lawful? Alternatively, what ways other than Half-orc Paragon (if any) are there for a lawful character to get Rage by level 2?
No. All barbarians must be non-lawful. Rage isn't a very lawful thing to do, yet a Raging Monk seems capable of it. I don't get it, but I try not to or else it'll hurt my head.

All of these stack with the barbarian's rage, btw.

Rage Cleric variant (1st level; DR 333)
Druidic Avenger variant (1st level; UA)
Raging Monk variant (1st level; DR 310)
Lunar Rogue variant (4th level; DR 340)

Other than that, a lot of spellcasters have it as a spell at various levels.
Q63: Would Extra Rage give additional rages per day for all of your rage sources? If so, then  :evillaugh

How's that for building up towards frenzied berserker? Damn your fancy spells and maneuvers, I have RAAAAAAGEEEE!!!
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 23, 2011, 02:56:51 AM
[b[Q63:[/b] Would Extra Rage give additional rages per day for all of your rage sources? If so, then  :evillaugh

How's that for building up towards frenzied berserker? Damn your fancy spells and maneuvers, I have RAAAAAAGEEEE!!!
RAW, yes. It doesn't specify that it only works for barbarian rage, so you'd be okay. As for it meeting the requirements for frenzied berserker, no, because the alignment doesn't allow Lawful.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Talore May 23, 2011, 03:05:27 AM
Q63: Would Extra Rage give additional rages per day for all of your rage sources? If so, then  :evillaugh

How's that for building up towards frenzied berserker? Damn your fancy spells and maneuvers, I have RAAAAAAGEEEE!!!
RAW, yes. It doesn't specify that it only works for barbarian rage, so you'd be okay. As for it meeting the requirements for frenzied berserker, no, because the alignment doesn't allow Lawful.
Of course you'd start as a lawful rage monk, then shift your alignment across the levels until you're chaotic.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 23, 2011, 03:17:25 AM
Q63: Would Extra Rage give additional rages per day for all of your rage sources? If so, then  :evillaugh

How's that for building up towards frenzied berserker? Damn your fancy spells and maneuvers, I have RAAAAAAGEEEE!!!
RAW, yes. It doesn't specify that it only works for barbarian rage, so you'd be okay. As for it meeting the requirements for frenzied berserker, no, because the alignment doesn't allow Lawful.
Of course you'd start as a lawful rage monk, then shift your alignment across the levels until you're chaotic.
Actually, yes. You can keep the rage if you become a chaotic monk. And like all monks, you don't lose your class abilities if that happens.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 23, 2011, 03:22:55 AM
How does the Bear Warrior's bear form work if you have several different but similar rage abilities?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Talore May 23, 2011, 03:47:32 AM
How does the Bear Warrior's bear form work if you have several different but similar rage abilities?
Additionally, how does that work if those rages are whirling frenzy rages instead of the normal rages? (I'm totally not making a gestalt build right now...)
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 23, 2011, 04:12:30 AM
What about a were-wolverine's racial rage?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Garryl May 23, 2011, 07:48:06 AM
A Divine Minion (http://www.wizards.com/default.asp?x=dnd/mb/20050209a) with Wolverine's Rage (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Wolverine~s_Rage) (CD) would be an unusual but interesting method of getting rage.
: Re: Ask a Simple Question 25: Welcome to DIE!
: AleksanderTheGreat May 23, 2011, 09:47:08 AM
Bada-Bump
Q53: Is there a way for an epic human fighter (not the class) to be able to fight with more than two hands? This Character is a normal human, she has only two hands, but it would be cool if she could wield more weapons with her feets or teeth (ala Roronoa Zoro from One Piece :D).
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken May 23, 2011, 10:50:31 AM
Bada-Bump
Q53: Is there a way for an epic human fighter (not the class) to be able to fight with more than two hands? This Character is a normal human, she has only two hands, but it would be cool if she could wield more weapons with her feets or teeth (ala Roronoa Zoro from One Piece :D).

Not without spells or templates. Isn't that what Girallon's blessing is for?
: Re: Ask a Simple Question 25: Welcome to DIE!
: AleksanderTheGreat May 23, 2011, 12:20:16 PM
Bada-Bump
Q53: Is there a way for an epic human fighter (not the class) to be able to fight with more than two hands? This Character is a normal human, she has only two hands, but it would be cool if she could wield more weapons with her feets or teeth (ala Roronoa Zoro from One Piece :D).

Not without spells or templates. Isn't that what Girallon's blessing is for?
Yeah, but it gives additional arms.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken May 23, 2011, 12:34:20 PM
Bada-Bump
Q53: Is there a way for an epic human fighter (not the class) to be able to fight with more than two hands? This Character is a normal human, she has only two hands, but it would be cool if she could wield more weapons with her feets or teeth (ala Roronoa Zoro from One Piece :D).

Not without spells or templates. Isn't that what Girallon's blessing is for?
Yeah, but it gives additional arms.
Grab a Monk's unarmed strike and use that special equipment for monsters (it's basically a harness for a monster to use a weapon in her its mouth, forget the name at the moment).

EDIT: Mouthpick weapon. Can't remember where it's from though.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita May 23, 2011, 12:35:27 PM
Bada-Bump
Q53: Is there a way for an epic human fighter (not the class) to be able to fight with more than two hands? This Character is a normal human, she has only two hands, but it would be cool if she could wield more weapons with her feets or teeth (ala Roronoa Zoro from One Piece :D).

Not without spells or templates. Isn't that what Girallon's blessing is for?
Yeah, but it gives additional arms.
Grab a Monk's unarmed strike and use that special equipment for monsters (it's basically a harness for a monster to use a weapon in her its mouth, forget the name at the moment).
Mouthpick Weapon, LoM. Replaces a bite attack, so you need a bite attack first.
: Re: Ask a Simple Question 25: Welcome to DIE!
: AleksanderTheGreat May 23, 2011, 01:22:25 PM
Bada-Bump
Q53: Is there a way for an epic human fighter (not the class) to be able to fight with more than two hands? This Character is a normal human, she has only two hands, but it would be cool if she could wield more weapons with her feets or teeth (ala Roronoa Zoro from One Piece :D).

Not without spells or templates. Isn't that what Girallon's blessing is for?
Yeah, but it gives additional arms.
Grab a Monk's unarmed strike and use that special equipment for monsters (it's basically a harness for a monster to use a weapon in her its mouth, forget the name at the moment).
Mouthpick Weapon, LoM. Replaces a bite attack, so you need a bite attack first.
So I need to make a homebrew epic feat. No problem. Any suggestions on requierements for a feat that enables the char. to use his feet and teeth as hands? Not only to wield weapons but also for those abilities that require free hand to work (i.e. Spider Climb spell).
Basicly this (NSFW):
[spoiler]
(http://6.p.s.mfcdn.net/store/manga/107/41-385.0/compressed/j10.jpg)
[/spoiler]
: Re: Ask a Simple Question 25: Welcome to DIE!
: Cagemarrow May 23, 2011, 01:36:18 PM
Check out Complete Scoundrel's list of hidden weapons. Boot Blades, Elbow Blades, Knee Blades etc. . .would at least give weapons you could attach to the various limbs to use different combat options.

: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 23, 2011, 03:19:15 PM
umm.... interesting picture :p
: Re: Ask a Simple Question 25: Welcome to DIE!
: braininthejar May 23, 2011, 03:21:53 PM
Q 63: A sorcerer has chosen an animal companion alternative feature and then used a feat to take a faimiliar as well. What happens if she takes a prestige class now? DO they both stop improving or just one of them? ( most prestige classes don't level up the core class' features but is a feat-gained familiar still a class feature?)

Q 64: there is a 9 level abjuration spell that automatically stops a number of incoming enemy spells. Does that include dispel magic or will the defense be dispelled as normal ( I probably lack some basic knowledge here)
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 23, 2011, 03:23:37 PM
Q 63: A sorcerer has chosen an animal companion alternative feature and then used a feat to take a faimiliar as well. What happens if she takes a prestige class now? DO they both stop improving or just one of them? ( most prestige classes don't level up the core class' features but is a feat-gained familiar still a class feature?)
Depends on what feat you took. If it's Obtain Familiar, you're fine, but the animal companion will likely stop increasing.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken May 23, 2011, 03:41:48 PM
Bada-Bump
Q53: Is there a way for an epic human fighter (not the class) to be able to fight with more than two hands? This Character is a normal human, she has only two hands, but it would be cool if she could wield more weapons with her feets or teeth (ala Roronoa Zoro from One Piece :D).

Not without spells or templates. Isn't that what Girallon's blessing is for?
Yeah, but it gives additional arms.
Grab a Monk's unarmed strike and use that special equipment for monsters (it's basically a harness for a monster to use a weapon in her its mouth, forget the name at the moment).
Mouthpick Weapon, LoM. Replaces a bite attack, so you need a bite attack first.
So I need to make a homebrew epic feat. No problem. Any suggestions on requierements for a feat that enables the char. to use his feet and teeth as hands? Not only to wield weapons but also for those abilities that require free hand to work (i.e. Spider Climb spell).
Basicly this (NSFW):
[spoiler]
(http://6.p.s.mfcdn.net/store/manga/107/41-385.0/compressed/j10.jpg)
[/spoiler]

Perhaps off-topic, but which manga is that?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 23, 2011, 03:42:59 PM
Perhaps off-topic, but which manga is that?
That looks like Kenichi World's Strongest Disciple.
: Re: Ask a Simple Question 25: Welcome to DIE!
: braininthejar May 23, 2011, 03:52:04 PM
Yes, it is.
Q53: Is there a way for an epic human fighter (not the class) to be able to fight with more than two hands? This Character is a normal human, she has only two hands, but it would be cool if she could wield more weapons with her feets or teeth (ala Roronoa Zoro from One Piece ).

Heh, I always use Zoro to explain to players what a warblade is.

Depends on what feat you took. If it's Obtain Familiar, you're fine, but the animal companion will likely stop increasing.

Thanks. And my other question?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 23, 2011, 03:53:19 PM
Thanks. And my other question?
Unfortunately that one's out of my league. Hopefully someone can answer that.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar May 23, 2011, 03:54:53 PM
Q 64: there is a 9 level abjuration spell that automatically stops a number of incoming enemy spells. Does that include dispel magic or will the defense be dispelled as normal ( I probably lack some basic knowledge here)
Is this that Effulgent Something or other spell that absorbs targeted spells?  If so, it will definitely stop a targeted dispel magic.  An area dispel might still get through though.
: Re: Ask a Simple Question 25: Welcome to DIE!
: braininthejar May 23, 2011, 04:01:39 PM
Q 65: A sadistic necromancer casts blackfire into a crowded room. If you start a round in contact with more than one burning person, do you need to make multiple reflex saves or just one?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 23, 2011, 05:34:35 PM
Q 64: there is a 9 level abjuration spell that automatically stops a number of incoming enemy spells. Does that include dispel magic or will the defense be dispelled as normal ( I probably lack some basic knowledge here)
Is this that Effulgent Something or other spell that absorbs targeted spells?  If so, it will definitely stop a targeted dispel magic.  An area dispel might still get through though.

Effulgent Epuration (Spell Compendium)

A 65: most likely, until they catch it, then they have it and need no more Reflex saves, but have to make Fort saves
: Re: Ask a Simple Question 25: Welcome to DIE!
: braininthejar May 23, 2011, 08:01:18 PM
Q 66. EDIT: I see there have been some disagreements on this one. How does shivering touch actually work? (depending on the interpretation it could be anything between useful and ridiculously overpowered)

The "weakest" interpretation claims that the effect only lasts as long as the spell, which makes it penalty and not damage. It thus caps at 1 and can't make the target helpless.

The "strongest" interpretation claims that damage is actual ability damage and the spell duration allows the caster to touch multiple people.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sobolev May 23, 2011, 08:49:49 PM
Q What spells or cheap magic items are there that enable you to move over rough terrain at full movement?


I'm catching up with this thread, but I saw no answer to this question in the first few pages.  As far as I'm concerned the answer is Air Walk from the PHB.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bard May 23, 2011, 09:29:34 PM
Q 66. EDIT: I see there have been some disagreements on this one. How does shivering touch actually work? (depending on the interpretation it could be anything between useful and ridiculously overpowered)

The "weakest" interpretation claims that the effect only lasts as long as the spell, which makes it penalty and not damage. It thus caps at 1 and can't make the target helpless.

The "strongest" interpretation claims that damage is actual ability damage and the spell duration allows the caster to touch multiple people.
It's quite a badly worded spell.. either duration or range+target or the word "damage" are wrong, but as it stands the word damage is there, so it DOES ability damage. I think that if there is no errors in there, the duration might suggest that the ability damage rules are overriden in this specific case and the damage only lasts 1/round levels, maybe as a (useless) drawback.  I'm also sure that due to the really bad wording a lot of people might have different interpretation of it (especially if they try to "fix" the text), at the end of the day it all depends by the DM, but making it a 3d6 Dex penality (capping at 1) might make it a decent spell for the level.
: Re: Ask a Simple Question 25: Welcome to DIE!
: AleksanderTheGreat May 24, 2011, 10:13:08 AM
Q67: Where is it written that the classes are balanced? We know that they should be, but is it even straight out said that they are?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken May 24, 2011, 11:54:08 AM
Q67: Where is it written that the classes are balanced? We know that they should be, but is it even straight out said that they are?

Only in Pathfinder.

And they are lying.
: Re: Ask a Simple Question 25: Welcome to DIE!
: AleksanderTheGreat May 24, 2011, 12:01:38 PM
Q67: Where is it written that the classes are balanced? We know that they should be, but is it even straight out said that they are?

Only in Pathfinder.
Can I find it in PFSRD?
And they are lying.
Who isn't.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken May 24, 2011, 12:14:36 PM
Q67: Where is it written that the classes are balanced? We know that they should be, but is it even straight out said that they are?

Only in Pathfinder.
Can I find it in PFSRD?
And they are lying.
Who isn't.

'Fraid not. There are multiple sidebars on their core rulebook stating they have made the classes balanced and how, though.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bard May 24, 2011, 07:29:36 PM
Q68: Can I use two +1 Aptitude weapons (or a +1 Aptitude weapon and a +1 Aptitude Spiked Shield) to activate feats like Three Mountains, High Sword Low Axe, Lightening Mace, etc?

Edit: Q69: One handed weapon that threatens more than 5ft?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita May 24, 2011, 08:09:40 PM
Edit: Q69: One handed weapon that threatens more than 5ft?
A 69

The spinning sword, from Secrets of Sarlona, is one-handed and has 10 ft. of reach, plus can still attack adjacent targets like a spiked chain. Alternatively, the kusari-gama, from the DMG in the section about different campaign worlds, is light and has reach.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki May 24, 2011, 10:11:36 PM
Q70: Could someone please point me out various things that could be useful for a Gish w/ great mobility? I'm having some issues thinkering up something w/o having some Kobold Swiftblade in the mix for some reasons...
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sobolev May 25, 2011, 12:31:22 AM
Q71: You're a lesser Duergar.  Wat do?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bauglir May 25, 2011, 01:05:20 AM
Q72

Anybody got a link to a copy of the Metamagic Compilation and Review or similar guide? The Wayback Machine has proven unhelpful, but people around here have managed to conjure results from it that I could not before. Original link is http://community.wizards.com/forumhandler?t=738345
: Re: Ask a Simple Question 25: Welcome to DIE!
: Rejakor May 25, 2011, 02:06:29 AM
Q What spells or cheap magic items are there that enable you to move over rough terrain at full movement?


I'm catching up with this thread, but I saw no answer to this question in the first few pages.  As far as I'm concerned the answer is Air Walk from the PHB.

Vanguard Treads from magic item compendium cost ~4k and give full movement over rough terrain.

Step Of The Wind, is a 1st level Shadow Hand stance that allows full movement over rough terrain.

Q73:  What ways are there to iterate power armour or flying mechs with human pilots in DnD other than that web article with the steampunk powered armour?  Specifically, i'm thinking golems with interior spaces or something?  I'm well able to personally scale up the power armour into mecha, but I was just wondering if there was any stuff that already did this.

: Re: Ask a Simple Question 25: Welcome to DIE!
: Garryl May 25, 2011, 02:26:18 AM
Step of the Wind is Setting Sun, not Shadow Hand.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Rejakor May 25, 2011, 02:35:22 AM
Mah bad.
: Re: Ask a Simple Question 25: Welcome to DIE!
: bkdubs123 May 25, 2011, 03:41:42 AM
Q74: How often can a Mindflayer use its mindblast? At-will?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan May 25, 2011, 07:23:19 AM
Q74: How often can a Mindflayer use its mindblast? At-will?
Once every 1d4 rounds.
: Re: Ask a Simple Question 25: Welcome to DIE!
: JaronK May 25, 2011, 07:26:01 AM
Q73:  What ways are there to iterate power armour or flying mechs with human pilots in DnD other than that web article with the steampunk powered armour?  Specifically, i'm thinking golems with interior spaces or something?  I'm well able to personally scale up the power armour into mecha, but I was just wondering if there was any stuff that already did this.

Haunt Shift from Libris Mortis can let undead creatures haunt and animate objects up to huge size.  Building a heavy duty object in the shape of a mech with interior spaces could work quite well.

JaronK
: Re: Ask a Simple Question 25: Welcome to DIE!
: bkdubs123 May 25, 2011, 07:36:00 AM
Q74: How often can a Mindflayer use its mindblast? At-will?
Once every 1d4 rounds.

See, my copy of the MM doesn't say anything about that... :(
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan May 25, 2011, 08:20:28 AM
Q74: How often can a Mindflayer use its mindblast? At-will?
Once every 1d4 rounds.

See, my copy of the MM doesn't say anything about that... :(

Nevermind then. They never errata'ed it, even all the way into MM5. Which means more work for us...
: Re: Ask a Simple Question 25: Welcome to DIE!
: Talore May 25, 2011, 01:51:23 PM
Q68: Can I use two +1 Aptitude weapons (or a +1 Aptitude weapon and a +1 Aptitude Spiked Shield) to activate feats like Three Mountains, High Sword Low Axe, Lightening Mace, etc?
A68: Yes for both
: Re: Ask a Simple Question 25: Welcome to DIE!
: b100d_arrowz May 25, 2011, 02:05:54 PM
Q74: How often can a Mindflayer use its mindblast? At-will?
Once every 1d4 rounds.

See, my copy of the MM doesn't say anything about that... :(

Nevermind then. They never errata'ed it, even all the way into MM5. Which means more work for us...
Only thing My errata gives for mind flayer is that it gets telepathy  :rollseyes
: Re: Ask a Simple Question 25: Welcome to DIE!
: rot42 May 25, 2011, 02:36:59 PM
Q72

Anybody got a link to a copy of the Metamagic Compilation and Review or similar guide? The Wayback Machine has proven unhelpful, but people around here have managed to conjure results from it that I could not before. Original link is http://community.wizards.com/forumhandler?t=738345

Am not sure I am about the original thread, but the thread here Metamagic and You <http://brilliantgameologists.com/boards/index.php?topic=9876.0> is pretty useful.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Rejakor May 25, 2011, 06:51:44 PM
Haunt Shift from Libris Mortis can let undead creatures haunt and animate objects up to huge size.  Building a heavy duty object in the shape of a mech with interior spaces could work quite well.

JaronK

Hmm, that works, but I was thinking more of a 'mechanika'/steampunk feel than necromantic construct feel.  Of course, thinking about this, Iron Kingdoms already has rules for Warjacks.. from there it's a pretty short leap to mecha, even shorter than scaling up the powered armour in that web supplement.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bauglir May 25, 2011, 08:26:33 PM
Q72

Anybody got a link to a copy of the Metamagic Compilation and Review or similar guide? The Wayback Machine has proven unhelpful, but people around here have managed to conjure results from it that I could not before. Original link is http://community.wizards.com/forumhandler?t=738345

Am not sure I am about the original thread, but the thread here Metamagic and You <http://brilliantgameologists.com/boards/index.php?topic=9876.0> is pretty useful.

Handy. I haven't read all the discussion, but looks like it doesn't list what I'm looking for. So, that leads to

Q75
Is there a Link Spell metamagic feat or similar that allows you to attach a spell to another spell and have it go off 1 round later (like Link Power)?

EDIT: No, the Magic Mantle doesn't count.
: Re: Ask a Simple Question 25: Welcome to DIE!
: JaronK May 25, 2011, 08:56:00 PM
Haunt Shift from Libris Mortis can let undead creatures haunt and animate objects up to huge size.  Building a heavy duty object in the shape of a mech with interior spaces could work quite well.

JaronK

Hmm, that works, but I was thinking more of a 'mechanika'/steampunk feel than necromantic construct feel.  Of course, thinking about this, Iron Kingdoms already has rules for Warjacks.. from there it's a pretty short leap to mecha, even shorter than scaling up the powered armour in that web supplement.

Note that haunt shifted critters could theoretically be sectional... have one critter controlling the huge sized legs and torso, while the other ones control the arms and head and count as riding the legs like a mount?

Or, just have the Haunt Shifted huge contruct wearing clockwork armor.  It would be a giant spirit powered (Aether?) statue made of whatever you like (preferably something with a solid hardness score) clad in gears and pistons.  It's seriously steampunk/magitech.  If you want, get someone who can cast Extract Gift as a spell like ability (Spell Stitched Undead, Runesmith, whatever) and summon demons, then syphon their power into your clockwork death machine.  Separately Haunt Shift some medium sized turrets that you mount to your mecha.  Planar bind and kill some Orthons (FC1) for their Hellfire Crossbows, use the savage species ritual to give the turrets the Tenari subtype, and now you've got independently firing turret guns that launch bolts of hellfire up to 400ft with unlimited ammunition.  What could possibly go wrong?

JaronK
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki May 26, 2011, 12:49:47 AM
Bump.
Q70: Could someone please point me out various things that could be useful for a Gish w/ great mobility? I'm having some issues thinkering up something w/o having some Kobold Swiftblade in the mix for some reasons...

And, Q76: Telekinesis Combat Maneuver (bull rush) + Dungeon Crasher. Would it be a stretch to apply Int/Cha instead of Str for damage here? Though the RAW says I'd still add my Str.. Feels weird.
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo May 26, 2011, 10:57:08 AM
Haunt Shift from Libris Mortis can let undead creatures haunt and animate objects up to huge size.  Building a heavy duty object in the shape of a mech with interior spaces could work quite well.

JaronK

Hmm, that works, but I was thinking more of a 'mechanika'/steampunk feel than necromantic construct feel.  Of course, thinking about this, Iron Kingdoms already has rules for Warjacks.. from there it's a pretty short leap to mecha, even shorter than scaling up the powered armour in that web supplement.

Note that haunt shifted critters could theoretically be sectional... have one critter controlling the huge sized legs and torso, while the other ones control the arms and head and count as riding the legs like a mount?

Or, just have the Haunt Shifted huge contruct wearing clockwork armor.  It would be a giant spirit powered (Aether?) statue made of whatever you like (preferably something with a solid hardness score) clad in gears and pistons.  It's seriously steampunk/magitech.  If you want, get someone who can cast Extract Gift as a spell like ability (Spell Stitched Undead, Runesmith, whatever) and summon demons, then syphon their power into your clockwork death machine.  Separately Haunt Shift some medium sized turrets that you mount to your mecha.  Planar bind and kill some Orthons (FC1) for their Hellfire Crossbows, use the savage species ritual to give the turrets the Tenari subtype, and now you've got independently firing turret guns that launch bolts of hellfire up to 400ft with unlimited ammunition.  What could possibly go wrong?

JaronK
Could also look at the Dragonmech campaign setting. It's all about mecha, including city-sized ones.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 26, 2011, 12:30:27 PM
A75 the closest is Delay Spell + Chain Spell
: Re: Ask a Simple Question 25: Welcome to DIE!
: Rejakor May 26, 2011, 02:43:51 PM
Haunt Shift from Libris Mortis can let undead creatures haunt and animate objects up to huge size.  Building a heavy duty object in the shape of a mech with interior spaces could work quite well.

JaronK

Hmm, that works, but I was thinking more of a 'mechanika'/steampunk feel than necromantic construct feel.  Of course, thinking about this, Iron Kingdoms already has rules for Warjacks.. from there it's a pretty short leap to mecha, even shorter than scaling up the powered armour in that web supplement.

Note that haunt shifted critters could theoretically be sectional... have one critter controlling the huge sized legs and torso, while the other ones control the arms and head and count as riding the legs like a mount?

Or, just have the Haunt Shifted huge contruct wearing clockwork armor.  It would be a giant spirit powered (Aether?) statue made of whatever you like (preferably something with a solid hardness score) clad in gears and pistons.  It's seriously steampunk/magitech.  If you want, get someone who can cast Extract Gift as a spell like ability (Spell Stitched Undead, Runesmith, whatever) and summon demons, then syphon their power into your clockwork death machine.  Separately Haunt Shift some medium sized turrets that you mount to your mecha.  Planar bind and kill some Orthons (FC1) for their Hellfire Crossbows, use the savage species ritual to give the turrets the Tenari subtype, and now you've got independently firing turret guns that launch bolts of hellfire up to 400ft with unlimited ammunition.  What could possibly go wrong?

JaronK

What indeed?  You're thinking more magitechy, though, than i'm going.  And more gundam/macross style mecha, I guess I should have specified.  I'm looking for specifically Large/Huge style mecha, specifically like that thing Ripley uses to fight the alien queen in Aliens.  It's magitech in that it's powered by magic, but it's more.. mundane than hauntshifted demongifted multimind mecha.  And it looks all steampunkey.  It's not for a PC, although they might get their hands on it.  It's for the PCs to fight, if they botch a social encounter.  Yes, i'm making a mecha-based military in a fantasy setting.  Why?  Because i'm an evil, horrible little man.

Could also look at the Dragonmech campaign setting. It's all about mecha, including city-sized ones.

I had a quick look at that a while ago, and it seem to be very complex.  As in, 'use this for a campaign setting' complex, not 'use this for one encounter' complex.  I could be wrong, it was a while ago, though.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Rejakor May 26, 2011, 02:46:03 PM
Q 76:  What does the Metapower feat in Complete Psionics actually do?  One free metapsionic feat on a power of your choice?  -2 to all metapsionic feats applied to that power?  -2 on the cost of one specific metapsionic feat for one specific power?  I can't actually tell.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Rebel7284 May 26, 2011, 07:06:46 PM
A 76: the last one. -2 to specific metapsionic feat used on a specific power.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Drull May 27, 2011, 11:27:07 AM
Q77

question about CW Kensai:

Can a first level kensai make his +2 weapon into a +3 weapon or does he have to wait until level 3 to do it?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hasmadad May 27, 2011, 02:11:47 PM
Q 78: Which type of critical threat range/ multiplier is superior from a mathematical viewpoint - Higher threat or higher multiplier?
How much does damage increase if you tweak those numbers. For example how large an increase in damage is keen/impact/improved critical compared to increased multiplier?

I´m not really looking for "the best weapon", but more for the theoretical side for balancing purposes.

-Uncle Has
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken May 27, 2011, 02:18:27 PM
Q 78: Which type of critical threat range/ multiplier is superior from a mathematical viewpoint - Higher threat or higher multiplier?
How much does damage increase if you tweak those numbers. For example how large an increase in damage is keen/impact/improved critical compared to increased multiplier?

I´m not really looking for "the best weapon", but more for the theoretical side for balancing purposes.

-Uncle Has

The usefulness of a critical multiplier increases more with damage bonuses rather than with base damage, for starters. Most weapons with high critical multipliers have low base damage and low threat range as a result.

That being said, damage multipliers are not that easy to come by. Critical hits become less useful the more you climb up the CR ladder, as more and more opponents tend to be immune. In other words, you probably want to crit more often rather than crit harder, unless you have the ability to force natural 20s or rerolls. Even when you have a high crit weapon, you want a better range. It's easier to improve range than it is to improve multiplier (kaorti resin weapons notwithstanding), so...
: Re: Ask a Simple Question 25: Welcome to DIE!
: Demelain May 27, 2011, 10:24:55 PM
Q79
Can someone explain to me why, when the Dwarf race is mentioned in a handbook, its generally coupled with a line about their advantage of NOT having speed reduced in Heavy armor? Their base land speed is 20 feet AND they are Medium creatures. It just seems to me that it's less "You aren't penalized for wearing medium+ armor" and more "You're penalized no matter what you wear, so go big".
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 May 27, 2011, 10:44:15 PM
Q79
Can someone explain to me why, when the Dwarf race is mentioned in a handbook, its generally coupled with a line about their advantage of NOT having speed reduced in Heavy armor? Their base land speed is 20 feet AND they are Medium creatures. It just seems to me that it's less "You aren't penalized for wearing medium+ armor" and more "You're penalized no matter what you wear, so go big".
You can use any method of increasing their speed and they still will move that speed in heavier armor (so long as said method isn't restricted to certain kinds or armor).  Still, I follow your logic and really agree with it.  It's not that dwarves aren't penalized with speed for heavier armors, it's just that they're flat-out penalized and it simply doesn't get worse with heavier armors.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 28, 2011, 03:47:07 AM
Wild Dwarves in Races of Faërun are small and still get the benefit of moving easily in heavy armor, so basically the "best" of both worlds
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bauglir May 28, 2011, 04:22:34 PM
Q80

How is there no such thing as a Light domain? Am I blind, or was one of the most obnoxiously common cleric tropes ignored in favor of having both a Commerce and a Trade domain?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita May 28, 2011, 04:26:10 PM
Q80

How is there no such thing as a Light domain? Am I blind, or was one of the most obnoxiously common cleric tropes ignored in favor of having both a Commerce and a Trade domain?
A 80

Sun is the usual stand-in, I think.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 28, 2011, 04:55:39 PM
They might have a light domain in dragon magazine
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki May 28, 2011, 09:52:10 PM
Q81: What do these lines from the Quasilycanthrope template (http://www.wizards.com/default.asp?x=dnd/mb/20040721a) entails, exactly? "The lycanthrope takes a few characteristics of some type of carnivorous or omnivorous creature of the animal type (referred to hereafter as the base animal)." and "A quasilycanthrope uses the base creature's statistics and special abilities in addition to those described here." As an exemple, what do you get if you're, say, a Quasiweretiger?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu May 29, 2011, 12:05:39 AM
Q82 Is there a simple way to add Sense Motive to a druid's class skill list?  Preferably without using a feat?

Q83 Is there a way, other than Able Learner, to make a class skill for a base class (Diplomacy) act like a class skill for subsequent classes (prestige and non)?
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 May 29, 2011, 12:12:29 AM
Q81: What do these lines from the Quasilycanthrope template (http://www.wizards.com/default.asp?x=dnd/mb/20040721a) entails, exactly? "The lycanthrope takes a few characteristics of some type of carnivorous or omnivorous creature of the animal type (referred to hereafter as the base animal)." and "A quasilycanthrope uses the base creature's statistics and special abilities in addition to those described here." As an exemple, what do you get if you're, say, a Quasiweretiger?
everything you get from a non-Quasiweretiger member of the character's race plus the Shapechanger subtype, DR10/Silver, and the disguise Self ability.

A83: Human Paragon.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki May 29, 2011, 12:33:38 AM
^Wow, I can't believe I actually had to post that up. Comeback to D&D 3.5 from a lil' incursion into Shadowrun 4E rules mess is confusing my comprehension of diverse rules and wordings. Sucks to be me. :(

Anyway, thanks. ;)

Q82 Is there a simple way to add Sense Motive to a druid's class skill list?  Preferably without using a feat?

Dunno if this (clicky! (http://brilliantgameologists.com/boards/index.php?topic=6832.0)) can help you.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zaxter May 29, 2011, 02:20:43 AM
Q84: Is there any way to approximate a camera/photographs in D&D? Y'know, in case you're in a political campaign and you want to defame the enemy by spreading pictures of him with the rogue disguised as a half-orc prostitute engaged in shady dealings...

I can start a new thread if I'm hitting on something new and there's likely to be a lot of brainstorming.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 29, 2011, 04:26:48 AM
Zone of Truth and Ghost Sound?
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist May 29, 2011, 03:45:40 PM
Q83 Is there a way, other than Able Learner, to make a class skill for a base class (Diplomacy) act like a class skill for subsequent classes (prestige and non)?
Skill prodigy from Kalamar makes generic cross-class skills into class skills.
: Re: Ask a Simple Question 25: Welcome to DIE!
: KellKheraptis May 29, 2011, 04:27:00 PM
Eidetic Lock on a 'wright, use activated, and then have him spam sketches at super high speed >.>  Eberron Xerox!
: Re: Ask a Simple Question 25: Welcome to DIE!
: Garryl May 29, 2011, 05:44:47 PM
Q84: Is there any way to approximate a camera/photographs in D&D? Y'know, in case you're in a political campaign and you want to defame the enemy by spreading pictures of him with the rogue disguised as a half-orc prostitute engaged in shady dealings...

I can start a new thread if I'm hitting on something new and there's likely to be a lot of brainstorming.

A 84: Get yourself an Eye of Erramu (http://www.wizards.com/default.asp?x=dnd/fict/20051031a).
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bard May 29, 2011, 07:40:32 PM
Q85:  Ways to increase full-round attack archery damage from ranges greater than 30ft without using spellcasting (so feats and PrCs)? (I know about Targeteer from DM#310 and Knowledge Devotion, is there something else?)
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 29, 2011, 08:29:06 PM
Q85:  Ways to increase full-round attack archery damage from ranges greater than 30ft without using spellcasting (so feats and PrCs)? (I know about Targeteer from DM#310 and Knowledge Devotion, is there something else?)
Dead Eye, which requires you to be at least 14th level, allows you to add your Dex on top of everything else.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita May 29, 2011, 08:48:02 PM
Q85:  Ways to increase full-round attack archery damage from ranges greater than 30ft without using spellcasting (so feats and PrCs)? (I know about Targeteer from DM#310 and Knowledge Devotion, is there something else?)
Dead Eye, which requires you to be at least 14th level, allows you to add your Dex on top of everything else.
Dead Eye, assuming you mean the Dragon Compendium feat, received Errata to make the BAB prereq +1 instead of +14.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 29, 2011, 08:48:40 PM
Q85:  Ways to increase full-round attack archery damage from ranges greater than 30ft without using spellcasting (so feats and PrCs)? (I know about Targeteer from DM#310 and Knowledge Devotion, is there something else?)
Dead Eye, which requires you to be at least 14th level, allows you to add your Dex on top of everything else.
Dead Eye, assuming you mean the Dragon Compendium feat, received Errata to make the BAB prereq +1 instead of +14.
Oh nice. I shall hunt down that errata.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bard May 29, 2011, 08:51:55 PM
Dead Eye, which requires you to be at least 14th level, allows you to add your Dex on top of everything else.
limited to distances of less than 30ft :\
I need bonus damage to snipe attacks
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 29, 2011, 08:59:23 PM
Q 86 If I needed a lot of characters (6) built in a week, and needed the users of this site's help, what board would I go to ask it?

Q 87 Is there a 3.5 update to the BoVD Corrupted Creature template?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Risada May 30, 2011, 12:48:02 AM
Q 86 If I needed a lot of characters (6) built in a week, and needed the users of this site's help, what board would I go to ask it?

I guess Min/Max fits the bill...

Wait... we're on it already  :P

Q 87 Is there a 3.5 update to the BoVD Corrupted Creature template?

It's in the Expedition to Demonweb Pits.

Q88 How the feat Augment Healing (Complete Divine) interacts with Vigor spells? All the fast healing is increased, or the extra healing only comes into play at the time of casting?
: Re: Ask a Simple Question 25: Welcome to DIE!
: wotmaniac May 30, 2011, 01:09:50 AM
Q 86 If I needed a lot of characters (6) built in a week, and needed the users of this site's help, what board would I go to ask it?
the "simple concept, simple build" thread?

for making your own thread, I'd say Deliberations.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 30, 2011, 02:01:03 AM
It's in the Expedition to Demonweb Pits.
Just double checking. So, Corrupted Creature and Corrupted by the Abyss are the same template, just updated to 3.5?

I know I shouldn't question it because it says right in there that the template first appeared, but they got rid of the vile damage.

Q 88 Is vile damage just not done anymore in 3.5? Just wondering because the Corrupted Creature template lost it when it got updated.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 30, 2011, 03:25:42 AM
Elder Evils and/or Champions of Ruin have vile damage
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 30, 2011, 03:30:16 AM
Elder Evils and/or Champions of Ruin have vile damage
Elder Evils has two feats that'll do it, but don't see anything on CoR. As for the Corrupted Creature, it used to do 1/2 HD up to 20 in vile damage. Now you have to take a feat just to do 1 point, and the 3.5 version of the template just does more natural attack damage in general.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 30, 2011, 03:50:45 AM
I wasn't sure which one I was thinking of.

At least that template got an update ;)
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 30, 2011, 03:53:02 AM
I wasn't sure which one I was thinking of.

At least that template got an update ;)
Yeah, that's true. I guess I could always add back in the vile damage for an additional +1 CR under the "Improving Monsters" by "Adding Special Abilities" section.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Jedda May 30, 2011, 07:24:39 AM
Q89: I'm looking for an arcane spell, I'm pretty sure it was in a sidebar in an Eberron book. It covers the fact that someone is not in their true shape. The fluff was that it was a Rakshasa spell.


I found it

A89: Cloak of the Khyber Sor/Wiz 3, pg 59 City of Stormreach
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bard May 30, 2011, 03:28:00 PM
Q90: Crossbow Sniper (PHB2) and Dead Eye (DC) ... does the range of Dead Eye increase to 60ft too? (I think not, but I'm hoping there's something I've missed)
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video May 30, 2011, 03:53:19 PM
Q 91 Where can I find the "Clouting" weapon property? Have an NPC with a +2 Clouting Spiked Guantlet, and it doesn't tell me what it does (other than Fort DC 19), or where it's from.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita May 30, 2011, 04:41:36 PM
Q 91 Where can I find the "Clouting" weapon property? Have an NPC with a +2 Clouting Spiked Guantlet, and it doesn't tell me what it does (other than Fort DC 19), or where it's from.
A 91

Complete Arcane, page 143. On each hit, the target needs to save against that DC or be knocked back, then if they failed save again or be stunned for a round.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 30, 2011, 05:02:19 PM
Q90: Crossbow Sniper (PHB2) and Dead Eye (DC) ... does the range of Dead Eye increase to 60ft too? (I think not, but I'm hoping there's something I've missed)

Not from what I can tell, most the 'sneak attack' extenders only apply to just sneak attack, not generic bonuses that apply like sneak attack.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Archao May 30, 2011, 08:04:44 PM
Q90: Crossbow Sniper (PHB2) and Dead Eye (DC) ... does the range of Dead Eye increase to 60ft too? (I think not, but I'm hoping there's something I've missed)
To add to the above statement, if you can't find a ruling in your favor, you might attempt to have it allowed, using the logic that sneak attack, dead eye, etc are precision damage, and that crossbow sniper would affect them all as if it stated precision damage.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Scerpico May 30, 2011, 08:14:39 PM

Q92: Is it worthwhile/possible to stack ancestral relic,item familiar and the Soulbound weapon ACF for psychic warriors?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Mixster May 30, 2011, 09:21:06 PM
Q93
I'm building a Beholder Mage using, Divine Minion of Thoth, Abberant Wild Shape and Assume Supernatural Abiltiy. I can't decide whether to go with Rainbow Servant, incantatrix or to mix it up with Ur-Priest and go Mystic Theuge. It's a level 15 build, and I really want to be able to persist my spells, but would also love to throw some cleric spells in there. What do I do?
So the simple question is: What is better, Beholder Mage 3/Incantatrix 10/Something 2 (probably arcane archer or something silly); Beholder Mage 1/Rainbow Servant 10/Incantatrix 4 (probably some fighter type); Or Beholder Mage 1/Ur-Priest 2/Mystic Theuge 8/Incantatrix 4.

Ps. My base race could be just about anything, so I guess I could be a Gnome and go Shadowcraft mage, but is that better than Incantatrix?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken May 30, 2011, 09:26:08 PM
Q93
I'm building a Beholder Mage using, Divine Minion of Thoth, Abberant Wild Shape and Assume Supernatural Abiltiy. I can't decide whether to go with Rainbow Servant, incantatrix or to mix it up with Ur-Priest and go Mystic Theuge. It's a level 15 build, and I really want to be able to persist my spells, but would also love to throw some cleric spells in there. What do I do?
So the simple question is: What is better, Beholder Mage 3/Incantatrix 10/Something 2 (probably arcane archer or something silly); Beholder Mage 1/Rainbow Servant 10/Incantatrix 4 (probably some fighter type); Or Beholder Mage 1/Ur-Priest 2/Mystic Theuge 8/Incantatrix 4.

Ps. My base race could be just about anything, so I guess I could be a Gnome and go Shadowcraft mage, but is that better than Incantatrix?
I would say that at a glance, Beholder Mage 1/RS 10/Incantatrix 4 looks the best. You get a lot of metamagic goodies, no CL loss, no having to keep track of more than one CL and you are STILL delightfully SAD.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Demelain May 31, 2011, 12:00:02 AM
Q94
If a Killoren (Fey) has levels of Spirit Shaman, does it harm itself when using Chastise Spirit? Does Blessing of the Spirits adversely effect it?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu May 31, 2011, 12:00:29 AM
Q95  Is there a list of Feywild creatures anywhere, other than the entry in Manual of the Planes?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan May 31, 2011, 03:46:30 AM
Q95  Is there a list of Feywild creatures anywhere, other than the entry in Manual of the Planes?
A95: Somewhere in 4E.


Actual answer: There's no such thing as the Feywild in 3.X. Perhaps you mean the Beastlands? Or another plane? In either case, Planar Handbook has a random encounter chart for such planes.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu May 31, 2011, 04:00:13 AM
Q95  Is there a list of Feywild creatures anywhere, other than the entry in Manual of the Planes?
A95: Somewhere in 4E.


Actual answer: There's no such thing as the Feywild in 3.X. Perhaps you mean the Beastlands? Or another plane? In either case, Planar Handbook has a random encounter chart for such planes.
How about the Plane of Faerie, then?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 31, 2011, 04:23:04 AM
The Plane of Faerie was really only mentioned in the Manual of the Planes.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu May 31, 2011, 04:27:54 AM
Bugger.  You see, my GM asked me to play a Planar Shepherd (yes, you read that right) of the Feywild.  So I'm tearing my hair out trying to find a way to do that using official material.  Can you guys suggest any inhabitants for the area, besides the Eladrin, the Formorians, and the fey in the SRD?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 31, 2011, 04:41:15 AM
Is this for 3e or 4e?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu May 31, 2011, 04:41:47 AM
It's for 3.5.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Esgath May 31, 2011, 04:45:44 AM
Q 96: Could I completely negate falling damage with Abrupt Jaunt?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe May 31, 2011, 04:53:04 AM
Tomorrow I can send you my list of magical beasts, elementals, and outsiders by planes
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog May 31, 2011, 06:56:43 AM
Q 97a:  Can a kobold lycanthrope (inherited) with multiple racial HD take the Dragonwrought feat with its 1st HD?
Q 97b:  Would changing the kobold's type from Humanoid to Dragon have any effect on its Animal HD?
: Re: Ask a Simple Question 25: Welcome to DIE!
: ILM May 31, 2011, 07:02:17 AM
Q93
I'm building a Beholder Mage using, Divine Minion of Thoth, Abberant Wild Shape and Assume Supernatural Abiltiy. I can't decide whether to go with Rainbow Servant, incantatrix or to mix it up with Ur-Priest and go Mystic Theuge. It's a level 15 build, and I really want to be able to persist my spells, but would also love to throw some cleric spells in there. What do I do?
So the simple question is: What is better, Beholder Mage 3/Incantatrix 10/Something 2 (probably arcane archer or something silly); Beholder Mage 1/Rainbow Servant 10/Incantatrix 4 (probably some fighter type); Or Beholder Mage 1/Ur-Priest 2/Mystic Theuge 8/Incantatrix 4.

Ps. My base race could be just about anything, so I guess I could be a Gnome and go Shadowcraft mage, but is that better than Incantatrix?
I would say that at a glance, Beholder Mage 1/RS 10/Incantatrix 4 looks the best.

(http://www.wizards.com/dnd/images/iw12102004Beholder.jpg)

He sees what you did there...
: Re: Ask a Simple Question 25: Welcome to DIE!
: Mixster May 31, 2011, 07:28:26 AM
Q93
I'm building a Beholder Mage using, Divine Minion of Thoth, Abberant Wild Shape and Assume Supernatural Abiltiy. I can't decide whether to go with Rainbow Servant, incantatrix or to mix it up with Ur-Priest and go Mystic Theuge. It's a level 15 build, and I really want to be able to persist my spells, but would also love to throw some cleric spells in there. What do I do?
So the simple question is: What is better, Beholder Mage 3/Incantatrix 10/Something 2 (probably arcane archer or something silly); Beholder Mage 1/Rainbow Servant 10/Incantatrix 4 (probably some fighter type); Or Beholder Mage 1/Ur-Priest 2/Mystic Theuge 8/Incantatrix 4.

Ps. My base race could be just about anything, so I guess I could be a Gnome and go Shadowcraft mage, but is that better than Incantatrix?
I would say that at a glance, Beholder Mage 1/RS 10/Incantatrix 4 looks the best. You get a lot of metamagic goodies, no CL loss, no having to keep track of more than one CL and you are STILL delightfully SAD.

Thanks, I guess that was what I figured as well.

It does raise the question of what to ban with Incantatrix though. Normally I'd go Evocation without a second thought, but since Miracle is an Evocation spell, perhaps I should ban Enchantment or Necromancy instead.

EDIT: Q98 on a related note, how does the eye rays aspect of the beholder work when you shapechange into something else? Because I would prefer sticking around in a Solar form instead of that lousy Beholder form, but can I still cast 10 spells a round then?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu May 31, 2011, 11:51:35 AM
Tomorrow I can send you my list of magical beasts, elementals, and outsiders by planes

Please do.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Arz May 31, 2011, 01:39:05 PM
Q98: Is it possible to get a warlock's dark invocation with no warlock levels? How about with just two warlock levels?

Please do not mention Spellthief as I am aware of this method of gaining spell-likes.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Talore May 31, 2011, 05:08:08 PM
Q99: Is there a way to treat natural weapons as monk weapons?
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog May 31, 2011, 05:19:37 PM
Q99: Is there a way to treat natural weapons as monk weapons?

Far from a complete answer but Beast Strike (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Beast_Strike) will let you add the base damage of certain natural weapons to your existing unarmed strikes.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken May 31, 2011, 08:17:44 PM
Q 96: Could I completely negate falling damage with Abrupt Jaunt?
Assuming you aren't flat-footed when you fall, yes. D&D does not contemplate the idea of conserving momentum after teleportation.

It's not limited to Abrupt Jaunt either. You could do this with any form of teleportation so long as you can spare the action to do it.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist May 31, 2011, 11:43:02 PM
Q 97a:  Can a kobold lycanthrope (inherited) with multiple racial HD take the Dragonwrought feat with its 1st HD?
Q 97b:  Would changing the kobold's type from Humanoid to Dragon have any effect on its Animal HD?
I believe so (in fact, IIRC there's something in PGtF or FRCS that says if you have RHD you can take first level feats as your third level feat instead).

Reverse engineer these guys to figure out their hd
http://www.wizards.com/default.asp?x=dnd/eo/20061027a
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 01, 2011, 01:05:49 AM
Q 97a:  Can a kobold lycanthrope (inherited) with multiple racial HD take the Dragonwrought feat with its 1st HD?
Q 97b:  Would changing the kobold's type from Humanoid to Dragon have any effect on its Animal HD?
I believe so (in fact, IIRC there's something in PGtF or FRCS that says if you have RHD you can take first level feats as your third level feat instead).

I don't see anything stopping you. Those kind of feats typically just rely on being a specific race, so then your type and subtypes don't matter.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Risada June 01, 2011, 08:42:19 AM
Bump...

Q88 How the feat Augment Healing (Complete Divine) interacts with Vigor spells? All the fast healing is increased, or the extra healing only comes into play at the time of casting?

: Re: Ask a Simple Question 25: Welcome to DIE!
: radionausea June 01, 2011, 09:44:10 AM
Q.100

Can spells cast with metamagic reductions (DMM/Anima Mage etc) be crafted into items? Persistent Hunter's Eye made into a 2nd level eternal wand by using cost removers for example?

(this has probably been asked before but there are so many posts in all the ask a simple question threads)
: Re: Ask a Simple Question 25: Welcome to DIE!
: rot42 June 01, 2011, 11:05:25 AM
Q.100

Can spells cast with metamagic reductions (DMM/Anima Mage etc) be crafted into items? Persistent Hunter's Eye made into a 2nd level eternal wand by using cost removers for example?

(this has probably been asked before but there are so many posts in all the ask a simple question threads)

A 100: Mostly no - the enchanted item sees "Persisted Hunter's Eye", an eighth or whatever level - a spell that will not fit in the wand. A fifth level wizard with the right reducer could, however, create a wand of Extended Fly (a fourth level spell). Sanctum Spell might work for cheaper wands - Blink in a second level wand with minimum caster level 5 (do not expect these to be available on the open market).

You could also probably use the items powered by Bardic Music as precedent for custom crafting an item powered by those class features without the character taking class or feat (although be nice to your DM by explaining exactly how you plan to exploit this).
: Re: Ask a Simple Question 25: Welcome to DIE!
: Cagemarrow June 01, 2011, 11:13:19 AM
That doesn't take into account spells that act as different levels for different classes though, as you can have items and make them cheaper if you can provide them at the lowest classes level. I would say as long as you could provide the modified spell every day of the item creation it counts as the level of the spell after the metamagic modification, if that's +0 from reducers so be it. The spell itself would still have to qualify for the item creation feat.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 01, 2011, 12:18:35 PM
Q 101 Looking for a construct, not unlike a warforged, that's LN and in the 3.5 D&D books. I thought they were maybe a clockwork creature, but I could be wrong. IIRC, the picture had three of them on it.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hazren June 01, 2011, 01:33:15 PM
Q 101 Looking for a construct, not unlike a warforged, that's LN and in the 3.5 D&D books. I thought they were maybe a clockwork creature, but I could be wrong. IIRC, the picture had three of them on it.

A 101 MM3.5 pg 158  Inevitable might be what you are looking for.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 01, 2011, 03:13:16 PM
Q 102  What's the easiest way to get Mage Hand as an at-will spell like ability, without spending any class levels to do it?  How about Telekinesis?
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo June 01, 2011, 03:19:04 PM
Ring of telekinesis or hand of the mage.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Mixster June 01, 2011, 03:21:20 PM
Q103
Can I enter Rainbow Servant at level 2 if I start by taking Precocious apprentice and Earth/sanctum spell?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 01, 2011, 03:22:01 PM
A 102Ring of telekinesis or hand of the mage.
No, those are items.  I need it as a spell-like ability, or some other form where it can be activated without using any physical object-- that is, no components, no verbal commands, no items, nothing.
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo June 01, 2011, 03:31:06 PM
Q103
Can I enter Rainbow Servant at level 2 if I start by taking Precocious apprentice and Earth/sanctum spell?
precocious apprentice, no. Earth spell + heighten, yes.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 01, 2011, 04:18:48 PM
A 102Ring of telekinesis or hand of the mage.
No, those are items.  I need it as a spell-like ability, or some other form where it can be activated without using any physical object-- that is, no components, no verbal commands, no items, nothing.

the closest thing i know of is the Spectral Mage template from Magic of Faerun
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 01, 2011, 04:40:07 PM
Q 101 Looking for a construct, not unlike a warforged, that's LN and in the 3.5 D&D books. I thought they were maybe a clockwork creature, but I could be wrong. IIRC, the picture had three of them on it.

A 101 MM3.5 pg 158  Inevitable might be what you are looking for.
Yes it is. The only MM I didn't look through.
: Re: Ask a Simple Question 25: Welcome to DIE!
: radionausea June 01, 2011, 04:50:38 PM
A.102  would binding The Green Lady and using her gift of magic ability for it once every 5 rounds be enough?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Saxony June 01, 2011, 06:43:43 PM
A.102  would binding The Green Lady and using her gift of magic ability for it once every 5 rounds be enough?
A 102b:
Found here, not in Tome of Magic: http://paizo.com/paizo/messageboards/paizoPublishing/olderProducts/dungeon/generalDiscussion/archives/statsForTyralandiScrimm&page=1#9
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 01, 2011, 06:51:11 PM
A.102  would binding The Green Lady and using her gift of magic ability for it once every 5 rounds be enough?
A 102b:
Found here, not in Tome of Magic: http://paizo.com/paizo/messageboards/paizoPublishing/olderProducts/dungeon/generalDiscussion/archives/statsForTyralandiScrimm&page=1#9
That's perfect, I'd just take Greater Mage Hand.  Is that an official vestige, though, or do I have to ask for it as homebrew?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Saxony June 01, 2011, 07:46:44 PM
A.102  would binding The Green Lady and using her gift of magic ability for it once every 5 rounds be enough?
A 102b:
Found here, not in Tome of Magic: http://paizo.com/paizo/messageboards/paizoPublishing/olderProducts/dungeon/generalDiscussion/archives/statsForTyralandiScrimm&page=1#9
That's perfect, I'd just take Greater Mage Hand.  Is that an official vestige, though, or do I have to ask for it as homebrew?
It's definitely not in Tome of Magic. But it is homebrew from some pathfinder/paizo guy, so it has a little bit of legitimacy for DnD 3.5 play. You will probably be asking for it as homebrew since some dude wrote it on some web forum.
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog June 01, 2011, 08:09:07 PM
Q 104: When a creature has a single special attack with multiple subheadings, does Ability Focus apply to all of them or must the creature pick one each time?

Example:  Would a beholder take Ability Focus (eye rays), or Ability Focus (flesh to stone) and Ability Focus (slow) and so forth?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Mixster June 01, 2011, 08:30:35 PM
Q 104: When a creature has a single special attack with multiple subheadings, does Ability Focus apply to all of them or must the creature pick one each time?

Example:  Would a beholder take Ability Focus (eye rays), or Ability Focus (flesh to stone) and Ability Focus (slow) and so forth?

One heading is usually one ability.

But the subject is fishy, you could take ability focus (spellcasting) or ability focus (psionics powers) and you would get +2 on all your DCs which is a lot better than what spell focus can get you.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 01, 2011, 08:57:20 PM
wow... i never even thought of that
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sobolev June 01, 2011, 09:01:24 PM
A.102  would binding The Green Lady and using her gift of magic ability for it once every 5 rounds be enough?
A 102b:
Found here, not in Tome of Magic: http://paizo.com/paizo/messageboards/paizoPublishing/olderProducts/dungeon/generalDiscussion/archives/statsForTyralandiScrimm&page=1#9
That's perfect, I'd just take Greater Mage Hand.  Is that an official vestige, though, or do I have to ask for it as homebrew?
It's definitely not in Tome of Magic. But it is homebrew from some pathfinder/paizo guy, so it has a little bit of legitimacy for DnD 3.5 play. You will probably be asking for it as homebrew since some dude wrote it on some web forum.

Also, it's worth noting that the dude just took a bunch of abilities that he liked, and put them together.  Karsus's item use, Tenebrous Turning, and maybe even one more.  That's pretty much what 10 year olds do when they make homebrew too.  I have heard people legitimize it by saying it's homebrew by a guy who wrote for 3.5, but I personally don't think that's really worth much.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Talore June 01, 2011, 09:16:51 PM
Q99: Is there a way to treat natural weapons as monk weapons?
Q105: What is the easiest way to get a druid/ranger spell (Acorn of Far Travel) into a wizard's spellbook?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sobolev June 02, 2011, 12:14:29 AM
Q99: Is there a way to treat natural weapons as monk weapons?
Q105: What is the easiest way to get a druid/ranger spell (Acorn of Far Travel) into a wizard's spellbook?

Convince your DM it should be part of one of the Wizard domains in UA?
Spellpool?
I feel like there's a more legitimate way, I just can't think of it right now.

Q106 What page of UA is Combat Wizard on?  I can never seem to find it.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 02, 2011, 12:26:12 AM
Q 107 Has anyone used Reserve Points (http://www.d20srd.org/srd/variant/adventuring/reservePoints.htm) in their campaigns? If so, did you find that they were essentially necessary for it?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 02, 2011, 12:34:30 AM
Reserve?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 02, 2011, 12:43:31 AM
Reserve?
Yes.
: Re: Ask a Simple Question 25: Welcome to DIE!
: sir_argenon June 02, 2011, 01:26:36 AM
Q108: how much would it cost to have lightning bolt, as a 10th lvl caster put onto a weapon as a 3 per day, command word activated ability? and can you show me the formula that gives the answer? thanks..
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 02, 2011, 03:13:40 AM
Right  :banghead
: Re: Ask a Simple Question 25: Welcome to DIE!
: rot42 June 02, 2011, 05:25:14 AM
Q106 What page of UA is Combat Wizard on?  I can never seem to find it.

A106: You mean "trade Scribe Scroll for Improved Initiative"? Page 59, just before the Specialist Wizard Variants (Spontaneous Dispel and Chains of Disbelief and all that).
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo June 02, 2011, 07:22:27 PM
Q 107 Has anyone used Reserve Points (http://www.d20srd.org/srd/variant/adventuring/reservePoints.htm) in their campaigns? If so, did you find that they were essentially necessary for it?
I did in a couple "no magic" games, and it helped keep downtime between fights low, especially for long battles that were essentially running around to several encounters within the battlefield, without magical healing. This was also before ToB, though.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki June 02, 2011, 10:36:03 PM
Q109: What's the size (in cubic feet) of a colossal siangham? ???
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 02, 2011, 11:13:48 PM
Q109: What's the size (in cubic feet) of a colossal siangham? ???
Take a normal siangham and scale it up using the formulae provided.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Risada June 03, 2011, 12:36:18 AM
Bump...

Q88 How the feat Augment Healing (Complete Divine) interacts with Vigor spells? All the fast healing is increased, or the extra healing only comes into play at the time of casting?

Q110 Any class that's not a favored class for a certain monster is nonassociated? What if the monster entry does not include a favored class?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki June 03, 2011, 12:38:42 AM
Q109: What's the size (in cubic feet) of a colossal siangham? ???
Take a normal siangham and scale it up using the formulae provided.

There's one..? Where could I find it? I epic fail at searching lately...
: Re: Ask a Simple Question 25: Welcome to DIE!
: rot42 June 03, 2011, 04:01:29 AM
Q109: What's the size (in cubic feet) of a colossal siangham? ???
Take a normal siangham and scale it up using the formulae provided.

There's one..? Where could I find it? I epic fail at searching lately...

Double each linear dimension at each increase in size category; medium -> large -> huge -> gargantuan -> colossal gives four doublings, or each side 16 times longer. For volume, 16^3 = 2^12 = 4096 (I assume you have some starting dimensions from somewhere).

Please tell me these missiles are going to be guided by teams of Fine sized sprites.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 03, 2011, 05:09:13 AM
Q109: What's the size (in cubic feet) of a colossal siangham? ???
Take a normal siangham and scale it up using the formulae provided.

There's one..? Where could I find it? I epic fail at searching lately...

Double each linear dimension at each increase in size category; medium -> large -> huge -> gargantuan -> colossal gives four doublings, or each side 16 times longer. For volume, 16^3 = 2^12 = 4096 (I assume you have some starting dimensions from somewhere).

Please tell me these missiles are going to be guided by teams of Fine sized sprites.
Note that (for no good reason) mass only doubles at each size increase.

Why?

It is a mystery.
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo June 03, 2011, 10:46:09 AM
A110: Favored class has nothing to do with it, only whether the class advances the monster's primary attack style. I'd recommend re-reading that section again.

Q111 Besides the Lycanthrope/entomanthrope templates or a base race, what other ways of gaining the Shapechanger subtype exist?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 03, 2011, 11:26:50 AM
Q 112 Since Pathfinder's supposed to be fairly compatible with 3.5, does that mean the templates they use are also compatible for the CR increase they give (eg. Advanced Template gives +4 to all ability scores and +2 natural AC for CR +1)?
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 June 03, 2011, 12:07:59 PM
Q111 Besides the Lycanthrope/entomanthrope templates or a base race, what other ways of gaining the Shapechanger subtype exist?
Quasilycanthrope template gives the Shapechanger subtype.  Other options are the Master of Many Forms and Shapeshifter prC's.  I believe Primevil does too.
: Re: Ask a Simple Question 25: Welcome to DIE!
: rot42 June 03, 2011, 01:34:26 PM
Q111 Besides the Lycanthrope/entomanthrope templates or a base race, what other ways of gaining the Shapechanger subtype exist?
Quasilycanthrope template gives the Shapechanger subtype.  Other options are the Master of Many Forms and Shapeshifter prC's.  I believe Primevil does too.

Confirm that Primeval makes you a "magical beast (shapechanger)". Warshaper does *not* give the subtype, oddly enough. Master Transmogrofist (Complete Arcane 50) gives it at level 5/10 after losing two caster levels. That is all that comes to mind, but there are likely more. Try Eberron books, as they have that shifty race.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bortasz June 03, 2011, 01:36:46 PM
Q 113 When using Fabricate can I by RAW take 10?
: Re: Ask a Simple Question 25: Welcome to DIE!
: SeekingKnight June 03, 2011, 06:03:00 PM
Q114

What is the best simple weapon for a commoner to use?

Q115

Anyone know what is the best way to optimized the Shugenja, like a handbook or anything.

Thanks.
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo June 03, 2011, 06:06:46 PM
A114: longspear. Reach weapon.
: Re: Ask a Simple Question 25: Welcome to DIE!
: dark_samuari June 03, 2011, 06:22:32 PM
Question 116

So I'm having some trouble with Knowledge Devotion in an unarmed build I'm constructing. Now does one apply the bonuses from knowledge devotion to every type of damage dealt? For example if I'm bull-rushing a character with dungeoncrasher levels would the damage progression look something like this:

unarmed strike 1d6 +4 str +2 knowledge devotion + dungeon crasher 4d6 +8 str +2 knowledge devotion +1 power attack

Or would knowledge devotion only apply once to the whole thing (as opposed to every new damage source)?
: Re: Ask a Simple Question 25: Welcome to DIE!
: braininthejar June 03, 2011, 08:40:36 PM
Q117 :monodron modrons don't seem to have arms. but the older books mention them using tools/weapons  :twitch
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hitoshura June 03, 2011, 10:53:41 PM
Q118 - Is there any other spell that grants immunity to Stun other then Favor of The Martyr, Stone Body and Elemental Body?
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 03, 2011, 10:57:56 PM
Q118 - Is there any other spell that grants immunity to Stun other then Favor of The Martyr, Stone Body and Elemental Body?
Imbue with spell ability onto a familiar who readies an action to cast an anti-stun spell?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 03, 2011, 10:59:12 PM
Q117 :monodron modrons don't seem to have arms. but the older books mention them using tools/weapons  :twitch

In the Dragon magazine article has arms on all of theirs
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 04, 2011, 02:09:13 AM
Q 119 In one of the books, there was a high CR inevitable NPC. I think around 19-21. Anyone know the location of it? I think it was LN in alignment.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 04, 2011, 02:20:41 AM
Q 119 In one of the books, there was a high CR inevitable NPC. I think around 19-21. Anyone know the location of it? I think it was LN in alignment.

Fiend Folio, I believe
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 04, 2011, 02:22:02 AM
Q 119 In one of the books, there was a high CR inevitable NPC. I think around 19-21. Anyone know the location of it? I think it was LN in alignment.

Fiend Folio, I believe
Nope, not that one, unfortunately. This one's an actual NPC with a background.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 04, 2011, 02:33:51 AM
I believe either Elder Evils or Champions of Ruin has an npc one, more likely its Elder Evils if memory serves
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 04, 2011, 02:34:43 AM
I believe either Elder Evils or Champions of Ruin has an npc one, more likely its Elder Evils if memory serves
Bingo! Thank you.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Nemo June 04, 2011, 10:31:09 AM
Q120
When Artificer uses metamagic like Fell Animate or Toppling Spell on spells casted from wands, which Caster Level he uses? His own, or one from the wand? Toppling Spell using Artificer's CL and Ability Bonus would be, well, a great way to make Magic Missiler even funnier.
Fell Animate is strange, if its dependant on wand's cl, it means that I have different control-pool per wand? So I can make ten cl20 wands of sonic snap and finish enemies with fell animating snaps, having ten 20hd control pools?
(http://www.myfacewhen.net/uploads/340-im-confus.jpg)
: Re: Ask a Simple Question 25: Welcome to DIE!
: Littha June 04, 2011, 12:49:13 PM
Q121: Is there any way to reduce the action required for The succubus's Greater Teleport SLA? (Quicken spell like ability doesn't work because its a 7th level spell) Preferably to a move action.

Reading complete arcane leads me to believe that anything that quickens a spell but dosent change the spell level should work... Sudden quicken being one of them but with 6 prerequisite feats id rather not... Also a greater metamagic rod: Quicken works but its 170k
: Re: Ask a Simple Question 25: Welcome to DIE!
: lianightdemon June 04, 2011, 03:49:17 PM
"Reading complete arcane leads me to believe that anything that quickens a spell but dosent change the spell level should work... Sudden quicken being one of them but with 6 prerequisite feats id rather not... Also a greater metamagic rod: Quicken works but its 170k"

Seduce the magic item merchant into giving you a discount on it.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Catty Nebulart June 04, 2011, 06:36:44 PM
Q122: Is there a way to make half-plate light? Or some other way to make the Ranger's combat style work in half-plate?

Mithril gets me to medium is there some sort of magical enhancement that can be done to make it light?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Littha June 04, 2011, 07:25:15 PM
"Reading complete arcane leads me to believe that anything that quickens a spell but dosent change the spell level should work... Sudden quicken being one of them but with 6 prerequisite feats id rather not... Also a greater metamagic rod: Quicken works but its 170k"

Seduce the magic item merchant into giving you a discount on it.

While as a succubi i could "Suggest" that he gives me the item its not really going to fly with my DM to get a 170k item at level 12
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 04, 2011, 07:53:00 PM
Q122: Is there a way to make half-plate light? Or some other way to make the Ranger's combat style work in half-plate?

Mithril gets me to medium is there some sort of magical enhancement that can be done to make it light?
Yes, but it's a ridiculously high + to get it. I think it's like +3 or something. But no, there's no way to make a Ranger's combat style to work in anything that's not considered medium or higher armor. I'd also like to make note that even if the half-plate was light, the ranger still couldn't use it because they're not proficient.
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 June 04, 2011, 08:03:29 PM
Q123: Are there any ways of getting Slippery Mind within 4 levels?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Garryl June 04, 2011, 08:14:00 PM
A122: Half-weight (from Underdark) makes it light, but as Kevin_video said, it's a bit pricey at +3. You can get it for +2 instead if you've already got Illithidwrought on your armor (another +2 enhancement; gives +2 insight to AC if you're psionic, +1 insight to AC if you're not).

Q123: Are there any ways of getting Slippery Mind within 4 levels?


According to this list of stuff (http://community.wizards.com/go/thread/view/75882/19871954/Lists_of_Stuff), Spymaster 4, Contemplative 2, Witch Slayer 4, Dragon Descendent 4, and Zhentarim Spy 4 get Slippery Mind. A Psychic Assassin (http://www.wizards.com/default.asp?x=dnd/psm/20040723d) can get it in 5 class levels (I only mention it because it's not on the list and it may be worthwhile if you're going a psionic route).
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 04, 2011, 09:14:19 PM
Q124 Other than Master of Many Forms level 7, is there any way to gain the Extraordinary abilities of a form you assume through Polymorph?
: Re: Ask a Simple Question 25: Welcome to DIE!
: dark_samuari June 04, 2011, 09:24:55 PM
I'll bump this back up.

Question 116

So I'm having some trouble with Knowledge Devotion in an unarmed build I'm constructing. Now does one apply the bonuses from knowledge devotion to every type of damage dealt? For example if I'm bull-rushing a character with dungeoncrasher levels would the damage progression look something like this:

unarmed strike 1d6 +4 str +2 knowledge devotion + dungeon crasher 4d6 +8 str +2 knowledge devotion +1 power attack

Or would knowledge devotion only apply once to the whole thing (as opposed to every new damage source)?

And also ask Question 125

Regarding the feat Martial Stance, does the stance chosen through the feat have to be the standard first level stance (even if your character's initiator level would be higher)?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 04, 2011, 09:28:56 PM
A125 The feat states that you have to meet the "normal prerequisite of the stance."  If you have a higher initiator level, you meet the prerequisites of higher-level stances.  Note that some stances require a certain number of maneuvers as prerequisites (in addition to an initiator level).
: Re: Ask a Simple Question 25: Welcome to DIE!
: dark_samuari June 04, 2011, 09:39:20 PM
A125 The feat states that you have to meet the "normal prerequisite of the stance."  If you have a higher initiator level, you meet the prerequisites of higher-level stances.  Note that some stances require a certain number of maneuvers as prerequisites (in addition to an initiator level).

Excellent...
: Re: Ask a Simple Question 25: Welcome to DIE!
: Catty Nebulart June 04, 2011, 09:45:23 PM
Thanks Garryl. Thanks to you too kevin_video but it would have been much more usefull if you had mentioned sources :).

A116 Bull Rush usually doesn't deal damage, so it would be just the dungeoncrasher damage with knowledge devotion, but if you somehow did do damage during a bull rush it would depend on how it would work. If it is a second attack then knowledge devotion would apply to each attack if it just adds to the damage then knowledge devotion would apply just once.

A helpfull way to think of it is to think of DR, each time DR applies so does Knowledge Devotion. So if you did something like manyshot KD would apply to each arrow. Since confusingly enough KD isn't precision damage like sneak attack.
: Re: Ask a Simple Question 25: Welcome to DIE!
: dark_samuari June 04, 2011, 09:51:10 PM
A116 Bull Rush usually doesn't deal damage, so it would be just the dungeoncrasher damage with knowledge devotion, but if you somehow did do damage during a bull rush it would depend on how it would work. If it is a second attack then knowledge devotion would apply to each attack if it just adds to the damage then knowledge devotion would apply just once.

A helpfull way to think of it is to think of DR, each time DR applies so does Knowledge Devotion. So if you did something like manyshot KD would apply to each arrow. Since confusingly enough KD isn't precision damage like sneak attack.

So it would apply to the initial attack and than both the unarmed strike damage as well as the dungeoncrashing bull-rush damage?

Knowledge devotion is mighty confusing...
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo June 05, 2011, 12:01:26 AM
Would a bard's inspiration apply? Then neither would kd.
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 June 05, 2011, 12:36:01 AM
Q123: Are there any ways of getting Slippery Mind within 4 levels?


According to this list of stuff (http://community.wizards.com/go/thread/view/75882/19871954/Lists_of_Stuff), Spymaster 4, Contemplative 2, Witch Slayer 4, Dragon Descendent 4, and Zhentarim Spy 4 get Slippery Mind. A Psychic Assassin (http://www.wizards.com/default.asp?x=dnd/psm/20040723d) can get it in 5 class levels (I only mention it because it's not on the list and it may be worthwhile if you're going a psionic route).

Contemplative is perfect.  It even gets me the one additional level of Archivist casting I was after.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 05, 2011, 04:29:16 AM
Thanks Garryl. Thanks to you too kevin_video but it would have been much more usefull if you had mentioned sources :).
I'd have mentioned it if I'd remembered.
: Re: Ask a Simple Question 25: Welcome to DIE!
: GawainBS June 05, 2011, 06:14:38 AM
Q 126: I read somewhere that, for example, Enlarge Person and Righteous Might don't stack, or Enlarge Person and Polymorph. Where is that line?

: Re: Ask a Simple Question 25: Welcome to DIE!
: Archao June 05, 2011, 06:22:12 AM
Q 126: I read somewhere that, for example, Enlarge Person and Righteous Might don't stack, or Enlarge Person and Polymorph. Where is that line?
A126 Near the end of Enlarge Person's text:

: PHB p227
Multiple magical effects that increase size do not stack, which means (among other things) that you can’t use a second casting of this spell to further increase the size of a humanoid that’s still under the effect of the first casting.
: Re: Ask a Simple Question 25: Welcome to DIE!
: GawainBS June 05, 2011, 06:24:54 AM
Great, thanks!
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 June 05, 2011, 04:57:52 PM
Polymorph and Enlarge person should still stack, since one changes your form and the other changes your size.
: Re: Ask a Simple Question 25: Welcome to DIE!
: GawainBS June 05, 2011, 05:30:12 PM
Polymorph and Enlarge person should still stack, since one changes your form and the other changes your size.

Intresting. Does that mean you can Polymorph into something Huge, if Enlarge was already in place?
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 June 05, 2011, 05:33:01 PM
Only if the normally Large form is a Humaonid.
: Re: Ask a Simple Question 25: Welcome to DIE!
: GawainBS June 05, 2011, 05:35:31 PM
Only if the normally Large form is a Humaonid.

Not entirely with you here. Case in point: Could you (Draconic) Polymorph in a Storm Giant, for example?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bortasz June 05, 2011, 05:43:22 PM
Q: 127 How many items I can create using ONE Fabricate spell?

Only one Prodect? One Sword?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Talore June 05, 2011, 08:10:05 PM
Only if the normally Large form is a Humaonid.
Don't you keep your original type and subtype as per polymorph errata?
: Re: Ask a Simple Question 25: Welcome to DIE!
: BrainCandy June 05, 2011, 08:51:49 PM
Q:128 What is an easy way to get the Multiattack feat on a human binder?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Talore June 05, 2011, 09:57:32 PM
Q:128 What is an easy way to get the Multiattack feat on a human binder?
A128: Be a Kobold. They have 2 claws and a bite.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan June 05, 2011, 10:45:09 PM
Q:128 What is an easy way to get the Multiattack feat on a human binder?
A128: Be a Kobold. They have 2 claws and a bite.

He said human.

A128: Totemist 2 provides it. Grafts can also solve the problem.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 06, 2011, 12:33:49 AM
Q 129 If you had to guess, what would the LA be on a Concordant Killer? I've read in a few places that because WotC "always blowing LA out of proportion" that it'd likely be +10.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Flay Crimsonwind June 06, 2011, 02:46:34 AM
Q 130. I'm likely wrong, but does a continuous magical item of expedious retreat cost only 4,000 gp?
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo June 06, 2011, 10:26:52 AM
Q 130. I'm likely wrong, but does a continuous magical item of expedious retreat cost only 4,000 gp?
No, it does not, because other similar items that boost speed cost quite a bit more, so it defaults back to that "use other similar items to determine cost" thing.
: Re: Ask a Simple Question 25: Welcome to DIE!
: GawainBS June 06, 2011, 01:53:13 PM
Only if the normally Large form is a Humaonid.
Don't you keep your original type and subtype as per polymorph errata?

Yes, you do.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar June 06, 2011, 03:45:06 PM
Polymorph stuff:  Polymorph specifically does change your type & subtype to match your intended shape.  You would, however, gain the [Augmented Humanoid] subtype while in your different form.  Also, Polymorph will already let you be something Huge size.  That size limiting part of Alter Self does not actually apply.  That was clarified in the FAQ (and maybe in Rules Compendium as well).
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hitoshura June 06, 2011, 03:52:35 PM
Q.131 -  Will an undead get bonus/penaltys from getting old? A 56 years old Lich Human, for example, will he have +2 Int/Wis/Cha? If yes, what about -3 Str/Dex?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar June 06, 2011, 03:57:57 PM
If he was old prior to becoming a lich, yes he'll have the stat bonus & penalties.  But once he is a lich, he stops aging.
: Re: Ask a Simple Question 25: Welcome to DIE!
: GawainBS June 06, 2011, 05:23:15 PM
Polymorph stuff:  Polymorph specifically does change your type & subtype to match your intended shape.  You would, however, gain the [Augmented Humanoid] subtype while in your different form.  Also, Polymorph will already let you be something Huge size.  That size limiting part of Alter Self does not actually apply.  That was clarified in the FAQ (and maybe in Rules Compendium as well).

Great, thanks!
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hitoshura June 06, 2011, 08:21:52 PM
Thanks, Ithamar.

Q.132 - How do i make my Dragon Familiar one size Bigger or myself one size lower? I kinda want to mount it, but none of them are humanoid for the classical spells to work.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar June 06, 2011, 09:08:54 PM
A132:  Actually, you can probably just use Enlarge Person:
: Familiars
Share Spells:  At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit.

If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of "You" on his familiar (as a touch range spell) instead of on himself.

A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type.

Q133:  The Nilshai from Unapproachable East have the Fiercesome Celerity ability, which is obviously 3.0 material.  Any updates to it?  The WotC web site was unhelpful.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kharmakazy June 07, 2011, 12:27:29 AM
Q134 White Raven tactics, If you pick it up due to class levels in say.. warblade, Can you use it twice before readying it again through the use of one of the maneuver granting magic items?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Talore June 07, 2011, 01:06:39 AM
Q134 White Raven tactics, If you pick it up due to class levels in say.. warblade, Can you use it twice before readying it again through the use of one of the maneuver granting magic items?
A134: No, the items explicitly say that if you have martial initiator levels, the maneuver learnt is added to your repetoire, and is not given as a free 1 per enounter.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 07, 2011, 01:24:37 AM
A133 Ith, I don't see anything in the errata or other updates.... one of many things to slip through the crack.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Mixster June 07, 2011, 08:55:03 AM
Q135 I've seen a lot of use of CoP to predict the future, like asking what is going to happen tomorrow and prepare accordingly. However, I can't find out where it says this is allowed?
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo June 07, 2011, 01:47:57 PM
Q135 I've seen a lot of use of CoP to predict the future, like asking what is going to happen tomorrow and prepare accordingly. However, I can't find out where it says this is allowed?
you essentially word your questions like a binary engine, almost 20 Questuons-like, so that through one word answers you eventually divine the upcoming threats to yourself.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PlzBreakMyCampaign June 07, 2011, 01:57:31 PM
Q136: Besides AMF, is there any way to be immune to Su abilities? Hopefully noncaster-ish ways
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 June 07, 2011, 02:41:43 PM
Q136: Besides AMF, is there any way to be immune to Su abilities? Hopefully noncaster-ish ways
Be a Dragonbone/Drakestone/Ironwrym golem.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Littha June 07, 2011, 02:44:17 PM
Q136: Besides AMF, is there any way to be immune to Su abilities? Hopefully noncaster-ish ways
Be a Dragonbone/Drakestone/Ironwrym golem.

or half golem, which can arguably be bought by a pc using your wbl
: Re: Ask a Simple Question 25: Welcome to DIE!
: Vinom June 07, 2011, 02:45:58 PM
Q 137: I'm making a caster in a stormwrack piracy game... is there a manual or handbook on weather magics, since it seems like he who controls the skys controls the seas?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Littha June 07, 2011, 03:18:14 PM
Q 137: I'm making a caster in a stormwrack piracy game... is there a manual or handbook on weather magics, since it seems like he who controls the skys controls the seas?

There are several druid handbooks about that might have some information of the kind... other than that there is always the stormlord prc.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki June 07, 2011, 03:19:25 PM
Q 137: I'm making a caster in a stormwrack piracy game... is there a manual or handbook on weather magics, since it seems like he who controls the skys controls the seas?

To my knowledge there's none; I did some research for a similar game before, to no avail. I may be wrong though.

With that said, you may want to skim through Druid spells. :p
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken June 07, 2011, 04:20:57 PM
Q138: Technically, it's a Pathfinder question, but what the hey.

What are ways for a mundane character (I.E. not a spellcaster) to inflict fear other than the use of Intimidate in Pathfinder? Preferrably with as little dipping as possible.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PlzBreakMyCampaign June 07, 2011, 06:18:00 PM
Q139: Is there any way to make an Su count as a spell? Like an inverse supernatural spell or something.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Mixster June 07, 2011, 09:11:17 PM
Q135 I've seen a lot of use of CoP to predict the future, like asking what is going to happen tomorrow and prepare accordingly. However, I can't find out where it says this is allowed?
you essentially word your questions like a binary engine, almost 20 Questuons-like, so that through one word answers you eventually divine the upcoming threats to yourself.

But it says nothing about the ability to answer a question about the future. Only answers questions that are true right now, how do I get around that?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 07, 2011, 09:41:19 PM
Q140 What ways are there to get Anyspell as a Cleric (other than the 3.0 feat Initiate of Mystra, taking the Spell Domain, or taking Planar Touchstone:Catalgoues of Enlightenment-Spell Domain)?

Q141 Alternatively, what are the ways to have three domains of your choice (Cloistered Cleric doesn't count) as a single-class Cleric?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Archao June 07, 2011, 10:34:25 PM
Q140 What ways are there to get Anyspell as a Cleric (other than the 3.0 feat Initiate of Mystra, taking the Spell Domain, or taking Planar Touchstone:Catalgoues of Enlightenment-Spell Domain)?

Q141 Alternatively, what are the ways to have three domains of your choice (Cloistered Cleric doesn't count) as a single-class Cleric?
If Eberron material is allowed, the Sovereign Speaker is a PrC in Faiths of Eberron (p32) grants domains, but you must worship the Sovereign Host (though the Adaptation section may allow any pantheon). Unless you mean full cleric with no PrCs allowed. If that's the case, I'm stumped.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sobolev June 07, 2011, 11:29:38 PM
Q140 What ways are there to get Anyspell as a Cleric (other than the 3.0 feat Initiate of Mystra, taking the Spell Domain, or taking Planar Touchstone:Catalgoues of Enlightenment-Spell Domain)?

Q141 Alternatively, what are the ways to have three domains of your choice (Cloistered Cleric doesn't count) as a single-class Cleric?

A141 Contemplative PrC from Complete Divine gives a domain at 1st and 6th I think.  I second the "If you literally mean Cleric 20, I have no idea"
: Re: Ask a Simple Question 25: Welcome to DIE!
: Vinom June 07, 2011, 11:33:30 PM
Q 142: Is there any way to progress in druid and cleric casting at the same time?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 07, 2011, 11:41:59 PM
Q140 What ways are there to get Anyspell as a Cleric (other than the 3.0 feat Initiate of Mystra, taking the Spell Domain, or taking Planar Touchstone:Catalgoues of Enlightenment-Spell Domain)?

Q141 Alternatively, what are the ways to have three domains of your choice (Cloistered Cleric doesn't count) as a single-class Cleric?

A141 Contemplative PrC from Complete Divine gives a domain at 1st and 6th I think.  I second the "If you literally mean Cleric 20, I have no idea"

Yep, I literally mean Cleric 20.  No PrCs.  I'm stumped too.


Q 142: Is there any way to progress in druid and cleric casting at the same time?
Gestalt?  Other than that...  an Archivist can learn Cleric and Druid spells (and any other divine spells as well).  Is that good enough?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Harnel June 08, 2011, 12:32:00 AM
Q143: Spellfire from Magic of Faerun, a 3.0 sourcebook, states that you have to ready an action to absorb spell levels. This, however, is because a rod of absorption in 3.0 had to ready an action to use it. Does this mean that in 3.5, where a rod of absorption takes no action to use, spellfire would be the same?
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 08, 2011, 02:45:36 AM
Q135 I've seen a lot of use of CoP to predict the future, like asking what is going to happen tomorrow and prepare accordingly. However, I can't find out where it says this is allowed?
you essentially word your questions like a binary engine, almost 20 Questuons-like, so that through one word answers you eventually divine the upcoming threats to yourself.

But it says nothing about the ability to answer a question about the future. Only answers questions that are true right now, how do I get around that?
It doesn't state anything about only answering questions about the present.

Statements about the future can be true or false as well.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Vinom June 08, 2011, 03:59:28 AM
Q 142: Is there any way to progress in druid and cleric casting at the same time?
Gestalt?  Other than that...  an Archivist can learn Cleric and Druid spells (and any other divine spells as well).  Is that good enough?
erg... ish... there is no way to be a druid with an arcane power source is there, then I could dabble Ur-Priest to MT.
: Re: Ask a Simple Question 25: Welcome to DIE!
: TenaciousJ June 08, 2011, 05:05:37 AM
Q144 Can a human subvert the racial requirement for Seeker of the Misty Isle without a house rule involved?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Saxony June 08, 2011, 09:19:52 AM
Q145: What is "fixed range" (As in the description of the Persistent Spell)? Please give a reference so I can see exactly where this ruling is coming from. Everyone seems to think Touch Range is not Fixed Range but I have not come across any kind of supporting reference for that statement or a reference to the definition of "fixed range". Thanks a bunch!
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita June 08, 2011, 10:40:35 AM
Q145: What is "fixed range" (As in the description of the Persistent Spell)? Please give a reference so I can see exactly where this ruling is coming from. Everyone seems to think Touch Range is not Fixed Range but I have not come across any kind of supporting reference for that statement or a reference to the definition of "fixed range". Thanks a bunch!
There is none; that's the problem. Whether touch range counts as fixed or not is a debated topic, though not as hotly as some others. The main argument agaisnt touch being a fixed range is that it matches your unarmed melee reach, which is very much not fixed. If you're Small or Medium, touch range is 5 feet, if you're Large, it's 10 feet, if you're Tiny or smaller it's 0 feet, and so on. I think the best we have to go on is a FAQ entry or CustServ answer saying it doesn't count as fixed, but I've no idea where that would be found, and in any case it's not much of an answer.
: Re: Ask a Simple Question 25: Welcome to DIE!
: rot42 June 08, 2011, 10:43:56 AM
Q140 What ways are there to get Anyspell as a Cleric (other than the 3.0 feat Initiate of Mystra, taking the Spell Domain, or taking Planar Touchstone:Catalgoues of Enlightenment-Spell Domain)?

Q141 Alternatively, what are the ways to have three domains of your choice (Cloistered Cleric doesn't count) as a single-class Cleric?

A140 Play an Archivist instead was my first thought, but that might not be applicable. The 3.5 Player's Guide to Faerun also has an Initiate of Mystra feat (pg. 81) if the being 3.0 was the only problem with the feat. Going out on a limb here, you could take the Shadow domain (Eberron something, I think - can check if you would like) for Shadow Evocation to qualify for Shadowcraft Mage (Races of Stone); this might replicate the feel of "cleric who casts a bunch of wizard spells", though obviously it requires a prestige class.

A141 The Substitute Domain spell (Complete Champion 128) might get you where you need to go, though it only allows two domains at a time and is restricted to swapping domains that your deity offers. Or are consistent with your ideals, presumably.
: Re: Ask a Simple Question 25: Welcome to DIE!
: E-mail June 08, 2011, 10:59:30 AM
Q146:

I need to be able to cast 'Magic Weapon' to fulfill a prereq for a Paladin/Divine Crusader/Ordained Champion build I am working on. I cannot get the War domain, as my deity will be Nobanion. That means that I need one of three things:

A) A way to add Magic Weapon to my DC spell list, such as through a feat similar to the Extra Spell feat.

B) A way to make Paladin spells run off cha rather than wis, or:

C) A PrC that grants minor cha-dependant divine spellcasting capabilities, including the elusive Magic Weapon, on a 1-level dip.

Is either of these options vaiable in the realms of all non-campaign setting specific books + dragon mags + books specific to the Forgotten Realms setting?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki June 08, 2011, 11:19:37 AM
Skimming through Dragon Magazines recently, I've found that the Avarice domain (#323) has Telekinesis as 5th level spell... I guess my question would be Q147[u/]: since the spell never were designed to get used by wisdom based casters, there's no line for it in its description. Would it be a stretch to let a Cleric add his/her wis like a the others add their int/cha? There's no RAW on this AFAICT.
: Re: Ask a Simple Question 25: Welcome to DIE!
: KellKheraptis June 08, 2011, 11:44:14 AM
Q 148: Can an enemy be affected by Sweeping Strike more than once?  I.e. a War Mind is also a Warblade, and initiates Mithril Tornado, making one attack at each of the 8 mooks around himself.  Does Sweeping Strike turn each of these into effectively two attacks against each, as he may apply an attack to the mook to that mook's right or left?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 08, 2011, 11:57:19 AM
Skimming through Dragon Magazines recently, I've found that the Avarice domain (#323) has Telekinesis as 5th level spell... I guess my question would be Q147[u/]: since the spell never were designed to get used by wisdom based casters, there's no line for it in its description. Would it be a stretch to let a Cleric add his/her wis like a the others add their int/cha? There's no RAW on this AFAICT.

that is up to the DM of the game entirely. there are some other spells, as i recall (i can't remember off the top of my head), that are in a similar situation
: Re: Ask a Simple Question 25: Welcome to DIE!
: rot42 June 08, 2011, 12:34:58 PM
Skimming through Dragon Magazines recently, I've found that the Avarice domain (#323) has Telekinesis as 5th level spell... I guess my question would be Q147: since the spell never were designed to get used by wisdom based casters, there's no line for it in its description. Would it be a stretch to let a Cleric add his/her wis like a the others add their int/cha? There's no RAW on this AFAICT.

I would say that just using the modifier for your casting stat is appropriate in the vast majority of cases like that. Your deity is letting you channel divine power for the spell, and Wisdom measures how good you are at that.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki June 08, 2011, 01:08:11 PM
^@zook1shoe: I'm more or less asking for opinions.

^@rot42: That would be my take on cases like these, too.

Q 148: Can an enemy be affected by Sweeping Strike more than once?  I.e. a War Mind is also a Warblade, and initiates Mithril Tornado, making one attack at each of the 8 mooks around himself.  Does Sweeping Strike turn each of these into effectively two attacks against each, as he may apply an attack to the mook to that mook's right or left?

Yes. The only limitation here is that 10 feet movement thing from Sweeping Strike.
: Re: Ask a Simple Question 25: Welcome to DIE!
: rot42 June 08, 2011, 01:14:12 PM
Q146:

I need to be able to cast 'Magic Weapon' to fulfill a prereq for a Paladin/Divine Crusader/Ordained Champion build I am working on. I cannot get the War domain, as my deity will be Nobanion. That means that I need one of three things:

A) A way to add Magic Weapon to my DC spell list, such as through a feat similar to the Extra Spell feat.

B) A way to make Paladin spells run off cha rather than wis, or:

C) A PrC that grants minor cha-dependant divine spellcasting capabilities, including the elusive Magic Weapon, on a 1-level dip.

Is either of these options viable in the realms of all non-campaign setting specific books + dragon mags + books specific to the Forgotten Realms setting?

A146: Well, the easiest way would be Paladin 4 with a Wisdom of 12 or Paladin 6 with a Wisdom of 11, but I am guessing that that solution is not available. Contemplative (Complete Divine 30) gives you a domain at first level (character level 11, unfortunately), is dead easy to qualify for, and advances spellcasting. The feats Planar Touchstone or Heretic of the Faith can also give you access to War. You can scroll through the Bonus Domains section at the Lists of Stuff (http://brilliantgameologists.com/boards/index.php?topic=2546.0 (http://brilliantgameologists.com/boards/index.php?topic=2546.0)) for more. You might also try mining Archivist threads for weird domains and PrCs, but I am not aware of anything off hand. If you can nab Turn Undead from somewhere, Favored Soul into Prestige Paladin gives Charisma-based casting; you would need Mounted Combat, but get Weapon Focus for free.
: Re: Ask a Simple Question 25: Welcome to DIE!
: GawainBS June 08, 2011, 01:23:18 PM
Q135 I've seen a lot of use of CoP to predict the future, like asking what is going to happen tomorrow and prepare accordingly. However, I can't find out where it says this is allowed?
you essentially word your questions like a binary engine, almost 20 Questuons-like, so that through one word answers you eventually divine the upcoming threats to yourself.

But it says nothing about the ability to answer a question about the future. Only answers questions that are true right now, how do I get around that?

Semantically, by using the Future Tense.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 08, 2011, 03:01:19 PM
^@zook1shoe: I'm more or less asking for opinions.

well then, as my opinion, of course you should be able to
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken June 08, 2011, 03:51:21 PM
Q138: Technically, it's a Pathfinder question, but what the hey.

What are ways for a mundane character (I.E. not a spellcaster) to inflict fear other than the use of Intimidate in Pathfinder? Preferrably with as little dipping as possible.
VIOLENT BUMP!
: Re: Ask a Simple Question 25: Welcome to DIE!
: SeekingKnight June 08, 2011, 04:49:48 PM
Q149

I am aiming for a Ruby Knight Vinicator with Ur Priest mixed in.  I am thinking Binder for a base class plus Crusader but I am having a heck of a time trying to find a class that has Spellcraft as as class skill that would work.  Maybe Duskblade but I am open to any opinions.  32 point buy with 14 in most stats except 8 in Dex and a 15 thrown into one of the mental stats.  Thanks.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Nanshork June 08, 2011, 04:55:13 PM
Q149

I am aiming for a Ruby Knight Vinicator with Ur Priest mixed in.  I am thinking Binder for a base class plus Crusader but I am having a heck of a time trying to find a class that has Spellcraft as as class skill that would work.  Maybe Duskblade but I am open to any opinions.  32 point buy with 14 in most stats except 8 in Dex and a 15 thrown into one of the mental stats.  Thanks.

This isn't a simple question, you'd be best off if you opened up a new thread.
: Re: Ask a Simple Question 25: Welcome to DIE!
: rot42 June 08, 2011, 04:55:41 PM
Q146:

I need to be able to cast 'Magic Weapon' to fulfill a prereq for a Paladin/Divine Crusader/Ordained Champion build I am working on. I cannot get the War domain, as my deity will be Nobanion. That means that I need one of three things:

A) A way to add Magic Weapon to my DC spell list, such as through a feat similar to the Extra Spell feat.

B) A way to make Paladin spells run off cha rather than wis, or:

C) A PrC that grants minor cha-dependant divine spellcasting capabilities, including the elusive Magic Weapon, on a 1-level dip.

Is either of these options viable in the realms of all non-campaign setting specific books + dragon mags + books specific to the Forgotten Realms setting?

A146: Well, the easiest way would be Paladin 4 with a Wisdom of 12 or Paladin 6 with a Wisdom of 11, but I am guessing that that solution is not available. Contemplative (Complete Divine 30) gives you a domain at first level (character level 11, unfortunately), is dead easy to qualify for, and advances spellcasting. The feats Planar Touchstone or Heretic of the Faith can also give you access to War. You can scroll through the Bonus Domains section at the Lists of Stuff (http://brilliantgameologists.com/boards/index.php?topic=2546.0 (http://brilliantgameologists.com/boards/index.php?topic=2546.0)) for more. You might also try mining Archivist threads for weird domains and PrCs, but I am not aware of anything off hand. If you can nab Turn Undead from somewhere, Favored Soul into Prestige Paladin gives Charisma-based casting; you would need Mounted Combat, but get Weapon Focus for free.

Corrupt Avenger (PrC, Heroes of Horror 88); requires BAB +6, Taint rules (and is likely not consistent with your current character concept).

Sword of the Arcane Order (feat, Champions of Valor 34) if you have an Intelligence of at least 11.

Knight of the Weave (PrC, Champions of Valor 111) casts Charisma-based Arcane spells, but you might be able to convince your DM that the flavor fits with Ordained Champion somehow.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Saxony June 08, 2011, 09:10:05 PM
Q145: What is "fixed range" (As in the description of the Persistent Spell)? Please give a reference so I can see exactly where this ruling is coming from. Everyone seems to think Touch Range is not Fixed Range but I have not come across any kind of supporting reference for that statement or a reference to the definition of "fixed range". Thanks a bunch!
There is none; that's the problem. Whether touch range counts as fixed or not is a debated topic, though not as hotly as some others. The main argument agaisnt touch being a fixed range is that it matches your unarmed melee reach, which is very much not fixed. If you're Small or Medium, touch range is 5 feet, if you're Large, it's 10 feet, if you're Tiny or smaller it's 0 feet, and so on. I think the best we have to go on is a FAQ entry or CustServ answer saying it doesn't count as fixed, but I've no idea where that would be found, and in any case it's not much of an answer.
That's what I thought. Nothing but worthless custserv or FAQ BS. Thanks!
: Re: Ask a Simple Question 25: Welcome to DIE!
: Vinom June 08, 2011, 10:22:05 PM
Q 150: If through the use of PrC, a Druid gains a bonus domain without a casting class with domain casting as a class feature, what happens?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Harnel June 08, 2011, 10:54:31 PM
Q143: Spellfire from Magic of Faerun, a 3.0 sourcebook, states that you have to ready an action to absorb spell levels. This, however, is because a rod of absorption in 3.0 had to ready an action to use it. Does this mean that in 3.5, where a rod of absorption takes no action to use, spellfire would be the same?
Bumpity :blush
: Re: Ask a Simple Question 25: Welcome to DIE!
: TC X0 Lt 0X June 08, 2011, 11:04:42 PM
Q151
Are spells casts from Magic Items (Scrolls, Wands, ETC) count as being cast by the Magic Item's User in regards to Class Features which alter spells cast by the user (Such as the Extended Abjuration class feature of the Abjurant Champion)?
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 08, 2011, 11:29:32 PM
Q143: Spellfire from Magic of Faerun, a 3.0 sourcebook, states that you have to ready an action to absorb spell levels. This, however, is because a rod of absorption in 3.0 had to ready an action to use it. Does this mean that in 3.5, where a rod of absorption takes no action to use, spellfire would be the same?
Bumpity :blush
I've always ruled it as following how the rod of absorption works.

Of course, I also houseruled the rod to require an immediate action to use, so ymmv.
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo June 08, 2011, 11:51:54 PM
Q 150: If through the use of PrC, a Druid gains a bonus domain without a casting class with domain casting as a class feature, what happens?
complete divine covers this at the beginning of the prc section.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 08, 2011, 11:54:47 PM
Q152 Do the auras of Vivacious (and other positive-energy-plane) creatures stack?  That is, if someone is standing near two Vivacious Goblins, does he regenerate two hp per round, or just one?  Does he have to save against "death by awesome" twice per round, or once?
: Re: Ask a Simple Question 25: Welcome to DIE!
: KellKheraptis June 09, 2011, 12:02:19 AM
*Q 153: Can Psionic Weapon and Greater Psionic Weapon apply to an entire Whirlwind Attack?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Vicerious June 09, 2011, 03:07:30 AM
*Q 153: Can Psionic Weapon and Greater Psionic Weapon apply to an entire Whirlwind Attack?
You still have to make separate attack rolls against all the targets your whirlwind affects, so you'd have to declare the psionic weapon use on one of those attacks.

Q136 A character is wielding a +1 light shield with masterwork shield spikes.  He attempts to shield bash an incorporeal creature.  Assuming he hits and beats the miss chance, how much damage does the creature take?

How much damage if it's a +1 light shield of bashing with masterwork shield spikes?

What if it was a masterwork light shield with +1 shield spikes?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 09, 2011, 04:12:24 AM
Bump

Q 129 If you had to guess, what would the LA be on a Concordant Killer? I've read in a few places that because WotC "always blowing LA out of proportion" that it'd likely be +10.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 09, 2011, 05:05:05 AM
Bump

Q 129 If you had to guess, what would the LA be on a Concordant Killer? I've read in a few places that because WotC "always blowing LA out of proportion" that it'd likely be +10.
Where is it from?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 09, 2011, 05:05:37 AM
Bump

Q 129 If you had to guess, what would the LA be on a Concordant Killer? I've read in a few places that because WotC "always blowing LA out of proportion" that it'd likely be +10.
Where is it from?
Monster Manual IV.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Saxony June 09, 2011, 05:13:36 AM
Bump

Q 129 If you had to guess, what would the LA be on a Concordant Killer? I've read in a few places that because WotC "always blowing LA out of proportion" that it'd likely be +10.
A 129: The race is 19 HD and LA 0. Normally that means you just eat the 19 HD instead of taking class levels.

If you wanted to give that to a player character and make them eat LA with no HD, I would say +6 LA or +7 LA would be fair. Probably +7 LA. Concordant Killers have great ability score adjustments (Str +16, Dex +6, Con +12, Int +6, Wis +12, Cha +14), Flight 90 feet (good maneuverability), large size, DR 10, continuous true seeing, darkvision, telepathy 100 feet, and outsider type. That's at least +3 LA right there, probably +4LA or even +5LA. The spell like abilities are amazing and bump it up to +6 LA or +7 LA.

The reason I say +6 LA/+7 LA is anything above +5 LA really is just unnecessary (except in extreme cases like the Paragon template). The loss of 5 levels worth of hitpoints and meaningful class abilities really is quite enough.

Remember, this thing is supposed to have 19HD and no class levels. So +19 LA would be unfair because of the loss of hitpoints, but +0 LA would be overpowered. Something in the middle which similarly restricts the power like 19 HD does without killing the hp is good. And those spell like abilities are really sweet.

Just curious, why are you asking?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 09, 2011, 05:18:40 AM
A 129: The race is 19 HD and LA 0. Normally that means you just eat the 19 HD instead of taking class levels.

If you wanted to give that to a player character and make them eat LA instead of HD, I would say LA 5 or LA 6 would be fair. Concordant Killers have great ability score adjustments (Str +16, Dex +6, Con +12, Int +6, Wis +12, Cha +14), Flight 90 feet (good maneuverability), large size, DR 10, continuous true seeing, darkvision, telepathy 100 feet, and outsider type. That's at least +3 LA right there, probably +4LA or even +5LA. The spell like abilities are amazing and bump it up to +5LA or +6LA.

The reason I say +5 LA or +6 LA is anything above +5 LA really is just unnecessary (except in extreme cases like the Paragon template). The loss of 5 levels worth of hitpoints and meaningful class abilities really is quite enough.

Just curious, why are you asking?
It just came up in a conversation. Did a one-shot with a CK (NPC) in it, and one player was saying that the only reason he was surviving better than any of the PCs was because he was obviously level 30. I argued that he was 19 HD and no LA, but other players chimed in that just because it doesn't list any LA for PCs to play with doesn't mean it doesn't have LA at all, etc, etc. I'm just wondering how factual that was. I Googled it and found a couple of sites that weren't this one, that said that the CK likely had LA +10 because WotC is like that with overblowing LA on creatures that a player might want to play.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Saxony June 09, 2011, 05:28:47 AM
A 129: The race is 19 HD and LA 0. Normally that means you just eat the 19 HD instead of taking class levels.

If you wanted to give that to a player character and make them eat LA instead of HD, I would say LA 5 or LA 6 would be fair. Concordant Killers have great ability score adjustments (Str +16, Dex +6, Con +12, Int +6, Wis +12, Cha +14), Flight 90 feet (good maneuverability), large size, DR 10, continuous true seeing, darkvision, telepathy 100 feet, and outsider type. That's at least +3 LA right there, probably +4LA or even +5LA. The spell like abilities are amazing and bump it up to +5LA or +6LA.

The reason I say +5 LA or +6 LA is anything above +5 LA really is just unnecessary (except in extreme cases like the Paragon template). The loss of 5 levels worth of hitpoints and meaningful class abilities really is quite enough.

Just curious, why are you asking?
It just came up in a conversation. Did a one-shot with a CK (NPC) in it, and one player was saying that the only reason he was surviving better than any of the PCs was because he was obviously level 30. I argued that he was 19 HD and no LA, but other players chimed in that just because it doesn't list any LA for PCs to play with doesn't mean it doesn't have LA at all, etc, etc. I'm just wondering how factual that was. I Googled it and found a couple of sites that weren't this one, that said that the CK likely had LA +10 because WotC is like that with overblowing LA on creatures that a player might want to play.

I think the 19 HD and no LA is really quite fair. Here's another answer.

A 129b: Zero Level Adjustment along with those 19 HD. Or no HD and +7 Level Adjustment.

And, yes, if it has no LA listed, it doesn't have LA. It has 19 HD instead (Or perhaps no listed LA defaults to "LA: --", meaning +0 LA, but can't be played by players). You have to take those HD instead of class levels. Think about a 19th level spellcaster. They're pretty comparable to this thing (It'd die). This thing seems about as good as a 19th level well-optimized gish spellcaster, maybe a little less powerful because it doesn't have a lot of spells known. I think 19HD and +0 LA makes it about even with a 19th level character. Not a terribad 19th level Fighter or 19th level Barbarian, but maybe even with a 19th level Warblade (this seems a little more powerful).

What was your player playing? I'm probably going to mock it.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 09, 2011, 05:33:38 AM
What was your player playing? I'm probably going to mock it.
A ghost assassin. I actually have his old copy here. He was an Evolved Ghost NE Human Rogue 5/Assassin 10 with 15 wishes placed on him.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Saxony June 09, 2011, 07:53:03 AM
What was your player playing? I'm probably going to mock it.
A ghost assassin. I actually have his old copy here. He was an Evolved Ghost NE Human Rogue 5/Assassin 10 with 15 wishes placed on him.
I can see that being slightly weaker than a concordant killer. Perhaps he wasn't using his ghost abilities to their fullest? I'm not seeing anything immediately "Wow" from the assassin class in terms of brawling ability.

But overall, a flavorful build that looks fun to play. Prediction to mock withdrawn.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Esgath June 09, 2011, 10:23:39 AM
Q 154: Does the feat "Cloudy Conjuration" offer a -2 penalty to the targets safe to the spell I cast? Or would the spell I cast in the next round be resisted with -2 to the saves? Or neither and I would have to cast a quickened spell in between, or whatever?

Q 155: Where is the difference between a 5 ft radius effect like Cloudy Conjuration, or a 10 ft square like Grease?
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo June 09, 2011, 10:41:44 AM
There isn't one until you start doing things like applying widen spell metamagic or attempting to change its shape.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 09, 2011, 12:30:28 PM
What was your player playing? I'm probably going to mock it.
A ghost assassin. I actually have his old copy here. He was an Evolved Ghost NE Human Rogue 5/Assassin 10 with 15 wishes placed on him.
I can see that being slightly weaker than a concordant killer. Perhaps he wasn't using his ghost abilities to their fullest? I'm not seeing anything immediately "Wow" from the assassin class in terms of brawling ability.

But overall, a flavorful build that looks fun to play. Prediction to mock withdrawn.
He wasn't comparing it to himself but the others in the group (barbarian/frenzied berserker, ranger/rouge/assassin, fighter/champion of the wild ranger/horizon walker), and others that he's seen in other games. The ghost kept possessing people so that they could all coup-de-grace him.

He was probably comparing it to something like the Ghaele which is CR 13, 10 HD, and LA --, but in Savage Species is LA +10.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 09, 2011, 12:39:21 PM
Bumpitty.

Q152 Do the auras of Vivacious (and other positive-energy-plane) creatures stack?  That is, if someone is standing near two Vivacious Goblins, does he regenerate two hp per round, or just one?  Does he have to save against "death by awesome" twice per round, or once?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 09, 2011, 02:38:14 PM
Q 156 What playable "spider" races are there? Base races, templates, etc.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 09, 2011, 05:55:48 PM
Q 156 What playable "spider" races are there? Base races, templates, etc.

Hairy Spider, Monsters of Faerun.  A spider the size of your hand, LA+0.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar June 09, 2011, 06:26:54 PM
Q157:  So if a 12 headed Hydra (so +12 BAB) has Rapidstrike (Bite) and 12 Mouthpick weapons, how many attacks does it get on a full attack?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 10, 2011, 12:21:38 AM
Q158 When a Dusk Giant (or a munchkin sorcerer polymorphed into a Dusk Giant) gains new racial hit dice, do they gain new feats?  If so, what happens when those hit dice disappear?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Havok4 June 10, 2011, 01:30:55 AM
Q158 When a Dusk Giant (or a munchkin sorcerer polymorphed into a Dusk Giant) gains new racial hit dice, do they gain new feats?  If so, what happens when those hit dice disappear?
They gain the feat as normal. Then they lose the feat when they lose the hit dice.
: Re: Ask a Simple Question 25: Welcome to DIE!
: TenaciousJ June 10, 2011, 03:22:07 AM
Q159 Can a character with Quick Draw change weapons on an opponent's turn? (i.e. bard changes from his crystal echoblade to his sudden stunning whip to provoke AoOs in a wider area)
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 10, 2011, 03:29:35 AM
Q159 Can a character with Quick Draw change weapons on an opponent's turn? (i.e. bard changes from his crystal echoblade to his sudden stunning whip to provoke AoOs in a wider area)

: SRD Quick Draw
You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.
: SRD Free Actions
You can take a swift action any time you would normally be allowed to take a free action.
Much like a swift action, an immediate action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. However, unlike a swift action, an immediate action can be performed at any time — even if it's not your turn.
Nope, free actions can only be performed on your turn.
However, if you're willing to drop your weapon (free action), you can then draw a new weapon (free action) at the very end of your turn.  You're kinda in trouble the next turn, though, with your sword on the ground.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 10, 2011, 03:30:21 AM
Q 156 What playable "spider" races are there? Base races, templates, etc.

Hairy Spider, Monsters of Faerun.  A spider the size of your hand, LA+0.
Anything else?

EDIT: I found Chitine from Underdark.

Q 160 If you play a Chitine, which has rogue as a favoured, and has +2 LA, what class would be best to take with a race that's got +2 Dex, +2 Con, +2 Int, and -4 Cha, that can handle losing 2 levels?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kobal June 10, 2011, 05:56:15 AM
Q?107: What are the best spells for a sorcerer to take arcane thesis for?(limit 3)

Wings of Flurry.  Accept no substitutes.

JaronK
Telekinesis.  Because wings of flurry is for chumps.
Please forgive my thread necromancy (or is it just question necromancy?), but I am in a nimilar, situation only with a wizard instead of a sorceror, which rules out Wings of Flurry.

Regarding Telekinesis, this does sound promising, but there are two problems I see:
1) I need a boulder exactly 375 lbs heavy for maximum effect, one for each cast. Well, maybe they are reuseable, but the problem still exists.
2) The roll is an attack roll, not a touch attack roll, which might make it a tad harder to connect.
What am I missing?

Now excluding Enervate and Orb of Fource/whatever, which are definitely great candidates, what other spell could you recommend?
Also, what would the recommended spell be if I would like to have one that does not require a ranged touch attack? Ideally not of the Evocation school.

Bonus question: What is the next best ray spell after Enervate, to get some use out of the Split Ray feat?


: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 10, 2011, 05:58:25 AM

Please forgive my thread necromancy (or is it just question necromancy?), but I am in a nimilar, situation only with a wizard instead of a sorceror, which rules out Wings of Flurry.

Regarding Telekinesis, this does sound promising, but there are two problems I see:
1) I need a boulder exactly 375 lbs heavy for maximum effect, one for each cast. Well, maybe they are reuseable, but the problem still exists.
2) The roll is an attack roll, not a touch attack roll, which might make it a tad harder to connect.
What am I missing?

You're missing the part where you break out fifteen colossal sianghams (or colossal++ crossbow bolts) and fling them simultaneously.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 10, 2011, 09:46:08 PM
Bad tags, TheMadLinguist?
: Re: Ask a Simple Question 25: Welcome to DIE!
: ksbsnowowl June 11, 2011, 02:50:52 AM
Woodland Stride (Ex)

Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
The spell Plant Growth:
Plant Growth
...
Duration:    Instantaneous
...
Overgrowth

This effect causes normal vegetation (grasses, briars, bushes, creepers, thistles, trees, vines) within long range (400 feet + 40 feet per caster level) to become thick and overgrown. The plants entwine to form a thicket or jungle that creatures must hack or force a way through. Speed drops to 5 feet, or 10 feet for Large or larger creatures. The area must have brush and trees in it for this spell to take effect.

Q 161: Does woodland stride allow a druid to move unimpeded in an area that has been overgrown by plant growth?  Is the "magically manipulated" stipulation only referring to things like entangle?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Mixster June 11, 2011, 02:10:44 PM
A 161: Nope she can't it has been magically manipulated, no mention of how long ago it has been that it was manipulated.

Q162 I need an easy, reliable source of unlimited healing for a level 1 gestalt, no Dragon or BoVD/BoED. Any suggestions?

Edit: Q162b Alternatively, an abberration with less than 11HD that has regeneration as Ex can be used.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 11, 2011, 02:28:18 PM
Q162 I need an easy, reliable source of unlimited healing for a level 1 gestalt, no Dragon or BoVD/BoED. Any suggestions?
Poison healer + lots of ale
Lesser Mechantrix + shape soulmeld lightning gauntlet
Dread necromancer + tomb tainted soul
: Re: Ask a Simple Question 25: Welcome to DIE!
: ksbsnowowl June 11, 2011, 02:29:36 PM
Q 163: The Energy Vortex spell from the SpC states it deals 1d8+caster level damage, but "If you are willing to take the damage yourself, you deal twice as much damage."  How much damage are you taking, if you opt for that?  1d8+caster level, or 2*(1d8+caster level)?

163b: Dealing "twice as much damage" - is that 2*(1d8+caster level) or is is 2d8 + 2*(caster level)?
: Re: Ask a Simple Question 25: Welcome to DIE!
: sir_argenon June 11, 2011, 03:53:28 PM
Q164: im wanting to make a scourge of the land evil druid thats like a blighter, but without the suck.  what spells/abilities can you recommend?
: Re: Ask a Simple Question 25: Welcome to DIE!
: ksbsnowowl June 11, 2011, 04:08:33 PM
Q164: im wanting to make a scourge of the land evil druid thats like a blighter, but without the suck.  what spells/abilities can you recommend?
A 164: Take a look at the Tolontar Blightlord prestige class in Unapproachable east.  It does lose two caster levels (at level 4 and 8? I think) but I always liked it better for the concept.

Q 165:  If I am a druid who has wildshaped into a Wolverine, and I get hit for damage, do the Wolverine's rage ability prevent me from casting spells?

Q 166:  An animal is under the effects of a Haste spell.  Does it get an extra natural weapon attack (be it bite, claw, whatever)?  Note that Haste says "When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding."

If the answer is no, could a wildshaped druid under the same circumstances use the extra granted attack to touch with a touch spell, and then proceed with a normal full attack (claw, claw, bite)?
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: snakeman830 June 11, 2011, 06:08:21 PM
Woodland Stride (Ex)

Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
The spell Plant Growth:
Plant Growth
...
Duration:    Instantaneous
...
Overgrowth

This effect causes normal vegetation (grasses, briars, bushes, creepers, thistles, trees, vines) within long range (400 feet + 40 feet per caster level) to become thick and overgrown. The plants entwine to form a thicket or jungle that creatures must hack or force a way through. Speed drops to 5 feet, or 10 feet for Large or larger creatures. The area must have brush and trees in it for this spell to take effect.

Q 161: Does woodland stride allow a druid to move unimpeded in an area that has been overgrown by plant growth?  Is the "magically manipulated" stipulation only referring to things like entangle?
Yes, since Plant Growth is no longer magical when you'd be moving through it.  Then it's just really dense flora.
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: Littha June 11, 2011, 06:12:17 PM
Woodland Stride (Ex)

Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
The spell Plant Growth:
Plant Growth
...
Duration:    Instantaneous
...
Overgrowth

This effect causes normal vegetation (grasses, briars, bushes, creepers, thistles, trees, vines) within long range (400 feet + 40 feet per caster level) to become thick and overgrown. The plants entwine to form a thicket or jungle that creatures must hack or force a way through. Speed drops to 5 feet, or 10 feet for Large or larger creatures. The area must have brush and trees in it for this spell to take effect.

Q 161: Does woodland stride allow a druid to move unimpeded in an area that has been overgrown by plant growth?  Is the "magically manipulated" stipulation only referring to things like entangle?
Yes, since Plant Growth is no longer magical when you'd be moving through it.  Then it's just really dense flora.

Arguably it has still been magically manipulated
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: snakeman830 June 11, 2011, 06:43:14 PM
Woodland Stride (Ex)

Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
The spell Plant Growth:
Plant Growth
...
Duration:    Instantaneous
...
Overgrowth

This effect causes normal vegetation (grasses, briars, bushes, creepers, thistles, trees, vines) within long range (400 feet + 40 feet per caster level) to become thick and overgrown. The plants entwine to form a thicket or jungle that creatures must hack or force a way through. Speed drops to 5 feet, or 10 feet for Large or larger creatures. The area must have brush and trees in it for this spell to take effect.

Q 161: Does woodland stride allow a druid to move unimpeded in an area that has been overgrown by plant growth?  Is the "magically manipulated" stipulation only referring to things like entangle?
Yes, since Plant Growth is no longer magical when you'd be moving through it.  Then it's just really dense flora.

Arguably it has still been magically manipulated
True, but not to impair movement.  It was magically manipulated to grow in size.  Its new size is what inhibits movement, not any magical influence.
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: Littha June 11, 2011, 06:53:04 PM
Woodland Stride (Ex)

Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
The spell Plant Growth:
Plant Growth
...
Duration:    Instantaneous
...
Overgrowth

This effect causes normal vegetation (grasses, briars, bushes, creepers, thistles, trees, vines) within long range (400 feet + 40 feet per caster level) to become thick and overgrown. The plants entwine to form a thicket or jungle that creatures must hack or force a way through. Speed drops to 5 feet, or 10 feet for Large or larger creatures. The area must have brush and trees in it for this spell to take effect.

Q 161: Does woodland stride allow a druid to move unimpeded in an area that has been overgrown by plant growth?  Is the "magically manipulated" stipulation only referring to things like entangle?
Yes, since Plant Growth is no longer magical when you'd be moving through it.  Then it's just really dense flora.

Arguably it has still been magically manipulated
True, but not to impair movement.  It was magically manipulated to grow in size.  Its new size is what inhibits movement, not any magical influence.

It is likley the caster used plant growth specifically to impair movement, there is little combat use for the spell otherwise... (or "magically manipulated to impair motion" if you like).

It arguably doesn't work because of two things:
It was magically manipulated (a spell caused it to grow)
It impedes movement.


That said I dont really feel all that strongly on either answer, I just like playing devil's advocate.
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: snakeman830 June 11, 2011, 08:24:24 PM
Q167: Are there any feats or items that boost the value of Wild Surge?
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: Rejakor June 11, 2011, 09:00:07 PM
Q164: im wanting to make a scourge of the land evil druid thats like a blighter, but without the suck.  what spells/abilities can you recommend?

Most of the school of Evocation, for a start.  For a second, Junglerazer, from SpC, specifically kills an area of plants and plant-creatures.  I'd recommend branching out into necromancy for undead animals (maybe add the proviso 'only on animals'), and the nature's ally line, but renamed to 'nature's enemy' and summon regular SNA animals but with the fiendish template.  Fire seeds et al are still great blighter spells.  Still some of the good druid stuff that isn't all forest-lovey like Stormrage.

As for abilities... should be able to hide inside plants and teleport through plants, but it kills the plants in both cases... wide area desecration and slow plant death... get +CL and +save DC when surrounded by dead plants or ash... change your animal companion into fiendish or undead but still advance it as normal... wildshape into demons, maybe?... poison use and poison spittle.. excrete poison on skin... dominate/charm animal... something to do with sacrificing druids/animals/fey and gaining power... /shrug
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: Gavinfoxx June 12, 2011, 05:31:57 AM
Q168: There is a spell somewhere that gives you mundane history of objects you touch, like how they were handled and such. You could use it on coins to determine who the last person that touched it and stuff like that, before moving on to the next coin (or whatever), all in one casting. What is this spell called, and where is it located?
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: Sinfire Titan June 12, 2011, 06:27:27 AM
Q168: There is a spell somewhere that gives you mundane history of objects you touch, like how they were handled and such. You could use it on coins to determine who the last person that touched it and stuff like that, before moving on to the next coin (or whatever), all in one casting. What is this spell called, and where is it located?

There's a Psionic Power and a Magic Item that does this. Gloves of Object Reading (MiC) is the only name I can give you, but the Power is in the SRD.
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: Agita June 12, 2011, 08:50:06 AM
Q168: There is a spell somewhere that gives you mundane history of objects you touch, like how they were handled and such. You could use it on coins to determine who the last person that touched it and stuff like that, before moving on to the next coin (or whatever), all in one casting. What is this spell called, and where is it located?

There's a Psionic Power and a Magic Item that does this. Gloves of Object Reading (MiC) is the only name I can give you, but the Power is in the SRD.
Amusingly enough, Object Reading (http://www.d20srd.org/srd/psionic/powers/objectReading.htm).
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: something random June 12, 2011, 05:02:39 PM
Q169: Does the prestige class arcane scholar of candlekeep from nwn2 feature in any DnD book and if so which one?
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: kevin_video June 12, 2011, 05:09:55 PM
Q169: Does the prestige class arcane scholar of candlekeep from nwn2 feature in any DnD book and if so which one?
Not that I can find, but the manual for it specifically states what you get at each level, although I am curious as to what you could exchange for the skill Lore. It looks like 4, 6, and 9 are the only levels that don't get anything other than increased spellcasting.
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: kevin_video June 12, 2011, 06:26:32 PM
Q 170 What would be the point behind the Smell of Fear (SpC) ranger spell, other than maybe grinding for levels? Rangers don't usually have a very high WIS score, and only count as half a caster, so having the spell need both a Will save AND SR, seems kind of pointless. It's possible that a ranger might cast it on someone so that their animal companion can gain bonuses (assuming it's a predator), or maybe on a villain who's been destroying the forest, but it seems more like a spell that a druid would use, and yet it's not on their spell list.
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: Sinfire Titan June 12, 2011, 11:20:10 PM
Q 170 What would be the point behind the Smell of Fear (SpC) ranger spell, other than maybe grinding for levels? Rangers don't usually have a very high WIS score, and only count as half a caster, so having the spell need both a Will save AND SR, seems kind of pointless. It's possible that a ranger might cast it on someone so that their animal companion can gain bonuses (assuming it's a predator), or maybe on a villain who's been destroying the forest, but it seems more like a spell that a druid would use, and yet it's not on their spell list.

WotC doesn't know how to make spells worth shit.


Q171: Aside from the PHB, DMG, and Races of Stone, what sources are there for Armor, Shields, add-ons (not enhancements) for armor and shields, and special material that can be used on armor or shields? Alternatively, if someone still has the Crystal Keep Equipment PDF, that would cover most of my needs.


I can find the enhancements just fine though.
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: zook1shoe June 13, 2011, 12:15:41 AM
Arms and Equipment has new armors and materials, and Magic of Faerun have new materials
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: The_Mad_Linguist June 13, 2011, 01:54:59 AM
Q171: Aside from the PHB, DMG, and Races of Stone, what sources are there for Armor, Shields, add-ons (not enhancements) for armor and shields, and special material that can be used on armor or shields? Alternatively, if someone still has the Crystal Keep Equipment PDF, that would cover most of my needs.
http://community.wizards.com/go/thread/view/75882/19569550/Special_Materials_Index
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: Mnemnosyne June 13, 2011, 10:40:43 AM
Q172: Is there any spell or magical item that allows the user to determine how many levels a creature has?  Or simply whether they are at least level 2 or higher?  The intention is to determine whether they can take at least one negative level without dying, ideally without their knowing.
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: ksbsnowowl June 13, 2011, 11:02:51 AM
Q 165:  If I am a druid who has wildshaped into a Wolverine, and I get hit for damage, does the Wolverine's rage ability prevent me from casting spells?

Q 166:  An animal is under the effects of a Haste spell.  Does it get an extra natural weapon attack (be it bite, claw, whatever)?  Note that Haste says "When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding."

If the answer is no, could a wildshaped druid under the same circumstances use the extra granted attack to touch with a touch spell, and then proceed with a normal full attack (claw, claw, bite)?
Need to know these for a game I'm running tonight, thanks.
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: ksbsnowowl June 13, 2011, 11:11:01 AM
Q172: Is there any spell or magical item that allows the user to determine how many levels a creature has?  Or simply whether they are at least level 2 or higher?  The intention is to determine whether they can take at least one negative level without dying, ideally without their knowing.
Detect [Alignment] spells can help somewhat, especially if they are a cleric, or an undead or outsider.  If they are just a random creature, then they can at least tell you if they have more than 10 HD or not.

A Holy Word spell could also help you determine it, indirectly.
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: Agita June 13, 2011, 11:12:19 AM
Q 165:  If I am a druid who has wildshaped into a Wolverine, and I get hit for damage, does the Wolverine's rage ability prevent me from casting spells?

Q 166:  An animal is under the effects of a Haste spell.  Does it get an extra natural weapon attack (be it bite, claw, whatever)?  Note that Haste says "When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding."

If the answer is no, could a wildshaped druid under the same circumstances use the extra granted attack to touch with a touch spell, and then proceed with a normal full attack (claw, claw, bite)?
Need to know these for a game I'm running tonight, thanks.
A 165

As the ability is written, there is nothing linking it to the Barbarian's Rage other than the shared name, so the ability only includes what it says. You'd still be able to cast spells, make skill checks with mental skills, and so on. It could be argued that this is because the designers didn't think far enough to notice a Druid might Wild Shape into a Wolverine, therefore the intent would be otherwise, but that's how it would work by a literal reading.

A 166

It should get the extra attack, with any of its natural weapons it chooses. Using the extra attack for a touch spell doesn't work, as little as you can substitute a touch spell for one of your attacks in a regular full attack sequence.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 13, 2011, 03:03:52 PM
Q172: Is there any spell or magical item that allows the user to determine how many levels a creature has?  Or simply whether they are at least level 2 or higher?  The intention is to determine whether they can take at least one negative level without dying, ideally without their knowing.
Cityscape probably does.

Alternatively, there some rules in Kalamar and I think Forgotten Realms on slave pricing.  An appraise check would work too.
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: ksbsnowowl June 13, 2011, 06:32:33 PM
A 166

It should get the extra attack, with any of its natural weapons it chooses. Using the extra attack for a touch spell doesn't work, as little as you can substitute a touch spell for one of your attacks in a regular full attack sequence.
I'm assuming you said "no" on the touch spell because you thought I meant to cast one, and touch with it?  I actually meant to use a touch spell on which you are holding the charge.  Regardless, it doesn't really matter since it gets the extra natural weapon attack anyway.

Q 173: Does an advanced HD animal companion get stat-boosts for every 4 HD it gains?  The Animal Companion rules state they get +1 Str/Dex each category they advance, and it states they get skills and feats as normal for advancing HD, but no mention of the 1 per 4 levels stat boost.
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: Agita June 13, 2011, 06:45:19 PM
A 166

It should get the extra attack, with any of its natural weapons it chooses. Using the extra attack for a touch spell doesn't work, as little as you can substitute a touch spell for one of your attacks in a regular full attack sequence.
I'm assuming you said "no" on the touch spell because you thought I meant to cast one, and touch with it?  I actually meant to use a touch spell on which you are holding the charge.  Regardless, it doesn't really matter since it gets the extra natural weapon attack anyway.
Ah, I see. That was indeed my assumption. If it's a spell you've already cast... yeah, I think you should be able to deliver one. IIRC, you can deliver one anyway with an unarmed or natural attack, though, so you could have your cake and eat it too here.

Q 173: Does an advanced HD animal companion get stat-boosts for every 4 HD it gains?  The Animal Companion rules state they get +1 Str/Dex each category they advance, and it states they get skills and feats as normal for advancing HD, but no mention of the 1 per 4 levels stat boost.
Since no specific mention is made, I'd assume that the HD follow all the normal rules for advancing HD where not stated otherwise, which would include the stat boosts, I believe.
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: Ithamar June 13, 2011, 07:57:15 PM
Q174:  What is the name of those boots (I'm pretty sure from MIC) that let you always act as if you're readied / set against a charge?
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: Agita June 13, 2011, 08:25:39 PM
Q174:  What is the name of those boots (I'm pretty sure from MIC) that let you always act as if you're readied / set against a charge?
A 174

Steadfast Boots. Specifically, they allow you to treat any two-handed weapon as if it was set against a charge, and gives some bonuses against combat maneuvers.
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: Ithamar June 13, 2011, 09:11:46 PM
Perfect.  Thanks!
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hasmadad June 13, 2011, 11:44:09 PM
Q175 There was a very good listing of class abilities ordered alphabetically, but my search-fu is still in bed with a flu. Halp appreciated.

-Uncle Has
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: Vinom June 14, 2011, 03:38:01 AM
A 175 http://brilliantgameologists.com/boards/index.php?topic=2546.msg79484#msg79484 try this

Q 176: Besides the feats I already have (Spell Focus (Conjuration), Augment Summoning, Ashbound, Greenbound Summoning) What are ways to pimp out Summon Nature's Ally?
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: heroicraptor June 14, 2011, 04:48:34 AM
A176: Half-Orc Druid substitution level 7.
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: Agita June 14, 2011, 04:52:57 AM
A 175 http://brilliantgameologists.com/boards/index.php?topic=2546.msg79484#msg79484 try this

Q 176: Besides the feats I already have (Spell Focus (Conjuration), Augment Summoning, Ashbound, Greenbound Summoning) What are ways to pimp out Summon Nature's Ally?
A 176b

If you worship Elhonna, Complete Champion has a specific holy symbol that adds another hit point per HD to your summons.
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: RobbyPants June 14, 2011, 03:23:04 PM
Q177) Are there any permanent magical items (preferably in Core or MIC) that allow the user to use Plane Shift?
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: Unbeliever June 14, 2011, 06:17:59 PM
Q177) Are there any permanent magical items (preferably in Core or MIC) that allow the user to use Plane Shift?

A177)  Would the Cubic Gate (DMG) work?  It's crazy expensive, though.
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: Epimetheus June 14, 2011, 07:30:43 PM
Q188 The Visionary Speaker's (Planar Handbook) Spell Mimic ability lets you copy spells (up to 10th lvl) 3/day. The ability says that material components and focuses must be provided, but is XP still spent?

(Note: This is unlike the Spellthief's description, where they explicitly include XP cost.)

If XP costs are not included, does staying all 10 levels (lose 5 CL) still keep you on par with your full caster buddies [as you can spontaneously copy any 9th lvl spells, especially Miracle, Wish, Genesis, etc., they use]?

Q189 Is there anything that lets you use class abilities extra times per day?
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: The_Mad_Linguist June 14, 2011, 07:45:13 PM
Q189 Is there anything that lets you use class abilities extra times per day?
Squire of legend.
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: Emo_Duck June 14, 2011, 11:46:59 PM
Q190
If an Illithid Savant has acquired the spellcasting class feature from a brain it has consumed, can it be advanced via prestige classes and the like?
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: Sobolev June 15, 2011, 12:18:01 AM
Q191: if a race can manifest a power as a manifester of half their level, does that qualify them for feats that say "Prerequisites: Manifester level 1st"?
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: snakeman830 June 15, 2011, 12:27:33 AM
Q191: if a race can manifest a power as a manifester of half their level, does that qualify them for feats that say "Prerequisites: Manifester level 1st"?
Yes. They have a manifester level.
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: Arz June 15, 2011, 01:37:56 PM
Question 192: Is the extra damage from a spear spikard added to the primary damage roll or considered a second damage roll for dr and other purposes?

Thought it might be fun to use a changeling, quick-loading spear spikard in an exotic campaign.
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: zook1shoe June 15, 2011, 08:50:49 PM
Q188 The Visionary Speaker's (Planar Handbook) Spell Mimic ability lets you copy spells (up to 10th lvl) 3/day. The ability says that material components and focuses must be provided, but is XP still spent?

(Note: This is unlike the Spellthief's description, where they explicitly include XP cost.)

If XP costs are not included, does staying all 10 levels (lose 5 CL) still keep you on par with your full caster buddies [as you can spontaneously copy any 9th lvl spells, especially Miracle, Wish, Genesis, etc., they use]?

unless it says that the xp is covered, you have to pay it.
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: Littha June 15, 2011, 10:04:14 PM
Q188 The Visionary Speaker's (Planar Handbook) Spell Mimic ability lets you copy spells (up to 10th lvl) 3/day. The ability says that material components and focuses must be provided, but is XP still spent?

(Note: This is unlike the Spellthief's description, where they explicitly include XP cost.)

If XP costs are not included, does staying all 10 levels (lose 5 CL) still keep you on par with your full caster buddies [as you can spontaneously copy any 9th lvl spells, especially Miracle, Wish, Genesis, etc., they use]?

unless it says that the xp is covered, you have to pay it.

actually it should be the other way around shouldn't it? SLAs have no xp component and unless they tell you otherwise then you shouldn't have to pay it...
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: dark_samuari June 16, 2011, 04:42:56 AM
Question 193

Because the Ghostwise Halfling from Forgotten Realms possess telepathy (be it only twenty feet) do they qualify for the Mindsight feat from Lords of Madness?
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: heroicraptor June 16, 2011, 04:45:56 AM
Question 193

Because the Ghostwise Halfling from Forgotten Realms possess telepathy (be it only twenty feet) do they qualify for the Mindsight feat from Lords of Madness?

A193: The text directly above the description for Mindsight says:
"Tsochari that are especially capable with their telepathy take the Mindsight feat, described below."
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: Vinom June 16, 2011, 04:52:22 AM
Q 194: Out side of combat, can I take 10 on an autohypnosis roll?
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: E-mail June 16, 2011, 06:41:28 AM
Q195:

Can a lawful character take one level of ex-bard? As I see it, the character is not forbidden to be lawful until the bard level is actually achieved, at which point he immediately becomes an ex-bard. Will it fly?
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: Tr011 June 16, 2011, 08:22:11 AM
A194:
(PHB I) When your character is not being threatened or distracted, you may choose to take 10.
Don't see why not (XPH doesn't say something else).

A195:
(DMG, PC) characters must meet requirements before they can take their first level of a prestige class.
Meaning that you have to get non-lawful, then take a level of bard, then get lawful again and be an ex-bard. Of course this can get problems with other classes, but scrolls of Atonement are not THAT expensive (I think).

Q196: How much essentia points can you invest in a single soulmate/item/class feature/feat in a single use? I just found that it is "based on the character's level", but not a table or function to determine the exact numbers. Is it just equal to the character level?
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: McPoyo June 16, 2011, 08:25:06 AM
Theres a table, its on the colored background chapter header page, so its easy to miss. Chapter 2? I'm afb, but I think it's table 2-1 or 2-2
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: Sobolev June 16, 2011, 10:49:19 AM
Q196: How much essentia points can you invest in a single soulmate/item/class feature/feat in a single use? I just found that it is "based on the character's level", but not a table or function to determine the exact numbers. Is it just equal to the character level?


A196: McPoyo is right, it's on table 2-1 which is located on page 19 of MoI.
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: zook1shoe June 16, 2011, 12:32:55 PM
Q188 The Visionary Speaker's (Planar Handbook) Spell Mimic ability lets you copy spells (up to 10th lvl) 3/day. The ability says that material components and focuses must be provided, but is XP still spent?

(Note: This is unlike the Spellthief's description, where they explicitly include XP cost.)

If XP costs are not included, does staying all 10 levels (lose 5 CL) still keep you on par with your full caster buddies [as you can spontaneously copy any 9th lvl spells, especially Miracle, Wish, Genesis, etc., they use]?

unless it says that the xp is covered, you have to pay it.

actually it should be the other way around shouldn't it? SLAs have no xp component and unless they tell you otherwise then you shouldn't have to pay it...

i must have missed that it was a SLA
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: Vicerious June 16, 2011, 12:39:15 PM
Question 193

Because the Ghostwise Halfling from Forgotten Realms possess telepathy (be it only twenty feet) do they qualify for the Mindsight feat from Lords of Madness?

A193: The text directly above the description for Mindsight says:
"Tsochari that are especially capable with their telepathy take the Mindsight feat, described below."

The text directly above Mindsight is not rules text.  The only actual requirement for the feat is having telepathy, which the ghostwise halfling fulfills.
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: SeekingKnight June 16, 2011, 03:01:46 PM
Q197

What gear is best for a 5th level Druid?
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: The_Mad_Linguist June 16, 2011, 03:51:48 PM
A195:
(DMG, PC) characters must meet requirements before they can take their first level of a prestige class.
Meaning that you have to get non-lawful, then take a level of bard, then get lawful again and be an ex-bard. Of course this can get problems with other classes, but scrolls of Atonement are not THAT expensive (I think).

Of course, bard isn't a prestige class.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 16, 2011, 03:52:41 PM
A195:
(DMG, PC) characters must meet requirements before they can take their first level of a prestige class.
Meaning that you have to get non-lawful, then take a level of bard, then get lawful again and be an ex-bard. Of course this can get problems with other classes, but scrolls of Atonement are not THAT expensive (I think).
Of course, bard isn't a prestige class.
Unless you take the prestige version from UA.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Tr011 June 16, 2011, 04:57:49 PM
ok sorry, and PHB isn't clear about this. So I assume it's the same, but I don't really know it :/
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY June 16, 2011, 05:02:07 PM
Q198: Are there any PrCs like the Demented One's Umbra Hunter (http://www.giantitp.com/forums/showthread.php?t=70617), but for multiclass spellcasters/martial adepts? Homebrew should be OK.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 16, 2011, 05:03:04 PM
Bump

Q 170 What would be the point behind the Smell of Fear (SpC) ranger spell, other than maybe grinding for levels? Rangers don't usually have a very high WIS score, and only count as half a caster, so having the spell need both a Will save AND SR, seems kind of pointless. It's possible that a ranger might cast it on someone so that their animal companion can gain bonuses (assuming it's a predator), or maybe on a villain who's been destroying the forest, but it seems more like a spell that a druid would use, and yet it's not on their spell list.
: Re: Ask a Simple Question 25: Welcome to DIE!
: ksbsnowowl June 16, 2011, 05:57:48 PM
Q 176: Besides the feats I already have (Spell Focus (Conjuration), Augment Summoning, Ashbound, Greenbound Summoning) What are ways to pimp out Summon Nature's Ally?
A 176: Rashemi Elemental Summoning

Q 199: A wolf is in combat against a Bearded Devil (DR 5/alignment) and bites it for 4 damage (which is ignored).  Does the wolf get to trip the devil or not?  Where is this specified (couldn't find it myself)?

Trip (Ex)

A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki June 16, 2011, 06:01:10 PM
Bump

Q 170 What would be the point behind the Smell of Fear (SpC) ranger spell, other than maybe grinding for levels? Rangers don't usually have a very high WIS score, and only count as half a caster, so having the spell need both a Will save AND SR, seems kind of pointless. It's possible that a ranger might cast it on someone so that their animal companion can gain bonuses (assuming it's a predator), or maybe on a villain who's been destroying the forest, but it seems more like a spell that a druid would use, and yet it's not on their spell list.

There's none, IMO. It's just a bad spell, and wouldn't be worth casting even as a druid. Melee touch, will negates, AND SR: Yes.. Like, really? :p

Q199: I've read this (http://brilliantgameologists.com/boards/index.php?topic=6654.0) and it's pretty sweet, but I'm looking for some other manners of boosting up a character's ML. More precisely, the crystal master (http://www.wizards.com/default.asp?x=dnd/psm/20040625d) has easy requirements (Knowledge (gemology) 4 ranks, Craft (gemcutting) 4 ranks, Psicrystal Affinity, Psicrystal Containment, Manifester level 5th) but I want to be able to enter in it before ECL6, preferably at ECL2. Is it possible?
: Re: Ask a Simple Question 25: Welcome to DIE!
: heroicraptor June 16, 2011, 06:06:51 PM
Q 199: A wolf is in combat against a Bearded Devil (DR 5/alignment) and bites it for 4 damage (which is ignored).  Does the wolf get to trip the devil or not?  Where is this specified (couldn't find it myself)?

Trip (Ex)

A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

"hits with a bite attack" not "deals damage with a bite attack". :) it works.
: Re: Ask a Simple Question 25: Welcome to DIE!
: ksbsnowowl June 16, 2011, 06:17:54 PM

"hits with a bite attack" not "deals damage with a bite attack". :) it works.
But my DM disagrees.  I need rules text.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Risada June 16, 2011, 06:29:04 PM

"hits with a bite attack" not "deals damage with a bite attack". :) it works.
But my DM disagrees.  I need rules text.

Well... you already have it. Nowhere in the Wolf's entry there's info clarifying what happens if the wolf deals no damage. Even the rules on trip (http://www.d20srd.org/srd/combat/specialAttacks.htm#trip) doesn't help you with that....
: Re: Ask a Simple Question 25: Welcome to DIE!
: JaronK June 16, 2011, 06:36:18 PM
You have rules text.  The rule says if it hits, it gets to trip.  Damage is irrelevant.

JaronK
: Re: Ask a Simple Question 25: Welcome to DIE!
: ksbsnowowl June 16, 2011, 06:45:11 PM
Is there any rules about DR preventing secondary effects?  I think there's rules about poison not triggering if you don't deal damage (due to DR), and I'm assuming this is an errant application of that concept. Maybe if I could find that rule, to specify it only occurs with respect to poisons, etc...

Edit: It appears my DM may be right.

Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury type poison, a monk’s stunning, and injury type disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.
I guess the question becomes, "is a trip attack a 'special effect' of a wolf's bite?"
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 16, 2011, 07:17:46 PM
i would say no, its not a "special effect" of the bite.

it is similar to a feat, where you hit, you can try to trip. you don't hit you can't try to trip.

the special effect of an attack is basically like poison, disease, etc. where you have to pierce the creature's skin, to get to use it.

where as the trip would be like you grabbing a chunk of fur, and attempt to put the creature off balance, where it doesn't matter if the creature took damage or not
: Re: Ask a Simple Question 25: Welcome to DIE!
: kalaskaagathas June 16, 2011, 08:27:17 PM
Q201: I seem to recall a Freerunning based PrC from some Dragon or other.  It got Ex: Freedom of Movement and I think the ability to make standing jumps as running jumps.  Does anyone remember which Dragon it's in?
: Re: Ask a Simple Question 25: Welcome to DIE!
: BrainCandy June 16, 2011, 08:38:34 PM
Q202  The Hellfire that a Hellfire Warlock uses is considered to be heat, but not actually fire. Since it is technically not fire, would I be correct in assuming that it DOES NOT do extra damage to something with fire vulnerability. like something with the cold subtype for instance?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki June 16, 2011, 08:49:14 PM
Q202  The Hellfire that a Hellfire Warlock uses is considered to be heat, but not actually fire. Since it is technically not fire, would I be correct in assuming that it DOES NOT do extra damage to something with fire vulnerability. like something with the cold subtype for instance?

: Fiendish Codex II sidebar on p.119
HELLFIRE
Hellfire is the creation of Mephistopheles, archduke of Cania.
Hotter than the hottest flames of any world, hellfire burns with
a white-hot glow and is capable of burning through even the
hardest of substances. Hellfire does not deal fire damage, de-
spite its flames. Even creatures with immunity or resistance to
fire take full normal damage from these hellish flames. Hellfire
also deals full damage to objects, unlike normal fire damage.

So, the damage untyped.
: Re: Ask a Simple Question 25: Welcome to DIE!
: feral_child June 16, 2011, 11:15:06 PM
Q: [3.5] My character was raised by Wolves. What kind of classes would best suit him? I can only think of Barbarian, Bear Warrior, and Animal Lord. Anything else?
: Re: Ask a Simple Question 25: Welcome to DIE!
: ksbsnowowl June 16, 2011, 11:22:21 PM
Q203: [3.5] My character was raised by Wolves. What kind of classes would best suit him? I can only think of Barbarian, Bear Warrior, and Animal Lord. Anything else?

A 203: Berserk - prestige class from Deities and Demigods.  Get a Rage-like class ability (Fury) that stacks with Rage.  At third level you choose an animal "totem" such as wolf, bear, etc.  You can "wildshape" into your totem animal, or into a human-animal hybrid of your totem.  As it was a 3.0 book, there is no time limit mentioned on the beastshape duration, but at worst your DM would make it one hour per level.

Also look at Primeval (prestige class) from Frostburn.

Fist of the Forest (Complete Champion) might also work.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 16, 2011, 11:23:28 PM
Q: [3.5] My character was raised by Wolves. What kind of classes would best suit him? I can only think of Barbarian, Bear Warrior, and Animal Lord. Anything else?
A dip into Battledancer(dragon compendium), possibly.  

Druid also works for getting you a pet wolf and naturey abilities.  Use an ACF to get something instead of spellcasting if you don't want that.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 16, 2011, 11:27:04 PM
Q: [3.5] My character was raised by Wolves. What kind of classes would best suit him? I can only think of Barbarian, Bear Warrior, and Animal Lord. Anything else?
Druid (wolf animal companion), Ranger (wolf animal companion or wildshape for combat style), Savage Bard, Wilderness Rogue, Totem Druid (wolf), Survivalist Fighter, Hunting Monk, Wild Monk, and Wild Defender Ranger. That should about cover it.

As well, if you go with a Ranger and keep your combat style, you can go with the Bear-Wrestling variant.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 17, 2011, 12:14:45 AM
Q 204 Given this restricted book list, is there any way to cast Polymorph as a divine spell, or get it as a persistent spell in any way (pre-epic)?

Available books:
*PHB
*DMG
*Complete Warrior
*Complete Divine
*Complete Arcane
*Complete Adventurer
*Complete Mage
*Complete Champion
*Magic Item Compendum
*PHB 2
*Spell Compendium
*MM1
*Races of Stone
*Races of the Wild
*Races of Dragon
*Races of Destinty
*Book of Exalted Deeds
*Unearthed Arcana
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan June 17, 2011, 12:55:25 AM
Q 204 Given this restricted book list, is there any way to cast Polymorph as a divine spell, or get it as a persistent spell in any way (pre-epic)?

Available books:
*PHB
*DMG
*Complete Warrior
*Complete Divine
*Complete Arcane
*Complete Adventurer
*Complete Mage
*Complete Champion
*Magic Item Compendum
*PHB 2
*Spell Compendium
*MM1
*Races of Stone
*Races of the Wild
*Races of Dragon
*Races of Destinty
*Book of Exalted Deeds
*Unearthed Arcana
A204: Spell Compendium's Spell Domain can give it to you with Greater Anyspell.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki June 17, 2011, 01:26:35 AM
^Anyspell says the spell you cast w/ it is arcane, therefore not persistable w/ DMM.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 17, 2011, 01:33:11 AM
Q 205 What would a "racial trait" of a wolf be, besides the +4 racial bonus to survival? Looking at a character trait that says "Select a race trait from your adoptive parents’ race." Was thinking of making the person raised by wolves or apes like Tarzan or Mowgli (Jungle Book).
: Re: Ask a Simple Question 25: Welcome to DIE!
: ksbsnowowl June 17, 2011, 01:48:54 AM
Q 205 What would a "racial trait" of a wolf be, besides the +4 racial bonus to survival? Looking at a character trait that says "Select a race trait from your adoptive parents’ race." Was thinking of making the person raised by wolves or apes like Tarzan or Mowgli (Jungle Book).
Wolves get Track as a bonus feat.  Since elves get proficiency in rapiers, bows, and longswords as a racial trait, I think you could argue the bonus Track feat would be a racial trait.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 17, 2011, 01:51:08 AM
Q 205 What would a "racial trait" of a wolf be, besides the +4 racial bonus to survival? Looking at a character trait that says "Select a race trait from your adoptive parents’ race." Was thinking of making the person raised by wolves or apes like Tarzan or Mowgli (Jungle Book).
Wolves get Track as a bonus feat.  Since elves get proficiency in rapiers, bows, and longswords as a racial trait, I think you could argue the bonus Track feat would be a racial trait.
Yeah, but this is a character trait. I don't think that would be able to give me a bonus feat.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Nanshork June 17, 2011, 01:56:26 AM
Q 205 What would a "racial trait" of a wolf be, besides the +4 racial bonus to survival? Looking at a character trait that says "Select a race trait from your adoptive parents’ race." Was thinking of making the person raised by wolves or apes like Tarzan or Mowgli (Jungle Book).

Are you talking about Pathfinder traits?  That Pathfinder trait means to take another trait that has a racial requirement of the adoptive parents' race, and animals have no such traits.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 17, 2011, 01:59:57 AM
Are you talking about Pathfinder traits?  That Pathfinder trait means to take another trait that has a racial requirement of the adoptive parents' race, and animals have no such traits.
That is rather unfortunate. I'll have to rethink this then. Even more so for the person who was human, but raised by celestials.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 17, 2011, 03:15:35 AM
Q 206 Got a player wanting to be a soulknife, and for aesthetics only, wants to have a masterwork bastard sword finished hilt made for his character. That way he can make his mind blade look like a light saber. How much would making something like that cost?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan June 17, 2011, 03:41:59 AM
Q 206 Got a player wanting to be a soulknife, and for aesthetics only, wants to have a masterwork bastard sword finished hilt made for his character. That way he can make his mind blade look like a light saber. How much would making something like that cost?

A206: 100gp at most, since it wouldn't provide any special abilities. If the player wants special abilities with it, base it on the Mind Blade Gauntlet in the MiC.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 17, 2011, 03:43:49 AM
Depends on the quality and materials... average of 5-10 gold covers anything less than uber exotic metals.

Damn ninjas :shakefist
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 17, 2011, 03:52:51 AM
Thanks to the both of you. :)
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan June 17, 2011, 05:00:57 AM
Thanks to the both of you. :)

Give him a nice gift and make it Deep Crystal that works with his Mind Blade, and then let him use the Mind's Eye variants here (http://www.wizards.com/default.asp?x=dnd/psm/20070214a) (and let him take Hidden Talent with the bonus feats) so he's actually decent at something without needing Soulbow that badly.
: Re: Ask a Simple Question 25: Welcome to DIE!
: A_Shadow_of_Life June 17, 2011, 07:33:12 AM
Q207:
Can I scribe a spell into my spell book, from my daily spell allotment?

For example, if I prepared it from a Tome of Ancient Lore, could I then scribe it into my book?
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo June 17, 2011, 09:35:44 AM
Q207:
Can I scribge a spell into my spell book, from my daily spell allotment?

For example, if I prepared it from a Tome of Ancient Lore, could I then scribe it into my book?
yes, see the adding spells section in chapter 10 of the phb.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY June 17, 2011, 11:11:23 AM
Q 204 Given this restricted book list, is there any way to cast Polymorph as a divine spell, or get it as a persistent spell in any way (pre-epic)?

Available books:
*PHB
*DMG
*Complete Warrior
*Complete Divine
*Complete Arcane
*Complete Adventurer
*Complete Mage
*Complete Champion
*Magic Item Compendum
*PHB 2
*Spell Compendium
*MM1
*Races of Stone
*Races of the Wild
*Races of Dragon
*Races of Destinty
*Book of Exalted Deeds
*Unearthed Arcana
Pay someone to cast Polymorph Any Object on you.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Mixster June 17, 2011, 11:25:44 AM
Q: [3.5] My character was raised by Wolves. What kind of classes would best suit him? I can only think of Barbarian, Bear Warrior, and Animal Lord. Anything else?

Druid, Wild Monk, Wildshape Ranger, Fist of the Forest.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 17, 2011, 11:27:48 AM
Thanks to the both of you. :)

Give him a nice gift and make it Deep Crystal that works with his Mind Blade, and then let him use the Mind's Eye variants here (http://www.wizards.com/default.asp?x=dnd/psm/20070214a) (and let him take Hidden Talent with the bonus feats) so he's actually decent at something without needing Soulbow that badly.
Did that already. I couldn't see him taking the original stuff, even with the Pathfinder update I allowed (full BAB). I'm also letting him take the feats from the Dragon magazine that are specifically for soulknives, and he can take the Psychic Strikes as actual feats for other feats which require it.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Mixster June 17, 2011, 11:31:40 AM
Q208 What is better, monk or expert? (coolface.jpg)
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 17, 2011, 11:39:35 AM
Q208 What is better, monk or expert? (coolface.jpg)
Depends on which monk. If it's Trailblazer, then monk all the way.
: Re: Ask a Simple Question 25: Welcome to DIE!
: A_Shadow_of_Life June 17, 2011, 06:38:17 PM
Q207:
Can I scribge a spell into my spell book, from my daily spell allotment?

For example, if I prepared it from a Tome of Ancient Lore, could I then scribe it into my book?
yes, see the adding spells section in chapter 10 of the phb.

Can you quote the exact text? As, I can't seem to see that anywhere.. x_x
: Re: Ask a Simple Question 25: Welcome to DIE!
: ksbsnowowl June 17, 2011, 06:59:31 PM

Can you quote the exact text? As, I can't seem to see that anywhere.. x_x
Replacing and Copying Spellbooks

A wizard can use the procedure for learning a spell to reconstruct a lost spellbook. If she already has a particular spell prepared, she can write it directly into a new book at a cost of 100 gp per page (as noted in Writing a New Spell into a Spellbook, above). The process wipes the prepared spell from her mind, just as casting it would. If she does not have the spell prepared, she can prepare it from a borrowed spellbook and then write it into a new book.

Duplicating an existing spellbook uses the same procedure as replacing it, but the task is much easier. The time requirement and cost per page are halved.

Q 209: Thinking of re-statting a Redcap's feats to make it proficient with the Longaxe from Comp Adv.  Neat idea, or silly?
: Re: Ask a Simple Question 25: Welcome to DIE!
: A_Shadow_of_Life June 17, 2011, 07:10:03 PM

Can you quote the exact text? As, I can't seem to see that anywhere.. x_x
Replacing and Copying Spellbooks

A wizard can use the procedure for learning a spell to reconstruct a lost spellbook. If she already has a particular spell prepared, she can write it directly into a new book at a cost of 100 gp per page (as noted in Writing a New Spell into a Spellbook, above). The process wipes the prepared spell from her mind, just as casting it would. If she does not have the spell prepared, she can prepare it from a borrowed spellbook and then write it into a new book.

Duplicating an existing spellbook uses the same procedure as replacing it, but the task is much easier. The time requirement and cost per page are halved.



Q210:
Does this work if the spell isn't from a spell book and isn't in mine? Just, I called it forth? (Part of a prestige class! :P)
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 17, 2011, 07:35:32 PM
A210: Doesn't work for mage of the arcane order due to explicit rules text, if that's what you're asking.
: Re: Ask a Simple Question 25: Welcome to DIE!
: A_Shadow_of_Life June 17, 2011, 07:39:50 PM
A210: Doesn't work for mage of the arcane order due to explicit rules text, if that's what you're asking.

It's a 3rd party class. Arcane Avatar. I'll post the ability:
[spoiler]
Call Spell:
With great understand comes tremendous power. With his extensive knowledge of the fabric of magic and his intuitive understanding of its ways, the avatar can duplicate the effects of any known spell. When preparing his spells for the day, the avatar may sacrifice two spell slots of any given level to prepare any spell of the same level from his spell lists. For example an avatar who did not have lightning bolt in his books could choose to prepare that spell by using two of his 3rd-level spell slots for it.[/spoiler]
: Re: Ask a Simple Question 25: Welcome to DIE!
: Vicerious June 17, 2011, 09:17:50 PM
A210: Doesn't work for mage of the arcane order due to explicit rules text, if that's what you're asking.

It's a 3rd party class. Arcane Avatar. I'll post the ability:
[spoiler]
Call Spell:
With great understand comes tremendous power. With his extensive knowledge of the fabric of magic and his intuitive understanding of its ways, the avatar can duplicate the effects of any known spell. When preparing his spells for the day, the avatar may sacrifice two spell slots of any given level to prepare any spell of the same level from his spell lists. For example an avatar who did not have lightning bolt in his books could choose to prepare that spell by using two of his 3rd-level spell slots for it.[/spoiler]

Worst case scenario is you scribe the spell onto a scroll (Scribe Scroll only requires that you have the spell prepared) and then scribe the scroll into your spellbook.
: Re: Ask a Simple Question 25: Welcome to DIE!
: feral_child June 17, 2011, 09:19:40 PM
Q211:

If I obtain natural weapons (claws) due to a class ability, does any increased unarmed damage, like from a Monk's class, increase the damage of my claws?
: Re: Ask a Simple Question 25: Welcome to DIE!
: ksbsnowowl June 17, 2011, 10:04:58 PM
Q211:

If I obtain natural weapons (claws) due to a class ability, does any increased unarmed damage, like from a Monk's class, increase the damage of my claws?
No, but you can take Improved Natural Attack (from the monster manual)
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 17, 2011, 10:37:01 PM
Q212 I'm trying to make an "army in a bag" using a bunch of undead (no need for air, food, etc).  So far, the best I can come up with is to use an Enveloping Pit (MiC).  That's pretty big, but the entrance is too small for Colossal creatures to get through.  Is there any spell or item with more extradimensional space and a bigger opening?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 17, 2011, 10:51:27 PM
Q 209: Thinking of re-statting a Redcap's feats to make it proficient with the Longaxe from Comp Adv.  Neat idea, or silly?

Strange?  :P

Seriously, why a longaxe?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki June 17, 2011, 11:40:17 PM
Bump.
Q199: I've read this (http://brilliantgameologists.com/boards/index.php?topic=6654.0) and it's pretty sweet, but I'm looking for some other manners of boosting up a character's ML. More precisely, the crystal master (http://www.wizards.com/default.asp?x=dnd/psm/20040625d) has easy requirements (Knowledge (gemology) 4 ranks, Craft (gemcutting) 4 ranks, Psicrystal Affinity, Psicrystal Containment, Manifester level 5th) but I want to be able to enter in it before ECL6, preferably at ECL2. Is it possible?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 18, 2011, 12:52:20 AM
Q213 Does a negative level (from Enervation, from an evil creature holding a Holy sword, etc) reduce effective hit dice?  In other words, is a 5th-level fighter with four negative levels vulnerable to the Sleep spell?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki June 18, 2011, 01:08:20 AM
Q213 Does a negative level (from Enervation, from an evil creature holding a Holy sword, etc) reduce effective hit dice?  In other words, is a 5th-level fighter with four negative levels vulnerable to the Sleep spell?

: http://www.d20srd.org/srd/conditionSummary.htm#energyDrained
Energy Drained

The character gains one or more negative levels, which might permanently drain the character’s levels. If the subject has at least as many negative levels as Hit Dice, he dies. Each negative level gives a creature the following penalties: -1 penalty on attack rolls, saving throws, skill checks, ability checks; loss of 5 hit points; and -1 to effective level (for determining the power, duration, DC, and other details of spells or special abilities). In addition, a spellcaster loses one spell or spell slot from the highest spell level castable.

Bold part seems to say yes.
: Re: Ask a Simple Question 25: Welcome to DIE!
: ksbsnowowl June 18, 2011, 01:08:22 AM
Q 209: Thinking of re-statting a Redcap's feats to make it proficient with the Longaxe from Comp Adv.  Neat idea, or silly?

Strange?  :P

Seriously, why a longaxe?

Because while trying to find a mini to use for a redcap, I found this Dreamblade mini (wish I could find one for sale at a reasonable price...) and it gave me an idea.
(http://i277.photobucket.com/albums/kk48/ksbsnowowl/dreamredcap.jpg)

I just think that a small creature carrying a big axe, then whacking the PC's with 10-foot reach, will be funny and catch them by surprise.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 18, 2011, 01:38:33 AM
I see :)

would lunging attack feat help?
: Re: Ask a Simple Question 25: Welcome to DIE!
: ksbsnowowl June 18, 2011, 01:55:19 AM
I see :)

would lunging attack feat help?
Ooooo.... I like that.

I actually already typed them up into The Game Mechanics initiative cards, and it can't be taken until the redcap is 12 HD or more (and right now my PC's will be facing 8- and 10-HD redcaps), but I'll definitely keep that feat in mind.  Sooo evil.

"Hi, I'm going to attack you from 15 feet away...."
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 18, 2011, 02:03:38 AM
Good! Pm me the outcome ;)
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 18, 2011, 04:06:38 AM
Q 214 Reading Dragon 355, and looking at the maedar, if it was killed, how would you go about stating up the glyptar he becomes?
Link, and scroll to bottom for more info on the glyptar. http://creaturecatalog.enworld.org/converted/view_c.php?CreatureID=798
: Re: Ask a Simple Question 25: Welcome to DIE!
: GawainBS June 18, 2011, 05:23:08 AM
Q211:

If I obtain natural weapons (claws) due to a class ability, does any increased unarmed damage, like from a Monk's class, increase the damage of my claws?
No, but you can take Improved Natural Attack (from the monster manual)

I seem to recall a feat that allowed to add the two together for Unarmed Strike damage.
: Re: Ask a Simple Question 25: Welcome to DIE!
: braininthejar June 18, 2011, 09:33:53 AM
Q 215 a noob question but I need to make sure: Eagle's Splendour specifically states that a sorcerer does not get extra spells from the charisma bonus of this spell. Does that mean that all other casting stat bonuses do add extra spells?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 18, 2011, 09:56:35 AM
Q 215 a noob question but I need to make sure: Eagle's Splendour specifically states that a sorcerer does not get extra spells from the charisma bonus of this spell. Does that mean that all other casting stat bonuses do add extra spells?
No. Each spell specifically says it doesn't.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Mixster June 18, 2011, 10:11:21 AM
Q211:

If I obtain natural weapons (claws) due to a class ability, does any increased unarmed damage, like from a Monk's class, increase the damage of my claws?

No, but with beaststrike (Dragon 255) You can add the damage together.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 18, 2011, 10:18:31 AM
Q211:

If I obtain natural weapons (claws) due to a class ability, does any increased unarmed damage, like from a Monk's class, increase the damage of my claws?

No, but with Beast Strike (Dragon 355 p 76) You can add the damage together.
Changed that for you.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hasmadad June 18, 2011, 11:41:02 AM
Q 216: Could someone link the racial stats for "lesser" smoke paraelementals / genasi?

Q 217: Are there any cheap/easy ways to ignore concealment provided specifically by smoke?

Uncle Has
: Re: Ask a Simple Question 25: Welcome to DIE!
: kremti June 18, 2011, 02:36:46 PM
Q218

For prepared spellcasters (Like Chameleon), is there a specific ruling about what their "Spell you know"?  Like Arcane Fusion spells?

Q219

For personal spells (Like Arcane Fusion) that keeps mentioning "You", who is that "You" when it's shared to the Familiar/etcs that has Share Spell abilities?

-K
: Re: Ask a Simple Question 25: Welcome to DIE!
: Halinn June 18, 2011, 03:36:51 PM
Q 216: Could someone link the racial stats for "lesser" smoke paraelementals / genasi?

A 216: Lesser Planetouched are in Player's Guide to Faerûn, p. 191
Instead of Outsider, they have the Humanoid (Planetouched) type, and are susceptible to spells and effects that would target either outsider or humanoid typed creatures (i.e. both Charm Person and Banishment would work against them).
This is a trade for their level adjustment.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 18, 2011, 04:10:38 PM
Q 216: Could someone link the racial stats for "lesser" smoke paraelementals / genasi?

Q 217: Are there any cheap/easy ways to ignore concealment provided specifically by smoke?

Uncle Has
See my handbook.

Being "lesser" doesn't change your racial stat adjustments, although taking 0 levels of the racial progression does.
: Re: Ask a Simple Question 25: Welcome to DIE!
: the_shadowmind June 18, 2011, 04:13:46 PM
Q 220Does the Warforged Artificer's racial substitution ability Tools of War, apply to warforged components?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bauglir June 18, 2011, 04:27:01 PM
Q221

Can a touch-range spell be delivered through any natural attack, or just an unarmed strike?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan June 18, 2011, 05:18:10 PM
Q221

Can a touch-range spell be delivered through any natural attack, or just an unarmed strike?

A221: RAW says any touch can deliver it, so I'd assume a natural weapon can do it.

The problem is RAW says any touch can deliver it, such as when your eyelids touch when you blink.
: Re: Ask a Simple Question 25: Welcome to DIE!
: dark_samuari June 18, 2011, 07:02:51 PM
Question 222

So I'm attempting to build a flying car for my campaign setting and right now the price looks manageable, but I have a concerned question. Is everything okay and legit with applying the fly spell to a coach/carriage?

And if so what are the limits for applying the spell to a larger vehicle/vessel?

EDIT:

Question 223

Regarding the Flame Blade spell I have two questions. Because it functions for all intentions like a scimitar would a character still be able to power attack with it? Follow up, would Intuitive Strike work with it (as Intuitive Strike is limited to simple weapons but the item in focus is a spell)?
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 June 18, 2011, 08:02:59 PM
Q 220Does the Warforged Artificer's racial substitution ability Tools of War, apply to warforged components?
So long as they are considered weapons, shields, or armor, yes.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 19, 2011, 02:14:14 AM
Q 214 Reading Dragon 355, and looking at the maedar, if it was killed, how would you go about stating up the glyptar he becomes?
Link, and scroll to bottom for more info on the glyptar. http://creaturecatalog.enworld.org/converted/view_c.php?CreatureID=798

Q 223 Giving a player's PC a free +1 LA, and she's chosen to have God-Blooded. Her backstory will be the daughter of Thor from Asguard. I don't really want to make anything up on the spot if I don't need to, so would taking Kord's God-Blooded ability work if I just fluffed it? Would using his make sense?

Q 224 Sort of a Pathfinder question. We're mixing the two systems together so we have less skills to worry about (and the core classes are better), but there's no concentration. One player's come across a few feats that he would like, but they require concentration. Looking around, he did find a psionic feat that got changed from Concentration to Autohypnosis. Without forcing Concentration back into the skill list, and changing the rules in the game, would it make sense to just substitute Concentration and Autohypnosis?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 19, 2011, 02:43:54 AM
A223 sounds like that's solid
: Re: Ask a Simple Question 25: Welcome to DIE!
: dark_samuari June 19, 2011, 02:59:40 AM
Q 223 Giving a player's PC a free +1 LA, and she's chosen to have God-Blooded. Her backstory will be the daughter of Thor from Asguard. I don't really want to make anything up on the spot if I don't need to, so would taking Kord's God-Blooded ability work if I just fluffed it? Would using his make sense?

Are you giving her anything in addition to that, because she might feel cheated a little bit. I'd say if you are looking for a nice but not too powerful ability say her vision is never obscured by weather conditions.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 19, 2011, 03:10:39 AM
Q 223 Giving a player's PC a free +1 LA, and she's chosen to have God-Blooded. Her backstory will be the daughter of Thor from Asguard. I don't really want to make anything up on the spot if I don't need to, so would taking Kord's God-Blooded ability work if I just fluffed it? Would using his make sense?

Are you giving her anything in addition to that, because she might feel cheated a little bit. I'd say if you are looking for a nice but not too powerful ability say her vision is never obscured by weather conditions.
She's a new player. She won't feel cheated at all considering she's getting an LA for free, and has no idea that I'm doing it. So's the half giant and tiefling. Just trying to balance them a bit. Truth be told, even Thor's vision is obscured by weather conditions unless he uses a wind spell.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 19, 2011, 04:48:15 AM
Maybe instead, give her legacy weapon like a big hammer. But reduce or negate those stupid legacy item penalties.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Genesis June 19, 2011, 04:50:31 AM
Q225: I'm looking for a source. Fabricate, Greater. I know it exists, but I can't find it on my index, and google is being unhelpful. what book? And not the psionic version. Thanks!
: Re: Ask a Simple Question 25: Welcome to DIE!
: GawainBS June 19, 2011, 05:17:24 AM
A 224: Replace Concentration with either Autohypnosis, Spellcraft, Psicraft or Blade Lore, depending on the usage.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hitoshura June 19, 2011, 05:20:46 AM
Q 226. In a Gestalt Wizard/Duskblade, what are the best Arcane Channeling Spells?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 19, 2011, 05:21:48 AM
A225 all I see is a homebrew Greater Fabricate

Q227 How would Aptitude harpoons work with Boomerang Ricochet
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan June 19, 2011, 11:04:46 AM
A225 all I see is a homebrew Greater Fabricate

Q227 How would Aptitude harpoons work with Boomerang Ricochet

A277: They automatically dislodge themselves and deal damage again, then deal damage to the next target.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 19, 2011, 12:41:32 PM
Maybe instead, give her legacy weapon like a big hammer. But reduce or negate those stupid legacy item penalties.
Already done. There's a supplement called Legendary Weapons.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Necrosnoop110 June 19, 2011, 01:00:43 PM
Q228 How do Duskblades have access to spells that are not listed on their spell list in The Players Handbook II (pg 98)?

(For instance in the Duskblade Handbook Spellcaster (http://brilliantgameologists.com/boards/index.php?topic=525.msg11007#msg11007) section I see Dictum Mortuum advising the would be Duskblade to select Chill Touch as a 1st level spell but call me stupid I cannot seem to understand how he is getting access to Chill Touch when it is not on his spell list on pg 98?)
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 19, 2011, 01:03:22 PM
Q228 How do Duskblades have access to spells that are not listed on their spell list in The Players Handbook II (pg 98)?

(For instance in the Duskblade Handbook Spellcaster (http://brilliantgameologists.com/boards/index.php?topic=525.msg11007#msg11007) section I see Dictum Mortuum advising the would be Duskblade to select Chill Touch as a 1st level spell but call me stupid I cannot seem to understand how he is getting access to Chill Touch when it is not on his spell list on pg 98?)
It's because it's on page 24 of PHBII. That's where the list is. Page 98 is where the new spells are explained.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan June 19, 2011, 01:38:19 PM
It's because it's on page 24 of PHBII. That's where the list is. Page 98 is where the new spells are explained.

I think the Duskblade has the award for worst placement of his spell list.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 19, 2011, 01:39:02 PM
It's because it's on page 24 of PHBII. That's where the list is. Page 98 is where the new spells are explained.
I think the Duskblade has the award for worst placement of his spell list.
It's definitely up there, yeah.
: Re: Ask a Simple Question 25: Welcome to DIE!
: betrayor June 19, 2011, 02:03:50 PM
It's because it's on page 24 of PHBII. That's where the list is. Page 98 is where the new spells are explained.
I think the Duskblade has the award for worst placement of his spell list.
It's definitely up there, yeah.
What is funny is that in the same book there is the beguiler who has its spelllist in the same manner as Duskblade but noone ever complains about it.....
: Re: Ask a Simple Question 25: Welcome to DIE!
: Saxony June 19, 2011, 02:07:41 PM
It's because it's on page 24 of PHBII. That's where the list is. Page 98 is where the new spells are explained.
I think the Duskblade has the award for worst placement of his spell list.
It's definitely up there, yeah.
What is funny is that in the same book there is the beguiler who has its spelllist in the same manner as Duskblade but noone ever complains about it.....
The point is the Duskblade class tells you the wrong page number.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan June 19, 2011, 02:08:50 PM
It's because it's on page 24 of PHBII. That's where the list is. Page 98 is where the new spells are explained.
I think the Duskblade has the award for worst placement of his spell list.
It's definitely up there, yeah.
What is funny is that in the same book there is the beguiler who has its spelllist in the same manner as Duskblade but noone ever complains about it.....

Because it's on the same page as some of the class features, making it more visible.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 19, 2011, 02:19:14 PM
It's because it's on page 24 of PHBII. That's where the list is. Page 98 is where the new spells are explained.
I think the Duskblade has the award for worst placement of his spell list.
It's definitely up there, yeah.
What is funny is that in the same book there is the beguiler who has its spelllist in the same manner as Duskblade but noone ever complains about it.....
No, people have. It's just not as vocal because it seems more people play duskblades. But I did say it was up there, but not necessarily the worst. I'm sure there's been worse somewhere.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 19, 2011, 04:17:36 PM
Taking dwarf fortress's new city maps (http://bay12games.com/dwarves/index.html) and making each tile a 5' square: appropriate for gaming a zombie apocalypse?
[spoiler]
Portion of Town 1 (schematic) (http://www.bay12games.com/dwarves/imgs/shops/passionhelm.png)
Town 1, elevation 119 (http://www.bay12games.com/dwarves/imgs/shops/passionhelm_119.png)
Town 1, elevation 120 (http://www.bay12games.com/dwarves/imgs/shops/passionhelm_120.png)
Town 1, elevation 121 (http://www.bay12games.com/dwarves/imgs/shops/passionhelm_121.png)
Town 1, elevation 122 (http://www.bay12games.com/dwarves/imgs/shops/passionhelm_122.png)
Town 1, elevation 123 (http://www.bay12games.com/dwarves/imgs/shops/passionhelm_123.png)[/spoiler]
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hasmadad June 19, 2011, 04:25:24 PM
Q 217: Are there any cheap/easy ways to ignore concealment provided specifically by smoke?


Bee-yump.

Uncle Has
: Re: Ask a Simple Question 25: Welcome to DIE!
: Esgath June 19, 2011, 08:09:27 PM
Q 154: Does the feat "Cloudy Conjuration" offer a -2 penalty to the targets safe to the spell I cast? Or would the spell I cast in the next round be resisted with -2 to the saves? Or neither and I would have to cast a quickened spell in between, or whatever?
bump
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 19, 2011, 08:30:04 PM
Q 154: Does the feat "Cloudy Conjuration" offer a -2 penalty to the targets safe to the spell I cast? Or would the spell I cast in the next round be resisted with -2 to the saves? Or neither and I would have to cast a quickened spell in between, or whatever?
bump
Not sure what you're asking here.  Safe targets are guys with immunities or what?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki June 19, 2011, 09:38:30 PM
Q 217: Are there any cheap/easy ways to ignore concealment provided specifically by smoke?


Bee-yump.

Uncle Has

Note SPECIFICALLY counters against smoke, but counters anyway:

Touchsight (http://www.d20srd.org/srd/psionic/powers/touchsight.htm).

Or Blindsight (from Lists of Stuff (http://brilliantgameologists.com/boards/index.php?topic=2546.0)):
[spoiler]
Blindsight
Eye of Gruumsh 5, ecl 11, Complete Warrior, 5', 10' at level 8
Scout 20, Complete Adventurer, 30'
combat awareness, feat, PHB2 - 5'
Henshin Mystic 6, ecl?, Oriental Adventures, 30'
Shade Hunter 10, ecl 15, FR: Champions of Ruin, 30'
Slime Lord, PrC, Player's Guide to Faerun
Blindsighted, weapon enhancement (30k gp), Underdark, 30'
Blindfold of True Darkness, item, Arms and Equipment Guide, p.130, Grants 60' Blindsight and immunity to gaze attacks, but negates all other vision
Tentacle whip, symbiote, Eberron Campaign Setting - the symbiote has blindsight 60 feet and can communicate what it "sees" telepathically
Cerebral hood, symbiote, Fiend Folio - see above
Necrocarnum Circlet, soulmelt, Magic of Incarnum, 30' for undead only
Shadow Mantle, soulmeld, Magic of Incarnum, 5' or more, see text
Orthos, vestige, ecl 17, Tome of Magic, 30'
Umbral Disciple 7, ecl 12, Magic of Incarnum, 10' per essentia
Scorpion Wraith 4, ecl 9, Eberron: Secrets of Xen'drik, 60' limited use, see text
Devil's Sight, feat, Fiendish Codex II, grants darkvision and limited use blindsight 30', see text
[/spoiler]

Blindsight (Cleric & Druid 3), and Greater Blindsight (Cleric & Druid 4) from Spell Compendium.

There's more but that's what I've got of the top of my head.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 20, 2011, 12:41:17 AM
Q 217: Are there any cheap/easy ways to ignore concealment provided specifically by smoke?


Bee-yump.

Uncle Has
Steam paragenasi reduce the miss chance by 10% for atmospheric effects, including smoke.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Esgath June 20, 2011, 05:17:54 AM
Q 154: Does the feat "Cloudy Conjuration" offer a -2 penalty to the targets save to the spell I cast? Or would the spell I cast in the next round be resisted with -2 to the saves? Or neither and I would have to cast a quickened spell in between, or whatever?
bump
Not sure what you're asking here.  Safe targets are guys with immunities or what?
Sorry, misspelled. Ok, to clarify: The text says, that the cloud appears in conjunction with the spell taking effect (not before or after). And it lasts for 1 round.

The creature inside the cloud is sickened while inside it, which imposes a -2 penalty to saves, damage, etc.

a) So would the -2 penalty be applied to the spell I just did cast?
b) Or would the spell 1 round later which I would cast at that same spot be resisted with the -2 penalty to the save?
c) OR is the timing of the cloud so bad, that it affects neither of both saves and only if I would cast a quickened spell after my first spell into the cloud, it would give the -2 penalty?

It's all about this "(not before or after)".
I hope I could make my problem understandable.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 20, 2011, 05:56:46 AM
Q229 is there a PrC or feat that enhances a special mount, specifically a non-paladin mount?
: Re: Ask a Simple Question 25: Welcome to DIE!
: braininthejar June 20, 2011, 06:27:07 AM
Q 215 a noob question but I need to make sure: Eagle's Splendour specifically states that a sorcerer does not get extra spells from the charisma bonus of this spell. Does that mean that all other casting stat bonuses do add extra spells?
No. Each spell specifically says it doesn't.

What about bonuses from items/ inherent bonus given by wish, etc?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Vinom June 20, 2011, 06:37:20 AM
Q 215 a noob question but I need to make sure: Eagle's Splendour specifically states that a sorcerer does not get extra spells from the charisma bonus of this spell. Does that mean that all other casting stat bonuses do add extra spells?
No. Each spell specifically says it doesn't.

What about bonuses from items/ inherent bonus given by wish, etc?
Inherent bonuses do count for that purpose.

Q230: Are there any restrictions to spell casting underwater?
: Re: Ask a Simple Question 25: Welcome to DIE!
: betrayor June 20, 2011, 07:19:54 AM
Q 215 a noob question but I need to make sure: Eagle's Splendour specifically states that a sorcerer does not get extra spells from the charisma bonus of this spell. Does that mean that all other casting stat bonuses do add extra spells?
No. Each spell specifically says it doesn't.

What about bonuses from items/ inherent bonus given by wish, etc?
Inherent bonuses do count for that purpose.

Q230: Are there any restrictions to spell casting underwater?

Well unless you have a ability that allows you to cast underwater,i think that spells with verbal componets would not work underwater.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita June 20, 2011, 07:32:14 AM
Q 215 a noob question but I need to make sure: Eagle's Splendour specifically states that a sorcerer does not get extra spells from the charisma bonus of this spell. Does that mean that all other casting stat bonuses do add extra spells?
No. Each spell specifically says it doesn't.

What about bonuses from items/ inherent bonus given by wish, etc?
Inherent bonuses do count for that purpose.

Q230: Are there any restrictions to spell casting underwater?

Well unless you have a ability that allows you to cast underwater,i think that spells with verbal componets would not work underwater.
Oh, you can use them fine if you don't mind drowning.

In other words, no special restrictions, other than speaking under water being a bad idea unless you can breathe water. If you can, rock on.
: Re: Ask a Simple Question 25: Welcome to DIE!
: braininthejar June 20, 2011, 08:28:39 AM
I think fire spells are messed up unless you have a feat from stormwreck - then they work as normal, creating bubbles of hot steam.

Electricity underwater is a bad idea.

Also, any creatures that have water line sense (feeling minute movements of water - all fish and some other creatures have that) won't be fooled by most illusions.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hasmadad June 20, 2011, 09:07:27 AM

Note SPECIFICALLY counters against smoke, but counters anyway:

Touchsight (http://www.d20srd.org/srd/psionic/powers/touchsight.htm).


How could I miss that? It´s perfect for my build. Thanks!

Uncle Has
: Re: Ask a Simple Question 25: Welcome to DIE!
: D.Bjorn.Y June 20, 2011, 11:14:38 AM
Q231: Is it possible to play a intelligent magic item with class levels and if so how would I go about generating an IMI PC?
I doubt that it matters but it can´t hurt to let the specifics follow. I plan on generating a level 5 IMI wizard thrall for my StP erudite.
: Re: Ask a Simple Question 25: Welcome to DIE!
: braininthejar June 20, 2011, 11:32:16 AM

Q 215 a noob question but I need to make sure: Eagle's Splendour specifically states that a sorcerer does not get extra spells from the charisma bonus of this spell. Does that mean that all other casting stat bonuses do add extra spells?
No. Each spell specifically says it doesn't.

What about bonuses from items/ inherent bonus given by wish, etc?
Inherent bonuses do count for that purpose.

Q230: Are there any restrictions to spell casting underwater?


Only inherent bonuses then?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 20, 2011, 11:33:25 AM
Only inherent bonuses then?
No, enhancement bonuses given by items work as well.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 20, 2011, 12:33:45 PM
Q231: Is it possible to play a intelligent magic item with class levels and if so how would I go about generating an IMI PC?
I doubt that it matters but it can´t hurt to let the specifics follow. I plan on generating a level 5 IMI wizard thrall for my StP erudite.

the closest thing would be something like Mind Switch, otherwise I haven't seen anything about playing an item
: Re: Ask a Simple Question 25: Welcome to DIE!
: rot42 June 20, 2011, 12:45:01 PM
Q 154: Does the feat "Cloudy Conjuration" offer a -2 penalty to the targets save to the spell I cast? Or would the spell I cast in the next round be resisted with -2 to the saves? Or neither and I would have to cast a quickened spell in between, or whatever?
bump
Not sure what you're asking here.  Safe targets are guys with immunities or what?
Sorry, misspelled. Ok, to clarify: The text says, that the cloud appears in conjunction with the spell taking effect (not before or after). And it lasts for 1 round.

The creature inside the cloud is sickened while inside it, which imposes a -2 penalty to saves, damage, etc.

a) So would the -2 penalty be applied to the spell I just did cast?
b) Or would the spell 1 round later which I would cast at that same spot be resisted with the -2 penalty to the save?
c) OR is the timing of the cloud so bad, that it affects neither of both saves and only if I would cast a quickened spell after my first spell into the cloud, it would give the -2 penalty?

It's all about this "(not before or after)".
I hope I could make my problem understandable.

A154: The cloud appears at the same time as your conjuration. Adjudicate all effects for the spell as though the cloud were not appearing, and adjudicate all effects of the cloud as though that were the sole effect of your casting - they occur independently. A creature in the cloud does not have Concealment against the spell that creates the cloud, and the creature is not yet sickened. The cloud then dissipates just before your next turn begins. For you to take advantage of the cloud, yes you would generally need to use a Quickened or otherwise Swift action spell to be able to cast during that window. Each of your allies gets a whack, though (unless/until the target moves out of the cloud, ending the condition - time your casting accordingly). A special note for summoned creatures (or other spells with a casting time of 1 round): they appear just before the start of your turn, so the cloud lasts from then until just before your next turn, allowing you to benefit from the target's Sickened condition.
: Re: Ask a Simple Question 25: Welcome to DIE!
: rot42 June 20, 2011, 01:13:29 PM
Question 222

So I'm attempting to build a flying car for my campaign setting and right now the price looks manageable, but I have a concerned question. Is everything okay and legit with applying the fly spell to a coach/carriage?

And if so what are the limits for applying the spell to a larger vehicle/vessel?


A 222: Fly targets a creature, so unless your car is a creature it is not a legitimate target for the spell. You could craft a slotless Ring of Flying, but then the carrying capacity would be based off the pilot's Strength, which might be less than ideal. Eberron Explorer's Handbook has Elemental Vessels, which are airships with an air elemental bound into the structure of the ship. I think I remember seeing a flying carpet around here somewhere, too. Either of those should provide a reasonable base for costing a flying car, based on speed, maneuverability, and carrying capacity.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY June 20, 2011, 05:21:43 PM
Q232: I remember something about martial stances counting as maneuvers. Does this mean you can choose a new stance instead of maneuver? Or is that just for fulfilling prereqs?
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 20, 2011, 05:25:10 PM
Q232: I remember something about martial stances counting as maneuvers. Does this mean you can choose a new stance instead of maneuver? Or is that just for fulfilling prereqs?
IIRC, tome of battle is self-contradictory on the matter.  In some places it says that stances are a special kind of manuever, in others it says they aren't manuevers, but sometimes can qualify as them for prereqs.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hasmadad June 20, 2011, 06:00:11 PM
Q 233: Is there a sequence according to which psionic/spell effects take place?
We had a psion with Share Pain (on his psicrystal),
Forced Share Pain (on the enemy hitting him),
Empathic Feedback (50%)
and our knight used Shield Ally (50%) on the psion. Psion got hit. Who takes what damage.

(We did this only to make our GM just that little bit balder. He didn´t get over it very well. Teehee.)

Uncle Has
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hitoshura June 20, 2011, 08:26:50 PM
Q 226. In a Gestalt Wizard/Duskblade, what are the best Arcane Channeling Spells?

I'm sorry, but i've never really gotten an answer, anybody?
: Re: Ask a Simple Question 25: Welcome to DIE!
: lianightdemon June 20, 2011, 08:40:21 PM
Q234

Is there any magic items/spells/powers/whatnot that would make a magical lute play itself. If not what would the price be a constant lyre of building effect for making the stronghold immune to damage?

: Re: Ask a Simple Question 25: Welcome to DIE!
: feral_child June 20, 2011, 09:34:02 PM
Q235

A 3 part question regarding Sneak Attack and the Master Thrower's abilities.

- Does Sneak Attack damage apply to only one of my attacks or every attack I make in my turn? (assuming the enemy remains flanked or his dex bonus remains lost for whatever reason)
- MT's Sneaky Throw removes an enemy's dex bonus before throwing a weapon. Can I apply Sneak Attack damage to my throw even though it is a ranged attack?
- MT's Palmed Throw allows me to throw two weapons with one hand in the same action. Can I use Sneaky Throw in conjunction with this to have two attacks dealing Sneak Attack damage?

Thanks
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 June 20, 2011, 09:37:07 PM
Q235

A 3 part question regarding Sneak Attack and the Master Thrower's abilities.

- Does Sneak Attack damage apply to only one of my attacks or every attack I make in my turn? (assuming the enemy remains flanked or his dex bonus remains lost for whatever reason)
- MT's Sneaky Throw removes an enemy's dex bonus before throwing a weapon. Can I apply Sneak Attack damage to my throw even though it is a ranged attack?
- MT's Palmed Throw allows me to throw two weapons with one hand in the same action. Can I use Sneaky Throw in conjunction with this to have two attacks dealing Sneak Attack damage?

Thanks

1. All attacks that qualify get sneak attack damage as normal.
2. yes
2. No, because there is only one attack roll.
: Re: Ask a Simple Question 25: Welcome to DIE!
: feral_child June 20, 2011, 10:08:14 PM
Q235

A 3 part question regarding Sneak Attack and the Master Thrower's abilities.

- Does Sneak Attack damage apply to only one of my attacks or every attack I make in my turn? (assuming the enemy remains flanked or his dex bonus remains lost for whatever reason)
- MT's Sneaky Throw removes an enemy's dex bonus before throwing a weapon. Can I apply Sneak Attack damage to my throw even though it is a ranged attack?
- MT's Palmed Throw allows me to throw two weapons with one hand in the same action. Can I use Sneaky Throw in conjunction with this to have two attacks dealing Sneak Attack damage?

Thanks

1. All attacks that qualify get sneak attack damage as normal.
2. yes
2. No, because there is only one attack roll.

In regards to question 3, the description specifies that damage is resolved separately. Does that not mean that sneak attack bonusues for the weapons is calculated separately?
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 June 20, 2011, 10:27:25 PM
Typically, if you make multiple attacks with one attack roll, sneak attack (and any other bonus damage expressed in dice) is only applied once.  I suppose it's possible that this ability is an exception, but I doubt it.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Gaius June 20, 2011, 10:52:51 PM
Realize that this might not really belong here, but w/e.

I'm going to play Caelics Bear of the North build soon. But seeing as how the DM allows flaws I won't need any fighter levels and I was wondering if anyone had any nice suggestions on what to replace them with?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 21, 2011, 12:13:00 AM
Q 226. In a Gestalt Wizard/Duskblade, what are the best Arcane Channeling Spells?

I'm sorry, but i've never really gotten an answer, anybody?

I've had my share too, did you look for a Duskblade handbook? Most certainly there  you should find spells.
: Re: Ask a Simple Question 25: Welcome to DIE!
: betrayor June 21, 2011, 12:20:21 AM
M
Q234

Is there any magic items/spells/powers/whatnot that would make a magical lute play itself. If not what would the price be a constant lyre of building effect for making the stronghold immune to damage?


 
An easy way would be using a similacrum...
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 21, 2011, 02:22:34 AM
Q237 A necromancer casts Animate Dead on the skeleton of an Old dragon.  Then he casts Awaken Undead (from the spell compendium) on it, which (among other things) restores "extraordinary attacks."  Does the dragon regain its sorcerer casting?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 21, 2011, 03:05:27 AM
Q237 A necromancer casts Animate Dead on the skeleton of an Old dragon.  Then he casts Awaken Undead (from the spell compendium) on it, which (among other things) restores "extraordinary attacks."  Does the dragon regain its sorcerer casting?

No, spellcasting is not normally an Ex ability.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Havok4 June 21, 2011, 03:10:47 AM
Q237 A necromancer casts Animate Dead on the skeleton of an Old dragon.  Then he casts Awaken Undead (from the spell compendium) on it, which (among other things) restores "extraordinary attacks."  Does the dragon regain its sorcerer casting?

No, spellcasting is not normally an Ex ability.

That is actually arguable, there have been long debates on these forums about that topic.  There are strong arguments that spellcasting is an ex ability by default.
The answer to the question is still no though, due to the undead having a charisma score of 1 which awaken undead does not change.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 21, 2011, 03:14:25 AM
Q237 A necromancer casts Animate Dead on the skeleton of an Old dragon.  Then he casts Awaken Undead (from the spell compendium) on it, which (among other things) restores "extraordinary attacks."  Does the dragon regain its sorcerer casting?

No, spellcasting is not normally an Ex ability.

That is actually arguable, there have been long debates on these forums about that topic.  There are strong arguments that spellcasting is an ex ability by default.
The answer to the question is still no though, due to the undead having a charisma score of 1 which awaken undead does not change.
1. Where does it say that the undead dragon has charisma 1?  It doesn't say that on the SRD description of the type, or in the Skeletal Dragon template (quite the opposite, in fact), or anywhere else I can find...
2. Does that mean that all the dragon needs to do to become a sorcerer is raise its charisma with a few items/spells?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 21, 2011, 03:22:48 AM
Q237 A necromancer casts Animate Dead on the skeleton of an Old dragon.  Then he casts Awaken Undead (from the spell compendium) on it, which (among other things) restores "extraordinary attacks."  Does the dragon regain its sorcerer casting?

No, spellcasting is not normally an Ex ability.

That is actually arguable, there have been long debates on these forums about that topic.  There are strong arguments that spellcasting is an ex ability by default.
The answer to the question is still no though, due to the undead having a charisma score of 1 which awaken undead does not change.

*nods* the reason I say no, is because there are some monsters out there that have spellcasting that specifically list it as an Ex ability, whereas most don't list anything.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 21, 2011, 03:30:31 AM
Q 233: Is there a sequence according to which psionic/spell effects take place?
We had a psion with Share Pain (on his psicrystal),
Forced Share Pain (on the enemy hitting him),
Empathic Feedback (50%)
and our knight used Shield Ally (50%) on the psion. Psion got hit. Who takes what damage.

(We did this only to make our GM just that little bit balder. He didn´t get over it very well. Teehee.)

Uncle Has

A233  What you have here is a whole stack of effects that say "subject takes half damage, willing ally/enemy/caster takes the damage not taken by the subject."  So if an attack hits your psion, everybody (the enemy, the psicrystal, the paladin, and the psion himself) takes half the damage that would've been dealt by the attack.  That is, if the attack dealt 10 damage, each and everyone person involved takes 5 damage.

Empathic Feedback deals "damage equal to the amount it dealt to you."  So the attack -also- takes half the attack would've dealt.  You might expect them to take full damage, but the shielding effects say, "the subject takes only half damage from all wounds and attacks," etc.  So the psion (using empathic feedback) is only taking half the damage the attack would normally deal.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita June 21, 2011, 03:35:39 AM
Q237 A necromancer casts Animate Dead on the skeleton of an Old dragon.  Then he casts Awaken Undead (from the spell compendium) on it, which (among other things) restores "extraordinary attacks."  Does the dragon regain its sorcerer casting?

No, spellcasting is not normally an Ex ability.

That is actually arguable, there have been long debates on these forums about that topic.  There are strong arguments that spellcasting is an ex ability by default.
The answer to the question is still no though, due to the undead having a charisma score of 1 which awaken undead does not change.
1. Where does it say that the undead dragon has charisma 1?  It doesn't say that on the SRD description of the type, or in the Skeletal Dragon template (quite the opposite, in fact), or anywhere else I can find...
2. Does that mean that all the dragon needs to do to become a sorcerer is raise its charisma with a few items/spells?
Undead do not in general have Cha 1, but Skeletons do by default. Dragon Skeletons (called Skeletal Dragons), however, have special rules outlined in Draconomicon that allow them to keep their Charisma scores. So if spellcasting is ruled to be an (Ex) ability, the Awakened Skeletal Dragon would indeed regain its Sorcerer casting.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 21, 2011, 03:36:49 AM
Q 238 What are some "halfling" weapons (actually have halfling in the title), and where can I find them?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Havok4 June 21, 2011, 03:39:34 AM
Q237 A necromancer casts Animate Dead on the skeleton of an Old dragon.  Then he casts Awaken Undead (from the spell compendium) on it, which (among other things) restores "extraordinary attacks."  Does the dragon regain its sorcerer casting?

No, spellcasting is not normally an Ex ability.

That is actually arguable, there have been long debates on these forums about that topic.  There are strong arguments that spellcasting is an ex ability by default.
The answer to the question is still no though, due to the undead having a charisma score of 1 which awaken undead does not change.
1. Where does it say that the undead dragon has charisma 1?  It doesn't say that on the SRD description of the type, or in the Skeletal Dragon template (quite the opposite, in fact), or anywhere else I can find...
2. Does that mean that all the dragon needs to do to become a sorcerer is raise its charisma with a few items/spells?
Undead do not in general have Cha 1, but Skeletons do by default. Dragon Skeletons (called Skeletal Dragons), however, have special rules outlined in Draconomicon that allow them to keep their Charisma scores. So if spellcasting is ruled to be an (Ex) ability, the Awakened Skeletal Dragon would indeed regain its Sorcerer casting.

Indeed. Disregard the cha 1 issue for dragons as I should be giving rule advice when I  am this tired.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 21, 2011, 03:41:15 AM
Q237 A necromancer casts Animate Dead on the skeleton of an Old dragon.  Then he casts Awaken Undead (from the spell compendium) on it, which (among other things) restores "extraordinary attacks."  Does the dragon regain its sorcerer casting?

No, spellcasting is not normally an Ex ability.

That is actually arguable, there have been long debates on these forums about that topic.  There are strong arguments that spellcasting is an ex ability by default.
The answer to the question is still no though, due to the undead having a charisma score of 1 which awaken undead does not change.
1. Where does it say that the undead dragon has charisma 1?  It doesn't say that on the SRD description of the type, or in the Skeletal Dragon template (quite the opposite, in fact), or anywhere else I can find...
2. Does that mean that all the dragon needs to do to become a sorcerer is raise its charisma with a few items/spells?
Undead do not in general have Cha 1, but Skeletons do by default. Dragon Skeletons (called Skeletal Dragons), however, have special rules outlined in Draconomicon that allow them to keep their Charisma scores. So if spellcasting is ruled to be an (Ex) ability, the Awakened Skeletal Dragon would indeed regain its Sorcerer casting.

Indeed. Disregard the cha 1 issue for dragons as I should be giving rule advice when I  am this tired.

Which brings us back to square 1.  Is a dragon's spellcasting an extraordinary ability?  Supernatural?  Spell-like?  Natural?  Inquiring minds want to know!
And if this goes beyond the scope of a "simple question," a link to one of the ongoing arguments would be appreciated.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 21, 2011, 03:44:37 AM
Q 238 What are some "halfling" weapons (actually have halfling in the title), and where can I find them?

The ones that come to mind are the Halfling Warsling, Halfling Skipstone, and Talenta Boomerang.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hasmadad June 21, 2011, 05:05:55 AM
Q 233: Is there a sequence according to which psionic/spell effects take place?
We had a psion with Share Pain (on his psicrystal),
Forced Share Pain (on the enemy hitting him),
Empathic Feedback (50%)
and our knight used Shield Ally (50%) on the psion. Psion got hit. Who takes what damage.

(We did this only to make our GM just that little bit balder. He didn´t get over it very well. Teehee.)


A233  What you have here is a whole stack of effects that say "subject takes half damage, willing ally/enemy/caster takes the damage not taken by the subject."  So if an attack hits your psion, everybody (the enemy, the psicrystal, the paladin, and the psion himself) takes half the damage that would've been dealt by the attack.  That is, if the attack dealt 10 damage, each and everyone person involved takes 5 damage.

Empathic Feedback deals "damage equal to the amount it dealt to you."  So the attack -also- takes half the attack would've dealt.  You might expect them to take full damage, but the shielding effects say, "the subject takes only half damage from all wounds and attacks," etc.  So the psion (using empathic feedback) is only taking half the damage the attack would normally deal.


So essentially they all take effect at the exact same time? Also as an added bonus it doubles the total damage dealt, opening possibilities for some nice shenanigans. Still kinda makes me wish M:TG stack rules were in D&D too.

-Uncle Has
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 21, 2011, 05:46:54 AM
Q239 has anyone compiled a list of organizations that have benefit/rank tables, like in Complete Champion
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 June 21, 2011, 12:17:50 PM
Q 233: Is there a sequence according to which psionic/spell effects take place?
We had a psion with Share Pain (on his psicrystal),
Forced Share Pain (on the enemy hitting him),
Empathic Feedback (50%)
and our knight used Shield Ally (50%) on the psion. Psion got hit. Who takes what damage.

(We did this only to make our GM just that little bit balder. He didn´t get over it very well. Teehee.)


A233  What you have here is a whole stack of effects that say "subject takes half damage, willing ally/enemy/caster takes the damage not taken by the subject."  So if an attack hits your psion, everybody (the enemy, the psicrystal, the paladin, and the psion himself) takes half the damage that would've been dealt by the attack.  That is, if the attack dealt 10 damage, each and everyone person involved takes 5 damage.

Empathic Feedback deals "damage equal to the amount it dealt to you."  So the attack -also- takes half the attack would've dealt.  You might expect them to take full damage, but the shielding effects say, "the subject takes only half damage from all wounds and attacks," etc.  So the psion (using empathic feedback) is only taking half the damage the attack would normally deal.


So essentially they all take effect at the exact same time? Also as an added bonus it doubles the total damage dealt, opening possibilities for some nice shenanigans. Still kinda makes me wish M:TG stack rules were in D&D too.

-Uncle Has
I believe in cases like this, you run things in whichever order you choose.  Most likely, this would be Empathic Feeddback (opponent takes full damage), Forced Share Pain(target takes half damage), then Share Pain and Shield Other in some combination.  End result:You take 12.5% damage, Psicrystal or Paladin takes 12.5% damage, other takes 25% damage, targetted enemy takes 50% damage, and attacker takes 100% damage.

(note: Empathic Feedback nubers are probably off)
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY June 21, 2011, 12:27:16 PM
I do remember something somewhere in the rules saying that PCs can resolve spell effects in the order most beneficial to them.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar June 21, 2011, 01:55:00 PM
Q239 has anyone compiled a list of organizations that have benefit/rank tables, like in Complete Champion
I'm pretty sure there is a handbook that was started on these, but not sure if it was ever finished.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Havok4 June 21, 2011, 02:19:31 PM
Q237 A necromancer casts Animate Dead on the skeleton of an Old dragon.  Then he casts Awaken Undead (from the spell compendium) on it, which (among other things) restores "extraordinary attacks."  Does the dragon regain its sorcerer casting?

No, spellcasting is not normally an Ex ability.

That is actually arguable, there have been long debates on these forums about that topic.  There are strong arguments that spellcasting is an ex ability by default.
The answer to the question is still no though, due to the undead having a charisma score of 1 which awaken undead does not change.
1. Where does it say that the undead dragon has charisma 1?  It doesn't say that on the SRD description of the type, or in the Skeletal Dragon template (quite the opposite, in fact), or anywhere else I can find...
2. Does that mean that all the dragon needs to do to become a sorcerer is raise its charisma with a few items/spells?
Undead do not in general have Cha 1, but Skeletons do by default. Dragon Skeletons (called Skeletal Dragons), however, have special rules outlined in Draconomicon that allow them to keep their Charisma scores. So if spellcasting is ruled to be an (Ex) ability, the Awakened Skeletal Dragon would indeed regain its Sorcerer casting.

Indeed. Disregard the cha 1 issue for dragons as I should be giving rule advice when I  am this tired.

Which brings us back to square 1.  Is a dragon's spellcasting an extraordinary ability?  Supernatural?  Spell-like?  Natural?  Inquiring minds want to know!
And if this goes beyond the scope of a "simple question," a link to one of the ongoing arguments would be appreciated.
Here (http://brilliantgameologists.com/boards/index.php?topic=9014.100) is one of the longer and more heated arguments that begins a bit down that page.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY June 21, 2011, 02:30:00 PM
Q240: Can you use a boost (swift action) and a strike (full round action) in the same round? Specifically, can you use Burning Blade and Flashing Sun together? Or does the FRA use up your swift action?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 21, 2011, 02:31:48 PM
Q240: Can you use a boost (swift action) and a strike (full round action) in the same round? Specifically, can you use Burning Blade and Flashing Sun together? Or does the FRA use up your swift action?
You can use a swift action and a full round action, or a swift action with a standard and a move. The only exception is when you're trying to cast two spells. You're supposed to only be able to cast one spell a round.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Littha June 21, 2011, 02:33:59 PM
Q237 A necromancer casts Animate Dead on the skeleton of an Old dragon.  Then he casts Awaken Undead (from the spell compendium) on it, which (among other things) restores "extraordinary attacks."  Does the dragon regain its sorcerer casting?

No, spellcasting is not normally an Ex ability.

That is actually arguable, there have been long debates on these forums about that topic.  There are strong arguments that spellcasting is an ex ability by default.
The answer to the question is still no though, due to the undead having a charisma score of 1 which awaken undead does not change.
1. Where does it say that the undead dragon has charisma 1?  It doesn't say that on the SRD description of the type, or in the Skeletal Dragon template (quite the opposite, in fact), or anywhere else I can find...
2. Does that mean that all the dragon needs to do to become a sorcerer is raise its charisma with a few items/spells?
Undead do not in general have Cha 1, but Skeletons do by default. Dragon Skeletons (called Skeletal Dragons), however, have special rules outlined in Draconomicon that allow them to keep their Charisma scores. So if spellcasting is ruled to be an (Ex) ability, the Awakened Skeletal Dragon would indeed regain its Sorcerer casting.

Indeed. Disregard the cha 1 issue for dragons as I should be giving rule advice when I  am this tired.

Which brings us back to square 1.  Is a dragon's spellcasting an extraordinary ability?  Supernatural?  Spell-like?  Natural?  Inquiring minds want to know!
And if this goes beyond the scope of a "simple question," a link to one of the ongoing arguments would be appreciated.
Here (http://brilliantgameologists.com/boards/index.php?topic=9014.100) is one of the longer and more heated arguments that begins a bit down that page.

one thing about the skeletal dragon is that nowhere in the description does it say that it loses its spellcasting in the first place... stupid i know but thats WotC

Specifically:

A skeletal dragon uses all the base dragon’s statistics and special abilities except as noted here.

Special Attacks: A skeletal dragon loses all supernatural and spell-like special attacks possessed by the base dragon.It retains any exceptional special attacks (such as frightful presence or improved grab).

and spellcasting isn't supernatural or spell like...


Admittedly it has Int - so it likley dosent have the mental capacity to use spells but it dosent actually lose the ability.
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 June 21, 2011, 02:40:32 PM
You're supposed to only be able to cast one spell a round.
Huh? Where are you getting that idea?  Only thing I can find is only casting one quickened spell a round.

@skelatal dragons: Oh god.  That template is even better than I thought.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 21, 2011, 02:44:44 PM
You're supposed to only be able to cast one spell a round.
Huh? Where are you getting that idea?  Only thing I can find is only casting one quickened spell a round.
You need to be hasted to normally cast two spells. But if you can cast Arrow Mind and Arrow Storm in one round, that's good info to know.
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo June 21, 2011, 02:45:53 PM
You're supposed to only be able to cast one spell a round.
Huh? Where are you getting that idea?  Only thing I can find is only casting one quickened spell a round.

@skelatal dragons: Oh god.  That template is even better than I thought.
Yup, just find a way to grant them an Int score and you are good.

Though, technically, they cast as sorcerers, so having - int is irrelevant as long as they have Cha.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY June 21, 2011, 02:54:36 PM
You're supposed to only be able to cast one spell a round.
Huh? Where are you getting that idea?  Only thing I can find is only casting one quickened spell a round.
You need to be hasted to normally cast two spells. But if you can cast Arrow Mind and Arrow Storm in one round, that's good info to know.
You're mixing 3.0 and 3.5 rules, Kevin. Quickened Spells are swift actions, and can definitely be cast in the same round as a standard action spell. Haste does not grant you a "partial action" in 3.5. Indeed, partial actions no longer exist.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 21, 2011, 02:55:56 PM
You're supposed to only be able to cast one spell a round.
Huh? Where are you getting that idea?  Only thing I can find is only casting one quickened spell a round.
You need to be hasted to normally cast two spells. But if you can cast Arrow Mind and Arrow Storm in one round, that's good info to know.
You're mixing 3.0 and 3.5 rules, Kevin. Quickened Spells are swift actions, and can definitely be cast in the same round as a standard action spell. Haste does not grant you a "partial action" in 3.5. Indeed, partial actions no longer exist.
Ah. But on the same token, sorcerers can't cast a quickened spell without the Sudden Metamagic feat as their spells end up taking a full round.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar June 21, 2011, 03:20:31 PM
Or the PHBII sorcerer ACF, or using Arcane Spellsurge, or Easy Metamagic feat, or...  ;)
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 June 21, 2011, 03:23:05 PM
Or the PHBII sorcerer ACF, or using Arcane Spellsurge, or Easy Metamagic feat, or...  ;)
Using spells that naturally have a Swift/Immediate action casting time...
: Re: Ask a Simple Question 25: Welcome to DIE!
: Petruchio June 21, 2011, 04:00:03 PM
Q241: Can you cast a spell from a wand as an immediate action, if the spell on the wand is an immediate action?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 21, 2011, 04:03:30 PM
Q241: Can you cast a spell from a wand as an immediate action, if the spell on the wand is an immediate action?
Don't see why you couldn't. The spell trigger is the same as the spell's time to cast.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita June 21, 2011, 04:04:39 PM
Q241: Can you cast a spell from a wand as an immediate action, if the spell on the wand is an immediate action?
A 241

Yes. The core rules have Wands be a standard action or longer to activate because the concept of swift and immediate actions was not yet introduced in the PHB, but Rules Compendium clarifies that Wands of spells with shorter casting times use the shorter casting time.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hasmadad June 21, 2011, 05:53:10 PM
I do remember something somewhere in the rules saying that PCs can resolve spell effects in the order most beneficial to them.

(Resolving spell effects)

I´d so love some sauce on that if at all possible.

-Uncle Has
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 21, 2011, 06:05:05 PM
Q242 A Wizard with Scribe Scroll makes Arcane scrolls.  A Cleric with Scribe Scroll makes Divine Scrolls.  Artificers with Scribe scroll make special "Artificer scrolls."  If a Warlock uses his Imbue Item ability to craft a scroll, what type of scroll is it?
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: Sinfire Titan June 21, 2011, 06:12:56 PM
Q242 A Wizard with Scribe Scroll makes Arcane scrolls.  A Cleric with Scribe Scroll makes Divine Scrolls.  Artificers with Scribe scroll make special "Artificer scrolls."  If a Warlock uses his Imbue Item ability to craft a scroll, what type of scroll is it?

A242: Arcane, the same as his Invocations. I believe the source is the errata.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY June 21, 2011, 06:24:52 PM
I do remember something somewhere in the rules saying that PCs can resolve spell effects in the order most beneficial to them.

(Resolving spell effects)

I´d so love some sauce on that if at all possible.

-Uncle Has
I think it was from the FAQ. Sorry, I don't have time to go dig for it. Maybe someone else will remember more accurately than I do...
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 21, 2011, 08:02:39 PM
Q 243 How do you add templates to your animal companions other than just saying "I add this to my companion."? Not including the celestial and fiendish templates, of course. That feat's in BoED. I was thinking more like making an ape a dire ape, or an ooze a sentry ooze (there's a feat that lets anyone with Wild Empathy have an ooze starting at 7th druid level).
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 21, 2011, 08:06:17 PM
Q 243 How do you add templates to your animal companions other than just saying "I add this to my companion."? Not including the celestial and fiendish templates, of course. That feat's in BoED. I was thinking more like making an ape a dire ape, or an ooze a sentry ooze (there's a feat that lets anyone with Wild Empathy have an ooze starting at 7th druid level).
http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20011020a
: Re: Ask a Simple Question 25: Welcome to DIE!
: heroicraptor June 21, 2011, 08:13:14 PM
Q 243 How do you add templates to your animal companions other than just saying "I add this to my companion."? Not including the celestial and fiendish templates, of course. That feat's in BoED. I was thinking more like making an ape a dire ape, or an ooze a sentry ooze (there's a feat that lets anyone with Wild Empathy have an ooze starting at 7th druid level).
http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20011020a

Thats a cleric spell that only works on your own animal companion/familiar. :-/
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 21, 2011, 08:22:02 PM
Q 243 How do you add templates to your animal companions other than just saying "I add this to my companion."? Not including the celestial and fiendish templates, of course. That feat's in BoED. I was thinking more like making an ape a dire ape, or an ooze a sentry ooze (there's a feat that lets anyone with Wild Empathy have an ooze starting at 7th druid level).
http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20011020a
I guess you could make that into an item, but it'd be hella expensive to do it.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY June 21, 2011, 08:24:43 PM
Q 243 How do you add templates to your animal companions other than just saying "I add this to my companion."? Not including the celestial and fiendish templates, of course. That feat's in BoED. I was thinking more like making an ape a dire ape, or an ooze a sentry ooze (there's a feat that lets anyone with Wild Empathy have an ooze starting at 7th druid level).
http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20011020a

Thats a cleric spell that only works on your own animal companion/familiar. :-/
There are ways around that... UMD a scroll, for example.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Vicerious June 21, 2011, 08:25:10 PM
Q 243 How do you add templates to your animal companions other than just saying "I add this to my companion."? Not including the celestial and fiendish templates, of course. That feat's in BoED. I was thinking more like making an ape a dire ape, or an ooze a sentry ooze (there's a feat that lets anyone with Wild Empathy have an ooze starting at 7th druid level).
On a side note, "dire" isn't a template.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 21, 2011, 08:25:43 PM
Q 243 How do you add templates to your animal companions other than just saying "I add this to my companion."? Not including the celestial and fiendish templates, of course. That feat's in BoED. I was thinking more like making an ape a dire ape, or an ooze a sentry ooze (there's a feat that lets anyone with Wild Empathy have an ooze starting at 7th druid level).
On a side note, "dire" isn't a template.
Depending on which book you use, it is.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 21, 2011, 08:45:27 PM
Q 243 How do you add templates to your animal companions other than just saying "I add this to my companion."? Not including the celestial and fiendish templates, of course. That feat's in BoED. I was thinking more like making an ape a dire ape, or an ooze a sentry ooze (there's a feat that lets anyone with Wild Empathy have an ooze starting at 7th druid level).
http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20011020a

Thats a cleric spell that only works on your own animal companion/familiar. :-/
Techinically, it'll work on any living creature EXCEPT somebody else's animal companion/familiar.  So long as you have an animal companion/familiar of your own.

Make some axiomatic owlbears or something.  Sky's the limit.
: Re: Ask a Simple Question 25: Welcome to DIE!
: symisin June 21, 2011, 11:56:08 PM
Q 244 is there a way to cause negative levels without being a caster or a creature that does it with its slam attacks?
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY June 22, 2011, 12:03:31 AM
Q 244 is there a way to cause negative levels without being a caster or a creature that does it with its slam attacks?
Hand a good/evil creature some unholy/holy arrows.
: Re: Ask a Simple Question 25: Welcome to DIE!
: symisin June 22, 2011, 12:08:53 AM
Q 244 is there a way to cause negative levels without being a caster or a creature that does it with its slam attacks?
Hand a good/evil creature some unholy/holy arrows.

i was thinking more along the lines of in combat.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY June 22, 2011, 12:15:19 AM
Q 244 is there a way to cause negative levels without being a caster or a creature that does it with its slam attacks?
Hand a good/evil creature some unholy/holy arrows.

i was thinking more along the lines of in combat.
Sleight of Hand? :P

There is a weapon in the DMG that deals negative levels, but it also deals them to its wielder. Get immunity somehow (be a warforged, get the appropriate buff spell, etc), and go to town.
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 June 22, 2011, 12:24:21 AM
Enervating Strike works (Shadow Hand manuver).

Soul Eater will set them on any and all natural weapons.
: Re: Ask a Simple Question 25: Welcome to DIE!
: symisin June 22, 2011, 12:37:02 AM
Enervating Strike works (Shadow Hand manuver).

Soul Eater will set them on any and all natural weapons.

soul eater is perfect! I'm working on a Raziel build (legacy of Kain series) and that works exactly like what i was looking for to go with The Incarnum Blade prc.  got any other good ideas?
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 22, 2011, 12:56:23 AM
Q 244 is there a way to cause negative levels without being a caster or a creature that does it with its slam attacks?
Ghosts don't need slam attacks to deal negative levels.  It's a touch attack to deal two of them instead.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Littha June 22, 2011, 01:39:24 AM
Q 244 is there a way to cause negative levels without being a caster or a creature that does it with its slam attacks?
Ghosts don't need slam attacks to deal negative levels.  It's a touch attack to deal two of them instead.

Succubus... because kissing people to death is awesome.
: Re: Ask a Simple Question 25: Welcome to DIE!
: dna1 June 22, 2011, 04:07:20 AM
q 245. is the iron siege game still going? how does one go about taking a crack a dispater?
: Re: Ask a Simple Question 25: Welcome to DIE!
: GawainBS June 22, 2011, 01:09:37 PM
Q 246: How do you move the "Show Desktop" icon in Win7 from the bottom right hand corner to the bottom left?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken June 22, 2011, 01:34:56 PM
q 245. is the iron siege game still going? how does one go about taking a crack a dispater?
Send an epic bard to his front door.

What?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 22, 2011, 01:38:15 PM
Still needing a general answer.

Q 243 How do you add templates to your animal companions other than just saying "I add this to my companion."? Not including the celestial and fiendish templates, of course. That feat's in BoED, or a spell in Manual of the Planes. I was thinking more like making an ape a horrid dire ape, or an ooze a sentry ooze (there's a feat that lets anyone with Wild Empathy have an ooze starting at 7th druid level).
: Re: Ask a Simple Question 25: Welcome to DIE!
: Talore June 22, 2011, 01:58:56 PM
Q247: Where in the blazes is camoflauge netting? I can't find it anywhere. If it really is in Heroes of Battle, what page?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Tr011 June 22, 2011, 02:30:50 PM
Q248: Where is the Explosive Enhancement for Weapons or ammunition? Does anyone know any (other) Enhancement for Shuriken to deal AoE damage even when I miss (like the alchemist fire does)?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 22, 2011, 02:40:33 PM
Q 249 A Psion with a Greater Bloodline takes the Solicit Psicrystal feat.  At level 5, his levels are Psion 4/Bloodline 1.  How many hit dice does his psicrystal have?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 22, 2011, 02:40:50 PM
Still needing a general answer.

Q 243 How do you add templates to your animal companions other than just saying "I add this to my companion."? Not including the celestial and fiendish templates, of course. That feat's in BoED, or a spell in Manual of the Planes. I was thinking more like making an ape a horrid dire ape, or an ooze a sentry ooze (there's a feat that lets anyone with Wild Empathy have an ooze starting at 7th druid level).

I have seen nothing to help with beyond any spells that add basic crap templates. Nothing to enable "any" template.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 22, 2011, 02:45:36 PM
Still needing a general answer.

Q 243 How do you add templates to your animal companions other than just saying "I add this to my companion."? Not including the celestial and fiendish templates, of course. That feat's in BoED, or a spell in Manual of the Planes. I was thinking more like making an ape a horrid dire ape, or an ooze a sentry ooze (there's a feat that lets anyone with Wild Empathy have an ooze starting at 7th druid level).

The progressions imply that you can make any dire animal a Horrid animal by taking another -3 penalty to your effective druid level.  Beyond that, the only way I know of is via specific feats/spells.  Or talking to your DM.

Q247: Where in the blazes is camoflauge netting? I can't find it anywhere. If it really is in Heroes of Battle, what page?

It's in Heroes of Battle, page 95.

: Re: Ask a Simple Question 25: Welcome to DIE!
: Talore June 22, 2011, 02:53:59 PM
Q248: Where is the Explosive Enhancement for Weapons or ammunition? Does anyone know any (other) Enhancement for Shuriken to deal AoE damage even when I miss (like the alchemist fire does)?
A248: That one I know is in Heroes of Battle. Hehe... btw it's Ammunition only (I would love to have it on a ranged weapon. Watch your ambushees burn! Plus they're nice for setting off local avalanches.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan June 22, 2011, 03:17:08 PM
Q248: Where is the Explosive Enhancement for Weapons or ammunition? Does anyone know any (other) Enhancement for Shuriken to deal AoE damage even when I miss (like the alchemist fire does)?

A248: Complete Warrior.
: Re: Ask a Simple Question 25: Welcome to DIE!
: pareus June 22, 2011, 04:21:42 PM
Q250: Does rainbow servant 10 allow you to progress a normally arcane base class with prestige classes that advance divine spellcasting?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hitoshura June 22, 2011, 04:48:08 PM
Q. 251 - Other than Thunderous Throw, is there any way to make a ranged attacks into melee attack?
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 22, 2011, 04:52:56 PM
Q250: Does rainbow servant 10 allow you to progress a normally arcane base class with prestige classes that advance divine spellcasting?
I believe so.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 22, 2011, 04:54:56 PM
Q 243 How do you add templates to your animal companions other than just saying "I add this to my companion."? Not including the celestial and fiendish templates, of course. That feat's in BoED, or a spell in Manual of the Planes. I was thinking more like making an ape a horrid dire ape, or an ooze a sentry ooze (there's a feat that lets anyone with Wild Empathy have an ooze starting at 7th druid level).

The progressions imply that you can make any dire animal a Horrid animal by taking another -3 penalty to your effective druid level.  Beyond that, the only way I know of is via specific feats/spells.  Or talking to your DM.

Q 243 How do you add templates to your animal companions other than just saying "I add this to my companion."? Not including the celestial and fiendish templates, of course. That feat's in BoED, or a spell in Manual of the Planes. I was thinking more like making an ape a horrid dire ape, or an ooze a sentry ooze (there's a feat that lets anyone with Wild Empathy have an ooze starting at 7th druid level).
I have seen nothing to help with beyond any spells that add basic crap templates. Nothing to enable "any" template.

Not exactly what I was hoping to hear. Shoot. Oh well. Guess I'll have to talk to him or figure something else out.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 22, 2011, 05:07:11 PM
Q250: Does rainbow servant 10 allow you to progress a normally arcane base class with prestige classes that advance divine spellcasting?
I believe so.

A wizard X/Rainbow Servant 10 is an arcane caster who can cast some divine spells using a prestige class ability (you can learn and cast them from the cleric list; they aren't added to your primary class's list).  Whether that makes Wizard (which is what you'd have to advance with any PrC levels) a "divine spellcasting class" is debatable.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 22, 2011, 05:17:20 PM
Q250: Does rainbow servant 10 allow you to progress a normally arcane base class with prestige classes that advance divine spellcasting?
I believe so.

A wizard X/Rainbow Servant 10 is an arcane caster who can cast some divine spells using a prestige class ability (you can learn and cast them from the cleric list; they aren't added to your primary class's list).  Whether that makes Wizard (which is what you'd have to advance with any PrC levels) a "divine spellcasting class" is debatable.
Well, you are casting them as divine spells, so they don't have acf for instance.
: Re: Ask a Simple Question 25: Welcome to DIE!
: GawainBS June 22, 2011, 05:27:42 PM
Q 246: How do you move the "Show Desktop" icon in Win7 from the bottom right hand corner to the bottom left?

Bump.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 22, 2011, 05:48:46 PM
Q250: Does rainbow servant 10 allow you to progress a normally arcane base class with prestige classes that advance divine spellcasting?
I believe so.

A wizard X/Rainbow Servant 10 is an arcane caster who can cast some divine spells using a prestige class ability (you can learn and cast them from the cleric list; they aren't added to your primary class's list).  Whether that makes Wizard (which is what you'd have to advance with any PrC levels) a "divine spellcasting class" is debatable.
Well, you are casting them as divine spells, so they don't have acf for instance.

Oh, I know that you're casting divine spells.  But you're casting them using a Rainbow Servant feature-- one that doesn't change the <i>wizard</i> spell list at all.  You can't advance "rainbow servant" casting; you have to advance "wizard casting" or "sorcerer casting" or whatever, and those are arcane casting classes.
: Re: Ask a Simple Question 25: Welcome to DIE!
: jeffrie June 22, 2011, 06:12:08 PM
Q251.1 Can i advance Mystic Theurge with Dweomerkeeper? Has it been done before? Is it dumb? why/not?

PS: my game is with children (the youngest is 10) and not very optimized, but we have only three players and only one caster, so it might work out, sorta.


Cloistered Cleric 3: Spontaneous Domains
Wizard (for Spell List?) or Sorcerer 1:
Arcane PrC2 ? ?:

Mystic Theurge 1:
DweomerKeeper 10:

Dual Progression PrC 3 ? ?:

I think this gives double nines at 20th, and though lame in some ways, is easy on the feats. After getting an answer to 251.1 i might open a thread to fine tune the build.

Q251.2 Suggestions for this build?


: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 22, 2011, 06:20:27 PM
Nah, since mystic theurge just advances other classes.  it doesn't actually have spellcasting of its own.
: Re: Ask a Simple Question 25: Welcome to DIE!
: jeffrie June 22, 2011, 06:22:26 PM
Ahhh, i see. thanks.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hazren June 22, 2011, 06:22:58 PM
Q251.1 Can i advance Mystic Theurge with Dweomerkeeper? Has it been done before? Is it dumb? why/not?

PS: my game is with children (the youngest is 10) and not very optimized, but we have only three players and only one caster, so it might work out, sorta.


Cloistered Cleric 3: Spontaneous Domains
Wizard (for Spell List?) or Sorcerer 1:
Arcane PrC2 ? ?:

Mystic Theurge 1:
DweomerKeeper 10:

Dual Progression PrC 3 ? ?:

I think this gives double nines at 20th, and though lame in some ways, is easy on the feats. After getting an answer to 251.1 i might open a thread to fine tune the build.

Q251.2 Suggestions for this build?




A 251:can't do it.
the spellcasting of dweomerkeeper states
If the character had more than one spellcasting class
before she became a dweomerkeeper, the player must
decide to which class to add each level of dweomerkeeper
for the purpose of determining spells per day
and spells known.

As mystic theurge doesn't have it's own spell progression but instead advances other classes spell progression you can't use dweomerkeeper to advance both arcane and divine for the base classes.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 22, 2011, 06:23:22 PM
And then there was bump.
Q 249 A Psion with a Greater Bloodline takes the Solicit Psicrystal feat.  At level 5, his levels are Psion 4/Bloodline 1.  How many hit dice does his psicrystal have?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Gnomeo June 22, 2011, 07:34:28 PM
Q 246: How do you move the "Show Desktop" icon in Win7 from the bottom right hand corner to the bottom left?

Bump.

Moving the taskbar to the left side of the screen will put the "Show Desktop" icon on the lower left.  Probably not what you wanted though.
: Re: Ask a Simple Question 25: Welcome to DIE!
: geniussavant June 22, 2011, 07:36:17 PM
Q252 Can someone please explain how to use Elemental binding as a cost reducer. Preferably with sources listed. I've read about it, but I'm still pretty lost. If it matters, it's for an artificer build with elemental binding and magical artisan: elemental binding along with extraordinary artisan and legendary artisan. I'm still creating the character(lvl 20) so if it doesn't work, I'll just change the feats. Thanks
: Re: Ask a Simple Question 25: Welcome to DIE!
: GawainBS June 22, 2011, 07:39:30 PM
Q 246: How do you move the "Show Desktop" icon in Win7 from the bottom right hand corner to the bottom left?

Bump.

Moving the taskbar to the left side of the screen will put the "Show Desktop" icon on the lower left.  Probably not what you wanted though.

No, indeed, it's not.  ;)
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 June 22, 2011, 07:40:13 PM
Q 249 A Psion with a Greater Bloodline takes the Solicit Psicrystal feat.  At level 5, his levels are Psion 4/Bloodline 1.  How many hit dice does his psicrystal have?
4 HD.  That's all the master has.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu June 22, 2011, 07:47:26 PM
Q 249 A Psion with a Greater Bloodline takes the Solicit Psicrystal feat.  At level 5, his levels are Psion 4/Bloodline 1.  How many hit dice does his psicrystal have?
4 HD.  That's all the master has.

See...  I'm not sure about that.  Look at this:
: SRD:Bloodlines
Include the character's bloodline level when calculating any character ability based on his class levels (such as caster level for spellcasting characters, or save DCs for characters with special abilities whose DCs are based on class level). The character doesn't gain any abilities, spells known, or spells per day from the addition of his bloodline levels, though—only the calculations of his level-based abilities are affected.
: SRD:Psions
Psicrystal abilities are based on the owner’s levels in psionic classes.

So a level of Bloodline counts as a level of Psion for "level-based abilities," and the Psicrystal's abilities are level-based.  Am I missing something?
: Re: Ask a Simple Question 25: Welcome to DIE!
: xeno121 June 22, 2011, 08:41:23 PM
Q253: What is the Ancestral Feat that boosts Iaijutsu Focus, and what book/pgnumber is it?

Found it.
: Re: Ask a Simple Question 25: Welcome to DIE!
: dark_samuari June 22, 2011, 09:19:56 PM
Question 254

What exactly are the limitations on Psionic Minor Creation? Could it make seasoned spirits & liquor for example?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki June 22, 2011, 09:57:47 PM
Question 254

What exactly are the limitations on Psionic Minor Creation? Could it make seasoned spirits & liquor for example?

'hope this helps: http://community.wizards.com/go/thread/view/75882/19538926/Minor_Creation_and_You,_a_Small_Guide (http://community.wizards.com/go/thread/view/75882/19538926/Minor_Creation_and_You,_a_Small_Guide). I didn't read it lately and my memories of it are sparse, but I'm pretty sure it doesn't cover EVERYTHING about the spell/power. Still, it's a good thread.

Revamp of my question some pages ago.. Q255: Is it possible to qualify for the Crystal Master (http://www.wizards.com/default.asp?x=dnd/psm/20040625d) at ECL 1? Specifically, the problem is the ML 5th prerequisite.
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 June 22, 2011, 10:41:54 PM
Q 249 A Psion with a Greater Bloodline takes the Solicit Psicrystal feat.  At level 5, his levels are Psion 4/Bloodline 1.  How many hit dice does his psicrystal have?
4 HD.  That's all the master has.

See...  I'm not sure about that.  Look at this:
: SRD:Bloodlines
Include the character's bloodline level when calculating any character ability based on his class levels (such as caster level for spellcasting characters, or save DCs for characters with special abilities whose DCs are based on class level). The character doesn't gain any abilities, spells known, or spells per day from the addition of his bloodline levels, though—only the calculations of his level-based abilities are affected.
: SRD:Psions
Psicrystal abilities are based on the owner’s levels in psionic classes.

So a level of Bloodline counts as a level of Psion for "level-based abilities," and the Psicrystal's abilities are level-based.  Am I missing something?
Yes.  A Psicrystal's HD are "As Master's".  The Psion still only has 4 HD, so that's all the Psicrystal has as well.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 23, 2011, 03:52:47 AM
Q 246: How do you move the "Show Desktop" icon in Win7 from the bottom right hand corner to the bottom left?

Bump.

Moving the taskbar to the left side of the screen will put the "Show Desktop" icon on the lower left.  Probably not what you wanted though.

No, indeed, it's not.  ;)

A mirror?  :lol
: Re: Ask a Simple Question 25: Welcome to DIE!
: heroicraptor June 23, 2011, 04:30:08 AM
Q 246: How do you move the "Show Desktop" icon in Win7 from the bottom right hand corner to the bottom left?

Bump.

http://social.technet.microsoft.com/Forums/ar-SA/w7itproui/thread/7f69f047-9374-4d83-8ea8-fcaa9d8cbebd

: Re: Ask a Simple Question 25: Welcome to DIE!
: Vinom June 23, 2011, 06:19:13 AM
Q256: How does one calculate the manifester level of a psychic rogue?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Tr011 June 23, 2011, 09:41:41 AM
Q257: If you use Fling Enemy (SS Feat, not the RoS-Variant) to throw your party rogue to an enemy, using Return (granted by a ToB PC) to get him back, could he attack that guy? And if I use my capstone (attack every enemy in range once), may the rogue divide his attacks to multiple enemies?
: Re: Ask a Simple Question 25: Welcome to DIE!
: drako_beoulve June 23, 2011, 12:45:08 PM
Q258: Can I TWF with Soulbow to shoot mindarrows from both hands?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Littha June 23, 2011, 12:50:14 PM
Q257: If you use Fling Enemy (SS Feat, not the RoS-Variant) to throw your party rogue to an enemy, using Return (granted by a ToB PC) to get him back, could he attack that guy? And if I use my capstone (attack every enemy in range once), may the rogue divide his attacks to multiple enemies?

Probably not as he wont get a turn between being thrown and returning... also he might take attacks of opportunity for moving in and out of threat range but I'm not sure.
: Re: Ask a Simple Question 25: Welcome to DIE!
: pareus June 23, 2011, 02:55:23 PM
Q257: If you use Fling Enemy (SS Feat, not the RoS-Variant) to throw your party rogue to an enemy, using Return (granted by a ToB PC) to get him back, could he attack that guy? And if I use my capstone (attack every enemy in range once), may the rogue divide his attacks to multiple enemies?

Probably not as he wont get a turn between being thrown and returning... also he might take attacks of opportunity for moving in and out of threat range but I'm not sure.
If he readied an action, should be able to get one attack off
: Re: Ask a Simple Question 25: Welcome to DIE!
: Tr011 June 23, 2011, 04:29:26 PM
Q257: If you use Fling Enemy (SS Feat, not the RoS-Variant) to throw your party rogue to an enemy, using Return (granted by a ToB PC) to get him back, could he attack that guy? And if I use my capstone (attack every enemy in range once), may the rogue divide his attacks to multiple enemies?

Probably not as he wont get a turn between being thrown and returning... also he might take attacks of opportunity for moving in and out of threat range but I'm not sure.
If he readied an action, should be able to get one attack off
thx, that's an idea.

@Q258; Where is the Soulbow from?
Q259: Does a monk with natural weapon (1d6) and improved unarmed strike damage 1d6 get any benefit? Like an increase of damage to 1d8 or anything?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Littha June 23, 2011, 05:05:56 PM
Q257: If you use Fling Enemy (SS Feat, not the RoS-Variant) to throw your party rogue to an enemy, using Return (granted by a ToB PC) to get him back, could he attack that guy? And if I use my capstone (attack every enemy in range once), may the rogue divide his attacks to multiple enemies?

Probably not as he wont get a turn between being thrown and returning... also he might take attacks of opportunity for moving in and out of threat range but I'm not sure.
If he readied an action, should be able to get one attack off
thx, that's an idea.

@Q258; Where is the Soulbow from?
Q259: Does a monk with natural weapon (1d6) and improved unarmed strike damage 1d6 get any benefit? Like an increase of damage to 1d8 or anything?

A258: Complete Arcane.
A259: No, though you can generally use your natural weapons after you full attack so that might be a benefit i suppose...
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita June 23, 2011, 05:12:12 PM
A258: Complete Psionic.
A259: No, though you can generally use your natural weapons after you full attack so that might be a benefit i suppose...
Fixed that for you.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Tr011 June 23, 2011, 07:59:03 PM
Q258: Can I TWF with Soulbow to shoot mindarrows from both hands?
thx@Agita, couldn't find it before xD
A258: "You must have one hand free to create and project a mind arrow."
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar June 23, 2011, 08:01:35 PM
So a Thri-Keen soulbow could throw 3 mind-arrows?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 23, 2011, 08:29:41 PM
Q259: Does a monk with natural weapon (1d6) and improved unarmed strike damage 1d6 get any benefit? Like an increase of damage to 1d8 or anything?
Only if you're a shifter and have the right feat and shifting ability to go with it.

So a Thri-Keen soulbow could throw 3 mind-arrows?
Depends on how fast you can create the mind-arrows, and how many attacks a round you get.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sobolev June 23, 2011, 08:59:18 PM
Q260: Need to become immune to stun to use with Reserves of Strength (Dragonlance Campaign Setting).  Classes and races are a no-go because the character already exists.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar June 23, 2011, 09:06:17 PM
Talisman of Undying Fortitude, MIC pg. 188.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sobolev June 23, 2011, 09:10:10 PM
Talisman of Undying Fortitude, MIC pg. 188.

You win.  So hard.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Aliek June 24, 2011, 04:28:50 PM
Q261: Would incatatrix and dweomerkeeper's capstone ability(-1 to all metamagic costs) stack?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Rebel7284 June 24, 2011, 04:34:30 PM
Q261: Would incatatrix and dweomerkeeper's capstone ability(-1 to all metamagic costs) stack?

A261
Yes, why wouldn't they?  They're not a bonus of the same type.  It's two different abilities.
: Re: Ask a Simple Question 25: Welcome to DIE!
: symisin June 24, 2011, 05:50:33 PM
Q 262   is there a way to add a specific skill to your skill list without going into human paragon or dipping into a class with the specific skill?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 24, 2011, 06:01:43 PM
Q 262   is there a way to add a specific skill to your skill list without going into human paragon or dipping into a class with the specific skill?
There's a feat in UA that adds a skill to your class skills. It's called Skill Knowledge.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Halinn June 24, 2011, 06:07:27 PM
Q 262   is there a way to add a specific skill to your skill list without going into human paragon or dipping into a class with the specific skill?

A 262 Skill Prodigy feat from Kingdoms of Kalamar, or Skill Knowledge from Unearthed Arcana
: Re: Ask a Simple Question 25: Welcome to DIE!
: Luckanan June 25, 2011, 12:05:48 AM
Q 263: Is there any 1 HD creature out there with a breath weapon?  (Not counting templated forms.)

Thanks   :D
: Re: Ask a Simple Question 25: Welcome to DIE!
: Talore June 25, 2011, 12:06:49 AM
Q 263: Is there any 1 HD creature out there with a breath weapon?  (Not counting templated forms.)

Thanks   :D
A dragonfire adept 1...
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 25, 2011, 12:16:35 AM
Q 263: Is there any 1 HD creature out there with a breath weapon?  (Not counting templated forms.)

Thanks   :D
mephlings from planar handbook do.
: Re: Ask a Simple Question 25: Welcome to DIE!
: geniussavant June 25, 2011, 12:41:48 AM
Q252 Can someone please explain how to use Elemental binding as a cost reducer. Preferably with sources listed. I've read about it, but I'm still pretty lost. If it matters, it's for an artificer build with elemental binding and magical artisan: elemental binding along with extraordinary artisan and legendary artisan. I'm still creating the character(lvl 20) so if it doesn't work, I'll just change the feats. Thanks

bump
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sobolev June 25, 2011, 12:56:09 AM
Q 263: Is there any 1 HD creature out there with a breath weapon?  (Not counting templated forms.)

Thanks   :D
A dragonfire adept 1...

A263: Binder 1 bound to Amon.

Q264: How does an NPC become immune to diplomacy?  An Expert is wrecking my campaign. Edit: This is not a joke question, I hope to get an actual answer to this.
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 June 25, 2011, 02:08:27 AM
Q264: How does an NPC become immune to diplomacy?  An Expert is wrecking my campaign. Edit: This is not a joke question, I hope to get an actual answer to this.
Become Mindless.  Sadly, that's the only defense against Diplomacy.

Q265: Is there a list anywhere of domains for dieties?  Specifically, I need ones that have the Destruction domain.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 25, 2011, 03:36:09 AM
Q264: How does an NPC become immune to diplomacy? 

I believe the traditional method is wax in the ears.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Talore June 25, 2011, 04:03:39 AM
Q 263: Is there any 1 HD creature out there with a breath weapon?  (Not counting templated forms.)

Thanks   :D
A dragonfire adept 1...

A263: Binder 1 bound to Amon.

Q264: How does an NPC become immune to diplomacy?  An Expert is wrecking my campaign. Edit: This is not a joke question, I hope to get an actual answer to this.
Is this the lucid-dreaming expert that I think it is?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 25, 2011, 04:34:19 AM
Q264: How does an NPC become immune to diplomacy?  An Expert is wrecking my campaign. Edit: This is not a joke question, I hope to get an actual answer to this.
House rule it, or use Pathfinder's version, or combine the two. Another is emphasize the part where it says Even if the initial Diplomacy check succeeds, the other character can be persuaded only so far,. If I'm an NPC, and I want you dead, you can only make me not want to kill you so much. Lastly, make them unable to speak the diplomacer's language. If they have tongues that makes this difficult of course.

Q265: Is there a list anywhere of domains for dieties?  Specifically, I need ones that have the Destruction domain.
Not a specific list, but if you check out http://chet.kindredcircle.org/ and look up the deities, just Search for Destruction and you'll get the ones listed.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hasmadad June 25, 2011, 10:31:34 AM
Q264: How does an NPC become immune to diplomacy?  An Expert is wrecking my campaign. Edit: This is not a joke question, I hope to get an actual answer to this.

-Cut his tongue off (Can´t really diplomance if he can´t speak)
-Drown him (gargle gargle?)
-Behead him (in case he had telepathy)
-Eat him (no, you can´t diplomance your way out of a purple worm´s gullet)
etc...


Uncle Has
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sobolev June 25, 2011, 01:07:31 PM
Q 263: Is there any 1 HD creature out there with a breath weapon?  (Not counting templated forms.)

Thanks   :D
A dragonfire adept 1...

A263: Binder 1 bound to Amon.

Q264: How does an NPC become immune to diplomacy?  An Expert is wrecking my campaign. Edit: This is not a joke question, I hope to get an actual answer to this.
Is this the lucid-dreaming expert that I think it is?

Sure is.  This campaign NEEDS to exist somewhere.  But I also want to make a few NPCs the party can rely on and I thought having a few immune to diplomacy would be helpful.  However, mindless NPCs don't sound very helpful. 

I also don't want to house rule it or just kill the Expert because that would ruin the fun of the campaign.  I want him to mind rape MOST people, just not all.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 25, 2011, 01:28:16 PM
Q264: How does an NPC become immune to diplomacy?  An Expert is wrecking my campaign. Edit: This is not a joke question, I hope to get an actual answer to this.
Is this the lucid-dreaming expert that I think it is?

Sure is.  This campaign NEEDS to exist somewhere.  But I also want to make a few NPCs the party can rely on and I thought having a few immune to diplomacy would be helpful.  However, mindless NPCs don't sound very helpful. 

I also don't want to house rule it or just kill the Expert because that would ruin the fun of the campaign.  I want him to mind rape MOST people, just not all.
Well, like I said you could just use the Pathfinder one, but since Diplomacy is mind-affecting, just have a few NPCs be feytouched. They're immune.
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo June 25, 2011, 01:49:30 PM
Only the epic use of diplomacy (fanatic) is mind-affecting, called out in the text itself.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sobolev June 25, 2011, 02:26:55 PM
Q266: Does Residual Magic feat from Complete Mage, interact with ShadowCraft Mage in a way I'm going to like?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hazren June 25, 2011, 02:29:40 PM

Q264: How does an NPC become immune to diplomacy?  An Expert is wrecking my campaign. Edit: This is not a joke question, I hope to get an actual answer to this.

Pull the player to the side and tell them to cut back on the diplomacy it's wrecking the campaign would be the easiest if it's a mature player. They sometimes run with something and don't realise they are making a mess of things.

Or if you need to apply negative modifiers to their diplomacy on a regular bassis till they get the hint.

Are you dressed like the person you are trying this on? No, then that's a minus 5 because he thinks you are too stuck up or a bum.
Are you the same class as the person you are trying this on? No, then that's a minus 10 because he thinks his class is the only equal on the planet.
Are you from the same country or region as the person? No, then that's a minus 20 due to bigotry.
Are they the same race? No another minus 20.

You can come up with all sorts of things to bring something in check. Just explain up front what you are doing and use it equaly to player and NPC alike. ;)
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bauglir June 25, 2011, 02:38:38 PM
Q267

Would it meaningfully affect game balance if, in keeping with a houserule that Conjuration (Healing) spells are now Necromancy (Healing), all such spells in Core were added to the Dread Necromancer spell list at the appropriate level for a Cleric? For reference, the spoiler below contains a list of all such spells. Heal Mount has been omitted, because that would be silly.

[spoiler]Cure X Wounds, Delay Poison, Heal, Mass Heal, Neutralize Poison, Raise Dead (and variants thereof), Regenerate, Remove Blindness/Deafness, Remove Disease, Remove Paralysis, Restoration (and variants thereof)[/spoiler]
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog June 25, 2011, 03:23:47 PM
Q268: Is there an easy way to start a bardic music effect as a free action, or extend the duration of Doomspeak (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Doomspeak) beyond 1 round?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken June 25, 2011, 03:25:31 PM
Q267

Would it meaningfully affect game balance if, in keeping with a houserule that Conjuration (Healing) spells are now Necromancy (Healing), all such spells in Core were added to the Dread Necromancer spell list at the appropriate level for a Cleric? For reference, the spoiler below contains a list of all such spells. Heal Mount has been omitted, because that would be silly.

[spoiler]Cure X Wounds, Delay Poison, Heal, Mass Heal, Neutralize Poison, Raise Dead (and variants thereof), Regenerate, Remove Blindness/Deafness, Remove Disease, Remove Paralysis, Restoration (and variants thereof)[/spoiler]

Game balance? No. Flavor? Probably.

Remember, healing is a tertiary role at best. It's better not to have to fix things. None of those spells actually PREVENT anything, except maybe Delay Poison. You'd be using those as downtime spells, so it's not a big deal.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 25, 2011, 03:32:29 PM
Q264: How does an NPC become immune to diplomacy?  An Expert is wrecking my campaign. Edit: This is not a joke question, I hope to get an actual answer to this.

-Cut his tongue off (Can´t really diplomance if he can´t speak)
-Drown him (gargle gargle?)
-Behead him (in case he had telepathy)
-Eat him (no, you can´t diplomance your way out of a purple worm´s gullet)
etc...


Uncle Has
You could also diplomance first.
: Re: Ask a Simple Question 25: Welcome to DIE!
: wotmaniac June 25, 2011, 05:48:45 PM
Q269
If I have rendered myself immune to protection from evil (either through spell immunity, or otherwise sufficient spell resistance), will my necrotic cyst work?

thanks.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Vicerious June 25, 2011, 05:58:07 PM
Q269
If I have rendered myself immune to protection from evil (either through spell immunity, or otherwise sufficient spell resistance), will my necrotic cyst work?

thanks.

It seems that the only thing necrotic cyst cares about is whether protection from evil is present on the target.  If you try to implant a cyst in a target protected from evil, then it is prevented, full stop.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hasmadad June 25, 2011, 06:45:48 PM

Q264: How does an NPC become immune to diplomacy?  An Expert is wrecking my campaign. Edit: This is not a joke question, I hope to get an actual answer to this.

Pull the player to the side and tell them to cut back on the diplomacy it's wrecking the campaign would be the easiest if it's a mature player. They sometimes run with something and don't realise they are making a mess of things.

Or if you need to apply negative modifiers to their diplomacy on a regular bassis till they get the hint.

Are you dressed like the person you are trying this on? No, then that's a minus 5 because he thinks you are too stuck up or a bum.
Are you the same class as the person you are trying this on? No, then that's a minus 10 because he thinks his class is the only equal on the planet.
Are you from the same country or region as the person? No, then that's a minus 20 due to bigotry.
Are they the same race? No another minus 20.

You can come up with all sorts of things to bring something in check. Just explain up front what you are doing and use it equaly to player and NPC alike. ;)

Good idea on paper but if diplomancery is the only thing the character has pigeonholed himself into, then that´d be rather cruel. It´d be like telling everyone who has a sword that they are now obsolete because mages can do everything better (o wait!). You could always just tell to character to reroll to something less gamebreaking. If the DM has time and willingness he might find an alternative, either making diplomancy more situational or making key NPCs outright immune (because they are. Rule 0. period). Fantasy literature is filled with people who can talk/negotiate/bullshit themselves out of tight spots as their only defense.

-Uncle Has
: Re: Ask a Simple Question 25: Welcome to DIE!
: ksbsnowowl June 25, 2011, 07:27:45 PM
Q 270: A troll druid has wildshape.  When he wildshapes into an animal form, he loses regeneration until he returns to his troll form, correct?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Halinn June 25, 2011, 07:29:10 PM
On the diplomacy front, you could use the assumption that the key diplomancy expert has to use his Lucid Dreaming to visit the subjects, making a warforged or necropolitan (possibly elves) virtually immune to the indirect exposure.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 26, 2011, 02:09:34 AM
Q 271 If creating a character for what's likely to be a 20 level campaign, what elemental attack would most be effective for all 20 levels out of fire, cold, electricity, and acid?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan June 26, 2011, 02:35:50 AM
Q 271 If creating a character for what's likely to be a 20 level campaign, what elemental attack would most be effective for all 20 levels out of fire, cold, electricity, and acid?


A271 Acid, obviously. Electricity next.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 26, 2011, 02:37:03 AM
Q 271 If creating a character for what's likely to be a 20 level campaign, what elemental attack would most be effective for all 20 levels out of fire, cold, electricity, and acid?
A271 Acid, obviously. Electricity next.
Somehow I knew fire and cold wouldn't be mentioned. Just about everything's resistant or immune to those by 4th or 5th level.
: Re: Ask a Simple Question 25: Welcome to DIE!
: TC X0 Lt 0X June 26, 2011, 02:47:30 AM
Q272
The Fiend of Blashemy {Fiend Folio} has the ability Transfer Spell-like ability, which allows it to give a creature in a Blood Oath with it any of it's spell-like abilities. The following text lies within the ability:

... The cultist can use the ability once per day, with all variable characteristics (including caster level and save DC) determined as if the fiend were using the ability...

What would be considered a Variable Characteristic beyond the examples given?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan June 26, 2011, 03:02:34 AM
Q272
The Fiend of Blashemy {Fiend Folio} has the ability Transfer Spell-like ability, which allows it to give a creature in a Blood Oath with it any of it's spell-like abilities. The following text lies within the ability:

... The cultist can use the ability once per day, with all variable characteristics (including caster level and save DC) determined as if the fiend were using the ability...

What would be considered a Variable Characteristic beyond the examples given?

A272: Probably means feats like Quicken SLA.
: Re: Ask a Simple Question 25: Welcome to DIE!
: TC X0 Lt 0X June 26, 2011, 03:10:49 AM
Q272
The Fiend of Blashemy {Fiend Folio} has the ability Transfer Spell-like ability, which allows it to give a creature in a Blood Oath with it any of it's spell-like abilities. The following text lies within the ability:

... The cultist can use the ability once per day, with all variable characteristics (including caster level and save DC) determined as if the fiend were using the ability...

What would be considered a Variable Characteristic beyond the examples given?

A272: Probably means feats like Quicken SLA.

Would this also include Attack Rolls and the like?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan June 26, 2011, 03:26:25 AM
Would this also include Attack Rolls and the like?

I believe so.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hazren June 26, 2011, 03:40:21 AM

Q264: How does an NPC become immune to diplomacy?  An Expert is wrecking my campaign. Edit: This is not a joke question, I hope to get an actual answer to this.

Pull the player to the side and tell them to cut back on the diplomacy it's wrecking the campaign would be the easiest if it's a mature player. They sometimes run with something and don't realise they are making a mess of things.

Or if you need to apply negative modifiers to their diplomacy on a regular bassis till they get the hint.

Are you dressed like the person you are trying this on? No, then that's a minus 5 because he thinks you are too stuck up or a bum.
Are you the same class as the person you are trying this on? No, then that's a minus 10 because he thinks his class is the only equal on the planet.
Are you from the same country or region as the person? No, then that's a minus 20 due to bigotry.
Are they the same race? No another minus 20.

You can come up with all sorts of things to bring something in check. Just explain up front what you are doing and use it equaly to player and NPC alike. ;)

Good idea on paper but if diplomancery is the only thing the character has pigeonholed himself into, then that´d be rather cruel. It´d be like telling everyone who has a sword that they are now obsolete because mages can do everything better (o wait!). You could always just tell to character to reroll to something less gamebreaking. If the DM has time and willingness he might find an alternative, either making diplomancy more situational or making key NPCs outright immune (because they are. Rule 0. period). Fantasy literature is filled with people who can talk/negotiate/bullshit themselves out of tight spots as their only defense.

-Uncle Has

That would be cruel in itself, "certain people withstand it period cause I said so?"

And making things situational is exactly what I said, apply situational modifiers but do it evenly and tell him up front it's coming.

Then of course there was the first suggestion, pull him aside and ask him to tone it down.

I would agree with the telling him to roll a new character if he isn't mature enough to work with the DM. +1 on that!!

This is all kind of shooting in the dark as we have no idea what his diplomacy score is. The guy may have a 20 total and just be rolling really well???

As far as pigeonholed, that ranks up there with the specialist wizard(-2)/ focused specialist(-1)/ red wizard(-1)/ incantrix(-1) that is now down 5 schools, not my fault if I'm the DM.

Having him run into a few mindless undead might encourage him to expand his talants. ;)
: Re: Ask a Simple Question 25: Welcome to DIE!
: rot42 June 26, 2011, 05:29:45 AM
Q266: Does Residual Magic feat from Complete Mage, interact with ShadowCraft Mage in a way I'm going to like?

Heighten a cantrip up to ninth, then next round cast a level zero Wish? I do not see any reason that Residual Magic would exclude Heighten. A more conservative reading could require that you mimic the same spell both rounds, but I am not sure that that is RAW (and RAI is right out the window in this situation). Not sure if Earth Spell would apply itself, though - apply any one of the metamagic effects could be read either way.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hasmadad June 26, 2011, 06:56:15 AM
As far as pigeonholed, that ranks up there with the specialist wizard(-2)/ focused specialist(-1)/ red wizard(-1)/ incantrix(-1) that is now down 5 schools, not my fault if I'm the DM.

Wouldn´t really call that pigeonholing, as the wizard you are describing has ubiquitous spells slots. And he now has only divination, transmutation and conjuration open. (Oh the poor fool). Maybe next he´ll play a fighter  to have some options... :p

-Uncle Has
: Re: Ask a Simple Question 25: Welcome to DIE!
: Locnil June 26, 2011, 11:32:44 AM
As far as pigeonholed, that ranks up there with the specialist wizard(-2)/ focused specialist(-1)/ red wizard(-1)/ incantrix(-1) that is now down 5 schools, not my fault if I'm the DM.

Wouldn´t really call that pigeonholing, as the wizard you are describing has ubiquitous spells slots. And he now has only divination, transmutation and conjuration open. (Oh the poor fool). Maybe next he´ll play a fighter  to have some options... :p

-Uncle Has

Actually, since Incantatrix is in there, he has divination, abjuration and one other school.

Q273: The Eldritch Master PrC from Dragon 280 has an ability at 4th and 8th level that adds another's class's spell list to your base class's spell list. Can you select Archivist for the ability(that is, add all divine spells to your spell list)? Sorry if it has been asked before, but I can't find an answer anywhere (and I've been looking for over a month).
: Re: Ask a Simple Question 25: Welcome to DIE!
: JaronK June 26, 2011, 05:10:48 PM
Q266: Does Residual Magic feat from Complete Mage, interact with ShadowCraft Mage in a way I'm going to like?

If you're the DM, no.  If you're the player, absolutely.  There's a reason that feat is part of the standard SCM loadout. 

JaronK
: Re: Ask a Simple Question 25: Welcome to DIE!
: Widow June 26, 2011, 05:25:10 PM
Q273: The Eldritch Master PrC from Dragon 280 has an ability at 4th and 8th level that adds another's class's spell list to your base class's spell list. Can you select Archivist for the ability(that is, add all divine spells to your spell list)? Sorry if it has been asked before, but I can't find an answer anywhere (and I've been looking for over a month).

A273 That is tricky.  The archivist may work because it says it casts spells from the cleric spells list primarily and can learn spells from other classes.  Unfortunately there is never any terminology that says "the archivist's spell list".  All of the Prestige classes and base classes that I have looked up that casts lots of different spells state they cast from the cleric's, wizard's, or bard's spell list OR has their own spell list listed; even the generic classes from unearthed arcania.  So I would say you are out of luck, any other takers?

: Re: Ask a Simple Question 25: Welcome to DIE!
: Widow June 26, 2011, 05:32:49 PM
Q274 Looking at relic items, it states:

A divine spellcaster devoted to the relevant deity can temporarily sacrifice a spell slot of the level specified in the relic’s description. He can’t use the spell slot anymore, but he can use the relic. Whenever the character prepares or readies his divine spells, he decides whether he wants to keep the divine connection to the relic active by sacrificing the spell slot. 

Now it never specifically states that the spell slot has to come from the divine spell casting class.  Additionally the metamagic feat Alternative Source spell allows you to prepare arcane spells as divine or divine spells as arcane.  So could you first prepare arcane spell slots as divine with alternative sourced spell, then prepare divine spell slots from your divine class, and finally sacrifice a normally arcane (now divine) spell slot to power the relic instead of a divine slot from the divine class?
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 26, 2011, 05:56:54 PM
Q274 Looking at relic items, it states:

A divine spellcaster devoted to the relevant deity can temporarily sacrifice a spell slot of the level specified in the relic’s description. He can’t use the spell slot anymore, but he can use the relic. Whenever the character prepares or readies his divine spells, he decides whether he wants to keep the divine connection to the relic active by sacrificing the spell slot. 

Now it never specifically states that the spell slot has to come from the divine spell casting class.  Additionally the metamagic feat Alternative Source spell allows you to prepare arcane spells as divine or divine spells as arcane.  So could you first prepare arcane spell slots as divine with alternative sourced spell, then prepare divine spell slots from your divine class, and finally sacrifice a normally arcane (now divine) spell slot to power the relic instead of a divine slot from the divine class?
I'd say just UMD it and skip the whole mess.  If you can UMD away expending a turn undead use, you can UMD away expending a spell.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Drull June 26, 2011, 06:02:30 PM
Q 270: A troll druid has wildshape.  When he wildshapes into an animal form, he loses regeneration until he returns to his troll form, correct?

I'd actually say wrong. After all the errata it got, unless i'm mistaken, you dont get the new type, but keep your own, so the flavor has it your body changes, but your metabolism stays the same. After all, if you wild shape into a plant, you dont get plant type and immunities, you keep your monstrous humanoid subtype, which I believe would let you keep regeneration.



Q275 Is runescarred berserker a valid choice for chameleon divine casting? The chameleon handbook doesnt mention it, but it does say his runes are considered divine spells. Whats RAW and RAI here?
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 26, 2011, 06:19:42 PM
Q 270: A troll druid has wildshape.  When he wildshapes into an animal form, he loses regeneration until he returns to his troll form, correct?

I'd actually say wrong. After all the errata it got, unless i'm mistaken, you dont get the new type, but keep your own, so the flavor has it your body changes, but your metabolism stays the same. After all, if you wild shape into a plant, you dont get plant type and immunities, you keep your monstrous humanoid subtype, which I believe would let you keep regeneration.
Regeneration isn't provided by the monstrous humanoid type.

You lose the "extraordinary attacks" of your original form.  While regeneration is extraordinary, it's a quality, not an attack, so you keep it.

See: http://brilliantgameologists.com/boards/index.php?topic=3479.0;topicseen
: Re: Ask a Simple Question 25: Welcome to DIE!
: Widow June 26, 2011, 06:33:17 PM
Q274 Looking at relic items, it states:

A divine spellcaster devoted to the relevant deity can temporarily sacrifice a spell slot of the level specified in the relic’s description. He can’t use the spell slot anymore, but he can use the relic. Whenever the character prepares or readies his divine spells, he decides whether he wants to keep the divine connection to the relic active by sacrificing the spell slot. 

Now it never specifically states that the spell slot has to come from the divine spell casting class.  Additionally the metamagic feat Alternative Source spell allows you to prepare arcane spells as divine or divine spells as arcane.  So could you first prepare arcane spell slots as divine with alternative sourced spell, then prepare divine spell slots from your divine class, and finally sacrifice a normally arcane (now divine) spell slot to power the relic instead of a divine slot from the divine class?
I'd say just UMD it and skip the whole mess.  If you can UMD away expending a turn undead use, you can UMD away expending a spell.

Hmm, I know you can emulate having the class ability, but I did not know it gave you an effective use of the ability to activate an item.  For instance, I can see emulating the ability to cast divine spells to activate a karma bead.  You dont need to expend any spell slots, just have the class ability.  But I am not sure you can activate a Bow of Songs which requires you to expend one of your daily uses of bardic Music.  Is there an example somewhere where you can use UMD to emulate expending a turning dead use per day?

Now for my use, you could probably use UMD as you suggested followed by the expenditure of an arcane spell slot.  I have alternative sourced spell anyway for divine metamagic, and it says while preparing your divine spells you expend the slot, so I threw that in for completeness.

Relic are extremely powerful at reducing item costs if you need the extra capital.  I have a build with dead end caster class progression and slots that go unused.  Might as well put them to use.

Bard 1/Cleric 1/Wizard 3/ Dweomerkeeper 2/Eldrich master 4/ Sublime Chord 1/ Dweomerkeeper 12
: Re: Ask a Simple Question 25: Welcome to DIE!
: Drull June 26, 2011, 06:34:45 PM
Q 270: A troll druid has wildshape.  When he wildshapes into an animal form, he loses regeneration until he returns to his troll form, correct?

I'd actually say wrong. After all the errata it got, unless i'm mistaken, you dont get the new type, but keep your own, so the flavor has it your body changes, but your metabolism stays the same. After all, if you wild shape into a plant, you dont get plant type and immunities, you keep your monstrous humanoid subtype, which I believe would let you keep regeneration.
Regeneration isn't provided by the monstrous humanoid type.

You lose the "extraordinary attacks" of your original form.  While regeneration is extraordinary, it's a quality, not an attack, so you keep it.

See: http://brilliantgameologists.com/boards/index.php?topic=3479.0;topicseen

Good idea, bad example, was just trying to show he still stays a troll even if he wild shapes, the important thing is we agree  :D
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita June 26, 2011, 07:09:44 PM
Q 270: A troll druid has wildshape.  When he wildshapes into an animal form, he loses regeneration until he returns to his troll form, correct?

I'd actually say wrong. After all the errata it got, unless i'm mistaken, you dont get the new type, but keep your own, so the flavor has it your body changes, but your metabolism stays the same. After all, if you wild shape into a plant, you dont get plant type and immunities, you keep your monstrous humanoid subtype, which I believe would let you keep regeneration.
Regeneration isn't provided by the monstrous humanoid type.

You lose the "extraordinary attacks" of your original form.  While regeneration is extraordinary, it's a quality, not an attack, so you keep it.

See: http://brilliantgameologists.com/boards/index.php?topic=3479.0;topicseen
Trolls are Giants, not Monstrous Humanoids, but the point stands.
: Re: Ask a Simple Question 25: Welcome to DIE!
: TC X0 Lt 0X June 26, 2011, 08:19:56 PM
Q275
Is there any feats or class abilites out there that can make a no elf creature count as a elf?
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog June 26, 2011, 08:22:45 PM
Q275
Is there any feats or class abilites out there that can make a no elf creature count as a elf?

You mean like a gay pride rainbow bumper sticker?  No, wait, that's an item.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 26, 2011, 09:32:23 PM
 Is there an example somewhere where you can use UMD to emulate expending a turning dead use per day?
It's the given example in the Player's handbook.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken June 26, 2011, 09:44:04 PM
Q275
Is there any feats or class abilites out there that can make a no elf creature count as a elf?
I think the Ruathar PrC does something like that, but I can't remember.

Q275
Is there any feats or class abilites out there that can make a no elf creature count as a elf?

You mean like a gay pride rainbow bumper sticker?  No, wait, that's an item.

 :lmao :lol
: Re: Ask a Simple Question 25: Welcome to DIE!
: braininthejar June 26, 2011, 09:56:48 PM
Q276: A priest takes a prestige class. It advances his spellcasting but not his turning (which he would like to keep improving - it does come useful, especially with elemental domains)

Is there any way to make his prestige class levels count for the purpose of calculating the turning power?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki June 26, 2011, 10:38:15 PM
Q276: A priest takes a prestige class. It advances his spellcasting but not his turning (which he would like to keep improving - it does come useful, especially with elemental domains)

Is there any way to make his prestige class levels count for the purpose of calculating the turning power?

Some PrCs does exactly that. Check this (http://brilliantgameologists.com/boards/index.php?topic=420.0) out.
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog June 26, 2011, 10:55:07 PM
Q277: Is there any possible overlap between "Tier 3" and "able to shut down or kill a true dragon," for levels 6-12 and assuming a dragon CR no higher than character level +3?  Cold subtype dragons are a possibility.
: Re: Ask a Simple Question 25: Welcome to DIE!
: lianightdemon June 26, 2011, 11:01:25 PM
Q278

Is it possible for a multiclass psionic character to take psicrystal affinity twice for each different psionic class (two different manifester levels) and get two psicrystals?

So a lurk1/psion 3 would have a HD 1 and HD 3 psicrystal in terms of abilities and HD.
: Re: Ask a Simple Question 25: Welcome to DIE!
: braininthejar June 26, 2011, 11:02:03 PM
Some PrCs does exactly that. Check this out.

And if one doesn't? Any way to get it on Shaundakul's Windwalker?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki June 26, 2011, 11:15:11 PM
Q277: Is there any possible overlap between "Tier 3" and "able to shut down or kill a true dragon," for levels 6-12 and assuming a dragon CR no higher than character level +3?  Cold subtype dragons are a possibility.

Not sure if I get your question right, but anyway if some Charger guy actually has Wraithstrike available, have your dragon boost himself w/ Scintillating Scales (SpC).

Q278

Is it possible for a multiclass psionic character to take psicrystal affinity twice for each different psionic class (two different manifester levels) and get two psicrystals?

So a lurk1/psion 3 would have a HD 1 and HD 3 psicrystal in terms of abilities and HD.

Not sure where this is written, but I'm pretty sure a feat cannot be taken twice (or more) unless it is actually written in the feat's description. Example be Toughness (http://www.d20srd.org/srd/feats.htm#toughness).

Some PrCs does exactly that. Check this out.

And if one doesn't? Any way to get it on Shaundakul's Windwalker?

Hmm.. Not to my knowledge. Sorry.
: Re: Ask a Simple Question 25: Welcome to DIE!
: geniussavant June 26, 2011, 11:22:06 PM
Q252 Can someone please explain how to use Elemental binding as a cost reducer. Preferably with sources listed. I've read about it, but I'm still pretty lost. If it matters, it's for an artificer build with elemental binding and magical artisan: elemental binding along with extraordinary artisan and legendary artisan. I'm still creating the character(lvl 20) so if it doesn't work, I'll just change the feats. Thanks

bump

bump
: Re: Ask a Simple Question 25: Welcome to DIE!
: Risada June 27, 2011, 12:20:22 AM
Q279 What's a reasonable price for a weapon enhancement that grants +5 ft reach?

Q280 Aside from Rainbow Servant and Arcane Disciple, is there any easy way (at least, not too cheesy so a newbie in 3.5 can understand) to add the cure spells to an arcane base class?

: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan June 27, 2011, 12:39:51 AM
Q279 What's a reasonable price for a weapon enhancement that grants +5 ft reach?

A279: There's a starting point in the MiC, but I forget the name.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Archao June 27, 2011, 12:45:40 AM
Q279 What's a reasonable price for a weapon enhancement that grants +5 ft reach?
One of the people I play with said there is an enhancement that does this, but I've been unable to find it.

MIC has several items that give limited reach extensions.

Shadowstrike (+5000gp weapon property) 3/day, +5' for one attack, deny enemy's Dex to AC.
Greatreach Bracers (2000gp bracers) 3/day, +10' reach for one round.
Reach Gauntlets (500gp gloves) 3/day spend one PP to extend reach by 5 feet until your turn ends.
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog June 27, 2011, 03:50:45 AM
Q277: Is there any possible overlap between "Tier 3" and "able to shut down or kill a true dragon," for levels 6-12 and assuming a dragon CR no higher than character level +3?  Cold subtype dragons are a possibility.

Not sure if I get your question right, but anyway if some Charger guy actually has Wraithstrike available, have your dragon boost himself w/ Scintillating Scales (SpC).

(http://img89.imageshack.us/img89/2615/t3dsvd.gif)

I need to know what's in the middle, or if nothing is.  Group loses its collective mind when faced with a big threat, and a campaign is coming up with true dragons of unknown color (IOW Shivering Touch must be considered unreliable) as the big bads.  DM wants Tier 3 or Tier 4 characters only, and I can't think of any T3s which can reliably kill true dragons, or debuff them so thoroughly that a gang of fools can kill them safely.  If there's a good option I haven't thought of, I'd like to hear it.  If it's futile, I want to know early so I've got more time to come up with a workaround for the problem.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 27, 2011, 06:41:42 AM
Q280 Aside from Rainbow Servant and Arcane Disciple, is there any easy way (at least, not too cheesy so a newbie in 3.5 can understand) to add the cure spells to an arcane base class?


Prestige bard?

Or just bard.
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo June 27, 2011, 11:07:52 AM
Warblade, Crusader...Tier three can kill true dragons unless they are higher CR and the fight is weighted against the PCs due to terrain or surprise.
: Re: Ask a Simple Question 25: Welcome to DIE!
: LordBlades June 27, 2011, 11:21:17 AM
I assume dread necromancer might work as well. It's got enough spells (and hopefully flying skeletons/zombies) to down the first dragon, and it all goes downhill from there: animate first dragon, use it to kill second dragon; you now have 2 undead dragons, use them to kill 3rd dragon etc.
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog June 27, 2011, 11:32:10 AM
Thanks.  Guess I'd better study up on the Tome of Battle, getting items I need when I need them (such as material components) is like pulling teeth.
: Re: Ask a Simple Question 25: Welcome to DIE!
: TenaciousJ June 27, 2011, 02:00:37 PM
Q281 I'm confused about the wording of Strength Devotion with regard to characters that already have a natural weapon.  If I have a Shifter with the Razorclaw trait, does it gain a +2 bonus to attacks with its claws from Strength Devotion?  Does the +2 circumstance bonus apply to any natural weapons the character already has, or only a slam (i.e. warforged)?
: Re: Ask a Simple Question 25: Welcome to DIE!
: ksbsnowowl June 27, 2011, 02:27:43 PM
So I've got a weird corner-case in the rules.  I'm advancing an Uthraki (UE) into Shapeshifter (OA) which grants wildshape.  I use the wildshape rules from the 3.0 book Masters of the Wild (which ends up being very similar to what 3.5 wildshaped ended up being when it finally errata'd to work like Alternate Form); however, this set of wildshape rules states that the subject retains its extraordinary abilities.  No division of extraordinary qualities vs extraordinary attacks, and no division between Ex abilities gained from class levels vs those gained from your race.

The Uthraki gets Rend for 2d6+7 damage.  Although Rend is never actually defined in the core rules, the half-troll template from Fiend Folio specifies that the rend ability (granted by that template, and equal in calculation to all monster stat examples) deals set dice of damage (always 2x the claw base damage) plus 1.5x Str mod.

Q 281a: The Uthraki wildshapes into a Lynx (Races of Faerun), which has claws that deal 1d3-2 damage, but still technically has its Rend Ex ability.  Should the rend deal 2d6+7 damage, or should the damage be based on the lynx claw damage.

Q281b: If the damage is based on the lynx claw damage, should it be 2d3-3?  Normally you only multiply ability mod bonuses, not the penalties.  But the Half-troll rend does state Strength modifier.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hazren June 27, 2011, 02:32:03 PM
Q252 Can someone please explain how to use Elemental binding as a cost reducer. Preferably with sources listed. I've read about it, but I'm still pretty lost. If it matters, it's for an artificer build with elemental binding and magical artisan: elemental binding along with extraordinary artisan and legendary artisan. I'm still creating the character(lvl 20) so if it doesn't work, I'll just change the feats. Thanks


I've seen on the boards where it was said they do reduce it, but no one ever explained it. All I have found on them is what they do, ECS pg 265-267, and that you need the feat in order to use them for these items.

Most likely someone saw it in a Dragon mag or in one of those annoying side bars that aren't indexed or listed in one of the eberron books. So I'll second the want for seeing a good answer to this question.
: Re: Ask a Simple Question 25: Welcome to DIE!
: rot42 June 27, 2011, 02:35:53 PM
Q252 Can someone please explain how to use Elemental binding as a cost reducer. Preferably with sources listed. I've read about it, but I'm still pretty lost. If it matters, it's for an artificer build with elemental binding and magical artisan: elemental binding along with extraordinary artisan and legendary artisan. I'm still creating the character(lvl 20) so if it doesn't work, I'll just change the feats. Thanks

bump

bump

1) Take the Bind Elemental feat (Eberron Campaign Setting 51); requires Craft Wondrous and CL 9
2) Acquire a Khyber dragonshard to imbed in the magic item being crafted; using a smaller dragonshard to bind a larger elemental increases the difficulty (see table on Magic of Eberron 13)
3) One crafter casts (or emulates as described in the Bind Elemental feat) Planar Binding (or Lesser or Greater depending on the HD of the elemental to be bound); a second crafter performs the actual binding, and makes the Charisma checks. This is similar to a normal Planar Binding, but the Charisma check represents "able to stuff the elemental into the shard" rather than a negotiation.
4) Reduce the base price by 5% for each size category of the bound elemental above Medium.

If you want a 10% price reduction, cast Greater Planar Binding to compel a Huge elemental of the appropriate type to enter a Khyber dragonshard. A 4" dragonshard is sufficient to use the given DC, while a smaller one increases the difficulty of the binding Charisma check.

edit:

I've seen on the boards where it was said they do reduce it, but no one ever explained it. All I have found on them is what they do, ECS pg 265-267, and that you need the feat in order to use them for these items.

Most likely someone saw it in a Dragon mag or in one of those annoying side bars that aren't indexed or listed in one of the eberron books. So I'll second the want for seeing a good answer to this question.

The cost reduction part is in Magic of Eberron, starting on page 11. Seconding the wish that WotC were better at indexing their material. Players' Guide to Eberron, for instance, has a wealth of feats and prestige classes organized by region or affiliation instead of actually putting the game mechanics all in one place and labeling it.
: Re: Ask a Simple Question 25: Welcome to DIE!
: altpersona June 27, 2011, 02:50:31 PM
Q282

i thought we had kobold and dragon handbooks?

: Re: Ask a Simple Question 25: Welcome to DIE!
: Esgath June 27, 2011, 03:45:48 PM
Q 283: Can I still make a reflex save while blinded?
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo June 27, 2011, 03:46:50 PM
Q 283: Can I still make a reflex save while blinded?
There is nothing that can deny you a reflex save. Blinded, unconscious, paralyzed, helpless, any of it.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Littha June 27, 2011, 03:56:31 PM
Q 283: Can I still make a reflex save while blinded?
There is nothing that can deny you a reflex save. Blinded, unconscious, paralyzed, helpless, any of it.

a magic sword lying on the floor doing nothing still gets a reflex save most of the time...
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo June 27, 2011, 04:01:05 PM
Q 283: Can I still make a reflex save while blinded?
There is nothing that can deny you a reflex save. Blinded, unconscious, paralyzed, helpless, any of it.

a magic sword lying on the floor doing nothing still gets a reflex save most of the time...
The devs said in an Ask article once Ref saves represented a combination of pure dumb luck, in addition to any magical resistance or dodging skill.
: Re: Ask a Simple Question 25: Welcome to DIE!
: JaronK June 27, 2011, 04:49:50 PM
Q277: Is there any possible overlap between "Tier 3" and "able to shut down or kill a true dragon," for levels 6-12 and assuming a dragon CR no higher than character level +3?  Cold subtype dragons are a possibility.

Factotums do it easily against the ones that aren't immune to cold (sneak up via Darkstalker, then fire off Spectral Hand + Shivering Touch and add Int to the dex damage.  At level 8 they can fire both spells in one round.  At level 11 they can ignore SR with this attack).  They can also sneak up on the cold subtypes, but killing them becomes harder (wait till it's sleeping and Coup De Gras with IF?).  Since they can fire off Ghoul Glyph as a standard action, they can also sneak up and use that spell to paralyze the dragon, then finish it off.  Dread Necromancers can pull similar tricks but can't use stealth so easily, nor can they use Ghoul Glyph as a standard action... then again, they can make much better use of the dead dragon later...

Q280 Aside from Rainbow Servant and Arcane Disciple, is there any easy way (at least, not too cheesy so a newbie in 3.5 can understand) to add the cure spells to an arcane base class?

A280:  Bards have them already.  If you wanted, you could go Bard/Sublime Chord or Bard/War Weaver or even both.

As a cheesy option (possibly too much), Dragonwrought Kobolds can take Sovereign Archetypes from Dragons of Eberron.  Many of those add Cleric or Druid spells to your spell list, so if you're an arcane caster you can get them that way.

JaronK
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog June 27, 2011, 04:55:46 PM
Why would you use Ghoul Glyph against a true dragon even if it were a free action?  The lot of them (or at least the core ones) are immune to paralysis effects, and around level 12ish they start being Huge anyway.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Tr011 June 27, 2011, 06:20:42 PM
Q281: Any items to reduce falling damage without slowing the fall? (allready found Boots of Landing and a 4k gold armor enchantment, total reduction is by 60ft + 2d6 so far, but i need way more).
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo June 27, 2011, 06:57:39 PM
Q281: Any items to reduce falling damage without slowing the fall? (allready found Boots of Landing and a 4k gold armor enchantment, total reduction is by 60ft + 2d6 so far, but i need way more).
Play a monk? *shudder*
: Re: Ask a Simple Question 25: Welcome to DIE!
: Tr011 June 27, 2011, 07:05:45 PM
A monk gains slow fall. I need to take no falling damage (passivly and without any class levels) without slowing my fall down.
The background is: I wanna play a (huge-sized) Barbarian with Fling Enemy (SS-Feat). This allows you also to throw allies, but they take the "falling" damage, too. And because my character makes tons of attacks (by throwing people) at a higher level, I need to keep the damage to my mates low.

I found: Landing (armor enhancement to reduce by 60ft), boots of landing (boots to reduce by 2d6), Anti-Impact (armor-enhancement to half the falling damage) and hammerblock (armor enhancement for DR 5/piercing or slashing). This means a fall of 100ft is reduced to 40, damage reduced to 2d6, then halved and then reduced by 5 (so mostly 0). This is great for a throwing distance of 200ft (counts as 100ft-fall for the damage).
But I got a max range of 600ft, so there is still much to do to reduce the damage more.
: Re: Ask a Simple Question 25: Welcome to DIE!
: JaronK June 27, 2011, 07:11:15 PM
Why would you use Ghoul Glyph against a true dragon even if it were a free action?  The lot of them (or at least the core ones) are immune to paralysis effects, and around level 12ish they start being Huge anyway.

Bah, right, I forgot about that part.  Well, stick with the Shivering Touch plan.  It works on over 90% of dragons.  For when it doesn't, there's always Darkstalker based assassination.

JaronK
: Re: Ask a Simple Question 25: Welcome to DIE!
: ksbsnowowl June 27, 2011, 07:34:42 PM
Q 285: The spell-like abilities that a spellstiched undead casts, though dependent upon its wisdom score, still have their save DC's determined by the creature's Charisma modifier, right?

So a high-Wisdom, low-Charisma undead is going to have lots of SLA's, with crappy DC's?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Endarire June 27, 2011, 08:31:39 PM
Q286
In the module Anauroch: Empire of Shade, what is the expected party level?  The cover says levels 9-13, but the intro says the party should start at level 13!

Please avoid spoilers in answering this question!
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sobolev June 27, 2011, 09:21:25 PM
Warblade, Crusader...Tier three can kill true dragons unless they are higher CR and the fight is weighted against the PCs due to terrain or surprise.

I think a Factotum could pitch in on these in a reasonable way as well.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY June 27, 2011, 11:11:13 PM
A monk gains slow fall. I need to take no falling damage (passivly and without any class levels) without slowing my fall down.
The background is: I wanna play a (huge-sized) Barbarian with Fling Enemy (SS-Feat). This allows you also to throw allies, but they take the "falling" damage, too. And because my character makes tons of attacks (by throwing people) at a higher level, I need to keep the damage to my mates low.

I found: Landing (armor enhancement to reduce by 60ft), boots of landing (boots to reduce by 2d6), Anti-Impact (armor-enhancement to half the falling damage) and hammerblock (armor enhancement for DR 5/piercing or slashing). This means a fall of 100ft is reduced to 40, damage reduced to 2d6, then halved and then reduced by 5 (so mostly 0). This is great for a throwing distance of 200ft (counts as 100ft-fall for the damage).
But I got a max range of 600ft, so there is still much to do to reduce the damage more.
Doesn't the part of falling damage based on distance cap out at 20d6, anyway? (The weight-based part has no cap, hence why the Hulking-Hurler works...)
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bozwevial June 27, 2011, 11:16:50 PM
A monk gains slow fall. I need to take no falling damage (passivly and without any class levels) without slowing my fall down.
The background is: I wanna play a (huge-sized) Barbarian with Fling Enemy (SS-Feat). This allows you also to throw allies, but they take the "falling" damage, too. And because my character makes tons of attacks (by throwing people) at a higher level, I need to keep the damage to my mates low.

I found: Landing (armor enhancement to reduce by 60ft), boots of landing (boots to reduce by 2d6), Anti-Impact (armor-enhancement to half the falling damage) and hammerblock (armor enhancement for DR 5/piercing or slashing). This means a fall of 100ft is reduced to 40, damage reduced to 2d6, then halved and then reduced by 5 (so mostly 0). This is great for a throwing distance of 200ft (counts as 100ft-fall for the damage).
But I got a max range of 600ft, so there is still much to do to reduce the damage more.
Doesn't the part of falling damage based on distance cap out at 20d6, anyway? (The weight-based part has no cap, hence why the Hulking-Hurler works...)
I thought the Hulking Hurler worked because of the improvised thrown weapon rules from Complete Warrior. I'm pretty sure that weight-based falling damage caps out at 20d6--the obese warforged ninja's damage stopped there, IIRC.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY June 27, 2011, 11:25:26 PM
A monk gains slow fall. I need to take no falling damage (passivly and without any class levels) without slowing my fall down.
The background is: I wanna play a (huge-sized) Barbarian with Fling Enemy (SS-Feat). This allows you also to throw allies, but they take the "falling" damage, too. And because my character makes tons of attacks (by throwing people) at a higher level, I need to keep the damage to my mates low.

I found: Landing (armor enhancement to reduce by 60ft), boots of landing (boots to reduce by 2d6), Anti-Impact (armor-enhancement to half the falling damage) and hammerblock (armor enhancement for DR 5/piercing or slashing). This means a fall of 100ft is reduced to 40, damage reduced to 2d6, then halved and then reduced by 5 (so mostly 0). This is great for a throwing distance of 200ft (counts as 100ft-fall for the damage).
But I got a max range of 600ft, so there is still much to do to reduce the damage more.
Doesn't the part of falling damage based on distance cap out at 20d6, anyway? (The weight-based part has no cap, hence why the Hulking-Hurler works...)
I thought the Hulking Hurler worked because of the improvised thrown weapon rules from Complete Warrior. I'm pretty sure that weight-based falling damage caps out at 20d6--the obese warforged ninja's damage stopped there, IIRC.
It's a bit ambiguous, but it looks like to me that only the distance component is capped:

For each 200 pounds of an object’s weight, the object deals 1d6 points of damage, provided it falls at least 10 feet. Distance also comes into play, adding an additional 1d6 points of damage for every 10-foot increment it falls beyond the first (to a maximum of 20d6 points of damage).
The limit is part of the second sentence, which can easily be read to stand alone from the first (and grammatically I think that's the correct reading, regardless of author's intent).
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sobolev June 27, 2011, 11:31:15 PM
A monk gains slow fall. I need to take no falling damage (passivly and without any class levels) without slowing my fall down.
The background is: I wanna play a (huge-sized) Barbarian with Fling Enemy (SS-Feat). This allows you also to throw allies, but they take the "falling" damage, too. And because my character makes tons of attacks (by throwing people) at a higher level, I need to keep the damage to my mates low.

I found: Landing (armor enhancement to reduce by 60ft), boots of landing (boots to reduce by 2d6), Anti-Impact (armor-enhancement to half the falling damage) and hammerblock (armor enhancement for DR 5/piercing or slashing). This means a fall of 100ft is reduced to 40, damage reduced to 2d6, then halved and then reduced by 5 (so mostly 0). This is great for a throwing distance of 200ft (counts as 100ft-fall for the damage).
But I got a max range of 600ft, so there is still much to do to reduce the damage more.
Doesn't the part of falling damage based on distance cap out at 20d6, anyway? (The weight-based part has no cap, hence why the Hulking-Hurler works...)
I thought the Hulking Hurler worked because of the improvised thrown weapon rules from Complete Warrior. I'm pretty sure that weight-based falling damage caps out at 20d6--the obese warforged ninja's damage stopped there, IIRC.
It's a bit ambiguous, but it looks like to me that only the distance component is capped:

For each 200 pounds of an object’s weight, the object deals 1d6 points of damage, provided it falls at least 10 feet. Distance also comes into play, adding an additional 1d6 points of damage for every 10-foot increment it falls beyond the first (to a maximum of 20d6 points of damage).
The limit is part of the second sentence, which can easily be read to stand alone from the first (and grammatically I think that's the correct reading, regardless of author's intent).

Grammatically, the limit applies to the second, and not the first.  I agree regardless of intent that's what it SAYS, and that's really all we can base it on.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bozwevial June 28, 2011, 12:01:11 AM
Hmm. Fair enough. Carry on, then.
: Re: Ask a Simple Question 25: Welcome to DIE!
: sir_argenon June 28, 2011, 12:01:45 AM
Q287: i want to make an evil, undead treant which will be a companion for a druid, i will settle for a cohort if i have to.  but i really want companion.  how can i achieve this?
: Re: Ask a Simple Question 25: Welcome to DIE!
: PlzBreakMyCampaign June 28, 2011, 12:26:05 AM
Q288: What's a good way for a level 1 character to get free empower or free maximize? Rods are too expensive at that level and I'm already using illumian for whichever is harder to get.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Littha June 28, 2011, 01:08:52 AM
Q288: What's a good way for a level 1 character to get free empower or free maximize? Rods are too expensive at that level and I'm already using illumian for whichever is harder to get.

not "Free" as such but the sudden empower and sudden maximise feats could help.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 28, 2011, 02:39:36 AM
I found: Landing (armor enhancement to reduce by 60ft), boots of landing (boots to reduce by 2d6), Anti-Impact (armor-enhancement to half the falling damage) and hammerblock (armor enhancement for DR 5/piercing or slashing). This means a fall of 100ft is reduced to 40, damage reduced to 2d6, then halved and then reduced by 5 (so mostly 0). This is great for a throwing distance of 200ft (counts as 100ft-fall for the damage).
But I got a max range of 600ft, so there is still much to do to reduce the damage more.
Hammerblock won't protect you from hitting the ground. No DR will. It's like getting hit by magic.

Falling damage stops at 20d6 because at that point you basically hit terminal velocity. At least that's what's believed.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY June 28, 2011, 03:18:44 AM
Hmm. Fair enough. Carry on, then.
Hmm... you know, we were really looking at the wrong section. That was for falling objects. For characters, it says:
The basic rule is simple: 1d6 points of damage per 10 feet fallen, to a maximum of 20d6.
So... it is capped (entirely) at 20d6.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Tr011 June 28, 2011, 03:29:35 AM
I found: Landing (armor enhancement to reduce by 60ft), boots of landing (boots to reduce by 2d6), Anti-Impact (armor-enhancement to half the falling damage) and hammerblock (armor enhancement for DR 5/piercing or slashing). This means a fall of 100ft is reduced to 40, damage reduced to 2d6, then halved and then reduced by 5 (so mostly 0). This is great for a throwing distance of 200ft (counts as 100ft-fall for the damage).
But I got a max range of 600ft, so there is still much to do to reduce the damage more.
Hammerblock won't protect you from hitting the ground. No DR will. It's like getting hit by magic.

Falling damage stops at 20d6 because at that point you basically hit terminal velocity. At least that's what's believed.
That's true, but decreasing the "distance fallen" (like from Landing Armor enhancement) doesn't decrease the 20d6 maximum. The boots does, but just to 18d6. Halving does it again, but it would be still much to much. Didn't knew DR doesn't help, any other way to decrease the damage significant?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hazren June 28, 2011, 04:14:12 AM
Q288: What's a good way for a level 1 character to get free empower or free maximize? Rods are too expensive at that level and I'm already using illumian for whichever is harder to get.

I could think of a "free" empower by third level, you need to be able to cast 2nd level spells. Nothing comes to mind on the maximize.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Esgath June 28, 2011, 06:36:05 AM
I found: Landing (armor enhancement to reduce by 60ft), boots of landing (boots to reduce by 2d6), Anti-Impact (armor-enhancement to half the falling damage) and hammerblock (armor enhancement for DR 5/piercing or slashing). This means a fall of 100ft is reduced to 40, damage reduced to 2d6, then halved and then reduced by 5 (so mostly 0). This is great for a throwing distance of 200ft (counts as 100ft-fall for the damage).
But I got a max range of 600ft, so there is still much to do to reduce the damage more.
Hammerblock won't protect you from hitting the ground. No DR will. It's like getting hit by magic.

Falling damage stops at 20d6 because at that point you basically hit terminal velocity. At least that's what's believed.
Why wouldn't DR help?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Tr011 June 28, 2011, 06:44:26 AM
The numerical part of a creature’s damage reduction is the amount of hit points the creature ignores from normal attacks.
Had to reread the paragraph at DMG. And since you don't get attacked when taking falling damage (no attack roll) you won't get DR. That's my interpretation I think, proof me that I'm wrong :D

EDIT: Q289: a more simple one:... does clothing count as an armor for armor enhancements? If not, how do you equip a monk (other than not playing him)?
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo June 28, 2011, 12:20:57 PM
The numerical part of a creature’s damage reduction is the amount of hit points the creature ignores from normal attacks.
Had to reread the paragraph at DMG. And since you don't get attacked when taking falling damage (no attack roll) you won't get DR. That's my interpretation I think, proof me that I'm wrong :D

EDIT: Q289: a more simple one:... does clothing count as an armor for armor enhancements? If not, how do you equip a monk (other than not playing him)?
According to the Magic Vestment spell, yes.

Though that's what bracers of armor are for.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Conclavia June 28, 2011, 12:30:25 PM
Q290: Does an Illumian (RoD) Qualify for the Human paragon (UA)?
: Re: Ask a Simple Question 25: Welcome to DIE!
: McPoyo June 28, 2011, 12:35:38 PM
Q290: Does an Illumian (RoD) Qualify for the Human paragon (UA)?
See the near-human sidebar in the same book, feat section.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Iskajir June 28, 2011, 02:09:03 PM
Q291. Does Wildshape include the animal's racial bonus feats?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 28, 2011, 02:17:50 PM
Q 292 Other than the Frail flaw and changing their CON to 8, how would one go about reducing the hp of a mook minion to bare minimum? I'm converting a 4e adventure over to 3.5/Pathfinder, and the small raiding party is filled with one-hit kill mooks for the PCs to cleave through.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken June 28, 2011, 02:27:39 PM
Q 292 Other than the Frail flaw and changing their CON to 8, how would one go about reducing the hp of a mook minion to bare minimum? I'm converting a 4e adventure over to 3.5/Pathfinder, and the small raiding party is filled with one-hit kill mooks for the PCs to cleave through.

Arbitrarily reduce their HP to the minimum required by your needs.

Say they're sick or something. Give them weak abilities that deal CON damage to themselves.

: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 28, 2011, 02:28:27 PM
Q291. Does Wildshape include the animal's racial bonus feats?

this should help
http://brilliantgameologists.com/boards/index.php?topic=10683.0

Q 292 Other than the Frail flaw and changing their CON to 8, how would one go about reducing the hp of a mook minion to bare minimum? I'm converting a 4e adventure over to 3.5/Pathfinder, and the small raiding party is filled with one-hit kill mooks for the PCs to cleave through.

isn't there a Character Trait that does the same thing too? otherwise, not that i have seen.

you could have him already beat up, or masochistic ;)
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita June 28, 2011, 02:41:19 PM
A 292

The easiest way is to just houserule them. Say they die/go unconscious if they take a hit that deals damage, done. Maybe give them Evasion and Mettle, if you want to keep the minion mechanics as closely as possible.
Seriously, this is one of those cases where it's far more practical to Make Shit Up than to try and fit it into the 3.5 rules.

If you want to try anyway, assuming making them Elves too is not an option, there's also the Quick trait, which will reduce their HP by another 1/HD, and making them older than just adult - making them middle-aged will put them at 7 Con, old puts them at -3 Con, venerable puts them at -6 Con.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video June 28, 2011, 02:53:12 PM
Arbitrarily reduce their HP to the minimum required by your needs.

Say they're sick or something. Give them weak abilities that deal CON damage to themselves.
I'd rather stay away from that. This is something I'd like to use regularly, and if I go with the sick thing, the players are going to think that everyone's diseased, and that they have to stop a plague or something.

A 292

The easiest way is to just houserule them. Say they die/go unconscious if they take a hit that deals damage, done. Maybe give them Evasion and Mettle, if you want to keep the minion mechanics as closely as possible.
Seriously, this is one of those cases where it's far more practical to Make Shit Up than to try and fit it into the 3.5 rules.

If you want to try anyway, assuming making them Elves too is not an option, there's also the Quick trait, which will reduce their HP by another 1/HD, and making them older than just adult - making them middle-aged will put them at 7 Con, old puts them at -3 Con, venerable puts them at -6 Con.
The quick trait could work, as well as making them old. I guess there's also the Pathetic Flaw which would reduce their Con by another 2.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY June 28, 2011, 02:55:19 PM
Arbitrarily reduce their HP to the minimum required by your needs.

Say they're sick or something. Give them weak abilities that deal CON damage to themselves.
I'd rather stay away from that. This is something I'd like to use regularly, and if I go with the sick thing, the players are going to think that everyone's diseased, and that they have to stop a plague or something.

A 292

The easiest way is to just houserule them. Say they die/go unconscious if they take a hit that deals damage, done. Maybe give them Evasion and Mettle, if you want to keep the minion mechanics as closely as possible.
Seriously, this is one of those cases where it's far more practical to Make Shit Up than to try and fit it into the 3.5 rules.

If you want to try anyway, assuming making them Elves too is not an option, there's also the Quick trait, which will reduce their HP by another 1/HD, and making them older than just adult - making them middle-aged will put them at 7 Con, old puts them at -3 Con, venerable puts them at -6 Con.
The quick trait could work, as well as making them old. I guess there's also the Pathetic Flaw which would reduce their Con by another 2.
After a certain point, lowering Con doesn't matter anymore, as you have a minimum of 1 hit point per hit die.
: Re: Ask a Simple Question 25: Welcome to DIE!
: oslecamo June 28, 2011, 03:44:47 PM
After a certain point, lowering Con doesn't matter anymore, as you have a minimum of 1 hit point per hit die.

Which is however overriden by both the quick trait and frail flaw. There was even a joke wizard build that would start the game with 0 HP and couldn't possibly gain more HP at level up.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita June 28, 2011, 03:53:54 PM
After a certain point, lowering Con doesn't matter anymore, as you have a minimum of 1 hit point per hit die.

Which is however overriden by both the quick trait and frail flaw. There was even a joke wizard build that would start the game with 0 HP and couldn't possibly gain more HP at level up.

Correct. Both even explicitly state they can reduce the number of HP you gain to 0. Frail notes that it can't reduce the hp gained to lower than 0, but Quick technically doesn't. :plot
: Re: Ask a Simple Question 25: Welcome to DIE!
: Unbeliever June 28, 2011, 05:22:06 PM
Q293)  Did the Rules Compendium effectively revise the way Energy Resistance work? 

The RC, page 48 reads:  "A creature that has resistance to energy has the ability (usually extraordinary) to ignore some damage of a certain energy type each time it takes damage of that type ... if a creature has resistance to fire 10, it can ignore the first 10 points of fire damage it takes from each attack."

The SRD reads:  "A creature with resistance to energy has the ability (usually extraordinary) to ignore some damage of a certain type each round, but it does not have total immunity." 

I've always played energy resistance as stopping X amount of points per round.  But, the RC's version is certainly a lot easier, and also makes DR and Energy Resistance function very similarly.  Thoughts? 
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 28, 2011, 05:46:22 PM
Q293)  Did the Rules Compendium effectively revise the way Energy Resistance work?  

The RC, page 48 reads:  "A creature that has resistance to energy has the ability (usually extraordinary) to ignore some damage of a certain energy type each time it takes damage of that type ... if a creature has resistance to fire 10, it can ignore the first 10 points of fire damage it takes from each attack."

The SRD reads:  "A creature with resistance to energy has the ability (usually extraordinary) to ignore some damage of a certain type each round, but it does not have total immunity."  

I've always played energy resistance as stopping X amount of points per round.  But, the RC's version is certainly a lot easier, and also makes DR and Energy Resistance function very similarly.  Thoughts?  

The PHB is self contradictory on the matter.  Rules compendium just solidified it in the way that everyone played it.

: resist energy text
The subject gains energy resistance 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature’s hit points
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 28, 2011, 06:26:55 PM
the way we've always done energy resistance, is take x off of each source of that energy type
: Re: Ask a Simple Question 25: Welcome to DIE!
: PlzBreakMyCampaign June 28, 2011, 08:03:51 PM
Q294: What is the best way to get greater or mighty rage for a character that already has rage? 10 barb levels isn't worth the minor CON increase, but hopefully something else is.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita June 28, 2011, 08:12:42 PM
Q294: What is the best way to get greater or mighty rage for a character that already has rage? 10 barb levels isn't worth the minor CON increase, but hopefully something else is.
A294

Runescarred Berserker (Unapproachable East) gets Greater Rage eventually. It's also a shitload of levels, but a great deal better than vanilla Barbarian. Alternatively, a feat in Races of Stone adds +2 to your Str and Con bonuses during a Rage in exchange for decreasing your AC by another 2. Its name escapes me at the moment.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Nanshork June 28, 2011, 08:21:41 PM
Q294: What is the best way to get greater or mighty rage for a character that already has rage? 10 barb levels isn't worth the minor CON increase, but hopefully something else is.
A294

Runescarred Berserker (Unapproachable East) gets Greater Rage eventually. It's also a shitload of levels, but a great deal better than vanilla Barbarian. Alternatively, a feat in Races of Stone adds +2 to your Str and Con bonuses during a Rage in exchange for decreasing your AC by another 2. Its name escapes me at the moment.

I actively recommend this PrC, it is very very nice.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 28, 2011, 09:11:12 PM
Q294: What is the best way to get greater or mighty rage for a character that already has rage? 10 barb levels isn't worth the minor CON increase, but hopefully something else is.
A294

Runescarred Berserker (Unapproachable East) gets Greater Rage eventually. It's also a shitload of levels, but a great deal better than vanilla Barbarian. Alternatively, a feat in Races of Stone adds +2 to your Str and Con bonuses during a Rage in exchange for decreasing your AC by another 2. Its name escapes me at the moment.

I actively recommend this spell list, as, for someone leveling in the chameleon PrC, it is very very nice.
Added some omitted words for you.
: Re: Ask a Simple Question 25: Welcome to DIE!
: rot42 June 28, 2011, 10:09:58 PM
Q294: What is the best way to get greater or mighty rage for a character that already has rage? 10 barb levels isn't worth the minor CON increase, but hopefully something else is.
A294

Runescarred Berserker (Unapproachable East) gets Greater Rage eventually. It's also a shitload of levels, but a great deal better than vanilla Barbarian. Alternatively, a feat in Races of Stone adds +2 to your Str and Con bonuses during a Rage in exchange for decreasing your AC by another 2. Its name escapes me at the moment.

The abovementioned feat is Reckless Rage on page 143 of Races of Stone.
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog June 28, 2011, 11:00:04 PM
Q294: What is the best way to get greater or mighty rage for a character that already has rage? 10 barb levels isn't worth the minor CON increase, but hopefully something else is.

If you just want to inflate your ability scores further, and you don't love your weapon (or you can get the Mouthpick special quality added to it), Bear Warrior is easy to qualify for and gives you some pretty substantial bonuses when you rage.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 29, 2011, 02:52:04 AM
Q294: What is the best way to get greater or mighty rage for a character that already has rage? 10 barb levels isn't worth the minor CON increase, but hopefully something else is.

Orc Warlord does it in 5 levels
: Re: Ask a Simple Question 25: Welcome to DIE!
: Tr011 June 29, 2011, 09:33:57 AM
Q295: May the Dweomerkeeper cast a via metamagic enhanced spell as a supernatural spell or just normal ones?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Drull June 29, 2011, 12:07:17 PM
Q275 Is runescarred berserker a valid choice for chameleon divine casting? The chameleon handbook doesnt mention it, but it does say his runes are considered divine spells. Whats RAW and RAI here?

I actively recommend this spell list, as, for someone leveling in the chameleon PrC, it is very very nice.
Added some omitted words for you.

I'll take it this answers my question :P
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki June 29, 2011, 03:25:35 PM
Q296: Are domain spells casted by a Sorcerer (from Domain Access ACF, Complete Champion) divine spells? ???
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist June 29, 2011, 03:33:32 PM
Q296: Are domain spells casted by a Sorcerer (from Domain Access ACF, Complete Champion) divine spells? ???
No.
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 June 29, 2011, 11:48:20 PM
Two parter here

Q297a: Would a Wizard 1/Dread Necromancer 7 (in any order for class levels) have two familiars or just one?  I ask because they have two lists  of choices with no overlap as well as the fact Dread Necro's don't get their familiars at level 1.

Q297b: If the answer to part a is "yes", would Stitched Flesh Familiar apply to both familiars?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bauglir June 30, 2011, 01:12:44 AM
Two parter here

Q297a: Would a Wizard 1/Dread Necromancer 7 (in any order for class levels) have two familiars or just one?  I ask because they have two lists  of choices with no overlap as well as the fact Dread Necro's don't get their familiars at level 1.

Q297b: If the answer to part a is "yes", would Stitched Flesh Familiar apply to both familiars?

A297a: These class features have identical names, but have different effects; I believe you need to have both identical names and identical effects in order for the ability to be considered "the same" and thus overlap. So yes, you would have two familiars.

A297b: If this is correct, I honestly have no idea. The feat specifies "standard familiars available in the Player's Handbook" and refers to the special ability granted the master by a familiar of a particular kind, so the intent suggests that it would apply only to a normal familiar, since it is clearly not adapted to Improved Familiar (which is the list, with some modifications) that a Dread Necro chooses from. Were a Dread Necromancer to grant you a normal familiar, however, I believe you could select a stitched flesh familiar.

Q298: You cannot deliver a touch spell through an unarmed strike at the end of a charge, right?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 30, 2011, 01:18:12 AM
A i believe that it is addressed somewhere... looking....

Page 7 Complete Warrior
"A character with more than one class that grants a familiar may have only one familiar at a time."

also the Obtain Familiar feat specifies that your arcane levels stack for the familiar gained.

which kind of seems like you could have one from your class(es) and a second from Obtain Familiar.

B yes

EDIT: below
A297a: These class features have identical names, but have different effects; I believe you need to have both identical names and identical effects in order for the ability to be considered "the same" and thus overlap. So yes, you would have two familiars.

normally, i would say yes, but since i found text saying otherwise :(

there is also the Nar Demonbinder that has a "Fiendish Familiar" ability, that specifically says it adds your arcane levels to determine abilities. which basically is saying the same thing
: Re: Ask a Simple Question 25: Welcome to DIE!
: Vinom June 30, 2011, 01:35:33 AM
A: There is also a feat in one Dragon Magazine, that gives you an additional familiar

Q299:A friend of mine will be a GM for the first time, is there any, recommended reading, or the like you would suggest?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 30, 2011, 01:44:03 AM
A: There is also a feat in one Dragon Magazine, that gives you an additional familiar

in #280
: Re: Ask a Simple Question 25: Welcome to DIE!
: Akalsaris June 30, 2011, 04:24:03 AM
A299: I think the DMG and the DMG II both have good advice for DMs, actually. I also like the 'Musings of a Chatty DM' website, and the GiTP forums has the Quickclawshift campaign journals, which are run by a good DM.

Q300: I want to use the Minor Shapeshift feat on a melee cleric (Cloistered Cleric 5/Bhaalstalker 4, to be exact), but it requires a Polymorph spell to power it. None of Bhaal's domains grant one - does anyone know of a polymorph spell usable by an evil cleric that could be used to power this feat?
: Re: Ask a Simple Question 25: Welcome to DIE!
: BrainCandy June 30, 2011, 09:06:02 AM
Q301 Can you use the Arcane Preparation feat to prepare and cast Sanctified spells with a spontaneous caster like a sorcerer?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Tr011 June 30, 2011, 09:51:00 AM
A299: I think a bit of talking is necessary, too. Also the DMG I is very very important to look for all the things, esp. Encounter Levels, CR, Treasure etc. If he got plenty of time and knows the basics of DMG, show him the Book of Challanges. It's very good both in writing style and content.
: Re: Ask a Simple Question 25: Welcome to DIE!
: TenaciousJ June 30, 2011, 11:54:12 AM
Q300: I want to use the Minor Shapeshift feat on a melee cleric (Cloistered Cleric 5/Bhaalstalker 4, to be exact), but it requires a Polymorph spell to power it. None of Bhaal's domains grant one - does anyone know of a polymorph spell usable by an evil cleric that could be used to power this feat?

A300 If you can get the shapechanger subtype (i.e. Changeling or Shifter), Races of Eberron opens up the Transformation domain.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY June 30, 2011, 11:58:06 AM
Q300: I want to use the Minor Shapeshift feat on a melee cleric (Cloistered Cleric 5/Bhaalstalker 4, to be exact), but it requires a Polymorph spell to power it. None of Bhaal's domains grant one - does anyone know of a polymorph spell usable by an evil cleric that could be used to power this feat?
I don't know the exact wording of the feat, but the Spell domain can grant you Anyspell and Greater Anyspell, which would allow you to prep any arcane Polymorph spells up to (5th?) level.
: Re: Ask a Simple Question 25: Welcome to DIE!
: geniussavant June 30, 2011, 12:18:58 PM
Q302: By default, anything with an intelligence score above 3 can speak a language correct? If so, where does it say this?
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY June 30, 2011, 12:24:31 PM
Q298: You cannot deliver a touch spell through an unarmed strike at the end of a charge, right?
Umm... why couldn't you?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita June 30, 2011, 12:29:57 PM
Q302: By default, anything with an intelligence score above 3 can speak a language correct? If so, where does it say this?
A 302

I'm not so sure they can, actually. All PC races in the PHB and with a PC race writeup elsewhere speak a language by default due to the Automatic Languages entry in their writeup, but there's monsters with Int >3 that don't speak at all, I believe. In general, a critter's monster entry will mention what languages, if any, it speaks.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY June 30, 2011, 12:56:08 PM
Q302: By default, anything with an intelligence score above 3 can speak a language correct? If so, where does it say this?
A 302

I'm not so sure they can, actually. All PC races in the PHB and with a PC race writeup elsewhere speak a language by default due to the Automatic Languages entry in their writeup, but there's monsters with Int >3 that don't speak at all, I believe. In general, a critter's monster entry will mention what languages, if any, it speaks.
They don't automatically know any languages, but I think having an Int of 3 or higher allows them to learn languages (by spending skill points, etc).

Intelligence (Int)

Intelligence determines how well your character learns and reasons. This ability is important for wizards because it affects how many spells they can cast, how hard their spells are to resist, and how powerful their spells can be. It’s also important for any character who wants to have a wide assortment of skills.

You apply your character’s Intelligence modifier to:

    * The number of languages your character knows at the start of the game.
    * The number of skill points gained each level. (But your character always gets at least 1 skill point per level.)
    * Appraise, Craft, Decipher Script, Disable Device, Forgery, Knowledge, Search, and Spellcraft checks. These are the skills that have Intelligence as their key ability.

A wizard gains bonus spells based on her Intelligence score. The minimum Intelligence score needed to cast a wizard spell is 10 + the spell’s level.

An animal has an Intelligence score of 1 or 2. A creature of humanlike intelligence has a score of at least 3.
The Speak Language skill says:
    * You start at 1st level knowing one or two languages (based on your race), plus an additional number of languages equal to your starting Intelligence bonus.
    * You can purchase Speak Language just like any other skill, but instead of buying a rank in it, you choose a new language that you can speak.
    * You don’t make Speak Language checks. You either know a language or you don’t.
    * A literate character (anyone but a barbarian who has not spent skill points to become literate) can read and write any language she speaks. Each language has an alphabet, though sometimes several spoken languages share a single alphabet.
So while it isn't spelled out, it sounds like to me that as Agita said, your starting languages (or lack of them) are based on race, but if you have an Int of 3 or higher (human-like intelligence), you can purchase ranks in Speak Language to learn a language even if you didn't start with one.
: Re: Ask a Simple Question 25: Welcome to DIE!
: geniussavant June 30, 2011, 12:59:39 PM
Okay, thanks, I'm trying to see if I can abuse improved homunculus to give my homunculi the water elemental weapon ability from DmGII, and how it would interact.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Treemma June 30, 2011, 02:03:22 PM
Q 303 So I've been looking high and low, but it boggles my mind I still cannot find the weapon enchantment I am looking for.

If I remember correctly, it is +2.
On a crit, it allows you to roll a D8 for multiplier.

Could someone tell me what I am looking for?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken June 30, 2011, 02:16:37 PM
Q 303 So I've been looking high and low, but it boggles my mind I still cannot find the weapon enchantment I am looking for.

If I remember correctly, it is +2.
On a crit, it allows you to roll a D8 for multiplier.

Could someone tell me what I am looking for?
Sounds third party-ish.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita June 30, 2011, 02:21:55 PM
Q 303 So I've been looking high and low, but it boggles my mind I still cannot find the weapon enchantment I am looking for.

If I remember correctly, it is +2.
On a crit, it allows you to roll a D8 for multiplier.

Could someone tell me what I am looking for?
Sounds third party-ish.
No, I remember something like that too, but I'll be damned if I know where it was. I'm fairly sure it was first party, and probably in an obscure source. MIC seems unlikely. Might be 3.0, though
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar June 30, 2011, 02:53:33 PM
Maiming weapon enhancement from Miniatures Handbook, pg. 40. ;)
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog June 30, 2011, 04:10:23 PM
Okay, thanks, I'm trying to see if I can abuse improved homunculus to give my homunculi the water elemental weapon ability from DmGII, and how it would interact.

Homunculus entry explicitly states "A homunculus cannot speak, but the process of creating one links it telepathically with its creator."  Is Improved Homonculus providing a clear exception to that?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Treemma June 30, 2011, 04:12:06 PM
Maiming weapon enhancement from Miniatures Handbook, pg. 40. ;)

Score one for the... dark! Well.

Thank you!
: Re: Ask a Simple Question 25: Welcome to DIE!
: drako_beoulve June 30, 2011, 04:46:17 PM
Q304 A Swrodsage 1 / Warblade 1 can recuperate Swordsage maneuvers with the Warblade's recovery mechanic?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar June 30, 2011, 04:48:19 PM
No.
: Re: Ask a Simple Question 25: Welcome to DIE!
: rot42 June 30, 2011, 04:52:19 PM
Q304 A Swrodsage 1 / Warblade 1 can recuperate Swordsage maneuvers with the Warblade's recovery mechanic?


No. See Tome of Battle page 40 - they are tracked and recovered separately.
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog June 30, 2011, 07:25:08 PM
Q305: Are there any worthwhile alternatives to Vow of Poverty that are alignment-independent, and address problems like flight being mandatory for a melee attacker?  Possibly something homebrew from these boards.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar June 30, 2011, 07:58:58 PM
Q305:  Does the feat Double Hit (Mini Hb) allow you to use 2 natural weapons (like 2 claws, or 2 slams)?  Or does it have to be with manufactured weapons?  Here is the feat text:

"When making an attack of opportunity, you may make an attack with your off hand against the same target at the same time. You must decide before your first attack roll whether you want to also use your off hand. If you do, both attacks take the standard penalties for fighting with two weapons."
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 30, 2011, 08:41:48 PM
Q305: Are there any worthwhile alternatives to Vow of Poverty that are alignment-independent, and address problems like flight being mandatory for a melee attacker?  Possibly something homebrew from these boards.

not that i have seen from the third party stuff i've seen.

Q305:  Does the feat Double Hit (Mini Hb) allow you to use 2 natural weapons (like 2 claws, or 2 slams)?  Or does it have to be with manufactured weapons?  Here is the feat text:

"When making an attack of opportunity, you may make an attack with your off hand against the same target at the same time. You must decide before your first attack roll whether you want to also use your off hand. If you do, both attacks take the standard penalties for fighting with two weapons."

yes, you can have primary and "offhand" natural weapons
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar June 30, 2011, 08:45:09 PM
Would an "offhand" natural weapon cause -2 attack penalties and only get 1/2 STR to damage though?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 30, 2011, 08:50:27 PM
its the same thing as a secondary natural attack, which gets the -2/-5 to attack and half Str for damage. there are some creatures that specifically have their secondary natural attack not take the penalty to damage (the guulvorg in MM5)
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY June 30, 2011, 09:02:04 PM
its the same thing as a secondary natural attack, which gets the -2/-5 to attack and half Str for damage. there are some creatures that specifically have their secondary natural attack not take the penalty to damage (the guulvorg in MM5)
An "off-hand" is not exactly the same thing as a "secondary attack". Secondary attacks are at -5, and do not impact your attack penalty of your "primary attack at all, and of course, there are more things that are different between the two. So I'd say strictly RAW, you could not make any attacks with Double Hit with natural weapons.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe June 30, 2011, 09:54:34 PM
Going that same route, what stops the first attack from being a natural attack?
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY June 30, 2011, 10:14:06 PM
Going that same route, what stops the first attack from being a natural attack?
Usually if you fight with both a weapon and a natural attack, you make your normal/iterative attacks with the weapon, and your natural attack becomes a secondary attack. Neither is used as an "off-hand", though I'm not sure if it is expressly prohibited to do so.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bauglir June 30, 2011, 10:20:11 PM
Q298: You cannot deliver a touch spell through an unarmed strike at the end of a charge, right?
Umm... why couldn't you?
You can attack (so if you were already holding the charge, you'd be fine), but I didn't think you could cast the spell at the end of the charge because the spell isn't an attack.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sobolev June 30, 2011, 10:59:48 PM
Q298: You cannot deliver a touch spell through an unarmed strike at the end of a charge, right?
Umm... why couldn't you?
You can attack (so if you were already holding the charge, you'd be fine), but I didn't think you could cast the spell at the end of the charge because the spell isn't an attack.

This is right.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PlzBreakMyCampaign June 30, 2011, 11:59:32 PM
Q306: If E8 is less balanced compared to E6, would E4 be more balanced than E6? Sounds like an Endaire thread I know but Bards don't lose out yet and Half casters are only a spell level behind...
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist July 01, 2011, 12:49:28 AM
Q306: If E8 is less balanced compared to E6, would E4 be more balanced than E6? Sounds like an Endaire thread I know but Bards don't lose out yet and Half casters are only a spell level behind...
The extra iterative at 6 for full BAB classes and third feat make it a better cutoff point.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe July 01, 2011, 02:02:42 AM
Going that same route, what stops the first attack from being a natural attack?
Usually if you fight with both a weapon and a natural attack, you make your normal/iterative attacks with the weapon, and your natural attack becomes a secondary attack. Neither is used as an "off-hand", though I'm not sure if it is expressly prohibited to do so.

I'm just saying that it doesn't say the first attack must be your "main" weapon.

So you could go sword + dagger as readily as bite + dagger
: Re: Ask a Simple Question 25: Welcome to DIE!
: heroicraptor July 01, 2011, 03:06:45 AM
When a creature's type changes, does it retain it's race's racial traits? Specifically, would a Feral (template, that, among other things, changes type to Monstrous Humanoid) Human still have the Human bonus feat and skill points?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe July 01, 2011, 03:19:54 AM
Yes, most templates keep the previous abilities, but there are some like Incarnate Construct that lose them.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist July 01, 2011, 04:48:59 AM
When a creature's type changes, does it retain it's race's racial traits? Specifically, would a Feral (template, that, among other things, changes type to Monstrous Humanoid) Human still have the Human bonus feat and skill points?
You default to keeping all your racial stuff, except things derived from type (if your type changes).

For example, a construct changing to an outsider will lose their immunity to ability drain, since that's a construct trait.  They will have a little (augmented construct) subtype to remind themselves of what they were, but that never matters mechanically.
: Re: Ask a Simple Question 25: Welcome to DIE!
: betrayor July 01, 2011, 07:13:52 AM
When a creature's type changes, does it retain it's race's racial traits? Specifically, would a Feral (template, that, among other things, changes type to Monstrous Humanoid) Human still have the Human bonus feat and skill points?
You default to keeping all your racial stuff, except things derived from type (if your type changes).

For example, a construct changing to an outsider will lose their immunity to ability drain, since that's a construct trait.  They will have a little (augmented construct) subtype to remind themselves of what they were, but that never matters mechanically.
Hmm, so you are saying for example that a dragon turned outsider would lose his  immunity to sleep and paralysis.....
But that is directly contradicted by many examples of dragons turned outsiders in several books....
I think that the subtype(augmented whatever) lets you keep traits coming from your former type unless it is explictly stated....
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar July 01, 2011, 02:19:05 PM
Well most templates have a clause in them to this effect:

: Half-Celestial
Special Qualities:
A half-celestial has all the special qualities of the base creature, plus the following special qualities.

Thus a dragon half-celestial keep shis dragon qualities, which should include the immunities and whatnot I believe.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe July 01, 2011, 03:09:06 PM
but those immunities are based on their type. if they change types, why should they keep the old type's qualities?

i remember seeing quite a few npc stat blocks that have the newest type qualities over the old type immunities.
: Re: Ask a Simple Question 25: Welcome to DIE!
: betrayor July 01, 2011, 03:31:52 PM
but those immunities are based on their type. if they change types, why should they keep the old type's qualities?

i remember seeing quite a few npc stat blocks that have the newest type qualities over the old type immunities.

I don't think this is true....
In every outsider dragon I have seen(Half-fiend,half-celestial) they have kept their dragon immunities......
Two examples that came to mind are the half-fiend dragons from both Explorers handbook and dragons of eberron that have kept their immunity to sleep and paralysis despite being outsiders.....
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe July 01, 2011, 03:58:51 PM
here are some examples for my version....

Page 39 of Dragons of Faerun has a dragon ascendant that only has outsider and deity immunities

Page 46 of Dragons of Faerun has a dracolich that only has undead immunities

-------------------------------------------------
here are some from the same book against,..... :(

Page 51 of Dragons of Faerun has a dracolich that has both undead and dragon immunities
-------------------------------------------------

whatever... i guess there is no way to prove either side from just using examples from the books.

it just is up to interpretation of how we read the changes
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist July 01, 2011, 04:06:13 PM
WotC is notorious for screwing up statblocks.
: Re: Ask a Simple Question 25: Welcome to DIE!
: betrayor July 01, 2011, 04:10:00 PM
here are some examples for my version....

Page 39 of Dragons of Faerun has a dragon ascendant that only has outsider and deity immunities

Page 46 of Dragons of Faerun has a dracolich that only has undead immunities

-------------------------------------------------
here are some from the same book against,..... :(

Page 51 of Dragons of Faerun has a dracolich that has both undead and dragon immunities
-------------------------------------------------

whatever... i guess there is no way to prove either side from just using examples from the books.

it just is up to interpretation of how we read the changes

I knew that wotc wasn't that consistent but to contradict themselves in the same book.....
I still think that it makes more sense to keep their old immunities that are derived from their type,maybe they keep them because of their augmented suptype.
Is anywhere stated what the augmented subtype confers?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Ithamar July 01, 2011, 04:16:09 PM
: Augmented Subtype
A creature receives this subtype whenever something happens to change its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the creature’s original type. A creature with the augmented subtype usually has the traits of its current type, but the features of its original type.
Yep.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Littha July 01, 2011, 04:16:28 PM
Unless a template indicates otherwise, the new creature has the traits of the new type but the features of the original type.

so unless the template says otherwise (half celestial) templated dragons will retain:
    *  12-sided Hit Dice.
    * Base attack bonus equal to total Hit Dice (as fighter).
    * Good Fortitude, Reflex, and Will saves.
    * Skill points equal to (6 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.

and lose:
    * Darkvision out to 60 feet and low-light vision.
    * Immunity to magic sleep effects and paralysis effects.
    * Proficient with its natural weapons only unless humanoid in form (or capable of assuming humanoid form), in which case proficient with all simple weapons and any weapons mentioned in its entry.
    * Proficient with no armor.
    * Dragons eat, sleep, and breathe.

Half celestial does however note that they retain their old special qualities...


Though I do note that dragons capable of assuming a humanoid form (Silver/Gold) arent proficient with their natural weapons...
: Re: Ask a Simple Question 25: Welcome to DIE!
: Risada July 01, 2011, 05:36:42 PM
Q307 The miss chance granted by displacement applies for targeted mind-affecting abilities, such as dominate monster?
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog July 01, 2011, 05:52:52 PM
Q307 The miss chance granted by displacement applies for targeted mind-affecting abilities, such as dominate monster?


No.  Miss chance interferes with attack rolls, not target selection.  You'd need something that creates decoys like Mirror Image, or an effect that specifically functions against targeted effects like Evasive Celerity (http://www.wizards.com/default.asp?x=dnd/prc/20070327), to protect you from those effects.
: Re: Ask a Simple Question 25: Welcome to DIE!
: TC X0 Lt 0X July 01, 2011, 06:56:07 PM
Q308
Does the Drake Helm and associated Dragonshards (Ebberon: Explorer's handbook) Allow a caster to add a spell to their spells known even if it is off their class list?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Risada July 01, 2011, 11:12:26 PM
Q307 The miss chance granted by displacement applies for targeted mind-affecting abilities, such as dominate monster?


No.  Miss chance interferes with attack rolls, not target selection.  You'd need something that creates decoys like Mirror Image, or an effect that specifically functions against targeted effects like Evasive Celerity (http://www.wizards.com/default.asp?x=dnd/prc/20070327), to protect you from those effects.

Well... I am using a Swiftblade... that's why I decided to ask  :P

Q309 Can a psion detect a creature with Darkstalker using Touchsight?
: Re: Ask a Simple Question 25: Welcome to DIE!
: PlzBreakMyCampaign July 01, 2011, 11:46:34 PM
310: Which feat is it that allows a character to go into -15hp before dying, rather than -10hp. I thought it was diehard (http://www.d20srd.org/srd/feats.htm) but it isn't...
: Re: Ask a Simple Question 25: Welcome to DIE!
: TC X0 Lt 0X July 01, 2011, 11:52:27 PM
Q307 The miss chance granted by displacement applies for targeted mind-affecting abilities, such as dominate monster?


No.  Miss chance interferes with attack rolls, not target selection.  You'd need something that creates decoys like Mirror Image, or an effect that specifically functions against targeted effects like Evasive Celerity (http://www.wizards.com/default.asp?x=dnd/prc/20070327), to protect you from those effects.

Well... I am using a Swiftblade... that's why I decided to ask  :P

Q309 Can a psion detect a creature with Darkstalker using Touchsight?

A309
Darkstalker is specific to blindsense, blindsight, scent, and tremorsense, and Touchsight uses none of these, so yes, you can.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Saxony July 02, 2011, 12:53:24 AM
310: Which feat is it that allows a character to go into -15hp before dying, rather than -10hp. I thought it was diehard (http://www.d20srd.org/srd/feats.htm) but it isn't...
This is probably not what you're looking for, but this could work in a pinch for you. Shape Soulmeld (Rageclaws), Magic of Incarnum. Use that soulmeld. Now you can act normally until -9 hp (believe you still die at -10, as usual). That's quite boss for a level 1 character. Now invest essentia into the Rageclaws soulmeld. Per point of essentia invested, you can last another 3 hp.

1 essentia = act normally until -12hp, 2 = act until -15hp, 3 = act until -18, etc.

So if you have essentia points (taking an meldshaping class, being an incarnum race, or taking incarnum feats), the Rageclaws soulmeld will pretty do what you want to do.

But it takes essentia to get you to acting normally at -15hp, which is a little more investment than just 1 feat (either a race, class level, or another feat), so I'm pretty sure that is not what you were asking for, so everyone consider this question unaswered. Still, it might work in a pinch and I though to might find it interesting.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe July 02, 2011, 01:29:09 AM
I knew that wotc wasn't that consistent but to contradict themselves in the same book.....
I still think that it makes more sense to keep their old immunities that are derived from their type,maybe they keep them because of their augmented suptype.
Is anywhere stated what the augmented subtype confers?

Yeah, bad proofreading ;)

I think there should be some types that retain certain aspects of the type like lack of a Con score, etc. But the rest should be just fluff.

I don't ever remember seeing anything anywhere that says what the augmented 'type' subtype does or does not grant.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sobolev July 02, 2011, 02:46:32 AM
Q311: The plot just awarded me the Dragonblood subtype or whatever it is.  I'm a cleric.  Suggestions on how I should abuse this?
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist July 02, 2011, 03:14:14 AM
Q311: The plot just awarded me the Dragonblood subtype or whatever it is.  I'm a cleric.  Suggestions on how I should abuse this?
Singer of concordance is a pretty good prc.
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog July 02, 2011, 07:05:25 AM
Q312: Feats/maneuvers that specifically call for preferred weapons notwithstanding, is there any need for a martial adept to use a martial school's preferred weapons?

For example is there a compelling reason a four-handed Ranger 6/Warblade X with Improved Multiweapon Fighting and Stormguard Warrior should use Iron Heart weapons instead of four light weapons?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita July 02, 2011, 07:47:00 AM
Q312: Feats/maneuvers that specifically call for preferred weapons notwithstanding, is there any need for a martial adept to use a martial school's preferred weapons?

For example is there a compelling reason a four-handed Ranger 6/Warblade X with Improved Multiweapon Fighting and Stormguard Warrior should use Iron Heart weapons instead of four light weapons?
A 312

Nope. They're solely for flavor, other than the aforementioned feats, much like a deity's favored weapon.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Praef July 02, 2011, 12:58:08 PM
Q313  How can I make a cleric5/dweomerkeeper2/shadowcraft mage5/dk8 work?  Before level 6 it needs the rune and magic domains, and heighten spell; and before level 8, it needs anyspell (spell domain), and earth sense, earth spell, and spell focus (illusion). Endaire's Shadowkeeper http://brilliantgameologists.com/boards/index.php?topic=7977.0 (http://brilliantgameologists.com/boards/index.php?topic=7977.0) does it, but I don't see how.  Help?
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY July 02, 2011, 05:38:20 PM
Q313  How can I make a cleric5/dweomerkeeper2/shadowcraft mage5/dk8 work?  Before level 6 it needs the rune and magic domains, and heighten spell; and before level 8, it needs anyspell (spell domain), and earth sense, earth spell, and spell focus (illusion). Endaire's Shadowkeeper http://brilliantgameologists.com/boards/index.php?topic=7977.0 (http://brilliantgameologists.com/boards/index.php?topic=7977.0) does it, but I don't see how.  Help?
I'd guess he's relying on this part of his post:
-You can worship an ethos to get your desired domains and use substitute domain (Complete Champion 128) freely.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Shiki July 02, 2011, 05:41:27 PM
Q314: Would anyone care if I would make somewhat of a repost of the Revenant Handbook (http://community.wizards.com/go/thread/view/75882/19872270/The_Revenant_Blade_Handbook), prettying it up and adding more details? I like the class fluff-wise, and had my share of, mind you, theoretical practical CO. It just seems my playgroup doesn't like numbers.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sobolev July 02, 2011, 07:23:43 PM
Q315: I think this was asked recently, but how does binding the spirits of whales in to items help anyone do anything?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Littha July 02, 2011, 07:45:28 PM
Q315: I think this was asked recently, but how does binding the spirits of whales in to items help anyone do anything?

Not just any whales, elemental whales.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita July 02, 2011, 07:48:22 PM
Q315: I think this was asked recently, but how does binding the spirits of whales in to items help anyone do anything?
A 315

More helpfully, Magic of Eberron has rules on binding elementals to items in item creation. Doing this reduces the final cost of an item as outline on page 13:
Transferring an elemental of a particular size has no effect on the final powers of the item, which are determined by the creator of the item (and thus determine the final cost, as well as the cost in materials). While binding a larger elemental does not add power or extra abilities to the item, it does reduce the cost to create the item. When determining the gold piece cost in raw materials needed to craft the item, the elemental item’s creator reduces the base price by 5% per size category of the elemental above Medium (an elemental to be bound must have at least 4 Hit Dice). Thus, binding a Medium elemental to an item provides the same effect as binding a Huge one, but the former item costs normal price, while the latter item costs 10% less to create. This discount does not impact the market price of the item; savings on elemental item creation go directly back into the pocket of the creator—or the organization that employs the creator.
Emphasis mine.
As whales are Collosal, a whale with the Elemental template of an arbitrary element is usually chosen to procide the maximum discount (20%).
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sobolev July 02, 2011, 09:35:29 PM
Q315: I think this was asked recently, but how does binding the spirits of whales in to items help anyone do anything?
A 315

More helpfully, Magic of Eberron has rules on binding elementals to items in item creation. Doing this reduces the final cost of an item as outline on page 13:
Transferring an elemental of a particular size has no effect on the final powers of the item, which are determined by the creator of the item (and thus determine the final cost, as well as the cost in materials). While binding a larger elemental does not add power or extra abilities to the item, it does reduce the cost to create the item. When determining the gold piece cost in raw materials needed to craft the item, the elemental item’s creator reduces the base price by 5% per size category of the elemental above Medium (an elemental to be bound must have at least 4 Hit Dice). Thus, binding a Medium elemental to an item provides the same effect as binding a Huge one, but the former item costs normal price, while the latter item costs 10% less to create. This discount does not impact the market price of the item; savings on elemental item creation go directly back into the pocket of the creator—or the organization that employs the creator.
Emphasis mine.
As whales are Collosal, a whale with the Elemental template of an arbitrary element is usually chosen to procide the maximum discount (20%).

Thanks, excellent explanation.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Vinom July 02, 2011, 10:03:47 PM
Q 316: What are the best ways to render an opponent, legitimately flat-footed?
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog July 02, 2011, 10:38:47 PM
Q317: Are martial stances considered maneuvers for the purpose of meeting prerequisites?

I didn't think so, but I saw a build with Stormguard Warrior and the only Iron Heart stuff it had was Exorcism of Steel and Punishing Stance, so that got me wondering.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan July 02, 2011, 10:51:48 PM
Q317: Are martial stances considered maneuvers for the purpose of meeting prerequisites?

I didn't think so, but I saw a build with Stormguard Warrior and the only Iron Heart stuff it had was Exorcism of Steel and Punishing Stance, so that got me wondering.

A317: Yes, they are. Page 44 has the relevant text.
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog July 02, 2011, 10:58:16 PM
Hmmm... says they're considered maneuvers for the purpose of meeting a prerequisite to learn a new maneuver, nothing about feats, but it's not much of a stretch.  Thanks.  The condition of my ToB is such that thumbing through it searching for something minor is difficult.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe July 03, 2011, 12:51:58 AM
Q314: Would anyone care if I would make somewhat of a repost of the Revenant Handbook (http://community.wizards.com/go/thread/view/75882/19872270/The_Revenant_Blade_Handbook), prettying it up and adding more details? I like the class fluff-wise, and had my share of, mind you, theoretical practical CO. It just seems my playgroup doesn't like numbers.

I don't see why not
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist July 03, 2011, 04:54:57 AM
Q 316: What are the best ways to render an opponent, legitimately flat-footed?
Either be invisible or make them balance(such as with marbles or a grease spell)
: Re: Ask a Simple Question 25: Welcome to DIE!
: Saxony July 03, 2011, 06:08:35 AM
Q 316: What are the best ways to render an opponent, legitimately flat-footed?
Either be invisible or make them balance(such as with marbles or a grease spell)
If they don't have 5 ranks in balance.

Edit: Also: Win initiative and/or have a surprise round. The boost maneuver Cloak of Deception gives Greater Invisibility for 1 round (you can attack without losing the invisibility). 2nd level shadow hand maneuver, no prerequisites. Take it as a feat, dip into swordsage, or as an item.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Esgath July 03, 2011, 06:20:23 AM
Q 318: What tier is a Dragonfire Adept? And why?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan July 03, 2011, 06:41:35 AM
Q 318: What tier is a Dragonfire Adept? And why?

A318: Mid Tier 3 IIRC. Good Battlefield Control, a solid damage output, relevant outside of combat, UMD, innate flight, SAD, and not easily rendered useless.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita July 03, 2011, 08:32:43 AM
Q 316: What are the best ways to render an opponent, legitimately flat-footed?
Either be invisible or make them balance(such as with marbles or a grease spell)
Being invisible doesn't actually make them flat-footed, however, they merely lose their Dex bonus to AC. Wording indicates that those two are different things, though it's kind of weird.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PlzBreakMyCampaign July 03, 2011, 03:45:13 PM
There's always the 'hasn't taken an action yet' solution. Win initiative.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kharmakazy July 03, 2011, 04:50:56 PM
Q319 Is there some way to attack with a glyph of warding actively? (im eying Fang Trap from serpent kingdoms)
: Re: Ask a Simple Question 25: Welcome to DIE!
: Vinom July 03, 2011, 05:18:36 PM
Q 320: If I create a magic item of Heroics : Weapon Specialization, does that mean I get the benefit of the feat if a make a DC 24 UMD check?
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist July 03, 2011, 05:25:21 PM
Q 316: What are the best ways to render an opponent, legitimately flat-footed?
Either be invisible or make them balance(such as with marbles or a grease spell)
Being invisible doesn't actually make them flat-footed, however, they merely lose their Dex bonus to AC. Wording indicates that those two are different things, though it's kind of weird.
Rules Compendium changed that, IIRC.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Laughing_Man July 03, 2011, 05:48:16 PM
Q321: If Color Spray (http://www.d20srd.org/srd/spells/colorSpray.htm) renders the target unconscious, how can an ally help him?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kharmakazy July 03, 2011, 05:54:00 PM
Q321: If Color Spray (http://www.d20srd.org/srd/spells/colorSpray.htm) renders the target unconscious, how can an ally help him?

A321: Drag him to safety, protect his now useless body until the duration ends.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PlzBreakMyCampaign July 03, 2011, 06:00:17 PM
310: Which feat is it that allows a character to go into -15hp before dying, rather than -10hp. I thought it was diehard (http://www.d20srd.org/srd/feats.htm) but it isn't...
bump

Q322: where is that thread with the list of epic feats that an aged kobold could qualify for and actually use?

Q323: Is there any bear-ish paladin mount?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita July 03, 2011, 06:02:04 PM
Q 316: What are the best ways to render an opponent, legitimately flat-footed?
Either be invisible or make them balance(such as with marbles or a grease spell)
Being invisible doesn't actually make them flat-footed, however, they merely lose their Dex bonus to AC. Wording indicates that those two are different things, though it's kind of weird.
Rules Compendium changed that, IIRC.
Nope, it didn't.
ATTACKS
An invisible attacker gains a +2 bonus on attack rolls against opponents that can’t see it. Opponents are denied their Dexterity bonuses to AC against an invisible attacker’s attacks.
Invisible creatures can’t use gaze attacks.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist July 03, 2011, 06:04:15 PM
Q 316: What are the best ways to render an opponent, legitimately flat-footed?
Either be invisible or make them balance(such as with marbles or a grease spell)
Being invisible doesn't actually make them flat-footed, however, they merely lose their Dex bonus to AC. Wording indicates that those two are different things, though it's kind of weird.
Rules Compendium changed that, IIRC.
Nope, it didn't.
ATTACKS
An invisible attacker gains a +2 bonus on attack rolls against opponents that can’t see it. Opponents are denied their Dexterity bonuses to AC against an invisible attacker’s attacks.
Invisible creatures can’t use gaze attacks.


: Page 92
If you’re successfully hidden with respect to another creature, that creature is flat-footed with respect to you. That creature treats you as if you were invisible.
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Laughing_Man July 03, 2011, 06:05:41 PM
Q321: If Color Spray (http://www.d20srd.org/srd/spells/colorSpray.htm) renders the target unconscious, how can an ally help him?

A321: Drag him to safety, protect his now useless body until the duration ends.

True :)
I suppose I should have been more specific. Let me rephrase: How can one remove unconsiousness from an ally quickly? Where unconsiousness is not due to non-lethal damage.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita July 03, 2011, 06:10:43 PM
Q 316: What are the best ways to render an opponent, legitimately flat-footed?
Either be invisible or make them balance(such as with marbles or a grease spell)
Being invisible doesn't actually make them flat-footed, however, they merely lose their Dex bonus to AC. Wording indicates that those two are different things, though it's kind of weird.
Rules Compendium changed that, IIRC.
Nope, it didn't.
ATTACKS
An invisible attacker gains a +2 bonus on attack rolls against opponents that can’t see it. Opponents are denied their Dexterity bonuses to AC against an invisible attacker’s attacks.
Invisible creatures can’t use gaze attacks.


: Page 92
If you’re successfully hidden with respect to another creature, that creature is flat-footed with respect to you. That creature treats you as if you were invisible.
Welp. Contradicting rules, then. :psyduck
What I quoted was from the section on Invisibility, pages 76 and 77, for the record. So by RAW that would mean... hiding fromt hem makes them flat-footed, but being invisible doesn't, as stupid as that is. Of course you could just rule that no Dex to AC always equals flat-footed, but eh.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Vinom July 03, 2011, 06:15:34 PM
Q 316: What are the best ways to render an opponent, legitimately flat-footed?
Either be invisible or make them balance(such as with marbles or a grease spell)
Being invisible doesn't actually make them flat-footed, however, they merely lose their Dex bonus to AC. Wording indicates that those two are different things, though it's kind of weird.
Rules Compendium changed that, IIRC.
Nope, it didn't.
ATTACKS
An invisible attacker gains a +2 bonus on attack rolls against opponents that can’t see it. Opponents are denied their Dexterity bonuses to AC against an invisible attacker’s attacks.
Invisible creatures can’t use gaze attacks.
: Page 92
If you’re successfully hidden with respect to another creature, that creature is flat-footed with respect to you. That creature treats you as if you were invisible.
Welp. Contradicting rules, then. :psyduck
What I quoted was from the section on Invisibility, pages 76 and 77, for the record. So by RAW that would mean... hiding fromt hem makes them flat-footed, but being invisible doesn't, as stupid as that is. Of course you could just rule that no Dex to AC always equals flat-footed, but eh.

Lets remember that being invisible gives you a +40 circumstance bonus to hide checks.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu July 03, 2011, 08:44:11 PM
Q324 What is a good Fey with 15HD or less?  My GM and I are trying to create a high-level Planar Shepherd of the Feywild, and there just don't seem to be that many Fey in that range-- most of them are either 5-6 HD or more than 25.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PhaedrusXY July 03, 2011, 09:13:43 PM
Q325: Which swordsage discipline should I trade out for Gentle Breeze (http://www.giantitp.com/forums/showthread.php?t=40885)? Stone Dragon or Tiger Claw? This is for a stealthy multiclassed cleric/swordsage with a homebrewed PrC that progresses both. I'm thinking Tiger Claw, since it seems there aren't that many good things in it, and all of them have hefty prereqs, IIRC. I do plan to TWF, but the character has Travel Devotion for movement. Starting level is 5th (Clr 4/SS1), and it is a PbP, so I don't expect to advance much. I won't lose many more caster or martial adept progression levels from here on out, though.
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 July 03, 2011, 09:31:21 PM
Q325: Which swordsage discipline should I trade out for Gentle Breeze (http://www.giantitp.com/forums/showthread.php?t=40885)? Stone Dragon or Tiger Claw? This is for a stealthy multiclassed cleric/swordsage with a homebrewed PrC that progresses both. I'm thinking Tiger Claw, since it seems there aren't that many good things in it, and all of them have hefty prereqs, IIRC. I do plan to TWF, but the character has Travel Devotion for movement. Starting level is 5th (Clr 4/SS1), and it is a PbP, so I don't expect to advance much. I won't lose many more caster or martial adept progression levels from here on out, though.
Stone Dragon because its manuvers are repettitive, overall weak, and further hindered by the ground limitation.  Tiger Claw at least has things that support your style (TWF) and mobility options (especially Sudden Leap), plus the manuvers are varied, yet all useful.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu July 03, 2011, 09:34:35 PM
Q326 Does Protection from Evil suppress Irresistible Dance?
: Re: Ask a Simple Question 25: Welcome to DIE!
: ImperatorK July 03, 2011, 10:43:31 PM
Q327: Can someone please post a link to the pdf with all the additional vestiges for binders? I know it was somewhere, but I can't find it anywhere. :(
EDIT: I found it but I can't download it. Is there a downloadable version somewhere?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Saxony July 04, 2011, 12:26:34 AM
Q325: Which swordsage discipline should I trade out for Gentle Breeze (http://www.giantitp.com/forums/showthread.php?t=40885)? Stone Dragon or Tiger Claw? This is for a stealthy multiclassed cleric/swordsage with a homebrewed PrC that progresses both. I'm thinking Tiger Claw, since it seems there aren't that many good things in it, and all of them have hefty prereqs, IIRC. I do plan to TWF, but the character has Travel Devotion for movement. Starting level is 5th (Clr 4/SS1), and it is a PbP, so I don't expect to advance much. I won't lose many more caster or martial adept progression levels from here on out, though.
Stone Dragon because its manuvers are repettitive, overall weak, and further hindered by the ground limitation.  Tiger Claw at least has things that support your style (TWF) and mobility options (especially Sudden Leap), plus the manuvers are varied, yet all useful.
Agree with Snakeman830 for all those reasons.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sobolev July 04, 2011, 02:31:04 AM
Q328: How does a Neutral Good cleric have the Destruction and Nobility domains and have it still make thematic sense?
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist July 04, 2011, 03:09:46 AM
Q328: How does a Neutral Good cleric have the Destruction and Nobility domains and have it still make thematic sense?
It is the job of those blessed with power to fight evil on behalf of those who have not been.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Kuroimaken July 04, 2011, 03:20:34 AM
Q328: How does a Neutral Good cleric have the Destruction and Nobility domains and have it still make thematic sense?
It is the job of those blessed with power to fight evil on behalf of those who have not been.
Alternatively, all is permitted as long as your intents are good and noble.

: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video July 04, 2011, 04:14:15 AM
Q 329 I know that you can draw a sheathed weapon during a move action (as in while you're moving towards your target), but can a soulknife create their blade during that same move action? Or, do you have to create the blade as a move action, then use your standard action as a move action? Basically, can a low level soulknife charge and make their weapon at the same time?

Q 330 I know that having trapfinding twice doesn't gain you any benefit, so what do you do if you're playing a rogue/beguiler and want to switch one out?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe July 04, 2011, 06:36:44 AM
A230 you get Trapfinding and the replaced ACF
: Re: Ask a Simple Question 25: Welcome to DIE!
: Risada July 04, 2011, 10:48:06 AM
Q331 Does the extra d6 of damage from a lesser crystal of energy assault (MIC) get multiplied on a crit?
: Re: Ask a Simple Question 25: Welcome to DIE!
: wotmaniac July 04, 2011, 11:04:12 AM
Q331 Does the extra d6 of damage from a lesser crystal of energy assault (MIC) get multiplied on a crit?
it doesn't.
static damage multiplies; variable damage does not (unless specifically noted otherwise)
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog July 04, 2011, 11:39:33 AM
Q331 Does the extra d6 of damage from a lesser crystal of energy assault (MIC) get multiplied on a crit?
it doesn't.
static damage multiplies; variable damage does not (unless specifically noted otherwise)

Q332:  So what happens if a rogue/wizard with Craven and Empower Spell lands a 2d6+10 sneak attack with a 4d6 Scorching Ray and it's empowered, and it goes critical?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video July 04, 2011, 01:08:33 PM
A230 you get Trapfinding and the replaced ACF
Q 333 Is there an ACF other than Antiquarian for trapfinding?
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 July 04, 2011, 01:28:14 PM
Q 329 I know that you can draw a sheathed weapon during a move action (as in while you're moving towards your target), but can a soulknife create their blade during that same move action? Or, do you have to create the blade as a move action, then use your standard action as a move action? Basically, can a low level soulknife charge and make their weapon at the same time?

RAW, no, since you're not drawing the weapon.  Instead you're creating it.

However, it definitely would not unbalance anything to allow them to do so.  That poor class needs something resembling a bone.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video July 04, 2011, 01:29:54 PM
Q 329 I know that you can draw a sheathed weapon during a move action (as in while you're moving towards your target), but can a soulknife create their blade during that same move action? Or, do you have to create the blade as a move action, then use your standard action as a move action? Basically, can a low level soulknife charge and make their weapon at the same time?

RAW, no, since you're not drawing the weapon.  Instead you're creating it.

However, it definitely would not unbalance anything to allow them to do so.  That poor class needs something resembling a bone.
I was wondering. We didn't know how to do it last night so I just house ruled it on the spot that he had do a Concentration check at 10 to create it while moving in combat.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kharmakazy July 04, 2011, 01:41:34 PM
Q319 Is there some way to attack with a glyph of warding actively? (im eying Fang Trap from serpent kingdoms)
Namely, could I cast it on tiny containers and throw them at people to activate them, since if they were fragile enough, they would indeed open, or does the foe have to actively open the container
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bard July 04, 2011, 02:20:41 PM
Q334 Double Weapon with reach? (not needed at the same time, but at last being able to switch without using any action) Even considering feats, from all (official/licensed) sources.
: Re: Ask a Simple Question 25: Welcome to DIE!
: snakeman830 July 04, 2011, 02:41:00 PM
Q334 Double Weapon with reach? (not needed at the same time, but at last being able to switch without using any action) Even considering feats, from all (official/licensed) sources.
Longstaff from Complete Adventurer, I believe.
: Re: Ask a Simple Question 25: Welcome to DIE!
: PlzBreakMyCampaign July 04, 2011, 03:20:44 PM
310: Which feat is it that allows a character to go into -15hp before dying, rather than -10hp. I thought it was diehard (http://www.d20srd.org/srd/feats.htm) but it isn't...
Q322: where is that thread with the list of epic feats that an aged kobold could qualify for and actually use?
Megabump
: Re: Ask a Simple Question 25: Welcome to DIE!
: Bard July 04, 2011, 03:25:36 PM
Q334 Double Weapon with reach? (not needed at the same time, but at last being able to switch without using any action) Even considering feats, from all (official/licensed) sources.
Longstaff from Complete Adventurer, I believe.
Nope, no reach, it's the same as a normal Quarterstaff plus some bonuses against flanking
: Re: Ask a Simple Question 25: Welcome to DIE!
: ImperatorK July 04, 2011, 04:15:14 PM
Q327: Can someone please post a link to the pdf with all the additional vestiges for binders? I know it was somewhere, but I can't find it anywhere. :(
EDIT: I found it but I can't download it. Is there a downloadable version somewhere?
Bump.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Agita July 04, 2011, 04:20:43 PM
Q327: Can someone please post a link to the pdf with all the additional vestiges for binders? I know it was somewhere, but I can't find it anywhere. :(
EDIT: I found it but I can't download it. Is there a downloadable version somewhere?
Bump.
I actually uploaded it for unrelated reasons a few days ago; let me know if this link (http://www.myth-weavers.com/attachment.php?attachmentid=31546&d=1309200870) works. If it doesn't, I'll upload it to somewhere else.
: Re: Ask a Simple Question 25: Welcome to DIE!
: ImperatorK July 04, 2011, 04:54:55 PM
It works for me. Thanks.
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe July 04, 2011, 06:48:03 PM
A230 you get Trapfinding and the replaced ACF
Q 333 Is there an ACF other than Antiquarian for trapfinding?

Poison Use (Drow of the Underdark)
Mimic (Exemplars of Evil)
: Re: Ask a Simple Question 25: Welcome to DIE!
: heroicraptor July 04, 2011, 07:23:55 PM
Q334 Double Weapon with reach? (not needed at the same time, but at last being able to switch without using any action) Even considering feats, from all (official/licensed) sources.
Kusari-gama from Oriental Adventures.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Vinom July 04, 2011, 07:55:04 PM
Q323: Is there any bear-ish paladin mount?
The closest thing like that I know about is a Bearhound, MM3

Q 320: If I create a magic item of Heroics : Weapon Specialization, does that mean I get the benefit of the feat if a make a DC 24 UMD check?
Bump
: Re: Ask a Simple Question 25: Welcome to DIE!
: PlzBreakMyCampaign July 04, 2011, 10:26:01 PM
Vinom that was the one question I didn't need answered...

If you are making custom items, you can just make a custom its that says it works like that... okay the serious answer is yes.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Slz the Resolute July 04, 2011, 10:37:05 PM
Q 321 One of my characters that I'm playing with has the silver dragon bloodline(Major). He gets Breath Weapon(ex) at lvl 16. Is there any way I can empower that ability, like say Empower Spell-like ability from MM1, or with a spell?

Q 322 Are fists considered Natural weapons?
: Re: Ask a Simple Question 25: Welcome to DIE!
: The_Mad_Linguist July 04, 2011, 11:39:35 PM
Q 321 One of my characters that I'm playing with has the silver dragon bloodline(Major). He gets Breath Weapon(ex) at lvl 16. Is there any way I can empower that ability, like say Empower Spell-like ability from MM1, or with a spell?
Maximize Breath (Draconomicon), or any of the other metabreath feats, is probably your best bet.
: Re: Ask a Simple Question 25: Welcome to DIE!
: darrellbutts July 04, 2011, 11:58:30 PM
/Q323 What methods are available for boosting skill checks (specifically, available to a wizard/incantatrix)?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sobolev July 05, 2011, 03:02:51 AM
/Q323 What methods are available for boosting skill checks (specifically, available to a wizard/incantatrix)?

MWK Items (PHB, 50gp), Competence Items, (source:misc.), Item Familiar (feat)

: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe July 05, 2011, 03:58:00 AM
Any skill in particular?
: Re: Ask a Simple Question 25: Welcome to DIE!
: BruceLeeroy July 05, 2011, 04:40:08 AM
A:323 Divine Insight Spell is a great way to get ridiculous skill checks with an Incantantrix, if you can find a way to add a divine spell to your list (or get a wand and UMD it).

Q324 Is a fear effect specifically mind affecting or specifically a morale effect, and if so where can I locate the RAW to support this?
: Re: Ask a Simple Question 25: Welcome to DIE!
: JaronK July 05, 2011, 04:45:05 AM
Q324 Is a fear effect specifically mind affecting or specifically a morale effect, and if so where can I locate the RAW to support this?

From here: http://www.d20srd.org/srd/specialAbilities.htm

"All fear attacks are mind-affecting fear effects."

As for morale, it's Heroes of Battle that covers morale, so you'd have to find it there.  Morale definitely looks like fear (and things immune to morale are immune to fear), but I don't know if they actually count as the same.

JaronK
: Re: Ask a Simple Question 25: Welcome to DIE!
: Esgath July 05, 2011, 05:01:04 AM
Q 322 Are fists considered Natural weapons?
A 322: No. Even the monk's unarmed strikes only count as natural weapons for certain spells and effects.
: Re: Ask a Simple Question 25: Welcome to DIE!
: darrellbutts July 05, 2011, 08:50:52 AM
Any skill in particular?
Specifically Spellcraft checks -- to get higher level spells into a spellbook prior to that school being banned (due to Incantatrix/Red Wizard)
: Re: Ask a Simple Question 25: Welcome to DIE!
: Esgath July 05, 2011, 09:30:35 AM
Any skill in particular?
Specifically Spellcraft checks -- to get higher level spells into a spellbook prior to that school being banned (due to Incantatrix/Red Wizard)
3.5 Incantatrix doesn't let you cast spells from the school you declare prohibited. That would be the 3.0 Incantatrix, and some class features did function a little bit different in that one I think.
If your DM lets it fly, I did some calculations once for CL 8:    11 rank + 5 int + 2 familiar + 2 item(circumstance) + 5 item(competence) + 2 heroism + 3 skill focus + 2 knowledge (arcana) = 32 + take 10 = 42
Otherwise, buy yourself a wand of Guidance of the Avatar (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20010504a) or Divine Insight (SpC) and UMD it.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Aharon July 05, 2011, 09:45:33 AM
Q325 Are the DCs of Special Attacks gained via polymorph adjusted for HD? I.e., if I change into a Bebilith at 14th level, is the DC of the poison 25 instead of 24?
: Re: Ask a Simple Question 25: Welcome to DIE!
: KellKheraptis July 05, 2011, 02:15:09 PM
Q 326: Are there any means of obtaining Ex flight (akin to Raptoran/Dragonborn) that state "equal to base land speed" or the like?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Sinfire Titan July 05, 2011, 02:18:40 PM
Q 326: Are there any means of obtaining Ex flight (akin to Raptoran/Dragonborn) that state "equal to base land speed" or the like?

A326: Grafts.
: Re: Ask a Simple Question 25: Welcome to DIE!
: KellKheraptis July 05, 2011, 02:20:48 PM
Q 326: Are there any means of obtaining Ex flight (akin to Raptoran/Dragonborn) that state "equal to base land speed" or the like?

A326: Grafts.

Hmm...and just refluff it as "special training and meditation costs" for wingless flight?  Works for me.

EDIT : Q 327: Do all the Rage variants have the same statements for skill use?  Also, is Ring the Golden Bell included?  I wouldn't think so, but I'll have to check.  Looking for ways to boost stats without using spells/powers, just to see if I can make Goku without using spellcasters or a Swordsage :P
: Re: Ask a Simple Question 25: Welcome to DIE!
: kharmakazy July 05, 2011, 02:36:58 PM
Q319 Is there some way to attack with a glyph of warding actively? (im eying Fang Trap from serpent kingdoms)

No love for 319. guess i should take that as a no...
: Re: Ask a Simple Question 25: Welcome to DIE!
: Unbeliever July 05, 2011, 03:34:06 PM
Q319 Is there some way to attack with a glyph of warding actively? (im eying Fang Trap from serpent kingdoms)

No love for 319. guess i should take that as a no...
A319  does the Glyph Seal (Magic Item Compendium) work for your purposes?
: Re: Ask a Simple Question 25: Welcome to DIE!
: kharmakazy July 05, 2011, 04:48:46 PM
Q319 Is there some way to attack with a glyph of warding actively? (im eying Fang Trap from serpent kingdoms)

No love for 319. guess i should take that as a no...
A319  does the Glyph Seal (Magic Item Compendium) work for your purposes?

Near as I can tell that is nearly identical to the spell. What I am trying to determine is if there is some way I can cast a glyph on an object, toss that object at someone and have it activate, or some workaround thereof
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video July 05, 2011, 07:00:32 PM
Q 328 Anyone know where I can find a pdf copy of "The Weird of the Wyrms"? It's a 5th level adventure. My Google-fu seems to be failing. It's about a young girl getting kidnapped while a local town's on fire.

Q 329 Converting a 2e adventure to 3.5 and a drow necromancer has the spell Wizardmark. No idea what that does, and would like to know what it does, and what it's been renamed to (if it was kept at all)?
: Re: Ask a Simple Question 25: Welcome to DIE!
: braininthejar July 05, 2011, 09:03:46 PM
Q330: Most polimorph-related effects make the target creature keep his original mind in the new shape. What happens if you polymorph a naturally two-headed creature into something with one head / odd number of heads?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Tshern July 05, 2011, 09:06:26 PM
A330: Nothing special, you keep your own mind.
: Re: Ask a Simple Question 25: Welcome to DIE!
: braininthejar July 05, 2011, 09:08:34 PM
but say we change an ettin (two headed) into a three headed monster. what mind will the middle head have?
: Re: Ask a Simple Question 25: Welcome to DIE!
: Tshern July 05, 2011, 09:12:46 PM
How is that relevant? In any case, I believe the rules do not answer that.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Hazren July 05, 2011, 11:15:26 PM

Q 329 Converting a 2e adventure to 3.5 and a drow necromancer has the spell Wizardmark. No idea what that does, and would like to know what it does, and what it's been renamed to (if it was kept at all)?

That's the 2E version ofthe 3.5 Arcane Mark, a 1st level spell.
: Re: Ask a Simple Question 25: Welcome to DIE!
: kevin_video July 05, 2011, 11:16:03 PM

Q 329 Converting a 2e adventure to 3.5 and a drow necromancer has the spell Wizardmark. No idea what that does, and would like to know what it does, and what it's been renamed to (if it was kept at all)?

That's the 2E version ofthe 3.5 Arcane Mark, a 1st level spell.
Sweet, thanks.
: Re: Ask a Simple Question 25: Welcome to DIE!
: Zebu July 08, 2011, 01:21:57 AM
Q331 When a creature casts Hallow as a spell-like ability, can they choose any of the available "spell effects" to tie to it (for free, since there's no material component), or none of them, or what?
: Re: Ask a Simple Question 25: Welcome to DIE!
: zook1shoe July 08, 2011, 01:36:07 AM
How is that relevant? In any case, I believe the rules do not answer that.

The only case I know of, that has 2 minds, is Demogorgon
: Re: Ask a Simple Question 25: Welcome to DIE!
: weenog July 08, 2011, 01:36:54 AM
Q331 When a creature casts Hallow as a spell-like ability, can they choose any of the available "spell effects" to tie to it (for free, since there's no material component), or none of them, or what?

Wrong thread.  A new one (http://brilliantgameologists.com/boards/index.php?topic=12390.0) is started when the current thread reaches 50 pages, and the current (now old) one is stopped.